repo_name stringlengths 6 78 | path stringlengths 4 206 | copies stringclasses 281
values | size stringlengths 4 7 | content stringlengths 625 1.05M | license stringclasses 15
values |
|---|---|---|---|---|---|
yylangchen/Sample_Lua | frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/PhysicsJointSpring.lua | 10 | 2061 |
--------------------------------
-- @module PhysicsJointSpring
-- @extend PhysicsJoint
-- @parent_module cc
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] setAnchr2
-- @param self
-- @param #vec2_table anchr2
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] setAnchr1
-- @param self
-- @param #vec2_table anchr1
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] getDamping
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] setStiffness
-- @param self
-- @param #float stiffness
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] getRestLength
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] getAnchr2
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] getAnchr1
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] getStiffness
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] setRestLength
-- @param self
-- @param #float restLength
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] setDamping
-- @param self
-- @param #float damping
--------------------------------
--
-- @function [parent=#PhysicsJointSpring] construct
-- @param self
-- @param #cc.PhysicsBody a
-- @param #cc.PhysicsBody b
-- @param #vec2_table anchr1
-- @param #vec2_table anchr2
-- @param #float stiffness
-- @param #float damping
-- @return PhysicsJointSpring#PhysicsJointSpring ret (return value: cc.PhysicsJointSpring)
return nil
| mit |
xdemolish/darkstar | scripts/globals/weaponskills/tachi_rana.lua | 1 | 4535 | -----------------------------------
-- Tachi Rana
-- Great Katana weapon skill
-- Skill Level: N/A
-- Delivers a three-fold attack. params.accuracy varies with TP. Aftermath effect varies with TP. See Kogarasumaru.
-- In order to obtain Tachi: Rana, the Unlocking a Myth (Samurai) quest must be completed.
-- Will stack with Sneak Attack (first hit only).
-- Aligned with the Shadow Gorget, Soil Gorget & Snow Gorget.
-- Aligned with the Shadow Belt, Soil Belt & Snow Belt.
-- Element: None
-- Modifiers: STR:35%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 3;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.35; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if((player:getEquipID(SLOT_MAIN) == 19002) and (player:getMainJob() == JOB_SAM)) then
if(damage > 0) then
-- AFTERMATH LV1
if ((player:getTP() >= 100) and (player:getTP() <= 110)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 1);
elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 1);
elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 1);
elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 1);
elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 1);
elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 1);
elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 1);
elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 1);
elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 1);
elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 1);
-- AFTERMATH LV2
elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 1);
elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 1);
elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 1);
elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 1);
elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 1);
elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 1);
elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 1);
elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 1);
elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 1);
elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 1);
-- AFTERMATH LV3
elseif ((player:getTP() == 300)) then
player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 1);
end
end
end
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
hsiaoyi/Melo | cocos2d/tests/lua-tests/src/testResource.lua | 7 | 2060 | s_pPathGrossini = "Images/grossini.png"
s_pPathSister1 = "Images/grossinis_sister1.png"
s_pPathSister2 = "Images/grossinis_sister2.png"
s_pPathB1 = "Images/b1.png"
s_pPathB2 = "Images/b2.png"
s_pPathR1 = "Images/r1.png"
s_pPathR2 = "Images/r2.png"
s_pPathF1 = "Images/f1.png"
s_pPathF2 = "Images/f2.png"
s_pPathBlock = "Images/blocks.png"
s_back = "Images/background.png"
s_back1 = "Images/background1.png"
s_back2 = "Images/background2.png"
s_back3 = "Images/background3.png"
s_stars1 = "Images/stars.png"
s_stars2 = "Images/stars2.png"
s_fire = "Images/fire.png"
s_snow = "Images/snow.png"
s_streak = "Images/streak.png"
s_PlayNormal = "Images/btn-play-normal.png"
s_PlaySelect = "Images/btn-play-selected.png"
s_AboutNormal = "Images/btn-about-normal.png"
s_AboutSelect = "Images/btn-about-selected.png"
s_HighNormal = "Images/btn-highscores-normal.png"
s_HighSelect = "Images/btn-highscores-selected.png"
s_Ball = "Images/ball.png"
s_Paddle = "Images/paddle.png"
s_pPathClose = "Images/close.png"
s_MenuItem = "Images/menuitemsprite.png"
s_SendScore = "Images/SendScoreButton.png"
s_PressSendScore = "Images/SendScoreButtonPressed.png"
s_Power = "Images/powered.png"
s_AtlasTest = "Images/atlastest.png"
-- tilemaps resource
s_TilesPng = "TileMaps/tiles.png"
s_LevelMapTga = "TileMaps/levelmap.tga"
-- spine test resource
s_pPathSpineBoyJson = "spine/spineboy.json"
s_pPathSpineBoyAtlas = "spine/spineboy.atlas"
-- fonts resource
s_markerFeltFontPath = "fonts/Marker Felt.ttf"
s_arialPath = "fonts/arial.ttf"
s_thonburiPath = "fonts/Thonburi.ttf"
s_tahomaPath = "fonts/tahoma.ttf"
s_s9s_ui_plist = "Images/ui.plist"
| apache-2.0 |
chris5560/openwrt-luci | applications/luci-app-olsr/luasrc/model/cbi/olsr/olsrdiface6.lua | 68 | 5949 | -- Copyright 2010 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local util = require "luci.util"
local ip = require "luci.ip"
function write_float(self, section, value)
local n = tonumber(value)
if n ~= nil then
return Value.write(self, section, "%.1f" % n)
end
end
m = Map("olsrd6", translate("OLSR Daemon - Interface"),
translate("The OLSR daemon is an implementation of the Optimized Link State Routing protocol. "..
"As such it allows mesh routing for any network equipment. "..
"It runs on any wifi card that supports ad-hoc mode and of course on any ethernet device. "..
"Visit <a href='http://www.olsr.org'>olsrd.org</a> for help and documentation."))
m.redirect = luci.dispatcher.build_url("admin/services/olsrd6")
if not arg[1] or m.uci:get("olsrd6", arg[1]) ~= "Interface" then
luci.http.redirect(m.redirect)
return
end
i = m:section(NamedSection, arg[1], "Interface", translate("Interface"))
i.anonymous = true
i.addremove = false
i:tab("general", translate("General Settings"))
i:tab("addrs", translate("IP Addresses"))
i:tab("timing", translate("Timing and Validity"))
ign = i:taboption("general", Flag, "ignore", translate("Enable"),
translate("Enable this interface."))
ign.enabled = "0"
ign.disabled = "1"
ign.rmempty = false
function ign.cfgvalue(self, section)
return Flag.cfgvalue(self, section) or "0"
end
network = i:taboption("general", Value, "interface", translate("Network"),
translate("The interface OLSRd should serve."))
network.template = "cbi/network_netlist"
network.widget = "radio"
network.nocreate = true
mode = i:taboption("general", ListValue, "Mode", translate("Mode"),
translate("Interface Mode is used to prevent unnecessary packet forwarding on switched ethernet interfaces. "..
"valid Modes are \"mesh\" and \"ether\". Default is \"mesh\"."))
mode:value("mesh")
mode:value("ether")
mode.optional = true
mode.rmempty = true
weight = i:taboption("general", Value, "Weight", translate("Weight"),
translate("When multiple links exist between hosts the weight of interface is used to determine the link to use. "..
"Normally the weight is automatically calculated by olsrd based on the characteristics of the interface, "..
"but here you can specify a fixed value. Olsrd will choose links with the lowest value.<br />"..
"<b>Note:</b> Interface weight is used only when LinkQualityLevel is set to 0. "..
"For any other value of LinkQualityLevel, the interface ETX value is used instead."))
weight.optional = true
weight.datatype = "uinteger"
weight.placeholder = "0"
lqmult = i:taboption("general", DynamicList, "LinkQualityMult", translate("LinkQuality Multiplicator"),
translate("Multiply routes with the factor given here. Allowed values are between 0.01 and 1.0. "..
"It is only used when LQ-Level is greater than 0. Examples:<br />"..
"reduce LQ to fd91:662e:3c58::1 by half: fd91:662e:3c58::1 0.5<br />"..
"reduce LQ to all nodes on this interface by 20%: default 0.8"))
lqmult.optional = true
lqmult.rmempty = true
lqmult.cast = "table"
lqmult.placeholder = "default 1.0"
function lqmult.validate(self, value)
for _, v in pairs(value) do
if v ~= "" then
local val = util.split(v, " ")
local host = val[1]
local mult = val[2]
if not host or not mult then
return nil, translate("LQMult requires two values (IP address or 'default' and multiplicator) seperated by space.")
end
if not (host == "default" or ip.IPv6(host)) then
return nil, translate("Can only be a valid IPv6 address or 'default'")
end
if not tonumber(mult) or tonumber(mult) > 1 or tonumber(mult) < 0.01 then
return nil, translate("Invalid Value for LQMult-Value. Must be between 0.01 and 1.0.")
end
if not mult:match("[0-1]%.[0-9]+") then
return nil, translate("Invalid Value for LQMult-Value. You must use a decimal number between 0.01 and 1.0 here.")
end
end
end
return value
end
ip6m = i:taboption("addrs", Value, "IPv6Multicast", translate("IPv6 multicast"),
translate("IPv6 multicast address. Default is \"FF02::6D\", the manet-router linklocal multicast."))
ip6m.optional = true
ip6m.datatype = "ip6addr"
ip6m.placeholder = "FF02::6D"
ip6s = i:taboption("addrs", Value, "IPv6Src", translate("IPv6 source"),
translate("IPv6 src prefix. OLSRd will choose one of the interface IPs which matches the prefix of this parameter. "..
"Default is \"0::/0\", which triggers the usage of a not-linklocal interface IP."))
ip6s.optional = true
ip6s.datatype = "ip6addr"
ip6s.placeholder = "0::/0"
hi = i:taboption("timing", Value, "HelloInterval", translate("Hello interval"))
hi.optional = true
hi.datatype = "ufloat"
hi.placeholder = "5.0"
hi.write = write_float
hv = i:taboption("timing", Value, "HelloValidityTime", translate("Hello validity time"))
hv.optional = true
hv.datatype = "ufloat"
hv.placeholder = "40.0"
hv.write = write_float
ti = i:taboption("timing", Value, "TcInterval", translate("TC interval"))
ti.optional = true
ti.datatype = "ufloat"
ti.placeholder = "2.0"
ti.write = write_float
tv = i:taboption("timing", Value, "TcValidityTime", translate("TC validity time"))
tv.optional = true
tv.datatype = "ufloat"
tv.placeholder = "256.0"
tv.write = write_float
mi = i:taboption("timing", Value, "MidInterval", translate("MID interval"))
mi.optional = true
mi.datatype = "ufloat"
mi.placeholder = "18.0"
mi.write = write_float
mv = i:taboption("timing", Value, "MidValidityTime", translate("MID validity time"))
mv.optional = true
mv.datatype = "ufloat"
mv.placeholder = "324.0"
mv.write = write_float
ai = i:taboption("timing", Value, "HnaInterval", translate("HNA interval"))
ai.optional = true
ai.datatype = "ufloat"
ai.placeholder = "18.0"
ai.write = write_float
av = i:taboption("timing", Value, "HnaValidityTime", translate("HNA validity time"))
av.optional = true
av.datatype = "ufloat"
av.placeholder = "108.0"
av.write = write_float
return m
| apache-2.0 |
xdemolish/darkstar | scripts/globals/abilities/maguss_roll.lua | 1 | 1407 | -----------------------------------
-- Ability: Magus's Roll
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onUseAbility
-----------------------------------
function onAbilityCheck(player,target,ability)
local effectID = getCorsairRollEffect(ability:getID());
if (player:hasStatusEffect(effectID) or player:hasBustEffect(effectID)) then
return MSGBASIC_ROLL_ALREADY_ACTIVE,0;
else
return 0,0;
end
end;
function onUseAbilityRoll(caster, target, ability, total)
local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK)
local effectpowers = {5, 20, 6, 8, 9, 3, 10, 13, 14, 15, 25}
local effectpower = effectpowers[total]
if (total < 12 and caster:hasPartyJob(JOB_BLU) ) then
effectpower = effectpower + 8;
end
if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl());
elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl());
end
if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_MAGUSS_ROLL, effectpower, 0, duration, target:getID(), total, MOD_MDEF) == false) then
ability:setMsg(423);
end
end; | gpl-3.0 |
xdemolish/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Kuhmden.lua | 34 | 1032 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Kuhmden
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00FC);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
ld-test/dromozoa-unix | test/unix_server.lua | 1 | 1559 | -- Copyright (C) 2016 Tomoyuki Fujimori <moyu@dromozoa.com>
--
-- This file is part of dromozoa-unix.
--
-- dromozoa-unix is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- dromozoa-unix is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with dromozoa-unix. If not, see <http://www.gnu.org/licenses/>.
local unix = require "dromozoa.unix"
local abstract = 1
local server = assert(unix.socket(unix.AF_UNIX, unix.SOCK_STREAM))
local result, message, code = server:bind(unix.sockaddr_un("\0dromozoa-unix/test.sock"))
if not result then
if code == unix.ENOENT then
abstract = 0
assert(server:bind(unix.sockaddr_un("test.sock")))
else
assert(result, message, code)
end
end
assert(server:listen())
io.stdout:write(abstract, "\n")
io.stdout:flush()
io.stdout:close()
local fd, sa = server:accept(unix.O_CLOEXEC)
while true do
local result, message, code = fd:read(256)
if result and #result > 0 then
assert(result == "foo\n")
-- io.stderr:write(result)
assert(fd:write("bar\n") == 4)
else
break
end
end
assert(fd:close())
assert(server:close())
os.remove("test.sock")
| gpl-3.0 |
xdemolish/darkstar | scripts/zones/Jugner_Forest_[S]/npcs/Cavernous_Maw.lua | 5 | 1382 | -----------------------------------
-- Cavernous Maw
-- Teleports Players to Jugner Forest
-- @pos -118 -8 -520 82
-----------------------------------
package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/teleports");
require("scripts/globals/campaign");
require("scripts/zones/Jugner_Forest_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(hasMawActivated(player,3) == false) then
player:startEvent(0x0065);
else
player:startEvent(0x0066);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(option == 1) then
if(csid == 0x0065) then
player:addNationTeleport(MAW,8);
end
toMaw(player,14);
end
end; | gpl-3.0 |
Andreas-Kreuz/ak-lua-skripte-fuer-eep | lua/LUA/ak/modellpacker/AkModellPaket.lua | 1 | 2685 | local AkModellPacker = require("ak.modellpacker.AkModellPacker")
local AkModellPaket = {}
function AkModellPaket:new(eepVersion, deutscherName, deutscheBeschreibung)
local o = {}
setmetatable(o, self)
self.__index = self
o.eepVersion = eepVersion
o.deutscherName = deutscherName
o.deutscheBeschreibung = deutscheBeschreibung
o:setzeName()
o:setzeBeschreibung()
o.modellPfade = {}
o.installationsPfade = {}
return o
end
function AkModellPaket:setzeName(englischerName, franzoesischerName, polnischerName)
self.englischerName = englischerName or self.deutscherName
self.franzoesischerName = franzoesischerName or self.englischerName
self.polnischerName = polnischerName or self.englischerName
end
function AkModellPaket:setzeBeschreibung(englisch, franzoesisch, polnisch)
self.englischeBeschreibung = englisch or self.deutscheBeschreibung
self.franzoesischeBeschreibung = franzoesisch or self.englischeBeschreibung
self.polnischeBeschreibung = polnisch or self.englischeBeschreibung
end
--- Sucht im Unterordner des Basisordners nach Modellen
-- Alle erkannten Dateien werden als "praefix\unterOrdner\...\Datei" erkannt und installiert
-- @param basisOrdner
-- @param praefix
-- @param unterOrdner
-- @param excludePattern
--
function AkModellPaket:fuegeDateienHinzu(basisOrdner, praefix, unterOrdner, pfadAusschlussMuster)
assert(type(basisOrdner) == "string", "Need 'basisOrdner' as string")
assert(type(praefix) == "string", "Need 'praefix' as string")
assert(type(unterOrdner) == "string", "Need 'unterOrdner' as string")
local neuePfade = {}
print(string.format("[#ModellPaket] Durchsuche \"%s\" in Unterordner \"%s\"", basisOrdner, unterOrdner))
local _, dateiGefunden = AkModellPacker.dateienSuchen(neuePfade, basisOrdner, unterOrdner)
assert(dateiGefunden,
string.format("Keine Datei gefunden: \"%s\" in Unterordner \"%s\"", basisOrdner, unterOrdner))
for pfad, datei in pairs(neuePfade) do
if pfadAusschlussMuster and AkModellPaket.pfadAusschliessen(pfad, pfadAusschlussMuster) then
print("[#ModellPaket] Ueberspringe: " .. pfad)
else
print("[#ModellPaket] Fuege Datei hinzu: " .. pfad)
self.installationsPfade[praefix .. pfad] = datei
self.modellPfade[basisOrdner .. "\\" .. pfad] = datei
end
end
end
function AkModellPaket.pfadAusschliessen(pfad, pfadAusschlussMuster)
if not pfadAusschlussMuster then return false end
for _, muster in ipairs(pfadAusschlussMuster) do if string.find(pfad, muster, 1, true) then return true end end
return false
end
return AkModellPaket
| mit |
mohammad24/unixx | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
peymankhanas84877/Horror_Avatar_bot | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
hfjgjfg/mohammad | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
xdemolish/darkstar | scripts/zones/Port_Jeuno/npcs/Shami.lua | 17 | 18277 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Shami
-- Orb Seller (BCNM)
-- @pos -14 8 44 246
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local NumberItem = trade:getItemCount();
local BeastmensSeal = player:getSeals(0);
local KindredsSeal = player:getSeals(1);
local KindredsCrest = player:getSeals(2);
local HighKindredsCrest = player:getSeals(3);
local SacredKindredsCrest = player:getSeals(4);
----------------------------------------------------------------------------------------------------------------------------
-------- Trading Seals/Crests to Shami -------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
if(trade:hasItemQty(1126,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,0,BeastmensSeal + NumberItem); -- Giving Shami Beastmen's Seal
player:addSeals(NumberItem,0);
player:tradeComplete(trade);
elseif(trade:hasItemQty(1127,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,1,KindredsSeal + NumberItem); -- Giving Shami Kindred's Seal
player:addSeals(NumberItem,1);
player:tradeComplete(trade);
elseif(trade:hasItemQty(2955,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,2,KindredsCrest + NumberItem); -- Giving Shami Kindred's Crest
player:addSeals(NumberItem,2);
player:tradeComplete(trade);
elseif(trade:hasItemQty(2956,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,3,HighKindredsCrest + NumberItem); -- Giving Shami High Kindred's Crest
player:addSeals(NumberItem,3);
player:tradeComplete(trade);
elseif(trade:hasItemQty(2957,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,3,SacredKindredsCrest + NumberItem); -- Giving Shami High Kindred's Crest
player:addSeals(NumberItem,4);
player:tradeComplete(trade);
----------------------------------------------------------------------------------------------------------------------------
-------- Trading Cracked BCNM Orbs or checking where you can bring the Orb ------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif(trade:hasItemQty(1551,1) and NumberItem == 1) then
if (player:getVar("CloudyOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Cloudy Orb is Cracked
player:setVar("CloudyOrbIsCracked",0);
else
player:startEvent(0x0005); -- Cloudy Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1552,1) and NumberItem == 1) then
if(player:getVar("SkyOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Sky Orb is Cracked
player:setVar("SkyOrbIsCracked",0);
else
player:startEvent(0x0009); -- Sky Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1131,1) and NumberItem == 1) then
if(player:getVar("StarOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Star Orb is Cracked
player:setVar("StarOrbIsCracked",0);
else
player:startEvent(0x0009); -- Star Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1177,1) and NumberItem == 1) then
if(player:getVar("CometOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Comet Orb is Cracked
player:setVar("CometOrbIsCracked",0);
else
player:startEvent(0x0009); -- Comet Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1130,1) and NumberItem == 1) then
if(player:getVar("MoonOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Moon Orb is Cracked
player:setVar("MoonOrbIsCracked",0);
else
player:startEvent(0x0009); -- Moon Orb is ok, List where you can take the orb.
end
----------------------------------------------------------------------------------------------------------------------------
-------- Trading Cracked KSNM Orbs or checking where you can bring the Orb -------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif(trade:hasItemQty(1180,1) and NumberItem == 1) then
if(player:getVar("AtroposOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Atropos Orb is Cracked
player:setVar("AtroposOrbIsCracked",0);
else
player:startEvent(0x0009); -- Atropos Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1175,1) and NumberItem == 1) then
if(player:getVar("ClothoOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Clotho Orb is Cracked
player:setVar("ClothoOrbIsCracked",0);
else
player:startEvent(0x0009); -- Clotho Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1178,1) and NumberItem == 1) then
if(player:getVar("LachesisOrbIsCracked") == 1) then
player:startEvent(0x0016) -- Lachesis Orb is Cracked
player:setVar("LachesisOrbIsCracked",0);
else
player:startEvent(0x0009); -- Lachesis Orb is ok, List where you can take the orb.
end
elseif(trade:hasItemQty(1553,1) and NumberItem == 1) then
if(player:getVar("ThemisOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Themis Orb is Cracked
player:setVar("ThemisOrbIsCracked",0);
else
player:startEvent(0x000b); -- Themis Orb is ok, List where you can take the orb.
end
-- TODO : Add in trade-in for cracked Kindred Crest orbs (and High Kindred Crest) and find cutscene that tells you where you can bring it
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local oldBeastmensSeal = player:getVar("ShamiBeastmensSeal");
local oldKindredsSeal = player:getVar("ShamiKindredsSeal");
local oldKindredsCrest = player:getVar("ShamiKindredsCrest");
local oldHighKindredsCrest = player:getVar("ShamiHighKindredsCrest");
local BeastmensSeal = player:getSeals(0);
local KindredsSeal = player:getSeals(1);
local KindredsCrest = player:getSeals(2);
local HighKindredsCrest = player:getSeals(3);
local SacredKindredsCrest = player:getSeals(4);
local WildcatJeuno = player:getVar("WildcatJeuno");
if (oldBeastmensSeal > 0) then
player:addSeals(oldBeastmensSeal,0);
player:setVar("ShamiBeastmensSeal",0);
end
if (oldKindredsSeal > 0) then
player:addSeals(oldKindredsSeal,1);
player:setVar("ShamiKindredsSeal",0);
end
if (oldKindredsCrest > 0) then
player:addSeals(oldKindredsCrest,2);
player:setVar("ShamiKindredsCrest",0);
end
if (oldHighKindredsCrest > 0) then
player:addSeals(oldHighKindredsCrest,3);
player:setVar("ShamiHighKindredsCrest",0);
end
-- TODO: player:startEvent(0x0142,0,0,0,0,1,0,1) -- First time talking to him WITH beastmen seal in inventory
if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,17) == false) then
player:startEvent(317);
elseif(BeastmensSeal + KindredsSeal + KindredsCrest + HighKindredsCrest == 0) then
player:startEvent(0x0017); -- Standard dialog ?
else
player:startEvent(0x0142,(KindredsSeal * 65536) + BeastmensSeal,(HighKindredsCrest * 65536) + KindredsCrest,SacredKindredsCrest,0,1,0,0); -- Standard dialog with menu
end
end;
-- 0x0032 : 30 sceau conférie : choix entre clotho et lachésis
-- 0x0018 : Après achat d'un orb (qu'bia, yughott, palborough, giddeus)
-- 0x0008 : Après achat d'un orb (yughott, palborough, giddeus, qu'bia, ghelsba)
-- 0x0004 : Après achat d'un orb (yughott, palborough, giddeus, ghelsba)
-- 0x000a : Après achat d'un orb (yughott, palborough, giddeus)
-- 0x0009 : Trade d'un orb ? (yughott, palborough, giddeus, ghelsba)
-- 0x0005 : Trade d'un orb ? (yughott, palborough, giddeus, ghelsba)
-- 0x000b : Trade d'un orb ? (yughott, palborough, giddeus)
-- 0x001a : Trade d'un orb ? (qu'bia, yughott, palborough, giddeus)
-- 0x001b : Trade d'un orb ? (qu'bia, chambre des oracles)
-- 0x0016 : Trade d'un orb utilisé (il le recup)
-- 0x0019 : Un seul échange autorisé par semaine
-- 0x0141 : trade sceau + nombre player:startEvent(0x0141,0,15);
-- 0 shbete, 1 s-confrerie, 2 s-demons, 3 s-seigneurdes hombre
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
local BeastmensSeal = player:getSeals(0);
local KindredsSeal = player:getSeals(1);
local KindredsCrest = player:getSeals(2);
local HighKindredsCrest = player:getSeals(3);
local SacredKindredsCrest = player:getSeals(4);
if (csid == 0x0016) then -- Player gave Shami a cracked orb
player:tradeComplete();
elseif (option >= 508 and option ~= 1073741824) then -- Player has asked to retrieve seals (1073741824 means someone hit escape during cutscene, don't remove this or people will get free seals)
local takingSealCount = 0;
if ((option + 2)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 2)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 510, two seals would be 510 + 256. etc
player:delSeals(takingSealCount,0);
player:addItem(1126,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,1126);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1126);
end
elseif((option + 1)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 1)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 511, two seals would be 511 + 256. etc
player:delSeals(takingSealCount,1);
player:addItem(1127,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,1127);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1127);
end
elseif((option + 3)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 3)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 509, two seals would be 509 + 256. etc
player:delSeals(takingSealCount,2);
player:addItem(2955,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,2955);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2955);
end
elseif((option + 4)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 4)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 508, two seals would be 508 + 256. etc
player:delSeals(takingSealCount,3);
player:addItem(2956,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,2956);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2956);
end
elseif((option + 5)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 5)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 508, two seals would be 508 + 256. etc
player:delSeals(takingSealCount,4);
player:addItem(2957,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,2957);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2957);
end
end
----------------------------------------------------------------------------------------------------------------------------
-------- Begin BCNM orb Handout --------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif (csid == 0x0142) then
if (option == 1 and BeastmensSeal >= 20) then -- Player asked for Cloudy orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1551) == false) then
player:delSeals(20,0);
player:addItem(1551);
player:messageSpecial(ITEM_OBTAINED,1551);
player:setVar("CloudyOrbIsCracked",0);
elseif(player:hasItem(1551))then
player:addItem(1551); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1551);
end
elseif (option == 2 and BeastmensSeal >= 30) then -- Player asked for Sky orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1552) == false) then
player:delSeals(30,0);
player:addItem(1552);
player:messageSpecial(ITEM_OBTAINED,1552);
player:setVar("SkyOrbIsCracked",0);
elseif(player:hasItem(1552))then
player:addItem(1552); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1552);
end
elseif (option == 3 and BeastmensSeal >= 40) then -- Player asked for Star orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1131) == false) then
player:delSeals(40,0);
player:addItem(1131);
player:messageSpecial(ITEM_OBTAINED,1131);
player:setVar("StarOrbIsCracked",0);
elseif(player:hasItem(1131) == true)then
player:addItem(1131); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1131);
end
elseif (option == 4 and BeastmensSeal >= 50) then -- Player asked for Comet orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1177) == false) then
player:delSeals(50,0);
player:addItem(1177);
player:messageSpecial(ITEM_OBTAINED,1177);
player:setVar("CometOrbIsCracked",0);
elseif(player:hasItem(1177))then
player:addItem(1177); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1177);
end
elseif (option == 5 and BeastmensSeal >= 60) then -- Player asked for Moon orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1130) == false) then
player:delSeals(60,0);
player:addItem(1130);
player:messageSpecial(ITEM_OBTAINED,1130);
player:setVar("MoonOrbIsCracked",0);
elseif(player:hasItem(1130)) then
player:addItem(1130); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1130);
end
----------------------------------------------------------------------------------------------------------------------------
-------- Begin KSNM orb Handout --------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif (option == 6 and KindredsSeal >= 30) then -- Player asked for Clotho Orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1175) == false) then
player:delSeals(30,1);
player:addItem(1175);
player:messageSpecial(ITEM_OBTAINED,1175);
player:setVar("ClothoOrbIsCracked",0);
elseif(player:hasItem(1175))then
player:addItem(1175); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1175);
end
elseif (option == 7 and KindredsSeal >= 30) then -- Player asked for Lachesis Orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1178) == false) then
player:delSeals(30,1);
player:addItem(1178);
player:messageSpecial(ITEM_OBTAINED,1178);
player:setVar("LachesisOrbIsCracked",0);
elseif(player:hasItem(1178) == true)then
player:addItem(1178); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1178);
end
elseif (option == 8 and KindredsSeal >= 30) then -- Player asked for Atropos Orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1180) == false) then
player:delSeals(30,1);
player:addItem(1180);
player:messageSpecial(ITEM_OBTAINED,1180);
player:setVar("AtroposOrbIsCracked",0);
elseif(player:hasItem(1180))then
player:addItem(1180); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1180);
end
elseif (option == 9 and KindredsSeal >= 99) then -- Player asked for Themis Orb
if(player:getFreeSlotsCount() >= 1 and player:hasItem(1553) == false) then
player:delSeals(99,1);
player:addItem(1553);
player:messageSpecial(ITEM_OBTAINED,1553);
player:setVar("ThemisOrbIsCracked",0);
elseif(player:hasItem(1553))then
player:addItem(1553); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1553);
end
end
-- TODO : Add in orbs for Kindred Crest exhcange (and High Kindred Crest) and find cutscene that tells you where you can bring it.
elseif (csid == 317) then
player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",17,true);
end
end; | gpl-3.0 |
jono659/enko | scripts/globals/mobskills/freezebite.lua | 5 | 1288 | -----------------------------------
-- Freezebite
-- Great Sword weapon skill
-- Skill Level: 100
-- Delivers an ice elemental attack. Damage varies with TP.
-- Aligned with the Snow Gorget & Breeze Gorget.
-- Aligned with the Snow Belt & Breeze Belt.
-- Element: Ice
-- Modifiers: STR:30% ; INT:20%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 3.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
require("/scripts/globals/monstertpmoves");
-----------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 3;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(mob, target, params);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Windurst_Waters_[S]/npcs/Pahpe_Rauulih.lua | 3 | 1065 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Pahpe Rauulih
-- Type: Standard NPC
-- @zone 94
-- !pos -39.740 -4.499 53.223
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01ab);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
zacscott/lovi | console.lua | 1 | 5019 | -- console.lua - virtual console control interface
--
-- Copyright (C) 2015, Zachary Scott
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local _ = require 'lib/moses'
local config = require 'config'
-- console state
local x, y = 0, 0 -- current position
local w, h = 0, 0 -- current screen size
local screen = {} -- the current screen buffer
-- console font
local font = nil
local fontWidth, fontHeight = 0, 0
-- console colour state
local curfg, curbg = {}, {} -- current foreground & background colour
local globalfb, globalbg = {}, {} -- default colours, important for perf
-- returns the padding for the window
local function padding()
return config.get( 'padding' ) * 2 -- on both sides (up/down, left/right)
end
-- resizes the console to fit the screen size
local function resize()
w = math.floor( ( love.window.getWidth() - padding() ) / fontWidth ) - 1
h = math.floor( ( love.window.getHeight() - padding() ) / fontHeight ) - 1
end
-- clears the screen, including cursor position, colours
local function clear()
screen = {}
x, y = 0, 0
curfg, curbg = globalfg, globalbg
end
-- initialises the console view on screen
local function init( foreground, background, fontName )
globalfg, globalbg = foreground, background
-- load the default font
local font = love.graphics.newFont(
fontName,
config.get( 'fontSize' )
)
-- set the default font
love.graphics.setFont( font )
fontHeight = font:getHeight()
fontWidth = font:getWidth( 'M' )
-- prime
resize()
clear()
end
-- returns the size of the screen in characters
local function size()
return w, h
end
-- returns the width of the console in characters
local function width()
return w
end
-- returns the height of the console in characters
local function height()
return h
end
-- return the dimensions in pixels for a screen of the given size (in cahracters)
local function screenSize( w, h )
return w * fontWidth + padding(), h * fontHeight + padding()
end
-- sets the foreground colour
function fg( colour )
curfg = colour
end
-- sets the background colour
function bg( colour )
curbg = colour
end
-- move to the given position on the screen
local function gotoxy( new_x, new_y )
x, y = new_x, new_y
end
-- starts a new line in the console
local function newline()
gotoxy( 0, y+1 )
end
-- puts the given character at the current position on the screen
local function put( str )
str = tostring( str )
for i = 1, #str do
local ch = str:sub( i, i )
-- create row if not exist already
if screen[ y ] == nil then
screen[ y ] = {}
end
-- handle newlines
if ch == '\n' then
newline()
return
end
-- put character on screen buffer
screen[ y ][ x ] = {
ch = ch,
fg = curfg,
bg = curbg,
}
x = x + 1 -- move to next character
end
end
-- returns the character at the current location
local function get()
local row = screen[ y ]
if row == nil then
return ''
else
local cell = row[ x ]
if cell == nil then
return ''
else
return cell.ch
end
end
end
-- puts the given line at the given position
local function putline( line )
put( line )
newline()
end
-- renders the console to the screen
local function draw()
love.graphics.clear()
love.graphics.setBackgroundColor( globalbg )
_.each( screen, function( y, row )
local actualx = 0
_.each( row, function( x, value )
-- skip if past screen
if x > width() then
return
end
local screenx, screeny = actualx * fontWidth, y * fontHeight
-- add padding around the window
screenx = screenx + config.get( 'padding' )
screeny = screeny + config.get( 'padding' )
-- draw background if different from the global
if value.bg ~= globalbg then
love.graphics.setColor( value.bg )
love.graphics.rectangle(
'fill',
screenx, screeny,
fontWidth, fontHeight
)
end
-- draw the character
love.graphics.setColor( value.fg )
love.graphics.print( tostring( value.ch ), screenx, screeny )
-- handle tab character rendering
if value.ch == '\t' then
actualx = actualx + config.get( 'tabSize' )
else
actualx = actualx + 1
end
end )
end )
end
return {
init = init,
resize = resize,
size = size,
width = width,
height = height,
screenSize = screenSize,
draw = draw,
fg = fg,
bg = bg,
clear = clear,
gotoxy = gotoxy,
put = put,
get = get,
putline = putline,
newline = newline
}
| gpl-3.0 |
jono659/enko | scripts/zones/Castle_Zvahl_Keep/npcs/Treasure_Chest.lua | 12 | 3193 | -----------------------------------
-- Area: Castle Zvahl Keep
-- NPC: Treasure Chest
-- @zone 162
-----------------------------------
package.loaded["scripts/zones/Castle_Zvahl_Keep/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Castle_Zvahl_Keep/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 53;
local TreasureMinLvL = 43;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1048,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if((trade:hasItemQty(1048,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
-- IMPORTANT ITEM: keyitem -----------
if(player:getQuestStatus(BASTOK,A_TEST_OF_TRUE_LOVE) == QUEST_ACCEPTED and player:hasKeyItem(UN_MOMENT) == false) then
questItemNeeded = 1;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if(pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if(success ~= -2) then
player:tradeComplete();
if(math.random() <= success) then -- 0 or 1
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if(questItemNeeded == 1) then
player:setVar("ATestOfTrueLoveProgress",player:getVar("ATestOfTrueLoveProgress")+1);
player:addKeyItem(UN_MOMENT);
player:messageSpecial(KEYITEM_OBTAINED,UN_MOMENT); -- Un moment for A Test Of True Love quest
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if(loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1048);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
jono659/enko | scripts/zones/Ilrusi_Atoll/Zone.lua | 36 | 1453 | -----------------------------------
--
-- Zone: Ilrusi_Atoll
-- zone 55
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Ilrusi_Atoll/TextIDs"] = nil;
require("scripts/zones/Ilrusi_Atoll/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
--------------RANDOMIZE COFFER------------------------
local correctcoffer = math.random(17002505,17002516);
SetServerVariable("correctcoffer",correctcoffer);
printf("corect_golden_salvage_coffer: %u",correctcoffer);
---------------------------------------------------
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Temenos/mobs/Telchines_White_Mage.lua | 17 | 1139 | -----------------------------------
-- Area: Temenos N T
-- NPC: Telchines_White_Mage
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Temenos/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
if(IsMobDead(16928788)==true and IsMobDead(16928789)==true and IsMobDead(16928792)==true and IsMobDead(16928793)==true )then
GetNPCByID(16928768+26):setPos(19,80,430);
GetNPCByID(16928768+26):setStatus(STATUS_NORMAL);
GetNPCByID(16928768+160):setPos(16,80,430);
GetNPCByID(16928768+160):setStatus(STATUS_NORMAL);
GetNPCByID(16928768+211):setPos(22,80,430);
GetNPCByID(16928768+211):setStatus(STATUS_NORMAL);
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/mobskills/fuscous_ooze.lua | 34 | 1073 | ---------------------------------------------------
-- Fuscous Ooze
-- Family: Slugs
-- Description: A dusky slime inflicts encumberance and weight.
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Cone
-- Notes:
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
-- TODO: Encumberance seems to do nothing?
local typeEffect = EFFECT_WEIGHT;
local duration = 45;
MobStatusEffectMove(mob, target, typeEffect, 50, 0, duration);
local dmgmod = 1;
local baseDamage = mob:getWeaponDmg()*3.7;
local info = MobMagicalMove(mob,target,skill,baseDamage,ELE_WATER,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WATER,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end; | gpl-3.0 |
spawnazzo/luci | modules/admin-mini/luasrc/model/cbi/mini/wifi.lua | 73 | 11663 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
-- Data init --
local fs = require "nixio.fs"
local sys = require "luci.sys"
local uci = require "luci.model.uci".cursor()
if not uci:get("network", "wan") then
uci:section("network", "interface", "wan", {proto="none", ifname=" "})
uci:save("network")
uci:commit("network")
end
local wlcursor = luci.model.uci.cursor_state()
local wireless = wlcursor:get_all("wireless")
local wifidevs = {}
local ifaces = {}
for k, v in pairs(wireless) do
if v[".type"] == "wifi-iface" then
table.insert(ifaces, v)
end
end
wlcursor:foreach("wireless", "wifi-device",
function(section)
table.insert(wifidevs, section[".name"])
end)
-- Main Map --
m = Map("wireless", translate("Wifi"), translate("Here you can configure installed wifi devices."))
m:chain("network")
-- Status Table --
s = m:section(Table, ifaces, translate("Networks"))
link = s:option(DummyValue, "_link", translate("Link"))
function link.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and "%d/%d" %{ iwinfo.quality, iwinfo.quality_max } or "-"
end
essid = s:option(DummyValue, "ssid", "ESSID")
bssid = s:option(DummyValue, "_bsiid", "BSSID")
function bssid.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and iwinfo.bssid or "-"
end
channel = s:option(DummyValue, "channel", translate("Channel"))
function channel.cfgvalue(self, section)
return wireless[self.map:get(section, "device")].channel
end
protocol = s:option(DummyValue, "_mode", translate("Protocol"))
function protocol.cfgvalue(self, section)
local mode = wireless[self.map:get(section, "device")].mode
return mode and "802." .. mode
end
mode = s:option(DummyValue, "mode", translate("Mode"))
encryption = s:option(DummyValue, "encryption", translate("<abbr title=\"Encrypted\">Encr.</abbr>"))
power = s:option(DummyValue, "_power", translate("Power"))
function power.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and "%d dBm" % iwinfo.txpower or "-"
end
scan = s:option(Button, "_scan", translate("Scan"))
scan.inputstyle = "find"
function scan.cfgvalue(self, section)
return self.map:get(section, "ifname") or false
end
-- WLAN-Scan-Table --
t2 = m:section(Table, {}, translate("<abbr title=\"Wireless Local Area Network\">WLAN</abbr>-Scan"), translate("Wifi networks in your local environment"))
function scan.write(self, section)
m.autoapply = false
t2.render = t2._render
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
if iwinfo then
local _, cell
for _, cell in ipairs(iwinfo.scanlist) do
t2.data[#t2.data+1] = {
Quality = "%d/%d" %{ cell.quality, cell.quality_max },
ESSID = cell.ssid,
Address = cell.bssid,
Mode = cell.mode,
["Encryption key"] = cell.encryption.enabled and "On" or "Off",
["Signal level"] = "%d dBm" % cell.signal,
["Noise level"] = "%d dBm" % iwinfo.noise
}
end
end
end
t2._render = t2.render
t2.render = function() end
t2:option(DummyValue, "Quality", translate("Link"))
essid = t2:option(DummyValue, "ESSID", "ESSID")
function essid.cfgvalue(self, section)
return self.map:get(section, "ESSID")
end
t2:option(DummyValue, "Address", "BSSID")
t2:option(DummyValue, "Mode", translate("Mode"))
chan = t2:option(DummyValue, "channel", translate("Channel"))
function chan.cfgvalue(self, section)
return self.map:get(section, "Channel")
or self.map:get(section, "Frequency")
or "-"
end
t2:option(DummyValue, "Encryption key", translate("<abbr title=\"Encrypted\">Encr.</abbr>"))
t2:option(DummyValue, "Signal level", translate("Signal"))
t2:option(DummyValue, "Noise level", translate("Noise"))
if #wifidevs < 1 then
return m
end
-- Config Section --
s = m:section(NamedSection, wifidevs[1], "wifi-device", translate("Devices"))
s.addremove = false
en = s:option(Flag, "disabled", translate("enable"))
en.rmempty = false
en.enabled = "0"
en.disabled = "1"
function en.cfgvalue(self, section)
return Flag.cfgvalue(self, section) or "0"
end
local hwtype = m:get(wifidevs[1], "type")
if hwtype == "atheros" then
mode = s:option(ListValue, "hwmode", translate("Mode"))
mode.override_values = true
mode:value("", "auto")
mode:value("11b", "802.11b")
mode:value("11g", "802.11g")
mode:value("11a", "802.11a")
mode:value("11bg", "802.11b+g")
mode.rmempty = true
end
ch = s:option(Value, "channel", translate("Channel"))
for i=1, 14 do
ch:value(i, i .. " (2.4 GHz)")
end
s = m:section(TypedSection, "wifi-iface", translate("Local Network"))
s.anonymous = true
s.addremove = false
s:option(Value, "ssid", translate("Network Name (<abbr title=\"Extended Service Set Identifier\">ESSID</abbr>)"))
bssid = s:option(Value, "bssid", translate("<abbr title=\"Basic Service Set Identifier\">BSSID</abbr>"))
local devs = {}
luci.model.uci.cursor():foreach("wireless", "wifi-device",
function (section)
table.insert(devs, section[".name"])
end)
if #devs > 1 then
device = s:option(DummyValue, "device", translate("Device"))
else
s.defaults.device = devs[1]
end
mode = s:option(ListValue, "mode", translate("Mode"))
mode.override_values = true
mode:value("ap", translate("Provide (Access Point)"))
mode:value("adhoc", translate("Independent (Ad-Hoc)"))
mode:value("sta", translate("Join (Client)"))
function mode.write(self, section, value)
if value == "sta" then
local oldif = m.uci:get("network", "wan", "ifname")
if oldif and oldif ~= " " then
m.uci:set("network", "wan", "_ifname", oldif)
end
m.uci:set("network", "wan", "ifname", " ")
self.map:set(section, "network", "wan")
else
if m.uci:get("network", "wan", "_ifname") then
m.uci:set("network", "wan", "ifname", m.uci:get("network", "wan", "_ifname"))
end
self.map:set(section, "network", "lan")
end
return ListValue.write(self, section, value)
end
encr = s:option(ListValue, "encryption", translate("Encryption"))
encr.override_values = true
encr:value("none", "No Encryption")
encr:value("wep", "WEP")
if hwtype == "atheros" or hwtype == "mac80211" then
local supplicant = fs.access("/usr/sbin/wpa_supplicant")
local hostapd = fs.access("/usr/sbin/hostapd")
if hostapd and supplicant then
encr:value("psk", "WPA-PSK")
encr:value("psk2", "WPA2-PSK")
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode")
encr:value("wpa", "WPA-Radius", {mode="ap"}, {mode="sta"})
encr:value("wpa2", "WPA2-Radius", {mode="ap"}, {mode="sta"})
elseif hostapd and not supplicant then
encr:value("psk", "WPA-PSK", {mode="ap"}, {mode="adhoc"})
encr:value("psk2", "WPA2-PSK", {mode="ap"}, {mode="adhoc"})
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode", {mode="ap"}, {mode="adhoc"})
encr:value("wpa", "WPA-Radius", {mode="ap"})
encr:value("wpa2", "WPA2-Radius", {mode="ap"})
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
elseif not hostapd and supplicant then
encr:value("psk", "WPA-PSK", {mode="sta"})
encr:value("psk2", "WPA2-PSK", {mode="sta"})
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode", {mode="sta"})
encr:value("wpa", "WPA-EAP", {mode="sta"})
encr:value("wpa2", "WPA2-EAP", {mode="sta"})
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
else
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
end
elseif hwtype == "broadcom" then
encr:value("psk", "WPA-PSK")
encr:value("psk2", "WPA2-PSK")
encr:value("psk+psk2", "WPA-PSK/WPA2-PSK Mixed Mode")
end
key = s:option(Value, "key", translate("Key"))
key:depends("encryption", "wep")
key:depends("encryption", "psk")
key:depends("encryption", "psk2")
key:depends("encryption", "psk+psk2")
key:depends("encryption", "psk-mixed")
key:depends({mode="ap", encryption="wpa"})
key:depends({mode="ap", encryption="wpa2"})
key.rmempty = true
key.password = true
server = s:option(Value, "server", translate("Radius-Server"))
server:depends({mode="ap", encryption="wpa"})
server:depends({mode="ap", encryption="wpa2"})
server.rmempty = true
port = s:option(Value, "port", translate("Radius-Port"))
port:depends({mode="ap", encryption="wpa"})
port:depends({mode="ap", encryption="wpa2"})
port.rmempty = true
if hwtype == "atheros" or hwtype == "mac80211" then
nasid = s:option(Value, "nasid", translate("NAS ID"))
nasid:depends({mode="ap", encryption="wpa"})
nasid:depends({mode="ap", encryption="wpa2"})
nasid.rmempty = true
eaptype = s:option(ListValue, "eap_type", translate("EAP-Method"))
eaptype:value("TLS")
eaptype:value("TTLS")
eaptype:value("PEAP")
eaptype:depends({mode="sta", encryption="wpa"})
eaptype:depends({mode="sta", encryption="wpa2"})
cacert = s:option(FileUpload, "ca_cert", translate("Path to CA-Certificate"))
cacert:depends({mode="sta", encryption="wpa"})
cacert:depends({mode="sta", encryption="wpa2"})
privkey = s:option(FileUpload, "priv_key", translate("Path to Private Key"))
privkey:depends({mode="sta", eap_type="TLS", encryption="wpa2"})
privkey:depends({mode="sta", eap_type="TLS", encryption="wpa"})
privkeypwd = s:option(Value, "priv_key_pwd", translate("Password of Private Key"))
privkeypwd:depends({mode="sta", eap_type="TLS", encryption="wpa2"})
privkeypwd:depends({mode="sta", eap_type="TLS", encryption="wpa"})
auth = s:option(Value, "auth", translate("Authentication"))
auth:value("PAP")
auth:value("CHAP")
auth:value("MSCHAP")
auth:value("MSCHAPV2")
auth:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
auth:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
auth:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
auth:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
identity = s:option(Value, "identity", translate("Identity"))
identity:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
identity:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
identity:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
identity:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
password = s:option(Value, "password", translate("Password"))
password:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
password:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
password:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
password:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
end
if hwtype == "atheros" or hwtype == "broadcom" then
iso = s:option(Flag, "isolate", translate("AP-Isolation"), translate("Prevents Client to Client communication"))
iso.rmempty = true
iso:depends("mode", "ap")
hide = s:option(Flag, "hidden", translate("Hide <abbr title=\"Extended Service Set Identifier\">ESSID</abbr>"))
hide.rmempty = true
hide:depends("mode", "ap")
end
if hwtype == "mac80211" or hwtype == "atheros" then
bssid:depends({mode="adhoc"})
end
if hwtype == "broadcom" then
bssid:depends({mode="wds"})
bssid:depends({mode="adhoc"})
end
return m
| apache-2.0 |
Arcscion/Shadowlyre | scripts/zones/Bastok_Markets_[S]/npcs/Silke.lua | 17 | 1235 | -----------------------------------
-- Area: Bastok Markets (S)
-- NPC: Silke
-- Standard Merchant NPC
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bastok_Markets_[S]/TextIDs");
require("scripts/globals/shop");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,SILKE_SHOP_DIALOG);
stock = {0x17ab,29925, -- Animus Augeo Schema
0x17ac,29925, -- Animus Minuo Schema
0x17ad,36300} -- Adloquim Schema
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Tikiwinkie/overthebox-feeds | luci-mod-admin-full/luasrc/model/cbi/admin_network/routes.lua | 58 | 2299 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
local wa = require "luci.tools.webadmin"
local fs = require "nixio.fs"
m = Map("network",
translate("Routes"),
translate("Routes specify over which interface and gateway a certain host or network " ..
"can be reached."))
s = m:section(TypedSection, "route", translate("Static IPv4 Routes"))
s.addremove = true
s.anonymous = true
s.template = "cbi/tblsection"
iface = s:option(ListValue, "interface", translate("Interface"))
wa.cbi_add_networks(iface)
t = s:option(Value, "target", translate("Target"), translate("Host-<abbr title=\"Internet Protocol Address\">IP</abbr> or Network"))
t.datatype = "ip4addr"
t.rmempty = false
n = s:option(Value, "netmask", translate("<abbr title=\"Internet Protocol Version 4\">IPv4</abbr>-Netmask"), translate("if target is a network"))
n.placeholder = "255.255.255.255"
n.datatype = "ip4addr"
n.rmempty = true
g = s:option(Value, "gateway", translate("<abbr title=\"Internet Protocol Version 4\">IPv4</abbr>-Gateway"))
g.datatype = "ip4addr"
g.rmempty = true
metric = s:option(Value, "metric", translate("Metric"))
metric.placeholder = 0
metric.datatype = "range(0,255)"
metric.rmempty = true
mtu = s:option(Value, "mtu", translate("MTU"))
mtu.placeholder = 1500
mtu.datatype = "range(64,9000)"
mtu.rmempty = true
if fs.access("/proc/net/ipv6_route") then
s = m:section(TypedSection, "route6", translate("Static IPv6 Routes"))
s.addremove = true
s.anonymous = true
s.template = "cbi/tblsection"
iface = s:option(ListValue, "interface", translate("Interface"))
wa.cbi_add_networks(iface)
t = s:option(Value, "target", translate("Target"), translate("<abbr title=\"Internet Protocol Version 6\">IPv6</abbr>-Address or Network (CIDR)"))
t.datatype = "ip6addr"
t.rmempty = false
g = s:option(Value, "gateway", translate("<abbr title=\"Internet Protocol Version 6\">IPv6</abbr>-Gateway"))
g.datatype = "ip6addr"
g.rmempty = true
metric = s:option(Value, "metric", translate("Metric"))
metric.placeholder = 0
metric.datatype = "range(0,65535)" -- XXX: not sure
metric.rmempty = true
mtu = s:option(Value, "mtu", translate("MTU"))
mtu.placeholder = 1500
mtu.datatype = "range(64,9000)"
mtu.rmempty = true
end
return m
| gpl-3.0 |
N0U/Zero-K | units/amphimpulse.lua | 4 | 5937 | unitDef = {
unitname = [[amphimpulse]],
name = [[Archer]],
description = [[Amphibious Raider/Riot Bot]],
acceleration = 0.2,
activateWhenBuilt = true,
brakeRate = 0.4,
buildCostMetal = 200,
buildPic = [[amphimpulse.png]],
canGuard = true,
canMove = true,
canPatrol = true,
category = [[SINK]],
corpse = [[DEAD]],
customParams = {
amph_regen = 40,
amph_submerged_at = 40,
sink_on_emp = 1,
maxwatertank = [[180]],
floattoggle = [[1]],
},
explodeAs = [[BIG_UNITEX]],
footprintX = 2,
footprintZ = 2,
iconType = [[amphraider]],
idleAutoHeal = 5,
idleTime = 1800,
leaveTracks = true,
maxDamage = 820,
maxSlope = 36,
maxVelocity = 2.5,
minCloakDistance = 75,
movementClass = [[AKBOT2]],
noChaseCategory = [[TERRAFORM FIXEDWING GUNSHIP HOVER SHIP SWIM SUB LAND FLOAT SINK TURRET]],
objectName = [[amphraider2.s3o]],
script = [[amphimpulse.lua]],
selfDestructAs = [[BIG_UNITEX]],
sfxtypes = {
explosiongenerators = {
[[custom:watercannon_muzzle]],
},
},
sightDistance = 500,
sonarDistance = 500,
trackOffset = 0,
trackStrength = 8,
trackStretch = 1,
trackType = [[ComTrack]],
trackWidth = 22,
turnRate = 1200,
upright = true,
weapons = {
{
def = [[WATERCANNON]],
badTargetCategory = [[FIXEDWING]],
onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
},
{
def = [[FAKE_WATERCANNON]],
badTargetCategory = [[FIXEDWING]],
onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
},
},
weaponDefs = {
WATERCANNON = {
name = [[Water Cutter]],
areaOfEffect = 128,
beamTime = 1/30,
beamTtl = 10,
beamDecay = 0.80,
coreThickness = 0,
craterBoost = 0,
craterMult = 0,
customParams = {
impulse = [[30]],
impulsemaxdepth = [[20]],
impulsedepthmult = [[0.5]],
normaldamage = [[1]],
stats_damage = 10.4,
stats_hide_damage = 1, -- continuous laser
stats_hide_reload = 1,
light_camera_height = 1500,
light_color = [[0 0.03 0.07]],
light_radius = 100,
},
damage = {
default = 1.3,
subs = 1,
},
explosionGenerator = [[custom:watercannon_impact]],
impactOnly = false,
interceptedByShieldType = 1,
largeBeamLaser = true,
laserFlareSize = 0,
minIntensity = 1,
noSelfDamage = true,
range = 300,
reloadtime = 0.1,
rgbColor = [[0.2 0.2 0.3]],
scrollSpeed = 10,
-- soundStart = [[weapon/laser/laser_burn8]],
soundTrigger = true,
sweepfire = false,
texture1 = [[corelaser]],
texture2 = [[wake]],
texture3 = [[wake]],
texture4 = [[wake]],
thickness = 7,
tileLength = 100,
tolerance = 5000,
turret = true,
weaponType = [[BeamLaser]],
weaponVelocity = 500,
},
FAKE_WATERCANNON = {
name = [[Fake Water Cutter]],
areaOfEffect = 128,
beamTime = 1/30,
beamTtl = 10,
beamDecay = 0.80,
coreThickness = 0,
craterBoost = 0,
craterMult = 0,
customParams = {
impulse = [[30]],
normaldamage = [[1]],
},
damage = {
default = 1.3,
subs = 1,
},
explosionGenerator = [[custom:watercannon_impact]],
impactOnly = false,
interceptedByShieldType = 1,
largeBeamLaser = true,
laserFlareSize = 0,
minIntensity = 1,
noSelfDamage = true,
range = 300,
reloadtime = 0.1,
rgbColor = [[0.2 0.2 0.3]],
scrollSpeed = 10,
-- soundStart = [[weapon/laser/laser_burn8]],
soundTrigger = true,
sweepfire = false,
texture1 = [[corelaser]],
texture2 = [[wake]],
texture3 = [[wake]],
texture4 = [[wake]],
thickness = 7,
tileLength = 100,
tolerance = 5000,
turret = true,
waterWeapon = true,
weaponType = [[BeamLaser]],
weaponVelocity = 500,
},
},
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
object = [[amphraider2_dead.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2c.s3o]],
},
},
}
return lowerkeys({ amphimpulse = unitDef })
| gpl-2.0 |
jono659/enko | scripts/zones/Windurst_Waters_[S]/npcs/Ransnana.lua | 38 | 1050 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Ransnana
-- Type: Standard NPC
-- @zone: 94
-- @pos -22.008 -13.339 122.819
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0198);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Northern_San_dOria/npcs/HomePoint#4.lua | 12 | 1210 | -----------------------------------
-- Area: Northern San dOria
-- NPC: HomePoint#4
-- @pos: -132 12 195 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21ff, 98);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x21ff) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
jono659/enko | scripts/zones/Metalworks/npcs/Pius.lua | 23 | 1832 | -----------------------------------
-- Area: Metalworks
-- NPC: Pius
-- Involved In Mission: Journey Abroad
-- @pos 99 -21 -12 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
Mission = player:getCurrentMission(player:getNation());
MissionStatus = player:getVar("MissionStatus");
if(Mission == JOURNEY_TO_BASTOK and MissionStatus == 3 or
Mission == JOURNEY_TO_BASTOK2 and MissionStatus == 8) then
player:startEvent(0x0163);
elseif(Mission == THE_THREE_KINGDOMS_BASTOK and MissionStatus == 3 or
Mission == THE_THREE_KINGDOMS_BASTOK2 and MissionStatus == 8) then
player:startEvent(0x0163,1);
elseif(Mission == JOURNEY_TO_BASTOK or
Mission == JOURNEY_TO_BASTOK2 or
Mission == THE_THREE_KINGDOMS_BASTOK2 and MissionStatus < 11) then
player:startEvent(0x0164);
else
player:startEvent(0x015e);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0163) then
if(player:getVar("MissionStatus") == 3) then
player:setVar("MissionStatus",4);
else
player:setVar("MissionStatus",9);
end
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/items/balik_sandvici_+1.lua | 12 | 1433 | -----------------------------------------
-- ID: 5591
-- Item: Balik Sandvic +1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Dexterity 3
-- Agility 1
-- Intelligence 3
-- Mind -2
-- Ranged ACC 6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5591);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 3);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_INT, 3);
target:addMod(MOD_MND, -2);
target:addMod(MOD_RACC, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 3);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_INT, 3);
target:delMod(MOD_MND, -2);
target:delMod(MOD_RACC, 6);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/mobskills/mow.lua | 32 | 1069 | ---------------------------------------------
-- Mow
--
-- Description: Deals damage in an area of effect. Additional effect: Poison
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: Unknown radial
-- Notes: Poison can take around 10HP/tick
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = math.random(2,3);
local accmod = 1;
local dmgmod = 1;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded);
local typeEffect = EFFECT_POISON;
local power = mob:getMainLvl()/4 + 3;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, power, 3, 60);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
N0U/Zero-K | units/grebe.lua | 5 | 4806 | unitDef = {
unitname = [[grebe]],
name = [[Grebe]],
description = [[Amphibious Raider Bot]],
acceleration = 0.2,
activateWhenBuilt = true,
brakeRate = 0.4,
buildCostMetal = 300,
buildPic = [[grebe.png]],
canGuard = true,
canMove = true,
canPatrol = true,
category = [[LAND SINK]],
corpse = [[DEAD]],
customParams = {
},
explodeAs = [[BIG_UNITEX]],
footprintX = 2,
footprintZ = 2,
iconType = [[walkerraider]],
idleAutoHeal = 5,
idleTime = 1800,
leaveTracks = true,
maxDamage = 900,
maxSlope = 36,
maxVelocity = 2.4,
maxWaterDepth = 5000,
minCloakDistance = 75,
movementClass = [[AKBOT2]],
noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP HOVER SHIP SWIM SUB LAND FLOAT SINK TURRET]],
objectName = [[amphraider.s3o]],
script = [[grebe.lua]],
selfDestructAs = [[BIG_UNITEX]],
sfxtypes = {
explosiongenerators = {
},
},
sightDistance = 500,
sonarDistance = 300,
trackOffset = 0,
trackStrength = 8,
trackStretch = 1,
trackType = [[ComTrack]],
trackWidth = 22,
turnRate = 1200,
upright = true,
weapons = {
{
def = [[GRENADE]],
badTargetCategory = [[FIXEDWING]],
onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
},
--{
-- def = [[TORPEDO]],
-- badTargetCategory = [[FIXEDWING]],
-- onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
--},
},
weaponDefs = {
GRENADE = {
name = [[Grenade Launcher]],
accuracy = 200,
areaOfEffect = 96,
craterBoost = 1,
craterMult = 2,
damage = {
default = 240,
planes = 240,
subs = 12,
},
explosionGenerator = [[custom:PLASMA_HIT_96]],
fireStarter = 180,
impulseBoost = 0,
impulseFactor = 0.2,
interceptedByShieldType = 2,
model = [[diskball.s3o]],
projectiles = 2,
range = 360,
reloadtime = 3,
smokeTrail = true,
soundHit = [[explosion/ex_med6]],
soundHitVolume = 8,
soundStart = [[weapon/cannon/cannon_fire3]],
soundStartVolume = 2,
soundTrigger = true,
sprayangle = 512,
turret = true,
weaponType = [[Cannon]],
weaponVelocity = 400,
},
TORPEDO = {
name = [[Torpedo]],
areaOfEffect = 16,
avoidFriendly = false,
burnblow = true,
collideFriendly = false,
craterBoost = 0,
craterMult = 0,
damage = {
default = 200,
subs = 200,
},
explosionGenerator = [[custom:TORPEDO_HIT]],
flightTime = 6,
impactOnly = true,
impulseBoost = 0,
impulseFactor = 0.4,
interceptedByShieldType = 1,
model = [[wep_t_longbolt.s3o]],
noSelfDamage = true,
range = 400,
reloadtime = 3,
soundHit = [[explosion/wet/ex_underwater]],
soundStart = [[weapon/torpedo]],
startVelocity = 90,
tolerance = 1000,
tracks = true,
turnRate = 10000,
turret = true,
waterWeapon = true,
weaponAcceleration = 25,
weaponType = [[TorpedoLauncher]],
weaponVelocity = 140,
},
},
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 3,
footprintZ = 3,
object = [[wreck2x2b.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2c.s3o]],
},
},
}
return lowerkeys({ grebe = unitDef })
| gpl-2.0 |
Arcscion/Shadowlyre | scripts/zones/Southern_San_dOria/npcs/Faulpie.lua | 3 | 2889 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Faulpie
-- Type: Leathercraft Guild Master
-- !pos -178.882 -2 9.891 230
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Southern_San_dOria/TextIDs");
require("scripts/globals/crafting");
require("scripts/globals/missions");
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,SKILL_LEATHERCRAFT);
if (newRank ~= 0) then
player:setSkillRank(SKILL_LEATHERCRAFT,newRank);
player:startEvent(0x0289,0,0,0,0,newRank);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(SKILL_LEATHERCRAFT);
local testItem = getTestItem(player,npc,SKILL_LEATHERCRAFT);
local guildMember = isGuildMember(player,7);
if (guildMember == 1) then guildMember = 150995375; end
if (canGetNewRank(player,craftSkill,SKILL_LEATHERCRAFT) == 1) then getNewRank = 100; end
if (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD and guildMember == 150995375 and
getNewRank ~= 100) then
local item = 0;
local asaStatus = player:getVar("ASA_Status");
-- TODO: Other Enfeebling Kits
if (asaStatus == 0) then
item = 2779;
else
printf("Error: Unknown ASA Status Encountered <%u>", asaStatus);
end
-- The Parameters are Item IDs for the Recipe
player:startEvent(0x03b0, item, 2773, 917, 917, 2776, 4103);
else
player:startEvent(0x0288,testItem,getNewRank,30,guildMember,44,0,0,0);
end
end;
-- 0x0288 0x0289 0x02f8 0x02f9 0x02fa 0x02fb 0x02fc 0x02fd 0x0302 0x0303 0x0304 0x0305 0x0306 0x0307 0x03b0 0x0392
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0288 and option == 1) then
local crystal = 4103; -- dark crystal
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,crystal);
else
player:addItem(crystal);
player:messageSpecial(ITEM_OBTAINED,crystal);
signupGuild(player, guild.leathercraft);
end
end
end; | gpl-3.0 |
jono659/enko | scripts/zones/Riverne-Site_B01/npcs/_0t1.lua | 19 | 1338 | -----------------------------------
-- Area: Riverne Site #B01
-- NPC: Unstable Displacement
-----------------------------------
package.loaded["scripts/zones/Riverne-Site_B01/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Riverne-Site_B01/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if(trade:hasItemQty(1691,1) and trade:getItemCount() == 1) then -- Trade Giant Scale
player:tradeComplete();
npc:openDoor(RIVERNE_PORTERS);
player:messageSpecial(SD_HAS_GROWN);
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if(npc:getAnimation() == 8) then
player:startEvent(0x7);
else
player:messageSpecial(SD_VERY_SMALL);
end;
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
jono659/enko | scripts/globals/spells/foe_requiem_ii.lua | 11 | 1622 | -----------------------------------------
-- Spell: Foe Requiem II
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_REQUIEM;
local duration = 79;
local power = 2;
local pCHR = caster:getStat(MOD_CHR);
local mCHR = target:getStat(MOD_CHR);
local dCHR = (pCHR - mCHR);
local resm = applyResistance(caster,spell,target,dCHR,SINGING_SKILL,0);
if(resm < 0.5) then
spell:setMsg(85);--resist message
return 1;
end
local iBoost = caster:getMod(MOD_REQUIEM_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
-- Try to overwrite weaker slow / haste
if(canOverwrite(target, effect, power)) then
-- overwrite them
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,3,duration);
spell:setMsg(237);
else
spell:setMsg(75); -- no effect
end
return effect;
end; | gpl-3.0 |
sevenbot/antispamsevenn | plugins/inpm.lua | 1114 | 3008 | do
local function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
local function chat_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of Groups:\n*Use /join (ID) to join*\n\n '
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairsByKeys(settings) do
if m == 'set_name' then
name = n
end
end
message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n '
end
local file = io.open("./groups/lists/listed_groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function run(msg, matches)
if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then
local data = load_data(_config.moderation.data)
if matches[1] == 'join' and data[tostring(matches[2])] then
if is_banned(msg.from.id, matches[2]) then
return 'You are banned.'
end
if is_gbanned(msg.from.id) then
return 'You are globally banned.'
end
if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then
return 'Group is private.'
end
local chat_id = "chat#id"..matches[2]
local user_id = "user#id"..msg.from.id
chat_add_user(chat_id, user_id, ok_cb, false)
local group_name = data[tostring(matches[2])]['settings']['set_name']
return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")"
elseif matches[1] == 'join' and not data[tostring(matches[2])] then
return "Chat not found."
end
if matches[1] == 'chats'then
if is_admin(msg) and msg.to.type == 'chat' then
return chat_list(msg)
elseif msg.to.type ~= 'chat' then
return chat_list(msg)
end
end
if matches[1] == 'chatlist'then
if is_admin(msg) and msg.to.type == 'chat' then
send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false)
elseif msg.to.type ~= 'chat' then
send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false)
end
end
end
end
return {
patterns = {
"^[/!](chats)$",
"^[/!](chatlist)$",
"^[/!](join) (.*)$",
"^[/!](kickme) (.*)$",
"^!!tgservice (chat_add_user)$"
},
run = run,
}
end
| gpl-2.0 |
abferm/network-manager | examples/lua/lgi/show-wifi-networks.lua | 6 | 3967 | #!/usr/bin/env lua
-- -*- Mode: Lua; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
-- vim: ft=lua ts=2 sts=2 sw=2 et ai
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- Copyright 2015 Red Hat, Inc.
--
--
-- This example lists Wi-Fi access points NetworkManager scanned on Wi-Fi devices.
-- The example uses libnm library using GObject introspection via Lua lgi module.
-- Most distribution ship the module as lua-lgi package.
-- libnm guide: https://developer.gnome.org/libnm/1.0/
-- Lua-lgi guide: https://github.com/pavouk/lgi/blob/master/docs/guide.md
--
local lgi = require 'lgi'
local NM = lgi.NM
function is_empty(t)
local next = next
if next(t) then return false else return true end
end
function ssid_to_utf8(ap)
local ssid = ap:get_ssid()
if not ssid then return "" end
return NM.utils_ssid_to_utf8(ssid:get_data())
end
function print_device_info(device)
local active_ap = device:get_active_access_point()
if active_ap then ssid = ssid_to_utf8(active_ap) end
local info = string.format("Device: %s | Driver: %s | Active AP: %s",
device:get_iface(), device:get_driver(), ssid)
print(info)
print(string.rep("=", info:len()))
end
function flags_to_string(flags)
local str = ""
for flag, _ in pairs(flags) do
str = str .. " " .. flag
end
if str == "" then str = "NONE" end
return (str:gsub( "^%s", ""))
end
function flags_to_security(flags, wpa_flags, rsn_flags)
local str = ""
if flags["PRIVACY"] and is_empty(wpa_flags) and is_empty(rsn_flags) then
str = str .. " WEP"
end
if not is_empty(wpa_flags) then
str = str .. " WPA1"
end
if not is_empty(rsn_flags) then
str = str .. " WPA2"
end
if wpa_flags["KEY_MGMT_802_1X"] or rsn_flags["KEY_MGMT_802_1X"] then
str = str .. " 802.1X"
end
return (str:gsub( "^%s", ""))
end
function print_ap_info(ap)
local strength = ap:get_strength()
local frequency = ap:get_frequency()
local flags = ap:get_flags()
local wpa_flags = ap:get_wpa_flags()
local rsn_flags = ap:get_rsn_flags()
-- remove extra NONE from the flags tables
flags["NONE"] = nil
wpa_flags["NONE"] = nil
rsn_flags["NONE"] = nil
print("SSID: ", ssid_to_utf8(ap))
print("BSSID: ", ap:get_bssid())
print("Frequency: ", frequency)
print("Channel: ", NM.utils_wifi_freq_to_channel(frequency))
print("Mode: ", ap:get_mode())
print("Flags: ", flags_to_string(flags))
print("WPA flags: ", flags_to_string(wpa_flags))
print("RSN flags: ", flags_to_string(rsn_flags))
print("Security: ", flags_to_security(flags, wpa_flags, rsn_flags))
print(string.format("Strength: %s %s%%", NM.utils_wifi_strength_bars(strength), strength))
print("")
end
---------------------------
-- Main code starts here --
---------------------------
-- Call setlocale() else NM.utils_wifi_strength_bars() will think the locale
-- is ASCII-only, and return the fallback characters rather than the unicode bars
os.setlocale('')
-- get all devices
client = NM.Client.new()
devs = client:get_devices()
-- print APs for all Wi-Fi devices
for _, dev in ipairs(devs) do
if dev:get_device_type() == "WIFI" then
print_device_info(dev)
for _, ap in ipairs(dev:get_access_points()) do
print_ap_info(ap)
end
end
end
| gpl-2.0 |
jono659/enko | scripts/zones/Southern_San_dOria_[S]/npcs/Achtelle.lua | 72 | 1069 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Achtelle
-- @zone 80
-- @pos 108 2 -11
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--player:startEvent(0x01FE); Event doesnt work but this is her default dialogue, threw in something below til it gets fixed
player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again!
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
spawnazzo/luci | modules/admin-full/luasrc/controller/admin/uci.lua | 85 | 1975 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2010 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.controller.admin.uci", package.seeall)
function index()
local redir = luci.http.formvalue("redir", true) or
luci.dispatcher.build_url(unpack(luci.dispatcher.context.request))
entry({"admin", "uci"}, nil, _("Configuration"))
entry({"admin", "uci", "changes"}, call("action_changes"), _("Changes"), 40).query = {redir=redir}
entry({"admin", "uci", "revert"}, call("action_revert"), _("Revert"), 30).query = {redir=redir}
entry({"admin", "uci", "apply"}, call("action_apply"), _("Apply"), 20).query = {redir=redir}
entry({"admin", "uci", "saveapply"}, call("action_apply"), _("Save & Apply"), 10).query = {redir=redir}
end
function action_changes()
local uci = luci.model.uci.cursor()
local changes = uci:changes()
luci.template.render("admin_uci/changes", {
changes = next(changes) and changes
})
end
function action_apply()
local path = luci.dispatcher.context.path
local uci = luci.model.uci.cursor()
local changes = uci:changes()
local reload = {}
-- Collect files to be applied and commit changes
for r, tbl in pairs(changes) do
table.insert(reload, r)
if path[#path] ~= "apply" then
uci:load(r)
uci:commit(r)
uci:unload(r)
end
end
luci.template.render("admin_uci/apply", {
changes = next(changes) and changes,
configs = reload
})
end
function action_revert()
local uci = luci.model.uci.cursor()
local changes = uci:changes()
-- Collect files to be reverted
for r, tbl in pairs(changes) do
uci:load(r)
uci:revert(r)
uci:unload(r)
end
luci.template.render("admin_uci/revert", {
changes = next(changes) and changes
})
end
| apache-2.0 |
Arcscion/Shadowlyre | scripts/globals/items/poultry_pitaru.lua | 12 | 1347 | -----------------------------------------
-- ID: 5890
-- Item: poultry_pitaru
-- Food Effect: 30 Min, All Races
-----------------------------------------
-- MP +7% (cap 110)
-- Increases rate of magic skill gains by 40%
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5890);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_MPP, 7);
target:addMod(MOD_FOOD_MP_CAP, 110);
target:addMod(MOD_MAGIC_SKILLUP_RATE, 40);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_MPP, 7);
target:delMod(MOD_FOOD_MP_CAP, 110);
target:delMod(MOD_MAGIC_SKILLUP_RATE, 40);
end;
| gpl-3.0 |
jono659/enko | scripts/globals/mobskills/Tidal_Dive.lua | 6 | 1157 | ---------------------------------------------
-- Tidal Dive
--
-- Description: Dives at nearby targets. Additional effect: Weight and/or Bind (Status Effect)
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: Unknown radial
-- Notes: Only used over deep water.
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_BIND;
local numhits = math.random(2, 3);
local accmod = 1;
local dmgmod = .8;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_NONE,info.hitslanded);
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 30);
typeEffect = EFFECT_WEIGHT;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 50, 0, 60);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Bastok_Mines/npcs/Abd-al-Raziq.lua | 9 | 2433 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Abd-al-Raziq
-- Type: Alchemy Guild Master
-- @pos 126.768 1.017 -0.234 234
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/crafting");
require("scripts/zones/Bastok_Mines/TextIDs");
local SKILLID = 55; -- Alchemy
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,SKILLID);
if(newRank ~= 0) then
player:setSkillRank(SKILLID,newRank);
player:startEvent(0x0079,0,0,0,0,newRank);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(SKILLID);
local testItem = getTestItem(player,npc,SKILLID);
local guildMember = isGuildMember(player,1);
if(guildMember == 1) then guildMember = 150995375; end
if(canGetNewRank(player,craftSkill,SKILLID) == 1) then getNewRank = 100; end
if (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD and guildMember == 150995375 and
getNewRank ~= 100) then
local item = 0;
local asaStatus = player:getVar("ASA_Status");
-- TODO: Other Enfeebling Kits
if(asaStatus == 0) then
item = 2779;
else
printf("Error: Unknown ASA Status Encountered <%u>", asaStatus);
end
-- The Parameters are Item IDs for the Recipe
player:startEvent(0x024e, item, 2774, 929, 4103, 2777, 4103);
else
player:startEvent(0x0078,testItem,getNewRank,30,guildMember,44,0,0,0);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0078 and option == 1) then
local crystal = math.random(4096,4101);
if(player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,crystal);
else
player:addItem(crystal);
player:messageSpecial(ITEM_OBTAINED,crystal);
signupGuild(player,2);
end
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Cloister_of_Tremors/bcnms/trial_by_earth.lua | 3 | 1849 | -----------------------------------
-- Area: Cloister of Tremors
-- BCNM: Trial by Earth
-- !pos -539 1 -493 209
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Tremors/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Cloister_of_Tremors/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if (player:hasCompleteQuest(BASTOK,TRIAL_BY_EARTH)) then
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1);
else
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);
end
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
player:delKeyItem(TUNING_FORK_OF_EARTH);
player:addKeyItem(WHISPER_OF_TREMORS);
player:messageSpecial(KEYITEM_OBTAINED,WHISPER_OF_TREMORS);
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/spells/cryohelix.lua | 3 | 1975 | --------------------------------------
-- Spell: Cryohelix
-- Deals ice damage that gradually reduces
-- a target's HP. Damage dealt is greatly affected by the weather.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
-- get helix acc/att merits
local merit = caster:getMerit(MERIT_HELIX_MAGIC_ACC_ATT);
-- calculate raw damage
local params = {};
params.dmg = 35;
params.multiplier = 1;
params.skillType = ELEMENTAL_MAGIC_SKILL;
params.attribute = MOD_INT;
params.hasMultipleTargetReduction = false;
local dmg = calculateMagicDamage(caster, target, spell, params);
dmg = dmg + caster:getMod(MOD_HELIX_EFFECT);
-- get resist multiplier (1x if no resist)
local params = {};
params.diff = caster:getStat(MOD_INT)-target:getStat(MOD_INT);
params.attribute = MOD_INT;
params.skillType = ELEMENTAL_MAGIC_SKILL;
params.bonus = merit*3;
resist = applyResistance(caster, target, spell, params);
-- get the resisted damage
dmg = dmg*resist;
-- add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg,merit*2);
-- add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
local dot = dmg;
-- add in final adjustments
dmg = finalMagicAdjustments(caster,target,spell,dmg);
-- calculate Damage over time
dot = target:magicDmgTaken(dot);
local duration = getHelixDuration(caster) + caster:getMod(MOD_HELIX_DURATION);
duration = duration * (resist/2);
if (dot > 0) then
target:addStatusEffect(EFFECT_HELIX,dot,3,duration);
end;
return dmg;
end; | gpl-3.0 |
jono659/enko | scripts/zones/Selbina/npcs/Lucia.lua | 17 | 1180 | -----------------------------------
-- Area: Selbina
-- NPC: Lucia
-- @zone
-- @pos
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getZPos() > -28.750) then
player:startEvent(0x00dd,player:getGil(),100);
else
player:startEvent(0x00eb);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x00dd and player:getZPos() < -28.750) then
player:delGil(100);
end
end; | gpl-3.0 |
Cyumus/GarryWare13 | entities/weapons/sware_velocitygun/shared.lua | 2 | 2503 |
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
SWEP.Base = "gmdm_base"
SWEP.PrintName = "SWARE Velocity Gun"
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = true
SWEP.ViewModel = "models/weapons/v_357.mdl"
SWEP.WorldModel = "models/weapons/w_357.mdl"
SWEP.HoldType = "pistol"
SWEP.Primary.ClipSize = -1 -- Size of a clip
SWEP.Primary.DefaultClip = -1 -- Default number of bullets in a clip
SWEP.Primary.Automatic = false -- Automatic/Semi Auto
SWEP.Primary.Ammo = "none"
SWEP.ShootSound = Sound( "Weapon_AR2.Single" )
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + 1.3 )
self.Weapon:SetNextSecondaryFire( CurTime() + 0.1 )
if ( not self:CanShootWeapon() ) then return end
--if ( not self:CanPrimaryAttack() ) then return end
self.Weapon:EmitSound(self.ShootSound)
self:ShootBullet( 0, 1, 0.0 )
-- Punches the player's view.
self.Owner:ViewPunch( Angle( -5, 0, 0 ) )
if ( SERVER ) then
-- Make the player fly upwards.
self.Owner:SetGroundEntity( NULL )
self.Owner:SetVelocity( self.Owner:GetVelocity()*-1 + self.Owner:GetAimVector() * -250 )
local trace = self.Owner:GetEyeTrace()
if trace.Entity:IsPlayer() then
trace.Entity:SetGroundEntity( NULL )
trace.Entity:SetVelocity(trace.Entity:GetVelocity()*-1 + Vector(0,0,375))
end
end
end
SWEP.Secondary.ClipSize = -1 -- Size of a clip
SWEP.Secondary.DefaultClip = -1 -- Default number of bullets in a clip
SWEP.Secondary.Automatic = false -- Automatic/Semi Auto
SWEP.Secondary.Ammo = "none"
function SWEP:SecondaryAttack()
self:SetNextSecondaryFire( CurTime() + 3 )
end
function SWEP:ShootEffects()
self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) -- View model animation
self.Owner:MuzzleFlash() -- Crappy muzzle light
self.Owner:SetAnimation( PLAYER_ATTACK1 ) -- 3rd Person Animation
end
function SWEP:ShootBullet( damage, num_bullets, aimcone )
local bullet = {}
bullet.Num = num_bullets
bullet.Src = self.Owner:GetShootPos() -- Source
bullet.Dir = self.Owner:GetAimVector() -- Dir of bullet
bullet.Spread = Vector( aimcone, aimcone, 0 ) -- Aim Cone
bullet.Tracer = 1 -- Show a tracer on every x bullets
bullet.Force = 5 -- Amount of force to give to phys objects
bullet.Damage = damage
bullet.AmmoType = "Pistol"
bullet.HullSize = 2
bullet.TracerName = "SWARE_FlashTrace"
self.Owner:FireBullets( bullet )
self:ShootEffects()
end
| gpl-2.0 |
jono659/enko | scripts/zones/Mhaura/npcs/Albin.lua | 17 | 1072 | -----------------------------------
-- Area: Mhaura
-- NPC: Albin
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Mhaura/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getZPos() <= 39) then
player:startEvent(0x00dc);
else
player:startEvent(0x00e5);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/spells/bluemagic/mandibular_bite.lua | 33 | 1716 | -----------------------------------------
-- Spell: Mandibular Bite
-- Damage varies with TP
-- Spell cost: 38 MP
-- Monster Type: Vermin
-- Spell Type: Physical (Slashing)
-- Blue Magic Points: 2
-- Stat Bonus: INT+1
-- Level: 44
-- Casting Time: 0.5 seconds
-- Recast Time: 19.25 seconds
-- Skillchain property(ies): Induration (can open Impaction, Compression, or Fragmentation)
-- Combos: Plantoid Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_ATTACK;
params.dmgtype = DMGTYPE_SLASH;
params.scattr = SC_INDURATION;
params.numhits = 1;
params.multiplier = 2.0;
params.tp150 = 1.2;
params.tp300 = 1.4;
params.azuretp = 1.5;
params.duppercap = 45; --guesstimated attack % bonuses
params.str_wsc = 0.2;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.2;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Lufaise_Meadows/npcs/Jersey.lua | 3 | 1898 | -----------------------------------
-- Area: Lufaise Meadows
-- NPC: Jersey
-- Type: Outpost Vendor
-- !pos -548.706 -7.197 -53.897 24
-----------------------------------
package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Lufaise_Meadows/TextIDs");
local region = TAVNAZIANARCH;
local csid = 0x7ff4;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local owner = GetRegionOwner(region);
local arg1 = getArg1(owner,player);
if (owner == player:getNation()) then
nation = 1;
elseif (arg1 < 1792) then
nation = 2;
else
nation = 0;
end
player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP());
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
ShowOPVendorShop(player);
elseif (option == 2) then
if (player:delGil(OP_TeleFee(player,region))) then
toHomeNation(player);
end
elseif (option == 6) then
player:delCP(OP_TeleFee(player,region));
toHomeNation(player);
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/abilities/role_reversal.lua | 4 | 1201 | -----------------------------------
-- Ability: Role Reversal
-- Swaps Master's current HP with Automaton's current HP.
-- Obtained: Puppetmaster Level 75
-- Recast Time: 2:00
-- Duration: Instant
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/pets")
require("scripts/globals/msg");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if not player:getPet() then
return msgBasic.REQUIRES_A_PET, 0
elseif not player:getPetID() or not (player:getPetID() >= 69 and player:getPetID() <= 72) then
return msgBasic.NO_EFFECT_ON_PET, 0
else
return 0, 0
end
end
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local pet = player:getPet()
if pet then
local bonus = 1 + (player:getMerit(MERIT_ROLE_REVERSAL)-5)/100
local playerHP = player:getHP()
local petHP = pet:getHP()
pet:setHP(math.max(playerHP * bonus, 1))
player:setHP(math.max(petHP * bonus, 1))
end
end | gpl-3.0 |
jono659/enko | scripts/zones/Bastok-Jeuno_Airship/npcs/Dereck.lua | 12 | 1993 | -----------------------------------
-- Area: Bastok-Jeuno Airship
-- NPC: Dereck
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Bastok-Jeuno_Airship/TextIDs"] = nil;
require("scripts/zones/Bastok-Jeuno_Airship/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 6 do
vHour = vHour - 6;
end
local message = WILL_REACH_BASTOK;
if (vHour == 0) then
if (vMin >= 13) then
vHour = 3;
message = WILL_REACH_JEUNO;
end
elseif (vHour == 1) then
vHour = 2;
message = WILL_REACH_JEUNO;
elseif (vHour == 2) then
vHour = 1;
message = WILL_REACH_JEUNO;
elseif (vHour == 3) then
if (vMin <= 11) then
vHour = 0;
message = WILL_REACH_JEUNO;
end
elseif (vHour == 4) then
vHour = 2;
elseif (vHour == 5) then
vHour = 1;
end
local vMinutes = 0;
if (message == WILL_REACH_JEUNO) then
vMinutes = (vHour * 60) + 11 - vMin;
else -- WILL_REACH_BASTOK
vMinutes = (vHour * 60) + 13 - vMin;
end
if (vMinutes <= 30) then
if( message == WILL_REACH_BASTOK) then
message = IN_BASTOK_MOMENTARILY;
else -- WILL_REACH_JEUNO
message = IN_JEUNO_MOMENTARILY;
end
elseif (vMinutes < 60) then
vHour = 0;
end
player:messageSpecial( message, math.floor((2.4 * vMinutes) / 60), math.floor( vMinutes / 60 + 0.5));
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Windurst_Waters_[S]/npcs/Adjutant.lua | 38 | 1048 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Adjutant
-- Type: Standard NPC
-- @zone: 94
-- @pos -67.819 -4.499 58.997
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0131);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Valkurm_Dunes/npcs/Tsunashige_IM.lua | 3 | 3324 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Tsunashige, I.M.
-- Outpost Conquest Guards
-- !pos 139.394 -7.885 100.384 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Valkurm_Dunes/TextIDs");
local guardnation = NATION_BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ZULKHEIM;
local csid = 0x7ff9;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Southern_San_dOria/npcs/Clainomille.lua | 3 | 1301 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Clainomille
-- Type: Standard NPC
-- @zone 230
-- !pos -72.771 0.999 -6.112
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0265);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
hypnoscope/let-s-code-an-indie-game | episode_38/src/logic/rooms/floorplans/dungeon_room.lua | 10 | 1312 | local tilemap = require("src.logic.rooms.tilemap")
local dungeonRoomFloorplan = [[
^^^^^^^^^^^^^^^^^^^^^XXX^^^^^^^^^^^^^^^^^^^^^^^^^^
xxxxxxxxxxxxxxxxxxxxxXXXxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxXXXxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxXXXxxxxxxxxxxxxxxxxxxxxxxxxxx
=====================XXXxxxxxxxxxxxxxxxxxxxxxxxxxx
.....................sXXxxxxxxxxxxxxxxxxxxxxxxxxxx
......................sXxxxxxxxxxxxxxxxxxxxxxxxxxx
.......................s==========================
......,...........................................
..................................................
..................................................
.....................,............................
..................................................
..................................................
..................................................
...................................,..............
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
]]
return tilemap.create(
dungeonRoomFloorplan,
50,
nil,
{x=2, y=0, z=90},
{x=386, y=0, z=90})
| mit |
jono659/enko | scripts/globals/spells/bluemagic/cannonball.lua | 10 | 1737 | -----------------------------------------
-- Spell: Cannonball
-- Damage varies with TP
-- Spell cost: 66 MP
-- Monster Type: Vermin
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 3
-- Stat Bonus: STR+1, DEX+1
-- Level: 70
-- Casting Time: 0.5 seconds
-- Recast Time: 28.5 seconds
-- Skillchain Element(s): Fusion (can open/close Light with Fragmentation WSs and spells)
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_DAMAGE;
params.dmgtype = DMGTYPE_H2H;
params.scattr = SC_FUSION;
params.numhits = 1;
params.multiplier = 1.75;
params.tp150 = 2.125;
params.tp300 = 2.75;
params.azuretp = 2.875;
params.duppercap = 75;
params.str_wsc = 0.5;
params.dex_wsc = 0.0;
params.vit_wsc = 0.5;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
-- Missing Bonus damage from defense?
return damage;
end; | gpl-3.0 |
zhangxiangxiao/nn | VolumetricConvolution.lua | 39 | 1702 | local VolumetricConvolution, parent = torch.class('nn.VolumetricConvolution', 'nn.Module')
function VolumetricConvolution:__init(nInputPlane, nOutputPlane, kT, kW, kH, dT, dW, dH)
parent.__init(self)
dT = dT or 1
dW = dW or 1
dH = dH or 1
self.nInputPlane = nInputPlane
self.nOutputPlane = nOutputPlane
self.kT = kT
self.kW = kW
self.kH = kH
self.dT = dT
self.dW = dW
self.dH = dH
self.weight = torch.Tensor(nOutputPlane, nInputPlane, kT, kH, kW)
self.bias = torch.Tensor(nOutputPlane)
self.gradWeight = torch.Tensor(nOutputPlane, nInputPlane, kT, kH, kW)
self.gradBias = torch.Tensor(nOutputPlane)
-- temporary buffers for unfolding (CUDA)
self.finput = torch.Tensor()
self.fgradInput = torch.Tensor()
self:reset()
end
function VolumetricConvolution:reset(stdv)
if stdv then
stdv = stdv * math.sqrt(3)
else
stdv = 1/math.sqrt(self.kT*self.kW*self.kH*self.nInputPlane)
end
if nn.oldSeed then
self.weight:apply(function()
return torch.uniform(-stdv, stdv)
end)
self.bias:apply(function()
return torch.uniform(-stdv, stdv)
end)
else
self.weight:uniform(-stdv, stdv)
self.bias:uniform(-stdv, stdv)
end
end
function VolumetricConvolution:updateOutput(input)
return input.nn.VolumetricConvolution_updateOutput(self, input)
end
function VolumetricConvolution:updateGradInput(input, gradOutput)
return input.nn.VolumetricConvolution_updateGradInput(self, input, gradOutput)
end
function VolumetricConvolution:accGradParameters(input, gradOutput, scale)
return input.nn.VolumetricConvolution_accGradParameters(self, input, gradOutput, scale)
end
| bsd-3-clause |
Arcscion/Shadowlyre | scripts/globals/mobskills/tebbad_wing.lua | 33 | 1231 | ---------------------------------------------
-- Tebbad Wing
--
-- Description: A hot wind deals Fire damage to enemies within a very wide area of effect. Additional effect: Plague
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: 30' radial.
-- Notes: Used only by Tiamat, Smok and Ildebrann
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:hasStatusEffect(EFFECT_MIGHTY_STRIKES)) then
return 1;
elseif (mob:AnimationSub() == 1) then
return 1;
elseif (target:isBehind(mob, 48) == true) then
return 1;
end
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_PLAGUE;
MobStatusEffectMove(mob, target, typeEffect, 10, 0, 120);
local dmgmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_FIRE,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_FIRE,MOBPARAM_WIPE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Talacca_Cove/npcs/qm1.lua | 42 | 1267 | -----------------------------------
-- Area: Talacca_Cove
-- NPC: ??? (corsair job flag quest)
--
-----------------------------------
package.loaded["scripts/zones/Talacca_Cove/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Talacca_Cove/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
LuckOfTheDraw = player:getVar("LuckOfTheDraw");
if (LuckOfTheDraw ==3) then
player:startEvent(0x0002);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0002) then
player:setVar("LuckOfTheDraw",4);
player:addKeyItem(FORGOTTEN_HEXAGUN);
player:messageSpecial(KEYITEM_OBTAINED,FORGOTTEN_HEXAGUN);
end
end; | gpl-3.0 |
jono659/enko | scripts/zones/Port_Jeuno/npcs/Jaipal.lua | 12 | 1269 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Jaipal
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 4 do
vHour = vHour - 6;
end
if( vHour == -2) then vHour = 4;
elseif( vHour == -1) then vHour = 5;
end
local seconds = math.floor(2.4 * ((vHour * 60) + vMin));
player:startEvent( 0x272B, seconds, 0, 0, 0, 0, 0, 0, 0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
jono659/enko | scripts/zones/VeLugannon_Palace/mobs/Zipacna.lua | 11 | 1794 | -----------------------------------
-- Area: VeLugannon Palace
-- NPC: Zipacna
-----------------------------------
local path = {
-202, 0, 391,
-209, 0, 387,
-214, 0, 381,
-238, 0, 380,
-256, 4, 381,
-261, 8, 400,
-257, 12, 417,
-240, 16, 420,
-257, 12, 417,
-261, 8, 400,
-256, 4, 381,
-238, 0, 380,
-214, 0, 381,
-209, 0, 387,
-194, 0, 388,
-179, 0, 379,
-134, 0, 379,
-115, 0, 417,
-112, 0, 454,
-105, 0, 460,
-80, 0, 460,
-65, 0, 459,
-60, 0, 452,
-59, 0, 420,
59, 0, 420,
60, 0, 429,
60, 0, 445,
62, 0, 456,
78, 0, 460,
108, 0, 458,
132, 0, 381,
185, 0, 380,
199, 0, 391,
218, 0, 380,
259, 4, 383,
258, 12, 418,
248, 14, 420,
219, 16, 420,
248, 14, 420,
258, 12, 418,
259, 4, 383,
218, 0, 380,
199, 0, 391,
185, 0, 380,
132, 0, 381,
108, 0, 458,
78, 0, 460,
62, 0, 456,
60, 0, 445,
60, 0, 429,
59, 0, 420,
-59, 0, 420,
-60, 0, 452,
-65, 0, 459,
-80, 0, 460,
-105, 0, 460,
-112, 0, 454,
-115, 0, 417,
-134, 0, 379,
-179, 0, 379,
-191, 0, 385,
-195, 0, 396,
-202, 0, 391,
-209, 0, 387,
-214, 0, 381,
-238, 0, 380,
-256, 4, 381,
-261, 8, 400,
-257, 12, 417,
-240, 16, 420,
-257, 12, 417,
-261, 8, 400,
-256, 4, 381,
-238, 0, 380,
-214, 0, 381,
-209, 0, 387,
-202, 0, 391,
};
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
function onMobSpawn(mob)
onMobRoam(mob);
end;
function onPath(mob)
pathfind.patrol(mob, path, PATHFLAG_RUN);
end;
function onMobRoam(mob)
-- move to start position if not moving
if(mob:isFollowingPath() == false) then
mob:pathThrough(pathfind.first(path), PATHFLAG_RUN);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer)
mob:setRespawnTime(math.random((10800),(14400))); -- respawn 3-4 hrs
end; | gpl-3.0 |
jono659/enko | scripts/zones/Bastok_Markets/npcs/Yafafa.lua | 36 | 1619 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Yafafa
-- Only sells when Bastok controls Kolshushu
--
-- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(KOLSHUSHU);
if (RegionOwner ~= BASTOK) then
player:showText(npc,YAFAFA_CLOSED_DIALOG);
else
player:showText(npc,YAFAFA_OPEN_DIALOG);
stock = {
0x1197, 184, --Buburimu Grape
0x0460,1620, --Casablanca
0x1107, 220, --Dhalmel Meat
0x0266, 72, --Mhaura Garlic
0x115d, 40 --Yagudo Cherry
}
showShop(player,BASTOK,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Metalworks/npcs/HomePoint#1.lua | 3 | 1248 | -----------------------------------
-- Area: Metalworks
-- NPC: HomePoint#1
-- !pos 46 -14 -19 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Metalworks/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 16);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Upper_Jeuno/npcs/Monberaux.lua | 1 | 5954 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Monberaux
-- Starts and Finishes Quest: The Lost Cardian (finish), The kind cardian (start)
-- Involved in Quests: Save the Clock Tower
-- !pos -43 0 -1 244
-----------------------------------
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/shop");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then
a = player:getVar("saveTheClockTowerNPCz1"); -- NPC Part1
if (a == 0 or (a ~= 4 and a ~= 5 and a ~= 6 and a ~= 12 and a ~= 20 and a ~= 7 and a ~= 28 and a ~= 13 and a ~= 22 and
a ~= 14 and a ~= 21 and a ~= 15 and a ~= 23 and a ~= 29 and a ~= 30 and a ~= 31)) then
player:startEvent(0x005b,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local TheLostCardien = player:getQuestStatus(JEUNO,THE_LOST_CARDIAN);
local CooksPride = player:getQuestStatus(JEUNO,COOK_S_PRIDE);
-- COP mission 1-1
if (player:getCurrentMission(COP) == THE_RITES_OF_LIFE and player:getVar("PromathiaStatus") == 1) then
player:startEvent(0x000a);--10
-- COP mission 1-2
elseif (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0009);--9
-- COP mission 3-5
elseif (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0052);-- 82
elseif (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") == 3) then
player:startEvent(0x004B); --75
elseif (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 2) then
player:startEvent(0x004A); --74
elseif (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 4) then
player:startEvent(0x0006);
elseif (CooksPride == QUEST_COMPLETED and TheLostCardien == QUEST_AVAILABLE and player:getVar("theLostCardianVar") == 2) then
player:startEvent(0x0021); -- Long CS & Finish Quest "The Lost Cardian" 33
elseif (CooksPride == QUEST_COMPLETED and TheLostCardien == QUEST_AVAILABLE and player:getVar("theLostCardianVar") == 3) then
player:startEvent(0x0022); -- Shot CS & Finish Quest "The Lost Cardian" 34
elseif (TheLostCardien == QUEST_COMPLETED and player:getQuestStatus(JEUNO,THE_KIND_CARDIAN) == QUEST_ACCEPTED) then
player:startEvent(0x0020); -- 32
else
player:startEvent(0x001c); -- Standard dialog 28
end
end;
--Door:Infirmary 2 ++
--Door:Infirmary 10 ++
--Door:Infirmary 207 ++
--Door:Infirmary 82 ++
--Door:Infirmary 10059 nonCOP
--Door:Infirmary 10060 nonCOP
--Door:Infirmary 10205 nonCOP
--Door:Infirmary 10061 nonCOP
--Door:Infirmary 10062 nonCOP
--Door:Infirmary 10207 nonCOP
--Door:Infirmary 33 ++
--Door:Infirmary 34 ++
--Door:Infirmary 2 ++
--Door:Infirmary 82 ++
--Door:Infirmary 75 ++
--Door:Infirmary 10060 nonCOP
--Door:Infirmary 10205 nonCOP
--Tenzen 10011
--Tenzen 10012
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0006) then
player:setVar("COP_Tenzen_s_Path",5);
elseif (csid == 0x004a) then
player:setVar("COP_Tenzen_s_Path",3);
player:addKeyItem(ENVELOPE_FROM_MONBERAUX);
player:messageSpecial(KEYITEM_OBTAINED,ENVELOPE_FROM_MONBERAUX);
elseif (csid == 0x000a) then
player:setVar("PromathiaStatus",0);
player:addKeyItem(MYSTERIOUS_AMULET_DRAINED);
player:completeMission(COP,THE_RITES_OF_LIFE);
player:addMission(COP,BELOW_THE_ARKS); -- start the mission 1-2
player:startEvent(0x00ce); -- 206
elseif (csid == 0x00ce) then
player:startEvent(0x00cf); --207
elseif (csid == 0x0052) then
player:setVar("PromathiaStatus",1);
elseif (csid == 0x004B) then
player:setVar("PromathiaStatus",0);
player:completeMission(COP,DARKNESS_NAMED);
player:addMission(COP,SHELTERING_DOUBT);
elseif (csid == 0x005b) then
player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1);
player:setVar("saveTheClockTowerNPCz1",player:getVar("saveTheClockTowerNPCz1") + 4);
elseif (csid == 0x0021 and option == 0 or csid == 0x0022 and option == 0) then
player:addTitle(TWOS_COMPANY);
player:setVar("theLostCardianVar",0);
player:addGil(GIL_RATE*2100);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*2100);
player:addKeyItem(TWO_OF_SWORDS);
player:messageSpecial(KEYITEM_OBTAINED,TWO_OF_SWORDS); -- Two of Swords (Key Item)
player:addFame(JEUNO,30);
player:completeQuest(JEUNO,THE_LOST_CARDIAN);
player:addQuest(JEUNO,THE_KIND_CARDIAN); -- Start next quest "THE_KING_CARDIAN"
elseif (csid == 0x0021 and option == 1) then
player:setVar("theLostCardianVar",3);
end
end; | gpl-3.0 |
Configi/configi | vendor/lua/lfs.lua | 1 | 31578 | local bit = require "bit"
local ffi = require "ffi"
local band = bit.band
local rshift = bit.rshift
local lib = ffi.C
local ffi_str = ffi.string
local concat = table.concat
local has_table_new, new_tab = pcall(require, "table.new")
if not has_table_new or type(new_tab) ~= "function" then
new_tab = function () return {} end
end
local _M = {
_VERSION = "0.1",
}
-- common utils/constants
local IS_64_BIT = ffi.abi('64bit')
local ERANGE = 'Result too large'
ffi.cdef([[
char* strerror(int errnum);
]])
local function errno()
return ffi_str(lib.strerror(ffi.errno()))
end
local OS = ffi.os
-- sys/syslimits.h
local MAXPATH
local wchar_t
if OS == 'Windows' then
MAXPATH = 260
ffi.cdef([[
typedef int mbstate_t;
/*
In VC2015, M$ change the definition of mbstate_t to this and breaks the ABI.
*/
typedef struct _Mbstatet
{ // state of a multibyte translation
unsigned long _Wchar;
unsigned short _Byte, _State;
} _Mbstatet;
typedef _Mbstatet mbstate_t;
size_t mbrtowc(wchar_t* pwc,
const char* s,
size_t n,
mbstate_t* ps);
]])
function wchar_t(s)
local mbstate = ffi.new('mbstate_t[1]')
local wcs = ffi.new('wchar_t[?]', #s + 1)
local i = 0
local offset = 0
local len = #s
while true do
local processed = lib.mbrtowc(
wcs + i, ffi.cast('const char *', s) + offset, len, mbstate)
if processed <= 0 then break end
i = i + 1
offset = offset + processed
len = len - processed
end
return wcs
end
elseif OS == 'Linux' then
MAXPATH = 4096
else
MAXPATH = 1024
end
-- misc
if OS == "Windows" then
local utime_def
if IS_64_BIT then
utime_def = [[
typedef __int64 time_t;
struct __utimebuf64 {
time_t actime;
time_t modtime;
};
typedef struct __utimebuf64 utimebuf;
int _utime64(unsigned char *file, utimebuf *times);
]]
else
utime_def = [[
typedef __int32 time_t;
struct __utimebuf32 {
time_t actime;
time_t modtime;
};
typedef struct __utimebuf32 utimebuf;
int _utime632(unsigned char *file, utimebuf *times);
]]
end
ffi.cdef([[
char *_getcwd(char *buf, size_t size);
int _chdir(const char *path);
int _rmdir(const char *pathname);
int _mkdir(const char *pathname);
]] .. utime_def .. [[
typedef wchar_t* LPTSTR;
typedef unsigned char BOOLEAN;
typedef unsigned long DWORD;
BOOLEAN CreateSymbolicLinkW(
LPTSTR lpSymlinkFileName,
LPTSTR lpTargetFileName,
DWORD dwFlags
);
int _fileno(struct FILE *stream);
int _setmode(int fd, int mode);
]])
function _M.chdir(path)
if type(path) ~= 'string' then
error('path should be a string')
end
if lib._chdir(path) == 0 then
return true
end
return nil, errno()
end
function _M.currentdir()
local size = MAXPATH
while true do
local buf = ffi.new("char[?]", size)
if lib._getcwd(buf, size) ~= nil then
return ffi_str(buf)
end
local err = errno()
if err ~= ERANGE then
return nil, err
end
size = size * 2
end
end
function _M.mkdir(path)
if type(path) ~= 'string' then
error('path should be a string')
end
if lib._mkdir(path) == 0 then
return true
end
return nil, errno()
end
function _M.rmdir(path)
if type(path) ~= 'string' then
error('path should be a string')
end
if lib._rmdir(path) == 0 then
return true
end
return nil, errno()
end
function _M.touch(path, actime, modtime)
local buf
if type(actime) == "number" then
modtime = modtime or actime
buf = ffi.new("utimebuf")
buf.actime = actime
buf.modtime = modtime
end
local p = ffi.new("unsigned char[?]", #path + 1)
ffi.copy(p, path)
local utime = IS_64_BIT and lib._utime64 or lib._utime32
if utime(p, buf) == 0 then
return true
end
return nil, errno()
end
function _M.setmode(file, mode)
if io.type(file) ~= 'file' then
error("setmode: invalid file")
end
if mode ~= nil and (mode ~= 'text' and mode ~= 'binary') then
error('setmode: invalid mode')
end
mode = (mode == 'text') and 0x4000 or 0x8000
local prev_mode = lib._setmode(lib._fileno(file), mode)
if prev_mode == -1 then
return nil, errno()
end
return true, (prev_mode == 0x4000) and 'text' or 'binary'
end
local function check_is_dir(path)
return _M.attributes(path, 'mode') == 'directory' and 1 or 0
end
function _M.link(old, new)
local is_dir = check_is_dir(old)
if lib.CreateSymbolicLinkW(
wchar_t(new),
wchar_t(old), is_dir) ~= 0 then
return true
end
return nil, errno()
end
local findfirst
local findnext
if IS_64_BIT then
ffi.cdef([[
typedef struct _finddata64_t {
uint64_t attrib;
uint64_t time_create;
uint64_t time_access;
uint64_t time_write;
uint64_t size;
char name[]] .. MAXPATH ..[[];
} _finddata_t;
int _findfirst64(const char *filespec, _finddata_t *fileinfo);
int _findnext64(int handle, _finddata_t *fileinfo);
int _findclose(int handle);
]])
findfirst = lib._findfirst64
findnext = lib._findnext64
else
ffi.cdef([[
typedef struct _finddata32_t {
uint32_t attrib;
uint32_t time_create;
uint32_t time_access;
uint32_t time_write;
uint32_t size;
char name[]] .. MAXPATH ..[[];
} _finddata_t;
int _findfirst32(const char* filespec, _finddata_t* fileinfo);
int _findnext32(int handle, _finddata_t *fileinfo);
int _findclose(int handle);
]])
findfirst = lib._findfirst32
findnext = lib._findnext32
end
local function findclose(dentry)
if dentry and dentry.handle ~= -1 then
lib._findclose(dentry.handle)
dentry.handle = -1
end
end
local dir_type = ffi.metatype("struct {int handle;}", {
__gc = findclose
})
local function close(dir)
findclose(dir._dentry)
dir.closed = true
end
local function iterator(dir)
if dir.closed ~= false then error("closed directory") end
local entry = ffi.new("_finddata_t")
if not dir._dentry then
dir._dentry = ffi.new(dir_type)
dir._dentry.handle = findfirst(dir._pattern, entry)
if dir._dentry.handle == -1 then
dir.closed = true
return nil, errno()
end
return ffi_str(entry.name)
end
if findnext(dir._dentry.handle, entry) == 0 then
return ffi_str(entry.name)
end
close(dir)
return nil
end
local dirmeta = {__index = {
next = iterator,
close = close,
}}
function _M.dir(path)
if #path > MAXPATH - 2 then
error('path too long: ' .. path)
end
local dir_obj = setmetatable({
_pattern = path..'/*',
closed = false,
}, dirmeta)
return iterator, dir_obj
end
ffi.cdef([[
int _fileno(struct FILE *stream);
int fseek(struct FILE *stream, long offset, int origin);
long ftell(struct FILE *stream);
int _locking(int fd, int mode, long nbytes);
]])
local mode_ltype_map = {
r = 2, -- LK_NBLCK
w = 2, -- LK_NBLCK
u = 0, -- LK_UNLCK
}
local SEEK_SET = 0
local SEEK_END = 2
local function lock(fh, mode, start, len)
local lkmode = mode_ltype_map[mode]
if not len or len <= 0 then
if lib.fseek(fh, 0, SEEK_END) ~= 0 then
return nil, errno()
end
len = lib.ftell(fh)
end
if not start or start <= 0 then
start = 0
end
if lib.fseek(fh, start, SEEK_SET) ~= 0 then
return nil, errno()
end
local fd = lib._fileno(fh)
if lib._locking(fd, lkmode, len) == -1 then
return nil, errno()
end
return true
end
function _M.lock(filehandle, mode, start, length)
if mode ~= 'r' and mode ~= 'w' then
error("lock: invalid mode")
end
if io.type(filehandle) ~= 'file' then
error("lock: invalid file")
end
local ok, err = lock(filehandle, mode, start, length)
if not ok then
return nil, err
end
return true
end
function _M.unlock(filehandle, start, length)
if io.type(filehandle) ~= 'file' then
error("unlock: invalid file")
end
local ok, err = lock(filehandle, 'u', start, length)
if not ok then
return nil, err
end
return true
end
else
ffi.cdef([[
char *getcwd(char *buf, size_t size);
int chdir(const char *path);
int rmdir(const char *pathname);
typedef unsigned int mode_t;
int mkdir(const char *pathname, mode_t mode);
typedef size_t time_t;
struct utimebuf {
time_t actime;
time_t modtime;
};
int utime(const char *file, const struct utimebuf *times);
int link(const char *oldpath, const char *newpath);
int symlink(const char *oldpath, const char *newpath);
]])
function _M.chdir(path)
if lib.chdir(path) == 0 then
return true
end
return nil, errno()
end
function _M.currentdir()
local size = MAXPATH
while true do
local buf = ffi.new("char[?]", size)
if lib.getcwd(buf, size) ~= nil then
return ffi_str(buf)
end
local err = errno()
if err ~= ERANGE then
return nil, err
end
size = size * 2
end
end
function _M.mkdir(path, mode)
if lib.mkdir(path, mode or 509) == 0 then
return true
end
return nil, errno()
end
function _M.rmdir(path)
if lib.rmdir(path) == 0 then
return true
end
return nil, errno()
end
function _M.touch(path, actime, modtime)
local buf
if type(actime) == "number" then
modtime = modtime or actime
buf = ffi.new("struct utimebuf")
buf.actime = actime
buf.modtime = modtime
end
local p = ffi.new("unsigned char[?]", #path + 1)
ffi.copy(p, path)
if lib.utime(p, buf) == 0 then
return true
end
return nil, errno()
end
function _M.setmode()
return true, "binary"
end
function _M.link(old, new, symlink)
local f = symlink and lib.symlink or lib.link
if f(old, new) == 0 then
return true
end
return nil, errno()
end
local dirent_def
if OS == 'OSX' or OS == 'BSD' then
dirent_def = [[
/* _DARWIN_FEATURE_64_BIT_INODE is NOT defined here? */
struct dirent {
uint32_t d_ino;
uint16_t d_reclen;
uint8_t d_type;
uint8_t d_namlen;
char d_name[256];
};
]]
else
dirent_def = [[
struct dirent {
int64_t d_ino;
size_t d_off;
unsigned short d_reclen;
unsigned char d_type;
char d_name[256];
};
]]
end
ffi.cdef(dirent_def .. [[
typedef struct __dirstream DIR;
DIR *opendir(const char *name);
struct dirent *readdir(DIR *dirp);
int closedir(DIR *dirp);
]])
local function close(dir)
if dir._dentry ~= nil then
lib.closedir(dir._dentry)
dir._dentry = nil
dir.closed = true
end
end
local function iterator(dir)
if dir.closed ~= false then error("closed directory") end
local entry = lib.readdir(dir._dentry)
if entry ~= nil then
return ffi_str(entry.d_name)
else
close(dir)
return nil
end
end
local dir_obj_type = ffi.metatype([[
struct {
DIR *_dentry;
bool closed;
}
]],
{__index = {
next = iterator,
close = close,
}, __gc = close
})
function _M.dir(path)
local dentry = lib.opendir(path)
if dentry == nil then
error("cannot open "..path.." : "..errno())
end
local dir_obj = ffi.new(dir_obj_type)
dir_obj._dentry = dentry
dir_obj.closed = false;
return iterator, dir_obj
end
local SEEK_SET = 0
local F_SETLK = (OS == 'Linux') and 6 or 8
local mode_ltype_map
local flock_def
if OS == 'Linux' then
flock_def = [[
struct flock {
short int l_type;
short int l_whence;
int64_t l_start;
int64_t l_len;
int l_pid;
};
]]
mode_ltype_map = {
r = 0, -- F_RDLCK
w = 1, -- F_WRLCK
u = 2, -- F_UNLCK
}
else
flock_def = [[
struct flock {
int64_t l_start;
int64_t l_len;
int32_t l_pid;
short l_type;
short l_whence;
};
]]
mode_ltype_map = {
r = 1, -- F_RDLCK
u = 2, -- F_UNLCK
w = 3, -- F_WRLCK
}
end
ffi.cdef(flock_def..[[
int fileno(struct FILE *stream);
int fcntl(int fd, int cmd, ... /* arg */ );
int unlink(const char *path);
]])
local function lock(fd, mode, start, len)
local flock = ffi.new('struct flock')
flock.l_type = mode_ltype_map[mode]
flock.l_whence = SEEK_SET
flock.l_start = start or 0
flock.l_len = len or 0
if lib.fcntl(fd, F_SETLK, flock) == -1 then
return nil, errno()
end
return true
end
function _M.lock(filehandle, mode, start, length)
if mode ~= 'r' and mode ~= 'w' then
error("lock: invalid mode")
end
if io.type(filehandle) ~= 'file' then
error("lock: invalid file")
end
local fd = lib.fileno(filehandle)
local ok, err = lock(fd, mode, start, length)
if not ok then
return nil, err
end
return true
end
function _M.unlock(filehandle, start, length)
if io.type(filehandle) ~= 'file' then
error("unlock: invalid file")
end
local fd = lib.fileno(filehandle)
local ok, err = lock(fd, 'u', start, length)
if not ok then
return nil, err
end
return true
end
end
-- lock related
local dir_lock_struct
local create_lockfile
local delete_lockfile
if OS == 'Windows' then
ffi.cdef([[
typedef const wchar_t* LPCWSTR;
typedef struct _SECURITY_ATTRIBUTES {
DWORD nLength;
void *lpSecurityDescriptor;
int bInheritHandle;
} SECURITY_ATTRIBUTES;
typedef SECURITY_ATTRIBUTES *LPSECURITY_ATTRIBUTES;
void *CreateFileW(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
void *hTemplateFile
);
int CloseHandle(void *hObject);
]])
local GENERIC_WRITE = 0x40000000
local CREATE_NEW = 1
local FILE_NORMAL_DELETE_ON_CLOSE = 0x04000080
dir_lock_struct = 'struct {void *lockname;}'
function create_lockfile(dir_lock, _, lockname)
lockname = wchar_t(lockname)
dir_lock.lockname = lib.CreateFileW(lockname, GENERIC_WRITE, 0, nil, CREATE_NEW,
FILE_NORMAL_DELETE_ON_CLOSE, nil)
return dir_lock.lockname ~= ffi.cast('void*', -1)
end
function delete_lockfile(dir_lock)
return lib.CloseHandle(dir_lock.lockname)
end
else
dir_lock_struct = 'struct {char *lockname;}'
function create_lockfile(dir_lock, path, lockname)
dir_lock.lockname = ffi.new('char[?]', #lockname + 1)
ffi.copy(dir_lock.lockname, lockname)
return lib.symlink(path, lockname) == 0
end
function delete_lockfile(dir_lock)
return lib.unlink(dir_lock.lockname)
end
end
local function unlock_dir(dir_lock)
if dir_lock.lockname ~= nil then
dir_lock:delete_lockfile()
dir_lock.lockname = nil
end
return true
end
local dir_lock_type = ffi.metatype(dir_lock_struct,
{__gc = unlock_dir,
__index = {
free = unlock_dir,
create_lockfile = create_lockfile,
delete_lockfile = delete_lockfile,
}}
)
function _M.lock_dir(path, _)
-- It's interesting that the lock_dir from vanilla lfs just ignores second paramter.
-- So, I follow this behavior too :)
local dir_lock = ffi.new(dir_lock_type)
local lockname = path .. '/lockfile.lfs'
if not dir_lock:create_lockfile(path, lockname) then
return nil, errno()
end
return dir_lock
end
-- stat related
local stat_func
local lstat_func
if OS == 'Linux' then
ffi.cdef([[
long syscall(int number, ...);
]])
local ARCH = ffi.arch
-- Taken from justincormack/ljsyscall
local stat_syscall_num
local lstat_syscall_num
if ARCH == 'x64' then
ffi.cdef([[
typedef struct {
unsigned long st_dev;
unsigned long st_ino;
unsigned long st_nlink;
unsigned int st_mode;
unsigned int st_uid;
unsigned int st_gid;
unsigned int __pad0;
unsigned long st_rdev;
long st_size;
long st_blksize;
long st_blocks;
unsigned long st_atime;
unsigned long st_atime_nsec;
unsigned long st_mtime;
unsigned long st_mtime_nsec;
unsigned long st_ctime;
unsigned long st_ctime_nsec;
long __unused[3];
} stat;
]])
stat_syscall_num = 4
lstat_syscall_num = 6
elseif ARCH == 'x86' then
ffi.cdef([[
typedef struct {
unsigned long long st_dev;
unsigned char __pad0[4];
unsigned long __st_ino;
unsigned int st_mode;
unsigned int st_nlink;
unsigned long st_uid;
unsigned long st_gid;
unsigned long long st_rdev;
unsigned char __pad3[4];
long long st_size;
unsigned long st_blksize;
unsigned long long st_blocks;
unsigned long st_atime;
unsigned long st_atime_nsec;
unsigned long st_mtime;
unsigned int st_mtime_nsec;
unsigned long st_ctime;
unsigned long st_ctime_nsec;
unsigned long long st_ino;
} stat;
]])
stat_syscall_num = IS_64_BIT and 106 or 195
lstat_syscall_num = IS_64_BIT and 107 or 196
elseif ARCH == 'arm' then
if IS_64_BIT then
ffi.cdef([[
typedef struct {
unsigned long st_dev;
unsigned long st_ino;
unsigned int st_mode;
unsigned int st_nlink;
unsigned int st_uid;
unsigned int st_gid;
unsigned long st_rdev;
unsigned long __pad1;
long st_size;
int st_blksize;
int __pad2;
long st_blocks;
long st_atime;
unsigned long st_atime_nsec;
long st_mtime;
unsigned long st_mtime_nsec;
long st_ctime;
unsigned long st_ctime_nsec;
unsigned int __unused4;
unsigned int __unused5;
} stat;
]])
stat_syscall_num = 106
lstat_syscall_num = 107
else
ffi.cdef([[
typedef struct {
unsigned long long st_dev;
unsigned char __pad0[4];
unsigned long __st_ino;
unsigned int st_mode;
unsigned int st_nlink;
unsigned long st_uid;
unsigned long st_gid;
unsigned long long st_rdev;
unsigned char __pad3[4];
long long st_size;
unsigned long st_blksize;
unsigned long long st_blocks;
unsigned long st_atime;
unsigned long st_atime_nsec;
unsigned long st_mtime;
unsigned int st_mtime_nsec;
unsigned long st_ctime;
unsigned long st_ctime_nsec;
unsigned long long st_ino;
} stat;
]])
stat_syscall_num = 195
lstat_syscall_num = 196
end
elseif ARCH == 'ppc' or ARCH == 'ppcspe' then
ffi.cdef([[
typedef struct {
unsigned long long st_dev;
unsigned long long st_ino;
unsigned int st_mode;
unsigned int st_nlink;
unsigned int st_uid;
unsigned int st_gid;
unsigned long long st_rdev;
unsigned long long __pad1;
long long st_size;
int st_blksize;
int __pad2;
long long st_blocks;
int st_atime;
unsigned int st_atime_nsec;
int st_mtime;
unsigned int st_mtime_nsec;
int st_ctime;
unsigned int st_ctime_nsec;
unsigned int __unused4;
unsigned int __unused5;
} stat;
]])
stat_syscall_num = IS_64_BIT and 106 or 195
lstat_syscall_num = IS_64_BIT and 107 or 196
elseif ARCH == 'mips' or ARCH == 'mipsel' then
ffi.cdef([[
typedef struct {
unsigned long st_dev;
unsigned long __st_pad0[3];
unsigned long long st_ino;
mode_t st_mode;
nlink_t st_nlink;
uid_t st_uid;
gid_t st_gid;
unsigned long st_rdev;
unsigned long __st_pad1[3];
long long st_size;
time_t st_atime;
unsigned long st_atime_nsec;
time_t st_mtime;
unsigned long st_mtime_nsec;
time_t st_ctime;
unsigned long st_ctime_nsec;
unsigned long st_blksize;
unsigned long __st_pad2;
long long st_blocks;
long __st_padding4[14];
} stat;
]])
stat_syscall_num = IS_64_BIT and 4106 or 4213
lstat_syscall_num = IS_64_BIT and 4107 or 4214
end
if stat_syscall_num then
stat_func = function(filepath, buf)
return lib.syscall(stat_syscall_num, filepath, buf)
end
lstat_func = function(filepath, buf)
return lib.syscall(lstat_syscall_num, filepath, buf)
end
else
ffi.cdef('typedef struct {} stat;')
stat_func = function() error("TODO support other Linux architectures") end
lstat_func = stat_func
end
elseif OS == 'Windows' then
ffi.cdef([[
typedef struct {
unsigned int st_dev;
unsigned short st_ino;
unsigned short st_mode;
short st_nlink;
short st_uid;
short st_gid;
unsigned int st_rdev;
int64_t st_size;
long long st_atime;
long long st_mtime;
long long st_ctime;
} stat;
int _stat64(const char *path, stat *buffer);
]])
stat_func = lib._stat64
lstat_func = stat_func
elseif OS == 'OSX' then
ffi.cdef([[
struct timespec {
time_t tv_sec;
long tv_nsec;
};
typedef struct {
uint32_t st_dev;
uint16_t st_mode;
uint16_t st_nlink;
uint64_t st_ino;
uint32_t st_uid;
uint32_t st_gid;
uint32_t st_rdev;
struct timespec st_atimespec;
struct timespec st_mtimespec;
struct timespec st_ctimespec;
struct timespec st_birthtimespec;
int64_t st_size;
int64_t st_blocks;
int32_t st_blksize;
uint32_t st_flags;
uint32_t st_gen;
int32_t st_lspare;
int64_t st_qspare[2];
} stat;
int stat64(const char *path, stat *buf);
int lstat64(const char *path, stat *buf);
]])
stat_func = lib.stat64
lstat_func = lib.lstat64
else
ffi.cdef('typedef struct {} stat;')
stat_func = function() error('TODO: support other posix system') end
lstat_func = stat_func
end
local STAT = {
FMT = 0xF000,
FSOCK = 0xC000,
FLNK = 0xA000,
FREG = 0x8000,
FBLK = 0x6000,
FDIR = 0x4000,
FCHR = 0x2000,
FIFO = 0x1000,
}
local ftype_name_map = {
[STAT.FREG] = 'file',
[STAT.FDIR] = 'directory',
[STAT.FLNK] = 'link',
[STAT.FSOCK] = 'socket',
[STAT.FCHR] = 'char device',
[STAT.FBLK] = "block device",
[STAT.FIFO] = "named pipe",
}
local function mode_to_ftype(mode)
local ftype = band(mode, STAT.FMT)
return ftype_name_map[ftype] or 'other'
end
local function mode_to_perm(mode)
local perm_bits = band(mode, tonumber(777, 8))
local perm = new_tab(9, 0)
local i = 9
while i > 0 do
local perm_bit = band(perm_bits, 7)
perm[i] = (band(perm_bit, 1) > 0 and 'x' or '-')
perm[i-1] = (band(perm_bit, 2) > 0 and 'w' or '-')
perm[i-2] = (band(perm_bit, 4) > 0 and 'r' or '-')
i = i - 3
perm_bits = rshift(perm_bits, 3)
end
return concat(perm)
end
local function time_or_timespec(time, timespec)
local t = tonumber(time)
if not t and timespec then
t = tonumber(timespec.tv_sec)
end
return t
end
local attr_handlers = {
access = function(st) return time_or_timespec(st.st_atime, st.st_atimespec) end,
blksize = function(st) return tonumber(st.st_blksize) end,
blocks = function(st) return tonumber(st.st_blocks) end,
change = function(st) return time_or_timespec(st.st_ctime, st.st_ctimespec) end,
dev = function(st) return tonumber(st.st_dev) end,
gid = function(st) return tonumber(st.st_gid) end,
ino = function(st) return tonumber(st.st_ino) end,
mode = function(st) return mode_to_ftype(st.st_mode) end,
modification = function(st) return time_or_timespec(st.st_mtime, st.st_mtimespec) end,
nlink = function(st) return tonumber(st.st_nlink) end,
permissions = function(st) return mode_to_perm(st.st_mode) end,
rdev = function(st) return tonumber(st.st_rdev) end,
size = function(st) return tonumber(st.st_size) end,
uid = function(st) return tonumber(st.st_uid) end,
}
-- Add target field for symlinkattributes, which is the absolute path of linked target
local get_link_target_path
if OS == 'Windows' then
function get_link_target_path()
return nil
end
else
ffi.cdef('unsigned long readlink(const char *path, char *buf, size_t bufsize);')
function get_link_target_path(link_path)
local size = MAXPATH
while true do
local buf = ffi.new('char[?]', size)
local read = lib.readlink(link_path, buf, size)
if read == -1 then
return nil, errno()
end
if read < size then
return ffi_str(buf)
end
size = size * 2
end
end
end
local mt = {
__index = function(self, attr_name)
local func = attr_handlers[attr_name]
return func and func(self)
end
}
local stat_type = ffi.metatype('stat', mt)
local function attributes(filepath, attr, follow_symlink)
local buf = ffi.new(stat_type)
local func = follow_symlink and stat_func or lstat_func
if func(filepath, buf) == -1 then
return nil, errno()
end
local atype = type(attr)
if atype == 'string' then
local value
if attr == 'target' and not follow_symlink then
value = get_link_target_path(filepath)
else
value = buf[attr]
end
if value == nil then
error("invalid attribute name '" .. attr .. "'")
end
return value
else
local tab = (atype == 'table') and attr or {}
for k, _ in pairs(attr_handlers) do
tab[k] = buf[k]
end
if not follow_symlink then
tab.target = get_link_target_path(filepath)
end
return tab
end
end
function _M.attributes(filepath, attr)
return attributes(filepath, attr, true)
end
function _M.symlinkattributes(filepath, attr)
return attributes(filepath, attr, false)
end
return _M
| mit |
Kikkers/Factorio-Smarter-Circuitry | actuator_0.4.9/control.lua | 1 | 10305 | require "defines"
function prt(value)
game.players[1].print(tostring(value))
end
script.on_init(function()
init()
end)
script.on_load(function()
init()
for _,actuator in ipairs(global.actuators) do
if actuator.target ~= nil and actuator.target.valid then
findFunction(actuator, actuator.target)
end
end
end)
function init()
if global.actuators == nil then
global.actuators = {}
else
for _,actuator in ipairs(global.actuators) do
insertAt(actuator.base.position, actuator)
end
end
if global.gateforce == nil then
global.gateforce = game.create_force("gate")
end
end
positions = {}
function insertAt(pos, reference)
if positions[pos.x] == nil then positions[pos.x] = {} end
if positions[pos.x][pos.y] == nil then positions[pos.x][pos.y] = {} end
positions[pos.x][pos.y] = reference
end
function getAt(pos)
if positions[pos.x] == nil then return nil end
return positions[pos.x][pos.y]
end
function table_nil_cleanup(targetTable)
local j=0
local n = #targetTable
for i=1,n do
if targetTable[i]~=nil then
j=j+1
targetTable[j]=targetTable[i]
end
end
for i=j+1,n do
targetTable[i]=nil
end
end
script.on_event(defines.events.on_tick, function(event)
for i,actuator in ipairs(global.actuators) do
if actuator.base.valid then
if actuator.target ~= nil and actuator.target.valid then
if not actuator.checkForMovement or checkStationary(actuator) then
local newState
if actuator.base.energy > 0 then
newState = testConditionFulfilled(actuator.base)
else
newState = false
end
if newState ~= actuator.state then
actuator.state = newState
setIndicator(actuator)
actuator.tickFunction(actuator)
elseif not actuator.behavesAsToggle and actuator.base.energy > 0 then
actuator.tickFunction(actuator)
end
end
else
resetActuator(actuator)
end
else
global.actuators[i] = nil
end
end
if game.tick % 60 == 0 then
table_nil_cleanup(global.actuators)
end
end)
function testConditionFulfilled(wireConnectedObject)
local wCondition = wireConnectedObject.get_circuit_condition(1)
local lCondition = wireConnectedObject.get_circuit_condition(2)
return lCondition.fulfilled or wCondition.fulfilled
end
function checkStationary(actuator)
if actuator.vehiclepos == nil then
actuator.vehiclepos = {x = actuator.target.position.x, y = actuator.target.position.y}
else
if actuator.vehiclepos.x == actuator.target.position.x and actuator.vehiclepos.y == actuator.target.position.y then
return true
else
actuator.target = nil
actuator.vehiclepos = nil
end
end
return false
end
function tickactuator_train(actuator)
if actuator.target.train.speed ~= 0 then
return
end
if actuator.target.train.manual_mode ~= actuator.state then
actuator.target.train.manual_mode = actuator.state
end
end
function tickactuator_car(actuator)
tickactuator_activation(actuator)
end
function tickactuator_gate(actuator)
if actuator.state then
actuator.target.request_to_open(global.gateforce)
else
actuator.target.request_to_close(global.gateforce)
end
end
function resetActuator(actuator)
actuator.target = nil
actuator.tickFunction = nil
actuator.state = testConditionFulfilled(actuator.base)
actuator.checkForMovement = false
actuator.behavesAsToggle = true
actuator.wait = nil
restoreGateSegments(actuator)
if actuator.base.energy > 0 then
setIndicator(actuator)
end
if findTarget(actuator) then
actuator.state = not actuator.state -- force a change, but only in the next tick
end
end
function restoreGateSegments(actuator)
if actuator.gateSegments ~= nil then
for _,segment in ipairs(actuator.gateSegments) do
if segment.valid then
segment.force = actuator.base.force
end
end
end
actuator.gateSegments = nil
end
function findGateSegments(actuator)
local surface = actuator.base.surface
local x = actuator.targetX
local y = actuator.targetY
local name = actuator.target.name
local dir = actuator.target.direction
local segments = {actuator.target}
if dir == 2 then
-- horizontal
for i = 1, 1000 do
local adj = surface.find_entities_filtered{area = {{x - 0.1 + i, y - 0.1}, {x + 0.1 + i, y + 0.1}}, name = name}
if #adj == 0 or not adj[1].valid or adj[1].direction ~= dir then
break
else
table.insert(segments, adj[1])
end
end
for i = 1, 1000 do
local adj = surface.find_entities_filtered{area = {{x - 0.1 - i, y - 0.1}, {x + 0.1 - i, y + 0.1}}, name = name}
if #adj == 0 or not adj[1].valid or adj[1].direction ~= dir then
break
else
table.insert(segments, adj[1])
end
end
else
-- vertical
for i = 1, 1000 do
local adj = surface.find_entities_filtered{area = {{x - 0.1, y - 0.1 + i}, {x + 0.1, y + 0.1 + i}}, name = name}
if #adj == 0 or not adj[1].valid or adj[1].direction ~= dir then
break
else
table.insert(segments, adj[1])
end
end
for i = 1, 1000 do
local adj = surface.find_entities_filtered{area = {{x - 0.1, y - 0.1 - i}, {x + 0.1, y + 0.1 - i}}, name = name}
if #adj == 0 or not adj[1].valid or adj[1].direction ~= dir then
break
else
table.insert(segments, adj[1])
end
end
end
for _,segment in ipairs(segments) do
segment.force = global.gateforce
end
actuator.gateSegments = segments
end
function tickactuator_flip(actuator)
actuator.target.direction = (actuator.target.direction + 4) % 8
end
function tickactuator_activation(actuator)
actuator.target.active = not actuator.state
end
searchHandler = {
["locomotive"] = tickactuator_train,
["transport-belt"] = tickactuator_flip,
["splitter"] = tickactuator_flip,
["car"] = tickactuator_car,
["gate"] = tickactuator_gate,
}
ignoredHandler = {
["car"] = true,
["player"] = true,
}
function findFunction(actuator, entity)
local func = searchHandler[entity.type]
if func ~= nil then
actuator.tickFunction = func
return true
elseif ignoredHandler[entity.type] == nil and entity.energy ~= nil then
actuator.tickFunction = tickactuator_activation
return true
end
return false
end
function findTarget(actuator)
local adj = actuator.base.surface.find_entities_filtered{area = {{actuator.targetX - 0.1, actuator.targetY - 0.1}, {actuator.targetX + 0.1, actuator.targetY + 0.1}}, force = actuator.base.force}
for _,entity in ipairs(adj) do
if findFunction(actuator, entity) then
actuator.target = entity
if actuator.tickFunction == tickactuator_train or actuator.tickFunction == tickactuator_car then
actuator.checkForMovement = true
actuator.behavesAsToggle = false
elseif actuator.tickFunction == tickactuator_gate then
actuator.behavesAsToggle = false
findGateSegments(actuator)
end
return true
end
end
return false
end
function getAdjPos(entity)
local dir = entity.direction
local posX = entity.position.x
local posY = entity.position.y
if dir == 6 then
posX = posX + 1
elseif dir == 2 then
posX = posX - 1
elseif dir == 0 then
posY = posY + 1
elseif dir == 4 then
posY = posY - 1
end
return posX, posY
end
function createActuator(entity)
if entity.name == "directional-actuator" then
local targetX, targetY = getAdjPos(entity)
local indicator = entity.surface.create_entity{name = "indicator-green", position = entity.position}
local actuator = {base = entity, indicator = indicator, targetX = targetX, targetY = targetY, state = false, checkForMovement = false, behavesAsToggle = true}
setIndicator(actuator)
table.insert(global.actuators, actuator)
insertAt(entity.position, actuator)
end
end
script.on_event(defines.events.on_player_rotated_entity, function(event)
if event.entity.name == "directional-actuator" then
local targetX, targetY = getAdjPos(event.entity)
local actuator = getAt(event.entity.position)
tryDeactivate(actuator)
actuator.targetX = targetX
actuator.targetY = targetY
resetActuator(actuator)
end
end)
function tryDeactivate(actuator)
if actuator.target ~= nil and actuator.target.valid and actuator.tickFunction ~= nil then
actuator.state = false
setIndicator(actuator)
actuator.tickFunction(actuator)
end
end
function setIndicator(actuator)
if actuator.indicator ~= nil and actuator.indicator.valid then
actuator.indicator.destroy()
end
if actuator.state then
if actuator.target ~= nil and actuator.target.valid then
actuator.indicator = actuator.base.surface.create_entity{name = "indicator-red", position = {x = actuator.base.position.x, y = actuator.base.position.y - 0.3}}
else
actuator.indicator = actuator.base.surface.create_entity{name = "indicator-orange", position = {x = actuator.base.position.x, y = actuator.base.position.y - 0.3}}
end
else
actuator.indicator = actuator.base.surface.create_entity{name = "indicator-green", position = {x = actuator.base.position.x, y = actuator.base.position.y - 0.3}}
end
end
function loopDestroy(list)
for _, v in pairs(list) do
if v ~= nil and v.valid then
v.destroy()
end
end
end
function removeIndicators(entity)
local x = entity.position.x
local y = entity.position.y
loopDestroy(entity.surface.find_entities_filtered{area = {{x - 0.5, y - 0.5}, {x + 0.5, y + 0.5}}, name = "indicator-green"})
loopDestroy(entity.surface.find_entities_filtered{area = {{x - 0.5, y - 0.5}, {x + 0.5, y + 0.5}}, name = "indicator-orange"})
loopDestroy(entity.surface.find_entities_filtered{area = {{x - 0.5, y - 0.5}, {x + 0.5, y + 0.5}}, name = "indicator-red"})
end
function removeActuator(entity)
if entity.name == "directional-actuator" then
local actuator = getAt(entity.position)
if actuator == nil then
removeIndicators(entity)
else
tryDeactivate(actuator)
restoreGateSegments(actuator)
if actuator.indicator ~= nil and actuator.indicator.valid then
actuator.indicator.destroy()
end
end
end
end
script.on_event(defines.events.on_built_entity, function(event)
createActuator(event.created_entity)
end)
script.on_event(defines.events.on_robot_built_entity, function(event)
createActuator(event.created_entity)
end)
script.on_event(defines.events.on_preplayer_mined_item, function(event)
removeActuator(event.entity)
end)
script.on_event(defines.events.on_robot_pre_mined, function(event)
removeActuator(event.entity)
end)
| unlicense |
MetroGirl/Src_LUNA | Luna/data/script/cameracontroller.lua | 1 | 1618 | ID = "Script"
local g_init_pos = { 2.0, 2.0, -2.0 }
local g_init_at = { 0.0, 1.0, 0.0 }
local g_time = 0.0
local function greets_camera(scene_time_second)
local elapsed = scene_time_second - 75
return {
posx = g_init_pos[1] - 0.5 + 0.3 * elapsed,
posy = g_init_pos[2] + 1.5 + math.sin(scene_time_second),
posz = g_init_pos[3] + math.cos(scene_time_second),
atx = g_init_at[1] - 0.5 + 0.3 * elapsed,
aty = g_init_at[2],
atz = g_init_at[3],
}
end
local function ending_camera(scene_time_second)
local y = math.min(scene_time_second, 204)
if 169 < scene_time_second then
return {
posx = g_init_pos[1],
posy = g_init_pos[2] + 0.3 * (y-169),
posz = g_init_pos[3],
atx = g_init_at[1],
aty = g_init_at[2] + 0.36 * (y-169),
atz = g_init_at[3],
}
end
return {
posx = g_init_pos[1],
posy = g_init_pos[2],
posz = g_init_pos[3],
atx = g_init_at[1],
aty = g_init_at[2],
atz = g_init_at[3],
}
end
function get_position(scene_time_second, scene_time_ratio)
local time = g_time
g_time = g_time + 0.1
if scene_time_second < 75 then
return {
posx = g_init_pos[1],-- + 0.3 * time,
posy = g_init_pos[2],
posz = g_init_pos[3],
atx = g_init_at[1],-- + 0.3 * time,
aty = g_init_at[2],
atz = g_init_at[3],
}
elseif scene_time_second < 104 then
return greets_camera(scene_time_second)
elseif 155 < scene_time_second then
return ending_camera(scene_time_second)
end
return {
posx = g_init_pos[1],-- + 0.3 * time,
posy = g_init_pos[2],
posz = g_init_pos[3],
atx = g_init_at[1],-- + 0.3 * time,
aty = g_init_at[2],
atz = g_init_at[3],
}
end
| artistic-2.0 |
jono659/enko | scripts/zones/Windurst_Waters_[S]/npcs/Emhi_Tchaoryo.lua | 38 | 1061 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Emhi Tchaoryo
-- Type: Campaign Ops Overseer
-- @zone: 94
-- @pos 10.577 -2.478 32.680
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0133);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Aht_Urhgan_Whitegate/npcs/Sharin-Garin.lua | 3 | 1976 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Sharin-Garin
-- Type: Adventurer's Assistant
-- !pos 122.658 -1.315 33.001 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/besieged");
require("scripts/globals/keyitems");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local runicpass = 0;
if (player:hasKeyItem(RUNIC_PORTAL_USE_PERMIT)) then
runicpass = 1;
end
local cost = 200 -- 200 IS to get a permit
if (getMercenaryRank(player) == 11) then
captain = 1;
else
captain = 0;
end;
local merc = 2 -- Probably could be done, but not really important atm
player:startEvent(0x008C,0,merc,runicpass,player:getCurrency("imperial_standing"),getAstralCandescence(),cost,captain);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x008C and option == 1) then
player:addKeyItem(RUNIC_PORTAL_USE_PERMIT);
player:messageSpecial(KEYITEM_OBTAINED,RUNIC_PORTAL_USE_PERMIT);
player:delCurrency("imperial_standing", 200);
elseif (csid == 0x008C and option == 2) then
player:addKeyItem(RUNIC_PORTAL_USE_PERMIT);
player:messageSpecial(KEYITEM_OBTAINED,RUNIC_PORTAL_USE_PERMIT);
end
end; | gpl-3.0 |
michelePap/tg | test.lua | 210 | 2571 | started = 0
our_id = 0
function vardump(value, depth, key)
local linePrefix = ""
local spaces = ""
if key ~= nil then
linePrefix = "["..key.."] = "
end
if depth == nil then
depth = 0
else
depth = depth + 1
for i=1, depth do spaces = spaces .. " " end
end
if type(value) == 'table' then
mTable = getmetatable(value)
if mTable == nil then
print(spaces ..linePrefix.."(table) ")
else
print(spaces .."(metatable) ")
value = mTable
end
for tableKey, tableValue in pairs(value) do
vardump(tableValue, depth, tableKey)
end
elseif type(value) == 'function' or
type(value) == 'thread' or
type(value) == 'userdata' or
value == nil
then
print(spaces..tostring(value))
else
print(spaces..linePrefix.."("..type(value)..") "..tostring(value))
end
end
print ("HI, this is lua script")
function ok_cb(extra, success, result)
end
-- Notification code {{{
function get_title (P, Q)
if (Q.type == 'user') then
return P.first_name .. " " .. P.last_name
elseif (Q.type == 'chat') then
return Q.title
elseif (Q.type == 'encr_chat') then
return 'Secret chat with ' .. P.first_name .. ' ' .. P.last_name
else
return ''
end
end
local lgi = require ('lgi')
local notify = lgi.require('Notify')
notify.init ("Telegram updates")
local icon = os.getenv("HOME") .. "/.telegram-cli/telegram-pics/telegram_64.png"
function do_notify (user, msg)
local n = notify.Notification.new(user, msg, icon)
n:show ()
end
-- }}}
function on_msg_receive (msg)
if started == 0 then
return
end
if msg.out then
return
end
do_notify (get_title (msg.from, msg.to), msg.text)
if (msg.text == 'ping') then
if (msg.to.id == our_id) then
send_msg (msg.from.print_name, 'pong', ok_cb, false)
else
send_msg (msg.to.print_name, 'pong', ok_cb, false)
end
return
end
if (msg.text == 'PING') then
if (msg.to.id == our_id) then
fwd_msg (msg.from.print_name, msg.id, ok_cb, false)
else
fwd_msg (msg.to.print_name, msg.id, ok_cb, false)
end
return
end
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
--vardump (chat)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
function cron()
-- do something
postpone (cron, false, 1.0)
end
function on_binlog_replay_end ()
started = 1
postpone (cron, false, 1.0)
end
| gpl-2.0 |
N0U/Zero-K | LuaUI/Configs/nubtron_config.lua | 5 | 8962 | --[[
INSTRUCTIONS
Choose names for the unitClass table and use those names in conditions.
For example if you use "Con" then you must use "ConSelected" not "conSelected":
local unitClasses = {
Con = { 'cloakcon' },
}
local steps = {
selectCon = {
image = unitClasses.Con[1] ..'.png',
passIfAny = { 'ConSelected' },
},
}
Use the mClasses table to indicate mobile units, as opposed to structures.
local mClasses = { Con=1, }
** Tasks and Steps **
Tasks and steps can either pass (move to next task/step) or fail (go to previous task/step).
A task contains a set of steps. Define the steps in a task using the "states" table (sorry, steps = states).
A task will pass when its own conditions pass and it's on its final step (state).
You can set conditions for a tasks/steps using the following tables.
** Condition tables **
errIfAny - task/step fails if any conditions are true
errIfAnyNot - task/step fails if any conditions are false
passIfAny - task/step completes if any conditions are true
passIfAnyNot - task/step completes if any conditions are false
** Generic conditions **
have<unitClass> - unit exists and is completed
<unitClass>Selected - unit is selected
** Special Built-in conditions **
clickedNubtron - user clicks Next button
commSelected - user selects commander (based on customparam in ZK)
gameStarted
guardFac - constructor (Con) guards factory (BotLab)
lowMetalIncome
lowEnergryIncome
metalMapView
** Generic Steps (autogenerated for you) **
selectBuild<unitClass> - Tells user to select a structure from the build menu
start<unitClass> - Triggers if user selected the structure to be built. Tells user to place the structure
build<unitClass> - Unit (mobile or structure) is being built
finish<unitClass> - Triggers if structure partly completed structure is no longer being built, tells user that structure needs finishing
]]
--- unit classes ---
local unitClasses = {
Mex = { 'staticmex' },
Solar = { 'energysolar' },
LLT = { 'turretlaser' },
BotLab = { 'factorycloak' },
Radar = { 'staticradar' },
Con = { 'cloakcon' },
Raider = { 'cloakraid' },
}
local unitClassNames = {
Mex = 'Mex',
Solar = 'Solar Collector',
LLT = 'LLT',
BotLab = 'Bot Lab',
Radar = 'Radar',
Con = 'Constructor',
Raider = 'Raider',
}
--mobile units
local mClasses = { Con=1, Raider=1, }
-- generic sub states
local steps = {
intro = {
--message = 'Hello! I am Nubtron, the friendly robot. I will teach you how to play Complete Annihilation. <(Click here to continue)>',
passIfAny = { 'clickedNubtron', },
},
intro2 = {
--message = 'Just follow my instructions. You can drag this window around by my face. <(Click here to continue)>',
passIfAny = { 'clickedNubtron'},
},
intro3 = {
--message = 'Practice zooming the camera in and out with your mouse\'s scroll wheel <(Click here to continue)>',
passIfAny = { 'clickedNubtron' },
},
intro4 = {
--message = 'Practice panning the camera up, down, left and right with your arrow keys. <(Click here to continue)>',
passIfAny = { 'clickedNubtron' },
},
intro5 = {
--message = 'Place your starting position by clicking on a nice flat spot on the map, then click on the <Ready> button',
passIfAny = { 'gameStarted' },
},
selectComm = {
--message = 'Select only your commander by clicking on it or pressing <ctrl+c>.',
passIfAny = {'commSelected'}
},
showMetalMap = {
--message = 'View the metal map by pressing <F4>.',
passIfAny = { 'metalMapView' }
},
hideMetalMap = {
--message = 'Hide the metal map by pressing <F4>.',
passIfAnyNot = { 'metalMapView' }
},
selectBotLab = {
--message = 'Select only your Bot Lab by clicking on it (the blue circles will help you find it).',
passIfAny = { 'BotLabSelected' }
},
selectCon = {
--message = 'Select one constructor by clicking on it (the blue circles will help you find it).',
--image = { arm='unitpics/'.. unitClasses.Con[1] ..'.png', core='unitpics/'.. unitClasses.Con[2] ..'.png' },
image = unitClasses.Con[1] ..'.png',
passIfAny = { 'ConSelected' },
},
guardFac = {
--message = 'Have the constructor guard your Bot Lab by right clicking on the Lab. The constructor will assist it until you give it a different order.',
errIfAnyNot = { 'ConSelected' },
},
--[[
rotate = {
--message = 'Try rotating.',
errIfAnyNot = { 'commSelected', 'BotLabBuildSelected' },
passIfAny = { 'clickedNubtron' }
},
--]]
tutorialEnd = {
--message = 'This is the end of the tutorial. It is now safe to shut off Nubtron. Goodbye! (Click here to restart tutorial)',
passIfAny = {'clickedNubtron'}
},
}
-- main states
-- use any names you wish here, so long as they match up to the tasks table
local taskOrder = {
'intro',
'restoreInterface',
'buildMex',
'buildSolar',
'buildLLT',
'buildMex2',
'buildSolar2',
'buildFac',
'buildRadar',
'buildCon',
'conAssist',
'buildRaider',
'congrats',
}
--use "states" from the steps table above.
local tasks = {
intro = {
--desc = 'Introduction',
states = {'intro', 'intro2', 'intro3', 'intro4', 'intro5', },
},
restoreInterface = {
--desc = 'Restore your interface',
states = { 'hideMetalMap', },
},
buildMex = {
--desc = 'Building a Metal Extractor (mex)',
--tip = 'Metal extractors output metal which is the heart of your economy.',
states = { 'selectComm', 'showMetalMap', 'finishMex', 'selectBuildMex', 'startMex', 'buildMex', 'hideMetalMap' },
passIfAll = { 'haveMex',},
},
buildSolar = {
--desc = 'Building a Solar Collector',
--tip = 'Energy generating structures power your mexes and factories.',
states = { 'selectComm', 'finishSolar', 'selectBuildSolar', 'startSolar', 'buildSolar'},
errIfAny = { 'metalMapView' },
errIfAnyNot = { 'haveMex' },
passIfAll = { 'haveSolar',},
},
buildLLT = {
--desc = 'Building a Light Laser Tower (LLT)',
states = { 'selectComm', 'finishLLT', 'selectBuildLLT', 'startLLT', 'buildLLT' },
errIfAny = { 'metalMapView' },
errIfAnyNot = { 'haveMex', 'haveSolar' },
passIfAll = { 'haveLLT',},
},
buildMex2 = {
--desc = 'Building another mex on a different metal spot.',
---tip = 'Always try to acquire more metal spots to build more mexes.',
states = { 'selectComm', 'showMetalMap', 'finishMex', 'selectBuildMex', 'startMex', 'buildMex', 'hideMetalMap'},
errIfAnyNot = { 'haveMex', 'haveSolar' },
passIfAnyNot = { 'lowMetalIncome', },
},
buildSolar2 = {
--desc = 'Building another Solar Collector',
--tip = 'Always try and build more energy structures to keep your economy growing.',
states = { 'selectComm', 'finishSolar', 'selectBuildSolar', 'startSolar', 'buildSolar', },
errIfAny = { 'metalMapView', },
errIfAnyNot = { 'haveMex', 'haveSolar' },
passIfAnyNot = { 'lowEnergyIncome', }
},
buildFac = {
--desc = 'Building a Factory',
states = { 'selectComm', 'finishBotLab', 'selectBuildBotLab', 'startBotLab', 'buildBotLab' },
errIfAny = { 'metalMapView', 'lowMetalIncome', 'lowEnergyIncome', },
errIfAnyNot = { 'haveMex', 'haveSolar', 'haveLLT' },
passIfAll = { 'haveBotLab',},
},
buildRadar = {
--desc = 'Building a Radar',
--tip = 'Radar coverage shows you distant enemy units as blips.',
states = { 'selectComm', 'finishRadar', 'selectBuildRadar', 'startRadar', 'buildRadar' },
errIfAny = { 'metalMapView', 'lowMetalIncome', 'lowEnergyIncome', },
errIfAnyNot = { 'haveMex', 'haveSolar', 'haveLLT', 'haveBotLab' },
passIfAll = { 'haveRadar',},
},
buildCon = {
--desc = 'Building a Constructor',
--tip = 'Just like your Commander, Constructors build (and assist building of) structures.',
states = { 'selectBotLab', 'selectBuildCon', 'buildCon' },
errIfAny = { 'metalMapView', 'lowMetalIncome', 'lowEnergyIncome', },
errIfAnyNot = { 'haveMex', 'haveSolar', 'haveLLT', 'haveBotLab', 'haveRadar' },
passIfAll = { 'haveCon',},
},
conAssist = {
--desc = 'Using a constructor to assist your factory',
--tip = 'Factories that are assisted by constructors build faster.',
states = { 'selectCon', 'guardFac', },
errIfAny = { 'metalMapView', 'lowMetalIncome', 'lowEnergyIncome', },
errIfAnyNot = { 'haveMex', 'haveSolar', 'haveLLT', 'haveBotLab', 'haveRadar', 'haveCon' },
passIfAll = { 'guardFac',},
},
buildRaider = {
--desc = 'Building Raider Bots in your factory.',
--tip = 'Combat units are used to attack your enemies and make them suffer.',
states = { 'selectBotLab', 'selectBuildRaider', 'buildRaider', },
errIfAny = { 'metalMapView', 'lowMetalIncome', 'lowEnergyIncome', },
errIfAnyNot = { 'haveMex', 'haveSolar', 'haveLLT', 'haveBotLab', 'haveRadar', 'haveCon', 'guardFac' },
passIfAll = { 'haveRaider',},
},
congrats = {
--desc = 'Congratulations!',
errIfAny = { 'metalMapView' },
states = { 'tutorialEnd'},
},
}
return {unitClasses=unitClasses, unitClassNames=unitClassNames, mClasses=mClasses, steps=steps, tasks=tasks, taskOrder=taskOrder,} | gpl-2.0 |
N0U/Zero-K | LuaUI/Widgets/gfx_nightvision.lua | 13 | 2723 | function widget:GetInfo() return {
name = "Nightvision Shader",
desc = "My vision is augmented",
author = "Evil4Zerggin; NV tweak by KingRaptor",
date = "3 November 2009",
license = "MIT",
layer = 1,
enabled = false
} end
if not gl.CreateShader then
Spring.Echo(GetInfo().name .. ": GLSL not supported.")
return
end
local shaderProgram = gl.CreateShader({
uniformInt = uniformInt,
fragment = [[ // intensity formula based on http://alienryderflex.com/hsp.html
uniform sampler2D screencopy;
float getIntensity(vec4 color) {
vec3 intensityVector = color.rgb * vec3(0.491, 0.831, 0.261);
return length(intensityVector);
}
void main() {
vec2 texCoord = vec2(gl_TextureMatrix[0] * gl_TexCoord[0]);
vec4 origColor = texture2D(screencopy, texCoord);
float intensity = getIntensity(origColor);
intensity = intensity * 1.5;
if (intensity > 1) intensity = 1;
if (intensity < 0.2)
gl_FragColor = vec4(intensity*0.15, intensity*0.15, intensity*0.15, 0.9);
else if (intensity < 0.35)
gl_FragColor = vec4(intensity*0.15, intensity*0.4, intensity*0.15, 0.9);
else if (intensity < 0.5)
gl_FragColor = vec4(intensity*0.2, intensity*0.8, intensity*0.2, 0.9);
else if (intensity > 0.75)
gl_FragColor = vec4(intensity*0.5, intensity, intensity*0.7, 0.9);
else if (mod(gl_FragCoord.y, 4.0) < 2.0)
gl_FragColor = vec4(intensity*0.5, intensity*0.8, intensity*0.3, 0.9);
else
gl_FragColor = vec4(intensity*0.2, intensity, intensity*0.4, 1.0);
}
]],
})
if not shaderProgram then
Spring.Log(widget:GetInfo().name, LOG.ERROR, gl.GetShaderLog())
return
end
local vsx, vsy
local screencopy
function widget:Initialize()
vsx, vsy = widgetHandler:GetViewSizes()
widget:ViewResize(vsx, vsy)
end
function widget:Shutdown()
gl.DeleteShader(shaderProgram)
if screencopy then
gl.DeleteTexture(screencopy)
end
end
function widget:ViewResize(viewSizeX, viewSizeY)
vsx, vsy = viewSizeX, viewSizeY
if screencopy then
gl.DeleteTexture(screencopy)
end
screencopy = gl.CreateTexture(vsx, vsy, {
border = false,
min_filter = GL.NEAREST,
mag_filter = GL.NEAREST,
})
if screencopy then
widgetHandler:UpdateCallIn("DrawScreenEffects")
else
Spring.Log(widget:GetInfo().name, LOG.ERROR, "CreateTexture failed!")
widgetHandler:RemoveCallIn("DrawScreenEffects")
end
end
local glUseShader = gl.UseShader
local glCopyToTexture = gl.CopyToTexture
local glTexture = gl.Texture
local glTexRect = gl.TexRect
function widget:DrawScreenEffects()
glCopyToTexture(screencopy, 0, 0, 0, 0, vsx, vsy)
glTexture(0, screencopy)
glUseShader(shaderProgram)
glTexRect(0,vsy,vsx,0)
glTexture(0, false)
glUseShader(0)
end
| gpl-2.0 |
Arcscion/Shadowlyre | scripts/zones/Abyssea-Uleguerand/npcs/qm3.lua | 3 | 1379 | -----------------------------------
-- Zone: Abyssea-Uleguerand
-- NPC: qm3 (???)
-- Spawns Blanga
-- !pos ? ? ? 253
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(3248,1) and trade:hasItemQty(3257,1) and trade:getItemCount() == 2) then -- Player has all the required items.
if (GetMobAction(17813930) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(17813930):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 3248, 3257); -- Inform player what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/effects/overdrive.lua | 7 | 1627 | -----------------------------------
--
-- EFFECT_OVERDRIVE
--
-----------------------------------
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_OVERLOAD_THRESH, 5000)
local pet = target:getPet()
if pet then
pet:setLocalVar("overdrive", 1)
pet:addMod(MOD_HASTE_MAGIC, 250)
pet:addMod(MOD_MAIN_DMG_RATING, 30)
pet:addMod(MOD_RANGED_DMG_RATING, 30)
pet:addMod(MOD_ATTP, 50)
pet:addMod(MOD_RATTP, 50)
pet:addMod(MOD_ACC, 100)
pet:addMod(MOD_RACC, 100)
pet:addMod(MOD_EVA, 50)
pet:addMod(MOD_MEVA, 50)
pet:addMod(MOD_REVA, 50)
pet:addMod(MOD_DMG, -50)
end
end
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
end
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_OVERLOAD_THRESH, 5000)
local pet = target:getPet()
if pet and pet:getLocalVar("overdrive") ~= 0 then
pet:setLocalVar("overdrive", 0)
pet:delMod(MOD_HASTE_MAGIC, 250)
pet:delMod(MOD_MAIN_DMG_RATING, 30)
pet:delMod(MOD_RANGED_DMG_RATING, 30)
pet:delMod(MOD_ATTP, 50)
pet:delMod(MOD_RATTP, 50)
pet:delMod(MOD_ACC, 100)
pet:delMod(MOD_RACC, 100)
pet:delMod(MOD_EVA, 50)
pet:delMod(MOD_MEVA, 50)
pet:delMod(MOD_REVA, 50)
pet:delMod(MOD_DMG, -50)
end
end | gpl-3.0 |
jono659/enko | scripts/zones/King_Ranperres_Tomb/npcs/Treasure_Chest.lua | 12 | 2587 | -----------------------------------
-- Area: King Ranperres Tomb
-- NPC: Treasure Chest
-- @zone 190
-----------------------------------
package.loaded["scripts/zones/King_Ranperres_Tomb/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/treasure");
require("scripts/zones/King_Ranperres_Tomb/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 43;
local TreasureMinLvL = 33;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--trade:hasItemQty(1027,1); -- Treasure Key
--trade:hasItemQty(1115,1); -- Skeleton Key
--trade:hasItemQty(1023,1); -- Living Key
--trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if((trade:hasItemQty(1027,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if(pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if(success ~= -2) then
player:tradeComplete();
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if(loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1027);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
dacap/loseface | scripts/cidisinc_render_images_matrix.lua | 1 | 1220 | -- Lose Face - An open source face recognition project
-- Copyright (C) 2008-2010 David Capello
-- All rights reserved.
--
-- Description:
-- Renders the selected faces CIDISINC images-matrix. The result is saved
-- in "cidisinc_images_matrix.png" file.
--
-- Usage:
-- You can use this script directly running the following command:
--
-- loseface cidisinc_render_images_matrix.lua
--
dofile("cidisinc_images_matrix.lua")
images_matrix = load_cidisinc_images_matrix()
-- Calculate the required image-size to draw the whole images_matrix
max_w = 0
max_h = 0
for i = 1,#images_matrix do
w = 0
h = 0
for j = 1,#images_matrix[i] do
image = images_matrix[i][j]
w = w + image:width()
h = math.max(h, image:height())
end
max_w = math.max(max_w, w)
max_h = max_h + h
end
-- create a big image with the required size and draw the whole
-- images_matrix on it
big_image = img.Image()
big_image:create(max_w, max_h)
y = 0
for i = 1,#images_matrix do
x = 0
h = 0
for j = 1,#images_matrix[i] do
image = images_matrix[i][j]
big_image:draw(image, x, y)
x = x + image:width()
h = math.max(h, image:height())
end
y = y + h
end
big_image:save("cidisinc_images_matrix.png")
| mit |
Arcscion/Shadowlyre | scripts/commands/takegil.lua | 22 | 1233 | ---------------------------------------------------------------------------------------------------
-- func: takegil <amount> <player>
-- desc: Removes the amount of gil from the given player.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "is"
};
function error(player, msg)
player:PrintToPlayer(msg);
player:PrintToPlayer("!takegil <amount> {player}");
end;
function onTrigger(player, amount, target)
-- validate target
local targ;
if (target == nil) then
targ = player;
else
targ = GetPlayerByName(target);
if (targ == nil) then
error(player, string.format("Player named '%s' not found!", target));
return;
end
end
-- validate amount
local oldAmount = targ:getGil();
if (amount == nil or amount < 1) then
error(player, "Invalid amount of gil.");
return;
end
if (amount > oldAmount) then
amount = oldAmount;
end
-- remove gil
targ:delGil(amount);
player:PrintToPlayer(string.format("Removed %i gil from %s. They now have %i gil.", amount, targ:getName(), targ:getGil()));
end; | gpl-3.0 |
jono659/enko | scripts/zones/Silver_Sea_route_to_Nashmau/Zone.lua | 17 | 1444 | -----------------------------------
--
-- Zone: Silver_Sea_route_to_Nashmau
--
-----------------------------------
package.loaded["scripts/zones/Silver_Sea_route_to_Nashmau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Silver_Sea_route_to_Nashmau/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
return cs;
end;
-----------------------------------
-- onTransportEvent
-----------------------------------
function onTransportEvent(player,transport)
player:startEvent(0x0401);
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0401) then
player:setPos(0,0,0,0,53);
end
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Al_Zahbi/npcs/Falzuuk.lua | 29 | 2711 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Falzuuk
-- Type: Imperial Gate Guard
-- @pos -60.486 0.999 105.397 48
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/besieged");
require("scripts/zones/Al_Zahbi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local merc_rank = getMercenaryRank(player);
if (merc_rank == 0) then
player:startEvent(0x00D9,npc);
else
maps = getMapBitmask(player);
if (getAstralCandescence() == 1) then
maps = maps + 0x80000000;
end
x,y,z,w = getImperialDefenseStats();
player:startEvent(0x00D8,player:getCurrency("imperial_standing"),maps,merc_rank,0,x,y,z,w);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00D8 and option >= 1 and option <= 2049) then
itemid = getISPItem(option);
player:updateEvent(0,0,0,canEquip(player,itemid));
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00D8) then
if (option == 0 or option == 16 or option == 32 or option == 48) then -- player chose sanction.
if (option ~= 0) then
player:delCurrency("imperial_standing", 100);
end
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
local duration = getSanctionDuration(player);
local subPower = 0; -- getImperialDefenseStats()
player:addStatusEffect(EFFECT_SANCTION,option / 16,0,duration,subPower); -- effect size 1 = regen, 2 = refresh, 3 = food.
player:messageSpecial(SANCTION);
elseif (option % 256 == 17) then -- player bought one of the maps
id = 1862 + (option - 17) / 256
player:addKeyItem(id);
player:messageSpecial(KEYITEM_OBTAINED,id);
player:delCurrency("imperial_standing", 1000);
elseif (option <= 2049) then -- player bought item
item, price = getISPItem(option)
if (player:getFreeSlotsCount() > 0) then
player:delCurrency("imperial_standing", price);
player:addItem(item);
player:messageSpecial(ITEM_OBTAINED,item);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,item);
end
end
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/spells/bluemagic/diamondhide.lua | 5 | 1028 | -----------------------------------------
-- Spell: Diamondhide
-- Gives party members within area of effect the effect of "Stoneskin"
-- Spell cost: 99 MP
-- Monster Type: Beastmen
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 3
-- Stat Bonus: VIT+1
-- Level: 67
-- Casting Time: 7 seconds
-- Recast Time: 1 minute 30 seconds
-- 5 minutes
--
-- Combos: None
-----------------------------------------
require("scripts/globals/bluemagic");
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local typeEffect = EFFECT_STONESKIN;
local blueskill = caster:getSkillLevel(BLUE_SKILL);
local power = ((blueskill)/3) *2;
local duration = 300;
if (target:addStatusEffect(typeEffect,power,0,duration) == false) then
spell:setMsg(msgBasic.MAGIC_NO_EFFECT);
end;
return typeEffect;
end;
| gpl-3.0 |
jono659/enko | scripts/zones/Inner_Horutoto_Ruins/npcs/_5c5.lua | 17 | 1979 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: Gate: Magical Gizmo
-- Involved In Mission: The Horutoto Ruins Experiment
-- @pos 419 0 -27 192
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 1) then
player:startEvent(0x002A);
else
player:showText(npc,DOOR_FIRMLY_CLOSED);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x002A) then
player:setVar("MissionStatus",2);
-- Generate a random value to use for the next part of the mission
-- where you have to examine 6 Magical Gizmo's, each of them having
-- a number from 1 to 6 (Remember, setting 0 deletes the var)
local random_value = math.random(1,6);
player:setVar("MissionStatus_rv",random_value); -- 'rv' = random value
player:setVar("MissionStatus_op1",1);
player:setVar("MissionStatus_op2",1);
player:setVar("MissionStatus_op3",1);
player:setVar("MissionStatus_op4",1);
player:setVar("MissionStatus_op5",1);
player:setVar("MissionStatus_op6",1);
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/items/pipin_hot_popoto.lua | 12 | 1281 | -----------------------------------------
-- ID: 4282
-- Item: pipin_hot_popoto
-- Food Effect: 60Min, All Races
-----------------------------------------
-- HP 25
-- Vitality 3
-- HP recovered while healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,4282);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 25);
target:addMod(MOD_VIT, 3);
target:addMod(MOD_HPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 25);
target:delMod(MOD_VIT, 3);
target:delMod(MOD_HPHEAL, 1);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Xarcabard/npcs/Magumo-Yagimo_WW.lua | 3 | 3329 | -----------------------------------
-- Area: Xarcabard
-- NPC: Magumo-Yagimo, W.W.
-- Type: Outpost Conquest Guards
-- !pos 207.548 -24.795 -203.694 112
-----------------------------------
package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Xarcabard/TextIDs");
local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = VALDEAUNIA;
local csid = 0x7ff7;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
hypnoscope/let-s-code-an-indie-game | episode_30/src/mobs/player.lua | 5 | 1157 | local keyboardMovement = require("src.logic.ai.movement.keyboard_movement")
local spritesheet = require("src.graphics.spritesheet")
local entity = require("src.logic.entity")
local punch = require("src.items.punch")
local status = require("src.logic.status")
local animation = require("src.graphics.animation")
local position = require("src.logic.position")
local player = {}
local adventurerSprite = spritesheet.create(
"assets/sprites/adventurer.png",
16,
animation.STAND)
local action1 = function (self, game)
local currentRoom = game.map:currentRoom()
local pos = self.position
local punchOffset = 10
if pos.left then punchOffset = -12 end
currentRoom:addEntity(punch.create(position.create(
pos.x + punchOffset,
pos.y,
pos.z,
pos.left
)))
self.interuptMovement = true
local t = status.create(status.ticks(5), function (_, owner, game)
owner.interuptMovement = false
end)
self:addStatus(t)
end
player.create = function ()
local player = entity.create(
adventurerSprite,
position.create(50, 0, 100),
56,
keyboardMovement)
player.action1 = action1
return player
end
return player
| mit |
hypnoscope/let-s-code-an-indie-game | episode_29/src/mobs/player.lua | 5 | 1157 | local keyboardMovement = require("src.logic.ai.movement.keyboard_movement")
local spritesheet = require("src.graphics.spritesheet")
local entity = require("src.logic.entity")
local punch = require("src.items.punch")
local status = require("src.logic.status")
local animation = require("src.graphics.animation")
local position = require("src.logic.position")
local player = {}
local adventurerSprite = spritesheet.create(
"assets/sprites/adventurer.png",
16,
animation.STAND)
local action1 = function (self, game)
local currentRoom = game.map:currentRoom()
local pos = self.position
local punchOffset = 10
if pos.left then punchOffset = -12 end
currentRoom:addEntity(punch.create(position.create(
pos.x + punchOffset,
pos.y,
pos.z,
pos.left
)))
self.interuptMovement = true
local t = status.create(status.ticks(5), function (_, owner, game)
owner.interuptMovement = false
end)
self:addStatus(t)
end
player.create = function ()
local player = entity.create(
adventurerSprite,
position.create(50, 0, 100),
56,
keyboardMovement)
player.action1 = action1
return player
end
return player
| mit |
jono659/enko | scripts/zones/Metalworks/npcs/Lexun-Marixun_WW.lua | 30 | 4752 | -----------------------------------
-- Area: Metalworks
-- NPC: Lexun-Maxirun, W.W.
-- @pos 28 -16 28 237
-- X Grant Signet
-- X Recharge Emperor Band, Empress Band, or Chariot Band
-- X Accepts traded Crystals to fill up the Rank bar to open new Missions.
-- X Sells items in exchange for Conquest Points
-- X Start Supply Run Missions and offers a list of already-delivered supplies.
-- Start an Expeditionary Force by giving an E.F. region insignia to you.
-------------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/globals/common");
require("scripts/zones/Metalworks/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, JEUNO
local guardtype = 2; -- 1: city, 2: foreign, 3: outpost, 4: border
local size = table.getn(WindInv);
local inventory = WindInv;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then
player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies."
local region = player:getVar("supplyQuest_region");
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region));
player:setVar("supplyQuest_started",0);
player:setVar("supplyQuest_region",0);
player:setVar("supplyQuest_fresh",0);
else
local Menu1 = getArg1(guardnation,player);
local Menu2 = getExForceAvailable(guardnation,player);
local Menu3 = conquestRanking();
local Menu4 = getSupplyAvailable(guardnation,player);
local Menu5 = player:getNationTeleport(guardnation);
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
local Menu8 = getRewardExForce(guardnation,player);
player:startEvent(0x7ff7,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end
player:updateEvent(2,CPVerify,inventory[Item + 2]);
break
end
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
if (player:getNation() == guardnation) then
itemCP = inventory[Item + 1];
else
if (inventory[Item + 1] <= 8000) then
itemCP = inventory[Item + 1] * 2;
else
itemCP = inventory[Item + 1] + 8000;
end
end
if (player:hasItem(inventory[Item + 2]) == false) then
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end
break
end
end
elseif (option >= 65541 and option <= 65565) then -- player chose supply quest.
local region = option - 65541;
player:addKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region));
player:setVar("supplyQuest_started",vanaDay());
player:setVar("supplyQuest_region",region);
player:setVar("supplyQuest_fresh",getConquestTally());
end
end; | gpl-3.0 |
jono659/enko | scripts/globals/abilities/pets/tail_whip.lua | 6 | 1265 | ---------------------------------------------------
-- Tail Whip M=5
---------------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
require("/scripts/globals/summon");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 5;
local totaldamage = 0;
local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,TP_NO_EFFECT,1,2,3);
totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_PIERCE,numhits);
local duration = 120;
local resm = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, 5);
if resm < 0.25 then
resm = 0;
end
duration = duration * resm
if(duration > 0 and AvatarPhysicalHit(skill, totaldamage) and target:hasStatusEffect(EFFECT_WEIGHT) == false) then
target:addStatusEffect(EFFECT_WEIGHT, 50, 0, duration);
end
target:delHP(totaldamage);
target:updateEnmityFromDamage(pet,totaldamage);
return totaldamage;
end | gpl-3.0 |
asfdfdfd/fceuxq | output/luaScripts/Excitingbike-speedometeronly.lua | 9 | 2348 | --Exciting Bike - Speedometer
--Written by XKeeper
--Shows the speedometer (obviously)
require("x_functions");
if not x_requires then
-- Sanity check. If they require a newer version, let them know.
timer = 1;
while (true) do
timer = timer + 1;
for i = 0, 32 do
gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
end;
gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
gui.text( 53, 42, string.format("It appears you do not have it."));
gui.text( 39, 58, "Please get the x_functions library at");
gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
gui.text(114, 78, "emu/nes/lua/x_functions.lua");
warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
FCEU.frameadvance();
end;
else
x_requires(4);
end;
function gameloop()
end;
gui.register(gameloop);
barcolors = {};
barcolors[0] = "#000000";
barcolors[1] = "#880000";
barcolors[2] = "#ff0000";
barcolors[3] = "#eeee00";
barcolors[4] = "#00ff00";
barcolors[5] = "#00ffff";
barcolors[6] = "#0000ff";
barcolors[7] = "#ff00ff";
barcolors[8] = "#ffffff";
barcolors[9] = "#123456";
lastvalue = {};
justblinked = {};
lastzero = {};
timer = 0;
speed = 0;
while (true) do
timer = timer + 1;
lastvalue['speed'] = speed;
speed = memory.readbyte(0x0094) * 0x100 + memory.readbyte(0x0090);
positionx = memory.readbyte(0x0050) * 0x100 + memory.readbyte(0x0394);
timerspeed = 3 - memory.readbyte(0x004c);
timerslant = math.max(0, memory.readbyte(0x0026) - 1);
if memory.readbyte(0x0303) ~= 0x8E then
text(255, 181, "Didn't advance this frame");
end;
speedadj1 = math.fmod(speed, 0x100);
speedadj2 = math.fmod(math.floor(speed / 0x100), #barcolors + 1);
speedadj3 = math.fmod(speedadj2 + 1, #barcolors + 1);
lifebar( 61, 11, 100, 4, speedadj1, 0x100, barcolors[speedadj3], barcolors[speedadj2], "#000000", "#ffffff");
text( 0, 4 + 6, string.format("Speed: %4X", speed));
text( 1, 4 + 14, string.format("S.Chg: %4d", speed - lastvalue['speed']));
text( 20, 222, " 2009 Xkeeper - http://jul.rustedlogic.net/ ");
line( 21, 231, 232, 231, "#000000");
FCEU.frameadvance();
end; | gpl-2.0 |
rtsisyk/tarantool | test/app/argparse.test.lua | 4 | 1456 | -- internal argparse test
argparse = require('internal.argparse').parse
-- test with empty arguments and options
argparse()
-- test with command name (should be excluded)
argparse({[0] = 'tarantoolctl', 'start', 'instance'})
-- test long option
argparse({'tarantoolctl', 'start', 'instance', '--start'})
argparse({'tarantoolctl', 'start', 'instance', '--start', '--stop'})
argparse({'tarantoolctl', 'start', 'instance', '--start', '--stop', '--stop'})
argparse({'tarantoolctl', 'start', 'instance', '--start', '--stop', '--stop'})
argparse({'tarantoolctl', 'start', 'instance', '-baobab'})
argparse({'tarantoolctl', 'start', 'instance', '-vovov'})
argparse({'tarantoolctl', 'start', 'instance', '--start=lalochka'})
argparse({'tarantoolctl', 'start', 'instance', '--start', 'lalochka'})
argparse({'tarantoolctl', 'start', 'instance', '--start', '--', 'lalochka'})
argparse({'tarantoolctl', 'start', 'instance', '--start', '-', 'lalochka'})
argparse({'--verh=42'}, {{'verh', 'number'}})
argparse({'--verh=42'}, {{'verh', 'number+'}})
argparse({'--verh=42'}, {{'verh', 'string'}})
argparse({'--verh=42'}, {{'verh', 'string+'}})
argparse({'--verh=42'}, {{'verh'}})
argparse({'--verh=42'}, {'verh'})
argparse({'--verh=42'}, {{'verh', 'boolean'}})
argparse({'--verh=42'}, {{'verh', 'boolean+'}})
argparse({'--verh=42'}, {'niz'})
argparse({'--super-option'})
argparse({'tarantoolctl', 'start', 'instance', '--start=lalochka', 'option', '-', 'another option'})
| bsd-2-clause |
ereizertmbot/siss | plugins/spammer.lua | 12 | 15608 | do
function run(msg, matches)
local tex = matches[1]
local sps = matches[2]
local sp = ''
for i=1, tex, 1 do
sp = 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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n'..sp
i = i + 1
end
return sp
end
end
return {
patterns = {
"^[Ss]bss (.*) (.*)$"
},
run = run,
privileged = true,
}
| gpl-2.0 |
siktirmirza/croco | plugins/spam.lua | 1 | 1985 |
--------------------------------------------------
-- ____ ____ _____ --
-- | \| _ )_ _|___ ____ __ __ --
-- | |_ ) _ \ | |/ ·__| _ \_| \/ | --
-- |____/|____/ |_|\____/\_____|_/\/\_| --
-- --
--------------------------------------------------
-- --
-- Developers: @Josepdal & @MaSkAoS --
-- Support: @Skneos, @iicc1 & @serx666 --
-- --
--------------------------------------------------
local function send_report(msg)
local text = '👤 '..lang_text(msg.to.id, 'reportUser')..': '..msg.from.username..' ('..msg.from.id..')\n‼ '..lang_text(msg.to.id, 'reportReason')..': Spam\n💬 '..lang_text(msg.to.id, 'reportGroup')..': "'..msg.to.title..'" ('..msg.to.id..')\n✉ '..lang_text(msg.to.id, 'reportMessage')..': '..msg.text
for v,user in pairs(_config.sudo_users) do
send_msg('user#id'..user, text, ok_cb, true)
end
end
local function kick_user(msg)
local chat = 'chat#id'..msg.to.id
local channel = 'channel#id'..msg.to.id
local user = msg.from.id
if msg.to.type == 'chat' then
chat_del_user(chat, 'user#id'..user, ok_cb, true)
elseif msg.to.type == 'channel' then
channel_kick_user(channel, 'user#id'..user, ok_cb, true)
end
end
local function run(msg, matches)
if not permissions(msg.from.id, msg.to.id, "settings") then
local hash = 'spam:'..msg.to.id
if redis:get(hash) then
kick_user(msg)
delete_msg(msg.id, ok_cb, false)
send_report(msg)
end
end
end
return {
patterns = {
-- You can add much as patterns you want to stop all spam traffic
"[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]",
"[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Oo][Rr][Gg]",
"[Aa][Dd][Ff].[Ll][Yy]",
"[Bb][Ii][Tt].[Ll][Yy]"
}, run = run}
| gpl-2.0 |
jono659/enko | scripts/zones/Temple_of_Uggalepih/Zone.lua | 8 | 1821 | -----------------------------------
--
-- Zone: Temple_of_Uggalepih (159)
--
-----------------------------------
package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/zone");
require("scripts/zones/Temple_of_Uggalepih/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local tomes = {17429003,17429004,17429005,17429006,17429007};
SetGroundsTome(tomes);
UpdateTreasureSpawnPoint(17428982);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(432.013,5.353,216.472,153);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
jono659/enko | scripts/zones/Dynamis-Buburimu/mobs/Apocalyptic_Beast.lua | 17 | 1492 | -----------------------------------
-- Area: Dynamis Buburimu
-- NPC: Apocalyptic_Beast
-----------------------------------
package.loaded["scripts/zones/Dynamis-Buburimu/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/dynamis");
require("scripts/zones/Dynamis-Buburimu/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/titles");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
if(GetServerVariable("[DynaBuburimu]Boss_Trigger")==0)then
--spwan additional mob :
for additionalmob = 16941489, 16941665, 1 do
if(additionalmob ~= 16941666 or additionalmob ~= 16941576 or additionalmob ~= 16941552 or additionalmob ~= 16941520)then
SpawnMob(additionalmob);
end
end
SetServerVariable("[DynaBuburimu]Boss_Trigger",1);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
if(killer:hasKeyItem(DYNAMIS_BUBURIMU_SLIVER ) == false)then
killer:addKeyItem(DYNAMIS_BUBURIMU_SLIVER);
killer:messageSpecial(KEYITEM_OBTAINED,DYNAMIS_BUBURIMU_SLIVER);
end
killer:addTitle(DYNAMISBUBURIMU_INTERLOPER);
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Northern_San_dOria/npcs/Pursuivant.lua | 3 | 1061 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Pursuivant
-- Type: Standard NPC
-- @zone 231
-- !pos 54.000 -1.199 11.937
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x02f8);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Mhaura/npcs/Vera.lua | 3 | 3046 | -----------------------------------
-- Area: Mhaura
-- NPC: Vera
-- Finishes Quest: The Old Lady
-- !pos -49 -5 20 249
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Mhaura/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local questStatus = player:getQuestStatus(OTHER_AREAS,THE_OLD_LADY);
if (questStatus == QUEST_ACCEPTED and trade:getItemCount() == 1) then
local VeraOldLadyVar = player:getVar("VeraOldLadyVar");
if (VeraOldLadyVar == 1 and trade:hasItemQty(542,1)) then
player:startEvent(0x0087,541);
elseif (VeraOldLadyVar == 2 and trade:hasItemQty(541,1)) then
player:startEvent(0x0088,540);
elseif (VeraOldLadyVar == 3 and trade:hasItemQty(540,1)) then
player:startEvent(0x0089);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local questStatus = player:getQuestStatus(OTHER_AREAS, THE_OLD_LADY);
if (player:getQuestStatus(OTHER_AREAS, ELDER_MEMORIES) ~= QUEST_AVAILABLE) then
player:startEvent(0x0082);
elseif (questStatus == QUEST_COMPLETED) then
player:startEvent(0x008a);
elseif (questStatus == QUEST_ACCEPTED) then
VeraOldLadyVar = player:getVar("VeraOldLadyVar");
if (VeraOldLadyVar == 1) then
player:startEvent(0x0084,542);
elseif (VeraOldLadyVar == 2) then
player:startEvent(0x0084,541);
elseif (VeraOldLadyVar == 3) then
player:startEvent(0x0084,540);
end
else
if (player:getMainLvl() >= SUBJOB_QUEST_LEVEL) then
player:startEvent(0x0083,542);
else
player:startEvent(0x0085);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0083 and option == 40) then
player:addQuest(OTHER_AREAS, THE_OLD_LADY);
player:setVar("VeraOldLadyVar", 1);
elseif (csid == 0x0087) then
player:tradeComplete();
player:setVar("VeraOldLadyVar", 2);
elseif (csid == 0x0088) then
player:tradeComplete();
player:setVar("VeraOldLadyVar", 3);
elseif (csid == 0x0089) then
player:tradeComplete();
player:unlockJob(0);
player:setVar("VeraOldLadyVar", 0);
player:messageSpecial(SUBJOB_UNLOCKED);
player:completeQuest(OTHER_AREAS,THE_OLD_LADY);
end
end; | gpl-3.0 |
jono659/enko | scripts/zones/Zeruhn_Mines/npcs/Drake_Fang.lua | 10 | 2191 | -----------------------------------
-- Area: Zeruhn Mines
-- NPC: Drake Fang
-- Involved in Mission: Bastok 6-1, 8-2
-- @pos -74 0.1 58 172
-----------------------------------
package.loaded["scripts/zones/Zeruhn_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/zones/Zeruhn_Mines/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local currentMission = player:getCurrentMission(BASTOK);
local MissionStatus = player:getVar("MissionStatus");
-- Enter the Talekeeper 8-2
if(currentMission == ENTER_THE_TALEKEEPER and MissionStatus == 4 ) then
player:startEvent(0x00cc);
elseif(currentMission == ENTER_THE_TALEKEEPER and MissionStatus > 1 and MissionStatus < 4 ) then
player:startEvent(0x00cb);
elseif(currentMission == ENTER_THE_TALEKEEPER and MissionStatus == 0) then
player:startEvent(0x00ca);
-- Return of the Talekeeper 6-1
elseif(currentMission == RETURN_OF_THE_TALEKEEPER and MissionStatus > 1) then
player:startEvent(0x00c9);
elseif(currentMission == RETURN_OF_THE_TALEKEEPER and MissionStatus == 1) then
player:startEvent(0x00c8);
else
player:startEvent(0x006c);
end
end;
-- 0x006c 0x00c8 0x00c9 0x00ca 0x00cb 0x00cc
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x00c8) then
player:setVar("MissionStatus",2);
elseif(csid == 0x00ca) then
player:setVar("Missionstatus",1);
elseif(csid == 0x00cc) then
player:setVar("Missionstatus",5);
player:delKeyItem(OLD_PIECE_OF_WOOD);
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/globals/items/bowl_of_pebble_soup.lua | 12 | 1137 | -----------------------------------------
-- ID: 4455
-- Item: Bowl of Pebble Soup
-- Food Effect: 3 Hr, All Races
-----------------------------------------
-- HP Recovered while healing 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4455);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HPHEAL, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HPHEAL, 2);
end;
| gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Inner_Horutoto_Ruins/npcs/_5cp.lua | 17 | 2597 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: _5cp (Magical Gizmo) #1
-- Involved In Mission: The Horutoto Ruins Experiment
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- The Magical Gizmo Number, this number will be compared to the random
-- value created by the mission The Horutoto Ruins Experiment, when you
-- reach the Gizmo Door and have the cutscene
local magical_gizmo_no = 1; -- of the 6
-- Check if we are on Windurst Mission 1-1
if (player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 2) then
-- Check if we found the correct Magical Gizmo or not
if (player:getVar("MissionStatus_rv") == magical_gizmo_no) then
player:startEvent(0x0030);
else
if (player:getVar("MissionStatus_op1") == 2) then
-- We've already examined this
player:messageSpecial(EXAMINED_RECEPTACLE);
else
-- Opened the wrong one
player:startEvent(0x0031);
end
end
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
-- If we just finished the cutscene for Windurst Mission 1-1
-- The cutscene that we opened the correct Magical Gizmo
if (csid == 0x0030) then
player:setVar("MissionStatus",3);
player:setVar("MissionStatus_rv", 0);
player:addKeyItem(CRACKED_MANA_ORBS);
player:messageSpecial(KEYITEM_OBTAINED,CRACKED_MANA_ORBS);
elseif (csid == 0x0031) then
-- Opened the wrong one
player:setVar("MissionStatus_op1", 2);
-- Give the message that thsi orb is not broken
player:messageSpecial(NOT_BROKEN_ORB);
end
end; | gpl-3.0 |
jono659/enko | scripts/zones/Windurst_Waters_[S]/npcs/Mindala-Andola_CC.lua | 38 | 1059 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Mindala-Andola, C.C.
-- Type: Sigil
-- @zone: 94
-- @pos -31.869 -6.009 226.793
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x000d, npc);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Configi/configi | lib/luajit/src/jit/bc.lua | 3 | 5828 | ----------------------------------------------------------------------------
-- LuaJIT bytecode listing module.
--
-- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module lists the bytecode of a Lua function. If it's loaded by -jbc
-- it hooks into the parser and lists all functions of a chunk as they
-- are parsed.
--
-- Example usage:
--
-- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; print(x)'
-- luajit -jbc=- foo.lua
-- luajit -jbc=foo.list foo.lua
--
-- Default output is to stderr. To redirect the output to a file, pass a
-- filename as an argument (use '-' for stdout) or set the environment
-- variable LUAJIT_LISTFILE. The file is overwritten every time the module
-- is started.
--
-- This module can also be used programmatically:
--
-- local bc = require("jit.bc")
--
-- local function foo() print("hello") end
--
-- bc.dump(foo) --> -- BYTECODE -- [...]
-- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello"
--
-- local out = {
-- -- Do something with each line:
-- write = function(t, ...) io.write(...) end,
-- close = function(t) end,
-- flush = function(t) end,
-- }
-- bc.dump(foo, out)
--
------------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20100, "LuaJIT core/library version mismatch")
local jutil = require("jit.util")
local vmdef = require("jit.vmdef")
local bit = require("bit")
local sub, gsub, format = string.sub, string.gsub, string.format
local byte, band, shr = string.byte, bit.band, bit.rshift
local funcinfo, funcbc, funck = jutil.funcinfo, jutil.funcbc, jutil.funck
local funcuvname = jutil.funcuvname
local bcnames = vmdef.bcnames
local stdout, stderr = io.stdout, io.stderr
------------------------------------------------------------------------------
local function ctlsub(c)
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
-- Return one bytecode line.
local function bcline(func, pc, prefix, lineinfo)
local ins, m, l = funcbc(func, pc, lineinfo and 1 or 0)
if not ins then return end
local ma, mb, mc = band(m, 7), band(m, 15*8), band(m, 15*128)
local a = band(shr(ins, 8), 0xff)
local oidx = 6*band(ins, 0xff)
local op = sub(bcnames, oidx+1, oidx+6)
local s
if lineinfo then
s = format("%04d %7s %s %-6s %3s ",
pc, "["..l.."]", prefix or " ", op, ma == 0 and "" or a)
else
s = format("%04d %s %-6s %3s ",
pc, prefix or " ", op, ma == 0 and "" or a)
end
local d = shr(ins, 16)
if mc == 13*128 then -- BCMjump
return format("%s=> %04d\n", s, pc+d-0x7fff)
end
if mb ~= 0 then
d = band(d, 0xff)
elseif mc == 0 then
return s.."\n"
end
local kc
if mc == 10*128 then -- BCMstr
kc = funck(func, -d-1)
kc = format(#kc > 40 and '"%.40s"~' or '"%s"', gsub(kc, "%c", ctlsub))
elseif mc == 9*128 then -- BCMnum
kc = funck(func, d)
if op == "TSETM " then kc = kc - 2^52 end
elseif mc == 12*128 then -- BCMfunc
local fi = funcinfo(funck(func, -d-1))
if fi.ffid then
kc = vmdef.ffnames[fi.ffid]
else
kc = fi.loc
end
elseif mc == 5*128 then -- BCMuv
kc = funcuvname(func, d)
end
if ma == 5 then -- BCMuv
local ka = funcuvname(func, a)
if kc then kc = ka.." ; "..kc else kc = ka end
end
if mb ~= 0 then
local b = shr(ins, 24)
if kc then return format("%s%3d %3d ; %s\n", s, b, d, kc) end
return format("%s%3d %3d\n", s, b, d)
end
if kc then return format("%s%3d ; %s\n", s, d, kc) end
if mc == 7*128 and d > 32767 then d = d - 65536 end -- BCMlits
return format("%s%3d\n", s, d)
end
-- Collect branch targets of a function.
local function bctargets(func)
local target = {}
for pc=1,1000000000 do
local ins, m = funcbc(func, pc)
if not ins then break end
if band(m, 15*128) == 13*128 then target[pc+shr(ins, 16)-0x7fff] = true end
end
return target
end
-- Dump bytecode instructions of a function.
local function bcdump(func, out, all, lineinfo)
if not out then out = stdout end
local fi = funcinfo(func)
if all and fi.children then
for n=-1,-1000000000,-1 do
local k = funck(func, n)
if not k then break end
if type(k) == "proto" then bcdump(k, out, true, lineinfo) end
end
end
out:write(format("-- BYTECODE -- %s-%d\n", fi.loc, fi.lastlinedefined))
local target = bctargets(func)
for pc=1,1000000000 do
local s = bcline(func, pc, target[pc] and "=>", lineinfo)
if not s then break end
out:write(s)
end
out:write("\n")
out:flush()
end
------------------------------------------------------------------------------
-- Active flag and output file handle.
local active, out
-- List handler.
local function h_list(func)
return bcdump(func, out)
end
-- Detach list handler.
local function bclistoff()
if active then
active = false
jit.attach(h_list)
if out and out ~= stdout and out ~= stderr then out:close() end
out = nil
end
end
-- Open the output file and attach list handler.
local function bcliston(outfile)
if active then bclistoff() end
if not outfile then outfile = os.getenv("LUAJIT_LISTFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stderr
end
jit.attach(h_list, "bc")
active = true
end
-- Public module functions.
return {
line = bcline,
dump = bcdump,
targets = bctargets,
on = bcliston,
off = bclistoff,
start = bcliston -- For -j command line option.
}
| mit |
jono659/enko | scripts/zones/Western_Adoulin/npcs/Home_Point#1.lua | 4 | 1185 | -----------------------------------
-- Area: Western_Adoulin
-- NPC: HomePoint#1
-- @pos
-----------------------------------
package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Western_Adoulin/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 44);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
Arcscion/Shadowlyre | scripts/zones/Xarcabard/mobs/Boreal_Tiger.lua | 3 | 1112 | -----------------------------------
-- Area: Xarcabard
-- NM: Boreal Tiger
-- Involved in Quests: Atop the Highest Mountains
-- !pos 341 -29 370 112
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Xarcabard/TextIDs");
-----------------------------------
-- onMobSpawn
-----------------------------------
function onMobSpawn(mob)
-- Failsafe to make sure NPC is down when NM is up
if (OldSchoolG2) then
GetNPCByID(17236308):showNPC(0);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
if (OldSchoolG2) then
-- show ??? for desired duration
-- notify people on the quest who need the KI
GetNPCByID(17236308):showNPC(FrigiciteDuration);
if (player:getQuestStatus(JEUNO,ATOP_THE_HIGHEST_MOUNTAINS) == QUEST_ACCEPTED and player:hasKeyItem(ROUND_FRIGICITE) == false) then
player:messageSpecial(BLOCKS_OF_ICE);
end
end
end; | gpl-3.0 |
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