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nitheeshkl/kln_awesome
awesome_3.5/vicious/widgets/uptime.lua
15
1191
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> -- * (c) 2009, Lucas de Vries <lucas@glacicle.com> --------------------------------------------------- -- {{{ Grab environment local setmetatable = setmetatable local math = { floor = math.floor } local string = { match = string.match } local helpers = require("vicious.helpers") -- }}} -- Uptime: provides system uptime and load information -- vicious.widgets.uptime local uptime = {} -- {{{ Uptime widget type local function worker(format) local proc = helpers.pathtotable("/proc") -- Get system uptime local up_t = math.floor(string.match(proc.uptime, "[%d]+")) local up_d = math.floor(up_t / (3600 * 24)) local up_h = math.floor((up_t % (3600 * 24)) / 3600) local up_m = math.floor(((up_t % (3600 * 24)) % 3600) / 60) local l1, l5, l15 = -- Get load averages for past 1, 5 and 15 minutes string.match(proc.loadavg, "([%d%.]+)[%s]([%d%.]+)[%s]([%d%.]+)") return {up_d, up_h, up_m, l1, l5, l15} end -- }}} return setmetatable(uptime, { __call = function(_, ...) return worker(...) end })
gpl-2.0
cho4036/package
net/mwan3-luci/files/usr/lib/lua/luci/model/cbi/mwan/rule.lua
80
4829
-- ------ extra functions ------ -- function ruleCheck() -- determine if rules needs a proper protocol configured uci.cursor():foreach("mwan3", "rule", function (section) local sourcePort = ut.trim(sys.exec("uci -p /var/state get mwan3." .. section[".name"] .. ".src_port")) local destPort = ut.trim(sys.exec("uci -p /var/state get mwan3." .. section[".name"] .. ".dest_port")) if sourcePort ~= "" or destPort ~= "" then -- ports configured local protocol = ut.trim(sys.exec("uci -p /var/state get mwan3." .. section[".name"] .. ".proto")) if protocol == "" or protocol == "all" then -- no or improper protocol error_protocol_list = error_protocol_list .. section[".name"] .. " " end end end ) end function ruleWarn() -- display warning messages at the top of the page if error_protocol_list ~= " " then return "<font color=\"ff0000\"><strong>WARNING: some rules have a port configured with no or improper protocol specified! Please configure a specific protocol!</strong></font>" else return "" end end -- ------ rule configuration ------ -- dsp = require "luci.dispatcher" sys = require "luci.sys" ut = require "luci.util" error_protocol_list = " " ruleCheck() m5 = Map("mwan3", translate("MWAN Rule Configuration"), translate(ruleWarn())) m5:append(Template("mwan/config_css")) mwan_rule = m5:section(TypedSection, "rule", translate("Traffic Rules"), translate("Rules specify which traffic will use a particular MWAN policy based on IP address, port or protocol<br />" .. "Rules are matched from top to bottom. Rules below a matching rule are ignored. Traffic not matching any rule is routed using the main routing table<br />" .. "Traffic destined for known (other than default) networks is handled by the main routing table. Traffic matching a rule, but all WAN interfaces for that policy are down will be blackholed<br />" .. "Names may contain characters A-Z, a-z, 0-9, _ and no spaces<br />" .. "Rules may not share the same name as configured interfaces, members or policies")) mwan_rule.addremove = true mwan_rule.anonymous = false mwan_rule.dynamic = false mwan_rule.sectionhead = "Rule" mwan_rule.sortable = true mwan_rule.template = "cbi/tblsection" mwan_rule.extedit = dsp.build_url("admin", "network", "mwan", "configuration", "rule", "%s") function mwan_rule.create(self, section) TypedSection.create(self, section) m5.uci:save("mwan3") luci.http.redirect(dsp.build_url("admin", "network", "mwan", "configuration", "rule", section)) end src_ip = mwan_rule:option(DummyValue, "src_ip", translate("Source address")) src_ip.rawhtml = true function src_ip.cfgvalue(self, s) return self.map:get(s, "src_ip") or "&#8212;" end src_port = mwan_rule:option(DummyValue, "src_port", translate("Source port")) src_port.rawhtml = true function src_port.cfgvalue(self, s) return self.map:get(s, "src_port") or "&#8212;" end dest_ip = mwan_rule:option(DummyValue, "dest_ip", translate("Destination address")) dest_ip.rawhtml = true function dest_ip.cfgvalue(self, s) return self.map:get(s, "dest_ip") or "&#8212;" end dest_port = mwan_rule:option(DummyValue, "dest_port", translate("Destination port")) dest_port.rawhtml = true function dest_port.cfgvalue(self, s) return self.map:get(s, "dest_port") or "&#8212;" end proto = mwan_rule:option(DummyValue, "proto", translate("Protocol")) proto.rawhtml = true function proto.cfgvalue(self, s) return self.map:get(s, "proto") or "all" end sticky = mwan_rule:option(DummyValue, "sticky", translate("Sticky")) sticky.rawhtml = true function sticky.cfgvalue(self, s) if self.map:get(s, "sticky") == "1" then stickied = 1 return "Yes" else stickied = nil return "No" end end timeout = mwan_rule:option(DummyValue, "timeout", translate("Sticky timeout")) timeout.rawhtml = true function timeout.cfgvalue(self, s) if stickied then local timeoutValue = self.map:get(s, "timeout") if timeoutValue then return timeoutValue .. "s" else return "600s" end else return "&#8212;" end end ipset = mwan_rule:option(DummyValue, "ipset", translate("IPset")) ipset.rawhtml = true function ipset.cfgvalue(self, s) return self.map:get(s, "ipset") or "&#8212;" end use_policy = mwan_rule:option(DummyValue, "use_policy", translate("Policy assigned")) use_policy.rawhtml = true function use_policy.cfgvalue(self, s) return self.map:get(s, "use_policy") or "&#8212;" end errors = mwan_rule:option(DummyValue, "errors", translate("Errors")) errors.rawhtml = true function errors.cfgvalue(self, s) if not string.find(error_protocol_list, " " .. s .. " ") then return "" else return "<span title=\"No protocol specified\"><img src=\"/luci-static/resources/cbi/reset.gif\" alt=\"error\"></img></span>" end end return m5
gpl-2.0
mattyx14/otxserver
data/monster/fey/wisp.lua
2
3040
local mType = Game.createMonsterType("Wisp") local monster = {} monster.description = "a wisp" monster.experience = 0 monster.outfit = { lookType = 294, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 462 monster.Bestiary = { class = "Fey", race = BESTY_RACE_FEY, toKill = 250, FirstUnlock = 10, SecondUnlock = 100, CharmsPoints = 5, Stars = 1, Occurrence = 0, Locations = "All around Tiquanda and Feyrist. Several groups of Wisps can be found in and around \z the forests north of Edron. West of Hardek. Inside the Cyclops Camp. North of the triple \z Wyvern spawn outside Kazordoon. West of Ab'Dendriel. West of Venore Amazon Camp. \z A few spawns around Venore, 2 spawn on the Formorgar Glacier, and on Krimhorn." } monster.health = 115 monster.maxHealth = 115 monster.race = "undead" monster.corpse = 6323 monster.speed = 162 monster.manaCost = 0 monster.changeTarget = { interval = 60000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = true, canPushItems = false, canPushCreatures = false, staticAttackChance = 15, targetDistance = 7, runHealth = 115, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Crackle!", yell = false}, {text = "Tsshh", yell = false} } monster.loot = { {name = "moon backpack", chance = 220} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -10}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -3, maxDamage = -7, range = 1, effect = CONST_ME_MAGIC_RED, target = true} } monster.defenses = { defense = 10, armor = 10, {name ="speed", interval = 2000, chance = 15, speedChange = 200, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000}, {name ="combat", interval = 2000, chance = 5, type = COMBAT_HEALING, minDamage = 15, maxDamage = 25, effect = CONST_ME_MAGIC_GREEN, target = false}, {name ="invisible", interval = 2000, chance = 10, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 3000} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 60}, {type = COMBAT_ENERGYDAMAGE, percent = 40}, {type = COMBAT_EARTHDAMAGE, percent = 90}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 100} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
raminea/capitan-Deadpool
plugins/ingroup.lua
371
44212
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] local user_info = redis:hgetall('user:'..group_owner) if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") if user_info.username then return "Group onwer is @"..user_info.username.." ["..group_owner.."]" else return "Group owner is ["..group_owner..']' end end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
zakariaRobot/TeleSeed
plugins/ingroup.lua
371
44212
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] local user_info = redis:hgetall('user:'..group_owner) if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") if user_info.username then return "Group onwer is @"..user_info.username.." ["..group_owner.."]" else return "Group owner is ["..group_owner..']' end end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
manoelcampos/LuaXML
xmlhandler/dom.lua
1
4020
---- @module Handler to generate a DOM-like node tree structure with -- a single ROOT node parent - each node is a table comprising -- the fields below. -- -- node = { _name = <Element Name>, -- _type = ROOT|ELEMENT|TEXT|COMMENT|PI|DECL|DTD, -- _attr = { Node attributes - see callback API }, -- _parent = <Parent Node> -- _children = { List of child nodes - ROOT/NODE only } -- } -- where: -- - PI = XML Processing Instruction tag. -- - DECL = XML declaration tag -- -- The dom structure is capable of representing any valid XML document -- -- Options -- ======= -- options.(comment|pi|dtd|decl)Node = bool -- - Include/exclude given node types -- -- License: -- ======== -- -- This code is freely distributable under the terms of the [MIT license](LICENSE). -- --@author Paul Chakravarti (paulc@passtheaardvark.com) --@author Manoel Campos da Silva Filho local dom = { options = {commentNode=1, piNode=1, dtdNode=1, declNode=1}, current = { _children = {n=0}, _type = "ROOT" }, _stack = {} } ---Parses a start tag. -- @param tag a {name, attrs} table -- where name is the name of the tag and attrs -- is a table containing the atributtes of the tag function dom:starttag(tag) local node = { _type = 'ELEMENT', _name = tag.name, _attr = tag.attrs, _children = {n=0} } if self.root == nil then self.root = node end table.insert(self._stack, node) table.insert(self.current._children, node) self.current = node end ---Parses an end tag. -- @param tag a {name, attrs} table -- where name is the name of the tag and attrs -- is a table containing the atributtes of the tag function dom:endtag(tag, s) --Table representing the containing tag of the current tag local prev = self._stack[#self._stack] if tag.name ~= prev._name then error("XML Error - Unmatched Tag ["..s..":"..tag.name.."]\n") end table.remove(self._stack) end ---Parses a tag content. -- @param text text to process function dom:text(text) local node = { _type = "TEXT", _text = text } table.insert(self.current._children, node) end ---Parses a comment tag. -- @param text comment text function dom:comment(text) if self.options.commentNode then local node = { _type = "COMMENT", _text = text } table.insert(self.current._children, node) end end --- Parses a XML processing instruction (PI) tag -- @param tag a {name, attrs} table -- where name is the name of the tag and attrs -- is a table containing the atributtes of the tag function dom:pi(tag) if self.options.piNode then local node = { _type = "PI", _name = tag.name, _attr = tag.attrs, } table.insert(self.current._children, node) end end ---Parse the XML declaration line (the line that indicates the XML version). -- @param tag a {name, attrs} table -- where name is the name of the tag and attrs -- is a table containing the atributtes of the tag function dom:decl(tag) if self.options.declNode then local node = { _type = "DECL", _name = tag.name, _attr = tag.attrs, } table.insert(self.current._children, node) end end ---Parses a DTD tag. -- @param tag a {name, attrs} table -- where name is the name of the tag and attrs -- is a table containing the atributtes of the tag function dom:dtd(tag) if self.options.dtdNode then local node = { _type = "DTD", _name = tag.name, _attr = tag.attrs, } table.insert(self.current._children, node) end end ---Parses CDATA tag content. dom.cdata = dom.text return dom
mit
mattyx14/otxserver
data/monster/humanoids/troll_guard.lua
2
2379
local mType = Game.createMonsterType("Troll Guard") local monster = {} monster.description = "a troll guard" monster.experience = 25 monster.outfit = { lookType = 281, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 745 monster.Bestiary = { class = "Humanoid", race = BESTY_RACE_HUMANOID, toKill = 5, FirstUnlock = 2, SecondUnlock = 3, CharmsPoints = 30, Stars = 2, Occurrence = 3, Locations = "Rookgaard's central cave in the new western Troll tunnel, \z north-west of Carlin during raids and Thais Knights' Guild arena during raids on Kingsday." } monster.health = 60 monster.maxHealth = 60 monster.race = "blood" monster.corpse = 861 monster.speed = 126 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 20 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = true, rewardBoss = false, illusionable = false, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 17, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {id = 3003, chance = 10000}, -- rope {name = "gold coin", chance = 58000, maxCount = 12}, {name = "studded club", chance = 3000}, {name = "meat", chance = 14000, maxCount = 2} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -15} } monster.defenses = { defense = 2, armor = 1 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 20}, {type = COMBAT_EARTHDAMAGE, percent = -10}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 10}, {type = COMBAT_DEATHDAMAGE , percent = -10} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/scripts/spells/support/levitate.lua
2
1734
local function levitate(creature, parameter) local fromPosition = creature:getPosition() if parameter == "up" and fromPosition.z ~= 8 or parameter == "down" and fromPosition.z ~= 7 then local toPosition = creature:getPosition() toPosition:getNextPosition(creature:getDirection()) local tile = Tile(parameter == "up" and Position(fromPosition.x, fromPosition.y, fromPosition.z - 1) or toPosition) if not tile or not tile:getGround() and not tile:hasFlag(parameter == "up" and TILESTATE_IMMOVABLEBLOCKSOLID or TILESTATE_BLOCKSOLID) then tile = Tile(toPosition.x, toPosition.y, toPosition.z + (parameter == "up" and -1 or 1)) if tile and tile:getGround() and not tile:hasFlag(bit.bor(TILESTATE_IMMOVABLEBLOCKSOLID, TILESTATE_FLOORCHANGE)) then return creature:move(tile, bit.bor(FLAG_IGNOREBLOCKITEM, FLAG_IGNOREBLOCKCREATURE)) end end end return RETURNVALUE_NOTPOSSIBLE end local spell = Spell("instant") function spell.onCastSpell(creature, variant) local returnValue = levitate(creature, variant:getString():lower()) if returnValue ~= RETURNVALUE_NOERROR then creature:sendCancelMessage(returnValue) creature:getPosition():sendMagicEffect(CONST_ME_POFF) return false end creature:getPosition():sendMagicEffect(CONST_ME_TELEPORT) return true end spell:name("Levitate") spell:words("exani hur") spell:group("support") spell:vocation("druid;true", "elder druid;true", "knight;true", "elite knight;true", "paladin;true", "royal paladin;true", "sorcerer;true", "master sorcerer;true") spell:id(81) spell:cooldown(2 * 1000) spell:groupCooldown(2 * 1000) spell:level(12) spell:mana(50) spell:hasParams(true) spell:isAggressive(false) spell:isPremium(true) spell:needLearn(false) spell:register()
gpl-2.0
mattyx14/otxserver
data/monster/aquatics/deepsea_blood_crab.lua
2
2463
local mType = Game.createMonsterType("Deepsea Blood Crab") local monster = {} monster.description = "a deepsea blood crab" monster.experience = 180 monster.outfit = { lookType = 200, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 437 monster.Bestiary = { class = "Aquatic", race = BESTY_RACE_AQUATIC, toKill = 500, FirstUnlock = 25, SecondUnlock = 250, CharmsPoints = 15, Stars = 2, Occurrence = 0, Locations = "Svargrond (Sea Serpent Area), Drefia. \z There is also one under Rookgaard Academy, however it is unreachable." } monster.health = 320 monster.maxHealth = 320 monster.race = "blood" monster.corpse = 6075 monster.speed = 380 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = true, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = true, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {name = "gold coin", chance = 87000, maxCount = 20}, {id = 3578, chance = 10450}, -- fish {name = "bloody pincers", chance = 6980}, {name = "chain armor", chance = 5020}, {name = "brass legs", chance = 2720}, {name = "white pearl", chance = 620} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -111, effect = CONST_ME_DRAWBLOOD} } monster.defenses = { defense = 28, armor = 28 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 5}, {type = COMBAT_ENERGYDAMAGE, percent = -5}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = -10}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 100}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/lib/core/revscriptsys.lua
2
7669
-- Create functions revscriptsys function createFunctions(class) local exclude = {[2] = {"is"}, [3] = {"get", "set", "add", "can"}, [4] = {"need"}} local temp = {} for name, func in pairs(class) do local add = true for strLen, strTable in pairs(exclude) do if table.contains(strTable, name:sub(1, strLen)) then add = false end end if add then local str = name:sub(1, 1):upper() .. name:sub(2) local getFunc = function(self) return func(self) end local setFunc = function(self, ...) return func(self, ...) end local get = "get" .. str local set = "set" .. str if not (rawget(class, get) and rawget(class, set)) then table.insert(temp, {set, setFunc, get, getFunc}) end end end for _, func in ipairs(temp) do rawset(class, func[1], func[2]) rawset(class, func[3], func[4]) end end -- Creature index do local function CreatureIndex(self, key) local methods = getmetatable(self) if key == "uid" then return methods.getId(self) elseif key == "type" then local creatureType = 0 if methods.isPlayer(self) then creatureType = THING_TYPE_PLAYER elseif methods.isMonster(self) then creatureType = THING_TYPE_MONSTER elseif methods.isNpc(self) then creatureType = THING_TYPE_NPC end return creatureType elseif key == "itemid" then return 1 elseif key == "actionid" then return 0 end return methods[key] end rawgetmetatable("Player").__index = CreatureIndex rawgetmetatable("Monster").__index = CreatureIndex rawgetmetatable("Npc").__index = CreatureIndex end -- Item index do local function ItemIndex(self, key) local methods = getmetatable(self) if key == "itemid" then return methods.getId(self) elseif key == "actionid" then return methods.getActionId(self) elseif key == "uid" then return methods.getUniqueId(self) elseif key == "type" then return methods.getSubType(self) end return methods[key] end rawgetmetatable("Item").__index = ItemIndex rawgetmetatable("Container").__index = ItemIndex rawgetmetatable("Teleport").__index = ItemIndex end -- Action revscriptsys do local function ActionNewIndex(self, key, value) if key == "onUse" then self:onUse(value) return end rawset(self, key, value) end rawgetmetatable("Action").__newindex = ActionNewIndex end -- TalkAction revscriptsys do local function TalkActionNewIndex(self, key, value) if key == "onSay" then self:onSay(value) return end rawset(self, key, value) end rawgetmetatable("TalkAction").__newindex = TalkActionNewIndex end -- CreatureEvent revscriptsys do local function CreatureEventNewIndex(self, key, value) if key == "onLogin" then self:type("login") self:onLogin(value) return elseif key == "onLogout" then self:type("logout") self:onLogout(value) return elseif key == "onThink" then self:type("think") self:onThink(value) return elseif key == "onPrepareDeath" then self:type("preparedeath") self:onPrepareDeath(value) return elseif key == "onDeath" then self:type("death") self:onDeath(value) return elseif key == "onKill" then self:type("kill") self:onKill(value) return elseif key == "onAdvance" then self:type("advance") self:onAdvance(value) return elseif key == "onModalWindow" then self:type("modalwindow") self:onModalWindow(value) return elseif key == "onTextEdit" then self:type("textedit") self:onTextEdit(value) return elseif key == "onHealthChange" then self:type("healthchange") self:onHealthChange(value) return elseif key == "onManaChange" then self:type("manachange") self:onManaChange(value) return elseif key == "onExtendedOpcode" then self:type("extendedopcode") self:onExtendedOpcode(value) return end rawset(self, key, value) end rawgetmetatable("CreatureEvent").__newindex = CreatureEventNewIndex end -- MoveEvent revscriptsys do local function MoveEventNewIndex(self, key, value) if key == "onEquip" then self:type("equip") self:onEquip(value) return elseif key == "onDeEquip" then self:type("deequip") self:onDeEquip(value) return elseif key == "onAddItem" then self:type("additem") self:onAddItem(value) return elseif key == "onRemoveItem" then self:type("removeitem") self:onRemoveItem(value) return elseif key == "onStepIn" then self:type("stepin") self:onStepIn(value) return elseif key == "onStepOut" then self:type("stepout") self:onStepOut(value) return end rawset(self, key, value) end rawgetmetatable("MoveEvent").__newindex = MoveEventNewIndex end -- GlobalEvent revscriptsys do local function GlobalEventNewIndex(self, key, value) if key == "onThink" then self:onThink(value) return elseif key == "onTime" then self:onTime(value) return elseif key == "onStartup" then self:type("startup") self:onStartup(value) return elseif key == "onShutdown" then self:type("shutdown") self:onShutdown(value) return elseif key == "onRecord" then self:type("record") self:onRecord(value) return elseif key == "onPeriodChange" then self:type("periodchange") self:onPeriodChange(value) return end rawset(self, key, value) end rawgetmetatable("GlobalEvent").__newindex = GlobalEventNewIndex end -- Weapons revscriptsys do local function WeaponNewIndex(self, key, value) if key == "onUseWeapon" then self:onUseWeapon(value) return end rawset(self, key, value) end rawgetmetatable("Weapon").__newindex = WeaponNewIndex end -- Spells revscriptsys do local function SpellNewIndex(self, key, value) if key == "onCastSpell" then self:onCastSpell(value) return end rawset(self, key, value) end rawgetmetatable("Spell").__newindex = SpellNewIndex end -- Monsters revscriptsys do local function MonsterTypeNewIndex(self, key, value) if key == "onThink" then self:eventType(MONSTERS_EVENT_THINK) self:onThink(value) return elseif key == "onAppear" then self:eventType(MONSTERS_EVENT_APPEAR) self:onAppear(value) return elseif key == "onDisappear" then self:eventType(MONSTERS_EVENT_DISAPPEAR) self:onDisappear(value) return elseif key == "onMove" then self:eventType(MONSTERS_EVENT_MOVE) self:onMove(value) return elseif key == "onSay" then self:eventType(MONSTERS_EVENT_SAY) self:onSay(value) return end rawset(self, key, value) end rawgetmetatable("MonsterType").__newindex = MonsterTypeNewIndex end -- Npcs revscriptsys do local function NpcTypeNewIndex(self, key, value) if key == "onThink" then self:eventType(NPCS_EVENT_THINK) self:onThink(value) return elseif key == "onAppear" then self:eventType(NPCS_EVENT_APPEAR) self:onAppear(value) return elseif key == "onDisappear" then self:eventType(NPCS_EVENT_DISAPPEAR) self:onDisappear(value) return elseif key == "onMove" then self:eventType(NPCS_EVENT_MOVE) self:onMove(value) return elseif key == "onSay" then self:eventType(NPCS_EVENT_SAY) self:onSay(value) return elseif key == "onBuyItem" then self:eventType(NPCS_EVENT_PLAYER_BUY) self:onBuyItem(value) return elseif key == "onSellItem" then self:eventType(NPCS_EVENT_PLAYER_SELL) self:onSellItem(value) return elseif key == "onCheckItem" then self:eventType(NPCS_EVENT_PLAYER_CHECK_ITEM) self:onCheckItem(value) return elseif key == "onCloseChannel" then self:eventType(NPCS_EVENT_PLAYER_CLOSE_CHANNEL) self:onBuyItem(value) return end rawset(self, key, value) end rawgetmetatable("NpcType").__newindex = NpcTypeNewIndex end
gpl-2.0
mumuqz/luci
applications/luci-app-pbx/luasrc/model/cbi/pbx.lua
146
4360
--[[ Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com> This file is part of luci-pbx. luci-pbx is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. luci-pbx is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with luci-pbx. If not, see <http://www.gnu.org/licenses/>. ]]-- modulename = "pbx" if nixio.fs.access("/etc/init.d/asterisk") then server = "asterisk" elseif nixio.fs.access("/etc/init.d/freeswitch") then server = "freeswitch" else server = "" end -- Returns formatted output of string containing only the words at the indices -- specified in the table "indices". function format_indices(string, indices) if indices == nil then return "Error: No indices to format specified.\n" end -- Split input into separate lines. lines = luci.util.split(luci.util.trim(string), "\n") -- Split lines into separate words. splitlines = {} for lpos,line in ipairs(lines) do splitlines[lpos] = luci.util.split(luci.util.trim(line), "%s+", nil, true) end -- For each split line, if the word at all indices specified -- to be formatted are not null, add the formatted line to the -- gathered output. output = "" for lpos,splitline in ipairs(splitlines) do loutput = "" for ipos,index in ipairs(indices) do if splitline[index] ~= nil then loutput = loutput .. string.format("%-40s", splitline[index]) else loutput = nil break end end if loutput ~= nil then output = output .. loutput .. "\n" end end return output end m = Map (modulename, translate("PBX Main Page"), translate("This configuration page allows you to configure a phone system (PBX) service which \ permits making phone calls through multiple Google and SIP (like Sipgate, \ SipSorcery, and Betamax) accounts and sharing them among many SIP devices. \ Note that Google accounts, SIP accounts, and local user accounts are configured in the \ \"Google Accounts\", \"SIP Accounts\", and \"User Accounts\" sub-sections. \ You must add at least one User Account to this PBX, and then configure a SIP device or \ softphone to use the account, in order to make and receive calls with your Google/SIP \ accounts. Configuring multiple users will allow you to make free calls between all users, \ and share the configured Google and SIP accounts. If you have more than one Google and SIP \ accounts set up, you should probably configure how calls to and from them are routed in \ the \"Call Routing\" page. If you're interested in using your own PBX from anywhere in the \ world, then visit the \"Remote Usage\" section in the \"Advanced Settings\" page.")) ----------------------------------------------------------------------------------------- s = m:section(NamedSection, "connection_status", "main", translate("PBX Service Status")) s.anonymous = true s:option (DummyValue, "status", translate("Service Status")) sts = s:option(DummyValue, "_sts") sts.template = "cbi/tvalue" sts.rows = 20 function sts.cfgvalue(self, section) if server == "asterisk" then regs = luci.sys.exec("asterisk -rx 'sip show registry' | sed 's/peer-//'") jabs = luci.sys.exec("asterisk -rx 'jabber show connections' | grep onnected") usrs = luci.sys.exec("asterisk -rx 'sip show users'") chan = luci.sys.exec("asterisk -rx 'core show channels'") return format_indices(regs, {1, 5}) .. format_indices(jabs, {2, 4}) .. "\n" .. format_indices(usrs, {1} ) .. "\n" .. chan elseif server == "freeswitch" then return "Freeswitch is not supported yet.\n" else return "Neither Asterisk nor FreeSwitch discovered, please install Asterisk, as Freeswitch is not supported yet.\n" end end return m
apache-2.0
CarabusX/Zero-K
LuaUI/Widgets/gui_showeco_action.lua
4
11263
local version = "v1.003" function widget:GetInfo() return { name = "Showeco and Grid Drawer", desc = "Register an action called Showeco & draw overdrive overlay.", --"acts like F4", author = "xponen, ashdnazg", date = "July 19 2013", license = "GNU GPL, v2 or later", layer = 0, --only layer > -4 works because it seems to be blocked by something. enabled = true, -- loaded by default? handler = true, } end local pylon ={} local spGetMapDrawMode = Spring.GetMapDrawMode local spSendCommands = Spring.SendCommands local function ToggleShoweco() WG.showeco = not WG.showeco if (not WG.metalSpots and (spGetMapDrawMode() == "metal") ~= WG.showeco) then spSendCommands("showmetalmap") end end WG.ToggleShoweco = ToggleShoweco -------------------------------------------------------------------------------------- --Grid drawing. Copied and trimmed from unit_mex_overdrive.lua gadget (by licho & googlefrog) VFS.Include("LuaRules/Configs/constants.lua", nil, VFS.ZIP_FIRST) VFS.Include("LuaRules/Utilities/glVolumes.lua") --have to import this incase it fail to load before this widget local spGetSelectedUnits = Spring.GetSelectedUnits local spGetUnitDefID = Spring.GetUnitDefID local spGetUnitPosition = Spring.GetUnitPosition local spGetActiveCommand = Spring.GetActiveCommand local spTraceScreenRay = Spring.TraceScreenRay local spGetMouseState = Spring.GetMouseState local spAreTeamsAllied = Spring.AreTeamsAllied local spGetMyTeamID = Spring.GetMyTeamID local spGetUnitPosition = Spring.GetUnitPosition local spValidUnitID = Spring.ValidUnitID local spGetUnitRulesParam = Spring.GetUnitRulesParam local spGetSpectatingState = Spring.GetSpectatingState local spGetBuildFacing = Spring.GetBuildFacing local spPos2BuildPos = Spring.Pos2BuildPos local glVertex = gl.Vertex local glCallList = gl.CallList local glColor = gl.Color local glCreateList = gl.CreateList --// gl const local pylons = {count = 0, data = {}} local pylonByID = {} local pylonDefs = {} local isBuilder = {} local floatOnWater = {} for i=1,#UnitDefs do local udef = UnitDefs[i] local range = tonumber(udef.customParams.pylonrange) if (range and range > 0) then pylonDefs[i] = range end if udef.isBuilder then isBuilder[i] = true end if udef.floatOnWater then floatOnWater[i] = true end end ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- Utilities local drawList = 0 local disabledDrawList = 0 local lastDrawnFrame = 0 local lastFrame = 2 local highlightQueue = false local prevCmdID local lastCommandsCount local function ForceRedraw() lastDrawnFrame = 0 end ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- Menu Options local drawAlpha = 0.2 WG.showeco_always_mexes = true -- No OnChange when not changed from the default. options_path = 'Settings/Interface/Economy Overlay' options_order = {'start_with_showeco', 'always_show_mexes', 'mergeCircles', 'drawQueued'} options = { start_with_showeco = { name = "Start with economy overlay", desc = "Game starts with Economy Overlay enabled", type = 'bool', value = false, noHotkey = true, OnChange = function(self) if (self.value) then WG.showeco = self.value end end, }, always_show_mexes = { name = "Always show Mexes", desc = "Show metal extractors even when the full economy overlay is not enabled.", type = 'bool', value = true, OnChange = function(self) WG.showeco_always_mexes = self.value end, }, mergeCircles = { name = "Draw merged grid circles", desc = "Merge overlapping grid circle visualisation. Does not work on older hardware and should automatically disable.", type = 'bool', value = true, OnChange = ForceRedraw, }, drawQueued = { name = "Draw grid in queue", desc = "Shows the grid of not-yet constructed buildings in the queue of a selected constructor. Activates only when placing grid structures.", type = 'bool', value = true, OnChange = ForceRedraw, }, } ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- local functions local disabledColor = { 0.6,0.7,0.5, drawAlpha} local placementColor = { 0.6, 0.7, 0.5, drawAlpha} -- drawAlpha on purpose! local GetGridColor = VFS.Include("LuaUI/Headers/overdrive.lua") ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- Unit Handling local function addUnit(unitID, unitDefID, unitTeam) if pylonDefs[unitDefID] and not pylonByID[unitID] then local spec, fullview = spGetSpectatingState() spec = spec or fullview if spec or spAreTeamsAllied(unitTeam, spGetMyTeamID()) then local x,y,z = spGetUnitPosition(unitID) pylons.count = pylons.count + 1 pylons.data[pylons.count] = {unitID = unitID, x = x, y = y, z = z, range = pylonDefs[unitDefID]} pylonByID[unitID] = pylons.count end end end local function removeUnit(unitID, unitDefID, unitTeam) pylons.data[pylonByID[unitID]] = pylons.data[pylons.count] pylonByID[pylons.data[pylons.count].unitID] = pylonByID[unitID] pylons.data[pylons.count] = nil pylons.count = pylons.count - 1 pylonByID[unitID] = nil end function widget:UnitCreated(unitID, unitDefID, unitTeam) addUnit(unitID, unitDefID, unitTeam) end function widget:UnitDestroyed(unitID, unitDefID, unitTeam) if pylonByID[unitID] then removeUnit(unitID, unitDefID, unitTeam) end end function widget:UnitGiven(unitID, unitDefID, unitTeam, oldTeam) addUnit(unitID, unitDefID, unitTeam) end ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- local function InitializeUnits() pylons = {count = 0, data = {}} pylonByID = {} local allUnits = Spring.GetAllUnits() for i=1, #allUnits do local unitID = allUnits[i] local unitDefID = spGetUnitDefID(unitID) local unitTeam = Spring.GetUnitTeam(unitID) widget:UnitCreated(unitID, unitDefID, unitTeam) end end local prevFullView = false local prevTeamID = -1 function widget:Update(dt) local teamID = Spring.GetMyTeamID() local _, fullView = Spring.GetSpectatingState() if (fullView ~= prevFullView) or (teamID ~= prevTeamID) then InitializeUnits() end prevFullView = fullView prevTeamID = teamID end ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- Drawing function widget:Initialize() InitializeUnits() end function widget:Shutdown() gl.DeleteList(drawList or 0) gl.DeleteList(disabledDrawList or 0) end function widget:GameFrame(f) if f%32 == 2 then lastFrame = f end end local function makePylonListVolume(onlyActive, onlyDisabled) local drawGroundCircle = options.mergeCircles.value and gl.Utilities.DrawMergedGroundCircle or gl.Utilities.DrawGroundCircle local i = 1 while i <= pylons.count do local data = pylons.data[i] local unitID = data.unitID if spValidUnitID(unitID) then local efficiency = spGetUnitRulesParam(unitID, "gridefficiency") or -1 if efficiency == -1 and not onlyActive then glColor(disabledColor) drawGroundCircle(data.x, data.z, data.range) elseif efficiency ~= -1 and not onlyDisabled then local color = GetGridColor(efficiency, drawAlpha) glColor(color) drawGroundCircle(data.x, data.z, data.range) end i = i + 1 else pylons.data[i] = pylons.data[pylons.count] pylonByID[pylons.data[i].unitID] = i pylons.data[pylons.count] = nil pylons.count = pylons.count - 1 end end if highlightQueue and not onlyActive then local selUnits = spGetSelectedUnits() for i=1,#selUnits do local unitID = selUnits[i] local unitDefID = spGetUnitDefID(unitID) if unitDefID and isBuilder[unitDefID] then local cmdQueue = Spring.GetCommandQueue(unitID, -1) if cmdQueue then for i = 1, #cmdQueue do local cmd = cmdQueue[i] local radius = pylonDefs[-cmd.id] if radius then glColor(disabledColor) drawGroundCircle(cmd.params[1], cmd.params[3], radius) end end end break end end end -- Keep clean for everyone after us gl.Clear(GL.STENCIL_BUFFER_BIT, 0) end local function HighlightPylons() if lastDrawnFrame < lastFrame then lastDrawnFrame = lastFrame if options.mergeCircles.value then gl.DeleteList(disabledDrawList or 0) disabledDrawList = gl.CreateList(makePylonListVolume, false, true) gl.DeleteList(drawList or 0) drawList = gl.CreateList(makePylonListVolume, true, false) else gl.DeleteList(drawList or 0) drawList = gl.CreateList(makePylonListVolume) end end gl.CallList(drawList) if options.mergeCircles.value then gl.CallList(disabledDrawList) end end local function HighlightPlacement(unitDefID) if not unitDefID then return end local mx, my = spGetMouseState() local _, coords = spTraceScreenRay(mx, my, true, true, false, not floatOnWater[unitDefID]) if coords then local radius = pylonDefs[unitDefID] if (radius ~= 0) then local x, _, z = spPos2BuildPos( unitDefID, coords[1], 0, coords[3], spGetBuildFacing()) glColor(placementColor) gl.Utilities.DrawGroundCircle(x,z, radius) end end end function widget:SelectionChanged(selectedUnits) -- force regenerating the lists if we've selected a different unit lastDrawnFrame = 0 end function widget:DrawWorldPreUnit() if Spring.IsGUIHidden() then return end local _, cmdID = spGetActiveCommand() -- show pylons if pylon is about to be placed if cmdID ~= prevCmdID then -- force regenerating the lists if just picked a building to place lastDrawnFrame = 0 prevCmdID = cmdID end if (cmdID) then if pylonDefs[-cmdID] then if lastDrawnFrame ~= 0 then local selUnits = spGetSelectedUnits() local commandsCount = 0 for i=1,#selUnits do local unitID = selUnits[i] local unitDefID = spGetUnitDefID(unitID) if unitDefID and isBuilder[unitDefID] then commandsCount = Spring.GetCommandQueue(unitID, 0) break end end if commandsCount ~= lastCommandsCount then -- force regenerating the lists if a building was placed/removed lastCommandsCount = commandsCount lastDrawnFrame = 0 end end highlightQueue = options.drawQueued.value HighlightPylons() highlightQueue = false HighlightPlacement(-cmdID) glColor(1,1,1,1) return end end local selUnits = spGetSelectedUnits() -- or show it if its selected if selUnits then for i=1,#selUnits do local ud = spGetUnitDefID(selUnits[i]) if (pylonDefs[ud]) then HighlightPylons() glColor(1,1,1,1) return end end end local showecoMode = WG.showeco if showecoMode then HighlightPylons() glColor(1,1,1,1) return end end
gpl-2.0
guitaryang/lualib
lmap_test.lua
1
2196
local lmap = require"lmap" local tinsert = table.insert local function test() local mm = lmap.new() mm:insert("gutiar1", 100) mm:insert("gutiar2", 200) mm:insert("gutiar3", 300) mm:insert("gutiar4", 400) mm:insert("gutiar5", 500) mm:insert("gutiar6", 600) mm["guitar7"] = 700 print(mm.guitar7) mm["guitar7"] = 800 print(mm.guitar7) mm.guitar7 = 900 print(mm.guitar7) print(mm.guitar8) mm.guitar8 = nil mm:insert(50, 50000) mm:insert(50, 40000) print(mm[50]) print("count = ", #mm) print("count = ", mm:count()) for k, v in mm:pairs() do print("pairs---k,v=", k,v) end local iter = mm:first() while iter do print("iter--first---k,v=", iter.k, iter.v) iter = mm:next(iter) end local iter = mm:last() while iter do print("iter--last---k,v=", iter.k, iter.v) iter = mm:prev(iter) end --[[ math.randomseed(os.time()) local start = os.clock() local keyprefix = "robot" local count = 10000 local record = {} for i = 1, count do -- local posfix = math.random(1, count) local posfix = i local key = keyprefix .. posfix local score = math.random(1, 1000 * 10000) mm[key] = score tinsert(record, key) end collectgarbage() local k, b = collectgarbage("count") k = k * 1024 + (b or 0) print("insert************cost--time=", os.clock() - start, k, mm:count()) local start = os.clock() for i = 1, 4 do local key = keyprefix .. i print(key, mm[key]) end print("get val------------cost--time=", os.clock() - start, collectgarbage("count"), mm:count()) local lr = #record if lr > 0 then local start = os.clock() for i = 1, count / 2 do -- local idx = math.random(1, #record) -- local val = record[math.random(1, #record)] local posfix = math.random(1, count) local key = keyprefix .. posfix if mm:erase(key) then -- trb:check_valid() end end print("erase************cost--time=", os.clock() - start, collectgarbage("count"), mm:count()) collectgarbage() end local start = os.clock() for i = 1, 400 do local key = keyprefix .. i print(key, mm[key]) end print("get val------------cost--time=", os.clock() - start, collectgarbage("count"), mm:count()) --]] end test()
mit
CarabusX/Zero-K
scripts/planeheavyfighter.lua
5
3785
include "constants.lua" --pieces local base = piece "base" local wingR, wingL, wingtipR, wingtipL = piece("wingr", "wingl", "wingtip1", "wingtip2") local engineR, engineL, thrust1, thrust2, thrust3 = piece("jetr", "jetl", "thrust1", "thrust2", "thrust3") local missR, missL = piece("m1", "m2") local smokePiece = {base, engineL, engineR} --constants --variables local gun = false local RESTORE_DELAY = 150 local FIRE_SLOWDOWN = tonumber(UnitDef.customParams.combat_slowdown) --signals local SIG_RESTORE = 2 ---------------------------------------------------------- local function getState() local state = Spring.GetUnitStates(unitID) return state and state.active end function script.Create() Turn(thrust1, x_axis, -math.rad(90), 1) Turn(thrust2, x_axis, -math.rad(90), 1) StartThread(GG.Script.SmokeUnit, unitID, smokePiece) end function script.StartMoving() Turn(engineL, z_axis, -1.57, 1) Turn(engineR, z_axis, 1.57, 1) Turn(engineL, y_axis, -1.57, 1) Turn(engineR, y_axis, 1.57, 1) Turn(engineL, x_axis, 0, 1) Turn(engineR, x_axis, 0, 1) end function script.StopMoving() Turn(engineL, z_axis, 0, 1) Turn(engineR, z_axis, 0, 1) Turn(engineL, y_axis, 0, 1) Turn(engineR, y_axis, 0, 1) Turn(engineL, x_axis, 0, 1) Turn(engineR, x_axis, 0, 1) end function script.QueryWeapon(num) if gun then return missR else return missL end end function script.AimFromWeapon(num) return base end function script.AimWeapon(num, heading, pitch) return not (GetUnitValue(COB.CRASHING) == 1) end function script.EndBurst(num) gun = not gun end local function RestoreAfterDelay() Signal(SIG_RESTORE) SetSignalMask(SIG_RESTORE) if getState() then Turn(engineL, z_axis, -1.2, 1) Turn(engineR, z_axis, 1.2, 1) Turn(engineL, y_axis, -1.2, 1) Turn(engineR, y_axis, 1.2, 1) Turn(engineL, x_axis, 0.6, 1) Turn(engineR, x_axis, 0.6, 1) end Sleep(RESTORE_DELAY) Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", 1) Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1) -- Don't ask me why this must be called twice for planes, Spring is crazy GG.UpdateUnitAttributes(unitID) GG.UpdateUnitAttributes(unitID) if getState() then script.StartMoving() else script.StopMoving() end end function script.BlockShot(num) if GetUnitValue(GG.Script.CRASHING) == 1 then return true else if Spring.GetUnitRulesParam(unitID, "selfMoveSpeedChange") ~= FIRE_SLOWDOWN then Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", FIRE_SLOWDOWN) Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1/FIRE_SLOWDOWN) GG.UpdateUnitAttributes(unitID) end StartThread(RestoreAfterDelay) return false end end function OnLoadGame() Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", 1) Spring.SetUnitRulesParam(unitID, "selfTurnSpeedChange", 1) GG.UpdateUnitAttributes(unitID) end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity < 0.25 then Explode(base, SFX.NONE) Explode(wingL, SFX.NONE) Explode(wingR, SFX.NONE) return 1 elseif severity < 0.5 or (Spring.GetUnitMoveTypeData(unitID).aircraftState == "crashing") then Explode(base, SFX.NONE) Explode(engineL, SFX.SMOKE) Explode(engineR, SFX.SMOKE) Explode(wingL, SFX.NONE) Explode(wingR, SFX.NONE) return 1 elseif severity < 0.75 then Explode(engineL, SFX.SMOKE + SFX.FIRE + SFX.EXPLODE) Explode(engineR, SFX.SMOKE + SFX.FIRE + SFX.EXPLODE) Explode(wingL, SFX.FALL + SFX.SMOKE) Explode(wingR, SFX.FALL + SFX.SMOKE) return 2 else Explode(base, SFX.SHATTER) Explode(engineL, SFX.SMOKE + SFX.FIRE + SFX.EXPLODE) Explode(engineR, SFX.SMOKE + SFX.FIRE + SFX.EXPLODE) Explode(wingL, SFX.SMOKE + SFX.EXPLODE) Explode(wingR, SFX.SMOKE + SFX.EXPLODE) return 2 end end
gpl-2.0
dbltnk/macro-prototype
loveframes/objects/internal/columnlist/columnlistrow.lua
1
5046
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- columnlistrow class local newobject = loveframes.NewObject("columnlistrow", "loveframes_object_columnlistrow", true) --[[--------------------------------------------------------- - func: initialize() - desc: intializes the element --]]--------------------------------------------------------- function newobject:initialize(parent, data) self.type = "columnlistrow" self.parent = parent self.colorindex = self.parent.rowcolorindex self.font = loveframes.basicfontsmall self.width = 80 self.height = 25 self.textx = 5 self.texty = 5 self.internal = true self.columndata = data -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if visible == false then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawColumnListRow or skins[defaultskin].DrawColumnListRow local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) if not self.visible then return end if self.hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) if not self.visible then return end if self.hover and button == "l" then local parent1 = self:GetParent() local parent2 = parent1:GetParent() local onrowclicked = parent2.OnRowClicked if onrowclicked then onrowclicked(parent2, self, self.columndata) end end end --[[--------------------------------------------------------- - func: SetTextPos(x, y) - desc: sets the positions of the object's text --]]--------------------------------------------------------- function newobject:SetTextPos(x, y) self.textx = x self.texty = y end --[[--------------------------------------------------------- - func: GetTextX() - desc: gets the object's text x position --]]--------------------------------------------------------- function newobject:GetTextX() return self.textx end --[[--------------------------------------------------------- - func: GetTextY() - desc: gets the object's text y position --]]--------------------------------------------------------- function newobject:GetTextY() return self.texty end --[[--------------------------------------------------------- - func: SetFont(font) - desc: sets the object's font --]]--------------------------------------------------------- function newobject:SetFont(font) self.font = font end --[[--------------------------------------------------------- - func: GetFont() - desc: gets the object's font --]]--------------------------------------------------------- function newobject:GetFont() return self.font end --[[--------------------------------------------------------- - func: GetColorIndex() - desc: gets the object's color index --]]--------------------------------------------------------- function newobject:GetColorIndex() return self.colorindex end --[[--------------------------------------------------------- - func: GetColumnData() - desc: gets the object's column data --]]--------------------------------------------------------- function newobject:GetColumnData() return self.columndata end
mit
aledbf/ingress-nginx
rootfs/etc/nginx/lua/configuration.lua
4
6889
local cjson = require("cjson.safe") local io = io local ngx = ngx local tostring = tostring local string = string local table = table local pairs = pairs -- this is the Lua representation of Configuration struct in internal/ingress/types.go local configuration_data = ngx.shared.configuration_data local certificate_data = ngx.shared.certificate_data local certificate_servers = ngx.shared.certificate_servers local ocsp_response_cache = ngx.shared.ocsp_response_cache local EMPTY_UID = "-1" local _M = {} function _M.get_backends_data() return configuration_data:get("backends") end function _M.get_general_data() return configuration_data:get("general") end function _M.get_raw_backends_last_synced_at() local raw_backends_last_synced_at = configuration_data:get("raw_backends_last_synced_at") if raw_backends_last_synced_at == nil then raw_backends_last_synced_at = 1 end return raw_backends_last_synced_at end local function fetch_request_body() ngx.req.read_body() local body = ngx.req.get_body_data() if not body then -- request body might've been written to tmp file if body > client_body_buffer_size local file_name = ngx.req.get_body_file() local file = io.open(file_name, "rb") if not file then return nil end body = file:read("*all") file:close() end return body end local function get_pem_cert(hostname) local uid = certificate_servers:get(hostname) if not uid then return nil end return certificate_data:get(uid) end local function handle_servers() if ngx.var.request_method ~= "POST" then ngx.status = ngx.HTTP_BAD_REQUEST ngx.print("Only POST requests are allowed!") return end local raw_configuration = fetch_request_body() local configuration, err = cjson.decode(raw_configuration) if not configuration then ngx.log(ngx.ERR, "could not parse configuration: ", err) ngx.status = ngx.HTTP_BAD_REQUEST return end local err_buf = {} for server, uid in pairs(configuration.servers) do if uid == EMPTY_UID then -- notice that we do not delete certificate corresponding to this server -- this is because a certificate can be used by multiple servers/hostnames certificate_servers:delete(server) else local success, set_err, forcible = certificate_servers:set(server, uid) if not success then local err_msg = string.format("error setting certificate for %s: %s\n", server, tostring(set_err)) table.insert(err_buf, err_msg) end if forcible then local msg = string.format("certificate_servers dictionary is full, " .. "LRU entry has been removed to store %s", server) ngx.log(ngx.WARN, msg) end end end for uid, cert in pairs(configuration.certificates) do -- don't delete the cache here, certificate_data[uid] is not replaced yet. -- there is small chance that nginx worker still get the old certificate, -- then fetch and cache the old OCSP Response local old_cert = certificate_data:get(uid) local is_renew = (old_cert ~= nil and old_cert ~= cert) local success, set_err, forcible = certificate_data:set(uid, cert) if success then -- delete ocsp cache after certificate_data:set succeed if is_renew then ocsp_response_cache:delete(uid) end else local err_msg = string.format("error setting certificate for %s: %s\n", uid, tostring(set_err)) table.insert(err_buf, err_msg) end if forcible then local msg = string.format("certificate_data dictionary is full, " .. "LRU entry has been removed to store %s", uid) ngx.log(ngx.WARN, msg) end end if #err_buf > 0 then ngx.log(ngx.ERR, table.concat(err_buf)) ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR return end ngx.status = ngx.HTTP_CREATED end local function handle_general() if ngx.var.request_method == "GET" then ngx.status = ngx.HTTP_OK ngx.print(_M.get_general_data()) return end if ngx.var.request_method ~= "POST" then ngx.status = ngx.HTTP_BAD_REQUEST ngx.print("Only POST and GET requests are allowed!") return end local config = fetch_request_body() local success, err = configuration_data:safe_set("general", config) if not success then ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR ngx.log(ngx.ERR, "error setting general config: " .. tostring(err)) return end ngx.status = ngx.HTTP_CREATED end local function handle_certs() if ngx.var.request_method ~= "GET" then ngx.status = ngx.HTTP_BAD_REQUEST ngx.print("Only GET requests are allowed!") return end local query = ngx.req.get_uri_args() if not query["hostname"] then ngx.status = ngx.HTTP_BAD_REQUEST ngx.print("Hostname must be specified.") return end local key = get_pem_cert(query["hostname"]) if key then ngx.status = ngx.HTTP_OK ngx.print(key) return else ngx.status = ngx.HTTP_NOT_FOUND ngx.print("No key associated with this hostname.") return end end local function handle_backends() if ngx.var.request_method == "GET" then ngx.status = ngx.HTTP_OK ngx.print(_M.get_backends_data()) return end local backends = fetch_request_body() if not backends then ngx.log(ngx.ERR, "dynamic-configuration: unable to read valid request body") ngx.status = ngx.HTTP_BAD_REQUEST return end local success, err = configuration_data:set("backends", backends) if not success then ngx.log(ngx.ERR, "dynamic-configuration: error updating configuration: " .. tostring(err)) ngx.status = ngx.HTTP_BAD_REQUEST return end ngx.update_time() local raw_backends_last_synced_at = ngx.time() success, err = configuration_data:set("raw_backends_last_synced_at", raw_backends_last_synced_at) if not success then ngx.log(ngx.ERR, "dynamic-configuration: error updating when backends sync, " .. "new upstream peers waiting for force syncing: " .. tostring(err)) ngx.status = ngx.HTTP_BAD_REQUEST return end ngx.status = ngx.HTTP_CREATED end function _M.call() if ngx.var.request_method ~= "POST" and ngx.var.request_method ~= "GET" then ngx.status = ngx.HTTP_BAD_REQUEST ngx.print("Only POST and GET requests are allowed!") return end if ngx.var.request_uri == "/configuration/servers" then handle_servers() return end if ngx.var.request_uri == "/configuration/general" then handle_general() return end if ngx.var.uri == "/configuration/certs" then handle_certs() return end if ngx.var.request_uri == "/configuration/backends" then handle_backends() return end ngx.status = ngx.HTTP_NOT_FOUND ngx.print("Not found!") end setmetatable(_M, {__index = { handle_servers = handle_servers }}) return _M
apache-2.0
williamhogman/dsv-gamejam16
hump/vector.lua
20
5319
--[[ Copyright (c) 2010-2013 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local assert = assert local sqrt, cos, sin, atan2 = math.sqrt, math.cos, math.sin, math.atan2 local vector = {} vector.__index = vector local function new(x,y) return setmetatable({x = x or 0, y = y or 0}, vector) end local zero = new(0,0) local function isvector(v) return type(v) == 'table' and type(v.x) == 'number' and type(v.y) == 'number' end function vector:clone() return new(self.x, self.y) end function vector:unpack() return self.x, self.y end function vector:__tostring() return "("..tonumber(self.x)..","..tonumber(self.y)..")" end function vector.__unm(a) return new(-a.x, -a.y) end function vector.__add(a,b) assert(isvector(a) and isvector(b), "Add: wrong argument types (<vector> expected)") return new(a.x+b.x, a.y+b.y) end function vector.__sub(a,b) assert(isvector(a) and isvector(b), "Sub: wrong argument types (<vector> expected)") return new(a.x-b.x, a.y-b.y) end function vector.__mul(a,b) if type(a) == "number" then return new(a*b.x, a*b.y) elseif type(b) == "number" then return new(b*a.x, b*a.y) else assert(isvector(a) and isvector(b), "Mul: wrong argument types (<vector> or <number> expected)") return a.x*b.x + a.y*b.y end end function vector.__div(a,b) assert(isvector(a) and type(b) == "number", "wrong argument types (expected <vector> / <number>)") return new(a.x / b, a.y / b) end function vector.__eq(a,b) return a.x == b.x and a.y == b.y end function vector.__lt(a,b) return a.x < b.x or (a.x == b.x and a.y < b.y) end function vector.__le(a,b) return a.x <= b.x and a.y <= b.y end function vector.permul(a,b) assert(isvector(a) and isvector(b), "permul: wrong argument types (<vector> expected)") return new(a.x*b.x, a.y*b.y) end function vector:len2() return self.x * self.x + self.y * self.y end function vector:len() return sqrt(self.x * self.x + self.y * self.y) end function vector.dist(a, b) assert(isvector(a) and isvector(b), "dist: wrong argument types (<vector> expected)") local dx = a.x - b.x local dy = a.y - b.y return sqrt(dx * dx + dy * dy) end function vector.dist2(a, b) assert(isvector(a) and isvector(b), "dist: wrong argument types (<vector> expected)") local dx = a.x - b.x local dy = a.y - b.y return (dx * dx + dy * dy) end function vector:normalizeInplace() local l = self:len() if l > 0 then self.x, self.y = self.x / l, self.y / l end return self end function vector:normalized() return self:clone():normalizeInplace() end function vector:rotateInplace(phi) local c, s = cos(phi), sin(phi) self.x, self.y = c * self.x - s * self.y, s * self.x + c * self.y return self end function vector:rotated(phi) local c, s = cos(phi), sin(phi) return new(c * self.x - s * self.y, s * self.x + c * self.y) end function vector:perpendicular() return new(-self.y, self.x) end function vector:projectOn(v) assert(isvector(v), "invalid argument: cannot project vector on " .. type(v)) -- (self * v) * v / v:len2() local s = (self.x * v.x + self.y * v.y) / (v.x * v.x + v.y * v.y) return new(s * v.x, s * v.y) end function vector:mirrorOn(v) assert(isvector(v), "invalid argument: cannot mirror vector on " .. type(v)) -- 2 * self:projectOn(v) - self local s = 2 * (self.x * v.x + self.y * v.y) / (v.x * v.x + v.y * v.y) return new(s * v.x - self.x, s * v.y - self.y) end function vector:cross(v) assert(isvector(v), "cross: wrong argument types (<vector> expected)") return self.x * v.y - self.y * v.x end -- ref.: http://blog.signalsondisplay.com/?p=336 function vector:trimInplace(maxLen) local s = maxLen * maxLen / self:len2() s = (s > 1 and 1) or math.sqrt(s) self.x, self.y = self.x * s, self.y * s return self end function vector:angleTo(other) if other then return atan2(self.y, self.x) - atan2(other.y, other.x) end return atan2(self.y, self.x) end function vector:trimmed(maxLen) return self:clone():trimInplace(maxLen) end -- the module return setmetatable({new = new, isvector = isvector, zero = zero}, {__call = function(_, ...) return new(...) end})
mit
tgp1994/LiquidRP-tgp1994
gamemode/liquiddrp/cl_qmenu.lua
1
15039
if LDRP_SH.DisableQMenu then return end local LDRP = {} function LDRP.QMenuHUD() if LDRP.QMenuStr then local Font = (string.len(LDRP.QMenuStr) > 28 and "Trebuchet24") or "HUDNumber5" draw.SimpleTextOutlined(LDRP.QMenuStr, Font, ScrW()*.5, ScrH()*.03, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color(0,0,0) ) end end hook.Add("HUDPaint","Shows that they added to favs",LDRP.QMenuHUD) function LDRP.SetQMenuStr(text,time) LDRP.QMenuStr = text timer.Create("ResetStr0",time,1,function() LDRP.QMenuStr = nil end) end local function MC(a) return math.Clamp(a,0,255) end local function LDRPColorMod(r,g,b,a) local Clrs = LDRP_Theme[LDRP_Theme.CurrentSkin].BGColor return Color(MC(Clrs.r+r),MC(Clrs.g+g),MC(Clrs.b+b),MC(Clrs.a+a)) end local OldVGUICreate = vgui.Create function vgui.Create(classnamE, parent, name, ...) local classname = classnamE if classname == "SpawnIconMenu" then classname = "SpawnIcon" local SpawnIcon = OldVGUICreate(classname, parent, name, ...) timer.Simple(0, function() -- The .OpenMenu function will be there the next frame if not SpawnIcon.OpenMenu or not SpawnIcon.Mdl then return end local model = string.match(SpawnIcon.Mdl, "(.*.mdl)") if not model then return end function SpawnIcon:OpenMenu() local menu = DermaMenu() menu:AddOption(((SpawnIcon.Section == "Favorites" and "Remove from favorites") or "Add to favorites"), function() if SpawnIcon.Section == "Favorites" then table.remove(LDRP.Props["Favorites"], table.KeyFromValue(LDRP.Props["Favorites"],model)) SpawnIcon:Remove() SpawnIcon.RefreshList() LDRP.SetQMenuStr("Removed prop from favorites.",3) else if table.HasValue(LDRP.Props["Favorites"], model) then LDRP.SetQMenuStr("Prop already in favorites!",3) return end table.insert(LDRP.Props["Favorites"], model) LDRP.SetQMenuStr("Added prop to favorites.",3) end LocalPlayer():EmitSound("UI/buttonrollover.wav",60,120) LDRP_SH.SaveFavs() end) menu:AddOption("Copy to Clipboard", function() SetClipboardText(model) end) if LocalPlayer():IsAdmin() then menu:AddOption("Add/remove to prop blacklist", function() RunConsoleCommand("_protector","model",model) end) end menu:Open() end end) return SpawnIcon end return OldVGUICreate(classname, parent, name, ...) end LDRP.Tools = LDRP_SH.Tools --Moved down --[[----------------------------------------------- AssociateToolData - Find all of the client's tools, and then filter them out based on the allowed tools present in LDRP.Tools. This has the advantage of only showing tools that are actually installed in the server, even if invalid tools are specified in LDRP.Tools. raw_tools = A table with the tool names as strings. --------------------------------------------------]] local function AssociateToolData(raw_tools) local newtable = {} for k, v in pairs(spawnmenu.GetTools()[1].Items) do --In the "Main" tools tab for a, b in ipairs(v) do --Navigate through the categories (Constraints, Construction, etc.) for c, d in ipairs(raw_tools) do --Run through the allowed tools table, and associate any found info if string.lower(d) == b.ItemName then table.Add(newtable, {b}) break end end end end return newtable end LDRP.Props = LDRP_SH.Props LDRP.ContextType = "-" hook.Add("InitPostEntity", "GiveAdminControls", function() if LocalPlayer():IsAdmin() then LDRP.AdminControls = LDRP_SH.AdminControls end end) --[[------------------------------------------------------- LDRP Spawn menu VGUI code Moved from the OnSpawnMenuOpen section ]]--------------------------------------------------------- local PANEL = {} function PANEL:Init() self.m_bHangOpen = false self.Opened = {} --Replaces LDRP.Opened = {} self.CurSpawnList = {} LDRP.Tools = AssociateToolData(LDRP.Tools) LDRP.VIPTools = AssociateToolData( LDRP_SH.VIPTools ) table.sort(LDRP.Tools, function(a,b) return b.ItemName > a.ItemName end) table.sort(LDRP.VIPTools, function(a,b) return b.ItemName > a.ItemName end) if !LDRP.DontKnow then LDRP.DontKnow = true LDRP.SetQMenuStr("Right click on a prop for adding it to favorites.",6) end self:CreateBG("Props",ScrW()*.05,ScrH()*.05,ScrW()*.625,ScrH()*.9) self:CreateBG("Tools",ScrW()*.68,ScrH()*.05,ScrW()*.25,ScrH()*.9) self.PropList = vgui.Create("DPanelList", self.Opened["Props"]) self.PropList:SetPos(12,ScrH()*.08) self.PropList:SetSize(ScrW()*.625-24,ScrH()*.82-12) self.PropList:SetSpacing(4) self.PropList:SetPadding(4) self.PropList:EnableHorizontal(true) self.PropList:EnableVerticalScrollbar(true) function self.PropList:RefreshList() timer.Simple(.01,function() if !self:IsValid() then return end self:PerformLayout() self.VBar:SetScroll( 1 ) end) end self:SetPropList(LDRP.LastTab or "Construction") local Sections = 0 LDRP.Props["Context Menu"] = {} if LocalPlayer():IsAdmin() or LocalPlayer():IsUserGroup("Moderator") then LDRP.Props["Mod Controls"] = {} end for k,v in pairs(LDRP.Props) do local SectionButton = vgui.Create("DButton", self.Opened["Props"]) SectionButton:SetPos(12+Sections, ScrH()*.05) SectionButton:SetText(k) local width = string.len(k)*10 SectionButton:SetSize(width, 22) Sections = Sections + width + 4 SectionButton.DoClick = function(btn) if k == "Context Menu" then LDRP.ContextType = (LDRP.ContextType == "-" and "+") or "-" if LDRP.ContextType == "+" then LDRP.SetQMenuStr("Press this again to close it.",3) end RunConsoleCommand(LDRP.ContextType .. "menu_context") return elseif k == "Mod Controls" then for k,v in pairs(self.CurSpawnList) do if v:IsValid() then v:Remove() end end self.CurSpawnList = {} for k,v in pairs(LDRP.AdminControls) do local button = vgui.Create("DButton", self.PropList) button:SetText(k) button:SetSize(ScrW()*.625-32,ScrH()*.05) button:SetToolTip(v.descrpt) if v.sv then button.DoClick = function() RunConsoleCommand(v.sv) end else button.DoClick = v.func end self.PropList:AddItem(button) table.insert(self.CurSpawnList, button) end self.PropList:RefreshList() LDRP.LastTab = "Mod Controls" return end self:SetPropList(k) LocalPlayer():EmitSound("UI/buttonclick.wav",60,150) end end --Prep the tool menu self.ToolList = vgui.Create("DPropertySheet", self.Opened["Tools"]) self.ToolList.ToolPanels = {} self.ToolList:SetPos(12,ScrH()*.06) self.ToolList:SetSize(ScrW()*.25-24, (ScrH()*.84-12) / 2) function self.ToolList:GetToolPanel( id ) return self.ToolPanels[ id ] end local toolMenu = self.Opened["Tools"] local tools = vgui.Create( "DScrollPanel" ) tools.List = tools local function GenerateToolButton( toolMode ) local ToolButton = vgui.Create( "DButton" ) ToolButton:SetText(toolMode.Text) ToolButton.DoClick = function(btn) if ( btn.Command ) then LocalPlayer():ConCommand( btn.Command ) end local cp = controlpanel.Get( btn.Name ) if ( !cp:GetInitialized() ) then cp:FillViaTable( btn ) end spawnmenu.ActivateToolPanel( 1, cp) LocalPlayer():EmitSound("buttons/lightswitch2.wav") end ToolButton.Name = toolMode.ItemName ToolButton.ControlPanelBuildFunction = toolMode.CPanelFunction ToolButton.Command = toolMode.Command ToolButton.Controls = toolMode.Controls ToolButton.Text = toolMode.Text ToolButton:Dock( TOP ) return ToolButton end for k, v in pairs( LDRP.VIPTools ) do local ToolButton = tools:Add( GenerateToolButton ( v ) ) ToolButton:SetImage( "icon16/star.png" ) end for k, v in pairs( LDRP.Tools ) do local ToolButton = tools:Add( GenerateToolButton( v ) ) end self.ToolList.ToolPanels[ 1 ] = tools self.ToolList:AddSheet("Tools", tools, "icon16/wrench.png") tools.SetActive = function( self2, cp ) self.ControlPanel:SetActive( cp ) end self:LoadTools() self.ControlPanel = vgui.Create("DCategoryList", self.Opened["Tools"]) self.ControlPanel:SetPos(12, ((ScrH()*.84) / 2) + 48) self.ControlPanel:SetSize(ScrW()*.25-24, (ScrH()*.84-12) / 2) self.ControlPanel.ClearControls = function( panel ) panel:Clear() end function self.ControlPanel:SetActive( cp ) local kids = self:GetCanvas():GetChildren() for k, v in pairs( kids ) do v:SetVisible( false ) end self:AddItem( cp ) cp:SetVisible( true ) cp:Dock( TOP ) end end --[[ LoadTools Load all tool _menus_ given from spawnmenu.GetTools() ]] function PANEL:LoadTools() local tools = spawnmenu.GetTools() for strName, pTable in pairs( tools ) do if pTable.Name ~= "AAAAAAA_Main" then local toolPanel = vgui.Create("ToolPanel") toolPanel.Content:Remove() toolPanel.Content = nil toolPanel.List:StretchToParent(nil, nil, 0, nil) toolPanel:SetTabID(strName) toolPanel:LoadToolsFromTable(pTable.Items) toolPanel.SetActive = function( self2, cp ) self.ControlPanel:SetActive( cp ) end self.ToolList:AddSheet(pTable.Label, toolPanel, pTable.Icon) self.ToolList.ToolPanels[ strName ] = toolPanel end end end function PANEL:GetToolMenu() return self.ToolList end function PANEL:CreateBG(name, x, y, w, h) local BackGroundWindow BackGroundWindow = vgui.Create("DFrame") self.Opened[name] = BackGroundWindow BackGroundWindow:SetPos(x,y) BackGroundWindow:SetSize(w,h) BackGroundWindow:MakePopup() BackGroundWindow:SetDraggable(false) BackGroundWindow:ShowCloseButton(false) BackGroundWindow:SetTitle("") BackGroundWindow:SetParent(self) BackGroundWindow.Paint = function() draw.RoundedBox( 8, 0, 0, w, h, LDRPColorMod(0,0,0,-40) ) draw.RoundedBox( 8, 6, 6, w-12, h-12, LDRPColorMod(40,40,40,-40) ) draw.SimpleTextOutlined(name, "HUDNumber5", w*.5, h*.03, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color(0,0,0) ) end end function PANEL:SetPropList(section) if self.QOpened == section then return end LDRP.LastTab = section self.QOpened = section for k,v in pairs(self.CurSpawnList) do if v:IsValid() then v:Remove() end end self.CurSpawnList = {} for k,v in pairs(LDRP.Props[section]) do local PropIcon = vgui.Create("SpawnIconMenu", self.PropList) PropIcon:SetModel(v) PropIcon:SetSize(81, 81) PropIcon.Mdl = v PropIcon.Section = section PropIcon:SetToolTip() PropIcon.RefreshList = function() self.PropList:RefreshList() end PropIcon.DoClick = function() RunConsoleCommand("gm_spawn",v) LocalPlayer():EmitSound("UI/buttonclickrelease.wav",60,150) end self.PropList:AddItem(PropIcon) table.insert(self.CurSpawnList, PropIcon) end self.PropList:RefreshList() end --We'll have this simply switch to the appropriate menu on the spawn menu. function PANEL:OpenCreationMenuTab( name ) local createTabs = spawnmenu.GetCreationTabs() for k,v in pairs(self.CurSpawnList) do if v:IsValid() then v:Remove() end end self.CurSpawnList = {} local pan = createTabs[ name ].Function() pan:SetParent( self.PropList ) pan:Dock( FILL ) table.insert( self.CurSpawnList, pan ) self.PropList:RefreshList() LDRP.LastTab = name self.QOpened = name end function PANEL:HangOpen( bHang ) self.m_bHangOpen = bHang end function PANEL:HangingOpen() return self.m_bHangOpen end function PANEL:Open() RestoreCursorPosition() self.m_bHangOpen = false -- If the context menu is open, try to close it.. if ( g_ContextMenu:IsVisible() ) then g_ContextMenu:Close( true ) end if ( self:IsVisible() ) then return end CloseDermaMenus() self:MakePopup() self:SetVisible( true ) self:SetKeyboardInputEnabled( false ) self:SetMouseInputEnabled( true ) self:SetAlpha( 255 ) achievements.SpawnMenuOpen() end function PANEL:Close( bSkipAnim ) if ( self.m_bHangOpen ) then self.m_bHangOpen = false return end RememberCursorPosition() CloseDermaMenus() self:SetKeyboardInputEnabled( false ) self:SetMouseInputEnabled( false ) self:SetVisible( false ) end --[[--------------------------------------------------------- Name: StartKeyFocus -----------------------------------------------------------]] function PANEL:StartKeyFocus( pPanel ) self.m_pKeyFocus = pPanel self:SetKeyboardInputEnabled( true ) self:HangOpen( true ) g_ContextMenu:StartKeyFocus( pPanel ) end --[[--------------------------------------------------------- Name: EndKeyFocus -----------------------------------------------------------]] function PANEL:EndKeyFocus( pPanel ) if ( self.m_pKeyFocus != pPanel ) then return end self:SetKeyboardInputEnabled( false ) g_ContextMenu:EndKeyFocus( pPanel ) end vgui.Register( "LDRPSpawnMenu", PANEL, "EditablePanel" ) --[[Creates the LDRP spawn menu GUI. This function wasn't in the original LDRP code, but I figure making this act more like the default spawnmenu will fix some compatibility issues *cough*Tool panels*cough* ]] local function CreateSpawnMenu() -- If we have an old spawn menu remove it. if ( g_SpawnMenu ) then g_SpawnMenu:Remove() g_SpawnMenu = nil end -- Start Fresh spawnmenu.ClearToolMenus() -- Add defaults for the gamemode. In sandbox these defaults -- are the Main/Postprocessing/Options tabs. -- They're added first in sandbox so they're always first hook.Run( "AddGamemodeToolMenuTabs" ) -- Use this hook to add your custom tools -- This ensures that the default tabs are always -- first. hook.Run( "AddToolMenuTabs" ) -- Use this hook to add your custom tools -- We add the gamemode tool menu categories first -- to ensure they're always at the top. hook.Run( "AddGamemodeToolMenuCategories" ) hook.Run( "AddToolMenuCategories" ) -- Add the tabs to the tool menu before trying -- to populate them with tools. hook.Run( "PopulateToolMenu" ) g_SpawnMenu = vgui.Create( "LDRPSpawnMenu" ) g_SpawnMenu:SetVisible( false ) CreateContextMenu() hook.Run( "PostReloadToolsMenu" ) end function GM:OnSpawnMenuOpen() -- Let the gamemode decide whether we should open or not.. if ( !hook.Call( "SpawnMenuOpen", GAMEMODE ) ) then return end if ( g_SpawnMenu ) then g_SpawnMenu:Open() end end function GM:OnSpawnMenuClose() if ( g_SpawnMenu ) then g_SpawnMenu:Close() end -- We're dragging from the spawnmenu but the spawnmenu is closed -- so keep the dragging going using the screen clicker if ( dragndrop.IsDragging() ) then gui.EnableScreenClicker( true ) end end -- Hook to create the spawnmenu at the appropriate time (when all sents and sweps are loaded) -- This is different from the default spawnmenu hook because LocalPlayer is called. hook.Add( "InitPostEntity", "CreateSpawnMenu", CreateSpawnMenu )
gpl-3.0
rafael/kong
spec/plugins/key-auth/daos_spec.lua
7
2379
local spec_helper = require "spec.spec_helpers" local uuid = require "uuid" local env = spec_helper.get_env() local dao_factory = env.dao_factory local faker = env.faker describe("DAO key-auth Credentials", function() setup(function() spec_helper.prepare_db() end) it("should not insert in DB if consumer does not exist", function() -- Without a consumer_id, it's a schema error local app_t = {name = "key-auth", config = {key_names = {"apikey"}}} local app, err = dao_factory.keyauth_credentials:insert(app_t) assert.falsy(app) assert.truthy(err) assert.True(err.schema) assert.are.same("consumer_id is required", err.message.consumer_id) -- With an invalid consumer_id, it's a FOREIGN error local app_t = {key = "apikey123", consumer_id = uuid()} local app, err = dao_factory.keyauth_credentials:insert(app_t) assert.falsy(app) assert.truthy(err) assert.True(err.foreign) assert.equal("consumer_id "..app_t.consumer_id.." does not exist", err.message.consumer_id) end) it("should insert in DB and add generated values", function() local consumer_t = faker:fake_entity("consumer") local consumer, err = dao_factory.consumers:insert(consumer_t) assert.falsy(err) local cred_t = {key = "apikey123", consumer_id = consumer.id} local app, err = dao_factory.keyauth_credentials:insert(cred_t) assert.falsy(err) assert.truthy(app.key) assert.are.same("apikey123", app.key) assert.truthy(app.id) assert.truthy(app.created_at) end) it("should insert an autogenerated key", function() local consumer_t = faker:fake_entity("consumer") local consumer, err = dao_factory.consumers:insert(consumer_t) assert.falsy(err) local cred_t = {consumer_id = consumer.id} local app, err = dao_factory.keyauth_credentials:insert(cred_t) assert.falsy(err) assert.truthy(app.key) assert.truthy(app.id) assert.truthy(app.created_at) end) it("should find a Credential by public_key", function() local app, err = dao_factory.keyauth_credentials:find_by_keys { key = "user122" } assert.falsy(err) assert.truthy(app) end) it("should handle empty strings", function() local apps, err = dao_factory.keyauth_credentials:find_by_keys { key = "" } assert.falsy(err) assert.same({}, apps) end) end)
apache-2.0
amirmrbad/superbot
plugins/inrealm.lua
13
25404
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'گروهی بانام [ '..string.gsub(group_name, '_', ' ')..' ] ساخته شد.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'گپ مادر بانام [ '..string.gsub(group_name, '_', ' ')..' ] ساخته شد.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "فقط ادمین رباتا" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'قوانین گروه:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'قوانین گروه:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "فقط ادمین!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'غیرفعال' then return 'اسم گروه قفل است.' else data[tostring(target)]['settings']['lock_name'] = 'فعال' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'اسم گروه قفل است.' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'غیرفعال' then return 'اسم گروه آزاد شد.' else data[tostring(target)]['settings']['lock_name'] = 'غیر فعال' save_data(_config.moderation.data, data) return 'اسم گروه آزاد شد.' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'فعال' then return 'قفل ادد ممبر فعال' else data[tostring(target)]['settings']['lock_member'] = 'فعال' save_data(_config.moderation.data, data) end return 'قفل اددممبر فعال' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'غیرفعال' then return 'اددممبر قفل نیست' else data[tostring(target)]['settings']['lock_member'] = 'غیر فعال' save_data(_config.moderation.data, data) return 'قفل ادد ممبر فعال نیست' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'فعال' then return 'قفل عکس فعال' else data[tostring(target)]['settings']['set_photo'] = 'صبرکنید' save_data(_config.moderation.data, data) end return 'هرعکسی که بفرستی میزارم روی پروفایل گروه' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'غیرفعال' then return 'عکس گروه قفل نیست' else data[tostring(target)]['settings']['lock_photo'] = 'غیرفعال' save_data(_config.moderation.data, data) return 'قفل عکس گروه غیرفعال شد' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'فعال' then return 'اسپم قفل شد' else data[tostring(target)]['settings']['flood'] = 'فعال' save_data(_config.moderation.data, data) return 'اسپم فعال' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "فقط ادمین" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'فعال' then return 'قفل اسپم غیرفعال' else data[tostring(target)]['settings']['flood'] = 'غیرفعال' save_data(_config.moderation.data, data) return 'قفل اسپم غیرفعال' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "فقط ادمین" end local settings = data[tostring(target)]['settings'] local text = "تنظیمات گروه:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."لیست افراداینگروه.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end local file = io.open("./groups/lists/"..result.id.."لیست افزاد این گروه.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
GetDotaStats/stat-achievements
statachievement/scripts/vscripts/addon_game_mode.lua
1
2702
-- Load Stat collection (statcollection should be available from any script scope) require('lib.statcollection_achievement') statcollection_achievement.setModID( 'achievement_test' --GET THIS FROM http://getdotastats.com/#d2mods__my_mods ) print( "Example stat collection game mode loaded." ) if YourGamemode == nil then YourGamemode = class({}) end -------------------------------------------------------------------------------- -- ACTIVATE -------------------------------------------------------------------------------- function Activate() GameRules.YourGamemode = YourGamemode() GameRules.YourGamemode:InitGameMode() end -------------------------------------------------------------------------------- -- INIT -------------------------------------------------------------------------------- function YourGamemode:InitGameMode() local GameMode = GameRules:GetGameModeEntity() -- Register Think GameMode:SetContextThink( "YourGamemode:Think_LoadAchievements", function() return self:Think_LoadAchievements() end, 0.25 ) GameMode:SetContextThink( "YourGamemode:Think_SendAchievements", function() return self:Think_SendAchievements() end, 0.25 ) -- Register Game Events ListenToGameEvent( "npc_spawned", function ( event ) -- Apply tracking modifier for achievements to hero local unit = EntIndexToHScript( event.entindex ) if not unit:IsRealHero() then return end if unit:GetPlayerID() < 0 then return end local achievementItem = CreateItem( "item_achievements", nil, nil ) achievementItem:ApplyDataDrivenModifier( unit, unit, "modifier_achievement_tracker", {} ) end, nil ) -- Register Commands Convars:RegisterCommand( "stat_ach_send", function ( _ ) statcollection_achievement.sendAchievements() end, "", 0 ) end -------------------------------------------------------------------------------- function YourGamemode:Think_LoadAchievements() -- Check to see if all players have joined if PlayerResource:HaveAllPlayersJoined() then -- Load stats statcollection_achievement.loadAchievements() -- Delete the thinker return else -- Check again in 1 second return 1 end end -------------------------------------------------------------------------------- function YourGamemode:Think_SendAchievements() -- Check to see if the game has finished if GameRules:State_Get() >= DOTA_GAMERULES_STATE_POST_GAME then -- Send stats statcollection_achievement.sendAchievements() -- Delete the thinker return else -- Check again in 1 second return 1 end end
gpl-2.0
Links7094/nwf
resources/lua/app_initialized.lua
2
1535
------------------------------------------------------------------ -- desc: 服务器、框架完全加载之后的处理脚本 -- author: zenghui -- date: 2017-3-27 -- attention: 网站启动时将自动执行此文件一次。 -- 注意此文件执行之时服务器、框架、模块已经完全加载完毕。 -- 可以在这个文件里加入一些业务脚本 ------------------------------------------------------------------ local nwf = commonlib.gettable("nwf"); ------------------------------------------------------------------ -- 这里加载web应用需要的公共模块 -- e.g. NPL.load("(gl)www/utils/stlutil.lua"); ------------------------------------------------------------------ ------------------------------------------------------------------ -- 这里注册web应用的各种过滤器 ------------------------------------------------------------------ --[[ nwf.registerFilter(function(ctx, doNext) local req = ctx.request; local res = ctx.response; doSomething(); doNext(); doSomething(); end); ]] ------------------------------------------------------------------ -- 这里加载业务组件 -- e.g. NPL.load("(gl)www/service/xxx.lua"); ------------------------------------------------------------------ ------------------------------------------------------------------ -- 网站启动成功的提示信息 ------------------------------------------------------------------ print("nwf application starting completed.");
mit
rainfiel/skynet
service/cslave.lua
19
6492
local skynet = require "skynet" local socket = require "socket" require "skynet.manager" -- import skynet.launch, ... local table = table local slaves = {} local connect_queue = {} local globalname = {} local queryname = {} local harbor = {} local harbor_service local monitor = {} local monitor_master_set = {} local function read_package(fd) local sz = socket.read(fd, 1) assert(sz, "closed") sz = string.byte(sz) local content = assert(socket.read(fd, sz), "closed") return skynet.unpack(content) end local function pack_package(...) local message = skynet.packstring(...) local size = #message assert(size <= 255 , "too long") return string.char(size) .. message end local function monitor_clear(id) local v = monitor[id] if v then monitor[id] = nil for _, v in ipairs(v) do v(true) end end end local function connect_slave(slave_id, address) local ok, err = pcall(function() if slaves[slave_id] == nil then local fd = assert(socket.open(address), "Can't connect to "..address) skynet.error(string.format("Connect to harbor %d (fd=%d), %s", slave_id, fd, address)) slaves[slave_id] = fd monitor_clear(slave_id) socket.abandon(fd) skynet.send(harbor_service, "harbor", string.format("S %d %d",fd,slave_id)) end end) if not ok then skynet.error(err) end end local function ready() local queue = connect_queue connect_queue = nil for k,v in pairs(queue) do connect_slave(k,v) end for name,address in pairs(globalname) do skynet.redirect(harbor_service, address, "harbor", 0, "N " .. name) end end local function response_name(name) local address = globalname[name] if queryname[name] then local tmp = queryname[name] queryname[name] = nil for _,resp in ipairs(tmp) do resp(true, address) end end end local function monitor_master(master_fd) while true do local ok, t, id_name, address = pcall(read_package,master_fd) if ok then if t == 'C' then if connect_queue then connect_queue[id_name] = address else connect_slave(id_name, address) end elseif t == 'N' then globalname[id_name] = address response_name(id_name) if connect_queue == nil then skynet.redirect(harbor_service, address, "harbor", 0, "N " .. id_name) end elseif t == 'D' then local fd = slaves[id_name] slaves[id_name] = false if fd then monitor_clear(id_name) socket.close(fd) end end else skynet.error("Master disconnect") for _, v in ipairs(monitor_master_set) do v(true) end socket.close(master_fd) break end end end local function accept_slave(fd) socket.start(fd) local id = socket.read(fd, 1) if not id then skynet.error(string.format("Connection (fd =%d) closed", fd)) socket.close(fd) return end id = string.byte(id) if slaves[id] ~= nil then skynet.error(string.format("Slave %d exist (fd =%d)", id, fd)) socket.close(fd) return end slaves[id] = fd monitor_clear(id) socket.abandon(fd) skynet.error(string.format("Harbor %d connected (fd = %d)", id, fd)) skynet.send(harbor_service, "harbor", string.format("A %d %d", fd, id)) end skynet.register_protocol { name = "harbor", id = skynet.PTYPE_HARBOR, pack = function(...) return ... end, unpack = skynet.tostring, } skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, pack = function(...) return ... end, unpack = skynet.tostring, } local function monitor_harbor(master_fd) return function(session, source, command) local t = string.sub(command, 1, 1) local arg = string.sub(command, 3) if t == 'Q' then -- query name if globalname[arg] then skynet.redirect(harbor_service, globalname[arg], "harbor", 0, "N " .. arg) else socket.write(master_fd, pack_package("Q", arg)) end elseif t == 'D' then -- harbor down local id = tonumber(arg) if slaves[id] then monitor_clear(id) end slaves[id] = false else skynet.error("Unknown command ", command) end end end function harbor.REGISTER(fd, name, handle) assert(globalname[name] == nil) globalname[name] = handle response_name(name) socket.write(fd, pack_package("R", name, handle)) skynet.redirect(harbor_service, handle, "harbor", 0, "N " .. name) end function harbor.LINK(fd, id) if slaves[id] then if monitor[id] == nil then monitor[id] = {} end table.insert(monitor[id], skynet.response()) else skynet.ret() end end function harbor.LINKMASTER() table.insert(monitor_master_set, skynet.response()) end function harbor.CONNECT(fd, id) if not slaves[id] then if monitor[id] == nil then monitor[id] = {} end table.insert(monitor[id], skynet.response()) else skynet.ret() end end function harbor.QUERYNAME(fd, name) if name:byte() == 46 then -- "." , local name skynet.ret(skynet.pack(skynet.localname(name))) return end local result = globalname[name] if result then skynet.ret(skynet.pack(result)) return end local queue = queryname[name] if queue == nil then socket.write(fd, pack_package("Q", name)) queue = { skynet.response() } queryname[name] = queue else table.insert(queue, skynet.response()) end end skynet.start(function() local master_addr = skynet.getenv "master" local harbor_id = tonumber(skynet.getenv "harbor") local slave_address = assert(skynet.getenv "address") local slave_fd = socket.listen(slave_address) skynet.error("slave connect to master " .. tostring(master_addr)) local master_fd = assert(socket.open(master_addr), "Can't connect to master") skynet.dispatch("lua", function (_,_,command,...) local f = assert(harbor[command]) f(master_fd, ...) end) skynet.dispatch("text", monitor_harbor(master_fd)) harbor_service = assert(skynet.launch("harbor", harbor_id, skynet.self())) local hs_message = pack_package("H", harbor_id, slave_address) socket.write(master_fd, hs_message) local t, n = read_package(master_fd) assert(t == "W" and type(n) == "number", "slave shakehand failed") skynet.error(string.format("Waiting for %d harbors", n)) skynet.fork(monitor_master, master_fd) if n > 0 then local co = coroutine.running() socket.start(slave_fd, function(fd, addr) skynet.error(string.format("New connection (fd = %d, %s)",fd, addr)) if pcall(accept_slave,fd) then local s = 0 for k,v in pairs(slaves) do s = s + 1 end if s >= n then skynet.wakeup(co) end end end) skynet.wait() end socket.close(slave_fd) skynet.error("Shakehand ready") skynet.fork(ready) end)
mit
junkblocker/hammerspoon
extensions/battery/init.lua
20
1813
--- === hs.battery === --- --- Battery/power information --- All functions here may return nil, if the information requested is not available. --- --- This module is based primarily on code from the previous incarnation of Mjolnir by [Steven Degutis](https://github.com/sdegutis/). local module = require("hs.battery.internal") local fnutils = require("hs.fnutils") -- private variables and methods ----------------------------------------- local check_list = {} for i,v in pairs(module) do check_list[#check_list + 1] = i end local __tostring_for_tables = function(self) local result = "" local width = 0 for i,v in fnutils.sortByKeys(self) do if type(i) == "string" and width < i:len() then width = i:len() end end for i,v in fnutils.sortByKeys(self) do if type(i) == "string" then result = result..string.format("%-"..tostring(width).."s %s\n", i, tostring(v)) end end return result end -- Public interface ------------------------------------------------------ module.watcher = require("hs.battery.watcher") --- hs.battery.getAll() -> table --- Function --- Get all available battery information --- --- Parameters: --- * None --- --- Returns: --- * A table containing all the information provided by the separate functions in hs.battery --- --- Notes: --- * If you require multiple pieces of information about a battery, this function may be more efficient than calling several other functions separately module.getAll = function() local t = {} for i, v in ipairs(check_list) do t[v] = module[v]() if t[v] == nil then t[v] = "n/a" end end return setmetatable(t, {__tostring = __tostring_for_tables }) end -- Return Module Object -------------------------------------------------- return module
mit
Frownigami1/cuberite
Server/Plugins/APIDump/Hooks/OnBlockToPickups.lua
36
2438
return { HOOK_BLOCK_TO_PICKUPS = { CalledWhen = "A block is about to be dug ({{cPlayer|player}}, {{cEntity|entity}} or natural reason), plugins may override what pickups that will produce.", DefaultFnName = "OnBlockToPickups", -- also used as pagename Desc = [[ This callback gets called whenever a block is about to be dug. This includes {{cPlayer|players}} digging blocks, entities causing blocks to disappear ({{cTNTEntity|TNT}}, Endermen) and natural causes (water washing away a block). Plugins may override the amount and kinds of pickups this action produces. ]], Params = { { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" }, { Name = "Digger", Type = "{{cEntity}} descendant", Notes = "The entity causing the digging. May be a {{cPlayer}}, {{cTNTEntity}} or even nil (natural causes)" }, { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, { Name = "BlockType", Type = "BLOCKTYPE", Notes = "Block type of the block" }, { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "Block meta of the block" }, { Name = "Pickups", Type = "{{cItems}}", Notes = "Items that will be spawned as pickups" }, }, Returns = [[ If the function returns false or no value, the next callback in the hook chain will be called. If the function returns true, no other callbacks in the chain will be called.</p> <p> Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable pickups, you need to Clear the object first, then return true. ]], CodeExamples = { { Title = "Modify pickups", Desc = "This example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water).", Code = [[ function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups) if (a_Digger ~= nil) then -- Not a natural cause return false; end if (a_BlockType ~= E_BLOCK_TALL_GRASS) then -- Not a tall grass being washed away return false; end -- Remove all pickups suggested by Cuberite: a_Pickups:Clear(); -- Drop a diamond: a_Pickups:Add(cItem(E_ITEM_DIAMOND)); return true; end; ]], }, } , -- CodeExamples }, -- HOOK_BLOCK_TO_PICKUPS }
apache-2.0
mattyx14/otxserver
data/monster/mammals/sibang.lua
2
2865
local mType = Game.createMonsterType("Sibang") local monster = {} monster.description = "a sibang" monster.experience = 105 monster.outfit = { lookType = 118, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 118 monster.Bestiary = { class = "Mammal", race = BESTY_RACE_MAMMAL, toKill = 500, FirstUnlock = 25, SecondUnlock = 250, CharmsPoints = 15, Stars = 2, Occurrence = 0, Locations = "In Banuta, north-east of Port Hope." } monster.health = 225 monster.maxHealth = 225 monster.race = "blood" monster.corpse = 6045 monster.speed = 214 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = true, canPushItems = true, canPushCreatures = false, staticAttackChance = 70, targetDistance = 4, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Eeeeek! Eeeeek!", yell = false}, {text = "Huh! Huh! Huh!", yell = false}, {text = "Ahhuuaaa!", yell = false} } monster.loot = { {name = "small stone", chance = 30060, maxCount = 3}, {name = "gold coin", chance = 56000, maxCount = 35}, {name = "orange", chance = 19840, maxCount = 5}, {name = "banana", chance = 30000, maxCount = 12}, {name = "coconut", chance = 1960, maxCount = 3}, {name = "melon", chance = 1000}, {name = "ape fur", chance = 1000}, {name = "banana sash", chance = 5000} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -40}, {name ="combat", interval = 2000, chance = 35, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -55, range = 7, shootEffect = CONST_ANI_SMALLSTONE, target = false} } monster.defenses = { defense = 15, armor = 15, {name ="speed", interval = 2000, chance = 15, speedChange = 380, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 25}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = -15}, {type = COMBAT_HOLYDAMAGE , percent = 10}, {type = COMBAT_DEATHDAMAGE , percent = -5} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = true}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/bosses/yaga_the_crone.lua
2
3581
local mType = Game.createMonsterType("Yaga The Crone") local monster = {} monster.description = "Yaga The Crone" monster.experience = 375 monster.outfit = { lookType = 54, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 620 monster.maxHealth = 620 monster.race = "blood" monster.corpse = 18306 monster.speed = 240 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = true, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 4, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Where did I park my hut?", yell = false}, {text = "You will taste so sweet!", yell = false}, {text = "Hexipooh, bewitched are you!", yell = false} } monster.loot = { {name = "cape", chance = 66000}, {name = "broom", chance = 62500}, {name = "cookie", chance = 62500, maxCount = 8}, {name = "gold coin", chance = 29170, maxCount = 55}, {name = "star herb", chance = 20833}, {id = 3012, chance = 20833}, -- wolf tooth chain {name = "garlic necklace", chance = 8333}, {name = "spellbook of mind control", chance = 8333}, {name = "coat", chance = 4170}, {name = "necrotic rod", chance = 4170}, {name = "silver dagger", chance = 4170} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -50}, {name ="combat", interval = 2500, chance = 50, type = COMBAT_FIREDAMAGE, minDamage = -30, maxDamage = -50, range = 5, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_HITBYFIRE, target = false}, -- poison {name ="condition", type = CONDITION_POISON, interval = 3000, chance = 13, minDamage = -10, maxDamage = -10, range = 5, shootEffect = CONST_ANI_POISON, target = false}, {name ="firefield", interval = 2000, chance = 13, range = 5, shootEffect = CONST_ANI_FIRE, target = false} } monster.defenses = { defense = 20, armor = 15, {name ="invisible", interval = 2000, chance = 18, effect = CONST_ME_MAGIC_RED}, {name ="outfit", interval = 4000, chance = 9, effect = CONST_ME_MAGIC_RED, target = false, duration = 4000, outfitMonster = "green frog"} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -1}, {type = COMBAT_ENERGYDAMAGE, percent = 100}, {type = COMBAT_EARTHDAMAGE, percent = 1}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = -5} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType.onThink = function(monster, interval) end mType.onAppear = function(monster, creature) if monster:getType():isRewardBoss() then monster:setReward(true) end end mType.onDisappear = function(monster, creature) end mType.onMove = function(monster, creature, fromPosition, toPosition) end mType.onSay = function(monster, creature, type, message) end mType:register(monster)
gpl-2.0
Erfanh/Fighter_Bot
plugins/all.lua
264
4202
do data = load_data(_config.moderation.data) local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'chat stats! \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function show_group_settings(target) local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) if not data[tostring(target)] then return 'Group is not added.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link then return "No link" end return "Group link:\n"..group_link end local function all(target, receiver) local text = "All the things I know about this group \n \n" local settings = show_group_settings(target) text = text.."Group settings \n"..settings local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\n"..modlist local link = get_link(target) text = text.."\n\n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/"..target.."all.txt", ok_cb, false) return end function run(msg, matches) if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(target, receiver) end if not is_owner(msg) then return end if matches[1] == "all" and not matches[2] and msg.to.id ~= our_id then local receiver = get_receiver(msg) if not is_owner(msg) then return end return all(msg.to.id, receiver) end return end return { patterns = { "^[!/](all)$", "^[!/](all) (%d+)$" }, run = run } end
gpl-2.0
CarabusX/Zero-K
LuaRules/Gadgets/Include/PriorityQueue.lua
6
1525
-- -- Slight adaptation from: -- https://gist.github.com/leegao/1074642 -- local insert = table.insert local remove = table.remove local PriorityQueue = {} function PriorityQueue.new(cmp, initial) local pq = setmetatable({}, { __index = { cmp = cmp or function(a,b) return a < b end, push = function(self, v) insert(self, v) local next = #self local prev = (next-next%2)/2 while next > 1 and cmp(self[next], self[prev]) do self[next], self[prev] = self[prev], self[next] next = prev prev = (next-next%2)/2 end end, pop = function(self) if #self < 2 then return remove(self) end local root = 1 local r = self[root] self[root] = remove(self) local size = #self if size > 1 then local child = 2*root while child <= size do local aBool = cmp(self[root],self[child]); local bBool = true; local cBool = true; if child+1 <= size then bBool = cmp( self[root],self[child+1]); cBool = cmp(self[child], self[child+1]); end if aBool and bBool then break; elseif cBool then self[root], self[child] = self[child], self[root] root = child else self[root], self[child+1] = self[child+1], self[root] root = child+1 end child = 2*root end end return r end, peek = function(self) return self[1] end, } }) for _,el in ipairs(initial or {}) do pq:push(el) end return pq end return PriorityQueue
gpl-2.0
ld-test/feedparser
tests/XMLElement.lua
3
2322
local XMLElement = require "feedparser.XMLElement" local lom = require "lxp.lom" local function req(a, b) local t = type(a) if t~=type(b) then return false end if t == 'table' then for i,v in pairs(a) do local eq = req(v, b[i]) if not eq then return nil end end return true elseif t == 'function' or t == 'userdata' then return true else return a == b end end local function dump(tbl) local function tcopy(t) local nt={}; for i,v in pairs(t) do nt[i]=v end; return nt end local function printy(thing, prefix, tablestack) local t = type(thing) if t == "nil" then return "nil" elseif t == "string" then return string.format('%q', thing) elseif t == "number" then return tostring(thing) elseif t == "table" then if tablestack[thing] then return string.format("%s (recursion)", tostring(thing)) end local kids, pre, substack = {}, "\t" .. prefix, (tablestack and tcopy(tablestack) or {}) substack[thing]=true for k, v in pairs(thing) do table.insert(kids, string.format('%s%s=%s,',pre,printy(k, ''),printy(v, pre, substack))) end return string.format("%s{\n%s\n%s}", tostring(thing), table.concat(kids, "\n"), prefix) else return tostring(thing) end end local ret = printy(tbl, "", {}) print(ret) return ret end local function filecontents(path) local f = io.open(path, 'r') if not f then return nil, path .. " is not a file or doesn't exist." end local res = f:read('*a') f:close() return res end print "consistency" local xml = assert(filecontents("tests/xml/simple.xml")) local l= assert(lom.parse(xml)) local root = assert(XMLElement.new(l)) assert(req(root, XMLElement.new(lom.parse(root:getXML())))) local feedxml = assert(filecontents("tests/xml/simple.xml")) local feedroot = XMLElement.new(assert(lom.parse(xml))) assert(req(feedroot, XMLElement.new(lom.parse(feedroot:getXML())))) print "children" local kids = root:getChildren('foo') assert(#kids==3) assert(#root:getChildren({'selfclosing', 'bacon:strip'}==4)) for i, el in ipairs(kids) do assert(getmetatable(root)==getmetatable(el)) assert(el:getTag()=='foo') end assert(#root:getChild('foo'):getChildren()==2) assert(root:getText()) print('blank element') local blanky = XMLElement.new() assert(blanky:getText()=='') print("descendants") assert(#root:getDescendants()==8)
bsd-3-clause
imeteora/cocos2d-x-3.x-Qt
cocos/scripting/lua-bindings/auto/api/MenuItem.lua
6
1112
-------------------------------- -- @module MenuItem -- @extend Node -------------------------------- -- @function [parent=#MenuItem] setEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#MenuItem] activate -- @param self -------------------------------- -- @function [parent=#MenuItem] isEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#MenuItem] selected -- @param self -------------------------------- -- @function [parent=#MenuItem] isSelected -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#MenuItem] unselected -- @param self -------------------------------- -- @function [parent=#MenuItem] rect -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#MenuItem] getDescription -- @param self -- @return string#string ret (return value: string) return nil
gpl-2.0
ReclaimYourPrivacy/cloak-luci
applications/luci-app-ocserv/luasrc/model/cbi/ocserv/users.lua
28
2106
-- Copyright 2014 Nikos Mavrogiannopoulos <n.mavrogiannopoulos@gmail.com> -- Licensed to the public under the Apache License 2.0. local dsp = require "luci.dispatcher" local nixio = require "nixio" m = Map("ocserv", translate("OpenConnect VPN")) if m.uci:get("ocserv", "config", "auth") == "plain" then --[[Users]]-- function m.on_commit(map) luci.sys.call("/etc/init.d/ocserv restart >/dev/null 2>&1") end s = m:section(TypedSection, "ocservusers", translate("Available users")) s.anonymous = true s.addremove = true s.template = "cbi/tblsection" s:option(Value, "name", translate("Name")).rmempty = true s:option(DummyValue, "group", translate("Group")).rmempty = true pwd = s:option(Value, "password", translate("Password")) pwd.password = false function pwd.write(self, section, value) local pass if string.match(value, "^\$%d\$.*") then pass = value else local t = tonumber(nixio.getpid()*os.time()) local salt = "$1$" .. t .. "$" pass = nixio.crypt(value, salt) end Value.write(self, section, pass) end --[[if plain]]-- end local lusers = { } local fd = io.popen("/usr/bin/occtl show users", "r") if fd then local ln repeat ln = fd:read("*l") if not ln then break end local id, user, group, vpn_ip, ip, device, time, cipher, status = ln:match("^%s*(%d+)%s+([-_%w]+)%s+([%.%*-_%w]+)%s+([%:%.-_%w]+)%s+([%:%.-_%w]+)%s+([%:%.-_%w]+)%s+([%:%.-_%w]+)%s+([%(%)%:%.-_%w]+)%s+([%:%.-_%w]+).*") if id then table.insert(lusers, {id, user, group, vpn_ip, ip, device, time, cipher, status}) end until not ln fd:close() end --[[Active Users]]-- local s = m:section(Table, lusers, translate("Active users")) s.anonymous = true s.template = "cbi/tblsection" s:option(DummyValue, 1, translate("ID")) s:option(DummyValue, 2, translate("Username")) s:option(DummyValue, 3, translate("Group")) s:option(DummyValue, 4, translate("IP")) s:option(DummyValue, 5, translate("VPN IP")) s:option(DummyValue, 6, translate("Device")) s:option(DummyValue, 7, translate("Time")) s:option(DummyValue, 8, translate("Cipher")) s:option(DummyValue, 9, translate("Status")) return m
apache-2.0
mattyx14/otxserver
data/monster/humanoids/pirat_artillerist.lua
2
3283
local mType = Game.createMonsterType("Pirat Artillerist") local monster = {} monster.description = "a pirat artillerist" monster.experience = 2800 monster.outfit = { lookType = 1346, lookHead = 126, lookBody = 94, lookLegs = 86, lookFeet = 94, lookAddons = 2, lookMount = 0 } monster.raceId = 918 monster.Bestiary = { class = "Humanoid", race = BESTY_RACE_HUMANOID, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 35, Stars = 3, Occurrence = 0, Locations = "The Wreckoning" } monster.health = 2700 monster.maxHealth = 2700 monster.race = "blood" monster.corpse = 35372 monster.speed = 200 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 70, targetDistance = 1, runHealth = 50, healthHidden = false, isBlockable = true, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Gimme! Gimme!", yell = false} } monster.loot = { {id = 3031, chance = 100000, maxCount = 120}, -- gold coin {id = 7642, chance = 100000, maxCount = 2}, -- great spirit potion {id = 35572, chance = 10000}, -- pirate coin {id = 813, chance = 4761}, -- terra boots {id = 813, chance = 4761}, -- terra boots {id = 17812, chance = 5000}, -- ratana {id = 17813, chance = 5000}, -- life preserver {id = 17817, chance = 16666}, -- cheese cutter {id = 17818, chance = 3846}, -- cheesy figurine {id = 35596, chance = 11111}, -- mouldy powder {id = 17820, chance = 14285}, -- soft cheese {id = 17821, chance = 14285}, -- rat cheese {id = 820, chance = 1612}, -- lightning boots {id = 818, chance = 3225} -- magma boots } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 450, maxDamage = -140}, {name ="corym vanguard wave", interval = 2000, chance = 10, minDamage = -50, maxDamage = -100, target = false}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_DEATHDAMAGE, minDamage = -40, maxDamage = -70, radius = 4, effect = CONST_ME_MORTAREA, target = true} } monster.defenses = { defense = 65, armor = 65, {name ="combat", interval = 2000, chance = 10, type = COMBAT_HEALING, minDamage = 30, maxDamage = 60, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -110}, {type = COMBAT_ENERGYDAMAGE, percent = 30}, {type = COMBAT_EARTHDAMAGE, percent = -130}, {type = COMBAT_FIREDAMAGE, percent = 30}, {type = COMBAT_LIFEDRAIN, percent = 30}, {type = COMBAT_MANADRAIN, percent = 30}, {type = COMBAT_DROWNDAMAGE, percent = 30}, {type = COMBAT_ICEDAMAGE, percent = 20}, {type = COMBAT_HOLYDAMAGE , percent = 30}, {type = COMBAT_DEATHDAMAGE , percent = 30} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
Quit/jelly
lib/resources.lua
1
2048
--[=============================================================================[ The MIT License (MIT) Copyright (c) 2014 RepeatPan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]=============================================================================] local radiant = radiant local type, error = type, error --! realm jelly local resources = {} --! desc If `name` is a table, `name` is returned. If `name` is a string, it is tried to `radiant.resources.load_json`. --! param string/table name The value that should be loaded (if necessary). --! returns table The table that represents this value. --! remarks This function is especially useful if you wish to load data from JSON, but wish that they might be `file()`'d or aliased instead of "written in" function resources.load_table(name) if type(name) == 'table' then return name elseif type(name) == 'string' then return radiant.resources.load_json(name) else error('bad argument #1 to jelly.resources.load_table: expected string or table, got ' .. type(name)) end end return resources
mit
PAC3-Server/ServerContent
lua/notagain/jrpg/autorun/client/impact_effects.lua
2
6638
local jfx = requirex("jfx") local draw_line = requirex("draw_line") do local glyph_disc = jfx.CreateMaterial({ Shader = "UnlitGeneric", BaseTexture = "https://raw.githubusercontent.com/PAC3-Server/ServerAssets/master/materials/pac_server/jrpg/disc.png", VertexColor = 1, VertexAlpha = 1, }) local ring = jfx.CreateMaterial({ Shader = "UnlitGeneric", BaseTexture = "https://raw.githubusercontent.com/PAC3-Server/ServerAssets/master/materials/pac_server/jrpg/ring2.png", Additive = 0, VertexColor = 1, VertexAlpha = 1, }) local hand = jfx.CreateMaterial({ Shader = "UnlitGeneric", BaseTexture = "https://raw.githubusercontent.com/PAC3-Server/ServerAssets/master/materials/pac_server/jrpg/clock_hand.png", Additive = 0, VertexColor = 1, VertexAlpha = 1, BaseTextureTransform = "center .5 .5 scale 1 5 rotate 0 translate 0 1.25", }) local glow = jfx.CreateMaterial({ Shader = "UnlitGeneric", BaseTexture = "https://raw.githubusercontent.com/PAC3-Server/ServerAssets/master/materials/pac_server/jrpg/glow.png", Additive = 1, VertexColor = 1, VertexAlpha = 1, }) local glow2 = jfx.CreateMaterial({ Shader = "UnlitGeneric", BaseTexture = "sprites/light_glow02", Additive = 1, VertexColor = 1, VertexAlpha = 1, Translucent = 1, }) local META = {} META.Name = "impact_effect" function META:Initialize() self.pixvis = util.GetPixelVisibleHandle() self.color = self.color or Color(255, 217, 104, 255) self.size = self.size or 0.6 self.something = self.something or 1 self.dlight = DynamicLight( 0 ) self.dlight.DieTime = 99999 end function META:DrawSprites(time, f, f2) local s = self.size*1.5 local c = Color(self.color.r^1.15, self.color.g^1.15, self.color.b^1.15) c.a = 255 local dark = Color(0,0,0,c.a) cam.Start3D(EyePos(), EyeAngles()) local pos = self.position render.SetMaterial(glow2) render.DrawQuadEasy(pos, Vector(0,0,1), 420*s, 420*s, c, 45) render.SetMaterial(glow) render.DrawQuadEasy(self.position, -EyeVector(), 10*s, 10*s, c, -45) render.SetMaterial(glow2) render.DrawQuadEasy(self.position, -EyeVector(), 220*s, 220*s, c, 45) cam.End3D() end function META:DrawGlow(time, f, f2) local s = self.size local c = Color(self.color.r, self.color.g, self.color.b) c.a = 20*f2*self.visible cam.Start3D(EyePos(), EyeAngles()) cam.IgnoreZ(true) render.SetMaterial(glow) local size = 500*s render.DrawSprite(self.position, size, size, c) cam.IgnoreZ(false) cam.End3D() end function META:DrawRefraction(time, f, f2) local s = self.size local c = Color(self.color.r, self.color.g, self.color.b) c.a = 100*f2*self.something cam.Start3D(EyePos(), EyeAngles()) render.SetMaterial(jfx.materials.refract) render.DrawQuadEasy(self.position, -EyeVector(), 128*s, 128*s, c, f*45) cam.End3D() end function META:DrawRefraction2(time, f, f2) local s = self.size local c = Color(self.color.r, self.color.g, self.color.b) c.a = (self.something*100)*f2 cam.Start3D(EyePos(), EyeAngles()) render.SetMaterial(jfx.materials.refract2) render.DrawQuadEasy(self.position, -EyeVector(), 130*s, 130*s, c, f*45) cam.End3D() end function META:DrawSunbeams(time, f, f2) local s = self.size local pos = self.position local screen_pos = pos:ToScreen() DrawSunbeams(0, (f2*self.visible*0.05)*self.something, 30 * (1/pos:Distance(EyePos()))*s, screen_pos.x / ScrW(), screen_pos.y / ScrH()) end function META:DrawTranslucent(time, f, f2) self.position = self.pos self.visible = util.PixelVisible(self.position, 50, self.pixvis) self:DrawSprites(time, f, f2) self:DrawGlow(time, f, f2) self:DrawSunbeams(time, f, f2) end function META:DrawOpaque(time, f, f2) self.position = self.pos self:DrawRefraction2(time, f, f2) local dlight = self.dlight if dlight then dlight.pos = self.position dlight.r = self.color.r dlight.g = self.color.g dlight.b = self.color.b dlight.Brightness = 2 dlight.Decay = 1 dlight.Size = self.size*300 end end function META:OnRemove() self.dlight.Decay = 0 self.dlight.DieTime = 0 end jfx.RegisterEffect(META) end local function think(p) local f = math.Clamp(-(p:GetLifeTime() / p:GetDieTime())+1, 0, 1) local vel = p:GetVelocity() + (Vector(jfx.GetRandomOffset(p:GetPos(), p:GetRoll(), 0.04)) * 10) p:SetVelocity(vel) local l = (vel:Length()/10) + 1 p:SetStartLength(l) p:SetEndLength(-l) p:SetNextThink(CurTime()) end local materials = { "particle/particle_glow_05", "particle/fire", "particle/Particle_Glow_04_Additive", } function jrpg.ImpactEffect(pos, normal, dir, f, color) if jfx.emitter:GetNumActiveParticles() > 500 then return end local h = color and (ColorToHSV(color) / 360) or 20/360 jfx.CreateEffect("impact_effect", { color = Color(jfx.HSV2RGB(h+math.Rand(-0.03,0.03), math.Rand(0.25, 0.75)^2, 1)), size = 0.1*f, something = 0, length = 0.1*f, pos = pos, }) local t = CurTime() local gravity = physenv.GetGravity() for i = 1, math.random(100*f,200*f) do local p = jfx.emitter:Add(materials[math.random(1, #materials)], pos) local r,g,b = jfx.HSV2RGB(h+math.Rand(-0.05,0.05), math.Rand(0.25, 0.75)^2, 1) p:SetColor(r, g, b) p:SetNextThink(t) p:SetThinkFunction(think) p:SetDieTime((math.Rand(0.5, 1)^10)*3*f) p:SetLifeTime(0) local size = math.max((math.Rand(5,7)^0.25)*f, 1) p:SetStartSize(size) p:SetEndSize(size) p:SetStartAlpha(255) p:SetEndAlpha(0) p:SetCollide(true) p:SetBounce(1) p:SetRoll(i) p:SetAirResistance(math.Rand(100,500)) p:SetVelocity((VectorRand()*(math.Rand(0.5, 1)^5)*100 + normal*100 * math.Rand(1,4)) * f) p:SetGravity(gravity*math.Rand(0.2,0.3)) end end
mit
tenplus1/ethereal
onion.lua
1
2742
local S = ethereal.intllib -- wild onion minetest.register_craftitem("ethereal:wild_onion_plant", { description = S("Wild Onion"), inventory_image = "wild_onion.png", wield_image = "wild_onion.png", groups = {food_onion = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "ethereal:wild_onion_1") end, on_use = minetest.item_eat(2), }) -- Define Onion growth stages local crop_def = { drawtype = "plantlike", tiles = {"ethereal_wild_onion_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} }, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, growing = 1, not_in_creative_inventory = 1 }, sounds = default.node_sound_leaves_defaults(), } --stage 1 minetest.register_node("ethereal:onion_1", table.copy(crop_def)) --stage 2 crop_def.tiles = {"ethereal_wild_onion_2.png"} minetest.register_node("ethereal:onion_2", table.copy(crop_def)) --stage 3 crop_def.tiles = {"ethereal_wild_onion_3.png"} minetest.register_node("ethereal:onion_3", table.copy(crop_def)) --stage 4 crop_def.tiles = {"ethereal_wild_onion_4.png"} crop_def.drop = { items = { {items = {"ethereal:wild_onion_plant"}, rarity = 1}, {items = {"ethereal:wild_onion_plant 2"}, rarity = 3}, } } minetest.register_node("ethereal:onion_4", table.copy(crop_def)) --stage 5 crop_def.tiles = {"ethereal_wild_onion_5.png"} crop_def.groups.growing = 0 crop_def.drop = { items = { {items = {"ethereal:wild_onion_plant 2"}, rarity = 1}, {items = {"ethereal:wild_onion_plant 3"}, rarity = 2}, } } minetest.register_node("ethereal:onion_5", table.copy(crop_def)) -- growing routine if farming redo isn't present if not farming or not farming.mod or farming.mod ~= "redo" then minetest.register_abm({ label = "Ethereal grow onion", nodenames = {"ethereal:onion_1", "ethereal:onion_2", "ethereal:onion_3", "ethereal:onion_4"}, neighbors = {"farming:soil_wet"}, interval = 9, chance = 20, catch_up = false, action = function(pos, node) -- are we on wet soil? pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then return end pos.y = pos.y + 1 -- do we have enough light? local light = minetest.get_node_light(pos) if not light or light < 13 then return end -- grow to next stage local num = node.name:split("_")[2] node.name = "ethereal:onion_" .. tonumber(num + 1) minetest.swap_node(pos, node) end }) end -- END IF
mit
CarabusX/Zero-K
scripts/turretaaflak.lua
8
2814
local flare = {piece 'flare1', piece 'flare2'} local barrel = {piece 'barrel1', piece 'barrel2'} local base = piece 'base' local turret = piece 'turret' local guns = piece 'guns' local a1, a2, a3, a4 = piece('a1', 'a2', 'a3', 'neck') local floatbase = piece 'floatbase' local trueaim = piece 'trueaim' local gun_to_use = 1 local SIG_AIM = 1 include "constants.lua" include "pieceControl.lua" local stuns = {false, false, false} local disarmed = false local StopTurn = GG.PieceControl.StopTurn function script.Create() if not GG.Script.onWater(unitID) then Hide(floatbase) end StartThread(GG.Script.SmokeUnit, unitID, {guns}) end local function RestoreAfterDelay() SetSignalMask(SIG_AIM) Sleep(6000) Turn (a1, x_axis, 0, math.rad(20)) Turn (a2, x_axis, 0, math.rad(60)) Turn (a3, x_axis, 0, math.rad(50)) Turn (a4, x_axis, 0, math.rad(10)) end local function StunThread () Signal (SIG_AIM) SetSignalMask(SIG_AIM) disarmed = true StopTurn (turret, y_axis) StopTurn (guns, x_axis) StopTurn (a1, x_axis) StopTurn (a2, x_axis) StopTurn (a3, x_axis) StopTurn (a4, x_axis) end local function UnstunThread () disarmed = false RestoreAfterDelay() end function Stunned (stun_type) stuns[stun_type] = true StartThread (StunThread) end function Unstunned (stun_type) stuns[stun_type] = false if not stuns[1] and not stuns[2] and not stuns[3] then StartThread (UnstunThread) end end function script.AimWeapon(num, heading, pitch) Signal (SIG_AIM) SetSignalMask (SIG_AIM) while disarmed do Sleep(34) end local slowMult = (Spring.GetUnitRulesParam(unitID,"baseSpeedMult") or 1) Turn (a1, x_axis, math.rad(-45), math.rad(200)*slowMult) Turn (a2, x_axis, math.rad(135), math.rad(600)*slowMult) Turn (a3, x_axis, math.rad(-112.5), math.rad(500)*slowMult) Turn (a4, x_axis, math.rad(22.5), math.rad(100)*slowMult) Turn (turret, y_axis, heading, 3*slowMult) Turn (guns, x_axis, -pitch, 3*slowMult) WaitForTurn (turret, y_axis) WaitForTurn (guns, x_axis) StartThread(RestoreAfterDelay) return true end function script.AimFromWeapon() return trueaim end function script.QueryWeapon() return flare[gun_to_use] end function script.FireWeapon() Move(barrel[gun_to_use], z_axis, -15) EmitSfx(flare[gun_to_use], 1024) Move(barrel[gun_to_use], z_axis, 0, 40) gun_to_use = 3 - gun_to_use end local explodables = {barrel[1], barrel[2], a2, a4, turret} function script.Killed (recentDamage, maxHealth) local severity = recentDamage / maxHealth local brutal = (severity > 0.5) local sfx = SFX local effect = sfx.FALL + (brutal and (sfx.SMOKE + sfx.FIRE) or 0) for i = 1, #explodables do if math.random() < severity then Explode (explodables[i], effect) end end if not brutal then return 1 else Explode (base, sfx.SHATTER) return 2 end end
gpl-2.0
raminea/capitan-Deadpool
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
MRAHS/Backup
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
ali0098/zombi-bot
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
mattyx14/otxserver
data/monster/vermins/lesser_swarmer.lua
2
2075
local mType = Game.createMonsterType("Lesser Swarmer") local monster = {} monster.description = "a lesser swarmer" monster.experience = 0 monster.outfit = { lookType = 460, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 230 monster.maxHealth = 230 monster.race = "venom" monster.corpse = 13973 monster.speed = 180 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = true, canPushItems = false, canPushCreatures = false, staticAttackChance = 95, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -77, condition = {type = CONDITION_POISON, totalDamage = 60, interval = 4000}}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -15, maxDamage = -70, range = 5, effect = CONST_ME_MAGIC_RED, target = true} } monster.defenses = { defense = 5, armor = 5 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
nitheeshkl/kln_awesome
awesome_3.4/vicious/pacman.lua
1
1147
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2009, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Grab environment local tonumber = tonumber local io = { popen = io.popen } local setmetatable = setmetatable --local string = { match = string.match } -- }}} -- Pacman: provides number of pending updates on Arch Linux module("vicious.pacman") -- {{{ Pacman widget type local function worker(format) -- Initialise counters local updates = 0 -- Check if updates are available local f = io.popen("pacman -Qu") for line in f:lines() do -- Pacman 3.2 provides the number of available updates --updates = string.match(line, "^Targets[%s]%(([%d]+)%)") or 0 ---- If the count changed then break out of the loop --if tonumber(updates) > 0 then -- break --end -- Pacman 3.3 returns one line per package updates = updates + 1 end f:close() return {updates} end -- }}} setmetatable(_M, { __call = function(_, ...) return worker(...) end })
gpl-2.0
tgp1994/LiquidRP-tgp1994
gamemode/fadmin/fadmin/playeractions/giveweapons/sv_init.lua
3
1795
local function GiveWeapon(ply, cmd, args) if not FAdmin.Access.PlayerHasPrivilege(ply, "giveweapon") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return end if not args[2] then return end local targets = FAdmin.FindPlayer(args[1]) if not targets or #targets == 1 and not IsValid(targets[1]) then FAdmin.Messages.SendMessage(ply, 1, "Player not found") return end local weapon = weapons.GetStored(args[2]) if table.HasValue(FAdmin.HL2Guns, args[2]) then weapon = args[2] elseif weapon and weapon.ClassName then weapon = weapon.ClassName end if not weapon then return end for _, target in pairs(targets) do if IsValid(target) then target:Give(weapon) end end FAdmin.Messages.ActionMessage(ply, targets, "You gave %s a "..weapon, "%s gave you a "..weapon, "Gave %s a "..weapon) end local function GiveAmmo(ply, cmd, args) if not FAdmin.Access.PlayerHasPrivilege(ply, "giveweapon") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return end if not args[2] or not FAdmin.AmmoTypes[args[2]] then return end local targets = FAdmin.FindPlayer(args[1]) if not targets or #targets == 1 and not IsValid(targets[1]) then FAdmin.Messages.SendMessage(ply, 1, "Player not found") return end local ammo = args[2] local amount = tonumber(args[3]) or FAdmin.AmmoTypes[args[2]] for _, target in pairs(targets) do if IsValid(target) then target:GiveAmmo(amount, ammo) end end FAdmin.Messages.ActionMessage(ply, targets, "You gave %s "..amount.." "..ammo.. " ammo", "%s gave you ".. amount.." "..ammo.. " ammo", "Gave %s "..amount.." "..ammo) end FAdmin.StartHooks["GiveWeapons"] = function() FAdmin.Commands.AddCommand("giveweapon", GiveWeapon) FAdmin.Commands.AddCommand("giveammo", GiveAmmo) FAdmin.Access.AddPrivilege("giveweapon", 2) end
gpl-3.0
rainfiel/skynet
service/launcher.lua
24
3372
local skynet = require "skynet" local core = require "skynet.core" require "skynet.manager" -- import manager apis local string = string local services = {} local command = {} local instance = {} -- for confirm (function command.LAUNCH / command.ERROR / command.LAUNCHOK) local function handle_to_address(handle) return tonumber("0x" .. string.sub(handle , 2)) end local NORET = {} function command.LIST() local list = {} for k,v in pairs(services) do list[skynet.address(k)] = v end return list end function command.STAT() local list = {} for k,v in pairs(services) do local ok, stat = pcall(skynet.call,k,"debug","STAT") if not ok then stat = string.format("ERROR (%s)",v) end list[skynet.address(k)] = stat end return list end function command.KILL(_, handle) handle = handle_to_address(handle) skynet.kill(handle) local ret = { [skynet.address(handle)] = tostring(services[handle]) } services[handle] = nil return ret end function command.MEM() local list = {} for k,v in pairs(services) do local ok, kb, bytes = pcall(skynet.call,k,"debug","MEM") if not ok then list[skynet.address(k)] = string.format("ERROR (%s)",v) else list[skynet.address(k)] = string.format("%.2f Kb (%s)",kb,v) end end return list end function command.GC() for k,v in pairs(services) do skynet.send(k,"debug","GC") end return command.MEM() end function command.REMOVE(_, handle, kill) services[handle] = nil local response = instance[handle] if response then -- instance is dead response(not kill) -- return nil to caller of newservice, when kill == false instance[handle] = nil end -- don't return (skynet.ret) because the handle may exit return NORET end local function launch_service(service, ...) local param = table.concat({...}, " ") local inst = skynet.launch(service, param) local response = skynet.response() if inst then services[inst] = service .. " " .. param instance[inst] = response else response(false) return end return inst end function command.LAUNCH(_, service, ...) launch_service(service, ...) return NORET end function command.LOGLAUNCH(_, service, ...) local inst = launch_service(service, ...) if inst then core.command("LOGON", skynet.address(inst)) end return NORET end function command.ERROR(address) -- see serivce-src/service_lua.c -- init failed local response = instance[address] if response then response(false) instance[address] = nil end services[address] = nil return NORET end function command.LAUNCHOK(address) -- init notice local response = instance[address] if response then response(true, address) instance[address] = nil end return NORET end -- for historical reasons, launcher support text command (for C service) skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, unpack = skynet.tostring, dispatch = function(session, address , cmd) if cmd == "" then command.LAUNCHOK(address) elseif cmd == "ERROR" then command.ERROR(address) else error ("Invalid text command " .. cmd) end end, } skynet.dispatch("lua", function(session, address, cmd , ...) cmd = string.upper(cmd) local f = command[cmd] if f then local ret = f(address, ...) if ret ~= NORET then skynet.ret(skynet.pack(ret)) end else skynet.ret(skynet.pack {"Unknown command"} ) end end) skynet.start(function() end)
mit
luciouskami/YDWE
Development/Component/compiler/script/computed/order_id.lua
3
8231
local order2id = { smart = 0xD0003, stop = 0xD0004, setrally = 0xD000C, getitem = 0xD000D, attack = 0xD000F, attackground = 0xD0010, attackonce = 0xD0011, move = 0xD0012, AImove = 0xD0014, patrol = 0xD0016, holdposition = 0xD0019, build = 0xD001A, humanbuild = 0xD001B, orcbuild = 0xD001C, nightelfbuild = 0xD001D, undeadbuild = 0xD001E, resumebuild = 0xD001F, dropitem = 0xD0021, detectaoe = 0xD002F, resumeharvesting = 0xD0031, harvest = 0xD0032, returnresources = 0xD0034, autoharvestgold = 0xD0035, autoharvestlumber = 0xD0036, neutraldetectaoe = 0xD0037, repair = 0xD0038, repairon = 0xD0039, repairoff = 0xD003A, revive = 0xD0047, selfdestruct = 0xD0048, selfdestructon = 0xD0049, selfdestructoff = 0xD004A, board = 0xD004B, forceboard = 0xD004C, load = 0xD004E, unload = 0xD004F, unloadall = 0xD0050, unloadallinstant = 0xD0051, loadcorpse = 0xD0052, loadcorpseinstant = 0xD0055, unloadallcorpses = 0xD0056, defend = 0xD0057, undefend = 0xD0058, dispel = 0xD0059, flare = 0xD005C, heal = 0xD005F, healon = 0xD0060, healoff = 0xD0061, innerfire = 0xD0062, innerfireon = 0xD0063, innerfireoff = 0xD0064, invisibility = 0xD0065, militiaconvert = 0xD0067, militia = 0xD0068, militiaoff = 0xD0069, polymorph = 0xD006A, slow = 0xD006B, slowon = 0xD006C, slowoff = 0xD006D, tankdroppilot = 0xD006F, tankloadpilot = 0xD0070, tankpilot = 0xD0071, townbellon = 0xD0072, townbelloff = 0xD0073, avatar = 0xD0076, unavatar = 0xD0077, blizzard = 0xD0079, divineshield = 0xD007A, undivineshield = 0xD007B, holybolt = 0xD007C, massteleport = 0xD007D, resurrection = 0xD007E, thunderbolt = 0xD007F, thunderclap = 0xD0080, waterelemental = 0xD0081, battlestations = 0xD0083, berserk = 0xD0084, bloodlust = 0xD0085, bloodluston = 0xD0086, bloodlustoff = 0xD0087, devour = 0xD0088, evileye = 0xD0089, ensnare = 0xD008A, ensnareon = 0xD008B, ensnareoff = 0xD008C, healingward = 0xD008D, lightningshield = 0xD008E, purge = 0xD008F, standdown = 0xD0091, stasistrap = 0xD0092, chainlightning = 0xD0097, earthquake = 0xD0099, farsight = 0xD009A, mirrorimage = 0xD009B, shockwave = 0xD009D, spiritwolf = 0xD009E, stomp = 0xD009F, whirlwind = 0xD00A0, windwalk = 0xD00A1, unwindwalk = 0xD00A2, ambush = 0xD00A3, autodispel = 0xD00A4, autodispelon = 0xD00A5, autodispeloff = 0xD00A6, barkskin = 0xD00A7, barkskinon = 0xD00A8, barkskinoff = 0xD00A9, bearform = 0xD00AA, unbearform = 0xD00AB, corrosivebreath = 0xD00AC, loadarcher = 0xD00AE, mounthippogryph = 0xD00AF, cyclone = 0xD00B0, detonate = 0xD00B1, eattree = 0xD00B2, entangle = 0xD00B3, entangleinstant = 0xD00B4, faeriefire = 0xD00B5, faeriefireon = 0xD00B6, faeriefireoff = 0xD00B7, ravenform = 0xD00BB, unravenform = 0xD00BC, recharge = 0xD00BD, rechargeon = 0xD00BE, rechargeoff = 0xD00BF, rejuvination = 0xD00C0, renew = 0xD00C1, renewon = 0xD00C2, renewoff = 0xD00C3, roar = 0xD00C4, root = 0xD00C5, unroot = 0xD00C6, entanglingroots = 0xD00CB, flamingarrowstarg = 0xD00CD, flamingarrows = 0xD00CE, unflamingarrows = 0xD00CF, forceofnature = 0xD00D0, immolation = 0xD00D1, unimmolation = 0xD00D2, manaburn = 0xD00D3, metamorphosis = 0xD00D4, scout = 0xD00D5, sentinel = 0xD00D6, starfall = 0xD00D7, tranquility = 0xD00D8, acolyteharvest = 0xD00D9, antimagicshell = 0xD00DA, blight = 0xD00DB, cannibalize = 0xD00DC, cripple = 0xD00DD, curse = 0xD00DE, curseon = 0xD00DF, curseoff = 0xD00E0, freezingbreath = 0xD00E3, possession = 0xD00E4, raisedead = 0xD00E5, raisedeadon = 0xD00E6, raisedeadoff = 0xD00E7, instant = 0xD00E8, requestsacrifice = 0xD00E9, restoration = 0xD00EA, restorationon = 0xD00EB, restorationoff = 0xD00EC, sacrifice = 0xD00ED, stoneform = 0xD00EE, unstoneform = 0xD00EF, unholyfrenzy = 0xD00F1, unsummon = 0xD00F2, web = 0xD00F3, webon = 0xD00F4, weboff = 0xD00F5, wispharvest = 0xD00F6, auraunholy = 0xD00F7, auravampiric = 0xD00F8, animatedead = 0xD00F9, carrionswarm = 0xD00FA, darkritual = 0xD00FB, darksummoning = 0xD00FC, deathanddecay = 0xD00FD, deathcoil = 0xD00FE, deathpact = 0xD00FF, dreadlordinferno = 0xD0100, frostarmor = 0xD0101, frostnova = 0xD0102, sleep = 0xD0103, darkconversion = 0xD0104, darkportal = 0xD0105, fingerofdeath = 0xD0106, firebolt = 0xD0107, inferno = 0xD0108, gold2lumber = 0xD0109, lumber2gold = 0xD010A, spies = 0xD010B, rainofchaos = 0xD010D, rainoffire = 0xD010E, request_hero = 0xD010F, disassociate = 0xD0110, revenge = 0xD0111, soulpreservation = 0xD0112, coldarrowstarg = 0xD0113, coldarrows = 0xD0114, uncoldarrows = 0xD0115, creepanimatedead = 0xD0116, creepdevour = 0xD0117, creepheal = 0xD0118, creephealon = 0xD0119, creephealoff = 0xD011A, creepthunderbolt = 0xD011C, creepthunderclap = 0xD011D, poisonarrowstarg = 0xD011E, poisonarrows = 0xD011F, unpoisonarrows = 0xD0120, frostarmoron = 0xD01EA, frostarmoroff = 0xD01EB, awaken = 0xD01F2, nagabuild = 0xD01F3, mount = 0xD01F5, dismount = 0xD01F6, cloudoffog = 0xD01F9, controlmagic = 0xD01FA, magicdefense = 0xD01FE, magicundefense = 0xD01FF, magicleash = 0xD0200, phoenixfire = 0xD0201, phoenixmorph = 0xD0202, spellsteal = 0xD0203, spellstealon = 0xD0204, spellstealoff = 0xD0205, banish = 0xD0206, drain = 0xD0207, flamestrike = 0xD0208, summonphoenix = 0xD0209, ancestralspirit = 0xD020A, ancestralspirittarget = 0xD020B, corporealform = 0xD020D, uncorporealform = 0xD020E, disenchant = 0xD020F, etherealform = 0xD0210, unetherealform = 0xD0211, spiritlink = 0xD0213, unstableconcoction = 0xD0214, healingwave = 0xD0215, hex = 0xD0216, voodoo = 0xD0217, ward = 0xD0218, autoentangle = 0xD0219, autoentangleinstant = 0xD021A, coupletarget = 0xD021B, coupleinstant = 0xD021C, decouple = 0xD021D, grabtree = 0xD021F, manaflareon = 0xD0220, manaflareoff = 0xD0221, phaseshift = 0xD0222, phaseshifton = 0xD0223, phaseshiftoff = 0xD0224, phaseshiftinstant = 0xD0225, taunt = 0xD0228, vengeance = 0xD0229, vengeanceon = 0xD022A, vengeanceoff = 0xD022B, vengeanceinstant = 0xD022C, blink = 0xD022D, fanofknives = 0xD022E, shadowstrike = 0xD022F, spiritofvengeance = 0xD0230, absorb = 0xD0231, avengerform = 0xD0233, unavengerform = 0xD0234, burrow = 0xD0235, unburrow = 0xD0236, devourmagic = 0xD0238, flamingattacktarg = 0xD023B, flamingattack = 0xD023C, unflamingattack = 0xD023D, replenish = 0xD023E, replenishon = 0xD023F, replenishoff = 0xD0240, replenishlife = 0xD0241, replenishlifeon = 0xD0242, replenishlifeoff = 0xD0243, replenishmana = 0xD0244, replenishmanaon = 0xD0245, replenishmanaoff = 0xD0246, carrionscarabs = 0xD0247, carrionscarabson = 0xD0248, carrionscarabsoff = 0xD0249, carrionscarabsinstant = 0xD024A, impale = 0xD024B, locustswarm = 0xD024C, breathoffrost = 0xD0250, frenzy = 0xD0251, frenzyon = 0xD0252, frenzyoff = 0xD0253, mechanicalcritter = 0xD0254, mindrot = 0xD0255, neutralinteract = 0xD0256, preservation = 0xD0258, sanctuary = 0xD0259, shadowsight = 0xD025A, spellshield = 0xD025B, spellshieldaoe = 0xD025C, spirittroll = 0xD025D, steal = 0xD025E, attributemodskill = 0xD0260, blackarrow = 0xD0261, blackarrowon = 0xD0262, blackarrowoff = 0xD0263, breathoffire = 0xD0264, charm = 0xD0265, doom = 0xD0267, drunkenhaze = 0xD0269, elementalfury = 0xD026A, forkedlightning = 0xD026B, howlofterror = 0xD026C, manashieldon = 0xD026D, manashieldoff = 0xD026E, monsoon = 0xD026F, silence = 0xD0270, stampede = 0xD0271, summongrizzly = 0xD0272, summonquillbeast = 0xD0273, summonwareagle = 0xD0274, tornado = 0xD0275, wateryminion = 0xD0276, battleroar = 0xD0277, channel = 0xD0278, parasite = 0xD0279, parasiteon = 0xD027A, parasiteoff = 0xD027B, submerge = 0xD027C, unsubmerge = 0xD027D, neutralspell = 0xD0296, militiaunconvert = 0xD02AB, clusterrockets = 0xD02AC, robogoblin = 0xD02B0, unrobogoblin = 0xD02B1, summonfactory = 0xD02B2, acidbomb = 0xD02B6, chemicalrage = 0xD02B7, healingspray = 0xD02B8, transmute = 0xD02B9, lavamonster = 0xD02BB, soulburn = 0xD02BC, volcano = 0xD02BD, incineratearrow = 0xD02BE, incineratearrowon = 0xD02BF, incineratearrowoff = 0xD02C0, } return order2id
gpl-3.0
mattyx14/otxserver
data/monster/reptiles/lizard_legionnaire.lua
2
3112
local mType = Game.createMonsterType("Lizard Legionnaire") local monster = {} monster.description = "a lizard legionnaire" monster.experience = 1100 monster.outfit = { lookType = 338, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 624 monster.Bestiary = { class = "Reptile", race = BESTY_RACE_REPTILE, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 0, Locations = "Zzaion, Zao Palace and its antechambers, Muggy Plains, Zao Orc Land (in fort), \z Corruption Hole, Razachai, Temple of Equilibrium, Northern Zao Plantations." } monster.health = 1400 monster.maxHealth = 1400 monster.race = "blood" monster.corpse = 10359 monster.speed = 266 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 4, runHealth = 10, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Tssss!", yell = false} } monster.loot = { {name = "small diamond", chance = 1001, maxCount = 2}, {name = "gold coin", chance = 44000, maxCount = 100}, {name = "gold coin", chance = 54000, maxCount = 65}, {name = "lizard leather", chance = 970}, {name = "lizard scale", chance = 980, maxCount = 3}, {name = "strong health potion", chance = 3880}, {name = "red lantern", chance = 530}, {name = "bunch of ripe rice", chance = 1950}, {name = "zaoan armor", chance = 70}, {name = "zaoan shoes", chance = 460}, {name = "drakinata", chance = 710}, {name = "zaoan halberd", chance = 960}, {name = "legionnaire flags", chance = 1940}, {name = "broken halberd", chance = 14940}, {name = "lizard trophy", chance = 20} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -180}, {name ="combat", interval = 2000, chance = 40, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -200, range = 7, shootEffect = CONST_ANI_SPEAR, target = true} } monster.defenses = { defense = 25, armor = 25 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = 45}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = -10}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
HeavenIsLost/cast
data/npc/lib/npcsystem/npchandler.lua
13
21971
-- Advanced NPC System by Jiddo if NpcHandler == nil then -- Constant talkdelay behaviors. TALKDELAY_NONE = 0 -- No talkdelay. Npc will reply immedeatly. TALKDELAY_ONTHINK = 1 -- Talkdelay handled through the onThink callback function. (Default) TALKDELAY_EVENT = 2 -- Not yet implemented -- Currently applied talkdelay behavior. TALKDELAY_ONTHINK is default. NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK -- Constant indexes for defining default messages. MESSAGE_GREET = 1 -- When the player greets the npc. MESSAGE_FAREWELL = 2 -- When the player unGreets the npc. MESSAGE_BUY = 3 -- When the npc asks the player if he wants to buy something. MESSAGE_ONBUY = 4 -- When the player successfully buys something via talk. MESSAGE_BOUGHT = 5 -- When the player bought something through the shop window. MESSAGE_SELL = 6 -- When the npc asks the player if he wants to sell something. MESSAGE_ONSELL = 7 -- When the player successfully sells something via talk. MESSAGE_SOLD = 8 -- When the player sold something through the shop window. MESSAGE_MISSINGMONEY = 9 -- When the player does not have enough money. MESSAGE_NEEDMONEY = 10 -- Same as above, used for shop window. MESSAGE_MISSINGITEM = 11 -- When the player is trying to sell an item he does not have. MESSAGE_NEEDITEM = 12 -- Same as above, used for shop window. MESSAGE_NEEDSPACE = 13 -- When the player don't have any space to buy an item MESSAGE_NEEDMORESPACE = 14 -- When the player has some space to buy an item, but not enough space MESSAGE_IDLETIMEOUT = 15 -- When the player has been idle for longer then idleTime allows. MESSAGE_WALKAWAY = 16 -- When the player walks out of the talkRadius of the npc. MESSAGE_DECLINE = 17 -- When the player says no to something. MESSAGE_SENDTRADE = 18 -- When the npc sends the trade window to the player MESSAGE_NOSHOP = 19 -- When the npc's shop is requested but he doesn't have any MESSAGE_ONCLOSESHOP = 20 -- When the player closes the npc's shop window MESSAGE_ALREADYFOCUSED = 21 -- When the player already has the focus of this npc. MESSAGE_WALKAWAY_MALE = 22 -- When a male player walks out of the talkRadius of the npc. MESSAGE_WALKAWAY_FEMALE = 23 -- When a female player walks out of the talkRadius of the npc. -- Constant indexes for callback functions. These are also used for module callback ids. CALLBACK_CREATURE_APPEAR = 1 CALLBACK_CREATURE_DISAPPEAR = 2 CALLBACK_CREATURE_SAY = 3 CALLBACK_ONTHINK = 4 CALLBACK_GREET = 5 CALLBACK_FAREWELL = 6 CALLBACK_MESSAGE_DEFAULT = 7 CALLBACK_PLAYER_ENDTRADE = 8 CALLBACK_PLAYER_CLOSECHANNEL = 9 CALLBACK_ONBUY = 10 CALLBACK_ONSELL = 11 CALLBACK_ONADDFOCUS = 18 CALLBACK_ONRELEASEFOCUS = 19 CALLBACK_ONTRADEREQUEST = 20 -- Addidional module callback ids CALLBACK_MODULE_INIT = 12 CALLBACK_MODULE_RESET = 13 -- Constant strings defining the keywords to replace in the default messages. TAG_PLAYERNAME = "|PLAYERNAME|" TAG_ITEMCOUNT = "|ITEMCOUNT|" TAG_TOTALCOST = "|TOTALCOST|" TAG_ITEMNAME = "|ITEMNAME|" NpcHandler = { keywordHandler = nil, focuses = nil, talkStart = nil, idleTime = 120, talkRadius = 3, talkDelayTime = 1, -- Seconds to delay outgoing messages. talkDelay = nil, callbackFunctions = nil, modules = nil, shopItems = nil, -- They must be here since ShopModule uses 'static' functions eventSay = nil, eventDelayedSay = nil, topic = nil, messages = { -- These are the default replies of all npcs. They can/should be changed individually for each npc. [MESSAGE_GREET] = "Greetings, |PLAYERNAME|.", [MESSAGE_FAREWELL] = "Good bye, |PLAYERNAME|.", [MESSAGE_BUY] = "Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?", [MESSAGE_ONBUY] = "Here you are.", [MESSAGE_BOUGHT] = "Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold.", [MESSAGE_SELL] = "Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?", [MESSAGE_ONSELL] = "Here you are, |TOTALCOST| gold.", [MESSAGE_SOLD] = "Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold.", [MESSAGE_MISSINGMONEY] = "You don't have enough money.", [MESSAGE_NEEDMONEY] = "You don't have enough money.", [MESSAGE_MISSINGITEM] = "You don't have so many.", [MESSAGE_NEEDITEM] = "You do not have this object.", [MESSAGE_NEEDSPACE] = "You do not have enough capacity.", [MESSAGE_NEEDMORESPACE] = "You do not have enough capacity for all items.", [MESSAGE_IDLETIMEOUT] = "Good bye.", [MESSAGE_WALKAWAY] = "Good bye.", [MESSAGE_DECLINE] = "Then not.", [MESSAGE_SENDTRADE] = "Of course, just browse through my wares.", [MESSAGE_NOSHOP] = "Sorry, I'm not offering anything.", [MESSAGE_ONCLOSESHOP] = "Thank you, come back whenever you're in need of something else.", [MESSAGE_ALREADYFOCUSED]= "|PLAYERNAME|, I am already talking to you.", [MESSAGE_WALKAWAY_MALE] = "Good bye.", [MESSAGE_WALKAWAY_FEMALE] = "Good bye." } } -- Creates a new NpcHandler with an empty callbackFunction stack. function NpcHandler:new(keywordHandler) local obj = {} obj.callbackFunctions = {} obj.modules = {} obj.eventSay = {} obj.eventDelayedSay = {} obj.topic = {} obj.focuses = {} obj.talkStart = {} obj.talkDelay = {} obj.keywordHandler = keywordHandler obj.messages = {} obj.shopItems = {} setmetatable(obj.messages, self.messages) self.messages.__index = self.messages setmetatable(obj, self) self.__index = self return obj end -- Re-defines the maximum idle time allowed for a player when talking to this npc. function NpcHandler:setMaxIdleTime(newTime) self.idleTime = newTime end -- Attaches a new keyword handler to this npchandler function NpcHandler:setKeywordHandler(newHandler) self.keywordHandler = newHandler end -- Function used to change the focus of this npc. function NpcHandler:addFocus(newFocus) if self:isFocused(newFocus) then return end self.focuses[#self.focuses + 1] = newFocus self.topic[newFocus] = 0 local callback = self:getCallback(CALLBACK_ONADDFOCUS) if callback == nil or callback(newFocus) then self:processModuleCallback(CALLBACK_ONADDFOCUS, newFocus) end self:updateFocus() end -- Function used to verify if npc is focused to certain player function NpcHandler:isFocused(focus) for k,v in pairs(self.focuses) do if v == focus then return true end end return false end -- This function should be called on each onThink and makes sure the npc faces the player it is talking to. -- Should also be called whenever a new player is focused. function NpcHandler:updateFocus() for pos, focus in pairs(self.focuses) do if focus ~= nil then doNpcSetCreatureFocus(focus) return end end doNpcSetCreatureFocus(0) end -- Used when the npc should un-focus the player. function NpcHandler:releaseFocus(focus) if shop_cost[focus] ~= nil then table.remove(shop_amount, focus) table.remove(shop_cost, focus) table.remove(shop_rlname, focus) table.remove(shop_itemid, focus) table.remove(shop_container, focus) table.remove(shop_npcuid, focus) table.remove(shop_eventtype, focus) table.remove(shop_subtype, focus) table.remove(shop_destination, focus) table.remove(shop_premium, focus) end if self.eventDelayedSay[focus] then self:cancelNPCTalk(self.eventDelayedSay[focus]) end if not self:isFocused(focus) then return end local pos = nil for k,v in pairs(self.focuses) do if v == focus then pos = k end end table.remove(self.focuses, pos) self.eventSay[focus] = nil self.eventDelayedSay[focus] = nil self.talkStart[focus] = nil self.topic[focus] = nil local callback = self:getCallback(CALLBACK_ONRELEASEFOCUS) if callback == nil or callback(focus) then self:processModuleCallback(CALLBACK_ONRELEASEFOCUS, focus) end if Player(focus) ~= nil then closeShopWindow(focus) --Even if it can not exist, we need to prevent it. self:updateFocus() end end -- Returns the callback function with the specified id or nil if no such callback function exists. function NpcHandler:getCallback(id) local ret = nil if self.callbackFunctions ~= nil then ret = self.callbackFunctions[id] end return ret end -- Changes the callback function for the given id to callback. function NpcHandler:setCallback(id, callback) if self.callbackFunctions ~= nil then self.callbackFunctions[id] = callback end end -- Adds a module to this npchandler and inits it. function NpcHandler:addModule(module) if self.modules ~= nil then self.modules[#self.modules +1] = module module:init(self) end end -- Calls the callback function represented by id for all modules added to this npchandler with the given arguments. function NpcHandler:processModuleCallback(id, ...) local ret = true for i, module in pairs(self.modules) do local tmpRet = true if id == CALLBACK_CREATURE_APPEAR and module.callbackOnCreatureAppear ~= nil then tmpRet = module:callbackOnCreatureAppear(...) elseif id == CALLBACK_CREATURE_DISAPPEAR and module.callbackOnCreatureDisappear ~= nil then tmpRet = module:callbackOnCreatureDisappear(...) elseif id == CALLBACK_CREATURE_SAY and module.callbackOnCreatureSay ~= nil then tmpRet = module:callbackOnCreatureSay(...) elseif id == CALLBACK_PLAYER_ENDTRADE and module.callbackOnPlayerEndTrade ~= nil then tmpRet = module:callbackOnPlayerEndTrade(...) elseif id == CALLBACK_PLAYER_CLOSECHANNEL and module.callbackOnPlayerCloseChannel ~= nil then tmpRet = module:callbackOnPlayerCloseChannel(...) elseif id == CALLBACK_ONBUY and module.callbackOnBuy ~= nil then tmpRet = module:callbackOnBuy(...) elseif id == CALLBACK_ONSELL and module.callbackOnSell ~= nil then tmpRet = module:callbackOnSell(...) elseif id == CALLBACK_ONTRADEREQUEST and module.callbackOnTradeRequest ~= nil then tmpRet = module:callbackOnTradeRequest(...) elseif id == CALLBACK_ONADDFOCUS and module.callbackOnAddFocus ~= nil then tmpRet = module:callbackOnAddFocus(...) elseif id == CALLBACK_ONRELEASEFOCUS and module.callbackOnReleaseFocus ~= nil then tmpRet = module:callbackOnReleaseFocus(...) elseif id == CALLBACK_ONTHINK and module.callbackOnThink ~= nil then tmpRet = module:callbackOnThink(...) elseif id == CALLBACK_GREET and module.callbackOnGreet ~= nil then tmpRet = module:callbackOnGreet(...) elseif id == CALLBACK_FAREWELL and module.callbackOnFarewell ~= nil then tmpRet = module:callbackOnFarewell(...) elseif id == CALLBACK_MESSAGE_DEFAULT and module.callbackOnMessageDefault ~= nil then tmpRet = module:callbackOnMessageDefault(...) elseif id == CALLBACK_MODULE_RESET and module.callbackOnModuleReset ~= nil then tmpRet = module:callbackOnModuleReset(...) end if not tmpRet then ret = false break end end return ret end -- Returns the message represented by id. function NpcHandler:getMessage(id) local ret = nil if self.messages ~= nil then ret = self.messages[id] end return ret end -- Changes the default response message with the specified id to newMessage. function NpcHandler:setMessage(id, newMessage) if self.messages ~= nil then self.messages[id] = newMessage end end -- Translates all message tags found in msg using parseInfo function NpcHandler:parseMessage(msg, parseInfo) local ret = msg for search, replace in pairs(parseInfo) do ret = string.gsub(ret, search, replace) end return ret end -- Makes sure the npc un-focuses the currently focused player function NpcHandler:unGreet(cid) if not self:isFocused(cid) then return end local callback = self:getCallback(CALLBACK_FAREWELL) if callback == nil or callback() then if self:processModuleCallback(CALLBACK_FAREWELL) then local msg = self:getMessage(MESSAGE_FAREWELL) local parseInfo = { [TAG_PLAYERNAME] = Player(cid):getName() } self:resetNpc(cid) msg = self:parseMessage(msg, parseInfo) self:say(msg, cid, true) self:releaseFocus(cid) end end end -- Greets a new player. function NpcHandler:greet(cid) if cid ~= 0 then local callback = self:getCallback(CALLBACK_GREET) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_GREET, cid) then local msg = self:getMessage(MESSAGE_GREET) local parseInfo = { [TAG_PLAYERNAME] = Player(cid):getName() } msg = self:parseMessage(msg, parseInfo) self:say(msg, cid, true) else return end else return end end self:addFocus(cid) end -- Handles onCreatureAppear events. If you with to handle this yourself, please use the CALLBACK_CREATURE_APPEAR callback. function NpcHandler:onCreatureAppear(creature) local cid = creature:getId() if cid == getNpcCid() and next(self.shopItems) ~= nil then local npc = Npc() local speechBubble = npc:getSpeechBubble() if speechBubble == 3 then npc:setSpeechBubble(4) else npc:setSpeechBubble(2) end end local callback = self:getCallback(CALLBACK_CREATURE_APPEAR) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_CREATURE_APPEAR, cid) then -- end end end -- Handles onCreatureDisappear events. If you with to handle this yourself, please use the CALLBACK_CREATURE_DISAPPEAR callback. function NpcHandler:onCreatureDisappear(creature) local cid = creature:getId() if getNpcCid() == cid then return end local callback = self:getCallback(CALLBACK_CREATURE_DISAPPEAR) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_CREATURE_DISAPPEAR, cid) then if self:isFocused(cid) then self:unGreet(cid) end end end end -- Handles onCreatureSay events. If you with to handle this yourself, please use the CALLBACK_CREATURE_SAY callback. function NpcHandler:onCreatureSay(creature, msgtype, msg) local cid = creature:getId() local callback = self:getCallback(CALLBACK_CREATURE_SAY) if callback == nil or callback(cid, msgtype, msg) then if self:processModuleCallback(CALLBACK_CREATURE_SAY, cid, msgtype, msg) then if not self:isInRange(cid) then return end if self.keywordHandler ~= nil then if self:isFocused(cid) and msgtype == TALKTYPE_PRIVATE_PN or not self:isFocused(cid) then local ret = self.keywordHandler:processMessage(cid, msg) if(not ret) then local callback = self:getCallback(CALLBACK_MESSAGE_DEFAULT) if callback ~= nil and callback(cid, msgtype, msg) then self.talkStart[cid] = os.time() end else self.talkStart[cid] = os.time() end end end end end end -- Handles onPlayerEndTrade events. If you wish to handle this yourself, use the CALLBACK_PLAYER_ENDTRADE callback. function NpcHandler:onPlayerEndTrade(creature) local cid = creature:getId() local callback = self:getCallback(CALLBACK_PLAYER_ENDTRADE) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_PLAYER_ENDTRADE, cid, msgtype, msg) then if self:isFocused(cid) then local parseInfo = { [TAG_PLAYERNAME] = Player(cid):getName() } local msg = self:parseMessage(self:getMessage(MESSAGE_ONCLOSESHOP), parseInfo) self:say(msg, cid) end end end end -- Handles onPlayerCloseChannel events. If you wish to handle this yourself, use the CALLBACK_PLAYER_CLOSECHANNEL callback. function NpcHandler:onPlayerCloseChannel(creature) local cid = creature:getId() local callback = self:getCallback(CALLBACK_PLAYER_CLOSECHANNEL) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_PLAYER_CLOSECHANNEL, cid, msgtype, msg) then if self:isFocused(cid) then self:unGreet(cid) end end end end -- Handles onBuy events. If you wish to handle this yourself, use the CALLBACK_ONBUY callback. function NpcHandler:onBuy(creature, itemid, subType, amount, ignoreCap, inBackpacks) local cid = creature:getId() local callback = self:getCallback(CALLBACK_ONBUY) if callback == nil or callback(cid, itemid, subType, amount, ignoreCap, inBackpacks) then if self:processModuleCallback(CALLBACK_ONBUY, cid, itemid, subType, amount, ignoreCap, inBackpacks) then -- end end end -- Handles onSell events. If you wish to handle this yourself, use the CALLBACK_ONSELL callback. function NpcHandler:onSell(creature, itemid, subType, amount, ignoreCap, inBackpacks) local cid = creature:getId() local callback = self:getCallback(CALLBACK_ONSELL) if callback == nil or callback(cid, itemid, subType, amount, ignoreCap, inBackpacks) then if self:processModuleCallback(CALLBACK_ONSELL, cid, itemid, subType, amount, ignoreCap, inBackpacks) then -- end end end -- Handles onTradeRequest events. If you wish to handle this yourself, use the CALLBACK_ONTRADEREQUEST callback. function NpcHandler:onTradeRequest(cid) local callback = self:getCallback(CALLBACK_ONTRADEREQUEST) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_ONTRADEREQUEST, cid) then return true end end return false end -- Handles onThink events. If you wish to handle this yourself, please use the CALLBACK_ONTHINK callback. function NpcHandler:onThink() local callback = self:getCallback(CALLBACK_ONTHINK) if callback == nil or callback() then if NPCHANDLER_TALKDELAY == TALKDELAY_ONTHINK then for cid, talkDelay in pairs(self.talkDelay) do if talkDelay.time ~= nil and talkDelay.message ~= nil and os.time() >= talkDelay.time then selfSay(talkDelay.message, cid, talkDelay.publicize and true or false) self.talkDelay[cid] = nil end end end if self:processModuleCallback(CALLBACK_ONTHINK) then for pos, focus in pairs(self.focuses) do if focus ~= nil then if not self:isInRange(focus) then self:onWalkAway(focus) elseif self.talkStart[focus] ~= nil and (os.time() - self.talkStart[focus]) > self.idleTime then self:unGreet(focus) else self:updateFocus() end end end end end end -- Tries to greet the player with the given cid. function NpcHandler:onGreet(cid) if self:isInRange(cid) then if not self:isFocused(cid) then self:greet(cid) return end end end -- Simply calls the underlying unGreet function. function NpcHandler:onFarewell(cid) self:unGreet(cid) end -- Should be called on this npc's focus if the distance to focus is greater then talkRadius. function NpcHandler:onWalkAway(cid) if self:isFocused(cid) then local callback = self:getCallback(CALLBACK_CREATURE_DISAPPEAR) if callback == nil or callback() then if self:processModuleCallback(CALLBACK_CREATURE_DISAPPEAR, cid) then local msg = self:getMessage(MESSAGE_WALKAWAY) local playerName = Player(cid):getName() if not playerName then playerName = -1 end local parseInfo = { [TAG_PLAYERNAME] = playerName } local message = self:parseMessage(msg, parseInfo) local msg_male = self:getMessage(MESSAGE_WALKAWAY_MALE) local message_male = self:parseMessage(msg_male, parseInfo) local msg_female = self:getMessage(MESSAGE_WALKAWAY_FEMALE) local message_female = self:parseMessage(msg_female, parseInfo) if message_female ~= message_male then if Player(cid):getSex() == 0 then selfSay(message_female) else selfSay(message_male) end elseif message ~= "" then selfSay(message) end self:resetNpc(cid) self:releaseFocus(cid) end end end end -- Returns true if cid is within the talkRadius of this npc. function NpcHandler:isInRange(cid) local distance = Player(cid) ~= nil and getDistanceTo(cid) or -1 if distance == -1 then return false end return distance <= self.talkRadius end -- Resets the npc into its initial state (in regard of the keywordhandler). -- All modules are also receiving a reset call through their callbackOnModuleReset function. function NpcHandler:resetNpc(cid) if self:processModuleCallback(CALLBACK_MODULE_RESET) then self.keywordHandler:reset(cid) end end function NpcHandler:cancelNPCTalk(events) for aux = 1, #events do stopEvent(events[aux].event) end events = nil end function NpcHandler:doNPCTalkALot(msgs, interval, pcid) if self.eventDelayedSay[pcid] then self:cancelNPCTalk(self.eventDelayedSay[pcid]) end self.eventDelayedSay[pcid] = {} local ret = {} for aux = 1, #msgs do self.eventDelayedSay[pcid][aux] = {} doCreatureSayWithDelay(getNpcCid(), msgs[aux], TALKTYPE_PRIVATE_NP, ((aux-1) * (interval or 4000)) + 700, self.eventDelayedSay[pcid][aux], pcid) ret[#ret +1] = self.eventDelayedSay[pcid][aux] end return(ret) end -- Makes the npc represented by this instance of NpcHandler say something. -- This implements the currently set type of talkdelay. -- shallDelay is a boolean value. If it is false, the message is not delayed. Default value is true. function NpcHandler:say(message, focus, publicize, shallDelay, delay) if type(message) == "table" then return self:doNPCTalkALot(message, delay or 6000, focus) end if self.eventDelayedSay[focus] then self:cancelNPCTalk(self.eventDelayedSay[focus]) end local shallDelay = not shallDelay and true or shallDelay if NPCHANDLER_TALKDELAY == TALKDELAY_NONE or shallDelay == false then selfSay(message, focus, publicize and true or false) return end stopEvent(self.eventSay[focus]) self.eventSay[focus] = addEvent(function(npcId, message, focusId) local npc = Npc(npcId) if npc == nil then return end local player = Player(focusId) if player then npc:say(message, TALKTYPE_PRIVATE_NP, false, player, npc:getPosition()) end end, self.talkDelayTime * 1000, Npc():getId(), message, focus) end end
gpl-2.0
christopherjwang/rackspace-monitoring-agent
tests/test-net.lua
4
3647
--[[ Copyright 2015 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require('tap')(function(test) local server = require('./server') local Endpoint = require('virgo/client/endpoint').Endpoint local ConnectionStream = require('virgo/client/connection_stream').ConnectionStream local async = require('async') local constants = require('../constants') local los = require('los') local misc = require('virgo/util/misc') local timer = require('timer') ----------------------------------------------------------------------------- local TimeoutServer = server.Server:extend() function TimeoutServer:initialize(options) server.Server.initialize(self, options) end function TimeoutServer:_onLineProtocol(client, line) -- Timeout All Requests end ----------------------------------------------------------------------------- server.opts.destroy_connection_base = 200 server.opts.destroy_connection_jitter = 200 constants:setGlobal('DATACENTER_FIRST_RECONNECT_DELAY', 3000) constants:setGlobal('DATACENTER_FIRST_RECONNECT_DELAY_JITTER', 0) constants:setGlobal('DATACENTER_RECONNECT_DELAY', 3000) constants:setGlobal('DATACENTER_RECONNECT_DELAY_JITTER', 0) constants:setGlobal('DEFAULT_HANDSHAKE_TIMEOUT', 10000) ----------------------------------------------------------------------------- test('test handshake timeout', function() local options = { datacenter = 'test', tls = { rejectUnauthorized = false } } local client = ConnectionStream:new('id', 'token', 'guid', false, options) local endpoints = { Endpoint:new('127.0.0.1:4444') } local AEP = TimeoutServer:new({ includeTimeouts = false }) AEP:listen(4444, '127.0.0.1') async.series({ function(callback) client:createConnections(endpoints, callback) end, function(callback) client:once('reconnect', callback) end }, function() AEP:close() client:shutdown() end) end) test('test reconnects', function() local options = { datacenter = 'test', tls = { rejectUnauthorized = false } } local client = ConnectionStream:new('id', 'token', 'guid', false, options) local clientEnd = 0 local reconnect = 0 client:on('client_end', function(err) clientEnd = clientEnd + 1 end) client:on('reconnect', function(err) reconnect = reconnect + 1 end) local endpoints = { Endpoint:new('127.0.0.1:4444')} local AEP = server.Server:new({ includeTimeouts = false }) AEP:listen(4444, '127.0.0.1') async.series({ function(callback) client:once('handshake_success', callback) client:createConnections(endpoints, function() end) end, function(callback) AEP:close() timer.setImmediate(function() AEP = server.Server:new({ includeTimeouts = false }) AEP:listen(4444, '127.0.0.1') end) client:once('reconnect', callback) end, function(callback) client:once('handshake_success', callback) end, }, function() client:shutdown() AEP:close() end) end) end)
apache-2.0
mattyx14/otxserver
data/monster/traps/hive_pore.lua
2
1900
local mType = Game.createMonsterType("Hive Pore") local monster = {} monster.description = "a hive pore" monster.experience = 0 monster.outfit = { lookTypeEx = 14064 } monster.health = 1 monster.maxHealth = 1 monster.race = "venom" monster.corpse = 0 monster.speed = 0 monster.manaCost = 355 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.summon = { maxSummons = 3, summons = { {name = "Lesser Swarmer", chance = 100, interval = 30000, count = 3} } } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { } monster.defenses = { defense = 0, armor = 0, {name ="effect", interval = 30000, chance = 100, radius = 3, effect = CONST_ME_HITBYPOISON, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 100}, {type = COMBAT_ENERGYDAMAGE, percent = 100}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 100}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 100}, {type = COMBAT_HOLYDAMAGE , percent = 100}, {type = COMBAT_DEATHDAMAGE , percent = 100} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = true}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
CarabusX/Zero-K
LuaUI/Widgets/gui_chili_commander_upgrade.lua
6
30608
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Chili Commander Upgrade", desc = "Interface for commander upgrade selection.", author = "GoogleFrog", date = "29 December 2015", license = "GNU GPL, v2 or later", handler = true, layer = -10, enabled = true } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- include("colors.lua") VFS.Include("LuaRules/Configs/constants.lua") local Chili local Button local Label local Window local Panel local StackPanel local LayoutPanel local Image local screen0 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Most things are local to their own code block. These blocks are (in order) -- * Replacement Button Handler. This creates and keeps track of buttons -- which appear in the replacement window. -- * Replacement Window Handler. This creates and updates the window which holds -- the replacement buttons. -- * Current Module Tracker. This does not directly control Chili. This block of -- code keeps track of the data behind the modules system. This includes a -- list of current modules and functions for getting the replacementSet and -- whether a module choice is still valid. -- * Main Button Handler. This updates the module selection buttons and keeps -- click functions and restrictions. -- * Main Window Handler. This handles the main chili window. Will handle -- acceptance and rejection of the current module setup. -- * Command Handling. Handles command displaying and issuing to the upgradable -- units. -- * Callins. This block handles widget callins. Does barely anything. -- Module config local moduleDefs, chassisDefs, upgradeUtilities, LEVEL_BOUND, _, moduleDefNames = VFS.Include("LuaRules/Configs/dynamic_comm_defs.lua") VFS.Include("LuaRules/Configs/customcmds.h.lua") -- Configurable things, possible to add to Epic Menu later. local BUTTON_SIZE = 55 local ROW_COUNT = 6 -- Index of module which is selected for the purposes of replacement. local activeSlotIndex -- Whether already owned modules are shown local alreadyOwnedShown = false -- StackPanel containing the buttons for the current list of modules local currentModuleList -- Button for viewing owned modules local viewAlreadyOwnedButton local moduleTextColor = {.8,.8,.8,.9} local commanderUnitDefID = {} for i = 1, #UnitDefs do if UnitDefs[i].customParams.dynamic_comm then commanderUnitDefID[i] = true end end local UPGRADE_CMD_DESC = { id = CMD_UPGRADE_UNIT, type = CMDTYPE.ICON, tooltip = 'Upgrade Commander', cursor = 'Repair', action = 'upgradecomm', params = {}, texture = 'LuaUI/Images/commands/Bold/upgrade.png', } -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- New Module Selection Button Handling local newButtons = {} local function AddNewSelectonButton(buttonIndex, moduleDefID) local moduleData = moduleDefs[moduleDefID] local newButton = Button:New{ caption = "", width = BUTTON_SIZE, minHeight = BUTTON_SIZE, padding = {0, 0, 0, 0}, OnClick = { function(self) SelectNewModule(self.moduleDefID) end }, backgroundColor = {0.5,0.5,0.5,0.1}, color = {1,1,1,0.1}, tooltip = moduleData.description } Image:New{ x = 0, right = 0, y = 0, bottom = 0, keepAspect = true, file = moduleData.image, parent = newButton, } newButton.moduleDefID = moduleDefID newButtons[buttonIndex] = newButton end local function UpdateNewSelectionButton(buttonIndex, moduleDefID) local moduleData = moduleDefs[moduleDefID] local button = newButtons[buttonIndex] button.tooltip = moduleData.description button.moduleDefID = moduleDefID button.children[1].file = moduleData.image button.children[1]:Invalidate() return button end local function GetNewSelectionButton(buttonIndex, moduleDefID) if newButtons[buttonIndex] then UpdateNewSelectionButton(buttonIndex, moduleDefID) else AddNewSelectonButton(buttonIndex, moduleDefID) end return newButtons[buttonIndex] end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Selection Window Handling local selectionWindow local function CreateModuleSelectionWindow() local selectionButtonPanel = LayoutPanel:New{ x = 0, y = 0, right = 0, orientation = "vertical", columns = 7, --width = "100%", height = "100%", backgroundColor = {1,1,1,1}, color = {1,1,1,1}, --children = buttons, itemPadding = {0,0,0,0}, itemMargin = {0,0,0,0}, resizeItems = false, centerItems = false, autosize = true, } local fakeSelectionWindow = Panel:New{ x = 0, width = 20, y = 0, height = 20, padding = {0, 0, 0, 0}, backgroundColor = {1, 1, 1, 0.8}, children = {selectionButtonPanel} } local screenWidth,screenHeight = Spring.GetViewGeometry() local minimapHeight = screenWidth/6 + 45 local selectionWindowMain = Window:New{ name = "ModuleSelectionWindow", fontsize = 20, x = 200, y = minimapHeight, clientWidth = 500, clientHeight = 500, minWidth = 0, minHeight = 0, padding = {0, 0, 0, 0}, resizable = false, draggable = false, dockable = true, dockableSavePositionOnly = true, dockableNoResize = true, tweakDraggable = true, tweakResizable = true, color = {0,0,0,0}, children = {fakeSelectionWindow} } return { window = selectionWindowMain, fakeWindow = fakeSelectionWindow, panel = selectionButtonPanel, windowShown = false, } end local function HideModuleSelection() if selectionWindow and selectionWindow.windowShown then selectionWindow.windowShown = false screen0:RemoveChild(selectionWindow.window) end end local function ShowModuleSelection(moduleSet, supressButton) if not selectionWindow then selectionWindow = CreateModuleSelectionWindow() end local panel = selectionWindow.panel local fakeWindow = selectionWindow.fakeWindow local window = selectionWindow.window -- The number of modules which need to be displayed. local moduleCount = #moduleSet if moduleCount == 0 then HideModuleSelection() return end -- Update buttons if moduleCount < #panel.children then -- Remove buttons if there are too many for i = #panel.children, moduleCount + 1, -1 do panel:RemoveChild(panel.children[i]) end else -- Add buttons if there are too few for i = #panel.children + 1, moduleCount do local button = GetNewSelectionButton(i, moduleSet[i]) panel:AddChild(button) button.supressButtonReaction = supressButton end end -- Update buttons which were not added or removed. local forLimit = math.min(moduleCount, #panel.children) for i = 1, forLimit do local button = UpdateNewSelectionButton(i, moduleSet[i]) button.supressButtonReaction = supressButton end -- Resize window to fit module count local rows, columns if moduleCount < 3*ROW_COUNT then columns = math.min(moduleCount, 3) rows = math.ceil(moduleCount/3) else columns = math.ceil(moduleCount/ROW_COUNT) rows = math.ceil(moduleCount/columns) end -- Column updating works without Invalidate panel.columns = columns window:Resize(columns*BUTTON_SIZE + 10, rows*BUTTON_SIZE + 10) fakeWindow:Resize(columns*BUTTON_SIZE + 10, rows*BUTTON_SIZE + 10) -- Display window if not already shown if not selectionWindow.windowShown then selectionWindow.windowShown = true screen0:AddChild(window) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Keep track of the current modules and generate restrictions local alreadyOwnedModules = {} local alreadyOwnedModulesByDefID = {} local currentModulesBySlot = {} local currentModulesByDefID = {} local function ResetCurrentModules(newAlreadyOwned) currentModulesBySlot = {} currentModulesByDefID = {} alreadyOwnedModules = newAlreadyOwned alreadyOwnedModulesByDefID = upgradeUtilities.ModuleListToByDefID(newAlreadyOwned) end local function GetCurrentModules() return currentModulesBySlot end local function GetAlreadyOwned() return alreadyOwnedModules end local function GetSlotModule(slot, emptyModule) return currentModulesBySlot[slot] or emptyModule end local function UpdateSlotModule(slot, moduleDefID) if currentModulesBySlot[slot] then local oldID = currentModulesBySlot[slot] local count = currentModulesByDefID[oldID] if count and count > 1 then currentModulesByDefID[oldID] = count - 1 else currentModulesByDefID[oldID] = nil end end currentModulesBySlot[slot] = moduleDefID currentModulesByDefID[moduleDefID] = (currentModulesByDefID[moduleDefID] or 0) + 1 end local function ModuleIsValid(level, chassis, slotAllows, slotIndex) local moduleDefID = currentModulesBySlot[slotIndex] return upgradeUtilities.ModuleIsValid(level, chassis, slotAllows, moduleDefID, alreadyOwnedModulesByDefID, currentModulesByDefID) end local function GetNewReplacementSet(level, chassis, slotAllows, ignoreSlot) local replacementSet = {} local haveEmpty = false for i = 1, #moduleDefs do local data = moduleDefs[i] if slotAllows[data.slotType] and (data.requireLevel or 0) <= level and ((not data.requireChassis) or data.requireChassis[chassis]) and not data.unequipable then local accepted = true -- Check whether required modules are present, not counting ignored slot if data.requireOneOf then local foundRequirement = false for j = 1, #data.requireOneOf do local req = data.requireOneOf[j] if (alreadyOwnedModulesByDefID[req] or (currentModulesByDefID[req] and (currentModulesBySlot[ignoreSlot] ~= req or currentModulesByDefID[req] > 1))) then foundRequirement = true break end end if not foundRequirement then accepted = false end end -- Check whether prohibited modules are present, not counting ignored slot if accepted and data.prohibitingModules then for j = 1, #data.prohibitingModules do local prohibit = data.prohibitingModules[j] if (alreadyOwnedModulesByDefID[prohibit] or (currentModulesByDefID[prohibit] and (currentModulesBySlot[ignoreSlot] ~= prohibit or currentModulesByDefID[prohibit] > 1))) then accepted = false break end end end -- cheapass hack to prevent cremcom dual wielding same weapon (not supported atm) -- proper solution: make the second instance of a weapon apply projectiles x2 or reloadtime x0.5 and get cremcoms unit script to work with that local limit = data.limit if chassis == 5 and data.slotType == "basic_weapon" and limit == 2 then limit = 1 end -- Check against module limit, not counting ignored slot if accepted and limit and (currentModulesByDefID[i] or alreadyOwnedModulesByDefID[i]) then local count = (currentModulesByDefID[i] or 0) + (alreadyOwnedModulesByDefID[i] or 0) if currentModulesBySlot[ignoreSlot] == i then count = count - 1 end if count >= limit then accepted = false end end -- Only put one empty module in the accepted set (for the case of slots which allow two or more types) if accepted and data.emptyModule then if haveEmpty then accepted = false else haveEmpty = true end end -- Add the module once accepted if accepted then replacementSet[#replacementSet + 1] = i end end end return replacementSet end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Current Module Button Handling -- Two seperate lists because buttons are stored, module data is not and -- may change size between invocations of the window. local currentModuleData = {} local currentModuleButton = {} local function ResetCurrentModuleData() currentModuleData = {} end local function ClearActiveButton() if alreadyOwnedShown then viewAlreadyOwnedButton.backgroundColor = {0.5,0.5,0.5,0.5} viewAlreadyOwnedButton:Invalidate() alreadyOwnedShown = false end if activeSlotIndex then currentModuleButton[activeSlotIndex].backgroundColor = {0.5,0.5,0.5,0.5} currentModuleButton[activeSlotIndex]:Invalidate() end alreadyOwnedShown = false activeSlotIndex = false end local function CurrentModuleClick(self, slotIndex) if (not activeSlotIndex) or activeSlotIndex ~= slotIndex then ClearActiveButton() self.backgroundColor = {0,1,0,1} activeSlotIndex = slotIndex ShowModuleSelection(currentModuleData[slotIndex].replacementSet) else self.backgroundColor = {0.5,0.5,0.5,0.5} activeSlotIndex = false HideModuleSelection() end end local function AlreadyOwnedModuleClick(self) if not alreadyOwnedShown then ClearActiveButton() self.backgroundColor = {0,1,0,1} alreadyOwnedShown = true ShowModuleSelection(GetAlreadyOwned(), true) else self.backgroundColor = {0.5,0.5,0.5,0.5} alreadyOwnedShown = false HideModuleSelection() end end local function AddCurrentModuleButton(slotIndex, moduleDefID) local moduleData = moduleDefs[moduleDefID] local newButton = Button:New{ caption = "", x = 0, y = 0, right = 0, minHeight = BUTTON_SIZE, height = BUTTON_SIZE, padding = {0, 0, 0, 0}, backgroundColor = {0.5,0.5,0.5,0.5}, OnClick = { function(self) CurrentModuleClick(self, slotIndex) end }, tooltip = moduleData.description } Image:New{ x = 0, y = 0, bottom = 0, keepAspect = true, file = moduleData.image, parent = newButton, } local textBox = Chili.TextBox:New{ x = 64, y = 10, right = 8, bottom = 8, valign = "left", text = moduleData.humanName, font = {size = 16, outline = true, color = moduleTextColor, outlineWidth = 2, outlineWeight = 2}, parent = newButton, } currentModuleButton[slotIndex] = newButton end -- This type of module replacement updates the button as well. -- UpdateSlotModule only updates module tracking. This function -- does not update replacementSet. local function ModuleReplacmentWithButton(slotIndex, moduleDefID) local moduleData = moduleDefs[moduleDefID] local button = currentModuleButton[slotIndex] button.tooltip = moduleData.description button.children[1].file = moduleData.image button.children[1]:Invalidate() button.children[2]:SetText(moduleData.humanName) UpdateSlotModule(slotIndex, moduleDefID) end local function GetCurrentModuleButton(moduleDefID, slotIndex, level, chassis, slotAllows, empty) if not currentModuleButton[slotIndex] then AddCurrentModuleButton(slotIndex, moduleDefID) end currentModuleData[slotIndex] = currentModuleData[slotIndex] or {} local current = currentModuleData[slotIndex] current.level = level current.chassis = chassis current.slotAllows = slotAllows current.empty = empty current.replacementSet = GetNewReplacementSet(level, chassis, slotAllows, slotIndex) ModuleReplacmentWithButton(slotIndex, moduleDefID) return currentModuleButton[slotIndex] end function SelectNewModule(moduleDefID) if (not activeSlotIndex) or alreadyOwnedShown then return end ModuleReplacmentWithButton(activeSlotIndex, moduleDefID) -- Check whether module choices are still valid local requireUpdate = true local newCost = 0 for repeatBreak = 1, 2 * #currentModuleData do newCost = 0 requireUpdate = false for i = 1, #currentModuleData do local data = currentModuleData[i] if ModuleIsValid(data.level, data.chassis, data.slotAllows, i) then newCost = newCost + moduleDefs[GetSlotModule(i, data.empty)].cost else requireUpdate = true ModuleReplacmentWithButton(i, data.empty) end end if not requireUpdate then break end end UpdateMorphCost(newCost) -- Update each replacement set for i = 1, #currentModuleData do local data = currentModuleData[i] data.replacementSet = GetNewReplacementSet(data.level, data.chassis, data.slotAllows, i) end ShowModuleSelection(currentModuleData[activeSlotIndex].replacementSet) end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Main Module Window Handling local mainWindowShown = false local mainWindow, timeLabel, costLabel, morphBuildPower function UpdateMorphCost(newCost) newCost = (newCost or 0) + morphBaseCost costLabel:SetCaption(math.floor(newCost)) timeLabel:SetCaption(math.floor(newCost/morphBuildPower)) end local function HideMainWindow() if mainWindowShown then SaveModuleLoadout() screen0:RemoveChild(mainWindow) mainWindowShown = false end HideModuleSelection() end local function CreateMainWindow() local screenWidth, screenHeight = Spring.GetViewGeometry() local minimapHeight = screenWidth/6 + 45 local mainHeight = math.min(420, math.max(325, screenHeight - 450)) mainWindow = Window:New{ classname = "main_window_small_tall", name = "CommanderUpgradeWindow", fontsize = 20, x = 0, y = minimapHeight, width = 201, height = 332, minWidth = 201, minHeight = 332, resizable = false, draggable = false, dockable = true, dockableSavePositionOnly = true, tweakDraggable = true, tweakResizable = true, parent = screen0, } mainWindowShown = true -- The rest of the window is organized top to bottom local topLabel = Chili.Label:New{ x = 0, right = 0, y = 0, height = 35, valign = "center", align = "center", caption = "Modules", autosize = false, font = {size = 20, outline = true, color = {.8,.8,.8,.9}, outlineWidth = 2, outlineWeight = 2}, parent = mainWindow, } currentModuleList = StackPanel:New{ x = 3, right = 2, y = 36, bottom = 0, padding = {0, 0, 0, 0}, itemPadding = {2,2,2,2}, itemMargin = {0,0,0,0}, backgroundColor = {1, 1, 1, 0.8}, resizeItems = false, centerItems = false, parent = mainWindow, } local cyan = {0,1,1,1} local timeImage = Image:New{ x = 15, bottom = 75, file ='LuaUI/images/clock.png', height = 24, width = 24, keepAspect = true, parent = mainWindow, } timeLabel = Chili.Label:New{ x = 42, right = 0, bottom = 80, valign = "top", align = "left", caption = 0, autosize = false, font = {size = 24, outline = true, color = cyan, outlineWidth = 2, outlineWeight = 2}, parent = mainWindow, } local costImage = Image:New{ x = 92, bottom = 75, file ='LuaUI/images/costIcon.png', height = 24, width = 24, keepAspect = true, parent = mainWindow, } costLabel = Chili.Label:New{ x = 118, right = 0, bottom = 80, valign = "top", align = "left", caption = 0, autosize = false, font = {size = 24, outline = true, color = cyan, outlineWidth = 2, outlineWeight = 2}, parent = mainWindow, } local acceptButton = Button:New{ caption = "", x = 4, bottom = 5, width = 55, height = 55, padding = {0, 0, 0, 0}, backgroundColor = {0.5,0.5,0.5,0.5}, tooltip = "Start upgrade", OnClick = { function() if mainWindowShown then SendUpgradeCommand(GetCurrentModules()) end end }, parent = mainWindow, } viewAlreadyOwnedButton = Button:New{ caption = "", x = 63, bottom = 5, width = 55, height = 55, padding = {0, 0, 0, 0}, backgroundColor = {0.5,0.5,0.5,0.5}, tooltip = "View current modules", OnClick = { function(self) AlreadyOwnedModuleClick(self) end }, parent = mainWindow, } local cancelButton = Button:New{ caption = "", x = 121, bottom = 5, width = 55, height = 55, padding = {0, 0, 0, 0}, backgroundColor = {0.5,0.5,0.5,0.5}, tooltip = "Cancel module selection", OnClick = { function() --Spring.Echo("Upgrade UI Debug - Cancel Clicked") HideMainWindow() end }, parent = mainWindow, } Image:New{ x = 2, right = 2, y = 0, bottom = 0, keepAspect = true, file = "LuaUI/Images/dynamic_comm_menu/tick.png", parent = acceptButton, } Image:New{ x = 2, right = 2, y = 0, bottom = 0, keepAspect = true, file = "LuaUI/Images/dynamic_comm_menu/eye.png", parent = viewAlreadyOwnedButton, } Image:New{ x = 2, right = 2, y = 0, bottom = 0, keepAspect = true, file = "LuaUI/Images/commands/Bold/cancel.png", parent = cancelButton, } end local function ShowModuleListWindow(unitID, slotDefaults, level, chassis, alreadyOwnedModules) if not currentModuleList then CreateMainWindow() end if level > chassisDefs[chassis].maxNormalLevel then morphBaseCost = chassisDefs[chassis].extraLevelCostFunction(level) level = chassisDefs[chassis].maxNormalLevel morphBuildPower = chassisDefs[chassis].levelDefs[level].morphBuildPower else morphBaseCost = chassisDefs[chassis].levelDefs[level].morphBaseCost morphBuildPower = chassisDefs[chassis].levelDefs[level].morphBuildPower end if Spring.ValidUnitID(unitID) then morphBuildPower = morphBuildPower * (Spring.GetGameRulesParam("econ_mult_" .. (Spring.GetUnitAllyTeam(unitID) or "")) or 1) end local slots = chassisDefs[chassis].levelDefs[level].upgradeSlots if not mainWindowShown then screen0:AddChild(mainWindow) mainWindowShown = true end -- Removes all previous children for i = #currentModuleList.children, 1, -1 do currentModuleList:RemoveChild(currentModuleList.children[i]) end ClearActiveButton() HideModuleSelection() ResetCurrentModuleData() ResetCurrentModules(alreadyOwnedModules) -- Data is added here to generate reasonable replacementSets in actual adding. for i = 1, #slots do local slotData = slots[i] UpdateSlotModule(i, (slotDefaults and slotDefaults[i]) or slotData.defaultModule) end -- Check that the module in each slot is valid local requireUpdate = true local newCost = 0 for repeatBreak = 1, 2 * #slots do requireUpdate = false newCost = 0 for i = 1, #slots do local slotData = slots[i] if ModuleIsValid(level, chassis, slotData.slotAllows, i) then newCost = newCost + moduleDefs[GetSlotModule(i, slotData.empty)].cost else requireUpdate = true UpdateSlotModule(i, slotData.empty) end end if not requireUpdate then break end end UpdateMorphCost(newCost) -- Actually add the default modules and slot data for i = 1, #slots do local slotData = slots[i] currentModuleList:AddChild(GetCurrentModuleButton(GetSlotModule(i, slotData.empty), i, level, chassis, slotData.slotAllows, slotData.empty)) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Command Handling local upgradeSignature = {} local savedSlotLoadout = {} function SendUpgradeCommand(newModules) -- Find selected eligible units local units = Spring.GetSelectedUnits() local upgradableUnits = {} for i = 1, #units do local unitID = units[i] local level = Spring.GetUnitRulesParam(unitID, "comm_level") local chassis = Spring.GetUnitRulesParam(unitID, "comm_chassis") if level == upgradeSignature.level and chassis == upgradeSignature.chassis then local alreadyOwned = {} local moduleCount = Spring.GetUnitRulesParam(unitID, "comm_module_count") for i = 1, moduleCount do local module = Spring.GetUnitRulesParam(unitID, "comm_module_" .. i) alreadyOwned[#alreadyOwned + 1] = module end table.sort(alreadyOwned) if upgradeUtilities.ModuleSetsAreIdentical(alreadyOwned, upgradeSignature.alreadyOwned) then upgradableUnits[#upgradableUnits + 1] = unitID end end end -- Create upgrade command params and issue it to units. if #upgradableUnits > 0 then local params = {} params[1] = upgradeSignature.level params[2] = upgradeSignature.chassis params[3] = #upgradeSignature.alreadyOwned params[4] = #newModules local index = 5 for j = 1, #upgradeSignature.alreadyOwned do params[index] = upgradeSignature.alreadyOwned[j] index = index + 1 end for j = 1, #newModules do params[index] = newModules[j] index = index + 1 end Spring.GiveOrderToUnitArray(upgradableUnits, CMD_MORPH_UPGRADE_INTERNAL, params, 0) end -- Remove main window --Spring.Echo("Upgrade UI Debug - Upgrade Command Sent") HideMainWindow() end function SaveModuleLoadout() local currentModules = GetCurrentModules() if not (upgradeSignature and currentModules) then return end local profileID = upgradeSignature.profileID local level = upgradeSignature.level if not (profileID and level) then return end savedSlotLoadout[profileID] = savedSlotLoadout[profileID] or {} savedSlotLoadout[profileID][level] = GetCurrentModules() end local function CreateModuleListWindowFromUnit(unitID) local level = Spring.GetUnitRulesParam(unitID, "comm_level") local chassis = Spring.GetUnitRulesParam(unitID, "comm_chassis") local profileID = Spring.GetUnitRulesParam(unitID, "comm_profileID") if not (chassisDefs[chassis] and chassisDefs[chassis].levelDefs[math.min(chassisDefs[chassis].maxNormalLevel, level+1)]) then return end -- Find the modules which are already owned local alreadyOwned = {} local moduleCount = Spring.GetUnitRulesParam(unitID, "comm_module_count") for i = 1, moduleCount do local module = Spring.GetUnitRulesParam(unitID, "comm_module_" .. i) alreadyOwned[#alreadyOwned + 1] = module end table.sort(alreadyOwned) -- Record the signature of the morphing unit for later application. upgradeSignature.level = level upgradeSignature.chassis = chassis upgradeSignature.profileID = profileID upgradeSignature.alreadyOwned = alreadyOwned -- Load default loadout local slotDefaults = {} if profileID and level then if savedSlotLoadout[profileID] and savedSlotLoadout[profileID][level] then slotDefaults = savedSlotLoadout[profileID][level] else local commProfileInfo = WG.ModularCommAPI.GetCommProfileInfo(profileID) if commProfileInfo and commProfileInfo.modules and commProfileInfo.modules[level + 1] then local defData = commProfileInfo.modules[level + 1] for i = 1, #defData do slotDefaults[i] = moduleDefNames[defData[i]] end end end end -- Create the window ShowModuleListWindow(unitID, slotDefaults, level + 1, chassis, alreadyOwned) end local function GetCommanderUpgradeAttributes(unitID, cullMorphing) local unitDefID = Spring.GetUnitDefID(unitID) if not commanderUnitDefID[unitDefID] then return false end if cullMorphing and Spring.GetUnitRulesParam(unitID, "morphing") == 1 then return false end local level = Spring.GetUnitRulesParam(unitID, "comm_level") if not level then return false end local chassis = Spring.GetUnitRulesParam(unitID, "comm_chassis") local staticLevel = Spring.GetUnitRulesParam(unitID, "comm_staticLevel") return level, chassis, staticLevel end function widget:CommandNotify(cmdID, cmdParams, cmdOptions) if cmdID ~= CMD_UPGRADE_UNIT then return false end local units = Spring.GetSelectedUnits() local upgradeID = false for i = 1, #units do local unitID = units[i] local level, chassis, staticLevel = GetCommanderUpgradeAttributes(unitID, true) if level and (not staticLevel) and chassis and (not LEVEL_BOUND or level < LEVEL_BOUND) then upgradeID = unitID break end end if not upgradeID then return true end CreateModuleListWindowFromUnit(upgradeID) return true end local cachedSelectedUnits function widget:SelectionChanged(selectedUnits) cachedSelectedUnits = selectedUnits end function widget:CommandsChanged() local units = cachedSelectedUnits or Spring.GetSelectedUnits() if mainWindowShown then --Spring.Echo("Upgrade UI Debug - Number of units selected", #units) local foundMatchingComm = false for i = 1, #units do local unitID = units[i] local level, chassis, staticLevel = GetCommanderUpgradeAttributes(unitID) if level and (not staticLevel) and level == upgradeSignature.level and chassis == upgradeSignature.chassis then local alreadyOwned = {} local moduleCount = Spring.GetUnitRulesParam(unitID, "comm_module_count") for i = 1, moduleCount do local module = Spring.GetUnitRulesParam(unitID, "comm_module_" .. i) alreadyOwned[#alreadyOwned + 1] = module end table.sort(alreadyOwned) if upgradeUtilities.ModuleSetsAreIdentical(alreadyOwned, upgradeSignature.alreadyOwned) then foundMatchingComm = true break end end end if foundMatchingComm then local customCommands = widgetHandler.customCommands customCommands[#customCommands+1] = UPGRADE_CMD_DESC else ----Spring.Echo("Upgrade UI Debug - Commander Deselected") HideMainWindow() -- Hide window if no commander matching the window is selected end end if not mainWindowShown then local foundRulesParams = false for i = 1, #units do local unitID = units[i] local level, chassis, staticLevel = GetCommanderUpgradeAttributes(unitID, true) if level and (not staticLevel) and chassis and (not LEVEL_BOUND or level < LEVEL_BOUND) then foundRulesParams = true break end end if foundRulesParams then local customCommands = widgetHandler.customCommands customCommands[#customCommands+1] = { id = CMD_UPGRADE_UNIT, type = CMDTYPE.ICON, tooltip = 'Upgrade Commander', cursor = 'Repair', action = 'upgradecomm', params = {}, texture = 'LuaUI/Images/commands/Bold/upgrade.png', } end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Callins function widget:Initialize() -- setup Chili Chili = WG.Chili Button = Chili.Button Label = Chili.Label Window = Chili.Window Panel = Chili.Panel StackPanel = Chili.StackPanel LayoutPanel = Chili.LayoutPanel Image = Chili.Image Progressbar = Chili.Progressbar screen0 = Chili.Screen0 if (not Chili) then widgetHandler:RemoveWidget() return end end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
daniel-slaney/quadrology
game/src/mode.lua
1
1134
-- -- lib/mode.lua -- -- A mode is a high-level state of the game that has love callbacks as events. -- --[[ usage: local schema, mode1, mode2, .., modeN = require 'lib/mode' { 'mode1', 'mode2', ..., 'modeN' } local state = require 'lib/state' local schema, MainMode = require 'lib/mode' { 'MainMode' } local machine = state.machine(schema, MainMode, ...) --]] local state = require 'src/state' local schema = state.schema { draw = true, focus = true, keypressed = true, keyreleased = true, mousepressed = true, mousereleased = true, update = true, textinput = true, joystickpressed = true, joystickreleased = true, joystickaxis = true, joystickhat = true, gamepadpressed = true, gamepadreleased = true, gamepadaxis = true, joystickadded = true, joystickremoved = true, mousefocus = true, visible = true, } local modes = {} local function export( names ) local result = {} for i, name in ipairs(names) do local mode = modes[name] if not mode then mode = state.state(schema, name) modes[name] = mode end result[#result+1] = mode end return schema, unpack(result) end return export
bsd-2-clause
haswne/IRAQ_BOT
tg/test.lua
210
2571
started = 0 our_id = 0 function vardump(value, depth, key) local linePrefix = "" local spaces = "" if key ~= nil then linePrefix = "["..key.."] = " end if depth == nil then depth = 0 else depth = depth + 1 for i=1, depth do spaces = spaces .. " " end end if type(value) == 'table' then mTable = getmetatable(value) if mTable == nil then print(spaces ..linePrefix.."(table) ") else print(spaces .."(metatable) ") value = mTable end for tableKey, tableValue in pairs(value) do vardump(tableValue, depth, tableKey) end elseif type(value) == 'function' or type(value) == 'thread' or type(value) == 'userdata' or value == nil then print(spaces..tostring(value)) else print(spaces..linePrefix.."("..type(value)..") "..tostring(value)) end end print ("HI, this is lua script") function ok_cb(extra, success, result) end -- Notification code {{{ function get_title (P, Q) if (Q.type == 'user') then return P.first_name .. " " .. P.last_name elseif (Q.type == 'chat') then return Q.title elseif (Q.type == 'encr_chat') then return 'Secret chat with ' .. P.first_name .. ' ' .. P.last_name else return '' end end local lgi = require ('lgi') local notify = lgi.require('Notify') notify.init ("Telegram updates") local icon = os.getenv("HOME") .. "/.telegram-cli/telegram-pics/telegram_64.png" function do_notify (user, msg) local n = notify.Notification.new(user, msg, icon) n:show () end -- }}} function on_msg_receive (msg) if started == 0 then return end if msg.out then return end do_notify (get_title (msg.from, msg.to), msg.text) if (msg.text == 'ping') then if (msg.to.id == our_id) then send_msg (msg.from.print_name, 'pong', ok_cb, false) else send_msg (msg.to.print_name, 'pong', ok_cb, false) end return end if (msg.text == 'PING') then if (msg.to.id == our_id) then fwd_msg (msg.from.print_name, msg.id, ok_cb, false) else fwd_msg (msg.to.print_name, msg.id, ok_cb, false) end return end end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) --vardump (chat) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end function cron() -- do something postpone (cron, false, 1.0) end function on_binlog_replay_end () started = 1 postpone (cron, false, 1.0) end
gpl-2.0
zain211/zain.aliraqex
tg/test.lua
210
2571
started = 0 our_id = 0 function vardump(value, depth, key) local linePrefix = "" local spaces = "" if key ~= nil then linePrefix = "["..key.."] = " end if depth == nil then depth = 0 else depth = depth + 1 for i=1, depth do spaces = spaces .. " " end end if type(value) == 'table' then mTable = getmetatable(value) if mTable == nil then print(spaces ..linePrefix.."(table) ") else print(spaces .."(metatable) ") value = mTable end for tableKey, tableValue in pairs(value) do vardump(tableValue, depth, tableKey) end elseif type(value) == 'function' or type(value) == 'thread' or type(value) == 'userdata' or value == nil then print(spaces..tostring(value)) else print(spaces..linePrefix.."("..type(value)..") "..tostring(value)) end end print ("HI, this is lua script") function ok_cb(extra, success, result) end -- Notification code {{{ function get_title (P, Q) if (Q.type == 'user') then return P.first_name .. " " .. P.last_name elseif (Q.type == 'chat') then return Q.title elseif (Q.type == 'encr_chat') then return 'Secret chat with ' .. P.first_name .. ' ' .. P.last_name else return '' end end local lgi = require ('lgi') local notify = lgi.require('Notify') notify.init ("Telegram updates") local icon = os.getenv("HOME") .. "/.telegram-cli/telegram-pics/telegram_64.png" function do_notify (user, msg) local n = notify.Notification.new(user, msg, icon) n:show () end -- }}} function on_msg_receive (msg) if started == 0 then return end if msg.out then return end do_notify (get_title (msg.from, msg.to), msg.text) if (msg.text == 'ping') then if (msg.to.id == our_id) then send_msg (msg.from.print_name, 'pong', ok_cb, false) else send_msg (msg.to.print_name, 'pong', ok_cb, false) end return end if (msg.text == 'PING') then if (msg.to.id == our_id) then fwd_msg (msg.from.print_name, msg.id, ok_cb, false) else fwd_msg (msg.to.print_name, msg.id, ok_cb, false) end return end end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) --vardump (chat) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end function cron() -- do something postpone (cron, false, 1.0) end function on_binlog_replay_end () started = 1 postpone (cron, false, 1.0) end
gpl-2.0
tgp1994/LiquidRP-tgp1994
gamemode/fadmin/fadmin/playeractions/kickban/sh_shared.lua
3
1288
function FAdmin.PlayerActions.ConvertBanTime(time) local Add = "" time = math.Round(time) if time <= 0 then return "permanent" elseif time < 60 then -- minutes return math.ceil(time) .. " minute(s)" elseif time >= 60 and time < 1440 then -- hours if math.floor((time/60 - math.floor(time/60))*60) > 0 then Add = ", "..FAdmin.PlayerActions.ConvertBanTime((time/60 - math.floor(time/60))*60) end return math.floor(time/60).. " hour(s)".. Add elseif time >= 1440 and time < 10080 then -- days if math.floor((time/1440 - math.floor(time/1440))*1440) > 0 then Add = ", "..FAdmin.PlayerActions.ConvertBanTime((time/1440 - math.floor(time/1440))*1440) end return math.floor(time/1440).. " day(s)".. Add elseif time >= 10080 and time < 525948 then -- weeks if math.floor((time/10080 - math.floor(time/10080))*10080) > 0 then Add = ", "..FAdmin.PlayerActions.ConvertBanTime((time/10080 - math.floor(time/10080))*10080) end return math.floor(time/10080).. " week(s)".. Add elseif time >= 525948 then -- years if math.floor((time/525948 - math.floor(time/525948))*525948) > 0 then Add = ", "..FAdmin.PlayerActions.ConvertBanTime((time/525948 - math.floor(time/525948))*525948) end return math.floor(time/525948).. " year(s)".. Add end return time end
gpl-3.0
abgoyal/nodemcu-firmware
tools/cross-lua.lua
19
1145
local args = { ... } local b = require "tools.build" local builder = b.new_builder( ".build/cross-lua" ) local utils = b.utils local sf = string.format builder:init( args ) builder:set_build_mode( builder.BUILD_DIR_LINEARIZED ) local output = 'luac.cross' local cdefs = '-DLUA_CROSS_COMPILER -O2' -- Lua source files and include path local lua_files = [[ lapi.c lauxlib.c lbaselib.c lcode.c ldblib.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c lparser.c lrotable.c lstate.c lstring.c lstrlib.c ltable.c ltablib.c ltm.c lundump.c lvm.c lzio.c luac_cross/luac.c luac_cross/loslib.c luac_cross/print.c ../modules/linit.c ]] lua_files = lua_files:gsub( "\n" , "" ) local lua_full_files = utils.prepend_path( lua_files, "app/lua" ) local local_include = "-Iapp/include -Iinclude -Iapp/lua" -- Compiler/linker options builder:set_compile_cmd( sf( "gcc -O2 %s -Wall %s -c $(FIRST) -o $(TARGET)", local_include, cdefs ) ) builder:set_link_cmd( "gcc -o $(TARGET) $(DEPENDS) -lm" ) -- Build everything builder:make_exe_target( output, lua_full_files ) builder:build()
mit
TideSofDarK/DotaCraft
game/dota_addons/dotacraft/scripts/vscripts/units/human/peasant.lua
1
3525
-- NOTE: There should be a separate Call To Arms ability on each peasant but it's -- currently not possible because there's not enough ability slots visible CALL_THINK_INTERVAL = 0.1 function CallToArms( event ) local caster = event.caster local hero = caster:GetOwner() local ability = event.ability local player = caster:GetPlayerOwner() local units = FindAlliesInRadius(caster, 3000) --Radius of the bell ring for _,unit in pairs(units) do if IsValidEntity(unit) and unit:GetUnitName() == "human_peasant" then local building_pos = caster:GetAbsOrigin() local collision_size = caster:GetHullRadius()*2 + 64 unit.target_building = caster if unit.moving_timer then Timers:RemoveTimer(unit.moving_timer) end ability:ApplyDataDrivenModifier(unit, unit, "modifier_on_order_cancel_call_to_arms", {}) -- Start moving towards the city center unit.moving_timer = Timers:CreateTimer(function() if not IsValidAlive(unit) then return elseif not IsValidAlive(unit.target_building) then unit.target_building = FindClosestResourceDeposit( unit, "gold" ) return 1/30 elseif unit:HasModifier("modifier_on_order_cancel_call_to_arms") then local distance = (building_pos - unit:GetAbsOrigin()):Length() local collision = distance <= collision_size if not collision then unit:MoveToPosition(building_pos) return CALL_THINK_INTERVAL else local militia = ReplaceUnit(unit, "human_militia") ability:ApplyDataDrivenModifier(militia, militia, "modifier_militia", {}) -- Add the units to a table so they are easier to find later if not player.militia then player.militia = {} end table.insert(player.militia, militia) table.insert(player.units, militia) end end end) end end end function CancelCallToArms( event ) local caster = event.caster --Peasant or militia local ability = event.ability if caster.moving_timer then Timers:RemoveTimer(caster.moving_timer) end caster.state = "idle" end function BackToWork( event ) local unit = event.caster -- The militia unit local ability = event.ability local player = unit:GetPlayerOwner() local building = FindClosestResourceDeposit( unit, "gold" ) local building_pos = building :GetAbsOrigin() local collision_size = building :GetHullRadius()*2 + 64 unit.target_building = building if unit.moving_timer then Timers:RemoveTimer(unit.moving_timer) end -- Start moving towards the city center unit.moving_timer = Timers:CreateTimer(function() ability:ApplyDataDrivenModifier(unit, unit, "modifier_on_order_back_to_work", {}) if not IsValidAlive(unit) then return elseif not IsValidAlive(unit.target_building) then unit.target_building = FindClosestResourceDeposit( unit, "gold" ) return 1/30 elseif unit:HasModifier("modifier_on_order_back_to_work") then local distance = (building_pos - unit:GetAbsOrigin()):Length() local collision = distance <= collision_size if not collision then unit:MoveToPosition(building_pos) return CALL_THINK_INTERVAL else local peasant = ReplaceUnit(unit, "human_peasant") CheckAbilityRequirements(peasant, player) table.insert(player.units, peasant) end end end) end function CallToArmsEnd( event ) local target = event.target local player = target:GetPlayerOwner() local peasant = ReplaceUnit( event.target, "human_peasant" ) CheckAbilityRequirements(peasant, player) table.insert(player.units, peasant) end
gpl-3.0
dinodeck/rpg_conversation_graph
nwn_dialog_advanced/map/map_town.lua
1
154919
function CreateTownMap(state) local id = "town" local townState = state.maps[id] local OnTalk = function(map, trigger, entity, x, y, layer) local dialogDef = { speakerX = x, speakerY = y, graphDef = conversation_5 } local dialogState = DialogState:Create(dialogDef) gStack:Push(dialogState) -- We haven't create this state yet but here's the code to push it -- on the stack print("Yo") --local dialogState = DialogState:Create() --gStack:Push(dialogState) end return { id = id, name = "Town", can_save = true, version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 60, height = 120, tilewidth = 16, tileheight = 16, properties = {}, on_wake = { { id = "AddNPC", params = {{ def = "npc_major", id ="major", x = 5, y = 4 }} }, }, actions = { talk_action = { id = "RunScript", params = { OnTalk } }, }, trigger_types = { talk = { OnUse = "talk_action" }, }, triggers = { -- tile pos 5, 4 is where the NPC is standing { trigger = "talk", x = 5, y = 4 }, }, tilesets = { { name = 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mit
mattyx14/otxserver
data/monster/vermins/parasite.lua
2
1898
local mType = Game.createMonsterType("Parasite") local monster = {} monster.description = "a parasite" monster.experience = 0 monster.outfit = { lookType = 82, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 550 monster.maxHealth = 550 monster.race = "venom" monster.corpse = 6023 monster.speed = 175 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = true, rewardBoss = false, illusionable = true, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -100, condition = {type = CONDITION_POISON, totalDamage = 40, interval = 4000}} } monster.defenses = { defense = 15, armor = 15 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = -20}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
zain211/zain.aliraqex
plugins/en-ASD_KARBALA1.lua
2
4364
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ help1 : مساعدة ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function run(msg, matches) if is_momod(msg) and matches[1]== "help1" then return [[ ❣ setadmin : لرفع اداري للمجموعه ❣ demoteadmin : لتنزيل اداري من المجموعه ❣ promote : لرفع او تصعيد ادمن ❣ demote : لتنزيل او حذف الادمن ❣ owner : لعرض المدير ❣ modlist : لاظهار ادمنية المجموعة ❣ admins : اضهار اداريين المجموعه 🔸➖🔹➖🔸➖🔹➖🔸 ✔️ Commands for control membee ❣ kick : لطرد العضو ❣ ban : لحظر العظر ❣ unban : فتح الخظر عن العضو ❣ kickme : للخروج من المجموعة ❣ silent : لتفعيل الصمت على احد الاعضاء ❣ clean mutelist: الغاء الصمت على العضو ❣ block : لحضر الكلمة ❣ words : لعرض الكلمات المحظورة ❣ unblock : لفتح حضر الكلمة ❣ me : لمعرفه موقعك في المجموعة 🔸➖🔹➖🔸➖🔹➖🔸 ✔️ Commands for control ❣ rules : لاضهار القوانين ❣ setrules : لاظافة القوانين ❣ setphoto : لوضع صورة ❣ setname : لوضع اسم ❣ setusername : لوضع معرف للكروب ❣ setabout : لاظافة الوصف ❣ id : لاظهار الايدي ❣ settings : اضهار اعدادات المجموعة ❣ info : اضهار المعلومات الخاصه بك ❣ info group : اضهار معلومات المجموعة ❣ settings modes : اضهار اعادادات الوسائط ❣ newlink : لصنع الرابط او تغيرة ❣ link : لضهور رابط المجموعه ❣ setlink : لوضع رابط للمجموعه ❣ linksl : للحصول على الرابط في الخاص 🔸➖🔹➖🔸➖🔹➖🔸 ✔️ Commands for Security ❣ lock all : لقفل المجموعه باكملها ❣ unlock all : لفتح المجموعه باكملها ❣ lock member : لقفل اضافة المجموعة ❣ unlock member : للفتح اضافة المجموعة ❣ lock text : لقفل دردشة المجموعة ❣ unlock text : فتح الدردشه ❣ lock photo : لمنع إرسال الصور ❣ unlock photo : للسماح بإرسال الصور ❣ lock audio : لمنع البصمات ❣ unlock audio : للسماح بإرسال البصمات ❣ lock video : لمنع ارسال فديو ❣ unlock video : للسماح بإرسال فديو ❣ lock links : لمنع الروابط ❣ unlock links : للسماح بإرسال روابط ❣ lock flood : لمنع التكرار ❣ unlock flood : للسماح بلتكرار ❣ lock sticker : لمنع الملصقات ❣ unlock sticker : للسماح بلملصقات ❣ lock gifs : لمنع الصور المتحركة ❣ unlock gifs : للسماح بالصور المتحركة ❣ lock documents : لمنع ارسال الملفات ❣ unlock documents : للسماح بإرسال الملفات ❣ lock spam : لمنع الكلايش الطويلة ❣ unlock spam : للسماح بلكلايش الطويلة ❣ lock rtl : لمنع اطافة جماعة ❣ unlock rtl : للسماح بإضافة جماعة ❣ lock arabic : لمنع اللغة ألعربيه ❣ unlock arabic : للسماح بلغه ألعربيه ❣ lock fwd : لمنع اعاديت توجيه ❣ unlock fwd : للسماح باعادت توجيه 🔸➖🔹➖🔸➖🔹➖🔸 Version :1.0 #Dev : @AILXXZ #Dev_bot : @zainty #Dev_Channel : @zaintyh ]] end if not is_momod(msg) then return "Only admins 😎🖕🏿" end end return { description = "Help list", usage = "Help list", patterns = { "(help1)" }, run = run } end
gpl-2.0
mattyx14/otxserver
data/monster/vermins/rotworm.lua
2
2727
local mType = Game.createMonsterType("Rotworm") local monster = {} monster.description = "a rotworm" monster.experience = 40 monster.outfit = { lookType = 26, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 26 monster.Bestiary = { class = "Vermin", race = BESTY_RACE_VERMIN, toKill = 500, FirstUnlock = 25, SecondUnlock = 250, CharmsPoints = 15, Stars = 2, Occurrence = 0, Locations = "Almost everywhere, like Ancient Temple, Vandura, Folda dungeon, Fibula Dungeon, \z caves connecting Edron and Cormaya, Venore Swamp Troll cave, Thais Troll cave, Ferngrims Gate, \z Dwarf Mines, Hellgate, below the graves in eastern Rookgaard, spider cave in western Rookgaard, \z cave northeast of Ab'Dendriel, Darashia Rotworm Caves, Liberty Bay, Fenrock, \z below Green Claw Swamp and some other places." } monster.health = 65 monster.maxHealth = 65 monster.race = "blood" monster.corpse = 5967 monster.speed = 116 monster.manaCost = 305 monster.changeTarget = { interval = 4000, chance = 0 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = true, pushable = false, rewardBoss = false, illusionable = false, canPushItems = false, canPushCreatures = false, staticAttackChance = 70, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { {name = "gold coin", chance = 71760, maxCount = 17}, {id = 3264, chance = 3000}, -- sword {name = "mace", chance = 4500}, {name = "meat", chance = 20000}, {name = "ham", chance = 20120}, {name = "worm", chance = 3000, maxCount = 3}, {name = "lump of dirt", chance = 10000} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -40} } monster.defenses = { defense = 10, armor = 10 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = false}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/mammals/stone_rhino.lua
2
2514
local mType = Game.createMonsterType("Stone Rhino") local monster = {} monster.description = "a Stone Rhino" monster.experience = 1800 monster.outfit = { lookType = 936, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 1395 monster.Bestiary = { class = "Mammal", race = BESTY_RACE_MAMMAL, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 1, Locations = "Area before final boss of Forgotten Knowledge Quest." } monster.health = 3000 monster.maxHealth = 3000 monster.race = "blood" monster.corpse = 25082 monster.speed = 290 monster.manaCost = 290 monster.changeTarget = { interval = 5000, chance = 0 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = false, canPushCreatures = false, staticAttackChance = 90, targetDistance = 1, runHealth = 15, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "SNIFF!", yell = false} } monster.loot = { {id = 5925, chance = 50320}, -- hardened bone {id = 24388, chance = 50320}, -- rhino hide {id = 24389, chance = 50320}, -- rhino horn {id = 22186, chance = 50320} -- raw meat } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -280} } monster.defenses = { defense = 10, armor = 10, {name ="combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 0, maxDamage = 250, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 10}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 20}, {type = COMBAT_FIREDAMAGE, percent = 10}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 10}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/quests/svargrond_arena/greenhorn/achad.lua
2
1968
local mType = Game.createMonsterType("Achad") local monster = {} monster.description = "Achad" monster.experience = 70 monster.outfit = { lookType = 146, lookHead = 95, lookBody = 93, lookLegs = 38, lookFeet = 59, lookAddons = 3, lookMount = 0 } monster.health = 185 monster.maxHealth = 185 monster.race = "blood" monster.corpse = 7349 monster.speed = 185 monster.manaCost = 0 monster.changeTarget = { interval = 0, chance = 0 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 95, targetDistance = 1, runHealth = 55, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "You won't pass me.", yell = false}, {text = "I have travelled far to fight here.", yell = false} } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -80} } monster.defenses = { defense = 19, armor = 20 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 10}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = true}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
kbara/snabb
src/apps/lwaftr/channel.lua
2
7120
-- Channels -- -- A channel is a way for different threads or processes to communicate. -- Channels are backed by a ring buffer that is mapped into shared -- memory. Access to a channel will never block or cause a system call. -- Readers and writers have to agree ahead of time on how to interpret -- the messages that are written to a channel. module(..., package.seeall) local ffi = require('ffi') local S = require("syscall") local lib = require('core.lib') root = "/var/run/snabb" local ring_buffer_t = ffi.typeof([[struct { uint32_t read; uint32_t write; uint32_t size; uint32_t flags; uint8_t buf[?]; }]]) -- Make directories needed for a named object. -- Given the name "foo/bar/baz" create /var/run/foo and /var/run/foo/bar. local function mkdir_p (name) -- Create root with mode "rwxrwxrwt" (R/W for all and sticky) if it -- does not exist yet. if not S.stat(root) then local mask = S.umask(0) local status, err = S.mkdir(root, "01777") assert(status, ("Unable to create %s: %s"):format( root, tostring(err or "unspecified error"))) S.umask(mask) end -- Create sub directories local dir = root name:gsub("([^/]+)", function (x) S.mkdir(dir, "rwxu") dir = dir.."/"..x end) end local function create_ring_buffer (name, size) local tail = tostring(S.getpid())..'/channels/'..name local path = root..'/'..tail mkdir_p(tail) local fd, err = S.open(path, "creat, rdwr, excl", '0664') if not fd then err = tostring(err or "unknown error") error('error creating file "'..path..'": '..err) end local len = ffi.sizeof(ring_buffer_t, size) assert(fd:ftruncate(len), "ring buffer: ftruncate failed") local mem, err = S.mmap(nil, len, "read, write", "shared", fd, 0) fd:close() if mem == nil then error("mmap failed: " .. tostring(err)) end mem = ffi.cast(ffi.typeof("$*", ring_buffer_t), mem) ffi.gc(mem, function (ptr) S.munmap(ptr, len) end) mem.size = size return mem end local function open_ring_buffer (pid, name) local path = root..'/'..tostring(pid)..'/channels/'..name local fd, err = S.open(path, "rdwr") if not fd then err = tostring(err or "unknown error") error('error opening file "'..path..'": '..err) end local stat = S.fstat(fd) local len = stat and stat.size if len < ffi.sizeof(ring_buffer_t, 0) then error("unexpected size for ring buffer") end local mem, err = S.mmap(nil, len, "read, write", "shared", fd, 0) fd:close() if mem == nil then error("mmap failed: " .. tostring(err)) end mem = ffi.cast(ffi.typeof("$*", ring_buffer_t), mem) ffi.gc(mem, function (ptr) S.munmap(ptr, len) end) if len ~= ffi.sizeof(ring_buffer_t, mem.size) then error("unexpected ring buffer size: "..tostring(len)) end return mem end local function to_uint32 (num) local buf = ffi.new('uint32_t[1]') buf[0] = num return buf[0] end local function read_avail (ring) lib.compiler_barrier() return to_uint32(ring.write - ring.read) end local function write_avail (ring) return ring.size - read_avail(ring) end -- The coordination needed between the reader and the writer is that: -- -- 1. If the reader sees a a bumped write pointer, that the data written -- to the ring buffer will be available to the reader, i.e. the writer -- has done whatever is needed to synchronize the data. -- -- 2. It should be possible for the reader to update the read pointer -- without stompling other memory, notably the write pointer. -- -- 3. It should be possible for the writer to update the write pointer -- without stompling other memory, notably the read pointer. -- -- 4. Updating a write pointer or a read pointer should eventually be -- visible to the reader or writer, respectively. -- -- The full memory barrier after updates to the read or write pointer -- ensures (1). The x86 memory model, and the memory model of C11, -- guarantee (2) and (3). For (4), the memory barrier on the writer -- side ensures that updates to the read or write pointers are -- eventually visible to other CPUs, but we also have to insert a -- compiler barrier before reading them to prevent LuaJIT from caching -- their value somewhere else, like in a register. See -- https://www.kernel.org/doc/Documentation/memory-barriers.txt for more -- discussion on memory models, and -- http://www.freelists.org/post/luajit/Compiler-loadstore-barrier-volatile-pointer-barriers-in-general,3 -- for more on compiler barriers in LuaJIT. -- -- If there are multiple readers or writers, they should serialize their -- accesses through some other mechanism. -- local function put_bytes (ring, bytes, count) local new_write_avail = write_avail(ring) - count if new_write_avail < 0 then return new_write_avail end local start = ring.write % ring.size if start + count > ring.size then local head = ring.size - start ffi.copy(ring.buf + start, bytes, head) ffi.copy(ring.buf, bytes + head, count - head) else ffi.copy(ring.buf + start, bytes, count) end ring.write = ring.write + count ffi.C.full_memory_barrier() return new_write_avail end local function get_bytes (ring, count, buf) if read_avail(ring) < count then return nil end buf = buf or ffi.new('uint8_t[?]', count) local start = ring.read % ring.size if start + count > ring.size then ffi.copy(buf, ring.buf + start, ring.size - start) ffi.copy(buf, ring.buf, count - ring.size) else ffi.copy(buf, ring.buf + start, count) end ring.read = ring.read + count ffi.C.full_memory_barrier() return buf end Channel = {} local default_buffer_size = 32 function create(name, type, size) local ret = {} size = size or default_buffer_size ret.ring_buffer = create_ring_buffer(name, ffi.sizeof(type) * size) ret.type = type ret.type_ptr = ffi.typeof('$*', type) return setmetatable(ret, {__index=Channel}) end function open(pid, name, type) local ret = {} ret.ring_buffer = open_ring_buffer(pid, name) if ret.ring_buffer.size % ffi.sizeof(type) ~= 0 then error ("Unexpected channel size: "..ret.ring_buffer.size) end ret.type = type return setmetatable(ret, {__index=Channel}) end function Channel:put(...) local val = self.type(...) return put_bytes(self.ring_buffer, val, ffi.sizeof(self.type)) >= 0 end function Channel:pop() local ret = get_bytes(self.ring_buffer, ffi.sizeof(self.type)) if ret then return ffi.cast(self.type_ptr, ret) end end function selftest() print('selftest: channel') local msg_t = ffi.typeof('struct { uint8_t a; uint8_t b; }') local ch = create('test/control', msg_t, 16) for i=1,16 do assert(ch:put({i, i+16})) end assert(not ch:put({0,0})) local function assert_pop(a, b) local msg = assert(ch:pop()) assert(msg.a == a) assert(msg.b == b) end assert_pop(1, 17) assert(ch:put({17, 33})) assert(not ch:put({0,0})) for i=2,17 do assert_pop(i, i+16) end assert(not ch:pop()) print('selftest: channel ok') end
apache-2.0
imeteora/cocos2d-x-3.x-Qt
tests/lua-tests/src/IntervalTest/IntervalTest.lua
17
4556
local scheduler = cc.Director:getInstance():getScheduler() local SID_STEP1 = 100 local SID_STEP2 = 101 local SID_STEP3 = 102 local IDC_PAUSE = 200 local function IntervalLayer() local ret = cc.Layer:create() local m_time0 = 0 local m_time1 = 0 local m_time2 = 0 local m_time3 = 0 local m_time4 = 0 local s = cc.Director:getInstance():getWinSize() -- sun local sun = cc.ParticleSun:create() sun:setTexture(cc.Director:getInstance():getTextureCache():addImage("Images/fire.png")) sun:setPosition( cc.p(VisibleRect:rightTop().x-32,VisibleRect:rightTop().y-32) ) sun:setTotalParticles(130) sun:setLife(0.6) ret:addChild(sun) -- timers m_label0 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label0:setAnchorPoint(cc.p(0.5, 0.5)) m_label1 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label1:setAnchorPoint(cc.p(0.5, 0.5)) m_label2 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label2:setAnchorPoint(cc.p(0.5, 0.5)) m_label3 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label3:setAnchorPoint(cc.p(0.5, 0.5)) m_label4 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label4:setAnchorPoint(cc.p(0.5, 0.5)) local function update(dt) m_time0 = m_time0 + dt local str = string.format("%2.1f", m_time0) m_label0:setString(str) end ret:scheduleUpdateWithPriorityLua(update, 0) local function step1(dt) m_time1 = m_time1 + dt local str = string.format("%2.1f", m_time1) m_label1:setString( str ) end local function step2(dt) m_time2 = m_time2 + dt local str = string.format("%2.1f", m_time2) m_label2:setString( str ) end local function step3(dt) m_time3 = m_time3 + dt local str = string.format("%2.1f", m_time3) m_label3:setString( str ) end local function step4(dt) m_time4 = m_time4 + dt local str = string.format("%2.1f", m_time4) m_label4:setString( str ) end local schedulerEntry1 = nil local schedulerEntry2 = nil local schedulerEntry3 = nil local schedulerEntry4 = nil local function onNodeEvent(event) if event == "enter" then schedulerEntry1 = scheduler:scheduleScriptFunc(step1, 0, false) schedulerEntry2 = scheduler:scheduleScriptFunc(step2, 0, false) schedulerEntry3 = scheduler:scheduleScriptFunc(step3, 1.0, false) schedulerEntry4 = scheduler:scheduleScriptFunc(step4, 2.0, false) elseif event == "exit" then scheduler:unscheduleScriptEntry(schedulerEntry1) scheduler:unscheduleScriptEntry(schedulerEntry2) scheduler:unscheduleScriptEntry(schedulerEntry3) scheduler:unscheduleScriptEntry(schedulerEntry4) if cc.Director:getInstance():isPaused() then cc.Director:getInstance():resume() end end end ret:registerScriptHandler(onNodeEvent) m_label0:setPosition(cc.p(s.width*1/6, s.height/2)) m_label1:setPosition(cc.p(s.width*2/6, s.height/2)) m_label2:setPosition(cc.p(s.width*3/6, s.height/2)) m_label3:setPosition(cc.p(s.width*4/6, s.height/2)) m_label4:setPosition(cc.p(s.width*5/6, s.height/2)) ret:addChild(m_label0) ret:addChild(m_label1) ret:addChild(m_label2) ret:addChild(m_label3) ret:addChild(m_label4) -- Sprite local sprite = cc.Sprite:create(s_pPathGrossini) sprite:setPosition( cc.p(VisibleRect:left().x + 40, VisibleRect:bottom().y + 50) ) local jump = cc.JumpBy:create(3, cc.p(s.width-80,0), 50, 4) ret:addChild(sprite) sprite:runAction( cc.RepeatForever:create(cc.Sequence:create(jump, jump:reverse()))) -- pause button local item1 = cc.MenuItemFont:create("Pause") local function onPause(tag, pSender) if cc.Director:getInstance():isPaused() then cc.Director:getInstance():resume() else cc.Director:getInstance():pause() end end item1:registerScriptTapHandler(onPause) local menu = cc.Menu:create(item1) menu:setPosition( cc.p(s.width/2, s.height-50) ) ret:addChild( menu ) return ret end function IntervalTestMain() cclog("IntervalTestMain") local scene = cc.Scene:create() local layer = IntervalLayer() scene:addChild(layer, 0) scene:addChild(CreateBackMenuItem()) return scene end
gpl-2.0
CarabusX/Zero-K
LuaRules/Configs/StartBoxes/Archsimkats_Valley_V1.lua
6
4213
local ret = { [0] = { boxes = { { {5383, 8188}, {5460, 8030}, {5692, 7970}, {6073, 7809}, {6252, 7594}, {6309, 7174}, {6209, 7132}, {6179, 7002}, {6186, 6819}, {6010, 6691}, {5896, 6562}, {5822, 6358}, {5890, 6179}, {6262, 5935}, {6564, 5755}, {6699, 5768}, {6829, 6009}, {6934, 6029}, {7127, 6045}, {7302, 5973}, {7386, 5784}, {7391, 5641}, {7434, 5586}, {7546, 5514}, {7652, 5288}, {7610, 5216}, {7433, 5230}, {7379, 5166}, {7385, 5105}, {7306, 5029}, {7242, 5033}, {7204, 5000}, {7305, 4811}, {7489, 4771}, {7612, 4798}, {7836, 4687}, {7984, 4487}, {8179, 4460}, {8190, 5053}, {8076, 5080}, {7928, 5251}, {7896, 5404}, {7951, 5560}, {8006, 5776}, {8024, 5879}, {7992, 5917}, {7893, 5907}, {7831, 5956}, {7832, 6136}, {7901, 6203}, {7865, 6279}, {7828, 6375}, {7812, 6520}, {7613, 6719}, {7540, 6858}, {7533, 7071}, {7572, 7249}, {7600, 7329}, {7545, 7530}, {7594, 7595}, {7690, 7611}, {7744, 7668}, {7655, 7724}, {7573, 7698}, {7484, 7642}, {7367, 7722}, {7394, 7802}, {7389, 7855}, {7348, 7931}, {7166, 7848}, {7042, 7885}, {7006, 8014}, {7075, 8187}, {6772, 8184}, {6765, 8076}, {6675, 7984}, {6505, 7956}, {6414, 8061}, {6366, 8057}, {6344, 8027}, {6274, 8028}, {6237, 7989}, {6202, 7986}, {6157, 7939}, {6108, 7948}, {6090, 7977}, {5985, 7971}, {5936, 7993}, {5894, 8041}, {5854, 8050}, {5826, 8096}, {5808, 8191}, }, { {4619, 8189}, {4586, 7921}, {4640, 7775}, {4804, 7700}, {5023, 7737}, {5088, 7779}, {5076, 7836}, {4942, 7856}, {4833, 7990}, {4792, 8189}, {5216, 8189}, {5318, 7900}, {5391, 7891}, {5451, 7938}, {5507, 7938}, {5532, 7890}, {5549, 7749}, {5627, 7652}, {5800, 7583}, {5861, 7496}, {5856, 7375}, {5848, 7222}, {5910, 7135}, {5759, 6763}, {5679, 6646}, {5659, 6556}, {5583, 6393}, {5638, 6190}, {5873, 5813}, {6051, 5743}, {5979, 5689}, {5597, 5595}, {5336, 5610}, {5050, 5479}, {5026, 5393}, {5044, 5291}, {5003, 5210}, {4923, 5169}, {4737, 5299}, {4665, 5297}, {4624, 5230}, {4587, 5210}, {4523, 5208}, {4439, 5256}, {4424, 5279}, {4494, 5388}, {4585, 5425}, {4633, 5484}, {4610, 5532}, {4535, 5546}, {4448, 5503}, {4405, 5425}, {4309, 5375}, {4209, 5423}, {4138, 5403}, {4029, 5458}, {3980, 5518}, {3963, 5680}, {3965, 5740}, {4043, 5790}, {4135, 5886}, {4263, 6063}, {4237, 6174}, {4242, 6267}, {4313, 6330}, {4434, 6340}, {4478, 6446}, {4493, 6541}, {4459, 6607}, {4384, 6709}, {4380, 6821}, {4475, 6936}, {4443, 7030}, {4250, 7253}, {4115, 7360}, {4107, 7507}, {4166, 7625}, {4151, 7787}, {4242, 7953}, {4249, 8186}, } }, startpoints = { {6887, 7714}, {7276, 6523}, {7732, 5111}, {5151, 7299}, {4627, 5791}, }, nameLong = "South-East", nameShort = "SE", }, [1] = { boxes = { }, startpoints = { }, nameLong = "North-West", nameShort = "NW", }, } local sourceConf = ret[0] local mirrorConf = ret[1] local sourceBoxes = sourceConf.boxes local mirrorBoxes = mirrorConf.boxes local sourceStartpoints = sourceConf.startpoints local mirrorStartpoints = mirrorConf.startpoints if not Spring.Utilities.Gametype.isBigTeams() then sourceBoxes[2] = nil sourceStartpoints[4] = nil sourceStartpoints[5] = nil end local g = Game local mapX = g.mapSizeX local mapZ = g.mapSizeZ for i = 1, #sourceBoxes do local sourceBox = sourceBoxes[i] local mirrorBox = {} for j = 1, #sourceBox do local vertex = sourceBox[j] mirrorBox[j] = { mapX - vertex[1], mapZ - vertex[2] } end mirrorBoxes[i] = mirrorBox end for i = 1, #sourceStartpoints do local pos = sourceStartpoints[i] mirrorStartpoints[i] = { mapX - pos[1], mapZ - pos[2] } end return ret, {2}
gpl-2.0
Germanunkol/GridCars
network/examples/dedicated.lua
4
3931
-- This is a minimal example of how to set up a dedicated server. -- In this context, dedicated means the server is run -- a) headless (no Löve dependency) -- b) in plain Lua. -- Requirements: Luasocket and Lua must be installed network = require( "../network" ) local server local MAX_PLAYERS = 16 local PORT = 3412 local MAIN_SERVER_ADDRESS = "http://germanunkol.de/Affair/advertise.php" -- COMMANDs are used to identify messages. -- Custom commands MUST be numbers between (including) 128 and 255. -- Make sure these are the same on client and server. -- Ideally, put them into a seperate file and include it from both client -- and server. Here, I leave it in the main file for readability. local COMMAND = { CHAT = 128, MAP = 129, } local myMapString = "" function startDedicatedServer() local success success, server = pcall( function() return network:startServer( MAX_PLAYERS, PORT ) end) if success then -- set callbacks for the newly created server: setServerCallbacks( server ) network.advertise:setURL( MAIN_SERVER_ADDRESS ) network.advertise:setID( "ExampleServer" ) network.advertise:setInfo( "Players:0" ) network.advertise:start( server, "both" ) else -- If I can't start a server for some reason, let user know and exit: print(server) os.exit() end end function connected( user ) -- Called when new user has fully connected. print( user.playerName .. " has joined. (ID: " .. user.id .. ")" ) local list, num = network:getUsers() network.advertise:setInfo( "Players:" .. num ) end function disconnected( user ) -- Called when user leaves. print( user.playerName .. " has has left. (ID: " .. user.id .. ")" ) local list, num = network:getUsers() network.advertise:setInfo( "Players:" .. num ) end function synchronize( user ) -- Send the map to the new client server:send( COMMAND.MAP, myMapString, user ) print("sent map") end function authorize( user ) -- Authorize everyone! We're a lövely community, after all, everyone is welcome! return true end function received( command, msg, user ) -- If the user sends us some data, then just print it. print( user.playerName .. " sent: ", command, msg ) -- NOTE: Usually, you would compare "command" to all the values in the COMMAND table, and -- then act accordingly: -- if command == COMMAND. end function setServerCallbacks( server ) -- Called whenever one of the users is trying to connect: server.callbacks.authorize = authorized -- Called during connection process: server.callbacks.synchronize = synchronize -- Called when user has connected AND has been synchronized: server.callbacks.userFullyConnected = connected -- Called whenever one of the users sends data: server.callbacks.received = received -- Called whenever one of the users is disconnected server.callbacks.disconnectedUser = disconnected end -- Sleep time in second - use the socket library to make sure the -- sleep is a "non busy" sleep, meaning the CPU will NOT be busy during -- the sleep. function sleep( sec ) socket.select(nil, nil, sec) end -- Fill the map string with something long for testing purposes: for y = 1, 900 do for x = 1, 90 do if math.random(10) == 1 then myMapString = myMapString .. math.random(9) else myMapString = myMapString .. "-" end end myMapString = myMapString .. "\n" if y % 1000 == 0 then print(y) end end print( "Map:\n" .. myMapString .. "\nNumber of characters: " .. #myMapString ) startDedicatedServer() local time = socket.gettime() local dt = 0 local t = 0 while true do network:update( dt ) dt = socket.gettime() - time time = socket.gettime() -- This is important. Play with this value to fit your need. -- If you don't use this sleep command, the CPU will be used as much as possible, you'll probably run the game loop WAY more often than on the clients (who also require time to render the picture - something you don't need) sleep( 0.05 ) end
mit
mattyx14/otxserver
data/monster/quests/the_secret_library/the_lily_of_night.lua
2
2223
local mType = Game.createMonsterType("The Lily of Night") local monster = {} monster.description = "a the lily of night" monster.experience = 0 monster.outfit = { lookType = 1068, lookHead = 0, lookBody = 57, lookLegs = 90, lookFeet = 79, lookAddons = 2, lookMount = 0 } monster.health = 10000 monster.maxHealth = 10000 monster.race = "undead" monster.corpse = 28802 monster.speed = 350 monster.manaCost = 0 monster.changeTarget = { interval = 5000, chance = 8 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, } monster.loot = { } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200}, {name ="combat", interval = 1000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -180, range = 7, shootEffect = CONST_ANI_SNOWBALL, effect = CONST_ME_POFF, target = false}, {name ="combat", interval = 1000, chance = 12, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -175, length = 3, spread = 3, effect = CONST_ME_POFF, target = false} } monster.defenses = { defense = 33, armor = 28 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
mattyx14/otxserver
data/monster/quests/cults_of_tibia/misguided_shadow.lua
2
2410
local mType = Game.createMonsterType("Misguided Shadow") local monster = {} monster.description = "a misguided shadow" monster.experience = 1200 monster.outfit = { lookType = 985, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 3000 monster.maxHealth = 3000 monster.race = "blood" monster.corpse = 26125 monster.speed = 240 monster.manaCost = 390 monster.changeTarget = { interval = 4000, chance = 20 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 95, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Aiiiiiiieeeeeeeh...", yell = false} } monster.loot = { {id = 236, chance = 15000}, -- strong health potion {id = 3039, chance = 6000} -- red gem } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -350}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_ENERGYDAMAGE, minDamage = -180, maxDamage = -220, range = 6, length = 6, spread = 7, shootEffect = CONST_ANI_ENERGY, effect = CONST_ME_ENERGYAREA, target = false} } monster.defenses = { defense = 35, armor = 35, {name ="combat", interval = 1000, chance = 20, type = COMBAT_HEALING, minDamage = 200, maxDamage = 450, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -10}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 0}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 10}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
aqasaeed/sparta
plugins/wiki.lua
735
4364
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^![Ww]iki(%w+) (search) (.+)$", "^![Ww]iki (search) ?(.*)$", "^![Ww]iki(%w+) (.+)$", "^![Ww]iki ?(.*)$" }, run = run }
gpl-2.0
hacker44-h44/50
plugins/wiki.lua
735
4364
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^![Ww]iki(%w+) (search) (.+)$", "^![Ww]iki (search) ?(.*)$", "^![Ww]iki(%w+) (.+)$", "^![Ww]iki ?(.*)$" }, run = run }
gpl-2.0
rafael/kong
kong/api/app.lua
7
4686
local lapis = require "lapis" local utils = require "kong.tools.utils" local stringy = require "stringy" local responses = require "kong.tools.responses" local app_helpers = require "lapis.application" local app = lapis.Application() -- Parses a form value, handling multipart/data values -- @param `v` The value object -- @return The parsed value local function parse_value(v) return type(v) == "table" and v.content or v -- Handle multipart end -- Put nested keys in objects: -- Normalize dotted keys in objects. -- Example: {["key.value.sub"]=1234} becomes {key = {value = {sub=1234}} -- @param `obj` Object to normalize -- @return `normalized_object` local function normalize_nested_params(obj) local new_obj = {} local function attach_dotted_key(keys, attach_to, value) local current_key = keys[1] if #keys > 1 then if not attach_to[current_key] then attach_to[current_key] = {} end table.remove(keys, 1) attach_dotted_key(keys, attach_to[current_key], value) else attach_to[current_key] = value end end for k, v in pairs(obj) do if type(v) == "table" then -- normalize arrays since Lapis parses ?key[1]=foo as {["1"]="foo"} instead of {"foo"} if utils.is_array(v) then local arr = {} for _, arr_v in pairs(v) do table.insert(arr, arr_v) end v = arr else v = normalize_nested_params(v) -- recursive call on other table values end end -- normalize sub-keys with dot notation local keys = stringy.split(k, ".") if #keys > 1 then -- we have a key containing a dot attach_dotted_key(keys, new_obj, parse_value(v)) else new_obj[k] = parse_value(v) -- nothing special with that key, simply attaching the value end end return new_obj end local function default_on_error(self) local err = self.errors[1] if type(err) == "table" then if err.database then return responses.send_HTTP_INTERNAL_SERVER_ERROR(err.message) elseif err.unique then return responses.send_HTTP_CONFLICT(err.message) elseif err.foreign then return responses.send_HTTP_NOT_FOUND(err.message) elseif err.invalid_type and err.message.id then return responses.send_HTTP_BAD_REQUEST(err.message) else return responses.send_HTTP_BAD_REQUEST(err.message) end end end local function parse_params(fn) return app_helpers.json_params(function(self, ...) local content_type = self.req.headers["content-type"] if content_type and string.find(content_type:lower(), "application/json", nil, true) then if not self.json then return responses.send_HTTP_BAD_REQUEST("Cannot parse JSON body") end end self.params = normalize_nested_params(self.params) return fn(self, ...) end) end app.parse_params = parse_params app.default_route = function(self) local path = self.req.parsed_url.path:match("^(.*)/$") if path and self.app.router:resolve(path, self) then return elseif self.app.router:resolve(self.req.parsed_url.path.."/", self) then return end return self.app.handle_404(self) end app.handle_404 = function(self) return responses.send_HTTP_NOT_FOUND() end app.handle_error = function(self, err, trace) if stringy.find(err, "don't know how to respond to") ~= nil then return responses.send_HTTP_METHOD_NOT_ALLOWED() else ngx.log(ngx.ERR, err.."\n"..trace) end -- We just logged the error so no need to give it to responses and log it twice return responses.send_HTTP_INTERNAL_SERVER_ERROR() end local handler_helpers = { responses = responses, yield_error = app_helpers.yield_error } local function attach_routes(routes) for route_path, methods in pairs(routes) do if not methods.on_error then methods.on_error = default_on_error end for k, v in pairs(methods) do local method = function(self) return v(self, dao, handler_helpers) end methods[k] = parse_params(method) end app:match(route_path, route_path, app_helpers.respond_to(methods)) end end -- Load core routes for _, v in ipairs({"kong", "apis", "consumers", "plugins"}) do local routes = require("kong.api.routes."..v) attach_routes(routes) end -- Loading plugins routes if configuration and configuration.plugins_available then for _, v in ipairs(configuration.plugins_available) do local loaded, mod = utils.load_module_if_exists("kong.plugins."..v..".api") if loaded then ngx.log(ngx.DEBUG, "Loading API endpoints for plugin: "..v) attach_routes(mod) else ngx.log(ngx.DEBUG, "No API endpoints loaded for plugin: "..v) end end end return app
apache-2.0
ReclaimYourPrivacy/cloak-luci
applications/luci-app-diag-devinfo/luasrc/model/cbi/luci_diag/netdiscover_devinfo_mini.lua
141
1054
--[[ netdiscover_devinfo - SIP Device Information (c) 2009 Daniel Dickinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require("luci.i18n") require("luci.util") require("luci.sys") require("luci.model.uci") require("luci.controller.luci_diag.netdiscover_common") require("luci.controller.luci_diag.devinfo_common") local debug = false m = SimpleForm("luci_devinfo", translate("Network Device Scan"), translate("Scan for devices on specified networks.")) m.reset = false m.submit = false local outnets = luci.controller.luci_diag.netdiscover_common.get_params() luci.controller.luci_diag.devinfo_common.run_processes(outnets, luci.controller.luci_diag.netdiscover_common.command_function) luci.controller.luci_diag.devinfo_common.parse_output(m, outnets, false, "netdiscover", true, debug) luci.controller.luci_diag.netdiscover_common.action_links(m, true) return m
apache-2.0
awilliamson/Starfall
lua/starfall/libs_sh/trace.lua
1
8489
------------------------------------------------------------------------------- -- Trace library ------------------------------------------------------------------------------- local dgetmeta = debug.getmetatable --[[ -- Here's a neat little script to convert enumerations wiki.gmod.com-style -- into something usable in code local lines = <copy+paste enumeration with trailing \n here> for line in lines:gmatch("([^\n]*)\n") do local v = line:match("^.*|%s*(.*)$") print("trace_library."..v.." = "..v) end ]] --- Provides functions for doing line/AABB traces -- @shared -- @field MAT_ANTLION -- @field MAT_BLOODYFLESH -- @field MAT_CONCRETE -- @field MAT_DIRT -- @field MAT_FLESH -- @field MAT_GRATE -- @field MAT_ALIENFLESH -- @field MAT_CLIP -- @field MAT_PLASTIC -- @field MAT_METAL -- @field MAT_SAND -- @field MAT_FOLIAGE -- @field MAT_COMPUTER -- @field MAT_SLOSH -- @field MAT_TILE -- @field MAT_VENT -- @field MAT_WOOD -- @field MAT_GLASS -- @field HITGROUP_GENERIC -- @field HITGROUP_HEAD -- @field HITGROUP_CHEST -- @field HITGROUP_STOMACH -- @field HITGROUP_LEFTARM -- @field HITGROUP_RIGHTARM -- @field HITGROUP_LEFTLEG -- @field HITGROUP_RIGHTLEG -- @field HITGROUP_GEAR -- @field MASK_SPLITAREAPORTAL -- @field MASK_SOLID_BRUSHONLY -- @field MASK_WATER -- @field MASK_BLOCKLOS -- @field MASK_OPAQUE -- @field MASK_VISIBLE -- @field MASK_DEADSOLID -- @field MASK_PLAYERSOLID_BRUSHONLY -- @field MASK_NPCWORLDSTATIC -- @field MASK_NPCSOLID_BRUSHONLY -- @field MASK_CURRENT -- @field MASK_SHOT_PORTAL -- @field MASK_SOLID -- @field MASK_BLOCKLOS_AND_NPCS -- @field MASK_OPAQUE_AND_NPCS -- @field MASK_VISIBLE_AND_NPCS -- @field MASK_PLAYERSOLID -- @field MASK_NPCSOLID -- @field MASK_SHOT_HULL -- @field MASK_SHOT -- @field MASK_ALL -- @field CONTENTS_EMPTY -- @field CONTENTS_SOLID -- @field CONTENTS_WINDOW -- @field CONTENTS_AUX -- @field CONTENTS_GRATE -- @field CONTENTS_SLIME -- @field CONTENTS_WATER -- @field CONTENTS_BLOCKLOS -- @field CONTENTS_OPAQUE -- @field CONTENTS_TESTFOGVOLUME -- @field CONTENTS_TEAM4 -- @field CONTENTS_TEAM3 -- @field CONTENTS_TEAM1 -- @field CONTENTS_TEAM2 -- @field CONTENTS_IGNORE_NODRAW_OPAQUE -- @field CONTENTS_MOVEABLE -- @field CONTENTS_AREAPORTAL -- @field CONTENTS_PLAYERCLIP -- @field CONTENTS_MONSTERCLIP -- @field CONTENTS_CURRENT_0 -- @field CONTENTS_CURRENT_90 -- @field CONTENTS_CURRENT_180 -- @field CONTENTS_CURRENT_270 -- @field CONTENTS_CURRENT_UP -- @field CONTENTS_CURRENT_DOWN -- @field CONTENTS_ORIGIN -- @field CONTENTS_MONSTER -- @field CONTENTS_DEBRIS -- @field CONTENTS_DETAIL -- @field CONTENTS_TRANSLUCENT -- @field CONTENTS_LADDER -- @field CONTENTS_HITBOX local trace_library, _ = SF.Libraries.Register("trace") -- Material Enumeration trace_library.MAT_ANTLION = MAT_ANTLION trace_library.MAT_BLOODYFLESH = MAT_BLOODYFLESH trace_library.MAT_CONCRETE = MAT_CONCRETE trace_library.MAT_DIRT = MAT_DIRT trace_library.MAT_FLESH = MAT_FLESH trace_library.MAT_GRATE = MAT_GRATE trace_library.MAT_ALIENFLESH = MAT_ALIENFLESH trace_library.MAT_CLIP = MAT_CLIP trace_library.MAT_PLASTIC = MAT_PLASTIC trace_library.MAT_METAL = MAT_METAL trace_library.MAT_SAND = MAT_SAND trace_library.MAT_FOLIAGE = MAT_FOLIAGE trace_library.MAT_COMPUTER = MAT_COMPUTER trace_library.MAT_SLOSH = MAT_SLOSH trace_library.MAT_TILE = MAT_TILE trace_library.MAT_VENT = MAT_VENT trace_library.MAT_WOOD = MAT_WOOD trace_library.MAT_GLASS = MAT_GLASS -- Hithroup Enumeration trace_library.HITGROUP_GENERIC = HITGROUP_GENERIC trace_library.HITGROUP_HEAD = HITGROUP_HEAD trace_library.HITGROUP_CHEST = HITGROUP_CHEST trace_library.HITGROUP_STOMACH = HITGROUP_STOMACH trace_library.HITGROUP_LEFTARM = HITGROUP_LEFTARM trace_library.HITGROUP_RIGHTARM = HITGROUP_RIGHTARM trace_library.HITGROUP_LEFTLEG = HITGROUP_LEFTLEG trace_library.HITGROUP_RIGHTLEG = HITGROUP_RIGHTLEG trace_library.HITGROUP_GEAR = HITGROUP_GEAR -- Mask Enumerations trace_library.MASK_SPLITAREAPORTAL = MASK_SPLITAREAPORTAL trace_library.MASK_SOLID_BRUSHONLY = MASK_SOLID_BRUSHONLY trace_library.MASK_WATER = MASK_WATER trace_library.MASK_BLOCKLOS = MASK_BLOCKLOS trace_library.MASK_OPAQUE = MASK_OPAQUE trace_library.MASK_VISIBLE = MASK_VISIBLE trace_library.MASK_DEADSOLID = MASK_DEADSOLID trace_library.MASK_PLAYERSOLID_BRUSHONLY = MASK_PLAYERSOLID_BRUSHONLY trace_library.MASK_NPCWORLDSTATIC = MASK_NPCWORLDSTATIC trace_library.MASK_NPCSOLID_BRUSHONLY = MASK_NPCSOLID_BRUSHONLY trace_library.MASK_CURRENT = MASK_CURRENT trace_library.MASK_SHOT_PORTAL = MASK_SHOT_PORTAL trace_library.MASK_SOLID = MASK_SOLID trace_library.MASK_BLOCKLOS_AND_NPCS = MASK_BLOCKLOS_AND_NPCS trace_library.MASK_OPAQUE_AND_NPCS = MASK_OPAQUE_AND_NPCS trace_library.MASK_VISIBLE_AND_NPCS = MASK_VISIBLE_AND_NPCS trace_library.MASK_PLAYERSOLID = MASK_PLAYERSOLID trace_library.MASK_NPCSOLID = MASK_NPCSOLID trace_library.MASK_SHOT_HULL = MASK_SHOT_HULL trace_library.MASK_SHOT = MASK_SHOT trace_library.MASK_ALL = MASK_ALL -- Content Enumerations trace_library.CONTENTS_EMPTY = CONTENTS_EMPTY trace_library.CONTENTS_SOLID = CONTENTS_SOLID trace_library.CONTENTS_WINDOW = CONTENTS_WINDOW trace_library.CONTENTS_AUX = CONTENTS_AUX trace_library.CONTENTS_GRATE = CONTENTS_GRATE trace_library.CONTENTS_SLIME = CONTENTS_SLIME trace_library.CONTENTS_WATER = CONTENTS_WATER trace_library.CONTENTS_BLOCKLOS = CONTENTS_BLOCKLOS trace_library.CONTENTS_OPAQUE = CONTENTS_OPAQUE trace_library.CONTENTS_TESTFOGVOLUME = CONTENTS_TESTFOGVOLUME trace_library.CONTENTS_TEAM4 = CONTENTS_TEAM4 trace_library.CONTENTS_TEAM3 = CONTENTS_TEAM3 trace_library.CONTENTS_TEAM1 = CONTENTS_TEAM1 trace_library.CONTENTS_TEAM2 = CONTENTS_TEAM2 trace_library.CONTENTS_IGNORE_NODRAW_OPAQUE = CONTENTS_IGNORE_NODRAW_OPAQUE trace_library.CONTENTS_MOVEABLE = CONTENTS_MOVEABLE trace_library.CONTENTS_AREAPORTAL = CONTENTS_AREAPORTAL trace_library.CONTENTS_PLAYERCLIP = CONTENTS_PLAYERCLIP trace_library.CONTENTS_MONSTERCLIP = CONTENTS_MONSTERCLIP trace_library.CONTENTS_CURRENT_0 = CONTENTS_CURRENT_0 trace_library.CONTENTS_CURRENT_90 = CONTENTS_CURRENT_90 trace_library.CONTENTS_CURRENT_180 = CONTENTS_CURRENT_180 trace_library.CONTENTS_CURRENT_270 = CONTENTS_CURRENT_270 trace_library.CONTENTS_CURRENT_UP = CONTENTS_CURRENT_UP trace_library.CONTENTS_CURRENT_DOWN = CONTENTS_CURRENT_DOWN trace_library.CONTENTS_ORIGIN = CONTENTS_ORIGIN trace_library.CONTENTS_MONSTER = CONTENTS_MONSTER trace_library.CONTENTS_DEBRIS = CONTENTS_DEBRIS trace_library.CONTENTS_DETAIL = CONTENTS_DETAIL trace_library.CONTENTS_TRANSLUCENT = CONTENTS_TRANSLUCENT trace_library.CONTENTS_LADDER = CONTENTS_LADDER trace_library.CONTENTS_HITBOX = CONTENTS_HITBOX -- Local functions local wrap local unwrap local function postload() wrap = SF.Entities.Wrap unwrap = SF.Entities.Unwrap end SF.Libraries.AddHook("postload",postload) local function convertFilter(filter) if unwrap(filter) then return {filter} else local l = {} local count = 1 for i=1,#filter do local unwrapped = unwrap(filter[i]) if unwrapped then l[count] = unwrapped count = count + 1 end end return l end end local function convertResult(res) if res.Entity then res.Entity = wrap(res.Entity) end return res end --- Does a line trace -- @param start Start position -- @param endpos End position -- @param filter Entity/array of entities to filter -- @param mask Trace mask -- @return Result of the trace function trace_library.trace(start,endpos,filter,mask) SF.CheckType(start,"Vector") SF.CheckType(endpos,"Vector") filter = convertFilter(SF.CheckType(filter,"table",0,{})) if mask ~= nil then mask = SF.CheckType(mask,"number") end local trace = { start = start, endpos = endpos, filter = filter, mask = mask } return convertResult(util.TraceLine(trace)) end --- Does a swept-AABB trace -- @param start Start position -- @param endpos End position -- @param minbox Lower box corner -- @param maxbox Upper box corner -- @param filter Entity/array of entities to filter -- @param mask Trace mask -- @return Result of the trace function trace_library.traceHull(start,endpos,minbox,maxbox,filter,mask) SF.CheckType(start,"Vector") SF.CheckType(endpos,"Vector") SF.CheckType(minbox,"Vector") SF.CheckType(maxbox,"Vector") filter = convertFilter(SF.CheckType(filter,"table",0,{})) if mask ~= nil then mask = SF.CheckType(mask,"number") end local trace = { start = start, endpos = endpos, filter = filter, mask = mask, mins = minbox, maxs = maxbox } return convertResult(util.TraceHull(trace)) end
bsd-3-clause
CarabusX/Zero-K
units/starlight_satellite.lua
3
5557
return { starlight_satellite = { unitname = [[starlight_satellite]], name = [[Glint]], description = [[Starlight relay satellite]], acceleration = 0.456, brakeRate = 2.736, buildCostMetal = 300, builder = false, buildPic = [[satellite.png]], canFly = false, canMove = true, canSubmerge = false, category = [[SINK UNARMED]], collide = false, corpse = [[DEAD]], cruiseAlt = 140, explodeAs = [[GUNSHIPEX]], floater = true, footprintX = 0, footprintZ = 0, hoverAttack = true, iconType = [[satellite]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 1500, maxVelocity = 0.001, movementClass = [[KBOT2]], noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP HOVER SHIP SWIM SUB LAND FLOAT SINK TURRET]], objectName = [[starlight_satellite.dae]], script = [[starlight_satellite.lua]], selfDestructAs = [[GUNSHIPEX]], customParams = { dontcount = [[1]], }, sfxtypes = { explosiongenerators = { [[custom:IMMA_LAUNCHIN_MAH_LAZER]], [[custom:xamelimpact]], }, }, sightDistance = 0, turnRate = 1, weapons = { { def = [[LAZER]], onlyTargetCategory = [[NONE]], }, { def = [[CUTTER]], onlyTargetCategory = [[NONE]], }, }, weaponDefs = { LAZER = { name = [[Craterpuncher]], alwaysVisible = 0, areaOfEffect = 140, avoidFeature = false, avoidNeutral = false, avoidGround = false, beamTime = 1/30, coreThickness = 0.5, craterBoost = 6, craterMult = 14, customParams = { light_color = [[5 0.3 6]], light_radius = 2000, light_beam_start = 0.8, gatherradius = [[10]], smoothradius = [[64]], smoothmult = [[0.5]], smoothheightoffset = [[40]], lups_noshockwave = [[1]], stats_damage = 18000, }, damage = { default = 800, }, explosionGenerator = [[custom:craterpuncher]], impulseBoost = 0, impulseFactor = 0, interceptedByShieldType = 1, largeBeamLaser = true, laserFlareSize = 12, minIntensity = 1, range = 10500, reloadtime = 20, rgbColor = [[0.25 0 1]], scrollSpeed = 8, soundStartVolume = 1, soundTrigger = true, texture1 = [[largelaser]], texture2 = [[flare]], texture3 = [[flare]], texture4 = [[smallflare]], thickness = 100, tolerance = 65536, tileLength = 10000, turret = true, waterWeapon = true, weaponType = [[BeamLaser]], }, CUTTER = { name = [[Groovecutter]], alwaysVisible = 0, areaOfEffect = 140, avoidFeature = false, avoidNeutral = false, avoidGround = false, beamTime = 1/30, coreThickness = 0.5, craterBoost = 4, craterMult = 8, customParams = { light_color = [[3 0.2 4]], light_radius = 1200, light_beam_start = 0.8, }, damage = { default = 150, }, explosionGenerator = [[custom:FLASHLAZER]], impulseBoost = 0, impulseFactor = 0, interceptedByShieldType = 1, largeBeamLaser = true, laserFlareSize = 12, minIntensity = 1, range = 10500, reloadtime = 20, rgbColor = [[0.25 0 1]], scrollSpeed = 8, soundStartVolume = 1, soundTrigger = true, texture1 = [[largelaser]], texture2 = [[flare]], texture3 = [[flare]], texture4 = [[smallflare]], thickness = 50, tolerance = 65536, tileLength = 10000, turret = true, waterWeapon = true, weaponType = [[BeamLaser]], }, }, featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 3, footprintZ = 3, object = [[satellite_d.dae]], customParams = { unit = "mahlazer", }, }, HEAP = { blocking = false, footprintX = 3, footprintZ = 3, object = [[debris2x2c.s3o]], customParams = { unit = "mahlazer", }, }, }, } }
gpl-2.0
garrysmodlua/wire
lua/wire/gates/logic.lua
18
2870
--[[ Logic Gates ]] GateActions("Logic") GateActions["not"] = { name = "Not (Invert)", inputs = { "A" }, output = function(gate, A) if (A > 0) then return 0 end return 1 end, label = function(Out, A) return "not "..A.." = "..Out end } GateActions["and"] = { name = "And (All)", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) for k,v in ipairs({...}) do if (v) and (v <= 0) then return 0 end end return 1 end, label = function(Out, ...) local txt = "" for k,v in ipairs({...}) do if (v) then txt = txt..v.." and " end end return string.sub(txt, 1, -6).." = "..Out end } GateActions["or"] = { name = "Or (Any)", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) for k,v in ipairs({...}) do if (v) and (v > 0) then return 1 end end return 0 end, label = function(Out, ...) local txt = "" for k,v in ipairs({...}) do if (v) then txt = txt..v.." or " end end return string.sub(txt, 1, -5).." = "..Out end } GateActions["xor"] = { name = "Exclusive Or (Odd)", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) local result = 0 for k,v in ipairs({...}) do if (v) and (v > 0) then result = (1-result) end end return result end, label = function(Out, ...) local txt = "" for k,v in ipairs({...}) do if (v) then txt = txt..v.." xor " end end return string.sub(txt, 1, -6).." = "..Out end } GateActions["nand"] = { name = "Not And (Not All)", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) for k,v in ipairs({...}) do if (v) and (v <= 0) then return 1 end end return 0 end, label = function(Out, ...) local txt = "" for k,v in ipairs({...}) do if (v) then txt = txt..v.." nand " end end return string.sub(txt, 1, -7).." = "..Out end } GateActions["nor"] = { name = "Not Or (None)", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) for k,v in ipairs({...}) do if (v) and (v > 0) then return 0 end end return 1 end, label = function(Out, ...) local txt = "" for k,v in ipairs({...}) do if (v) then txt = txt..v.." nor " end end return string.sub(txt, 1, -6).." = "..Out end } GateActions["xnor"] = { name = "Exclusive Not Or (Even)", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) local result = 1 for k,v in ipairs({...}) do if (v) and (v > 0) then result = (1-result) end end return result end, label = function(Out, ...) local txt = "" for k,v in ipairs({...}) do if (v) then txt = txt..v.." xnor " end end return string.sub(txt, 1, -7).." = "..Out end } GateActions()
apache-2.0
mattyx14/otxserver
data/monster/humanoids/insane_siren.lua
2
3466
local mType = Game.createMonsterType("Insane Siren") local monster = {} monster.description = "an insane siren" monster.experience = 6000 monster.outfit = { lookType = 1136, lookHead = 72, lookBody = 94, lookLegs = 79, lookFeet = 4, lookAddons = 3, lookMount = 0 } monster.raceId = 1735 monster.Bestiary = { class = "Humanoid", race = BESTY_RACE_HUMANOID, toKill = 2500, FirstUnlock = 100, SecondUnlock = 1000, CharmsPoints = 50, Stars = 4, Occurrence = 0, Locations = "Court of Summer." } monster.health = 6500 monster.maxHealth = 6500 monster.race = "blood" monster.corpse = 30133 monster.speed = 420 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 90, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = true, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Dream or nightmare?", yell = false} } monster.loot = { {name = "platinum coin", chance = 100000, maxCount = 12}, {name = "ultimate health potion", chance = 14970}, {name = "miraculum", chance = 13090}, {name = "dream essence egg", chance = 11980}, {name = "wand of draconia", chance = 7700}, {name = "holy orchid", chance = 5650}, {name = "magma amulet", chance = 5130}, {name = "wand of inferno", chance = 4360}, {name = "fire axe", chance = 3590}, {name = "magma coat", chance = 3340}, {name = "wand of dragonbreath", chance = 2650}, {name = "sun fruit", chance = 2570}, {name = "magma legs", chance = 1200}, {name = "magma monocle", chance = 260} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -530}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -270, maxDamage = -710, length = 3, spread = 0, effect = CONST_ME_FIREAREA, target = false}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -250, maxDamage = -300, range = 7, shootEffect = CONST_ANI_FIRE, target = false}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -350, maxDamage = -380, radius = 5, effect = CONST_ME_EXPLOSIONHIT, target = true}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -200, maxDamage = -350, radius = 5, effect = CONST_ME_EXPLOSIONAREA, target = true} } monster.defenses = { defense = 20, armor = 70 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -10}, {type = COMBAT_ENERGYDAMAGE, percent = 0}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 55}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = -20}, {type = COMBAT_HOLYDAMAGE , percent = 25}, {type = COMBAT_DEATHDAMAGE , percent = 0} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
imeteora/cocos2d-x-3.x-Qt
templates/lua-template-default/src/main.lua
1
8556
require "Cocos2d" require "Cocos2dConstants" -- cclog cclog = function(...) print(string.format(...)) end -- for CCLuaEngine traceback function __G__TRACKBACK__(msg) cclog("----------------------------------------") cclog("LUA ERROR: " .. tostring(msg) .. "\n") cclog(debug.traceback()) cclog("----------------------------------------") end local function main() collectgarbage("collect") -- avoid memory leak collectgarbage("setpause", 100) collectgarbage("setstepmul", 5000) cc.FileUtils:getInstance():addSearchResolutionsOrder("src"); cc.FileUtils:getInstance():addSearchResolutionsOrder("res"); local schedulerID = 0 --support debug local targetPlatform = cc.Application:getInstance():getTargetPlatform() if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform) or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then cclog("result is ") --require('debugger')() end require "hello2" cclog("result is " .. myadd(1, 1)) --------------- local visibleSize = cc.Director:getInstance():getVisibleSize() local origin = cc.Director:getInstance():getVisibleOrigin() -- add the moving dog local function creatDog() local frameWidth = 105 local frameHeight = 95 -- create dog animate local textureDog = cc.Director:getInstance():getTextureCache():addImage("dog.png") local rect = cc.rect(0, 0, frameWidth, frameHeight) local frame0 = cc.SpriteFrame:createWithTexture(textureDog, rect) rect = cc.rect(frameWidth, 0, frameWidth, frameHeight) local frame1 = cc.SpriteFrame:createWithTexture(textureDog, rect) local spriteDog = cc.Sprite:createWithSpriteFrame(frame0) spriteDog.isPaused = false spriteDog:setPosition(origin.x, origin.y + visibleSize.height / 4 * 3) --[[ local animFrames = CCArray:create() animFrames:addObject(frame0) animFrames:addObject(frame1) ]]-- local animation = cc.Animation:createWithSpriteFrames({frame0,frame1}, 0.5) local animate = cc.Animate:create(animation); spriteDog:runAction(cc.RepeatForever:create(animate)) -- moving dog at every frame local function tick() if spriteDog.isPaused then return end local x, y = spriteDog:getPosition() if x > origin.x + visibleSize.width then x = origin.x else x = x + 1 end spriteDog:setPositionX(x) end schedulerID = cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false) return spriteDog end -- create farm local function createLayerFarm() local layerFarm = cc.Layer:create() -- add in farm background local bg = cc.Sprite:create("farm.jpg") bg:setPosition(origin.x + visibleSize.width / 2 + 80, origin.y + visibleSize.height / 2) layerFarm:addChild(bg) -- add land sprite for i = 0, 3 do for j = 0, 1 do local spriteLand = cc.Sprite:create("land.png") spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2) layerFarm:addChild(spriteLand) end end -- add crop local frameCrop = cc.SpriteFrame:create("crop.png", cc.rect(0, 0, 105, 95)) for i = 0, 3 do for j = 0, 1 do local spriteCrop = cc.Sprite:createWithSpriteFrame(frameCrop); spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2) layerFarm:addChild(spriteCrop) end end -- add moving dog local spriteDog = creatDog() layerFarm:addChild(spriteDog) -- handing touch events local touchBeginPoint = nil local function onTouchBegan(touch, event) local location = touch:getLocation() cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y) touchBeginPoint = {x = location.x, y = location.y} spriteDog.isPaused = true -- CCTOUCHBEGAN event must return true return true end local function onTouchMoved(touch, event) local location = touch:getLocation() cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y) if touchBeginPoint then local cx, cy = layerFarm:getPosition() layerFarm:setPosition(cx + location.x - touchBeginPoint.x, cy + location.y - touchBeginPoint.y) touchBeginPoint = {x = location.x, y = location.y} end end local function onTouchEnded(touch, event) local location = touch:getLocation() cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y) touchBeginPoint = nil spriteDog.isPaused = false end local listener = cc.EventListenerTouchOneByOne:create() listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN ) listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED ) listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED ) local eventDispatcher = layerFarm:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm) local function onNodeEvent(event) if "exit" == event then cc.Director:getInstance():getScheduler():unscheduleScriptEntry(schedulerID) end end layerFarm:registerScriptHandler(onNodeEvent) return layerFarm end -- create menu local function createLayerMenu() local layerMenu = cc.Layer:create() local menuPopup, menuTools, effectID local function menuCallbackClosePopup() -- stop test sound effect cc.SimpleAudioEngine:getInstance():stopEffect(effectID) menuPopup:setVisible(false) end local function menuCallbackOpenPopup() -- loop test sound effect local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav") effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath) menuPopup:setVisible(true) end -- add a popup menu local menuPopupItem = cc.MenuItemImage:create("menu2.png", "menu2.png") menuPopupItem:setPosition(0, 0) menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup) menuPopup = cc.Menu:create(menuPopupItem) menuPopup:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2) menuPopup:setVisible(false) layerMenu:addChild(menuPopup) -- add the left-bottom "tools" menu to invoke menuPopup local menuToolsItem = cc.MenuItemImage:create("menu1.png", "menu1.png") menuToolsItem:setPosition(0, 0) menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup) menuTools = cc.Menu:create(menuToolsItem) local itemWidth = menuToolsItem:getContentSize().width local itemHeight = menuToolsItem:getContentSize().height menuTools:setPosition(origin.x + itemWidth/2, origin.y + itemHeight/2) layerMenu:addChild(menuTools) return layerMenu end -- play background music, preload effect -- uncomment below for the BlackBerry version local bgMusicPath = nil if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) then bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("res/background.caf") else bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("res/background.mp3") end cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true) local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav") cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath) -- run local sceneGame = cc.Scene:create() sceneGame:addChild(createLayerFarm()) sceneGame:addChild(createLayerMenu()) if cc.Director:getInstance():getRunningScene() then cc.Director:getInstance():replaceScene(sceneGame) else cc.Director:getInstance():runWithScene(sceneGame) end end xpcall(main, __G__TRACKBACK__)
gpl-2.0
mattyx14/otxserver
data/monster/demons/askarak_demon.lua
2
3694
local mType = Game.createMonsterType("Askarak Demon") local monster = {} monster.description = "an askarak demon" monster.experience = 900 monster.outfit = { lookType = 420, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 727 monster.Bestiary = { class = "Demon", race = BESTY_RACE_DEMON, toKill = 1000, FirstUnlock = 50, SecondUnlock = 500, CharmsPoints = 25, Stars = 3, Occurrence = 0, Locations = "Demonwar Crypt (teleporter before vampire shield quest)." } monster.health = 1500 monster.maxHealth = 1500 monster.race = "venom" monster.corpse = 12659 monster.speed = 230 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 80, targetDistance = 1, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = true, canWalkOnFire = false, canWalkOnPoison = true } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "DEATH TO THE SHABURAK!", yell = false}, {text = "GREEN WILL RULE!", yell = false}, {text = "ONLY WE ARE TRUE DEMONS!", yell = false}, {text = "RED IS MAD!", yell = false}, {text = "WE RULE!", yell = false} } monster.loot = { {name = "piggy bank", chance = 1052}, {name = "gold coin", chance = 50000, maxCount = 100}, {name = "gold coin", chance = 50000, maxCount = 100}, {name = "gold coin", chance = 40000, maxCount = 35}, {name = "small emerald", chance = 6250, maxCount = 4}, {id = 3051, chance = 961}, -- energy ring {name = "brown mushroom", chance = 3846, maxCount = 5}, {name = "magic sulphur", chance = 102}, {name = "assassin star", chance = 4761, maxCount = 5}, {name = "mastermind potion", chance = 431}, {name = "strong health potion", chance = 5263}, {name = "strong mana potion", chance = 5263}, {name = "terra legs", chance = 123}, {name = "springsprout rod", chance = 512} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -143}, {name ="combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -20, maxDamage = -60, range = 7, radius = 6, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = false}, {name ="askarak wave", interval = 2000, chance = 15, minDamage = -75, maxDamage = -140, target = false}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -130, maxDamage = -170, length = 4, spread = 0, effect = CONST_ME_GREEN_RINGS, target = false}, {name ="speed", interval = 2000, chance = 10, speedChange = -600, radius = 1, effect = CONST_ME_MAGIC_RED, target = true, duration = 15000} } monster.defenses = { defense = 15, armor = 15 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 60}, {type = COMBAT_EARTHDAMAGE, percent = 100}, {type = COMBAT_FIREDAMAGE, percent = -25}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 60}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = -5} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0
fo369/luci-1505
modules/luci-base/luasrc/cbi.lua
3
40250
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Licensed to the public under the Apache License 2.0. module("luci.cbi", package.seeall) require("luci.template") local util = require("luci.util") require("luci.http") --local event = require "luci.sys.event" local fs = require("nixio.fs") local uci = require("luci.model.uci") local datatypes = require("luci.cbi.datatypes") local dispatcher = require("luci.dispatcher") local class = util.class local instanceof = util.instanceof FORM_NODATA = 0 FORM_PROCEED = 0 FORM_VALID = 1 FORM_DONE = 1 FORM_INVALID = -1 FORM_CHANGED = 2 FORM_SKIP = 4 AUTO = true CREATE_PREFIX = "cbi.cts." REMOVE_PREFIX = "cbi.rts." RESORT_PREFIX = "cbi.sts." FEXIST_PREFIX = "cbi.cbe." -- Loads a CBI map from given file, creating an environment and returns it function load(cbimap, ...) local fs = require "nixio.fs" local i18n = require "luci.i18n" require("luci.config") require("luci.util") local upldir = "/lib/uci/upload/" local cbidir = luci.util.libpath() .. "/model/cbi/" local func, err if fs.access(cbidir..cbimap..".lua") then func, err = loadfile(cbidir..cbimap..".lua") elseif fs.access(cbimap) then func, err = loadfile(cbimap) else func, err = nil, "Model '" .. cbimap .. "' not found!" end assert(func, err) local env = { translate=i18n.translate, translatef=i18n.translatef, arg={...} } setfenv(func, setmetatable(env, {__index = function(tbl, key) return rawget(tbl, key) or _M[key] or _G[key] end})) local maps = { func() } local uploads = { } local has_upload = false for i, map in ipairs(maps) do if not instanceof(map, Node) then error("CBI map returns no valid map object!") return nil else map:prepare() if map.upload_fields then has_upload = true for _, field in ipairs(map.upload_fields) do uploads[ field.config .. '.' .. (field.section.sectiontype or '1') .. '.' .. field.option ] = true end end end end if has_upload then local uci = luci.model.uci.cursor() local prm = luci.http.context.request.message.params local fd, cbid luci.http.setfilehandler( function( field, chunk, eof ) if not field then return end if field.name and not cbid then local c, s, o = field.name:gmatch( "cbid%.([^%.]+)%.([^%.]+)%.([^%.]+)" )() if c and s and o then local t = uci:get( c, s ) or s if uploads[c.."."..t.."."..o] then local path = upldir .. field.name fd = io.open(path, "w") if fd then cbid = field.name prm[cbid] = path end end end end if field.name == cbid and fd then fd:write(chunk) end if eof and fd then fd:close() fd = nil cbid = nil end end ) end return maps end -- -- Compile a datatype specification into a parse tree for evaluation later on -- local cdt_cache = { } function compile_datatype(code) local i local pos = 0 local esc = false local depth = 0 local stack = { } for i = 1, #code+1 do local byte = code:byte(i) or 44 if esc then esc = false elseif byte == 92 then esc = true elseif byte == 40 or byte == 44 then if depth <= 0 then if pos < i then local label = code:sub(pos, i-1) :gsub("\\(.)", "%1") :gsub("^%s+", "") :gsub("%s+$", "") if #label > 0 and tonumber(label) then stack[#stack+1] = tonumber(label) elseif label:match("^'.*'$") or label:match('^".*"$') then stack[#stack+1] = label:gsub("[\"'](.*)[\"']", "%1") elseif type(datatypes[label]) == "function" then stack[#stack+1] = datatypes[label] stack[#stack+1] = { } else error("Datatype error, bad token %q" % label) end end pos = i + 1 end depth = depth + (byte == 40 and 1 or 0) elseif byte == 41 then depth = depth - 1 if depth <= 0 then if type(stack[#stack-1]) ~= "function" then error("Datatype error, argument list follows non-function") end stack[#stack] = compile_datatype(code:sub(pos, i-1)) pos = i + 1 end end end return stack end function verify_datatype(dt, value) if dt and #dt > 0 then if not cdt_cache[dt] then local c = compile_datatype(dt) if c and type(c[1]) == "function" then cdt_cache[dt] = c else error("Datatype error, not a function expression") end end if cdt_cache[dt] then return cdt_cache[dt][1](value, unpack(cdt_cache[dt][2])) end end return true end -- Node pseudo abstract class Node = class() function Node.__init__(self, title, description) self.children = {} self.title = title or "" self.description = description or "" self.template = "cbi/node" end -- hook helper function Node._run_hook(self, hook) if type(self[hook]) == "function" then return self[hook](self) end end function Node._run_hooks(self, ...) local f local r = false for _, f in ipairs(arg) do if type(self[f]) == "function" then self[f](self) r = true end end return r end -- Prepare nodes function Node.prepare(self, ...) for k, child in ipairs(self.children) do child:prepare(...) end end -- Append child nodes function Node.append(self, obj) table.insert(self.children, obj) end -- Parse this node and its children function Node.parse(self, ...) for k, child in ipairs(self.children) do child:parse(...) end end -- Render this node function Node.render(self, scope) scope = scope or {} scope.self = self luci.template.render(self.template, scope) end -- Render the children function Node.render_children(self, ...) local k, node for k, node in ipairs(self.children) do node.last_child = (k == #self.children) node:render(...) end end --[[ A simple template element ]]-- Template = class(Node) function Template.__init__(self, template) Node.__init__(self) self.template = template end function Template.render(self) luci.template.render(self.template, {self=self}) end function Template.parse(self, readinput) self.readinput = (readinput ~= false) return Map.formvalue(self, "cbi.submit") and FORM_DONE or FORM_NODATA end --[[ Map - A map describing a configuration file ]]-- Map = class(Node) function Map.__init__(self, config, ...) Node.__init__(self, ...) self.config = config self.parsechain = {self.config} self.template = "cbi/map" self.apply_on_parse = nil self.readinput = true self.proceed = false self.flow = {} self.uci = uci.cursor() self.save = true self.changed = false local path = "%s/%s" %{ self.uci:get_confdir(), self.config } if fs.stat(path, "type") ~= "reg" then fs.writefile(path, "") end local ok, err = self.uci:load(self.config) if not ok then local url = dispatcher.build_url(unpack(dispatcher.context.request)) local source = self:formvalue("cbi.source") if type(source) == "string" then fs.writefile(path, source:gsub("\r\n", "\n")) ok, err = self.uci:load(self.config) if ok then luci.http.redirect(url) end end self.save = false end if not ok then self.template = "cbi/error" self.error = err self.source = fs.readfile(path) or "" self.pageaction = false end end function Map.formvalue(self, key) return self.readinput and luci.http.formvalue(key) end function Map.formvaluetable(self, key) return self.readinput and luci.http.formvaluetable(key) or {} end function Map.get_scheme(self, sectiontype, option) if not option then return self.scheme and self.scheme.sections[sectiontype] else return self.scheme and self.scheme.variables[sectiontype] and self.scheme.variables[sectiontype][option] end end function Map.submitstate(self) return self:formvalue("cbi.submit") end -- Chain foreign config function Map.chain(self, config) table.insert(self.parsechain, config) end function Map.state_handler(self, state) return state end -- Use optimized UCI writing function Map.parse(self, readinput, ...) if self:formvalue("cbi.skip") then self.state = FORM_SKIP elseif not self.save then self.state = FORM_INVALID elseif not self:submitstate() then self.state = FORM_NODATA end -- Back out early to prevent unauthorized changes on the subsequent parse if self.state ~= nil then return self:state_handler(self.state) end self.readinput = (readinput ~= false) self:_run_hooks("on_parse") Node.parse(self, ...) self:_run_hooks("on_save", "on_before_save") for i, config in ipairs(self.parsechain) do self.uci:save(config) end self:_run_hooks("on_after_save") if (not self.proceed and self.flow.autoapply) or luci.http.formvalue("cbi.apply") then self:_run_hooks("on_before_commit") for i, config in ipairs(self.parsechain) do self.uci:commit(config) -- Refresh data because commit changes section names self.uci:load(config) end self:_run_hooks("on_commit", "on_after_commit", "on_before_apply") if self.apply_on_parse then self.uci:apply(self.parsechain) self:_run_hooks("on_apply", "on_after_apply") else -- This is evaluated by the dispatcher and delegated to the -- template which in turn fires XHR to perform the actual -- apply actions. self.apply_needed = true end -- Reparse sections Node.parse(self, true) end for i, config in ipairs(self.parsechain) do self.uci:unload(config) end if type(self.commit_handler) == "function" then self:commit_handler(self:submitstate()) end if self.proceed then self.state = FORM_PROCEED elseif self.changed then self.state = FORM_CHANGED else self.state = FORM_VALID end return self:state_handler(self.state) end function Map.render(self, ...) self:_run_hooks("on_init") Node.render(self, ...) end -- Creates a child section function Map.section(self, class, ...) if instanceof(class, AbstractSection) then local obj = class(self, ...) self:append(obj) return obj else error("class must be a descendent of AbstractSection") end end -- UCI add function Map.add(self, sectiontype) return self.uci:add(self.config, sectiontype) end -- UCI set function Map.set(self, section, option, value) if type(value) ~= "table" or #value > 0 then if option then return self.uci:set(self.config, section, option, value) else return self.uci:set(self.config, section, value) end else return Map.del(self, section, option) end end -- UCI del function Map.del(self, section, option) if option then return self.uci:delete(self.config, section, option) else return self.uci:delete(self.config, section) end end -- UCI get function Map.get(self, section, option) if not section then return self.uci:get_all(self.config) elseif option then return self.uci:get(self.config, section, option) else return self.uci:get_all(self.config, section) end end --[[ Compound - Container ]]-- Compound = class(Node) function Compound.__init__(self, ...) Node.__init__(self) self.template = "cbi/compound" self.children = {...} end function Compound.populate_delegator(self, delegator) for _, v in ipairs(self.children) do v.delegator = delegator end end function Compound.parse(self, ...) local cstate, state = 0 for k, child in ipairs(self.children) do cstate = child:parse(...) state = (not state or cstate < state) and cstate or state end return state end --[[ Delegator - Node controller ]]-- Delegator = class(Node) function Delegator.__init__(self, ...) Node.__init__(self, ...) self.nodes = {} self.defaultpath = {} self.pageaction = false self.readinput = true self.allow_reset = false self.allow_cancel = false self.allow_back = false self.allow_finish = false self.template = "cbi/delegator" end function Delegator.set(self, name, node) assert(not self.nodes[name], "Duplicate entry") self.nodes[name] = node end function Delegator.add(self, name, node) node = self:set(name, node) self.defaultpath[#self.defaultpath+1] = name end function Delegator.insert_after(self, name, after) local n = #self.chain + 1 for k, v in ipairs(self.chain) do if v == after then n = k + 1 break end end table.insert(self.chain, n, name) end function Delegator.set_route(self, ...) local n, chain, route = 0, self.chain, {...} for i = 1, #chain do if chain[i] == self.current then n = i break end end for i = 1, #route do n = n + 1 chain[n] = route[i] end for i = n + 1, #chain do chain[i] = nil end end function Delegator.get(self, name) local node = self.nodes[name] if type(node) == "string" then node = load(node, name) end if type(node) == "table" and getmetatable(node) == nil then node = Compound(unpack(node)) end return node end function Delegator.parse(self, ...) if self.allow_cancel and Map.formvalue(self, "cbi.cancel") then if self:_run_hooks("on_cancel") then return FORM_DONE end end if not Map.formvalue(self, "cbi.delg.current") then self:_run_hooks("on_init") end local newcurrent self.chain = self.chain or self:get_chain() self.current = self.current or self:get_active() self.active = self.active or self:get(self.current) assert(self.active, "Invalid state") local stat = FORM_DONE if type(self.active) ~= "function" then self.active:populate_delegator(self) stat = self.active:parse() else self:active() end if stat > FORM_PROCEED then if Map.formvalue(self, "cbi.delg.back") then newcurrent = self:get_prev(self.current) else newcurrent = self:get_next(self.current) end elseif stat < FORM_PROCEED then return stat end if not Map.formvalue(self, "cbi.submit") then return FORM_NODATA elseif stat > FORM_PROCEED and (not newcurrent or not self:get(newcurrent)) then return self:_run_hook("on_done") or FORM_DONE else self.current = newcurrent or self.current self.active = self:get(self.current) if type(self.active) ~= "function" then self.active:populate_delegator(self) local stat = self.active:parse(false) if stat == FORM_SKIP then return self:parse(...) else return FORM_PROCEED end else return self:parse(...) end end end function Delegator.get_next(self, state) for k, v in ipairs(self.chain) do if v == state then return self.chain[k+1] end end end function Delegator.get_prev(self, state) for k, v in ipairs(self.chain) do if v == state then return self.chain[k-1] end end end function Delegator.get_chain(self) local x = Map.formvalue(self, "cbi.delg.path") or self.defaultpath return type(x) == "table" and x or {x} end function Delegator.get_active(self) return Map.formvalue(self, "cbi.delg.current") or self.chain[1] end --[[ Page - A simple node ]]-- Page = class(Node) Page.__init__ = Node.__init__ Page.parse = function() end --[[ SimpleForm - A Simple non-UCI form ]]-- SimpleForm = class(Node) function SimpleForm.__init__(self, config, title, description, data) Node.__init__(self, title, description) self.config = config self.data = data or {} self.template = "cbi/simpleform" self.dorender = true self.pageaction = false self.readinput = true end SimpleForm.formvalue = Map.formvalue SimpleForm.formvaluetable = Map.formvaluetable function SimpleForm.parse(self, readinput, ...) self.readinput = (readinput ~= false) if self:formvalue("cbi.skip") then return FORM_SKIP end if self:formvalue("cbi.cancel") and self:_run_hooks("on_cancel") then return FORM_DONE end if self:submitstate() then Node.parse(self, 1, ...) end local valid = true for k, j in ipairs(self.children) do for i, v in ipairs(j.children) do valid = valid and (not v.tag_missing or not v.tag_missing[1]) and (not v.tag_invalid or not v.tag_invalid[1]) and (not v.error) end end local state = not self:submitstate() and FORM_NODATA or valid and FORM_VALID or FORM_INVALID self.dorender = not self.handle if self.handle then local nrender, nstate = self:handle(state, self.data) self.dorender = self.dorender or (nrender ~= false) state = nstate or state end return state end function SimpleForm.render(self, ...) if self.dorender then Node.render(self, ...) end end function SimpleForm.submitstate(self) return self:formvalue("cbi.submit") end function SimpleForm.section(self, class, ...) if instanceof(class, AbstractSection) then local obj = class(self, ...) self:append(obj) return obj else error("class must be a descendent of AbstractSection") end end -- Creates a child field function SimpleForm.field(self, class, ...) local section for k, v in ipairs(self.children) do if instanceof(v, SimpleSection) then section = v break end end if not section then section = self:section(SimpleSection) end if instanceof(class, AbstractValue) then local obj = class(self, section, ...) obj.track_missing = true section:append(obj) return obj else error("class must be a descendent of AbstractValue") end end function SimpleForm.set(self, section, option, value) self.data[option] = value end function SimpleForm.del(self, section, option) self.data[option] = nil end function SimpleForm.get(self, section, option) return self.data[option] end function SimpleForm.get_scheme() return nil end Form = class(SimpleForm) function Form.__init__(self, ...) SimpleForm.__init__(self, ...) self.embedded = true end --[[ AbstractSection ]]-- AbstractSection = class(Node) function AbstractSection.__init__(self, map, sectiontype, ...) Node.__init__(self, ...) self.sectiontype = sectiontype self.map = map self.config = map.config self.optionals = {} self.defaults = {} self.fields = {} self.tag_error = {} self.tag_invalid = {} self.tag_deperror = {} self.changed = false self.optional = true self.addremove = false self.dynamic = false end -- Define a tab for the section function AbstractSection.tab(self, tab, title, desc) self.tabs = self.tabs or { } self.tab_names = self.tab_names or { } self.tab_names[#self.tab_names+1] = tab self.tabs[tab] = { title = title, description = desc, childs = { } } end -- Check whether the section has tabs function AbstractSection.has_tabs(self) return (self.tabs ~= nil) and (next(self.tabs) ~= nil) end -- Appends a new option function AbstractSection.option(self, class, option, ...) if instanceof(class, AbstractValue) then local obj = class(self.map, self, option, ...) self:append(obj) self.fields[option] = obj return obj elseif class == true then error("No valid class was given and autodetection failed.") else error("class must be a descendant of AbstractValue") end end -- Appends a new tabbed option function AbstractSection.taboption(self, tab, ...) assert(tab and self.tabs and self.tabs[tab], "Cannot assign option to not existing tab %q" % tostring(tab)) local l = self.tabs[tab].childs local o = AbstractSection.option(self, ...) if o then l[#l+1] = o end return o end -- Render a single tab function AbstractSection.render_tab(self, tab, ...) assert(tab and self.tabs and self.tabs[tab], "Cannot render not existing tab %q" % tostring(tab)) local k, node for k, node in ipairs(self.tabs[tab].childs) do node.last_child = (k == #self.tabs[tab].childs) node:render(...) end end -- Parse optional options function AbstractSection.parse_optionals(self, section) if not self.optional then return end self.optionals[section] = {} local field = self.map:formvalue("cbi.opt."..self.config.."."..section) for k,v in ipairs(self.children) do if v.optional and not v:cfgvalue(section) and not self:has_tabs() then if field == v.option then field = nil self.map.proceed = true else table.insert(self.optionals[section], v) end end end if field and #field > 0 and self.dynamic then self:add_dynamic(field) end end -- Add a dynamic option function AbstractSection.add_dynamic(self, field, optional) local o = self:option(Value, field, field) o.optional = optional end -- Parse all dynamic options function AbstractSection.parse_dynamic(self, section) if not self.dynamic then return end local arr = luci.util.clone(self:cfgvalue(section)) local form = self.map:formvaluetable("cbid."..self.config.."."..section) for k, v in pairs(form) do arr[k] = v end for key,val in pairs(arr) do local create = true for i,c in ipairs(self.children) do if c.option == key then create = false end end if create and key:sub(1, 1) ~= "." then self.map.proceed = true self:add_dynamic(key, true) end end end -- Returns the section's UCI table function AbstractSection.cfgvalue(self, section) return self.map:get(section) end -- Push events function AbstractSection.push_events(self) --luci.util.append(self.map.events, self.events) self.map.changed = true end -- Removes the section function AbstractSection.remove(self, section) self.map.proceed = true return self.map:del(section) end -- Creates the section function AbstractSection.create(self, section) local stat if section then stat = section:match("^[%w_]+$") and self.map:set(section, nil, self.sectiontype) else section = self.map:add(self.sectiontype) stat = section end if stat then for k,v in pairs(self.children) do if v.default then self.map:set(section, v.option, v.default) end end for k,v in pairs(self.defaults) do self.map:set(section, k, v) end end self.map.proceed = true return stat end SimpleSection = class(AbstractSection) function SimpleSection.__init__(self, form, ...) AbstractSection.__init__(self, form, nil, ...) self.template = "cbi/nullsection" end Table = class(AbstractSection) function Table.__init__(self, form, data, ...) local datasource = {} local tself = self datasource.config = "table" self.data = data or {} datasource.formvalue = Map.formvalue datasource.formvaluetable = Map.formvaluetable datasource.readinput = true function datasource.get(self, section, option) return tself.data[section] and tself.data[section][option] end function datasource.submitstate(self) return Map.formvalue(self, "cbi.submit") end function datasource.del(...) return true end function datasource.get_scheme() return nil end AbstractSection.__init__(self, datasource, "table", ...) self.template = "cbi/tblsection" self.rowcolors = true self.anonymous = true end function Table.parse(self, readinput) self.map.readinput = (readinput ~= false) for i, k in ipairs(self:cfgsections()) do if self.map:submitstate() then Node.parse(self, k) end end end function Table.cfgsections(self) local sections = {} for i, v in luci.util.kspairs(self.data) do table.insert(sections, i) end return sections end function Table.update(self, data) self.data = data end --[[ NamedSection - A fixed configuration section defined by its name ]]-- NamedSection = class(AbstractSection) function NamedSection.__init__(self, map, section, stype, ...) AbstractSection.__init__(self, map, stype, ...) -- Defaults self.addremove = false self.template = "cbi/nsection" self.section = section end function NamedSection.parse(self, novld) local s = self.section local active = self:cfgvalue(s) if self.addremove then local path = self.config.."."..s if active then -- Remove the section if self.map:formvalue("cbi.rns."..path) and self:remove(s) then self:push_events() return end else -- Create and apply default values if self.map:formvalue("cbi.cns."..path) then self:create(s) return end end end if active then AbstractSection.parse_dynamic(self, s) if self.map:submitstate() then Node.parse(self, s) end AbstractSection.parse_optionals(self, s) if self.changed then self:push_events() end end end --[[ TypedSection - A (set of) configuration section(s) defined by the type addremove: Defines whether the user can add/remove sections of this type anonymous: Allow creating anonymous sections validate: a validation function returning nil if the section is invalid ]]-- TypedSection = class(AbstractSection) function TypedSection.__init__(self, map, type, ...) AbstractSection.__init__(self, map, type, ...) self.template = "cbi/tsection" self.deps = {} self.anonymous = false end -- Return all matching UCI sections for this TypedSection function TypedSection.cfgsections(self) local sections = {} self.map.uci:foreach(self.map.config, self.sectiontype, function (section) if self:checkscope(section[".name"]) then table.insert(sections, section[".name"]) end end) return sections end -- Limits scope to sections that have certain option => value pairs function TypedSection.depends(self, option, value) table.insert(self.deps, {option=option, value=value}) end function TypedSection.parse(self, novld) if self.addremove then -- Remove local crval = REMOVE_PREFIX .. self.config local name = self.map:formvaluetable(crval) for k,v in pairs(name) do if k:sub(-2) == ".x" then k = k:sub(1, #k - 2) end if self:cfgvalue(k) and self:checkscope(k) then self:remove(k) end end end local co for i, k in ipairs(self:cfgsections()) do AbstractSection.parse_dynamic(self, k) if self.map:submitstate() then Node.parse(self, k, novld) end AbstractSection.parse_optionals(self, k) end if self.addremove then -- Create local created local crval = CREATE_PREFIX .. self.config .. "." .. self.sectiontype local origin, name = next(self.map:formvaluetable(crval)) if self.anonymous then if name then created = self:create(nil, origin) end else if name then -- Ignore if it already exists if self:cfgvalue(name) then name = nil; end name = self:checkscope(name) if not name then self.err_invalid = true end if name and #name > 0 then created = self:create(name, origin) and name if not created then self.invalid_cts = true end end end end if created then AbstractSection.parse_optionals(self, created) end end if self.sortable then local stval = RESORT_PREFIX .. self.config .. "." .. self.sectiontype local order = self.map:formvalue(stval) if order and #order > 0 then local sid local num = 0 for sid in util.imatch(order) do self.map.uci:reorder(self.config, sid, num) num = num + 1 end self.changed = (num > 0) end end if created or self.changed then self:push_events() end end -- Verifies scope of sections function TypedSection.checkscope(self, section) -- Check if we are not excluded if self.filter and not self:filter(section) then return nil end -- Check if at least one dependency is met if #self.deps > 0 and self:cfgvalue(section) then local stat = false for k, v in ipairs(self.deps) do if self:cfgvalue(section)[v.option] == v.value then stat = true end end if not stat then return nil end end return self:validate(section) end -- Dummy validate function function TypedSection.validate(self, section) return section end --[[ AbstractValue - An abstract Value Type null: Value can be empty valid: A function returning the value if it is valid otherwise nil depends: A table of option => value pairs of which one must be true default: The default value size: The size of the input fields rmempty: Unset value if empty optional: This value is optional (see AbstractSection.optionals) ]]-- AbstractValue = class(Node) function AbstractValue.__init__(self, map, section, option, ...) Node.__init__(self, ...) self.section = section self.option = option self.map = map self.config = map.config self.tag_invalid = {} self.tag_missing = {} self.tag_reqerror = {} self.tag_error = {} self.deps = {} self.subdeps = {} --self.cast = "string" self.track_missing = false self.rmempty = true self.default = nil self.size = nil self.optional = false end function AbstractValue.prepare(self) self.cast = self.cast or "string" end -- Add a dependencie to another section field function AbstractValue.depends(self, field, value) local deps if type(field) == "string" then deps = {} deps[field] = value else deps = field end table.insert(self.deps, {deps=deps, add=""}) end -- Generates the unique CBID function AbstractValue.cbid(self, section) return "cbid."..self.map.config.."."..section.."."..self.option end -- Return whether this object should be created function AbstractValue.formcreated(self, section) local key = "cbi.opt."..self.config.."."..section return (self.map:formvalue(key) == self.option) end -- Returns the formvalue for this object function AbstractValue.formvalue(self, section) return self.map:formvalue(self:cbid(section)) end function AbstractValue.additional(self, value) self.optional = value end function AbstractValue.mandatory(self, value) self.rmempty = not value end function AbstractValue.add_error(self, section, type, msg) self.error = self.error or { } self.error[section] = msg or type self.section.error = self.section.error or { } self.section.error[section] = self.section.error[section] or { } table.insert(self.section.error[section], msg or type) if type == "invalid" then self.tag_invalid[section] = true elseif type == "missing" then self.tag_missing[section] = true end self.tag_error[section] = true self.map.save = false end function AbstractValue.parse(self, section, novld) local fvalue = self:formvalue(section) local cvalue = self:cfgvalue(section) -- If favlue and cvalue are both tables and have the same content -- make them identical if type(fvalue) == "table" and type(cvalue) == "table" then local equal = #fvalue == #cvalue if equal then for i=1, #fvalue do if cvalue[i] ~= fvalue[i] then equal = false end end end if equal then fvalue = cvalue end end if fvalue and #fvalue > 0 then -- If we have a form value, write it to UCI local val_err fvalue, val_err = self:validate(fvalue, section) fvalue = self:transform(fvalue) if not fvalue and not novld then self:add_error(section, "invalid", val_err) end if fvalue and (self.forcewrite or not (fvalue == cvalue)) then if self:write(section, fvalue) then -- Push events self.section.changed = true --luci.util.append(self.map.events, self.events) end end else -- Unset the UCI or error if self.rmempty or self.optional then if self:remove(section) then -- Push events self.section.changed = true --luci.util.append(self.map.events, self.events) end elseif cvalue ~= fvalue and not novld then -- trigger validator with nil value to get custom user error msg. local _, val_err = self:validate(nil, section) self:add_error(section, "missing", val_err) end end end -- Render if this value exists or if it is mandatory function AbstractValue.render(self, s, scope) if not self.optional or self.section:has_tabs() or self:cfgvalue(s) or self:formcreated(s) then scope = scope or {} scope.section = s scope.cbid = self:cbid(s) Node.render(self, scope) end end -- Return the UCI value of this object function AbstractValue.cfgvalue(self, section) local value if self.tag_error[section] then value = self:formvalue(section) else value = self.map:get(section, self.option) end if not value then return nil elseif not self.cast or self.cast == type(value) then return value elseif self.cast == "string" then if type(value) == "table" then return value[1] end elseif self.cast == "table" then return { value } end end -- Validate the form value function AbstractValue.validate(self, value) if self.datatype and value then if type(value) == "table" then local v for _, v in ipairs(value) do if v and #v > 0 and not verify_datatype(self.datatype, v) then return nil end end else if not verify_datatype(self.datatype, value) then return nil end end end return value end AbstractValue.transform = AbstractValue.validate -- Write to UCI function AbstractValue.write(self, section, value) return self.map:set(section, self.option, value) end -- Remove from UCI function AbstractValue.remove(self, section) return self.map:del(section, self.option) end --[[ Value - A one-line value maxlength: The maximum length ]]-- Value = class(AbstractValue) function Value.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/value" self.keylist = {} self.vallist = {} end function Value.reset_values(self) self.keylist = {} self.vallist = {} end function Value.value(self, key, val) val = val or key table.insert(self.keylist, tostring(key)) table.insert(self.vallist, tostring(val)) end -- DummyValue - This does nothing except being there DummyValue = class(AbstractValue) function DummyValue.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/dvalue" self.value = nil end function DummyValue.cfgvalue(self, section) local value if self.value then if type(self.value) == "function" then value = self:value(section) else value = self.value end else value = AbstractValue.cfgvalue(self, section) end return value end function DummyValue.parse(self) end --[[ Flag - A flag being enabled or disabled ]]-- Flag = class(AbstractValue) function Flag.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/fvalue" self.enabled = "1" self.disabled = "0" self.default = self.disabled end -- A flag can only have two states: set or unset function Flag.parse(self, section) local fexists = self.map:formvalue( FEXIST_PREFIX .. self.config .. "." .. section .. "." .. self.option) if fexists then local fvalue = self:formvalue(section) and self.enabled or self.disabled local cvalue = self:cfgvalue(section) if fvalue ~= self.default or (not self.optional and not self.rmempty) then self:write(section, fvalue) else self:remove(section) end if (fvalue ~= cvalue) then self.section.changed = true end else self:remove(section) self.section.changed = true end end function Flag.cfgvalue(self, section) return AbstractValue.cfgvalue(self, section) or self.default end --[[ ListValue - A one-line value predefined in a list widget: The widget that will be used (select, radio) ]]-- ListValue = class(AbstractValue) function ListValue.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/lvalue" self.keylist = {} self.vallist = {} self.size = 1 self.widget = "select" end function ListValue.reset_values(self) self.keylist = {} self.vallist = {} end function ListValue.value(self, key, val, ...) if luci.util.contains(self.keylist, key) then return end val = val or key table.insert(self.keylist, tostring(key)) table.insert(self.vallist, tostring(val)) for i, deps in ipairs({...}) do self.subdeps[#self.subdeps + 1] = {add = "-"..key, deps=deps} end end function ListValue.validate(self, val) if luci.util.contains(self.keylist, val) then return val else return nil end end --[[ MultiValue - Multiple delimited values widget: The widget that will be used (select, checkbox) delimiter: The delimiter that will separate the values (default: " ") ]]-- MultiValue = class(AbstractValue) function MultiValue.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/mvalue" self.keylist = {} self.vallist = {} self.widget = "checkbox" self.delimiter = " " end function MultiValue.render(self, ...) if self.widget == "select" and not self.size then self.size = #self.vallist end AbstractValue.render(self, ...) end function MultiValue.reset_values(self) self.keylist = {} self.vallist = {} end function MultiValue.value(self, key, val) if luci.util.contains(self.keylist, key) then return end val = val or key table.insert(self.keylist, tostring(key)) table.insert(self.vallist, tostring(val)) end function MultiValue.valuelist(self, section) local val = self:cfgvalue(section) if not(type(val) == "string") then return {} end return luci.util.split(val, self.delimiter) end function MultiValue.validate(self, val) val = (type(val) == "table") and val or {val} local result for i, value in ipairs(val) do if luci.util.contains(self.keylist, value) then result = result and (result .. self.delimiter .. value) or value end end return result end StaticList = class(MultiValue) function StaticList.__init__(self, ...) MultiValue.__init__(self, ...) self.cast = "table" self.valuelist = self.cfgvalue if not self.override_scheme and self.map:get_scheme(self.section.sectiontype, self.option) then local vs = self.map:get_scheme(self.section.sectiontype, self.option) if self.value and vs.values and not self.override_values then for k, v in pairs(vs.values) do self:value(k, v) end end end end function StaticList.validate(self, value) value = (type(value) == "table") and value or {value} local valid = {} for i, v in ipairs(value) do if luci.util.contains(self.keylist, v) then table.insert(valid, v) end end return valid end DynamicList = class(AbstractValue) function DynamicList.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/dynlist" self.cast = "table" self.keylist = {} self.vallist = {} end function DynamicList.reset_values(self) self.keylist = {} self.vallist = {} end function DynamicList.value(self, key, val) val = val or key table.insert(self.keylist, tostring(key)) table.insert(self.vallist, tostring(val)) end function DynamicList.write(self, section, value) local t = { } if type(value) == "table" then local x for _, x in ipairs(value) do if x and #x > 0 then t[#t+1] = x end end else t = { value } end if self.cast == "string" then value = table.concat(t, " ") else value = t end return AbstractValue.write(self, section, value) end function DynamicList.cfgvalue(self, section) local value = AbstractValue.cfgvalue(self, section) if type(value) == "string" then local x local t = { } for x in value:gmatch("%S+") do if #x > 0 then t[#t+1] = x end end value = t end return value end function DynamicList.formvalue(self, section) local value = AbstractValue.formvalue(self, section) if type(value) == "string" then if self.cast == "string" then local x local t = { } for x in value:gmatch("%S+") do t[#t+1] = x end value = t else value = { value } end end return value end --[[ TextValue - A multi-line value rows: Rows ]]-- TextValue = class(AbstractValue) function TextValue.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/tvalue" end --[[ Button ]]-- Button = class(AbstractValue) function Button.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/button" self.inputstyle = nil self.rmempty = true end FileUpload = class(AbstractValue) function FileUpload.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/upload" if not self.map.upload_fields then self.map.upload_fields = { self } else self.map.upload_fields[#self.map.upload_fields+1] = self end end function FileUpload.formcreated(self, section) return AbstractValue.formcreated(self, section) or self.map:formvalue("cbi.rlf."..section.."."..self.option) or self.map:formvalue("cbi.rlf."..section.."."..self.option..".x") end function FileUpload.cfgvalue(self, section) local val = AbstractValue.cfgvalue(self, section) if val and fs.access(val) then return val end return nil end function FileUpload.formvalue(self, section) local val = AbstractValue.formvalue(self, section) if val then if not self.map:formvalue("cbi.rlf."..section.."."..self.option) and not self.map:formvalue("cbi.rlf."..section.."."..self.option..".x") then return val end fs.unlink(val) self.value = nil end return nil end function FileUpload.remove(self, section) local val = AbstractValue.formvalue(self, section) if val and fs.access(val) then fs.unlink(val) end return AbstractValue.remove(self, section) end FileBrowser = class(AbstractValue) function FileBrowser.__init__(self, ...) AbstractValue.__init__(self, ...) self.template = "cbi/browser" end
apache-2.0
MRAHS/Backup
plugins/ingroup.lua
527
44020
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
nitheeshkl/kln_awesome
awesome_3.5/blingbling/config_example/rc.lua
2
24560
-- Standard awesome library local gears = require("gears") local awful = require("awful") awful.rules = require("awful.rules") require("awful.autofocus") -- Widget and layout library local wibox = require("wibox") -- Theme handling library local beautiful = require("beautiful") -- Notification library local naughty = require("naughty") local menubar = require("menubar") -- {{{ Error handling -- Check if awesome encountered an error during startup and fell back to -- another config (This code will only ever execute for the fallback config) if awesome.startup_errors then naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, there were errors during startup!", text = awesome.startup_errors }) end -- Handle runtime errors after startup do local in_error = false awesome.connect_signal("debug::error", function (err) -- Make sure we don't go into an endless error loop if in_error then return end in_error = true naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, an error happened!", text = err }) in_error = false end) end -- }}} -- {{{ Variable definitions -- Themes define colours, icons, and wallpapers local home_dir = os.getenv("HOME") local themes_dir = home_dir .. "/.config/awesome/themes" local theme_dir = themes_dir .. "/japanese2" beautiful.init(theme_dir .. "/theme.lua") -- This is used later as the default terminal and editor to run. --terminal = "tortosa -c \"" .. home_dir .. "/.config/tortosa/tortosa_awesome.rc\"" terminal = "tortosa" editor = os.getenv("EDITOR") or "vim" editor_cmd = terminal .. " -e " -- Default modkey. -- Usually, Mod4 is the key with a logo between Control and Alt. -- If you do not like this or do not have such a key, -- I suggest you to remap Mod4 to another key using xmodmap or other tools. -- However, you can use another modifier like Mod1, but it may interact with others. modkey = "Mod4" -- Table of layouts to cover with awful.layout.inc, order matters. local layouts = { -- awful.layout.suit.floating, awful.layout.suit.tile, awful.layout.suit.tile.left, awful.layout.suit.tile.bottom, awful.layout.suit.tile.top, awful.layout.suit.fair, awful.layout.suit.fair.horizontal, awful.layout.suit.spiral, awful.layout.suit.spiral.dwindle, awful.layout.suit.max, awful.layout.suit.max.fullscreen, awful.layout.suit.magnifier } -- }}} -- {{{ Wallpaper if beautiful.wallpaper then for s = 1, screen.count() do gears.wallpaper.maximized(beautiful.wallpaper, s, true) end end -- }}} -- {{{ Tags -- Define a tag table which hold all screen tags. tags = {} for s = 1, screen.count() do -- Each screen has its own tag table. tags[s] = awful.tag({ " 一⇋ Main ", " 二⇋ Devel. ", " 三⇋ Admin. ", " 四⇋ www/Web ", " 五⇋ Misc ", " 六 " }, s, layouts[1]) --tags[s] = awful.tag({ " [[ ⇋ Main ]]", " [[ ⇋ 四 Devel. ]]", " [[ ⇋ Admin. ]]", " [[ ⇋ www/Web ]]", " [[ ⇋ Misc ]] "}, s, layouts[1]) end -- }}} -- {{{ Menu -- Create a laucher widget and a main menu myawesomemenu = { { "manual", terminal .. " -e \"man awesome\"" }, { "edit config", terminal .. " -e \"vim " .. awesome.conffile .."\"" }, { "edit theme", terminal .. " -e \"vim ".. theme_dir .. "/theme.lua" .."\"" }, { "restart", awesome.restart }, { "quit", awesome.quit } } mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon }, { "open terminal", terminal } } }) mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon, menu = mymainmenu }) -- Menubar configuration menubar.utils.terminal = terminal -- Set the terminal for applications that require it -- }}} -- {{{ Wibox -- Create a textclock widget local blingbling = require("blingbling") local cur_day_month =" <span color=\""..beautiful.bright_magenta .. "\">%d、</span>" local cur_month = " <span color=\""..beautiful.bright_yellow .. "\">%m、</span>" local cur_day_week =" <span color=\""..beautiful.bright_green .. "\">%w、</span>" local cur_hour = "<span font_weight=\"bold\">%H<span color=\"".. beautiful.red.."\" font_weight=\"normal\">時</span>%M".. "<span color=\"".. beautiful.red.."\" font_weight=\"normal\">分</span></span>" mytextclock = blingbling.clock.japanese( cur_month .. cur_day_month .. cur_day_week .. cur_hour, { h_margin = 2, v_margin = 2, text_background_color = beautiful.widget_background, rounded_size = 0.3}) --mytextclock = blingbling.clock.japanese() calendar = blingbling.calendar({ widget = mytextclock}) calendar:set_link_to_external_calendar(true) --calendar:set_default_info(function() -- blingbling.clock.get_current_time_in_japanese() .. 'test' -- blingbling.clock.get_current_day_of_week_in_kanas() --end) -- Create a wibox for each screen and add it mywibox = {} mypromptbox = {} mylayoutbox = {} mytaglist = {} mytaglist.buttons = awful.util.table.join( awful.button({ }, 1, awful.tag.viewonly), awful.button({ modkey }, 1, awful.client.movetotag), awful.button({ }, 3, awful.tag.viewtoggle), awful.button({ modkey }, 3, awful.client.toggletag), awful.button({ }, 4, function(t) awful.tag.viewnext(awful.tag.getscreen(t)) end), awful.button({ }, 5, function(t) awful.tag.viewprev(awful.tag.getscreen(t)) end) ) mytasklist = {} mytasklist.buttons = awful.util.table.join( awful.button({ }, 1, function (c) if c == client.focus then c.minimized = true else -- Without this, the following -- :isvisible() makes no sense c.minimized = false if not c:isvisible() then awful.tag.viewonly(c:tags()[1]) end -- This will also un-minimize -- the client, if needed client.focus = c c:raise() end end), awful.button({ }, 3, function () if instance then instance:hide() instance = nil else instance = awful.menu.clients({ width=250 }) end end), awful.button({ }, 4, function () awful.client.focus.byidx(1) if client.focus then client.focus:raise() end end), awful.button({ }, 5, function () awful.client.focus.byidx(-1) if client.focus then client.focus:raise() end end)) local vicious = require("vicious") -- Top widgets: cpu_graph = blingbling.line_graph({ height = 18, width = 160, show_text = true, label = "Cpu: $percent %", }) vicious.register(cpu_graph, vicious.widgets.cpu,'$1',2) mem_graph = blingbling.line_graph({ height = 18, width = 160, show_text = true, label = "Mem: $percent %", }) vicious.register(mem_graph, vicious.widgets.mem, '$1', 2) local colors_stops = { {beautiful.green , 0}, {beautiful.yellow, 0.5}, {beautiful.cyan, 0.70}, {beautiful.magenta, 0.79}, {beautiful.red, 0.90} } volume_bar = blingbling.volume({height = 18, width = 40, bar =true, show_text = true, label ="Vol"}) volume_bar:update_master() volume_bar:set_master_control() home_fs_usage=blingbling.value_text_box({height = 14, width = 40, v_margin = 3}) home_fs_usage:set_text_background_color(beautiful.widget_background) home_fs_usage:set_values_text_color(colors_stops) home_fs_usage:set_font_size(8) home_fs_usage:set_background_color("#00000000") home_fs_usage:set_label("home: $percent %") vicious.register(home_fs_usage, vicious.widgets.fs, "${/home used_p}", 120 ) root_fs_usage=blingbling.value_text_box({height = 14, width = 40, v_margin = 3}) root_fs_usage:set_text_background_color(beautiful.widget_background) root_fs_usage:set_values_text_color(colors_stops) --root_fs_usage:set_rounded_size(0.4) root_fs_usage:set_font_size(8) root_fs_usage:set_background_color("#00000000") root_fs_usage:set_label("root: $percent %") vicious.register(root_fs_usage, vicious.widgets.fs, "${/ used_p}", 120 ) data0_fs_usage=blingbling.value_text_box({height = 14, width = 40, v_margin = 3}) data0_fs_usage:set_text_background_color(beautiful.widget_background) data0_fs_usage:set_values_text_color(colors_stops) --data0_fs_usage:set_rounded_size(0.4) data0_fs_usage:set_font_size(8) data0_fs_usage:set_background_color("#00000000") data0_fs_usage:set_label("data0: $percent %") vicious.register(data0_fs_usage, vicious.widgets.fs, "${/mnt/data_0 used_p}", 120 ) data1_fs_usage=blingbling.value_text_box({height = 14, width = 40, v_margin = 3}) data1_fs_usage:set_text_background_color(beautiful.widget_background) data1_fs_usage:set_values_text_color(colors_stops) --data1_fs_usage:set_text_color(beautiful.textbox_widget_as_label_font_color) --data1_fs_usage:set_rounded_size(0.4) data1_fs_usage:set_font_size(8) data1_fs_usage:set_background_color("#00000000") data1_fs_usage:set_label("data1: $percent %") vicious.register(data1_fs_usage, vicious.widgets.fs, "${/mnt/data_1 used_p}", 120 ) games_fs_usage=blingbling.value_text_box({height = 14, width = 40, v_margin = 3}) games_fs_usage:set_text_background_color(beautiful.widget_background) games_fs_usage:set_values_text_color(colors_stops) games_fs_usage:set_font_size(8) games_fs_usage:set_background_color("#00000000") games_fs_usage:set_label("games: $percent %") vicious.register(games_fs_usage, vicious.widgets.fs, "${/home/cedlemo/bin/games used_p}", 120 ) shutdown=blingbling.system.shutdownmenu() --icons have been set in theme reboot=blingbling.system.rebootmenu() --icons have been set in theme lock=blingbling.system.lockmenu() --icons have been set in theme logout=blingbling.system.logoutmenu() mytag={} --test = blingbling.text_box() for s = 1, ( screen.count() - 1) do mytag[s]=blingbling.tagslist(s, awful.widget.taglist.filter.all, mytaglist.buttons) -- Create a promptbox for each screen mypromptbox[s] = awful.widget.prompt() -- Create an imagebox widget which will contains an icon indicating which layout we're using. -- We need one layoutbox per screen. mylayoutbox[s] = awful.widget.layoutbox(s) mylayoutbox[s]:buttons(awful.util.table.join( awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end), awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end), awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end), awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end))) -- Create a taglist widget --mytag[s] = awful.widget.taglist(s, awful.widget.taglist.filter.all, mytaglist.buttons) -- Create a tasklist widget mytasklist[s] = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, mytasklist.buttons) -- Create the wibox mywibox[s] = awful.wibox({ height = 18, position = "top", screen = s }) -- Widgets that are aligned to the left local left_layout = wibox.layout.fixed.horizontal() left_layout:add(mylauncher) left_layout:add(wibox.layout.margin(mytag[s],0,0,2,2)) --left_layout:add(wibox.layout.margin(mytaglist[s],0,0,1,1)) left_layout:add(mypromptbox[s]) left_layout:add(cpu_graph) left_layout:add(mem_graph) left_layout:add(home_fs_usage) left_layout:add(root_fs_usage) left_layout:add(data0_fs_usage) left_layout:add(data1_fs_usage) left_layout:add(games_fs_usage) --left_layout:add(mytags) -- Widgets that are aligned to the right local right_layout = wibox.layout.fixed.horizontal() if s == 1 then right_layout:add(wibox.widget.systray()) end right_layout:add(volume_bar) --right_layout:add(mytextclock) right_layout:add(calendar) right_layout:add(mylayoutbox[s]) right_layout:add(reboot) right_layout:add(shutdown) right_layout:add(logout) right_layout:add(lock) -- Now bring it all together (with the tasklist in the middle) local layout = wibox.layout.align.horizontal() layout:set_left(left_layout) layout:set_middle(wibox.layout.margin(mytasklist[s],0,0,2,2)) layout:set_right(right_layout) mywibox[s]:set_widget(layout) end -- }}} -- {{{ Mouse bindings root.buttons(awful.util.table.join( awful.button({ }, 3, function () mymainmenu:toggle() end), awful.button({ }, 4, awful.tag.viewnext), awful.button({ }, 5, awful.tag.viewprev) )) -- }}} -- {{{ Key bindings globalkeys = awful.util.table.join( awful.key({ modkey, }, "Left", awful.tag.viewprev ), awful.key({ modkey, }, "Right", awful.tag.viewnext ), awful.key({ modkey, }, "Escape", awful.tag.history.restore), awful.key({ modkey, }, "j", function () awful.client.focus.byidx( 1) if client.focus then client.focus:raise() end end), awful.key({ modkey, }, "k", function () awful.client.focus.byidx(-1) if client.focus then client.focus:raise() end end), awful.key({ modkey, }, "w", function () mymainmenu:show() end), -- Layout manipulation awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end), awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end), awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end), awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end), awful.key({ modkey, }, "u", awful.client.urgent.jumpto), awful.key({ modkey, }, "Tab", function () awful.client.focus.history.previous() if client.focus then client.focus:raise() end end), -- Standard program awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end), awful.key({ modkey, "Control" }, "r", awesome.restart), awful.key({ modkey, "Shift" }, "q", awesome.quit), awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end), awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end), awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end), awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end), awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end), awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end), awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end), awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end), awful.key({ modkey, "Control" }, "n", awful.client.restore), -- Prompt awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end), awful.key({ modkey }, "x", function () awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox[mouse.screen].widget, awful.util.eval, nil, awful.util.getdir("cache") .. "/history_eval") end), -- Menubar awful.key({ modkey }, "p", function() menubar.show() end) ) clientkeys = awful.util.table.join( awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end), awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end), awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ), awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end), awful.key({ modkey, }, "o", awful.client.movetoscreen ), awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end), awful.key({ modkey, }, "n", function (c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end), awful.key({ modkey, }, "m", function (c) c.maximized_horizontal = not c.maximized_horizontal c.maximized_vertical = not c.maximized_vertical end) ) -- Bind all key numbers to tags. -- Be careful: we use keycodes to make it works on any keyboard layout. -- This should map on the top row of your keyboard, usually 1 to 9. for i = 1, 9 do globalkeys = awful.util.table.join(globalkeys, awful.key({ modkey }, "#" .. i + 9, function () local screen = mouse.screen local tag = awful.tag.gettags(screen)[i] if tag then awful.tag.viewonly(tag) end end), awful.key({ modkey, "Control" }, "#" .. i + 9, function () local screen = mouse.screen local tag = awful.tag.gettags(screen)[i] if tag then awful.tag.viewtoggle(tag) end end), awful.key({ modkey, "Shift" }, "#" .. i + 9, function () local tag = awful.tag.gettags(client.focus.screen)[i] if client.focus and tag then awful.client.movetotag(tag) end end), awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9, function () local tag = awful.tag.gettags(client.focus.screen)[i] if client.focus and tag then awful.client.toggletag(tag) end end)) end clientbuttons = awful.util.table.join( awful.button({ }, 1, function (c) client.focus = c; c:raise() end), awful.button({ modkey }, 1, awful.mouse.client.move), awful.button({ modkey }, 3, awful.mouse.client.resize)) -- Set keys root.keys(globalkeys) -- }}} -- {{{ Rules awful.rules.rules = { -- All clients will match this rule. { rule = { }, properties = { border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = awful.client.focus.filter, keys = clientkeys, buttons = clientbuttons } }, { rule = { class = "MPlayer" }, properties = { floating = true } }, { rule = { class = "pinentry" }, properties = { floating = true } }, { rule = { class = "gimp" }, properties = { floating = true } }, -- Set Firefox to always map on tags number 2 of screen 1. { rule_any = { class = {"Navigator","Firefox", "Chromium" }, properties = { tag = tags[1][2] } }}, { rule = { class = "Thunderbird" }, properties = { tag = tags[1][3] } }, { rule = { class = "Tuxguitar" }, properties = { tag = tags[1][6] } }, } -- }}} -- {{{ Signals -- Signal function to execute when a new client appears. client.connect_signal("manage", function (c, startup) -- Enable sloppy focus c:connect_signal("mouse::enter", function(c) if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier and awful.client.focus.filter(c) then client.focus = c end end) if not startup then -- Set the windows at the slave, -- i.e. put it at the end of others instead of setting it master. -- awful.client.setslave(c) -- Put windows in a smart way, only if they does not set an initial position. if not c.size_hints.user_position and not c.size_hints.program_position then awful.placement.no_overlap(c) awful.placement.no_offscreen(c) end end local titlebars_enabled = true if titlebars_enabled and (c.type == "normal" or c.type == "dialog") then -- buttons for the titlebar local buttons = awful.util.table.join( awful.button({ }, 1, function() client.focus = c c:raise() awful.mouse.client.move(c) end), awful.button({ }, 3, function() client.focus = c c:raise() awful.mouse.client.resize(c) end) ) -- Widgets that are aligned to the left local left_layout = wibox.layout.fixed.horizontal() left_layout:add(awful.titlebar.widget.iconwidget(c)) left_layout:buttons(buttons) -- Widgets that are aligned to the right local right_layout = wibox.layout.fixed.horizontal() --right_layout:add(awful.titlebar.widget.floatingbutton(c)) right_layout:add(awful.titlebar.widget.maximizedbutton(c)) --right_layout:add(awful.titlebar.widget.stickybutton(c)) --right_layout:add(awful.titlebar.widget.ontopbutton(c)) right_layout:add(awful.titlebar.widget.closebutton(c)) -- The title goes in the middle local middle_layout = wibox.layout.flex.horizontal() local title = awful.titlebar.widget.titlewidget(c) title:set_align("left") middle_layout:add(title) middle_layout:buttons(buttons) -- Now bring it all together local layout = wibox.layout.align.horizontal() layout:set_left(left_layout) layout:set_right(right_layout) layout:set_middle(middle_layout) awful.titlebar(c, {size =12} ):set_widget(layout) end end) client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end) client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end) -- }}} -- {{{ function run_once(cmd) local findme = cmd local firstspace = cmd:find(" ") if firstspace then findme = cmd:sub(0, firstspace-1) end awful.util.spawn_with_shell("pgrep -u $USER -x " .. findme .. " > /dev/null || (" .. cmd .. ")") end --run_once("qjackctl") run_once("volti") -- }}}
gpl-2.0
christopherjwang/rackspace-monitoring-agent
hostinfo/filesystem.lua
1
1533
--[[ Copyright 2014 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local HostInfo = require('./base').HostInfo local sigar = require('sigar') local table = require('table') --[[ Filesystem Info ]]-- local Info = HostInfo:extend() function Info:initialize() HostInfo.initialize(self) local ctx = sigar:new() local fses = ctx:filesystems() for i=1, #fses do local obj = {} local fs = fses[i] local info = fs:info() local usage = fs:usage() if info then local info_fields = { 'dir_name', 'dev_name', 'sys_type_name', 'options', } for _, v in pairs(info_fields) do obj[v] = info[v] end end if usage then local usage_fields = { 'total', 'free', 'used', 'avail', 'files', 'free_files', } for _, v in pairs(usage_fields) do obj[v] = usage[v] end end table.insert(self._params, obj) end end function Info:getType() return 'FILESYSTEM' end return Info
apache-2.0
dickeyf/darkstar
scripts/globals/abilities/light_maneuver.lua
35
1609
----------------------------------- -- Ability: Light Maneuver -- Enhances the effect of light attachments. Must have animator equipped. -- Obtained: Puppetmaster level 1 -- Recast Time: 10 seconds (shared with all maneuvers) -- Duration: 1 minute ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:getWeaponSubSkillType(SLOT_RANGED) == 10 and not player:hasStatusEffect(EFFECT_OVERLOAD)) then return 0,0; else return 71,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local burden = 15; if (target:getStat(MOD_CHR) < target:getPet():getStat(MOD_CHR)) then burden = 20; end local overload = target:addBurden(ELE_LIGHT-1, burden); if (overload ~= 0) then target:removeAllManeuvers(); target:addStatusEffect(EFFECT_OVERLOAD, 0, 0, overload); else local level; if (target:getMainJob() == JOB_PUP) then level = target:getMainLvl() else level = target:getSubLvl() end local bonus = 1 + (level/15) + target:getMod(MOD_MANEUVER_BONUS); if (target:getActiveManeuvers() == 3) then target:removeOldestManeuver(); end target:addStatusEffect(EFFECT_LIGHT_MANEUVER, bonus, 0, 60); end return EFFECT_LIGHT_MANEUVER; end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c18517177.lua
3
1616
--コア・ブラスト function c18517177.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --maintain local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(18517177,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(c18517177.descon) e2:SetTarget(c18517177.destg) e2:SetOperation(c18517177.desop) c:RegisterEffect(e2) end function c18517177.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x1d) end function c18517177.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) and Duel.IsExistingMatchingCard(c18517177.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c18517177.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)-Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,ct,0,0) end function c18517177.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local ct=g:GetCount()-Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) if ct<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=g:Select(tp,ct,ct,nil) Duel.Destroy(dg,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c28124263.lua
6
2160
--D・キャメラン function c28124263.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_LEAVE_FIELD_P) e1:SetOperation(c28124263.check) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(28124263,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(c28124263.cona) e2:SetTarget(c28124263.tga) e2:SetOperation(c28124263.opa) e2:SetLabelObject(e1) c:RegisterEffect(e2) --untargetable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCondition(c28124263.cond) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x26)) e3:SetValue(1) c:RegisterEffect(e3) end function c28124263.check(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsDisabled() and c:IsAttackPos() then e:SetLabel(1) else e:SetLabel(0) end end function c28124263.cona(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetLabel()==1 end function c28124263.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(0x26) and not c:IsCode(28124263) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function c28124263.tga(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c28124263.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) end function c28124263.opa(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c28124263.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end function c28124263.cond(e) return e:GetHandler():IsDefensePos() end
gpl-2.0
mitchellwrosen/lua-parser
test/samples/1.lua
3
34547
--[[ Interpolating Search on a String LUA 5.1 compatible Can only search sorted tables with value string table.intsearchstr( table, value ), for searching a normal sorted table table.intsearchstrrev( table, value ), for searching a reversed sorted table If the value is found: it returns a table holding all the matching indices (e.g. { startindice,endindice } ) endindice may be the same as startindice if only one matching indice was found Return value: on success: a table holding matching indices (e.g. { startindice,endindice } ) on failure: nil ]]-- do -- Avoid heap allocs for performance local getbytevalue = function( value ) if value then local num,mul = 0,1 -- set bytedept, 4 or 5 seems appropriate for i = 4,1,-1 do local byte = string.byte( string.sub( value,i,i ) ) or -1 byte,num,mul = byte + 1,num + mul*byte,mul*257 end return num end end -- Load the optimised binary function -- Avoid heap allocs for performance local fcompf = function( a,b ) return a < b end local fcompr = function( a,b ) return a > b end local function tablebinsearch( t,value,reversed,iStart,iEnd ) -- Initialise functions local fcomp = reversed and fcompr or fcompf -- Initialise numbers local iStart,iEnd,iMid = iStart or 1,iEnd or #t,0 -- Binary Search while iStart <= iEnd do -- calculate middle iMid = math.floor( (iStart+iEnd)/2 ) -- get compare value local value2 = t[iMid] -- get all values that match if value == value2 then local tfound,num = { iMid,iMid },iMid - 1 while value == t[num] do tfound[1],num = num,num - 1 end num = iMid + 1 while value == t[num] do tfound[2],num = num,num + 1 end return tfound -- keep searching elseif fcomp( value,value2 ) then iEnd = iMid - 1 else iStart = iMid + 1 end end end -- The interpolationg Search Function on a String function table.intsearchstr( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow < _ihigh do -- get interpolated position local pos = math.floor( (_value-_ilow)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value < t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,_,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,_,ilow,ihigh ) end -- The interpolationg Search Function on a String function table.intsearchstrrev( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow > _ihigh do -- get interpolated position local pos = math.floor( (_ihigh-_value)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value > t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,1,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,1,ilow,ihigh ) end end -- CHILLCODE™ --[[ Interpolating Search on a String LUA 5.1 compatible Can only search sorted tables with value string table.intsearchstr( table, value ), for searching a normal sorted table table.intsearchstrrev( table, value ), for searching a reversed sorted table If the value is found: it returns a table holding all the matching indices (e.g. { startindice,endindice } ) endindice may be the same as startindice if only one matching indice was found Return value: on success: a table holding matching indices (e.g. { startindice,endindice } ) on failure: nil ]]-- do -- Avoid heap allocs for performance local getbytevalue = function( value ) if value then local num,mul = 0,1 -- set bytedept, 4 or 5 seems appropriate for i = 4,1,-1 do local byte = string.byte( string.sub( value,i,i ) ) or -1 byte,num,mul = byte + 1,num + mul*byte,mul*257 end return num end end -- Load the optimised binary function -- Avoid heap allocs for performance local fcompf = function( a,b ) return a < b end local fcompr = function( a,b ) return a > b end local function tablebinsearch( t,value,reversed,iStart,iEnd ) -- Initialise functions local fcomp = reversed and fcompr or fcompf -- Initialise numbers local iStart,iEnd,iMid = iStart or 1,iEnd or #t,0 -- Binary Search while iStart <= iEnd do -- calculate middle iMid = math.floor( (iStart+iEnd)/2 ) -- get compare value local value2 = t[iMid] -- get all values that match if value == value2 then local tfound,num = { iMid,iMid },iMid - 1 while value == t[num] do tfound[1],num = num,num - 1 end num = iMid + 1 while value == t[num] do tfound[2],num = num,num + 1 end return tfound -- keep searching elseif fcomp( value,value2 ) then iEnd = iMid - 1 else iStart = iMid + 1 end end end -- The interpolationg Search Function on a String function table.intsearchstr( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow < _ihigh do -- get interpolated position local pos = math.floor( (_value-_ilow)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value < t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,_,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,_,ilow,ihigh ) end -- The interpolationg Search Function on a String function table.intsearchstrrev( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow > _ihigh do -- get interpolated position local pos = math.floor( (_ihigh-_value)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value > t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,1,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,1,ilow,ihigh ) end end -- CHILLCODE™ --[[ Interpolating Search on a String LUA 5.1 compatible Can only search sorted tables with value string table.intsearchstr( table, value ), for searching a normal sorted table table.intsearchstrrev( table, value ), for searching a reversed sorted table If the value is found: it returns a table holding all the matching indices (e.g. { startindice,endindice } ) endindice may be the same as startindice if only one matching indice was found Return value: on success: a table holding matching indices (e.g. { startindice,endindice } ) on failure: nil ]]-- do -- Avoid heap allocs for performance local getbytevalue = function( value ) if value then local num,mul = 0,1 -- set bytedept, 4 or 5 seems appropriate for i = 4,1,-1 do local byte = string.byte( string.sub( value,i,i ) ) or -1 byte,num,mul = byte + 1,num + mul*byte,mul*257 end return num end end -- Load the optimised binary function -- Avoid heap allocs for performance local fcompf = function( a,b ) return a < b end local fcompr = function( a,b ) return a > b end local function tablebinsearch( t,value,reversed,iStart,iEnd ) -- Initialise functions local fcomp = reversed and fcompr or fcompf -- Initialise numbers local iStart,iEnd,iMid = iStart or 1,iEnd or #t,0 -- Binary Search while iStart <= iEnd do -- calculate middle iMid = math.floor( (iStart+iEnd)/2 ) -- get compare value local value2 = t[iMid] -- get all values that match if value == value2 then local tfound,num = { iMid,iMid },iMid - 1 while value == t[num] do tfound[1],num = num,num - 1 end num = iMid + 1 while value == t[num] do tfound[2],num = num,num + 1 end return tfound -- keep searching elseif fcomp( value,value2 ) then iEnd = iMid - 1 else iStart = iMid + 1 end end end -- The interpolationg Search Function on a String function table.intsearchstr( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow < _ihigh do -- get interpolated position local pos = math.floor( (_value-_ilow)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value < t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,_,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,_,ilow,ihigh ) end -- The interpolationg Search Function on a String function table.intsearchstrrev( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow > _ihigh do -- get interpolated position local pos = math.floor( (_ihigh-_value)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value > t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,1,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,1,ilow,ihigh ) end end -- CHILLCODE™ --[[ Interpolating Search on a String LUA 5.1 compatible Can only search sorted tables with value string table.intsearchstr( table, value ), for searching a normal sorted table table.intsearchstrrev( table, value ), for searching a reversed sorted table If the value is found: it returns a table holding all the matching indices (e.g. { startindice,endindice } ) endindice may be the same as startindice if only one matching indice was found Return value: on success: a table holding matching indices (e.g. { startindice,endindice } ) on failure: nil ]]-- do -- Avoid heap allocs for performance local getbytevalue = function( value ) if value then local num,mul = 0,1 -- set bytedept, 4 or 5 seems appropriate for i = 4,1,-1 do local byte = string.byte( string.sub( value,i,i ) ) or -1 byte,num,mul = byte + 1,num + mul*byte,mul*257 end return num end end -- Load the optimised binary function -- Avoid heap allocs for performance local fcompf = function( a,b ) return a < b end local fcompr = function( a,b ) return a > b end local function tablebinsearch( t,value,reversed,iStart,iEnd ) -- Initialise functions local fcomp = reversed and fcompr or fcompf -- Initialise numbers local iStart,iEnd,iMid = iStart or 1,iEnd or #t,0 -- Binary Search while iStart <= iEnd do -- calculate middle iMid = math.floor( (iStart+iEnd)/2 ) -- get compare value local value2 = t[iMid] -- get all values that match if value == value2 then local tfound,num = { iMid,iMid },iMid - 1 while value == t[num] do tfound[1],num = num,num - 1 end num = iMid + 1 while value == t[num] do tfound[2],num = num,num + 1 end return tfound -- keep searching elseif fcomp( value,value2 ) then iEnd = iMid - 1 else iStart = iMid + 1 end end end -- The interpolationg Search Function on a String function table.intsearchstr( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow < _ihigh do -- get interpolated position local pos = math.floor( (_value-_ilow)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value < t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,_,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,_,ilow,ihigh ) end -- The interpolationg Search Function on a String function table.intsearchstrrev( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow > _ihigh do -- get interpolated position local pos = math.floor( (_ihigh-_value)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value > t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,1,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,1,ilow,ihigh ) end end -- CHILLCODE™ --[[ Interpolating Search on a String LUA 5.1 compatible Can only search sorted tables with value string table.intsearchstr( table, value ), for searching a normal sorted table table.intsearchstrrev( table, value ), for searching a reversed sorted table If the value is found: it returns a table holding all the matching indices (e.g. { startindice,endindice } ) endindice may be the same as startindice if only one matching indice was found Return value: on success: a table holding matching indices (e.g. { startindice,endindice } ) on failure: nil ]]-- do -- Avoid heap allocs for performance local getbytevalue = function( value ) if value then local num,mul = 0,1 -- set bytedept, 4 or 5 seems appropriate for i = 4,1,-1 do local byte = string.byte( string.sub( value,i,i ) ) or -1 byte,num,mul = byte + 1,num + mul*byte,mul*257 end return num end end -- Load the optimised binary function -- Avoid heap allocs for performance local fcompf = function( a,b ) return a < b end local fcompr = function( a,b ) return a > b end local function tablebinsearch( t,value,reversed,iStart,iEnd ) -- Initialise functions local fcomp = reversed and fcompr or fcompf -- Initialise numbers local iStart,iEnd,iMid = iStart or 1,iEnd or #t,0 -- Binary Search while iStart <= iEnd do -- calculate middle iMid = math.floor( (iStart+iEnd)/2 ) -- get compare value local value2 = t[iMid] -- get all values that match if value == value2 then local tfound,num = { iMid,iMid },iMid - 1 while value == t[num] do tfound[1],num = num,num - 1 end num = iMid + 1 while value == t[num] do tfound[2],num = num,num + 1 end return tfound -- keep searching elseif fcomp( value,value2 ) then iEnd = iMid - 1 else iStart = iMid + 1 end end end -- The interpolationg Search Function on a String function table.intsearchstr( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow < _ihigh do -- get interpolated position local pos = math.floor( (_value-_ilow)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value < t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,_,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,_,ilow,ihigh ) end -- The interpolationg Search Function on a String function table.intsearchstrrev( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow > _ihigh do -- get interpolated position local pos = math.floor( (_ihigh-_value)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value > t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,1,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,1,ilow,ihigh ) end end -- CHILLCODE™ --[[ Interpolating Search on a String LUA 5.1 compatible Can only search sorted tables with value string table.intsearchstr( table, value ), for searching a normal sorted table table.intsearchstrrev( table, value ), for searching a reversed sorted table If the value is found: it returns a table holding all the matching indices (e.g. { startindice,endindice } ) endindice may be the same as startindice if only one matching indice was found Return value: on success: a table holding matching indices (e.g. { startindice,endindice } ) on failure: nil ]]-- do -- Avoid heap allocs for performance local getbytevalue = function( value ) if value then local num,mul = 0,1 -- set bytedept, 4 or 5 seems appropriate for i = 4,1,-1 do local byte = string.byte( string.sub( value,i,i ) ) or -1 byte,num,mul = byte + 1,num + mul*byte,mul*257 end return num end end -- Load the optimised binary function -- Avoid heap allocs for performance local fcompf = function( a,b ) return a < b end local fcompr = function( a,b ) return a > b end local function tablebinsearch( t,value,reversed,iStart,iEnd ) -- Initialise functions local fcomp = reversed and fcompr or fcompf -- Initialise numbers local iStart,iEnd,iMid = iStart or 1,iEnd or #t,0 -- Binary Search while iStart <= iEnd do -- calculate middle iMid = math.floor( (iStart+iEnd)/2 ) -- get compare value local value2 = t[iMid] -- get all values that match if value == value2 then local tfound,num = { iMid,iMid },iMid - 1 while value == t[num] do tfound[1],num = num,num - 1 end num = iMid + 1 while value == t[num] do tfound[2],num = num,num + 1 end return tfound -- keep searching elseif fcomp( value,value2 ) then iEnd = iMid - 1 else iStart = iMid + 1 end end end -- The interpolationg Search Function on a String function table.intsearchstr( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow < _ihigh do -- get interpolated position local pos = math.floor( (_value-_ilow)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value < t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,_,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,_,ilow,ihigh ) end -- The interpolationg Search Function on a String function table.intsearchstrrev( t,value ) -- Inistialise numbers local ilow,ihigh = 1,#t -- return on empty table if not t[ilow] then return end -- get byte values values of indices and searched value local _ilow,_ihigh,_value = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),getbytevalue(value) local oldpos = -1 -- make sure slope cannot become 0 while _ilow and _ilow > _ihigh do -- get interpolated position local pos = math.floor( (_ihigh-_value)*(ihigh-ilow)/(_ihigh-_ilow) ) + ilow -- check for out of range if pos < ilow or pos > ihigh then return end -- check for real match if value == t[pos] then -- insert found position local tfound,num = { pos,pos },pos-1 -- get all values that match while value == t[num] do tfound[1],num = num,num-1 end num = pos+1 while value == t[num] do tfound[2],num = num,num+1 end return tfound -- keep searching, -- left part of the table,check for real lower elseif value > t[pos] then ihigh = pos-1 else ilow = pos+1 end -- check if new position is further than 1 away if oldpos+1 == pos or oldpos-1 == pos then -- start binary search return tablebinsearch( t,value,1,ilow,ihigh ) end _ilow,_ihigh,oldpos = getbytevalue(t[ilow]),getbytevalue(t[ihigh]),pos end -- initiate binary seach function here since we could be in a flat for the interpolating search return tablebinsearch( t,value,1,ilow,ihigh ) end end -- CHILLCODE™
bsd-3-clause
dickeyf/darkstar
scripts/globals/weaponskills/tachi_hobaku.lua
1
1680
----------------------------------- -- Tachi Hobaku -- Great Katana weapon skill -- Skill Level: 30 -- Stuns enemy. Chance of stun varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Snow Gorget. -- Aligned with the Snow Belt. -- Element: None -- Modifiers: STR:60% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); local chance = player:getTP()-100 > math.random()*150; if (damage > 0 and chance) then if (target:hasStatusEffect(EFFECT_STUN) == false) then target:addStatusEffect(EFFECT_STUN, 1, 0, 4); end end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c10117149.lua
2
3492
--ブンボーグ005 function c10117149.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetTargetRange(1,0) e2:SetTarget(c10117149.splimit) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetTarget(c10117149.destg) e3:SetOperation(c10117149.desop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --atk up local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_UPDATE_ATTACK) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetValue(c10117149.atkval) c:RegisterEffect(e5) --spsummon local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_DESTROYED) e6:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e6:SetCountLimit(1,10117149) e6:SetCondition(c10117149.spcon) e6:SetTarget(c10117149.sptg) e6:SetOperation(c10117149.spop) c:RegisterEffect(e6) end function c10117149.splimit(e,c,tp,sumtp,sumpos) return not c:IsSetCard(0xab) and bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function c10117149.desfilter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c10117149.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c10117149.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c10117149.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c10117149.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c10117149.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c10117149.cfilter(c) return c:IsFaceup() and c:IsSetCard(0xab) end function c10117149.atkval(e,c) return Duel.GetMatchingGroupCount(c10117149.cfilter,c:GetControler(),LOCATION_EXTRA,0,nil)*500 end function c10117149.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_SZONE) and (c:GetPreviousSequence()==6 or c:GetPreviousSequence()==7) end function c10117149.spfilter(c,e,tp) return c:IsSetCard(0xab) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c10117149.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c10117149.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c10117149.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c10117149.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c10117149.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c100213059.lua
2
2235
--螺旋のストライクバースト --Spiral Flame Strike --Scripted by Eerie Code function c100213059.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,0x1e0) e1:SetTarget(c100213059.target) c:RegisterEffect(e1) end function c100213059.desfilter(c) return c:IsFaceup() and c:IsSetCard(0x99) end function c100213059.thfilter(c) return c:IsSetCard(0x99) and c:GetLevel()==7 and (c:IsFaceup() or not c:IsLocation(LOCATION_EXTRA)) and c:IsAbleToHand() end function c100213059.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end local b1=Duel.IsExistingMatchingCard(c100213059.desfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) local b2=Duel.IsExistingMatchingCard(c100213059.thfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(100213059,0),aux.Stringid(100213059,1)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(100213059,0)) else op=Duel.SelectOption(tp,aux.Stringid(100213059,1))+1 end if op==0 then e:SetCategory(CATEGORY_DESTROY) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) e:SetOperation(c100213059.desop) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) else e:SetCategory(CATEGORY_TOHAND) e:SetProperty(0) local g=Duel.GetMatchingGroup(c100213059.thfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,nil) e:SetOperation(c100213059.thop) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end end function c100213059.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c100213059.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c100213059.thfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
dickeyf/darkstar
scripts/zones/Heavens_Tower/npcs/Kupipi.lua
13
7287
----------------------------------- -- Area: Heaven's Tower -- NPC: Kupipi -- Involved in Mission 2-3 -- Involved in Quest: Riding on the Clouds -- @pos 2 0.1 30 242 ----------------------------------- package.loaded["scripts/zones/Heavens_Tower/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/Heavens_Tower/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_4") == 8) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_4",0); player:tradeComplete(); player:addKeyItem(SPIRITED_STONE); player:messageSpecial(KEYITEM_OBTAINED,SPIRITED_STONE); end end if (trade:hasItemQty(4365,1) and trade:getItemCount() == 1 and player:getNation() == WINDURST and player:getRank() >= 2 and player:hasKeyItem(PORTAL_CHARM) == false) then -- Trade Rolanberry if (player:hasCompletedMission(WINDURST,WRITTEN_IN_THE_STARS)) then player:startEvent(0x0123); -- Qualifies for the reward immediately else player:startEvent(0x0124); -- Kupipi owes you the portal charm later end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local pNation = player:getNation(); local currentMission = player:getCurrentMission(pNation); local MissionStatus = player:getVar("MissionStatus"); if (pNation == SANDORIA) then -- San d'Oria Mission 2-3 Part I - Windurst > Bastok if (currentMission == JOURNEY_TO_WINDURST) then if (MissionStatus == 4) then player:startEvent(0x00ee,1,1,1,1,pNation); elseif (MissionStatus == 5) then player:startEvent(0x00f0); elseif (MissionStatus == 6) then player:startEvent(0x00f1); end -- San d'Oria Mission 2-3 Part II - Bastok > Windurst elseif (currentMission == JOURNEY_TO_WINDURST2) then if (MissionStatus == 7) then player:startEvent(0x00f2,1,1,1,1,0); elseif (MissionStatus == 8) then player:startEvent(0x00f3); elseif (MissionStatus == 9) then player:startEvent(0x00f6); elseif (MissionStatus == 10) then player:startEvent(0x00f7); end else player:startEvent(0x00fb); end elseif (pNation == BASTOK) then -- Bastok Mission 2-3 Part I - Windurst > San d'Oria if (currentMission == THE_EMISSARY_WINDURST) then if (MissionStatus == 3) then player:startEvent(0x00ee,1,1,1,1,pNation); elseif (MissionStatus <= 5) then player:startEvent(0x00f0); elseif (MissionStatus == 6) then player:startEvent(0x00f1); end -- Bastok Mission 2-3 Part II - San d'Oria > Windurst elseif (currentMission == THE_EMISSARY_WINDURST2) then if (MissionStatus == 7) then player:startEvent(0x00f2,1,1,1,1,pNation); elseif (MissionStatus == 8) then player:startEvent(0x00f3); elseif (MissionStatus == 9) then player:startEvent(0x00f4); elseif (MissionStatus == 10) then player:startEvent(0x00f5); end else player:startEvent(0x00fb); end elseif (pNation == WINDURST) then if (currentMission == THE_THREE_KINGDOMS and MissionStatus == 0) then player:startEvent(0x005F,0,0,0,LETTER_TO_THE_CONSULS_WINDURST); elseif (currentMission == THE_THREE_KINGDOMS and MissionStatus == 11) then player:startEvent(0x0065,0,0,ADVENTURERS_CERTIFICATE); elseif (currentMission == THE_THREE_KINGDOMS) then player:startEvent(0x0061); elseif (currentMission == TO_EACH_HIS_OWN_RIGHT and MissionStatus == 0) then player:startEvent(0x0067,0,0,STARWAY_STAIRWAY_BAUBLE); elseif (currentMission == TO_EACH_HIS_OWN_RIGHT and MissionStatus == 1) then player:startEvent(0x0068); elseif (player:getCurrentMission(WINDURST) == THE_JESTER_WHO_D_BE_KING and MissionStatus == 3) then player:startEvent(0x0146); elseif (player:hasCompletedMission(WINDURST,WRITTEN_IN_THE_STARS) and player:getVar("OwesPortalCharm") == 1) then player:startEvent(0x0125); -- Kupipi repays your favor else player:startEvent(0x00fb); end else player:startEvent(0x00fb); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00ee) then if (player:getNation() == BASTOK) then player:setVar("MissionStatus",4); player:addKeyItem(SWORD_OFFERING); player:messageSpecial(KEYITEM_OBTAINED,SWORD_OFFERING); else player:setVar("MissionStatus",5); player:addKeyItem(SHIELD_OFFERING); player:messageSpecial(KEYITEM_OBTAINED,SHIELD_OFFERING); end elseif (csid == 0x00f4 or csid == 0x00f6) then player:setVar("MissionStatus",10); elseif (csid == 0x00f2) then player:addKeyItem(DARK_KEY); player:messageSpecial(KEYITEM_OBTAINED,DARK_KEY); player:setVar("MissionStatus",8); elseif (csid == 0x005F) then player:setVar("MissionStatus",1); player:addKeyItem(LETTER_TO_THE_CONSULS_WINDURST); player:messageSpecial(KEYITEM_OBTAINED,LETTER_TO_THE_CONSULS_WINDURST); elseif (csid == 0x0067) then player:setVar("MissionStatus",1); player:addKeyItem(STARWAY_STAIRWAY_BAUBLE); player:messageSpecial(KEYITEM_OBTAINED,STARWAY_STAIRWAY_BAUBLE); elseif (csid == 0x0065) then finishMissionTimeline(player,1,csid,option); elseif (csid == 0x0123) then -- All condition met, grant Portal Charm player:tradeComplete(); player:addKeyItem(PORTAL_CHARM); player:messageSpecial(KEYITEM_OBTAINED,PORTAL_CHARM); elseif (csid == 0x0124) then -- Traded rolanberry, but not all conditions met player:tradeComplete(); player:setVar("OwesPortalCharm",1); elseif (csid == 0x0125) then -- Traded rolanberry before, and all conditions are now met player:setVar("OwesPortalCharm",0); player:addKeyItem(PORTAL_CHARM); player:messageSpecial(KEYITEM_OBTAINED,PORTAL_CHARM); elseif (csid == 0x0146) then player:setVar("MissionStatus",4); end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Northern_San_dOria/npcs/Olbergieut.lua
1
2329
----------------------------------- -- Area: Northern San d'Oria -- NPC: Olbergieut -- Type: Quest NPC -- @zone 231 -- @pos 91 0 121 -- -- Starts and Finishes Quest: Gates of Paradise ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) gates = player:getQuestStatus(SANDORIA,GATES_TO_PARADISE); if (player:hasKeyItem(SCRIPTURE_OF_WATER) == true) then player:startEvent(0x026c); elseif (gates == QUEST_ACCEPTED) then player:showText(npc, OLBERGIEUT_DIALOG, SCRIPTURE_OF_WIND); elseif (player:getFameLevel(SANDORIA) >= 2 and gates == QUEST_AVAILABLE) then player:startEvent(0x026b); else player:startEvent(0x0264); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x026b and option == 0) then player:addQuest(SANDORIA, GATES_TO_PARADISE); player:addKeyItem(SCRIPTURE_OF_WIND); player:messageSpecial(KEYITEM_OBTAINED, SCRIPTURE_OF_WIND); elseif (csid == 0x026c) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 13584); else player:completeQuest(SANDORIA,GATES_TO_PARADISE); player:addFame(SANDORIA,SAN_FAME*30); player:addTitle(THE_PIOUS_ONE); player:delKeyItem(SCRIPTURE_OF_WATER); player:addItem(13584,1); player:messageSpecial(ITEM_OBTAINED,13584); end; end; end;
gpl-3.0
Turttle/darkstar
scripts/zones/Bastok_Mines/npcs/Emaliveulaux.lua
30
1948
----------------------------------- -- Area: Bastok Mines -- NPC: Emaliveulaux -- Only sells when Bastok controls the Tavnazian Archipelago -- Only available to those with CoP Ch. 4.1 or higher ----------------------------------- require("scripts/globals/events/harvest_festivals"); require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) onHalloweenTrade(player,trade,npc) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(TAVNAZIANARCH); cop = 40; --player:getVar("chainsOfPromathiaMissions"); if (cop >= 40) then if (RegionOwner ~= BASTOK) then player:showText(npc,EMALIVEULAUX_CLOSED_DIALOG); else player:showText(npc,EMALIVEULAUX_OPEN_DIALOG); stock = {0x05f3,290, --Apple Mint 0x142c,1945, --Ground Wasabi 0x426d,99, --Lufaise Fly 0x144b,233} --Misareaux Parsley showShop(player,BASTOK,stock); end else player:showText(npc,EMALIVEULAUX_COP_NOT_COMPLETED); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Mindala-Andola_CC.lua
13
1074
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Mindala-Andola, C.C. -- Type: Sigil -- @zone: 94 -- @pos -31.869 -6.009 226.793 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x000d, npc); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Turttle/darkstar
scripts/zones/Spire_of_Vahzl/Zone.lua
17
1582
----------------------------------- -- -- Zone: Spire_of_Vahzl (23) -- ----------------------------------- package.loaded["scripts/zones/Spire_of_Vahzl/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Spire_of_Vahzl/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-0.039,-2.049,293.640,64); -- Floor 1 {R} end if (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus")==7) then cs = 0x0014; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0014) then player:setVar("PromathiaStatus",8); end end;
gpl-3.0
deepmind/meltingpot
meltingpot/lua/levels/coop_mining/components.lua
1
9293
--[[ Copyright 2022 DeepMind Technologies Limited. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local args = require 'common.args' local class = require 'common.class' local events = require 'system.events' local helpers = require 'common.helpers' local log = require 'common.log' local random = require 'system.random' local tensor = require 'system.tensor' local meltingpot = 'meltingpot.lua.modules.' local component = require(meltingpot .. 'component') local component_registry = require(meltingpot .. 'component_registry') local FixedRateRegrow = class.Class(component.Component) function FixedRateRegrow:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('FixedRateRegrow')}, {'liveStates', args.tableType}, {'liveRates', args.tableType}, {'waitState', args.stringType}, }) self.Base.__init__(self, kwargs) self._config.liveStates = kwargs.liveStates self._config.liveRates = kwargs.liveRates self._config.waitState = kwargs.waitState end function FixedRateRegrow:registerUpdaters(updaterRegistry) for i, rate in ipairs(self._config.liveRates) do updaterRegistry:registerUpdater{ priority = 200, state = self._config.waitState, probability = rate, updateFn = function() local transform = self.gameObject:getComponent('Transform') local maybeAvatar = transform:queryPosition('upperPhysical') if not maybeAvatar then self.gameObject:setState(self._config.liveStates[i]) end end, } end end local Ore = class.Class(component.Component) function Ore:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('Ore')}, {'rawState', args.stringType}, {'waitState', args.stringType}, {'partialState', args.stringType}, {'minNumMiners', args.numberType}, {'miningWindow', args.numberType}, }) self.Base.__init__(self, kwargs) self._config.rawState = kwargs.rawState self._config.waitState = kwargs.waitState self._config.partialState = kwargs.partialState self._config.minNumMiners = kwargs.minNumMiners self._config.miningWindow = kwargs.miningWindow end function Ore:currentMiners() local count = 0 for k, v in pairs(self._miners) do count = count + 1 end return count end function Ore:reset() -- Table tracking which players have attempted mining this resource. self._miners = {} self._miningCountdown = 0 if self.gameObject:getState() ~= self._config.waitState then self.gameObject:setState(self._config.rawState) end end function Ore:update() self._miningCountdown = self._miningCountdown - 1 if self._miningCountdown == 0 then -- Clean miners self:reset() end end function Ore:addMiner(minerId) self._miningCountdown = self._config.miningWindow self._miners[minerId] = 1 self.gameObject:setState(self._config.partialState) end function Ore:onHit(hitterGameObject, hitName) if hitName == 'mine' and (self.gameObject:getState() == self._config.rawState or self.gameObject:getState() == self._config.partialState) then local hitterIndex = hitterGameObject:getComponent('Avatar'):getIndex() self:addMiner(hitterIndex) local hitterMineBeam = hitterGameObject:getComponent('MineBeam') hitterMineBeam:processRoleMineEvent(self._config.minNumMiners) -- If the Ore has enough miners, process rewards. if self:currentMiners() == self._config.minNumMiners then for id, _ in pairs(self._miners) do local avatarGO = self.gameObject.simulation:getAvatarFromIndex(id) avatarGO:getComponent('MineBeam'):processRoleExtractEvent( self._config.minNumMiners) for otherId, _ in pairs(self._miners) do if otherId ~= id then avatarGO:getComponent('MineBeam'):processRolePairExtractEvent( otherId, self._config.minNumMiners) end end end self:reset() self.gameObject:setState(self._config.waitState) end -- return `true` to prevent the beam from passing through a hit ore. return true end -- Other beams, or if in state not raw nor partial can pass through. return false end --[[ The `MineBeam` component endows an avatar with the ability to fire a beam. ]] local MineBeam = class.Class(component.Component) function MineBeam:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('MineBeam')}, {'cooldownTime', args.numberType}, {'beamLength', args.numberType}, {'beamRadius', args.numberType}, {'agentRole', args.stringType}, -- These two must be tables indexed by [role][oreType] {'roleRewardForMining', args.tableType}, {'roleRewardForExtracting', args.tableType}, }) self.Base.__init__(self, kwargs) self._config.cooldownTime = kwargs.cooldownTime self._config.beamLength = kwargs.beamLength self._config.beamRadius = kwargs.beamRadius self._config.agentRole = kwargs.agentRole self._config.roleRewardForMining = kwargs.roleRewardForMining self._config.roleRewardForExtracting = kwargs.roleRewardForExtracting self._coolingTimer = 0 end function MineBeam:readyToShoot() local normalizedTimeTillReady = self._coolingTimer / self._config.cooldownTime return 1 - normalizedTimeTillReady end function MineBeam:addHits(worldConfig) worldConfig.hits['mine'] = { layer = 'beamMine', sprite = 'beamMine', } table.insert(worldConfig.renderOrder, 'beamMine') end function MineBeam:addSprites(tileSet) -- This color is pink. tileSet:addColor('beamMine', {255, 202, 202}) end function MineBeam:processRoleMineEvent(oreType) local amount = self._config.roleRewardForMining[ self._config.agentRole][oreType] local avatar = self.gameObject:getComponent('Avatar') avatar:addReward(amount) events:add("mining", "dict", "player", avatar:getIndex(), "ore_type", oreType) self.playerMined(oreType):add(1) end function MineBeam:processRoleExtractEvent(oreType) local amount = self._config.roleRewardForExtracting[ self._config.agentRole][oreType] local avatar = self.gameObject:getComponent('Avatar') avatar:addReward(amount) local index = avatar:getIndex() events:add("extraction", "dict", "player", index, "ore_type", oreType) self.playerExtracted(oreType):add(1) end function MineBeam:processRolePairExtractEvent(otherId, oreType) local index = self.gameObject:getComponent('Avatar'):getIndex() events:add("extraction_pair", "dict", "player_a", index, "player_b", otherId, "ore_type", oreType) self.coExtracted(otherId, oreType):add(1) end function MineBeam:update() if self._coolingTimer > 0 then self._coolingTimer = self._coolingTimer - 1 end -- TODO(b/260338825): It would be good to factor out the firing logic to be in -- an updater so we can control the exact order of execution within a frame. -- Right now it depends on the Lua table order that the components are added. local state = self.gameObject:getComponent('Avatar'):getVolatileData() local actions = state.actions -- Execute the beam if applicable. if actions.mine == 1 and self:readyToShoot() >= 1 then self._coolingTimer = self._config.cooldownTime self.gameObject:hitBeam( 'mine', self._config.beamLength, self._config.beamRadius) end end function MineBeam:start() -- Set the beam cooldown timer to its `ready` state (i.e. coolingTimer = 0). self._coolingTimer = 0 self.playerMined = self.gameObject:getComponent('MiningTracker').playerMined self.playerExtracted = self.gameObject:getComponent( 'MiningTracker').playerExtracted self.coExtracted = self.gameObject:getComponent('MiningTracker').coExtracted end --[[ The MiningTracker keeps track of the mining metrics.]] local MiningTracker = class.Class(component.Component) function MiningTracker:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('MiningTracker')}, {'numPlayers', args.numberType}, {'numOreTypes', args.numberType}, }) self.Base.__init__(self, kwargs) self._config.numPlayers = kwargs.numPlayers self._config.numOreTypes = kwargs.numOreTypes end function MiningTracker:reset() self.playerMined = tensor.Int32Tensor(self._config.numOreTypes) self.playerExtracted = tensor.Int32Tensor(self._config.numOreTypes) self.coExtracted = tensor.Int32Tensor( self._config.numPlayers, self._config.numOreTypes) end function MiningTracker:preUpdate() self.playerMined:fill(0) self.playerExtracted:fill(0) self.coExtracted:fill(0) end local allComponents = { FixedRateRegrow = FixedRateRegrow, Ore = Ore, MineBeam = MineBeam, MiningTracker = MiningTracker, } component_registry.registerAllComponents(allComponents) return allComponents
apache-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c9888196.lua
6
4233
--A・O・J ディサイシブ・アームズ function c9888196.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),2) c:EnableReviveLimit() --destroy1 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(9888196,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c9888196.con) e1:SetTarget(c9888196.destg1) e1:SetOperation(c9888196.desop1) c:RegisterEffect(e1) --destroy2 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(9888196,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c9888196.con) e2:SetCost(c9888196.descost2) e2:SetTarget(c9888196.destg2) e2:SetOperation(c9888196.desop2) c:RegisterEffect(e2) --handes local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(9888196,2)) e3:SetCategory(CATEGORY_HANDES+CATEGORY_TOGRAVE+CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c9888196.con) e3:SetCost(c9888196.hdcost) e3:SetTarget(c9888196.hdtg) e3:SetOperation(c9888196.hdop) c:RegisterEffect(e3) end function c9888196.confilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) end function c9888196.con(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c9888196.confilter,tp,0,LOCATION_MZONE,1,nil) end function c9888196.filter1(c) return c:IsFacedown() end function c9888196.destg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c9888196.filter1(chkc) end if chk==0 then return Duel.IsExistingTarget(c9888196.filter1,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c9888196.filter1,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c9888196.desop1(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFacedown() then Duel.Destroy(tc,REASON_EFFECT) end end function c9888196.descost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function c9888196.filter2(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c9888196.destg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c9888196.filter2,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(c9888196.filter2,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c9888196.desop2(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c9888196.filter2,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end function c9888196.hdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.SendtoGrave(g,REASON_COST) end function c9888196.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,1-tp,LOCATION_HAND) end function c9888196.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) Duel.ConfirmCards(tp,g) local sg=g:Filter(Card.IsAttribute,nil,ATTRIBUTE_LIGHT) if sg:GetCount()>0 then local atk=0 Duel.SendtoGrave(sg,REASON_EFFECT) local tc=sg:GetFirst() while tc do local tatk=tc:GetAttack() if tatk<0 then tatk=0 end atk=atk+tatk tc=sg:GetNext() end Duel.BreakEffect() Duel.Damage(1-tp,atk,REASON_EFFECT) end Duel.ShuffleHand(1-tp) end
gpl-2.0
fgenesis/Aquaria_experimental
game_scripts/scripts/entities/pet_dumbo.lua
6
4372
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- P E T D U M BO local STATE_ATTACKPREP = 1000 local STATE_ATTACK = 1001 v.lungeDelay = 0 v.spinDir = -1 v.rot = 0 v.shotDrop = 0 v.glow = 0 function init(me) setupBasicEntity( me, "", -- texture 4, -- health 1, -- manaballamount 1, -- exp 1, -- money 4, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 90, -- sprite width 90, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1, -- updateCull -1: disabled, default: 4000 1 ) entity_initSkeletal(me, "Dumbo") entity_setDeathParticleEffect(me, "TinyBlueExplode") v.lungeDelay = 1.0 entity_scale(me, 0.6, 0.6) v.rot = 0 esetv(me, EV_LOOKAT, 0) esetv(me, EV_ENTITYDIED, 1) esetv(me, EV_TYPEID, EVT_PET) for i=DT_AVATAR,DT_AVATAR_END do entity_setDamageTarget(me, i, false) end --[[ entity_color(me, 1, 1, 1) entity_color(me, 0.6, 0.6, 0.6, 0.5, -1, 1) ]]-- bone_setSegs(entity_getBoneByName(me, "Body"), 2, 16, 0.3, 0.3, -0.03, 0, 6, 1) entity_initEmitter(me, 0, "DumboGlow") entity_startEmitter(me, 0) entity_setDeathSound(me, "") end function postInit(me) v.n = getNaija() end function update(me, dt) if getPetPower()==1 then entity_setColor(me, 1, 0.5, 0.5, 0.1) else entity_setColor(me, 1, 1, 1, 1) end v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 5 + (getPetPower()*8), 5 + (getPetPower()*8)) if not isInputEnabled() or not entity_isUnderWater(v.n) then entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.3) entity_alpha(me, 0, 0.1) entity_stopEmitter(me, 0) return else entity_alpha(me, 1, 0.1) entity_startEmitter(me, 0) end local naijaUnder = entity_y(v.n) > getWaterLevel() if naijaUnder then if entity_y(me)-32 < getWaterLevel() then entity_setPosition(me, entity_x(me), getWaterLevel()+32) end else if entity_isState(me, STATE_FOLLOW) then entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.1) end end if entity_isState(me, STATE_FOLLOW) then v.rot = v.rot + dt*0.2 if v.rot > 1 then v.rot = v.rot - 1 end local dist = 100 local t = 0 local x = 0 local y = 0 if avatar_isRolling() then dist = 90 v.spinDir = -avatar_getRollDirection() t = v.rot * 6.28 else t = v.rot * 6.28 end if not entity_isEntityInRange(me, v.n, 1024) then entity_setPosition(me, entity_getPosition(v.n)) end local a = t x = x + math.sin(a)*dist y = y + math.cos(a)*dist if naijaUnder then entity_setPosition(me, entity_x(v.n)+x, entity_y(v.n)+y, 0.6) end --entity_handleShotCollisions(me) end if v.glow ~= 0 then if entity_isInDarkness(me) then quad_alpha(v.glow, 1, 0.5) else quad_alpha(v.glow, 0, 0.5) end end quad_setPosition(v.glow, entity_getPosition(me)) quad_delete(v.glow, 0.1) v.glow = 0 end function entityDied(me, ent) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_FOLLOW) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_DEAD) then if v.glow ~= 0 then quad_delete(v.glow) v.glow = 0 end end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function hitSurface(me) end function shiftWorlds(me, old, new) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c48928529.lua
5
1306
--No.83 ギャラクシー・クィーン function c48928529.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,1,3) c:EnableReviveLimit() --attack up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(48928529,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(c48928529.cost) e1:SetOperation(c48928529.operation) c:RegisterEffect(e1) end c48928529.xyz_number=83 function c48928529.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c48928529.operation(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2) e1:SetValue(1) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_PIERCE) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2) tc:RegisterEffect(e2) tc=g:GetNext() end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c232.lua
2
1264
--Doubulldog function c232.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c232.condition) e1:SetTarget(c232.target) e1:SetOperation(c232.activate) c:RegisterEffect(e1) end function c232.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_BEAST) end function c232.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c232.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function c232.filter(c,e,tp) return c:IsCode(231) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c232.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c232.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function c232.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c232.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
dickeyf/darkstar
scripts/globals/spells/invisible.lua
27
1280
----------------------------------------- -- Spell: Invisible -- Lessens chance of being detected by sight. -- Duration is random number between 30 seconds and 5 minutes ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if (target:hasStatusEffect(EFFECT_INVISIBLE) == false) then -- last 7-9 minutes local duration = math.random(420, 540); if (target:getMainLvl() < 25) then duration = duration * target:getMainLvl() / 25; -- level adjustment end if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then duration = duration * 3; end if (target:getEquipID(15) == 13692) then -- skulker's cape duration = duration * 1.5; end spell:setMsg(230); target:addStatusEffect(EFFECT_INVISIBLE,0,10,(math.floor(duration) * SNEAK_INVIS_DURATION_MULTIPLIER)); else spell:setMsg(75); -- no effect. end return EFFECT_INVISIBLE; end;
gpl-3.0