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kidaa/Awakening-Core3
bin/scripts/object/tangible/terminal/terminal_newbie_medicine.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_terminal_terminal_newbie_medicine = object_tangible_terminal_shared_terminal_newbie_medicine:new { } ObjectTemplates:addTemplate(object_tangible_terminal_terminal_newbie_medicine, "object/tangible/terminal/terminal_newbie_medicine.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_tatooine_ikka_gesul.lua
3
2224
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_tatooine_ikka_gesul = object_mobile_shared_dressed_tatooine_ikka_gesul:new { } ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_ikka_gesul, "object/mobile/dressed_tatooine_ikka_gesul.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_garyn_prowler_trandoshan_female_01.lua
3
2284
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_garyn_prowler_trandoshan_female_01 = object_mobile_shared_dressed_garyn_prowler_trandoshan_female_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_garyn_prowler_trandoshan_female_01, "object/mobile/dressed_garyn_prowler_trandoshan_female_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/poi/yavin4_abandoned_rebel_camp_small2.lua
1
2276
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_poi_yavin4_abandoned_rebel_camp_small2 = object_building_poi_shared_yavin4_abandoned_rebel_camp_small2:new { } ObjectTemplates:addTemplate(object_building_poi_yavin4_abandoned_rebel_camp_small2, "object/building/poi/yavin4_abandoned_rebel_camp_small2.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/scout/item_camp_improved.lua
2
3105
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_scout_item_camp_improved = object_draft_schematic_scout_shared_item_camp_improved:new { templateType = DRAFTSCHEMATIC, customObjectName = "Improved Camp Kit", craftingToolTab = 524288, -- (See DraftSchemticImplementation.h) complexity = 7, size = 1, xpType = "camp", xp = 84, assemblySkill = "general_assembly", experimentingSkill = "general_experimentation", customizationSkill = "clothing_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"shelter_canvas", "shelter_structure"}, ingredientSlotType = {0, 0}, resourceTypes = {"hide", "bone"}, resourceQuantities = {30, 12}, contribution = {100, 100}, targetTemplate = "object/tangible/scout/camp/camp_improved.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_scout_item_camp_improved, "object/draft_schematic/scout/item_camp_improved.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/malkloc/lair_malkloc_desert.lua
2
2304
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_malkloc_lair_malkloc_desert = object_tangible_lair_malkloc_shared_lair_malkloc_desert:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_malkloc_lair_malkloc_desert, "object/tangible/lair/malkloc/lair_malkloc_desert.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/shear_mite_broodling.lua
3
2196
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_shear_mite_broodling = object_mobile_shared_shear_mite_broodling:new { } ObjectTemplates:addTemplate(object_mobile_shear_mite_broodling, "object/mobile/shear_mite_broodling.iff")
lgpl-3.0
widelands/widelands
data/campaigns/emp04.wmf/scripting/tribes/farm1/init.lua
1
1674
dirname = "campaigns/emp04.wmf/" .. path.dirname (__file__) push_textdomain("scenario_emp04.wmf") wl.Descriptions():new_productionsite_type { name = "empire_farm1", descname = pgettext("empire_building", "Farm"), icon = dirname .. "menu.png", size = "big", enhancement = { name = "empire_farm", enhancement_cost = { planks = 1, marble = 1, marble_column = 2 }, enhancement_return_on_dismantle = { planks = 1, granite = 1, marble = 1, marble_column = 1 } }, animation_directory = dirname, animations = { idle = { hotspot = { 89, 82 }, }, }, aihints = { }, working_positions = { empire_farmer = 1 }, programs = { main = { descname = pgettext("empire_building", "working"), actions = { "call=plant", "call=harvest", } }, plant = { descname = pgettext("empire_building", "planting wheat"), actions = { "sleep=duration:14s", "callworker=harvest" } }, harvest = { descname = pgettext("empire_building", "harvesting wheat"), actions = { "sleep=duration:4s", "callworker=harvest" } }, }, out_of_resource_notification = { title = pgettext("empire_building", "No Fields"), heading = pgettext("empire_building", "Out of Fields"), message = pgettext("empire_building", "The farmer working at this farm has no cleared soil to plant his seeds."), productivity_threshold = 30 }, } pop_textdomain()
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/object/building/general/mun_all_hospital_s02.lua
2
2400
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_general_mun_all_hospital_s02 = object_building_general_shared_mun_all_hospital_s02:new { skillMods = { {"private_medical_rating", 100}, {"private_med_wound_health", 100}, {"private_med_wound_action", 100} }, planetMapCategory = "medicalcenter" } ObjectTemplates:addTemplate(object_building_general_mun_all_hospital_s02, "object/building/general/mun_all_hospital_s02.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/item/item_con_winebottle_01.lua
3
2224
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_item_item_con_winebottle_01 = object_static_item_shared_item_con_winebottle_01:new { } ObjectTemplates:addTemplate(object_static_item_item_con_winebottle_01, "object/static/item/item_con_winebottle_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/bio_engineer/dna_template/dna_template_narglatch.lua
3
2344
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_bio_engineer_dna_template_dna_template_narglatch = object_draft_schematic_bio_engineer_dna_template_shared_dna_template_narglatch:new { } ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_dna_template_dna_template_narglatch, "object/draft_schematic/bio_engineer/dna_template/dna_template_narglatch.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/screenplays/cities/dathomir_science_outpost.lua
2
2069
DathomirScienceOutpostScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "DathomirScienceOutpostScreenPlay" } registerScreenPlay("DathomirScienceOutpostScreenPlay", true) function DathomirScienceOutpostScreenPlay:start() if (isZoneEnabled("dathomir")) then self:spawnMobiles() end end function DathomirScienceOutpostScreenPlay:spawnMobiles() --In a building spawnMobile("dathomir", "criminal", 300, -3.46893, 0.624996, -1.80359, 9.95605, 2835552) --Outside spawnMobile("dathomir", "businessman", 60, -70.8878, 18, -1646.08, 315.408, 0) spawnMobile("dathomir", "businessman", 60, -64.4958, 18, -1581.42, 63.9635, 0) spawnMobile("dathomir", "businessman", 60, -79.6404, 18, -1585.09, 131.623, 0) spawnMobile("dathomir", "cll8_binary_load_lifter", 60, -107.307, 18, -1603.07, 275.094, 0) spawnMobile("dathomir", "commoner", 60, -60.7253, 18, -1596.21, 88.2297, 0) spawnMobile("dathomir", "commoner", 60, -37.0445, 18, -1587.75, 47.6817, 0) spawnMobile("dathomir", "commoner", 60, -78.5124, 18, -1618.16, 179.85, 0) spawnMobile("dathomir", "commoner", 60, -98.9262, 18, -1590.29, 239.412, 0) spawnMobile("dathomir", "mercenary", 60, -88.9323, 18, -1606.84, 350.084, 0) spawnMobile("dathomir", "mercenary", 60, -100.976, 18, -1573.64, 39.7721, 0) spawnMobile("dathomir", "mercenary", 60, -86.3374, 18, -1555.75, 219.418, 0) spawnMobile("dathomir", "mercenary", 60, -93.2763, 18, -1569.32, 343.205, 0) spawnMobile("dathomir", "mercenary", 60, -43.9919, 18, -1585.86, 220.77, 0) spawnMobile("dathomir", "scientist", 60, -136.034, 18, -1592.07, 62.5196, 0) spawnMobile("dathomir", "informant_npc_lvl_3", 0,-68,18,-1565,270,0) --Left these in dathomir.lua --{"arnecio_ulvaw_op",60,4.06465,0.624999,2.34456,30.9406,2835570, "neutral", ""}, --{"r3",60,-78.3142,18,-1629.93,144.919,0, "calm", "R3-O0"}, --{"r4",60,-134.195,18,-1599.14,45.5678,0, "calm", "R4-J5"}, --{"shibb_nisshil",60,-71.1537,18,-1639.84,66.4233,0, "", "Shibb Nisshil"}, --{"shaki_hamachil",60,-101.049,18,-1542.62,293.515,0, "calm", "Shaki Hamachil"}, end
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/tatooine/guild_university_tatooine_style_02.lua
3
2391
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_tatooine_guild_university_tatooine_style_02 = object_building_tatooine_shared_guild_university_tatooine_style_02:new { gameObjectType = 527, planetMapCategory = "guild", planetMapSubCategory = "guild_university" } ObjectTemplates:addTemplate(object_building_tatooine_guild_university_tatooine_style_02, "object/building/tatooine/guild_university_tatooine_style_02.iff")
lgpl-3.0
NezzKryptic/Wire
lua/entities/gmod_wire_egp/lib/objects/poly.lua
6
2574
-- Author: Divran local Obj = EGP:NewObject( "Poly" ) Obj.w = nil Obj.h = nil Obj.x = nil Obj.y = nil Obj.vertices = {} Obj.verticesindex = "vertices" Obj.HasUV = true -- Returns whether c is to the left of the line from a to b. local function counterclockwise( a, b, c ) local area = (a.x - c.x) * (b.y - c.y) - (b.x - c.x) * (a.y - c.y) return area > 0 end Obj.Draw = function( self ) if (self.a>0 and #self.vertices>2) then render.CullMode(counterclockwise(unpack(self.vertices)) and MATERIAL_CULLMODE_CCW or MATERIAL_CULLMODE_CW) surface.SetDrawColor( self.r, self.g, self.b, self.a ) surface.DrawPoly( self.vertices ) render.CullMode(MATERIAL_CULLMODE_CCW) end end Obj.Transmit = function( self, Ent, ply ) if (#self.vertices <= 28) then net.WriteUInt( #self.vertices, 8 ) for i=1,#self.vertices do net.WriteInt( self.vertices[i].x, 16 ) net.WriteInt( self.vertices[i].y, 16 ) net.WriteFloat( self.vertices[i].u or 0 ) net.WriteFloat( self.vertices[i].v or 0 ) end else net.WriteUInt( 0, 8 ) EGP:InsertQueue( Ent, ply, EGP._SetVertex, "SetVertex", self.index, self.vertices ) end net.WriteUInt(math.Clamp(self.filtering,0,3), 2) net.WriteInt( self.parent, 16 ) EGP:SendMaterial( self ) EGP:SendColor( self ) end Obj.Receive = function( self ) local tbl = {} tbl.vertices = {} for i = 1, net.ReadUInt(8) do tbl.vertices[ i ] = { x = net.ReadInt(16), y = net.ReadInt(16), u = net.ReadFloat(), v = net.ReadFloat() } end tbl.filtering = net.ReadUInt(2) tbl.parent = net.ReadInt(16) EGP:ReceiveMaterial( tbl ) EGP:ReceiveColor( tbl, self ) return tbl end Obj.DataStreamInfo = function( self ) return { vertices = self.vertices, material = self.material, r = self.r, g = self.g, b = self.b, a = self.a, filtering = self.filtering, parent = self.parent } end function Obj:Contains(point) if #self.vertices < 3 then return false end -- To check whether a point is in the polygon, we check whether it's to the -- 'inside' side of each edge. (If the polygon is counterclockwise then the -- inside is the left side; otherwise it's the right side.) This only works -- for convex polygons, but so does `surface.drawPoly`. local inside if counterclockwise(self.vertices[1], self.vertices[2], self.vertices[3]) then inside = counterclockwise else inside = function(a, b, c) return counterclockwise(b, a, c) end end for i = 1, #self.vertices - 1 do if not inside(self.vertices[i], self.vertices[i + 1], point) then return false end end return inside(self.vertices[#self.vertices], self.vertices[1], point) end
apache-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_small.lua
2
2376
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_base_poi_all_lair_bones_large_evil_fire_small = object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_small:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_base_poi_all_lair_bones_large_evil_fire_small, "object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_small.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/thug/information_broker.lua
1
1075
information_broker = Creature:new { objectName = "@mob/creature_names:bothan_information_broker", socialGroup = "Mercenary", pvpFaction = "", faction = "", level = 5, chanceHit = 0.25, damageMin = 45, damageMax = 50, baseXp = 85, baseHAM = 135, baseHAMmax = 165, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = STALKER, optionsBitmask = 128, diet = HERBIVORE, templates = {}, lootGroups = { { groups = { {group = "junk", chance = 4000000}, {group = "wearables_common", chance = 3000000}, {group = "loot_kit_parts", chance = 2000000}, {group = "tailor_components", chance = 1000000}, }, lootChance = 3000000 } }, weapons = {"rebel_weapons_light"}, conversationTemplate = "", attacks = merge(riflemanmaster,pistoleermaster,carbineermaster,brawlermaster) } CreatureTemplates:addCreatureTemplate(information_broker, "information_broker")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/gualama.lua
3
2144
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_gualama = object_mobile_shared_gualama:new { } ObjectTemplates:addTemplate(object_mobile_gualama, "object/mobile/gualama.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/general/streetlamp_large_style_01_off.lua
3
2304
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_general_streetlamp_large_style_01_off = object_static_structure_general_shared_streetlamp_large_style_01_off:new { } ObjectTemplates:addTemplate(object_static_structure_general_streetlamp_large_style_01_off, "object/static/structure/general/streetlamp_large_style_01_off.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/clothing/clothing_ith_robe_formal_01.lua
2
3670
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_clothing_clothing_ith_robe_formal_01 = object_draft_schematic_clothing_shared_clothing_ith_robe_formal_01:new { templateType = DRAFTSCHEMATIC, customObjectName = "Ithorian Priest\'s Robe", craftingToolTab = 8, -- (See DraftSchemticImplementation.h) complexity = 23, size = 4, xpType = "crafting_clothing_general", xp = 360, assemblySkill = "clothing_assembly", experimentingSkill = "clothing_experimentation", customizationSkill = "clothing_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n"}, ingredientTitleNames = {"trim_and_binding", "extra_trim", "jewelry_setting", "hardware", "inner_gown", "outer_gown"}, ingredientSlotType = {0, 1, 1, 0, 1, 1}, resourceTypes = {"hide", "object/tangible/component/clothing/shared_trim.iff", "object/tangible/component/clothing/shared_jewelry_setting.iff", "metal", "object/tangible/component/clothing/shared_synthetic_cloth.iff", "object/tangible/component/clothing/shared_synthetic_cloth.iff"}, resourceQuantities = {80, 3, 2, 40, 3, 3}, contribution = {100, 100, 100, 100, 100, 100}, targetTemplate = "object/tangible/wearables/ithorian/ith_robe_s02.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_clothing_clothing_ith_robe_formal_01, "object/draft_schematic/clothing/clothing_ith_robe_formal_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/collectible/collectible_rewards/gong.lua
3
2288
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_collectible_collectible_rewards_gong = object_tangible_loot_collectible_collectible_rewards_shared_gong:new { } ObjectTemplates:addTemplate(object_tangible_loot_collectible_collectible_rewards_gong, "object/tangible/loot/collectible/collectible_rewards/gong.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/item/item_basket_frame.lua
3
2204
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_item_item_basket_frame = object_static_item_shared_item_basket_frame:new { } ObjectTemplates:addTemplate(object_static_item_item_basket_frame, "object/static/item/item_basket_frame.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/rancor_hue.lua
3
2156
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_rancor_hue = object_mobile_shared_rancor_hue:new { } ObjectTemplates:addTemplate(object_mobile_rancor_hue, "object/mobile/rancor_hue.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/item/item_tumble_blender.lua
2
3503
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_item_item_tumble_blender = object_draft_schematic_item_shared_item_tumble_blender:new { templateType = DRAFTSCHEMATIC, customObjectName = "Tumble Blender", craftingToolTab = 524288, -- (See DraftSchemticImplementation.h) complexity = 12, size = 1, xpType = "crafting_general", xp = 36, assemblySkill = "general_assembly", experimentingSkill = "general_experimentation", customizationSkill = "general_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"wiring_blue", "battery_cheap_copper", "interior_gears", "agitator_motor", "inert_atmosphere_lining"}, ingredientSlotType = {2, 2, 0, 1, 0}, resourceTypes = {"object/tangible/loot/simple_kit/shared_wiring_blue.iff", "object/tangible/loot/simple_kit/shared_battery_cheap_copper.iff", "metal_ferrous", "object/tangible/loot/simple_kit/shared_motor_small_red.iff", "fiberplast"}, resourceQuantities = {3, 2, 40, 1, 40}, contribution = {100, 100, 100, 100, 100}, targetTemplate = "object/tangible/loot/simple_kit/tumble_blender.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_item_item_tumble_blender, "object/draft_schematic/item/item_tumble_blender.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/striped_fish/serverobjects.lua
3
2187
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/lair/striped_fish/lair_striped_fish.lua") includeFile("tangible/lair/striped_fish/lair_striped_fish_underwater.lua")
lgpl-3.0
dlannan/funLuaJit
byt3d/ffi/win32.lua
1
12440
-- -- Created by David Lannan -- User: grover -- Date: 19/04/13 -- Time: 12:04 AM -- Copyright 2013 Developed for use with the byt3d engine. -- local ffi = require( "ffi" ) user32 = ffi.load( "USER32" ) kernel32 = ffi.load( "KERNEL32" ) ffi.cdef[[ typedef char* PCIDLIST_ABSOLUTE; typedef char* LPCTSTR; typedef char* LPTSTR; typedef char TCHAR; typedef uint32_t LPARAM; typedef uint32_t UINT; typedef uint32_t HWND; typedef uint32_t DWORD; typedef uint32_t LPVOID; typedef uint32_t LONG; typedef uint32_t HINSTANCE; typedef uint16_t WORD; typedef struct tagBITMAP { LONG bmType; LONG bmWidth; LONG bmHeight; LONG bmWidthBytes; WORD bmPlanes; WORD bmBitsPixel; void * bmBits; } BITMAP; typedef BITMAP *PBITMAP; typedef struct _SYSTEMTIME { WORD wYear; WORD wMonth; WORD wDayOfWeek; WORD wDay; WORD wHour; WORD wMinute; WORD wSecond; WORD wMilliseconds; } SYSTEMTIME; typedef SYSTEMTIME *PSYSTEMTIME; typedef struct tagBITMAPFILEHEADER { WORD bfType; DWORD bfSize; WORD bfReserved1; WORD bfReserved2; DWORD bfOffBits; } BITMAPFILEHEADER; typedef BITMAPFILEHEADER *PBITMAPFILEHEADER; typedef struct _SECURITY_ATTRIBUTES { DWORD nLength; LPVOID lpSecurityDescriptor; uint32_t bInheritHandle; } SECURITY_ATTRIBUTES; typedef SECURITY_ATTRIBUTES *PSECURITY_ATTRIBUTES; typedef SECURITY_ATTRIBUTES *LPSECURITY_ATTRIBUTES; typedef struct _FILETIME { DWORD dwLowDateTime; DWORD dwHighDateTime; } FILETIME; typedef FILETIME *PFILETIME; typedef struct _WIN32_FIND_DATA { DWORD dwFileAttributes; FILETIME ftCreationTime; FILETIME ftLastAccessTime; FILETIME ftLastWriteTime; DWORD nFileSizeHigh; DWORD nFileSizeLow; DWORD dwReserved0; DWORD dwReserved1; TCHAR cFileName[4096]; TCHAR cAlternateFileName[14]; } WIN32_FIND_DATA; typedef WIN32_FIND_DATA *PWIN32_FIND_DATA; typedef WIN32_FIND_DATA *LPWIN32_FIND_DATA; typedef struct tagOFN { DWORD lStructSize; HWND hwndOwner; HINSTANCE hInstance; LPCTSTR lpstrFilter; LPTSTR lpstrCustomFilter; DWORD nMaxCustFilter; DWORD nFilterIndex; LPTSTR lpstrFile; DWORD nMaxFile; LPTSTR lpstrFileTitle; DWORD nMaxFileTitle; LPCTSTR lpstrInitialDir; LPCTSTR lpstrTitle; DWORD Flags; WORD nFileOffset; WORD nFileExtension; LPCTSTR lpstrDefExt; LPARAM lCustData; void * lpfnHook; LPCTSTR lpTemplateName; void * pvReserved; DWORD dwReserved; DWORD FlagsEx; } OPENFILENAME; typedef OPENFILENAME *LPOPENFILENAME; typedef int32_t bool32; typedef intptr_t (__stdcall *WNDPROC)(void* hwnd, unsigned int message, uintptr_t wparam, intptr_t lparam); enum { CS_VREDRAW = 0x0001, CS_HREDRAW = 0x0002, CS_OWNDC = 0x0020, ES_LEFT = 0x00000000, ES_CENTER = 0x00000001, ES_RIGHT = 0x00000002, ES_MULTILINE = 0x00000004, ES_UPPERCASE = 0x00000008, ES_LOWERCASE = 0x00000010, ES_PASSWORD = 0x00000020, ES_AUTOVSCROLL = 0x00000040, ES_AUTOHSCROLL = 0x00000080, ES_NOHIDESEL = 0x00000100, ES_COMBO = 0x00000200, ES_OEMCONVERT = 0x00000400, ES_READONLY = 0x00000800, ES_WANTRETURN = 0x00001000, ES_NUMBER = 0x00002000, CTLCOLOR_MSGBOX = 0, CTLCOLOR_EDIT = 1, CTLCOLOR_LISTBOX = 2, CTLCOLOR_BTN = 3, CTLCOLOR_DLG = 4, CTLCOLOR_SCROLLBAR = 5, CTLCOLOR_STATIC = 6, CTLCOLOR_MAX = 7, COLOR_SCROLLBAR = 0, COLOR_BACKGROUND = 1, COLOR_ACTIVECAPTION = 2, COLOR_INACTIVECAPTION = 3, COLOR_MENU = 4, COLOR_WINDOW = 5, COLOR_WINDOWFRAME = 6, COLOR_MENUTEXT = 7, COLOR_WINDOWTEXT = 8, COLOR_CAPTIONTEXT = 9, COLOR_ACTIVEBORDER = 10, COLOR_INACTIVEBORDER = 11, COLOR_APPWORKSPACE = 12, COLOR_HIGHLIGHT = 13, COLOR_HIGHLIGHTTEXT = 14, COLOR_BTNFACE = 15, COLOR_BTNSHADOW = 16, COLOR_GRAYTEXT = 17, COLOR_BTNTEXT = 18, COLOR_INACTIVECAPTIONTEXT = 19, COLOR_BTNHIGHLIGHT = 20, COLOR_3DDKSHADOW = 21, COLOR_3DLIGHT = 22, COLOR_INFOTEXT = 23, COLOR_INFOBK = 24, COLOR_DESKTOP = COLOR_BACKGROUND, COLOR_3DFACE = COLOR_BTNFACE, COLOR_3DSHADOW = COLOR_BTNSHADOW, COLOR_3DHIGHLIGHT = COLOR_BTNHIGHLIGHT, COLOR_3DHILIGHT = COLOR_BTNHIGHLIGHT, COLOR_BTNHILIGHT = COLOR_BTNHIGHLIGHT, WM_CREATE = 0x0001, WM_DESTROY = 0x0002, WM_MOVE = 0x0003, WM_SIZE = 0x0005, WM_ACTIVATE = 0x0006, WM_KILLFOCUS = 0x0008, WM_ENABLE = 0x000A, WM_SETREDRAW = 0x000B, WM_SETTEXT = 0x000C, WM_GETTEXT = 0x000D, WM_GETTEXTLENGTH = 0x000E, WM_PAINT = 0x000F, WM_CLOSE = 0x0010, WM_QUERYENDSESSION = 0x0011, WM_QUIT = 0x0012, WM_QUERYOPEN = 0x0013, WM_ERASEBKGND = 0x0014, WM_SYSCOLORCHANGE = 0x0015, WM_ENDSESSION = 0x0016, WM_SHOWWINDOW = 0x0018, WM_WININICHANGE = 0x001A, WS_EX_DLGMODALFRAME = 0x00000001, WS_EX_NOPARENTNOTIFY = 0x00000004, WS_EX_TOPMOST = 0x00000008, WS_EX_ACCEPTFILES = 0x00000010, WS_EX_TRANSPARENT = 0x00000020, WS_EX_MDICHILD = 0x00000040, WS_EX_TOOLWINDOW = 0x00000080, WS_EX_WINDOWEDGE = 0x00000100, WS_EX_CLIENTEDGE = 0x00000200, WS_EX_CONTEXTHELP = 0x00000400, WS_EX_RIGHT = 0x00001000, WS_EX_LEFT = 0x00000000, WS_EX_RTLREADING = 0x00002000, WS_EX_LTRREADING = 0x00000000, WS_EX_LEFTSCROLLBAR = 0x00004000, WS_EX_RIGHTSCROLLBAR = 0x00000000, WS_EX_CONTROLPARENT = 0x00010000, WS_EX_STATICEDGE = 0x00020000, WS_EX_APPWINDOW = 0x00040000, WS_BORDER = 0x00800000, WS_CAPTION = 0x00C00000, WS_CHILD = 0x40000000, WS_CHILDWINDOW = 0x40000000, WS_CLIPCHILDREN = 0x02000000, WS_CLIPSIBLINGS = 0x04000000, WS_DISABLED = 0x08000000, WS_DLGFRAME = 0x00400000, WS_GROUP = 0x00020000, WS_HSCROLL = 0x00100000, WS_ICONIC = 0x20000000, WS_MAXIMIZE = 0x01000000, WS_MAXIMIZEBOX = 0x00010000, WS_MINIMIZE = 0x20000000, WS_MINIMIZEBOX = 0x00020000, WS_OVERLAPPED = 0x00000000, WS_SIZEBOX = 0x00040000, WS_SYSMENU = 0x00080000, WS_TABSTOP = 0x00010000, WS_THICKFRAME = 0x00040000, WS_TILED = 0x00000000, WS_VISIBLE = 0x10000000, WS_VSCROLL = 0x00200000, WS_POPUP = ((int)0x80000000), WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX, WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU, WS_TILEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX, WAIT_OBJECT_0 = 0x00000000, PM_REMOVE = 0x0001, SW_SHOW = 5, INFINITE = 0xFFFFFFFF, QS_ALLEVENTS = 0x04BF, FILE_ATTRIBUTE_READONLY = 0x00000001, FILE_ATTRIBUTE_HIDDEN = 0x00000002, FILE_ATTRIBUTE_SYSTEM = 0x00000004, FILE_ATTRIBUTE_DIRECTORY = 0x00000010, FILE_ATTRIBUTE_ARCHIVE = 0x00000020, FILE_ATTRIBUTE_NORMAL = 0x00000080, FILE_ATTRIBUTE_TEMPORARY = 0x00000100, FILE_ATTRIBUTE_COMPRESSED = 0x00000800, FILE_ATTRIBUTE_OFFLINE = 0x00001000 }; typedef struct RECT { int32_t left, top, right, bottom; } RECT; typedef struct POINT { int32_t x, y; } POINT; typedef struct WNDCLASSEXA { uint32_t cbSize, style; WNDPROC lpfnWndProc; int32_t cbClsExtra, cbWndExtra; void* hInstance; void* hIcon; void* hCursor; int32_t hbrBackground; const char* lpszMenuName; const char* lpszClassName; void* hIconSm; } WNDCLASSEXA; typedef struct MSG { void* hwnd; uint32_t message; uintptr_t wParam, lParam; uint32_t time; POINT pt; } MSG; typedef struct SECURITY_ATTRIBUTES { uint32_t nLength; void* lpSecurityDescriptor; bool32 bInheritHandle; } SECURITY_ATTRIBUTES; typedef DWORD COLORREF; typedef DWORD* LPCOLORREF; enum { CF_TEXT = 1, CF_BITMAP = 2, CF_DIB = 8 }; int OpenClipboard(void*); void* GetClipboardData(unsigned); int CloseClipboard(); void* GlobalLock(void*); int GlobalUnlock(void*); size_t GlobalSize(void*); bool32 EmptyClipboard(void); bool32 IsClipboardFormatAvailable(uint32_t format); uint32_t LoadLibraryA( const char *lpFileName ); void * GetModuleHandleA(const char* name); uint16_t RegisterClassExA(const WNDCLASSEXA*); intptr_t DefWindowProcA(void* hwnd, uint32_t msg, uintptr_t wparam, uintptr_t lparam); void PostQuitMessage(int exitCode); void* LoadIconA(void* hInstance, const char* iconName); void* LoadCursorA(void* hInstance, const char* cursorName); uint32_t GetLastError(); void * CreateWindowExA(uint32_t exstyle, const char* classname, const char* windowname, int32_t style, int32_t x, int32_t y, int32_t width, int32_t height, void * parent_hwnd, void * hmenu, void * hinstance, void * param); bool32 ShowWindow(void* hwnd, int32_t command); bool32 UpdateWindow(void* hwnd); bool32 SetWindowTextA(void *hWnd, const char *lpString); int GetKeyState( int nVirtKey ); int GetMessageA(MSG* out_msg, void* hwnd, uint32_t filter_min, uint32_t filter_max); int PeekMessageA(MSG* out_msg, void* hwnd, uint32_t filter_min, uint32_t filter_max, uint32_t removalMode); bool32 TranslateMessage(const MSG* msg); intptr_t DispatchMessageA(const MSG* msg); bool32 InvalidateRect(void* hwnd, const RECT*, bool32 erase); void* CreateEventA(SECURITY_ATTRIBUTES*, bool32 manualReset, bool32 initialState, const char* name); uint32_t MsgWaitForMultipleObjects(uint32_t count, void** handles, bool32 waitAll, uint32_t ms, uint32_t wakeMask); bool32 GetOpenFileNameA( LPOPENFILENAME lpofn); bool32 CreateDirectoryA( const char* lpPathName, LPSECURITY_ATTRIBUTES lpsec ); uint32_t FindFirstFileA( const char* lpFileName, LPWIN32_FIND_DATA lpFindFileData ); bool32 FindNextFileA( uint32_t hFindFile, LPWIN32_FIND_DATA lpFindFileData ); bool32 FindClose( uint32_t hFindFile ); bool32 MessageBoxA(uint32_t, const char * message, const char * title, uint32_t ok); void keybd_event(uint8_t bVk, uint8_t bScan, uint32_t dwFlags, void * dwExtraInfo); void Sleep(DWORD dwMilliseconds); bool32 FileTimeToSystemTime( const FILETIME *lpFileTime, PSYSTEMTIME lpSystemTime); int GetObjectA(void * hgdiobj, uint32_t cbBuffer, void * lpvObject); uint32_t GetBitmapBits( void * hbmp, uint32_t cbBuffer,void * lpvBits); uint32_t CreateSolidBrush(uint32_t crColor); uint32_t GetSysColorBrush(int nIndex); ]]
mit
Death15/SuperSwatchTG
plugins/media.lua
297
1590
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
e-lab/torch-toolbox
Sanitize/sanitize.lua
1
2501
require('torch') require('nn') require('cunn') require('cudnn') -- common obj name to be freed local common = {'output', 'gradInput'} -- temporary buffer name other than output/gradInput local t = { -- convolution ['nn.SpatialConvolution'] = {'finput', 'fgradInput'}, ['nn.SpatialConvolutionMM'] = {'finput', 'fgradInput'}, -- pooling ['nn.SpatialMaxPooling'] = {'indices'}, ['nn.TemporalMaxPooling'] = {'indices'}, ['nn.VolumetricMaxPooling'] = {'indices'}, ['nn.SpatialFractionalMaxPooling'] = {'indices'}, -- regularizer ['nn.BatchNormalization'] = {'buffer', 'buffer2', 'centered', 'normalized'}, ['nn.SpatialBatchNormalization'] = {'buffer', 'buffer2','centered', 'normalized'}, ['nn.Dropout'] = {'noise'}, ['nn.SpatialDropout'] = {'noise'}, -- transfer ['nn.PReLU'] = {'gradWeightBuf', 'gradWeightBuf2'}, ['nn.LogSigmoid'] = {'buffer'}, -- etc ['nn.Mean'] = {'_gradInput'}, ['nn.Normalize'] = {'_output', 'norm', 'normp'}, ['nn.PairwiseDistance'] = {'diff'}, ['nn.Reshape'] = {'_input', '_gradOutput'}, -- fbcunn ['nn.AbstractParallel'] = {'homeGradBuffers', 'input_gpu', 'gradOutput_gpu', 'gradInput_gpu'}, ['nn.DataParallel'] = {'homeGradBuffers', 'input_gpu', 'gradOutput_gpu', 'gradInput_gpu'}, ['nn.ModelParallel'] = {'homeGradBuffers', 'input_gpu', 'gradOutput_gpu', 'gradInput_gpu'}, } local function free_table_or_tensor(val, name, field) if type(val[name]) == 'table' then val[name] = {} elseif type(val[name]) == 'userdata' then val[name] = field.new() end end local function is_member(name, t) if t == nil then return false end for _, value in pairs(t) do if name == value then return true end end return false end -- Taken and modified from Soumith's imagenet-multiGPU.torch code -- https://github.com/soumith/imagenet-multiGPU.torch/blob/master/train.lua local function sanitize(model) local list = model:listModules() for _,val in ipairs(list) do for name,field in pairs(val) do -- remove ffi obj if torch.type(field) == 'cdata' then val[name] = nil -- remove common obj elseif is_member(name, common) then free_table_or_tensor(val, name, field) -- remove specific obj elseif is_member(name, t[val.__typename]) then free_table_or_tensor(val, name, field) end end end return model end return sanitize
bsd-3-clause
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/clothing/clothing_bodysuit_field_15.lua
2
3422
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_clothing_clothing_bodysuit_field_15 = object_draft_schematic_clothing_shared_clothing_bodysuit_field_15:new { templateType = DRAFTSCHEMATIC, customObjectName = "Tactical Skinsuit", craftingToolTab = 8, -- (See DraftSchemticImplementation.h) complexity = 21, size = 3, xpType = "crafting_clothing_general", xp = 900, assemblySkill = "clothing_assembly", experimentingSkill = "clothing_experimentation", customizationSkill = "clothing_customization", customizationOptions = {2, 1}, customizationStringNames = {"/private/index_color_1", "/private/index_color_2"}, customizationDefaults = {55, 40}, ingredientTemplateNames = {"craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n"}, ingredientTitleNames = {"highly_elastic_skin_fabric", "wiring_and_reinforcement", "hardware"}, ingredientSlotType = {0, 0, 1}, resourceTypes = {"petrochem_inert_polymer", "petrochem_inert_polymer", "object/tangible/component/clothing/shared_metal_fasteners.iff"}, resourceQuantities = {240, 60, 4}, contribution = {100, 100, 100}, targetTemplate = "object/tangible/wearables/bodysuit/bodysuit_s15.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_clothing_clothing_bodysuit_field_15, "object/draft_schematic/clothing/clothing_bodysuit_field_15.iff")
lgpl-3.0
Whit3Tig3R/telegrambot2
plugins/weather.lua
274
1531
do local BASE_URL = "http://api.openweathermap.org/data/2.5/weather" local function get_weather(location) print("Finding weather in ", location) location = string.gsub(location," ","+") local url = BASE_URL url = url..'?q='..location url = url..'&units=metric' url = url..'&appid=bd82977b86bf27fb59a04b61b657fb6f' local b, c, h = http.request(url) if c ~= 200 then return nil end local weather = json:decode(b) local city = weather.name local country = weather.sys.country local temp = 'The temperature in '..city ..' (' ..country..')' ..' is '..weather.main.temp..'°C' local conditions = 'Current conditions are: ' .. weather.weather[1].description if weather.weather[1].main == 'Clear' then conditions = conditions .. ' ☀' elseif weather.weather[1].main == 'Clouds' then conditions = conditions .. ' ☁☁' elseif weather.weather[1].main == 'Rain' then conditions = conditions .. ' ☔' elseif weather.weather[1].main == 'Thunderstorm' then conditions = conditions .. ' ☔☔☔☔' end return temp .. '\n' .. conditions end local function run(msg, matches) local city = 'Madrid,ES' if matches[1] ~= '!weather' then city = matches[1] end local text = get_weather(city) if not text then text = 'Can\'t get weather from that city.' end return text end return { description = "weather in that city (Madrid is default)", usage = "!weather (city)", patterns = { "^!weather$", "^!weather (.*)$" }, run = run } end
gpl-2.0
eraffxi/darkstar
scripts/zones/Outer_Horutoto_Ruins/TextIDs.lua
2
2336
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6586; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6592; -- Obtained: <item>. GIL_OBTAINED = 6593; -- Obtained <number> gil. KEYITEM_OBTAINED = 6595; -- Obtained key item: <keyitem>. -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7278; -- You unlock the chest! CHEST_FAIL = 7279; -- Fails to open the chest. CHEST_TRAP = 7280; -- The chest was trapped! CHEST_WEAK = 7281; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7282; -- The chest was a mimic! CHEST_MOOGLE = 7283; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7284; -- The chest was but an illusion... CHEST_LOCKED = 7285; -- The chest appears to be locked. -- Mission Texts ORB_ALREADY_PLACED = 0; -- A dark Mana Orb is already placed here. G_ORB_ALREADY_GOTTEN = 3; -- You have already retrieved a glowing Mana Orb from here. RETRIEVED_ALL_G_ORBS = 4; -- You have retrieved all of the glowing Mana Orbs. ALL_DARK_MANA_ORBS_SET = 5; -- You have set all of the dark Mana Orbs in place. FIRST_DARK_ORB_IN_PLACE = 6; -- The first Mana Orb receptacle is ready for use. SECOND_DARK_ORB_IN_PLACE = 7; -- The second Mana Orb receptacle is ready for use. THIRD_DARK_ORB_IN_PLACE = 8; -- Third Mana Orb Receptacle is ready for use. FOURTH_DARK_ORB_IN_PLACE = 9; -- Forth Mana Orb Receptacle is ready for use. FIFTH_DARK_ORB_IN_PLACE = 10; -- Fifth Mana Orb Receptacle is ready for use. SIXTH_DARK_ORB_IN_PLACE = 11; -- Sixth Mana Orb Receptacle is ready for use. dsp.ki.DARK_MANA_ORB_RECHARGER = 12; -- This appears to be a device that recharges Mana Orbs. DOOR_FIRMLY_SHUT = 7253; -- The door is firmly shut. ALL_G_ORBS_ENERGIZED = 7256; -- The six Mana Orbs have been successfully energized with magic! -- conquest Base CONQUEST_BASE = 15; -- Strange Apparatus DEVICE_NOT_WORKING = 188; -- The device is not working. SYS_OVERLOAD = 197; -- arning! Sys...verload! Enterin...fety mode. ID eras...d YOU_LOST_THE = 202; -- You lost the #.
gpl-3.0
mramir8274/x.ybot
plugins/ingroup.lua
527
44020
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/space/shields/serverobjects.lua
3
3911
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("draft_schematic/space/shields/adv_deflector_shields.lua") includeFile("draft_schematic/space/shields/basic_shields.lua") includeFile("draft_schematic/space/shields/deflector_shields.lua") includeFile("draft_schematic/space/shields/exp_deflector_shields.lua") includeFile("draft_schematic/space/shields/heavy_deflector_shields.lua") includeFile("draft_schematic/space/shields/light_deflector_shields.lua") includeFile("draft_schematic/space/shields/shield_energy_saver_kit_mk1.lua") includeFile("draft_schematic/space/shields/shield_energy_saver_kit_mk2.lua") includeFile("draft_schematic/space/shields/shield_energy_saver_kit_mk3.lua") includeFile("draft_schematic/space/shields/shield_energy_saver_kit_mk4.lua") includeFile("draft_schematic/space/shields/shield_energy_saver_kit_mk5.lua") includeFile("draft_schematic/space/shields/shield_intensifier_mk1.lua") includeFile("draft_schematic/space/shields/shield_intensifier_mk2.lua") includeFile("draft_schematic/space/shields/shield_intensifier_mk3.lua") includeFile("draft_schematic/space/shields/shield_intensifier_mk4.lua") includeFile("draft_schematic/space/shields/shield_intensifier_mk5.lua") includeFile("draft_schematic/space/shields/shield_limiter_mk1.lua") includeFile("draft_schematic/space/shields/shield_limiter_mk2.lua") includeFile("draft_schematic/space/shields/shield_limiter_mk3.lua") includeFile("draft_schematic/space/shields/shield_limiter_mk4.lua") includeFile("draft_schematic/space/shields/shield_limiter_mk5.lua") includeFile("draft_schematic/space/shields/shield_overcharger_mk1.lua") includeFile("draft_schematic/space/shields/shield_overcharger_mk2.lua") includeFile("draft_schematic/space/shields/shield_overcharger_mk3.lua") includeFile("draft_schematic/space/shields/shield_overcharger_mk4.lua") includeFile("draft_schematic/space/shields/shield_overcharger_mk5.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/commands/harmful.lua
4
2114
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 HarmfulCommand = { name = "harmful", } AddCommand(HarmfulCommand)
lgpl-3.0
eraffxi/darkstar
scripts/zones/Temple_of_Uggalepih/npcs/_4fx.lua
2
1536
----------------------------------- -- Area: Temple of Uggalepih -- NPC: Granite Door -- !pos 340 0.1 329 159 ----------------------------------- package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Temple_of_Uggalepih/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1143,1) and trade:getItemCount() == 1 and player:getZPos() < 332) then -- Trade cursed key if (player:getCurrentMission(WINDURST) == AWAKENING_OF_THE_GODS and player:getVar("MissionStatus") == 4) then player:tradeComplete(); player:startEvent(23); else player:tradeComplete(); player:messageSpecial(YOUR_KEY_BREAKS,0,1143); player:startEvent(25); end else player:messageSpecial(NOTHING_HAPPENS); end end; function onTrigger(player,npc) if (player:getZPos() < 332) then player:messageSpecial(DOOR_LOCKED); else player:startEvent(26); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 23) then player:setPos(340,0,333); player:delKeyItem(dsp.ki.BLANK_BOOK_OF_THE_GODS); player:addKeyItem(dsp.ki.BOOK_OF_THE_GODS); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.BOOK_OF_THE_GODS); player:setVar("MissionStatus",5); end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/components/shield_generator/shd_unknown_holosteel_x1.lua
3
2352
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_shield_generator_shd_unknown_holosteel_x1 = object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x1:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_shield_generator_shd_unknown_holosteel_x1, "object/tangible/ship/components/shield_generator/shd_unknown_holosteel_x1.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/items/serving_of_herb_quus.lua
2
1076
----------------------------------------- -- ID: 4559 -- Item: serving_of_herb_quus -- Food Effect: 180Min, All Races ----------------------------------------- -- Dexterity 1 -- Mind -1 -- Ranged ACC % 7 -- Ranged ACC Cap 10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,10800,4559); end; function onEffectGain(target, effect) target:addMod(dsp.mod.DEX, 1); target:addMod(dsp.mod.MND, -1); target:addMod(dsp.mod.FOOD_RACCP, 7); target:addMod(dsp.mod.FOOD_RACC_CAP, 10); end; function onEffectLose(target, effect) target:delMod(dsp.mod.DEX, 1); target:delMod(dsp.mod.MND, -1); target:delMod(dsp.mod.FOOD_RACCP, 7); target:delMod(dsp.mod.FOOD_RACC_CAP, 10); end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/droid/droid_binary_load_lifter.lua
2
4027
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_droid_droid_binary_load_lifter = object_draft_schematic_droid_shared_droid_binary_load_lifter:new { templateType = DRAFTSCHEMATIC, customObjectName = "Deed for: Binary Load Lifter Droid", craftingToolTab = 32, -- (See DraftSchemticImplementation.h) complexity = 30, size = 1, xpType = "crafting_droid_general", xp = 4000, assemblySkill = "droid_assembly", experimentingSkill = "droid_experimentation", customizationSkill = "droid_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n", "craft_droid_ingredients_n"}, ingredientTitleNames = {"primary_frame", "secondary_frame", "support_struts", "frame_sub_assembly", "leg_struts", "droid_brain", "manipulator_arm", "motivator", "sensor_suite", "droid_defensive_module"}, ingredientSlotType = {0, 0, 0, 0, 0, 1, 1, 1, 1, 3}, resourceTypes = {"steel", "steel_duranium", "metal", "fiberplast", "steel_duralloy", "object/tangible/component/droid/shared_droid_brain.iff", "object/tangible/component/droid/shared_manipulator_arm.iff", "object/tangible/component/droid/shared_droid_motive_system_advanced.iff", "object/tangible/component/droid/shared_sensor_package_droid.iff", "object/tangible/component/droid/shared_defensive_module_base.iff"}, resourceQuantities = {250, 250, 750, 500, 750, 1, 2, 6, 1, 1}, contribution = {100, 100, 100, 100, 100, 100, 100, 100, 100, 100}, targetTemplate = "object/tangible/deed/pet_deed/deed_binary_load_lifter_basic.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_droid_droid_binary_load_lifter, "object/draft_schematic/droid/droid_binary_load_lifter.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/crafted/shields/shield_energy_saver_kit_mk5.lua
1
2906
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_crafted_shields_shield_energy_saver_kit_mk5 = object_tangible_ship_crafted_shields_shared_shield_energy_saver_kit_mk5:new { numberExperimentalProperties = {1, 1, 2, 2, 2}, experimentalProperties = {"XX", "XX", "OQ", "UT", "OQ", "UT", "OQ", "UT"}, experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "exp_shield_max_front_hp", "exp_shield_max_back_hp", "exp_energy_maintenance"}, experimentalSubGroupTitles = {"null", "null", "shield_max_front_hp", "shield_max_back_hp", "energy_maintenance"}, experimentalMin = {0, 0, -422, -422, -446}, experimentalMax = {0, 0, -312, -312, -604}, experimentalPrecision = {0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 1, 1}, } ObjectTemplates:addTemplate(object_tangible_ship_crafted_shields_shield_energy_saver_kit_mk5, "object/tangible/ship/crafted/shields/shield_energy_saver_kit_mk5.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/components/armor/arm_koensayr_light_advanced_durasteel.lua
3
2360
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_armor_arm_koensayr_light_advanced_durasteel = object_tangible_ship_components_armor_shared_arm_koensayr_light_advanced_durasteel:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_armor_arm_koensayr_light_advanced_durasteel, "object/tangible/ship/components/armor/arm_koensayr_light_advanced_durasteel.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/poi/dathomir_freedprisonercamp_small2.lua
1
2272
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_poi_dathomir_freedprisonercamp_small2 = object_building_poi_shared_dathomir_freedprisonercamp_small2:new { } ObjectTemplates:addTemplate(object_building_poi_dathomir_freedprisonercamp_small2, "object/building/poi/dathomir_freedprisonercamp_small2.iff")
lgpl-3.0
meshr-net/meshr_tomato-RT-N
usr/lib/lua/luci/jsonrpc.lua
12
2238
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: jsonrpc.lua 3000 2008-08-29 12:27:54Z Cyrus $ ]]-- module("luci.jsonrpc", package.seeall) require "luci.json" function resolve(mod, method) local path = luci.util.split(method, ".") for j=1, #path-1 do if not type(mod) == "table" then break end mod = rawget(mod, path[j]) if not mod then break end end mod = type(mod) == "table" and rawget(mod, path[#path]) or nil if type(mod) == "function" then return mod end end function handle(tbl, rawsource, ...) local decoder = luci.json.Decoder() local stat = luci.ltn12.pump.all(rawsource, decoder:sink()) local json = decoder:get() local response local success = false if stat then if type(json.method) == "string" and (not json.params or type(json.params) == "table") then local method = resolve(tbl, json.method) if method then response = reply(json.jsonrpc, json.id, proxy(method, unpack(json.params or {}))) else response = reply(json.jsonrpc, json.id, nil, {code=-32601, message="Method not found."}) end else response = reply(json.jsonrpc, json.id, nil, {code=-32600, message="Invalid request."}) end else response = reply("2.0", nil, nil, {code=-32700, message="Parse error."}) end return luci.json.Encoder(response, ...):source() end function reply(jsonrpc, id, res, err) require "luci.json" id = id or luci.json.null -- 1.0 compatibility if jsonrpc ~= "2.0" then jsonrpc = nil res = res or luci.json.null err = err or luci.json.null end return {id=id, result=res, error=err, jsonrpc=jsonrpc} end function proxy(method, ...) local res = {luci.util.copcall(method, ...)} local stat = table.remove(res, 1) if not stat then return nil, {code=-32602, message="Invalid params.", data=table.remove(res, 1)} else if #res <= 1 then return res[1] or luci.json.null else return res end end end
apache-2.0
kidaa/Awakening-Core3
bin/scripts/mobile/townsperson/serverobjects.lua
1
2035
includeFile("townsperson/agriculturalist.lua") includeFile("townsperson/artisan.lua") includeFile("townsperson/audience_member.lua") includeFile("townsperson/bartender.lua") includeFile("townsperson/businessman.lua") includeFile("townsperson/chassis_broker.lua") includeFile("townsperson/cll8_binary_load_lifter.lua") includeFile("townsperson/commoner.lua") includeFile("townsperson/commoner_fat.lua") includeFile("townsperson/commoner_old.lua") includeFile("townsperson/commoner_naboo.lua") includeFile("townsperson/commoner_tatooine.lua") includeFile("townsperson/commoner_technician.lua") includeFile("townsperson/contractor.lua") includeFile("townsperson/default.lua") includeFile("townsperson/entertainer.lua") includeFile("townsperson/farmer.lua") includeFile("townsperson/farmer_rancher.lua") includeFile("townsperson/hunter.lua") includeFile("townsperson/info_broker.lua") includeFile("townsperson/judge.lua") includeFile("townsperson/junk_dealer.lua") includeFile("townsperson/medic.lua") includeFile("townsperson/noble.lua") includeFile("townsperson/patron_chiss.lua") includeFile("townsperson/patron_devaronian.lua") includeFile("townsperson/patron_ishitib.lua") includeFile("townsperson/patron_ithorian.lua") includeFile("townsperson/patron_klaatu.lua") includeFile("townsperson/patron_nikto.lua") includeFile("townsperson/patron_quarren.lua") includeFile("townsperson/patron.lua") includeFile("townsperson/rancher.lua") includeFile("townsperson/ris_inventor.lua") includeFile("townsperson/r2.lua") includeFile("townsperson/r3.lua") includeFile("townsperson/r4.lua") includeFile("townsperson/r5.lua") includeFile("townsperson/scavenger.lua") includeFile("townsperson/scientist.lua") includeFile("townsperson/slave.lua") includeFile("townsperson/spacer.lua") includeFile("townsperson/surgical_droid_21b.lua") includeFile("townsperson/teras_kasi_master.lua") includeFile("townsperson/theater_manager.lua") includeFile("townsperson/twilek_slave.lua") includeFile("townsperson/vendor.lua") includeFile("townsperson/vrak.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/event/event_dark_jedi_sentinel.lua
1
1028
event_dark_jedi_sentinel = Creature:new { objectName = "@mob/creature_names:dark_jedi_sentinel", customName = "a Dark Jedi Sentinel (event)", socialGroup = "self", pvpFaction = "self", faction = "", level = 300, chanceHit = 300, damageMin = 2645, damageMax = 5000, baseXp = 0, baseHAM = 1106000, baseHAMmax = 1352000, armor = 3, resists = {95,95,95,95,95,95,95,95,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + HERD + KILLER + STALKER, optionsBitmask = 128, diet = HERBIVORE, templates = { "object/mobile/dressed_dark_jedi_human_male_01.iff", "object/mobile/dressed_dark_jedi_human_female_01.iff"}, lootGroups = {}, weapons = {"dark_jedi_weapons_gen4"}, conversationTemplate = "", attacks = merge(lightsabermaster,forcepowermaster) } CreatureTemplates:addCreatureTemplate(event_dark_jedi_sentinel, "event_dark_jedi_sentinel")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/gamorrean.lua
3
2152
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_gamorrean = object_mobile_shared_gamorrean:new { } ObjectTemplates:addTemplate(object_mobile_gamorrean, "object/mobile/gamorrean.iff")
lgpl-3.0
sam1i/Turres-Monacorum
love2d/external/anim.lua
3
5864
--[[ Copyright (c) 2009-2013 Bart Bes Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local animation = {} animation.__index = animation --- Create a new animation -- Replaces love.graphics.newAnimation -- @param image The image that contains the frames -- @param fw The frame width -- @param fh The frame height -- @param delay The delay between two frames -- @param frames The number of frames, 0 for autodetect -- @return The created animation function newAnimation(image, fw, fh, delay, frames) local a = {} a.img = image a.frames = {} a.delays = {} a.timer = 0 a.position = 1 a.fw = fw a.fh = fh a.playing = true a.speed = 1 a.mode = 1 a.direction = 1 local imgw = image:getWidth() local imgh = image:getHeight() if frames == 0 then frames = imgw / fw * imgh / fh end local rowsize = imgw/fw for i = 1, frames do local row = math.floor((i-1)/rowsize) local column = (i-1)%rowsize local frame = love.graphics.newQuad(column*fw, row*fh, fw, fh, imgw, imgh) table.insert(a.frames, frame) table.insert(a.delays, delay) end return setmetatable(a, animation) end --- Update the animation -- @param dt Time that has passed since last call function animation:update(dt) if not self.playing then return end self.timer = self.timer + dt * self.speed if self.timer > self.delays[self.position] then self.timer = self.timer - self.delays[self.position] self.position = self.position + 1 * self.direction if self.position > #self.frames then if self.mode == 1 then self.position = 1 elseif self.mode == 2 then self.position = self.position - 1 self:stop() elseif self.mode == 3 then self.direction = -1 self.position = self.position - 1 end elseif self.position < 1 and self.mode == 3 then self.direction = 1 self.position = self.position + 1 elseif self.position < 1 and self.mode == 4 then self.position = #self.frames end end end --- Draw the animation local drawq = love.graphics.drawq or love.graphics.draw function animation:draw(...) return drawq(self.img, self.frames[self.position], ...) end --- Add a frame -- @param x The X coordinate of the frame on the original image -- @param y The Y coordinate of the frame on the original image -- @param w The width of the frame -- @param h The height of the frame -- @param delay The delay before the next frame is shown function animation:addFrame(x, y, w, h, delay) local frame = love.graphics.newQuad(x, y, w, h, self.img:getWidth(), self.img:getHeight()) table.insert(self.frames, frame) table.insert(self.delays, delay) end --- Play the animation -- Starts it if it was stopped. -- Basically makes sure it uses the delays -- to switch to the next frame. function animation:play() self.playing = true end --- Stop the animation function animation:stop() self.playing = false end --- Reset -- Go back to the first frame. function animation:reset() return self:seek(1) end --- Seek to a frame -- @param frame The frame to display now function animation:seek(frame) self.position = frame self.timer = 0 end --- Get the currently shown frame -- @return The current frame function animation:getCurrentFrame() return self.position end --- Get the number of frames -- @return The number of frames function animation:getSize() return #self.frames end --- Set the delay between frames -- @param frame Which frame to set the delay for -- @param delay The delay function animation:setDelay(frame, delay) self.delays[frame] = delay end --- Set the speed -- @param speed The speed to play at (1 is normal, 2 is double, etc) function animation:setSpeed(speed) self.speed = speed end --- Get the width of the current frame -- @return The width of the current frame function animation:getWidth() return (select(3, self.frames[self.position]:getViewport())) end --- Get the height of the current frame -- @return The height of the current frame function animation:getHeight() return (select(4, self.frames[self.position]:getViewport())) end --- Set the play mode -- Could be "loop" to loop it, "once" to play it once, or "bounce" to play it, reverse it, and play it again (looping) -- @param mode The mode: one of the above function animation:setMode(mode) if mode == "loop" then self.mode = 1 self.direction = 1 elseif mode == "once" then self.mode = 2 self.direction = 1 elseif mode == "bounce" then self.mode = 3 elseif mode == "reverse" then self.mode = 4 self.direction = -1 end end --- Animations_legacy_support -- @usage Add legacy support, basically set love.graphics.newAnimation again, and allow you to use love.graphics.draw if Animations_legacy_support then love.graphics.newAnimation = newAnimation local oldLGDraw = love.graphics.draw function love.graphics.draw(item, ...) if type(item) == "table" and item.draw then return item:draw(...) else return oldLGDraw(item, ...) end end end
mit
davymai/CN-QulightUI
Interface/AddOns/Aurora/AddOns/Blizzard_LookingForGuildUI.lua
1
3920
local F, C = unpack(select(2, ...)) C.themes["Blizzard_LookingForGuildUI"] = function() local r, g, b = C.r, C.g, C.b F.SetBD(LookingForGuildFrame) F.CreateBD(LookingForGuildInterestFrame, .25) LookingForGuildInterestFrameBg:Hide() F.CreateBD(LookingForGuildAvailabilityFrame, .25) LookingForGuildAvailabilityFrameBg:Hide() F.CreateBD(LookingForGuildRolesFrame, .25) LookingForGuildRolesFrameBg:Hide() F.CreateBD(LookingForGuildCommentFrame, .25) LookingForGuildCommentFrameBg:Hide() F.CreateBD(LookingForGuildCommentInputFrame, .12) LookingForGuildFrame:DisableDrawLayer("BACKGROUND") LookingForGuildFrame:DisableDrawLayer("BORDER") LookingForGuildFrameInset:DisableDrawLayer("BACKGROUND") LookingForGuildFrameInset:DisableDrawLayer("BORDER") F.CreateBD(GuildFinderRequestMembershipFrame) for i = 1, 9 do select(i, LookingForGuildCommentInputFrame:GetRegions()):Hide() end for i = 1, 3 do for j = 1, 6 do select(j, _G["LookingForGuildFrameTab"..i]:GetRegions()):Hide() select(j, _G["LookingForGuildFrameTab"..i]:GetRegions()).Show = F.dummy end end for i = 1, 6 do select(i, GuildFinderRequestMembershipFrameInputFrame:GetRegions()):Hide() end LookingForGuildFrameTabardBackground:Hide() LookingForGuildFrameTabardEmblem:Hide() LookingForGuildFrameTabardBorder:Hide() LookingForGuildFramePortraitFrame:Hide() LookingForGuildFrameTopBorder:Hide() LookingForGuildFrameTopRightCorner:Hide() F.Reskin(LookingForGuildBrowseButton) F.Reskin(GuildFinderRequestMembershipFrameAcceptButton) F.Reskin(GuildFinderRequestMembershipFrameCancelButton) F.ReskinClose(LookingForGuildFrameCloseButton) F.ReskinCheck(LookingForGuildQuestButton) F.ReskinCheck(LookingForGuildDungeonButton) F.ReskinCheck(LookingForGuildRaidButton) F.ReskinCheck(LookingForGuildPvPButton) F.ReskinCheck(LookingForGuildRPButton) F.ReskinCheck(LookingForGuildWeekdaysButton) F.ReskinCheck(LookingForGuildWeekendsButton) F.ReskinInput(GuildFinderRequestMembershipFrameInputFrame) -- [[ Browse frame ]] F.Reskin(LookingForGuildRequestButton) F.ReskinScroll(LookingForGuildBrowseFrameContainerScrollBar) for i = 1, 5 do local bu = _G["LookingForGuildBrowseFrameContainerButton"..i] bu:SetBackdrop(nil) bu:SetHighlightTexture("") -- my client crashes if I put this in a var? :x bu:GetRegions():SetTexture(C.media.backdrop) bu:GetRegions():SetVertexColor(r, g, b, .2) bu:GetRegions():SetPoint("TOPLEFT", 1, -1) bu:GetRegions():SetPoint("BOTTOMRIGHT", -1, 2) local bg = F.CreateBDFrame(bu, .25) bg:SetPoint("TOPLEFT") bg:SetPoint("BOTTOMRIGHT", 0, 1) end -- [[ Role buttons ]] for _, roleButton in pairs({LookingForGuildTankButton, LookingForGuildHealerButton, LookingForGuildDamagerButton}) do roleButton.cover:SetTexture(C.media.roleIcons) roleButton:SetNormalTexture(C.media.roleIcons) roleButton.checkButton:SetFrameLevel(roleButton:GetFrameLevel() + 2) local left = roleButton:CreateTexture() left:SetDrawLayer("OVERLAY", 1) left:SetWidth(1) left:SetTexture(C.media.backdrop) left:SetVertexColor(0, 0, 0) left:SetPoint("TOPLEFT", 5, -4) left:SetPoint("BOTTOMLEFT", 5, 6) local right = roleButton:CreateTexture() right:SetDrawLayer("OVERLAY", 1) right:SetWidth(1) right:SetTexture(C.media.backdrop) right:SetVertexColor(0, 0, 0) right:SetPoint("TOPRIGHT", -5, -4) right:SetPoint("BOTTOMRIGHT", -5, 6) local top = roleButton:CreateTexture() top:SetDrawLayer("OVERLAY", 1) top:SetHeight(1) top:SetTexture(C.media.backdrop) top:SetVertexColor(0, 0, 0) top:SetPoint("TOPLEFT", 5, -4) top:SetPoint("TOPRIGHT", -5, -4) local bottom = roleButton:CreateTexture() bottom:SetDrawLayer("OVERLAY", 1) bottom:SetHeight(1) bottom:SetTexture(C.media.backdrop) bottom:SetVertexColor(0, 0, 0) bottom:SetPoint("BOTTOMLEFT", 5, 6) bottom:SetPoint("BOTTOMRIGHT", -5, 6) F.ReskinCheck(roleButton.checkButton) end end
gpl-2.0
ppriest/mame
3rdparty/genie/tests/actions/make/test_makesettings.lua
57
1055
-- -- tests/actions/make/test_makesettings.lua -- Tests makesettings lists in generated makefiles. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.make_settings = { } local suite = T.make_settings local make = premake.make local sln, prj, cfg function suite.setup() _ACTION = "gmake" sln = solution("MySolution") configurations { "Debug", "Release" } makesettings { "SOLUTION_LEVEL_SETTINGS" } project("MyProject") makesettings { "PROJECT_LEVEL_SETTINGS" } configuration { "Debug" } makesettings { "DEBUG_LEVEL_SETTINGS" } configuration { "Release" } makesettings { "RELEASE_LEVEL_SETTINGS" } premake.bake.buildconfigs() prj = premake.solution.getproject(sln, 1) cfg = premake.getconfig(prj, "Debug") end function suite.writesProjectSettings() make.settings(prj, premake.gcc) test.capture [[ SOLUTION_LEVEL_SETTINGS PROJECT_LEVEL_SETTINGS ]] end function suite.writesConfigSettings() make.settings(cfg, premake.gcc) test.capture [[ DEBUG_LEVEL_SETTINGS ]] end
gpl-2.0
ddysher/turbo
turbo/3rdparty/JSON.lua
10
26141
-- -*- coding: utf-8 -*- -- -- Copyright 2010-2011 Jeffrey Friedl -- http://regex.info/blog/ -- local VERSION = 20111207.5 -- version history at end of file local OBJDEF = { VERSION = VERSION } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = loadfile "JSON.lua" -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- DECODING -- -- JSON = (loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, "etc", which is not used -- during encoding or decoding, but upon error is passed along to error handlers. It can be of any -- type (including nil). -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being parsed and the byte count -- where the problem was discovered. You can replace the default JSON:onDecodeError() with your -- own function. -- -- The default onDecodeError() merely augments the message with data about the text and the -- location if known (and if a second 'etc' argument had been provided to decode(), its value is -- tacked onto the message as well), and then calls JSON.assert(), which itself defaults to Lua's -- built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination between decoding and error -- reporting, especially when you provide your own error-handling routines. Continuing with the -- the Adobe Lightroom plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, it's not normally -- possible to tell which a Lua table came from, or guarantee decode-encode round-trip -- equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = (loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or JSON array is marked via Lua -- metatable, so that when re-encoded with JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with tables that have a -- metatable set, for example, Lightroom API calls.) -- -- -- ENCODING -- -- JSON = (loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local author = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json), version " .. tostring(VERSION) .. " ]-" local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local match_start, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if not text:sub(start,start) == '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local val, new_i = grok_one(self, text, i) VALUE[key] = val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if not text:sub(start,start) == '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) table.insert(VALUE, val) i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- should never get here... JSON parse errors should have been caught earlier assert(false, value) return nil end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local seen_number_key = false local maximum_number_key for key in pairs(T) do if type(key) == 'number' then seen_number_key = true if not maximum_number_key or maximum_number_key < key then maximum_number_key = key end elseif type(key) == 'string' then table.insert(string_keys, key) else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if seen_number_key and #string_keys > 0 then -- -- Mixed key types... don't know what to do, so bail -- self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) elseif #string_keys == 0 then -- -- An array -- if seen_number_key then return nil, maximum_number_key -- an array else -- -- An empty table... -- if tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end else -- -- An object, so return a list of keys -- table.sort(string_keys) return string_keys end end -- -- Encode -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc) if value == nil then return 'null' end if type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc)) end result_value = "[" .. table.concat(ITEMS, ",") .. "]" elseif object_keys then -- -- An object -- -- -- We'll always sort the keys, so that comparisons can be made on -- the results, etc. The actual order is not particularly -- important (e.g. it doesn't matter what character set we sort -- as); it's only important that it be deterministic... the same -- every time. -- local PARTS = { } for _, key in ipairs(object_keys) do local encoded_key = encode_value(self, tostring(key), parents, etc) local encoded_val = encode_value(self, T[key], parents, etc) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end local encode_pretty_value -- must predeclare because it calls itself function encode_pretty_value(self, value, parents, indent, etc) if type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then return tostring(value) elseif type(value) == 'boolean' then return tostring(value) elseif type(value) == 'nil' then return 'null' elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) end parents[T] = true local result_value local object_keys = object_or_array(self, T, etc) if not object_keys then -- -- An array... -- local ITEMS = { } for i = 1, #T do table.insert(ITEMS, encode_pretty_value(self, T[i], parents, indent, etc)) end result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else -- -- An object -- can keys be numbers? -- local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_pretty_value(self, tostring(key), parents, "", etc) max_key_length = math.max(max_key_length, #encoded) table.insert(KEYS, encoded) end local key_indent = indent .. " " local subtable_indent = indent .. string.rep(" ", max_key_length + 2 + 4) local FORMAT = "%s%" .. tostring(max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_pretty_value(self, T[key], parents, subtable_indent, etc) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end local parents = {} return encode_value(self, value, parents, etc) end function OBJDEF:encode_pretty(value, etc) local parents = {} local subtable_indent = "" return encode_pretty_value(self, value, parents, subtable_indent, etc) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
apache-2.0
feiying1460/witi-openwrt
package/ramips/ui/luci-mtk/src/applications/luci-asterisk/luasrc/model/cbi/asterisk-mod-codec.lua
80
2172
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- cbimap = Map("asterisk", "asterisk", "") module = cbimap:section(TypedSection, "module", "Modules", "") module.anonymous = true codec_a_mu = module:option(ListValue, "codec_a_mu", "A-law and Mulaw direct Coder/Decoder", "") codec_a_mu:value("yes", "Load") codec_a_mu:value("no", "Do Not Load") codec_a_mu:value("auto", "Load as Required") codec_a_mu.rmempty = true codec_adpcm = module:option(ListValue, "codec_adpcm", "Adaptive Differential PCM Coder/Decoder", "") codec_adpcm:value("yes", "Load") codec_adpcm:value("no", "Do Not Load") codec_adpcm:value("auto", "Load as Required") codec_adpcm.rmempty = true codec_alaw = module:option(ListValue, "codec_alaw", "A-law Coder/Decoder", "") codec_alaw:value("yes", "Load") codec_alaw:value("no", "Do Not Load") codec_alaw:value("auto", "Load as Required") codec_alaw.rmempty = true codec_g726 = module:option(ListValue, "codec_g726", "ITU G.726-32kbps G726 Transcoder", "") codec_g726:value("yes", "Load") codec_g726:value("no", "Do Not Load") codec_g726:value("auto", "Load as Required") codec_g726.rmempty = true codec_gsm = module:option(ListValue, "codec_gsm", "GSM/PCM16 (signed linear) Codec Translation", "") codec_gsm:value("yes", "Load") codec_gsm:value("no", "Do Not Load") codec_gsm:value("auto", "Load as Required") codec_gsm.rmempty = true codec_speex = module:option(ListValue, "codec_speex", "Speex/PCM16 (signed linear) Codec Translator", "") codec_speex:value("yes", "Load") codec_speex:value("no", "Do Not Load") codec_speex:value("auto", "Load as Required") codec_speex.rmempty = true codec_ulaw = module:option(ListValue, "codec_ulaw", "Mu-law Coder/Decoder", "") codec_ulaw:value("yes", "Load") codec_ulaw:value("no", "Do Not Load") codec_ulaw:value("auto", "Load as Required") codec_ulaw.rmempty = true return cbimap
gpl-2.0
n0xus/darkstar
scripts/globals/items/dish_of_spaghetti_boscaiola.lua
35
1721
----------------------------------------- -- ID: 5192 -- Item: dish_of_spaghetti_boscaiola -- Food Effect: 30Min, All Races ----------------------------------------- -- Health % 18 -- Health Cap 120 -- Magic 35 -- Strength -5 -- Dexterity -2 -- Vitality 2 -- Mind 4 -- Magic Regen While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5192); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 18); target:addMod(MOD_FOOD_HP_CAP, 120); target:addMod(MOD_MP, 35); target:addMod(MOD_STR, -5); target:addMod(MOD_DEX, -2); target:addMod(MOD_VIT, 2); target:addMod(MOD_MND, 4); target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 18); target:delMod(MOD_FOOD_HP_CAP, 120); target:delMod(MOD_MP, 35); target:delMod(MOD_STR, -5); target:delMod(MOD_DEX, -2); target:delMod(MOD_VIT, 2); target:delMod(MOD_MND, 4); target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
xxlxx20/DEVKEEPER
plugins/banhmmer.lua
2
15023
local function pre_process(msg) local data = load_data(_config.moderation.data) -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat by link if action == 'chat_add_user_link' then local user_id = msg.from.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned or is_gbanned(user_id) then -- Check it with redis print('User is banned!') local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs kick_user(user_id, msg.to.id) end end -- Check if banned user joins chat if action == 'chat_add_user' then local user_id = msg.action.user.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned and not is_momod2(msg.from.id, msg.to.id) or is_gbanned(user_id) and not is_admin2(msg.from.id) then -- Check it with redis print('User is banned!') local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs kick_user(user_id, msg.to.id) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:incr(banhash) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id local banaddredis = redis:get(banhash) if banaddredis then if tonumber(banaddredis) >= 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times end if tonumber(banaddredis) >= 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:set(banhash, 0)-- Reset the Counter end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings'] then if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end end end if msg.action.user.username ~= nil then if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs kick_user(msg.action.user.id, msg.to.id) end end end -- No further checks return msg end -- banned user is talking ! if msg.to.type == 'chat' or msg.to.type == 'channel' then local group = msg.to.id local texttext = 'groups' --if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not --chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false) --return --end local user_id = msg.from.id local chat_id = msg.to.id local banned = is_banned(user_id, chat_id) if banned or is_gbanned(user_id) then -- Check it with redis print('Banned user talking!') local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs kick_user(user_id, chat_id) msg.text = '' end end return msg end local function kick_ban_res(extra, success, result) local chat_id = extra.chat_id local chat_type = extra.chat_type if chat_type == "chat" then receiver = 'chat#id'..chat_id else receiver = 'channel#id'..chat_id end if success== 0 then return send_large_msg(receiver, "Cannot find user by that username!") end local member_id = result.peer_id local user_id = member_id local member = result.username local from_id = extra.from_id local get_cmd = extra.get_cmd if get_cmd == "زحلكه" then if member_id == from_id then send_large_msg(receiver, "لآ يمكنـــــك 🗣حظــر نفســـك♥️❗️") return end if is_momod2(member_id, chat_id) and not is_admin2(sender) then send_large_msg(receiver, "لآ يمكنـــــك🖐🏽 حظـٰر الادمـــن آؤ المديــــــر♥️❗️") return end kick_user(member_id, chat_id) elseif get_cmd == 'حظر' then if is_momod2(member_id, chat_id) and not is_admin2(sender) then send_large_msg(receiver, "لآ يمكنـــــك🖐🏽 حظـٰر الادمـــن آؤ المديــــــر♥️❗️") return end send_large_msg(receiver, 'العضــــــــضو🗣 @'..member..' \nتہمہ بالفعــُُــل ✔️ حظره مہن المجموِعـــةة🍾🍷') ban_user(member_id, chat_id) elseif get_cmd == 'الغاء حظر' then send_large_msg(receiver, 'العضـــــو🗣 @'..member..' \nتہمہ الغــٰاء 🖐🏽حظــره مہنہ المجموعـُ ــةة🍾🍷') local hash = 'banned:'..chat_id redis:srem(hash, member_id) return 'العضـــٰو🗣 ['..user_id..'] \n\nتہمہ بالفعــُُــل ✔️ حظره مہنہ المجموِعـــةة🍾🍷' elseif get_cmd == 'حظر عام' then send_large_msg(receiver, 'العضـــــو🗣 [@'..member..'] \nتہمہ بالفعــــل ✔️ حظـــره مہنہ كہل المجموعــــــات♥️❗️ ') banall_user(member_id) elseif get_cmd == 'الغاء العام' then send_large_msg(receiver, 'العضــــٰو🗣 [@'..member..'] \nتہمہ بالفعـــٰل الغــٰٰـاء ✖️ حظُـره مہنہ كہل 🗣المجموعـــــات♥️❗️') unbanall_user(member_id) end end local function run(msg, matches) local support_id = msg.from.id if matches[1]:lower() == 'ايدي' and msg.to.type == "chat" or msg.to.type == "user" then if msg.to.type == "user" then return "🔹 ايــــدي البوت : "..msg.to.id.. "\n\n🔹 ايــٰـدي حسابـــٰك : "..msg.from.id.. "\n\n🔹 المطــور : @llX8Xll " end if type(msg.reply_id) ~= "nil" then local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") id = get_message(msg.reply_id,get_message_callback_id, false) elseif matches[1]:lower() == 'ايدي' then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") return "ايـــــدي المجموعـــــةة🍾🍷" ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id end end if matches[1]:lower() == 'مغادره' and msg.to.type == "chat" then-- /kickme local receiver = get_receiver(msg) if msg.to.type == 'chat' then local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false) end end if not is_momod(msg) then -- Ignore normal users return end if matches[1]:lower() == "المحظورين" then -- Ban list ! local chat_id = msg.to.id if matches[2] and is_admin1(msg) then chat_id = matches[2] end return ban_list(chat_id) end if matches[1]:lower() == 'حظر' then-- /ban if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin1(msg) then msgr = get_message(msg.reply_id,ban_by_reply_admins, false) else msgr = get_message(msg.reply_id,ban_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id elseif string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then return "لآ يمكنـــــك🖐🏽 حظـٰر الادمـــن آؤ المديــــــر♥️❗️" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "لآ يمكنـــــك 🗣حظــر نفســـك♥️❗️" end local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") local receiver = get_receiver(msg) savelog(msg.to.id, name.."العضـــــو🗣 ["..msg.from.id.."] \nتہمہ بالفعــُُــل ✔️ حظــره مہن المجموِعـــةة🍾🍷".. matches[2]) ban_user(matches[2], msg.to.id) send_large_msg(receiver, 'العضـــــو🗣 ['..matches[2]..'] \nتہمہ بالفعــُُــل ✔️ حظــره مہن المجموِعـــةة🍾🍷') else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'حظر', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'الغاء حظر' then -- /unban if type(msg.reply_id)~="nil" and is_momod(msg) then local msgr = get_message(msg.reply_id,unban_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then local user_id = targetuser local hash = 'banned:'..chat_id redis:srem(hash, user_id) local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.."العضـــــو🗣 ["..msg.from.id.."] \nتہمہ الغــٰاء 🖐🏽حظــره مہنہ المجموعـُ ــةة🍾🍷".. matches[2]) return 'العضـــــو🗣 '..user_id..'] \nتہمہ الغــٰاء 🖐🏽حظــره مہنہ المجموعـُ ــةة🍾🍷' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'الغاء حظر', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'زحلكه' then if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin1(msg) then msgr = get_message(msg.reply_id,Kick_by_reply_admins, false) else msgr = get_message(msg.reply_id,Kick_by_reply, false) end elseif string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then return "لآ يمكنـــــك🖐🏽 حظـٰر الادمـــن آؤ المديــــــر♥️❗️" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "لآ يمكنـــــك 🗣حظــر نفســـك♥️❗️" end local user_id = matches[2] local chat_id = msg.to.id print("sexy") local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2]) kick_user(user_id, chat_id) else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'زحلكه', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if not is_admin1(msg) and not is_support(support_id) then return end if matches[1]:lower() == 'حظر عام' and is_admin1(msg) then -- Global ban if type(msg.reply_id) ~="nil" and is_admin1(msg) then banall = get_message(msg.reply_id,banall_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end banall_user(targetuser) return 'العضـــــو🗣 ['..user_id..' ] \nتہمہ بالفعــــل ✔️ حظـــره مہنہ كہل المجموعــــــات♥️❗️' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'حظر عام', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'الغاء العام' then -- Global unban local user_id = matches[2] local chat_id = msg.to.id if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end unbanall_user(user_id) return 'العضـــــو🗣 ['..user_id..' ] \nتہمہ بالفعـــٰل الغــٰٰـاء ✖️ حظُـره مہنہ كہل 🗣المجموعـــــات♥️❗️' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'الغاء العام', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == "قائمه العام" then -- Global ban list return banall_list() end end return { patterns = { "^(حظر عام) (.*)$", "^(حظر عام)$", "^(المحظورين) (.*)$", "^(المحظورين)$", "^(قائمه العام)$", "^(مغادره)", "^(زحلكه)$", "^(حظر)$", "^(حظر) (.*)$", "^(الغاء حظر) (.*)$", "^(الغاء العام) (.*)$", "^(الغاء الغام)$", "^(زحلكه) (.*)$", "^(الغاء حظر)$", "^(ايدي)$", "^[#!/](حظر عام) (.*)$", "^[#!/](حظر عام)$", "^[#!/](المحظورين) (.*)$", "^[#!/](المحظورين)$", "^[#!/](قائمه العام)$", "^[#!/](مغادره)", "^[#!/](دي)$", "^[#!/](حظر)$", "^[#!/](حظر) (.*)$", "^[#!/](الغاء حظر) (.*)$", "^[#!/](الغاء العام) (.*)$", "^[#!/](الغاء العام)$", "^[#!/](زحلكه) (.*)$", "^[#!/](الغاء حظر)$", "^[#!/](ايدي)$", "^!!tgservice (.+)$" }, run = run, pre_process = pre_process }
gpl-2.0
chawan/RepHelper
RepHelperSkin.lua
1
1655
if IsAddOnLoaded("ElvUI") then local E = unpack(_G.ElvUI) local buttons = { RPH_OptionsButton, RPH_ShowAllButton, RPH_ExpandButton, RPH_ShowNoneButton, RPH_CollapseButton, RPH_SupressNoneFactionButton, RPH_SupressNoneGlobalButton, RPH_ClearSessionGainButton, } local checkboxes = { RPH_OrderByStandingCheckBox, RPH_EnableMissingBox, RPH_ExtendDetailsBox, RPH_GainToChatBox, RPH_NoGuildGainBox, RPH_SupressOriginalGainBox, RPH_ShowPreviewRepBox, RPH_SwitchFactionBarBox, RPH_SilentSwitchBox, RPH_NoGuildSwitchBox, RPH_ReputationDetailInactiveCheckBox, RPH_ReputationDetailMainScreenCheckBox, RPH_ShowQuestButton, RPH_ShowInstancesButton, RPH_ShowMobsButton, RPH_ShowItemsButton, RPH_ShowGeneralButton, RPH_EnableParagonBarBox, RPH_ShowDarkmoonFaireButton, } RPH_ReputationDetailFrame:StripTextures() RPH_ReputationDetailFrame:SetTemplate("Transparent") RPH_OptionsFrame:StripTextures() RPH_OptionsFrame:SetTemplate("Transparent") E.Skins:HandleCloseButton(RPH_OptionsFrameClose) E.Skins:HandleCloseButton(RPH_ReputationDetailCloseButton) E.Skins:HandleCheckBox(RPH_ReputationDetailAtWarCheckBox) RPH_ReputationDetailAtWarCheckBox:SetCheckedTexture('Interface\\Buttons\\UI-CheckBox-SwordCheck') RPH_ReputationDetailAtWarCheckBox:SetDisabledCheckedTexture('Interface\\Buttons\\UI-CheckBox-Check-Disabled') E.Skins:HandleScrollBar(RPH_UpdateListScrollFrameScrollBar) for _,button in pairs(buttons) do E.Skins:HandleButton(button) end for _,checkbox in pairs(checkboxes) do E.Skins:HandleCheckBox(checkbox) end end
gpl-3.0
metadeus/luv
tests/db/sql/mysql.lua
1
6117
local io, tostring = io, tostring local TestCase, sql, mysql = require "luv.dev.unittest".TestCase, require "luv.db.sql", require "luv.db.sql.mysql" module(...) local validDsn = "mysql://test:test@localhost/test" return TestCase:extend{ __tag = ..., dsn = validDsn, setUp = function (self) self.db = sql.Factory(self.dsn) self.db:logger(function (sql, result) io.write(sql, "<br />") end) end, testPlaceholders = function (self) local db = self.db self.assertEquals(db:processPlaceholder("?#", "test"), "`test`") self.assertEquals(db:processPlaceholder("?#", "te`st"), "`te``st`") self.assertEquals(db:processPlaceholder("?d", 55), "55") self.assertThrows(function() db:processPlaceholder("?d", "NaN") end) self.assertEquals(db:processPlaceholder("?", "test"), [['test']]) self.assertEquals(db:processPlaceholder("?", "te\"s't"), [['te"s\'t']]) end, testPlaceholders = function (self) local db = self.db self.assertEquals(db:processPlaceholders( "SELECT ?#, ?# FROM ?# WHERE ?# > ?d AND ?# < ?d OR ?# = ?", "id", "title_and_name", "testTable", "id", -46, "id", 58, "test`field``", "test string\" \'there\'"), "SELECT `id`, `title_and_name` FROM `testTable` WHERE `id` > -46 AND `id` < 58 OR `test``field````` = 'test string\" \\'there\\''" ) self.assertEquals(db:processPlaceholders( "SELECT ?# FROM ?# WHERE ?# IN (?a)", "name", "test", "id", {23, 45, 56, 72, 84}), "SELECT `name` FROM `test` WHERE `id` IN (23, 45, 56, 72, 84)" ) self.assertEquals(db:processPlaceholders( "INSERT INTO ?# SET ?v", "test", {name="Max", age=23, gender="M"}), "INSERT INTO `test` SET `gender`='M', `name`='Max', `age`=23" ) end, testSelects = function (self) self.assertEquals( tostring(self.db:Select("id", "title"):from("test.table"):where("?# = ?d", "num", 55):orWhere("?# = ?n", "parent"):limitPage(3, 10):order("num", "-date", "*")), "SELECT `id`, `title` FROM `test`.`table` WHERE (`num` = 55) OR (`parent` = NULL) ORDER BY `num` ASC, `date` DESC, RAND() LIMIT 10 OFFSET 20;" ) self.assertEquals( tostring(self.db:SelectRow({p = "test.fld", f = "test.fld2", c = "COUNT(test.counter)"}):from({test = "dtb.test_table", p = "dtb.products"}):order("MAX(test.counter)")), "SELECT `test`.`fld` AS `p`, COUNT(test.counter) AS `c`, `test`.`fld2` AS `f` FROM `dtb`.`test_table` AS `test`, `dtb`.`products` AS `p` ORDER BY MAX(test.counter) ASC;" ) self.assertEquals( tostring(self.db:SelectCell():from("tabl`e"):where("?# = 0 OR ?# IS NULL AND (MAX(?#) < 150)", "id", "id", "total"):limit(10, 25)), "SELECT `tabl``e`.* FROM `tabl``e` WHERE (`id` = 0 OR `id` IS NULL AND (MAX(`total`) < 150)) LIMIT 15 OFFSET 10;" ) -- Test limit self.assertEquals( tostring(self.db:Select():from("test"):limit(5)), "SELECT `test`.* FROM `test` LIMIT 5;" ) end, testInsertRow = function (self) self.assertEquals( tostring(self.db:InsertRow():into("test"):set("?# = ?d, ?# = ?n", "num", 55, "title"):set("?# = ?", "desc", "Description")), "INSERT INTO `test` SET `num` = 55, `title` = NULL, `desc` = 'Description';" ) end, testInsert = function (self) self.assertEquals( tostring(self.db:Insert("?, ?n, ?d", "title", "parent", "total"):into("test"):values("abc", nil, 32):values("cde", 15, 64):values("efg", "", -74)), "INSERT INTO `test` (`title`, `parent`, `total`) VALUES ('abc', NULL, 32), ('cde', 15, 64), ('efg', NULL, -74);" ) end, testUpdate = function (self) self.assertEquals( tostring(self.db:Update("test"):set("?# = ?", "title", "abc"):set("?# = RAND()", "rand"):set("?# = ?n", "parent"):where("?# = ?d", "num", 55):order("num"):limit(10)), "UPDATE `test` SET `title` = 'abc', `rand` = RAND(), `parent` = NULL WHERE (`num` = 55) ORDER BY `num` ASC LIMIT 10;" ) end, testUpdateRow = function (self) self.assertThrows(function () self.db:UpdateRow("test"):limitPage(1, 20) end) self.assertEquals( tostring(self.db:UpdateRow("test"):set("?# = ?", "title", "abc"):set("?# = RAND()", "rand"):set("?# = ?n", "parent"):where("?# = ?d", "num", 55):order("num"):limit(10)), "UPDATE `test` SET `title` = 'abc', `rand` = RAND(), `parent` = NULL WHERE (`num` = 55) ORDER BY `num` ASC LIMIT 1;" ) end, testDelete = function (self) self.assertEquals( tostring(self.db:Delete():from("test"):where("?# = CONCAT(?, ?)", "name", "John ", "Smith"):limit(5, 10)), "DELETE FROM `test` WHERE (`name` = CONCAT('John ', 'Smith')) LIMIT 5 OFFSET 5;" ) end, testDeleteRow = function (self) self.assertEquals( tostring(self.db:DeleteRow():from("test"):order("-date", "*"):limit(15, 20)), "DELETE FROM `test` ORDER BY `date` DESC, RAND() LIMIT 1 OFFSET 15;" ) end, testCreateTable = function (self) self.assertEquals( tostring(self.db:CreateTable("test_`tbl"):field("id", "INTEGER", {primaryKey = true, serial = true}):field("title", "VARCHAR(255)", {null = true, unique = true, default = "NULL"}):option("charset", "latin1"):option("engine", "MyISAM")), "CREATE TABLE `test_``tbl` (`id` INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, `title` VARCHAR(255) NULL UNIQUE DEFAULT NULL) CHARACTER SET latin1 ENGINE = MyISAM;" ) self.assertEquals( tostring(self.db:CreateTable("test"):field("lang", "CHAR(2)", {unique = true}):field("url", "TEXT"):uniqueTogether("lang", "url"):constraint("lang", "dtb.langs", "id", "SET NULL", "SET NULL")), "CREATE TABLE `test` (`lang` CHAR(2) NOT NULL UNIQUE, `url` TEXT NOT NULL, UNIQUE (`lang`, `url`), CONSTRAINT FOREIGN KEY (`lang`) REFERENCES `dtb`.`langs` (`id`) ON UPDATE SET NULL ON DELETE SET NULL) CHARACTER SET utf8 ENGINE = InnoDB;" ) end, testDropTable = function (self) self.assertEquals( tostring(self.db:DropTable("data.tbl")), "DROP TABLE `data`.`tbl`;" ) end, testJoins = function (self) self.assertEquals( tostring(self.db:Select("p.product_id", "p.product_name"):from{p="products"}:join({l="line_items"}, {"?# = ?#", "p.product_id", "l.product_id"})), "SELECT `p`.`product_id`, `p`.`product_name` FROM `products` AS `p` JOIN `line_items` AS `l` ON `p`.`product_id` = `l`.`product_id`;" ) end }
bsd-3-clause
n0xus/darkstar
scripts/globals/items/dish_of_salsa.lua
35
1591
----------------------------------------- -- ID: 5299 -- Item: dish_of_salsa -- Food Effect: 3Min, All Races ----------------------------------------- -- Strength -1 -- Dexterity -1 -- Agility -1 -- Vitality -1 -- Intelligence -1 -- Mind -1 -- Sleep Resist 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,180,5299); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -1); target:addMod(MOD_DEX, -1); target:addMod(MOD_AGI, -1); target:addMod(MOD_VIT, -1); target:addMod(MOD_INT, -1); target:addMod(MOD_MND, -1); target:addMod(MOD_SLEEPRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -1); target:delMod(MOD_DEX, -1); target:delMod(MOD_AGI, -1); target:delMod(MOD_VIT, -1); target:delMod(MOD_INT, -1); target:delMod(MOD_MND, -1); target:delMod(MOD_SLEEPRES, 5); end;
gpl-3.0
n0xus/darkstar
scripts/zones/Port_Bastok/npcs/Kurando.lua
38
2161
----------------------------------- -- Area: Port Bastok -- NPC: Kurando -- Type: Quest Giver -- @zone: 236 -- @pos -23.887 3.898 0.870 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_Bastok/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/titles"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(BASTOK,FEAR_OF_FLYING) == QUEST_ACCEPTED) then if (trade:hasItemQty(4526,1) and trade:getItemCount() == 1) then player:startEvent(0x00AB); -- Quest Completion Dialogue end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local FearofFlying = player:getQuestStatus(BASTOK,FEAR_OF_FLYING); -- csid 0x00Ad ? if (FearofFlying == QUEST_AVAILABLE and player:getFameLevel(BASTOK) >=3) then player:startEvent(0x00AA); -- Quest Start Dialogue elseif (FearofFlying == QUEST_COMPLETED) then player:startEvent(0x00AC); -- Dialogue after Completion else player:startEvent(0x001c); -- Default Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00AA) then player:addQuest(BASTOK,FEAR_OF_FLYING); elseif (csid == 0x00AB) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13113); else player:tradeComplete(); player:addItem(13113,1); player:messageSpecial(ITEM_OBTAINED,13113); player:setTitle(AIRSHIP_DENOUNCER); player:completeQuest(BASTOK,FEAR_OF_FLYING); player:addFame(BASTOK,BAS_FAME*30); end end end;
gpl-3.0
CameronHynes/OpenRA
mods/ra/maps/soviet-01/soviet01.lua
28
2150
Yaks = { "yak", "yak", "yak" } Airfields = { Airfield1, Airfield2, Airfield3 } InsertYaks = function() local i = 1 Utils.Do(Yaks, function(yakType) local start = YakEntry.CenterPosition + WVec.New(0, (i - 1) * 1536, Actor.CruiseAltitude(yakType)) local dest = StartJeep.Location + CVec.New(0, 2 * i) local yak = Actor.Create(yakType, true, { CenterPosition = start, Owner = player, Facing = (Map.CenterOfCell(dest) - start).Facing }) yak.Move(dest) yak.ReturnToBase(Airfields[i]) i = i + 1 end) end JeepDemolishingBridge = function() StartJeep.Move(StartJeepMovePoint.Location) Trigger.OnIdle(StartJeep, function() Trigger.ClearAll(StartJeep) if not BridgeBarrel.IsDead then BridgeBarrel.Kill() end local bridge = Map.ActorsInBox(BridgeWaypoint.CenterPosition, Airfield1.CenterPosition, function(self) return self.Type == "bridge1" end)[1] if not bridge.IsDead then bridge.Kill() end end) end WorldLoaded = function() player = Player.GetPlayer("USSR") france = Player.GetPlayer("France") germany = Player.GetPlayer("Germany") Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) VillageRaidObjective = player.AddPrimaryObjective("Raze the village.") Trigger.OnAllRemovedFromWorld(Airfields, function() player.MarkFailedObjective(VillageRaidObjective) end) JeepDemolishingBridge() Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "MissionAccomplished") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "MissionFailed") end) Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks) end Tick = function() if france.HasNoRequiredUnits() and germany.HasNoRequiredUnits() then player.MarkCompletedObjective(VillageRaidObjective) end end
gpl-3.0
coderpunch/evolvemod
lua/evolve/plugins/sh_ignite.lua
1
1991
--[[----------------------------------------------------------------------------------------------------------------------- Ignite a player -----------------------------------------------------------------------------------------------------------------------]]-- local PLUGIN = {} PLUGIN.Title = "Ignite" PLUGIN.Description = "Ignite a player." PLUGIN.Author = "Overv" PLUGIN.ChatCommand = "ignite" PLUGIN.Usage = "[players] [1/0]" PLUGIN.Privileges = { "Ignite" } function PLUGIN:Call( ply, args ) if ( ply:EV_HasPrivilege( "Ignite" ) ) then local players = evolve:FindPlayer( args, ply, true ) local enabled = ( tonumber( args[ #args ] ) or 1 ) > 0 for _, pl in ipairs( players ) do if ( enabled ) then pl:Ignite( 99999, 1 ) else pl:Extinguish() end end if ( #players > 0 ) then if ( enabled ) then evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has ignited ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." ) else evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has extinguished ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." ) end else evolve:Notify( ply, evolve.colors.red, evolve.constants.noplayers ) end else evolve:Notify( ply, evolve.colors.red, evolve.constants.notallowed ) end end function PLUGIN:PlayerDeath( ply ) if ( ply:IsOnFire() ) then ply:Extinguish() end end function PLUGIN:Move( ply ) if ( !SERVER ) then return end if ( ply:IsOnFire() and ply:WaterLevel() == 3 ) then ply:Extinguish() evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " extinguished himself by jumping into water." ) end end function PLUGIN:Menu( arg, players ) if ( arg ) then table.insert( players, arg ) RunConsoleCommand( "ev", "ignite", unpack( players ) ) else return "Ignite", evolve.category.punishment, { { "Enable", 1 }, { "Disable", 0 } } end end evolve:RegisterPlugin( PLUGIN )
apache-2.0
n0xus/darkstar
scripts/globals/spells/armys_paeon_ii.lua
31
1390
----------------------------------------- -- Spell: Army's Paeon II -- Gradually restores target's HP. ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 2; if (sLvl+iLvl > 150) then power = power + 1; end local iBoost = caster:getMod(MOD_PAEON_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_PAEON,power,0,duration,caster:getID(), 0, 2)) then spell:setMsg(75); end return EFFECT_PAEON; end;
gpl-3.0
alexandre-mbm/SimTools
RandomWeather/Lua/RandomWeather/Generator.lua
2
11773
-- Weather restrictions etc. local cloud_type_restriction = { -- Allowed cloud types above another [0] = { [1] = true, [8] = true, [9] = true, [10] = true, }, [1] = { }, [8] = { [8] = true, [9] = true, [10] = true, }, [9] = { [9] = true, [10] = true, }, [10] = { [9] = true, [10] = true, }, } local cloud_height_restriction = { -- Minimum and maximum height of layer per type (M) [1] = { 100, 300 }, [8] = { 300, 1500 }, [9] = { 300, 3000 }, [10] = { 5000, 10000 }, } local prevailing_wind_direction = { -- Latitude and direction { -90, 090 }, { -75, 090 }, { -60, -090 }, -- Shift winds from the north { -30, -090 }, { -15, -270 }, -- Shift winds from the south { 15, -270 }, { 30, -450 }, -- Shift winds from the north { 60, -450 }, { 75, -630 }, -- Shift winds from the south { 90, -630 }, } local winds_aloft_increase = { -- Latitude, minimum and maximum speed increase per 1000M (plus square root of 1KT/1000M) { -90, -3, 12 }, { -45, -3, 15 }, { 0, -3, 9 }, { 45, -3, 15 }, { 90, -3, 12 }, } local temperature_restriction = { -50, -3, -- Minimum at surface (C) with minimum at altitude based on lapse rate (C/1000M) 50, -9, -- Maximum at surface (C) with maximum at altitude based on lapse rate (C/1000M) } local temperature_adjustment = { -- Latitude, temperature delta per month { -90, -15, -40, -60, -75, -85, -90, -90, -85, -75, -60, -40, -15, }, { -45, 15, 11, 5, -5, -11, -15, -15, -11, -5, 5, 11, 15, }, { 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, }, { 45, -15, -11, -5, 5, 11, 15, 15, 11, 5, -5, -11, -15, }, { 90, -90, -85, -75, -60, -40, -15, -15, -40, -60, -75, -85, -90, }, } local month_days = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31, } local icing_maximum = rwrand(-3, 3) -- a little randomness to the icing level local icing_minimum = rwrand(-15, -25) -- no icing below this temperature in cloud local icing_altitude = 6000 -- no icing above this altitude local DYNAMICS = "Dynamics" local PRESSURE = "Pressure" local TEMPERATURE = "Temperature" local VISIBILITY = "Visibility" local CLOUDS = "Clouds" local WINDS = "Winds" function rwgenerate(theme) local alt = 0 local lat = 0 local lon = 0 local day = 1 local mon = 4 if (ipc ~= nil) then day = ipc.readUB(0x023D) mon = ipc.readUB(0x0242) alt = ipc.readSD(0x0020)/256 lat = ipc.readDBL(0x6010) lon = ipc.readDBL(0x6018) end local w = rwnew() -- Dynamics w.uDynamics = rwround(rwrand(theme[DYNAMICS][1], theme[DYNAMICS][2])) -- Generate new pressure w.Press.Pressure = rwround(rwrand(theme[PRESSURE][1], theme[PRESSURE][2]) * 16) -- Generate new temperature (always from MSL) local t1 = 1 while (t1+1 < table.getn(temperature_adjustment) and lat > temperature_adjustment[t1+1][1]) do t1 = t1 + 1 end local t1latd = lat - temperature_adjustment[t1][1] local t1latr = temperature_adjustment[t1+1][1] - temperature_adjustment[t1][1] local t1a = temperature_adjustment[t1][mon+1] local t1b = temperature_adjustment[t1][(mon%12)+2] local t2a = temperature_adjustment[t1+1][mon+1] local t2b = temperature_adjustment[t1+1][(mon%12)+2] local tr = (day-1) / (month_days[t1]-1) local t1t = t1a + tr * (t1b-t1a) local t2t = t2a + tr * (t2b-t2a) local tadj = t1t + t1latd * (t2t-t1t) / t1latr w.nTempCtr = theme[TEMPERATURE][10] + 1 -- Surface temperature local talt = 0 local tmin = temperature_restriction[1] local tmax = temperature_restriction[3] local tday = rwrand(theme[TEMPERATURE][1], theme[TEMPERATURE][2]) + tadj if (tday < tmin) then tday = tmin elseif (tday > tmax) then tday = tmax end local tdew = tday - rwrand(theme[TEMPERATURE][3], theme[TEMPERATURE][4]) local tlap = rwrand(theme[TEMPERATURE][6], theme[TEMPERATURE][7]) w.Temp[1].Alt = rwround(talt) w.Temp[1].Day = rwround(tday) w.Temp[1].DewPoint = rwround(tdew) -- Temperature layers for i = 2,w.nTempCtr do talt = (i-1) * theme[TEMPERATURE][9] / (w.nTempCtr - 1) tmin = temperature_restriction[1] + talt * temperature_restriction[2] / 1000 tmax = temperature_restriction[3] + talt * temperature_restriction[4] / 1000 tday = w.Temp[i-1].Day + tlap * (talt - w.Temp[i-1].Alt) / 1000 while (tday < tmin or tday > tmax) do -- get a new lapse rate is we're below/above min/max tlap = rwrand(theme[TEMPERATURE][6], theme[TEMPERATURE][7]) tday = w.Temp[i-1].Day + tlap * (talt - w.Temp[i-1].Alt) / 1000 end if (theme[TEMPERATURE][5] == true) then tdew = tday - rwrand(theme[TEMPERATURE][3], theme[TEMPERATURE][4]) else tdew = tday - (w.Temp[i-1].Day - w.Temp[i-1].DewPoint) end if (false and theme[TEMPERATURE][8] == true) then tlap = rwrand(theme[TEMPERATURE][6], theme[TEMPERATURE][7]) end w.Temp[i].Alt = rwround(talt) w.Temp[i].Day = rwround(tday) w.Temp[i].DewPoint = rwround(tdew) end -- Generate new visibility w.nUpperVisCtr = theme[VISIBILITY][6] -- Surface visibility (N/A: fake because it didn't appear to "stick") local vlalt = -theme[VISIBILITY][5] / w.nUpperVisCtr local vualt = theme[VISIBILITY][5] / w.nUpperVisCtr / 2 local vlrng = rwrand(theme[VISIBILITY][1], theme[VISIBILITY][2]) local vurng = rwrand(theme[VISIBILITY][3], theme[VISIBILITY][4]) if (theme[VISIBILITY][7] ~= true) then while (vurng < vlrng) do -- Upper visibility should not be greather than lower vurng = rwrand(theme[VISIBILITY][3], theme[VISIBILITY][4]) end end local vnrng = vlrng w.Vis.LowerAlt = rwround(vlalt) w.Vis.UpperAlt = rwround(vualt) w.Vis.Range = rwround(vnrng * 100) -- Visibility layers (N/A: including real surface) for i = 1,w.nUpperVisCtr do if (i == 1) then vlalt = theme[VISIBILITY][5] / w.nUpperVisCtr / 2 -- N/A: can't over lap fake surface else vlalt = alt + (i-1) * (theme[VISIBILITY][5]-alt) / w.nUpperVisCtr end vualt = alt + i * (theme[VISIBILITY][5]-alt) / w.nUpperVisCtr vnrng = vlrng + (i-1) * (vurng - vlrng) / (w.nUpperVisCtr - 1) w.UpperVis[i].LowerAlt = rwround(vlalt) w.UpperVis[i].UpperAlt = rwround(vualt) while (rwround(vnrng * 20) % 100 == 0) do -- to avoid random METAR visibility extension vnrng = vnrng + rwrand(-0.5, 0.5) end w.UpperVis[i].Range = rwround(vnrng * 100) end -- Generate new clouds w.nCloudsCtr = table.getn(theme[CLOUDS]) -- Cloud layers local cstemp = rwtemp(w, 0) local ccov = 0 local calt = alt local chgt = 0 local ctyp = 0 local j = 0 for i = 1,w.nCloudsCtr do local ctyn = 0 while (cloud_type_restriction[ctyp][ctyn] == nil) do ctyn = theme[CLOUDS][i][1][rwround(rwrand(1, table.getn(theme[CLOUDS][i][1])))] end ctyp = ctyn ccov = rwround(rwrand(theme[CLOUDS][i][6], theme[CLOUDS][i][7])) local calo = theme[CLOUDS][i][2] local cahi = theme[CLOUDS][i][3] local cbdif = ccov - theme[CLOUDS][i][15] if (cbdif ~= 0 and theme[CLOUDS][i][16] ~= 0) then -- adjust cloud bases based on coverage if (cbdif < 0 and theme[CLOUDS][i][16] < 0) then calo = calo - cbdif * theme[CLOUDS][i][16] elseif (cbdif > 0 and theme[CLOUDS][i][16] > 0) then calo = calo + cbdif * theme[CLOUDS][i][16] end if (calo < 0) then cahi = cahi + calo calo = 0 end if (cahi < 0) then cahi = 0 end end calt = calt + rwrand(calo, cahi) chgt = rwrand(theme[CLOUDS][i][4], theme[CLOUDS][i][5]) if (chgt < cloud_height_restriction[ctyp][1]) then chgt = cloud_height_restriction[ctyp][1] elseif (chgt > cloud_height_restriction[ctyp][2]) then chgt = cloud_height_restriction[ctyp][2] end local cbtemp = rwtemp(w, calt) local cttemp = rwtemp(w, calt + chgt) w.Cloud[i-j].Type = ctyp w.Cloud[i-j].LowerAlt = rwround(calt) w.Cloud[i-j].UpperAlt = rwround(calt + chgt) w.Cloud[i-j].Coverage = ccov w.Cloud[i-j].Turbulence = rwround(rwrand(theme[CLOUDS][i][8], theme[CLOUDS][i][9])) if (rwrand(1, 100) <= theme[CLOUDS][i][10]) then -- precipitation if (cstemp > icing_maximum or (cbtemp > icing_maximum and cttemp > icing_maximum)) then w.Cloud[i-j].PrecipType = 1 -- rain else w.Cloud[i-j].PrecipType = 2 -- snow end w.Cloud[i-j].PrecipRate = rwround(rwrand(theme[CLOUDS][i][11], theme[CLOUDS][i][12]) * w.Cloud[i-j].Coverage / 8) end local cbice = (cbtemp <= icing_maximum and cbtemp >= icing_minimum) local ctice = (cttemp <= icing_maximum and cttemp >= icing_minimum) if (calt < icing_altitude and (cbice or ctice)) then local cice = 50 if (cbice and ctice) then cice = 100 end if (rwrand(1, 100) <= cice) then w.Cloud[i-j].Icing = rwround(rwrand(theme[CLOUDS][i][13], theme[CLOUDS][i][14]) * w.Cloud[i-j].Coverage / 8) end end calt = calt + chgt if (w.Cloud[i-j].Coverage == 0) then w.nCloudsCtr = w.nCloudsCtr - 1; j = j + 1 end end -- Generate new wind local w1 = 1 while (w1+1 < table.getn(prevailing_wind_direction) and lat > prevailing_wind_direction[w1+1][1]) do w1 = w1 + 1 end local w1latd = lat - prevailing_wind_direction[w1][1] local w1latr = prevailing_wind_direction[w1+1][1] - prevailing_wind_direction[w1][1] local w1dirl = prevailing_wind_direction[w1][2] local w1dird = prevailing_wind_direction[w1+1][2] - w1dirl local w1dirp = w1dirl + w1dird * w1latd / w1latr -- prevailing wind direction local w2 = 1 while (w2+1 < table.getn(winds_aloft_increase) and lat > winds_aloft_increase[w2+1][1]) do w2 = w2 + 1 end local w2latd = lat - winds_aloft_increase[w2][1] local w2latr = winds_aloft_increase[w2+1][1] - winds_aloft_increase[w2][1] local w2spddl = winds_aloft_increase[w2+1][2] - winds_aloft_increase[w2][2] local w2spddh = winds_aloft_increase[w2+1][3] - winds_aloft_increase[w2][3] local w2spdil = winds_aloft_increase[w2][2] + w2spddl * w2latd / w2latr -- speed change low per 1000M local w2spdih = winds_aloft_increase[w2][3] + w2spddh * w2latd / w2latr -- speed change high per 1000M -- Wind layers local wspdl = theme[WINDS][1] local wspdh = theme[WINDS][2] local wspd = rwrand(wspdl, wspdh) local wspdg = rwrand(theme[WINDS][3], theme[WINDS][4]) if (wspd + wspdg > wspdh) then wspdg = wspdh - wspd end if (wspd + wspdg < wspdl) then wspdg = wspdl - wspd end local wspdi = rwrand(w2spdil, w2spdih) local wdirl = rwdeg(rwrand(w1dirp - theme[WINDS][5], w1dirp + theme[WINDS][5])) local wvarl = theme[WINDS][6] local wdirh = rwdeg(rwrand(w1dirp - theme[WINDS][7], w1dirp + theme[WINDS][7])) local wvarh = theme[WINDS][8] local wdird = rwdeg(wdirh - wdirl) if (wdird > 180) then wdird = wdird - 360 end w.nWindsCtr = theme[WINDS][15] + 1 local j = 0 for i = 1,w.nWindsCtr do local wr = (i-1) / (w.nWindsCtr - 1) local walt = alt + wr * (theme[WINDS][14]-alt) if (theme[WINDS][13] == true) then wspdi = rwrand(w2spdil, w2spdih) end local wualt = alt + i * (theme[WINDS][14]-alt) / w.nWindsCtr local wualtp = wualt local wspdp = wspd if (i > 1) then wualtp = w.Wind[i+j-1].UpperAlt wspdp = w.Wind[i+j-1].Speed end local wspdn = wspdp + (wualt-wualtp)/1000 * (wspdi+math.sqrt(walt/1000)) if (wspdn < 0) then wspdn = 0 end local wdir = wdirl + wr * wdird local wvar = rwrand(0, wvarl + wr * (wvarh - wvarl)) w.Wind[i+j].UpperAlt = rwround(wualt) w.Wind[i+j].Speed = rwround(wspdn) w.Wind[i+j].Gust = rwround(wspdg * (w.nWindsCtr - i) / (w.nWindsCtr - 1)) w.Wind[i+j].Direction = rwround(rwdeg(wdir) * 65535 / 360) w.Wind[i+j].Variance = rwround(wvar * 65535 / 360) w.Wind[i+j].Turbulence = rwround(rwrand(theme[WINDS][9], theme[WINDS][10])) w.Wind[i+j].Shear = rwround(rwrand(theme[WINDS][11], theme[WINDS][12])) -- hack to create a gap between top of surface and next winds aloft with an ignored layer if (i == 1) then w.Wind[i+1] = deepcopy(w.Wind[i]) w.Wind[i].UpperAlt = rwround(wualt/2) j = 1 end end w.nWindsCtr = w.nWindsCtr + 1 return w end
mit
davymai/CN-QulightUI
Interface/AddOns/DBM-BlackrockFoundry/HansgarAndFranzok.lua
1
11185
local mod = DBM:NewMod(1155, "DBM-BlackrockFoundry", nil, 457) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 12934 $"):sub(12, -3)) mod:SetCreatureID(76974, 76973) mod:SetEncounterID(1693) mod:SetZone() --mod:SetUsedIcons(5, 4, 3, 2, 1) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 160838 160845 160847 160848 153470", "SPELL_AURA_APPLIED 157139 162124", "SPELL_AURA_APPLIED_DOSE 157139", "UNIT_SPELLCAST_SUCCEEDED boss1 boss2", "UNIT_TARGETABLE_CHANGED" ) --TODO, find target scanning for skullcracker. Also, find out how it behaves when it's more than 1 target (just recast?) --TODO, maybe use http://beta.wowhead.com/spell=154785 for aftershock/Shattered Vertebrae instead?' --TODO, collect more data to figure out how roar starts/resumes on jump down. One pull/kill is not a sufficient sampling. local warnSkullcracker = mod:NewSpellAnnounce(153470, 3, nil, false)--This seems pretty worthless. local warnShatteredVertebrae = mod:NewStackAnnounce(157139, 2, nil, "Tank")--Possibly useless or changed. Needs further logs. local warnJumpSlam = mod:NewTargetAnnounce("ej9854", 3)--Find pretty icon local specWarnJumpSlam = mod:NewSpecialWarningYou("ej9854") local specWarnJumpSlamNear = mod:NewSpecialWarningClose("ej9854") local yellJumpSlam = mod:NewYell("ej9854") local specWarnDisruptingRoar = mod:NewSpecialWarningCast("OptionVersion2", 160838, "SpellCaster") local specWarnShatteredVertebrae = mod:NewSpecialWarningStack(157139, nil, 2, nil, nil, nil, nil, 2)--stack guessed local specWarnShatteredVertebraeOther = mod:NewSpecialWarningTaunt(157139) --Move specWarnCripplingSupplex to a health check, warn when near 85, 55, or 25% local specWarnCripplingSupplex = mod:NewSpecialWarningPreWarn("OptionVersion2", 156938, "Tank|Healer", 9, nil, nil, 3)--pop a cooldown. local specWarnSearingPlates = mod:NewSpecialWarningSpell(161570, nil, nil, nil, 2) local specWarnStampers = mod:NewSpecialWarningSpell(174825, nil, nil, nil, 2) local specWarnSearingPlatesEnd = mod:NewSpecialWarningEnd(161570) local specWarnStampersEnd = mod:NewSpecialWarningEnd(174825) local timerDisruptingRoar = mod:NewCastTimer(2.5, 160838, nil, "SpellCaster") local timerDisruptingRoarCD = mod:NewCDTimer(46, 160838, nil, "SpellCaster") local timerSkullcrackerCD = mod:NewCDTimer(22, 153470, nil, "Healer") local timerCripplingSupplex = mod:NewCastTimer(9.5, 156938, nil, "Tank|Healer") mod:AddTimerLine(ENCOUNTER_JOURNAL_SECTION_FLAG12) local timerSmartStamperCD = mod:NewNextTimer(12, 162124)--Activation local timerStamperDodge = mod:NewTimer(10, "timerStamperDodge", 160582)--Time until stamper falls (spell name fits well, time you have to stamper dodge) --local berserkTimer = mod:NewBerserkTimer(360) local countCripplingSupplex = mod:NewCountdown("OptionVersion2", "Alt9.5", 156938, "Tank|Healer") local voiceEnvironmentalThreats = mod:NewVoice("ej10089") local voiceShatteredVertebrae = mod:NewVoice(157139) mod.vb.phase = 1 mod.vb.stamperDodgeCount = 0 mod.vb.bossUp = "NoBody" mod.vb.lastJumpTarget = "None" mod.vb.firstJump = false function mod:JumpTarget(targetname, uId) if not targetname then return end self.vb.lastJumpTarget = targetname if targetname == UnitName("player") then specWarnJumpSlam:Show() yellJumpSlam:Yell() elseif self:CheckNearby(12, targetname) then--Near warning disabled on mythic, mythic mechanic requires being near it on purpose. Plus raid always stacked specWarnJumpSlamNear:Show(targetname) else warnJumpSlam:Show(targetname)--No reason to show this if you got a special warning. so reduce spam and display this only to let you know jump is far away and you're safe end end function mod:OnCombatStart(delay) self.vb.phase = 1 self.vb.stamperDodgeCount = 0 self.vb.bossUp = "NoBody" self.vb.lastJumpTarget = "None" self.vb.firstJump = false timerSkullcrackerCD:Start(20-delay) timerDisruptingRoarCD:Start(-delay) if self:IsMythic() then timerSmartStamperCD:Start(13-delay) -- berserkTimer:Start(-delay) end end function mod:OnCombatEnd() end function mod:SPELL_CAST_START(args) local spellId = args.spellId if args:IsSpellID(160838, 160845, 160847, 160848) then specWarnDisruptingRoar:Show() timerDisruptingRoarCD:Start() DBM:GetBossUnitId(args.sourceName) local _, _, _, _, startTime, endTime = UnitCastingInfo(DBM:GetBossUnitId(args.sourceName)) local time = ((endTime or 0) - (startTime or 0)) / 1000 if time then timerDisruptingRoar:Start(time) end elseif spellId == 153470 then warnSkullcracker:Show() timerSkullcrackerCD:Start() end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 157139 then local uId = DBM:GetRaidUnitId(args.destName) if self:IsTanking(uId, "boss1") or self:IsTanking(uId, "boss2") then--Assume this can hit non tanks at landing site too, filter them local amount = args.amount or 1 warnShatteredVertebrae:Show(args.destName, amount) if amount >= 2 then if args:IsPlayer() then specWarnShatteredVertebrae:Show(args.amount) else if not UnitDebuff("player", GetSpellInfo(157139)) and not UnitIsDeadOrGhost("player") then specWarnShatteredVertebraeOther:Show(args.destName) end end voiceShatteredVertebrae:Play("changemt") end end elseif spellId == 162124 and self:AntiSpam(3, args.sourceGUID) then self.vb.stamperDodgeCount = self.vb.stamperDodgeCount + 1 timerStamperDodge:Start(nil, self.vb.stamperDodgeCount)--Multiple timers at once is intended. But capped at 3 --Run antispam code. If raid moves too fast MANY stampers spawn at once. This code will auto cancel timers as new timers are added once we reach 3 --So only max of 3 bars at once. Cancel current -3 all new timer start if self.vb.stamperDodgeCount >= 3 then--Bugged (has to be DBM-core or DBT). timerStamperDodge:Cancel(self.vb.stamperDodgeCount-3)--This is canceling ALL timers, not just the one with this arg. end end end mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, _, spellId) if (spellId == 156220 or spellId == 156883) and self.vb.bossUp == "Nobody" then--Tactical Retreat (156883 has lots of invalid casts, so self.vb.bossUp to filter) DBM:Debug("Tactical Retreat "..UnitName(uId)) self.vb.phase = self.vb.phase + 1 self.vb.stamperDodgeCount = 0 timerStamperDodge:Cancel()--Cancel all of them self.vb.bossUp = UnitName(uId) local cid = self:GetCIDFromGUID(UnitGUID(uId)) if cid == 76974 then--Fran timerDisruptingRoarCD:Cancel() timerSkullcrackerCD:Cancel() end --The triggers are these percentages for sure but there is a delay before they do it so it always appears later, but the trigger has been triggered if self.vb.phase == 2 then--First belt 85% (15 Energy) (fire plates) specWarnSearingPlates:Show() voiceEnvironmentalThreats:Play("watchstep") elseif self.vb.phase == 3 then--Second belt 55% (45 Energy) (Stampers) specWarnStampers:Show() voiceEnvironmentalThreats:Play("watchstep") elseif self.vb.phase == 4 then--Second belt 25% (75 Energy) (Fire plates, then stampers) specWarnSearingPlates:Show() voiceEnvironmentalThreats:Play("watchstep") end --"<944.72 23:32:59> [UNIT_SPELLCAST_SUCCEEDED] Hans'gar [[boss1:Crippling Suplex::0:156546]]", -- [5133]--Pre cast, Stuns main tank --"<948.55 23:33:03> [UNIT_SPELLCAST_SUCCEEDED] Hans'gar [[boss1:Crippling Suplex::0:156609]]", -- [5752]--Secondary target (off tank) no stun --"<951.15 23:33:06> [CLEU] SPELL_CAST_START#Vehicle-0-3783-1205-31925-76974-0000518B7D#Franzok##nil#156938#Crippling Suplex#nil#nil", -- [6168]--cast bar for damage --"<954.06 23:33:08> [CLEU] SPELL_CAST_SUCCESS#Vehicle-0-3783-1205-31925-76974-0000518B7D#Franzok#Player-76-0580DD5F#playerName#156938#Crippling Suplex#nil#nil", -- [6639]--SMASH (5.5 seconds after stun, VERY tight to cover attack with 6 second cd) --http://blue.mmo-champion.com/topic/360651-blackrock-foundry-clarification-known-issues/ elseif spellId == 156546 or spellId == 156542 then specWarnCripplingSupplex:Show() timerCripplingSupplex:Start() countCripplingSupplex:Start() elseif spellId == 157926 then--Jump Activation self.vb.firstJump = false--So reset firstjump self.vb.lastJumpTarget = "None" DBM:Debug("Jump Activation") elseif spellId == 157922 then--First jump must use 157922 if not self.vb.firstJump then DBM:Debug("157922: firstJump true") self.vb.firstJump = true self.vb.lastJumpTarget = UnitName(uId.."target")--It'll be highest threat at this point, baseline for our first filter else--Not first jump DBM:Debug("157922: firstJump false") if self.vb.lastJumpTarget ~= "None" then DBM:Debug("157922: lastJumpTarget exists for "..self.vb.lastJumpTarget) self:BossTargetScanner(UnitGUID(uId), "JumpTarget", 0.05, 30, nil, nil, true, nil, self.vb.lastJumpTarget)--1.5 seconds worth of scans, because i've seen it take as long as 1.2 to get target, and yet, still faster than 157923 by 0.6 seconds. Most often, it finds target in 0.5 or less else DBM:Debug("self.vb.lastJumpTarget is unknown, target scanning for jump will be slower") end end elseif spellId == 157923 and self.vb.lastJumpTarget == "None" then--Fallback DBM:Debug("Using slower scan fallback: 157923", 2) self:BossTargetScanner(UnitGUID(uId), "JumpTarget", 0.02, 10, nil, nil, true) end end --Currently functional on 6.0.3. But yell method may still be needed in 6.1 function mod:UNIT_TARGETABLE_CHANGED(uId) DBM:Debug("UNIT_TARGETABLE_CHANGED event fired") if UnitExists(uId) then--Return, not retreat self.vb.bossUp = "NoBody" if self.vb.phase == 4 then--Stampers activate on their own after 3rd jump away, when they return. specWarnStampers:Show() voiceEnvironmentalThreats:Play("watchstep") else if self:IsMythic() then timerSmartStamperCD:Start() voiceEnvironmentalThreats:Play("gather")--Must restack for smart stampers else if self.vb.phase == 2 then specWarnSearingPlatesEnd:Show() voiceEnvironmentalThreats:Play("safenow") else specWarnStampersEnd:Show() voiceEnvironmentalThreats:Play("safenow") end end end end end --[[ --Don't remove yet. It's possible the UNIT_TARGETABLE_CHANGED change from PTR may still happen when 6.1 goes live function mod:CHAT_MSG_MONSTER_YELL(msg, npc, _, _, target) if not target and self.vb.bossUp == npc then--Bosses don't yell with a target for phase change yells. other yells do have targets. For good measure we also make sure sender is boss that's up self.vb.bossUp = "NoBody" if self.vb.phase == 4 then--Stampers activate on their own after 3rd jump away, when they return. specWarnStampers:Show() voiceEnvironmentalThreats:Play("watchstep") else if self:IsMythic() then timerSmartStamperCD:Start() voiceEnvironmentalThreats:Play("gather")--Must restack for smart stampers else if self.vb.phase == 2 then specWarnSearingPlatesEnd:Show() else specWarnStampersEnd:Show() end voiceEnvironmentalThreats:Play("safenow") end end end end--]]
gpl-2.0
ddysher/turbo
turbo/inotify.lua
12
5820
--- Turbo.lua inotify Module -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local ffi = require "ffi" local bit = jit and require "bit" or require "bit32" local fs = require "turbo.fs" local log = require "turbo.log" local util = require "turbo.util" local ioloop = require "turbo.ioloop" --local syscall = require "turbo.syscall" local inotify = {} -- inotify call is available through ffi.C.inotify via cdef.lua. --- Supported events suitable for MASK parameter of INOTIFY_ADD_WATCH. inotify.IN_ACCESS = 0x00000001 -- File was accessed. inotify.IN_MODIFY = 0x00000002 -- File was modified. inotify.IN_ATTRIB = 0x00000004 -- Metadata changed. inotify.IN_CLOSE_WRITE = 0x00000008 -- Writtable file was closed. inotify.IN_CLOSE_NOWRITE = 0x00000010 -- Unwrittable file closed. inotify.IN_CLOSE = bit.bor (inotify.IN_CLOSE_WRITE, inotify.IN_CLOSE_NOWRITE) -- Close. inotify.IN_OPEN = 0x00000020 -- File was opened. inotify.IN_MOVED_FROM = 0x00000040 -- File was moved from X. inotify.IN_MOVED_TO = 0x00000080 -- File was moved to Y. inotify.IN_MOVE = bit.bor (inotify.IN_MOVED_FROM, inotify.IN_MOVED_TO) -- Moves. inotify.IN_CREATE = 0x00000100 -- Subfile was created. inotify.IN_DELETE = 0x00000200 -- Subfile was deleted. inotify.IN_DELETE_SELF = 0x00000400 -- Self was deleted. inotify.IN_MOVE_SELF = 0x00000800 -- Self was moved. --- The following bits may be set in the mask field returned by read(2) inotify.IN_IGNORED = 0x00008000 -- Watch was removed --- Provide human readable error description in case of failure local function check_error(ret, path) if ret == -1 then local ern = ffi.errno() local err = ffi.string(ffi.C.strerror(ern)) error(string.format("%s (%d) on %s", err, ern, path)) end end --- Create a new inotify instance function inotify:new() self.fd = ffi.C.inotify_init() self.wd2name = {} if self.fd == -1 then error(ffi.string(ffi.C.strerror(ffi.errno()))) end return self.fd end --- Watch on a given file -- @param file_path must be a valid relative path or absolute path -- @return true if watch successfully, false otherwise function inotify:watch_file(file_path) if fs.is_file(file_path) then local wd = ffi.C.inotify_add_watch(self.fd, file_path, self.IN_MODIFY) check_error(wd, file_path) self.wd2name[wd] = file_path return true else return false end end --- Watch on a given directory, not its sub-directories -- @param dir_path must be a valid relative path or absolute path -- @return true if watch successfully, false otherwise function inotify:watch_dir(dir_path) if fs.is_dir(dir_path) then local wd = ffi.C.inotify_add_watch(self.fd, dir_path, self.IN_MODIFY) check_error(wd, dir_path) self.wd2name[wd] = dir_path return true else return false end end --- Watch given directory as well as all its sub-directories. -- @param path must be a valid relative path or absolute path -- @param ignore an optional table of directories to ignore function inotify:watch_all(path, ignore) -- Take care of ignored files if not ignore or not util.is_in(path, ignore) then if fs.is_dir(path) then local wd = ffi.C.inotify_add_watch(self.fd, path, self.IN_MODIFY) check_error(wd, path) self.wd2name[wd] = path end local ls = io.popen('ls "' .. path .. '"') for filename in ls:lines() do local full_path = path .. '/' .. filename if path == '.' then full_path = filename end -- pass './' if fs.is_dir(full_path) then self:watch_all(full_path, ignore) end end ls:close() end end --- Remove watch previously added using watch_* functions. -- @param path_or_wd valid relative path, absolute path or wd (watch descriptor) function inotify:watch_remove(path_or_wd) local typ = type(path_or_wd) if typ == 'number' then ffi.C.inotify_rm_watch(self.fd, path_or_wd) self.wd2name[path_or_wd] = nil elseif typ == 'string' then for wd, name in pairs(self.wd2name) do if name == path_or_wd then ffi.C.inotify_rm_watch(self.fd, wd) self.wd2name[wd] = nil end end end end --- This helper function should add path to watch list again in case kernel -- starts ignoring it. -- @param event struct inotify_event* -- @param path must be a valid relative path or absolute path function inotify:rewatch_if_ignored(event, path) if bit.band(event.mask, inotify.IN_IGNORED) == inotify.IN_IGNORED then inotify:watch_remove(event.wd) inotify:watch_file(path) end end --- Return file name from corresponding file descriptor, for -- currently watched file -- @param wd file descriptor function inotify:get_watched_file(wd) return self.wd2name[wd] end --- Return all file names of currently watched files function inotify:get_watched_files() return self.wd2name end --- Close inotify function inotify:close() ffi.C.close(self.fd) end return inotify
apache-2.0
n0xus/darkstar
scripts/zones/Metalworks/npcs/Fariel.lua
34
2197
----------------------------------- -- Area: Metalworks -- NPC: Fariel -- Type: Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/pathfind"); local path = { 53.551208, -14.000000, -7.162227, 54.111534, -14.000000, -6.227105, 54.075279, -14.000000, -5.139729, 53.565350, -14.000000, 6.000605, 52.636345, -14.000000, 6.521872, 51.561535, -14.000000, 6.710593, 50.436523, -14.000000, 6.835652, 41.754219, -14.000000, 7.686310, 41.409531, -14.000000, 6.635177, 41.351002, -14.000000, 5.549131, 41.341057, -14.000000, 4.461191, 41.338020, -14.000000, -9.138797, 42.356136, -14.000000, -9.449953, 43.442558, -14.000000, -9.409095, 44.524868, -14.000000, -9.298069, 53.718494, -14.000000, -8.260445, 54.082706, -14.000000, -7.257769, 54.110283, -14.000000, -6.170790, 54.073116, -14.000000, -5.083439, 53.556625, -14.000000, 6.192736, 52.545383, -14.000000, 6.570893, 51.441212, -14.000000, 6.730487, 50.430820, -14.000000, 6.836911, 41.680725, -14.000000, 7.693455, 41.396103, -14.000000, 6.599321, 41.349224, -14.000000, 5.512603, 41.340771, -14.000000, 4.424644 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02C2); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
chawan/RepHelper
Locales/ruRU.lua
1
25847
-- Русский (Russian) -------------------- -------------------- if (GetLocale() =="ruRU") then -- Binding names BINDING_HEADER_REPHELPER = "RepHelper" BINDING_NAME_SHOWCONFIG = "Показать окно опций" BINDING_NAME_SHOWDETAILS = "Отображение детальной информации о репутации" RPH_TXT = {} RPH_TXT.Mob = {} -- help RPH_TXT.help = "Инструментарий работы с репутацией" RPH_TXT.command = "Невозможно разобрать команду" RPH_TXT.usage = "Использование" RPH_TXT.helphelp = "Показывает этот текст помощи" RPH_TXT.helpabout = "Показывает информацию об авторе" RPH_TXT.helpstatus = "Показывает текущие настройки" -- about RPH_TXT.by = "durch" RPH_TXT.version = "Версия" RPH_TXT.date = "дата" RPH_TXT.web = "сайт" RPH_TXT.slash = "Слэш команды" RPH_TXT_STAND_LV = {} RPH_TXT_STAND_LV[0] = "Неизвестно" RPH_TXT_STAND_LV[1] = "Ненависть" RPH_TXT_STAND_LV[2] = "Враждебность" RPH_TXT_STAND_LV[3] = "недружественный" RPH_TXT_STAND_LV[4] = "Равнодушие" RPH_TXT_STAND_LV[5] = "Дружелюбие" RPH_TXT_STAND_LV[6] = "Уважение" RPH_TXT_STAND_LV[7] = "Почтение" RPH_TXT_STAND_LV[8] = "Превознесение" -- status RPH_TXT.status = "Статус" RPH_TXT.disabled = "выключено" RPH_TXT.enabled = "включено" RPH_TXT.statMobs = "Показывать мобов [М]" RPH_TXT.statQuests = "Показывать квесты [К]" RPH_TXT.statInstances = "Показывать подземелья [П]" RPH_TXT.statItems = "Показывать вещи [В]" RPH_TXT.statGeneral = "Показать общее [G]" RPH_TXT.statMissing = "Показывать недостающую репутацию" RPH_TXT.statDetails = "Показывать окно расширенной информации" RPH_TXT.statChat = "Детальное сообщение чата" RPH_TXT.statNoGuildChat = "Не отображать репутацию с гильдией в чат" RPH_TXT.statSuppress = "Подавить стандартное сообщение в чате" RPH_TXT.statPreview = "Отображать предпросмотр в окне репутации" RPH_TXT.statSwitch = "Автоматическое переключение фракции в полосе репутации" RPH_TXT.statNoGuildSwitch = "Не переключать для репутации с гильдией" RPH_TXT.statSilentSwitch = "Нет сообщений при переключении полосы репутации" RPH_TXT.statGuildCap = "Показать лимит репутации с гильдией в чат" -- XML UI elements RPH_TXT.showQuests = "Квесты" RPH_TXT.showInstances = "Подземелья" RPH_TXT.showMobs = "Мобы" RPH_TXT.showItems = "Вещи" RPH_TXT.showGeneral = "Показать общую информацию" RPH_TXT.showAll = "Показать все" RPH_TXT.showNone = "Скрыть все" RPH_TXT.expand = "Развернуть" RPH_TXT.collapse = "Свернуть" RPH_TXT.supressNoneFaction = "Убрать исключения фракции" RPH_TXT.supressNoneGlobal = "Убрать все исключения" RPH_TXT.suppressHint = "Кликните правой кнопкой, чтобы исключить квест из списка" RPH_TXT.clearSessionGain = "Очистить счетчик увеличений за сессию" -- options dialog RPH_TXT.showMissing = "Показывать недостающую репутацию во фрейме репутации" RPH_TXT.extendDetails = "Показывать окно детальной информации о репутации" RPH_TXT.gainToChat = "Replace original faction gain messages with a more detailed version" RPH_TXT.noGuildGain = "Не писать в чат для репутации с гильдией" RPH_TXT.suppressOriginalGain = "Подавлять стандартное сообщение повышения репутации" RPH_TXT.showPreviewRep = "Показывать репутацию, которая может быть получена, в окне репутации" RPH_TXT.switchFactionBar = "Переключать полосу репутации на фракцию, с которой только что приобрели репутацию" RPH_TXT.noGuildSwitch = "Не включать полосу репутации для репутации с гильдией" RPH_TXT.silentSwitch = "Не отображать сообщения в чат при переключении полосы репутации" RPH_TXT.guildCap = "Показывать в чат дневной максимум репутации с гильдией." RPH_TXT.defaultChatFrame = "Использовать окно чата по умолчанию" RPH_TXT.chatFrame = "Использовать окно чата: %d (%s)" RPH_TXT.usingDefaultChatFrame = "Используется окно чата по умолчанию" RPH_TXT.usingChatFrame = "Используется окно чата" RPH_TXT.EnableParagonBar = "Display paragon reputation in bars." -- various LUA RPH_TXT.options = "Опции" RPH_TXT.orderByStanding = "Сортировать по репе" RPH_TXT.lookup = "Посмотреть фракцию" RPH_TXT.allFactions = "Список всех фракций" RPH_TXT.missing = "(до повышения)" RPH_TXT.missing2 = "Не хватает" RPH_TXT.heroic = "Героик" RPH_TXT.normal = "Нормал" RPH_TXT.switchBar = "Переключаем полосу репутации на" -- RPH_ShowFactions RPH_TXT.faction = "Фракция" RPH_TXT.is = "есть" RPH_TXT.withStanding = "со стоячим" RPH_TXT.needed = "необходимо" RPH_TXT.mob = "[Моб]" RPH_TXT.limited = "ограничивается" RPH_TXT.limitedPl = "ограничиваются" RPH_TXT.quest = "[Квест]" RPH_TXT.instance = "[Подземелье]" RPH_TXT.items = "[Вещь]" RPH_TXT.unknown = "Не известно этому игроку" -- mob Details RPH_TXT.tmob = "Обычные мобы (треш)" RPH_TXT.oboss = "другим боссом" RPH_TXT.aboss = "все боссы" RPH_TXT.pboss = "за боссом" RPH_TXT.fclear = "полный ясно" RPH_TXT.AU = "Любой Безымянный" RPH_TXT.AN = "Любой имени" RPH_TXT.BB = "Пираты Кровавого Паруса" RPH_TXT.SSP = "пирата Южных морей" RPH_TXT.Wa = "шайки Скитальцев Пустыни" RPH_TXT.VCm = "Любой член торговой компании" RPH_TXT.Mob.MoshOgg_Spellcrafter = "Чаротвор Мош'Огг" RPH_TXT.Mob.BoulderfistOgre = "Огр из клана Тяжелого Кулака" -- Quest Details RPH_TXT.cdq = "Главный город кулинарные ежедневных заданий" RPH_TXT.coq = "Ежедневные кулинарные квесты других городов" RPH_TXT.fdq = "Главный город рыболовные ежедневных заданий" RPH_TXT.foq = "Ежедневные рыболовные квесты других городов" RPH_TXT.ndq = "нет ежедневных заданий" RPH_TXT.deleted = "устаревший" RPH_TXT.Championing = "чемпиона (камзол герольда)" RPH_TXT.bpqfg = "По процентов поисках усиления фракции" -- items Details RPH_TXT.cbadge = "Рекомендательный значок другой город" -- instance Details RPH_TXT.srfd = "Перетекают репутация от подземелья" RPH_TXT.tbd = "ToBe Done" RPH_TXT.nci = "Нормальные случаи Cataclysm" RPH_TXT.hci = "Героический случаях Cataclysm" -- ToBeDone general RPH_TXT.tfr = "Тиллер Сельское хозяйство репутации" RPH_TXT.nswts = "Не знаю, когда это начинается" RPH_TXT.mnd = "Максимальное количество ежедневных заданий" RPH_TXT.mnds = "Максимальное количество ежедневных газет является" -- ReputationDetails RPH_TXT.currentRep = "Текущая репутация" RPH_TXT.neededRep = "Необходимо набрать" RPH_TXT.missingRep = "Недостающая репутация" RPH_TXT.repInBag = "Репутация в сумках" RPH_TXT.repInBagBank = "Репутация в сумках и банке" RPH_TXT.repInQuest = "Репутация в квестах" RPH_TXT.factionGained = "Увеличено за сессию" RPH_TXT.noInfo = "Информация по этой фракции/репутации не найдена." RPH_TXT.toExalted = "Нужно до превознесения" RPH_TXT.toBestFriend = "Reputation to best friend" -- to chat RPH_TXT.stats = " (Всего: %s%d, Осталось: %d)" RPH_TXT.statsNextStanding = " (Total: %s%d, Left to %s: %d)" -- config changed RPH_TXT.configQuestion = "Некоторые (новые) настройки были включены. Это происходит только 1 раз для каждой настройки. Рекомендуется убедиться, что новые настройки RepHelper'а Вас удовлетворяют." RPH_TXT.showConfig = "Посмотреть настройки" RPH_TXT.later = "Позже" -- UpdateList RPH_TXT.mobShort = "[М]" RPH_TXT.questShort = "[К]" RPH_TXT.instanceShort = "[П]" RPH_TXT.itemsShort = "[В]" RPH_TXT.generalShort = "[G]" RPH_TXT.mobHead = "Рост репутации за убийство этого моба" RPH_TXT.questHead = "Рост репутации за выполнение этого квеста" RPH_TXT.instanceHead = "Рост репутации за прохождение подземелья" RPH_TXT.itemsHead = "Рост репутации за сдачу предмета" RPH_TXT.generalHead = "Общая информация о получении репутации" RPH_TXT.mobTip = "Каждый раз убивая этого моба, вы увеличиваете репутацию. Продолжая в том же духе, вы достигните следующего уровня." RPH_TXT.questTip = "Каждый раз выполняя этот повторяемый квест, вы увеличиваете репутацию. Продолжая в том же духе, вы достигните следующего уровня." RPH_TXT.instanceTip = "Каждый раз, проходя подземелье, вы увеличиваете репутацию. Продолжая в том же духе, вы достигнете следующего уровня." RPH_TXT.itemsName = "Вещей на руках" RPH_TXT.itemsTip = "Каждый раз сдавая перечисленные вещи, вы увеличиваете репутацию. Продолжая в том же духе, вы достигните следующего уровня." RPH_TXT.generalTip = "Это информация о получении репутации с фракцией, которая может не относиться к повторяемым способам." RPH_TXT.allOfTheAbove = "Всего %d за квесты выше" RPH_TXT.questSummaryHead = RPH_TXT.allOfTheAbove RPH_TXT.questSummaryTip = "Эта запись показывает краткую сводку всех квестов, перечисленных выше.\\r\\nЭто полезно, когда все квесты ежедневные и можно посчитать сколько дней необходимо до получения нужного уровня репутации." RPH_TXT.complete = "завершен" RPH_TXT.active = "Активен" RPH_TXT.inBag = "В сумках" RPH_TXT.turnIns = "Сдать:" RPH_TXT.reputation = "Репутация:" RPH_TXT.reputationCap = "Лимит репутации:" RPH_TXT.reputationCapCurrent = "Текущая репутация:" RPH_TXT.inBagBank = "В сумках и банке" RPH_TXT.questCompleted = "Квест выполнен" RPH_TXT.timesToDo = "Сделать раз:" RPH_TXT.instance2 = "Подземелье:" RPH_TXT.mode = "Режим:" RPH_TXT.timesToRun = "Сделать ранов:" RPH_TXT.mob2 = "Моб:" RPH_TXT.location = "Локация:" RPH_TXT.toDo = "Сделать:" RPH_TXT.quest2 = "Квест:" RPH_TXT.itemsRequired = "Вещей необходимо" RPH_TXT.general2 = "Общий:" RPH_TXT.maxStanding = "Дает репутацию, пока не достигнуто" -- skills RPH_TXT.skillHerb = "Травничество" RPH_TXT.skillMine = "Горное дело" RPH_TXT.skillSkin = "Снятие шкур" RPH_TXT.skillAlch = "Алхимия" RPH_TXT.skillBlack = "Кузнечное дело" RPH_TXT.skillEnch = "Наложение чар" RPH_TXT.skillEngi = "Инженерное дело" RPH_TXT.skillIncrip = "Начертание" RPH_TXT.skillJewel = "Ювелирное дело" RPH_TXT.skillLeath = "Кожевничество" RPH_TXT.skillTail = "Портняжное дело" RPH_TXT.skillAid = "Первая помощь" RPH_TXT.skillArch = "Археология" RPH_TXT.skillCook = "Кулинария" RPH_TXT.skillFish = "Рыбная ловля" -- Tooltip RPH_TXT.elements = {} RPH_TXT.elements.name = {} RPH_TXT.elements.tip = {} RPH_TXT.elements.name.RPH_OptionsButton = RPH_TXT.options RPH_TXT.elements.tip.RPH_OptionsButton = "Открыть окно для настройки RepHelper'а." RPH_TXT.elements.name.RPH_OrderByStandingCheckBox = RPH_TXT.orderByStanding RPH_TXT.elements.tip.RPH_OrderByStandingCheckBox = "Если это поле не отмечено, то список фракций отображается в порядке по умолчанию, т.е. фракции группируются на логические группы, а внутри них по алфавиту. \\r\\nЕсли это поле отмечено, то список фракций сортируется по отношению с ними. \\r\\nЧтобы увидеть |cFFFAA0A0неактивные|r фракции, уберите отметку в этом поле и прокрутите до низа списка." RPH_TXT.elements.name.RPH_ShowMobsButton = RPH_TXT.showMobs RPH_TXT.elements.tip.RPH_ShowMobsButton = "Нажмите кнопку, чтобы видеть мобов, за убийство которых растет репутация." RPH_TXT.elements.name.RPH_ShowQuestButton = RPH_TXT.showQuests RPH_TXT.elements.tip.RPH_ShowQuestButton = "Нажмите кнопку, чтобы видеть квесты, за выполнение которых растет репутация." RPH_TXT.elements.name.RPH_ShowItemsButton = RPH_TXT.showItems RPH_TXT.elements.tip.RPH_ShowItemsButton = "Нажмите кнопку, чтобы видеть вещи, за сдачу которых растет репутация." RPH_TXT.elements.name.RPH_ShowInstancesButton = RPH_TXT.showInstances RPH_TXT.elements.tip.RPH_ShowInstancesButton = "Нажмите кнопку, чтобы видеть подземелья, за зачистку которых растет репутация." RPH_TXT.elements.name.RPH_ShowGeneralButton = RPH_TXT.showGeneral RPH_TXT.elements.tip.RPH_ShowGeneralButton = "Отметьте это поле, чтобы увидеть общую информацию об увеличении репутации." RPH_TXT.elements.name.RPH_ShowAllButton = RPH_TXT.showAll RPH_TXT.elements.tip.RPH_ShowAllButton = "Нажмите эту кнопку чтобы выбрать все 4 элемента.\r\nБудут показаны мобы, квесты, вещи и подземелья для выбранной фракции." RPH_TXT.elements.name.RPH_ShowNoneButton = RPH_TXT.showNone RPH_TXT.elements.tip.RPH_ShowNoneButton = "Нажмите эту кнопку чтобы снять выделение с 4 элементов.\r\nВ результате ничего не будет показано. Неожиданно, да? ;-)." RPH_TXT.elements.name.RPH_ExpandButton = RPH_TXT.expand RPH_TXT.elements.tip.RPH_ExpandButton = "Нажмите тут, чтобы развернуть все квесты. Будут показаны необходимые для квеста вещи." RPH_TXT.elements.name.RPH_CollapseButton = RPH_TXT.collapse RPH_TXT.elements.tip.RPH_CollapseButton = "Нажмите тут, чтобы свернуть все квесты. Угадайте что произойдет. :-)" RPH_TXT.elements.name.RPH_SupressNoneFactionButton = RPH_TXT.supressNoneFaction RPH_TXT.elements.tip.RPH_SupressNoneFactionButton = "Нажмите эту кнопку, чтобы вернуть все квесты этой фракции, которые Вы исключили из списка." RPH_TXT.elements.name.RPH_SupressNoneGlobalButton = RPH_TXT.supressNoneGlobal RPH_TXT.elements.tip.RPH_SupressNoneGlobalButton = "Нажмите эту кнопку, чтобы вернуть все квесты для всех фракций, которые Вы исключили из списка." RPH_TXT.elements.name.RPH_ClearSessionGainButton = RPH_TXT.clearSessionGain RPH_TXT.elements.tip.RPH_ClearSessionGainButton = "Нажмите эту кнопку, чтобы сбросить счетчик полученной репутации за эту сессию." RPH_TXT.elements.name.RPH_EnableMissingBox = RPH_TXT.showMissing RPH_TXT.elements.tip.RPH_EnableMissingBox = "Включение этого параметра позволит смотреть недостающую репутацию в окне репутации" RPH_TXT.elements.name.RPH_ExtendDetailsBox = RPH_TXT.extendDetails RPH_TXT.elements.tip.RPH_ExtendDetailsBox = "Включение этого параметра позволит смотреть детальную информацию по выбранной фракции.\r\nВ окне будут показаны рекомендуемые квесты, мобы, шмотки и прочая полезная информация" RPH_TXT.elements.name.RPH_GainToChatBox = RPH_TXT.gainToChat RPH_TXT.elements.tip.RPH_GainToChatBox = "Включение этого параметра будет показывать полный список фракций с которыми повысилась репутация.\r\nЭто отличается от стандартного уведомления тем, что будет показана не только основная фракция." RPH_TXT.elements.name.RPH_NoGuildGainBox = RPH_TXT.noGuildGain RPH_TXT.elements.tip.RPH_NoGuildGainBox = "Включите эту опцию, чтобы не получать сообщения о повышении репутации гильдии." RPH_TXT.elements.name.RPH_SupressOriginalGainBox = RPH_TXT.suppressOriginalGain RPH_TXT.elements.tip.RPH_SupressOriginalGainBox = "Включение этого параметра позволит не отображать стандартные сообщени о росте репутации.\r\nИмеет смысл включать, если включен предыдущий пункт." RPH_TXT.elements.name.RPH_ShowPreviewRepBox = RPH_TXT.showPreviewRep RPH_TXT.elements.tip.RPH_ShowPreviewRepBox = "Включите этот параметр, чтобы показать репутацию, которую можно получить путем сдачи предметов и завершения уже сделанных квестов, в качестве серой полоски поверх обычной полосы репутации в окне репутации." RPH_TXT.elements.name.RPH_SwitchFactionBarBox = RPH_TXT.switchFactionBar RPH_TXT.elements.tip.RPH_SwitchFactionBarBox = "Включите этот параметр для автоматического переключения фракции, за которой вы следите с помощью полосы репутации, на последнюю фракцию, с которой вы приобрели репутацию." RPH_TXT.elements.name.RPH_NoGuildSwitchBox = RPH_TXT.noGuildSwitch RPH_TXT.elements.tip.RPH_NoGuildSwitchBox = "Включите этот параметр, чтобы не переключать полосу репутации при получении репутации с гильдией." RPH_TXT.elements.name.RPH_SilentSwitchBox = RPH_TXT.silentSwitch RPH_TXT.elements.tip.RPH_SilentSwitchBox = "Включите этот параметр, чтобы полоса репутации переключалась без сообщения в чат." RPH_TXT.elements.name.RPH_GuildCapBox = RPH_TXT.guildCap RPH_TXT.elements.name.RPH_ChatFrameSlider = "Вкладка чата" RPH_TXT.elements.tip.RPH_ChatFrameSlider = "Выберите, в какой вкладке чата RepHelper печатает свои сообщения" RPH_TXT.elements.name.RPH_EnableParagonBarBox = RPH_TXT.EnableParagonBar RPH_TXT.elements.tip.RPH_EnableParagonBarBox = "Enable this option to display your current paragon progress in the reputation bars." RPH_TXT.elements.name.RPH_OptionEnableMissing = RPH_TXT.elements.name.RPH_EnableMissingBox RPH_TXT.elements.tip.RPH_OptionEnableMissing = RPH_TXT.elements.tip.RPH_EnableMissingBox RPH_TXT.elements.name.RPH_OptionEnableMissingCB = RPH_TXT.elements.name.RPH_EnableMissingBox RPH_TXT.elements.tip.RPH_OptionEnableMissingCB = RPH_TXT.elements.tip.RPH_EnableMissingBox RPH_TXT.elements.name.RPH_OptionExtendDetails = RPH_TXT.elements.name.RPH_ExtendDetailsBox RPH_TXT.elements.tip.RPH_OptionExtendDetails = RPH_TXT.elements.tip.RPH_ExtendDetailsBox RPH_TXT.elements.name.RPH_OptionExtendDetailsCB = RPH_TXT.elements.name.RPH_ExtendDetailsBox RPH_TXT.elements.tip.RPH_OptionExtendDetailsCB = RPH_TXT.elements.tip.RPH_ExtendDetailsBox RPH_TXT.elements.name.RPH_OptionGainToChat = RPH_TXT.elements.name.RPH_GainToChatBox RPH_TXT.elements.tip.RPH_OptionGainToChat = RPH_TXT.elements.tip.RPH_GainToChatBox RPH_TXT.elements.name.RPH_OptionGainToChatCB = RPH_TXT.elements.name.RPH_GainToChatBox RPH_TXT.elements.tip.RPH_OptionGainToChatCB = RPH_TXT.elements.tip.RPH_GainToChatBox RPH_TXT.elements.name.RPH_OptionNoGuildGain = RPH_TXT.elements.name.RPH_NoGuildGainBox RPH_TXT.elements.tip.RPH_OptionNoGuildGain = RPH_TXT.elements.tip.RPH_NoGuildGainBox RPH_TXT.elements.name.RPH_OptionNoGuildGainCB = RPH_TXT.elements.name.RPH_NoGuildGainBox RPH_TXT.elements.tip.RPH_OptionNoGuildGainCB = RPH_TXT.elements.tip.RPH_NoGuildGainBox RPH_TXT.elements.name.RPH_OptionSupressOriginalGain = RPH_TXT.elements.name.RPH_SupressOriginalGainBox RPH_TXT.elements.tip.RPH_OptionSupressOriginalGain = RPH_TXT.elements.tip.RPH_SupressOriginalGainBox RPH_TXT.elements.name.RPH_OptionSupressOriginalGainCB = RPH_TXT.elements.name.RPH_SupressOriginalGainBox RPH_TXT.elements.tip.RPH_OptionSupressOriginalGainCB = RPH_TXT.elements.tip.RPH_SupressOriginalGainBox RPH_TXT.elements.name.RPH_OptionShowPreviewRep = RPH_TXT.elements.name.RPH_ShowPreviewRepBox RPH_TXT.elements.tip.RPH_OptionShowPreviewRep = RPH_TXT.elements.tip.RPH_ShowPreviewRepBox RPH_TXT.elements.name.RPH_OptionShowPreviewRepCB = RPH_TXT.elements.name.RPH_ShowPreviewRepBox RPH_TXT.elements.tip.RPH_OptionShowPreviewRepCB = RPH_TXT.elements.tip.RPH_ShowPreviewRepBox RPH_TXT.elements.name.RPH_OptionSwitchFactionBar = RPH_TXT.elements.name.RPH_SwitchFactionBarBox RPH_TXT.elements.tip.RPH_OptionSwitchFactionBar = RPH_TXT.elements.tip.RPH_SwitchFactionBarBox RPH_TXT.elements.name.RPH_OptionSwitchFactionBarCB = RPH_TXT.elements.name.RPH_SwitchFactionBarBox RPH_TXT.elements.tip.RPH_OptionSwitchFactionBarCB = RPH_TXT.elements.tip.RPH_SwitchFactionBarBox RPH_TXT.elements.name.RPH_OptionNoGuildSwitch = RPH_TXT.elements.name.RPH_NoGuildSwitchBox RPH_TXT.elements.tip.RPH_OptionNoGuildSwitch = RPH_TXT.elements.tip.RPH_NoGuildSwitchBox RPH_TXT.elements.name.RPH_OptionNoGuildSwitchCB = RPH_TXT.elements.name.RPH_NoGuildSwitchBox RPH_TXT.elements.tip.RPH_OptionNoGuildSwitchCB = RPH_TXT.elements.tip.RPH_NoGuildSwitchBox RPH_TXT.elements.name.RPH_OptionSilentSwitch = RPH_TXT.elements.name.RPH_SilentSwitchBox RPH_TXT.elements.tip.RPH_OptionSilentSwitch = RPH_TXT.elements.tip.RPH_SilentSwitchBox RPH_TXT.elements.name.RPH_OptionSilentSwitchCB = RPH_TXT.elements.name.RPH_SilentSwitchBox RPH_TXT.elements.tip.RPH_OptionSilentSwitchCB = RPH_TXT.elements.tip.RPH_SilentSwitchBox RPH_TXT.elements.name.RPH_OptionGuildCap = RPH_TXT.elements.name.RPH_GuildCapBox RPH_TXT.elements.tip.RPH_OptionGuildCap = RPH_TXT.elements.tip.RPH_GuildCapBox RPH_TXT.elements.name.RPH_OptionGuildCapCB = RPH_TXT.elements.name.RPH_GuildCapBox RPH_TXT.elements.tip.RPH_OptionGuildCapCB = RPH_TXT.elements.tip.RPH_GuildCapBox RPH_TXT.elements.name.RPH_OptionChatFrameSlider = RPH_TXT.elements.name.RPH_ChatFrameSlider RPH_TXT.elements.tip.RPH_OptionChatFrameSlider = RPH_TXT.elements.tip.RPH_ChatFrameSlider RPH_TXT.elements.name.RPH_OptionEnableParagonBar = RPH_TXT.elements.name.RPH_EnableParagonBarBox RPH_TXT.elements.tip.RPH_OptionEnableParagonBar = RPH_TXT.elements.tip.RPH_EnableParagonBarBox RPH_TXT.elements.name.RPH_OptionEnableParagonBarCB = RPH_TXT.elements.name.RPH_EnableParagonBarBox RPH_TXT.elements.tip.RPH_OptionEnableParagonBarCB = RPH_TXT.elements.tip.RPH_EnableParagonBarBox end
gpl-3.0
davymai/CN-QulightUI
Interface/AddOns/DBM-Outlands/localization.cn.lua
1
1620
if GetLocale() ~= "zhCN" then return end local L --Maulgar L = DBM:GetModLocalization("Maulgar") L:SetGeneralLocalization{ name = "莫加尔大王" } --Gruul the Dragonkiller L = DBM:GetModLocalization("Gruul") L:SetGeneralLocalization{ name = "屠龙者格鲁尔" } L:SetWarningLocalization{ WarnGrowth = "%s (%d)" } L:SetOptionLocalization{ WarnGrowth = "Show warning for $spell:36300" } -- Magtheridon L = DBM:GetModLocalization("Magtheridon") L:SetGeneralLocalization{ name = "玛瑟里顿" } L:SetWarningLocalization{ } L:SetTimerLocalization{ timerP2 = "Phase 2" } L:SetOptionLocalization{ timerP2 = "Show timer for start of phase 2" } L:SetMiscLocalization{ DBM_MAG_EMOTE_PULL = "%s的禁锢开始变弱!", DBM_MAG_YELL_PHASE2 = "我……自由了!", DBM_MAG_YELL_PHASE3 = "I will not be taken so easily! Let the walls of this prison tremble... and fall!" } -- Doom Lord Kazzak L = DBM:GetModLocalization("Kazzak") L:SetGeneralLocalization{ name = "末日领主卡扎克" } L:SetWarningLocalization{ } L:SetOptionLocalization{ SetIconOnMark = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(32960) } L:SetMiscLocalization{ DBM_KAZZAK_EMOTE_ENRAGE = "%s becomes enraged!"--Probalby won't be used, at least not long. Once spellid replaces it } -- Doomwalker L = DBM:GetModLocalization("Doomwalker") L:SetGeneralLocalization{ name = "末日行者" } L:SetWarningLocalization{ } L:SetTimerLocalization{ } L:SetOptionLocalization{ } L:SetMiscLocalization{ DBM_DOOMW_EMOTE_ENRAGE = "%s becomes enraged!"--Probalby won't be used, at least not long. Once spellid replaces it }
gpl-2.0
privatesource/Vira_max
plugins/pass.lua
15
2226
do local function set_pass(msg, pass, id) local hash = nil if msg.to.type == "channel" then hash = 'setpass:' end local name = string.gsub(msg.to.print_name, '_', '') if hash then redis:hset(hash, pass, id) return send_large_msg("channel#id"..msg.to.id, "ߔ᠐assword of group:\n["..name.."] has been set to:‌\n\n "..pass.."\n\nNow user can join in pm by\n!join "..pass.." ⚜", ok_cb, true) end end local function is_used(pass) local hash = 'setpass:' local used = redis:hget(hash, pass) return used or false end local function show_add(cb_extra, success, result) vardump(result) local receiver = cb_extra.receiver local text = "I added you toߑ堢"..result.title.."(ߑ䢮.result.participants_count..)" send_large_msg(receiver, text) end local function added(msg, target) local receiver = get_receiver(msg) channel_info("channel#id"..target, show_add, {receiver=receiver}) end local function run(msg, matches) if matches[1] == "setpass" and msg.to.type == "channel" and matches[2] then local pass = matches[2] local id = msg.to.id if is_used(pass) then return "Sorry, This pass is already taken." end redis:del("setpass:", id) return set_pass(msg, pass, id) end if matches[1] == "join" and matches[2] then local hash = 'setpass:' local pass = matches[2] local id = redis:hget(hash, pass) local receiver = get_receiver(msg) if not id then return "Could not find a group with this pass\nMaby the pass has been changed" end chat_add_user("channel#id"..id, "user#id"..msg.from.id, ok_cb, false) return added(msg, id) else return "I could not added you to"..string.gsub(msg.to.id.print_name, '_', ' ') end if matches[1] == "pass" then local hash = 'setpass:' local chat_id = msg.to.id local pass = redis:hget(hash, channel_id) local receiver = get_receiver(msg) send_large_msg(receiver, "Password for Group:["..msg.to.print_name.."]\n\nPass > "..pass) end end return { patterns = { "^[/!#](setpass) (.*)$", "^[/!#](pass)$", "^[/!#](join) (.*)$", "^!!tgservice (chat_add_user)$", "^!!tgservice (.+)$", "^!!tgservice (chat_del_user)$" }, run = run } end
gpl-2.0
mpeterv/luacheck
spec/globbing_spec.lua
2
2858
local globbing = require "luacheck.globbing" local fs = require "luacheck.fs" local cur_dir = fs.get_current_dir() local function check_match(expected_result, glob, path) glob = fs.normalize(fs.join(cur_dir, glob)) path = fs.normalize(fs.join(cur_dir, path)) assert.equal(expected_result, globbing.match(glob, path)) end describe("globbing", function() describe("match", function() it("returns true on literal match", function() check_match(true, "foo/bar", "foo/bar") end) it("returns true on literal match after normalization", function() check_match(true, "foo//bar/baz/..", "./foo/bar/") end) it("returns false for on literal mismatch", function() check_match(false, "foo/bar", "foo/baz") end) it("accepts subdirectory matches", function() check_match(true, "foo/bar", "foo/bar/baz") end) it("understands wildcards", function() check_match(true, "*", "foo") check_match(true, "foo/*r", "foo/bar") check_match(true, "foo/*r", "foo/bar/baz") check_match(false, "foo/*r", "foo/baz") end) it("understands optional characters", function() check_match(false, "?", "foo") check_match(true, "???", "foo") check_match(true, "????", "foo") check_match(true, "f?o/?a?", "foo/bar") check_match(false, "f?o/?a?", "foo/abc") end) it("understands ranges and classes", function() check_match(true, "[d-h]o[something]", "foo") check_match(false, "[d-h]o[somewhere]", "bar") check_match(false, "[.-h]o[i-z]", "bar") end) it("accepts closing bracket as first class character", function() check_match(true, "[]]", "]") check_match(false, "[]]", "[") check_match(true, "[]foo][]foo][]foo]", "foo") end) it("accepts dash as first or last class character", function() check_match(true, "[-]", "-") check_match(false, "[-]", "+") check_match(true, "[---]", "-") end) it("understands negation", function() check_match(true, "[!foo][!bar][!baz]", "boo") check_match(false, "[!foo][!bar][!baz]", "far") check_match(false, "[!a-z]", "g") end) it("understands recursive globbing using **", function() check_match(true, "**/*.lua", "foo.lua") check_match(true, "**/*.lua", "foo/bar.lua") check_match(false, "foo/**/*.lua", "bar.lua") check_match(false, "foo/**/*.lua", "foo.lua") check_match(true, "foo/**/bar/*.lua", "foo/bar/baz.lua") check_match(true, "foo/**/bar/*.lua", "foo/foo2/foo3/bar/baz.lua") check_match(false, "foo/**/bar/*.lua", "foo/baz.lua") check_match(false, "foo/**/bar/*.lua", "bar/baz.lua") end) end) end)
mit
n0xus/darkstar
scripts/globals/items/king_truffle.lua
35
1193
----------------------------------------- -- ID: 4386 -- King Truffle -- 5 Minutes, food effect, All Races ----------------------------------------- -- Strength -6 -- Mind +4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4386); end; ----------------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR,-6); target:addMod(MOD_MND, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR,-6); target:delMod(MOD_MND, 4); end;
gpl-3.0
rekotc/game-engine-demo
Source/GCC4/3rdParty/luaplus51-all/Src/Modules/cgilua/examples/authentication_conf.lua
4
3501
---------------------------- -- Authentication configuration file -- -- Defines the method and details of the authentication mechanism -- -- $Id: authentication_conf.lua,v 1.1 2007/12/05 18:40:17 carregal Exp $ ---------------------------- require"cgilua.authentication" local options = { -- Authentication method: "simpledatabase", "webserver", "ldap", "test" method = "test", -- How Authentication is stored on the client -- This directive can be "cookie" or "url" tokenPersistence="url", -- Name used for the token persitence tokenName = "userhash", -- The criptografic key to encode user information on cookies and URLs criptKey="sfdtdyedbbg", -- Where to redirect when authentication is needed -- checkURL="https://remotehost/sso/authenticate", -- absolute URL checkURL="check.lua", -- authentication controller used by app.lua } -- -- Simple database authentication parameters -- options.simpledatabase = { driver="mysql", -- "mysql","oracle","odbc" sourcename="users", dbusername="root", dbpassword="pass", passwd_hash_function=(require"md5") and md5.sumhexa, -- for MD5 encription -- passwd_hash_function = function(arg) return arg end , -- for no encription users_table="Users", user_name_field="Name", pass_field="Password", } -- -- Web Server authentication parameters -- options.webserver = { user_env_var="REMOTE_USER", -- if supports RFC 931 use "REMOTE_IDENT" } -- -- LDAP authentication parameters -- options.ldap = { host="127.0.0.1", -- accepts host:port usetls=false, --baseDN="ou=People,dc=example,dc=com", baseDN="dc=example,dc=com", RDNatributeName="cn", } local methods = { simpledatabase = {}, webserver = {}, ldap = {}, test = {}, } -- -- Simple database authentication method -- methods.simpledatabase.check = function(username,userpasswd) local simpledatabase = options.simpledatabase require ("luasql."..simpledatabase.driver) local query = "SELECT "..simpledatabase.pass_field.." FROM "..simpledatabase.users_table.." WHERE "..simpledatabase.user_name_field.." = '"..username.."'" local conn,err = luasql[simpledatabase.driver]:connect(simpledatabase.sourcename,simpledatabase.dbusername,simpledatabase.dbpassword) if conn == nil then return false, err end local cur=conn:execute(query) local row=cur:fetch() local retpasswd=row[simpledatabase.pass_field] local passwdhash=simpledatabase.passwd_hash_function(userpasswd) if retpasswd==passwdhash then return true end return false, "Username and password do not match." end -- -- Web Server authentication method -- methods.webserver.user = function () return cgilua.servervariable (options.webserver.user_env_var) end -- -- LDAP authentication method -- methods.ldap.check = function(username,userpasswd) require"lualdap" local ld,err = options.lualdap.open_simple (options.ldap.host, options.ldap.RDNatributeName.."="..username..","..options.ldap.baseDN, userpasswd, options.ldap.usetls) if ld~=nil then return true else return false, err end end -- -- Test authentication method -- methods.test.check = function(username,userpasswd) if (username == "admin") and (userpasswd == "admin") then return true else return false, "Wrong user/password combination!" end end cgilua.authentication.configure(options, methods)
lgpl-3.0
mpeterv/busted
spec/randomize_spec.lua
8
1115
local unexpected = {} local order = {} describe('Randomizing test order', function() randomize() for i = 1, 100 do table.insert(unexpected, i) it('does 100 its', function() table.insert(order, i) end) end end) describe('Order of tests ran', function() it('randomized', function() assert.are_not.same(unexpected, order) end) end) describe('Disabling randomized test order with randomize(false)', function() randomize() randomize(false) local expected = {} local order = {} for i = 1, 100 do table.insert(expected, i) it('does 100 its', function() table.insert(order, i) end) end it('does not randomize tests', function() assert.are.same(expected, order) end) end) describe('Disabling randomized test order with randomize(nil)', function() randomize() randomize(nil) local expected = {} local order = {} for i = 1, 100 do table.insert(expected, i) it('does 100 its', function() table.insert(order, i) end) end it('does not randomize tests', function() assert.are.same(expected, order) end) end)
mit
n0xus/darkstar
scripts/zones/Port_Bastok/npcs/Fo_Mocorho.lua
59
1038
----------------------------------- -- Area: Port Bastok -- NPC: Fo Mocorho -- Type: Weather Reporter ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0074,0,0,0,0,0,0,0,VanadielTime()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
davymai/CN-QulightUI
Interface/AddOns/DBM-DragonSoul/SpineDeathwing.lua
1
11604
local mod = DBM:NewMod(318, "DBM-DragonSoul", nil, 187) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 145 $"):sub(12, -3)) mod:SetCreatureID(53879) mod:SetEncounterID(1291) mod:SetZone() mod:SetUsedIcons(6, 5, 4, 3, 2, 1) mod:SetModelSound("sound\\CREATURE\\Deathwing\\VO_DS_DEATHWING_BACKEVENT_01.OGG", "sound\\CREATURE\\Deathwing\\VO_DS_DEATHWING_BACKSLAY_01.OGG") mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 105845 105847 105848 109379", "SPELL_CAST_SUCCESS 105219 105248", "SPELL_AURA_APPLIED 105248 105490 105479", "SPELL_AURA_APPLIED_DOSE 105248", "SPELL_AURA_REMOVED 105490 105479", "SPELL_HEAL", "SPELL_PERIODIC_HEAL", "SPELL_DAMAGE", "SPELL_MISSED", "SWING_DAMAGE", "SWING_MISSED", "RAID_BOSS_EMOTE", "UNIT_DIED" ) local warnAbsorbedBlood = mod:NewStackAnnounce(105248, 2) local warnResidue = mod:NewCountAnnounce("ej4057", 3, nil, false)--This is HIGHLY inaccurate in 5.x, i do not know why right now. I'll actually log fight next week local warnGrip = mod:NewTargetAnnounce(105490, 4) local warnNuclearBlast = mod:NewCastAnnounce(105845, 4) local warnSealArmor = mod:NewAnnounce("warnSealArmor", 4, 105847) local warnAmalgamation = mod:NewSpellAnnounce("ej4054", 3, 106005)--Amalgamation spawning, give temp icon. local specWarnRoll = mod:NewSpecialWarningSpell("ej4050", nil, nil, nil, 2)--The actual roll local specWarnTendril = mod:NewSpecialWarning("SpecWarnTendril", nil, nil, nil, 3)--A personal warning for you only if you're not gripped 3 seconds after roll started local specWarnGrip = mod:NewSpecialWarningSpell(105490, "Dps") local specWarnNuclearBlast = mod:NewSpecialWarningRun(105845, "Melee", nil, nil, 4) local specWarnSealArmor = mod:NewSpecialWarningSpell(105847, "Dps") local specWarnAmalgamation = mod:NewSpecialWarningSpell("ej4054", false) local timerSealArmor = mod:NewCastTimer(23, 105847) local timerBarrelRoll = mod:NewCastTimer(5, "ej4050") local timerGripCD = mod:NewNextTimer(32, 105490) local timerDeathCD = mod:NewCDTimer(8.5, 106199)--8.5-10sec variation. local countdownRoll = mod:NewCountdown(5, "ej4050") local countdownGrip = mod:NewCountdown("Alt32", 105490, "-Tank")--Can get confusing if used with roll countdown. This is off by default but can be turned on by someone willing to sort out the confusion on their own. mod:AddBoolOption("InfoFrame", true) mod:AddBoolOption("SetIconOnGrip", true) mod:AddBoolOption("ShowShieldInfo", false)--on 25 man this is quite frankly a spammy nightmare, especially on heroic. off by default since it's really only sensible in 10 man. Besides I may be adding an alternate frame option for "grip damage needed" local sealArmorText = DBM_CORE_AUTO_ANNOUNCE_TEXTS.cast:format(GetSpellInfo(105847), 23) local gripTargets = {} local gripIcon = 6 local corruptionActive = {} local residueNum = 0 local diedOozeGUIDS = {} local numberOfPlayers = 1 local function checkTendrils() if not UnitDebuff("player", GetSpellInfo(105563)) and not UnitIsDeadOrGhost("player") then specWarnTendril:Show() end end local function clearTendrils() if mod.Options.InfoFrame then DBM.InfoFrame:Hide() end end local function showGripWarning() warnGrip:Show(table.concat(gripTargets, "<, >")) specWarnGrip:Show() table.wipe(gripTargets) end local function warningResidue() if residueNum >= 0 then -- (better to warn 0 on heroic) warnResidue:Show(residueNum) end end local function checkOozeResurrect(GUID) -- set min resurrect time to 5 sec. (guessed) if diedOozeGUIDS[GUID] and GetTime() - diedOozeGUIDS[GUID] > 5 then residueNum = residueNum - 1 diedOozeGUIDS[GUID] = nil mod:Unschedule(warningResidue) mod:Schedule(1.25, warningResidue) end end local function countCorruptionActive() local count = 0 for i, v in pairs(corruptionActive) do count = count + 1 end return count end local clearPlasmaTarget, setPlasmaTarget, clearPlasmaVariables do local plasmaTargets = {} local healed = {} function mod:SPELL_HEAL(_, _, _, _, destGUID, _, _, _, _, _, _, _, _, absorbed) if plasmaTargets[destGUID] then healed[destGUID] = healed[destGUID] + (absorbed or 0) DBM.BossHealth:Update() end end mod.SPELL_PERIODIC_HEAL = mod.SPELL_HEAL local function updatePlasmaTargets() if not mod.Options.ShowShieldInfo then return end local maxAbsorb = mod:IsDifficulty("heroic25") and 420000 or mod:IsDifficulty("heroic10") and 280000 or mod:IsDifficulty("normal25") and 300000 or mod:IsDifficulty("normal10") and 200000 or 1 DBM.BossHealth:Clear() if not DBM.BossHealth:IsShown() then DBM.BossHealth:Show(L.name) end for i,v in pairs(plasmaTargets) do DBM.BossHealth:AddBoss(function() return math.max(1, math.floor((healed[i] or 0) / maxAbsorb * 100)) end, L.PlasmaTarget:format(v)) end end function setPlasmaTarget(guid, name) plasmaTargets[guid] = name healed[guid] = 0 updatePlasmaTargets() end function clearPlasmaTarget(guid, name) plasmaTargets[guid] = nil healed[guid] = nil updatePlasmaTargets() end function clearPlasmaVariables() table.wipe(plasmaTargets) table.wipe(healed) updatePlasmaTargets() end end function mod:OnCombatStart(delay) numberOfPlayers = DBM:GetNumRealGroupMembers() if self:IsDifficulty("lfr25") then sealArmorText = DBM_CORE_AUTO_ANNOUNCE_TEXTS.cast:format(GetSpellInfo(105847), 34.5) else sealArmorText = DBM_CORE_AUTO_ANNOUNCE_TEXTS.cast:format(GetSpellInfo(105847), 23) end table.wipe(gripTargets) table.wipe(corruptionActive) table.wipe(diedOozeGUIDS) if self.Options.ShowShieldInfo then clearPlasmaVariables() end gripIcon = 6 residueNum = 0 end function mod:OnCombatEnd() if self.Options.InfoFrame then DBM.InfoFrame:Hide() end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 105845 then warnNuclearBlast:Show() specWarnNuclearBlast:Show() elseif args:IsSpellID(105847, 105848) then--This still has 2 spellids, since it's locational, location based IDs did NOT get crunched. warnSealArmor:Show(sealArmorText) specWarnSealArmor:Show() if self:IsDifficulty("lfr25") then timerSealArmor:Start(34.5) else timerSealArmor:Start() end elseif spellId == 109379 then if not corruptionActive[args.sourceGUID] then corruptionActive[args.sourceGUID] = 0 if self:IsDifficulty("normal25", "heroic25") then timerGripCD:Start(16, args.sourceGUID) if countCorruptionActive() < 2 then--because using countdowns with more then 1 will be noisy not informative. countdownGrip:Start(16, nil, args.sourceGUID) end else timerGripCD:Start(nil, args.sourceGUID) if countCorruptionActive() < 2 then--because using countdowns with more then 1 will be noisy not informative. countdownGrip:Start(32, nil, args.sourceGUID) end end end corruptionActive[args.sourceGUID] = corruptionActive[args.sourceGUID] + 1 if corruptionActive[args.sourceGUID] == 2 and self:IsDifficulty("normal25", "heroic25") then timerGripCD:Update(8, 16, args.sourceGUID) elseif corruptionActive[args.sourceGUID] == 4 and self:IsDifficulty("normal10", "heroic10") then timerGripCD:Update(24, 32, args.sourceGUID) end end end -- not needed guid check. This is residue creation step. function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 105219 then residueNum = residueNum + 1 diedOozeGUIDS[args.sourceGUID] = GetTime() self:Unschedule(warningResidue) self:Schedule(1.25, warningResidue) elseif spellId == 105248 and diedOozeGUIDS[args.sourceGUID] then residueNum = residueNum - 1 diedOozeGUIDS[args.sourceGUID] = nil self:Unschedule(warningResidue) self:Schedule(1.25, warningResidue) end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 105248 then warnAbsorbedBlood:Cancel()--Just a little anti spam warnAbsorbedBlood:Schedule(1.25, args.destName, 1) elseif spellId == 105490 then gripTargets[#gripTargets + 1] = args.destName timerGripCD:Cancel(args.sourceGUID) countdownGrip:Cancel(args.sourceGUID) if corruptionActive[args.sourceGUID] then corruptionActive[args.sourceGUID] = nil end if self.Options.SetIconOnGrip then if gripIcon == 0 then gripIcon = 6 end self:SetIcon(args.destName, gripIcon) gripIcon = gripIcon - 1 end self:Unschedule(showGripWarning) self:Schedule(0.3, showGripWarning) elseif spellId == 105479 then if self.Options.ShowShieldInfo then setPlasmaTarget(args.destGUID, args.destName) end end end function mod:SPELL_AURA_APPLIED_DOSE(args) local spellId = args.spellId if spellId == 105248 then warnAbsorbedBlood:Cancel()--Just a little anti spam if args.amount == 9 then warnAbsorbedBlood:Show(args.destName, 9) else warnAbsorbedBlood:Schedule(1.25, args.destName, args.amount) end end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 105490 then if self.Options.SetIconOnGrip then self:SetIcon(args.destName, 0) end elseif spellId == 105479 then if self.Options.ShowShieldInfo then clearPlasmaTarget(args.destGUID, args.destName) end end end --Damage event that indicates an ooze is taking damage --we check its GUID to see if it's a resurrected ooze and if so remove it from table. --for WoW 5.x priest spell, Shadow Word: Pain (spellid = 124464) fires spell_damage event. (this is damage over time spell, but combat log records this spell as SPELL_DAMAGE event. not SPELL_PERIODIC_DAMAGE) --this cause bad revive check, so only source SPELL_DAMAGE (fires when ooze dies again) and SWING_DAMAGE event will resolve this. --although this change causes slow revive check, it will be better than shows bad residue count. function mod:SPELL_DAMAGE(sourceGUID, _, _, _, destGUID) checkOozeResurrect(sourceGUID) end mod.SPELL_MISSED = mod.SPELL_DAMAGE function mod:SWING_DAMAGE(sourceGUID, _, _, _, destGUID) checkOozeResurrect(sourceGUID) end mod.SWING_MISSED = mod.SWING_DAMAGE function mod:RAID_BOSS_EMOTE(msg) if msg == L.DRoll or msg:find(L.DRoll) then self:Unschedule(checkTendrils)--In case you manage to spam spin him, we don't want to get a bunch of extra stuff scheduled. self:Unschedule(clearTendrils)--^ countdownRoll:Cancel()--^ specWarnRoll:Show()--Warn you right away. self:Schedule(3, checkTendrils)--After 3 seconds of roll starting, check tendrals, you should have leveled him out by now if this wasn't on purpose. self:Schedule(12, clearTendrils)--Clearing 3 seconds after the roll should be sufficent if numberOfPlayers > 1 then timerBarrelRoll:Start(5) countdownRoll:Start(5) else timerBarrelRoll:Start(10) countdownRoll:Start(10) end if self.Options.InfoFrame and not DBM.InfoFrame:IsShown() then DBM.InfoFrame:SetHeader(L.NoDebuff:format(GetSpellInfo(105563))) DBM.InfoFrame:Show(5, "playergooddebuff", 105563) end elseif msg == L.DLevels or msg:find(L.DLevels) then self:Unschedule(checkTendrils) self:Unschedule(clearTendrils) clearTendrils() countdownRoll:Cancel() timerBarrelRoll:Cancel() end end function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 53891 or cid == 56162 or cid == 56161 then timerGripCD:Cancel(args.sourceGUID) countdownGrip:Cancel(args.sourceGUID) warnAmalgamation:Schedule(4.5)--4.5-5 seconds after corruption dies. specWarnAmalgamation:Schedule(4.5) if self:IsDifficulty("heroic10", "heroic25") then timerDeathCD:Start(args.destGUID) end elseif cid == 56341 or cid == 56575 then timerSealArmor:Cancel() end end
gpl-2.0
rekotc/game-engine-demo
Source/GCC4/3rdParty/luaplus51-all/Src/Modules/penlight/lua/pl/classx.lua
3
5439
--- extra classes: MultiMap, OrderedMap and Typed List. -- @class module -- @name pl.classx local function module(...) end --[[ module ('pl.classx') ]] local classes = require 'pl.class' local tablex = require 'pl.tablex' local utils = require 'pl.utils' local List = require 'pl.list' . List local class,Map = classes.class,classes.Map local index_by,tsort,concat = tablex.index_by,table.sort,table.concat local append,extend,slice = List.append,List.extend,List.slice local append = table.insert local is_type = utils.is_type local classx = {} -- MultiMap is a standard MT local MultiMap = utils.stdmt.MultiMap class(Map,nil,MultiMap) MultiMap._name = 'MultiMap' function MultiMap:_init (t) self:update(t) end --- update a MultiMap using a table. -- @param t either a Multimap or a map-like table. function MultiMap:update (t) if not t then return end if Map:class_of(t) then for k,v in pairs(t) do self[k] = List() self[k]:append(v) end else for k,v in pairs(t) do self[k] = List(v) end end end --- add a new value to a key. Setting a nil value removes the key. -- @param key the key -- @param val the value function MultiMap:set (key,val) if val == nil then self[key] = nil else if not self[key] then self[key] = List() end self[key]:append(val) end end local OrderedMap = class(Map) OrderedMap._name = 'OrderedMap' function OrderedMap:_init (t) self._keys = List() if t then self:update(t) end end local assert_arg,raise = utils.assert_arg,utils.raise --- update an OrderedMap using a table. -- If the table is itself an OrderedMap, then its entries will be appended. <br> -- if it s a table of the form {{key1=val1},{key2=val2},...} these will be appended. <br> -- Otherwise, it is assumed to be a map-like table, and order of extra entries is arbitrary. -- @param t a table. function OrderedMap:update (t) assert_arg(1,t,'table') if OrderedMap:class_of(t) then for k,v in t:iter() do self:set(k,v) end elseif #t > 0 then -- an array must contain {key=val} tables if type(t[1]) == 'table' then for _,pair in ipairs(t) do local key,value = next(pair) if not key then return raise 'empty pair initialization table' end self:set(key,value) end else return raise 'cannot use an array to initialize an OrderedMap' end else for k,v in pairs(t) do self:set(k,v) end end end --- set the key's value. This key will be appended at the end of the map. <br> -- If the value is nil, then the key is removed. -- @param key the key -- @param val the value function OrderedMap:set (key,val) if not self[key] then -- ensure that keys are unique self._keys:append(key) elseif val == nil then -- removing a key-value pair self._keys:remove_value(key) end self[key] = val end --- return the keys in order. -- (Not a copy!) function OrderedMap:keys () return self._keys end --- return the values in order. -- this is relatively expensive. function OrderedMap:values () return List(index_by(self,self._keys)) end --- sort the keys. function OrderedMap:sort (cmp) tsort(self._keys,cmp) end --- iterate over key-value pairs in order. function OrderedMap:iter () local i = 0 local keys = self._keys local n,idx = #keys return function() i = i + 1 if i > #keys then return nil end idx = keys[i] return idx,self[idx] end end function OrderedMap:__tostring () local res = {} for i,v in ipairs(self._keys) do local val = self[v] local vs = tostring(val) if type(val) ~= 'number' then vs = '"'..vs..'"' end res[i] = tostring(v)..'='..vs end return '{'..concat(res,',')..'}' end local function name_of_type (tp) local tname = type(tp) if tname == 'table' then if rawget(tp,'_class') then tname = rawget(tp,'_name') if tname then return tname end end return '<table>' else return tname end end --- construct a specific TypedList. -- For example, class.StringList(TypedList,'string') -- @class table -- @name TypedList local TypedList = class(List) TypedList._name = 'TypedList' function TypedList._class_init (klass,type) klass._type = type klass._name = 'TypedList<'..name_of_type(type)..'>' end --- append a value to the list. -- Will throw an error if the value is not of the correct type. -- @param val a value of the correct type. -- @return the list function TypedList:append (val) if not is_type(val,self._type) then error ('not a '..name_of_type(self._type)) end return append(self,val) end --- extend the list using another list. -- @param L a list of the same type. -- @return the list function TypedList:extend (L) if self._class ~= L._class then error ('cannot extend with another List type') end return extend(self,L) end --- return a slice of the list -- @param i1 start of slice -- @param i2 end of slice -- @return a new typed list -- @see pl.List:slice function TypedList:slice (i1,i2) return setmetatable(slice(self,i1,i2),self._class) end classx.OrderedMap = OrderedMap classx.MultiMap = MultiMap classx.TypedList = TypedList return classx
lgpl-3.0
n0xus/darkstar
scripts/globals/abilities/pets/frost_breath.lua
25
1248
--------------------------------------------------- -- Frost Breath --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill, master) ---------- Deep Breathing ---------- -- 0 for none -- 1 for first merit -- 0.25 for each merit after the first -- TODO: 0.1 per merit for augmented AF2 (10663 *w/ augment*) local deep = 1; if (pet:hasStatusEffect(EFFECT_MAGIC_ATK_BOOST) == true) then deep = deep + 1 + (master:getMerit(MERIT_DEEP_BREATHING)-1)*0.25; pet:delStatusEffect(EFFECT_MAGIC_ATK_BOOST); end local gear = master:getMod(MOD_WYVERN_BREATH)/256; -- Master gear that enhances breath local dmgmod = MobBreathMove(pet, target, 0.185, pet:getMainLvl()*15, ELE_ICE); -- Works out to (hp/6) + 15, as desired dmgmod = (dmgmod * (1+gear))*deep; local dmg = MobFinalAdjustments(dmgmod,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_ICE,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); return dmg; end
gpl-3.0
ArmanIr/ProFbOt
plugins/bugzilla.lua
611
3983
do local BASE_URL = "https://bugzilla.mozilla.org/rest/" local function bugzilla_login() local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password print("accessing " .. url) local res,code = https.request( url ) local data = json:decode(res) return data end local function bugzilla_check(id) -- data = bugzilla_login() local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey -- print(url) local res,code = https.request( url ) local data = json:decode(res) return data end local function bugzilla_listopened(email) local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey local res,code = https.request( url ) print(res) local data = json:decode(res) return data end local function run(msg, matches) local response = "" if matches[1] == "status" then local data = bugzilla_check(matches[2]) vardump(data) if data.error == true then return "Sorry, API failed with message: " .. data.message else response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator response = response .. "\n Last update: "..data.bugs[1].last_change_time response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1] print(response) end elseif matches[1] == "list" then local data = bugzilla_listopened(matches[2]) vardump(data) if data.error == true then return "Sorry, API failed with message: " .. data.message else -- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator -- response = response .. "\n Last update: "..data.bugs[1].last_change_time -- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution -- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard -- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1] local total = table.map_length(data.bugs) print("total bugs: " .. total) local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2] if total > 0 then response = response .. ": " for tableKey, bug in pairs(data.bugs) do response = response .. "\n #" .. bug.id response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution response = response .. "\n Whiteboard: " .. bug.whiteboard response = response .. "\n Summary: " .. bug.summary end end end end return response end -- (table) -- [bugs] = (table) -- [1] = (table) -- [status] = (string) ASSIGNED -- [id] = (number) 927704 -- [whiteboard] = (string) [approved][full processed] -- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/ -- [2] = (table) -- [status] = (string) ASSIGNED -- [id] = (number) 1049337 -- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos] -- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/ -- total bugs: 2 return { description = "Lookup bugzilla status update", usage = "/bot bugzilla [bug number]", patterns = { "^/bugzilla (status) (.*)$", "^/bugzilla (list) (.*)$" }, run = run } end
gpl-2.0
n0xus/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Hagakoff.lua
34
1998
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Hagakoff -- Standard Merchant NPC -- Partitionally Implemented -- Difficult Shop Script needed ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,HAGAKOFF_SHOP_DIALOG); stock = {0x400f,15448, -- Katars (Not available if beastmen have the AC.) 0x4010,67760, -- Darksteel Katars 0x4023,45760, -- Patas (Not available if beastmen have the AC.) 0x4040,156, -- Bronze Dagger 0x4042,2030, -- Dagger 0x40a7,776, -- Sapara 0x40a8,4525, -- Scimitar 0x40a9,38800, -- Tulwar (Not available if beastmen have the AC.) 0x4111,6600, -- Tabar 0x4112,124305, -- Darksteel Tabar (Not available if beastmen have the AC.) 0x4140,672, -- Butterfly Axe 0x4141,4550, -- Greataxe (Not available if beastmen have the AC.) 0x4180,344, -- Bronze Zaghnal 0x4182,12540, -- Zaghnal (Not available if beastmen have the AC.) 0x4280,72, -- Ash Club 0x4281,1740, -- Chestnut Club (Not available if beastmen have the AC.) 0x4753,238} -- Angon showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ozhanf/ozhanf--bot
plugins/qr.lua
637
1730
--[[ * qr plugin uses: * - http://goqr.me/api/doc/create-qr-code/ * psykomantis ]] local function get_hex(str) local colors = { red = "f00", blue = "00f", green = "0f0", yellow = "ff0", purple = "f0f", white = "fff", black = "000", gray = "ccc" } for color, value in pairs(colors) do if color == str then return value end end return str end local function qr(receiver, text, color, bgcolor) local url = "http://api.qrserver.com/v1/create-qr-code/?" .."size=600x600" --fixed size otherways it's low detailed .."&data="..URL.escape(text:trim()) if color then url = url.."&color="..get_hex(color) end if bgcolor then url = url.."&bgcolor="..get_hex(bgcolor) end local response, code, headers = http.request(url) if code ~= 200 then return "Oops! Error: " .. code end if #response > 0 then send_photo_from_url(receiver, url) return end return "Oops! Something strange happened :(" end local function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local color local back if #matches > 1 then text = matches[3] color = matches[2] back = matches[1] end return qr(receiver, text, color, back) end return { description = {"qr code plugin for telegram, given a text it returns the qr code"}, usage = { "!qr [text]", '!qr "[background color]" "[data color]" [text]\n' .."Color through text: red|green|blue|purple|black|white|gray\n" .."Colors through hex notation: (\"a56729\" is brown)\n" .."Or colors through decimals: (\"255-192-203\" is pink)" }, patterns = { '^!qr "(%w+)" "(%w+)" (.+)$', "^!qr (.+)$" }, run = run }
gpl-2.0
rekotc/game-engine-demo
Assets/Scripts/TeapotBrains.lua
4
2835
--======================================================================== -- TeapotBrains.lua : Base class for teapot brains -- -- Part of the GameCode4 Application -- -- GameCode4 is the sample application that encapsulates much of the source code -- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David -- "Rez" Graham, published by Charles River Media. -- ISBN-10: 1133776574 | ISBN-13: 978-1133776574 -- -- If this source code has found it's way to you, and you think it has helped you -- in any way, do the authors a favor and buy a new copy of the book - there are -- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com -- by clicking here: -- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= -- -- There's a companion web site at http://www.mcshaffry.com/GameCode/ -- -- The source code is managed and maintained through Google Code: -- http://code.google.com/p/gamecode4/ -- -- (c) Copyright 2012 Michael L. McShaffry and David Graham -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU Lesser GPL v3 -- as published by the Free Software Foundation. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See -- http://www.gnu.org/licenses/lgpl-3.0.txt for more details. -- -- You should have received a copy of the GNU Lesser GPL v3 -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -- --======================================================================== require("Scripts\\TeapotStates.lua"); ----------------------------------------------------------------------------------------------------------------------- -- TeapotBrain base class -- This is the base class for teapot brains. It defines the interface for all decision making that teapots can do. -- the Think() function is called from the TeapotStateMachine.UpdateState() function whenever a decision needs to be -- made. It returns a new state for the teapot. Note how the base class throws an error. This is the closest we can -- get to a pure virtual function; it defines the interface and requires subclasses to define the implementation. -- It's not perfect, but it beats the generic "attempting to call nil value" error. ----------------------------------------------------------------------------------------------------------------------- TeapotBrain = class(nil, { _teapot = nil, }); function TeapotBrain:Init() return true; end function TeapotBrain:Think() error("Calling unimplemented base class version of TeapotBrain.Think()"); end
lgpl-3.0
n0xus/darkstar
scripts/zones/Yuhtunga_Jungle/npcs/Luck_Rune.lua
34
1080
----------------------------------- -- Area: Yuhtunga Jungle -- NPC: Luck Rune -- Involved in Quest: Mhaura Fortune -- @pos -95.486 11.188 418.153 123 ----------------------------------- package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Yuhtunga_Jungle/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_THE_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
n0xus/darkstar
scripts/zones/Dangruf_Wadi/Zone.lua
17
3020
----------------------------------- -- -- Zone: Dangruf_Wadi (191) -- ----------------------------------- package.loaded["scripts/zones/Dangruf_Wadi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/status"); require("scripts/globals/zone"); require("scripts/zones/Dangruf_Wadi/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17559931,17559932}; SetGroundsTome(tomes); zone:registerRegion(1, -133.5, 2, 132.6, -132.7, 4, 133.8); -- I-8 Geyser zone:registerRegion(2, -213.5, 2, 92.6, -212.7, 4, 94.0); -- H-8 Geyser zone:registerRegion(3, -67.3, 2, 532.8, -66.3, 4, 534.0); -- J-3 Geyser UpdateTreasureSpawnPoint(17559920); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-4.025,-4.449,0.016,112); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) player:startEvent(0x000A); SendEntityVisualPacket(17559897, "kkj2"); end, [2] = function (x) player:startEvent(0x000B); SendEntityVisualPacket(17559898, "kkj1"); end, [3] = function (x) player:startEvent(0x000C); SendEntityVisualPacket(17559899, "kkj3"); end, } if (player:hasKeyItem(BLUE_ACIDITY_TESTER)) then player:delKeyItem(BLUE_ACIDITY_TESTER); player:addKeyItem(RED_ACIDITY_TESTER); end end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; function onZoneWeatherChange(weather) local qm2 = GetNPCByID(17559907); -- Quest: An Empty Vessel if (weather == WEATHER_NONE or weather == WEATHER_SUNSHINE) then qm2:setStatus(STATUS_NORMAL); else qm2:setStatus(STATUS_DISAPPEAR); end end;
gpl-3.0
davymai/CN-QulightUI
Interface/AddOns/DBM-Firelands/FandralStaghelm.lua
1
8089
local mod = DBM:NewMod(197, "DBM-Firelands", nil, 78) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 142 $"):sub(12, -3)) mod:SetCreatureID(52571) mod:SetEncounterID(1185) mod:DisableEEKillDetection() mod:SetZone() mod:SetUsedIcons(8) mod:SetModelSound("Sound\\Creature\\FandralFlameDruid\\VO_FL_FANDRAL_GATE_INTRO_01.wav", "Sound\\Creature\\FandralFlameDruid\\VO_FL_FANDRAL_KILL_05.wav") --Long: Well, well. I admire your tenacity. Baleroc stood guard over this keep for a thousand mortal lifetimes. --Short: *Laughs, Burn mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 98374 98379 97238 97235 98535 98584 98450", "SPELL_AURA_APPLIED_DOSE 97238 97235 98584", "SPELL_AURA_REMOVED 98450", "SPELL_CAST_START 98451", "SPELL_CAST_SUCCESS 98476" ) local warnAdrenaline = mod:NewStackAnnounce(97238, 3) local warnFury = mod:NewStackAnnounce(97235, 3) local warnLeapingFlames = mod:NewTargetAnnounce(98476, 3) local warnOrbs = mod:NewCastAnnounce(98451, 4) local yellLeapingFlames = mod:NewYell(98476) local specWarnLeapingFlamesCast = mod:NewSpecialWarningYou(98476) local specWarnLeapingFlamesNear = mod:NewSpecialWarningClose(98476) local specWarnLeapingFlames = mod:NewSpecialWarningMove(98535) local specWarnSearingSeed = mod:NewSpecialWarningMoveAway(98450) local specWarnOrb = mod:NewSpecialWarningStack(98584, true, 4) local timerOrbActive = mod:NewBuffActiveTimer(64, 98451) local timerOrb = mod:NewBuffFadesTimer(6, 98584) local timerSearingSeed = mod:NewBuffFadesTimer(60, 98450) local timerNextSpecial = mod:NewTimer(4, "timerNextSpecial", 97238)--This one stays localized because it's 1 timer used for two abilities local berserkTimer = mod:NewBerserkTimer(600) mod:AddBoolOption("RangeFrameSeeds", true) mod:AddBoolOption("RangeFrameCat", false)--Diff options for each ability cause seeds strat is pretty universal, don't blow up raid, but leaps may or may not use a stack strategy, plus melee will never want it on by default. mod:AddBoolOption("IconOnLeapingFlames", false) mod:AddBoolOption("LeapArrow", true) local abilityCount = 0 local recentlyJumped = false local kitty = false local targetScansDone = 0 local leap = GetSpellInfo(98535) local swipe = GetSpellInfo(98474) local seedsDebuff = GetSpellInfo(98450) local abilityTimers = { [0] = 17.3,--Still The same baseline. [1] = 14.4,--Everything here onward nerfed in 4.3 [2] = 12, [3] = 10.9, [4] = 9.6, [5] = 8.4, [6] = 8.4, [7] = 7.2, [8] = 7.2,--Everyting up to here confirmed by MANY logs [9] = 6.0, [10]= 6.0, [11]= 6.0, [12]= 6.0, [13]= 4.9, [14]= 4.9, [15]= 4.9, [16]= 4.9, [17]= 4.9, } --caps to 3.7 at 18 stacks. local function clearLeapWarned() recentlyJumped = false end local function isTank(unit) -- 1. check blizzard tanks first -- 2. check blizzard roles second -- 3. check boss1's highest threat target if GetPartyAssignment("MAINTANK", unit, 1) then return true end if UnitGroupRolesAssigned(unit) == "TANK" then return true end if UnitExists("boss1target") and UnitDetailedThreatSituation(unit, "boss1") then return true end return false end function mod:LeapingFlamesTarget(targetname) warnLeapingFlames:Show(targetname) if self.Options.IconOnLeapingFlames then self:SetIcon(targetname, 8, 5) -- 5seconds should be long enough to notice end if targetname == UnitName("player") then recentlyJumped = true--Anti Spam specWarnLeapingFlamesCast:Show() yellLeapingFlames:Yell() self:Schedule(4, clearLeapWarned)--So you don't get move warning too from debuff. else local uId = DBM:GetRaidUnitId(targetname) if uId then local inRange = DBM.RangeCheck:GetDistance("player", uId) if inRange and inRange < 13 then recentlyJumped = true--Anti Spam specWarnLeapingFlamesNear:Show(targetname) if self.Options.LeapArrow then local x, y = UnitPosition(uId) DBM.Arrow:ShowRunAway(x, y, 12, 5) end self:Schedule(2.5, clearLeapWarned)--Clear it a little faster for near warnings though, cause you definitely don't need 4 seconds to move if it wasn't even on YOU. end end end end function mod:TargetScanner(ScansDone) targetScansDone = targetScansDone + 1 local targetname, uId = self:GetBossTarget(52571) if UnitExists(targetname) then--Better way to check if target exists and prevent nil errors at same time, without stopping scans from starting still. so even if target is nil, we stil do more checks instead of just blowing off a warning. if isTank(uId) and not ScansDone then--He's targeting his highest threat target. if targetScansDone < 16 then--Make sure no infinite loop. self:ScheduleMethod(0.05, "TargetScanner")--Check multiple times to be sure it's not on something other then tank. else self:TargetScanner(true)--It's still on tank, force true isTank and activate else rule and warn target is on tank. end else--He's not targeting highest threat target (or isTank was set to true after 16 scans) so this has to be right target. self:UnscheduleMethod("TargetScanner")--Unschedule all checks just to be sure none are running, we are done. self:LeapingFlamesTarget(targetname) end else--target was nil, lets schedule a rescan here too. if targetScansDone < 16 then--Make sure not to infinite loop here as well. self:ScheduleMethod(0.05, "TargetScanner") end end end function mod:OnCombatStart(delay) berserkTimer:Start(-delay) abilityCount = 0 kitty = false targetScansDone = 0 end function mod:OnCombatEnd() if self.Options.RangeFrameSeeds or self.Options.RangeFrameCat then DBM.RangeCheck:Hide() end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 98374 then -- Cat Form kitty = true abilityCount = 0 timerNextSpecial:Cancel() timerNextSpecial:Start(abilityTimers[abilityCount], leap, abilityCount+1) if self.Options.RangeFrameCat then DBM.RangeCheck:Show(10) end elseif spellId == 98379 then -- Scorpion Form kitty = false abilityCount = 0 timerNextSpecial:Cancel() timerNextSpecial:Start(abilityTimers[abilityCount], swipe, abilityCount+1) if self.Options.RangeFrameCat and not UnitDebuff("player", seedsDebuff) then--Only hide range finder if you do not have seed. DBM.RangeCheck:Hide() end elseif spellId == 97238 then abilityCount = (args.amount or 1)--This should change your ability account to his current stack, which is disconnect friendly. warnAdrenaline:Show(args.destName, args.amount or 1) if kitty then timerNextSpecial:Start(abilityTimers[abilityCount] or 3.7, leap, abilityCount+1) else timerNextSpecial:Start(abilityTimers[abilityCount] or 3.7, swipe, abilityCount+1) end elseif spellId == 97235 then warnFury:Show(args.destName, args.amount or 1) elseif spellId == 98535 and args:IsPlayer() and not recentlyJumped then specWarnLeapingFlames:Show()--You stood in the fire! elseif spellId == 98584 and args:IsPlayer() then if (args.amount or 1) >= 4 then specWarnOrb:Show(args.amount)--You stood in the fire! end timerOrb:Start() elseif spellId == 98450 and args:IsPlayer() then local _, _, _, _, _, duration, expires, _, _ = UnitDebuff("player", args.spellName)--Find out what our specific seed timer is specWarnSearingSeed:Schedule(expires - GetTime() - 5) -- Show "move away" warning 5secs before explode timerSearingSeed:Start(expires-GetTime()) if self.Options.RangeFrameSeeds then DBM.RangeCheck:Show(12) end end end mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 98450 and args:IsPlayer() then specWarnSearingSeed:Cancel() timerSearingSeed:Cancel() if self.Options.RangeFrameSeeds then DBM.RangeCheck:Hide() end end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 98451 then warnOrbs:Show() timerOrbActive:Start() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 98476 then targetScansDone = 0 self:TargetScanner() end end
gpl-2.0
n0xus/darkstar
scripts/zones/Xarcabard/npcs/Heavy_Bear_IM.lua
30
3041
----------------------------------- -- Area: Xarcabard -- NPC: Heavy Bear, I.M. -- Type: Border Conquest Guards -- @pos -133.678 -22.517 112.224 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Xarcabard/TextIDs"); local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = VALDEAUNIA; local csid = 0x7ff8; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
goblinor/BomBus1
plugins/stats.lua
15
4017
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(receiver, chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'devpoint' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /devpoint ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' or msg.to.type == 'channel' then local receiver = get_receiver(msg) local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(receiver, chat_id) else return end end if matches[2] == "devpoint" then -- Put everything you like :) if not is_admin1(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin1(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[#!/]([Ss]tats)$", "^[#!/]([Ss]tatslist)$", "^[#!/]([Ss]tats) (group) (%d+)", "^[#!/]([Ss]tats) (devpoint)", "^[#!/]([Dd]evpoint)" }, run = run } end
gpl-2.0
rigeirani/bib
plugins/stats.lua
2
3997
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (lantan)",-- Put everything you like :) "^[!/]([Ll])antan"-- Put everything you like :) }, run = run } end
gpl-2.0
n0xus/darkstar
scripts/globals/abilities/dark_maneuver.lua
54
1332
----------------------------------- -- Ability: Dark Maneuver -- Enhances the effect of dark attachments. Must have animator equipped. -- Obtained: Puppetmaster level 1 -- Recast Time: 10 seconds (shared with all maneuvers) -- Duration: 1 minute ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:getWeaponSubSkillType(SLOT_RANGED) == 10 and not player:hasStatusEffect(EFFECT_OVERLOAD)) then return 0,0; else return 71,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local burden = 10; if (target:getMP() < target:getPet():getMP()) then burden = 15; end local overload = target:addBurden(ELE_DARK-1, burden); if (overload ~= 0) then target:removeAllManeuvers(); target:addStatusEffect(EFFECT_OVERLOAD, 0, 0, overload); else if (target:getActiveManeuvers() == 3) then target:removeOldestManeuver(); end target:addStatusEffect(EFFECT_DARK_MANEUVER, 0, 0, 60); end return EFFECT_DARK_MANEUVER; end;
gpl-3.0
n0xus/darkstar
scripts/zones/Northern_San_dOria/npcs/Matildie.lua
34
1696
----------------------------------- -- Area: Northern San d'Oria -- NPC: Matildie -- Adventurer's Assistant ------------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 1 and trade:hasItemQty(0x218,1) == true) then player:startEvent(0x277); player:addGil(GIL_RATE*50); player:tradeComplete(); end -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x24B); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x277) then player:messageSpecial(GIL_OBTAINED,GIL_RATE*50); end end;
gpl-3.0
n0xus/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5f4.lua
34
1106
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Titan's Gate -- @pos 180 -34 -15 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
n0xus/darkstar
scripts/zones/Riverne-Site_A01/npcs/_0u3.lua
17
1341
----------------------------------- -- Area: Riverne Site #A01 -- NPC: Unstable Displacement ----------------------------------- package.loaded["scripts/zones/Riverne-Site_A01/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Riverne-Site_A01/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1691,1) and trade:getItemCount() == 1) then -- Trade Giant Scale player:tradeComplete(); npc:openDoor(RIVERNE_PORTERS); player:messageSpecial(SD_HAS_GROWN); end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 8) then player:startEvent(0x13); else player:messageSpecial(SD_VERY_SMALL); end; return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
n0xus/darkstar
scripts/zones/Northern_San_dOria/npcs/Olbergieut.lua
17
2258
----------------------------------- -- Area: Northern San d'Oria -- NPC: Olbergieut -- Type: Quest NPC -- @zone 231 -- @pos 91 0 121 -- -- Starts and Finishes Quest: Gates of Paradise ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) gates = player:getQuestStatus(SANDORIA,GATES_TO_PARADISE); if (player:hasKeyItem(SCRIPTURE_OF_WATER) == true) then player:startEvent(0x026c); elseif (gates == QUEST_ACCEPTED) then player:showText(npc, OLBERGIEUT_DIALOG, SCRIPTURE_OF_WIND); elseif (player:getFameLevel(SANDORIA) >= 2 and gates == QUEST_AVAILABLE) then player:startEvent(0x026b); else player:startEvent(0x0264); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x026b and option == 0) then player:addQuest(SANDORIA, GATES_TO_PARADISE); player:addKeyItem(SCRIPTURE_OF_WIND); player:messageSpecial(KEYITEM_OBTAINED, SCRIPTURE_OF_WIND); elseif (csid == 0x026c) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 13584); else player:completeQuest(SANDORIA,GATES_TO_PARADISE); player:addFame(SANDORIA,SAN_FAME*30); player:addTitle(THE_PIOUS_ONE); player:delKeyItem(SCRIPTURE_OF_WATER); player:addItem(13584,1); player:messageSpecial(ITEM_OBTAINED,13584); end; end; end;
gpl-3.0
n0xus/darkstar
scripts/globals/items/roast_pipira.lua
35
1575
----------------------------------------- -- ID: 4538 -- Item: roast_pipira -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 3 -- Mind -1 -- Attack % 14 -- Attack Cap 85 -- Ranged ATT % 14 -- Ranged ATT Cap 85 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4538); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -1); target:addMod(MOD_FOOD_ATTP, 14); target:addMod(MOD_FOOD_ATT_CAP, 85); target:addMod(MOD_FOOD_RATTP, 14); target:addMod(MOD_FOOD_RATT_CAP, 85); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -1); target:delMod(MOD_FOOD_ATTP, 14); target:delMod(MOD_FOOD_ATT_CAP, 85); target:delMod(MOD_FOOD_RATTP, 14); target:delMod(MOD_FOOD_RATT_CAP, 85); end;
gpl-3.0
realglobe-Inc/edo-auth
lib/erro.lua
1
2248
-- Copyright 2015 realglobe, Inc. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local cjson = require("cjson.safe") local function respond_html(params) local status = ngx.HTTP_INTERNAL_SERVER_ERROR local message = "error occurred" local others = "" if params.status then status = params.status params.status = nil end if params.message then message = params.message params.message = nil end for k, v in pairs(params) do others = others .. [[<b>]] .. k .. [[:</b> ]] .. v .. [[<br/>]] end local body = [[ <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Error</title> </head> <body> <h1>]] .. status .. [[</h1> <p> <b>error:</b> ]] .. message .. [[<br/>]] .. others .. [[</p> </body> </html>]]; -- レスポンスの中身を準備できた。 ngx.log(ngx.ERR, "respond error: " .. status .. " " .. message) ngx.header["Content-Type"] = "text/html" ngx.status = status ngx.print(body) return ngx.exit(status) end local function respond_json(params) local status = params.status or ngx.HTTP_INTERNAL_SERVER_ERROR local message = params.message or "error occurred" local body, err = cjson.encode(params) if err then ngx.log(ngx.ERR, err) body = '{"status"=' .. status .. '}' end -- レスポンスの中身を準備できた。 ngx.log(ngx.ERR, "respond error: " .. status .. " " .. message) ngx.header["Content-Type"] = "application/json" ngx.status = status ngx.print(body) return ngx.exit(status) end return { respond_html = respond_html, respond_json = respond_json, }
apache-2.0
n0xus/darkstar
scripts/zones/Meriphataud_Mountains/npcs/Mushosho.lua
17
1888
----------------------------------- -- Area: Meriphataud Mountains -- NPC: Mushosho -- Type: Outpost Vendor -- @pos -290 16 415 119 ----------------------------------- package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Meriphataud_Mountains/TextIDs"); local region = ARAGONEU; local csid = 0x7ff4; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local owner = GetRegionOwner(region); local arg1 = getArg1(owner,player); if (owner == player:getNation()) then nation = 1; elseif (arg1 < 1792) then nation = 2; else nation = 0; end player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP()); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); if (option == 1) then ShowOPVendorShop(player); elseif (option == 2) then if (player:delGil(OP_TeleFee(player,region))) then toHomeNation(player); end elseif (option == 6) then player:delCP(OP_TeleFee(player,region)); toHomeNation(player); end end;
gpl-3.0
davymai/CN-QulightUI
Interface/AddOns/QulightUI/Config/configui.lua
1
1703
local myPlayerRealm = GetRealmName() local myPlayerName = UnitName("player") if not IsAddOnLoaded("Qulight_ConfigUI") then return end if not QulightConfigAll then QulightConfigAll = {} end if (QulightConfigAll[myPlayerRealm] == nil) then QulightConfigAll[myPlayerRealm] = {} end if (QulightConfigAll[myPlayerRealm][myPlayerName] == nil) then QulightConfigAll[myPlayerRealm][myPlayerName] = false end if QulightConfigAll[myPlayerRealm][myPlayerName] == true and not QulightConfig then return end if QulightConfigAll[myPlayerRealm][myPlayerName] == false and not QulightConfigSettings then return end if QulightConfigAll[myPlayerRealm][myPlayerName] == true then for group,options in pairs(QulightConfig) do if Qulight[group] then local count = 0 for option,value in pairs(options) do if Qulight[group][option] ~= nil then if Qulight[group][option] == value then QulightConfig[group][option] = nil else count = count+1 Qulight[group][option] = value end end end -- keeps QulightConfig clean and small if count == 0 then QulightConfig[group] = nil end else QulightConfig[group] = nil end end else for group,options in pairs(QulightConfigSettings) do if Qulight[group] then local count = 0 for option,value in pairs(options) do if Qulight[group][option] ~= nil then if Qulight[group][option] == value then QulightConfigSettings[group][option] = nil else count = count+1 Qulight[group][option] = value end end end -- keeps QulightConfig clean and small if count == 0 then QulightConfigSettings[group] = nil end else QulightConfigSettings[group] = nil end end end
gpl-2.0
n0xus/darkstar
scripts/zones/Mount_Zhayolm/npcs/Runic_Portal.lua
17
1862
----------------------------------- -- Area: Mount Zhayolm -- NPC: Runic Portal -- Mount Zhayolm Teleporter Back to Aht Urgan Whitegate -- @pos 688 -23 349 61 ----------------------------------- package.loaded["scripts/zones/Mount_Zhayolm/TextIDs"] = nil; ----------------------------------- require("scripts/globals/besieged"); require("scripts/globals/teleports"); require("scripts/globals/missions"); require("scripts/zones/Mount_Zhayolm/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(TOAU)== IMMORTAL_SENTRIES) then if (player:getVar("TOAUM2") == 1) then player:startEvent(0x006F); else player:startEvent(0x006D); end elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then if (hasRunicPortal(player,4) == 1) then player:startEvent(0x006D); else player:startEvent(0x006F); end else player:messageSpecial(RESPONSE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x006F and option == 1) then if (player:getVar("TOAUM2") == 1) then player:setVar("TOAUM2",2); end player:addNationTeleport(AHTURHGAN,16); toChamberOfPassage(player); elseif (csid == 0x006D and option == 1) then toChamberOfPassage(player); end end;
gpl-3.0
xxlxx20/DEVKEEPER
plugins/addword.lua
2
3042
--[[ ----- (منع والغاء منع الكلمات) ---admin @llX8Xll --]] local function addword(msg, name) local hash = 'chat:'..msg.to.id..':badword' redis:hset(hash, name, 'newword') return "تــٰم بالفعـــل ☑️ اضافــةة كلمـٰه 🗓 جديده آلى قائمــةة المنـٰـع❌♥️❗️\n>"..name end local function get_variables_hash(msg) return 'chat:'..msg.to.id..':badword' end local function list_variablesbad(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = 'قائمـــٰة📝 منع الكلمــٰات المحظـٰٰـوره❌❤️❗️ :\n\n' for i=1, #names do text = text..'> '..names[i]..'\n' end return text else return end end function clear_commandbad(msg, var_name) --Save on redis local hash = get_variables_hash(msg) redis:del(hash, var_name) return 'تـٰٰم بالفعــــــل ☑️ تنظيـٰــــٰف قائمــــة 📝 المنـع في المجموعـــٰةة♥️‼️' end local function list_variables2(msg, value) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do if string.match(value, names[i]) and not is_momod(msg) then if msg.to.type == 'channel' then delete_msg(msg.id,ok_cb,false) else kick_user(msg.from.id, msg.to.id) end return end --text = text..names[i]..'\n' end end end local function get_valuebad(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return else return value end end end function clear_commandsbad(msg, cmd_name) --Save on redis local hash = get_variables_hash(msg) redis:hdel(hash, cmd_name) return ''..cmd_name..' بالفعـــــل ☑️ تم الغائها 👍 من قائمـٰـٰٰـةة 📝 المنــع💛‼️ ' end local function run(msg, matches) if matches[2] == 'منع' then if not is_momod(msg) then return 'للمشرفيـــــــن 🕵🏻 فـقــط عزيـــزي♥️❗️' end local name = string.sub(matches[3], 1, 50) local text = addword(msg, name) return text end if matches[2] == 'قائمه المنع' then return list_variablesbad(msg) elseif matches[2] == 'تنظيف قائمه المنع' then if not is_momod(msg) then return '_|_' end local asd = '1' return clear_commandbad(msg, asd) elseif matches[2] == 'الغاء منع' or matches[2] == 'rw' then if not is_momod(msg) then return '_|_' end return clear_commandsbad(msg, matches[3]) else local name = user_print_name(msg.from) return list_variables2(msg, matches[1]) end end return { patterns = { "^()(rw) (.*)$", "^()(منع) (.*)$", "^()(الغاء منع) (.*)$", "^()(قائمه المنع)$", "^()(تنظيف قائمه المنع)$", "^(.+)$", }, run = run }
gpl-2.0
n0xus/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Icon_Prototype.lua
16
1390
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Icon Prototype ----------------------------------- package.loaded["scripts/zones/Dynamis-Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob,target) end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- Time Bonus: 043 if (mobID == 17330814 and mob:isInBattlefieldList() == false) then killer:addTimeToDynamis(30); mob:addInBattlefieldList(); -- HP Bonus: 052 elseif (mobID == 17330533) then killer:restoreHP(2000); killer:messageBasic(024,(killer:getMaxHP()-killer:getHP())); -- HP Bonus: 073 elseif (mobID == 17330843) then killer:restoreMP(2000); killer:messageBasic(025,(killer:getMaxMP()-killer:getMP())); end end;
gpl-3.0
n0xus/darkstar
scripts/globals/items/slice_of_juicy_mutton.lua
35
1397
----------------------------------------- -- ID: 4335 -- Item: slice_of_juicy_mutton -- Food Effect: 240Min, All Races ----------------------------------------- -- Strength 3 -- Intelligence -1 -- Attack % 27 -- Attack Cap 35 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4335); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 3); target:addMod(MOD_INT, -1); target:addMod(MOD_FOOD_ATTP, 27); target:addMod(MOD_FOOD_ATT_CAP, 35); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 3); target:delMod(MOD_INT, -1); target:delMod(MOD_FOOD_ATTP, 27); target:delMod(MOD_FOOD_ATT_CAP, 35); end;
gpl-3.0
Thadah/NSPlugins
crafting/entities/weapons/hl2_m_wrench.lua
2
2134
if (SERVER) then SWEP.Weight = 10 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if ( CLIENT ) then SWEP.PrintName = "Wrench" SWEP.Author = "Black Tea" SWEP.Instructions = "Left click to attack." SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = { ["v_weapon.Knife_Handle"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.Bip01_L_Clavicle"] = { scale = Vector(.1, .1, .1), pos = Vector(300, -300, 0), angle = Angle(0, 0, 0) } } SWEP.VElements = { ["weapon"] = { type = "Model", model = "models/warz/melee/wrench.mdl", bone = "v_weapon.Knife_Handle", rel = "", pos = Vector(0, 0, 5.181), angle = Angle(-3.069, 180, 3.068), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["weapon"] = { type = "Model", model = "models/warz/melee/wrench.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.181, 1, -3), angle = Angle(180, 90, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "hl2_melee" SWEP.Category = "Black Tea" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.UseHands = true SWEP.Slot = 1 // Slot in the weapon selection menu SWEP.SlotPos = 1 // Position in the slot SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.HoldType = "melee" SWEP.Primary.Automatic = true SWEP.Primary.Damage = 6.6 SWEP.Primary.Angle = -.3 SWEP.Primary.Spread = .2 SWEP.ReOriginPos = Vector(3, -4, 12.267) SWEP.ReOriginAng = Vector(-5.22, 12, 60.638) SWEP.LowerAngles = Angle( -10, 12, 0 )-- nut SWEP.SwingPos = Vector(5, -6, 11) SWEP.SwingAng = Vector(20.85, 0, 60) SWEP.DisoriginPos = Vector(-16.143, 20.26, 4.015) SWEP.DisoriginAng = Vector(-90, 50.165, 60.354) function SWEP:Impact( trcTrace ) self.Owner:EmitSound( Format( "physics/metal/weapon_impact_hard%d.wav", math.random( 1, 3 ) ), 80, math.random( 150, 170 ) ) end
gpl-3.0
peete-q/lua-socket
samples/lpr.lua
59
1574
local lp = require("socket.lp") local function usage() print('\nUsage: lua lpr.lua [filename] [keyword=val...]\n') print('Valid keywords are :') print( ' host=remote host or IP address (default "localhost")\n' .. ' queue=remote queue or printer name (default "printer")\n' .. ' port=remote port number (default 515)\n' .. ' user=sending user name\n' .. ' format=["binary" | "text" | "ps" | "pr" | "fortran"] (default "binary")\n' .. ' banner=true|false\n' .. ' indent=number of columns to indent\n' .. ' mail=email of address to notify when print is complete\n' .. ' title=title to use for "pr" format\n' .. ' width=width for "text" or "pr" formats\n' .. ' class=\n' .. ' job=\n' .. ' name=\n' .. ' localbind=true|false\n' ) return nil end if not arg or not arg[1] then return usage() end do local opt = {} local pat = "[%s%c%p]*([%w]*)=([\"]?[%w%s_!@#$%%^&*()<>:;]+[\"]\?\.?)" for i = 2, table.getn(arg), 1 do string.gsub(arg[i], pat, function(name, value) opt[name] = value end) end if not arg[2] then return usage() end if arg[1] ~= "query" then opt.file = arg[1] r,e=lp.send(opt) io.stdout:write(tostring(r or e),'\n') else r,e=lp.query(opt) io.stdout:write(tostring(r or e), '\n') end end -- trivial tests --lua lp.lua lp.lua queue=default host=localhost --lua lp.lua lp.lua queue=default host=localhost format=binary localbind=1 --lua lp.lua query queue=default host=localhost
mit
n0xus/darkstar
scripts/zones/Windurst_Waters/npcs/Qhum_Knaidjn.lua
17
2806
----------------------------------- -- Area: Windurst Waters -- NPC: Qhum_Knaidjn -- Type: Guildworker's Union Representative -- @zone: 238 -- @pos -112.561 -2 55.205 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/globals/keyitems"); require("scripts/globals/crafting"); require("scripts/zones/Windurst_Waters/TextIDs"); local keyitems = { [0] = { id = RAW_FISH_HANDLING, rank = 3, cost = 30000 }, [1] = { id = NOODLE_KNEADING, rank = 3, cost = 30000 }, [2] = { id = PATISSIER, rank = 3, cost = 8000 }, [3] = { id = STEWPOT_MASTERY, rank = 3, cost = 30000 }, [4] = { id = WAY_OF_THE_CULINARIAN, rank = 9, cost = 20000 } }; local items = { [2] = { id = 15451, -- Culinarian's Belt rank = 4, cost = 10000 }, [3] = { id = 13948, -- Chef's Hat rank = 5, cost = 70000 }, [4] = { id = 14399, -- Culinarian's Apron rank = 7, cost = 100000 }, [5] = { id = 137, -- Cordon Bleu Cooking Set rank = 9, cost = 150000 }, [6] = { id = 338, -- Culinarian's Signboard rank = 9, cost = 200000 }, [7] = { id = 15826, -- Chef's Ring rank = 6, cost = 80000 }, [8] = { id = 3667, -- Brass Crock rank = 7, cost = 50000 }, [9] = { id = 3328, -- Culinarian's Emblem rank = 9, cost = 15000 } }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) unionRepresentativeTrade(player, npc, trade, 0x2729, 8); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) unionRepresentativeTrigger(player, 8, 0x2728, "guild_cooking", keyitems); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x2728) then unionRepresentativeTriggerFinish(player, option, target, 8, "guild_cooking", keyitems, items); elseif (csid == 0x2729) then player:messageSpecial(GP_OBTAINED, option); end end;
gpl-3.0
n0xus/darkstar
scripts/zones/Metalworks/npcs/HomePoint#2.lua
19
1185
----------------------------------- -- Area: Metalworks -- NPC: HomePoint#2 -- @pos: -78 2 2 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 102); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0