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imeteora/cocos2d-x-3.x-Qt
tests/lua-tests/src/AssetsManagerTest/AssetsManagerModule.lua
17
1398
local AssetManagerModule = {} function AssetManagerModule.newScene(backfunc) local winSize = cc.Director:getInstance():getWinSize() local newScene = cc.Scene:create() local layer = cc.Layer:create() local function backToUpdate() local scene = backfunc() if scene ~= nil then cc.Director:getInstance():replaceScene(scene) end end --Create BackMneu cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local backMenuItem = cc.MenuItemFont:create("Back") backMenuItem:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25)) backMenuItem:registerScriptTapHandler(backToUpdate) local backMenu = cc.Menu:create() backMenu:setPosition(0, 0) backMenu:addChild(backMenuItem) layer:addChild(backMenu,6) local helloLabel = cc.Label:createWithTTF("Hello World", s_arialPath, 38) helloLabel:setAnchorPoint(cc.p(0.5, 0.5)) helloLabel:setPosition(cc.p(winSize.width / 2, winSize.height - 40)) layer:addChild(helloLabel, 5) local sprite = cc.Sprite:create("Images/background.png") sprite:setAnchorPoint(cc.p(0.5, 0.5)) sprite:setPosition(cc.p(winSize.width / 2, winSize.height / 2)) layer:addChild(sprite, 0) newScene:addChild(layer) cc.Director:getInstance():replaceScene(newScene) end return AssetManagerModule
gpl-2.0
CarabusX/Zero-K
units/shipassault.lua
3
6022
return { shipassault = { unitname = [[shipassault]], name = [[Siren]], description = [[Riot/Assault Destroyer (Anti-Sub)]], acceleration = 0.46, activateWhenBuilt = true, brakeRate = 0.6, buildCostMetal = 600, builder = false, buildPic = [[shipassault.png]], canGuard = true, canMove = true, canPatrol = true, category = [[SHIP]], collisionVolumeOffsets = [[0 6 0]], collisionVolumeScales = [[55 55 110]], collisionVolumeType = [[ellipsoid]], corpse = [[DEAD]], --Core_color.dds Core_other.dds customParams = { bait_level_default = 0, modelradius = [[55]], turnatfullspeed = [[1]], extradrawrange = 800, }, explodeAs = [[BIG_UNITEX]], floater = true, footprintX = 4, footprintZ = 4, iconType = [[shipassault]], idleAutoHeal = 5, idleTime = 1800, losEmitHeight = 25, maxDamage = 5200, maxVelocity = 2.0, minWaterDepth = 5, movementClass = [[BOAT4]], noAutoFire = false, noChaseCategory = [[TERRAFORM FIXEDWING SATELLITE SUB SINK TURRET]], objectName = [[shipassault.s3o]], script = [[shipassault.lua]], selfDestructAs = [[BIG_UNITEX]], sfxtypes = { explosiongenerators = { [[custom:sonicfire_80]], [[custom:emg_shells_l]], }, }, sightDistance = 440, sonarDistance = 440, turninplace = 0, turnRate = 384, workerTime = 0, weapons = { { def = [[SONIC]], badTargetCategory = [[FIXEDWING]], onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]], mainDir = [[0 -1 0]], maxAngleDif = 240, }, { def = [[MISSILE]], badTargetCategory = [[SWIM LAND SHIP HOVER]], onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT SHIP HOVER]], }, }, weaponDefs = { SONIC = { name = [[Sonic Blaster]], areaOfEffect = 190, avoidFeature = true, avoidFriendly = true, burnblow = true, craterBoost = 0, craterMult = 0, customParams = { force_ignore_ground = [[1]], slot = [[5]], muzzleEffectFire = [[custom:HEAVY_CANNON_MUZZLE]], miscEffectFire = [[custom:RIOT_SHELL_L]], lups_explodelife = 1.5, lups_explodespeed = 0.8, light_radius = 240, }, damage = { default = 280.01, }, cegTag = [[sonictrail]], cylinderTargeting = 5.0, explosionGenerator = [[custom:sonic_80]], edgeEffectiveness = 0.5, fireStarter = 150, impulseBoost = 300, impulseFactor = 0.5, interceptedByShieldType = 1, myGravity = 0.01, noSelfDamage = true, range = 270, reloadtime = 1.7, size = 64, sizeDecay = 0.2, soundStart = [[weapon/sonicgun2]], soundHit = [[weapon/sonicgun_hit]], soundStartVolume = 6, soundHitVolume = 10, stages = 1, texture1 = [[sonic_glow2]], texture2 = [[null]], texture3 = [[null]], rgbColor = {0.2, 0.6, 0.8}, turret = true, weaponType = [[Cannon]], weaponVelocity = 700, waterweapon = true, duration = 0.15, }, MISSILE = { name = [[Destroyer Missiles]], areaOfEffect = 48, cegTag = [[missiletrailyellow]], collideFriendly = false, craterBoost = 1, craterMult = 2, customParams = { combatRange = 265, }, damage = { default = 400.01, }, edgeEffectiveness = 0.5, fireStarter = 100, fixedLauncher = true, flightTime = 4, impulseBoost = 0, impulseFactor = 0.4, interceptedByShieldType = 2, model = [[wep_m_hailstorm.s3o]], noSelfDamage = true, range = 800, reloadtime = 16, smokeTrail = true, soundHit = [[weapon/missile/missile_fire12]], soundStart = [[weapon/missile/missile_fire10]], startVelocity = 100, tolerance = 4000, turnrate = 30000, turret = true, --waterWeapon = true, weaponAcceleration = 300, weaponTimer = 1, weaponType = [[StarburstLauncher]], weaponVelocity = 1800, }, }, featureDefs = { DEAD = { blocking = false, featureDead = [[HEAP]], footprintX = 4, footprintZ = 4, object = [[shipassault_dead.s3o]], }, HEAP = { blocking = false, footprintX = 4, footprintZ = 4, object = [[debris4x4a.s3o]], }, }, } }
gpl-2.0
rafael/kong
kong/tools/responses.lua
7
3860
--- Kong helper methods to send HTTP responses to clients. -- Can be used in the proxy, plugins or admin API. -- Most used status codes and responses are implemented as helper methods. -- -- @author thibaultcha -- Define the most used HTTP status codes through Kong local _M = { status_codes = { HTTP_OK = 200, HTTP_CREATED = 201, HTTP_NO_CONTENT = 204, HTTP_BAD_REQUEST = 400, HTTP_UNAUTHORIZED = 401, HTTP_FORBIDDEN = 403, HTTP_NOT_FOUND = 404, HTTP_METHOD_NOT_ALLOWED = 405, HTTP_CONFLICT = 409, HTTP_UNSUPPORTED_MEDIA_TYPE = 415, HTTP_INTERNAL_SERVER_ERROR = 500 } } -- Define some rules that will ALWAYS be applied to some status codes. -- Ex: 204 must not have content, but if 404 has no content then "Not found" will be set. local response_default_content = { [_M.status_codes.HTTP_UNAUTHORIZED] = function(content) return content or "Unauthorized" end, [_M.status_codes.HTTP_NO_CONTENT] = function(content) return nil end, [_M.status_codes.HTTP_NOT_FOUND] = function(content) return content or "Not found" end, [_M.status_codes.HTTP_INTERNAL_SERVER_ERROR] = function(content) return "An unexpected error occurred" end, [_M.status_codes.HTTP_METHOD_NOT_ALLOWED] = function(content) return "Method not allowed" end } -- Return a closure which will be usable to respond with a certain status code. -- @param `status_code` The status for which to define a function -- -- Send a JSON response for the closure's status code with the given content. -- If the content happens to be an error (>500), it will be logged by ngx.log as an ERR. -- @see http://wiki.nginx.org/HttpLuaModule -- @param `content` (Optional) The content to send as a response. -- @param `raw` (Optional) A boolean defining if the `content` should not be serialized to JSON -- This useed to send text as JSON in some edge-cases of cjson. -- @return `ngx.exit()` local function send_response(status_code) local constants = require "kong.constants" local cjson = require "cjson" return function(content, raw, headers) if status_code >= _M.status_codes.HTTP_INTERNAL_SERVER_ERROR then if content then ngx.log(ngx.ERR, tostring(content)) end ngx.ctx.stop_phases = true -- interrupt other phases of this request end ngx.status = status_code ngx.header["Content-Type"] = "application/json; charset=utf-8" ngx.header["Server"] = constants.NAME.."/"..constants.VERSION if headers then for k, v in pairs(headers) do ngx.header[k] = v end end if type(response_default_content[status_code]) == "function" then content = response_default_content[status_code](content) end if raw then -- When we want to send an empty array, such as "{\"data\":[]}" -- cjson has a flaw and encodes a Lua `{}` as a JSON `{}`. -- This allows to send plain string JSON as "[]". ngx.say(content) elseif (type(content) == "table") then ngx.say(cjson.encode(content)) elseif content then ngx.say(cjson.encode({ message = content })) end return ngx.exit(status_code) end end -- Generate sugar methods (closures) for the most used HTTP status codes. for status_code_name, status_code in pairs(_M.status_codes) do _M["send_"..status_code_name] = send_response(status_code) end local closure_cache = {} -- Sends any status code as a response. This is useful for plugins which want to -- send a response when the status code is not defined in `_M.status_codes` and thus -- has no sugar method on `_M`. function _M.send(status_code, content, raw, headers) local res = closure_cache[status_code] if not res then res = send_response(status_code) closure_cache[status_code] = res end return res(content, raw, headers) end return _M
apache-2.0
jenisteam/AghayeKhas
plugins/wen.lua
1
28564
function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end local function run(msg, matches) if #matches < 2 then return "•• بعد از این دستور، با قید یک فاصله کلمه یا کلمه ی مورد نظر را جهت زیبا نویسی وارد کنید 💠" end if string.len(matches[2]) > 30 then tdcli.sendMessage(msg.chat_id_, 0, 1, "حداکثر حروف مجاز 30 کاراکتر انگلیسی و عدد است 💠", 1, 'html') end local font_base = "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,0,9,8,7,6,5,4,3,2,1,.,_" local font_hash = "z,y,x,w,v,u,t,s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,Z,Y,X,W,V,U,T,S,R,Q,P,O,N,M,L,K,J,I,H,G,F,E,D,C,B,A,0,1,2,3,4,5,6,7,8,9,.,_" local fonts = { "ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,⓪,➈,➇,➆,➅,➄,➃,➂,➁,➀,●,_", 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"ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,Q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ᅙ,9,8,ᆨ,6,5,4,3,ᆯ,1,.,_", "α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,Б,Ͼ,Ð,Ξ,Ŧ,G,H,ł,J,К,Ł,M,Л,Ф,P,Ǫ,Я,S,T,U,V,Ш,Ж,Џ,Z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_", "A̴,̴B̴,̴C̴,̴D̴,̴E̴,̴F̴,̴G̴,̴H̴,̴I̴,̴J̴,̴K̴,̴L̴,̴M̴,̴N̴,̴O̴,̴P̴,̴Q̴,̴R̴,̴S̴,̴T̴,̴U̴,̴V̴,̴W̴,̴X̴,̴Y̴,̴Z̴,̴a̴,̴b̴,̴c̴,̴d̴,̴e̴,̴f̴,̴g̴,̴h̴,̴i̴,̴j̴,̴k̴,̴l̴,̴m̴,̴n̴,̴o̴,̴p̴,̴q̴,̴r̴,̴s̴,̴t̴,̴u̴,̴v̴,̴w̴,̴x̴,̴y̴,̴z̴,̴0̴,̴9̴,̴8̴,̴7̴,̴6̴,̴5̴,̴4̴,̴3̴,̴2̴,̴1̴,̴.̴,̴_̴", "ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,⓪,➈,➇,➆,➅,➄,➃,➂,➁,➀,●,_", "⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⓪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_", "α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,c,ɗ,є,f,g,н,ι,נ,к,Ɩ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,x,у,z,α,в,c,ɗ,є,f,g,н,ι,נ,к,Ɩ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,x,у,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,Ⴆ,ƈ,ԃ,ҽ,ϝ,ɠ,ԋ,ι,ʝ,ƙ,ʅ,ɱ,ɳ,σ,ρ,ϙ,ɾ,ʂ,ƚ,υ,ʋ,ɯ,x,ყ,ȥ,α,Ⴆ,ƈ,ԃ,ҽ,ϝ,ɠ,ԋ,ι,ʝ,ƙ,ʅ,ɱ,ɳ,σ,ρ,ϙ,ɾ,ʂ,ƚ,υ,ʋ,ɯ,x,ყ,ȥ,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_", "ą,ɓ,ƈ,đ,ε,∱,ɠ,ɧ,ï,ʆ,ҡ,ℓ,ɱ,ŋ,σ,þ,ҩ,ŗ,ş,ŧ,ų,√,щ,х,γ,ẕ,ą,ɓ,ƈ,đ,ε,∱,ɠ,ɧ,ï,ʆ,ҡ,ℓ,ɱ,ŋ,σ,þ,ҩ,ŗ,ş,ŧ,ų,√,щ,х,γ,ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,⊘,९,𝟠,7,Ϭ,Ƽ,५,Ӡ,ϩ,𝟙,.,_", "მ,ჩ,ƈ,ძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,მ,ჩ,ƈ,ძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,0,Գ,Ց,Դ,6,5,Վ,Յ,Զ,1,.,_", "ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_", "α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,0,9,8,7,6,5,4,3,2,1,.,_", "Δ,Ɓ,C,D,Σ,F,G,H,I,J,Ƙ,L,Μ,∏,Θ,Ƥ,Ⴓ,Γ,Ѕ,Ƭ,Ʊ,Ʋ,Ш,Ж,Ψ,Z,λ,ϐ,ς,d,ε,ғ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ß,Ƈ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,Λ,ß,Ƈ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_", "ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,Q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ᅙ,9,8,ᆨ,6,5,4,3,ᆯ,1,.,_", "α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ค,๖,¢,໓,ē,f,ງ,h,i,ว,k,l,๓,ຖ,໐,p,๑,r,Ş,t,น,ง,ຟ,x,ฯ,ຊ,ค,๖,¢,໓,ē,f,ງ,h,i,ว,k,l,๓,ຖ,໐,p,๑,r,Ş,t,น,ง,ຟ,x,ฯ,ຊ,0,9,8,7,6,5,4,3,2,1,.,_", "ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_", "Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,Б,Ͼ,Ð,Ξ,Ŧ,G,H,ł,J,К,Ł,M,Л,Ф,P,Ǫ,Я,S,T,U,V,Ш,Ж,Џ,Z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_", "Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,0,9,8,7,6,5,4,3,2,1,.,_", "Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,0,9,8,7,6,5,4,3,2,1,.,_", "ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_", "4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,M,X,ʎ,Z,ɐ,q,ɔ,p,ǝ,ɟ,ƃ,ɥ,ı,ɾ,ʞ,l,ա,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,Λ,M,X,ʎ,Z,ɐ,q,ɔ,p,ǝ,ɟ,ƃ,ɥ,ı,ɾ,ʞ,l,ա,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,‾", "A̴,̴B̴,̴C̴,̴D̴,̴E̴,̴F̴,̴G̴,̴H̴,̴I̴,̴J̴,̴K̴,̴L̴,̴M̴,̴N̴,̴O̴,̴P̴,̴Q̴,̴R̴,̴S̴,̴T̴,̴U̴,̴V̴,̴W̴,̴X̴,̴Y̴,̴Z̴,̴a̴,̴b̴,̴c̴,̴d̴,̴e̴,̴f̴,̴g̴,̴h̴,̴i̴,̴j̴,̴k̴,̴l̴,̴m̴,̴n̴,̴o̴,̴p̴,̴q̴,̴r̴,̴s̴,̴t̴,̴u̴,̴v̴,̴w̴,̴x̴,̴y̴,̴z̴,̴0̴,̴9̴,̴8̴,̴7̴,̴6̴,̴5̴,̴4̴,̴3̴,̴2̴,̴1̴,̴.̴,̴_̴", "A̱,̱Ḇ,̱C̱,̱Ḏ,̱E̱,̱F̱,̱G̱,̱H̱,̱I̱,̱J̱,̱Ḵ,̱Ḻ,̱M̱,̱Ṉ,̱O̱,̱P̱,̱Q̱,̱Ṟ,̱S̱,̱Ṯ,̱U̱,̱V̱,̱W̱,̱X̱,̱Y̱,̱Ẕ,̱a̱,̱ḇ,̱c̱,̱ḏ,̱e̱,̱f̱,̱g̱,̱ẖ,̱i̱,̱j̱,̱ḵ,̱ḻ,̱m̱,̱ṉ,̱o̱,̱p̱,̱q̱,̱ṟ,̱s̱,̱ṯ,̱u̱,̱v̱,̱w̱,̱x̱,̱y̱,̱ẕ,̱0̱,̱9̱,̱8̱,̱7̱,̱6̱,̱5̱,̱4̱,̱3̱,̱2̱,̱1̱,̱.̱,̱_̱", "A̲,̲B̲,̲C̲,̲D̲,̲E̲,̲F̲,̲G̲,̲H̲,̲I̲,̲J̲,̲K̲,̲L̲,̲M̲,̲N̲,̲O̲,̲P̲,̲Q̲,̲R̲,̲S̲,̲T̲,̲U̲,̲V̲,̲W̲,̲X̲,̲Y̲,̲Z̲,̲a̲,̲b̲,̲c̲,̲d̲,̲e̲,̲f̲,̲g̲,̲h̲,̲i̲,̲j̲,̲k̲,̲l̲,̲m̲,̲n̲,̲o̲,̲p̲,̲q̲,̲r̲,̲s̲,̲t̲,̲u̲,̲v̲,̲w̲,̲x̲,̲y̲,̲z̲,̲0̲,̲9̲,̲8̲,̲7̲,̲6̲,̲5̲,̲4̲,̲3̲,̲2̲,̲1̲,̲.̲,̲_̲", "Ā,̄B̄,̄C̄,̄D̄,̄Ē,̄F̄,̄Ḡ,̄H̄,̄Ī,̄J̄,̄K̄,̄L̄,̄M̄,̄N̄,̄Ō,̄P̄,̄Q̄,̄R̄,̄S̄,̄T̄,̄Ū,̄V̄,̄W̄,̄X̄,̄Ȳ,̄Z̄,̄ā,̄b̄,̄c̄,̄d̄,̄ē,̄f̄,̄ḡ,̄h̄,̄ī,̄j̄,̄k̄,̄l̄,̄m̄,̄n̄,̄ō,̄p̄,̄q̄,̄r̄,̄s̄,̄t̄,̄ū,̄v̄,̄w̄,̄x̄,̄ȳ,̄z̄,̄0̄,̄9̄,̄8̄,̄7̄,̄6̄,̄5̄,̄4̄,̄3̄,̄2̄,̄1̄,̄.̄,̄_̄", "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_", "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,0,9,8,7,6,5,4,3,2,1,.,_", "@,♭,ḉ,ⓓ,℮,ƒ,ℊ,ⓗ,ⓘ,נ,ⓚ,ℓ,ⓜ,η,ø,℘,ⓠ,ⓡ,﹩,т,ⓤ,√,ω,ж,૪,ℨ,@,♭,ḉ,ⓓ,℮,ƒ,ℊ,ⓗ,ⓘ,נ,ⓚ,ℓ,ⓜ,η,ø,℘,ⓠ,ⓡ,﹩,т,ⓤ,√,ω,ж,૪,ℨ,0,➈,➑,➐,➅,➄,➃,➌,➁,➊,.,_", "@,♭,¢,ⅾ,ε,ƒ,ℊ,ℌ,ї,נ,к,ℓ,м,п,ø,ρ,ⓠ,ґ,﹩,⊥,ü,√,ω,ϰ,૪,ℨ,@,♭,¢,ⅾ,ε,ƒ,ℊ,ℌ,ї,נ,к,ℓ,м,п,ø,ρ,ⓠ,ґ,﹩,⊥,ü,√,ω,ϰ,૪,ℨ,0,9,8,7,6,5,4,3,2,1,.,_", "α,♭,ḉ,∂,ℯ,ƒ,ℊ,ℌ,ї,ʝ,ḱ,ℓ,м,η,ø,℘,ⓠ,я,﹩,⊥,ц,ṽ,ω,ჯ,૪,ẕ,α,♭,ḉ,∂,ℯ,ƒ,ℊ,ℌ,ї,ʝ,ḱ,ℓ,м,η,ø,℘,ⓠ,я,﹩,⊥,ц,ṽ,ω,ჯ,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "@,ß,¢,ḓ,℮,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,м,п,◎,℘,ⓠ,я,﹩,т,ʊ,♥️,ẘ,✄,૪,ℨ,@,ß,¢,ḓ,℮,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,м,п,◎,℘,ⓠ,я,﹩,т,ʊ,♥️,ẘ,✄,૪,ℨ,0,9,8,7,6,5,4,3,2,1,.,_", "@,ß,¢,ḓ,℮,ƒ,ℊ,н,ḯ,נ,к,ℓμ,п,☺️,℘,ⓠ,я,﹩,⊥,υ,ṽ,ω,✄,૪,ℨ,@,ß,¢,ḓ,℮,ƒ,ℊ,н,ḯ,נ,к,ℓμ,п,☺️,℘,ⓠ,я,﹩,⊥,υ,ṽ,ω,✄,૪,ℨ,0,9,8,7,6,5,4,3,2,1,.,_", "@,ß,ḉ,ḓ,є,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,ღ,η,◎,℘,ⓠ,я,﹩,⊥,ʊ,♥️,ω,ϰ,૪,ẕ,@,ß,ḉ,ḓ,є,ƒ,ℊ,ℌ,ї,נ,ḱ,ʟ,ღ,η,◎,℘,ⓠ,я,﹩,⊥,ʊ,♥️,ω,ϰ,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "@,ß,ḉ,∂,ε,ƒ,ℊ,ℌ,ї,נ,ḱ,ł,ღ,и,ø,℘,ⓠ,я,﹩,т,υ,√,ω,ჯ,૪,ẕ,@,ß,ḉ,∂,ε,ƒ,ℊ,ℌ,ї,נ,ḱ,ł,ღ,и,ø,℘,ⓠ,я,﹩,т,υ,√,ω,ჯ,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "α,♭,¢,∂,ε,ƒ,❡,н,ḯ,ʝ,ḱ,ʟ,μ,п,ø,ρ,ⓠ,ґ,﹩,т,υ,ṽ,ω,ж,૪,ẕ,α,♭,¢,∂,ε,ƒ,❡,н,ḯ,ʝ,ḱ,ʟ,μ,п,ø,ρ,ⓠ,ґ,﹩,т,υ,ṽ,ω,ж,૪,ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "α,♭,ḉ,∂,℮,ⓕ,ⓖ,н,ḯ,ʝ,ḱ,ℓ,м,п,ø,ⓟ,ⓠ,я,ⓢ,ⓣ,ⓤ,♥️,ⓦ,✄,ⓨ,ⓩ,α,♭,ḉ,∂,℮,ⓕ,ⓖ,н,ḯ,ʝ,ḱ,ℓ,м,п,ø,ⓟ,ⓠ,я,ⓢ,ⓣ,ⓤ,♥️,ⓦ,✄,ⓨ,ⓩ,0,➒,➑,➐,➏,➄,➍,➂,➁,➀,.,_", "@,♭,ḉ,ḓ,є,ƒ,ⓖ,ℌ,ⓘ,נ,к,ⓛ,м,ⓝ,ø,℘,ⓠ,я,﹩,ⓣ,ʊ,√,ω,ჯ,૪,ⓩ,@,♭,ḉ,ḓ,є,ƒ,ⓖ,ℌ,ⓘ,נ,к,ⓛ,м,ⓝ,ø,℘,ⓠ,я,﹩,ⓣ,ʊ,√,ω,ჯ,૪,ⓩ,0,➒,➇,➆,➅,➄,➍,➌,➋,➀,.,_", "α,♭,ⓒ,∂,є,ⓕ,ⓖ,ℌ,ḯ,ⓙ,ḱ,ł,ⓜ,и,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,⊥,ʊ,ⓥ,ⓦ,ж,ⓨ,ⓩ,α,♭,ⓒ,∂,є,ⓕ,ⓖ,ℌ,ḯ,ⓙ,ḱ,ł,ⓜ,и,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,⊥,ʊ,ⓥ,ⓦ,ж,ⓨ,ⓩ,0,➒,➑,➆,➅,➎,➍,➌,➁,➀,.,_", "ⓐ,ß,ḉ,∂,℮,ⓕ,❡,ⓗ,ї,נ,ḱ,ł,μ,η,ø,ρ,ⓠ,я,﹩,ⓣ,ц,√,ⓦ,✖️,૪,ℨ,ⓐ,ß,ḉ,∂,℮,ⓕ,❡,ⓗ,ї,נ,ḱ,ł,μ,η,ø,ρ,ⓠ,я,﹩,ⓣ,ц,√,ⓦ,✖️,૪,ℨ,0,➒,➑,➐,➅,➄,➍,➂,➁,➊,.,_", "α,ß,ⓒ,ⅾ,ℯ,ƒ,ℊ,ⓗ,ї,ʝ,к,ʟ,ⓜ,η,ⓞ,℘,ⓠ,ґ,﹩,т,υ,ⓥ,ⓦ,ж,ⓨ,ẕ,α,ß,ⓒ,ⅾ,ℯ,ƒ,ℊ,ⓗ,ї,ʝ,к,ʟ,ⓜ,η,ⓞ,℘,ⓠ,ґ,﹩,т,υ,ⓥ,ⓦ,ж,ⓨ,ẕ,0,➈,➇,➐,➅,➎,➍,➌,➁,➊,.,_", "@,♭,ḉ,ⅾ,є,ⓕ,❡,н,ḯ,נ,ⓚ,ⓛ,м,ⓝ,☺️,ⓟ,ⓠ,я,ⓢ,⊥,υ,♥️,ẘ,ϰ,૪,ⓩ,@,♭,ḉ,ⅾ,є,ⓕ,❡,н,ḯ,נ,ⓚ,ⓛ,м,ⓝ,☺️,ⓟ,ⓠ,я,ⓢ,⊥,υ,♥️,ẘ,ϰ,૪,ⓩ,0,➒,➑,➆,➅,➄,➃,➂,➁,➀,.,_", "ⓐ,♭,ḉ,ⅾ,є,ƒ,ℊ,ℌ,ḯ,ʝ,ḱ,ł,μ,η,ø,ⓟ,ⓠ,ґ,ⓢ,т,ⓤ,√,ⓦ,✖️,ⓨ,ẕ,ⓐ,♭,ḉ,ⅾ,є,ƒ,ℊ,ℌ,ḯ,ʝ,ḱ,ł,μ,η,ø,ⓟ,ⓠ,ґ,ⓢ,т,ⓤ,√,ⓦ,✖️,ⓨ,ẕ,0,➈,➇,➐,➅,➄,➃,➂,➁,➀,.,_", "ձ,ъƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_", "λ,ϐ,ς,d,ε,ғ,ϑ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,λ,ϐ,ς,d,ε,ғ,ϑ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_", "მ,ჩ,ƈძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,მ,ჩ,ƈძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,0,Գ,Ց,Դ,6,5,Վ,Յ,Զ,1,.,_", "ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_", "λ,ß,Ȼ,ɖ,ε,ʃ,Ģ,ħ,ί,ĵ,κ,ι,ɱ,ɴ,Θ,ρ,ƣ,ર,Ș,τ,Ʋ,ν,ώ,Χ,ϓ,Հ,λ,ß,Ȼ,ɖ,ε,ʃ,Ģ,ħ,ί,ĵ,κ,ι,ɱ,ɴ,Θ,ρ,ƣ,ર,Ș,τ,Ʋ,ν,ώ,Χ,ϓ,Հ,0,9,8,7,6,5,4,3,2,1,.,_", "ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,0,9,8,7,6,5,4,3,2,1,.,_", "Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,Ϧ,ㄈ,Ð,Ɛ,F,Ɠ,н,ɪ,フ,Қ,Ł,௱,Л,Ø,þ,Ҩ,尺,ら,Ť,Ц,Ɣ,Ɯ,χ,Ϥ,Ẕ,Λ,Ϧ,ㄈ,Ð,Ɛ,F,Ɠ,н,ɪ,フ,Қ,Ł,௱,Л,Ø,þ,Ҩ,尺,ら,Ť,Ц,Ɣ,Ɯ,χ,Ϥ,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "Ǟ,в,ट,D,ę,բ,g,৸,i,j,κ,l,ɱ,П,Φ,Р,q,Я,s,Ʈ,Ц,v,Щ,ж,ყ,ւ,Ǟ,в,ट,D,ę,բ,g,৸,i,j,κ,l,ɱ,П,Φ,Р,q,Я,s,Ʈ,Ц,v,Щ,ж,ყ,ւ,0,9,8,7,6,5,4,3,2,1,.,_", "ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_", "Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,0,9,8,7,6,5,4,3,2,1,.,_", "ª,ß,¢,ð,€,f,g,h,¡,j,k,|,m,ñ,¤,Þ,q,®,$,t,µ,v,w,×,ÿ,z,ª,ß,¢,ð,€,f,g,h,¡,j,k,|,m,ñ,¤,Þ,q,®,$,t,µ,v,w,×,ÿ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_", "⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_", "ɑ,ʙ,c,ᴅ,є,ɻ,მ,ʜ,ι,ɿ,ĸ,г,w,и,o,ƅϭ,ʁ,ƨ,⊥,n,ʌ,ʍ,x,⑃,z,ɑ,ʙ,c,ᴅ,є,ɻ,მ,ʜ,ι,ɿ,ĸ,г,w,и,o,ƅϭ,ʁ,ƨ,⊥,n,ʌ,ʍ,x,⑃,z,0,9,8,7,6,5,4,3,2,1,.,_", "4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ßƇ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,Λ,ßƇ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,c,ɔ,ε,ғ,ɢ,н,ı,נ,κ,ʟ,м,п,σ,ρ,ǫ,я,ƨ,т,υ,ν,ш,х,ч,z,α,в,c,ɔ,ε,ғ,ɢ,н,ı,נ,κ,ʟ,м,п,σ,ρ,ǫ,я,ƨ,т,υ,ν,ш,х,ч,z,0,9,8,7,6,5,4,3,2,1,.,_", "【a】,【b】,【c】,【d】,【e】,【f】,【g】,【h】,【i】,【j】,【k】,【l】,【m】,【n】,【o】,【p】,【q】,【r】,【s】,【t】,【u】,【v】,【w】,【x】,【y】,【z】,【a】,【b】,【c】,【d】,【e】,【f】,【g】,【h】,【i】,【j】,【k】,【l】,【m】,【n】,【o】,【p】,【q】,【r】,【s】,【t】,【u】,【v】,【w】,【x】,【y】,【z】,【0】,【9】,【8】,【7】,【6】,【5】,【4】,【3】,【2】,【1】,.,_", "[̲̲̅̅a̲̅,̲̅b̲̲̅,̅c̲̅,̲̅d̲̲̅,̅e̲̲̅,̅f̲̲̅,̅g̲̅,̲̅h̲̲̅,̅i̲̲̅,̅j̲̲̅,̅k̲̅,̲̅l̲̲̅,̅m̲̅,̲̅n̲̅,̲̅o̲̲̅,̅p̲̅,̲̅q̲̅,̲̅r̲̲̅,̅s̲̅,̲̅t̲̲̅,̅u̲̅,̲̅v̲̅,̲̅w̲̅,̲̅x̲̅,̲̅y̲̅,̲̅z̲̅,[̲̲̅̅a̲̅,̲̅b̲̲̅,̅c̲̅,̲̅d̲̲̅,̅e̲̲̅,̅f̲̲̅,̅g̲̅,̲̅h̲̲̅,̅i̲̲̅,̅j̲̲̅,̅k̲̅,̲̅l̲̲̅,̅m̲̅,̲̅n̲̅,̲̅o̲̲̅,̅p̲̅,̲̅q̲̅,̲̅r̲̲̅,̅s̲̅,̲̅t̲̲̅,̅u̲̅,̲̅v̲̅,̲̅w̲̅,̲̅x̲̅,̲̅y̲̅,̲̅z̲̅,̲̅0̲̅,̲̅9̲̲̅,̅8̲̅,̲̅7̲̅,̲̅6̲̅,̲̅5̲̅,̲̅4̲̅,̲̅3̲̲̅,̅2̲̲̅,̅1̲̲̅̅],.,_", "[̺͆a̺͆͆,̺b̺͆͆,̺c̺͆,̺͆d̺͆,̺͆e̺͆,̺͆f̺͆͆,̺g̺͆,̺͆h̺͆,̺͆i̺͆,̺͆j̺͆,̺͆k̺͆,̺l̺͆͆,̺m̺͆͆,̺n̺͆͆,̺o̺͆,̺͆p̺͆͆,̺q̺͆͆,̺r̺͆͆,̺s̺͆͆,̺t̺͆͆,̺u̺͆͆,̺v̺͆͆,̺w̺͆,̺͆x̺͆,̺͆y̺͆,̺͆z̺,[̺͆a̺͆͆,̺b̺͆͆,̺c̺͆,̺͆d̺͆,̺͆e̺͆,̺͆f̺͆͆,̺g̺͆,̺͆h̺͆,̺͆i̺͆,̺͆j̺͆,̺͆k̺͆,̺l̺͆͆,̺m̺͆͆,̺n̺͆͆,̺o̺͆,̺͆p̺͆͆,̺q̺͆͆,̺r̺͆͆,̺s̺͆͆,̺t̺͆͆,̺u̺͆͆,̺v̺͆͆,̺w̺͆,̺͆x̺͆,̺͆y̺͆,̺͆z̺,̺͆͆0̺͆,̺͆9̺͆,̺͆8̺̺͆͆7̺͆,̺͆6̺͆,̺͆5̺͆,̺͆4̺͆,̺͆3̺͆,̺͆2̺͆,̺͆1̺͆],.,_", "̛̭̰̃ã̛̰̭,̛̭̰̃b̛̰̭̃̃,̛̭̰c̛̛̰̭̃̃,̭̰d̛̰̭̃,̛̭̰̃ḛ̛̭̃̃,̛̭̰f̛̰̭̃̃,̛̭̰g̛̰̭̃̃,̛̭̰h̛̰̭̃,̛̭̰̃ḭ̛̛̭̃̃,̭̰j̛̰̭̃̃,̛̭̰k̛̰̭̃̃,̛̭̰l̛̰̭,̛̭̰̃m̛̰̭̃̃,̛̭̰ñ̛̛̰̭̃,̭̰ỡ̰̭̃,̛̭̰p̛̰̭̃,̛̭̰̃q̛̰̭̃̃,̛̭̰r̛̛̰̭̃̃,̭̰s̛̰̭,̛̭̰̃̃t̛̰̭̃,̛̭̰̃ữ̰̭̃,̛̭̰ṽ̛̰̭̃,̛̭̰w̛̛̰̭̃̃,̭̰x̛̰̭̃,̛̭̰̃ỹ̛̰̭̃,̛̭̰z̛̰̭̃̃,̛̛̭̰ã̛̰̭,̛̭̰̃b̛̰̭̃̃,̛̭̰c̛̛̰̭̃̃,̭̰d̛̰̭̃,̛̭̰̃ḛ̛̭̃̃,̛̭̰f̛̰̭̃̃,̛̭̰g̛̰̭̃̃,̛̭̰h̛̰̭̃,̛̭̰̃ḭ̛̛̭̃̃,̭̰j̛̰̭̃̃,̛̭̰k̛̰̭̃̃,̛̭̰l̛̰̭,̛̭̰̃m̛̰̭̃̃,̛̭̰ñ̛̛̰̭̃,̭̰ỡ̰̭̃,̛̭̰p̛̰̭̃,̛̭̰̃q̛̰̭̃̃,̛̭̰r̛̛̰̭̃̃,̭̰s̛̰̭,̛̭̰̃̃t̛̰̭̃,̛̭̰̃ữ̰̭̃,̛̭̰ṽ̛̰̭̃,̛̭̰w̛̛̰̭̃̃,̭̰x̛̰̭̃,̛̭̰̃ỹ̛̰̭̃,̛̭̰z̛̰̭̃̃,̛̭̰0̛̛̰̭̃̃,̭̰9̛̰̭̃̃,̛̭̰8̛̛̰̭̃̃,̭̰7̛̰̭̃̃,̛̭̰6̛̰̭̃̃,̛̭̰5̛̰̭̃,̛̭̰̃4̛̰̭̃,̛̭̰̃3̛̰̭̃̃,̛̭̰2̛̰̭̃̃,̛̭̰1̛̰̭̃,.,_", "a,ะb,ะc,ะd,ะe,ะf,ะg,ะh,ะi,ะj,ะk,ะl,ะm,ะn,ะo,ะp,ะq,ะr,ะs,ะt,ะu,ะv,ะw,ะx,ะy,ะz,a,ะb,ะc,ะd,ะe,ะf,ะg,ะh,ะi,ะj,ะk,ะl,ะm,ะn,ะo,ะp,ะq,ะr,ะs,ะt,ะu,ะv,ะw,ะx,ะy,ะz,ะ0,ะ9,ะ8,ะ7,ะ6,ะ5,ะ4,ะ3,ะ2,ะ1ะ,.,_", "̑ȃ,̑b̑,̑c̑,̑d̑,̑ȇ,̑f̑,̑g̑,̑h̑,̑ȋ,̑j̑,̑k̑,̑l̑,̑m̑,̑n̑,̑ȏ,̑p̑,̑q̑,̑ȓ,̑s̑,̑t̑,̑ȗ,̑v̑,̑w̑,̑x̑,̑y̑,̑z̑,̑ȃ,̑b̑,̑c̑,̑d̑,̑ȇ,̑f̑,̑g̑,̑h̑,̑ȋ,̑j̑,̑k̑,̑l̑,̑m̑,̑n̑,̑ȏ,̑p̑,̑q̑,̑ȓ,̑s̑,̑t̑,̑ȗ,̑v̑,̑w̑,̑x̑,̑y̑,̑z̑,̑0̑,̑9̑,̑8̑,̑7̑,̑6̑,̑5̑,̑4̑,̑3̑,̑2̑,̑1̑,.,_", "~a,͜͝b,͜͝c,͜͝d,͜͝e,͜͝f,͜͝g,͜͝h,͜͝i,͜͝j,͜͝k,͜͝l,͜͝m,͜͝n,͜͝o,͜͝p,͜͝q,͜͝r,͜͝s,͜͝t,͜͝u,͜͝v,͜͝w,͜͝x,͜͝y,͜͝z,~a,͜͝b,͜͝c,͜͝d,͜͝e,͜͝f,͜͝g,͜͝h,͜͝i,͜͝j,͜͝k,͜͝l,͜͝m,͜͝n,͜͝o,͜͝p,͜͝q,͜͝r,͜͝s,͜͝t,͜͝u,͜͝v,͜͝w,͜͝x,͜͝y,͜͝z,͜͝0,͜͝9,͜͝8,͜͝7,͜͝6,͜͝5,͜͝4,͜͝3,͜͝2͜,͝1͜͝~,.,_", "̤̈ä̤,̤̈b̤̈,̤̈c̤̈̈,̤d̤̈,̤̈ë̤,̤̈f̤̈,̤̈g̤̈̈,̤ḧ̤̈,̤ï̤̈,̤j̤̈,̤̈k̤̈̈,̤l̤̈,̤̈m̤̈,̤̈n̤̈,̤̈ö̤,̤̈p̤̈,̤̈q̤̈,̤̈r̤̈,̤̈s̤̈̈,̤ẗ̤̈,̤ṳ̈,̤̈v̤̈,̤̈ẅ̤,̤̈ẍ̤,̤̈ÿ̤,̤̈z̤̈,̤̈ä̤,̤̈b̤̈,̤̈c̤̈̈,̤d̤̈,̤̈ë̤,̤̈f̤̈,̤̈g̤̈̈,̤ḧ̤̈,̤ï̤̈,̤j̤̈,̤̈k̤̈̈,̤l̤̈,̤̈m̤̈,̤̈n̤̈,̤̈ö̤,̤̈p̤̈,̤̈q̤̈,̤̈r̤̈,̤̈s̤̈̈,̤ẗ̤̈,̤ṳ̈,̤̈v̤̈,̤̈ẅ̤,̤̈ẍ̤,̤̈ÿ̤,̤̈z̤̈,̤̈0̤̈,̤̈9̤̈,̤̈8̤̈,̤̈7̤̈,̤̈6̤̈,̤̈5̤̈,̤̈4̤̈,̤̈3̤̈,̤̈2̤̈̈,̤1̤̈,.,_", "≋̮̑ȃ̮,̮̑b̮̑,̮̑c̮̑,̮̑d̮̑,̮̑ȇ̮,̮̑f̮̑,̮̑g̮̑,̮̑ḫ̑,̮̑ȋ̮,̮̑j̮̑,̮̑k̮̑,̮̑l̮̑,̮̑m̮̑,̮̑n̮̑,̮̑ȏ̮,̮̑p̮̑,̮̑q̮̑,̮̑r̮,̮̑̑s̮,̮̑̑t̮,̮̑̑u̮,̮̑̑v̮̑,̮̑w̮̑,̮̑x̮̑,̮̑y̮̑,̮̑z̮̑,≋̮̑ȃ̮,̮̑b̮̑,̮̑c̮̑,̮̑d̮̑,̮̑ȇ̮,̮̑f̮̑,̮̑g̮̑,̮̑ḫ̑,̮̑ȋ̮,̮̑j̮̑,̮̑k̮̑,̮̑l̮̑,̮̑m̮̑,̮̑n̮̑,̮̑ȏ̮,̮̑p̮̑,̮̑q̮̑,̮̑r̮,̮̑̑s̮,̮̑̑t̮,̮̑̑u̮,̮̑̑v̮̑,̮̑w̮̑,̮̑x̮̑,̮̑y̮̑,̮̑z̮̑,̮̑0̮̑,̮̑9̮̑,̮̑8̮̑,̮̑7̮̑,̮̑6̮̑,̮̑5̮̑,̮̑4̮̑,̮̑3̮̑,̮̑2̮̑,̮̑1̮̑≋,.,_", "a̮,̮b̮̮,c̮̮,d̮̮,e̮̮,f̮̮,g̮̮,ḫ̮,i̮,j̮̮,k̮̮,l̮,̮m̮,̮n̮̮,o̮,̮p̮̮,q̮̮,r̮̮,s̮,̮t̮̮,u̮̮,v̮̮,w̮̮,x̮̮,y̮̮,z̮̮,a̮,̮b̮̮,c̮̮,d̮̮,e̮̮,f̮̮,g̮̮,ḫ̮i,̮̮,j̮̮,k̮̮,l̮,̮m̮,̮n̮̮,o̮,̮p̮̮,q̮̮,r̮̮,s̮,̮t̮̮,u̮̮,v̮̮,w̮̮,x̮̮,y̮̮,z̮̮,0̮̮,9̮̮,8̮̮,7̮̮,6̮̮,5̮̮,4̮̮,3̮̮,2̮̮,1̮,.,_", "A̲,̲B̲,̲C̲,̲D̲,̲E̲,̲F̲,̲G̲,̲H̲,̲I̲,̲J̲,̲K̲,̲L̲,̲M̲,̲N̲,̲O̲,̲P̲,̲Q̲,̲R̲,̲S̲,̲T̲,̲U̲,̲V̲,̲W̲,̲X̲,̲Y̲,̲Z̲,̲a̲,̲b̲,̲c̲,̲d̲,̲e̲,̲f̲,̲g̲,̲h̲,̲i̲,̲j̲,̲k̲,̲l̲,̲m̲,̲n̲,̲o̲,̲p̲,̲q̲,̲r̲,̲s̲,̲t̲,̲u̲,̲v̲,̲w̲,̲x̲,̲y̲,̲z̲,̲0̲,̲9̲,̲8̲,̲7̲,̲6̲,̲5̲,̲4̲,̲3̲,̲2̲,̲1̲,̲.̲,̲_̲", "Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_", } -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local result = {} i=0 for k=1,#fonts do i=i+1 local tar_font = fonts[i]:split(",") local text = matches[2] local text = text:gsub("A",tar_font[1]) local text = text:gsub("B",tar_font[2]) local text = text:gsub("C",tar_font[3]) local text = text:gsub("D",tar_font[4]) local text = text:gsub("E",tar_font[5]) local text = text:gsub("F",tar_font[6]) local text = text:gsub("G",tar_font[7]) local text = text:gsub("H",tar_font[8]) local text = text:gsub("I",tar_font[9]) local text = text:gsub("J",tar_font[10]) local text = text:gsub("K",tar_font[11]) local text = text:gsub("L",tar_font[12]) local text = text:gsub("M",tar_font[13]) local text = text:gsub("N",tar_font[14]) local text = text:gsub("O",tar_font[15]) local text = text:gsub("P",tar_font[16]) local text = text:gsub("Q",tar_font[17]) local text = text:gsub("R",tar_font[18]) local text = text:gsub("S",tar_font[19]) local text = text:gsub("T",tar_font[20]) local text = text:gsub("U",tar_font[21]) local text = text:gsub("V",tar_font[22]) local text = text:gsub("W",tar_font[23]) local text = text:gsub("X",tar_font[24]) local text = text:gsub("Y",tar_font[25]) local text = text:gsub("Z",tar_font[26]) local text = text:gsub("a",tar_font[27]) local text = text:gsub("b",tar_font[28]) local text = text:gsub("c",tar_font[29]) local text = text:gsub("d",tar_font[30]) local text = text:gsub("e",tar_font[31]) local text = text:gsub("f",tar_font[32]) local text = text:gsub("g",tar_font[33]) local text = text:gsub("h",tar_font[34]) local text = text:gsub("i",tar_font[35]) local text = text:gsub("j",tar_font[36]) local text = text:gsub("k",tar_font[37]) local text = text:gsub("l",tar_font[38]) local text = text:gsub("m",tar_font[39]) local text = text:gsub("n",tar_font[40]) local text = text:gsub("o",tar_font[41]) local text = text:gsub("p",tar_font[42]) local text = text:gsub("q",tar_font[43]) local text = text:gsub("r",tar_font[44]) local text = text:gsub("s",tar_font[45]) local text = text:gsub("t",tar_font[46]) local text = text:gsub("u",tar_font[47]) local text = text:gsub("v",tar_font[48]) local text = text:gsub("w",tar_font[49]) local text = text:gsub("x",tar_font[50]) local text = text:gsub("y",tar_font[51]) local text = text:gsub("z",tar_font[52]) local text = text:gsub("0",tar_font[53]) local text = text:gsub("9",tar_font[54]) local text = text:gsub("8",tar_font[55]) local text = text:gsub("7",tar_font[56]) local text = text:gsub("6",tar_font[57]) local text = text:gsub("5",tar_font[58]) local text = text:gsub("4",tar_font[59]) local text = text:gsub("3",tar_font[60]) local text = text:gsub("2",tar_font[61]) local text = text:gsub("1",tar_font[62]) table.insert(result, text) end local result_text = "\n➖➖➖➖➖➖➖➖➖➖➖\n " a=0 for v=1,#result do a=a+1 result_text = result_text..a.."- "..result[a].."\n➖➖➖➖➖➖➖➖➖➖➖\n" end tdcli.sendMessage(msg.chat_id_, 0, 1, result_text, 1, 'html') end return { patterns = { }, patterns_fa = { "^(زیباسازی انگلیسی) (.*)", "^(زیباسازی انگلیسی)$", }, run = run }
gpl-3.0
luciouskami/YDWE
Development/Component/plugin/w3x2lni/script/core/slk/backend_obj.lua
2
7816
local w3xparser = require 'w3xparser' local lang = require 'lang' local table_insert = table.insert local table_sort = table.sort local table_concat = table.concat local string_char = string.char local math_type = math.type local math_floor = math.floor local wtonumber = w3xparser.tonumber local float2bin = w3xparser.float2bin local type = type local pairs = pairs local setmetatable = setmetatable local os_clock = os.clock local w2l local has_level local metadata local default local hexs local wts local ttype local displaytype = { unit = lang.script.UNIT, ability = lang.script.ABILITY, item = lang.script.ITEM, buff = lang.script.BUFF, upgrade = lang.script.UPGRADE, doodad = lang.script.DOODAD, destructable = lang.script.DESTRUCTABLE, } local function get_displayname(o) local name if o._type == 'buff' then name = o.bufftip or o.editorname or '' elseif o._type == 'upgrade' then name = o.name[1] or '' elseif o._type == 'doodad' or o._type == 'destructable' then name = w2l:get_editstring(o.name or '') else name = o.name or '' end return o._id, (name:sub(1, 100):gsub('\r\n', ' ')) end local function format_value(value) if type(value) == 'table' then local tbl = {} for i = 1, 4 do if value[i] then tbl[i] = ('[%d]: %s'):format(i, tostring(value[i]):sub(1, 25):gsub('\r\n', ' ')) end end return table_concat(tbl, ' ') else return tostring(value):sub(1, 100):gsub('\r\n', ' ') end end local function report(reason, obj, key, tip) w2l.messager.report(reason, 6, ('%s %s %s'):format(displaytype[ttype], get_displayname(obj)), ('[%s]: %s'):format(key, format_value(tip))) end local function write(format, ...) hexs[#hexs+1] = (format):pack(...) end local function write_value(meta, level, obj, value) local id = meta.id local tp = meta.type write('c4l', id .. ('\0'):rep(4 - #id), tp) if has_level then write('l', level) write('l', meta.data or 0) end if tp == 0 then if math_type(value) ~= 'integer' then value = math_floor(wtonumber(value)) end write('l', value) elseif tp == 1 or tp == 2 then write('c4', float2bin(value)) -- obj 的浮点数用api转换为二进制 else if type(value) ~= 'string' then value = '' end if value:find('\0', 1, true) then report(lang.report.INVALID_OBJECT_DATA, obj, id, value) value = '' end if #value > 1023 then value = w2l:save_wts(wts, value, lang.script.TEXT_TOO_LONG_IN_OBJ) end write('z', value) end write('c4', '\0\0\0\0') end local function write_data(key, obj, data, meta) if meta['repeat'] then if type(data) ~= 'table' then data = {data} end end if type(data) == 'table' then local max_level = 0 for level in pairs(data) do if level > max_level then max_level = level end end for level = 1, max_level do if data[level] then write_value(meta, level, obj, data[level]) end end else write_value(meta, 0, obj, data) end end local function write_object(chunk, name, obj) local keys = {} local metas = {} for key in pairs(obj) do if key:sub(1, 1) ~= '_' then keys[#keys+1] = key end end local code = obj._code if metadata[ttype] then for key, meta in pairs(metadata[ttype]) do metas[key] = meta end end if metadata[code] then for key, meta in pairs(metadata[code]) do metas[key] = meta end end table_sort(keys) local count = 0 for _, key in ipairs(keys) do local data = obj[key] if data then if metas[key] then if type(data) == 'table' then for _ in pairs(data) do count = count + 1 end else count = count + 1 end else if type(data) == 'table' then if next(data) then report(lang.report.INVALID_OBJECT_DATA, obj, key, obj[key]) end else report(lang.report.INVALID_OBJECT_DATA, obj, key, obj[key]) end end end end local parent = obj._parent if name == parent or obj._slk then write('c4', name) write('c4', '\0\0\0\0') else write('c4', parent) write('c4', name) end write('l', count) for _, key in ipairs(keys) do local data = obj[key] if data then if metas[key] then write_data(key, obj, obj[key], metas[key]) end end end end local function write_chunk(names, data, n, max) local clock = os_clock() write('l', #names) for i, name in ipairs(names) do write_object(data, name, data[name]) if os_clock() - clock > 0.1 then clock = os_clock() w2l.progress((i+n) / max) w2l.messager.text(lang.script.CONVERT_FILE:format(ttype, data[name]._id, i+n, max)) end end end local function write_head() write('l', 2) end local function is_enable_obj(name, obj, remove_unuse_object) if remove_unuse_object and not obj._mark then return false end if #name ~= 4 then w2l.messager.report(lang.report.INVALID_OBJECT, 6, ('[%s] %s'):format(name, lang.report.INVALID_OBJECT_ID)) return false end if not default[obj._parent] then w2l.messager.report(lang.report.INVALID_OBJECT, 6, ('[%s:%s] %s'):format(name, obj._parent, lang.report.INVALID_OBJECT_PARENT)) return false end if not obj._slk and obj._id ~= obj._parent then return true end if obj._keep_obj then return true end for key, value in pairs(obj) do if key:sub(1, 1) ~= '_' then if type(value) == 'table' then if next(value) then return true end else return true end end end return false end local function sort_chunk(chunk, remove_unuse_object) local origin = {} local user = {} for name, obj in pairs(chunk) do if is_enable_obj(name, obj, remove_unuse_object) then local parent = obj._parent if name == parent or obj._slk then origin[#origin+1] = name else user[#user+1] = name end end end -- 大写ID的对象必须在小写ID的对象前面,否则同ID单位时,英雄的数据会出错 table_sort(origin, function (id1, id2) return id1 > id2 end) table_sort(user, function (id1, id2) return id1 > id2 end) return origin, user end return function (w2l_, type, data, wts_) w2l = w2l_ if not data then return end if type == 'misc' then return w2l:backend_misc(data) end wts = wts_ ttype = type has_level = w2l.info.key.max_level[type] metadata = w2l:we_metadata() default = w2l:get_default()[type] local origin_id, user_id = sort_chunk(data, w2l.setting.remove_unuse_object) local max = #origin_id + #user_id if max == 0 then return end hexs = {} write_head() write_chunk(origin_id, data, 0, max) write_chunk(user_id, data, #origin_id, max) return table_concat(hexs), report end
gpl-3.0
mattyx14/otxserver
data/monster/quests/ferumbras_ascendant/bosses/ferumbras_soul_splinter.lua
2
3358
local mType = Game.createMonsterType("Ferumbras Soul Splinter") local monster = {} monster.description = "Ferumbras Soul Splinter" monster.experience = 12000 monster.outfit = { lookType = 843, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 150000 monster.maxHealth = 150000 monster.race = "venom" monster.corpse = 0 monster.speed = 390 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = true, canWalkOnPoison = true } monster.events = { "FerumbrasSoulSplinter" } monster.light = { level = 0, color = 0 } monster.summon = { maxSummons = 3, summons = { {name = "Demon", chance = 11, interval = 2000, count = 3} } } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, skill = 90, attack = 200}, -- poison {name ="condition", type = CONDITION_POISON, interval = 2000, chance = 20, minDamage = -250, maxDamage = -520, radius = 6, effect = CONST_ME_POISONAREA, target = false}, {name ="ferumbras electrify", interval = 2000, chance = 18, target = false}, {name ="combat", interval = 2000, chance = 16, type = COMBAT_MANADRAIN, minDamage = -225, maxDamage = -410, radius = 6, effect = CONST_ME_MAGIC_RED, target = false}, {name ="combat", interval = 2000, chance = 21, type = COMBAT_LIFEDRAIN, minDamage = -200, maxDamage = -450, radius = 6, effect = CONST_ME_POFF, target = false}, {name ="ferumbras soulfire", interval = 2000, chance = 20, range = 7, target = false}, {name ="combat", interval = 2000, chance = 17, type = COMBAT_LIFEDRAIN, minDamage = -590, maxDamage = -1050, length = 8, spread = 3, effect = CONST_ME_HITBYPOISON, target = false} } monster.defenses = { defense = 120, armor = 100, {name ="combat", interval = 2000, chance = 23, type = COMBAT_HEALING, minDamage = 600, maxDamage = 2490, effect = CONST_ME_MAGIC_GREEN, target = false}, {name ="combat", interval = 2000, chance = 3, type = COMBAT_HEALING, minDamage = 20000, maxDamage = 35000, effect = CONST_ME_MAGIC_GREEN, target = false}, {name ="speed", interval = 2000, chance = 14, speedChange = 700, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 7000} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -50}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 90}, {type = COMBAT_LIFEDRAIN, percent = 100}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = -10}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = true}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/quests/cults_of_tibia/bosses/pillars/pillar_of_death.lua
2
1688
local mType = Game.createMonsterType("Pillar Of Death") local monster = {} monster.description = "a pillar of death" monster.experience = 0 monster.outfit = { lookTypeEx = 11427 } monster.health = 20000 monster.maxHealth = 20000 monster.race = "undead" monster.corpse = 0 monster.speed = 0 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 20 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 95, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.defenses = { defense = 50, armor = 35 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
CarabusX/Zero-K
effects/weapexp_puff.lua
7
4514
-- weapexp_puff -- puff_fire2 return { ["weapexp_puff"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = false, properties = { airdrag = 0.93, colormap = [[1.00 1.00 1.00 0.250 1.00 0.80 0.50 0.250 0.08 0.08 0.08 0.300 0.00 0.00 0.00 0.001]], directional = false, emitrot = 52, emitrotspread = 38, emitvector = [[0, 1, 0]], gravity = [[0, 0.05, 0]], numparticles = 9, particlelife = 20, particlelifespread = 40, particlesize = 7, particlesizespread = 3, particlespeed = 0.5, particlespeedspread = 1.5, pos = [[0, 0, 0]], sizegrowth = 0.7, sizemod = 1.0, texture = [[orangesmoke3]], }, }, fire2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, underwater = 0, water = false, properties = { delay = 5, explosiongenerator = [[custom:puff_fire2]], pos = [[0, 0, 0]], }, }, groundflash = { circlealpha = 0, circlegrowth = 0, flashalpha = 0.35, flashsize = 80, ttl = 50, color = { [1] = 1, [2] = 0.89999997615814, [3] = 0.34999999403954, }, }, pikes = { air = true, class = [[explspike]], count = 8, ground = true, water = true, properties = { alpha = 1, alphadecay = 0.1, color = [[1.0,0.9,0.6]], dir = [[-5 r10,-5 r10,-5 r10]], length = 4.5, width = 3, }, }, sparks = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, useairlos = true, water = true, properties = { airdrag = 0.97, colormap = [[1 0.5 0.0 0.05 1 0.7 0.5 0.05 0 0.0 0.0 0.01]], directional = true, emitrot = 0, emitrotspread = 80, emitvector = [[0, 1, 0]], gravity = [[0, -0.4, 0]], numparticles = 5, particlelife = 15, particlelifespread = 0, particlesize = 4, particlesizespread = 5, particlespeed = 6, particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[plasma]], }, }, }, ["puff_fire2"] = { fire2 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = false, properties = { airdrag = 0.96, colormap = [[0.00 0.00 0.00 0.001 0.00 0.00 0.00 0.001 0.10 0.10 0.10 0.100 0.10 0.10 0.10 0.200 0.05 0.05 0.05 0.200 0.00 0.00 0.00 0.001]], directional = false, emitrot = 80, emitrotspread = 10, emitvector = [[0, 1, 0]], gravity = [[0, 0.05, 0]], numparticles = 4, particlelife = 15, particlelifespread = 35, particlesize = 3, particlesizespread = 2, particlespeed = 0.6, particlespeedspread = 1, pos = [[0, 0, 0]], sizegrowth = 0.7, sizemod = 0.985, texture = [[orangesmoke3]], }, }, }, }
gpl-2.0
mattyx14/otxserver
data/monster/aquatics/quara_pincher.lua
2
2978
local mType = Game.createMonsterType("Quara Pincher") local monster = {} monster.description = "a quara pincher" monster.experience = 1200 monster.outfit = { lookType = 77, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 245 monster.Bestiary = { class = "Aquatic", race = BESTY_RACE_AQUATIC, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 0, Locations = "Calassa, Frozen Trench, Yalahar (Sunken Quarter)." } monster.health = 1800 monster.maxHealth = 1800 monster.race = "blood" monster.corpse = 6063 monster.speed = 396 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = true, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Clank! Clank!", yell = false}, {text = "Clap!", yell = false}, {text = "Crrrk! Crrrk!", yell = false} } monster.loot = { {name = "gold coin", chance = 50000, maxCount = 100}, {name = "gold coin", chance = 50000, maxCount = 50}, {name = "platinum coin", chance = 40000}, {name = "quara pincers", chance = 14285}, {name = "great health potion", chance = 10630}, {name = "small ruby", chance = 7761, maxCount = 2}, {name = "halberd", chance = 6861}, {name = "shrimp", chance = 5245, maxCount = 5}, {name = "fish fin", chance = 1600}, {name = "warrior helmet", chance = 1460}, {name = "crown armor", chance = 280}, {name = "glacier robe", chance = 120}, {name = "giant shrimp", chance = 40} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -342, effect = CONST_ME_DRAWBLOOD}, {name ="speed", interval = 2000, chance = 20, speedChange = -600, range = 1, effect = CONST_ME_MAGIC_RED, target = false, duration = 3000} } monster.defenses = { defense = 50, armor = 50 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = -25}, {type = COMBAT_EARTHDAMAGE, percent = -10}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 100}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 100}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/magicals/flying_book.lua
2
2237
local mType = Game.createMonsterType("Flying Book") local monster = {} monster.description = "a flying book" monster.experience = 200 monster.outfit = { lookType = 1060, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 1654 monster.Bestiary = { class = "Magical", race = BESTY_RACE_MAGICAL, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 1, Locations = "Secret Library." } monster.health = 500 monster.maxHealth = 500 monster.race = "ink" monster.corpse = 28586 monster.speed = 240 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = -100, maxDamage = -200}, {name ="combat", interval = 1000, chance = 15, type = COMBAT_ICEDAMAGE, minDamage = -100, maxDamage = -180, range = 7, shootEffect = CONST_ANI_ICE, target = false} } monster.defenses = { defense = 45, armor = 45 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 10}, {type = COMBAT_ENERGYDAMAGE, percent = 5}, {type = COMBAT_EARTHDAMAGE, percent = 50}, {type = COMBAT_FIREDAMAGE, percent = 15}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 30}, {type = COMBAT_HOLYDAMAGE , percent = 90}, {type = COMBAT_DEATHDAMAGE , percent = 20} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
CarabusX/Zero-K
effects/ingeborg.lua
25
15516
-- ingeborg_2 -- ingeborg_3 -- ingeborg_9 -- ingeborg_7 -- ingeborg_8 -- ingeborg_ani -- ingeborg_5 -- ingeborg_10 -- ingeborg_6 -- ingeborg -- ingeborg_1 -- ingeborg_4 return { ["ingeborg_2"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_2]], }, }, }, ["ingeborg_3"] = { groundflash = { circlealpha = 1, circlegrowth = 0, flashalpha = 0.9, flashsize = 30, ttl = 13, color = { [1] = 1, [2] = 0.80000001192093, [3] = 0.20000000298023, }, }, wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_3]], }, }, }, ["ingeborg_9"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_9]], }, }, }, ["ingeborg_7"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_7]], }, }, }, ["ingeborg_8"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_8]], }, }, }, ["ingeborg_ani"] = { frame1 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 1, explosiongenerator = [[custom:INGEBORG_1]], pos = [[0, 5, 0]], }, }, frame10 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 10, explosiongenerator = [[custom:INGEBORG_10]], pos = [[0, 5, 0]], }, }, frame2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 2, explosiongenerator = [[custom:INGEBORG_2]], pos = [[0, 5, 0]], }, }, frame3 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 3, explosiongenerator = [[custom:INGEBORG_3]], pos = [[0, 5, 0]], }, }, frame4 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 4, explosiongenerator = [[custom:INGEBORG_4]], pos = [[0, 5, 0]], }, }, frame5 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 5, explosiongenerator = [[custom:INGEBORG_5]], pos = [[0, 5, 0]], }, }, frame6 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 6, explosiongenerator = [[custom:INGEBORG_6]], pos = [[0, 5, 0]], }, }, frame7 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 7, explosiongenerator = [[custom:INGEBORG_7]], pos = [[0, 5, 0]], }, }, frame8 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 8, explosiongenerator = [[custom:INGEBORG_8]], pos = [[0, 5, 0]], }, }, frame9 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 9, explosiongenerator = [[custom:INGEBORG_9]], pos = [[0, 5, 0]], }, }, }, ["ingeborg_5"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_5]], }, }, }, ["ingeborg_10"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_10]], }, }, }, ["ingeborg_6"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_6]], }, }, }, ["ingeborg"] = { animation = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:INGEBORG_ANI]], pos = [[0, 0, 0]], }, }, pikes = { air = true, class = [[explspike]], count = 15, ground = true, water = true, properties = { alpha = 0.8, alphadecay = 0.2, color = [[1.0,0.7,0.5]], dir = [[-15 r30,-15 r30,-15 r30]], length = 15, width = 3, }, }, sparks = { air = true, class = [[CSimpleParticleSystem]], count = 2, ground = true, water = true, properties = { airdrag = 0.97, alwaysvisible = true, colormap = [[1 1 0 0.01 1 0.7 0.5 0.01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 80, emitvector = [[0, 1, 0]], gravity = [[0, -0.4, 0]], numparticles = 20, particlelife = 7.5, particlelifespread = 0, particlesize = 1, particlesizespread = 2.5, particlespeed = 3, particlespeedspread = 2, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[plasma]], }, }, }, ["ingeborg_1"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_1]], }, }, }, ["ingeborg_4"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = true, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 2, particlelifespread = 0, particlesize = 15, particlesizespread = 0, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[exp00_4]], }, }, }, }
gpl-2.0
jucor/lua-sci
dist/_gamma.lua
1
3270
-------------------------------------------------------------------------------- -- Gamma statistical distribution. -- -- Copyright (C) 2011-2013 Stefano Peluchetti. All rights reserved. -- -- Features, documention and more: http://www.scilua.org . -- -- This file is part of the SciLua library, which is released under the MIT -- license: full text in file LICENSE.TXT in the library's root folder. -------------------------------------------------------------------------------- local xsys = require "xsys" local ffi = require "ffi" local math = require "sci.math" local normd = require "sci.dist._normal" local expod = require "sci.dist._exponential" local M = {} local err, chk = xsys.handlers("sci.dist") local exp, log, sqrt, min, gamma, logabsgamma, max, ceil = xsys.from(math, "exp, log, sqrt, min, gamma, logabsgamma, max, ceil") local gamm_mt, gamm_ct = {} gamm_mt.__index = gamm_mt function gamm_mt:range() return 0, math.huge end function gamm_mt:pdf(x) if x < 0 then return 0 end local a, b = self._a, self._b return b^a * x^(a - 1) * exp(-b*x) / gamma(a) end function gamm_mt:logpdf(x) if x < 0 then return -math.huge end local a, b = self._a, self._b return a*log(b) - logabsgamma(a) + (a - 1)*log(x) - b*x end function gamm_mt:mean() return self._a/self._b end function gamm_mt:variance() return self._a/self._b^2 end local nd01 = normd.normal(0, 1) -- Based on Marsaglia-Tsang method, valid for a >= 1, see: -- http://www.cparity.com/projects/AcmClassification/samples/358414.pdf . -- PERF: not worth checking for v <= 0 separately. local function sample(a, b, rng) local d = a - 1/3 local c = 1/sqrt(9*d) do -- PERF: avoid (>95% of the time) problematic loop below with this: local x = nd01:sample(rng) local v = (1 + c*x)^3 local u = rng:sample() if min(v, 1 - 0.0331*x^4 - u) > 0 -- Squeeze, around 92% of the time. or min(v, -log(u) + 0.5*x^2 + d*(1 - v + log(v))) > 0 then return v*d/b -- v*d ~ gamma(a), scaling: v*d/b ~ gamma(a, b). end end -- PERF: better this than 'repeat until' alternative, as it allows to return -- PERF: directly from whithin the loop: while true do local x = nd01:sample(rng) local v = (1 + c*x)^3 -- PERF: squeeze step not worth here. if min(v, -log(rng:sample()) + 0.5*x^2 + d*(1 - v + log(v))) > 0 then return v*d/b -- v*d ~ gamma(a), scaling: v*d/b ~ gamma(a, b). end end end local sample_disp = { [false] = function(a, b, rng) return sample(a, b, rng) end, [true] = function(a, b, rng) local y = sample(a + 1, b, rng) return rng:sample()^(1/a)*y end, } M._sample_disp = sample_disp -- TODO: Assert prng! function gamm_mt:sample(rng) return sample_disp[self._i](self._a, self._b, rng) end function gamm_mt:copy() return gamm_ct(self) end gamm_ct = ffi.metatype("struct { double _a; double _b; bool _i; }", gamm_mt) function M.gamma(alpha, beta) alpha = alpha or 1 beta = beta or 1 chk(alpha > 0 and beta > 0, "constraint", "alpha and beta must be positive, alpha=", alpha, ", beta=", beta) return gamm_ct(alpha, beta, alpha < 1) end return M
mit
mattyx14/otxserver
data/monster/mammals/enraged_squirrel.lua
2
1900
local mType = Game.createMonsterType("Enraged Squirrel") local monster = {} monster.description = "an enraged squirrel" monster.experience = 15 monster.outfit = { lookType = 274, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 35 monster.maxHealth = 35 monster.race = "blood" monster.corpse = 276 monster.speed = 300 monster.manaCost = 220 monster.changeTarget = { interval = 4000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = true, attackable = true, hostile = true, convinceable = true, pushable = true, rewardBoss = false, illusionable = true, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 2, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Chchch", yell = false} } monster.loot = { {id = 836, chance = 2680} -- walnut } monster.attacks = { {name ="melee", interval = 2000, chance = 100, skill = 10, attack = 10} } monster.defenses = { defense = 5, armor = 5 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/quests/dark_trails/death_priest_shargon.lua
2
3195
local mType = Game.createMonsterType("Death Priest Shargon") local monster = {} monster.description = "Death Priest Shargon" monster.experience = 20000 monster.outfit = { lookType = 278, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 3, lookMount = 0 } monster.health = 65000 monster.maxHealth = 65000 monster.race = "blood" monster.corpse = 21123 monster.speed = 340 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.events = { "DeathPriestShargonDeath" } monster.light = { level = 0, color = 0 } monster.summon = { maxSummons = 2, summons = { {name = "Lesser Death Minion", chance = 30, interval = 2000, count = 2}, {name = "Superior Death Minion", chance = 30, interval = 2000, count = 2}, {name = "Greater Death Minion", chance = 30, interval = 2000, count = 2} } } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {id = 3031, chance = 100000, maxCount = 99}, -- gold coin {id = 239, chance = 100000, maxCount = 3}, -- great health potion {id = 3069, chance = 100000}, -- necrotic rod {id = 3035, chance = 100000, maxCount = 13}, -- platinum coin {id = 238, chance = 10000, maxCount = 4}, -- great mana potion {id = 9058, chance = 25000}, -- gold ingot {id = 9056, chance = 9090}, -- black skull {id = 8531, chance = 9090} -- blood goblet } monster.attacks = { {name ="melee", interval = 2000, chance = 100, skill = 200, attack = 150}, {name ="combat", interval = 2000, chance = 12, type = COMBAT_DEATHDAMAGE, minDamage = 0, maxDamage = -660, range = 7, radius = 6, shootEffect = CONST_ANI_DEATH, effect = CONST_ME_MORTAREA, target = false}, {name ="combat", interval = 2000, chance = 18, type = COMBAT_HOLYDAMAGE, minDamage = -350, maxDamage = -1000, length = 6, spread = 2, effect = CONST_ME_PURPLEENERGY, target = false} } monster.defenses = { defense = 30, armor = 25, {name ="combat", interval = 2000, chance = 20, type = COMBAT_HEALING, minDamage = 0, maxDamage = 699, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 100} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/quests/dangerous_depth/bosses/the_duke_of_the_depths.lua
2
4796
local mType = Game.createMonsterType("The Duke Of The Depths") local monster = {} monster.description = "The Duke Of The Depths" monster.experience = 40000 monster.outfit = { lookType = 1047, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 50000 monster.maxHealth = 50000 monster.race = "blood" monster.corpse = 27641 monster.speed = 270 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 50 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = true, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {id = 3035, chance = 67610, maxCount = 58}, -- platinum coin {id = 3043, chance = 67610}, -- crystal coin {id = 16119, chance = 14710, maxCount = 4}, -- blue crystal shard {id = 3032, chance = 13160, maxCount = 12}, -- small emerald {id = 9057, chance = 11480, maxCount = 12}, -- small topaz {id = 3033, chance = 14520, maxCount = 12}, -- small amethyst {id = 238, chance = 14520, maxCount = 18}, -- great mana potion {id = 3028, chance = 14520, maxCount = 2}, -- small diamond {id = 3030, chance = 14520, maxCount = 12}, -- small ruby {id = 239, chance = 14520, maxCount = 8}, -- great health potion {id = 7642, chance = 14520, maxCount = 10}, -- great spirit potion {id = 7643, chance = 14520, maxCount = 8}, -- ultimate health potion {id = 7440, chance = 10060}, -- mastermind potion {id = 3039, chance = 14520}, -- red gem {id = 3037, chance = 14520}, -- yellow gem {id = 27619, chance = 10000}, -- giant tentacle {id = 8900, chance = 17230}, -- heavily rusted shield {id = 5892, chance = 14520}, -- huge chunk of crude iron {id = 3071, chance = 14520}, -- wand of inferno {id = 3320, chance = 15810}, -- fire axe {id = 3280, chance = 14520}, -- fire sword {id = 811, chance = 14520}, -- terra mantle {id = 11454, chance = 14520}, -- luminous orb {id = 3081, chance = 14520}, -- stone skin amulet {id = 8908, chance = 14520}, -- slightly rusted helmet {id = 5904, chance = 14520}, -- magic sulphur {id = 27657, chance = 1000}, -- crude wood planks {id = 27651, chance = 600}, -- gnome sword {id = 27649, chance = 510}, -- gnome legs {id = 27650, chance = 560}, -- gnome shield {id = 22721, chance = 580}, -- gold token {id = 27526, chance = 520}, -- mallet pommel {id = 27648, chance = 400} -- gnome armor } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -800}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = 0, maxDamage = -1000, range = 3, length = 6, spread = 8, effect = CONST_ME_FIREAREA, target = false}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = 0, maxDamage = -1000, range = 3, length = 9, spread = 4, effect = CONST_ME_HITBYFIRE, target = false}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = -135, maxDamage = -1000, radius = 2, effect = CONST_ME_EXPLOSIONAREA, target = false}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -1000, radius = 8, effect = CONST_ME_HITAREA, target = false} } monster.defenses = { defense = 40, armor = 40 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 60}, {type = COMBAT_ENERGYDAMAGE, percent = 60}, {type = COMBAT_EARTHDAMAGE, percent = 60}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 60}, {type = COMBAT_HOLYDAMAGE , percent = 60}, {type = COMBAT_DEATHDAMAGE , percent = 60} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } monster.heals = { {type = COMBAT_FIREDAMAGE, percent = 100}, } mType.onThink = function(monster, interval) end mType.onAppear = function(monster, creature) if monster:getType():isRewardBoss() then monster:setReward(true) end end mType.onDisappear = function(monster, creature) end mType.onMove = function(monster, creature, fromPosition, toPosition) end mType.onSay = function(monster, creature, type, message) end mType:register(monster)
gpl-2.0
nitheeshkl/kln_awesome
awesome_3.4/vicious/hddtemp.lua
1
1084
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2009, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Grab environment local tonumber = tonumber local io = { popen = io.popen } local setmetatable = setmetatable local string = { gmatch = string.gmatch } -- }}} -- Hddtemp: provides hard drive temperatures using the hddtemp daemon module("vicious.hddtemp") -- {{{ HDD Temperature widget type local function worker(format, port) -- Fallback to default hddtemp port if port == nil then port = 7634 end -- Get info from the hddtemp daemon local f = io.popen("curl --connect-timeout 1 -fsm 3 telnet://127.0.0.1:" .. port) local hdd_temp = {} for line in f:lines() do for disk, temp in string.gmatch(line, "|([%/%a%d]+)|.-|([%d]+)|[CF]+|") do hdd_temp["{"..disk.."}"] = tonumber(temp) end end f:close() return hdd_temp end -- }}} setmetatable(_M, { __call = function(_, ...) return worker(...) end })
gpl-2.0
jucor/lua-sci
dist/_lognormal.lua
1
1814
-------------------------------------------------------------------------------- -- Lognormal statistical distribution. -- -- Copyright (C) 2011-2013 Stefano Peluchetti. All rights reserved. -- -- Features, documention and more: http://www.scilua.org . -- -- This file is part of the SciLua library, which is released under the MIT -- license: full text in file LICENSE.TXT in the library's root folder. -------------------------------------------------------------------------------- local xsys = require "xsys" local ffi = require "ffi" local normd = require "sci.dist._normal" local M = {} local err, chk = xsys.handlers("sci.dist") local exp, log, sqrt, pi = xsys.from(math, "exp, log, sqrt, pi") local logn_mt, logn_ct = {} logn_mt.__index = logn_mt function logn_mt:range() return 0, math.huge end function logn_mt:pdf(x) if x < 0 then return 0 end local mu, sigma = self._mu, self._sigma return exp(-(log(x) - mu)^2/(2*sigma^2)) / (x*sqrt(2*pi)*sigma) end function logn_mt:logpdf(x) if x < 0 then return -math.huge end local mu, sigma = self._mu, self._sigma return -(log(x) - mu)^2/(2*sigma^2) - log(x*sqrt(2*pi)*sigma) end function logn_mt:mean() return exp(self._mu + 0.5*self._sigma^2) end function logn_mt:variance() return (exp(self._sigma^2) - 1)*exp(2*self._mu + self._sigma^2) end local sample = normd._normal_mt.sample function logn_mt:sample(rng) return exp(sample(self, rng)) end function logn_mt:copy() return logn_ct(self) end logn_ct = ffi.metatype("struct { double _mu; double _sigma; }", logn_mt) function M.lognormal(mu, sigma) mu = mu or 0 sigma = sigma or 1 chk(sigma > 0, "constraint", "sigma must be positive, sigma=", sigma) return logn_ct(mu, sigma) end return M
mit
black123456789/man
plugins/inpm.lua
59
3138
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
mnemnion/loon
src/mods/peg/ast-node.lua
1
6708
--AST tools local lpeg = require "lpeg" local clu = require "clu/prelude" local ansi = clu.ansi local walker = require "peg/walker" local Forest = require "peg/forest" local cyan = tostring(ansi.cyan) local blue = tostring(ansi.blue) local magenta = tostring(ansi.magenta) local clear = tostring(ansi.clear) local green = tostring(ansi.green) local red = tostring(ansi.red) local grey = tostring(ansi.dim)..tostring(ansi.white) local function root(node) if node.parent() == node then return node else return root(node.parent()) end end local function ast_range(node) local root = node:root() local first, last, _ = root.index(node) return root.index, first, last end local c = { id = magenta, range = grey, str = red, num = blue, span = clear, val = green,} local function node_pr(node, depth, str) if node.isnode then local phrase = "" local prefix = (" "):rep(depth-1) if node.isrecursive then phrase = red.."*"..prefix:sub(1,-2)..clear else phrase = prefix end if node.last then phrase = phrase.. -- blue,node.parent().id," ", c.id..node.id.." ".. c.range..node.first.. "-"..c.range..node.last..clear.."\n" end if node.val then phrase = phrase..prefix..'"'..c.val..node.val..clear..'"'.."\n" end if node.tok then phrase = phrase..prefix..tostring(node.tok) end for i,v in ipairs(node) do --[[ fixing this is off the critical path. if type(v) == "string" then phrase = phrase..prefix..c.num..i..clear.." "..'"'..c.str..v..clear..'"'.."\n" end --]] if type(v) == "table" and v.span and not node.val then phrase = phrase..prefix..c.span..str:sub(v[1],v[2])..clear.."\n" end end return phrase end end local function ast_tostring(ast) -- now we can print an AST. local ndx, first, last = ast:range() local og = ndx(1).str local phrase = "" for i= first,last do local node,_,depth = ndx(i) phrase = phrase..node_pr(node,depth,og) end return phrase end local function ast_pr(ast) io.write(ast_tostring(ast)) end local function deepcopy(orig) -- from luafun local orig_type = type(orig) local copy if orig_type == 'table' and orig.isnode then copy = setmetatable({},getmetatable(orig)) for orig_key, orig_value in next, orig, nil do copy[deepcopy(orig_key)] = deepcopy(orig_value) end elseif orig_type ~= "function" then copy = orig end return copy end local function ast_copy(ast) local clone = deepcopy(ast) return walker.walk_ast(clone) end local forest = {} local function select_node (ast,pred) local catch = setmetatable({},Forest) local ndx, first, last = ast:range() if type(pred) == "string" then for i = first, last do if ndx[i].id == pred then catch[#catch+1] = ndx[i] end end elseif type(pred) == "function" then for i = first, last do if pred(ndx[i]) then catch[#catch+1] = ndx[i] end end end return catch end function forest.select(ast,id) local catch = setmetatable({},Forest) for i = 1, #ast do local nursery = select_node(ast[i],id) for j = 1, #nursery do catch[#catch+1] = nursery[1] end end return catch end local function select_rule(ast,id) local catch = {} if type(ast) == "table" and ast.isnode then catch = select_node(ast,id) elseif type(ast) == "table" and ast.isforest then catch = forest.select(ast,id) else error "select: First argument must be of type Node or Forest" end return catch end local function select_with_node(ast,pred) local catch = setmetatable({},Forest) local ndx, first, last = ast:range() if type(pred) == "string" then for i = first, last do if ndx[i].id == pred then catch[#catch+1] = ndx[first] end end elseif type(pred) == "function" then for i = first, last do if pred(ndx[i]) then catch[#catch+1] = ndx[first] end end end return catch end function forest.select_with (ast,id) local catch = setmetatable({},Forest) for i = 1, #ast do local nursery = select_with_node(ast[i],id) for j = 1, #nursery do catch[#catch+1] = nursery[1] end end return catch end local function select_with(ast,id) local catch = {} if type(ast) == "table" and ast.isnode then catch = select_with_node(ast,id) elseif type(ast) == "table" and ast.isforest then catch = forest.select_with(ast,id) else error "with: First argument must be of type Node or Forest" end return catch end -- add: select_without local function pick_tostring(table) local phrase = "" for i,v in ipairs(table) do phrase = phrase..tostring(v) end return phrase end local function toks_tostring(table) local phrase = "[" for i,v in ipairs(table) do phrase = phrase.. grey.."'"..clear.. tostring(v):gsub("\n",blue.."\\n"..clear).. grey.."'"..red..","..clear end return phrase.."]".."\n" end local function tokenize(ast) if ast.tok then return ast.tok end local ndx, first, last = ast:range() local tokens = setmetatable({},{__tostring = toks_tostring}) for i = first, last do -- reap leaves if ndx[i].val then tokens[#tokens+1] = ndx[i].val ndx[i].val = nil elseif ndx[i].tok then for j = 1, #ndx[i].tok do tokens[#tokens+1] = ndx[i].tok[j] end ndx[i].tok = nil end end for i,v in ipairs(ast) do -- destroy children ast[i] = nil end ast.tok = tokens walker.walk_ast(ast:root()) -- this should be triggered by -- next index operation return tokens end local function flatten(ast) local phrase = "" ast:tokens() if ast.tok then for i = 1, #ast.tok do phrase = phrase..ast.tok[i] end else error "auto-tokenizing has failed" end ast.flat = phrase return phrase end function forest.pick(ast,id) -- similar to select, :pick returns a bare vector of Forests, -- rather than a flattened Forest. local catch = setmetatable({},{["__tostring"] = pick_tostring}) for i = 1, #ast do catch[#catch+1] = select_node(ast[i],id) end return catch end Forest["select"] = select_rule Forest["with"] = forest.select_with Forest["pick"] = forest.pick local function parse(grammar, str) if grammar == nil then error "grammar failed to generate" end local ast = lpeg.match(grammar,str) if type(ast) == "table" then ast.str = str ast.grammar = grammar return walker.walk_ast(ast) else error "lpeg did not match grammar" end end return { select = select_rule , __select_with_node = select_with_node, __select_node = select_node, with = select_with , tostring = ast_tostring, pr = ast_pr, lift = walker.lift, root = root, tokenize = tokenize, flatten = flatten, range= ast_range, copy = ast_copy, walk = walker.walk_ast, parse = parse }
mit
EvilHero90/tfstemp
data/spells/scripts/party/train.lua
15
1869
local combat = createCombatObject() local area = createCombatArea(AREA_CROSS5X5) setCombatArea(combat, area) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000) setConditionParam(condition, CONDITION_PARAM_SKILL_MELEE, 3) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, 3) local baseMana = 60 function onCastSpell(cid, var) local pos = getCreaturePosition(cid) local membersList = getPartyMembers(cid) if(membersList == nil or type(membersList) ~= 'table' or #membersList <= 1) then doPlayerSendCancel(cid, "No party members in range.") doSendMagicEffect(pos, CONST_ME_POFF) return LUA_ERROR end local affectedList = {} for _, pid in ipairs(membersList) do if(getDistanceBetween(getCreaturePosition(pid), pos) <= 36) then table.insert(affectedList, pid) end end local tmp = #affectedList if(tmp <= 1) then doPlayerSendCancel(cid, "No party members in range.") doSendMagicEffect(pos, CONST_ME_POFF) return LUA_ERROR end local mana = math.ceil((0.9 ^ (tmp - 1) * baseMana) * tmp) if(getPlayerMana(cid) < mana) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTENOUGHMANA) doSendMagicEffect(pos, CONST_ME_POFF) return LUA_ERROR end if(doCombat(cid, combat, var) ~= LUA_NO_ERROR) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) doSendMagicEffect(pos, CONST_ME_POFF) return LUA_ERROR end doPlayerAddMana(cid, -(mana - baseMana), FALSE) doPlayerAddManaSpent(cid, (mana - baseMana)) for _, pid in ipairs(affectedList) do doAddCondition(pid, condition) end return LUA_NO_ERROR end
gpl-2.0
christopherjwang/rackspace-monitoring-agent
runners/check_runner.lua
3
2786
--[[ Copyright 2015 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local async = require('async') local Emitter = require('core').Emitter local checks = require('../check') local CheckRunner = Emitter:extend() function CheckRunner:initialize(checkType) self._checkType = checkType self._cr = nil self._details = nil end function CheckRunner:getDetails(callback) local ENV_PREFIX = 'RAX_' local details = {} self._id = process.env[ENV_PREFIX .. 'CHECK_ID'] self._period = process.env[ENV_PREFIX .. 'CHECK_PERIOD'] if self._period == nil then self._period = 30 else self._period = tonumber(self._period) end for k,v in pairs(process.env) do local found, offset = k:find('^' .. ENV_PREFIX ..'DETAILS_') if found then local nk = k:sub(offset + 1) details[nk:lower()] = v end end self._details = details callback(nil) end function CheckRunner:run(callback) local checkParams = { period = self._period, id = self._id, type = self._checkType, details = self._details, } local check = checks.create(checkParams) if not check then p(checkParams) print('Invalid Check Parameters') process:exit(1) end check:_runCheckInChild(function(cr) self._cr = cr callback(nil) end) end function CheckRunner:reportError(err, callback) local out = '' if self._cr and self._cr:getState() ~= nil then -- Hrm... we have an error, but check already failed, fall through with the 'upper' error? out = self._cr:serializeAsPluginOutput() else out = out + 'state unavailable\n' out = out + 'status err ' .. tostring(err) .. '\n' end process.stdout:write(out) callback() end function CheckRunner:report(callback) local out = self._cr:serializeAsPluginOutput() process.stdout:write(out) process.nextTick(callback) end local function run(argv) local checkType = argv.x local cr = CheckRunner:new(checkType) async.series({ function(callback) cr:getDetails(callback) end, function(callback) cr:run(callback) end, }, function (err) if err then cr:reportError(err, function () process:exit(1) end) else cr:report(function () process:exit(0) end) end end) end return { run = run }
apache-2.0
focusworld/nn
bot/utils.lua
473
24167
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) -- vardump(user_info) if user_info then if user_info.username then user = '@'..user_info.username elseif user_info.print_name and not user_info.username then user = string.gsub(user_info.print_name, "_", " ") else user = '' end text = text..k.." - "..user.." ["..v.."]\n" end end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) -- vardump(user_info) if user_info then if user_info.username then user = '@'..user_info.username elseif user_info.print_name and not user_info.username then user = string.gsub(user_info.print_name, "_", " ") else user = '' end text = text..k.." - "..user.." ["..v.."]\n" end end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
HeavenIsLost/cast
data/spells/scripts/attack/curse.lua
27
1206
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) local condition = createConditionObject(CONDITION_CURSED) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 3000, -45) addDamageCondition(condition, 1, 3000, -40) addDamageCondition(condition, 1, 3000, -35) addDamageCondition(condition, 1, 3000, -34) addDamageCondition(condition, 2, 3000, -33) addDamageCondition(condition, 2, 3000, -32) addDamageCondition(condition, 2, 3000, -31) addDamageCondition(condition, 2, 3000, -30) addDamageCondition(condition, 3, 3000, -29) addDamageCondition(condition, 3, 3000, -25) addDamageCondition(condition, 3, 3000, -24) addDamageCondition(condition, 4, 3000, -23) addDamageCondition(condition, 4, 3000, -20) addDamageCondition(condition, 5, 3000, -19) addDamageCondition(condition, 5, 3000, -15) addDamageCondition(condition, 6, 3000, -10) addDamageCondition(condition, 10, 3000, -5) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
gpl-2.0
garrysmodlua/wire
lua/entities/gmod_wire_keypad.lua
3
6764
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Keypad" if CLIENT then local X = -50 local Y = -100 local W = 100 local H = 200 local KeyPos = { {X+5 , Y+100 , 25, 25, -2.2, 3.45, 1.3 , 0 }, -- 1 {X+37.5, Y+100 , 25, 25, -0.6, 1.85, 1.3 , 0 }, -- 2 {X+70 , Y+100 , 25, 25, 1.0, 0.25, 1.3 , 0 }, -- 3 {X+5 , Y+132.5, 25, 25, -2.2, 3.45, 2.9 , -1.6}, -- 4 {X+37.5, Y+132.5, 25, 25, -0.6, 1.85, 2.9 , -1.6}, -- 5 {X+70 , Y+132.5, 25, 25, 1.0, 0.25, 2.9 , -1.6}, -- 6 {X+5 , Y+165 , 25, 25, -2.2, 3.45, 4.55, -3.3}, -- 7 {X+37.5, Y+165 , 25, 25, -0.6, 1.85, 4.55, -3.3}, -- 8 {X+70 , Y+165 , 25, 25, 1.0, 0.25, 4.55, -3.3}, -- 9 {X+5 , Y+ 67.5, 40, 25, -2.2, 4.25, -0.3 , 1.6}, -- abort {X+55 , Y+ 67.5, 40, 25, 0.3, 1.65, -0.3 , 1.6}, -- ok } local fontdata = { font = "Trebuchet", weight = 400, antialias = true, additive = false } fontdata.size = 34 surface.CreateFont( "Trebuchet34", fontdata ) fontdata.size = 24 surface.CreateFont( "Trebuchet24", fontdata ) local highlight_key, highlight_until function ENT:Draw() self:DrawModel() local Ply = LocalPlayer() if (Ply:GetShootPos() - self:GetPos()):Length() > 750 then return end local pos = self:GetPos() + (self:GetForward() * 1.1) local ang = self:GetAngles() local rot = Vector(-90, 90, 0) ang:RotateAroundAxis(ang:Right(), rot.x) ang:RotateAroundAxis(ang:Up(), rot.y) ang:RotateAroundAxis(ang:Forward(), rot.z) cam.Start3D2D(pos, ang, 0.05) local trace = Ply:GetEyeTrace() local pos = self:WorldToLocal(trace.HitPos) surface.SetDrawColor(0, 0, 0, 255) surface.DrawRect(X-5, Y-5, W+10, H+10) surface.SetDrawColor(50, 75, 50, 255) surface.DrawRect(X+5, Y+5, 90, 50) for k,v in pairs(KeyPos) do local text = k local textx = v[1] + 9 local texty = v[2] + 4 local x = (pos.y - v[5]) / (v[5] + v[6]) local y = 1 - (pos.z + v[7]) / (v[7] + v[8]) local highlight_current_key = highlight_key == k and highlight_until >= CurTime() if (k == 10) then text = "ABORT" textx = v[1] + 2 texty = v[2] + 4 surface.SetDrawColor(150, 25, 25, 255) elseif (k == 11) then text = "OK" textx = v[1] + 12 texty = v[2] + 5 surface.SetDrawColor(25, 150, 25, 255) else surface.SetDrawColor(150, 150, 150, 255) end if highlight_current_key or (trace.Entity == self and x >= 0 and y >= 0 and x <= 1 and y <= 1) then if (k <= 9) then surface.SetDrawColor(200, 200, 200, 255) elseif (k == 10) then surface.SetDrawColor(200, 50, 50, 255) elseif (k == 11) then surface.SetDrawColor(50, 200, 50, 255) end if Ply:KeyDown(IN_USE) and not Ply.KeyOnce and not highlight_current_key then net.Start("wire_keypad") net.WriteEntity(self) net.WriteUInt(k, 4) net.SendToServer() Ply.KeyOnce = true end end surface.DrawRect(v[1], v[2], v[3], v[4]) draw.DrawText(text, "Trebuchet18", textx, texty, Color(0, 0, 0, 255)) end local Display = self:GetNWString("keypad_display", "") if Display == "y" then draw.DrawText("ACCESS", "Trebuchet24", X+17, Y+7, Color(0, 255, 0, 255)) draw.DrawText("GRANTED","Trebuchet24", X+7, Y+27, Color(0, 255, 0, 255)) elseif Display == "n" then draw.DrawText("ACCESS", "Trebuchet24", X+17, Y+7, Color(255, 0, 0, 255)) draw.DrawText("DENIED", "Trebuchet24", X+19, Y+27, Color(255, 0, 0, 255)) else draw.DrawText(Display, "Trebuchet34", X+17, Y+10, Color(255, 255, 255, 255)) end cam.End3D2D() end hook.Add("KeyRelease", "Keypad_KeyReleased", function(Ply, key) Ply.KeyOnce = false end) local binds = { ["+gm_special 1" ] = 1, ["+gm_special 2" ] = 2, ["+gm_special 3" ] = 3, ["+gm_special 4" ] = 4, ["+gm_special 5" ] = 5, ["+gm_special 6" ] = 6, ["+gm_special 7" ] = 7, ["+gm_special 8" ] = 8, ["+gm_special 9" ] = 9, ["+gm_special 11"] = 11, ["+gm_special 12"] = 10, } hook.Add("PlayerBindPress", "keypad_PlayerBindPress", function(ply, bind, pressed) if not pressed then return end local command = binds[bind] if not command then return end local trace = ply:GetEyeTraceNoCursor() local ent = trace.Entity if not IsValid(ent) then return end if ent:GetClass() ~= "gmod_wire_keypad" then return end net.Start("wire_keypad") net.WriteEntity(ent) net.WriteUInt(command, 4) net.SendToServer() highlight_key, highlight_until = command, CurTime()+0.5 return true end) return end -- No more client util.PrecacheSound("buttons/button8.wav") util.PrecacheSound("buttons/button9.wav") util.PrecacheSound("buttons/button14.wav") util.PrecacheSound("buttons/button15.wav") function ENT:Initialize() BaseClass.Initialize(self) self.Outputs = WireLib.CreateOutputs(self, {"Valid", "Invalid"}) self.CurrentNum = 0 end function ENT:Setup(password, securemode) self.Password = password self.Secure = securemode end util.AddNetworkString("wire_keypad") net.Receive("wire_keypad", function(netlen, ply) local ent = net.ReadEntity() if not IsValid(ent) or not ent.Password then return end if ent.CurrentNum == -1 then return end -- Display still shows ACCESS from a past success if (ply:GetShootPos() - ent:GetPos()):Length() > 50 then return end local key = net.ReadUInt(4) if key == 10 then -- Reset ent:SetNWString("keypad_display", "") ent:EmitSound("buttons/button14.wav") ent.CurrentNum = 0 elseif key == 11 or ent.CurrentNum > 999 then -- Accept local access = (ent.Password == util.CRC(ent.CurrentNum)) if access then ent:SetNWString("keypad_display", "y") Wire_TriggerOutput(ent, "Valid", 1) ent:EmitSound("buttons/button9.wav") else ent:SetNWString("keypad_display", "n") Wire_TriggerOutput(ent, "Invalid", 1) ent:EmitSound("buttons/button8.wav") end ent.CurrentNum = -1 timer.Create("wire_keypad_"..ent:EntIndex().."_"..tostring(access), 2, 1, function() if IsValid(ent) then ent:SetNWString("keypad_display", "") ent.CurrentNum = 0 if access then Wire_TriggerOutput(ent, "Valid", 0) else Wire_TriggerOutput(ent, "Invalid", 0) end end end) else ent.CurrentNum = ent.CurrentNum * 10 + key if ent.Secure then ent:SetNWString("keypad_display", string.rep("*", string.len(ent.CurrentNum))) else ent:SetNWString("keypad_display", tostring(ent.CurrentNum)) end ent:EmitSound("buttons/button15.wav") end end) duplicator.RegisterEntityClass("sent_keypad", WireLib.MakeWireEnt, "Data", "Pass", "secure") duplicator.RegisterEntityClass("gmod_wire_keypad", WireLib.MakeWireEnt, "Data", "Password", "Secure") scripted_ents.Alias("sent_keypad", "gmod_wire_keypad")
apache-2.0
nlamirault/dotfiles
.config/lvim/plugin/packer_compiled.lua
1
21763
-- Automatically generated packer.nvim plugin loader code if vim.api.nvim_call_function('has', {'nvim-0.5'}) ~= 1 then vim.api.nvim_command('echohl WarningMsg | echom "Invalid Neovim version for packer.nvim! | echohl None"') return end vim.api.nvim_command('packadd packer.nvim') local no_errors, error_msg = pcall(function() local time local profile_info local should_profile = false if should_profile then local hrtime = vim.loop.hrtime profile_info = {} time = function(chunk, start) if start then profile_info[chunk] = hrtime() else profile_info[chunk] = (hrtime() - profile_info[chunk]) / 1e6 end end else time = function(chunk, start) end end local function save_profiles(threshold) local sorted_times = {} for chunk_name, time_taken in pairs(profile_info) do sorted_times[#sorted_times + 1] = {chunk_name, time_taken} end table.sort(sorted_times, function(a, b) return a[2] > b[2] end) local results = {} for i, elem in ipairs(sorted_times) do if not threshold or threshold and elem[2] > threshold then results[i] = elem[1] .. ' took ' .. elem[2] .. 'ms' end end _G._packer = _G._packer or {} _G._packer.profile_output = results end time([[Luarocks path setup]], true) local package_path_str = "/home/nicolas/.cache/lvim/packer_hererocks/2.1.0-beta3/share/lua/5.1/?.lua;/home/nicolas/.cache/lvim/packer_hererocks/2.1.0-beta3/share/lua/5.1/?/init.lua;/home/nicolas/.cache/lvim/packer_hererocks/2.1.0-beta3/lib/luarocks/rocks-5.1/?.lua;/home/nicolas/.cache/lvim/packer_hererocks/2.1.0-beta3/lib/luarocks/rocks-5.1/?/init.lua" local install_cpath_pattern = "/home/nicolas/.cache/lvim/packer_hererocks/2.1.0-beta3/lib/lua/5.1/?.so" if not string.find(package.path, package_path_str, 1, true) then package.path = package.path .. ';' .. package_path_str end if not string.find(package.cpath, install_cpath_pattern, 1, true) then package.cpath = package.cpath .. ';' .. install_cpath_pattern end time([[Luarocks path setup]], false) time([[try_loadstring definition]], true) local function try_loadstring(s, component, name) local success, result = pcall(loadstring(s), name, _G.packer_plugins[name]) if not success then vim.schedule(function() vim.api.nvim_notify('packer.nvim: Error running ' .. component .. ' for ' .. name .. ': ' .. result, vim.log.levels.ERROR, {}) end) end return result end time([[try_loadstring definition]], false) time([[Defining packer_plugins]], true) _G.packer_plugins = { ["Comment.nvim"] = { config = { "\27LJ\2\n?\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\22lvim.core.comment\frequire\0" }, loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/Comment.nvim", url = "https://github.com/numToStr/Comment.nvim" }, LuaSnip = { config = { "\27LJ\2\nñ\3\0\0\v\0\23\00166\0\0\0'\2\1\0B\0\2\0024\1\0\0006\2\2\0009\2\3\0029\2\4\0029\2\5\0029\2\6\2\15\0\2\0X\3\f€\21\2\1\0\22\2\0\0029\3\a\0006\5\b\0B\5\1\2'\6\t\0'\a\n\0'\b\v\0'\t\f\0'\n\r\0B\3\a\2<\3\2\0019\2\a\0006\4\14\0B\4\1\2'\5\15\0B\2\3\0029\3\16\0\18\5\2\0B\3\2\2\15\0\3\0X\4\3€\21\3\1\0\22\3\0\3<\2\3\0016\3\0\0'\5\17\0B\3\2\0029\3\18\3B\3\1\0016\3\0\0'\5\19\0B\3\2\0029\3\18\0035\5\20\0=\1\21\5B\3\2\0016\3\0\0'\5\22\0B\3\2\0029\3\18\3B\3\1\1K\0\1\0\"luasnip.loaders.from_snipmate\npaths\1\0\0 luasnip.loaders.from_vscode\14lazy_load\29luasnip.loaders.from_lua\17is_directory\rsnippets\19get_config_dir\22friendly-snippets\nstart\vpacker\tpack\tsite\20get_runtime_dir\15join_paths\22friendly_snippets\fsources\fluasnip\fbuiltin\tlvim\15lvim.utils\frequire\2\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/LuaSnip", url = "https://github.com/L3MON4D3/LuaSnip" }, ["alpha-nvim"] = { config = { "\27LJ\2\n=\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\20lvim.core.alpha\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/alpha-nvim", url = "https://github.com/goolord/alpha-nvim" }, ["bufferline.nvim"] = { config = { "\27LJ\2\nB\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\25lvim.core.bufferline\frequire\0" }, loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/bufferline.nvim", url = "https://github.com/akinsho/bufferline.nvim" }, ["cmp-buffer"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/cmp-buffer", url = "https://github.com/hrsh7th/cmp-buffer" }, ["cmp-nvim-lsp"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/cmp-nvim-lsp", url = "https://github.com/hrsh7th/cmp-nvim-lsp" }, ["cmp-path"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/cmp-path", url = "https://github.com/hrsh7th/cmp-path" }, cmp_luasnip = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/cmp_luasnip", url = "https://github.com/saadparwaiz1/cmp_luasnip" }, ["friendly-snippets"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/friendly-snippets", url = "https://github.com/rafamadriz/friendly-snippets" }, ["gitsigns.nvim"] = { config = { "\27LJ\2\n@\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\23lvim.core.gitsigns\frequire\0" }, loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/gitsigns.nvim", url = "https://github.com/lewis6991/gitsigns.nvim" }, ["indent-blankline.nvim"] = { config = { "\27LJ\2\nC\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\26lvim.core.indentlines\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/indent-blankline.nvim", url = "https://github.com/lukas-reineke/indent-blankline.nvim" }, ["lir.nvim"] = { config = { "\27LJ\2\n;\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\18lvim.core.lir\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/lir.nvim", url = "https://github.com/christianchiarulli/lir.nvim" }, ["lualine.nvim"] = { config = { "\27LJ\2\n?\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\22lvim.core.lualine\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/lualine.nvim", url = "https://github.com/nvim-lualine/lualine.nvim" }, ["mason-lspconfig.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/mason-lspconfig.nvim", url = "https://github.com/williamboman/mason-lspconfig.nvim" }, ["mason.nvim"] = { config = { "\27LJ\2\n=\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\20lvim.core.mason\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/mason.nvim", url = "https://github.com/williamboman/mason.nvim" }, ["neodev.nvim"] = { loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/neodev.nvim", url = "https://github.com/folke/neodev.nvim" }, ["nlsp-settings.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nlsp-settings.nvim", url = "https://github.com/tamago324/nlsp-settings.nvim" }, ["null-ls.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/null-ls.nvim", url = "https://github.com/jose-elias-alvarez/null-ls.nvim" }, ["nvim-autopairs"] = { config = { "\27LJ\2\nA\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\24lvim.core.autopairs\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-autopairs", url = "https://github.com/windwp/nvim-autopairs" }, ["nvim-cmp"] = { config = { "\27LJ\2\n`\0\0\3\0\6\0\v6\0\0\0009\0\1\0009\0\2\0\15\0\0\0X\1\5€6\0\3\0'\2\4\0B\0\2\0029\0\5\0B\0\1\1K\0\1\0\nsetup\18lvim.core.cmp\frequire\bcmp\fbuiltin\tlvim\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-cmp", url = "https://github.com/hrsh7th/nvim-cmp" }, ["nvim-dap"] = { config = { "\27LJ\2\n;\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\18lvim.core.dap\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-dap", url = "https://github.com/mfussenegger/nvim-dap" }, ["nvim-dap-ui"] = { config = { "\27LJ\2\n>\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\rsetup_ui\18lvim.core.dap\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-dap-ui", url = "https://github.com/rcarriga/nvim-dap-ui" }, ["nvim-lspconfig"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-lspconfig", url = "https://github.com/neovim/nvim-lspconfig" }, ["nvim-navic"] = { config = { "\27LJ\2\nC\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\26lvim.core.breadcrumbs\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-navic", url = "https://github.com/SmiteshP/nvim-navic" }, ["nvim-tree.lua"] = { config = { "\27LJ\2\n@\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\23lvim.core.nvimtree\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-tree.lua", url = "https://github.com/kyazdani42/nvim-tree.lua" }, ["nvim-treesitter"] = { config = { "\27LJ\2\nB\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\25lvim.core.treesitter\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-treesitter", url = "https://github.com/nvim-treesitter/nvim-treesitter" }, ["nvim-ts-context-commentstring"] = { loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/nvim-ts-context-commentstring", url = "https://github.com/JoosepAlviste/nvim-ts-context-commentstring" }, ["nvim-web-devicons"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/nvim-web-devicons", url = "https://github.com/kyazdani42/nvim-web-devicons" }, ["onedarker.nvim"] = { config = { "\27LJ\2\nš\1\0\0\3\0\t\0\0196\0\0\0\15\0\0\0X\1\15€6\0\0\0009\0\1\0\a\0\2\0X\0\v€6\0\3\0'\2\2\0B\0\2\0029\0\4\0B\0\1\0016\0\0\0009\0\5\0009\0\6\0009\0\a\0'\1\2\0=\1\b\0K\0\1\0\ntheme\foptions\flualine\fbuiltin\nsetup\frequire\14onedarker\16colorscheme\tlvim\30\1\0\3\0\2\0\0046\0\0\0003\2\1\0B\0\2\1K\0\1\0\0\npcall\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/onedarker.nvim", url = "https://github.com/lunarvim/onedarker.nvim" }, ["packer.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/packer.nvim", url = "https://github.com/wbthomason/packer.nvim" }, ["plenary.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/plenary.nvim", url = "https://github.com/nvim-lua/plenary.nvim" }, ["popup.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/popup.nvim", url = "https://github.com/nvim-lua/popup.nvim" }, ["project.nvim"] = { config = { "\27LJ\2\n?\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\22lvim.core.project\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/project.nvim", url = "https://github.com/ahmedkhalf/project.nvim" }, ["schemastore.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/schemastore.nvim", url = "https://github.com/b0o/schemastore.nvim" }, ["structlog.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/structlog.nvim", url = "https://github.com/Tastyep/structlog.nvim" }, ["telescope-fzf-native.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/telescope-fzf-native.nvim", url = "https://github.com/nvim-telescope/telescope-fzf-native.nvim" }, ["telescope.nvim"] = { config = { "\27LJ\2\nA\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\24lvim.core.telescope\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/telescope.nvim", url = "https://github.com/nvim-telescope/telescope.nvim" }, ["toggleterm.nvim"] = { config = { "\27LJ\2\n@\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\23lvim.core.terminal\frequire\0" }, loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/toggleterm.nvim", url = "https://github.com/akinsho/toggleterm.nvim" }, ["tokyonight.nvim"] = { loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/tokyonight.nvim", url = "https://github.com/folke/tokyonight.nvim" }, ["vim-illuminate"] = { config = { "\27LJ\2\nB\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\25lvim.core.illuminate\frequire\0" }, loaded = true, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/start/vim-illuminate", url = "https://github.com/RRethy/vim-illuminate" }, ["which-key.nvim"] = { config = { "\27LJ\2\nA\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\24lvim.core.which-key\frequire\0" }, loaded = false, needs_bufread = false, only_cond = false, path = "/home/nicolas/.local/share/lunarvim/site/pack/packer/opt/which-key.nvim", url = "https://github.com/folke/which-key.nvim" } } time([[Defining packer_plugins]], false) local module_lazy_loads = { ["^neodev"] = "neodev.nvim" } local lazy_load_called = {['packer.load'] = true} local function lazy_load_module(module_name) local to_load = {} if lazy_load_called[module_name] then return nil end lazy_load_called[module_name] = true for module_pat, plugin_name in pairs(module_lazy_loads) do if not _G.packer_plugins[plugin_name].loaded and string.match(module_name, module_pat) then to_load[#to_load + 1] = plugin_name end end if #to_load > 0 then require('packer.load')(to_load, {module = module_name}, _G.packer_plugins) local loaded_mod = package.loaded[module_name] if loaded_mod then return function(modname) return loaded_mod end end end end if not vim.g.packer_custom_loader_enabled then table.insert(package.loaders, 1, lazy_load_module) vim.g.packer_custom_loader_enabled = true end -- Config for: nvim-dap time([[Config for nvim-dap]], true) try_loadstring("\27LJ\2\n;\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\18lvim.core.dap\frequire\0", "config", "nvim-dap") time([[Config for nvim-dap]], false) -- Config for: project.nvim time([[Config for project.nvim]], true) try_loadstring("\27LJ\2\n?\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\22lvim.core.project\frequire\0", "config", "project.nvim") time([[Config for project.nvim]], false) -- Config for: LuaSnip time([[Config for LuaSnip]], true) try_loadstring("\27LJ\2\nñ\3\0\0\v\0\23\00166\0\0\0'\2\1\0B\0\2\0024\1\0\0006\2\2\0009\2\3\0029\2\4\0029\2\5\0029\2\6\2\15\0\2\0X\3\f€\21\2\1\0\22\2\0\0029\3\a\0006\5\b\0B\5\1\2'\6\t\0'\a\n\0'\b\v\0'\t\f\0'\n\r\0B\3\a\2<\3\2\0019\2\a\0006\4\14\0B\4\1\2'\5\15\0B\2\3\0029\3\16\0\18\5\2\0B\3\2\2\15\0\3\0X\4\3€\21\3\1\0\22\3\0\3<\2\3\0016\3\0\0'\5\17\0B\3\2\0029\3\18\3B\3\1\0016\3\0\0'\5\19\0B\3\2\0029\3\18\0035\5\20\0=\1\21\5B\3\2\0016\3\0\0'\5\22\0B\3\2\0029\3\18\3B\3\1\1K\0\1\0\"luasnip.loaders.from_snipmate\npaths\1\0\0 luasnip.loaders.from_vscode\14lazy_load\29luasnip.loaders.from_lua\17is_directory\rsnippets\19get_config_dir\22friendly-snippets\nstart\vpacker\tpack\tsite\20get_runtime_dir\15join_paths\22friendly_snippets\fsources\fluasnip\fbuiltin\tlvim\15lvim.utils\frequire\2\0", "config", "LuaSnip") time([[Config for LuaSnip]], false) -- Config for: vim-illuminate time([[Config for vim-illuminate]], true) try_loadstring("\27LJ\2\nB\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\25lvim.core.illuminate\frequire\0", "config", "vim-illuminate") time([[Config for vim-illuminate]], false) -- Config for: nvim-cmp time([[Config for nvim-cmp]], true) try_loadstring("\27LJ\2\n`\0\0\3\0\6\0\v6\0\0\0009\0\1\0009\0\2\0\15\0\0\0X\1\5€6\0\3\0'\2\4\0B\0\2\0029\0\5\0B\0\1\1K\0\1\0\nsetup\18lvim.core.cmp\frequire\bcmp\fbuiltin\tlvim\0", "config", "nvim-cmp") time([[Config for nvim-cmp]], false) -- Config for: lualine.nvim time([[Config for lualine.nvim]], true) try_loadstring("\27LJ\2\n?\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\22lvim.core.lualine\frequire\0", "config", "lualine.nvim") time([[Config for lualine.nvim]], false) -- Config for: nvim-dap-ui time([[Config for nvim-dap-ui]], true) try_loadstring("\27LJ\2\n>\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\rsetup_ui\18lvim.core.dap\frequire\0", "config", "nvim-dap-ui") time([[Config for nvim-dap-ui]], false) -- Config for: nvim-treesitter time([[Config for nvim-treesitter]], true) try_loadstring("\27LJ\2\nB\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\25lvim.core.treesitter\frequire\0", "config", "nvim-treesitter") time([[Config for nvim-treesitter]], false) -- Config for: nvim-autopairs time([[Config for nvim-autopairs]], true) try_loadstring("\27LJ\2\nA\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\24lvim.core.autopairs\frequire\0", "config", "nvim-autopairs") time([[Config for nvim-autopairs]], false) -- Config for: mason.nvim time([[Config for mason.nvim]], true) try_loadstring("\27LJ\2\n=\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\20lvim.core.mason\frequire\0", "config", "mason.nvim") time([[Config for mason.nvim]], false) -- Config for: indent-blankline.nvim time([[Config for indent-blankline.nvim]], true) try_loadstring("\27LJ\2\nC\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\26lvim.core.indentlines\frequire\0", "config", "indent-blankline.nvim") time([[Config for indent-blankline.nvim]], false) -- Config for: nvim-tree.lua time([[Config for nvim-tree.lua]], true) try_loadstring("\27LJ\2\n@\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\23lvim.core.nvimtree\frequire\0", "config", "nvim-tree.lua") time([[Config for nvim-tree.lua]], false) -- Config for: telescope.nvim time([[Config for telescope.nvim]], true) try_loadstring("\27LJ\2\nA\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\24lvim.core.telescope\frequire\0", "config", "telescope.nvim") time([[Config for telescope.nvim]], false) -- Config for: lir.nvim time([[Config for lir.nvim]], true) try_loadstring("\27LJ\2\n;\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\18lvim.core.lir\frequire\0", "config", "lir.nvim") time([[Config for lir.nvim]], false) -- Config for: onedarker.nvim time([[Config for onedarker.nvim]], true) try_loadstring("\27LJ\2\nš\1\0\0\3\0\t\0\0196\0\0\0\15\0\0\0X\1\15€6\0\0\0009\0\1\0\a\0\2\0X\0\v€6\0\3\0'\2\2\0B\0\2\0029\0\4\0B\0\1\0016\0\0\0009\0\5\0009\0\6\0009\0\a\0'\1\2\0=\1\b\0K\0\1\0\ntheme\foptions\flualine\fbuiltin\nsetup\frequire\14onedarker\16colorscheme\tlvim\30\1\0\3\0\2\0\0046\0\0\0003\2\1\0B\0\2\1K\0\1\0\0\npcall\0", "config", "onedarker.nvim") time([[Config for onedarker.nvim]], false) -- Config for: alpha-nvim time([[Config for alpha-nvim]], true) try_loadstring("\27LJ\2\n=\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\20lvim.core.alpha\frequire\0", "config", "alpha-nvim") time([[Config for alpha-nvim]], false) -- Config for: nvim-navic time([[Config for nvim-navic]], true) try_loadstring("\27LJ\2\nC\0\0\3\0\3\0\0066\0\0\0'\2\1\0B\0\2\0029\0\2\0B\0\1\1K\0\1\0\nsetup\26lvim.core.breadcrumbs\frequire\0", "config", "nvim-navic") time([[Config for nvim-navic]], false) vim.cmd [[augroup packer_load_aucmds]] vim.cmd [[au!]] -- Event lazy-loads time([[Defining lazy-load event autocommands]], true) vim.cmd [[au BufWinEnter * ++once lua require("packer.load")({'toggleterm.nvim', 'which-key.nvim', 'bufferline.nvim'}, { event = "BufWinEnter *" }, _G.packer_plugins)]] vim.cmd [[au BufRead * ++once lua require("packer.load")({'gitsigns.nvim', 'Comment.nvim'}, { event = "BufRead *" }, _G.packer_plugins)]] vim.cmd [[au BufReadPost * ++once lua require("packer.load")({'nvim-ts-context-commentstring'}, { event = "BufReadPost *" }, _G.packer_plugins)]] time([[Defining lazy-load event autocommands]], false) vim.cmd("augroup END") if should_profile then save_profiles() end end) if not no_errors then error_msg = error_msg:gsub('"', '\\"') vim.api.nvim_command('echohl ErrorMsg | echom "Error in packer_compiled: '..error_msg..'" | echom "Please check your config for correctness" | echohl None') end
apache-2.0
nitheeshkl/kln_awesome
awesome_3.5/themes/holo/theme.lua
1
4935
--[[ Holo Awesome WM config 2.0 github.com/copycat-killer --]] theme = {} theme.icon_dir = os.getenv("HOME") .. "/.config/awesome/themes/holo/icons" --theme.wallpaper = os.getenv("HOME") .. "/.config/awesome/themes/holo/wall.png" theme.topbar_path = "png:" .. theme.icon_dir .. "/topbar/" theme.font = "Tamsyn 10.5" theme.taglist_font = "Tamsyn 8" theme.fg_normal = "#FFFFFF" theme.fg_focus = "#0099CC" theme.bg_normal = "#242424" theme.fg_urgent = "#CC9393" theme.bg_urgent = "#2A1F1E" theme.border_width = "0.5" theme.border_normal = "#252525" theme.border_focus = "#0099CC" theme.taglist_fg_focus = "#FFFFFF" theme.taglist_bg_focus = "png:" .. theme.icon_dir .. "/taglist_bg_focus.png" theme.tasklist_bg_normal = "#222222" theme.tasklist_fg_focus = "#4CB7DB" theme.tasklist_bg_focus = "png:" .. theme.icon_dir .. "/bg_focus_noline.png" theme.textbox_widget_margin_top = 1 theme.awful_widget_height = 14 theme.awful_widget_margin_top = 2 theme.menu_height = "20" theme.menu_width = "150" theme.widget_bg = theme.icon_dir .. "/bg_focus_noline.png" theme.awesome_icon = theme.icon_dir .. "/awesome_icon.png" theme.vol_bg = theme.icon_dir .. "/vol_bg.png" theme.submenu_icon = theme.icon_dir .. "/submenu.png" theme.taglist_squares_sel = theme.icon_dir .. "/square_sel.png" theme.taglist_squares_unsel = theme.icon_dir .. "/square_unsel.png" theme.last = theme.icon_dir .. "/last.png" theme.spr = theme.icon_dir .. "/spr.png" theme.spr_small = theme.icon_dir .. "/spr_small.png" theme.spr_very_small = theme.icon_dir .. "/spr_very_small.png" theme.spr_right = theme.icon_dir .. "/spr_right.png" theme.spr_bottom_right = theme.icon_dir .. "/spr_bottom_right.png" theme.spr_left = theme.icon_dir .. "/spr_left.png" theme.bar = theme.icon_dir .. "/bar.png" theme.bottom_bar = theme.icon_dir .. "/bottom_bar.png" theme.mpd = theme.icon_dir .. "/mpd.png" theme.mpd_on = theme.icon_dir .. "/mpd_on.png" theme.prev = theme.icon_dir .. "/prev.png" theme.nex = theme.icon_dir .. "/next.png" theme.stop = theme.icon_dir .. "/stop.png" theme.pause = theme.icon_dir .. "/pause.png" theme.play = theme.icon_dir .. "/play.png" theme.clock = theme.icon_dir .. "/clock.png" theme.calendar = theme.icon_dir .. "/cal.png" theme.cpu = theme.icon_dir .. "/cpu.png" theme.net_up = theme.icon_dir .. "/net_up.png" theme.net_down = theme.icon_dir .. "/net_down.png" theme.widget_mail_notify = theme.icon_dir .. "/mail_notify.png" theme.layout_tile = theme.icon_dir .. "/tile.png" theme.layout_tilegaps = theme.icon_dir .. "/tilegaps.png" theme.layout_tileleft = theme.icon_dir .. "/tileleft.png" theme.layout_tilebottom = theme.icon_dir .. "/tilebottom.png" theme.layout_tiletop = theme.icon_dir .. "/tiletop.png" theme.layout_fairv = theme.icon_dir .. "/fairv.png" theme.layout_fairh = theme.icon_dir .. "/fairh.png" theme.layout_spiral = theme.icon_dir .. "/spiral.png" theme.layout_dwindle = theme.icon_dir .. "/dwindle.png" theme.layout_max = theme.icon_dir .. "/max.png" theme.layout_fullscreen = theme.icon_dir .. "/fullscreen.png" theme.layout_magnifier = theme.icon_dir .. "/magnifier.png" theme.layout_floating = theme.icon_dir .. "/floating.png" theme.reboot_icon = theme.icon_dir .. "/reboot.png" theme.tasklist_disable_icon = true theme.tasklist_floating = "" theme.tasklist_maximized_horizontal = "" theme.tasklist_maximized_vertical = "" -- lain related theme.useless_gap_width = 10 theme.layout_uselesstile = theme.icon_dir .. "/uselesstile.png" theme.layout_uselesstileleft = theme.icon_dir .. "/uselesstileleft.png" theme.layout_uselesstiletop = theme.icon_dir .. "/uselesstiletop.png" return theme
gpl-2.0
luciouskami/YDWE
Development/Component/plugin/w3x2lni/script/core/slk/backend_extra_txt.lua
2
1940
local function format_keyval(key, val) if val == '' then return nil end if key == 'EditorSuffix' then return nil end if key == 'EditorName' then return nil end return key .. '=' .. val end local function format_value(val) if type(val) == 'string' then val = val:gsub('\r\n', '|n'):gsub('[\r\n]', '|n') if val:find(',', nil, false) then val = '"' .. val .. '"' end end return val end local function add_data(lines, key, data) if key:find '[^%w_]' then key = ('%q'):format(key) end local len = 0 for k in pairs(data) do if k > len then len = k end end if len == 0 then return end if len == 1 then lines[#lines+1] = format_keyval(key, format_value(data[1])) return end local values = {} for i = 1, len do values[i] = format_value(data[i]) end lines[#lines+1] = format_keyval(key, table.concat(values, ',')) end local function add_obj(lines, name, obj) local values = {} local keys = {} for key in pairs(obj) do keys[#keys+1] = key end table.sort(keys) for _, key in ipairs(keys) do if key:sub(1, 1) ~= '_' then add_data(values, key, obj[key]) end end if #values == 0 then return end lines[#lines+1] = ('[%s]'):format(name) for _, value in ipairs(values) do lines[#lines+1] = value end lines[#lines+1] = '' end local function add_chunk(lines, tbl) local names = {} for name in pairs(tbl) do names[#names+1] = name end table.sort(names) for _, name in ipairs(names) do add_obj(lines, name, tbl[name]) end end return function (w2l, tbl) if not tbl then return end local lines = {} add_chunk(lines, tbl) return table.concat(lines, '\r\n') end
gpl-3.0
Erfanh/Fighter_Bot
plugins/ingroup.lua
202
31524
do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^[!/](add)$", "^[!/](rem)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](demote) (.*)$", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
mrjon1/1
plugins/ingroup.lua
202
31524
do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^[!/](add)$", "^[!/](rem)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](demote) (.*)$", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
tbergeron/love-ludumdare-starter
globals.lua
1
2130
-- Globals Table -- Contains all re-usable variables and functions globals = {} -- Game Version globals.version = '0.0.0' -- Assets relative path globals.assetsDirectory = 'assets/' -- Date Format globals.formatDate = function(days_to_format, full) local years, months, weeks, days = nil -- years years = math.floor(days_to_format / 365) > 0 and math.floor(days_to_format / 365) or nil if years then days_to_format = math.floor(days_to_format - math.floor(years * 365)) end -- months months = math.floor(days_to_format / 30) > 0 and math.floor(days_to_format / 30) or nil if months then days_to_format = math.floor(days_to_format - math.floor(months * 30)) end -- weeks weeks = math.floor(days_to_format / 7) > 0 and math.floor(days_to_format / 7) or nil if weeks then days_to_format = math.floor(days_to_format - math.floor(weeks * 7)) end days = days_to_format local response = '' if years then if full then local s = stringlobals.len(years) > 0 and 's ' or ' ' response = years .. 'year' .. s else response = years .. 'y ' end end if months then if full then local s = stringlobals.len(months) > 0 and 's ' or ' ' response = response .. months .. ' month' .. s else response = response .. months .. 'm ' end end -- todo: AND if weeks then if full then local s = stringlobals.len(weeks) > 0 and 's ' or ' ' response = response .. weeks .. ' week' .. s else response = response .. weeks .. 'w ' end end if days then if full then local s = stringlobals.len(days) > 0 and 's ' or ' ' response = response .. days .. ' day' .. s else response = response .. days .. 'd' end end return response end -- Paths globals.getPath = function(filename) local base_path = globals.assetsDirectory base_path = base_path .. filename return base_path end
mit
rainfiel/skynet
lualib/redis.lua
20
6194
local skynet = require "skynet" local socket = require "socket" local socketchannel = require "socketchannel" local table = table local string = string local assert = assert local redis = {} local command = {} local meta = { __index = command, -- DO NOT close channel in __gc } ---------- redis response local redcmd = {} redcmd[36] = function(fd, data) -- '$' local bytes = tonumber(data) if bytes < 0 then return true,nil end local firstline = fd:read(bytes+2) return true,string.sub(firstline,1,-3) end redcmd[43] = function(fd, data) -- '+' return true,data end redcmd[45] = function(fd, data) -- '-' return false,data end redcmd[58] = function(fd, data) -- ':' -- todo: return string later return true, tonumber(data) end local function read_response(fd) local result = fd:readline "\r\n" local firstchar = string.byte(result) local data = string.sub(result,2) return redcmd[firstchar](fd,data) end redcmd[42] = function(fd, data) -- '*' local n = tonumber(data) if n < 0 then return true, nil end local bulk = {} local noerr = true for i = 1,n do local ok, v = read_response(fd) if not ok then noerr = false end bulk[i] = v end return noerr, bulk end ------------------- function command:disconnect() self[1]:close() setmetatable(self, nil) end -- msg could be any type of value local function make_cache(f) return setmetatable({}, { __mode = "kv", __index = f, }) end local header_cache = make_cache(function(t,k) local s = "\r\n$" .. k .. "\r\n" t[k] = s return s end) local command_cache = make_cache(function(t,cmd) local s = "\r\n$"..#cmd.."\r\n"..cmd:upper() t[cmd] = s return s end) local count_cache = make_cache(function(t,k) local s = "*" .. k t[k] = s return s end) local function compose_message(cmd, msg) local t = type(msg) local lines = {} if t == "table" then lines[1] = count_cache[#msg+1] lines[2] = command_cache[cmd] local idx = 3 for _,v in ipairs(msg) do v= tostring(v) lines[idx] = header_cache[#v] lines[idx+1] = v idx = idx + 2 end lines[idx] = "\r\n" else msg = tostring(msg) lines[1] = "*2" lines[2] = command_cache[cmd] lines[3] = header_cache[#msg] lines[4] = msg lines[5] = "\r\n" end return lines end local function redis_login(auth, db) if auth == nil and db == nil then return end return function(so) if auth then so:request(compose_message("AUTH", auth), read_response) end if db then so:request(compose_message("SELECT", db), read_response) end end end function redis.connect(db_conf) local channel = socketchannel.channel { host = db_conf.host, port = db_conf.port or 6379, auth = redis_login(db_conf.auth, db_conf.db), nodelay = true, } -- try connect first only once channel:connect(true) return setmetatable( { channel }, meta ) end setmetatable(command, { __index = function(t,k) local cmd = string.upper(k) local f = function (self, v, ...) if type(v) == "table" then return self[1]:request(compose_message(cmd, v), read_response) else return self[1]:request(compose_message(cmd, {v, ...}), read_response) end end t[k] = f return f end}) local function read_boolean(so) local ok, result = read_response(so) return ok, result ~= 0 end function command:exists(key) local fd = self[1] return fd:request(compose_message ("EXISTS", key), read_boolean) end function command:sismember(key, value) local fd = self[1] return fd:request(compose_message ("SISMEMBER", {key, value}), read_boolean) end local function compose_table(lines, msg) local tinsert = table.insert tinsert(lines, count_cache[#msg]) for _,v in ipairs(msg) do v = tostring(v) tinsert(lines,header_cache[#v]) tinsert(lines,v) end tinsert(lines, "\r\n") return lines end function command:pipeline(ops,resp) assert(ops and #ops > 0, "pipeline is null") local fd = self[1] local cmds = {} for _, cmd in ipairs(ops) do compose_table(cmds, cmd) end if resp then return fd:request(cmds, function (fd) for i=1, #ops do local ok, out = read_response(fd) table.insert(resp, {ok = ok, out = out}) end return true, resp end) else return fd:request(cmds, function (fd) local ok, out for i=1, #ops do ok, out = read_response(fd) end -- return last response return ok,out end) end end --- watch mode local watch = {} local watchmeta = { __index = watch, __gc = function(self) self.__sock:close() end, } local function watch_login(obj, auth) return function(so) if auth then so:request(compose_message("AUTH", auth), read_response) end for k in pairs(obj.__psubscribe) do so:request(compose_message ("PSUBSCRIBE", k)) end for k in pairs(obj.__subscribe) do so:request(compose_message("SUBSCRIBE", k)) end end end function redis.watch(db_conf) local obj = { __subscribe = {}, __psubscribe = {}, } local channel = socketchannel.channel { host = db_conf.host, port = db_conf.port or 6379, auth = watch_login(obj, db_conf.auth), nodelay = true, } obj.__sock = channel -- try connect first only once channel:connect(true) return setmetatable( obj, watchmeta ) end function watch:disconnect() self.__sock:close() setmetatable(self, nil) end local function watch_func( name ) local NAME = string.upper(name) watch[name] = function(self, ...) local so = self.__sock for i = 1, select("#", ...) do local v = select(i, ...) so:request(compose_message(NAME, v)) end end end watch_func "subscribe" watch_func "psubscribe" watch_func "unsubscribe" watch_func "punsubscribe" function watch:message() local so = self.__sock while true do local ret = so:response(read_response) local type , channel, data , data2 = ret[1], ret[2], ret[3], ret[4] if type == "message" then return data, channel elseif type == "pmessage" then return data2, data, channel elseif type == "subscribe" then self.__subscribe[channel] = true elseif type == "psubscribe" then self.__psubscribe[channel] = true elseif type == "unsubscribe" then self.__subscribe[channel] = nil elseif type == "punsubscribe" then self.__psubscribe[channel] = nil end end end return redis
mit
CarabusX/Zero-K
units/chickenwurm.lua
3
4728
return { chickenwurm = { unitname = [[chickenwurm]], name = [[Wurm]], description = [[Burrowing Flamer (Assault/Riot)]], acceleration = 1.08, activateWhenBuilt = true, brakeRate = 1.23, buildCostEnergy = 0, buildCostMetal = 0, builder = false, buildPic = [[chickenwurm.png]], buildTime = 350, canGuard = true, canMove = true, canPatrol = true, category = [[LAND]], customParams = { fireproof = 1, }, explodeAs = [[jumpraid_PYRO_DEATH]], footprintX = 4, footprintZ = 4, iconType = [[spidergeneric]], idleAutoHeal = 10, idleTime = 600, leaveTracks = true, maxDamage = 1500, maxSlope = 90, maxVelocity = 1.8, maxWaterDepth = 5000, movementClass = [[ATKBOT3]], noAutoFire = false, noChaseCategory = [[SHIP FLOAT SWIM TERRAFORM FIXEDWING GUNSHIP SATELLITE STUPIDTARGET MINE]], objectName = [[chickenwurm.s3o]], power = 350, reclaimable = false, script = [[chickenwurm.lua]], selfDestructAs = [[jumpraid_PYRO_DEATH]], sfxtypes = { explosiongenerators = { [[custom:blood_spray]], [[custom:blood_explode]], [[custom:dirt]], }, }, sightDistance = 384, sonarDistance = 384, stealth = true, turnRate = 967, upright = false, workerTime = 0, weapons = { { def = [[NAPALM]], badTargetCategory = [[GUNSHIP]], mainDir = [[0 0 1]], maxAngleDif = 120, onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT GUNSHIP SHIP HOVER]], }, { def = [[UWGOO]], -- Fired when underwater. mainDir = [[0 0 1]], maxAngleDif = 120, onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT SUB GUNSHIP SHIP HOVER]], }, { def = [[UWGOO]], -- Above water, fired at submerged units. mainDir = [[0 0 1]], maxAngleDif = 120, onlyTargetCategory = [[SINK SUB]], }, }, weaponDefs = { NAPALM = { name = [[Napalm Blob]], areaOfEffect = 128, burst = 1, burstrate = 0.033, craterBoost = 0, craterMult = 0, customParams = { setunitsonfire = "1", burntime = 180, area_damage = 1, area_damage_radius = 128, area_damage_dps = 30, area_damage_duration = 20, }, damage = { default = 50, planes = 50, }, explosionGenerator = [[custom:napalm_firewalker]], fireStarter = 120, impulseBoost = 0, impulseFactor = 0.2, intensity = 0.7, interceptedByShieldType = 1, range = 300, reloadtime = 6, rgbColor = [[0.8 0.3 0]], size = 4.5, sizeDecay = 0, soundHit = [[chickens/acid_hit]], soundStart = [[chickens/acid_fire]], sprayAngle = 1024, tolerance = 5000, turret = true, weaponType = [[Cannon]], weaponVelocity = 200, }, UWGOO = { name = [[Blob]], areaOfEffect = 128, craterBoost = 0, craterMult = 0, customParams = { }, damage = { default = 250, }, explosionGenerator = [[custom:large_green_goo]], fireStarter = 120, impulseBoost = 0, impulseFactor = 0.2, intensity = 0.7, interceptedByShieldType = 1, range = 300, reloadtime = 6, rgbColor = [[0.2 0.6 0]], size = 8, sizeDecay = 0, soundHit = [[chickens/acid_hit]], soundStart = [[chickens/acid_fire]], tolerance = 9000, turret = true, weaponType = [[Cannon]], weaponVelocity = 600, waterWeapon = true, }, }, } }
gpl-2.0
CarabusX/Zero-K
effects/nota_otaplas.lua
50
48727
-- miniotaplas_fireball11 -- otaplas_fireball3 -- otaplas_fireball16 -- otaplas_fireball14 -- ota_plas -- miniotaplas_fireball17 -- otaplas_fireball18 -- otaplas_fireball1 -- otaplas_fireball11 -- miniotaplas_fireball13 -- otaplas_fireball10 -- miniotaplas_fireball16 -- otaplas_fireball13 -- miniotaplas_fireball2 -- otaplas_fireball7 -- miniotaplas_fireball14 -- otaplas_fireball12 -- miniotaplas_fireball7 -- otaplas_fireball17 -- miniotaplas_fireball9 -- miniotaplas_fireball18 -- miniota_plas -- miniotaplas_fireball3 -- otaplas_fireball6 -- otaplas_fireball4 -- miniotaplas_fireball5 -- otaplas_fireball8 -- miniotaplas_fireball15 -- otaplas_fireball2 -- miniotaplas_fireball6 -- otaplas_fireball15 -- otaplas_fireball9 -- miniotaplas_fireball8 -- miniotaplas_fireball4 -- miniotaplas_fireball10 -- miniotaplas_fireball12 -- miniotaplas_fireball1 -- otaplas_fireball5 return { ["miniotaplas_fireball11"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas11]], }, }, }, ["otaplas_fireball3"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas3]], }, }, }, ["otaplas_fireball16"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas16]], }, }, }, ["otaplas_fireball14"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas14]], }, }, }, ["ota_plas"] = { frame1 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:OTAPLAS_FIREBALL1]], pos = [[0, 0, 0]], }, }, frame10 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 18, explosiongenerator = [[custom:OTAPLAS_FIREBALL10]], pos = [[0, 9, 0]], }, }, frame11 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 20, explosiongenerator = [[custom:OTAPLAS_FIREBALL11]], pos = [[0, 10, 0]], }, }, frame12 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 22, explosiongenerator = [[custom:OTAPLAS_FIREBALL12]], pos = [[0, 11, 0]], }, }, frame13 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 24, explosiongenerator = [[custom:OTAPLAS_FIREBALL13]], pos = [[0, 12, 0]], }, }, frame14 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 26, explosiongenerator = [[custom:OTAPLAS_FIREBALL14]], pos = [[0, 13, 0]], }, }, frame15 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 28, explosiongenerator = [[custom:OTAPLAS_FIREBALL15]], pos = [[0, 14, 0]], }, }, frame16 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 30, explosiongenerator = [[custom:OTAPLAS_FIREBALL16]], pos = [[0, 15, 0]], }, }, frame17 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 32, explosiongenerator = [[custom:OTAPLAS_FIREBALL17]], pos = [[0, 16, 0]], }, }, frame18 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 34, explosiongenerator = [[custom:OTAPLAS_FIREBALL18]], pos = [[0, 17, 0]], }, }, frame2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 2, explosiongenerator = [[custom:OTAPLAS_FIREBALL2]], pos = [[0, 1, 0]], }, }, frame3 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 4, explosiongenerator = [[custom:OTAPLAS_FIREBALL3]], pos = [[0, 2, 0]], }, }, frame4 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 6, explosiongenerator = [[custom:OTAPLAS_FIREBALL4]], pos = [[0, 3, 0]], }, }, frame5 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 8, explosiongenerator = [[custom:OTAPLAS_FIREBALL5]], pos = [[0, 4, 0]], }, }, frame6 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 10, explosiongenerator = [[custom:OTAPLAS_FIREBALL6]], pos = [[0, 5, 0]], }, }, frame7 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 12, explosiongenerator = [[custom:OTAPLAS_FIREBALL7]], pos = [[0, 6, 0]], }, }, frame8 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 14, explosiongenerator = [[custom:OTAPLAS_FIREBALL8]], pos = [[0, 7, 0]], }, }, frame9 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 16, explosiongenerator = [[custom:OTAPLAS_FIREBALL9]], pos = [[0, 8, 0]], }, }, groundflash = { circlealpha = 1, circlegrowth = 0, flashalpha = 0.9, flashsize = 40, ttl = 20, color = { [1] = 1, [2] = 0.69999998807907, [3] = 0.69999998807907, }, }, }, ["miniotaplas_fireball17"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas17]], }, }, }, ["otaplas_fireball18"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas18]], }, }, }, ["otaplas_fireball1"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[1 1 1 0.01 1 1 1 0.01 .5 .5 .5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas1]], }, }, }, ["otaplas_fireball11"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas11]], }, }, }, ["miniotaplas_fireball13"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas13]], }, }, }, ["otaplas_fireball10"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas10]], }, }, }, ["miniotaplas_fireball16"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas16]], }, }, }, ["otaplas_fireball13"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas13]], }, }, }, ["miniotaplas_fireball2"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .5, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas2]], }, }, }, ["otaplas_fireball7"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas7]], }, }, }, ["miniotaplas_fireball14"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas14]], }, }, }, ["otaplas_fireball12"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas12]], }, }, }, ["miniotaplas_fireball7"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas7]], }, }, }, ["otaplas_fireball17"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas17]], }, }, }, ["miniotaplas_fireball9"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas9]], }, }, }, ["miniotaplas_fireball18"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas18]], }, }, }, ["miniota_plas"] = { frame1 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL1]], pos = [[0, 0, 0]], }, }, frame10 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 18, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL10]], pos = [[0, 9, 0]], }, }, frame11 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 20, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL11]], pos = [[0, 10, 0]], }, }, frame12 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 22, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL12]], pos = [[0, 11, 0]], }, }, frame13 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 24, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL13]], pos = [[0, 12, 0]], }, }, frame14 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 26, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL14]], pos = [[0, 13, 0]], }, }, frame15 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 28, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL15]], pos = [[0, 14, 0]], }, }, frame16 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 30, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL16]], pos = [[0, 15, 0]], }, }, frame17 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 32, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL17]], pos = [[0, 16, 0]], }, }, frame18 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 34, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL18]], pos = [[0, 17, 0]], }, }, frame2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 2, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL2]], pos = [[0, 1, 0]], }, }, frame3 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 4, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL3]], pos = [[0, 2, 0]], }, }, frame4 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 6, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL4]], pos = [[0, 3, 0]], }, }, frame5 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 8, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL5]], pos = [[0, 4, 0]], }, }, frame6 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 10, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL6]], pos = [[0, 5, 0]], }, }, frame7 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 12, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL7]], pos = [[0, 6, 0]], }, }, frame8 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 14, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL8]], pos = [[0, 7, 0]], }, }, frame9 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 16, explosiongenerator = [[custom:MINIOTAPLAS_FIREBALL9]], pos = [[0, 8, 0]], }, }, groundflash = { circlealpha = 1, circlegrowth = 0, flashalpha = 0.9, flashsize = 40, ttl = 20, color = { [1] = 1, [2] = 0.69999998807907, [3] = 0.69999998807907, }, }, }, ["miniotaplas_fireball3"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas3]], }, }, }, ["otaplas_fireball6"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas6]], }, }, }, ["otaplas_fireball4"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas4]], }, }, }, ["miniotaplas_fireball5"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas5]], }, }, }, ["otaplas_fireball8"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas8]], }, }, }, ["miniotaplas_fireball15"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas15]], }, }, }, ["otaplas_fireball2"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .5, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas2]], }, }, }, ["miniotaplas_fireball6"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas6]], }, }, }, ["otaplas_fireball15"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas15]], }, }, }, ["otaplas_fireball9"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas9]], }, }, }, ["miniotaplas_fireball8"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas8]], }, }, }, ["miniotaplas_fireball4"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas4]], }, }, }, ["miniotaplas_fireball10"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas10]], }, }, }, ["miniotaplas_fireball12"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas12]], }, }, }, ["miniotaplas_fireball1"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[1 1 1 0.01 1 1 1 0.01 .5 .5 .5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas1]], }, }, }, ["otaplas_fireball5"] = { wezels = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0.5 0.5 0.5 0.01 1 1 1 0.01 0.5 0.5 0.5 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 6, particlelifespread = 0, particlesize = 35, particlesizespread = 0, particlespeed = .3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[otaplas5]], }, }, }, }
gpl-2.0
THS56/DEVNOVAR
DevNover/utils.lua
74
30284
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = (loadfile "./libs/serpent.lua")() feedparser = (loadfile "./libs/feedparser.lua")() json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end if msg.to.type == 'channel' then return 'channel#id'..msg.to.id end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "data/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text if not text or type(text) == 'boolean' then return end local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end function post_large_msg(destination, text) local cb_extra = { destination = destination, text = text } post_large_msg_callback(cb_extra, true) end function post_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then post_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } post_msg(destination, my_text, post_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end -- Workarrond to format the message as previously was received function backward_msg_format (msg) for k,name in pairs({'from', 'to'}) do local longid = msg[name].id msg[name].id = msg[name].peer_id msg[name].peer_id = longid msg[name].type = msg[name].peer_type end if msg.action and (msg.action.user or msg.action.link_issuer) then local user = msg.action.user or msg.action.link_issuer local longid = user.id user.id = user.peer_id user.peer_id = longid user.type = user.peer_type end return msg end --Table Sort function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end --End Table Sort --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(chat)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local data = load_data(_config.moderation.data) local groups = 'groups' local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(chat)] then if msg.to.type == 'chat' then var = true end end return var end end function is_super_group(msg) local var = false local data = load_data(_config.moderation.data) local groups = 'groups' local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(chat)] then if msg.to.type == 'channel' then var = true end return var end end end function is_log_group(msg) local var = false local data = load_data(_config.moderation.data) local GBan_log = 'GBan_log' if data[tostring(GBan_log)] then if data[tostring(GBan_log)][tostring(msg.to.id)] then if msg.to.type == 'channel' then var = true end return var end end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end local hash = 'support' local support = redis:sismember(hash, user) if support then var = true end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local user = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end local hash = 'support' local support = redis:sismember(hash, user) if support then var = true end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin1(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end local hash = 'support' local support = redis:sismember(hash, user) if support then var = true end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end local hash = 'support' local support = redis:sismember(hash, user_id) if support then var = true end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user_any(user_id, chat_id) local channel = 'channel#id'..chat_id local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) channel_kick(channel, user, ok_cb, false) end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end local channel = 'channel#id'..chat_id local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, false) channel_kick(channel, user, ok_cb, false) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list for: [ID: "..chat_id.." ]:\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then local print_name = string.gsub(user_info.print_name, "_", " ") local print_name = string.gsub(print_name, "‮", "") text = text..k.." - "..print_name.." ["..v.."]\n" else text = text..k.." - "..v.."\n" end end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "Global bans!\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then local print_name = string.gsub(user_info.print_name, "_", " ") local print_name = string.gsub(print_name, "‮", "") text = text..k.." - "..print_name.." ["..v.."]\n" else text = text..k.." - "..v.."\n" end end return text end -- Support Team function support_add(support_id) -- Save to redis local hash = 'support' redis:sadd(hash, support_id) end function is_support(support_id) --Save on redis local hash = 'support' local support = redis:sismember(hash, support_id) return support or false end function support_remove(support_id) --Save on redis local hash = 'support' redis:srem(hash, support_id) end -- Whitelist function is_whitelisted(user_id) --Save on redis local hash = 'whitelist' local is_whitelisted = redis:sismember(hash, user_id) return is_whitelisted or false end --Begin Chat Mutes function set_mutes(chat_id) mutes = {[1]= "Audio: no",[2]= "Photo: no",[3]= "All: no",[4]="Documents: no",[5]="Text: no",[6]= "Video: no",[7]= "Gifs: no"} local hash = 'mute:'..chat_id for k,v in pairsByKeys(mutes) do setting = v redis:sadd(hash, setting) end end function has_mutes(chat_id) mutes = {[1]= "Audio: no",[2]= "Photo: no",[3]= "All: no",[4]="Documents: no",[5]="Text: no",[6]= "Video: no",[7]= "Gifs: no"} local hash = 'mute:'..chat_id for k,v in pairsByKeys(mutes) do setting = v local has_mutes = redis:sismember(hash, setting) return has_mutes or false end end function rem_mutes(chat_id) local hash = 'mute:'..chat_id redis:del(hash) end function mute(chat_id, msg_type) local hash = 'mute:'..chat_id local yes = "yes" local no = 'no' local old_setting = msg_type..': '..no local setting = msg_type..': '..yes redis:srem(hash, old_setting) redis:sadd(hash, setting) end function is_muted(chat_id, msg_type) local hash = 'mute:'..chat_id local setting = msg_type local muted = redis:sismember(hash, setting) return muted or false end function unmute(chat_id, msg_type) --Save on redis local hash = 'mute:'..chat_id local yes = 'yes' local no = 'no' local old_setting = msg_type..': '..yes local setting = msg_type..': '..no redis:srem(hash, old_setting) redis:sadd(hash, setting) end function mute_user(chat_id, user_id) local hash = 'mute_user:'..chat_id redis:sadd(hash, user_id) end function is_muted_user(chat_id, user_id) local hash = 'mute_user:'..chat_id local muted = redis:sismember(hash, user_id) return muted or false end function unmute_user(chat_id, user_id) --Save on redis local hash = 'mute_user:'..chat_id redis:srem(hash, user_id) end -- Returns chat_id mute list function mutes_list(chat_id) local hash = 'mute:'..chat_id local list = redis:smembers(hash) local text = "Mutes for: [ID: "..chat_id.." ]:\n\n" for k,v in pairsByKeys(list) do text = text.."Mute "..v.."\n" end return text end -- Returns chat_user mute list function muted_user_list(chat_id) local hash = 'mute_user:'..chat_id local list = redis:smembers(hash) local text = "Muted Users for: [ID: "..chat_id.." ]:\n\n" for k,v in pairsByKeys(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then local print_name = string.gsub(user_info.print_name, "_", " ") local print_name = string.gsub(print_name, "‮", "") text = text..k.." - "..print_name.." ["..v.."]\n" else text = text..k.." - [ "..v.." ]\n" end end return text end --End Chat Mutes -- /id by reply function get_message_callback_id(extra, success, result) if type(result) == 'boolean' then print('Old message :(') return false end if result.to.type == 'chat' then local chat = 'chat#id'..result.to.peer_id send_large_msg(chat, result.from.peer_id) else return end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if type(result) == 'boolean' then print('Old message :(') return false end if result.to.type == 'chat' or result.to.type == 'channel' then local chat = 'chat#id'..result.to.peer_id if tonumber(result.from.peer_id) == tonumber(our_id) then -- Ignore bot return end if is_momod2(result.from.peer_id, result.to.peer_id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.peer_id, ok_cb, false) channel_kick(channel, 'user#id'..result.from.peer_id, ok_cb, false) else return end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if type(result) == 'boolean' then print('Old message :(') return false end if result.to.type == 'chat' or result.to.type == 'channel' then local chat = 'chat#id'..result.to.peer_id local channel = 'channel#id'..result.to.peer_id if tonumber(result.from.peer_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(result.from.peer_id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.peer_id, ok_cb, false) channel_kick(channel, 'user#id'..result.from.peer_id, ok_cb, false) else return end end --Ban by reply for admins function ban_by_reply(extra, success, result) if type(result) == 'boolean' then print('Old message :(') return false end if result.to.type == 'chat' or result.to.type == 'channel' then local chat = 'chat#id'..result.to.peer_id local channel = 'channel#id'..result.to.peer_id if tonumber(result.from.peer_id) == tonumber(our_id) then -- Ignore bot return end if is_momod2(result.from.peer_id, result.to.peer_id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.peer_id, result.to.peer_id) send_large_msg(chat, "User "..result.from.peer_id.." Banned") else return end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if type(result) == 'boolean' then print('Old message :(') return false end if result.to.peer_type == 'chat' or result.to.peer_type == 'channel' then local chat = 'chat#id'..result.to.peer_id local channel = 'channel#id'..result.to.peer_id if tonumber(result.from.peer_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(result.from.peer_id) then -- Ignore admins return end ban_user(result.from.peer_id, result.to.peer_id) send_large_msg(chat, "User "..result.from.peer_id.." Banned") send_large_msg(channel, "User "..result.from.peer_id.." Banned") else return end end
gpl-2.0
Frownigami1/cuberite
Server/Plugins/APIDump/Classes/Projectiles.lua
4
8443
return { cArrowEntity = { Desc = [[ Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. ]], Functions = { CanPickup = { Params = { { Name = "Player", Type = "cPlayer", }, }, Returns = { { Type = "boolean", }, }, Notes = "Returns true if the specified player can pick the arrow when it's on the ground", }, GetBlockHit = { Desc = "Gets the block arrow is in", Returns = { { Type = "Vector3i", }, }, }, GetDamageCoeff = { Returns = { { Type = "number", }, }, Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff", }, GetPickupState = { Returns = { { Type = "cArrowEntity#ePickupState", }, }, Notes = "Returns the pickup state (one of the psXXX constants, above)", }, IsCritical = { Returns = { { Type = "boolean", }, }, Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot.", }, SetDamageCoeff = { Params = { { Name = "DamageCoeff", Type = "number", }, }, Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff", }, SetIsCritical = { Params = { { Name = "IsCritical", Type = "boolean", }, }, Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage", }, SetPickupState = { Params = { { Name = "PickupState", Type = "cArrowEntity#ePickupState", }, }, Notes = "Sets the pickup state (one of the psXXX constants, above)", }, }, Constants = { psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode", }, psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode", }, psNoPickup = { Notes = "The arrow cannot be picked up at all", }, }, ConstantGroups = { ePickupState = { Include = "ps.*", TextBefore = [[ The following constants are used to signalize whether the arrow, once it lands, can be picked by players: ]], }, }, Inherits = "cProjectileEntity", }, cExpBottleEntity = { Desc = [[ Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}. ]], Functions = { }, Inherits = "cProjectileEntity", }, cFireChargeEntity = { Desc = [[ Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass of the {{cProjectileEntity}}. ]], Functions = { }, Inherits = "cProjectileEntity", }, cFireworkEntity = { Desc = [[ Represents a firework rocket. ]], Functions = { GetItem = { Returns = { { Type = "cItem", }, }, Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data.", }, GetTicksToExplosion = { Returns = { { Type = "number", }, }, Notes = "Returns the number of ticks left until the firework explodes.", }, SetItem = { Params = { { Name = "FireworkItem", Type = "cItem", }, }, Notes = "Sets a new item to be used for the firework.", }, SetTicksToExplosion = { Params = { { Name = "NumTicks", Type = "number", }, }, Notes = "Sets the number of ticks left until the firework explodes.", }, }, Inherits = "cProjectileEntity", }, cGhastFireballEntity = { Desc = "", Functions = { }, Inherits = "cProjectileEntity", }, cProjectileEntity = { Desc = "Base class for all projectiles, such as arrows and fireballs.", Functions = { GetCreator = { Returns = { { Type = "cEntity", }, }, Notes = "Returns the entity who created this projectile. May return nil.", }, GetCreatorName = { Returns = { { Type = "string", }, }, Notes = "Returns the name of the player that created the projectile. Will be empty for non-player creators", }, GetCreatorUniqueID = { Returns = { { Type = "number", }, }, Notes = "Returns the unique ID of the entity who created this projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} if the projectile wasn't created by an entity.", }, GetMCAClassName = { Returns = { { Type = "string", }, }, Notes = "Returns the string that identifies the projectile type (class name) in MCA files", }, GetProjectileKind = { Returns = { { Type = "cProjectileEntity#eKind", }, }, Notes = "Returns the kind of this projectile (pkXXX constant)", }, IsInGround = { Returns = { { Type = "boolean", }, }, Notes = "Returns true if this projectile has hit the ground.", }, }, Constants = { pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}", }, pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}", }, pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}", }, pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}", }, pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}", }, pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}", }, pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}", }, pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}", }, pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}", }, pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}", }, pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}", }, }, ConstantGroups = { eKind = { Include = "pk.*", TextBefore = "The following constants are used to distinguish between the different projectile kinds:", }, }, Inherits = "cEntity", }, cSplashPotionEntity = { Desc = [[ Represents a thrown splash potion. ]], Functions = { GetEntityEffect = { Returns = { { Type = "cEntityEffect", }, }, Notes = "Returns the entity effect in this potion", }, GetEntityEffectType = { Returns = { { Type = "cEntityEffect", }, }, Notes = "Returns the effect type of this potion", }, GetItem = { Returns = { { Type = "cItem", }, }, Notes = "Gets the potion item that was thrown.", }, GetPotionColor = { Returns = { { Type = "number", }, }, Notes = "Returns the color index of the particles emitted by this potion", }, SetEntityEffect = { Params = { { Name = "EntityEffect", Type = "cEntityEffect", }, }, Notes = "Sets the entity effect for this potion", }, SetEntityEffectType = { Params = { { Name = "EntityEffectType", Type = "cEntityEffect#eType", }, }, Notes = "Sets the effect type of this potion", }, SetPotionColor = { Params = { { Name = "PotionColor", Type = "number", }, }, Notes = "Sets the color index of the particles for this potion", }, }, Inherits = "cProjectileEntity", }, cThrownEggEntity = { Desc = [[ Represents a thrown egg. ]], Functions = { }, Inherits = "cProjectileEntity", }, cThrownEnderPearlEntity = { Desc = "Represents a thrown ender pearl.", Functions = { }, Inherits = "cProjectileEntity", }, cThrownSnowballEntity = { Desc = "Represents a thrown snowball.", Functions = { }, Inherits = "cProjectileEntity", }, cWitherSkullEntity = { Desc = "Represents a wither skull being shot.", Functions = { }, Inherits = "cProjectileEntity", }, }
apache-2.0
hacker44-h44/50
plugins/domaintools.lua
359
1494
local ltn12 = require "ltn12" local https = require "ssl.https" -- Edit data/mashape.lua with your Mashape API key -- http://docs.mashape.com/api-keys local mashape = load_from_file('data/mashape.lua', { api_key = '' }) local function check(name) local api = "https://domainsearch.p.mashape.com/index.php?" local param = "name="..name local url = api..param local api_key = mashape.api_key if api_key:isempty() then return 'Configure your Mashape API Key' end local headers = { ["X-Mashape-Key"] = api_key, ["Accept"] = "application/json" } local respbody = {} local body, code = https.request{ url = url, method = "GET", headers = headers, sink = ltn12.sink.table(respbody), protocol = "tlsv1" } if code ~= 200 then return code end local body = table.concat(respbody) local body = json:decode(body) --vardump(body) local domains = "List of domains for '"..name.."':\n" for k,v in pairs(body) do print(k) local status = " ❌ " if v == "Available" then status = " ✔ " end domains = domains..k..status.."\n" end return domains end local function run(msg, matches) if matches[1] == "check" then local name = matches[2] return check(name) end end return { description = "Domain tools", usage = {"!domain check [domain] : Check domain name availability.", }, patterns = { "^!domain (check) (.*)$", }, run = run }
gpl-2.0
CarabusX/Zero-K
LuaRules/Gadgets/unit_fighter_pullup.lua
6
1046
if not gadgetHandler:IsSyncedCode() then return end function gadget:GetInfo() return { name = "Fighter pull-up", desc = "Sets attack safety distance for fighter/bomber aircraft", author = "raaar", date = "2015", license = "PD", layer = 3, enabled = true } end local pullupDist = {} for unitDefID, unitDef in pairs(UnitDefs) do local dist = unitDef.customParams.fighter_pullup_dist if dist then pullupDist[unitDefID] = dist end end local spMoveCtrlGetTag = Spring.MoveCtrl.GetTag local spMoveCtrlSetAirMoveTypeData = Spring.MoveCtrl.SetAirMoveTypeData local moveTypeDataTable = {attackSafetyDistance = 123} function gadget:UnitCreated(unitID, unitDefID) local dist = pullupDist[unitDefID] if dist then if spMoveCtrlGetTag(unitID) == nil then moveTypeDataTable.attackSafetyDistance = dist spMoveCtrlSetAirMoveTypeData(unitID, moveTypeDataTable) else Spring.Echo("LUA_ERRRUN", "Fighter pullup with spMoveCtrlGetTag", (UnitDefs[unitDefID] and UnitDefs[unitDefID].name) or "noname") end end end
gpl-2.0
mattyx14/otxserver
data/monster/undeads/blood_beast.lua
2
3556
local mType = Game.createMonsterType("Blood Beast") local monster = {} monster.description = "a blood beast" monster.experience = 1000 monster.outfit = { lookType = 602, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 1040 monster.Bestiary = { class = "Undead", race = BESTY_RACE_UNDEAD, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 0, Locations = "Oramond/Southern Plains, Lower Rathleton, Oramond/Western Plains, \z Underground Glooth Factory, Jaccus Maxxen's Dungeon." } monster.health = 1600 monster.maxHealth = 1600 monster.race = "venom" monster.corpse = 20980 monster.speed = 220 monster.manaCost = 0 monster.changeTarget = { interval = 2000, chance = 4 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = false, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Roarr!", yell = false} } monster.loot = { {id = 21178, chance = 2010}, -- glooth club {id = 9640, chance = 3080}, -- poisonous slime {id = 21146, chance = 2720}, -- glooth steak {id = 3031, chance = 100000, maxCount = 139}, -- gold coin {id = 21194, chance = 1040}, -- slime heart {id = 236, chance = 7710}, -- strong health potion {id = 7366, chance = 1290, maxCount = 5}, -- viper star {id = 21183, chance = 250}, -- glooth amulet {id = 21179, chance = 210}, -- glooth blade {id = 21178, chance = 210}, -- glooth club {id = 21180, chance = 250}, -- glooth axe {id = 21158, chance = 280} -- glooth spear } monster.attacks = { {name ="melee", interval = 2000, chance = 100, skill = 82, attack = 50, condition = {type = CONDITION_POISON, totalDamage = 260, interval = 4000}}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -65, maxDamage = -105, range = 5, shootEffect = CONST_ANI_GREENSTAR, effect = CONST_ME_POISONAREA, target = true}, -- poison {name ="condition", type = CONDITION_POISON, interval = 2000, chance = 17, minDamage = -300, maxDamage = -400, radius = 4, effect = CONST_ME_MAGIC_GREEN, target = false} } monster.defenses = { defense = 36, armor = 23, {name ="speed", interval = 2000, chance = 8, speedChange = 314, effect = CONST_ME_MAGIC_RED, target = false, duration = 6000}, {name ="combat", interval = 2000, chance = 7, type = COMBAT_HEALING, minDamage = 80, maxDamage = 120, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 10}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = -10}, {type = COMBAT_LIFEDRAIN, percent = 100}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
hacker44-h44/50
plugins/webshot.lua
919
1473
local helpers = require "OAuth.helpers" local base = 'https://screenshotmachine.com/' local url = base .. 'processor.php' local function get_webshot_url(param) local response_body = {} local request_constructor = { url = url, method = "GET", sink = ltn12.sink.table(response_body), headers = { referer = base, dnt = "1", origin = base, ["User-Agent"] = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36" }, redirect = false } local arguments = { urlparam = param, size = "FULL" } request_constructor.url = url .. "?" .. helpers.url_encode_arguments(arguments) local ok, response_code, response_headers, response_status_line = https.request(request_constructor) if not ok or response_code ~= 200 then return nil end local response = table.concat(response_body) return string.match(response, "href='(.-)'") end local function run(msg, matches) local find = get_webshot_url(matches[1]) if find then local imgurl = base .. find local receiver = get_receiver(msg) send_photo_from_url(receiver, imgurl) end end return { description = "Send an screenshot of a website.", usage = { "!webshot [url]: Take an screenshot of the web and send it back to you." }, patterns = { "^!webshot (https?://[%w-_%.%?%.:/%+=&]+)$", }, run = run }
gpl-2.0
hacker44-h44/50
plugins/time.lua
771
2865
-- Implement a command !time [area] which uses -- 2 Google APIs to get the desired result: -- 1. Geocoding to get from area to a lat/long pair -- 2. Timezone to get the local time in that lat/long location -- Globals -- If you have a google api key for the geocoding/timezone api api_key = nil base_api = "https://maps.googleapis.com/maps/api" dateFormat = "%A %d %B - %H:%M:%S" -- Need the utc time for the google api function utctime() return os.time(os.date("!*t")) end -- Use the geocoding api to get the lattitude and longitude with accuracy specifier -- CHECKME: this seems to work without a key?? function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Get the data lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end -- Use timezone api to get the time in the lat, -- Note: this needs an API key function get_time(lat,lng) local api = base_api .. "/timezone/json?" -- Get a timestamp (server time is relevant here) local timestamp = utctime() local parameters = "location=" .. URL.escape(lat) .. "," .. URL.escape(lng) .. "&timestamp="..URL.escape(timestamp) if api_key ~=nil then parameters = parameters .. "&key="..api_key end local res,code = https.request(api..parameters) if code ~= 200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Construct what we want -- The local time in the location is: -- timestamp + rawOffset + dstOffset local localTime = timestamp + data.rawOffset + data.dstOffset return localTime, data.timeZoneId end return localTime end function getformattedLocalTime(area) if area == nil then return "The time in nowhere is never" end lat,lng,acc = get_latlong(area) if lat == nil and lng == nil then return 'It seems that in "'..area..'" they do not have a concept of time.' end local localTime, timeZoneId = get_time(lat,lng) return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime) end function run(msg, matches) return getformattedLocalTime(matches[1]) end return { description = "Displays the local time in an area", usage = "!time [area]: Displays the local time in that area", patterns = {"^!time (.*)$"}, run = run }
gpl-2.0
tenplus1/ethereal
stairs.lua
2
10617
local S = ethereal.intllib -- Stairs Redo if stairs and stairs.mod and stairs.mod == "redo" then stairs.register_all("crystal_block", "ethereal:crystal_block", {cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1}, {"crystal_block.png"}, S("Crystal Block Stair"), S("Crystal Block Slab"), default.node_sound_glass_defaults()) stairs.register_all("icebrick", "ethereal:icebrick", {cracky = 3, puts_out_fire = 1, cools_lava = 1}, {"brick_ice.png"}, S("Ice Brick Stair"), S("Ice Brick Slab"), default.node_sound_glass_defaults()) stairs.register_all("snowbrick", "ethereal:snowbrick", {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, {"brick_snow.png"}, S("Snow Brick Stair"), S("Snow Brick Slab"), default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, })) stairs.register_all("dry_dirt", "ethereal:dry_dirt", {crumbly = 3}, {"ethereal_dry_dirt.png"}, S("Dried Dirt Stair"), S("Dried Dirt Slab"), default.node_sound_dirt_defaults()) stairs.register_all("mushroom_trunk", "ethereal:mushroom_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"mushroom_trunk.png"}, S("Mushroom Trunk Stair"), S("Mushroom Trunk Slab"), default.node_sound_wood_defaults()) stairs.register_all("mushroom", "ethereal:mushroom", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"mushroom_block.png"}, S("Mushroom Top Stair"), S("Mushroom Top Slab"), default.node_sound_wood_defaults()) stairs.register_all("frost_wood", "ethereal:frost_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"frost_wood.png"}, S("Frost Wood Stair"), S("Frost Wood Slab"), default.node_sound_wood_defaults()) stairs.register_all("yellow_wood", "ethereal:yellow_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"yellow_wood.png"}, S("Healing Wood Stair"), S("Healing Wood Slab"), default.node_sound_wood_defaults()) stairs.register_all("palm_wood", "ethereal:palm_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_palm_wood.png"}, S("Palm Wood Stair"), S("Palm Wood Slab"), default.node_sound_wood_defaults()) stairs.register_all("birch_wood", "ethereal:birch_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_birch_wood.png"}, S("Birch Wood Stair"), S("Birch Wood Slab"), default.node_sound_wood_defaults()) stairs.register_all("banana_wood", "ethereal:banana_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"banana_wood.png"}, S("Banana Wood Stair"), S("Banana Wood Slab"), default.node_sound_wood_defaults()) stairs.register_all("willow_wood", "ethereal:willow_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"willow_wood.png"}, S("Willow Wood Stair"), S("Willow Wood Slab"), default.node_sound_wood_defaults()) stairs.register_all("redwood_wood", "ethereal:redwood_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"redwood_wood.png"}, S("Redwood stair"), S("Redwood Slab"), default.node_sound_wood_defaults()) stairs.register_all("bamboo_wood", "ethereal:bamboo_floor", {snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"bamboo_floor.png"}, S("Bamboo stair"), S("Bamboo Slab"), default.node_sound_wood_defaults()) -- Stairs Plus (in More Blocks) elseif minetest.global_exists("stairsplus") then stairsplus:register_all("ethereal", "crystal_block", "ethereal:crystal_block", { description = S("Crystal block"), tiles = {"crystal_block.png"}, groups = {cracky = 1, falling_node = 1, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) stairsplus:register_all("ethereal", "icebrick", "ethereal:icebrick", { description = S("Ice Brick"), tiles = {"brick_ice.png"}, groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) stairsplus:register_all("ethereal", "snowbrick", "ethereal:snowbrick", { description = S("Snow Brick"), tiles = {"brick_snow.png"}, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, }) }) stairsplus:register_all("ethereal", "dry_dirt", "ethereal:dry_dirt", { description = S("Dried Dirt"), tiles = {"ethereal_dry_dirt.png"}, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults(), }) stairsplus:register_all("ethereal", "mushroom_trunk", "ethereal:mushroom_trunk", { description = S("Mushroom Trunk"), tiles = {"mushroom_trunk.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "mushroom", "ethereal:mushroom", { description = S("Mushroom Top"), tiles = {"mushroom_block.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "frost_wood", "ethereal:frost_wood", { description = S("Frost Wood"), tiles = {"frost_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "yellow_wood", "ethereal:yellow_wood", { description = S("Healing Wood"), tiles = {"yellow_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "palm_wood", "ethereal:palm_wood", { description = S("Palm Wood"), tiles = {"moretrees_palm_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "birch_wood", "ethereal:birch_wood", { description = S("Birch Wood"), tiles = {"moretrees_birch_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "banana_wood", "ethereal:banana_wood", { description = S("Banana Wood"), tiles = {"banana_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "willow_wood", "ethereal:willow_wood", { description = S("Willow Wood"), tiles = {"willow_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "redwood_wood", "ethereal:redwood_wood", { description = S("Redwood"), tiles = {"redwood_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) stairsplus:register_all("ethereal", "bamboo_wood", "ethereal:bamboo_floor", { description = S("Bamboo"), tiles = {"bamboo_floor.png"}, groups = {snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- Default Stairs else stairs.register_stair_and_slab("crystal_block", "ethereal:crystal_block", {cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1}, {"crystal_block.png"}, S("Crystal Block Stair"), S("Crystal Block Slab"), default.node_sound_glass_defaults()) stairs.register_stair_and_slab("icebrick", "ethereal:icebrick", {cracky = 3, puts_out_fire = 1, cools_lava = 1}, {"brick_ice.png"}, S("Ice Brick Stair"), S("Ice Brick Slab"), default.node_sound_glass_defaults()) stairs.register_stair_and_slab("snowbrick", "ethereal:snowbrick", {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, {"brick_snow.png"}, S("Snow Brick Stair"), S("Snow Brick Slab"), default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} })) stairs.register_stair_and_slab("dry_dirt", "ethereal:dry_dirt", {crumbly = 3}, {"ethereal_dry_dirt.png"}, S("Dried Dirt Stair"), S("Dried Dirt Slab"), default.node_sound_dirt_defaults()) stairs.register_stair_and_slab("mushroom_trunk", "ethereal:mushroom_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"mushroom_trunk.png"}, S("Mushroom Trunk Stair"), S("Mushroom Trunk Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("mushroom", "ethereal:mushroom", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"mushroom_block.png"}, S("Mushroom Top Stair"), S("Mushroom Top Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("frost_wood", "ethereal:frost_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"frost_wood.png"}, S("Frost Wood Stair"), S("Frost Wood Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("yellow_wood", "ethereal:yellow_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"yellow_wood.png"}, S("Healing Wood Stair"), S("Healing Wood Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("palm_wood", "ethereal:palm_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_palm_wood.png"}, S("Palm Wood Stair"), S("Palm Wood Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("birch_wood", "ethereal:birch_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_birch_wood.png"}, "Birch Wood Stair", "Birch Wood Slab", default.node_sound_wood_defaults()) stairs.register_stair_and_slab("banana_wood", "ethereal:banana_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"banana_wood.png"}, S("Banana Wood Stair"), S("Banana Wood Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("willow_wood", "ethereal:willow_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"willow_wood.png"}, S("Willow Wood Stair"), S("Willow Wood Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("redwood_wood", "ethereal:redwood_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"redwood_wood.png"}, S("Redwood stair"), S("Redwood Slab"), default.node_sound_wood_defaults()) stairs.register_stair_and_slab("bamboo_wood", "ethereal:bamboo_floor", {snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"bamboo_floor.png"}, S("Bamboo stair"), S("Bamboo Slab"), default.node_sound_wood_defaults()) end
mit
MeshGeometry/Urho3D
Source/Urho3D/LuaScript/pkgs/ToZerobraneStudioHook.lua
9
12213
-- -- Copyright (c) 2008-2017 the Urho3D project. -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -- Highly based on "ToDoxHook.lua", adjusted for Zerobrane Studio API format. -- Compatible with Zerobrane Studio 0.41+ (Zerobrane Studio 0.40 and below may have issues) --[[ Copy result in your Zerobrane Studio's folder "api/lua" and set it in your "interpreters" file with the filename (excluding it's lua extension) into the "api" table variable. ]]-- require "ToDoxHook" function printFunction(self,ident,close,isfunc) local func = {} func.mod = self.mod func.type = self.type func.ptr = self.ptr func.name = self.name func.lname = self.lname func.const = self.const func.cname = self.cname func.lname = self.lname if isfunc then func.name = func.lname end currentFunction = func local i = 1 while self.args[i] do self.args[i]:print(ident.." ",",") i = i + 1 end currentFunction = nil if currentClass == nil then table.insert(globalFunctions, func) else if func.name == "delete" then func.type = "void" end if currentClass.functions == nil then currentClass.functions = { func } else table.insert(currentClass.functions, func) end end end -- Workaround for Zerobrane Studio's tool-tip with overloaded functions function adjustClassesOverloadFuncs() for i, class in ipairs(classes) do if classes[i].functions ~= nil then for j, func in ipairs(classes[i].functions) do for k, searchfunc in ipairs(classes[i].functions) do -- don't apply on same if k ~= j and func.name == searchfunc.name then if classes[i].functions[j].overloads == nil then classes[i].functions[j].overloads = {} end table.insert(classes[i].functions[j].overloads, searchfunc) table.remove(classes[i].functions, k) adjustClassesOverloadFuncs() return end end end end end end function writeFunctionArgs(file, declarations) local count = table.maxn(declarations) for i = 1, count do local declaration = declarations[i] if declaration.type ~= "void" then -- add parameter type local param_str = declaration.type -- add pointer or reference if declaration.ptr ~= "" then param_str = param_str .. declaration.ptr end -- add parameter name param_str = param_str .. " " .. declaration.name -- add parameter default value if declaration.def ~= "" then param_str = param_str .. " = " .. declaration.def end local fixedParamStr = param_str:gsub([[(")]], [[\%1]]) file:write(fixedParamStr) end if i ~= count then file:write(", ") end end end function writeFunctionReturn(file, func) local return_str = "" if func.type ~= "" and func.type ~= "void" then return_str = return_str .. func.type end if func.ptr ~= "" then if func.type == "" and classname ~= nil then return_str = return_str .. classname end return_str = return_str .. func.ptr end file:write(return_str) end function writeInheritances(file, classname) for i, inheritance in ipairs(classes) do if inheritance.name == classname then if inheritance.functions ~= nil then for j, func in ipairs(inheritance.functions) do writeFunction(file, func, classname, true) end end if inheritance.properties ~= nil then for j, property in ipairs(inheritance.properties) do writeProperty(file, property) end end -- append inheritance functions & properties if inheritance.base ~= "" then writeInheritances(file, inheritance.base) end end end end function writeClasses(file) sortByName(classes) adjustClassesOverloadFuncs() file:write("\n\n -- Classes") for i, class in ipairs(classes) do file:write("\n " .. class.name .. " = {") if class.functions ~= nil or class.properties ~= nil then file:write("\n childs = {") end if class.functions ~= nil then for i, func in ipairs(class.functions) do writeFunction(file, func, class.name) end end if class.properties ~= nil then for i, property in ipairs(class.properties) do writeProperty(file, property) end end -- append inheritance functions & properties if class.base ~= "" then writeInheritances(file, class.base) end if class.functions ~= nil or class.properties ~= nil then file:write("\n },") end file:write("\n type = \"class\"") file:write("\n },") end end function writeEnumerates(file) sortByName(enumerates) file:write("\n\n -- Enumerations\n") for i, enumerate in ipairs(enumerates) do for i, value in ipairs(enumerate.values) do file:write("\n " .. value .. " = {") file:write("\n description = \"(Readonly) int for '" .. enumerate.name .. "'\",") file:write("\n type = \"value\"") file:write("\n },") end end end function writeFunction(file, func, classname, isInheritance, asFunc) -- ignore operators if func.name:find("^operator[=%+%-%*%(%)\\</]") == nil then -- ignore new/delete object if from inheritance if not ((func.name == classname or func.name == "new" or func.name == "delete") and isInheritance == true) then -- write function begin file:write("\n " .. func.name .. " = {") -- write parameters file:write("\n args = \"(") if func.declarations ~= nil then writeFunctionArgs(file, func.declarations) end file:write(")\",") -- write description preparation local isFirstDescription = true if func.overloads ~= nil or func.descriptions ~= nil then file:write("\n description = \"") end -- write overloaded parameters in description, if any if func.overloads ~= nil then for i, overload in ipairs(func.overloads) do if isFirstDescription == false then file:write(",\\n") else isFirstDescription = false end file:write("(") writeFunctionReturn(file, overload) file:write(") "..overload.name.." (") writeFunctionArgs(file, overload.declarations) file:write(")") end end -- write description if func.descriptions ~= nil then for i, description in ipairs(func.descriptions) do if isFirstDescription == false then file:write("\\n") else isFirstDescription = false end local fixedDescription = description:gsub([[(")]], [[\%1]]) file:write(fixedDescription) end end -- write description end if func.overloads ~= nil or func.descriptions ~= nil then file:write("\",") end -- write returns if func.type ~= "" or func.ptr ~= "" then file:write("\n returns = \"(") writeFunctionReturn(file, func) file:write(")\",") end -- write valuetype if func.ptr ~= "" then if func.type ~= "" then file:write("\n valuetype = \"" .. func.type:gsub("(const%s+)","") .. "\",") elseif classname ~= nil then file:write("\n valuetype = \"" .. classname .. "\",") end end -- write function end if asFunc == true then file:write("\n type = \"function\"") -- accepts auto-completion with ".", ":" and global else file:write("\n type = \"method\"") -- accepts auto-completion only with ":" end file:write("\n },") end end end function writeGlobalConstants(file) sortByName(globalConstants) file:write("\n\n -- Global Constants\n") for i, constant in ipairs(globalConstants) do file:write("\n " .. constant.name .. " = {") -- write valuetype if constant.ptr ~= "" then if constant.type ~= "" then file:write("\n valuetype = \"" .. constant.type:gsub("(const%s+)","") .. "\",") end end -- write description (type) file:write("\n description = \"" .. constant.type .. constant.ptr .. "\",") -- write constant end file:write("\n type = \"value\"") file:write("\n },") end end function writeGlobalConstants(file) sortByName(globalConstants) file:write("\n\n -- Global Constants\n") for i, constant in ipairs(globalConstants) do file:write("\n " .. constant.name .. " = {") -- write valuetype if constant.ptr ~= "" then if constant.type ~= "" then file:write("\n valuetype = \"" .. constant.type:gsub("(const%s+)","") .. "\",") end end -- write description (type) file:write("\n description = \"" .. constant.type .. constant.ptr .. "\",") -- write constant end file:write("\n type = \"value\"") file:write("\n },") end end function writeGlobalFunctions(file) sortByName(globalFunctions) file:write("\n\n -- Global Functions\n") for i, func in ipairs(globalFunctions) do writeFunction(file, func, nil, nil, true) end end function writeGlobalProperties(file) file:write("\n") for i, property in ipairs(globalProperties) do writeProperty(file, property) end end function writeProperty(file, property) file:write("\n " .. property.name .. " = {") -- write valuetype if property.ptr ~= "" then if property.type ~= "" then file:write("\n valuetype = \"" .. property.type:gsub("(const%s+)","") .. "\",") end end -- write description (type) if property.mod:find("tolua_readonly") == nil then file:write("\n description = \"" .. property.type .. property.ptr .. "") else file:write("\n description = \"(Readonly) " .. property.type .. property.ptr .. "") end -- write description if property.descriptions ~= nil then for i, description in ipairs(property.descriptions) do local fixedDescription = description:gsub([[(")]], [[\%1]]) file:write("\\n" .. fixedDescription) end end file:write("\",") -- write property end file:write("\n type = \"value\"") file:write("\n },") end function classPackage:print() curDir = getCurrentDirectory() if flags.o == nil then print("Invalid output filename"); return end local filename = flags.o local file = io.open(filename, "wt") file:write("-- Urho3D API generated on "..os.date('%Y-%m-%d')) file:write("\n\nlocal api = {") local i = 1 while self[i] do self[i]:print("","") i = i + 1 end printDescriptionsFromPackageFile(flags.f) writeClasses(file) writeEnumerates(file) writeGlobalFunctions(file) writeGlobalProperties(file) writeGlobalConstants(file) file:write("\n}\nreturn api\n") file:close() end
mit
nitheeshkl/kln_awesome
awesome_3.5/vicious/widgets/wifi.lua
6
3025
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Grab environment local tonumber = tonumber local math = { ceil = math.ceil } local setmetatable = setmetatable local helpers = require("vicious.helpers") local io = { open = io.open, popen = io.popen } local string = { find = string.find, match = string.match } -- }}} -- Wifi: provides wireless information for a requested interface -- vicious.widgets.wifi local wifi = {} -- {{{ Variable definitions local iwconfig = "iwconfig" local iwcpaths = { "/sbin", "/usr/sbin", "/usr/local/sbin", "/usr/bin" } -- }}} -- {{{ Wireless widget type local function worker(format, warg) if not warg then return end -- Default values local winfo = { ["{ssid}"] = "N/A", ["{mode}"] = "N/A", ["{chan}"] = 0, ["{rate}"] = 0, ["{link}"] = 0, ["{linp}"] = 0, ["{sign}"] = 0 } -- Sbin paths aren't in user PATH, search for the binary if iwconfig == "iwconfig" then for _, p in ipairs(iwcpaths) do local f = io.open(p .. "/iwconfig", "rb") if f then iwconfig = p .. "/iwconfig" f:close() break end end end -- Get data from iwconfig where available local f = io.popen(iwconfig .." ".. warg .. " 2>&1") local iw = f:read("*all") f:close() -- iwconfig wasn't found, isn't executable, or non-wireless interface if iw == nil or string.find(iw, "No such device") then return winfo end -- Output differs from system to system, some stats can be -- separated by =, and not all drivers report all stats winfo["{ssid}"] = -- SSID can have almost anything in it helpers.escape(string.match(iw, 'ESSID[=:]"(.-)"') or winfo["{ssid}"]) winfo["{mode}"] = -- Modes are simple, but also match the "-" in Ad-Hoc string.match(iw, "Mode[=:]([%w%-]*)") or winfo["{mode}"] winfo["{chan}"] = -- Channels are plain digits tonumber(string.match(iw, "Channel[=:]([%d]+)") or winfo["{chan}"]) winfo["{rate}"] = -- Bitrate can start with a space, we don't want to display Mb/s tonumber(string.match(iw, "Bit Rate[=:]([%s]?[%d%.]*)") or winfo["{rate}"]) winfo["{link}"] = -- Link quality can contain a slash (32/70), match only the first number tonumber(string.match(iw, "Link Quality[=:]([%d]+)") or winfo["{link}"]) winfo["{sign}"] = -- Signal level can be a negative value, don't display decibel notation tonumber(string.match(iw, "Signal level[=:]([%-]?[%d]+)") or winfo["{sign}"]) -- Link quality percentage if quality was available if winfo["{link}"] ~= 0 then winfo["{linp}"] = math.ceil(winfo["{link}"] / 0.7) end return winfo end -- }}} return setmetatable(wifi, { __call = function(_, ...) return worker(...) end })
gpl-2.0
mattyx14/otxserver
data/monster/humans/hunter.lua
2
3424
local mType = Game.createMonsterType("Hunter") local monster = {} monster.description = "a hunter" monster.experience = 150 monster.outfit = { lookType = 129, lookHead = 95, lookBody = 116, lookLegs = 120, lookFeet = 115, lookAddons = 0, lookMount = 0 } monster.raceId = 11 monster.Bestiary = { class = "Human", race = BESTY_RACE_HUMAN, toKill = 500, FirstUnlock = 25, SecondUnlock = 250, CharmsPoints = 15, Stars = 2, Occurrence = 0, Locations = "North of Mount Sternum, Plains of Havoc, Outlaw Camp, Dark Cathedral, Femor Hills, \z Maze of Lost Souls, north of the Amazon Camp, at the entrance and in the Hero Cave, \z a castle tower at Elvenbane, Trade Quarter, Smuggler camp on Tyrsung, Formorgar Mines." } monster.health = 150 monster.maxHealth = 150 monster.race = "blood" monster.corpse = 18138 monster.speed = 210 monster.manaCost = 530 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = true, pushable = false, rewardBoss = false, illusionable = true, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 4, runHealth = 10, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Guess who we're hunting, hahaha!", yell = false}, {text = "Guess who we are hunting!", yell = false}, {text = "Bullseye!", yell = false}, {text = "You'll make a nice trophy!", yell = false} } monster.loot = { {id = 2920, chance = 3300}, -- torch {name = "small ruby", chance = 150}, {name = "dragon necklace", chance = 3000}, {name = "bow", chance = 5770}, {name = "brass helmet", chance = 5050}, {name = "brass armor", chance = 5070}, {name = "arrow", chance = 82000, maxCount = 22}, {name = "poison arrow", chance = 4500, maxCount = 4}, {id = 3449, chance = 5360, maxCount = 3}, -- burst arrow {name = "orange", chance = 20300, maxCount = 2}, {name = "roll", chance = 11370, maxCount = 2}, {name = "sniper gloves", chance = 610}, {name = "slingshot", chance = 120}, {id = 7394, chance = 190}, -- wolf trophy {id = 7397, chance = 520}, -- deer trophy {id = 7400, chance = 70}, -- lion trophy {name = "hunter's quiver", chance = 10240} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -20}, {name ="combat", interval = 2000, chance = 50, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -100, range = 7, shootEffect = CONST_ANI_ARROW, target = false} } monster.defenses = { defense = 15, armor = 15 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -5}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 20}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
CarabusX/Zero-K
units/vehcapture.lua
4
4178
return { vehcapture = { unitname = [[vehcapture]], name = [[Dominatrix]], description = [[Capture Rover]], acceleration = 0.266, brakeRate = 0.462, buildCostMetal = 420, builder = false, buildPic = [[vehcapture.png]], canGuard = true, canMove = true, canPatrol = true, category = [[LAND]], collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[26 26 50]], collisionVolumeType = [[cylZ]], selectionVolumeOffsets = [[0 0 0]], selectionVolumeScales = [[40 40 50]], selectionVolumeType = [[cylZ]], corpse = [[DEAD]], customParams = { bait_level_default = 1, modelradius = [[13]], turnatfullspeed = [[1]], cus_noflashlight = 1, }, explodeAs = [[BIG_UNITEX]], footprintX = 3, footprintZ = 3, iconType = [[vehiclespecial]], idleAutoHeal = 5, idleTime = 1800, leaveTracks = true, maxDamage = 820, maxSlope = 18, maxVelocity = 1.95, maxWaterDepth = 22, movementClass = [[TANK3]], noAutoFire = false, noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP DRONE]], objectName = [[corvrad_big.s3o]], script = [[vehcapture.lua]], selfDestructAs = [[BIG_UNITEX]], sightDistance = 550, trackOffset = -7, trackStrength = 5, trackStretch = 1, trackType = [[StdTank]], trackWidth = 28, turninplace = 0, turnRate = 672, workerTime = 0, weapons = { { def = [[CAPTURERAY]], badTargetCategory = [[UNARMED FIXEDWING]], onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]], }, }, weaponDefs = { CAPTURERAY = { name = [[Capture Ray]], beamdecay = 0.9, beamTime = 1/30, beamttl = 3, coreThickness = 0, craterBoost = 0, craterMult = 0, customparams = { capture_scaling = 1, is_capture = 1, post_capture_reload = 360, stats_hide_damage = 1, -- continuous laser stats_hide_reload = 1, light_radius = 120, light_color = [[0 0.6 0.15]], }, damage = { default = 22, }, explosionGenerator = [[custom:NONE]], fireStarter = 30, impactOnly = true, impulseBoost = 0, impulseFactor = 0.4, interceptedByShieldType = 0, largeBeamLaser = true, laserFlareSize = 0, minIntensity = 1, range = 450, reloadtime = 1/30, rgbColor = [[0 0.8 0.2]], scrollSpeed = 2, soundStart = [[weapon/laser/pulse_laser2]], soundStartVolume = 0.5, soundTrigger = true, sweepfire = false, texture1 = [[dosray]], texture2 = [[flare]], texture3 = [[flare]], texture4 = [[smallflare]], thickness = 4.2, tolerance = 5000, turret = true, weaponType = [[BeamLaser]], weaponVelocity = 500, }, }, featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[26 26 50]], collisionVolumeType = [[cylZ]], object = [[corvrad_big_dead.s3o]], }, HEAP = { blocking = false, footprintX = 2, footprintZ = 2, object = [[debris2x2c.s3o]], }, }, } }
gpl-2.0
mattyx14/otxserver
data/monster/giants/frost_giant.lua
2
3242
local mType = Game.createMonsterType("Frost Giant") local monster = {} monster.description = "a frost giant" monster.experience = 150 monster.outfit = { lookType = 257, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 324 monster.Bestiary = { class = "Giant", race = BESTY_RACE_GIANT, toKill = 500, FirstUnlock = 25, SecondUnlock = 250, CharmsPoints = 15, Stars = 2, Occurrence = 0, Locations = "Tyrsung (in the Jotunar mountain), Formorgar Glacier (single spawn), \z Mammoth Shearing Factory, Chyllfroest." } monster.health = 270 monster.maxHealth = 270 monster.race = "blood" monster.corpse = 7330 monster.speed = 190 monster.manaCost = 490 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, damage = 30, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = true, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 80, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Hmm Humansoup!", yell = false}, {text = "Stand still ya tasy snack!", yell = false}, {text = "Joh Thun!", yell = false}, {text = "Br�re Sm�de!", yell = false}, {text = "H�rre Sjan Flan!", yell = false}, {text = "Forle Bramma", yell = false} } monster.loot = { {name = "gold coin", chance = 82000, maxCount = 40}, {id = 3093, chance = 130}, -- club ring {name = "halberd", chance = 560}, {name = "short sword", chance = 8140}, {name = "dark helmet", chance = 180}, {name = "battle shield", chance = 1350}, {name = "meat", chance = 4970, maxCount = 2}, {name = "shard", chance = 60}, {id = 7441, chance = 2180}, -- ice cube {name = "norse shield", chance = 250}, {name = "health potion", chance = 819}, {name = "frost giant pelt", chance = 5000} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -110}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -90, range = 7, shootEffect = CONST_ANI_LARGEROCK, target = false} } monster.defenses = { defense = 20, armor = 20, {name ="speed", interval = 2000, chance = 15, speedChange = 300, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mumuqz/luci
protocols/luci-proto-ipv6/luasrc/model/cbi/admin_network/proto_6to4.lua
72
1073
-- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. local map, section, net = ... local ipaddr, defaultroute, metric, ttl, mtu ipaddr = section:taboption("general", Value, "ipaddr", translate("Local IPv4 address"), translate("Leave empty to use the current WAN address")) ipaddr.datatype = "ip4addr" defaultroute = section:taboption("advanced", Flag, "defaultroute", translate("Use default gateway"), translate("If unchecked, no default route is configured")) defaultroute.default = defaultroute.enabled metric = section:taboption("advanced", Value, "metric", translate("Use gateway metric")) metric.placeholder = "0" metric.datatype = "uinteger" metric:depends("defaultroute", defaultroute.enabled) ttl = section:taboption("advanced", Value, "ttl", translate("Use TTL on tunnel interface")) ttl.placeholder = "64" ttl.datatype = "range(1,255)" mtu = section:taboption("advanced", Value, "mtu", translate("Use MTU on tunnel interface")) mtu.placeholder = "1280" mtu.datatype = "max(9200)"
apache-2.0
jasongdove/FCEUXLuaScripts
FF VIII/ffviii-util.lua
1
1161
local source = nil -- sorted pairs function spairs(t, order) -- collect the keys local keys = {} for k in pairs(t) do keys[#keys+1] = k end -- if order function given, sort by it by passing the table and keys a, b -- otherwise just sort the keys if order then table.sort(keys, function(a, b) return order(t, a, b) end) else table.sort(keys) end -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end function pressAndRelease(bot_context, keys, key) local info = debug.getinfo(2) local traceback = info.source .. info.name .. info.currentline if bot_context.press_and_release == nil or (source ~= traceback) then source = traceback bot_context.press_and_release = {} bot_context.press_and_release.press_frame = emu.framecount() bot_context.press_and_release.release_frame = emu.framecount() + 4 end local framecount = emu.framecount() if framecount < bot_context.press_and_release.release_frame then keys[key] = true else keys[key] = false bot_context.press_and_release = nil end end
mit
evoteamdev/EVO_TEAM
plugins/groupmanager.lua
1
106977
local function modadd(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then if not lang then return '_You are not bot admin_' else return '🚸┋انت لست مطور البوت' end end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not lang then return '_Group is already added_' else return '🚸┋البوت مفعل بالفعل' end end -- create data array in moderation.json data[tostring(msg.to.id)] = { owners = {}, mods ={}, banned ={}, is_silent_users ={}, filterlist ={}, settings = { set_name = msg.to.title, lock_link = 'yes', lock_tag = 'yes', lock_spam = 'yes', lock_webpage = 'no', lock_markdown = 'no', flood = 'yes', lock_bots = 'yes', lock_pin = 'no', welcome = 'no', }, mutes = { mute_fwd = 'no', mute_audio = 'no', mute_video = 'no', mute_contact = 'no', mute_text = 'no', mute_photos = 'no', mute_gif = 'no', mute_loc = 'no', mute_doc = 'no', mute_sticker = 'no', mute_voice = 'no', mute_all = 'no', mute_keyboard = 'no' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) if not lang then return '*Group has been added*' else return '*تم اضافة المجموعه الى حمايتي*' end end local function modrem(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then if not lang then return '_You are not bot admin_' else return '🚸┋انت لست مطور البوت' end end local data = load_data(_config.moderation.data) local receiver = msg.to.id if not data[tostring(msg.to.id)] then if not lang then return '_Group is not added_' else return 'المجموعة معطلة ❌' end end data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) if not lang then return '*Group has been removed*' else return '🚸┋تم تعطيل المجموعة' end end local function filter_word(msg, word) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)]['filterlist'] then data[tostring(msg.to.id)]['filterlist'] = {} save_data(_config.moderation.data, data) end if data[tostring(msg.to.id)]['filterlist'][(word)] then if not lang then return "_Word_ *"..word.."* _is already filtered_" else return "🚸┋*"..word.."*\n🔺┋الكلمة بالفعل ضمن قائمة المنع" end end data[tostring(msg.to.id)]['filterlist'][(word)] = true save_data(_config.moderation.data, data) if not lang then return "_Word_ *"..word.."* _added to filtered words list_" else return "🚸┋*"..word.."*\n🔺┋تم اضافة الكلمة الى قائمة المنع" end end local function unfilter_word(msg, word) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)]['filterlist'] then data[tostring(msg.to.id)]['filterlist'] = {} save_data(_config.moderation.data, data) end if data[tostring(msg.to.id)]['filterlist'][word] then data[tostring(msg.to.id)]['filterlist'][(word)] = nil save_data(_config.moderation.data, data) if not lang then return "_Word_ *"..word.."* _removed from filtered words list_" elseif lang then return "🚸┋*"..word.."*\n🚸┋تم حذفها من قائمة المنع" end else if not lang then return "_Word_ *"..word.."* _is not filtered_" elseif lang then return "🚸┋*"..word.."*\n🚸┋الكلمة ليست من ضمن قائمة المنع" end end end local function modlist(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local data = load_data(_config.moderation.data) local i = 1 if not data[tostring(msg.chat_id_)] then if not lang then return "_Group is not added_" else return "❌┋البوت غير مفعل في المجموعة" end end -- determine if table is empty if next(data[tostring(msg.to.id)]['mods']) == nil then --fix way if not lang then return "_No_ *moderator* _in this group_" else return "❌┋لا يوجد ادمنية في هذه المجموعة" end end if not lang then message = '*List of moderators :*\n' else message = '*🌐┋ قائمة الادمنية:*\n' end for k,v in pairs(data[tostring(msg.to.id)]['mods']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function ownerlist(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local data = load_data(_config.moderation.data) local i = 1 if not data[tostring(msg.to.id)] then if not lang then return "_Group is not added_" else return "❌┋البوت غير مفعل في المجموعة" end end -- determine if table is empty if next(data[tostring(msg.to.id)]['owners']) == nil then --fix way if not lang then return "_No_ *owner* _in this group_" else return "❌┋لا يوجد مدراء في هذه المجموعة" end end if not lang then message = '*List of moderators :*\n' else message = '*"🚸┋ قائمة المدراء :*\n' end for k,v in pairs(data[tostring(msg.to.id)]['owners']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function action_by_reply(arg, data) local hash = "gp_lang:"..data.chat_id_ local lang = redis:get(hash) local cmd = arg.cmd local administration = load_data(_config.moderation.data) if not tonumber(data.sender_user_id_) then return false end if data.sender_user_id_ then if not administration[tostring(data.chat_id_)] then if not lang then return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "❌┋البوت غير مفعل في المجموعة", 0, "md") end end if cmd == "رفع المدير" then local function owner_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋هو مدير المجموعة بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *تم رفع رتبتك مدير 💡*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "رفع ادمن" then local function promote_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *از قبل مدیر گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبتك ادمن*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, promote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "تنزيل المدير" then local function rem_owner_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋هو عضو بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋ تم تنزيل رتبتك*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, rem_owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "تنزيل ادمن" then local function demote_cb(arg, data) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋ هو ليس ضمن الادمنية *", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم تنزيل رتبتك*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, demote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "ايدي" then local function id_cb(arg, data) return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md") end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, id_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end else if lang then return tdcli.sendMessage(data.chat_id_, "", 0, "🚸┋ لم يتم العثور على المستخدم", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "*User Not Found*", 0, "md") end end end local function action_by_username(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local cmd = arg.cmd local administration = load_data(_config.moderation.data) if not administration[tostring(arg.chat_id)] then if not lang then return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "❌┋ البوت غير مفعل في المجموعة", 0, "md") end end if not arg.username then return false end if data.id_ then if data.type_.user_.username_ then user_name = '@'..check_markdown(data.type_.user_.username_) else user_name = check_markdown(data.title_) end if cmd == "رفع المدير" then if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبته مدير بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋ تم رفع رتبتك مدير*", 0, "md") end end if cmd == "رفع ادمن" then if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبته ادمن بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبتك ادمن*", 0, "md") end end if cmd == "تنزيل المدير" then if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋هو عضو بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم تنزيل رتبته عضو*", 0, "md") end end if cmd == "تنزيل ادمن" then if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋هو عضو بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم تنزيل رتبتك عضو*", 0, "md") end end if cmd == "ايدي" then return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md") end if cmd == "معلومات" then if not lang then text = "Result for [ "..check_markdown(data.type_.user_.username_).." ] :\n" .. ""..check_markdown(data.title_).."\n" .. " ["..data.id_.."]" else text = "🚸┋ معلومات: [ "..check_markdown(data.type_.user_.username_).." ] :\n" .. "".. check_markdown(data.title_) .."\n" .. " [".. data.id_ .."]" end return tdcli.sendMessage(arg.chat_id, 0, 1, text, 1, 'md') end else if lang then return tdcli.sendMessage(arg.chat_id, "", 0, "🚸┋ لم يتم العثور على المستخدم في المجموعة", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md") end end end local function action_by_id(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local cmd = arg.cmd local administration = load_data(_config.moderation.data) if not administration[tostring(arg.chat_id)] then if not lang then return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "❌┋البوت غير مفعل في المجموعة", 0, "md") end end if not tonumber(arg.user_id) then return false end if data.id_ then if data.first_name_ then if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if cmd == "رفع المدير" then if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبته مدير بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبتك مدير*", 0, "md") end end if cmd == "رفع ادمن" then if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبته بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم رفع رتبتك ادمن*", 0, "md") end end if cmd == "تنزيل عضو" then if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n*🚸┋هو عضو بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم تنزيل رتبته عضو*", 0, "md") end end if cmd == "تنزيل ادمن" then if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋هو عضو بالفعل*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "🔬┋المعرف :"..user_name.."\n 🔬┋الايدي :*"..data.id_.."*\n *🚸┋تم تنزيل رتبتك عضو*", 0, "md") end end if cmd == "whois" then if data.username_ then username = '@'..check_markdown(data.username_) else if not lang then username = 'not found' else username = 'لا يوجد' end end if not lang then return tdcli.sendMessage(arg.chat_id, 0, 1, 'Info for [ '..data.id_..' ] :\nUserName : '..username..'\nName : '..data.first_name_, 1) else return tdcli.sendMessage(arg.chat_id, 0, 1, 'معلومات : [ '..data.id_..' ] :\nالمعرف : '..username..'\nالاسم : '..data.first_name_, 1) end end else if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User not founded_", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "❌┋لم يتم العثور على المستخدم في المجموعة", 0, "md") end end else if lang then return tdcli.sendMessage(arg.chat_id, "", 0, "❌┋لم يتم العثور على المستخدم في المجموعة", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md") end end end ---------------Lock Link------------------- local function lock_link(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_link = data[tostring(target)]["settings"]["lock_link"] if lock_link == "yes" then if not lang then return "*Link* _Posting Is Already Locked_" elseif lang then return "🔐┋تم قفل الروابط بالفعل" end else data[tostring(target)]["settings"]["lock_link"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Link* _Posting Has Been Locked_" else return "🔐┋تم قفل الروابط في المجموعة" end end end local function unlock_link(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_link = data[tostring(target)]["settings"]["lock_link"] if lock_link == "no" then if not lang then return "*Link* _Posting Is Not Locked_" elseif lang then return "🔓┋تم فتح الروابط بالفعل" end else data[tostring(target)]["settings"]["lock_link"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Link* _Posting Has Been Unlocked_" else return "🔓┋تم فتح الروابط في المجموعة" end end end ---------------Lock Tag------------------- local function lock_tag(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_tag = data[tostring(target)]["settings"]["lock_tag"] if lock_tag == "yes" then if not lang then return "*Tag* _Posting Is Already Locked_" elseif lang then return "🔐┋تم قفل التاك بالفعل" end else data[tostring(target)]["settings"]["lock_tag"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Tag* _Posting Has Been Locked_" else return "🔐┋تم قفل التاك في المجموعة" end end end local function unlock_tag(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_tag = data[tostring(target)]["settings"]["lock_tag"] if lock_tag == "no" then if not lang then return "*Tag* _Posting Is Not Locked_" elseif lang then return "🔓┋تم فتح التاك بالفعل" end else data[tostring(target)]["settings"]["lock_tag"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Tag* _Posting Has Been Unlocked_" else return "🔓┋تم فتح التاك في المجموعة" end end end ---------------Lock Mention------------------- local function lock_mention(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_mention = data[tostring(target)]["settings"]["lock_mention"] if lock_mention == "yes" then if not lang then return "*Mention* _Posting Is Already Locked_" elseif lang then return "🔐┋تم قفل اليوزر بالفعل" end else data[tostring(target)]["settings"]["lock_mention"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mention* _Posting Has Been Locked_" else return "🔐┋تم قفل اليوزر في المجموعة" end end end local function unlock_mention(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_mention = data[tostring(target)]["settings"]["lock_mention"] if lock_mention == "no" then if not lang then return "*Mention* _Posting Is Not Locked_" elseif lang then return "🔓┋تم فتح اليوزر بالفعل" end else data[tostring(target)]["settings"]["lock_mention"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mention* _Posting Has Been Unlocked_" else return "ارسال فراخوانی افراد در گروه آزاد شد" end end end ---------------Lock Arabic-------------- local function lock_arabic(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"] if lock_arabic == "yes" then if not lang then return "*Arabic/Persian* _Posting Is Already Locked_" elseif lang then return "🔐┋تم قفل العربية بالفعل" end else data[tostring(target)]["settings"]["lock_arabic"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Arabic/Persian* _Posting Has Been Locked_" else return "🔐┋تم قفل العربية في المجموعة" end end end local function unlock_arabic(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"] if lock_arabic == "no" then if not lang then return "*Arabic/Persian* _Posting Is Not Locked_" elseif lang then return "🔓┋تم فتح العربية بالفعل" end else data[tostring(target)]["settings"]["lock_arabic"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Arabic/Persian* _Posting Has Been Unlocked_" else return "🔓┋تم فتح العربية في المجموعة" end end end ---------------Lock Edit------------------- local function lock_edit(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_edit = data[tostring(target)]["settings"]["lock_edit"] if lock_edit == "yes" then if not lang then return "*Editing* _Is Already Locked_" elseif lang then return "🔐┋تم قفل التعديل بالفعل" end else data[tostring(target)]["settings"]["lock_edit"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Editing* _Has Been Locked_" else return "🔐┋تم قفل التعديل في المجموعة" end end end local function unlock_edit(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_edit = data[tostring(target)]["settings"]["lock_edit"] if lock_edit == "no" then if not lang then return "*Editing* _Is Not Locked_" elseif lang then return "🔓┋تم فتح التعديل بالفعل" end else data[tostring(target)]["settings"]["lock_edit"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Editing* _Has Been Unlocked_" else return "🔓┋تم فتح التعديل في المجموعة" end end end ---------------Lock spam------------------- local function lock_spam(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_spam = data[tostring(target)]["settings"]["lock_spam"] if lock_spam == "yes" then if not lang then return "*Spam* _Is Already Locked_" elseif lang then return "🔐┋تم قفل الكلايش بالفعل" end else data[tostring(target)]["settings"]["lock_spam"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Spam* _Has Been Locked_" else return "🔐┋تم قفل الكلايش في المجموعة" end end end local function unlock_spam(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_spam = data[tostring(target)]["settings"]["lock_spam"] if lock_spam == "no" then if not lang then return "*Spam* _Posting Is Not Locked_" elseif lang then return "🔓┋تم فتح الكلايش بالفعل" end else data[tostring(target)]["settings"]["lock_spam"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Spam* _Has been unlocked_" elseif lang then return "🔓┋تم فتح الكلايش في المجموعة" end end end ---------------Lock Flood------------------- local function lock_flood(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_flood = data[tostring(target)]["settings"]["flood"] if lock_flood == "yes" then if not lang then return "*Flooding* _Is Already Locked_" elseif lang then return "🔐┋تم قفل التكرار بالفعل" end else data[tostring(target)]["settings"]["flood"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Flooding* _Has Been Locked_" else return "🔐┋تم قفل التكرار في المجموعة" end end end local function unlock_flood(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_flood = data[tostring(target)]["settings"]["flood"] if lock_flood == "no" then if not lang then return "*Flooding* _Is Not Locked_" elseif lang then return "🔓┋تم فتح التكرار بالفعل" end else data[tostring(target)]["settings"]["flood"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Flooding* _Has Been Unlocked_" else return "🔓┋تم فتح التكرار في المجموعة" end end end ---------------Lock Bots------------------- local function lock_bots(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_bots = data[tostring(target)]["settings"]["lock_bots"] if lock_bots == "yes" then if not lang then return "*Bots* _Protection Is Already Enabled_" elseif lang then return "🔐┋تم قفل البوتات بالفعل" end else data[tostring(target)]["settings"]["lock_bots"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Bots* _Protection Has Been Enabled_" else return "محافظت از گروه در برابر ربات ها فعال شد" end end end local function unlock_bots(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_bots = data[tostring(target)]["settings"]["lock_bots"] if lock_bots == "no" then if not lang then return "*Bots* _Protection Is Not Enabled_" elseif lang then return "🔐┋تم قفل البوتات في المجموعة" end else data[tostring(target)]["settings"]["lock_bots"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Bots* _Protection Has Been Disabled_" else return "🔓┋تم فتح البوتات في المجموعة" end end end ---------------Lock Markdown------------------- local function lock_markdown(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"] if lock_markdown == "yes" then if not lang then return "*Markdown* _Posting Is Already Locked_" elseif lang then return "🔐┋تم قفل الماركدوان بالفعل" end else data[tostring(target)]["settings"]["lock_markdown"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Markdown* _Posting Has Been Locked_" else return "🔐┋تم قفل الماركدوان في المجموعة" end end end local function unlock_markdown(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"] if lock_markdown == "no" then if not lang then return "*Markdown* _Posting Is Not Locked_" elseif lang then return "🔓┋تم فتح الماركدوان بالفعل" end else data[tostring(target)]["settings"]["lock_markdown"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Markdown* _Posting Has Been Unlocked_" else return "🔓┋تم فتح الماركدوان في المجموعة" end end end ---------------Lock Webpage------------------- local function lock_webpage(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"] if lock_webpage == "yes" then if not lang then return "*Webpage* _Is Already Locked_" elseif lang then return "🔐┋تم قفل الويب بالفعل" end else data[tostring(target)]["settings"]["lock_webpage"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Webpage* _Has Been Locked_" else return "🔐┋تم قفل الويب في المجموعة" end end end local function unlock_webpage(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"] if lock_webpage == "no" then if not lang then return "*Webpage* _Is Not Locked_" elseif lang then return "🔓┋تم فتح الويب بالفعل" end else data[tostring(target)]["settings"]["lock_webpage"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Webpage* _Has Been Unlocked_" else return "🔓┋تم فتح الويب في المجموعة" end end end ---------------Lock Pin------------------- local function lock_pin(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_pin = data[tostring(target)]["settings"]["lock_pin"] if lock_pin == "yes" then if not lang then return "*Pinned Message* _Is Already Locked_" elseif lang then return "🔐┋تم قفل التثبيت بالفعل" end else data[tostring(target)]["settings"]["lock_pin"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Pinned Message* _Has Been Locked_" else return "🔐┋تم قفل التثبيت في المجموعة" end end end local function unlock_pin(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local lock_pin = data[tostring(target)]["settings"]["lock_pin"] if lock_pin == "no" then if not lang then return "*Pinned Message* _Is Not Locked_" elseif lang then return "🔓┋تم فتح التثبيت بالفعل" end else data[tostring(target)]["settings"]["lock_pin"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Pinned Message* _Has Been Unlocked_" else return "🔓┋تم فتح التثبيت في المجموعة" end end end function group_settings(msg, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local data = load_data(_config.moderation.data) local target = msg.to.id if data[tostring(target)] then if data[tostring(target)]["settings"]["num_msg_max"] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['num_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_link"] then data[tostring(target)]["settings"]["lock_link"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_tag"] then data[tostring(target)]["settings"]["lock_tag"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_mention"] then data[tostring(target)]["settings"]["lock_mention"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_arabic"] then data[tostring(target)]["settings"]["lock_arabic"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_edit"] then data[tostring(target)]["settings"]["lock_edit"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_spam"] then data[tostring(target)]["settings"]["lock_spam"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_flood"] then data[tostring(target)]["settings"]["lock_flood"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_bots"] then data[tostring(target)]["settings"]["lock_bots"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_markdown"] then data[tostring(target)]["settings"]["lock_markdown"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_webpage"] then data[tostring(target)]["settings"]["lock_webpage"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["welcome"] then data[tostring(target)]["settings"]["welcome"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_pin"] then data[tostring(target)]["settings"]["lock_pin"] = "no" end end local expire_date = '' local expi = redis:ttl('ExpireDate:'..msg.to.id) if expi == -1 then if lang then expire_date = 'نامحدود!' else expire_date = 'Unlimited!' end else local day = math.floor(expi / 86400) + 1 if lang then expire_date = day..' يوم' else expire_date = day..' Days' end end if not lang then local settings = data[tostring(target)]["settings"] text = "Send الوسائط to see the settings Group🌟✔️" else local settings = data[tostring(target)]["settings"] text = "ارسل الوسائط لمعرفة اعدادات المجموعة💜📩" end return text end --------Mutes--------- --------Mute all-------------------------- local function mute_all(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_all = data[tostring(target)]["mutes"]["mute_all"] if mute_all == "yes" then if not lang then return "*Mute All* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الكل بالفعل" end else data[tostring(target)]["mutes"]["mute_all"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute All* _Has Been Enabled_" else return "🔐┋تم قفل الكل في المجموعة" end end end local function unmute_all(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_all = data[tostring(target)]["mutes"]["mute_all"] if mute_all == "no" then if not lang then return "*Mute All* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الكل بالفعل" end else data[tostring(target)]["mutes"]["mute_all"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute All* _Has Been Disabled_" else return "🔓┋تم فتح الكل في المجموعة" end end end ---------------Mute Gif------------------- local function mute_gif(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_gif = data[tostring(target)]["mutes"]["mute_gif"] if mute_gif == "yes" then if not lang then return "*Mute Gif* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل المتحركة بالفعل" end else data[tostring(target)]["mutes"]["mute_gif"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Gif* _Has Been Enabled_" else return "🔐┋تم قفل المتحركة في المجموعة" end end end local function unmute_gif(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_gif = data[tostring(target)]["mutes"]["mute_gif"] if mute_gif == "no" then if not lang then return "*Mute Gif* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح المتحركة بالفعل" end else data[tostring(target)]["mutes"]["mute_gif"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Gif* _Has Been Disabled_" else return "🔓┋تم فتح المتحركة في المجموعة" end end end ---------------Mute Game------------------- local function mute_game(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_game = data[tostring(target)]["mutes"]["mute_game"] if mute_game == "yes" then if not lang then return "*Mute Game* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الالعاب بالفعل" end else data[tostring(target)]["mutes"]["mute_game"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Game* _Has Been Enabled_" else return "🔐┋تم قفل الالعاب في المجموعة" end end end local function unmute_game(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_game = data[tostring(target)]["mutes"]["mute_game"] if mute_game == "no" then if not lang then return "*Mute Game* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الالعاب بالفعل" end else data[tostring(target)]["mutes"]["mute_game"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Game* _Has Been Disabled_" else return "🔓┋تم فتح الالعاب في المجموعة" end end end ---------------Mute Inline------------------- local function mute_inline(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_inline = data[tostring(target)]["mutes"]["mute_inline"] if mute_inline == "yes" then if not lang then return "*Mute Inline* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الانلاين بالفعل" end else data[tostring(target)]["mutes"]["mute_inline"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Inline* _Has Been Enabled_" else return "🔐┋تم قفل الانلاين في المجموعة" end end end local function unmute_inline(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_inline = data[tostring(target)]["mutes"]["mute_inline"] if mute_inline == "no" then if not lang then return "*Mute Inline* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الانلاين بالفعل" end else data[tostring(target)]["mutes"]["mute_inline"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Inline* _Has Been Disabled_" else return "🔓┋تم فتح الانلاين في المجموعة" end end end ---------------Mute Text------------------- local function mute_text(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_text = data[tostring(target)]["mutes"]["mute_text"] if mute_text == "yes" then if not lang then return "*Mute Text* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الكتابة بالفعل" end else data[tostring(target)]["mutes"]["mute_text"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Text* _Has Been Enabled_" else return "🔐┋تم قفل الكتابة في المجموعة" end end end local function unmute_text(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_text = data[tostring(target)]["mutes"]["mute_text"] if mute_text == "no" then if not lang then return "*Mute Text* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الكتابة بالفعل" end else data[tostring(target)]["mutes"]["mute_text"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Text* _Has Been Disabled_" else return "🔓┋تم فتح الكتابة في المجموعة" end end end ---------------Mute photo------------------- local function mute_photo(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_photo = data[tostring(target)]["mutes"]["mute_photo"] if mute_photo == "yes" then if not lang then return "*Mute Photo* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الصور بالفعل" end else data[tostring(target)]["mutes"]["mute_photo"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Photo* _Has Been Enabled_" else return "🔓┋تم فتح الصور في المجموعة" end end end local function unmute_photo(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_photo = data[tostring(target)]["mutes"]["mute_photo"] if mute_photo == "no" then if not lang then return "*Mute Photo* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الصور بالفعل " end else data[tostring(target)]["mutes"]["mute_photo"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Photo* _Has Been Disabled_" else return "🔓┋تم فتح الصور في المجموعة" end end end ---------------Mute Video------------------- local function mute_video(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_video = data[tostring(target)]["mutes"]["mute_video"] if mute_video == "yes" then if not lang then return "*Mute Video* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الفيديو بالفعل" end else data[tostring(target)]["mutes"]["mute_video"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Video* _Has Been Enabled_" else return "🔐┋تم قفل الفيديو في المجموعة" end end end local function unmute_video(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_video = data[tostring(target)]["mutes"]["mute_video"] if mute_video == "no" then if not lang then return "*Mute Video* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الفيديو بالفعل" end else data[tostring(target)]["mutes"]["mute_video"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Video* _Has Been Disabled_" else return "🔓┋تم فتح الفيديو في المجموعة" end end end ---------------Mute Audio------------------- local function mute_audio(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_audio = data[tostring(target)]["mutes"]["mute_audio"] if mute_audio == "yes" then if not lang then return "*Mute Audio* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الصوتيات بالفعل" end else data[tostring(target)]["mutes"]["mute_audio"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Audio* _Has Been Enabled_" else return "🔐┋تم قفل الصوتيات في المجموعة" end end end local function unmute_audio(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_audio = data[tostring(target)]["mutes"]["mute_audio"] if mute_audio == "no" then if not lang then return "*Mute Audio* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الصوتيات بالفعل" end else data[tostring(target)]["mutes"]["mute_audio"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Audio* _Has Been Disabled_" else return "🔓┋تم فتح الصوتيات في المجموعة" end end end ---------------Mute Voice------------------- local function mute_voice(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_voice = data[tostring(target)]["mutes"]["mute_voice"] if mute_voice == "yes" then if not lang then return "*Mute Voice* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل التسجيلات بالفعل" end else data[tostring(target)]["mutes"]["mute_voice"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Voice* _Has Been Enabled_" else return "🔐┋تم قفل التسجيلات في المجموعة" end end end local function unmute_voice(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_voice = data[tostring(target)]["mutes"]["mute_voice"] if mute_voice == "no" then if not lang then return "*Mute Voice* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح التسجيلات بالفعل" end else data[tostring(target)]["mutes"]["mute_voice"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Voice* _Has Been Disabled_" else return "🔓┋تم فتح التسجيلات في المجموعة" end end end ---------------Mute Sticker------------------- local function mute_sticker(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_sticker = data[tostring(target)]["mutes"]["mute_sticker"] if mute_sticker == "yes" then if not lang then return "*Mute Sticker* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الملصقات بالفعل" end else data[tostring(target)]["mutes"]["mute_sticker"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Sticker* _Has Been Enabled_" else return "🔐┋تم قفل الملصقات في المجموعة" end end end local function unmute_sticker(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_sticker = data[tostring(target)]["mutes"]["mute_sticker"] if mute_sticker == "no" then if not lang then return "*Mute Sticker* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الملصقات بالفعل" end else data[tostring(target)]["mutes"]["mute_sticker"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Sticker* _Has Been Disabled_" else return "🔓┋تم فتح الملصقات في المجموعة" end end end ---------------Mute Contact------------------- local function mute_contact(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_contact = data[tostring(target)]["mutes"]["mute_contact"] if mute_contact == "yes" then if not lang then return "*Mute Contact* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الجهات بالفعل" end else data[tostring(target)]["mutes"]["mute_contact"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Contact* _Has Been Enabled_" else return "🔐┋تم قفل الجهات في المجموعة" end end end local function unmute_contact(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_contact = data[tostring(target)]["mutes"]["mute_contact"] if mute_contact == "no" then if not lang then return "*Mute Contact* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الجهات بالفعل" end else data[tostring(target)]["mutes"]["mute_contact"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Contact* _Has Been Disabled_" else return "🔓┋تم فتح الجهات في المجموعة" end end end ---------------Mute Forward------------------- local function mute_forward(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_forward = data[tostring(target)]["mutes"]["mute_forward"] if mute_forward == "yes" then if not lang then return "*Mute Forward* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل التوجيه بالفعل" end else data[tostring(target)]["mutes"]["mute_forward"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Forward* _Has Been Enabled_" else return "🔐┋تم قفل التوجيه في المجموعة" end end end local function unmute_forward(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "🚨❕ للمشرفين فقط" end end local mute_forward = data[tostring(target)]["mutes"]["mute_forward"] if mute_forward == "no" then if not lang then return "*Mute Forward* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح التوجيه بالفعل" end else data[tostring(target)]["mutes"]["mute_forward"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Forward* _Has Been Disabled_" else return "🔓┋تم فتح التوجيه في المجموعة" end end end ---------------Mute Location------------------- local function mute_location(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_location = data[tostring(target)]["mutes"]["mute_location"] if mute_location == "yes" then if not lang then return "*Mute Location* _Is Already Enabled_" elseif lang then return "🔓┋تم فتح المواقع بالفعل" end else data[tostring(target)]["mutes"]["mute_location"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Location* _Has Been Enabled_" else return "🔐┋تم قفل المواقع في المجموعة" end end end local function unmute_location(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_location = data[tostring(target)]["mutes"]["mute_location"] if mute_location == "no" then if not lang then return "*Mute Location* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح المواقع بالفعل" end else data[tostring(target)]["mutes"]["mute_location"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Location* _Has Been Disabled_" else return "🔓┋تم فتح المواقع في المجموعة" end end end ---------------Mute Document------------------- local function mute_document(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_document = data[tostring(target)]["mutes"]["mute_document"] if mute_document == "yes" then if not lang then return "*Mute Document* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الملفات بالفعل" end else data[tostring(target)]["mutes"]["mute_document"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Document* _Has Been Enabled_" else return "🔐┋تم قفل الملفات في المجموعة" end end end local function unmute_document(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_document = data[tostring(target)]["mutes"]["mute_document"] if mute_document == "no" then if not lang then return "*Mute Document* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الملفات بالفعل" end else data[tostring(target)]["mutes"]["mute_document"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Document* _Has Been Disabled_" else return "🔓┋تم فتح الملفات في المجموعة" end end end ---------------Mute TgService------------------- local function mute_tgservice(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_tgservice = data[tostring(target)]["mutes"]["mute_tgservice"] if mute_tgservice == "yes" then if not lang then return "*Mute TgService* _Is Already Enabled_" elseif lang then return "🔓┋تم فتح الخدمات بالفعل" end else data[tostring(target)]["mutes"]["mute_tgservice"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute TgService* _Has Been Enabled_" else return "🔐┋تم قفل الخدمات في المجموعة" end end end local function unmute_tgservice(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "شما مدیر گروه نیستید" end end local mute_tgservice = data[tostring(target)]["mutes"]["mute_tgservice"] if mute_tgservice == "no" then if not lang then return "*Mute TgService* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الخدمات بالفعل" end else data[tostring(target)]["mutes"]["mute_tgservice"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute TgService* _Has Been Disabled_" else return "🔓┋تم فتح الخدمات في المجموعة" end end end ---------------Mute Keyboard------------------- local function mute_keyboard(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "للمشرفين فقط 🚨❕" end end local mute_keyboard = data[tostring(target)]["mutes"]["mute_keyboard"] if mute_keyboard == "yes" then if not lang then return "*Mute Keyboard* _Is Already Enabled_" elseif lang then return "🔐┋تم قفل الكيبورد بالفعل" end else data[tostring(target)]["mutes"]["mute_keyboard"] = "yes" save_data(_config.moderation.data, data) if not lang then return "*Mute Keyboard* _Has Been Enabled_" else return "🔐┋تم قفل الكيبورد في المجموعة" end end end local function unmute_keyboard(msg, data, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "شما مدیر گروه نیستید" end end local mute_keyboard = data[tostring(target)]["mutes"]["mute_keyboard"] if mute_keyboard == "no" then if not lang then return "*Mute Keyboard* _Is Already Disabled_" elseif lang then return "🔓┋تم فتح الكيبورد بالفعل" end else data[tostring(target)]["mutes"]["mute_keyboard"] = "no" save_data(_config.moderation.data, data) if not lang then return "*Mute Keyboard* _Has Been Disabled_" else return "🔐┋تم قفل الكيبورد في المجموعة" end end end ----------MuteList--------- local function mutes(msg, target) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "_You're Not_ *Moderator*" else return "شما مدیر گروه نیستید" end end local data = load_data(_config.moderation.data) local target = msg.to.id if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_all"] then data[tostring(target)]["mutes"]["mute_all"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_gif"] then data[tostring(target)]["mutes"]["mute_gif"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_text"] then data[tostring(target)]["mutes"]["mute_text"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_photo"] then data[tostring(target)]["mutes"]["mute_photo"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_video"] then data[tostring(target)]["mutes"]["mute_video"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_audio"] then data[tostring(target)]["mutes"]["mute_audio"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_voice"] then data[tostring(target)]["mutes"]["mute_voice"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_sticker"] then data[tostring(target)]["mutes"]["mute_sticker"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_contact"] then data[tostring(target)]["mutes"]["mute_contact"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_forward"] then data[tostring(target)]["mutes"]["mute_forward"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_location"] then data[tostring(target)]["mutes"]["mute_location"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_document"] then data[tostring(target)]["mutes"]["mute_document"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_tgservice"] then data[tostring(target)]["mutes"]["mute_tgservice"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_inline"] then data[tostring(target)]["mutes"]["mute_inline"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_game"] then data[tostring(target)]["mutes"]["mute_game"] = "no" end end if data[tostring(target)]["mutes"] then if not data[tostring(target)]["mutes"]["mute_keyboard"] then data[tostring(target)]["mutes"]["mute_keyboard"] = "no" end end if not lang then local mutes = data[tostring(target)]["mutes"] text = " *Group Mute List* : \n_Mute all : _ *"..mutes.mute_all.."*\n_Mute gif :_ *"..mutes.mute_gif.."*\n_Mute text :_ *"..mutes.mute_text.."*\n_Mute inline :_ *"..mutes.mute_inline.."*\n_Mute game :_ *"..mutes.mute_game.."*\n_Mute photo :_ *"..mutes.mute_photo.."*\n_Mute video :_ *"..mutes.mute_video.."*\n_Mute audio :_ *"..mutes.mute_audio.."*\n_Mute voice :_ *"..mutes.mute_voice.."*\n_Mute sticker :_ *"..mutes.mute_sticker.."*\n_Mute contact :_ *"..mutes.mute_contact.."*\n_Mute forward :_ *"..mutes.mute_forward.."*\n_Mute location :_ *"..mutes.mute_location.."*\n_Mute document :_ *"..mutes.mute_document.."*\n_Mute TgService :_ *"..mutes.mute_tgservice.."*\n_Mute Keyboard :_ *"..mutes.mute_keyboard.."*\n*____________________*\n*Bot channel*: @BeyondTeam\n*Group Language* : *EN*" else local mutes = data[tostring(target)]["mutes"] text = "<i> 【 اعدادات الوسائط 】 </i>\n" text = text.."<b>【 •┈•✦•۪۫•৩﴾ ❊ ﴿৩•۪۫•✦•┈• 】</b>\n\n" text = text.."<i>【 الــكــل 】 « </i><b>"..mutes.mute_all.."</b>\n" text = text.."<i>【 المتحركه 】 « </i><b>"..mutes.mute_gif.."</b>\n" text = text.."<i>【 الـدردشه 】 « </i><b>"..mutes.mute_text.."</b>\n" text = text.."<i>【 الاونـلاين 】 « </i><b>"..mutes.mute_inline.."</b>\n" text = text.."<i>【 الـلـعـب 】 « </i><b>"..mutes.mute_game.."</b>\n" text = text.."<i>【 الــصـور 】 « </i><b>"..mutes.mute_photo.."</b>\n" text = text.."<i>【 الـفيديو 】 « </i><b>"..mutes.mute_video.."</b>\n" text = text.."<i>【 الـصــوت 】 « </i><b>"..mutes.mute_audio.."</b>\n" text = text.."<i>【 الـبصمات 】 « </i><b>"..mutes.mute_voice.."</b>\n" text = text.."<i>【 الملصقات 】 « </i><b>"..mutes.mute_sticker.."</b>\n" text = text.."<i>【 الـجهـات 】 « </i><b>"..mutes.mute_contact.."</b>\n" text = text.."<i>【 التـوجيه 】 « </i><b>"..mutes.mute_forward.."</b>\n" text = text.."<i>【 الـمواقع 】 « </i><b>"..mutes.mute_location.."</b>\n" text = text.."<i>【 الـملفات 】 « </i><b>"..mutes.mute_document.."</b>\n" text = text.."<i>【 الاشعارات 】 « </i><b>"..mutes.mute_tgservice.."</b>\n" text = text.."<b>【 •┈•✦•۪۫•৩﴾ ❊ ﴿৩•۪۫•✦•┈• 】</b>\n" text = text.."<b>【 Dev 】 « </b> @EVOtmBot\n" text = text.."<b>【 CH 】 « </b> @dev_evo\n" return tdcli.sendMessage(chat, msg.id_, 1, text, 1, 'html') end return text end local function run(msg, matches) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local data = load_data(_config.moderation.data) local chat = msg.to.id local user = msg.from.id if msg.to.type ~= 'pv' then if matches[1] == "ايدي" then if not matches[2] and not msg.reply_id then local function getpro(arg, data) if data.photos_[0] then if not lang then tdcli.sendPhoto(msg.chat_id_, msg.id_, 0, 1, nil, data.photos_[0].sizes_[1].photo_.persistent_id_,'Chat ID : '..msg.to.id..'\nUser ID : '..msg.from.id,dl_cb,nil) elseif lang then tdcli.sendPhoto(msg.chat_id_, msg.id_, 0, 1, nil, data.photos_[0].sizes_[1].photo_.persistent_id_,'ايدي المجموعة : '..msg.to.id..'\nايديك : '..msg.from.id,dl_cb,nil) end else if not lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, "`You Have Not Profile Photo...!`\n\n> *Chat ID :* `"..msg.to.id.."`\n*User ID :* `"..msg.from.id.."`", 1, 'md') elseif lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, "*لم يتم العثور على صورة شخصية..!*\n\n> ايدي المجموعة : `"..msg.to.id.."`\nايديك : `"..msg.from.id.."`", 1, 'md') end end end tdcli_function ({ ID = "GetUserProfilePhotos", user_id_ = msg.from.id, offset_ = 0, limit_ = 1 }, getpro, nil) end if msg.reply_id and not matches[2] then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="ايدي"}) end if matches[2] then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="ايدي"}) end end if matches[1] == "تثبيت" and is_mod(msg) and msg.reply_id then local lock_pin = data[tostring(msg.to.id)]["settings"]["lock_pin"] if lock_pin == 'yes' then if is_owner(msg) then data[tostring(chat)]['pin'] = msg.reply_id save_data(_config.moderation.data, data) tdcli.pinChannelMessage(msg.to.id, msg.reply_id, 1) if not lang then return "*Message Has Been Pinned*" elseif lang then return "🚸┋تم تثبيت الرسالة" end elseif not is_owner(msg) then return end elseif lock_pin == 'no' then data[tostring(chat)]['pin'] = msg.reply_id save_data(_config.moderation.data, data) tdcli.pinChannelMessage(msg.to.id, msg.reply_id, 1) if not lang then return "*Message Has Been Pinned*" elseif lang then return "🚸┋تم تثبيت الرسالة" end end end if matches[1] == 'الغاء تثبيت' and is_mod(msg) then local lock_pin = data[tostring(msg.to.id)]["settings"]["lock_pin"] if lock_pin == 'yes' then if is_owner(msg) then tdcli.unpinChannelMessage(msg.to.id) if not lang then return "*Pin message has been unpinned*" elseif lang then return "🚸┋ تم الغاء تثبيت الرسالة" end elseif not is_owner(msg) then return end elseif lock_pin == 'no' then tdcli.unpinChannelMessage(msg.to.id) if not lang then return "*Pin message has been unpinned*" elseif lang then return "🚸┋ تم الغاء تثبيت الرسالة" end end end if matches[1] == "تفعيل" then return modadd(msg) end if matches[1] == "تعطيل" then return modrem(msg) end if matches[1] == "رفع المدير" and is_admin(msg) then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="رفع المدير"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="رفع المدير"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="رفع المدير"}) end end if matches[1] == "تنزيل المدير" and is_admin(msg) then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="تنزيل المدير"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="تنزيل المدير"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="تنزيل المدير"}) end end if matches[1] == "رفع ادمن" and is_owner(msg) then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="رفع ادمن"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="رفع ادمن"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="رفع ادمن"}) end end if matches[1] == "تنزيل ادمن" and is_owner(msg) then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="تنزيل ادمن"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="تنزيل ادمن"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="تنزيل ادمن"}) end end if matches[1] == "قفل" and is_mod(msg) then local target = msg.to.id if matches[2] == "الروابط" then return lock_link(msg, data, target) end if matches[2] == "اليوزر" then return lock_tag(msg, data, target) end if matches[2] == "mention" then return lock_mention(msg, data, target) end if matches[2] == "العربيه" then return lock_arabic(msg, data, target) end if matches[2] == "التعديل" then return lock_edit(msg, data, target) end if matches[2] == "الكلايش" then return lock_spam(msg, data, target) end if matches[2] == "التكرار" then return lock_flood(msg, data, target) end if matches[2] == "البوتات" then return lock_bots(msg, data, target) end if matches[2] == "الماركدون" then return lock_markdown(msg, data, target) end if matches[2] == "الويب" then return lock_webpage(msg, data, target) end if matches[2] == "التثبيت" and is_owner(msg) then return lock_pin(msg, data, target) end end if matches[1] == "فتح" and is_mod(msg) then local target = msg.to.id if matches[2] == "الروابط" then return unlock_link(msg, data, target) end if matches[2] == "اليوزر" then return unlock_tag(msg, data, target) end if matches[2] == "المواقع" then return unlock_mention(msg, data, target) end if matches[2] == "العربيه" then return unlock_arabic(msg, data, target) end if matches[2] == "التعديل" then return unlock_edit(msg, data, target) end if matches[2] == "السبام" then return unlock_spam(msg, data, target) end if matches[2] == "التكرار" then return unlock_flood(msg, data, target) end if matches[2] == "البوتات" then return unlock_bots(msg, data, target) end if matches[2] == "الماركدون" then return unlock_markdown(msg, data, target) end if matches[2] == "الويب" then return unlock_webpage(msg, data, target) end if matches[2] == "التثبيت" and is_owner(msg) then return unlock_pin(msg, data, target) end end if matches[1] == "قفل" and is_mod(msg) then local target = msg.to.id if matches[2] == "الكل" then return mute_all(msg, data, target) end if matches[2] == "المتحركه" then return mute_gif(msg, data, target) end if matches[2] == "الدردشه" then return mute_text(msg ,data, target) end if matches[2] == "الصور" then return mute_photo(msg ,data, target) end if matches[2] == "الفديو" then return mute_video(msg ,data, target) end if matches[2] == "الصوت" then return mute_audio(msg ,data, target) end if matches[2] == "البصمات" then return mute_voice(msg ,data, target) end if matches[2] == "الملصقات" then return mute_sticker(msg ,data, target) end if matches[2] == "الجهات" then return mute_contact(msg ,data, target) end if matches[2] == "التوجيه" then return mute_forward(msg ,data, target) end if matches[2] == "المواقع" then return mute_location(msg ,data, target) end if matches[2] == "الملفات" then return mute_document(msg ,data, target) end if matches[2] == "الخدمات" then return mute_tgservice(msg ,data, target) end if matches[2] == "انلاين" then return mute_inline(msg ,data, target) end if matches[2] == "اللعبة" then return mute_game(msg ,data, target) end if matches[2] == "الكيبورد" then return mute_keyboard(msg ,data, target) end end if matches[1] == "فتح" and is_mod(msg) then local target = msg.to.id if matches[2] == "الكل" then return unmute_all(msg, data, target) end if matches[2] == "المتحركه" then return unmute_gif(msg, data, target) end if matches[2] == "الدردشه" then return unmute_text(msg, data, target) end if matches[2] == "الصور" then return unmute_photo(msg ,data, target) end if matches[2] == "الفديو" then return unmute_video(msg ,data, target) end if matches[2] == "الصوت" then return unmute_audio(msg ,data, target) end if matches[2] == "البصمات" then return unmute_voice(msg ,data, target) end if matches[2] == "��لملصقات" then return unmute_sticker(msg ,data, target) end if matches[2] == "الجهات" then return unmute_contact(msg ,data, target) end if matches[2] == "التوجيه" then return unmute_forward(msg ,data, target) end if matches[2] == "المواقع" then return unmute_location(msg ,data, target) end if matches[2] == "الملفات" then return unmute_document(msg ,data, target) end if matches[2] == "الخدمات" then return unmute_tgservice(msg ,data, target) end if matches[2] == "الانلاين" then return unmute_inline(msg ,data, target) end if matches[2] == "اللعبة" then return unmute_game(msg ,data, target) end if matches[2] == "الكيبورد" then return unmute_keyboard(msg ,data, target) end end if matches[1] == "معلومات المجموعه" and is_mod(msg) and msg.to.type == "channel" then local function group_info(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) if not lang then ginfo = "*Group Info :*\n_Admin Count :_ *"..data.administrator_count_.."*\n_Member Count :_ *"..data.member_count_.."*\n_Kicked Count :_ *"..data.kicked_count_.."*\n_Group ID :_ *"..data.channel_.id_.."*" print(serpent.block(data)) elseif lang then ginfo = "*معلومات المجموعه :*\n*عدد الادمنية* :*"..data.administrator_count_.."*\n*عدد الاعضاء* : *"..data.member_count_.."*\n*عدد المطرودين* : *"..data.kicked_count_.."*\n*ايدي المجموعة* : *"..data.channel_.id_.."*" print(serpent.block(data)) end tdcli.sendMessage(arg.chat_id, arg.msg_id, 1, ginfo, 1, 'md') end tdcli.getChannelFull(msg.to.id, group_info, {chat_id=msg.to.id,msg_id=msg.id}) end if matches[1] == 'صنع رابط' and is_mod(msg) then local function callback_link (arg, data) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if not data.invite_link_ then administration[tostring(msg.to.id)]['settings']['linkgp'] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(msg.to.id, msg.id, 1, "_Bot is not group creator_\n_set a link for group with using_ /setlink", 1, 'md') elseif lang then return tdcli.sendMessage(msg.to.id, msg.id, 1, "🔬┋المجموعة ليست من صنع البوت \n🚸┋ارسل /ضع رابط ثم ارسل الرابط", 1, 'md') end else administration[tostring(msg.to.id)]['settings']['linkgp'] = data.invite_link_ save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(msg.to.id, msg.id, 1, "*Newlink Created*", 1, 'md') elseif lang then return tdcli.sendMessage(msg.to.id, msg.id, 1, "📡┋ تم انشاء الرابط", 1, 'md') end end end tdcli.exportChatInviteLink(msg.to.id, callback_link, nil) end if matches[1] == 'ضع رابط' and is_owner(msg) then data[tostring(chat)]['settings']['linkgp'] = 'waiting' save_data(_config.moderation.data, data) if not lang then return '_Please send the new group_ *link* _now_' else return 'ارسل رابط المجموعة الآن' end end if msg.text then local is_link = msg.text:match("^([https?://w]*.?telegram.me/joinchat/%S+)$") or msg.text:match("^([https?://w]*.?t.me/joinchat/%S+)$") if is_link and data[tostring(chat)]['settings']['linkgp'] == 'waiting' and is_owner(msg) then data[tostring(chat)]['settings']['linkgp'] = msg.text save_data(_config.moderation.data, data) if not lang then return "*Newlink* _has been set_" else return "🔗┋ تم حفظ رابط المجموعة" end end end if matches[1] == 'الرابط' and is_mod(msg) then local linkgp = data[tostring(chat)]['settings']['linkgp'] if not linkgp then if not lang then return "_First create a link for group with using_ /newlink\n_If bot not group creator set a link with using_ /setlink" else return "*ارسل ضع رابط لصنع رابط جديد*" end end if not lang then text = "<b>Group Link :</b>\n"..linkgp else text = "<b>رابط المجموعة 🔗:</b>\n"..linkgp end return tdcli.sendMessage(chat, msg.id, 1, text, 1, 'html') end if matches[1] == 'linkpv' and is_mod(msg) then local linkgp = data[tostring(chat)]['settings']['linkgp'] if not linkgp then if not lang then return "_First create a link for group with using_ /newlink\n_If bot not group creator set a link with using_ /setlink" else return "*ارسل ضع رابط لصنع رابط جيد*" end end if not lang then tdcli.sendMessage(user, "", 1, "<b>Group Link "..msg.to.title.." :</b>\n"..linkgp, 1, 'html') else tdcli.sendMessage(user, "", 1, "<b>رابط مجموعة : "..msg.to.title.." :</b>\n"..linkgp, 1, 'html') end if not lang then return "*Group Link Was Send In Your Private Message*" else return "❗️┋تم ارسال رابط المجموعة اليك" end end if matches[1] == "ضع قوانين" and matches[2] and is_mod(msg) then data[tostring(chat)]['rules'] = matches[2] save_data(_config.moderation.data, data) if not lang then return "*Group rules* _has been set_" else return "❗️┋تم حفظ قوانين المجموعة" end end if matches[1] == "القوانين" then if not data[tostring(chat)]['rules'] then if not lang then rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban.\n@BeyondTeam" elseif lang then rules = "\n ❗️┋قوانين المجموعة ┋❗️\n🚸┋ عدم ارسال روابط في المجموعة \n💡┋عدم تكرار الرسائل او تنطرد\n🎚️┋عدم تخريب المجموعة \n🔞┋عدم ارسال صور اباحية \n •••••••••••••••••••••••••••••••••••••\n ❗️┋نتمنى لكم اسعد الاوقات في المجموعة┋❗️" end else rules = "*Group Rules :*\n"..data[tostring(chat)]['rules'] end return rules end if matches[1] == "res" and matches[2] and is_mod(msg) then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="res"}) end if matches[1] == "whois" and matches[2] and is_mod(msg) then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="whois"}) end if matches[1] == 'ضع تكرار' and is_mod(msg) then if tonumber(matches[2]) < 1 or tonumber(matches[2]) > 50 then return "_Wrong number, range is_ *[1-50]*" end local flood_max = matches[2] data[tostring(chat)]['settings']['num_msg_max'] = flood_max save_data(_config.moderation.data, data) return "_♻️┋تم وضع عدد التكرار في المجموعه :_ *[ "..matches[2].." ]*" end if matches[1]:lower() == 'مسح' and is_owner(msg) then if matches[2] == 'mods' then if next(data[tostring(chat)]['mods']) == nil then if not lang then return "_No_ *moderators* _in this group_" else return "قائمة الاداريين فارغة" end end for k,v in pairs(data[tostring(chat)]['mods']) do data[tostring(chat)]['mods'][tostring(k)] = nil save_data(_config.moderation.data, data) end if not lang then return "_All_ *moderators* _has been demoted_" else return "تم تنزيل جميع الاداريين" end end if matches[2] == 'filterlist' then if next(data[tostring(chat)]['filterlist']) == nil then if not lang then return "*Filtered words list* _is empty_" else return "قائمة الكلمات الممنوعة فارغة" end end for k,v in pairs(data[tostring(chat)]['filterlist']) do data[tostring(chat)]['filterlist'][tostring(k)] = nil save_data(_config.moderation.data, data) end if not lang then return "*Filtered words list* _has been cleaned_" else return "تم مسح قائمة الكلمات الممنوعة" end end if matches[2] == 'القوانين' then if not data[tostring(chat)]['rules'] then if not lang then return "_No_ *rules* _available_" else return "❗️| لايوجد قوانين في المجموعة" end end data[tostring(chat)]['rules'] = nil save_data(_config.moderation.data, data) if not lang then return "*Group rules* _has been cleaned_" else return "تم مسح قوانين المجموعة" end end if matches[2] == 'setwelcome' then if not data[tostring(chat)]['setwelcome'] then if not lang then return "*Welcome Message not set*" else return "لا يوجد رسالة ترحيب" end end data[tostring(chat)]['setwelcome'] = nil save_data(_config.moderation.data, data) if not lang then return "*Welcome message* _has been cleaned_" else return "تم مسح الترحيب" end end if matches[2] == 'الوصف' then if msg.to.type == "chat" then if not data[tostring(chat)]['about'] then if not lang then return "_No_ *description* _available_" else return "❗️┋لايوجد وصف في هذه المجموعة" end end data[tostring(chat)]['about'] = nil save_data(_config.moderation.data, data) elseif msg.to.type == "channel" then tdcli.changeChannelAbout(chat, "", dl_cb, nil) end if not lang then return "*Group description* _has been cleaned_" else return "❗️️┋تم مسح وصف المجموعة" end end end if matches[1]:lower() == 'مسح' and is_admin(msg) then if matches[2] == 'المدراء' then if next(data[tostring(chat)]['owners']) == nil then if not lang then return "_No_ *owners* _in this group_" else return "💡️┋لابوجد مدراء في هذه المجموعة" end end for k,v in pairs(data[tostring(chat)]['owners']) do data[tostring(chat)]['owners'][tostring(k)] = nil save_data(_config.moderation.data, data) end if not lang then return "_All_ *owners* _has been demoted_" else return "💡️┋تم مسح قائمة المدراء" end end end if matches[1] == "ضع اسم" and matches[2] and is_mod(msg) then local gp_name = matches[2] tdcli.changeChatTitle(chat, gp_name, dl_cb, nil) end if matches[1] == "ضع وصف" and matches[2] and is_mod(msg) then if msg.to.type == "channel" then tdcli.changeChannelAbout(chat, matches[2], dl_cb, nil) elseif msg.to.type == "chat" then data[tostring(chat)]['about'] = matches[2] save_data(_config.moderation.data, data) end if not lang then return "*Group description* _has been set_" else return "❗️️┋تم حفظ وصف المجموعة" end end if matches[1] == "الوصف" and msg.to.type == "chat" then if not data[tostring(chat)]['about'] then if not lang then about = "_No_ *description* _available_" elseif lang then about = "❗️┋لايوجد وصف في هذه المجموعة" end else about = "*Group Description :*\n"..data[tostring(chat)]['الوصف'] end return about end if matches[1] == 'filter' and is_mod(msg) then return filter_word(msg, matches[2]) end if matches[1] == 'unfilter' and is_mod(msg) then return unfilter_word(msg, matches[2]) end if matches[1] == 'filterlist' and is_mod(msg) then return filter_list(msg) end if matches[1] == "الحمايه" then return group_settings(msg, target) end if matches[1] == "الوسائط" then return mutes(msg, target) end if matches[1] == "الادمنيه" then return modlist(msg) end if matches[1] == "المدراء" and is_owner(msg) then return ownerlist(msg) end if matches[1] == "اللغه" and is_owner(msg) then if matches[2] == "انكلش" then local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) redis:del(hash) return "_Group Language Set To:_ EN" elseif matches[2] == "عربي" then redis:set(hash, true) return "* AR تم تحديد اللغة العربية*" end end if matches[1] == "الاوامر" and is_mod(msg) then if not lang then text = [[ اوامر البوت ••••••••••ا••••••••• ┋تستخدم الاوامر┋ 🔐┋قفل + الامر ┋ للقفل 🔓┋فتح + الامر ┋ للفتح ••••••••••ا••••••••• 🚸┋التعديل | التثبيت | الكلايش 🚸┋الانلاين | المتحركة | الصور 🚸┋الفيديو | الصوتيات | البصمات 🚸┋الروابط | الجهات | النص 🚸┋الملصقات | المواقع | الويب 🚸┋الماركدوان | التوجيه | الكتابة 🚸┋البوتات | التكرار | التاك 🚸┋الكيبورد | الكل | الملفات ••••••••••ا••••••••• ┋اوامر تخص المجموعة┋ ••••••••••ا••••••••• 🔝┋رفع مدير |ايدي|بالرد|المعرف 🔝┋تنزيل عضو |ايدي|بالرد|المعرف 🔝┋رفع ادمن |ايدي|بالرد|المعرف 🔝┋تنزيل ادمن |ايدي|بالرد|المعرف 🔝┋حظر |ايدي|بالرد|المعرف 🔝┋كتم |ايدي|بالرد|المعرف 🔝┋فتح الحظر |ايدي|بالرد|المعرف 🔝┋فتح الكتم |ايدي|بالرد|المعرف 🔝┋حظر عام |ايدي|بالرد|المعرف 🔝┋فتح الحظر عام |ايدي|بالرد|المعرف 🔝┋امسح رسائل |ايدي|بالرد|المعرف ••••••••••ا••••••••• 💾┋المحظورين | المكتومين | الحظر العام 💾┋مسح |المحظورين|المكتومين|الحظر العام 💾┋صنع مجموعة | ضع اسم | ضع وصف 💾┋ ضع قوانين | ضع ترحيب | ضع صورة 💾┋الاعدادات | الحمايه ••••••••••ا••••••••• ┋اوامر لتغيير بروفايل البوت┋ 🕹️┋اسم البوت | معرف البوت | صورة البوت]] elseif lang then text = [[ اوامر البوت ••••••••••ا••••••••• ┋تستخدم الاوامر┋ 🔐┋قفل + الامر ┋ للقفل 🔓┋فتح + الامر ┋ للفتح ••••••••••ا••••••••• 🚸┋التعديل | التثبيت | الكلايش 🚸┋الانلاين | المتحركة | الصور 🚸┋الفيديو | الصوتيات | البصمات 🚸┋الروابط | الجهات | النص 🚸┋الملصقات | المواقع | الويب 🚸┋الماركدوان | التوجيه | الكتابة 🚸┋البوتات | التكرار | التاك 🚸┋الكيبورد | الكل | الملفات ••••••••••ا••••••••• ┋اوامر تخص المجموعة┋ ••••••••••ا••••••••• 🔝┋رفع مدير |ايدي|بالرد|المعرف 🔝┋تنزيل عضو |ايدي|بالرد|المعرف 🔝┋رفع ادمن |ايدي|بالرد|المعرف 🔝┋تنزيل ادمن |ايدي|بالرد|المعرف 🔝┋حظر |ايدي|بالرد|المعرف 🔝┋كتم |ايدي|بالرد|المعرف 🔝┋فتح الحظر |ايدي|بالرد|المعرف 🔝┋فتح الكتم |ايدي|بالرد|المعرف 🔝┋حظر عام |ايدي|بالرد|المعرف 🔝┋فتح الحظر عام |ايدي|بالرد|المعرف 🔝┋امسح رسائل |ايدي|بالرد|المعرف ••••••••••ا••••••••• 💾┋المحظورين | المكتومين | الحظر العام 💾┋مسح |المحظورين|المكتومين|الحظر العام 💾┋صنع مجموعة | ضع اسم | ضع وصف 💾┋ ضع قوانين | ضع ترحيب | ضع صورة 💾┋الاعدادات | الحمايه ••••••••••ا••••••••• ┋اوامر لتغيير بروفايل البوت┋ 🕹️┋اسم البوت | معرف البوت | صورة البوت]] end return text end --------------------- Welcome ----------------------- if matches[1] == "الترحيب" and is_mod(msg) then if matches[2] == "تشغيل" then welcome = data[tostring(chat)]['settings']['welcome'] if welcome == "yes" then if not lang then return "_Group_ *welcome* _is already enabled_" elseif lang then return "🔻 الترحيب مفعل بالفعل 🔺" end else data[tostring(chat)]['settings']['welcome'] = "yes" save_data(_config.moderation.data, data) if not lang then return "_Group_ *welcome* _has been enabled_" elseif lang then return "🔻 تم تفعيل الترحيب 🔺" end end end if matches[2] == "تعطيل" then welcome = data[tostring(chat)]['settings']['welcome'] if welcome == "no" then if not lang then return "_Group_ *Welcome* _is already disabled_" elseif lang then return "🔺 الترحيب معطل بالفعل 🔻" end else data[tostring(chat)]['settings']['welcome'] = "no" save_data(_config.moderation.data, data) if not lang then return "_Group_ *welcome* _has been disabled_" elseif lang then return "🔻 تم تعطيل الترحيب 🔺" end end end end if matches[1] == "صع ترحيب" and matches[2] and is_mod(msg) then data[tostring(chat)]['setwelcome'] = matches[2] save_data(_config.moderation.data, data) if not lang then return "_Welcome Message Has Been Set To :_\n*"..matches[2].."*\n\n*You can use :*\n_{gpname} Group Name_\n_{rules} ➣ Show Group Rules_\n_{name} ➣ New Member First Name_\n_{username} ➣ New Member Username_" else return "💾┋تم حفظ الترحيب : \n"..matches[2].."\n1 | لأضهار اسم المجموعة {gpname}\n 2| لأضهار المعرف {username}\n 3| لأضهار الاسم {name}\n 4| لأضهار القوانين {rules}" end end end end ----------------------------------------- local function pre_process(msg) local chat = msg.to.id local user = msg.from.id local data = load_data(_config.moderation.data) local function welcome_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) administration = load_data(_config.moderation.data) if administration[arg.chat_id]['setwelcome'] then welcome = administration[arg.chat_id]['setwelcome'] else if not lang then welcome = "*Welcome Dude* 💖🍂" elseif lang then welcome = "اهــلاً وسهـلاً 💖🍂" end end if administration[tostring(arg.chat_id)]['rules'] then rules = administration[arg.chat_id]['rules'] else if not lang then rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban" elseif lang then rules = "\n ❗️┋قوانين المجموعة ┋❗️\n🚸┋ عدم ارسال روابط في المجموعة \n💡┋عدم تكرار الرسائل او تنطرد\n🎚️┋عدم تخريب المجموعة \n🔞┋عدم ارسال صور اباحية \n •••••••••••••••••••••••••••••••••••••\n ❗️┋نتمنى لكم اسعد الاوقات في المجموعة┋❗️" end end if data.username_ then user_name = "@"..check_markdown(data.username_) else user_name = "" end local welcome = welcome:gsub("{rules}", rules) local welcome = welcome:gsub("{name}", check_markdown(data.first_name_)) local welcome = welcome:gsub("{username}", user_name) local welcome = welcome:gsub("{gpname}", arg.gp_name) tdcli.sendMessage(arg.chat_id, arg.msg_id, 0, welcome, 0, "md") end if data[tostring(chat)] and data[tostring(chat)]['settings'] then if msg.adduser then welcome = data[tostring(msg.to.id)]['settings']['welcome'] if welcome == "yes" then tdcli_function ({ ID = "GetUser", user_id_ = msg.adduser }, welcome_cb, {chat_id=chat,msg_id=msg.id,gp_name=msg.to.title}) else return false end end if msg.joinuser then welcome = data[tostring(msg.to.id)]['settings']['welcome'] if welcome == "yes" then tdcli_function ({ ID = "GetUser", user_id_ = msg.joinuser }, welcome_cb, {chat_id=chat,msg_id=msg.id,gp_name=msg.to.title}) else return false end end end -- return msg end return { patterns ={ "^(ايدي)$", "^(ايدي) (.*)$", "^(تثبيت)$", "^(الغاء تثبيت)$", "^(معلومات المجموعه)$", "^[!/#](test)$", "^(تفعيل)$", "^(تعطيل)$", "^(رفع المدير)$", "^(رفع المدير) (.*)$", "^(تنزيل المدير)$", "^(تنزيل المدير) (.*)$", "^(رفع ادمن)$", "^(رفع ادمن) (.*)$", "^(تنزيل ادمن)$", "^(تنزيل ادمن) (.*)$", "^(الادمنيه)$", "^(المدراء)$", "^(قفل) (.*)$", "^(فتح) (.*)$", "^(الحمايه)$", "^(الوسائط)$", "^(قفل) (.*)$", "^(فتح) (.*)$", "^(الرابط)$", "^[!/#](linkpv)$", "^(ضع رابط)$", "^(صنع رابط)$", "^(القوانين)$", "^(ضع قوانين) (.*)$", "^(الوصف)$", "^(ضع وصف) (.*)$", "^(ضع اسم) (.*)$", "^(مسح) (.*)$", "^(ضع تكرار) (%d+)$", "^(res) (.*)$", "^(whois) (%d+)$", "^(الاوامر)$", "^(اللغه) (.*)$", "^[#!/](filter) (.*)$", "^[#!/](unfilter) (.*)$", "^[#!/](filterlist)$", "^([https?://w]*.?t.me/joinchat/%S+)$", "^([https?://w]*.?telegram.me/joinchat/%S+)$", "^(ضع ترحيب) (.*)$", "^(الترحيب) (.*)$", }, run=run, pre_process = pre_process } --end groupmanager.lua
gpl-3.0
kbara/snabb
src/program/lwaftr/soaktest/soaktest.lua
2
1366
module(..., package.seeall) local config = require("core.config") local lib = require("core.lib") local lwconf = require('apps.lwaftr.conf') local setup = require("program.lwaftr.setup") local long_opts = { duration="D", help="h", ["on-a-stick"] = 0, } function show_usage(code) print(require("program.lwaftr.soaktest.README_inc")) main.exit(code) end function parse_args (args) local handlers = {} local opts = {} function handlers.h() show_usage(0) end function handlers.D (arg) opts.duration = tonumber(arg, "Duration must be a number") end handlers["on-a-stick"] = function () opts["on-a-stick"] = true end args = lib.dogetopt(args, handlers, "D:h", long_opts) if #args ~= 3 then print("Wrong number of arguments: "..#args) show_usage(1) end if not opts.duration then opts.duration = 0.10 end return opts, args end function run (args) local opts, args = parse_args(args) local conf_file, inv4_pcap, inv6_pcap = unpack(args) local load_soak_test = opts["on-a-stick"] and setup.load_soak_test_on_a_stick or setup.load_soak_test local c = config.new() local conf = lwconf.load_lwaftr_config(conf_file) load_soak_test(c, conf, inv4_pcap, inv6_pcap) engine.configure(c) engine.main({duration=opts.duration}) print("done") end
apache-2.0
dinodeck/rpg_conversation_graph
nwn_dialog/code/Animation.lua
10
1057
Animation = {} Animation.__index = Animation function Animation:Create(frames, loop, spf) if loop == nil then loop = true end local this = { mFrames = frames or { 1 }, mIndex = 1, mSPF = spf or 0.12, mTime = 0, mLoop = loop } setmetatable(this, self) return this end function Animation:Update(dt) -- update the animation strip self.mTime = self.mTime + dt if self.mTime >= self.mSPF then self.mIndex = self.mIndex + 1 self.mTime = 0 if self.mIndex > #self.mFrames then if self.mLoop then self.mIndex = 1 else self.mIndex = #self.mFrames end end end end function Animation:SetFrames(frames) self.mFrames = frames self.mIndex = math.min(self.mIndex, #self.mFrames) end function Animation:Frame() return self.mFrames[self.mIndex] end function Animation:IsFinished() return self.mLoop == false and self.mIndex == #self.mFrames end
mit
CarabusX/Zero-K
LuaUI/Widgets/dbg_frame_grapher.lua
6
2183
function widget:GetInfo() return { name = "Frame Grapher", desc = "Draw frame time graph in bottom right", author = "Beherith", date = "2020", layer = -10000000000000000000, enabled = false, -- loaded by default } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local spGetTimer = Spring.GetTimer local spDiffTimers = Spring.DiffTimers local deltats = {} local timerold = 0 local viewSizeX, viewSizeY = 0,0 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:Initialize() startframe = Spring.GetGameFrame() oldframe = startframe viewSizeX, viewSizeY = gl.GetViewSizes() end function widget:ViewResize(vsx, vsy) viewSizeX, viewSizeY = vsx , vsy end function widget:DrawScreen() if timerold==0 then timerold=Spring.GetTimer() end local timernew=Spring.GetTimer() deltats [#deltats + 1] = Spring.DiffTimers(timernew,timerold) timerold = timernew --draw the bottom half of the screen as 2 seconds --width of graph is e.q to 2sec --height is 4 px = 1 ms gl.PushMatrix() gl.Color(0.0, 0.0, 0.0, 1.0) gl.Rect(viewSizeX/2,0,viewSizeX,64); gl.Color(1.0, 1.0, 1.0, 1.0) gl.Text("DrawFrame times, top of this black area means 16ms (60fps), 2s window", viewSizeX/2, 48, 16, "d") local leftpos = viewSizeX local tindex = #deltats local xmul = (viewSizeX/2.0)/2000.0 while leftpos > (viewSizeX/2) and tindex > 1 do-- we are not at halfway yet deltat_ms = deltats[tindex]*1000 if deltat_ms > 16 then local badness = math.min((deltat_ms-16.0)/16.0,1.0) gl.Color(badness, 1.0-badness, 0.0, 1.0) else gl.Color(0.0, 1.0, 0.0, 1.0) end if deltat_ms < 100 then -- some minimal sanity gl.Rect(leftpos-1,0 ,leftpos - deltat_ms*xmul, deltat_ms*4) end --Spring.Echo(leftpos,viewSizeY,leftpos - deltat_ms*xmul, viewSizeY - deltat_ms) leftpos = leftpos - deltat_ms*xmul tindex = tindex - 1 end gl.Color(1.0, 1.0, 1.0, 1.0) gl.PopMatrix() end
gpl-2.0
veyesys/opencvr
3rdparty/civetweb/test/html_esc.lua
10
4611
htmlEscape = { "&#x263a;", "&#x263b;", "&#x2665;", "&#x2666;", "&#x2663;", "&#x2660;", "&#x2022;", -- ASCII 1-7 (symbols for control characters, see code page 437) "&#x25d8;", "&#x25cb;", "&#x25d9;", "&#x2642;", "&#x2640;", "&#x266a;", "&#x266b;", "&#x263c;", -- ASCII 8-15 "&#x25ba;", "&#x25c4;", "&#x2195;", "&#x203c;", "&#x00b6;", "&#x00a7;", "&#x25ac;", "&#x21a8;", -- ASCII 16-23 "&#x2191;", "&#x2193;", "&#x21a8;", "&#x2190;", "&#x221f;", "&#x2192;", "&#x25b2;", "&#x25bc;", -- ASCII 24-31 " ", "!", "&quot;", "#", "$", "%", "&amp;", "'", -- ASCII 32-39 "(", ")", "*", "+", ",", "-", ".", "/", -- ASCII 40-47 "0", "1", "2", "3", "4", "5", "6", "7", -- ASCII 48-55 "8", "9", ":", ";", "&lt;", "=", "&gt;", "?", -- ASCII 56-63 "@", "A", "B", "C", "D", "E", "F", "G", -- ASCII 64-71 "H", "I", "J", "K", "L", "M", "N", "O", -- ASCII 72-79 "P", "Q", "R", "S", "T", "U", "V", "W", -- ASCII 80-87 "X", "Y", "Z", "[", "\\", "]", "^", "_", -- ASCII 88-95 "`", "a", "b", "c", "d", "e", "f", "g", -- ASCII 96-103 "h", "i", "j", "k", "l", "m", "n", "o", -- ASCII 104-111 "p", "q", "r", "s", "t", "u", "v", "w", -- ASCII 112-119 "x", "y", "z", "{", "|", "}", "~", "&#x2302;", -- ASCII 120-127 "&Ccedil;", "&uuml;", "&eacute;", "&acirc;", "&auml;", "&agrave;", "&aring;", "&ccedil;", -- 128-135 (dos code page 850) "&ecirc;", "&euml;", "&egrave;", "&iuml;", "&icirc;", "&igrave;", "&Auml;", "&Aring;", -- 136-143 "&Eacute;", "&aelig;", "&AElig;", "&ocirc;", "&ouml;", "&ograve;", "&ucirc;", "&ugrave;", -- 144-151 "&yuml;", "&Ouml;", "&Uuml;", "&oslash;", "&#x00a3;", "&Oslash;", "&#x00d7;", "&#x0192;", -- 152-159 "&aacute;", "&iacute;", "&oacute;", "&uacute;", "&ntilde;", "&Ntilde;", "&#x00aa;", "&#x00ba;", -- 160-167 "&#x00bf;", "&#x00ae;", "&#x00ac;", "&#x00bd;", "&#x00bc;", "&#x00a1;", "&#x00ab;", "&#x00bb;", -- 168-175 "&#x2591;", "&#x2592;", "&#x2593;", "&#x2502;", "&#x2524;", "&Aacute;", "&Acirc;", "&Agrave;", -- 176-183 "&#x00a9;", "&#x2563;", "&#x2551;", "&#x2557;", "&#x255d;", "&cent;", "&#x00a5;", "&#x2510;", -- 184-191 "&#x2514;", "&#x2534;", "&#x252c;", "&#x251c;", "&#x2500;", "&#x253c;", "&atilde;", "&Atilde;", -- 192-199 "&#x255a;", "&#x2554;", "&#x2569;", "&#x2566;", "&#x2560;", "&#x2550;", "&#x256c;", "&#x00a4;", -- 200-207 "&eth;", "&ETH;", "&Ecirc;", "&Euml;", "&Egrave;", "&#x0131;", "&Iacute;", "&Icirc;", -- 208-215 "&Iuml;", "&#x2518;", "&#x250c;", "&#x2588;", "&#x2584;", "&#x00a6;", "&Igrave;", "&#x2580;", -- 216-223 "&Oacute;", "&szlig;", "&Ocirc;", "&Ograve;", "&otilde;", "&Otilde;", "&#x00b5;", "&thorn;", -- 224-231 "&THORN;", "&Uacute;", "&Ucirc;", "&Ugrave;", "&yacute;", "&Yacute;", "&#x00af;", "&#x00b4;", -- 232-239 "&equiv;", "&#x00b1;", "&#x2017;", "&#x00be;", "&#x00b6;", "&#x00a7;", "&#x00f7;", "&#x00b8;", -- 240-247 "&#x00b0;", "&#x00a8;", "&#x00b7;", "&#x00b9;", "&#x00b3;", "&#x00b2;", "&#x25a0;", "&#9633;", -- 248-255 (use empty box for 255) }; htmlEscape[0] = "&middot;" -- in this table, we use a 8 bit character set, where every has a different graphical representation -- the conversion table should work as a convertion function for strings as well setmetatable(htmlEscape, {__call = function (tab,str) return string.gsub(str, ".", function (c) return tab[c:byte()] end) end}) function htmlEsc(txt) s = txt:gsub("%&", "&amp;") s = s:gsub("%<", "&lt;") return s:gsub("%>", "&gt;") end function iso8859_1_to_utf8(txt) local s = txt:gsub(".", function (c) local b = c:byte() if b < 128 then return c elseif b < 192 then return string.char(194, b) else return string.char(195, b-64) end end) return s end
mit
minetest-mods/MoreMesecons
moremesecons_adjustable_blinkyplant/init.lua
2
2104
local toggle_timer = function (pos, restart) local timer = minetest.get_node_timer(pos) if timer:is_started() and not restart then timer:stop() else local interval = tonumber(minetest.get_meta(pos):get_string("interval")) or 1 if interval < moremesecons.setting("adjustable_blinky_plant", "min_interval", 0.5) then interval = moremesecons.setting("adjustable_blinky_plant", "min_interval", 0.5) end timer:start(interval) end end local on_timer = function(pos) if mesecon.flipstate(pos, minetest.get_node(pos)) == "on" then mesecon.receptor_on(pos) else mesecon.receptor_off(pos) end toggle_timer(pos, false) end mesecon.register_node("moremesecons_adjustable_blinkyplant:adjustable_blinky_plant", { description="Adjustable Blinky Plant", drawtype = "plantlike", inventory_image = "moremesecons_blinky_plant_off.png", paramtype = "light", walkable = false, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3}, }, on_timer = on_timer, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("interval", "1") meta:set_string("formspec", "field[interval;interval;${interval}]") toggle_timer(pos, true) end, on_receive_fields = function(pos, _, fields, player) local interval = tonumber(fields.interval) if interval and not minetest.is_protected(pos, player:get_player_name()) then minetest.get_meta(pos):set_string("interval", interval) toggle_timer(pos, true) end end, },{ tiles = {"moremesecons_blinky_plant_off.png"}, groups = {dig_immediate=3}, mesecons = {receptor = { state = mesecon.state.off }} },{ tiles = {"moremesecons_blinky_plant_off.png^moremesecons_blinky_plant_on.png"}, groups = {dig_immediate=3, not_in_creative_inventory=1}, sunlight_propagates = true, mesecons = {receptor = { state = mesecon.state.on }}, }) minetest.register_craft({ output = "moremesecons_adjustable_blinkyplant:adjustable_blinky_plant_off 1", recipe = { {"mesecons_blinkyplant:blinky_plant_off"}, {"default:mese_crystal_fragment"},} })
mpl-2.0
rainfiel/skynet
lualib/snax.lua
59
3683
local skynet = require "skynet" local snax_interface = require "snax.interface" local snax = {} local typeclass = {} local interface_g = skynet.getenv("snax_interface_g") local G = interface_g and require (interface_g) or { require = function() end } interface_g = nil skynet.register_protocol { name = "snax", id = skynet.PTYPE_SNAX, pack = skynet.pack, unpack = skynet.unpack, } function snax.interface(name) if typeclass[name] then return typeclass[name] end local si = snax_interface(name, G) local ret = { name = name, accept = {}, response = {}, system = {}, } for _,v in ipairs(si) do local id, group, name, f = table.unpack(v) ret[group][name] = id end typeclass[name] = ret return ret end local meta = { __tostring = function(v) return string.format("[%s:%x]", v.type, v.handle) end} local skynet_send = skynet.send local skynet_call = skynet.call local function gen_post(type, handle) return setmetatable({} , { __index = function( t, k ) local id = type.accept[k] if not id then error(string.format("post %s:%s no exist", type.name, k)) end return function(...) skynet_send(handle, "snax", id, ...) end end }) end local function gen_req(type, handle) return setmetatable({} , { __index = function( t, k ) local id = type.response[k] if not id then error(string.format("request %s:%s no exist", type.name, k)) end return function(...) return skynet_call(handle, "snax", id, ...) end end }) end local function wrapper(handle, name, type) return setmetatable ({ post = gen_post(type, handle), req = gen_req(type, handle), type = name, handle = handle, }, meta) end local handle_cache = setmetatable( {} , { __mode = "kv" } ) function snax.rawnewservice(name, ...) local t = snax.interface(name) local handle = skynet.newservice("snaxd", name) assert(handle_cache[handle] == nil) if t.system.init then skynet.call(handle, "snax", t.system.init, ...) end return handle end function snax.bind(handle, type) local ret = handle_cache[handle] if ret then assert(ret.type == type) return ret end local t = snax.interface(type) ret = wrapper(handle, type, t) handle_cache[handle] = ret return ret end function snax.newservice(name, ...) local handle = snax.rawnewservice(name, ...) return snax.bind(handle, name) end local function service_name(global, name, ...) if global == true then return name else return global end end function snax.uniqueservice(name, ...) local handle = assert(skynet.call(".service", "lua", "LAUNCH", "snaxd", name, ...)) return snax.bind(handle, name) end function snax.globalservice(name, ...) local handle = assert(skynet.call(".service", "lua", "GLAUNCH", "snaxd", name, ...)) return snax.bind(handle, name) end function snax.queryservice(name) local handle = assert(skynet.call(".service", "lua", "QUERY", "snaxd", name)) return snax.bind(handle, name) end function snax.queryglobal(name) local handle = assert(skynet.call(".service", "lua", "GQUERY", "snaxd", name)) return snax.bind(handle, name) end function snax.kill(obj, ...) local t = snax.interface(obj.type) skynet_call(obj.handle, "snax", t.system.exit, ...) end function snax.self() return snax.bind(skynet.self(), SERVICE_NAME) end function snax.exit(...) snax.kill(snax.self(), ...) end local function test_result(ok, ...) if ok then return ... else error(...) end end function snax.hotfix(obj, source, ...) local t = snax.interface(obj.type) return test_result(skynet_call(obj.handle, "snax", t.system.hotfix, source, ...)) end function snax.printf(fmt, ...) skynet.error(string.format(fmt, ...)) end return snax
mit
mattyx14/otxserver
data/scripts/spells/monster/the_welter_heal.lua
2
1187
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE) local spell = Spell("instant") function spell.onCastSpell(creature, var) local spectators, spectator = Game.getSpectators(creature:getPosition(), false, false, 10, 10, 10, 10) for i = 1, #spectators do spectator = spectators[i] if spectator:isMonster() and spectator:getName() == "Egg" then spectator:getPosition():sendMagicEffect(CONST_ME_HITBYPOISON) spectator:remove() creature:say("<the welter devours his spawn and heals himself>", TALKTYPE_ORANGE_1) creature:addHealth(25000) creature:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) return true elseif spectator:isMonster() and spectator:getName() == "Spawn Of The Welter" then spectator:getPosition():sendMagicEffect(CONST_ME_DRAWBLOOD) spectator:remove() creature:say("<the welter devours his spawn and heals himself>", TALKTYPE_ORANGE_1) creature:addHealth(25000) creature:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) return true end end return combat:execute(creature, var) end spell:name("the welter heal") spell:words("###336") spell:blockWalls(true) spell:needLearn(true) spell:register()
gpl-2.0
fo369/luci-1505
modules/luci-base/luasrc/ltn12.lua
84
8954
--[[ LuaSocket 2.0.2 license Copyright � 2004-2007 Diego Nehab Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- --[[ Changes made by LuCI project: * Renamed to luci.ltn12 to avoid collisions with luasocket * Added inline documentation ]]-- ----------------------------------------------------------------------------- -- LTN12 - Filters, sources, sinks and pumps. -- LuaSocket toolkit. -- Author: Diego Nehab -- RCS ID: $Id$ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module ----------------------------------------------------------------------------- local string = require("string") local table = require("table") local base = _G -- See http://lua-users.org/wiki/FiltersSourcesAndSinks for design concepts module("luci.ltn12") filter = {} source = {} sink = {} pump = {} -- 2048 seems to be better in windows... BLOCKSIZE = 2048 _VERSION = "LTN12 1.0.1" ----------------------------------------------------------------------------- -- Filter stuff ----------------------------------------------------------------------------- -- by passing it each chunk and updating a context between calls. function filter.cycle(low, ctx, extra) base.assert(low) return function(chunk) local ret ret, ctx = low(ctx, chunk, extra) return ret end end -- (thanks to Wim Couwenberg) function filter.chain(...) local n = table.getn(arg) local top, index = 1, 1 local retry = "" return function(chunk) retry = chunk and retry while true do if index == top then chunk = arg[index](chunk) if chunk == "" or top == n then return chunk elseif chunk then index = index + 1 else top = top+1 index = top end else chunk = arg[index](chunk or "") if chunk == "" then index = index - 1 chunk = retry elseif chunk then if index == n then return chunk else index = index + 1 end else base.error("filter returned inappropriate nil") end end end end end ----------------------------------------------------------------------------- -- Source stuff ----------------------------------------------------------------------------- -- create an empty source local function empty() return nil end function source.empty() return empty end function source.error(err) return function() return nil, err end end function source.file(handle, io_err) if handle then return function() local chunk = handle:read(BLOCKSIZE) if chunk and chunk:len() == 0 then chunk = nil end if not chunk then handle:close() end return chunk end else return source.error(io_err or "unable to open file") end end function source.simplify(src) base.assert(src) return function() local chunk, err_or_new = src() src = err_or_new or src if not chunk then return nil, err_or_new else return chunk end end end function source.string(s) if s then local i = 1 return function() local chunk = string.sub(s, i, i+BLOCKSIZE-1) i = i + BLOCKSIZE if chunk ~= "" then return chunk else return nil end end else return source.empty() end end function source.rewind(src) base.assert(src) local t = {} return function(chunk) if not chunk then chunk = table.remove(t) if not chunk then return src() else return chunk end else t[#t+1] = chunk end end end function source.chain(src, f) base.assert(src and f) local last_in, last_out = "", "" local state = "feeding" local err return function() if not last_out then base.error('source is empty!', 2) end while true do if state == "feeding" then last_in, err = src() if err then return nil, err end last_out = f(last_in) if not last_out then if last_in then base.error('filter returned inappropriate nil') else return nil end elseif last_out ~= "" then state = "eating" if last_in then last_in = "" end return last_out end else last_out = f(last_in) if last_out == "" then if last_in == "" then state = "feeding" else base.error('filter returned ""') end elseif not last_out then if last_in then base.error('filter returned inappropriate nil') else return nil end else return last_out end end end end end -- Sources will be used one after the other, as if they were concatenated -- (thanks to Wim Couwenberg) function source.cat(...) local src = table.remove(arg, 1) return function() while src do local chunk, err = src() if chunk then return chunk end if err then return nil, err end src = table.remove(arg, 1) end end end ----------------------------------------------------------------------------- -- Sink stuff ----------------------------------------------------------------------------- function sink.table(t) t = t or {} local f = function(chunk, err) if chunk then t[#t+1] = chunk end return 1 end return f, t end function sink.simplify(snk) base.assert(snk) return function(chunk, err) local ret, err_or_new = snk(chunk, err) if not ret then return nil, err_or_new end snk = err_or_new or snk return 1 end end function sink.file(handle, io_err) if handle then return function(chunk, err) if not chunk then handle:close() return 1 else return handle:write(chunk) end end else return sink.error(io_err or "unable to open file") end end -- creates a sink that discards data local function null() return 1 end function sink.null() return null end function sink.error(err) return function() return nil, err end end function sink.chain(f, snk) base.assert(f and snk) return function(chunk, err) if chunk ~= "" then local filtered = f(chunk) local done = chunk and "" while true do local ret, snkerr = snk(filtered, err) if not ret then return nil, snkerr end if filtered == done then return 1 end filtered = f(done) end else return 1 end end end ----------------------------------------------------------------------------- -- Pump stuff ----------------------------------------------------------------------------- function pump.step(src, snk) local chunk, src_err = src() local ret, snk_err = snk(chunk, src_err) if chunk and ret then return 1 else return nil, src_err or snk_err end end function pump.all(src, snk, step) base.assert(src and snk) step = step or pump.step while true do local ret, err = step(src, snk) if not ret then if err then return nil, err else return 1 end end end end
apache-2.0
TideSofDarK/DotaCraft
game/dota_addons/dotacraft/scripts/vscripts/heroes/far_seer/chain_lightning.lua
1
4296
--[[ Author: Noya Date: 17.01.2015. Bounces a chain lightning ]] function ChainLightning( event ) local hero = event.caster local target = event.target local ability = event.ability local damage = ability:GetLevelSpecialValueFor( "lightning_damage", ability:GetLevel() - 1 ) local bounces = ability:GetLevelSpecialValueFor( "lightning_bounces", ability:GetLevel() - 1 ) local bounce_range = ability:GetLevelSpecialValueFor( "bounce_range", ability:GetLevel() - 1 ) local decay = ability:GetLevelSpecialValueFor( "lightning_decay", ability:GetLevel() - 1 ) * 0.01 local time_between_bounces = ability:GetLevelSpecialValueFor( "time_between_bounces", ability:GetLevel() - 1 ) local lightningBolt = ParticleManager:CreateParticle("particles/items_fx/chain_lightning.vpcf", PATTACH_WORLDORIGIN, hero) ParticleManager:SetParticleControl(lightningBolt,0,Vector(hero:GetAbsOrigin().x,hero:GetAbsOrigin().y,hero:GetAbsOrigin().z + hero:GetBoundingMaxs().z )) ParticleManager:SetParticleControl(lightningBolt,1,Vector(target:GetAbsOrigin().x,target:GetAbsOrigin().y,target:GetAbsOrigin().z + target:GetBoundingMaxs().z )) --ParticleManager:SetParticleControlEnt(lightningBolt, 1, target, 1, "attach_hitloc", target:GetAbsOrigin(), true) EmitSoundOn("Hero_Zuus.ArcLightning.Target", target) ApplyDamage({ victim = target, attacker = hero, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL }) PopupDamage(target,math.floor(damage)) -- Every target struck by the chain is added to a list of targets struck, And set a boolean inside its index to be sure we don't hit it twice. local targetsStruck = {} target.struckByChain = true table.insert(targetsStruck,target) local dummy = nil local units = nil Timers:CreateTimer(DoUniqueString("ChainLightning"), { endTime = time_between_bounces, callback = function() -- unit selection and counting units = FindUnitsInRadius(hero:GetTeamNumber(), target:GetOrigin(), target, bounce_range, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, true) -- particle and dummy to start the chain targetVec = target:GetAbsOrigin() targetVec.z = target:GetAbsOrigin().z + target:GetBoundingMaxs().z if dummy ~= nil then dummy:RemoveSelf() end dummy = CreateUnitByName("dummy_unit", targetVec, false, hero, hero, hero:GetTeam()) -- Track the possible targets to bounce from the units in radius local possibleTargetsBounce = {} for _,v in pairs(units) do if not v.struckByChain then table.insert(possibleTargetsBounce,v) end end -- Select one of those targets at random target = possibleTargetsBounce[math.random(1,#possibleTargetsBounce)] if target then target.struckByChain = true table.insert(targetsStruck,target) else -- There's no more targets left to bounce, clear the struck table and end for _,v in pairs(targetsStruck) do v.struckByChain = false v = nil end print("End Chain, no more targets") return end local lightningChain = ParticleManager:CreateParticle("particles/items_fx/chain_lightning.vpcf", PATTACH_WORLDORIGIN, dummy) ParticleManager:SetParticleControl(lightningChain,0,Vector(dummy:GetAbsOrigin().x,dummy:GetAbsOrigin().y,dummy:GetAbsOrigin().z + dummy:GetBoundingMaxs().z )) -- damage and decay damage = damage - (damage*decay) ApplyDamage({ victim = target, attacker = hero, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL }) PopupDamage(target,math.floor(damage)) print("Bounce "..bounces.." Hit Unit "..target:GetEntityIndex().. " for "..damage.." damage") -- play the sound EmitSoundOn("Hero_Zuus.ArcLightning.Target",target) -- make the particle shoot to the target ParticleManager:SetParticleControl(lightningChain,1,Vector(target:GetAbsOrigin().x,target:GetAbsOrigin().y,target:GetAbsOrigin().z + target:GetBoundingMaxs().z )) -- decrement remaining spell bounces bounces = bounces - 1 -- fire the timer again if spell bounces remain if bounces > 0 then return time_between_bounces else for _,v in pairs(targetsStruck) do v.struckByChain = false v = nil end print("End Chain, no more bounces") end end }) end
gpl-3.0
Moosader/Kuko
scripts/Language.lua
2
1264
print( "Language.lua loaded" ) function Language_GetText( key ) if ( language == nil or language[ key ] == nil ) then return "NOTFOUND" end return language[ key ] end -- this is for if the language table is stored in something other than a variable named "language" function Language_GetTextFromLanguage( key, langType ) if ( language == nil or language[ langType ] == nil or language[ langType ][ key ] == nil ) then return "NOTFOUND" end return language[ langType ][ key ] end function Language_GetSuggestedFont() if ( language == nil or language[ "suggested_font" ] == nil ) then return "NOTFOUND" end return language[ "suggested_font" ] end -- language["target"]["pronouns"][2] -- language["helper"]["pronouns"]["English-he"] function Language_GetSpecialField( langType, field, key ) if ( language == nil or language[langType] == nil or language[langType][field] == nil or language[langType][field][key] == nil ) then return "NOTFOUND" end return language[langType][field][key] end -- Target / Pronouns function Language_GetSpecialFieldCount( langType, field ) count = 0 if ( language[langType][field] == nil ) then return 0 end for key, value in pairs( language[langType][field] ) do count = count + 1 end return count end
mit
CarabusX/Zero-K
LuaUI/i18nlib/i18n/interpolate.lua
27
1075
local unpack = unpack or table.unpack -- lua 5.2 compat local bracketDummy = "@@@@@@@@@{@@@@@@@@@" local ltDummy = "@@@@@@@@@<@@@@@@@@@" -- matches a string of type %{age} local function interpolateVariables(str, vars) return str:gsub("%%{%s*(.-)%s*}", function(key) return tostring(vars[key]) end) end -- matches a string of type %<age>.d local function interpolateFormattedVariables(str, vars) return str:gsub("%%<%s*(.-)%s*>%.([cdEefgGiouXxsq])", function(key, formatChar) return string.format("%" .. formatChar, vars[key] or 'nil') end) end local function escapeDoublePercent(str) return str:gsub("%%%%{", bracketDummy):gsub("%%%%<", ltDummy) end local function unescapeDoublePercent(str) return str:gsub(ltDummy, "%%<"):gsub(bracketDummy, "%%{") end local function interpolate(str, vars) vars = vars or {} str = escapeDoublePercent(str) str = interpolateVariables(str, vars) str = interpolateFormattedVariables(str, vars) str = string.format(str, unpack(vars)) str = unescapeDoublePercent(str) return str end return interpolate
gpl-2.0
pampersrocker/risky-epsilon
Game/data/scripts/zombie_prototype/guns.lua
1
2503
function __gun__update(guid, elapsedTime) local self = __guns[guid] if (self.shootTimer > 0) then self.shootTimer = math.clamp(self.shootTimer - elapsedTime, 0, self.shootDelay) end if (self.reloadTimer > 0) then self.reloadTimer = math.clamp(self.reloadTimer - elapsedTime, 0, self.reloadDelay) if (self.reloadTimer == 0) then self.bullets = self.magazineSize self.shootTimer = 0 end end DebugRenderer:printText(Vec2(-0.9, 0.85), "gun: " .. self.name) DebugRenderer:printText(Vec2(-0.9, 0.80), "bullets: " .. self.bullets .. " / " .. self.magazineSize) if (self.reloadTimer > 0) then DebugRenderer:printText(Vec2(-0.9, 0.75), "reloading: " .. string.format("%5.2f", self.reloadTimer)) end end function __gun__canShootOrReload(self) return (self.shootTimer == 0 and self.reloadTimer == 0) end function __gun__shoot(self) if (self:canShootOrReload()) then if (self.bullets > 0) then self.bullets = self.bullets - 1 self.shootTimer = self.shootDelay self.shootSound:stop() self.shootSound:play() return true else self:reload() return false end end return false end function __gun__reload(self) if (self.bullets < self.magazineSize and self.reloadTimer == 0) then self.shootTimer = 0 self.reloadTimer = self.reloadDelay self.reloadSound:play() end end function __gun__getRecoil(self) return Vec2(math.random(-self.recoil, self.recoil), math.random(-self.recoil, self.recoil)) end function __gun__setActive(self, active, reset) self.shootTimer = 0 self.reloadTimer = 0 if (self.bullets == nil) then self.bullets = self.magazineSize end if (active) then if (reset) then self.bullets = self.magazineSize else self:reload() end self:setComponentStates(ComponentState.Active) else self:setComponentStates(ComponentState.Inactive) end end __guns = {} function createGun(guid, damage, shootDelay, recoil, magazineSize, reloadDelay) local gun = GameObjectManager:createGameObject(guid) __guns[guid] = gun gun.sc = gun:createScriptComponent() gun.sc:setUpdateFunction(__gun__update) gun.name = guid gun.damage = damage gun.shootDelay = shootDelay gun.recoil = recoil gun.magazineSize = magazineSize gun.reloadDelay = reloadDelay gun.canShootOrReload = __gun__canShootOrReload gun.shoot = __gun__shoot gun.reload = __gun__reload gun.getRecoil = __gun__getRecoil gun.setActive = __gun__setActive return gun end
mit
aqasaeed/sparta
plugins/minecraft.lua
624
2605
local usage = { "!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565", "!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.", } local ltn12 = require "ltn12" local function mineSearch(ip, port, receiver) --25565 local responseText = "" local api = "https://api.syfaro.net/server/status" local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true" local http = require("socket.http") local respbody = {} local body, code, headers, status = http.request{ url = api..parameters, method = "GET", redirect = true, sink = ltn12.sink.table(respbody) } local body = table.concat(respbody) if (status == nil) then return "ERROR: status = nil" end if code ~=200 then return "ERROR: "..code..". Status: "..status end local jsonData = json:decode(body) responseText = responseText..ip..":"..port.." ->\n" if (jsonData.motd ~= nil) then local tempMotd = "" tempMotd = jsonData.motd:gsub('%§.', '') if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end end if (jsonData.online ~= nil) then responseText = responseText.." Online: "..tostring(jsonData.online).."\n" end if (jsonData.players ~= nil) then if (jsonData.players.max ~= nil) then responseText = responseText.." Max Players: "..jsonData.players.max.."\n" end if (jsonData.players.now ~= nil) then responseText = responseText.." Players online: "..jsonData.players.now.."\n" end if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n" end end if (jsonData.favicon ~= nil and false) then --send_photo(receiver, jsonData.favicon) --(decode base64 and send) end return responseText end local function parseText(chat, text) if (text == nil or text == "!mine") then return usage end ip, port = string.match(text, "^!mine (.-) (.*)$") if (ip ~= nil and port ~= nil) then return mineSearch(ip, port, chat) end local ip = string.match(text, "^!mine (.*)$") if (ip ~= nil) then return mineSearch(ip, "25565", chat) end return "ERROR: no input ip?" end local function run(msg, matches) local chat_id = tostring(msg.to.id) local result = parseText(chat_id, msg.text) return result end return { description = "Searches Minecraft server and sends info", usage = usage, patterns = { "^!mine (.*)$" }, run = run }
gpl-2.0
mattyx14/otxserver
data/monster/quests/ferumbras_ascendant/bosses/ragiaz.lua
2
5295
local mType = Game.createMonsterType("Ragiaz") local monster = {} monster.description = "ragiaz" monster.experience = 100000 monster.outfit = { lookType = 862, lookHead = 76, lookBody = 57, lookLegs = 19, lookFeet = 0, lookAddons = 3, lookMount = 0 } monster.health = 380000 monster.maxHealth = 380000 monster.race = "undead" monster.corpse = 22495 monster.speed = 340 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = true, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {id = 22516, chance = 1000000}, -- silver token {id = 6558, chance = 10000}, -- flask of demonic blood {id = 6558, chance = 10000}, -- flask of demonic blood {id = 6558, chance = 10000}, -- flask of demonic blood {id = 6558, chance = 10000}, -- flask of demonic blood {id = 6558, chance = 10000}, -- flask of demonic blood {id = 3037, chance = 1000}, -- yellow gem {id = 16125, chance = 3000, maxCount = 5}, -- cyan crystal fragment {id = 16126, chance = 3000, maxCount = 5}, -- red crystal fragment {id = 16127, chance = 3000, maxCount = 5}, -- green crystal fragment {id = 3026, chance = 3000, maxCount = 8}, -- white pearl {id = 3029, chance = 3000, maxCount = 9}, -- small sapphire {id = 3031, chance = 98000, maxCount = 200}, -- gold coin {id = 3033, chance = 3000, maxCount = 5}, -- small amethyst {id = 3035, chance = 8000, maxCount = 58}, -- platinum coin {id = 3038, chance = 1000}, -- green gem {id = 3039, chance = 1000}, -- red gem {id = 3041, chance = 1000}, -- blue gem {id = 3324, chance = 4000}, -- skull staff {id = 22758, chance = 100, unique = true}, -- death gaze {id = 22866, chance = 700}, -- rift bow {id = 22867, chance = 700}, -- rift crossbow {id = 6499, chance = 11000}, -- demonic essence {id = 7420, chance = 500}, -- reaper's axe {id = 7426, chance = 4000}, -- amber staff {id = 238, chance = 3000, maxCount = 5}, -- great mana potion {id = 239, chance = 3100, maxCount = 5}, -- great health potion {id = 281, chance = 3000, maxCount = 5}, -- giant shimmering pearl (green) {id = 282, chance = 3000, maxCount = 5}, -- giant shimmering pearl (brown) {id = 7642, chance = 3100, maxCount = 5}, -- great spirit potion {id = 7643, chance = 3000, maxCount = 5}, -- ultimate health potion {id = 9057, chance = 3000, maxCount = 8} -- small topaz } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = -1400, maxDamage = -2300}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -500, maxDamage = -900, radius = 4, effect = CONST_ME_SMALLCLOUDS, target = false}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -500, maxDamage = -900, range = 4, radius = 4, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_POFF, target = true}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_LIFEDRAIN, minDamage = -1000, maxDamage = -1200, length = 10, spread = 3, effect = CONST_ME_MAGIC_GREEN, target = false}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = -1500, maxDamage = -1900, length = 10, spread = 3, effect = CONST_ME_GROUNDSHAKER, target = false}, {name ="speed", interval = 2000, chance = 20, speedChange = -600, radius = 7, effect = CONST_ME_POFF, target = false, duration = 20000} } monster.defenses = { defense = 25, armor = 25, {name ="combat", interval = 2000, chance = 10, type = COMBAT_HEALING, minDamage = 1000, maxDamage = 2000, effect = CONST_ME_MAGIC_BLUE, target = false}, {name ="speed", interval = 2000, chance = 20, speedChange = 600, effect = CONST_ME_MAGIC_GREEN, target = false, duration = 4000}, {name ="ragiaz transform", interval = 2000, chance = 8, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 10}, {type = COMBAT_ENERGYDAMAGE, percent = 10}, {type = COMBAT_EARTHDAMAGE, percent = 10}, {type = COMBAT_FIREDAMAGE, percent = 10}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 10}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 30} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType.onThink = function(monster, interval) end mType.onAppear = function(monster, creature) if monster:getType():isRewardBoss() then monster:setReward(true) end end mType.onDisappear = function(monster, creature) end mType.onMove = function(monster, creature, fromPosition, toPosition) end mType.onSay = function(monster, creature, type, message) end mType:register(monster)
gpl-2.0
dani-sj/komyl
plugins/arabic_lock.lua
30
1090
antiarabic = {}-- An empty table for solving multiple kicking problem do local function run(msg, matches) if is_momod(msg) then -- Ignore mods,owner,admins return end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)]['settings']['lock_arabic'] then if data[tostring(msg.to.id)]['settings']['lock_arabic'] == 'yes' then if antiarabic[msg.from.id] == true then return end send_large_msg("chat#id".. msg.to.id , "چت ممنوع بود بای") local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] kicked (arabic was locked) ") chat_del_user('chat#id'..msg.to.id,'user#id'..msg.from.id,ok_cb,false) antiarabic[msg.from.id] = true return end end return end local function cron() antiarabic = {} -- Clear antiarabic table end return { patterns = { "([\216-\219][\128-\191])" }, run = run, cron = cron } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
black123456789/man
plugins/boobs.lua
90
1731
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "!boobs" then url = getRandomBoobs() end if matches[1] == "!butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "!boobs: Get a boobs NSFW image. 🔞", "!butts: Get a butts NSFW image. 🔞" }, patterns = { "^!boobs$", "^!butts$" }, run = run } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
junkblocker/hammerspoon
extensions/window/init.lua
7
37790
--- === hs.window === --- --- Inspect/manipulate windows --- --- Notes: --- * See `hs.screen` and `hs.geometry` for more information on how Hammerspoon uses window/screen frames and coordinates local uielement = hs.uielement -- Make sure parent module loads local window = require "hs.window.internal" local application = require "hs.application" local geometry = require "hs.geometry" local gtype=geometry.type local screen = require "hs.screen" local timer = require "hs.timer" local image=require "hs.image" -- make sure we know about HSImage userdata type local pairs,ipairs,next,min,max,abs,cos,type = pairs,ipairs,next,math.min,math.max,math.abs,math.cos,type local tinsert,tremove,tsort,tunpack,tpack = table.insert,table.remove,table.sort,table.unpack,table.pack --- hs.window.animationDuration (number) --- Variable --- The default duration for animations, in seconds. Initial value is 0.2; set to 0 to disable animations. --- --- Usage: --- ``` --- hs.window.animationDuration = 0 -- disable animations --- hs.window.animationDuration = 3 -- if you have time on your hands --- ``` window.animationDuration = 0.2 --- hs.window.desktop() -> hs.window object --- Function --- Returns the desktop "window" --- --- Parameters: --- * None --- --- Returns: --- * An `hs.window` object representing the desktop --- --- Notes: --- * The desktop belongs to Finder.app: when Finder is the active application, you can focus the desktop by cycling --- through windows via cmd-` --- * The desktop window has no id, a role of `AXScrollArea` and no subrole --- * The desktop is filtered out from `hs.window.allWindows()` (and downstream uses) function window.desktop() local finder=application.get'com.apple.finder' for _,w in ipairs(finder:allWindows()) do if w:role()=='AXScrollArea' then return w end end end --- hs.window.allWindows() -> list of hs.window objects --- Function --- Returns all windows --- --- Parameters: --- * None --- --- Returns: --- * A list of `hs.window` objects representing all open windows --- --- Notes: --- * `visibleWindows()`, `orderedWindows()`, `get()`, `find()`, and several more functions and methods in this and other --- modules make use of this function, so it is important to understand its limitations --- * This function queries all applications for their windows every time it is invoked; if you need to call it a lot and --- performance is not acceptable consider using the `hs.window.filter` module --- * This function can only return windows in the current Mission Control Space; if you need to address windows across --- different Spaces you can use the `hs.window.filter` module --- - if `Displays have separate Spaces` is *on* (in System Preferences>Mission Control) the current Space is defined --- as the union of all currently visible Spaces --- - minimized windows and hidden windows (i.e. belonging to hidden apps, e.g. via cmd-h) are always considered --- to be in the current Space --- * This function filters out the desktop "window"; use `hs.window.desktop()` to address it. (Note however that --- `hs.application.get'Finder':allWindows()` *will* include the desktop in the returned list) --- * Beside the limitations discussed above, this function will return *all* windows as reported by OSX, including some --- "windows" that one wouldn't expect: for example, every Google Chrome (actual) window has a companion window for its --- status bar; therefore you might get unexpected results - in the Chrome example, calling `hs.window.focusWindowSouth()` --- from a Chrome window would end up "focusing" its status bar, and therefore the proper window itself, seemingly resulting --- in a no-op. In order to avoid such surprises you can use the `hs.window.filter` module, and more specifically --- the default windowfilter (`hs.window.filter.default`) which filters out known cases of not-actual-windows local SKIP_APPS={ ['com.apple.WebKit.WebContent']=true,['com.apple.qtserver']=true,['com.google.Chrome.helper']=true, ['org.pqrs.Karabiner-AXNotifier']=true,['com.adobe.PDApp.AAMUpdatesNotifier']=true, ['com.adobe.csi.CS5.5ServiceManager']=true} -- so apparently OSX enforces a 6s limit on apps to respond to AX queries; -- Karabiner's AXNotifier and Adobe Update Notifier fail in that fashion function window.allWindows() local r={} for _,app in ipairs(application.runningApplications()) do if app:kind()>=0 then local bid=app:bundleID() or 'N/A' --just for safety; universalaccessd has no bundleid (but it's kind()==-1 anyway) if bid=='com.apple.finder' then --exclude the desktop "window" -- check the role explicitly, instead of relying on absent :id() - sometimes minimized windows have no :id() (El Cap Notes.app) for _,w in ipairs(app:allWindows()) do if w:role()=='AXWindow' then r[#r+1]=w end end elseif not SKIP_APPS[bid] then for _,w in ipairs(app:allWindows()) do r[#r+1]=w end end end end return r end function window._timed_allWindows() local r={} for _,app in ipairs(application.runningApplications()) do local starttime=timer.secondsSinceEpoch() local _,bid=app:allWindows(),app:bundleID() or 'N/A' r[bid]=(r[bid] or 0) + timer.secondsSinceEpoch()-starttime end for app,time in pairs(r) do if time>0.05 then print(string.format('took %.2fs for %s',time,app)) end end -- print('known exclusions:') print(hs.inspect(SKIP_APPS)) return r end --- hs.window.visibleWindows() -> list of hs.window objects --- Function --- Gets all visible windows --- --- Parameters: --- * None --- --- Returns: --- * A list containing `hs.window` objects representing all windows that are visible as per `hs.window:isVisible()` function window.visibleWindows() local r={} for _,app in ipairs(application.runningApplications()) do if app:kind()>0 and not app:isHidden() then for _,w in ipairs(app:visibleWindows()) do r[#r+1]=w end end -- speedup by excluding hidden apps end return r end --- hs.window.orderedWindows() -> list of hs.window objects --- Function --- Returns all visible windows, ordered from front to back --- --- Parameters: --- * None --- --- Returns: --- * A list of `hs.window` objects representing all visible windows, ordered from front to back function window.orderedWindows() local r,winset,ids = {},{},window._orderedwinids() for _,w in ipairs(window.visibleWindows()) do winset[w:id()or -1]=w end for _,id in ipairs(ids) do r[#r+1]=winset[id] end -- no inner loop with a set, seems about 5% faster (iterating with prepoluated tables it's 50x faster) return r end --- hs.window.get(hint) -> hs.window object --- Constructor --- Gets a specific window --- --- Parameters: --- * hint - search criterion for the desired window; it can be: --- - an id number as per `hs.window:id()` --- - a window title string as per `hs.window:title()` --- --- Returns: --- * the first hs.window object that matches the supplied search criterion, or `nil` if not found --- --- Notes: --- * see also `hs.window.find` and `hs.application:getWindow()` function window.get(hint) return tpack(window.find(hint,true),nil)[1] -- just to be sure, discard extra results end window.windowForID=window.get --- hs.window.find(hint) -> hs.window object(s) --- Constructor --- Finds windows --- --- Parameters: --- * hint - search criterion for the desired window(s); it can be: --- - an id number as per `hs.window:id()` --- - a string pattern that matches (via `string.find`) the window title as per `hs.window:title()` (for convenience, the matching will be done on lowercased strings) --- --- Returns: --- * one or more hs.window objects that match the supplied search criterion, or `nil` if none found --- --- Notes: --- * for convenience you can call this as `hs.window(hint)` --- * see also `hs.window.get` --- * for more sophisticated use cases and/or for better performance if you call this a lot, consider using `hs.window.filter` --- --- Usage: --- ``` --- -- by id --- hs.window(8812):title() --> Hammerspoon Console --- -- by title --- hs.window'bash':application():name() --> Terminal --- ``` function window.find(hint,exact,wins) if hint==nil then return end local typ,r=type(hint),{} wins=wins or window.allWindows() if typ=='number' then for _,w in ipairs(wins) do if w:id()==hint then return w end end return elseif typ~='string' then error('hint must be a number or string',2) end if exact then for _,w in ipairs(wins) do if w:title()==hint then r[#r+1]=w end end else hint=hint:lower() for _,w in ipairs(wins) do local wtitle=w:title() if wtitle and wtitle:lower():find(hint) then r[#r+1]=w end end end if #r>0 then return tunpack(r) end end --- hs.window:isVisible() -> boolean --- Method --- Determines if a window is visible (i.e. not hidden and not minimized) --- --- Parameters: --- * None --- --- Returns: --- * `true` if the window is visible, otherwise `false` --- --- Notes: --- * This does not mean the user can see the window - it may be obscured by other windows, or it may be off the edge of the screen function window:isVisible() return not self:application():isHidden() and not self:isMinimized() end local animations, animTimer = {} local DISTANT_FUTURE=315360000 -- 10 years (roughly) --[[ local function quad(x,s,len) local l=max(0,min(2,(x-s)*2/len)) if l<1 then return l*l/2 else l=2-l return 1-(l*l/2) end end --]] local function quadOut(x,s,len) local l=1-max(0,min(1,(x-s)/len)) return 1-l*l end local function animate() local time = timer.secondsSinceEpoch() for id,anim in pairs(animations) do local r = quadOut(time,anim.time,anim.duration) local f = {} if r>=1 then f=anim.endFrame animations[id] = nil else for _,k in pairs{'x','y','w','h'} do f[k] = anim.startFrame[k] + (anim.endFrame[k]-anim.startFrame[k])*r end end anim.window:_setFrame(f) end if not next(animations) then animTimer:setNextTrigger(DISTANT_FUTURE) end end animTimer = timer.new(0.017,animate) animTimer:start() --keep this split local function getAnimationFrame(win) local id = win:id() if animations[id] then return animations[id].endFrame end end local function stopAnimation(win,snap,id) if not id then id = win:id() end local anim = animations[id] if not anim then return end animations[id] = nil if not next(animations) then animTimer:setNextTrigger(DISTANT_FUTURE) end if snap then win:_setFrame(anim.endFrame) end end function window:_frame() -- get actual window frame right now return geometry(self:_topLeft(),self:_size()) end function window:_setFrame(f) -- set window frame instantly self:_setSize(f) self:_setTopLeft(f) return self:_setSize(f) end local function setFrameAnimated(self,id,f,duration) local frame = self:_frame() if not animations[id] then animations[id] = {window=self} end local anim = animations[id] anim.time=timer.secondsSinceEpoch() anim.duration=duration anim.startFrame=frame anim.endFrame=f animTimer:setNextTrigger(0.01) return self end local function setFrameWithWorkarounds(self,f,duration) local originalFrame=geometry(self:_frame()) local safeBounds=self:screen():frame() if duration>0 then -- if no animation, skip checking for possible trouble if not originalFrame:inside(safeBounds) then duration=0 -- window straddling screens or partially offscreen else local testSize=geometry.size(originalFrame.w-1,originalFrame.h-1) self:_setSize(testSize) -- find out if it's a terminal, or a window already shrunk to minimum, or a window on a 'sticky' edge local newSize=self:_size() if originalFrame.size==newSize -- terminal or minimum size or (testSize~=newSize and (abs(f.x2-originalFrame.x2)<100 or abs(f.y2-originalFrame.y2)<100)) then --sticky edge, and not going far enough duration=0 end -- don't animate troublesome windows end end local safeFrame=geometry.new(originalFrame.xy,f.size) --apply the desired size safeBounds:move(30,30) -- offset safeBounds.w=safeBounds.w-60 safeBounds.h=safeBounds.h-60 -- and shrink self:_setFrame(safeFrame:fit(safeBounds)) -- put it within a 'safe' area in the current screen, and insta-resize local actualSize=geometry(self:_size()) -- get the *actual* size the window resized to if actualSize.area>f.area then f.size=actualSize end -- if it's bigger apply it if duration==0 then self:_setSize(f.size) -- apply the final size while the window is still in the safe area self:_setTopLeft(f) return self:_setSize(f.size) end self:_setFrame(originalFrame) -- restore the original frame and start the animation return setFrameAnimated(self,self:id(),f,duration) end local function setFrame(self,f,duration,workarounds) if duration==nil then duration = window.animationDuration end if type(duration)~='number' then duration=0 end f=geometry(f):floor() if gtype(f)~='rect' then error('invalid rect: '..f.string,3) end local id=self:id() if id then stopAnimation(self,false,id) else duration=0 end if workarounds then return setFrameWithWorkarounds(self,f,duration) elseif duration<=0 then return self:_setFrame(f) else return setFrameAnimated(self,id,f,duration) end end --- hs.window:setFrame(rect[, duration]) -> hs.window object --- Method --- Sets the frame of the window in absolute coordinates --- --- Parameters: --- * rect - An hs.geometry rect, or constructor argument, describing the frame to be applied to the window --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object function window:setFrame(f, duration) return setFrame(self,f,duration,window.setFrameCorrectness) end --- hs.window:setFrameWithWorkarounds(rect[, duration]) -> hs.window object --- Method --- Sets the frame of the window in absolute coordinates, using the additional workarounds described in `hs.window.setFrameCorrectness` --- --- Parameters: --- * rect - An hs.geometry rect, or constructor argument, describing the frame to be applied to the window --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object function window:setFrameWithWorkarounds(f, duration) return setFrame(self,f,duration,true) end --- hs.window.setFrameCorrectness --- Variable --- Using `hs.window:setFrame()` in some cases does not work as expected: namely, the bottom (or Dock) edge, and edges between screens, might --- exhibit some "stickiness"; consequently, trying to make a window abutting one of those edges just *slightly* smaller could --- result in no change at all (you can verify this by trying to resize such a window with the mouse: at first it won't budge, --- and, as you drag further away, suddenly snap to the new size); and similarly in some cases windows along screen edges --- might erroneously end up partially on the adjacent screen after a move/resize. Additionally some windows (no matter --- their placement on screen) only allow being resized at "discrete" steps of several screen points; the typical example --- is Terminal windows, which only resize to whole rows and columns. Both these OSX issues can cause incorrect behavior --- when using `:setFrame()` directly or in downstream uses, such as `hs.window:move()` and the `hs.grid` and `hs.window.layout` modules. --- --- Setting this variable to `true` will make `:setFrame()` perform additional checks and workarounds for these potential --- issues. However, as a side effect the window might appear to jump around briefly before setting toward its destination --- frame, and, in some cases, the move/resize animation (if requested) might be skipped entirely - these tradeoffs are --- necessary to ensure the desired result. --- --- The default value is `false`, in order to avoid the possibly annoying or distracting window wiggling; set to `true` if you see --- incorrect results in `:setFrame()` or downstream modules and don't mind the the wiggling. window.setFrameCorrectness = false --- hs.window:setFrameInScreenBounds([rect][, duration]) -> hs.window object --- Method --- Sets the frame of the window in absolute coordinates, possibly adjusted to ensure it is fully inside the screen --- --- Parameters: --- * rect - An hs.geometry rect, or constructor argument, describing the frame to be applied to the window; if omitted, --- the current window frame will be used --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object function window:setFrameInScreenBounds(f, duration) if type(f)=='number' then duration=f f=nil end f = f and geometry(f):floor() or self:frame() return self:setFrame(f:fit(screen.find(f):frame()),duration) end window.ensureIsInScreenBounds=window.setFrameInScreenBounds --backward compatible --- hs.window:frame() -> hs.geometry rect --- Method --- Gets the frame of the window in absolute coordinates --- --- Parameters: --- * None --- --- Returns: --- * An hs.geometry rect containing the co-ordinates of the top left corner of the window and its width and height function window:frame() return getAnimationFrame(self) or self:_frame() end -- wrapping these Lua-side for dealing with animations cache function window:size() local f=getAnimationFrame(self) return f and f.size or geometry(self:_size()) end function window:topLeft() local f=getAnimationFrame(self) return f and f.xy or geometry(self:_topLeft()) end function window:setSize(...) stopAnimation(self,true) return self:_setSize(geometry.size(...)) end function window:setTopLeft(...) stopAnimation(self,true) return self:_setTopLeft(geometry.point(...)) end function window:minimize() stopAnimation(self,true) return self:_minimize() end function window:unminimize() stopAnimation(self,true) return self:_unminimize() end function window:toggleZoom() stopAnimation(self,true) return self:_toggleZoom() end function window:setFullScreen(v) stopAnimation(self,true) return self:_setFullScreen(v) end function window:close() stopAnimation(self,true) return self:_close() end --- hs.window:otherWindowsSameScreen() -> list of hs.window objects --- Method --- Gets other windows on the same screen --- --- Parameters: --- * None --- --- Returns: --- * A table of `hs.window` objects representing the visible windows other than this one that are on the same screen function window:otherWindowsSameScreen() local r=window.visibleWindows() for i=#r,1,-1 do if r[i]==self or r[i]:screen()~=self:screen() then tremove(r,i) end end return r end --- hs.window:otherWindowsAllScreens() -> list of hs.window objects --- Method --- Gets every window except this one --- --- Parameters: --- * None --- --- Returns: --- * A table containing `hs.window` objects representing all visible windows other than this one function window:otherWindowsAllScreens() local r=window.visibleWindows() for i=#r,1,-1 do if r[i]==self then tremove(r,i) break end end return r end local desktopFocusWorkaroundTimer --workaround for the desktop taking over --- hs.window:focus() -> hs.window object --- Method --- Focuses the window --- --- Parameters: --- * None --- --- Returns: --- * The `hs.window` object function window:focus() local app=self:application() self:becomeMain() app:_bringtofront() if app:bundleID()=='com.apple.finder' then --workaround for the desktop taking over -- it may look like this should ideally go inside :becomeMain(), but the problem is actually -- triggered by :_bringtofront(), so the workaround belongs here if desktopFocusWorkaroundTimer then desktopFocusWorkaroundTimer:stop() end desktopFocusWorkaroundTimer=timer.doAfter(0.3,function() -- 0.3s comes from https://github.com/Hammerspoon/hammerspoon/issues/581 -- it'd be slightly less ugly to use a "space change completed" callback (as per issue above) rather than -- a crude timer, althought that route is a lot more complicated self:becomeMain() desktopFocusWorkaroundTimer=nil --cleanup the timer end) self:becomeMain() --ensure space change actually takes place when necessary end return self end --- hs.window:sendToBack() -> hs.window object --- Method --- Sends the window to the back --- --- This method works by focusing all overlapping windows behind this one, front to back. --- If called on the focused window, this method will switch focus to the topmost window under this one; otherwise, the --- currently focused window will regain focus after this window has been sent to the back. --- --- Parameters: --- * None --- --- Returns: --- * The `hs.window` object --- --- Notes: --- * Due to the way this method works and OSX limitations, calling this method when you have a lot of randomly overlapping --- (as opposed to neatly tiled) windows might be visually jarring, and take a fair amount of time to complete. --- So if you don't use orderly layouts, or if you have a lot of windows in general, you're probably better off using --- `hs.application:hide()` (or simply `cmd-h`) local WINDOW_ROLES={AXStandardWindow=true,AXDialog=true,AXSystemDialog=true} function window:sendToBack() local id,frame=self:id(),self:frame() local fw=window.focusedWindow() local wins=window.orderedWindows() for z=#wins,1,-1 do local w=wins[z] if id==w:id() or not WINDOW_ROLES[w:subrole()] then tremove(wins,z) end end local toRaise,topz,didwork={} repeat for z=#wins,1,-1 do didwork=nil local wf=wins[z]:frame() if frame:intersect(wf).area>0 then topz=z if not toRaise[z] then didwork=true toRaise[z]=true frame=frame:union(wf) break end end end until not didwork if topz then for z=#wins,1,-1 do if toRaise[z] then wins[z]:focus() timer.usleep(80000) end end wins[topz]:focus() if fw and fw:id()~=id then fw:focus() end end return self end --- hs.window:maximize([duration]) -> hs.window object --- Method --- Maximizes the window --- --- Parameters: --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object --- --- Notes: --- * The window will be resized as large as possible, without obscuring the dock/menu function window:maximize(duration) return self:setFrame(self:screen():frame(), duration) end --- hs.window:toggleFullScreen() -> hs.window object --- Method --- Toggles the fullscreen state of the window --- --- Parameters: --- * None --- --- Returns: --- * The `hs.window` object --- --- Notes: --- * Not all windows support being full-screened function window:toggleFullScreen() self:setFullScreen(not self:isFullScreen()) return self end -- aliases window.toggleFullscreen=window.toggleFullScreen window.isFullscreen=window.isFullScreen window.setFullscreen=window.setFullScreen --- hs.window:screen() -> hs.screen object --- Method --- Gets the screen which the window is on --- --- Parameters: --- * None --- --- Returns: --- * An `hs.screen` object representing the screen which most contains the window (by area) function window:screen() return screen.find(self:frame())--findScreenForFrame(self:frame()) end local function isFullyBehind(f1,w2) local f2=geometry(w2:frame()) return f1:intersect(f2).area>=f2.area*0.95 end local function windowsInDirection(fromWindow, numRotations, candidateWindows, frontmost, strict) -- assume looking to east -- use the score distance/cos(A/2), where A is the angle by which it -- differs from the straight line in the direction you're looking -- for. (may have to manually prevent division by zero.) local fromFrame=geometry(fromWindow:frame()) local winset,fromz,fromid={},99999,fromWindow:id() or -1 for z,w in ipairs(candidateWindows or window.orderedWindows()) do if fromid==(w:id() or -2) then fromWindow=w fromz=z --workaround the fact that userdata keep changing elseif not candidateWindows or w:isVisible() then winset[w]=z end --make a set, avoid inner loop (if using .orderedWindows skip the visible check as it's done upstream) end if frontmost then for w,z in pairs(winset) do if z>fromz and isFullyBehind(fromFrame,w) then winset[w]=nil end end end local p1,wins=fromFrame.center,{} for win,z in pairs(winset) do local frame=geometry(win:frame()) local delta = p1:vector(frame.center:rotateCCW(p1,numRotations)) if delta.x > (strict and abs(delta.y) or 0) then wins[#wins+1]={win=win,score=delta.length/cos(delta:angle()/2)+z,z=z,frame=frame} end end tsort(wins,function(a,b)return a.score<b.score end) if frontmost then local i=1 while i<=#wins do for j=i+1,#wins do if wins[j].z<wins[i].z then local r=wins[i].frame:intersect(wins[j].frame) if r.w>5 and r.h>5 then --TODO var for threshold --this window is further away, but it occludes the closest local swap=wins[i] wins[i]=wins[j] wins[j]=swap i=i-1 break end end end i=i+1 end end for i=1,#wins do wins[i]=wins[i].win end return wins end --TODO zorder direct manipulation (e.g. sendtoback) local function focus_first_valid_window(ordered_wins) for _,win in ipairs(ordered_wins) do if win:focus() then return true end end return false end --- hs.window:windowsToEast([candidateWindows[, frontmost[, strict]]]) -> list of hs.window objects --- Method --- Gets all windows to the east of this window --- --- Parameters: --- * candidateWindows - (optional) a list of candidate windows to consider; if nil, all visible windows --- to the east are candidates. --- * frontmost - (optional) boolean, if true unoccluded windows will be placed before occluded ones in the result list --- * strict - (optional) boolean, if true only consider windows at an angle between 45° and -45° on the --- eastward axis --- --- Returns: --- * A list of `hs.window` objects representing all windows positioned east (i.e. right) of the window, in ascending order of distance --- --- Notes: --- * If you don't pass `candidateWindows`, Hammerspoon will query for the list of all visible windows --- every time this method is called; this can be slow, and some undesired "windows" could be included --- (see the notes for `hs.window.allWindows()`); consider using the equivalent methods in --- `hs.window.filter` instead --- hs.window:windowsToWest([candidateWindows[, frontmost[, strict]]]) -> list of hs.window objects --- Method --- Gets all windows to the west of this window --- --- (See `hs.window:windowsToEast()`) --- hs.window:windowsToNorth([candidateWindows[, frontmost[, strict]]]) -> list of hs.window objects --- Method --- Gets all windows to the north of this window --- --- (See `hs.window:windowsToEast()`) --- hs.window:windowsToSouth([candidateWindows[, frontmost[, strict]]]) -> list of hs.window objects --- Method --- Gets all windows to the south of this window --- --- (See `hs.window:windowsToEast()`) --- hs.window.frontmostWindow() -> hs.window object --- Constructor --- Returns the focused window or, if no window has focus, the frontmost one --- --- Parameters: --- * None --- --- Returns: --- * An `hs.window` object representing the frontmost window, or `nil` if there are no visible windows function window.frontmostWindow() local w=window.focusedWindow() if w then return w end for _,w in ipairs(window.orderedWindows()) do local app=w:application() if (app and app:title()~='Hammerspoon') or w:subrole()~='AXUnknown' then return w end end end for n,dir in pairs{['0']='East','North','West','South'}do window['windowsTo'..dir]=function(self,...) self=self or window.frontmostWindow() return self and windowsInDirection(self,n,...) end window['focusWindow'..dir]=function(self,wins,...) self=self or window.frontmostWindow() if not self then return end if wins==true then -- legacy sameApp parameter wins=self:application():visibleWindows() end return self and focus_first_valid_window(window['windowsTo'..dir](self,wins,...)) end window['moveOneScreen'..dir]=function(self,...) local s=self:screen() return self:moveToScreen(s['to'..dir](s),...) end end --- hs.window:focusWindowEast([candidateWindows[, frontmost[, strict]]]) -> boolean --- Method --- Focuses the nearest possible window to the east (i.e. right) --- --- Parameters: --- * candidateWindows - (optional) a list of candidate windows to consider; if nil, all visible windows --- to the east are candidates. --- * frontmost - (optional) boolean, if true focuses the nearest window that isn't occluded by any other window --- * strict - (optional) boolean, if true only consider windows at an angle between 45° and -45° on the --- eastward axis --- --- Returns: --- * `true` if a window was found and focused, `false` otherwise; `nil` if the search couldn't take place --- --- Notes: --- * If you don't pass `candidateWindows`, Hammerspoon will query for the list of all visible windows --- every time this method is called; this can be slow, and some undesired "windows" could be included --- (see the notes for `hs.window.allWindows()`); consider using the equivalent methods in --- `hs.window.filter` instead --- hs.window:focusWindowWest([candidateWindows[, frontmost[, strict]]]) -> boolean --- Method --- Focuses the nearest possible window to the west (i.e. right) --- --- (See `hs.window:focusWindowEast()`) --- hs.window:focusWindowNorth([candidateWindows[, frontmost[, strict]]]) -> boolean --- Method --- Focuses the nearest possible window to the north (i.e. up) --- --- (See `hs.window:focusWindowEast()`) --- hs.window:focusWindowSouth([candidateWindows[, frontmost[, strict]]]) -> boolean --- Method --- Focuses the nearest possible window to the south (i.e. down) --- --- (See `hs.window:focusWindowEast()`) --- hs.window:centerOnScreen([screen][, ensureInScreenBounds][, duration]) --> hs.window object --- Method --- Centers the window on a screen --- --- Parameters: --- * screen - (optional) An `hs.screen` object or argument for `hs.screen.find`; if nil, use the screen the window is currently on --- * ensureInScreenBounds - (optional) if `true`, use `setFrameInScreenBounds()` to ensure the resulting window frame is fully contained within --- the window's screen --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object function window:centerOnScreen(toScreen,inBounds,duration) if type(toScreen)=='boolean' then duration=inBounds inBounds=toScreen toScreen=nil elseif type(toScreen)=='number' then duration=toScreen inBounds=nil toScreen=nil end if type(inBounds)=='number' then duration=inBounds inBounds=nil end toScreen=screen.find(toScreen) or self:screen() local sf,wf=toScreen:fullFrame(),self:frame() local frame=geometry(toScreen:localToAbsolute((geometry(sf.w,sf.h)-geometry(wf.w,wf.h))*0.5),wf.size) if inBounds then return self:setFrameInScreenBounds(frame,duration) else return self:setFrame(frame,duration) end end --- hs.window:moveToUnit(unitrect[, duration]) -> hs.window object --- Method --- Moves and resizes the window to occupy a given fraction of the screen --- --- Parameters: --- * unitrect - An `hs.geometry` unit rect, or constructor argument to create one --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object --- --- Notes: --- * An example, which would make a window fill the top-left quarter of the screen: `win:moveToUnit'[0,0,50,50]'` function window:moveToUnit(unit, duration) return self:setFrame(self:screen():fromUnitRect(unit),duration) end --- hs.window:moveToScreen(screen[, noResize, ensureInScreenBounds][, duration]) -> hs.window object --- Method --- Moves the window to a given screen, retaining its relative position and size --- --- Parameters: --- * screen - An `hs.screen` object, or an argument for `hs.screen.find()`, representing the screen to move the window to --- * noResize - (optional) if `true`, maintain the window's absolute size --- * ensureInScreenBounds - (optional) if `true`, use `setFrameInScreenBounds()` to ensure the resulting window frame is fully contained within --- the window's screen --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object function window:moveToScreen(toScreen,noResize,inBounds,duration) if not toScreen then return end local theScreen=screen.find(toScreen) if not theScreen then print('window:moveToScreen(): screen not found: '..toScreen) return self end if type(noResize)=='number' then duration=noResize noResize=nil inBounds=nil end local frame=theScreen:fromUnitRect(self:screen():toUnitRect(self:frame())) if noResize then frame.size=self:size() end -- local frame=theScreen:localToAbsolute(self:screen():absoluteToLocal(self:frame())) if inBounds then return self:setFrameInScreenBounds(frame,duration) else return self:setFrame(frame,duration) end -- else return self:setFrame(theScreen:fromUnitRect(self:screen():toUnitRect(self:frame())),duration) end end --- hs.window:move(rect[, screen][, ensureInScreenBounds][, duration]) --> hs.window object --- Method --- Moves the window --- --- Parameters: --- * rect - It can be: --- - an `hs.geometry` point, or argument to construct one; will move the screen by this delta, keeping its size constant; `screen` is ignored --- - an `hs.geometry` rect, or argument to construct one; will set the window frame to this rect, in absolute coordinates; `screen` is ignored --- - an `hs.geometry` unit rect, or argument to construct one; will set the window frame to this rect relative to the desired screen; --- if `screen` is nil, use the screen the window is currently on --- * screen - (optional) An `hs.screen` object or argument for `hs.screen.find`; only valid if `rect` is a unit rect --- * ensureInScreenBounds - (optional) if `true`, use `setFrameInScreenBounds()` to ensure the resulting window frame is fully contained within --- the window's screen --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object function window:move(rect,toScreen,inBounds,duration) if type(toScreen)=='boolean' then duration=inBounds inBounds=toScreen toScreen=nil elseif type(toScreen)=='number' then duration=toScreen inBounds=nil toScreen=nil end if type(inBounds)=='number' then duration=inBounds inBounds=nil end rect=geometry(rect) local rtype,frame=rect:type() if rtype=='point' then frame=geometry(self:frame()):move(rect) if type(toScreen)=='number' then inBounds=nil duration=toScreen end elseif rtype=='rect' then frame=rect if type(toScreen)=='number' then inBounds=nil duration=toScreen end elseif rtype=='unitrect' then local theScreen if toScreen then theScreen=screen.find(toScreen) if not theScreen then print('window:move(): screen not found: '..toScreen) return self end else theScreen=self:screen() end frame=rect:fromUnitRect(theScreen:frame()) else error('rect must be a point, rect, or unit rect',2) end if inBounds then return self:setFrameInScreenBounds(frame,duration) else return self:setFrame(frame,duration) end end --- hs.window:moveOneScreenEast([noResize, ensureInScreenBounds][, duration]) -> hs.window object --- Method --- Moves the window one screen east (i.e. right) --- --- Parameters: --- * noResize - (optional) if `true`, maintain the window's absolute size --- * ensureInScreenBounds - (optional) if `true`, use `setFrameInScreenBounds()` to ensure the resulting window frame is fully contained within --- the window's screen --- * duration - (optional) The number of seconds to animate the transition. Defaults to the value of `hs.window.animationDuration` --- --- Returns: --- * The `hs.window` object --- hs.window:moveOneScreenWest([noResize, ensureInScreenBounds][, duration]) -> hs.window object --- Method --- Moves the window one screen west (i.e. left) --- --- (See `hs.window:moveOneScreenEast()`) --- hs.window:moveOneScreenNorth([noResize, ensureInScreenBounds][, duration]) -> hs.window object --- Method --- Moves the window one screen north (i.e. up) --- --- --- (See `hs.window:moveOneScreenEast()`) --- hs.window:moveOneScreenSouth([noResize, ensureInScreenBounds][, duration]) -> hs.window object --- Method --- Moves the window one screen south (i.e. down) --- --- --- (See `hs.window:moveOneScreenEast()`) do local submodules={filter=true,layout=true,tiling=true,switcher=true,highlight=true} local function loadSubModule(k) print("-- Loading extensions: window."..k) window[k]=require('hs.window.'..k) return window[k] end local mt=getmetatable(window) if mt.__index==uielement then --inject "lazy loading" for submodules mt.__index=function(t,k) if t==window and submodules[k] then return loadSubModule(k) else return uielement[k] end end -- whoever gets it first (window vs application) if not mt.__call then mt.__call=function(t,...) return t.find(...) end end end end return window
mit
CarabusX/Zero-K
LuaUI/Widgets/gfx_deferred_rendering.lua
7
22729
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Deferred rendering", version = 3, desc = "Collects and renders point and beam lights using HDR and applies bloom.", author = "beherith, aeonios", date = "2015 Sept.", license = "GPL V2", layer = -99999, enabled = true } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local GL_RGB16F_ARB = 0x881B local GL_RGB32F_ARB = 0x8815 local GL_RGB8 = 0x8051 local GL_MODELVIEW = GL.MODELVIEW local GL_NEAREST = GL.NEAREST local GL_ONE = GL.ONE local GL_ONE_MINUS_SRC_ALPHA = GL.ONE_MINUS_SRC_ALPHA local GL_PROJECTION = GL.PROJECTION local GL_QUADS = GL.QUADS local GL_SRC_ALPHA = GL.SRC_ALPHA local glActiveTexture = gl.ActiveTexture local glBeginEnd = gl.BeginEnd local glBillboard = gl.Billboard local glBlending = gl.Blending local glCallList = gl.CallList local glClear = gl.Clear local glColor = gl.Color local glColorMask = gl.ColorMask local glCopyToTexture = gl.CopyToTexture local glCreateList = gl.CreateList local glCreateShader = gl.CreateShader local glCreateTexture = gl.CreateTexture local glDeleteShader = gl.DeleteShader local glDeleteTexture = gl.DeleteTexture local glGetMatrixData = gl.GetMatrixData local glGetShaderLog = gl.GetShaderLog local glGetUniformLocation = gl.GetUniformLocation local glGetViewSizes = gl.GetViewSizes local glLoadIdentity = gl.LoadIdentity local glLoadMatrix = gl.LoadMatrix local glMatrixMode = gl.MatrixMode local glMultiTexCoord = gl.MultiTexCoord local glOrtho = gl.Ortho local glPopMatrix = gl.PopMatrix local glPushMatrix = gl.PushMatrix local glResetMatrices = gl.ResetMatrices local glTexCoord = gl.TexCoord local glTexture = gl.Texture local glTexRect = gl.TexRect local glRect = gl.Rect local glRenderToTexture = gl.RenderToTexture local glRotate = gl.Rotate local glUniform = gl.Uniform local glUniformInt = gl.UniformInt local glUniformMatrix = gl.UniformMatrix local glUseShader = gl.UseShader local glVertex = gl.Vertex local glTranslate = gl.Translate local spEcho = Spring.Echo local spGetCameraPosition = Spring.GetCameraPosition local spGetCameraVectors = Spring.GetCameraVectors local spGetDrawFrame = Spring.GetDrawFrame local spIsSphereInView = Spring.IsSphereInView local spWorldToScreenCoords = Spring.WorldToScreenCoords local spTraceScreenRay = Spring.TraceScreenRay local spGetSmoothMeshHeight = Spring.GetSmoothMeshHeight -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Config local GLSLRenderer = true options_path = 'Settings/Graphics/HDR (experimental)' options_order = {'enableHDR', 'enableBloom', 'illumThreshold', 'maxBrightness'} options = { enableHDR = {type = 'bool', name = 'Use High Dynamic Range Color', value = true,}, enableBloom = {type = 'bool', name = 'Apply Bloom Effect (HDR Only)', value = true,}, -- how bright does a fragment need to be before being considered a glow source? [0, 1] illumThreshold = {type = 'number', name = 'Illumination Threshold', value = 0.85, min = 0, max = 1, step = 0.05,}, -- maximum brightness of bloom additions [1, n] maxBrightness = {type = 'number', name = 'Maximum Highlight Brightness', value = 0.35, min = 0.05, max = 1, step = 0.05,}, } for key,option in pairs(options) do option.OnChange = InitialiseShaders end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local vsx, vsy local ivsx = 1.0 local ivsy = 1.0 local screenratio = 1.0 local kernelRadius = 32 -- dynamic light shaders local depthPointShader = nil local depthBeamShader = nil -- bloom shaders local brightShader = nil local blurShaderH71 = nil local blurShaderV71 = nil local combineShader = nil -- HDR textures local screenHDR = nil local brightTexture1 = nil local brightTexture2 = nil -- shader uniforms local lightposlocPoint = nil local lightcolorlocPoint = nil local lightparamslocPoint = nil local uniformEyePosPoint local uniformViewPrjInvPoint local lightposlocBeam = nil local lightpos2locBeam = nil local lightcolorlocBeam = nil local lightparamslocBeam = nil local uniformEyePosBeam local uniformViewPrjInvBeam -- bloom shader uniform locations local brightShaderText0Loc = nil local brightShaderInvRXLoc = nil local brightShaderInvRYLoc = nil local brightShaderIllumLoc = nil local blurShaderH51Text0Loc = nil local blurShaderH51InvRXLoc = nil local blurShaderH51FragLoc = nil local blurShaderV51Text0Loc = nil local blurShaderV51InvRYLoc = nil local blurShaderV51FragLoc = nil local blurShaderH71Text0Loc = nil local blurShaderH71InvRXLoc = nil local blurShaderH71FragLoc = nil local blurShaderV71Text0Loc = nil local blurShaderV71InvRYLoc = nil local blurShaderV71FragLoc = nil local combineShaderUseBloomLoc = nil local combineShaderTexture0Loc = nil local combineShaderTexture1Loc = nil local combineShaderFragLoc = nil -------------------------------------------------------------------------------- --Light falloff functions: http://gamedev.stackexchange.com/questions/56897/glsl-light-attenuation-color-and-intensity-formula -------------------------------------------------------------------------------- local verbose = false local function VerboseEcho(...) if verbose then Spring.Echo(...) end end local collectionFunctions = {} local collectionFunctionCount = 0 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function initBloomTextures() local width, height = vsx/2, vsy/2 brightTexture1 = glCreateTexture(width, height, { fbo = true, min_filter = GL.LINEAR, mag_filter = GL.LINEAR, format = GL_RGB8, wrap_s = GL.CLAMP, wrap_t = GL.CLAMP, }) brightTexture2 = glCreateTexture(width, height, { fbo = true, min_filter = GL.LINEAR, mag_filter = GL.LINEAR, format = GL_RGB8, wrap_s = GL.CLAMP, wrap_t = GL.CLAMP, }) if not brightTexture1 or not brightTexture2 then Spring.Echo('Deferred Rendering: Failed to create bloom buffers!') options.enableBloom.value = false end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:ViewResize() vsx, vsy = gl.GetViewSizes() ivsx = 1.0 / vsx --we can do /n here! ivsy = 1.0 / vsy if (Spring.GetMiniMapDualScreen() == 'left') then vsx = vsx / 2 end if (Spring.GetMiniMapDualScreen() == 'right') then vsx = vsx / 2 end screenratio = vsy / vsx --so we dont overdraw and only always draw a square glDeleteTexture(brightTexture1 or "") glDeleteTexture(brightTexture2 or "") glDeleteTexture(screenHDR or "") screenHDR, brightTexture1, brightTexture2 = nil, nil, nil if options.enableHDR.value then screenHDR = glCreateTexture(vsx, vsy, { fbo = true, min_filter = GL.LINEAR, mag_filter = GL.LINEAR, format = GL_RGB32F_ARB, wrap_s = GL.CLAMP, wrap_t = GL.CLAMP, }) if options.enableBloom.value then initBloomTextures() end if not screenHDR then Spring.Echo('Deferred Rendering: Failed to create HDR buffer!') options.enableHDR.value = false end end end widget:ViewResize() -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local vertSrc = [[ void main(void) { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_Vertex; } ]] local fragSrc -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function DeferredLighting_RegisterFunction(func) collectionFunctionCount = collectionFunctionCount + 1 collectionFunctions[collectionFunctionCount] = func end function InitialiseShaders() if ((not forceNonGLSL) and Spring.GetMiniMapDualScreen() ~= 'left') then --FIXME dualscreen if (not glCreateShader) then spEcho("gfx_deferred_rendering.lua: Shaders not found, removing self.") GLSLRenderer = false widgetHandler:RemoveWidget() else fragSrc = VFS.LoadFile("LuaUI\\Widgets\\Shaders\\deferred_lighting.fs", VFS.ZIP) --Spring.Echo('gfx_deferred_rendering.lua: Shader code:', fragSrc) depthPointShader = depthPointShader or glCreateShader({ defines = { "#version 120\n", "#define BEAM_LIGHT 0\n", "#define CLIP_CONTROL " .. (Platform.glSupportClipSpaceControl and 1 or 0) .. "\n" }, vertex = vertSrc, fragment = fragSrc, uniformInt = { modelnormals = 0, modeldepths = 1, mapnormals = 2, mapdepths = 3, modelExtra = 4, }, }) if (not depthPointShader) then spEcho(glGetShaderLog()) spEcho("gfx_deferred_rendering.lua: Bad depth point shader, removing self.") GLSLRenderer = false widgetHandler:RemoveWidget() else lightposlocPoint = glGetUniformLocation(depthPointShader, "lightpos") lightcolorlocPoint = glGetUniformLocation(depthPointShader, "lightcolor") uniformEyePosPoint = glGetUniformLocation(depthPointShader, 'eyePos') uniformViewPrjInvPoint = glGetUniformLocation(depthPointShader, 'viewProjectionInv') end depthBeamShader = depthBeamShader or glCreateShader({ defines = { "#version 120\n", "#define BEAM_LIGHT 1\n", "#define CLIP_CONTROL " .. (Platform.glSupportClipSpaceControl and 1 or 0) .. "\n" }, vertex = vertSrc, fragment = fragSrc, uniformInt = { modelnormals = 0, modeldepths = 1, mapnormals = 2, mapdepths = 3, modelExtra = 4, }, }) if (not depthBeamShader) then spEcho(glGetShaderLog()) spEcho("gfx_deferred_rendering.lua: Bad depth beam shader, removing self.") GLSLRenderer = false widgetHandler:RemoveWidget() else lightposlocBeam = glGetUniformLocation(depthBeamShader, 'lightpos') lightpos2locBeam = glGetUniformLocation(depthBeamShader, 'lightpos2') lightcolorlocBeam = glGetUniformLocation(depthBeamShader, 'lightcolor') uniformEyePosBeam = glGetUniformLocation(depthBeamShader, 'eyePos') uniformViewPrjInvBeam = glGetUniformLocation(depthBeamShader, 'viewProjectionInv') end if options.enableHDR.value and options.enableBloom.value then brightShader = brightShader or glCreateShader({ defines = {"#version 120\n"}, fragment = VFS.LoadFile("LuaUI\\Widgets\\Shaders\\bloom_bright.fs", VFS.ZIP), uniformInt = {texture0 = 0}, uniformFloat = {illuminationThreshold, inverseRX, inverseRY} }) if not brightShader then Spring.Echo('Deferred Rendering Widget: brightShader failed to compile!') Spring.Echo(gl.GetShaderLog()) end blurShaderH71 = blurShaderH71 or glCreateShader({ defines = {"#version 120\n"}, fragment = VFS.LoadFile("LuaUI\\Widgets\\Shaders\\bloom_blurH.fs", VFS.ZIP), uniformInt = {texture0 = 0}, uniformFloat = {inverseRX} }) if not blurShaderH71 then Spring.Echo('Deferred Rendering Widget: blurshaderH71 failed to compile!') Spring.Echo(gl.GetShaderLog()) end blurShaderV71 = blurShaderV71 or glCreateShader({ defines = {"#version 120\n"}, fragment = VFS.LoadFile("LuaUI\\Widgets\\Shaders\\bloom_blurV.fs", VFS.ZIP), uniformInt = {texture0 = 0}, uniformFloat = {inverseRY} }) if not blurShaderV71 then Spring.Echo('Deferred Rendering Widget: blueShaderV71 failed to compile!') Spring.Echo(gl.GetShaderLog()) end if not brightShader or not blurShaderH71 or not blurShaderV71 then Spring.Echo('Deferred Rendering Widget: Failed to create bloom shaders!') options.enableBloom.value = false else brightShaderText0Loc = glGetUniformLocation(brightShader, "texture0") brightShaderInvRXLoc = glGetUniformLocation(brightShader, "inverseRX") brightShaderInvRYLoc = glGetUniformLocation(brightShader, "inverseRY") brightShaderIllumLoc = glGetUniformLocation(brightShader, "illuminationThreshold") blurShaderH71Text0Loc = glGetUniformLocation(blurShaderH71, "texture0") blurShaderH71InvRXLoc = glGetUniformLocation(blurShaderH71, "inverseRX") blurShaderH71FragLoc = glGetUniformLocation(blurShaderH71, "fragKernelRadius") blurShaderV71Text0Loc = glGetUniformLocation(blurShaderV71, "texture0") blurShaderV71InvRYLoc = glGetUniformLocation(blurShaderV71, "inverseRY") blurShaderV71FragLoc = glGetUniformLocation(blurShaderV71, "fragKernelRadius") end end if options.enableHDR.value then combineShader = combineShader or glCreateShader({ defines = {"#version 120\n"}, fragment = VFS.LoadFile("LuaUI\\Widgets\\Shaders\\bloom_combine.fs", VFS.ZIP), uniformInt = { texture0 = 0, texture1 = 1, useBloom = 1, useHDR = 1}, uniformFloat = {fragMaxBrightness} }) if not combineShader then Spring.Echo('Deferred Rendering Widget: combineShader failed to compile!') options.enableHDR.value = false Spring.Echo(gl.GetShaderLog()) else combineShaderUseBloomLoc = glGetUniformLocation(combineShader, "useBloom") combineShaderTexture0Loc = glGetUniformLocation(combineShader, "texture0") combineShaderTexture1Loc = glGetUniformLocation(combineShader, "texture1") combineShaderFragLoc = glGetUniformLocation(combineShader, "fragMaxBrightness") end end WG.DeferredLighting_RegisterFunction = DeferredLighting_RegisterFunction end screenratio = vsy / vsx --so we dont overdraw and only always draw a square else GLSLRenderer = false end widget:ViewResize() end function widget:Initialize() if (glCreateShader == nil) then Spring.Echo('Deferred Rendering requires shader support!') widgetHandler:RemoveWidget() return end if (Spring.GetConfigInt("AllowDeferredMapRendering") ~= 1 or Spring.GetConfigInt("AllowDeferredModelRendering") ~= 1) then Spring.Echo('Deferred Rendering (gfx_deferred_rendering.lua) requires AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!') widgetHandler:RemoveWidget() return end InitialiseShaders() end function widget:Shutdown() if (GLSLRenderer) then if (glDeleteShader) then glDeleteShader(depthPointShader) glDeleteShader(depthBeamShader) glDeleteShader(brightShader) glDeleteShader(blurShaderH71) glDeleteShader(blurShaderV71) glDeleteShader(combineShader) end glDeleteTexture(brightTexture1 or "") glDeleteTexture(brightTexture2 or "") glDeleteTexture(screenHDR or "") screenHDR, brightTexture1, brightTexture2 = nil, nil, nil end end local function DrawLightType(lights, lightsCount, lighttype) -- point = 0 beam = 1 --Spring.Echo('Camera FOV = ', Spring.GetCameraFOV()) -- default TA cam fov = 45 --set uniforms: local cpx, cpy, cpz = spGetCameraPosition() if lighttype == 0 then --point glUseShader(depthPointShader) glUniform(uniformEyePosPoint, cpx, cpy, cpz) glUniformMatrix(uniformViewPrjInvPoint, "viewprojectioninverse") else --beam glUseShader(depthBeamShader) glUniform(uniformEyePosBeam, cpx, cpy, cpz) glUniformMatrix(uniformViewPrjInvBeam, "viewprojectioninverse") end glTexture(0, "$model_gbuffer_normtex") glTexture(1, "$model_gbuffer_zvaltex") glTexture(2, "$map_gbuffer_normtex") glTexture(3, "$map_gbuffer_zvaltex") glTexture(4, "$model_gbuffer_spectex") local cx, cy, cz = spGetCameraPosition() for i = 1, lightsCount do local light = lights[i] local param = light.param if verbose then VerboseEcho('gfx_deferred_rendering.lua: Light being drawn:', i) Spring.Utilities.TableEcho(light) end if lighttype == 0 then -- point local lightradius = param.radius --Spring.Echo("Drawlighttype position = ", light.px, light.py, light.pz) local sx, sy, sz = spWorldToScreenCoords(light.px, light.py, light.pz) -- returns x, y, z, where x and y are screen pixels, and z is z buffer depth. -- prevent sharp cutoffs when projectile is slightly offscreen sx = math.max(0,sx) sx = math.min(sx,vsx) sx = sx/vsx sy = sy/vsy --since FOV is static in the Y direction, the Y ratio is the correct one local dist_sq = (light.px-cx)^2 + (light.py-cy)^2 + (light.pz-cz)^2 local ratio = lightradius / math.sqrt(dist_sq) * 1.5 glUniform(lightposlocPoint, light.px, light.py, light.pz, param.radius) --in world space glUniform(lightcolorlocPoint, param.r * light.colMult, param.g * light.colMult, param.b * light.colMult, 1) glTexRect( math.max(-1 , (sx-0.5)*2-ratio*screenratio), math.max(-1 , (sy-0.5)*2-ratio), math.min( 1 , (sx-0.5)*2+ratio*screenratio), math.min( 1 , (sy-0.5)*2+ratio), math.max( 0 , sx - 0.5*ratio*screenratio), math.max( 0 , sy - 0.5*ratio), math.min( 1 , sx + 0.5*ratio*screenratio), math.min( 1 , sy + 0.5*ratio) ) -- screen size goes from -1, -1 to 1, 1; uvs go from 0, 0 to 1, 1 end if lighttype == 1 then -- beam local lightradius = 0 local px = light.px+light.dx*0.5 local py = light.py+light.dy*0.5 local pz = light.pz+light.dz*0.5 local lightradius = param.radius + math.sqrt(light.dx^2 + light.dy^2 + light.dz^2)*0.5 VerboseEcho("Drawlighttype position = ", light.px, light.py, light.pz) local sx, sy, sz = spWorldToScreenCoords(px, py, pz) -- returns x, y, z, where x and y are screen pixels, and z is z buffer depth. -- prevent sharp cutoffs when beam is slightly offscreen sx = math.max(0,sx) sx = math.min(sx,vsx) sx = sx/vsx sy = sy/vsy --since FOV is static in the Y direction, the Y ratio is the correct one local dist_sq = (px-cx)^2 + (py-cy)^2 + (pz-cz)^2 local ratio = lightradius / math.sqrt(dist_sq) ratio = ratio*2 glUniform(lightposlocBeam, light.px, light.py, light.pz, param.radius) --in world space glUniform(lightpos2locBeam, light.px+light.dx, light.py+light.dy+24, light.pz+light.dz, param.radius) --in world space, the magic constant of +24 in the Y pos is needed because of our beam distance calculator function in GLSL glUniform(lightcolorlocBeam, param.r * light.colMult, param.g * light.colMult, param.b * light.colMult, 1) --TODO: use gl.Shape instead, to avoid overdraw glTexRect( math.max(-1 , (sx-0.5)*2-ratio*screenratio), math.max(-1 , (sy-0.5)*2-ratio), math.min( 1 , (sx-0.5)*2+ratio*screenratio), math.min( 1 , (sy-0.5)*2+ratio), math.max( 0 , sx - 0.5*ratio*screenratio), math.max( 0 , sy - 0.5*ratio), math.min( 1 , sx + 0.5*ratio*screenratio), math.min( 1 , sy + 0.5*ratio) ) -- screen size goes from -1, -1 to 1, 1; uvs go from 0, 0 to 1, 1 end end glUseShader(0) end local function renderToTextureFunc(tex, s, t) glTexture(tex) glTexRect(-1 * s, -1 * t, 1 * s, 1 * t) glTexture(false) end local function mglRenderToTexture(FBOTex, tex, s, t) glRenderToTexture(FBOTex, renderToTextureFunc, tex, s, t) end local function Bloom() gl.Color(1, 1, 1, 1) if options.enableHDR.value and options.enableBloom.value then if not brightTexture1 or not brightTexture2 then Spring.Echo("Bloom textures (HDR) did not initialize on resize. Trying again.") initBloomTextures() if not options.enableBloom.value then return end end glUseShader(brightShader) glUniformInt(brightShaderText0Loc, 0) glUniform( brightShaderInvRXLoc, ivsx) glUniform( brightShaderInvRYLoc, ivsy) glUniform( brightShaderIllumLoc, options.illumThreshold.value) mglRenderToTexture(brightTexture1, screenHDR, 1, -1) glUseShader(0) glUseShader(blurShaderH71) glUniformInt(blurShaderH71Text0Loc, 0) glUniform( blurShaderH71InvRXLoc, ivsx) glUniform( blurShaderH71FragLoc, kernelRadius) mglRenderToTexture(brightTexture2, brightTexture1, 1, -1) glUseShader(0) glUseShader(blurShaderV71) glUniformInt(blurShaderV71Text0Loc, 0) glUniform( blurShaderV71InvRYLoc, ivsy) glUniform( blurShaderV71FragLoc, kernelRadius) mglRenderToTexture(brightTexture1, brightTexture2, 1, -1) glUseShader(0) end glUseShader(combineShader) glUniformInt(combineShaderUseBloomLoc, options.enableBloom.value and 1 or 0) glUniformInt(combineShaderTexture0Loc, 0) glUniformInt(combineShaderTexture1Loc, 1) glUniform( combineShaderFragLoc, options.maxBrightness.value) glTexture(0, screenHDR) if options.enableBloom.value then glTexture(1, brightTexture1) end glTexRect(0, 0, vsx, vsy, false, true) glTexture(0, false) glTexture(1, false) glUseShader(0) end function widget:DrawScreenEffects() if not (GLSLRenderer) then Spring.Echo('Removing deferred rendering widget: failed to use GLSL shader') widgetHandler:RemoveWidget() return end if options.enableHDR.value then glCopyToTexture(screenHDR, 0, 0, 0, 0, vsx, vsy) -- copy the screen to an HDR texture end local beamLights = {} local beamLightCount = 0 local pointLights = {} local pointLightCount = 0 for i = 1, collectionFunctionCount do beamLights, beamLightCount, pointLights, pointLightCount = collectionFunctions[i](beamLights, beamLightCount, pointLights, pointLightCount) end glBlending(GL.DST_COLOR, GL.ONE) -- Set add blending mode if beamLightCount > 0 then if options.enableHDR.value then glRenderToTexture(screenHDR, DrawLightType, beamLights, beamLightCount, 1) else DrawLightType(beamLights, beamLightCount, 1) end end if pointLightCount > 0 then if options.enableHDR.value then glRenderToTexture(screenHDR, DrawLightType, pointLights, pointLightCount, 0) else DrawLightType(pointLights, pointLightCount, 0) end end glBlending(false) if options.enableHDR.value then Bloom() end end
gpl-2.0
imeteora/cocos2d-x-3.x-Qt
cocos/scripting/lua-bindings/auto/api/Twirl.lua
2
1471
-------------------------------- -- @module Twirl -- @extend Grid3DAction -------------------------------- -- @function [parent=#Twirl] setAmplitudeRate -- @param self -- @param #float float -------------------------------- -- @function [parent=#Twirl] getAmplitudeRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Twirl] setAmplitude -- @param self -- @param #float float -------------------------------- -- @function [parent=#Twirl] getAmplitude -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Twirl] setPosition -- @param self -- @param #point_table point -------------------------------- -- @function [parent=#Twirl] getPosition -- @param self -- @return point_table#point_table ret (return value: point_table) -------------------------------- -- @function [parent=#Twirl] create -- @param self -- @param #float float -- @param #size_table size -- @param #point_table point -- @param #unsigned int int -- @param #float float -- @return Twirl#Twirl ret (return value: cc.Twirl) -------------------------------- -- @function [parent=#Twirl] clone -- @param self -- @return Twirl#Twirl ret (return value: cc.Twirl) -------------------------------- -- @function [parent=#Twirl] update -- @param self -- @param #float float return nil
gpl-2.0
awilliamson/Starfall
lua/starfall/libs_sv/holograms.lua
1
10430
--- Library for creating and manipulating physics-less models AKA "Holograms". -- @shared local holograms_library, holograms_library_metamethods = SF.Libraries.Register("holograms") --- Hologram type local hologram_methods, hologram_metamethods = SF.Typedef("Hologram", SF.Entities.Metatable) SF.Holograms = {} SF.Holograms.defaultquota = CreateConVar( "sf_holograms_defaultquota", "7200", {FCVAR_ARCHIVE,FCVAR_REPLICATED}, "The default number of holograms allowed to spawn via Starfall scripts across all instances" ) SF.Holograms.personalquota = CreateConVar( "sf_holograms_personalquota", "300", {FCVAR_ARCHIVE,FCVAR_REPLICATED}, "The default number of holograms allowed to spawn via Starfall scripts for a single instance" ) SF.Holograms.burstrate = CreateConVar( "sf_holograms_burstrate", "10", {FCVAR_ARCHIVE,FCVAR_REPLICATED}, "The default number of holograms allowed to spawn in a short interval of time via Starfall scripts for a single instance ( burst )" ) SF.Holograms.Methods = hologram_methods SF.Holograms.Metatable = hologram_metamethods local dsetmeta = debug.setmetatable local old_ent_wrap = SF.Entities.Wrap function SF.Entities.Wrap(obj) local w = old_ent_wrap(obj) if IsValid(obj) and obj:IsValid() and obj:GetClass() == "starfall_hologram" then dsetmeta(w, hologram_metamethods) end return w end local insts = {} local plyCount = {} SF.Libraries.AddHook("initialize",function(inst) inst.data.holograms = { holos = {}, count = 0, burst = SF.Holograms.burstrate:GetInt() or 10 } insts[inst] = true plyCount[inst.player] = plyCount[inst.player] or inst.data.holograms.count end) SF.Libraries.AddHook("deinitialize", function(inst) local holos = inst.data.holograms.holos local holo = next(holos) while holo do local holoent = SF.Entities.Unwrap(holo) if IsValid(holoent) then holoent:Remove() end holos[holo] = nil holo = next(holos) end plyCount[inst.player] = plyCount[inst.player] - inst.data.holograms.count inst.data.holograms.count = 0 insts[inst]= nil end) local function hologramOnDestroy(holoent, holodata) if not holodata.holos then return end local holo = SF.Entities.Wrap(holoent) if holodata.holos[holo] then holodata.holos[holo] = nil holodata.count = holodata.count - 1 assert(holodata.count >= 0) end end -- ------------------------------------------------------------------------- -- --- Sets the hologram position. -- @param pos New position function hologram_methods:setPos(pos) SF.CheckType(self, hologram_metamethods) SF.CheckType(pos, "Vector") local holo = SF.Entities.Unwrap(self) if holo then holo:SetPos(pos) end end --- Sets the hologram angle -- @param ang New angles function hologram_methods:setAng(ang) SF.CheckType(self, hologram_metamethods) SF.CheckType(ang, "Angle") local holo = SF.Entities.Unwrap(self) if holo then holo:SetAngles(ang) end end --- Sets the hologram linear velocity -- @param vel New velocity function hologram_methods:setVel(vel) SF.CheckType(self, hologram_metamethods) SF.CheckType(vel, "Vector") local holo = SF.Entities.Unwrap(self) if holo then holo:SetLocalVelocity(vel) end end --- Sets the hologram's angular velocity. -- @param angvel *Vector* angular velocity. function hologram_methods:setAngVel(angvel) SF.CheckType(self, hologram_metamethods) SF.CheckType(angvel, "Angle") local holo = SF.Entities.Unwrap(self) if holo then holo:SetLocalAngularVelocity(angvel) end end --- Parents this hologram to the specified hologram function hologram_methods:setParent(parent, attachment) SF.CheckType(self, hologram_metamethods) local child = SF.Entities.Unwrap(self) if not child then return end if parent then SF.CheckType(parent, SF.Entities.Metatable) local parent = SF.Entities.Unwrap(parent) if not parent then return end -- Prevent cyclic parenting ( = crashes ) local checkparent = parent repeat if checkparent == child then return end checkparent = checkparent:GetParent() until not IsValid(checkparent) child:SetParent(parent) if attachment then SF.CheckType(attachment, "string") child:Fire("SetParentAttachmentMaintainOffset", attachment, 0.01) end else child:SetParent(nil) end end --- Sets the hologram scale -- @param scale New scale function hologram_methods:setScale(scale) SF.CheckType(self, hologram_metamethods) SF.CheckType(scale, "Vector") local holo = SF.Entities.Unwrap(self) if holo then holo:SetScale(scale) end end --- Updates a clip plane function hologram_methods:setClip(index, enabled, origin, normal, islocal) SF.CheckType(self, hologram_metamethods) SF.CheckType(index, "number") SF.CheckType(enabled, "boolean") SF.CheckType(origin, "Vector") SF.CheckType(normal, "Vector") SF.CheckType(islocal, "boolean") local holo = SF.Entities.Unwrap(self) if holo then holo:UpdateClip(index, enabled, origin, normal, islocal) end end --- Returns a table of flexname -> flexid pairs for use in flex functions. -- These IDs become invalid when the hologram's model changes. function hologram_methods:getFlexes() SF.CheckType(self, hologram_metamethods) local holoent = SF.Entities.Unwrap(self) local flexes = {} for i=0,holoent:GetFlexNum()-1 do flexes[holoent:GetFlexName(i)] = i end return flexes end --- Sets the weight (value) of a flex. function hologram_methods:setFlexWeight(flexid, weight) SF.CheckType(self, hologram_metamethods) SF.CheckType(flexid, "number") SF.CheckType(weight, "number") flexid = math.floor(flexid) if flexid < 0 or flexid >= holoent:GetFlexNum() then SF.throw( "Invalid flex: "..flexid, 2 ) end local holoent = SF.Entities.Unwrap(self) if IsValid(holoent) then holoent:SetFlexWeight(self, weight) end end --- Sets the scale of all flexes of a hologram function hologram_methods:setFlexScale(scale) SF.CheckType(self, hologram_metamethods) SF.CheckType(scale, "number") local holoent = SF.Entities.Unwrap(self) if IsValid(holoent) then holoent:SetFlexScale(scale) end end --- Deletes the hologram -- @server function hologram_methods:remove() SF.CheckType(self, hologram_metamethods) local holoent = SF.Entities.Unwrap(self) if IsValid(holoent) then holoent:Remove() end end --- Sets the color ( and alpha ) of a hologram -- @server -- @class function -- @param color Color object to set the hologram to function hologram_methods:setColor( color ) SF.CheckType( color, SF.Types[ "Color" ] ) local this = SF.Entities.Unwrap( self ) if IsValid( this ) then this:SetColor( color ) this:SetRenderMode( this:GetColor().a == 255 and RENDERMODE_NORMAL or RENDERMODE_TRANSALPHA ) end end --- Suppress Engine Lighting of a hologram. Disabled by default. -- @server -- @class function -- @param enable Boolean to represent if shading should be set or not. function hologram_methods:suppressEngineLighting ( suppress ) SF.CheckType( suppress, "boolean" ) local this = SF.Entities.Unwrap( self ) if IsValid( this ) then this:SetNetworkedBool( "suppressEngineLighting", suppress ) end end --- Updates/Checks burst constraints -- @class function -- @param instance Instance table for the burst values related to current SF Instance / Player -- @param noupdate False if updating the burst should be done. local function can_spawn(instance, noupdate) if instance.data.holograms.burst > 0 then if not noupdate then instance.data.holograms.burst = instance.data.holograms.burst - 1 end return true else return false end end --- Checks if the total number of holograms across all instances has reached the max limit. -- @class function -- @return True/False depending on if limit has been reached for SF Holograms local function max_reached() local c = 0 for _, v in pairs( plyCount ) do c = c + v end if c >= SF.Holograms.defaultquota:GetInt() then return true else return false end end --- Checks if the users personal limit of holograms has been exhausted -- @class function -- @param i Instance to use, this will relate to the player in question -- @return True/False depending on if the personal limit has been reached for SF Holograms local function personal_max_reached( i ) return plyCount[i.player] >= SF.Holograms.personalquota:GetInt() end timer.Create( "SF_Hologram_BurstCounter", 1/4, 0, function() for i, _ in pairs( insts ) do if i.data.holograms.burst < SF.Holograms.burstrate:GetInt() or 10 then -- Should allow for dynamic changing of burst rate from the server. i.data.holograms.burst = i.data.holograms.burst + 1 end end end ) --- Creates a hologram. -- @server -- @return The hologram object function holograms_library.create( pos, ang, model, scale ) SF.CheckType( pos, "Vector" ) SF.CheckType( ang, "Angle" ) SF.CheckType( model, "string" ) if scale then SF.CheckType( scale, "Vector" ) end local instance = SF.instance if not can_spawn( instance ) then return SF.throw( "Can't spawn holograms that often", 2 ) elseif personal_max_reached( instance ) then return SF.throw( "Can't spawn holograms, maximum personal limit of " .. SF.Holograms.personalquota:GetInt() .. " has been reached", 2 ) elseif max_reached() then return SF.throw( "Can't spawn holograms, maximum limit of " .. SF.Holograms.defaultquota:GetInt() .. " has been reached", 2 ) end local holodata = instance.data.holograms local holoent = ents.Create( "starfall_hologram" ) if holoent and holoent:IsValid() then holoent:SetPos( pos ) holoent:SetAngles( ang ) holoent:SetModel( model ) holoent:CallOnRemove( "starfall_hologram_delete", hologramOnDestroy, holodata ) holoent:Spawn() if scale then holoent:SetScale( scale ) end local holo = SF.Entities.Wrap( holoent ) holodata.holos[ holo ] = holo holodata.count = holodata.count + 1 plyCount[ instance.player ] = plyCount[ instance.player ] + 1 return holo -- TODO: Need to fire a umsg here to assign clientside ownership(?) end end --- Checks if a user can spawn anymore holograms. -- @server -- @return True if user can spawn holograms, False if not. function holograms_library.canSpawn() local instance = SF.instance return not personal_max_reached( instance ) and not max_reached() and can_spawn( instance, true ) end
bsd-3-clause
mattyx14/otxserver
data/monster/quests/the_secret_library/invading_demon.lua
2
2210
local mType = Game.createMonsterType("Invading Demon") local monster = {} monster.description = "an invading demon" monster.experience = 100 monster.outfit = { lookType = 35, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 1000 monster.maxHealth = 1000 monster.race = "fire" monster.corpse = 5995 monster.speed = 350 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200}, {name ="combat", interval = 1000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -180, range = 7, shootEffect = CONST_ANI_SNOWBALL, effect = CONST_ME_POFF, target = false}, {name ="combat", interval = 1000, chance = 12, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -175, length = 3, spread = 3, effect = CONST_ME_POFF, target = false} } monster.defenses = { defense = 33, armor = 28 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/scripts/spells/monster/furyosa_skill_reducer.lua
2
1244
local combat = {} for i = 40, 50 do combat[i] = Combat() combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW) local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 10000) condition:setParameter(CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, i) arr = { {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, } local area = createCombatArea(arr) combat[i]:setArea(area) combat[i]:addCondition(condition) end local spell = Spell("instant") function spell.onCastSpell(creature, var) return combat[math.random(40, 50)]:execute(creature, var) end spell:name("furyosa skill reducer") spell:words("###120") spell:isAggressive(true) spell:blockWalls(true) spell:needLearn(true) spell:register()
gpl-2.0
mattyx14/otxserver
data/monster/magicals/brain_squid.lua
2
3898
local mType = Game.createMonsterType("Brain Squid") local monster = {} monster.description = "a brain squid" monster.experience = 17672 monster.outfit = { lookType = 1059, lookHead = 17, lookBody = 41, lookLegs = 77, lookFeet = 57, lookAddons = 0, lookMount = 0 } monster.raceId = 1653 monster.Bestiary = { class = "Magical", race = BESTY_RACE_MAGICAL, toKill = 2500, FirstUnlock = 100, SecondUnlock = 1000, CharmsPoints = 50, Stars = 4, Occurrence = 0, Locations = "Secret Library." } monster.health = 18000 monster.maxHealth = 18000 monster.race = "undead" monster.corpse = 28582 monster.speed = 430 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {name = "violet crystal shard", chance = 900, maxCount = 4}, {name = "platinum coin", chance = 100000, maxCount = 12}, {name = "glowing rune", chance = 900, maxCount = 4}, {name = "instable proto matter", chance = 1200, maxCount = 4}, {name = "energy ball", chance = 1200, maxCount = 4}, {name = "energy bar", chance = 1200, maxCount = 4}, {name = "energy drink", chance = 1200, maxCount = 4}, {name = "odd organ", chance = 1200, maxCount = 4}, {name = "frozen lightning", chance = 1200, maxCount = 4}, {id = 28568, chance = 1200, maxCount = 3}, -- inkwell {name = "small ruby", chance = 1200, maxCount = 4}, {name = "violet gem", chance = 1200, maxCount = 4}, {name = "blue crystal splinter", chance = 1200, maxCount = 4}, {name = "cyan crystal fragment", chance = 1200, maxCount = 4}, {name = "ultimate mana potion", chance = 1200, maxCount = 4}, {name = "piece of dead brain", chance = 1200, maxCount = 4}, {name = "wand of defiance", chance = 800}, {name = "lightning headband", chance = 950}, {name = "lightning pendant", chance = 850}, {name = "might ring", chance = 1300}, {name = "slime heart", chance = 1200, maxCount = 4}, {id = 23544, chance = 560}, -- collar of red plasma {id = 23542, chance = 560}, -- collar of blue plasma {id = 23543, chance = 560}, -- collar of green plasma {id = 23533, chance = 560}, -- ring of red plasma {id = 23529, chance = 560}, -- ring of blue plasma {id = 23531, chance = 560} -- ring of green plasma } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = -100, maxDamage = -200}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_ENERGYDAMAGE, minDamage = -200, maxDamage = -470, range = 7, shootEffect = CONST_ANI_ENERGY, target = false}, {name ="combat", interval = 2000, chance = 13, type = COMBAT_ENERGYDAMAGE, minDamage = -200, maxDamage = -505, radius = 3, effect = CONST_ME_ENERGYAREA, target = false} } monster.defenses = { defense = 40, armor = 82 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 100}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 100}, {type = COMBAT_DEATHDAMAGE , percent = -15} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
hussian1997/hhhuu
plugins/voice.lua
8
1050
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY(@AHMED_ALOBIDE) ▀▄ ▄▀ ▀▄ ▄▀ BY(@hussian_9) ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function run(msg, matches) local url = "http://tts.baidu.com/text2audio?lan=en&ie=UTF-8&text="..matches[1] local receiver = get_receiver(msg) local file = download_to_file(url,'text.ogg') send_audio('channel#id'..msg.to.id, file, ok_cb , false) end return { description = "text to voice", usage = { "/voice [text]" }, patterns = { "^/voice (.+)$" }, run = run } end
agpl-3.0
mattyx14/otxserver
data/monster/quests/dangerous_depth/snail_slime.lua
2
1881
local mType = Game.createMonsterType("Snail Slime") local monster = {} monster.description = "a snail slime" monster.experience = 160 monster.outfit = { lookType = 19, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 1000 monster.maxHealth = 1000 monster.race = "venom" monster.corpse = 0 monster.speed = 180 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -600} } monster.defenses = { defense = 15, armor = 15 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = -10}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = -10}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 20}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
imeteora/cocos2d-x-3.x-Qt
cocos/scripting/lua-bindings/auto/api/TextField.lua
2
5929
-------------------------------- -- @module TextField -- @extend Widget -------------------------------- -- @function [parent=#TextField] setAttachWithIME -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] getFontSize -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TextField] getStringValue -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#TextField] getDeleteBackward -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] getPlaceHolder -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#TextField] getAttachWithIME -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] setFontName -- @param self -- @param #string str -------------------------------- -- @function [parent=#TextField] getInsertText -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] setInsertText -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] getDetachWithIME -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] setTextVerticalAlignment -- @param self -- @param #cc.TextVAlignment textvalignment -------------------------------- -- @function [parent=#TextField] didNotSelectSelf -- @param self -------------------------------- -- @function [parent=#TextField] getFontName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#TextField] setTextAreaSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#TextField] attachWithIME -- @param self -------------------------------- -- @function [parent=#TextField] setPasswordEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] getPasswordStyleText -- @param self -- @return char#char ret (return value: char) -------------------------------- -- @function [parent=#TextField] setMaxLengthEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] setPasswordStyleText -- @param self -- @param #char char -------------------------------- -- @function [parent=#TextField] setDeleteBackward -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] setFontSize -- @param self -- @param #int int -------------------------------- -- @function [parent=#TextField] setPlaceHolder -- @param self -- @param #string str -------------------------------- -- @function [parent=#TextField] isPasswordEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] setTextHorizontalAlignment -- @param self -- @param #cc.TextHAlignment texthalignment -------------------------------- -- @function [parent=#TextField] getMaxLength -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TextField] isMaxLengthEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] setDetachWithIME -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] setText -- @param self -- @param #string str -------------------------------- -- @function [parent=#TextField] setTouchAreaEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TextField] hitTest -- @param self -- @param #point_table point -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextField] setMaxLength -- @param self -- @param #int int -------------------------------- -- @function [parent=#TextField] setTouchSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#TextField] getTouchSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- overload function: create(string, string, int) -- -- overload function: create() -- -- @function [parent=#TextField] create -- @param self -- @param #string str -- @param #string str -- @param #int int -- @return TextField#TextField ret (retunr value: ccui.TextField) -------------------------------- -- @function [parent=#TextField] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- @function [parent=#TextField] getVirtualRenderer -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#TextField] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#TextField] update -- @param self -- @param #float float -------------------------------- -- @function [parent=#TextField] getVirtualRendererSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#TextField] TextField -- @param self return nil
gpl-2.0
houqp/koreader-base
thirdparty/lua-ljsqlite3/init.lua
1
20667
-------------------------------------------------------------------------------- -- A library for interfacing with SQLite3 databases. -- -- Copyright (C) 2011-2016 Stefano Peluchetti. All rights reserved. -- -- Features, documentation and more: http://www.scilua.org . -- -- This file is part of the LJSQLite3 library, which is released under the MIT -- license: full text in file LICENSE.TXT in the library's root folder. -------------------------------------------------------------------------------- -- TODO: Refactor according to latest style / coding guidelines. -- TODO: introduce functionality to get of a defined type to avoid if check? -- TODO: Add extended error codes from Sqlite? -- TODO: Consider type checks? -- TODO: Exposed cdef constants are ok? -- TODO: Resultset (and so exec) could be optimized by avoiding loads/stores -- TODO: of row table via _step? local ffi = require "ffi" local bit = require "bit" local xsys = require "xsys" local split, trim = xsys.string.split, xsys.string.trim local function err(code, msg) error("ljsqlite3["..code.."] "..msg) end -- Codes ----------------------------------------------------------------------- local sqlconstants = {} -- SQLITE_* and OPEN_* declarations. local codes = { [0] = "OK", "ERROR", "INTERNAL", "PERM", "ABORT", "BUSY", "LOCKED", "NOMEM", "READONLY", "INTERRUPT", "IOERR", "CORRUPT", "NOTFOUND", "FULL", "CANTOPEN", "PROTOCOL", "EMPTY", "SCHEMA", "TOOBIG", "CONSTRAINT", "MISMATCH", "MISUSE", "NOLFS", "AUTH", "FORMAT", "RANGE", "NOTADB", [100] = "ROW", [101] = "DONE" } -- From 0 to 26. do local types = { "INTEGER", "FLOAT", "TEXT", "BLOB", "NULL" } -- From 1 to 5. local opens = { READONLY = 0x00000001; READWRITE = 0x00000002; CREATE = 0x00000004; DELETEONCLOSE = 0x00000008; EXCLUSIVE = 0x00000010; AUTOPROXY = 0x00000020; URI = 0x00000040; MAIN_DB = 0x00000100; TEMP_DB = 0x00000200; TRANSIENT_DB = 0x00000400; MAIN_JOURNAL = 0x00000800; TEMP_JOURNAL = 0x00001000; SUBJOURNAL = 0x00002000; MASTER_JOURNAL = 0x00004000; NOMUTEX = 0x00008000; FULLMUTEX = 0x00010000; SHAREDCACHE = 0x00020000; PRIVATECACHE = 0x00040000; WAL = 0x00080000; } local t = sqlconstants local pre = "static const int32_t SQLITE_" for i=0,26 do t[#t+1] = pre..codes[i].."="..i..";\n" end for i=100,101 do t[#t+1] = pre..codes[i].."="..i..";\n" end for i=1,5 do t[#t+1] = pre..types[i].."="..i..";\n" end pre = pre.."OPEN_" for k,v in pairs(opens) do t[#t+1] = pre..k.."="..bit.tobit(v)..";\n" end end -- Cdef ------------------------------------------------------------------------ -- SQLITE_*, OPEN_* ffi.cdef(table.concat(sqlconstants)) -- sqlite3*, ljsqlite3_* ffi.cdef[[ // Typedefs. typedef struct sqlite3 sqlite3; typedef struct sqlite3_stmt sqlite3_stmt; typedef void (*sqlite3_destructor_type)(void*); typedef struct sqlite3_context sqlite3_context; typedef struct Mem sqlite3_value; // Get informative error message. const char *sqlite3_errmsg(sqlite3*); // Connection. int sqlite3_open_v2(const char *filename, sqlite3 **ppDb, int flags, const char *zVfs); int sqlite3_close(sqlite3*); int sqlite3_busy_timeout(sqlite3*, int ms); // Statement. int sqlite3_prepare_v2(sqlite3 *conn, const char *zSql, int nByte, sqlite3_stmt **ppStmt, const char **pzTail); int sqlite3_step(sqlite3_stmt*); int sqlite3_reset(sqlite3_stmt *pStmt); int sqlite3_finalize(sqlite3_stmt *pStmt); // Extra functions for SELECT. int sqlite3_column_count(sqlite3_stmt *pStmt); const char *sqlite3_column_name(sqlite3_stmt*, int N); int sqlite3_column_type(sqlite3_stmt*, int iCol); // Get value from SELECT. int64_t sqlite3_column_int64(sqlite3_stmt*, int iCol); double sqlite3_column_double(sqlite3_stmt*, int iCol); int sqlite3_column_bytes(sqlite3_stmt*, int iCol); const unsigned char *sqlite3_column_text(sqlite3_stmt*, int iCol); const void *sqlite3_column_blob(sqlite3_stmt*, int iCol); // Set value in bind. int sqlite3_bind_int64(sqlite3_stmt*, int, int64_t); int sqlite3_bind_double(sqlite3_stmt*, int, double); int sqlite3_bind_null(sqlite3_stmt*, int); int sqlite3_bind_text(sqlite3_stmt*, int, const char*, int n, void(*)(void*)); int sqlite3_bind_blob(sqlite3_stmt*, int, const void*, int n, void(*)(void*)); int sqlite3_bind_parameter_index(sqlite3_stmt *stmt, const char *name); // Clear bindings. int sqlite3_clear_bindings(sqlite3_stmt*); // Get value in callbacks. int sqlite3_value_type(sqlite3_value*); int64_t sqlite3_value_int64(sqlite3_value*); double sqlite3_value_double(sqlite3_value*); int sqlite3_value_bytes(sqlite3_value*); const unsigned char *sqlite3_value_text(sqlite3_value*); //Not used. const void *sqlite3_value_blob(sqlite3_value*); // Set value in callbacks. void sqlite3_result_error(sqlite3_context*, const char*, int); void sqlite3_result_int64(sqlite3_context*, int64_t); void sqlite3_result_double(sqlite3_context*, double); void sqlite3_result_null(sqlite3_context*); void sqlite3_result_text(sqlite3_context*, const char*, int, void(*)(void*)); void sqlite3_result_blob(sqlite3_context*, const void*, int, void(*)(void*)); // Persistency of data in callbacks (here just a pointer for tagging). void *sqlite3_aggregate_context(sqlite3_context*, int nBytes); // Typedefs for callbacks. typedef void (*ljsqlite3_cbstep)(sqlite3_context*,int,sqlite3_value**); typedef void (*ljsqlite3_cbfinal)(sqlite3_context*); // Register callbacks. int sqlite3_create_function( sqlite3 *conn, const char *zFunctionName, int nArg, int eTextRep, void *pApp, void (*xFunc)(sqlite3_context*,int,sqlite3_value**), void (*xStep)(sqlite3_context*,int,sqlite3_value**), void (*xFinal)(sqlite3_context*) ); ]] -------------------------------------------------------------------------------- local sql = ffi.load("sqlite3") local transient = ffi.cast("sqlite3_destructor_type", -1) local int64_ct = ffi.typeof("int64_t") local blob_mt = {} -- For tagging only. local function blob(str) return setmetatable({ str }, blob_mt) end local connstmt = {} -- Statements for a conn. local conncb = {} -- Callbacks for a conn. local aggregatestate = {} -- Aggregate states. local stmt_step local stmt_mt, stmt_ct = {} stmt_mt.__index = stmt_mt local conn_mt, conn_ct = {} conn_mt.__index = conn_mt -- Checks ---------------------------------------------------------------------- -- Helper function to get error msg and code from sqlite. local function codemsg(pconn, code) return codes[code]:lower(), ffi.string(sql.sqlite3_errmsg(pconn)) end -- Throw error for a given connection. local function E_conn(pconn, code) local code, msg = codemsg(pconn, code) err(code, msg) end -- Test code is OK or throw error for a given connection. local function T_okcode(pconn, code) if code ~= sql.SQLITE_OK then E_conn(pconn, code) end end local function T_open(x) if x._closed then err("misuse", "object is closed") end end -- Getters / Setters to minimize code duplication ------------------------------ local sql_get_code = [=[ return function(stmt_or_value <opt_i>) local t = sql.sqlite3_<variant>_type(stmt_or_value <opt_i>) if t == sql.SQLITE_INTEGER then return sql.sqlite3_<variant>_int64(stmt_or_value <opt_i>) elseif t == sql.SQLITE_FLOAT then return sql.sqlite3_<variant>_double(stmt_or_value <opt_i>) elseif t == sql.SQLITE_TEXT then local nb = sql.sqlite3_<variant>_bytes(stmt_or_value <opt_i>) return ffi.string(sql.sqlite3_<variant>_text(stmt_or_value <opt_i>), nb) elseif t == sql.SQLITE_BLOB then local nb = sql.sqlite3_<variant>_bytes(stmt_or_value <opt_i>) return ffi.string(sql.sqlite3_<variant>_blob(stmt_or_value <opt_i>), nb) elseif t == sql.SQLITE_NULL then return nil else err("constraint", "unexpected SQLite3 type") end end ]=] local sql_set_code = [=[ return function(stmt_or_value, v <opt_i>) local t = type(v) if ffi.istype(int64_ct, v) then return sql.sqlite3_<variant>_int64(stmt_or_value <opt_i>, v) elseif t == "number" then return sql.sqlite3_<variant>_double(stmt_or_value <opt_i>, v) elseif t == "string" then return sql.sqlite3_<variant>_text(stmt_or_value <opt_i>, v, #v, transient) elseif t == "table" and getmetatable(v) == blob_mt then v = v[1] return sql.sqlite3_<variant>_blob(stmt_or_value <opt_i>, v, #v, transient) elseif t == "nil" then return sql.sqlite3_<variant>_null(stmt_or_value <opt_i>) else err("constraint", "unexpected Lua type") end end ]=] -- Environment for setters/getters. local sql_env = { sql = sql, transient = transient, ffi = ffi, int64_ct = int64_ct, blob_mt = blob_mt, getmetatable = getmetatable, err = err, type = type } local function sql_format(s, variant, index) return s:gsub("<variant>", variant):gsub("<opt_i>", index) end local function loadcode(s, env) local ret = assert(loadstring(s)) if env then setfenv(ret, env) end return ret() end -- Must always be called from *:_* function due to error level 4. local get_column = loadcode(sql_format(sql_get_code, "column", ",i"), sql_env) local get_value = loadcode(sql_format(sql_get_code, "value" , " "), sql_env) local set_column = loadcode(sql_format(sql_set_code, "bind" , ",i"), sql_env) local set_value = loadcode(sql_format(sql_set_code, "result", " "), sql_env) -- Connection ------------------------------------------------------------------ local open_modes = { ro = sql.SQLITE_OPEN_READONLY, rw = sql.SQLITE_OPEN_READWRITE, rwc = bit.bor(sql.SQLITE_OPEN_READWRITE, sql.SQLITE_OPEN_CREATE) } local function open(str, mode) mode = mode or "rwc" mode = open_modes[mode] if not mode then err("constraint", "argument #2 to open must be ro, rw, or rwc") end local aptr = ffi.new("sqlite3*[1]") -- Usually aptr is set even if error code, so conn always needs to be closed. local code = sql.sqlite3_open_v2(str, aptr, mode, nil) local conn = conn_ct(aptr[0], false) -- Must create this anyway due to conn:close() function. connstmt[conn] = setmetatable({}, { __mode = "k" }) conncb[conn] = { scalar = {}, step = {}, final = {} } if code ~= sql.SQLITE_OK then local code, msg = codemsg(conn._ptr, code) -- Before closing! conn:close() -- Free resources, should not fail here in this case! err(code, msg) end return conn end function conn_mt:close() T_open(self) -- Close all stmt linked to conn. for k,_ in pairs(connstmt[self]) do if not k._closed then k:close() end end -- Close all callbacks linked to conn. for _,v in pairs(conncb[self].scalar) do v:free() end for _,v in pairs(conncb[self].step) do v:free() end for _,v in pairs(conncb[self].final) do v:free() end local code = sql.sqlite3_close(self._ptr) T_okcode(self._ptr, code) connstmt[self] = nil -- Table connstmt is not weak, need to clear manually. conncb[self] = nil self._closed = true -- Set only if close succeded. end function conn_mt:__gc() if not self._closed then self:close() end end function conn_mt:prepare(stmtstr) T_open(self) local aptr = ffi.new("sqlite3_stmt*[1]") -- If error code aptr NULL, so no need to close anything. local code = sql.sqlite3_prepare_v2(self._ptr, stmtstr, #stmtstr, aptr, nil) T_okcode(self._ptr, code) local stmt = stmt_ct(aptr[0], false, self._ptr, code) connstmt[self][stmt] = true return stmt end -- Connection exec, __call, rowexec -------------------------------------------- function conn_mt:exec(commands, get) T_open(self) local cmd1 = split(commands, ";") local res, n for i=1,#cmd1 do local cmd = trim(cmd1[i]) if #cmd > 0 then local stmt = self:prepare(cmd) res, n = stmt:resultset(get) stmt:close() end end return res, n -- Only last record is returned. end function conn_mt:rowexec(command) T_open(self) local stmt = self:prepare(command) local res = stmt:_step() if stmt:_step() then err("misuse", "multiple records returned, 1 expected") end stmt:close() if res then return unpack(res) else return nil end end function conn_mt:__call(commands, out) T_open(self) out = out or print local cmd1 = split(commands, ";") for c=1,#cmd1 do local cmd = trim(cmd1[c]) if #cmd > 0 then local stmt = self:prepare(cmd) local ret, n = stmt:resultset() if ret then -- All the results get handled, not only last one. out(unpack(ret[0])) -- Headers are printed. for i=1,n do local o = {} for j=1,#ret[0] do local v = ret[j][i] if type(v) == "nil" then v = "" end -- Empty strings for NULLs. o[#o+1] = tostring(v) end out(unpack(o)) end end stmt:close() end end end -- Callbacks ------------------------------------------------------------------- -- Update (one of) callbacks registry for sqlite functions. local function updatecb(self, where, name, f) local cbs = conncb[self][where] if cbs[name] then -- Callback already present, free old one. cbs[name]:free() end cbs[name] = f -- Could be nil and that's fine. end -- Return manually casted callback that sqlite expects, scalar. local function scalarcb(name, f) local values = {} -- Conversion buffer. local function sqlf(context, nvalues, pvalues) -- Indexing 0,N-1. for i=1,nvalues do values[i] = get_value(pvalues[i - 1]) end -- Throw error via sqlite function if necessary. local ok, result = pcall(f, unpack(values, 1, nvalues)) if not ok then local msg = "Lua registered scalar function "..name.." error: "..result sql.sqlite3_result_error(context, msg, #msg) else set_value(context, result) end end return ffi.cast("ljsqlite3_cbstep", sqlf) end -- Return the state for aggregate case (created via initstate()). We use the ptr -- returned from aggregate_context() for tagging only, all the state data is -- handled from Lua side. local function getstate(context, initstate, size) -- Only pointer address relevant for indexing, size irrelevant. local ptr = sql.sqlite3_aggregate_context(context, size) local pid = tonumber(ffi.cast("intptr_t",ptr)) local state = aggregatestate[pid] if type(state) == "nil" then state = initstate() aggregatestate[pid] = state end return state, pid end -- Return manually casted callback that sqlite expects, stepper for aggregate. local function stepcb(name, f, initstate) local values = {} -- Conversion buffer. local function sqlf(context, nvalues, pvalues) -- Indexing 0,N-1. for i=1,nvalues do values[i] = get_value(pvalues[i - 1]) end local state = getstate(context, initstate, 1) -- Throw error via sqlite function if necessary. local ok, result = pcall(f, state, unpack(values, 1, nvalues)) if not ok then local msg = "Lua registered step function "..name.." error: "..result sql.sqlite3_result_error(context, msg, #msg) end end return ffi.cast("ljsqlite3_cbstep", sqlf) end -- Return manually casted callback that sqlite expects, finalizer for aggregate. local function finalcb(name, f, initstate) local function sqlf(context) local state, pid = getstate(context, initstate, 0) aggregatestate[pid] = nil -- Clear the state. local ok, result = pcall(f, state) -- Throw error via sqlite function if necessary. if not ok then local msg = "Lua registered final function "..name.." error: "..result sql.sqlite3_result_error(context, msg, #msg) else set_value(context, result) end end return ffi.cast("ljsqlite3_cbfinal", sqlf) end function conn_mt:setscalar(name, f) T_open(self) jit.off(stmt_step) -- Necessary to avoid bad calloc in some use cases. local cbf = f and scalarcb(name, f) or nil local code = sql.sqlite3_create_function(self._ptr, name, -1, 5, nil, cbf, nil, nil) -- If cbf nil this clears the function is sqlite. T_okcode(self._ptr, code) updatecb(self, "scalar", name, cbf) -- Update and clear old. end function conn_mt:setaggregate(name, initstate, step, final) T_open(self) jit.off(stmt_step) -- Necessary to avoid bad calloc in some use cases. local cbs = step and stepcb (name, step, initstate) or nil local cbf = final and finalcb(name, final, initstate) or nil local code = sql.sqlite3_create_function(self._ptr, name, -1, 5, nil, nil, cbs, cbf) -- If cbs, cbf nil this clears the function is sqlite. T_okcode(self._ptr, code) updatecb(self, "step", name, cbs) -- Update and clear old. updatecb(self, "final", name, cbf) -- Update and clear old. end conn_ct = ffi.metatype("struct { sqlite3* _ptr; bool _closed; }", conn_mt) -- Statement ------------------------------------------------------------------- function stmt_mt:reset() T_open(self) -- Ignore possible error code, it would be repetition of error raised during -- most recent evaluation of statement which would have been raised already. sql.sqlite3_reset(self._ptr) self._code = sql.SQLITE_OK -- Always succeds. return self end function stmt_mt:close() T_open(self) -- Ignore possible error code, it would be repetition of error raised during -- most recent evaluation of statement which would have been raised already. sql.sqlite3_finalize(self._ptr) self._code = sql.SQLITE_OK -- Always succeds. self._closed = true -- Must be called exaclty once. end function stmt_mt:__gc() if not self._closed then self:close() end end -- Statement step, resultset --------------------------------------------------- function stmt_mt:_ncol() return sql.sqlite3_column_count(self._ptr) end function stmt_mt:_header(h) for i=1,self:_ncol() do -- Here indexing 0,N-1. h[i] = ffi.string(sql.sqlite3_column_name(self._ptr, i - 1)) end end stmt_step = function(self, row, header) -- Must check code ~= SQL_DONE or sqlite3_step --> undefined result. if self._code == sql.SQLITE_DONE then return nil end -- Already finished. self._code = sql.sqlite3_step(self._ptr) if self._code == sql.SQLITE_ROW then -- All the sql.* functions called never errors here. row = row or {} for i=1,self:_ncol() do row[i] = get_column(self._ptr, i - 1) end if header then self:_header(header) end return row, header elseif self._code == sql.SQLITE_DONE then -- Have finished now. return nil else -- If code not DONE or ROW then it's error. E_conn(self._conn, self._code) end end stmt_mt._step = stmt_step function stmt_mt:step(row, header) T_open(self) return self:_step(row, header) end function stmt_mt:resultset(get, maxrecords) T_open(self) get = get or "hik" maxrecords = maxrecords or math.huge if maxrecords < 1 then err("constraint", "agument #1 to resultset must be >= 1") end local hash, hasi, hask = get:find("h"), get:find("i"), get:find("k") local r, h = self:_step({}, {}) if not r then return nil, 0 end -- No records case. -- First record, o is a temporary table used to get records. local o = hash and { [0] = h } or {} for i=1,#h do o[i] = { r[i] } end -- Other records. local n = 1 while n < maxrecords and self:_step(r) do n = n + 1 for i=1,#h do o[i][n] = r[i] end end local out = { [0] = o[0] } -- Eventually copy colnames. if hasi then -- Use numeric indexes. for i=1,#h do out[i] = o[i] end end if hask then -- Use colnames indexes. for i=1,#h do out[h[i]] = o[i] end end return out, n end -- Statement bind -------------------------------------------------------------- function stmt_mt:_bind1(i, v) local code = set_column(self._ptr, v, i) -- Here indexing 1,N. T_okcode(self._conn, code) return self end function stmt_mt:bind1(i, v) T_open(self) return self:_bind1(i, v) end function stmt_mt:bind(...) T_open(self) for i=1,select("#", ...) do self:_bind1(i, select(i, ...)) end return self end function stmt_mt:bindkv(t, pre) T_open(self) pre = pre or ":" for k,v in pairs(t) do if type(k) == "string" then local param = sql.sqlite3_bind_parameter_index(self._ptr, pre..k) if param ~= 0 then self:_bind1(param, v) end end end return self end function stmt_mt:clearbind() T_open(self) local code = sql.sqlite3_clear_bindings(self._ptr) T_okcode(self._conn, code) return self end stmt_ct = ffi.metatype([[struct { sqlite3_stmt* _ptr; bool _closed; sqlite3* _conn; int32_t _code; }]], stmt_mt) return { open = open, blob = blob, }
agpl-3.0
CarabusX/Zero-K
LuaUI/Utilities/engine_range_circles.lua
8
3083
-- emulates engine range circles. By very_bad_soldier and versus666 local max = math.max local abs = math.abs local cos = math.cos local sin = math.sin local sqrt = math.sqrt local pi = math.pi local spGetGroundHeight = Spring.GetGroundHeight local function GetRange2DWeapon(range, yDiff) local root1 = range * range - yDiff * yDiff if root1 < 0 then return 0 else return sqrt(root1) end end local GAME_GRAVITY = Game.gravity / (Game.gameSpeed^2) local function GetRange2DCannon( range, yDiff, projectileSpeed, rangeFactor, myGravity ) local factor = 0.7071067 local smoothHeight = 100.0 local speed2d = projectileSpeed * factor local speed2dSq = speed2d * speed2d local gravity = myGravity or GAME_GRAVITY local heightBoostFactor = (2.0 - rangeFactor) / sqrt(rangeFactor) if yDiff < -smoothHeight then yDiff = yDiff * heightBoostFactor elseif yDiff < 0.0 then yDiff = yDiff * (1.0 + (heightBoostFactor - 1.0) * -yDiff / smoothHeight) end local root1 = speed2dSq + 2 * -gravity * yDiff if root1 < 0 then return 0 else return rangeFactor * (speed2dSq + speed2d * sqrt(root1)) / gravity end end local function CalcBallisticCircle( x, y, z, range, weaponDef ) local rangeLineStrip = {} local slope = 0.0 local rangeFunc = GetRange2DWeapon local rangeFactor = 1.0 -- used by range2dCannon if weaponDef.type == "Cannon" then rangeFunc = GetRange2DCannon rangeFactor = range / GetRange2DCannon(range, 0.0, weaponDef.projectilespeed, rangeFactor) if rangeFactor > 1.0 or rangeFactor <= 0.0 then rangeFactor = 1.0 end end local yGround = spGetGroundHeight(x, z) for i = 1, 40 do local radians = 2.0 * pi * i / 40 local rAdj = range local sinR = sin(radians) local cosR = cos(radians) local posx = x + sinR * rAdj local posz = z + cosR * rAdj local posy = spGetGroundHeight(posx, posz) local heightDiff = (posy - yGround) / 2.0 -- maybe y has to be getGroundHeight(x,z) cause y is unit center and not aligned to ground rAdj = rAdj - heightDiff * slope local adjRadius = rangeFunc( range, heightDiff * weaponDef.heightMod, weaponDef.projectilespeed, rangeFactor ) local adjustment = rAdj / 2.0 local yDiff = 0.0 for j = 0, 49 do if ( abs( adjRadius - rAdj ) + yDiff <= 0.01 * rAdj ) then break end if ( adjRadius > rAdj ) then rAdj = rAdj + adjustment else rAdj = rAdj - adjustment adjustment = adjustment / 2.0 end posx = x + ( sinR * rAdj ) posz = z + ( cosR * rAdj ) local newY = spGetGroundHeight( posx, posz ) yDiff = abs( posy - newY ) posy = newY posy = max( posy, 0.0 ) --hack heightDiff = ( posy - yGround ) --maybe y has to be Ground(x,z) adjRadius = rangeFunc( range, heightDiff * weaponDef.heightMod, weaponDef.projectilespeed, rangeFactor, weaponDef.myGravity ) end posx = x + ( sinR * adjRadius ) posz = z + ( cosR * adjRadius ) posy = spGetGroundHeight( posx, posz ) + 5.0 posy = max( posy, 0.0 ) --hack rangeLineStrip[i] = { posx, posy, posz } end return rangeLineStrip end return CalcBallisticCircle
gpl-2.0
CarabusX/Zero-K
LuaRules/Configs/MetalSpots/Barren.lua
8
1499
local LARGE_SPOT = 2.09 local MEDIUM_SPOT = 1.75 local SMALL_SPOT = 1.40 local TINY_SPOT = 1.04 return { spots = { {x = 1304, z = 2680, metal = MEDIUM_SPOT}, {x = 440, z = 248, metal = TINY_SPOT}, {x = 344, z = 888, metal = TINY_SPOT}, {x = 3992, z = 3176, metal = MEDIUM_SPOT}, {x = 104, z = 3448, metal = SMALL_SPOT}, {x = 968, z = 2216, metal = TINY_SPOT}, {x = 3176, z = 1848, metal = TINY_SPOT}, {x = 1976, z = 2888, metal = SMALL_SPOT}, {x = 728, z = 3944, metal = TINY_SPOT}, {x = 3576, z = 3912, metal = TINY_SPOT}, {x = 3704, z = 3224, metal = TINY_SPOT}, {x = 3944, z = 3896, metal = MEDIUM_SPOT}, {x = 776, z = 3496, metal = MEDIUM_SPOT}, {x = 3384, z = 664, metal = MEDIUM_SPOT}, {x = 3816, z = 600, metal = SMALL_SPOT}, {x = 3912, z = 1608, metal = SMALL_SPOT}, {x = 2792, z = 1352, metal = MEDIUM_SPOT}, {x = 2472, z = 3640, metal = LARGE_SPOT}, {x = 3304, z = 120, metal = TINY_SPOT}, {x = 184, z = 2488, metal = SMALL_SPOT}, {x = 104, z = 936, metal = MEDIUM_SPOT}, {x = 136, z = 120, metal = MEDIUM_SPOT}, {x = 2136, z = 1112, metal = SMALL_SPOT}, {x = 1624, z = 424, metal = LARGE_SPOT}, } }
gpl-2.0
imeteora/cocos2d-x-3.x-Qt
tests/lua-tests/src/AssetsManagerTest/AssetsManagerTest.lua
5
4588
local targetPlatform = cc.Application:getInstance():getTargetPlatform() local lineSpace = 40 local itemTagBasic = 1000 local menuItemNames = { "enter", "reset", "update", } local winSize = cc.Director:getInstance():getWinSize() local function updateLayer() local layer = cc.Layer:create() local support = false if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then support = true end if not support then print("Platform is not supported!") return layer end local isUpdateItemClicked = false local assetsManager = nil local pathToSave = "" local menu = cc.Menu:create() menu:setPosition(cc.p(0, 0)) cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local progressLable = cc.Label:createWithTTF("",s_arialPath,30) progressLable:setAnchorPoint(cc.p(0.5, 0.5)) progressLable:setPosition(cc.p(140,50)) layer:addChild(progressLable) pathToSave = createDownloadDir() local function onError(errorCode) if errorCode == cc.ASSETSMANAGER_NO_NEW_VERSION then progressLable:setString("no new version") elseif errorCode == cc.ASSETSMANAGER_NETWORK then progressLable:setString("network error") end end local function onProgress( percent ) local progress = string.format("downloading %d%%",percent) progressLable:setString(progress) end local function onSuccess() progressLable:setString("downloading ok") end local function getAssetsManager() if nil == assetsManager then assetsManager = cc.AssetsManager:new("https://raw.github.com/samuele3hu/AssetsManagerTest/master/package.zip", "https://raw.github.com/samuele3hu/AssetsManagerTest/master/version", pathToSave) assetsManager:retain() assetsManager:setDelegate(onError, cc.ASSETSMANAGER_PROTOCOL_ERROR ) assetsManager:setDelegate(onProgress, cc.ASSETSMANAGER_PROTOCOL_PROGRESS) assetsManager:setDelegate(onSuccess, cc.ASSETSMANAGER_PROTOCOL_SUCCESS ) assetsManager:setConnectionTimeout(3) end return assetsManager end local function update(sender) progressLable:setString("") getAssetsManager():update() end local function reset(sender) progressLable:setString("") deleteDownloadDir(pathToSave) getAssetsManager():deleteVersion() createDownloadDir() end local function reloadModule( moduleName ) package.loaded[moduleName] = nil return require(moduleName) end local function enter(sender) if not isUpdateItemClicked then local realPath = pathToSave .. "/package" addSearchPath(realPath,true) end assetsManagerModule = reloadModule("src/AssetsManagerTest/AssetsManagerModule") assetsManagerModule.newScene(AssetsManagerTestMain) end local callbackFuncs = { enter, reset, update, } local function menuCallback(tag, menuItem) local scene = nil local nIdx = menuItem:getLocalZOrder() - itemTagBasic local ExtensionsTestScene = CreateExtensionsTestScene(nIdx) if nil ~= ExtensionsTestScene then cc.Director:getInstance():replaceScene(ExtensionsTestScene) end end for i = 1, table.getn(menuItemNames) do local item = cc.MenuItemFont:create(menuItemNames[i]) item:registerScriptTapHandler(callbackFuncs[i]) item:setPosition(winSize.width / 2, winSize.height - i * lineSpace) if not support then item:setEnabled(false) end menu:addChild(item, itemTagBasic + i) end local function onNodeEvent(msgName) if nil ~= assetsManager then assetsManager:release() assetsManager = nil end end layer:registerScriptHandler(onNodeEvent) layer:addChild(menu) return layer end ------------------------------------- -- AssetsManager Test ------------------------------------- function AssetsManagerTestMain() local scene = cc.Scene:create() scene:addChild(updateLayer()) scene:addChild(CreateBackMenuItem()) return scene end
gpl-2.0
mattyx14/otxserver
data/monster/quests/the_percht_queens_island/percht_minion.lua
2
1913
local mType = Game.createMonsterType("Percht Minion") local monster = {} monster.description = "a percht minion" monster.experience = 0 monster.outfit = { lookType = 53, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 55 monster.maxHealth = 55 monster.race = "blood" monster.corpse = 5998 monster.speed = 160 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = true, rewardBoss = false, illusionable = false, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 10, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Brrr", yell = false}, {text = "Broar!", yell = false} } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -20} } monster.defenses = { defense = 15, armor = 15 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 100}, {type = COMBAT_ENERGYDAMAGE, percent = 100}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 100}, {type = COMBAT_MANADRAIN, percent = 100}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = 100}, {type = COMBAT_DEATHDAMAGE , percent = 100} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = true}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
tgp1994/LiquidRP-tgp1994
entities/entities/darkrp_laws/init.lua
1
4481
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") local Laws = {} local FixedLaws = {} timer.Simple(0, function() Laws = table.Copy(GAMEMODE.Config.DefaultLaws) FixedLaws = table.Copy(Laws) end) function DarkRP.hooks:canEditLaws(ply, action, args) if not RPExtraTeams[ply:Team()] or not RPExtraTeams[ply:Team()].mayor then return false, DarkRP.getPhrase("incorrect_job", GAMEMODE.Config.chatCommandPrefix .. action) end return true end function ENT:Initialize() self:SetModel("models/props/cs_assault/Billboard.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if phys and phys:IsValid() then phys:Wake() phys:EnableMotion(false) end end local function addLaw(ply, args) local canEdit, message = hook.Call("canEditLaws", DarkRP.hooks, ply, "addLaw", args) if not canEdit then DarkRP.notify(ply, 1, 4, message ~= nil and message or DarkRP.getPhrase("unable", GAMEMODE.Config.chatCommandPrefix .. "addLaw", "")) return "" end if not args or args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", DarkRP.getPhrase("arguments"), "")) return "" end if string.len(args) < 3 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("law_too_short")) return "" end if #Laws >= 12 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("laws_full")) return "" end local num = table.insert(Laws, args) umsg.Start("DRP_AddLaw") umsg.String(args) umsg.End() hook.Run("addLaw", num, args) DarkRP.notify(ply, 0, 2, DarkRP.getPhrase("law_added")) return "" end DarkRP.defineChatCommand("addLaw", addLaw) local function removeLaw(ply, args) local canEdit, message = hook.Call("canEditLaws", DarkRP.hooks, ply, "removeLaw", args) if not canEdit then DarkRP.notify(ply, 1, 4, message ~= nil and message or DarkRP.getPhrase("unable", GAMEMODE.Config.chatCommandPrefix .. "removeLaw", "")) return "" end local i = tonumber(args) if not i or not Laws[i] then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", DarkRP.getPhrase("arguments"), "")) return "" end if FixedLaws[i] then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("default_law_change_denied")) return "" end local law = Laws[i] table.remove(Laws, i) umsg.Start("DRP_RemoveLaw") umsg.Short(i) umsg.End() hook.Run("removeLaw", i, law) DarkRP.notify(ply, 0, 2, DarkRP.getPhrase("law_removed")) return "" end DarkRP.defineChatCommand("removeLaw", removeLaw) function DarkRP.resetLaws() Laws = table.Copy(FixedLaws) umsg.Start("DRP_ResetLaws") umsg.End() end local function resetLaws(ply, args) local canEdit, message = hook.Call("canEditLaws", DarkRP.hooks, ply, "resetLaws", args) if not canEdit then DarkRP.notify(ply, 1, 4, message ~= nil and message or DarkRP.getPhrase("unable", GAMEMODE.Config.chatCommandPrefix .. "resetLaws", "")) return "" end hook.Run("resetLaws", ply) DarkRP.resetLaws() DarkRP.notify(ply, 0, 2, DarkRP.getPhrase("law_reset")) return "" end DarkRP.defineChatCommand("resetLaws", resetLaws) local numlaws = 0 local function placeLaws(ply, args) local canEdit, message = hook.Call("canEditLaws", DarkRP.hooks, ply, "placeLaws", args) if not canEdit then DarkRP.notify(ply, 1, 4, message ~= nil and message or DarkRP.getPhrase("unable", GAMEMODE.Config.chatCommandPrefix .. "placeLaws", "")) return "" end if numlaws >= GAMEMODE.Config.maxlawboards then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("limit", GAMEMODE.Config.chatCommandPrefix .. "placeLaws")) return "" end local trace = {} trace.start = ply:EyePos() trace.endpos = trace.start + ply:GetAimVector() * 85 trace.filter = ply local tr = util.TraceLine(trace) local ent = ents.Create("darkrp_laws") ent:SetPos(tr.HitPos + Vector(0, 0, 100)) local ang = ply:GetAngles() ang:RotateAroundAxis(ang:Up(), 180) ent:SetAngles(ang) ent:CPPISetOwner(ply) ent.SID = ply.SID ent:Spawn() ent:Activate() if IsValid(ent) then numlaws = numlaws + 1 end ply.lawboards = ply.lawboards or {} table.insert(ply.lawboards, ent) return "" end DarkRP.defineChatCommand("placeLaws", placeLaws) function ENT:OnRemove() numlaws = numlaws - 1 end hook.Add("PlayerInitialSpawn", "SendLaws", function(ply) for i, law in pairs(Laws) do if FixedLaws[i] then continue end umsg.Start("DRP_AddLaw", ply) umsg.String(law) umsg.End() end end) function DarkRP.getLaws() return Laws end
gpl-3.0
CarabusX/Zero-K
scripts/striderdante.lua
4
14653
include 'constants.lua' -------------------------------------------------------------------------------- -- pieces -------------------------------------------------------------------------------- local base = piece 'base' local pelvis = piece 'pelvis' local torso = piece 'torso' local tail = piece 'tail' local flagellum = piece 'flagellum' local ruparm = piece 'ruparm' local rarm = piece 'rarm' local rshield = piece 'rshield' local lshield = piece 'lshield' local luparm = piece 'luparm' local larm = piece 'larm' local rupleg = piece 'rupleg' local lupleg = piece 'lupleg' local lleg = piece 'lleg' local rleg = piece 'rleg' local rfoot = piece 'rfoot' local lfoot = piece 'lfoot' local rtoef = piece 'rtoef' local rtoer = piece 'rtoer' local ltoef = piece 'ltoef' local ltoer = piece 'ltoer' local rf1 = piece 'rf1' local rf2 = piece 'rf2' local rf3 = piece 'rf3' local rbak1 = piece 'rbak1' local rbak2 = piece 'rbak2' local lbak1 = piece 'lbak1' local lbak2 = piece 'lbak2' local lf1 = piece 'lf1' local lf2 = piece 'lf2' local lf3 = piece 'lf3' local flame1 = piece 'flame1' local flame2 = piece 'flame2' local jet1 = piece 'jet1' local jet2 = piece 'jet2' local fix = piece 'fix' local smokePiece = {torso, pelvis, flagellum} local weaponPieces = { {aimFrom = torso, query = {rf1, lf1, rf2, lf2, rf3, lf3}, index = 1}, {aimFrom = torso, query = {flame1, flame2}, index = 1}, {aimFrom = torso, query = {rf1, lf1, rf2, lf2, rf3, lf3}, index = 1}, {aimFrom = torso, query = {fix}, index = 1}, } local missileEmits = {{lbak1, lbak2}, {rbak1, rbak2}} -------------------------------------------------------------------------------- -- constants -------------------------------------------------------------------------------- local SIG_WALK = 1 local SIG_AIM = 2 local SIG_AIM_2 = 4 local SIG_AIM_3 = 8 local SIG_AIM_4 = 16 local SIG_RESTORE = 32 local SIG_IDLE = 64 local RELOADTIME = wd and WeaponDefs[wd].reload*30 or 20*30 local SALVO_TIME = 1000 local unitDefID = Spring.GetUnitDefID(unitID) local wd = UnitDefs[unitDefID].weapons[3] and UnitDefs[unitDefID].weapons[3].weaponDef -------------------------------------------------------------------------------- -- vars -------------------------------------------------------------------------------- local dead = false local armsFree = true local dgunning = false local rightArmPitch = 0 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Arm Animation local function RestorePose() Turn(torso, x_axis, 0, math.rad(100)) Turn(lupleg, x_axis, 0, math.rad(100)) Turn(rupleg, x_axis, 0, math.rad(100)) Turn(lfoot, x_axis, 0, math.rad(100)) Turn(rfoot, x_axis, 0, math.rad(100)) Turn(lleg, x_axis, 0, math.rad(100)) Turn(rleg, x_axis, 0, math.rad(100)) Turn(ltoef, x_axis, 0, math.rad(100)) Turn(ltoer, x_axis, 0, math.rad(100)) Turn(rtoef, x_axis, 0, math.rad(100)) Turn(rtoer, x_axis, 0, math.rad(100)) Turn(pelvis, z_axis, 0, math.rad(100)) Move(pelvis, y_axis, 0, 25) rightArmPitch = 0 end local function IdleAnim() Signal(SIG_IDLE) SetSignalMask(SIG_IDLE) Sleep(12000) while true do Turn(torso, y_axis, math.rad(15), math.rad(60)) --Turn(larm, y_axis, math.rad(15), math.rad(60)) --Turn(rarm, y_axis, math.rad(-10), math.rad(60)) Turn(luparm, x_axis, math.rad(-40), math.rad(120)) Turn(ruparm, x_axis, 0, math.rad(120)) Sleep(1500) Turn(torso, y_axis, math.rad(-15), math.rad(90)) --Turn(larm, y_axis, math.rad(10), math.rad(60)) --Turn(rarm, y_axis, math.rad(-15), math.rad(60)) Turn(luparm, x_axis, 0, math.rad(120)) Turn(ruparm, x_axis, math.rad(-40), math.rad(120)) Sleep(1500) Turn(torso, y_axis, 0, math.rad(60)) --Turn(larm, y_axis, 0, math.rad(60)) --Turn(rarm, y_axis, 0, math.rad(60)) Turn(luparm, x_axis, 0, math.rad(120)) Turn(ruparm, x_axis, 0, math.rad(120)) Sleep(7000) end end local function RestoreAfterDelay() Signal(SIG_RESTORE) SetSignalMask(SIG_RESTORE) Sleep(8000) --torso if not dead then Turn(torso, y_axis, 0, math.rad(100)) Turn(ruparm, x_axis, 0, math.rad(250)) Turn(ruparm, y_axis, 0, math.rad(250)) Turn(ruparm, z_axis, math.rad(-(0)), math.rad(250)) Turn(rarm, x_axis, 0, math.rad(250)) --up 2 Turn(rarm, y_axis, 0, math.rad(250)) Turn(rarm, z_axis, math.rad(-(0)), math.rad(250)) --up -12 Turn(flagellum, x_axis, 0, math.rad(90)) Turn(luparm, x_axis, 0, math.rad(250)) --up -9 Turn(luparm, y_axis, 0, math.rad(250)) Turn(luparm, z_axis, math.rad(-(0)), math.rad(250)) Turn(larm, x_axis, 0, math.rad(250)) --up 5 Turn(larm, y_axis, 0, math.rad(250)) --up -3 Turn(larm, z_axis, math.rad(-(0)), math.rad(250)) --up 22 RestorePose() end StartThread(IdleAnim) armsFree = true end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Walking local PACE = 3.9 local SLEEP_TIME = 1080/PACE local walkCycle = 1 -- Alternate between 1 and 2 local tempSpeed = 40 local walkAngle = { { -- Moving forwards { hip = {math.rad(0), math.rad(20) * PACE}, leg = {math.rad(-20), math.rad(40) * PACE}, foot = {math.rad(15), math.rad(54) * PACE}, toeFront = {math.rad(22), math.rad(45) * PACE}, toeRear = {math.rad(-22), math.rad(45) * PACE}, arm = {math.rad(4), math.rad(12) * PACE}, }, { hip = {math.rad(-35), math.rad(35) * PACE}, leg = {math.rad(0), math.rad(20) * PACE}, foot = {math.rad(-5), math.rad(20) * PACE}, toeFront = {math.rad(22), 0}, toeRear = {math.rad(-6), 10}, }, { hip = {math.rad(-60), math.rad(25) * PACE}, leg = {math.rad(30), math.rad(30) * PACE}, foot = {math.rad(31), math.rad(36) * PACE}, toeFront = {0, math.rad(45) * PACE}, toeRear = {math.rad(10), math.rad(30) * PACE}, }, }, { -- Moving backwards { hip = {math.rad(-35), math.rad(25) * PACE}, leg = {math.rad(20), math.rad(10) * PACE}, foot = {math.rad(15), math.rad(16) * PACE}, toeFront = {0, 0}, toeRear = {0, math.rad(40) * PACE}, arm = {math.rad(4), math.rad(12) * PACE}, }, { hip = {math.rad(-5), math.rad(30) * PACE}, leg = {math.rad(10), math.rad(10) * PACE}, foot = {math.rad(-3), math.rad(18) * PACE}, toeFront = {0, 0}, toeRear = {0, 0}, }, { hip = {math.rad(20), math.rad(25) * PACE}, leg = {math.rad(20), math.rad(10) * PACE}, foot = {math.rad(-39), math.rad(36) * PACE}, toeFront = {0, 0}, toeRear = {0, 0}, }, }, { -- Do each cycle { pelvisMove = {4.6, 2.9 * PACE}, pelvisTurn = {math.rad(0.8), math.rad(1.6) * PACE}, }, { pelvisMove = {3.8, 0.9 * PACE}, pelvisTurn = {math.rad(2), math.rad(1.2) * PACE}, }, { pelvisMove = {1.7, 2.1 * PACE}, pelvisTurn = {math.rad(0.8), math.rad(1.6) * PACE}, }, } } local function Walk() Signal(SIG_WALK) SetSignalMask(SIG_WALK) if armsFree then Turn(torso, y_axis, 0, math.rad(90)) Turn(larm, y_axis, 0, math.rad(120)) Turn(rarm, y_axis, 0, math.rad(120)) Turn(luparm, x_axis, 0, math.rad(240)) Turn(ruparm, x_axis, 0, math.rad(240)) rightArmPitch = 0 end while true do walkCycle = 3 - walkCycle local speedMult = (GG.att_MoveChange[unitID] or 1) local left = walkAngle[walkCycle] local right = walkAngle[3 - walkCycle] local main = walkAngle[3] for i = 1, 3 do Turn(lupleg, x_axis, left[i].hip[1], left[i].hip[2] * speedMult) Turn(lleg, x_axis, left[i].leg[1], left[i].leg[2] * speedMult) Turn(lfoot, x_axis, left[i].foot[1], left[i].foot[2] * speedMult) Turn(ltoef, x_axis, left[i].toeFront[1], left[i].toeFront[2] * speedMult) Turn(ltoer, x_axis, left[i].toeRear[1], left[i].toeRear[2] * speedMult) Turn(rupleg, x_axis, right[i].hip[1], right[i].hip[2] * speedMult) Turn(rleg, x_axis, right[i].leg[1], right[i].leg[2] * speedMult) Turn(rfoot, x_axis, right[i].foot[1], right[i].foot[2] * speedMult) Turn(rtoef, x_axis, right[i].toeFront[1], right[i].toeFront[2] * speedMult) Turn(rtoer, x_axis, right[i].toeRear[1], right[i].toeRear[2] * speedMult) if armsFree and left[i].arm then local parity = 3 - walkCycle*2 Turn(larm, y_axis, left[i].arm[1] * parity, left[i].arm[2] * speedMult) Turn(rarm, y_axis, right[i].arm[1] * parity, right[i].arm[2] * speedMult) Turn(pelvis, z_axis, main[i].pelvisTurn[1] * parity, main[i].pelvisTurn[2] * speedMult) end Move(pelvis, y_axis, main[i].pelvisMove[1], main[i].pelvisMove[2] * speedMult) Sleep(SLEEP_TIME / speedMult) end end end function script.Create() Hide(flame1) Hide(flame2) Hide(rf1) Hide(rf2) Hide(rf3) Hide(lf1) Hide(lf2) Hide(lf3) Hide(jet1) Hide(jet2) StartThread(GG.Script.SmokeUnit, unitID, smokePiece) end local function Stopping() Signal(SIG_WALK) SetSignalMask(SIG_WALK) RestorePose() StartThread(IdleAnim) end function script.StartMoving() StartThread(Walk) Signal(SIG_IDLE) end function script.StopMoving() StartThread(Stopping) end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Weaponry function script.AimFromWeapon(num) if num > 4 then return torso end return weaponPieces[num].aimFrom end function script.QueryWeapon(num) if num > 4 then return torso end local pieces = weaponPieces[num].query return pieces[weaponPieces[num].index] end function script.AimWeapon(num, heading, pitch) Signal(SIG_IDLE) if num == 1 then if dgunning then return false end Signal(SIG_AIM) SetSignalMask(SIG_AIM) armsFree = false Turn(ruparm, x_axis, -pitch - math.rad(20), math.rad(250)) Turn(luparm, x_axis, -pitch - math.rad(20), math.rad(250)) Turn(torso, y_axis, heading, math.rad(250)) Turn(rarm, x_axis, math.rad(20), math.rad(250)) Turn(larm, x_axis, math.rad(20), math.rad(250)) WaitForTurn(torso, y_axis) WaitForTurn(larm, x_axis) --need to make surenot rightArmPitch = -pitch return true elseif num == 2 then if dgunning then return false end Signal(SIG_AIM_2) SetSignalMask(SIG_AIM_2) Turn(torso, y_axis, heading, math.rad(200)) WaitForTurn(torso, y_axis) StartThread(RestoreAfterDelay) return true elseif num == 3 then dgunning = true Signal(SIG_AIM) Signal(SIG_AIM_2) Signal(SIG_AIM_3) SetSignalMask(SIG_AIM_3) Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 0) GG.UpdateUnitAttributes(unitID) armsFree = false Turn(ruparm, x_axis, -pitch - math.rad(20), math.rad(250)) Turn(luparm, x_axis, -pitch - math.rad(20), math.rad(250)) Turn(torso, y_axis, heading, math.rad(250)) Turn(rarm, x_axis, math.rad(20), math.rad(250)) Turn(larm, x_axis, math.rad(20), math.rad(250)) WaitForTurn(torso, y_axis) WaitForTurn(larm, x_axis) StartThread(RestoreAfterDelay) Signal(SIG_AIM) Signal(SIG_AIM_2) Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1) GG.UpdateUnitAttributes(unitID) dgunning = false rightArmPitch = -pitch return true elseif num == 4 then if dgunning then return false end Signal(SIG_AIM_4) SetSignalMask(SIG_AIM_4) Turn(flagellum, x_axis, -pitch - rightArmPitch + 0.45, math.rad(90)) Turn(torso, y_axis, heading, math.rad(250)) WaitForTurn(ruparm, x_axis) WaitForTurn(flagellum, x_axis) WaitForTurn(torso, y_axis) StartThread(RestoreAfterDelay) return true end return true end function script.Shot(num) local weapon = weaponPieces[num] local index = weapon.index if num == 1 or num == 3 then local side = index%2 + 1 EmitSfx(weapon.query[index], 1024) EmitSfx(missileEmits[side][1], 1025) EmitSfx(missileEmits[side][2], 1025) end weapon.index = index + 1 if (index + 1) > #weapon.query then weapon.index = 1 end end function script.BlockShot(num, targetID) if num ~= 1 then return false end local reloadState = Spring.GetUnitWeaponState(unitID, 3, 'reloadState') return not (reloadState and (reloadState < 0 or reloadState < Spring.GetGameFrame())) end function script.FireWeapon(num) if num == 3 then dgunning = true Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 0) GG.UpdateUnitAttributes(unitID) Sleep(SALVO_TIME) dgunning = false Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1) GG.UpdateUnitAttributes(unitID) end end function OnLoadGame() Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1) GG.UpdateUnitAttributes(unitID) end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth dead = true Turn(torso, y_axis, 0, math.rad(200)) if severity <= 0.5 then Turn(base, x_axis, math.rad(71), math.rad(70)) Turn(torso, x_axis, math.rad(-31), math.rad(50)) Turn(ruparm, x_axis, math.rad(-41), math.rad(50)) Turn(ruparm, y_axis, math.rad(-11), math.rad(50)) Turn(rarm, x_axis, math.rad(-6), math.rad(50)) --was 0 Turn(flagellum, x_axis, math.rad(49), math.rad(50)) Turn(flagellum, y_axis, math.rad(14), math.rad(50)) Turn(luparm, y_axis, math.rad(54), math.rad(50)) Turn(rupleg, x_axis, math.rad(-27), math.rad(50)) Turn(rupleg, y_axis, math.rad(-42), math.rad(50)) Turn(rupleg, z_axis, math.rad(-(-5)), math.rad(50)) Turn(rleg, x_axis, math.rad(13), math.rad(50)) Turn(rleg, y_axis, math.rad(-36), math.rad(50)) Turn(rleg, z_axis, math.rad(-(24)), math.rad(50)) Turn(lupleg, y_axis, math.rad(18), math.rad(50)) Turn(lleg, x_axis, math.rad(20), math.rad(50)) Turn(lleg, y_axis, math.rad(28), math.rad(50)) Turn(lfoot, x_axis, math.rad(23), math.rad(50)) GG.Script.InitializeDeathAnimation(unitID) Sleep(800) --EmitSfx(torso, 1027) --impact --StartThread(burn) --Sleep((1000 * rand (2, 5))) Explode(pelvis, SFX.NONE) Explode(luparm, SFX.NONE) Explode(lleg, SFX.NONE) Explode(lupleg, SFX.NONE) Explode(rarm, SFX.FALL) Explode(rleg, SFX.NONE) Explode(ruparm, SFX.NONE) Explode(rupleg, SFX.NONE) Explode(torso, SFX.NONE) return 1 else Explode(pelvis, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(luparm, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lupleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(rarm, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(rleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(ruparm, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(rupleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(torso, SFX.SHATTER + SFX.EXPLODE_ON_HIT) return 2 end end
gpl-2.0
mattyx14/otxserver
data/monster/reptiles/young_sea_serpent.lua
2
3508
local mType = Game.createMonsterType("Young Sea Serpent") local monster = {} monster.description = "a young sea serpent" monster.experience = 1000 monster.outfit = { lookType = 317, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 439 monster.Bestiary = { class = "Reptile", race = BESTY_RACE_REPTILE, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 0, Locations = "Sea Serpent Area." } monster.health = 1050 monster.maxHealth = 1050 monster.race = "blood" monster.corpse = 8965 monster.speed = 480 monster.manaCost = 390 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 85, targetDistance = 1, runHealth = 400, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "CHHHRRRR", yell = false}, {text = "HISSSS", yell = false} } monster.loot = { {name = "small sapphire", chance = 1900, maxCount = 2}, {name = "gold coin", chance = 50000, maxCount = 100}, {name = "gold coin", chance = 48000, maxCount = 74}, {id = 3049, chance = 1000}, -- stealth ring {name = "life crystal", chance = 300}, {name = "battle axe", chance = 8000}, {name = "morning star", chance = 40000}, {name = "battle hammer", chance = 5000}, {name = "strong health potion", chance = 5000}, {name = "strong mana potion", chance = 4000}, {id = 8894, chance = 7940}, -- heavily rusted armor {id = 8895, chance = 7940}, -- rusted armor {name = "sea serpent scale", chance = 5000} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -10, maxDamage = -250, length = 7, spread = 2, effect = CONST_ME_SMALLPLANTS, target = false}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -80, maxDamage = -250, length = 7, spread = 2, effect = CONST_ME_ICEATTACK, target = false}, {name ="young sea serpent drown", interval = 2000, chance = 15, range = 5, target = false} } monster.defenses = { defense = 30, armor = 30, {name ="combat", interval = 2000, chance = 30, type = COMBAT_HEALING, minDamage = 25, maxDamage = 175, effect = CONST_ME_MAGIC_BLUE, target = false}, {name ="speed", interval = 2000, chance = 15, speedChange = 400, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -20}, {type = COMBAT_ENERGYDAMAGE, percent = -10}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = 30}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 100}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = -15} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
fo369/luci-1505
applications/luci-app-vsftpd/luasrc/model/cbi/vsftpd/general.lua
11
4092
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2014 HackPascal <hackpascal@gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- m = Map("vsftpd", translate("FTP Server - General Settings")) sl = m:section(NamedSection, "listen", "listen", translate("Listening Settings")) o = sl:option(Flag, "enable4", translate("Enable IPv4")) o.rmempty = false o.default = true o = sl:option(Value, "ipv4", translate("IPv4 Address")) o.datatype = "ip4addr" o.default = "0.0.0.0" o = sl:option(Flag, "enable6", translate("Enable IPv6")) o.rmempty = false o = sl:option(Value, "ipv6", translate("IPv6 Address")) o.datatype = "ip6addr" o.default = "::" o = sl:option(Value, "port", translate("Listen Port")) o.datatype = "uinteger" o.default = "21" o = sl:option(Value, "dataport", translate("Data Port")) o.datatype = "uinteger" o.default = "20" sg = m:section(NamedSection, "global", "global", translate("Global Settings")) o = sg:option(Flag, "write", translate("Enable write"), translate("When disabled, all write request will give permission denied.")); o.default = true o = sg:option(Flag, "download", translate("Enable download"), translate("When disabled, all download request will give permission denied.")); o.default = true o = sg:option(Flag, "dirlist", translate("Enable directory list"), translate("When disabled, list commands will give permission denied.")) o.default = true o = sg:option(Flag, "lsrecurse", translate("Allow directory recursely list")) o = sg:option(Flag, "dotfile", translate("Show dot files"), translate(". and .. are excluded.")); o.default = true o = sg:option(Value, "umask", translate("File mode umask"), translate("Uploaded file mode will be 666 - &lt;umask&gt;; directory mode will be 777 - &lt;umask&gt;.")) o.default = "022" o = sg:option(Value, "banner", translate("FTP Banner")) o = sg:option(Flag, "dirmessage", translate("Enable directory message"), translate("A message will be displayed when entering a directory.")) o = sg:option(Value, "dirmsgfile", translate("Directory message filename")) o.default = ".message" sl = m:section(NamedSection, "local", "local", translate("Local Users")) o = sl:option(Flag, "enabled", translate("Enable local user")) o.rmempty = false o = sl:option(Value, "root", translate("Root directory"), translate("Leave empty will use user's home directory")) o.default = "" sc = m:section(NamedSection, "connection", "connection", translate("Connection Settings")) o = sc:option(Flag, "portmode", translate("Enable PORT mode")) o = sc:option(Flag, "pasvmode", translate("Enable PASV mode")) o = sc:option(ListValue, "ascii", translate("ASCII mode")) o:value("disabled", translate("Disabled")) o:value("download", translate("Download only")) o:value("upload", translate("Upload only")) o:value("both", translate("Both download and upload")) o.default = "both" o = sc:option(Value, "idletimeout", translate("Idle session timeout"), translate("in seconds")) o.datatype = "uinteger" o.default = "1800" o = sc:option(Value, "conntimeout", translate("Connection timeout"), translate("in seconds")) o.datatype = "uinteger" o.default = "120" o = sc:option(Value, "dataconntimeout", translate("Data connection timeout"), translate("in seconds")) o.datatype = "uinteger" o.default = "120" o = sc:option(Value, "maxclient", translate("Max clients"), translate("0 means no limitation")) o.datatype = "uinteger" o.default = "0" o = sc:option(Value, "maxperip", translate("Max clients per IP"), translate("0 means no limitation")) o.datatype = "uinteger" o.default = "0" o = sc:option(Value, "maxrate", translate("Max transmit rate"), translate("in KB/s, 0 means no limitation")) o.datatype = "uinteger" o.default = "0" o = sc:option(Value, "maxretry", translate("Max login fail count"), translate("Can not be zero, default is 3")) o.datatype = "uinteger" o.default = "3" return m
apache-2.0
mattyx14/otxserver
data/monster/quests/the_dream_courts/bosses/malofur_mangrinder.lua
2
3579
local mType = Game.createMonsterType("Malofur Mangrinder") local monster = {} monster.description = "Malofur Mangrinder" monster.experience = 55000 monster.outfit = { lookType = 1120, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 200000 monster.maxHealth = 200000 monster.race = "blood" monster.corpse = 30017 monster.speed = 250 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = true, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "RAAAARGH! I'M MASHING YE TO DUST BOOM!", yell = false}, {text = "BOOOM!", yell = false}, {text = "BOOOOM!!!", yell = false}, {text = "BOOOOOM!!!", yell = false} } monster.loot = { {name = "ultimate spirit potion", chance = 50000, maxCount = 6}, {name = "crystal coin", chance = 50000}, {name = "ultimate mana potion", chance = 50000, maxCount = 14}, {name = "supreme health potion", chance = 50000, maxCount = 6}, {name = "gold token", chance = 50000, maxCount = 2}, {name = "silver token", chance = 100000, maxCount = 2}, {id = 281, chance = 100000}, -- giant shimmering pearl (green) {name = "green gem", chance = 100000}, {id= 3039, chance = 50000}, -- red gem {name = "blue gem", chance = 100000}, {id = 23529, chance = 50000}, -- ring of blue plasma {name = "platinum coin", chance = 50000, maxCount = 5}, {name = "bullseye potion", chance = 50000, maxCount = 10}, {name = "piggy bank", chance = 100000}, {name = "mysterious remains", chance = 100000}, {name = "energy bar", chance = 100000}, {id = 23543, chance = 50000}, -- collar of green plasma {name = "ring of the sky", chance = 100000}, {name = "crunor idol", chance = 100000}, {name = "resizer", chance = 100000}, {name = "shoulder plate", chance = 100000}, {name = "malofur's lunchbox", chance = 100000}, {name = "pomegranate", chance = 50000} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -5} } monster.defenses = { defense = 20, armor = 20 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 20}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType.onThink = function(monster, interval) end mType.onAppear = function(monster, creature) if monster:getType():isRewardBoss() then monster:setReward(true) end end mType.onDisappear = function(monster, creature) end mType.onMove = function(monster, creature, fromPosition, toPosition) end mType.onSay = function(monster, creature, type, message) end mType:register(monster)
gpl-2.0
kbara/snabb
src/core/config.lua
14
2514
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. -- 'config' is a data structure that describes an app network. module(..., package.seeall) local lib = require("core.lib") -- API: Create a new configuration. -- Initially there are no apps or links. function new () return { apps = {}, -- list of {name, class, args} links = {} -- table with keys like "a.out -> b.in" } end -- API: Add an app to the configuration. -- -- config.app(c, name, class, arg): -- c is a config object. -- name is the name of this app in the network (a string). -- class is the Lua object with a class:new(arg) method to create the app. -- arg is the app's configuration (to be passed to new()). -- -- Example: config.app(c, "nic", Intel82599, {pciaddr = "0000:00:01.00"}) function app (config, name, class, arg) assert(type(name) == "string", "name must be a string") assert(type(class) == "table", "class must be a table") if class.config then local status, result = pcall(parse_app_arg, arg, class.config) if status then arg = result else error("failed to configure '"..name.."': "..result) end end config.apps[name] = { class = class, arg = arg} end -- API: Add a link to the configuration. -- -- Example: config.link(c, "nic.tx -> vm.rx") function link (config, spec) config.links[canonical_link(spec)] = true end -- Given "a.out -> b.in" return "a", "out", "b", "in". function parse_link (spec) local fa, fl, ta, tl = spec:gmatch(link_syntax)() if fa and fl and ta and tl then return fa, fl, ta, tl else error("link parse error: " .. spec) end end link_syntax = [[ *([%w_]+)%.([%w_]+) *-> *([%w_]+)%.([%w_]+) *]] function format_link (fa, fl, ta, tl) return ("%s.%s -> %s.%s"):format(fa, fl, ta, tl) end function canonical_link (spec) return format_link(parse_link(spec)) end -- Parse Lua object for the arg to an app based on config. Arg may be a table -- or a string encoded Lua object. function parse_app_arg (arg, config) if type(arg) == 'string' then arg = lib.load_string(arg) end return lib.parse(arg, config) end function graphviz (c) local viz = 'digraph config {\n' local function trim (name) return name:sub(0, 12) end for linkspec,_ in pairs(c.links) do local fa, fl, ta, tl = config.parse_link(linkspec) viz = viz..' '..trim(fa).." -> "..trim(ta)..' [taillabel="'..fl..'" headlabel="'..tl..'"]\n' end viz = viz..'}\n' return viz end
apache-2.0
luohancfd/FluidDynamicTools
Thermo_Chemical_Properties/Molecule_Properties/RawData/HNO3.lua
1
1034
-- Collater: Rowan J. Gollan -- Date: 30-Mar-2009 HNO3 = {} HNO3.M = { value = 63.01284e-3, units = 'kg/mol', description = 'molecular mass', reference = 'CEA2::thermo.inp' } HNO3.atomic_constituents = {H=1,N=1,O=3} HNO3.charge = 0 HNO3.gamma = { value = 1.181, units = 'non-dimensional', description = 'ratio of specific heats at room temperature (= Cp/(Cp - R))', reference = 'using Cp evaluated from CEA2 coefficients at T=300.0 K' } HNO3.CEA_coeffs = { { T_low = 200.0, T_high = 1000.0, coeffs = { 9.202869010e+03, 1.093774496e+02, -4.521042450e-01, 2.984914503e-02, -3.190635500e-05, 1.720931528e-08, -3.782649830e-12, -1.764048507e+04, 2.746644879e+01 } }, { T_low = 1000.0, T_high = 6000.0, coeffs = { -9.497809640e+04, -2.733024468e+03, 1.449426995e+01, -7.821868050e-04, 1.702693665e-07, -1.930543961e-11, 8.870455120e-16, -4.882517780e+03, -5.928392985e+01 } }, ref="from CEA2::thermo.inp" }
gpl-3.0
luohancfd/FluidDynamicTools
Thermo_Chemical_Properties/Molecule_Properties/RawData/N2_B.lua
1
1870
-- Collater: Daniel F. Potter -- Date: 15 July 2012 -- 2nd excited state of nitrogen, B3Pig N2_B = {} N2_B.M = { value = 28.0134e-3, units = 'kg/mol', description = 'molecular mass', reference = 'from CEA2::thermo.inp' } N2_B.atomic_constituents = {N=2} N2_B.charge = 0 N2_B.CEA_coeffs = { { T_low = 200.0, T_high = 1000.0, coeffs = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } }, ref="none" } -- Nonequilibrium data N2_B.species_type = "nonpolar diatomic" N2_B.s_0 = { value = 0.0, units = 'J/kg-K', description = 'Dummy standard state entropy at 1 bar', reference = 'none' } N2_B.I = { value = 0.0, units = 'J/kg', description = 'Dummy ionization energy', reference = 'none' } N2_B.h_f = { value = 25459360.09, units = 'J/kg', description = 'Heat of formation', reference = 'from CEA2::thermo.inp' } N2_B.Z = { value = 0, units = 'ND', description = 'Charge number', reference = 'NA' } N2_B.electronic_levels = { n_levels = 1, ref = 'Spradian07::diatom.dat', -- =========================================================================================================================================================== -- n Te re g dzero we wexe weye weze be alphae de betae spn-orb l s -- =========================================================================================================================================================== ilev_0 = { 0.0, 1.2126, 6, 38660.00, 1734.025, 14.4120, -3.300E-03, -7.900E-04, 1.63772, 1.793E-02, 5.900E-06, 0.000E+00, 4.224E+01, 1, 3 } -- =========================================================================================================================================================== }
gpl-3.0
manoelcampos/LuaXML
XmlParser.lua
1
14037
--- @module Class providing the actual XML parser. -- Available options are: -- * stripWS -- Strip non-significant whitespace (leading/trailing) -- and do not generate events for empty text elements -- -- * expandEntities -- Expand entities (standard entities + single char -- numeric entities only currently - could be extended -- at runtime if suitable DTD parser added elements -- to table (see obj._ENTITIES). May also be possible -- to expand multibyre entities for UTF-8 only -- -- * errorHandler -- Custom error handler function -- -- NOTE: Boolean options must be set to 'nil' not '0' ---Converts the decimal code of a character to its corresponding char --if it's a graphical char, otherwise, returns the HTML ISO code --for that decimal value in the format &#code --@param code the decimal value to convert to its respective character local function decimalToHtmlChar(code) local n = tonumber(code) if n >= 0 and n < 256 then return string.char(n) else return "&#"..code..";" end end ---Converts the hexadecimal code of a character to its corresponding char --if it's a graphical char, otherwise, returns the HTML ISO code --for that hexadecimal value in the format &#xCode --@param code the hexadecimal value to convert to its respective character local function hexadecimalToHtmlChar(code) local n = tonumber(code, 16) if n >= 0 and n < 256 then return string.char(n) else return "&#x"..code..";" end end local XmlParser = { -- Private attribures/functions _XML = '^([^<]*)<(%/?)([^>]-)(%/?)>', _ATTR1 = '([%w-:_]+)%s*=%s*"(.-)"', _ATTR2 = '([%w-:_]+)%s*=%s*\'(.-)\'', _CDATA = '<%!%[CDATA%[(.-)%]%]>', _PI = '<%?(.-)%?>', _COMMENT = '<!%-%-(.-)%-%->', _TAG = '^(.-)%s.*', _LEADINGWS = '^%s+', _TRAILINGWS = '%s+$', _WS = '^%s*$', _DTD1 = '<!DOCTYPE%s+(.-)%s+(SYSTEM)%s+["\'](.-)["\']%s*(%b[])%s*>', _DTD2 = '<!DOCTYPE%s+(.-)%s+(PUBLIC)%s+["\'](.-)["\']%s+["\'](.-)["\']%s*(%b[])%s*>', --_DTD3 = '<!DOCTYPE%s+(.-)%s*(%b[])%s*>', _DTD3 = '<!DOCTYPE%s.->', _DTD4 = '<!DOCTYPE%s+(.-)%s+(SYSTEM)%s+["\'](.-)["\']%s*>', _DTD5 = '<!DOCTYPE%s+(.-)%s+(PUBLIC)%s+["\'](.-)["\']%s+["\'](.-)["\']%s*>', --Matches an attribute with non-closing double quotes (The equal sign is matched non-greedly by using =+?) _ATTRERR1 = '=+?%s*"[^"]*$', --Matches an attribute with non-closing single quotes (The equal sign is matched non-greedly by using =+?) _ATTRERR2 = '=+?%s*\'[^\']*$', --Matches a closing tag such as </person> or the end of a openning tag such as <person> _TAGEXT = '(%/?)>', _errstr = { xmlErr = "Error Parsing XML", declErr = "Error Parsing XMLDecl", declStartErr = "XMLDecl not at start of document", declAttrErr = "Invalid XMLDecl attributes", piErr = "Error Parsing Processing Instruction", commentErr = "Error Parsing Comment", cdataErr = "Error Parsing CDATA", dtdErr = "Error Parsing DTD", endTagErr = "End Tag Attributes Invalid", unmatchedTagErr = "Unbalanced Tag", incompleteXmlErr = "Incomplete XML Document", }, _ENTITIES = { ["&lt;"] = "<", ["&gt;"] = ">", ["&amp;"] = "&", ["&quot;"] = '"', ["&apos;"] = "'", ["&#(%d+);"] = decimalToHtmlChar, ["&#x(%x+);"] = hexadecimalToHtmlChar, }, } --- Instantiates a XmlParser object. --@param _handler Handler module to be used to convert the XML string -- to another formats. See the available handlers at the handler directory. -- Usually you get an instance to a handler module using, for instance: -- local handler = require("xmlhandler/tree"). --@param _options Options for this XmlParser instance. --@see XmlParser.options function XmlParser.new(_handler, _options) local obj = { handler = _handler, options = _options, _stack = {} } setmetatable(obj, XmlParser) obj.__index = XmlParser return obj; end ---Checks if a function/field exists in a table or in its metatable --@param table the table to check if it has a given function --@param elementName the name of the function/field to check if exists --@return true if the function/field exists, false otherwise local function fexists(table, elementName) if table == nil then return false end if table[elementName] ~= nil then return true else return fexists(getmetatable(table), elementName) end end local function err(self, err, pos) if self.options.errorHandler then self.options.errorHandler(err,pos) end end --- Removes whitespaces local function stripWS(self, s) if self.options.stripWS then s = string.gsub(s,'^%s+','') s = string.gsub(s,'%s+$','') end return s end local function parseEntities(self, s) if self.options.expandEntities then for k,v in pairs(self._ENTITIES) do s = string.gsub(s,k,v) end end return s end --- Parses a string representing a tag. --@param s String containing tag text --@return a {name, attrs} table -- where name is the name of the tag and attrs -- is a table containing the atributtes of the tag local function parseTag(self, s) local tag = { name = string.gsub(s, self._TAG, '%1'), attrs = {} } local parseFunction = function (k, v) tag.attrs[k] = parseEntities(self, v) tag.attrs._ = 1 end string.gsub(s, self._ATTR1, parseFunction) string.gsub(s, self._ATTR2, parseFunction) if tag.attrs._ then tag.attrs._ = nil else tag.attrs = nil end return tag end local function parseXmlDeclaration(self, xml, f) -- XML Declaration f.match, f.endMatch, f.text = string.find(xml, self._PI, f.pos) if not f.match then err(self, self._errstr.declErr, f.pos) end if f.match ~= 1 then -- Must be at start of doc if present err(self, self._errstr.declStartErr, f.pos) end local tag = parseTag(self, f.text) -- TODO: Check if attributes are valid -- Check for version (mandatory) if tag.attrs and tag.attrs.version == nil then err(self, self._errstr.declAttrErr, f.pos) end if fexists(self.handler, 'decl') then self.handler:decl(tag, f.match, f.endMatch) end return tag end local function parseXmlProcessingInstruction(self, xml, f) local tag = {} -- XML Processing Instruction (PI) f.match, f.endMatch, f.text = string.find(xml, self._PI, f.pos) if not f.match then err(self, self._errstr.piErr, f.pos) end if fexists(self.handler, 'pi') then -- Parse PI attributes & text tag = parseTag(self, f.text) local pi = string.sub(f.text, string.len(tag.name)+1) if pi ~= "" then if tag.attrs then tag.attrs._text = pi else tag.attrs = { _text = pi } end end self.handler:pi(tag, f.match, f.endMatch) end return tag end local function parseComment(self, xml, f) f.match, f.endMatch, f.text = string.find(xml, self._COMMENT, f.pos) if not f.match then err(self, self._errstr.commentErr, f.pos) end if fexists(self.handler, 'comment') then f.text = parseEntities(self, stripWS(self, f.text)) self.handler:comment(f.text, next, f.match, f.endMatch) end end local function _parseDtd(self, xml, pos) -- match,endMatch,root,type,name,uri,internal local dtdPatterns = {self._DTD1, self._DTD2, self._DTD3, self._DTD4, self._DTD5} for i, dtd in pairs(dtdPatterns) do local m,e,r,t,n,u,i = string.find(xml, dtd, pos) if m then return m, e, {_root=r, _type=t, _name=n, _uri=u, _internal=i} end end return nil end local function parseDtd(self, xml, f) f.match, f.endMatch, attrs = _parseDtd(self, xml, f.pos) if not f.match then err(self, self._errstr.dtdErr, f.pos) end if fexists(self.handler, 'dtd') then local tag = {name="DOCTYPE", value=string.sub(xml, f.match+10, f.endMatch-1)} self.handler:dtd(tag, f.match, f.endMatch) end end local function parseCdata(self, xml, f) f.match, f.endMatch, f.text = string.find(xml, self._CDATA, f.pos) if not f.match then err(self, self._errstr.cdataErr, f.pos) end if fexists(self.handler, 'cdata') then self.handler:cdata(f.text, nil, f.match, f.endMatch) end end --- Parse a Normal tag -- Need check for embedded '>' in attribute value and extend -- match recursively if necessary eg. <tag attr="123>456"> local function parseNormalTag(self, xml, f) --Check for errors while 1 do --If there isn't an attribute without closing quotes (single or double quotes) --then breaks to follow the normal processing of the tag. --Otherwise, try to find where the quotes close. f.errStart, f.errEnd = string.find(f.tagstr, self._ATTRERR1) if f.errEnd == nil then f.errStart, f.errEnd = string.find(f.tagstr, self._ATTRERR2) if f.errEnd == nil then break end end f.extStart, f.extEnd, f.endt2 = string.find(xml, self._TAGEXT, f.endMatch+1) f.tagstr = f.tagstr .. string.sub(xml, f.endMatch, f.extEnd-1) if not f.match then err(self, self._errstr.xmlErr, f.pos) end f.endMatch = f.extEnd end -- Extract tag name and attrs local tag = parseTag(self, f.tagstr) if (f.endt1=="/") then if fexists(self.handler, 'endtag') then if tag.attrs then -- Shouldn't have any attributes in endtag err(self, string.format("%s (/%s)", self._errstr.endTagErr, tag.name), f.pos) end if table.remove(self._stack) ~= tag.name then err(self, string.format("%s (/%s)", self._errstr.unmatchedTagErr, tag.name), f.pos) end self.handler:endtag(tag, f.match, f.endMatch) end else table.insert(self._stack, tag.name) if fexists(self.handler, 'starttag') then self.handler:starttag(tag, f.match, f.endMatch) end --TODO: Tags com fechamento automático estão sendo --retornadas como uma tabela, o que complica --para a app NCLua tratar isso. É preciso --fazer com que seja retornado um campo string vazio. -- Self-Closing Tag if (f.endt2=="/") then table.remove(self._stack) if fexists(self.handler, 'endtag') then self.handler:endtag(tag, f.match, f.endMatch) end end end return tag end local function parseTagType(self, xml, f) -- Test for tag type if string.find(string.sub(f.tagstr, 1, 5), "?xml%s") then parseXmlDeclaration(self, xml, f) elseif string.sub(f.tagstr, 1, 1) == "?" then parseXmlProcessingInstruction(self, xml, f) elseif string.sub(f.tagstr, 1, 3) == "!--" then parseComment(self, xml, f) elseif string.sub(f.tagstr, 1, 8) == "!DOCTYPE" then parseDtd(self, xml, f) elseif string.sub(f.tagstr, 1, 8) == "![CDATA[" then parseCdata(self, xml, f) else parseNormalTag(self, xml, f) end end --- Get next tag (first pass - fix exceptions below). --@return true if the next tag could be got, false otherwise local function getNextTag(self, xml, f) f.match, f.endMatch, f.text, f.endt1, f.tagstr, f.endt2 = string.find(xml, self._XML, f.pos) if not f.match then if string.find(xml, self._WS, f.pos) then -- No more text - check document complete if #self._stack ~= 0 then err(self, self._errstr.incompleteXmlErr, f.pos) else return false end else -- Unparsable text err(self, self._errstr.xmlErr, f.pos) end end f.text = f.text or '' f.tagstr = f.tagstr or '' f.match = f.match or 0 return f.endMatch ~= nil end --Main function which starts the XML parsing process --@param xml the XML string to parse --@param parseAttributes indicates if tag attributes should be parsed or not. -- If omitted, the default value is true. function XmlParser:parse(xml, parseAttributes) if type(self) ~= "table" or getmetatable(self) ~= XmlParser then error("You must call xmlparser:parse(parameters) instead of xmlparser.parse(parameters)") end if parseAttributes == nil then parseAttributes = true end self.handler.parseAttributes = parseAttributes --Stores string.find results and parameters --and other auxiliar variables local f = { --string.find return match = 0, endMatch = 0, -- text, end1, tagstr, end2, --string.find parameters and auxiliar variables pos = 1, -- startText, endText, -- errStart, errEnd, extStart, extEnd, } while f.match do if not getNextTag(self, xml, f) then break end -- Handle leading text f.startText = f.match f.endText = f.match + string.len(f.text) - 1 f.match = f.match + string.len(f.text) f.text = parseEntities(self, stripWS(self, f.text)) if f.text ~= "" and fexists(self.handler, 'text') then self.handler:text(f.text, nil, f.match, f.endText) end parseTagType(self, xml, f) f.pos = f.endMatch + 1 end end XmlParser.__index = XmlParser return XmlParser
mit
rafael/kong
kong/resolver/handler.lua
21
1037
-- Kong resolver core-plugin -- -- This core-plugin is executed before any other, and allows to map a Host header -- to an API added to Kong. If the API was found, it will set the $backend_url variable -- allowing nginx to proxy the request as defined in the nginx configuration. -- -- Executions: 'access', 'header_filter' local access = require "kong.resolver.access" local BasePlugin = require "kong.plugins.base_plugin" local certificate = require "kong.resolver.certificate" local header_filter = require "kong.resolver.header_filter" local ResolverHandler = BasePlugin:extend() function ResolverHandler:new() ResolverHandler.super.new(self, "resolver") end function ResolverHandler:access(conf) ResolverHandler.super.access(self) access.execute(conf) end function ResolverHandler:certificate(conf) ResolverHandler.super.certificate(self) certificate.execute(conf) end function ResolverHandler:header_filter(conf) ResolverHandler.super.header_filter(self) header_filter.execute(conf) end return ResolverHandler
apache-2.0
MeshGeometry/Urho3D
bin/Data/LuaScripts/09_MultipleViewports.lua
24
13081
-- Multiple viewports example. -- This sample demonstrates: -- - Setting up two viewports with two separate cameras -- - Adding post processing effects to a viewport's render path and toggling them require "LuaScripts/Utilities/Sample" local rearCameraNode = nil function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateInstructions() -- Setup the viewports for displaying the scene SetupViewports() -- Set the mouse mode to use in the sample SampleInitMouseMode(MM_RELATIVE) -- Hook up to the frame update and render post-update events SubscribeToEvents() end function CreateScene() scene_ = Scene() -- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000) -- Also create a DebugRenderer component so that we can draw debug geometry scene_:CreateComponent("Octree") scene_:CreateComponent("DebugRenderer") -- Create scene node & StaticModel component for showing a static plane local planeNode = scene_:CreateChild("Plane") planeNode.scale = Vector3(100.0, 1.0, 100.0) local planeObject = planeNode:CreateComponent("StaticModel") planeObject.model = cache:GetResource("Model", "Models/Plane.mdl") planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml") -- Create a Zone component for ambient lighting & fog control local zoneNode = scene_:CreateChild("Zone") local zone = zoneNode:CreateComponent("Zone") zone.boundingBox = BoundingBox(-1000.0, 1000.0) zone.ambientColor = Color(0.15, 0.15, 0.15) zone.fogColor = Color(0.5, 0.5, 0.7) zone.fogStart = 100.0 zone.fogEnd = 300.0 -- Create a directional light to the world. Enable cascaded shadows on it local lightNode = scene_:CreateChild("DirectionalLight") lightNode.direction = Vector3(0.6, -1.0, 0.8) local light = lightNode:CreateComponent("Light") light.lightType = LIGHT_DIRECTIONAL light.castShadows = true light.shadowBias = BiasParameters(0.00025, 0.5) -- Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance light.shadowCascade = CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8) -- Create some mushrooms local NUM_MUSHROOMS = 240 for i = 1, NUM_MUSHROOMS do local mushroomNode = scene_:CreateChild("Mushroom") mushroomNode.position = Vector3(Random(90.0) - 45.0, 0.0, Random(90.0) - 45.0) mushroomNode.rotation = Quaternion(0.0, Random(360.0), 0.0) mushroomNode:SetScale(0.5 + Random(2.0)) local mushroomObject = mushroomNode:CreateComponent("StaticModel") mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl") mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml") mushroomObject.castShadows = true end -- Create randomly sized boxes. If boxes are big enough, make them occluders. Occluders will be software rasterized before -- rendering to a low-resolution depth-only buffer to test the objects in the view frustum for visibility local NUM_BOXES = 20 for i = 1, NUM_BOXES do local boxNode = scene_:CreateChild("Box") local size = 1.0 + Random(10.0) boxNode.position = Vector3(Random(80.0) - 40.0, size * 0.5, Random(80.0) - 40.0) boxNode:SetScale(size) local boxObject = boxNode:CreateComponent("StaticModel") boxObject.model = cache:GetResource("Model", "Models/Box.mdl") boxObject.material = cache:GetResource("Material", "Materials/Stone.xml") boxObject.castShadows = true if size >= 3.0 then boxObject.occluder = true end end -- Create the camera. Limit far clip distance to match the fog cameraNode = scene_:CreateChild("Camera") local camera = cameraNode:CreateComponent("Camera") camera.farClip = 300.0 -- Parent the rear camera node to the front camera node and turn it 180 degrees to face backward -- Here, we use the angle-axis constructor for Quaternion instead of the usual Euler angles rearCameraNode = cameraNode:CreateChild("RearCamera") rearCameraNode:Rotate(Quaternion(180.0, Vector3(0.0, 1.0, 0.0))) local rearCamera = rearCameraNode:CreateComponent("Camera") rearCamera.farClip = 300.0 -- Because the rear viewport is rather small, disable occlusion culling from it. Use the camera's -- "view override flags" for this. We could also disable eg. shadows or force low material quality -- if we wanted rearCamera.viewOverrideFlags = VO_DISABLE_OCCLUSION -- Set an initial position for the front camera scene node above the plane cameraNode.position = Vector3(0.0, 5.0, 0.0) end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText.text = "Use WASD keys and mouse to move\n".. "B to toggle bloom, F to toggle FXAA\n".. "Space to toggle debug geometry\n" instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- The text has multiple rows. Center them in relation to each other instructionText.textAlignment = HA_CENTER -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function SetupViewports() renderer.numViewports = 2 -- Set up the front camera viewport local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) -- Clone the default render path so that we do not interfere with the other viewport, then add -- bloom and FXAA post process effects to the front viewport. Render path commands can be tagged -- for example with the effect name to allow easy toggling on and off. We start with the effects -- disabled. local effectRenderPath = viewport:GetRenderPath():Clone() effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/Bloom.xml")) effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/FXAA2.xml")) -- Make the bloom mixing parameter more pronounced effectRenderPath:SetShaderParameter("BloomMix", Variant(Vector2(0.9, 0.6))) effectRenderPath:SetEnabled("Bloom", false) effectRenderPath:SetEnabled("FXAA2", false) viewport:SetRenderPath(effectRenderPath) -- Set up the rear camera viewport on top of the front view ("rear view mirror") -- The viewport index must be greater in that case, otherwise the view would be left behind local rearViewport = Viewport:new(scene_, rearCameraNode:GetComponent("Camera"), IntRect(graphics.width * 2 / 3, 32, graphics.width - 32, graphics.height / 3)) renderer:SetViewport(1, rearViewport) end function SubscribeToEvents() -- Subscribe HandleUpdate() function for processing update events SubscribeToEvent("Update", "HandleUpdate") -- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, during which we request -- debug geometry SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate") end function MoveCamera(timeStep) -- Do not move if the UI has a focused element (the console) if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 20.0 -- Mouse sensitivity as degrees per pixel local MOUSE_SENSITIVITY = 0.1 -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees local mouseMove = input.mouseMove yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y pitch = Clamp(pitch, -90.0, 90.0) -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero cameraNode.rotation = Quaternion(pitch, yaw, 0.0) -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end -- Toggle post processing effects on the front viewport. Note that the rear viewport is unaffected local effectRenderPath = renderer:GetViewport(0).renderPath if input:GetKeyPress(KEY_B) then effectRenderPath:ToggleEnabled("Bloom") end if input:GetKeyPress(KEY_F) then effectRenderPath:ToggleEnabled("FXAA2") end -- Toggle debug geometry with space if input:GetKeyPress(KEY_SPACE) then drawDebug = not drawDebug end end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Move the camera, scale movement with time step MoveCamera(timeStep) end function HandlePostRenderUpdate(eventType, eventData) -- If draw debug mode is enabled, draw viewport debug geometry. Disable depth test so that we can see the effect of occlusion if drawDebug then renderer:DrawDebugGeometry(false) end end -- Create XML patch instructions for screen joystick layout specific to this sample app function GetScreenJoystickPatchString() return "<patch>" .. " <add sel=\"/element\">" .. " <element type=\"Button\">" .. " <attribute name=\"Name\" value=\"Button3\" />" .. " <attribute name=\"Position\" value=\"-120 -120\" />" .. " <attribute name=\"Size\" value=\"96 96\" />" .. " <attribute name=\"Horiz Alignment\" value=\"Right\" />" .. " <attribute name=\"Vert Alignment\" value=\"Bottom\" />" .. " <attribute name=\"Texture\" value=\"Texture2D;Textures/TouchInput.png\" />" .. " <attribute name=\"Image Rect\" value=\"96 0 192 96\" />" .. " <attribute name=\"Hover Image Offset\" value=\"0 0\" />" .. " <attribute name=\"Pressed Image Offset\" value=\"0 0\" />" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"Label\" />" .. " <attribute name=\"Horiz Alignment\" value=\"Center\" />" .. " <attribute name=\"Vert Alignment\" value=\"Center\" />" .. " <attribute name=\"Color\" value=\"0 0 0 1\" />" .. " <attribute name=\"Text\" value=\"FXAA\" />" .. " </element>" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"F\" />" .. " </element>" .. " </element>" .. " </add>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Bloom</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"B\" />" .. " </element>" .. " </add>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"SPACE\" />" .. " </element>" .. " </add>" .. "</patch>" end
mit
qiuxin2012/BigDL
spark/dl/src/test/resources/torch/genPreprocessRefTensors.lua
13
1904
-- -- Copyright 2016 The BigDL Authors. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- This script can generate some tensor files from torch preprocess, which -- can be used in bigdl test -- require 'image' local function loadImage(path) local input = image.load(path, 3, 'float') return input end local function norm(out, mean, std) for i = 1, 3 do -- channels if mean then out[{ { i }, {}, {} }]:add(-mean[i]) end if std then out[{ { i }, {}, {} }]:div(std[i]) end end return out end local function crop(img, oH, oW) local iW = img:size(3) local iH = img:size(2) local h1 = math.ceil(torch.uniform(1e-2, iH - oH)) local w1 = math.ceil(torch.uniform(1e-2, iW - oW)) local out = image.crop(img, w1, h1, w1 + oW, h1 + oH) return out end local function preprocess(source, target) local img = loadImage(source) img = crop(img, 224, 224) img = image.hflip(img) norm(img, { 0.4, 0.5, 0.6 }, { 0.1, 0.2, 0.3 }) torch.save(target, img) end torch.manualSeed(100) preprocess('n02110063/n02110063_11239.JPEG', 'torch/n02110063_11239.t7') torch.manualSeed(100) preprocess('n04370456/n04370456_5753.JPEG', 'torch/n04370456_5753.t7') torch.manualSeed(100) preprocess('n15075141/n15075141_38508.JPEG', 'torch/n15075141_38508.t7') torch.manualSeed(100) preprocess('n99999999/n03000134_4970.JPEG', 'torch/n03000134_4970.t7')
apache-2.0
hussian1997/hhhuu
plugins/APICLI.lua
8
1774
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY(@AHMED_ALOBIDE) ▀▄ ▄▀ ▀▄ ▄▀ BY(@hussian_9) ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ (ملف اشعار او خواطر) ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] local function run(msg, matches) if matches[1] == "خواطر" then if msg.to.type == 'channel' or 'chat' then local answers = {'رسالة لـ ميت 💭\nكان وجع 💔 رحيلك عظيم\n كان اعظم من ان يتحملهُ البكاء 😪\n\n@API_CLI',' على الرغم من كوني وحيداً ..\nإلا أنني أحياناً أشعرُ بالوحدة !\n\n @API_CLI','ِوإذا كآنت الغيرةة تُضايقكِ ،\nفلآآ داعي أن يكون حبيبكِ شرقيآ !\n\n @API_CLI','لو رأيت الكل يمشـي عكسك ، لا تتردد ، امشي حتّى لو أصبحت وحيدًا ..فالوحدة خير من أن تعيش عكس نفسك لإرضاء غيرك .','الكبرياء أن تقول لا شيءَ يحدثْ .. وكل الأشياء تحدثُ بداخلك','لكن كعادة إنسانية متآصلة فينا.. نعتاد الحزن أسرع من أي شيء آخر!!'} return answers[math.random(#answers)] end end end return { description = "Chat With Robot Server", usage = "chat with robot", patterns = { "^خواطر$" }, run = run }
agpl-3.0
jenisteam/AghayeKhas
plugins/plugins.lua
1
7870
do local function plugin_enabled( name ) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end -- If not found return false end -- Returns true if file exists in plugins folder local function plugin_exists( name ) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_all_plugins(only_enabled, msg) local tmp = '\n'..BDRpm local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✅ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✅' end nact = nact+1 end if not only_enabled or status == '✅'then -- get the name v = string.match (v, "(.*)%.lua") text = text..nsum..'.'..status..' '..v..' \n' end end text = text..'\n•• تعداد پلاگ های نصب شده : [ '..nsum..' ] عدد 💠\n\n•• تعداد پلاگین فعال✅ : [ '..nact..' ] عدد\n\n•• اعداد پلاگین غیرفعال❌ : [ '..nsum-nact..' ] عدد' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') end local function list_plugins(only_enabled, msg) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✅ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✅' end nact = nact+1 end if not only_enabled or status == '✅'then -- get the name v = string.match (v, "(.*)%.lua") -- text = text..v..' '..status..'\n' end end text = "•• انجام شد 💠\n•• ربات با موفقیت بروزرسانی شد !\n\n➖➖➖➖➖➖➖➖➖➖➖\n\n•• تعداد پلاگین فعال [ "..nact.." ] عدد !\n•• تعداد پلاگین نصب شده [ "..nsum.." ] عدد !" tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'md') end local function reload_plugins(checks, msg) plugins = {} load_plugins() return list_plugins(true, msg) end local function enable_plugin( plugin_name, msg ) print('checking if '..plugin_name..' exists') -- Check if plugin is enabled if plugin_enabled(plugin_name) then local text = '<b>'..plugin_name..'</b> فعال است' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') return end -- Checks if plugin exists if plugin_exists(plugin_name) then -- Add to the config table table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') save_config() -- Reload the plugins return reload_plugins(true, msg) else local text = '<b>'..plugin_name..'</b> وجود ندارد' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') end end local function disable_plugin( name, msg ) local k = plugin_enabled(name) -- Check if plugin is enabled if not k then local text = '<b>'..name..'</b> فعال نیست' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') return end -- Check if plugins exists if not plugin_exists(name) then local text = '<b>'..name..'</b> وجود ندارد' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') else -- Disable and reload table.remove(_config.enabled_plugins, k) save_config( ) return reload_plugins(true, msg) end end local function disable_plugin_on_chat(receiver, plugin, msg) if not plugin_exists(plugin) then return "_Plugin doesn't exists_" end if not _config.disabled_plugin_on_chat then _config.disabled_plugin_on_chat = {} end if not _config.disabled_plugin_on_chat[receiver] then _config.disabled_plugin_on_chat[receiver] = {} end _config.disabled_plugin_on_chat[receiver][plugin] = true save_config() local text = '<b>'..plugin..'</b> <i>disabled on this chat.</i>' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') end local function reenable_plugin_on_chat(receiver, plugin, msg) if not _config.disabled_plugin_on_chat then return 'There aren\'t any disabled plugins' end if not _config.disabled_plugin_on_chat[receiver] then return 'There aren\'t any disabled plugins for this chat' end if not _config.disabled_plugin_on_chat[receiver][plugin] then return '_This plugin is not disabled_' end _config.disabled_plugin_on_chat[receiver][plugin] = false save_config() local text = '<b>'..plugin..'</b> <i>is enabled again.</i>' tdcli.sendMessage(msg.to.id, msg.id_, 1, text, 1, 'html') end local function run(msg, matches) -- Show the available plugins if is_sudo(msg) then if (matches[1]:lower() == 'plist' or matches[1] == 'لیست پلاگین') then --after changed to moderator mode, set only sudo return list_all_plugins(false, msg) end end -- Re-enable a plugin for this chat if matches[1]:lower() == 'pl' or matches[1] == 'پلاگین' then if matches[2] == '+' and matches[4] == 'chat' or matches[4] == 'گروه' then if is_mod(msg) then local receiver = msg.chat_id_ local plugin = matches[3] print("enable "..plugin..' on this chat') return reenable_plugin_on_chat(receiver, plugin, msg) end end -- Enable a plugin if matches[2] == '+' and is_sudo(msg) then --after changed to moderator mode, set only sudo local plugin_name = matches[3] print("enable: "..matches[3]) return enable_plugin(plugin_name, msg) end -- Disable a plugin on a chat if matches[2] == '-' and matches[4] == 'chat' or matches[4] == 'گروه' then if is_mod(msg) then local plugin = matches[3] local receiver = msg.chat_id_ print("disable "..plugin..' on this chat') return disable_plugin_on_chat(receiver, plugin, msg) end end -- Disable a plugin if matches[2] == '-' and is_sudo(msg) then --after changed to moderator mode, set only sudo if matches[3] == 'plugins' then return 'This plugin can\'t be disabled' end print("disable: "..matches[3]) return disable_plugin(matches[3], msg) end -- Reload all the plugins! if matches[2] == '*' and is_sudo(msg) then --after changed to moderator mode, set only sudo return reload_plugins(true, msg) end end if (matches[1]:lower() == 'reload' or matches[1] == 'ریلود') and is_sudo(msg) then --after changed to moderator mode, set only sudo return reload_plugins(true, msg) end end return { description = "Plugin to manage other plugins. Enable, disable or reload.", usage = { moderator = { "!pl - [plugin] chat : disable plugin only this chat.", "!pl + [plugin] chat : enable plugin only this chat.", }, sudo = { "!plist : list all plugins.", "!pl + [plugin] : enable plugin.", "!pl - [plugin] : disable plugin.", "!pl * : reloads all plugins." }, }, patterns = { command .. "([Pp]list)$", command .. "([Pp]l) (+) ([%w_%.%-]+)$", command .. "([Pp]l) (-) ([%w_%.%-]+)$", command .. "([Pp]l) (+) ([%w_%.%-]+) (chat)$", command .. "([Pp]l) (-) ([%w_%.%-]+) (chat)$", command .. "([Pp]l) (*)$", command .. "([Rr]eload)$", "^([Pp]list)$", "^([Pp]l) (+) ([%w_%.%-]+)$", "^([Pp]l) (-) ([%w_%.%-]+)$", "^([Pp]l) (+) ([%w_%.%-]+) (chat)$", "^([Pp]l) (-) ([%w_%.%-]+) (chat)$", "^([Pp]l) (*)$", "^([Rr]eload)$" }, patterns_fa = { "^(ریلود)$", "^(لیست پلاگین)$", "^(پلاگین) (+) ([%w_%.%-]+)$", "^(پلاگین) (+) ([%w_%.%-]+)$", "^(پلاگین) (+) ([%w_%.%-]+) (گروه)$", "^(پلاگین) (+) ([%w_%.%-]+) (گروه)$", }, run = run, moderated = true, -- set to moderator mode privileged = true } end
gpl-3.0
CarabusX/Zero-K
effects/unused_chloe.lua
25
1910
-- chloe return { ["chloe"] = { glow = { air = true, class = [[CSimpleParticleSystem]], count = 20, ground = true, water = true, properties = { airdrag = 1, colormap = [[1 0.5 0 1 1 1 0.5 1 0.3 0.3 0.3 0 0 0 0 0.01 ]], directional = true, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, 0.0005, 0]], numparticles = 1, particlelife = [[5 i5]], particlelifespread = 10, particlesize = 3, particlesizespread = 0, particlespeed = 0.1, particlespeedspread = 0.1, pos = [[0, 0, 0]], sizegrowth = [[3 i-0.04]], sizemod = 1.0, texture = [[ksquareblur]], }, }, meteors = { air = true, class = [[CSimpleParticleSystem]], count = 20, ground = true, water = true, properties = { airdrag = 1, colormap = [[1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0.01 ]], directional = true, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 40, particlelifespread = 1, particlesize = 2, particlesizespread = 2, particlespeed = 2, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[kthinmeteor]], }, }, }, }
gpl-2.0
TideSofDarK/DotaCraft
game/dota_addons/dotacraft/scripts/vscripts/heroes/tauren_chieftain/reincarnation.lua
1
3879
--[[Author: Noya Date: 12.01.2015. Attempts to reincarnate the target if the caster has enough mana and ability is not on cooldown For the respawn time if you use any custom rule you'll have to change it. Bug: can't reduce death count. However, all the other interactions should be correct (gold/xp/messages) Note: Warcraft 3 Heroes don't have a respawn time. We'll have to review this spell later ]] function Reincarnation( event ) local caster = event.caster local attacker = event.attacker local ability = event.ability local cooldown = ability:GetCooldown(ability:GetLevel() - 1) local casterHP = caster:GetHealth() local casterMana = caster:GetMana() local abilityManaCost = ability:GetManaCost( ability:GetLevel() - 1 ) -- Change it to your game needs local respawnTimeFormula = caster:GetLevel() * 4 if casterHP == 0 and ability:IsCooldownReady() and casterMana >= abilityManaCost then print("Reincarnate") -- Variables for Reincarnation local reincarnate_time = ability:GetLevelSpecialValueFor( "reincarnate_time", ability:GetLevel() - 1 ) local casterGold = caster:GetGold() local respawnPosition = caster:GetAbsOrigin() -- Start cooldown on the passive ability:StartCooldown(cooldown) -- Kill, counts as death for the player but doesn't count the kill for the killer unit caster:SetHealth(1) caster:Kill(caster, nil) -- Set the gold back caster:SetGold(casterGold, false) -- Set the short respawn time and respawn position caster:SetTimeUntilRespawn(reincarnate_time) caster:SetRespawnPosition(respawnPosition) -- Particle local particleName = "particles/units/heroes/hero_skeletonking/wraith_king_reincarnate.vpcf" caster.ReincarnateParticle = ParticleManager:CreateParticle( particleName, PATTACH_ABSORIGIN_FOLLOW, caster ) ParticleManager:SetParticleControl(caster.ReincarnateParticle, 0, respawnPosition) ParticleManager:SetParticleControl(caster.ReincarnateParticle, 1, Vector(500,0,0)) ParticleManager:SetParticleControl(caster.ReincarnateParticle, 1, Vector(500,500,0)) -- End Particle after reincarnating Timers:CreateTimer(reincarnate_time, function() ParticleManager:DestroyParticle(caster.ReincarnateParticle, false) end) -- Grave and rock particles -- The parent "particles/units/heroes/hero_skeletonking/skeleton_king_death.vpcf" misses the grave model local model = "models/props_gameplay/tombstoneb01.vmdl" local grave = Entities:CreateByClassname("prop_dynamic") grave:SetModel(model) grave:SetAbsOrigin(respawnPosition) local particleName = "particles/units/heroes/hero_skeletonking/skeleton_king_death_bits.vpcf" local particle1 = ParticleManager:CreateParticle( particleName, PATTACH_ABSORIGIN, caster ) ParticleManager:SetParticleControl(particle1, 0, respawnPosition) local particleName = "particles/units/heroes/hero_skeletonking/skeleton_king_death_dust.vpcf" local particle2 = ParticleManager:CreateParticle( particleName, PATTACH_ABSORIGIN_FOLLOW, caster ) ParticleManager:SetParticleControl(particle2, 0, respawnPosition) local particleName = "particles/units/heroes/hero_skeletonking/skeleton_king_death_dust_reincarnate.vpcf" local particle3 = ParticleManager:CreateParticle( particleName, PATTACH_ABSORIGIN_FOLLOW, caster ) ParticleManager:SetParticleControl(particle3 , 0, respawnPosition) -- End grave after reincarnating Timers:CreateTimer(reincarnate_time, function() grave:RemoveSelf() end) -- Sounds caster:EmitSound("Hero_SkeletonKing.Reincarnate") caster:EmitSound("Hero_SkeletonKing.Death") Timers:CreateTimer(reincarnate_time, function() caster:EmitSound("Hero_SkeletonKing.Reincarnate.Stinger") end) elseif casterHP == 0 then -- On Death without reincarnation, set the respawn time to the respawn time formula caster:SetTimeUntilRespawn(respawnTimeFormula) end end
gpl-3.0
mattyx14/otxserver
data/monster/quests/svargrond_arena/warlord/deathbringer.lua
2
2935
local mType = Game.createMonsterType("Deathbringer") local monster = {} monster.description = "Deathbringer" monster.experience = 5100 monster.outfit = { lookType = 231, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 8440 monster.maxHealth = 8440 monster.race = "undead" monster.corpse = 7349 monster.speed = 300 monster.manaCost = 0 monster.changeTarget = { interval = 0, chance = 0 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 95, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "YOU FOOLS WILL PAY!", yell = true}, {text = "YOU ALL WILL DIE!!", yell = true}, {text = "DEATH, DESTRUCTION!", yell = true}, {text = "I will eat your soul!", yell = false} } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -465}, {name ="combat", interval = 1000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -80, maxDamage = -120, range = 7, radius = 4, shootEffect = CONST_ANI_FIRE, target = true}, {name ="combat", interval = 3000, chance = 17, type = COMBAT_FIREDAMAGE, minDamage = -300, maxDamage = -450, length = 8, spread = 3, effect = CONST_ME_FIREAREA, target = false}, {name ="combat", interval = 2000, chance = 12, type = COMBAT_EARTHDAMAGE, minDamage = -300, maxDamage = -450, length = 8, spread = 3, effect = CONST_ME_POISONAREA, target = false}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -80, maxDamage = -100, radius = 6, effect = CONST_ME_POFF, target = false}, {name ="combat", interval = 3000, chance = 25, type = COMBAT_LIFEDRAIN, minDamage = -80, maxDamage = -150, range = 7, effect = CONST_ME_MAGIC_RED, target = false} } monster.defenses = { defense = 15, armor = 15 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 10}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = -15}, {type = COMBAT_DEATHDAMAGE , percent = 100} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = true}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/mammals/enraged_white_deer.lua
2
2326
local mType = Game.createMonsterType("Enraged White Deer") local monster = {} monster.description = "an enraged white deer" monster.experience = 165 monster.outfit = { lookType = 400, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 255 monster.maxHealth = 255 monster.race = "blood" monster.corpse = 12524 monster.speed = 210 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = true, rewardBoss = false, illusionable = true, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.events = { "WhiteDeerScoutsDeath" } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "*wheeze*", yell = false}, {text = "ROOOAAARR!!", yell = false}, {text = "*sniff*", yell = false}, {text = "*bell*", yell = false} } monster.loot = { {name = "ham", chance = 19850, maxCount = 3}, {name = "white deer antlers", chance = 19520}, {name = "white deer skin", chance = 20280} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -45} } monster.defenses = { defense = 15, armor = 15, {name ="combat", interval = 4000, chance = 15, type = COMBAT_HEALING, minDamage = 10, maxDamage = 40, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
garrysmodlua/wire
lua/autorun/wire_load.lua
3
5041
--[[ Copyright 2013 Wiremod Developers https://github.com/wiremod/ Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- if VERSION < 140403 and VERSION > 5 then -- VERSION > 5 check added June 2013, to address issues regarding the Steampipe update sometimes setting VERSION to 1. ErrorNoHalt("WireMod: This branch of wiremod only supports Gmod13+.\n") return end if SERVER then -- this file AddCSLuaFile("autorun/wire_load.lua") -- shared includes AddCSLuaFile("wire/wire_paths.lua") AddCSLuaFile("wire/wireshared.lua") AddCSLuaFile("wire/wiregates.lua") AddCSLuaFile("wire/wiremonitors.lua") AddCSLuaFile("wire/gpulib.lua") AddCSLuaFile("wire/cpulib.lua") AddCSLuaFile("wire/timedpairs.lua") AddCSLuaFile("wire/default_data_decompressor.lua") AddCSLuaFile("wire/flir.lua") AddCSLuaFile("wire/von.lua") -- client includes AddCSLuaFile("wire/client/cl_wirelib.lua") AddCSLuaFile("wire/client/cl_modelplug.lua") AddCSLuaFile("wire/client/cl_wire_map_interface.lua") AddCSLuaFile("wire/client/wiredermaexts.lua") AddCSLuaFile("wire/client/wiremenus.lua") AddCSLuaFile("wire/client/wire_expression2_browser.lua") AddCSLuaFile("wire/client/wire_filebrowser.lua") AddCSLuaFile("wire/client/wire_listeditor.lua") AddCSLuaFile("wire/client/wire_soundpropertylist.lua") AddCSLuaFile("wire/client/e2helper.lua") AddCSLuaFile("wire/client/e2descriptions.lua") AddCSLuaFile("wire/client/e2_extension_menu.lua") AddCSLuaFile("wire/client/gmod_tool_auto.lua") AddCSLuaFile("wire/client/sound_browser.lua") AddCSLuaFile("wire/client/thrusterlib.lua") AddCSLuaFile("wire/client/rendertarget_fix.lua") AddCSLuaFile("wire/client/customspawnmenu.lua") -- text editor AddCSLuaFile("wire/client/text_editor/texteditor.lua") AddCSLuaFile("wire/client/text_editor/wire_expression2_editor.lua") AddCSLuaFile("wire/client/text_editor/modes/e2.lua") AddCSLuaFile("wire/client/text_editor/modes/zcpu.lua") -- HL-ZASM AddCSLuaFile("wire/client/hlzasm/hc_compiler.lua") AddCSLuaFile("wire/client/hlzasm/hc_opcodes.lua") AddCSLuaFile("wire/client/hlzasm/hc_expression.lua") AddCSLuaFile("wire/client/hlzasm/hc_preprocess.lua") AddCSLuaFile("wire/client/hlzasm/hc_syntax.lua") AddCSLuaFile("wire/client/hlzasm/hc_codetree.lua") AddCSLuaFile("wire/client/hlzasm/hc_optimize.lua") AddCSLuaFile("wire/client/hlzasm/hc_output.lua") AddCSLuaFile("wire/client/hlzasm/hc_tokenizer.lua") -- ZVM AddCSLuaFile("wire/zvm/zvm_core.lua") AddCSLuaFile("wire/zvm/zvm_features.lua") AddCSLuaFile("wire/zvm/zvm_opcodes.lua") AddCSLuaFile("wire/zvm/zvm_data.lua") if CreateConVar("wire_force_workshop", 1, {FCVAR_ARCHIVE}, "Should Wire force all clients to download the Workshop edition of Wire, for models? (requires restart to disable)"):GetBool() then resource.AddWorkshop("160250458") end end -- shared includes include("wire/wireshared.lua") include("wire/wire_paths.lua") include("wire/wiregates.lua") include("wire/wiremonitors.lua") include("wire/gpulib.lua") include("wire/cpulib.lua") include("wire/timedpairs.lua") include("wire/default_data_decompressor.lua") include("wire/flir.lua") include("wire/von.lua") -- server includes if SERVER then include("wire/server/wirelib.lua") include("wire/server/modelplug.lua") include("wire/server/radiolib.lua") include("wire/server/debuggerlib.lua") end -- client includes if CLIENT then include("wire/client/cl_wirelib.lua") include("wire/client/cl_modelplug.lua") include("wire/client/cl_wire_map_interface.lua") include("wire/client/wiredermaexts.lua") include("wire/client/wiremenus.lua") include("wire/client/text_editor/texteditor.lua") include("wire/client/wire_expression2_browser.lua") include("wire/client/text_editor/wire_expression2_editor.lua") include("wire/client/wire_filebrowser.lua") include("wire/client/wire_listeditor.lua") include("wire/client/wire_soundpropertylist.lua") include("wire/client/e2helper.lua") include("wire/client/e2descriptions.lua") include("wire/client/e2_extension_menu.lua") include("wire/client/gmod_tool_auto.lua") include("wire/client/sound_browser.lua") include("wire/client/thrusterlib.lua") include("wire/client/rendertarget_fix.lua") include("wire/client/hlzasm/hc_compiler.lua") include("wire/client/customspawnmenu.lua") end -- Load UWSVN, done here so its definitely after Wire is loaded. if file.Find("wire/uwsvn_load.lua","LUA")[1] then if SERVER then AddCSLuaFile( "wire/uwsvn_load.lua" ) end include("wire/uwsvn_load.lua") end if SERVER then print("Wiremod Version '"..WireLib.GetVersion().."' loaded") end
apache-2.0
mattyx14/otxserver
data/monster/quests/in_service_of_yalahar/sharptooth.lua
2
2306
local mType = Game.createMonsterType("Sharptooth") local monster = {} monster.description = "Sharptooth" monster.experience = 1600 monster.outfit = { lookType = 20, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 3100 monster.maxHealth = 3100 monster.race = "blood" monster.corpse = 6067 monster.speed = 290 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Gnarrr!", yell = false}, {text = "Tcharrr!", yell = false}, {text = "Rrrah!", yell = false}, {text = "Rraaar!", yell = false} } monster.loot = { {id = 3111, chance = 50000} -- fishbone } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -500} } monster.defenses = { defense = 29, armor = 20, {name ="speed", interval = 2000, chance = 15, effect = CONST_ME_MAGIC_GREEN, target = false}, {name ="combat", interval = 2000, chance = 12, type = COMBAT_HEALING, minDamage = 200, maxDamage = 240, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = -5}, {type = COMBAT_EARTHDAMAGE, percent = 80}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 100}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 100}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0