repo_name stringlengths 6 78 | path stringlengths 4 206 | copies stringclasses 281
values | size stringlengths 4 7 | content stringlengths 625 1.05M | license stringclasses 15
values |
|---|---|---|---|---|---|
Arcscion/Shadowlyre | scripts/zones/Gustav_Tunnel/mobs/Goblin_Reaper.lua | 3 | 1165 | ----------------------------------
-- Area: Gustav Tunnel
-- MOB: Goblin Reaper
-- Note: Place holder Goblinsavior Heronox
-----------------------------------
require("scripts/globals/groundsofvalor");
require("scripts/zones/Gustav_Tunnel/MobIDs");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
checkGoVregime(player,mob,764,3);
checkGoVregime(player,mob,765,3);
end;
-----------------------------------
-- onMobDespawn
-----------------------------------
function onMobDespawn(mob)
local mobID = mob:getID();
if (Goblinsavior_Heronox_PH[mobID] ~= nil) then
local ToD = GetServerVariable("[POP]Goblinsavior_Heronox");
if (ToD <= os.time() and GetMobAction(Goblinsavior_Heronox) == 0) then
if (math.random(1,20) == 5) then
UpdateNMSpawnPoint(Goblinsavior_Heronox);
GetMobByID(Goblinsavior_Heronox):setRespawnTime(GetMobRespawnTime(mobID));
SetServerVariable("[PH]Goblinsavior_Heronox", mobID);
DisallowRespawn(mobID, true);
end
end
end
end;
| gpl-3.0 |
jono659/enko | scripts/globals/items/green_quiche.lua | 35 | 1461 | -----------------------------------------
-- ID: 5170
-- Item: green_quiche
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Magic 10
-- Agility 1
-- Vitality -1
-- Ranged ACC % 7
-- Ranged ACC Cap 15
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5170);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 10);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -1);
target:addMod(MOD_FOOD_RACCP, 7);
target:addMod(MOD_FOOD_RACC_CAP, 15);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 10);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -1);
target:delMod(MOD_FOOD_RACCP, 7);
target:delMod(MOD_FOOD_RACC_CAP, 15);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Davoi/npcs/!.lua | 3 | 2631 | -----------------------------------
-- Area: Davoi
-- NPC: !
-- Involved in Mission: The Davoi Report
-- !pos 164 0.1 -21 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/keyitems");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local CurrentMission = player:getCurrentMission(SANDORIA)
if (CurrentMission == THE_DAVOI_REPORT and player:getVar("MissionStatus") == 1) then
player:setVar("MissionStatus",2);
player:addKeyItem(LOST_DOCUMENT);
player:messageSpecial(KEYITEM_OBTAINED,LOST_DOCUMENT);
elseif (CurrentMission == INFILTRATE_DAVOI and player:getVar("MissionStatus") >= 6 and player:getVar("MissionStatus") <= 9) then
local X = npc:getXPos();
local Z = npc:getZPos();
if (X >= 292 and X <= 296 and Z >= -30 and Z <= -26 and player:hasKeyItem(EAST_BLOCK_CODE) == false) then
player:setVar("MissionStatus",player:getVar("MissionStatus") + 1);
player:addKeyItem(EAST_BLOCK_CODE);
player:messageSpecial(KEYITEM_OBTAINED,EAST_BLOCK_CODE);
elseif (X >= 333 and X <= 337 and Z >= -138 and Z <= -134 and player:hasKeyItem(SOUTH_BLOCK_CODE) == false) then
player:setVar("MissionStatus",player:getVar("MissionStatus") + 1);
player:addKeyItem(SOUTH_BLOCK_CODE);
player:messageSpecial(KEYITEM_OBTAINED,SOUTH_BLOCK_CODE);
elseif (X >= 161 and X <= 165 and Z >= -20 and Z <= -16 and player:hasKeyItem(NORTH_BLOCK_CODE) == false) then
player:setVar("MissionStatus",player:getVar("MissionStatus") + 1);
player:addKeyItem(NORTH_BLOCK_CODE);
player:messageSpecial(KEYITEM_OBTAINED,NORTH_BLOCK_CODE);
else
player:messageSpecial(YOU_SEE_NOTHING);
end
else
player:messageSpecial(YOU_SEE_NOTHING);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Lower_Jeuno/npcs/Muckvix.lua | 3 | 1526 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Muckvix
-- Involved in Mission: Magicite
-- @zone 245
-- !pos -26.824 3.601 -137.082
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(SILVER_BELL) and player:hasKeyItem(YAGUDO_TORCH) == false) then
if (player:getVar("YagudoTorchCS") == 1) then
player:startEvent(0x00b8);
else
player:startEvent(0x0050);
end
else
player:startEvent(0x000f);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00b8) then
player:addKeyItem(YAGUDO_TORCH);
player:messageSpecial(KEYITEM_OBTAINED,YAGUDO_TORCH);
player:setVar("YagudoTorchCS",0);
end
end; | gpl-3.0 |
AlanZatarain/xsd-tools | templates/java-json.org/json-transform.lua | 3 | 9859 | [@lua
-- helper functions
local function isSimpleType(element)
if element.content and element.attributes then
return ((next(element.attributes) or next(element.content)) == nil)
elseif element.fields then
for k, _ in pairs(element.fields) do
if k ~= '$' then return false end
end
return true
end
end
local function isListType(typeName)
return (typeName:match("^(list)%(.+%)") ~= nil)
end
local function isSingular(typeName)
return (typeName == 1)
end
local function isRootElement(schema, type)
for _, v in pairs(schema) do
local elemName, elemType = next(v)
if elemType == type then return true end
end
return false;
end
local function isTypeFoldable(schema, typedef)
return (not isRootElement(schema, typedef) and
isSimpleType(typedef) and typedef.fields['$'])
end
local function getListType(typeName)
return typeName:match("list%((.+)%)")
end
local function makeJavaSafeName(name)
if isListType(name) then
return 'list('..makeJavaSafeName(getListType(name))..')'
else
return name:gsub('[%$,/,%-,%%,#,@,!,%^,&,*,%(,%), ,]', '_')
end
end
-- assigns content field names (seperates element names from types)
local function assignContentFieldNames(XSDTree)
local typeTbl = {}
local function _cmpType(typedef1, typedef2)
local ty1 = type(typedef1)
local ty2 = type(typedef2)
if ty1 ~= ty2 then return false end
-- non-table types can be directly compared
if ty1 ~= 'table' and ty2 ~= 'table' then return t1 == t2 end
-- compare table types
for k1,v1 in pairs(typedef1) do
local v2 = typedef2[k1]
if v2 == nil or not _cmpType(v1,v2) then return false end
end
for k2,v2 in pairs(typedef2) do
local v1 = typedef1[k2]
if v1 == nil or not _cmpType(v1,v2) then return false end
end
return true
end
local function _getType(className, typedef, nCalls)
nCalls = nCalls or 2
if typeTbl[className] then
if _cmpType(typeTbl[className], typedef) then
return className, typedef
else
return _getType(className..nCalls, typedef, nCalls + 1)
end
else
typeTbl[className] = typedef
return className, typedef
end
end
local function _traverse(element, outElem)
for field, value in pairs(element) do
if "content" == field then
outElem.content = {}
for name, typedef in pairs(element.content) do
-- handle elements being defined multiple times
local className, classTypeDef = _getType(name, typedef)
-- handle xs:simpleType content value -> JSON tag names
if isSimpleType(classTypeDef) then name = '$' end
-- modify schema
outElem.content[name] = {}
outElem.content[name][className] = {}
_traverse(typedef, outElem.content[name][className])
end
else
outElem[field] = value
end
end
return outElem
end
return _traverse({ attributes = {}, content = XSDTree }, {}).content
end
-- assign occurrence values
local function assignTypeOccurence(XSDTree)
local function _addOccurrenceModifier(className, typedef)
if not isSimpleType(typedef) and not isRootElement(XSDTree, typedef)
and not isSingular(typedef["maxOccurs"]) then
return 'list('..className..')'
else
return className
end
end
local function _traverse(element, outElem)
for field, value in pairs(element) do
if "content" == field then
outElem.content = {}
for jsonTag, classNameTbl in pairs(element.content) do
local className, typedef = next(classNameTbl)
-- add occurrence modification
className = _addOccurrenceModifier(className, typedef)
-- modify schema
outElem.content[jsonTag] = {}
outElem.content[jsonTag][className] = {}
_traverse(typedef, outElem.content[jsonTag][className])
end
else
outElem[field] = value
end
end
return outElem
end
return _traverse({ attributes = {}, content = XSDTree }, {}).content
end
-- fold 'content' & 'attribtues' into 'fields' & add json-jackson/jersey
-- attribute prefix (@)
local function assignJSONFields(XSDTree)
local function _traverse(element, outElem)
outElem.fields = {}
for field, value in pairs(element) do
if "attributes" == field then
for jsonTag, classNameTbl in pairs(value) do
local className, typedef = next(classNameTbl)
outElem.fields['@'..jsonTag] = classNameTbl
_traverse(typedef, outElem.fields['@'..jsonTag][className])
end
outElem.attributes = nil
elseif "content" == field then
for jsonTag, classNameTbl in pairs(value) do
local className, typedef = next(classNameTbl)
outElem.fields[jsonTag] = classNameTbl
_traverse(typedef, outElem.fields[jsonTag][className])
end
outElem.content = nil
end
end
return outElem
end
return _traverse({ attribtues = {}, content = XSDTree }, {}).fields
end
-- fold simpletypes that are not root elements
local function foldSimpleTypes(XSDTree)
local function _traverse(element, outElem)
for field, value in pairs(element) do
if "fields" == field then
outElem.fields = {}
for jsonTag, classNameTbl in pairs(value) do
local className, typedef = next(classNameTbl)
if isTypeFoldable(XSDTree, typedef) then
local foldedTypeName, foldedTypedef = next(typedef.fields['$'])
outElem.fields[jsonTag] = {}
if isListType(className) then
outElem.fields[jsonTag]['list('..foldedTypeName..')'] = foldedTypedef
else
outElem.fields[jsonTag][foldedTypeName] = foldedTypedef
end
else
outElem.fields[jsonTag] = classNameTbl
_traverse(typedef, outElem.fields[jsonTag][className])
end
end
end
end
return outElem
end
return _traverse({ fields = XSDTree }, {}).fields
end
-- fixup element/attribute type names which may be invalid java class names.
-- Also capitalize the first character of the java class names if they are
-- complex types
local function fixupTypeNames(XSDTree)
local function _traverse(element, outElem)
for field, value in pairs(element) do
if "fields" == field then
outElem.fields = {}
for jsonTag, classNameTbl in pairs(value) do
local className, typedef = next(classNameTbl)
outElem.fields[jsonTag] = {}
if not isSimpleType(typedef) then
if isListType(className) then
local listType = className:match("list%((.+)%)")
local fixedListType = makeJavaSafeName(listType)
local upcasedListType= fixedListType:gsub("^%l", string.upper)
local upcasedType = 'list('..upcasedListType..')'
outElem.fields[jsonTag][upcasedType] = typedef
_traverse(typedef, outElem.fields[jsonTag][upcasedType])
else
local fixedType = makeJavaSafeName(className)
local upcasedType = fixedType:gsub("^%l", string.upper)
outElem.fields[jsonTag][upcasedType] = typedef
_traverse(typedef, outElem.fields[jsonTag][upcasedType])
end
elseif isRootElement(XSDTree, typedef) then
local simpleType = makeJavaSafeName(className)
local upcasedType = simpleType:gsub("^%l", string.upper)
outElem.fields[jsonTag][upcasedType] = typedef
_traverse(typedef, outElem.fields[jsonTag][upcasedType])
else
local fixedTypeName = makeJavaSafeName(className)
outElem.fields[jsonTag][fixedTypeName] = typedef
_traverse(typedef, outElem.fields[jsonTag][fixedTypeName])
end
end
end
end
return outElem
end
return _traverse({ fields = XSDTree }, {}).fields
end
-- coalesce tree transformation passes into one function
function JSONTransform(schema)
return fixupTypeNames(
foldSimpleTypes(
assignJSONFields(
assignTypeOccurence(
assignContentFieldNames(schema)))))
end
]
| gpl-3.0 |
jono659/enko | scripts/globals/weaponskills/death_blossom.lua | 6 | 5257 | -----------------------------------
-- Death Blossom
-- Sword weapon skill (RDM only)
-- Description: Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. Murgleis: Aftermath effect varies with TP.
-- Lowers magic evasion by up to 10.
-- Effect lasts up to 55 seconds.
-- Available only after completing the Unlocking a Myth (Red Mage) quest.
-- Aligned with the Breeze Gorget, Thunder Gorget, Aqua Gorget & Snow Gorget.
-- Aligned with the Breeze Belt, Thunder Belt, Aqua Belt & Snow Belt.
-- Modifiers: STR:30% ; MND:50%
-- 100%TP 200%TP 300%TP
-- 4 4 4
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 3;
--ftp damage mods (for Damage Varies with TP; lines are calculated in the function
params.ftp100 = 4.0; params.ftp200 = 4.0; params.ftp300 = 4.0;
--wscs are in % so 0.2=20%
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.5; params.chr_wsc = 0.0;
--critical mods, again in % (ONLY USE FOR critICAL HIT VARIES WITH TP)
params.crit100 = 0.0; params.crit200=0.0; params.crit300=0.0;
params.canCrit = false;
--accuracy mods (ONLY USE FOR accURACY VARIES WITH TP) , should be the acc at those %s NOT the penalty values. Leave 0 if acc doesnt vary with tp.
params.acc100 = 0.0; params.acc200=0.0; params.acc300=0.0;
--attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default.
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if damage > 0 then
local tp = player:getTP();
local duration = (tp/100 * 20) - 5;
if(target:hasStatusEffect(EFFECT_MAGIC_EVASION_DOWN) == false) then
target:addStatusEffect(EFFECT_MAGIC_EVASION_DOWN, 10, 0, duration);
end
end
if((player:getEquipID(SLOT_MAIN) == 18995) and (player:getMainJob() == JOB_RDM)) then
if(damage > 0) then
-- AFTERMATH LV1
if ((player:getTP() >= 100) and (player:getTP() <= 110)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 2);
elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 2);
elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 2);
elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 2);
elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 2);
elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 2);
elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 2);
elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 2);
elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 2);
elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 2);
-- AFTERMATH LV2
elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 3);
elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 3);
elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 3);
elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 3);
elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 3);
elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 3);
elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 3);
elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 3);
elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 3);
elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 3);
-- AFTERMATH LV3
elseif ((player:getTP() == 300)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 1);
end
end
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/mobskills/dominion_slash.lua | 15 | 1593 | ---------------------------------------------
-- Dominion Slash
--
-- Description: Performs an area of effect slashing weaponskill. Additional effect: Silence
-- Type: Physical
-- 2-3 Shadows
-- Range: Unknown radial
-- One source also mentions that it "can dispel important buffs."
---------------------------------------------
require("scripts/globals/monstertpmoves");
require("scripts/globals/settings");
require("scripts/globals/status");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
-- TODO: Can skillchain? Unknown property.
local numhits = 1;
local accmod = 1;
local dmgmod = 3.25;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_2_SHADOW);
MobStatusEffectMove(mob, target, EFFECT_SILENCE, 1, 0, 60);
-- Due to conflicting information, making the dispel resistable. Correct/tweak if wrong.
-- Dispel has no status effect or resistance gear, so 0s instead of nulls.
local resist = applyPlayerResistance(mob,0,target,mob:getStat(MOD_INT)-target:getStat(MOD_INT),0,ELE_LIGHT);
if (resist > 0.0625) then
target:dispelStatusEffect();
end
-- TODO: Dispel message
-- Damage is HIGHLY conflicting. Witnessed anywhere from 300 to 900.
-- TP DMG VARIES can sort of account for this, but I feel like it's still not right.
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
kidaa/darkstar | scripts/zones/Northern_San_dOria/npcs/Madaline.lua | 36 | 1615 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Madaline
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
Telmoda_Madaline = player:getVar("Telmoda_Madaline_Event");
if (Telmoda_Madaline ~= 1) then
player:setVar(player,"Telmoda_Madaline_Event",1);
player:startEvent(0x0213);
else
player:startEvent(0x0269);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
kidaa/darkstar | scripts/zones/LaLoff_Amphitheater/npcs/qm1_1.lua | 12 | 2355 | -----------------------------------
-- Area: LaLoff_Amphitheater
-- NPC: Shimmering Circle (BCNM Entrances)
-------------------------------------
package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil;
package.loaded["scripts/globals/bcnm"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
-- Death cutscenes:
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,0,0); -- hume
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,1,0); -- taru
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,2,0); -- mithra
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,3,0); -- elvaan
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,4,0); -- galka
-- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,5,0); -- divine might
-- param 1: entrance #
-- param 2: fastest time
-- param 3: unknown
-- param 4: clear time
-- param 5: zoneid
-- param 6: exit cs (0-4 AA, 5 DM, 6-10 neo AA, 11 neo DM)
-- param 7: skip (0 - no skip, 1 - prompt, 2 - force)
-- param 8: 0
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(TradeBCNM(player,player:getZoneID(),trade,npc))then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(EventTriggerBCNM(player,npc))then
return;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if(EventUpdateBCNM(player,csid,option,1))then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if(EventFinishBCNM(player,csid,option))then
return;
end
end; | gpl-3.0 |
lhog/Zero-K | scripts/nanoaim.h.lua | 8 | 2918 | -------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
--
-- Author: jK @ 2010
--
-- How to use:
--
-- 1. Add to the start of your script: include "nanoaim.h.lua"
-- 2. After you define your pieces tell which you want to smoke e.g.: local nanoPieces = { piece "nano_aim" }
-- 3. In your 'function script:Create()' add: StartThread(UpdateNanoDirectionThread, nanoPieces [, updateInterval = 1000 [, turnSpeed = 0.75*math.pi [, turnSpeedVert = turnSpeed ]]])
-- 4. In your 'function script.StartBuilding()' add: UpdateNanoDirection(nanoPieces [, turnSpeed = 0.75*math.pi [, turnSpeedVert = turnSpeed ]])
-- 5. Don't forget to set COB.INBUILDSTANCE:=1 & COB.INBUILDSTANCE:=0 in StartBuilding/StopBuilding
--
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
if GG.NanoAim then
return
end
GG.NanoAim = {}
function GG.NanoAim.UpdateNanoDirection(unitID, nanopieces,turnSpeed,turnSpeedVert)
if not Spring.ValidUnitID(unitID) then
return
end
local type, target, isFeature = Spring.Utilities.GetUnitNanoTarget(unitID)
if (target) then
local x,y,z
if (type == "restore") then
x,y,z = target[1],target[2],target[3]
elseif (not isFeature) then
x,y,z = Spring.GetUnitPosition(target)
else
x,y,z = Spring.GetFeaturePosition(target)
end
local ux,uy,uz = Spring.GetUnitPosition(unitID)
local dx,dy,dz = x-ux,y-uy,z-uz
local th = Spring.GetHeadingFromVector(dx,dz)
local h = Spring.GetUnitHeading(unitID)
local heading = (th - h) * math.pi / 32768
local length = math.sqrt(dx*dx + dy*dy + dz*dz)
local norm_dy = (length > 0 and dy / length) or 0
local tp = math.asin(norm_dy)
local p = math.asin(select(2,Spring.GetUnitDirection(unitID)))
local pitch = p - tp
turnSpeed = turnSpeed or (0.75*math.pi)
turnSpeedVert = turnSpeedVert or turnSpeed
local turned = false
for i = 1,#nanopieces do
local nano = nanopieces[i]
local cur_head,cur_pitch = Spring.UnitScript.GetPieceRotation(nano)
if (cur_head ~= heading)or(cur_pitch ~= pitch) then
Turn(nano, y_axis, heading, turnSpeed)
Turn(nano, x_axis, pitch, turnSpeedVert)
turned = true
end
end
if (turned) then
WaitForTurn(nanopieces[1], y_axis)
end
end
end
function GG.NanoAim.UpdateNanoDirectionThread(unitID, nanopieces, updateInterval, turnSpeed,turnSpeedVert)
updateInterval = updateInterval or 1000
while true and Spring.ValidUnitID(unitID) do
GG.NanoAim.UpdateNanoDirection(unitID, nanopieces,turnSpeed,turnSpeedVert)
Sleep(updateInterval)
end
end
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
| gpl-2.0 |
waterlgndx/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Count_Zaebos.lua | 7 | 1332 | -----------------------------------
-- Area: Dynamis Xarcabard
-- MOB: Count Zaebos
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/dynamis");
require("scripts/zones/Dynamis-Xarcabard/TextIDs");
-----------------------------------
function onMobEngaged(mob,target)
end;
function onMobFight(mob,target)
end;
function onMobDeath(mob, player, isKiller)
local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger");
if (mob:isInBattlefieldList() == false) then
mob:addInBattlefieldList();
Animate_Trigger = Animate_Trigger + 128;
SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger);
if (Animate_Trigger == 32767) then
SpawnMob(17330911); -- 142
SpawnMob(17330912); -- 143
SpawnMob(17330177); -- Dynamis Lord
GetMobByID(17330183):setSpawn(-364,-35.661,17.254); -- Set Ying and Yang's spawn points to their initial spawn point.
GetMobByID(17330184):setSpawn(-364,-35.974,24.254);
SpawnMob(17330183);
SpawnMob(17330184);
activateAnimatedWeapon(); -- Change subanim of all animated weapon
end
end
if (Animate_Trigger == 32767) then
player:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE);
end
end; | gpl-3.0 |
kidaa/darkstar | scripts/zones/Windurst_Walls/Zone.lua | 28 | 2946 | -----------------------------------
--
-- Zone: Windurst_Walls (239)
--
-----------------------------------
package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/zones/Windurst_Walls/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -2,-17,140, 2,-16,142);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
-- MOG HOUSE EXIT
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
position = math.random(1,5) - 123;
player:setPos(-257.5,-5.05,position,0);
if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then
cs = 0x7534;
end
player:setVar("PlayerMainJob",0);
elseif (ENABLE_ASA == 1 and player:getCurrentMission(ASA) == A_SHANTOTTO_ASCENSION
and (prevZone == 238 or prevZone == 241) and player:getMainLvl()>=10) then
cs = 0x01fe;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x) -- Heaven's Tower enter portal
player:startEvent(0x56);
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x56) then
player:setPos(0,0,-22.40,192,242);
elseif (csid == 0x7534 and option == 0) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
elseif (csid == 0x01fe) then
player:startEvent(0x0202);
elseif (csid == 0x0202) then
player:completeMission(ASA,A_SHANTOTTO_ASCENSION);
player:addMission(ASA,BURGEONING_DREAD);
player:setVar("ASA_Status",0);
end
end; | gpl-3.0 |
lhog/Zero-K | LuaUI/Widgets/chili/Skins/DarkHive/skin.lua | 8 | 4510 | --// =============================================================================
--// Skin
local skin = {
info = {
name = "DarkHive",
version = "0.1",
author = "luckywaldo7",
}
}
--// =============================================================================
--//
skin.general = {
--font = "FreeSansBold.ttf",
fontOutline = false,
fontsize = 13,
textColor = {1, 1, 1, 1},
--padding = {5, 5, 5, 5}, --// padding: left, top, right, bottom
backgroundColor = {0.1, 0.1, 0.1, 0.7},
}
skin.icons = {
imageplaceholder = ":cl:placeholder.png",
}
skin.button = {
TileImageBK = ":cl:tech_button.png",
TileImageFG = ":cl:empty.png",
tiles = {22, 22, 22, 22}, --// tile widths: left, top, right, bottom
padding = {10, 10, 10, 10},
backgroundColor = {1, 1, 1, 0.7},
DrawControl = DrawButton,
}
skin.button_disabled = {
TileImageBK = ":cl:tech_button.png",
TileImageFG = ":cl:empty.png",
tiles = {22, 22, 22, 22}, --// tile widths: left, top, right, bottom
padding = {10, 10, 10, 10},
color = {0.3, .3, .3, 1},
backgroundColor = {0.1, 0.1, 0.1, 0.8},
DrawControl = DrawButton,
}
skin.checkbox = {
TileImageFG = ":cl:tech_checkbox_checked.png",
TileImageBK = ":cl:tech_checkbox_unchecked.png",
tiles = {3, 3, 3, 3},
boxsize = 13,
DrawControl = DrawCheckbox,
}
skin.imagelistview = {
imageFolder = "folder.png",
imageFolderUp = "folder_up.png",
--DrawControl = DrawBackground,
colorBK = {1, 1, 1, 0.3},
colorBK_selected = {1, 0.7, 0.1, 0.8},
colorFG = {0, 0, 0, 0},
colorFG_selected = {1, 1, 1, 1},
imageBK = ":cl:node_selected_bw.png",
imageFG = ":cl:node_selected.png",
tiles = {9, 9, 9, 9},
--tiles = {17, 15, 17, 20},
DrawItemBackground = DrawItemBkGnd,
}
--[[
skin.imagelistviewitem = {
imageFG = ":cl:glassFG.png",
imageBK = ":cl:glassBK.png",
tiles = {17, 15, 17, 20},
padding = {12, 12, 12, 12},
DrawSelectionItemBkGnd = DrawSelectionItemBkGnd,
}
--]]
skin.panel = {
--TileImageFG = ":cl:glassFG.png",
--TileImageBK = ":cl:glassBK.png",
--tiles = {17, 15, 17, 20},
TileImageBK = ":cl:tech_button.png",
TileImageFG = ":cl:empty.png",
tiles = {22, 22, 22, 22},
backgroundColor = {1, 1, 1, 0.6},
DrawControl = DrawPanel,
}
skin.progressbar = {
TileImageFG = ":cl:tech_progressbar_full.png",
TileImageBK = ":cl:tech_progressbar_empty.png",
tiles = {10, 10, 10, 10},
font = {
shadow = true,
},
DrawControl = DrawProgressbar,
}
skin.scrollpanel = {
BorderTileImage = ":cl:panel2_border.png",
bordertiles = {14, 14, 14, 14},
BackgroundTileImage = ":cl:panel2_bg.png",
bkgndtiles = {14, 14, 14, 14},
TileImage = ":cl:tech_scrollbar.png",
tiles = {7, 7, 7, 7},
KnobTileImage = ":cl:tech_scrollbar_knob.png",
KnobTiles = {6, 8, 6, 8},
HTileImage = ":cl:tech_scrollbar.png",
htiles = {7, 7, 7, 7},
HKnobTileImage = ":cl:tech_scrollbar_knob.png",
HKnobTiles = {6, 8, 6, 8},
KnobColorSelected = {1, 0.7, 0.1, 0.8},
scrollbarSize = 11,
DrawControl = DrawScrollPanel,
DrawControlPostChildren = DrawScrollPanelBorder,
}
skin.trackbar = {
TileImage = ":cl:trackbar.png",
tiles = {10, 14, 10, 14}, --// tile widths: left, top, right, bottom
ThumbImage = ":cl:trackbar_thumb.png",
StepImage = ":cl:trackbar_step.png",
hitpadding = {4, 4, 5, 4},
DrawControl = DrawTrackbar,
}
skin.treeview = {
--ImageNode = ":cl:node.png",
ImageNodeSelected = ":cl:node_selected.png",
tiles = {9, 9, 9, 9},
ImageExpanded = ":cl:treeview_node_expanded.png",
ImageCollapsed = ":cl:treeview_node_collapsed.png",
treeColor = {1, 1, 1, 0.1},
DrawNode = DrawTreeviewNode,
DrawNodeTree = DrawTreeviewNodeTree,
}
skin.window = {
TileImage = ":cl:tech_dragwindow.png",
--TileImage = ":cl:tech_window.png",
--TileImage = ":cl:window_tooltip.png",
--tiles = {25, 25, 25, 25}, --// tile widths: left, top, right, bottom
tiles = {62, 62, 62, 62}, --// tile widths: left, top, right, bottom
padding = {13, 13, 13, 13},
hitpadding = {4, 4, 4, 4},
captionColor = {1, 1, 1, 0.45},
boxes = {
resize = {-21, -21, -10, -10},
drag = {0, 0, "100%", 10},
},
NCHitTest = NCHitTestWithPadding,
NCMouseDown = WindowNCMouseDown,
NCMouseDownPostChildren = WindowNCMouseDownPostChildren,
DrawControl = DrawWindow,
DrawDragGrip = function() end,
DrawResizeGrip = DrawResizeGrip,
}
skin.control = skin.general
--// =============================================================================
--//
return skin
| gpl-2.0 |
davidedmonds/darkstar | scripts/globals/spells/diaga_ii.lua | 18 | 1869 | -----------------------------------------
-- Spell: Diaga II
-- Lowers an enemy's defense and gradually deals light elemental damage.
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--calculate raw damage
local basedmg = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 4;
local dmg = calculateMagicDamage(basedmg,3,caster,spell,target,ENFEEBLING_MAGIC_SKILL,MOD_INT,false);
dmg = utils.clamp(dmg, 1, 40);
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ENFEEBLING_MAGIC_SKILL,1.0);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments including the actual damage dealt
local final = finalMagicAdjustments(caster,target,spell,dmg);
-- Calculate duration.
local duration = 120;
-- Check for Bio.
local bio = target:getStatusEffect(EFFECT_BIO);
-- Do it!
if (bio == nil or (DIA_OVERWRITE == 0 and bio:getPower() <= 2) or (DIA_OVERWRITE == 1 and bio:getPower() < 2)) then
target:addStatusEffect(EFFECT_DIA,2,3,duration,FLAG_ERASABLE, 10);
spell:setMsg(2);
else
spell:setMsg(75);
end
-- Try to kill same tier Bio
if (BIO_OVERWRITE == 1 and bio ~= nil) then
if (bio:getPower() <= 2) then
target:delStatusEffect(EFFECT_BIO);
end
end
return final;
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/globals/spells/light_carol.lua | 2 | 1569 | -----------------------------------------
-- Spell: Light Carol
-- Increases light resistance for party members within the area of effect.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(dsp.skill.SINGING); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(dsp.slot.RANGED);
local power = 20;
if (sLvl+iLvl > 200) then
power = power + math.floor((sLvl+iLvl-200) / 10);
end
if (power >= 40) then
power = 40;
end
local iBoost = caster:getMod(dsp.mod.CAROL_EFFECT) + caster:getMod(dsp.mod.ALL_SONGS_EFFECT);
power = power + iBoost*5;
if (caster:hasStatusEffect(dsp.effect.SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(dsp.effect.MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(dsp.effect.MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(dsp.mod.SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(dsp.effect.TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,dsp.effect.CAROL,power,0,duration,caster:getID(), dsp.magic.ele.LIGHT, 1)) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT);
end
return dsp.effect.CAROL;
end;
| gpl-3.0 |
kidaa/darkstar | scripts/globals/items/army_biscuit.lua | 35 | 1254 | -----------------------------------------
-- ID: 5657
-- Item: army_biscuit
-- Food Effect: 5Min?, All Races
-----------------------------------------
-- HP Recovered While Healing 3
-- MP Recovered While Healing 3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5657);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HPHEAL, 3);
target:addMod(MOD_MPHEAL, 3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HPHEAL, 3);
target:delMod(MOD_MPHEAL, 3);
end;
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c80100005.lua | 1 | 5431 | --幻想物语 归去月球的辉夜姬
function c80100005.initial_effect(c)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--spsummon condition
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
ea:SetCode(EFFECT_SPSUMMON_CONDITION)
ea:SetValue(c80100005.splimit)
c:RegisterEffect(ea)
--spsummon limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(c80100005.sumlimit)
c:RegisterEffect(e3)
--
local eb=Effect.CreateEffect(c)
eb:SetType(EFFECT_TYPE_SINGLE)
eb:SetCode(EFFECT_UNRELEASABLE_SUM)
eb:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
eb:SetRange(LOCATION_MZONE)
eb:SetValue(1)
c:RegisterEffect(eb)
--atkup
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e8:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e8:SetCode(EVENT_CHAINING)
e8:SetRange(LOCATION_MZONE)
e8:SetOperation(aux.chainreg)
c:RegisterEffect(e8)
--change effect
local ec=Effect.CreateEffect(c)
ec:SetDescription(aux.Stringid(80100005,1))
ec:SetCategory(CATEGORY_DISABLE)
ec:SetType(EFFECT_TYPE_QUICK_O)
ec:SetProperty(EFFECT_FLAG_CARD_TARGET)
ec:SetCode(EVENT_CHAINING)
ec:SetRange(LOCATION_MZONE)
ec:SetCountLimit(1,80100005)
ec:SetCondition(c80100005.chcon)
ec:SetTarget(c80100005.chtg)
ec:SetOperation(c80100005.chop)
c:RegisterEffect(ec)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(80100005,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_RELEASE)
e2:SetCountLimit(1,80100005)
e2:SetCost(c80100005.rlcost)
e2:SetTarget(c80100005.rltg)
e2:SetOperation(c80100005.rlop)
c:RegisterEffect(e2)
end
function c80100005.splimit(e,se,sp,st)
return se:GetHandler():IsSetCard(0x3400) or bit.band(st,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c80100005.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_GRAVE+LOCATION_HAND)
end
function c80100005.chcon(e,tp,eg,ep,ev,re,r,rp)
--[[local rc=re:GetHandler()
return rc:GetType()==TYPE_QUICKPLAY and re:IsHasType(EFFECT_TYPE_ACTIVATE)]]
local tpe=re:GetActiveType()
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and tpe==TYPE_QUICKPLAY+TYPE_SPELL and e:GetHandler():GetFlagEffect(1)>0
end
function c80100005.filter(c)
return c:IsFaceup() and not c:IsDisabled()
end
function c80100005.chtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c80100005.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c80100005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c80100005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
end
function c80100005.chop(e,tp,eg,ep,ev,re,r,rp)
local hg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if hg:GetCount()>0 and Duel.SelectYesNo(1-tp,aux.Stringid(12152769,2)) then
Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(12152769,3))
local sg=hg:Select(1-tp,1,1,nil)
Duel.SendtoHand(sg,tp,REASON_EFFECT)
if Duel.IsChainDisablable(0) then
Duel.NegateEffect(0)
return
end
end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
function c80100005.rlcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,400) end
Duel.PayLPCost(tp,400)
end
function c80100005.filter8(c,e,tp)
return c:IsSetCard(0x3400) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c80100005.rltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c80100005.filter8,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c80100005.rlop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c80100005.filter8,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
tc:CompleteProcedure()
Duel.BreakEffect()
--Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-3.0 |
kidaa/darkstar | scripts/zones/Gusgen_Mines/npcs/_5gd.lua | 34 | 1341 | -----------------------------------
-- Area: Gusgen Mines
-- NPC: _5gd (Lever F)
-- @pos 44 -20.56 143.802 196
-----------------------------------
package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Gusgen_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--local nID = npc:getID();
--printf("id: %u", nID);
local Lever = npc:getID();
npc:openDoor(2); -- Lever animation
if (GetNPCByID(Lever-6):getAnimation() == 9) then
GetNPCByID(Lever-6):setAnimation(8);--open door F
GetNPCByID(Lever-5):setAnimation(9);--close door E
GetNPCByID(Lever-4):setAnimation(9);--close door D
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/zones/The_Garden_of_RuHmet/npcs/_0z0.lua | 2 | 1617 | -----------------------------------
-- Area: The_Garden_of_RuHmet
-- NPC: _0z0
-----------------------------------
package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/The_Garden_of_RuHmet/TextIDs");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
require("scripts/globals/bcnm");
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
function onTrigger(player,npc)
--player:addMission(COP, WHEN_ANGELS_FALL);
--player:setVar("PromathiaStatus",3);
if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==3) then
player:startEvent(203);
elseif (EventTriggerBCNM(player,npc)) then
elseif (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==5) then
player:startEvent(205);
end
return 1;
end;
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return 1;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
if ( csid == 203) then
player:setVar("PromathiaStatus",4);
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/zones/Bastok_Mines/npcs/Gerbaum.lua | 2 | 1857 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Gerbaum
-- Starts & Finishes Repeatable Quest: Minesweeper (100%)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
count = trade:getItemCount();
ZeruhnSoot = trade:hasItemQty(560,3);
if (ZeruhnSoot == true and count == 3) then
MineSweep = player:getQuestStatus(BASTOK,MINESWEEPER);
if (MineSweep >= 1) then
player:tradeComplete();
player:startEvent(109);
end
end
end;
function onTrigger(player,npc)
MineSweep = player:getQuestStatus(BASTOK,MINESWEEPER);
if (MineSweep == 0) then
player:startEvent(108);
else
rand = math.random(1,2);
if (rand == 1) then
player:startEvent(22);
else
player:startEvent(23);
end
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
MineSweep = player:getQuestStatus(BASTOK,MINESWEEPER);
if (csid == 108) then
if (MineSweep == 0) then
player:addQuest(BASTOK,MINESWEEPER);
end
elseif (csid == 109) then
if (MineSweep == 1) then
player:completeQuest(BASTOK,MINESWEEPER);
player:addFame(BASTOK,75);
player:addTitle(dsp.title.ZERUHN_SWEEPER);
else
player:addFame(BASTOK,8);
end
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
end
end;
| gpl-3.0 |
DarkWanderer/LuaParser | DW.Lua.UnitTests/Code/Fixtures/tpack.lua | 6 | 10603 | -- $Id: tpack.lua,v 1.13 2016/11/07 13:11:28 roberto Exp $
-- See Copyright Notice in file all.lua
local pack = string.pack
local packsize = string.packsize
local unpack = string.unpack
print "testing pack/unpack"
-- maximum size for integers
local NB = 16
local sizeshort = packsize("h")
local sizeint = packsize("i")
local sizelong = packsize("l")
local sizesize_t = packsize("T")
local sizeLI = packsize("j")
local sizefloat = packsize("f")
local sizedouble = packsize("d")
local sizenumber = packsize("n")
local little = (pack("i2", 1) == "\1\0")
local align = packsize("!xXi16")
assert(1 <= sizeshort and sizeshort <= sizeint and sizeint <= sizelong and
sizefloat <= sizedouble)
print("platform:")
print(string.format(
"\tshort %d, int %d, long %d, size_t %d, float %d, double %d,\n\z
\tlua Integer %d, lua Number %d",
sizeshort, sizeint, sizelong, sizesize_t, sizefloat, sizedouble,
sizeLI, sizenumber))
print("\t" .. (little and "little" or "big") .. " endian")
print("\talignment: " .. align)
-- check errors in arguments
function checkerror (msg, f, ...)
local status, err = pcall(f, ...)
-- print(status, err, msg)
assert(not status and string.find(err, msg))
end
-- minimum behavior for integer formats
assert(unpack("B", pack("B", 0xff)) == 0xff)
assert(unpack("b", pack("b", 0x7f)) == 0x7f)
assert(unpack("b", pack("b", -0x80)) == -0x80)
assert(unpack("H", pack("H", 0xffff)) == 0xffff)
assert(unpack("h", pack("h", 0x7fff)) == 0x7fff)
assert(unpack("h", pack("h", -0x8000)) == -0x8000)
assert(unpack("L", pack("L", 0xffffffff)) == 0xffffffff)
assert(unpack("l", pack("l", 0x7fffffff)) == 0x7fffffff)
assert(unpack("l", pack("l", -0x80000000)) == -0x80000000)
for i = 1, NB do
-- small numbers with signal extension ("\xFF...")
local s = string.rep("\xff", i)
assert(pack("i" .. i, -1) == s)
assert(packsize("i" .. i) == #s)
assert(unpack("i" .. i, s) == -1)
-- small unsigned number ("\0...\xAA")
s = "\xAA" .. string.rep("\0", i - 1)
assert(pack("<I" .. i, 0xAA) == s)
assert(unpack("<I" .. i, s) == 0xAA)
assert(pack(">I" .. i, 0xAA) == s:reverse())
assert(unpack(">I" .. i, s:reverse()) == 0xAA)
end
do
local lnum = 0x13121110090807060504030201
local s = pack("<j", lnum)
assert(unpack("<j", s) == lnum)
assert(unpack("<i" .. sizeLI + 1, s .. "\0") == lnum)
assert(unpack("<i" .. sizeLI + 1, s .. "\0") == lnum)
for i = sizeLI + 1, NB do
local s = pack("<j", -lnum)
assert(unpack("<j", s) == -lnum)
-- strings with (correct) extra bytes
assert(unpack("<i" .. i, s .. ("\xFF"):rep(i - sizeLI)) == -lnum)
assert(unpack(">i" .. i, ("\xFF"):rep(i - sizeLI) .. s:reverse()) == -lnum)
assert(unpack("<I" .. i, s .. ("\0"):rep(i - sizeLI)) == -lnum)
-- overflows
checkerror("does not fit", unpack, "<I" .. i, ("\x00"):rep(i - 1) .. "\1")
checkerror("does not fit", unpack, ">i" .. i, "\1" .. ("\x00"):rep(i - 1))
end
end
for i = 1, sizeLI do
local lstr = "\1\2\3\4\5\6\7\8\9\10\11\12\13"
local lnum = 0x13121110090807060504030201
local n = lnum & (~(-1 << (i * 8)))
local s = string.sub(lstr, 1, i)
assert(pack("<i" .. i, n) == s)
assert(pack(">i" .. i, n) == s:reverse())
assert(unpack(">i" .. i, s:reverse()) == n)
end
-- sign extension
do
local u = 0xf0
for i = 1, sizeLI - 1 do
assert(unpack("<i"..i, "\xf0"..("\xff"):rep(i - 1)) == -16)
assert(unpack(">I"..i, "\xf0"..("\xff"):rep(i - 1)) == u)
u = u * 256 + 0xff
end
end
-- mixed endianness
do
assert(pack(">i2 <i2", 10, 20) == "\0\10\20\0")
local a, b = unpack("<i2 >i2", "\10\0\0\20")
assert(a == 10 and b == 20)
assert(pack("=i4", 2001) == pack("i4", 2001))
end
print("testing invalid formats")
checkerror("out of limits", pack, "i0", 0)
checkerror("out of limits", pack, "i" .. NB + 1, 0)
checkerror("out of limits", pack, "!" .. NB + 1, 0)
checkerror("%(17%) out of limits %[1,16%]", pack, "Xi" .. NB + 1)
checkerror("invalid format option 'r'", pack, "i3r", 0)
checkerror("16%-byte integer", unpack, "i16", string.rep('\3', 16))
checkerror("not power of 2", pack, "!4i3", 0);
checkerror("missing size", pack, "c", "")
checkerror("variable%-length format", packsize, "s")
checkerror("variable%-length format", packsize, "z")
-- overflow in option size (error will be in digit after limit)
checkerror("invalid format", packsize, "c1" .. string.rep("0", 40))
if packsize("i") == 4 then
-- result would be 2^31 (2^3 repetitions of 2^28 strings)
local s = string.rep("c268435456", 2^3)
checkerror("too large", packsize, s)
-- one less is OK
s = string.rep("c268435456", 2^3 - 1) .. "c268435455"
assert(packsize(s) == 0x7fffffff)
end
-- overflow in packing
for i = 1, sizeLI - 1 do
local umax = (1 << (i * 8)) - 1
local max = umax >> 1
local min = ~max
checkerror("overflow", pack, "<I" .. i, -1)
checkerror("overflow", pack, "<I" .. i, min)
checkerror("overflow", pack, ">I" .. i, umax + 1)
checkerror("overflow", pack, ">i" .. i, umax)
checkerror("overflow", pack, ">i" .. i, max + 1)
checkerror("overflow", pack, "<i" .. i, min - 1)
assert(unpack(">i" .. i, pack(">i" .. i, max)) == max)
assert(unpack("<i" .. i, pack("<i" .. i, min)) == min)
assert(unpack(">I" .. i, pack(">I" .. i, umax)) == umax)
end
-- Lua integer size
assert(unpack(">j", pack(">j", math.maxinteger)) == math.maxinteger)
assert(unpack("<j", pack("<j", math.mininteger)) == math.mininteger)
assert(unpack("<J", pack("<j", -1)) == -1) -- maximum unsigned integer
if little then
assert(pack("f", 24) == pack("<f", 24))
else
assert(pack("f", 24) == pack(">f", 24))
end
print "testing pack/unpack of floating-point numbers"
for _, n in ipairs{0, -1.1, 1.9, 1/0, -1/0, 1e20, -1e20, 0.1, 2000.7} do
assert(unpack("n", pack("n", n)) == n)
assert(unpack("<n", pack("<n", n)) == n)
assert(unpack(">n", pack(">n", n)) == n)
assert(pack("<f", n) == pack(">f", n):reverse())
assert(pack(">d", n) == pack("<d", n):reverse())
end
-- for non-native precisions, test only with "round" numbers
for _, n in ipairs{0, -1.5, 1/0, -1/0, 1e10, -1e9, 0.5, 2000.25} do
assert(unpack("<f", pack("<f", n)) == n)
assert(unpack(">f", pack(">f", n)) == n)
assert(unpack("<d", pack("<d", n)) == n)
assert(unpack(">d", pack(">d", n)) == n)
end
print "testing pack/unpack of strings"
do
local s = string.rep("abc", 1000)
assert(pack("zB", s, 247) == s .. "\0\xF7")
local s1, b = unpack("zB", s .. "\0\xF9")
assert(b == 249 and s1 == s)
s1 = pack("s", s)
assert(unpack("s", s1) == s)
checkerror("does not fit", pack, "s1", s)
checkerror("contains zeros", pack, "z", "alo\0");
for i = 2, NB do
local s1 = pack("s" .. i, s)
assert(unpack("s" .. i, s1) == s and #s1 == #s + i)
end
end
do
local x = pack("s", "alo")
checkerror("too short", unpack, "s", x:sub(1, -2))
checkerror("too short", unpack, "c5", "abcd")
checkerror("out of limits", pack, "s100", "alo")
end
do
assert(pack("c0", "") == "")
assert(packsize("c0") == 0)
assert(unpack("c0", "") == "")
assert(pack("<! c3", "abc") == "abc")
assert(packsize("<! c3") == 3)
assert(pack(">!4 c6", "abcdef") == "abcdef")
assert(pack("c3", "123") == "123")
assert(pack("c0", "") == "")
assert(pack("c8", "123456") == "123456\0\0")
assert(pack("c88", "") == string.rep("\0", 88))
assert(pack("c188", "ab") == "ab" .. string.rep("\0", 188 - 2))
local a, b, c = unpack("!4 z c3", "abcdefghi\0xyz")
assert(a == "abcdefghi" and b == "xyz" and c == 14)
checkerror("longer than", pack, "c3", "1234")
end
-- testing multiple types and sequence
do
local x = pack("<b h b f d f n i", 1, 2, 3, 4, 5, 6, 7, 8)
assert(#x == packsize("<b h b f d f n i"))
local a, b, c, d, e, f, g, h = unpack("<b h b f d f n i", x)
assert(a == 1 and b == 2 and c == 3 and d == 4 and e == 5 and f == 6 and
g == 7 and h == 8)
end
print "testing alignment"
do
assert(pack(" < i1 i2 ", 2, 3) == "\2\3\0") -- no alignment by default
local x = pack(">!8 b Xh i4 i8 c1 Xi8", -12, 100, 200, "\xEC")
assert(#x == packsize(">!8 b Xh i4 i8 c1 Xi8"))
assert(x == "\xf4" .. "\0\0\0" ..
"\0\0\0\100" ..
"\0\0\0\0\0\0\0\xC8" ..
"\xEC" .. "\0\0\0\0\0\0\0")
local a, b, c, d, pos = unpack(">!8 c1 Xh i4 i8 b Xi8 XI XH", x)
assert(a == "\xF4" and b == 100 and c == 200 and d == -20 and (pos - 1) == #x)
x = pack(">!4 c3 c4 c2 z i4 c5 c2 Xi4",
"abc", "abcd", "xz", "hello", 5, "world", "xy")
assert(x == "abcabcdxzhello\0\0\0\0\0\5worldxy\0")
local a, b, c, d, e, f, g, pos = unpack(">!4 c3 c4 c2 z i4 c5 c2 Xh Xi4", x)
assert(a == "abc" and b == "abcd" and c == "xz" and d == "hello" and
e == 5 and f == "world" and g == "xy" and (pos - 1) % 4 == 0)
x = pack(" b b Xd b Xb x", 1, 2, 3)
assert(packsize(" b b Xd b Xb x") == 4)
assert(x == "\1\2\3\0")
a, b, c, pos = unpack("bbXdb", x)
assert(a == 1 and b == 2 and c == 3 and pos == #x)
-- only alignment
assert(packsize("!8 xXi8") == 8)
local pos = unpack("!8 xXi8", "0123456701234567"); assert(pos == 9)
assert(packsize("!8 xXi2") == 2)
local pos = unpack("!8 xXi2", "0123456701234567"); assert(pos == 3)
assert(packsize("!2 xXi2") == 2)
local pos = unpack("!2 xXi2", "0123456701234567"); assert(pos == 3)
assert(packsize("!2 xXi8") == 2)
local pos = unpack("!2 xXi8", "0123456701234567"); assert(pos == 3)
assert(packsize("!16 xXi16") == 16)
local pos = unpack("!16 xXi16", "0123456701234567"); assert(pos == 17)
checkerror("invalid next option", pack, "X")
checkerror("invalid next option", unpack, "XXi", "")
checkerror("invalid next option", unpack, "X i", "")
checkerror("invalid next option", pack, "Xc1")
end
do -- testing initial position
local x = pack("i4i4i4i4", 1, 2, 3, 4)
for pos = 1, 16, 4 do
local i, p = unpack("i4", x, pos)
assert(i == pos//4 + 1 and p == pos + 4)
end
-- with alignment
for pos = 0, 12 do -- will always round position to power of 2
local i, p = unpack("!4 i4", x, pos + 1)
assert(i == (pos + 3)//4 + 1 and p == i*4 + 1)
end
-- negative indices
local i, p = unpack("!4 i4", x, -4)
assert(i == 4 and p == 17)
local i, p = unpack("!4 i4", x, -7)
assert(i == 4 and p == 17)
local i, p = unpack("!4 i4", x, -#x)
assert(i == 1 and p == 5)
-- limits
for i = 1, #x + 1 do
assert(unpack("c0", x, i) == "")
end
checkerror("out of string", unpack, "c0", x, 0)
checkerror("out of string", unpack, "c0", x, #x + 2)
checkerror("out of string", unpack, "c0", x, -(#x + 1))
end
print "OK"
| mit |
lhog/Zero-K | scripts/striderdante.lua | 4 | 14653 | include 'constants.lua'
--------------------------------------------------------------------------------
-- pieces
--------------------------------------------------------------------------------
local base = piece 'base'
local pelvis = piece 'pelvis'
local torso = piece 'torso'
local tail = piece 'tail'
local flagellum = piece 'flagellum'
local ruparm = piece 'ruparm'
local rarm = piece 'rarm'
local rshield = piece 'rshield'
local lshield = piece 'lshield'
local luparm = piece 'luparm'
local larm = piece 'larm'
local rupleg = piece 'rupleg'
local lupleg = piece 'lupleg'
local lleg = piece 'lleg'
local rleg = piece 'rleg'
local rfoot = piece 'rfoot'
local lfoot = piece 'lfoot'
local rtoef = piece 'rtoef'
local rtoer = piece 'rtoer'
local ltoef = piece 'ltoef'
local ltoer = piece 'ltoer'
local rf1 = piece 'rf1'
local rf2 = piece 'rf2'
local rf3 = piece 'rf3'
local rbak1 = piece 'rbak1'
local rbak2 = piece 'rbak2'
local lbak1 = piece 'lbak1'
local lbak2 = piece 'lbak2'
local lf1 = piece 'lf1'
local lf2 = piece 'lf2'
local lf3 = piece 'lf3'
local flame1 = piece 'flame1'
local flame2 = piece 'flame2'
local jet1 = piece 'jet1'
local jet2 = piece 'jet2'
local fix = piece 'fix'
local smokePiece = {torso, pelvis, flagellum}
local weaponPieces = {
{aimFrom = torso, query = {rf1, lf1, rf2, lf2, rf3, lf3}, index = 1},
{aimFrom = torso, query = {flame1, flame2}, index = 1},
{aimFrom = torso, query = {rf1, lf1, rf2, lf2, rf3, lf3}, index = 1},
{aimFrom = torso, query = {fix}, index = 1},
}
local missileEmits = {{lbak1, lbak2}, {rbak1, rbak2}}
--------------------------------------------------------------------------------
-- constants
--------------------------------------------------------------------------------
local SIG_WALK = 1
local SIG_AIM = 2
local SIG_AIM_2 = 4
local SIG_AIM_3 = 8
local SIG_AIM_4 = 16
local SIG_RESTORE = 32
local SIG_IDLE = 64
local RELOADTIME = wd and WeaponDefs[wd].reload*30 or 20*30
local SALVO_TIME = 1000
local unitDefID = Spring.GetUnitDefID(unitID)
local wd = UnitDefs[unitDefID].weapons[3] and UnitDefs[unitDefID].weapons[3].weaponDef
--------------------------------------------------------------------------------
-- vars
--------------------------------------------------------------------------------
local dead = false
local armsFree = true
local dgunning = false
local rightArmPitch = 0
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Arm Animation
local function RestorePose()
Turn(torso, x_axis, 0, math.rad(100))
Turn(lupleg, x_axis, 0, math.rad(100))
Turn(rupleg, x_axis, 0, math.rad(100))
Turn(lfoot, x_axis, 0, math.rad(100))
Turn(rfoot, x_axis, 0, math.rad(100))
Turn(lleg, x_axis, 0, math.rad(100))
Turn(rleg, x_axis, 0, math.rad(100))
Turn(ltoef, x_axis, 0, math.rad(100))
Turn(ltoer, x_axis, 0, math.rad(100))
Turn(rtoef, x_axis, 0, math.rad(100))
Turn(rtoer, x_axis, 0, math.rad(100))
Turn(pelvis, z_axis, 0, math.rad(100))
Move(pelvis, y_axis, 0, 25)
rightArmPitch = 0
end
local function IdleAnim()
Signal(SIG_IDLE)
SetSignalMask(SIG_IDLE)
Sleep(12000)
while true do
Turn(torso, y_axis, math.rad(15), math.rad(60))
--Turn(larm, y_axis, math.rad(15), math.rad(60))
--Turn(rarm, y_axis, math.rad(-10), math.rad(60))
Turn(luparm, x_axis, math.rad(-40), math.rad(120))
Turn(ruparm, x_axis, 0, math.rad(120))
Sleep(1500)
Turn(torso, y_axis, math.rad(-15), math.rad(90))
--Turn(larm, y_axis, math.rad(10), math.rad(60))
--Turn(rarm, y_axis, math.rad(-15), math.rad(60))
Turn(luparm, x_axis, 0, math.rad(120))
Turn(ruparm, x_axis, math.rad(-40), math.rad(120))
Sleep(1500)
Turn(torso, y_axis, 0, math.rad(60))
--Turn(larm, y_axis, 0, math.rad(60))
--Turn(rarm, y_axis, 0, math.rad(60))
Turn(luparm, x_axis, 0, math.rad(120))
Turn(ruparm, x_axis, 0, math.rad(120))
Sleep(7000)
end
end
local function RestoreAfterDelay()
Signal(SIG_RESTORE)
SetSignalMask(SIG_RESTORE)
Sleep(8000)
--torso
if not dead then
Turn(torso, y_axis, 0, math.rad(100))
Turn(ruparm, x_axis, 0, math.rad(250))
Turn(ruparm, y_axis, 0, math.rad(250))
Turn(ruparm, z_axis, math.rad(-(0)), math.rad(250))
Turn(rarm, x_axis, 0, math.rad(250)) --up 2
Turn(rarm, y_axis, 0, math.rad(250))
Turn(rarm, z_axis, math.rad(-(0)), math.rad(250)) --up -12
Turn(flagellum, x_axis, 0, math.rad(90))
Turn(luparm, x_axis, 0, math.rad(250)) --up -9
Turn(luparm, y_axis, 0, math.rad(250))
Turn(luparm, z_axis, math.rad(-(0)), math.rad(250))
Turn(larm, x_axis, 0, math.rad(250)) --up 5
Turn(larm, y_axis, 0, math.rad(250)) --up -3
Turn(larm, z_axis, math.rad(-(0)), math.rad(250)) --up 22
RestorePose()
end
StartThread(IdleAnim)
armsFree = true
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Walking
local PACE = 3.9
local SLEEP_TIME = 1080/PACE
local walkCycle = 1 -- Alternate between 1 and 2
local tempSpeed = 40
local walkAngle = {
{ -- Moving forwards
{
hip = {math.rad(0), math.rad(20) * PACE},
leg = {math.rad(-20), math.rad(40) * PACE},
foot = {math.rad(15), math.rad(54) * PACE},
toeFront = {math.rad(22), math.rad(45) * PACE},
toeRear = {math.rad(-22), math.rad(45) * PACE},
arm = {math.rad(4), math.rad(12) * PACE},
},
{
hip = {math.rad(-35), math.rad(35) * PACE},
leg = {math.rad(0), math.rad(20) * PACE},
foot = {math.rad(-5), math.rad(20) * PACE},
toeFront = {math.rad(22), 0},
toeRear = {math.rad(-6), 10},
},
{
hip = {math.rad(-60), math.rad(25) * PACE},
leg = {math.rad(30), math.rad(30) * PACE},
foot = {math.rad(31), math.rad(36) * PACE},
toeFront = {0, math.rad(45) * PACE},
toeRear = {math.rad(10), math.rad(30) * PACE},
},
},
{ -- Moving backwards
{
hip = {math.rad(-35), math.rad(25) * PACE},
leg = {math.rad(20), math.rad(10) * PACE},
foot = {math.rad(15), math.rad(16) * PACE},
toeFront = {0, 0},
toeRear = {0, math.rad(40) * PACE},
arm = {math.rad(4), math.rad(12) * PACE},
},
{
hip = {math.rad(-5), math.rad(30) * PACE},
leg = {math.rad(10), math.rad(10) * PACE},
foot = {math.rad(-3), math.rad(18) * PACE},
toeFront = {0, 0},
toeRear = {0, 0},
},
{
hip = {math.rad(20), math.rad(25) * PACE},
leg = {math.rad(20), math.rad(10) * PACE},
foot = {math.rad(-39), math.rad(36) * PACE},
toeFront = {0, 0},
toeRear = {0, 0},
},
},
{ -- Do each cycle
{
pelvisMove = {4.6, 2.9 * PACE},
pelvisTurn = {math.rad(0.8), math.rad(1.6) * PACE},
},
{
pelvisMove = {3.8, 0.9 * PACE},
pelvisTurn = {math.rad(2), math.rad(1.2) * PACE},
},
{
pelvisMove = {1.7, 2.1 * PACE},
pelvisTurn = {math.rad(0.8), math.rad(1.6) * PACE},
},
}
}
local function Walk()
Signal(SIG_WALK)
SetSignalMask(SIG_WALK)
if armsFree then
Turn(torso, y_axis, 0, math.rad(90))
Turn(larm, y_axis, 0, math.rad(120))
Turn(rarm, y_axis, 0, math.rad(120))
Turn(luparm, x_axis, 0, math.rad(240))
Turn(ruparm, x_axis, 0, math.rad(240))
rightArmPitch = 0
end
while true do
walkCycle = 3 - walkCycle
local speedMult = (GG.att_MoveChange[unitID] or 1)
local left = walkAngle[walkCycle]
local right = walkAngle[3 - walkCycle]
local main = walkAngle[3]
for i = 1, 3 do
Turn(lupleg, x_axis, left[i].hip[1], left[i].hip[2] * speedMult)
Turn(lleg, x_axis, left[i].leg[1], left[i].leg[2] * speedMult)
Turn(lfoot, x_axis, left[i].foot[1], left[i].foot[2] * speedMult)
Turn(ltoef, x_axis, left[i].toeFront[1], left[i].toeFront[2] * speedMult)
Turn(ltoer, x_axis, left[i].toeRear[1], left[i].toeRear[2] * speedMult)
Turn(rupleg, x_axis, right[i].hip[1], right[i].hip[2] * speedMult)
Turn(rleg, x_axis, right[i].leg[1], right[i].leg[2] * speedMult)
Turn(rfoot, x_axis, right[i].foot[1], right[i].foot[2] * speedMult)
Turn(rtoef, x_axis, right[i].toeFront[1], right[i].toeFront[2] * speedMult)
Turn(rtoer, x_axis, right[i].toeRear[1], right[i].toeRear[2] * speedMult)
if armsFree and left[i].arm then
local parity = 3 - walkCycle*2
Turn(larm, y_axis, left[i].arm[1] * parity, left[i].arm[2] * speedMult)
Turn(rarm, y_axis, right[i].arm[1] * parity, right[i].arm[2] * speedMult)
Turn(pelvis, z_axis, main[i].pelvisTurn[1] * parity, main[i].pelvisTurn[2] * speedMult)
end
Move(pelvis, y_axis, main[i].pelvisMove[1], main[i].pelvisMove[2] * speedMult)
Sleep(SLEEP_TIME / speedMult)
end
end
end
function script.Create()
Hide(flame1)
Hide(flame2)
Hide(rf1)
Hide(rf2)
Hide(rf3)
Hide(lf1)
Hide(lf2)
Hide(lf3)
Hide(jet1)
Hide(jet2)
StartThread(GG.Script.SmokeUnit, unitID, smokePiece)
end
local function Stopping()
Signal(SIG_WALK)
SetSignalMask(SIG_WALK)
RestorePose()
StartThread(IdleAnim)
end
function script.StartMoving()
StartThread(Walk)
Signal(SIG_IDLE)
end
function script.StopMoving()
StartThread(Stopping)
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Weaponry
function script.AimFromWeapon(num)
if num > 4 then
return torso
end
return weaponPieces[num].aimFrom
end
function script.QueryWeapon(num)
if num > 4 then
return torso
end
local pieces = weaponPieces[num].query
return pieces[weaponPieces[num].index]
end
function script.AimWeapon(num, heading, pitch)
Signal(SIG_IDLE)
if num == 1 then
if dgunning then return false end
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
armsFree = false
Turn(ruparm, x_axis, -pitch - math.rad(20), math.rad(250))
Turn(luparm, x_axis, -pitch - math.rad(20), math.rad(250))
Turn(torso, y_axis, heading, math.rad(250))
Turn(rarm, x_axis, math.rad(20), math.rad(250))
Turn(larm, x_axis, math.rad(20), math.rad(250))
WaitForTurn(torso, y_axis)
WaitForTurn(larm, x_axis) --need to make surenot
rightArmPitch = -pitch
return true
elseif num == 2 then
if dgunning then return false end
Signal(SIG_AIM_2)
SetSignalMask(SIG_AIM_2)
Turn(torso, y_axis, heading, math.rad(200))
WaitForTurn(torso, y_axis)
StartThread(RestoreAfterDelay)
return true
elseif num == 3 then
dgunning = true
Signal(SIG_AIM)
Signal(SIG_AIM_2)
Signal(SIG_AIM_3)
SetSignalMask(SIG_AIM_3)
Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 0)
GG.UpdateUnitAttributes(unitID)
armsFree = false
Turn(ruparm, x_axis, -pitch - math.rad(20), math.rad(250))
Turn(luparm, x_axis, -pitch - math.rad(20), math.rad(250))
Turn(torso, y_axis, heading, math.rad(250))
Turn(rarm, x_axis, math.rad(20), math.rad(250))
Turn(larm, x_axis, math.rad(20), math.rad(250))
WaitForTurn(torso, y_axis)
WaitForTurn(larm, x_axis)
StartThread(RestoreAfterDelay)
Signal(SIG_AIM)
Signal(SIG_AIM_2)
Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1)
GG.UpdateUnitAttributes(unitID)
dgunning = false
rightArmPitch = -pitch
return true
elseif num == 4 then
if dgunning then return false end
Signal(SIG_AIM_4)
SetSignalMask(SIG_AIM_4)
Turn(flagellum, x_axis, -pitch - rightArmPitch + 0.45, math.rad(90))
Turn(torso, y_axis, heading, math.rad(250))
WaitForTurn(ruparm, x_axis)
WaitForTurn(flagellum, x_axis)
WaitForTurn(torso, y_axis)
StartThread(RestoreAfterDelay)
return true
end
return true
end
function script.Shot(num)
local weapon = weaponPieces[num]
local index = weapon.index
if num == 1 or num == 3 then
local side = index%2 + 1
EmitSfx(weapon.query[index], 1024)
EmitSfx(missileEmits[side][1], 1025)
EmitSfx(missileEmits[side][2], 1025)
end
weapon.index = index + 1
if (index + 1) > #weapon.query then
weapon.index = 1
end
end
function script.BlockShot(num, targetID)
if num ~= 1 then
return false
end
local reloadState = Spring.GetUnitWeaponState(unitID, 3, 'reloadState')
return not (reloadState and (reloadState < 0 or reloadState < Spring.GetGameFrame()))
end
function script.FireWeapon(num)
if num == 3 then
dgunning = true
Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 0)
GG.UpdateUnitAttributes(unitID)
Sleep(SALVO_TIME)
dgunning = false
Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1)
GG.UpdateUnitAttributes(unitID)
end
end
function OnLoadGame()
Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1)
GG.UpdateUnitAttributes(unitID)
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
dead = true
Turn(torso, y_axis, 0, math.rad(200))
if severity <= 0.5 then
Turn(base, x_axis, math.rad(71), math.rad(70))
Turn(torso, x_axis, math.rad(-31), math.rad(50))
Turn(ruparm, x_axis, math.rad(-41), math.rad(50))
Turn(ruparm, y_axis, math.rad(-11), math.rad(50))
Turn(rarm, x_axis, math.rad(-6), math.rad(50)) --was 0
Turn(flagellum, x_axis, math.rad(49), math.rad(50))
Turn(flagellum, y_axis, math.rad(14), math.rad(50))
Turn(luparm, y_axis, math.rad(54), math.rad(50))
Turn(rupleg, x_axis, math.rad(-27), math.rad(50))
Turn(rupleg, y_axis, math.rad(-42), math.rad(50))
Turn(rupleg, z_axis, math.rad(-(-5)), math.rad(50))
Turn(rleg, x_axis, math.rad(13), math.rad(50))
Turn(rleg, y_axis, math.rad(-36), math.rad(50))
Turn(rleg, z_axis, math.rad(-(24)), math.rad(50))
Turn(lupleg, y_axis, math.rad(18), math.rad(50))
Turn(lleg, x_axis, math.rad(20), math.rad(50))
Turn(lleg, y_axis, math.rad(28), math.rad(50))
Turn(lfoot, x_axis, math.rad(23), math.rad(50))
GG.Script.InitializeDeathAnimation(unitID)
Sleep(800)
--EmitSfx(torso, 1027) --impact
--StartThread(burn)
--Sleep((1000 * rand (2, 5)))
Explode(pelvis, SFX.NONE)
Explode(luparm, SFX.NONE)
Explode(lleg, SFX.NONE)
Explode(lupleg, SFX.NONE)
Explode(rarm, SFX.FALL)
Explode(rleg, SFX.NONE)
Explode(ruparm, SFX.NONE)
Explode(rupleg, SFX.NONE)
Explode(torso, SFX.NONE)
return 1
else
Explode(pelvis, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(luparm, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(lleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(lupleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rarm, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(ruparm, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rupleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(torso, SFX.SHATTER + SFX.EXPLODE_ON_HIT)
return 2
end
end
| gpl-2.0 |
davidedmonds/darkstar | scripts/zones/Port_Windurst/npcs/Kuroido-Moido.lua | 17 | 3895 | -----------------------------------
-- Area: Port Windurst
-- NPC: Kuriodo-Moido
-- Involved In Quest: Making Amends, Wonder Wands
-- Starts and Finishes: Making Amens!
-- Working 100%
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
MakingAmends = player:getQuestStatus(WINDURST,MAKING_AMENDS); --First quest in series
MakingAmens = player:getQuestStatus(WINDURST,MAKING_AMENS); --Second quest in series
WonderWands = player:getQuestStatus(WINDURST,WONDER_WANDS); --Third and final quest in series
pfame = player:getFameLevel(WINDURST);
needToZone = player:needToZone();
BrokenWand = player:hasKeyItem(128);
if (MakingAmends == QUEST_ACCEPTED) then -- MAKING AMENDS: During Quest
player:startEvent(0x0114);
elseif (MakingAmends == QUEST_COMPLETED and MakingAmens ~= QUEST_COMPLETED and WonderWands ~= QUEST_COMPLETED and needToZone) then -- MAKING AMENDS: After Quest
player:startEvent(0x0117);
elseif (MakingAmends == QUEST_COMPLETED and MakingAmens == QUEST_AVAILABLE) then
if (pfame >=4 and not needToZone) then
player:startEvent(0x0118); -- Start Making Amens! if prerequisites are met
else
player:startEvent(0x0117); -- MAKING AMENDS: After Quest
end
elseif (MakingAmens == QUEST_ACCEPTED and not BrokenWand) then -- Reminder for Making Amens!
player:startEvent(0x011b);
elseif (MakingAmens == QUEST_ACCEPTED and BrokenWand) then -- Complete Making Amens!
player:startEvent(0x011c,GIL_RATE*6000);
elseif (MakingAmens == QUEST_COMPLETED) then
if (WonderWands == QUEST_ACCEPTED) then -- During Wonder Wands dialogue
player:startEvent(0x0105);
elseif (WonderWands == QUEST_COMPLETED) then -- Post Wonder Wands dialogue
player:startEvent(0x010a);
else
player:startEvent(0x011e,0,937); -- Post Making Amens! dialogue (before Wonder Wands)
end
elseif (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD) then
local item = 0;
local asaStatus = player:getVar("ASA_Status");
-- TODO: Other Enfeebling Kits
if (asaStatus == 0) then
item = 2779;
else
printf("Error: Unknown ASA Status Encountered <%u>", asaStatus);
end
-- The Parameters are Item IDs for the Recipe
player:startEvent(0x035a, item, 1134, 2778, 2778, 4099, 2778);
else
rand = math.random(1,2);
if (rand == 1) then
player:startEvent(0x00e1); -- Standard Conversation
else
player:startEvent(0x00e2); -- Standard Conversation
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0118) then
player:addQuest(WINDURST,MAKING_AMENS);
elseif (csid == 0x011c) then
player:needToZone(true);
player:delKeyItem(BROKEN_WAND);
player:addTitle(HAKKURURINKURUS_BENEFACTOR);
player:addGil(GIL_RATE*6000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*6000);
player:addFame(WINDURST,WIN_FAME*150);
player:completeQuest(WINDURST,MAKING_AMENS);
end
end;
| gpl-3.0 |
lhog/Zero-K | LuaRules/Gadgets/unit_prevent_turret_overshoot.lua | 4 | 4130 | if not gadgetHandler:IsSyncedCode() then return end
function gadget:GetInfo() return {
name = "Prevent turret overshoot",
author = "Sprung",
date = "3rd April 2017",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true,
} end
local fudgeNames = {
turretmissile = 45, -- projectile speed is 25 elmo/frame
turretheavylaser = 15,
turretlaser = 15,
}
local sphericals = { -- spherical weapons; rest assumed cylindrical
"turretheavylaser",
"turretlaser",
}
local isSpherical = {}
for i = 1, #sphericals do
isSpherical[UnitDefNames[sphericals[i]].id] = true
end
sphericals = nil
local allowedRangeSq = {}
for name, fudge in pairs(fudgeNames) do
local udid = UnitDefNames[name].id
local range = WeaponDefs[UnitDefs[udid].weapons[1].weaponDef].range
local allowedRange = range - fudge
allowedRangeSq[udid] = allowedRange*allowedRange
end
fudgeNames = nil
include "LuaRules/Configs/customcmds.h.lua"
local blockedCmds = {
[CMD.ATTACK] = true,
[CMD.INSERT] = true,
[CMD_UNIT_SET_TARGET] = true,
}
function gadget:AllowCommand_GetWantedCommand()
return blockedCmds
end
function gadget:AllowCommand_GetWantedUnitDefID()
return allowedRangeSq
end
function gadget:AllowCommand(unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOpts)
local paramCount = #cmdParams
if cmdID == CMD_INSERT then
cmdID = cmdParams[2]
for i = 4, paramCount do
cmdParams[i - 3] = cmdParams[i]
end
paramCount = paramCount - 3
end
if not blockedCmds[cmdID] then
return true
end
-- 3 is attack ground, 4 is usually attack units in radius but becomes attack ground when R=0
if paramCount ~= 3 and (paramCount ~= 4 or cmdParams[4] ~= 0) then
return true
end
local tx, ty, tz = cmdParams[1], cmdParams[2], cmdParams[3]
local ux, uy, uz = Spring.GetUnitPosition(unitID)
local dx, dy, dz = ux-tx, uy-ty, uz-tz
local distSq = dx*dx + dz*dz
if isSpherical[unitDefID] then
distSq = distSq + dy*dy
end
if distSq < allowedRangeSq[unitDefID] then
return true
end
return false
end
-------------------------------------------------------------------------------
-- Unused
local trackedWeaponDefNames = {} -- {"turretgauss_gauss"}
local trackedWeaponDefIDs = {}
for i = 1, #trackedWeaponDefNames do
local wd = WeaponDefNames[trackedWeaponDefNames[i]]
trackedWeaponDefIDs[wd.id] = wd.range * wd.range
end
trackedWeaponDefNames = nil
local projectiles = {}
local projectileByID = {}
local projCount = 0
function gadget:ProjectileCreated(proID, unitID, weaponID)
if not unitID then
return
end
local rangeSq = trackedWeaponDefIDs[weaponID]
if not rangeSq then
return
end
if projCount == 0 then
gadgetHandler:UpdateCallIn("GameFrame")
end
local x, y, z = Spring.GetUnitPosition(unitID)
if z then
projCount = projCount + 1
projectiles[projCount] = {proID, rangeSq, x, y, z}
projectileByID[proID] = projCount
end
end
function gadget:ProjectileDestroyed(proID)
if not projectileByID[proID] then
return
end
local index = projectileByID[proID]
local lastData = projectiles[projCount]
projectiles[index] = lastData
projectiles[projCount] = nil
local lastProID = lastData[1]
projectileByID[lastProID] = index
projectileByID[proID] = nil
projCount = projCount - 1
if projCount == 0 then
gadgetHandler:RemoveCallIn("GameFrame")
end
end
local spGetProjectilePosition = Spring.GetProjectilePosition
local spDeleteProjectile = Spring.DeleteProjectile
function gadget:GameFrame()
local i = 0
while i < projCount do
i = i + 1
local projData = projectiles[i]
local proID, rangeSq = projData[1], projData[2]
local ux, uy, uz = projData[3], projData[4], projData[5]
local tx, ty, tz = spGetProjectilePosition(proID)
if tx then
local dx, dy, dz = ux-tx, uy-ty, uz-tz
local distSq = dx*dx + dy*dy + dz*dz
if distSq > rangeSq then
local prc = projCount
spDeleteProjectile(proID)
if prc == projCount then gadget:ProjectileDestroyed(proID) end -- ugly workaround because it isnt always called
i = i - 1
end
end
end
end
function gadget:Initialize()
if projCount == 0 then
gadgetHandler:RemoveCallIn("GameFrame")
end
end
| gpl-2.0 |
davidedmonds/darkstar | scripts/zones/Altar_Room/npcs/Hooknox.lua | 38 | 1033 | -----------------------------------
-- Area: Altar Room
-- NPC: Hooknox
-- Type: Standard NPC
-- @zone: 152
-- @pos -265.248 11.693 -102.547
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Altar_Room/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x002e);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/Sealions_Den/npcs/Jovial_Rat.lua | 38 | 1034 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Jovial Rat
-- Type: Past Event Watcher
-- @zone: 32
-- @pos
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0004);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
kidaa/darkstar | scripts/zones/Sealions_Den/npcs/Jovial_Rat.lua | 38 | 1034 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Jovial Rat
-- Type: Past Event Watcher
-- @zone: 32
-- @pos
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0004);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/Tahrongi_Canyon/npcs/Telepoint.lua | 17 | 1649 | -----------------------------------
-- Area: Tahrongi Canyon
-- NPC: Telepoint
-- @pos 100.000 35.150 340.000 117
-----------------------------------
package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Tahrongi_Canyon/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
item = trade:getItem();
if(trade:getItemCount() == 1 and item > 4095 and item < 4104) then
if(player:getFreeSlotsCount() > 0 and player:hasItem(613) == false) then
player:tradeComplete();
player:addItem(613);
player:messageSpecial(ITEM_OBTAINED,613); -- Faded Crystal
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,613); -- Faded Crystal
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(MEA_GATE_CRYSTAL) == false) then
player:addKeyItem(MEA_GATE_CRYSTAL);
player:messageSpecial(KEYITEM_OBTAINED,MEA_GATE_CRYSTAL);
else
player:messageSpecial(ALREADY_OBTAINED_TELE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
kidaa/darkstar | scripts/zones/Tahrongi_Canyon/npcs/Telepoint.lua | 17 | 1649 | -----------------------------------
-- Area: Tahrongi Canyon
-- NPC: Telepoint
-- @pos 100.000 35.150 340.000 117
-----------------------------------
package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Tahrongi_Canyon/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
item = trade:getItem();
if(trade:getItemCount() == 1 and item > 4095 and item < 4104) then
if(player:getFreeSlotsCount() > 0 and player:hasItem(613) == false) then
player:tradeComplete();
player:addItem(613);
player:messageSpecial(ITEM_OBTAINED,613); -- Faded Crystal
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,613); -- Faded Crystal
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(MEA_GATE_CRYSTAL) == false) then
player:addKeyItem(MEA_GATE_CRYSTAL);
player:messageSpecial(KEYITEM_OBTAINED,MEA_GATE_CRYSTAL);
else
player:messageSpecial(ALREADY_OBTAINED_TELE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/globals/items/holy_maul_+1.lua | 2 | 1096 | -----------------------------------------
-- ID: 17114
-- Item: Holy Maul +1
-- Additional Effect: Light Damage
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(7,21);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, dsp.magic.ele.LIGHT, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,dsp.magic.ele.LIGHT,0);
dmg = adjustForTarget(target,dmg,dsp.magic.ele.LIGHT);
dmg = finalMagicNonSpellAdjustments(player,target,dsp.magic.ele.LIGHT,dmg);
local message = dsp.msg.basic.ADD_EFFECT_DMG;
if (dmg < 0) then
message = dsp.msg.basic.ADD_EFFECT_HEAL;
end
return dsp.subEffect.LIGHT_DAMAGE,message,dmg;
end
end; | gpl-3.0 |
kiarash14/TSbumper | bot/utils.lua | 646 | 23489 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
local realms = 'realms'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(realms)] then
if data[tostring(realms)][tostring(msg.to.id)] then
var = true
end
return var
end
end
--Check if this chat is a group or not
function is_group(msg)
local var = false
local groups = 'groups'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(groups)] then
if data[tostring(groups)][tostring(msg.to.id)] then
var = true
end
return var
end
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/logs/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- /id by reply
function get_message_callback_id(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end
function banall_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't banall myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
local name = user_print_name(result.from)
banall_user(result.from.id)
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered")
else
return 'Use This in Your Groups'
end
end
| gpl-2.0 |
mirbot/oldbot | bot/utils.lua | 646 | 23489 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
local realms = 'realms'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(realms)] then
if data[tostring(realms)][tostring(msg.to.id)] then
var = true
end
return var
end
end
--Check if this chat is a group or not
function is_group(msg)
local var = false
local groups = 'groups'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(groups)] then
if data[tostring(groups)][tostring(msg.to.id)] then
var = true
end
return var
end
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/logs/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- /id by reply
function get_message_callback_id(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end
function banall_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't banall myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
local name = user_print_name(result.from)
banall_user(result.from.id)
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered")
else
return 'Use This in Your Groups'
end
end
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Middle_Delkfutts_Tower/npcs/Treasure_Chest.lua | 1 | 3322 | -----------------------------------
-- Area: Middle Delkfutt's Tower
-- NPC: Treasure Chest
-- Involved In Quest: Wings of Gold
-- @zone 157
-----------------------------------
package.loaded["scripts/zones/Middle_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Middle_Delkfutts_Tower/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 43;
local TreasureMinLvL = 33;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1036,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if((trade:hasItemQty(1036,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZone();
-- IMPORTANT ITEM: WINGS OF GOLD QUEST QUEST -----------
if(player:getQuestStatus(JEUNO,WINGS_OF_GOLD) == QUEST_ACCEPTED and player:hasKeyItem(GUIDING_BELL) == false) then
questItemNeeded = 1;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if(pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if(success ~= -2) then
player:tradeComplete();
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if(questItemNeeded == 1) then
player:addKeyItem(GUIDING_BELL);
player:messageSpecial(KEYITEM_OBTAINED,GUIDING_BELL); -- Guiding Bell (KI)
else
local zone = player:getZone();
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if(loot[1]=="gil") then
player:addGil(math.random(100000,500000));
player:messageSpecial(GIL_OBTAINED,math.random(100000,500000));
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1036);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_4.lua | 17 | 3456 | -----------------------------------
-- Area: LaLoff Amphitheater
-- Name: Ark Angels 4 (Elvaan)
-----------------------------------
package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
-----------------------------------
-- Death cutscenes:
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); -- Hume
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); -- taru
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,2,0); -- mithra
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); -- elvan
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,0); -- galka
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,5,0); -- divine might
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,6,0); -- skip ending cs
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if (player:hasCompletedMission(ZILART,ARK_ANGELS)) then
player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,3,1); -- winning CS (allow player to skip)
else
player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,3,0); -- winning CS (allow player to skip)
end
elseif (leavecode == 4) then
player:startEvent(0x7d02, 0, 0, 0, 0, 0, instance:getEntrance(), 180); -- player lost
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
local AAKeyitems = (player:hasKeyItem(SHARD_OF_APATHY) and player:hasKeyItem(SHARD_OF_COWARDICE)
and player:hasKeyItem(SHARD_OF_ENVY) and player:hasKeyItem(SHARD_OF_RAGE));
if (csid == 0x7d01) then
if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then
player:addKeyItem(SHARD_OF_ARROGANCE);
player:messageSpecial(KEYITEM_OBTAINED,SHARD_OF_ARROGANCE);
if (AAKeyitems == true) then
player:completeMission(ZILART,ARK_ANGELS);
player:addMission(ZILART,THE_SEALED_SHRINE);
player:setVar("ZilartStatus",0);
end
end
end
local AAKeyitems = (player:hasKeyItem(SHARD_OF_APATHY) and player:hasKeyItem(SHARD_OF_ARROGANCE)
and player:hasKeyItem(SHARD_OF_COWARDICE) and player:hasKeyItem(SHARD_OF_ENVY)
and player:hasKeyItem(SHARD_OF_RAGE));
if (AAKeyitems == true) then
player:completeMission(ZILART,ARK_ANGELS);
player:addMission(ZILART,THE_SEALED_SHRINE);
player:setVar("ZilartStatus",0);
end
end; | gpl-3.0 |
badboyam/telebot | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
Maxsteam/1bot | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
waterlgndx/darkstar | scripts/zones/Dynamis-Qufim/bcnms/dynamis_qufim.lua | 5 | 1215 | -----------------------------------
-- Area: dynamis_Qufim
-- Name: dynamis_Qufim
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[DynaQufim]UniqueID",os.time());
SetServerVariable("[DynaQufim]Boss_Trigger",0);
SetServerVariable("[DynaQufim]Already_Received",0);
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("DynamisID",GetServerVariable("[DynaQufim]UniqueID"));
local realDay = os.time();
if (DYNA_MIDNIGHT_RESET == true) then
realDay = getMidnight() - 86400;
end
local dynaWaitxDay = player:getVar("dynaWaitxDay");
if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 60 * 60)) < realDay) then
player:setVar("dynaWaitxDay",realDay);
end
end;
-- Leaving the Dynamis by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 4) then
SetServerVariable("[DynaQufim]UniqueID",0);
end
end; | gpl-3.0 |
kidaa/darkstar | scripts/globals/items/baked_popoto.lua | 35 | 1283 | -----------------------------------------
-- ID: 4436
-- Item: Baked Popoto
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health 20
-- Dexterity -1
-- Vitality 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,4436);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, -1);
target:addMod(MOD_VIT, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, -1);
target:delMod(MOD_VIT, 2);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/Temenos/mobs/Earth_Elemental.lua | 17 | 1708 | -----------------------------------
-- Area: Temenos E T
-- NPC: Earth_Elemental
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Temenos/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local mobID = mob:getID();
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
switch (mobID): caseof {
-- 100 a 106 inclut (Temenos -Northern Tower )
[16928867] = function (x)
GetNPCByID(16928768+182):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+182):setStatus(STATUS_NORMAL);
end ,
[16928868] = function (x)
GetNPCByID(16928768+236):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+236):setStatus(STATUS_NORMAL);
end ,
[16928869] = function (x)
GetNPCByID(16928768+360):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+360):setStatus(STATUS_NORMAL);
end ,
[16928870] = function (x)
GetNPCByID(16928768+47):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+47):setStatus(STATUS_NORMAL);
end ,
[16929036] = function (x)
if(IsMobDead(16929037)==false)then
DespawnMob(16929037);
SpawnMob(16929043);
end
end ,
}
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Cloister_of_Tides/npcs/Water_Protocrystal.lua | 17 | 1880 | -----------------------------------
-- Area: Cloister of Tides
-- NPC: Water Protocrystal
-- Involved in Quests: Trial by Water, Trial Size Trial by Water
-- @pos 560 36 560 211
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Tides/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/bcnm");
require("scripts/zones/Cloister_of_Tides/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:getVar("ASA4_Cerulean") == 1) then
player:startEvent(0x0002);
elseif (EventTriggerBCNM(player,npc)) then
return;
else
player:messageSpecial(PROTOCRYSTAL);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (csid==0x0002) then
player:delKeyItem(DOMINAS_CERULEAN_SEAL);
player:addKeyItem(CERULEAN_COUNTERSEAL);
player:messageSpecial(KEYITEM_OBTAINED,CERULEAN_COUNTERSEAL);
player:setVar("ASA4_Cerulean","2");
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Mhaura/npcs/Blandine.lua | 17 | 2177 | -----------------------------------
-- Area: Mhaura
-- NPC: Blandine
-- Start Quest: The Sand Charmz
-- @pos 23 -7 41 249
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Mhaura/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local X = player:getXPos(); Z = player:getZPos();
local TheSandCharm = player:getQuestStatus(OTHER_AREAS,THE_SAND_CHARM);
if (Z <= 29 or Z >= 38 or X <= 16 or X >= 32) then
if (player:getFameLevel(WINDURST) >= 4 and TheSandCharm == QUEST_AVAILABLE) then
player:startEvent(0x007d); -- Start quest "The Sand Charm"
elseif (player:getVar("theSandCharmVar") == 2) then
player:startEvent(0x007c); -- During quest "The Sand Charm" - 2nd dialog
elseif (TheSandCharm == QUEST_COMPLETED and player:getVar("SmallDialogByBlandine") == 1) then
player:startEvent(0x0080); -- Thanks dialog of Bladine after "The Sand Charm"
elseif (TheSandCharm == QUEST_COMPLETED) then
player:startEvent(0x0081); -- New standard dialog after "The Sand Charm"
else
player:startEvent(0x007a); -- Standard dialog
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x007d) then
player:addQuest(OTHER_AREAS,THE_SAND_CHARM);
player:setVar("theSandCharmVar",1);
elseif (csid == 0x007c) then
player:setVar("theSandCharmVar",3);
elseif (csid == 0x0080) then
player:setVar("SmallDialogByBlandine",0);
end
end;
| gpl-3.0 |
lhog/Zero-K | LuaUI/Widgets/gui_attack_aoe.lua | 4 | 25008 | -- $Id: gui_attack_aoe.lua 3823 2009-01-19 23:40:49Z evil4zerggin $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local versionNumber = "v3.1"
function widget:GetInfo()
return {
name = "Attack AoE",
desc = versionNumber .. " Cursor indicator for area of effect and scatter when giving attack command.",
author = "Evil4Zerggin",
date = "26 September 2008",
license = "GNU LGPL, v2.1 or later",
layer = 1,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--config
--------------------------------------------------------------------------------
local numScatterPoints = 32
local aoeColor = {1, 0, 0, 1}
local aoeLineWidthMult = 64
local scatterColor = {1, 1, 0, 1}
local scatterLineWidthMult = 1024
local depthColor = {1, 0, 0, 0.5}
local depthLineWidth = 1
local circleDivs = 64
local minSpread = 8 --weapons with this spread or less are ignored
local numAoECircles = 9
local pointSizeMult = 2048
--------------------------------------------------------------------------------
--vars
--------------------------------------------------------------------------------
local aoeDefInfo = {}
local dgunInfo = {}
local unitAoeDefs = {}
local unitDgunDefs = {}
local unitHasBeenSetup = {}
local aoeUnitInfo
local dgunUnitInfo
local aoeUnitID
local dgunUnitID
local selUnitID
local circleList
local secondPart = 0
local mouseDistance = 1000
local extraDrawRange
local sumoSelected = false
local detrimentSelected = false
local detrimentUnitID = nil
--------------------------------------------------------------------------------
--speedups
--------------------------------------------------------------------------------
local GetActiveCommand = Spring.GetActiveCommand
local GetCameraPosition = Spring.GetCameraPosition
local GetFeaturePosition = Spring.GetFeaturePosition
local GetGroundHeight = Spring.GetGroundHeight
local GetMouseState = Spring.GetMouseState
local GetSelectedUnitsSorted = Spring.GetSelectedUnitsSorted
local GetUnitPosition = Spring.GetUnitPosition
local GetUnitRadius = Spring.GetUnitRadius
local TraceScreenRay = Spring.TraceScreenRay
local CMD_ATTACK = CMD.ATTACK
local CMD_MANUALFIRE = CMD.MANUALFIRE
local g = Game.gravity
local GAME_SPEED = 30
local g_f = g / GAME_SPEED / GAME_SPEED
local glBeginEnd = gl.BeginEnd
local glCallList = gl.CallList
local glCreateList = gl.CreateList
local glColor = gl.Color
local glDeleteList = gl.DeleteList
local glDepthTest = gl.DepthTest
local glDrawGroundCircle = gl.DrawGroundCircle
local glLineStipple = gl.LineStipple
local glLineWidth = gl.LineWidth
local glPointSize = gl.PointSize
local glPopMatrix = gl.PopMatrix
local glPushMatrix = gl.PushMatrix
local glRotate = gl.Rotate
local glScale = gl.Scale
local glTranslate = gl.Translate
local glVertex = gl.Vertex
local GL_LINES = GL.LINES
local GL_LINE_LOOP = GL.LINE_LOOP
local GL_POINTS = GL.POINTS
local PI = math.pi
local atan = math.atan
local cos = math.cos
local sin = math.sin
local floor = math.floor
local max = math.max
local min = math.min
local sqrt = math.sqrt
VFS.Include("LuaRules/Configs/customcmds.h.lua")
local sumoDefID = UnitDefNames.jumpsumo.id
local sumoAoE = WeaponDefNames.jumpsumo_landing.damageAreaOfEffect
local sumoEE = WeaponDefNames.jumpsumo_landing.edgeEffectiveness
local detrimentDefID = UnitDefNames.striderdetriment.id
local detrimentLandingAoE = WeaponDefNames.striderdetriment_landing.damageAreaOfEffect
local detrimentLandingEE = WeaponDefNames.striderdetriment_landing.edgeEffectiveness
--------------------------------------------------------------------------------
--utility functions
--------------------------------------------------------------------------------
local function ToBool(x)
return x and x ~= 0 and x ~= "false"
end
local function Normalize(x, y, z)
local mag = sqrt(x*x + y*y + z*z)
if (mag == 0) then
return
nil
else
return x/mag, y/mag, z/mag, mag
end
end
local function VertexList(points)
for i, point in pairs(points) do
glVertex(point)
end
end
local function GetMouseTargetPosition()
local mx, my = GetMouseState()
local mouseTargetType, mouseTarget = TraceScreenRay(mx, my, false, true, false, true)
if (mouseTargetType == "ground") then
return mouseTarget[1], mouseTarget[2], mouseTarget[3], true
elseif (mouseTargetType == "unit") then
return GetUnitPosition(mouseTarget)
elseif (mouseTargetType == "feature") then
local _, coords = TraceScreenRay(mx, my, true, true, false, true)
if coords and coords[3] then
return coords[1], coords[2], coords[3], true
else
return GetFeaturePosition(mouseTarget)
end
else
return nil
end
end
local function GetMouseDistance()
local cx, cy, cz = GetCameraPosition()
local mx, my, mz = GetMouseTargetPosition()
if (not mx) then
return nil
end
local dx = cx - mx
local dy = cy - my
local dz = cz - mz
return sqrt(dx*dx + dy*dy + dz*dz)
end
local function UnitCircleVertices()
for i = 1, circleDivs do
local theta = 2 * PI * i / circleDivs
glVertex(cos(theta), 0, sin(theta))
end
end
local function DrawUnitCircle()
glBeginEnd(GL_LINE_LOOP, UnitCircleVertices)
end
local function DrawCircle(x, y, z, radius)
glPushMatrix()
glTranslate(x, y, z)
glScale(radius, radius, radius)
glCallList(circleList)
glPopMatrix()
end
local function GetSecondPart(offset)
local result = secondPart + (offset or 0)
return result - floor(result)
end
--------------------------------------------------------------------------------
--initialization
--------------------------------------------------------------------------------
local function getWeaponInfo(weaponDef, unitDef)
local retData
local weaponType = weaponDef.type
local scatter = weaponDef.accuracy + weaponDef.sprayAngle
local aoe = weaponDef.damageAreaOfEffect
local cost = unitDef.metalCost
local waterWeapon = weaponDef.waterWeapon
local ee = weaponDef.edgeEffectiveness
if (weaponDef.cylinderTargetting >= 100) then
retData = {type = "orbital", scatter = scatter}
elseif (weaponType == "Cannon") then
retData = {
type = "ballistic",
scatter = scatter,
v = (weaponDef.customParams.weaponvelocity or 0),
range = weaponDef.range,
mygravity = weaponDef.customParams and weaponDef.customParams.mygravity and weaponDef.customParams.mygravity*800
}
elseif (weaponType == "MissileLauncher") then
local turnRate = 0
if (weaponDef.tracks) then
turnRate = weaponDef.turnRate
end
if (weaponDef.wobble > turnRate * 1.4) then
scatter = (weaponDef.wobble - weaponDef.turnRate) * (weaponDef.customParams.weaponvelocity or 0) * 16
local rangeScatter = (8 * weaponDef.wobble - weaponDef.turnRate)
retData = {type = "wobble", scatter = scatter, rangeScatter = rangeScatter, range = weaponDef.range}
elseif (weaponDef.wobble > turnRate) then
scatter = (weaponDef.wobble - weaponDef.turnRate) * (weaponDef.customParams.weaponvelocity or 0) * 16
retData = {type = "wobble", scatter = scatter}
elseif (weaponDef.tracks) then
retData = {type = "tracking"}
else
retData = {type = "direct", scatter = scatter, range = weaponDef.range}
end
elseif (weaponType == "AircraftBomb") then
retData = {type = "dropped", scatter = scatter, v = unitDef.speed, h = unitDef.wantedHeight, salvoSize = weaponDef.salvoSize, salvoDelay = weaponDef.salvoDelay}
elseif (weaponType == "StarburstLauncher") then
if (weaponDef.tracks) then
retData = {type = "tracking", range = weaponDef.range}
else
retData = {type = "cruise", range = weaponDef.range}
end
elseif (weaponType == "TorpedoLauncher") then
if (weaponDef.tracks) then
retData = {type = "tracking"}
else
retData = {type = "direct", scatter = scatter, range = weaponDef.range}
end
elseif (weaponType == "Flame" or weaponDef.noExplode) then
retData = {type = "noexplode", range = weaponDef.range}
else
retData = {type = "direct", scatter = scatter, range = weaponDef.range}
end
if not weaponDef.impactOnly then
retData.aoe = aoe
else
retData.aoe = 0
end
retData.cost = cost
retData.mobile = not unitDef.isImmobile
retData.waterWeapon = waterWeapon
retData.ee = ee
return retData
end
local function SetupUnit(unitDef, unitID)
if (not unitDef.weapons) then
return
end
local weapon1, weapon2, manualfireWeapon, rangeMult
if unitID then
weapon1 = Spring.GetUnitRulesParam(unitID, "comm_weapon_num_1")
weapon2 = Spring.GetUnitRulesParam(unitID, "comm_weapon_num_2")
local manual1 = Spring.GetUnitRulesParam(unitID, "comm_weapon_manual_1") == 1
local manual2 = Spring.GetUnitRulesParam(unitID, "comm_weapon_manual_2") == 1
if manual1 then
manualfireWeapon = weapon1
elseif manual2 then
manualfireWeapon = weapon2
end
rangeMult = Spring.GetUnitRulesParam(unitID, "comm_range_mult")
end
local retDgunInfo
local retAoeInfo
local maxSpread = minSpread
local maxWeaponDef
for num, weapon in ipairs(unitDef.weapons) do
if (weapon.weaponDef) and ((not unitID) or num == weapon1 or num == weapon2) then
local weaponDef = WeaponDefs[weapon.weaponDef]
if (weaponDef) then
local aoe = weaponDef.damageAreaOfEffect
if (weaponDef.manualFire and unitDef.canManualFire) or num == manualfireWeapon then
retDgunInfo = getWeaponInfo(weaponDef, unitDef)
if retDgunInfo.range then
if weaponDef.customParams.truerange then
retDgunInfo.range = tonumber(weaponDef.customParams.truerange)
end
if weaponDef.customParams.gui_draw_range then
retDgunInfo.range = tonumber(weaponDef.customParams.gui_draw_range)
end
if rangeMult then
retDgunInfo.range = retDgunInfo.range * rangeMult
end
end
elseif (not weaponDef.isShield
and not ToBool(weaponDef.interceptor) and not ToBool(weaponDef.customParams.hidden)
and (aoe > maxSpread or weaponDef.range * (weaponDef.accuracy + weaponDef.sprayAngle) > maxSpread )) then
maxSpread = max(aoe, weaponDef.range * (weaponDef.accuracy + weaponDef.sprayAngle))
maxWeaponDef = weaponDef
end
end
end
end
if (maxWeaponDef) then
retAoeInfo = getWeaponInfo(maxWeaponDef, unitDef)
if maxWeaponDef.customParams.gui_draw_range then
retAoeInfo.range = tonumber(maxWeaponDef.customParams.gui_draw_range)
end
if retAoeInfo.range and rangeMult then
retAoeInfo.range = retAoeInfo.range * rangeMult
end
end
return retAoeInfo, retDgunInfo
end
local function SetupDisplayLists()
circleList = glCreateList(DrawUnitCircle)
end
local function DeleteDisplayLists()
glDeleteList(circleList)
end
--------------------------------------------------------------------------------
--updates
--------------------------------------------------------------------------------
local function UpdateSelection()
local sel = GetSelectedUnitsSorted()
local maxCost = 0
dgunUnitInfo = nil
aoeUnitInfo = nil
dgunUnitID = nil
aoeUnitID = nil
sumoSelected = false
detrimentSelected = false
detrimentUnitID = nil
for unitDefID, unitIDs in pairs(sel) do
if unitDefID ~= "n" then
local unitID = unitIDs[1]
if unitDefID == sumoDefID then
sumoSelected = true
end
if unitDefID == detrimentDefID then
detrimentSelected = true
detrimentUnitID = unitID
end
local dynamicComm = Spring.GetUnitRulesParam(unitID, "comm_level")
if dynamicComm and not unitHasBeenSetup[unitID] then
unitAoeDefs[unitID], unitDgunDefs[unitID] = SetupUnit(UnitDefs[unitDefID], unitID)
unitHasBeenSetup[unitID] = true
end
if (dgunInfo[unitDefID]) then
dgunUnitInfo = unitDgunDefs[unitID] or ((not dynamicComm) and dgunInfo[unitDefID])
dgunUnitID = unitID
end
if (aoeDefInfo[unitDefID]) then
local currCost = UnitDefs[unitDefID].metalCost * #unitIDs
if (currCost > maxCost) then
maxCost = currCost
aoeUnitInfo = unitAoeDefs[unitID] or ((not dynamicComm) and aoeDefInfo[unitDefID])
aoeUnitID = unitID
end
end
local extraDrawParam = Spring.GetUnitRulesParam(unitID, "secondary_range")
if extraDrawParam then
extraDrawRange = extraDrawParam
else
extraDrawRange = UnitDefs[unitDefID] and UnitDefs[unitDefID].customParams and UnitDefs[unitDefID].customParams.extradrawrange
end
if extraDrawRange then
selUnitID = unitID
end
end
end
end
--------------------------------------------------------------------------------
--aoe
--------------------------------------------------------------------------------
local function DrawAoE(tx, ty, tz, aoe, ee, alphaMult, offset)
glLineWidth(math.max(0.05, aoeLineWidthMult * aoe / mouseDistance))
for i = 1, numAoECircles do
local proportion = i / (numAoECircles + 1)
local radius = aoe * proportion
local alpha = aoeColor[4] * (1 - proportion) / (1 - proportion * ee) * (1 - GetSecondPart(offset or 0)) * (alphaMult or 1)
glColor(aoeColor[1], aoeColor[2], aoeColor[3], alpha)
DrawCircle(tx, ty, tz, radius)
end
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--dgun/noexplode
--------------------------------------------------------------------------------
local function DrawNoExplode(aoe, fx, fy, fz, tx, ty, tz, range)
local dx = tx - fx
local dy = ty - fy
local dz = tz - fz
local bx, by, bz, dist = Normalize(dx, dy, dz)
if (not bx or dist > range) then
return
end
local br = sqrt(bx*bx + bz*bz)
local wx = -aoe * bz / br
local wz = aoe * bx / br
local ex = range * bx / br
local ez = range * bz / br
local vertices = {{fx + wx, fy, fz + wz}, {fx + ex + wx, ty, fz + ez + wz},
{fx - wx, fy, fz - wz}, {fx + ex - wx, ty, fz + ez - wz}}
local alpha = (1 - GetSecondPart()) * aoeColor[4]
glColor(aoeColor[1], aoeColor[2], aoeColor[3], alpha)
glLineWidth(scatterLineWidthMult / mouseDistance)
glBeginEnd(GL_LINES, VertexList, vertices)
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--ballistics
--------------------------------------------------------------------------------
local function GetBallisticVector(v, mg, dx, dy, dz, trajectory, range)
local dr_sq = dx*dx + dz*dz
local dr = sqrt(dr_sq)
if (dr > range) then
return nil
end
local d_sq = dr_sq + dy*dy
if (d_sq == 0) then
return 0, v * trajectory, 0
end
local root1 = v*v*v*v - 2*v*v*mg*dy - mg*mg*dr_sq
if (root1 < 0) then
return nil
end
local root2 = 2*dr_sq*d_sq*(v*v - mg*dy - trajectory*sqrt(root1))
if (root2 < 0) then
return nil
end
local vr = sqrt(root2)/(2*d_sq)
local vy
if (r == 0 or vr == 0) then
vy = v
else
vy = vr*dy/dr + dr*mg/(2*vr)
end
local bx = dx*vr/dr
local bz = dz*vr/dr
local by = vy
return Normalize(bx, by, bz)
end
local function GetBallisticImpactPoint(v, mg_f, fx, fy, fz, bx, by, bz)
local v_f = v / GAME_SPEED
local vx_f = bx * v_f
local vy_f = by * v_f
local vz_f = bz * v_f
local px = fx
local py = fy
local pz = fz
local ttl = 4 * v_f / mg_f
for i = 1, ttl do
px = px + vx_f
py = py + vy_f
pz = pz + vz_f
vy_f = vy_f - mg_f
local gwh = max(GetGroundHeight(px, pz), 0)
if (py < gwh) then
local interpolate = min((py - gwh) / vy_f, 1)
local x = px - interpolate * vx_f
local z = pz - interpolate * vz_f
return {x, max(GetGroundHeight(x, z), 0), z}
end
end
return {px, py, pz}
end
--v: weaponvelocity
--trajectory: +1 for high, -1 for low
local function DrawBallisticScatter(scatter, v, mygravity ,fx, fy, fz, tx, ty, tz, trajectory, range)
if (scatter == 0) then
return
end
local dx = tx - fx
local dy = ty - fy
local dz = tz - fz
if (dx == 0 and dz == 0) then
return
end
local mg = mygravity or g
local bx, by, bz = GetBallisticVector(v, mg, dx, dy, dz, trajectory, range)
--don't draw anything if out of range
if (not bx) then
return
end
local br = sqrt(bx*bx + bz*bz)
--bars
local rx = dx / br
local rz = dz / br
local wx = -scatter * rz
local wz = scatter * rx
local barLength = sqrt(wx*wx + wz*wz) --length of bars
local barX = 0.5 * barLength * bx / br
local barZ = 0.5 * barLength * bz / br
local sx = tx - barX
local sz = tz - barZ
local lx = tx + barX
local lz = tz + barZ
local wsx = -scatter * (rz - barZ)
local wsz = scatter * (rx - barX)
local wlx = -scatter * (rz + barZ)
local wlz = scatter * (rx + barX)
local bars = {{tx + wx, ty, tz + wz}, {tx - wx, ty, tz - wz},
{sx + wsx, ty, sz + wsz}, {lx + wlx, ty, lz + wlz},
{sx - wsx, ty, sz - wsz}, {lx - wlx, ty, lz - wlz}}
local scatterDiv = scatter / numScatterPoints
local vertices = {}
local mg_f = mg / GAME_SPEED / GAME_SPEED
--trace impact points
for i = -numScatterPoints, numScatterPoints do
local currScatter = i * scatterDiv
local currScatterCos = sqrt(1 - currScatter * currScatter)
local rMult = currScatterCos - by * currScatter / br
local bx_c = bx * rMult
local by_c = by * currScatterCos + br * currScatter
local bz_c = bz * rMult
vertices[i+numScatterPoints+1] = GetBallisticImpactPoint(v, mg_f, fx, fy, fz, bx_c, by_c, bz_c)
end
glLineWidth(scatterLineWidthMult / mouseDistance)
-- FIXME ATIBUG glPointSize(pointSizeMult / mouseDistance)
glColor(scatterColor)
glDepthTest(false)
glBeginEnd(GL_LINES, VertexList, bars)
glBeginEnd(GL_POINTS, VertexList, vertices)
glDepthTest(true)
glColor(1,1,1,1)
-- FIXME ATIBUG glPointSize(1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--wobble
--------------------------------------------------------------------------------
local function DrawWobbleScatter(scatter, fx, fy, fz, tx, ty, tz, rangeScatter, range)
local dx = tx - fx
local dy = ty - fy
local dz = tz - fz
local bx, by, bz, d = Normalize(dx, dy, dz)
glColor(scatterColor)
glLineWidth(scatterLineWidthMult / mouseDistance)
if d and range then
if d <= range then
DrawCircle(tx, ty, tz, rangeScatter * d + scatter)
end
else
DrawCircle(tx, ty, tz, scatter)
end
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--direct
--------------------------------------------------------------------------------
local function DrawDirectScatter(scatter, fx, fy, fz, tx, ty, tz, range, unitRadius)
local dx = tx - fx
local dy = ty - fy
local dz = tz - fz
local bx, by, bz, d = Normalize(dx, dy, dz)
if (not bx or d == 0 or d > range) then
return
end
local ux = bx * unitRadius / sqrt(1 - by*by)
local uz = bz * unitRadius / sqrt(1 - by*by)
local cx = -scatter * uz
local cz = scatter * ux
local wx = -scatter * dz / sqrt(1 - by*by)
local wz = scatter * dx / sqrt(1 - by*by)
local vertices = {{fx + ux + cx, fy, fz + uz + cz}, {tx + wx, ty, tz + wz},
{fx + ux - cx, fy, fz + uz - cz}, {tx - wx, ty, tz - wz}}
glColor(scatterColor)
glLineWidth(scatterLineWidthMult / mouseDistance)
glBeginEnd(GL_LINES, VertexList, vertices)
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--dropped
--------------------------------------------------------------------------------
local function DrawDroppedScatter(aoe, ee, scatter, v, fx, fy, fz, tx, ty, tz, salvoSize, salvoDelay)
local dx = tx - fx
local dz = tz - fz
local bx, _, bz = Normalize(dx, 0, dz)
if (not bx) then
return
end
local vertices = {}
local currScatter = scatter * v * sqrt(2*fy/g)
local alphaMult = min(v * salvoDelay / aoe, 1)
for i=1,salvoSize do
local delay = salvoDelay * (i - (salvoSize + 1) / 2)
local dist = v * delay
local px_c = dist * bx + tx
local pz_c = dist * bz + tz
local py_c = max(GetGroundHeight(px_c, pz_c), 0)
DrawAoE(px_c, py_c, pz_c, aoe, ee, alphaMult, -delay)
glColor(scatterColor[1], scatterColor[2], scatterColor[3], scatterColor[4] * alphaMult)
glLineWidth(scatterLineWidthMult / mouseDistance)
DrawCircle(px_c, py_c, pz_c, currScatter)
end
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--orbital
--------------------------------------------------------------------------------
local function DrawOrbitalScatter(scatter, tx, ty, tz)
glColor(scatterColor)
glLineWidth(scatterLineWidthMult / mouseDistance)
DrawCircle(tx, ty, tz, scatter)
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--underwater
--------------------------------------------------------------------------------
local function DrawWaterDepth(tx, ty, tz)
glColor(depthColor)
glLineWidth(depthLineWidth)
glLineStipple(1, 255)
glBeginEnd(GL_LINES, VertexList, {{tx,0,tz},{tx,ty,tz}})
glLineStipple(false)
glColor(1,1,1,1)
glLineWidth(1)
end
--------------------------------------------------------------------------------
--callins
--------------------------------------------------------------------------------
function widget:Initialize()
for unitDefID, unitDef in pairs(UnitDefs) do
aoeDefInfo[unitDefID], dgunInfo[unitDefID] = SetupUnit(unitDef)
end
SetupDisplayLists()
end
function widget:Shutdown()
DeleteDisplayLists()
end
function widget:DrawWorld()
mouseDistance = GetMouseDistance() or 1000
local tx, ty, tz, targetIsGround = GetMouseTargetPosition()
if (not tx) then
return
end
local _, cmd, _ = GetActiveCommand()
local info, unitID
if extraDrawRange and selUnitID and cmd == CMD_ATTACK then
local _,_,_,fx, fy, fz = GetUnitPosition(selUnitID, true)
if fx then
glColor(1, 0.35, 0.35, 0.75)
glLineWidth(1)
glDrawGroundCircle(fx, fy, fz, extraDrawRange, 50)
glColor(1,1,1,1)
end
end
if (cmd == CMD_ATTACK and aoeUnitInfo) then
info = aoeUnitInfo
unitID = aoeUnitID
elseif (cmd == CMD_MANUALFIRE and dgunUnitInfo) then
info = dgunUnitInfo
local extraDrawParam = Spring.GetUnitRulesParam(dgunUnitID, "secondary_range")
if extraDrawParam then
info.range = extraDrawParam
end
unitID = dgunUnitID
elseif (cmd == CMD_JUMP and sumoSelected) then
DrawAoE(tx, ty, tz, sumoAoE, sumoEE)
return
elseif (cmd == CMD_JUMP and detrimentSelected) then
local _,_,_,fx, fy, fz = GetUnitPosition(detrimentUnitID, true)
DrawAoE(tx, ty, tz, detrimentLandingAoE, detrimentLandingEE)
return
else
return
end
local _,_,_,fx, fy, fz = GetUnitPosition(unitID, true)
if (not fx) then
return
end
if (not info.mobile) then
fy = fy + GetUnitRadius(unitID)
end
if ty < 0 and targetIsGround then
DrawWaterDepth(tx, ty, tz)
end
if (not info.waterWeapon) then
ty = max(0, ty)
end
local weaponType = info.type
if (weaponType == "noexplode") then
DrawNoExplode(info.aoe, fx, fy, fz, tx, ty, tz, info.range)
elseif (weaponType == "ballistic") then
local trajectory = Spring.Utilities.GetUnitTrajectoryState(unitID)
if trajectory then
trajectory = 1
else
trajectory = -1
end
DrawAoE(tx, ty, tz, info.aoe, info.ee)
DrawBallisticScatter(info.scatter, info.v, info.mygravity, fx, fy, fz, tx, ty, tz, trajectory, info.range)
elseif (weaponType == "tracking") then
DrawAoE(tx, ty, tz, info.aoe, info.ee)
elseif (weaponType == "direct") then
DrawAoE(tx, ty, tz, info.aoe, info.ee)
DrawDirectScatter(info.scatter, fx, fy, fz, tx, ty, tz, info.range, GetUnitRadius(unitID))
elseif (weaponType == "dropped") then
DrawDroppedScatter(info.aoe, info.ee, info.scatter, info.v, fx, info.h, fz, tx, ty, tz, info.salvoSize, info.salvoDelay)
elseif (weaponType == "wobble") then
DrawAoE(tx, ty, tz, info.aoe, info.ee)
DrawWobbleScatter(info.scatter, fx, fy, fz, tx, ty, tz, info.rangeScatter, info.range)
elseif (weaponType == "orbital") then
DrawAoE(tx, ty, tz, info.aoe, info.ee)
DrawOrbitalScatter(info.scatter, tx, ty, tz)
elseif (weaponType ~= "dontdraw") then
DrawAoE(tx, ty, tz, info.aoe, info.ee)
end
if (cmd == CMD_MANUALFIRE) and info.range then
glColor(1, 0, 0, 0.75)
glLineWidth(1)
glDrawGroundCircle(fx, fy, fz, info.range, circleDivs)
glColor(1,1,1,1)
end
end
function widget:UnitDestroyed(unitID)
unitAoeDefs[unitID] = nil
unitDgunDefs[unitID] = nil
unitHasBeenSetup[unitID] = nil
end
function widget:SelectionChanged(sel)
UpdateSelection()
end
function widget:Update(dt)
secondPart = secondPart + dt
secondPart = secondPart - floor(secondPart)
end
| gpl-2.0 |
kidaa/darkstar | scripts/globals/spells/paralyze.lua | 11 | 1994 | -----------------------------------------
-- Spell: Paralyze
-- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if(target:hasStatusEffect(EFFECT_PARALYSIS)) then --effect already on, do nothing
spell:setMsg(75);
else
-- Calculate duration.
local duration = math.random(20,120);
if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then
duration = duration * 2;
end
-- Grabbing variables for paralyze potency
local pMND = caster:getStat(MOD_MND);
local mMND = target:getStat(MOD_MND);
local dMND = (pMND - mMND);
-- Calculate potency.
local potency = (pMND + dMND)/5; --simplified from (2 * (pMND + dMND)) / 10
if potency > 25 then
potency = 25;
end
if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then
potency = potency * 2;
end
caster:delStatusEffect(EFFECT_SABOTEUR);
--printf("Duration : %u",duration);
--printf("Potency : %u",potency);
local resist = applyResistanceEffect(caster,spell,target,dMND,35,0,EFFECT_PARALYSIS);
if(resist >= 0.5) then --there are no quarter or less hits, if target resists more than .5 spell is resisted completely
if(target:addStatusEffect(EFFECT_PARALYSIS,potency,0,duration*resist)) then
spell:setMsg(236);
else
-- no effect
spell:setMsg(75);
end
else
-- resist
spell:setMsg(85);
end
end
return EFFECT_PARALYSIS;
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/zones/Cloister_of_Frost/bcnms/trial_by_ice.lua | 2 | 1946 | -----------------------------------
-- Area: Cloister of Frost
-- BCNM: Trial by Ice
-- !pos 558 0.1 596 203
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Frost/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/titles");
require("scripts/zones/Cloister_of_Frost/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if (player:hasCompletedQuest(SANDORIA,TRIAL_BY_ICE)) then
player:startEvent(32001,1,1,1,instance:getTimeInside(),1,0,1);
else
player:startEvent(32001,1,1,1,instance:getTimeInside(),1,0,0);
end
elseif (leavecode == 4) then
player:startEvent(32002);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 32001) then
player:delKeyItem(dsp.ki.TUNING_FORK_OF_ICE);
player:addKeyItem(dsp.ki.WHISPER_OF_FROST);
player:addTitle(dsp.title.HEIR_OF_THE_GREAT_ICE);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.WHISPER_OF_FROST);
end
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/zones/Abyssea-Uleguerand/MobIDs.lua | 2 | 2847 | require("scripts/globals/keyitems");
-- [QM] = {'name', {list of required trades}, {list of required KIs}, nmID}
-- uncomment lines as NMs are implemented
NM_POPS =
{
-- [17813949] = { 'qm1', {3245,3251}, {}, 17813925}, -- Ironclad Triturator
-- [17813950] = { 'qm2', {3246,3247,3253}, {}, 17813927}, -- Dhorme Khimaira
-- [17813951] = { 'qm3', {3248,3257}, {}, 17813930}, -- Blanga
-- [17813952] = { 'qm4', {3249,3259}, {}, 17813931}, -- Yaguarogui
-- [17813953] = { 'qm5', {3250}, {}, 17813933}, -- Koghatu
-- [17813954] = { 'qm6', {3252}, {}, 17813935}, -- Upas-Kamuy
-- [17813955] = { 'qm7', {3254}, {}, 17813937}, -- Veri Selen
-- [17813956] = { 'qm8', {3255}, {}, 17813938}, -- Anemic Aloysius
-- [17813957] = { 'qm9', {3256}, {}, 17813939}, -- Chillwing Hwitti
-- [17813958] = {'qm10', {3258}, {}, 17813940}, -- Audumbla
-- [17813959] = {'qm11', {}, {dsp.ki.WARPED_IRON_GIANT_NAIL,dsp.ki.DENTED_CHARIOT_SHIELD}, 17813910}, -- Pantokrator
-- [17813960] = {'qm12', {}, {dsp.ki.TORN_KHIMAIRA_WING}, 17813911}, -- Apademak
-- [17813961] = {'qm13', {}, {dsp.ki.BEGRIMED_DRAGON_HIDE}, 17813912}, -- Isgebind
-- [17813962] = {'qm14', {}, {dsp.ki.DECAYING_DIREMITE_FANG}, 17813913}, -- Resheph
-- [17813963] = {'qm15', {}, {dsp.ki.WARPED_IRON_GIANT_NAIL,dsp.ki.DENTED_CHARIOT_SHIELD}, 17813914}, -- Pantokrator
-- [17813964] = {'qm16', {}, {dsp.ki.TORN_KHIMAIRA_WING}, 17813915}, -- Apademak
-- [17813965] = {'qm17', {}, {dsp.ki.BEGRIMED_DRAGON_HIDE}, 17813916}, -- Isgebind
-- [17813966] = {'qm18', {}, {dsp.ki.DECAYING_DIREMITE_FANG}, 17813917}, -- Resheph
-- [17813967] = {'qm19', {}, {dsp.ki.WARPED_IRON_GIANT_NAIL,dsp.ki.DENTED_CHARIOT_SHIELD}, 17813918}, -- Pantokrator
-- [17813968] = {'qm20', {}, {dsp.ki.TORN_KHIMAIRA_WING}, 17813919}, -- Apademak
-- [17813969] = {'qm21', {}, {dsp.ki.BEGRIMED_DRAGON_HIDE}, 17813920}, -- Isgebind
-- [17813970] = {'qm22', {}, {dsp.ki.DECAYING_DIREMITE_FANG}, 17813921}, -- Resheph
}
| gpl-3.0 |
kidaa/darkstar | scripts/zones/Windurst_Woods/npcs/Pew_Sahbaraef.lua | 38 | 1038 | ----------------------------------
-- Area: Windurst Woods
-- NPC: Pew Sahbaraef
-- Type: Item Deliverer
-- @zone: 241
-- @pos 61.899 -2.5 -112.956
--
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/globals/spells/dia.lua | 2 | 2460 | -----------------------------------------
-- Spell: Dia
-- Lowers an enemy's defense and gradually deals light elemental damage.
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
-- calculate raw damage
local basedmg = caster:getSkillLevel(dsp.skill.ENFEEBLING_MAGIC) / 4;
local params = {};
params.dmg = basedmg;
params.multiplier = 1;
params.skillType = dsp.skill.ENFEEBLING_MAGIC;
params.attribute = dsp.mod.INT;
params.hasMultipleTargetReduction = false;
local dmg = calculateMagicDamage(caster, target, spell, params);
-- Softcaps at 2, should always do at least 1
dmg = utils.clamp(dmg, 1, 2);
-- get resist multiplier (1x if no resist)
local params = {};
params.diff = caster:getStat(dsp.mod.INT)-target:getStat(dsp.mod.INT);
params.attribute = dsp.mod.INT;
params.skillType = dsp.skill.ENFEEBLING_MAGIC;
params.bonus = 1.0;
local resist = applyResistance(caster, target, spell, params);
-- get the resisted damage
dmg = dmg*resist;
-- add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
-- add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
-- add in final adjustments including the actual damage dealt
local final = finalMagicAdjustments(caster,target,spell,dmg);
-- Calculate duration and bonus.
local duration = 60;
local dotBonus = caster:getMod(dsp.mod.DIA_DOT); -- Dia Wand
if (caster:hasStatusEffect(dsp.effect.SABOTEUR)) then
duration = duration * 2;
caster:delStatusEffect(dsp.effect.SABOTEUR);
end
-- Check for Bio.
local bio = target:getStatusEffect(dsp.effect.BIO);
-- Do it!
if (target:addStatusEffect(dsp.effect.DIA,1+dotBonus,3,duration,FLAG_ERASABLE,5,1)) then
spell:setMsg(dsp.msg.basic.MAGIC_DMG);
else
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT);
end
-- Try to kill same tier Bio
if (BIO_OVERWRITE == 1 and bio ~= nil) then
if (bio:getPower() == 1) then
target:delStatusEffect(dsp.effect.BIO);
end
end
return final;
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Bastok_Mines/npcs/Crying_Wind_IM.lua | 28 | 4888 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Crying Wind, I.M.
-- X Grant Signet
-- X Recharge Emperor Band, Empress Band, or Chariot Band
-- X Accepts traded Crystals to fill up the Rank bar to open new Missions.
-- X Sells items in exchange for Conquest Points
-- X Start Supply Run Missions and offers a list of already-delivered supplies.
-- Start an Expeditionary Force by giving an E.F. region insignia to you.
-------------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/globals/common");
require("scripts/zones/Bastok_Mines/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, JEUNO
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
local size = table.getn(BastInv);
local inventory = BastInv;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then
player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies."
local region = player:getVar("supplyQuest_region");
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region));
player:setVar("supplyQuest_started",0);
player:setVar("supplyQuest_region",0);
player:setVar("supplyQuest_fresh",0);
else
local Menu1 = getArg1(guardnation,player);
local Menu2 = getExForceAvailable(guardnation,player);
local Menu3 = conquestRanking();
local Menu4 = getSupplyAvailable(guardnation,player);
local Menu5 = player:getNationTeleport(guardnation);
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
local Menu8 = getRewardExForce(guardnation,player);
player:startEvent(0x7ff9,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end;
player:updateEvent(2,CPVerify,inventory[Item + 2]);
break;
end;
end;
end;
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break;
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
if (player:getNation() == guardnation) then
itemCP = inventory[Item + 1];
else
if (inventory[Item + 1] <= 8000) then
itemCP = inventory[Item + 1] * 2;
else
itemCP = inventory[Item + 1] + 8000;
end;
end;
if (player:hasItem(inventory[Item + 2]) == false) then
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
break;
end;
end;
elseif (option >= 65541 and option <= 65565) then -- player chose supply quest.
local region = option - 65541;
player:addKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region));
player:setVar("supplyQuest_started",vanaDay());
player:setVar("supplyQuest_region",region);
player:setVar("supplyQuest_fresh",getConquestTally());
end;
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c20323008.lua | 1 | 2376 | --美丽硬仆骨舌鱼
function c20323008.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,20323008)
e1:SetTarget(c20323008.sptg)
e1:SetOperation(c20323008.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(20323008,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_BECOME_TARGET)
e2:SetCondition(c20323008.spcon)
e2:SetOperation(c20323008.op)
c:RegisterEffect(e2)
end
function c20323008.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsLevelAbove(1)
end
function c20323008.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c20323008.cfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c20323008.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c20323008.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c20323008.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
if c:IsRelateToEffect(e) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
Duel.SpecialSummonComplete()
end
else
Duel.SendtoGrave(c,REASON_RULE)
end
end
end
function c20323008.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetHandler())
end
function c20323008.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end | gpl-3.0 |
waterlgndx/darkstar | scripts/globals/items/naval_rice_ball.lua | 2 | 1153 | -----------------------------------------
-- ID: 4605
-- Item: Naval Rice Ball
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP +12
-- Dex +3
-- Vit +3
-- hHP +2
-- Effect with enhancing equipment (Note: these are latents on gear with the effect)
-- Atk +40
-- Def +40
-- Arcana Killer (guesstimated 5%)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,1800,4605);
end;
function onEffectGain(target, effect)
target:addMod(dsp.mod.HP, 12);
target:addMod(dsp.mod.DEX, 3);
target:addMod(dsp.mod.VIT, 3);
target:addMod(dsp.mod.HPHEAL, 2);
end;
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 12);
target:delMod(dsp.mod.DEX, 3);
target:delMod(dsp.mod.VIT, 3);
target:delMod(dsp.mod.HPHEAL, 2);
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/globals/items/smoldering_salisbury_steak.lua | 36 | 1686 | -----------------------------------------
-- ID: 5924
-- Item: Smoldering Salisbury Steak
-- Food Effect: 180 Min, All Races
-----------------------------------------
-- HP +30
-- Strength +7
-- Intelligence -5
-- Attack % 20 Cap 160
-- Ranged Attack %20 Cap 160
-- Dragon Killer +5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5924);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 30);
target:addMod(MOD_STR, 7);
target:addMod(MOD_INT, -5);
target:addMod(MOD_FOOD_ATTP, 20);
target:addMod(MOD_FOOD_ATT_CAP, 160);
target:addMod(MOD_FOOD_RATTP, 20);
target:addMod(MOD_FOOD_RATT_CAP, 160);
target:addMod(MOD_DRAGON_KILLER, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 30);
target:delMod(MOD_STR, 7);
target:delMod(MOD_INT, -5);
target:delMod(MOD_FOOD_ATTP, 20);
target:delMod(MOD_FOOD_ATT_CAP, 160);
target:delMod(MOD_FOOD_RATTP, 20);
target:delMod(MOD_FOOD_RATT_CAP, 160);
target:delMod(MOD_DRAGON_KILLER, 5);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Valkurm_Dunes/npcs/Nyata-Mobuta_WW.lua | 30 | 3056 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Nyata-Mobuta, W.W.
-- Type: Outpost Conquest Guards
-- @pos 139.394 -7.885 100.384 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Valkurm_Dunes/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ZULKHEIM;
local csid = 0x7ff7;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/globals/items/bowl_of_seafood_stew.lua | 35 | 1467 | -----------------------------------------
-- ID: 4561
-- Item: Bowl of Seafood Stew
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Health 20
-- Dexterity 1
-- Vitality 5
-- Defense % 25
-- Defense Cap 120
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4561);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, 1);
target:addMod(MOD_VIT, 5);
target:addMod(MOD_FOOD_DEFP, 25);
target:addMod(MOD_FOOD_DEF_CAP, 120);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, 1);
target:delMod(MOD_VIT, 5);
target:delMod(MOD_FOOD_DEFP, 25);
target:delMod(MOD_FOOD_DEF_CAP, 120);
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/globals/items/deep-fried_shrimp.lua | 2 | 1493 | -----------------------------------------
-- ID: 6276
-- Item: deep-fried_shrimp
-- Food Effect: 30Min, All Races
-----------------------------------------
-- VIT +3
-- Fire resistance +20
-- Accuracy +20% (cap 70)
-- Ranged Accuracy +20% (cap 70)
-- Subtle Blow +8
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,1800,6276);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(dsp.mod.VIT, 3);
target:addMod(dsp.mod.FIRERES, 20);
target:addMod(dsp.mod.FOOD_ACCP, 20);
target:addMod(dsp.mod.FOOD_ACC_CAP, 70);
target:addMod(dsp.mod.FOOD_RACCP, 20);
target:addMod(dsp.mod.FOOD_RACC_CAP, 70);
target:addMod(dsp.mod.SUBTLE_BLOW, 8);
end;
function onEffectLose(target, effect)
target:delMod(dsp.mod.VIT, 3);
target:delMod(dsp.mod.FIRERES, 20);
target:delMod(dsp.mod.FOOD_ACCP, 20);
target:delMod(dsp.mod.FOOD_ACC_CAP, 70);
target:delMod(dsp.mod.FOOD_RACCP, 20);
target:delMod(dsp.mod.FOOD_RACC_CAP, 70);
target:delMod(dsp.mod.SUBTLE_BLOW, 8);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Kuftal_Tunnel/MobIDs.lua | 36 | 2913 | -----------------------------------
-- Area: Kuftal Tunnel
-- Comments: -- posX, posY, posZ
--(Taken from 'mob_spawn_points' table)
-----------------------------------
-- Amemet
Amemet=17490016;
Amemet_PH={
[17490000] = '1', -- 123.046, 0.250, 18.642
[17489994] = '1', -- 112.135, -0.278, 38.281
[17490001] = '1', -- 112.008, -0.530, 50.994
[17490003] = '1', -- 122.654, -0.491, 0.840
[17490008] = '1', -- 123.186, 0.213, -24.716
[17490005] = '1', -- 118.633, -0.470, -43.282
[17490010] = '1', -- 109.000, -0.010, -48.000
[17490004] = '1', -- 96.365, -0.269, -7.619
[17490002] = '1', -- 89.590, -0.321, -9.390
[17489933] = '1', -- 68.454, -0.417, -0.413
[17489932] = '1', -- 74.662, -0.513, 3.685
[17490009] = '1', -- 67.998, -0.500, 12.000
[17489934] = '1', -- 92.000, -0.396, 14.000
};
-- Arachne
Arachne=17490217;
Arachne_PH={
[17490222] = '1', -- 19.000, 20.000, 37.000
[17490221] = '1', -- -10.000, 20.000, 14.000
[17490219] = '1', -- -20.000, 20.000, 38.000
[17490220] = '1', -- -20.000, 21.000, 1.000
};
-- Bloodthirster Madkix
Bloodthirster_Madkix=17490159;
Bloodthirster_Madkix_PH={
[17490173] = '1', -- 265.000, 9.000, 30.000
[17490182] = '1', -- 256.000, 10.000, 34.000
};
-- Cancer
Cancer=17490231;
-- Pelican
Pelican=17490101;
Pelican_PH={
[17490097] = '1', -- 178.857, 20.256, -44.151
[17490094] = '1', -- 180.000, 21.000, -39.000
[17490098] = '1', -- 179.394, 20.061, -34.062
};
-- Dervo's Ghost
Dervo_s_Ghost=17489927;
-- Gizerl's Ghost
Gizerl_s_Ghost=17489928;
-- Gordov's Ghost
Gordov_s_Ghost=17489926;
-- Phantom Worm
Phantom_Worm=17490233;
-- Sabotender_Mariachi
Sabotender_Mariachi=17489980;
Sabotender_Mariachi_PH={
[17489987] = '1', -- -23.543, -0.396, 59.578
[17489983] = '1', -- -45.000, -0.115, 39.000
[17489985] = '1', -- -34.263, -0.512, 30.437
[17489984] = '1', -- -38.791, 0.230, 26.579
[17489977] = '1', -- -41.000, 0.088, -3.000
[17489978] = '1', -- -54.912, 0.347, -1.681
[17489979] = '1', -- -58.807, -0.327, -8.531
[17489981] = '1', -- -82.074, -0.450, -0.738
[17489982] = '1', -- -84.721, -0.325, -2.861
[17489974] = '1', -- -41.000, -0.488, -31.000
[17489975] = '1', -- -33.717, -0.448, -43.478
[17489971] = '1', -- -17.217, -0.956, -57.647
};
-- Yowie
Yowie=17490204;
Yowie_PH={
[17490175] = '1', -- 27.000, 19.000, 132.000
[17490174] = '1', -- 20.000, 20.000, 118.000
[17490168] = '1', -- 19.000, 18.000, 100.000
[17490167] = '1', -- 18.000, 21.000, 82.000
[17490161] = '1', -- 23.000, 20.000, 75.000
[17490176] = '1', -- 19.000, 19.000, 55.000
[17490160] = '1', -- 34.000, 21.000, 59.000
[17490146] = '1', -- 59.000, 21.000, 65.000
[17490148] = '1', -- 58.000, 21.000, 57.000
[17490144] = '1', -- 72.000, 21.000, 63.000
[17490141] = '1', -- 87.000, 21.000, 59.000
}; | gpl-3.0 |
lhog/Zero-K | LuaUI/Widgets/api_win_counter.lua | 8 | 10334 | -- Standalone win counter designed to be used through WG.
-- This will increment winner scores on game end on a per-player basis, and preserve them from game to game if the player's retain their allies.
-- The actual allyTeam and player ids don't matter, just the player groups.
-- If players on the same allyTeam are on different teams (i.e. all controlling the same units) between games, the scores will still be preserved,
-- as the players in question are still working on the same side between games.
function widget:GetInfo()
return {
name = "Win Counter",
desc = "Local win counter, used with a playerlist",
author = "Shadowfury333",
date = "2014-08-30",
license = "GNU GPL, v2 or later",
layer = -1,
api = true,
alwaysStart = true,
enabled = true,
}
--Declares WG.WinCounter_currentWinTable: Table, {string playerName, {"team" = number allyTeam, "wins" = number wins, "wonLastGame" = boolean won previous game}}
-- | Table, {"hasWins = boolean somePlayerHasWins}
-- WG.WinCounter_Increment: Function, (number allyTeam) -> nil, Increments win counter for selected allyTeam
-- WG.WinCounter_Reset: Function, () -> nil, Resets the win count table
-- WG.WinCounter_Set: Function, (string playerName | number playerID, number winCount, boolean forAllyTeam (, boolean wonLastGame)) -> nil,
-- Sets win count for given player and optionally all players on their allyTeam
end
local lastWinTable = {}
local currentWinTable = {} --NB: This is constructed with info for all non-spec players in the current game at game start
local loadedFromConfig = false
local function Set(player, winCount, forAllyTeam, wonLastGame)
local name = ""
if type(player) == "number" then
name = Spring.GetPlayerInfo(player, false)
elseif type(player) == "string" then
name = player
end
if wonLastGame ~= nil then
local allyTeams = Spring.GetAllyTeamList()
for i=1, #allyTeams do
local playerTeams = Spring.GetTeamList(allyTeams[i])
for j=1, #playerTeams do
local players = Spring.GetPlayerList(playerTeams[j])
for k=1, #players do
local playerName = Spring.GetPlayerInfo(players[k], false)
if playerName ~= nil and currentWinTable[playerName] ~= nil then
currentWinTable[playerName].wonLastGame = false
end
end
end
end
end
if type(winCount) == "number" and winCount >= 0 and name ~= nil and currentWinTable[name] ~= nil and type(currentWinTable[name]) == "table" then
if forAllyTeam then
local alliedTeams = Spring.GetTeamList(currentWinTable[name].allyTeam)
for i=1, #alliedTeams do
local players = Spring.GetPlayerList(alliedTeams[i])
for j=1, #players do
local playerName = Spring.GetPlayerInfo(players[j], false)
if currentWinTable[playerName] ~= nil then
currentWinTable[playerName].wins = winCount
if wonLastGame ~= nil then
currentWinTable[playerName].wonLastGame = wonLastGame
end
end
end
end
else
currentWinTable[name].wins = winCount
if wonLastGame ~= nil then
currentWinTable[name].wonLastGame = wonLastGame
end
end
if winCount > 0 then
currentWinTable.hasWins = true
else
currentWinTable.hasWins = false
for k,v in pairs(currentWinTable) do
if type(v) == "table" then
if v.wins > 0 then currentWinTable.hasWins = true; break end
end
end
end
WG.WinCounter_currentWinTable = currentWinTable --Set at end rather than modified throughout to remove contention risks
end
end
local function IncrementAllyTeamWins(allyTeamNumber) --We need to figure out playerName to get current wins for allyTeam
local playerName = nil
playerTeams = Spring.GetTeamList(allyTeamNumber)
if playerTeams ~= nil and #playerTeams >= 1 then
players = Spring.GetPlayerList(playerTeams[1])
for i=1, #players do
local name,_,isSpec = Spring.GetPlayerInfo(players[i], false)
if not isSpec then
playerName = name
break
end
end
end
if playerName ~= nil and currentWinTable[playerName] ~= nil then
local wins = currentWinTable[playerName].wins or 0
Set(playerName, wins + 1, true, true)
end
end
local function Reset()
Spring.Echo("Resetting win data")
-- local players = Spring.GetPlayerList()
local allyTeams = Spring.GetAllyTeamList()
local allyTeamCount = 0
local playerCount = 0
currentWinTable = {}
-- Spring.Echo("#allyTeams: "..#allyTeams)
for i=1, #allyTeams do
local playerTeams = Spring.GetTeamList(allyTeams[i])
-- Spring.Echo("#playerTeams on allyTeam "..allyTeams[i]..": "..#playerTeams)
if #playerTeams > 0 then --Spring counts all startboxes as ally teams, even if they are not used by any players.
allyTeamCount = allyTeamCount + 1 --This needs to be worked around, as maps may be set up with more startboxes than necessary.
end
for j=1, #playerTeams do
-- Drill down to player level, in case there are multiple non-spec players on one team, they should all be noted
local players = Spring.GetPlayerList(playerTeams[j])
-- Spring.Echo("#players on team "..playerTeams[j]..": "..#players)
for k=1, #players do
local name,_,isSpec = Spring.GetPlayerInfo(players[k], false)
if playerTeams[j] ~= 0 or (playerTeams[j] == 0 and not isSpec) then --Logic taken from Deluxe Player List, though adapted to one line
-- Spring.Echo("Resetting: "..name)
playerCount = playerCount + 1
currentWinTable[name] = {allyTeam = allyTeams[i], wonLastGame = false, wins = 0}
end
end
end
end
currentWinTable.count = playerCount
currentWinTable.allyTeamCount = allyTeamCount
currentWinTable.hasWins = false
WG.WinCounter_currentWinTable = currentWinTable --Set at end rather than modified throughout to remove contention risks
end
function widget:Initialize()
WG.WinCounter_Set = Set
WG.WinCounter_Reset = Reset
WG.WinCounter_Increment = IncrementAllyTeamWins
if not loadedFromConfig then
Reset()
end
end
function widget:Shutdown()
WG.WinCounter_Set = nil
WG.WinCounter_Reset = nil
WG.WinCounter_Increment = nil
end
function widget:GameOver(winningAllyTeams)
-- Don't do anything if the game was exited
if #winningAllyTeams == 0 then return end
-- Reset who won last game
local players = Spring.GetPlayerList()
for i=1, #players do
local playerName = Spring.GetPlayerInfo(players[i], false)
if currentWinTable[playerName] ~= nil then
currentWinTable[playerName].wonLastGame = false
end
end
for i=1, #winningAllyTeams do
local winningAllyTeam = winningAllyTeams[i]
local winningPlayerTeams = Spring.GetTeamList(winningAllyTeam)
for i=1, #winningPlayerTeams do
local players = Spring.GetPlayerList(winningPlayerTeams[i])
for j=1, #players do
local playerName = Spring.GetPlayerInfo(players[j], false)
if currentWinTable[playerName] ~= nil then
currentWinTable[playerName].wins = (currentWinTable[playerName].wins or 0) + 1
currentWinTable[playerName].wonLastGame = true
end
end
end
currentWinTable.hasWins = true
WG.WinCounter_currentWinTable = currentWinTable --Set at end rather than modified throughout to remove contention risks
end
end
function widget:GetConfigData()
Spring.Echo("Writing last game win data")
return currentWinTable
end
function widget:SetConfigData(data)
loadedFromConfig = true
local teamPlayerMatch = true
Spring.Echo("Loading last game win data")
lastWinTable = data
Reset() --Pre-emptively resetting scores, in case last game and this game have different allyTeams
Spring.Echo("Last game player count: "..(lastWinTable.count or 0)..", This game player count: "..currentWinTable.count )
Spring.Echo("Last game allyTeam count: "..(lastWinTable.allyTeamCount or 0)..", This game allyTeam count: "..currentWinTable.allyTeamCount )
--If the player or allyTeam count changed, or this widget has broken config data, reset scores
if lastWinTable ~= nil and next(lastWinTable) ~= nil and lastWinTable.count == currentWinTable.count and lastWinTable.allyTeamCount == currentWinTable.allyTeamCount then
Spring.Echo("Player and team counts match, continuing")
--Table for verifying what allyTeams from last game map to this game, if all players remained the same. Assumes allyTeam and player counts remained the same
local lastToCurrentTeamMap = {}
for lastGamePlayerName,lastGameTeamAndWins in pairs(lastWinTable) do --Check if all players are still on the same allyTeams
if type(lastGameTeamAndWins) == "table" then
if currentWinTable[lastGamePlayerName] == nil then --If a player from last game isn't here, then allyTeams have changed. Reset scores
Spring.Echo(lastGamePlayerName.." was in last game but is now absent, resetting scores")
teamPlayerMatch = false
break
elseif lastGameTeamAndWins ~= nil then
local lastGameTeam = lastGameTeamAndWins.allyTeam
if lastToCurrentTeamMap[lastGameTeam] == nil then --If this player's allyTeam is not in the map, add it. Otherwise, check that the allyTeam map is consistent
lastToCurrentTeamMap[lastGameTeam] = currentWinTable[lastGamePlayerName].allyTeam
Spring.Echo("Testing last game's team "..lastGameTeam.." mapped to this game's team "..(currentWinTable[lastGamePlayerName].allyTeam))
elseif lastToCurrentTeamMap[lastGameTeam] ~= currentWinTable[lastGamePlayerName].allyTeam then
Spring.Echo(lastGamePlayerName.." changed team since last game, resetting scores")
teamPlayerMatch = false
break --If a player from last game changed who their allyTeammates are, this check will fail. Reset scores
end
else
Spring.Echo(lastGamePlayerName.." has no win record, this shouldn't happen")
teamPlayerMatch = false
break
end
end
end
if teamPlayerMatch then
Spring.Echo("All players and teams match from last game, using last game's scores as base")
for name,v in pairs(currentWinTable) do
if type(v) == "table" then
v.wins = lastWinTable[name].wins
v.wonLastGame = lastWinTable[name].wonLastGame
-- Spring.Echo(k.." has "..v.wins.." wins for team ", v.allyTeam)
-- else
-- Spring.Echo(k..": "..v)
end
currentWinTable.hasWins = lastWinTable.hasWins --This gets updated on GameOver
end
end
end
WG.WinCounter_currentWinTable = currentWinTable --Set at end rather than modified throughout to remove contention risks
end
| gpl-2.0 |
kidaa/darkstar | scripts/zones/Abyssea-Uleguerand/Zone.lua | 32 | 1548 | -----------------------------------
--
-- Zone: Abyssea - Uleguerand
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Uleguerand/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Abyssea-Uleguerand/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-238, -40, -520.5, 0);
end
if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED
and player:getVar("1stTimeAyssea") == 0) then
player:setVar("1stTimeAyssea",1);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
kidaa/darkstar | scripts/globals/spells/bluemagic/bad_breath.lua | 9 | 3501 | -----------------------------------------
-- Spell: Bad Breath
-- Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster
-- Spell cost: 212 MP
-- Monster Type: Plantoids
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 5
-- Stat Bonus: INT+2, MND+2
-- Level: 61
-- Casting Time: 8.75 seconds
-- Recast Time: 120 seconds
-- Magic Bursts on: Scission, Gravitation, Darkness
-- Combos: Fast Cast
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
local multi = 2.08;
if(caster:hasStatusEffect(EFFECT_AZURE_LORE)) then
multi = multi + 0.50;
end
params.multiplier = multi;
params.tMultiplier = 1.5;
params.duppercap = 69;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.3;
params.chr_wsc = 0.0;
damage = BlueMagicalSpell(caster, target, spell, params, MND_BASED);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0);
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_PARALYSIS;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_WEIGHT;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_POISON;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,4,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SLOW;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SILENCE;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_BIND;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,1,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_BLINDNESS;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/globals/spells/dark_carol.lua | 18 | 1502 | -----------------------------------------
-- Spell: Dark Carol
-- Increases dark resistance for party members within the area of effect.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 20;
if (sLvl+iLvl > 200) then
power = power + math.floor((sLvl+iLvl-200) / 10);
end
if (power >= 40) then
power = 40;
end
local iBoost = caster:getMod(MOD_CAROL_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost*5;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_CAROL,power,0,duration,caster:getID(), ELE_DARK, 1)) then
spell:setMsg(75);
end
return EFFECT_CAROL;
end; | gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/crescent_fish.lua | 17 | 1332 | -----------------------------------------
-- ID: 4473
-- Item: crescent_fish
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 3
-- Mind -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if(target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4473);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 3);
target:addMod(MOD_MND,-5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 3);
target:delMod(MOD_MND,-5);
end;
| gpl-3.0 |
negati-ve/openshift-mediawiki | php/extensions/Scribunto/tests/engines/LuaStandalone/StandaloneTests.lua | 9 | 1406 | local testframework = require( 'Module:TestFramework' )
local function setfenv1()
local ok, err = pcall( function()
setfenv( 2, {} )
end )
if not ok then
err = string.gsub( err, '^%S+:%d+: ', '' )
error( err )
end
end
local function getfenv1()
local env
pcall( function()
env = getfenv( 2 )
end )
return env
end
return testframework.getTestProvider( {
{ name = 'setfenv on a C function', func = setfenv1,
expect = "'setfenv' cannot set the requested environment, it is protected",
},
{ name = 'getfenv on a C function', func = getfenv1,
expect = { nil },
},
{ name = 'Invalid array key (table)', func = mw.var_export,
args = { { [{}] = 1 } },
expect = 'Cannot use table as an array key when passing data from Lua to PHP',
},
{ name = 'Invalid array key (boolean)', func = mw.var_export,
args = { { [true] = 1 } },
expect = 'Cannot use boolean as an array key when passing data from Lua to PHP',
},
{ name = 'Invalid array key (function)', func = mw.var_export,
args = { { [tostring] = 1 } },
expect = 'Cannot use function as an array key when passing data from Lua to PHP',
},
{ name = 'Unusual array key (float)', func = mw.var_export,
args = { { [1.5] = 1 } },
expect = { "array ( '1.5' => 1, )" }
},
{ name = 'Unusual array key (inf)', func = mw.var_export,
args = { { [math.huge] = 1 } },
expect = { "array ( 'inf' => 1, )" }
},
} )
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Al_Zahbi/npcs/Zazarg.lua | 38 | 1028 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Zazarg
-- Type: Stoneserpent General
-- @zone: 48
-- @pos -41.675 -8 104.452
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x010c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
dmzgroup/lmk | scripts/src/obj.lua | 2 | 5343 | require "lmkbuild"
local append = lmkbuild.append_local
local exec = lmkbuild.exec
local file_newer = lmkbuild.file_newer
local function gset (name, value)
lmkbuild.set_global (name, value, true)
end
local lset = lmk.set_local
local get_var = lmkbuild.get_var
local ipairs = ipairs
local is_valid = lmkbuild.is_valid
local print = print
local resolve = lmkbuild.resolve
local rm = lmkbuild.rm
local set = lmkbuild.set_local
local sys = lmkbuild.system ()
local table = table
if sys == "win32" then
gset ("lmk.link", {
"$(lmk.$(type).linker.$(lmk.buildMode))",
"$(lmk.$(type).linkerFlags)",
"$(lmk.$(lmk.buildMode).linkerFlags)",
"$(localLibPaths)",
"$(lmk.libPaths)",
"$(localLibs)",
"$(objList)",
"$(lmk.$(type).extraFiles)",
"/out:$(localBinTarget)",
})
gset ("lmk.libPathFlag", "/LIBPATH:")
gset ("lmk.libSuffix", ".lib")
gset ("lmk.shared.prefix", "")
gset ("lmk.shared.ext", ".dll")
gset ("lmk.plugin.ext", ".dll")
gset ("lmk.exe.ext", ".exe")
local linker = "link.exe"
local bclinker = "nmlink.exe bcinterf.lib"
gset ("lmk.exe.linker.opt", linker)
gset ("lmk.exe.linker.debug", linker)
gset ("lmk.exe.linker.bc", bclinker)
gset ("lmk.exe.linkerFlags", "/nologo")
gset ("lmk.shared.linker.opt", linker)
gset ("lmk.shared.linker.debug", linker)
gset ("lmk.shared.linker.bc", bclinker)
gset ("lmk.shared.linkerFlags", "/nologo /DLL")
gset ("lmk.shared.extraFiles", "/IMPLIB:$(lmk.libDir)$(name)$(lmk.libSuffix)")
gset ("lmk.plugin.linker.opt", linker)
gset ("lmk.plugin.linker.debug", linker)
gset ("lmk.plugin.linker.bc", bclinker)
gset ("lmk.plugin.linkerFlags", "/nologo /DLL")
gset ("lmk.debug.linkerFlags", "/DEBUG /INCREMENTAL:no /FIXED:no")
gset ("lmk.bc.linkerFlags", "/DEBUG /INCREMENTAL:no /FIXED:no")
gset ("lmk.bc.testExec", "bc.exe /NOLOGO /W $(localPwd) ")
else -- unix
gset ("lmk.link", {
"$(lmk.$(type).linker)",
"$(lmk.$(type).linkerFlags)",
"$(localLibPaths)",
"$(lmk.libPaths)",
"$(localLibs)",
"$(objList)",
"-o $(localBinTarget)",
})
gset ("lmk.libPathFlag", "-L")
gset ("lmk.libPrefix", "-l")
gset ("lmk.shared.prefix", "lib")
gset ("lmk.shared.ext", ".so")
gset ("lmk.plugin.ext", ".plugin")
if sys == "macos" then
local linker = "g++ -m32 -header_pad_max_install_names"
--if is_valid ("/usr/bin/llvm-g++") then linker = "llvm-" .. linker end
local outFlag = "-o "
gset ("lmk.exe.linker", linker)
gset ("lmk.shared.linker", linker)
gset (
"lmk.shared.linkerFlags",
"-dynamiclib " ..
"-install_name @executable_path/../Frameworks/$(localBinName)")
gset ("lmk.shared.ext", ".dylib")
gset ("lmk.plugin.linker", linker)
gset ("lmk.plugin.linkerFlags", "-bundle")
elseif sys == "linux" then
local linker = "g++"
local outFlag = "-o "
gset ("lmk.exe.linker", linker)
gset ("lmk.shared.linker", linker)
gset (
"lmk.shared.linkerFlags",
"-shared -Xlinker -E -Xlinker -rpath-link -Xlinker $(lmk.binDir)")
gset ("lmk.plugin.linker", linker)
gset (
"lmk.plugin.linkerFlags",
"-shared -Xlinker -E -Xlinker -rpath-link -Xlinker $(lmk.binDir)")
gset (
"lmk.exe.linkerFlags",
"-Xlinker -rpath-link -Xlinker $(lmk.binDir)")
end
end
module (...)
function main (files)
local binName =
resolve ("$(lmk.$(type).prefix)$(name)$(lmk.$(type).ext)")
set ("localBinName", binName)
local binTarget =
resolve ("$(lmk.binDir)" .. binName)
set ("localBinTarget", binTarget)
local build = false
if not is_valid (binTarget) then build = true
else
local objFiles = {}
local tmpDir = resolve "$(localTmpDir)"
for index, item in ipairs (files) do
objFiles[index] = tmpDir .. item
end
if file_newer (objFiles, binTarget) then build = true end
end
if build then
if sys == "win32" then
append ("localLibPaths", "$(lmk.libPathFlag)$(localTmpDir)")
set ("objList", files)
else
local objList = {}
for ix, item in ipairs (files) do
objList[#objList + 1] = "$(localTmpDir)" .. item
end
set ("objList", objList)
end
local libs = get_var ("libs")
if libs then
local libList = {}
for index, item in ipairs (libs) do
libList[index] = "$(lmk.libPrefix)" .. item .. "$(lmk.libSuffix)"
end
append ("localLibs", libList)
end
exec ("$(lmk.link)")
if (sys == "win32") and is_valid (binTarget .. ".manifest") then
local mt = "mt.exe -nologo -manifest " .. binTarget ..
".manifest -outputresource:" .. binTarget .. ";"
if resolve ("$(type)") == "exe" then mt = mt .. "1" else mt = mt .. "2" end
exec (mt)
end
end
end
function test (files)
main (files)
local testDefined = resolve ("$(test)")
if testDefined ~= "" then exec ("$(lmk.$(lmk.buildMode).testExec)$(test)") end
end
function clobber (files)
local binTarget =
resolve ("$(lmk.binDir)$(lmk.$(type).prefix)$(name)$(lmk.$(type).ext)")
rm (binTarget)
-- will need to remove windows specific files here
end
| mit |
davidedmonds/darkstar | scripts/globals/items/plate_of_royal_sautee.lua | 35 | 1749 | -----------------------------------------
-- ID: 4295
-- Item: plate_of_royal_sautee
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Strength 5
-- Agility 1
-- Intelligence -2
-- Attack % 20
-- Attack Cap 80
-- Ranged ATT % 20
-- Ranged ATT Cap 80
-- Stun Resist 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4295);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_INT, -2);
target:addMod(MOD_FOOD_ATTP, 20);
target:addMod(MOD_FOOD_ATT_CAP, 80);
target:addMod(MOD_FOOD_RATTP, 20);
target:addMod(MOD_FOOD_RATT_CAP, 80);
target:addMod(MOD_STUNRES, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_INT, -2);
target:delMod(MOD_FOOD_ATTP, 20);
target:delMod(MOD_FOOD_ATT_CAP, 80);
target:delMod(MOD_FOOD_RATTP, 20);
target:delMod(MOD_FOOD_RATT_CAP, 80);
target:delMod(MOD_STUNRES, 5);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/plate_of_royal_sautee.lua | 35 | 1749 | -----------------------------------------
-- ID: 4295
-- Item: plate_of_royal_sautee
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Strength 5
-- Agility 1
-- Intelligence -2
-- Attack % 20
-- Attack Cap 80
-- Ranged ATT % 20
-- Ranged ATT Cap 80
-- Stun Resist 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4295);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_INT, -2);
target:addMod(MOD_FOOD_ATTP, 20);
target:addMod(MOD_FOOD_ATT_CAP, 80);
target:addMod(MOD_FOOD_RATTP, 20);
target:addMod(MOD_FOOD_RATT_CAP, 80);
target:addMod(MOD_STUNRES, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_INT, -2);
target:delMod(MOD_FOOD_ATTP, 20);
target:delMod(MOD_FOOD_ATT_CAP, 80);
target:delMod(MOD_FOOD_RATTP, 20);
target:delMod(MOD_FOOD_RATT_CAP, 80);
target:delMod(MOD_STUNRES, 5);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Temenos/mobs/Beli.lua | 16 | 1188 | -----------------------------------
-- Area: Temenos N T
-- NPC: Beli
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Temenos/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
GetMobByID(16928781):updateEnmity(target);
GetMobByID(16928782):updateEnmity(target);
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
if (IsMobDead(16928781)==true and IsMobDead(16928782)==true and IsMobDead(16928783)==true ) then
GetNPCByID(16928768+19):setPos(200,-82,495);
GetNPCByID(16928768+19):setStatus(STATUS_NORMAL);
GetNPCByID(16928768+153):setPos(206,-82,495);
GetNPCByID(16928768+153):setStatus(STATUS_NORMAL);
GetNPCByID(16928768+210):setPos(196,-82,495);
GetNPCByID(16928768+210):setStatus(STATUS_NORMAL);
end
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c114001133.lua | 1 | 2950 | --★魔法少女ファンキーコニー
function c114001133.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c114001133.spcon)
e1:SetOperation(c114001133.spop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,114001133)
e2:SetTarget(c114001133.sptg2)
e2:SetOperation(c114001133.spop2)
c:RegisterEffect(e2)
end
function c114001133.spfilter(c)
return c:IsType(TYPE_MONSTER)
and ( c:IsSetCard(0x223) or c:IsSetCard(0x224) or c:IsSetCard(0xcabb)
or c:IsCode(36405256) or c:IsCode(54360049) or c:IsCode(37160778) or c:IsCode(27491571) or c:IsCode(80741828) or c:IsCode(90330453) --0x223
or c:IsCode(32751480) or c:IsCode(78010363) or c:IsCode(39432962) or c:IsCode(67511500) or c:IsCode(62379337) or c:IsCode(23087070) or c:IsCode(17720747) or c:IsCode(98358303) or c:IsCode(91584698) ) --0x224
end
function c114001133.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c114001133.spfilter,tp,LOCATION_HAND,0,1,c)
end
function c114001133.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c114001133.spfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c114001133.spfilter2(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not c:IsCode(114001133) and c:IsLevelBelow(6)
and ( c:IsSetCard(0x223) or c:IsSetCard(0x224) or c:IsSetCard(0xcabb)
or c:IsCode(36405256) or c:IsCode(54360049) or c:IsCode(37160778) or c:IsCode(27491571) or c:IsCode(80741828) or c:IsCode(90330453) --0x223
or c:IsCode(32751480) or c:IsCode(78010363) or c:IsCode(39432962) or c:IsCode(67511500) or c:IsCode(62379337) or c:IsCode(23087070) or c:IsCode(17720747) or c:IsCode(98358303) or c:IsCode(91584698) ) --0x224
end
function c114001133.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c114001133.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c114001133.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c114001133.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c114001133.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,206,tp,tp,false,false,POS_FACEUP)
end
end | gpl-3.0 |
ii02ii/Dev_Saqt | plugins/leave.lua | 1 | 1827 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY Memo ▀▄ ▄▀
▀▄ ▄▀ BY Memo (@ii02iI) ▀▄ ▄▀
▀▄ ▄▀ Making the file by Memo ▀▄ ▄▀
▀▄ ▄▀ kikebot : طرد البوت ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
do
-- هل ملف شغلة يطرد البوت اذا ضافوه غير المطورين
local function Ch_Dev(msg, Mushakil)
local bot_id = our_id
local receiver = get_receiver(msg)
if Mushakil[1] == 'طرد البوت' and is_admin1(msg) then
chat_del_user("chat#id"..msg.to.id, 'user#id'..bot_id, ok_cb, false)
leave_channel(receiver, ok_cb, false)
elseif msg.service and msg.action.type == "chat_add_user" and msg.action.user.id == tonumber(bot_id) and not is_admin1(msg) then
send_large_msg(receiver, 'حہۧبہيہۧبہہۧيے 🌞✨ \n مہۧآحہۧتہۧرمكہۧ لہۧتہضہۧيہفہۧنہيے بہۧعہۧد 🌚😹 \n آلہۧمہۧطہۧور 🌚🍷 \n @ii02ii \n بہۧوتہ آلہۧتہۧوآصہۧل 🐸🍷 \n @ii02ii_bot \n قہۧنہۧآہۧ آلہۧمہۧطہۧور 🙃🚶🏻 \n خاصة للي يريد يصير مطور 🌞✨ \n #Ch_Dev ', ok_cb, false)
chat_del_user(receiver, 'user#id'..bot_id, ok_cb, false)
leave_channel(receiver, ok_cb, false)
end
end
return {
patterns = {
"^(طرد البوت)$",
"^!!tgservice (.+)$",
},
run = Ch_Dev
}
end
| gpl-2.0 |
waterlgndx/darkstar | scripts/globals/items/serving_of_icecap_rolanberry.lua | 2 | 1081 | -----------------------------------------
-- ID: 4556
-- Item: serving_of_icecap_rolanberry
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Magic % 19
-- Magic Cap 55
-- Intelligence 2
-- Wind Res 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,10800,4556);
end;
function onEffectGain(target, effect)
target:addMod(dsp.mod.FOOD_MPP, 19);
target:addMod(dsp.mod.FOOD_MP_CAP, 55);
target:addMod(dsp.mod.INT, 2);
target:addMod(dsp.mod.WINDRES, 5);
end;
function onEffectLose(target, effect)
target:delMod(dsp.mod.FOOD_MPP, 19);
target:delMod(dsp.mod.FOOD_MP_CAP, 55);
target:delMod(dsp.mod.INT, 2);
target:delMod(dsp.mod.WINDRES, 5);
end;
| gpl-3.0 |
ryanli/vlc | share/lua/playlist/mpora.lua | 97 | 2565 | --[[
$Id$
Copyright © 2009 the VideoLAN team
Authors: Konstantin Pavlov (thresh@videolan.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
-- Probe function.
function probe()
return vlc.access == "http"
and string.match( vlc.path, "video%.mpora%.com/watch/" )
end
-- Parse function.
function parse()
p = {}
while true do
-- Try to find the video's title
line = vlc.readline()
if not line then break end
if string.match( line, "meta name=\"title\"" ) then
_,_,name = string.find( line, "content=\"(.*)\" />" )
end
if string.match( line, "image_src" ) then
_,_,arturl = string.find( line, "image_src\" href=\"(.*)\" />" )
end
if string.match( line, "video_src" ) then
_,_,video = string.find( line, 'href="http://video%.mpora%.com/ep/(.*)%.swf" />' )
end
end
if not name or not arturl or not video then return nil end
-- Try and get URL for SD video.
sd = vlc.stream("http://api.mpora.com/tv/player/playlist/vid/"..video.."/")
if not sd then return nil end
page = sd:read( 65653 )
sdurl = string.match( page, "url=\"(.*)\" />")
page = nil
table.insert( p, { path = sdurl; name = name; arturl = arturl; } )
-- Try and check if HD video is available.
checkhd = vlc.stream("http://api.mpora.com/tv/player/load/vid/"..video.."/platform/video/domain/video.mpora.com/" )
if not checkhd then return nil end
page = checkhd:read( 65653 )
hashd = tonumber( string.match( page, "<has_hd>(%d)</has_hd>" ) )
page = nil
if hashd then
hd = vlc.stream("http://api.mpora.com/tv/player/playlist/vid/"..video.."/hd/true/")
page = hd:read( 65653 )
hdurl = string.match( page, "url=\"(.*)\" />")
table.insert( p, { path = hdurl; name = name.." (HD)"; arturl = arturl; } )
end
return p
end
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Port_Bastok/npcs/Romilda.lua | 36 | 2365 | -----------------------------------
-- Area: Port Bastok
-- NPC: Romilda
-- Involved in Quest: Forever to Hold
-- Starts & Ends Quest: Till Death Do Us Part
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(12497,1) and trade:getItemCount() == 1) then -- Trade Brass Hairpin
if (player:getVar("ForevertoHold_Event") == 2) then
player:tradeComplete();
player:startEvent(0x7D);
player:setVar("ForevertoHold_Event",3);
end
elseif (trade:hasItemQty(12721,1) and trade:getItemCount() == 1) then -- Trade Cotton Gloves
if (player:getVar("ForevertoHold_Event") == 3) then
player:tradeComplete();
player:startEvent(0x81);
player:setVar("ForevertoHold_Event",4);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
pFame = player:getFameLevel(BASTOK);
ForevertoHold = player:getQuestStatus(BASTOK,FOREVER_TO_HOLD);
TilldeathdousPart = player:getQuestStatus(BASTOK,TILL_DEATH_DO_US_PART);
if (pFame >= 3 and ForevertoHold == QUEST_COMPLETED and TilldeathdousPart == QUEST_AVAILABLE and player:getVar("ForevertoHold_Event") == 3) then
player:startEvent(0x80);
else
player:startEvent(0x22);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x80) then
player:addQuest(BASTOK,TILL_DEATH_DO_US_PART);
elseif (csid == 0x81) then
player:addTitle(QIJIS_RIVAL);
player:addGil(GIL_RATE*2000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*2000);
player:addFame(BASTOK,BAS_FAME*160);
player:completeQuest(BASTOK,TILL_DEATH_DO_US_PART);
end
end; | gpl-3.0 |
lhog/Zero-K | scripts/vehscout.lua | 2 | 2891 | include "constants.lua"
local base, body, turret, gun, barrel, bwheel, fwheel, firepoint = piece('base', 'body', 'turret', 'gun', 'barrel', 'bwheel', 'fwheel', 'firepoint')
-- tweakables
local AIM_SPEED = math.rad(200)
local LEAN_SPEED = math.rad(100)
local LEAN_MAX = math.rad(50)
local LEAN_UPDATE_RATE = 2 -- frames
-- derivatives
local WHEEL_SPIN_SPEED, WHEEL_SPIN_ACCEL, WHEEL_SPIN_DECEL, LEAN_PER_HEADING_UNIT, SLEEP_TIME
do
local ud = UnitDefs[unitDefID]
local speedInFrames = ud.speed / Game.gameSpeed
local WHEEL_DIAMETER = 12.4 -- measured
WHEEL_SPIN_SPEED = ud.speed / (WHEEL_DIAMETER * math.pi)
WHEEL_SPIN_ACCEL = WHEEL_SPIN_SPEED * ud.maxAcc / speedInFrames
WHEEL_SPIN_DECEL = WHEEL_SPIN_SPEED * ud.maxDec / speedInFrames
LEAN_PER_HEADING_UNIT = LEAN_MAX / (ud.turnRate * LEAN_UPDATE_RATE)
SLEEP_TIME = (1000 * LEAN_UPDATE_RATE) / Game.gameSpeed
end
local SIG_MOVE = 1
local SIG_AIM = 2
local spGetUnitHeading = Spring.GetUnitHeading
local function Lean()
SetSignalMask (SIG_MOVE)
local lastHeading = spGetUnitHeading (unitID)
while true do
local currHeading = spGetUnitHeading (unitID)
local diffHeading = lastHeading - currHeading
if diffHeading >= 32768 then diffHeading = diffHeading - 65536 end
if diffHeading < -32768 then diffHeading = diffHeading + 65536 end
lastHeading = currHeading
local leanAngle = diffHeading * LEAN_PER_HEADING_UNIT
Turn (body, z_axis, leanAngle, LEAN_SPEED)
Sleep (SLEEP_TIME)
end
end
function script.StartMoving()
Signal (SIG_MOVE)
Spin (fwheel, x_axis, WHEEL_SPIN_SPEED, WHEEL_SPIN_ACCEL)
Spin (bwheel, x_axis, WHEEL_SPIN_SPEED, WHEEL_SPIN_ACCEL)
StartThread (Lean)
end
function script.StopMoving()
Signal (SIG_MOVE)
StopSpin (fwheel, x_axis, WHEEL_SPIN_DECEL)
StopSpin (bwheel, x_axis, WHEEL_SPIN_DECEL)
Turn (body, z_axis, 0, LEAN_SPEED)
end
function script.Create()
StartThread(GG.Script.SmokeUnit, unitID, {bwheel, fwheel})
end
local function RestoreAfterDelay()
Sleep (5000)
Turn (turret, y_axis, 0, math.rad(10))
Turn (gun, x_axis, 0, math.rad(10))
end
function script.AimWeapon(num, heading, pitch)
Signal (SIG_AIM)
SetSignalMask (SIG_AIM)
Turn (turret, y_axis, heading, AIM_SPEED)
Turn (gun, x_axis, -pitch, AIM_SPEED)
WaitForTurn (turret, y_axis)
WaitForTurn (gun, x_axis)
StartThread (RestoreAfterDelay)
return true
end
function script.AimFromWeapon(num)
return turret
end
function script.QueryWeapon(num)
return firepoint
end
local explodables = {barrel, bwheel, fwheel, turret, gun}
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage / maxHealth
local brutal = (severity > 0.5)
for i = 1, #explodables do
if math.random() < severity then
Explode (explodables[i], SFX.FALL + (brutal and (SFX.SMOKE + SFX.FIRE) or 0))
end
end
if not brutal then
return 1
else
Explode (base, SFX.SHATTER)
return 2
end
end
| gpl-2.0 |
davidedmonds/darkstar | scripts/zones/Monarch_Linn/npcs/Spatial_Displacement.lua | 19 | 2455 | -----------------------------------
-- Area: Monarch_Linn
-- NPC: Spatial Displacement
-- @pos -35 -1 -539 31
-----------------------------------
package.loaded["scripts/zones/Monarch_LinnTextIDs"] = nil;
-----------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Monarch_Linn/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--printf("npcID : %u",npcID);
local npcID = npc:getID();
local X = player:getXPos();
local Z = player:getZPos();
if (X > 12.934 and X < 24.934) then
if (player:getPreviousZone() == 30) then
player:startEvent(0x0B); -- To Riv Site A
elseif (player:getPreviousZone() == 29) then
player:startEvent(0x0A); -- To Riv Site B
end
elseif ((X > -524.521 and X < -512.521) or (X > 75.524 and X < 87.524) or (X > 675.271 and X < 687.271)) then
player:startEvent(0x7d03); -- leave the battlefield
elseif (X > -25.684 and X < -13.684) then -- post-battlefield exit
player:startEvent(0x0007);
elseif (EventTriggerBCNM(player,npc)) then -- enter the battlefield
return 1;
else
player:messageSpecial(GLOWING_MIST); -- needs confirmation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (csid == 0x0B and option == 1) then
player:setPos(-508.582,-8.471,-387.670,92,30); -- To Riv Site A (Retail confirmed)
elseif (csid == 0x0A and option == 1) then
player:setPos(-533.690,-20.5,503.656,224,29); -- To Riv Site B (Retail confirmed)
elseif (csid == 0x0007 and option ==1) then
player:setPos(-538.526,-29.5,359.219,255,25); -- back to Misareaux Coast (Retail confirmed)
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
lhog/Zero-K | LuaUI/Configs/lupsFXs.lua | 6 | 14395 | VFS.Include("LuaRules/Utilities/tablefunctions.lua")
----------------------------------------------------------------------------
-- GROUNDFLASHES -----------------------------------------------------------
----------------------------------------------------------------------------
groundFlash = {
life = 40,
size = 30,
sizeGrowth = 7,
colormap = { {1, 1, 0.5, 0.3},{1, 1, 0, 0.04},{1, 0.3, 0, 0} }
}
groundFlashRed = {
life = 20,
size = 100,
texture = "bitmaps/GPL/Lups/groundflash.png",
colormap = { {1, 0.2, 0.2, 0.3},{1, 0.2, 0.2, 0.4},{1, 0.2, 0.2, 0.4},{1, 0.2, 0.2, 0.3}, },
repeatEffect = true,
}
groundFlashOrange = {
life = 20,
size = 100,
texture = "bitmaps/GPL/Lups/groundflash.png",
colormap = { {0.85, 0.5, 0.25, 0.3},{0.85, 0.5, 0.25, 0.4},{0.85, 0.5, 0.25, 0.4},{0.85, 0.5, 0.25, 0.3}, },
repeatEffect = true,
quality = 1, -- Low
}
groundFlashGreen = {
life = 20,
size = 100,
texture = "bitmaps/GPL/Lups/groundflash.png",
colormap = { {0.3, 1.0, 0.3, 0.3},{0.3, 1.0, 0.3, 0.4},{0.3, 1.0, 0.3, 0.4},{0.3, 1.0, 0.3, 0.3}, },
repeatEffect = true,
}
groundFlashBlue = {
life = 20,
size = 100,
texture = "bitmaps/GPL/Lups/groundflash.png",
colormap = { {0.5, 0.5, 1.0, 0.3},{0.5, 0.5, 1.0, 0.4},{0.5, 0.5, 1.0, 0.4},{0.5, 0.5, 1.0, 0.3}, },
repeatEffect = true,
}
groundFlashViolet = {
life = 50,
size = 80,
texture = "bitmaps/GPL/Lups/groundflash.png",
colormap = { {0.9, 0.1, 0.9, 0.1},{0.9, 0.1, 0.9, 0.2},{0.9, 0.1, 0.9, 0.2},{0.9, 0.1, 0.9, 0.1}, },
repeatEffect = true,
}
groundFlashShield = {
life = 50,
size = 360,
texture = "bitmaps/GPL/Lups/groundringBW.png",
colormap = { {0.9, 0.1, 0.9, 0.2},{0.9, 0.1, 0.9, 0.3},{0.9, 0.1, 0.9, 0.2},{0.9, 0.1, 0.9, 0.2}, },
repeatEffect = true,
}
groundFlashenergypylon = {
life = 50,
size = 80,
texture = "bitmaps/GPL/Lups/gf_energypylon.png",
colormap = { {0.9, 0.9, 0.0, 0.2},{0.9, 0.9, 0.0, 0.3},{0.9, 0.9, 0.0, 0.3},{0.9, 0.9, 0.0, 0.2}, },
repeatEffect = true,
quality = 1, -- Low
}
----------------------------------------------------------------------------
-- BURSTS ------------------------------------------------------------------
----------------------------------------------------------------------------
energysinguBursts = {
life = math.huge,
pos = {0,58,-5},
rotSpeed = 0.5,
rotSpread = 1,
arc = 90,
arcSpread = 0,
size = 35,
sizeSpread = 10,
colormap = { {1.0, 0.7, 0.5, 0.3} },
directional= true,
repeatEffect = true,
noIconDraw = true,
count = 20,
quality = 4, -- Ultra settings
}
staticshieldBursts = {
layer = -35,
life = math.huge,
piece = "glow",
rotSpeed = 0.7,
rotSpread = 0,
arc = 50,
arcSpread = 0,
size = 14,
sizeSpread = 10,
texture = "bitmaps/GPL/Lups/shieldbursts5.png",
--colormap = { {1, 0.6, 1, 0.8} },
colormap = { {1, 0.3, 1, 0.8} },
directional= true,
repeatEffect = true,
noIconDraw = true,
count = 8,
quality = 3, -- High
}
staticshieldBall = {
piece = "glow",
life = math.huge,
size = 11,
colormap1 = {{0.95, 0.1, 0.95, 0.9}},
repeatEffect = true,
noIconDraw = true,
quality = 3, -- High
}
staticshieldBurstsBig = {
layer = -35,
life = math.huge,
piece = "glow",
rotSpeed = 0.7,
rotSpread = 0,
arc = 50,
arcSpread = 0,
size = 22,
sizeSpread = 10,
texture = "bitmaps/GPL/Lups/shieldbursts5.png",
--colormap = { {1, 0.6, 1, 0.8} },
colormap = { {1, 0.3, 1, 0.8} },
directional= true,
repeatEffect = true,
noIconDraw = true,
count = 8,
quality = 3, -- High
}
----------------------------------------------------------------------------
-- COLORSPHERES ------------------------------------------------------------
----------------------------------------------------------------------------
energysinguShieldSphere = {
layer=-35,
life=20,
pos={0,58.9,-4.5},
size=24,
colormap1 = { {0.9, 0.9, 1, 0.75},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 0.75} },
colormap2 = { {0.2, 0.2, 1, 0.7},{0.2, 0.2, 1, 0.75},{0.2, 0.2, 1, 0.75},{0.2, 0.2, 1, 0.7} },
repeatEffect=true,
quality = 2, -- Medium
}
corfusShieldSphere = {
layer=-35,
life=20,
pos={0,40.5,0},
size=21.5,
colormap1 = { {0.9, 0.9, 1, 0.75},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 0.75} },
colormap2 = { {0.05, 0.35, .44, 0.7},{0.05, 0.35, .44, 0.75},{0.05, 0.35, .44, 0.75},{0.05, 0.35, .44, 0.7} },
repeatEffect=true
}
teleShieldSphere = {
life=20,
pos={0,0,0},
size=9,
colormap1 = { {0.9, 0.9, 1, 0.75},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 0.75} },
colormap2 = { {0.2, 0.2, 1, 0.7},{0.2, 0.2, 1, 0.75},{0.2, 0.2, 1, 0.75},{0.2, 0.2, 1, 0.7} },
repeatEffect=true,
noIconDraw = true,
quality = 3, -- High
}
throwShieldSphere = {
life=20,
pos={0,0,0},
size=9,
colormap1 = { {0.9, 1, 0.9, 0.75},{0.9, 1, 0.9, 1.0}, {0.9, 1, 0.9, 1.0}, {0.9, 1, 0.9, 0.75} },
colormap2 = { {0.2, 1, 0.2, 0.7 },{0.2, 1, 0.2, 0.75},{0.2, 1, 0.2, 0.75},{0.2, 1, 0.2, 0.7} },
repeatEffect=true,
noIconDraw = true,
quality = 3, -- High
}
throwCorona = {
pos = {0,0,0},
life = math.huge,
lifeSpread = 0,
size = 35,
sizeGrowth = 0,
colormap = { {0, 0.75, 0.15, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
quality = 1, -- Low
repeatEffect = true,
noIconDraw = true,
}
valkShieldSphere = {
life=20,
pos={0,0,0},
size=4,
colormap1 = { {0.9, 0.9, 1, 0.75},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 1.0},{0.9, 0.9, 1, 0.75} },
colormap2 = { {0.2, 0.2, 1, 0.7},{0.2, 0.2, 1, 0.75},{0.2, 0.2, 1, 0.75},{0.2, 0.2, 1, 0.7} },
repeatEffect=true,
noIconDraw = true,
quality = 3, -- High
}
commandShieldSphere = {
life = math.huge,
heightFactor = 0.75,
radiusFactor = 1.75,
repeatEffect = true,
}
shieldBursts350 = {
layer = -35,
life = math.huge,
piece = "base",
rotSpeed = 0.50,
rotSpread = 0,
arc = 50,
arcSpread = 0,
size = 325,
radius = 300,
sizeSpread = 50,
texture = "bitmaps/GPL/Lups/shieldbursts5.png",
--colormap = { {1, 0.6, 1, 0.8} },
colormap = { {1, 1, 1, 0.1} },
directional= true,
repeatEffect = true,
count = 10,
}
----------------------------------------------------------------------------
-- LIGHT -------------------------------------------------------------------
----------------------------------------------------------------------------
energysinguCorona = {
pos = {0,66,0},
life = math.huge,
lifeSpread = 0,
size = 110,
sizeGrowth = 0,
--colormap = { {0.7, 0.6, 0.5, 0.01} },
colormap = { {0.9, 0.4, 0.2, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
repeatEffect = true,
}
radarBlink = {
piece = "head_3",
onActive = true,
pos = {0.5,31,1.2},
life = 120,
size = 5,
sizeGrowth = 2,
colormap = { {0.3, 1, 1, 0.005}, {0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005},{0, 0, 0, 0.005} },
texture = 'bitmaps/GPL/smallflare.tga',
count = 1,
quality = 1, -- Low
repeatEffect= true,
noIconDraw = true,
}
warpgateCorona = {
pos = {0,58.9,0},
life = math.huge,
lifeSpread = 0,
size = 210,
sizeGrowth = 0,
--colormap = { {0.7, 0.6, 0.5, 0.01} },
colormap = { {0.1, 0.3, 0.8, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
quality = 2, -- Medium
repeatEffect = true,
}
warpgateCoronaAlt = {
pos = {0,58.9,0},
life = math.huge,
lifeSpread = 0,
size = 210,
sizeGrowth = 0,
colormap = { {0.1, 0.2, 0.5, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
quality = 2, -- Medium
repeatEffect = true,
}
zenithCorona = {
pos = {0,130,0},
life = math.huge,
lifeSpread = 0,
size = 160,
sizeGrowth = 0,
colormap = { {0.4, 0.2, 0.9, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
quality = 2, -- Medium
repeatEffect = true,
}
teleCorona = {
pos = {0,0,0},
life = math.huge,
lifeSpread = 0,
size = 50,
sizeGrowth = 0,
colormap = { {0, 0.4, 1, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
quality = 1, -- Low
repeatEffect = true,
noIconDraw = true,
}
valkCorona = {
pos = {0,0,0},
life = math.huge,
lifeSpread = 0,
size = 30,
sizeGrowth = 0,
colormap = { {0, 0.4, 1, 0.01} },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
repeatEffect = true,
quality = 1, -- Low
noIconDraw = true,
}
commandCoronaWhite = {
heightFactor = 0.75,
life = 60,
lifeSpread = 0,
radiusFactor = 8,
sizeGrowth = 0,
colormap = { {1, 1, 1, 0.01}, {0.8, 0.8, 0.8, 0.01}, {1, 1, 1, 0.01}, },
texture = 'bitmaps/GPL/groundflash.tga',
count = 1,
repeatEffect = true,
}
local commandCoronaColors = {
Red = { {0.6, 0.05, 0.05, 0.01}, {0.48, 0.04, 0.04, 0.01}, {0.6, 0.05, 0.05, 0.01}, },
Blue = { {0.05, 0.05, 0.6, 0.01}, {0.04, 0.04, 0.48, 0.01}, {0.05, 0.05, 0.6, 0.01}, },
Green = { {0.05, 0.5, 0.05, 0.01}, {0.04, 0.4, 0.04, 0.01}, {0.05, 0.5, 0.05, 0.01}, },
Orange = { {0.4, 0.15, 0.05, 0.01}, {0.32, 0.12, 0.04, 0.01}, {0.4, 0.15, 0.05, 0.01}, },
}
local function InterpolateColors(startColor, endColor, steps)
local output = { startColor }
local alpha = startColor[4]
for i=1,steps do
output[i+1] = {}
for j=1,3 do
local stepSize = (endColor[j] - startColor[j])/steps
output[i+1][j] = output[i][j] + stepSize
end
output[i+1][4] = alpha
end
output[#output+1] = endColor
return output
end
--commandCoronaWhite.colorMap = InterpolateColors(commandCoronaWhite.colormap[1], commandCoronaWhite.colormap[2], 3)
for name, color in pairs(commandCoronaColors) do
--color = InterpolateColors(color[1], color[2], 5)
local key = "commandCorona"..name
widget[key] = Spring.Utilities.CopyTable(commandCoronaWhite, true)
widget[key]["colormap"] = color
end
jackGlow = {
life = 60,
lifeSpread = 0,
size = 60,
sizeSpread = 5,
colormap = { {1.0, 0.6, 0.2, 0.02}, {0.66, 0.4, 0.133, 0.02}, {1.0, 0.6, 0.2, 0.02} },
texture = 'bitmaps/GPL/smallflare.tga',
count = 1,
repeatEffect = true,
}
blinkyLightWhite = {
life = 60,
lifeSpread = 0,
size = 20,
sizeSpread = 0,
colormap = { {1, 1, 1, 0.02}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0} },
texture = 'bitmaps/GPL/smallflare.tga',
count = 1,
quality = 1, -- Low
repeatEffect = true,
noIconDraw = true,
}
local blinkyLightColors = {
Red = {1, 0.1, 0.1, 0.02},
Blue = {0.1, 0.1, 1, 0.02},
Green = {0, 1, 0.2, 0.02},
Orange = {0.8, 0.2, 0., 0.02},
Violet = {0.5, 0, 0.6, 0.02},
}
for name, color in pairs(blinkyLightColors) do
local key = "blinkyLight"..name
widget[key] = Spring.Utilities.CopyTable(blinkyLightWhite, true)
widget[key]["colormap"][1] = color
end
----------------------------------------------------------------------------
-- OverDrive FXs -----------------------------------------------------------
----------------------------------------------------------------------------
staticmexGlow = {
layer = -5,
delay = 0,
pos = {0,0,0},
piece = "furnace",
partpos = "x,y,z|"..
"y = ((i>3) and 5) or -5,"..
"local i = i%4,"..
"local d = 5,"..
"x = ((i>1) and -d) or d,"..
"z = (((i==0)or(i==3)) and -d) or d",
life = math.huge,
lifeSpread = 0,
sizeGrowth = 0,
size = 11,
size1 = 11,
size2 = 13,
colormap = { {0.13, 0.1, 0.001, 0.002}, },
color1 = {0.1, 0.1, 0.001, 0.002},
color2 = {0.9, 0.4, 0.005, 0.005},
texture = 'bitmaps/GPL/groundflash.tga',
count = 8,
repeatEffect= true,
onActive = true,
}
----------------------------------------------------------------------------
-- SimpleParticles ---------------------------------------------------------
----------------------------------------------------------------------------
roostDirt = {
layer = 10,
speed = 0,
speedSpread = 0.45,
life = 170,
lifeSpread = 10,
partpos = "x,0,z | alpha=(i/6)*pi*2, r=5+rand()*10, x=r*cos(alpha),z=r*sin(alpha)",
colormap = { {0, 0, 0, 0.02}, {0.28, 0.30, 0.30, 0.5}, {0.25, 0.25, 0.30, 0.5}, {0, 0, 0, 0.02} },
rotSpeed = 0.3,
rotFactor = 1.0,
rotFactorSpread = -2.0,
rotairdrag = 0.99,
rotSpread = 360,
size = 30,
sizeSpread = 10,
sizeGrowth = 0.08,
emitVector = {0,1,0},
emitRotSpread = 70,
texture = 'bitmaps/GPL/smoke_orange.png',
count = 5,
repeatEffect = true,
}
sparks = {
speed = 0,
speedSpread = 0,
life = 90,
lifeSpread = 10,
partpos = "x,0,0 | if(rand()*2>1) then x=0 else x=20 end",
colormap = { {0.8, 0.8, 0.8, 0.01}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, },
rotSpeed = 0.1,
rotFactor = 1.0,
rotFactorSpread = -2.0,
rotairdrag = 0.99,
rotSpread = 360,
size = 10,
sizeSpread = 12,
sizeGrowth = 0.4,
emitVector = {0,0,0},
emitRotSpread = 70,
texture = 'bitmaps/PD/Lightningball.TGA',
count = 6,
repeatEffect = true,
}
sparks1 = {
speed = 0,
speedSpread = 0,
life = 20,
lifeSpread = 20,
partpos = "5-rand()*10, 5-rand()*10, 5-rand()*10 ",
--partpos = "0,0,0",
colormap = { {0.8, 0.8, 0.2, 0.01}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, {0, 0, 0, 0.0}, },
rotSpeed = 0.1,
rotFactor = 1.0,
rotFactorSpread = -2.0,
rotairdrag = 0.99,
rotSpread = 360,
size = 10,
sizeSpread = 12,
sizeGrowth = 0.4,
emitVector = {0,0,0},
emitRotSpread = 70,
texture = 'bitmaps/PD/Lightningball.TGA',
count = 6,
repeatEffect = true,
}
----------------------------------------------------------------------------
-- Ribbons
----------------------------------------------------------------------------
--commandTrailRed = {color={1,0.1,0.1,1}, width=10, piece="torso"}
| gpl-2.0 |
Thonik/FritoMod | fritomod/Media-Backdrop.lua | 1 | 3792 | if nil ~= require then
require "fritomod/Tables";
require "fritomod/Media";
require "fritomod/Media-Texture";
require "fritomod/Frames";
require "wow/Frame-Container";
require "wow/Frame-Backdrop";
end;
local FRITOMOD="Interface/AddOns/FritoMod/media/";
local insets=setmetatable({
dialog = { left = 11, right = 10, top = 11, bottom = 10 },
slider = { left = 2, right = 2, top = 6, bottom = 6 },
}, {
__index=function(self, k)
if type(k)=="number" then
self[k]={
left=k,
right=k,
top=k,
bottom=k
};
return self[k];
end;
end
});
local backdrops=setmetatable({}, {
__newindex=function(self, name, backdrop)
-- Unix-style slashes work for Blizzard's textures, but not for
-- custom addons. I like not having to type two characters, so
-- we do the conversion here.
backdrop.edgeFile=backdrop.edgeFile:gsub("/", "\\");
if backdrop.bgFile then
backdrop.bgFile=backdrop.bgFile:gsub("/", "\\");
end;
rawset(self, name, backdrop);
end
});
backdrops.goldDialog={
edgeFile="Interface/DialogFrame/UI-DialogBox-Gold-Border",
bgFile ="Interface/DialogFrame/UI-DialogBox-Gold-Background",
edgeSize = 32,
tile=true,
tileSize=8,
insets = insets.dialog
};
backdrops.gold=backdrops.goldDialog;
backdrops.blackdialog={
edgeFile="Interface/DialogFrame/UI-DialogBox-Border",
bgFile ="Interface/DialogFrame/UI-DialogBox-Background",
edgeSize = 32,
tile=true,
tileSize=8,
insets = insets.dialog
};
backdrops.dialog=backdrops.blackdialog;
backdrops.black=backdrops.blackdialog;
backdrops.chatbubble={
edgeFile="Interface/Tooltips/ChatBubble-Backdrop",
bgFile ="Interface/Tooltips/ChatBubble-Background",
edgeSize = 32,
tile=true,
tileSize=8,
insets = insets[32]
};
backdrops.chat=backdrops.chatbubble;
backdrops.tooltip={
edgeFile="Interface/Tooltips/UI-Tooltip-Border",
bgFile ="Interface/Tooltips/UI-Tooltip-Background",
edgeSize = 16,
tile=true,
tileSize=8,
insets = insets[4]
};
backdrops.default=backdrops.tooltip;
backdrops.slider={
edgeFile="Interface/Buttons/UI-SliderBar-Border",
bgFile ="Interface/Buttons/UI-SliderBar-Background",
edgeSize=8,
tile=true,
tileSize=8,
insets = insets.slider
};
backdrops.small=backdrops.slider;
backdrops.test={
edgeFile=FRITOMOD.."Test-16-Border",
bgFile ="Interface/Buttons/UI-SliderBar-Background",
edgeSize = 16,
tile=true,
tileSize=16,
insets = insets[16]
};
backdrops.solid={
edgeFile=FRITOMOD.."Solid-Border",
bgFile ="Interface/Buttons/UI-SliderBar-Background",
edgeSize = 2,
tile=true,
tileSize=16,
insets = insets[1]
};
do
local sizes = {};
Media.backdrop(function(size)
if tonumber(size) then
size=tonumber(size);
if not sizes[size] then
sizes[size]=Tables.Clone(backdrops.solid);
sizes[size].edgeSize = size;
end;
return sizes[size];
end;
end);
end;
Media.backdrop(backdrops);
Media.SetAlias("backdrops", "border", "borders", "edge", "edges");
Frames=Frames or {};
function Frames.Backdrop(f, backdrop, bg)
if type(backdrop)~="table" or not backdrop.edgeFile then
backdrop=Media.backdrop[backdrop];
end;
if bg then
local usedBackdrop=Tables.Clone(backdrop);
usedBackdrop.bgFile=Media.texture[bg].name;
backdrop=usedBackdrop;
end;
f=Frames.AsRegion(f);
assert(f and f.SetBackdrop, "Provided object does not support backdrops");
local insettedRegions = {};
local oldInsets = Frames.Insets(f);
do
local regions = {f:GetRegions()};
Lists.InsertAll(regions, f:GetChildren());
for _, region in ipairs(regions) do
if Frames.IsInsetted(region, f) then
trace("Found insetted region!");
table.insert(insettedRegions, region);
end;
end;
end;
f:SetBackdrop(backdrop);
Lists.Each(insettedRegions, Headless(Frames.AdjustInsets, f, oldInsets));
return f;
end;
-- vim: set noet :
| mit |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c37564225.lua | 1 | 2957 | --Sawawa-Border of Life
local m=37564225
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end)
cm.Senya_name_with_sawawa=true
function cm.initial_effect(c)
--Senya.setreg(c,m,37564299)
c:EnableReviveLimit()
--tg
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(37564225,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_F)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(7,m)
e1:SetCondition(cm.discon)
e1:SetTarget(cm.distg)
e1:SetOperation(cm.disop)
c:RegisterEffect(e1)
--ss
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(37564225,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,m-4000)
e3:SetCondition(cm.spcon)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler()~=e:GetHandler() and ep~=tp and Senya.CheckNoExtra(e,tp)
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_EXTRA)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
sg=g:Select(1-tp,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
if og:GetCount()>0 then
local tc=og:GetFirst()
if tc:IsLocation(LOCATION_GRAVE) then
tc:RegisterFlagEffect(37564225,RESET_EVENT+0x1fe0000,0,1)
end
end
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and e:GetHandler():GetPreviousControler()==tp and e:GetHandler():IsReason(REASON_DESTROY)
end
function cm.filter(c,e,tp)
return c:GetFlagEffect(37564225)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and cm.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.filter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.filter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
for i=2,11 do
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(37564225,i))
end
local oc=Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Chocobo_Circuit/Zone.lua | 36 | 1122 | -----------------------------------
--
-- Zone: Chocobo_Circuit
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Chocobo_Circuit/TextIDs"] = nil;
require("scripts/zones/Chocobo_Circuit/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Southern_San_dOria/npcs/Aravoge_TK.lua | 28 | 4900 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Aravoge, T.K.
-- X Grant Signet
-- X Recharge Emperor Band, Empress Band, or Chariot Band
-- X Accepts traded Crystals to fill up the Rank bar to open new Missions.
-- X Sells items in exchange for Conquest Points
-- X Start Supply Run Missions and offers a list of already-delivered supplies.
-- Start an Expeditionary Force by giving an E.F. region insignia to you.
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/globals/common");
require("scripts/zones/Southern_San_dOria/TextIDs");
local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, JEUNO
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
local size = table.getn(SandInv);
local inventory = SandInv;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then
player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies."
local region = player:getVar("supplyQuest_region");
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region));
player:setVar("supplyQuest_started",0);
player:setVar("supplyQuest_region",0);
player:setVar("supplyQuest_fresh",0);
else
local Menu1 = getArg1(guardnation,player);
local Menu2 = getExForceAvailable(guardnation,player);
local Menu3 = conquestRanking();
local Menu4 = getSupplyAvailable(guardnation,player);
local Menu5 = player:getNationTeleport(guardnation);
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
local Menu8 = getRewardExForce(guardnation,player);
player:startEvent(0x7ffa,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end;
player:updateEvent(2,CPVerify,inventory[Item + 2]);
break;
end;
end;
end;
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
if (option == 1) then
duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break;
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
if (player:getNation() == guardnation) then
itemCP = inventory[Item + 1];
else
if (inventory[Item + 1] <= 8000) then
itemCP = inventory[Item + 1] * 2;
else
itemCP = inventory[Item + 1] + 8000;
end;
end;
if (player:hasItem(inventory[Item + 2]) == false) then
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
break;
end;
end;
elseif (option >= 65541 and option <= 65565) then -- player chose supply quest.
local region = option - 65541;
player:addKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region));
player:setVar("supplyQuest_started",vanaDay());
player:setVar("supplyQuest_region",region);
player:setVar("supplyQuest_fresh",getConquestTally());
end;
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Garlaige_Citadel/npcs/qm9.lua | 34 | 1385 | -----------------------------------
-- Area: Garlaige Citadel
-- NPC: qm9 (???)
-- Involved in Quest: Hitting the Marquisate (THF AF3)
-- @pos -140.039 -5.500 285.999 200
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Garlaige_Citadel/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS");
if (hittingTheMarquisateHagainCS == 7) then
player:messageSpecial(PRESENCE_FROM_CEILING);
player:setVar("hittingTheMarquisateHagainCS",8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/zones/Southern_San_dOria/npcs/Chanpau.lua | 2 | 1654 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Chanpau
-- Optional Involvement in Quest: A Squire's Test II
-- @zone 230
-- !pos -152 -2 55
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Southern_San_dOria/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,A_SQUIRE_S_TEST_II) == QUEST_ACCEPTED) then
player:startEvent(629);
elseif (player:getQuestStatus(SANDORIA, THE_BRUGAIRE_CONSORTIUM) == QUEST_COMPLETED) then
Fired = player:getVar("Fired")
if Fired == 1 then
player:startEvent(567) -- i got fired in a day
else
player:startEvent(505) -- theres work ill go check it out
end
else
player:startEvent(566);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 505) then
player:setVar("Fired", 1)
end
end;
-------for future use
-- player:startEvent(32691) -- starlight celebration
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/LaLoff_Amphitheater/mobs/Ark_Angel_EV.lua | 27 | 1471 | -----------------------------------
-- Area: LaLoff Amphitheater
-- NPC: Ark Angel EV
-----------------------------------
require("scripts/globals/status");
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
function onMobInitialize(mob)
mob:addMod(MOD_REGAIN, 50);
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
local mobid = mob:getID()
for member = mobid-4, mobid+3 do
if (GetMobAction(member) == 16) then
GetMobByID(member):updateEnmity(target);
end
end
local hp = math.random(40,60)
mob:setLocalVar("Benediction", hp);
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
local battletime = mob:getBattleTime();
local invtime = mob:getLocalVar("Invincible");
local bhp = mob:getLocalVar("Benediction");
if (battletime > invtime + 150) then
mob:useMobAbility(438);
mob:setLocalVar("Invincible", battletime);
elseif (mob:getHPP() < bhp) then
mob:useMobAbility(433);
mob:setLocalVar("Benediction", 0);
end
end;
-----------------------------------
-- onMobDeath Action
-----------------------------------
function onMobDeath(mob,killer)
end;
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c66612327.lua | 1 | 3045 | --AIW·扑克魔术的影爱丽丝
function c66612327.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(66612327,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetTarget(c66612327.target)
e2:SetOperation(c66612327.operation)
c:RegisterEffect(e2)
--recover
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(66612327,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCost(c66612327.recost)
e4:SetTarget(c66612327.rectg)
e4:SetOperation(c66612327.recop)
c:RegisterEffect(e4)
end
function c66612327.filter(c)
return c:IsFaceup() and (c:IsSetCard(0x660) or c:IsSetCard(0x666)) and c:GetLevel()>1
end
function c66612327.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c66612327.filter(chkc) end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(c66612327.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end
Duel.SelectTarget(tp,c66612327.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c66612327.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(-1)
tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) then
Duel.SpecialSummonStep(c,0,tp,tp,true,true,POS_FACEUP)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetValue(c66612327.splimit)
e3:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e3)
Duel.SpecialSummonComplete()
end
end
function c66612327.recost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToDeckAsCost() end
Duel.SendtoDeck(c,nil,2,REASON_COST)
end
function c66612327.filter2(c)
return c:IsCode(66612323) and c:IsAbleToHand()
end
function c66612327.rectg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c66612327.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c66612327.recop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstMatchingCard(c66612327.filter2,tp,LOCATION_GRAVE,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end | gpl-3.0 |
kidaa/darkstar | scripts/zones/Provenance/Zone.lua | 17 | 1255 | -----------------------------------
--
-- Zone: Provenance (222)
--
-----------------------------------
package.loaded["scripts/zones/Provenance/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Provenance/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
cs = -1;
if( player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-640,-20,-519.999,192);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
NewbProgrammer101/Lord-of-the-Test | mods/lottachievements/init.lua | 2 | 16426 | -- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- The global award namespace
lottachievements = {
show_mode = "hud"
}
-- Internationalization support.
local S, NS = dofile(minetest.get_modpath("lottachievements").."/intllib.lua")
lottachievements.gettext, lottachievements.ngettext = S, NS
dofile(minetest.get_modpath("lottachievements").."/api.lua")
dofile(minetest.get_modpath("lottachievements").."/chat_commands.lua")
dofile(minetest.get_modpath("lottachievements").."/triggers.lua")
-- To add achievements in the middle of ids (e.g. between 29 and 30),
-- use the script at the bottom of the file, changing the variables as needed.
minetest.register_craftitem("lottachievements:achievement_book", {
description = "Achievement Book",
inventory_image = "lottachievements_achievement_book.png",
groups = {book=1},
on_place = function(_, player)
local name = player:get_player_name()
lottachievements.show_to(name, name)
end,
on_use = function(_, player)
local name = player:get_player_name()
lottachievements.show_to(name, name)
end,
})
-- Random Achievements!
lottachievements.register_achievement("smoke_rings", {
title = "Smoke Rings",
description = "Blow a smoke ring with a pipe",
icon = "lottfarming_smoke_ring.png",
id = 1,
})
lottachievements.register_achievement("a_long_path_to_mushrooms", {
title = "A Long Path to Mushrooms",
description = "Show a hobbitish love of mushrooms by eating 99!",
icon = "lottplants_mushroom_wild.png",
id = 2,
trigger = {
type = "eat",
item = "lottfarming:brown_mushroom",
target = 99
}
})
lottachievements.register_achievement("tasty_taters", {
title = "Tasty Taters",
description = "Fill your belly with the good ballast of 9 potatoes",
icon = "lottfarming_potato_cooked.png",
id = 3,
trigger = {
type = "eat",
item = "lottfarming:potato_cooked",
target = 9
}
})
lottachievements.register_achievement("thief", {
title = "Thief!",
description = "Use a lockpick to break into a chest of a different race",
icon = "lottblocks_steel_lockpick.png",
id = 4,
})
lottachievements.register_achievement("rope_is_useful", {
title = "Rope is useful!",
description = "Craft 100 meters of elven rope",
icon = "lottblocks_elven_rope.png",
id = 5,
trigger = {
type = "craft",
item = "lottblocks:elven_rope",
target = 100,
}
})
lottachievements.register_achievement("silver_stringed_music", {
title = "Silver Stringed Music",
description = "Craft a dwarvern harp",
icon = "lottblocks_harp_strings.png",
id = 6,
trigger = {
type = "craft",
item = "lottblocks:dwarf_harp",
target = 1,
}
})
lottachievements.register_achievement("dungeons_deep_and_caverns_old", {
title = "Dungeons Deep and Caverns Old",
description = "Find an underground dungeon",
icon = "default_mossycobble.png",
id = 7,
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1,
}
})
lottachievements.register_achievement("dwarvern_tomb", {
title = "Dwarvern Tomb",
description = "Find (and loot!) a dwarvern tomb, deep underground...",
icon = "lottblocks_dh_top.png",
id = 8,
trigger = {
type = "dig",
node = "lottblocks:dwarf_tomb_top",
target = 1,
}
})
lottachievements.register_achievement("express_miner", {
title = "Express Miner",
description = "Craft a mithril pickaxe",
icon = "lottores_mithrilpick.png",
id = 9,
trigger = {
type = "craft",
item = "lottores:mithrilpick",
target = 1,
}
})
lottachievements.register_achievement("elf_and_dwarf_cooperation", {
title = "Elf and Dwarf Cooperation",
description = "Place at least 6 ithildin stone",
icon = "default_stone.png^ithildin_1.png",
id = 10,
trigger = {
type = "place",
node = "lottores:ithildin_stone_1",
target = 6,
}
})
lottachievements.register_achievement("chains_of_melkor", {
title = "Chains of Melkor",
description = "Craft a tilkal ingot",
icon = "lottores_tilkal_ingot.png",
id = 11,
trigger = {
type = "craft",
item = "lottores:tilkal_ingot",
target = 1
}
})
lottachievements.register_achievement("master_craftsman", {
title = "Master Craftsman",
description = "Craft a Master Book of Crafts",
icon = "lottinventory_master_book.png",
id = 12,
trigger = {
type = "craft",
item = "lottinventory:master_book",
target = 1,
}
})
-- Mithril Achievements
lottachievements.register_achievement("first_truesilver", {
title = "First Truesilver",
description = "Mine 1 mithril ore",
icon = "default_stone.png^lottores_mithril_ore.png^lottachievements_level1.png",
id = 32,
trigger = {
type = "dig",
node = "lottores:mithril_ore",
target = 1
}
})
lottachievements.register_achievement("dwarvern_miner", {
title = "Dwarven Miner",
description = "Mine 99 mithril ore",
icon = "default_stone.png^lottores_mithril_ore.png^lottachievements_level2.png",
requires = "first_truesilver",
id = 33,
trigger = {
type = "dig",
node = "lottores:mithril_ore",
target = 99
}
})
lottachievements.register_achievement("ammassing_fortune", {
title = "Amassing Fortune",
description = "Mine 500 mithril ore",
icon = "default_stone.png^lottores_mithril_ore.png^lottachievements_level3.png",
requires = "dwarvern_miner",
id = 34,
trigger = {
type = "dig",
node = "lottores:mithril_ore",
target = 500
}
})
lottachievements.register_achievement("truly_rich", {
title = "Truly Rich",
description = "Mine 1000 mithril ore",
icon = "default_stone.png^lottores_mithril_ore.png^lottachievements_level4.png",
requires = "ammassing_fortune",
id = 35,
trigger = {
type = "dig",
node = "lottores:mithril_ore",
target = 1000
}
})
lottachievements.register_achievement("lord_of_moria", {
title = "Lord of Moria",
description = "Mine 5000 mithril ore",
icon = "default_stone.png^lottores_mithril_ore.png^lottachievements_level5.png",
requires = "truly_rich",
id = 36,
trigger = {
type = "dig",
node = "lottores:mithril_ore",
target = 5000
}
})
-- Armour Achievements
lottachievements.register_achievement("foot_soldier", {
title = "Foot Soldier",
description = "Equip a full set of steel armor",
icon = "lottarmor_inv_chestplate_steel.png",
id = 30,
trigger = {
type = "equip",
item = "lottarmor:chestplate_steel",
}
})
lottachievements.register_achievement("dwarvern_lord", {
title = "Dwarven Lord",
description = "Equip a full set of mithril armor",
icon = "lottarmor_inv_chestplate_mithril.png",
id = 31,
trigger = {
type = "equip",
item = "lottarmor:chestplate_mithril",
}
})
lottachievements.register_achievement("elven_lord", {
title = "Elven Lord",
description = "Equip a full set of galvorn armor",
icon = "lottarmor_inv_chestplate_galvorn.png",
id = 29,
trigger = {
type = "equip",
item = "lottarmor:chestplate_galvorn",
}
})
lottachievements.register_achievement("rohirric_king", {
title = "Rohirric King",
description = "Equip a full set of gold armor",
icon = "lottarmor_inv_chestplate_gold.png",
id = 28,
trigger = {
type = "equip",
item = "lottarmor:chestplate_gold",
}
})
-- Various biome awards
lottachievements.register_achievement("in_the_land_of_mordor", {
title = "In the Land of Mordor...",
description = "Visit Mordor and mine some Mordor Stone as proof",
icon = "lottmapgen_mordor_stone.png",
id = 13,
trigger = {
type = "dig",
node = "lottmapgen:mordor_stone",
target = 1,
}
})
lottachievements.register_achievement("the_frozen_wastes", {
title = "The Frozen Wastes",
description = "Visit a frozen biome, and collect some snow",
icon = "default_snow.png",
id = 14,
trigger = {
type = "dig",
node = "default:snowblock",
target = 1,
}
})
lottachievements.register_achievement("iron_galore", {
title = "Iron Galore",
description = "Visit the Iron Hills and start a mine there",
icon = "default_stone.png^default_mineral_iron.png",
id = 15,
trigger = {
type = "dig",
node = "lottmapgen:ironhill_grass",
target = 1,
}
})
lottachievements.register_achievement("the_merry_shire", {
title = "The Merry Shire",
description = "Visit the Shire, and examine its soil",
icon = "lottplants_plum.png",
id = 16,
trigger = {
type = "dig",
node = "lottmapgen:shire_grass",
target = 1,
}
})
lottachievements.register_achievement("lorien_the_golden", {
title = "Lorien the Golden",
description = "Visit the golden forest of Lorien",
icon = "lottplants_mallornleaf.png",
id = 17,
trigger = {
type = "dig",
node = "lottmapgen:lorien_grass",
target = 1,
}
})
lottachievements.register_achievement("a_small_patch_of_lorien", {
title = "A Small Patch of Lorien",
description = "Place 7 Mallorn Saplings",
icon = "lottplants_mallornsapling.png",
id = 19,
trigger = {
type = "place",
node = "lottplants:mallornsapling",
target = 7
}
})
lottachievements.register_achievement("the_corrupted_greenwood", {
title = "The Corrupted Greenwood",
description = "Chop down a tree in Mirkwood",
icon = "lottplants_mirkleaf.png",
id = 18,
trigger = {
type = "dig",
node = "default:jungletree",
target = 1,
}
})
-- Mob Killings!
lottachievements.register_achievement("his_arm_has_grown_long", {
title = "His arm has grown long indeed",
description = "Craft a mithril spear",
icon = "lottweapons_mithril_spear.png",
id = 20,
trigger = {
type = "craft",
item = "lottweapons:mithril_spear",
target = 1
}
})
lottachievements.register_achievement("marksman_of_lorien", {
title = "Marksman of Lorien",
description = "Craft a mallorn bow",
icon = "lottthrowing_bow_wood_mallorn.png",
id = 21,
trigger = {
type = "craft",
item = "lottthrowing:bow_wood_mallorn",
target = 1
}
})
lottachievements.register_achievement("durins_bane", {
title = "Durin's Bane",
description = "Kill a Balrog",
icon = "fire_basic_flame.png",
id = 27,
trigger = {
type = "kill",
mob = "lottmobs:balrog",
target = 1,
}
})
lottachievements.register_achievement("begone_foul_dwimmerlaik", {
title = "Begone, foul dwimmerlaik",
description = "Kill the king of the Nazgul",
icon = "lottachievements_witch_king.png",
id = 26,
trigger = {
type = "kill",
mob = "lottmobs:witch_king",
target = 1,
}
})
lottachievements.register_achievement("living_wood", {
title = "Living Wood",
description = "Kill an ent",
icon = "default_jungletree.png",
id = 25,
trigger = {
type = "kill",
mob = "lottmobs:ent",
target = 1,
}
})
lottachievements.register_achievement("elven_champion", {
title = "Elven Champion",
description = "Kill 25 Mordor orcs",
icon = "lottweapons_elven_sword.png",
id = 22,
trigger = {
type = "kill",
mob = "lottmobs:orc",
target = 25,
}
})
lottachievements.register_achievement("orcish_warlord", {
title = "Orcish Warlord",
description = "Kill 25 elves",
icon = "lottweapons_orc_sword.png",
id = 23,
trigger = {
type = "kill",
mob = "lottmobs:elf",
target = 25,
}
})
lottachievements.register_achievement("spider_hunter", {
title = "Spider Hunter",
description = "Kill 25 spiders",
icon = "lottplants_mirkleaf.png",
id = 24,
trigger = {
type = "kill",
mob = "lottmobs:spider",
target = 25,
}
})
-- Advanced Achievements
lottachievements.register_achievement("abandoned_workshop", {
title = "Abandoned Workshop",
description = "Discover a secret Elven Workshop underground",
icon = "default_cracked_stone_brick.png",
id = 37,
trigger = {
type = "dig",
node = "default:cracked_stonebrick",
target = 1
}
})
lottachievements.register_achievement("ringsilver_crafter", {
title = "Ringsilver crafter",
description = "Form your first ingot of ringsilver!",
icon = "lottother_ringsilver_ingot.png",
requires = "abandoned_workshop",
id = 38,
})
lottachievements.register_achievement("the_ring_is_prepared", {
title = "The Ring is Prepared...",
description = "Make a ring ready to have a gem fitted to it",
icon = "lottother_prepared_ring.png",
requires = "ringsilver_crafter",
id = 39,
trigger = {
type = "craft",
item = "lottother:prepared_ring",
target = 1,
}
})
lottachievements.register_achievement("a_pickaxe_fit_for_a_king", {
title = "A pickaxe fit for a king",
description = "Craft a gem pickaxe",
icon = "lottother_gempick.png",
requires = "abandoned_workshop",
id = 40,
trigger = {
type = "craft",
item = "lottother:gem_pick",
target = 1,
}
})
lottachievements.register_achievement("polisher", {
title = "Polisher",
description = "Polish a gem",
icon = "lottother_redgem.png",
requires = "a_pickaxe_fit_for_a_king",
id = 41,
})
lottachievements.register_achievement("ring_smith", {
title = "Ring Smith",
description = "Forge a ring of power",
requires = "polisher",
icon = "lottother_narya.png",
id = 42,
})
lottachievements.register_achievement("supersonic_speed", {
title = "Supersonic Speed",
description = "Craft a palantir",
icon = "default_obsidian.png",
secret = true,
id = 43,
trigger = {
type = "craft",
item = "lottblocks:palantir",
target = 1,
}
})
--Death awards :P
lottachievements.register_achievement("first_time_for_everything", {
title = "First Time for Everything",
description = "Die once!",
id = 44,
icon = "lottachievements_skull.png^lottachievements_level1.png",
trigger = {
type = "death",
target = 1,
}
})
lottachievements.register_achievement("not_again", {
title = "Not Again!",
description = "Die a second time",
icon = "lottachievements_skull.png^lottachievements_level2.png",
requires = "first_time_for_everything",
id = 45,
trigger = {
type = "death",
target = 2,
}
})
lottachievements.register_achievement("this_is_becoming_a_habit", {
title = "This is becoming a habit...",
description = "Die 10 times!",
icon = "lottachievements_skull.png^lottachievements_level3.png",
requires = "not_again",
id = 46,
trigger = {
type = "death",
target = 10,
}
})
lottachievements.register_achievement("im_getting_good_at_this", {
title = "I'm getting good at this!",
description = "Die 20 times, then 5 more.",
icon = "lottachievements_skull.png^lottachievements_level4.png",
requires = "this_is_becoming_a_habit",
id = 47,
trigger = {
type = "death",
target = 25,
}
})
lottachievements.register_achievement("this_is_really_too_much", {
title = "This is really too much...",
description = "Die a grand total of 100 times!",
icon = "lottachievements_skull.png^lottachievements_level5.png",
requires = "im_getting_good_at_this",
id = 48,
trigger = {
type = "death",
target = 100,
}
})
lottachievements.register_achievement("king_of_dying", {
title = "King of Dying",
description = "Have 500 deaths to your name!",
icon = "lottachievements_crowned_skull.png^lottachievements_level6.png",
requires = "this_is_really_too_much",
id = 49,
trigger = {
type = "death",
target = 500,
}
})
lottachievements.register_achievement("so_dead_im_immortal", {
title = "So dead, I'm immortal!",
description = "1000 deaths. Yes, 1000.",
icon = "lottachievements_skull.png^lottachievements_level7.png",
requires = "king_of_dying",
id = 50,
trigger = {
type = "death",
target = 1000,
}
})
--[[
--Code to increase award numbers:
local file = io.open("init.lua")
local string = ""
local increase_from = 5 -- The number you want the new award to be.
local increase_amount = 1 -- How many awards you want to add.
for i in file:lines() do
if i:find("id = %d+,") then
local pos1, pos2 = i:find("id = %d+,")
local d = tonumber(i:sub(pos1 + 5, pos2 - 1))
if d >= increase_from then
d = d + increase_amount
i = i:gsub("id = %d+,", "id = " .. d .. ",")
end
end
string = string .. i .. "\n"
end
file:close()
file = io.open("init.lua", "w+")
file:write(string)
file:close()
--Yes, this should be done with sed or awk, but I have no idea how to use them!
]]--
| lgpl-2.1 |
davidedmonds/darkstar | scripts/globals/abilities/pets/blizzard_iv.lua | 20 | 1156 | ---------------------------------------------------
-- Aero 2
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/magic");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local spell = getSpell(152);
--calculate raw damage
local dmg = calculateMagicDamage(506,2,pet,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_ICE);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = mobAddBonuses(pet,spell,target,dmg, 5);
--add on TP bonuses
local tp = skill:getTP();
if tp < 100 then
tp = 100;
end
dmg = dmg * tp / 100;
--add in final adjustments
dmg = finalMagicAdjustments(pet,target,spell,dmg);
return dmg;
end | gpl-3.0 |
will4wachter/Project1 | scripts/globals/treasure.lua | 6 | 19448 | -------------------------------------------------
-- Author: Almendro, Ezekyel
-- Treasure functions
-- Info from:
-- http://wiki.ffxiclopedia.org/wiki/Picking_your_Coffers_and_Chests
-- http://ffxi.allakhazam.com/db/jobs.html?fjob=10&mid=1086187627165365190&num=150
-------------------------------------------------
require("scripts/globals/settings");
-------------------------------------------------
-- THF tools/keys & their chance increment
-------------------------------------------------
skeletonKey = 0x45B; -- 1115
livingKey = 0x3FF; -- 1023
thftools = 0x3FE; -- 1022
SK_SUCCESS_INCREMENT = 0.2
LK_SUCCESS_INCREMENT = 0.15
TTK_SUCCESS_INCREMENT = 0.1
---------------------------------------
-- Spawn Mimic
---------------------------------------
function spawnMimic(zone,npc,player)
-- zone,mobid
mimic = {147,17379783,
153,17404338,
151,17396144,
161,17436965,
197,17584426,
160,17432583,
195,17576271,
200,17596728,
205,17617157,
174,17490230,
150,17391805,
12,16826564,
208,17629190,
130,17309979,
176,17498564,
159,17428497,
169,17469761,
177,17502567};
for nb = 1, table.getn(mimic), 2 do
if(zone == mimic[nb]) then
SpawnMob(mimic[nb + 1],120):updateEnmity(player);
setMobPos(mimic[nb + 1],npc:getXPos(),npc:getYPos(),npc:getZPos(),npc:getRotPos());
break;
else
printf("treasure.lua Mimic missing from zone %d", zone);
end
end
end;
---------------------------------------
-- Items
---------------------------------------
BurstScroll = 0x12D4;
MagesBalladII = 0x1383;
AdeptsRope = 0x33AE;
ElectrumHairpin = 0x3610;
PhalanxRing = 0x34CC;
GigantAxe = 0x4146;
TropicalShield = 0x3035;
ElectrumRing = 0x34CB;
EmethPick = 0x4122;
Falcastra = 0x4183;
LifeBelt = 0x33AF;
CougarBaghnakhs = 0x413E;
PyroRobe = 0x359B;
MothAxe = 0x414F;
ShieldEarring = 0x3435;
FrostShield = 0x3032;
ReplicaMaul = 0x4412;
BattleGloves = 0x31FF;
HeatRod = 0x42AF;
ForceBelt = 0x33A6;
FlameBoomerang = 0x438B;
SafeguardRing = 0x394E;
LightGauntlets = 0x3699;
HiReraiser = 0x104D;
PhysicalEarring = 0x3456;
VileElixir1 = 0x104F;
---------------------------------------
-- Gems
---------------------------------------
Amber = 0x32E;
Amethyst = 0x320;
Ametrine = 0x32B;
Aquamarine = 0x317;
Chrysoberyl = 0x321;
ClearTopaz = 0x329;
Fluorite = 0x32A;
Garnet = 0x316;
Goshenite = 0x328;
LapisLazuli = 0x31B;
LightOpal = 0x31C;
Moonstone = 0x322;
Onyx = 0x31F;
Painite = 0x31D;
Peridot = 0x314;
Sardonyx = 0x327;
Sphene = 0x32F;
Sunstone = 0x323;
Tourmaline = 0x326;
Turquoise = 0x31E;
Zircon = 0x325;
-------------------------------------------------
-- AF by Zone
-------------------------------------------------
function getAFbyZone(zone)
-- job#1, quest#1, item#1, job#2, quest#2, item#2, ...
if(zone == 147) then -- Beadeaux
-- Beast Jackcoat (BST), Gallant Breeches (PLD), Temple Cyclas (MNK)
return {9,BORGHERTZ_S_WILD_HANDS,12646,
7,BORGHERTZ_S_STALWART_HANDS,14220,
2,BORGHERTZ_S_STRIKING_HANDS,12639};
elseif(zone == 150) then -- Monastic Cavern
-- Chaos Flanchard (DRK), Hunter's Jerkin (RNG), Wizard's Coat (BLM)
return { 8,BORGHERTZ_S_SHADOWY_HANDS,14221,
11,BORGHERTZ_S_CHASING_HANDS,12648,
4,BORGHERTZ_S_SORCEROUS_HANDS,12641};
elseif(zone == 151) then -- Castle Oztroja
-- Chaos Cuirass(DRK), Choral Cannions (BRD), Rogue's Culottes (THF), Warlock's Tabard (RDM)
return { 8,BORGHERTZ_S_SHADOWY_HANDS,12645,
10,BORGHERTZ_S_HARMONIOUS_HANDS,14223,
6,BORGHERTZ_S_SNEAKY_HANDS,14219,
5,BORGHERTZ_S_VERMILLION_HANDS,12642};
elseif(zone == 153) then -- The Boyahda Tree
-- Ninja Hatsuburi (NIN)
return {13,BORGHERTZ_S_LURKING_HANDS,13869};
elseif(zone == 159) then -- Temple of Uggalepih
-- Evoker's Doublet (SMN), Myochin Domaru (SAM)
return {15,BORGHERTZ_S_CALLING_HANDS,12650,
12,BORGHERTZ_S_LOYAL_HANDS,13781};
elseif(zone == 161) then -- Castle Zvahl Baileys
-- Fighter's Cuisses (WAR), Rogue's Vest (THF)
return {1,BORGHERTZ_S_WARRING_HANDS,14214,
6,BORGHERTZ_S_SNEAKY_HANDS,12643};
elseif(zone == 169) then -- Toraimarai Canal
-- Evoker's Pigaches (SMN)
return {15,BORGHERTZ_S_CALLING_HANDS,14103};
elseif(zone == 176) then -- Sea Serpent Grotto
-- Ninja Kyahan (NIN)
return {13,BORGHERTZ_S_LURKING_HANDS,14101};
elseif(zone == 195) then -- The eldieme Necropolis
-- Wizard's Tonban (BLM)
return {4,BORGHERTZ_S_SORCEROUS_HANDS,14217};
elseif(zone == 197) then -- Crawler's Nest
-- Choral Roundlet (BRD), Fighter's Mask (WAR), Healer's Pantaloons (WHM), Hunter's Braccae (RNG)
return {10,BORGHERTZ_S_HARMONIOUS_HANDS,13857,
1,BORGHERTZ_S_WARRING_HANDS,12511,
3,BORGHERTZ_S_HEALING_HANDS,14216,
11,BORGHERTZ_S_CHASING_HANDS,14224};
elseif(zone == 200) then -- Garlaige Citadel
-- Beast Helm (BST), Gallant Coronet (PLD), Healer's Cap (WHM), Temple Crown (MNK), Warlock's Tights (RDM)
return {9,BORGHERTZ_S_WILD_HANDS,12517,
7,BORGHERTZ_S_STALWART_HANDS,12515,
3,BORGHERTZ_S_HEALING_HANDS,13855,
2,BORGHERTZ_S_STRIKING_HANDS,12512,
5,BORGHERTZ_S_VERMILLION_HANDS,14218};
elseif(zone == 205) then -- Ifrit's Cauldron
-- Drachen Mail (DRG)
return {14,BORGHERTZ_S_DRAGON_HANDS,12649};
elseif(zone == 208) then -- Quicksand Caves
-- Drachen Greaves (DRG), Myochin Haidate (SAM)
return {14,BORGHERTZ_S_DRAGON_HANDS,14102,
12,BORGHERTZ_S_LOYAL_HANDS,14225};
end
end
---------------------------------------
-- Returns the success increment depending on the THF tool used.
---------------------------------------
function thfKeySuccess(trade,playerLVL,treasureLVL)
sk = trade:hasItemQty(skeletonKey,1);
lk = trade:hasItemQty(livingKey,1);
ttk = trade:hasItemQty(thftools,1);
success = 0;
if( sk ) then
success = (playerLVL/treasureLVL) - 0.50 + SK_SUCCESS_INCREMENT;
elseif( lk )then
success = (playerLVL/treasureLVL) - 0.50 + LK_SUCCESS_INCREMENT;
elseif( ttk ) then
success = (playerLVL/treasureLVL) - 0.50 + TTK_SUCCESS_INCREMENT;
end
return success;
end
---------------------------------------
-- Returns true if the key is a THF "key", false in other case.
---------------------------------------
function isTHFKey(trade)
sk = trade:hasItemQty(skeletonKey,1);
lk = trade:hasItemQty(livingKey,1);
ttk = trade:hasItemQty(thftools,1);
if( sk or lk or ttk )then
return true;
else
return false;
end
end
---------------------------------------
-- Chance calculation based on job, key used and lvl of the chest/coffer
---------------------------------------
function openChance(player,npc,trade,TreasureType,treasureLVL,minLVL,questItemNeeded)
success = 0;
chance_answer = {nil,nil}; -- {success%,messageType}
weak = player:getStatusEffect(EFFECT_WEAKNESS);
illu = player:getVar("["..player:getZone().."]".."Treasure_"..TreasureType);
-- SE impleted this in order to prevent coffer farming.
-- Noone in the same area can open more than 1 coffer per hour except for AF, maps or quests items.
if(weak ~= nil) then -- old code: os.time() <= weak
chance_answer = {-1,CHEST_WEAK};
elseif(os.time() < illu and questItemNeeded == 0) then
UpdateTreasureSpawnPoint(npc:getID());
if(TreasureType == "Chest")then
chance_answer = {-2,CHEST_ILLUSION};
elseif(TreasureType == "Coffer") then
if(isTHFKey(trade))then
chance_answer = {-1,CHEST_ILLUSION}; -- if you used a THF tool you will lose it.
else
chance_answer = {-2,CHEST_ILLUSION}; -- if you traded a zone key droped from mobs you will keep the key
end
end
elseif(not(isTHFKey(trade))) then
chance_answer = {1,nil}; -- Zone Key is always 100% success
elseif(player:getMainJob() == 6 and player:getMainLvl() >= minLVL) then -- ifplayer is THF with level higher or equal than minimun lv for coffer/chest
success = thfKeySuccess(trade,player:getMainLvl(),treasureLVL);
chance_answer = {success,nil};
else
-- Player is not THF (as main job) or doesn't haven enough level to open the coffer
chance_answer = {-1,CHEST_FAIL};
end
return chance_answer;
end
function chestLoot(zone,npc)
--[[-----------------------------------------------
Chest Loot
---------------------------------------------------
---------------------------------------
-- Items
---------------------------------------
BurstScroll = 0x12D4;
MagesBalladII = 0x1383;
AdeptsRope = 0x33AE;
ElectrumHairpin = 0x3610;
PhalanxRing = 0x34CC;
GigantAxe = 0x4146;
TropicalShield = 0x3035;
ElectrumRing = 0x34CB;
EmethPick = 0x4122;
Falcastra = 0x4183;
LifeBelt = 0x33AF;
CougarBaghnakhs = 0x413E;
PyroRobe = 0x359B;
MothAxe = 0x414F;
ShieldEarring = 0x3435;
FrostShield = 0x3032;
ReplicaMaul = 0x4412;
BattleGloves = 0x31FF;
HeatRod = 0x42AF;
ForceBelt = 0x33A6;
FlameBoomerang = 0x438B;
SafeguardRing = 0x394E;
LightGauntlets = 0x3699;
HiReraiser = 0x104D;
PhysicalEarring = 0x3456;
VileElixir1 = 0x104F;
---------------------------------------
-- Gems
---------------------------------------
Amber = 0x32E;
Amethyst = 0x320;
Ametrine = 0x32B;
Aquamarine = 0x317;
Chrysoberyl = 0x321;
ClearTopaz = 0x329;
Fluorite = 0x32A;
Garnet = 0x316;
Goshenite = 0x328;
Jadeite = 0x310;
LapisLazuli = 0x31B;
LightOpal = 0x31C;
Moonstone = 0x322;
Onyx = 0x31F;
Painite = 0x31D;
Peridot = 0x314;
Sardonyx = 0x327;
Sphene = 0x32F;
Sunstone = 0x323;
Tourmaline = 0x326;
Turquoise = 0x31E;
Zircon = 0x325;
Description:
Gil = Zone, { [1] Drop rate, [2] Minimum gil, [3] Maximum gil }
Gems = Zone, { [1] Drop rate, [2] gem1, [3] gem2, [4] gem3, ... ,[10] gem10 }
Items = Zone, { [1] Drop rate, [2] item1, [3] item2}
Date:
Any update should be here with the date which was modified as well as an URL where info was taken.
* 07/21/2009
URL : http://wiki.ffxiclopedia.org/wiki/Treasure_Chest/Coffer_Guide
Done : First collection of all the loot and drop rate.
* 19/06/2013
Done : Drop and drop rate by zone
--]]-----------------------------------------------
gil = {147,{0.152,3440,9000},
151,{0.440,3200,6320},
161,{0.382,5000,13950},
162,{0.306,5000,10000},
197,{0.394,4702,10000},
191,{0.308,450,900},
149,{0.429,3060,6320},
157,{0.355,2450,7000},
158,{0.355,2450,7000},
195,{0.421,5100,12450},
204,{0.469,4050,7920},
141,{0.500,800,2100},
200,{0.576,4425,10000},
145,{0.448,800,1600},
196,{0.302,1980,3600},
192,{0.459,450,1034},
194,{0.459,450,1034},
190,{0.474,390,1300},
213,{0.806,3200,11679},
198,{0.525,1800,5200},
11,{0.731,3200,6400},
193,{0.310,1800,3600},
143,{0.455,840,1600},
9,{0.762,5200,12500},
28,{0.929,5100,9900},
176,{0.929,3355,8900},
142,{0.450,800,235}};
gems = {147,{0.090,0x32B,0x316,0x31C,0x31E,0x328,0x32F},
151,{0.080,0x32B,0x316,0x328,0x31C,0x314,0x327,0x32F,0x31E},
161,{0.008,0x32B,0x316,0x328,0x314,0x31F,0x32F},
162,{0.204,0x31E,0x316,0x328,0x314,0x32F,0x31C},
197,{0.162,0x32B,0x316,0x328,0x31C,0x31F,0x314,0x32F,0x31E},
191,{0.230,0x32E,0x320,0x329,0x31B,0x327,0x326},
149,{0.107,0x32B,0x316,0x328,0x31C,0x31F,0x314,0x32F,0x31E},
157,{0.161,0x32E,0x320,0x329,0x31B,0x31C,0x31F,0x326},
158,{0.161,0x32E,0x320,0x329,0x31B,0x31C,0x31F,0x326},
195,{0.105,0x32B,0x328,0x31C,0x31F,0x32F,0x316},
204,{0.091,0x32B,0x316,0x328,0x31C,0x31F,0x314,0x32F,0x31E},
141,{0.036,0x32E,0x320,0x31B,0x327,0x326},
200,{0.059,0x32B,0x316,0x328,0x31C,0x31F,0x314,0x32F,0x31E},
145,{0.069,0x32E,0x320,0x329,0x31B,0x327,0x326},
196,{0.233,0x326,0x329,0x32E,0x320,0x31C,0x31B,0x31F},
192,{0.109,0x32E,0x320,0x329,0x31B,0x326},
194,{0.109,0x32E,0x320,0x329,0x31B,0x326},
190,{0.093,0x32E,0x320,0x329,0x31B,0x327,0x326},
213,{0.194,0x32B,0x316,0x328,0x31C,0x31F,0x314,0x32F,0x31E},
198,{0.060,0x32E,0x320,0x329,0x31B,0x31C,0x31F,0x327,0x326},
11,{0.269,0x32B,0x328,0x31C,0x31F,0x314,0x32F,0x31E},
193,{0.214,0x320,0x329,0x326,0x327,0x31C,0x31B,0x32E,0x31F},
143,{0.136,0x31B,0x320,0x32E,0x327,0x326,0x329},
9,{0.238,0x32B,0x31E,0x32F,0x316,0x31F,0x314,0x328},
28,{0.071,0x316,0x31F,0x32F,0x314,0x31C},
176,{0.071,0x32B,0x328,0x316,0x31C,0x32F,0x314,0x31F,0x31E},
142,{0.100,0x32E,0x320,0x31B,0x327,0x326}};
items = {147,{0.758,0x33AE},
151,{0.480,0x3610},
161,{0.610,0x34CC},
162,{0.490,0x34CC},
197,{0.444,0x4146},
191,{0.462,0x3035},
149,{0.464,0x34CB},
157,{0.484,0x4122},
158,{0.484,0x4122},
195,{0.474,0x4183},
204,{0.440,0x33AF},
141,{0.464,0x413E},
200,{0.365,0x359B},
145,{0.483,0x3435},
196,{0.465,0x3032,0x4412},
192,{0.432,0x414F},
194,{0.432,0x414F},
190,{0.433,0x31FF},
213,{},
198,{0.415,0x42AF},
11,{},
193,{0.476,0x33A6},
143,{0.409,0x438B},
9,{},
28,{},
176,{},
142,{0.450,0x413E}};
-- Loot calculation
rand = math.random();
rand = math.random();
rand = math.random();
for u = 1, table.getn(gil), 2 do
if(gil[u] == zone) then
if(rand <= gil[u + 1][1])then
reward = {"gil",math.random(gil[u + 1][2],gil[u + 1][3])};
elseif(rand <= (gil[u + 1][1] + gems[u + 1][1])) then
local num_gems = 0;
local curr_gem = 2;
while(gems[u + 1][curr_gem] ~= nil) do
curr_gem = curr_gem +1;
num_gems = num_gems + 1;
end
rand_gem = math.random(1,num_gems) + 1;
reward = {"item",gems[u + 1][rand_gem]};
else
local num_item = 0;
local curr_item = 2;
while(items[u + 1][curr_item] ~= nil) do
curr_item = curr_item +1;
num_item = num_item + 1;
end
rand_item = math.random(1,num_item) + 1;
reward = {"item",items[u + 1][rand_item]};
end
break;
end
end
return reward;
end
function cofferLoot(zone,npc)
--[[-----------------------------------------------
Chest Loot
---------------------------------------------------
---------------------------------------
-- Items
---------------------------------------
BurstScroll = 0x12D4;
MagesBalladII = 0x1383;
AdeptsRope = 0x33AE;
ElectrumHairpin = 0x3610;
PhalanxRing = 0x34CC;
GigantAxe = 0x4146;
TropicalShield = 0x3035;
ElectrumRing = 0x34CB;
EmethPick = 0x4122;
Falcastra = 0x4183;
LifeBelt = 0x33AF;
CougarBaghnakhs = 0x413E;
PyroRobe = 0x359B;
MothAxe = 0x414F;
ScreamFungus = 0x115F
ShieldEarring = 0x3435;
FrostShield = 0x3032;
ReplicaMaul = 0x4412;
BattleGloves = 0x31FF;
HeatRod = 0x42AF;
ForceBelt = 0x33A6;
FlameBoomerang = 0x438B;
SafeguardRing = 0x394E;
LightGauntlets = 0x3699;
HiReraiser = 0x104D;
PhysicalEarring = 0x3456;
VileElixir1 = 0x104F;
---------------------------------------
-- Gems
---------------------------------------
Amber = 0x32E;
Amethyst = 0x320;
Ametrine = 0x32B;
Aquamarine = 0x317;
Chrysoberyl = 0x321;
ClearTopaz = 0x329;
Fluorite = 0x32A;
Garnet = 0x316;
Goshenite = 0x328;
Jadeite = 0x310;
LapisLazuli = 0x31B;
LightOpal = 0x31C;
Moonstone = 0x322;
Onyx = 0x31F;
Painite = 0x31D;
Peridot = 0x314;
Sardonyx = 0x327;
Sphene = 0x32F;
Sunstone = 0x323;
Tourmaline = 0x326;
Turquoise = 0x31E;
Zircon = 0x325;
Description:
Gil = Zone, { [1] Drop rate, [2] Minimum gil, [3] Maximum gil }
Gems = Zone, { [1] Drop rate, [2] gem1, [3] gem2, [4] gem3, ... ,[10] gem10 }
Items = Zone, { [1] Drop rate, [2] item1, [3] item2}
Date:
Any update should be here with the date which was modified as well as an URL where info was taken.
* 07/21/2009
URL : http://wiki.ffxiclopedia.org/wiki/Treasure_Chest/Coffer_Guide
Done : First collection of all the loot and drop rate.
* 19/06/2013
Done : Drop and drop rate by zone
--]]-----------------------------------------------
gil = {147,{0.375,4700,25000},
153,{0.793,7110,20520},
151,{0.652,7320,18000},
161,{0.731,6300,26880},
197,{0.387,6040,12100},
160,{0.700,8000,16770},
195,{0.500,7590,18039},
200,{0.750,6668,18700},
205,{0.897,7200,21060},
174,{0.943,5200,16100},
150,{0.818,7320,14400},
12,{0.927,9800,19180},
208,{0.773,6160,16100},
130,{0.821,9576,19460},
176,{0.550,6145,19580},
159,{0.846,7320,14400},
169,{0.900,7440,14280},
177,{0.500,9940,18900}};
gems = {147,{0.240,0x317,0x321,0x322,0x31D,0x314,0x323,0x325,0x32A,0x310},
153,{0.092,0x317,0x321,0x32A,0x310,0x322,0x323,0x325,0x31D},
151,{0.044,0x317,0x321,0x32A,0x310,0x322,0x31D,0x323,0x325},
161,{0.080,0x317,0x321,0x32A,0x310,0x322,0x31D,0x323,0x325},
197,{0.387,0x317,0x321,0x310,0x31D,0x325,0x323},
160,{0.300,0x31D,0x325},
195,{0.250,0x321,0x32A,0x322,0x31D,0x323},
200,{0.125,0x321,0x310,0x322},
205,{0.103,0x322,0x31D,0x323,0x321,0x32A,0x317},
174,{0.057,0x322,0x321,0x31D,0x310,0x323,0x317,0x325,0x32A},
150,{0.055,0x321,0x32A,0x310,0x322,0x31D,0x323},
12,{0.073,0x317,0x31D,0x310,0x323,0x325,0x321,0x322},
208,{0.227,0x317,0x321,0x32A,0x310,0x31D,0x323},
130,{0.179,0x317,0x321,0x32A,0x310,0x322,0x31D,0x325,0x323},
176,{0.450,0x317,0x32A,0x310,0x322,0x323,0x31D,0x321},
159,{0.154,0x31D,0x321,0x32A,0x322,0x325,0x323},
169,{0.100,0x317,0x321,0x310,0x322,0x31D,0x323,0x325},
177,{0.500,0x317,0x325}};
items = {147,{0.385,0x12D4},
153,{0.115,0x115F},
151,{0.304,0x394E},
161,{0.189,0x1383},
197,{0.226,0x104D},
160,{},
195,{0.250,0x104F},
200,{0.125,0x3699},
205,{},
174,{},
150,{0.127,0x3456},
12,{},
208,{},
130,{},
176,{},
159,{},
169,{},
177,{}};
-- Loot calculation
rand = math.random();
rand = math.random();
rand = math.random();
for u = 1, table.getn(gil), 2 do
if(gil[u] == zone) then
if(rand <= gil[u + 1][1])then
reward = {"gil",math.random(gil[u + 1][2],gil[u + 1][3])};
elseif(rand <= (gil[u + 1][1] + gems[u + 1][1])) then
local num_gems = 0;
local curr_gem = 2;
while(gems[u + 1][curr_gem] ~= nil) do
curr_gem = curr_gem +1;
num_gems = num_gems + 1;
end
rand_gem = math.random(1,num_gems) + 1;
reward = {"item",gems[u + 1][rand_gem]};
else
local num_item = 0;
local curr_item = 2;
while(items[u + 1][curr_item] ~= nil) do
curr_item = curr_item +1;
num_item = num_item + 1;
end
rand_item = math.random(1,num_item) + 1;
reward = {"item",items[u + 1][rand_item]};
end
break;
end
end
return reward;
end | gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/dish_of_spaghetti_peperoncino_+1.lua | 35 | 1403 | -----------------------------------------
-- ID: 5197
-- Item: dish_of_spaghetti_peperoncino_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Health % 30
-- Health Cap 75
-- Vitality 2
-- Store TP 6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5197);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 30);
target:addMod(MOD_FOOD_HP_CAP, 75);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_STORETP, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 30);
target:delMod(MOD_FOOD_HP_CAP, 75);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_STORETP, 6);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Northern_San_dOria/npcs/Narsaude.lua | 36 | 1426 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Narsaude
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x029c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Davoi/npcs/Storage_Hole.lua | 17 | 1563 | -----------------------------------
-- Area: Davoi
-- NPC: Storage Hole
-- Involved in Quest: The Crimson Trial
-- @pos -51 4 -217 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL) == QUEST_ACCEPTED) then
if (trade:hasItemQty(1103,1) and trade:getItemCount() == 1) then
player:tradeComplete();
player:addKeyItem(ORCISH_DRIED_FOOD);
player:messageSpecial(KEYITEM_OBTAINED,ORCISH_DRIED_FOOD);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL) == QUEST_ACCEPTED) then
player:messageSpecial(AN_ORCISH_STORAGE_HOLE);
else
player:messageSpecial(YOU_SEE_NOTHING);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
kidaa/darkstar | scripts/zones/Port_Bastok/npcs/Dhen_Tevryukoh.lua | 34 | 1619 | -----------------------------------
-- Area: Port Bastok
-- NPC: Dhen Tevryukoh
-- Only sells when Bastok controlls Elshimo Uplands
-- @zone 236
-- @pos 35 -2 2
-- Confirmed shop stock, August 2013
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(ELSHIMOUPLANDS);
if (RegionOwner ~= BASTOK) then
player:showText(npc,DHENTEVRYUKOH_CLOSED_DIALOG);
else
player:showText(npc,DHENTEVRYUKOH_OPEN_DIALOG);
stock = {
0x0585, 1656, --Cattleya
0x0274, 239, --Cinnamon
0x1174, 73, --Pamamas
0x02D1, 147 --Rattan Lumber
}
showShop(player,BASTOK,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/AlTaieu/npcs/Auroral_Updraft.lua | 4 | 1685 | -----------------------------------
-- Area: Al'Taieu
-- NPC: Auroral Updraft
-- Type: Standard NPC
-----------------------------------
package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/AlTaieu/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Auroral_Offset = 16912900;
local npcID = npc:getID();
if(npcID == Auroral_Offset) then
player:startEvent(0x0096);
elseif(npcID == Auroral_Offset+1) then
player:startEvent(0x009B);
elseif(npcID == Auroral_Offset+2) then
player:startEvent(0x009B);
elseif(npcID == Auroral_Offset+3) then
player:startEvent(0x009B);
elseif(npcID == Auroral_Offset+4) then
player:startEvent(0x009B);
elseif(npcID == Auroral_Offset+5) then
player:startEvent(0x009B);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x009B) and option == 1 then
player:setPos(-25,-1 ,-620 ,208 ,33);
elseif(csid == 0x0096) and option == 1 then
player:setPos(611.931, 132.787, 773.427, 192, 32); -- To Sealion's Den {R}
end
end;
| gpl-3.0 |
lhog/Zero-K | effects/gundam_prettypop.lua | 26 | 1976 | -- prettypop
return {
["prettypop"] = {
groundflash = {
air = true,
alwaysvisible = true,
circlealpha = 0.0,
circlegrowth = 8,
flashalpha = 0.9,
flashsize = 20,
ground = true,
ttl = 17,
water = true,
color = {
[1] = 1,
[2] = 0,
[3] = 0.5,
},
},
poof01 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.2,
alwaysvisible = true,
colormap = [[1.0 1.0 1.0 0.04 1.0 0.0 0.5 0.01 0.1 0.1 0.1 0.01]],
directional = false,
emitrot = 45,
emitrotspread = 32,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.005, 0]],
numparticles = 16,
particlelife = 5,
particlelifespread = 16,
particlesize = 20,
particlesizespread = 0,
particlespeed = 16,
particlespeedspread = 1,
pos = [[0, 2, 0]],
sizegrowth = 0.8,
sizemod = 1.0,
texture = [[randdots]],
useairlos = false,
},
},
pop1 = {
air = true,
class = [[heatcloud]],
count = 1,
ground = true,
water = true,
properties = {
alwaysvisible = true,
heat = 10,
heatfalloff = 0.8,
maxheat = 10,
pos = [[r-2 r2, 5, r-2 r2]],
size = 1,
sizegrowth = 16,
speed = [[0, 0, 0]],
texture = [[bluenovaexplo]],
},
},
},
}
| gpl-2.0 |
davidedmonds/darkstar | scripts/zones/Chateau_dOraguille/npcs/Curilla.lua | 17 | 5152 | -----------------------------------
-- Area: Chateau d'Oraguille
-- NPC: Curilla
-- Starts and Finishes Quest: The General's Secret, Enveloped in Darkness, Peace for the Spirit, Lure of the Wildcat (San d'Oria)
-- @pos 27 0.1 0.1 233
-----------------------------------
package.loaded["scripts/zones/Chateau_dOraguille/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Chateau_dOraguille/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local mLvL = player:getMainLvl();
local mJob = player:getMainJob();
local theGeneralSecret = player:getQuestStatus(SANDORIA,THE_GENERAL_S_SECRET);
local envelopedInDarkness = player:getQuestStatus(SANDORIA,ENVELOPED_IN_DARKNESS);
local peaceForTheSpirit = player:getQuestStatus(SANDORIA,PEACE_FOR_THE_SPIRIT);
local WildcatSandy = player:getVar("WildcatSandy");
if (player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,15) == false) then
player:startEvent(0x0232);
elseif (theGeneralSecret == QUEST_AVAILABLE and player:getFameLevel(SANDORIA) >= 2) then
player:startEvent(0x0037); -- Start Quest "The General's Secret"
elseif (mJob == 5 and mLvL >= AF2_QUEST_LEVEL and player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL) == QUEST_COMPLETED and envelopedInDarkness == QUEST_AVAILABLE) then
player:startEvent(0x005E); -- Start Quest "Enveloped in Darkness"
elseif (player:hasKeyItem(OLD_POCKET_WATCH) and player:hasKeyItem(OLD_BOOTS) == false) then
player:startEvent(0x005D);
elseif (player:hasKeyItem(OLD_BOOTS) and player:getVar("needs_crawler_blood") == 0) then
player:startEvent(0x0065);
elseif (player:getVar("needs_crawler_blood") == 1) then
player:startEvent(0x0075);
elseif (mJob == 5 and mLvL >= AF2_QUEST_LEVEL and envelopedInDarkness == QUEST_COMPLETED and peaceForTheSpirit == QUEST_AVAILABLE) then
player:startEvent(0x006D); -- Start Quest "Peace for the Spirit"
elseif (peaceForTheSpirit == QUEST_ACCEPTED) then
player:startEvent(0x006C); -- Standard dialog during Peace of the spirit
elseif (peaceForTheSpirit == QUEST_ACCEPTED and (player:getVar("peaceForTheSpiritCS") >= 2 and player:getVar("peaceForTheSpiritCS") <= 4)) then
player:startEvent(0x0071);
elseif (peaceForTheSpirit == QUEST_ACCEPTED and player:getVar("peaceForTheSpiritCS") == 5) then
player:startEvent(0x0033);
elseif (theGeneralSecret == QUEST_ACCEPTED and player:hasKeyItem(CURILLAS_BOTTLE_EMPTY)) then
player:startEvent(0x0035);
elseif (theGeneralSecret == QUEST_ACCEPTED and player:hasKeyItem(CURILLAS_BOTTLE_FULL)) then
player:startEvent(0x0036);
elseif (envelopedInDarkness == QUEST_COMPLETED and peaceForTheSpirit == QUEST_AVAILABLE) then
player:startEvent(0x0072); -- Standard dialog after Enveloped in darkness
elseif (peaceForTheSpirit == QUEST_COMPLETED) then
player:startEvent(0x0034); -- Standard dialog after Peace of the spirit
else
player:startEvent(0x0212); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0037 and option == 1) then
player:addQuest(SANDORIA,THE_GENERAL_S_SECRET)
player:addKeyItem(CURILLAS_BOTTLE_EMPTY);
player:messageSpecial(KEYITEM_OBTAINED,CURILLAS_BOTTLE_EMPTY);
elseif (csid == 0x0036) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,16409); -- Lynx Baghnakhs
else
player:delKeyItem(CURILLAS_BOTTLE_FULL);
player:addItem(16409);
player:messageSpecial(ITEM_OBTAINED,16409); -- Lynx Baghnakhs
player:addFame(SANDORIA,SAN_FAME*30);
player:completeQuest(SANDORIA,THE_GENERAL_S_SECRET);
end
elseif (csid == 0x005E and option == 1) then
player:addQuest(SANDORIA,ENVELOPED_IN_DARKNESS);
player:addKeyItem(OLD_POCKET_WATCH);
player:messageSpecial(KEYITEM_OBTAINED,OLD_POCKET_WATCH);
elseif (csid == 0x006D and option == 1) then
player:addQuest(SANDORIA,PEACE_FOR_THE_SPIRIT);
player:setVar("needs_crawler_blood",0);
elseif (csid == 0x0065) then
player:setVar("needs_crawler_blood",1);
elseif (csid == 0x0232) then
player:setMaskBit(player:getVar("WildcatSandy"),"WildcatSandy",15,true);
end
end;
| gpl-3.0 |
kidaa/darkstar | scripts/globals/mobskills/Antimatter.lua | 7 | 1114 | ---------------------------------------------------
-- Antimatter
--
-- Description: Single-target ranged Light damage (~700-1500), ignores Utsusemi.
-- Type: Magical
--
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
local mobID = mob:getID(); --(16908295 ,16908302 ,16908309 =omega , 16928966=proto-ultima )
local mobhp = mob:getHPP();
if (( (mobhp > 80 or (mobhp < 60 and mobhp > 20 ) )and mobID == 16928966) or(mobhp < 20 and(mobID == 16908295 or mobID == 16908302 or mobID == 16908309 )))then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local dmgmod = 2.5;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_LIGHT,dmgmod,TP_MAB_BONUS,1);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_LIGHT,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end
| gpl-3.0 |
kidaa/darkstar | scripts/globals/weaponskills/upheaval.lua | 30 | 1538 | -----------------------------------
-- Upheaval
-- Great Axe weapon skill
-- Skill Level: 357
-- Delivers a four-hit attack. Damage varies with TP.
-- In order to obtain Upheaval, the quest Martial Mastery must be completed.
-- Aligned with Flame Gorget, Light Gorget & Shadow Gorget.
-- Aligned with Flame Belt, Light Belt & Shadow Belt.
-- Element: None
-- Modifiers: VIT: 73~85%, depending on merit points upgrades.
-- 100%TP 200%TP 300%TP
-- 1.00 3.50 6.5
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 4;
params.ftp100 = 1.0; params.ftp200 = 3.5; params.ftp300 = 6.5;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.85 + (player:getMerit(MERIT_UPHEAVAL) / 100); params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = true;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.vit_wsc = 0.7 + (player:getMerit(MERIT_UPHEAVAL) / 100);
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
lhog/Zero-K | LuaRules/Gadgets/CAI/UnitClusterHandler.lua | 8 | 5498 | --[[ Determines the cluster structure of a list of units.
== CreateUnitList(losCheckAllyTeamID, clusterRadius)
losCheckAllyTeamID is for the underlying UnitList.
clusterRadius is how close two units need to be to be within the
same cluster. Close units may be in different clusters depending
on how the boundaries work out.
=== local functions ===
All UnitList local functions are accessible along with two more.
== UpdateUnitPositions()
Updates the clusters based on the current unit positions.
== ClusterIterator() -> averageX, averageZ, totalCost, unitCount
Iterates over the clusters of units.
--]]
local UnitListHandler = VFS.Include("LuaRules/Gadgets/CAI/UnitListHandler.lua")
local UnitClusterHandler = {}
local function DisSQ(x1,z1,x2,z2)
return (x1 - x2)^2 + (z1 - z2)^2
end
function UnitClusterHandler.CreateUnitCluster(losCheckAllyTeamID, clusterRadius)
local unitList = UnitListHandler.CreateUnitList(losCheckAllyTeamID)
local clusterRadiusSq = clusterRadius^2
local clusterList = {}
local clusterCount = 0
-- Cluster Handling
local function AddUnitToCluster(index, unitID)
local x,_,z = unitList.GetUnitPosition(unitID)
if not x then
return
end
if not index then
local cost = unitList.GetUnitCost(unitID)
clusterCount = clusterCount + 1
clusterList[clusterCount] = {
x = x,
z = z,
averageX = x,
averageZ = z,
xSum = x*cost,
zSum = z*cost,
costSum = cost,
unitCount = 1,
unitMap = {[unitID] = true},
}
unitList.SetUnitDataValue(unitID, "clusterX", x)
unitList.SetUnitDataValue(unitID, "clusterZ", z)
return
end
local clusterData = clusterList[index]
local cost = unitList.GetUnitCost(unitID)
unitList.SetUnitDataValue(unitID, "clusterX", x)
unitList.SetUnitDataValue(unitID, "clusterZ", z)
clusterData.xSum = clusterData.xSum + x*cost
clusterData.zSum = clusterData.zSum + z*cost
clusterData.costSum = clusterData.costSum + cost
clusterData.averageX = clusterData.xSum/clusterData.costSum
clusterData.averageZ = clusterData.zSum/clusterData.costSum
clusterData.unitMap[unitID] = true
clusterData.unitCount = clusterData.unitCount + 1
end
local function RemoveUnitFromCluster(index, unitID)
local clusterData = clusterList[index]
if clusterData.unitCount == 1 then
clusterList[index] = clusterList[clusterCount]
clusterList[clusterCount] = nil
clusterCount = clusterCount - 1
return
end
local cost = unitList.GetUnitCost(unitID)
local unitData = unitList.GetUnitData(unitID)
local x, z = unitData.clusterX, unitData.clusterZ
clusterData.xSum = clusterData.xSum - x*cost
clusterData.zSum = clusterData.zSum - z*cost
clusterData.costSum = clusterData.costSum - cost
clusterData.averageX = clusterData.xSum/clusterData.costSum
clusterData.averageZ = clusterData.zSum/clusterData.costSum
clusterData.unitMap[unitID] = nil
clusterData.unitCount = clusterData.unitCount - 1
end
local function HandleUnitAddition(unitID)
local x,_,z = unitList.GetUnitPosition(unitID)
if not x then
return false
end
local minDis = false
local minIndex = false
for i = 1, clusterCount do
local clusterData = clusterList[i]
local disSq = DisSQ(x,z,clusterData.x,clusterData.z)
if disSq < clusterRadiusSq then
local aDisSq = DisSQ(x,z,clusterData.averageX,clusterData.averageZ)
if (not minDis) or aDisSq < minDis then
minDis = disSq
minIndex = i
end
end
end
AddUnitToCluster(minIndex, unitID)
end
local function HandleUnitRemoval(unitID)
for i = 1, clusterCount do
local clusterData = clusterList[i]
if clusterData.unitMap[unitID] then
RemoveUnitFromCluster(i, unitID)
return
end
end
end
-- Extra Cluster External local functions
local function ClusterIterator() -- x, z, cost, count
local i = 0
return function ()
i = i + 1
if i <= clusterCount then
local clusterData = clusterList[i]
return clusterData.averageX, clusterData.averageZ, clusterData.costSum, clusterData.unitCount
end
end
end
local function UpdateUnitPositions(range)
for unitID,_ in unitList.Iterator() do
if unitList.HasUnitMoved(unitID,range) then
HandleUnitRemoval(unitID)
HandleUnitAddition(unitID)
end
end
end
-- UnitListHandler External local functions
local function AddUnit(unitID, cost, static, newData)
if unitList.AddUnit(unitID, cost, static, newData) then
HandleUnitAddition(unitID)
end
end
local function RemoveUnit(unitID)
if unitList.ValidUnitID(unitID) then
HandleUnitRemoval(unitID)
end
unitList.RemoveUnit(unitID)
end
local function SetUnitDataValue(unitID, key, value)
if key ~= "clusterX" and key ~= "clusterZ" then
unitList.SetUnitDataValue(unitID, key, value)
end
end
local unitCluster = {
ClusterIterator = ClusterIterator,
UpdateUnitPositions = UpdateUnitPositions,
AddUnit = AddUnit,
RemoveUnit = RemoveUnit,
SetUnitDataValue = SetUnitDataValue,
GetUnitPosition = unitList.GetUnitPosition,
GetNearestUnit = unitList.GetNearestUnit,
HasUnitMoved = unitList.HasUnitMoved,
IsPositionNearUnit = unitList.IsPositionNearUnit,
OverwriteUnitData = unitList.OverwriteUnitData,
GetUnitData = unitList.GetUnitData,
GetUnitCost = unitList.GetUnitCost,
GetTotalCost = unitList.GetTotalCost,
ValidUnitID = unitList.ValidUnitID,
Iterator = unitList.Iterator,
}
return unitCluster
end
return UnitClusterHandler
| gpl-2.0 |
waterlgndx/darkstar | scripts/zones/Arrapago_Reef/npcs/Meyaada.lua | 2 | 2478 | -----------------------------------
-- Area: Arrapago Reef
-- NPC: Meyaada
-- Type: Assault
-- !pos 22.446 -7.920 573.390 54
-----------------------------------
package.loaded["scripts/zones/Arrapago_Reef/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/zones/Arrapago_Reef/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local toauMission = player:getCurrentMission(TOAU);
local beginnings = player:getQuestStatus(AHT_URHGAN,BEGINNINGS);
-- IMMORTAL SENTRIES
if (toauMission == IMMORTAL_SENTRIES) then
if (player:hasKeyItem(dsp.ki.SUPPLIES_PACKAGE)) then
player:startEvent(5);
elseif (player:getVar("AhtUrganStatus") == 1) then
player:startEvent(6);
end;
-- BEGINNINGS
elseif (beginnings == QUEST_ACCEPTED) then
if (not player:hasKeyItem(dsp.ki.BRAND_OF_THE_SPRINGSERPENT)) then
player:startEvent(10); -- brands you
else
player:startEvent(11); -- a harsh road lies before you
end;
-- ASSAULT --
elseif (toauMission >= PRESIDENT_SALAHEEM) then
local IPpoint = player:getCurrency("imperial_standing");
if (player:hasKeyItem(dsp.ki.ILRUSI_ASSAULT_ORDERS) and player:hasKeyItem(dsp.ki.ASSAULT_ARMBAND) == false) then
player:startEvent(223,50,IPpoint);
else
player:startEvent(7);
-- player:delKeyItem(dsp.ki.ASSAULT_ARMBAND);
end;
-- DEFAULT DIALOG
else
player:startEvent(4);
end;
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- IMMORTAL SENTRIES
if (csid == 5 and option == 1) then
player:delKeyItem(dsp.ki.SUPPLIES_PACKAGE);
player:setVar("AhtUrganStatus",1);
-- BEGINNINGS
elseif (csid == 10) then
player:addKeyItem(dsp.ki.BRAND_OF_THE_SPRINGSERPENT);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.BRAND_OF_THE_SPRINGSERPENT);
-- ASSAULT --
elseif (csid == 223 and option == 1) then
player:delCurrency("imperial_standing", 50);
player:addKeyItem(dsp.ki.ASSAULT_ARMBAND);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.ASSAULT_ARMBAND);
end;
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/Phomiuna_Aqueducts/npcs/qm10.lua | 34 | 1039 | -----------------------------------
-- Area: Phomiuna Aqueducts
-- NPC: qm10 (???)
-- Notes: Opens south door @ J-7
-- @pos 113.474 -26.000 91.610 27
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorOffset = npc:getID() - 63;
if (GetNPCByID(DoorOffset):getAnimation() == 9) then
GetNPCByID(DoorOffset):openDoor(7); -- _0rh
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
dani-sj/evilboot | bot/creedbot.lua | 4 | 15620 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '1.0'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
-- mark_read(receiver, ok_cb, false)
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
".",
"Feedback",
"plugins",
"lock_join",
"antilink",
"antitag",
"gps",
"auto_leave",
"cpu",
"calc",
"bin",
"tagall",
"text",
"info",
"bot_on_off",
"welcome",
"webshot",
"google",
"sms",
"anti_spam",
"add_bot",
"owners",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"filer",
"leave_ban"
},
sudo_users = {103365027,24878907},--Sudo users
disabled_channels = {},
realm = {},--Realms Id
moderation = {data = 'data/moderation.json'},
about_text = [[Creed bot 2.3
Hello my Good friends
‼️ this bot is made by : @creed_is_dead
〰〰〰〰〰〰〰〰
ߔࠀ our admins are :
ߔࠀ @rm13790115 〰〰〰〰〰〰〰〰
♻️ You can send your Ideas and messages to Us By sending them into bots account by this command :
تمامی درخواست ها و همه ی انتقادات و حرفاتونو با دستور زیر بفرستین به ما
!feedback (your ideas and messages)
]],
help_text_realm = [[
Realm Commands:
!creategroup [Name]
Create a group
گروه جدیدی بسازید
!createrealm [Name]
Create a realm
گروه مادر جدیدی بسازید
!setname [Name]
Set realm name
اسم گروه مادر را تغییر بدهید
!setabout [GroupID] [Text]
Set a group's about text
در مورد آن گروه توضیحاتی را بنویسید (ای دی گروه را بدهید )
!setrules [GroupID] [Text]
Set a group's rules
در مورد آن گروه قوانینی تعیین کنید ( ای دی گروه را بدهید )
!lock [GroupID] [setting]
Lock a group's setting
تنظیکات گروهی را قفل بکنید
!unlock [GroupID] [setting]
Unock a group's setting
تنظیمات گروهی را از قفل در بیاورید
!wholist
Get a list of members in group/realm
لیست تمامی اعضای گروه رو با ای دی شون نشون میده
!who
Get a file of members in group/realm
لیست تمامی اعضای گروه را با ای دی در فایل متنی دریافت کنید
!type
Get group type
در مورد نقش گروه بگیرید
!kill chat [GroupID]
Kick all memebers and delete group ⛔️⛔️
⛔️تمامی اعضای گروه را حذف میکند ⛔️
!kill realm [RealmID]
Kick all members and delete realm⛔️⛔️
تمامی اعضای گروه مارد را حذف میکند
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
ادمینی را اضافه بکنید
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only❗️❗️
❗️❗️ادمینی را با این دستور صلب مقام میکنید ❗️❗️
!list groups
Get a list of all groups
لیست تمامی گروه هارو میده
!list realms
Get a list of all realms
لیست گروه های مادر را میدهد
!log
Get a logfile of current group or realm
تمامی عملیات گروه را میدهد
!broadcast [text]
Send text to all groups ✉️
✉️ با این دستور به تمامی گروه ها متنی را همزمان میفرستید .
!br [group_id] [text]
This command will send text to [group_id]✉️
با این دستور میتونید به گروه توسط ربات متنی را بفرستید
You Can user both "!" & "/" for them
میتوانید از هردوی کاراکتر های ! و / برای دستورات استفاده کنید
]],
help_text = [[
Creed bots Help for mods : Plugins
Banhammer :
Help For Banhammer دستوراتی برای کنترل گروه
!Kick @UserName or ID
شخصی را از گروه حذف کنید . همچنین با ریپلی هم میشه
!Ban @UserName or ID
برای بن کردن شخص اسفاده میشود . با ریپلی هم میشه
!Unban @UserName
برای آنبن کردن شخصی استفاده میشود . همچنین با ریپلی هم میشه
For Admins :
!banall ID
برای بن گلوبال کردن از تمامی گروه هاست باید ای دی بدین با ریپلی هم میشه
!unbanall ID
برای آنبن کردن استفاده میشود ولی فقط با ای دی میشود
〰〰〰〰〰〰〰〰〰〰
2. GroupManager :
!lock leave
اگر کسی از گروه برود نمیتواند برگردد
!lock tag
برای مجوز ندادن به اعضا از استفاده کردن @ و # برای تگ
!Creategp "GroupName"
you can Create group with this comman
با این دستور برای ساخت گروه استفاده بکنید
!lock member
For locking Inviting users
برای جلوگیری از آمدن اعضای جدید استفاده میشود
!lock bots
for Locking Bots invitation
برای جلوگیری از ادد کردن ربا استفاده میشود
!lock name ❤️
To lock the group name for every bodey
برای قفل کردن اسم استفاده میشود
!setfloodߘ㊓et the group flood control߈銙囌زان اسپم را در گروه تعیین میکنید
!settings ❌
Watch group settings
تنظیمات فعلی گروه را میبینید
!owner
watch group owner
آیدی سازنده گروه رو میبینید
!setowner user_id❗️
You can set someone to the group owner‼️
برای گروه سازنده تعیین میکنید
!modlist
catch Group mods
لیست مدیران گروه را میگیرید
!lock join
to lock joining the group by link
برای جلوگیری از وارد شدن به کروه با لینک
!lock flood⚠️
lock group flood
از اسپم دادن در گروه جلوگیری کنید
!unlock (bots-member-flood-photo-name-tag-link-join-Arabic)✅
Unlock Something
موارد بالا را با این دستور آزاد میسازید
!rules && !set rules
TO see group rules or set rules
برای دیدن قوانین گروه و یا انتخاب قوانین
!about or !set about
watch about group or set about
در مورد توضیحات گروه میدهد و یا توضیحات گروه رو تعیین کنید
!res @username
see Username INfo
در مورد اسم و ای دی شخص بهتون میده
!who♦️
Get Ids Chat
امی ای دی های موجود در چت رو بهتون میده
!log
get members id ♠️
تمامی فعالیت های انجام یافته توسط شما و یا مدیران رو نشون میده
!all
Says every thing he knows about a group
در مورد تمامی اطلاعات ثبت شده در مورد گروه میدهد
!newlink
Changes or Makes new group link
لینک گروه رو عوض میکنه
!getlink
gets The Group link
لینک گروه را در گروه نمایش میده
!linkpv
sends the group link to the PV
برای دریافت لینک در پیوی استفاده میشه
〰〰〰〰〰〰〰〰
Admins :®
!add
to add the group as knows
برای مجوز دادن به ربات برای استفاده در گروه
!rem
to remove the group and be unknown
برای ناشناس کردن گروه برای ربات توسط مدیران اصلی
!setgpowner (Gpid) user_id ⚫️
For Set a Owner of group from realm
برای تعیین سازنده ای برای گروه از گروه مادر
!addadmin [Username]
to add a Global admin to the bot
برای ادد کردن ادمین اصلی ربات
!removeadmin [username]
to remove an admin from global admins
برای صلب ادمینی از ادمینای اصلی
!plugins - [plugins]
To Disable the plugin
برای غیر فعال کردن پلاگین توسط سازنده
!plugins + [plugins]
To enable a plugins
برای فعال کردن چلاگین توسط سازنده
!plugins ?
To reload al plugins
رای تازه سازی تمامی پلاگین های فعال
!plugins
Shows the list of all plugins
لیست تمامی پلاگین هارو نشون میده
!sms [id] (text)
To send a message to an account by his/her ID
برای فرستادن متنی توسط ربات به شخصی با ای دی اون
〰〰〰〰〰〰〰〰〰〰〰
3. Stats :©
!stats creedbot (sudoers)✔️
To see the stats of creed bot
برای دیدن آمار ربات
!stats
To see the group stats
برای دیدن آمار گروه
〰〰〰〰〰〰〰〰
4. Feedback⚫️
!feedback (text)
To send your ideas to the Moderation group
برای فرستادن انتقادات و پیشنهادات و حرف خود با مدیر ها استفاده میشه
〰〰〰〰〰〰〰〰〰〰〰
5. Tagall◻️
!tagall (text)
To tags the every one and sends your message at bottom
تگ کردن همه ی اعضای گروه و نوشتن پیام شما زیرش
〰〰〰〰〰〰〰〰〰
More plugins soon ...
⚠️ We are Creeds ⚠️
our channel : @creedantispam_channel
کانال ما
You Can user both "!" & "/" for them
می توانید از دو شکلک ! و / برای دادن دستورات استفاده کنید
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
waterlgndx/darkstar | scripts/globals/spells/foe_requiem.lua | 2 | 1862 | -----------------------------------------
-- Spell: Foe Requiem
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = dsp.effect.REQUIEM;
local duration = 63;
local power = 1;
local pCHR = caster:getStat(dsp.mod.CHR);
local mCHR = target:getStat(dsp.mod.CHR);
local dCHR = (pCHR - mCHR);
local params = {};
params.diff = nil;
params.attribute = dsp.mod.CHR;
params.skillType = dsp.skill.SINGING;
params.bonus = 0;
params.effect = nil;
resm = applyResistance(caster, target, spell, params);
if (resm < 0.5) then
spell:setMsg(dsp.msg.basic.MAGIC_RESIST); -- resist message
return 1;
end
local iBoost = caster:getMod(dsp.mod.REQUIEM_EFFECT) + caster:getMod(dsp.mod.ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(dsp.effect.SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(dsp.effect.MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(dsp.effect.MARCATO);
duration = duration * ((iBoost * 0.1) + (caster:getMod(dsp.mod.SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(dsp.effect.TROUBADOUR)) then
duration = duration * 2;
end
-- Try to overwrite weaker slow / haste
if (canOverwrite(target, effect, power)) then
-- overwrite them
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,3,duration);
spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB);
else
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT); -- no effect
end
return effect;
end;
| gpl-3.0 |
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