repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
lcheylus/haka | sample/ruleset/http/security.lua | 3 | 1067 | ------------------------------------
-- HTTP Attacks
------------------------------------
-- detect malicious web scanners
haka.rule {
hook = http.events.request,
eval = function (http, request)
--user-agent patterns of known web scanners
local http_useragent = {
nikto = '.+%(Nikto%/.+%)%s%(Evasions:.+%)%s%(Test:.+%)',
nessus = '^Nessus.*',
w3af = '*.%s;w3af.sf.net%)',
sqlmap = '^sqlmap%/.*%s%(http:%/%/sqlmap.*%)',
fimap = '^fimap%.googlecode%.%com.*',
grabber = '^Grabber.*'
}
if request.headers['User-Agent'] then
local user_agent = request.headers['User-Agent']
for scanner, pattern in pairs(http_useragent) do
if user_agent:match(pattern) then
haka.alert{
description = string.format("'%s' scan detected", scanner),
severity = 'high',
sources = haka.alert.address(http.flow.srcip),
targets = {
haka.alert.address(http.flow.dstip),
haka.alert.service(string.format("tcp/%d", http.flow.dstport), "http")
},
}
http:drop()
return
end
end
end
end
}
| mpl-2.0 |
krstal/CrYsTaL | plugins/set.lua | 4 | 1060 | local function save_value(msg, name, value)
if (not name or not value) then
return "Usage: !set var_name value"
end
local hash = nil
if msg.to.type == 'chat' or msg.to.type == 'channel' then
hash = 'chat:'..msg.to.id..':variables'
end
if hash then
redis:hset(hash, name, value)
return "Saved "..name
end
end
local function run(msg, matches)
if not is_momod(msg) then
return "For moderators only!"
end
local name = string.sub(matches[1], 1, 50)
local value = string.sub(matches[2], 1, 1000)
local name1 = user_print_name(msg.from)
savelog(msg.to.id, name1.." ["..msg.from.id.."] saved ["..name.."] as > "..value )
local text = save_value(msg, name, value)
return text
end
return {
patterns = {
"^[#!/]save ([^%s]+) (.+)$"
},
run = run
}
--[[ تم التعطيل والتعريب بواسطه @xXxDev_iqxXx
_____ _
| ___|_ _ ___ __| | ___ _ __
| |_ / _` |/ _ \/ _` |/ _ \ '__|
| _| (_| | __/ (_| | __/ |
|_| \__,_|\___|\__,_|\___|_|
--]] | gpl-2.0 |
shwsun/yavc | lua/plugin-list.lua | 1 | 4960 | local cmd = vim.cmd
cmd("packadd packer.nvim")
local present, packer = pcall(require, "packer")
if not present then
local packer_path = vim.fn.stdpath("data") .. "/site/pack/packer/opt/packer.nvim"
print("Cloning packer..")
-- remove the dir before cloning
vim.fn.delete(packer_path, "rf")
vim.fn.system({"git", "clone", "https://github.com/wbthomason/packer.nvim", "--depth", "20", packer_path})
cmd("packadd packer.nvim")
present, packer = pcall(require, "packer")
if present then
print("Packer cloned successfully.")
else
error("Couldn't clone packer !\nPacker path: " .. packer_path .. "\n" .. packer)
end
end
packer.init({
display = {open_fn = function() return require("packer.util").float({border = "single"}) end, prompt_border = "single"},
git = {
clone_timeout = 600 -- Timeout, in seconds, for git clones
},
auto_clean = true,
compile_on_sync = true
-- auto_reload_compiled = true
})
require("packer").startup(function(use)
use("wbthomason/packer.nvim")
-- VIM enhancements
use({"tpope/vim-dispatch", opt = true, cmd = {'Dispatch', 'Make', 'Focus', 'Start'}})
use("tpope/vim-fugitive")
use("tpope/vim-sleuth") -- Auto configure indentation
use("tpope/vim-surround")
use("gpanders/editorconfig.nvim")
use({'numToStr/Comment.nvim', config = function() require('Comment').setup() end})
-- GUI enhancements
use("machakann/vim-highlightedyank") -- highlight yank
use("jaxbot/semantic-highlight.vim") -- different color for every variable
use("ntpeters/vim-better-whitespace")
use("p00f/nvim-ts-rainbow")
use("lukas-reineke/indent-blankline.nvim")
-- use({'wfxr/minimap.vim', run = ':!cargo install --locked code-minimap'})
use({"tomasiser/vim-code-dark"})
use({'nvim-lualine/lualine.nvim', requires = {'kyazdani42/nvim-web-devicons', opt = true}})
use({'lewis6991/gitsigns.nvim', requires = {'nvim-lua/plenary.nvim'}, config = function() require('gitsigns').setup() end})
-- nvim tools
use({'nvim-treesitter/nvim-treesitter', run = ':TSUpdate'})
use("rhysd/committia.vim") -- better git commit layout
-- use("kdheepak/lazygit.nvim")
use("windwp/nvim-autopairs")
use("folke/which-key.nvim")
-- use({ 'ibhagwan/fzf-lua',
-- requires = { 'kyazdani42/nvim-web-devicons' }
-- })
-- use({ 'junegunn/fzf.vim',
-- requires = { 'airblade/vim-rooter' },
-- { 'junegunn/fzf', run = './install --bin', }
-- })
use {'nvim-telescope/telescope.nvim', requires = {{'nvim-lua/plenary.nvim'}}}
-- use {'nvim-telescope/telescope-fzf-native.nvim', run = 'make' }
use {'nvim-telescope/telescope-fzy-native.nvim'}
use {'RRethy/nvim-align'}
-- LSP support
use("neovim/nvim-lspconfig")
use("williamboman/nvim-lsp-installer")
-- LSP utils
use("nvim-lua/lsp_extensions.nvim") -- info and inlay hints
use("ray-x/lsp_signature.nvim") -- function signatures
use("j-hui/fidget.nvim") -- status
use("jose-elias-alvarez/null-ls.nvim") -- enable non-lsp things
-- Coq
use({"ms-jpq/coq_nvim", branch = "coq", requires = {{"ms-jpq/coq.artifacts", branch = "artifacts"}, {"ms-jpq/coq.thirdparty", branch = "3p"}}})
use("folke/lua-dev.nvim")
-- Language support
use({"stephpy/vim-yaml", ft = 'yaml', opt = true})
use({"cespare/vim-toml", ft = 'toml', opt = true})
use({"dag/vim-fish", ft = 'fish', opt = true})
use({'nvim-orgmode/orgmode', config = function() require('orgmode').setup {} end})
use({"plasticboy/vim-markdown", ft = 'markdown', opt = true})
use({"mzlogin/vim-markdown-toc", ft = 'markdown', opt = true})
use("alvan/vim-closetag")
-- Rust
-- use("rust-lang/rust.vim")
use("simrat39/rust-tools.nvim")
-- C++ and Clang
-- use("octol/vim-cpp-enhanced-highlight', {'for': ['cpp'] }
-- use("drmikehenry/vim-headerguard', {'for': ['cpp', 'hpp'] }
-- use("bfrg/vim-cpp-modern', {'for': ['cpp', 'hpp'] }
-- use("arakashic/chromatica.nvim', {'for': ['cpp', 'hpp'] }
-- use("rhysd/vim-clang-format', {'for': ['c', 'cpp', 'hpp'] }
-- SQL
use {"tami5/sql.nvim", rocks = {"sqlite", "luv"}}
use "tpope/vim-dadbod"
use {"kristijanhusak/vim-dadbod-completion"}
use {"kristijanhusak/vim-dadbod-ui"}
-- Grammars
-- local_use "tree-sitter-lua"
-- use { "m-novikov/tree-sitter-sql" }
-- use { "DerekStride/tree-sitter-sql" }
-- local_use "tree-sitter-sql"
-- LaTeX
-- https://www.reddit.com/r/neovim/comments/idthcb/vimtex_vs_texlab/
-- use({"lervag/vimtex", ft = {'tex', 'latex'}})
-- use({"rhysd/vim-grammarous", ft = {'tex', 'latex', 'markdown'}})
-- use({"brymer-meneses/grammar-guard.nvim", requires = {"neovim/nvim-lspconfig", "williamboman/nvim-lsp-installer"}})
-- unsure
-- use({"folke/trouble.nvim", requires = "kyazdani42/nvim-web-devicons"})
end)
| mit |
vzaramel/kong | spec/plugins/mashape-analytics/buffer_spec.lua | 2 | 3814 | require "kong.tools.ngx_stub"
local ALFBuffer = require "kong.plugins.mashape-analytics.buffer"
local json = require "cjson"
local ALF_STUB = {hello = "world"}
local CONF_STUB = {
batch_size = 100,
delay = 2
}
local str = json.encode(ALF_STUB)
local STUB_LEN = string.len(str)
describe("ALFBuffer", function()
local alf_buffer
it("should create a new buffer", function()
alf_buffer = ALFBuffer.new(CONF_STUB)
assert.truthy(alf_buffer)
assert.equal(100, alf_buffer.MAX_ENTRIES)
assert.equal(2, alf_buffer.AUTO_FLUSH_DELAY)
end)
describe(":add_alf()", function()
it("should be possible to add an ALF to it", function()
local buffer = ALFBuffer.new(CONF_STUB)
buffer:add_alf(ALF_STUB)
assert.equal(1, #buffer.entries)
end)
it("should compute and update the current buffer size in bytes", function()
alf_buffer:add_alf(ALF_STUB)
assert.equal(STUB_LEN, alf_buffer.entries_size)
-- Add 50 objects
for i = 1, 50 do
alf_buffer:add_alf(ALF_STUB)
end
assert.equal(51 * STUB_LEN, alf_buffer.entries_size)
end)
describe(":get_size()", function()
it("should return the hypothetical size of what the payload should be", function()
local comma_size = string.len(",")
local total_comma_size = 50 * comma_size -- 51 - 1 commas
local braces_size = string.len("[]")
local entries_size = alf_buffer.entries_size
assert.equal(entries_size + total_comma_size + braces_size, alf_buffer:get_size())
end)
end)
it("should call :flush() when reaching its n entries limit", function()
local s = spy.on(alf_buffer, "flush")
-- Add 49 more entries
for i = 1, 49 do
alf_buffer:add_alf(ALF_STUB)
end
assert.spy(s).was_not.called()
-- One more to go over the limit
alf_buffer:add_alf(ALF_STUB)
assert.spy(s).was.called()
finally(function()
alf_buffer.flush:revert()
end)
end)
it("should call :flush() when reaching its max size", function()
-- How many stubs to reach the limit?
local COMMA_LEN = string.len(",")
local JSON_ARR_LEN = string.len("[]")
local max_n_stubs = math.ceil(ALFBuffer.MAX_BUFFER_SIZE / (STUB_LEN + COMMA_LEN)) -- + the comma after each ALF in the JSON payload
-- Create a new buffer
local buffer = ALFBuffer.new({batch_size = max_n_stubs + 100, delay = 2})
local s = spy.on(buffer, "flush")
-- Add max_n_stubs - 1 entries
for i = 1, max_n_stubs - 1 do
buffer:add_alf(ALF_STUB)
end
assert.spy(s).was_not_called()
-- We should have `(max_n_stubs - 1) * (STUB_LEN + COMMA_LEN) + JSON_ARR_LEN - COMMA_LEN` because no comma for latest object`
-- as our current buffer size.
assert.equal((max_n_stubs - 1) * (STUB_LEN + COMMA_LEN) + JSON_ARR_LEN - COMMA_LEN, buffer:get_size())
-- adding one more entry
buffer:add_alf(ALF_STUB)
assert.spy(s).was.called()
end)
it("should drop an ALF if it is too big by itself", function()
local str = string.rep(".", ALFBuffer.MAX_BUFFER_SIZE)
local huge_alf = {foo = str}
local buffer = ALFBuffer.new(CONF_STUB)
buffer:add_alf(huge_alf)
assert.equal(0, buffer.entries_size)
assert.equal(0, #buffer.entries)
end)
describe(":flush()", function()
it("should have emptied the current buffer and added a payload to be sent", function()
assert.equal(1, #alf_buffer.entries)
assert.equal(1, #alf_buffer.sending_queue)
assert.equal("table", type(alf_buffer.sending_queue[1]))
assert.equal("string", type(alf_buffer.sending_queue[1].payload))
assert.equal(STUB_LEN, alf_buffer.entries_size)
end)
end)
end)
end)
| apache-2.0 |
vzaramel/kong | kong/plugins/request-transformer/access.lua | 2 | 4046 | local utils = require "kong.tools.utils"
local stringy = require "stringy"
local Multipart = require "multipart"
local _M = {}
local CONTENT_LENGTH = "content-length"
local FORM_URLENCODED = "application/x-www-form-urlencoded"
local MULTIPART_DATA = "multipart/form-data"
local CONTENT_TYPE = "content-type"
local HOST = "host"
local function iterate_and_exec(val, cb)
if utils.table_size(val) > 0 then
for _, entry in ipairs(val) do
local parts = stringy.split(entry, ":")
cb(parts[1], utils.table_size(parts) == 2 and parts[2] or nil)
end
end
end
local function get_content_type()
local header_value = ngx.req.get_headers()[CONTENT_TYPE]
if header_value then
return stringy.strip(header_value):lower()
end
end
function _M.execute(conf)
if conf.add then
-- Add headers
if conf.add.headers then
iterate_and_exec(conf.add.headers, function(name, value)
ngx.req.set_header(name, value)
if name:lower() == HOST then -- Host header has a special treatment
ngx.var.backend_host = value
end
end)
end
-- Add Querystring
if conf.add.querystring then
local querystring = ngx.req.get_uri_args()
iterate_and_exec(conf.add.querystring, function(name, value)
querystring[name] = value
end)
ngx.req.set_uri_args(querystring)
end
if conf.add.form then
local content_type = get_content_type()
if content_type and stringy.startswith(content_type, FORM_URLENCODED) then
-- Call ngx.req.read_body to read the request body first
ngx.req.read_body()
local parameters = ngx.req.get_post_args()
iterate_and_exec(conf.add.form, function(name, value)
parameters[name] = value
end)
local encoded_args = ngx.encode_args(parameters)
ngx.req.set_header(CONTENT_LENGTH, string.len(encoded_args))
ngx.req.set_body_data(encoded_args)
elseif content_type and stringy.startswith(content_type, MULTIPART_DATA) then
-- Call ngx.req.read_body to read the request body first
ngx.req.read_body()
local body = ngx.req.get_body_data()
local parameters = Multipart(body and body or "", content_type)
iterate_and_exec(conf.add.form, function(name, value)
parameters:set_simple(name, value)
end)
local new_data = parameters:tostring()
ngx.req.set_header(CONTENT_LENGTH, string.len(new_data))
ngx.req.set_body_data(new_data)
end
end
end
if conf.remove then
-- Remove headers
if conf.remove.headers then
iterate_and_exec(conf.remove.headers, function(name, value)
ngx.req.clear_header(name)
end)
end
if conf.remove.querystring then
local querystring = ngx.req.get_uri_args()
iterate_and_exec(conf.remove.querystring, function(name)
querystring[name] = nil
end)
ngx.req.set_uri_args(querystring)
end
if conf.remove.form then
local content_type = get_content_type()
if content_type and stringy.startswith(content_type, FORM_URLENCODED) then
local parameters = ngx.req.get_post_args()
iterate_and_exec(conf.remove.form, function(name)
parameters[name] = nil
end)
local encoded_args = ngx.encode_args(parameters)
ngx.req.set_header(CONTENT_LENGTH, string.len(encoded_args))
ngx.req.set_body_data(encoded_args)
elseif content_type and stringy.startswith(content_type, MULTIPART_DATA) then
-- Call ngx.req.read_body to read the request body first
ngx.req.read_body()
local body = ngx.req.get_body_data()
local parameters = Multipart(body and body or "", content_type)
iterate_and_exec(conf.remove.form, function(name)
parameters:delete(name)
end)
local new_data = parameters:tostring()
ngx.req.set_header(CONTENT_LENGTH, string.len(new_data))
ngx.req.set_body_data(new_data)
end
end
end
end
return _M
| apache-2.0 |
GraphicGame/quick-ejoy2d | quick/demos/kofanim/src/kofanim.lua | 2 | 1907 | local ej = require "ejoy2d"
local Stage = require "quick.lua.Stage"
local Layer = require "quick.lua.Layer"
local Sprite = require "quick.lua.Sprite"
local Resources = require "quick.lua.Resources"
local Screen = require "quick.lua.Screen"
--舞台
local _stage
--背景层
local _layerBackground
--精灵层
local _layerSprites
---
---初始化舞台
---
local function initStage()
--创建舞台,舞台是全局唯一的.
_stage = Stage.getStage()
--屏幕适配,通过缩放舞台来达到屏幕适配的目的。
_stage.scale = Screen.width / 960
--创建两个层次,一个是背景层,一个是精灵层.
_layerBackground = Layer.createLayer()
_layerSprites = Layer.createLayer()
--将两个层次按照顺序放到舞台上
_stage:addLayer(_layerBackground)
_stage:addLayer(_layerSprites)
end
local _spriteList = {} --精灵列表
local _soulHero --主角:魂!
---
---初始化精灵
---
local function initSprites()
--初始化背景
local background = Sprite.createSprite("background", "background")
_layerBackground:addSprite(background)
--初始化精灵
local robert = Sprite.createSprite("robert", "robert")
_layerSprites:addSprite(robert)
table.insert(_spriteList, robert)
robert.x = 100
robert.y = 460
robert.actionName = "stand"
end
---
---初始化游戏
---
local function initGame()
initStage() --初始化舞台
initSprites() --初始化精灵
end
--
--游戏的框架(用的是ejoy2d的原生设计)
--
local game = {}
function game.update()
--精灵动画
for i = 1, #_spriteList do
(_spriteList[i]):nextFrame()
end
end
function game.drawframe()
--绘制舞台(含舞台中的所有对象)
_stage:clearCanvas(0)
_stage:draw()
end
function game.touch(what, x, y)
end
function game.message(...)
end
function game.handle_error(...)
end
function game.on_resume()
end
function game.on_pause()
end
initGame()
ej.start(game)
| mit |
m-creations/openwrt | feeds/luci/modules/luci-mod-admin-mini/luasrc/model/cbi/mini/wifi.lua | 48 | 11450 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
-- Data init --
local fs = require "nixio.fs"
local sys = require "luci.sys"
local uci = require "luci.model.uci".cursor()
if not uci:get("network", "wan") then
uci:section("network", "interface", "wan", {proto="none", ifname=" "})
uci:save("network")
uci:commit("network")
end
local wlcursor = luci.model.uci.cursor_state()
local wireless = wlcursor:get_all("wireless")
local wifidevs = {}
local ifaces = {}
for k, v in pairs(wireless) do
if v[".type"] == "wifi-iface" then
table.insert(ifaces, v)
end
end
wlcursor:foreach("wireless", "wifi-device",
function(section)
table.insert(wifidevs, section[".name"])
end)
-- Main Map --
m = Map("wireless", translate("Wifi"), translate("Here you can configure installed wifi devices."))
m:chain("network")
-- Status Table --
s = m:section(Table, ifaces, translate("Networks"))
link = s:option(DummyValue, "_link", translate("Link"))
function link.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and "%d/%d" %{ iwinfo.quality, iwinfo.quality_max } or "-"
end
essid = s:option(DummyValue, "ssid", "ESSID")
bssid = s:option(DummyValue, "_bsiid", "BSSID")
function bssid.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and iwinfo.bssid or "-"
end
channel = s:option(DummyValue, "channel", translate("Channel"))
function channel.cfgvalue(self, section)
return wireless[self.map:get(section, "device")].channel
end
protocol = s:option(DummyValue, "_mode", translate("Protocol"))
function protocol.cfgvalue(self, section)
local mode = wireless[self.map:get(section, "device")].mode
return mode and "802." .. mode
end
mode = s:option(DummyValue, "mode", translate("Mode"))
encryption = s:option(DummyValue, "encryption", translate("<abbr title=\"Encrypted\">Encr.</abbr>"))
power = s:option(DummyValue, "_power", translate("Power"))
function power.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and "%d dBm" % iwinfo.txpower or "-"
end
scan = s:option(Button, "_scan", translate("Scan"))
scan.inputstyle = "find"
function scan.cfgvalue(self, section)
return self.map:get(section, "ifname") or false
end
-- WLAN-Scan-Table --
t2 = m:section(Table, {}, translate("<abbr title=\"Wireless Local Area Network\">WLAN</abbr>-Scan"), translate("Wifi networks in your local environment"))
function scan.write(self, section)
m.autoapply = false
t2.render = t2._render
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
if iwinfo then
local _, cell
for _, cell in ipairs(iwinfo.scanlist) do
t2.data[#t2.data+1] = {
Quality = "%d/%d" %{ cell.quality, cell.quality_max },
ESSID = cell.ssid,
Address = cell.bssid,
Mode = cell.mode,
["Encryption key"] = cell.encryption.enabled and "On" or "Off",
["Signal level"] = "%d dBm" % cell.signal,
["Noise level"] = "%d dBm" % iwinfo.noise
}
end
end
end
t2._render = t2.render
t2.render = function() end
t2:option(DummyValue, "Quality", translate("Link"))
essid = t2:option(DummyValue, "ESSID", "ESSID")
function essid.cfgvalue(self, section)
return self.map:get(section, "ESSID")
end
t2:option(DummyValue, "Address", "BSSID")
t2:option(DummyValue, "Mode", translate("Mode"))
chan = t2:option(DummyValue, "channel", translate("Channel"))
function chan.cfgvalue(self, section)
return self.map:get(section, "Channel")
or self.map:get(section, "Frequency")
or "-"
end
t2:option(DummyValue, "Encryption key", translate("<abbr title=\"Encrypted\">Encr.</abbr>"))
t2:option(DummyValue, "Signal level", translate("Signal"))
t2:option(DummyValue, "Noise level", translate("Noise"))
if #wifidevs < 1 then
return m
end
-- Config Section --
s = m:section(NamedSection, wifidevs[1], "wifi-device", translate("Devices"))
s.addremove = false
en = s:option(Flag, "disabled", translate("enable"))
en.rmempty = false
en.enabled = "0"
en.disabled = "1"
function en.cfgvalue(self, section)
return Flag.cfgvalue(self, section) or "0"
end
local hwtype = m:get(wifidevs[1], "type")
if hwtype == "atheros" then
mode = s:option(ListValue, "hwmode", translate("Mode"))
mode.override_values = true
mode:value("", "auto")
mode:value("11b", "802.11b")
mode:value("11g", "802.11g")
mode:value("11a", "802.11a")
mode:value("11bg", "802.11b+g")
mode.rmempty = true
end
ch = s:option(Value, "channel", translate("Channel"))
for i=1, 14 do
ch:value(i, i .. " (2.4 GHz)")
end
s = m:section(TypedSection, "wifi-iface", translate("Local Network"))
s.anonymous = true
s.addremove = false
s:option(Value, "ssid", translate("Network Name (<abbr title=\"Extended Service Set Identifier\">ESSID</abbr>)"))
bssid = s:option(Value, "bssid", translate("<abbr title=\"Basic Service Set Identifier\">BSSID</abbr>"))
local devs = {}
luci.model.uci.cursor():foreach("wireless", "wifi-device",
function (section)
table.insert(devs, section[".name"])
end)
if #devs > 1 then
device = s:option(DummyValue, "device", translate("Device"))
else
s.defaults.device = devs[1]
end
mode = s:option(ListValue, "mode", translate("Mode"))
mode.override_values = true
mode:value("ap", translate("Provide (Access Point)"))
mode:value("adhoc", translate("Independent (Ad-Hoc)"))
mode:value("sta", translate("Join (Client)"))
function mode.write(self, section, value)
if value == "sta" then
local oldif = m.uci:get("network", "wan", "ifname")
if oldif and oldif ~= " " then
m.uci:set("network", "wan", "_ifname", oldif)
end
m.uci:set("network", "wan", "ifname", " ")
self.map:set(section, "network", "wan")
else
if m.uci:get("network", "wan", "_ifname") then
m.uci:set("network", "wan", "ifname", m.uci:get("network", "wan", "_ifname"))
end
self.map:set(section, "network", "lan")
end
return ListValue.write(self, section, value)
end
encr = s:option(ListValue, "encryption", translate("Encryption"))
encr.override_values = true
encr:value("none", "No Encryption")
encr:value("wep", "WEP")
if hwtype == "atheros" or hwtype == "mac80211" then
local supplicant = fs.access("/usr/sbin/wpa_supplicant")
local hostapd = fs.access("/usr/sbin/hostapd")
if hostapd and supplicant then
encr:value("psk", "WPA-PSK")
encr:value("psk2", "WPA2-PSK")
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode")
encr:value("wpa", "WPA-Radius", {mode="ap"}, {mode="sta"})
encr:value("wpa2", "WPA2-Radius", {mode="ap"}, {mode="sta"})
elseif hostapd and not supplicant then
encr:value("psk", "WPA-PSK", {mode="ap"}, {mode="adhoc"})
encr:value("psk2", "WPA2-PSK", {mode="ap"}, {mode="adhoc"})
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode", {mode="ap"}, {mode="adhoc"})
encr:value("wpa", "WPA-Radius", {mode="ap"})
encr:value("wpa2", "WPA2-Radius", {mode="ap"})
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
elseif not hostapd and supplicant then
encr:value("psk", "WPA-PSK", {mode="sta"})
encr:value("psk2", "WPA2-PSK", {mode="sta"})
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode", {mode="sta"})
encr:value("wpa", "WPA-EAP", {mode="sta"})
encr:value("wpa2", "WPA2-EAP", {mode="sta"})
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
else
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
end
elseif hwtype == "broadcom" then
encr:value("psk", "WPA-PSK")
encr:value("psk2", "WPA2-PSK")
encr:value("psk+psk2", "WPA-PSK/WPA2-PSK Mixed Mode")
end
key = s:option(Value, "key", translate("Key"))
key:depends("encryption", "wep")
key:depends("encryption", "psk")
key:depends("encryption", "psk2")
key:depends("encryption", "psk+psk2")
key:depends("encryption", "psk-mixed")
key:depends({mode="ap", encryption="wpa"})
key:depends({mode="ap", encryption="wpa2"})
key.rmempty = true
key.password = true
server = s:option(Value, "server", translate("Radius-Server"))
server:depends({mode="ap", encryption="wpa"})
server:depends({mode="ap", encryption="wpa2"})
server.rmempty = true
port = s:option(Value, "port", translate("Radius-Port"))
port:depends({mode="ap", encryption="wpa"})
port:depends({mode="ap", encryption="wpa2"})
port.rmempty = true
if hwtype == "atheros" or hwtype == "mac80211" then
nasid = s:option(Value, "nasid", translate("NAS ID"))
nasid:depends({mode="ap", encryption="wpa"})
nasid:depends({mode="ap", encryption="wpa2"})
nasid.rmempty = true
eaptype = s:option(ListValue, "eap_type", translate("EAP-Method"))
eaptype:value("TLS")
eaptype:value("TTLS")
eaptype:value("PEAP")
eaptype:depends({mode="sta", encryption="wpa"})
eaptype:depends({mode="sta", encryption="wpa2"})
cacert = s:option(FileUpload, "ca_cert", translate("Path to CA-Certificate"))
cacert:depends({mode="sta", encryption="wpa"})
cacert:depends({mode="sta", encryption="wpa2"})
privkey = s:option(FileUpload, "priv_key", translate("Path to Private Key"))
privkey:depends({mode="sta", eap_type="TLS", encryption="wpa2"})
privkey:depends({mode="sta", eap_type="TLS", encryption="wpa"})
privkeypwd = s:option(Value, "priv_key_pwd", translate("Password of Private Key"))
privkeypwd:depends({mode="sta", eap_type="TLS", encryption="wpa2"})
privkeypwd:depends({mode="sta", eap_type="TLS", encryption="wpa"})
auth = s:option(Value, "auth", translate("Authentication"))
auth:value("PAP")
auth:value("CHAP")
auth:value("MSCHAP")
auth:value("MSCHAPV2")
auth:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
auth:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
auth:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
auth:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
identity = s:option(Value, "identity", translate("Identity"))
identity:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
identity:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
identity:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
identity:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
password = s:option(Value, "password", translate("Password"))
password:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
password:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
password:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
password:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
end
if hwtype == "atheros" or hwtype == "broadcom" then
iso = s:option(Flag, "isolate", translate("AP-Isolation"), translate("Prevents Client to Client communication"))
iso.rmempty = true
iso:depends("mode", "ap")
hide = s:option(Flag, "hidden", translate("Hide <abbr title=\"Extended Service Set Identifier\">ESSID</abbr>"))
hide.rmempty = true
hide:depends("mode", "ap")
end
if hwtype == "mac80211" or hwtype == "atheros" then
bssid:depends({mode="adhoc"})
end
if hwtype == "broadcom" then
bssid:depends({mode="wds"})
bssid:depends({mode="adhoc"})
end
return m
| gpl-2.0 |
zhaohao/waifu2x | lib/image_loader.lua | 32 | 2887 | local gm = require 'graphicsmagick'
local ffi = require 'ffi'
require 'pl'
local image_loader = {}
function image_loader.decode_float(blob)
local im, alpha = image_loader.decode_byte(blob)
if im then
im = im:float():div(255)
end
return im, alpha
end
function image_loader.encode_png(rgb, alpha)
if rgb:type() == "torch.ByteTensor" then
error("expect FloatTensor")
end
if alpha then
if not (alpha:size(2) == rgb:size(2) and alpha:size(3) == rgb:size(3)) then
alpha = gm.Image(alpha, "I", "DHW"):size(rgb:size(3), rgb:size(2), "Sinc"):toTensor("float", "I", "DHW")
end
local rgba = torch.Tensor(4, rgb:size(2), rgb:size(3))
rgba[1]:copy(rgb[1])
rgba[2]:copy(rgb[2])
rgba[3]:copy(rgb[3])
rgba[4]:copy(alpha)
local im = gm.Image():fromTensor(rgba, "RGBA", "DHW")
im:format("png")
return im:toBlob(9)
else
local im = gm.Image(rgb, "RGB", "DHW")
im:format("png")
return im:toBlob(9)
end
end
function image_loader.save_png(filename, rgb, alpha)
local blob, len = image_loader.encode_png(rgb, alpha)
local fp = io.open(filename, "wb")
fp:write(ffi.string(blob, len))
fp:close()
return true
end
function image_loader.decode_byte(blob)
local load_image = function()
local im = gm.Image()
local alpha = nil
im:fromBlob(blob, #blob)
-- FIXME: How to detect that a image has an alpha channel?
if blob:sub(1, 4) == "\x89PNG" or blob:sub(1, 3) == "GIF" then
-- split alpha channel
im = im:toTensor('float', 'RGBA', 'DHW')
local sum_alpha = (im[4] - 1):sum()
if sum_alpha > 0 or sum_alpha < 0 then
alpha = im[4]:reshape(1, im:size(2), im:size(3))
end
local new_im = torch.FloatTensor(3, im:size(2), im:size(3))
new_im[1]:copy(im[1])
new_im[2]:copy(im[2])
new_im[3]:copy(im[3])
im = new_im:mul(255):byte()
else
im = im:toTensor('byte', 'RGB', 'DHW')
end
return {im, alpha}
end
local state, ret = pcall(load_image)
if state then
return ret[1], ret[2]
else
return nil
end
end
function image_loader.load_float(file)
local fp = io.open(file, "rb")
if not fp then
error(file .. ": failed to load image")
end
local buff = fp:read("*a")
fp:close()
return image_loader.decode_float(buff)
end
function image_loader.load_byte(file)
local fp = io.open(file, "rb")
if not fp then
error(file .. ": failed to load image")
end
local buff = fp:read("*a")
fp:close()
return image_loader.decode_byte(buff)
end
local function test()
require 'image'
local img
img = image_loader.load_float("./a.jpg")
if img then
print(img:min())
print(img:max())
image.display(img)
end
img = image_loader.load_float("./b.png")
if img then
image.display(img)
end
end
--test()
return image_loader
| mit |
mamaddeveloper/outo | plugins/hearthstone.lua | 7 | 2109 | -- Plugin for the Hearthstone database provided by hearthstonejson.com.
if not hs_dat then
hs_dat = {}
local jstr, res = HTTPS.request('http://hearthstonejson.com/json/AllSets.json')
if res ~= 200 then
print('Error connecting to hearthstonejson.com.')
print('hearthstone.lua will not be enabled.')
end
local jdat = JSON.decode(jstr)
for k,v in pairs(jdat) do
for key,val in pairs(v) do
table.insert(hs_dat, val)
end
end
end
local doc = [[
/hearthstone <query>
Returns Hearthstone card info.
]]
local triggers = {
'^/h[earth]*s[tone]*[@'..bot.username..']*'
}
local format_card = function(card)
local ctype = card.type
if card.race then
ctype = card.race
end
if card.rarity then
ctype = card.rarity .. ' ' .. ctype
end
if card.playerClass then
ctype = ctype .. ' (' .. card.playerClass .. ')'
elseif card.faction then
ctype = ctype .. ' (' .. card.faction .. ')'
end
local stats
if card.cost then
stats = card.cost .. 'c'
if card.attack then
stats = stats .. ' | ' .. card.attack .. 'a'
end
if card.health then
stats = stats .. ' | ' .. card.health .. 'h'
end
if card.durability then
stats = stats .. ' | ' .. card.durability .. 'd'
end
elseif card.health then
stats = card.health .. 'h'
end
local info = ''
if card.text then
info = card.text:gsub('</?.->',''):gsub('%$','')
if card.flavor then
info = info .. '\n' .. card.flavor
end
elseif card.flavor then
info = card.flavor
else
info = nil
end
local s = card.name .. '\n' .. ctype
if stats then
s = s .. '\n' .. stats
end
if info then
s = s .. '\n' .. info
end
return s
end
local action = function(msg)
local input = msg.text_lower:input()
if not input then
sendReply(msg, doc)
return
end
local output = ''
for k,v in pairs(hs_dat) do
if string.lower(v.name):match(input) then
output = output .. format_card(v) .. '\n\n'
end
end
output = output:trim()
if output:len() == 0 then
sendReply(msg, config.errors.results)
return
end
sendReply(msg, output)
end
return {
action = action,
triggers = triggers,
doc = doc
}
| gpl-2.0 |
Eugene-Ye/fanclub | app/libs/db.lua | 1 | 3052 | local sgsub = string.gsub
local tinsert = table.insert
local type = type
local ipairs = ipairs
local pairs = pairs
local mysql = require("resty.mysql")
local cjson = require("cjson")
local utils = require("app.libs.utils")
local config = require("app.config.config")
local DB = {}
function DB:new(conf)
conf = conf or config.mysql
local instance = {}
instance.conf = conf
setmetatable(instance, { __index = self})
return instance
end
function DB:exec(sql)
local conf = self.conf
local db, err = mysql:new()
if not db then
ngx.say("failed to instantiate mysql: ", err)
return
end
db:set_timeout(conf.timeout) -- 1 sec
local ok, err, errno, sqlstate = db:connect(conf.connect_config)
if not ok then
ngx.say("failed to connect: ", err, ": ", errno, " ", sqlstate)
return
end
--ngx.log(ngx.ERR, "connected to mysql, reused_times:", db:get_reused_times(), " sql:", sql)
db:query("SET NAMES utf8")
local res, err, errno, sqlstate = db:query(sql)
if not res then
ngx.log(ngx.ERR, "bad result: ", err, ": ", errno, ": ", sqlstate, ".")
end
local ok, err = db:set_keepalive(conf.pool_config.max_idle_timeout, conf.pool_config.pool_size)
if not ok then
ngx.say("failed to set keepalive: ", err)
end
return res, err, errno, sqlstate
end
function DB:query(sql, params)
sql = self:parse_sql(sql, params)
return self:exec(sql)
end
function DB:select(sql, params)
return self:query(sql, params)
end
function DB:insert(sql, params)
local res, err, errno, sqlstate = self:query(sql, params)
if res and not err then
return res.insert_id, err
else
return res, err
end
end
function DB:update(sql, params)
return self:query(sql, params)
end
function DB:delete(sql, params)
local res, err, errno, sqlstate = self:query(sql, params)
if res and not err then
return res.affected_rows, err
else
return res, err
end
end
local function split(str, delimiter)
if str==nil or str=='' or delimiter==nil then
return nil
end
local result = {}
for match in (str..delimiter):gmatch("(.-)"..delimiter) do
tinsert(result, match)
end
return result
end
local function compose(t, params)
if t==nil or params==nil or type(t)~="table" or type(params)~="table" or #t~=#params+1 or #t==0 then
return nil
else
local result = t[1]
for i=1, #params do
result = result .. params[i].. t[i+1]
end
return result
end
end
function DB:parse_sql(sql, params)
if not params or not utils.table_is_array(params) or #params == 0 then
return sql
end
local new_params = {}
for i, v in ipairs(params) do
if v and type(v) == "string" then
v = ngx.quote_sql_str(v)
end
tinsert(new_params, v)
end
local t = split(sql,"?")
local sql = compose(t, new_params)
return sql
end
return DB
| mit |
deepak78/new-luci | build/luadoc/luadoc/init.lua | 172 | 1333 | -------------------------------------------------------------------------------
-- LuaDoc main function.
-- @release $Id: init.lua,v 1.4 2008/02/17 06:42:51 jasonsantos Exp $
-------------------------------------------------------------------------------
local require = require
local util = require "luadoc.util"
logger = {}
module ("luadoc")
-------------------------------------------------------------------------------
-- LuaDoc version number.
_COPYRIGHT = "Copyright (c) 2003-2007 The Kepler Project"
_DESCRIPTION = "Documentation Generator Tool for the Lua language"
_VERSION = "LuaDoc 3.0.1"
-------------------------------------------------------------------------------
-- Main function
-- @see luadoc.doclet.html, luadoc.doclet.formatter, luadoc.doclet.raw
-- @see luadoc.taglet.standard
function main (files, options)
logger = util.loadlogengine(options)
-- load config file
if options.config ~= nil then
-- load specified config file
dofile(options.config)
else
-- load default config file
require("luadoc.config")
end
local taglet = require(options.taglet)
local doclet = require(options.doclet)
-- analyze input
taglet.options = options
taglet.logger = logger
local doc = taglet.start(files)
-- generate output
doclet.options = options
doclet.logger = logger
doclet.start(doc)
end
| apache-2.0 |
BytewaveMLP/SteamGroupRewardsFramework | lua/sgrf/config.lua | 1 | 1897 | --[[-------------------------
GENERAL SETTINGS
General configuration options.
--------------------------]]--
SGRF.Config = SGRF.Config or {} -- DO NOT TOUCH ME
--- Commands to open the Steam group page
-- These commands may be used in chat to open the Steam group page for the group designated
-- below. The addon will check if a player has joined the group upon re-entering the game, and
-- will reward them accordingly.
SGRF.Config.Commands = {
'!steamgroup',
'/steamgroup',
'!sg',
'/sg',
}
--- The group ID to check
-- This is your group's ID. You can find this on your group's profile edit page, after the "ID:"
-- label.
SGRF.Config.SteamGroup = 'CHANGE ME'
--- Your Steam Web API key
-- You can get this at https://steamcommunity.com/dev/apikey.
SGRF.Config.SteamAPIKey = 'CHANGE ME'
--- Should DEBUG-level log messages be printed?
-- You should really only set this to true if asked to by the developers. This will cause a lot of
-- console spam.
SGRF.Config.LogDebugMessages = false
--[[-------------------------
REWARDS SETTINGS
Add your custom rewards here!
-------------------------]]--
SGRF.Rewards = SGRF.Rewards or {} -- DO NOT TOUCH ME
-- Add your custom rewards here!
-- To grant rewards outside of those available in callbacks, eg PAC3 access or hook-related rewards,
-- use the helper function SGRF.IsPlayerInGroup(ply) documented below.
-- Alternatively, you may use the PData variable SGRF_InSteamGroup. NOTE, however, that Player:GetPData
-- (annoyingly) returns strings, so you will have to check if the returned value equals the STRING 'true'
-- if the player is in the group or the STRING 'false' if the player is not in the group.
-- TO ADD NEW REWARDS, use the template below.
--[===[
SGRF.Rewards.Name = {
OneTime = true,
Recurring = true,
Callback = function(ply)
end,
}
]===]--
| gpl-3.0 |
ziz/solarus | quests/zsxd/data/maps/map0065.lua | 1 | 7175 | -- Temple of Stupidities 1F NE
will_remove_water = false
function event_map_started(destination_point_name)
-- switches of stairs of the central room
for i = 1,7 do
if not sol.game.savegame_get_boolean(292 + i) then
sol.map.stairs_set_enabled("stairs_"..i, false)
sol.map.switch_set_activated("stairs_"..i.."_switch", false)
else
sol.map.switch_set_activated("stairs_"..i.."_switch", true)
end
end
-- room with enemies to fight
if sol.game.savegame_get_boolean(301) then
sol.map.enemy_remove_group("fight_room")
end
-- block pushed to remove the water of 2F SW
if sol.game.savegame_get_boolean(283) then
sol.map.block_set_enabled("remove_water_block", false)
else
sol.map.block_set_enabled("fake_remove_water_block", false)
end
-- boss
sol.map.door_set_open("boss_door", true)
if sol.game.savegame_get_boolean(306) then
sol.map.tile_set_enabled("boss_gate", true)
end
end
function event_switch_activated(switch_name)
i = string.match(switch_name, "^stairs_\([1-7]\)_switch$")
if (i ~= nil) then
sol.map.stairs_set_enabled("stairs_"..i, true)
sol.main.play_sound("secret")
sol.game.savegame_set_boolean(292 + i, true)
elseif switch_name == "switch_torch_1_on" then
sol.map.tile_set_enabled("torch_1", true)
sol.map.switch_set_activated("switch_torch_1_off", false)
elseif switch_name == "switch_torch_1_off" then
sol.map.tile_set_enabled("torch_1", false)
sol.map.switch_set_activated("switch_torch_1_on", false)
elseif switch_name == "switch_torch_2_on" then
sol.map.tile_set_enabled("torch_2", true)
sol.map.switch_set_activated("switch_torch_2_off", false)
elseif switch_name == "switch_torch_2_off" then
sol.map.tile_set_enabled("torch_2", false)
sol.map.switch_set_activated("switch_torch_2_on", false)
elseif switch_name == "switch_torch_3_on" then
sol.map.tile_set_enabled("torch_3", true)
sol.map.switch_set_activated("switch_torch_3_off", false)
elseif switch_name == "switch_torch_3_off" then
sol.map.tile_set_enabled("torch_3", false)
sol.map.switch_set_activated("switch_torch_3_on", false)
elseif switch_name == "switch_torch_4_on" then
sol.map.tile_set_enabled("torch_4", true)
sol.map.switch_set_activated("switch_torch_4_off", false)
elseif switch_name == "switch_torch_4_off" then
sol.map.tile_set_enabled("torch_4", false)
sol.map.switch_set_activated("switch_torch_4_on", false)
elseif switch_name == "switch_torch_5_on" then
sol.map.tile_set_enabled("torch_5", true)
sol.map.switch_set_activated("switch_torch_5_off", false)
elseif switch_name == "switch_torch_5_off" then
sol.map.tile_set_enabled("torch_5", false)
sol.map.switch_set_activated("switch_torch_5_on", false)
elseif switch_name == "switch_torch_6_on" then
sol.map.tile_set_enabled("torch_6", true)
sol.map.switch_set_activated("switch_torch_6_off", false)
elseif switch_name == "switch_torch_6_off" then
sol.map.tile_set_enabled("torch_6", false)
sol.map.switch_set_activated("switch_torch_6_on", false)
elseif switch_name == "switch_torch_7_on" then
sol.map.tile_set_enabled("torch_7", true)
sol.map.switch_set_activated("switch_torch_7_off", false)
sol.map.switch_set_activated("switch_torch_7_off_2", false)
elseif switch_name == "switch_torch_7_off"
or switch_name == "switch_torch_7_off_2" then
sol.map.tile_set_enabled("torch_7", false)
sol.map.switch_set_activated("switch_torch_7_on", false)
elseif switch_name == "switch_torch_8_on" then
sol.map.tile_set_enabled("torch_8", true)
sol.map.switch_set_activated("switch_torch_8_off", false)
elseif switch_name == "switch_torch_8_off" then
sol.map.tile_set_enabled("torch_8", false)
sol.map.switch_set_activated("switch_torch_8_on", false)
elseif switch_name == "switch_torch_9_on" then
sol.map.tile_set_enabled("torch_9", true)
sol.map.switch_set_activated("switch_torch_9_off", false)
elseif switch_name == "switch_torch_9_off" then
sol.map.tile_set_enabled("torch_9", false)
sol.map.switch_set_activated("switch_torch_9_on", false)
elseif switch_name == "switch_torch_10_on" then
sol.map.tile_set_enabled("torch_10", true)
sol.map.switch_set_activated("switch_torch_10_off", false)
elseif switch_name == "switch_torch_10_off" then
sol.map.tile_set_enabled("torch_10", false)
sol.map.switch_set_activated("switch_torch_10_on", false)
elseif switch_name == "switch_torch_11_on" then
sol.map.tile_set_enabled("torch_11", true)
sol.map.switch_set_activated("switch_torch_11_off", false)
elseif switch_name == "switch_torch_11_off" then
sol.map.tile_set_enabled("torch_11", false)
sol.map.switch_set_activated("switch_torch_11_on", false)
end
end
function event_enemy_dead(enemy_name)
if string.match(enemy_name, '^fight_room')
and sol.map.enemy_is_group_dead("fight_room") then
sol.main.play_sound("secret")
sol.map.door_open("fight_room_door")
elseif enemy_name == "boss" then
sol.map.tile_set_enabled("boss_gate", true)
sol.game.savegame_set_boolean(62, true) -- open the door of Link's cave
sol.main.play_sound("secret")
end
end
function event_hero_on_sensor(sensor_name)
if sensor_name == "remove_water_sensor"
and not sol.game.savegame_get_boolean(283)
and not will_remove_water then
sol.main.timer_start(500, "remove_2f_sw_water", false)
will_remove_water = true
elseif sensor_name == "start_boss_sensor" then
if sol.map.door_is_open("boss_door") and not sol.game.savegame_get_boolean(306) then
sol.map.door_close("boss_door")
sol.map.hero_freeze()
sol.main.timer_start(1000, "start_boss", false)
end
end
end
function remove_2f_sw_water()
sol.main.play_sound("water_drain_begin")
sol.main.play_sound("water_drain")
sol.map.dialog_start("dungeon_1.2f_sw_water_removed")
sol.game.savegame_set_boolean(283, true)
end
function start_boss()
sol.map.enemy_set_enabled("boss", true)
sol.main.play_music("ganon_theme.spc")
sol.main.timer_start(1000, "ganon_dialog", false)
sol.map.hero_unfreeze()
end
function ganon_dialog()
sol.map.dialog_start("dungeon_1.ganon")
end
function event_hero_interaction(entity_name)
if entity_name == "boss_hint_stone" then
sol.main.timer_start(9000, "another_castle", false)
sol.main.play_music("victory.spc")
sol.map.hero_set_direction(3)
sol.map.hero_freeze()
end
end
function another_castle()
sol.map.dialog_start("dungeon_1.boss_hint_stone")
sol.map.dialog_set_variable("dungeon_1.boss_hint_stone", sol.game.savegame_get_name())
end
function event_dialog_finished(first_message_id)
if first_message_id == "dungeon_1.boss_hint_stone" then
sol.main.timer_start(1000, "victory", false)
elseif first_message_id == "dungeon_1.ganon" then
sol.main.play_music("ganon_battle.spc")
end
end
function victory()
sol.map.hero_start_victory_sequence()
sol.main.timer_start(2000, "leave_dungeon", false)
end
function leave_dungeon()
sol.main.play_sound("warp")
sol.map.hero_set_map(4, "from_temple_of_stupidities", 1)
end
| gpl-3.0 |
hoelzl/Xbt.lua | src/test/test_util.lua | 1 | 4797 | --- Tests for the utility functions.
-- @copyright 2015, Matthias Hölzl
-- @author Matthias Hölzl
-- @license MIT, see the file LICENSE.md.
local util = require("xbt.util")
local lunatest = require("lunatest")
local assert_equal = lunatest.assert_equal
local assert_not_equal = lunatest.assert_not_equal
local assert_error = lunatest.assert_error
local assert_false = lunatest.assert_false
local assert_not_false = lunatest.assert_not_false
local assert_table = lunatest.assert_table
local assert_not_table = lunatest.assert_not_table
local assert_true = lunatest.assert_true
local assert_nil = lunatest.assert_nil
local t = {}
function t.test_random ()
for i=1,100 do
local r = util.random(20)
assert_true(1 <= r)
assert_true(r <= 20)
end
for i=1,100 do
local r = util.random(10, 20)
assert_true(10 <= r)
assert_true(r <= 20)
end
for i=1,100 do
local r = util.random(-10, 20)
assert_true(-10 <= r)
assert_true(r <= 20)
end
end
function t.test_uuid ()
-- Only test for the correct pattern.
assert_true(string.match(
util.uuid(),
"%x%x%x%x%x%x%x%x%-%x%x%x%x%-4%x%x%x%-%x%x%x%x%-%x%x%x%x%x%x%x%x"))
-- Check that freshly generated uuids are distinct
assert_not_equal(util.uuid(), util.uuid())
end
function t.test_size ()
assert_equal(util.size({}), 0)
assert_equal(util.size({1, 2, 3}), 3)
assert_equal(util.size({1, {2}, {1, 2, 3}, 4}), 4)
assert_equal(util.size({x = 1, y = "Y"}), 2)
end
function t.test_equal_1 ()
assert_true(util.equal(1, 1))
assert_false(util.equal(1, 2))
assert_true(util.equal("foo", "foo"))
assert_false(util.equal("foo", "bar"))
end
function t.test_equal_2 ()
assert_true(util.equal({}, {}), "Empty tables not equal.")
assert_false(util.equal({}, {1}), "Empty table equal to array.")
assert_false(util.equal({1}, {}), "Array equal to empty table.")
assert_false(util.equal({}, {x = "X"}), "Empty table equal to map.")
assert_false(util.equal({x = "X"}, {}), "Map equal to empty table.")
end
function t.test_equal_3 ()
assert_true(util.equal({1, 2, 3}, {1, 2, 3}))
assert_false(util.equal({1, 2, 3}, {1, 2, 3, 4}))
assert_false(util.equal({1, 2}, {1, 2, 3}))
assert_false(util.equal({1, 2, 3, 4}, {1, 2}))
end
function t.test_equal_4 ()
assert_false(util.equal({1, 2, 3}, {1, 3, 2}))
assert_false(util.equal({3, 1, 2}, {1, 2, 3}))
assert_false(util.equal({1, 2, 3}, {3, 2, 1}))
end
function t.test_equal_5 ()
assert_true(util.equal({x="X", y="Y", z="Z"}, {x="X", y="Y", z="Z"}))
assert_false(util.equal({x="X", y="Y", z="Z"}, {x="X", y="Y", z="Z", w="W"}))
assert_false(util.equal({x="X", y="Y", z="Z"}, {x="X", y="Y"}))
assert_false(util.equal({x="X", y="Y", z="Z", w="W"}, {x="X", y="Y", z="Z"}))
assert_false(util.equal({x="X", y="Y"}, {x="X", y="Y", z="Z"}))
end
function t.test_equal_6 ()
assert_true(util.equal({{1}, {2}, {3}}, {{1}, {2}, {3}}))
assert_false(util.equal({{1}, {2}, {3}}, {{1}, {3}, {2}}))
end
function t.test_addall_1 ()
local t1 = {}
local res = util.addall(t1, {x = "XX", y = "YY"})
assert_table(res)
assert_true(util.equal(res, {x = "XX", y = "YY"}))
assert_true(util.equal(t1, {x = "XX", y = "YY"}))
end
function t.test_addall_2 ()
local t1 = {a = "AA", b = "BB", x = "XX"}
local res = util.addall(t1, {x = "xx", y = "YY"})
assert_table(res)
assert_true(util.equal(res, {a = "AA", b = "BB", x = "xx", y = "YY"}))
assert_true(util.equal(t1, {a = "AA", b = "BB", x = "xx", y = "YY"}))
end
function t.test_keys ()
assert_true(util.equal(util.keys({}), {}))
assert_true(util.equal(util.keys({10, 20, 30}), {1, 2, 3}))
assert_true(util.equal(util.keys({x="X", y="Y"}), {"x", "y"}))
end
function t.test_append ()
assert_true(util.equal(util.append({1,2,3}, {}), {1,2,3}))
assert_true(util.equal(util.append({}, {1,2,3}), {1,2,3}))
assert_true(util.equal(util.append({1,2,3}, {4,5,6}), {1,2,3,4,5,6}))
end
function t.test_maybe_add_1 ()
assert_true(util.equal(util.maybe_add({}, "foo"), {foo={}}))
assert_true(util.equal(util.maybe_add({bar="bar"}, "foo"),
{foo={}, bar="bar"}))
assert_true(util.equal(util.maybe_add({bar="bar"}, "bar"),
{bar="bar"}))
end
function t.test_maybe_add_2 ()
assert_true(util.equal(util.maybe_add({}, "foo", true),
{foo=true}))
assert_true(util.equal(util.maybe_add({bar="bar"}, "foo", true),
{foo=true, bar="bar"}))
assert_true(util.equal(util.maybe_add({bar="bar"}, "bar", true),
{bar="bar"}))
end
function t.test_maybe_add_3 ()
assert_true(util.equal(util.maybe_add({}, "foo", false),
{foo=false}))
assert_true(util.equal(util.maybe_add({bar="bar"}, "foo", false),
{foo=false, bar="bar"}))
assert_true(util.equal(util.maybe_add({bar="bar"}, "bar", false),
{bar="bar"}))
end
return t | mit |
mangostaniko/cg15-seganku | external/bullet/bullet-2.82-r2704/Demos/premake4.lua | 10 | 2983 |
function createDemos( demos, incdirs, linknames)
for _, name in ipairs(demos) do
project ( "App_" .. name )
kind "ConsoleApp"
targetdir ".."
includedirs {incdirs}
configuration { "Windows" }
defines { "GLEW_STATIC"}
links { "opengl32" }
includedirs{ "../Glut" }
libdirs {"../Glut"}
files { "../build/bullet.rc" }
configuration {"Windows", "x32"}
links {"glew32s","glut32"}
configuration {"Windows", "x64"}
links {"glew64s", "glut64"}
configuration {"MacOSX"}
--print "hello"
linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
configuration {"not Windows", "not MacOSX"}
links {"GL","GLU","glut"}
configuration{}
links {
linknames
}
files {
"./" .. name .. "/*.cpp" ,
"./" .. name .. "/*.h"
}
end
end
-- "CharacterDemo", fixme: it includes BspDemo files
local localdemos = {
"BasicDemo",
"Box2dDemo",
"BspDemo",
"CcdPhysicsDemo",
"CollisionDemo",
"CollisionInterfaceDemo",
"ConcaveConvexcastDemo",
"ConcaveDemo",
"ConcaveRaycastDemo",
"ConstraintDemo",
"ContinuousConvexCollision",
"ConvexHullDistance",
"DynamicControlDemo",
"EPAPenDepthDemo",
"ForkLiftDemo",
"FeatherstoneMultiBodyDemo",
"FractureDemo",
"GenericJointDemo",
"GimpactTestDemo",
"GjkConvexCastDemo",
"GyroscopicDemo",
"InternalEdgeDemo",
"MovingConcaveDemo",
"MultiMaterialDemo",
"RagdollDemo",
"Raytracer",
"RaytestDemo",
"RollingFrictionDemo",
"SimplexDemo",
"SliderConstraintDemo",
"TerrainDemo",
"UserCollisionAlgorithm",
"VehicleDemo",
"VoronoiFractureDemo"
}
-- the following demos require custom include or link settings
createDemos({"HelloWorld"},{"../src"},{"BulletDynamics","BulletCollision","LinearMath"})
createDemos(localdemos,{"../src","OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath"})
createDemos({"ConvexDecompositionDemo"},{"../Extras/HACD","../Extras/ConvexDecomposition","../src","OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath","HACD","ConvexDecomposition"})
createDemos({"SoftDemo"},{"../src","OpenGL"}, {"OpenGLSupport","BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
createDemos({"SerializeDemo"},{"../Extras/Serialize/BulletFileLoader","../Extras/Serialize/BulletWorldImporter","../src","OpenGL"},{"OpenGLSupport","BulletWorldImporter", "BulletFileLoader", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
createDemos({"BulletXmlImportDemo"},{"../Extras/Serialize/BulletFileLoader","../Extras/Serialize/BulletXmlWorldImporter", "../Extras/Serialize/BulletWorldImporter","../src","OpenGL"},{"OpenGLSupport","BulletXmlWorldImporter","BulletWorldImporter", "BulletFileLoader", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
include "OpenGL"
| apache-2.0 |
misterdustinface/Lua-Synergy | Lua-Synergy/src/IO/STD.lua | 1 | 1614 | require 'tif'
STD = { }
local writeTable
local writeBoolean
local writeValue
local writeValueDispatchTable = {
["nil"] = function() io.write("nil") end,
boolean = writeBoolean,
number = io.write,
string = io.write,
table = writeTable,
}
function writeBoolean(x)
io.write( tif(x, "true", "false") )
end
function writeTable(t)
io.write('{')
for k,v in pairs(t) do
writeValue(v)
if k < #t then io.write(', ') end
end
io.write('}')
end
function writeValue(x)
writeValueDispatchTable[type(x)](x)
end
STD.write = writeValue
STD.flush = io.flush
STD.read = io.read
STD.readall = function()
io.read("*all")
end
STD.fill = function(char, n)
local str = {}
for i = 0, n do table.insert(str, char) end
return table.concat(str, "")
end
STD.prompt = function(promptMessage)
io.write(promptMessage);
io.flush();
return io.read()
end
STD.writeToFile = function(filename, data)
local out = assert(io.open( filename, "a+" ))
out:write(data);
out:flush()
assert(out:close())
end
STD.list = function(table, prefix)
prefix = prefix or ""
for _,v in pairs(table) do
io.write(prefix)
writeValue(v)
io.write('\n')
end
end
STD.HELP = list
STD.clear = function(table)
local iterationKey = next(table)
while iterationKey ~= nil do
table[iterationKey] = nil
iterationKey = next(table)
end
return table
end
STD.copy = function(source, destination)
if not source then return nil end
if not destination then destination = {} end
for key, value in pairs(source) do
rawset(destination, key, value)
end
return destination
end | gpl-2.0 |
KNIGHTTH0R/uzz | plugins/search_youtube.lua | 674 | 1270 | do
local google_config = load_from_file('data/google.lua')
local function httpsRequest(url)
print(url)
local res,code = https.request(url)
if code ~= 200 then return nil end
return json:decode(res)
end
local function searchYoutubeVideos(text)
local url = 'https://www.googleapis.com/youtube/v3/search?'
url = url..'part=snippet'..'&maxResults=4'..'&type=video'
url = url..'&q='..URL.escape(text)
if google_config.api_keys then
local i = math.random(#google_config.api_keys)
local api_key = google_config.api_keys[i]
if api_key then
url = url.."&key="..api_key
end
end
local data = httpsRequest(url)
if not data then
print("HTTP Error")
return nil
elseif not data.items then
return nil
end
return data.items
end
local function run(msg, matches)
local text = ''
local items = searchYoutubeVideos(matches[1])
if not items then
return "Error!"
end
for k,item in pairs(items) do
text = text..'http://youtu.be/'..item.id.videoId..' '..
item.snippet.title..'\n\n'
end
return text
end
return {
description = "Search video on youtube and send it.",
usage = "!youtube [term]: Search for a youtube video and send it.",
patterns = {
"^!youtube (.*)"
},
run = run
}
end
| gpl-2.0 |
paulmarsy/Console | Libraries/nmap/App/nselib/url.lua | 5 | 11906 | ---
-- URI parsing, composition, and relative URL resolution.
--
-- A URL is represented as a table with the following entries:
-- * <code>scheme</code>
-- * <code>fragment</code>
-- * <code>query</code>
-- * <code>params</code>
-- * <code>authority</code>
-- * <code>userinfo</code>
-- * <code>path</code>
-- * <code>port</code>
-- * <code>password</code>
-- These correspond to these parts of a URL (some may be <code>nil</code>):
-- <code>
-- scheme://userinfo@password:authority:port/path;params?query#fragment
-- </code>
--
-- @author Diego Nehab
-- @author Eddie Bell <ejlbell@gmail.com>
--[[
URI parsing, composition and relative URL resolution
LuaSocket toolkit.
Author: Diego Nehab
RCS ID: $Id: url.lua,v 1.37 2005/11/22 08:33:29 diego Exp $
parse_query and build_query added For nmap (Eddie Bell <ejlbell@gmail.com>)
--]]
-----------------------------------------------------------------------------
-- Declare module
-----------------------------------------------------------------------------
local _G = require "_G"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local base = _G
_ENV = stdnse.module("url", stdnse.seeall)
_VERSION = "URL 1.0"
--[[ Internal functions --]]
local function make_set(t)
local s = {}
for i,v in base.ipairs(t) do
s[t[i]] = 1
end
return s
end
-- these are allowed withing a path segment, along with alphanum
-- other characters must be escaped
local segment_set = make_set {
"-", "_", ".", "!", "~", "*", "'", "(",
")", ":", "@", "&", "=", "+", "$", ",",
}
---
-- Protects a path segment, to prevent it from interfering with the
-- URL parsing.
-- @param s Binary string to be encoded.
-- @return Escaped representation of string.
local function protect_segment(s)
return string.gsub(s, "([^A-Za-z0-9_])", function (c)
if segment_set[c] then return c
else return string.format("%%%02x", string.byte(c)) end
end)
end
---
-- Builds a path from a base path and a relative path
-- @param base_path A base path.
-- @param relative_path A relative path.
-- @return The corresponding absolute path.
-----------------------------------------------------------------------------
local function absolute_path(base_path, relative_path)
if string.sub(relative_path, 1, 1) == "/" then return relative_path end
local path = string.gsub(base_path, "[^/]*$", "")
.. relative_path
path = string.gsub(path, "([^/]*%./)", function (s)
if s ~= "./" then return s else return "" end
end)
path = string.gsub(path, "/%.$", "/")
local reduced
while reduced ~= path do
reduced = path
path = string.gsub(reduced, "([^/]*/%.%./)", function (s)
if s ~= "../../" then return "" else return s end
end)
end
path = string.gsub(reduced, "([^/]*/%.%.)$", function (s)
if s ~= "../.." then return "" else return s end
end)
return path
end
--[[ External functions --]]
---
-- Encodes a string into its escaped hexadecimal representation.
-- @param s Binary string to be encoded.
-- @return Escaped representation of string.
-----------------------------------------------------------------------------
function escape(s)
return string.gsub(s, "([^A-Za-z0-9_])", function(c)
return string.format("%%%02x", string.byte(c))
end)
end
---
-- Decodes an escaped hexadecimal string.
-- @param s Hexadecimal-encoded string.
-- @return Decoded string.
-----------------------------------------------------------------------------
function unescape(s)
return string.gsub(s, "%%(%x%x)", function(hex)
return string.char(base.tonumber(hex, 16))
end)
end
---
-- Parses a URL and returns a table with all its parts according to RFC 2396.
--
-- The following grammar describes the names given to the URL parts.
-- <code>
-- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment>
-- <authority> ::= <userinfo>@<host>:<port>
-- <userinfo> ::= <user>[:<password>]
-- <path> :: = {<segment>/}<segment>
-- </code>
--
-- The leading <code>/</code> in <code>/<path></code> is considered part of
-- <code><path></code>.
-- @param url URL of request.
-- @param default Table with default values for each field.
-- @return A table with the following fields, where RFC naming conventions have
-- been preserved:
-- <code>scheme</code>, <code>authority</code>, <code>userinfo</code>,
-- <code>user</code>, <code>password</code>, <code>host</code>,
-- <code>port</code>, <code>path</code>, <code>params</code>,
-- <code>query</code>, and <code>fragment</code>.
-----------------------------------------------------------------------------
function parse(url, default)
-- initialize default parameters
local parsed = {}
for i,v in base.pairs(default or parsed) do parsed[i] = v end
-- remove whitespace
-- url = string.gsub(url, "%s", "")
-- get fragment
url = string.gsub(url, "#(.*)$", function(f)
parsed.fragment = f
return ""
end)
-- get scheme. Lower-case according to RFC 3986 section 3.1.
url = string.gsub(url, "^([%w][%w%+%-%.]*)%:",
function(s) parsed.scheme = string.lower(s); return "" end)
-- get authority
url = string.gsub(url, "^//([^/]*)", function(n)
parsed.authority = n
return ""
end)
-- get query stringing
url = string.gsub(url, "%?(.*)", function(q)
parsed.query = q
return ""
end)
-- get params
url = string.gsub(url, "%;(.*)", function(p)
parsed.params = p
return ""
end)
-- path is whatever was left
parsed.path = url
local authority = parsed.authority
if not authority then return parsed end
authority = string.gsub(authority,"^([^@]*)@",
function(u) parsed.userinfo = u; return "" end)
authority = string.gsub(authority, ":([0-9]*)$",
function(p) if p ~= "" then parsed.port = p end; return "" end)
if authority ~= "" then parsed.host = authority end
local userinfo = parsed.userinfo
if not userinfo then return parsed end
userinfo = string.gsub(userinfo, ":([^:]*)$",
function(p) parsed.password = p; return "" end)
parsed.user = userinfo
return parsed
end
---
-- Rebuilds a parsed URL from its components.
--
-- Components are protected if any reserved or disallowed characters are found.
-- @param parsed Parsed URL, as returned by parse.
-- @return A string with the corresponding URL.
-----------------------------------------------------------------------------
function build(parsed)
local ppath = parse_path(parsed.path or "")
local url = build_path(ppath)
if parsed.params then url = url .. ";" .. parsed.params end
if parsed.query then url = url .. "?" .. parsed.query end
local authority = parsed.authority
if parsed.host then
authority = parsed.host
if parsed.port then authority = authority .. ":" .. parsed.port end
local userinfo = parsed.userinfo
if parsed.user then
userinfo = parsed.user
if parsed.password then
userinfo = userinfo .. ":" .. parsed.password
end
end
if userinfo then authority = userinfo .. "@" .. authority end
end
if authority then url = "//" .. authority .. url end
if parsed.scheme then url = parsed.scheme .. ":" .. url end
if parsed.fragment then url = url .. "#" .. parsed.fragment end
-- url = string.gsub(url, "%s", "")
return url
end
---
-- Builds an absolute URL from a base and a relative URL according to RFC 2396.
-- @param base_url A base URL.
-- @param relative_url A relative URL.
-- @return The corresponding absolute URL.
-----------------------------------------------------------------------------
function absolute(base_url, relative_url)
local base_parsed;
if type(base_url) == "table" then
base_parsed = base_url
base_url = build(base_parsed)
else
base_parsed = parse(base_url)
end
local relative_parsed = parse(relative_url)
if not base_parsed then return relative_url
elseif not relative_parsed then return base_url
elseif relative_parsed.scheme then return relative_url
else
relative_parsed.scheme = base_parsed.scheme
if not relative_parsed.authority then
relative_parsed.authority = base_parsed.authority
if not relative_parsed.path then
relative_parsed.path = base_parsed.path
if not relative_parsed.params then
relative_parsed.params = base_parsed.params
if not relative_parsed.query then
relative_parsed.query = base_parsed.query
end
end
else
relative_parsed.path = absolute_path(base_parsed.path or "",
relative_parsed.path)
end
end
return build(relative_parsed)
end
end
---
-- Breaks a path into its segments, unescaping the segments.
-- @param path A path to break.
-- @return A table with one entry per segment.
-----------------------------------------------------------------------------
function parse_path(path)
local parsed = {}
path = path or ""
--path = string.gsub(path, "%s", "")
string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end)
for i, v in ipairs(parsed) do
parsed[i] = unescape(v)
end
if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end
if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end
return parsed
end
---
-- Builds a path component from its segments, escaping protected characters.
-- @param parsed Path segments.
-- @param unsafe If true, segments are not protected before path is built.
-- @return The corresponding path string
-----------------------------------------------------------------------------
function build_path(parsed, unsafe)
local path = {}
if parsed.is_absolute then path[#path+1] = "/" end
local n = #parsed
if unsafe then
for i = 1, n-1 do
path[#path+1] = parsed[i] .. "/"
end
if n > 0 then
path[#path+1] = parsed[n]
if parsed.is_directory then path[#path+1] = "/" end
end
else
for i = 1, n-1 do
path[#path+1] = protect_segment(parsed[i]) .. "/"
end
if n > 0 then
path[#path+1] = protect_segment(parsed[n])
if parsed.is_directory then path[#path+1] = "/" end
end
end
return table.concat(path)
end
---
-- Breaks a query string into name/value pairs.
--
-- This function takes a <code><query></code> of the form
-- <code>"name1=value1&name2=value2"</code>
-- and returns a table containing the name-value pairs, with the name as the key
-- and the value as its associated value. Both the name and the value are
-- subject to URL decoding.
-- @param query Query string.
-- @return A table of name-value pairs following the pattern
-- <code>table["name"]</code> = <code>value</code>.
-----------------------------------------------------------------------------
function parse_query(query)
local parsed = {}
local pos = 0
query = string.gsub(query, "&", "&")
query = string.gsub(query, "<", "<")
query = string.gsub(query, ">", ">")
local function ginsert(qstr)
local pos = qstr:find("=", 1, true)
if pos then
parsed[unescape(qstr:sub(1, pos - 1))] = unescape(qstr:sub(pos + 1))
else
parsed[unescape(qstr)] = ""
end
end
while true do
local first, last = string.find(query, "&", pos)
if first then
ginsert(string.sub(query, pos, first-1));
pos = last+1
else
ginsert(string.sub(query, pos));
break;
end
end
return parsed
end
---
-- Builds a query string from a table.
--
-- This is the inverse of <code>parse_query</code>. Both the parameter name
-- and value are subject to URL encoding.
-- @param query A dictionary table where <code>table['name']</code> =
-- <code>value</code>.
-- @return A query string (like <code>"name=value2&name=value2"</code>).
-----------------------------------------------------------------------------
function build_query(query)
local qstr = {}
for i,v in pairs(query) do
qstr[#qstr+1] = escape(i) .. '=' .. escape(v)
end
return table.concat(qstr, '&')
end
return _ENV;
| mit |
MmxBoy/test2 | bot/sbssxybot.lua | 1 | 6866 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
local f = assert(io.popen('/usr/bin/git describe --tags', 'r'))
VERSION = assert(f:read('*a'))
f:close()
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
mark_read(receiver, ok_cb, false)
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
-- See plugins/isup.lua as an example for cron
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
-- if msg.out then
-- print('\27[36mNot valid: msg from us\27[39m')
-- return false
-- end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
-- if msg.from.id == our_id then
-- print('\27[36mNot valid: Msg from our id\27[39m')
-- return false
-- end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
print('\27[36mNot valid: Telegram message\27[39m')
return false
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"banhammer",
"channels",
"greeter",
"groupmanager",
"help",
"id",
"invite",
"moderation",
"plugins",
"version"},
sudo_users = {194229913},
disabled_channels = {},
moderation = {data = 'data/moderation.json'}
}
serialize_to_file(config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
--vardump (chat)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 5 mins
postpone (cron_plugins, false, 5*60.0)
end
-- Start and load values
our_id = 194229913
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
Crazy-Duck/junglenational | game/dota_addons/junglenational/scripts/vscripts/libraries/animations.lua | 1 | 16025 | ANIMATIONS_VERSION = "1.00"
--[[
Lua-controlled Animations Library by BMD
Installation
-"require" this file inside your code in order to gain access to the StartAnmiation and EndAnimation global.
-Additionally, ensure that this file is placed in the vscripts/libraries path and that the vscripts/libraries/modifiers/modifier_animation.lua, modifier_animation_translate.lua, modifier_animation_translate_permanent.lua, and modifier_animation_freeze.lua files exist and are in the correct path
Usage
-Animations can be started for any unit and are provided as a table of information to the StartAnimation call
-Repeated calls to StartAnimation for a single unit will cancel any running animation and begin the new animation
-EndAnimation can be called in order to cancel a running animation
-Animations are specified by a table which has as potential parameters:
-duration: The duration to play the animation. The animation will be cancelled regardless of how far along it is at the end fo the duration.
-activity: An activity code which will be used as the base activity for the animation i.e. DOTA_ACT_RUN, DOTA_ACT_ATTACK, etc.
-rate: An optional (will be 1.0 if unspecified) animation rate to be used when playing this animation.
-translate: An optional translate activity modifier string which can be used to modify the animation sequence.
Example: For ACT_DOTA_RUN+haste, this should be "haste"
-translate2: A second optional translate activity modifier string which can be used to modify the animation sequence further.
Example: For ACT_DOTA_ATTACK+sven_warcry+sven_shield, this should be "sven_warcry" or "sven_shield" while the translate property is the other translate modifier
-A permanent activity translate can be applied to a unit by calling AddAnimationTranslate for that unit. This allows for a permanent "injured" or "aggressive" animation stance.
-Permanent activity translate modifiers can be removed with RemoveAnimationTranslate.
-Animations can be frozen in place at any time by calling FreezeAnimation(unit[, duration]). Leaving the duration off will cause the animation to be frozen until UnfreezeAnimation is called.
-Animations can be unfrozen at any time by calling UnfreezeAnimation(unit)
Notes
-Animations can only play for valid activities/sequences possessed by the model the unit is using.
-Sequences requiring 3+ activity modifier translates (i.e "stun+fear+loadout" or similar) are not possible currently in this library.
-Calling EndAnimation and attempting to StartAnimation a new animation for the same unit withing ~2 server frames of the animation end will likely fail to play the new animation.
Calling StartAnimation directly without ending the previous animation will automatically add in this delay and cancel the previous animation.
-The maximum animation rate which can be used is 12.75, and animation rates can only exist at a 0.05 resolution (i.e. 1.0, 1.05, 1.1 and not 1.06)
-StartAnimation and EndAnimation functions can also be accessed through GameRules as GameRules.StartAnimation and GameRules.EndAnimation for use in scoped lua files (triggers, vscript ai, etc)
-This library requires that the "libraries/timers.lua" be present in your vscripts directory.
Examples:
--Start a running animation at 2.5 rate for 2.5 seconds
StartAnimation(unit, {duration=2.5, activity=ACT_DOTA_RUN, rate=2.5})
--End a running animation
EndAnimation(unit)
--Start a running + hasted animation at .8 rate for 5 seconds
StartAnimation(unit, {duration=5, activity=ACT_DOTA_RUN, rate=0.8, translate="haste"})
--Start a shield-bash animation for sven with variable rate
StartAnimation(unit, {duration=1.5, activity=ACT_DOTA_ATTACK, rate=RandomFloat(.5, 1.5), translate="sven_warcry", translate2="sven_shield"})
--Start a permanent injured translate modifier
AddAnimationTranslate(unit, "injured")
--Remove a permanent activity translate modifier
RemoveAnimationTranslate(unit)
--Freeze an animation for 4 seconds
FreezeAnimation(unit, 4)
--Unfreeze an animation
UnfreezeAnimation(unit)
]]
LinkLuaModifier( "modifier_animation", "libraries/modifiers/modifier_animation.lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_animation_translate", "libraries/modifiers/modifier_animation_translate.lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_animation_translate_permanent", "libraries/modifiers/modifier_animation_translate_permanent.lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_animation_freeze", "libraries/modifiers/modifier_animation_freeze.lua", LUA_MODIFIER_MOTION_NONE )
require('libraries/timers')
local _ANIMATION_TRANSLATE_TO_CODE = {
abysm= 13,
admirals_prow= 307,
agedspirit= 3,
aggressive= 4,
agrressive= 163,
am_blink= 182,
ancestors_edge= 144,
ancestors_pauldron= 145,
ancestors_vambrace= 146,
ancestral_scepter= 67,
ancient_armor= 6,
anvil= 7,
arcana= 8,
armaments_set= 20,
axes= 188,
backstab= 41,
backstroke_gesture= 283,
backward= 335,
ball_lightning= 231,
batter_up= 43,
bazooka= 284,
belly_flop= 180,
berserkers_blood= 35,
black= 44,
black_hole= 194,
bladebiter= 147,
blood_chaser= 134,
bolt= 233,
bot= 47,
brain_sap= 185,
broodmother_spin= 50,
burning_fiend= 148,
burrow= 229,
burrowed= 51,
cat_dancer_gesture= 285,
cauldron= 29,
charge= 97,
charge_attack= 98,
chase= 246,
chasm= 57,
chemical_rage= 2,
chicken_gesture= 258,
come_get_it= 39,
corpse_dress= 104,
corpse_dresstop= 103,
corpse_scarf= 105,
cryAnimationExportNode= 341,
crystal_nova= 193,
culling_blade= 184,
dagger_twirl= 143,
dark_wraith= 174,
darkness= 213,
dc_sb_charge= 107,
dc_sb_charge_attack= 108,
dc_sb_charge_finish= 109,
dc_sb_ultimate= 110,
deadwinter_soul= 96,
death_protest= 94,
demon_drain= 116,
desolation= 55,
digger= 176,
dismember= 218,
divine_sorrow= 117,
divine_sorrow_loadout= 118,
divine_sorrow_loadout_spawn= 119,
divine_sorrow_sunstrike= 120,
dizzying_punch= 343,
dog_of_duty= 342,
dogofduty= 340,
dominator= 254,
dryad_tree= 311,
dualwield= 14,
duel_kill= 121,
earthshock= 235,
emp= 259,
enchant_totem= 313,
["end"]= 243,
eyeoffetizu= 34,
f2p_doom= 131,
face_me= 286,
faces_hakama= 111,
faces_mask= 113,
faces_wraps= 112,
fast= 10,
faster= 11,
fastest= 12,
fear= 125,
fiends_grip= 186,
fiery_soul= 149,
finger= 200,
firefly= 190,
fish_slap= 123,
fishstick= 339,
fissure= 195,
flying= 36,
focusfire= 124,
forcestaff_enemy= 122,
forcestaff_friendly= 15,
forward= 336,
fountain= 49,
freezing_field= 191,
frost_arrow= 37,
frostbite= 192,
frostiron_raider= 150,
frostivus= 54,
ftp_dendi_back= 126,
gale= 236,
get_burned= 288,
giddy_up_gesture= 289,
glacier= 101,
glory= 345,
good_day_sir= 40,
great_safari= 267,
greevil_black_hole= 58,
greevil_blade_fury= 59,
greevil_bloodlust= 60,
greevil_cold_snap= 61,
greevil_decrepify= 62,
greevil_diabolic_edict= 63,
greevil_echo_slam= 64,
greevil_fatal_bonds= 65,
greevil_ice_wall= 66,
greevil_laguna_blade= 68,
greevil_leech_seed= 69,
greevil_magic_missile= 70,
greevil_maledict= 71,
greevil_miniboss_black_brain_sap= 72,
greevil_miniboss_black_nightmare= 73,
greevil_miniboss_blue_cold_feet= 74,
greevil_miniboss_blue_ice_vortex= 75,
greevil_miniboss_green_living_armor= 76,
greevil_miniboss_green_overgrowth= 77,
greevil_miniboss_orange_dragon_slave= 78,
greevil_miniboss_orange_lightstrike_array= 79,
greevil_miniboss_purple_plague_ward= 80,
greevil_miniboss_purple_venomous_gale= 81,
greevil_miniboss_red_earthshock= 82,
greevil_miniboss_red_overpower= 83,
greevil_miniboss_white_purification= 84,
greevil_miniboss_yellow_ion_shell= 85,
greevil_miniboss_yellow_surge= 86,
greevil_natures_attendants= 87,
greevil_phantom_strike= 88,
greevil_poison_nova= 89,
greevil_purification= 90,
greevil_shadow_strike= 91,
greevil_shadow_wave= 92,
groove_gesture= 305,
ground_pound= 128,
guardian_angel= 215,
guitar= 290,
hang_loose_gesture= 291,
happy_dance= 293,
harlequin= 129,
haste= 45,
hook= 220,
horn= 292,
immortal= 28,
impale= 201,
impatient_maiden= 100,
impetus= 138,
injured= 5,
["injured rare"]= 247,
injured_aggressive= 130,
instagib= 21,
iron= 255,
iron_surge= 99,
item_style_2= 133,
jump_gesture= 294,
laguna= 202,
leap= 206,
level_1= 140,
level_2= 141,
level_3= 142,
life_drain= 219,
loadout= 0,
loda= 173,
lodestar= 114,
loser= 295,
lsa= 203,
lucentyr= 158,
lute= 296,
lyreleis_breeze= 159,
mace= 160,
mag_power_gesture= 298,
magic_ends_here= 297,
mana_drain= 204,
mana_void= 183,
manias_mask= 135,
manta= 38,
mask_lord= 299,
masquerade= 25,
meld= 162,
melee= 334,
miniboss= 164,
moon_griffon= 166,
moonfall= 165,
moth= 53,
nihility= 95,
obeisance_of_the_keeper= 151,
obsidian_helmet= 132,
odachi= 32,
offhand_basher= 42,
omnislash= 198,
overpower1= 167,
overpower2= 168,
overpower3= 169,
overpower4= 170,
overpower5= 171,
overpower6= 172,
pegleg= 248,
phantom_attack= 16,
pinfold= 175,
plague_ward= 237,
poison_nova= 238,
portrait_fogheart= 177,
poundnpoint= 300,
powershot= 242,
punch= 136,
purification= 216,
pyre= 26,
qop_blink= 221,
ravage= 225,
red_moon= 30,
reincarnate= 115,
remnant= 232,
repel= 217,
requiem= 207,
roar= 187,
robot_gesture= 301,
roshan= 181,
salvaged_sword= 152,
sandking_rubyspire_burrowstrike= 52,
sb_bracers= 251,
sb_helmet= 250,
sb_shoulder= 252,
sb_spear= 253,
scream= 222,
serene_honor= 153,
shadow_strike= 223,
shadowraze= 208,
shake_moneymaker= 179,
sharp_blade= 303,
shinobi= 27,
shinobi_mask= 154,
shinobi_tail= 23,
shrapnel= 230,
silent_ripper= 178,
slam= 196,
slasher_chest= 262,
slasher_mask= 263,
slasher_offhand= 261,
slasher_weapon= 260,
sm_armor= 264,
sm_head= 56,
sm_shoulder= 265,
snipe= 226,
snowangel= 17,
snowball= 102,
sonic_wave= 224,
sparrowhawk_bow= 269,
sparrowhawk_cape= 270,
sparrowhawk_hood= 272,
sparrowhawk_quiver= 271,
sparrowhawk_shoulder= 273,
spin= 199,
split_shot= 1,
sprint= 275,
sprout= 209,
staff_swing= 304,
stalker_exo= 93,
start= 249,
stinger= 280,
stolen_charge= 227,
stolen_firefly= 189,
strike= 228,
sugarrush= 276,
suicide_squad= 18,
summon= 210,
sven_shield= 256,
sven_warcry= 257,
swag_gesture= 287,
swordonshoulder= 155,
taunt_fullbody= 19,
taunt_killtaunt= 139,
taunt_quickdraw_gesture= 268,
taunt_roll_gesture= 302,
techies_arcana= 9,
telebolt= 306,
teleport= 211,
thirst= 137,
tidebringer= 24,
tidehunter_boat= 22,
tidehunter_toss_fish= 312,
tidehunter_yippy= 347,
timelord_head= 309,
tinker_rollermaw= 161,
torment= 279,
totem= 197,
transition= 278,
trapper= 314,
tree= 310,
trickortreat= 277,
triumphant_timelord= 127,
turbulent_teleport= 308,
twinblade_attack= 315,
twinblade_attack_b= 316,
twinblade_attack_c= 317,
twinblade_attack_d= 318,
twinblade_attack_injured= 319,
twinblade_death= 320,
twinblade_idle= 321,
twinblade_idle_injured= 322,
twinblade_idle_rare= 323,
twinblade_injured_attack_b= 324,
twinblade_jinada= 325,
twinblade_jinada_injured= 326,
twinblade_shuriken_toss= 327,
twinblade_shuriken_toss_injured= 328,
twinblade_spawn= 329,
twinblade_stun= 330,
twinblade_track= 331,
twinblade_track_injured= 332,
twinblade_victory= 333,
twister= 274,
unbroken= 106,
vendetta= 337,
viper_strike= 239,
viridi_set= 338,
void= 214,
vortex= 234,
wall= 240,
ward= 241,
wardstaff= 344,
wave= 205,
web= 48,
whalehook= 156,
whats_that= 281,
when_nature_attacks= 31,
white= 346,
windrun= 244,
windy= 245,
winterblight= 157,
witchdoctor_jig= 282,
with_item= 46,
wolfhound= 266,
wraith_spin= 33,
wrath= 212,
rampant= 348,
overload= 349,
surge=350,
es_prosperity=351,
Espada_pistola=352,
overload_injured=353,
ss_fortune=354,
liquid_fire=355,
jakiro_icemelt=356,
jakiro_roar=357,
chakram=358,
doppelwalk=359,
enrage=360,
fast_run=361,
overpower=362,
overwhelmingodds=363,
pregame=364,
shadow_dance=365,
shukuchi=366,
strength=367,
twinblade_run=368,
twinblade_run_injured=369,
windwalk=370,
}
function StartAnimation(unit, table)
local duration = table.duration
local activity = table.activity
local translate = table.translate
local translate2 = table.translate2
local rate = table.rate or 1.0
rate = math.floor(math.max(0,math.min(255/20, rate)) * 20 + .5)
local stacks = activity + bit.lshift(rate,11)
if translate ~= nil then
if _ANIMATION_TRANSLATE_TO_CODE[translate] == nil then
print("[ANIMATIONS.lua] ERROR, no translate-code found for '" .. translate .. "'. This translate may be misspelled or need to be added to the enum manually.")
return
end
stacks = stacks + bit.lshift(_ANIMATION_TRANSLATE_TO_CODE[translate],19)
end
if translate2 ~= nil and _ANIMATION_TRANSLATE_TO_CODE[translate2] == nil then
print("[ANIMATIONS.lua] ERROR, no translate-code found for '" .. translate2 .. "'. This translate may be misspelled or need to be added to the enum manually.")
return
end
if unit:HasModifier("modifier_animation") or (unit._animationEnd ~= nil and unit._animationEnd + .067 > GameRules:GetGameTime()) then
EndAnimation(unit)
Timers:CreateTimer(.066, function()
if translate2 ~= nil then
unit:AddNewModifier(unit, nil, "modifier_animation_translate", {duration=duration, translate=translate2})
unit:SetModifierStackCount("modifier_animation_translate", unit, _ANIMATION_TRANSLATE_TO_CODE[translate2])
end
unit._animationEnd = GameRules:GetGameTime() + duration
unit:AddNewModifier(unit, nil, "modifier_animation", {duration=duration, translate=translate})
unit:SetModifierStackCount("modifier_animation", unit, stacks)
end)
else
if translate2 ~= nil then
unit:AddNewModifier(unit, nil, "modifier_animation_translate", {duration=duration, translate=translate2})
unit:SetModifierStackCount("modifier_animation_translate", unit, _ANIMATION_TRANSLATE_TO_CODE[translate2])
end
unit._animationEnd = GameRules:GetGameTime() + duration
unit:AddNewModifier(unit, nil, "modifier_animation", {duration=duration, translate=translate})
unit:SetModifierStackCount("modifier_animation", unit, stacks)
end
end
function FreezeAnimation(unit, duration)
if duration then
unit:AddNewModifier(unit, nil, "modifier_animation_freeze", {duration=duration})
else
unit:AddNewModifier(unit, nil, "modifier_animation_freeze", {})
end
end
function UnfreezeAnimation(unit)
unit:RemoveModifierByName("modifier_animation_freeze")
end
function EndAnimation(unit)
unit._animationEnd = GameRules:GetGameTime()
unit:RemoveModifierByName("modifier_animation")
unit:RemoveModifierByName("modifier_animation_translate")
end
function AddAnimationTranslate(unit, translate)
if translate == nil or _ANIMATION_TRANSLATE_TO_CODE[translate] == nil then
print("[ANIMATIONS.lua] ERROR, no translate-code found for '" .. translate .. "'. This translate may be misspelled or need to be added to the enum manually.")
return
end
unit:AddNewModifier(unit, nil, "modifier_animation_translate_permanent", {duration=duration, translate=translate})
unit:SetModifierStackCount("modifier_animation_translate_permanent", unit, _ANIMATION_TRANSLATE_TO_CODE[translate])
end
function RemoveAnimationTranslate(unit)
unit:RemoveModifierByName("modifier_animation_translate_permanent")
end
GameRules.StartAnimation = StartAnimation
GameRules.EndAnimation = EndAnimation
GameRules.AddAnimationTranslate = AddAnimationTranslate
GameRules.RemoveAnimationTranslate = RemoveAnimationTranslate
| mit |
Samanstar/tele-Manager | plugins/owners.lua | 284 | 12473 |
local function lock_group_namemod(msg, data, target)
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function unlock_group_photomod(msg, data, target)
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function show_group_settingsmod(msg, data, target)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX
return text
end
local function set_rules(target, rules)
local data = load_data(_config.moderation.data)
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function set_description(target, about)
local data = load_data(_config.moderation.data)
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function run(msg, matches)
if msg.to.type ~= 'chat' then
local chat_id = matches[1]
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
if matches[2] == 'ban' then
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) == tonumber(our_id) then return false end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't ban yourself"
end
ban_user(matches[3], matches[1])
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] banned user ".. matches[3])
return 'User '..user_id..' banned'
end
if matches[2] == 'unban' then
if tonumber(matches[3]) == tonumber(our_id) then return false end
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't unban yourself"
end
local hash = 'banned:'..matches[1]
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] unbanned user ".. matches[3])
return 'User '..user_id..' unbanned'
end
if matches[2] == 'kick' then
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) == tonumber(our_id) then return false end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't kick yourself"
end
kick_user(matches[3], matches[1])
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] kicked user ".. matches[3])
return 'User '..user_id..' kicked'
end
if matches[2] == 'clean' then
if matches[3] == 'modlist' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
for k,v in pairs(data[tostring(matches[1])]['moderators']) do
data[tostring(matches[1])]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned modlist")
end
if matches[3] == 'rules' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local data_cat = 'rules'
data[tostring(matches[1])][data_cat] = nil
save_data(_config.moderation.data, data)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned rules")
end
if matches[3] == 'about' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local data_cat = 'description'
data[tostring(matches[1])][data_cat] = nil
save_data(_config.moderation.data, data)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned about")
end
end
if matches[2] == "setflood" then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) < 5 or tonumber(matches[3]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[3]
data[tostring(matches[1])]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] set flood to ["..matches[3].."]")
return 'Group flood has been set to '..matches[3]
end
if matches[2] == 'lock' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local target = matches[1]
if matches[3] == 'name' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[3] == 'member' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
end
if matches[2] == 'unlock' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local target = matches[1]
if matches[3] == 'name' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[3] == 'member' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
end
if matches[2] == 'new' then
if matches[3] == 'link' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local function callback (extra , success, result)
local receiver = 'chat#'..matches[1]
vardump(result)
data[tostring(matches[1])]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
return
end
local receiver = 'chat#'..matches[1]
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] revoked group link ")
export_chat_link(receiver, callback, true)
return "Created a new new link ! \n owner can get it by /owners "..matches[1].." get link"
end
end
if matches[2] == 'get' then
if matches[3] == 'link' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local group_link = data[tostring(matches[1])]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
end
if matches[1] == 'changeabout' and matches[2] and is_owner2(msg.from.id, matches[2]) then
local target = matches[2]
local about = matches[3]
local name = user_print_name(msg.from)
savelog(matches[2], name.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_description(target, about)
end
if matches[1] == 'changerules' and is_owner2(msg.from.id, matches[2]) then
local rules = matches[3]
local target = matches[2]
local name = user_print_name(msg.from)
savelog(matches[2], name.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rules(target, rules)
end
if matches[1] == 'changename' and is_owner2(msg.from.id, matches[2]) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
local name = user_print_name(msg.from)
savelog(matches[2], "Group {} name changed to [ "..new_name.." ] by "..name.." ["..msg.from.id.."]")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
if matches[1] == 'loggroup' and matches[2] and is_owner2(msg.from.id, matches[2]) then
savelog(matches[2], "------")
send_document("user#id".. msg.from.id,"./groups/"..matches[2].."log.txt", ok_cb, false)
end
end
end
return {
patterns = {
"^[!/]owners (%d+) ([^%s]+) (.*)$",
"^[!/]owners (%d+) ([^%s]+)$",
"^[!/](changeabout) (%d+) (.*)$",
"^[!/](changerules) (%d+) (.*)$",
"^[!/](changename) (%d+) (.*)$",
"^[!/](loggroup) (%d+)$"
},
run = run
}
| gpl-2.0 |
alinfrat/nefratrobot | plugins/owners.lua | 284 | 12473 |
local function lock_group_namemod(msg, data, target)
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function unlock_group_photomod(msg, data, target)
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function show_group_settingsmod(msg, data, target)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX
return text
end
local function set_rules(target, rules)
local data = load_data(_config.moderation.data)
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function set_description(target, about)
local data = load_data(_config.moderation.data)
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function run(msg, matches)
if msg.to.type ~= 'chat' then
local chat_id = matches[1]
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
if matches[2] == 'ban' then
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) == tonumber(our_id) then return false end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't ban yourself"
end
ban_user(matches[3], matches[1])
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] banned user ".. matches[3])
return 'User '..user_id..' banned'
end
if matches[2] == 'unban' then
if tonumber(matches[3]) == tonumber(our_id) then return false end
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't unban yourself"
end
local hash = 'banned:'..matches[1]
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] unbanned user ".. matches[3])
return 'User '..user_id..' unbanned'
end
if matches[2] == 'kick' then
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) == tonumber(our_id) then return false end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't kick yourself"
end
kick_user(matches[3], matches[1])
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] kicked user ".. matches[3])
return 'User '..user_id..' kicked'
end
if matches[2] == 'clean' then
if matches[3] == 'modlist' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
for k,v in pairs(data[tostring(matches[1])]['moderators']) do
data[tostring(matches[1])]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned modlist")
end
if matches[3] == 'rules' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local data_cat = 'rules'
data[tostring(matches[1])][data_cat] = nil
save_data(_config.moderation.data, data)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned rules")
end
if matches[3] == 'about' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local data_cat = 'description'
data[tostring(matches[1])][data_cat] = nil
save_data(_config.moderation.data, data)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned about")
end
end
if matches[2] == "setflood" then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) < 5 or tonumber(matches[3]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[3]
data[tostring(matches[1])]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] set flood to ["..matches[3].."]")
return 'Group flood has been set to '..matches[3]
end
if matches[2] == 'lock' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local target = matches[1]
if matches[3] == 'name' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[3] == 'member' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
end
if matches[2] == 'unlock' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local target = matches[1]
if matches[3] == 'name' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[3] == 'member' then
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
end
if matches[2] == 'new' then
if matches[3] == 'link' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local function callback (extra , success, result)
local receiver = 'chat#'..matches[1]
vardump(result)
data[tostring(matches[1])]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
return
end
local receiver = 'chat#'..matches[1]
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] revoked group link ")
export_chat_link(receiver, callback, true)
return "Created a new new link ! \n owner can get it by /owners "..matches[1].." get link"
end
end
if matches[2] == 'get' then
if matches[3] == 'link' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local group_link = data[tostring(matches[1])]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
end
if matches[1] == 'changeabout' and matches[2] and is_owner2(msg.from.id, matches[2]) then
local target = matches[2]
local about = matches[3]
local name = user_print_name(msg.from)
savelog(matches[2], name.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_description(target, about)
end
if matches[1] == 'changerules' and is_owner2(msg.from.id, matches[2]) then
local rules = matches[3]
local target = matches[2]
local name = user_print_name(msg.from)
savelog(matches[2], name.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rules(target, rules)
end
if matches[1] == 'changename' and is_owner2(msg.from.id, matches[2]) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
local name = user_print_name(msg.from)
savelog(matches[2], "Group {} name changed to [ "..new_name.." ] by "..name.." ["..msg.from.id.."]")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
if matches[1] == 'loggroup' and matches[2] and is_owner2(msg.from.id, matches[2]) then
savelog(matches[2], "------")
send_document("user#id".. msg.from.id,"./groups/"..matches[2].."log.txt", ok_cb, false)
end
end
end
return {
patterns = {
"^[!/]owners (%d+) ([^%s]+) (.*)$",
"^[!/]owners (%d+) ([^%s]+)$",
"^[!/](changeabout) (%d+) (.*)$",
"^[!/](changerules) (%d+) (.*)$",
"^[!/](changename) (%d+) (.*)$",
"^[!/](loggroup) (%d+)$"
},
run = run
}
| gpl-2.0 |
loringmoore/The-Forgotten-Server | data/npc/lib/npcsystem/keywordhandler.lua | 8 | 5090 | -- Advanced NPC System by Jiddo
if KeywordHandler == nil then
KeywordNode = {
keywords = nil,
callback = nil,
parameters = nil,
children = nil,
parent = nil
}
-- Created a new keywordnode with the given keywords, callback function and parameters and without any childNodes.
function KeywordNode:new(keys, func, param)
local obj = {}
obj.keywords = keys
obj.callback = func
obj.parameters = param
obj.children = {}
setmetatable(obj, self)
self.__index = self
return obj
end
-- Calls the underlying callback function if it is not nil.
function KeywordNode:processMessage(cid, message)
return (self.callback == nil or self.callback(cid, message, self.keywords, self.parameters, self))
end
-- Returns true if message contains all patterns/strings found in keywords.
function KeywordNode:checkMessage(message)
if self.keywords.callback ~= nil then
return self.keywords.callback(self.keywords, message)
end
for i,v in ipairs(self.keywords) do
if type(v) == 'string' then
local a, b = string.find(message, v)
if a == nil or b == nil then
return false
end
end
end
return true
end
-- Returns the parent of this node or nil if no such node exists.
function KeywordNode:getParent()
return self.parent
end
-- Returns an array of the callback function parameters assosiated with this node.
function KeywordNode:getParameters()
return self.parameters
end
-- Returns an array of the triggering keywords assosiated with this node.
function KeywordNode:getKeywords()
return self.keywords
end
-- Adds a childNode to this node. Creates the childNode based on the parameters (k = keywords, c = callback, p = parameters)
function KeywordNode:addChildKeyword(keywords, callback, parameters)
local new = KeywordNode:new(keywords, callback, parameters)
return self:addChildKeywordNode(new)
end
-- Adds a pre-created childNode to this node. Should be used for example if several nodes should have a common child.
function KeywordNode:addChildKeywordNode(childNode)
self.children[#self.children + 1] = childNode
childNode.parent = self
return childNode
end
KeywordHandler = {
root = nil,
lastNode = {}
}
-- Creates a new keywordhandler with an empty rootnode.
function KeywordHandler:new()
local obj = {}
obj.root = KeywordNode:new(nil, nil, nil)
setmetatable(obj, self)
self.__index = self
return obj
end
-- Resets the lastNode field, and this resetting the current position in the node hierarchy to root.
function KeywordHandler:reset(cid)
if self.lastNode[cid] then
self.lastNode[cid] = nil
end
end
-- Makes sure the correct childNode of lastNode gets a chance to process the message.
function KeywordHandler:processMessage(cid, message)
local node = self:getLastNode(cid)
if node == nil then
error('No root node found.')
return false
end
local ret = self:processNodeMessage(node, cid, message)
if ret then
return true
end
if node:getParent() then
node = node:getParent() -- Search through the parent.
local ret = self:processNodeMessage(node, cid, message)
if ret then
return true
end
end
if node ~= self:getRoot() then
node = self:getRoot() -- Search through the root.
local ret = self:processNodeMessage(node, cid, message)
if ret then
return true
end
end
return false
end
-- Tries to process the given message using the node parameter's children and calls the node's callback function if found.
-- Returns the childNode which processed the message or nil if no such node was found.
function KeywordHandler:processNodeMessage(node, cid, message)
local messageLower = string.lower(message)
for i, childNode in pairs(node.children) do
if childNode:checkMessage(messageLower) then
local oldLast = self.lastNode[cid]
self.lastNode[cid] = childNode
childNode.parent = node -- Make sure node is the parent of childNode (as one node can be parent to several nodes).
if childNode:processMessage(cid, message) then
return true
end
self.lastNode[cid] = oldLast
end
end
return false
end
-- Returns the root keywordnode
function KeywordHandler:getRoot()
return self.root
end
-- Returns the last processed keywordnode or root if no last node is found.
function KeywordHandler:getLastNode(cid)
return self.lastNode[cid] or self:getRoot()
end
-- Adds a new keyword to the root keywordnode. Returns the new node.
function KeywordHandler:addKeyword(keys, callback, parameters)
return self:getRoot():addChildKeyword(keys, callback, parameters)
end
-- Moves the current position in the keyword hierarchy count steps upwards. Count defalut value = 1.
-- This function MIGHT not work properly yet. Use at your own risk.
function KeywordHandler:moveUp(count)
local steps = count
if steps == nil or type(steps) ~= "number" then
steps = 1
end
for i = 1, steps, 1 do
if self.lastNode[cid] == nil then
break
end
self.lastNode[cid] = self.lastNode[cid]:getParent() or self:getRoot()
end
return self.lastNode[cid]
end
end
| gpl-2.0 |
m-creations/openwrt | feeds/luci/applications/luci-app-statistics/luasrc/statistics/rrdtool/definitions/iwinfo.lua | 31 | 1569 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.rrdtool.definitions.iwinfo", package.seeall)
function rrdargs( graph, plugin, plugin_instance )
--
-- signal/noise diagram
--
local snr = {
title = "%H: Signal and noise on %pi",
vlabel = "dBm",
number_format = "%5.1lf dBm",
data = {
types = { "signal_noise", "signal_power" },
options = {
signal_power = {
title = "Signal",
overlay = true,
color = "0000ff"
},
signal_noise = {
title = "Noise",
overlay = true,
color = "ff0000"
}
}
}
}
--
-- signal quality diagram
--
local quality = {
title = "%H: Signal quality on %pi",
vlabel = "Quality",
number_format = "%3.0lf",
data = {
types = { "signal_quality" },
options = {
signal_quality = {
title = "Quality",
noarea = true,
color = "0000ff"
}
}
}
}
--
-- phy rate diagram
--
local bitrate = {
title = "%H: Average phy rate on %pi",
vlabel = "MBit/s",
number_format = "%5.1lf%sBit/s",
data = {
types = { "bitrate" },
options = {
bitrate = {
title = "Rate",
color = "00ff00"
}
}
}
}
--
-- associated stations
--
local stations = {
title = "%H: Associated stations on %pi",
vlabel = "Stations",
number_format = "%3.0lf",
data = {
types = { "stations" },
options = {
stations = {
title = "Stations",
color = "0000ff"
}
}
}
}
return { snr, quality, bitrate, stations }
end
| gpl-2.0 |
ferstar/openwrt-dreambox | feeds/luci/luci/luci/applications/luci-multiwan/luasrc/model/cbi/multiwan/multiwan.lua | 7 | 5178 | require("luci.tools.webadmin")
m = Map("multiwan", translate("Multi-WAN"),
translate("Multi-WAN allows for the use of multiple uplinks for load balancing and failover."))
s = m:section(NamedSection, "config", "multiwan", "")
e = s:option(Flag, "enabled", translate("Enable"))
e.rmempty = false
function e.write(self, section, value)
local cmd = (value == "1") and "enable" or "disable"
if value ~= "1" then
os.execute("/etc/init.d/multiwan stop")
end
os.execute("/etc/init.d/multiwan " .. cmd)
end
function e.cfgvalue(self, section)
return (os.execute("/etc/init.d/multiwan enabled") == 0) and "1" or "0"
end
s = m:section(TypedSection, "interface", translate("WAN Interfaces"),
translate("Health Monitor detects and corrects network changes and failed connections."))
s.addremove = true
weight = s:option(ListValue, "weight", translate("Load Balancer Distribution"))
weight:value("10", "10")
weight:value("9", "9")
weight:value("8", "8")
weight:value("7", "7")
weight:value("6", "6")
weight:value("5", "5")
weight:value("4", "4")
weight:value("3", "3")
weight:value("2", "2")
weight:value("1", "1")
weight:value("disable", translate("None"))
weight.default = "10"
weight.optional = false
weight.rmempty = false
interval = s:option(ListValue, "health_interval", translate("Health Monitor Interval"))
interval:value("disable", translate("Disable"))
interval:value("5", "5 sec.")
interval:value("10", "10 sec.")
interval:value("20", "20 sec.")
interval:value("30", "30 sec.")
interval:value("60", "60 sec.")
interval:value("120", "120 sec.")
interval.default = "10"
interval.optional = false
interval.rmempty = false
icmp_hosts = s:option(Value, "icmp_hosts", translate("Health Monitor ICMP Host(s)"))
icmp_hosts:value("disable", translate("Disable"))
icmp_hosts:value("dns", "DNS Server(s)")
icmp_hosts:value("gateway", "WAN Gateway")
icmp_hosts.default = "dns"
icmp_hosts.optional = false
icmp_hosts.rmempty = false
timeout = s:option(ListValue, "timeout", translate("Health Monitor ICMP Timeout"))
timeout:value("1", "1 sec.")
timeout:value("2", "2 sec.")
timeout:value("3", "3 sec.")
timeout:value("4", "4 sec.")
timeout:value("5", "5 sec.")
timeout:value("10", "10 sec.")
timeout.default = "3"
timeout.optional = false
timeout.rmempty = false
fail = s:option(ListValue, "health_fail_retries", translate("Attempts Before WAN Failover"))
fail:value("1", "1")
fail:value("3", "3")
fail:value("5", "5")
fail:value("10", "10")
fail:value("15", "15")
fail:value("20", "20")
fail.default = "3"
fail.optional = false
fail.rmempty = false
recovery = s:option(ListValue, "health_recovery_retries", translate("Attempts Before WAN Recovery"))
recovery:value("1", "1")
recovery:value("3", "3")
recovery:value("5", "5")
recovery:value("10", "10")
recovery:value("15", "15")
recovery:value("20", "20")
recovery.default = "5"
recovery.optional = false
recovery.rmempty = false
failover_to = s:option(ListValue, "failover_to", translate("Failover Traffic Destination"))
failover_to:value("disable", translate("None"))
luci.tools.webadmin.cbi_add_networks(failover_to)
failover_to:value("fastbalancer", translate("Load Balancer(Performance)"))
failover_to:value("balancer", translate("Load Balancer(Compatibility)"))
failover_to.default = "balancer"
failover_to.optional = false
failover_to.rmempty = false
dns = s:option(Value, "dns", translate("DNS Server(s)"))
dns:value("auto", translate("Auto"))
dns.default = "auto"
dns.optional = false
dns.rmempty = true
s = m:section(TypedSection, "mwanfw", translate("Multi-WAN Traffic Rules"),
translate("Configure rules for directing outbound traffic through specified WAN Uplinks."))
s.template = "cbi/tblsection"
s.anonymous = true
s.addremove = true
src = s:option(Value, "src", translate("Source Address"))
src.rmempty = true
src:value("", translate("all"))
luci.tools.webadmin.cbi_add_knownips(src)
dst = s:option(Value, "dst", translate("Destination Address"))
dst.rmempty = true
dst:value("", translate("all"))
luci.tools.webadmin.cbi_add_knownips(dst)
proto = s:option(Value, "proto", translate("Protocol"))
proto:value("", translate("all"))
proto:value("tcp", "TCP")
proto:value("udp", "UDP")
proto:value("icmp", "ICMP")
proto.rmempty = true
ports = s:option(Value, "ports", translate("Ports"))
ports.rmempty = true
ports:value("", translate("all", translate("all")))
wanrule = s:option(ListValue, "wanrule", translate("WAN Uplink"))
luci.tools.webadmin.cbi_add_networks(wanrule)
wanrule:value("fastbalancer", translate("Load Balancer(Performance)"))
wanrule:value("balancer", translate("Load Balancer(Compatibility)"))
wanrule.default = "fastbalancer"
wanrule.optional = false
wanrule.rmempty = false
s = m:section(NamedSection, "config", "", "")
s.addremove = false
default_route = s:option(ListValue, "default_route", translate("Default Route"))
luci.tools.webadmin.cbi_add_networks(default_route)
default_route:value("fastbalancer", translate("Load Balancer(Performance)"))
default_route:value("balancer", translate("Load Balancer(Compatibility)"))
default_route.default = "balancer"
default_route.optional = false
default_route.rmempty = false
return m
| gpl-2.0 |
RvdE/pdns | pdns/recursordist/contrib/powerdns-example-script.lua | 14 | 3915 | pdnslog("pdns-recursor Lua script starting!", pdns.loglevels.Warning)
blockset = newDS()
blockset:add{"powerdns.org", "xxx"}
dropset = newDS();
dropset:add("123.cn")
malwareset = newDS()
malwareset:add("nl")
magic2 = newDN("www.magic2.com")
magicMetric = getMetric("magic")
-- shows the various ways of blocking, dropping, changing questions
-- return false to say you did not take over the question, but we'll still listen to 'variable'
-- to selectively disable the cache
function preresolve(dq)
print("Got question for "..dq.qname:toString().." from "..dq.remoteaddr:toString().." to "..dq.localaddr:toString())
local ednssubnet=dq:getEDNSSubnet()
if(ednssubnet) then
print("Packet EDNS subnet source: "..ednssubnet:toString()..", "..ednssubnet:getNetwork():toString())
end
local a=dq:getEDNSOption(3)
if(a) then
print("There is an EDNS option 3 present: "..a)
end
loc = newCA("127.0.0.1")
if(dq.remoteaddr:equal(loc))
then
print("Query from loopback")
end
-- note that the comparisons below are CaSe InSensiTivE and you don't have to worry about trailing dots
if(dq.qname:equal("magic.com"))
then
magicMetric:inc()
print("Magic!")
else
print("not magic..")
end
if(dq.qname:__eq(magic2)) -- we hope to improve this syntax
then
print("Faster magic") -- compares against existing DNSName
end -- sadly, dq.qname == magic2 won't work yet
if blockset:check(dq.qname) then
dq.variable = true -- disable packet cache in any case
if dq.qtype == pdns.A then
dq:addAnswer(pdns.A, "1.2.3.4")
dq:addAnswer(pdns.TXT, "\"Hello!\"", 3601) -- ttl
return true;
end
end
if dropset:check(dq.qname) then
dq.rcode = pdns.DROP
return true;
end
if malwareset:check(dq.qname) then
dq:addAnswer(pdns.CNAME, "xs.powerdns.com.")
dq.rcode = 0
dq.followupFunction="followCNAMERecords" -- this makes PowerDNS lookup your CNAME
return true;
end
return false;
end
-- this implements DNS64
function nodata(dq)
if dq.qtype == pdns.AAAA then
dq.followupFunction="getFakeAAAARecords"
dq.followupName=dq.qname
dq.followupPrefix="fe80::"
return true
end
if dq.qtype == pdns.PTR then
dq.followupFunction="getFakePTRRecords"
dq.followupName=dq.qname
dq.followupPrefix="fe80::"
return true
end
return false
end
badips = newNMG()
badips:addMask("127.1.0.0/16")
-- this check is applied before any packet parsing is done
function ipfilter(rem, loc, dh)
print("ipfilter called, rem: ", rem:toStringWithPort(), "loc: ",loc:toStringWithPort(),"match:", badips:match(rem))
print("id: ",dh:getID(), "aa: ", dh:getAA(), "ad: ", dh:getAD(), "arcount: ", dh:getARCOUNT())
print("ports: ",rem:getPort(),loc:getPort())
return badips:match(rem)
end
-- postresolve runs after the packet has been answered, and can be used to change things
-- or still drop
function postresolve(dq)
print("postresolve called for ",dq.qname:toString())
local records = dq:getRecords()
for k,v in pairs(records) do
print(k, v.name:toString(), v:getContent())
if v.type == pdns.A and v:getContent() == "185.31.17.73"
then
print("Changing content!")
v:changeContent("130.161.252.29")
v.ttl=1
end
end
dq:setRecords(records)
return true
end
nxdomainsuffix=newDN("com")
function nxdomain(dq)
print("Hooking: ",dq.qname:toString())
if dq.qname:isPartOf(nxdomainsuffix)
then
dq.rcode=0 -- make it a normal answer
dq:addAnswer(pdns.CNAME, "ourhelpfulservice.com")
dq:addAnswer(pdns.A, "1.2.3.4", 60, "ourhelpfulservice.com")
return true
end
return false
end | gpl-2.0 |
Jagannadhvj/sipml5 | asterisk/etc/extensions.lua | 317 | 5827 |
CONSOLE = "Console/dsp" -- Console interface for demo
--CONSOLE = "DAHDI/1"
--CONSOLE = "Phone/phone0"
IAXINFO = "guest" -- IAXtel username/password
--IAXINFO = "myuser:mypass"
TRUNK = "DAHDI/G2"
TRUNKMSD = 1
-- TRUNK = "IAX2/user:pass@provider"
--
-- Extensions are expected to be defined in a global table named 'extensions'.
-- The 'extensions' table should have a group of tables in it, each
-- representing a context. Extensions are defined in each context. See below
-- for examples.
--
-- Extension names may be numbers, letters, or combinations thereof. If
-- an extension name is prefixed by a '_' character, it is interpreted as
-- a pattern rather than a literal. In patterns, some characters have
-- special meanings:
--
-- X - any digit from 0-9
-- Z - any digit from 1-9
-- N - any digit from 2-9
-- [1235-9] - any digit in the brackets (in this example, 1,2,3,5,6,7,8,9)
-- . - wildcard, matches anything remaining (e.g. _9011. matches
-- anything starting with 9011 excluding 9011 itself)
-- ! - wildcard, causes the matching process to complete as soon as
-- it can unambiguously determine that no other matches are possible
--
-- For example the extension _NXXXXXX would match normal 7 digit
-- dialings, while _1NXXNXXXXXX would represent an area code plus phone
-- number preceded by a one.
--
-- If your extension has special characters in it such as '.' and '!' you must
-- explicitly make it a string in the tabale definition:
--
-- ["_special."] = function;
-- ["_special!"] = function;
--
-- There are no priorities. All extensions to asterisk appear to have a single
-- priority as if they consist of a single priority.
--
-- Each context is defined as a table in the extensions table. The
-- context names should be strings.
--
-- One context may be included in another context using the 'includes'
-- extension. This extension should be set to a table containing a list
-- of context names. Do not put references to tables in the includes
-- table.
--
-- include = {"a", "b", "c"};
--
-- Channel variables can be accessed thorugh the global 'channel' table.
--
-- v = channel.var_name
-- v = channel["var_name"]
-- v.value
-- v:get()
--
-- channel.var_name = "value"
-- channel["var_name"] = "value"
-- v:set("value")
--
-- channel.func_name(1,2,3):set("value")
-- value = channel.func_name(1,2,3):get()
--
-- channel["func_name(1,2,3)"]:set("value")
-- channel["func_name(1,2,3)"] = "value"
-- value = channel["func_name(1,2,3)"]:get()
--
-- Note the use of the ':' operator to access the get() and set()
-- methods.
--
-- Also notice the absence of the following constructs from the examples above:
-- channel.func_name(1,2,3) = "value" -- this will NOT work
-- value = channel.func_name(1,2,3) -- this will NOT work as expected
--
--
-- Dialplan applications can be accessed through the global 'app' table.
--
-- app.Dial("DAHDI/1")
-- app.dial("DAHDI/1")
--
-- More examples can be found below.
--
-- An autoservice is automatically run while lua code is executing. The
-- autoservice can be stopped and restarted using the autoservice_stop() and
-- autoservice_start() functions. The autservice should be running before
-- starting long running operations. The autoservice will automatically be
-- stopped before executing applications and dialplan functions and will be
-- restarted afterwards. The autoservice_status() function can be used to
-- check the current status of the autoservice and will return true if an
-- autoservice is currently running.
--
function outgoing_local(c, e)
app.dial("DAHDI/1/" .. e, "", "")
end
function demo_instruct()
app.background("demo-instruct")
app.waitexten()
end
function demo_congrats()
app.background("demo-congrats")
demo_instruct()
end
-- Answer the chanel and play the demo sound files
function demo_start(context, exten)
app.wait(1)
app.answer()
channel.TIMEOUT("digit"):set(5)
channel.TIMEOUT("response"):set(10)
-- app.set("TIMEOUT(digit)=5")
-- app.set("TIMEOUT(response)=10")
demo_congrats(context, exten)
end
function demo_hangup()
app.playback("demo-thanks")
app.hangup()
end
extensions = {
demo = {
s = demo_start;
["2"] = function()
app.background("demo-moreinfo")
demo_instruct()
end;
["3"] = function ()
channel.LANGUAGE():set("fr") -- set the language to french
demo_congrats()
end;
["1000"] = function()
app.goto("demo", "s", 1)
end;
["1234"] = function()
app.playback("transfer", "skip")
-- do a dial here
end;
["1235"] = function()
app.voicemail("1234", "u")
end;
["1236"] = function()
app.dial("Console/dsp")
app.voicemail(1234, "b")
end;
["#"] = demo_hangup;
t = demo_hangup;
i = function()
app.playback("invalid")
demo_instruct()
end;
["500"] = function()
app.playback("demo-abouttotry")
app.dial("IAX2/guest@misery.digium.com/s@default")
app.playback("demo-nogo")
demo_instruct()
end;
["600"] = function()
app.playback("demo-echotest")
app.echo()
app.playback("demo-echodone")
demo_instruct()
end;
["8500"] = function()
app.voicemailmain()
demo_instruct()
end;
};
default = {
-- by default, do the demo
include = {"demo"};
};
public = {
-- ATTENTION: If your Asterisk is connected to the internet and you do
-- not have allowguest=no in sip.conf, everybody out there may use your
-- public context without authentication. In that case you want to
-- double check which services you offer to the world.
--
include = {"demo"};
};
["local"] = {
["_NXXXXXX"] = outgoing_local;
};
}
hints = {
demo = {
[1000] = "SIP/1000";
[1001] = "SIP/1001";
};
default = {
["1234"] = "SIP/1234";
};
}
| bsd-3-clause |
yetsky/extra | luci/applications/luci-shadowsocks/luasrc/model/cbi/shadowsocks.lua | 1 | 3723 | --[[
RA-MOD
]]--
local fs = require "nixio.fs"
local sslocal =(luci.sys.call("pidof ss-local > /dev/null") == 0)
local ssredir =(luci.sys.call("pidof ss-redir > /dev/null") == 0)
if sslocal or ssredir then
m = Map("shadowsocks", translate("shadowsocks"), translate("shadowsocks is running"))
else
m = Map("shadowsocks", translate("shadowsocks"), translate("shadowsocks is not running"))
end
server = m:section(TypedSection, "shadowsocks", translate("Server Setting"))
server.anonymous = true
remote_server = server:option(Value, "remote_server", translate("Server Address"))
remote_server.datatype = ipaddr
remote_server.optional = false
remote_port = server:option(Value, "remote_port", translate("Server Port"))
remote_port.datatype = "range(0,65535)"
remote_port.optional = false
password = server:option(Value, "password", translate("Password"))
password.password = true
cipher = server:option(ListValue, "cipher", translate("Cipher Method"))
cipher:value("table")
cipher:value("rc4")
cipher:value("rc4-md5")
cipher:value("aes-128-cfb")
cipher:value("aes-192-cfb")
cipher:value("aes-256-cfb")
cipher:value("bf-cfb")
cipher:value("cast5-cfb")
cipher:value("des-cfb")
cipher:value("camellia-128-cfb")
cipher:value("camellia-192-cfb")
cipher:value("camellia-256-cfb")
cipher:value("idea-cfb")
cipher:value("rc2-cfb")
cipher:value("seed-cfb")
cipher:value("chacha20")
cipher:value("salsa20")
socks5 = m:section(TypedSection, "shadowsocks", translate("SOCKS5 Proxy"))
socks5.anonymous = true
switch = socks5:option(Flag, "enabled", translate("Enable"))
switch.rmempty = false
local_port = socks5:option(Value, "local_port", translate("Local Port"))
local_port.datatype = "range(0,65535)"
local_port.optional = false
redir = m:section(TypedSection, "shadowsocks", translate("Transparent Proxy"))
redir.anonymous = true
redir_enable = redir:option(Flag, "redir_enabled", translate("Enable"))
redir_enable.default = false
redir_port = redir:option(Value, "redir_port", translate("Transparent Proxy Local Port"))
redir_port.datatype = "range(0,65535)"
redir_port.optional = false
blacklist_enable = redir:option(Flag, "blacklist_enabled", translate("Bypass Lan IP"))
blacklist_enable.default = false
blacklist = redir:option(TextValue, "blacklist", " ", "")
blacklist.template = "cbi/tvalue"
blacklist.size = 30
blacklist.rows = 10
blacklist.wrap = "off"
blacklist:depends("blacklist_enabled", 1)
function blacklist.cfgvalue(self, section)
return fs.readfile("/etc/ipset/blacklist") or ""
end
function blacklist.write(self, section, value)
if value then
value = value:gsub("\r\n?", "\n")
fs.writefile("/tmp/blacklist", value)
fs.mkdirr("/etc/ipset")
if (fs.access("/etc/ipset/blacklist") ~= true or luci.sys.call("cmp -s /tmp/blacklist /etc/ipset/blacklist") == 1) then
fs.writefile("/etc/ipset/blacklist", value)
end
fs.remove("/tmp/blacklist")
end
end
whitelist_enable = redir:option(Flag, "whitelist_enabled", translate("Bypass IP Whitelist"))
whitelist_enable.default = false
whitelist = redir:option(TextValue, "whitelist", " ", "")
whitelist.template = "cbi/tvalue"
whitelist.size = 30
whitelist.rows = 10
whitelist.wrap = "off"
whitelist:depends("whitelist_enabled", 1)
function whitelist.cfgvalue(self, section)
return fs.readfile("/etc/chinadns_chnroute.txt") or ""
end
function whitelist.write(self, section, value)
if value then
value = value:gsub("\r\n?", "\n")
fs.writefile("/tmp/whitelist", value)
fs.mkdirr("/etc/ipset")
if (fs.access("/etc/chinadns_chnroute.txt") ~= true or luci.sys.call("cmp -s /tmp/whitelist /etc/chinadns_chnroute.txt") == 1) then
fs.writefile("/etc/chinadns_chnroute.txt", value)
end
fs.remove("/tmp/whitelist")
end
end
return m
| gpl-2.0 |
frodrigo/osrm-backend | third_party/flatbuffers/samples/lua/MyGame/Sample/Monster.lua | 17 | 3936 | -- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Sample
local flatbuffers = require('flatbuffers')
local Monster = {} -- the module
local Monster_mt = {} -- the class metatable
function Monster.New()
local o = {}
setmetatable(o, {__index = Monster_mt})
return o
end
function Monster.GetRootAsMonster(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = Monster.New()
o:Init(buf, n + offset)
return o
end
function Monster_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Monster_mt:Pos()
local o = self.view:Offset(4)
if o ~= 0 then
local x = o + self.view.pos
local obj = require('MyGame.Sample.Vec3').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:Mana()
local o = self.view:Offset(6)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
end
return 150
end
function Monster_mt:Hp()
local o = self.view:Offset(8)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
end
return 100
end
function Monster_mt:Name()
local o = self.view:Offset(10)
if o ~= 0 then
return self.view:String(o + self.view.pos)
end
end
function Monster_mt:Inventory(j)
local o = self.view:Offset(14)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
end
return 0
end
function Monster_mt:InventoryLength()
local o = self.view:Offset(14)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Color()
local o = self.view:Offset(16)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
end
return 2
end
function Monster_mt:Weapons(j)
local o = self.view:Offset(18)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
x = self.view:Indirect(x)
local obj = require('MyGame.Sample.Weapon').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:WeaponsLength()
local o = self.view:Offset(18)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:EquippedType()
local o = self.view:Offset(20)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 0
end
function Monster_mt:Equipped()
local o = self.view:Offset(22)
if o ~= 0 then
local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
self.view:Union(obj, o)
return obj
end
end
function Monster.Start(builder) builder:StartObject(10) end
function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end
function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end
function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end
function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
function Monster.End(builder) return builder:EndObject() end
return Monster -- return the module | bsd-2-clause |
Sevenanths/boson-t-nouveau | NewBosonT/NewBosonT/bin/Debug/boson/data/scan.lua | 2 | 3181 | local hscan_line = generate_hlightning(33)
local speed = 2
function make_hscan(level)
if level.generating then
return
end
local y_error1 = -0.5
local y_error2 = man_height + 0.5
local x_error = config.platform_width_scale * 0.4
local player = level.player
local y = config.level_center_y
local x = 0
local z1 = -level.z - 800
local inner_cannon = models.cannon_inner:Rotate(0)
local outer_cannon = models.cannon_outer:Rotate(0)
local rotation_speed = math.random() * 2 - 1
local angle = (math.random(8) - 1) * 45
outer_cannon = outer_cannon:Scale(0):Translate(x, y, z1)
inner_cannon = inner_cannon:Scale(0):Translate(x, y, z1)
outer_cannon:Tween{scale = 33, time = 1, easing = "zoomout"}
inner_cannon:Tween{scale = 33, time = 1, easing = "zoomout"}
local track = electric_track()
local scan_node = hscan_line:Rotate(0):Translate(x, y, z1)
level.scan_layer:InsertBack(scan_node)
level.scan_layer:Insert(track)
local checked = false
scan_node:Action(function(dt)
local prev_z = level.z - level.speed
local scan_z = scan_node.z + speed
scan_node.z = scan_z
inner_cannon.z = scan_z
outer_cannon.z = scan_z
angle = angle + rotation_speed
if angle > 360 then
angle = angle - 360
elseif angle < -360 then
angle = angle + 360
end
outer_cannon.angle = angle
inner_cannon.angle = angle
scan_node.angle = angle
if -scan_z < (level.z + 2) and not checked and not player.dead then
local dx = player.x - x
local dy = player.y - y
local h = math.sqrt(dx * dx + dy * dy)
local theta = angle - player.angle
local abs_theta = math.abs(theta)
local ray_x, ray_y
if abs_theta ~= 90 and abs_theta ~= 270 then
local t = tan(theta)
ray_y = t * dx + y
ray_x = dy / t + x
else
ray_y = player.y + man_height/2
ray_x = x
end
if player.y + y_error1 < ray_y and ray_y < player.y + y_error2
or player.x > ray_x - x_error and player.x < ray_x + x_error
then
if player.artifact and player.artifact.is_shield_up then
player.artifact.shield_effect()
player.energy = player.energy - 0.3
if player.energy < 0 then
player.energy = 0
end
else
player.die("scan")
end
end
checked = true
end
if -scan_z < level.z - 2 then
level.scan_layer:Remove(scan_node)
track:Tween{gain = 0, time = 2, action = function()
track:Stop()
level.scan_layer:Remove(track)
end}
level.solids_layer:Remove(outer_cannon)
level.glowing_layer:Remove(inner_cannon)
end
end)
level.solids_layer:InsertBack(outer_cannon)
level.glowing_layer:InsertBack(inner_cannon)
end
| gpl-2.0 |
mofax/cardpeek | dot_cardpeek_dir/scripts/e-passport.lua | 16 | 19873 | --
-- This file is part of Cardpeek, the smartcard reader utility.
--
-- Copyright 2009-2013 by 'L1L1'
--
-- Cardpeek is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Cardpeek is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Cardpeek. If not, see <http://www.gnu.org/licenses/>.
--
require("lib.tlv")
local SSC
local KM_ENC
local KM_MAC
local KS_ENC
local KS_MAC
local TEST=false
function epass_inc_SSC()
local i=7
local e
while i>=0 do
SSC:set(i,SSC:get(i)+1)
if SSC:get(i)~=0 then break end
i=i-1
end
--print("SSC: ",#SSC,SSC)
return true
end
function epass_key_derivation(seed)
local SHA1
local D
local Kenc
local Kmac
SHA1 = crypto.create_context(0x0030)
D = bytes.concat(seed, bytes.new(8,"00 00 00 01"))
Kenc = crypto.digest(SHA1,D)
D = bytes.concat(seed, bytes.new(8,"00 00 00 02"))
Kmac = crypto.digest(SHA1,D)
return bytes.sub(Kenc,0,15),bytes.sub(Kmac,0,15)
end
function epass_create_master_keys(mrz)
local pass_no = string.sub(mrz,1,10)
local pass_bd = string.sub(mrz,14,20)
local pass_ed = string.sub(mrz,22,28)
local mrz_info = pass_no..pass_bd..pass_ed;
local hash
local SHA1
SHA1 = crypto.create_context(0x0030);
hash = crypto.digest(SHA1,bytes.new_from_chars(mrz_info))
KM_ENC, KM_MAC = epass_key_derivation(bytes.sub(hash,0,15))
return true
end
function epass_create_session_keys()
local sw, resp
local rnd_icc
local rnd_ifd
local k_ifd = bytes.new(8,"0B 79 52 40 CB 70 49 B0 1C 19 B3 3E 32 80 4F 0B")
local S
local iv = bytes.new(8,"00 00 00 00 00 00 00 00")
local TDES_CBC = crypto.create_context(crypto.ALG_DES2_EDE_CBC+crypto.PAD_ZERO,KM_ENC);
local CBC_MAC = crypto.create_context(crypto.ALG_ISO9797_M3+crypto.PAD_ISO9797_P2,KM_MAC);
local e_ifd
local m_ifd
rnd_ifd = bytes.new(8,"01 23 45 67 89 AB DC FE")
sw, rnd_icc = card.send(bytes.new(8,"00 84 00 00 08"))
if (sw~=0x9000) then return false end
S = rnd_ifd .. rnd_icc .. k_ifd
e_ifd = crypto.encrypt(TDES_CBC,S,iv)
m_ifd = crypto.mac(CBC_MAC,e_ifd)
cmd_data = e_ifd..m_ifd
sw, resp = card.send(bytes.new(8,"00 82 00 00 28",cmd_data,0x28))
if (sw==0x6300) then
log.print(log.WARNING,"Perhaps you didn't enter the right MRZ data for this passport")
end
if (sw~=0x9000) then
return false
end
R = crypto.decrypt(TDES_CBC,bytes.sub(resp,0,31),iv)
k_icc = bytes.sub(R,16,31)
k_seed = bytes.new(8)
for i=0,15 do
k_seed = bytes.concat(k_seed,bit.XOR(k_ifd:get(i),k_icc:get(i)))
end
SSC = bytes.sub(rnd_icc,4,7)..bytes.sub(rnd_ifd,4,7)
KS_ENC, KS_MAC = epass_key_derivation(k_seed)
return true
end
function epass_select(EF)
local cmdheader = bytes.new(8,"0C A4 02 0C")
local cmdbody = bytes.new(8,bit.SHR(EF,8),bit.AND(EF,0xFF))
local TDES_CBC = crypto.create_context(crypto.ALG_DES2_EDE_CBC+crypto.PAD_OPT_80_ZERO,KS_ENC)
local CBC_MAC = crypto.create_context(crypto.ALG_ISO9797_M3+crypto.PAD_ISO9797_P2,KS_MAC)
local iv = bytes.new(8,"00 00 00 00 00 00 00 00")
local DO87, DO8E
local command
local DO99
M = bytes.concat("01",crypto.encrypt(TDES_CBC,cmdbody,iv))
DO87 = asn1.join(0x87,M)
epass_inc_SSC()
N = bytes.concat(SSC,cmdheader,"80 00 00 00",DO87)
CC = crypto.mac(CBC_MAC,N)
DO8E = asn1.join(0x8E,crypto.mac(CBC_MAC,N))
command=bytes.concat(cmdheader,(#DO87+#DO8E),DO87,DO8E,0)
sw, resp = card.send(command)
epass_inc_SSC()
if sw~=0x9000 then
return sw, resp
end
tag_99, value_99, rest = asn1.split(resp)
tag_8E, value_8E, rest = asn1.split(rest)
if tag_99~=0x99 then
log.print(log.WARNING,"Expected tag 99 in card response")
return 0x6FFF
end
if tag_8E~=0x8E then
log.print(log.WARNING,"Expected tag 8E in card response")
return 0x6FFF
end
sw = 0+bytes.tonumber(value_99)
N = SSC..asn1.join(tag_99,value_99)
CC = crypto.mac(CBC_MAC,N)
if value_8E~=CC then
log.print(log.WARNING,"Failed to verify MAC in response")
end
return sw, resp
end
function epass_read_binary(start,len)
local cmdheader = bytes.new(8,"0C B0", bit.SHR(start,8),bit.AND(start,0xFF))
local CBC_MAC = crypto.create_context(crypto.ALG_ISO9797_M3+crypto.PAD_ISO9797_P2,KS_MAC)
local TDES_CBC = crypto.create_context(crypto.ALG_DES2_EDE_CBC+crypto.PAD_OPT_80_ZERO,KS_ENC)
local DO97,D08E
local value_87
local iv = bytes.new(8,"00 00 00 00 00 00 00 00")
DO97 = bytes.new(8,0x97,01,len)
epass_inc_SSC()
DO8E = asn1.join(0x8E,crypto.mac(CBC_MAC,bytes.concat(SSC,cmdheader,"80 00 00 00",DO97)))
command = bytes.concat(cmdheader,(#DO97+#DO8E),DO97,DO8E,0)
sw, resp = card.send(command)
epass_inc_SSC()
if (sw~=0x9000) and (sw~=0x6282) then return false end
tag_87, value_87 = asn1.split(resp)
decrypted_data = crypto.decrypt(TDES_CBC,bytes.sub(value_87,1,-1),iv)
return sw, bytes.sub(decrypted_data,0,len-1)
end
function epass_read_file()
sw,resp = epass_read_binary(0,4)
if sw~=0x9000 then return nil end
log.print(log.INFO,"Heading is " .. tostring(resp))
tag, rest = asn1.split_tag(resp)
len, rest = asn1.split_length(rest)
--io.write("read_file: [")
if len>127 then
to_read = len + 2 + resp:get(1)-128
else
to_read = len + 2
end
log.print(log.INFO,"Expecting " .. to_read)
result = bytes.new(8)
already_read = 0
while to_read>0 do
--io.write(".");io.flush()
if to_read>0x80 then
le = 0x80
else
le = to_read
end
sw, resp = epass_read_binary(already_read,le)
if sw~=0x9000 then return result end
result = bytes.concat(result,resp)
already_read = already_read + #resp
to_read = to_read - #resp
end
--io.write("] "..#result.."bytes\n")
return result
end
function ui_parse_version(node,data)
local ver = bytes.format(bytes.sub(data,0,1),"%P")
local i
for i=1,(#data/2)-1 do
ver = ver .. "." .. bytes.format(bytes.sub(data,i*2,i*2+1),"%P")
end
nodes.set_attribute(node,"val",data)
nodes.set_attribute(node,"alt",ver)
return true
end
function ui_parse_cstring(node,data)
nodes.set_attribute(node,"val",data)
if #data>1 then
nodes.set_attribute(node,"alt",bytes.format(bytes.sub(data,0,#data-2),"%P"))
end
end
BL_FAC_RECORD_HEADER = {
{ "Format Identifier", 4, ui_parse_cstring },
{ "Format Version", 4, ui_parse_cstring },
{ "Length of Record", 4, ui_parse_number },
{ "Number of Faces", 2, ui_parse_number }
}
BL_FAC_INFORMATION = {
{ "Face Image Block Length", 4, ui_parse_number },
{ "Number of Feature Points", 2, ui_parse_number },
{ "Gender", 1 , {
[0]="Unspecified",
[1]="Male",
[2]="Female",
[3]="Unknown" }},
{ "Eye Color", 1, {
[0]="Unspecified",
[1]="Black",
[2]="Blue",
[3]="Brown",
[4]="Gray",
[5]="Green",
[6]="Multi-Coloured",
[7]="Pink",
[8]="Other or Unknown" }},
{ "Hair Color", 1 , {
[0]="Unspecified",
[1]="Bald",
[2]="Black",
[3]="Blonde",
[4]="Brown",
[5]="Gray",
[6]="White",
[7]="Red",
[8]="Green",
[9]="Blue",
[255]="Other or Unknown" }},
{ "Feature Mask", 3 },
{ "Expression", 2, {
[0]="Unspecified",
[1]="Neutral",
[2]="Smile with closed mouth",
[3]="Smile with open mouth",
[4]="Raised eyebrows",
[5]="Eyes looking away",
[6]="Squinting",
[7]="Frowning" }},
{ "Pose Angle", 3 },
{ "Pose Angle Uncertainty", 3 }
}
BL_FAC_FEATURE_POINT = {
{ "Feature Type", 1 },
{ "Feature Point", 1 },
{ "Horizontal Position (x)", 2 },
{ "Vertical Position (y)", 2 },
{ "Reserved", 2 }
}
BL_FAC_IMAGE_INFORMATION = {
{ "Face Image Type", 1 },
{ "Image Data Type", 1 },
{ "Width", 2, ui_parse_number },
{ "Height", 2, ui_parse_number },
{ "Image Color Space", 1 },
{ "Source Type", 1 },
{ "Device Type", 2 },
{ "Quality", 2 }
}
BL_FIR_GENERAL_RECORD_HEADER = {
{ "Format Identifier", 4, ui_parse_cstring },
{ "Version Number", 4, ui_parse_cstring },
{ "Record Length", 6, ui_parse_number },
{ "Vendor ID", 2 },
{ "Scanner ID", 2 },
{ "Number of fingers/palms", 1, ui_parse_number },
{ "Scale Units", 1 },
{ "Horizontal Scan Resolution", 2, ui_parse_number },
{ "Vertical Scan Resolution", 2, ui_parse_number },
{ "Horizontal Image Resolution", 2, ui_parse_number },
{ "Vertical Image Resolution", 2, ui_parse_number },
{ "Pixel Depth", 1 },
{ "Image Compression Algorithm", 1, {
[1]="Uncompressed – bit packed",
[2]="Compressed – WSQ",
[3]="Compressed – JPEG",
[4]="Compressed – JPEG2000",
[5]="PNG" }},
{ "Reserved", 2 }
}
BL_FIR_IMAGE_RECORD_HEADER = {
{ "Length of finger data block", 4, ui_parse_number },
{ "Finger/palm position", 1, {
[0]="Unknown",
[1]="Right thumb",
[2]="Right index finger",
[3]="Right middle finger",
[4]="Right ring finger",
[5]="Right little finger",
[6]="Left thumb",
[7]="Left index finger",
[8]="Left middle finger",
[9]="Left ring finger",
[10]="Left little finger",
[11]="Plain right thumb",
[12]="Plain left thumb",
[13]="Plain right four fingers",
[14]="Plain left four fingers",
[15]="Plain thumbs (2)" }},
{ "Count of views", 1, ui_parse_number },
{ "View number", 1, ui_parse_number },
{ "Finger/palm image quality", 1 },
{ "Impression type", 1 },
{ "Horizontal line length", 2, ui_parse_number },
{ "Vertical line length", 2, ui_parse_number },
{ "Reserved", 1 }
}
function ui_parse_block(node,format,data,pos)
local ITEM
local block
local i,v
local index
for i,v in ipairs(format) do
ITEM = node:append({ classname="item", label=v[1], id=i-1, size=v[2] })
block = bytes.sub(data,pos,pos+v[2]-1)
if v[3]~=nil then
if type(v[3])=="function" then
if v[3](ITEM,block)==false then
return nil
end
elseif type(v[3])=="table" then
index = bytes.tonumber(block)
nodes.set_attribute(ITEM,"val",block)
if v[3][index] then
nodes.set_attribute(ITEM,"alt",v[3][index])
else
nodes.set_attribute(ITEM,"alt",index)
end
else
return nil
end
else
nodes.set_attribute(ITEM,"val",block)
end
pos = pos + v[2]
end
return pos
end
FAC_FORMAT_IDENTIFIER = bytes.new(8,"46414300")
FIR_FORMAT_IDENTIFIER = bytes.new(8,"46495200")
function ui_parse_biometry_fac(node,data)
local BLOCK
local SUBBLOCK
local SUBSUBBLOCK
local SUBSUBSUBBLOCK
local index = 0
local num_faces
local num_features
local block_length
local block_start
local image_len
local i,j
num_faces = bytes.tonumber(bytes.sub(data,12,13))
BLOCK = node:append({ classname="item", label="Facial Record Header" })
index = ui_parse_block(BLOCK,BL_FAC_RECORD_HEADER,data,index)
if index==nil then
log.print(log.ERROR,"Failed to parse facial header information")
return false
end
BLOCK = node:append({ classname="item", label="Facial Data Records" })
for i = 1,num_faces do
block_start = index
block_length = bytes.tonumber(bytes.sub(data,index,index+3))
num_features = bytes.tonumber(bytes.sub(data,index+4,index+5))
SUBBLOCK = BLOCK:append({ classname="item", label="Facial Record Data", id=i, size=block_length })
SUBSUBBLOCK = SUBBLOCK:append({ classname="item", label="Facial Information" })
index = ui_parse_block(SUBSUBBLOCK,BL_FAC_INFORMATION,data,index)
if index==nil then
log.print(log.ERROR,"Failed to parse facial information")
return false
end
if num_features>0 then
SUBSUBBLOCK = SUBBLOCK:append({ classname="item", label="Feature points" })
for j=1,num_features do
SUBSUBSUBBLOCK = node:append({ classname="item", label="Feature Point", id=j })
index = ui_parse_block(SUBSUBSUBBLOCK,BL_FEATURE_POINT,data,index)
if index==nil then
log.print(log.ERROR,"Failed to parse facial feature information")
return false
end
end
end
SUBSUBBLOCK = SUBBLOCK:append({ classname="item", label="Image Information" })
index = ui_parse_block(SUBSUBBLOCK,BL_FAC_IMAGE_INFORMATION,data,index)
if index==nil then
log.print(log.ERROR,"Failed to parse facial image information")
return false
end
image_len = block_length-(index-block_start)
SUBSUBBLOCK = SUBBLOCK:append({ classname="item", label="Image Data", size=image_len })
nodes.set_attribute(SUBSUBBLOCK,"val",bytes.sub(data,index,index+image_len-1))
if image_len>2 and bytes.sub(data,index,index+1) == bytes.new(8,"FF D8") then
nodes.set_attribute(SUBSUBBLOCK,"mime-type","image/jpeg")
elseif image_len>6 and bytes.sub(data,index,index+5) == bytes.new(8,"00 00 00 0C 6A 50") then
nodes.set_attribute(SUBSUBBLOCK,"mime-type","image/jp2")
else
log.print(log.WARNING,"Could not identify facial image format.")
end
index = index + image_len
end
return true
end
function ui_parse_biometry_fir(node,data)
local BLOCK
local SUBBLOCK
local SUBSUBBLOCK
local index = 0
local num_images
local record_size
local record_start
local image_size
local i
BLOCK = node:append({ classname="item", label="Finger General Record Header" })
index = ui_parse_block(BLOCK,BL_FIR_GENERAL_RECORD_HEADER,data,index)
if index==nil then
log.print(log.ERROR,"Failed to parse finger general record header information")
return false
end
num_images = bytes.tonumber(bytes.sub(data,18,18))
BLOCK = node:append({ classname="item", label="Finger Images" })
for i=1,num_images do
record_size = bytes.tonumber(bytes.sub(data,index,index+3))
record_start = index
SUBBLOCK = BLOCK:append({ classname="item", label="Finger Image", id=i, size=record_size })
SUBSUBBLOCK = SUBBLOCK:append({ classname="item", label="Finger Image Record Header" })
index = ui_parse_block(SUBSUBBLOCK,BL_FIR_IMAGE_RECORD_HEADER,data,index)
if index==nil then
log.print(log.ERROR,"Failed to parse finger image record header information")
return false
end
image_size = record_size-(index-record_start)
SUBSUBBLOCK = SUBBLOCK:append({ classname="item", label="Finger Image Data" })
nodes.set_attribute(SUBSUBBLOCK,"val",bytes.sub(data,index,index+image_size-1))
index = index + image_size
end
return true
end
function ui_parse_biometry(node,data)
local tag = bytes.sub(data,0,3)
if tag==FAC_FORMAT_IDENTIFIER then
ui_parse_biometry_fac(node,data)
elseif tag==FIR_FORMAT_IDENTIFIER then
ui_parse_biometry_fir(node,data)
else
nodes.set_attribute(node,"val",data)
end
return true
end
AID_MRTD = "#A0000002471001"
MRP_REFERENCE = {
['5F01'] = { "LDS Version Number", ui_parse_version },
['5F08'] = { "Date of birth (truncated)" },
['5F1F'] = { "MRZ data elements", ui_parse_printable },
['5F2E'] = { "Biometric data block", ui_parse_biometry },
['5F36'] = { "Unicode Version number", ui_parse_version },
['60'] = { "Common Data Elements" },
['61'] = { "Template for MRZ Data Group" },
['63'] = { "Template for finger biometric Data Group" },
['65'] = { "Template for digitized facial image" },
['67'] = { "Template for digitized signature or usual mark" },
['68'] = { "Template for machine assisted security -- Encoded data" },
['69'] = { "Template for machine assisted security -- Structure" },
['6A'] = { "Template for machine assisted security -- Substance" },
['6B'] = { "Template for additional personal details" },
['6C'] = { "Template for additional document details" },
['6D'] = { "Optional details" },
['6E'] = { "Reserved for future use" },
['70'] = { "Person to notify" },
['75'] = { "Template for facial biometric Data Group" },
['76'] = { "Template for iris (eye) biometric template" },
['77'] = { "Security data (CMD/RFC 3369)" },
['7F2E'] = { "Biometric data block (enciphered)" },
['7F60'] = { "Biometric Information Template" },
['7F61'] = { "Biometric Information Group Template" },
['7F61/2'] = { "Number of instances" },
['A1'] = { "Biometric Header Template" },
['A1/80'] = { "ICAO header version" },
['A1/81'] = { "Biometric type" },
['A1/82'] = { "Biometric feature" },
['A1/83'] = { "Creation date and time" },
['A1/84'] = { "Validity period" },
['A1/86'] = { "Creator of the biometric reference data (PID)" },
['A1/87'] = { "Format owner" },
['A1/88'] = { "Format type" }
}
FILES = {
{ ['FID']=0x011E, ['name']='EF.COM' },
{ ['FID']=0x0101, ['name']='EF.DG1' },
{ ['FID']=0x0102, ['name']='EF.DG2' },
{ ['FID']=0x0103, ['name']='EF.DG3' },
{ ['FID']=0x0104, ['name']='EF.DG4' },
{ ['FID']=0x0105, ['name']='EF.DG5' },
{ ['FID']=0x0106, ['name']='EF.DG6' },
{ ['FID']=0x0107, ['name']='EF.DG7' },
{ ['FID']=0x0108, ['name']='EF.DG8' },
{ ['FID']=0x0109, ['name']='EF.DG9' },
{ ['FID']=0x010A, ['name']='EF.DG10' },
{ ['FID']=0x010B, ['name']='EF.DG11' },
{ ['FID']=0x010C, ['name']='EF.DG12' },
{ ['FID']=0x010D, ['name']='EF.DG13' },
{ ['FID']=0x010E, ['name']='EF.DG14' },
{ ['FID']=0x010F, ['name']='EF.DG15' },
{ ['FID']=0x0110, ['name']='EF.DG16' },
{ ['FID']=0x011D, ['name']='EF.SOD' }
}
local MRZ_DATA=""
repeat
MRZ_DATA = ui.readline("Enter the code from the lower MRZ data (printed inside the passport)",44,MRZ_DATA)
if MRZ_DATA==nil then
break
end
if #MRZ_DATA<28 then
ui.question("You must enter at least 28 characters",{"OK"})
end
until #MRZ_DATA>=28
if MRZ_DATA then
if card.connect() then
local ke,km,i,v,r
CARD = card.tree_startup("e-passport")
sw, resp = card.select(AID_MRTD,0)
APP = CARD:append({classname="application", label="application", id=AID_MRTD})
if #resp>0 then
tlv_parse(APP,resp)
end
epass_create_master_keys(MRZ_DATA)
if epass_create_session_keys(ke,km)
then
for i,v in ipairs(FILES) do
log.print(log.INFO,"Attempt to select " .. v['name'])
sw, resp = epass_select(v['FID'])
FID = APP:append({ classname="file", label=v['name'], id=string.format(".%04X",v['FID']) })
FID:append({classname="header", label="header", size=#resp, val=resp })
CONTENT = FID:append({classname="body", label="content" })
if sw==0x9000 then
log.print(log.INFO,"Attempt to read from " .. v['name'])
r = epass_read_file()
if r then
nodes.set_attribute(CONTENT,"size",#r)
if r:get(0)==0x6D then
tag_6D, value_6D = asn1.split(r)
TAG6D = CONTENT:append({ classname="item", label="National specific data", size=#value_6D })
nodes.set_attribute(TAG6D,"val",value_6D)
else
tlv_parse(CONTENT,r,MRP_REFERENCE)
end
else
nodes.set_attribute(CONTENT,"alt","Selected file, but data is not accessible")
end
else
nodes.set_attribute(CONTENT,"alt",string.format("Content not accessible (code %04X)",sw))
end
end
else
ui.question("Could not create session keys. Perhaps you didn't enter the correct MRZ data.",{"OK"})
end
card.disconnect()
else
ui.question("No passport detected in proximity of the reader",{"OK"})
end
else
log.print(log.ERROR,"Aborted by the user.")
end
| gpl-3.0 |
weitjong/Urho3D | Source/ThirdParty/toluapp/src/bin/lua/define.lua | 43 | 1317 | -- tolua: define class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: define.lua,v 1.2 1999/07/28 22:21:08 celes Exp $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- enhancements, or modifications.
-- Define class
-- Represents a numeric const definition
-- The following filds are stored:
-- name = constant name
classDefine = {
name = '',
}
classDefine.__index = classDefine
setmetatable(classDefine,classFeature)
-- register define
function classDefine:register (pre)
if not self:check_public_access() then
return
end
pre = pre or ''
output(pre..'tolua_constant(tolua_S,"'..self.lname..'",'..self.name..');')
end
-- Print method
function classDefine:print (ident,close)
print(ident.."Define{")
print(ident.." name = '"..self.name.."',")
print(ident.." lname = '"..self.lname.."',")
print(ident.."}"..close)
end
-- Internal constructor
function _Define (t)
setmetatable(t,classDefine)
t:buildnames()
if t.name == '' then
error("#invalid define")
end
append(t)
return t
end
-- Constructor
-- Expects a string representing the constant name
function Define (n)
return _Define{
name = n
}
end
| mit |
osgcc/ryzom | ryzom/common/data_common/r2/r2_features_give_item.lua | 3 | 17110 |
-- In Translation file
-- Category : uiR2EdGiveItem --
-- CreationFrom : uiR2EdGiveItemParameters
r2.Features.GiveItemFeature = {}
local feature = r2.Features.GiveItemFeature
feature.Name="GiveItemFeature"
feature.Description="A feature that allows a NPC to give some item(s) to the player"
feature.Components = {}
feature.Components.GiveItem =
{
--PropertySheetHeader = r2.getHelpButtonHeader("GiveItem") ,
BaseClass="LogicEntity",
Name="GiveItem",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "giveItemDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
ApplicableActions = { "activate", "deactivate"},
Events = { "activation", "deactivation", "mission asked", "succeeded"},
Conditions = { "is active", "is inactive", "is succeeded" },
TextContexts = {},
TextParameters = {},
LiveParameters = {},
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_ItemsToGive", WidgetStyle="EnumDropDown",
Enum={"1", "2", "3"}, DefaultValue="3" },
{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(1) end},
{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(2) end},
{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(3) end},
{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay", MaxNumChar="100"},
{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"}
},
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
}
local component = feature.Components.GiveItem
function component:displayRefId(index)
local nbItems = self.ItemNumber + 1
if index <= nbItems then
return true
end
return false
end
local giveItemDisplayerTable = clone(r2:propertySheetDisplayer())
local oldOnAttrModified = giveItemDisplayerTable.onAttrModified
function giveItemDisplayerTable:onAttrModified(instance, attributeName)
oldOnAttrModified(self, instance, attributeName)
r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
if attributeName == "ItemNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbRefId = instance.ItemNumber + 1
local i = 1
while i <= 3 do
if i > nbRefId then
local name = "Item"..tostring(i).."Id"
local qty = "Item"..tostring(i).."Qty"
r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
r2.requestSetNode(instance.InstanceId, qty, 0)
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
end
function giveItemDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId(""))
end
end
end
function r2:giveItemDisplayer()
return giveItemDisplayerTable -- returned shared displayer to avoid wasting memory
end
function component:getItems()
local str = ""
local id = 1
while id <= 3 do
local item = self["Item"..tostring(id).."Id"]
local item2 = self.Item1Id
if (item) then
local qt = tonumber(self["Item"..tostring(id).."Qty"])
local plotItem = r2:getInstanceFromId(item)
if plotItem then
local plotItemSheetId = plotItem.SheetId
if str ~= "" then str = str ..";" end
local name = r2.getSheetIdName(plotItemSheetId)
str = str .. tostring(name)..":"..qt
end
end
id = id + 1
end
return str
end
function component:textAdapter(text)
local str = ""
local items = {}
local qts = {}
local id = 1
while id <= 3 do
local item = self["Item"..tostring(id).."Id"]
local item2 = self.Item1Id
if (item) then
local qt = tonumber(self["Item"..tostring(id).."Qty"])
qts[id] = qt
local plotItem = r2:getInstanceFromId(item)
if plotItem then
items[id] = plotItem.Name
else
items[id] = ""
end
end
id = id + 1
end
local str = text
str=string.gsub (str, "<qt1>", tostring(qts[1]))
str=string.gsub (str, "<qt2>", tostring(qts[2]))
str=string.gsub (str, "<qt3>", tostring(qts[3]))
str=string.gsub (str, "<item1>", tostring(items[1]))
str=string.gsub (str, "<item2>", tostring(items[2]))
str=string.gsub (str, "<item3>", tostring(items[3]))
local mission_giver = ""
if self.MissionGiver == nil then return end
local npc = r2:getInstanceFromId(self.MissionGiver)
if npc then
mission_giver = npc.Name
end
str=string.gsub(str, "<mission_giver>", tostring(mission_giver))
return str
end
function component:translate(context)
r2.Translator.translateAiGroup(self, context)
if self.MissionGiver == nil then return end
local npc = r2:getInstanceFromId(self.MissionGiver)
if not npc then return end
local npcGrp = r2.Translator.getRtGroup(context, npc.InstanceId)
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
local items = self:getItems()
do
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), npcGrp.Id ..":"..npc.Name);
r2.Translator.createAction("give_item", rtGrp.Id, items, self:textAdapter(self.ContextualText)),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 2)
})
)
r2.Translator.translateAiGroupEvent("player_target_npc", npc, context, rtAction)
end
do
local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action)
end
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction)
end
do
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction)
end
do
local action1 = r2.Translator.createAction("npc_say", self:textAdapter(self.MissionSucceedText), npcGrp.Id ..":"..npc.Name);
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, -- Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ) ,
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 )
})
);
local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- Not Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ),
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
})
);
local baseAct = r2.Scenario:getBaseAct()
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) )
local rtAction = r2.Translator.createAction("multi_actions", {action1, action2, action3, actionBroadcast})
r2.Translator.translateAiGroupEvent("user_event_1", self, context, rtAction)
end
r2.Translator.translateFeatureActivation(self, context)
-- ()receiveMissionItems("system_mp.sitem:2;system_mp_choice.sitem:1;system_mp_supreme.sitem:3", "Give some stuff hé!", @groupToNotify);
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if condition.Condition.Type == "is active" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
return action1, action1
elseif condition.Condition.Type == "is inactive" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
return action1, action1
elseif condition.Condition.Type == "is succeeded" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v2", 1);
return action1, action1
else
assert(nil)
end
return nil,nil
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this -- r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
local eventType = tostring(event.Event.Type)
local eventHandler, lastCondition = nil, nil
if eventType == "mission asked" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
elseif eventType == "succeeded" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 1)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createComponent = function(x, y)
local comp = r2.newComponent("GiveItem")
assert(comp)
local contextualText = i18n.get("uiR2EdGiveItem_ContextualText"):toUtf8()
local missionText = i18n.get("uiR2EdGiveItem_MissionText"):toUtf8()
local missionSucceedText = i18n.get("uiR2EdGiveItem_MissionSucceededText"):toUtf8()
local broadcastText = i18n.get("uiR2EdGiveItem_BroadcastText"):toUtf8()
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_request_item")
comp.Name = r2:genInstanceName(i18n.get("uiR2EDGiveItem")):toUtf8()
comp.ItemNumber = 0
comp.ContextualText = contextualText
comp.MissionText = missionText
comp.MissionSucceedText = missionSucceedText
comp.BroadcastText = broadcastText
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
-- comp.ItemQty = 1
comp._Seed = os.time()
return comp
end
component.create = function()
if not r2:checkAiQuota() then return end
local function paramsOk(resultTable)
r2.requestNewAction(i18n.get("uiR2EDNewGiveItemFeature"))
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("GiveItemForm", 0)
else r2.setDisplayInfo("GiveItemForm", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.GiveItem.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'GiveItem' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'GiveItem' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("GiveItem") == 1 then
r2.displayFeatureHelp("GiveItem")
end
r2.requestNewAction(i18n.get("uiR2EDNewGiveItemFeature"))
local component = feature.Components.GiveItem.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'GiveItem' position")
end
local creature = r2.Translator.getDebugCreature("object_component_bot_request_item.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureGiveItem")
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdGiveItem")
logicEntityMenu:addLine(ucstring(name), "lua", "", "GiveItem")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()}
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["mission asked"] = { menu=i18n.get( "uiR2Event0MissionGiven" ):toUtf8(),
text=i18n.get( "uiR2Event1MissionGiven" ):toUtf8()},
["wait validation"] = { menu=i18n.get( "uiR2Event0TaskWaitValidation" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskWaitValidation" ):toUtf8()},
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
}
}
return logicTranslations
end
r2.Features["GiveItem"] = feature
| agpl-3.0 |
cochrane/OpenTomb | scripts/level/tr1/LEVEL2.lua | 2 | 1111 | -- OPENTOMB STATIC MESH COLLISION SCRIPT
-- FOR TOMB RAIDER, LEVEL2 (CAVES)
print("Level script loaded (LEVEL1.lua)");
-- STATIC COLLISION FLAGS ------------------------------------------------------
--------------------------------------------------------------------------------
static_tbl[06] = {coll = COLLISION_TYPE_NONE, shape = COLLISION_SHAPE_BOX}; -- Hanging plant
static_tbl[08] = {coll = COLLISION_TYPE_NONE, shape = COLLISION_SHAPE_BOX}; -- Hanging plant
static_tbl[10] = {coll = COLLISION_TYPE_STATIC, shape = COLLISION_SHAPE_TRIMESH}; -- Wood barrier
static_tbl[33] = {coll = COLLISION_TYPE_STATIC, shape = COLLISION_SHAPE_TRIMESH}; -- Bridge part 1
static_tbl[34] = {coll = COLLISION_TYPE_STATIC, shape = COLLISION_SHAPE_TRIMESH}; -- Bridge part 2
static_tbl[38] = {coll = COLLISION_TYPE_NONE, shape = COLLISION_SHAPE_BOX}; -- Door frame
static_tbl[39] = {coll = COLLISION_TYPE_STATIC, shape = COLLISION_SHAPE_TRIMESH}; -- Wall bricks
static_tbl[43] = {coll = COLLISION_TYPE_NONE, shape = COLLISION_SHAPE_BOX}; -- Icicle
| lgpl-3.0 |
mamadantimageeee/antimage | bot/seedbot.lua | 1 | 10314 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '2'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
if redis:get("bot:markread") then
if redis:get("bot:markread") == "on" then
mark_read(receiver, ok_cb, false)
end
end
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban",
"admin"
},
sudo_users = {225604010,103649648,143723991,111020322,0,tonumber(our_id)},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[Teleseed v2 - Open Source
An advance Administration bot based on yagop/telegram-bot
https://github.com/SEEDTEAM/TeleSeed
Our team!
Alphonse (@Iwals)
I M /-\ N (@Imandaneshi)
Siyanew (@Siyanew)
Rondoozle (@Potus)
Seyedan (@Seyedan25)
Special thanks to:
Juan Potato
Siyanew
Topkecleon
Vamptacus
Our channels:
English: @TeleSeedCH
Persian: @IranSeed
]],
help_text_realm = [[
Realm Commands:
!creategroup [name]
Create a group
!createrealm [name]
Create a realm
!setname [name]
Set realm name
!setabout [group_id] [text]
Set a group's about text
!setrules [grupo_id] [text]
Set a group's rules
!lock [grupo_id] [setting]
Lock a group's setting
!unlock [grupo_id] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [grupo_id]
Kick all memebers and delete group
!kill realm [realm_id]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Get a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
» Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
» U can use both "/" and "!"
» Only mods, owner and admin can add bots in group
» Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
» Only owner can use res,setowner,promote,demote and log commands
]],
help_text = [[
Commands list :
!kick [username|id]
You can also do it by reply
!ban [ username|id]
You can also do it by reply
!unban [id]
You can also do it by reply
!who
Members list
!modlist
Moderators list
!promote [username]
Promote someone
!demote [username]
Demote someone
!kickme
Will kick user
!about
Group description
!setphoto
Set and locks group photo
!setname [name]
Set group name
!rules
Group rules
!id
Return group id or user id
!help
Get commands list
!lock [member|name|bots|leave]
Locks [member|name|bots|leaveing]
!unlock [member|name|bots|leave]
Unlocks [member|name|bots|leaving]
!set rules [text]
Set [text] as rules
!set about [text]
Set [text] as about
!settings
Returns group settings
!newlink
Create/revoke your group link
!link
Returns group link
!owner
Returns group owner id
!setowner [id]
Will set id as owner
!setflood [value]
Set [value] as flood sensitivity
!stats
Simple message statistics
!save [value] [text]
Save [text] as [value]
!get [value]
Returns text of [value]
!clean [modlist|rules|about]
Will clear [modlist|rules|about] and set it to nil
!res [username]
Returns user id
!log
Will return group logs
!banlist
Will return group ban list
» U can use both "/" and "!"
» Only mods, owner and admin can add bots in group
» Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
» Only owner can use res,setowner,promote,demote and log commands
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all')))
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
plinkopenguin/wire-extras | lua/entities/gmod_wire_useholoemitter/cl_init.lua | 1 | 6610 | include( "shared.lua" );
CreateClientConVar("cl_wire_holoemitter_minfaderate",10,true,false);
// mats
local matbeam = Material( "tripmine_laser" );
local matpoint = Material( "sprites/gmdm_pickups/light" );
// init
function ENT:Initialize( )
// point list
self.PointList = {};
self.LastClear = self:GetNetworkedBool("Clear");
// active point
self.ActivePoint = Vector( 0, 0, 0 );
// boundry.
self.Boundry = 64;
end
// calculate point
function ENT:CalculatePixelPoint( pos, emitterPos, fwd, right, up )
// calculate point
return emitterPos + ( up * pos.z ) + ( fwd * pos.x ) + ( right * pos.y );
end
// think
function ENT:Think( )
// read point.
local point = Vector(
self:GetNetworkedFloat( "X" ),
self:GetNetworkedFloat( "Y" ),
self:GetNetworkedFloat( "Z" )
);
lastclear = self:GetNetworkedInt("Clear")
if(lastclear != self.LastClear) then
self.PointList = {}
self.LastClear = lastclear
end
// did the point differ from active point?
if( point != self.ActivePoint && self:GetNetworkedBool( "Active" ) ) then
// fetch color.
local a = self:GetColor().a;
// store this point inside the point list
local tempfaderate
if (game.SinglePlayer()) then
tempfaderate = math.Clamp( self:GetNetworkedFloat( "FadeRate" ), 0.1, 255 )
else
-- Due to a request, in Multiplayer, the people can controle this with a CL side cvar (aVoN)
local minfaderate = GetConVarNumber("cl_wire_holoemitter_minfaderate") or 10;
tempfaderate = math.Clamp( self:GetNetworkedFloat( "FadeRate" ),minfaderate, 255 )
end
table.insert( self.PointList, { pos = self.ActivePoint, alpha = a, faderate = tempfaderate } );
// store new active point
self.ActivePoint = point;
end
end
// draw
function ENT:Draw( )
// render model
self:DrawModel();
// are we rendering?
if( !self:GetNetworkedBool( "Active" ) ) then return; end
// read emitter.
local emitter = self:GetNetworkedEntity( "grid" );
if( !emitter || !emitter:IsValid() ) then return; end
// calculate emitter position.
local fwd = emitter:GetForward();
local right = emitter:GetRight();
local up = emitter:GetUp();
local pos = emitter:GetPos() + up * 64;
local usegps = emitter:GetNetworkedBool( "UseGPS" )
// draw beam?
local drawbeam = self:GetNetworkedBool( "ShowBeam" );
local groundbeam = self:GetNetworkedBool( "GroundBeam" );
// read point size
local size = self:GetNetworkedFloat( "PointSize" );
local beamsize = size * 0.25;
// read color
local color = self:GetColor();
self:SetRenderBounds( Vector()*-16384, Vector()*16384 )
// calculate pixel point.
local pixelpos
if (usegps == true) then
pixelpos = self.ActivePoint;
else
pixelpos = self:CalculatePixelPoint( self.ActivePoint, pos, fwd, right, up );
end
// draw active point - beam
if( drawbeam && groundbeam) then
render.SetMaterial( matbeam );
render.DrawBeam(
self:GetPos(),
pixelpos,
beamsize,
0, 1,
color
);
end
// draw active point - sprite
render.SetMaterial( matpoint );
render.DrawSprite(
pixelpos,
size, size,
color
);
// draw fading points.
local point, lastpos, i = nil, pixelpos;
local newlist = {}
for i = table.getn( self.PointList ), 1, -1 do
// easy access
local point = self.PointList[i];
// I'm doing this here, to remove that extra loop in ENT:Think.
// fade away
point.alpha = point.alpha - point.faderate * FrameTime();
// die?
if( point.alpha <= 0 ) then
table.remove( self.PointList, i );
else
table.insert( newlist, { pos = point.pos, alpha = point.alpha, faderate = point.faderate } );
// calculate pixel point.
local pixelpos
if (usegps == true) then
pixelpos = point.pos
else
pixelpos = self:CalculatePixelPoint( point.pos, pos, fwd, right, up );
end
// calculate color.
local color = Color( r, g, b, point.alpha );
// draw active point - beam
if( drawbeam ) then
if (groundbeam) then
render.SetMaterial( matbeam );
render.DrawBeam(
self:GetPos(),
pixelpos,
beamsize,
0, 1,
color
);
end
render.SetMaterial( matbeam )
render.DrawBeam(
lastpos,
pixelpos,
beamsize * 2,
0, 1,
color
);
lastpos = pixelpos;
end
// draw active point - sprite
render.SetMaterial( matpoint );
render.DrawSprite(
pixelpos,
size, size,
color
);
end
end
self.PointList = newlist
end
function Player_EyeAngle(ply)
EyeTrace = ply:GetEyeTrace()
StartPos = EyeTrace.StartPos
EndPos = EyeTrace.HitPos
Distance = StartPos:Distance(EndPos)
Temp = EndPos - StartPos
return Temp:Angle()
end
local function HoloPressCheck( ply, key )
if (key == IN_USE) then
ply_EyeAng = Player_EyeAngle(ply)
ply_EyeTrace = ply:GetEyeTrace()
ply_EyePos = ply_EyeTrace.StartPos
emitters = ents.FindByClass("gmod_wire_useholoemitter")
if (#emitters > 0) then
local ShortestDistance = 200
local LastX = 0
local LastY = 0
local LastZ = 0
local LastEnt = 0
for _,v in ipairs( emitters ) do
local emitter = v.Entity:GetNetworkedEntity( "grid" );
if (v.Entity:GetNetworkedBool( "Active" )) then
local fwd = emitter:GetForward();
local right = emitter:GetRight();
local up = emitter:GetUp();
local pos = emitter:GetPos() + (up*64)
count = table.getn( v.PointList )
for i = count,1,-1 do
point = v.PointList[i];
if (v.Entity:GetNetworkedBool( "UseGPS" )) then
pixelpos = point.pos
else
pixelpos = v:CalculatePixelPoint( point.pos, pos, fwd, right, up );
end
ObjPos = Vector(pixelpos.x,pixelpos.y,pixelpos.z)
AbsDist = ply_EyePos:Distance(ObjPos)
if (AbsDist <= ShortestDistance) then
TempPos = ObjPos - ply_EyePos
AbsAng = TempPos:Angle()
PitchDiff = math.abs(AbsAng.p - ply_EyeAng.p)
YawDiff = math.abs(AbsAng.y - ply_EyeAng.y)
if (YawDiff <= 5 && PitchDiff <= 5) then
ShortestDistance = AbsDist
LastX = point.pos.x
LastY = point.pos.y
LastZ = point.pos.z
LastEnt = v:EntIndex()
end
end
end
end
end
if (LastEnt > 0) then
RunConsoleCommand("HoloInteract",LastEnt,LastX,LastY,LastZ)
end
end
end
end
hook.Add( "KeyPress", "HoloPress", HoloPressCheck )
| gpl-3.0 |
sealgair/Jolly-Xanthar | mobs/human.lua | 1 | 2049 | require 'utils'
require 'mobs.mob'
require 'weapons.bolter'
require 'weapons.laser'
require 'weapons.forcefield'
Weapons = {
[Bolter.name] = Bolter,
[LaserRifle.name] = LaserRifle,
[ForceField.name] = ForceField,
}
Human = Mob:extend('Human')
function Human:init(coord, opts)
if opts == nil then opts = {} end
local palette = love.graphics.newImage('assets/palette.png'):getData()
local choices = palette:getHeight()
local toColors = opts.colors
if toColors == nil then
toColors = {}
local seen = {}
for i = 1,3 do
local c
repeat c = math.random(0, choices - 1) until seen[c] == nil
seen[c] = true
table.insert(toColors, {palette:getPixel(0, c)})
table.insert(toColors, {palette:getPixel(1, c)})
end
end
self.colors = toColors
self.shader = palletSwapShader({
{255, 0, 0},
{128, 0, 0},
{0, 255, 0},
{0, 128, 0},
{0, 0, 255},
{0, 0, 128},
}, toColors)
Human.super.init(self, {
x = coord.x,
y = coord.y,
confFile = 'assets/mobs/human.json',
speed = 50,
momentum = 20,
stunFactor = 1.5,
shader = self.shader
})
self.weapons = opts.weapons
if self.weapons == nil then
self.weapons = {}
local allWeapons = {Bolter.name, LaserRifle.name, ForceField.name}
local a = math.random(1, #allWeapons)
local b
repeat b = math.random(1, #allWeapons) until b ~= a
self.weapons.a = allWeapons[a]
self.weapons.b = allWeapons[b]
end
self.weapons = map(self.weapons, function(w)
return Weapons[w](self)
end)
if opts.name == nil then
local forename = randomLine("assets/names/forenames.txt")
local surname = randomLine("assets/names/surnames.txt")
self.name = forename .. " " .. surname
else
self.name = opts.name
end
self.isFriendly = true
end
function Human:serialize()
return {
colors = self.colors,
weapons = map(self.weapons, function(w) return w.name end),
name = self.name,
}
end
function Human:__tostring()
return self.name .. " the human"
end | gpl-3.0 |
rigeirani/sg1 | plugins/img_google.lua | 660 | 3196 | do
local mime = require("mime")
local google_config = load_from_file('data/google.lua')
local cache = {}
--[[
local function send_request(url)
local t = {}
local options = {
url = url,
sink = ltn12.sink.table(t),
method = "GET"
}
local a, code, headers, status = http.request(options)
return table.concat(t), code, headers, status
end]]--
local function get_google_data(text)
local url = "http://ajax.googleapis.com/ajax/services/search/images?"
url = url.."v=1.0&rsz=5"
url = url.."&q="..URL.escape(text)
url = url.."&imgsz=small|medium|large"
if google_config.api_keys then
local i = math.random(#google_config.api_keys)
local api_key = google_config.api_keys[i]
if api_key then
url = url.."&key="..api_key
end
end
local res, code = http.request(url)
if code ~= 200 then
print("HTTP Error code:", code)
return nil
end
local google = json:decode(res)
return google
end
-- Returns only the useful google data to save on cache
local function simple_google_table(google)
local new_table = {}
new_table.responseData = {}
new_table.responseDetails = google.responseDetails
new_table.responseStatus = google.responseStatus
new_table.responseData.results = {}
local results = google.responseData.results
for k,result in pairs(results) do
new_table.responseData.results[k] = {}
new_table.responseData.results[k].unescapedUrl = result.unescapedUrl
new_table.responseData.results[k].url = result.url
end
return new_table
end
local function save_to_cache(query, data)
-- Saves result on cache
if string.len(query) <= 7 then
local text_b64 = mime.b64(query)
if not cache[text_b64] then
local simple_google = simple_google_table(data)
cache[text_b64] = simple_google
end
end
end
local function process_google_data(google, receiver, query)
if google.responseStatus == 403 then
local text = 'ERROR: Reached maximum searches per day'
send_msg(receiver, text, ok_cb, false)
elseif google.responseStatus == 200 then
local data = google.responseData
if not data or not data.results or #data.results == 0 then
local text = 'Image not found.'
send_msg(receiver, text, ok_cb, false)
return false
end
-- Random image from table
local i = math.random(#data.results)
local url = data.results[i].unescapedUrl or data.results[i].url
local old_timeout = http.TIMEOUT or 10
http.TIMEOUT = 5
send_photo_from_url(receiver, url)
http.TIMEOUT = old_timeout
save_to_cache(query, google)
else
local text = 'ERROR!'
send_msg(receiver, text, ok_cb, false)
end
end
function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local text_b64 = mime.b64(text)
local cached = cache[text_b64]
if cached then
process_google_data(cached, receiver, text)
else
local data = get_google_data(text)
process_google_data(data, receiver, text)
end
end
return {
description = "Search image with Google API and sends it.",
usage = "!img [term]: Random search an image with Google API.",
patterns = {
"^!img (.*)$"
},
run = run
}
end
| gpl-2.0 |
mamaddeveloper/uzz | plugins/webshot.lua | 919 | 1473 | local helpers = require "OAuth.helpers"
local base = 'https://screenshotmachine.com/'
local url = base .. 'processor.php'
local function get_webshot_url(param)
local response_body = {}
local request_constructor = {
url = url,
method = "GET",
sink = ltn12.sink.table(response_body),
headers = {
referer = base,
dnt = "1",
origin = base,
["User-Agent"] = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36"
},
redirect = false
}
local arguments = {
urlparam = param,
size = "FULL"
}
request_constructor.url = url .. "?" .. helpers.url_encode_arguments(arguments)
local ok, response_code, response_headers, response_status_line = https.request(request_constructor)
if not ok or response_code ~= 200 then
return nil
end
local response = table.concat(response_body)
return string.match(response, "href='(.-)'")
end
local function run(msg, matches)
local find = get_webshot_url(matches[1])
if find then
local imgurl = base .. find
local receiver = get_receiver(msg)
send_photo_from_url(receiver, imgurl)
end
end
return {
description = "Send an screenshot of a website.",
usage = {
"!webshot [url]: Take an screenshot of the web and send it back to you."
},
patterns = {
"^!webshot (https?://[%w-_%.%?%.:/%+=&]+)$",
},
run = run
}
| gpl-2.0 |
masterweb121/telegram-bot | plugins/time.lua | 771 | 2865 | -- Implement a command !time [area] which uses
-- 2 Google APIs to get the desired result:
-- 1. Geocoding to get from area to a lat/long pair
-- 2. Timezone to get the local time in that lat/long location
-- Globals
-- If you have a google api key for the geocoding/timezone api
api_key = nil
base_api = "https://maps.googleapis.com/maps/api"
dateFormat = "%A %d %B - %H:%M:%S"
-- Need the utc time for the google api
function utctime()
return os.time(os.date("!*t"))
end
-- Use the geocoding api to get the lattitude and longitude with accuracy specifier
-- CHECKME: this seems to work without a key??
function get_latlong(area)
local api = base_api .. "/geocode/json?"
local parameters = "address=".. (URL.escape(area) or "")
if api_key ~= nil then
parameters = parameters .. "&key="..api_key
end
-- Do the request
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
-- Get the data
lat = data.results[1].geometry.location.lat
lng = data.results[1].geometry.location.lng
acc = data.results[1].geometry.location_type
types= data.results[1].types
return lat,lng,acc,types
end
end
-- Use timezone api to get the time in the lat,
-- Note: this needs an API key
function get_time(lat,lng)
local api = base_api .. "/timezone/json?"
-- Get a timestamp (server time is relevant here)
local timestamp = utctime()
local parameters = "location=" ..
URL.escape(lat) .. "," ..
URL.escape(lng) ..
"×tamp="..URL.escape(timestamp)
if api_key ~=nil then
parameters = parameters .. "&key="..api_key
end
local res,code = https.request(api..parameters)
if code ~= 200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
-- Construct what we want
-- The local time in the location is:
-- timestamp + rawOffset + dstOffset
local localTime = timestamp + data.rawOffset + data.dstOffset
return localTime, data.timeZoneId
end
return localTime
end
function getformattedLocalTime(area)
if area == nil then
return "The time in nowhere is never"
end
lat,lng,acc = get_latlong(area)
if lat == nil and lng == nil then
return 'It seems that in "'..area..'" they do not have a concept of time.'
end
local localTime, timeZoneId = get_time(lat,lng)
return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime)
end
function run(msg, matches)
return getformattedLocalTime(matches[1])
end
return {
description = "Displays the local time in an area",
usage = "!time [area]: Displays the local time in that area",
patterns = {"^!time (.*)$"},
run = run
}
| gpl-2.0 |
MmxBoy/mmxanti2 | plugins/time.lua | 771 | 2865 | -- Implement a command !time [area] which uses
-- 2 Google APIs to get the desired result:
-- 1. Geocoding to get from area to a lat/long pair
-- 2. Timezone to get the local time in that lat/long location
-- Globals
-- If you have a google api key for the geocoding/timezone api
api_key = nil
base_api = "https://maps.googleapis.com/maps/api"
dateFormat = "%A %d %B - %H:%M:%S"
-- Need the utc time for the google api
function utctime()
return os.time(os.date("!*t"))
end
-- Use the geocoding api to get the lattitude and longitude with accuracy specifier
-- CHECKME: this seems to work without a key??
function get_latlong(area)
local api = base_api .. "/geocode/json?"
local parameters = "address=".. (URL.escape(area) or "")
if api_key ~= nil then
parameters = parameters .. "&key="..api_key
end
-- Do the request
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
-- Get the data
lat = data.results[1].geometry.location.lat
lng = data.results[1].geometry.location.lng
acc = data.results[1].geometry.location_type
types= data.results[1].types
return lat,lng,acc,types
end
end
-- Use timezone api to get the time in the lat,
-- Note: this needs an API key
function get_time(lat,lng)
local api = base_api .. "/timezone/json?"
-- Get a timestamp (server time is relevant here)
local timestamp = utctime()
local parameters = "location=" ..
URL.escape(lat) .. "," ..
URL.escape(lng) ..
"×tamp="..URL.escape(timestamp)
if api_key ~=nil then
parameters = parameters .. "&key="..api_key
end
local res,code = https.request(api..parameters)
if code ~= 200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
-- Construct what we want
-- The local time in the location is:
-- timestamp + rawOffset + dstOffset
local localTime = timestamp + data.rawOffset + data.dstOffset
return localTime, data.timeZoneId
end
return localTime
end
function getformattedLocalTime(area)
if area == nil then
return "The time in nowhere is never"
end
lat,lng,acc = get_latlong(area)
if lat == nil and lng == nil then
return 'It seems that in "'..area..'" they do not have a concept of time.'
end
local localTime, timeZoneId = get_time(lat,lng)
return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime)
end
function run(msg, matches)
return getformattedLocalTime(matches[1])
end
return {
description = "Displays the local time in an area",
usage = "!time [area]: Displays the local time in that area",
patterns = {"^!time (.*)$"},
run = run
}
| gpl-2.0 |
hoelzl/Xbt.lua | src/sci/mcmc/_nuts.lua | 2 | 10457 | --------------------------------------------------------------------------------
-- NUTS MCMC sampler.
--
-- Copyright (C) 2011-2014 Stefano Peluchetti. All rights reserved.
--
-- Features, documentation and more: http://www.scilua.org .
--
-- This file is part of the SciLua library, which is released under the MIT
-- license: full text in file LICENSE.TXT in the library's root folder.
--------------------------------------------------------------------------------
-- TODO: At the moment single cache, algorithm, ecc ecc so nested calls are not
-- TODO: possible nor are use of NUTS for sampling subset of the parameters,
-- TODO: change when improving MCMC framework.
local alg = require "sci.alg"
local dist = require "sci.dist"
local stat = require "sci.stat"
local math = require "sci.math"
local xsys = require "xsys"
local normald = dist.normal(0, 1)
local unifm1p1d = dist.uniform(-1, 1)
local exp, log, sqrt, sign, step, min, abs, floor = xsys.from(math,
"exp, log, sqrt, sign, step, min, abs, floor")
local vec, mat = alg.vec, alg.mat
local width = xsys.string.width
-- Only leapfrog (for th1, r1) and evalgrad (for grad) modify elements of some
-- vector (the newly initialized ones), no vector is modified after
-- initialization => it's safe to cache based on reference instead of value for
-- the parameters in evalgrad.
local cache = { }
local invert, factor, correlate, sigestimate, kinectic
-- Caching is done based on theta by-ref. Fine as thetas are never mutated.
local function evalfgrad(fgrad, theta)
local found = cache[theta]
if found then
return found[1], found[2]
else
local grad = vec(#theta)
-- Newly created grad vector is initialized:
local val = fgrad(theta, grad)
if not (abs(val) < 1/0) then -- If val is nan or not finite.
val = - 1/0 -- No nan allowed.
-- Gradient is almost surely nan or not finite:
for i=1,#grad do grad[i] = 0 end
end
cache[theta] = { val, grad }
return val, grad
end
end
local function stop_iter(n)
local c = 0
return function()
c = c + 1
return c >= n
end
end
local function invert(m, sig, mass)
if mass == "diagonal" then
for i=1,#m do
m[i] = 1/sig[i]
end
else
alg.invert(m, sig, "posdef")
end
end
local function factor(mfac, m, mass)
if mass == "diagonal" then
for i=1,#mfac do mfac[i] = sqrt(m[i]) end
else
alg.factor(mfac, m, "posdef")
end
end
local function correlate(r, mfac, mass)
if mass == "diagonal" then
for i=1,#r do r[i] = mfac[i]*r[i] end
else
alg.mulmv(r, mfac, r)
end
end
local function sigestimate(sig, sigestimator, mass)
if mass == "diagonal" then
sigestimator:var(sig)
else
sigestimator:cov(sig)
end
end
local function logpdf(fgrad, theta, r, sig, mass)
local n = #r
-- Kinetic energy: p^t*M^1*p/2 == p^t*sig*p/2.
local sum = 0;
if mass == "diagonal" then
for i=1,n do sum = sum + r[i]^2*sig[i] end
else
local t = r:stack().vec(#r)
alg.mulmv(t, sig, r)
for i=1,n do sum = sum + t[i]*r[i] end
r:stack().clear()
end
local v = evalfgrad(fgrad, theta) - 0.5*sum
return v
end
-- Newly created vectors th1, r1 vectors are initialized:
local function leapfrog(fgrad, eps, th0, r0, sig, mass)
local n = #r0
local th1, r1 = vec(n), vec(n)
-- Leapfrog step: eps*M^-1*esp == eps*sig.
if mass == "diagonal" then
local _, grad = evalfgrad(fgrad, th0)
for i=1,n do r1[i] = r0[i] + 0.5*eps*grad[i] end
for i=1,n do th1[i] = th0[i] + eps*sig[i]*r1[i] end
local _, grad = evalfgrad(fgrad, th1)
for i=1,n do r1[i] = r1[i] + 0.5*eps*grad[i] end
else
local _, grad = evalfgrad(fgrad, th0)
for i=1,n do r1[i] = r0[i] + 0.5*eps*grad[i] end
local t = th1:stack().vec(#th1)
alg.mulmv(t, sig, r1)
for i=1,n do th1[i] = th0[i] + eps*t[i] end
th1:stack().clear()
local _, grad = evalfgrad(fgrad, th1)
for i=1,n do r1[i] = r1[i] + 0.5*eps*grad[i] end
end
return th1, r1
end
local function heuristiceps(rng, fgrad, th0, sig, mass)
local dim = #th0
local r0 = vec(dim)
local eps = 1
for i=1,#r0 do r0[i] = normald:sample(rng) end
local logpdf0 = logpdf(fgrad, th0, r0, sig, mass)
local tht, rt = leapfrog(fgrad, eps, th0, r0, sig, mass)
local alpha = sign((logpdf(fgrad, tht, rt, sig, mass) - logpdf0) - log(0.5))
while alpha*(logpdf(fgrad, tht, rt, sig, mass) - logpdf0) > alpha*log(0.5) do
eps = eps*2^alpha
tht, rt = leapfrog(fgrad, eps, th0, r0, sig, mass)
end
return eps
end
local function evalsr(sl, thp, thm, rp, rm)
local n = #thp
local sum1 = 0; for i=1,n do sum1 = sum1 + (thp[i] - thm[i])*rm[i] end;
local sum2 = 0; for i=1,n do sum2 = sum2 + (thp[i] - thm[i])*rp[i] end;
return sl*step(sum1)*step(sum2)
end
-- Shorts: m = minus, p = plus, 1 = 1 prime, 2 = 2 primes.
-- This function does not modify any of its arguments.
-- Also all of the returned arguments are not modified in the recursion.
-- As long as the input or returned vectors are *not* modified it's fine to
-- work with references that may alias each other (see also caching of fgrad).
-- This means that all vectors here are effectively immutable after
-- "initialization", which in this context means after being passed to the
-- leapfrog function which modifies them.
local function buildtree(rng, fgrad, th, r, logu, v, j, eps, th0, r0, sig,
dlmax, mass)
local dim = #th
if j == 0 then
local th1, r1 = leapfrog(fgrad, v*eps, th, r, sig, mass)
local logpdfv1 = logpdf(fgrad, th1, r1, sig, mass)
local n1 = step(logpdfv1 - logu)
local s1 = step(dlmax + logpdfv1 - logu)
return th1, r1, th1, r1, th1, n1, s1,
min(exp(logpdfv1 - logpdf(fgrad, th0, r0, sig, mass)), 1), 1
else
local thm, rm, thp, rp, th1, n1, s1, a1, na1 =
buildtree(rng, fgrad, th, r, logu, v, j - 1, eps, th0, r0, sig, dlmax, mass)
local _, th2, n2, s2, a2, na2
if s1 == 1 then
if v == -1 then
thm, rm, _, _, th2, n2, s2, a2, na2 =
buildtree(rng, fgrad, thm, rm, logu, v, j - 1, eps, th0, r0, sig, dlmax,
mass)
else
_, _, thp, rp, th2, n2, s2, a2, na2 =
buildtree(rng, fgrad, thp, rp, logu, v, j - 1, eps, th0, r0, sig, dlmax,
mass)
end
if rng:sample() < n2/(n1 + n2) then
th1 = th2
end
a1 = a1 + a2
na1 = na1 + na2
s1 = evalsr(s2, thp, thm, rp, rm)
n1 = n1 + n2
end
return thm, rm, thp, rp, th1, n1, s1, a1, na1
end
end
-- Work by references on the vectors, only newly created one are modified in
-- the leapforg function. Use vectors as read-only.
local function nuts(rng, fgrad, theta0, o)
local stop = o.stop
local stopadapt = o.stopadapt or 1024
if type(stop) == "number" then
stop = stop_iter(stop)
end
if stopadapt ~= 0 and (log(stopadapt)/log(2) ~= floor(log(stopadapt)/log(2) or
stopadapt < 64)) then
error("stopadapt must be 0 or a power of 2 which is >= 64")
end
local olstat = o.olstat
local delta = o.delta or 0.8
local gamma = o.gamma or 0.05
local t0 = o.t0 or 10
local k = o.k or 0.75
local dlmax = o.deltamax or 1000
local mass = o.mass or "diagonal"
local dim = #theta0
local thr0, thr1 = theta0:copy()
local r0 = vec(dim)
-- m must be precision matrix (Cov^-1) or Var^-1 for diagonal mass case:
local sigestimator, sig, mfac, m
if mass == "diagonal" then
sigestimator, sig, mfac, m = stat.olvar(dim), vec(dim), vec(dim), vec(dim)
if o.var then
sig = o.var:copy()
elseif o.cov then
for i=1,dim do sig[i] = o.cov[i][i] end
else
for i=1,dim do sig[i] = 1/1e3 end
end
elseif mass == "dense" then
sigestimator, sig, mfac, m = stat.olcov(dim), mat(dim, dim), mat(dim, dim),
mat(dim, dim)
if o.cov then
sig = o.cov:copy()
elseif o.var then
for i=1,dim do sig[i][i] = o.var[i] end
else
for i=1,dim do for j=1,dim do sig[i][j] = 1/1e3 end end
end
else
error("mass can only be 'diagonal' or 'dense', passed: "..mass)
end
local varu = 32
invert(m, sig, mass)
factor(mfac, m, mass)
local eps = o.eps or heuristiceps(rng, fgrad, thr0, sig, mass)
local mu = log(10*eps)
local madapt, Ht, lepst, leps = 0, 0, 0
local totadapt = 0
while true do
for i=1,dim do r0[i] = normald:sample(rng) end
correlate(r0, mfac, mass)
local logpdfr0 = logpdf(fgrad, thr0, r0, sig, mass)
assert(logpdfr0 > -1/0)
local logu = log(rng:sample()) + logpdfr0
local thm, thp = thr0, thr0
local rm, rp = r0, r0
local j, n, s = 0, 1, 1
local a, na
thr1 = thr0
while s == 1 do
local v = sign(unifm1p1d:sample(rng))
local _, th1, n1, s1
if v == -1 then
thm, rm, _, _, th1, n1, s1, a, na =
buildtree(rng, fgrad, thm, rm, logu, v, j, eps, thr0, r0, sig, dlmax,
mass)
else
_, _, thp, rp, th1, n1, s1, a, na =
buildtree(rng, fgrad, thp, rp, logu, v, j, eps, thr0, r0, sig, dlmax,
mass)
end
if s1 == 1 then
if rng:sample() < min(n1/n, 1) then
thr1 = th1
end
end
n = n + n1
s = evalsr(s1, thp, thm, rp, rm)
j = j + 1
-- Limit tree depth during initial adaptation phase:
if totadapt <= stopadapt/2 and j >= 10 then break end
end
local alpha = a/na
if totadapt < stopadapt then
totadapt = totadapt + 1 -- Last possible totadapt is stopadapt.
madapt = madapt + 1
Ht = (1 - 1/(madapt + t0))*Ht + 1/(madapt + t0)*(delta - alpha)
leps = mu - sqrt(madapt)/gamma*Ht -- Log-eps used in adaptation.
lepst = (madapt^-k)*leps + (1 - madapt^-k)*lepst -- Optimal log-eps.
if totadapt == stopadapt then
eps = exp(lepst)
else
eps = exp(leps)
end
sigestimator:push(thr1)
if totadapt == varu then
-- Set mass using current var estimates.
sigestimate(sig, sigestimator, mass)
invert(m, sig, mass)
factor(mfac, m, mass)
-- Re-initialize var estimators.
sigestimator:clear()
varu = varu*2
mu = log(10*eps)
madapt, Ht, lepst = 1, 0, 0
end
else
olstat:push(thr1)
if stop(thr1) then break end
end
thr0 = thr1
cache = { thr0 = cache[thr0] }
end
return thr1:copy(), eps, sig:copy()
end
return {
mcmc = nuts
} | mit |
ImagicTheCat/vRP | vrp/cfg/phone.lua | 1 | 3496 |
local cfg = {}
-- size of the sms history
cfg.sms_history = 15
-- maximum size of an sms
cfg.sms_size = 500
-- duration of a sms position marker (in seconds)
cfg.smspos_duration = 300
-- {ent,cfg} will fill cfg.title, cfg.pos
cfg.smspos_map_entity = {"PoI", {blip_id = 162, blip_color = 37}}
cfg.clear_phone_on_death = true
-- phone sounds (playAudioSource)
cfg.dialing_sound = "sounds/phone_dialing.ogg" -- loop
cfg.ringing_sound = "sounds/phone_ringing.ogg" -- loop
cfg.sms_sound = "sounds/phone_sms.ogg"
-- phone voice config (see Audio:registerVoiceChannel)
cfg.phone_voice = {
}
cfg.phone_call_css = [[
.div_phone_call{
position: absolute;
right: 0;
top: 35%;
margin: 6px;
width: 200px;
overflow: hidden;
font-weight: bold;
border-radius: 8px;
padding: 5px;
color: #3facff;
background-color: rgb(0,0,0,0.75);
}
.div_phone_call:before{
content: "\260E";
color: white;
padding-right: 5px;
}
]]
-- define phone services
-- map_entity: {ent,cfg} will fill cfg.title, cfg.pos
-- alert_time (alert blip display duration in seconds)
-- alert_permission (permission required to receive the alert)
-- alert_notify (notification received when an alert is sent)
-- notify (notification when sending an alert)
cfg.services = {
["police"] = {
map_entity = {"PoI", {blip_id = 304, blip_color = 38}},
alert_time = 300, -- 5 minutes
alert_permission = "police.service",
alert_notify = "~r~Police alert:~n~~s~",
notify = "~b~You called the police.",
answer_notify = "~b~The police is coming."
},
["emergency"] = {
map_entity = {"PoI", {blip_id = 153, blip_color = 1}},
alert_time = 300, -- 5 minutes
alert_permission = "emergency.service",
alert_notify = "~r~Emergency alert:~n~~s~",
notify = "~b~You called the emergencies.",
answer_notify = "~b~The emergencies are coming."
},
["taxi"] = {
map_entity = {"PoI", {blip_id = 198, blip_color = 5}},
alert_time = 300,
alert_permission = "taxi.service",
alert_notify = "~y~Taxi alert:~n~~s~",
notify = "~y~You called a taxi.",
answer_notify = "~y~A taxi is coming."
},
["repair"] = {
map_entity = {"PoI", {blip_id = 446, blip_color = 5}},
alert_time = 300,
alert_permission = "repair.service",
alert_notify = "~y~Repair alert:~n~~s~",
notify = "~y~You called a repairer.",
answer_notify = "~y~A repairer is coming."
}
}
-- define phone announces
-- image: background image for the announce (800x150 px)
-- price: amount to pay to post the announce
-- description (optional)
-- permission (optional): permission required to post the announce
cfg.announces = {
["admin"] = {
--image = "nui://vrp_mod/announce_admin.png",
image = "http://i.imgur.com/kjDVoI6.png",
price = 0,
description = "Admin only.",
permission = "admin.announce"
},
["police"] = {
--image = "nui://vrp_mod/announce_police.png",
image = "http://i.imgur.com/DY6DEeV.png",
price = 0,
description = "Only for police, ex: wanted advert.",
permission = "police.announce"
},
["commercial"] = {
--image = "nui://vrp_mod/announce_commercial.png",
image = "http://i.imgur.com/b2O9WMa.png",
description = "Commercial stuff (buy, sell, work).",
price = 5000
},
["party"] = {
--image = "nui://vrp_mod/announce_party.png",
image = "http://i.imgur.com/OaEnk64.png",
description = "Organizing a party ? Let everyone know the rendez-vous.",
price = 5000
}
}
return cfg
| mit |
xordspar0/synthein | src/world/shipparts/part.lua | 1 | 1438 | -- Utilities
local vector = require("vector")
local LocationTable = require("locationTable")
local Draw = require("world/draw")
local Part = class()
function Part:__create()
self.physicsShape = nil
self.connectableSides = {true, true, true, true}
self.thrust = 0
self.torque = 0
self.gun = false
self.type = "generic"
self.modules = {}
end
function Part:loadData(data)
if data[1] then self.modules.hull.health = data[1] end
end
function Part:saveData()
return {self.modules.hull.health}
end
function Part:getModules()
return self.modules
end
function Part:addFixtures(body)
self.modules["hull"]:addFixtures(body)
end
function Part:removeFixtures()
self.modules["hull"]:removeFixtures()
end
function Part:setLocation(location)
self.location = location
self.modules["hull"].userData.location = location
end
function Part:withinPart(x, y)
return self.modules["hull"].fixture:testPoint(x, y)
end
function Part:getWorldLocation()
if not self.modules["hull"].fixture:isDestroyed() then
return (LocationTable(self.modules["hull"].fixture, self.location))
end
end
function Part:getPartSide(locationX, locationY)
local partX, partY, partAngle = self:getWorldLocation():getXYA()
local angleToCursor = vector.angle(
locationX - partX,
locationY - partY
)
local angleDifference = angleToCursor - partAngle
local partSide = math.floor((angleDifference*2/math.pi - 1/2) % 4 +1)
return partSide
end
return Part
| gpl-3.0 |
osgcc/ryzom | ryzom/common/data_common/r2/r2_features.lua | 3 | 34413 |
-- for client : register a component into C using the 'registerGenerator' function and add
-- it into the list of classes
-- copy class properties & methods
local reservedMembers = { Prop = true,
BaseClass = true,
NameToProp = true,
-- native properties
Parent = true,
ParentInstance= true,
IndexInParent = true,
User = true,
Size = true,
DisplayerUI = true,
DisplayerVisual = true,
DisplayerProperties = true,
Selectable = true,
SelectableFromRoot = true
}
-- check is a string is a valid identifier (e.g begin with an alphabetic letter followed by alpha numeric letters)
local function isValidIdentifier(id)
return string.match(id, "[%a_][%w_]*")
end
-- register a new class (features, components ...)
r2.registerComponent = function(generator, package)
-- check that all identifiers are correct
local badProps = {}
if generator.Prop == nil then
generator.Prop = {}
end
-- serach invalid identifiers
for k, prop in pairs(generator.Prop) do
if (type(prop) ~= "table") then
debugWarning("Invalid property found in ".. generator.Name)
end
if not isValidIdentifier( prop.Name ) then
debugWarning("Invalid property name found : '" .. tostring(prop.Name) ..
"' in class " .. tostring(generator.Name) .. ". Property is ignored")
table.insert(badProps, k)
end
if reservedMembers[prop.Name] then
debugWarning("Invalid property name found : '" .. tostring(prop.Name) ..
"' in class " .. tostring(generator.Name) .. ". This is the name of a native poperty, and can't be redefined")
table.insert(badProps, k)
end
end
-- check that no identifier is duplicated
local propName = {}
for k, prop in pairs(generator.Prop) do
if propName[prop.Name] ~= nil then
debugWarning("Duplicated property found when registering class " .. tostring(generator.Name) .. ", property = " .. tostring(prop.Name))
debugWarning("Aborting class registration.")
return
end
propName[prop.Name] = true
end
-- remove bad properties from the class
for k, prop in pairs(badProps) do
generator.Prop[prop] = nil
end
local name = nil
if package then
name = generator.Name
--name = package:getUniqId() .. "|" .. generator.Name TODO
else
name = generator.Name;
end
if r2.Classes[name] ~= nil then
debugWarning("Component registered twice : " .. generator.Name)
return
end
if type(name) ~= "string" then
debugWarning("Can't register class, 'Name' field not found or bad type")
assert(false)
end
r2.Classes[name] = generator
end
-- private : perform subclassing by copying properties / methods of the base class into the class passed as a parameter
-- only methods / props that are present in the base class and not in the derived class are copied
-- subclass is done recursively so after calling 'subclass' on a class definition it will be complete
function r2.Subclass(classDef)
assert(classDef)
assert(type(classDef) == "table")
if classDef.BaseClass ~= "" and classDef.BaseClass ~= nil then
local baseClass = r2.Classes[classDef.BaseClass]
if baseClass == nil then
debugInfo("Cant found base class " .. strify(classDef.BaseClass) .. " of class " .. strify(classDef.Name))
return
end
--debugInfo("sub classing " .. tostring(classDef.Name) .. " from " .. tostring(baseClass.Name))
-- make sure that base class is complete, too
r2.Subclass(baseClass)
for key, value in pairs(baseClass) do
if classDef[key] == nil then
-- if property or method not defined in derived class then copy from the base class
-- if this is a method, then just replace with a function that will delegate
-- the call to the parent class
--if type(value) == "function" and key ~= "delegate" then
-- assert(type(key) == "string")
-- local localKey = key -- apparently, closure are not supported with locals from the enclosing 'for' loop
-- local function delegator(this, ...)
--debugInfo("Calling parent version in parent class '" .. tostring(baseClass.Name) .. "' for " .. tostring(localKey))
-- TODO nico : here if would be much faster to call the
-- first parent class where function is defined instead
-- of chaining the calls to 'delegate'
-- There are 1 thing to rememeber however :
-- * The this pointer could be a delegated one,
-- so when doing the call directly this should be with the non-delgated this (to have a polymorphic call)
-- local delegated = this:delegate()
-- return delegated[localKey](delegated, unpack(arg))
-- end
-- classDef[key] = delegator
--else
classDef[key] = value
--end
end
end
-- copy instances properties
assert(classDef.NameToProp)
assert(baseClass.NameToProp)
for key, prop in pairs(baseClass.Prop) do
-- if property not declared in derived class then add it
if classDef.NameToProp[prop.Name] == nil then
-- its okay to make a reference here because classes definitions are read-only
classDef.NameToProp[prop.Name] = prop
table.insert(classDef.Prop, prop)
end
end
end
-- else no-op
end
function r2.getLoadedFeaturesStatic()
local loadedFeatures =
{
--Mob Spawners
{"r2_features_boss_spawner.lua", "BossSpawnerFeature", "uiR2EdMobSpawnersCategory"},
{"r2_features_timed_spawn.lua", "TimedSpawner", "uiR2EdMobSpawnersCategory"},
{"r2_features_scenery_object_remover.lua", "SceneryObjectRemoverFeature", "uiR2EdMobSpawnersCategory"},
--Chests
{"r2_features_easter_egg.lua", "EasterEggFeature", "uiR2EdChestsCategory"},
{"r2_features_random_chest.lua", "RandomChest", "uiR2EdChestsCategory"},
{"r2_features_get_item_from_scenery.lua", "GetItemFromSceneryObject", "uiR2EdChestsCategory"},
--Tasks
{"r2_features_give_item.lua", "GiveItemFeature", "uiR2EdTaskStepCategory"},
{"r2_features_talk_to.lua", "TalkToFeature", "uiR2EdTaskStepCategory"},
{"r2_features_request_item.lua", "RequestItemFeature", "uiR2EdTaskStepCategory"},
{"r2_features_visit_zone.lua", "VisitZone", "uiR2EdTasksCategory"},
{"r2_features_target_mob.lua", "TargetMob", "uiR2EdTasksCategory"},
{"r2_features_kill_npc.lua", "KillNpc", "uiR2EdTasksCategory"},
{"r2_features_hunt_task.lua", "HuntTask", "uiR2EdTasksCategory"},
{"r2_features_delivery_task.lua", "DeliveryTask", "uiR2EdTasksCategory"},
{"r2_features_get_item_from_scenery_task.lua", "GetItemFromSceneryObjectTaskStep", "uiR2EdTaskStepCategory"},
{"r2_features_scenery_object_interaction_task.lua", "SceneryObjectInteractionTaskStep", "uiR2EdTaskStepCategory"},
--Triggers
{"r2_features_timer.lua", "TimerFeature", "uiR2EdTriggersCategory"},
{"r2_features_zone_triggers.lua", "ZoneTrigger", "uiR2EdTriggersCategory"},
{"r2_features_user_trigger.lua", "UserTriggerFeature", "uiR2EdTriggersCategory"},
{"r2_features_man_hunt.lua", "ManHuntFeature", "uiR2EdTriggersCategory"},
{"r2_features_scenery_object_interaction.lua", "SceneryObjectInteractionFeature", "uiR2EdTriggersCategory"},
{"r2_features_proximity_dialog.lua", "ChatSequence", "uiR2EdTriggersCategory"},
--{"r2_features_reward_provider.lua", "RewardProvider", "uiR2EdTriggersCategory"},
--MacroComponents
{"r2_features_ambush.lua", "Ambush", "uiR2EdMacroComponentsCategory"},
{"r2_features_loot_spawner.lua", "LootSpawnerFeature", "uiR2EdMacroComponentsCategory"},
{"r2_features_hidden_chest.lua", "HiddenChest", "uiR2EdMacroComponentsCategory"},
{"r2_features_proximity_dialog.lua", "ProximityDialog", "uiR2EdMacroComponentsCategory"},
{"r2_features_bandits_camp.lua", "BanditCampFeature", "uiR2EdMacroComponentsCategory"},
{"r2_features_fauna.lua", "FaunaFeature", "uiR2EdMacroComponentsCategory"},
}
return loadedFeatures
end
function r2.doFileProtected(filename)
local ok, msg = pcall(r2.doFile, filename)
if not ok then
debugInfo("Error while loading component '"..filename.."' err: "..msg)
end
end
r2.loadFeatures = function()
r2.doFileProtected("r2_features_default.lua")
r2.doFileProtected("r2_features_npc_groups.lua")
r2.doFileProtected("r2_features_counter.lua")
r2.doFileProtected("r2_features_reward_provider.lua")
--Loading features
r2.doFileProtected("r2_features_loaded.lua")
local loadedFeatures = r2.getLoadedFeaturesStatic()
local k, v = next(loadedFeatures, nil)
while k do
if v and v[1] then
r2.doFileProtected(v[1])
end
k, v = next(loadedFeatures, k)
end
if config.R2EDLoadDynamicFeatures == 1 then
local loadedFeatures = r2.getLoadedFeaturesDynamic()
local k, v = next(loadedFeatures, nil)
while k do
if v and v[1] then
r2.doFileProtected(v[1])
end
k, v = next(loadedFeatures, k)
end
end
r2.doFileProtected("r2_texts.lua")
r2.doFileProtected("r2_logic.lua")
r2.doFileProtected("r2_logic_entities.lua")
r2.doFileProtected("r2_event_handler_system.lua")
r2.doFileProtected("r2_unit_test.lua")
r2.doFileProtected("r2_core_user_component_manager.lua")
--r2_core.UserComponentManager:init()
--debugInfo("REGISTERING FEATURES")
r2.UserComponentsManager:updateUserComponents()
local featureId, feature = next(r2.Features, nil)
while (featureId ~= nil)
do
--debugInfo("Registering feature " .. feature.Name)
local componentId, component = next(feature.Components, nil)
while (component ~= nil)
do
--debugInfo(" Registering feature component " .. component.Name)
r2.registerComponent(component)
componentId, component = next(feature.Components, componentId)
end
featureId, feature = next(r2.Features, featureId);
end
end
-- Function to init default scenario stuffs, with the given client ID
-- tmp : returns ids for the scenario, the first act, and the default group
r2.initBaseScenario = function()
local function ici(index)
-- debugInfo(colorTag(255, 255, 0) .. "ICI " .. tostring(index))
end
-- create scenario
ici(1)
local scenario= r2.newComponent("Scenario")
if (scenario == nil) then
debugWarning("Failed to create Scenario");
return
end
ici(2)
--debugInfo("Scenario created with id " .. scenario.InstanceId)
scenario.title = "TestMap"
scenario.shortDescription = "TestMap"
scenario.optimalNumberOfPlayer = 1
-- create first act & default feature group
do
local act =r2.newComponent("Act")
act.States = {}
if (act == nil) then
debugWarning("Failed to create first 'Act'");
return
end
local features = act.Features
local tmpDefault = r2.newComponent("DefaultFeature")
if (tmpDefault == nil) then
debugWarning("Failed to create default feature");
return
end
table.insert(features, tmpDefault)
table.insert(scenario.Acts, act)
end
-- By default create act I and have it selected
do
local act =r2.newComponent("Act")
-- force to select the act 1 at display
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = act.InstanceId
act.States = {}
if (act == nil) then
debugWarning("Failed to create secondary 'Act'");
return
end
act.Name = i18n.get("uiR2EDAct1"):toUtf8()
act.Title = i18n.get("uiR2EDAct1"):toUtf8() -- obsolete
local features = act.Features
local tmpDefault = r2.newComponent("DefaultFeature")
if (tmpDefault == nil) then
debugWarning("Failed to create default feature");
return
end
table.insert(features, tmpDefault)
table.insert(scenario.Acts, act)
end
r2.requestCreateScenario(scenario)
end
-- called by the frame work to reset the current scenario
-- function r2.resetScenario()
--
-- do
--
-- r2.requestEraseNode(r2.ScenarioInstanceId, "Acts" )
--
--
-- local acts= {}
--
-- do
-- local act =r2.newComponent("Act")
-- local features = act.Features
-- local tmpDefault = r2.newComponent("DefaultFeature")
-- table.insert(features, tmpDefault)
-- table.insert(acts, act)
-- end
-- do
-- local act =r2.newComponent("Act")
-- local features = act.Features
-- local tmpDefault = r2.newComponent("DefaultFeature")
-- r2.ActUIDisplayer.LastSelfCreatedActInstanceId = act.InstanceId
-- act.Title = i18n.get("uiR2EDAct1"):toUtf8()
-- table.insert(features, tmpDefault)
-- table.insert(acts, act)
-- -- table.insert(scenario.Acts, act)
-- end
--
--
-- r2.requestInsertNode(r2.ScenarioInstanceId, "", -1, "Acts", acts)
-- r2.requestReconnection()
-- end
--end
-- called when a gm/ai has do a scheduleStartAct (Animation or test time)
function r2.onScheduleStartAct(errorId, actId, nbSeconds)
if (r2.Mode == "DM" or r2.Mode == "AnimationModeDm") then
if errorId == 0 then
local ucStringMsg = ucstring()
local str = "Act " .. actId
if nbSeconds ~= 0 then
str = str .. " will start in " .. nbSeconds .. " seconds"
end
ucStringMsg:fromUtf8(str)
displaySystemInfo(ucStringMsg, "BC")
elseif errorId == 1 then
messageBox("Act ".. actId .." can not be started because another act is already starting.")
elseif errorId == 2 then
messageBox("Act ".. actId .." can not be started because this act does not exist.")
end
end
end
function r2.onDisconnected()
local str = "You have been disconnected by the server."
local ucStringMsg = ucstring()
messageBox(str)
ucStringMsg:fromUtf8(str)
displaySystemInfo(ucStringMsg, "BC")
end
function r2.onKicked(timeBeforeDisconnection, kicked)
if kicked then
local str = "You have been kicked. You must come back to mainland or leave this session otherwise you will be disconnected in "
.. tostring(timeBeforeDisconnection) .. " secondes."
local ucStringMsg = ucstring()
messageBox(str)
ucStringMsg:fromUtf8(str)
displaySystemInfo(ucStringMsg, "BC")
else
local str = "You have been unkicked."
local ucStringMsg = ucstring()
messageBox(str)
ucStringMsg:fromUtf8(str)
displaySystemInfo(ucStringMsg, "BC")
end
end
-- called in start mode of a dm
function r2.onRuntimeActUpdated(runtimeAct)
-- use runtimeAct or r2.getRunTimeActs()
r2.AnimGlobals.Acts = runtimeAct
-- update the ui
r2.ui.AnimBar:update()
end
function r2.onTalkingAsListUpdated()
r2.ui.AnimBar:updateDMControlledEntitiesWindow()
end
function r2.onIncarnatingListUpdated()
r2.ui.AnimBar:updateDMControlledEntitiesWindow()
end
function r2.onScenarioHeaderUpdated(scenario)
local ui=getUI('ui:interface:r2ed_scenario_control')
if ui.active == true then
ui.active = false
ui.active = true
end
-- inspect(scenario)
-- or use r2.getScenarioHeader();
end
function r2.onSystemMessageReceived(msgType, msgWho, msg)
local ucStringMsg = ucstring()
ucStringMsg:fromUtf8(msg)
if string.len(msg) > 2 and string.sub(msg, 1, 2) == "ui" then
ucStringMsg = i18n.get(msg)
msg = ucStringMsg:toString()
end
if msgType == "BC" or msgType == "BC_ML" then
printMsgML(msg)
elseif msgType == "SYS" or msgType == "DM" then
local str = ""
if msgType == "DM" then
str = "(AM ONLY)"..str
if (r2.Mode ~= "DM" and r2.Mode ~= "AnimationModeDm") then return end
end
if string.len(msgWho) ~= 0 then
str = str .. msgWho .. ": "
end
str = str.. msg
printMsgML(msg)
elseif msgType == "ERR" then
printMsgML(msg)
messageBox(msg)
end
end
-- TMP : place holder function to know the current act
if not r2.getCurrentActIndex then
debugInfo("Creating place holder for r2.getCurrentActIndex")
function r2.getCurrentActIndex()
return 1
end
end
function r2.onUserTriggerDescriptionUpdated(userTrigger)
-- use userTrigger or r2.getUserTriggers()
r2.AnimGlobals.UserTriggers = userTrigger
r2.ui.AnimBar:update()
end
function r2.onCurrentActIndexUpdated( actIndex)
-- actIndex==r2.getCurrentActIndex())
end
-- called when a session has begin but no scenario has been created
function r2.onEmptyScenarioUpdated()
if r2.Mode == "AnimationModeLoading" then
UnitTest.testLoadAnimationScenarioUi()
elseif r2.Mode == "AnimationModeWaitingForLoading" then
UnitTest.testWaitAnimationScenarioLoadingUi()
else
--UnitTest.testCreateScenarioUi()
r2.acts:openScenarioActEditor(true, true)
end
end
-- called by the framework when the scenario has been updated
function r2.onScenarioUpdated(scenario, startingActIndex)
--luaObject(scenario)
--breakPoint()
if (scenario == nil) then
r2.onEmptyScenarioUpdated()
return
else
hide('ui:interface:r2ed_form_CreateNewAdventureStep2')
end
r2.Scenario = r2:getInstanceFromId(scenario.InstanceId)
r2.ScenarioInstanceId = scenario.InstanceId
-- add permanent nodes to act node
r2:defaultUIDisplayer():addPermanentNodes()
if r2.Version.updateVersion() then
r2.setScenarioUpToDate(true)
else
r2.setScenarioUpToDate(false)
end
local currentAct = nil
assert(startingActIndex);
assert( type(startingActIndex) == "number");
if startingActIndex < table.getn(scenario.Acts) then
r2.DefaultActInstanceId = scenario.Acts[startingActIndex].InstanceId
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = scenario.Acts[startingActIndex].InstanceId
if scenario.Acts[startingActIndex].Features.Size > 0 then
r2.DefaultFeatureInstanceId = scenario.Acts[startingActIndex].Features[0].InstanceId
end
currentAct=scenario.Acts[startingActIndex]
r2.ScenarioWindow:setAct(currentAct)
else
r2.DefaultActInstanceId = scenario.Acts[0].InstanceId
r2.ActUIDisplayer.LastSelfCreatedActInstanceId = scenario.Acts[0].InstanceId
if scenario.Acts[0].Features.Size > 0 then
r2.DefaultFeatureInstanceId = scenario.Acts[0].Features[0].InstanceId
end
currentAct=scenario.Acts[0]
end
if scenario ~= nil and currentAct ~= nil then
r2.Scenario.User.SelectedActInstanceId = tostring(currentAct.InstanceId)
r2.Scenario.User.SelectedLocationInstanceId = tostring(currentAct.LocationId)
end
r2.ScenarioWindow:updateScenarioProperties()
-- usefull to know if the scenario is updating
ld.lock = 0
if not r2.RingAccess.LoadAnimation and not r2.getIsAnimationSession() then
local ok, level, err = r2.RingAccess.verifyScenario()
r2.updateScenarioAck(ok, level, err.What)
return
end
r2.acts.deleteOldScenario = false
if r2.getUseVerboseRingAccess() then
r2.RingAccess.dumpRingAccess()
end
end
function r2.verifyScenario()
local ok, level, err = r2.RingAccess.verifyScenario()
local msg=""
if not ok then
printMsg(err.What)
msg = err.What
end
return ok, msg
end
function r2.printMsg(msg)
r2.printMsg(msg)
end
-- assign default menu for each classes
function r2.initDefaultMenuSetup()
forEach(r2.Classes,
function(k, v)
if v.Menu ~= nil and v.onSetupMenu == nil then
v.onSetupMenu = r2.defaultMenuSetup
end
end
)
end
-- assign default menu for each classes
function r2.initDefaultPropertyDisplayer()
for k, class in pairs(r2.Classes) do
if class.BuildPropertySheet == true then
if class.DisplayerProperties == nil then
class.DisplayerProperties = "R2::CDisplayerLua"
class.DisplayerPropertiesParams = "propertySheetDisplayer"
end
end
end
end
-- setup the classes
function r2.setupClasses()
-- first build a table that gives access to a property from its name
for k, class in pairs(r2.Classes) do
class.NameToProp = {}
for k, prop in pairs(class.Prop) do
if prop.Name == nil then
debugInfo("Found a property in class " .. tostring(class.Name) .. " with no field 'Name'")
end
class.NameToProp[prop.Name] = prop
end
end
-- perform subclassing
for k, class in pairs(r2.Classes) do
r2.Subclass(class)
end
-- register into C
for k, class in pairs(r2.Classes) do
r2.registerGenerator(class)
end
end
-- returns a table which map each instanceId of the scenario component's to each component
r2.createComponentsMap = function (scenario)
function createComponentsMapImpl (t, components)
if ( type(t) == "table")
then
if (t.InstanceId ~= nil)
then
components[t.InstanceId] = t
end
for key, value in pairs(t) do
createComponentsMapImpl(value, components)
end
end
end
local components = {}
createComponentsMapImpl(scenario, components)
return components
end
r2.updateActCost = function(act)
assert(act)
local cost = 0
local staticCost = 0
local features = act.Features
assert(features ~= nil )
local featureId, feature = next(features, nil)
while (featureId ~= nil)
do
-- feature:getCost() is obsolete
if feature.User.GhostDuplicate ~= true then
if feature and feature.getAiCost then
local added = feature:getAiCost()
if added then
cost = cost + added
end
end
if feature and feature.getStaticObjectCost then
local added = feature:getStaticObjectCost()
if added then
staticCost = staticCost + added
end
end
end
featureId, feature = next(features, featureId)
end
-- NB nico : removed cost from the real object and put is in the 'User' table (interfere with undo redo, because considered
-- as an action)
act:setLocalCost(cost)
--if (act.Cost ~= cost) then
-- r2.requestSetLocalNode(act.InstanceId, "Cost", cost)
-- r2.requestCommitLocalNode(act.InstanceId, "Cost")
--end
act:setLocalStaticCost(staticCost)
--if (act.StaticCost ~= staticCost) then
-- r2.requestSetLocalNode(act.InstanceId, "StaticCost", staticCost)
-- r2.requestCommitLocalNode(act.InstanceId, "StaticCost")
--end
end
r2.registerText = function(text)
--TODO : when several texts are registered "at the same time", the local scenario
--has not the time to receive the changes, and a new entry is created.
local checkText = r2.Features["TextManager"].checkText
local textMgr = getTextMgr()
if(textMgr==nil)
then
debugInfo("text mgr nil!!")
end
local result = checkText(textMgr,text)
if result.Count ~= 0
then
--the entry already exist, just increment the counter
r2.requestSetNode(result.InstanceId,"Count",result.Count+1)
--temporaire
--result.Count = result.Count + 1
--/temporaire
debugInfo("Entry already exist")
else
--the entry don't exist, insert it
result.Count=1
-- debugInfo("New entry created")
r2.requestInsertNode(r2.Scenario.Texts.InstanceId,"Texts",-1,"",result)
--temporaire
--table.insert(r2.TextMgr.Texts,result)
--temporaire
end
return result
end
getTextMgr = function()
--return r2.TextMgr
return r2.Scenario.Texts
end
r2.unregisterText = function(text)
local removeText = r2.Features["TextManager"].removeText
removeText(r2.Scenario.Texts,text)
end
r2.unregisterTextFromId = function(id)
local text = r2.getText(id)
if text ~= nil
then
r2.unregisterText(text)
end
end
r2.getText = function(id)
local textMgr = getTextMgr()
return r2.Features["TextManager"].getText(textMgr, id)
end
r2.split = function(str, sep)
assert( type(str) == "string")
local ret = {}
local start=0
if sep == nil then sep = "\n" end
local fin=string.find(str, sep)
while fin ~= nil do
local tmp = string.sub(str,start,fin-1)
if string.len(tmp)~=0
then
table.insert(ret,tmp)
end
start = fin+1
fin = string.find(str,sep,start)
end
if start<string.len(str)
then
local tmp =string.sub(str,start)
if string.len(tmp)~=0
then
table.insert(ret,tmp)
end
end
return ret
end
r2.dumpAI = function(rtAct, rtGrp)
if 1 == 0
then
do
local event = Actions.createEvent("timer_t0_triggered", "", rtGrp.Id)
local action = Actions.createAction("code","print(\"timer_t0_triggered\");\n"
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
.. "print(\"oldActivityStepVar:\", oldActivityStepVar);\n"
.. "print(\"v2:\",v2);\n"
.. "print(\"oldChatStepVar:\", oldChatStepVar);\n"
.. "print(\"v1:\",v1);\n"
.. "print(\"oldChatSequenceVar:\", oldChatSequenceVar);\n"
.. "print(\"v0:\",v0);\n"
.. "print(\"----------------\");\n"
);
table.insert(rtAct.Actions, action)
table.insert(rtAct.Events, event)
table.insert(event.ActionsId, action.Id)
end
do
local event = Actions.createEvent("timer_t1_triggered", "", rtGrp.Id)
local action = Actions.createAction("code", "print(\"timer_t1_triggered\");\n"
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
.. "print(\"v2:\",v2);\n"
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
.. "print(\"v1:\",v1);\n"
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
.. "print(\"v0:\",v0);\n"
.. "print(\"----------------\");\n"
);
table.insert(rtAct.Actions, action)
table.insert(rtAct.Events, event)
table.insert(event.ActionsId, action.Id)
end
do
local event = Actions.createEvent("variable_v0_changed", "", rtGrp.Id)
local action = Actions.createAction("code", "print(\"variable_v0_changed\");\n"
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
.. "print(\"v2:\",v2);\n"
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
.. "print(\"v1:\",v1);\n"
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
.. "print(\"v0:\",v0);\n"
.. "print(\"----------------\");\n"
);
table.insert(rtAct.Actions, action)
table.insert(rtAct.Events, event)
table.insert(event.ActionsId, action.Id)
end
do
local event = Actions.createEvent("variable_v1_changed", "", rtGrp.Id)
local action = Actions.createAction("code", "print(\"variable_v1_changed\");\n"
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
.. "print(\"v2:\",v2);\n"
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
.. "print(\"v1:\",v1);\n"
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
.. "print(\"v0:\",v0);\n"
.. "print(\"----------------\");\n"
);
table.insert(rtAct.Actions, action)
table.insert(rtAct.Events, event)
table.insert(event.ActionsId, action.Id)
end
do
local event = Actions.createEvent("variable_v2_changed", "", rtGrp.Id)
local action = Actions.createAction("code", "print(\"variable_v2_changed\");\n"
.. "print(\"--------".. rtGrp.Id .. "---\");\n"
.. "print(\"oldActivitySequenceVar:\",oldActivitySequenceVar);\n"
.. "print(\"currentActivitySequenceVar:\",currentActivitySequenceVar);\n"
.. "print(\"oldActivityStepVar:\",oldActivityStepVar);\n"
.. "print(\"v2:\",v2);\n"
.. "print(\"oldChatStepVar:\",oldChatStepVar);\n"
.. "print(\"v1:\",v1);\n"
.. "print(\"oldChatSequenceVar:\",oldChatSequenceVar);\n"
.. "print(\"v0:\",v0);\n"
.. "print(\"----------------\");\n"
);
table.insert(rtAct.Actions, action)
table.insert(rtAct.Events, event)
table.insert(event.ActionsId, action.Id)
end
end
end
if r2.getInstanceFromId == nil
then
r2.getInstanceFromId = function(instanceId)
local function look(node,instanceId)
if node.InstanceId ~=nil
then
-- debugInfo("looking in "..node.InstanceId)
else
-- debugInfo("no instance id!!")
end
--look if this node is the good one
if node.InstanceId == instanceId
then
--then return it
return node
else
--else, look in its children
local children = node.Children
if children == nil
then
return nil
else
local max = table.getn(children)
for i=1,max do
local tmp = look(children[i],instanceId)
if tmp ~=nil
then
return tmp
end
end
end
end
end
local tmp = look(r2.Scenario,instanceId)
if tmp~=nil
then
return tmp
end
tmp = look(r2.Scenario.Acts,instanceId)
if tmp~=nil
then
return tmp
end
tmp = look(r2.Scenario.Texts,instanceId)
if tmp~=nil
then
return tmp
end
return nil
end
end
r2.getAiCost = function(instance)
-- if the object is a ghost duplicate (when shift-dragging for exemple),
-- don't take the cost into acount
if instance.User.GhostDuplicate then return 0 end
local cost = 1
local components = instance.Components
if components and table.getn(components) ~= 0 then
local key, value = next(components, nil)
while key do
if value.getAiCost then
cost = cost + value:getAiCost()
end
key, value = next(components, key)
end
end
local ghosts = instance.Ghosts
if ghosts and table.getn(ghosts) ~= 0 then
local key, value = next(ghosts, nil)
while key do
if value.getAiCost then
cost = cost + value:getAiCost()
end
key, value = next(ghosts, key)
end
end
return cost
end
r2.getStaticObjectCost = function(instance)
-- if the object is a ghost duplicate (when shift-dragging for exemple),
-- don't take the cost into acount
if instance.User.GhostDuplicate then return 0 end
local cost = 0
local components = instance.Components
if components and table.getn(components) ~= 0 then
local key, value = next(components, nil)
while key do
if value.getStaticObjectCost then
cost = cost + value:getStaticObjectCost()
end
key, value = next(components, key)
end
end
return cost
end
--r2.displayFeatureHelp = function(title, help)
r2.displayFeatureHelp = function(className)
local title = "uiR2Ed"..className.."_HelpTitle"
local test = i18n.get(title)
if not test then
debugInfo("Entry not found in translation file")
assert(nil)
end
local help = "uiR2Ed"..className.."_HelpText"
test = i18n.hasTranslation(help)
if not test then
debugInfo("Entry not found in translation file")
assert(nil)
end
local checkBox = getUI("ui:interface:feature_help:content:custom_bbox_enabled")
assert(checkBox)
local chkBoxText = getUI("ui:interface:feature_help:content:text_custom")
assert(chkBoxText)
if className == "Npc" then
debugInfo("ClassName = " ..className)
checkBox.active = false
chkBoxText.active = false
else
checkBox.active = true
chkBoxText.active = true
local pushed = false
if r2.mustDisplayInfo(className) == 1 then pushed = true end
checkBox.pushed = pushed
end
local uiInfo = getUI("ui:interface:feature_help")
--local scrW, scrH = getWindowSize()
--uiInfo.x = 0
--uiInfo.y = scrH
--uiInfo.h = scrH / 2
--uiInfo.pop_min_h= scrH / 2
--uiInfo.pop_max_h= scrH / 2
uiInfo.active = true
uiInfo:invalidateCoords()
uiInfo:updateCoords()
uiInfo.title = title
uiInfo.Env.uc_title = title
local uiText = getUI("ui:interface:feature_help:content:enclosing:help_text_enclosed:help_text")
assert(uiText)
uiText.uc_hardtext_format = ucstring(i18n.get(help))
uiInfo:invalidateCoords()
uiInfo:updateCoords()
--local textH = uiText.h_real
--local localH = textH + 90
--if localH > scrH then
-- localH = scrH
--end
--uiInfo.h = localH
--uiInfo.pop_min_h= localH
--uiInfo.pop_max_h= localH
uiInfo:invalidateCoords()
uiInfo:updateCoords()
uiInfo:center()
setTopWindow(uiInfo)
end
function r2.setFeatureDisplayHelp()
local checkBox = getUI("ui:interface:feature_help:content:custom_bbox_enabled")
assert(checkBox)
local isChecked = checkBox.pushed
debugInfo("checked: " ..tostring(isChecked))
local ui = getUI("ui:interface:feature_help")
local name = ui.Env.uc_title
local len = string.len(name) - 10 - 6
local className = string.sub(name, -10-len, 6+len) --removing uiR2Ed and _HelpTitle
--formName = formName .."Form"
assert(className)
--debugInfo("Form name: " ..formName)
if isChecked == false then
r2.setDisplayInfo(className, 1)
else r2.setDisplayInfo(className, 0) end
end
function r2.getDisplayButtonHeader(func, buttonText)
local header =
string.format(
[[
<ctrl style="text_button_16" id="help" posref="TL TL" color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255"
onclick_l="lua" params_l="%s" hardtext="%s"/>
]], func, buttonText)
return header
end
function r2.updateLogicEvents(this, invalidEvents)
assert(invalidEvents)
assert(this)
local actions = this.Behavior.Actions
assert(actions)
local function updateLogicEvent(k, action)
local event = action.Event
assert(event)
if invalidEvents[event.Type] then
local instanceId = tostring(event.InstanceId)
r2.requestSetNode(instanceId, "Type", tostring(invalidEvents[event.Type]))
end
end
forEach(actions, updateLogicEvent)
end
function r2.updateLogicActions(this, invalidActions, entityClass)
assert(invalidActions)
assert(this)
assert(entityClass)
local instance = r2:getInstanceFromId(this.Entity)
if not instance or not instance:isKindOf(entityClass) then
return
end
local action = this.Action
assert(action)
if invalidActions[action.Type] then
r2.requestSetNode(action.InstanceId, "Type", invalidActions[action.Type])
end
end
function r2.onRingAccessUpdated(access)
r2:buildPaletteUI()
r2.acts:initActsEditor()
updateBanditCampEnum()
-- also available by r2.getRingAccess()
end
function r2:checkAiQuota(size)
if not size then size = 1 end
local leftQuota, leftAIQuota, leftStaticQuota = r2:getLeftQuota()
if leftAIQuota < size then
displaySystemInfo(i18n.get("uiR2EDMakeRoomAi"), "BC")
return false
end
return true
end
function r2:checkStaticQuota(size)
if not size then size = 1 end
local leftQuota, leftAIQuota, leftStaticQuota = r2:getLeftQuota()
if leftStaticQuota < size then
displaySystemInfo(i18n.get("uiR2EDMakeRoomStaticObject"), "BC")
return false
end
return true
end
function r2.DisplayNpcHeader()
local npc = r2:getSelectedInstance()
if not npc then
return ""
end
if npc:isGrouped() then
local header =
[[
<view type="text" id="t" multi_line="true" sizeref="w" w="-36" x="4" y="-2" posref="TL TL" global_color="true" fontsize="12" shadow="true" hardtext="uiR2EdNpcHeader"/>
]]
return header
else
return ""
end
end
function r2.mustDisplayProp(prop)
end
| agpl-3.0 |
masterweb121/telegram-bot | plugins/rae.lua | 616 | 1312 | do
function getDulcinea( text )
-- Powered by https://github.com/javierhonduco/dulcinea
local api = "http://dulcinea.herokuapp.com/api/?query="
local query_url = api..text
local b, code = http.request(query_url)
if code ~= 200 then
return "Error: HTTP Connection"
end
dulcinea = json:decode(b)
if dulcinea.status == "error" then
return "Error: " .. dulcinea.message
end
while dulcinea.type == "multiple" do
text = dulcinea.response[1].id
b = http.request(api..text)
dulcinea = json:decode(b)
end
local text = ""
local responses = #dulcinea.response
if responses == 0 then
return "Error: 404 word not found"
end
if (responses > 5) then
responses = 5
end
for i = 1, responses, 1 do
text = text .. dulcinea.response[i].word .. "\n"
local meanings = #dulcinea.response[i].meanings
if (meanings > 5) then
meanings = 5
end
for j = 1, meanings, 1 do
local meaning = dulcinea.response[i].meanings[j].meaning
text = text .. meaning .. "\n\n"
end
end
return text
end
function run(msg, matches)
return getDulcinea(matches[1])
end
return {
description = "Spanish dictionary",
usage = "!rae [word]: Search that word in Spanish dictionary.",
patterns = {"^!rae (.*)$"},
run = run
}
end | gpl-2.0 |
iamliqiang/prosody-modules | mod_storage_ldap/ldap/vcard.lib.lua | 40 | 5035 | -- vim:sts=4 sw=4
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2012 Rob Hoelz
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local st = require 'util.stanza';
local VCARD_NS = 'vcard-temp';
local builder_methods = {};
local base64_encode = require('util.encodings').base64.encode;
function builder_methods:addvalue(key, value)
self.vcard:tag(key):text(value):up();
end
function builder_methods:addphotofield(tagname, format_section)
local record = self.record;
local format = self.format;
local vcard = self.vcard;
local config = format[format_section];
if not config then
return;
end
if config.extval then
if record[config.extval] then
local tag = vcard:tag(tagname);
tag:tag('EXTVAL'):text(record[config.extval]):up();
end
elseif config.type and config.binval then
if record[config.binval] then
local tag = vcard:tag(tagname);
tag:tag('TYPE'):text(config.type):up();
tag:tag('BINVAL'):text(base64_encode(record[config.binval])):up();
end
else
module:log('error', 'You have an invalid %s config section', tagname);
return;
end
vcard:up();
end
function builder_methods:addregularfield(tagname, format_section)
local record = self.record;
local format = self.format;
local vcard = self.vcard;
if not format[format_section] then
return;
end
local tag = vcard:tag(tagname);
for k, v in pairs(format[format_section]) do
tag:tag(string.upper(k)):text(record[v]):up();
end
vcard:up();
end
function builder_methods:addmultisectionedfield(tagname, format_section)
local record = self.record;
local format = self.format;
local vcard = self.vcard;
if not format[format_section] then
return;
end
for k, v in pairs(format[format_section]) do
local tag = vcard:tag(tagname);
if type(k) == 'string' then
tag:tag(string.upper(k)):up();
end
for k2, v2 in pairs(v) do
if type(v2) == 'boolean' then
tag:tag(string.upper(k2)):up();
else
tag:tag(string.upper(k2)):text(record[v2]):up();
end
end
vcard:up();
end
end
function builder_methods:build()
local record = self.record;
local format = self.format;
self:addvalue( 'VERSION', '2.0');
self:addvalue( 'FN', record[format.displayname]);
self:addregularfield( 'N', 'name');
self:addvalue( 'NICKNAME', record[format.nickname]);
self:addphotofield( 'PHOTO', 'photo');
self:addvalue( 'BDAY', record[format.birthday]);
self:addmultisectionedfield('ADR', 'address');
self:addvalue( 'LABEL', nil); -- we don't support LABEL...yet.
self:addmultisectionedfield('TEL', 'telephone');
self:addmultisectionedfield('EMAIL', 'email');
self:addvalue( 'JABBERID', record.jid);
self:addvalue( 'MAILER', record[format.mailer]);
self:addvalue( 'TZ', record[format.timezone]);
self:addregularfield( 'GEO', 'geo');
self:addvalue( 'TITLE', record[format.title]);
self:addvalue( 'ROLE', record[format.role]);
self:addphotofield( 'LOGO', 'logo');
self:addvalue( 'AGENT', nil); -- we don't support AGENT...yet.
self:addregularfield( 'ORG', 'org');
self:addvalue( 'CATEGORIES', nil); -- we don't support CATEGORIES...yet.
self:addvalue( 'NOTE', record[format.note]);
self:addvalue( 'PRODID', nil); -- we don't support PRODID...yet.
self:addvalue( 'REV', record[format.rev]);
self:addvalue( 'SORT-STRING', record[format.sortstring]);
self:addregularfield( 'SOUND', 'sound');
self:addvalue( 'UID', record[format.uid]);
self:addvalue( 'URL', record[format.url]);
self:addvalue( 'CLASS', nil); -- we don't support CLASS...yet.
self:addregularfield( 'KEY', 'key');
self:addvalue( 'DESC', record[format.description]);
return self.vcard;
end
local function new_builder(params)
local vcard_tag = st.stanza('vCard', { xmlns = VCARD_NS });
local object = {
vcard = vcard_tag,
__index = builder_methods,
};
for k, v in pairs(params) do
object[k] = v;
end
setmetatable(object, object);
return object;
end
local _M = {};
function _M.create(params)
local builder = new_builder(params);
return builder:build();
end
return _M;
| mit |
emptyrivers/WeakAuras2 | WeakAuras/WeakAuras.lua | 1 | 170642 | local AddonName, Private = ...
local internalVersion = 40
-- Lua APIs
local insert = table.insert
-- WoW APIs
local GetTalentInfo, IsAddOnLoaded, InCombatLockdown = GetTalentInfo, IsAddOnLoaded, InCombatLockdown
local LoadAddOn, UnitName, GetRealmName, UnitRace, UnitFactionGroup, IsInRaid
= LoadAddOn, UnitName, GetRealmName, UnitRace, UnitFactionGroup, IsInRaid
local UnitClass, UnitExists, UnitGUID, UnitAffectingCombat, GetInstanceInfo, IsInInstance
= UnitClass, UnitExists, UnitGUID, UnitAffectingCombat, GetInstanceInfo, IsInInstance
local UnitIsUnit, GetRaidRosterInfo, GetSpecialization, UnitInVehicle, UnitHasVehicleUI, GetSpellInfo
= UnitIsUnit, GetRaidRosterInfo, GetSpecialization, UnitInVehicle, UnitHasVehicleUI, GetSpellInfo
local SendChatMessage, GetChannelName, UnitInBattleground, UnitInRaid, UnitInParty, GetTime, GetSpellLink, GetItemInfo
= SendChatMessage, GetChannelName, UnitInBattleground, UnitInRaid, UnitInParty, GetTime, GetSpellLink, GetItemInfo
local CreateFrame, IsShiftKeyDown, GetScreenWidth, GetScreenHeight, GetCursorPosition, UpdateAddOnCPUUsage, GetFrameCPUUsage, debugprofilestop
= CreateFrame, IsShiftKeyDown, GetScreenWidth, GetScreenHeight, GetCursorPosition, UpdateAddOnCPUUsage, GetFrameCPUUsage, debugprofilestop
local debugstack, IsSpellKnown, GetFileIDFromPath = debugstack, IsSpellKnown, GetFileIDFromPath
local GetNumTalentTabs, GetNumTalents = GetNumTalentTabs, GetNumTalents
local ADDON_NAME = "WeakAuras"
local WeakAuras = WeakAuras
local L = WeakAuras.L
local versionString = WeakAuras.versionString
local prettyPrint = WeakAuras.prettyPrint
WeakAurasTimers = setmetatable({}, {__tostring=function() return "WeakAuras" end})
LibStub("AceTimer-3.0"):Embed(WeakAurasTimers)
Private.maxTimerDuration = 604800; -- A week, in seconds
local maxUpTime = 4294967; -- 2^32 / 1000
Private.callbacks = LibStub("CallbackHandler-1.0"):New(Private)
function WeakAurasTimers:ScheduleTimerFixed(func, delay, ...)
if (delay < Private.maxTimerDuration) then
if delay + GetTime() > maxUpTime then
WeakAuras.prettyPrint(WeakAuras.L["Can't schedule timer with %i, due to a World of Warcraft bug with high computer uptime. (Uptime: %i). Please restart your computer."]:format(delay, GetTime()))
return
end
return self:ScheduleTimer(func, delay, ...)
end
end
local LDB = LibStub("LibDataBroker-1.1")
local LDBIcon = LibStub("LibDBIcon-1.0")
local LCG = LibStub("LibCustomGlow-1.0")
local LGF = LibStub("LibGetFrame-1.0")
local timer = WeakAurasTimers
WeakAuras.timer = timer
local loginQueue = {}
local queueshowooc
function WeakAuras.InternalVersion()
return internalVersion;
end
function Private.LoadOptions(msg)
if not(IsAddOnLoaded("WeakAurasOptions")) then
if not WeakAuras.IsLoginFinished() then
prettyPrint(Private.LoginMessage())
loginQueue[#loginQueue + 1] = WeakAuras.OpenOptions
elseif InCombatLockdown() then
-- inform the user and queue ooc
prettyPrint(L["Options will finish loading after combat ends."])
queueshowooc = msg or "";
WeakAuras.frames["Addon Initialization Handler"]:RegisterEvent("PLAYER_REGEN_ENABLED")
return false;
else
local loaded, reason = LoadAddOn("WeakAurasOptions");
if not(loaded) then
reason = string.lower("|cffff2020" .. _G["ADDON_" .. reason] .. "|r.")
WeakAuras.prettyPrint("Options could not be loaded, the addon is " .. reason);
return false;
end
end
end
return true;
end
function WeakAuras.OpenOptions(msg)
if Private.NeedToRepairDatabase() then
StaticPopup_Show("WEAKAURAS_CONFIRM_REPAIR", nil, nil, {reason = "downgrade"})
elseif (WeakAuras.IsLoginFinished() and Private.LoadOptions(msg)) then
WeakAuras.ToggleOptions(msg, Private);
end
end
function Private.PrintHelp()
print(L["Usage:"])
print(L["/wa help - Show this message"])
print(L["/wa minimap - Toggle the minimap icon"])
print(L["/wa pstart - Start profiling. Optionally include a duration in seconds after which profiling automatically stops. To profile the next combat/encounter, pass a \"combat\" or \"encounter\" argument."])
print(L["/wa pstop - Finish profiling"])
print(L["/wa pprint - Show the results from the most recent profiling"])
print(L["/wa repair - Repair tool"])
print(L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"])
end
SLASH_WEAKAURAS1, SLASH_WEAKAURAS2 = "/weakauras", "/wa";
function SlashCmdList.WEAKAURAS(input)
if not WeakAuras.IsCorrectVersion() then
prettyPrint(Private.wrongTargetMessage)
return
end
local args, msg = {}, nil
for v in string.gmatch(input, "%S+") do
if not msg then
msg = v
else
insert(args, v)
end
end
if msg == "pstart" then
WeakAuras.StartProfile(args[1]);
elseif msg == "pstop" then
WeakAuras.StopProfile();
elseif msg == "pprint" then
WeakAuras.PrintProfile();
elseif msg == "pcancel" then
WeakAuras.CancelScheduledProfile()
elseif msg == "minimap" then
Private.ToggleMinimap();
elseif msg == "help" then
Private.PrintHelp();
elseif msg == "repair" then
StaticPopup_Show("WEAKAURAS_CONFIRM_REPAIR", nil, nil, {reason = "user"})
else
WeakAuras.OpenOptions(msg);
end
end
if not WeakAuras.IsCorrectVersion() then return end
function Private.ApplyToDataOrChildData(data, func, ...)
if data.controlledChildren then
for index, childId in ipairs(data.controlledChildren) do
local childData = WeakAuras.GetData(childId)
func(childData, ...)
end
return true
else
func(data, ...)
end
end
function Private.ToggleMinimap()
WeakAurasSaved.minimap.hide = not WeakAurasSaved.minimap.hide
if WeakAurasSaved.minimap.hide then
LDBIcon:Hide("WeakAuras");
prettyPrint(L["Use /wa minimap to show the minimap icon again."])
else
LDBIcon:Show("WeakAuras");
end
end
BINDING_HEADER_WEAKAURAS = ADDON_NAME
BINDING_NAME_WEAKAURASTOGGLE = L["Toggle Options Window"]
BINDING_NAME_WEAKAURASPROFILINGTOGGLE = L["Toggle Performance Profiling Window"]
BINDING_NAME_WEAKAURASPRINTPROFILING = L["Print Profiling Results"]
-- An alias for WeakAurasSaved, the SavedVariables
-- Noteable properties:
-- debug: If set to true, WeakAura.debug() outputs messages to the chat frame
-- displays: All aura settings, keyed on their id
local db;
local registeredFromAddons;
-- List of addons that registered displays
Private.addons = {};
local addons = Private.addons;
-- used if an addon tries to register a display under an id that the user already has a display with that id
Private.collisions = {};
local collisions = Private.collisions;
-- While true no events are handled. E.g. WeakAuras is paused while the Options dialog is open
local paused = true;
local importing = false;
-- squelches actions and sounds from auras. is used e.g. to prevent lots of actions/sounds from triggering
-- on login or after closing the options dialog
local squelch_actions = true;
local in_loading_screen = false;
-- Load functions, keyed on id
local loadFuncs = {};
-- Load functions for the Options window that ignore various load options
local loadFuncsForOptions = {};
-- Mapping of events to ids, contains true if a aura should be checked for a certain event
local loadEvents = {}
-- All regions keyed on id, has properties: region, regionType, also see clones
WeakAuras.regions = {};
local regions = WeakAuras.regions;
-- keyed on id, contains bool indicating whether the aura is loaded
Private.loaded = {};
local loaded = Private.loaded;
-- contains regions for clones
WeakAuras.clones = {};
local clones = WeakAuras.clones;
-- Unused regions that are kept around for clones
local clonePool = {}
-- One table per regionType, see RegisterRegionType, notable properties: create, modify and default
WeakAuras.regionTypes = {};
local regionTypes = WeakAuras.regionTypes;
Private.subRegionTypes = {}
local subRegionTypes = Private.subRegionTypes
-- One table per regionType, see RegisterRegionOptions
WeakAuras.regionOptions = {};
local regionOptions = WeakAuras.regionOptions;
Private.subRegionOptions = {}
local subRegionOptions = Private.subRegionOptions
-- Maps from trigger type to trigger system
Private.triggerTypes = {};
local triggerTypes = Private.triggerTypes;
-- Maps from trigger type to a function that can create options for the trigger
Private.triggerTypesOptions = {};
-- Trigger State, updated by trigger systems, then applied to regions by UpdatedTriggerState
-- keyed on id, triggernum, cloneid
-- cloneid can be a empty string
-- Noteable properties:
-- changed: Whether this trigger state was recently changed and its properties
-- need to be applied to a region. The glue code resets this
-- after syncing the region to the trigger state
-- show: Whether the region for this trigger state should be shown
-- progressType: Either "timed", "static"
-- duration: The duration if the progressType is timed
-- expirationTime: The expirationTime if the progressType is timed
-- autoHide: If the aura should be hidden on expiring
-- value: The value if the progressType is static
-- total: The total if the progressType is static
-- inverse: The static values should be interpreted inversely
-- name: The name information
-- icon: The icon information
-- texture: The texture information
-- stacks: The stacks information
-- index: The index of the buff/debuff for the buff trigger system, used to set the tooltip
-- spellId: spellId of the buff/debuff, used to set the tooltip
local triggerState = {}
-- Fallback states
local fallbacksStates = {};
-- List of all trigger systems, contains each system once
local triggerSystems = {}
local from_files = {};
local timers = {}; -- Timers for autohiding, keyed on id, triggernum, cloneid
WeakAuras.timers = timers;
WeakAuras.raidUnits = {};
WeakAuras.partyUnits = {};
do
for i=1,40 do
WeakAuras.raidUnits[i] = "raid"..i
end
for i=1,4 do
WeakAuras.partyUnits[i] = "party"..i
end
end
local playerLevel = UnitLevel("player");
local currentInstanceType = "none"
-- Custom Action Functions, keyed on id, "init" / "start" / "finish"
Private.customActionsFunctions = {};
-- Custom Functions used in conditions, keyed on id, condition number, "changes", property number
WeakAuras.customConditionsFunctions = {};
-- Text format functions for chat messages, keyed on id, condition number, changes, property number
WeakAuras.conditionTextFormatters = {}
-- Helpers for conditions, that is custom run functions and preamble objects for built in checks
-- keyed on UID not on id!
WeakAuras.conditionHelpers = {}
local load_prototype = Private.load_prototype;
local levelColors = {
[0] = "|cFFFFFFFF",
[1] = "|cFF40FF40",
[2] = "|cFF6060FF",
[3] = "|cFFFF4040"
};
function WeakAuras.validate(input, default)
for field, defaultValue in pairs(default) do
if(type(defaultValue) == "table" and type(input[field]) ~= "table") then
input[field] = {};
elseif(input[field] == nil) or (type(input[field]) ~= type(defaultValue)) then
input[field] = defaultValue;
end
if(type(input[field]) == "table") then
WeakAuras.validate(input[field], defaultValue);
end
end
end
function WeakAuras.RegisterRegionType(name, createFunction, modifyFunction, default, properties, validate)
if not(name) then
error("Improper arguments to WeakAuras.RegisterRegionType - name is not defined", 2);
elseif(type(name) ~= "string") then
error("Improper arguments to WeakAuras.RegisterRegionType - name is not a string", 2);
elseif not(createFunction) then
error("Improper arguments to WeakAuras.RegisterRegionType - creation function is not defined", 2);
elseif(type(createFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterRegionType - creation function is not a function", 2);
elseif not(modifyFunction) then
error("Improper arguments to WeakAuras.RegisterRegionType - modification function is not defined", 2);
elseif(type(modifyFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterRegionType - modification function is not a function", 2)
elseif not(default) then
error("Improper arguments to WeakAuras.RegisterRegionType - default options are not defined", 2);
elseif(type(default) ~= "table") then
error("Improper arguments to WeakAuras.RegisterRegionType - default options are not a table", 2);
elseif(type(default) ~= "table" and type(default) ~= "nil") then
error("Improper arguments to WeakAuras.RegisterRegionType - properties options are not a table", 2);
elseif(regionTypes[name]) then
error("Improper arguments to WeakAuras.RegisterRegionType - region type \""..name.."\" already defined", 2);
else
regionTypes[name] = {
create = createFunction,
modify = modifyFunction,
default = default,
validate = validate,
properties = properties,
};
end
end
function WeakAuras.RegisterSubRegionType(name, displayName, supportFunction, createFunction, modifyFunction, onAcquire, onRelease, default, addDefaultsForNewAura, properties, supportsAdd)
if not(name) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - name is not defined", 2);
elseif(type(name) ~= "string") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - name is not a string", 2);
elseif not(displayName) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - display name is not defined".." "..name, 2);
elseif(type(displayName) ~= "string") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - display name is not a string", 2);
elseif not(supportFunction) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - support function is not defined", 2);
elseif(type(supportFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - support function is not a function", 2);
elseif not(createFunction) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - creation function is not defined", 2);
elseif(type(createFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - creation function is not a function", 2);
elseif not(modifyFunction) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - modification function is not defined", 2);
elseif(type(modifyFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - modification function is not a function", 2)
elseif not(onAcquire) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - onAcquire function is not defined", 2);
elseif(type(onAcquire) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - onAcquire function is not a function", 2)
elseif not(onRelease) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - onRelease function is not defined", 2);
elseif(type(onRelease) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - onRelease function is not a function", 2)
elseif not(default) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - default options are not defined", 2);
elseif(type(default) ~= "table" and type(default) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - default options are not a table or a function", 2);
elseif(addDefaultsForNewAura and type(addDefaultsForNewAura) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionType - addDefaultsForNewAura function is not nil or a function", 2)
elseif(subRegionTypes[name]) then
error("Improper arguments to WeakAuras.RegisterSubRegionType - region type \""..name.."\" already defined", 2);
else
local pool = CreateObjectPool(createFunction)
subRegionTypes[name] = {
displayName = displayName,
supports = supportFunction,
modify = modifyFunction,
default = default,
addDefaultsForNewAura = addDefaultsForNewAura,
properties = properties,
supportsAdd = supportsAdd == nil or supportsAdd,
acquire = function()
local subRegion = pool:Acquire()
onAcquire(subRegion)
subRegion.type = name
return subRegion
end,
release = function(subRegion)
onRelease(subRegion)
pool:Release(subRegion)
end
};
end
end
function WeakAuras.RegisterRegionOptions(name, createFunction, icon, displayName, createThumbnail, modifyThumbnail, description, templates, getAnchors)
if not(name) then
error("Improper arguments to WeakAuras.RegisterRegionOptions - name is not defined", 2);
elseif(type(name) ~= "string") then
error("Improper arguments to WeakAuras.RegisterRegionOptions - name is not a string", 2);
elseif not(createFunction) then
error("Improper arguments to WeakAuras.RegisterRegionOptions - creation function is not defined", 2);
elseif(type(createFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterRegionOptions - creation function is not a function", 2);
elseif not(icon) then
error("Improper arguments to WeakAuras.RegisterRegionOptions - icon is not defined", 2);
elseif not(type(icon) == "string" or type(icon) == "function") then
error("Improper arguments to WeakAuras.RegisterRegionOptions - icon is not a string or a function", 2)
elseif not(displayName) then
error("Improper arguments to WeakAuras.RegisterRegionOptions - display name is not defined".." "..name, 2);
elseif(type(displayName) ~= "string") then
error("Improper arguments to WeakAuras.RegisterRegionOptions - display name is not a string", 2);
elseif (getAnchors and type(getAnchors) ~= "function") then
error("Improper arguments to WeakAuras.RegisterRegionOptions - anchors is not a function", 2);
elseif(regionOptions[name]) then
error("Improper arguments to WeakAuras.RegisterRegionOptions - region type \""..name.."\" already defined", 2);
else
if (type(icon) == "function") then
-- We only want to create one icon and reparent it as needed
icon = icon()
icon:Hide()
end
local acquireThumbnail, releaseThumbnail
if createThumbnail and modifyThumbnail then
local thumbnailPool = CreateObjectPool(createThumbnail)
acquireThumbnail = function(parent, data)
local thumbnail, newObject = thumbnailPool:Acquire()
thumbnail:Show()
modifyThumbnail(parent, thumbnail, data)
return thumbnail
end
releaseThumbnail = function(thumbnail)
thumbnail:Hide()
thumbnailPool:Release(thumbnail)
end
end
regionOptions[name] = {
create = createFunction,
icon = icon,
displayName = displayName,
createThumbnail = createThumbnail,
modifyThumbnail = modifyThumbnail,
acquireThumbnail = acquireThumbnail,
releaseThumbnail = releaseThumbnail,
description = description,
templates = templates,
getAnchors = getAnchors
};
end
end
function WeakAuras.RegisterSubRegionOptions(name, createFunction, description)
if not(name) then
error("Improper arguments to WeakAuras.RegisterSubRegionOptions - name is not defined", 2);
elseif(type(name) ~= "string") then
error("Improper arguments to WeakAuras.RegisterSubRegionOptions - name is not a string", 2);
elseif not(createFunction) then
error("Improper arguments to WeakAuras.RegisterSubRegionOptions - creation function is not defined", 2);
elseif(type(createFunction) ~= "function") then
error("Improper arguments to WeakAuras.RegisterSubRegionOptions - creation function is not a function", 2);
elseif(subRegionOptions[name]) then
error("Improper arguments to WeakAuras.RegisterSubRegionOptions - region type \""..name.."\" already defined", 2);
else
subRegionOptions[name] = {
create = createFunction,
description = description,
};
end
end
-- This function is replaced in WeakAurasOptions.lua
function WeakAuras.IsOptionsOpen()
return false;
end
function Private.ParseNumber(numString)
if not(numString and type(numString) == "string") then
if(type(numString) == "number") then
return numString, "notastring";
else
return nil;
end
elseif(numString:sub(-1) == "%") then
local percent = tonumber(numString:sub(1, -2));
if(percent) then
return percent / 100, "percent";
else
return nil;
end
else
-- Matches any string with two integers separated by a forward slash
-- Captures the two integers
local _, _, numerator, denominator = numString:find("(%d+)%s*/%s*(%d+)");
numerator, denominator = tonumber(numerator), tonumber(denominator);
if(numerator and denominator) then
if(denominator == 0) then
return nil;
else
return numerator / denominator, "fraction";
end
else
local num = tonumber(numString)
if(num) then
if(math.floor(num) ~= num) then
return num, "decimal";
else
return num, "whole";
end
else
return nil;
end
end
end
end
-- Used for the load function, could be simplified a bit
-- It used to be also used for the generic trigger system
local function ConstructFunction(prototype, trigger, skipOptional)
local input = {"event"};
local required = {};
local tests = {};
local debug = {};
local events = {}
local init;
local preambles = ""
if(prototype.init) then
init = prototype.init(trigger);
else
init = "";
end
for index, arg in pairs(prototype.args) do
local enable = arg.type ~= "collpase";
if(type(arg.enable) == "function") then
enable = arg.enable(trigger);
elseif type(arg.enable) == "boolean" then
enable = arg.enable
end
if(enable) then
local name = arg.name;
if not(arg.name or arg.hidden) then
tinsert(input, "_");
else
if(arg.init == "arg") then
tinsert(input, name);
end
if (arg.optional and skipOptional) then
-- Do nothing
elseif(arg.hidden or arg.type == "tristate" or arg.type == "toggle" or arg.type == "tristatestring"
or (arg.type == "multiselect" and trigger["use_"..name] ~= nil)
or ((trigger["use_"..name] or arg.required) and trigger[name])) then
if(arg.init and arg.init ~= "arg") then
init = init.."local "..name.." = "..arg.init.."\n";
end
local number = trigger[name] and tonumber(trigger[name]);
local test;
if(arg.type == "tristate") then
if(trigger["use_"..name] == false) then
test = "(not "..name..")";
elseif(trigger["use_"..name]) then
if(arg.test) then
test = "("..arg.test:format(trigger[name])..")";
else
test = name;
end
end
elseif(arg.type == "tristatestring") then
if(trigger["use_"..name] == false) then
test = "("..name.. "~=".. (number or string.format("%q", trigger[name] or "")) .. ")"
elseif(trigger["use_"..name]) then
test = "("..name.. "==".. (number or string.format("%q", trigger[name] or "")) .. ")"
end
elseif(arg.type == "multiselect") then
if(trigger["use_"..name] == false) then -- multi selection
local any = false;
if (trigger[name] and trigger[name].multi) then
test = "(";
for value, _ in pairs(trigger[name].multi) do
if not arg.test then
test = test..name.."=="..(tonumber(value) or "[["..value.."]]").." or ";
else
test = test..arg.test:format(tonumber(value) or "[["..value.."]]").." or ";
end
any = true;
end
if(any) then
test = test:sub(1, -5);
else
test = "(false";
end
test = test..")";
end
elseif(trigger["use_"..name]) then -- single selection
local value = trigger[name] and trigger[name].single;
if not arg.test then
test = trigger[name] and trigger[name].single and "("..name.."=="..(tonumber(value) or "[["..value.."]]")..")";
else
test = trigger[name] and trigger[name].single and "("..arg.test:format(tonumber(value) or "[["..value.."]]")..")";
end
end
elseif(arg.type == "toggle") then
if(trigger["use_"..name]) then
if(arg.test) then
test = "("..arg.test:format(trigger[name])..")";
else
test = name;
end
end
elseif (arg.type == "spell") then
if arg.showExactOption then
test = "("..arg.test:format(trigger[name], tostring(trigger["use_exact_" .. name]) or "false") ..")";
else
test = "("..arg.test:format(trigger[name])..")";
end
elseif(arg.test) then
test = "("..arg.test:format(trigger[name])..")";
elseif(arg.type == "longstring" and trigger[name.."_operator"]) then
if(trigger[name.."_operator"] == "==") then
test = "("..name.."==[["..trigger[name].."]])";
else
test = "("..name..":"..trigger[name.."_operator"]:format(trigger[name])..")";
end
else
if(type(trigger[name]) == "table") then
trigger[name] = "error";
end
test = "("..name..(trigger[name.."_operator"] or "==")..(number or "[["..(trigger[name] or "").."]]")..")";
end
if (arg.preamble) then
preambles = preambles .. arg.preamble:format(trigger[name]) .. "\n"
end
if test ~= "(test)" then
if(arg.required) then
tinsert(required, test);
else
tinsert(tests, test);
end
end
if test and arg.events then
for index, event in ipairs(arg.events) do
events[event] = true
end
end
if(arg.debug) then
tinsert(debug, arg.debug:format(trigger[name]));
end
end
end
end
end
local ret = preambles .. "return function("..table.concat(input, ", ")..")\n";
ret = ret..(init or "");
ret = ret..(#debug > 0 and table.concat(debug, "\n") or "");
ret = ret.."if(";
ret = ret..((#required > 0) and table.concat(required, " and ").." and " or "");
ret = ret..(#tests > 0 and table.concat(tests, " and ") or "true");
ret = ret..") then\n";
if(#debug > 0) then
ret = ret.."print('ret: true');\n";
end
ret = ret.."return true else return false end end";
return ret, events;
end
function WeakAuras.GetActiveConditions(id, cloneId)
triggerState[id].activatedConditions[cloneId] = triggerState[id].activatedConditions[cloneId] or {};
return triggerState[id].activatedConditions[cloneId];
end
local function LoadCustomActionFunctions(data)
local id = data.id;
Private.customActionsFunctions[id] = {};
if (data.actions) then
if (data.actions.init and data.actions.init.do_custom and data.actions.init.custom) then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.init.custom).."\n end", id, "initialization");
Private.customActionsFunctions[id]["init"] = func;
end
if (data.actions.start) then
if (data.actions.start.do_custom and data.actions.start.custom) then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.start.custom).."\n end", id, "show action");
Private.customActionsFunctions[id]["start"] = func;
end
if (data.actions.start.do_message and data.actions.start.message_custom) then
local func = WeakAuras.LoadFunction("return "..(data.actions.start.message_custom), id, "show message");
Private.customActionsFunctions[id]["start_message"] = func;
end
end
if (data.actions.finish) then
if (data.actions.finish.do_custom and data.actions.finish.custom) then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.finish.custom).."\n end", id, "hide action");
Private.customActionsFunctions[id]["finish"] = func;
end
if (data.actions.finish.do_message and data.actions.finish.message_custom) then
local func = WeakAuras.LoadFunction("return "..(data.actions.finish.message_custom), id, "hide message");
Private.customActionsFunctions[id]["finish_message"] = func;
end
end
end
end
Private.talent_types_specific = {}
Private.pvp_talent_types_specific = {}
local function CreateTalentCache()
local _, player_class = UnitClass("player")
Private.talent_types_specific[player_class] = Private.talent_types_specific[player_class] or {};
if WeakAuras.IsClassic() then
for tab = 1, GetNumTalentTabs() do
for num_talent = 1, GetNumTalents(tab) do
local talentName, talentIcon = GetTalentInfo(tab, num_talent);
local talentId = (tab - 1)*20+num_talent
if (talentName and talentIcon) then
Private.talent_types_specific[player_class][talentId] = "|T"..talentIcon..":0|t "..talentName
end
end
end
else
local spec = GetSpecialization()
Private.talent_types_specific[player_class][spec] = Private.talent_types_specific[player_class][spec] or {};
for tier = 1, MAX_TALENT_TIERS do
for column = 1, NUM_TALENT_COLUMNS do
-- Get name and icon info for the current talent of the current class and save it
local _, talentName, talentIcon = GetTalentInfo(tier, column, 1)
local talentId = (tier-1)*3+column
-- Get the icon and name from the talent cache and record it in the table that will be used by WeakAurasOptions
if (talentName and talentIcon) then
Private.talent_types_specific[player_class][spec][talentId] = "|T"..talentIcon..":0|t "..talentName
end
end
end
end
end
local pvpTalentsInitialized = false;
local function CreatePvPTalentCache()
if (pvpTalentsInitialized) then return end;
local _, player_class = UnitClass("player")
local spec = GetSpecialization()
if (not player_class or not spec) then
return;
end
Private.pvp_talent_types_specific[player_class] = Private.pvp_talent_types_specific[player_class] or {};
Private.pvp_talent_types_specific[player_class][spec] = Private.pvp_talent_types_specific[player_class][spec] or {};
local function formatTalent(talentId)
local _, name, icon = GetPvpTalentInfoByID(talentId);
return "|T"..icon..":0|t "..name
end
local slotInfo = C_SpecializationInfo.GetPvpTalentSlotInfo(1);
if (slotInfo) then
Private.pvp_talent_types_specific[player_class][spec] = {};
local pvpSpecTalents = slotInfo.availableTalentIDs;
for i, talentId in ipairs(pvpSpecTalents) do
Private.pvp_talent_types_specific[player_class][spec][i] = formatTalent(talentId);
end
pvpTalentsInitialized = true;
end
end
function WeakAuras.CountWagoUpdates()
if not (WeakAurasCompanion and WeakAurasCompanion.slugs) then
return 0
end
local WeakAurasSaved = WeakAurasSaved
local updatedSlugs, updatedSlugsCount = {}, 0
for id, aura in pairs(WeakAurasSaved.displays) do
if not aura.ignoreWagoUpdate and aura.url and aura.url ~= "" then
local slug, version = aura.url:match("wago.io/([^/]+)/([0-9]+)")
if not slug and not version then
slug = aura.url:match("wago.io/([^/]+)$")
version = 1
end
if slug and version then
local wago = WeakAurasCompanion.slugs[slug]
if wago and wago.wagoVersion
and tonumber(wago.wagoVersion) > (
aura.skipWagoUpdate and tonumber(aura.skipWagoUpdate) or tonumber(version)
)
then
if not updatedSlugs[slug] then
updatedSlugs[slug] = true
updatedSlugsCount = updatedSlugsCount + 1
end
end
end
end
end
return updatedSlugsCount
end
local function tooltip_draw()
local tooltip = GameTooltip;
tooltip:ClearLines();
tooltip:AddDoubleLine("WeakAuras", versionString);
if WeakAurasCompanion then
local count = WeakAuras.CountWagoUpdates()
if count > 0 then
tooltip:AddLine(" ");
tooltip:AddLine((L["There are %i updates to your auras ready to be installed!"]):format(count));
end
end
tooltip:AddLine(" ");
tooltip:AddLine(L["|cffeda55fLeft-Click|r to toggle showing the main window."], 0.2, 1, 0.2);
if not WeakAuras.IsOptionsOpen() then
if paused then
tooltip:AddLine("|cFFFF0000"..L["Paused"].." - "..L["Shift-Click to resume addon execution."], 0.2, 1, 0.2);
else
tooltip:AddLine(L["|cffeda55fShift-Click|r to pause addon execution."], 0.2, 1, 0.2);
end
end
tooltip:AddLine(L["|cffeda55fRight-Click|r to toggle performance profiling window."], 0.2, 1, 0.2);
tooltip:AddLine(L["|cffeda55fMiddle-Click|r to toggle the minimap icon on or off."], 0.2, 1, 0.2);
tooltip:Show();
end
local colorFrame = CreateFrame("frame");
WeakAuras.frames["LDB Icon Recoloring"] = colorFrame;
local colorElapsed = 0;
local colorDelay = 2;
local r, g, b = 0.8, 0, 1;
local r2, g2, b2 = random(2)-1, random(2)-1, random(2)-1;
local tooltip_update_frame = CreateFrame("FRAME");
WeakAuras.frames["LDB Tooltip Updater"] = tooltip_update_frame;
-- function copied from LibDBIcon-1.0.lua
local function getAnchors(frame)
local x, y = frame:GetCenter()
if not x or not y then return "CENTER" end
local hHalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
local vHalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
return vHalf..hHalf, frame, (vHalf == "TOP" and "BOTTOM" or "TOP")..hHalf
end
local Broker_WeakAuras;
Broker_WeakAuras = LDB:NewDataObject("WeakAuras", {
type = "launcher",
text = "WeakAuras",
icon = "Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon.blp",
OnClick = function(self, button)
if button == 'LeftButton' then
if(IsShiftKeyDown()) then
if not(WeakAuras.IsOptionsOpen()) then
WeakAuras.Toggle();
end
else
WeakAuras.OpenOptions();
end
elseif(button == 'MiddleButton') then
Private.ToggleMinimap();
else
WeakAuras.RealTimeProfilingWindow:Toggle()
end
tooltip_draw()
end,
OnEnter = function(self)
colorFrame:SetScript("OnUpdate", function(self, elaps)
colorElapsed = colorElapsed + elaps;
if(colorElapsed > colorDelay) then
colorElapsed = colorElapsed - colorDelay;
r, g, b = r2, g2, b2;
r2, g2, b2 = random(2)-1, random(2)-1, random(2)-1;
end
Broker_WeakAuras.iconR = r + (r2 - r) * colorElapsed / colorDelay;
Broker_WeakAuras.iconG = g + (g2 - g) * colorElapsed / colorDelay;
Broker_WeakAuras.iconB = b + (b2 - b) * colorElapsed / colorDelay;
end);
local elapsed = 0;
local delay = 1;
tooltip_update_frame:SetScript("OnUpdate", function(self, elap)
elapsed = elapsed + elap;
if(elapsed > delay) then
elapsed = 0;
tooltip_draw();
end
end);
GameTooltip:SetOwner(self, "ANCHOR_NONE");
GameTooltip:SetPoint(getAnchors(self))
tooltip_draw();
end,
OnLeave = function(self)
colorFrame:SetScript("OnUpdate", nil);
tooltip_update_frame:SetScript("OnUpdate", nil);
GameTooltip:Hide();
end,
iconR = 0.6,
iconG = 0,
iconB = 1
});
do -- Archive stuff
local Archivist = select(2, ...).Archivist
local function OpenArchive()
if Archivist:IsInitialized() then
return Archivist
else
if not IsAddOnLoaded("WeakAurasArchive") then
local ok, reason = LoadAddOn("WeakAurasArchive")
if not ok then
error("Could not load WeakAuras Archive, reason: |cFFFF00" .. (reason or "UNKNOWN"))
end
end
Archivist:Initialize(WeakAurasArchive)
end
return Archivist
end
function WeakAuras.LoadFromArchive(storeType, storeID)
local Archivist = OpenArchive()
return Archivist:Load(storeType, storeID)
end
end
local loginFinished, loginMessage = false, L["Options will open after the login process has completed."]
function WeakAuras.IsLoginFinished()
return loginFinished
end
function Private.LoginMessage()
return loginMessage
end
local function CheckForPreviousEncounter()
if (UnitAffectingCombat ("player") or InCombatLockdown()) then
for i = 1, 5 do
if (UnitExists ("boss" .. i)) then
local guid = UnitGUID ("boss" .. i)
if (guid and db.CurrentEncounter.boss_guids [guid]) then
-- we are in the same encounter
WeakAuras.CurrentEncounter = db.CurrentEncounter
return true
end
end
end
db.CurrentEncounter = nil
else
db.CurrentEncounter = nil
end
end
function Private.Login(initialTime, takeNewSnapshots)
local loginThread = coroutine.create(function()
Private.Pause();
if db.history then
local histRepo = WeakAuras.LoadFromArchive("Repository", "history")
local migrationRepo = WeakAuras.LoadFromArchive("Repository", "migration")
for uid, hist in pairs(db.history) do
local histStore = histRepo:Set(uid, hist.data)
local migrationStore = migrationRepo:Set(uid, hist.migration)
coroutine.yield()
end
-- history is now in archive so we can shrink WeakAurasSaved
db.history = nil
coroutine.yield();
end
local toAdd = {};
loginFinished = false
loginMessage = L["Options will open after the login process has completed."]
for id, data in pairs(db.displays) do
if(id ~= data.id) then
print("|cFF8800FFWeakAuras|r detected a corrupt entry in WeakAuras saved displays - '"..tostring(id).."' vs '"..tostring(data.id).."'" );
data.id = id;
end
tinsert(toAdd, data);
end
coroutine.yield();
WeakAuras.AddMany(toAdd, takeNewSnapshots);
coroutine.yield();
WeakAuras.AddManyFromAddons(from_files);
WeakAuras.RegisterDisplay = WeakAuras.AddFromAddon;
coroutine.yield();
Private.ResolveCollisions(function() registeredFromAddons = true; end);
coroutine.yield();
-- check in case of a disconnect during an encounter.
if (db.CurrentEncounter) then
CheckForPreviousEncounter()
end
coroutine.yield();
Private.RegisterLoadEvents();
Private.Resume();
coroutine.yield();
local nextCallback = loginQueue[1];
while nextCallback do
tremove(loginQueue, 1);
if type(nextCallback) == 'table' then
nextCallback[1](unpack(nextCallback[2]))
else
nextCallback()
end
coroutine.yield();
nextCallback = loginQueue[1];
end
loginFinished = true
Private.ResumeAllDynamicGroups();
end)
if initialTime then
local startTime = debugprofilestop()
local finishTime = debugprofilestop()
local ok, msg
-- hard limit seems to be 19 seconds. We'll do 15 for now.
while coroutine.status(loginThread) ~= 'dead' and finishTime - startTime < 15000 do
ok, msg = coroutine.resume(loginThread)
finishTime = debugprofilestop()
end
if coroutine.status(loginThread) ~= 'dead' then
Private.dynFrame:AddAction('login', loginThread)
end
if not ok then
loginMessage = L["WeakAuras has encountered an error during the login process. Please report this issue at https://github.com/WeakAuras/Weakauras2/issues/new."]
.. "\nMessage:" .. msg
geterrorhandler()(msg .. '\n' .. debugstack(loginThread))
end
else
Private.dynFrame:AddAction('login', loginThread)
end
end
local frame = CreateFrame("FRAME", "WeakAurasFrame", UIParent);
WeakAuras.frames["WeakAuras Main Frame"] = frame;
frame:SetAllPoints(UIParent);
local loadedFrame = CreateFrame("FRAME");
WeakAuras.frames["Addon Initialization Handler"] = loadedFrame;
loadedFrame:RegisterEvent("ADDON_LOADED");
loadedFrame:RegisterEvent("PLAYER_LOGIN");
loadedFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
loadedFrame:RegisterEvent("LOADING_SCREEN_ENABLED");
loadedFrame:RegisterEvent("LOADING_SCREEN_DISABLED");
if not WeakAuras.IsClassic() then
loadedFrame:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED");
loadedFrame:RegisterEvent("PLAYER_PVP_TALENT_UPDATE");
else
loadedFrame:RegisterEvent("CHARACTER_POINTS_CHANGED");
loadedFrame:RegisterEvent("SPELLS_CHANGED");
end
loadedFrame:SetScript("OnEvent", function(self, event, addon)
if(event == "ADDON_LOADED") then
if(addon == ADDON_NAME) then
WeakAurasSaved = WeakAurasSaved or {};
db = WeakAurasSaved;
-- Defines the action squelch period after login
-- Stored in SavedVariables so it can be changed by the user if they find it necessary
db.login_squelch_time = db.login_squelch_time or 10;
-- Deprecated fields with *lots* of data, clear them out
db.iconCache = nil;
db.iconHash = nil;
db.tempIconCache = nil;
db.dynamicIconCache = db.dynamicIconCache or {};
db.displays = db.displays or {};
db.registered = db.registered or {};
Private.UpdateCurrentInstanceType();
Private.SyncParentChildRelationships();
local isFirstUIDValidation = db.dbVersion == nil or db.dbVersion < 26;
Private.ValidateUniqueDataIds(isFirstUIDValidation);
if db.lastArchiveClear == nil then
db.lastArchiveClear = time();
elseif db.lastArchiveClear < time() - 86400 then
Private.CleanArchive(db.historyCutoff, db.migrationCutoff);
end
db.minimap = db.minimap or { hide = false };
LDBIcon:Register("WeakAuras", Broker_WeakAuras, db.minimap);
end
elseif(event == "PLAYER_LOGIN") then
local dbIsValid, takeNewSnapshots
if not db.dbVersion or db.dbVersion < internalVersion then
-- db is out of date, will run any necessary migrations in AddMany
db.dbVersion = internalVersion
db.lastUpgrade = time()
dbIsValid = true
takeNewSnapshots = true
elseif db.dbVersion > internalVersion then
-- user has downgraded past a forwards-incompatible migration
dbIsValid = false
else
-- db has same version as code, can commit to login
dbIsValid = true
end
if dbIsValid then
-- run login thread for up to 15 seconds, then defer to dynFrame
Private.Login(15000, takeNewSnapshots)
else
-- db isn't valid. Request permission to run repair tool before logging in
StaticPopup_Show("WEAKAURAS_CONFIRM_REPAIR", nil, nil, {reason = "downgrade"})
end
elseif(event == "LOADING_SCREEN_ENABLED") then
in_loading_screen = true;
elseif(event == "LOADING_SCREEN_DISABLED") then
in_loading_screen = false;
else
local callback
if(event == "PLAYER_ENTERING_WORLD") then
-- Schedule events that need to be handled some time after login
local now = GetTime()
callback = function()
local elapsed = GetTime() - now
local remainingSquelch = db.login_squelch_time - elapsed
if remainingSquelch > 0 then
timer:ScheduleTimer(function() squelch_actions = false; end, remainingSquelch); -- No sounds while loading
end
CreateTalentCache() -- It seems that GetTalentInfo might give info about whatever class was previously being played, until PLAYER_ENTERING_WORLD
Private.UpdateCurrentInstanceType();
Private.InitializeEncounterAndZoneLists()
end
elseif(event == "PLAYER_PVP_TALENT_UPDATE") then
callback = CreatePvPTalentCache;
elseif(event == "ACTIVE_TALENT_GROUP_CHANGED" or event == "CHARACTER_POINTS_CHANGED" or event == "SPELLS_CHANGED") then
callback = CreateTalentCache;
elseif(event == "PLAYER_REGEN_ENABLED") then
callback = function()
if (queueshowooc) then
WeakAuras.OpenOptions(queueshowooc)
queueshowooc = nil
WeakAuras.frames["Addon Initialization Handler"]:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
end
end
if WeakAuras.IsLoginFinished() then
callback()
else
loginQueue[#loginQueue + 1] = callback
end
end
end)
function WeakAuras.SetImporting(b)
importing = b;
Private.RefreshTooltipButtons()
end
function WeakAuras.IsImporting()
return importing;
end
function WeakAuras.IsPaused()
return paused;
end
function Private.Pause()
-- Forcibly hide all displays, and clear all trigger information (it will be restored on .Resume() due to forced events)
for id, region in pairs(regions) do
region.region:Collapse(); -- ticket 366
end
for id, cloneList in pairs(clones) do
for cloneId, clone in pairs(cloneList) do
clone:Collapse();
end
end
paused = true;
end
function WeakAuras.Toggle()
if(paused) then
Private.Resume();
else
Private.Pause();
end
end
function Private.SquelchingActions()
return squelch_actions;
end
function WeakAuras.InLoadingScreen()
return in_loading_screen;
end
function Private.PauseAllDynamicGroups()
for id, region in pairs(regions) do
if (region.region.Suspend) then
region.region:Suspend();
end
end
end
function Private.ResumeAllDynamicGroups()
for id, region in pairs(regions) do
if (region.region.Resume) then
region.region:Resume();
end
end
end
-- Encounter stuff
local function StoreBossGUIDs()
Private.StartProfileSystem("boss_guids")
if (WeakAuras.CurrentEncounter and WeakAuras.CurrentEncounter.boss_guids) then
for i = 1, 5 do
if (UnitExists ("boss" .. i)) then
local guid = UnitGUID ("boss" .. i)
if (guid) then
WeakAuras.CurrentEncounter.boss_guids [guid] = true
end
end
end
db.CurrentEncounter = WeakAuras.CurrentEncounter
end
Private.StopProfileSystem("boss_guids")
end
local function DestroyEncounterTable()
if (WeakAuras.CurrentEncounter) then
wipe(WeakAuras.CurrentEncounter)
end
WeakAuras.CurrentEncounter = nil
db.CurrentEncounter = nil
end
local function CreateEncounterTable(encounter_id)
local _, _, _, _, _, _, _, ZoneMapID = GetInstanceInfo()
WeakAuras.CurrentEncounter = {
id = encounter_id,
zone_id = ZoneMapID,
boss_guids = {},
}
timer:ScheduleTimer(StoreBossGUIDs, 2)
return WeakAuras.CurrentEncounter
end
local encounterScriptsDeferred = {}
local function LoadEncounterInitScriptsImpl(id)
if (currentInstanceType ~= "raid") then
return
end
if (id) then
local data = db.displays[id]
if (data and data.load.use_encounterid and not Private.IsEnvironmentInitialized(id) and data.actions.init and data.actions.init.do_custom) then
Private.ActivateAuraEnvironment(id)
Private.ActivateAuraEnvironment(nil)
end
encounterScriptsDeferred[id] = nil
else
for id, data in pairs(db.displays) do
if (data.load.use_encounterid and not Private.IsEnvironmentInitialized(id) and data.actions.init and data.actions.init.do_custom) then
Private.ActivateAuraEnvironment(id)
Private.ActivateAuraEnvironment(nil)
end
end
end
end
local function LoadEncounterInitScripts(id)
if not WeakAuras.IsLoginFinished() then
if encounterScriptsDeferred[id] then
return
end
loginQueue[#loginQueue + 1] = {LoadEncounterInitScriptsImpl, {id}}
encounterScriptsDeferred[id] = true
return
end
LoadEncounterInitScriptsImpl(id)
end
function Private.UpdateCurrentInstanceType(instanceType)
if (not IsInInstance()) then
currentInstanceType = "none"
else
currentInstanceType = instanceType or select (2, GetInstanceInfo())
end
end
local pausedOptionsProcessing = false;
function Private.pauseOptionsProcessing(enable)
pausedOptionsProcessing = enable;
end
function Private.IsOptionsProcessingPaused()
return pausedOptionsProcessing;
end
function WeakAuras.GroupType()
if (IsInRaid()) then
return "raid";
end
if (IsInGroup()) then
return "group";
end
return "solo";
end
local function GetInstanceTypeAndSize()
local size, difficulty
local inInstance, Type = IsInInstance()
local _, instanceType, difficultyIndex, _, _, _, _, ZoneMapID = GetInstanceInfo()
if (inInstance) then
size = Type
local difficultyInfo = Private.difficulty_info[difficultyIndex]
if difficultyInfo then
size, difficulty = difficultyInfo.size, difficultyInfo.difficulty
end
return size, difficulty, instanceType, ZoneMapID, difficultyIndex
end
return "none", "none", nil, nil, nil
end
function WeakAuras.InstanceType()
return GetInstanceTypeAndSize(), nil
end
function WeakAuras.InstanceDifficulty()
return select(2, GetInstanceTypeAndSize())
end
function WeakAuras.InstanceTypeRaw()
return select(5, GetInstanceTypeAndSize())
end
local toLoad = {}
local toUnload = {};
local function scanForLoadsImpl(toCheck, event, arg1, ...)
if (Private.IsOptionsProcessingPaused()) then
return;
end
toCheck = toCheck or loadEvents[event or "SCAN_ALL"]
-- PET_BATTLE_CLOSE fires twice at the end of a pet battle. IsInBattle evaluates to TRUE during the
-- first firing, and FALSE during the second. I am not sure if this check is necessary, but the
-- following IF statement limits the impact of the PET_BATTLE_CLOSE event to the second one.
if (event == "PET_BATTLE_CLOSE" and C_PetBattles.IsInBattle()) then return end
if (event == "PLAYER_LEVEL_UP") then
playerLevel = arg1;
end
-- encounter id stuff, we are holding the current combat id to further load checks.
-- there is three ways to unload: encounter_end / zone changed (hearthstone used) / reload or disconnect
-- regen_enabled isn't good due to combat drop abilities such invisibility, vanish, fake death, etc.
local encounter_id = WeakAuras.CurrentEncounter and WeakAuras.CurrentEncounter.id or 0
if (event == "ENCOUNTER_START") then
encounter_id = tonumber (arg1)
CreateEncounterTable (encounter_id)
elseif (event == "ENCOUNTER_END") then
encounter_id = 0
DestroyEncounterTable()
end
if toCheck == nil or next(toCheck) == nil then
return
end
local player, realm, zone = UnitName("player"), GetRealmName(), GetRealZoneText()
local spec, specId, covenant, role, raidRole = false, false, false, false, false
local inPetBattle, vehicle, vehicleUi = false, false, false
local zoneId = C_Map.GetBestMapForUnit("player")
local zonegroupId = zoneId and C_Map.GetMapGroupID(zoneId)
local _, race = UnitRace("player")
local faction = UnitFactionGroup("player")
local _, class = UnitClass("player")
local inCombat = UnitAffectingCombat("player")
local inEncounter = encounter_id ~= 0;
if WeakAuras.IsClassic() then
local raidID = UnitInRaid("player")
if raidID then
raidRole = select(10, GetRaidRosterInfo(raidID))
end
spec = 1
vehicle = UnitOnTaxi('player')
role = "none"
else
spec = GetSpecialization()
specId = GetSpecializationInfo(spec)
role = select(5, GetSpecializationInfo(spec))
covenant = C_Covenants.GetActiveCovenantID()
inPetBattle = C_PetBattles.IsInBattle()
vehicle = UnitInVehicle('player') or UnitOnTaxi('player')
vehicleUi = UnitHasVehicleUI('player') or HasOverrideActionBar() or HasVehicleActionBar()
end
local size, difficulty, instanceType, ZoneMapID, difficultyIndex = GetInstanceTypeAndSize()
Private.UpdateCurrentInstanceType(instanceType)
if (WeakAuras.CurrentEncounter) then
if (ZoneMapID ~= WeakAuras.CurrentEncounter.zone_id and not inCombat) then
encounter_id = 0
DestroyEncounterTable()
end
end
if (event == "ZONE_CHANGED_NEW_AREA") then
LoadEncounterInitScripts();
end
local group = WeakAuras.GroupType()
local affixes, warmodeActive, effectiveLevel = 0, false, 0
if not WeakAuras.IsClassic() then
effectiveLevel = UnitEffectiveLevel("player")
affixes = C_ChallengeMode.IsChallengeModeActive() and select(2, C_ChallengeMode.GetActiveKeystoneInfo())
warmodeActive = C_PvP.IsWarModeDesired();
end
local changed = 0;
local shouldBeLoaded, couldBeLoaded;
wipe(toLoad);
wipe(toUnload);
for id in pairs(toCheck) do
local data = WeakAuras.GetData(id)
if (data and not data.controlledChildren) then
local loadFunc = loadFuncs[id];
local loadOpt = loadFuncsForOptions[id];
if WeakAuras.IsClassic() then
shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, inEncounter, vehicle, group, player, realm, class, race, faction, playerLevel, zone, encounter_id, size, raidRole);
couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, inEncounter, vehicle, group, player, realm, class, race, faction, playerLevel, zone, encounter_id, size, raidRole);
else
shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, inEncounter, warmodeActive, inPetBattle, vehicle, vehicleUi, group, player, realm, class, spec, specId, covenant, race, faction, playerLevel, effectiveLevel, zone, zoneId, zonegroupId, encounter_id, size, difficulty, difficultyIndex, role, affixes);
couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, inEncounter, warmodeActive, inPetBattle, vehicle, vehicleUi, group, player, realm, class, spec, specId, covenant, race, faction, playerLevel, effectiveLevel, zone, zoneId, zonegroupId, encounter_id, size, difficulty, difficultyIndex, role, affixes);
end
if(shouldBeLoaded and not loaded[id]) then
changed = changed + 1;
toLoad[id] = true;
end
if(loaded[id] and not shouldBeLoaded) then
toUnload[id] = true;
changed = changed + 1;
end
if(shouldBeLoaded) then
loaded[id] = true;
elseif(couldBeLoaded) then
loaded[id] = false;
else
loaded[id] = nil;
end
end
end
if(changed > 0 and not paused) then
Private.LoadDisplays(toLoad, event, arg1, ...);
Private.UnloadDisplays(toUnload, event, arg1, ...);
Private.FinishLoadUnload();
end
for id, data in pairs(db.displays) do
if(data.controlledChildren) then
if(#data.controlledChildren > 0) then
local any_loaded;
for index, childId in pairs(data.controlledChildren) do
if(loaded[childId] ~= nil) then
any_loaded = true;
break;
end
end
loaded[id] = any_loaded;
else
loaded[id] = true;
end
end
end
Private.callbacks:Fire("ScanForLoads")
wipe(toLoad);
wipe(toUnload)
end
function Private.ScanForLoads(toCheck, event, arg1, ...)
if not WeakAuras.IsLoginFinished() then
return
end
scanForLoadsImpl(toCheck, event, arg1, ...)
end
local loadFrame = CreateFrame("FRAME");
WeakAuras.loadFrame = loadFrame;
WeakAuras.frames["Display Load Handling"] = loadFrame;
loadFrame:RegisterEvent("ENCOUNTER_START");
loadFrame:RegisterEvent("ENCOUNTER_END");
if not WeakAuras.IsClassic() then
loadFrame:RegisterEvent("PLAYER_TALENT_UPDATE");
loadFrame:RegisterEvent("PLAYER_PVP_TALENT_UPDATE");
loadFrame:RegisterEvent("PLAYER_DIFFICULTY_CHANGED");
loadFrame:RegisterEvent("PET_BATTLE_OPENING_START");
loadFrame:RegisterEvent("PET_BATTLE_CLOSE");
loadFrame:RegisterEvent("VEHICLE_UPDATE");
loadFrame:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR")
loadFrame:RegisterEvent("UPDATE_OVERRIDE_ACTIONBAR");
loadFrame:RegisterEvent("CHALLENGE_MODE_COMPLETED")
loadFrame:RegisterEvent("CHALLENGE_MODE_START")
loadFrame:RegisterEvent("COVENANT_CHOSEN")
else
loadFrame:RegisterEvent("CHARACTER_POINTS_CHANGED")
end
loadFrame:RegisterEvent("GROUP_ROSTER_UPDATE");
loadFrame:RegisterEvent("ZONE_CHANGED");
loadFrame:RegisterEvent("ZONE_CHANGED_INDOORS");
loadFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA");
loadFrame:RegisterEvent("PLAYER_LEVEL_UP");
loadFrame:RegisterEvent("PLAYER_REGEN_DISABLED");
loadFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
loadFrame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
loadFrame:RegisterEvent("SPELLS_CHANGED");
loadFrame:RegisterEvent("UNIT_INVENTORY_CHANGED")
loadFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
local unitLoadFrame = CreateFrame("FRAME");
WeakAuras.unitLoadFrame = unitLoadFrame;
WeakAuras.frames["Display Load Handling 2"] = unitLoadFrame;
unitLoadFrame:RegisterUnitEvent("UNIT_FLAGS", "player");
if not WeakAuras.IsClassic() then
unitLoadFrame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", "player");
unitLoadFrame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", "player");
end
function Private.RegisterLoadEvents()
loadFrame:SetScript("OnEvent", function(frame, ...)
Private.StartProfileSystem("load");
Private.ScanForLoads(nil, ...)
Private.StopProfileSystem("load");
end);
C_Timer.NewTicker(0.5, function()
Private.StartProfileSystem("load");
local zoneId = C_Map.GetBestMapForUnit("player");
if loadFrame.zoneId ~= zoneId then
Private.ScanForLoads(nil, "ZONE_CHANGED")
loadFrame.zoneId = zoneId;
end
Private.StopProfileSystem("load");
end)
unitLoadFrame:SetScript("OnEvent", function(frame, e, arg1, ...)
Private.StartProfileSystem("load");
if (arg1 == "player") then
Private.ScanForLoads(nil, e, arg1, ...)
end
Private.StopProfileSystem("load");
end);
end
local function UnloadAll()
-- Even though auras are collapsed, their finish animation can be running
for id in pairs(loaded) do
Private.CancelAnimation(WeakAuras.regions[id].region, true, true, true, true, true, true)
if clones[id] then
for cloneId, region in pairs(clones[id]) do
Private.CancelAnimation(region, true, true, true, true, true, true)
end
end
end
for _, v in pairs(triggerState) do
for i = 1, v.numTriggers do
if (v[i]) then
wipe(v[i]);
end
end
end
for _, aura in pairs(timers) do
for _, trigger in pairs(aura) do
for _, record in pairs(trigger) do
if (record.handle) then
timer:CancelTimer(record.handle);
end
end
end
end
wipe(timers);
Private.UnloadAllConditions()
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.UnloadAll();
end
wipe(loaded);
end
function Private.Resume()
paused = false;
Private.PauseAllDynamicGroups();
for id, region in pairs(regions) do
region.region:Collapse();
end
for id, cloneList in pairs(clones) do
for cloneId, clone in pairs(cloneList) do
clone:Collapse();
end
end
UnloadAll();
scanForLoadsImpl();
Private.ResumeAllDynamicGroups();
end
function Private.LoadDisplays(toLoad, ...)
for id in pairs(toLoad) do
local uid = WeakAuras.GetData(id).uid
Private.RegisterForGlobalConditions(uid);
triggerState[id].triggers = {};
triggerState[id].triggerCount = 0;
triggerState[id].show = false;
triggerState[id].activeTrigger = nil;
triggerState[id].activatedConditions = {};
end
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.LoadDisplays(toLoad, ...);
end
end
function Private.UnloadDisplays(toUnload, ...)
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.UnloadDisplays(toUnload, ...);
end
for id in pairs(toUnload) do
-- Even though auras are collapsed, their finish animation can be running
Private.CancelAnimation(WeakAuras.regions[id].region, true, true, true, true, true, true)
if clones[id] then
for cloneId, region in pairs(clones[id]) do
Private.CancelAnimation(region, true, true, true, true, true, true)
end
end
for i = 1, triggerState[id].numTriggers do
if (triggerState[id][i]) then
wipe(triggerState[id][i]);
end
end
triggerState[id].show = nil;
triggerState[id].activeTrigger = nil;
if (timers[id]) then
for _, trigger in pairs(timers[id]) do
for _, record in pairs(trigger) do
if (record.handle) then
timer:CancelTimer(record.handle);
end
end
end
timers[id] = nil;
end
local uid = WeakAuras.GetData(id).uid
Private.UnloadConditions(uid)
WeakAuras.regions[id].region:Collapse();
Private.CollapseAllClones(id);
end
end
function Private.FinishLoadUnload()
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.FinishLoadUnload();
end
end
-- transient cache of uid => id
-- eventually, the database will be migrated to index by uid
-- and this mapping will become redundant
-- this cache is loaded lazily via pAdd()
local UIDtoID = {}
function Private.GetDataByUID(uid)
return WeakAuras.GetData(UIDtoID[uid])
end
function Private.UIDtoID(uid)
return UIDtoID[uid]
end
function WeakAuras.Delete(data)
local id = data.id;
local uid = data.uid
local parentId = data.parent
local parentUid = data.parent and db.displays[data.parent].uid
Private.callbacks:Fire("AboutToDelete", uid, id, parentUid, parentId)
if(data.parent) then
local parentData = db.displays[data.parent];
if(parentData and parentData.controlledChildren) then
for index, childId in pairs(parentData.controlledChildren) do
if(childId == id) then
tremove(parentData.controlledChildren, index);
end
end
if parentData.sortHybridTable then
parentData.sortHybridTable[id] = nil
end
Private.ClearAuraEnvironment(data.parent);
end
end
UIDtoID[data.uid] = nil
if(data.controlledChildren) then
for index, childId in pairs(data.controlledChildren) do
local childData = db.displays[childId];
if(childData) then
childData.parent = nil;
WeakAuras.Add(childData);
end
end
end
regions[id].region:Collapse()
Private.CollapseAllClones(id);
Private.CancelAnimation(WeakAuras.regions[id].region, true, true, true, true, true, true)
if clones[id] then
for cloneId, region in pairs(clones[id]) do
Private.CancelAnimation(region, true, true, true, true, true, true)
end
end
regions[id].region:SetScript("OnUpdate", nil);
regions[id].region:SetScript("OnShow", nil);
regions[id].region:SetScript("OnHide", nil);
regions[id].region:Hide();
db.registered[id] = nil;
if(WeakAuras.importDisplayButtons and WeakAuras.importDisplayButtons[id]) then
local button = WeakAuras.importDisplayButtons[id];
button.checkbox:SetChecked(false);
if(button.updateChecked) then
button.updateChecked();
end
end
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.Delete(id);
end
regions[id].region = nil;
regions[id] = nil;
loaded[id] = nil;
loadFuncs[id] = nil;
loadFuncsForOptions[id] = nil;
for event, eventData in pairs(loadEvents) do
eventData[id] = nil
end
db.displays[id] = nil;
Private.DeleteAuraEnvironment(id)
triggerState[id] = nil;
if (Private.personalRessourceDisplayFrame) then
Private.personalRessourceDisplayFrame:delete(id);
end
if (Private.mouseFrame) then
Private.mouseFrame:delete(id);
end
Private.customActionsFunctions[id] = nil;
WeakAuras.customConditionsFunctions[id] = nil;
WeakAuras.conditionTextFormatters[id] = nil
Private.frameLevels[id] = nil;
WeakAuras.conditionHelpers[data.uid] = nil
Private.RemoveHistory(data.uid)
-- Add the parent
if parentUid then
WeakAuras.Add(Private.GetDataByUID(parentUid))
end
Private.callbacks:Fire("Delete", uid, id, parentUid, parentId)
end
function WeakAuras.Rename(data, newid)
local oldid = data.id
if(data.parent) then
local parentData = db.displays[data.parent];
if(parentData.controlledChildren) then
for index, childId in pairs(parentData.controlledChildren) do
if(childId == data.id) then
parentData.controlledChildren[index] = newid;
end
end
if parentData.sortHybridTable and parentData.sortHybridTable[oldid] then
parentData.sortHybridTable[newid] = true
parentData.sortHybridTable[oldid] = nil
end
end
local parentRegion = WeakAuras.GetRegion(data.parent)
if parentRegion and parentRegion.ReloadControlledChildren then
parentRegion:ReloadControlledChildren()
end
end
UIDtoID[data.uid] = newid
regions[newid] = regions[oldid];
regions[oldid] = nil;
regions[newid].region.id = newid;
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.Rename(oldid, newid);
end
loaded[newid] = loaded[oldid];
loaded[oldid] = nil;
loadFuncs[newid] = loadFuncs[oldid];
loadFuncs[oldid] = nil;
loadFuncsForOptions[newid] = loadFuncsForOptions[oldid]
loadFuncsForOptions[oldid] = nil;
for event, eventData in pairs(loadEvents) do
eventData[newid] = eventData[oldid]
eventData[oldid] = nil
end
timers[newid] = timers[oldid];
timers[oldid] = nil;
triggerState[newid] = triggerState[oldid];
triggerState[oldid] = nil;
Private.RenameAuraEnvironment(oldid, newid)
db.displays[newid] = db.displays[oldid];
db.displays[oldid] = nil;
if(clones[oldid]) then
clones[newid] = clones[oldid];
clones[oldid] = nil;
for cloneid, clone in pairs(clones[newid]) do
clone.id = newid;
end
end
db.displays[newid].id = newid;
if(data.controlledChildren) then
for index, childId in pairs(data.controlledChildren) do
local childData = db.displays[childId];
if(childData) then
childData.parent = data.id;
end
end
if regions[newid].ReloadControlledChildren then
regions[newid]:ReloadControlledChildren()
end
end
if (Private.personalRessourceDisplayFrame) then
Private.personalRessourceDisplayFrame:rename(oldid, newid);
end
if (Private.mouseFrame) then
Private.mouseFrame:rename(oldid, newid);
end
Private.customActionsFunctions[newid] = Private.customActionsFunctions[oldid];
Private.customActionsFunctions[oldid] = nil;
WeakAuras.customConditionsFunctions[newid] = WeakAuras.customConditionsFunctions[oldid];
WeakAuras.customConditionsFunctions[oldid] = nil;
WeakAuras.conditionTextFormatters[newid] = WeakAuras.conditionTextFormatters[oldid]
WeakAuras.conditionTextFormatters[oldid] = nil
Private.frameLevels[newid] = Private.frameLevels[oldid];
Private.frameLevels[oldid] = nil;
Private.ProfileRenameAura(oldid, newid);
-- TODO: This should not be necessary
WeakAuras.Add(data)
Private.callbacks:Fire("Rename", data.uid, oldid, newid)
end
function Private.Convert(data, newType)
local id = data.id;
regions[id].region:SetScript("OnUpdate", nil);
regions[id].region:Hide();
Private.EndEvent(id, 0, true);
Private.FakeStatesFor(id, false)
regions[id].region = nil;
regions[id] = nil;
data.regionType = newType;
WeakAuras.Add(data);
Private.FakeStatesFor(id, true)
local parentRegion = WeakAuras.GetRegion(data.parent)
if parentRegion and parentRegion.ReloadControlledChildren then
parentRegion:ReloadControlledChildren()
end
end
-- The default mixin doesn't recurse, this does
function WeakAuras.DeepMixin(dest, source)
local function recurse(source, dest)
for i,v in pairs(source) do
if(type(v) == "table") then
dest[i] = type(dest[i]) == "table" and dest[i] or {};
recurse(v, dest[i]);
else
dest[i] = v;
end
end
end
recurse(source, dest);
end
function WeakAuras.RegisterAddon(addon, displayName, description, icon)
if(addons[addon]) then
addons[addon].displayName = displayName;
addons[addon].description = description;
addons[addon].icon = icon;
addons[addon].displays = addons[addon].displays or {};
else
addons[addon] = {
displayName = displayName,
description = description,
icon = icon,
displays = {}
};
end
end
function WeakAuras.RegisterDisplay(addon, data, force)
tinsert(from_files, {addon, data, force});
end
function WeakAuras.AddManyFromAddons(table)
for _, addData in ipairs(table) do
WeakAuras.AddFromAddon(addData[1], addData[2], addData[3]);
end
end
function WeakAuras.AddFromAddon(addon, data, force)
local id = data.id;
if(id and addons[addon]) then
addons[addon].displays[id] = data;
if(db.registered[id]) then
-- This display was already registered
-- It is unnecessary to add it again
elseif(force and not db.registered[id] == false) then
if(db.displays[id]) then
-- ID collision
collisions[id] = {addon, data};
else
db.registered[id] = addon;
WeakAuras.Add(data);
end
end
end
end
function WeakAuras.CollisionResolved(addon, data, force)
WeakAuras.AddFromAddon(addon, data, force);
end
function Private.IsDefinedByAddon(id)
return db.registered[id];
end
function Private.ResolveCollisions(onFinished)
local num = 0;
for id, _ in pairs(collisions) do
num = num + 1;
end
if(num > 0) then
local baseText;
local buttonText;
if(registeredFromAddons) then
if(num == 1) then
baseText = L["Resolve collisions dialog singular"];
buttonText = L["Done"];
else
baseText = L["Resolve collisions dialog"];
buttonText = L["Next"];
end
else
if(num == 1) then
baseText = L["Resolve collisions dialog startup singular"];
buttonText = L["Done"];
else
baseText = L["Resolve collisions dialog startup"];
buttonText = L["Next"];
end
end
local numResolved = 0;
local currentId = next(collisions);
local function UpdateText(popup)
popup.text:SetText(baseText..(numResolved or "error").."/"..(num or "error"));
end
StaticPopupDialogs["WEAKAURAS_RESOLVE_COLLISIONS"] = {
text = baseText,
button1 = buttonText,
OnAccept = function(self)
-- Do the collision resolution
local newId = self.editBox:GetText();
if(WeakAuras.OptionsFrame and WeakAuras.OptionsFrame() and WeakAuras.displayButtons and WeakAuras.displayButtons[currentId]) then
WeakAuras.displayButtons[currentId].callbacks.OnRenameAction(newId)
else
local data = WeakAuras.GetData(currentId);
if(data) then
WeakAuras.Rename(data, newId);
else
print("|cFF8800FFWeakAuras|r: Data not found");
end
end
WeakAuras.CollisionResolved(collisions[currentId][1], collisions[currentId][2], true);
numResolved = numResolved + 1;
-- Get the next id to resolve
currentId = next(collisions, currentId);
if(currentId) then
-- There is another conflict to resolve - hook OnHide to reshow the dialog as soon as it hides
self:SetScript("OnHide", function(self)
self:Show();
UpdateText(self);
self.editBox:SetText(currentId);
self:SetScript("OnHide", nil);
if not(next(collisions, currentId)) then
self.button1:SetText(L["Done"]);
end
end);
else
self.editBox:SetScript("OnTextChanged", nil);
wipe(collisions);
if(onFinished) then
onFinished();
end
end
end,
hasEditBox = true,
hasWideEditBox = true,
hideOnEscape = true,
whileDead = true,
showAlert = true,
timeout = 0,
preferredindex = STATICPOPUP_NUMDIALOGS
};
local popup = StaticPopup_Show("WEAKAURAS_RESOLVE_COLLISIONS");
popup.editBox:SetScript("OnTextChanged", function(self)
local newid = self:GetText();
if(collisions[newid] or db.displays[newid]) then
popup.button1:Disable();
else
popup.button1:Enable();
end
end);
popup.editBox:SetText(currentId);
popup.text:SetJustifyH("left");
popup.icon:SetTexture("Interface\\Addons\\WeakAuras\\Media\\Textures\\icon.blp");
popup.icon:SetVertexColor(0.833, 0, 1);
UpdateText(popup);
elseif(onFinished) then
onFinished();
end
end
local function LastUpgrade()
return db.lastUpgrade and date(nil, db.lastUpgrade) or "unknown"
end
function Private.NeedToRepairDatabase()
return db.dbVersion and db.dbVersion > WeakAuras.InternalVersion()
end
local function RepairDatabase(loginAfter)
local coro = coroutine.create(function()
WeakAuras.SetImporting(true)
-- set db version to current code version
db.dbVersion = WeakAuras.InternalVersion()
-- reinstall snapshots from history
local newDB = Mixin({}, db.displays)
coroutine.yield()
for id, data in pairs(db.displays) do
local snapshot = Private.GetMigrationSnapshot(data.uid)
if snapshot then
newDB[id] = nil
newDB[snapshot.id] = snapshot
coroutine.yield()
end
end
db.displays = newDB
WeakAuras.SetImporting(false)
-- finally, login
Private.Login()
end)
Private.dynFrame:AddAction("repair", coro)
end
StaticPopupDialogs["WEAKAURAS_CONFIRM_REPAIR"] = {
text = "",
button1 = L["Repair"],
button2 = L["Cancel"],
OnAccept = function(self)
RepairDatabase()
end,
OnShow = function(self)
if self.data.reason == "user" then
self.text:SetText(L["Manual Repair Confirmation Dialog"]:format(LastUpgrade()))
else
self.text:SetText(L["Automatic Repair Confirmation Dialog"]:format(LastUpgrade()))
end
end,
OnCancel = function(self)
if self.data.reason ~= "user" then
Private.Login()
end
end,
whileDead = true,
showAlert = true,
timeout = 0,
preferredindex = STATICPOPUP_NUMDIALOGS
}
function Private.ValidateUniqueDataIds(silent)
-- ensure that there are no duplicated uids anywhere in the database
local seenUIDs = {}
for _, data in pairs(db.displays) do
if type(data.uid) == "string" then
if seenUIDs[data.uid] then
if not silent then
prettyPrint("Duplicate uid \""..data.uid.."\" detected in saved variables between \""..data.id.."\" and \""..seenUIDs[data.uid].id.."\".")
end
data.uid = WeakAuras.GenerateUniqueID()
seenUIDs[data.uid] = data
else
seenUIDs[data.uid] = data
end
elseif data.uid ~= nil then
if not silent then
prettyPrint("Invalid uid detected in saved variables for \""..data.id.."\"")
end
data.uid = WeakAuras.GenerateUniqueID()
seenUIDs[data.uid] = data
end
end
for uid, data in pairs(seenUIDs) do
UIDtoID[uid] = data.id
end
end
function Private.SyncParentChildRelationships(silent)
-- 1. Find all auras where data.parent ~= nil or data.controlledChildren ~= nil
-- If an aura has both, then remove data.parent
-- If an aura has data.parent which doesn't exist, then remove data.parent
-- If an aura has data.parent which doesn't have data.controlledChildren, then remove data.parent
-- 2. For each aura with data.controlledChildren, iterate through the list of children and remove entries where:
-- The child doesn't exist in the database
-- The child ID is duplicated in data.controlledChildren (only the first will be kept)
-- The child's data.parent points to a different parent
-- Otherwise, mark the child as having a valid parent relationship
-- 3. For each aura with data.parent, remove data.parent if it was not marked to have a valid relationship in 2.
local parents = {}
local children = {}
local childHasParent = {}
for id, data in pairs(db.displays) do
if data.parent then
if data.controlledChildren then
if not silent then
prettyPrint("Detected corruption in saved variables: "..id.." is a group that thinks it's a parent.")
end
-- A display cannot have both children and a parent
data.parent = nil
parents[id] = data
elseif not db.displays[data.parent] then
if not(silent) then
prettyPrint("Detected corruption in saved variables: "..id.." has a nonexistent parent.")
end
data.parent = nil
elseif not db.displays[data.parent].controlledChildren then
if not silent then
prettyPrint("Detected corruption in saved variables: "..id.." thinks "..data.parent..
" controls it, but "..data.parent.." is not a group.")
end
data.parent = nil
else
children[id] = data
end
elseif data.controlledChildren then
parents[id] = data
end
end
for id, data in pairs(parents) do
local groupChildren = {}
local childrenToRemove = {}
for index, childID in ipairs(data.controlledChildren) do
local child = children[childID]
if not child then
if not silent then
prettyPrint("Detected corruption in saved variables: "..id.." thinks it controls "..childID.." which doesn't exist.")
end
childrenToRemove[index] = true
elseif child.parent ~= id then
if not silent then
prettyPrint("Detected corruption in saved variables: "..id.." thinks it controls "..childID.." which it does not.")
end
childrenToRemove[index] = true
elseif groupChildren[childID] then
if not silent then
prettyPrint("Detected corruption in saved variables: "..id.." has "..childID.." as a child in multiple positions.")
end
childrenToRemove[index] = true
else
groupChildren[childID] = index
childHasParent[childID] = true
end
end
if next(childrenToRemove) ~= nil then
for i = #data.controlledChildren, 1, -1 do
if childrenToRemove[i] then
tremove(data.controlledChildren, i)
end
end
end
end
for id, data in pairs(children) do
if not childHasParent[id] then
if not silent then
prettyPrint("Detected corruption in saved variables: "..id.." should be controlled by "..data.parent.." but isn't.")
end
local parent = parents[data.parent]
tinsert(parent.controlledChildren, id)
end
end
end
function WeakAuras.AddMany(table, takeSnapshots)
local idtable = {};
for _, data in ipairs(table) do
idtable[data.id] = data;
end
local loaded = {};
local function load(id, depends)
local data = idtable[id];
if(data.parent) then
if(idtable[data.parent]) then
if(tContains(depends, data.parent)) then
error("Circular dependency in WeakAuras.AddMany between "..table.concat(depends, ", "));
else
if not(loaded[data.parent]) then
local dependsOut = {};
for i,v in pairs(depends) do
dependsOut[i] = v;
end
tinsert(dependsOut, data.parent);
load(data.parent, dependsOut);
end
end
else
data.parent = nil;
end
end
if not(loaded[id]) then
WeakAuras.Add(data, takeSnapshots);
coroutine.yield();
loaded[id] = true;
end
end
local groups = {}
for id, data in pairs(idtable) do
load(id, {});
if data.regionType == "dynamicgroup" or data.regionType == "group" then
groups[data] = true
end
end
for data in pairs(groups) do
if data.type == "dynamicgroup" then
regions[data.id].region:ReloadControlledChildren()
else
WeakAuras.Add(data)
end
coroutine.yield();
end
end
local function customOptionIsValid(option)
if not option.type then
return false
elseif Private.author_option_classes[option.type] == "simple" then
if not option.key
or not option.name
or not option.default == nil then
return false
end
elseif Private.author_option_classes[option.type] == "group" then
if not option.key
or not option.name
or not option.default == nil
or not option.subOptions then
return false
end
end
return true
end
local function validateUserConfig(data, options, config)
local authorOptionKeys, corruptOptions = {}, {}
for index, option in ipairs(options) do
if not customOptionIsValid(option) then
prettyPrint(data.id .. " Custom Option #" .. index .. " in " .. data.id .. " has been detected as corrupt, and has been deleted.")
corruptOptions[index] = true
else
local optionClass = Private.author_option_classes[option.type]
if optionClass == "simple" then
if not option.key then
option.key = WeakAuras.GenerateUniqueID()
end
authorOptionKeys[option.key] = index
if config[option.key] == nil then
if type(option.default) ~= "table" then
config[option.key] = option.default
else
config[option.key] = CopyTable(option.default)
end
end
elseif optionClass == "group" then
authorOptionKeys[option.key] = "group"
local subOptions = option.subOptions
if type(config[option.key]) ~= "table" then
config[option.key] = {}
end
local subConfig = config[option.key]
if option.groupType == "array" then
for k, v in pairs(subConfig) do
if type(k) ~= "number" or type(v) ~= "table" then
-- if k was not a number, then this was a simple group before
-- if v is not a table, then this was likely a color option
wipe(subConfig) -- second iteration will fill table with defaults
break
end
end
if option.limitType == "fixed" then
for i = #subConfig + 1, option.size do
-- add missing entries
subConfig[i] = {}
end
end
if option.limitType ~= "none" then
for i = option.size + 1, #subConfig do
-- remove excess entries
subConfig[i] = nil
end
end
for _, toValidate in pairs(subConfig) do
validateUserConfig(data, subOptions, toValidate)
end
else
if type(next(subConfig)) ~= "string" then
-- either there are no sub options, in which case this is a noop
-- or this group was previously an array, in which case we need to wipe
wipe(subConfig)
end
validateUserConfig(data, subOptions, subConfig)
end
end
end
end
for i = #options, 1, -1 do
if corruptOptions[i] then
tremove(options, i)
end
end
for key, value in pairs(config) do
if not authorOptionKeys[key] then
config[key] = nil
elseif authorOptionKeys[key] ~= "group" then
local option = options[authorOptionKeys[key]]
if type(value) ~= type(option.default) then
-- if type mismatch then we know that it can't be right
if type(option.default) ~= "table" then
config[key] = option.default
else
config[key] = CopyTable(option.default)
end
elseif option.type == "input" and option.useLength then
config[key] = config[key]:sub(1, option.length)
elseif option.type == "number" or option.type == "range" then
if (option.max and option.max < value) or (option.min and option.min > value) then
config[key] = option.default
else
if option.type == "number" and option.step then
local min = option.min or 0
config[key] = option.step * Round((value - min)/option.step) + min
end
end
elseif option.type == "select" then
if value < 1 or value > #option.values then
config[key] = option.default
end
elseif option.type == "multiselect" then
local multiselect = config[key]
for i, v in ipairs(multiselect) do
if option.default[i] ~= nil then
if type(v) ~= "boolean" then
multiselect[i] = option.default[i]
end
else
multiselect[i] = nil
end
end
for i, v in ipairs(option.default) do
if type(multiselect[i]) ~= "boolean" then
multiselect[i] = v
end
end
elseif option.type == "color" then
for i = 1, 4 do
local c = config[key][i]
if type(c) ~= "number" or c < 0 or c > 1 then
config[key] = option.default
break
end
end
end
end
end
end
local function removeSpellNames(data)
local trigger
for i = 1, #data.triggers do
trigger = data.triggers[i].trigger
if trigger and trigger.type == "aura" then
if type(trigger.spellName) == "number" then
trigger.realSpellName = GetSpellInfo(trigger.spellName) or trigger.realSpellName
end
if (trigger.spellId) then
trigger.name = GetSpellInfo(trigger.spellId) or trigger.name;
end
if (trigger.spellIds) then
for i = 1, 10 do
if (trigger.spellIds[i]) then
trigger.names = trigger.names or {};
trigger.names[i] = GetSpellInfo(trigger.spellIds[i]) or trigger.names[i];
end
end
end
end
end
end
local oldDataStub = {
-- note: this is the minimal data stub which prevents false positives in diff upon reimporting an aura.
-- pending a refactor of other code which adds unnecessary fields, it is possible to shrink it
trigger = {
type = "aura",
names = {},
event = "Health",
subeventPrefix = "SPELL",
subeventSuffix = "_CAST_START",
spellIds = {},
unit = "player",
debuffType = "HELPFUL",
},
numTriggers = 1,
untrigger = {},
load = {
size = {
multi = {},
},
spec = {
multi = {},
},
class = {
multi = {},
},
},
actions = {
init = {},
start = {},
finish = {},
},
animation = {
start = {
type = "none",
duration_type = "seconds",
},
main = {
type = "none",
duration_type = "seconds",
},
finish = {
type = "none",
duration_type = "seconds",
},
},
conditions = {},
}
local oldDataStub2 = {
-- note: this is the minimal data stub which prevents false positives in diff upon reimporting an aura.
-- pending a refactor of other code which adds unnecessary fields, it is possible to shrink it
triggers = {
{
trigger = {
type = "aura",
names = {},
event = "Health",
subeventPrefix = "SPELL",
subeventSuffix = "_CAST_START",
spellIds = {},
unit = "player",
debuffType = "HELPFUL",
},
untrigger = {},
},
},
load = {
size = {
multi = {},
},
spec = {
multi = {},
},
class = {
multi = {},
},
},
actions = {
init = {},
start = {},
finish = {},
},
animation = {
start = {
type = "none",
duration_type = "seconds",
},
main = {
type = "none",
duration_type = "seconds",
},
finish = {
type = "none",
duration_type = "seconds",
},
},
conditions = {},
}
function WeakAuras.PreAdd(data)
-- Readd what Compress removed before version 8
if (not data.internalVersion or data.internalVersion < 7) then
WeakAuras.validate(data, oldDataStub)
elseif (data.internalVersion < 8) then
WeakAuras.validate(data, oldDataStub2)
end
local default = data.regionType and WeakAuras.regionTypes[data.regionType] and WeakAuras.regionTypes[data.regionType].default
if default then
WeakAuras.validate(data, default)
end
local regionValidate = data.regionType and WeakAuras.regionTypes[data.regionType] and WeakAuras.regionTypes[data.regionType].validate
if regionValidate then
regionValidate(data)
end
Private.Modernize(data);
WeakAuras.validate(data, WeakAuras.data_stub);
if data.subRegions then
local result = {}
for index, subRegionData in ipairs(data.subRegions) do
local subType = subRegionData.type
if subType and Private.subRegionTypes[subType] then
-- If it is not supported, then drop it
if Private.subRegionTypes[subType].supports(data.regionType) then
local default = Private.subRegionTypes[subType].default
if type(default) == "function" then
default = default(data.regionType)
end
if default then
WeakAuras.validate(subRegionData, default)
end
tinsert(result, subRegionData)
end
else
-- Unknown sub type is because the user didn't restart their client
-- so keep it
tinsert(result, subRegionData)
end
end
data.subRegions = result
end
validateUserConfig(data, data.authorOptions, data.config)
removeSpellNames(data)
data.init_started = nil
data.init_completed = nil
data.expanded = nil
end
local function pAdd(data, simpleChange)
local id = data.id;
if not(id) then
error("Improper arguments to WeakAuras.Add - id not defined");
return;
end
data.uid = data.uid or WeakAuras.GenerateUniqueID()
local otherID = UIDtoID[data.uid]
if not otherID then
UIDtoID[data.uid] = id
elseif otherID ~= id then
-- duplicate uid
data.uid = WeakAuras.GenerateUniqueID()
UIDtoID[data.uid] = id
end
if simpleChange then
db.displays[id] = data
WeakAuras.SetRegion(data)
Private.UpdatedTriggerState(id)
else
if (data.controlledChildren) then
Private.ClearAuraEnvironment(id);
if data.parent then
Private.ClearAuraEnvironment(data.parent);
end
db.displays[id] = data;
WeakAuras.SetRegion(data);
else
local visible
if (WeakAuras.IsOptionsOpen()) then
visible = Private.FakeStatesFor(id, false)
else
if (WeakAuras.regions[id] and WeakAuras.regions[id].region) then
WeakAuras.regions[id].region:Collapse()
else
Private.CollapseAllClones(id)
end
end
Private.ClearAuraEnvironment(id);
if data.parent then
Private.ClearAuraEnvironment(data.parent);
end
db.displays[id] = data;
if (not data.triggers.activeTriggerMode or data.triggers.activeTriggerMode > #data.triggers) then
data.triggers.activeTriggerMode = Private.trigger_modes.first_active;
end
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.Add(data);
end
local loadFuncStr, events = ConstructFunction(load_prototype, data.load);
for event, eventData in pairs(loadEvents) do
eventData[id] = nil
end
for event in pairs(events) do
loadEvents[event] = loadEvents[event] or {}
loadEvents[event][id] = true
end
loadEvents["SCAN_ALL"] = loadEvents["SCAN_ALL"] or {}
loadEvents["SCAN_ALL"][id] = true
local loadForOptionsFuncStr = ConstructFunction(load_prototype, data.load, true);
local loadFunc = WeakAuras.LoadFunction(loadFuncStr, id, "load");
local loadForOptionsFunc = WeakAuras.LoadFunction(loadForOptionsFuncStr, id, "options load");
local triggerLogicFunc;
if data.triggers.disjunctive == "custom" then
triggerLogicFunc = WeakAuras.LoadFunction("return "..(data.triggers.customTriggerLogic or ""), id, "trigger combination");
end
LoadCustomActionFunctions(data);
Private.LoadConditionPropertyFunctions(data);
Private.LoadConditionFunction(data)
loadFuncs[id] = loadFunc;
loadFuncsForOptions[id] = loadForOptionsFunc;
clones[id] = clones[id] or {};
if (timers[id]) then
for _, trigger in pairs(timers[id]) do
for _, record in pairs(trigger) do
if (record.handle) then
timer:CancelTimer(record.handle);
end
end
end
timers[id] = nil;
end
local region = WeakAuras.SetRegion(data);
triggerState[id] = {
disjunctive = data.triggers.disjunctive or "all",
numTriggers = #data.triggers,
activeTriggerMode = data.triggers.activeTriggerMode or Private.trigger_modes.first_active,
triggerLogicFunc = triggerLogicFunc,
triggers = {},
triggerCount = 0,
activatedConditions = {},
};
LoadEncounterInitScripts(id);
if (WeakAuras.IsOptionsOpen()) then
Private.FakeStatesFor(id, visible)
end
if not(paused) then
Private.ScanForLoads({[id] = true});
end
end
end
end
function WeakAuras.Add(data, takeSnapshot, simpleChange)
local snapshot
if takeSnapshot or (data.internalVersion or 0) < internalVersion then
snapshot = CopyTable(data)
end
if takeSnapshot then
Private.SetMigrationSnapshot(data.uid, snapshot)
end
local ok = xpcall(WeakAuras.PreAdd, geterrorhandler(), data)
if ok then
pAdd(data, simpleChange)
end
end
function WeakAuras.SetRegion(data, cloneId)
local regionType = data.regionType;
if not(regionType) then
error("Improper arguments to WeakAuras.SetRegion - regionType not defined");
else
if(not regionTypes[regionType]) then
regionType = "fallback";
print("Improper arguments to WeakAuras.CreateRegion - regionType \""..data.regionType.."\" is not supported");
end
local id = data.id;
if not(id) then
error("Improper arguments to WeakAuras.SetRegion - id not defined");
else
local region;
if(cloneId) then
region = clones[id][cloneId];
if (not region or region.regionType ~= data.regionType) then
if (region) then
clonePool[region.regionType] = clonePool[region.regionType] or {};
tinsert(clonePool[region.regionType], region);
region:Hide();
end
if(clonePool[data.regionType] and clonePool[data.regionType][1]) then
clones[id][cloneId] = tremove(clonePool[data.regionType]);
else
local clone = regionTypes[data.regionType].create(frame, data);
clone.regionType = data.regionType;
clone:Hide();
clones[id][cloneId] = clone;
end
region = clones[id][cloneId];
end
else
if((not regions[id]) or (not regions[id].region) or regions[id].regionType ~= regionType) then
region = regionTypes[regionType].create(frame, data);
region.regionType = regionType;
regions[id] = {
regionType = regionType,
region = region
};
if regionType ~= "dynamicgroup" and regionType ~= "group" then
region.toShow = false
region:Hide()
else
region.toShow = true
end
else
region = regions[id].region;
end
end
region.id = id;
region.cloneId = cloneId or "";
WeakAuras.validate(data, regionTypes[regionType].default);
local parent = frame;
if(data.parent) then
if(regions[data.parent]) then
parent = regions[data.parent].region;
else
data.parent = nil;
end
end
local loginFinished = WeakAuras.IsLoginFinished();
local anim_cancelled = loginFinished and Private.CancelAnimation(region, true, true, true, true, true, true);
regionTypes[regionType].modify(parent, region, data);
WeakAuras.regionPrototype.AddSetDurationInfo(region);
WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, parent, parent.regionType)
data.animation = data.animation or {};
data.animation.start = data.animation.start or {type = "none"};
data.animation.main = data.animation.main or {type = "none"};
data.animation.finish = data.animation.finish or {type = "none"};
if(Private.CanHaveDuration(data)) then
data.animation.start.duration_type = data.animation.start.duration_type or "seconds";
data.animation.main.duration_type = data.animation.main.duration_type or "seconds";
data.animation.finish.duration_type = data.animation.finish.duration_type or "seconds";
else
data.animation.start.duration_type = "seconds";
data.animation.main.duration_type = "seconds";
data.animation.finish.duration_type = "seconds";
end
if(cloneId) then
clonePool[regionType] = clonePool[regionType] or {};
end
if(anim_cancelled) then
Private.Animate("display", data.uid, "main", data.animation.main, region, false, nil, true, cloneId);
end
return region;
end
end
end
local function EnsureClone(id, cloneId)
clones[id] = clones[id] or {};
if not(clones[id][cloneId]) then
local data = WeakAuras.GetData(id);
WeakAuras.SetRegion(data, cloneId);
clones[id][cloneId].justCreated = true;
end
return clones[id][cloneId];
end
function WeakAuras.GetRegion(id, cloneId)
if(cloneId and cloneId ~= "") then
return EnsureClone(id, cloneId);
end
return WeakAuras.regions[id] and WeakAuras.regions[id].region;
end
-- Note, does not create a clone!
function Private.GetRegionByUID(uid, cloneId)
local id = Private.UIDtoID(uid)
if(cloneId and cloneId ~= "") then
return id and clones[id] and clones[id][cloneId];
end
return id and WeakAuras.regions[id] and WeakAuras.regions[id].region
end
function Private.CollapseAllClones(id, triggernum)
if(clones[id]) then
for i,v in pairs(clones[id]) do
v:Collapse();
end
end
end
function Private.SetAllStatesHidden(id, triggernum)
local triggerState = WeakAuras.GetTriggerStateForTrigger(id, triggernum);
local changed = false
for id, state in pairs(triggerState) do
changed = changed or state.show
state.show = false;
state.changed = true;
end
return changed
end
function Private.SetAllStatesHiddenExcept(id, triggernum, list)
local triggerState = WeakAuras.GetTriggerStateForTrigger(id, triggernum);
for cloneId, state in pairs(triggerState) do
if (not (list[cloneId])) then
state.show = false;
state.changed = true;
end
end
end
function Private.ReleaseClone(id, cloneId, regionType)
if (not clones[id]) then
return;
end
local region = clones[id][cloneId];
clones[id][cloneId] = nil;
clonePool[regionType][#clonePool[regionType] + 1] = region;
end
function Private.HandleChatAction(message_type, message, message_dest, message_channel, r, g, b, region, customFunc, when, formatters)
local useHiddenStates = when == "finish"
if (message:find('%%')) then
message = Private.ReplacePlaceHolders(message, region, customFunc, useHiddenStates, formatters);
end
if(message_type == "PRINT") then
DEFAULT_CHAT_FRAME:AddMessage(message, r or 1, g or 1, b or 1);
elseif message_type == "ERROR" then
UIErrorsFrame:AddMessage(message, r or 1, g or 1, b or 1)
elseif(message_type == "COMBAT") then
if(CombatText_AddMessage) then
CombatText_AddMessage(message, COMBAT_TEXT_SCROLL_FUNCTION, r or 1, g or 1, b or 1);
end
elseif(message_type == "WHISPER") then
if(message_dest) then
if(message_dest == "target" or message_dest == "'target'" or message_dest == "\"target\"" or message_dest == "%t" or message_dest == "'%t'" or message_dest == "\"%t\"") then
pcall(function() SendChatMessage(message, "WHISPER", nil, UnitName("target")) end);
else
pcall(function() SendChatMessage(message, "WHISPER", nil, message_dest) end);
end
end
elseif(message_type == "SMARTRAID") then
local isInstanceGroup = IsInGroup(LE_PARTY_CATEGORY_INSTANCE)
if UnitInBattleground("player") then
pcall(function() SendChatMessage(message, "INSTANCE_CHAT") end)
elseif UnitInRaid("player") then
pcall(function() SendChatMessage(message, "RAID") end)
elseif UnitInParty("player") then
if isInstanceGroup then
pcall(function() SendChatMessage(message, "INSTANCE_CHAT") end)
else
pcall(function() SendChatMessage(message, "PARTY") end)
end
else
if IsInInstance() then
pcall(function() SendChatMessage(message, "SAY") end)
end
end
elseif(message_type == "SAY" or message_type == "YELL") then
if IsInInstance() then
pcall(function() SendChatMessage(message, message_type, nil, nil) end)
end
else
pcall(function() SendChatMessage(message, message_type, nil, nil) end);
end
end
local function actionGlowStop(actions, frame, id)
if not frame.__WAGlowFrame then return end
if actions.glow_type == "buttonOverlay" then
LCG.ButtonGlow_Stop(frame.__WAGlowFrame)
elseif actions.glow_type == "Pixel" then
LCG.PixelGlow_Stop(frame.__WAGlowFrame, id)
elseif actions.glow_type == "ACShine" then
LCG.AutoCastGlow_Stop(frame.__WAGlowFrame, id)
end
end
local function actionGlowStart(actions, frame, id)
if not frame.__WAGlowFrame then
frame.__WAGlowFrame = CreateFrame("Frame", nil, frame)
frame.__WAGlowFrame:SetAllPoints(frame)
frame.__WAGlowFrame:SetSize(frame:GetSize())
end
local glow_frame = frame.__WAGlowFrame
if glow_frame:GetWidth() < 1 or glow_frame:GetHeight() < 1 then
actionGlowStop(actions, frame)
return
end
local color = actions.use_glow_color and actions.glow_color or nil
if actions.glow_type == "buttonOverlay" then
LCG.ButtonGlow_Start(glow_frame, color)
elseif actions.glow_type == "Pixel" then
LCG.PixelGlow_Start(
glow_frame,
color,
actions.glow_lines,
actions.glow_frequency,
actions.glow_length,
actions.glow_thickness,
actions.glow_XOffset,
actions.glow_YOffset,
actions.glow_border,
id
)
elseif actions.glow_type == "ACShine" then
LCG.AutoCastGlow_Start(
glow_frame,
color,
actions.glow_lines,
actions.glow_frequency,
actions.glow_scale,
actions.glow_XOffset,
actions.glow_YOffset,
id
)
end
end
local glow_frame_monitor
local anchor_unitframe_monitor
Private.dyngroup_unitframe_monitor = {}
do
local function frame_monitor_callback(event, frame, unit)
local new_frame
local update_frame = event == "FRAME_UNIT_UPDATE"
local dynamicGroupsToUpdate = {}
if type(glow_frame_monitor) == "table" then
for region, data in pairs(glow_frame_monitor) do
if region.state and region.state.unit == unit
and (data.frame ~= frame) == update_frame
then
if not new_frame then
new_frame = WeakAuras.GetUnitFrame(unit) or WeakAuras.HiddenFrames
end
if new_frame and new_frame ~= data.frame then
local id = region.id .. (region.cloneId or "")
-- remove previous glow
actionGlowStop(data.actions, data.frame, id)
-- apply the glow to new_frame
data.frame = new_frame
actionGlowStart(data.actions, data.frame, id)
-- update hidefunc
local region = region
region.active_glows_hidefunc[data.frame] = function()
actionGlowStop(data.actions, data.frame, id)
glow_frame_monitor[region] = nil
end
end
end
end
end
if type(anchor_unitframe_monitor) == "table" then
for region, data in pairs(anchor_unitframe_monitor) do
if region.state and region.state.unit == unit
and (data.frame ~= frame) == update_frame
then
if not new_frame then
new_frame = WeakAuras.GetUnitFrame(unit) or WeakAuras.HiddenFrames
end
if new_frame and new_frame ~= data.frame then
Private.AnchorFrame(data.data, region, data.parent)
end
end
end
end
for regionData, data_frame in pairs(Private.dyngroup_unitframe_monitor) do
if regionData.region and regionData.region.state and regionData.region.state.unit == unit
and (data_frame ~= frame) == update_frame
then
if not new_frame then
new_frame = WeakAuras.GetUnitFrame(unit) or WeakAuras.HiddenFrames
end
if new_frame and new_frame ~= data_frame then
dynamicGroupsToUpdate[regionData.parent] = true
end
end
end
for frame in pairs(dynamicGroupsToUpdate) do
frame:DoPositionChildren()
end
end
LGF.RegisterCallback("WeakAuras", "FRAME_UNIT_UPDATE", frame_monitor_callback)
LGF.RegisterCallback("WeakAuras", "FRAME_UNIT_REMOVED", frame_monitor_callback)
end
function Private.HandleGlowAction(actions, region)
if actions.glow_action
and (
(
(actions.glow_frame_type == "UNITFRAME" or actions.glow_frame_type == "NAMEPLATE")
and region.state.unit
)
or (actions.glow_frame_type == "FRAMESELECTOR" and actions.glow_frame)
)
then
local glow_frame
local original_glow_frame
if actions.glow_frame_type == "FRAMESELECTOR" then
if actions.glow_frame:sub(1, 10) == "WeakAuras:" then
local frame_name = actions.glow_frame:sub(11)
if regions[frame_name] then
glow_frame = regions[frame_name].region
end
else
glow_frame = Private.GetSanitizedGlobal(actions.glow_frame)
end
elseif actions.glow_frame_type == "UNITFRAME" and region.state.unit then
glow_frame = WeakAuras.GetUnitFrame(region.state.unit)
elseif actions.glow_frame_type == "NAMEPLATE" and region.state.unit then
glow_frame = WeakAuras.GetUnitNameplate(region.state.unit)
end
if glow_frame then
local id = region.id .. (region.cloneId or "")
if actions.glow_action == "show" then
-- remove previous glow
if region.active_glows_hidefunc
and region.active_glows_hidefunc[glow_frame]
then
region.active_glows_hidefunc[glow_frame]()
end
-- start glow
actionGlowStart(actions, glow_frame, id)
-- make unglow function & monitor unitframe changes
region.active_glows_hidefunc = region.active_glows_hidefunc or {}
if actions.glow_frame_type == "UNITFRAME" then
glow_frame_monitor = glow_frame_monitor or {}
glow_frame_monitor[region] = {
actions = actions,
frame = glow_frame
}
region.active_glows_hidefunc[glow_frame] = function()
actionGlowStop(actions, glow_frame, id)
glow_frame_monitor[region] = nil
end
else
region.active_glows_hidefunc[glow_frame] = function()
actionGlowStop(actions, glow_frame, id)
end
end
elseif actions.glow_action == "hide"
and region.active_glows_hidefunc
and region.active_glows_hidefunc[glow_frame]
then
region.active_glows_hidefunc[glow_frame]()
region.active_glows_hidefunc[glow_frame] = nil
end
end
end
end
function Private.PerformActions(data, when, region)
if (paused or WeakAuras.IsOptionsOpen()) then
return;
end;
local actions;
local formatters
if(when == "start") then
actions = data.actions.start;
formatters = region.startFormatters
elseif(when == "finish") then
actions = data.actions.finish;
formatters = region.finishFormatters
else
return;
end
if(actions.do_message and actions.message_type and actions.message) then
local customFunc = Private.customActionsFunctions[data.id][when .. "_message"];
Private.HandleChatAction(actions.message_type, actions.message, actions.message_dest, actions.message_channel, actions.r, actions.g, actions.b, region, customFunc, when, formatters);
end
if (actions.stop_sound) then
if (region.SoundStop) then
region:SoundStop();
end
end
if(actions.do_sound and actions.sound) then
if (region.SoundPlay) then
region:SoundPlay(actions);
end
end
if(actions.do_custom and actions.custom) then
local func = Private.customActionsFunctions[data.id][when]
if func then
Private.ActivateAuraEnvironment(region.id, region.cloneId, region.state, region.states);
xpcall(func, geterrorhandler());
Private.ActivateAuraEnvironment(nil);
end
end
-- Apply start glow actions even if squelch_actions is true, but don't apply finish glow actions
if actions.do_glow then
Private.HandleGlowAction(actions, region)
end
-- remove all glows on finish
if when == "finish" and actions.hide_all_glows and region.active_glows_hidefunc then
for _, hideFunc in pairs(region.active_glows_hidefunc) do
hideFunc()
end
wipe(region.active_glows_hidefunc)
end
if when == "finish" and type(anchor_unitframe_monitor) == "table" then
anchor_unitframe_monitor[region] = nil
end
end
function WeakAuras.GetData(id)
return id and db.displays[id];
end
local function GetTriggerSystem(data, triggernum)
local triggerType = data.triggers[triggernum] and data.triggers[triggernum].trigger.type
return triggerType and triggerTypes[triggerType]
end
local function wrapTriggerSystemFunction(functionName, mode)
local func;
func = function(data, triggernum, ...)
if (not triggernum) then
return func(data, data.triggers.activeTriggerMode or -1, ...);
elseif (triggernum < 0) then
local result;
if (mode == "or") then
result = false;
for i = 1, #data.triggers do
result = result or func(data, i);
end
elseif (mode == "and") then
result = true;
for i = 1, #data.triggers do
result = result and func(data, i);
end
elseif (mode == "table") then
result = {};
for i = 1, #data.triggers do
local tmp = func(data, i);
if (tmp) then
for k, v in pairs(tmp) do
result[k] = v;
end
end
end
elseif (mode == "call") then
for i = 1, #data.triggers do
func(data, i, ...);
end
elseif (mode == "firstValue") then
result = nil;
for i = 1, #data.triggers do
local tmp = func(data, i);
if (tmp) then
result = tmp;
break;
end
end
elseif (mode == "nameAndIcon") then
for i = 1, #data.triggers do
local tmp1, tmp2 = func(data, i);
if (tmp1) then
return tmp1, tmp2;
end
end
end
return result;
else -- triggernum >= 1
local triggerSystem = GetTriggerSystem(data, triggernum);
if (not triggerSystem) then
return false
end
return triggerSystem[functionName](data, triggernum, ...);
end
end
return func;
end
Private.CanHaveDuration = wrapTriggerSystemFunction("CanHaveDuration", "firstValue");
Private.CanHaveClones = wrapTriggerSystemFunction("CanHaveClones", "or");
Private.CanHaveTooltip = wrapTriggerSystemFunction("CanHaveTooltip", "or");
-- This has to be in WeakAuras for now, because GetNameAndIcon can be called from the options
WeakAuras.GetNameAndIcon = wrapTriggerSystemFunction("GetNameAndIcon", "nameAndIcon");
Private.GetTriggerDescription = wrapTriggerSystemFunction("GetTriggerDescription", "call");
local wrappedGetOverlayInfo = wrapTriggerSystemFunction("GetOverlayInfo", "table");
Private.GetAdditionalProperties = function(data, triggernum, ...)
local additionalProperties = ""
for i = 1, #data.triggers do
local triggerSystem = GetTriggerSystem(data, i);
if (triggerSystem) then
local add = triggerSystem.GetAdditionalProperties(data, i)
if (add and add ~= "") then
if additionalProperties ~= "" then
additionalProperties = additionalProperties .. "\n"
end
additionalProperties = additionalProperties .. add;
end
end
end
if additionalProperties ~= "" then
additionalProperties = "\n\n"
.. L["Additional Trigger Replacements"] .. "\n"
.. additionalProperties .. "\n\n"
.. L["The trigger number is optional, and uses the trigger providing dynamic information if not specified."]
end
return additionalProperties
end
function Private.GetOverlayInfo(data, triggernum)
local overlayInfo;
if (data.controlledChildren) then
overlayInfo = {};
for index, childId in pairs(data.controlledChildren) do
local childData = WeakAuras.GetData(childId);
local tmp = wrappedGetOverlayInfo(childData, triggernum);
if (tmp) then
for k, v in pairs(tmp) do
overlayInfo[k] = v;
end
end
end
else
overlayInfo = wrappedGetOverlayInfo(data, triggernum);
end
return overlayInfo;
end
function Private.GetTriggerConditions(data)
local conditions = {};
for i = 1, #data.triggers do
local triggerSystem = GetTriggerSystem(data, i);
if (triggerSystem) then
conditions[i] = triggerSystem.GetTriggerConditions(data, i);
conditions[i] = conditions[i] or {};
conditions[i].show = {
display = L["Active"],
type = "bool",
test = function(state, needle)
return (state and state.id and triggerState[state.id].triggers[i] or false) == (needle == 1);
end
}
end
end
return conditions;
end
local function CreateFallbackState(id, triggernum)
fallbacksStates[id] = fallbacksStates[id] or {};
fallbacksStates[id][triggernum] = fallbacksStates[id][triggernum] or {};
local states = fallbacksStates[id][triggernum];
states[""] = states[""] or {};
local state = states[""];
local data = db.displays[id];
local triggerSystem = GetTriggerSystem(data, triggernum);
if (triggerSystem) then
triggerSystem.CreateFallbackState(data, triggernum, state)
state.trigger = data.triggers[triggernum].trigger
state.triggernum = triggernum
else
state.show = true;
state.changed = true;
state.progressType = "timed";
state.duration = 0;
state.expirationTime = math.huge;
end
state.id = id
return states;
end
local currentTooltipRegion;
local currentTooltipOwner;
local function UpdateMouseoverTooltip(region)
if(region == currentTooltipRegion) then
Private.ShowMouseoverTooltip(currentTooltipRegion, currentTooltipOwner);
end
end
function Private.ShowMouseoverTooltip(region, owner)
currentTooltipRegion = region;
currentTooltipOwner = owner;
GameTooltip:SetOwner(owner, "ANCHOR_NONE");
GameTooltip:SetPoint("LEFT", owner, "RIGHT");
GameTooltip:ClearLines();
local triggerType;
if (region.state) then
triggerType = region.state.trigger.type;
end
local triggerSystem = triggerType and triggerTypes[triggerType];
if (not triggerSystem) then
GameTooltip:Hide();
return;
end
if (triggerSystem.SetToolTip(region.state.trigger, region.state)) then
GameTooltip:Show();
else
GameTooltip:Hide();
end
end
function Private.HideTooltip()
currentTooltipRegion = nil;
currentTooltipOwner = nil;
GameTooltip:Hide();
end
do
local hiddenTooltip;
function WeakAuras.GetHiddenTooltip()
if not(hiddenTooltip) then
hiddenTooltip = CreateFrame("GameTooltip", "WeakAurasTooltip", nil, "GameTooltipTemplate");
hiddenTooltip:SetOwner(WorldFrame, "ANCHOR_NONE");
hiddenTooltip:AddFontStrings(
hiddenTooltip:CreateFontString("$parentTextLeft1", nil, "GameTooltipText"),
hiddenTooltip:CreateFontString("$parentTextRight1", nil, "GameTooltipText")
);
end
return hiddenTooltip;
end
end
function WeakAuras.GetAuraTooltipInfo(unit, index, filter)
local tooltip = WeakAuras.GetHiddenTooltip();
tooltip:ClearLines();
tooltip:SetUnitAura(unit, index, filter);
local tooltipTextLine = select(5, tooltip:GetRegions())
local tooltipText = tooltipTextLine and tooltipTextLine:GetObjectType() == "FontString" and tooltipTextLine:GetText() or "";
local debuffType = "none";
local found = false;
local tooltipSize = {};
if(tooltipText) then
for t in tooltipText:gmatch("(%d[%d%.,]*)") do
if (LARGE_NUMBER_SEPERATOR == ",") then
t = t:gsub(",", "");
else
t = t:gsub("%.", "");
t = t:gsub(",", ".");
end
tinsert(tooltipSize, tonumber(t));
end
end
if (#tooltipSize) then
return tooltipText, debuffType, unpack(tooltipSize);
else
return tooltipText, debuffType, 0;
end
end
local FrameTimes = {};
function WeakAuras.ProfileFrames(all)
UpdateAddOnCPUUsage();
for name, frame in pairs(WeakAuras.frames) do
local FrameTime = GetFrameCPUUsage(frame);
FrameTimes[name] = FrameTimes[name] or 0;
if(all or FrameTime > FrameTimes[name]) then
print("|cFFFF0000"..name.."|r -", FrameTime, "-", FrameTime - FrameTimes[name]);
end
FrameTimes[name] = FrameTime;
end
end
local DisplayTimes = {};
function WeakAuras.ProfileDisplays(all)
UpdateAddOnCPUUsage();
for id, regionData in pairs(WeakAuras.regions) do
local DisplayTime = GetFrameCPUUsage(regionData.region, true);
DisplayTimes[id] = DisplayTimes[id] or 0;
if(all or DisplayTime > DisplayTimes[id]) then
print("|cFFFF0000"..id.."|r -", DisplayTime, "-", DisplayTime - DisplayTimes[id]);
end
DisplayTimes[id] = DisplayTime;
end
end
function Private.ValueFromPath(data, path)
if not data then
return nil
end
if (#path == 0) then
return data
elseif(#path == 1) then
return data[path[1]];
else
local reducedPath = {};
for i=2,#path do
reducedPath[i-1] = path[i];
end
return Private.ValueFromPath(data[path[1]], reducedPath);
end
end
function Private.ValueToPath(data, path, value)
if not data then
return
end
if(#path == 1) then
data[path[1]] = value;
else
local reducedPath = {};
for i=2,#path do
reducedPath[i-1] = path[i];
end
Private.ValueToPath(data[path[1]], reducedPath, value);
end
end
Private.frameLevels = {};
local function SetFrameLevel(id, frameLevel)
if (Private.frameLevels[id] == frameLevel) then
return;
end
if (WeakAuras.regions[id] and WeakAuras.regions[id].region) then
Private.ApplyFrameLevel(WeakAuras.regions[id].region, frameLevel)
end
if (clones[id]) then
for i,v in pairs(clones[id]) do
Private.ApplyFrameLevel(v, frameLevel)
end
end
Private.frameLevels[id] = frameLevel;
end
function Private.FixGroupChildrenOrderForGroup(data)
local frameLevel = 5;
for i=1, #data.controlledChildren do
SetFrameLevel(data.controlledChildren[i], frameLevel);
frameLevel = frameLevel + 4;
end
end
local function GetFrameLevelFor(id)
return Private.frameLevels[id] or 5;
end
function Private.ApplyFrameLevel(region, frameLevel)
frameLevel = frameLevel or GetFrameLevelFor(region.id)
region:SetFrameLevel(frameLevel)
if region.subRegions then
for index, subRegion in pairs(region.subRegions) do
subRegion:SetFrameLevel(frameLevel + index + 1)
end
end
end
function WeakAuras.EnsureString(input)
if (input == nil) then
return "";
end
return tostring(input);
end
-- Handle coroutines
local dynFrame = {};
do
-- Internal data
dynFrame.frame = CreateFrame("frame");
dynFrame.update = {};
dynFrame.size = 0;
-- Add an action to be resumed via OnUpdate
function dynFrame.AddAction(self, name, func)
if not name then
name = string.format("NIL", dynFrame.size+1);
end
if not dynFrame.update[name] then
dynFrame.update[name] = func;
dynFrame.size = dynFrame.size + 1
dynFrame.frame:Show();
end
end
-- Remove an action from OnUpdate
function dynFrame.RemoveAction(self, name)
if dynFrame.update[name] then
dynFrame.update[name] = nil;
dynFrame.size = dynFrame.size - 1
if dynFrame.size == 0 then
dynFrame.frame:Hide();
end
end
end
-- Setup frame
dynFrame.frame:Hide();
dynFrame.frame:SetScript("OnUpdate", function(self, elapsed)
-- Start timing
local start = debugprofilestop();
local hasData = true;
-- Resume as often as possible (Limit to 16ms per frame -> 60 FPS)
while (debugprofilestop() - start < 16 and hasData) do
-- Stop loop without data
hasData = false;
-- Resume all coroutines
for name, func in pairs(dynFrame.update) do
-- Loop has data
hasData = true;
-- Resume or remove
if coroutine.status(func) ~= "dead" then
local ok, msg = coroutine.resume(func)
if not ok then
geterrorhandler()(msg .. '\n' .. debugstack(func))
end
else
dynFrame:RemoveAction(name);
end
end
end
end);
end
Private.dynFrame = dynFrame;
function WeakAuras.RegisterTriggerSystem(types, triggerSystem)
for _, v in ipairs(types) do
triggerTypes[v] = triggerSystem;
end
tinsert(triggerSystems, triggerSystem);
end
function WeakAuras.RegisterTriggerSystemOptions(types, func)
for _, v in ipairs(types) do
Private.triggerTypesOptions[v] = func;
end
end
function WeakAuras.GetTriggerStateForTrigger(id, triggernum)
if (triggernum == -1) then
return Private.GetGlobalConditionState();
end
triggerState[id][triggernum] = triggerState[id][triggernum] or {}
return triggerState[id][triggernum];
end
function WeakAuras.GetActiveStates(id)
return triggerState[id].activeStates
end
function WeakAuras.GetActiveTriggers(id)
return triggerState[id].triggers
end
do
local visibleFakeStates = {}
local UpdateFakeTimesHandle
local function UpdateFakeTimers()
Private.PauseAllDynamicGroups()
local t = GetTime()
for id, triggers in pairs(triggerState) do
local changed = false
for triggernum, triggerData in ipairs(triggers) do
for id, state in pairs(triggerData) do
if state.progressType == "timed" and state.expirationTime and state.expirationTime < t and state.duration and state.duration > 0 then
state.expirationTime = state.expirationTime + state.duration
state.changed = true
changed = true
end
end
end
if changed then
Private.UpdatedTriggerState(id)
end
end
Private.ResumeAllDynamicGroups()
end
function Private.SetFakeStates()
if UpdateFakeTimesHandle then
return
end
for id, states in pairs(triggerState) do
local changed
for triggernum in ipairs(states) do
changed = Private.SetAllStatesHidden(id, triggernum) or changed
end
if changed then
Private.UpdatedTriggerState(id)
end
end
UpdateFakeTimesHandle = timer:ScheduleRepeatingTimer(UpdateFakeTimers, 1)
end
function Private.ClearFakeStates()
timer:CancelTimer(UpdateFakeTimesHandle)
for id in pairs(triggerState) do
Private.FakeStatesFor(id, false)
end
end
function Private.FakeStatesFor(id, visible)
if visibleFakeStates[id] == visible then
return visibleFakeStates[id]
end
if visible then
visibleFakeStates[id] = true
Private.UpdateFakeStatesFor(id)
else
visibleFakeStates[id] = false
if triggerState[id] then
local changed = false
for triggernum, state in ipairs(triggerState[id]) do
changed = Private.SetAllStatesHidden(id, triggernum) or changed
end
if changed then
Private.UpdatedTriggerState(id)
end
end
end
return not visibleFakeStates[id]
end
function Private.UpdateFakeStatesFor(id)
if (WeakAuras.IsOptionsOpen() and visibleFakeStates[id]) then
local data = WeakAuras.GetData(id)
if (data) then
for triggernum, trigger in ipairs(data.triggers) do
Private.SetAllStatesHidden(id, triggernum)
local triggerSystem = GetTriggerSystem(data, triggernum)
if triggerSystem and triggerSystem.CreateFakeStates then
triggerSystem.CreateFakeStates(id, triggernum)
end
end
Private.UpdatedTriggerState(id)
if WeakAuras.GetMoverSizerId() == id then
WeakAuras.SetMoverSizer(id)
end
end
end
end
end
local function startStopTimers(id, cloneId, triggernum, state)
if (state.show) then
if (state.autoHide and state.duration and state.duration > 0) then -- autohide, update timer
timers[id] = timers[id] or {};
timers[id][triggernum] = timers[id][triggernum] or {};
timers[id][triggernum][cloneId] = timers[id][triggernum][cloneId] or {};
local record = timers[id][triggernum][cloneId];
if (state.expirationTime == nil) then
state.expirationTime = GetTime() + state.duration;
end
if (record.expirationTime ~= state.expirationTime or record.state ~= state) then
if (record.handle ~= nil) then
timer:CancelTimer(record.handle);
end
record.handle = timer:ScheduleTimerFixed(
function()
if (state.show ~= false and state.show ~= nil) then
state.show = false;
state.changed = true;
Private.UpdatedTriggerState(id);
end
end,
state.expirationTime - GetTime());
record.expirationTime = state.expirationTime;
record.state = state
end
else -- no auto hide, delete timer
if (timers[id] and timers[id][triggernum] and timers[id][triggernum][cloneId]) then
local record = timers[id][triggernum][cloneId];
if (record.handle) then
timer:CancelTimer(record.handle);
end
record.handle = nil;
record.expirationTime = nil;
record.state = nil
end
end
else -- not shown
if(timers[id] and timers[id][triggernum] and timers[id][triggernum][cloneId]) then
local record = timers[id][triggernum][cloneId];
if (record.handle) then
timer:CancelTimer(record.handle);
end
record.handle = nil;
record.expirationTime = nil;
record.state = nil
end
end
end
local function ApplyStateToRegion(id, cloneId, region, parent)
region:Update();
region.subRegionEvents:Notify("Update", region.state, region.states)
UpdateMouseoverTooltip(region);
region:Expand();
if parent and parent.ActivateChild then
parent:ActivateChild(id, cloneId)
end
end
-- Fallbacks if the states are empty
local emptyState = {};
emptyState[""] = {};
local function applyToTriggerStateTriggers(stateShown, id, triggernum)
if (stateShown and not triggerState[id].triggers[triggernum]) then
triggerState[id].triggers[triggernum] = true;
triggerState[id].triggerCount = triggerState[id].triggerCount + 1;
return true;
elseif (not stateShown and triggerState[id].triggers[triggernum]) then
triggerState[id].triggers[triggernum] = false;
triggerState[id].triggerCount = triggerState[id].triggerCount - 1;
return true;
end
return false;
end
local function evaluateTriggerStateTriggers(id)
local result = false;
Private.ActivateAuraEnvironment(id);
if WeakAuras.IsOptionsOpen() then
-- While the options are open ignore the combination function
return triggerState[id].triggerCount > 0
end
if (triggerState[id].disjunctive == "any" and triggerState[id].triggerCount > 0) then
result = true;
elseif(triggerState[id].disjunctive == "all" and triggerState[id].triggerCount == triggerState[id].numTriggers) then
result = true;
else
if (triggerState[id].disjunctive == "custom" and triggerState[id].triggerLogicFunc) then
local ok, returnValue = xpcall(triggerState[id].triggerLogicFunc, geterrorhandler(), triggerState[id].triggers);
result = ok and returnValue;
end
end
Private.ActivateAuraEnvironment(nil);
return result;
end
local function ApplyStatesToRegions(id, activeTrigger, states)
-- Show new clones
local data = WeakAuras.GetData(id)
local parent
if data and data.parent then
parent = WeakAuras.GetRegion(data.parent)
end
if parent and parent.Suspend then
parent:Suspend()
end
for cloneId, state in pairs(states) do
if (state.show) then
local region = WeakAuras.GetRegion(id, cloneId);
local applyChanges = not region.toShow or state.changed or region.state ~= state
region.state = state
region.states = region.states or {}
local needsTimerTick = false
for triggernum = -1, triggerState[id].numTriggers do
local triggerState
if triggernum == activeTrigger then
triggerState = state
else
local triggerStates = WeakAuras.GetTriggerStateForTrigger(id, triggernum)
triggerState = triggerStates[cloneId] or triggerStates[""] or {}
end
applyChanges = applyChanges or region.states[triggernum] ~= triggerState or (triggerState and triggerState.changed)
region.states[triggernum] = triggerState
needsTimerTick = needsTimerTick or (triggerState and triggerState.show and triggerState.progressType == "timed")
end
region:SetTriggerProvidesTimer(needsTimerTick)
if (applyChanges) then
ApplyStateToRegion(id, cloneId, region, parent);
Private.RunConditions(region, data.uid, not state.show)
end
end
end
if parent and parent.Resume then
parent:Resume()
end
end
function Private.UpdatedTriggerState(id)
if (not triggerState[id]) then
return;
end
local changed = false;
for triggernum = 1, triggerState[id].numTriggers do
triggerState[id][triggernum] = triggerState[id][triggernum] or {};
local anyStateShown = false;
for cloneId, state in pairs(triggerState[id][triggernum]) do
state.trigger = db.displays[id].triggers[triggernum] and db.displays[id].triggers[triggernum].trigger;
state.triggernum = triggernum;
state.id = id;
if (state.changed) then
startStopTimers(id, cloneId, triggernum, state);
end
anyStateShown = anyStateShown or state.show;
end
-- Update triggerState.triggers
changed = applyToTriggerStateTriggers(anyStateShown, id, triggernum) or changed;
end
-- Figure out whether we should be shown or not
local show = triggerState[id].show;
if (changed or show == nil) then
show = evaluateTriggerStateTriggers(id);
end
-- Figure out which subtrigger is active, and if it changed
local newActiveTrigger = triggerState[id].activeTriggerMode;
if (newActiveTrigger == Private.trigger_modes.first_active) then
-- Mode is first active trigger, so find a active trigger
for i = 1, triggerState[id].numTriggers do
if (triggerState[id].triggers[i]) then
newActiveTrigger = i;
break;
end
end
end
local oldShow = triggerState[id].show;
triggerState[id].activeTrigger = newActiveTrigger;
triggerState[id].show = show;
triggerState[id].fallbackStates = nil
local activeTriggerState = WeakAuras.GetTriggerStateForTrigger(id, newActiveTrigger);
if (not next(activeTriggerState)) then
if (show) then
activeTriggerState = CreateFallbackState(id, newActiveTrigger)
else
activeTriggerState = emptyState;
end
elseif (show) then
local needsFallback = true;
for cloneId, state in pairs(activeTriggerState) do
if (state.show) then
needsFallback = false;
break;
end
end
if (needsFallback) then
activeTriggerState = CreateFallbackState(id, newActiveTrigger)
end
end
triggerState[id].activeStates = activeTriggerState
local region;
-- Now apply
if (show and not oldShow) then -- Hide => Show
ApplyStatesToRegions(id, newActiveTrigger, activeTriggerState);
elseif (not show and oldShow) then -- Show => Hide
for cloneId, clone in pairs(clones[id]) do
clone:Collapse()
end
WeakAuras.regions[id].region:Collapse()
elseif (show and oldShow) then -- Already shown, update regions
-- Hide old clones
for cloneId, clone in pairs(clones[id]) do
if (not activeTriggerState[cloneId] or not activeTriggerState[cloneId].show) then
clone:Collapse()
end
end
if (not activeTriggerState[""] or not activeTriggerState[""].show) then
WeakAuras.regions[id].region:Collapse()
end
-- Show new states
ApplyStatesToRegions(id, newActiveTrigger, activeTriggerState);
end
for triggernum = 1, triggerState[id].numTriggers do
triggerState[id][triggernum] = triggerState[id][triggernum] or {};
for cloneId, state in pairs(triggerState[id][triggernum]) do
if (not state.show) then
triggerState[id][triggernum][cloneId] = nil;
end
state.changed = false;
end
end
end
function Private.RunCustomTextFunc(region, customFunc)
if not customFunc then
return nil
end
local state = region.state
Private.ActivateAuraEnvironment(region.id, region.cloneId, region.state, region.states);
local progress = Private.dynamic_texts.p.func(Private.dynamic_texts.p.get(state), state, 1)
local dur = Private.dynamic_texts.t.func(Private.dynamic_texts.t.get(state), state, 1)
local name = Private.dynamic_texts.n.func(Private.dynamic_texts.n.get(state))
local icon = Private.dynamic_texts.i.func(Private.dynamic_texts.i.get(state))
local stacks = Private.dynamic_texts.s.func(Private.dynamic_texts.s.get(state))
local expirationTime
local duration
if state then
if state.progressType == "timed" then
expirationTime = state.expirationTime
duration = state.duration
else
expirationTime = state.total
duration = state.value
end
end
local custom = {select(2, xpcall(customFunc, geterrorhandler(), expirationTime or math.huge, duration or 0, progress, dur, name, icon, stacks))}
Private.ActivateAuraEnvironment(nil)
return custom
end
local function ReplaceValuePlaceHolders(textStr, region, customFunc, state, formatter)
local regionValues = region.values;
local value;
if string.sub(textStr, 1, 1) == "c" then
local custom
if customFunc then
custom = Private.RunCustomTextFunc(region, customFunc)
else
custom = region.values.custom
end
local index = tonumber(textStr:match("^c(%d+)$") or 1)
if custom then
value = WeakAuras.EnsureString(custom[index])
end
else
local variable = Private.dynamic_texts[textStr];
if (not variable) then
return nil;
end
value = variable.get(state)
if formatter then
value = formatter(value, state)
elseif variable.func then
value = variable.func(value)
end
end
return value or "";
end
-- States:
-- 0 Normal state, text is just appended to result. Can transition to percent start state 1 via %
-- 1 Percent start state, entered via %. Can transition to via { to braced, via % to normal, AZaz09 to percent rest state
-- 2 Percent rest state, stay in it via AZaz09, transition to normal on anything else
-- 3 Braced state, } transitions to normal, everything else stay in braced state
local function nextState(char, state)
if state == 0 then -- Normal State
if char == 37 then -- % sign
return 1 -- Enter Percent state
end
return 0
elseif state == 1 then -- Percent Start State
if char == 37 then -- % sign
return 0 -- Return to normal state
elseif char == 123 then -- { sign
return 3 -- Enter Braced state
elseif (char >= 48 and char <= 57) or (char >= 65 and char <= 90) or (char >= 97 and char <= 122) or char == 46 then
-- 0-9a-zA-Z or dot character
return 2 -- Enter Percent rest state
end
return 0 -- % followed by non alpha-numeric. Back to normal state
elseif state == 2 then
if (char >= 48 and char <= 57) or (char >= 65 and char <= 90) or (char >= 97 and char <= 122) or char == 46 then
return 2 -- Continue in same state
end
if char == 37 then
return 1 -- End of %, but also start of new %
end
return 0 -- Back to normal
elseif state == 3 then
if char == 125 then -- } closing brace
return 0 -- Back to normal
end
return 3
end
-- Shouldn't happen
return state
end
local function ContainsPlaceHolders(textStr, symbolFunc)
if not textStr then
return false
end
if textStr:find("\\n") then
return true
end
local endPos = textStr:len();
local state = 0
local currentPos = 1
local start = 1
while currentPos <= endPos do
local char = string.byte(textStr, currentPos);
local nextState = nextState(char, state)
if state == 1 then -- Last char was a %
if char == 123 then
start = currentPos + 1
else
start = currentPos
end
elseif state == 2 or state == 3 then
if nextState == 0 or nextState == 1 then
local symbol = string.sub(textStr, start, currentPos - 1)
if symbolFunc(symbol) then
return true
end
end
end
state = nextState
currentPos = currentPos + 1
end
if state == 2 then
local symbol = string.sub(textStr, start, currentPos - 1)
if symbolFunc(symbol) then
return true
end
end
return false
end
function Private.ContainsCustomPlaceHolder(textStr)
return ContainsPlaceHolders(textStr, function(symbol)
return string.match(symbol, "^c%d*$")
end)
end
function Private.ContainsPlaceHolders(textStr, toCheck)
return ContainsPlaceHolders(textStr, function(symbol)
if symbol:len() == 1 and toCheck:find(symbol, 1, true) then
return true
end
local _, last = symbol:find("^%d+%.")
if not last then
return false
end
symbol = symbol:sub(last + 1)
if symbol:len() == 1 and toCheck:find(symbol, 1, true) then
return true
end
end)
end
function Private.ContainsAnyPlaceHolders(textStr)
return ContainsPlaceHolders(textStr, function(symbol) return true end)
end
local function ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
triggerNum = triggerNum and tonumber(triggerNum)
if triggerNum and sym then
if regionStates[triggerNum] then
if (useHiddenStates or regionStates[triggerNum].show) then
if regionStates[triggerNum][sym] then
local value = regionStates[triggerNum][sym]
if formatters[symbol] then
return tostring(formatters[symbol](value, regionStates[triggerNum])) or ""
else
return tostring(value) or ""
end
else
local value = ReplaceValuePlaceHolders(sym, region, customFunc, regionStates[triggerNum], formatters[symbol]);
return value or ""
end
end
end
return ""
elseif regionState[symbol] then
if(useHiddenStates or regionState.show) then
local value = regionState[symbol]
if formatters[symbol] then
return tostring(formatters[symbol](value, regionState) or "") or ""
else
return tostring(value) or ""
end
end
else
local value = (useHiddenStates or regionState.show) and ReplaceValuePlaceHolders(symbol, region, customFunc, regionState, formatters[symbol]);
return value or ""
end
end
function Private.ReplacePlaceHolders(textStr, region, customFunc, useHiddenStates, formatters)
local regionValues = region.values;
local regionState = region.state or {};
local regionStates = region.states or {};
if (not regionState and not regionValues) then
return;
end
local endPos = textStr:len();
if (endPos < 2) then
textStr = textStr:gsub("\\n", "\n");
return textStr;
end
if (endPos == 2) then
if string.byte(textStr, 1) == 37 then
local symbol = string.sub(textStr, 2)
local value = (regionState.show or useHiddenStates) and ReplaceValuePlaceHolders(symbol, region, customFunc, regionState, formatters[symbol]);
if (value) then
textStr = tostring(value);
end
end
textStr = textStr:gsub("\\n", "\n");
return textStr;
end
local result = ""
local currentPos = 1 -- Position of the "cursor"
local state = 0
local start = 1 -- Start of whatever "word" we are currently considering, doesn't include % or {} symbols
while currentPos <= endPos do
local char = string.byte(textStr, currentPos);
if state == 0 then -- Normal State
if char == 37 then -- % sign
if currentPos > start then
result = result .. string.sub(textStr, start, currentPos - 1)
end
end
elseif state == 1 then -- Percent Start State
if char == 123 then
start = currentPos + 1
else
start = currentPos
end
elseif state == 2 then -- Percent Rest State
if (char >= 48 and char <= 57) or (char >= 65 and char <= 90) or (char >= 97 and char <= 122) or char == 46 then
-- 0-9a-zA-Z or dot character
else -- End of variable
local symbol = string.sub(textStr, start, currentPos - 1)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
if char == 37 then
-- Do nothing
else
start = currentPos
end
end
elseif state == 3 then
if char == 125 then -- } closing brace
local symbol = string.sub(textStr, start, currentPos - 1)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
start = currentPos + 1
end
end
state = nextState(char, state)
currentPos = currentPos + 1
end
if state == 0 and currentPos > start then
result = result .. string.sub(textStr, start, currentPos - 1)
elseif state == 2 and currentPos > start then
local symbol = string.sub(textStr, start, currentPos - 1)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
elseif state == 1 then
result = result .. "%"
end
textStr = result:gsub("\\n", "\n");
return textStr;
end
function Private.ParseTextStr(textStr, symbolCallback)
if not textStr then
return
end
local endPos = textStr:len();
local currentPos = 1 -- Position of the "cursor"
local state = 0
local start = 1 -- Start of whatever "word" we are currently considering, doesn't include % or {} symbols
while currentPos <= endPos do
local char = string.byte(textStr, currentPos);
if state == 0 then -- Normal State
elseif state == 1 then -- Percent Start State
if char == 123 then
start = currentPos + 1
else
start = currentPos
end
elseif state == 2 then -- Percent Rest State
if (char >= 48 and char <= 57) or (char >= 65 and char <= 90) or (char >= 97 and char <= 122) or char == 46 then
-- 0-9a-zA-Z or dot character
else -- End of variable
local symbol = string.sub(textStr, start, currentPos - 1)
symbolCallback(symbol)
if char == 37 then
-- Do nothing
else
start = currentPos
end
end
elseif state == 3 then
if char == 125 then -- } closing brace
local symbol = string.sub(textStr, start, currentPos - 1)
symbolCallback(symbol)
start = currentPos + 1
end
end
state = nextState(char, state)
currentPos = currentPos + 1
end
if state == 2 and currentPos > start then
local symbol = string.sub(textStr, start, currentPos - 1)
symbolCallback(symbol)
end
end
function Private.CreateFormatters(input, getter)
local seenSymbols = {}
local formatters = {}
Private.ParseTextStr(input, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
if sym == "c" or sym == "i" then
-- Do nothing
else
local default = (sym == "p" or sym == "t") and "timed" or "none"
local selectedFormat = getter(symbol .. "_format", default)
if (Private.format_types[selectedFormat]) then
formatters[symbol] = Private.format_types[selectedFormat].CreateFormatter(symbol, getter)
end
end
end
seenSymbols[symbol] = true
end)
return formatters
end
function Private.IsAuraActive(uid)
local id = Private.UIDtoID(uid)
local active = triggerState[id];
return active and active.show;
end
function WeakAuras.IsAuraActive(id)
local active = triggerState[id]
return active and active.show
end
function Private.ActiveTrigger(uid)
local id = Private.UIDtoID(uid)
return triggerState[id] and triggerState[id].activeTrigger
end
-- Attach to Cursor/Frames code
-- Very simple function to convert a hsv angle to a color with
-- value hardcoded to 1 and saturation hardcoded to 0.75
local function colorWheel(angle)
local hh = angle / 60;
local i = floor(hh);
local ff = hh - i;
local p = 0;
local q = 0.75 * (1.0 - ff);
local t = 0.75 * ff;
if (i == 0) then
return 0.75, t, p;
elseif (i == 1) then
return q, 0.75, p;
elseif (i == 2) then
return p, 0.75, t;
elseif (i == 3) then
return p, q, 0.75;
elseif (i == 4) then
return t, p, 0.75;
else
return 0.75, p, q;
end
end
local function xPositionNextToOptions()
local xOffset;
local optionsFrame = WeakAuras.OptionsFrame();
local centerX = (optionsFrame:GetLeft() + optionsFrame:GetRight()) / 2;
if (centerX > GetScreenWidth() / 2) then
if (optionsFrame:GetLeft() > 400) then
xOffset = optionsFrame:GetLeft() - 200;
else
xOffset = optionsFrame:GetLeft() / 2;
end
else
if (GetScreenWidth() - optionsFrame:GetRight() > 400 ) then
xOffset = optionsFrame:GetRight() + 200;
else
xOffset = (GetScreenWidth() + optionsFrame:GetRight()) / 2;
end
end
return xOffset;
end
local mouseFrame;
local function ensureMouseFrame()
if (mouseFrame) then
return;
end
mouseFrame = CreateFrame("FRAME", "WeakAurasAttachToMouseFrame", UIParent);
mouseFrame.attachedVisibleFrames = {};
mouseFrame:SetWidth(1);
mouseFrame:SetHeight(1);
local moverFrame = CreateFrame("FRAME", "WeakAurasMousePointerFrame", mouseFrame);
mouseFrame.moverFrame = moverFrame;
moverFrame:SetPoint("TOPLEFT", mouseFrame, "CENTER");
moverFrame:SetWidth(32);
moverFrame:SetHeight(32);
moverFrame:SetFrameStrata("FULLSCREEN"); -- above settings dialog
moverFrame:EnableMouse(true)
moverFrame:SetScript("OnMouseDown", function()
mouseFrame:SetMovable(true);
mouseFrame:StartMoving()
end);
moverFrame:SetScript("OnMouseUp", function()
mouseFrame:StopMovingOrSizing();
mouseFrame:SetMovable(false);
local xOffset = mouseFrame:GetRight() - GetScreenWidth();
local yOffset = mouseFrame:GetTop() - GetScreenHeight();
db.mousePointerFrame = db.mousePointerFrame or {};
db.mousePointerFrame.xOffset = xOffset;
db.mousePointerFrame.yOffset = yOffset;
end);
moverFrame.colorWheelAnimation = function()
local angle = ((GetTime() - moverFrame.startTime) % 5) / 5 * 360;
moverFrame.texture:SetVertexColor(colorWheel(angle));
end;
local texture = moverFrame:CreateTexture(nil, "BACKGROUND");
moverFrame.texture = texture;
texture:SetAllPoints(moverFrame);
texture:SetTexture("Interface\\Cursor\\Point");
local label = moverFrame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
label:SetPoint("TOPLEFT", moverFrame, "BOTTOMLEFT");
label:SetText("WeakAuras Anchor");
moverFrame:Hide();
mouseFrame.OptionsOpened = function()
if (db.mousePointerFrame) then
-- Restore from settings
mouseFrame:ClearAllPoints();
mouseFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", db.mousePointerFrame.xOffset, db.mousePointerFrame.yOffset);
else
-- Fnd a suitable position
local optionsFrame = WeakAuras.OptionsFrame();
local yOffset = (optionsFrame:GetTop() + optionsFrame:GetBottom()) / 2;
local xOffset = xPositionNextToOptions();
-- We use the top right, because the main frame uses the top right as the reference too
mouseFrame:ClearAllPoints();
mouseFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", xOffset - GetScreenWidth(), yOffset - GetScreenHeight());
end
-- Change the color of the mouse cursor
moverFrame.startTime = GetTime();
moverFrame:SetScript("OnUpdate", moverFrame.colorWheelAnimation);
mouseFrame:SetScript("OnUpdate", nil);
end
mouseFrame.moveWithMouse = function()
local scale = 1 / UIParent:GetEffectiveScale();
local x, y = GetCursorPosition();
mouseFrame:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x * scale, y * scale);
end
mouseFrame.OptionsClosed = function()
moverFrame:Hide();
mouseFrame:ClearAllPoints();
mouseFrame:SetScript("OnUpdate", mouseFrame.moveWithMouse);
moverFrame:SetScript("OnUpdate", nil);
wipe(mouseFrame.attachedVisibleFrames);
end
mouseFrame.expand = function(self, id)
local data = WeakAuras.GetData(id);
if (data.anchorFrameType == "MOUSE") then
self.attachedVisibleFrames[id] = true;
self:updateVisible();
end
end
mouseFrame.collapse = function(self, id)
self.attachedVisibleFrames[id] = nil;
self:updateVisible();
end
mouseFrame.rename = function(self, oldid, newid)
self.attachedVisibleFrames[newid] = self.attachedVisibleFrames[oldid];
self.attachedVisibleFrames[oldid] = nil;
self:updateVisible();
end
mouseFrame.delete = function(self, id)
self.attachedVisibleFrames[id] = nil;
self:updateVisible();
end
mouseFrame.anchorFrame = function(self, id, anchorFrameType)
if (anchorFrameType == "MOUSE") then
self.attachedVisibleFrames[id] = true;
else
self.attachedVisibleFrames[id] = nil;
end
self:updateVisible();
end
mouseFrame.updateVisible = function(self)
if (not WeakAuras.IsOptionsOpen()) then
return;
end
if (next(self.attachedVisibleFrames)) then
mouseFrame.moverFrame:Show();
else
mouseFrame.moverFrame:Hide();
end
end
if (WeakAuras.IsOptionsOpen()) then
mouseFrame:OptionsOpened();
else
mouseFrame:OptionsClosed();
end
Private.mouseFrame = mouseFrame;
end
local personalRessourceDisplayFrame;
function Private.ensurePRDFrame()
if (personalRessourceDisplayFrame) then
return;
end
personalRessourceDisplayFrame = CreateFrame("FRAME", "WeakAurasAttachToPRD", UIParent);
personalRessourceDisplayFrame:Hide();
personalRessourceDisplayFrame.attachedVisibleFrames = {};
Private.personalRessourceDisplayFrame = personalRessourceDisplayFrame;
local moverFrame = CreateFrame("FRAME", "WeakAurasPRDMoverFrame", personalRessourceDisplayFrame);
personalRessourceDisplayFrame.moverFrame = moverFrame;
moverFrame:SetPoint("TOPLEFT", personalRessourceDisplayFrame, "TOPLEFT", -2, 2);
moverFrame:SetPoint("BOTTOMRIGHT", personalRessourceDisplayFrame, "BOTTOMRIGHT", 2, -2);
moverFrame:SetFrameStrata("FULLSCREEN"); -- above settings dialog
moverFrame:EnableMouse(true)
moverFrame:SetScript("OnMouseDown", function()
personalRessourceDisplayFrame:SetMovable(true);
personalRessourceDisplayFrame:StartMoving()
end);
moverFrame:SetScript("OnMouseUp", function()
personalRessourceDisplayFrame:StopMovingOrSizing();
personalRessourceDisplayFrame:SetMovable(false);
local xOffset = personalRessourceDisplayFrame:GetRight();
local yOffset = personalRessourceDisplayFrame:GetTop();
db.personalRessourceDisplayFrame = db.personalRessourceDisplayFrame or {};
local scale = UIParent:GetEffectiveScale() / personalRessourceDisplayFrame:GetEffectiveScale();
db.personalRessourceDisplayFrame.xOffset = xOffset / scale - GetScreenWidth();
db.personalRessourceDisplayFrame.yOffset = yOffset / scale - GetScreenHeight();
end);
moverFrame:Hide();
local texture = moverFrame:CreateTexture(nil, "BACKGROUND");
personalRessourceDisplayFrame.texture = texture;
texture:SetAllPoints(moverFrame);
texture:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\PRDFrame");
local label = moverFrame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
label:SetPoint("CENTER", moverFrame, "CENTER");
label:SetText("WeakAuras Anchor");
personalRessourceDisplayFrame:RegisterEvent('NAME_PLATE_UNIT_ADDED');
personalRessourceDisplayFrame:RegisterEvent('NAME_PLATE_UNIT_REMOVED');
personalRessourceDisplayFrame.Attach = function(self, frame, frameTL, frameBR)
self:SetParent(frame);
self:ClearAllPoints();
self:SetPoint("TOPLEFT", frameTL, "TOPLEFT");
self:SetPoint("BOTTOMRIGHT", frameBR, "BOTTOMRIGHT");
self:Show()
end
personalRessourceDisplayFrame.Detach = function(self, frame)
self:ClearAllPoints();
self:Hide()
self:SetParent(UIParent)
end
personalRessourceDisplayFrame.OptionsOpened = function()
personalRessourceDisplayFrame:Detach();
personalRessourceDisplayFrame:SetScript("OnEvent", nil);
personalRessourceDisplayFrame:ClearAllPoints();
personalRessourceDisplayFrame:Show()
local xOffset, yOffset;
if (db.personalRessourceDisplayFrame) then
xOffset = db.personalRessourceDisplayFrame.xOffset;
yOffset = db.personalRessourceDisplayFrame.yOffset;
end
-- Calculate size of self nameplate
local prdWidth;
local prdHeight;
if (KuiNameplatesCore and KuiNameplatesCore.profile) then
prdWidth = KuiNameplatesCore.profile.frame_width_personal;
prdHeight = KuiNameplatesCore.profile.frame_height_personal;
if (KuiNameplatesCore.profile.ignore_uiscale) then
local _, screenWidth = GetPhysicalScreenSize();
local uiScale = 1;
if (screenWidth) then
uiScale = 768 / screenWidth;
end
personalRessourceDisplayFrame:SetScale(uiScale / UIParent:GetEffectiveScale());
else
personalRessourceDisplayFrame:SetScale(1);
end
personalRessourceDisplayFrame.texture:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\PRDFrameKui");
else
local namePlateVerticalScale = tonumber(GetCVar("NamePlateVerticalScale"));
local zeroBasedScale = namePlateVerticalScale - 1.0;
local clampedZeroBasedScale = Saturate(zeroBasedScale);
local horizontalScale = tonumber(GetCVar("NamePlateHorizontalScale"));
local baseNamePlateWidth = NamePlateDriverFrame.baseNamePlateWidth;
prdWidth = baseNamePlateWidth * horizontalScale * Lerp(1.1, 1.0, clampedZeroBasedScale) - 24;
prdHeight = 4 * namePlateVerticalScale * Lerp(1.2, 1.0, clampedZeroBasedScale) * 2 + 1;
personalRessourceDisplayFrame:SetScale(1 / UIParent:GetEffectiveScale());
personalRessourceDisplayFrame.texture:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\PRDFrame");
end
local scale = UIParent:GetEffectiveScale() / personalRessourceDisplayFrame:GetEffectiveScale();
if (not xOffset or not yOffset) then
local optionsFrame = WeakAuras.OptionsFrame();
yOffset = optionsFrame:GetBottom() + prdHeight / scale - GetScreenHeight();
xOffset = xPositionNextToOptions() + prdWidth / 2 / scale - GetScreenWidth();
end
xOffset = xOffset * scale;
yOffset = yOffset * scale;
personalRessourceDisplayFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", xOffset, yOffset);
personalRessourceDisplayFrame:SetPoint("BOTTOMLEFT", UIParent, "TOPRIGHT", xOffset - prdWidth, yOffset - prdHeight);
end
personalRessourceDisplayFrame.OptionsClosed = function()
personalRessourceDisplayFrame:SetScale(1);
local frame = C_NamePlate.GetNamePlateForUnit("player");
if (frame) then
if (Plater and frame.Plater and frame.unitFrame.Plater) then
personalRessourceDisplayFrame:Attach(frame, frame.unitFrame.healthBar, frame.unitFrame.powerBar);
elseif (frame.kui and frame.kui.bg and frame.kui:IsShown()) then
personalRessourceDisplayFrame:Attach(frame.kui, frame.kui.bg, frame.kui.bg);
elseif (ElvUIPlayerNamePlateAnchor) then
personalRessourceDisplayFrame:Attach(ElvUIPlayerNamePlateAnchor, ElvUIPlayerNamePlateAnchor, ElvUIPlayerNamePlateAnchor);
else
personalRessourceDisplayFrame:Attach(frame, frame.UnitFrame.healthBar, NamePlateDriverFrame.classNamePlatePowerBar);
end
else
personalRessourceDisplayFrame:Detach();
personalRessourceDisplayFrame:Hide();
end
personalRessourceDisplayFrame:SetScript("OnEvent", personalRessourceDisplayFrame.eventHandler);
personalRessourceDisplayFrame.texture:Hide();
personalRessourceDisplayFrame.moverFrame:Hide();
wipe(personalRessourceDisplayFrame.attachedVisibleFrames);
end
personalRessourceDisplayFrame.eventHandler = function(self, event, nameplate)
Private.StartProfileSystem("prd");
if (event == "NAME_PLATE_UNIT_ADDED") then
if (UnitIsUnit(nameplate, "player")) then
local frame = C_NamePlate.GetNamePlateForUnit("player");
if (frame) then
if (Plater and frame.Plater and frame.unitFrame.Plater) then
personalRessourceDisplayFrame:Attach(frame, frame.unitFrame.healthBar, frame.unitFrame.powerBar);
elseif (frame.kui and frame.kui.bg and frame.kui:IsShown()) then
personalRessourceDisplayFrame:Attach(frame.kui, KuiNameplatesPlayerAnchor, KuiNameplatesPlayerAnchor);
elseif (ElvUIPlayerNamePlateAnchor) then
personalRessourceDisplayFrame:Attach(ElvUIPlayerNamePlateAnchor, ElvUIPlayerNamePlateAnchor, ElvUIPlayerNamePlateAnchor);
else
personalRessourceDisplayFrame:Attach(frame, frame.UnitFrame.healthBar, NamePlateDriverFrame.classNamePlatePowerBar);
end
personalRessourceDisplayFrame:Show();
db.personalRessourceDisplayFrame = db.personalRessourceDisplayFrame or {};
else
personalRessourceDisplayFrame:Detach();
personalRessourceDisplayFrame:Hide();
end
end
elseif (event == "NAME_PLATE_UNIT_REMOVED") then
if (UnitIsUnit(nameplate, "player")) then
personalRessourceDisplayFrame:Detach();
personalRessourceDisplayFrame:Hide();
end
end
Private.StopProfileSystem("prd");
end
personalRessourceDisplayFrame.expand = function(self, id)
local data = WeakAuras.GetData(id);
if (data.anchorFrameType == "PRD") then
self.attachedVisibleFrames[id] = true;
self:updateVisible();
end
end
personalRessourceDisplayFrame.collapse = function(self, id)
self.attachedVisibleFrames[id] = nil;
self:updateVisible();
end
personalRessourceDisplayFrame.rename = function(self, oldid, newid)
self.attachedVisibleFrames[newid] = self.attachedVisibleFrames[oldid];
self.attachedVisibleFrames[oldid] = nil;
self:updateVisible();
end
personalRessourceDisplayFrame.delete = function(self, id)
self.attachedVisibleFrames[id] = nil;
self:updateVisible();
end
personalRessourceDisplayFrame.anchorFrame = function(self, id, anchorFrameType)
if (anchorFrameType == "PRD" or anchorFrameType == "NAMEPLATE") then
self.attachedVisibleFrames[id] = true;
else
self.attachedVisibleFrames[id] = nil;
end
self:updateVisible();
end
personalRessourceDisplayFrame.updateVisible = function(self)
if (not WeakAuras.IsOptionsOpen()) then
return;
end
if (next(self.attachedVisibleFrames)) then
personalRessourceDisplayFrame.texture:Show();
personalRessourceDisplayFrame.moverFrame:Show();
personalRessourceDisplayFrame:Show();
else
personalRessourceDisplayFrame.texture:Hide();
personalRessourceDisplayFrame.moverFrame:Hide();
personalRessourceDisplayFrame:Hide();
end
end
if (WeakAuras.IsOptionsOpen()) then
personalRessourceDisplayFrame.OptionsOpened();
else
personalRessourceDisplayFrame.OptionsClosed();
end
Private.personalRessourceDisplayFrame = personalRessourceDisplayFrame
end
local postPonedAnchors = {};
local anchorTimer
local function tryAnchorAgain()
local delayed = postPonedAnchors;
postPonedAnchors = {};
anchorTimer = nil;
for id, _ in pairs(delayed) do
local data = WeakAuras.GetData(id);
local region = WeakAuras.GetRegion(id);
if (data and region) then
local parent = frame;
if (data.parent and regions[data.parent]) then
parent = regions[data.parent].region;
end
Private.AnchorFrame(data, region, parent);
end
end
end
local function postponeAnchor(id)
postPonedAnchors[id] = true;
if (not anchorTimer) then
anchorTimer = timer:ScheduleTimer(tryAnchorAgain, 1);
end
end
local HiddenFrames = CreateFrame("FRAME", "WeakAurasHiddenFrames")
HiddenFrames:Hide()
WeakAuras.HiddenFrames = HiddenFrames
local function GetAnchorFrame(data, region, parent)
local id = region.id
local anchorFrameType = data.anchorFrameType
local anchorFrameFrame = data.anchorFrameFrame
if not id then return end
if (personalRessourceDisplayFrame) then
personalRessourceDisplayFrame:anchorFrame(id, anchorFrameType);
end
if (mouseFrame) then
mouseFrame:anchorFrame(id, anchorFrameType);
end
if (anchorFrameType == "SCREEN") then
return parent;
end
if (anchorFrameType == "PRD") then
Private.ensurePRDFrame();
personalRessourceDisplayFrame:anchorFrame(id, anchorFrameType);
return personalRessourceDisplayFrame;
end
if (anchorFrameType == "MOUSE") then
ensureMouseFrame();
mouseFrame:anchorFrame(id, anchorFrameType);
return mouseFrame;
end
if (anchorFrameType == "NAMEPLATE") then
local unit = region.state.unit
local frame = unit and WeakAuras.GetUnitNameplate(unit)
if frame then return frame end
if WeakAuras.IsOptionsOpen() then
Private.ensurePRDFrame()
personalRessourceDisplayFrame:anchorFrame(id, anchorFrameType)
return personalRessourceDisplayFrame
end
end
if (anchorFrameType == "UNITFRAME") then
local unit = region.state.unit
if unit then
local frame = WeakAuras.GetUnitFrame(unit) or WeakAuras.HiddenFrames
if frame then
anchor_unitframe_monitor = anchor_unitframe_monitor or {}
anchor_unitframe_monitor[region] = {
data = data,
parent = parent,
frame = frame
}
return frame
end
end
end
if (anchorFrameType == "SELECTFRAME" and anchorFrameFrame) then
if(anchorFrameFrame:sub(1, 10) == "WeakAuras:") then
local frame_name = anchorFrameFrame:sub(11);
if (frame_name == id) then
return parent;
end
if(regions[frame_name]) then
return regions[frame_name].region;
end
postponeAnchor(id);
else
if (Private.GetSanitizedGlobal(anchorFrameFrame)) then
return Private.GetSanitizedGlobal(anchorFrameFrame);
end
postponeAnchor(id);
return parent;
end
end
if (anchorFrameType == "CUSTOM" and region.customAnchorFunc) then
Private.StartProfileSystem("custom region anchor")
Private.StartProfileAura(region.id)
Private.ActivateAuraEnvironment(region.id, region.cloneId, region.state)
local ok, frame = xpcall(region.customAnchorFunc, geterrorhandler())
Private.ActivateAuraEnvironment()
Private.StopProfileSystem("custom region anchor")
Private.StopProfileAura(region.id)
if ok and frame then
return frame
elseif WeakAuras.IsOptionsOpen() then
return parent
else
return HiddenFrames
end
end
-- Fallback
return parent;
end
local anchorFrameDeferred = {}
function Private.AnchorFrame(data, region, parent)
if data.anchorFrameType == "CUSTOM"
and (data.regionType == "group" or data.regionType == "dynamicgroup")
and not WeakAuras.IsLoginFinished()
and not anchorFrameDeferred[data.id]
then
loginQueue[#loginQueue + 1] = {Private.AnchorFrame, {data, region, parent}}
anchorFrameDeferred[data.id] = true
else
local anchorParent = GetAnchorFrame(data, region, parent);
if not anchorParent then return end
if (data.anchorFrameParent or data.anchorFrameParent == nil
or data.anchorFrameType == "SCREEN" or data.anchorFrameType == "MOUSE") then
local errorhandler = function(text)
geterrorhandler()(L["'ERROR: Anchoring %s': \n"]:format(data.id) .. text)
end
xpcall(region.SetParent, errorhandler, region, anchorParent);
else
region:SetParent(parent or frame);
end
local anchorPoint = data.anchorPoint
if data.parent then
if data.anchorFrameType == "SCREEN" or data.anchorFrameType == "MOUSE" then
anchorPoint = "CENTER"
end
else
if data.anchorFrameType == "MOUSE" then
anchorPoint = "CENTER"
end
end
region:SetAnchor(data.selfPoint, anchorParent, anchorPoint);
if(data.frameStrata == 1) then
region:SetFrameStrata(region:GetParent():GetFrameStrata());
else
region:SetFrameStrata(Private.frame_strata_types[data.frameStrata]);
end
Private.ApplyFrameLevel(region)
anchorFrameDeferred[data.id] = nil
end
end
function WeakAuras.FindUnusedId(prefix)
prefix = prefix or "New"
local num = 2;
local id = prefix
while(db.displays[id]) do
id = prefix .. " " .. num;
num = num + 1;
end
return id
end
function WeakAuras.SetModel(frame, model_path, model_fileId, isUnit, isDisplayInfo)
if WeakAuras.IsClassic() then
if isDisplayInfo then
pcall(frame.SetDisplayInfo, frame, tonumber(model_path))
elseif isUnit then
pcall(frame.SetUnit, frame, model_path)
else
pcall(frame.SetModel, frame, model_path)
end
else
if isDisplayInfo then
pcall(frame.SetDisplayInfo, frame, tonumber(model_fileId))
elseif isUnit then
pcall(frame.SetUnit, frame, model_fileId)
else
pcall(frame.SetModel, frame, tonumber(model_fileId))
end
end
end
function Private.IsCLEUSubevent(subevent)
if Private.subevent_prefix_types[subevent] then
return true
else
for prefix in pairs(Private.subevent_prefix_types) do
if subevent:match(prefix) then
local suffix = subevent:sub(#prefix + 1)
if Private.subevent_suffix_types[suffix] then
return true
end
end
end
end
return false
end
-- SafeToNumber converts a string to number, but only if it fits into a unsigned 32bit integer
-- The C api often takes only 32bit values, and complains if passed a value outside
function WeakAuras.SafeToNumber(input)
local nr = tonumber(input)
return nr and (nr < 2147483648 and nr > -2147483649) and nr or nil
end
local textSymbols = {
["{rt1}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1:0|t",
["{rt2}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2:0|t ",
["{rt3}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3:0|t ",
["{rt4}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4:0|t ",
["{rt5}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5:0|t ",
["{rt6}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6:0|t ",
["{rt7}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7:0|t ",
["{rt8}"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:0|t "
}
function WeakAuras.ReplaceRaidMarkerSymbols(txt)
local start = 1
while true do
local firstChar = txt:find("{", start, true)
if not firstChar then
return txt
end
local lastChar = txt:find("}", firstChar, true)
if not lastChar then
return txt
end
local replace = textSymbols[txt:sub(firstChar, lastChar)]
if replace then
txt = txt:sub(1, firstChar - 1) .. replace .. txt:sub(lastChar + 1)
start = firstChar + #replace
else
start = lastChar
end
end
end
function Private.ReplaceLocalizedRaidMarkers(txt)
local start = 1
while true do
local firstChar = txt:find("{", start, true)
if not firstChar then
return txt
end
local lastChar = txt:find("}", firstChar, true)
if not lastChar then
return txt
end
local symbol = strlower(txt:sub(firstChar + 1, lastChar - 1))
if ICON_TAG_LIST[symbol] then
local replace = "rt" .. ICON_TAG_LIST[symbol]
if replace then
txt = txt:sub(1, firstChar) .. replace .. txt:sub(lastChar)
start = firstChar + #replace
else
start = lastChar
end
else
start = lastChar
end
end
end
do
local trackableUnits = {}
trackableUnits["player"] = true
trackableUnits["target"] = true
trackableUnits["focus"] = true
trackableUnits["pet"] = true
trackableUnits["vehicle"] = true
for i = 1, 5 do
trackableUnits["arena" .. i] = true
trackableUnits["arenapet" .. i] = true
end
for i = 1, 4 do
trackableUnits["party" .. i] = true
trackableUnits["partypet" .. i] = true
end
for i = 1, MAX_BOSS_FRAMES do
trackableUnits["boss" .. i] = true
end
for i = 1, 40 do
trackableUnits["raid" .. i] = true
trackableUnits["raidpet" .. i] = true
trackableUnits["nameplate" .. i] = true
end
function WeakAuras.UntrackableUnit(unit)
return not trackableUnits[unit]
end
end
do
local ownRealm = select(2, UnitFullName("player"))
function WeakAuras.UnitNameWithRealm(unit)
ownRealm = ownRealm or select(2, UnitFullName("player"))
local name, realm = UnitFullName(unit)
return name or "", realm or ownRealm or ""
end
end
function WeakAuras.ParseNameCheck(name)
local matches = {
name = {},
realm = {},
full = {},
AddMatch = function(self, name, start, last)
local match = strtrim(name:sub(start, last))
if (match:sub(1, 1) == "-") then
self.realm[match:sub(2)] = true
elseif match:find("-", 1, true) then
self.full[match] = true
else
self.name[match] = true
end
end,
Check = function(self, name, realm)
if not name or not realm then
return false
end
return self.name[name] or self.realm[realm] or self.full[name .. "-" .. realm]
end
}
if not name then return end
local start = 1
local last = name:find(',', start, true)
while (last) do
matches:AddMatch(name, start, last - 1)
start = last + 1
last = name:find(',', start, true)
end
last = #name
matches:AddMatch(name, start, last)
return matches
end
function WeakAuras.IsAuraLoaded(id)
return Private.loaded[id]
end
function Private.IconSources(data)
local values = {
[-1] = L["Dynamic Information"],
[0] = L["Fallback Icon"],
}
for i = 1, #data.triggers do
values[i] = string.format(L["Trigger %i"], i)
end
return values
end
| gpl-2.0 |
samuelctabor/ardupilot | libraries/AP_Scripting/examples/LED_roll.lua | 26 | 2127 | --[[
Script to control LED strips based on the roll of the aircraft. This is an example to demonstrate
the LED interface for WS2812 LEDs
--]]
--[[
for this demo we will use a single strip with 30 LEDs
--]]
local num_leds = 30
--[[
use SERVOn_FUNCTION 94 for LED. We can control up to 16 separate strips of LEDs
by putting them on different channels
--]]
local chan = SRV_Channels:find_channel(94)
if not chan then
gcs:send_text(6, "LEDs: channel not set")
return
end
-- find_channel returns 0 to 15, convert to 1 to 16
chan = chan + 1
gcs:send_text(6, "LEDs: chan=" .. tostring(chan))
-- initialisation code
--serialLED:set_num_neopixel(chan, num_leds)
serialLED:set_num_profiled(chan, num_leds)
-- constrain a value between limits
function constrain(v, vmin, vmax)
if v < vmin then
v = vmin
end
if v > vmax then
v = vmax
end
return v
end
--[[
Table of colors on a rainbow, red first
--]]
local rainbow = {
{ 255, 0, 0 },
{ 255, 127, 0 },
{ 255, 255, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
{ 75, 0, 130 },
{ 143, 0, 255 },
}
--[[
Function to set a LED to a color on a classic rainbow spectrum, with v=0 giving red
--]]
function set_Rainbow(chan, led, v)
local num_rows = #rainbow
local row = math.floor(constrain(v * (num_rows-1)+1, 1, num_rows-1))
local v0 = (row-1) / (num_rows-1)
local v1 = row / (num_rows-1)
local p = (v - v0) / (v1 - v0)
r = math.floor(rainbow[row][1] + p * (rainbow[row+1][1] - rainbow[row][1]))
g = math.floor(rainbow[row][2] + p * (rainbow[row+1][2] - rainbow[row][2]))
b = math.floor(rainbow[row][3] + p * (rainbow[row+1][3] - rainbow[row][3]))
serialLED:set_RGB(chan, led, r, g, b)
end
--[[
We will set the colour of the LEDs based on roll of the aircraft
--]]
function update_LEDs()
local roll = constrain(ahrs:get_roll(), math.rad(-60), math.rad(60))
for led = 0, num_leds-1 do
local v = constrain(0.5 + 0.5 * math.sin(roll * (led - num_leds/2) / (num_leds/2)), 0, 1)
set_Rainbow(chan, led, v)
end
serialLED:send(chan)
return update_LEDs, 20 -- run at 50Hz
end
return update_LEDs, 1000
| gpl-3.0 |
deepak78/new-luci | applications/luci-app-statistics/luasrc/statistics/i18n.lua | 29 | 2184 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.i18n", package.seeall)
require("luci.util")
require("luci.i18n")
Instance = luci.util.class()
function Instance.__init__( self, graph )
self.i18n = luci.i18n
self.graph = graph
end
function Instance._subst( self, str, val )
str = str:gsub( "%%H", self.graph.opts.host or "" )
str = str:gsub( "%%pn", val.plugin or "" )
str = str:gsub( "%%pi", val.pinst or "" )
str = str:gsub( "%%dt", val.dtype or "" )
str = str:gsub( "%%di", val.dinst or "" )
str = str:gsub( "%%ds", val.dsrc or "" )
return str
end
function Instance._translate( self, key, alt )
local val = self.i18n.string(key)
if val ~= key then
return val
else
return alt
end
end
function Instance.title( self, plugin, pinst, dtype, dinst, user_title )
local title = user_title or
"p=%s/pi=%s/dt=%s/di=%s" % {
plugin,
(pinst and #pinst > 0) and pinst or "(nil)",
(dtype and #dtype > 0) and dtype or "(nil)",
(dinst and #dinst > 0) and dinst or "(nil)"
}
return self:_subst( title, {
plugin = plugin,
pinst = pinst,
dtype = dtype,
dinst = dinst
} )
end
function Instance.label( self, plugin, pinst, dtype, dinst, user_label )
local label = user_label or
"dt=%s/di=%s" % {
(dtype and #dtype > 0) and dtype or "(nil)",
(dinst and #dinst > 0) and dinst or "(nil)"
}
return self:_subst( label, {
plugin = plugin,
pinst = pinst,
dtype = dtype,
dinst = dinst
} )
end
function Instance.ds( self, source )
local label = source.title or self:_translate(
string.format( "stat_ds_%s_%s_%s", source.type, source.instance, source.ds ),
self:_translate(
string.format( "stat_ds_%s_%s", source.type, source.instance ),
self:_translate(
string.format( "stat_ds_label_%s__%s", source.type, source.ds ),
self:_translate(
string.format( "stat_ds_%s", source.type ),
source.type .. "_" .. source.instance:gsub("[^%w]","_") .. "_" .. source.ds
)
)
)
)
return self:_subst( label, {
dtype = source.type,
dinst = source.instance,
dsrc = source.ds
} )
end
| apache-2.0 |
m-creations/openwrt | feeds/luci/applications/luci-app-statistics/luasrc/statistics/i18n.lua | 29 | 2184 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.i18n", package.seeall)
require("luci.util")
require("luci.i18n")
Instance = luci.util.class()
function Instance.__init__( self, graph )
self.i18n = luci.i18n
self.graph = graph
end
function Instance._subst( self, str, val )
str = str:gsub( "%%H", self.graph.opts.host or "" )
str = str:gsub( "%%pn", val.plugin or "" )
str = str:gsub( "%%pi", val.pinst or "" )
str = str:gsub( "%%dt", val.dtype or "" )
str = str:gsub( "%%di", val.dinst or "" )
str = str:gsub( "%%ds", val.dsrc or "" )
return str
end
function Instance._translate( self, key, alt )
local val = self.i18n.string(key)
if val ~= key then
return val
else
return alt
end
end
function Instance.title( self, plugin, pinst, dtype, dinst, user_title )
local title = user_title or
"p=%s/pi=%s/dt=%s/di=%s" % {
plugin,
(pinst and #pinst > 0) and pinst or "(nil)",
(dtype and #dtype > 0) and dtype or "(nil)",
(dinst and #dinst > 0) and dinst or "(nil)"
}
return self:_subst( title, {
plugin = plugin,
pinst = pinst,
dtype = dtype,
dinst = dinst
} )
end
function Instance.label( self, plugin, pinst, dtype, dinst, user_label )
local label = user_label or
"dt=%s/di=%s" % {
(dtype and #dtype > 0) and dtype or "(nil)",
(dinst and #dinst > 0) and dinst or "(nil)"
}
return self:_subst( label, {
plugin = plugin,
pinst = pinst,
dtype = dtype,
dinst = dinst
} )
end
function Instance.ds( self, source )
local label = source.title or self:_translate(
string.format( "stat_ds_%s_%s_%s", source.type, source.instance, source.ds ),
self:_translate(
string.format( "stat_ds_%s_%s", source.type, source.instance ),
self:_translate(
string.format( "stat_ds_label_%s__%s", source.type, source.ds ),
self:_translate(
string.format( "stat_ds_%s", source.type ),
source.type .. "_" .. source.instance:gsub("[^%w]","_") .. "_" .. source.ds
)
)
)
)
return self:_subst( label, {
dtype = source.type,
dinst = source.instance,
dsrc = source.ds
} )
end
| gpl-2.0 |
airsalliance/gateway_implementation_demo | proxy_configs/authorize.lua | 1 | 2512 | local random = require 'resty.random'
local cjson = require 'cjson'
local ts = require 'threescale_utils'
local redis = require 'resty.redis'
local red = redis:new()
function check_return_url(client_id, return_url)
local res = ngx.location.capture("/_threescale/redirect_uri_matches",
{ vars = { red_url = return_url ,
client_id = client_id }})
return (res.status == 200)
end
-- returns 2 values: ok, err
-- if ok == true, err is undefined
-- if ok == false, err contains the errors
function authorize(params)
-- scope is required because the provider needs to know which plan
-- is the user trying to log to
local required_params = {'client_id', 'redirect_uri', 'response_type', 'scope'}
if ts.required_params_present(required_params, params) and params["response_type"] == 'code' and check_return_url(params.client_id, params.redirect_uri) then
redirect_to_login(params)
elseif params["response_type"] ~= 'code' then
return false, 'unsupported_response_type'
else
ngx.log(0, ts.dump(params))
return false, 'invalid_request'
end
ts.error("we should never be here")
end
-- returns a unique string for the client_id. it will be short lived
function nonce(client_id)
return ts.sha1_digest(tostring(random.bytes(20, true)) .. "#login:" .. client_id)
end
function generate_access_token(client_id)
return ts.sha1_digest(tostring(random.bytes(20, true)) .. client_id)
end
-- redirects_to the login form of the API provider with a secret
-- 'state' which will be used when the form redirects the user back to
-- this server.
function redirect_to_login(params)
local n = nonce(params.client_id)
ngx.log(0, "redirect_to_login")
params.scope = params.scope
ts.connect_redis(red)
local pre_token = generate_access_token(params.client_id)
local ok, err = red:hmset(ngx.var.service_id .. "#tmp_data:".. n,
{client_id = params.client_id,
redirect_uri = params.redirect_uri,
plan_id = params.scope,
pre_access_token = pre_token})
if not ok then
ts.error(ts.dump(err))
end
-- TODO: If the login_url has already the parameter state bad
-- things are to happen
ngx.redirect(ngx.var.login_url .. "?&scope=".. params.scope .. "&state=" .. n .. "&tok=".. pre_token)
ngx.exit(ngx.HTTP_OK)
end
local params = ngx.req.get_uri_args()
local _ok, a_err = authorize(params)
if not a_ok then
ngx.redirect(ngx.var.login_url .. "?&scope=" .. params.scope .. "&state=" .. (params.state or '') .. "&error=" .. a_err)
end | mit |
spark51/spark_robot | plugins/id.lua | 355 | 2795 | local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
--local chat_id = "chat#id"..result.id
local chat_id = result.id
local chatname = result.print_name
local text = 'IDs for chat '..chatname
..' ('..chat_id..')\n'
..'There are '..result.members_num..' members'
..'\n---------\n'
i = 0
for k,v in pairs(result.members) do
i = i+1
text = text .. i .. ". " .. string.gsub(v.print_name, "_", " ") .. " (" .. v.id .. ")\n"
end
send_large_msg(receiver, text)
end
local function username_id(cb_extra, success, result)
local receiver = cb_extra.receiver
local qusername = cb_extra.qusername
local text = 'User '..qusername..' not found in this group!'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == qusername then
text = 'ID for username\n'..vusername..' : '..v.id
end
end
send_large_msg(receiver, text)
end
local function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == "!id" then
local text = 'Name : '.. string.gsub(user_print_name(msg.from),'_', ' ') .. '\nID : ' .. msg.from.id
if is_chat_msg(msg) then
text = text .. "\n\nYou are in group " .. string.gsub(user_print_name(msg.to), '_', ' ') .. " (ID: " .. msg.to.id .. ")"
end
return text
elseif matches[1] == "chat" then
-- !ids? (chat) (%d+)
if matches[2] and is_sudo(msg) then
local chat = 'chat#id'..matches[2]
chat_info(chat, returnids, {receiver=receiver})
else
if not is_chat_msg(msg) then
return "You are not in a group."
end
local chat = get_receiver(msg)
chat_info(chat, returnids, {receiver=receiver})
end
else
if not is_chat_msg(msg) then
return "Only works in group"
end
local qusername = string.gsub(matches[1], "@", "")
local chat = get_receiver(msg)
chat_info(chat, username_id, {receiver=receiver, qusername=qusername})
end
end
return {
description = "Know your id or the id of a chat members.",
usage = {
"!id: Return your ID and the chat id if you are in one.",
"!ids chat: Return the IDs of the current chat members.",
"!ids chat <chat_id>: Return the IDs of the <chat_id> members.",
"!id <username> : Return the id from username given."
},
patterns = {
"^!id$",
"^!ids? (chat) (%d+)$",
"^!ids? (chat)$",
"^!id (.*)$"
},
run = run
}
| gpl-2.0 |
m-creations/openwrt | feeds/routing/bird-openwrt/bird4-openwrt/src/model/gen_proto.lua | 7 | 6399 | --[[
Copyright (C) 2014 - Eloi Carbó Solé (GSoC2014)
BGP/Bird integration with OpenWRT and QMP
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
require("luci.sys")
local http = require "luci.http"
local uci = require "luci.model.uci"
local uciout = uci.cursor()
m=Map("bird4", "Bird4 general protocol's configuration.")
-- Optional parameters lists
local protoptions = {
{["name"]="table", ["help"]="Auxiliar table for routing", ["depends"]={"static","kernel"}},
{["name"]="import", ["help"]="Set if the protocol must import routes", ["depends"]={"kernel"}},
{["name"]="export", ["help"]="Set if the protocol must export routes", ["depends"]={"kernel"}},
{["name"]="scan_time", ["help"]="Time between scans", ["depends"]={"kernel","device"}},
{["name"]="kernel_table", ["help"]="Set which table must be used as auxiliar kernel table", ["depends"]={"kernel"}},
{["name"]="learn", ["help"]="Learn routes", ["depends"]={"kernel"}},
{["name"]="persist", ["help"]="Store routes. After a restart, routes will be still configured", ["depends"]={"kernel"}}
}
local routeroptions = {
{["name"]="prefix",["help"]="",["depends"]={"router","special","iface","multipath","recursive"}},
{["name"]="via",["help"]="",["depends"]={"router","multipath"}},
{["name"]="attribute",["help"]="",["depends"]={"special"}},
{["name"]="iface",["help"]="",["depends"]={"iface"}},
{["name"]="ip",["help"]="",["depends"]={"recursive"}}
}
--
-- KERNEL PROTOCOL
--
sect_kernel_protos = m:section(TypedSection, "kernel", "Kernel options", "Configuration of the kernel protocols. First Instance MUST be Primary table (no table or kernel_table fields).")
sect_kernel_protos.addremove = true
sect_kernel_protos.anonymous = false
-- Default kernel parameters
disabled = sect_kernel_protos:option(Flag, "disabled", "Disabled", "If this option is true, the protocol will not be configured.")
disabled.default=0
-- Optional parameters
for _,o in ipairs(protoptions) do
if o.name ~= nil then
for _, d in ipairs(o.depends) do
if d == "kernel" then
if o.name == "learn" or o.name == "persist" then
value = sect_kernel_protos:option(Flag, o.name, translate(o.name), translate(o.help))
elseif o.name == "table" then
value = sect_kernel_protos:option(ListValue, o.name, translate(o.name), translate(o.help))
uciout:foreach("bird4", "table",
function (s)
value:value(s.name)
end)
value:value("")
else
value = sect_kernel_protos:option(Value, o.name, translate(o.name), translate(o.help))
end
value.optional = true
value.rmempty = true
end
end
end
end
--
-- DEVICE PROTOCOL
--
sect_device_protos = m:section(TypedSection, "device", "Device options", "Configuration of the device protocols.")
sect_device_protos.addremove = true
sect_device_protos.anonymous = false
-- Default kernel parameters
disabled = sect_device_protos:option(Flag, "disabled", "Disabled", "If this option is true, the protocol will not be configured.")
disabled.default=0
-- Optional parameters
for _,o in ipairs(protoptions) do
if o.name ~= nil then
for _, d in ipairs(o.depends) do
if d == "device" then
value = sect_device_protos:option(Value, o.name, translate(o.name), translate(o.help))
value.optional = true
value.rmempty = true
end
end
end
end
--
-- STATIC PROTOCOL
--
sect_static_protos = m:section(TypedSection, "static", "Static options", "Configuration of the static protocols.")
sect_static_protos.addremove = true
sect_static_protos.anonymous = false
-- Default kernel parameters
disabled = sect_static_protos:option(Flag, "disabled", "Disabled", "If this option is true, the protocol will not be configured.")
disabled.default=0
-- Optional parameters
for _,o in ipairs(protoptions) do
if o.name ~= nil then
for _, d in ipairs(o.depends) do
if d == "static" then
if o.name == "table" then
value = sect_static_protos:option(ListValue, o.name, translate(o.name), translate(o.help))
uciout:foreach("bird4", "table",
function (s)
value:value(s.name)
end)
value:value("")
else
value = sect_static_protos:option(Value, o.name, translate(o.name), translate(o.help))
end
value.optional = true
value.rmempty = true
end
end
end
end
--
-- ROUTES FOR STATIC PROTOCOL
--
sect_routes = m:section(TypedSection, "route", "Routes configuration", "Configuration of the routes used in static protocols.")
sect_routes.addremove = true
sect_routes.anonymous = true
instance = sect_routes:option(ListValue, "instance", "Route instance", "")
i = 0
uciout:foreach("bird4", "static",
function (s)
instance:value(s[".name"])
end)
prefix = sect_routes:option(Value, "prefix", "Route prefix", "")
type = sect_routes:option(ListValue, "type", "Type of route", "")
type:value("router")
type:value("special")
type:value("iface")
type:value("recursive")
type:value("multipath")
valueVia = sect_routes:option(Value, "via", "Via", "")
valueVia.optional = false
valueVia:depends("type", "router")
valueVia.datatype = "ip4addr"
listVia = sect_routes:option(DynamicList, "l_via", "Via", "")
listVia:depends("type", "multipath")
listVia.optional=false
listVia.datatype = "ip4addr"
attribute = sect_routes:option(Value, "attribute", "Attribute", "Types are: unreachable, prohibit and blackhole")
attribute:depends("type", "special")
iface = sect_routes:option(ListValue, "iface", "Interface", "")
iface:depends("type", "iface")
uciout:foreach("wireless", "wifi-iface",
function(section)
iface:value(section[".name"])
end)
ip = sect_routes:option(Value, "ip", "IP address", "")
ip:depends("type", "ip")
ip.datatype = [[ or"ip4addr", "ip6addr" ]]
function m.on_commit(self,map)
luci.sys.call('/etc/init.d/bird4 stop; /etc/init.d/bird4 start')
end
return m
| gpl-2.0 |
emptyrivers/WeakAuras2 | WeakAurasOptions/OptionsFrames/IconPicker.lua | 1 | 7187 | if not WeakAuras.IsCorrectVersion() then return end
local AddonName, OptionsPrivate = ...
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, GetSpellInfo = CreateFrame, GetSpellInfo
local AceGUI = LibStub("AceGUI-3.0")
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local WeakAuras = WeakAuras
local L = WeakAuras.L
local iconPicker
local spellCache = WeakAuras.spellCache
local function ConstructIconPicker(frame)
local group = AceGUI:Create("InlineGroup");
group.frame:SetParent(frame);
group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 30); -- 12
group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -50);
group.frame:Hide();
group:SetLayout("fill");
local scroll = AceGUI:Create("ScrollFrame");
scroll:SetLayout("flow");
scroll.frame:SetClipsChildren(true);
group:AddChild(scroll);
local function iconPickerFill(subname, doSort)
scroll:ReleaseChildren();
local distances = {};
local names = {};
-- Work around special numbers such as inf and nan
if (tonumber(subname)) then
local spellId = tonumber(subname);
if (abs(spellId) < math.huge and tostring(spellId) ~= "nan") then
subname = GetSpellInfo(spellId)
end
end
if subname then
subname = subname:lower();
end
local usedIcons = {};
local AddButton = function(name, icon)
local button = AceGUI:Create("WeakAurasIconButton");
button:SetName(name);
button:SetTexture(icon);
button:SetClick(function()
group:Pick(icon);
end);
scroll:AddChild(button);
usedIcons[icon] = true;
end
local num = 0;
if(subname and subname ~= "") then
for name, icons in pairs(spellCache.Get()) do
if(name:lower():find(subname, 1, true)) then
if icons.spells then
for spellId, icon in pairs(icons.spells) do
if (not usedIcons[icon]) then
AddButton(name, icon)
num = num + 1;
if(num >= 500) then
break;
end
end
end
elseif icons.achievements then
for _, icon in pairs(icons.achievements) do
if (not usedIcons[icon]) then
AddButton(name, icon)
num = num + 1;
if(num >= 500) then
break;
end
end
end
end
end
if(num >= 500) then
break;
end
end
end
end
local input = CreateFrame("EDITBOX", nil, group.frame, "InputBoxTemplate");
input:SetScript("OnTextChanged", function(...) iconPickerFill(input:GetText(), false); end);
input:SetScript("OnEnterPressed", function(...) iconPickerFill(input:GetText(), true); end);
input:SetScript("OnEscapePressed", function(...) input:SetText(""); iconPickerFill(input:GetText(), true); end);
input:SetWidth(170);
input:SetHeight(15);
input:SetPoint("BOTTOMRIGHT", group.frame, "TOPRIGHT", -12, -5);
local inputLabel = input:CreateFontString(nil, "OVERLAY", "GameFontNormal");
inputLabel:SetText(L["Search"]);
inputLabel:SetJustifyH("RIGHT");
inputLabel:SetPoint("BOTTOMLEFT", input, "TOPLEFT", 0, 5);
local icon = AceGUI:Create("WeakAurasIconButton");
icon.frame:Disable();
icon.frame:SetParent(group.frame);
icon.frame:SetPoint("BOTTOMLEFT", group.frame, "TOPLEFT", 15, -15);
local iconLabel = input:CreateFontString(nil, "OVERLAY", "GameFontNormalHuge");
iconLabel:SetNonSpaceWrap("true");
iconLabel:SetJustifyH("LEFT");
iconLabel:SetPoint("LEFT", icon.frame, "RIGHT", 5, 0);
iconLabel:SetPoint("RIGHT", input, "LEFT", -50, 0);
function group.Pick(self, texturePath)
local valueToPath = OptionsPrivate.Private.ValueToPath
if(not self.groupIcon and self.baseObject.controlledChildren) then
for index, childId in pairs(self.baseObject.controlledChildren) do
local childData = WeakAuras.GetData(childId);
if(childData) then
valueToPath(childData, self.paths[childId], texturePath)
WeakAuras.Add(childData)
WeakAuras.ClearAndUpdateOptions(childData.id)
WeakAuras.UpdateThumbnail(childData);
end
end
else
valueToPath(self.baseObject, self.paths[self.baseObject.id], texturePath)
WeakAuras.Add(self.baseObject)
WeakAuras.ClearAndUpdateOptions(self.baseObject.id)
WeakAuras.UpdateThumbnail(self.baseObject)
end
local success = icon:SetTexture(texturePath) and texturePath;
if(success) then
iconLabel:SetText(texturePath);
else
iconLabel:SetText();
end
end
function group.Open(self, baseObject, paths, groupIcon)
local valueFromPath = OptionsPrivate.Private.ValueFromPath
self.baseObject = baseObject
self.paths = paths
self.groupIcon = groupIcon
if(not groupIcon and baseObject.controlledChildren) then
self.givenPath = {};
for index, childId in pairs(baseObject.controlledChildren) do
local childData = WeakAuras.GetData(childId);
if(childData) then
local value = valueFromPath(childData, paths[childId])
self.givenPath[childId] = value;
end
end
else
local value = valueFromPath(self.baseObject, paths[self.baseObject.id])
self.givenPath = value
end
-- group:Pick(self.givenPath);
frame.window = "icon";
frame:UpdateFrameVisible()
input:SetText("");
end
function group.Close()
frame.window = "default";
frame:UpdateFrameVisible()
WeakAuras.FillOptions()
end
function group.CancelClose()
local valueToPath = OptionsPrivate.Private.ValueToPath
if(not group.groupIcon and group.baseObject.controlledChildren) then
for index, childId in pairs(group.baseObject.controlledChildren) do
local childData = WeakAuras.GetData(childId);
if(childData) then
if (group.givenPath[childId]) then
valueToPath(childData, group.paths[childId], group.givenPath[childId])
WeakAuras.Add(childData);
WeakAuras.ClearAndUpdateOptions(childData.id)
WeakAuras.UpdateThumbnail(childData);
end
end
end
else
valueToPath(group.baseObject, group.paths[group.baseObject.id], group.givenPath)
WeakAuras.Add(group.baseObject)
WeakAuras.ClearAndUpdateOptions(group.baseObject.id)
WeakAuras.UpdateThumbnail(group.baseObject)
end
group.Close();
end
local cancel = CreateFrame("Button", nil, group.frame, "UIPanelButtonTemplate");
cancel:SetScript("OnClick", group.CancelClose);
cancel:SetPoint("bottomright", frame, "bottomright", -27, 11);
cancel:SetHeight(20);
cancel:SetWidth(100);
cancel:SetText(L["Cancel"]);
local close = CreateFrame("Button", nil, group.frame, "UIPanelButtonTemplate");
close:SetScript("OnClick", group.Close);
close:SetPoint("RIGHT", cancel, "LEFT", -10, 0);
close:SetHeight(20);
close:SetWidth(100);
close:SetText(L["Okay"]);
return group
end
function OptionsPrivate.IconPicker(frame)
iconPicker = iconPicker or ConstructIconPicker(frame)
return iconPicker
end
| gpl-2.0 |
cjshmyr/OpenRA | mods/d2k/maps/ordos-02b/ordos02b.lua | 2 | 2647 | --[[
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost }
HarkonnenReinforcements =
{
easy =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
},
normal =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" }
},
hard =
{
{ "trike", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
}
HarkonnenAttackPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry1.Location, HarkonnenRally2.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
{ HarkonnenEntry2.Location, HarkonnenRally3.Location }
}
HarkonnenAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
HarkonnenAttackWaves =
{
easy = 3,
normal = 6,
hard = 9
}
Tick = function()
if player.HasNoRequiredUnits() then
harkonnen.MarkCompletedObjective(KillOrdos)
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
end
WorldLoaded = function()
harkonnen = Player.GetPlayer("Harkonnen")
player = Player.GetPlayer("Ordos")
InitObjectives(player)
KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
Camera.Position = OConyard.CenterPosition
Trigger.OnAllKilled(HarkonnenBase, function()
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
end)
local path = function() return Utils.Random(HarkonnenAttackPaths) end
SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty])
Trigger.AfterDelay(0, ActivateAI)
end
| gpl-3.0 |
samuelctabor/ardupilot | libraries/AP_Scripting/applets/Heli_IM_COL_Tune.lua | 24 | 5180 | -- This script is a useful tool when first setting up a heli. You can use it to dial in the IM_STB_COL_2 and
-- IM_STAB_COL_3 parameters in a more intuative way. It is meant for use with a transmitter that has two pots
-- available. 1 Pot can be used to control the gradient of the line between the 40% and 60% curve points. Use
-- this pot to adjust the sensitivity of the collective about the collective midstick. The 2nd Pot then controls
-- the value of the 50% point on the curve. This can be used to set the collective position to aid with hovering
-- at the midstick.
-- Tested and working as of 25th Aug 2020 (Copter Dev)
function update()
local rcin_50 = col50_val_ch:norm_input_ignore_trim()
local rcin_grad = col_grad_ch:norm_input_ignore_trim()
rcin_save = save_switch_ch:get_aux_switch_pos()
-- Offset starting midstick curve value to get new value
-- Max = +30% , Min = -30%
local im_50 = (value_im_3 + value_im_2) * 0.5 --(%)
local delta_50 = rcin_50*30
im_50 = im_50 + delta_50
-- Scale rcin_grad to be between 0 and 1
rcin_grad = (rcin_grad+1)*0.5
-- Calculate delta due to gradient
local grad_40 = rcin_grad * -10 --(%)
local grad_60 = rcin_grad * 10 --(%)
-- Calculate param values
local im_40_pct = im_50+grad_40
local im_60_pct = im_50+grad_60
-- Ensure IM_STB_COL_2 < IM_STB_COL_3
if im_40_pct >= im_60_pct then
im_40_pct = im_60_pct - 1
end
-- Ensure IM_STB_COL_2 and IM_STB_COL_3 are withing appropriate ranges
im_40_pct = min_max(math.floor(im_40_pct),1,98)
im_60_pct = min_max(math.floor(im_60_pct),2,99)
-- Enforce that IM_STB_COL_1 < IM_STB_COL_2
local im_0_pct = get_im_val('IM_STB_COL_1',false)
if im_0_pct >= im_40_pct then
-- Correct within parameter limits
im_0_pct = min_max(im_40_pct - 1,0,97)
-- Set correct value to prevent pre-arm warnings
set_save_param('IM_STB_COL_1',im_0_pct,false)
end
-- Enforce that IM_STB_COL_4 > IM_STB_COL_3
im_100_pct = get_im_val('IM_STB_COL_4',false)
if im_100_pct <= im_60_pct then
-- Correct within parameter limits
im_100_pct = min_max(im_60_pct + 1,3,100)
-- Set correct value to prevent pre-arm warnings
set_save_param('IM_STB_COL_4',im_100_pct,false)
end
-- Save params only if switch active
if rcin_save < 1 then
-- just set 40% and 60% parameter values
set_save_param('IM_STB_COL_2',im_40_pct,false)
set_save_param('IM_STB_COL_3',im_60_pct,false)
else
set_save_param('IM_STB_COL_1',im_0_pct,true)
set_save_param('IM_STB_COL_2',im_40_pct,true)
set_save_param('IM_STB_COL_3',im_60_pct,true)
set_save_param('IM_STB_COL_4',im_100_pct,true)
-- Set script exit condition
script_status = COMPLETE
end
-- Reschedule
foo, sched = script_cont_stop()
return foo, sched
end
-- Get parameter value and perform checks to ensure successful
function get_im_val(param_name,disp)
local value = -1
value = param:get(param_name)
if value >= 0 then
if disp then
gcs:send_text(3, string.format('LUA: %s = %i',param_name,value))
end
else
gcs:send_text(3, string.format('LUA: Failed get %s',param_name))
script_status = false
end
return value
end
-- Prevent parameters from being set out of range
function min_max(value,min,max)
if value < min then
value = min
end
if value > max then
value = max
end
return value
end
-- Standardised function for stopping or continuing
function script_cont_stop()
if script_status == HEALTHY then
return update, 500
elseif script_status == COMPLETE then
gcs:send_text(2, 'LUA: IM_COL tune complete')
elseif script_status == NORC then
gcs:send_text(2, 'LUA: RC channels not set')
else --FAULT
gcs:send_text(2, 'LUA: IM_COL setter stopped')
end
end
-- function for setting and saving parameter
function set_save_param(str,val,save)
if save then
-- Set and save
if param:set_and_save(str,val) then
gcs:send_text(2, 'LUA: params saved')
else
gcs:send_text(2, 'LUA: param set failed')
end
else
-- Just set
if not(param:set(str,val)) then
gcs:send_text(2, 'LUA: param set failed')
end
end
end
--- -- -- Initial Setup --- --- ---
-- Script status levels
FAULT = 0
NORC = 1
HEALTHY = 2
COMPLETE = 3
script_status = HEALTHY
-- Set RC channels to use to control im_stb_col params
col50_val_ch = rc:find_channel_for_option(300) --scripting ch 1
col_grad_ch = rc:find_channel_for_option(301) --scripting ch 2
save_switch_ch = rc:find_channel_for_option(302) --scripting ch 3
if (col50_val_ch == nil or col_grad_ch == nil or save_switch_ch == nil) then
script_status = NORC
end
-- Get im_stb_col parameter values and store
value_im_2 = get_im_val('IM_STB_COL_2',true)
value_im_3 = get_im_val('IM_STB_COL_3',true)
-- Only continue running script if healthy
foo, sched = script_cont_stop()
return foo, sched
| gpl-3.0 |
akowal/dotfiles | homedir/hammerspoon/init.lua | 1 | 2491 | hs.window.animationDuration = 0
local TRIGGER_RESIZE = {"cmd", "ctrl"}
local TRIGGER_MOVE = {"cmd", "ctrl", "alt"}
hs.hotkey.bind(TRIGGER_RESIZE, "c", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x
f.y = screen.y
f.w = screen.w
f.h = screen.h
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_RESIZE, "r", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x + screen.w/4
f.y = screen.y
f.w = screen.w - screen.w/2
f.h = screen.h
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_MOVE, "c", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x + screen.w / 6
f.y = screen.y + screen.h / 6
f.w = screen.w - screen.w / 3
f.h = screen.h - screen.h / 3
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_RESIZE, "Left", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x
f.y = screen.y
f.w = screen.w / 2
f.h = screen.h
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_RESIZE, "Right", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x + screen.w / 2
f.y = screen.y
f.w = screen.w / 2
f.h = screen.h
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_RESIZE, "Up", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x
f.y = screen.y
f.w = screen.w
f.h = screen.h / 2
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_RESIZE, "Down", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen():frame()
win:setFullscreen(false)
f.x = screen.x
f.y = screen.y + screen.h / 2
f.w = screen.w
f.h = screen.h / 2
win:setFrame(f)
end)
hs.hotkey.bind(TRIGGER_MOVE, "Left", function()
local win = hs.window.focusedWindow()
win:setFullscreen(false)
win:moveOneScreenWest(false, true)
end)
hs.hotkey.bind(TRIGGER_MOVE, "Right", function()
local win = hs.window.focusedWindow()
win:setFullscreen(false)
win:moveOneScreenEast(false, true)
end)
| mit |
Godfather021/best | plugins/moderation.lua | 1 | 11161 | do
local function check_member(extra, success, result)
local data = extra.data
for k,v in pairs(result.members) do
if v.id ~= our_id then
data[tostring(extra.msg.to.id)] = {
moderators = {[tostring(v.id)] = v.username},
settings = {
set_name = string.gsub(extra.msg.to.print_name, '_', ' '),
lock_bots = 'no',
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
anti_flood = 'ban',
welcome = 'group',
sticker = 'ok',
}
}
save_data(_config.moderation.data, data)
return send_large_msg(get_receiver(extra.msg), '')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
chat_info(get_receiver(msg), check_member,{data=data, msg=msg})
else
if data[tostring(msg.to.id)] then
return ''
end
local username = msg.from.username or msg.from.print_name
-- create data array in moderation.json
data[tostring(msg.to.id)] = {
moderators ={[tostring(msg.from.id)] = username},
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_bots = 'no',
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
anti_flood = 'ban',
welcome = 'group',
sticker = 'ok',
}
}
save_data(_config.moderation.data, data)
return 'Group has been added, and @'..username..' has been promoted as moderator for this group.'
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'group id added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' This user is already admin')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' admin added')
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' you are not admin!')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' admin has been demoted.')
end
local function admin_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' user is admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' user has been promoted as admin.')
end
local function admin_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' You are not admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'admin '..member_username..' has been demoted.')
end
local function username_id(extra, success, result)
for k,v in pairs(result.members) do
if v.username == extra.username then
if extra.mod_cmd == 'promote' then
return promote(extra.receiver, '@'..extra.username, v.id)
elseif extra.mod_cmd == 'demote' then
return demote(extra.receiver, '@'..extra.username, v.id)
elseif extra.mod_cmd == 'adminprom' then
return admin_promote(extra.receiver, '@'..extra.username, v.id)
elseif extra.mod_cmd == 'admindem' then
return admin_demote(extra.receiver, '@'..extra.username, v.id)
end
end
end
send_large_msg(extra.receiver, 'No user '..extra.username..' in this group.')
end
local function action_by_id(extra, success, result)
if success == 1 then
for k,v in pairs(result.members) do
if extra.matches[2] == tostring(v.id) then
if extra.matches[1] == 'promote' then
return promote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id))
elseif extra.matches[1] == 'demote' then
return demote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id))
elseif extra.matches[1] == 'adminprom' then
return admin_promote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id))
elseif extra.matches[1] == 'admindem' then
return admin_demote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id))
end
end
end
send_large_msg('chat#id'..result.id, 'No user user#id'..extra.matches[2]..' in this group.')
end
end
local function action_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' and not is_sudo(msg) then
if extra.msg.text == '!promote' then
return promote(get_receiver(msg), member_username, member_id)
elseif extra.msg.text == '!demote' then
return demote(get_receiver(msg), member_username, member_id)
elseif extra.msg.text == '!adminprom' then
return admin_promote(get_receiver(msg), member_username, member_id)
elseif extra.msg.text == '!admindem' then
return admin_demote(get_receiver(msg), member_username, member_id)
end
else
return 'Use This in Your Groups.'
end
end
function run(msg, matches)
local receiver = get_receiver(msg)
if is_chat_msg(msg) then
if is_momod(msg) then
if matches[1] == 'promote' then
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {msg=msg})
end
if matches[2] then
if string.match(matches[2], '^%d+$') then
chat_info(receiver, action_by_id, {msg=msg, matches=matches})
elseif string.match(matches[2], '^@.+$') then
local username = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username})
end
end
elseif matches[1] == 'demote' then
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {msg=msg})
end
if matches[2] then
if string.match(matches[2], '^%d+$') then
demote(receiver, 'user_'..matches[2], matches[2])
elseif string.match(matches[2], '^@.+$') then
local username = string.gsub(matches[2], '@', '')
if username == msg.from.username then
return 'لا يمكنك ازالة نفسك'
else
chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username})
end
end
end
elseif matches[1] == 'modlist' then
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)] then
return 'group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'you are not admin.'
end
local message = 'group admin' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message .. '- '..v..' [' ..k.. '] \n'
end
return message
end
end
if is_admin(msg) then
if matches[1] == 'adminprom' then
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {msg=msg})
end
if matches[2] then
if string.match(matches[2], '^%d+$') then
chat_info(receiver, action_by_id, {msg=msg, matches=matches})
elseif matches[2] and string.match(matches[2], '^@.+$') then
local username = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username})
end
end
elseif matches[1] == 'admindem' then
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {msg=msg})
end
if matches[2] then
if string.match(matches[2], '^%d+$') then
admin_demote(receiver, 'user_'..matches[2], matches[2])
elseif string.match(matches[2], '^@.+$') then
local username = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username})
end
end
elseif matches[1] == 'adminlist' then
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if next(data['admins']) == nil then --fix way
return 'user has been promoted as admin.'
end
for k,v in pairs(data['admins']) do
message = 'bot admins\n'..'- '..v..' ['..k..'] \n'
end
return message
end
end
else
return 'Only works on group'
end
if matches[1] == 'chat_add_user' and msg.action.user.id == our_id then
return automodadd(msg)
elseif matches[1] == 'chat_created' and msg.from.id == 0 then
return automodadd(msg)
end
end
return {
patterns = {
'^[!/](admindem) (%d+)$',
'^[!/](admindem) (.*)$',
'^[!/](admindem)$',
'^[!/](adminlist)$',
'^[!/](adminprom) (%d+)$',
'^[!/](adminprom) (.*)$',
'^[!/](adminprom)$',
'^[!/](demote) (.*)$',
'^[!/](demote)$',
'^[!/](modlist)$',
'^[!/](promote) (.*)$',
'^[!/](promote)$',
'^[!/](promote) (%d+)$',
'^!!tgservice (chat_add_user)$',
'^!!tgservice (chat_created)$'
},
run = run
}
end
| gpl-2.0 |
Eugene-Ye/fanclub | app/libs/uuid/uuid.lua | 2 | 1873 | local ffi = require "ffi"
local ffi_new = ffi.new
local ffi_str = ffi.string
local ffi_load = ffi.load
local ffi_cdef = ffi.cdef
local C = ffi.C
local os = ffi.os
local tonumber = tonumber
local setmetatable = setmetatable
ffi_cdef[[
typedef unsigned char uuid_t[16];
typedef long time_t;
typedef struct timeval {
time_t tv_sec;
time_t tv_usec;
} timeval;
void uuid_generate(uuid_t out);
void uuid_generate_random(uuid_t out);
void uuid_generate_time(uuid_t out);
int uuid_generate_time_safe(uuid_t out);
int uuid_parse(const char *in, uuid_t uu);
void uuid_unparse(const uuid_t uu, char *out);
int uuid_type(const uuid_t uu);
int uuid_variant(const uuid_t uu);
time_t uuid_time(const uuid_t uu, struct timeval *ret_tv);
]]
local lib = os == "OSX" and C or ffi_load "uuid"
local uid = ffi_new "uuid_t"
local tvl = ffi_new "timeval"
local buf = ffi_new("char[?]", 36)
local uuid = {}
local mt = {}
local function unparse(id)
lib.uuid_unparse(id, buf)
return ffi_str(buf, 36)
end
local function parse(id)
return lib.uuid_parse(id, uid) == 0 and uid or nil
end
function uuid.generate()
lib.uuid_generate(uid)
return unparse(uid)
end
function uuid.generate_random()
lib.uuid_generate_random(uid)
return unparse(uid)
end
function uuid.generate_time()
lib.uuid_generate_time(uid)
return unparse(uid)
end
function uuid.generate_time_safe()
local safe = lib.uuid_generate_time_safe(uid) == 0
return unparse(uid), safe
end
function uuid.type(id)
return lib.uuid_type(parse(id))
end
function uuid.variant(id)
return lib.uuid_variant(parse(id))
end
function uuid.time(id)
local secs = lib.uuid_time(parse(id), tvl)
return tonumber(secs), tonumber(tvl.tv_usec)
end
mt.__call = uuid.generate
return setmetatable(uuid, mt) | mit |
lcheylus/haka | modules/protocol/http/test/request-modif.lua | 3 | 1137 | -- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at http://mozilla.org/MPL/2.0/.
local http = require("protocol/http")
http.install_tcp_rule(80)
haka.rule {
hook = http.events.request,
eval = function (http, request)
print("HTTP REQUEST")
debug.pprint(request, nil, nil, { debug.hide_underscore, debug.hide_function })
-- We change a part of the request
request.version = "2.0"
-- We change an existing header
request.headers["Host"] = "haka.powered.tld"
-- We destroy one
request.headers["User-Agent"] = nil
-- We create a new one
request.headers["Haka"] = "Done"
-- We create a new one and we remove it
request.headers["Haka2"] = "Done"
request.headers["Haka2"] = nil
print("HTTP MODIFIED REQUEST")
debug.pprint(request, nil, nil, { debug.hide_underscore, debug.hide_function })
end
}
haka.rule {
hook = http.events.response,
eval = function (http, response)
print("HTTP RESPONSE")
debug.pprint(response, nil, nil, { debug.hide_underscore, debug.hide_function })
end
}
| mpl-2.0 |
ImagicTheCat/vRP | vrp/modules/audio.lua | 1 | 2980 | -- https://github.com/ImagicTheCat/vRP
-- MIT license (see LICENSE or vrp/vRPShared.lua)
if not vRP.modules.audio then return end
local Audio = class("Audio", vRP.Extension)
local lang = vRP.lang
-- PRIVATE METHODS
-- menu: admin
local function menu_admin(self)
local function m_audiosource(menu)
local user = menu.user
local infos = splitString(user:prompt(lang.admin.custom_audiosource.prompt(), ""), "=")
local name = infos[1]
local url = infos[2]
if name and string.len(name) > 0 then
if url and string.len(url) > 0 then
local x,y,z = vRP.EXT.Base.remote.getPosition(user.source)
vRP.EXT.Audio.remote._setAudioSource(-1,"vRP:admin:"..name,url,0.5,x,y,z,125)
else
vRP.EXT.Audio.remote._removeAudioSource(-1,"vRP:admin:"..name)
end
end
end
vRP.EXT.GUI:registerMenuBuilder("admin", function(menu)
local user = menu.user
if user:hasPermission("player.custom_sound") then
menu:addOption(lang.admin.custom_audiosource.title(), m_audiosource)
end
end)
end
-- METHODS
function Audio:__construct()
vRP.Extension.__construct(self)
self.cfg = module("vrp", "cfg/audio")
self.reg_channels = {} -- map of id => config
self:registerVoiceChannel("world", self.cfg.world_voice)
end
-- register VoIP channel
-- all channels should be registered before any player joins the server
--
-- id: channel name/id (string)
-- config:
--- effects: map of name => true/options
---- spatialization => { max_dist: ..., rolloff: ..., dist_model: ..., ref_dist: ...} (per peer effect)
---- biquad => { frequency: ..., Q: ..., type: ..., detune: ..., gain: ...} see WebAudioAPI BiquadFilter
----- freq = 1700, Q = 3, type = "bandpass" (idea for radio effect)
---- gain => { gain: ... }
function Audio:registerVoiceChannel(id, config)
if not self.reg_channels[id] then
self.reg_channels[id] = config
else
self:error("voice channel \""..id.."\" already registered")
end
end
-- build channels if not built, return map of name => id
-- return map of id => {index, config}
function Audio:getChannels()
if not self.channels then
self.channels = {}
local list = {}
for id, config in pairs(self.reg_channels) do
table.insert(list, {id, config})
end
table.sort(list, function(a,b) return a[1] < b[1] end)
for idx, el in ipairs(list) do
self.channels[el[1]] = {idx, el[2]}
end
end
return self.channels
end
-- EVENT
Audio.event = {}
function Audio.event:playerSpawn(user, first_spawn)
if first_spawn then
-- connect VoIP
self.remote._configureVoIP(user.source, {bitrate = self.cfg.voip_bitrate, frame_size = self.cfg.voip_frame_size, server = self.cfg.voip_server, channels = self:getChannels(), id = user.source}, self.cfg.vrp_voip, self.cfg.voip_interval, self.cfg.voip_proximity)
end
end
function Audio.event:extensionLoad(ext)
if ext == vRP.EXT.Admin then
menu_admin(self)
end
end
vRP:registerExtension(Audio)
| mit |
emptyrivers/WeakAuras2 | WeakAuras/RegionTypes/RegionPrototype.lua | 1 | 26130 | if not WeakAuras.IsCorrectVersion() then return end
local AddonName, Private = ...
local WeakAuras = WeakAuras;
local L = WeakAuras.L;
local GetAtlasInfo = WeakAuras.IsClassic() and GetAtlasInfo or C_Texture.GetAtlasInfo
WeakAuras.regionPrototype = {};
local SubRegionEventSystem =
{
ClearSubscribers = function(self)
self.events = {}
end,
AddSubscriber = function(self, event, subRegion)
if not subRegion[event] then
print("Can't register subregion for ", event, " ", subRegion.type)
return
end
self.events[event] = self.events[event] or {}
tinsert(self.events[event], subRegion)
end,
RemoveSubscriber = function(self, event, subRegion)
tremove(self.events[event], tIndexOf(self.events[event], subRegion))
end,
Notify = function(self, event, ...)
if self.events[event] then
for _, subRegion in ipairs(self.events[event]) do
subRegion[event](subRegion, ...)
end
end
end
}
local function CreateSubRegionEventSystem()
local system = {}
for f, func in pairs(SubRegionEventSystem) do
system[f] = func
system.events = {}
end
return system
end
-- Alpha
function WeakAuras.regionPrototype.AddAlphaToDefault(default)
default.alpha = 1.0;
end
-- Adjusted Duration
function WeakAuras.regionPrototype.AddAdjustedDurationToDefault(default)
default.useAdjustededMax = false;
default.useAdjustededMin = false;
end
function WeakAuras.regionPrototype.AddAdjustedDurationOptions(options, data, order)
options.useAdjustededMin = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Set Minimum Progress"],
desc = L["Values/Remaining Time below this value are displayed as no progress."],
order = order
};
options.adjustedMin = {
type = "input",
validate = WeakAuras.ValidateNumericOrPercent,
width = WeakAuras.normalWidth,
order = order + 0.01,
name = L["Minimum"],
hidden = function() return not data.useAdjustededMin end,
desc = L["Enter static or relative values with %"]
};
options.useAdjustedMinSpacer = {
type = "description",
width = WeakAuras.normalWidth,
name = "",
order = order + 0.02,
hidden = function() return not (not data.useAdjustededMin and data.useAdjustededMax) end,
};
options.useAdjustededMax = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Set Maximum Progress"],
desc = L["Values/Remaining Time above this value are displayed as full progress."],
order = order + 0.03
};
options.adjustedMax = {
type = "input",
width = WeakAuras.normalWidth,
validate = WeakAuras.ValidateNumericOrPercent,
order = order + 0.04,
name = L["Maximum"],
hidden = function() return not data.useAdjustededMax end,
desc = L["Enter static or relative values with %"]
};
options.useAdjustedMaxSpacer = {
type = "description",
width = WeakAuras.normalWidth,
name = "",
order = order + 0.05,
hidden = function() return not (data.useAdjustededMin and not data.useAdjustededMax) end,
};
return options;
end
local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
function Private.GetAnchorsForData(parentData, type)
local result
if not parentData.controlledChildren then
if not WeakAuras.regionOptions[parentData.regionType] or not WeakAuras.regionOptions[parentData.regionType].getAnchors then
return
end
local anchors = WeakAuras.regionOptions[parentData.regionType].getAnchors(parentData)
for anchorId, anchorData in pairs(anchors) do
if anchorData.type == type then
result = result or {}
result[anchorId] = anchorData.display
end
end
end
return result
end
function WeakAuras.regionPrototype:AnchorSubRegion(subRegion, anchorType, selfPoint, anchorPoint, anchorXOffset, anchorYOffset)
subRegion:ClearAllPoints()
if anchorType == "point" then
local xOffset = anchorXOffset or 0
local yOffset = anchorYOffset or 0
subRegion:SetPoint(Private.point_types[selfPoint] and selfPoint or "CENTER",
self, Private.point_types[anchorPoint] and anchorPoint or "CENTER",
xOffset, yOffset)
else
anchorXOffset = anchorXOffset or 0
anchorYOffset = anchorYOffset or 0
subRegion:SetPoint("bottomleft", self, "bottomleft", -anchorXOffset, -anchorYOffset)
subRegion:SetPoint("topright", self, "topright", anchorXOffset, anchorYOffset)
end
end
-- Sound / Chat Message / Custom Code
function WeakAuras.regionPrototype.AddProperties(properties, defaultsForRegion)
properties["sound"] = {
display = L["Sound"],
action = "SoundPlay",
type = "sound",
};
properties["chat"] = {
display = L["Chat Message"],
action = "SendChat",
type = "chat",
};
properties["customcode"] = {
display = L["Run Custom Code"],
action = "RunCode",
type = "customcode"
}
properties["xOffsetRelative"] = {
display = L["Relative X-Offset"],
setter = "SetXOffsetRelative",
type = "number",
softMin = -screenWidth,
softMax = screenWidth,
bigStep = 1
}
properties["yOffsetRelative"] = {
display = L["Relative Y-Offset"],
setter = "SetYOffsetRelative",
type = "number",
softMin = -screenHeight,
softMax = screenHeight,
bigStep = 1
}
properties["glowexternal"] = {
display = L["Glow External Element"],
action = "GlowExternal",
type = "glowexternal"
}
if (defaultsForRegion and defaultsForRegion.alpha) then
properties["alpha"] = {
display = L["Alpha"],
setter = "SetRegionAlpha",
type = "number",
min = 0,
max = 1,
bigStep = 0.01,
isPercent = true
}
end
end
local function SoundRepeatStop(self)
Private.StartProfileSystem("sound");
if (self.soundRepeatTimer) then
WeakAuras.timer:CancelTimer(self.soundRepeatTimer);
self.soundRepeatTimer = nil;
end
Private.StopProfileSystem("sound");
end
local function SoundStop(self)
Private.StartProfileSystem("sound");
if (self.soundHandle) then
StopSound(self.soundHandle);
end
Private.StopProfileSystem("sound");
end
local function SoundPlayHelper(self)
Private.StartProfileSystem("sound");
local options = self.soundOptions;
self.soundHandle = nil;
if (not options or options.sound_type == "Stop") then
Private.StopProfileSystem("sound");
return;
end
if (WeakAuras.IsOptionsOpen() or Private.SquelchingActions() or WeakAuras.InLoadingScreen()) then
Private.StopProfileSystem("sound");
return;
end
if (options.sound == " custom") then
if (options.sound_path) then
local ok, _, handle = pcall(PlaySoundFile, options.sound_path, options.sound_channel or "Master");
if ok then
self.soundHandle = handle;
end
end
elseif (options.sound == " KitID") then
if (options.sound_kit_id) then
local ok, _, handle = pcall(PlaySound,options.sound_kit_id, options.sound_channel or "Master");
if ok then
self.soundHandle = handle;
end
end
else
local ok, _, handle = pcall(PlaySoundFile, options.sound, options.sound_channel or "Master");
if ok then
self.soundHandle = handle;
end
end
Private.StopProfileSystem("sound");
end
local function SoundPlay(self, options)
if (not options or WeakAuras.IsOptionsOpen()) then
return
end
Private.StartProfileSystem("sound");
self:SoundStop();
self:SoundRepeatStop();
self.soundOptions = options;
SoundPlayHelper(self);
local loop = options.do_loop or options.sound_type == "Loop";
if (loop and options.sound_repeat and options.sound_repeat < Private.maxTimerDuration) then
self.soundRepeatTimer = WeakAuras.timer:ScheduleRepeatingTimer(SoundPlayHelper, options.sound_repeat, self);
end
Private.StopProfileSystem("sound");
end
local function SendChat(self, options)
if (not options or WeakAuras.IsOptionsOpen()) then
return
end
Private.HandleChatAction(options.message_type, options.message, options.message_dest, options.message_channel, options.r, options.g, options.b, self, options.message_custom, nil, options.message_formaters);
end
local function RunCode(self, func)
if func and not WeakAuras.IsOptionsOpen() then
Private.ActivateAuraEnvironment(self.id, self.cloneId, self.state, self.states);
xpcall(func, geterrorhandler());
Private.ActivateAuraEnvironment(nil);
end
end
local function GlowExternal(self, options)
if (not options or WeakAuras.IsOptionsOpen()) then
return
end
Private.HandleGlowAction(options, self)
end
local function UpdatePosition(self)
if (not self.anchorPoint or not self.relativeTo or not self.relativePoint) then
return;
end
local xOffset = self.xOffset + (self.xOffsetAnim or 0) + (self.xOffsetRelative or 0)
local yOffset = self.yOffset + (self.yOffsetAnim or 0) + (self.yOffsetRelative or 0)
self:RealClearAllPoints();
xpcall(self.SetPoint, geterrorhandler(), self, self.anchorPoint, self.relativeTo, self.relativePoint, xOffset, yOffset);
end
local function ResetPosition(self)
self.anchorPoint = nil;
self.relativeTo = nil;
self.relativePoint = nil;
end
local function SetAnchor(self, anchorPoint, relativeTo, relativePoint)
if self.anchorPoint == anchorPoint and self.relativeTo == relativeTo and self.relativePoint == relativePoint then
return
end
self.anchorPoint = anchorPoint;
self.relativeTo = relativeTo;
self.relativePoint = relativePoint;
UpdatePosition(self);
end
local function SetOffset(self, xOffset, yOffset)
if (self.xOffset == xOffset and self.yOffset == yOffset) then
return;
end
self.xOffset = xOffset;
self.yOffset = yOffset;
UpdatePosition(self);
end
local function SetXOffset(self, xOffset)
self:SetOffset(xOffset, self:GetYOffset());
end
local function SetYOffset(self, yOffset)
self:SetOffset(self:GetXOffset(), yOffset);
end
local function GetXOffset(self)
return self.xOffset;
end
local function GetYOffset(self)
return self.yOffset;
end
local function SetOffsetRelative(self, xOffsetRelative, yOffsetRelative)
if (self.xOffsetRelative == xOffsetRelative and self.yOffsetRelative == yOffsetRelative) then
return
end
self.xOffsetRelative = xOffsetRelative
self.yOffsetRelative = yOffsetRelative
UpdatePosition(self)
end
local function SetXOffsetRelative(self, xOffsetRelative)
self:SetOffsetRelative(xOffsetRelative, self:GetYOffsetRelative())
end
local function SetYOffsetRelative(self, yOffsetRelative)
self:SetOffsetRelative(self:GetXOffsetRelative(), yOffsetRelative)
end
local function GetXOffsetRelative(self)
return self.xOffsetRelative
end
local function GetYOffsetRelative(self)
return self.yOffsetRelative
end
local function SetOffsetAnim(self, xOffset, yOffset)
if (self.xOffsetAnim == xOffset and self.yOffsetAnim == yOffset) then
return;
end
self.xOffsetAnim = xOffset;
self.yOffsetAnim = yOffset;
UpdatePosition(self);
end
local function SetRegionAlpha(self, alpha)
if (self.alpha == alpha) then
return;
end
self.alpha = alpha;
self:SetAlpha(self.animAlpha or self.alpha or 1);
self.subRegionEvents:Notify("AlphaChanged")
end
local function GetRegionAlpha(self)
return self.animAlpha or self.alpha or 1;
end
local function SetAnimAlpha(self, alpha)
if (self.animAlpha == alpha) then
return;
end
self.animAlpha = alpha;
if (WeakAuras.IsOptionsOpen()) then
self:SetAlpha(max(self.animAlpha or self.alpha or 1, 0.5));
else
self:SetAlpha(self.animAlpha or self.alpha or 1);
end
self.subRegionEvents:Notify("AlphaChanged")
end
local function SetTriggerProvidesTimer(self, timerTick)
self.triggerProvidesTimer = timerTick
self:UpdateTimerTick()
end
local function UpdateRegionHasTimerTick(self)
local hasTimerTick = false
if self.TimerTick then
hasTimerTick = true
elseif (self.subRegions) then
for index, subRegion in pairs(self.subRegions) do
if subRegion.TimerTick then
hasTimerTick = true
break;
end
end
end
self.regionHasTimer = hasTimerTick
self:UpdateTimerTick()
end
local function TimerTickForRegion(region)
Private.StartProfileSystem("timer tick")
Private.StartProfileAura(region.id);
if region.TimerTick then
region:TimerTick();
end
region.subRegionEvents:Notify("TimerTick")
Private.StopProfileAura(region.id);
Private.StopProfileSystem("timer tick")
end
local function UpdateTimerTick(self)
if self.triggerProvidesTimer and self.regionHasTimer then
if not self:GetScript("OnUpdate") then
self:SetScript("OnUpdate", function()
TimerTickForRegion(self)
end);
end
else
if self:GetScript("OnUpdate") then
self:SetScript("OnUpdate", nil);
end
end
end
function WeakAuras.regionPrototype.create(region)
region.SoundPlay = SoundPlay;
region.SoundStop = SoundStop;
region.SoundRepeatStop = SoundRepeatStop;
region.SendChat = SendChat;
region.RunCode = RunCode;
region.GlowExternal = GlowExternal;
region.SetAnchor = SetAnchor;
region.SetOffset = SetOffset;
region.SetXOffset = SetXOffset;
region.SetYOffset = SetYOffset;
region.GetXOffset = GetXOffset;
region.GetYOffset = GetYOffset;
region.SetOffsetRelative = SetOffsetRelative
region.SetXOffsetRelative = SetXOffsetRelative
region.SetYOffsetRelative = SetYOffsetRelative
region.GetXOffsetRelative = GetXOffsetRelative
region.GetYOffsetRelative = GetYOffsetRelative
region.SetOffsetAnim = SetOffsetAnim;
region.ResetPosition = ResetPosition;
region.RealClearAllPoints = region.ClearAllPoints;
region.ClearAllPoints = function()
region:RealClearAllPoints();
region:ResetPosition();
end
region.SetRegionAlpha = SetRegionAlpha;
region.GetRegionAlpha = GetRegionAlpha;
region.SetAnimAlpha = SetAnimAlpha;
region.SetTriggerProvidesTimer = SetTriggerProvidesTimer
region.UpdateRegionHasTimerTick = UpdateRegionHasTimerTick
region.UpdateTimerTick = UpdateTimerTick
region.subRegionEvents = CreateSubRegionEventSystem()
region:SetPoint("CENTER", UIParent, "CENTER")
end
-- SetDurationInfo
function WeakAuras.regionPrototype.modify(parent, region, data)
region.subRegionEvents:ClearSubscribers()
local defaultsForRegion = WeakAuras.regionTypes[data.regionType] and WeakAuras.regionTypes[data.regionType].default;
if (defaultsForRegion and defaultsForRegion.alpha) then
region:SetRegionAlpha(data.alpha);
end
if region.SetRegionAlpha then
region:SetRegionAlpha(data.alpha)
end
local hasAdjustedMin = defaultsForRegion and defaultsForRegion.useAdjustededMin ~= nil and data.useAdjustededMin
and data.adjustedMin;
local hasAdjustedMax = defaultsForRegion and defaultsForRegion.useAdjustededMax ~= nil and data.useAdjustededMax
and data.adjustedMax;
region.adjustedMin = nil
region.adjustedMinRel = nil
region.adjustedMinRelPercent = nil
region.adjustedMax = nil
region.adjustedMaxRel = nil
region.adjustedMaxRelPercent = nil
if (hasAdjustedMin) then
local percent = string.match(data.adjustedMin, "(%d+)%%")
if percent then
region.adjustedMinRelPercent = tonumber(percent) / 100
else
region.adjustedMin = tonumber(data.adjustedMin);
end
end
if (hasAdjustedMax) then
local percent = string.match(data.adjustedMax, "(%d+)%%")
if percent then
region.adjustedMaxRelPercent = tonumber(percent) / 100
else
region.adjustedMax = tonumber(data.adjustedMax)
end
end
region:SetOffset(data.xOffset or 0, data.yOffset or 0);
region:SetOffsetRelative(0, 0)
region:SetOffsetAnim(0, 0);
if data.anchorFrameType == "CUSTOM" and data.customAnchor then
region.customAnchorFunc = WeakAuras.LoadFunction("return " .. data.customAnchor, data.id, "custom anchor")
else
region.customAnchorFunc = nil
end
if not parent or parent.regionType ~= "dynamicgroup" then
if
-- Don't anchor single Auras that with custom anchoring,
-- these will be anchored in expand
not (
data.anchorFrameType == "CUSTOM"
or data.anchorFrameType == "UNITFRAME"
or data.anchorFrameType == "NAMEPLATE"
)
-- Group Auras that will never be expanded, so those need
-- to be always anchored here
or data.regionType == "dynamicgroup"
or data.regionType == "group"
then
Private.AnchorFrame(data, region, parent);
end
end
region.startFormatters = Private.CreateFormatters(data.actions.start.message, function(key, default)
local fullKey = "message_format_" .. key
if data.actions.start[fullKey] == nil then
data.actions.start[fullKey] = default
end
return data.actions.start[fullKey]
end)
region.finishFormatters = Private.CreateFormatters(data.actions.finish.message, function(key, default)
local fullKey = "message_format_" .. key
if data.actions.finish[fullKey] == nil then
data.actions.finish[fullKey] = default
end
return data.actions.finish[fullKey]
end)
end
function WeakAuras.regionPrototype.modifyFinish(parent, region, data)
-- Sync subRegions
if region.subRegions then
for index, subRegion in pairs(region.subRegions) do
Private.subRegionTypes[subRegion.type].release(subRegion)
end
wipe(region.subRegions)
end
if data.subRegions then
region.subRegions = region.subRegions or {}
local subRegionTypes = {}
for index, subRegionData in pairs(data.subRegions) do
if Private.subRegionTypes[subRegionData.type] then
local subRegion = Private.subRegionTypes[subRegionData.type].acquire()
subRegion.type = subRegionData.type
if subRegion then
Private.subRegionTypes[subRegionData.type].modify(region, subRegion, data, subRegionData, not subRegionTypes[subRegionData.type])
subRegionTypes[subRegionData.type] = true
end
tinsert(region.subRegions, subRegion)
end
end
end
region:UpdateRegionHasTimerTick()
Private.ApplyFrameLevel(region)
end
local function SetProgressValue(region, value, total)
local adjustMin = region.adjustedMin or 0;
local max = region.adjustedMax or total;
region:SetValue(value - adjustMin, max - adjustMin);
end
local regionsForFrameTick = {}
local frameForFrameTick = CreateFrame("FRAME");
WeakAuras.frames["Frame Tick Frame"] = frameForFrameTick
local function FrameTick()
if WeakAuras.IsOptionsOpen() then
return
end
Private.StartProfileSystem("frame tick")
for region in pairs(regionsForFrameTick) do
Private.StartProfileAura(region.id);
if region.FrameTick then
region.FrameTick()
end
region.subRegionEvents:Notify("FrameTick")
Private.StopProfileAura(region.id);
end
Private.StopProfileSystem("frame tick")
end
local function RegisterForFrameTick(region)
-- Check for a Frame Tick function
local hasFrameTick = region.FrameTick
if not hasFrameTick then
if (region.subRegions) then
for index, subRegion in pairs(region.subRegions) do
if subRegion.FrameTick then
hasFrameTick = true
break
end
end
end
end
if not hasFrameTick then
return
end
regionsForFrameTick[region] = true
if not frameForFrameTick:GetScript("OnUpdate") then
frameForFrameTick:SetScript("OnUpdate", FrameTick);
end
end
local function UnRegisterForFrameTick(region)
regionsForFrameTick[region] = nil
if not next(regionsForFrameTick) then
frameForFrameTick:SetScript("OnUpdate", nil)
end
end
local function TimerTickForSetDuration(self)
local duration = self.duration
local adjustMin = self.adjustedMin or 0;
local max
if duration == 0 then
max = 0
elseif self.adjustedMax then
max = self.adjustedMax
else
max = duration
end
self:SetTime(max - adjustMin, self.expirationTime - adjustMin, self.inverse);
end
function WeakAuras.regionPrototype.AddSetDurationInfo(region)
if (region.SetValue and region.SetTime) then
region.generatedSetDurationInfo = true;
-- WeakAuras no longer calls SetDurationInfo, but some people do that,
-- In that case we also need to overwrite TimerTick
region.SetDurationInfo = function(self, duration, expirationTime, customValue, inverse)
self.duration = duration or 0
self.expirationTime = expirationTime;
self.inverse = inverse;
if customValue then
SetProgressValue(region, duration, expirationTime);
region.TimerTick = nil
region:UpdateRegionHasTimerTick()
else
local adjustMin = region.adjustedMin or 0;
region:SetTime((duration ~= 0 and region.adjustedMax or duration) - adjustMin, expirationTime - adjustMin, inverse);
region.TimerTick = TimerTickForSetDuration
region:UpdateRegionHasTimerTick()
end
end
elseif (region.generatedSetDurationInfo) then
region.generatedSetDurationInfo = nil;
region.SetDurationInfo = nil;
end
end
-- Expand/Collapse function
function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, parent, parentRegionType)
local uid = data.uid
local id = data.id
local inDynamicGroup = parentRegionType == "dynamicgroup";
local inGroup = parentRegionType == "group";
local startMainAnimation = function()
Private.Animate("display", uid, "main", data.animation.main, region, false, nil, true, cloneId);
end
function region:OptionsClosed()
region:EnableMouse(false)
region:SetScript("OnMouseDown", nil)
end
function region:ClickToPick()
region:EnableMouse(true)
region:SetScript("OnMouseDown", function()
WeakAuras.PickDisplay(region.id, nil, true)
end)
if region.GetFrameStrata and region:GetFrameStrata() == "TOOLTIP" then
region:SetFrameStrata("HIGH")
end
end
local hideRegion;
if(inDynamicGroup) then
hideRegion = function()
if region.PreHide then
region:PreHide()
end
Private.RunConditions(region, uid, true)
region.subRegionEvents:Notify("PreHide")
region:Hide();
if (cloneId) then
Private.ReleaseClone(region.id, cloneId, data.regionType);
parent:RemoveChild(id, cloneId)
else
parent:DeactivateChild(id, cloneId);
end
end
else
hideRegion = function()
if region.PreHide then
region:PreHide()
end
Private.RunConditions(region, uid, true)
region.subRegionEvents:Notify("PreHide")
region:Hide();
if (cloneId) then
Private.ReleaseClone(region.id, cloneId, data.regionType);
end
end
end
if(inDynamicGroup) then
function region:Collapse()
if (not region.toShow) then
return;
end
region.toShow = false;
region:SetScript("OnUpdate", nil)
Private.PerformActions(data, "finish", region);
if (not Private.Animate("display", data.uid, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
hideRegion();
end
if (region.SoundRepeatStop) then
region:SoundRepeatStop();
end
UnRegisterForFrameTick(region)
end
function region:Expand()
if (region.toShow) then
return;
end
region.toShow = true;
if(region.PreShow) then
region:PreShow();
end
region.subRegionEvents:Notify("PreShow")
region.justCreated = nil;
Private.ApplyFrameLevel(region)
region:Show();
Private.PerformActions(data, "start", region);
if not(Private.Animate("display", data.uid, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
startMainAnimation();
end
parent:ActivateChild(data.id, cloneId);
RegisterForFrameTick(region)
region:UpdateTimerTick()
end
elseif not(data.controlledChildren) then
function region:Collapse()
if (not region.toShow) then
return;
end
region.toShow = false;
region:SetScript("OnUpdate", nil)
Private.PerformActions(data, "finish", region);
if (not Private.Animate("display", data.uid, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
hideRegion();
end
if inGroup then
parent:UpdateBorder(region);
end
if (region.SoundRepeatStop) then
region:SoundRepeatStop();
end
UnRegisterForFrameTick(region)
end
function region:Expand()
if data.anchorFrameType == "SELECTFRAME"
or data.anchorFrameType == "CUSTOM"
or data.anchorFrameType == "UNITFRAME"
or data.anchorFrameType == "NAMEPLATE"
then
Private.AnchorFrame(data, region, parent);
end
if (region.toShow) then
return;
end
region.toShow = true;
region.justCreated = nil;
if(region.PreShow) then
region:PreShow();
end
region.subRegionEvents:Notify("PreShow")
Private.ApplyFrameLevel(region)
region:Show();
Private.PerformActions(data, "start", region);
if not(Private.Animate("display", data.uid, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
startMainAnimation();
end
if inGroup then
parent:UpdateBorder(region);
end
RegisterForFrameTick(region)
region:UpdateTimerTick()
end
end
-- Stubs that allow for polymorphism
if not region.Collapse then
function region:Collapse() end
end
if not region.Expand then
function region:Expand() end
end
end
function WeakAuras.SetTextureOrAtlas(texture, path, wrapModeH, wrapModeV)
if type(path) == "string" and GetAtlasInfo(path) then
texture:SetAtlas(path);
else
local needToClear = true
if (texture.wrapModeH and texture.wrapModeH ~= wrapModeH) or (texture.wrapModeV and texture.wrapModeV ~= wrapModeV) then
needToClear = true
end
texture.wrapModeH = wrapModeH
texture.wrapModeV = wrapModeV
if needToClear then
texture:SetTexture(nil)
end
texture:SetTexture(path, wrapModeH, wrapModeV);
end
end
| gpl-2.0 |
ferstar/openwrt-dreambox | feeds/luci/luci/luci/applications/luci-siitwizard/luasrc/model/cbi/siitwizard.lua | 11 | 10095 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id: siitwizard.lua 3966 2008-12-29 17:39:48Z jow $
]]--
local uci = require "luci.model.uci".cursor()
-------------------- Init --------------------
--
-- Find link-local address
--
LL_PREFIX = luci.ip.IPv6("fe80::/64")
function find_ll()
for _, r in ipairs(luci.sys.net.routes6()) do
if LL_PREFIX:contains(r.dest) and r.dest:higher(LL_PREFIX) then
return r.dest:sub(LL_PREFIX)
end
end
return luci.ip.IPv6("::")
end
--
-- Determine defaults
--
local ula_prefix = uci:get("siit", "ipv6", "ula_prefix") or "fd00::"
local ula_global = uci:get("siit", "ipv6", "ula_global") or "00ca:ffee:babe::" -- = Freifunk
local ula_subnet = uci:get("siit", "ipv6", "ula_subnet") or "0000:0000:0000:4223::" -- = Berlin
local siit_prefix = uci:get("siit", "ipv6", "siit_prefix") or "::ffff:0000:0000"
local ipv4_pool = uci:get("siit", "ipv4", "pool") or "172.16.0.0/12"
local ipv4_netsz = uci:get("siit", "ipv4", "netsize") or "24"
--
-- Find IPv4 allocation pool
--
local gv4_net = luci.ip.IPv4(ipv4_pool)
--
-- Generate ULA
--
local ula = luci.ip.IPv6("::/64")
for _, prefix in ipairs({ ula_prefix, ula_global, ula_subnet }) do
ula = ula:add(luci.ip.IPv6(prefix))
end
ula = ula:add(find_ll())
-------------------- View --------------------
f = SimpleForm("siitwizward", "SIIT-Wizzard",
"This wizzard helps to setup SIIT (IPv4-over-IPv6) translation according to RFC2765.")
f:field(DummyValue, "info_ula", "Mesh ULA address").value = ula:string()
f:field(DummyValue, "ipv4_pool", "IPv4 allocation pool").value =
"%s (%i hosts)" %{ gv4_net:string(), 2 ^ ( 32 - gv4_net:prefix() ) - 2 }
f:field(DummyValue, "ipv4_size", "IPv4 LAN network prefix").value =
"%i bit (%i hosts)" %{ ipv4_netsz, 2 ^ ( 32 - ipv4_netsz ) - 2 }
mode = f:field(ListValue, "mode", "Operation mode")
mode:value("client", "Client")
mode:value("gateway", "Gateway")
dev = f:field(ListValue, "device", "Wireless device")
uci:foreach("wireless", "wifi-device",
function(section)
dev:value(section[".name"])
end)
lanip = f:field(Value, "ipaddr", "LAN IPv4 subnet")
function lanip.formvalue(self, section)
local val = self.map:formvalue(self:cbid(section))
local net = luci.ip.IPv4("%s/%i" %{ val, ipv4_netsz })
if net then
if gv4_net:contains(net) then
if not net:minhost():equal(net:host()) then
self.error = { [section] = true }
f.errmessage = "IPv4 address is not the first host of " ..
"subnet, expected " .. net:minhost():string()
end
else
self.error = { [section] = true }
f.errmessage = "IPv4 address is not within the allocation pool"
end
else
self.error = { [section] = true }
f.errmessage = "Invalid IPv4 address given"
end
return val
end
dns = f:field(Value, "dns", "DNS server for LAN clients")
dns.value = "141.1.1.1"
-------------------- Control --------------------
function f.handle(self, state, data)
if state == FORM_VALID then
luci.http.redirect(luci.dispatcher.build_url("admin", "uci", "changes"))
return false
end
return true
end
function mode.write(self, section, value)
--
-- Find LAN IPv4 range
--
local lan_net = luci.ip.IPv4(
( lanip:formvalue(section) or "172.16.0.1" ) .. "/" .. ipv4_netsz
)
if not lan_net then return end
--
-- Find wifi interface, dns server and hostname
--
local device = dev:formvalue(section)
local dns_server = dns:formvalue(section) or "141.1.1.1"
local hostname = "siit-" .. lan_net:host():string():gsub("%.","-")
--
-- Configure wifi device
--
local wifi_device = dev:formvalue(section)
local wifi_essid = uci:get("siit", "wifi", "essid") or "6mesh.freifunk.net"
local wifi_bssid = uci:get("siit", "wifi", "bssid") or "02:ca:ff:ee:ba:be"
local wifi_channel = uci:get("siit", "wifi", "channel") or "1"
-- nuke old device definition
uci:delete_all("wireless", "wifi-iface",
function(s) return s.device == wifi_device end )
uci:delete_all("network", "interface",
function(s) return s['.name'] == wifi_device end )
-- create wifi device definition
uci:tset("wireless", wifi_device, {
disabled = 0,
channel = wifi_channel,
-- txantenna = 1,
-- rxantenna = 1,
-- diversity = 0
})
uci:section("wireless", "wifi-iface", nil, {
encryption = "none",
mode = "adhoc",
txpower = 10,
sw_merge = 1,
network = wifi_device,
device = wifi_device,
ssid = wifi_essid,
bssid = wifi_bssid,
})
--
-- Gateway mode
--
-- * wan port is dhcp, lan port is 172.23.1.1/24
-- * siit0 gets a dummy address: 169.254.42.42
-- * wl0 gets an ipv6 address, in this case the fdca:ffee:babe::1:1/64
-- * we do a ::ffff:ffff:0/96 route into siit0, so everything from 6mesh goes into translation.
-- * an HNA6 of ::ffff:ffff:0:0/96 announces the mapped 0.0.0.0/0 ipv4 space.
-- * MTU on WAN, LAN down to 1400, ipv6 headers are slighly larger.
if value == "gateway" then
-- wan mtu
uci:set("network", "wan", "mtu", 1240)
-- lan settings
uci:tset("network", "lan", {
mtu = 1240,
ipaddr = lan_net:host():string(),
netmask = lan_net:mask():string(),
proto = "static"
})
-- use full siit subnet
siit_route = luci.ip.IPv6(siit_prefix .. "/96")
-- v4 <-> siit route
uci:delete_all("network", "route",
function(s) return s.interface == "siit0" end)
uci:section("network", "route", nil, {
interface = "siit0",
target = gv4_net:network():string(),
netmask = gv4_net:mask():string()
})
--
-- Client mode
--
-- * 172.23.2.1/24 on its lan, fdca:ffee:babe::1:2 on wl0 and the usual dummy address on siit0.
-- * we do a ::ffff:ffff:172.13.2.0/120 to siit0, because in this case, only traffic directed to clients needs to go into translation.
-- * same route as HNA6 announcement to catch the traffic out of the mesh.
-- * Also, MTU on LAN reduced to 1400.
else
-- lan settings
uci:tset("network", "lan", {
mtu = 1240,
ipaddr = lan_net:host():string(),
netmask = lan_net:mask():string()
})
-- derive siit subnet from lan config
siit_route = luci.ip.IPv6(
siit_prefix .. "/" .. (96 + lan_net:prefix())
):add(lan_net[2])
-- ipv4 <-> siit route
uci:delete_all("network", "route",
function(s) return s.interface == "siit0" end)
-- XXX: kind of a catch all, gv4_net would be better
-- but does not cover non-local v4 space
uci:section("network", "route", nil, {
interface = "siit0",
target = "0.0.0.0",
netmask = "0.0.0.0"
})
end
-- setup the firewall
uci:delete_all("firewall", "zone",
function(s) return (
s['.name'] == "siit0" or s.name == "siit0" or
s.network == "siit0" or s['.name'] == wifi_device or
s.name == wifi_device or s.network == wifi_device
) end)
uci:delete_all("firewall", "forwarding",
function(s) return (
s.src == wifi_device and s.dest == "siit0" or
s.dest == wifi_device and s.src == "siit0" or
s.src == "lan" and s.dest == "siit0" or
s.dest == "lan" and s.src == "siit0"
) end)
uci:section("firewall", "zone", "siit0", {
name = "siit0",
network = "siit0",
input = "ACCEPT",
output = "ACCEPT",
forward = "ACCEPT"
})
uci:section("firewall", "zone", wifi_device, {
name = wifi_device,
network = wifi_device,
input = "ACCEPT",
output = "ACCEPT",
forward = "ACCEPT"
})
uci:section("firewall", "forwarding", nil, {
src = wifi_device,
dest = "siit0"
})
uci:section("firewall", "forwarding", nil, {
src = "siit0",
dest = wifi_device
})
uci:section("firewall", "forwarding", nil, {
src = "lan",
dest = "siit0"
})
uci:section("firewall", "forwarding", nil, {
src = "siit0",
dest = "lan"
})
-- firewall include
uci:delete_all("firewall", "include",
function(s) return s.path == "/etc/firewall.user" end)
uci:section("firewall", "include", nil, {
path = "/etc/firewall.user"
})
-- siit0 interface
uci:delete_all("network", "interface",
function(s) return ( s.ifname == "siit0" ) end)
uci:section("network", "interface", "siit0", {
ifname = "siit0",
proto = "none"
})
-- siit0 route
uci:delete_all("network", "route6",
function(s) return siit_route:contains(luci.ip.IPv6(s.target)) end)
uci:section("network", "route6", nil, {
interface = "siit0",
target = siit_route:string()
})
-- create wifi network interface
uci:section("network", "interface", wifi_device, {
proto = "static",
mtu = 1400,
ip6addr = ula:string()
})
-- nuke old olsrd interfaces
uci:delete_all("olsrd", "Interface",
function(s) return s.interface == wifi_device end)
-- configure olsrd interface
uci:foreach("olsrd", "olsrd",
function(s) uci:set("olsrd", s['.name'], "IpVersion", 6) end)
uci:section("olsrd", "Interface", nil, {
ignore = 0,
interface = wifi_device,
Ip6AddrType = "unique-local"
})
-- hna6
uci:delete_all("olsrd", "Hna6",
function(s) return true end)
uci:section("olsrd", "Hna6", nil, {
netaddr = siit_route:host():string(),
prefix = siit_route:prefix()
})
-- txtinfo v6 & olsrd nameservice
uci:foreach("olsrd", "LoadPlugin",
function(s)
if s.library == "olsrd_txtinfo.so.0.1" then
uci:set("olsrd", s['.name'], "accept", "::1")
elseif s.library == "olsrd_nameservice.so.0.3" then
uci:set("olsrd", s['.name'], "name", hostname)
end
end)
-- lan dns
uci:tset("dhcp", "lan", {
dhcp_option = "6," .. dns_server,
start = bit.band(lan_net:minhost():add(1)[2][2], 0xFF),
limit = ( 2 ^ ( 32 - lan_net:prefix() ) ) - 3
})
-- hostname
uci:foreach("system", "system",
function(s)
uci:set("system", s['.name'], "hostname", hostname)
end)
uci:save("wireless")
uci:save("firewall")
uci:save("network")
uci:save("system")
uci:save("olsrd")
uci:save("dhcp")
end
return f
| gpl-2.0 |
iamliqiang/prosody-modules | mod_openid/mod_openid.lua | 32 | 15176 | local usermanager = require "core.usermanager"
local httpserver = require "net.httpserver"
local jidutil = require "util.jid"
local hmac = require "hmac"
local base64 = require "util.encodings".base64
local humane = require "util.serialization".serialize
-- Configuration
local base = "openid"
local openidns = "http://specs.openid.net/auth/2.0" -- [#4.1.2]
local response_404 = { status = "404 Not Found", body = "<h1>Page Not Found</h1>Sorry, we couldn't find what you were looking for :(" };
local associations = {}
local function genkey(length)
-- FIXME not cryptographically secure
str = {}
for i = 1,length do
local rand = math.random(33, 126)
table.insert(str, string.char(rand))
end
return table.concat(str)
end
local function tokvstring(dict)
-- key-value encoding for a dictionary [#4.1.3]
local str = ""
for k,v in pairs(dict) do
str = str..k..":"..v.."\n"
end
return str
end
local function newassoc(key, shared)
-- TODO don't use genkey here
local handle = genkey(16)
associations[handle] = {}
associations[handle]["key"] = key
associations[handle]["shared"] = shared
associations[handle]["time"] = os.time()
return handle
end
local function split(str, sep)
local splits = {}
str:gsub("([^.."..sep.."]*)"..sep, function(c) table.insert(splits, c) end)
return splits
end
local function sign(response, key)
local fields = {}
for _,field in pairs(split(response["openid.signed"],",")) do
fields[field] = response["openid."..field]
end
-- [#10.1]
return base64.encode(hmac.sha256(key, tokvstring(fields)))
end
local function urlencode(s)
return (string.gsub(s, "%W",
function(str)
return string.format("%%%02X", string.byte(str))
end))
end
local function urldecode(s)
return(string.gsub(string.gsub(s, "+", " "), "%%(%x%x)",
function(str)
return string.char(tonumber(str,16))
end))
end
local function utctime()
local now = os.time()
local diff = os.difftime(now, os.time(os.date("!*t", now)))
return now-diff
end
local function nonce()
-- generate a response nonce [#10.1]
local random = ""
for i=0,10 do
random = random..string.char(math.random(33,126))
end
local timestamp = os.date("%Y-%m-%dT%H:%M:%SZ", utctime())
return timestamp..random
end
local function query_params(query)
if type(query) == "string" and #query > 0 then
if query:match("=") then
local params = {}
for k, v in query:gmatch("&?([^=%?]+)=([^&%?]+)&?") do
if k and v then
params[urldecode(k)] = urldecode(v)
end
end
return params
else
return urldecode(query)
end
end
end
local function split_host_port(combined)
local host = combined
local port = ""
local cpos = string.find(combined, ":")
if cpos ~= nil then
host = string.sub(combined, 0, cpos-1)
port = string.sub(combined, cpos+1)
end
return host, port
end
local function toquerystring(dict)
-- query string encoding for a dictionary [#4.1.3]
local str = ""
for k,v in pairs(dict) do
str = str..urlencode(k).."="..urlencode(v).."&"
end
return string.sub(str, 0, -1)
end
local function match_realm(url, realm)
-- FIXME do actual match [#9.2]
return true
end
local function handle_endpoint(method, body, request)
module:log("debug", "Request at OpenID provider endpoint")
local params = nil
if method == "GET" then
params = query_params(request.url.query)
elseif method == "POST" then
params = query_params(body)
else
-- TODO error
return response_404
end
module:log("debug", "Request Parameters:\n"..humane(params))
if params["openid.ns"] == openidns then
-- OpenID 2.0 request [#5.1.1]
if params["openid.mode"] == "associate" then
-- Associate mode [#8]
-- TODO implement association
-- Error response [#8.2.4]
local openidresponse = {
["ns"] = openidns,
["session_type"] = params["openid.session_type"],
["assoc_type"] = params["openid.assoc_type"],
["error"] = "Association not supported... yet",
["error_code"] = "unsupported-type",
}
local kvresponse = tokvstring(openidresponse)
module:log("debug", "OpenID Response:\n"..kvresponse)
return {
headers = {
["Content-Type"] = "text/plain"
},
body = kvresponse
}
elseif params["openid.mode"] == "checkid_setup" or params["openid.mode"] == "checkid_immediate" then
-- Requesting authentication [#9]
if not params["openid.realm"] then
-- set realm to default value of return_to [#9.1]
if params["openid.return_to"] then
params["openid.realm"] = params["openid.return_to"]
else
-- neither was sent, error [#9.1]
-- FIXME return proper error
return response_404
end
end
if params["openid.return_to"] then
-- Assure that the return_to url matches the realm [#9.2]
if not match_realm(params["openid.return_to"], params["openid.realm"]) then
-- FIXME return proper error
return response_404
end
-- Verify the return url [#9.2.1]
-- TODO implement return url verification
end
if params["openid.claimed_id"] and params["openid.identity"] then
-- asserting an identifier [#9.1]
if params["openid.identity"] == "http://specs.openid.net/auth/2.0/identifier_select" then
-- automatically select an identity [#9.1]
params["openid.identity"] = params["openid.claimed_id"]
end
if params["openid.mode"] == "checkid_setup" then
-- Check ID Setup mode
-- TODO implement: NEXT STEP
local head = "<title>Prosody OpenID : Login</title>"
local body = string.format([[
<p>Open ID Authentication<p>
<p>Identifier: <tt>%s</tt></p>
<p>Realm: <tt>%s</tt></p>
<p>Return: <tt>%s</tt></p>
<form method="POST" action="%s">
Jabber ID: <input type="text" name="jid"/><br/>
Password: <input type="password" name="password"/><br/>
<input type="hidden" name="openid.return_to" value="%s"/>
<input type="submit" value="Authenticate"/>
</form>
]], params["openid.claimed_id"], params["openid.realm"], params["openid.return_to"], base, params["openid.return_to"])
return string.format([[
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
%s
</head>
<body>
%s
</body>
</html>
]], head, body)
elseif params["openid.mode"] == "checkid_immediate" then
-- Check ID Immediate mode [#9.3]
-- TODO implement check id immediate
end
else
-- not asserting an identifier [#9.1]
-- used for extensions
-- TODO implement common extensions
end
elseif params["openid.mode"] == "check_authentication" then
module:log("debug", "OpenID Check Authentication Mode")
local assoc = associations[params["openid.assoc_handle"]]
module:log("debug", "Checking Association Handle: "..params["openid.assoc_handle"])
if assoc and not assoc["shared"] then
module:log("debug", "Found valid association")
local sig = sign(params, assoc["key"])
local is_valid = "false"
if sig == params["openid.sig"] then
is_valid = "true"
end
module:log("debug", "Signature is: "..is_valid)
openidresponse = {
ns = openidns,
is_valid = is_valid,
}
-- Delete this association
associations[params["openid.assoc_handle"]] = nil
return {
headers = {
["Content-Type"] = "text/plain"
},
body = tokvstring(openidresponse),
}
else
module:log("debug", "No valid association")
-- TODO return error
-- Invalidate the handle [#11.4.2.2]
end
else
-- Some other mode
-- TODO error
end
elseif params["password"] then
-- User is authenticating
local user, domain = jidutil.split(params["jid"])
module:log("debug", "Authenticating "..params["jid"].." ("..user..","..domain..") with password: "..params["password"])
local valid = usermanager.validate_credentials(domain, user, params["password"], "PLAIN")
if valid then
module:log("debug", "Authentication Succeeded: "..params["jid"])
if params["openid.return_to"] ~= "" then
-- TODO redirect the user to return_to with the openid response
-- included, need to handle the case if its a GET, that there are
-- existing query parameters on the return_to URL [#10.1]
local host, port = split_host_port(request.headers.host)
local endpointurl = ""
if port == '' then
endpointurl = string.format("http://%s/%s", host, base)
else
endpointurl = string.format("http://%s:%s/%s", host, port, base)
end
local nonce = nonce()
local key = genkey(32)
local assoc_handle = newassoc(key)
local openidresponse = {
["openid.ns"] = openidns,
["openid.mode"] = "id_res",
["openid.op_endpoint"] = endpointurl,
["openid.claimed_id"] = endpointurl.."/"..user,
["openid.identity"] = endpointurl.."/"..user,
["openid.return_to"] = params["openid.return_to"],
["openid.response_nonce"] = nonce,
["openid.assoc_handle"] = assoc_handle,
["openid.signed"] = "op_endpoint,identity,claimed_id,return_to,assoc_handle,response_nonce", -- FIXME
["openid.sig"] = nil,
}
openidresponse["openid.sig"] = sign(openidresponse, key)
queryresponse = toquerystring(openidresponse)
redirecturl = params["openid.return_to"]
-- add the parameters to the return_to
if redirecturl:match("?") then
redirecturl = redirecturl.."&"
else
redirecturl = redirecturl.."?"
end
redirecturl = redirecturl..queryresponse
module:log("debug", "Open ID Positive Assertion Response Table:\n"..humane(openidresponse))
module:log("debug", "Open ID Positive Assertion Response URL:\n"..queryresponse)
module:log("debug", "Redirecting User to:\n"..redirecturl)
return {
status = "303 See Other",
headers = {
Location = redirecturl,
},
body = "Redirecting to: "..redirecturl -- TODO Include a note with a hyperlink to redirect
}
else
-- TODO Do something useful is there is no return_to
end
else
module:log("debug", "Authentication Failed: "..params["jid"])
-- TODO let them try again
end
else
-- Not an Open ID request, do something useful
-- TODO
end
return response_404
end
local function handle_identifier(method, body, request, id)
module:log("debug", "Request at OpenID identifier")
local host, port = split_host_port(request.headers.host)
local user_name = ""
local user_domain = ""
local apos = string.find(id, "@")
if apos == nil then
user_name = id
user_domain = host
else
user_name = string.sub(id, 0, apos-1)
user_domain = string.sub(id, apos+1)
end
user, domain = jidutil.split(id)
local exists = usermanager.user_exists(user_name, user_domain)
if not exists then
return response_404
end
local endpointurl = ""
if port == '' then
endpointurl = string.format("http://%s/%s", host, base)
else
endpointurl = string.format("http://%s:%s/%s", host, port, base)
end
local head = string.format("<title>Prosody OpenID : %s@%s</title>", user_name, user_domain)
-- OpenID HTML discovery [#7.3]
head = head .. string.format('<link rel="openid2.provider" href="%s" />', endpointurl)
local content = 'request.url.path: ' .. request.url.path .. '<br/>'
content = content .. 'host+port: ' .. request.headers.host .. '<br/>'
content = content .. 'host: ' .. tostring(host) .. '<br/>'
content = content .. 'port: ' .. tostring(port) .. '<br/>'
content = content .. 'user_name: ' .. user_name .. '<br/>'
content = content .. 'user_domain: ' .. user_domain .. '<br/>'
content = content .. 'exists: ' .. tostring(exists) .. '<br/>'
local body = string.format('<p>%s</p>', content)
local data = string.format([[
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
%s
</head>
<body>
%s
</body>
</html>
]], head, body)
return data;
end
local function handle_request(method, body, request)
module:log("debug", "Received request")
-- Make sure the host is enabled
local host = split_host_port(request.headers.host)
if not hosts[host] then
return response_404
end
if request.url.path == "/"..base then
-- OpenID Provider Endpoint
return handle_endpoint(method, body, request)
else
local id = request.url.path:match("^/"..base.."/(.+)$")
if id then
-- OpenID Identifier
return handle_identifier(method, body, request, id)
else
return response_404
end
end
end
httpserver.new{ port = 5280, base = base, handler = handle_request, ssl = false}
| mit |
otland/forgottenserver | data/lib/core/item.lua | 4 | 21833 | function Item.getType(self)
return ItemType(self:getId())
end
function Item:getClassification()
return self:getType():getClassification()
end
function Item.isContainer(self)
return false
end
function Item.isCreature(self)
return false
end
function Item.isMonster(self)
return false
end
function Item.isNpc(self)
return false
end
function Item.isPlayer(self)
return false
end
function Item.isTeleport(self)
return false
end
function Item.isPodium(self)
return false
end
function Item.isTile(self)
return false
end
function Item:isItemType()
return false
end
do
local aux = {
["Defense"] = {key = ITEM_ATTRIBUTE_DEFENSE},
["ExtraDefense"] = {key = ITEM_ATTRIBUTE_EXTRADEFENSE},
["Attack"] = {key = ITEM_ATTRIBUTE_ATTACK},
["AttackSpeed"] = {key = ITEM_ATTRIBUTE_ATTACK_SPEED},
["HitChance"] = {key = ITEM_ATTRIBUTE_HITCHANCE},
["ShootRange"] = {key = ITEM_ATTRIBUTE_SHOOTRANGE},
["Armor"] = {key = ITEM_ATTRIBUTE_ARMOR},
["Duration"] = {key = ITEM_ATTRIBUTE_DURATION, cmp = function(v) return v > 0 end},
["Text"] = {key = ITEM_ATTRIBUTE_TEXT, cmp = function(v) return v ~= "" end},
["Date"] = {key = ITEM_ATTRIBUTE_DATE},
["Writer"] = {key = ITEM_ATTRIBUTE_WRITER, cmp = function(v) return v ~= "" end},
["Tier"] = {key = ITEM_ATTRIBUTE_TIER}
}
function setAuxFunctions()
for name, def in pairs(aux) do
Item["get" .. name] = function(self)
local attr = self:getAttribute(def.key)
if def.cmp and def.cmp(attr) then
return attr
elseif not def.cmp and attr and attr ~= 0 then
return attr
end
local default = ItemType["get" .. name]
return default and default(self:getType()) or nil
end
end
end
setAuxFunctions()
end
do
StringStream = {}
setmetatable(StringStream, {
__call = function(self)
local obj = {}
return setmetatable(obj, {__index = StringStream})
end
})
function StringStream.append(self, str, ...)
self[#self + 1] = string.format(str, ...)
end
function StringStream.concat(self, sep)
return table.concat(self, sep)
end
local function internalItemGetNameDescription(it, item, subType, addArticle)
subType = subType or (item and item:getSubType() or -1)
local ss = StringStream()
local obj = item or it
local name = obj:getName()
if name ~= "" then
if it:isStackable() and subType > 1 then
if it:hasShowCount() then
ss:append("%d ", subType)
end
ss:append("%s", obj:getPluralName())
else
if addArticle and obj:getArticle() ~= "" then
ss:append("%s ", obj:getArticle())
end
ss:append("%s", obj:getName())
end
else
ss:append("an item of type %d", obj:getId())
end
return ss:concat()
end
function Item:getNameDescription(subType, addArticle)
return internalItemGetNameDescription(self:getType(), self, subType, addArticle)
end
function ItemType:getNameDescription(subType, addArticle)
return internalItemGetNameDescription(self, nil, subType, addArticle)
end
end
do
-- Lua item descriptions created by Zbizu
local housePriceVisible = configManager.getBoolean(configKeys.HOUSE_DOOR_SHOW_PRICE)
local pricePerSQM = configManager.getNumber(configKeys.HOUSE_PRICE)
local showAtkWeaponTypes = {WEAPON_CLUB, WEAPON_SWORD, WEAPON_AXE, WEAPON_DISTANCE}
local showDefWeaponTypes = {WEAPON_CLUB, WEAPON_SWORD, WEAPON_AXE, WEAPON_DISTANCE, WEAPON_SHIELD}
local suppressedConditionNames = {
-- NOTE: these names are made up just to match dwarven ring attribute style
[CONDITION_POISON] = "antidote",
[CONDITION_FIRE] = "non-inflammable",
[CONDITION_ENERGY] = "antistatic",
[CONDITION_BLEEDING] = "antiseptic",
[CONDITION_HASTE] = "heavy",
[CONDITION_PARALYZE] = "slow immunity",
[CONDITION_DRUNK] = "hard drinking",
[CONDITION_DROWN] = "water breathing",
[CONDITION_FREEZING] = "warm",
[CONDITION_DAZZLED] = "dazzle immunity",
[CONDITION_CURSED] = "curse immunity"
}
-- first argument: Item, itemType or item id
local function internalItemGetDescription(item, lookDistance, subType, addArticle)
-- optional, but true by default
if addArticle == nil then
addArticle = true
end
local isVirtual = false -- check if we're inspecting a real item or itemType only
local itemType
-- determine the kind of item data to process
if tonumber(item) then
-- number in function argument
-- pull data from itemType instead
isVirtual = true
itemType = ItemType(item)
if not itemType then
return
end
-- polymorphism for item attributes (atk, def, etc)
item = itemType
elseif item:isItemType() then
isVirtual = true
itemType = item
else
itemType = item:getType()
end
-- use default values if not provided
lookDistance = lookDistance or -1
subType = subType or (not isVirtual and item:getSubType() or -1)
-- possibility of picking the item up (will be reused later)
local isPickupable = itemType:isMovable() and itemType:isPickupable()
-- has uniqueId tag
local isUnique = false
if not isVirtual then
local uid = item:getUniqueId()
if uid > 100 and uid < 0xFFFF then
isUnique = true
end
end
-- read item name with article
local itemName = item:getNameDescription(subType, addArticle)
-- things that will go in parenthesis "(...)"
local descriptions = {}
-- spell words
do
local spellName = itemType:getRuneSpellName()
if spellName then
descriptions[#descriptions + 1] = string.format('"%s"', spellName)
end
end
-- container capacity
do
-- show container capacity only on non-quest containers
if not isUnique then
local isContainer = itemType:isContainer()
if isContainer then
descriptions[#descriptions + 1] = string.format("Vol:%d", itemType:getCapacity())
end
end
end
-- actionId (will be reused)
local actionId = 0
if not isVirtual then
actionId = item:getActionId()
end
-- key
do
if not isVirtual and itemType:isKey() then
descriptions[#descriptions + 1] = string.format("Key:%0.4d", actionId)
end
end
-- weapon type (will be reused)
local weaponType = itemType:getWeaponType()
-- attack attributes
do
local attack = item:getAttack()
-- bows and crossbows
-- range, attack, hit%
if itemType:isBow() then
descriptions[#descriptions + 1] = string.format("Range:%d", item:getShootRange())
if attack ~= 0 then
descriptions[#descriptions + 1] = string.format("Atk+%d", attack)
end
local hitPercent = item:getHitChance()
if hitPercent ~= 0 then
descriptions[#descriptions + 1] = string.format("Hit%%+%d", hitPercent)
end
-- melee weapons and missiles
-- atk x physical +y% element
elseif table.contains(showAtkWeaponTypes, weaponType) then
local atkString = string.format("Atk:%d", attack)
local elementDmg = itemType:getElementDamage()
if elementDmg ~= 0 then
atkString = string.format("%s physical %+d %s", atkString, elementDmg, getCombatName(itemType:getElementType()))
end
descriptions[#descriptions + 1] = atkString
end
end
-- attack speed
do
local atkSpeed = item:getAttackSpeed()
if atkSpeed ~= 0 then
descriptions[#descriptions + 1] = string.format("AS:%0.2f/turn", 2000 / atkSpeed)
end
end
-- defense attributes
do
local showDef = table.contains(showDefWeaponTypes, weaponType)
local ammoType = itemType:getAmmoType()
if showDef then
local defense = item:getDefense()
local defAttrs = {}
if weaponType == WEAPON_DISTANCE then
-- throwables
if ammoType ~= AMMO_ARROW and ammoType ~= AMMO_BOLT then
defAttrs[#defAttrs + 1] = defense
end
else
defAttrs[#defAttrs + 1] = defense
end
-- extra def
local xD = item:getExtraDefense()
if xD ~= 0 then
defAttrs[#defAttrs + 1] = string.format("%+d", xD)
end
if #defAttrs > 0 then
descriptions[#descriptions + 1] = string.format("Def:%s", table.concat(defAttrs, " "))
end
end
end
-- armor
do
local arm = item:getArmor()
if arm > 0 then
descriptions[#descriptions + 1] = string.format("Arm:%d", arm)
end
end
-- abilities (will be reused)
local abilities = itemType:getAbilities()
-- stats: hp/mp/soul/magic level
do
local stats = {}
-- flat buffs
for stat, value in pairs(abilities.stats) do
stats[stat] = {name = getStatName(stat-1)}
if value ~= 0 then
stats[stat].flat = value
end
end
-- percent buffs
for stat, value in pairs(abilities.statsPercent) do
if value ~= 0 then
stats[stat].percent = value
end
end
-- display the buffs
for _, statData in pairs(stats) do
local displayValues = {}
if statData.flat then
displayValues[#displayValues + 1] = statData.flat
end
if statData.percent then
displayValues[#displayValues + 1] = statData.percent
end
-- desired format examples:
-- +5%
-- +20 and 5%
if #displayValues > 0 then
displayValues[1] = string.format("%+d", displayValues[1])
descriptions[#descriptions + 1] = string.format("%s %s", statData.name, table.concat(displayValues, " and "))
end
end
end
-- skill boosts
do
for skill, value in pairs(abilities.skills) do
if value ~= 0 then
descriptions[#descriptions + 1] = string.format("%s %+d", getSkillName(skill-1), value)
end
end
end
-- element magic level
do
for element, value in pairs(abilities.specialMagicLevel) do
if value ~= 0 then
descriptions[#descriptions + 1] = string.format("%s magic level %+d", getCombatName(2^(element-1)), value)
end
end
end
-- special skills
do
for skill, value in pairs(abilities.specialSkills) do
if value ~= 0 then
-- add + symbol to special skill "amount" fields
if skill-1 < 6 and skill % 2 == 1 then
value = string.format("%+d", value)
elseif skill-1 >= 6 then
-- fatal, dodge, momentum coming from the item natively
-- (stats coming from tier are near tier info)
value = string.format("%0.2f", value/100)
end
descriptions[#descriptions + 1] = string.format("%s %s%%", getSpecialSkillName(skill-1), value)
end
end
end
-- cleave
-- perfect shot
-- to do
-- protections
do
local protections = {}
for element, value in pairs(abilities.absorbPercent) do
if value ~= 0 then
protections[#protections + 1] = string.format("%s %+d%%", getCombatName(2^(element-1)), value)
end
end
if #protections > 0 then
descriptions[#descriptions + 1] = string.format("protection %s", table.concat(protections, ", "))
end
end
-- damage reflection
-- to do
-- magic shield (classic)
if abilities.manaShield then
descriptions[#descriptions + 1] = "magic shield"
end
-- magic shield capacity +flat and x%
-- to do
-- regeneration
if abilities.manaGain > 0 or abilities.healthGain > 0 or abilities.regeneration then
descriptions[#descriptions + 1] = "faster regeneration"
end
-- invisibility
if abilities.invisible then
descriptions[#descriptions + 1] = "invisibility"
end
-- condition immunities
do
local suppressions = abilities.conditionSuppressions
for conditionId, conditionName in pairs(suppressedConditionNames) do
if bit.band(abilities.conditionSuppressions, conditionId) ~= 0 then
descriptions[#descriptions + 1] = conditionName
end
end
end
-- speed
if abilities.speed ~= 0 then
descriptions[#descriptions + 1] = string.format("speed %+d", math.floor(abilities.speed / 2))
end
-- collecting attributes finished
-- build the output text
local response = {itemName}
-- item group (will be reused)
local itemGroup = itemType:getGroup()
-- fluid type
do
if (itemGroup == ITEM_GROUP_FLUID or itemGroup == ITEM_GROUP_SPLASH) and subType > 0 then
local subTypeName = getSubTypeName(subType)
response[#response + 1] = string.format(" of %s", (subTypeName ~= '' and subTypeName or "unknown"))
end
end
-- door check (will be reused)
local isDoor = itemType:isDoor()
-- door info
if isDoor then
if not isVirtual then
local minLevelDoor = itemType:getLevelDoor()
if minLevelDoor ~= 0 then
if actionId >= minLevelDoor then
response[#response + 1] = string.format(" for level %d", actionId - minLevelDoor)
end
end
end
end
-- primary attributes parenthesis
if #descriptions > 0 then
response[#response + 1] = string.format(" (%s)", table.concat(descriptions, ", "))
end
-- podium description
if not isVirtual and itemType:isPodium() then
local outfit = item:getOutfit()
local hasOutfit = item:hasFlag(PODIUM_SHOW_OUTFIT)
local hasMount = item:hasFlag(PODIUM_SHOW_MOUNT)
if outfit then
local podiumParts = {}
local outfitType = Outfit(outfit.lookType)
if outfitType then
if hasOutfit then
podiumParts[#podiumParts + 1] = string.format("%s outfit", outfitType.name)
end
-- search mount
local mountName = getMountNameByLookType(outfit.lookMount)
if mountName and hasMount then
podiumParts[#podiumParts + 1] = string.format("%s mount", mountName)
end
else
-- search mount
local mountName = getMountNameByLookType(outfit.lookMount)
local isEnabled = mountName and hasMount
if not mountName then
mountName = getMountNameByLookType(outfit.lookType)
isEnabled = mountName and hasOutfit
end
if mountName and isEnabled then
podiumParts[#podiumParts + 1] = string.format("%s mount", mountName)
end
end
if #podiumParts > 0 then
response[#response + 1] = string.format(" displaying the %s", table.concat(podiumParts, " on the "))
end
end
end
-- charges and duration
do
local expireInfo = {}
-- charges
if itemType:hasShowCharges() then
local charges = item:getCharges()
expireInfo[#expireInfo + 1] = string.format("has %d charge%s left", charges, (charges ~= 1 and "s" or ""))
end
-- duration
if itemType:hasShowDuration() then
local currentDuration = item:getDuration()
if isVirtual then
currentDuration = currentDuration * 1000
end
local maxDuration = itemType:getDuration() * 1000
if maxDuration == 0 then
local transferType = itemType:getTransformEquipId()
if transferType ~= 0 then
transferType = ItemType(transferType)
maxDuration = transferType and transferType:getDuration() * 1000 or maxDuration
end
end
if currentDuration == maxDuration then
expireInfo[#expireInfo + 1] = "is brand-new"
elseif currentDuration ~= 0 then
expireInfo[#expireInfo + 1] = string.format("will expire in %s", Game.getCountdownString(math.floor(currentDuration/1000), true, true))
end
end
if #expireInfo > 0 then
response[#response + 1] = string.format(" that %s", table.concat(expireInfo, " and "))
end
end
-- dot after primary attributes info
response[#response + 1] = "."
-- empty fluid container suffix
if itemGroup == ITEM_GROUP_FLUID and subType < 1 then
response[#response + 1] = " It is empty."
end
-- house door
if isDoor and not isVirtual then
local tile = item:getTile()
if tile then
local house = tile:getHouse()
if house then
local houseName = house:getName()
local houseOwnerName = house:getOwnerName()
local isForSale = false
if not houseOwnerName or houseOwnerName:len() == 0 then
houseOwnerName = "Nobody"
isForSale = true
end
response[#response + 1] = string.format(" It belongs to house '%s'. %s owns this house.", houseName, houseOwnerName)
if housePriceVisible and isForSale and pricePerSQM > 0 then
response[#response + 1] = string.format(" It costs %d gold coins.", pricePerSQM * house:getTileCount())
end
end
end
end
-- imbuements (to do)
-- \nImbuements: (Basic Strike 2:30h, Basic Void 2:30h, Empty Slot).
-- item class
-- Classification: x Tier: y (0.50% Onslaught).
do
local classification = itemType:getClassification()
local tier = isVirtual and 0 or item:getTier() or 0
if classification > 0 or tier > 0 then
if classification == 0 then
classification = "other"
end
local tierString = tier
if tier > 0 then
local bonusType, bonusValue = itemType:getTierBonus(tier)
if bonusType ~= -1 then
if bonusType > 5 then
tierString = string.format("%d (%0.2f%% %s)", tier, bonusValue, getSpecialSkillName(bonusType))
else
tierString = string.format("%d (%d%% %s)", tier, bonusValue, getSpecialSkillName(bonusType))
end
end
end
response[#response + 1] = string.format("\nClassification: %s Tier: %s.", classification, tierString)
end
end
-- item count (will be reused later)
local count = isVirtual and 1 or item:getCount()
-- wield info
do
if itemType:isRune() then
local rune = Spell(itemType:getId())
if rune then
local runeLevel = rune:runeLevel()
local runeMagLevel = rune:runeMagicLevel()
local runeVocMap = rune:vocation()
local hasLevel = runeLevel > 0
local hasMLvl = runeMagLevel > 0
local hasVoc = #runeVocMap > 0
if hasLevel or hasMLvl or hasVoc then
local vocAttrs = {}
if not hasVoc then
vocAttrs[#vocAttrs + 1] = "players"
else
for _, vocName in ipairs(runeVocMap) do
local vocation = Vocation(vocName)
if vocation and vocation:getPromotion() then
vocAttrs[#vocAttrs + 1] = vocName
end
end
end
if #vocAttrs > 1 then
vocAttrs[#vocAttrs - 1] = string.format("and %s", vocAttrs[#vocAttrs - 1])
end
local levelInfo = {}
if hasLevel then
levelInfo[#levelInfo + 1] = string.format("level %d", runeLevel)
end
if hasMLvl then
levelInfo[#levelInfo + 1] = string.format("magic level %d", runeMagLevel)
end
local levelStr = ""
if #levelInfo > 0 then
levelStr = string.format(" of %s or higher", table.concat(levelInfo, " and "))
end
response[#response + 1] = string.format(
"\n%s can only be used properly by %s%s.",
(count > 1 and "They" or "It"),
table.concat(vocAttrs, ", "),
levelStr
)
end
end
else
local wieldInfo = itemType:getWieldInfo()
if wieldInfo ~= 0 then
local wieldAttrs = {}
if bit.band(wieldInfo, WIELDINFO_PREMIUM) ~= 0 then
wieldAttrs[#wieldAttrs + 1] = "premium"
end
local vocStr = itemType:getVocationString()
if vocStr ~= '' then
wieldAttrs[#wieldAttrs + 1] = vocStr
else
wieldAttrs[#wieldAttrs + 1] = "players"
end
local levelInfo = {}
if bit.band(wieldInfo, WIELDINFO_LEVEL) ~= 0 then
levelInfo[#levelInfo + 1] = string.format("level %d", itemType:getMinReqLevel())
end
if bit.band(wieldInfo, WIELDINFO_MAGLV) ~= 0 then
levelInfo[#levelInfo + 1] = string.format("magic level %d", itemType:getMinReqMagicLevel())
end
if #levelInfo > 0 then
wieldAttrs[#wieldAttrs + 1] = string.format("of %s or higher", table.concat(levelInfo, " and "))
end
response[#response + 1] = string.format(
"\n%s can only be wielded properly by %s.",
(count > 1 and "They" or "It"),
table.concat(wieldAttrs, " ")
)
end
end
end
if lookDistance <= 1 then
local weight = item:getWeight()
if isPickupable and not isUnique then
response[#response + 1] = string.format("\n%s %0.2f oz.", (count == 1 or not itemType:hasShowCount()) and "It weighs" or "They weigh", weight / 100)
end
end
-- item text
if not isVirtual and itemType:hasAllowDistRead() then
local text = item:getText()
if text and text:len() > 0 then
if lookDistance <= 4 then
local writer = item:getAttribute(ITEM_ATTRIBUTE_WRITER)
local writeDate = item:getAttribute(ITEM_ATTRIBUTE_DATE)
local writeInfo = {}
if writer and writer:len() > 0 then
writeInfo[#writeInfo + 1] = string.format("\n%s wrote", writer)
if writeDate and writeDate > 0 then
writeInfo[#writeInfo + 1] = string.format(" on %s", os.date("%d %b %Y", writeDate))
end
end
if #writeInfo > 0 then
response[#response + 1] = string.format("%s:\n%s", table.concat(writeInfo, ""), text)
else
response[#response + 1] = string.format("\nYou read: %s", text)
end
else
response[#response + 1] = "\nYou are too far away to read it."
end
else
response[#response + 1] = "\nNothing is written on it."
end
end
-- item description
local isBed = itemType:isBed()
if lookDistance <= 1 or (not isVirtual and (isDoor or isBed)) then
-- custom item description
local desc = not isVirtual and item:getSpecialDescription()
-- native item description
if not desc or desc == "" then
desc = itemType:getDescription()
end
-- level door description
if isDoor and lookDistance <= 1 and (not desc or desc == "") and itemType:getLevelDoor() ~= 0 then
desc = "Only the worthy may pass."
end
if desc and desc:len() > 0 then
if not (isBed and desc == "Nobody is sleeping there.") then
response[#response + 1] = string.format("\n%s", desc)
end
end
end
-- pickupable items with store flag
if not isVirtual and isPickupable and item:isStoreItem() then
response[#response + 1] = "\nThis item cannot be traded."
end
-- turn response into a single string
return table.concat(response, "")
end
function Item:getDescription(lookDistance, subType, addArticle)
return internalItemGetDescription(self, lookDistance, subType, addArticle)
end
function ItemType:getItemDescription(lookDistance, subType, addArticle)
return internalItemGetDescription(self, lookDistance, subType, addArticle)
end
end
| gpl-2.0 |
KNIGHTTH0R/uzz | plugins/help.lua | 2 | 2794 | do
function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
-- Returns true if is not empty
local function has_usage_data(dict)
if (dict.usage == nil or dict.usage == '') then
return false
end
return true
end
-- Get commands for that plugin
local function plugin_help(name,number)
local plugin = ""
if number then
local i = 0
for name in pairsByKeys(plugins) do
if plugins[name].hide then
name = nil
else
i = i + 1
if i == tonumber(number) then
plugin = plugins[name]
end
end
end
else
plugin = plugins[name]
if not plugin then return nil end
end
local text = ""
if (type(plugin.usage) == "table") then
for ku,usage in pairs(plugin.usage) do
text = text..usage..'\n'
end
text = text..'\n'
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage..'\n\n'
end
return text
end
-- !help command
local function telegram_help()
local i = 0
local text = "Plugins list:\n\n"
-- Plugins names
for name in pairsByKeys(plugins) do
if plugins[name].hide then
name = nil
else
i = i + 1
text = text..i..'. '..name..'\n'
end
end
text = text..'\n'..'There are '..i..' plugins enabled.'
text = text..'\n'..'Write "!help [plugin name]" or "!help [plugin number]" for more info.'
text = text..'\n'..'Or "!help all" to show all info.'
return text
end
-- !help all command
local function help_all()
local ret = ""
for name in pairsByKeys(plugins) do
if plugins[name].hide then
name = nil
else
ret = ret .. plugin_help(name)
end
end
return ret
end
local function run(msg, matches)
if matches[1] == "!help" then
return telegram_help()
elseif matches[1] == "!help all" then
return help_all()
else
local text = ""
if tonumber(matches[1]) then
text = plugin_help(nil,matches[1])
else
text = plugin_help(matches[1])
end
if not text then
text = telegram_help()
end
return text
end
end
return {
description = "Help plugin. Get info from other plugins. ",
usage = {
"!help: Show list of plugins.",
"!help all: Show all commands for every plugin.",
"!help [plugin name]: Commands for that plugin.",
"!help [number]: Commands for that plugin. Type !help to get the plugin number."
},
patterns = {
"^!help$",
"^!help all",
"^!help (.+)"
},
run = run
}
end | gpl-2.0 |
Native-Software/Krea | CoronaGameEditor/bin/Release/Lua Repository/pathfollow.lua | 3 | 6343 | --- This module is provided as it by Native-Software for use into a Krea project.
-- @description Module managing the path that an object should follow
-- <br>Changing the content of this file is at your own risk.
-- As the software Krea uses this file to auto-generate code, it can create errors during generation if you change his content.</br>
-- @copyright Native-Software 2012- All Rights Reserved.
-- @author Frederic Raimondi
-- @release 1.0
-- @see object
module("pathfollow", package.seeall)
---
-- Members of the Path follow Instance
-- @class table
-- @name Fields
-- @field params The table params used to create the path follow instance
-- @field targetObject The Object instance to move
-- @field iteration The number of transition iteration
-- @field rotate Indicates whether the path follow make the Corona display object rotating during the transition
-- @field speed The time in milliseconds for each transition cycle
-- @field path The table containing all points to reach
PathFollow = {}
PathFollow.__index = PathFollow
local pi = math.pi
local atan2 = math.atan2
local sqrt = math.sqrt
---
-- @description Create a new Instance of path follow for a object
-- @usage Usage:
-- <ul>
-- <li><code>local params = {}
-- <br>params.targetObject = obj
-- <br>params.path = {x1,y1,x2,y2,x3,y3,...}
-- <br>params.isCyclic = true
-- <br>params.speed = 5000
-- <br>params.iteration = 10
-- <br>params.removeOnComplete = true</li>
-- <li>local pathF = require("pathfollow").PathFollow.create(params)</code> </li>
-- </ul></br>
-- @param params Lua Table containing the params
-- @return Instance of PathFollow object
function PathFollow.create(params)
--Init attributes of instance
local pathFollow = {}
setmetatable(pathFollow,PathFollow)
--Init attributes
pathFollow.params = params
pathFollow.targetObject = params.targetObject
pathFollow.iteration = params.iteration
pathFollow.rotate = params.rotate
pathFollow.removeOnComplete = params.removeOnComplete
if(pathFollow.iteration <= 0) then pathFollow.iteration = -1 end
pathFollow.currentIteration = 1
pathFollow.speed = params.speed
pathFollow.path = params.path
pathFollow.pointsByStep = {}
local totalPoints = 0
pathFollow.timeByPoint = 0
local pow = math.pow
local path = pathFollow.path
for i = 1,#path -1 ,1 do
local currentX = path[i].x
local currentY = path[i].y
local nextX = path[i+1].x
local nextY = path[i+1].y
local nbPoints = sqrt(pow(nextY - currentY,2) + pow(nextX - currentX,2))
table.insert(pathFollow.pointsByStep,nbPoints)
totalPoints = totalPoints + nbPoints
end
pathFollow.timeByPoint = pathFollow.speed / totalPoints
pathFollow.isCyclic = params.isCyclic
pathFollow.isStarted = false
pathFollow.currentIndexPath = 2
pathFollow.currentDirection = "NORMAL" -- or "REVERSE"
pathFollow.onCompleteTransition = function()
pathFollow:goNextPoint()
end
return pathFollow
end
---
-- @description Start the object transition following the path
-- @usage Usage:
-- <ul>
-- <li><code>pathF:start()</code></li>
-- </ul></br>
function PathFollow:start()
if(self.isStarted == false ) then
self.isStarted = true
self:goNextPoint()
end
end
---
-- @description Pause the object transition following the path
-- @usage Usage:
-- <ul>
-- <li><code>pathF:pause()</code></li>
-- </ul></br>
function PathFollow:pause()
if(self.isStarted == true ) then
if(self.currentTransition) then
transition.cancel(self.currentTransition)
end
self.isStarted = false
end
end
---
-- @description Go to the next point in the transition throught the path
-- @usage Usage:
-- <ul>
-- <li><code>pathF:goNextPoint()</code></li>
-- </ul></br>
function PathFollow:goNextPoint()
local path = self.path
local currentIndexPath = self.currentIndexPath
local obj = self.targetObject.object
if(path) then
if(#path >= currentIndexPath and currentIndexPath >=1) then
local nextX = path[currentIndexPath].x
local nextY = path[currentIndexPath].y
local nbPoints = nil
if(self.currentDirection == "NORMAL") then
nbPoints = self.pointsByStep[currentIndexPath -1]
elseif(self.currentDirection == "REVERSE") then
nbPoints = self.pointsByStep[self.currentIndexPath]
end
local timeByStep = nbPoints * self.timeByPoint
if(self.currentDirection == "NORMAL") then
self.currentIndexPath = self.currentIndexPath +1
elseif(self.currentDirection == "REVERSE") then
self.currentIndexPath = self.currentIndexPath -1
end
if(self.rotate == true) then
local x1 = obj.x
local y1 = obj.y
local angle = atan2 (nextY - y1, nextX - x1) * 180 / pi
local diff = angle - obj.rotation
if (diff < -180) then diff = diff +360 end
if (diff > 180) then diff = diff - 360 end
angle = obj.rotation +diff
self.currentTransition = transition.to(obj,{time = timeByStep,rotation = angle,x = nextX, y = nextY,onComplete = self.onCompleteTransition})
else
self.currentTransition = transition.to(obj,{time = timeByStep,x = nextX, y = nextY,onComplete = self.onCompleteTransition})
end
else
if(self.currentIteration < self.iteration or self.iteration == -1) then
if(self.isCyclic == true ) then
if(self.currentDirection == "NORMAL") then
self.currentDirection = "REVERSE"
self.currentIndexPath = #self.path-1
elseif(self.currentDirection == "REVERSE") then
self.currentDirection ="NORMAL"
self.currentIndexPath = 2
obj.rotation = self.targetObject.params.rotation
end
else
self.currentIndexPath = 2
obj:setReferencePoint(display.TopLeftReferencePoint)
obj.x = self.targetObject.xOrigin
obj.y = self.targetObject.yOrigin
obj:setReferencePoint(display.CenterReferencePoint)
end
self.currentIteration = self.currentIteration+1
self:goNextPoint()
else
if(self.removeOnComplete == true) then
if(obj.removeSelf) then
obj:removeSelf()
end
obj = nil
end
end
end
end
end
---
-- @description Clean the PathFollow instance
-- @usage Usage:
-- <ul>
-- <li><code>pathF:clean()</code></li>
-- <li><code>pathF = nil</code></li>
-- </ul></br>
function PathFollow:clean()
self:pause()
self.targetObject = nil
self.path = nil
self.speed = nil
end | gpl-2.0 |
lcheylus/haka | modules/protocol/http/http_utils.lua | 5 | 6141 | -- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at http://mozilla.org/MPL/2.0/.
local class = require('class')
local module = {}
module.uri = {}
module.cookies = {}
local _unreserved = table.dict({string.byte("-"),
string.byte("."),
string.byte("_"),
string.byte("~")})
local str = string.char
local function uri_safe_decode(uri)
local uri = string.gsub(uri, '%%(%x%x)',
function(p)
local val = tonumber(p, 16)
if (val > 47 and val < 58) or
(val > 64 and val < 91) or
(val > 96 and val < 123) or
(table.contains(_unreserved, val)) then
return str(val)
else
return '%' .. string.upper(p)
end
end)
return uri
end
local function uri_safe_decode_split(tab)
for k, v in pairs(tab) do
if type(v) == 'table' then
uri_safe_decode_split(v)
else
tab[k] = uri_safe_decode(v)
end
end
end
local _prefixes = {{'^%.%./', ''}, {'^%./', ''}, {'^/%.%./', '/'}, {'^/%.%.$', '/'}, {'^/%./', '/'}, {'^/%.$', '/'}}
local function remove_dot_segments(path)
local output = {}
local slash = ''
local nb = 0
if path:sub(1,1) == '/' then slash = '/' end
while path ~= '' do
local index = 0
for _, prefix in ipairs(_prefixes) do
path, nb = path:gsub(prefix[1], prefix[2])
if nb > 0 then
if index == 2 or index == 3 then
table.remove(output, #output)
end
break
end
index = index + 1
end
if nb == 0 then
if path:sub(1,1) == '/' then path = path:sub(2) end
local left, right = path:match('([^/]*)([/]?.*)')
table.insert(output, left)
path = right
end
end
return slash .. table.concat(output, '/')
end
-- Uri splitter object
local HttpUriSplit = class.class('HttpUriSplit')
function HttpUriSplit.method:__init(uri)
assert(uri, "uri parameter required")
local splitted_uri = {}
local core_uri
local query, fragment, path, authority
-- uri = core_uri [ ?query ] [ #fragment ]
core_uri, query, fragment =
string.match(uri, '([^#?]*)[%?]*([^#]*)[#]*(.*)')
-- query (+ split params)
if query and query ~= '' then
self.query = query
local args = {}
string.gsub(self.query, '([^=&]+)(=?([^&?]*))&?',
function(p, q, r) args[p] = r or true return '' end)
self.args = args
end
-- fragment
if fragment and fragment ~= '' then
self.fragment = fragment
end
-- scheme
local temp = string.gsub(core_uri, '^(%a*)://',
function(p) if p ~= '' then self.scheme = p end return '' end)
-- authority and path
authority, path = string.match(temp, '([^/]*)([/]*.*)$')
if (path and path ~= '') then
self.path = path
end
-- authority = [ userinfo @ ] host [ : port ]
if authority and authority ~= '' then
self.authority = authority
-- userinfo
authority = string.gsub(authority, "^([^@]*)@",
function(p) if p ~= '' then self.userinfo = p end return '' end)
-- port
authority = string.gsub(authority, ":([^:][%d]+)$",
function(p) if p ~= '' then self.port = p end return '' end)
-- host
if authority ~= '' then self.host = authority end
-- userinfo = user : password (deprecated usage)
if self.userinfo then
local user, pass = string.match(self.userinfo, '(.*):(.*)')
if user and user ~= '' then
self.user = user
self.pass = pass
end
end
end
end
function HttpUriSplit.method:__tostring()
local uri = {}
-- authority components
local auth = {}
-- host
if self.host then
-- userinfo
if self.user and self.pass then
table.insert(auth, self.user)
table.insert(auth, ':')
table.insert(auth, self.pass)
table.insert(auth, '@')
end
table.insert(auth, self.host)
--port
if self.port then
table.insert(auth, ':')
table.insert(auth, self.port)
end
end
-- scheme and authority
if #auth > 0 then
if self.scheme then
table.insert(uri, self.scheme)
table.insert(uri, '://')
table.insert(uri, table.concat(auth))
else
table.insert(uri, table.concat(auth))
end
end
-- path
if self.path then
table.insert(uri, self.path)
end
-- query
if self.query then
local query = {}
for k, v in pairs(self.args) do
local q = {}
table.insert(q, k)
table.insert(q, v)
table.insert(query, table.concat(q, '='))
end
if #query > 0 then
table.insert(uri, '?')
table.insert(uri, table.concat(query, '&'))
end
end
-- fragment
if self.fragment then
table.insert(uri, '#')
table.insert(uri, self.fragment)
end
return table.concat(uri)
end
function HttpUriSplit.method:normalize()
assert(self)
-- decode percent-encoded octets of unresserved chars
-- capitalize letters in escape sequences
uri_safe_decode_split(self)
-- use http as default scheme
if not self.scheme and self.authority then
self.scheme = 'http'
end
-- scheme and host are not case sensitive
if self.scheme then self.scheme = string.lower(self.scheme) end
if self.host then self.host = string.lower(self.host) end
-- remove default port
if self.port and self.port == '80' then
self.port = nil
end
-- add '/' to path
if self.scheme == 'http' and (not self.path or self.path == '') then
self.path = '/'
end
-- normalize path according to rfc 3986
if self.path then self.path = remove_dot_segments(self.path) end
return self
end
function module.uri.split(uri)
return HttpUriSplit:new(uri)
end
function module.uri.normalize(uri)
local splitted_uri = HttpUriSplit:new(uri)
splitted_uri:normalize()
return tostring(splitted_uri)
end
-- Cookie slitter object
local HttpCookiesSplit = class.class('HttpCookiesSplit')
function HttpCookiesSplit.method:__init(cookie_line)
if cookie_line then
string.gsub(cookie_line, '([^=;]+)=([^;]*);?',
function(p, q) self[p] = q return '' end)
end
end
function HttpCookiesSplit.method:__tostring()
assert(self)
local cookie = {}
for k, v in pairs(self) do
local ck = {}
table.insert(ck, k)
table.insert(ck, v)
table.insert(cookie, table.concat(ck, '='))
end
return table.concat(cookie, ';')
end
function module.cookies.split(cookie_line)
return HttpCookiesSplit:new(cookie_line)
end
return module
| mpl-2.0 |
MmxBoy/mmxanti2 | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
Crazy-Duck/junglenational | game/dota_addons/junglenational/scripts/vscripts/internal/junglenational.lua | 1 | 10040 | -- This function initializes the game mode and is called before anyone loads into the game
-- It can be used to pre-initialize any values/tables that will be needed later
function JungleNational:_InitJungleNational()
if JungleNational._reentrantCheck then
return
end
-- Setup rules
GameRules:SetHeroRespawnEnabled( ENABLE_HERO_RESPAWN )
GameRules:SetUseUniversalShopMode( UNIVERSAL_SHOP_MODE )
GameRules:SetSameHeroSelectionEnabled( ALLOW_SAME_HERO_SELECTION )
GameRules:SetHeroSelectionTime( HERO_SELECTION_TIME )
GameRules:SetPreGameTime( PRE_GAME_TIME)
GameRules:SetPostGameTime( POST_GAME_TIME )
GameRules:SetTreeRegrowTime( TREE_REGROW_TIME )
GameRules:SetUseCustomHeroXPValues ( USE_CUSTOM_XP_VALUES )
GameRules:SetGoldPerTick(GOLD_PER_TICK)
GameRules:SetGoldTickTime(GOLD_TICK_TIME)
GameRules:SetRuneSpawnTime(RUNE_SPAWN_TIME)
GameRules:SetUseBaseGoldBountyOnHeroes(USE_STANDARD_HERO_GOLD_BOUNTY)
GameRules:SetHeroMinimapIconScale( MINIMAP_ICON_SIZE )
GameRules:SetCreepMinimapIconScale( MINIMAP_CREEP_ICON_SIZE )
GameRules:SetRuneMinimapIconScale( MINIMAP_RUNE_ICON_SIZE )
GameRules:SetFirstBloodActive( ENABLE_FIRST_BLOOD )
GameRules:SetHideKillMessageHeaders( HIDE_KILL_BANNERS )
GameRules:SetCustomGameEndDelay( GAME_END_DELAY )
GameRules:SetCustomVictoryMessageDuration( VICTORY_MESSAGE_DURATION )
GameRules:SetStartingGold( STARTING_GOLD )
if SKIP_TEAM_SETUP then
GameRules:SetCustomGameSetupAutoLaunchDelay( 0 )
GameRules:LockCustomGameSetupTeamAssignment( true )
GameRules:EnableCustomGameSetupAutoLaunch( true )
else
GameRules:SetCustomGameSetupAutoLaunchDelay( AUTO_LAUNCH_DELAY )
GameRules:LockCustomGameSetupTeamAssignment( LOCK_TEAM_SETUP )
GameRules:EnableCustomGameSetupAutoLaunch( ENABLE_AUTO_LAUNCH )
end
-- This is multiteam configuration stuff
if USE_AUTOMATIC_PLAYERS_PER_TEAM then
local num = math.floor(10 / MAX_NUMBER_OF_TEAMS)
local count = 0
for team,number in pairs(TEAM_COLORS) do
if count >= MAX_NUMBER_OF_TEAMS then
GameRules:SetCustomGameTeamMaxPlayers(team, 0)
else
GameRules:SetCustomGameTeamMaxPlayers(team, num)
end
count = count + 1
end
else
local count = 0
for team,number in pairs(CUSTOM_TEAM_PLAYER_COUNT) do
if count >= MAX_NUMBER_OF_TEAMS then
GameRules:SetCustomGameTeamMaxPlayers(team, 0)
else
GameRules:SetCustomGameTeamMaxPlayers(team, number)
end
count = count + 1
end
end
if USE_CUSTOM_TEAM_COLORS then
for team,color in pairs(TEAM_COLORS) do
SetTeamCustomHealthbarColor(team, color[1], color[2], color[3])
end
end
DebugPrint('[JUNGLENATIONAL] GameRules set')
--InitLogFile( "log/junglenational.txt","")
-- Event Hooks
-- All of these events can potentially be fired by the game, though only the uncommented ones have had
-- Functions supplied for them. If you are interested in the other events, you can uncomment the
-- ListenToGameEvent line and add a function to handle the event
ListenToGameEvent('dota_player_gained_level', Dynamic_Wrap(JungleNational, 'OnPlayerLevelUp'), self)
ListenToGameEvent('dota_ability_channel_finished', Dynamic_Wrap(JungleNational, 'OnAbilityChannelFinished'), self)
ListenToGameEvent('dota_player_learned_ability', Dynamic_Wrap(JungleNational, 'OnPlayerLearnedAbility'), self)
ListenToGameEvent('entity_killed', Dynamic_Wrap(JungleNational, '_OnEntityKilled'), self)
ListenToGameEvent('player_connect_full', Dynamic_Wrap(JungleNational, '_OnConnectFull'), self)
ListenToGameEvent('player_disconnect', Dynamic_Wrap(JungleNational, 'OnDisconnect'), self)
ListenToGameEvent('dota_item_purchased', Dynamic_Wrap(JungleNational, 'OnItemPurchased'), self)
ListenToGameEvent('dota_item_picked_up', Dynamic_Wrap(JungleNational, 'OnItemPickedUp'), self)
ListenToGameEvent('last_hit', Dynamic_Wrap(JungleNational, 'OnLastHit'), self)
ListenToGameEvent('dota_non_player_used_ability', Dynamic_Wrap(JungleNational, 'OnNonPlayerUsedAbility'), self)
ListenToGameEvent('player_changename', Dynamic_Wrap(JungleNational, 'OnPlayerChangedName'), self)
ListenToGameEvent('dota_rune_activated_server', Dynamic_Wrap(JungleNational, 'OnRuneActivated'), self)
ListenToGameEvent('dota_player_take_tower_damage', Dynamic_Wrap(JungleNational, 'OnPlayerTakeTowerDamage'), self)
ListenToGameEvent('tree_cut', Dynamic_Wrap(JungleNational, 'OnTreeCut'), self)
ListenToGameEvent('entity_hurt', Dynamic_Wrap(JungleNational, 'OnEntityHurt'), self)
ListenToGameEvent('player_connect', Dynamic_Wrap(JungleNational, 'PlayerConnect'), self)
ListenToGameEvent('dota_player_used_ability', Dynamic_Wrap(JungleNational, 'OnAbilityUsed'), self)
ListenToGameEvent('game_rules_state_change', Dynamic_Wrap(JungleNational, '_OnGameRulesStateChange'), self)
ListenToGameEvent('npc_spawned', Dynamic_Wrap(JungleNational, '_OnNPCSpawned'), self)
ListenToGameEvent('dota_player_pick_hero', Dynamic_Wrap(JungleNational, 'OnPlayerPickHero'), self)
ListenToGameEvent('dota_team_kill_credit', Dynamic_Wrap(JungleNational, 'OnTeamKillCredit'), self)
ListenToGameEvent("player_reconnected", Dynamic_Wrap(JungleNational, 'OnPlayerReconnect'), self)
ListenToGameEvent("dota_illusions_created", Dynamic_Wrap(JungleNational, 'OnIllusionsCreated'), self)
ListenToGameEvent("dota_item_combined", Dynamic_Wrap(JungleNational, 'OnItemCombined'), self)
ListenToGameEvent("dota_player_begin_cast", Dynamic_Wrap(JungleNational, 'OnAbilityCastBegins'), self)
ListenToGameEvent("dota_tower_kill", Dynamic_Wrap(JungleNational, 'OnTowerKill'), self)
ListenToGameEvent("dota_player_selected_custom_team", Dynamic_Wrap(JungleNational, 'OnPlayerSelectedCustomTeam'), self)
ListenToGameEvent("dota_npc_goal_reached", Dynamic_Wrap(JungleNational, 'OnNPCGoalReached'), self)
ListenToGameEvent("player_chat", Dynamic_Wrap(JungleNational, 'OnPlayerChat'), self)
--ListenToGameEvent("dota_tutorial_shop_toggled", Dynamic_Wrap(JungleNational, 'OnShopToggled'), self)
--ListenToGameEvent('player_spawn', Dynamic_Wrap(JungleNational, 'OnPlayerSpawn'), self)
--ListenToGameEvent('dota_unit_event', Dynamic_Wrap(JungleNational, 'OnDotaUnitEvent'), self)
--ListenToGameEvent('nommed_tree', Dynamic_Wrap(JungleNational, 'OnPlayerAteTree'), self)
--ListenToGameEvent('player_completed_game', Dynamic_Wrap(JungleNational, 'OnPlayerCompletedGame'), self)
--ListenToGameEvent('dota_match_done', Dynamic_Wrap(JungleNational, 'OnDotaMatchDone'), self)
--ListenToGameEvent('dota_combatlog', Dynamic_Wrap(JungleNational, 'OnCombatLogEvent'), self)
--ListenToGameEvent('dota_player_killed', Dynamic_Wrap(JungleNational, 'OnPlayerKilled'), self)
--ListenToGameEvent('player_team', Dynamic_Wrap(JungleNational, 'OnPlayerTeam'), self)
--[[This block is only used for testing events handling in the event that Valve adds more in the future
Convars:RegisterCommand('events_test', function()
JungleNational:StartEventTest()
end, "events test", 0)]]
local spew = 0
if JUNGLENATIONAL_DEBUG_SPEW then
spew = 1
end
Convars:RegisterConvar('junglenational_spew', tostring(spew), 'Set to 1 to start spewing junglenational debug info. Set to 0 to disable.', 0)
-- Change random seed
local timeTxt = string.gsub(string.gsub(GetSystemTime(), ':', ''), '^0+','')
math.randomseed(tonumber(timeTxt))
-- Initialized tables for tracking state
self.bSeenWaitForPlayers = false
self.vUserIds = {}
DebugPrint('[JUNGLENATIONAL] Done loading JungleNational junglenational!\n\n')
JungleNational._reentrantCheck = true
JungleNational:InitJungleNational()
JungleNational._reentrantCheck = false
end
mode = nil
-- This function is called as the first player loads and sets up the JungleNational parameters
function JungleNational:_CaptureJungleNational()
if mode == nil then
-- Set JungleNational parameters
mode = GameRules:GetGameModeEntity()
mode:SetRecommendedItemsDisabled( RECOMMENDED_BUILDS_DISABLED )
mode:SetCameraDistanceOverride( CAMERA_DISTANCE_OVERRIDE )
mode:SetCustomBuybackCostEnabled( CUSTOM_BUYBACK_COST_ENABLED )
mode:SetCustomBuybackCooldownEnabled( CUSTOM_BUYBACK_COOLDOWN_ENABLED )
mode:SetBuybackEnabled( BUYBACK_ENABLED )
mode:SetTopBarTeamValuesOverride ( USE_CUSTOM_TOP_BAR_VALUES )
mode:SetTopBarTeamValuesVisible( TOP_BAR_VISIBLE )
mode:SetUseCustomHeroLevels ( USE_CUSTOM_HERO_LEVELS )
mode:SetCustomHeroMaxLevel ( MAX_LEVEL )
mode:SetCustomXPRequiredToReachNextLevel( XP_PER_LEVEL_TABLE )
mode:SetBotThinkingEnabled( USE_STANDARD_DOTA_BOT_THINKING )
mode:SetTowerBackdoorProtectionEnabled( ENABLE_TOWER_BACKDOOR_PROTECTION )
mode:SetFogOfWarDisabled(DISABLE_FOG_OF_WAR_ENTIRELY)
mode:SetGoldSoundDisabled( DISABLE_GOLD_SOUNDS )
mode:SetRemoveIllusionsOnDeath( REMOVE_ILLUSIONS_ON_DEATH )
mode:SetAlwaysShowPlayerInventory( SHOW_ONLY_PLAYER_INVENTORY )
mode:SetAnnouncerDisabled( DISABLE_ANNOUNCER )
if FORCE_PICKED_HERO ~= nil then
mode:SetCustomGameForceHero( FORCE_PICKED_HERO )
end
mode:SetFixedRespawnTime( FIXED_RESPAWN_TIME )
mode:SetFountainConstantManaRegen( FOUNTAIN_CONSTANT_MANA_REGEN )
mode:SetFountainPercentageHealthRegen( FOUNTAIN_PERCENTAGE_HEALTH_REGEN )
mode:SetFountainPercentageManaRegen( FOUNTAIN_PERCENTAGE_MANA_REGEN )
mode:SetLoseGoldOnDeath( LOSE_GOLD_ON_DEATH )
mode:SetMaximumAttackSpeed( MAXIMUM_ATTACK_SPEED )
mode:SetMinimumAttackSpeed( MINIMUM_ATTACK_SPEED )
mode:SetStashPurchasingDisabled ( DISABLE_STASH_PURCHASING )
for rune, spawn in pairs(ENABLED_RUNES) do
mode:SetRuneEnabled(rune, spawn)
end
mode:SetUnseenFogOfWarEnabled( USE_UNSEEN_FOG_OF_WAR )
mode:SetDaynightCycleDisabled( DISABLE_DAY_NIGHT_CYCLE )
mode:SetKillingSpreeAnnouncerDisabled( DISABLE_KILLING_SPREE_ANNOUNCER )
mode:SetStickyItemDisabled( DISABLE_STICKY_ITEM )
self:OnFirstPlayerLoaded()
end
end
| mit |
project-zerus/thrift | lib/lua/TJsonProtocol.lua | 42 | 18656 | --
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"), you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing,
-- software distributed under the License is distributed on an
-- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-- KIND, either express or implied. See the License for the
-- specific language governing permissions and limitations
-- under the License.
--
require 'TProtocol'
require 'libluabpack'
require 'libluabitwise'
TJSONProtocol = __TObject.new(TProtocolBase, {
__type = 'TJSONProtocol',
THRIFT_JSON_PROTOCOL_VERSION = 1,
jsonContext = {},
jsonContextVal = {first = true, colon = true, ttype = 2, null = true},
jsonContextIndex = 1,
hasReadByte = ""
})
TTypeToString = {}
TTypeToString[TType.BOOL] = "tf"
TTypeToString[TType.BYTE] = "i8"
TTypeToString[TType.I16] = "i16"
TTypeToString[TType.I32] = "i32"
TTypeToString[TType.I64] = "i64"
TTypeToString[TType.DOUBLE] = "dbl"
TTypeToString[TType.STRING] = "str"
TTypeToString[TType.STRUCT] = "rec"
TTypeToString[TType.LIST] = "lst"
TTypeToString[TType.SET] = "set"
TTypeToString[TType.MAP] = "map"
StringToTType = {
tf = TType.BOOL,
i8 = TType.BYTE,
i16 = TType.I16,
i32 = TType.I32,
i64 = TType.I64,
dbl = TType.DOUBLE,
str = TType.STRING,
rec = TType.STRUCT,
map = TType.MAP,
set = TType.SET,
lst = TType.LIST
}
JSONNode = {
ObjectBegin = '{',
ObjectEnd = '}',
ArrayBegin = '[',
ArrayEnd = ']',
PairSeparator = ':',
ElemSeparator = ',',
Backslash = '\\',
StringDelimiter = '"',
ZeroChar = '0',
EscapeChar = 'u',
Nan = 'NaN',
Infinity = 'Infinity',
NegativeInfinity = '-Infinity',
EscapeChars = "\"\\bfnrt",
EscapePrefix = "\\u00"
}
EscapeCharVals = {
'"', '\\', '\b', '\f', '\n', '\r', '\t'
}
JSONCharTable = {
--0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 98,116,110, 0,102,114, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1,34, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
}
-- character table string
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
-- encoding
function base64_encode(data)
return ((data:gsub('.', function(x)
local r,b='',x:byte()
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return b:sub(c+1,c+1)
end)..({ '', '==', '=' })[#data%3+1])
end
-- decoding
function base64_decode(data)
data = string.gsub(data, '[^'..b..'=]', '')
return (data:gsub('.', function(x)
if (x == '=') then return '' end
local r,f='',(b:find(x)-1)
for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end
return r;
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if (#x ~= 8) then return '' end
local c=0
for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end
return string.char(c)
end))
end
function TJSONProtocol:resetContext()
self.jsonContext = {}
self.jsonContextVal = {first = true, colon = true, ttype = 2, null = true}
self.jsonContextIndex = 1
end
function TJSONProtocol:contextPush(context)
self.jsonContextIndex = self.jsonContextIndex + 1
self.jsonContext[self.jsonContextIndex] = self.jsonContextVal
self.jsonContextVal = context
end
function TJSONProtocol:contextPop()
self.jsonContextVal = self.jsonContext[self.jsonContextIndex]
self.jsonContextIndex = self.jsonContextIndex - 1
end
function TJSONProtocol:escapeNum()
if self.jsonContextVal.ttype == 1 then
return self.jsonContextVal.colon
else
return false
end
end
function TJSONProtocol:writeElemSeparator()
if self.jsonContextVal.null then
return
end
if self.jsonContextVal.first then
self.jsonContextVal.first = false
else
if self.jsonContextVal.ttype == 1 then
if self.jsonContextVal.colon then
self.trans:write(JSONNode.PairSeparator)
self.jsonContextVal.colon = false
else
self.trans:write(JSONNode.ElemSeparator)
self.jsonContextVal.colon = true
end
else
self.trans:write(JSONNode.ElemSeparator)
end
end
end
function TJSONProtocol:hexChar(val)
val = libluabitwise.band(val, 0x0f)
if val < 10 then
return val + 48
else
return val + 87
end
end
function TJSONProtocol:writeJSONEscapeChar(ch)
self.trans:write(JSONNode.EscapePrefix)
local outCh = hexChar(libluabitwise.shiftr(ch, 4))
local buff = libluabpack.bpack('c', outCh)
self.trans:write(buff)
outCh = hexChar(ch)
buff = libluabpack.bpack('c', outCh)
self.trans:write(buff)
end
function TJSONProtocol:writeJSONChar(byte)
ch = string.byte(byte)
if ch >= 0x30 then
if ch == JSONNode.Backslash then
self.trans:write(JSONNode.Backslash)
self.trans:write(JSONNode.Backslash)
else
self.trans:write(byte)
end
else
local outCh = JSONCharTable[ch+1]
if outCh == 1 then
self.trans:write(byte)
elseif outCh > 1 then
self.trans:write(JSONNode.Backslash)
local buff = libluabpack.bpack('c', outCh)
self.trans:write(buff)
else
self:writeJSONEscapeChar(ch)
end
end
end
function TJSONProtocol:writeJSONString(str)
self:writeElemSeparator()
self.trans:write(JSONNode.StringDelimiter)
-- TODO escape special characters
local length = string.len(str)
local ii = 1
while ii <= length do
self:writeJSONChar(string.sub(str, ii, ii))
ii = ii + 1
end
self.trans:write(JSONNode.StringDelimiter)
end
function TJSONProtocol:writeJSONBase64(str)
self:writeElemSeparator()
self.trans:write(JSONNode.StringDelimiter)
local length = string.len(str)
local offset = 1
while length >= 3 do
-- Encode 3 bytes at a time
local bytes = base64_encode(string.sub(str, offset, offset+3))
self.trans:write(bytes)
length = length - 3
offset = offset + 3
end
if length > 0 then
local bytes = base64_encode(string.sub(str, offset, offset+length))
self.trans:write(bytes)
end
self.trans:write(JSONNode.StringDelimiter)
end
function TJSONProtocol:writeJSONInteger(num)
self:writeElemSeparator()
if self:escapeNum() then
self.trans:write(JSONNode.StringDelimiter)
end
local numstr = "" .. num
numstr = string.sub(numstr, string.find(numstr, "^[+-]?%d+"))
self.trans:write(numstr)
if self:escapeNum() then
self.trans:write(JSONNode.StringDelimiter)
end
end
function TJSONProtocol:writeJSONDouble(dub)
self:writeElemSeparator()
local val = "" .. dub
local prefix = string.sub(val, 1, 1)
local special = false
if prefix == 'N' or prefix == 'n' then
val = JSONNode.Nan
special = true
elseif prefix == 'I' or prefix == 'i' then
val = JSONNode.Infinity
special = true
elseif prefix == '-' then
local secondByte = string.sub(val, 2, 2)
if secondByte == 'I' or secondByte == 'i' then
val = JSONNode.NegativeInfinity
special = true
end
end
if special or self:escapeNum() then
self.trans:write(JSONNode.StringDelimiter)
end
self.trans:write(val)
if special or self:escapeNum() then
self.trans:write(JSONNode.StringDelimiter)
end
end
function TJSONProtocol:writeJSONObjectBegin()
self:writeElemSeparator()
self.trans:write(JSONNode.ObjectBegin)
self:contextPush({first = true, colon = true, ttype = 1, null = false})
end
function TJSONProtocol:writeJSONObjectEnd()
self:contextPop()
self.trans:write(JSONNode.ObjectEnd)
end
function TJSONProtocol:writeJSONArrayBegin()
self:writeElemSeparator()
self.trans:write(JSONNode.ArrayBegin)
self:contextPush({first = true, colon = true, ttype = 2, null = false})
end
function TJSONProtocol:writeJSONArrayEnd()
self:contextPop()
self.trans:write(JSONNode.ArrayEnd)
end
function TJSONProtocol:writeMessageBegin(name, ttype, seqid)
self:resetContext()
self:writeJSONArrayBegin()
self:writeJSONInteger(TJSONProtocol.THRIFT_JSON_PROTOCOL_VERSION)
self:writeJSONString(name)
self:writeJSONInteger(ttype)
self:writeJSONInteger(seqid)
end
function TJSONProtocol:writeMessageEnd()
self:writeJSONArrayEnd()
end
function TJSONProtocol:writeStructBegin(name)
self:writeJSONObjectBegin()
end
function TJSONProtocol:writeStructEnd()
self:writeJSONObjectEnd()
end
function TJSONProtocol:writeFieldBegin(name, ttype, id)
self:writeJSONInteger(id)
self:writeJSONObjectBegin()
self:writeJSONString(TTypeToString[ttype])
end
function TJSONProtocol:writeFieldEnd()
self:writeJSONObjectEnd()
end
function TJSONProtocol:writeFieldStop()
end
function TJSONProtocol:writeMapBegin(ktype, vtype, size)
self:writeJSONArrayBegin()
self:writeJSONString(TTypeToString[ktype])
self:writeJSONString(TTypeToString[vtype])
self:writeJSONInteger(size)
return self:writeJSONObjectBegin()
end
function TJSONProtocol:writeMapEnd()
self:writeJSONObjectEnd()
self:writeJSONArrayEnd()
end
function TJSONProtocol:writeListBegin(etype, size)
self:writeJSONArrayBegin()
self:writeJSONString(TTypeToString[etype])
self:writeJSONInteger(size)
end
function TJSONProtocol:writeListEnd()
self:writeJSONArrayEnd()
end
function TJSONProtocol:writeSetBegin(etype, size)
self:writeJSONArrayBegin()
self:writeJSONString(TTypeToString[etype])
self:writeJSONInteger(size)
end
function TJSONProtocol:writeSetEnd()
self:writeJSONArrayEnd()
end
function TJSONProtocol:writeBool(bool)
if bool then
self:writeJSONInteger(1)
else
self:writeJSONInteger(0)
end
end
function TJSONProtocol:writeByte(byte)
local buff = libluabpack.bpack('c', byte)
local val = libluabpack.bunpack('c', buff)
self:writeJSONInteger(val)
end
function TJSONProtocol:writeI16(i16)
local buff = libluabpack.bpack('s', i16)
local val = libluabpack.bunpack('s', buff)
self:writeJSONInteger(val)
end
function TJSONProtocol:writeI32(i32)
local buff = libluabpack.bpack('i', i32)
local val = libluabpack.bunpack('i', buff)
self:writeJSONInteger(val)
end
function TJSONProtocol:writeI64(i64)
local buff = libluabpack.bpack('l', i64)
local val = libluabpack.bunpack('l', buff)
self:writeJSONInteger(tostring(val))
end
function TJSONProtocol:writeDouble(dub)
self:writeJSONDouble(string.format("%.16f", dub))
end
function TJSONProtocol:writeString(str)
self:writeJSONString(str)
end
function TJSONProtocol:writeBinary(str)
-- Should be utf-8
self:writeJSONBase64(str)
end
function TJSONProtocol:readJSONSyntaxChar(ch)
local ch2 = ""
if self.hasReadByte ~= "" then
ch2 = self.hasReadByte
self.hasReadByte = ""
else
ch2 = self.trans:readAll(1)
end
if ch2 ~= ch then
terror(TProtocolException:new{message = "Expected ".. ch .. ", got " .. ch2})
end
end
function TJSONProtocol:readElemSeparator()
if self.jsonContextVal.null then
return
end
if self.jsonContextVal.first then
self.jsonContextVal.first = false
else
if self.jsonContextVal.ttype == 1 then
if self.jsonContextVal.colon then
self:readJSONSyntaxChar(JSONNode.PairSeparator)
self.jsonContextVal.colon = false
else
self:readJSONSyntaxChar(JSONNode.ElemSeparator)
self.jsonContextVal.colon = true
end
else
self:readJSONSyntaxChar(JSONNode.ElemSeparator)
end
end
end
function TJSONProtocol:hexVal(ch)
local val = string.byte(ch)
if val >= 48 and val <= 57 then
return val - 48
elseif val >= 97 and val <= 102 then
return val - 87
else
terror(TProtocolException:new{message = "Expected hex val ([0-9a-f]); got " .. ch})
end
end
function TJSONProtocol:readJSONEscapeChar(ch)
self:readJSONSyntaxChar(JSONNode.ZeroChar)
self:readJSONSyntaxChar(JSONNode.ZeroChar)
local b1 = self.trans:readAll(1)
local b2 = self.trans:readAll(1)
return libluabitwise.shiftl(self:hexVal(b1), 4) + self:hexVal(b2)
end
function TJSONProtocol:readJSONString()
self:readElemSeparator()
self:readJSONSyntaxChar(JSONNode.StringDelimiter)
local result = ""
while true do
local ch = self.trans:readAll(1)
if ch == JSONNode.StringDelimiter then
break
end
if ch == JSONNode.Backslash then
ch = self.trans:readAll(1)
if ch == JSONNode.EscapeChar then
self:readJSONEscapeChar(ch)
else
local pos, _ = string.find(JSONNode.EscapeChars, ch)
if pos == nil then
terror(TProtocolException:new{message = "Expected control char, got " .. ch})
end
ch = EscapeCharVals[pos]
end
end
result = result .. ch
end
return result
end
function TJSONProtocol:readJSONBase64()
local result = self:readJSONString()
local length = string.len(result)
local str = ""
local offset = 1
while length >= 4 do
local bytes = string.sub(result, offset, offset+4)
str = str .. base64_decode(bytes)
offset = offset + 4
length = length - 4
end
if length >= 0 then
str = str .. base64_decode(string.sub(result, offset, offset + length))
end
return str
end
function TJSONProtocol:readJSONNumericChars()
local result = ""
while true do
local ch = self.trans:readAll(1)
if string.find(ch, '[-+0-9.Ee]') then
result = result .. ch
else
self.hasReadByte = ch
break
end
end
return result
end
function TJSONProtocol:readJSONLongInteger()
self:readElemSeparator()
if self:escapeNum() then
self:readJSONSyntaxChar(JSONNode.StringDelimiter)
end
local result = self:readJSONNumericChars()
if self:escapeNum() then
self:readJSONSyntaxChar(JSONNode.StringDelimiter)
end
return result
end
function TJSONProtocol:readJSONInteger()
return tonumber(self:readJSONLongInteger())
end
function TJSONProtocol:readJSONDouble()
self:readElemSeparator()
local delimiter = self.trans:readAll(1)
local num = 0.0
if delimiter == JSONNode.StringDelimiter then
local str = self:readJSONString()
if str == JSONNode.Nan then
num = 1.0
elseif str == JSONNode.Infinity then
num = math.maxinteger
elseif str == JSONNode.NegativeInfinity then
num = math.mininteger
else
num = tonumber(str)
end
else
if self:escapeNum() then
self:readJSONSyntaxChar(JSONNode.StringDelimiter)
end
local result = self:readJSONNumericChars()
num = tonumber(delimiter.. result)
end
return num
end
function TJSONProtocol:readJSONObjectBegin()
self:readElemSeparator()
self:readJSONSyntaxChar(JSONNode.ObjectBegin)
self:contextPush({first = true, colon = true, ttype = 1, null = false})
end
function TJSONProtocol:readJSONObjectEnd()
self:readJSONSyntaxChar(JSONNode.ObjectEnd)
self:contextPop()
end
function TJSONProtocol:readJSONArrayBegin()
self:readElemSeparator()
self:readJSONSyntaxChar(JSONNode.ArrayBegin)
self:contextPush({first = true, colon = true, ttype = 2, null = false})
end
function TJSONProtocol:readJSONArrayEnd()
self:readJSONSyntaxChar(JSONNode.ArrayEnd)
self:contextPop()
end
function TJSONProtocol:readMessageBegin()
self:resetContext()
self:readJSONArrayBegin()
local version = self:readJSONInteger()
if version ~= self.THRIFT_JSON_PROTOCOL_VERSION then
terror(TProtocolException:new{message = "Message contained bad version."})
end
local name = self:readJSONString()
local ttype = self:readJSONInteger()
local seqid = self:readJSONInteger()
return name, ttype, seqid
end
function TJSONProtocol:readMessageEnd()
self:readJSONArrayEnd()
end
function TJSONProtocol:readStructBegin()
self:readJSONObjectBegin()
return nil
end
function TJSONProtocol:readStructEnd()
self:readJSONObjectEnd()
end
function TJSONProtocol:readFieldBegin()
local ttype = TType.STOP
local id = 0
local ch = self.trans:readAll(1)
self.hasReadByte = ch
if ch ~= JSONNode.ObjectEnd then
id = self:readJSONInteger()
self:readJSONObjectBegin()
local typeName = self:readJSONString()
ttype = StringToTType[typeName]
end
return nil, ttype, id
end
function TJSONProtocol:readFieldEnd()
self:readJSONObjectEnd()
end
function TJSONProtocol:readMapBegin()
self:readJSONArrayBegin()
local typeName = self:readJSONString()
local ktype = StringToTType[typeName]
typeName = self:readJSONString()
local vtype = StringToTType[typeName]
local size = self:readJSONInteger()
self:readJSONObjectBegin()
return ktype, vtype, size
end
function TJSONProtocol:readMapEnd()
self:readJSONObjectEnd()
self:readJSONArrayEnd()
end
function TJSONProtocol:readListBegin()
self:readJSONArrayBegin()
local typeName = self:readJSONString()
local etype = StringToTType[typeName]
local size = self:readJSONInteger()
return etype, size
end
function TJSONProtocol:readListEnd()
return self:readJSONArrayEnd()
end
function TJSONProtocol:readSetBegin()
return self:readListBegin()
end
function TJSONProtocol:readSetEnd()
return self:readJSONArrayEnd()
end
function TJSONProtocol:readBool()
local result = self:readJSONInteger()
if result == 1 then
return true
else
return false
end
end
function TJSONProtocol:readByte()
local result = self:readJSONInteger()
if result >= 256 then
terror(TProtocolException:new{message = "UnExpected Byte " .. result})
end
return result
end
function TJSONProtocol:readI16()
return self:readJSONInteger()
end
function TJSONProtocol:readI32()
return self:readJSONInteger()
end
function TJSONProtocol:readI64()
local long = liblualongnumber.new
return long(self:readJSONLongInteger())
end
function TJSONProtocol:readDouble()
return self:readJSONDouble()
end
function TJSONProtocol:readString()
return self:readJSONString()
end
function TJSONProtocol:readBinary()
return self:readJSONBase64()
end
TJSONProtocolFactory = TProtocolFactory:new{
__type = 'TJSONProtocolFactory',
}
function TJSONProtocolFactory:getProtocol(trans)
-- TODO Enforce that this must be a transport class (ie not a bool)
if not trans then
terror(TProtocolException:new{
message = 'Must supply a transport to ' .. ttype(self)
})
end
return TJSONProtocol:new{
trans = trans
}
end
| apache-2.0 |
comitservice/nodmcu | examples/telnet.lua | 5 | 1067 | print("====Wicon, a LUA console over wifi.==========")
print("Author: openthings@163.com. copyright&GPL V2.")
print("Last modified 2014-11-19. V0.2")
print("Wicon Server starting ......")
function startServer()
print("Wifi AP connected. Wicon IP:")
print(wifi.sta.getip())
sv=net.createServer(net.TCP, 180)
sv:listen(8080, function(conn)
print("Wifi console connected.")
function s_output(str)
if (conn~=nil) then
conn:send(str)
end
end
node.output(s_output,0)
conn:on("receive", function(conn, pl)
node.input(pl)
if (conn==nil) then
print("conn is nil.")
end
end)
conn:on("disconnection",function(conn)
node.output(nil)
end)
end)
print("Wicon Server running at :8080")
print("===Now,Using xcon_tcp logon and input LUA.====")
end
tmr.alarm(1000, 1, function()
if wifi.sta.getip()=="0.0.0.0" then
print("Connect AP, Waiting...")
else
startServer()
tmr.stop()
end
end)
| mit |
weitjong/Urho3D | bin/Data/LuaScripts/09_MultipleViewports.lua | 24 | 13081 | -- Multiple viewports example.
-- This sample demonstrates:
-- - Setting up two viewports with two separate cameras
-- - Adding post processing effects to a viewport's render path and toggling them
require "LuaScripts/Utilities/Sample"
local rearCameraNode = nil
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewports for displaying the scene
SetupViewports()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update and render post-update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000)
-- Also create a DebugRenderer component so that we can draw debug geometry
scene_:CreateComponent("Octree")
scene_:CreateComponent("DebugRenderer")
-- Create scene node & StaticModel component for showing a static plane
local planeNode = scene_:CreateChild("Plane")
planeNode.scale = Vector3(100.0, 1.0, 100.0)
local planeObject = planeNode:CreateComponent("StaticModel")
planeObject.model = cache:GetResource("Model", "Models/Plane.mdl")
planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml")
-- Create a Zone component for ambient lighting & fog control
local zoneNode = scene_:CreateChild("Zone")
local zone = zoneNode:CreateComponent("Zone")
zone.boundingBox = BoundingBox(-1000.0, 1000.0)
zone.ambientColor = Color(0.15, 0.15, 0.15)
zone.fogColor = Color(0.5, 0.5, 0.7)
zone.fogStart = 100.0
zone.fogEnd = 300.0
-- Create a directional light to the world. Enable cascaded shadows on it
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.6, -1.0, 0.8)
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
light.castShadows = true
light.shadowBias = BiasParameters(0.00025, 0.5)
-- Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance
light.shadowCascade = CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8)
-- Create some mushrooms
local NUM_MUSHROOMS = 240
for i = 1, NUM_MUSHROOMS do
local mushroomNode = scene_:CreateChild("Mushroom")
mushroomNode.position = Vector3(Random(90.0) - 45.0, 0.0, Random(90.0) - 45.0)
mushroomNode.rotation = Quaternion(0.0, Random(360.0), 0.0)
mushroomNode:SetScale(0.5 + Random(2.0))
local mushroomObject = mushroomNode:CreateComponent("StaticModel")
mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl")
mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml")
mushroomObject.castShadows = true
end
-- Create randomly sized boxes. If boxes are big enough, make them occluders. Occluders will be software rasterized before
-- rendering to a low-resolution depth-only buffer to test the objects in the view frustum for visibility
local NUM_BOXES = 20
for i = 1, NUM_BOXES do
local boxNode = scene_:CreateChild("Box")
local size = 1.0 + Random(10.0)
boxNode.position = Vector3(Random(80.0) - 40.0, size * 0.5, Random(80.0) - 40.0)
boxNode:SetScale(size)
local boxObject = boxNode:CreateComponent("StaticModel")
boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
boxObject.material = cache:GetResource("Material", "Materials/Stone.xml")
boxObject.castShadows = true
if size >= 3.0 then
boxObject.occluder = true
end
end
-- Create the camera. Limit far clip distance to match the fog
cameraNode = scene_:CreateChild("Camera")
local camera = cameraNode:CreateComponent("Camera")
camera.farClip = 300.0
-- Parent the rear camera node to the front camera node and turn it 180 degrees to face backward
-- Here, we use the angle-axis constructor for Quaternion instead of the usual Euler angles
rearCameraNode = cameraNode:CreateChild("RearCamera")
rearCameraNode:Rotate(Quaternion(180.0, Vector3(0.0, 1.0, 0.0)))
local rearCamera = rearCameraNode:CreateComponent("Camera")
rearCamera.farClip = 300.0
-- Because the rear viewport is rather small, disable occlusion culling from it. Use the camera's
-- "view override flags" for this. We could also disable eg. shadows or force low material quality
-- if we wanted
rearCamera.viewOverrideFlags = VO_DISABLE_OCCLUSION
-- Set an initial position for the front camera scene node above the plane
cameraNode.position = Vector3(0.0, 5.0, 0.0)
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText.text =
"Use WASD keys and mouse to move\n"..
"B to toggle bloom, F to toggle FXAA\n"..
"Space to toggle debug geometry\n"
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- The text has multiple rows. Center them in relation to each other
instructionText.textAlignment = HA_CENTER
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewports()
renderer.numViewports = 2
-- Set up the front camera viewport
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
-- Clone the default render path so that we do not interfere with the other viewport, then add
-- bloom and FXAA post process effects to the front viewport. Render path commands can be tagged
-- for example with the effect name to allow easy toggling on and off. We start with the effects
-- disabled.
local effectRenderPath = viewport:GetRenderPath():Clone()
effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/Bloom.xml"))
effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/FXAA2.xml"))
-- Make the bloom mixing parameter more pronounced
effectRenderPath:SetShaderParameter("BloomMix", Variant(Vector2(0.9, 0.6)))
effectRenderPath:SetEnabled("Bloom", false)
effectRenderPath:SetEnabled("FXAA2", false)
viewport:SetRenderPath(effectRenderPath)
-- Set up the rear camera viewport on top of the front view ("rear view mirror")
-- The viewport index must be greater in that case, otherwise the view would be left behind
local rearViewport = Viewport:new(scene_, rearCameraNode:GetComponent("Camera"),
IntRect(graphics.width * 2 / 3, 32, graphics.width - 32, graphics.height / 3))
renderer:SetViewport(1, rearViewport)
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
-- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, during which we request
-- debug geometry
SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate")
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
local mouseMove = input.mouseMove
yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
-- Toggle post processing effects on the front viewport. Note that the rear viewport is unaffected
local effectRenderPath = renderer:GetViewport(0).renderPath
if input:GetKeyPress(KEY_B) then
effectRenderPath:ToggleEnabled("Bloom")
end
if input:GetKeyPress(KEY_F) then
effectRenderPath:ToggleEnabled("FXAA2")
end
-- Toggle debug geometry with space
if input:GetKeyPress(KEY_SPACE) then
drawDebug = not drawDebug
end
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera, scale movement with time step
MoveCamera(timeStep)
end
function HandlePostRenderUpdate(eventType, eventData)
-- If draw debug mode is enabled, draw viewport debug geometry. Disable depth test so that we can see the effect of occlusion
if drawDebug then
renderer:DrawDebugGeometry(false)
end
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <add sel=\"/element\">" ..
" <element type=\"Button\">" ..
" <attribute name=\"Name\" value=\"Button3\" />" ..
" <attribute name=\"Position\" value=\"-120 -120\" />" ..
" <attribute name=\"Size\" value=\"96 96\" />" ..
" <attribute name=\"Horiz Alignment\" value=\"Right\" />" ..
" <attribute name=\"Vert Alignment\" value=\"Bottom\" />" ..
" <attribute name=\"Texture\" value=\"Texture2D;Textures/TouchInput.png\" />" ..
" <attribute name=\"Image Rect\" value=\"96 0 192 96\" />" ..
" <attribute name=\"Hover Image Offset\" value=\"0 0\" />" ..
" <attribute name=\"Pressed Image Offset\" value=\"0 0\" />" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"Label\" />" ..
" <attribute name=\"Horiz Alignment\" value=\"Center\" />" ..
" <attribute name=\"Vert Alignment\" value=\"Center\" />" ..
" <attribute name=\"Color\" value=\"0 0 0 1\" />" ..
" <attribute name=\"Text\" value=\"FXAA\" />" ..
" </element>" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"F\" />" ..
" </element>" ..
" </element>" ..
" </add>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Bloom</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"B\" />" ..
" </element>" ..
" </add>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"SPACE\" />" ..
" </element>" ..
" </add>" ..
"</patch>"
end
| mit |
gtaylormb/fpga_nes | sw/scripts/cpu_asm.lua | 3 | 6666 | ----------------------------------------------------------------------------------------------------
-- Script: cpu_asm.lua
-- Description: CPU test. Execute externally built asm programs from the ../asm directory. Useful
-- for more detailed directed tests, especially since cpu_rand doesn't cover branches,
-- jumps, or subroutines.
----------------------------------------------------------------------------------------------------
dofile("../scripts/inc/nesdbg.lua")
local results = {}
local asmTbl =
{
-- trivial.asm
{
file = "trivial.prg",
subTestTbl =
{
{
initState =
{
ac = 0x00,
},
resultState =
{
ac = 0xBB,
}
},
}
},
-- sum_array.asm
{
file = "sum_array.prg",
subTestTbl =
{
{
initState =
{
addrs = { 0x0000, 0x0001, 0x0002, 0x0300, 0x0301, 0x0302, 0x0303, 0x0304, 0x0305, 0x0306 },
vals = { 0x00, 0x03, 0x07, 250, 136, 66, 45, 26, 92, 4 }
},
resultState =
{
addrs = { 0x0004, 0x0005 },
vals = { 0x6B, 0x02 }
}
},
{
initState =
{
addrs = { 0x0000, 0x0001, 0x0002, 0x0500, 0x0501, 0x0502, 0x0503, 0x0504, 0x0505, 0x0506, 0x0507, 0x0508, 0x0509, 0x050A, 0x050B, 0x050C, 0x050D, 0x050E, 0x050F, 0x0510, 0x0511, 0x0512, 0x0513, 0x0514, 0x0515, 0x0516, 0x0517, 0x0518, 0x0519, 0x051A, 0x051B, 0x051C, 0x051D, 0x051E, 0x051F, 0x0520, 0x0521, 0x0522, 0x0523, 0x0524 },
vals = { 0x00, 0x05, 0x25, 194, 141, 101, 143, 201, 253, 185, 202, 201, 3, 25, 28, 172, 12, 156, 242, 134, 184, 150, 142, 6, 245, 169, 236, 58, 242, 71, 44, 95, 63, 107, 47, 181, 238, 38, 14, 210 }
},
resultState =
{
addrs = { 0x0004, 0x0005 },
vals = { 0x45, 0x13 }
}
},
}
},
-- bubble8.asm
{
file = "bubble8.prg",
subTestTbl =
{
{
initState =
{
addrs = { 0x0030, 0x0031, 0x0600, 0x0601, 0x0602, 0x0603, 0x0604, 0x0605, 0x0606, 0x0607 },
vals = { 0x00, 0x06, 0x07, 223, 176, 32, 45, 194, 87, 244 }
},
resultState =
{
addrs = { 0x0601, 0x0602, 0x0603, 0x0604, 0x0605, 0x0606, 0x0607 },
vals = { 32, 45, 87, 176, 194, 223, 244 }
}
},
{
initState =
{
addrs = { 0x0030, 0x0031, 0x0500, 0x0501, 0x0502, 0x0503, 0x0504, 0x0505, 0x0506, 0x0507, 0x0508, 0x0509, 0x050A, 0x050B, 0x050C, 0x050D, 0x050E, 0x050F, 0x0510, 0x0511, 0x0512, 0x0513, 0x0514, 0x0515, 0x0516, 0x0517, 0x0518, 0x0519, 0x051A, 0x051B, 0x051C, 0x051D, 0x051E, 0x051F, 0x0520, 0x0521, 0x0522, 0x0523, 0x0524 },
vals = { 0x00, 0x05, 0x24, 141, 101, 143, 201, 253, 185, 202, 201, 3, 25, 28, 172, 12, 156, 242, 134, 184, 150, 142, 6, 245, 169, 236, 58, 242, 71, 44, 95, 63, 107, 47, 181, 238, 38, 14, 210 }
},
resultState =
{
addrs = { 0x0501, 0x0502, 0x0503, 0x0504, 0x0505, 0x0506, 0x0507, 0x0508, 0x0509, 0x050A, 0x050B, 0x050C, 0x050D, 0x050E, 0x050F, 0x0510, 0x0511, 0x0512, 0x0513, 0x0514, 0x0515, 0x0516, 0x0517, 0x0518, 0x0519, 0x051A, 0x051B, 0x051C, 0x051D, 0x051E, 0x051F, 0x0520, 0x0521, 0x0522, 0x0523, 0x0524 },
vals = { 3, 6, 12, 14, 25, 28, 38, 44, 47, 58, 63, 71, 95, 101, 107, 134, 141, 142, 143, 150, 156, 169, 172, 181, 184, 185, 201, 201, 202, 210, 236, 238, 242, 242, 245, 253 }
}
},
}
},
-- bubble16.asm
{
file = "bubble16.prg",
subTestTbl =
{
{
initState =
{
addrs = { 0x0030, 0x0031, 0x0600, 0x0601, 0x0602, 0x0603, 0x0604, 0x0605, 0x0606, 0x0607, 0x0608, 0x0609, 0x060A, 0x060B, 0x060C, 0x060D, 0x060E, 0x060F, 0x0610, 0x0611, 0x0612 },
vals = { 0x00, 0x06, 0x12, 90, 178, 219, 94, 23, 26, 119, 94, 105, 155, 221, 247, 105, 55, 169, 57, 228, 237 }
},
resultState =
{
addrs = { 0x0601, 0x0602, 0x0603, 0x0604, 0x0605, 0x0606, 0x0607, 0x0608, 0x0609, 0x060A, 0x060B, 0x060C, 0x060D, 0x060E, 0x060F, 0x0610, 0x0611, 0x0612 },
vals = { 23, 26, 105, 55, 169, 57, 119, 94, 219, 94, 105, 155, 90, 178, 228, 237, 221, 247 }
}
},
}
},
}
local reportingSubTestIdx = 1
for asmIdx = 1, #asmTbl do
local curAsm = asmTbl[asmIdx]
print(curAsm.file .. "\n");
for subTestIdx = 1, #curAsm.subTestTbl do
local curTest = curAsm.subTestTbl[subTestIdx]
--
-- Set initial test state.
--
if curTest.initState.ac ~= nil then
SetAc(curTest.initState.ac)
end
if curTest.initState.addrs ~= nil then
for addrIdx = 1, #curTest.initState.addrs do
tempTbl = { curTest.initState.vals[addrIdx] }
nesdbg.CpuMemWr(curTest.initState.addrs[addrIdx], 1, tempTbl)
end
end
--
-- Load the ASM code and run the test.
--
local startPc = nesdbg.LoadAsm(curAsm.file)
SetPc(startPc)
nesdbg.DbgRun()
nesdbg.WaitForHlt()
--
-- Check result.
--
results[reportingSubTestIdx] = ScriptResult.Pass
if curTest.resultState.ac ~= nil and curTest.resultState.ac ~= GetAc() then
print("AC = " .. GetAc() .. ", expected " .. curTest.resultState.ac .. ".\n");
results[reportingSubTestIdx] = ScriptResult.Fail
end
if curTest.resultState.addrs ~= nil then
for addrIdx = 1, #curTest.resultState.addrs do
local val = nesdbg.CpuMemRd(curTest.resultState.addrs[addrIdx], 1)
if val[1] ~= curTest.resultState.vals[addrIdx] then
print("[" .. curTest.resultState.addrs[addrIdx] .. "] = " .. val[1] ..
", expected: " .. curTest.resultState.vals[addrIdx] .. "\n")
results[reportingSubTestIdx] = ScriptResult.Fail
break
end
end
end
print(" ")
ReportSubTestResult(subTestIdx, results[reportingSubTestIdx])
reportingSubTestIdx = reportingSubTestIdx + 1
end
end
return ComputeOverallResult(results)
| bsd-2-clause |
allwenandashi/1 | plugins/write.lua | 2 | 28646 | local function run(msg, matches)
if #matches < 2 then
return "بعد از این دستور، با قید یک فاصله کلمه یا جمله ی مورد نظر را جهت زیبا نویسی وارد کنید"
end
if string.len(matches[2]) > 20 then
return "حداکثر حروف مجاز 20 کاراکتر انگلیسی و عدد است"
end
local font_base = "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,0,9,8,7,6,5,4,3,2,1,.,_"
local font_hash = "z,y,x,w,v,u,t,s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,Z,Y,X,W,V,U,T,S,R,Q,P,O,N,M,L,K,J,I,H,G,F,E,D,C,B,A,0,1,2,3,4,5,6,7,8,9,.,_"
local fonts = {
"ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,⓪,➈,➇,➆,➅,➄,➃,➂,➁,➀,●,_",
"⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⓪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_",
"α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,⊘,९,𝟠,7,Ϭ,Ƽ,५,Ӡ,ϩ,𝟙,.,_", "ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_",
"α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,Q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ᅙ,9,8,ᆨ,6,5,4,3,ᆯ,1,.,_",
"α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,Б,Ͼ,Ð,Ξ,Ŧ,G,H,ł,J,К,Ł,M,Л,Ф,P,Ǫ,Я,S,T,U,V,Ш,Ж,Џ,Z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"A̴,̴B̴,̴C̴,̴D̴,̴E̴,̴F̴,̴G̴,̴H̴,̴I̴,̴J̴,̴K̴,̴L̴,̴M̴,̴N̴,̴O̴,̴P̴,̴Q̴,̴R̴,̴S̴,̴T̴,̴U̴,̴V̴,̴W̴,̴X̴,̴Y̴,̴Z̴,̴a̴,̴b̴,̴c̴,̴d̴,̴e̴,̴f̴,̴g̴,̴h̴,̴i̴,̴j̴,̴k̴,̴l̴,̴m̴,̴n̴,̴o̴,̴p̴,̴q̴,̴r̴,̴s̴,̴t̴,̴u̴,̴v̴,̴w̴,̴x̴,̴y̴,̴z̴,̴0̴,̴9̴,̴8̴,̴7̴,̴6̴,̴5̴,̴4̴,̴3̴,̴2̴,̴1̴,̴.̴,̴_̴",
"ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,⓪,➈,➇,➆,➅,➄,➃,➂,➁,➀,●,_",
"⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⓪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_",
"α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,c,ɗ,є,f,g,н,ι,נ,к,Ɩ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,x,у,z,α,в,c,ɗ,є,f,g,н,ι,נ,к,Ɩ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,x,у,z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,Ⴆ,ƈ,ԃ,ҽ,ϝ,ɠ,ԋ,ι,ʝ,ƙ,ʅ,ɱ,ɳ,σ,ρ,ϙ,ɾ,ʂ,ƚ,υ,ʋ,ɯ,x,ყ,ȥ,α,Ⴆ,ƈ,ԃ,ҽ,ϝ,ɠ,ԋ,ι,ʝ,ƙ,ʅ,ɱ,ɳ,σ,ρ,ϙ,ɾ,ʂ,ƚ,υ,ʋ,ɯ,x,ყ,ȥ,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ą,ɓ,ƈ,đ,ε,∱,ɠ,ɧ,ï,ʆ,ҡ,ℓ,ɱ,ŋ,σ,þ,ҩ,ŗ,ş,ŧ,ų,√,щ,х,γ,ẕ,ą,ɓ,ƈ,đ,ε,∱,ɠ,ɧ,ï,ʆ,ҡ,ℓ,ɱ,ŋ,σ,þ,ҩ,ŗ,ş,ŧ,ų,√,щ,х,γ,ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,⊘,९,𝟠,7,Ϭ,Ƽ,५,Ӡ,ϩ,𝟙,.,_",
"მ,ჩ,ƈ,ძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,მ,ჩ,ƈ,ძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,0,Գ,Ց,Դ,6,5,Վ,Յ,Զ,1,.,_",
"ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_",
"α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,0,9,8,7,6,5,4,3,2,1,.,_",
"Δ,Ɓ,C,D,Σ,F,G,H,I,J,Ƙ,L,Μ,∏,Θ,Ƥ,Ⴓ,Γ,Ѕ,Ƭ,Ʊ,Ʋ,Ш,Ж,Ψ,Z,λ,ϐ,ς,d,ε,ғ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,ß,Ƈ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,Λ,ß,Ƈ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_",
"ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,Q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ᅙ,9,8,ᆨ,6,5,4,3,ᆯ,1,.,_",
"α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ค,๖,¢,໓,ē,f,ງ,h,i,ว,k,l,๓,ຖ,໐,p,๑,r,Ş,t,น,ง,ຟ,x,ฯ,ຊ,ค,๖,¢,໓,ē,f,ງ,h,i,ว,k,l,๓,ຖ,໐,p,๑,r,Ş,t,น,ง,ຟ,x,ฯ,ຊ,0,9,8,7,6,5,4,3,2,1,.,_",
"ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_",
"Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,Б,Ͼ,Ð,Ξ,Ŧ,G,H,ł,J,К,Ł,M,Л,Ф,P,Ǫ,Я,S,T,U,V,Ш,Ж,Џ,Z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,0,9,8,7,6,5,4,3,2,1,.,_",
"Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,0,9,8,7,6,5,4,3,2,1,.,_",
"ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,M,X,ʎ,Z,ɐ,q,ɔ,p,ǝ,ɟ,ƃ,ɥ,ı,ɾ,ʞ,l,ա,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,Λ,M,X,ʎ,Z,ɐ,q,ɔ,p,ǝ,ɟ,ƃ,ɥ,ı,ɾ,ʞ,l,ա,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,‾",
"A̴,̴B̴,̴C̴,̴D̴,̴E̴,̴F̴,̴G̴,̴H̴,̴I̴,̴J̴,̴K̴,̴L̴,̴M̴,̴N̴,̴O̴,̴P̴,̴Q̴,̴R̴,̴S̴,̴T̴,̴U̴,̴V̴,̴W̴,̴X̴,̴Y̴,̴Z̴,̴a̴,̴b̴,̴c̴,̴d̴,̴e̴,̴f̴,̴g̴,̴h̴,̴i̴,̴j̴,̴k̴,̴l̴,̴m̴,̴n̴,̴o̴,̴p̴,̴q̴,̴r̴,̴s̴,̴t̴,̴u̴,̴v̴,̴w̴,̴x̴,̴y̴,̴z̴,̴0̴,̴9̴,̴8̴,̴7̴,̴6̴,̴5̴,̴4̴,̴3̴,̴2̴,̴1̴,̴.̴,̴_̴",
"A̱,̱Ḇ,̱C̱,̱Ḏ,̱E̱,̱F̱,̱G̱,̱H̱,̱I̱,̱J̱,̱Ḵ,̱Ḻ,̱M̱,̱Ṉ,̱O̱,̱P̱,̱Q̱,̱Ṟ,̱S̱,̱Ṯ,̱U̱,̱V̱,̱W̱,̱X̱,̱Y̱,̱Ẕ,̱a̱,̱ḇ,̱c̱,̱ḏ,̱e̱,̱f̱,̱g̱,̱ẖ,̱i̱,̱j̱,̱ḵ,̱ḻ,̱m̱,̱ṉ,̱o̱,̱p̱,̱q̱,̱ṟ,̱s̱,̱ṯ,̱u̱,̱v̱,̱w̱,̱x̱,̱y̱,̱ẕ,̱0̱,̱9̱,̱8̱,̱7̱,̱6̱,̱5̱,̱4̱,̱3̱,̱2̱,̱1̱,̱.̱,̱_̱",
"A̲,̲B̲,̲C̲,̲D̲,̲E̲,̲F̲,̲G̲,̲H̲,̲I̲,̲J̲,̲K̲,̲L̲,̲M̲,̲N̲,̲O̲,̲P̲,̲Q̲,̲R̲,̲S̲,̲T̲,̲U̲,̲V̲,̲W̲,̲X̲,̲Y̲,̲Z̲,̲a̲,̲b̲,̲c̲,̲d̲,̲e̲,̲f̲,̲g̲,̲h̲,̲i̲,̲j̲,̲k̲,̲l̲,̲m̲,̲n̲,̲o̲,̲p̲,̲q̲,̲r̲,̲s̲,̲t̲,̲u̲,̲v̲,̲w̲,̲x̲,̲y̲,̲z̲,̲0̲,̲9̲,̲8̲,̲7̲,̲6̲,̲5̲,̲4̲,̲3̲,̲2̲,̲1̲,̲.̲,̲_̲",
"Ā,̄B̄,̄C̄,̄D̄,̄Ē,̄F̄,̄Ḡ,̄H̄,̄Ī,̄J̄,̄K̄,̄L̄,̄M̄,̄N̄,̄Ō,̄P̄,̄Q̄,̄R̄,̄S̄,̄T̄,̄Ū,̄V̄,̄W̄,̄X̄,̄Ȳ,̄Z̄,̄ā,̄b̄,̄c̄,̄d̄,̄ē,̄f̄,̄ḡ,̄h̄,̄ī,̄j̄,̄k̄,̄l̄,̄m̄,̄n̄,̄ō,̄p̄,̄q̄,̄r̄,̄s̄,̄t̄,̄ū,̄v̄,̄w̄,̄x̄,̄ȳ,̄z̄,̄0̄,̄9̄,̄8̄,̄7̄,̄6̄,̄5̄,̄4̄,̄3̄,̄2̄,̄1̄,̄.̄,̄_̄",
"A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_",
"a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,0,9,8,7,6,5,4,3,2,1,.,_",
"@,♭,ḉ,ⓓ,℮,ƒ,ℊ,ⓗ,ⓘ,נ,ⓚ,ℓ,ⓜ,η,ø,℘,ⓠ,ⓡ,﹩,т,ⓤ,√,ω,ж,૪,ℨ,@,♭,ḉ,ⓓ,℮,ƒ,ℊ,ⓗ,ⓘ,נ,ⓚ,ℓ,ⓜ,η,ø,℘,ⓠ,ⓡ,﹩,т,ⓤ,√,ω,ж,૪,ℨ,0,➈,➑,➐,➅,➄,➃,➌,➁,➊,.,_",
"@,♭,¢,ⅾ,ε,ƒ,ℊ,ℌ,ї,נ,к,ℓ,м,п,ø,ρ,ⓠ,ґ,﹩,⊥,ü,√,ω,ϰ,૪,ℨ,@,♭,¢,ⅾ,ε,ƒ,ℊ,ℌ,ї,נ,к,ℓ,м,п,ø,ρ,ⓠ,ґ,﹩,⊥,ü,√,ω,ϰ,૪,ℨ,0,9,8,7,6,5,4,3,2,1,.,_",
"α,♭,ḉ,∂,ℯ,ƒ,ℊ,ℌ,ї,ʝ,ḱ,ℓ,м,η,ø,℘,ⓠ,я,﹩,⊥,ц,ṽ,ω,ჯ,૪,ẕ,α,♭,ḉ,∂,ℯ,ƒ,ℊ,ℌ,ї,ʝ,ḱ,ℓ,м,η,ø,℘,ⓠ,я,﹩,⊥,ц,ṽ,ω,ჯ,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"@,ß,¢,ḓ,℮,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,м,п,◎,℘,ⓠ,я,﹩,т,ʊ,♥️,ẘ,✄,૪,ℨ,@,ß,¢,ḓ,℮,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,м,п,◎,℘,ⓠ,я,﹩,т,ʊ,♥️,ẘ,✄,૪,ℨ,0,9,8,7,6,5,4,3,2,1,.,_",
"@,ß,¢,ḓ,℮,ƒ,ℊ,н,ḯ,נ,к,ℓμ,п,☺️,℘,ⓠ,я,﹩,⊥,υ,ṽ,ω,✄,૪,ℨ,@,ß,¢,ḓ,℮,ƒ,ℊ,н,ḯ,נ,к,ℓμ,п,☺️,℘,ⓠ,я,﹩,⊥,υ,ṽ,ω,✄,૪,ℨ,0,9,8,7,6,5,4,3,2,1,.,_",
"@,ß,ḉ,ḓ,є,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,ღ,η,◎,℘,ⓠ,я,﹩,⊥,ʊ,♥️,ω,ϰ,૪,ẕ,@,ß,ḉ,ḓ,є,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,ღ,η,◎,℘,ⓠ,я,﹩,⊥,ʊ,♥️,ω,ϰ,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"@,ß,ḉ,∂,ε,ƒ,ℊ,ℌ,ї,נ,ḱ,ł,ღ,и,ø,℘,ⓠ,я,﹩,т,υ,√,ω,ჯ,૪,ẕ,@,ß,ḉ,∂,ε,ƒ,ℊ,ℌ,ї,נ,ḱ,ł,ღ,и,ø,℘,ⓠ,я,﹩,т,υ,√,ω,ჯ,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"α,♭,¢,∂,ε,ƒ,❡,н,ḯ,ʝ,ḱ,ʟ,μ,п,ø,ρ,ⓠ,ґ,﹩,т,υ,ṽ,ω,ж,૪,ẕ,α,♭,¢,∂,ε,ƒ,❡,н,ḯ,ʝ,ḱ,ʟ,μ,п,ø,ρ,ⓠ,ґ,﹩,т,υ,ṽ,ω,ж,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"α,♭,ḉ,∂,℮,ⓕ,ⓖ,н,ḯ,ʝ,ḱ,ℓ,м,п,ø,ⓟ,ⓠ,я,ⓢ,ⓣ,ⓤ,♥️,ⓦ,✄,ⓨ,ⓩ,α,♭,ḉ,∂,℮,ⓕ,ⓖ,н,ḯ,ʝ,ḱ,ℓ,м,п,ø,ⓟ,ⓠ,я,ⓢ,ⓣ,ⓤ,♥️,ⓦ,✄,ⓨ,ⓩ,0,➒,➑,➐,➏,➄,➍,➂,➁,➀,.,_",
"@,♭,ḉ,ḓ,є,ƒ,ⓖ,ℌ,ⓘ,נ,к,ⓛ,м,ⓝ,ø,℘,ⓠ,я,﹩,ⓣ,ʊ,√,ω,ჯ,૪,ⓩ,@,♭,ḉ,ḓ,є,ƒ,ⓖ,ℌ,ⓘ,נ,к,ⓛ,м,ⓝ,ø,℘,ⓠ,я,﹩,ⓣ,ʊ,√,ω,ჯ,૪,ⓩ,0,➒,➇,➆,➅,➄,➍,➌,➋,➀,.,_",
"α,♭,ⓒ,∂,є,ⓕ,ⓖ,ℌ,ḯ,ⓙ,ḱ,ł,ⓜ,и,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,⊥,ʊ,ⓥ,ⓦ,ж,ⓨ,ⓩ,α,♭,ⓒ,∂,є,ⓕ,ⓖ,ℌ,ḯ,ⓙ,ḱ,ł,ⓜ,и,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,⊥,ʊ,ⓥ,ⓦ,ж,ⓨ,ⓩ,0,➒,➑,➆,➅,➎,➍,➌,➁,➀,.,_",
"ⓐ,ß,ḉ,∂,℮,ⓕ,❡,ⓗ,ї,נ,ḱ,ł,μ,η,ø,ρ,ⓠ,я,﹩,ⓣ,ц,√,ⓦ,✖️,૪,ℨ,ⓐ,ß,ḉ,∂,℮,ⓕ,❡,ⓗ,ї,נ,ḱ,ł,μ,η,ø,ρ,ⓠ,я,﹩,ⓣ,ц,√,ⓦ,✖️,૪,ℨ,0,➒,➑,➐,➅,➄,➍,➂,➁,➊,.,_",
"α,ß,ⓒ,ⅾ,ℯ,ƒ,ℊ,ⓗ,ї,ʝ,к,ʟ,ⓜ,η,ⓞ,℘,ⓠ,ґ,﹩,т,υ,ⓥ,ⓦ,ж,ⓨ,ẕ,α,ß,ⓒ,ⅾ,ℯ,ƒ,ℊ,ⓗ,ї,ʝ,к,ʟ,ⓜ,η,ⓞ,℘,ⓠ,ґ,﹩,т,υ,ⓥ,ⓦ,ж,ⓨ,ẕ,0,➈,➇,➐,➅,➎,➍,➌,➁,➊,.,_",
"@,♭,ḉ,ⅾ,є,ⓕ,❡,н,ḯ,נ,ⓚ,ⓛ,м,ⓝ,☺️,ⓟ,ⓠ,я,ⓢ,⊥,υ,♥️,ẘ,ϰ,૪,ⓩ,@,♭,ḉ,ⅾ,є,ⓕ,❡,н,ḯ,נ,ⓚ,ⓛ,м,ⓝ,☺️,ⓟ,ⓠ,я,ⓢ,⊥,υ,♥️,ẘ,ϰ,૪,ⓩ,0,➒,➑,➆,➅,➄,➃,➂,➁,➀,.,_",
"ⓐ,♭,ḉ,ⅾ,є,ƒ,ℊ,ℌ,ḯ,ʝ,ḱ,ł,μ,η,ø,ⓟ,ⓠ,ґ,ⓢ,т,ⓤ,√,ⓦ,✖️,ⓨ,ẕ,ⓐ,♭,ḉ,ⅾ,є,ƒ,ℊ,ℌ,ḯ,ʝ,ḱ,ł,μ,η,ø,ⓟ,ⓠ,ґ,ⓢ,т,ⓤ,√,ⓦ,✖️,ⓨ,ẕ,0,➈,➇,➐,➅,➄,➃,➂,➁,➀,.,_",
"ձ,ъƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_",
"λ,ϐ,ς,d,ε,ғ,ϑ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,λ,ϐ,ς,d,ε,ғ,ϑ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"მ,ჩ,ƈძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,მ,ჩ,ƈძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,0,Գ,Ց,Դ,6,5,Վ,Յ,Զ,1,.,_",
"ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"λ,ß,Ȼ,ɖ,ε,ʃ,Ģ,ħ,ί,ĵ,κ,ι,ɱ,ɴ,Θ,ρ,ƣ,ર,Ș,τ,Ʋ,ν,ώ,Χ,ϓ,Հ,λ,ß,Ȼ,ɖ,ε,ʃ,Ģ,ħ,ί,ĵ,κ,ι,ɱ,ɴ,Θ,ρ,ƣ,ર,Ș,τ,Ʋ,ν,ώ,Χ,ϓ,Հ,0,9,8,7,6,5,4,3,2,1,.,_",
"ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,0,9,8,7,6,5,4,3,2,1,.,_",
"Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,Ϧ,ㄈ,Ð,Ɛ,F,Ɠ,н,ɪ,フ,Қ,Ł,௱,Л,Ø,þ,Ҩ,尺,ら,Ť,Ц,Ɣ,Ɯ,χ,Ϥ,Ẕ,Λ,Ϧ,ㄈ,Ð,Ɛ,F,Ɠ,н,ɪ,フ,Қ,Ł,௱,Л,Ø,þ,Ҩ,尺,ら,Ť,Ц,Ɣ,Ɯ,χ,Ϥ,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
"Ǟ,в,ट,D,ę,բ,g,৸,i,j,κ,l,ɱ,П,Φ,Р,q,Я,s,Ʈ,Ц,v,Щ,ж,ყ,ւ,Ǟ,в,ट,D,ę,բ,g,৸,i,j,κ,l,ɱ,П,Φ,Р,q,Я,s,Ʈ,Ц,v,Щ,ж,ყ,ւ,0,9,8,7,6,5,4,3,2,1,.,_",
"ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,0,9,8,7,6,5,4,3,2,1,.,_",
"ª,ß,¢,ð,€,f,g,h,¡,j,k,|,m,ñ,¤,Þ,q,®,$,t,µ,v,w,×,ÿ,z,ª,ß,¢,ð,€,f,g,h,¡,j,k,|,m,ñ,¤,Þ,q,®,$,t,µ,v,w,×,ÿ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_",
"⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_",
"ɑ,ʙ,c,ᴅ,є,ɻ,მ,ʜ,ι,ɿ,ĸ,г,w,и,o,ƅϭ,ʁ,ƨ,⊥,n,ʌ,ʍ,x,⑃,z,ɑ,ʙ,c,ᴅ,є,ɻ,მ,ʜ,ι,ɿ,ĸ,г,w,и,o,ƅϭ,ʁ,ƨ,⊥,n,ʌ,ʍ,x,⑃,z,0,9,8,7,6,5,4,3,2,1,.,_",
"4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,0,9,8,7,6,5,4,3,2,1,.,_",
"Λ,ßƇ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,Λ,ßƇ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_",
"α,в,c,ɔ,ε,ғ,ɢ,н,ı,נ,κ,ʟ,м,п,σ,ρ,ǫ,я,ƨ,т,υ,ν,ш,х,ч,z,α,в,c,ɔ,ε,ғ,ɢ,н,ı,נ,κ,ʟ,м,п,σ,ρ,ǫ,я,ƨ,т,υ,ν,ш,х,ч,z,0,9,8,7,6,5,4,3,2,1,.,_",
"【a】,【b】,【c】,【d】,【e】,【f】,【g】,【h】,【i】,【j】,【k】,【l】,【m】,【n】,【o】,【p】,【q】,【r】,【s】,【t】,【u】,【v】,【w】,【x】,【y】,【z】,【a】,【b】,【c】,【d】,【e】,【f】,【g】,【h】,【i】,【j】,【k】,【l】,【m】,【n】,【o】,【p】,【q】,【r】,【s】,【t】,【u】,【v】,【w】,【x】,【y】,【z】,【0】,【9】,【8】,【7】,【6】,【5】,【4】,【3】,【2】,【1】,.,_",
"[̲̲̅̅a̲̅,̲̅b̲̲̅,̅c̲̅,̲̅d̲̲̅,̅e̲̲̅,̅f̲̲̅,̅g̲̅,̲̅h̲̲̅,̅i̲̲̅,̅j̲̲̅,̅k̲̅,̲̅l̲̲̅,̅m̲̅,̲̅n̲̅,̲̅o̲̲̅,̅p̲̅,̲̅q̲̅,̲̅r̲̲̅,̅s̲̅,̲̅t̲̲̅,̅u̲̅,̲̅v̲̅,̲̅w̲̅,̲̅x̲̅,̲̅y̲̅,̲̅z̲̅,[̲̲̅̅a̲̅,̲̅b̲̲̅,̅c̲̅,̲̅d̲̲̅,̅e̲̲̅,̅f̲̲̅,̅g̲̅,̲̅h̲̲̅,̅i̲̲̅,̅j̲̲̅,̅k̲̅,̲̅l̲̲̅,̅m̲̅,̲̅n̲̅,̲̅o̲̲̅,̅p̲̅,̲̅q̲̅,̲̅r̲̲̅,̅s̲̅,̲̅t̲̲̅,̅u̲̅,̲̅v̲̅,̲̅w̲̅,̲̅x̲̅,̲̅y̲̅,̲̅z̲̅,̲̅0̲̅,̲̅9̲̲̅,̅8̲̅,̲̅7̲̅,̲̅6̲̅,̲̅5̲̅,̲̅4̲̅,̲̅3̲̲̅,̅2̲̲̅,̅1̲̲̅̅],.,_",
"[̺͆a̺͆͆,̺b̺͆͆,̺c̺͆,̺͆d̺͆,̺͆e̺͆,̺͆f̺͆͆,̺g̺͆,̺͆h̺͆,̺͆i̺͆,̺͆j̺͆,̺͆k̺͆,̺l̺͆͆,̺m̺͆͆,̺n̺͆͆,̺o̺͆,̺͆p̺͆͆,̺q̺͆͆,̺r̺͆͆,̺s̺͆͆,̺t̺͆͆,̺u̺͆͆,̺v̺͆͆,̺w̺͆,̺͆x̺͆,̺͆y̺͆,̺͆z̺,[̺͆a̺͆͆,̺b̺͆͆,̺c̺͆,̺͆d̺͆,̺͆e̺͆,̺͆f̺͆͆,̺g̺͆,̺͆h̺͆,̺͆i̺͆,̺͆j̺͆,̺͆k̺͆,̺l̺͆͆,̺m̺͆͆,̺n̺͆͆,̺o̺͆,̺͆p̺͆͆,̺q̺͆͆,̺r̺͆͆,̺s̺͆͆,̺t̺͆͆,̺u̺͆͆,̺v̺͆͆,̺w̺͆,̺͆x̺͆,̺͆y̺͆,̺͆z̺,̺͆͆0̺͆,̺͆9̺͆,̺͆8̺̺͆͆7̺͆,̺͆6̺͆,̺͆5̺͆,̺͆4̺͆,̺͆3̺͆,̺͆2̺͆,̺͆1̺͆],.,_",
"̛̭̰̃ã̛̰̭,̛̭̰̃b̛̰̭̃̃,̛̭̰c̛̛̰̭̃̃,̭̰d̛̰̭̃,̛̭̰̃ḛ̛̭̃̃,̛̭̰f̛̰̭̃̃,̛̭̰g̛̰̭̃̃,̛̭̰h̛̰̭̃,̛̭̰̃ḭ̛̛̭̃̃,̭̰j̛̰̭̃̃,̛̭̰k̛̰̭̃̃,̛̭̰l̛̰̭,̛̭̰̃m̛̰̭̃̃,̛̭̰ñ̛̛̰̭̃,̭̰ỡ̰̭̃,̛̭̰p̛̰̭̃,̛̭̰̃q̛̰̭̃̃,̛̭̰r̛̛̰̭̃̃,̭̰s̛̰̭,̛̭̰̃̃t̛̰̭̃,̛̭̰̃ữ̰̭̃,̛̭̰ṽ̛̰̭̃,̛̭̰w̛̛̰̭̃̃,̭̰x̛̰̭̃,̛̭̰̃ỹ̛̰̭̃,̛̭̰z̛̰̭̃̃,̛̛̭̰ã̛̰̭,̛̭̰̃b̛̰̭̃̃,̛̭̰c̛̛̰̭̃̃,̭̰d̛̰̭̃,̛̭̰̃ḛ̛̭̃̃,̛̭̰f̛̰̭̃̃,̛̭̰g̛̰̭̃̃,̛̭̰h̛̰̭̃,̛̭̰̃ḭ̛̛̭̃̃,̭̰j̛̰̭̃̃,̛̭̰k̛̰̭̃̃,̛̭̰l̛̰̭,̛̭̰̃m̛̰̭̃̃,̛̭̰ñ̛̛̰̭̃,̭̰ỡ̰̭̃,̛̭̰p̛̰̭̃,̛̭̰̃q̛̰̭̃̃,̛̭̰r̛̛̰̭̃̃,̭̰s̛̰̭,̛̭̰̃̃t̛̰̭̃,̛̭̰̃ữ̰̭̃,̛̭̰ṽ̛̰̭̃,̛̭̰w̛̛̰̭̃̃,̭̰x̛̰̭̃,̛̭̰̃ỹ̛̰̭̃,̛̭̰z̛̰̭̃̃,̛̭̰0̛̛̰̭̃̃,̭̰9̛̰̭̃̃,̛̭̰8̛̛̰̭̃̃,̭̰7̛̰̭̃̃,̛̭̰6̛̰̭̃̃,̛̭̰5̛̰̭̃,̛̭̰̃4̛̰̭̃,̛̭̰̃3̛̰̭̃̃,̛̭̰2̛̰̭̃̃,̛̭̰1̛̰̭̃,.,_",
"a,ะb,ะc,ะd,ะe,ะf,ะg,ะh,ะi,ะj,ะk,ะl,ะm,ะn,ะo,ะp,ะq,ะr,ะs,ะt,ะu,ะv,ะw,ะx,ะy,ะz,a,ะb,ะc,ะd,ะe,ะf,ะg,ะh,ะi,ะj,ะk,ะl,ะm,ะn,ะo,ะp,ะq,ะr,ะs,ะt,ะu,ะv,ะw,ะx,ะy,ะz,ะ0,ะ9,ะ8,ะ7,ะ6,ะ5,ะ4,ะ3,ะ2,ะ1ะ,.,_",
"̑ȃ,̑b̑,̑c̑,̑d̑,̑ȇ,̑f̑,̑g̑,̑h̑,̑ȋ,̑j̑,̑k̑,̑l̑,̑m̑,̑n̑,̑ȏ,̑p̑,̑q̑,̑ȓ,̑s̑,̑t̑,̑ȗ,̑v̑,̑w̑,̑x̑,̑y̑,̑z̑,̑ȃ,̑b̑,̑c̑,̑d̑,̑ȇ,̑f̑,̑g̑,̑h̑,̑ȋ,̑j̑,̑k̑,̑l̑,̑m̑,̑n̑,̑ȏ,̑p̑,̑q̑,̑ȓ,̑s̑,̑t̑,̑ȗ,̑v̑,̑w̑,̑x̑,̑y̑,̑z̑,̑0̑,̑9̑,̑8̑,̑7̑,̑6̑,̑5̑,̑4̑,̑3̑,̑2̑,̑1̑,.,_",
"~a,͜͝b,͜͝c,͜͝d,͜͝e,͜͝f,͜͝g,͜͝h,͜͝i,͜͝j,͜͝k,͜͝l,͜͝m,͜͝n,͜͝o,͜͝p,͜͝q,͜͝r,͜͝s,͜͝t,͜͝u,͜͝v,͜͝w,͜͝x,͜͝y,͜͝z,~a,͜͝b,͜͝c,͜͝d,͜͝e,͜͝f,͜͝g,͜͝h,͜͝i,͜͝j,͜͝k,͜͝l,͜͝m,͜͝n,͜͝o,͜͝p,͜͝q,͜͝r,͜͝s,͜͝t,͜͝u,͜͝v,͜͝w,͜͝x,͜͝y,͜͝z,͜͝0,͜͝9,͜͝8,͜͝7,͜͝6,͜͝5,͜͝4,͜͝3,͜͝2͜,͝1͜͝~,.,_",
"̤̈ä̤,̤̈b̤̈,̤̈c̤̈̈,̤d̤̈,̤̈ë̤,̤̈f̤̈,̤̈g̤̈̈,̤ḧ̤̈,̤ï̤̈,̤j̤̈,̤̈k̤̈̈,̤l̤̈,̤̈m̤̈,̤̈n̤̈,̤̈ö̤,̤̈p̤̈,̤̈q̤̈,̤̈r̤̈,̤̈s̤̈̈,̤ẗ̤̈,̤ṳ̈,̤̈v̤̈,̤̈ẅ̤,̤̈ẍ̤,̤̈ÿ̤,̤̈z̤̈,̤̈ä̤,̤̈b̤̈,̤̈c̤̈̈,̤d̤̈,̤̈ë̤,̤̈f̤̈,̤̈g̤̈̈,̤ḧ̤̈,̤ï̤̈,̤j̤̈,̤̈k̤̈̈,̤l̤̈,̤̈m̤̈,̤̈n̤̈,̤̈ö̤,̤̈p̤̈,̤̈q̤̈,̤̈r̤̈,̤̈s̤̈̈,̤ẗ̤̈,̤ṳ̈,̤̈v̤̈,̤̈ẅ̤,̤̈ẍ̤,̤̈ÿ̤,̤̈z̤̈,̤̈0̤̈,̤̈9̤̈,̤̈8̤̈,̤̈7̤̈,̤̈6̤̈,̤̈5̤̈,̤̈4̤̈,̤̈3̤̈,̤̈2̤̈̈,̤1̤̈,.,_",
"≋̮̑ȃ̮,̮̑b̮̑,̮̑c̮̑,̮̑d̮̑,̮̑ȇ̮,̮̑f̮̑,̮̑g̮̑,̮̑ḫ̑,̮̑ȋ̮,̮̑j̮̑,̮̑k̮̑,̮̑l̮̑,̮̑m̮̑,̮̑n̮̑,̮̑ȏ̮,̮̑p̮̑,̮̑q̮̑,̮̑r̮,̮̑̑s̮,̮̑̑t̮,̮̑̑u̮,̮̑̑v̮̑,̮̑w̮̑,̮̑x̮̑,̮̑y̮̑,̮̑z̮̑,≋̮̑ȃ̮,̮̑b̮̑,̮̑c̮̑,̮̑d̮̑,̮̑ȇ̮,̮̑f̮̑,̮̑g̮̑,̮̑ḫ̑,̮̑ȋ̮,̮̑j̮̑,̮̑k̮̑,̮̑l̮̑,̮̑m̮̑,̮̑n̮̑,̮̑ȏ̮,̮̑p̮̑,̮̑q̮̑,̮̑r̮,̮̑̑s̮,̮̑̑t̮,̮̑̑u̮,̮̑̑v̮̑,̮̑w̮̑,̮̑x̮̑,̮̑y̮̑,̮̑z̮̑,̮̑0̮̑,̮̑9̮̑,̮̑8̮̑,̮̑7̮̑,̮̑6̮̑,̮̑5̮̑,̮̑4̮̑,̮̑3̮̑,̮̑2̮̑,̮̑1̮̑≋,.,_",
"a̮,̮b̮̮,c̮̮,d̮̮,e̮̮,f̮̮,g̮̮,ḫ̮,i̮,j̮̮,k̮̮,l̮,̮m̮,̮n̮̮,o̮,̮p̮̮,q̮̮,r̮̮,s̮,̮t̮̮,u̮̮,v̮̮,w̮̮,x̮̮,y̮̮,z̮̮,a̮,̮b̮̮,c̮̮,d̮̮,e̮̮,f̮̮,g̮̮,ḫ̮i,̮̮,j̮̮,k̮̮,l̮,̮m̮,̮n̮̮,o̮,̮p̮̮,q̮̮,r̮̮,s̮,̮t̮̮,u̮̮,v̮̮,w̮̮,x̮̮,y̮̮,z̮̮,0̮̮,9̮̮,8̮̮,7̮̮,6̮̮,5̮̮,4̮̮,3̮̮,2̮̮,1̮,.,_",
"A̲,̲B̲,̲C̲,̲D̲,̲E̲,̲F̲,̲G̲,̲H̲,̲I̲,̲J̲,̲K̲,̲L̲,̲M̲,̲N̲,̲O̲,̲P̲,̲Q̲,̲R̲,̲S̲,̲T̲,̲U̲,̲V̲,̲W̲,̲X̲,̲Y̲,̲Z̲,̲a̲,̲b̲,̲c̲,̲d̲,̲e̲,̲f̲,̲g̲,̲h̲,̲i̲,̲j̲,̲k̲,̲l̲,̲m̲,̲n̲,̲o̲,̲p̲,̲q̲,̲r̲,̲s̲,̲t̲,̲u̲,̲v̲,̲w̲,̲x̲,̲y̲,̲z̲,̲0̲,̲9̲,̲8̲,̲7̲,̲6̲,̲5̲,̲4̲,̲3̲,̲2̲,̲1̲,̲.̲,̲_̲",
"Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_",
}
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local result = {}
i=0
for k=1,#fonts do
i=i+1
local tar_font = fonts[i]:split(",")
local text = matches[2]
local text = text:gsub("A",tar_font[1])
local text = text:gsub("B",tar_font[2])
local text = text:gsub("C",tar_font[3])
local text = text:gsub("D",tar_font[4])
local text = text:gsub("E",tar_font[5])
local text = text:gsub("F",tar_font[6])
local text = text:gsub("G",tar_font[7])
local text = text:gsub("H",tar_font[8])
local text = text:gsub("I",tar_font[9])
local text = text:gsub("J",tar_font[10])
local text = text:gsub("K",tar_font[11])
local text = text:gsub("L",tar_font[12])
local text = text:gsub("M",tar_font[13])
local text = text:gsub("N",tar_font[14])
local text = text:gsub("O",tar_font[15])
local text = text:gsub("P",tar_font[16])
local text = text:gsub("Q",tar_font[17])
local text = text:gsub("R",tar_font[18])
local text = text:gsub("S",tar_font[19])
local text = text:gsub("T",tar_font[20])
local text = text:gsub("U",tar_font[21])
local text = text:gsub("V",tar_font[22])
local text = text:gsub("W",tar_font[23])
local text = text:gsub("X",tar_font[24])
local text = text:gsub("Y",tar_font[25])
local text = text:gsub("Z",tar_font[26])
local text = text:gsub("a",tar_font[27])
local text = text:gsub("b",tar_font[28])
local text = text:gsub("c",tar_font[29])
local text = text:gsub("d",tar_font[30])
local text = text:gsub("e",tar_font[31])
local text = text:gsub("f",tar_font[32])
local text = text:gsub("g",tar_font[33])
local text = text:gsub("h",tar_font[34])
local text = text:gsub("i",tar_font[35])
local text = text:gsub("j",tar_font[36])
local text = text:gsub("k",tar_font[37])
local text = text:gsub("l",tar_font[38])
local text = text:gsub("m",tar_font[39])
local text = text:gsub("n",tar_font[40])
local text = text:gsub("o",tar_font[41])
local text = text:gsub("p",tar_font[42])
local text = text:gsub("q",tar_font[43])
local text = text:gsub("r",tar_font[44])
local text = text:gsub("s",tar_font[45])
local text = text:gsub("t",tar_font[46])
local text = text:gsub("u",tar_font[47])
local text = text:gsub("v",tar_font[48])
local text = text:gsub("w",tar_font[49])
local text = text:gsub("x",tar_font[50])
local text = text:gsub("y",tar_font[51])
local text = text:gsub("z",tar_font[52])
local text = text:gsub("0",tar_font[53])
local text = text:gsub("9",tar_font[54])
local text = text:gsub("8",tar_font[55])
local text = text:gsub("7",tar_font[56])
local text = text:gsub("6",tar_font[57])
local text = text:gsub("5",tar_font[58])
local text = text:gsub("4",tar_font[59])
local text = text:gsub("3",tar_font[60])
local text = text:gsub("2",tar_font[61])
local text = text:gsub("1",tar_font[62])
table.insert(result, text)
end
local result_text = "Your Text : "..matches[2].."\nDesign With 100 Fonts :"..tostring(#fonts).."\n\n"
a=0
for v=1,#result do
a=a+1
result_text = result_text..a.."- "..result[a].."\n\n"
end
return result_text.."@worldTG"
end
return {
description = "Fantasy Writer",
usagehtm = '<tr><td align="center">write متن</td><td align="right">با استفاده از این پلاگین میتوانید متون خود را با فونت های متنوع و زیبایی طراحی کنید. حد اکثر کاراکتر های مجاز 20 عدد میباشد و فقط میتوانید از حروف انگلیسی و اعداد استفاده کنید</td></tr>',
usage = {"write [text] : زیبا نویسی",},
patterns = {
"^([#/!]write) (.*)",
"^([#/!]write)$",
},
run = run
}
| gpl-2.0 |
iamliqiang/prosody-modules | mod_register_web/mod_register_web.lua | 27 | 5718 | local captcha_options = module:get_option("captcha_options", {});
local nodeprep = require "util.encodings".stringprep.nodeprep;
local usermanager = require "core.usermanager";
local http = require "net.http";
local path_sep = package.config:sub(1,1);
module:depends"http";
local extra_fields = {
nick = true; name = true; first = true; last = true; email = true;
address = true; city = true; state = true; zip = true;
phone = true; url = true; date = true;
}
local template_path = module:get_option_string("register_web_template", "templates");
function template(data)
-- Like util.template, but deals with plain text
return { apply = function(values) return (data:gsub("{([^}]+)}", values)); end }
end
local function get_template(name)
local fh = assert(module:load_resource(template_path..path_sep..name..".html"));
local data = assert(fh:read("*a"));
fh:close();
return template(data);
end
local function render(template, data)
return tostring(template.apply(data));
end
local register_tpl = get_template "register";
local success_tpl = get_template "success";
if next(captcha_options) ~= nil then
local recaptcha_tpl = get_template "recaptcha";
function generate_captcha(display_options)
return recaptcha_tpl.apply(setmetatable({
recaptcha_display_error = display_options and display_options.recaptcha_error
and ("&error="..display_options.recaptcha_error) or "";
}, {
__index = function (t, k)
if captcha_options[k] then return captcha_options[k]; end
module:log("error", "Missing parameter from captcha_options: %s", k);
end
}));
end
function verify_captcha(request, form, callback)
http.request("https://www.google.com/recaptcha/api/verify", {
body = http.formencode {
privatekey = captcha_options.recaptcha_private_key;
remoteip = request.conn:ip();
challenge = form.recaptcha_challenge_field;
response = form.recaptcha_response_field;
};
}, function (verify_result, code)
local verify_ok, verify_err = verify_result:match("^([^\n]+)\n([^\n]+)");
if verify_ok == "true" then
callback(true);
else
callback(false, verify_err)
end
end);
end
else
module:log("debug", "No Recaptcha options set, using fallback captcha")
local random = math.random;
local hmac_sha1 = require "util.hashes".hmac_sha1;
local secret = require "util.uuid".generate()
local ops = { '+', '-' };
local captcha_tpl = get_template "simplecaptcha";
function generate_captcha()
local op = ops[random(1, #ops)];
local x, y = random(1, 9)
repeat
y = random(1, 9);
until x ~= y;
local answer;
if op == '+' then
answer = x + y;
elseif op == '-' then
if x < y then
-- Avoid negative numbers
x, y = y, x;
end
answer = x - y;
end
local challenge = hmac_sha1(secret, answer, true);
return captcha_tpl.apply {
op = op, x = x, y = y, challenge = challenge;
};
end
function verify_captcha(request, form, callback)
if hmac_sha1(secret, form.captcha_reply, true) == form.captcha_challenge then
callback(true);
else
callback(false, "Captcha verification failed");
end
end
end
function generate_page(event, display_options)
local request, response = event.request, event.response;
response.headers.content_type = "text/html; charset=utf-8";
return render(register_tpl, {
path = request.path; hostname = module.host;
notice = display_options and display_options.register_error or "";
captcha = generate_captcha(display_options);
})
end
function register_user(form, origin)
local prepped_username = nodeprep(form.username);
if not prepped_username then
return nil, "Username contains forbidden characters";
end
if #prepped_username == 0 then
return nil, "The username field was empty";
end
if usermanager.user_exists(prepped_username, module.host) then
return nil, "Username already taken";
end
local registering = { username = prepped_username , host = module.host, allowed = true }
module:fire_event("user-registering", registering);
if not registering.allowed then
return nil, "Registration not allowed";
end
local ok, err = usermanager.create_user(prepped_username, form.password, module.host);
if ok then
local extra_data = {};
for field in pairs(extra_fields) do
local field_value = form[field];
if field_value and #field_value > 0 then
extra_data[field] = field_value;
end
end
if next(extra_data) ~= nil then
datamanager.store(prepped_username, module.host, "account_details", extra_data);
end
module:fire_event("user-registered", {
username = prepped_username,
host = module.host,
source = module.name,
ip = origin.conn:ip(),
});
end
return ok, err;
end
function generate_success(event, form)
return render(success_tpl, { jid = nodeprep(form.username).."@"..module.host });
end
function generate_register_response(event, form, ok, err)
local message;
event.response.headers.content_type = "text/html; charset=utf-8";
if ok then
return generate_success(event, form);
else
return generate_page(event, { register_error = err });
end
end
function handle_form(event)
local request, response = event.request, event.response;
local form = http.formdecode(request.body);
verify_captcha(request, form, function (ok, err)
if ok then
local register_ok, register_err = register_user(form, request);
response:send(generate_register_response(event, form, register_ok, register_err));
else
response:send(generate_page(event, { register_error = err }));
end
end);
return true; -- Leave connection open until we respond above
end
module:provides("http", {
route = {
GET = generate_page;
["GET /"] = generate_page;
POST = handle_form;
["POST /"] = handle_form;
};
});
| mit |
ferstar/openwrt-dreambox | feeds/luci/luci/luci/contrib/luadoc/lua/luadoc/taglet/standard.lua | 93 | 16319 | -------------------------------------------------------------------------------
-- @release $Id: standard.lua,v 1.39 2007/12/21 17:50:48 tomas Exp $
-------------------------------------------------------------------------------
local assert, pairs, tostring, type = assert, pairs, tostring, type
local io = require "io"
local posix = require "nixio.fs"
local luadoc = require "luadoc"
local util = require "luadoc.util"
local tags = require "luadoc.taglet.standard.tags"
local string = require "string"
local table = require "table"
module 'luadoc.taglet.standard'
-------------------------------------------------------------------------------
-- Creates an iterator for an array base on a class type.
-- @param t array to iterate over
-- @param class name of the class to iterate over
function class_iterator (t, class)
return function ()
local i = 1
return function ()
while t[i] and t[i].class ~= class do
i = i + 1
end
local v = t[i]
i = i + 1
return v
end
end
end
-- Patterns for function recognition
local identifiers_list_pattern = "%s*(.-)%s*"
local identifier_pattern = "[^%(%s]+"
local function_patterns = {
"^()%s*function%s*("..identifier_pattern..")%s*%("..identifiers_list_pattern.."%)",
"^%s*(local%s)%s*function%s*("..identifier_pattern..")%s*%("..identifiers_list_pattern.."%)",
"^()%s*("..identifier_pattern..")%s*%=%s*function%s*%("..identifiers_list_pattern.."%)",
}
-------------------------------------------------------------------------------
-- Checks if the line contains a function definition
-- @param line string with line text
-- @return function information or nil if no function definition found
local function check_function (line)
line = util.trim(line)
local info = table.foreachi(function_patterns, function (_, pattern)
local r, _, l, id, param = string.find(line, pattern)
if r ~= nil then
return {
name = id,
private = (l == "local"),
param = { } --util.split("%s*,%s*", param),
}
end
end)
-- TODO: remove these assert's?
if info ~= nil then
assert(info.name, "function name undefined")
assert(info.param, string.format("undefined parameter list for function `%s'", info.name))
end
return info
end
-------------------------------------------------------------------------------
-- Checks if the line contains a module definition.
-- @param line string with line text
-- @param currentmodule module already found, if any
-- @return the name of the defined module, or nil if there is no module
-- definition
local function check_module (line, currentmodule)
line = util.trim(line)
-- module"x.y"
-- module'x.y'
-- module[[x.y]]
-- module("x.y")
-- module('x.y')
-- module([[x.y]])
-- module(...)
local r, _, modulename = string.find(line, "^module%s*[%s\"'(%[]+([^,\"')%]]+)")
if r then
-- found module definition
logger:debug(string.format("found module `%s'", modulename))
return modulename
end
return currentmodule
end
-- Patterns for constant recognition
local constant_patterns = {
"^()%s*([A-Z][A-Z0-9_]*)%s*=",
"^%s*(local%s)%s*([A-Z][A-Z0-9_]*)%s*=",
}
-------------------------------------------------------------------------------
-- Checks if the line contains a constant definition
-- @param line string with line text
-- @return constant information or nil if no constant definition found
local function check_constant (line)
line = util.trim(line)
local info = table.foreachi(constant_patterns, function (_, pattern)
local r, _, l, id = string.find(line, pattern)
if r ~= nil then
return {
name = id,
private = (l == "local"),
}
end
end)
-- TODO: remove these assert's?
if info ~= nil then
assert(info.name, "constant name undefined")
end
return info
end
-------------------------------------------------------------------------------
-- Extracts summary information from a description. The first sentence of each
-- doc comment should be a summary sentence, containing a concise but complete
-- description of the item. It is important to write crisp and informative
-- initial sentences that can stand on their own
-- @param description text with item description
-- @return summary string or nil if description is nil
local function parse_summary (description)
-- summary is never nil...
description = description or ""
-- append an " " at the end to make the pattern work in all cases
description = description.." "
-- read until the first period followed by a space or tab
local summary = string.match(description, "(.-%.)[%s\t]")
-- if pattern did not find the first sentence, summary is the whole description
summary = summary or description
return summary
end
-------------------------------------------------------------------------------
-- @param f file handle
-- @param line current line being parsed
-- @param modulename module already found, if any
-- @return current line
-- @return code block
-- @return modulename if found
local function parse_code (f, line, modulename)
local code = {}
while line ~= nil do
if string.find(line, "^[\t ]*%-%-%-") then
-- reached another luadoc block, end this parsing
return line, code, modulename
else
-- look for a module definition
modulename = check_module(line, modulename)
table.insert(code, line)
line = f:read()
end
end
-- reached end of file
return line, code, modulename
end
-------------------------------------------------------------------------------
-- Parses the information inside a block comment
-- @param block block with comment field
-- @return block parameter
local function parse_comment (block, first_line, modulename)
-- get the first non-empty line of code
local code = table.foreachi(block.code, function(_, line)
if not util.line_empty(line) then
-- `local' declarations are ignored in two cases:
-- when the `nolocals' option is turned on; and
-- when the first block of a file is parsed (this is
-- necessary to avoid confusion between the top
-- local declarations and the `module' definition.
if (options.nolocals or first_line) and line:find"^%s*local" then
return
end
return line
end
end)
-- parse first line of code
if code ~= nil then
local func_info = check_function(code)
local module_name = check_module(code)
local const_info = check_constant(code)
if func_info then
block.class = "function"
block.name = func_info.name
block.param = func_info.param
block.private = func_info.private
elseif const_info then
block.class = "constant"
block.name = const_info.name
block.private = const_info.private
elseif module_name then
block.class = "module"
block.name = module_name
block.param = {}
else
block.param = {}
end
else
-- TODO: comment without any code. Does this means we are dealing
-- with a file comment?
end
-- parse @ tags
local currenttag = "description"
local currenttext
table.foreachi(block.comment, function (_, line)
line = util.trim_comment(line)
local r, _, tag, text = string.find(line, "@([_%w%.]+)%s+(.*)")
if r ~= nil then
-- found new tag, add previous one, and start a new one
-- TODO: what to do with invalid tags? issue an error? or log a warning?
tags.handle(currenttag, block, currenttext)
currenttag = tag
currenttext = text
else
currenttext = util.concat(currenttext, line)
assert(string.sub(currenttext, 1, 1) ~= " ", string.format("`%s', `%s'", currenttext, line))
end
end)
tags.handle(currenttag, block, currenttext)
-- extracts summary information from the description
block.summary = parse_summary(block.description)
assert(string.sub(block.description, 1, 1) ~= " ", string.format("`%s'", block.description))
if block.name and block.class == "module" then
modulename = block.name
end
return block, modulename
end
-------------------------------------------------------------------------------
-- Parses a block of comment, started with ---. Read until the next block of
-- comment.
-- @param f file handle
-- @param line being parsed
-- @param modulename module already found, if any
-- @return line
-- @return block parsed
-- @return modulename if found
local function parse_block (f, line, modulename, first)
local block = {
comment = {},
code = {},
}
while line ~= nil do
if string.find(line, "^[\t ]*%-%-") == nil then
-- reached end of comment, read the code below it
-- TODO: allow empty lines
line, block.code, modulename = parse_code(f, line, modulename)
-- parse information in block comment
block, modulename = parse_comment(block, first, modulename)
return line, block, modulename
else
table.insert(block.comment, line)
line = f:read()
end
end
-- reached end of file
-- parse information in block comment
block, modulename = parse_comment(block, first, modulename)
return line, block, modulename
end
-------------------------------------------------------------------------------
-- Parses a file documented following luadoc format.
-- @param filepath full path of file to parse
-- @param doc table with documentation
-- @return table with documentation
function parse_file (filepath, doc, handle, prev_line, prev_block, prev_modname)
local blocks = { prev_block }
local modulename = prev_modname
-- read each line
local f = handle or io.open(filepath, "r")
local i = 1
local line = prev_line or f:read()
local first = true
while line ~= nil do
if string.find(line, "^[\t ]*%-%-%-") then
-- reached a luadoc block
local block, newmodname
line, block, newmodname = parse_block(f, line, modulename, first)
if modulename and newmodname and newmodname ~= modulename then
doc = parse_file( nil, doc, f, line, block, newmodname )
else
table.insert(blocks, block)
modulename = newmodname
end
else
-- look for a module definition
local newmodname = check_module(line, modulename)
if modulename and newmodname and newmodname ~= modulename then
parse_file( nil, doc, f )
else
modulename = newmodname
end
-- TODO: keep beginning of file somewhere
line = f:read()
end
first = false
i = i + 1
end
if not handle then
f:close()
end
if filepath then
-- store blocks in file hierarchy
assert(doc.files[filepath] == nil, string.format("doc for file `%s' already defined", filepath))
table.insert(doc.files, filepath)
doc.files[filepath] = {
type = "file",
name = filepath,
doc = blocks,
-- functions = class_iterator(blocks, "function"),
-- tables = class_iterator(blocks, "table"),
}
--
local first = doc.files[filepath].doc[1]
if first and modulename then
doc.files[filepath].author = first.author
doc.files[filepath].copyright = first.copyright
doc.files[filepath].description = first.description
doc.files[filepath].release = first.release
doc.files[filepath].summary = first.summary
end
end
-- if module definition is found, store in module hierarchy
if modulename ~= nil then
if modulename == "..." then
assert( filepath, "Can't determine name for virtual module from filepatch" )
modulename = string.gsub (filepath, "%.lua$", "")
modulename = string.gsub (modulename, "/", ".")
end
if doc.modules[modulename] ~= nil then
-- module is already defined, just add the blocks
table.foreachi(blocks, function (_, v)
table.insert(doc.modules[modulename].doc, v)
end)
else
-- TODO: put this in a different module
table.insert(doc.modules, modulename)
doc.modules[modulename] = {
type = "module",
name = modulename,
doc = blocks,
-- functions = class_iterator(blocks, "function"),
-- tables = class_iterator(blocks, "table"),
author = first and first.author,
copyright = first and first.copyright,
description = "",
release = first and first.release,
summary = "",
}
-- find module description
for m in class_iterator(blocks, "module")() do
doc.modules[modulename].description = util.concat(
doc.modules[modulename].description,
m.description)
doc.modules[modulename].summary = util.concat(
doc.modules[modulename].summary,
m.summary)
if m.author then
doc.modules[modulename].author = m.author
end
if m.copyright then
doc.modules[modulename].copyright = m.copyright
end
if m.release then
doc.modules[modulename].release = m.release
end
if m.name then
doc.modules[modulename].name = m.name
end
end
doc.modules[modulename].description = doc.modules[modulename].description or (first and first.description) or ""
doc.modules[modulename].summary = doc.modules[modulename].summary or (first and first.summary) or ""
end
-- make functions table
doc.modules[modulename].functions = {}
for f in class_iterator(blocks, "function")() do
if f and f.name then
table.insert(doc.modules[modulename].functions, f.name)
doc.modules[modulename].functions[f.name] = f
end
end
-- make tables table
doc.modules[modulename].tables = {}
for t in class_iterator(blocks, "table")() do
if t and t.name then
table.insert(doc.modules[modulename].tables, t.name)
doc.modules[modulename].tables[t.name] = t
end
end
-- make constants table
doc.modules[modulename].constants = {}
for c in class_iterator(blocks, "constant")() do
if c and c.name then
table.insert(doc.modules[modulename].constants, c.name)
doc.modules[modulename].constants[c.name] = c
end
end
end
if filepath then
-- make functions table
doc.files[filepath].functions = {}
for f in class_iterator(blocks, "function")() do
if f and f.name then
table.insert(doc.files[filepath].functions, f.name)
doc.files[filepath].functions[f.name] = f
end
end
-- make tables table
doc.files[filepath].tables = {}
for t in class_iterator(blocks, "table")() do
if t and t.name then
table.insert(doc.files[filepath].tables, t.name)
doc.files[filepath].tables[t.name] = t
end
end
end
return doc
end
-------------------------------------------------------------------------------
-- Checks if the file is terminated by ".lua" or ".luadoc" and calls the
-- function that does the actual parsing
-- @param filepath full path of the file to parse
-- @param doc table with documentation
-- @return table with documentation
-- @see parse_file
function file (filepath, doc)
local patterns = { "%.lua$", "%.luadoc$" }
local valid = table.foreachi(patterns, function (_, pattern)
if string.find(filepath, pattern) ~= nil then
return true
end
end)
if valid then
logger:info(string.format("processing file `%s'", filepath))
doc = parse_file(filepath, doc)
end
return doc
end
-------------------------------------------------------------------------------
-- Recursively iterates through a directory, parsing each file
-- @param path directory to search
-- @param doc table with documentation
-- @return table with documentation
function directory (path, doc)
for f in posix.dir(path) do
local fullpath = path .. "/" .. f
local attr = posix.stat(fullpath)
assert(attr, string.format("error stating file `%s'", fullpath))
if attr.type == "reg" then
doc = file(fullpath, doc)
elseif attr.type == "dir" and f ~= "." and f ~= ".." then
doc = directory(fullpath, doc)
end
end
return doc
end
-- Recursively sorts the documentation table
local function recsort (tab)
table.sort (tab)
-- sort list of functions by name alphabetically
for f, doc in pairs(tab) do
if doc.functions then
table.sort(doc.functions)
end
if doc.tables then
table.sort(doc.tables)
end
end
end
-------------------------------------------------------------------------------
function start (files, doc)
assert(files, "file list not specified")
-- Create an empty document, or use the given one
doc = doc or {
files = {},
modules = {},
}
assert(doc.files, "undefined `files' field")
assert(doc.modules, "undefined `modules' field")
table.foreachi(files, function (_, path)
local attr = posix.stat(path)
assert(attr, string.format("error stating path `%s'", path))
if attr.type == "reg" then
doc = file(path, doc)
elseif attr.type == "dir" then
doc = directory(path, doc)
end
end)
-- order arrays alphabetically
recsort(doc.files)
recsort(doc.modules)
return doc
end
| gpl-2.0 |
paulmarsy/Console | Libraries/nmap/App/nselib/data/psexec/drives.lua | 8 | 1334 | ---This configuration file pulls info about a given harddrive
-- Any variable in the 'config' table in smb-psexec.nse can be overriden in the
-- 'overrides' table. Most of them are not really recommended, such as the host,
-- key, etc.
overrides = {}
--overrides.timeout = 40
modules = {}
local mod
mod = {}
mod.upload = false
mod.name = "Drive type"
mod.program = "fsutil"
mod.args = "fsinfo drivetype $drive"
mod.req_args = {"drive"}
mod.maxtime = 1
table.insert(modules, mod)
mod = {}
mod.upload = false
mod.name = "Drive info"
mod.program = "fsutil"
mod.args = "fsinfo ntfsinfo $drive"
mod.req_args = {"drive"}
mod.replace = {{" :",":"}}
mod.maxtime = 1
table.insert(modules, mod)
mod = {}
mod.upload = false
mod.name = "Drive type"
mod.program = "fsutil"
mod.args = "fsinfo statistics $drive"
mod.req_args = {"drive"}
mod.replace = {{" :",":"}}
mod.maxtime = 1
table.insert(modules, mod)
mod = {}
mod.upload = false
mod.name = "Drive quota"
mod.program = "fsutil"
mod.args = "quota query $drive"
mod.req_args = {"drive"}
mod.maxtime = 1
table.insert(modules, mod)
| mit |
Murfalo/game-off-2016 | startup.lua | 1 | 2356 | ----
-- startup.lua
--
-- This file contains numerous routines used when starting the game. This is
-- to help prevent main.lua from becoming too confusing.
----
local Keymap = require "xl.Keymap"
local Gamestate = require "hump.gamestate"
local DebugMenu = require "state.DebugMenu"
local ObjChar = require "objects.ObjChar"
local InventoryMenu = require "state.InventoryMenu"
local startup = { window = {} }
----
-- Perform basic checks to ensure the graphics card has support for everything we need.
-- Fail with asserts if it doesn't.
----
function startup.sanityCheck()
-- local function sancheck(s,m) assert(love.graphics.isSupported(s), "Your graphics card doesn't support " .. m) end
-- sancheck("canvas", "Framebuffers.")
-- sancheck("shader", "shaders")
-- sancheck("subtractive", "the subtractive blend mode.")
-- sancheck("npot", "non-power-of-two textures.")
end
function startup.takeScreenshot()
local fname = string.format("%s/Screenshot %s.png", love.filesystem.getUserDirectory(), os.date("%Y-%m-%d_%H.%M.%S"))
love.graphics.newScreenshot():encode("temp.png")
util.moveFile("temp.png", fname)
xl.AddMessage(string.format("Screenshot saved to '%s'",fname))
end
function startup.getCursor()
-- Will want to eventually replace cursor with custom image
-- Just setVisible false and draw custom sprite at position of mouse in love.draw
love.mouse.setVisible(true)
love.mouse.setGrabbed(true)
end
function startup.GotoDebugMenu( )
Gamestate.push( DebugMenu )
end
function startup.ToggleFullscreen( )
local fs = not love.window.getFullscreen()
love.window.setFullscreen( fs, "normal" )
end
function startup.dothings()
-- print out graphics card information
local _, version, vendor, device = love.graphics.getRendererInfo()
print( "OpenGL Version: " .. version .. "\nGPU: " .. device )
-- otherwise sprites look weird
love.graphics.setDefaultFilter("nearest", "nearest")
-- default log level
Log.setLevel("debug")
xl.DScreen.toggle()
-- screenshot function
Keymap.pressed("screenshot", startup.takeScreenshot)
-- debug menu
Keymap.pressed("debug", startup.GotoDebugMenu)
Keymap.pressed("fullscreen", startup.ToggleFullscreen)
love.physics.setMeter(32)
-- register Gamestate functions
Gamestate.registerEvents({"focus", "mousefocus", "quit", "textinput", "threaderror", "visible"})
end
return startup
| mit |
emptyrivers/WeakAuras2 | WeakAurasOptions/AceGUI-Widgets/AceGUIWidget-WeakAurasImportButton.lua | 1 | 6311 | if not WeakAuras.IsCorrectVersion() then return end
local Type, Version = "WeakAurasImportButton", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local L = WeakAuras.L;
local function Hide_Tooltip()
GameTooltip:Hide();
end
local function Show_Tooltip(owner, line1, line2)
GameTooltip:SetOwner(owner, "ANCHOR_NONE");
GameTooltip:SetPoint("LEFT", owner, "RIGHT");
GameTooltip:ClearLines();
GameTooltip:AddLine(line1);
GameTooltip:AddLine(line2, 1, 1, 1, 1);
GameTooltip:Show();
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(380);
self:SetHeight(18);
end,
["SetTitle"] = function(self, title)
self.title:SetText(title);
end,
["GetTitle"] = function(self)
return self.title:GetText();
end,
["SetDescription"] = function(self, desc)
self.frame.description = desc;
end,
["SetIcon"] = function(self, iconPath)
if(iconPath) then
local icon = self.frame:CreateTexture();
icon:SetTexture(iconPath);
icon:SetPoint("RIGHT", self.frame, "RIGHT");
icon:SetPoint("BOTTOM", self.frame, "BOTTOM");
icon:SetWidth(16);
icon:SetHeight(16);
self.title:SetPoint("RIGHT", icon, "LEFT");
end
end,
-- ["SetChecked"] = function(self, value)
-- print("SetChecked", self.title:GetText(), value);
-- self.checkbox:SetChecked(value);
-- print("After SetChecked", self.checkbox:GetChecked(), self:GetChecked());
-- end,
-- ["GetChecked"] = function(self)
-- local checked = self.checkbox:GetChecked();
-- print("GetChecked", self.title:GetText(), checked);
-- return checked;
-- end,
["SetClick"] = function(self, func)
self.checkbox:SetScript("OnClick", func);
end,
["Expand"] = function(self, reloadTooltip)
self.expand:Enable();
self.expand.expanded = true;
self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-MinusButton-Up.blp");
self.expand:SetPushedTexture("Interface\\BUTTONS\\UI-MinusButton-Down.blp");
self.expand.title = L["Collapse"];
self.expand:SetScript("OnClick", function() self:Collapse(true) end);
self.expand.func();
if(reloadTooltip) then
Hide_Tooltip();
Show_Tooltip(self.frame, self.expand.title, nil);
end
end,
["Collapse"] = function(self, reloadTooltip)
self.expand:Enable();
self.expand.expanded = nil;
self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Up.blp");
self.expand:SetPushedTexture("Interface\\BUTTONS\\UI-PlusButton-Down.blp");
self.expand.title = L["Expand"];
self.expand:SetScript("OnClick", function() self:Expand(true) end);
self.expand.func();
if(reloadTooltip) then
Hide_Tooltip();
Show_Tooltip(self.frame, self.expand.title, nil);
end
end,
["SetOnExpandCollapse"] = function(self, func)
self.expand.func = func;
end,
["GetExpanded"] = function(self)
return self.expand.expanded;
end,
["DisableExpand"] = function(self)
self.expand:Disable();
self.expand.disabled = true;
self.expand.expanded = false;
self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Disabled.blp");
end,
["EnableExpand"] = function(self)
self.expand.disabled = false;
if(self:GetExpanded()) then
self:Expand();
else
self:Collapse();
end
end,
["SetExpandVisible"] = function(self, value)
if(value) then
self.expand:Show();
else
self.expand:Hide();
end
end,
["SetLevel"] = function(self, level)
self.checkbox:SetPoint("left", self.frame, "left", level * 16, 0);
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "WeakAurasImportButton"..AceGUI:GetNextWidgetNum(Type);
local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
button:SetHeight(18);
button:SetWidth(380);
button.dgroup = nil;
local background = button:CreateTexture(nil, "BACKGROUND");
button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetAllPoints(button);
local expand = CreateFrame("BUTTON", nil, button);
button.expand = expand;
expand.expanded = true;
expand.disabled = true;
expand.func = function() end;
expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Disabled.blp");
expand:Disable();
expand:SetWidth(16);
expand:SetHeight(16);
expand:SetPoint("BOTTOM", button, "BOTTOM");
expand:SetPoint("LEFT", button, "LEFT");
expand:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
expand.title = L["Disabled"];
expand:SetScript("OnEnter", function() Show_Tooltip(button, expand.title, nil) end);
expand:SetScript("OnLeave", Hide_Tooltip);
local checkbox = CreateFrame("CheckButton", nil, button, "ChatConfigCheckButtonTemplate");
button.checkbox = checkbox;
checkbox:EnableMouse(false);
checkbox:SetWidth(18);
checkbox:SetHeight(18);
checkbox:SetPoint("BOTTOM", button, "BOTTOM");
checkbox:SetPoint("LEFT", button, "LEFT", 16);
local title = button:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge");
button.title = title;
title:SetHeight(14);
title:SetJustifyH("LEFT");
title:SetPoint("LEFT", checkbox, "RIGHT", 2, 0);
title:SetPoint("RIGHT", button, "RIGHT");
button.description = "";
button:SetScript("OnEnter", function() Show_Tooltip(button, title:GetText(), button.description) end);
button:SetScript("OnLeave", Hide_Tooltip);
button:SetScript("OnClick", function() checkbox:Click() end);
local widget = {
frame = button,
title = title,
checkbox = checkbox,
expand = expand,
background = background,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
| gpl-2.0 |
Murfalo/game-off-2016 | extra.lua | 1 | 4063 | ----
-- extra.lua
--
-- This file holds a bunch of miscellaneous utility functions that use other
-- libraries. Unlike util.lua, these functions are tied much more directly
-- to the game itself.
----
local Scene = require "xl.Scene"
local anim8 = require "anim8"
local Gamestate = require "hump.gamestate"
local MaxMessageTime = 2
local Messages = {}
local font_cache = {}
local DEFAULT_FONT = "assets/fonts/DejaVuSans.ttf"
local xl = {
Sprite = require "xl.Sprite",
DScreen = require "xl.DScreen",
}
function xl.AddMessage(msg)
table.insert(Messages, {msg = msg, time = love.timer.getTime()})
end
function xl.DrawMessages()
local loveGraphics = love.graphics
local font = xl.getFont()
loveGraphics.setFont( font )
local y = loveGraphics.getHeight() - 5
for i=#Messages,1,-1 do
y = y - font:getHeight()
local ratio = (love.timer.getTime() - Messages[i].time) / MaxMessageTime
if ratio >= 1 then
table.remove(Messages, i)
else
local alpha = 255 * math.min(1 - ratio + 0.25, 1)
loveGraphics.setColor(240,240,240,alpha)
loveGraphics.printf(Messages[i].msg, 5, y, 9900, "left")
end
end
end
function xl.SHOW_HITBOX (hbox)
local loveGraphics = love.graphics
local node
local drawFunc = function()
local floor = math.floor
local ok, shape = pcall(hbox.getShape, hbox)
if not ok then
lume.trace()
Game.scene:remove( node )
else
local bx,by = hbox:getBody():getPosition()
loveGraphics.push()
loveGraphics.translate( bx, by + 16 )
loveGraphics.rotate(hbox:getBody():getAngle())
loveGraphics.setColor(50, 200, 50)
local ty = shape:getType()
if ty == "chain" or ty == "edge" then
loveGraphics.line( shape:getPoints() )
elseif ty == "polygon" then
love.graphics.polygon( "fill", shape:getPoints() )
elseif ty == "circle" then
local x,y = shape:getPoint()
local r = shape:getRadius()
loveGraphics.circle( "fill", x, y, r, 20 )
end
loveGraphics.setColor(255, 255, 255)
loveGraphics.pop()
end
end
node = Scene.wrapNode({draw = drawFunc}, 9900)
Game.scene:insert(node)
return node
end
function xl.newGrid( frameWidth, frameHeight, ... )
frameWidth = tonumber(frameWidth)
frameHeight = tonumber(frameHeight)
local args = {...}
if type(args[1]) == "string" then
args[1] = love.graphics.newImage( args[1] )
end
if type(args[1]) == "userdata" then
local img = args[1]
args[1] = img:getWidth()
table.insert(args, 2, img:getHeight())
end
return anim8.newGrid(frameWidth, frameHeight, unpack(args))
end
function xl.newSprite(image, frameWidth, frameHeight, border, z)
if type(image) == "string" then
image = love.graphics.newImage( image )
end
local grid = anim8.newGrid(frameWidth, frameHeight, image:getWidth(), image:getHeight(), 0, 0, border or 0)
local spr = xl.Sprite(image, 0, 0, z or 0)
spr.grid = grid
return spr, grid
end
-- Returns: scale, scissorX, scissorY, scissorW, scissorH, offsetX, offsetY
function xl.calculateViewport(sizes, winW, winH, scaleInterval, screenFlex )
local gameW,gameH = sizes.w, sizes.h
local screenW,screenH = winW + screenFlex, winH + screenFlex
local scale = math.min(screenW / gameW, screenH / gameH)
scale = math.floor(scale * scaleInterval) / scaleInterval
local scissorW, scissorH = gameW * scale, gameH * scale
local scissorX, scissorY = (winW - scissorW) / 2, (winH - scissorH) / 2
local offsetX, offsetY = scissorX / scale, scissorY / scale
return scale, scissorX, scissorY, scissorW, scissorH, offsetX, offsetY
end
function xl.getFont( size )
size = size or 12
if not font_cache[size] then
local font = love.graphics.newFont(DEFAULT_FONT, size)
font_cache[size] = font
end
return font_cache[size]
end
function xl.pushState( state, ... )
Gamestate.push( state, ... )
end
function xl.switchState( state, ... )
Gamestate.switch( state, ... )
end
function xl.inRect( pos,quad )
if pos.x > quad[1] and pos.y > quad[2] and pos.x < quad[3] and pos.y < quad[4] then
return true
end
return false
end
-- disable xl.SHOW_HITBOX
-- xl.SHOW_HITBOX = function () end
return xl
| mit |
xordspar0/synthein | src/world/world.lua | 1 | 5543 | local Missile = require("world/missile")
local Particles = require("world/particles")
local Shot = require("world/shot")
local Structure = require("world/structure")
local PhysicsReferences = require("world/physicsReferences")
local World = class()
World.objectTypes = {
structure = Structure,
shot = Shot,
missile = Missile,
particles = Particles
}
-- The world object contains all of the state information about the game world
-- and is responsible for updating and drawing everything in the game world.
function World:__create(playerHostility)
self.physics = love.physics.newWorld()
self.physics:setCallbacks(World.beginContact, World.endContact,
World.preSolve, World.postSolve)
self.objects = {}
local generalHostility = {}
generalHostility[0] = false --corepartless structures
generalHostility[-1] = true --pirates
generalHostility[-2] = false --civilians
generalHostility[-3] = true --Empire
generalHostility[-4] = true --Federation
self.events = {create = {}}
local teamHostility = {playerHostility = playerHostility,
general = generalHostility}
function teamHostility:test(team, otherTeam)
local max = math.max(team, otherTeam)
local min = math.min(team, otherTeam)
if min > 0 then
return self.playerHostility[team][otherTeam]
elseif max > 0 then
return self.general[min]
elseif max > -3 then
return self.general[max]
else
return team ~= otherTeam
end
end
self.info = {events = self.events, physics = self.physics,
teamHostility = teamHostility}
self.borders = nil
end
function World.beginContact(fixtureA, fixtureB, coll)
--print("beginContact")
local aCategory = fixtureA:getFilterData()
local bCategory = fixtureB:getFilterData()
local partCategory = PhysicsReferences.getCategory("general")
local sqV, aL, bL
if aCategory == partCategory and bCategory == partCategory then
local x, y = coll:getPositions()
local bodyA = fixtureA:getBody()
local bodyB = fixtureB:getBody()
local aVX, aVY, bVX, bVY
if x and y then
aVX, aVY = bodyA:getLinearVelocityFromWorldPoint(x, y)
bVX, bVY = bodyB:getLinearVelocityFromWorldPoint(x, y)
local dVX = aVX - bVX
local dVY = aVY - bVY
sqV = (dVX * dVX) + (dVY * dVY)
else
sqV = 0
end
aL = {aVX, aVY}
bL = {bVX, bVY}
end
local objectA = fixtureA:getUserData()
local objectB = fixtureB:getUserData()
if aCategory <= bCategory then
objectA:collision(fixtureA, fixtureB, sqV, aL)
end
if bCategory <= aCategory then
objectB:collision(fixtureB, fixtureA, sqV, bL)
end
end
function World.endContact(fixtureA, fixtureB, coll)
--print("endContact")
local aCategory = fixtureA:getFilterData()
local bCategory = fixtureB:getFilterData()
local objectA = fixtureA:getUserData()
local objectB = fixtureB:getUserData()
if aCategory <= bCategory and objectA.endCollision then
objectA:endCollision(fixtureA, fixtureB)
end
if bCategory <= aCategory and objectB.endCollision then
objectB:endCollision(fixtureB, fixtureA)
end
end
function World.preSolve(fixtureA, fixtureB, coll)
--print("preSolve")
local objectA = fixtureA:getUserData()
local objectB = fixtureB:getUserData()
if objectA.isDestroyed or objectB.isDestroyed then
coll:setEnabled(false)
end
end
function World.postSolve() --(fixtureA, fixtureB, coll, normalimpulse, tangentimpulse)
--print("postSolve")
end
function World:addObject(object, objectKey)
table.insert(self.objects, object)
end
World.callbackData = {objects = {}}
--Get the structure and part under at the location.
--Also return the side of the part that is closed if there is a part.
function World:getObject(locationX, locationY)
local objects = {}
local callback = function(fixture)
if not fixture:isSensor() then
local body = fixture:getBody()
local object = {body:getUserData()}
table.insert(objects, object)
end
return true
end
local a = locationX
local b = locationY
self.physics:queryBoundingBox(a, b, a, b, callback)
for _, object in ipairs(objects) do
if object[1] then
return unpack(object)
end
end
return nil
end
function World:getObjects()
return self.objects
end
function World:update(dt)
self.physics:update(dt)
local nextBorders = {0, 0, 0, 0}
for i, object in ipairs(self.objects) do
if object.isDestroyed == false then
local objectX, objectY = object:getLocation():getXY()
if object:type() == "structure" and object.corePart and
object.corePart:getTeam() > 0 then
if objectX < nextBorders[1] then
nextBorders[1] = objectX
elseif objectX > nextBorders[3]then
nextBorders[3] = objectX
end
if objectY < nextBorders[2] then
nextBorders[2] = objectY
elseif objectY > nextBorders[4] then
nextBorders[4] = objectY
end
end
object:update(dt)
if (self.borders and (objectX < self.borders[1] or
objectY < self.borders[2] or
objectX > self.borders[3] or
objectY > self.borders[4])) then
object:destroy()
end
end
if object.isDestroyed == true then
table.remove(self.objects, i)
end
end
self.borders = nextBorders
self.borders[1] = self.borders[1] - 10000
self.borders[2] = self.borders[2] - 10000
self.borders[3] = self.borders[3] + 10000
self.borders[4] = self.borders[4] + 10000
for _, object in ipairs(self.events.create) do
local objectClass = World.objectTypes[object[1]]
local newObject = objectClass(self.info, object[2], object[3])
table.insert(self.objects, newObject)
end
self.events.create = {}
end
return World
| gpl-3.0 |
MmxBoy/Metal-bot | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
m-creations/openwrt | feeds/luci/build/luadoc/luadoc/taglet/standard/tags.lua | 46 | 5543 | -------------------------------------------------------------------------------
-- Handlers for several tags
-- @release $Id: tags.lua,v 1.8 2007/09/05 12:39:09 tomas Exp $
-------------------------------------------------------------------------------
local luadoc = require "luadoc"
local util = require "luadoc.util"
local string = require "string"
local table = require "table"
local assert, type, tostring, tonumber = assert, type, tostring, tonumber
module "luadoc.taglet.standard.tags"
-------------------------------------------------------------------------------
local function author (tag, block, text)
block[tag] = block[tag] or {}
if not text then
luadoc.logger:warn("author `name' not defined [["..text.."]]: skipping")
return
end
table.insert (block[tag], text)
end
-------------------------------------------------------------------------------
-- Set the class of a comment block. Classes can be "module", "function",
-- "table". The first two classes are automatic, extracted from the source code
local function class (tag, block, text)
block[tag] = text
end
-------------------------------------------------------------------------------
local function cstyle (tag, block, text)
block[tag] = text
end
-------------------------------------------------------------------------------
local function sort (tag, block, text)
block[tag] = tonumber(text) or 0
end
-------------------------------------------------------------------------------
local function copyright (tag, block, text)
block[tag] = text
end
-------------------------------------------------------------------------------
local function description (tag, block, text)
block[tag] = text
end
-------------------------------------------------------------------------------
local function field (tag, block, text)
if block["class"] ~= "table" then
luadoc.logger:warn("documenting `field' for block that is not a `table'")
end
block[tag] = block[tag] or {}
local _, _, name, desc = string.find(text, "^([_%w%.]+)%s+(.*)")
assert(name, "field name not defined")
table.insert(block[tag], name)
block[tag][name] = desc
end
-------------------------------------------------------------------------------
-- Set the name of the comment block. If the block already has a name, issue
-- an error and do not change the previous value
local function name (tag, block, text)
if block[tag] and block[tag] ~= text then
luadoc.logger:error(string.format("block name conflict: `%s' -> `%s'", block[tag], text))
end
block[tag] = text
end
-------------------------------------------------------------------------------
-- Processes a parameter documentation.
-- @param tag String with the name of the tag (it must be "param" always).
-- @param block Table with previous information about the block.
-- @param text String with the current line beeing processed.
local function param (tag, block, text)
block[tag] = block[tag] or {}
-- TODO: make this pattern more flexible, accepting empty descriptions
local _, _, name, desc = string.find(text, "^([_%w%.]+)%s+(.*)")
if not name then
luadoc.logger:warn("parameter `name' not defined [["..text.."]]: skipping")
return
end
local i = table.foreachi(block[tag], function (i, v)
if v == name then
return i
end
end)
if i == nil then
luadoc.logger:warn(string.format("documenting undefined parameter `%s'", name))
table.insert(block[tag], name)
end
block[tag][name] = desc
end
-------------------------------------------------------------------------------
local function release (tag, block, text)
block[tag] = text
end
-------------------------------------------------------------------------------
local function ret (tag, block, text)
tag = "ret"
if type(block[tag]) == "string" then
block[tag] = { block[tag], text }
elseif type(block[tag]) == "table" then
table.insert(block[tag], text)
else
block[tag] = text
end
end
-------------------------------------------------------------------------------
-- @see ret
local function see (tag, block, text)
-- see is always an array
block[tag] = block[tag] or {}
-- remove trailing "."
text = string.gsub(text, "(.*)%.$", "%1")
local s = util.split("%s*,%s*", text)
table.foreachi(s, function (_, v)
table.insert(block[tag], v)
end)
end
-------------------------------------------------------------------------------
-- @see ret
local function usage (tag, block, text)
if type(block[tag]) == "string" then
block[tag] = { block[tag], text }
elseif type(block[tag]) == "table" then
table.insert(block[tag], text)
else
block[tag] = text
end
end
-------------------------------------------------------------------------------
local handlers = {}
handlers["author"] = author
handlers["class"] = class
handlers["cstyle"] = cstyle
handlers["copyright"] = copyright
handlers["description"] = description
handlers["field"] = field
handlers["name"] = name
handlers["param"] = param
handlers["release"] = release
handlers["return"] = ret
handlers["see"] = see
handlers["sort"] = sort
handlers["usage"] = usage
-------------------------------------------------------------------------------
function handle (tag, block, text)
if not handlers[tag] then
luadoc.logger:error(string.format("undefined handler for tag `%s'", tag))
return
end
if text then
text = text:gsub("`([^\n]-)`", "<code>%1</code>")
text = text:gsub("`(.-)`", "<pre>%1</pre>")
end
-- assert(handlers[tag], string.format("undefined handler for tag `%s'", tag))
return handlers[tag](tag, block, text)
end
| gpl-2.0 |
MmxBoy/mmxanti2 | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
ferstar/openwrt-dreambox | feeds/luci/luci/luci/applications/luci-statistics/luasrc/model/cbi/luci_statistics/exec.lua | 4 | 2717 | --[[
Luci configuration model for statistics - collectd exec plugin configuration
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id: exec.lua 6060 2010-04-13 20:42:26Z jow $
]]--
m = Map("luci_statistics",
translate("Exec Plugin Configuration"),
translate(
"The exec plugin starts external commands to read values " ..
"from or to notify external processes when certain threshold " ..
"values have been reached."
))
-- collectd_exec config section
s = m:section( NamedSection, "collectd_exec", "luci_statistics" )
-- collectd_exec.enable
enable = s:option( Flag, "enable", translate("Enable this plugin") )
enable.default = 0
-- collectd_exec_input config section (Exec directives)
exec = m:section( TypedSection, "collectd_exec_input",
translate("Add command for reading values"),
translate(
"Here you can define external commands which will be " ..
"started by collectd in order to read certain values. " ..
"The values will be read from stdout."
))
exec.addremove = true
exec.anonymous = true
-- collectd_exec_input.cmdline
exec_cmdline = exec:option( Value, "cmdline" )
exec_cmdline.default = "/usr/bin/stat-dhcpusers"
-- collectd_exec_input.cmdline
exec_cmduser = exec:option( Value, "cmduser" )
exec_cmduser.default = "nobody"
exec_cmduser.rmempty = true
exec_cmduser.optional = true
-- collectd_exec_input.cmdline
exec_cmdgroup = exec:option( Value, "cmdgroup" )
exec_cmdgroup.default = "nogroup"
exec_cmdgroup.rmempty = true
exec_cmdgroup.optional = true
-- collectd_exec_notify config section (NotifyExec directives)
notify = m:section( TypedSection, "collectd_exec_notify",
translate("Add notification command"),
translate(
"Here you can define external commands which will be " ..
"started by collectd when certain threshold values have " ..
"been reached. The values leading to invokation will be " ..
"feeded to the the called programs stdin."
))
notify.addremove = true
notify.anonymous = true
-- collectd_notify_input.cmdline
notify_cmdline = notify:option( Value, "cmdline" )
notify_cmdline.default = "/usr/bin/stat-dhcpusers"
-- collectd_notify_input.cmdline
notify_cmduser = notify:option( Value, "cmduser" )
notify_cmduser.default = "nobody"
notify_cmduser.rmempty = true
notify_cmduser.optional = true
-- collectd_notify_input.cmdline
notify_cmdgroup = notify:option( Value, "cmdgroup" )
notify_cmdgroup.default = "nogroup"
notify_cmdgroup.rmempty = true
notify_cmdgroup.optional = true
return m
| gpl-2.0 |
jiankers/Atlas | lib/proxy/balance.lua | 41 | 2807 | --[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
module("proxy.balance", package.seeall)
function idle_failsafe_rw()
local backend_ndx = 0
for i = 1, #proxy.global.backends do
local s = proxy.global.backends[i]
local conns = s.pool.users[proxy.connection.client.username]
if conns.cur_idle_connections > 0 and
s.state ~= proxy.BACKEND_STATE_DOWN and
s.state ~= proxy.BACKEND_STATE_OFFLINE and
s.type == proxy.BACKEND_TYPE_RW then
backend_ndx = i
break
end
end
return backend_ndx
end
function idle_ro()
local max_conns = -1
local max_conns_ndx = 0
for i = 1, #proxy.global.backends do
local s = proxy.global.backends[i]
local conns = s.pool.users[proxy.connection.client.username]
-- pick a slave which has some idling connections
if s.type == proxy.BACKEND_TYPE_RO and
s.state ~= proxy.BACKEND_STATE_DOWN and
s.state ~= proxy.BACKEND_STATE_OFFLINE and
conns.cur_idle_connections > 0 then
if max_conns == -1 or
s.connected_clients < max_conns then
max_conns = s.connected_clients
max_conns_ndx = i
end
end
end
return max_conns_ndx
end
function cycle_read_ro()
local backends = proxy.global.backends
local rwsplit = proxy.global.config.rwsplit
local max_weight = rwsplit.max_weight
local cur_weight = rwsplit.cur_weight
local next_ndx = rwsplit.next_ndx
local ndx_num = rwsplit.ndx_num
local ndx = 0
for i = 1, ndx_num do --ÿ¸öquery×î¶àÂÖѯndx_num´Î
local s = backends[next_ndx]
if s.type == proxy.BACKEND_TYPE_RO and s.weight >= cur_weight and s.state ~= proxy.BACKEND_STATE_DOWN and s.state ~= proxy.BACKEND_STATE_OFFLINE and s.pool.users[proxy.connection.client.username].cur_idle_connections > 0 then ndx = next_ndx end
if next_ndx == ndx_num then --ÂÖѯÍêÁË×îºóÒ»¸öndx£¬È¨Öµ¼õÒ»
cur_weight = cur_weight - 1
if cur_weight == 0 then cur_weight = max_weight end
next_ndx = 1
else --·ñÔòÖ¸Ïòϸöndx
next_ndx = next_ndx + 1
end
if ndx ~= 0 then break end
end
rwsplit.cur_weight = cur_weight
rwsplit.next_ndx = next_ndx
return ndx
end
| gpl-2.0 |
Ennea/eUI | eActionBars/libs/LibKeyBound-1.0/Locale-esES.lua | 2 | 2368 | --[[
LibKeyBound-1.0 localization file
Spanish by StiviS
--]]
if (GetLocale() ~= "esES") then
return
end
local REVISION = 90000 + tonumber(string.match("$Revision: 92 $", "%d+"))
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
return
end
LibKeyBoundLocale10 = {
REVISION = REVISION;
Enabled = 'Modo Atajos activado';
Disabled = 'Modo Atajos desactivado';
ClearTip = format('Pulsa %s para limpiar todos los atajos', GetBindingText('ESCAPE', 'KEY_'));
NoKeysBoundTip = 'No existen atajos';
ClearedBindings = 'Eliminados todos los atajos de %s';
BoundKey = 'Establecer %s a %s';
UnboundKey = 'Quitado atajo %s de %s';
CannotBindInCombat = 'No se pueden atajar teclas en combate';
CombatBindingsEnabled = 'Saliendo de combate, modo de Atajos de Teclado activado';
CombatBindingsDisabled = 'Entrando en combate, modo de Atajos de Teclado desactivado';
BindingsHelp = "Sitúese en un botón, entonces pulse una tecla para establecer su atajo. Para limpiar el Atajo del botón actual, pulse %s.";
-- This is the short display version you see on the Button
["Alt"] = "A",
["Ctrl"] = "C",
["Shift"] = "S",
["NumPad"] = "N",
["Backspace"] = "BS",
["Button1"] = "B1",
["Button2"] = "B2",
["Button3"] = "B3",
["Button4"] = "B4",
["Button5"] = "B5",
["Button6"] = "B6",
["Button7"] = "B7",
["Button8"] = "B8",
["Button9"] = "B9",
["Button10"] = "B10",
["Button11"] = "B11",
["Button12"] = "B12",
["Button13"] = "B13",
["Button14"] = "B14",
["Button15"] = "B15",
["Button16"] = "B16",
["Button17"] = "B17",
["Button18"] = "B18",
["Button19"] = "B19",
["Button20"] = "B20",
["Button21"] = "B21",
["Button22"] = "B22",
["Button23"] = "B23",
["Button24"] = "B24",
["Button25"] = "B25",
["Button26"] = "B26",
["Button27"] = "B27",
["Button28"] = "B28",
["Button29"] = "B29",
["Button30"] = "B30",
["Button31"] = "B31",
["Capslock"] = "Cp",
["Clear"] = "Cl",
["Delete"] = "Del",
["End"] = "Fin",
["Home"] = "Ini",
["Insert"] = "Ins",
["Mouse Wheel Down"] = "AW",
["Mouse Wheel Up"] = "RW",
["Num Lock"] = "NL",
["Page Down"] = "AP",
["Page Up"] = "RP",
["Scroll Lock"] = "SL",
["Spacebar"] = "Sp",
["Tab"] = "Tb",
["Down Arrow"] = "Ar",
["Left Arrow"] = "Ab",
["Right Arrow"] = "Iz",
["Up Arrow"] = "De",
}
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
| mit |
Oxygem/Oxycore | modules/admin/get/users.lua | 1 | 1624 | -- Oxypanel Core/Admin
-- File: get/users.lua
-- Desc: add/edit/list users
local template, database, request, user, users = oxy.template, luawa.database, luawa.request, luawa.user, oxy.users
--groups
local groups = database:select('user_groups', '*')
template:set('groups', groups)
--add user?
if request.get.action == 'add' then
if not user:checkPermission('AddUser') then return template:error('You don\'t have permission to do that') end
return template:wrap('admin', 'users/add')
--edit
elseif request.get.action == 'edit' then
if not user:checkPermission('EditUser') then return template:error('You don\'t have permission to do that') end
if not request.get.id then return template:error('You must specify a group ID') end
template:set('user', users:get(request.get.id))
return template:wrap('admin', 'users/edit')
end
--default: list users
--permission?
if not user:checkPermission('ViewUser') then
return template:error('You don\'t have permission to do that')
end
--filters
local wheres = {}
--group
if request.get.group then
for k, v in pairs(groups) do
if tonumber(v.id) == tonumber(request.get.group) then
template:set('page_title_meta', 'in group ' .. v.name)
break
end
end
wheres.group = (type(request.get.group) == 'string' and request.get.group ~= '') and request.get.group or nil
end
--id
if request.get.id then
wheres.id = request.get.id
end
--get users
local users = database:select('user', '*', wheres)
template:set('page_title', 'Users')
template:set('users', users)
template:wrap('admin', 'users/list') | mit |
osgcc/ryzom | ryzom/common/data_common/r2/r2_core_user_component_manager.lua | 3 | 52500 | r2_core = {}
r2_core.UserComponentsPath = "./examples/user_components/"
r2_core.UserComponentTable = {}
r2_core.UserComponentManager = {}
local userComponentManager = r2_core.UserComponentManager
userComponentManager.CurrentExportList = {}
userComponentManager.InstanceIds = {}
userComponentManager.Texts = {}
userComponentManager.PlotItems = {}
userComponentManager.Positions = {}
userComponentManager.CurrentDesc = ""
userComponentManager.IsInitialized = false
userComponentManager.InitialComponentToLoad = 0
--------------------------------------------------------------------------------------------------
-- Methods called when the holder specific ui buttons are pressed
function r2_core:doNothing(x, y, z)
end
function r2_core:testIsExportable(entityId)
local holder = r2:getInstanceFromId(r2_core.CurrentHolderId)
assert(holder)
local k, v = next(holder.Components, nil)
local entity = r2:getInstanceFromId(entityId)
while k do
if entity.ParentInstance:isKindOf("NpcGrpFeature")
and entity.ParentInstance.InstanceId == v.InstanceId then
return false
end
if v.InstanceId == entityId then
return false
end
k, v = next(holder.Components, k)
end
return true
end
local function getIndex(id, tbl)
local k, v = next(tbl, nil)
while k do
if v.InstanceId and v.InstanceId == id then
return k
end
k, v = next(tbl, k)
end
return -1
end
function r2_core:addEntityToExporter(instanceId)
local entityId = instanceId
local tmpInstance = r2:getInstanceFromId(entityId)
if tmpInstance:isKindOf("Npc") and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
entityId = tmpInstance.ParentInstance.InstanceId
end
local entity = r2:getInstanceFromId(entityId)
assert(entity)
local parent = entity.ParentInstance
local parentId = parent.InstanceId
r2_core.UserComponentManager:replacePosition(entityId)
if parent:isKindOf("DefaultFeature") then
local index = getIndex(entityId, parent.Components)
r2.requestMoveNode(parentId, "Components", index, r2_core.CurrentHolderId, "Components", -1)
elseif parent:isKindOf("Act") then
local index = getIndex(entityId, parent.Features)
r2.requestMoveNode(r2:getCurrentAct().InstanceId, "Features", index, r2_core.CurrentHolderId, "Components", -1)
end
local container = getUI("ui:interface:r2ed_scenario")
local tree = container:find("content_tree_list")
tree:forceRebuild()
end
function r2_core:testCanPickUserComponentElement(instanceId)
local instance = r2:getInstanceFromId(instanceId)
assert(instance)
local parent = instance.ParentInstance
local holder = r2:getInstanceFromId(r2_core.CurrentHolderId)
assert(holder)
if parent:isKindOf("NpcGrpFeature") and holder.InstanceId == parent.ParentInstance.InstanceId then
return true
end
if holder.InstanceId == parent.InstanceId then
return true
end
return false
end
function r2_core:removeUserComponentElement(instanceId)
local holder = r2:getInstanceFromId(r2_core.CurrentHolderId)
assert(holder)
local index = getIndex(instanceId, holder.Components)
local entity = r2:getInstanceFromId(instanceId)
assert(entity)
local currentAct = r2:getCurrentAct()
if entity:isKindOf("Region") or entity:isKindOf("Road") or entity:isBotObject() then
local refPosition = r2.Scenario.Acts[0].Position
r2_core.UserComponentManager:restorePosition(instanceId, refPosition)
r2.requestMoveNode(r2_core.CurrentHolderId, "Components", index, r2.Scenario.Acts[0].Features[0].InstanceId, "Components", -1)
elseif entity:isKindOf("Npc") then
local refPosition = currentAct.Position
if entity.ParentInstance:isKindOf("NpcGrpFeature") then
local grpId = entity.ParentInstance.InstanceId
local grpIndex = getIndex(grpId, holder.Components)
r2_core.UserComponentManager:restorePosition(grpId, refPosition)
r2.requestMoveNode(r2_core.CurrentHolderId, "Components", grpIndex, currentAct.InstanceId, "Features", -1)
else
r2_core.UserComponentManager:restorePosition(instanceId, refPosition)
r2.requestMoveNode(r2_core.CurrentHolderId, "Components", index, currentAct.Features[0].InstanceId, "Components", -1)
--getCurrentAct().Features[0].Components
end
else
local refPosition = currentAct.Position
r2_core.UserComponentManager:restorePosition(instanceId, refPosition)
r2.requestMoveNode(r2_core.CurrentHolderId, "Components", index, currentAct.InstanceId, "Features", -1)
--getCurrentAct().Features
end
local container = getUI("ui:interface:r2ed_scenario")
local tree = container:find("content_tree_list")
tree:forceRebuild()
end
--------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------
-- Debug
local printDebug
printDebug = function(tbl)
local k,v = next(tbl, nil)
while k do
if type(v) == "table" then
debugInfo(k .. " : TABLE")
printDebug(v)
else
debugInfo(k .. " = " ..tostring(v))
end
k,v = next(tbl, k)
end
end
local foundInTable = function(tbl, key)
local k, v = next(tbl, nil)
while k do
if (k == key) then return true end
k,v = next(tbl, k)
end
return false
end
local insertExistingId = function(tblSearch, tblInsert, clientid)
local k, v = next(tblSearch, nil)
while k do
if (k == clientid) then
tblInsert[clientid] = v
end
k, v = next(tblSearch, k)
end
end
local checkLinkedId = function(instanceIdTbl, refIdTbl)
local k, v = next(refIdTbl, nil)
while k do
local key, value = next(instanceIdTbl, nil)
while key do
if key == k and value ~= v then
refIdTbl[k] = value
end
key, value = next(instanceIdTbl, key)
end
k, v = next(refIdTbl, k)
end
end
local countIds = function(tbl)
local count = 0
local k, v = next(tbl, nil)
while k do
count = count + 1
k, v = next(tbl, k)
end
return count
end
local countUCIds
countUCIds = function(tbl)
local count = 0
local k, v = next(tbl, nil)
while k do
if type(v) ~= "table" and type(v) ~= "userdata" then
if k == "InstanceId" or string.find(tostring(v), "UserComponent_") ~= nil
or string.find(tostring(v), "UserText_") ~= nil or string.find(tostring(v), "UserItem_") ~= nil then
count = count + 1
end
elseif type(v) == "table" then
count = count + countUCIds(v)
end
k, v = next(tbl, k)
end
return count
end
local findUserSlotIn = function(str)
local currentSlot = r2.getUserSlot() .."_"
if string.find(str, currentSlot) ~= nil then
return true
end
return false
end
--------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:init()
--init usercomponent table & retrieves entries from file if not empty
r2_core.UserComponentTable = {}
local userComponentTableOk = loadfile("save/r2_core_user_component_table.lua")
if userComponentTableOk then
userComponentTableOk()
end
--doFile on previously loaded user component files
local ucTable = r2_core.UserComponentTable
self.InitialComponentToLoad = table.getn(ucTable)
local k, v = next(ucTable, nil)
while k do
--local fun = loadfile(v[2])
r2.loadUserComponentFile(v[2])
--if not fun then
-- debugInfo("Couldn't load file '"..v[2].."' while initializing UserComponentManager.")
--else
-- local ok, msg = pcall(fun)
-- if not ok then
-- debugInfo("Error while loading component '"..filename.."' err: "..msg)
-- end
-- debugInfo("Component '" ..v[2].."' loaded.")
--end
k, v = next(ucTable, k)
end
if r2_core.UserComponentManager.IsInitialized == false and r2_core.UserComponentManager.InitialComponentToLoad == 0 then
r2_core.UserComponentManager.IsInitialized = true
end
end
function userComponentManager:isInitialized()
return self.IsInitialized
end
--------------------------------------------------------------------------------------------------------------------
-- Gets all the InstanceIds and the references to InstanceIds and store them separately.
-- Each refId is unique and is renamed from client1_XX to userComponent_XX.
-- Returns a table containing all the instanceIds and refIds.
--
function userComponentManager:getRefIdTableFrom(argTbl)
local refIdTbl = {}
local instanceIdTbl = {}
local plotItemTbl = {}
local nbInstance = 0
local nbText = 0
local nbItems = 0
local addTextToUCManager = function(instanceId)
local key, value = next(r2.Scenario.Texts.Texts, nil)
while key do
if value.InstanceId == instanceId then
userComponentManager.Texts[instanceIdTbl[instanceId]] = value.Text
return
end
key, value = next(r2.Scenario.Texts.Texts, key)
end
end
local addItemToUCManager = function(instanceId)
local key, value = next(r2.Scenario.PlotItems, nil)
debugInfo("Adding '" ..instanceId.."' to manager item table")
while key do
if value.InstanceId == instanceId then
--copy the full plot item into manager's table
userComponentManager.PlotItems[plotItemTbl[instanceId]] = value
return
end
key, value = next(r2.Scenario.PlotItems, key)
end
end
-- Doesn't insert the value if it's already in the table.
parseInstanceTable = function(tbl)
--parsing string properties
local key,val = next(tbl, nil)
while key do
if (type(val) ~= "userdata") then
-- If the property is a real InstanceId
if (key == "InstanceId") then
-- If the instanceId is not already in the instanceIdTbl then add it as a key, with its usercomponent
-- translation as value.
if not foundInTable(instanceIdTbl, tostring(val)) then
nbInstance = nbInstance + 1
instanceIdTbl[val] = "UserComponent_"..nbInstance
end
-- else if the instanceid found is a reference to another InstanceId
--elseif (string.find(tostring(val), "Client1_") ~= nil) then
elseif findUserSlotIn(tostring(val)) then
--if exporting a dialog, rename specifically the refId pointing to the said text (stored in r2.Scenario.Texts)
if key == "Says" then
if not foundInTable(instanceIdTbl, tostring(val)) then
nbText = nbText + 1
instanceIdTbl[val] = "UserText_" ..nbText
addTextToUCManager(val)
end
--else if plotItem XXXXXX
elseif string.find(key, "Item") ~= nil then
if not foundInTable(plotItemTbl, tostring(val)) then
nbItems = nbItems + 1
plotItemTbl[val] = "UserItem_" ..nbItems
addItemToUCManager(val)
end
elseif not foundInTable(refIdTbl, tostring(val)) then
if foundInTable(instanceIdTbl, tostring(val)) then --a refid pointing to an instanceid present in the component itself (zone...)
insertExistingId(instanceIdTbl, refIdTbl, tostring(val))
else
refIdTbl[val] = "Not exported"
end
end
end
end
key,val = next(tbl, key)
end
--parsing userdatas
key, val = next(tbl, nil)
while key do
if (type(val) == "userdata") then
parseInstanceTable(val)
end
if (type(val) == "table") then
--inspect(val)
assert(nil)
end
key, val = next(tbl, key)
end
end
local i = 1
--printDebug(argTbl)
local nbExportedInstances = table.getn(argTbl)
local k, v = next(argTbl, nil)
while k do
local tmpInstance = r2:getInstanceFromId(v)
if tmpInstance ~= nil then
parseInstanceTable(tmpInstance)
end
k, v = next(argTbl, k)
end
checkLinkedId(instanceIdTbl, refIdTbl)
userComponentManager.InstanceIds = instanceIdTbl
local refIdTable =
{
RefIds = refIdTbl,
InstanceIds = instanceIdTbl,
PlotItemsId = plotItemTbl
}
return refIdTable
end
--------------------------------------------------------------------------------------------------------------------
local generatePreCode = function(fName)
local userComponentBody = ""
local writePlotItemBlock = function(plotItem, ucId, index)
--file:write("\t{\n")
local str = "\t{\n"
local k, v = next(plotItem, nil)
while k do
if k == "InstanceId" then
--file:write("\t\t[" ..string.format("%q", k).. "]\t=\t" ..string.format("%q", ucId).. ",\n")
str = str .."\t\t[" ..string.format("%q", k).. "]\t=\t" ..string.format("%q", ucId).. ",\n"
elseif type(v) == "string" then
--file:write("\t\t[" ..string.format("%q", k).. "]\t=\t" ..string.format("%q", v).. ",\n")
str = str .."\t\t[" ..string.format("%q", k).. "]\t=\t" ..string.format("%q", v).. ",\n"
else
--file:write("\t\t[" ..string.format("%q", k).. "]\t=\t" ..tostring(v).. ",\n")
str = str .."\t\t[" ..string.format("%q", k).. "]\t=\t" ..tostring(v).. ",\n"
end
k, v = next(plotItem, k)
end
--file:write("\t},\n")
str = str .."\t},\n"
return str
end
local featureName = fName
if featureName == nil or featureName == "" then
featureName = "UnnamedComponent"
end
local str = ""
-- "-- <Creation_Header>\n"
--.."-- r2_core.CurrentFeatureName='" ..featureName.. "'\n"
--.."-- </Creation_Header>\n\n\n"
str = "r2.Features."..featureName.. " = {}\n\n"
.."local feature = r2.Features." ..featureName.."\n\n"
.."feature.Name=\"".. featureName.."\"\n\n"
.."feature.Description=\"A user exported feature.\"\n"
.."feature.Components = {}\n\n"
--file:write(str)
userComponentBody = userComponentBody .. str
do
local count = 0
--file:write("feature.PlotItems = \n{\n")
userComponentBody = userComponentBody .."feature.PlotItems = \n{\n"
local k, v = next(userComponentManager.PlotItems, nil)
while k do
count = count + 1
userComponentBody = userComponentBody..writePlotItemBlock(v, k, count)
k, v = next(userComponentManager.PlotItems, k)
end
--file:write("}\n\n")
userComponentBody = userComponentBody .."}\n\n"
end
-- component.createComponent
str = "feature.createUserComponent = function(x, y)\n\t"
.."local comp = r2.newComponent('UserComponentHolder')\n\t"
.."assert(comp)\n\n\t"
.."comp.Base = \"palette.entities.botobjects.user_event\"\n\t"
.."comp.Name = r2:genInstanceName(ucstring('"..featureName.."')):toUtf8()\n\t"
.."comp.Position.x = x\n\t"
.."comp.Position.y = y\n\t"
.."comp.Position.z = r2:snapZToGround(x, y)\n\n\t"
.."comp.Description = '" ..userComponentManager.CurrentDesc.. "'\n\n\t"
--file:write(str)
userComponentBody = userComponentBody .. str
do
--file:write("comp.Texts = \n\t{\n")
userComponentBody = userComponentBody .."comp.Texts = \n\t{\n"
local key, value = next(userComponentManager.Texts, nil)
while key do
--file:write("\t\t[" ..string.format("%q", key).. "]\t=\t[[" ..value.. "]],\n")
userComponentBody = userComponentBody .. "\t\t[" ..string.format("%q", key).. "]\t=\t[[" ..value.. "]],\n"
key, value = next(userComponentManager.Texts, key)
end
--file:write("\t}\n\n\t")
userComponentBody = userComponentBody .. "\t}\n\n\t"
end
str = "comp.Components = {}\n\t"
.."local tmpComponents = {}\n\t"
userComponentBody = userComponentBody..str
--file:write(str)
return userComponentBody
end
--------------------------------------------------------------------------------------------------------------------
local generatePostCode = function(fName)
local featureName = fName
if featureName == nil or featureName == "" then
featureName = "UserFeature"
end
local str = ""
str = str .."r2_core.UserComponentManager:insertAll(feature, comp, tmpComponents)\n\n\t"
.."comp._Seed = os.time()\n\n\t"
.."return comp\n"
.."end\n\n\n"
-- ! component.CreateComponent
.."\n\nr2.Features[\""..featureName.."\"] = feature"
.."\n -- !"..featureName.." user exported\\o/ \n\n\n"
return str
--file:write(str)
end
-------------------------------------------------------------------------------------------------------------------
-- Generates the LUA code corresponding to the selected instances.
-- filename: file in which the code will be written.
-- argTbl: contains all the instanceIds selected for export.
-- instanceIdTbl: hashtable containing all clientIds (key) and their matching user component id (value). This table
-- is returned by the getRefIdTableFrom method.
-- refPosition: reference coordinates chosen by the user on export.
function userComponentManager:componentToFile(filename, featureName, argTbl, refIdTbl, refPosition)
local instanceIdTbl = refIdTbl.InstanceIds
local plotItemsTbl = refIdTbl.PlotItemsId
local body = ""
local function writeTab(file, nb)
local i = nb
while i > 0 do
file:write("\t")
i = i - 1
end
end
local function writeTabInString(str, nb)
local tmp = str
local i = nb
while i > 0 do
tmp = tmp..("\t")
i = i - 1
end
return tmp
end
--local function writeDataToFile(file, tbl, nbTab, isTopLevel)
local function writeDataToString(str, tbl, nbTab, isTopLevel)
local userComponentBody = str
local key,val = next(tbl, nil)
while key do
--writing all properties except userdatas
if type(val) ~= "userdata" then
--writeTab(file, nbTab)
userComponentBody = writeTabInString(userComponentBody, nbTab)
if isTopLevel == true and key == "InheritPos" then
--file:write("InheritPos = 1,\n")
userComponentBody = userComponentBody .. "InheritPos = 1,\n"
else
if type(key) == "number" then
--file:write("[" ..tostring(key + 1).. "] = ")
userComponentBody = userComponentBody .. "[" ..tostring(key + 1).. "] = "
else --file:write(tostring(key) .. " = ") end
userComponentBody = userComponentBody .. tostring(key).. " = "
end
-- String/number value
if type(val) == "number" then
--file:write(val..",\n")
userComponentBody = userComponentBody..tostring(val)..", \n"
else
local str = val
if key == "InstanceId" or findUserSlotIn(val) then
str = instanceIdTbl[val]
end
if str == nil then
str = plotItemsTbl[val]
end
if str == nil then str = "" end --when finding a instanceId which is referring to a non exported entity
--file:write(string.format("%q", str) ..",\n")
userComponentBody = userComponentBody .. string.format("%q", str) ..",\n"
end
end
end
key,val = next(tbl, key)
end
--writing userdatas
key, val = next(tbl, key)
while key do
if type(val) == "userdata" then
--writeTab(file, nbTab)
userComponentBody = writeTabInString(userComponentBody, nbTab)
if type(key) ~= "number" then
--file:write(tostring(key) .. " = ")
userComponentBody = userComponentBody ..tostring(key).. " = "
end
--file:write("\n")
userComponentBody = userComponentBody .."\n"
--writeTab(file, nbTab)
userComponentBody = writeTabInString(userComponentBody, nbTab)
--file:write("{\n")
userComponentBody = userComponentBody .."{\n"
userComponentBody = writeDataToString(userComponentBody, val, nbTab + 1, false)
--writeTab(file, nbTab)
userComponentBody = writeTabInString(userComponentBody, nbTab)
--file:write("},\n")
userComponentBody = userComponentBody .."}, \n"
end
key,val = next(tbl, key)
end
return userComponentBody
end
--
-- Write a code block for each component of the user feature.
local function writeComponentBlocks(str, tbl)
local userComponentBody = str
local i = 1
local nbInstanceIds = table.getn(tbl)
while i <= nbInstanceIds do
local tmpInstance = r2:getInstanceFromId(tbl[i])
if (tmpInstance == nil) then
debugInfo("Cannot export entity with intanceId= " ..tostring(tbl[i]))
assert(tmpInstance)
else
local compName = "uComp" ..i --+ 1
--file:write("do\n\t\t")
userComponentBody = userComponentBody .. "do\n\t\t"
--file:write("local " ..compName.. " = \n\t\t{\n")
userComponentBody = userComponentBody .. "local " ..compName.. " = \n\t\t{\n"
--writeDataToFile(file, tmpInstance, 3, true)
userComponentBody = writeDataToString(userComponentBody, tmpInstance, 3, true)
--file:write("\t\t} --!" ..compName.. " \n\n\t\t")
userComponentBody = userComponentBody .."\t\t} --!" ..compName.. " \n\n\t\t"
--file:write("table.insert(tmpComponents, "..compName.. ")\n\t")
userComponentBody = userComponentBody .."table.insert(tmpComponents, "..compName.. ")\n\t"
--file:write("end\n\n\t")
userComponentBody = userComponentBody .."end\n\n\t"
end
i = i + 1
end
return userComponentBody
end
--f = io.open(filename, "w")
--assert(f)
body = body..generatePreCode(featureName)
body = writeComponentBlocks(body, argTbl)
body = body .. generatePostCode(featureName)
--f:close()
--return res
local headerInfo = {}
table.insert(headerInfo, {CurrentFeatureName = featureName})
r2.saveUserComponent(filename, headerInfo, body)
end
-------------------------------------------------------------------------------------------------------------------
-- Builds a table containing all user component ids (key) with their new instance id (ClientId_n) on import.
-- tmpComponents: contains all the user feature components, in which all instance ids are user component ids.
-- currentMaxId: max entity id in the current act (on user feature import).
local function generateReverseIdTable(tmpComponents, texts, currentMaxId)
function findpattern(text, pattern, start)
return string.sub(text, string.find(text, pattern, start))
end
local function findMaxId(component, maxId, maxPlotItemId)
local maxIdLocal = maxId
local maxItemId = maxPlotItemId
local key, value = next(component, nil)
while key do
if type(value) ~= "table" then
if key == "InstanceId"
or string.find(tostring(value), "UserComponent_") ~= nil then
local tmpId = tonumber(findpattern(tostring(value), "%d+"))
if tmpId and tmpId > maxIdLocal then maxIdLocal = tmpId end
end
if string.find(tostring(value), "UserItem_") ~= nil then
local tmpItemId = tonumber(findpattern(tostring(value), "%d+"))
if tmpItemId and tmpItemId > maxItemId then maxItemId = tmpItemId end
end
end
key, value = next(component, key)
end
--maxIdLocal = maxIdLocal + maxItemId
key, value = next(component, nil)
while key do
if type(value) == "table" then
local tmpId, tmpItemId = findMaxId(value, maxIdLocal, maxItemId)
if tmpId and tmpId > maxIdLocal then maxIdLocal = tmpId end
if tmpItemId and tmpItemId > maxItemId then maxItemId = tmpItemId end
end
key, value = next(component, key)
end
return maxIdLocal, maxItemId
end
local reverseIdTable = {}
local maxId, maxPlotItemId = findMaxId(tmpComponents, 0, 0)
local i = 1
local id = 0
while i <= maxId do
id = i + currentMaxId
local ucName = "UserComponent_" ..i
--reverseIdTable[ucName] = "Client1_" ..id
reverseIdTable[ucName] = tostring(r2.getUserSlot()).."_"..id
i = i + 1
end
local j = 1
while j <= maxPlotItemId do
id = i + currentMaxId
local ucName = "UserItem_" ..j
--reverseIdTable[ucName] = "Client1_" ..id
reverseIdTable[ucName] = tostring(r2.getUserSlot()).."_"..id
j = j + 1
i = i + 1
end
--register component texts when a dialog has been exported
if texts ~= nil then
key, value = next(texts, nil)
while key do
local id = r2.registerText(tostring(value))
reverseIdTable[key] = id.InstanceId
key, value = next(texts, key)
end
end
return reverseIdTable
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:reattributeClientId(tbl, reverseIdTable)
local key, value = next(tbl, nil)
while key do
if (type(value) ~= "userdata") then
if key == "InstanceId" or string.find(tostring(value), "UserComponent_") ~= nil
or string.find(tostring(value), "UserText_") ~= nil
or string.find(tostring(value), "UserItem_") ~= nil then
local id = reverseIdTable[value]
assert(id)
tbl[key] = id
end
end
key,value = next(tbl, key)
end
key, value = next(tbl, nil)
while key do
if type(value) ~= "string" and type(value) ~= "number" then
userComponentManager:reattributeClientId(value, reverseIdTable)
end
key, value = next(tbl, key)
end
return tbl
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:insertPlotItem(plotItem, reverseIdTable)
local function isAlreadyUsed(plotItem)
local k, v = next(r2.Scenario.PlotItems, nil)
while k do
if v.SheetId and v.SheetId == plotItem.SheetId then
reverseIdTable[plotItem.InstanceId] = v.InstanceId
return true
end
k, v = next(r2.Scenario.PlotItems, k)
end
userComponentManager:reattributeClientId(plotItem, reverseIdTable)
return false
end
if isAlreadyUsed(plotItem) == false then
--insert plot item in scenario
r2.requestInsertNode(r2.Scenario.InstanceId, "PlotItems", -1, "", plotItem)
--r2:setCookie(newItem.InstanceId, "SelfCreate", true)
--TODO = delete plotItem from pitem table in scenario so that it cannot be used twice
return true
end
return false
end
--------------------------------------------------------------------------------------------------------------------
-- insertAll is called in the generated userFeature upon instanciation.
-- Inserts all userComponents into the userFeature's components table after having renamed all
-- userComponentIds into clientIds.
--
function userComponentManager:insertAll(feature, comp, tmpComponents)
local texts = comp.Texts
local items = feature.PlotItems
local components = comp.Components
local currentMaxId = r2.getMaxId()
local reverseIdTable = generateReverseIdTable(tmpComponents, texts, currentMaxId)
local range = 0
local nbItems = 0
local k, v = next(items, nil)
while k do
local inserted = self:insertPlotItem(v, reverseIdTable)
if inserted == true then
nbItems = nbItems + 1
end
k, v = next(items, k)
end
local key, value = next(tmpComponents, nil)
while key do
range= range + countUCIds(value) + 3
userComponentManager:reattributeClientId(value, reverseIdTable)
table.insert(components , value)
key, value = next(tmpComponents, key)
end
r2.reserveIdRange(range + nbItems)
end
---------------------------------------------------------------------------------------------------------------------
-- register the forms needed by the manager (save form, missing ids warning form).
-- Called along with the other features registerForms method.
function userComponentManager.registerForms()
local fileListXML =
[[
<group id="tb_enclosing" sizeref="wh" w="-16" h="0" x="16" y="0" posref="TL TL">
<instance template="inner_thin_border" inherit_gc_alpha="true"/>
</group>
<group id="enclosing" sizeref="w" w="-10" h="196" x="5" y="-5" posref="TL TL">
<group id="file_list"
type="list"
active="true" x="16" y="0" posref="TL TL"
sizeref="w"
child_resize_h="true"
max_sizeref="h"
max_h="0"
>
</group>
<ctrl style="skin_scroll" id="scroll_bar" align="T" target="file_list" />
</group>
<group id="gap" posref="BL TL" posparent="enclosing" w="1" h="6" />
]]
function getComponentNameFromFile(filename)
local prefixedFilename = r2_core.UserComponentsPath..filename
local f = io.open(prefixedFilename,"r")
assert(f)
f:read("*line")
f:read("*line")
f:read("*line")
f:read("*line")
f:read("*line")
local line = f:read("*line")
if string.find(line, "CurrentFeatureName") == nil then
messageBox("Unable to load a component from this file. Please select another file.")
return "No components found"
end
f:close()
local luaString = string.sub(line, 3)
loadstring(luaString)()
local componentName = CurrentFeatureName
CurrentFeatureName = ""
return componentName
end
local function getComponentFiles(searchPath)
local files = getPathContent(searchPath)
local componentFiles = {}
for k, v in pairs(files) do
local prefixedFilename = r2_core.UserComponentsPath..nlfile.getFilename(v)
local f = io.open(prefixedFilename,"r")
assert(f)
local header = r2.getFileHeader(prefixedFilename)
--TODO : accès fichier md5
--local line = f:read("*line")
--if line == "-- <Creation_Header>" then
if header.CurrentFeatureName then
table.insert(componentFiles, v)
end
end
return componentFiles
end
function r2_core.setCurrSelectedFile(filename, formAttr)
local formInstance = r2.CurrentForm.Env.FormInstance
--inspect(formInstance)
if formInstance.LastFileButton then
formInstance.LastFileButton.pushed = false
end
getUICaller().pushed = true
formInstance.LastFileButton = getUICaller()
r2.CurrentForm.Env.FormInstance[formAttr] = filename
if r2.CurrentForm.Env.FormInstance["ComponentName"] then
r2.CurrentForm.Env.FormInstance["ComponentName"] = getComponentNameFromFile(filename)
end
r2.CurrentForm.Env.updateAll()
local eb = r2.CurrentForm:find("eb")
setCaptureKeyboard(eb)
eb:setSelectionAll()
end
function r2.setCurrSelectedComponent(compName)
local formInstance = r2.CurrentForm.Env.FormInstance
if formInstance.LastFileButton then
formInstance.LastFileButton.pushed = false
end
getUICaller().pushed = true
formInstance.LastFileButton = getUICaller()
r2.CurrentForm.Env.FormInstance.ComponentName = compName
r2.CurrentForm.Env.updateAll()
local eb = r2.CurrentForm:find("eb")
setCaptureKeyboard(eb)
eb:setSelectionAll()
end
-- called at init to fill the file list
local function showFileList(formInstance)
local fileGroupList = r2.CurrentForm:find('file_list')
r2.CurrentForm.Env.FormInstance["ComponentFileName"] = "UserComponent1.lua"
r2.CurrentForm.Env.FormInstance["Name"] = "UserComponent1"
r2.CurrentForm.Env.updateAll()
--local searchPath = select(config.R2ScenariiPath, "save")
local searchPath = r2_core.UserComponentsPath
--local files = getPathContent(searchPath)
local files = getComponentFiles(searchPath)
table.sort(files)
fileGroupList:clear()
for k, v in pairs(files) do
if string.lower(nlfile.getExtension(v)) == "lua" then
local shortFilename = nlfile.getFilename(v)
local entry = createGroupInstance("r2ed_filelist_entry", "",
{ id = tostring(k), text = shortFilename,
params_l="r2_core.setCurrSelectedFile('" .. shortFilename .. "', 'ComponentFileName')" })
fileGroupList:addChild(entry)
end
end
setCaptureKeyboard(r2.CurrentForm:find("eb"))
end
--called at init to fill load form
local function showUserComponentFileList(formInstance)
local fileGroupList = r2.CurrentForm:find('file_list')
--local searchPath = select(config.R2ScenariiPath, "save")
local searchPath = r2_core.UserComponentsPath
local files = getPathContent(searchPath)
table.sort(files)
local defaultValue = ""
fileGroupList:clear()
for k, v in pairs(files) do
if string.lower(nlfile.getExtension(v)) == "lua" then
local shortFilename = nlfile.getFilename(v)
if defaultValue == "" then defaultValue = shortFilename end
local entry = createGroupInstance("r2ed_filelist_entry", "",
{ id = tostring(k), text = shortFilename,
params_l="r2_core.setCurrSelectedFile('" .. shortFilename .. "', 'FileName')" })
fileGroupList:addChild(entry)
end
end
setCaptureKeyboard(r2.CurrentForm:find("eb"))
end
--called at init to fill Unload Form
local function showUserComponentList(formInstance)
local fileGroupList = r2.CurrentForm:find('file_list')
local featureNameTable = r2.FeatureTree.getUserComponentList()
for k, v in pairs(featureNameTable) do
local entry = createGroupInstance("r2ed_filelist_entry", "",
{id = tostring(v), text=tostring(v),
params_l="r2.setCurrSelectedComponent('"..tostring(v).."')" })
fileGroupList:addChild(entry)
end
setCaptureKeyboard(r2.CurrentForm:find("eb"))
end
local function showMissingComponents()
local formUI = r2:getForm("MissingIdsForm")
local text = "The following objects are referenced in exported objects but will not be exported:\n"
local k, v = next(formUI.Env.FormInstance.Value, nil)
while k do
text = text .."# " ..v.."\n"
k, v = next(formUI.Env.FormInstance.Value, k)
end
text = text .."Continue anyway?"
formUI:find('name_list').hardtext = text
formUI.Env:updateAll()
formUI.Env.updateSize()
formUI:updateCoords()
formUI:center()
formUI:updateCoords()
end
r2.Forms.MissingIdsForm =
{
Caption = "uiR2EdMissingRefsWarning",
PropertySheetHeader =
[[
<view type="text" id="name_list" multi_line="true" sizeref="w" w="-36" x="4" y="-2" posref="TL TL" global_color="true" fontsize="14" shadow="true" hardtext=""/>
]],
Prop =
{
{Name="Value", Type="Table", Visible=false}
},
onShow = showMissingComponents
}
r2.Forms.SaveUserComponent =
{
Caption = "uiR2EDExportUserComponent",
PropertySheetHeader = fileListXML,
Prop =
{
{Name="Name", Type="String", Category="uiR2EDRollout_Save", ValidateOnEnter = true },
{Name="ComponentFileName", Type="String", Category="uiR2EDRollout_Save"},
{Name="ComponentName", Type="Table", Visible = false}
},
onShow = showFileList
}
r2.Forms.LoadUserComponent =
{
Caption = "uiR2EDExportLoadUserComponent",
PropertySheetHeader = fileListXML,
Prop =
{
{Name="FileName", Type="String", Category="uiR2EDRollout_Load", ValidateOnEnter = true },
{Name="ComponentName", Type="String", Category="uiR2EDRollout_Load", WidgetStyle="StaticText"},
},
onShow = showUserComponentFileList
}
r2.Forms.UnloadUserComponent =
{
Caption = "uiR2EDExportUnloadUserComponent",
PropertySheetHeader = fileListXML,
Prop =
{
{Name="ComponentName", Type="String", Category="uiR2EDRollout_Unload", ValidateOnEnter = true },
},
onShow = showUserComponentList
}
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:buildCurrentExportList(holder)
table.clear(self.CurrentExportList)
local components = holder.Components
local k, v = next(components, nil)
while k do
if v and v.InstanceId then
table.insert(self.CurrentExportList, v.InstanceId)
end
k, v = next(components, k)
end
end
--------------------------------------------------------------------------------------------------------------------
-- Tbl is a table containing all the instanceIds selected for export.
function userComponentManager:export(list, refX, refY, refZ)
--local exportList = self.CurrentExportList
local exportList = list
assert(exportList)
--builds a table containing all instanceIds and their corresponding userComponentId
local refIdTable = userComponentManager:getRefIdTableFrom(exportList)
local missingIds = refIdTable.RefIds
local missingIdsCount = 0
--XXXXXX
--TODO = reattribute UC ids for plotitems + container
-- User component filename confirmation
local function onFileOk(form)
if (form.ComponentFileName ~= nil and type(form.ComponentFileName) == "string" and form.RefPosition ~= nil) then
if form.ComponentFileName == "" or string.len(form.ComponentFileName) < 2 then
messageBox(i18n.get("uiR2EDInvalidName"))
return
end
if string.find(form.ComponentFileName, '\.lua', -4) == nil then
form.ComponentFileName = form.ComponentFileName .. ".lua"
end
local refPosition = form.RefPosition
local filename = form.ComponentFileName
local prefixedFilename = r2_core.UserComponentsPath..filename
local featureName = form.Name
userComponentManager:computeAllPositions(exportList, refPosition, refIdTable.InstanceIds)
userComponentManager:componentToFile(prefixedFilename, featureName, exportList, refIdTable, refPosition)
userComponentManager:clear()
--the component is automatically loaded on receive save callback
--r2.loadUserComponentFile(prefixedFilename)
end
end
local function onFileCancel(form)
end
-- Position confirmation
local function posOk(x, y, z)
debugInfo(string.format("Validate export with reference position (%d, %d, %d)", x, y, z))
local refPosition = {}
refPosition["x"] = x
refPosition["y"] = y
refPosition["z"] = z
refPosition["InstanceId"] = ""
refPosition["Class"] = "Position"
r2:doForm("SaveUserComponent", {RefPosition=refPosition}, onFileOk, onFileCancel)
end
local function posCancel()
debugInfo("Export canceled.")
end
-- Export confirmation when missing some ids
local function confirmExport()
debugInfo("Export confirmed.")
r2:choosePos("", posOk, posCancel, "")
end
local function cancelExport()
debugInfo("Export canceled.")
end
local missingTbl = {}
local key, value = next(missingIds, nil)
while key do
if value == "Not exported" then
local tmpInstance = r2:getInstanceFromId(key)
if tmpInstance ~= nil then
missingIdsCount = missingIdsCount + 1
table.insert(missingTbl, tmpInstance.Name)
debugInfo("Object named '" ..tmpInstance.Name .."' is referenced in an exported object but will not be exported.")
end
end
key, value = next(missingIds, key)
end
if missingIdsCount ~= 0 then
debugInfo(tostring(missingIdsCount) .." object(s) referenced but not exported. Continue anyway?y/n")
r2:doForm("MissingIdsForm", {Value=missingTbl}, confirmExport, cancelExport)
else
--r2:choosePos("", posOk, posCancel, "")
posOk(refX, refY, refZ)
end
end -- !export
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:getCurrentExportList()
return userComponentManager.CurrentExportList
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:isInExportList(target)
local targetId = target.InstanceId
local k, v = next(self.CurrentExportList, nil)
while k do
if v == targetId then
return true
end
-- test if not a son of an already exported element
local currParent = target.ParentInstance
while currParent ~= nil do
if currParent.InstanceId == v then
return true
end
currParent = currParent.ParentInstance
end
k, v = next(self.CurrentExportList, k)
end
return false
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:getCurrentExportList()
return userComponentManager.CurrentExportList
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:isInExportList(target)
local targetId = target.InstanceId
local k, v = next(self.CurrentExportList, nil)
while k do
if v == targetId then
return true
end
-- test if not a son of an already exported element
local currParent = target.ParentInstance
while currParent ~= nil do
if currParent.InstanceId == v then
return true
end
currParent = currParent.ParentInstance
end
k, v = next(self.CurrentExportList, k)
end
return false
end
---------------------------------------------------------------------------------------------------------------------
function userComponentManager:addToExportList(instanceId)
local instance = r2:getInstanceFromId(instanceId)
if instance == nil then
debugInfo("UserComponentManager:AddToExportList : no instance")
return false
end
table.insert(self.CurrentExportList, instanceId)
return true
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:clear()
table.clear(userComponentManager.InstanceIds)
table.clear(userComponentManager.Texts)
table.clear(userComponentManager.PlotItems)
table.clear(userComponentManager.Positions)
table.clear(userComponentManager.CurrentExportList)
userComponentManager.CurrentExportList = {}
userComponentManager.CurrentDesc = ""
debugInfo("UserComponentManager tables cleared.")
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:computeAllPositions(argTbl, refPosition, refIdTable)
local function buildPosition(instance, isTopLevel, refPosition)
local position = {}
if not instance.Position then return nil end
if instance ~= nil and (instance.InheritPos == 0 or isTopLevel == true) then
position["x"] = r2.getWorldPos(instance).x - refPosition["x"]
position["y"] = r2.getWorldPos(instance).y - refPosition["y"]
position["z"] = 0
else
position["x"] = instance.Position.x
position["y"] = instance.Position.y
position["z"] = instance.Position.z
end
position["InstanceId"] = refIdTable[instance.Position.InstanceId]
position["Class"] = "Position"
return position
end
local function computePositions(instance, isTopLevel, refPosition)
assert(instance)
local localRefPos = nil
localRefPos = buildPosition(instance, isTopLevel, refPosition)
if localRefPos ~= nil and not userComponentManager.Positions[instance.Position.InstanceId] then
userComponentManager.Positions[instance.Position.InstanceId] = localRefPos
elseif localRefPos == nil then
localRefPos = refPosition
end
local key, value = next(instance, nil)
while key do
if type(value) == "userdata" then
local subInstance = value
computePositions(subInstance, false, localRefPos)
end
key, value = next(instance, key)
end
end
if argTbl == nil then
else
local i = 1
local nbExportedInstances = table.getn(argTbl)
while i <= nbExportedInstances do
local tmpInstance = r2:getInstanceFromId(argTbl[i])
if tmpInstance ~= nil then
computePositions(tmpInstance, true, refPosition)
end
i = i + 1
end
end
end
---------------------------------------------------------------------------------------------------------------
function userComponentManager:removeIdFromExportList(id)
local exportList = self.CurrentExportList
assert(exportList)
local k, v = next(exportList, nil)
while k do
if v == id then
break
end
k, v = next(exportList, k)
end
if k ~= nil then
table.remove(exportList,k)
if table.getn(exportList) == 0 then
self.CurrentExportList = {}
end
debugInfo(tostring(v) .." removed from exportList")
end
end
--------------------------------------------------------------------------------------------------------------
function userComponentManager:registerUserComponentData(fileName)
local function checkEntry(entry)
local ucTable = r2_core.UserComponentTable
local k, v = next(ucTable, nil)
while k do
if v[1] == entry[1] and self:isInitialized() == true then
messageBox("A UserComponent called '"..entry[1].."' is already loaded. Unload it before loading another component with the same name.")
return false
end
if v[2] == entry[2] and self:isInitialized() == true then
messageBox("This file has already been loaded.")
return false
end
k, v = next(ucTable, k)
end
return true
end
local f = io.open(fileName,"r")
assert(f)
f:read("*line")
f:read("*line")
f:read("*line")
f:read("*line")
f:read("*line")
local line = f:read("*line")
f:close()
local luaString = string.sub(line, 3)
loadstring(luaString)()
local currentFeatureName = tostring(CurrentFeatureName)
local entry = { currentFeatureName, fileName }
if checkEntry(entry) == false then return end
table.insert(r2_core.UserComponentTable, entry)
local userComponentTable = r2_core.UserComponentTable
local userComponentTableFile = io.open("save/r2_core_user_component_table.lua", "w")
userComponentTableFile:write("r2_core.UserComponentTable = \n{\n")
local k, v = next(userComponentTable , nil)
while k do
if v then
userComponentTableFile:write("\t{")
userComponentTableFile:write(string.format("%q", v[1]) ..", ")
userComponentTableFile:write(string.format("%q", v[2]) ..", ")
userComponentTableFile:write("},\n")
end
k, v = next(userComponentTable, k)
end
userComponentTableFile:write("} --!UserComponentTable")
userComponentTableFile:close()
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:unregisterComponent(featureName)
local userComponentTable = r2_core.UserComponentTable
local k, v = next(userComponentTable, nil)
while k do
if v[1] == featureName then
break
end
k, v = next(userComponentTable, k)
end
if k ~= nil then
table.remove(userComponentTable,k)
if table.getn(userComponentTable) == 0 then
r2_core.UserComponentTable = {}
end
debugInfo(tostring(v[1]) .." removed from loaded usercomponent table.")
end
local userComponentTableFile = io.open("save/r2_core_user_component_table.lua", "w")
userComponentTableFile:write("r2_core.UserComponentTable = \n{\n")
local k, v = next(userComponentTable , nil)
while k do
if v then
userComponentTableFile:write("\t{")
userComponentTableFile:write(string.format("%q", v[1]) ..", ")
userComponentTableFile:write(string.format("%q", v[2]) ..", ")
userComponentTableFile:write("},\n")
end
k, v = next(userComponentTable, k)
end
userComponentTableFile:write("} --!UserComponentTable")
userComponentTableFile:close()
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:unloadUserComponent()
local function checkFeatureName(name)
local tbl = r2_core.UserComponentTable
local k, v = next(tbl, nil)
while k do
if v[1] == name then
return true
end
k, v = next(tbl, k)
end
return false
end
local function onChoiceOk(form)
local featureName = form.ComponentName
if featureName == "" or checkFeatureName(featureName) == false then
messageBox("This User Component is not loaded.")
return
end
userComponentManager:unregisterComponent(featureName)
r2.FeatureTree.removeUCFromTree(featureName)
local featureGroupList = r2:getForm("UnloadUserComponent"):find('file_list'):clear()
--inspect(featureGroupList)
--local featureNode = featureGroupList:getRootNode():getNodeFromId(featureName)
--featureNode:getFather():deleteChild(featureNode)
end
local function onChoiceCancel()
local featureGroupList = r2:getForm("UnloadUserComponent"):find('file_list'):clear()
end
r2:doForm("UnloadUserComponent", {}, onChoiceOk, onChoiceCancel)
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:loadUserComponent(fileName, body, header)
--TODO : loading md5
--local ok = loadfile(fileName)
local ok = loadstring(body)
if not ok then
messageBox("UserComponentManager: Couldn't load file '" ..fileName.."'.")
return false
end
ok()
assert(header["CurrentFeatureName"])
local currentFeatureName = header["CurrentFeatureName"]
local userFeature = r2.Features[currentFeatureName]
local componentId, component = next(userFeature.Components, nil)
while (component ~= nil)
do
debugInfo("Registering user component " .. component.Name)
r2.registerComponent(component)
local class = r2.Classes[component.Name]
class.NameToProp = {}
for k, prop in pairs(class.Prop) do
if prop.Name == nil then
debugInfo("Found a property in class " .. tostring(class.Name) .. " with no field 'Name'")
end
class.NameToProp[prop.Name] = prop
end
assert(class)
r2.Subclass(class)
r2.registerGenerator(class)
componentId, component = next(userFeature.Components, componentId)
end
r2.FeatureTree.addUserComponentNode(currentFeatureName)
if self.IsInitialized == false then
self.InitialComponentToLoad = self.InitialComponentToLoad - 1
else
userComponentManager:registerUserComponentData(fileName)
end
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:loadUserComponentFile()
local function onChoiceOk(form)
local filename = form.FileName
local prefixedFilename = r2_core.UserComponentsPath..filename
r2.loadUserComponentFile(prefixedFilename)
end
local function onChoiceCancel()
end
r2:doForm("LoadUserComponent", {}, onChoiceOk, onChoiceCancel)
end
---------------------------------------------------------------------------------------------------------------
function userComponentManager:computeNewPosition(instanceId, refPosition)
local function buildPosition(instance, isTopLevel, refPosition)
--local position = {}
local position = r2.newComponent("Position")
if not instance.Position then return nil end
if instance ~= nil and (instance.InheritPos == 0 or isTopLevel == true) then
position["x"] = r2.getWorldPos(instance).x - refPosition["x"]
position["y"] = r2.getWorldPos(instance).y - refPosition["y"]
position["z"] = r2:snapZToGround(r2.getWorldPos(instance).x, r2.getWorldPos(instance).y) - refPosition["z"]
else
position["x"] = instance.Position.x
position["y"] = instance.Position.y
position["z"] = instance.Position.z
end
--position["InstanceId"] = instance.Position.InstanceId
--position["Class"] = "Position"
return position
end
local function computePositions(instance, isTopLevel, refPosition)
assert(instance)
local localRefPos = nil
localRefPos = buildPosition(instance, isTopLevel, refPosition)
if localRefPos ~= nil and not userComponentManager.Positions[instance.Position.InstanceId] then
userComponentManager.Positions[instance.Position.InstanceId] = localRefPos
elseif localRefPos == nil then
localRefPos = refPosition
end
local key, value = next(instance, nil)
while key do
if type(value) == "userdata" then
local subInstance = value
computePositions(subInstance, false, localRefPos)
end
key, value = next(instance, key)
end
end
local tmpInstance = r2:getInstanceFromId(instanceId)
if tmpInstance ~= nil then
computePositions(tmpInstance, true, refPosition)
end
--table.clear(userComponentManager.Positions)
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:insertNewPosition(instanceId)
local instance = r2:getInstanceFromId(instanceId)
local newPosition = userComponentManager.Positions[instance.Position.InstanceId]
if not newPosition then
debugInfo("Can't retrieve new position for '"..tostring(instance.Position.InstanceId))
assert(0)
end
r2.requestSetNode(instanceId, "Position", newPosition)
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:replacePosition(instanceId)
local currentHolder = r2:getInstanceFromId(r2_core.CurrentHolderId)
assert(currentHolder)
local refPosition = currentHolder.Position
self:computeNewPosition(instanceId, refPosition)
self:insertNewPosition(instanceId)
end
--------------------------------------------------------------------------------------------------------------------
function userComponentManager:restorePosition(instanceId, refPosition)
local instance = r2:getInstanceFromId(instanceId)
local newPosition = r2.newComponent("Position")
if not instance.Position then return nil end
if instance ~= nil then
newPosition["x"] = r2.getWorldPos(instance).x - refPosition["x"]
newPosition["y"] = r2.getWorldPos(instance).y - refPosition["y"]
newPosition["z"] = r2:snapZToGround(r2.getWorldPos(instance).x, r2.getWorldPos(instance).y) - refPosition["z"]
end
r2.requestSetNode(instanceId, "Position", newPosition)
end
--------------------------------------------------------------------------------------------------------------------
function r2.loadUserComponentCallback(filename, body, header)
r2_core.UserComponentManager:loadUserComponent(filename, body, header)
if r2_core.UserComponentManager.IsInitialized == false and r2_core.UserComponentManager.InitialComponentToLoad == 0 then
debugInfo("# UserComponentManager init done.")
r2_core.UserComponentManager.IsInitialized = true
end
end
--------------------------------------------------------------------------------------------------------------------
function r2.displayModifiedUserComponentFileError()
messageBox("You cannot load a UserComponent file which has been externally modified")
end
| agpl-3.0 |
vzaramel/kong | kong/dao/postgres/query_builder.lua | 1 | 5822 | local _M = {}
local constants = require "kong.constants"
local pgmoon = require "pgmoon"
local pg = pgmoon.new({});
local function escape_literal(s)
return pg:escape_literal(s)
end
local function escape_identifier(s)
return pg:escape_identifier(s)
end
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
local function select_fragment(table_name, select_columns)
if select_columns then
assert(type(select_columns) == "table", "select_columns must be a table")
select_columns = table.concat(select_columns, ", ")
else
select_columns = "*"
end
return string.format("SELECT %s FROM %s", select_columns, escape_identifier(table_name))
end
local function insert_fragment(table_name, insert_values)
local values, columns = {}, {}
for column, value in pairs(insert_values) do
table.insert(values, escape_literal(value))
table.insert(columns, escape_identifier(column))
end
local columns_names_str = table.concat(columns, ", ")
local values_str = table.concat(values, ", ")
return string.format("INSERT INTO %s(%s) VALUES(%s)", escape_identifier(table_name), columns_names_str, values_str)
end
local function update_fragment(table_name, update_values)
local values, update_columns = {}, {}
for column, value in pairs(update_values) do
table.insert(update_columns, escape_identifier(column))
table.insert(values, string.format("%s = %s", escape_identifier(column), escape_literal(value)))
end
values = table.concat(values, ", ")
return string.format("UPDATE %s SET %s", escape_identifier(table_name), values)
end
local function delete_fragment(table_name)
return string.format("DELETE FROM %s", escape_identifier(table_name))
end
local function where_fragment(where_t, no_filtering_check)
if not where_t then where_t = {} end
assert(type(where_t) == "table", "where_t must be a table")
if next(where_t) == nil then
if not no_filtering_check then
return ""
else
error("where_t must contain keys")
end
end
local where_parts = {}
for column, value in pairs(where_t) do
-- don't pass database_null_ids
if value ~= constants.DATABASE_NULL_ID then
table.insert(where_parts, string.format("%s = %s", escape_identifier(column), escape_literal(value)))
end
end
where_parts = table.concat(where_parts, " AND ")
return string.format("WHERE %s", where_parts)
end
local function paging_fragment(options)
local paging_str = ''
if not options then
return paging_str
end
if options.paging_state then
paging_str = 'OFFSET '.. options.paging_state
end
if options.page_size then
paging_str = paging_str .. ' LIMIT '.. options.page_size
end
return trim(paging_str)
end
-- Generate a SELECT query with an optional WHERE instruction.
-- If building a WHERE instruction, we need some additional informations about the table.
-- @param `table_name` Name of the table
-- @param `select_columns` A list of columns to retrieve
-- @return `query` The SELECT query
function _M.select(table_name, where_t, select_columns, options)
assert(type(table_name) == "string", "table_name must be a string")
local select_str = select_fragment(table_name, select_columns)
local where_str = where_fragment(where_t)
local paging_str = paging_fragment(options)
return trim(string.format("%s %s %s", select_str, where_str, paging_str))
end
-- Generate an INSERT query.
-- @param `table_name` Name of the table
-- @param `insert_values` A columns/values table of values to insert
-- @return `query` The INSERT query
function _M.insert(table_name, insert_values)
assert(type(table_name) == "string", "table_name must be a string")
assert(type(insert_values) == "table", "insert_values must be a table")
assert(next(insert_values) ~= nil, "insert_values cannot be empty")
return insert_fragment(table_name, insert_values)
end
-- Generate an UPDATE query with update values (SET part) and a mandatory WHERE instruction.
-- @param `table_name` Name of the table
-- @param `update_values` A columns/values table of values to update
-- @param `where_t` A columns/values table to select the row to update
-- @return `query` The UPDATE query
function _M.update(table_name, update_values, where_t)
assert(type(table_name) == "string", "table_name must be a string")
assert(type(update_values) == "table", "update_values must be a table")
assert(next(update_values) ~= nil, "update_values cannot be empty")
local update_str, update_columns = update_fragment(table_name, update_values)
local where_str, where_columns = where_fragment(where_t, true)
-- concat columns from SET and WHERE parts of the query
local columns = {}
if update_columns then
columns = update_columns
end
if where_columns then
for _, v in ipairs(where_columns) do
table.insert(columns, v)
end
end
return trim(string.format("%s %s", update_str, where_str))
end
-- Generate a DELETE QUERY with a mandatory WHERE instruction.
-- @param `table_name` Name of the table
-- @param `where_t` A columns/values table to select the row to DELETE
-- @return `columns` An list of columns to bind for the query, in the order of the placeholder markers (?)
function _M.delete(table_name, where_t)
assert(type(table_name) == "string", "table_name must be a string")
local delete_str = delete_fragment(table_name)
local where_str = where_fragment(where_t, true)
return trim(string.format("%s %s", delete_str, where_str))
end
-- Generate a TRUNCATE query
-- @param `table_name` Name of the table
-- @return `query`
function _M.truncate(table_name)
assert(type(table_name) == "string", "table_name must be a string")
return "TRUNCATE "..escape_identifier(table_name).." CASCADE"
end
return _M
| apache-2.0 |
amohanta/rspamd | src/plugins/lua/rbl.lua | 2 | 16433 | --[[
Copyright (c) 2011-2015, Vsevolod Stakhov <vsevolod@highsecure.ru>
Copyright (c) 2013-2015, Andrew Lewis <nerf@judo.za.org>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]--
-- This plugin implements various types of RBL checks
-- Documentation can be found here:
-- https://rspamd.com/doc/modules/rbl.html
local rbls = {}
local local_exclusions = nil
local private_ips = nil
local rspamd_logger = require 'rspamd_logger'
local rspamd_ip = require 'rspamd_ip'
local rspamd_url = require 'rspamd_url'
local symbols = {
dkim_allow_symbol = 'R_DKIM_ALLOW',
}
local dkim_config = rspamd_config:get_all_opt("dkim")
if dkim_config['symbol_allow'] then
symbols['dkim_allow_symbol'] = dkim_config['symbol_allow']
end
local function validate_dns(lstr)
if lstr:match('%.%.') then
return false
end
for v in lstr:gmatch('[^%.]+') do
if not v:match('^[%w-]+$') or v:len() > 63
or v:match('^-') or v:match('-$') then
return false
end
end
return true
end
local function is_private_ip(rip)
if private_ips and private_ips:get_key(rip) then
return true
end
return false
end
local function is_excluded_ip(rip)
if local_exclusions and local_exclusions:get_key(rip) then
return true
end
return false
end
local function ip_to_rbl(ip, rbl)
return table.concat(ip:inversed_str_octets(), '.') .. '.' .. rbl
end
local function rbl_cb (task)
local function rbl_dns_cb(resolver, to_resolve, results, err, key)
if results then
local thisrbl = nil
for k,r in pairs(rbls) do
if k == key then
thisrbl = r
break
end
end
if thisrbl ~= nil then
if thisrbl['returncodes'] == nil then
if thisrbl['symbol'] ~= nil then
task:insert_result(thisrbl['symbol'], 1)
end
else
for _,result in pairs(results) do
local ipstr = result:to_string()
local foundrc = false
for s,i in pairs(thisrbl['returncodes']) do
if type(i) == 'string' then
if string.find(ipstr, '^' .. i .. '$') then
foundrc = true
task:insert_result(s, 1)
break
end
elseif type(i) == 'table' then
for _,v in pairs(i) do
if string.find(ipstr, '^' .. v .. '$') then
foundrc = true
task:insert_result(s, 1)
break
end
end
end
end
if not foundrc then
if thisrbl['unknown'] and thisrbl['symbol'] then
task:insert_result(thisrbl['symbol'], 1)
else
rspamd_logger.err('RBL ' .. thisrbl['rbl'] ..
' returned unknown result ' .. ipstr)
end
end
end
end
end
end
task:inc_dns_req()
end
local havegot = {}
local notgot = {}
for k,rbl in pairs(rbls) do
(function()
if rbl['exclude_users'] then
if not havegot['user'] and not notgot['user'] then
havegot['user'] = task:get_user()
if havegot['user'] == nil then
notgot['user'] = true
end
end
if havegot['user'] ~= nil then
return
end
end
if (rbl['exclude_local'] or rbl['exclude_private_ips']) and not notgot['from'] then
if not havegot['from'] then
havegot['from'] = task:get_from_ip()
if not havegot['from']:is_valid() then
notgot['from'] = true
end
end
if havegot['from'] and not notgot['from'] and ((rbl['exclude_local'] and
is_excluded_ip(havegot['from'])) or (rbl['exclude_private_ips'] and
is_private_ip(havegot['from']))) then
return
end
end
if rbl['helo'] then
(function()
if notgot['helo'] then
return
end
if not havegot['helo'] then
havegot['helo'] = task:get_helo()
if havegot['helo'] == nil or
not validate_dns(havegot['helo']) then
notgot['helo'] = true
return
end
end
task:get_resolver():resolve_a({task = task,
name = havegot['helo'] .. '.' .. rbl['rbl'],
callback = rbl_dns_cb,
option = k})
end)()
end
if rbl['dkim'] then
(function()
if notgot['dkim'] then
return
end
if not havegot['dkim'] then
local das = task:get_symbol(symbols['dkim_allow_symbol'])
if das and das[1] and das[1]['options'] and das[1]['options'][0] then
havegot['dkim'] = das[1]['options']
else
notgot['dkim'] = true
return
end
end
for _, d in pairs(havegot['dkim']) do
if rbl['dkim_domainonly'] then
local url_from = rspamd_url.create(task:get_mempool(), d)
if url_from then
d = url_from:get_tld()
else
return
end
end
task:get_resolver():resolve_a({task = task,
name = d .. '.' .. rbl['rbl'],
callback = rbl_dns_cb,
option = k})
end
end)()
end
if rbl['emails'] then
(function()
if notgot['emails'] then
return
end
if not havegot['emails'] then
havegot['emails'] = task:get_emails()
if havegot['emails'] == nil then
notgot['emails'] = true
return
end
local cleanList = {}
for _, e in pairs(havegot['emails']) do
local localpart = e:get_user()
local domainpart = e:get_host()
if rbl['emails'] == 'domain_only' then
if not cleanList[domainpart] and validate_dns(domainpart) then
cleanList[domainpart] = true
end
else
if validate_dns(localpart) and validate_dns(domainpart) then
table.insert(cleanList, localpart .. '.' .. domainpart)
end
end
end
havegot['emails'] = cleanList
if not next(havegot['emails']) then
notgot['emails'] = true
return
end
end
if rbl['emails'] == 'domain_only' then
for domain, _ in pairs(havegot['emails']) do
task:get_resolver():resolve_a({task = task,
name = domain .. '.' .. rbl['rbl'],
callback = rbl_dns_cb,
option = k})
end
else
for _, email in pairs(havegot['emails']) do
task:get_resolver():resolve_a({task = task,
name = email .. '.' .. rbl['rbl'],
callback = rbl_dns_cb,
option = k})
end
end
end)()
end
if rbl['rdns'] then
(function()
if notgot['rdns'] then
return
end
if not havegot['rdns'] then
havegot['rdns'] = task:get_hostname()
if havegot['rdns'] == nil or havegot['rdns'] == 'unknown' then
notgot['rdns'] = true
return
end
end
task:get_resolver():resolve_a({task = task,
name = havegot['rdns'] .. '.' .. rbl['rbl'],
callback = rbl_dns_cb,
option = k})
end)()
end
if rbl['from'] then
(function()
if notgot['from'] then
return
end
if not havegot['from'] then
havegot['from'] = task:get_from_ip()
if not havegot['from']:is_valid() then
notgot['from'] = true
return
end
end
if (havegot['from']:get_version() == 6 and rbl['ipv6']) or
(havegot['from']:get_version() == 4 and rbl['ipv4']) then
task:get_resolver():resolve_a({task = task,
name = ip_to_rbl(havegot['from'], rbl['rbl']),
callback = rbl_dns_cb,
option = k})
end
end)()
end
if rbl['received'] then
(function()
if notgot['received'] then
return
end
if not havegot['received'] then
havegot['received'] = task:get_received_headers()
if next(havegot['received']) == nil then
notgot['received'] = true
return
end
end
for _,rh in ipairs(havegot['received']) do
if rh['real_ip'] and rh['real_ip']:is_valid() then
if ((rh['real_ip']:get_version() == 6 and rbl['ipv6']) or
(rh['real_ip']:get_version() == 4 and rbl['ipv4'])) and
((rbl['exclude_private_ips'] and not is_private_ip(rh['real_ip'])) or
not rbl['exclude_private_ips']) and ((rbl['exclude_local_ips'] and
not is_excluded_ip(rh['real_ip'])) or not rbl['exclude_local_ips']) then
task:get_resolver():resolve_a({task = task,
name = ip_to_rbl(rh['real_ip'], rbl['rbl']),
callback = rbl_dns_cb,
option = k})
end
end
end
end)()
end
end)()
end
end
-- Registration
if type(rspamd_config.get_api_version) ~= 'nil' then
if rspamd_config:get_api_version() >= 1 then
rspamd_config:register_module_option('rbl', 'rbls', 'map')
rspamd_config:register_module_option('rbl', 'default_ipv4', 'string')
rspamd_config:register_module_option('rbl', 'default_ipv6', 'string')
rspamd_config:register_module_option('rbl', 'default_received', 'string')
rspamd_config:register_module_option('rbl', 'default_from', 'string')
rspamd_config:register_module_option('rbl', 'default_rdns', 'string')
rspamd_config:register_module_option('rbl', 'default_helo', 'string')
rspamd_config:register_module_option('rbl', 'default_dkim', 'string')
rspamd_config:register_module_option('rbl', 'default_dkim_domainonly', 'string')
rspamd_config:register_module_option('rbl', 'default_unknown', 'string')
rspamd_config:register_module_option('rbl', 'default_exclude_users', 'string')
rspamd_config:register_module_option('rbl', 'default_exclude_private_ips', 'string')
rspamd_config:register_module_option('rbl', 'local_exclude_ip_map', 'string')
rspamd_config:register_module_option('rbl', 'default_exclude_local', 'string')
rspamd_config:register_module_option('rbl', 'private_ips', 'string')
rspamd_config:register_module_option('rbl', 'default_emails', 'string')
rspamd_config:register_module_option('rbl', 'default_is_whitelist', 'string')
rspamd_config:register_module_option('rbl', 'default_ignore_whitelists', 'string')
end
end
-- Configuration
local opts = rspamd_config:get_all_opt('rbl')
if not opts or type(opts) ~= 'table' then
return
end
-- Plugin defaults should not be changed - override these in config
-- New defaults should not alter behaviour
default_defaults = {
['default_ipv4'] = {[1] = true, [2] = 'ipv4'},
['default_ipv6'] = {[1] = false, [2] = 'ipv6'},
['default_received'] = {[1] = true, [2] = 'received'},
['default_from'] = {[1] = false, [2] = 'from'},
['default_unknown'] = {[1] = false, [2] = 'unknown'},
['default_rdns'] = {[1] = false, [2] = 'rdns'},
['default_helo'] = {[1] = false, [2] = 'helo'},
['default_dkim'] = {[1] = false, [2] = 'dkim'},
['default_dkim_domainonly'] = {[1] = true, [2] = 'dkim_domainonly'},
['default_emails'] = {[1] = false, [2] = 'emails'},
['default_exclude_users'] = {[1] = false, [2] = 'exclude_users'},
['default_exclude_private_ips'] = {[1] = true, [2] = 'exclude_private_ips'},
['default_exclude_users'] = {[1] = false, [2] = 'exclude_users'},
['default_exclude_local'] = {[1] = true, [2] = 'exclude_local'},
['default_is_whitelist'] = {[1] = false, [2] = 'is_whitelist'},
['default_ignore_whitelist'] = {[1] = false, [2] = 'ignore_whitelists'},
}
for default, default_v in pairs(default_defaults) do
if opts[default] == nil then
opts[default] = default_v[1]
end
end
if(opts['local_exclude_ip_map'] ~= nil) then
local_exclusions = rspamd_config:add_radix_map(opts['local_exclude_ip_map'])
end
if(opts['private_ips'] ~= nil) then
private_ips = rspamd_config:radix_from_config('rbl', 'private_ips')
end
local white_symbols = {}
local black_symbols = {}
local need_dkim = false
local id = rspamd_config:register_callback_symbol_priority(1.0, 0, rbl_cb)
for key,rbl in pairs(opts['rbls']) do
for default, default_v in pairs(default_defaults) do
if(rbl[default_v[2]] == nil) then
rbl[default_v[2]] = opts[default]
end
end
if type(rbl['returncodes']) == 'table' then
for s,_ in pairs(rbl['returncodes']) do
if type(rspamd_config.get_api_version) ~= 'nil' then
rspamd_config:register_virtual_symbol(s, 1, id)
if rbl['dkim'] then
need_dkim = true
end
if(rbl['is_whitelist']) then
if type(rbl['whitelist_exception']) == 'string' then
if (rbl['whitelist_exception'] ~= s) then
table.insert(white_symbols, s)
end
elseif type(rbl['whitelist_exception']) == 'table' then
local foundException = false
for _, e in pairs(rbl['whitelist_exception']) do
if e == s then
foundException = true
break
end
end
if not foundException then
table.insert(white_symbols, s)
end
else
table.insert(white_symbols, s)
end
else
if rbl['ignore_whitelists'] == false then
table.insert(black_symbols, s)
end
end
end
end
end
if not rbl['symbol'] and
((rbl['returncodes'] and rbl['unknown']) or
(not rbl['returncodes'])) then
rbl['symbol'] = key
end
if type(rspamd_config.get_api_version) ~= 'nil' and rbl['symbol'] then
rspamd_config:register_virtual_symbol(rbl['symbol'], 1, id)
if rbl['dkim'] then
need_dkim = true
end
if(rbl['is_whitelist']) then
if type(rbl['whitelist_exception']) == 'string' then
if (rbl['whitelist_exception'] ~= rbl['symbol']) then
table.insert(white_symbols, rbl['symbol'])
end
elseif type(rbl['whitelist_exception']) == 'table' then
local foundException = false
for _, e in pairs(rbl['whitelist_exception']) do
if e == s then
foundException = true
break
end
end
if not foundException then
table.insert(white_symbols, rbl['symbol'])
end
else
table.insert(white_symbols, rbl['symbol'])
end
else
if rbl['ignore_whitelists'] == false then
table.insert(black_symbols, rbl['symbol'])
end
end
end
rbls[key] = rbl
end
for _, w in pairs(white_symbols) do
for _, b in pairs(black_symbols) do
csymbol = 'RBL_COMPOSITE_' .. w .. '_' .. b
rspamd_config:set_metric_symbol(csymbol, 0, 'Autogenerated composite')
rspamd_config:add_composite(csymbol, w .. ' & ' .. b)
end
end
if need_dkim then
rspamd_config:register_dependency(id, symbols['dkim_allow_symbol'])
end
| bsd-2-clause |
cjshmyr/OpenRA | mods/d2k/maps/ordos-02a/ordos02a.lua | 2 | 4024 | --[[
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost }
HarkonnenBaseAreaTrigger = { CPos.New(31, 37), CPos.New(32, 37), CPos.New(33, 37), CPos.New(34, 37), CPos.New(35, 37), CPos.New(36, 37), CPos.New(37, 37), CPos.New(38, 37), CPos.New(39, 37), CPos.New(40, 37), CPos.New(41, 37), CPos.New(42, 37), CPos.New(42, 38), CPos.New(42, 39), CPos.New(42, 40), CPos.New(42, 41), CPos.New(42, 42), CPos.New(42, 43), CPos.New(42, 44), CPos.New(42, 45), CPos.New(42, 46), CPos.New(42, 47), CPos.New(42, 48), CPos.New(42, 49) }
HarkonnenReinforcements =
{
easy =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
},
normal =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" }
},
hard =
{
{ "trike", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
}
HarkonnenAttackPaths =
{
{ HarkonnenEntry3.Location, HarkonnenRally3.Location },
{ HarkonnenEntry4.Location, HarkonnenRally5.Location },
{ HarkonnenEntry4.Location, HarkonnenRally6.Location },
{ HarkonnenEntry5.Location, HarkonnenRally4.Location }
}
InitialHarkonnenReinforcementsPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
}
InitialHarkonnenReinforcements =
{
{ "trike", "trike" },
{ "light_inf", "light_inf" }
}
HarkonnenAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
HarkonnenAttackWaves =
{
easy = 3,
normal = 6,
hard = 9
}
OrdosReinforcements = { "light_inf", "light_inf", "raider" }
OrdosEntryPath = { OrdosEntry.Location, OrdosRally.Location }
Tick = function()
if player.HasNoRequiredUnits() then
harkonnen.MarkCompletedObjective(KillOrdos)
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
end
WorldLoaded = function()
harkonnen = Player.GetPlayer("Harkonnen")
player = Player.GetPlayer("Ordos")
InitObjectives(player)
KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
Camera.Position = OConyard.CenterPosition
Trigger.OnAllKilled(HarkonnenBase, function()
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
end)
Trigger.AfterDelay(DateTime.Minutes(1), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosEntryPath, { OrdosEntryPath[1] })
end)
TriggerCarryallReinforcements(player, harkonnen, HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[1], InitialHarkonnenReinforcementsPaths[1])
TriggerCarryallReinforcements(player, harkonnen, HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[2], InitialHarkonnenReinforcementsPaths[2])
local path = function() return Utils.Random(HarkonnenAttackPaths) end
SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty])
Trigger.AfterDelay(0, ActivateAI)
end
| gpl-3.0 |
tangentialism/google-diff-match-patch | lua/diff_match_patch.lua | 265 | 73869 | --[[
* Diff Match and Patch
*
* Copyright 2006 Google Inc.
* http://code.google.com/p/google-diff-match-patch/
*
* Based on the JavaScript implementation by Neil Fraser.
* Ported to Lua by Duncan Cross.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
--]]
--[[
-- Lua 5.1 and earlier requires the external BitOp library.
-- This library is built-in from Lua 5.2 and later as 'bit32'.
require 'bit' -- <http://bitop.luajit.org/>
local band, bor, lshift
= bit.band, bit.bor, bit.lshift
--]]
local band, bor, lshift
= bit32.band, bit32.bor, bit32.lshift
local type, setmetatable, ipairs, select
= type, setmetatable, ipairs, select
local unpack, tonumber, error
= unpack, tonumber, error
local strsub, strbyte, strchar, gmatch, gsub
= string.sub, string.byte, string.char, string.gmatch, string.gsub
local strmatch, strfind, strformat
= string.match, string.find, string.format
local tinsert, tremove, tconcat
= table.insert, table.remove, table.concat
local max, min, floor, ceil, abs
= math.max, math.min, math.floor, math.ceil, math.abs
local clock = os.clock
-- Utility functions.
local percentEncode_pattern = '[^A-Za-z0-9%-=;\',./~!@#$%&*%(%)_%+ %?]'
local function percentEncode_replace(v)
return strformat('%%%02X', strbyte(v))
end
local function tsplice(t, idx, deletions, ...)
local insertions = select('#', ...)
for i = 1, deletions do
tremove(t, idx)
end
for i = insertions, 1, -1 do
-- do not remove parentheses around select
tinsert(t, idx, (select(i, ...)))
end
end
local function strelement(str, i)
return strsub(str, i, i)
end
local function indexOf(a, b, start)
if (#b == 0) then
return nil
end
return strfind(a, b, start, true)
end
local htmlEncode_pattern = '[&<>\n]'
local htmlEncode_replace = {
['&'] = '&', ['<'] = '<', ['>'] = '>', ['\n'] = '¶<br>'
}
-- Public API Functions
-- (Exported at the end of the script)
local diff_main,
diff_cleanupSemantic,
diff_cleanupEfficiency,
diff_levenshtein,
diff_prettyHtml
local match_main
local patch_make,
patch_toText,
patch_fromText,
patch_apply
--[[
* The data structure representing a diff is an array of tuples:
* {{DIFF_DELETE, 'Hello'}, {DIFF_INSERT, 'Goodbye'}, {DIFF_EQUAL, ' world.'}}
* which means: delete 'Hello', add 'Goodbye' and keep ' world.'
--]]
local DIFF_DELETE = -1
local DIFF_INSERT = 1
local DIFF_EQUAL = 0
-- Number of seconds to map a diff before giving up (0 for infinity).
local Diff_Timeout = 1.0
-- Cost of an empty edit operation in terms of edit characters.
local Diff_EditCost = 4
-- At what point is no match declared (0.0 = perfection, 1.0 = very loose).
local Match_Threshold = 0.5
-- How far to search for a match (0 = exact location, 1000+ = broad match).
-- A match this many characters away from the expected location will add
-- 1.0 to the score (0.0 is a perfect match).
local Match_Distance = 1000
-- When deleting a large block of text (over ~64 characters), how close do
-- the contents have to be to match the expected contents. (0.0 = perfection,
-- 1.0 = very loose). Note that Match_Threshold controls how closely the
-- end points of a delete need to match.
local Patch_DeleteThreshold = 0.5
-- Chunk size for context length.
local Patch_Margin = 4
-- The number of bits in an int.
local Match_MaxBits = 32
function settings(new)
if new then
Diff_Timeout = new.Diff_Timeout or Diff_Timeout
Diff_EditCost = new.Diff_EditCost or Diff_EditCost
Match_Threshold = new.Match_Threshold or Match_Threshold
Match_Distance = new.Match_Distance or Match_Distance
Patch_DeleteThreshold = new.Patch_DeleteThreshold or Patch_DeleteThreshold
Patch_Margin = new.Patch_Margin or Patch_Margin
Match_MaxBits = new.Match_MaxBits or Match_MaxBits
else
return {
Diff_Timeout = Diff_Timeout;
Diff_EditCost = Diff_EditCost;
Match_Threshold = Match_Threshold;
Match_Distance = Match_Distance;
Patch_DeleteThreshold = Patch_DeleteThreshold;
Patch_Margin = Patch_Margin;
Match_MaxBits = Match_MaxBits;
}
end
end
-- ---------------------------------------------------------------------------
-- DIFF API
-- ---------------------------------------------------------------------------
-- The private diff functions
local _diff_compute,
_diff_bisect,
_diff_halfMatchI,
_diff_halfMatch,
_diff_cleanupSemanticScore,
_diff_cleanupSemanticLossless,
_diff_cleanupMerge,
_diff_commonPrefix,
_diff_commonSuffix,
_diff_commonOverlap,
_diff_xIndex,
_diff_text1,
_diff_text2,
_diff_toDelta,
_diff_fromDelta
--[[
* Find the differences between two texts. Simplifies the problem by stripping
* any common prefix or suffix off the texts before diffing.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {boolean} opt_checklines Has no effect in Lua.
* @param {number} opt_deadline Optional time when the diff should be complete
* by. Used internally for recursive calls. Users should set DiffTimeout
* instead.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
--]]
function diff_main(text1, text2, opt_checklines, opt_deadline)
-- Set a deadline by which time the diff must be complete.
if opt_deadline == nil then
if Diff_Timeout <= 0 then
opt_deadline = 2 ^ 31
else
opt_deadline = clock() + Diff_Timeout
end
end
local deadline = opt_deadline
-- Check for null inputs.
if text1 == nil or text1 == nil then
error('Null inputs. (diff_main)')
end
-- Check for equality (speedup).
if text1 == text2 then
if #text1 > 0 then
return {{DIFF_EQUAL, text1}}
end
return {}
end
-- LUANOTE: Due to the lack of Unicode support, Lua is incapable of
-- implementing the line-mode speedup.
local checklines = false
-- Trim off common prefix (speedup).
local commonlength = _diff_commonPrefix(text1, text2)
local commonprefix
if commonlength > 0 then
commonprefix = strsub(text1, 1, commonlength)
text1 = strsub(text1, commonlength + 1)
text2 = strsub(text2, commonlength + 1)
end
-- Trim off common suffix (speedup).
commonlength = _diff_commonSuffix(text1, text2)
local commonsuffix
if commonlength > 0 then
commonsuffix = strsub(text1, -commonlength)
text1 = strsub(text1, 1, -commonlength - 1)
text2 = strsub(text2, 1, -commonlength - 1)
end
-- Compute the diff on the middle block.
local diffs = _diff_compute(text1, text2, checklines, deadline)
-- Restore the prefix and suffix.
if commonprefix then
tinsert(diffs, 1, {DIFF_EQUAL, commonprefix})
end
if commonsuffix then
diffs[#diffs + 1] = {DIFF_EQUAL, commonsuffix}
end
_diff_cleanupMerge(diffs)
return diffs
end
--[[
* Reduce the number of edits by eliminating semantically trivial equalities.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function diff_cleanupSemantic(diffs)
local changes = false
local equalities = {} -- Stack of indices where equalities are found.
local equalitiesLength = 0 -- Keeping our own length var is faster.
local lastequality = nil
-- Always equal to diffs[equalities[equalitiesLength]][2]
local pointer = 1 -- Index of current position.
-- Number of characters that changed prior to the equality.
local length_insertions1 = 0
local length_deletions1 = 0
-- Number of characters that changed after the equality.
local length_insertions2 = 0
local length_deletions2 = 0
while diffs[pointer] do
if diffs[pointer][1] == DIFF_EQUAL then -- Equality found.
equalitiesLength = equalitiesLength + 1
equalities[equalitiesLength] = pointer
length_insertions1 = length_insertions2
length_deletions1 = length_deletions2
length_insertions2 = 0
length_deletions2 = 0
lastequality = diffs[pointer][2]
else -- An insertion or deletion.
if diffs[pointer][1] == DIFF_INSERT then
length_insertions2 = length_insertions2 + #(diffs[pointer][2])
else
length_deletions2 = length_deletions2 + #(diffs[pointer][2])
end
-- Eliminate an equality that is smaller or equal to the edits on both
-- sides of it.
if lastequality
and (#lastequality <= max(length_insertions1, length_deletions1))
and (#lastequality <= max(length_insertions2, length_deletions2)) then
-- Duplicate record.
tinsert(diffs, equalities[equalitiesLength],
{DIFF_DELETE, lastequality})
-- Change second copy to insert.
diffs[equalities[equalitiesLength] + 1][1] = DIFF_INSERT
-- Throw away the equality we just deleted.
equalitiesLength = equalitiesLength - 1
-- Throw away the previous equality (it needs to be reevaluated).
equalitiesLength = equalitiesLength - 1
pointer = (equalitiesLength > 0) and equalities[equalitiesLength] or 0
length_insertions1, length_deletions1 = 0, 0 -- Reset the counters.
length_insertions2, length_deletions2 = 0, 0
lastequality = nil
changes = true
end
end
pointer = pointer + 1
end
-- Normalize the diff.
if changes then
_diff_cleanupMerge(diffs)
end
_diff_cleanupSemanticLossless(diffs)
-- Find any overlaps between deletions and insertions.
-- e.g: <del>abcxxx</del><ins>xxxdef</ins>
-- -> <del>abc</del>xxx<ins>def</ins>
-- e.g: <del>xxxabc</del><ins>defxxx</ins>
-- -> <ins>def</ins>xxx<del>abc</del>
-- Only extract an overlap if it is as big as the edit ahead or behind it.
pointer = 2
while diffs[pointer] do
if (diffs[pointer - 1][1] == DIFF_DELETE and
diffs[pointer][1] == DIFF_INSERT) then
local deletion = diffs[pointer - 1][2]
local insertion = diffs[pointer][2]
local overlap_length1 = _diff_commonOverlap(deletion, insertion)
local overlap_length2 = _diff_commonOverlap(insertion, deletion)
if (overlap_length1 >= overlap_length2) then
if (overlap_length1 >= #deletion / 2 or
overlap_length1 >= #insertion / 2) then
-- Overlap found. Insert an equality and trim the surrounding edits.
tinsert(diffs, pointer,
{DIFF_EQUAL, strsub(insertion, 1, overlap_length1)})
diffs[pointer - 1][2] =
strsub(deletion, 1, #deletion - overlap_length1)
diffs[pointer + 1][2] = strsub(insertion, overlap_length1 + 1)
pointer = pointer + 1
end
else
if (overlap_length2 >= #deletion / 2 or
overlap_length2 >= #insertion / 2) then
-- Reverse overlap found.
-- Insert an equality and swap and trim the surrounding edits.
tinsert(diffs, pointer,
{DIFF_EQUAL, strsub(deletion, 1, overlap_length2)})
diffs[pointer - 1] = {DIFF_INSERT,
strsub(insertion, 1, #insertion - overlap_length2)}
diffs[pointer + 1] = {DIFF_DELETE,
strsub(deletion, overlap_length2 + 1)}
pointer = pointer + 1
end
end
pointer = pointer + 1
end
pointer = pointer + 1
end
end
--[[
* Reduce the number of edits by eliminating operationally trivial equalities.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function diff_cleanupEfficiency(diffs)
local changes = false
-- Stack of indices where equalities are found.
local equalities = {}
-- Keeping our own length var is faster.
local equalitiesLength = 0
-- Always equal to diffs[equalities[equalitiesLength]][2]
local lastequality = nil
-- Index of current position.
local pointer = 1
-- The following four are really booleans but are stored as numbers because
-- they are used at one point like this:
--
-- (pre_ins + pre_del + post_ins + post_del) == 3
--
-- ...i.e. checking that 3 of them are true and 1 of them is false.
-- Is there an insertion operation before the last equality.
local pre_ins = 0
-- Is there a deletion operation before the last equality.
local pre_del = 0
-- Is there an insertion operation after the last equality.
local post_ins = 0
-- Is there a deletion operation after the last equality.
local post_del = 0
while diffs[pointer] do
if diffs[pointer][1] == DIFF_EQUAL then -- Equality found.
local diffText = diffs[pointer][2]
if (#diffText < Diff_EditCost) and (post_ins == 1 or post_del == 1) then
-- Candidate found.
equalitiesLength = equalitiesLength + 1
equalities[equalitiesLength] = pointer
pre_ins, pre_del = post_ins, post_del
lastequality = diffText
else
-- Not a candidate, and can never become one.
equalitiesLength = 0
lastequality = nil
end
post_ins, post_del = 0, 0
else -- An insertion or deletion.
if diffs[pointer][1] == DIFF_DELETE then
post_del = 1
else
post_ins = 1
end
--[[
* Five types to be split:
* <ins>A</ins><del>B</del>XY<ins>C</ins><del>D</del>
* <ins>A</ins>X<ins>C</ins><del>D</del>
* <ins>A</ins><del>B</del>X<ins>C</ins>
* <ins>A</del>X<ins>C</ins><del>D</del>
* <ins>A</ins><del>B</del>X<del>C</del>
--]]
if lastequality and (
(pre_ins+pre_del+post_ins+post_del == 4)
or
(
(#lastequality < Diff_EditCost / 2)
and
(pre_ins+pre_del+post_ins+post_del == 3)
)) then
-- Duplicate record.
tinsert(diffs, equalities[equalitiesLength],
{DIFF_DELETE, lastequality})
-- Change second copy to insert.
diffs[equalities[equalitiesLength] + 1][1] = DIFF_INSERT
-- Throw away the equality we just deleted.
equalitiesLength = equalitiesLength - 1
lastequality = nil
if (pre_ins == 1) and (pre_del == 1) then
-- No changes made which could affect previous entry, keep going.
post_ins, post_del = 1, 1
equalitiesLength = 0
else
-- Throw away the previous equality.
equalitiesLength = equalitiesLength - 1
pointer = (equalitiesLength > 0) and equalities[equalitiesLength] or 0
post_ins, post_del = 0, 0
end
changes = true
end
end
pointer = pointer + 1
end
if changes then
_diff_cleanupMerge(diffs)
end
end
--[[
* Compute the Levenshtein distance; the number of inserted, deleted or
* substituted characters.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {number} Number of changes.
--]]
function diff_levenshtein(diffs)
local levenshtein = 0
local insertions, deletions = 0, 0
for x, diff in ipairs(diffs) do
local op, data = diff[1], diff[2]
if (op == DIFF_INSERT) then
insertions = insertions + #data
elseif (op == DIFF_DELETE) then
deletions = deletions + #data
elseif (op == DIFF_EQUAL) then
-- A deletion and an insertion is one substitution.
levenshtein = levenshtein + max(insertions, deletions)
insertions = 0
deletions = 0
end
end
levenshtein = levenshtein + max(insertions, deletions)
return levenshtein
end
--[[
* Convert a diff array into a pretty HTML report.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} HTML representation.
--]]
function diff_prettyHtml(diffs)
local html = {}
for x, diff in ipairs(diffs) do
local op = diff[1] -- Operation (insert, delete, equal)
local data = diff[2] -- Text of change.
local text = gsub(data, htmlEncode_pattern, htmlEncode_replace)
if op == DIFF_INSERT then
html[x] = '<ins style="background:#e6ffe6;">' .. text .. '</ins>'
elseif op == DIFF_DELETE then
html[x] = '<del style="background:#ffe6e6;">' .. text .. '</del>'
elseif op == DIFF_EQUAL then
html[x] = '<span>' .. text .. '</span>'
end
end
return tconcat(html)
end
-- ---------------------------------------------------------------------------
-- UNOFFICIAL/PRIVATE DIFF FUNCTIONS
-- ---------------------------------------------------------------------------
--[[
* Find the differences between two texts. Assumes that the texts do not
* have any common prefix or suffix.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {boolean} checklines Has no effect in Lua.
* @param {number} deadline Time when the diff should be complete by.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @private
--]]
function _diff_compute(text1, text2, checklines, deadline)
if #text1 == 0 then
-- Just add some text (speedup).
return {{DIFF_INSERT, text2}}
end
if #text2 == 0 then
-- Just delete some text (speedup).
return {{DIFF_DELETE, text1}}
end
local diffs
local longtext = (#text1 > #text2) and text1 or text2
local shorttext = (#text1 > #text2) and text2 or text1
local i = indexOf(longtext, shorttext)
if i ~= nil then
-- Shorter text is inside the longer text (speedup).
diffs = {
{DIFF_INSERT, strsub(longtext, 1, i - 1)},
{DIFF_EQUAL, shorttext},
{DIFF_INSERT, strsub(longtext, i + #shorttext)}
}
-- Swap insertions for deletions if diff is reversed.
if #text1 > #text2 then
diffs[1][1], diffs[3][1] = DIFF_DELETE, DIFF_DELETE
end
return diffs
end
if #shorttext == 1 then
-- Single character string.
-- After the previous speedup, the character can't be an equality.
return {{DIFF_DELETE, text1}, {DIFF_INSERT, text2}}
end
-- Check to see if the problem can be split in two.
do
local
text1_a, text1_b,
text2_a, text2_b,
mid_common = _diff_halfMatch(text1, text2)
if text1_a then
-- A half-match was found, sort out the return data.
-- Send both pairs off for separate processing.
local diffs_a = diff_main(text1_a, text2_a, checklines, deadline)
local diffs_b = diff_main(text1_b, text2_b, checklines, deadline)
-- Merge the results.
local diffs_a_len = #diffs_a
diffs = diffs_a
diffs[diffs_a_len + 1] = {DIFF_EQUAL, mid_common}
for i, b_diff in ipairs(diffs_b) do
diffs[diffs_a_len + 1 + i] = b_diff
end
return diffs
end
end
return _diff_bisect(text1, text2, deadline)
end
--[[
* Find the 'middle snake' of a diff, split the problem in two
* and return the recursively constructed diff.
* See Myers 1986 paper: An O(ND) Difference Algorithm and Its Variations.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {number} deadline Time at which to bail if not yet complete.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @private
--]]
function _diff_bisect(text1, text2, deadline)
-- Cache the text lengths to prevent multiple calls.
local text1_length = #text1
local text2_length = #text2
local _sub, _element
local max_d = ceil((text1_length + text2_length) / 2)
local v_offset = max_d
local v_length = 2 * max_d
local v1 = {}
local v2 = {}
-- Setting all elements to -1 is faster in Lua than mixing integers and nil.
for x = 0, v_length - 1 do
v1[x] = -1
v2[x] = -1
end
v1[v_offset + 1] = 0
v2[v_offset + 1] = 0
local delta = text1_length - text2_length
-- If the total number of characters is odd, then
-- the front path will collide with the reverse path.
local front = (delta % 2 ~= 0)
-- Offsets for start and end of k loop.
-- Prevents mapping of space beyond the grid.
local k1start = 0
local k1end = 0
local k2start = 0
local k2end = 0
for d = 0, max_d - 1 do
-- Bail out if deadline is reached.
if clock() > deadline then
break
end
-- Walk the front path one step.
for k1 = -d + k1start, d - k1end, 2 do
local k1_offset = v_offset + k1
local x1
if (k1 == -d) or ((k1 ~= d) and
(v1[k1_offset - 1] < v1[k1_offset + 1])) then
x1 = v1[k1_offset + 1]
else
x1 = v1[k1_offset - 1] + 1
end
local y1 = x1 - k1
while (x1 <= text1_length) and (y1 <= text2_length)
and (strelement(text1, x1) == strelement(text2, y1)) do
x1 = x1 + 1
y1 = y1 + 1
end
v1[k1_offset] = x1
if x1 > text1_length + 1 then
-- Ran off the right of the graph.
k1end = k1end + 2
elseif y1 > text2_length + 1 then
-- Ran off the bottom of the graph.
k1start = k1start + 2
elseif front then
local k2_offset = v_offset + delta - k1
if k2_offset >= 0 and k2_offset < v_length and v2[k2_offset] ~= -1 then
-- Mirror x2 onto top-left coordinate system.
local x2 = text1_length - v2[k2_offset] + 1
if x1 > x2 then
-- Overlap detected.
return _diff_bisectSplit(text1, text2, x1, y1, deadline)
end
end
end
end
-- Walk the reverse path one step.
for k2 = -d + k2start, d - k2end, 2 do
local k2_offset = v_offset + k2
local x2
if (k2 == -d) or ((k2 ~= d) and
(v2[k2_offset - 1] < v2[k2_offset + 1])) then
x2 = v2[k2_offset + 1]
else
x2 = v2[k2_offset - 1] + 1
end
local y2 = x2 - k2
while (x2 <= text1_length) and (y2 <= text2_length)
and (strelement(text1, -x2) == strelement(text2, -y2)) do
x2 = x2 + 1
y2 = y2 + 1
end
v2[k2_offset] = x2
if x2 > text1_length + 1 then
-- Ran off the left of the graph.
k2end = k2end + 2
elseif y2 > text2_length + 1 then
-- Ran off the top of the graph.
k2start = k2start + 2
elseif not front then
local k1_offset = v_offset + delta - k2
if k1_offset >= 0 and k1_offset < v_length and v1[k1_offset] ~= -1 then
local x1 = v1[k1_offset]
local y1 = v_offset + x1 - k1_offset
-- Mirror x2 onto top-left coordinate system.
x2 = text1_length - x2 + 1
if x1 > x2 then
-- Overlap detected.
return _diff_bisectSplit(text1, text2, x1, y1, deadline)
end
end
end
end
end
-- Diff took too long and hit the deadline or
-- number of diffs equals number of characters, no commonality at all.
return {{DIFF_DELETE, text1}, {DIFF_INSERT, text2}}
end
--[[
* Given the location of the 'middle snake', split the diff in two parts
* and recurse.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {number} x Index of split point in text1.
* @param {number} y Index of split point in text2.
* @param {number} deadline Time at which to bail if not yet complete.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @private
--]]
function _diff_bisectSplit(text1, text2, x, y, deadline)
local text1a = strsub(text1, 1, x - 1)
local text2a = strsub(text2, 1, y - 1)
local text1b = strsub(text1, x)
local text2b = strsub(text2, y)
-- Compute both diffs serially.
local diffs = diff_main(text1a, text2a, false, deadline)
local diffsb = diff_main(text1b, text2b, false, deadline)
local diffs_len = #diffs
for i, v in ipairs(diffsb) do
diffs[diffs_len + i] = v
end
return diffs
end
--[[
* Determine the common prefix of two strings.
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {number} The number of characters common to the start of each
* string.
--]]
function _diff_commonPrefix(text1, text2)
-- Quick check for common null cases.
if (#text1 == 0) or (#text2 == 0) or (strbyte(text1, 1) ~= strbyte(text2, 1))
then
return 0
end
-- Binary search.
-- Performance analysis: http://neil.fraser.name/news/2007/10/09/
local pointermin = 1
local pointermax = min(#text1, #text2)
local pointermid = pointermax
local pointerstart = 1
while (pointermin < pointermid) do
if (strsub(text1, pointerstart, pointermid)
== strsub(text2, pointerstart, pointermid)) then
pointermin = pointermid
pointerstart = pointermin
else
pointermax = pointermid
end
pointermid = floor(pointermin + (pointermax - pointermin) / 2)
end
return pointermid
end
--[[
* Determine the common suffix of two strings.
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {number} The number of characters common to the end of each string.
--]]
function _diff_commonSuffix(text1, text2)
-- Quick check for common null cases.
if (#text1 == 0) or (#text2 == 0)
or (strbyte(text1, -1) ~= strbyte(text2, -1)) then
return 0
end
-- Binary search.
-- Performance analysis: http://neil.fraser.name/news/2007/10/09/
local pointermin = 1
local pointermax = min(#text1, #text2)
local pointermid = pointermax
local pointerend = 1
while (pointermin < pointermid) do
if (strsub(text1, -pointermid, -pointerend)
== strsub(text2, -pointermid, -pointerend)) then
pointermin = pointermid
pointerend = pointermin
else
pointermax = pointermid
end
pointermid = floor(pointermin + (pointermax - pointermin) / 2)
end
return pointermid
end
--[[
* Determine if the suffix of one string is the prefix of another.
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {number} The number of characters common to the end of the first
* string and the start of the second string.
* @private
--]]
function _diff_commonOverlap(text1, text2)
-- Cache the text lengths to prevent multiple calls.
local text1_length = #text1
local text2_length = #text2
-- Eliminate the null case.
if text1_length == 0 or text2_length == 0 then
return 0
end
-- Truncate the longer string.
if text1_length > text2_length then
text1 = strsub(text1, text1_length - text2_length + 1)
elseif text1_length < text2_length then
text2 = strsub(text2, 1, text1_length)
end
local text_length = min(text1_length, text2_length)
-- Quick check for the worst case.
if text1 == text2 then
return text_length
end
-- Start by looking for a single character match
-- and increase length until no match is found.
-- Performance analysis: http://neil.fraser.name/news/2010/11/04/
local best = 0
local length = 1
while true do
local pattern = strsub(text1, text_length - length + 1)
local found = strfind(text2, pattern, 1, true)
if found == nil then
return best
end
length = length + found - 1
if found == 1 or strsub(text1, text_length - length + 1) ==
strsub(text2, 1, length) then
best = length
length = length + 1
end
end
end
--[[
* Does a substring of shorttext exist within longtext such that the substring
* is at least half the length of longtext?
* This speedup can produce non-minimal diffs.
* Closure, but does not reference any external variables.
* @param {string} longtext Longer string.
* @param {string} shorttext Shorter string.
* @param {number} i Start index of quarter length substring within longtext.
* @return {?Array.<string>} Five element Array, containing the prefix of
* longtext, the suffix of longtext, the prefix of shorttext, the suffix
* of shorttext and the common middle. Or nil if there was no match.
* @private
--]]
function _diff_halfMatchI(longtext, shorttext, i)
-- Start with a 1/4 length substring at position i as a seed.
local seed = strsub(longtext, i, i + floor(#longtext / 4))
local j = 0 -- LUANOTE: do not change to 1, was originally -1
local best_common = ''
local best_longtext_a, best_longtext_b, best_shorttext_a, best_shorttext_b
while true do
j = indexOf(shorttext, seed, j + 1)
if (j == nil) then
break
end
local prefixLength = _diff_commonPrefix(strsub(longtext, i),
strsub(shorttext, j))
local suffixLength = _diff_commonSuffix(strsub(longtext, 1, i - 1),
strsub(shorttext, 1, j - 1))
if #best_common < suffixLength + prefixLength then
best_common = strsub(shorttext, j - suffixLength, j - 1)
.. strsub(shorttext, j, j + prefixLength - 1)
best_longtext_a = strsub(longtext, 1, i - suffixLength - 1)
best_longtext_b = strsub(longtext, i + prefixLength)
best_shorttext_a = strsub(shorttext, 1, j - suffixLength - 1)
best_shorttext_b = strsub(shorttext, j + prefixLength)
end
end
if #best_common * 2 >= #longtext then
return {best_longtext_a, best_longtext_b,
best_shorttext_a, best_shorttext_b, best_common}
else
return nil
end
end
--[[
* Do the two texts share a substring which is at least half the length of the
* longer text?
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {?Array.<string>} Five element Array, containing the prefix of
* text1, the suffix of text1, the prefix of text2, the suffix of
* text2 and the common middle. Or nil if there was no match.
* @private
--]]
function _diff_halfMatch(text1, text2)
if Diff_Timeout <= 0 then
-- Don't risk returning a non-optimal diff if we have unlimited time.
return nil
end
local longtext = (#text1 > #text2) and text1 or text2
local shorttext = (#text1 > #text2) and text2 or text1
if (#longtext < 4) or (#shorttext * 2 < #longtext) then
return nil -- Pointless.
end
-- First check if the second quarter is the seed for a half-match.
local hm1 = _diff_halfMatchI(longtext, shorttext, ceil(#longtext / 4))
-- Check again based on the third quarter.
local hm2 = _diff_halfMatchI(longtext, shorttext, ceil(#longtext / 2))
local hm
if not hm1 and not hm2 then
return nil
elseif not hm2 then
hm = hm1
elseif not hm1 then
hm = hm2
else
-- Both matched. Select the longest.
hm = (#hm1[5] > #hm2[5]) and hm1 or hm2
end
-- A half-match was found, sort out the return data.
local text1_a, text1_b, text2_a, text2_b
if (#text1 > #text2) then
text1_a, text1_b = hm[1], hm[2]
text2_a, text2_b = hm[3], hm[4]
else
text2_a, text2_b = hm[1], hm[2]
text1_a, text1_b = hm[3], hm[4]
end
local mid_common = hm[5]
return text1_a, text1_b, text2_a, text2_b, mid_common
end
--[[
* Given two strings, compute a score representing whether the internal
* boundary falls on logical boundaries.
* Scores range from 6 (best) to 0 (worst).
* @param {string} one First string.
* @param {string} two Second string.
* @return {number} The score.
* @private
--]]
function _diff_cleanupSemanticScore(one, two)
if (#one == 0) or (#two == 0) then
-- Edges are the best.
return 6
end
-- Each port of this function behaves slightly differently due to
-- subtle differences in each language's definition of things like
-- 'whitespace'. Since this function's purpose is largely cosmetic,
-- the choice has been made to use each language's native features
-- rather than force total conformity.
local char1 = strsub(one, -1)
local char2 = strsub(two, 1, 1)
local nonAlphaNumeric1 = strmatch(char1, '%W')
local nonAlphaNumeric2 = strmatch(char2, '%W')
local whitespace1 = nonAlphaNumeric1 and strmatch(char1, '%s')
local whitespace2 = nonAlphaNumeric2 and strmatch(char2, '%s')
local lineBreak1 = whitespace1 and strmatch(char1, '%c')
local lineBreak2 = whitespace2 and strmatch(char2, '%c')
local blankLine1 = lineBreak1 and strmatch(one, '\n\r?\n$')
local blankLine2 = lineBreak2 and strmatch(two, '^\r?\n\r?\n')
if blankLine1 or blankLine2 then
-- Five points for blank lines.
return 5
elseif lineBreak1 or lineBreak2 then
-- Four points for line breaks.
return 4
elseif nonAlphaNumeric1 and not whitespace1 and whitespace2 then
-- Three points for end of sentences.
return 3
elseif whitespace1 or whitespace2 then
-- Two points for whitespace.
return 2
elseif nonAlphaNumeric1 or nonAlphaNumeric2 then
-- One point for non-alphanumeric.
return 1
end
return 0
end
--[[
* Look for single edits surrounded on both sides by equalities
* which can be shifted sideways to align the edit to a word boundary.
* e.g: The c<ins>at c</ins>ame. -> The <ins>cat </ins>came.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function _diff_cleanupSemanticLossless(diffs)
local pointer = 2
-- Intentionally ignore the first and last element (don't need checking).
while diffs[pointer + 1] do
local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1]
if (prevDiff[1] == DIFF_EQUAL) and (nextDiff[1] == DIFF_EQUAL) then
-- This is a single edit surrounded by equalities.
local diff = diffs[pointer]
local equality1 = prevDiff[2]
local edit = diff[2]
local equality2 = nextDiff[2]
-- First, shift the edit as far left as possible.
local commonOffset = _diff_commonSuffix(equality1, edit)
if commonOffset > 0 then
local commonString = strsub(edit, -commonOffset)
equality1 = strsub(equality1, 1, -commonOffset - 1)
edit = commonString .. strsub(edit, 1, -commonOffset - 1)
equality2 = commonString .. equality2
end
-- Second, step character by character right, looking for the best fit.
local bestEquality1 = equality1
local bestEdit = edit
local bestEquality2 = equality2
local bestScore = _diff_cleanupSemanticScore(equality1, edit)
+ _diff_cleanupSemanticScore(edit, equality2)
while strbyte(edit, 1) == strbyte(equality2, 1) do
equality1 = equality1 .. strsub(edit, 1, 1)
edit = strsub(edit, 2) .. strsub(equality2, 1, 1)
equality2 = strsub(equality2, 2)
local score = _diff_cleanupSemanticScore(equality1, edit)
+ _diff_cleanupSemanticScore(edit, equality2)
-- The >= encourages trailing rather than leading whitespace on edits.
if score >= bestScore then
bestScore = score
bestEquality1 = equality1
bestEdit = edit
bestEquality2 = equality2
end
end
if prevDiff[2] ~= bestEquality1 then
-- We have an improvement, save it back to the diff.
if #bestEquality1 > 0 then
diffs[pointer - 1][2] = bestEquality1
else
tremove(diffs, pointer - 1)
pointer = pointer - 1
end
diffs[pointer][2] = bestEdit
if #bestEquality2 > 0 then
diffs[pointer + 1][2] = bestEquality2
else
tremove(diffs, pointer + 1, 1)
pointer = pointer - 1
end
end
end
pointer = pointer + 1
end
end
--[[
* Reorder and merge like edit sections. Merge equalities.
* Any edit section can move as long as it doesn't cross an equality.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function _diff_cleanupMerge(diffs)
diffs[#diffs + 1] = {DIFF_EQUAL, ''} -- Add a dummy entry at the end.
local pointer = 1
local count_delete, count_insert = 0, 0
local text_delete, text_insert = '', ''
local commonlength
while diffs[pointer] do
local diff_type = diffs[pointer][1]
if diff_type == DIFF_INSERT then
count_insert = count_insert + 1
text_insert = text_insert .. diffs[pointer][2]
pointer = pointer + 1
elseif diff_type == DIFF_DELETE then
count_delete = count_delete + 1
text_delete = text_delete .. diffs[pointer][2]
pointer = pointer + 1
elseif diff_type == DIFF_EQUAL then
-- Upon reaching an equality, check for prior redundancies.
if count_delete + count_insert > 1 then
if (count_delete > 0) and (count_insert > 0) then
-- Factor out any common prefixies.
commonlength = _diff_commonPrefix(text_insert, text_delete)
if commonlength > 0 then
local back_pointer = pointer - count_delete - count_insert
if (back_pointer > 1) and (diffs[back_pointer - 1][1] == DIFF_EQUAL)
then
diffs[back_pointer - 1][2] = diffs[back_pointer - 1][2]
.. strsub(text_insert, 1, commonlength)
else
tinsert(diffs, 1,
{DIFF_EQUAL, strsub(text_insert, 1, commonlength)})
pointer = pointer + 1
end
text_insert = strsub(text_insert, commonlength + 1)
text_delete = strsub(text_delete, commonlength + 1)
end
-- Factor out any common suffixies.
commonlength = _diff_commonSuffix(text_insert, text_delete)
if commonlength ~= 0 then
diffs[pointer][2] =
strsub(text_insert, -commonlength) .. diffs[pointer][2]
text_insert = strsub(text_insert, 1, -commonlength - 1)
text_delete = strsub(text_delete, 1, -commonlength - 1)
end
end
-- Delete the offending records and add the merged ones.
if count_delete == 0 then
tsplice(diffs, pointer - count_insert,
count_insert, {DIFF_INSERT, text_insert})
elseif count_insert == 0 then
tsplice(diffs, pointer - count_delete,
count_delete, {DIFF_DELETE, text_delete})
else
tsplice(diffs, pointer - count_delete - count_insert,
count_delete + count_insert,
{DIFF_DELETE, text_delete}, {DIFF_INSERT, text_insert})
end
pointer = pointer - count_delete - count_insert
+ (count_delete>0 and 1 or 0) + (count_insert>0 and 1 or 0) + 1
elseif (pointer > 1) and (diffs[pointer - 1][1] == DIFF_EQUAL) then
-- Merge this equality with the previous one.
diffs[pointer - 1][2] = diffs[pointer - 1][2] .. diffs[pointer][2]
tremove(diffs, pointer)
else
pointer = pointer + 1
end
count_insert, count_delete = 0, 0
text_delete, text_insert = '', ''
end
end
if diffs[#diffs][2] == '' then
diffs[#diffs] = nil -- Remove the dummy entry at the end.
end
-- Second pass: look for single edits surrounded on both sides by equalities
-- which can be shifted sideways to eliminate an equality.
-- e.g: A<ins>BA</ins>C -> <ins>AB</ins>AC
local changes = false
pointer = 2
-- Intentionally ignore the first and last element (don't need checking).
while pointer < #diffs do
local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1]
if (prevDiff[1] == DIFF_EQUAL) and (nextDiff[1] == DIFF_EQUAL) then
-- This is a single edit surrounded by equalities.
local diff = diffs[pointer]
local currentText = diff[2]
local prevText = prevDiff[2]
local nextText = nextDiff[2]
if strsub(currentText, -#prevText) == prevText then
-- Shift the edit over the previous equality.
diff[2] = prevText .. strsub(currentText, 1, -#prevText - 1)
nextDiff[2] = prevText .. nextDiff[2]
tremove(diffs, pointer - 1)
changes = true
elseif strsub(currentText, 1, #nextText) == nextText then
-- Shift the edit over the next equality.
prevDiff[2] = prevText .. nextText
diff[2] = strsub(currentText, #nextText + 1) .. nextText
tremove(diffs, pointer + 1)
changes = true
end
end
pointer = pointer + 1
end
-- If shifts were made, the diff needs reordering and another shift sweep.
if changes then
-- LUANOTE: no return value, but necessary to use 'return' to get
-- tail calls.
return _diff_cleanupMerge(diffs)
end
end
--[[
* loc is a location in text1, compute and return the equivalent location in
* text2.
* e.g. 'The cat' vs 'The big cat', 1->1, 5->8
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @param {number} loc Location within text1.
* @return {number} Location within text2.
--]]
function _diff_xIndex(diffs, loc)
local chars1 = 1
local chars2 = 1
local last_chars1 = 1
local last_chars2 = 1
local x
for _x, diff in ipairs(diffs) do
x = _x
if diff[1] ~= DIFF_INSERT then -- Equality or deletion.
chars1 = chars1 + #diff[2]
end
if diff[1] ~= DIFF_DELETE then -- Equality or insertion.
chars2 = chars2 + #diff[2]
end
if chars1 > loc then -- Overshot the location.
break
end
last_chars1 = chars1
last_chars2 = chars2
end
-- Was the location deleted?
if diffs[x + 1] and (diffs[x][1] == DIFF_DELETE) then
return last_chars2
end
-- Add the remaining character length.
return last_chars2 + (loc - last_chars1)
end
--[[
* Compute and return the source text (all equalities and deletions).
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} Source text.
--]]
function _diff_text1(diffs)
local text = {}
for x, diff in ipairs(diffs) do
if diff[1] ~= DIFF_INSERT then
text[#text + 1] = diff[2]
end
end
return tconcat(text)
end
--[[
* Compute and return the destination text (all equalities and insertions).
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} Destination text.
--]]
function _diff_text2(diffs)
local text = {}
for x, diff in ipairs(diffs) do
if diff[1] ~= DIFF_DELETE then
text[#text + 1] = diff[2]
end
end
return tconcat(text)
end
--[[
* Crush the diff into an encoded string which describes the operations
* required to transform text1 into text2.
* E.g. =3\t-2\t+ing -> Keep 3 chars, delete 2 chars, insert 'ing'.
* Operations are tab-separated. Inserted text is escaped using %xx notation.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} Delta text.
--]]
function _diff_toDelta(diffs)
local text = {}
for x, diff in ipairs(diffs) do
local op, data = diff[1], diff[2]
if op == DIFF_INSERT then
text[x] = '+' .. gsub(data, percentEncode_pattern, percentEncode_replace)
elseif op == DIFF_DELETE then
text[x] = '-' .. #data
elseif op == DIFF_EQUAL then
text[x] = '=' .. #data
end
end
return tconcat(text, '\t')
end
--[[
* Given the original text1, and an encoded string which describes the
* operations required to transform text1 into text2, compute the full diff.
* @param {string} text1 Source string for the diff.
* @param {string} delta Delta text.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @throws {Errorend If invalid input.
--]]
function _diff_fromDelta(text1, delta)
local diffs = {}
local diffsLength = 0 -- Keeping our own length var is faster
local pointer = 1 -- Cursor in text1
for token in gmatch(delta, '[^\t]+') do
-- Each token begins with a one character parameter which specifies the
-- operation of this token (delete, insert, equality).
local tokenchar, param = strsub(token, 1, 1), strsub(token, 2)
if (tokenchar == '+') then
local invalidDecode = false
local decoded = gsub(param, '%%(.?.?)',
function(c)
local n = tonumber(c, 16)
if (#c ~= 2) or (n == nil) then
invalidDecode = true
return ''
end
return strchar(n)
end)
if invalidDecode then
-- Malformed URI sequence.
error('Illegal escape in _diff_fromDelta: ' .. param)
end
diffsLength = diffsLength + 1
diffs[diffsLength] = {DIFF_INSERT, decoded}
elseif (tokenchar == '-') or (tokenchar == '=') then
local n = tonumber(param)
if (n == nil) or (n < 0) then
error('Invalid number in _diff_fromDelta: ' .. param)
end
local text = strsub(text1, pointer, pointer + n - 1)
pointer = pointer + n
if (tokenchar == '=') then
diffsLength = diffsLength + 1
diffs[diffsLength] = {DIFF_EQUAL, text}
else
diffsLength = diffsLength + 1
diffs[diffsLength] = {DIFF_DELETE, text}
end
else
error('Invalid diff operation in _diff_fromDelta: ' .. token)
end
end
if (pointer ~= #text1 + 1) then
error('Delta length (' .. (pointer - 1)
.. ') does not equal source text length (' .. #text1 .. ').')
end
return diffs
end
-- ---------------------------------------------------------------------------
-- MATCH API
-- ---------------------------------------------------------------------------
local _match_bitap, _match_alphabet
--[[
* Locate the best instance of 'pattern' in 'text' near 'loc'.
* @param {string} text The text to search.
* @param {string} pattern The pattern to search for.
* @param {number} loc The location to search around.
* @return {number} Best match index or -1.
--]]
function match_main(text, pattern, loc)
-- Check for null inputs.
if text == nil or pattern == nil or loc == nil then
error('Null inputs. (match_main)')
end
if text == pattern then
-- Shortcut (potentially not guaranteed by the algorithm)
return 1
elseif #text == 0 then
-- Nothing to match.
return -1
end
loc = max(1, min(loc, #text))
if strsub(text, loc, loc + #pattern - 1) == pattern then
-- Perfect match at the perfect spot! (Includes case of null pattern)
return loc
else
-- Do a fuzzy compare.
return _match_bitap(text, pattern, loc)
end
end
-- ---------------------------------------------------------------------------
-- UNOFFICIAL/PRIVATE MATCH FUNCTIONS
-- ---------------------------------------------------------------------------
--[[
* Initialise the alphabet for the Bitap algorithm.
* @param {string} pattern The text to encode.
* @return {Object} Hash of character locations.
* @private
--]]
function _match_alphabet(pattern)
local s = {}
local i = 0
for c in gmatch(pattern, '.') do
s[c] = bor(s[c] or 0, lshift(1, #pattern - i - 1))
i = i + 1
end
return s
end
--[[
* Locate the best instance of 'pattern' in 'text' near 'loc' using the
* Bitap algorithm.
* @param {string} text The text to search.
* @param {string} pattern The pattern to search for.
* @param {number} loc The location to search around.
* @return {number} Best match index or -1.
* @private
--]]
function _match_bitap(text, pattern, loc)
if #pattern > Match_MaxBits then
error('Pattern too long.')
end
-- Initialise the alphabet.
local s = _match_alphabet(pattern)
--[[
* Compute and return the score for a match with e errors and x location.
* Accesses loc and pattern through being a closure.
* @param {number} e Number of errors in match.
* @param {number} x Location of match.
* @return {number} Overall score for match (0.0 = good, 1.0 = bad).
* @private
--]]
local function _match_bitapScore(e, x)
local accuracy = e / #pattern
local proximity = abs(loc - x)
if (Match_Distance == 0) then
-- Dodge divide by zero error.
return (proximity == 0) and 1 or accuracy
end
return accuracy + (proximity / Match_Distance)
end
-- Highest score beyond which we give up.
local score_threshold = Match_Threshold
-- Is there a nearby exact match? (speedup)
local best_loc = indexOf(text, pattern, loc)
if best_loc then
score_threshold = min(_match_bitapScore(0, best_loc), score_threshold)
-- LUANOTE: Ideally we'd also check from the other direction, but Lua
-- doesn't have an efficent lastIndexOf function.
end
-- Initialise the bit arrays.
local matchmask = lshift(1, #pattern - 1)
best_loc = -1
local bin_min, bin_mid
local bin_max = #pattern + #text
local last_rd
for d = 0, #pattern - 1, 1 do
-- Scan for the best match; each iteration allows for one more error.
-- Run a binary search to determine how far from 'loc' we can stray at this
-- error level.
bin_min = 0
bin_mid = bin_max
while (bin_min < bin_mid) do
if (_match_bitapScore(d, loc + bin_mid) <= score_threshold) then
bin_min = bin_mid
else
bin_max = bin_mid
end
bin_mid = floor(bin_min + (bin_max - bin_min) / 2)
end
-- Use the result from this iteration as the maximum for the next.
bin_max = bin_mid
local start = max(1, loc - bin_mid + 1)
local finish = min(loc + bin_mid, #text) + #pattern
local rd = {}
for j = start, finish do
rd[j] = 0
end
rd[finish + 1] = lshift(1, d) - 1
for j = finish, start, -1 do
local charMatch = s[strsub(text, j - 1, j - 1)] or 0
if (d == 0) then -- First pass: exact match.
rd[j] = band(bor((rd[j + 1] * 2), 1), charMatch)
else
-- Subsequent passes: fuzzy match.
-- Functions instead of operators make this hella messy.
rd[j] = bor(
band(
bor(
lshift(rd[j + 1], 1),
1
),
charMatch
),
bor(
bor(
lshift(bor(last_rd[j + 1], last_rd[j]), 1),
1
),
last_rd[j + 1]
)
)
end
if (band(rd[j], matchmask) ~= 0) then
local score = _match_bitapScore(d, j - 1)
-- This match will almost certainly be better than any existing match.
-- But check anyway.
if (score <= score_threshold) then
-- Told you so.
score_threshold = score
best_loc = j - 1
if (best_loc > loc) then
-- When passing loc, don't exceed our current distance from loc.
start = max(1, loc * 2 - best_loc)
else
-- Already passed loc, downhill from here on in.
break
end
end
end
end
-- No hope for a (better) match at greater error levels.
if (_match_bitapScore(d + 1, loc) > score_threshold) then
break
end
last_rd = rd
end
return best_loc
end
-- -----------------------------------------------------------------------------
-- PATCH API
-- -----------------------------------------------------------------------------
local _patch_addContext,
_patch_deepCopy,
_patch_addPadding,
_patch_splitMax,
_patch_appendText,
_new_patch_obj
--[[
* Compute a list of patches to turn text1 into text2.
* Use diffs if provided, otherwise compute it ourselves.
* There are four ways to call this function, depending on what data is
* available to the caller:
* Method 1:
* a = text1, b = text2
* Method 2:
* a = diffs
* Method 3 (optimal):
* a = text1, b = diffs
* Method 4 (deprecated, use method 3):
* a = text1, b = text2, c = diffs
*
* @param {string|Array.<Array.<number|string>>} a text1 (methods 1,3,4) or
* Array of diff tuples for text1 to text2 (method 2).
* @param {string|Array.<Array.<number|string>>} opt_b text2 (methods 1,4) or
* Array of diff tuples for text1 to text2 (method 3) or undefined (method 2).
* @param {string|Array.<Array.<number|string>>} opt_c Array of diff tuples for
* text1 to text2 (method 4) or undefined (methods 1,2,3).
* @return {Array.<_new_patch_obj>} Array of patch objects.
--]]
function patch_make(a, opt_b, opt_c)
local text1, diffs
local type_a, type_b, type_c = type(a), type(opt_b), type(opt_c)
if (type_a == 'string') and (type_b == 'string') and (type_c == 'nil') then
-- Method 1: text1, text2
-- Compute diffs from text1 and text2.
text1 = a
diffs = diff_main(text1, opt_b, true)
if (#diffs > 2) then
diff_cleanupSemantic(diffs)
diff_cleanupEfficiency(diffs)
end
elseif (type_a == 'table') and (type_b == 'nil') and (type_c == 'nil') then
-- Method 2: diffs
-- Compute text1 from diffs.
diffs = a
text1 = _diff_text1(diffs)
elseif (type_a == 'string') and (type_b == 'table') and (type_c == 'nil') then
-- Method 3: text1, diffs
text1 = a
diffs = opt_b
elseif (type_a == 'string') and (type_b == 'string') and (type_c == 'table')
then
-- Method 4: text1, text2, diffs
-- text2 is not used.
text1 = a
diffs = opt_c
else
error('Unknown call format to patch_make.')
end
if (diffs[1] == nil) then
return {} -- Get rid of the null case.
end
local patches = {}
local patch = _new_patch_obj()
local patchDiffLength = 0 -- Keeping our own length var is faster.
local char_count1 = 0 -- Number of characters into the text1 string.
local char_count2 = 0 -- Number of characters into the text2 string.
-- Start with text1 (prepatch_text) and apply the diffs until we arrive at
-- text2 (postpatch_text). We recreate the patches one by one to determine
-- context info.
local prepatch_text, postpatch_text = text1, text1
for x, diff in ipairs(diffs) do
local diff_type, diff_text = diff[1], diff[2]
if (patchDiffLength == 0) and (diff_type ~= DIFF_EQUAL) then
-- A new patch starts here.
patch.start1 = char_count1 + 1
patch.start2 = char_count2 + 1
end
if (diff_type == DIFF_INSERT) then
patchDiffLength = patchDiffLength + 1
patch.diffs[patchDiffLength] = diff
patch.length2 = patch.length2 + #diff_text
postpatch_text = strsub(postpatch_text, 1, char_count2)
.. diff_text .. strsub(postpatch_text, char_count2 + 1)
elseif (diff_type == DIFF_DELETE) then
patch.length1 = patch.length1 + #diff_text
patchDiffLength = patchDiffLength + 1
patch.diffs[patchDiffLength] = diff
postpatch_text = strsub(postpatch_text, 1, char_count2)
.. strsub(postpatch_text, char_count2 + #diff_text + 1)
elseif (diff_type == DIFF_EQUAL) then
if (#diff_text <= Patch_Margin * 2)
and (patchDiffLength ~= 0) and (#diffs ~= x) then
-- Small equality inside a patch.
patchDiffLength = patchDiffLength + 1
patch.diffs[patchDiffLength] = diff
patch.length1 = patch.length1 + #diff_text
patch.length2 = patch.length2 + #diff_text
elseif (#diff_text >= Patch_Margin * 2) then
-- Time for a new patch.
if (patchDiffLength ~= 0) then
_patch_addContext(patch, prepatch_text)
patches[#patches + 1] = patch
patch = _new_patch_obj()
patchDiffLength = 0
-- Unlike Unidiff, our patch lists have a rolling context.
-- http://code.google.com/p/google-diff-match-patch/wiki/Unidiff
-- Update prepatch text & pos to reflect the application of the
-- just completed patch.
prepatch_text = postpatch_text
char_count1 = char_count2
end
end
end
-- Update the current character count.
if (diff_type ~= DIFF_INSERT) then
char_count1 = char_count1 + #diff_text
end
if (diff_type ~= DIFF_DELETE) then
char_count2 = char_count2 + #diff_text
end
end
-- Pick up the leftover patch if not empty.
if (patchDiffLength > 0) then
_patch_addContext(patch, prepatch_text)
patches[#patches + 1] = patch
end
return patches
end
--[[
* Merge a set of patches onto the text. Return a patched text, as well
* as a list of true/false values indicating which patches were applied.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @param {string} text Old text.
* @return {Array.<string|Array.<boolean>>} Two return values, the
* new text and an array of boolean values.
--]]
function patch_apply(patches, text)
if patches[1] == nil then
return text, {}
end
-- Deep copy the patches so that no changes are made to originals.
patches = _patch_deepCopy(patches)
local nullPadding = _patch_addPadding(patches)
text = nullPadding .. text .. nullPadding
_patch_splitMax(patches)
-- delta keeps track of the offset between the expected and actual location
-- of the previous patch. If there are patches expected at positions 10 and
-- 20, but the first patch was found at 12, delta is 2 and the second patch
-- has an effective expected position of 22.
local delta = 0
local results = {}
for x, patch in ipairs(patches) do
local expected_loc = patch.start2 + delta
local text1 = _diff_text1(patch.diffs)
local start_loc
local end_loc = -1
if #text1 > Match_MaxBits then
-- _patch_splitMax will only provide an oversized pattern in
-- the case of a monster delete.
start_loc = match_main(text,
strsub(text1, 1, Match_MaxBits), expected_loc)
if start_loc ~= -1 then
end_loc = match_main(text, strsub(text1, -Match_MaxBits),
expected_loc + #text1 - Match_MaxBits)
if end_loc == -1 or start_loc >= end_loc then
-- Can't find valid trailing context. Drop this patch.
start_loc = -1
end
end
else
start_loc = match_main(text, text1, expected_loc)
end
if start_loc == -1 then
-- No match found. :(
results[x] = false
-- Subtract the delta for this failed patch from subsequent patches.
delta = delta - patch.length2 - patch.length1
else
-- Found a match. :)
results[x] = true
delta = start_loc - expected_loc
local text2
if end_loc == -1 then
text2 = strsub(text, start_loc, start_loc + #text1 - 1)
else
text2 = strsub(text, start_loc, end_loc + Match_MaxBits - 1)
end
if text1 == text2 then
-- Perfect match, just shove the replacement text in.
text = strsub(text, 1, start_loc - 1) .. _diff_text2(patch.diffs)
.. strsub(text, start_loc + #text1)
else
-- Imperfect match. Run a diff to get a framework of equivalent
-- indices.
local diffs = diff_main(text1, text2, false)
if (#text1 > Match_MaxBits)
and (diff_levenshtein(diffs) / #text1 > Patch_DeleteThreshold) then
-- The end points match, but the content is unacceptably bad.
results[x] = false
else
_diff_cleanupSemanticLossless(diffs)
local index1 = 1
local index2
for y, mod in ipairs(patch.diffs) do
if mod[1] ~= DIFF_EQUAL then
index2 = _diff_xIndex(diffs, index1)
end
if mod[1] == DIFF_INSERT then
text = strsub(text, 1, start_loc + index2 - 2)
.. mod[2] .. strsub(text, start_loc + index2 - 1)
elseif mod[1] == DIFF_DELETE then
text = strsub(text, 1, start_loc + index2 - 2) .. strsub(text,
start_loc + _diff_xIndex(diffs, index1 + #mod[2] - 1))
end
if mod[1] ~= DIFF_DELETE then
index1 = index1 + #mod[2]
end
end
end
end
end
end
-- Strip the padding off.
text = strsub(text, #nullPadding + 1, -#nullPadding - 1)
return text, results
end
--[[
* Take a list of patches and return a textual representation.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @return {string} Text representation of patches.
--]]
function patch_toText(patches)
local text = {}
for x, patch in ipairs(patches) do
_patch_appendText(patch, text)
end
return tconcat(text)
end
--[[
* Parse a textual representation of patches and return a list of patch objects.
* @param {string} textline Text representation of patches.
* @return {Array.<_new_patch_obj>} Array of patch objects.
* @throws {Error} If invalid input.
--]]
function patch_fromText(textline)
local patches = {}
if (#textline == 0) then
return patches
end
local text = {}
for line in gmatch(textline, '([^\n]*)') do
text[#text + 1] = line
end
local textPointer = 1
while (textPointer <= #text) do
local start1, length1, start2, length2
= strmatch(text[textPointer], '^@@ %-(%d+),?(%d*) %+(%d+),?(%d*) @@$')
if (start1 == nil) then
error('Invalid patch string: "' .. text[textPointer] .. '"')
end
local patch = _new_patch_obj()
patches[#patches + 1] = patch
start1 = tonumber(start1)
length1 = tonumber(length1) or 1
if (length1 == 0) then
start1 = start1 + 1
end
patch.start1 = start1
patch.length1 = length1
start2 = tonumber(start2)
length2 = tonumber(length2) or 1
if (length2 == 0) then
start2 = start2 + 1
end
patch.start2 = start2
patch.length2 = length2
textPointer = textPointer + 1
while true do
local line = text[textPointer]
if (line == nil) then
break
end
local sign; sign, line = strsub(line, 1, 1), strsub(line, 2)
local invalidDecode = false
local decoded = gsub(line, '%%(.?.?)',
function(c)
local n = tonumber(c, 16)
if (#c ~= 2) or (n == nil) then
invalidDecode = true
return ''
end
return strchar(n)
end)
if invalidDecode then
-- Malformed URI sequence.
error('Illegal escape in patch_fromText: ' .. line)
end
line = decoded
if (sign == '-') then
-- Deletion.
patch.diffs[#patch.diffs + 1] = {DIFF_DELETE, line}
elseif (sign == '+') then
-- Insertion.
patch.diffs[#patch.diffs + 1] = {DIFF_INSERT, line}
elseif (sign == ' ') then
-- Minor equality.
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, line}
elseif (sign == '@') then
-- Start of next patch.
break
elseif (sign == '') then
-- Blank line? Whatever.
else
-- WTF?
error('Invalid patch mode "' .. sign .. '" in: ' .. line)
end
textPointer = textPointer + 1
end
end
return patches
end
-- ---------------------------------------------------------------------------
-- UNOFFICIAL/PRIVATE PATCH FUNCTIONS
-- ---------------------------------------------------------------------------
local patch_meta = {
__tostring = function(patch)
local buf = {}
_patch_appendText(patch, buf)
return tconcat(buf)
end
}
--[[
* Class representing one patch operation.
* @constructor
--]]
function _new_patch_obj()
return setmetatable({
--[[ @type {Array.<Array.<number|string>>} ]]
diffs = {};
--[[ @type {?number} ]]
start1 = 1; -- nil;
--[[ @type {?number} ]]
start2 = 1; -- nil;
--[[ @type {number} ]]
length1 = 0;
--[[ @type {number} ]]
length2 = 0;
}, patch_meta)
end
--[[
* Increase the context until it is unique,
* but don't let the pattern expand beyond Match_MaxBits.
* @param {_new_patch_obj} patch The patch to grow.
* @param {string} text Source text.
* @private
--]]
function _patch_addContext(patch, text)
if (#text == 0) then
return
end
local pattern = strsub(text, patch.start2, patch.start2 + patch.length1 - 1)
local padding = 0
-- LUANOTE: Lua's lack of a lastIndexOf function results in slightly
-- different logic here than in other language ports.
-- Look for the first two matches of pattern in text. If two are found,
-- increase the pattern length.
local firstMatch = indexOf(text, pattern)
local secondMatch = nil
if (firstMatch ~= nil) then
secondMatch = indexOf(text, pattern, firstMatch + 1)
end
while (#pattern == 0 or secondMatch ~= nil)
and (#pattern < Match_MaxBits - Patch_Margin - Patch_Margin) do
padding = padding + Patch_Margin
pattern = strsub(text, max(1, patch.start2 - padding),
patch.start2 + patch.length1 - 1 + padding)
firstMatch = indexOf(text, pattern)
if (firstMatch ~= nil) then
secondMatch = indexOf(text, pattern, firstMatch + 1)
else
secondMatch = nil
end
end
-- Add one chunk for good luck.
padding = padding + Patch_Margin
-- Add the prefix.
local prefix = strsub(text, max(1, patch.start2 - padding), patch.start2 - 1)
if (#prefix > 0) then
tinsert(patch.diffs, 1, {DIFF_EQUAL, prefix})
end
-- Add the suffix.
local suffix = strsub(text, patch.start2 + patch.length1,
patch.start2 + patch.length1 - 1 + padding)
if (#suffix > 0) then
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, suffix}
end
-- Roll back the start points.
patch.start1 = patch.start1 - #prefix
patch.start2 = patch.start2 - #prefix
-- Extend the lengths.
patch.length1 = patch.length1 + #prefix + #suffix
patch.length2 = patch.length2 + #prefix + #suffix
end
--[[
* Given an array of patches, return another array that is identical.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @return {Array.<_new_patch_obj>} Array of patch objects.
--]]
function _patch_deepCopy(patches)
local patchesCopy = {}
for x, patch in ipairs(patches) do
local patchCopy = _new_patch_obj()
local diffsCopy = {}
for i, diff in ipairs(patch.diffs) do
diffsCopy[i] = {diff[1], diff[2]}
end
patchCopy.diffs = diffsCopy
patchCopy.start1 = patch.start1
patchCopy.start2 = patch.start2
patchCopy.length1 = patch.length1
patchCopy.length2 = patch.length2
patchesCopy[x] = patchCopy
end
return patchesCopy
end
--[[
* Add some padding on text start and end so that edges can match something.
* Intended to be called only from within patch_apply.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @return {string} The padding string added to each side.
--]]
function _patch_addPadding(patches)
local paddingLength = Patch_Margin
local nullPadding = ''
for x = 1, paddingLength do
nullPadding = nullPadding .. strchar(x)
end
-- Bump all the patches forward.
for x, patch in ipairs(patches) do
patch.start1 = patch.start1 + paddingLength
patch.start2 = patch.start2 + paddingLength
end
-- Add some padding on start of first diff.
local patch = patches[1]
local diffs = patch.diffs
local firstDiff = diffs[1]
if (firstDiff == nil) or (firstDiff[1] ~= DIFF_EQUAL) then
-- Add nullPadding equality.
tinsert(diffs, 1, {DIFF_EQUAL, nullPadding})
patch.start1 = patch.start1 - paddingLength -- Should be 0.
patch.start2 = patch.start2 - paddingLength -- Should be 0.
patch.length1 = patch.length1 + paddingLength
patch.length2 = patch.length2 + paddingLength
elseif (paddingLength > #firstDiff[2]) then
-- Grow first equality.
local extraLength = paddingLength - #firstDiff[2]
firstDiff[2] = strsub(nullPadding, #firstDiff[2] + 1) .. firstDiff[2]
patch.start1 = patch.start1 - extraLength
patch.start2 = patch.start2 - extraLength
patch.length1 = patch.length1 + extraLength
patch.length2 = patch.length2 + extraLength
end
-- Add some padding on end of last diff.
patch = patches[#patches]
diffs = patch.diffs
local lastDiff = diffs[#diffs]
if (lastDiff == nil) or (lastDiff[1] ~= DIFF_EQUAL) then
-- Add nullPadding equality.
diffs[#diffs + 1] = {DIFF_EQUAL, nullPadding}
patch.length1 = patch.length1 + paddingLength
patch.length2 = patch.length2 + paddingLength
elseif (paddingLength > #lastDiff[2]) then
-- Grow last equality.
local extraLength = paddingLength - #lastDiff[2]
lastDiff[2] = lastDiff[2] .. strsub(nullPadding, 1, extraLength)
patch.length1 = patch.length1 + extraLength
patch.length2 = patch.length2 + extraLength
end
return nullPadding
end
--[[
* Look through the patches and break up any which are longer than the maximum
* limit of the match algorithm.
* Intended to be called only from within patch_apply.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
--]]
function _patch_splitMax(patches)
local patch_size = Match_MaxBits
local x = 1
while true do
local patch = patches[x]
if patch == nil then
return
end
if patch.length1 > patch_size then
local bigpatch = patch
-- Remove the big old patch.
tremove(patches, x)
x = x - 1
local start1 = bigpatch.start1
local start2 = bigpatch.start2
local precontext = ''
while bigpatch.diffs[1] do
-- Create one of several smaller patches.
local patch = _new_patch_obj()
local empty = true
patch.start1 = start1 - #precontext
patch.start2 = start2 - #precontext
if precontext ~= '' then
patch.length1, patch.length2 = #precontext, #precontext
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, precontext}
end
while bigpatch.diffs[1] and (patch.length1 < patch_size-Patch_Margin) do
local diff_type = bigpatch.diffs[1][1]
local diff_text = bigpatch.diffs[1][2]
if (diff_type == DIFF_INSERT) then
-- Insertions are harmless.
patch.length2 = patch.length2 + #diff_text
start2 = start2 + #diff_text
patch.diffs[#(patch.diffs) + 1] = bigpatch.diffs[1]
tremove(bigpatch.diffs, 1)
empty = false
elseif (diff_type == DIFF_DELETE) and (#patch.diffs == 1)
and (patch.diffs[1][1] == DIFF_EQUAL)
and (#diff_text > 2 * patch_size) then
-- This is a large deletion. Let it pass in one chunk.
patch.length1 = patch.length1 + #diff_text
start1 = start1 + #diff_text
empty = false
patch.diffs[#patch.diffs + 1] = {diff_type, diff_text}
tremove(bigpatch.diffs, 1)
else
-- Deletion or equality.
-- Only take as much as we can stomach.
diff_text = strsub(diff_text, 1,
patch_size - patch.length1 - Patch_Margin)
patch.length1 = patch.length1 + #diff_text
start1 = start1 + #diff_text
if (diff_type == DIFF_EQUAL) then
patch.length2 = patch.length2 + #diff_text
start2 = start2 + #diff_text
else
empty = false
end
patch.diffs[#patch.diffs + 1] = {diff_type, diff_text}
if (diff_text == bigpatch.diffs[1][2]) then
tremove(bigpatch.diffs, 1)
else
bigpatch.diffs[1][2]
= strsub(bigpatch.diffs[1][2], #diff_text + 1)
end
end
end
-- Compute the head context for the next patch.
precontext = _diff_text2(patch.diffs)
precontext = strsub(precontext, -Patch_Margin)
-- Append the end context for this patch.
local postcontext = strsub(_diff_text1(bigpatch.diffs), 1, Patch_Margin)
if postcontext ~= '' then
patch.length1 = patch.length1 + #postcontext
patch.length2 = patch.length2 + #postcontext
if patch.diffs[1]
and (patch.diffs[#patch.diffs][1] == DIFF_EQUAL) then
patch.diffs[#patch.diffs][2] = patch.diffs[#patch.diffs][2]
.. postcontext
else
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, postcontext}
end
end
if not empty then
x = x + 1
tinsert(patches, x, patch)
end
end
end
x = x + 1
end
end
--[[
* Emulate GNU diff's format.
* Header: @@ -382,8 +481,9 @@
* @return {string} The GNU diff string.
--]]
function _patch_appendText(patch, text)
local coords1, coords2
local length1, length2 = patch.length1, patch.length2
local start1, start2 = patch.start1, patch.start2
local diffs = patch.diffs
if length1 == 1 then
coords1 = start1
else
coords1 = ((length1 == 0) and (start1 - 1) or start1) .. ',' .. length1
end
if length2 == 1 then
coords2 = start2
else
coords2 = ((length2 == 0) and (start2 - 1) or start2) .. ',' .. length2
end
text[#text + 1] = '@@ -' .. coords1 .. ' +' .. coords2 .. ' @@\n'
local op
-- Escape the body of the patch with %xx notation.
for x, diff in ipairs(patch.diffs) do
local diff_type = diff[1]
if diff_type == DIFF_INSERT then
op = '+'
elseif diff_type == DIFF_DELETE then
op = '-'
elseif diff_type == DIFF_EQUAL then
op = ' '
end
text[#text + 1] = op
.. gsub(diffs[x][2], percentEncode_pattern, percentEncode_replace)
.. '\n'
end
return text
end
-- Expose the API
local _M = {}
_M.DIFF_DELETE = DIFF_DELETE
_M.DIFF_INSERT = DIFF_INSERT
_M.DIFF_EQUAL = DIFF_EQUAL
_M.diff_main = diff_main
_M.diff_cleanupSemantic = diff_cleanupSemantic
_M.diff_cleanupEfficiency = diff_cleanupEfficiency
_M.diff_levenshtein = diff_levenshtein
_M.diff_prettyHtml = diff_prettyHtml
_M.match_main = match_main
_M.patch_make = patch_make
_M.patch_toText = patch_toText
_M.patch_fromText = patch_fromText
_M.patch_apply = patch_apply
-- Expose some non-API functions as well, for testing purposes etc.
_M.diff_commonPrefix = _diff_commonPrefix
_M.diff_commonSuffix = _diff_commonSuffix
_M.diff_commonOverlap = _diff_commonOverlap
_M.diff_halfMatch = _diff_halfMatch
_M.diff_bisect = _diff_bisect
_M.diff_cleanupMerge = _diff_cleanupMerge
_M.diff_cleanupSemanticLossless = _diff_cleanupSemanticLossless
_M.diff_text1 = _diff_text1
_M.diff_text2 = _diff_text2
_M.diff_toDelta = _diff_toDelta
_M.diff_fromDelta = _diff_fromDelta
_M.diff_xIndex = _diff_xIndex
_M.match_alphabet = _match_alphabet
_M.match_bitap = _match_bitap
_M.new_patch_obj = _new_patch_obj
_M.patch_addContext = _patch_addContext
_M.patch_splitMax = _patch_splitMax
_M.patch_addPadding = _patch_addPadding
_M.settings = settings
return _M
| apache-2.0 |
ProtectionTeam/PCT | plugins/msg-checks.lua | 2 | 18847 | local TIME_CHECK = 2
local function pre_process(msg)
local data = load_data(_config.moderation.data)
local chat = msg.to.id
local user = msg.from.id
local is_channel = msg.to.type == "channel"
local is_chat = msg.to.type == "chat"
local auto_leave = 'auto_leave_bot'
local hash = "gp_lang:"..chat
local lang = redis:get(hash)
local muteallchk = 'muteall:'..msg.to.id
if is_channel or is_chat then
local TIME_CHECK = 2
if data[tostring(chat)] then
if data[tostring(chat)]['settings']['time_check'] then
TIME_CHECK = tonumber(data[tostring(chat)]['settings']['time_check'])
end
end
if msg.text then
if msg.text:match("(.*)") then
if not data[tostring(msg.to.id)] and not redis:get(auto_leave) and not is_admin(msg) then
tdcli.sendMessage(msg.to.id, "", 0, "_This Is Not One Of My_ *Groups*", 0, "md")
tdcli.changeChatMemberStatus(chat, our_id, 'Left', dl_cb, nil)
end
end
end
if redis:get(muteallchk) and not is_mod(msg) and not is_whitelist(msg.from.id, msg.to.id) then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if not redis:get('autodeltime') then
redis:setex('autodeltime', 14400, true)
run_bash("rm -rf ~/.telegram-cli/data/sticker/*")
run_bash("rm -rf ~/.telegram-cli/data/photo/*")
run_bash("rm -rf ~/.telegram-cli/data/animation/*")
run_bash("rm -rf ~/.telegram-cli/data/video/*")
run_bash("rm -rf ~/.telegram-cli/data/audio/*")
run_bash("rm -rf ~/.telegram-cli/data/voice/*")
run_bash("rm -rf ~/.telegram-cli/data/temp/*")
run_bash("rm -rf ~/.telegram-cli/data/thumb/*")
run_bash("rm -rf ~/.telegram-cli/data/document/*")
run_bash("rm -rf ~/.telegram-cli/data/profile_photo/*")
run_bash("rm -rf ~/.telegram-cli/data/encrypted/*")
run_bash("rm -rf ./data/photos/*")
end
if data[tostring(chat)] and data[tostring(chat)]['settings'] then
settings = data[tostring(chat)]['settings']
else
return
end
if settings.mute_gif then
mute_gif = settings.mute_gif
else
mute_gif = 'no'
end
if settings.mute_photo then
mute_photo = settings.mute_photo
else
mute_photo = 'no'
end
if settings.mute_sticker then
mute_sticker = settings.mute_sticker
else
mute_sticker = 'no'
end
if settings.mute_contact then
mute_contact = settings.mute_contact
else
mute_contact = 'no'
end
if settings.mute_inline then
mute_inline = settings.mute_inline
else
mute_inline = 'no'
end
if settings.mute_game then
mute_game = settings.mute_game
else
mute_game = 'no'
end
if settings.mute_text then
mute_text = settings.mute_text
else
mute_text = 'no'
end
if settings.mute_keyboard then
mute_keyboard = settings.mute_keyboard
else
mute_keyboard = 'no'
end
if settings.mute_forward then
mute_forward = settings.mute_forward
else
mute_forward = 'no'
end
if settings.mute_location then
mute_location = settings.mute_location
else
mute_location = 'no'
end
if settings.mute_document then
mute_document = settings.mute_document
else
mute_document = 'no'
end
if settings.mute_voice then
mute_voice = settings.mute_voice
else
mute_voice = 'no'
end
if settings.mute_audio then
mute_audio = settings.mute_audio
else
mute_audio = 'no'
end
if settings.mute_video then
mute_video = settings.mute_video
else
mute_video = 'no'
end
if settings.mute_tgservice then
mute_tgservice = settings.mute_tgservice
else
mute_tgservice = 'no'
end
if settings.lock_link then
lock_link = settings.lock_link
else
lock_link = 'no'
end
if settings.lock_join then
lock_join = settings.lock_join
else
lock_join = 'no'
end
if settings.lock_tag then
lock_tag = settings.lock_tag
else
lock_tag = 'no'
end
if settings.lock_username then
lock_username = settings.lock_username
else
lock_username = 'no'
end
if settings.lock_pin then
lock_pin = settings.lock_pin
else
lock_pin = 'no'
end
if settings.lock_english then
lock_english = settings.lock_english
else
lock_english = 'no'
end
if settings.lock_arabic then
lock_arabic = settings.lock_arabic
else
lock_arabic = 'no'
end
if settings.lock_mention then
lock_mention = settings.lock_mention
else
lock_mention = 'no'
end
if settings.lock_edit then
lock_edit = settings.lock_edit
else
lock_edit = 'no'
end
if settings.lock_spam then
lock_spam = settings.lock_spam
else
lock_spam = 'no'
end
if settings.lock_flood then
lock_flood = settings.lock_flood
else
lock_flood = 'no'
end
if settings.lock_markdown then
lock_markdown = settings.lock_markdown
else
lock_markdown = 'no'
end
if settings.lock_webpage then
lock_webpage = settings.lock_webpage
else
lock_webpage = 'no'
end
if settings.lock_tabchi then
lock_tabchi = settings.lock_tabchi
else
lock_tabchi = 'no'
end
if msg.adduser or msg.joinuser or msg.deluser then
if mute_tgservice == "yes" then
del_msg(chat, tonumber(msg.id))
end
end
if not is_mod(msg) and not is_whitelist(msg.from.id, msg.to.id) then
if msg.adduser or msg.joinuser then
if lock_join == "yes" then
function join_kick(arg, data)
kick_user(data.id_, msg.to.id)
end
if msg.adduser then
tdcli.getUser(msg.adduser, join_kick, nil)
elseif msg.joinuser then
tdcli.getUser(msg.joinuser, join_kick, nil)
end
end
end
end
if msg.pinned and is_channel then
if lock_pin == "yes" then
if is_owner(msg) then
return
end
if tonumber(msg.from.id) == our_id then
return
end
local pin_msg = data[tostring(chat)]['pin']
if pin_msg then
tdcli.pinChannelMessage(msg.to.id, pin_msg, 1)
elseif not pin_msg then
tdcli.unpinChannelMessage(msg.to.id)
end
if lang then
tdcli.sendMessage(msg.to.id, msg.id, 0, '<b>User ID :</b> <code>'..msg.from.id..'</code>\n<b>Username :</b> '..('@'..msg.from.username or '<i>No Username</i>')..'\n<i>شما اجازه دسترسی به سنجاق پیام را ندارید، به همین دلیل پیام قبلی مجدد سنجاق میگردد</i>', 0, "html")
elseif not lang then
tdcli.sendMessage(msg.to.id, msg.id, 0, '<b>User ID :</b> <code>'..msg.from.id..'</code>\n<b>Username :</b> '..('@'..msg.from.username or '<i>No Username</i>')..'\n<i>You Have Not Permission To Pin Message, Last Message Has Been Pinned Again</i>', 0, "html")
end
end
end
if not is_mod(msg) and not is_whitelist(msg.from.id, msg.to.id) then
if msg.edited and lock_edit == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.forward_info_ and mute_forward == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.photo_ and mute_photo == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.video_ and mute_video == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.document_ and mute_document == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.sticker_ and mute_sticker == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.animation_ and mute_gif == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.contact_ and mute_contact == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.location_ and mute_location == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.voice_ and mute_voice == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.content_ and mute_keyboard == "yes" then
if msg.reply_markup_ and msg.reply_markup_.ID == "ReplyMarkupInlineKeyboard" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
if tonumber(msg.via_bot_user_id_) ~= 0 and mute_inline == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.game_ and mute_game == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.audio_ and mute_audio == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.media.caption then
local link_caption = msg.media.caption:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.media.caption:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Dd][Oo][Gg]/") or msg.media.caption:match("[Tt].[Mm][Ee]/") or msg.media.caption:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/")
if link_caption
and lock_link == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local tag_caption = msg.media.caption:match("#")
if tag_caption and lock_tag == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local username_caption = msg.media.caption:match("@")
if username_caption and lock_username == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if is_filter(msg, msg.media.caption) then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local badword_caption = msg.media.caption:match("کس")or msg.media.caption:match("کص")or msg.media.caption:match("کون")or msg.media.caption:match("کیر")or msg.media.caption:match("ممه")or msg.media.caption:match("کیری")or msg.media.caption:match("حرومی")or msg.media.caption:match("ننه")or msg.media.caption:match("کصده")or msg.media.caption:match("کث")or msg.media.caption:match("کسکش")or msg.media.caption:match("کصکش")or msg.media.caption:match("لاشی")or msg.media.caption:match("ناموس")or msg.media.caption:match("جنده")or msg.media.caption:match("یتیم")or msg.media.caption:match("خارکسده")or msg.media.caption:match("مادرجنده")or msg.media.caption:match("حرومزاده")or msg.media.caption:match("خواهرجنده")or msg.media.caption:match("خواهرتو")or msg.media.caption:match("مادرتو")or msg.media.caption:match("کونی")or msg.media.caption:match("اوبی")or msg.media.caption:match("لاشی")or msg.media.caption:match("kir")or msg.media.caption:match("mame")or msg.media.caption:match("kos")or msg.media.caption:match("lashi")
if badword_caption and lock_badword == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local tabchi_caption = msg.media.caption:match("ady")or msg.media.caption:match("Add")or msg.media.caption:match("add")or msg.media.caption:match("ادی عشقم")or msg.media.caption:match("ادشدی")or msg.media.caption:match("ادی بپر پیوی")or msg.media.caption:match("ادشد")or msg.media.caption:match("شرکن پیوی")or msg.media.caption:match("شرکن")or msg.media.caption:match("ادی پیوی شرکن")or msg.media.caption:match("پیوی شرکن")or msg.media.caption:match("ادد")or msg.media.caption:match("اد")
if tabchi_caption and lock_tabchi == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local english_caption = msg.media.caption:match("[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz]")
if english_caption and lock_english == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local arabic_caption = msg.media.caption:match("[\216-\219][\128-\191]")
if arabic_caption and lock_arabic == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
if msg.text then
local _nl, ctrl_chars = string.gsub(msg.text, '%c', '')
local max_chars = 40
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['set_char'] then
max_chars = tonumber(data[tostring(msg.to.id)]['settings']['set_char'])
end
end
local _nl, real_digits = string.gsub(msg.text, '%d', '')
local max_real_digits = tonumber(max_chars) * 50
local max_len = tonumber(max_chars) * 51
if lock_spam == "yes" then
if string.len(msg.text) > max_len or ctrl_chars > max_chars or real_digits > max_real_digits then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
local link_msg = msg.text:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.text:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Dd][Oo][Gg]/") or msg.text:match("[Tt].[Mm][Ee]/") or msg.text:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/")
if link_msg
and lock_link == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local tag_msg = msg.text:match("#")
if tag_msg and lock_tag == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local username_msg = msg.text:match("@")
if username_msg and lock_username == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if is_filter(msg, msg.text) then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local badword_msg = msg.text:match("کیر")or msg.text:match("کون")or msg.text:match("کص")or msg.text:match("کس")or msg.text:match("ممه")or msg.text:match("کیری")or msg.text:match("حرومی")or msg.text:match("ننه")or msg.text:match("کصده")or msg.text:match("کث")or msg.text:match("کسکش")or msg.text:match("کصکش")or msg.text:match("لاشی")or msg.text:match("ناموس")or msg.text:match("جنده")or msg.text:match("یتیم")or msg.text:match("خارکسده")or msg.text:match("مادرجنده")or msg.text:match("حرومزاده")or msg.text:match("خواهرجنده")or msg.text:match("خواهرتو")or msg.text:match("مادرتو")or msg.text:match("کونی")or msg.text:match("اوبی")or msg.text:match("لاشی")or msg.text:match("kir")or msg.text:match("kos")or msg.text:match("mame")or msg.text:match("lashi")
if badword_msg and lock_badword == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local tabchi_msg = msg.text:match("add")or msg.text:match("Add")or msg.text:match("ady")or msg.text:match("add")or msg.text:match("ادی عشقم")or msg.text:match("ادشدی")or msg.text:match("ادی بپر پیوی")or msg.text:match("ادشد")or msg.text:match("شرکن پیوی")or msg.text:match("شرکن")or msg.text:match("ادی پیوی شرکن")or msg.text:match("پیوی شرکن")or msg.text:match("ادد")or msg.text:match("اد")
if tabchi_msg and lock_tabchi == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local english_msg = msg.text:match("[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz]")
if english_msg and lock_english == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if is_filter(msg, msg.text) then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
local arabic_msg = msg.text:match("[\216-\219][\128-\191]")
if arabic_msg and lock_arabic == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
if msg.text:match("(.*)")
and mute_text == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
if msg.content_.entities_ and msg.content_.entities_[0] then
if msg.content_.entities_[0].ID == "MessageEntityMentionName" then
if lock_mention == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
if msg.content_.entities_[0].ID == "MessageEntityUrl" or msg.content_.entities_[0].ID == "MessageEntityTextUrl" then
if lock_webpage == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
if msg.content_.entities_[0].ID == "MessageEntityBold" or msg.content_.entities_[0].ID == "MessageEntityCode" or msg.content_.entities_[0].ID == "MessageEntityPre" or msg.content_.entities_[0].ID == "MessageEntityItalic" then
if lock_markdown == "yes" then
if is_channel then
del_msg(chat, tonumber(msg.id))
elseif is_chat then
kick_user(user, chat)
end
end
end
end
if msg.to.type ~= 'pv' then
if lock_flood == "yes" then
if is_mod(msg) and is_whitelist(msg.from.id, msg.to.id) then
return
end
if msg.adduser or msg.joinuser then
return
end
local hash = 'user:'..user..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
local NUM_MSG_MAX = 5
if data[tostring(chat)] then
if data[tostring(chat)]['settings']['num_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(chat)]['settings']['num_msg_max'])
end
end
if msgs > NUM_MSG_MAX then
if msg.from.username then
user_name = "@"..msg.from.username
else
user_name = msg.from.first_name
end
if redis:get('sender:'..user..':flood') then
return
else
del_msg(chat, msg.id)
kick_user(user, chat)
redis:del(hash)
if not lang then
tdcli.sendMessage(chat, msg.id, 0, "_User_ "..user_name.." `[ "..user.." ]` _has been_ *kicked* _because of_ *flooding*", 0, "md")
elseif lang then
tdcli.sendMessage(chat, msg.id, 0, "_کاربر_ "..user_name.." `[ "..user.." ]` _به دلیل ارسال پیام های مکرر اخراج شد_", 0, "md")
end
redis:setex('sender:'..user..':flood', 30, true)
end
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
end
end
return msg
end
return {
patterns = {},
patterns_fa = {},
pre_process = pre_process
}
--End msg_checks.lua--
| gpl-3.0 |
JodliDev/DsMMO | mod/scripts/components/DsMMO.lua | 1 | 36570 | ----------settings----------
local VERSION = 9
local LEVEL_MAX = 10
local LEVEL_UP_RATE = GetModConfigData("level_up_rate", KnownModIndex:GetModActualName("DsMMO")) or 1.5
local PENALTY_DIVIDE = GetModConfigData("penalty_divide", KnownModIndex:GetModActualName("DsMMO")) or 2
local RECIPE_DISTANCE = 10
local DSMMO_ACTIONS = {
["CHOP"] = 100,
["MINE"] = 50,
["ATTACK"] = 70,
["PLANT"] = 40, --and (partly) DEPLOY
["BUILD"] = 70, --and REPAIR and HAMMER and (partly) DEPLOY
["DIG"] = 40,
["EAT"] = 50,
["PICK"] = 30
}
local MIN_EXP_ARRAY = {
DSMMO_ACTIONS.CHOP,
DSMMO_ACTIONS.MINE,
DSMMO_ACTIONS.ATTACK,
DSMMO_ACTIONS.PLANT,
DSMMO_ACTIONS.BUILD,
DSMMO_ACTIONS.DIG,
DSMMO_ACTIONS.EAT,
DSMMO_ACTIONS.PICK,
}
local ACTION_SPEED_INCREASE = {
--be aware: Not all action have a simular named state!
["CHOP"] = "chop", -- scripts/stategraphs/SGwilson.lua:1707 to :1778
["MINE"] = "mine" -- scripts/stategraphs/SGwilson.lua:1828 to :1846
}
local DEPLOY_PLANT_ACTIONS = { --deploying these will give PLANT-exp. Everything else gives BUILD-exp
pinecone = true,
twiggy_nut = true,
acorn = true,
berrybush = true,
berrybush2 = true,
berrybush_juicy = true,
sapling = true,
grass = true
}
local DIG_SKILL_TARGETS = { --Treasurehunter works on these targets
molehill = true
}
----------global functions----------
local function is_fullMoon()
return TheWorld.state.moonphase == "full" --GetClock():GetMoonPhase()
end
local function spawn_to_target(n, target)
SpawnPrefab(n).Transform:SetPosition(target.Transform:GetWorldPosition())
end
local function get_chance(base_r, lvl)
local chance = base_r * (lvl / LEVEL_MAX)
return is_fullMoon() and chance + 0.5 or chance
end
local function get_success(player, action, base_r)
local chance = get_chance(base_r, player.components.DsMMO.level[action])
return math.random() < chance
end
local function alert(player, msg, len)
player.components.talker:Say(msg, len or 10)
end
local function get_max_exp(action, lvl)
return DSMMO_ACTIONS[action] + math.ceil(DSMMO_ACTIONS[action] * math.pow(LEVEL_UP_RATE, lvl))
end
local function get_level(action, xp)
if xp < DSMMO_ACTIONS[action] then
return 0
else
for lvl=1, LEVEL_MAX, 1 do
if get_max_exp(action, lvl) > xp then
return lvl
end
end
return lvl
--This would be way better for performance. But it leads to rounding errors:
--return math.floor(math.log((xp-DSMMO_ACTIONS[action]) / DSMMO_ACTIONS[action]) / math.log(LEVEL_UP_RATE)) +1
end
end
local function add_spaces(str, size)
local space = ""
for i = string.len(str)+1, size, 1 do
space = space .."_"
end
return space
end
----------recipes and skills----------
local RECIPES = {
amulet = {
name="Ritual of death",
tree="EAT",
num=4,
recipe={mandrake=2, nightmarefuel=2},
min_level=5,
chance=2,
fu=function(player, center)
local self = player.components.DsMMO
local xp = math.floor(self.exp.EAT / PENALTY_DIVIDE)
--self.exp.EAT = xp
--self.level.EAT = get_level("EAT", xp)
self:set_level("EAT", get_level("EAT", xp), true)
self._no_penalty = true
player:PushEvent('death')
center:Remove()
end
},
deerclops_eyeball = {
name="Ritual of a new life",
tree="EAT",
num=7,
recipe={goose_feather=2, bearger_fur=2, dragon_scales=1, fireflies=2},
min_level=8,
chance=2,
fu=function(player, center)
local self = player.components.DsMMO
player.components.inventory:DropEverything(false, false)
self._player_original_position = player:GetPosition()
self._player_backup[player.userid] = {
map = player.player_classified.MapExplorer:RecordMap(),
dsmmo = player.components.DsMMO:OnSave()
}
self:set_level("EAT", 0, true)
TheWorld:PushEvent("ms_playerdespawnanddelete", player)
center:Remove()
end,
check=function(player, center)
return not TheWorld:HasTag("cave")
end
},
molehill = {
name="Ritual of mole infestation",
tree="DIG",
num=3,
recipe={rocks=1, flint=1, nitre=1, goldnugget=1, marble=1, moonrocknugget=1, bluegem=1, redgem=1, purplegem=1, yellowgem=1, orangegem=1, greengem=1},
min_level=2,
chance=1,
fu=function(player, center)
spawn_to_target("mole", center)
if get_success(player, "DIG", 0.05) then
spawn_to_target("mole", center)
spawn_to_target("mole", center)
spawn_to_target("mole", center)
alert(player, "That was lucky")
end
end
},
shovel = {
name="Ritual of mole attraction",
tree="DIG",
num=4,
recipe={houndstooth=2, log=2},
min_level=3,
chance=1.5,
fu=function(player, center)
local x,y,z = center.Transform:GetWorldPosition()
local ents = TheSim:FindEntities(x,y,z, 30, {'mole'})
for k,v in pairs(ents) do
v.Transform:SetPosition(x,y,z)
end
end
},
pitchfork = {
name="Ritual of roman streets",
tree="DIG",
num=7,
recipe={guano=3, rocks=3, boards=3, fireflies=1},
min_level=5,
chance=0.8,
fu=function(player, center)
local x, y = TheWorld.Map:GetTileCoordsAtPoint(center.Transform:GetWorldPosition())
TheWorld.Map:SetTile(x, y, GROUND.ROAD)
TheWorld.Map:RebuildLayer(GROUND.ROAD, x, y)
TheWorld.Map:SetTile(x+1, y, GROUND.ROAD)
TheWorld.Map:RebuildLayer(GROUND.ROAD, x+1, y)
TheWorld.Map:SetTile(x-1, y, GROUND.ROAD)
TheWorld.Map:RebuildLayer(GROUND.ROAD, x-1, y)
center:Remove()
end
},
coontail = {
name="Ritual of pussy love",
tree="BUILD",
num=5,
recipe={fireflies=2, meat=1, houndstooth=2},
min_level=1,
chance=0.5,
fu=function(player, center)
spawn_to_target("catcoonden", center)
center:Remove()
end,
check=function(player, center)
return not TheWorld:HasTag("cave")
end
},
cave_banana_cooked = {
name="Ritual of dumb monkeys",
tree="BUILD",
num=5,
recipe={fireflies=2, poop=2, purplegem=1},
min_level=2,
chance=0.5,
fu=function(player, center)
spawn_to_target("monkeybarrel", center)
center:Remove()
end,
check=function(player, center)
return TheWorld:HasTag("cave")
end
},
pond = {
name="Ritual of dry humping",
tree="BUILD",
num=6,
recipe={fish=2, fireflies=2, froglegs=1, mosquitosack=1},
min_level=3,
chance=0.5,
fu=function(player, center)
center:Remove()
end
},
fish = {
name="Ritual of splishy splashy",
tree="BUILD",
num=4,
recipe={fireflies=2, froglegs=1, mosquitosack=1},
min_level=3,
chance=0.5,
fu=function(player, center)
if TheWorld:HasTag("cave") then
spawn_to_target("pond_cave", center)
elseif TheWorld.Map:GetTileAtPoint(center.Transform:GetWorldPosition()) == GROUND.MARSH then
spawn_to_target("pond_mos", center)
else
spawn_to_target("pond", center)
end
center:Remove()
end
},
walrus_camp = {
name="Ritual of arctic fishing",
tree="BUILD",
num=6,
recipe={cane=2, walrushat=2, fireflies=2},
min_level=4,
chance=0.5,
fu=function(player, center)
center:Remove()
end
},
walrus_tusk = {
name="Ritual of whalers feast",
tree="BUILD",
num=6,
recipe={cane=2, walrushat=2, fireflies=2},
min_level=4,
chance=0.5,
fu=function(player, center)
spawn_to_target("walrus_camp", center)
center:Remove()
end,
check=function(player, center)
return not TheWorld:HasTag("cave")
end
},
houndstooth = {
name="Ritual of puppy love",
tree="BUILD",
num=8,
recipe={redgem=3, bluegem=3, fireflies=2},
min_level=5,
chance=0.5,
fu=function(player, center)
spawn_to_target("houndmound", center)
center:Remove()
end,
check=function(player, center)
return not TheWorld:HasTag("cave")
end
},
batwing = {
name="Ritual of... I am Batman!",
tree="BUILD",
num=9,
recipe={guano=4, rocks=3, fireflies=2},
min_level=6,
chance=0.5,
fu=function(player, center)
spawn_to_target("batcave", center)
center:Remove()
end,
check=function(player, center)
return TheWorld:HasTag("cave")
end
},
batcave = {
name="Ritual of robins fate",
tree="BUILD",
num=9,
recipe={batwing=1, guano=3, rocks=3, fireflies=2},
min_level=6,
chance=0.5,
fu=function(player, center)
center:Remove()
end
},
pigskin = {
name="Ritual of Aquarius",
tree="BUILD",
num=11,
recipe={fish=3, boards=3, rocks=3, fireflies=2},
min_level=7,
chance=0.5,
fu=function(player, center)
spawn_to_target("mermhouse", center)
center:Remove()
end,
check=function(player, center)
return not TheWorld:HasTag("cave")
end
},
armorsnurtleshell = {
name="Ritual of escargot",
tree="BUILD",
num=8,
recipe={slurtleslime=2, slurtle_shellpieces=3, slurtlehat=1, fireflies=2},
min_level=7,
chance=0.5,
fu=function(player, center)
spawn_to_target("slurtlehole", center)
center:Remove()
end,
check=function(player, center)
return TheWorld:HasTag("cave")
end
},
tallbirdegg = {
name="Ritual of Saurons bird",
tree="BUILD",
num=5,
recipe={beardhair=2, cutgrass=2, fireflies=1},
min_level=8,
chance=0.5,
fu=function(player, center)
spawn_to_target("tallbirdnest", center)
center:Remove()
end,
check=function(player, center)
return not TheWorld:HasTag("cave")
end
},
firepit = {
name="Ritual of the pigable flame",
tree="BUILD",
num=7,
recipe={pigskin=4, dragon_scales=1, fireflies=2},
min_level=8,
chance=0.5,
fu=function(player, center)
spawn_to_target("pigtorch", center)
center:Remove()
end
},
skeleton_player = {
name="Ritual of rerevival",
tree="BUILD",
num=4,
recipe={nightmarefuel=1, marble=2, amulet=1},
min_level=9,
chance=0.8,
check=function(player, center)
for k, v in pairs(player.components.touchstonetracker.used) do
return true
end
return false
end,
fu=function(player, center)
local used = {}
for k, v in pairs(player.components.touchstonetracker.used) do
table.insert(used, k)
end
local removed_index = used[math.random(1, #used)]
local touchstone = player.components.DsMMO._touchstone_index[removed_index]
if touchstone then
center:Remove()
player.components.touchstonetracker.used[removed_index] = nil
used[removed_index] = nil
player.player_classified:SetUsedTouchStones(used)
touchstone._enablelights:set(true)
touchstone:PushEvent("enablelightsdirty", true) -- needed on singleplayer
local player_pos = player:GetPosition()
player.components.DsMMO._player_original_position = player_pos
player:DoTaskInTime(1, function(player)
player.Physics:Teleport(touchstone.Transform:GetWorldPosition())
player.components.health:SetInvincible(true)
player.entity:Hide()
touchstone.SoundEmitter:PlaySound("dontstarve/common/rebirth_amulet_raise")
player:PushEvent("ghostvision", true) -- needed on singleplayer
player.player_classified.isghostmode:set(true)
end)
player:DoTaskInTime(4, function()
player.components.health:SetInvincible(false)
player.Transform:SetPosition(player_pos.x, player_pos.y, player_pos.z)
player.entity:Show()
player.player_classified.isghostmode:set(false)
player:PushEvent("ghostvision", false)
player.components.DsMMO._player_original_position = nil
end)
end
end
},
campfire = {
name="Ritual of homing flame",
tree="BUILD",
num=8,
recipe={cutgrass=2, log=2, twigs=2, pinecone=2},
min_level=10,
chance=1,
fu=function(player, center)
local self = player.components.DsMMO
local pos = self._teleport_to
center.components.fueled:DoDelta(TUNING.LARGE_FUEL)
player.Physics:Teleport(pos.x, pos.y, pos.z)
self:set_level("BUILD", 9, true)
end,
check=function(player, center)
return player.components.DsMMO._teleport_to ~= nil
end
},
berries = {
name="Ritual of redness",
tree="PLANT",
num=3,
recipe={fireflies=1, spoiled_food=2},
min_level=3,
chance=1,
fu=function(player, center)
spawn_to_target("berrybush", center)
center:Remove()
end
},
berries_juicy = {
name="Ritual of red juiciness",
tree="PLANT",
num=3,
recipe={fireflies=1, spoiled_food=2},
min_level=4,
chance=1,
fu=function(player, center)
spawn_to_target("berrybush_juicy", center)
center:Remove()
end
},
cave_banana = {
name="Ritual of bananana",
tree="PLANT",
num=3,
recipe={spoiled_food=2, fireflies=1},
min_level=6,
chance=0.9,
fu=function(player, center)
spawn_to_target("cave_banana_tree", center)
center:Remove()
end,
check=function(player, center)
return TheWorld:HasTag("cave")
end
},
livinglog = {
name="Ritual of magic mushrooms",
tree="PLANT",
num=4,
recipe={red_cap=1, blue_cap=1, green_cap=1, fireflies=1},
min_level=8,
chance=0.8,
fu=function(player, center)
local r = math.random(1,3)
if r == 1 then
spawn_to_target("blue_mushroom", center)
elseif r == 2 then
spawn_to_target("green_mushroom", center)
else
spawn_to_target("red_mushroom", center)
end
center:Remove()
end
},
twigs = {
name="Ritual of the longest Twig",
tree="PICK",
num=3,
recipe={log=2, fireflies=1},
min_level=2,
chance=1,
fu=function(player, center)
spawn_to_target("sapling", center)
center:Remove()
end
},
cutgrass = {
name="Ritual of reggae dreams",
tree="PICK",
num=3,
recipe={spoiled_food=2, fireflies=1},
min_level=3,
chance=0.9,
fu=function(player, center)
spawn_to_target("grass", center)
center:Remove()
end
},
lightbulb = {
name="Ritual of shiny balls",
tree="PICK",
num=3,
recipe={twigs=2, fireflies=1},
min_level=5,
chance=0.8,
fu=function(player, center)
spawn_to_target("flower_cave", center)
center:Remove()
end,
check=function(player, center)
return TheWorld:HasTag("cave")
end
},
cutreeds = {
name="Ritual of Poe",
tree="PICK",
num=3,
recipe={spoiled_food=2, fireflies=5},
min_level=7,
chance=0.7,
fu=function(player, center)
spawn_to_target("reeds", center)
center:Remove()
end,
check=function(player, center)
return TheWorld.Map:GetTileAtPoint(center.Transform:GetWorldPosition()) == GROUND.MARSH
end
}
}
local SKILLS = {
fireflies= {
name="Ghosty fireflies",
tree="PICK",
min_level=1,
chance=0.9
},
hungry_attack = {
name="Hungry fighter",
tree="EAT",
min_level=1,
rate=1
},
self_cannibalism = {
name="Self-cannibalism",
tree="EAT",
min_level=3,
rate=-0.05
},
attack = {
name="Explosive touch",
tree="ATTACK",
min_level=1,
chance=0.5
},
attacked = {
name="Beetaliation",
tree="ATTACK",
min_level=2,
chance=0.4
},
fertilize = {
name="Double the shit",
tree="PLANT",
min_level=1,
chance=0.5
},
harvest = {
name="Plant another day",
tree="PLANT",
min_level=2,
chance=0.5
},
dig = {
name="Treasure hunter",
tree="DIG",
min_level=1,
chance=0.3,
items={--keys are their respective chances and should sum up to 1
[0.5]={"lightbulb", "redgem", "bluegem"},
[0.3]={"mandrake", "purplegem", "cutreeds", "slurper_pelt", "furtuft"},
[0.2]={"moonrocknugget", "beardhair", "yellowgem", "orangegem"}
}
}
}
----------Mod-settings----------
print("[DsMMO] Implementing settings")
for k,v in pairs(RECIPES) do
if not GetModConfigData(k, KnownModIndex:GetModActualName("DsMMO")) then
RECIPES[k] = nil
print("[DsMMO] Disabling " ..k)
end
end
for k,v in pairs(SKILLS) do
if not GetModConfigData(k, KnownModIndex:GetModActualName("DsMMO")) then
SKILLS[k] = nil
print("[DsMMO] Disabling " ..k)
end
end
local function duplicate_recipe(origin, copy)
RECIPES[copy] = {
duplicate = true,
name = origin.name,
tree = origin.tree,
id = origin.tree,
num = origin.num,
recipe = origin.recipe,
min_level = origin.min_level,
chance = origin.chance,
fu = origin.fu
}
end
local function add_to_index(array)
for k,v in pairs(array) do
if not v._duplicate then
local action = v.tree
local lvl = v.min_level
if not RECIPE_LEVEL_INDEX[action] then
RECIPE_LEVEL_INDEX[action] = {}
end
if not RECIPE_LEVEL_INDEX[action][lvl] then
RECIPE_LEVEL_INDEX[action][lvl] = {}
end
table.insert(RECIPE_LEVEL_INDEX[action][lvl], v)
end
end
end
if RECIPES.pond then --in case its disabled in the settings
duplicate_recipe(RECIPES.pond, "pond_mos")
duplicate_recipe(RECIPES.pond, "pond_cave")
end
----------Prep-work----------
print("[DsMMO] Creating level up index")
RECIPE_LEVEL_INDEX = {}
add_to_index(SKILLS)
add_to_index(RECIPES)
----------listener functions----------
local function onPerformaction(player, data)
local action = player.bufferedaction or data.action
local self = player.components.DsMMO
if action then
local actionId = action.action.id
--if actionId == "EAT" then
--if player.components.hunger.current < player.components.hunger.max and action.invobject and action.invobject.components.edible.hungervalue > 0 then
--self:get_experience(actionId)
--end
if actionId == "HARVEST" then
self:get_experience("PLANT")
local crop = action.target.components.crop
if crop and self:test_skill(SKILLS.harvest) then
player.components.inventory:GiveItem(SpawnPrefab(crop.product_prefab))
spawn_to_target("collapse_small", player)
end
elseif actionId == "FERTILIZE" then
self:get_experience("PLANT")
local crop = action.target.components.crop
if crop and not crop:IsReadyForHarvest() and self:test_skill(SKILLS.harvest) then
local inst = SpawnPrefab("guano")
crop:Fertilize(inst, player)
if inst:IsValid() then
inst:Remove()
end
spawn_to_target("collapse_small", player)
end
elseif actionId == "HAUNT" then
if action.target then
local targetN = action.target.prefab
if targetN == "flower_evil" then
spawn_to_target("ground_chunks_breaking", player)
if self:test_skill(SKILLS.fireflies) then
spawn_to_target("collapse_small", action.target)
local fireflies = SpawnPrefab("fireflies")
fireflies.Transform:SetPosition(action.target.Transform:GetWorldPosition())
fireflies.components.inventoryitem.ondropfn(fireflies)
action.target:Remove()
end
end
end
elseif actionId == "ADDFUEL" then
if action.target.prefab == "firepit" then
--self._teleport_to = action.target.Transform:GetWorldPosition()
self._teleport_to = action.target:GetPosition()
end
elseif actionId == "REPAIR" or actionId == "HAMMER" then
self:get_experience("BUILD")
elseif actionId == "TERRAFORM" then
self:get_experience("DIG")
elseif actionId == "DEPLOY" then
self:get_experience(DEPLOY_PLANT_ACTIONS[action.invobject.prefab] and "PLANT" or "BUILD")
elseif self.level[actionId] then
self:get_experience(actionId)
if actionId == "ATTACK" then
if action.target and self:test_skill(SKILLS.attack) and action.target.components.combat then
spawn_to_target("explode_small", action.target)
action.target.SoundEmitter:PlaySound("dontstarve/common/blackpowder_explo")
action.target.components.combat:GetAttacked(player, TUNING.SPEAR_DAMAGE)
end
elseif actionId == "DIG" then
if not action.target.DsMMO_creation and action.invobject and DIG_SKILL_TARGETS[action.invobject.prefab] and self:test_skill(SKILLS.dig) then
local items = SKILLS.dig.items
local r = math.random()
for k,v in pairs(items) do
if r < k then
spawn_to_target(v[math.random(1,table.getn(v))], player)
break
else
r = r - k
end
end
end
end
end
end
end
local function onAttacked(player, data)
player.components.DsMMO:get_experience("ATTACK")
if data and data.attacker and data.attacker.prefab ~= "bee" and data.attacker.prefab ~= "killerbee" and data.attacker ~= player and player.components.DsMMO:test_skill(SKILLS.attacked) then
local bee = SpawnPrefab("bee")
bee.persists = false
bee.Transform:SetPosition(player.Transform:GetWorldPosition())
bee.components.combat:SetTarget(data.attacker)
bee.components.combat:SetRetargetFunction(nil, nil)
bee.components.health:SetPercent(0.5)
bee:RemoveComponent("lootdropper")
bee:RemoveComponent("workable")
if TheWorld.state.isspring then
bee.AnimState:SetBuild("bee_build")
end
bee:DoTaskInTime(10, function(inst)
if inst:IsValid() then
inst:Remove()
end
end)
end
end
local function onStartStarving(player)
local self = player.components.DsMMO
local skill = SKILLS.hungry_attack
if self:test_skill(skill) then
if player.components.combat ~= nil and player.components.combat.damagemultiplier ~= nil then
player.default_damagemultiplier = player.components.combat.damagemultiplier
else
player.default_damagemultiplier = 1
end
local new_damagemultiplier = self.level[skill.tree] * skill.rate
if new_damagemultiplier > player.default_damagemultiplier then
player.components.combat.damagemultiplier = new_damagemultiplier
end
end
end
local function onStopStarving(player)
if player.default_damagemultiplier and player.components.combat and player.components.combat.damagemultiplier then
player.components.combat.damagemultiplier = player.default_damagemultiplier
end
end
local function onbecameghost(player)
player.components.DsMMO:penalty()
end
local function onLogout(player)
local self = player.components.DsMMO
if self._info_entity then
self:log_msg("Removing skill-indicator-sign")
self._info_entity:Remove()
self._info_entity = nil
end
end
----------Class----------
local DsMMO = Class(function(self, player)
self.client = false
self.player = player
self._player_original_position = nil --if not nil, this will be saved when the player logs out unexpectedly
self._action_states = {}
self._info_entity = nil
self.last_action = "EAT"
self._teleport_to = nil
local origin_updateState = player.sg.UpdateState
player.sg.UpdateState = function(...)
if not player.sg.currentstate then
return
end
if self._action_states[player.sg.currentstate.name] then
player.sg.currentstate = self._action_states[player.sg.currentstate.name]
end
origin_updateState(...)
end
--self.recipe = net_string(player.GUID, "DsMMO.recipe", "DsMMO.recipe") --##
self:create_array() --this is a waste of performance - But I havent found a way to detect a newly created character
--player:ListenForEvent("ms_becameghost", onbecameghost)
player:ListenForEvent("death", onbecameghost)
player:ListenForEvent("onremove", onLogout)
player:ListenForEvent("attacked", onAttacked)
player:ListenForEvent("performaction", onPerformaction)
player:ListenForEvent("startstarving", onStartStarving)
player:ListenForEvent("stopstarving", onStopStarving)
end)
function DsMMO:prepare_client()
local guid = self.player.player_classified.GUID
self:log_msg("Client-mod enabled")
self.net_level_up_rate = net_ushortint(guid, "DsMMO.level_up_rate", "DsMMO.level_up_rate")
self.net_min_exp = net_bytearray(guid, "DsMMO.min_exp", "DsMMO.min_exp")
self.level_up_rate = LEVEL_UP_RATE --on a world without caves, we just take this value from here
self.net_level_up_rate:set(LEVEL_UP_RATE*10) -- a shortint is less expensive than a float - so we just multiply
self.net_min_exp:set(MIN_EXP_ARRAY)
--local t = {}
--table.insert(t, 2)
--table.insert(t, 5)
--self.net_min_exp:set(t)
end
function DsMMO:init_client()
local guid = self.player.player_classified.GUID
self:log_msg("Client-mod is setup")
self.client = true
self.recipe = net_string(guid, "DsMMO.recipe", "DsMMO.recipe")
self.net_exp = {}
for k_action,v in pairs(DSMMO_ACTIONS) do
self.net_exp[k_action] = net_uint(guid, "DsMMO.exp." ..k_action, "DsMMO.exp." ..k_action)
self.net_exp[k_action]:set(self.exp[k_action])
end
end
function DsMMO:update_client(action)
if self.client then
self.net_exp[action]:set(self.exp[action])
end
end
function DsMMO:log_msg(msg)
print("[DsMMO/" ..self.player.name .."] " ..msg)
end
function DsMMO:add_indexVars(touchtstone_index, player_backup)
self._touchstone_index = touchtstone_index
self._player_backup = player_backup
end
function DsMMO:get_experience(action, silent)
local player = self.player
local lvl = self.level[action]
if lvl < LEVEL_MAX then
local xp = self.exp[action] + 1
local max_exp = self.max_exp[action]
self.exp[action] = xp;
if xp > max_exp then
lvl = lvl+1
self.level[action] = lvl
self.max_exp[action] = get_max_exp(action, lvl)
self:update_client(action)
if not silent then
alert(player, self:newLevelString(action, lvl))
player.SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")
end
self:update_actionSpeed(action)
end
end
self:set_last_action(action)
end
function DsMMO:set_last_action(action)
self.last_action = action
if self._info_entity ~= nil then
local inst = nil
if action == "CHOP" then
inst = SpawnPrefab("axe")
elseif action == "MINE" then
inst = SpawnPrefab("pickaxe")
elseif action == "ATTACK" then
inst = SpawnPrefab("spear")
elseif action == "PLANT" then
inst = SpawnPrefab("carrot")
elseif action == "BUILD" then
inst = SpawnPrefab("hammer")
elseif action == "DIG" then
inst = SpawnPrefab("shovel")
elseif action == "EAT" then
inst = SpawnPrefab("meatballs")
elseif action == "PICK" then
inst = SpawnPrefab("berries")
else
inst = SpawnPrefab("minisign")
end
self._info_entity.components.drawable:OnDrawn(inst.prefab, inst)
inst:Remove()
end
end
function DsMMO:newLevelString(action, lvl)
local base = action .."-level: " ..lvl .." !\n"
if lvl < LEVEL_MAX then
base = base ..self:calc_mssing_xp(action) .." exp until lvl " ..(lvl+1) .."\n"
end
if RECIPE_LEVEL_INDEX[action] and RECIPE_LEVEL_INDEX[action][lvl] then
for k,v in pairs(RECIPE_LEVEL_INDEX[action][lvl]) do
base = base .."\nYou learned a new skill: " ..v.name
end
end
return base
end
function DsMMO:update_actionSpeed(action)
--Unfortunately, there is no real way to increase the Action-state-speed
-- So we create our own State and override it if necessary
-- sources:
-- scripts/stategraph.lua
-- scripts/stategraphs/SGwilson.lua
if ACTION_SPEED_INCREASE[action] then
local lvl = self.level[action]/LEVEL_MAX
local action_key = ACTION_SPEED_INCREASE[action]
--local action_key = string.lower(action)
local origin_state = self.player.sg.sg.states[action_key]
if self._action_states[action_key] then
local new_state = self._action_states[action_key].timeline
for k_timeline,v_timeline in pairs(new_state) do
local t = origin_state.timeline[k_timeline].time
new_state[k_timeline] = TimeEvent(t - t*lvl, v_timeline.fn)
--new_state.timeline[k_timeline] = TimeEvent(v_timeline.time - v_timeline.time*lvl, v_timeline.fn)
end
else
self._action_states[action_key] = State{name=origin_state.name, timeline={}}
local new_state = self._action_states[action_key]
for k,v in pairs(origin_state) do
if k == "timeline" then
for k_timeline,v_timeline in pairs(v) do
new_state.timeline[k_timeline] = TimeEvent(v_timeline.time - v_timeline.time*lvl, v_timeline.fn)
end
else
new_state[k] = v
end
end
end
end
end
function DsMMO:init_recipe(target)
local recipe_data = RECIPES[target.prefab]
if recipe_data then
if self.level[recipe_data.tree] < recipe_data.min_level then
alert(self.player, "I don't feel prepared...")
if self.client then
self.recipe:set_local("") --to make sure that the same recipe can be sent multiple times
self.recipe:set(target.prefab)
end
elseif recipe_data.check and not recipe_data.check(self.player, target) then
alert(self.player, "I just can't...")
else
self:check_recipe(target, recipe_data.recipe, recipe_data.num, recipe_data.tree, recipe_data.chance, recipe_data.fu)
end
return true
end
return false
end
function DsMMO:check_recipe(center, recipe, ings_needed_sum, tree, chance, fn)
local collection = {}
local pos = center:GetPosition()
local near = TheSim:FindEntities(pos.x, pos.y, pos.z, RECIPE_DISTANCE)
local ingredients = {}
for k,v in pairs(recipe) do
ingredients[k] = v
end
for k,v in pairs(near) do
local itemN = v.prefab
local ing_num = ingredients[itemN]
if v.parent == nil and ings_needed_sum > 0 and ing_num and ing_num>0 then
self:log_msg("Recipe: Found " ..itemN)
table.insert(collection, v)
ingredients[itemN] = ing_num - 1
ings_needed_sum = ings_needed_sum - 1
if ings_needed_sum <= 0 then
for k2,v2 in pairs(collection) do
local fire = SpawnPrefab("campfirefire")
fire.Transform:SetPosition(v2.Transform:GetWorldPosition())
fire:DoTaskInTime(2, function(inst) inst:Remove() end)
v2:Remove()
end
self.player:DoTaskInTime(2, function(player)
spawn_to_target("collapse_big", center)
if get_success(player, tree, chance) then
spawn_to_target("lightning", center)
fn(player, center)
else
alert(player, "It failed...")
end
end)
return
end
end
end
if self.client then
self.recipe:set_local("") --to make sure that the same recipe can be sent multiple times
self.recipe:set(center.prefab)
end
--self.recipe:set_local("") --to make sure that the same recipe can be sent multiple times --##
--self.recipe:set(center.prefab) --##
--alert(self.player, "What am I missing..?")
alert(self.player, "I am still missing " ..ings_needed_sum ..((ings_needed_sum>1) and " ingredients." or " ingredient."))
end
function DsMMO:test_skill(skill)
return skill and self.level[skill.tree] >= skill.min_level and (not skill.chance or get_success(self.player, skill.tree, skill.chance))
end
function DsMMO:OnLoad(data)
if data.dsmmo_version then
if data.dsmmo_version == VERSION and data.dsmmo_level_up_rate == LEVEL_UP_RATE then
self.exp = data.dsmmo_exp
self.max_exp = data.dsmmo_max_exp
self.level = data.dsmmo_level
--for k_action,v in pairs(DSMMO_ACTIONS) do
--self.max_exp[k_action] = get_max_exp(k_action, self.level[k_action])
--end
for k,v in pairs(ACTION_SPEED_INCREASE) do
self:update_actionSpeed(k)
end
else
self:log_msg("Upgrading from v" ..(data.dsmmo_version or "nil") ..",rate=" ..(data.dsmmo_level_up_rate or "nil") .." to v" ..VERSION ..",rate=" ..LEVEL_UP_RATE)
for k,v in pairs(DSMMO_ACTIONS) do
--we transfer each variable seperately to make sure the different version stays compatible
if data.dsmmo_level[k] then
self.exp[k] = data.dsmmo_exp[k]
local lvl = get_level(k, data.dsmmo_exp[k])
self.level[k] = lvl
self.max_exp[k] = get_max_exp(k, lvl)
--self.exp_left[k]:set(get_max_exp(k, lvl) - data.dsmmo_exp[k]) --##
--self.net_level[k]:set(lvl) --##
self:update_actionSpeed(k)
end
end
end
if data._player_original_position then
self.player.Physics:Teleport(data._player_original_position.x, data._player_original_position.y, data._player_original_position.z)
end
self._teleport_to = data._teleport_to
end
end
function DsMMO:OnSave()
local data = {
dsmmo_exp = self.exp,
dsmmo_max_exp = self.max_exp,
dsmmo_level = self.level,
_teleport_to = self._teleport_to,
dsmmo_version = VERSION,
dsmmo_level_up_rate = LEVEL_UP_RATE
}
if self._player_original_position then
self:log_msg("saving original player-position")
data["_player_original_position"] = self._player_original_position
end
return data
end
function DsMMO:create_array()
local player = self.player
local guid = player.GUID
self.exp = {}
--self.exp_left = {}
--self.net_level = {}
self.level = {}
self.max_exp = {}
for k,v in pairs(DSMMO_ACTIONS) do
self.exp[k] = 0
self.level[k] = 0
self.max_exp[k] = DSMMO_ACTIONS[k]
--self.exp_left[k] = net_ushortint(guid, "DsMMO.expleft." ..k) --##
--self.net_level[k] = net_ushortint(guid, "DsMMO.level." ..k) --##
end
end
function DsMMO:penalty()
if self._no_penalty then
self._no_penalty = nil
return
end
for k,v in pairs(DSMMO_ACTIONS) do
local xp = math.floor(self.exp[k] / PENALTY_DIVIDE)
self.exp[k] = xp
if xp > 0 then
--self.level[k] = get_level(k, xp)
--self:update_client(k)
--self:update_actionSpeed(k)
self:set_level(k, get_level(k, xp), true)
end
end
end
function DsMMO:set_level(action, lvl, silent)
if DSMMO_ACTIONS[action] then
local max_exp = get_max_exp(action, lvl-1)
self.exp[action] = max_exp
self.max_exp[action] = max_exp
self.level[action] = lvl-1
self:get_experience(action, silent)
return true
else
return false
end
end
function DsMMO:calc_mssing_xp(action)
return self.max_exp[action] - self.exp[action] +1
end
function DsMMO:use_cannibalism_skill(action, heal)
local skill = SKILLS.self_cannibalism
local output = ""
if not self:test_skill(skill) then
output = "I don't know how..."
else
if not self.exp[action] then
output = "I can't eat the skill " ..action
else
local comp = nil
local diff = nil
if heal == "health" then
comp = self.player.components.health
diff = math.ceil(comp.maxhealth - comp.currenthealth)
elseif heal == "sanity" then
comp = self.player.components.sanity
diff = math.ceil(comp.max - comp.current)
elseif heal == "hunger" then
comp = self.player.components.hunger
diff = math.ceil(comp.max - comp.current)
else
output = heal .." is nothing I can gain by eating myself"
end
if comp ~= nil then
diff = diff + math.ceil(diff * (self.level[skill.tree] * skill.rate)) --skill.rate is negative
if self.exp[action] < diff then
output = "I don't have enough exp for that"
else
comp:SetPercent(1)
self.exp[action] = self.exp[action] - diff
self.level[action] = get_level(action, self.exp[action])
self:update_client(action)
output = "Lost " ..diff .." " ..action .. "-exp"
end
end
end
end
alert(self.player, output, 5)
end
function DsMMO:show_info()
local action = self.last_action
local output = ""
if DSMMO_ACTIONS[action] then
local lvl = self.level[action]
local xp = self:calc_mssing_xp(action)
local level = self.level
output = (lvl < LEVEL_MAX
and (action ..": " ..xp .." exp --> lvl " ..(lvl+1))
or (action ..": lvl " ..lvl))
.."\n__________\nI have learned the following " ..action .."-skills:\n"
if RECIPE_LEVEL_INDEX[action] then
for k_lvl,v_lvl in pairs(RECIPE_LEVEL_INDEX[action]) do
if lvl >= k_lvl then
for k,v in pairs(v_lvl) do
output = output .."\n" ..v.name .."(" ..(v.chance ~= nil
and (get_chance(v.chance, level[v.tree])*100) .."%)"
or (level[v.tree] * v.rate) .."x)"
)
end
end
end
end
else
output = action .." is not a valid DsMMO-skill"
end
return output
end
function DsMMO:run_command(cmd, arg1, arg2, arg3)
local output = ""
local dur = 5
if arg1 == "help" or arg1 == "?" then
dur = 20
output = "______________________ Possible commands: ______________________"
.."\n#dsmmo ________________________________ Spawns a level info sign"
.."\n#dsmmo [ skill ] ___________________ level info sign for a specific skill"
.."\n#dsmmo eat [ action ] [ health | hunger | sanity ] ___________________"
.."\n_________ Self-cannibalism-command to exchange EAT-levels for healing"
.."\n#dsmmo list _____________________________ List of all DsMMO-levels"
.."\n#dsmmo help ______________________________________ this help-text"
elseif arg1 == "list" then
for k,v in pairs(self.level) do
output = output ..k ..":" ..add_spaces(k, 10) ..add_spaces(tostring(v), 2) ..v .."\n"
end
elseif arg1 == "eat" and arg2 and arg3 then
self:use_cannibalism_skill(string.upper(arg2), string.lower(arg3))
return
else
if self._info_entity and self._info_entity.entity:IsValid() then
self._info_entity.Transform:SetPosition(self.player.Transform:GetWorldPosition())
else
local inst = SpawnPrefab("minisign")
inst.persists = false
inst.Transform:SetPosition(self.player.Transform:GetWorldPosition())
inst.DsMMO_creation = true
inst.components.inspectable.getspecialdescription = function(inst, player)
return player.components.DsMMO:show_info()
end
self._info_entity = inst
inst:RemoveComponent("burnable")
inst.components.workable:SetOnFinishCallback(function(inst)
inst:Remove()
end)
end
local action
if arg1 and DSMMO_ACTIONS[string.upper(arg1)] then
action = string.upper(arg1)
else
action = self.last_action
end
self:set_last_action(action)
output = self:show_info()
end
alert(self.player, output, dur)
end
return DsMMO | apache-2.0 |
lite5/lua-codec | test/test_rsa_encrypt_decrypt.lua | 3 | 1474 | local codec = require('codec')
local src = '123456'
local pubpem = [[-----BEGIN PUBLIC KEY-----
MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQCsxjKD2lnmkmELoo5QphM/VdRE
JKym26R0T+19JDa3MVZFDbwgUGT8XM8bElrKgxexhTVRt07btyIejdbiPx7sCbWc
VP8peZI+QZEVVzaE2Ci5n0lP9v9GUSl0QfZU94uIwl++BVq0VFvbHax/R/q4oTRD
1u73ASM27QW42+cJFwIDAQAB
-----END PUBLIC KEY-----]]
local bs = codec.rsa_public_encrypt(src, pubpem, 2)
local dst = codec.base64_encode(bs)
print(dst)
local privpem = [[-----BEGIN RSA PRIVATE KEY-----
MIICXAIBAAKBgQCsxjKD2lnmkmELoo5QphM/VdREJKym26R0T+19JDa3MVZFDbwg
UGT8XM8bElrKgxexhTVRt07btyIejdbiPx7sCbWcVP8peZI+QZEVVzaE2Ci5n0lP
9v9GUSl0QfZU94uIwl++BVq0VFvbHax/R/q4oTRD1u73ASM27QW42+cJFwIDAQAB
AoGALHoNMQI52HBgSSV8q2hFVi2bKjuisoWibUrSIT/8UeaChd5GSq9Hf+vIaPit
pKpgpBNdqX6d71PSlbj/01hadg5IxrGWQZWzT/3IzuhTxAu4TkztUJelGRcM6ykZ
5AxijiIxTLWSY/ygtEaM2QShhl8dCReNT+oIDGf/iMSTVykCQQDl07WZR9ATReVc
vM7/v9iiz/g1Tj9/8AOuyYOZ5kp5a8IAr48dXixzuTZY66RwPj/J5vrzLuHc7Uc0
RAi4hgmTAkEAwHMxP0KVOzDH49SsiUjfOycqrBl68QCXUWQj2mi7Bb1pLryoYDFv
FTuk6pxKyfr5O8M2s8thTz6f3EO7hFqk7QJAdX8Ly2ZkYUYNoaDBbwzEk1AhhBcR
7bVmHJjXV/ndP0Aw+arHTutTbIJW35TxB5U7hVw6FdN1Ez6XdYgGsVeNUwJAEjlW
SoVFmGtQInT7Oaza5sEYu19WUwgZTC3Nb1tHio2bLj/TOfi0ajBRt53BP0sy2sPr
pC74MgbeIH+RfEERKQJBAIpPkQztkbpZwD9gDiK86U+HHYZrhglxgfDIXYwTH3z/
KCrfyNxiH2im9ZhwuhLs7LDD7wDPHUC5BItx2tYN10s=
-----END RSA PRIVATE KEY-----]]
local dbs = codec.base64_decode(dst)
local dsrc = codec.rsa_private_decrypt(dbs, privpem)
print(dsrc)
assert(dsrc == src)
| mit |
jcmoyer/hug | vector2.lua | 1 | 7471 | --
-- Copyright 2013 J.C. Moyer
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
--- Implements a 2D vector type.
-- `vector2` is implemented as a table with X and Y components residing at
-- indices `1` and `2`, respectively. This design choice has the following
-- implications:
--
-- 1. `unpack` can be used to retrieve the components of a vector as needed.
-- 2. Numerical indices give certain performance benefits due to the way tables
-- are implemented in Lua.
--
-- @type vector2
-- @usage
-- local a = vector2.new(3, 4)
-- local b = vector2.new(5, 2)
-- -- allocates a new vector:
-- local c = a + b
-- -- modifies vector b in-place:
-- b:sub(a)
--
-- -- unpack allows you to pass vector components into functions:
-- love.graphics.translate(unpack(c))
local mathx = require('hug.extensions.math')
local module = require('hug.module')
local vector2 = module.new()
local function isvector2(v)
return getmetatable(v) == vector2
end
--- Implements binary operator `+` for `vector2` objects.
-- @tparam vector2 a The first vector.
-- @tparam vector2 b The second vector.
-- @treturn vector2 The result of adding `a` and `b`.
function vector2.__add(a, b)
return a:clone():add(b)
end
--- Implements binary operator `-` for `vector2` objects.
-- @tparam vector2 a The first vector.
-- @tparam vector2 b The second vector.
-- @treturn vector2 The result of subtracting `b` from `a`.
function vector2.__sub(a, b)
return a:clone():sub(b)
end
--- Implements binary operator `*` for `vector2` objects.
-- @tparam vector2|number a The first vector or scalar.
-- @tparam number|vector2 b The second vector or scalar.
-- @treturn vector2 The result of multiplying `a` by `b`.
function vector2.__mul(a, b)
local result
if isvector2(a) then
result = a:clone()
result:mul(b)
else
result = b:clone()
result:mul(a)
end
return result
end
--- Implements binary operator `/` for `vector2` objects.
-- @tparam vector2 a The vector.
-- @number b The scalar.
-- @treturn vector2 A new `vector2` containing the results of the division.
function vector2.__div(a, b)
return a:clone():div(b)
end
--- Implements binary operator `==` for `vector2` objects.
-- @tparam vector2 a Vector A.
-- @tparam vector2 b Vector B.
-- @treturn boolean True if the vectors are equal; otherwise false.
function vector2.__eq(a, b)
return a[1] == b[1] and a[2] == b[2]
end
--- Implements `tostring` for `vector2` objects.
-- Do not use this method for serialization as the format may change in the
-- future. This method only guarantees that `vector2` objects can be converted
-- to a human-readable representation.
-- @treturn string A `string` representation for this vector.
function vector2:__tostring()
return string.format('<%f,%f>', self[1], self[2])
end
--- Creates a new vector2 object.
-- @number[opt=0] x The X component for this vector. Defaults to 0 if none is
-- provided.
-- @number[opt=0] y The Y component for this vector. Defaults to 0 if none is
-- provided.
-- @treturn vector2 A new vector 2 object with the specified magnitude.
function vector2.new(x, y)
local instance = {
x or 0,
y or 0
}
return setmetatable(instance, vector2)
end
--- Creates a new vector2 object from polar coordinates.
-- @number r The radial coordinate.
-- @number phi The polar angle.
-- @treturn vector2 A new vector 2 object with the specified radial coordinate and angle.
function vector2.frompolar(r, phi)
local x = r * math.cos(phi)
local y = r * math.sin(phi)
return vector2.new(x, y)
end
--- Clones this vector2 and returns it.
-- @treturn vector2
function vector2:clone()
return vector2.new(unpack(self))
end
--- Returns the X component of this vector.
-- This is equivalent to vector[1].
-- @treturn number The X component of this vector.
function vector2:x()
return self[1]
end
--- Returns the Y component of this vector.
-- This is equivalent to vector[2].
-- @treturn number The Y component of this vector.
function vector2:y()
return self[2]
end
--- Computes the length of this vector.
-- @treturn number The length of this vector.
function vector2:len()
local x = self[1]
local y = self[2]
return math.sqrt(x * x + y * y)
end
--- Computes the dot product between this vector and another.
-- @tparam vector2 vec The second vector.
-- @treturn number The dot product between the given vectors.
function vector2:dot(vec)
return self[1] * vec[1] + self[2] * vec[2]
end
--- Adds another vector to this one.
-- @tparam vector2|number a If a `vector2` is provided, each of its components
-- will be added to the components of this vector. If a number is provided
-- instead, it will be added to the X component of this vector.
-- @number b Amount to add to the Y component of this vector. Only required if
-- `a` is not a `vector2`.
-- @treturn vector2 This vector.
function vector2:add(a, b)
if isvector2(a) then
self[1] = self[1] + a[1]
self[2] = self[2] + a[2]
else
self[1] = self[1] + a
self[2] = self[2] + b
end
return self
end
--- Subtracts another vector from this one.
-- @tparam vector2|number a If a `vector2` is provided, its components will be
-- subtracted from the components of this vector. If a number is provided
-- instead, it will be subtracted from the X component of this vector.
-- @number b Amount to subtract from the Y component of this vector. Only
-- required if `a` is not a `vector2`.
-- @treturn vector2 This vector.
function vector2:sub(a, b)
if isvector2(a) then
self[1] = self[1] - a[1]
self[2] = self[2] - a[2]
else
self[1] = self[1] - a
self[2] = self[2] - b
end
return self
end
--- Multiplies this vector by a scalar amount.
-- @number a Amount to multiply this vector by.
-- @treturn vector2 This vector.
function vector2:mul(a)
self[1] = self[1] * a
self[2] = self[2] * a
return self
end
--- Divides this vector by a scalar amount.
-- @number a Amount to divide this vector by.
-- @treturn vector2 This vector.
function vector2:div(a)
self[1] = self[1] / a
self[2] = self[2] / a
return self
end
--- Normalizes this vector.
-- This vector will become a unit vector codirectional with the original
-- vector.
-- @treturn vector2 This vector.
function vector2:normalize()
local x = self[1]
local y = self[2]
local l = math.sqrt(x * x + y * y)
self[1] = x / l
self[2] = y / l
return self
end
--- Sets the individual components of this vector.
-- @number x New value for the X component of this vector.
-- @number y New value for the Y component of this vector.
-- @treturn vector2 This vector.
function vector2:set(x, y)
if isvector2(x) then
self[1] = x[1]
self[2] = x[2]
else
self[1] = x
self[2] = y
end
return self
end
--- Linearly interpolates between two vectors and writes the result to `output`.
function vector2.lerp(from, to, t, output)
output[1] = mathx.lerp(from[1], to[1], t)
output[2] = mathx.lerp(from[2], to[2], t)
end
return vector2
| apache-2.0 |
otland/forgottenserver | data/actions/scripts/other/bed_modification_kits.lua | 13 | 1647 | local beds = {
[7904] = {{7811, 7812}, {7813, 7814}}, -- green kit
[7905] = {{7819, 7820}, {7821, 7822}}, -- yellow kit
[7906] = {{7815, 7816}, {7817, 7818}}, -- red kit
[7907] = {{1754, 1755}, {1760, 1761}}, -- removal kit
[20252] = {{20197, 20198}, {20199, 20200}} -- canopy kit
}
local function internalBedTransform(item, targetItem, toPosition, itemArray)
targetItem:transform(itemArray[1])
targetItem:getPosition():sendMagicEffect(CONST_ME_POFF)
Tile(toPosition):getItemByType(ITEM_TYPE_BED):transform(itemArray[2])
toPosition:sendMagicEffect(CONST_ME_POFF)
item:remove()
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local newBed = beds[item:getId()]
if not newBed or type(target) ~= "userdata" or not target:isItem() then
return false
end
local tile = Tile(toPosition)
if not tile or not tile:getHouse() then
return false
end
local targetItemId = target:getId()
if targetItemId == newBed[1][1] or targetItemId == newBed[2][1] then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You already have this bed modification.")
return true
end
for _, bed in pairs(beds) do
if bed[1][1] == targetItemId or table.contains({1758, 5502, 18027}, targetItemId) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.y = toPosition.y + 1
internalBedTransform(item, target, toPosition, newBed[1])
break
elseif bed[2][1] == targetItemId or table.contains({1756, 5500, 18029}, targetItemId) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.x = toPosition.x + 1
internalBedTransform(item, target, toPosition, newBed[2])
break
end
end
return true
end
| gpl-2.0 |
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