repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
jshackley/darkstar
scripts/zones/The_Eldieme_Necropolis_[S]/npcs/Erlene.lua
16
6794
----------------------------------- -- Area: The Eldieme Necropolis (S) -- NPC: Erlene -- Involved in Quest: "A Little Knowledge" -- @pos 376.936 -39.999 17.914 175 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis_[S]/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local ALittleKnowledge = player:getQuestStatus(CRYSTAL_WAR, A_LITTLE_KNOWLEDGE); local ALittleKnowledgeProgress = player:getVar("ALittleKnowledge"); if (ALittleKnowledge == QUEST_ACCEPTED and ALittleKnowledgeProgress == 1) then if (trade:hasItemQty(2550, 12) and trade:getGil() == 0 and trade:getItemCount() == 12) then if( player:getMainJob() == JOB_BLM or player:getMainJob() == JOB_RDM or player:getMainJob() == JOB_SMN or player:getMainJob() == JOB_BLU) then player:startEvent(0x000C, 1); else player:startEvent(0x000C); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ALittleKnowledge = player:getQuestStatus(CRYSTAL_WAR, A_LITTLE_KNOWLEDGE); local ALittleKnowledgeProgress = player:getVar("ALittleKnowledge"); local mLvl = player:getMainLvl(); local mJob = player:getMainJob(); local onSabbatical = player:getQuestStatus(CRYSTAL_WAR,ON_SABBATICAL); local onSabbaticalProgress = player:getVar("OnSabbatical"); local downwardHelix = player:getQuestStatus(CRYSTAL_WAR, DOWNWARD_HELIX); if (ALittleKnowledge == QUEST_AVAILABLE) then if (mLvl >= ADVANCED_JOB_LEVEL) then player:startEvent(0x000A,1); else player:startEvent(0x000A); end elseif (ALittleKnowledgeProgress == 1 and ALittleKnowledge == QUEST_ACCEPTED) then player:startEvent(0x000B); elseif (ALittleKnowledgeProgress == 2 and ALittleKnowledge == QUEST_ACCEPTED) then if (player:hasStatusEffect(EFFECT_MANAFONT) or player:hasStatusEffect(EFFECT_CHAINSPELL) or player:hasStatusEffect(EFFECT_ASTRAL_FLOW) or player:hasStatusEffect(EFFECT_AZURE_LORE)) then player:startEvent(0x000E); else player:startEvent(0x000D); end elseif (ALittleKnowledge == QUEST_COMPLETED and mJob == JOB_SCH and mLvl >= 5 and not (player:hasSpell(478) and player:hasSpell(502))) then player:startEvent(0x002F); elseif (onSabbatical == QUEST_AVAILABLE and mJob == JOB_SCH and mLvl >= AF1_QUEST_LEVEL) then player:startEvent(0x0012); elseif (onSabbatical == QUEST_ACCEPTED) then if (onSabbaticalProgress < 3) then player:startEvent(0x0013); else player:startEvent(0x0014); end elseif (onSabbatical == QUEST_COMPLETED and player:getVar("Erlene_Sabbatical_Timer")~=VanadielDayOfTheYear() and mJob == JOB_SCH and mLvl >= AF2_QUEST_LEVEL and downwardHelix == QUEST_AVAILABLE) then player:startEvent(0x0017); elseif (downwardHelix == QUEST_ACCEPTED) then if (player:getVar("DownwardHelix") == 0) then player:startEvent(0x0018); elseif (player:getVar("DownwardHelix") == 1) then player:startEvent(0x0019); elseif (player:getVar("DownwardHelix") < 4) then player:startEvent(0x001A); else player:startEvent(0x001B); end else player:startEvent(0x000F); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x000A and option == 0) then player:addQuest(CRYSTAL_WAR, A_LITTLE_KNOWLEDGE); player:setVar("ALittleKnowledge", 1); elseif (csid == 0x000C) then player:tradeComplete(); player:setVar("ALittleKnowledge", 2); elseif (csid == 0x000E) then player:addKeyItem(GRIMOIRE); player:unlockJob(JOB_SCH); player:addTitle(SCHULTZ_SCHOLAR); player:setVar("ALittleKnowledge", 0); player:setVar("SheetsofVellum", 0); player:messageSpecial(YOU_CAN_NOW_BECOME_A_SCHOLAR); player:completeQuest(CRYSTAL_WAR, A_LITTLE_KNOWLEDGE); elseif (csid == 0x002F) then if (player:canLearnSpell(478) and player:canLearnSpell(502)) then player:addSpell(478, true); player:addSpell(502, true); player:messageSpecial(YOU_LEARN_EMBRAVA_AND_KAUSTRA); end elseif (csid == 0x0012) then player:addQuest(CRYSTAL_WAR, ON_SABBATICAL); player:addKeyItem(ULBRECHTS_SEALED_LETTER); player:messageSpecial(KEYITEM_OBTAINED, ULBRECHTS_SEALED_LETTER); player:setVar("OnSabbatical", 1); elseif (csid == 0x0014) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED); else player:delKeyItem(ULBRECHTS_SEALED_LETTER); player:delKeyItem(SCHULTS_SEALED_LETTER); player:completeQuest(CRYSTAL_WAR,ON_SABBATICAL); player:addItem(6058); --klimaform player:messageSpecial(ITEM_OBTAINED, 6058); player:setVar("onSabbatical",0); player:setVar("Erlene_Sabbatical_Timer",VanadielDayOfTheYear()); end elseif (csid == 0x0017) then player:setVar("Erlene_Sabbatical_Timer",0); player:addQuest(CRYSTAL_WAR, DOWNWARD_HELIX); elseif (csid == 0x0019) then player:setVar("DownwardHelix",2); elseif (csid == 0x001B) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED); else player:completeQuest(CRYSTAL_WAR, DOWNWARD_HELIX); player:addItem(15004); -- Schlar's Bracers player:messageSpecial(ITEM_OBTAINED, 15004); player:setVar("DownwardHelix",0); end end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Abyssea-Altepa/Zone.lua
32
1531
----------------------------------- -- -- Zone: Abyssea - Altepa -- ----------------------------------- package.loaded["scripts/zones/Abyssea-Altepa/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Abyssea-Altepa/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(435 ,0 ,320 ,136) end if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED and player:getVar("1stTimeAyssea") == 0) then player:setVar("1stTimeAyssea",1); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
adminmagma/telegood
plugins/steam.lua
645
2117
-- See https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI do local BASE_URL = 'http://store.steampowered.com/api/appdetails/' local DESC_LENTH = 200 local function unescape(str) str = string.gsub( str, '&lt;', '<' ) str = string.gsub( str, '&gt;', '>' ) str = string.gsub( str, '&quot;', '"' ) str = string.gsub( str, '&apos;', "'" ) str = string.gsub( str, '&#(%d+);', function(n) return string.char(n) end ) str = string.gsub( str, '&#x(%d+);', function(n) return string.char(tonumber(n,16)) end ) str = string.gsub( str, '&amp;', '&' ) -- Be sure to do this after all others return str end local function get_steam_data (appid) local url = BASE_URL url = url..'?appids='..appid url = url..'&cc=us' local res,code = http.request(url) if code ~= 200 then return nil end local data = json:decode(res)[appid].data return data end local function price_info (data) local price = '' -- If no data is empty if data then local initial = data.initial local final = data.final or data.initial local min = math.min(data.initial, data.final) price = tostring(min/100) if data.discount_percent and initial ~= final then price = price..data.currency..' ('..data.discount_percent..'% OFF)' end price = price..' (US)' end return price end local function send_steam_data(data, receiver) local description = string.sub(unescape(data.about_the_game:gsub("%b<>", "")), 1, DESC_LENTH) .. '...' local title = data.name local price = price_info(data.price_overview) local text = title..' '..price..'\n'..description local image_url = data.header_image local cb_extra = { receiver = receiver, url = image_url } send_msg(receiver, text, send_photo_from_url_callback, cb_extra) end local function run(msg, matches) local appid = matches[1] local data = get_steam_data(appid) local receiver = get_receiver(msg) send_steam_data(data, receiver) end return { description = "Grabs Steam info for Steam links.", usage = "", patterns = { "http://store.steampowered.com/app/([0-9]+)", }, run = run } end
gpl-2.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/contrib/luasrcdiet/lua/LuaSrcDiet.lua
122
23773
#!/usr/bin/env lua --[[-------------------------------------------------------------------- LuaSrcDiet Compresses Lua source code by removing unnecessary characters. For Lua 5.1.x source code. Copyright (c) 2008 Kein-Hong Man <khman@users.sf.net> The COPYRIGHT file describes the conditions under which this software may be distributed. See the ChangeLog for more information. ----------------------------------------------------------------------]] --[[-------------------------------------------------------------------- -- NOTES: -- * Remember to update version and date information below (MSG_TITLE) -- * TODO: to implement pcall() to properly handle lexer etc. errors -- * TODO: verify token stream or double-check binary chunk? -- * TODO: need some automatic testing for a semblance of sanity -- * TODO: the plugin module is highly experimental and unstable ----------------------------------------------------------------------]] -- standard libraries, functions local string = string local math = math local table = table local require = require local print = print local sub = string.sub local gmatch = string.gmatch -- support modules local llex = require "llex" local lparser = require "lparser" local optlex = require "optlex" local optparser = require "optparser" local plugin --[[-------------------------------------------------------------------- -- messages and textual data ----------------------------------------------------------------------]] local MSG_TITLE = [[ LuaSrcDiet: Puts your Lua 5.1 source code on a diet Version 0.11.2 (20080608) Copyright (c) 2005-2008 Kein-Hong Man The COPYRIGHT file describes the conditions under which this software may be distributed. ]] local MSG_USAGE = [[ usage: LuaSrcDiet [options] [filenames] example: >LuaSrcDiet myscript.lua -o myscript_.lua options: -v, --version prints version information -h, --help prints usage information -o <file> specify file name to write output -s <suffix> suffix for output files (default '_') --keep <msg> keep block comment with <msg> inside --plugin <module> run <module> in plugin/ directory - stop handling arguments (optimization levels) --none all optimizations off (normalizes EOLs only) --basic lexer-based optimizations only --maximum maximize reduction of source (informational) --quiet process files quietly --read-only read file and print token stats only --dump-lexer dump raw tokens from lexer to stdout --dump-parser dump variable tracking tables from parser --details extra info (strings, numbers, locals) features (to disable, insert 'no' prefix like --noopt-comments): %s default settings: %s]] ------------------------------------------------------------------------ -- optimization options, for ease of switching on and off -- * positive to enable optimization, negative (no) to disable -- * these options should follow --opt-* and --noopt-* style for now ------------------------------------------------------------------------ local OPTION = [[ --opt-comments,'remove comments and block comments' --opt-whitespace,'remove whitespace excluding EOLs' --opt-emptylines,'remove empty lines' --opt-eols,'all above, plus remove unnecessary EOLs' --opt-strings,'optimize strings and long strings' --opt-numbers,'optimize numbers' --opt-locals,'optimize local variable names' --opt-entropy,'tries to reduce symbol entropy of locals' ]] -- preset configuration local DEFAULT_CONFIG = [[ --opt-comments --opt-whitespace --opt-emptylines --opt-numbers --opt-locals ]] -- override configurations: MUST explicitly enable/disable everything local BASIC_CONFIG = [[ --opt-comments --opt-whitespace --opt-emptylines --noopt-eols --noopt-strings --noopt-numbers --noopt-locals ]] local MAXIMUM_CONFIG = [[ --opt-comments --opt-whitespace --opt-emptylines --opt-eols --opt-strings --opt-numbers --opt-locals --opt-entropy ]] local NONE_CONFIG = [[ --noopt-comments --noopt-whitespace --noopt-emptylines --noopt-eols --noopt-strings --noopt-numbers --noopt-locals ]] local DEFAULT_SUFFIX = "_" -- default suffix for file renaming local PLUGIN_SUFFIX = "plugin/" -- relative location of plugins --[[-------------------------------------------------------------------- -- startup and initialize option list handling ----------------------------------------------------------------------]] -- simple error message handler; change to error if traceback wanted local function die(msg) print("LuaSrcDiet: "..msg); os.exit() end --die = error--DEBUG if not string.match(_VERSION, "5.1", 1, 1) then -- sanity check die("requires Lua 5.1 to run") end ------------------------------------------------------------------------ -- prepares text for list of optimizations, prepare lookup table ------------------------------------------------------------------------ local MSG_OPTIONS = "" do local WIDTH = 24 local o = {} for op, desc in gmatch(OPTION, "%s*([^,]+),'([^']+)'") do local msg = " "..op msg = msg..string.rep(" ", WIDTH - #msg)..desc.."\n" MSG_OPTIONS = MSG_OPTIONS..msg o[op] = true o["--no"..sub(op, 3)] = true end OPTION = o -- replace OPTION with lookup table end MSG_USAGE = string.format(MSG_USAGE, MSG_OPTIONS, DEFAULT_CONFIG) ------------------------------------------------------------------------ -- global variable initialization, option set handling ------------------------------------------------------------------------ local suffix = DEFAULT_SUFFIX -- file suffix local option = {} -- program options local stat_c, stat_l -- statistics tables -- function to set option lookup table based on a text list of options -- note: additional forced settings for --opt-eols is done in optlex.lua local function set_options(CONFIG) for op in gmatch(CONFIG, "(%-%-%S+)") do if sub(op, 3, 4) == "no" and -- handle negative options OPTION["--"..sub(op, 5)] then option[sub(op, 5)] = false else option[sub(op, 3)] = true end end end --[[-------------------------------------------------------------------- -- support functions ----------------------------------------------------------------------]] -- list of token types, parser-significant types are up to TTYPE_GRAMMAR -- while the rest are not used by parsers; arranged for stats display local TTYPES = { "TK_KEYWORD", "TK_NAME", "TK_NUMBER", -- grammar "TK_STRING", "TK_LSTRING", "TK_OP", "TK_EOS", "TK_COMMENT", "TK_LCOMMENT", -- non-grammar "TK_EOL", "TK_SPACE", } local TTYPE_GRAMMAR = 7 local EOLTYPES = { -- EOL names for token dump ["\n"] = "LF", ["\r"] = "CR", ["\n\r"] = "LFCR", ["\r\n"] = "CRLF", } ------------------------------------------------------------------------ -- read source code from file ------------------------------------------------------------------------ local function load_file(fname) local INF = io.open(fname, "rb") if not INF then die("cannot open \""..fname.."\" for reading") end local dat = INF:read("*a") if not dat then die("cannot read from \""..fname.."\"") end INF:close() return dat end ------------------------------------------------------------------------ -- save source code to file ------------------------------------------------------------------------ local function save_file(fname, dat) local OUTF = io.open(fname, "wb") if not OUTF then die("cannot open \""..fname.."\" for writing") end local status = OUTF:write(dat) if not status then die("cannot write to \""..fname.."\"") end OUTF:close() end ------------------------------------------------------------------------ -- functions to deal with statistics ------------------------------------------------------------------------ -- initialize statistics table local function stat_init() stat_c, stat_l = {}, {} for i = 1, #TTYPES do local ttype = TTYPES[i] stat_c[ttype], stat_l[ttype] = 0, 0 end end -- add a token to statistics table local function stat_add(tok, seminfo) stat_c[tok] = stat_c[tok] + 1 stat_l[tok] = stat_l[tok] + #seminfo end -- do totals for statistics table, return average table local function stat_calc() local function avg(c, l) -- safe average function if c == 0 then return 0 end return l / c end local stat_a = {} local c, l = 0, 0 for i = 1, TTYPE_GRAMMAR do -- total grammar tokens local ttype = TTYPES[i] c = c + stat_c[ttype]; l = l + stat_l[ttype] end stat_c.TOTAL_TOK, stat_l.TOTAL_TOK = c, l stat_a.TOTAL_TOK = avg(c, l) c, l = 0, 0 for i = 1, #TTYPES do -- total all tokens local ttype = TTYPES[i] c = c + stat_c[ttype]; l = l + stat_l[ttype] stat_a[ttype] = avg(stat_c[ttype], stat_l[ttype]) end stat_c.TOTAL_ALL, stat_l.TOTAL_ALL = c, l stat_a.TOTAL_ALL = avg(c, l) return stat_a end --[[-------------------------------------------------------------------- -- main tasks ----------------------------------------------------------------------]] ------------------------------------------------------------------------ -- a simple token dumper, minimal translation of seminfo data ------------------------------------------------------------------------ local function dump_tokens(srcfl) -------------------------------------------------------------------- -- load file and process source input into tokens -------------------------------------------------------------------- local z = load_file(srcfl) llex.init(z) llex.llex() local toklist, seminfolist = llex.tok, llex.seminfo -------------------------------------------------------------------- -- display output -------------------------------------------------------------------- for i = 1, #toklist do local tok, seminfo = toklist[i], seminfolist[i] if tok == "TK_OP" and string.byte(seminfo) < 32 then seminfo = "(".. string.byte(seminfo)..")" elseif tok == "TK_EOL" then seminfo = EOLTYPES[seminfo] else seminfo = "'"..seminfo.."'" end print(tok.." "..seminfo) end--for end ---------------------------------------------------------------------- -- parser dump; dump globalinfo and localinfo tables ---------------------------------------------------------------------- local function dump_parser(srcfl) local print = print -------------------------------------------------------------------- -- load file and process source input into tokens -------------------------------------------------------------------- local z = load_file(srcfl) llex.init(z) llex.llex() local toklist, seminfolist, toklnlist = llex.tok, llex.seminfo, llex.tokln -------------------------------------------------------------------- -- do parser optimization here -------------------------------------------------------------------- lparser.init(toklist, seminfolist, toklnlist) local globalinfo, localinfo = lparser.parser() -------------------------------------------------------------------- -- display output -------------------------------------------------------------------- local hl = string.rep("-", 72) print("*** Local/Global Variable Tracker Tables ***") print(hl.."\n GLOBALS\n"..hl) -- global tables have a list of xref numbers only for i = 1, #globalinfo do local obj = globalinfo[i] local msg = "("..i..") '"..obj.name.."' -> " local xref = obj.xref for j = 1, #xref do msg = msg..xref[j].." " end print(msg) end -- local tables have xref numbers and a few other special -- numbers that are specially named: decl (declaration xref), -- act (activation xref), rem (removal xref) print(hl.."\n LOCALS (decl=declared act=activated rem=removed)\n"..hl) for i = 1, #localinfo do local obj = localinfo[i] local msg = "("..i..") '"..obj.name.."' decl:"..obj.decl.. " act:"..obj.act.." rem:"..obj.rem if obj.isself then msg = msg.." isself" end msg = msg.." -> " local xref = obj.xref for j = 1, #xref do msg = msg..xref[j].." " end print(msg) end print(hl.."\n") end ------------------------------------------------------------------------ -- reads source file(s) and reports some statistics ------------------------------------------------------------------------ local function read_only(srcfl) local print = print -------------------------------------------------------------------- -- load file and process source input into tokens -------------------------------------------------------------------- local z = load_file(srcfl) llex.init(z) llex.llex() local toklist, seminfolist = llex.tok, llex.seminfo print(MSG_TITLE) print("Statistics for: "..srcfl.."\n") -------------------------------------------------------------------- -- collect statistics -------------------------------------------------------------------- stat_init() for i = 1, #toklist do local tok, seminfo = toklist[i], seminfolist[i] stat_add(tok, seminfo) end--for local stat_a = stat_calc() -------------------------------------------------------------------- -- display output -------------------------------------------------------------------- local fmt = string.format local function figures(tt) return stat_c[tt], stat_l[tt], stat_a[tt] end local tabf1, tabf2 = "%-16s%8s%8s%10s", "%-16s%8d%8d%10.2f" local hl = string.rep("-", 42) print(fmt(tabf1, "Lexical", "Input", "Input", "Input")) print(fmt(tabf1, "Elements", "Count", "Bytes", "Average")) print(hl) for i = 1, #TTYPES do local ttype = TTYPES[i] print(fmt(tabf2, ttype, figures(ttype))) if ttype == "TK_EOS" then print(hl) end end print(hl) print(fmt(tabf2, "Total Elements", figures("TOTAL_ALL"))) print(hl) print(fmt(tabf2, "Total Tokens", figures("TOTAL_TOK"))) print(hl.."\n") end ------------------------------------------------------------------------ -- process source file(s), write output and reports some statistics ------------------------------------------------------------------------ local function process_file(srcfl, destfl) local function print(...) -- handle quiet option if option.QUIET then return end _G.print(...) end if plugin and plugin.init then -- plugin init option.EXIT = false plugin.init(option, srcfl, destfl) if option.EXIT then return end end print(MSG_TITLE) -- title message -------------------------------------------------------------------- -- load file and process source input into tokens -------------------------------------------------------------------- local z = load_file(srcfl) if plugin and plugin.post_load then -- plugin post-load z = plugin.post_load(z) or z if option.EXIT then return end end llex.init(z) llex.llex() local toklist, seminfolist, toklnlist = llex.tok, llex.seminfo, llex.tokln if plugin and plugin.post_lex then -- plugin post-lex plugin.post_lex(toklist, seminfolist, toklnlist) if option.EXIT then return end end -------------------------------------------------------------------- -- collect 'before' statistics -------------------------------------------------------------------- stat_init() for i = 1, #toklist do local tok, seminfo = toklist[i], seminfolist[i] stat_add(tok, seminfo) end--for local stat1_a = stat_calc() local stat1_c, stat1_l = stat_c, stat_l -------------------------------------------------------------------- -- do parser optimization here -------------------------------------------------------------------- if option["opt-locals"] then optparser.print = print -- hack lparser.init(toklist, seminfolist, toklnlist) local globalinfo, localinfo = lparser.parser() if plugin and plugin.post_parse then -- plugin post-parse plugin.post_parse(globalinfo, localinfo) if option.EXIT then return end end optparser.optimize(option, toklist, seminfolist, globalinfo, localinfo) if plugin and plugin.post_optparse then -- plugin post-optparse plugin.post_optparse() if option.EXIT then return end end end -------------------------------------------------------------------- -- do lexer optimization here, save output file -------------------------------------------------------------------- optlex.print = print -- hack toklist, seminfolist, toklnlist = optlex.optimize(option, toklist, seminfolist, toklnlist) if plugin and plugin.post_optlex then -- plugin post-optlex plugin.post_optlex(toklist, seminfolist, toklnlist) if option.EXIT then return end end local dat = table.concat(seminfolist) -- depending on options selected, embedded EOLs in long strings and -- long comments may not have been translated to \n, tack a warning if string.find(dat, "\r\n", 1, 1) or string.find(dat, "\n\r", 1, 1) then optlex.warn.mixedeol = true end -- save optimized source stream to output file save_file(destfl, dat) -------------------------------------------------------------------- -- collect 'after' statistics -------------------------------------------------------------------- stat_init() for i = 1, #toklist do local tok, seminfo = toklist[i], seminfolist[i] stat_add(tok, seminfo) end--for local stat_a = stat_calc() -------------------------------------------------------------------- -- display output -------------------------------------------------------------------- print("Statistics for: "..srcfl.." -> "..destfl.."\n") local fmt = string.format local function figures(tt) return stat1_c[tt], stat1_l[tt], stat1_a[tt], stat_c[tt], stat_l[tt], stat_a[tt] end local tabf1, tabf2 = "%-16s%8s%8s%10s%8s%8s%10s", "%-16s%8d%8d%10.2f%8d%8d%10.2f" local hl = string.rep("-", 68) print("*** lexer-based optimizations summary ***\n"..hl) print(fmt(tabf1, "Lexical", "Input", "Input", "Input", "Output", "Output", "Output")) print(fmt(tabf1, "Elements", "Count", "Bytes", "Average", "Count", "Bytes", "Average")) print(hl) for i = 1, #TTYPES do local ttype = TTYPES[i] print(fmt(tabf2, ttype, figures(ttype))) if ttype == "TK_EOS" then print(hl) end end print(hl) print(fmt(tabf2, "Total Elements", figures("TOTAL_ALL"))) print(hl) print(fmt(tabf2, "Total Tokens", figures("TOTAL_TOK"))) print(hl) -------------------------------------------------------------------- -- report warning flags from optimizing process -------------------------------------------------------------------- if optlex.warn.lstring then print("* WARNING: "..optlex.warn.lstring) elseif optlex.warn.mixedeol then print("* WARNING: ".."output still contains some CRLF or LFCR line endings") end print() end --[[-------------------------------------------------------------------- -- main functions ----------------------------------------------------------------------]] local arg = {...} -- program arguments local fspec = {} set_options(DEFAULT_CONFIG) -- set to default options at beginning ------------------------------------------------------------------------ -- per-file handling, ship off to tasks ------------------------------------------------------------------------ local function do_files(fspec) for _, srcfl in ipairs(fspec) do local destfl ------------------------------------------------------------------ -- find and replace extension for filenames ------------------------------------------------------------------ local extb, exte = string.find(srcfl, "%.[^%.%\\%/]*$") local basename, extension = srcfl, "" if extb and extb > 1 then basename = sub(srcfl, 1, extb - 1) extension = sub(srcfl, extb, exte) end destfl = basename..suffix..extension if #fspec == 1 and option.OUTPUT_FILE then destfl = option.OUTPUT_FILE end if srcfl == destfl then die("output filename identical to input filename") end ------------------------------------------------------------------ -- perform requested operations ------------------------------------------------------------------ if option.DUMP_LEXER then dump_tokens(srcfl) elseif option.DUMP_PARSER then dump_parser(srcfl) elseif option.READ_ONLY then read_only(srcfl) else process_file(srcfl, destfl) end end--for end ------------------------------------------------------------------------ -- main function (entry point is after this definition) ------------------------------------------------------------------------ local function main() local argn, i = #arg, 1 if argn == 0 then option.HELP = true end -------------------------------------------------------------------- -- handle arguments -------------------------------------------------------------------- while i <= argn do local o, p = arg[i], arg[i + 1] local dash = string.match(o, "^%-%-?") if dash == "-" then -- single-dash options if o == "-h" then option.HELP = true; break elseif o == "-v" then option.VERSION = true; break elseif o == "-s" then if not p then die("-s option needs suffix specification") end suffix = p i = i + 1 elseif o == "-o" then if not p then die("-o option needs a file name") end option.OUTPUT_FILE = p i = i + 1 elseif o == "-" then break -- ignore rest of args else die("unrecognized option "..o) end elseif dash == "--" then -- double-dash options if o == "--help" then option.HELP = true; break elseif o == "--version" then option.VERSION = true; break elseif o == "--keep" then if not p then die("--keep option needs a string to match for") end option.KEEP = p i = i + 1 elseif o == "--plugin" then if not p then die("--plugin option needs a module name") end if option.PLUGIN then die("only one plugin can be specified") end option.PLUGIN = p plugin = require(PLUGIN_SUFFIX..p) i = i + 1 elseif o == "--quiet" then option.QUIET = true elseif o == "--read-only" then option.READ_ONLY = true elseif o == "--basic" then set_options(BASIC_CONFIG) elseif o == "--maximum" then set_options(MAXIMUM_CONFIG) elseif o == "--none" then set_options(NONE_CONFIG) elseif o == "--dump-lexer" then option.DUMP_LEXER = true elseif o == "--dump-parser" then option.DUMP_PARSER = true elseif o == "--details" then option.DETAILS = true elseif OPTION[o] then -- lookup optimization options set_options(o) else die("unrecognized option "..o) end else fspec[#fspec + 1] = o -- potential filename end i = i + 1 end--while if option.HELP then print(MSG_TITLE..MSG_USAGE); return true elseif option.VERSION then print(MSG_TITLE); return true end if #fspec > 0 then if #fspec > 1 and option.OUTPUT_FILE then die("with -o, only one source file can be specified") end do_files(fspec) return true else die("nothing to do!") end end -- entry point -> main() -> do_files() if not main() then die("Please run with option -h or --help for usage information") end -- end of script
gpl-2.0
jshackley/darkstar
scripts/zones/Southern_San_dOria/npcs/Cletae.lua
34
1470
----------------------------------- -- Area: Southern San d'Oria -- NPC: Cletae -- Guild Merchant NPC: Leathercrafting Guild -- @pos -189.142 -8.800 14.449 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(5292,3,18,4)) then player:showText(npc,CLETAE_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/bowl_of_ocean_soup.lua
35
1893
----------------------------------------- -- ID: 4285 -- Item: bowl_of_ocean_soup -- Food Effect: 4Hrs, All Races ----------------------------------------- -- HP % 5 -- MP 5 -- Dexterity 4 -- Mind -3 -- HP Recovered While Healing 9 -- Attack % 14 (cap 65) -- Ranged Attack % 14 (cap 65) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4285); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 5); target:addMod(MOD_FOOD_HP_CAP, 999); target:addMod(MOD_MP, 5); target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -3); target:addMod(MOD_HPHEAL, 9); target:addMod(MOD_FOOD_ATTP, 14); target:addMod(MOD_FOOD_ATT_CAP, 65); target:addMod(MOD_FOOD_RATTP, 14); target:addMod(MOD_FOOD_RATT_CAP, 65); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 5); target:delMod(MOD_FOOD_HP_CAP, 999); target:delMod(MOD_MP, 5); target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -3); target:delMod(MOD_HPHEAL, 9); target:delMod(MOD_FOOD_ATTP, 14); target:delMod(MOD_FOOD_ATT_CAP, 65); target:delMod(MOD_FOOD_RATTP, 14); target:delMod(MOD_FOOD_RATT_CAP, 65); end;
gpl-3.0
SpRoXx/GTW-RPG
[resources]/GTWtraindriver/data.lua
1
2967
--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/GTWCode/GTW-RPG/ Bugtracker: http://forum.404rq.com/bug-reports/ Suggestions: http://forum.404rq.com/mta-servers-development/ Version: Open source License: BSD 2-Clause Status: Stable release ******************************************************************************** ]]-- -- List of vehicles that are considered to be a train train_vehicles = { [537] = true, [538] = true } -- List over all train routes train_routes = { -- Name of route to display in list ["Inner SA track (clockwise)"] = { -- x, y, z, rot [1]={ 1690.994140625, -1953.63671875, 15.099542617798, 270.02197265625 }, -- LS unity [2]={ 783.5966796875, -1338.513671875, 0.099542617797852, 47.604400634766 }, [3]={ -1940.6318359375, 196.9970703125, 27.166990280151, 349.81826782227 }, [4]={ -171.7392578125, 1280.1787109375, 23.95253944397, 359.51934814453 }, [5]={ 1483.2880859375, 2632.25, 12.125619888306, 270.02197265625 }, [6]={ 2780.875, 1710.5732421875, 12.125619888306, 180 }, [7]={ 2864.75, 1233.017578125, 12.125619888306, 180 }, [8]={ 2827.701171875, -10.7138671875, 31.840360641479, 180.26374816895 }, [9]={ 2284.8720703125, -1364.2705078125, 25.497358322144, 180 }, }, ["Inner SA track (counter clockwise)"] = { -- x, y, z, rot [9]={ 1690.994140625, -1953.63671875, 15.099542617798, 270.02197265625 }, -- LS unity [8]={ 783.5966796875, -1338.513671875, 0.099542617797852, 47.604400634766 }, [7]={ -1940.6318359375, 196.9970703125, 27.166990280151, 349.81826782227 }, [6]={ -171.7392578125, 1280.1787109375, 23.95253944397, 359.51934814453 }, [5]={ 1483.2880859375, 2632.25, 12.125619888306, 270.02197265625 }, [4]={ 2780.875, 1710.5732421875, 12.125619888306, 180 }, [3]={ 2864.75, 1233.017578125, 12.125619888306, 180 }, [2]={ 2827.701171875, -10.7138671875, 31.840360641479, 180.26374816895 }, [1]={ 2284.8720703125, -1364.2705078125, 25.497358322144, 180 }, }, ["Outer SA track (counter clockwise)"] = { -- x, y, z, rot [1]={ -1948.375, 65.9140625, 27.000619888306, 0.0439453125 }, -- SF [2]={ 844.974609375, -1399.873046875, 0.066656351089478, 47.164825439453 }, -- LS Market [3]={ 1779.916015625, -1957.75, 14.875619888306, 270.02197265625 }, [4]={ 2288.875, -1175.82421875, 27.525365829468, 180 }, }, ["Outer SA track (clockwise)"] = { -- x, y, z, rot [4]={ -1948.375, 65.9140625, 27.000619888306, 0.0439453125 }, -- SF [3]={ 844.974609375, -1399.873046875, 0.066656351089478, 47.164825439453 }, -- LS Market [2]={ 1779.916015625, -1957.75, 14.875619888306, 270.02197265625 }, [1]={ 2288.875, -1175.82421875, 27.525365829468, 180 }, }, }
bsd-2-clause
jshackley/darkstar
scripts/zones/Monarch_Linn/bcnms/savage.lua
17
1700
----------------------------------- -- Area: Monarch Linn -- Name: savage ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/missions"); -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) --printf("leavecode: %u",leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,1); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) if (csid == 0x7d01) then player:addExp(1500); player:addTitle(MIST_MELTER); if (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then player:setVar("PromathiaStatus",2); end end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/Bopa_Greso.lua
19
1725
----------------------------------- -- Area: Windurst Woods -- NPC: Bopa Greso -- Type: Standard NPC -- @zone: 241 -- @pos 59.773 -6.249 216.766 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES); thickAsThievesCS = player:getVar("thickAsThievesCS"); if (thickAsThieves == QUEST_ACCEPTED) then player:startEvent(0x01FA); if (thickAsThievesCS == 1) then player:setVar("thickAsThievesCS",2); elseif (thickAsThievesCS == 3) then player:setVar("thickAsThievesCS",4); rand1 = math.random(2,7); player:setVar("thickAsThievesGrapplingCS",rand1); player:setVar("thickAsThievesGamblingCS",1); end else player:startEvent(0x004d); -- standard cs end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/abilities/dancers_roll.lua
9
3136
----------------------------------- -- Ability: Dancer's Roll -- Grants Regen status to party members within area of effect -- Optimal Job: Dancer -- Lucky Number: 3 -- Unlucky Number: 7 -- Level: 61 -- -- Die Roll |No DNC |With DNC -- -------- ---------- ---------- -- 1 |3HP/Tick |7HP/Tick -- 2 |4HP/Tick |8HP/Tick -- 3 |12HP/Tick |16HP/Tick -- 4 |5HP/Tick |9HP/Tick -- 5 |6HP/Tick |10HP/Tick -- 6 |7HP/Tick |11HP/Tick -- 7 |1HP/Tick |5HP/Tick -- 8 |8HP/Tick |12HP/Tick -- 9 |9HP/Tick |13HP/Tick -- 10 |10HP/Tick |14HP/Tick -- 11 |16HP/Tick |20HP/Tick -- 12+ |-4hp(regen)/Tick |-4hp(regen)/Tick -- A bust will cause a regen effect on you to be reduced by 4, it will not drain HP from you if no regen effect is active. ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local effectID = getCorsairRollEffect(ability:getID()); ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE)); if (player:hasStatusEffect(effectID) or player:hasBustEffect(effectID)) then return MSGBASIC_ROLL_ALREADY_ACTIVE,0; else player:setLocalVar("DNC_roll_bonus", 0); return 0,0; end end; ----------------------------------- -- onUseAbilityRoll ----------------------------------- function onUseAbilityRoll(caster,target,ability,total) local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK) local effectpowers = {3, 4, 12, 5, 6, 7, 1, 8, 9, 10, 16, 4}; local effectpower = effectpowers[total] local jobBonus = caster:getLocalVar("DNC_roll_bonus"); if (total < 12) then -- see chaos_roll.lua for comments if (jobBonus == 0) then if (caster:hasPartyJob(JOB_DNC) or math.random(0, 99) < caster:getMod(MOD_JOB_BONUS_CHANCE)) then jobBonus = 1; else jobBonus = 2; end end if (jobBonus == 1) then effectpower = effectpower + 4; end if (target:getID() == caster:getID()) then caster:setLocalVar("DNC_roll_bonus", jobBonus); end end if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl()); elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl()); end if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_DANCERS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_REGEN) == false) then ability:setMsg(423); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Walls/npcs/Trail_Markings.lua
17
2749
----------------------------------- -- Area: Windurst Walls -- NPC: Trail Markings -- Dynamis-Windurst Enter -- @pos -216 0 -94 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("Dynamis_Status") == 1) then player:startEvent(0x01c7); -- cs with Cornelia elseif (player:getVar("DynaWindurst_Win") == 1) then player:startEvent(0x01d1,HYDRA_CORPS_LANTERN); -- Win CS elseif (player:hasKeyItem(VIAL_OF_SHROUDED_SAND)) then local firstDyna = 0; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if (checkFirstDyna(player,3)) then -- First Dyna-Windurst => CS firstDyna = 1; end if (player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaWindurst]UniqueID")) then player:startEvent(0x01c4,3,firstDyna,0,BETWEEN_2DYNA_WAIT_TIME,64,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,3); end else player:messageSpecial(STRANDS_OF_GRASS_HERE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); -- printf("finishRESULT: %u",option); if (csid == 0x01c7) then player:addKeyItem(VIAL_OF_SHROUDED_SAND); player:messageSpecial(KEYITEM_OBTAINED,VIAL_OF_SHROUDED_SAND); player:setVar("Dynamis_Status",0); elseif (csid == 0x01d1) then player:setVar("DynaWindurst_Win",0); elseif (csid == 0x01c4 and option == 0) then if (checkFirstDyna(player,3)) then player:setVar("Dynamis_Status",player:getVar("Dynamis_Status") + 8); end player:setPos(-221.988,1.000,-120.184,0,0xbb); end end;
gpl-3.0
Keithenneu/Dota2-FullOverwrite
abilityUse/abilityUse_template.lua
1
3951
------------------------------------------------------------------------------- --- AUTHOR: Nostrademous --- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite ------------------------------------------------------------------------------- BotsInit = require( "game/botsinit" ) local genericAbility = BotsInit.CreateGeneric() local utils = require( GetScriptDirectory().."/utility" ) local gHeroVar = require( GetScriptDirectory().."/global_hero_data" ) function setHeroVar(var, value) local bot = GetBot() gHeroVar.SetVar(bot:GetPlayerID(), var, value) end function getHeroVar(var) local bot = GetBot() return gHeroVar.GetVar(bot:GetPlayerID(), var) end local abilityQ = "" local abilityW = "" local abilityE = "" local abilityR = "" local AttackRange = 0 local ManaPerc = 0.0 local HealthPerc = 0.0 local modeName = nil function genericAbility:AbilityUsageThink(bot) -- Check if we're already using an ability if utils.IsBusy(bot) then return true end -- Check to see if we are CC'ed if utils.IsUnableToCast(bot) then return false end if abilityQ == "" then abilityQ = bot:GetAbilityByName( "FILL ME OUT" ) end if abilityW == "" then abilityW = bot:GetAbilityByName( "FILL ME OUT" ) end if abilityE == "" then abilityE = bot:GetAbilityByName( "FILL ME OUT" ) end if abilityR == "" then abilityR = bot:GetAbilityByName( "FILL ME OUT" ) end AttackRange = bot:GetAttackRange() ManaPerc = bot:GetMana()/bot:GetMaxMana() HealthPerc = bot:GetHealth()/bot:GetMaxHealth() modeName = bot.SelfRef:getCurrentMode():GetName() -- CHECK BELOW TO SEE WHICH ABILITIES ARE NOT PASSIVE AND WHAT RETURN TYPES ARE -- -- Consider using each ability local castQDesire, castQTarget = ConsiderQ() local castWDesire = ConsiderW() local castEDesire, castELoc = ConsiderE() local castRDesire, castRTarget = ConsiderR() -- CHECK BELOW TO SEE WHAT PRIORITY OF ABILITIES YOU WANT FOR THIS HERO -- if castRDesire > 0 then gHeroVar.HeroUseAbilityOnEntity(bot, abilityR, castRTarget) return true end if castEDesire > 0 then gHeroVar.HeroUseAbilityOnLocation(bot, abilityE, castELoc) return true end if castWDesire > 0 then gHeroVar.HeroUseAbility(bot, abilityW) return true end if castQDesire > 0 then gHeroVar.HeroUseAbilityOnEntity(bot, abilityQ, castQTarget) return true end return false end function ConsiderQ() local bot = GetBot() if not abilityQ:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE, nil end -- WRITE CODE HERE -- return BOT_ACTION_DESIRE_NONE, nil end function ConsiderW() local bot = GetBot() if not abilityW:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE end -- WRITE CODE HERE -- return BOT_ACTION_DESIRE_NONE end function ConsiderE() local bot = GetBot() if not abilityE:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE end -- WRITE CODE HERE -- return BOT_ACTION_DESIRE_NONE end function ConsiderR() local bot = GetBot() if not abilityR:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE, nil end -- WRITE CODE HERE -- return BOT_ACTION_DESIRE_NONE, nil end function genericAbility:nukeDamage( bot, enemy ) if not utils.ValidTarget(enemy) then return 0, {}, 0, 0, 0 end local comboQueue = {} local manaAvailable = bot:GetMana() local dmgTotal = 0 local castTime = 0 local stunTime = 0 local slowTime = 0 local engageDist = 10000 -- WRITE CODE HERE -- return dmgTotal, comboQueue, castTime, stunTime, slowTime, engageDist end function genericAbility:queueNuke(bot, enemy, castQueue, engageDist) if not utils.ValidTarget(enemy) then return false end -- WRITE CODE HERE -- return false end return genericAbility
gpl-3.0
robertop/pelet
premake_functions.lua
1
3503
------------------------------------------------------------------- -- This software is released under the terms of the MIT License -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -- @copyright 2009-2012 Roberto Perpuly -- @license http://www.opensource.org/licenses/mit-license.php The MIT License ------------------------------------------------------------------- -- takes a path relative to the project root and returns an absolute path that -- this function will also enclose the path in quotes; allowing file paths with spaces to be used. -- main purpose of this function is to generate paths that can be embedded into strings that consist -- of system commands. function normalizepath(path) if os.is "windows" then -- Windows XP doesn't like forward slashes path = "\"" .. string.gsub(os.getcwd(), "/", "\\") .. "\\" .. string.gsub(path, "/", "\\") .. "\""; else path = "\"" .. os.getcwd() .. "/" .. path .. "\""; end return path end -- takes a path relative to the project root and checks that it exists in the file system. if -- the file does not exist the program will exit. -- -- @param pathsToCheck a table of strings or a single string -- function existence(pathsToCheck) paths = {} if 'string' == type(pathsToCheck) then table.insert(paths, pathsToCheck) elseif 'table' == type(pathsToCheck) then for key, value in pairs(pathsToCheck) do table.insert(paths, value) end end for key, value in pairs(paths) do if not os.isfile(value) then print("Required file not found: " .. value) print "Program will now exit" os.exit(1) end end end -- -- execute a table of commands -- if a single command fails then the program will exit -- -- @param basedir the directory where the commands will be executed from -- @param cmds the list of commands -- function batchexecute(basedir, cmds, errorMessage) if #cmds then cmdString = "cd " .. basedir .. " && "; for key, cmd in ipairs(cmds) do cmdString = cmdString .. cmd if next(cmds, key) then cmdString = cmdString .. " && "; end end if #cmdString then if 0 ~= os.execute(cmdString) then if errorMessage then print(errorMessage) end print "Command Failed" print(cmdString) print "Program will now exit" os.exit(1) end end end end -- -- changes into destdir and unzips file -- function decompress(destdir, file) batchexecute(destdir, { "tar zxf " .. file }); end
mit
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/Retto-Marutto.lua
19
1169
----------------------------------- -- Area: Windurst Woods -- NPC: Retto-Marutto -- Guild Merchant NPC: Bonecrafting Guild -- @pos -6.142 -6.55 -132.639 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(5142,8,23,3)) then player:showText(npc,RETTO_MARUTTO_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
sugiartocokrowibowo/Algorithm-Implementations
Dijkstra_Search/Lua/Yonaba/dijkstra_test.lua
26
3032
-- Tests for dijkstra.lua local Dijkstra = require 'dijkstra' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function same(t, p, comp) for k,v in ipairs(t) do if not comp(v, p[k]) then return false end end return true end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end run('Testing linear graph', function() local comp = function(a, b) return a.value == b end local ln_handler = require 'handlers.linear_handler' ln_handler.init(1,5) local dijkstra = Dijkstra(ln_handler) local source, dest = ln_handler.getNode(1), ln_handler.getNode(5) assert(same(dijkstra:process(source, dest), {1,2,3,4,5}, comp)) dijkstra:process(source) assert(ln_handler.getNode(1).distance == 0) assert(ln_handler.getNode(2).distance == 1) assert(ln_handler.getNode(3).distance == 2) assert(ln_handler.getNode(4).distance == 3) assert(ln_handler.getNode(5).distance == 4) end) run('Testing grid graph', function() local comp = function(a, b) return a.x == b[1] and a.y == b[2] end local gm_handler = require 'handlers.gridmap_handler' local dijkstra = Dijkstra(gm_handler) local map = {{0,0,0,0,0},{0,1,1,1,1},{0,0,0,0,0}} gm_handler.init(map) gm_handler.diagonal = false local source, dest = gm_handler.getNode(1,1), gm_handler.getNode(5,3) assert(same(dijkstra:process(source, dest), {{1,1},{1,2},{1,3},{2,3},{3,3},{4,3},{5,3}}, comp)) gm_handler.diagonal = true assert(same(dijkstra:process(source, dest), {{1,1},{1,2},{2,3},{3,3},{4,3},{5,3}}, comp)) end) run('Testing point graph', function() local comp = function(a, b) return a.x == b[1] and a.y == b[2] end local pg_handler = require 'handlers.point_graph_handler' local dijkstra = Dijkstra(pg_handler) pg_handler.addNode('a') pg_handler.addNode('b') pg_handler.addNode('c') pg_handler.addNode('d') pg_handler.addNode('e') pg_handler.addNode('f') pg_handler.addEdge('a', 'b', 5) pg_handler.addEdge('b', 'c', 10) pg_handler.addEdge('c', 'd', 5) pg_handler.addEdge('d', 'e', 5) pg_handler.addEdge('e', 'f', 10) pg_handler.addEdge('f', 'a', 5) pg_handler.addEdge('f', 'b', 10) pg_handler.addEdge('e', 'c', 10) pg_handler.addEdge('a', 'd', 15) local comp = function(a, b) return a.name == b end local source, dest = pg_handler.getNode('a'), pg_handler.getNode('d') assert(same(dijkstra:process(source, dest),{'a','d'}, comp)) pg_handler.setEdgeWeight('a', 'd', 40) assert(same(dijkstra:process(source, dest),{'a','b','c', 'd'}, comp)) pg_handler.setEdgeWeight('a', 'b', 6) assert(same(dijkstra:process(source, dest),{'a','f','e', 'd'}, comp)) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
sugiartocokrowibowo/Algorithm-Implementations
Knapsack/Lua/Yonaba/knapsack.lua
26
2985
-- Knapsack problem algorithm implementation -- See: http://en.wikipedia.org/wiki/Knapsack_problem -- Pops value at the head of an array local function pop(s) local head = s[1] table.remove(s, 1) return head end -- Note: the items to be passed should be represented this way -- items = { -- {name = 'item_name', w = <item_weight>, b = <benefit>}, -- {name = 'item_name', w = <item_weight>, b = <benefit>}, -- ... -- } -- In the returned output, each item will receive a new attribute 'p' -- referring to how much (percentage) of the item has been added into -- the knapsack. -- Performs fractional Knapsack. Fractional here means we can -- select a portion of a item. With that respect, this implementation -- is greedy. -- items : an array of items (see note before). This array will be -- sorted regarding their benefits in decreasing order. -- capacity: the maximum capacity of the knapsack -- returns : 1. an array of items -- 2. the maximum profit local function fractionalKnapsack(items, capacity) table.sort(items, function(a, b) return a.b > b.b end) local inKnapsack, profit = {}, 0 while capacity > 0 do local max_item = pop(items) max_item.p = max_item.w > capacity and capacity/max_item.w or 1 max_item.b = max_item.p * max_item.b max_item.w = max_item.p * max_item.w capacity = capacity - max_item.w table.insert(inKnapsack, max_item) profit = profit + max_item.b end return inKnapsack, profit end -- Performs standard 0/1 Knapsack, meaning that an item is either -- picked or not. This implementation uses dynamic programming. -- items : an array of items (see note before). -- capacity: the maximum capacity of the knapsack -- returns : 1. an array of items -- 2. the maximum profit local function integerKnapsack(items, capacity) -- Get the count of items local numOfItems = #items -- Auxiliary tables for dynamic search and selected items tracking local V, K = {}, {} -- Inits auxiliary tables with 0's. Note that although -- Lua's arrays start at 1, we start looping at 0 for i = 0, numOfItems do V[i], K[i] = {}, {} for w = 0, capacity do V[i][w], K[i][w] = 0, 0 end end -- Dynamic search for i = 1, numOfItems do local item = items[i] for w = 0, capacity do if item.w < w and (item.b + V[i - 1][w - item.w] > V[i - 1][w]) then V[i][w] = item.b + V[i-1][w - item.w] K[i][w] = 1 else V[i][w] = V[i - 1][w] K[i][w] = 0 end end end -- Process auxiliary tables to identify -- selected items and evaluate the profit local inKnapsack, profit = {}, 0 for i = numOfItems, 1, -1 do local item = items[i] if K[i][capacity] == 1 then table.insert(inKnapsack, item) capacity = capacity - item.w profit = profit + item.b end end return inKnapsack, profit end return { fractional = fractionalKnapsack, integer = integerKnapsack }
mit
10sa/Advanced-Nutscript
nutscript/plugins/improveddoors/sh_commands.lua
1
7575
local PLUGIN = PLUGIN nut.command.Register({ onRun = function(client, arguments) local data = {} data.start = client:GetShootPos() data.endpos = data.start + client:GetAimVector() * 84 data.filter = client local trace = util.TraceLine(data) local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity) and !entity:GetNetVar("hidden")) then if (entity:GetNetVar("unownable")) then return end local cost = nut.config.doorCost if (!client:CanAfford(cost)) then nut.util.Notify(nut.lang.Get("no_afford"), client) return end if (!PLUGIN:IsDoorOwned(entity)) then PLUGIN:SetDoorOwner(entity, client); entity:SetNetVar("title", PLUGIN:GetPluginLanguage("doors_buyed_door")); entity:SetNetVar("desc", PLUGIN:GetPluginLanguage("doors_owner", client:Name())); nut.util.Notify(PLUGIN:GetPluginLanguage("doors_buy_door", nut.currency.GetName(cost)), client) client:TakeMoney(cost) else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_selled_door"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorbuy") nut.command.Register({ onRun = function(client, arguments) local data = {} data.start = client:GetShootPos() data.endpos = data.start + client:GetAimVector() * 84 data.filter = client local trace = util.TraceLine(data) local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity) and !entity:GetNetVar("hidden")) then if (PLUGIN:EqualDoorOwner(entity, client)) then PLUGIN:SetDoorOwner(entity, nil); entity:SetNetVar("title", PLUGIN:GetPluginLanguage("doors_can_buy")) local amount = nut.config.doorSellAmount nut.util.Notify(PLUGIN:GetPluginLanguage("doors_sell_door", nut.currency.GetName(amount)), client) client:GiveMoney(amount) else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_owner"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorsell") nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local data = {} data.start = client:GetShootPos() data.endpos = data.start + client:GetAimVector() * 84 data.filter = client local trace = util.TraceLine(data) local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity) and !entity:GetNetVar("hidden")) then if (!PLUGIN:IsDoorOwned(entity)) then nut.util.Notify(PLUGIN:GetPluginLanguage("already_ownable"), client); else entity:SetNetVar("owner", nil) entity:SetNetVar("title", PLUGIN:GetPluginLanguage("doors_can_buy")); entity:SetNetVar("desc", PLUGIN:GetPluginLanguage("doors_buy_desc")); nut.util.Notify(PLUGIN:GetPluginLanguage("successful_selling"), client); end; else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorforcesell"); nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local data = {} data.start = client:GetShootPos() data.endpos = data.start + client:GetAimVector() * 84 data.filter = client local trace = util.TraceLine(data) local entity = trace.Entity local title = PLUGIN:GetPluginLanguage("doors_buyed_door") if (#arguments > 0) then title = table.concat(arguments, " ") end if (IsValid(entity) and PLUGIN:IsDoor(entity)) then entity:SetNetVar("title", title); nut.util.Notify(PLUGIN:GetPluginLanguage("doors_change_title"), client); else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client); end end }, "doorsettitle"); nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local entity = AdvNut.util.GetPlayerTraceEntity(client); local desc = PLUGIN:GetPluginLanguage("doors_buyed_door") if (#arguments > 0) then desc = table.concat(arguments, " ") end if (IsValid(entity) and PLUGIN:IsDoor(entity)) then entity:SetNetVar("desc", desc); nut.util.Notify(PLUGIN:GetPluginLanguage("doors_change_title"), client); else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client); end end }, "doorsetdesc"); nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local trace = client:GetEyeTraceNoCursor() local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity)) then if (PLUGIN:IsDoorOwned(entity)) then nut.util.Notify(PLUGIN:GetPluginLanguage("already_buyed"), client); else local title = PLUGIN:GetPluginLanguage("doors_cant_buy") PLUGIN:DoorSetUnownable(entity) entity:SetNetVar("title", PLUGIN:GetPluginLanguage("doors_cant_buy")); entity:SetNetVar("desc", PLUGIN:GetPluginLanguage("doors_cant_buy")); nut.util.Notify(PLUGIN:GetPluginLanguage("doors_change_unownable"), client); end; else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorsetunownable") nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local trace = client:GetEyeTraceNoCursor() local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity)) then local hidden = util.tobool(arguments[1]) PLUGIN:DoorSetHidden(entity, hidden) nut.util.Notify(PLUGIN:GetPluginLanguage("doors_change_hidden", (hidden and PLUGIN:GetPluginLanguage("doors_hidden") or PLUGIN:GetPluginLanguage("doors_show"))), client) else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorsethidden") nut.command.Register({ adminOnly = true, onRun = function(client, arguments) for k, v in pairs(ents.GetAll()) do if (IsValid(v)) then if (PLUGIN:IsDoor(v)) then PLUGIN:DoorSetHidden(v, true); end end end end }, "doorssethidden"); nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local trace = client:GetEyeTraceNoCursor() local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity)) then if (PLUGIN:IsDoorOwned(entity)) then nut.util.Notify(PLUGIN:GetPluginLanguage("already_buyed"), client); else PLUGIN:DoorSetOwnable(entity); entity:SetNetVar("title", PLUGIN:GetPluginLanguage("doors_can_buy")); entity:SetNetVar("desc", PLUGIN:GetPluginLanguage("doors_buy_desc")); nut.util.Notify(PLUGIN:GetPluginLanguage("doors_change_ownable"), client); end; else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorsetownable") nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local data = {} data.start = client:GetShootPos() data.endpos = data.start + client:GetAimVector() * 84 data.filter = client local trace = util.TraceLine(data) local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity)) then PLUGIN:LockDoor(entity) nut.util.Notify(PLUGIN:GetPluginLanguage("doors_open_door"), client) else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorlock") nut.command.Register({ adminOnly = true, onRun = function(client, arguments) local data = {} data.start = client:GetShootPos() data.endpos = data.start + client:GetAimVector() * 84 data.filter = client local trace = util.TraceLine(data) local entity = trace.Entity if (IsValid(entity) and PLUGIN:IsDoor(entity)) then PLUGIN:UnlockDoor(entity) nut.util.Notify(PLUGIN:GetPluginLanguage("doors_close_door"), client) else nut.util.Notify(PLUGIN:GetPluginLanguage("doors_not_door"), client) end end }, "doorunlock")
mit
jshackley/darkstar
scripts/globals/items/bowl_of_vegetable_soup.lua
35
1398
----------------------------------------- -- ID: 4560 -- Item: bowl_of_vegetable_soup -- Food Effect: 3Hrs, All Races ----------------------------------------- -- Vitality -1 -- Agility 4 -- Ranged Accuracy 5 -- HP Recovered While Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4560); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, -1); target:addMod(MOD_AGI, 4); target:addMod(MOD_RACC, 5); target:addMod(MOD_HPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, -1); target:delMod(MOD_AGI, 4); target:delMod(MOD_RACC, 5); target:delMod(MOD_HPHEAL, 3); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Selbina/npcs/Vuntar.lua
17
3055
----------------------------------- -- Area: Selbina -- NPC: Vuntar -- Starts and Finishes Quest: Cargo (R) -- @pos 7 -2 -15 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OTHER_AREAS,CARGO) ~= QUEST_AVAILABLE) then realday = tonumber(os.date("%j")); -- %M for next minute, %j for next real day starttime = player:getVar("VuntarCanBuyItem_date"); if (realday ~= starttime) then if (trade:hasItemQty(4529,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0034,1); -- Can Buy rolanberry (881 ce) elseif (trade:hasItemQty(4530,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0034,2); -- Can Buy rolanberry (874 ce) elseif (trade:hasItemQty(4531,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0034,3); -- Can Buy rolanberry (864 ce) end else player:startEvent(0x046e,4365); -- Can't buy rolanberrys end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getMainLvl() >= 20 and player:getQuestStatus(OTHER_AREAS,CARGO) == QUEST_AVAILABLE) then player:startEvent(0x0032,4365); -- Start quest "Cargo" elseif (player:getMainLvl() < 20) then player:startEvent(0x0035); -- Dialog for low level or low fame else player:startEvent(0x0033,4365); -- During & after completed quest "Cargo" end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0032) then player:addQuest(OTHER_AREAS,CARGO); elseif (csid == 0x0034) then player:setVar("VuntarCanBuyItem_date", os.date("%j")); -- %M for next minute, %j for next real day if (player:getQuestStatus(OTHER_AREAS,CARGO) == QUEST_ACCEPTED) then player:completeQuest(OTHER_AREAS,CARGO); player:addFame(OTHER_AREAS,30); end if (option == 1) then player:addGil(800); player:messageSpecial(GIL_OBTAINED,800); player:tradeComplete(); elseif (option == 2) then player:addGil(2000); player:messageSpecial(GIL_OBTAINED,2000); player:tradeComplete(); elseif (option == 3) then player:addGil(3000); player:messageSpecial(GIL_OBTAINED,3000); player:tradeComplete(); end end end;
gpl-3.0
drhelius/Gearboy
platforms/ios/dependencies/SDL-2.0.4-9174/premake/projects/testscale.lua
7
1052
-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> -- -- This software is provided 'as-is', without any express or implied -- warranty. In no event will the authors be held liable for any damages -- arising from the use of this software. -- -- Permission is granted to anyone to use this software for any purpose, -- including commercial applications, and to alter it and redistribute it -- freely. -- -- Meta-build system using premake created and maintained by -- Benjamin Henning <b.henning@digipen.edu> --[[ testscale.lua This file defines the testscale test project. It depends on the SDL2main, SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. ]] SDL_project "testscale" SDL_kind "ConsoleApp" SDL_notos "ios|cygwin" SDL_language "C" SDL_sourcedir "../test" SDL_projectLocation "tests" -- a list of items to copy from the sourcedir to the destination SDL_copy { "sample.bmp", "icon.bmp" } SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } SDL_files { "/testscale.*" }
gpl-3.0
Ombridride/minetest-minetestforfun-server
mods/carts/init.lua
7
11253
carts = {} carts.modpath = minetest.get_modpath("carts") -- Maximal speed of the cart in m/s carts.speed_max = minetest.setting_get("movement_speed_walk")*3*0.9 -- Minimal speed of the cart on brake rail carts.brake_speed_min = minetest.setting_get("movement_speed_walk")/2 -- Set to nil to disable punching the cart from inside (min = -1) carts.punch_speed_min = 7 -- 1 disable mesecons / 0 enable mesecons carts.mesecon_disabled = 1 if not carts.modpath then error("\nWrong mod directory name! Please change it to 'carts'.\n" .. "See also: http://dev.minetest.net/Installing_Mods") end function vector.floor(v) return { x = math.floor(v.x), y = math.floor(v.y), z = math.floor(v.z) } end dofile(carts.modpath.."/functions.lua") dofile(carts.modpath.."/rails.lua") if not carts.mesecon_disabled and mesecon then dofile(carts.modpath.."/detector.lua") end -- Support for non-default games if not default.player_attached then default.player_attached = {} end carts.cart = { physical = false, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, visual = "mesh", mesh = "cart.x", visual_size = {x=1, y=1}, textures = {"cart.png"}, driver = nil, punched = false, -- used to re-send velocity and position velocity = {x=0, y=0, z=0}, -- only used on punch old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch old_pos = nil, old_switch = 0, railtype = nil, attached_items = {} } function carts.cart:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end local player_name = clicker:get_player_name() if self.driver and player_name == self.driver then self.driver = nil carts:manage_attachment(clicker, false) self.object:setacceleration({x=0, y=0, z=0}) -- Stops the cart when we leave it self.object:setvelocity({x=0, y=0, z=0}) elseif not self.driver then self.driver = player_name carts:manage_attachment(clicker, true, self.object) end end function carts.cart:on_activate(staticdata, dtime_s) self.object:set_armor_groups({immortal=1}) if string.sub(staticdata, 1, string.len("return")) ~= "return" then return end local data = minetest.deserialize(staticdata) if not data or type(data) ~= "table" then return end self.railtype = data.railtype if data.old_dir then self.old_dir = data.old_dir end end function carts.cart:get_staticdata() return minetest.serialize({ railtype = self.railtype, old_dir = self.old_dir }) end function carts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) local pos = self.object:getpos() if not self.railtype then local bar = vector.floor(vector.add(pos, 0.1)) local node = minetest.get_node(bar).name self.railtype = minetest.get_item_group(node, "connect_to_raillike") end if not puncher or not puncher:is_player() then local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) if vector.equals(cart_dir, {x=0, y=0, z=0}) then return end self.velocity = vector.multiply(cart_dir, 3) self.old_pos = nil self.punched = true return end if puncher:get_player_control().sneak then -- Pick up cart: Drop all attachments if self.driver then if self.old_pos then self.object:setpos(self.old_pos) end local player = minetest.get_player_by_name(self.driver) carts:manage_attachment(player, false) end for _,obj_ in ipairs(self.attached_items) do if obj_ then obj_:set_detach() end end local leftover = puncher:get_inventory():add_item("main", "carts:cart") if not leftover:is_empty() then minetest.add_item(self.object:getpos(), leftover) end self.object:remove() return end local vel = self.object:getvelocity() if puncher:get_player_name() == self.driver then if math.abs(vel.x + vel.z) > carts.punch_speed_min then return end --end --Only the driver can punch local punch_dir = carts:velocity_to_dir(puncher:get_look_dir()) punch_dir.y = 0 local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) if vector.equals(cart_dir, {x=0, y=0, z=0}) then return end local punch_interval = 1 if tool_capabilities and tool_capabilities.full_punch_interval then punch_interval = tool_capabilities.full_punch_interval end time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) local f = 3 * (time_from_last_punch / punch_interval) self.velocity = vector.multiply(cart_dir, f) self.old_dir = cart_dir self.old_pos = nil self.punched = true end end function carts.cart:on_step(dtime) local vel = self.object:getvelocity() local update = {} if self.punched then vel = vector.add(vel, self.velocity) self.object:setvelocity(vel) self.old_dir.y = 0 elseif vector.equals(vel, {x=0, y=0, z=0}) then return end -- dir: New moving direction of the cart -- last_switch: Currently pressed L/R key, used to ignore the key on the next rail node local dir, last_switch local pos = self.object:getpos() local is_slow = ((vel.x ~= 0 and math.abs(vel.x) <= carts.brake_speed_min) or (vel.y ~= 0 and math.abs(vel.y) <= carts.brake_speed_min) or (vel.z ~= 0 and math.abs(vel.z) <= carts.brake_speed_min)) and string.match(minetest.get_node(pos).name, "brake") if self.old_pos and not self.punched then local flo_pos = vector.round(pos) local flo_old = vector.round(self.old_pos) if vector.equals(flo_pos, flo_old) and not is_slow then -- Do not check one node multiple times (but check if low speed) return end end local ctrl, player -- Get player controls if self.driver then player = minetest.get_player_by_name(self.driver) if player then ctrl = player:get_player_control() end end if self.old_pos then -- Detection for "skipping" nodes local expected_pos = vector.add(self.old_pos, self.old_dir) local found_path = carts:pathfinder( pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype ) if not found_path and not is_slow then -- No rail found: reset back to the expected position pos = expected_pos update.pos = true end end local cart_dir = carts:velocity_to_dir(vel) local max_vel = carts.speed_max if not dir then dir, last_switch = carts:get_rail_direction( pos, cart_dir, ctrl, self.old_switch, self.railtype ) end local new_acc = {x=0, y=0, z=0} local speed_mod = 0 if vector.equals(dir, {x=0, y=0, z=0}) then vel = {x=0, y=0, z=0} pos = vector.round(pos) update.pos = true update.vel = true else -- If the direction changed if dir.x ~= 0 and self.old_dir.z ~= 0 then vel.x = dir.x * math.abs(vel.z) vel.z = 0 pos.z = math.floor(pos.z + 0.5) update.pos = true end if dir.z ~= 0 and self.old_dir.x ~= 0 then vel.z = dir.z * math.abs(vel.x) vel.x = 0 pos.x = math.floor(pos.x + 0.5) update.pos = true end -- Up, down? if dir.y ~= self.old_dir.y then vel.y = dir.y * math.abs(vel.x + vel.z) pos = vector.round(pos) update.pos = true end -- Slow down or speed up in slopes.. local acc = dir.y * -1.8 -- MFF : Some rails have bad acceleration property, reinit them ! -- this code would be commented when all rails will be corrected local rail = minetest.get_node(pos) if string.match(rail.name, "power") then minetest.get_meta(pos):set_string("cart_acceleration", "1") elseif string.match(rail.name, "brake") then minetest.get_meta(pos):set_string("cart_acceleration", "-1") else minetest.get_meta(pos):set_string("cart_acceleration", "0") end -- Change acceleration by rail (power/brake) local speed_mod_string = minetest.get_meta(pos):get_string("cart_acceleration") if speed_mod_string and speed_mod_string ~= "" then speed_mod = tonumber(speed_mod_string) else speed_mod = 0 end if speed_mod > 0 then speed_mod = 2 elseif speed_mod < 0 then speed_mod = -2 else speed_mod = 0 end --[[if speed_mod_string == "halt" then --stop rail, not used in MFF vel = {x=0, y=0, z=0} acc = 0 pos = vector.round(pos) update.pos = true update.vel = true else--]]if speed_mod and speed_mod ~= 0 then acc = acc + (speed_mod * 10) else --acc = acc - 0.4 --No friction (to be set as an option) -- Handbrake if ctrl and ctrl.down then acc = acc - 1.2 end end if self.old_dir.y == 0 and not self.punched then -- Stop the cart swing between two rail parts (handbrake) if vector.equals(vector.multiply(self.old_dir, -1), dir) then vel = {x=0, y=0, z=0} acc = 0 if self.old_pos then pos = vector.new(self.old_pos) update.pos = true end dir = vector.new(self.old_dir) update.vel = true end end new_acc = vector.multiply(dir, acc) end if not carts.mesecon_disabled and mesecon then carts:signal_detector_rail(vector.round(pos)) end -- Limits for _,v in ipairs({"x","y","z"}) do if speed_mod > 0 and math.abs(vel[v]) > max_vel then vel[v] = carts:get_sign(vel[v]) * max_vel new_acc[v] = 0 update.vel = true elseif speed_mod < 0 and vel[v] ~= 0 and math.abs(vel[v]) <= carts.brake_speed_min then vel[v] = carts:get_sign(vel[v]) * carts.brake_speed_min new_acc[v] = 0 update.vel = true end end self.object:setacceleration(new_acc) self.old_pos = vector.new(pos) if not vector.equals(dir, {x=0, y=0, z=0}) then self.old_dir = vector.new(dir) end self.old_switch = last_switch if self.punched then -- Collect dropped items for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do if not obj_:is_player() and obj_:get_luaentity() and not obj_:get_luaentity().physical_state and obj_:get_luaentity().name == "__builtin:item" then obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) self.attached_items[#self.attached_items + 1] = obj_ end end self.punched = false update.vel = true -- update player animation end if not (update.vel or update.pos) then return end local yaw = 0 if self.old_dir.x < 0 then yaw = 0.5 elseif self.old_dir.x > 0 then yaw = 1.5 elseif self.old_dir.z < 0 then yaw = 1 end self.object:setyaw(yaw * math.pi) local anim = {x=0, y=0} if dir.y == -1 then anim = {x=1, y=1} elseif dir.y == 1 then anim = {x=2, y=2} end self.object:set_animation(anim, 1, 0) self.object:setvelocity(vel) if update.pos then self.object:setpos(pos) end update = nil end minetest.register_entity(":carts:cart", carts.cart) minetest.register_craftitem(":carts:cart", { description = "Cart (Sneak+Click to pick up)", inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), wield_image = "cart_side.png", on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return end if carts:is_rail(pointed_thing.under) then minetest.add_entity(pointed_thing.under, "carts:cart") elseif carts:is_rail(pointed_thing.above) then minetest.add_entity(pointed_thing.above, "carts:cart") else return end itemstack:take_item() return itemstack end, }) minetest.register_craft({ output = "carts:cart", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, })
unlicense
jshackley/darkstar
scripts/zones/Davoi/npcs/_45i.lua
19
2046
----------------------------------- -- Area: Davoi -- NPC: Wailing Pond -- Used In Quest: Whence Blows the Wind -- @pos 380 0.1 -181 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0034); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0034 and player:getVar("miniQuestForORB_CS") == 1) then local c = player:getVar("countRedPoolForORB"); if (c == 0) then player:setVar("countRedPoolForORB", c + 2); player:delKeyItem(WHITE_ORB); player:addKeyItem(PINK_ORB); player:messageSpecial(KEYITEM_OBTAINED, PINK_ORB); elseif (c == 1 or c == 4 or c == 8) then player:setVar("countRedPoolForORB", c + 2); player:delKeyItem(PINK_ORB); player:addKeyItem(RED_ORB); player:messageSpecial(KEYITEM_OBTAINED, RED_ORB); elseif (c == 5 or c == 9 or c == 12) then player:setVar("countRedPoolForORB", c + 2); player:delKeyItem(RED_ORB); player:addKeyItem(BLOOD_ORB); player:messageSpecial(KEYITEM_OBTAINED, BLOOD_ORB); elseif (c == 13) then player:setVar("countRedPoolForORB", c + 2); player:delKeyItem(BLOOD_ORB); player:addKeyItem(CURSED_ORB); player:messageSpecial(KEYITEM_OBTAINED, CURSED_ORB); player:addStatusEffect(EFFECT_PLAGUE,0,0,900); end end end;
gpl-3.0
Sourceless/bullet-hell-game
bullet-hell/class/statemanager.lua
1
1874
-- StateManager -- -- Manage gamestates, and maintain a stack of said states. -- Run the state at the top of the stack, and draw any visible states (this -- allows for transparency on pause screens, etc) package.path = ";../?.lua" class = require "lib/30log/30log" -- class boilerplate StateManager = class ( ) StateManager.__init = { stack = {}, canvas = love.graphics.newCanvas() } function StateManager:any() if #self.stack > 0 then return true else return false end end function StateManager:top() if self:any() then return self.stack[#self.stack] else return nil end end function StateManager:push_state(state) table.insert(self.stack, state) state:init() end function StateManager:pop_state() if self:any() then table.remove(self.stack) end end function StateManager:tick() -- Perform a tick on the top state. -- -- Virtually every system except things involving -- graphics will happen here. Graphics are only -- special because states can be stacked, and one drawn -- underneath another. if self:any() then self:top():tick() end end function StateManager:draw() -- Do a draw on each of the visible states self.canvas:clear() -- Kind of an odd way to do it, but this sets -- this local canvas as the one that's drawn to -- by default. All this means is that any draw calls -- made inside states end up here before being rendered, -- which means they get stacked properly. love.graphics.setCanvas(self.canvas) if self:any() then -- iterate from bottom to top, drawing visible states onto the canvas for _, state in ipairs(self.stack) do if state.visible then state:draw() end end end love.graphics.setCanvas() return self.canvas end return StateManager
mit
yagop/telegram-bot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
birkett/MCServer
Server/Plugins/APIDump/Hooks/OnTakeDamage.lua
44
1214
return { HOOK_TAKE_DAMAGE = { CalledWhen = "An {{cEntity|entity}} is taking any kind of damage", DefaultFnName = "OnTakeDamage", -- also used as pagename Desc = [[ This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a {{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects with this hook by editting the {{TakeDamageInfo}} object passed.</p> <p> This hook is called after the final damage is calculated, including all the possible weapon {{cEnchantments|enchantments}}, armor protection and potion effects. ]], Params = { { Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" }, { Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." }, }, Returns = [[ If the function returns false or no value, other plugins' callbacks are called and then the server applies the final values from the TDI object to Receiver. If the function returns true, no other callbacks are called, and no damage nor effects are applied. ]], }, -- HOOK_TAKE_DAMAGE }
apache-2.0
jshackley/darkstar
scripts/zones/Crawlers_Nest/TextIDs.lua
22
1594
--- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6569; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6574; -- Obtained: <item>. GIL_OBTAINED = 6575; -- Obtained <number> gil. KEYITEM_OBTAINED = 6577; -- Obtained key item: <keyitem>. -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7247; -- You unlock the chest! CHEST_FAIL = 7248; -- Fails to open the chest. CHEST_TRAP = 7249; -- The chest was trapped! CHEST_WEAK = 7250; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7251; -- The chest was a mimic! CHEST_MOOGLE = 7252; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7253; -- The chest was but an illusion... CHEST_LOCKED = 7254; -- The chest appears to be locked. -- Quest Dialog SENSE_OF_FOREBODING = 6589; -- You are suddenly overcome with a sense of foreboding... NOTHING_WILL_HAPPEN_YET = 7261; -- It seems that nothing will happen yet. NOTHING_SEEMS_TO_HAPPEN = 7262; -- Nothing seems to happen. SOMEONE_HAS_BEEN_DIGGING_HERE = 7255; -- Someone has been digging here. EQUIPMENT_COMPLETELY_PURIFIED = 7256; -- Your equipment has not been completely purified. YOU_BURY_THE = 7258; -- You bury the -- conquest Base CONQUEST_BASE = 0; -- Strange Apparatus DEVICE_NOT_WORKING = 173; -- The device is not working. SYS_OVERLOAD = 182; -- arning! Sys...verload! Enterin...fety mode. ID eras...d YOU_LOST_THE = 187; -- You lost the #.
gpl-3.0
jshackley/darkstar
scripts/globals/spells/bluemagic/hecatomb_wave.lua
18
1947
----------------------------------------- -- Spell: Hecatomb Wave -- Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness -- Spell cost: 116 MP -- Monster Type: Demons -- Spell Type: Magical (Wind) -- Blue Magic Points: 3 -- Stat Bonus: AGI+1 -- Level: 54 -- Casting Time: 5.25 seconds -- Recast Time: 33.75 seconds -- Magic Bursts on: Detonation, Fragmentation, Light -- Combos: Max MP Boost ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0); local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.multiplier = 1.375; params.tMultiplier = 1.0; params.duppercap = 54; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0; damage = BlueMagicalSpell(caster, target, spell, params, MND_BASED); damage = BlueFinalAdjustments(caster, target, spell, damage, params); if (damage > 0 and resist > 0.125) then local typeEffect = EFFECT_BLINDNESS; target:delStatusEffect(typeEffect); target:addStatusEffect(typeEffect,5,0,getBlueEffectDuration(caster,resist,typeEffect)); end return damage; end;
gpl-3.0
jshackley/darkstar
scripts/zones/The_Garden_of_RuHmet/npcs/_0zs.lua
17
1272
----------------------------------- -- Area: The_Garden_of_RuHmet -- NPC: _0zs ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) return 1; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasCompletedMission(COP,WHEN_ANGELS_FALL)) then player:startEvent(0x0070); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (csid== 0x0070 and option == 1) then player:setPos(-20,0,-355,192,34); end end;
gpl-3.0
jshackley/darkstar
scripts/globals/weaponskills/shockwave.lua
29
1477
----------------------------------- -- Shockwave -- Great Sword weapon skill -- Skill level: 150 -- Delivers an area of effect attack. Sleeps enemies. Duration of effect varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Aqua Gorget. -- Aligned with the Aqua Belt. -- Element: None -- Modifiers: STR:30% ; MND:30% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if (damage > 0 and target:hasStatusEffect(EFFECT_SLEEP_I) == false) then local tp = player:getTP(); local duration = (tp/100 * 60); target:addStatusEffect(EFFECT_SLEEP_I, 1, 0, duration); end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
jshackley/darkstar
scripts/globals/weaponskills/torcleaver.lua
30
1559
----------------------------------- -- Torcleaver -- Skill Level: N/A -- Description: Deals triple damage. Damage varies with TP. Caladbolg: Aftermath. -- Available only when equipped with Caladbolg (85)/(90)/(95) or Espafut +1/+2/+3. -- Aligned with the Light Gorget, Aqua Gorget & Snow Gorget. -- Aligned with the Light Belt, Aqua Belt & Snow Belt. -- Element: None -- Skillchain Properties: Light/Distortion -- Modifiers: VIT:60% -- Damage Multipliers by TP: -- 100%TP 200%TP 300%TP -- 4.75 5.75 6.5 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 4.75; params.ftp200 = 5.75; params.ftp300 = 6.5; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.6; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.00; params.crit200 = 0.00; params.crit300 = 0.00; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 4.75; params.ftp200 = 7.5; params.ftp300 = 9.6875; params.vit_wsc = 0.8; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/modules/admin-mini/luasrc/model/cbi/mini/passwd.lua
14
1177
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: passwd.lua 5448 2009-10-31 15:54:11Z jow $ ]]-- f = SimpleForm("password", translate("Admin Password"), translate("Change the password of the system administrator (User <code>root</code>)")) pw1 = f:field(Value, "pw1", translate("Password")) pw1.password = true pw1.rmempty = false pw2 = f:field(Value, "pw2", translate("Confirmation")) pw2.password = true pw2.rmempty = false function pw2.validate(self, value, section) return pw1:formvalue(section) == value and value end function f.handle(self, state, data) if state == FORM_VALID then local stat = luci.sys.user.setpasswd("root", data.pw1) == 0 if stat then f.message = translate("Password successfully changed") else f.errmessage = translate("Unknown Error") end data.pw1 = nil data.pw2 = nil end return true end return f
gpl-2.0
jshackley/darkstar
scripts/zones/Davoi/npcs/Sedal-Godjal.lua
19
3630
----------------------------------- -- Area: Davoi -- NPC: Sedal-Godjal -- Mini Quest used in : Whence Blows the Wind -- @pos 185 -3 -116 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local CurrentMission = player:getCurrentMission(WINDURST); local MissionStatus = player:getVar("MissionStatus"); if (trade:hasItemQty(17437,1)) then if (CurrentMission == VAIN and MissionStatus == 3 and player:hasKeyItem(MAGIC_DRAINED_STAR_SEEKER) == true) then player:startEvent(0x0078); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CurrentMission = player:getCurrentMission(WINDURST); local MissionStatus = player:getVar("MissionStatus"); if (player:getCurrentMission(WINDURST) == THE_JESTER_WHO_D_BE_KING and player:getVar("MissionStatus") == 1) then player:startEvent(0x007A,0,276); elseif (CurrentMission == VAIN and MissionStatus >= 2) then -- wiki says it doesnt matter whether you get cs or kill first if (player:hasKeyItem(STAR_SEEKER) == true) then player:startEvent(0x0076,0,17437,STAR_SEEKER); elseif (player:hasKeyItem(MAGIC_DRAINED_STAR_SEEKER) and MissionStatus == 4) then player:startEvent(0x0079); else player:startEvent(0x0077,0,17437); end elseif (player:hasKeyItem(CRIMSON_ORB) == false) then local miniQuestForORB_CS = player:getVar("miniQuestForORB_CS"); local countRedPoolForORB = player:getVar("countRedPoolForORB"); if (miniQuestForORB_CS == 0) then player:startEvent(0x0018); -- elseif (miniQuestForORB_CS == 99) then player:startEvent(0x0016); -- Start mini quest elseif (miniQuestForORB_CS == 1 and countRedPoolForORB ~= 15) then player:startEvent(0x0015); -- During mini quest elseif (miniQuestForORB_CS == 1 and countRedPoolForORB == 15) then player:startEvent(0x0019,0,0,0,CRIMSON_ORB); -- Finish mini quest end else player:startEvent(0x0018); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0016 and option == 1) then player:setVar("miniQuestForORB_CS",1); player:addKeyItem(WHITE_ORB); player:messageSpecial(KEYITEM_OBTAINED, WHITE_ORB); elseif (csid == 0x0019) then player:setVar("miniQuestForORB_CS",0); player:setVar("countRedPoolForORB",0); player:delKeyItem(CURSED_ORB); player:addKeyItem(CRIMSON_ORB); player:messageSpecial(KEYITEM_OBTAINED, CRIMSON_ORB); elseif (csid == 0x0076) then player:delKeyItem(STAR_SEEKER); player:addKeyItem(MAGIC_DRAINED_STAR_SEEKER); player:setVar("MissionStatus",3); elseif (csid == 0x0078) then player:tradeComplete(); player:setVar("MissionStatus",4); elseif (csid == 0x007A) then player:addKeyItem(AURASTERY_RING); player:messageSpecial(KEYITEM_OBTAINED,AURASTERY_RING); if (player:hasKeyItem(OPTISTERY_RING) and player:hasKeyItem(RHINOSTERY_RING)) then player:setVar("MissionStatus",2) end end end;
gpl-3.0
jshackley/darkstar
scripts/globals/pathfind.lua
18
2553
-- Util methods for pathfinding pathfind = {}; PATHFLAG_NONE = 0 PATHFLAG_RUN = 1 PATHFLAG_WALLHACK = 2 PATHFLAG_REVERSE = 4 -- returns the point at the given index function pathfind.get(points, index) local pos = {}; if (index < 0) then index = (#points + index - 2) / 3; end pos[1] = points[index*3-2]; pos[2] = points[index*3-1]; pos[3] = points[index*3]; return pos; end; function pathfind.length(points) return #points / 3; end function pathfind.first(points) return pathfind.get(points, 1); end; function pathfind.equal(point1, point2) return point1[1] == point2[1] and point1[2] == point2[2] and point1[3] == point2[3]; end; -- returns the last point function pathfind.last(points) local length = #points; return pathfind.get(points, length/3); end; -- returns a random point from given point array function pathfind.random(points) local length = #points; return pathfind.get(points, math.random(1, length)); end; -- returns the start path without the first element function pathfind.fromStart(points, start) start = start or 1; local t2 = {} local maxLength = 50; local length = pathfind.length(points); local count = 1; local pos = start + 1; local index = 1; while pos <= length and count <= maxLength do local pt = pathfind.get(points, pos); t2[index] = pt[1]; t2[index+1] = pt[2]; t2[index+2] = pt[3]; pos = pos + 1; count = count + 1; index = index + 3; end return t2 end; -- reverses the array and removes the first element function pathfind.fromEnd(points, start) start = start or 1 local t2 = {} -- do not add the last element local length = #points / 3; start = length - start; local index = 1; for i=start,1,-1 do local pt = pathfind.get(points, i); t2[index] = pt[1] t2[index+1] = pt[2] t2[index+2] = pt[3] index = index + 3 if (i > 50) then break; end end return t2 end; -- continusly runs the path function pathfind.patrol(npc, points, flags) if (npc:atPoint(pathfind.first(points)) or npc:atPoint(pathfind.last(points))) then npc:pathThrough(pathfind.fromStart(points), flags); else local length = #points / 3; local currentLength = 0; local i = 51; -- i'm some where inbetween while(i <= length) do if (npc:atPoint(pathfind.get(points, i))) then npc:pathThrough(pathfind.fromStart(points, i), flags); break; end i = i + 50; end end end;
gpl-3.0
mohammadclashclash/sina20160
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
jshackley/darkstar
scripts/zones/Bhaflau_Thickets/mobs/Colibri.lua
8
1757
----------------------------------- -- Area: Bhaflau Thickets -- MOB: Colibri ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob, target) local delay = mob:getLocalVar("delay"); local LastCast = mob:getLocalVar("LAST_CAST"); local spell = mob:getLocalVar("COPY_SPELL"); if (mob:AnimationSub() == 1) then if (mob:getBattleTime() - LastCast > 30) then mob:setLocalVar("COPY_SPELL", 0); mob:setLocalVar("delay", 0); mob:AnimationSub(0); end if (spell > 0 and mob:hasStatusEffect(EFFECT_SILENCE) == false) then if (delay >= 3) then mob:castSpell(spell); mob:setLocalVar("COPY_SPELL", 0); mob:setLocalVar("delay", 0); mob:AnimationSub(0); else mob:setLocalVar("delay", delay+1); end end end end; ----------------------------------- -- onMagicHit ----------------------------------- function onMagicHit(caster, target, spell) if (spell:tookEffect() and (caster:isPC() or caster:isPet()) and spell:getSpellGroup() ~= SPELLGROUP_BLUE ) then target:setLocalVar("COPY_SPELL", spell:getID()); target:setLocalVar("LAST_CAST", target:getBattleTime()); target:AnimationSub(1); -- elseif (spell:isHeal() and caster:isPC()) then -- Todo: handle curing party members in response to being cured. end return 1; end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) end;
gpl-3.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/applications/luci-freifunk-widgets/luasrc/model/cbi/freifunk/widgets/widgets_overview.lua
78
2041
--[[ LuCI - Lua Configuration Interface Copyright 2012 Manuel Munz <freifunk at somakoma dot de> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- local uci = require "luci.model.uci".cursor() local fs = require "luci.fs" local utl = require "luci.util" m = Map("freifunk-widgets", translate("Widgets"), translate("Configure installed widgets.")) wdg = m:section(TypedSection, "widget", translate("Widgets")) wdg.addremove = true wdg.extedit = luci.dispatcher.build_url("admin/freifunk/widgets/widget/%s") wdg.template = "cbi/tblsection" wdg.sortable = true --[[ function wdg.create(...) local sid = TypedSection.create(...) luci.http.redirect(wdg.extedit % sid) end ]]-- local en = wdg:option(Flag, "enabled", translate("Enable")) en.rmempty = false --en.default = "0" function en.cfgvalue(self, section) return Flag.cfgvalue(self, section) or "0" end local tmpl = wdg:option(ListValue, "template", translate("Template")) for k, v in ipairs(fs.dir('/usr/lib/lua/luci/view/freifunk/widgets/')) do if v ~= "." and v ~= ".." then tmpl:value(v) end end local title = wdg:option(Value, "title", translate("Title")) title.rmempty = true local width = wdg:option(Value, "width", translate("Width")) width.rmempty = true local height = wdg:option(Value, "height", translate("Height")) height.rmempty = true local pr = wdg:option(Value, "paddingright", translate("Padding right")) pr.rmempty = true function m.on_commit(self) -- clean custom text files whose config has been deleted local dir = "/usr/share/customtext/" local active = {} uci:foreach("freifunk-widgets", "widget", function(s) if s["template"] == "html" then table.insert(active, s[".name"]) end end ) for k, v in ipairs(fs.dir(dir)) do filename = string.gsub(v, ".html", "") if not utl.contains(active, filename) then fs.unlink(dir .. v) end end end return m
gpl-2.0
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/HomePoint#4.lua
17
1253
----------------------------------- -- Area: Windurst Woods -- NPC: HomePoint#4 -- @pos 74 -7.5 -139 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Woods/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21ff, 28); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21ff) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/steamed_crab.lua
35
1308
----------------------------------------- -- ID: 4342 -- Item: steamed_crab -- Food Effect: 60Min, All Races ----------------------------------------- -- Vitality 3 -- Defense % 27 -- Defense Cap 55 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,4342); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, 3); target:addMod(MOD_FOOD_DEFP, 27); target:addMod(MOD_FOOD_DEF_CAP, 55); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, 3); target:delMod(MOD_FOOD_DEFP, 27); target:delMod(MOD_FOOD_DEF_CAP, 55); end;
gpl-3.0
bsmr-games/OpenRA
mods/d2k/maps/atreides-01a/atreides01a.lua
18
4859
HarkonnenReinforcements = { } HarkonnenReinforcements["Easy"] = { { "light_inf", "light_inf" } } HarkonnenReinforcements["Normal"] = { { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, } HarkonnenReinforcements["Hard"] = { { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location } HarkonnenAttackDelay = DateTime.Seconds(30) HarkonnenAttackWaves = { } HarkonnenAttackWaves["Easy"] = 1 HarkonnenAttackWaves["Normal"] = 5 HarkonnenAttackWaves["Hard"] = 12 ToHarvest = { } ToHarvest["Easy"] = 2500 ToHarvest["Normal"] = 3000 ToHarvest["Hard"] = 3500 AtreidesReinforcements = { "light_inf", "light_inf", "light_inf" } AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location } Messages = { "Build a concrete foundation before placing your buildings.", "Build a Wind Trap for power.", "Build a Refinery to collect Spice.", "Build a Silo to store additional Spice." } IdleHunt = function(actor) if not actor.IsDead then Trigger.OnIdle(actor, actor.Hunt) end end Tick = function() if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then player.MarkCompletedObjective(KillHarkonnen) end if player.Resources > ToHarvest[Map.Difficulty] - 1 then player.MarkCompletedObjective(GatherSpice) end -- player has no Wind Trap if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then HasPower = false Media.DisplayMessage(Messages[2], "Mentat") else HasPower = true end -- player has no Refinery and no Silos if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then Media.DisplayMessage(Messages[3], "Mentat") end if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then Media.DisplayMessage(Messages[4], "Mentat") end UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color) end WorldLoaded = function() player = Player.GetPlayer("Atreides") harkonnen = Player.GetPlayer("Harkonnen") InitObjectives() Trigger.OnRemovedFromWorld(AtreidesConyard, function() local refs = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor) return actor.Type == "refinery" end) if #refs == 0 then harkonnen.MarkCompletedObjective(KillAtreides) else Trigger.OnAllRemovedFromWorld(refs, function() harkonnen.MarkCompletedObjective(KillAtreides) end) end end) Media.DisplayMessage(Messages[1], "Mentat") Trigger.AfterDelay(DateTime.Seconds(25), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath) end) WavesLeft = HarkonnenAttackWaves[Map.Difficulty] SendReinforcements() end SendReinforcements = function() local units = HarkonnenReinforcements[Map.Difficulty] local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay) HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1) if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end Trigger.AfterDelay(delay, function() Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt) WavesLeft = WavesLeft - 1 if WavesLeft == 0 then Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end) else SendReinforcements() end end) end InitObjectives = function() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.") GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.") KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.") Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Lose") end) end) Trigger.OnPlayerWon(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Win") end) end) end
gpl-3.0
shagu/pfQuest
db/koKR/zones.lua
1
33951
pfDB["zones"]["koKR"] = { [1] = "Dun Morogh", [2] = "기나긴 해안", [3] = "Badlands", [4] = "Blasted Lands", [7] = "검은바다 만", [8] = "Swamp of Sorrows", [9] = "노스샤이어 계곡", [10] = "Duskwood", [11] = "Wetlands", [12] = "Elwynn Forest", [13] = "세계수", [14] = "Durotar", [15] = "Dustwallow Marsh", [16] = "Azshara", [17] = "The Barrens", [18] = "수정 호수", [19] = "줄구룹", [20] = "문브룩", [21] = "Kul Tiras", [22] = "Programmer Isle", [23] = "노스샤이어 강", [24] = "노스샤이어 수도원", [25] = "Blackrock Mountain", [26] = "등대", [28] = "Western Plaguelands", [30] = "Nine", [32] = "묘지", [33] = "Stranglethorn Vale", [34] = "메아리 광산", [35] = "무법항", [36] = "Alterac Mountains", [37] = "나즈페리티 호수", [38] = "Loch Modan", [40] = "Westfall", [41] = "Deadwind Pass", [42] = "다크샤이어", [43] = "거친 해안", [44] = "Redridge Mountains", [45] = "Arathi Highlands", [46] = "Burning Steppes", [47] = "The Hinterlands", [49] = "사자의 구멍", [51] = "Searing Gorge", [53] = "도둑 야영지", [54] = "석영 광산", [55] = "영웅의 계곡", [56] = "수호영웅의 안식처", [57] = "개미굴 광산", [59] = "노스샤이어 포도밭", [60] = "숲 가장자리", [61] = "천둥 폭포", [62] = "브랙웰 호박밭", [63] = "스톤필드 농장", [64] = "맥클루어 포도밭", [65] = "*** 야외 던전 ***", [66] = "*** 야외 던전 ***", [67] = "*** 야외 던전 ***", [68] = "영원의 호수", [69] = "레이크샤이어", [70] = "돌망루 요새", [71] = "함락된 돌망루 요새", [72] = "어둠의 문", [73] = "타락의 흉터", [74] = "눈물의 연못", [75] = "스토나드", [76] = "드레노어 성역", [77] = "앤빌마", [80] = "스톰윈드 산맥", [81] = "제프의 북동 사분면", [82] = "제프의 북서 사분면", [83] = "제프의 남동 사분면", [84] = "제프의 남서 사분면", [85] = "Tirisfal Glades", [86] = "돌무덤 호수", [87] = "골드샤이어", [88] = "동부 벌목지", [89] = "거울 호수 과수원", [91] = "아조라의 탑", [92] = "거울 호수", [93] = "벌골 오우거 소굴", [94] = "까마귀 언덕", [95] = "붉은마루 협곡", [96] = "일갈라의 탑", [97] = "앨더의 제재소", [98] = "레스밴 동굴", [99] = "반란군 야영지", [100] = "네싱워리 원정대", [101] = "쿠르젠 주둔지", [102] = "줄쿤다의 폐허", [103] = "줄맘웨의 폐허", [104] = "썩은내 산호초", [105] = "모쉬오그 오우거 소굴", [106] = "보급창", [107] = "살딘 농장", [108] = "감시의 언덕", [109] = "펄브로우 호박밭", [111] = "장고로드 광산", [113] = "황금해안 채석장", [115] = "서부 몰락지대 등대", [116] = "안개 골짜기", [117] = "그롬골 주둔지", [118] = "웰가르의 발굴현장", [120] = "서부 주둔지", [121] = "고요의 정원 묘지", [122] = "줄다이아 폐허", [123] = "발랄 폐허", [125] = "칼아이 폐허", [126] = "트카시 폐허", [127] = "발리아마 폐허", [128] = "지아타자이 폐허", [129] = "미즈자 폐허", [130] = "Silverpine Forest", [131] = "카라노스", [132] = "눈마루 골짜기", [133] = "놈리건", [134] = "골볼라 채석장", [135] = "서리갈기 소굴", [136] = "은빛 동굴", [137] = "브루날 마을", [138] = "안개소나무 은거처", [139] = "Eastern Plaguelands", [141] = "Teldrassil", [142] = "아이언밴드의 발굴현장", [143] = "모그로쉬 소굴", [144] = "텔사마", [145] = "알가즈 관문", [146] = "돌다지 댐", [147] = "순찰자의 오두막", [148] = "Darkshore", [149] = "은여울 광산", [150] = "메네실 항구", [151] = "Designer Island", [152] = "보루", [153] = "로데론의 폐허", [154] = "데스넬", [155] = "검은그물 거미굴", [156] = "솔리덴 농장", [157] = "아가만드 밀농장", [158] = "아가만드가 납골당", [159] = "브릴", [160] = "속삭임의 정원", [161] = "평온의 정원", [162] = "청명 호수", [163] = "군터의 은거지", [164] = "가렌의 흉가", [165] = "발니르 농장", [166] = "버려진 장원", [167] = "붉은십자군 전초기지", [168] = "북부 해안", [169] = "속삭임의 해안", [170] = "Lordamere Lake", [172] = "펜리스 섬", [173] = "파올의 안식처", [186] = "돌라나르", [187] = "다르나서스", [188] = "그늘 협곡", [189] = "스틸그릴의 정비소", [190] = "하스글렌", [192] = "북마루 벌목지", [193] = "안돌할 폐허", [195] = "강령술 학교", [196] = "우서 경의 무덤", [197] = "슬픔의 언덕", [198] = "진흙탕 동굴", [199] = "펠스톤 농장", [200] = "달슨의 눈물", [201] = "가론의 흉가", [202] = "고통의 흉가", [203] = "마르덴홀드 요새", [204] = "장작나무 마을", [205] = "던 모드르", [206] = "Westfall", [207] = "The Great Sea", [208] = "Unused Ironcladcove", [209] = "Shadowfang Keep", [210] = "*** 야외 던전 ***", [211] = "얼음 호수", [212] = "투구바닥 호수", [213] = "심원 광산", [214] = "The Great Sea", [215] = "Mulgore", [219] = "알렉스턴 농장", [220] = "붉은구름 고원", [221] = "나라체 야영지", [222] = "블러드후프 마을", [223] = "황소바위 호수", [224] = "습격당한 짐마차 행렬", [225] = "붉은 바위 언덕", [226] = "암흑 땅거미굴", [227] = "발간 농장", [228] = "공동묘지", [229] = "올슨 농장", [230] = "그레이메인 성벽", [231] = "베렌의 동굴", [232] = "여명의 섬", [233] = "앰버밀", [235] = "펜리스 요새", [236] = "그림자송곳니 성채", [237] = "오래된 나루터", [238] = "말덴의 과수원", [239] = "이바르 호박밭", [240] = "죽음의 농장", [241] = "오염된 과수원", [242] = "밝은숲", [243] = "버려진 흉가", [244] = "휘플가 저택", [245] = "요르겐 농장", [246] = "용광로", [247] = "검댕가루 발굴현장", [249] = "우레망치 바위굴", [250] = "타우릿산의 폐허", [251] = "화염 마루", [252] = "검은바위 요새", [253] = "잿빛 기둥", [254] = "검은바위 산", [255] = "폭풍의 제단", [256] = "알드랏실", [257] = "그늘 거미굴", [258] = "악마 바위굴", [259] = "알아메스 호수", [260] = "별바람 마을", [261] = "나무옹이 요새", [262] = "바네실 지하굴", [263] = "바위 동굴", [264] = "신탁의 숲", [265] = "생명의 강", [266] = "생명의 호수", [267] = "Hillsbrad Foothills", [268] = "Azshara Crater", [269] = "Dun Algaz", [271] = "사우스쇼어", [272] = "타렌 밀농장", [275] = "던홀드 요새", [276] = "UNUSED Stonewrought Pass", [277] = "구릉지 동굴", [278] = "로다미어 포로수용소", [279] = "달라란", [280] = "스트란브래드", [281] = "알터랙 폐허", [282] = "산사태 오우거 소굴", [283] = "살육의 동굴", [284] = "고원", [285] = "남부 경비탑", [286] = "힐스브래드 농장", [287] = "힐스브래드", [288] = "청금석 광산", [289] = "네산더 농장", [290] = "던 가록", [293] = "Thoradin\'s Wall", [294] = "동부 해안", [295] = "서부 해안", [296] = "South seas UNUSED", [297] = "자구에로 섬", [298] = "바라딘 만", [299] = "메네실 만", [300] = "안개갈대 해안", [301] = "폭풍 해안", [302] = "수정 해안", [303] = "조개껍질 해안", [305] = "북부 해안가", [306] = "남부 해안가", [307] = "전망대 절벽", [308] = "The Forbidding Sea", [309] = "아이언비어드의 고분", [310] = "수정 광산", [311] = "아보라즈의 폐허", [312] = "자네이로 섬", [313] = "북부습곡 장원", [314] = "고셰크 농장", [315] = "다비리 농장", [316] = "돌주먹일족 소굴", [317] = "마른나무껍질 마을", [318] = "마른수염 골짜기", [320] = "임시 주둔지", [321] = "해머폴", [322] = "검은바다 난파지", [323] = "오브린의 야영지", [324] = "스트롬가드 요새", [325] = "아라소르의 탑", [326] = "성소", [327] = "팔디르의 만", [328] = "가라앉은 산호초", [330] = "Thandol Span", [331] = "Ashenvale", [332] = "The Great Sea", [333] = "동쪽 봉인의 마법진", [334] = "서쪽 봉인의 마법진", [335] = "내부 봉인의 마법진", [336] = "외부 봉인의 마법진", [337] = "아포크리판의 안식처", [338] = "고통의 요새", [339] = "레슬로 협곡", [340] = "카르가스", [341] = "코쉬 야영지", [342] = "보프 야영지", [343] = "우르그 야영지", [344] = "카그 야영지", [345] = "아그몬드의 최후", [346] = "해머토의 발굴현장", [347] = "먼지목도리 소굴", [348] = "맹금의 봉우리", [349] = "와일드해머 요새", [350] = "쿠엘다닐 오두막", [351] = "굼벵이 바위굴", [352] = "준와타", [353] = "샤드라알로", [354] = "진타알로", [355] = "줄의 제단", [356] = "세라데인", [357] = "Feralas", [358] = "칼날가시 협곡", [359] = "바엘 모단", [360] = "투자개발회사 광산", [361] = "Felwood", [362] = "칼바위 언덕", [363] = "시험의 골짜기", [364] = "동굴 막사", [365] = "불타는 칼날 소굴", [366] = "콜카르 바윗골", [367] = "센진 마을", [368] = "메아리 섬", [369] = "천둥 골짜기", [370] = "모래바람 협곡", [371] = "먼지바람 동굴", [372] = "타이라가드 요새", [373] = "가라앉은 해안", [374] = "칼날주먹 만", [375] = "데드아이 해안", [377] = "Southfury River", [378] = "타우라조 야영지", [379] = "전초 기지", [380] = "크로스로드", [381] = "돌무더기 광산", [382] = "진흙늪", [383] = "메마른 언덕", [384] = "공포의 안개봉우리", [385] = "북부 전초기지", [386] = "잊혀진 웅덩이", [387] = "푸른 오아시스", [388] = "죽은 오아시스", [390] = "거인의 들판", [391] = "무역 해안", [392] = "톱니항", [393] = "검은창 해안", [394] = "Darrowmere Lake UNUSED", [395] = "카엘 다로우", [396] = "윈터후프 우물", [397] = "썬더혼 우물", [398] = "와일드메인 우물", [399] = "지평선 마루", [400] = "Thousand Needles", [401] = "타이더스 계단", [403] = "그늘 쉼터 여관", [404] = "바엘던 발굴현장", [405] = "Desolace", [406] = "Stonetalon Mountains", [407] = "오그리마", [408] = "Gillijim\'s Isle", [409] = "Island of Doctor Lapidis", [410] = "칼바람 협곡", [411] = "배스랜 서식지", [412] = "오르딜아란의 폐허", [413] = "마에스트라 주둔지", [414] = "조람 해안", [415] = "아스트라나르", [416] = "아에시나의 제단", [417] = "불타버린 신전", [418] = "별가루의 폐허", [419] = "울부짖는 골짜기", [420] = "실바람 산장", [421] = "미스트랄 호수", [422] = "유성 호수", [424] = "아이리스 호수", [425] = "달샘", [426] = "라이네나무 은신처", [427] = "그늘 동굴", [428] = "어둠의 터", [429] = "사비안", [430] = "사티르나르", [431] = "토막나무 주둔지", [432] = "도르다닐 지하굴", [433] = "팔파렌 강", [434] = "지옥불 언덕", [435] = "악마벼락 협곡", [436] = "악마벼락 마루", [437] = "전쟁노래부족 벌목기지", [438] = "어둠의 나무", [439] = "소금 평원", [440] = "Tanaris", [441] = "팔라딤 호수", [442] = "아우버다인", [443] = "마시스트라의 폐허", [444] = "알살락스의 탑", [445] = "절벽 폭포", [446] = "바샬아란", [447] = "아메스아란", [448] = "고대정령의 숲", [449] = "지배자의 무덤", [450] = "렘트레블의 발굴현장", [452] = "안개 해안", [453] = "침식지", [454] = "성난굽이 강", [455] = "검은나무일족 소굴", [456] = "폭포수 강", [457] = "The Veiled Sea", [458] = "황금길", [459] = "붉은십자군 경비초소", [460] = "해바위 야영지", [461] = "칼바람 바위산", [463] = "바위웅덩이 호수", [464] = "땅거미 호수", [465] = "잿더미 계곡", [466] = "혈폭풍일족의 골짜기", [467] = "돌발톱 봉우리", [468] = "갈퀴발톱굴", [469] = "큰소나무 계곡", [470] = "썬더 블러프", [471] = "용사의 바람절벽", [472] = "부싯돌 고원", [473] = "바람막이 바위", [474] = "수렵의 봉우리", [475] = "정기의 봉우리", [476] = "장로의 봉우리", [477] = "주부왈의 폐허", [478] = "아리스리엔 연못", [479] = "녹슨망치 발굴현장", [480] = "에톡 야영지", [481] = "갈래발굽 바윗골", [482] = "마루둥지", [483] = "회오리 협곡", [484] = "높새바람 봉우리", [485] = "구름 승강장", [486] = "갈라크 소굴", [487] = "하피 동굴", [488] = "비바람 바위굴", [489] = "탈라나르", [490] = "Un\'Goro Crater", [491] = "Razorfen Kraul", [492] = "까마귀 언덕 묘지", [493] = "Moonglade", [495] = "DELETE ME", [496] = "담쟁이 마을", [497] = "늪지기 오두막", [498] = "붉은늪지 동굴", [499] = "암흑안개 거미굴", [500] = "모글 야영지", [501] = "비질의 추락지", [502] = "마녀 언덕", [503] = "감시초소", [504] = "북부 경비탑", [505] = "서부 경비탑", [506] = "버려진 경비탑", [507] = "푸른늪지", [508] = "돌망치일족 폐허", [509] = "화염의 둥지", [510] = "용의 늪", [511] = "용의 둥지", [512] = "오닉시아의 둥지", [513] = "테라모어 섬", [514] = "거점 요새", [515] = "철갑 감옥", [516] = "먼지진흙 만", [517] = "성난파도 만", [518] = "몸서리 해안", [536] = "에이들의 은신처", [537] = "불기둥 마루", [538] = "락카리 잿구덩이", [539] = "공포의 터", [540] = "갈래굽이 구렁", [541] = "마샬의 야영지", [542] = "버섯 바위굴", [543] = "골락카 간헐천", [556] = "대호수", [576] = "부랑자 소굴", [596] = "코도 무덤", [597] = "침묵의 초소", [598] = "살데리스 해안", [599] = "천둥도끼 요새", [600] = "볼간의 구덩이", [602] = "만노로크 소굴", [603] = "살게론", [604] = "마그람 마을", [606] = "겔키스 마을", [607] = "뾰족바위 골짜기", [608] = "나이젤의 야영지", [609] = "콜카르 마을", [616] = "Hyjal", [618] = "Winterspring", [636] = "검은늑대 강", [637] = "코도 바위", [638] = "비밀의 길", [639] = "정기 바위", [640] = "희미한 불꽃의 제단", [656] = "엘룬아라 호수", [657] = "피난처", [676] = "Outland", [696] = "장인의 정원", [697] = "상인의 정원", [698] = "신전 정원", [699] = "엘룬의 신전", [700] = "세나리온 자치령", [701] = "전사의 정원", [702] = "루테란 마을", [716] = "아이언밴드 야영지", [717] = "The Stockade", [718] = "Wailing Caverns", [719] = "Blackfathom Deeps", [720] = "격투의 섬", [721] = "Gnomeregan", [722] = "Razorfen Downs", [736] = "바네실 동굴", [796] = "Scarlet Monastery", [797] = "제로드 선착장", [798] = "마루목 감시탑", [799] = "어스름 강둑", [800] = "눈마루 고개", [801] = "찬바람 골짜기", [802] = "쉼머 마루", [803] = "앰버스틸 목장", [804] = "툰드리드 언덕", [805] = "남부 관문 통행로", [806] = "남부 관문 전초기지", [807] = "북부 관문 통행로", [808] = "북부 관문 전초기지", [809] = "아이언포지 성문", [810] = "고요의 연못", [811] = "악몽의 골짜기", [812] = "독그물 골짜기", [813] = "보루", [814] = "분노의 강", [815] = "분노의 강", [816] = "서슬갈기일족 영토", [817] = "해골 바위굴", [818] = "회색갈기일족 바위굴", [819] = "성난바람 마루", [820] = "황금 초원", [821] = "구릉 초원", [836] = "던 알가즈", [837] = "던 알가즈", [838] = "북부 관문 통행로", [839] = "남부 관문 통행로", [856] = "황혼의 숲", [876] = "GM Island", [877] = "Delete ME", [878] = "분노의 강", [879] = "분노의 강", [880] = "탄돌 교각", [881] = "탄돌 교각", [896] = "속죄의 섬", [916] = "얀센 농장", [917] = "메마른 논밭", [918] = "몰센 농장", [919] = "스텐들의 연못", [920] = "비수 언덕", [921] = "데몬트의 집터", [922] = "먼지 언덕", [923] = "가루바위 골짜기", [924] = "왕의 계곡", [925] = "알가즈 주둔지", [926] = "버클브리 농장", [927] = "반짝이는 호숫가", [928] = "북부 해안 골짜기", [936] = "곰발바닥 마루", [956] = "The Verdant Fields", [976] = "가젯잔", [977] = "스팀휘들 항구", [978] = "줄파락", [979] = "슬픈모래 감시탑", [980] = "덤불나무 골짜기", [981] = "모래지옥 협곡", [982] = "맹독의 둥지", [983] = "모래망치 주둔지", [984] = "동쪽 달의 폐허", [985] = "샘솟는 벌판", [986] = "잘라쉬지의 굴", [987] = "끝자락 해안", [988] = "파도타기 해안", [989] = "울둠", [990] = "감시자의 골짜기", [991] = "건스탠의 야영지", [992] = "서쪽 달의 폐허", [996] = "약탈의 야영지", [997] = "약탈의 계곡", [998] = "약탈의 바위굴", [999] = "돌망루 탑", [1000] = "갈라델 골짜기", [1001] = "호수마루 오솔길", [1002] = "붉은마루 삼거리", [1016] = "불길한 언덕", [1017] = "랩터 마루", [1018] = "검은바닥 습지대", [1019] = "녹지대", [1020] = "이끼가죽 수렁", [1021] = "텔겐 바위굴", [1022] = "푸른아가미 습지대", [1023] = "소금물 습지대", [1024] = "해몰이 늪", [1025] = "녹지대", [1036] = "성난송곳니 야영지", [1037] = "그림 바톨", [1038] = "용아귀부족 관문", [1039] = "잃어버린 해안", [1056] = "다로우 언덕", [1057] = "소라딘의 성벽", [1076] = "그물누비 고개", [1097] = "고요의 강둑", [1098] = "미스트맨틀 장원", [1099] = "모자케 야영지", [1100] = "그림토템 주둔지", [1101] = "고통의 구덩이", [1102] = "갈기바람 호수", [1103] = "골두니 전초기지", [1104] = "모크골둔", [1105] = "거친흉터 골짜기", [1106] = "공작날개 고원", [1107] = "산들바람 호수", [1108] = "잊혀진 해안", [1109] = "동쪽 기둥", [1110] = "서쪽 기둥", [1111] = "꿈나무", [1112] = "비취비늘 호수", [1113] = "오네이로스", [1114] = "까마귀바람 폐허", [1115] = "무쇠설인 소굴", [1116] = "페더문 요새", [1117] = "솔라살 폐허", [1118] = "낮은벌", [1119] = "쌍둥이 바위산", [1120] = "살도르 섬", [1121] = "공포의 터", [1136] = "높은벌", [1137] = "낮은벌", [1156] = "불모의 땅 남부", [1157] = "남부 황금길", [1176] = "Zul\'Farrak", [1196] = "UNUSEDAlcaz Island", [1216] = "나무구렁 요새", [1217] = "반디르 야영지", [1218] = "아즈샤라", [1219] = "레가쉬 야영지", [1220] = "탈라시안 주둔지", [1221] = "엘다라스 폐허", [1222] = "헤타에라의 손아귀", [1223] = "진말로의 신전", [1224] = "곰마루", [1225] = "우르솔란", [1226] = "아크코란의 신전", [1227] = "폭풍의 만", [1228] = "조각난 해안", [1229] = "엘다라의 탑", [1230] = "톱니 산호초", [1231] = "남녘마루 해안", [1232] = "레이븐크레스트 기념비", [1233] = "쓸쓸한 마루", [1234] = "멘나르 호수", [1235] = "섀도송 제단", [1236] = "할다르 야영지", [1237] = "발로르모크", [1256] = "버려진 착륙장", [1276] = "돌발톱 토굴길", [1277] = "돌발톱 토굴길", [1296] = "바위어금니 농장", [1297] = "톱니멧돼지 농장", [1316] = "가시덩굴 구릉", [1336] = "해적단 소굴", [1337] = "Uldaman", [1338] = "로다미어 호수", [1339] = "로다미어 호수", [1357] = "갤로우 삼거리", [1377] = "Silithus", [1397] = "Emerald Forest", [1417] = "Sunken Temple", [1437] = "우레망치 요새", [1438] = "네더가드 요새", [1439] = "우레망치 주둔지", [1440] = "뱀의 보금자리", [1441] = "폭풍의 제단", [1442] = "불망루 마루", [1443] = "잿가루 채석장", [1444] = "잿더미 바다", [1445] = "검은바위 산", [1446] = "토륨 조합 거점", [1457] = "요새 무기고", [1477] = "The Temple of Atal\'Hakkar", [1497] = "Undercity", [1517] = "울다만", [1518] = "죽음의 폐광", [1519] = "Stormwind City", [1537] = "Ironforge", [1557] = "갈래발굽 소굴", [1577] = "가시덤불 봉우리", [1578] = "폭풍 해안 남부", [1579] = "Unused The Deadmines 002", [1580] = "철갑 동굴", [1581] = "The Deadmines", [1582] = "철갑 동굴", [1583] = "Blackrock Spire", [1584] = "Blackrock depths", [1597] = "랩터 서식지", [1598] = "그롤돔 농장", [1599] = "몰샨 주둔지", [1600] = "Honor\'s Stand UNUSED", [1601] = "검은가시 마루", [1602] = "가시덩굴 벌판", [1603] = "아가마고르", [1617] = "영웅의 계곡", [1637] = "Orgrimmar", [1638] = "Thunder Bluff", [1639] = "장로의 봉우리", [1640] = "정기의 봉우리", [1641] = "수렵의 봉우리", [1657] = "Darnassus", [1658] = "세나리온 자치령", [1659] = "장인의 정원", [1660] = "전사의 정원", [1661] = "신전 정원", [1662] = "상인의 정원", [1677] = "가빈 절벽", [1678] = "소페라 절벽", [1679] = "코란의 비수", [1680] = "마루터기", [1681] = "물안개 호숫가", [1682] = "단드레드 장원", [1683] = "침묵의 동굴", [1684] = "서리바람 거점", [1697] = "랩터 서식지", [1698] = "가시덩굴 벌판", [1699] = "가시덩굴 언덕", [1700] = "아가마고르", [1701] = "검은가시 마루", [1702] = "명예의 감시탑", [1703] = "몰샨의 망루", [1704] = "그롤돔 농장", [1717] = "가시덩굴 우리", [1718] = "구름 승강장", [1737] = "안개계곡 골짜기", [1738] = "네크마니 수원지", [1739] = "붉은해적단 주둔지", [1740] = "투자개발회사 탐사기지", [1741] = "구루바시 투기장", [1742] = "정기의 동굴", [1757] = "크림슨 베일호", [1758] = "립타이드호", [1759] = "담셀의 행운호", [1760] = "투자개발회사 기계조작실", [1761] = "마른가지 마을", [1762] = "악령발 마을", [1763] = "자에데나르", [1764] = "피멍울 강", [1765] = "피멍울 폭포", [1766] = "불벼락 골짜기", [1767] = "강철나무 숲", [1768] = "강철나무 굴", [1769] = "나무구렁 요새", [1770] = "어둠의 요새", [1771] = "책략가의 사원", [1777] = "이타리우스의 동굴", [1778] = "슬픔의 그늘", [1779] = "드레닐두르 마을", [1780] = "부러진창 교차로", [1797] = "진흙늪", [1798] = "변화의 늪", [1817] = "진흙탕 동굴", [1837] = "마른나무껍질 동굴", [1857] = "소라딘의 성벽", [1858] = "돌주먹 언덕", [1877] = "송곳니 골짜기", [1878] = "먼지받이", [1879] = "신기루 벌판", [1880] = "페더비어드의 오두막", [1881] = "신디거의 야영지", [1882] = "역병안개 협곡", [1883] = "돌개바람 호수", [1884] = "아골와타", [1885] = "히리와타", [1886] = "굼벵이 폐허", [1887] = "보겐의 절벽", [1897] = "창조주의 정원", [1898] = "먼지바람 협곡", [1917] = "샤올와타", [1937] = "해그늘 폐허", [1938] = "무너진 기둥", [1939] = "끝없는 사막", [1940] = "거친파도 해안", [1941] = "Caverns of Time", [1942] = "늪지대", [1943] = "강철바위 고원", [1957] = "검은재 동굴", [1958] = "무두장이 야영지", [1959] = "먼지불 골짜기", [1977] = "Zul\'Gurub", [1978] = "안개갈대 주둔지", [1997] = "피멍울 초소", [1998] = "갈퀴가지 숲", [2017] = "Stratholme", [2037] = "UNUSEDShadowfang Keep 003", [2057] = "Scholomance", [2077] = "황혼의 계곡", [2078] = "황혼의 해안", [2079] = "알카즈 섬", [2097] = "먹구름 봉우리", [2098] = "새벽숲 지하묘지", [2099] = "돌망루 요새", [2100] = "Maraudon", [2101] = "스타우트라거 여관", [2102] = "썬더브루 양조장", [2103] = "메네실 요새", [2104] = "깊은바다 선술집", [2117] = "암흑의 무덤", [2118] = "브릴 마을회관", [2119] = "갤로우 선술집", [2137] = "예언의 웅덩이", [2138] = "공포의 안개굴", [2157] = "바엘던 요새", [2158] = "엠버스트라이프의 굴", [2159] = "Onyxia\'s Lair", [2160] = "칼바람 광산", [2161] = "롤랜드 광산", [2177] = "투기장", [2197] = "예언의 웅덩이", [2198] = "동트는 협곡", [2217] = "부러진창 마을", [2237] = "백사장 야영지", [2238] = "고르니아", [2239] = "제인의 눈동자 분화구", [2240] = "신기루 경주장", [2241] = "눈호랑이 바위", [2242] = "숨겨진 숲", [2243] = "나무구렁 야영지", [2244] = "눈사태일족 마을", [2245] = "마즈소릴", [2246] = "얼음불꽃 온천", [2247] = "얼음엉겅퀴 언덕", [2248] = "던 만다르", [2249] = "서리속삭임 골짜기", [2250] = "올빼미날개 숲", [2251] = "켈테릴 호수", [2252] = "켈테릴의 폐허", [2253] = "별똥별 마을", [2254] = "반탈로우 지하굴", [2255] = "눈망루 마을", [2256] = "검은속삭임 협곡", [2257] = "Deeprun Tram", [2258] = "곰팡이 계곡", [2259] = "마리스 농장", [2260] = "마리스 농장", [2261] = "지하 납골당", [2262] = "다로우샤이어", [2263] = "산마루 경비탑", [2264] = "코린 삼거리", [2265] = "붉은십자군 주둔지", [2266] = "티르의 손 수도원", [2267] = "붉은십자군 대성당", [2268] = "희망의 빛 예배당", [2269] = "브라우만 밀농장", [2270] = "맹독의 숲", [2271] = "동부방벽 경비탑", [2272] = "노스데일", [2273] = "줄마샤르", [2274] = "마즈라알로", [2275] = "북부관문 경비탑", [2276] = "쿠엘리시엔 오두막", [2277] = "역병의 숲", [2278] = "스컬지 요새", [2279] = "스트라솔름", [2280] = "UNUSED Stratholme", [2297] = "다로미어 호수", [2298] = "카엘 다로우", [2299] = "다로미어 호수", [2300] = "시간의 동굴", [2301] = "엉겅퀴 마을", [2302] = "먼지 수렁", [2303] = "갈기바람 협곡", [2317] = "남쪽 바다", [2318] = "대해", [2319] = "대해", [2320] = "대해", [2321] = "대해", [2322] = "장막의 바다", [2323] = "장막의 바다", [2324] = "장막의 바다", [2325] = "장막의 바다", [2326] = "장막의 바다", [2337] = "칼바람 언덕 병영", [2338] = "남쪽 바다", [2339] = "대해", [2357] = "붉은송곳니 야영지", [2358] = "숲의 노래", [2359] = "푸른발 마을", [2360] = "은빛날개 전초기지", [2361] = "나이트헤이븐", [2362] = "레물로스의 제단", [2363] = "스톰레이지 지하굴", [2364] = "대해", [2365] = "대해", [2366] = "The Black Morass", [2367] = "Old Hillsbrad Foothills", [2368] = "타렌 밀농장", [2369] = "사우스쇼어", [2370] = "던홀드 요새", [2371] = "던 가록", [2372] = "힐스브래드 농장", [2373] = "동부 해안", [2374] = "네산더 농장", [2375] = "다로우 언덕", [2376] = "남부 경비탑", [2377] = "소라딘의 성벽", [2378] = "서부 해안", [2379] = "청금석 광산", [2397] = "대해", [2398] = "대해", [2399] = "대해", [2400] = "성난 바다", [2401] = "성난 바다", [2402] = "성난 바다", [2403] = "성난 바다", [2404] = "테드리스 아란", [2405] = "에텔 레소르", [2406] = "라나즈자르 섬", [2407] = "코르메크의 오두막", [2408] = "그늘수렵 마을", [2417] = "검은바위 고개", [2418] = "모건의 망루", [2419] = "뱀갈퀴 바위굴", [2420] = "공포의 날개 골짜기", [2421] = "드라코다르", [2437] = "Ragefire Chasm", [2457] = "별빛노래 숲", [2477] = "장막의 바다", [2478] = "모를로스아란", [2479] = "에메랄드 성소", [2480] = "비취불꽃 숲", [2481] = "콘스텔라스 폐허", [2497] = "시련의 산마루", [2517] = "파멸자의 봉우리", [2518] = "라리스 정자", [2519] = "덩굴발 언덕", [2520] = "덩굴발일족 소굴", [2521] = "베르단티스 강", [2522] = "이실디엔 폐허", [2537] = "그림토템 초소", [2538] = "아파라제 야영지", [2539] = "말라카진", [2540] = "구릉바위 협곡", [2541] = "시쉬르 협곡", [2557] = "Dire Maul", [2558] = "죽음의 협곡", [2559] = "다이아몬드 강", [2560] = "아리덴의 야영지", [2561] = "악의 소굴", [2562] = "카라잔", [2563] = "모건의 터", [2577] = "혈투의 전장", [2597] = "Alterac Valley", [2617] = "스크래블스크류의 야영지", [2618] = "비취불꽃 비탈", [2619] = "톤드로릴 강", [2620] = "톤드로릴 강", [2621] = "메렐다르 호수", [2622] = "전염의 흉터", [2623] = "오염의 흉터", [2624] = "검은나무 호수", [2625] = "동부방벽 관문", [2626] = "공포의 거미굴", [2627] = "테러데일", [2637] = "카르가시아 요새", [2657] = "뼈의 골짜기", [2677] = "Blackwing Lair", [2697] = "사자의 길", [2717] = "Molten Core", [2737] = "스카라베 성벽", [2738] = "마파람 마을", [2739] = "황혼의 망치단 주둔지", [2740] = "수정 골짜기", [2741] = "스카라베 제단", [2742] = "하이브아쉬", [2743] = "하이브조라", [2744] = "하이브레갈", [2757] = "전사한 용사의 제단", [2777] = "알터랙 계곡", [2797] = "검은심연의 나락", [2817] = "*** 야외 던전 ***", [2837] = "지배자의 지하실", [2838] = "돌다지 고개", [2839] = "알터랙 계곡", [2857] = "싸움 우리", [2877] = "땅덩어리 시험용", [2897] = "조람가르 전초기지", [2917] = "Hall of Legends", [2918] = "Champions\' Hall", [2937] = "그로쉬고크 주둔지", [2938] = "수면의 협곡", [2957] = "깊은무쇠 광산", [2958] = "돌심장 전초기지", [2959] = "던 발다르", [2960] = "얼음날개 고개", [2961] = "서리늑대 마을", [2962] = "거점 보초탑", [2963] = "얼음이빨 광산", [2964] = "겨울도끼 요새", [2977] = "얼음피 주둔지", [2978] = "서리늑대 요새", [2979] = "톨크렌 농장", [3017] = "서리비수 고개", [3037] = "강철바위 야영지", [3038] = "위젤의 분화구", [3039] = "타혼다 폐허", [3057] = "투쟁의 벌판", [3058] = "얼음날개 동굴", [3077] = "용사의 안식처", [3097] = "벌레무리 기둥", [3098] = "황혼의 초소", [3099] = "황혼의 전초기지", [3100] = "파괴된 황혼의 야영지", [3117] = "샬자루의 둥지", [3137] = "탈렌드리스 초소", [3138] = "레스리스 성소", [3139] = "공포의 달빛 동굴", [3140] = "비늘수염 동굴", [3157] = "구릉바위 동굴", [3177] = "전쟁노래부족 노동기지", [3197] = "서리바람 야영지", [3217] = "검투장", [3237] = "검투장", [3257] = "그락카론드의 무덤", [3277] = "Warsong Gulch", [3297] = "서리늑대 무덤", [3298] = "서리늑대 고개", [3299] = "던 발다르 고개", [3300] = "얼음피 무덤", [3301] = "눈사태 무덤", [3302] = "돌심장 무덤", [3303] = "스톰파이크 무덤", [3304] = "얼음날개 참호", [3305] = "돌심장 참호", [3306] = "자갈발 마루", [3317] = "레반터스크 마을", [3318] = "듀로탄 바위", [3319] = "은빛날개 숲", [3320] = "전쟁노래부족 벌목기지", [3321] = "은빛날개 요새", [3337] = "자갈발 동굴", [3338] = "장막의 틈", [3357] = "요잠바 섬", [3358] = "Arathi Basin", [3377] = "증오의 또아리", [3378] = "히리크의 제단", [3379] = "샤드라자르", [3380] = "학카리 광장", [3381] = "시르밸라의 절벽", [3382] = "베데크 신전", [3383] = "혈화의 구덩이", [3384] = "혈신의 제단", [3397] = "잔자의 언덕", [3398] = "광란의 경계", [3417] = "트롤베인 전당", [3418] = "파멸의 전당", [3419] = "페이글의 낚시터", [3420] = "농장", [3421] = "대장간", [3422] = "제재소", [3423] = "금광", [3424] = "마구간", [3425] = "세나리온 요새", [3426] = "스테그헬름 거점", [3427] = "브론즈비어드 야영지", [3428] = "Ahn\'Qiraj", [3429] = "Ruins of Ahn\'Qiraj", [3446] = "황혼의 숲", [3447] = "오르텔의 은신처", [3448] = "스카라베 정원", [3449] = "장군의 정원", [3450] = "안퀴라즈 저장실", [3451] = "안퀴라즈 부화장", [3452] = "안퀴라즈 둥지", [3453] = "감시자의 정원", [3454] = "안퀴라즈 폐허", [3456] = "Naxxramas", [3459] = "City", [3478] = "Gates of Ahn\'Qiraj", [3486] = "라벤홀트 장원", }
mit
jshackley/darkstar
scripts/globals/weaponskills/tachi_rana.lua
18
4583
----------------------------------- -- Tachi Rana -- Great Katana weapon skill -- Skill Level: N/A -- Delivers a three-fold attack. params.accuracy varies with TP. Aftermath effect varies with TP. See Kogarasumaru. -- In order to obtain Tachi: Rana, the Unlocking a Myth (Samurai) quest must be completed. -- Will stack with Sneak Attack (first hit only). -- Aligned with the Shadow Gorget, Soil Gorget & Snow Gorget. -- Aligned with the Shadow Belt, Soil Belt & Snow Belt. -- Element: None -- Modifiers: STR:50% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 3; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.5; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if ((player:getEquipID(SLOT_MAIN) == 19002) and (player:getMainJob() == JOB_SAM)) then if (damage > 0) then -- AFTERMATH LV1 if ((player:getTP() >= 100) and (player:getTP() <= 110)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 1); elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 1); elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 1); elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 1); elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 1); elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 1); elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 1); elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 1); elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 1); elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 1); -- AFTERMATH LV2 elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 1); elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 1); elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 1); elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 1); elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 1); elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 1); elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 1); elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 1); elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 1); elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 1); -- AFTERMATH LV3 elseif ((player:getTP() == 300)) then player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 1); end end end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/auto/api/TMXTiledMap.lua
6
2826
-------------------------------- -- @module TMXTiledMap -- @extend Node -------------------------------- -- @function [parent=#TMXTiledMap] setObjectGroups -- @param self -- @param #array_table array -------------------------------- -- @function [parent=#TMXTiledMap] getProperty -- @param self -- @param #string str -- @return Value#Value ret (return value: cc.Value) -------------------------------- -- @function [parent=#TMXTiledMap] setMapSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#TMXTiledMap] getObjectGroup -- @param self -- @param #string str -- @return TMXObjectGroup#TMXObjectGroup ret (return value: cc.TMXObjectGroup) -------------------------------- -- overload function: getObjectGroups() -- -- overload function: getObjectGroups() -- -- @function [parent=#TMXTiledMap] getObjectGroups -- @param self -- @return array_table#array_table ret (retunr value: array_table) -------------------------------- -- @function [parent=#TMXTiledMap] getTileSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#TMXTiledMap] getMapSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#TMXTiledMap] getProperties -- @param self -- @return map_table#map_table ret (return value: map_table) -------------------------------- -- @function [parent=#TMXTiledMap] setTileSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#TMXTiledMap] setProperties -- @param self -- @param #map_table map -------------------------------- -- @function [parent=#TMXTiledMap] getLayer -- @param self -- @param #string str -- @return TMXLayer#TMXLayer ret (return value: cc.TMXLayer) -------------------------------- -- @function [parent=#TMXTiledMap] getMapOrientation -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TMXTiledMap] setMapOrientation -- @param self -- @param #int int -------------------------------- -- @function [parent=#TMXTiledMap] create -- @param self -- @param #string str -- @return TMXTiledMap#TMXTiledMap ret (return value: cc.TMXTiledMap) -------------------------------- -- @function [parent=#TMXTiledMap] createWithXML -- @param self -- @param #string str -- @param #string str -- @return TMXTiledMap#TMXTiledMap ret (return value: cc.TMXTiledMap) -------------------------------- -- @function [parent=#TMXTiledMap] getDescription -- @param self -- @return string#string ret (return value: string) return nil
mit
jshackley/darkstar
scripts/zones/RuLude_Gardens/npcs/_6r9.lua
17
2864
----------------------------------- -- Area: Ru'Lude Gardens -- NPC: Audience Chamber -- Involved in Mission: Magicite -- @pos 0 -5 66 243 ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/missions"); require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) CurrentMission = player:getCurrentMission(player:getNation()); if ( player:getCurrentMission(COP) ==MORE_QUESTIONS_THAN_ANSWERS and player:getVar("PromathiaStatus")==1) then player:startEvent(0x2742); elseif (player:hasKeyItem(ARCHDUCAL_AUDIENCE_PERMIT) and CurrentMission == 255 and player:getVar("MissionStatus") == 1) then player:startEvent(0x0080); elseif (player:hasKeyItem(MAGICITE_OPTISTONE) and player:hasKeyItem(MAGICITE_AURASTONE) and player:hasKeyItem(MAGICITE_ORASTONE)) then if (player:hasKeyItem(AIRSHIP_PASS)) then player:startEvent(0x003c,1); else player:startEvent(0x003c); end elseif (player:hasKeyItem(ARCHDUCAL_AUDIENCE_PERMIT)) then player:messageSpecial(SOVEREIGN_WITHOUT_AN_APPOINTMENT); else player:startEvent(0x008a); -- you don't have a permit end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0080) then player:setVar("MissionStatus",2); player:addMission(player:getNation(),13); player:addKeyItem(LETTERS_TO_ALDO); player:messageSpecial(KEYITEM_OBTAINED,LETTERS_TO_ALDO); elseif (csid == 0x003c) then player:delKeyItem(MAGICITE_OPTISTONE); player:delKeyItem(MAGICITE_AURASTONE); player:delKeyItem(MAGICITE_ORASTONE); if (player:hasKeyItem(AIRSHIP_PASS)) then player:addGil(GIL_RATE*20000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*20000); player:addTitle(CONQUEROR_OF_FATE); else player:addKeyItem(AIRSHIP_PASS); player:messageSpecial(KEYITEM_OBTAINED,AIRSHIP_PASS); player:addTitle(HAVE_WINGS_WILL_FLY); end player:setVar("MissionStatus",6); -- all that's left is to go back to the embassy elseif (csid == 0x2742) then player:setVar("PromathiaStatus",2); end end;
gpl-3.0
kjmac123/metabuilder
metabuilder/metabase/writer_ndk.lua
1
8193
import "writer_common.lua" g_makeOutputDirAbs = mbwriter.global.makeoutputdirabs g_makeOutputDirAbsRoot = nil g_makeOutputDirAbsTargetConfig = nil ---------------------------------------------------------------------------------------------------------------------------------------------------------------- function GetWorkspaceDir(currentTargetName, configName) return g_makeOutputDirAbs .. "/" .. currentTargetName .. "/" .. configName end function GetJNIDir(currentTargetName, configName) return GetWorkspaceDir(currentTargetName, configName) .. "/jni" end ---------------------------------------------------------------------------------------------------------------------------------------------------------------- --FILE WRITING ---------------------------------------------------------------------------------------------------------------------------------------------------------------- function WriteApplicationMk(currentTarget, config) local jniDir = GetJNIDir(currentTarget.name, config.name) mbwriter.mkdir(jniDir) local wsDir = GetWorkspaceDir(currentTarget.name, config.name) local markerFile = mbfile.open(wsDir .. "/BUILD_CONFIG_" .. config.name, "w") markerFile:close() local makeFilename = jniDir .. "/Application.mk" local file = mbfile.open(makeFilename, "w") file:write("APP_MODULES := " .. currentTarget.name .. " ") for i = 1, #currentTarget.depends do local dependency = currentTarget.depends[i] local path, filename, ext = mbfilepath.decompose(dependency) file:write(filename .. " ") end file:write("\n\n") if config.options.ndkoptions ~= nil then for jOption = 1, #config.options.ndkoptions do local keyValue = split(config.options.ndkoptions[jOption], "=") local key = keyValue[1] local value = keyValue[2] file:write(key .. " := " .. value .. "\n") end end file:close() mbwriter.reportoutputfile(makeFilename) end function WriteAndroidMk(currentTarget, config) local localLDLibs = {} local localSharedLibs = {} local localStaticLibs = {} if currentTarget.targettype == "app" then --Build LD lib, shared lib and static lib arrays for i = 1, #config.libs do local f = config.libs[i] local path, filename, ext = mbfilepath.decompose(f) if string.find(f, "-l") then table.insert(localLDLibs, filename) elseif ext == "so" then table.insert(localSharedLibs, f) else table.insert(localStaticLibs, f) end end end --[[ local workspaceDir = GetWorkspaceDir(currentTarget.name, config.name); for i = 1, #currentTarget.resources do local f = currentTarget.resources[i] CreateResourceDirLink(currentTarget, config, f) end ]] local jniDir = GetJNIDir(currentTarget.name, config.name) mbwriter.mkdir(jniDir) local makeFilename = jniDir .. "/Android.mk" local file = mbfile.open(makeFilename, "w") for i = 1, #currentTarget.depends do local dependency = currentTarget.depends[i] local path, filename, ext = mbfilepath.decompose(dependency) file:write("SOURCE_ROOT := " .. jniDir .. "\n") file:write("include $(SOURCE_ROOT)/../../../" .. filename .. "/" .. config.name .. "/jni/Android.mk\n") file:write("include $(CLEAR_VARS)\n\n") end --file:write("MY_LOCAL_PATH := $(call my-dir)\n") file:write("MY_GENERAL_FLAGS := \\\n") --Write defines for iDefine = 1, #config.defines do tmp = string.gsub(config.defines[iDefine], "\"", "\\\"") file:write(" -D" .. tmp .. " \\\n") end file:write("\n") file:write("MY_LOCAL_CPPFLAGS := $(MY_GENERAL_FLAGS)\n") file:write("MY_LOCAL_CFLAGS := $(MY_GENERAL_FLAGS)\n") -- Add Neon Support for armeabi-v7a file:write("ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)\n") file:write("LOCAL_ARM_NEON := true\n") file:write("endif # TARGET_ARCH_ABI == armeabi-v7a\n") file:write("SOURCE_ROOT := " .. mbwriter.global.currentmetamakedirabs .. "\n") file:write("MY_LOCAL_C_INCLUDES := \\\n") for i = 1, #config.includedirs do file:write(" $(SOURCE_ROOT)/" .. config.includedirs[i] .. " \\\n") end file:write("\n") -- Add project lib search paths file:write("MY_LIB_SEARCH_PATHS:= \\\n") local abi = mbutil.getkvvalue(config.options.ndkoptions, "APP_ABI") if abi == nil then -- TODO error end f = mbwriter.global.makeoutputdirabs .. "/obj/local/" .. abi file:write(" -L" .. f .. " \\\n") file:write("\n") --Include static libs for i = 1, #localStaticLibs do local f = localStaticLibs[i] local path, filename, ext = mbfilepath.decompose(f) filename = string.gsub(filename, "%.a", "") filename = mbfilepath.trimrawmarker(filename) file:write("include $(CLEAR_VARS)\n") file:write("LOCAL_MODULE := " .. filename .. "\n") --file:write("LOCAL_SRC_FILES := " .. mbwriter.getoutputrelfilepath(f) .. "\n") file:write("LOCAL_SRC_FILES := " .. mbwriter.getabsfilepath(f) .. "\n") file:write("include $(PREBUILT_STATIC_LIBRARY)\n\n") end --Include shared libs for i = 1, #localSharedLibs do local f = localSharedLibs[i] local path, filename, ext = mbfilepath.decompose(f) filename = mbfilepath.trimrawmarker(filename) file:write("include $(CLEAR_VARS)\n") file:write("LOCAL_MODULE := " .. filename .. "\n") --file:write("LOCAL_SRC_FILES := " .. mbwriter.getoutputrelfilepath(f) .. "\n") file:write("LOCAL_SRC_FILES := " .. mbwriter.getabsfilepath(f) .. "\n") file:write("include $(PREBUILT_SHARED_LIBRARY)\n\n") end file:write("MY_LOCAL_SRC_FILES := \\\n") for i = 1, #currentTarget.files do local f = currentTarget.files[i] local ext = mbfilepath.getextension(f) if ext == "c" or ext == "cpp" then file:write(" $(SOURCE_ROOT)/" .. f .. "\\\n") end end file:write("\n") file:write("include $(CLEAR_VARS)\n") file:write("LOCAL_PATH := $(MY_LOCAL_PATH)\n") file:write("LOCAL_MODULE := " .. currentTarget.name .. "\n") file:write("LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)\n") file:write("LOCAL_CPPFLAGS := $(MY_LOCAL_CPPFLAGS)\n") file:write("LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)\n") file:write("LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES)\n") file:write("\n") if currentTarget.targettype == "app" then file:write("LOCAL_LDLIBS := $(MY_LIB_SEARCH_PATHS) $(MY_LIBS) \\\n") for i = 1, #localLDLibs do local f = localLDLibs[i] local path, filename, ext = mbfilepath.decompose(f) file:write(" " .. filename .. " \\\n") end file:write("\n") file:write("LOCAL_SHARED_LIBRARIES := \\\n") for i = 1, #localSharedLibs do local f = localSharedLibs[i] local path, filename, ext = mbfilepath.decompose(f) file:write(" " .. filename .. " \\\n") end file:write("\n") file:write("LOCAL_STATIC_LIBRARIES := \\\n") for i = 1, #localStaticLibs do local f = localStaticLibs[i] local path, filename, ext = mbfilepath.decompose(f) filename = string.gsub(filename, "%.a", "") filename = mbfilepath.trimrawmarker(filename) file:write(" " .. filename .. " \\\n") end for i = 1, #currentTarget.depends do local f = currentTarget.depends[i] local path, filename, ext = mbfilepath.decompose(f) file:write(" " .. filename .. " \\\n") end file:write("\n") file:write("include $(BUILD_SHARED_LIBRARY)\n") elseif currentTarget.targettype == "module" or currentTarget.targettype == "staticlib" then file:write("include $(BUILD_STATIC_LIBRARY)\n") else --TODO - error here end file:close() mbwriter.reportoutputfile(makeFilename) end function WriteJNI(currentTarget, config) WriteApplicationMk(currentTarget, config) WriteAndroidMk(currentTarget, config) end ---------------------------------------------------------------------------------------------------------------------------------------------------------------- --MAIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------- local currentTarget = mbwriter.solution.targets[1] for i = 1, #currentTarget.configs do local config = currentTarget.configs[i] g_makeOutputDirAbsRoot = mbwriter.global.makeoutputdirabs g_makeOutputDirAbsTargetConfig = GetJNIDir(currentTarget.name, config.name) WriteJNI(currentTarget, config) end
mit
jshackley/darkstar
scripts/zones/Bastok_Markets/npcs/Ken.lua
38
1395
----------------------------------- -- Area: Bastok Markets -- NPC: Ken -- Type: Quest NPC -- @pos -340.857 -11.003 -149.008 235 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatBastok = player:getVar("WildcatBastok"); if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,13) == false) then player:startEvent(0x01b0); else player:startEvent(0x0169); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01b0) then player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",13,true); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Port_Bastok/npcs/Valeriano.lua
36
1723
----------------------------------- -- Area: Port Bastok -- NPC: Valeriano -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,VALERIANO_SHOP_DIALOG); stock = { 0x112A, 10, --Ginger Cookie 0x43C1, 43, --Flute 0x43C3, 990, --Piccolo 0x1399, 585, --Scroll of Scop's Operetta 0x139A, 16920, --Scroll of Puppet's Operetta 0x1395, 2916, --Scroll of Fowl Aubade 0x13A3, 2059, --Scroll of Advancing March 0x13D0, 90000, --Scroll of Goddess's Hymnus 0x13B9, 27140, --Scroll of Earth Carol II 0x13BB, 28520, --Scroll of Water Carol II 0x1384,123880 --Scroll of Mage's Ballad III } showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/effects/afflatus_misery.lua
18
1194
----------------------------------- -- -- EFFECT_AFFLATUS_MISERY -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:setMod(MOD_AFFLATUS_MISERY,0); if (target:hasStatusEffect(EFFECT_AUSPICE)) then local power = target:getStatusEffect(EFFECT_AUSPICE):getPower(); target:addMod(MOD_ENSPELL,18); target:addMod(MOD_ENSPELL_DMG, power); end end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) target:setMod(MOD_AFFLATUS_MISERY,0); --Clean Up Afflatus Misery Bonuses local accuracyBonus = effect:getSubPower(); --printf("AUSPICE: Removing Accuracy Bonus +%d!", accuracyBonus); target:delMod(MOD_ACC, accuracyBonus); if (target:hasStatusEffect(EFFECT_AUSPICE)) then target:setMod(MOD_ENSPELL,0); target:setMod(MOD_ENSPELL_DMG, 0); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Metalworks/npcs/Invincible_Shield.lua
38
1383
----------------------------------- -- Area: Metalworks -- NPC: Invincible Shield -- Type: Ballista -- @pos -51.083 -11 2.126 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatBastok = player:getVar("WildcatBastok"); if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,6) == false) then player:startEvent(0x03a4); else player:startEvent(0x032a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x03a4) then player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",6,true); end end;
gpl-3.0
jac8/TelebitsTG
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
Ombridride/minetest-minetestforfun-server
mods/markers/init.lua
9
19185
-- markers are useful for measuring distances and for marking areas -- markers are protected from digging by other players for one day -- (the protection for the *marker* auto-expires then, and it can be digged) markers = {} dofile(minetest.get_modpath("markers").."/config.lua"); dofile(minetest.get_modpath("markers").."/areas.lua"); dofile(minetest.get_modpath("markers").."/marker_stone.lua"); dofile(minetest.get_modpath("markers").."/land_title_register.lua"); -- returns the first area found markers.get_area_by_pos1_pos2 = function(pos1, pos2) for id, area in pairs(areas.areas) do if( ((area.pos1.x == pos1.x and area.pos1.z == pos1.z ) or (area.pos1.x == pos1.x and area.pos1.z == pos2.z ) or (area.pos1.x == pos2.x and area.pos1.z == pos1.z ) or (area.pos1.x == pos2.x and area.pos1.z == pos2.z )) and((area.pos2.x == pos1.x and area.pos2.z == pos1.z ) or (area.pos2.x == pos1.x and area.pos2.z == pos2.z ) or (area.pos2.x == pos2.x and area.pos2.z == pos1.z ) or (area.pos2.x == pos2.x and area.pos2.z == pos2.z ))) then -- at least pos1 needs to have a hight value that fits in if( (area.pos1.y <= pos1.y and area.pos2.y >= pos1.y) or (area.pos1.y >= pos1.y and area.pos2.y <= pos1.y)) then local found = area; found[ 'id' ] = id; return found; end end end return nil; end -- this function is supposed to return a text string describing the price of the land between po1 and pos2 -- You can return somethiing like "for free" or "the promise to build anything good" as well as any -- real prices in credits or materials - it's really just a text here. -- Make sure you do not charge the player more than what you ask here. markers.calculate_area_price_text = function( pos1, pos2, playername ) local price = ( math.abs( pos1.x - pos2.x )+1 ) * ( math.abs( pos1.z - pos2.z )+1 ); -- * math.ceil( ( math.abs( pos1.y - pos2.y )+1 )/10); return tostring( price )..' credits'; end markers.marker_placed = function( pos, placer, itemstack ) if( not( pos ) or not( placer )) then return; end local meta = minetest.get_meta( pos ); local name = placer:get_player_name(); meta:set_string( 'infotext', 'Marker at '..minetest.pos_to_string( pos ).. ' (placed by '..tostring( name )..'). '.. 'Right-click to update.'); meta:set_string( 'owner', name ); -- this allows protection of this particular marker to expire meta:set_string( 'time', tostring( os.time()) ); local txt = ''; if( not( markers.positions[ name ] ) or #markers.positions[name]<1) then markers.positions[ name ] = {}; markers.positions[ name ][ 1 ] = pos; minetest.chat_send_player( name, 'First marker set to position '.. minetest.pos_to_string( markers.positions[ name ][ 1 ] ).. '. Please place a second marker to measure distance. '.. 'Place four markers in a square to define an area.'); else table.insert( markers.positions[ name ], pos ); local n = #markers.positions[ name ]; local dx = markers.positions[ name ][ n ].x - markers.positions[ name ][ n-1 ].x; local dy = markers.positions[ name ][ n ].y - markers.positions[ name ][ n-1 ].y; local dz = markers.positions[ name ][ n ].z - markers.positions[ name ][ n-1 ].z; local dir_name = "unknown"; local d = 0; if( dx == 0 and dz > 0 ) then dir_name = "north"; d = math.abs(dz); elseif( dx == 0 and dz < 0 ) then dir_name = "south"; d = math.abs(dz); elseif( dz == 0 and dx > 0 ) then dir_name = "east"; d = math.abs(dx); elseif( dz == 0 and dx < 0 ) then dir_name = "west"; d = math.abs(dx); elseif( dx == 0 and dz == 0 and dy > 0 ) then dir_name = "above"; d = math.abs(dy); elseif( dx == 0 and dz == 0 and dy < 0 ) then dir_name = "below"; d = math.abs(dy); else local area = (math.abs( dx )+1) * (math.abs( dz )+1); local volume = area * (math.abs( dy )+1); minetest.chat_send_player( name, 'This marker is at '.. minetest.pos_to_string( markers.positions[ name ][ n ] )..', while the last one is at '.. minetest.pos_to_string( markers.positions[ name ][ n-1 ] )..'. Distance (x/y/z): '.. tostring(math.abs(dx))..'/'.. tostring(math.abs(dy))..'/'.. tostring(math.abs(dz)).. '. Area: '..tostring( area )..' m^2. Volume: '..tostring( volume )..' m^3.'); end -- this marker is aligned to the last one if( d > 0 ) then minetest.chat_send_player( name, 'Marker placed at '..minetest.pos_to_string( pos ).. '. Relative to the marker you placed before, this one is '.. tostring( d )..' m '..dir_name..'.'); end -- make sure the list does not grow too large if( n > markers.MAX_MARKERS and minetest.get_player_privs(name)["megabuilder"] ~= true) then table.remove( markers.positions[ name ], 1 ); end end end markers.marker_can_dig = function(pos,player) if( not( pos ) or not( player )) then return true; end local meta = minetest.get_meta( pos ); local owner = meta:get_string( 'owner' ); local time = meta:get_string( 'time' ); -- can the marker be removed? if( not( owner ) or owner=='' or not( time ) or time=='' or (os.time() - tonumber( time )) > markers.EXPIRE_AFTER ) then return true; -- marker whose data got lost anyway elseif( not( markers.positions[ owner ] ) or #markers.positions[ owner ] < 1 ) then return true; -- marker owned by someone else and still in use elseif( owner ~= player:get_player_name()) then minetest.chat_send_player( player:get_player_name(), 'Sorry, this marker belongs to '..tostring( owner ).. '. If you still want to remove it, try again in '.. ( tostring( markers.EXPIRE_AFTER + tonumber( time ) - os.time()))..' seconds.'); return false; end return true; end markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger) if( not(oldmetadata ) or not(oldmetadata['fields'])) then return; end local owner = oldmetadata['fields']['owner']; if( not( owner ) or owner=='' or not( markers.positions[ owner ] ) or #markers.positions[ owner ] < 1 ) then return; end -- remove the markers position from our table of stored positions local found = 0; for i,v in ipairs( markers.positions[ owner ] ) do if( v.x == pos.x and v.y == pos.y and v.z == pos.z ) then found = i; end end if( found ~= 0 ) then table.remove( markers.positions[ owner ], found ); end return true; end --this function returns a min_pos and max_pos that are the corners --of a box that contains ALL of the players active markers. markers.get_box_from_markers = function(name) if (not name) or (not (markers.positions[ name ][ 1 ] )) then return {x=0,y=0,z=0},{x=1,y=1,z=1} end local min_pos={} min_pos.x = markers.positions[ name ][ 1 ].x min_pos.y = markers.positions[ name ][ 1 ].y min_pos.z = markers.positions[ name ][ 1 ].z local max_pos={} max_pos.x = markers.positions[ name ][ 1 ].x max_pos.y = markers.positions[ name ][ 1 ].y max_pos.z = markers.positions[ name ][ 1 ].z for i,p in ipairs( markers.positions[ name ] ) do if p.x < min_pos.x then min_pos.x = p.x end if p.x > max_pos.x then max_pos.x = p.x end if p.y < min_pos.y then min_pos.y = p.y end if p.y > max_pos.y then max_pos.y = p.y end if p.z < min_pos.z then min_pos.z = p.z end if p.z > max_pos.z then max_pos.z = p.z end end --print("getbox: min_pos.x="..min_pos.x.." y="..min_pos.y.." z="..min_pos.z) --print(" : max_pos.x="..max_pos.x.." y="..max_pos.y.." z="..max_pos.z) return min_pos, max_pos end --get_box_from_markers markers.get_marker_formspec = function(player, pos, error_msg) local formspec = ""; local meta = minetest.get_meta( pos ); local owner = meta:get_string( 'owner' ); local name = player:get_player_name(); local formspec_info = "size[6,4]".. "button_exit[2,2.5;1,0.5;abort;OK]".. "textarea[1,1;4,2;info;Information;"; if( owner ~= nil and owner ~= '' and owner ~= name ) then return formspec_info.."This marker\ncan only be used by\n"..tostring( owner )..", who\nplaced the markers.]"; end if( not( markers.positions[ name ]) or #markers.positions[name]<1) then return formspec_info.."Information about the positions\nof your other markers\ngot lost.\nPlease dig and place\nyour markers again!]"; end local n = #markers.positions[ name ]; if ( n < 2 ) then return formspec_info.."Please place 2 or more markers\n - at least one in each corner\n of your area first]"; end local coords={} coords[1],coords[2] = markers.get_box_from_markers(name) -- save data meta:set_string( 'coords', minetest.serialize( coords ) ); if( not( coords ) or #coords < 2 or not( coords[1] ) or not( coords[2] )) then return formspec_info.."Error in markers.]"; end -- the coordinates are set; we may present an input form now -- has the area already been defined? local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] ); local size = (math.abs( coords[1].x - coords[2].x )+1) * (math.abs( coords[1].z - coords[2].z )+1); -- check if area is too large if( markers.MAX_SIZE < size and minetest.get_player_privs(name)["megabuilder"] ~= true) then return formspec_info.."Error: You can only protect\nareas of up to "..tostring( markers.MAX_SIZE ).."m^2.\n".. "Your marked area is "..tostring( size ).." m^2 large.]"; end local formspec = 'size[10,7]'.. 'label[0.5,1;The area you marked extends from]'.. 'label[4.7,1;'..minetest.pos_to_string( coords[ 1 ] )..' to '..minetest.pos_to_string( coords[ 2 ] )..'.]'.. 'label[4.7,1.5;It spans '..tostring( math.abs( coords[1].x - coords[2].x )+1 ).. ' x '..tostring( math.abs( coords[1].z - coords[2].z )+1 ).. ' = '..tostring( size )..' m^2.]'; -- display the error message (if there is any) if( error_msg ~= nil ) then formspec = formspec.. 'label[0.5,0.0;Error: ]'.. 'textarea[5.0,0;4,1.5;info;;'..error_msg..']'; end if( area and area['id'] ) then formspec = formspec.. 'label[0.5,2.0;This is area number ]'.. 'label[4.7,2.0;'..tostring( area['id'] )..'.]'.. 'label[0.5,2.5;It is owned by ]'.. 'label[4.7,2.5;'..tostring( area['owner'] )..'.]'.. 'label[0.5,3.0;The area is called ]'.. 'label[4.7,3.0;'..tostring( area['name'] )..'.]'.. "button_exit[2,6.0;2,0.5;abort;OK]"; else formspec = formspec.. -- 'label[0.5,2.0;Buying this area will cost you ]'.. -- 'label[4.7,2.0;'..markers.calculate_area_price_text( coords[1], coords[2], name )..'.]'.. 'label[0.5,3.0;Your area ought to go..]'.. 'label[0.5,3.5;this many blocks up:]'.. 'field[5.0,4.0;1,0.5;add_height;;40]'.. 'label[6.0,3.5;(above '..coords[2].y..' )]'.. 'label[0.5,4.0;and this many blocks down:]'.. 'field[5.0,4.5;1,0.5;add_depth;;10]'.. 'label[6.0,4.0;(below '..coords[1].y..' )]'.. 'label[0.5,4.5;The area shall be named]'.. 'field[5.0,5.0;6,0.5;set_area_name;;please enter a name]'.. "button_exit[2,6.0;2,0.5;abort;Abort]".. -- code the position in the "Buy area" field "button_exit[6,6.0;2,0.5;"..minetest.pos_to_string(pos)..";Protect area]"; end return formspec; end -- protect/buy an area markers.marker_on_receive_fields = function(pos, formname, fields, sender) if( not( pos )) then minetest.chat_send_player( name, 'Sorry, could not find the marker you where using to access this formspec.' ); return; end local meta = minetest.get_meta( pos ); local name = sender:get_player_name(); local coords_string = meta:get_string( 'coords' ); if( not( coords_string ) or coords_string == '' ) then minetest.chat_send_player( name, 'Could not find marked area. Please dig and place your markers again!'); return; end local coords = minetest.deserialize( coords_string ); -- do not protect areas twice local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] ); if( area ) then minetest.chat_send_player( name, 'This area is already protected.'); return; end -- check input local add_height = tonumber( fields['add_height'] ); local add_depth = tonumber( fields['add_depth'] ); local error_msg = ''; if( not( add_height ) or add_height < 0 or (add_height > markers.MAX_HEIGHT and minetest.get_player_privs(name)["megabuilder"] ~= true)) then minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT ).. ' in the field where the height of your area is requested. Your area will stretch that many blocks '.. 'up into the sky from the position of this marker onward.'); error_msg = 'The height value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT ); elseif( not( add_depth ) or add_depth < 0 or (add_depth > markers.MAX_HEIGHT and minetest.get_player_privs(name)["megabuilder"] ~= true)) then minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT ).. ' in the field where the depth of your area is requested. Your area will stretch that many blocks '.. 'into the ground from the position of this marker onward.'); error_msg = 'The depth value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT ); elseif( add_height + add_depth > markers.MAX_HEIGHT ) and minetest.get_player_privs(name)["megabuilder"] ~= true then minetest.chat_send_player( name, 'Sorry, your area exceeds the height limit. Height and depth added have to '.. 'be smaller than '..tostring( markers.MAX_HEIGHT )..'.'); error_msg = 'height + depth has to\nbe smaller than '..tostring( markers.MAX_HEIGHT )..'.' elseif( not( fields[ 'set_area_name' ] ) or fields['set_area_name'] == 'please enter a name' ) then minetest.chat_send_player( name, 'Please provide a name for your area, i.e. \"'.. tostring( name )..'s first house\" The name ought to describe what you intend to build here.'); error_msg = 'Please provide a\nname for your area!'; else error_msg = nil; end if( error_msg ~= nil ) then minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, error_msg)); return; end -- those coords lack the height component local pos1 = coords[1]; local pos2 = coords[2]; -- apply height values from the formspeck pos1.y = pos1.y - add_depth; pos2.y = pos2.y + add_height; pos1, pos2 = areas:sortPos( pos1, pos2 ); --minetest.chat_send_player('singleplayer','INPUT: '..minetest.serialize( pos1 )..' pos2: '..minetest.serialize( pos2 )); minetest.log("action", "[markers] /protect invoked, owner="..name.. " areaname="..fields['set_area_name'].. " startpos="..minetest.pos_to_string(pos1).. " endpos=" ..minetest.pos_to_string(pos2)); local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name) if not canAdd then minetest.chat_send_player(name, "You can't protect that area: "..errMsg) minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, errMsg)); return end local id = areas:add(name, fields['set_area_name'], pos1, pos2, nil) areas:save() minetest.chat_send_player(name, "Area protected. ID: "..id) minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, nil)); end -- formspec input needs to be handled diffrently markers.form_input_handler = function( player, formname, fields) if( formname == "markers:mark" ) then if( not(fields) or fields['abort']) then return true; end --- decode the position of the marker (which is hidden in the Buy-buttons name local pos = {}; for k, v in pairs( fields ) do if( v == 'Protect area' ) then pos = minetest.string_to_pos( k ); end end if( pos and pos.x and pos.y and pos.z ) then markers.marker_on_receive_fields(pos, formname, fields, player); end return true; elseif( formname == "markers:info" and player and markers.menu_data_by_player[ player:get_player_name() ] ) then local res = markers.form_input_handler_areas( player, formname, fields); if( res ) then return true; end -- TODO -- minetest.chat_send_player('singleplayer','MARKERS:INFO WITH '..minetest.serialize( fields )); else -- TODO -- minetest.chat_send_player('singleplayer','YOU CALLED '..tostring( formname )..' WITH '..minetest.serialize( fields )); end return false; end minetest.register_on_player_receive_fields( markers.form_input_handler) minetest.register_node("markers:mark", { description = "Marker", tiles = {"markers_mark.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, --fixed on both buttons dig client crash light_source = 1, node_box = { type = "fixed", fixed = { { -0.1, -0.5, -0.1, 0.1, 1.5, 0.1 }, }, }, after_place_node = function(pos, placer, itemstack) markers.marker_placed( pos, placer, itemstack ); end, -- the node is digged immediately, so we may as well do all the work in can_dig (any wrong digs are not that critical) can_dig = function(pos,player) return markers.marker_can_dig( pos, player ); end, after_dig_node = function(pos, oldnode, oldmetadata, digger) return markers.marker_after_dig_node( pos, oldnode, oldmetadata, digger ); end, on_rightclick = function(pos, node, clicker) minetest.show_formspec( clicker:get_player_name(), "markers:mark", markers.get_marker_formspec(clicker, pos, nil) ); end, }) minetest.register_craft({ output = "markers:mark 4", recipe = { { "group:stick" }, { "default:apple" }, { "group:stick" }, } });
unlicense
snorecore/spooplights
LED.lua
1
2916
-- Copyright (C) 2015 snorecore -- LED Library to drive a single RGB LED -- Created: Sat 24th Oct 2015 local LED = {} LED.__index = LED -- Default values LED.DEFAULT_RED_PIN = 5 LED.DEFAULT_BLUE_PIN = 6 LED.DEFAULT_GREEN_PIN = 7 LED.DEFAULT_PWM_FREQ = 100 -- Gamma Correction local GAMMA = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 11, 11, 12, 13, 14, 15, 16, 16, 17, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 30, 31, 32, 34, 35, 36, 38, 39, 41, 42, 44, 46, 47, 49, 51, 52, 54, 56, 58, 60, 61, 63, 65, 67, 69, 71, 73, 76, 78, 80, 82, 84, 87, 89, 91, 94, 96, 98, 101, 103, 106, 109, 111, 114, 117, 119, 122, 125, 128, 130, 133, 136, 139, 142, 145, 148, 151, 155, 158, 161, 164, 167, 171, 174, 177, 181, 184, 188, 191, 195, 198, 202, 206, 209, 213, 217, 221, 225, 228, 232, 236, 240, 244, 248, 252, 257, 261, 265, 269, 274, 278, 282, 287, 291, 295, 300, 304, 309, 314, 318, 323, 328, 333, 337, 342, 347, 352, 357, 362, 367, 372, 377, 382, 387, 393, 398, 403, 408, 414, 419, 425, 430, 436, 441, 447, 452, 458, 464, 470, 475, 481, 487, 493, 499, 505, 511, 517, 523, 529, 535, 542, 548, 554, 561, 567, 573, 580, 586, 593, 599, 606, 613, 619, 626, 633, 640, 647, 653, 660, 667, 674, 681, 689, 696, 703, 710, 717, 725, 732, 739, 747, 754, 762, 769, 777, 784, 792, 800, 807, 815, 823, 831, 839, 847, 855, 863, 871, 879, 887, 895, 903, 912, 920, 928, 937, 945, 954, 962, 971, 979, 988, 997, 1005, 1014, 1023 } -- LED Constructor local function construct(self, red, green, blue, common_anode) self = self or {} -- Setup properties self.red_pin = red or LED.DEFAULT_RED_PIN self.green_pin = green or LED.DEFAULT_GREEN_PIN self.blue_pin = blue or LED.DEFAULT_BLUE_PIN self.common_anode = true or common_anode setmetatable(self, LED) return self end setmetatable(LED, {__call = construct}) -- Setup PWM on LED pins function LED:start_PWM(freq) freq = freq or LED.DEFAULT_PWM_FREQ -- Setup pins with LEDs off. local col = 0 if self.common_anode then col = 1023 end pwm.setup(self.red_pin, freq, col) pwm.setup(self.green_pin, freq, col) pwm.setup(self.blue_pin, freq, col) -- Start PWM pwm.start(self.red_pin) pwm.start(self.green_pin) pwm.start(self.blue_pin) end function LED:stop_PWM() pwm.close(self.red_pin) pwm.close(self.green_pin) pwm.close(self.blue_pin) end -- Set RGB LED Colour using PWM function LED:set_col(red, green, blue) -- PWM has 10-bit resolution, but just work with 8-bits. -- Assuming 0-255 input. red = GAMMA[red] green = GAMMA[green] blue = GAMMA[blue] -- Using a common-anode LED so high means turned off. if self.common_anode then red = 1023 - red green = 1023 - green blue = 1023 - blue end pwm.setduty(self.red_pin, red) pwm.setduty(self.blue_pin, green) pwm.setduty(self.green_pin, blue) end return LED
gpl-2.0
Ombridride/minetest-minetestforfun-server
mods/multitest/nodes.lua
9
5694
-- nodes minetest.register_node("multitest:rubberblock", { description = "Rubber Block", tiles = {"multitest_rubberblock.png"}, groups = {oddly_breakable_by_hand=5,crumbly=3}, }) minetest.register_node("multitest:blackstone", { description = "Blackstone", tiles = {"multitest_blackstone.png"}, groups = {cracky=3, stone=1}, drop = 'multitest:blackcobble', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:blackcobble", { description = "Black Cobblestone", tiles = {"multitest_blackcobble.png"}, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:blackstone_paved", { description = "Paved Blackstone", tiles = {"multitest_blackstone_paved.png"}, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:blackstone_paved", { description = "Paved Blackstone", tiles = {"multitest_blackstone_paved.png"}, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:blackstone_brick", { description = "Blackstone Bricks", tiles = {"multitest_blackstone_brick.png"}, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) --[[ maintenant dans farming redo minetest.register_node("multitest:hayblock", { description = "Hay Bale", tiles = {"multitest_hayblock_top.png", "multitest_hayblock_top.png", "multitest_hayblock.png"}, paramtype2 = "facedir", groups = {snappy=1,flammable=2,crumbly=1,cracky=4,oddly_breakable_by_hand=2}, sounds = default.node_sound_sand_defaults(), on_place = minetest.rotate_node }) --]] minetest.register_node("multitest:checkered_floor", { description = "Checkered Floor", tiles = {"multitest_checkered_floor.png"}, groups = {cracky=2, oddly_breakable_by_hand=4}, sounds = default.node_sound_stone_defaults(), }) --[[ minetest.register_node("multitest:lamp", { description = "Lamp", tiles = {"multitest_lamp.png"}, paramtype = "light", sunlight_propagates = true, light_source = LIGHT_MAX-1, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) ]] minetest.register_alias("multitest:lamp", "lantern:lantern") minetest.register_node("multitest:andesite", { description = "Andesite", tiles = {"multitest_andesite.png"}, groups = {cracky=3,}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:diorite", { description = "Diorite", tiles = {"multitest_diorite.png"}, groups = {cracky=3,}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:granite", { description = "Granite", tiles = {"multitest_granite.png"}, groups = {cracky=3,}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:andesite_smooth", { description = "Smooth Andesite", tiles = {"multitest_andesite_smooth.png"}, groups = {cracky=3,}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:diorite_smooth", { description = "Smooth Diorite", tiles = {"multitest_diorite_smooth.png"}, groups = {cracky=3,}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:granite_smooth", { description = "Smooth Granite", tiles = {"multitest_granite_smooth.png"}, groups = {cracky=3,}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("multitest:sandstone_carved", { description = "Carved Sandstone", tiles = {"multitest_sandstone_carved_top.png", "multitest_sandstone_carved_top.png", "multitest_sandstone_carved.png"}, groups = {crumbly=2,cracky=4,}, sounds = default.node_sound_sand_defaults(), }) -- stairs:stair_blackstone stairs.register_stair_and_slab("blackstone", "multitest:blackstone", {cracky=3, stone=1}, {"multitest_blackstone.png"}, "Blackstone Stairs", "Blackstone Slab", nil) stairs.register_stair_and_slab("blackcobble", "multitest:blackcobble", {cracky=3, stone=1}, {"multitest_blackcobble.png"}, "Black Cobble Stairs", "Black Cobble Slab", nil) stairs.register_stair_and_slab("blackstone_bricks", "multitest:blackstone_brick", {cracky=3, stone=1}, {"multitest_blackstone_brick.png"}, "Blackstonestone brick Stairs", "Blackstone Brick Slab", nil) stairs.register_stair_and_slab("blackstone_paved", "multitest:blackstone_paved", {cracky=3, stone=1}, {"multitest_blackstone_paved.png"}, "Paved Blackstone Stairs", "Paved Blackstone Slab", nil) -- others for i, v in ipairs(multitest.colors) do minetest.register_node("multitest:carpet_"..v, { tiles = {"wool_"..v..".png"}, description = multitest.colornames[i].."Carpet", groups = {oddly_breakable_by_hand=2,flammable=3}, drawtype="nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}, } } }) end minetest.register_node("multitest:door_mat", { description = "Door Mat", tiles = {"multitest_door_mat.png"}, inventory_image = "multitest_door_mat.png", wield_image = "multitest_door_mat.png", groups = {oddly_breakable_by_hand=2,flammable=3}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.363675, 0.5, -0.454674, 0.426703}, } } }) minetest.register_node("multitest:sponge_block", { description = "Sponge Block (Decorative)", tiles = {"multitest_sponge_block.png"}, groups = {oddly_breakable_by_hand=3,}, })
unlicense
Keithenneu/Dota2-FullOverwrite
team_think.lua
1
14309
------------------------------------------------------------------------------- --- AUTHOR: Nostrademous --- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite ------------------------------------------------------------------------------- _G._savedEnv = getfenv() module( "team_think", package.seeall ) require( GetScriptDirectory().."/buildings_status" ) require( GetScriptDirectory().."/global_game_state" ) require( GetScriptDirectory().."/debugging" ) local gHeroVar = require( GetScriptDirectory().."/global_hero_data" ) local utils = require( GetScriptDirectory().."/utility" ) local enemyData = require( GetScriptDirectory().."/enemy_data" ) local function setHeroVar(id, var, value) gHeroVar.SetVar(id, var, value) end local function getHeroVar(id, var) return gHeroVar.GetVar(id, var) end local glyphTimer = -1000 -- This is at top as all item purchases are Immediate actions, -- and therefore won't affect any other decision making. -- Intent is to smartly determine when we should use our Glyph -- to protect our towers. function ConsiderGlyphUse() local vulnerableTowers = buildings_status.GetDestroyableTowers(GetTeam()) for i, building_id in pairs(vulnerableTowers) do local tower = buildings_status.GetHandle(GetTeam(), building_id) if tower:GetHealth() < math.max(tower:GetMaxHealth()*0.15, 165) and tower:TimeSinceDamagedByAnyHero() < 3 and tower:TimeSinceDamagedByCreep() < 3 then if GetGlyphCooldown() == 0 and (GameTime() - glyphTimer > 1.0) then GetBot():ActionImmediate_Glyph() glyphTimer = GameTime() + 5.0 end end end end -- This is at top as all item purchases are Immediate actions, -- and therefore won't affect any other decision making. -- Intent is to smartly determine which heroes should purchases -- Team items like Tome of Knowledge, Wards, Dust/Sentry, and -- even stuff like picking up Gem, Aegis, Cheese, etc. function ConsiderTeamWideItemAcquisition(playerAssignment) --[[ local listAlly = GetUnitList(UNIT_LIST_ALLIED_HEROES) -- only add TeamBuy if list is 'nil' or empty local lowestLevelAlly = nil for _, ally in pairs(listAlly) do if not ally:IsIllusion() and gHeroVar.HasID(ally:GetPlayerID()) then if not lowestLevelAlly or lowestLevelAlly:GetLevel() > ally:GetLevel() then lowestLevelAlly = ally end end end if lowestLevelAlly and #getHeroVar(lowestLevelAlly:GetPlayerID(), "TeamBuy") == 0 then local tomes = GetItemStockCount("item_tome_of_knowledge") while tomes > 0 do utils.myPrint("Buying Tome of Knowledge for '"..utils.GetHeroName(lowestLevelAlly).."'") table.insert(getHeroVar(lowestLevelAlly:GetPlayerID(), "TeamBuy"), 1, "item_tome_of_knowledge") tomes = tomes - 1 end end --]] end -- This is at top as all courier actions are Immediate actions, -- and therefore won't affect any other decision making. -- Intent is to make courier use more efficient by aligning -- the purchases of multiple localized heroes together. function ConsiderTeamWideCourierUse() end -- This is a fight orchestration evaluator. It will determine, -- based on the global picture and location of all enemy and -- friendly units, whether we should pick a fight, whether in -- the middle of nowhere, as part of a push/defense of a lane, -- or even as part of an ally defense. All Heroes involved will -- have their actionQueues filled out by this function and -- their only responsibility will be to do those actions. Note, -- heroes with Global skills (Invoker Sun Strike, Zeus Ult, etc.) -- can be part of this without actually being present in the area. function ConsiderTeamFightAssignment(playerActionQueues) --global_game_state.GlobalFightDetermination() end -- Determine which lanes should be pushed and which Heroes should -- be part of the push. function ConsiderTeamLanePush() end -- Determine which lanes should be defended and which Heroes should -- be part of the defense. function ConsiderTeamLaneDefense() local lane, building, numEnemies = global_game_state.DetectEnemyPush() local listAlly = GetUnitList(UNIT_LIST_ALLIED_HEROES) for _, ally in pairs(listAlly) do if not ally:IsIllusion() and ally:IsBot() then gHeroVar.SetVar(ally:GetPlayerID(), "DoDefendLane", {}) -- reset this for all end end -- reset some states global_game_state.LaneState(LANE_TOP).dontdefend = false global_game_state.LaneState(LANE_MID).dontdefend = false global_game_state.LaneState(LANE_BOT).dontdefend = false if lane == nil or building == nil or numEnemies == nil then return end local hBuilding = buildings_status.GetHandle(GetTeam(), building) if hBuilding == nil then return end local listAlliesAtBuilding = {} local listAlliesCanReachBuilding = {} local listAlliesCanTPToBuildling = {} local defending = {} for _, ally in pairs(listAlly) do if not ally:IsIllusion() and ally:IsBot() and ally:IsAlive() then -- TODO: is IsAlive needed? if gHeroVar.GetVar(ally:GetPlayerID(), "Self"):getCurrentMode():GetName() == "defendlane" then table.insert(defending, ally) else if ally:GetHealth()/ally:GetMaxHealth() >= 0.5 then local distFromBuilding = GetUnitToUnitDistance(ally, hBuilding) local timeToReachBuilding = distFromBuilding/ally:GetCurrentMovementSpeed() if timeToReachBuilding <= 3.0 then table.insert(listAlliesAtBuilding, ally) elseif timeToReachBuilding <= 10.0 then table.insert(listAlliesCanReachBuilding, ally) else local haveTP = utils.HaveItem(ally, "item_tpscroll") -- TODO: check tp boots, NP tp spell (utils?) if haveTP and haveTP:IsFullyCastable() then table.insert(listAlliesCanTPToBuildling, ally) end end end end end end local numNeeded = Max(Max(numEnemies - 1, 1) - #defending, 0) if (#listAlliesAtBuilding + #listAlliesCanReachBuilding + #listAlliesCanTPToBuildling) >= numNeeded then local numGoing = 0 for _, ally in pairs(defending) do -- reassign defending heros gHeroVar.SetVar(ally:GetPlayerID(), "DoDefendLane", {lane, building, numEnemies}) end for _, ally in pairs(listAlliesAtBuilding) do -- make everyone sitting on the tower defend it gHeroVar.SetVar(ally:GetPlayerID(), "DoDefendLane", {lane, building, numEnemies}) numGoing = numGoing + 1 end if numGoing < numNeeded then -- still need more? for _, ally in pairs(listAlliesCanReachBuilding) do -- get the guys around gHeroVar.SetVar(ally:GetPlayerID(), "DoDefendLane", {lane, building, numEnemies}) numGoing = numGoing + 1 if numGoing >= numNeeded then break end -- k, thats enough end end if numGoing < numNeeded then -- still more? for _, ally in pairs(listAlliesCanTPToBuildling) do -- tp them in gHeroVar.SetVar(ally:GetPlayerID(), "DoDefendLane", {lane, building, numEnemies}) numGoing = numGoing + 1 if numGoing >= numNeeded then break end -- k, thats enough end end else global_game_state.LaneState(lane).dontdefend = true -- run away! end end -- Determine which hero (based on their role) should farm where. By -- default it is best to probably leave their default lane assignment, -- but if they are getting killed repeatedly we could rotate them. This -- also considers jungling assignments and lane rotations. function ConsiderTeamFarmDesignation() end -- Determine if we should Roshan and which Heroes should be part of it. function ConsiderTeamRoshan() local numAlive = enemyData.GetNumAlive() local isRoshanAlive = DotaTime() - GetRoshanKillTime() > (11*60) if (numAlive < 3 and (GetRoshanKillTime() == 0 or isRoshanAlive)) then -- FIXME: Implement end end -- Determine if we should seek out a specific enemy for a kill attempt -- and which Heroes should be part of the kill. function ConsiderTeamRoam() end -- If we see a rune, determine if any specific Heroes should get it -- (to fill a bottle for example). If not, the hero that saw it will -- pick it up. Also consider obtaining Rune vision if lacking. function ConsiderTeamRune(playerAssignment) local listAlly = GetUnitList(UNIT_LIST_ALLIED_HEROES) for _, rune in pairs(constants.RuneSpots) do if GetRuneStatus(rune) == RUNE_STATUS_AVAILABLE then local runeLoc = GetRuneSpawnLocation(rune) local bestDist = 5000 local bestAlly = nil for _, ally in pairs(listAlly) do if ally:IsAlive() and not ally:IsIllusion() and ally:IsBot() then local dist = GetUnitToLocationDistance(ally, runeLoc) if dist < bestDist then bestDist = dist bestAlly = ally end end end if bestAlly then playerAssignment[bestAlly:GetPlayerID()].GetRune = {rune, runeLoc} end elseif GetRuneStatus(rune) == RUNE_STATUS_MISSING then for _, ally in pairs(listAlly) do if not ally:IsIllusion() and ally:IsBot() then if playerAssignment[ally:GetPlayerID()].GetRune ~= nil then if playerAssignment[ally:GetPlayerID()].GetRune[1] == rune then playerAssignment[ally:GetPlayerID()].GetRune = nil end end end end end end end -- If any of our Heroes needs to heal up, Shrines are an option. -- However, we should be smart about the use and see if any other -- friends could benefit as well rather than just being selfish. function ConsiderTeamShrine(playerAssignment) --[[ local bestShrine = nil local distToShrine = 100000 local Team = GetTeam() local listAlly = GetUnitList(UNIT_LIST_ALLIED_HEROES) local shrineUseList = {} -- determine which allies need to use the shrine and which shrine is best -- for them for _, ally in pairs(listAlly) do if ally:IsAlive() and ally:IsBot() and not ally:IsIllusion() and ally:GetHealth()/ally:GetMaxHealth() < 0.3 and playerAssignment[ally:GetPlayerID()].UseShrine == nil then local SJ1 = GetShrine(Team, SHRINE_JUNGLE_1) if SJ1 and SJ1:GetHealth() > 0 and GetShrineCooldown(SJ1) == 0 then local dist = GetUnitToUnitDistance(ally, SJ1) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_JUNGLE_1 end end local SJ2 = GetShrine(Team, SHRINE_JUNGLE_2) if SJ2 and SJ2:GetHealth() > 0 and GetShrineCooldown(SJ2) == 0 then local dist = GetUnitToUnitDistance(ally, SJ2) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_JUNGLE_2 end end local SB1 = GetShrine(Team, SHRINE_BASE_1) if SB1 and SB1:GetHealth() > 0 and GetShrineCooldown(SB1) == 0 then local dist = GetUnitToUnitDistance(ally, SB1) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_BASE_1 end end local SB2 = GetShrine(Team, SHRINE_BASE_2) if SB2 and SB2:GetHealth() > 0 and GetShrineCooldown(SB2) == 0 then local dist = GetUnitToUnitDistance(ally, SB2) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_BASE_2 end end local SB3 = GetShrine(Team, SHRINE_BASE_3) if SB3 and SB3:GetHealth() > 0 and GetShrineCooldown(SB3) == 0 then local dist = GetUnitToUnitDistance(ally, SB3) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_BASE_3 end end local SB4 = GetShrine(Team, SHRINE_BASE_4) if SB4 and SB4:GetHealth() > 0 and GetShrineCooldown(SB4) == 0 then local dist = GetUnitToUnitDistance(ally, SB4) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_BASE_4 end end local SB5 = GetShrine(Team, SHRINE_BASE_5) if SB5 and SB5:GetHealth() > 0 and GetShrineCooldown(SB5) == 0 then local dist = GetUnitToUnitDistance(ally, SB5) if dist < distToShrine then distToShrine = dist bestShrine = SHRINE_BASE_5 end end if bestShrine and (ally.useShrine == nil or ally.useShrine == -1) then if (utils.InTeamFight(GetBot(), 750) or GetBot().SelfRef:getCurrentMode():GetName() == "fighting") and distToShrine <= 400 then table.insert(global_game_state.GetShrineState(bestShrine).pidsLookingForHeal, ally:GetPlayerID()) ally.useShrine = bestShrine end if (GetBot():DistanceFromFountain() + 3500) > distToShrine then --utils.myPrint("Adding ID: '", ally:GetPlayerID(), "' to Shrine: ", bestShrine) table.insert(global_game_state.GetShrineState(bestShrine).pidsLookingForHeal, ally:GetPlayerID()) ally.useShrine = bestShrine end end end end --]] end for k,v in pairs( team_think ) do _G._savedEnv[k] = v end
gpl-3.0
jshackley/darkstar
scripts/globals/items/puffball.lua
35
1188
----------------------------------------- -- ID: 4448 -- Item: puffball -- Food Effect: 5Min, All Races ----------------------------------------- -- Strength -4 -- Mind 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4448); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -4); target:addMod(MOD_MND, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -4); target:delMod(MOD_MND, 2); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/fire_sword.lua
41
1068
----------------------------------------- -- ID: 16543 -- Item: Fire Sword -- Additional Effect: Fire Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 5; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(3,10); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_FIRE, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_FIRE,0); dmg = adjustForTarget(target,dmg,ELE_FIRE); dmg = finalMagicNonSpellAdjustments(player,target,ELE_FIRE,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_FIRE_DAMAGE,message,dmg; end end;
gpl-3.0
DarkRainX/ufoai
base/ufos/ui/ufox.datatable.lua
2
10046
--!usr/bin/lua --[[ -- @file -- @brief DataTable builder extension --]] --[[ Copyright (C) 2002-2020 UFO: Alien Invasion. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. --]] -- ufox.build_datatable Header Guard if (ufox.datatable == nil) then require("ufox.lua") ufox.datatable = { sortfunction = { ascending = function (a, b) if (tonumber(a[2]) ~= nil and tonumber(b[2]) ~= nil) then return tonumber(a[2]) < tonumber(b[2]) else return a[2] < b[2] end end, descending = function (a, b) if (tonumber(a[2]) ~= nil and tonumber(b[2]) ~= nil) then return tonumber(b[2]) < tonumber(a[2]) else return b[2] < a[2] end end, }, sort = function (sender, field, direction) local currentSortField = sender:child("sortField") local currentSortDirection = sender:child("sortDirection") -- Figure out the parameters if (field == nil) then return end -- toggle direction unless specified, default to ascending on new fields if (direction == nil) then if (currentSortField:text() == field:name()) then if (currentSortDirection:text() == "ascending") then direction = "descending" else direction = "ascending" end else direction = "ascending" end end local dataSpace = sender:child("data") -- copy data to a temp table local sortTable = {} local row = dataSpace:first() while (row ~= nil) do local cell = row:child(field:name()) local value if (cell == nil) then value = "" elseif (cell:child("value") ~= nil) then value = cell:child("value"):text() else value = cell:text() end table.insert(sortTable, {row:name(), value}) row = row:next() end -- sort if (direction == "descending") then table.sort(sortTable, ufox.datatable.sortfunction.descending) else table.sort(sortTable, ufox.datatable.sortfunction.ascending) end -- move the nodes around local previous = nil for idx, record in ipairs(sortTable) do dataSpace:move_node(dataSpace:child(record[1]), previous) previous = dataSpace:child(record[1]) end currentSortField:set_text(field:name()) currentSortDirection:set_text(direction) end, --[[ -- @brief Add header fields to the table -- @param sender Reference to the dataTable node -- @param fields List of (partial) header node definitions: -- name (Required) Name of the table column -- width (Required) Width of the column. -- @note These field names and widths are going to be used for data cells too --]] add_headerFields = function (sender, fields) local header = sender:child("header") if (header == nil) then ufo.print(string.format("ufox.datatable %s has no header\n", sender:name())) return end if (type(fields) ~= "table") then ufo.print("ufox.datatable:add_headerFields() was called with incompatible fields parameter\n") return end local left = 0; local node = header:first() while (node ~= nil) do left = left + node:width() node = node:next() end local headerFieldDefaults = { class = "string", height = 20, contentalign = ufo.ALIGN_CC, on_click = function (sender) sender:parent():parent():sort(sender) end, } for i, field in pairs(fields) do -- fill missing data for key, value in pairs(headerFieldDefaults) do if (field[key] == nil) then field[key] = value end end local field = ufox.build(field, header) if (field == nil) then ufo.print(string.format("ufox.datatable.build encountered error on creating field no. %d\n", i)) return end field:set_left(left) left = left + field:width() end return header end, --[[ -- @brief Add data cells to a data row -- @param sender data row node -- @param cellData Table with the data cell --]] addCell = function (sender, cellData) local header = sender:parent():parent():child("header") if (header == nil) then ufo.print("ufox.datatable has no header\n") return end if (type(cellData) ~= "table") then ufo.print(string.format("ufox.datatable %s has no data space\n", sender:name())) return end if (cellData.name == nil or header:child(cellData.name) == nil) then ufo.print(string.format("ufox.datatable tried to add data to a non-existent field\n", sender:name())) return end local column = header:child(cellData.name) local cellDefaults = { class = "string", left = column:left(), top = 0, width = column:width(), height = sender:height(), } -- fill missing data for key, value in pairs(cellDefaults) do if (cellData[key] == nil) then cellData[key] = value end end local cell = ufox.build(cellData, sender) return cell end, --[[ -- @brief Adds a datarow to the table -- @param sender Reference to the data table node -- @param rowData Table with row properties: -- name (Required) name (id) of the data row -- @param fields Array of tables with dataCell properties -- @sa addCell --]] add_dataRow = function (sender, rowData, fields) local header = sender:child("header") if (header == nil) then ufo.print(string.format("ufox.datatable %s has no header\n", sender:name())) return end local dataSpace = sender:child("data") if (dataSpace == nil) then ufo.print(string.format("ufox.datatable %s has no data space\n", sender:name())) return end local dataRowDefaults = { class = "panel", width = sender:width(), height = 20, addCell = ufox.datatable.addCell, } for key, value in pairs(dataRowDefaults) do if (rowData[key] == nil) then rowData[key] = value end end local row = ufox.build(rowData, dataSpace) if (row == nil) then ufo.print("ufox.datatable:add_dataRow() was called with incompatible parameter\n") return end if (type(fields) == "table") then for i, field in ipairs(fields) do row:addCell(field) end end return row end, --[[ -- @brief Clears the entire datatable (both header and data) -- @param sender UI node reference to the data table --]] clear = function (sender) sender:clear_data() sender:child("header"):remove_children() end, --[[ -- @brief Clears all data from the table -- @param sender UI node reference to the data table --]] clear_data = function (sender) sender:child("data"):remove_children() end, --[[ -- @brief Function builds a generic datatable -- @param rootNode UI node in that the table should be created in -- @param tableData Table describes the base node: -- name (Required) Name of the dataTable -- pos (Recommended) Position of the dataTable. Defaults to (0, 0) -- size (Recommended) Size of the dataTable. Fills the entire rootNode by default --]] build = function (rootNode, tableData, headerProperties) if (rootNode == nil or tableData == nil or tableData.name == nil) then ufo.print("ufox.datatable.build was called with missing parameters\n") return end local tableDefaults = { class = "panel", pos = {0, 0}, size = {rootNode:width(), rootNode:height()}, backgroundcolor = {0.5, 0.5, 0.5, 0.2}, { name = "sortField", class = "string", text = "", invisible = true, }, { name = "sortDirection", class = "string", text = "", invisible = true, }, { name = "selected", class = "string", text = "", invisible = true, }, } for key, value in pairs(tableDefaults) do if (tableData[key] == nil) then tableData[key] = value end end local dataTable = ufox.build(tableData, rootNode) if (dataTable == nil) then ufo.print("ufox.datatable.build failed due to incompatible parameters\n") return end local header = ufox.build({ name = "header", class = "panel", pos = {0, 0}, size = {dataTable:width(), 20}, backgroundcolor = {0.527, 0.6, 0.21, 0.2}, }, dataTable) -- Allow override properties if (headerProperties ~= nil) and (type(headerProperties) == "table") then ufox.build_properties(headerProperties, dataTable, header) end -- add data space ufox.build_properties({ { name = "data", class = "panel", pos = {0, header:height()}, size = {dataTable:width() - 20, dataTable:height() - header:height()}, layout = ufo.LAYOUT_TOP_DOWN_FLOW, wheelscrollable = true, on_viewchange = function (sender) local scrollbar = sender:parent():child("data_scrollbar") scrollbar:set_fullsize(sender:fullsize()) scrollbar:set_current(sender:viewpos()) scrollbar:set_viewsize(sender:viewsize()) end, on_wheel = function (sender) local scrollbar = sender:parent():child("data_scrollbar") scrollbar:set_current(sender:viewpos()) end, }, { name = "data_scrollbar", class = "vscrollbar", image = "ui/scrollbar_v", pos = {dataTable:width() - 20, 20}, height = (dataTable:height() - 20), current = 0, viewsize = 10, fullsize = 0, autoshowscroll = true, on_change = function (sender) local panel = sender:parent():child("data") panel:set_viewpos(sender:current()) end, }, -- Add commands add_headerFields = ufox.datatable.add_headerFields, clear = ufox.datatable.clear, clear_data = ufox.datatable.clear_data, add_dataRow = ufox.datatable.add_dataRow, sort = ufox.datatable.sort, }, rootnode, dataTable) ufox.build_properties({ }, rootnode, dataTable) return dataTable end, } -- ufox.datatable Header Guard end
gpl-2.0
jshackley/darkstar
scripts/globals/items/bluetail.lua
18
1257
----------------------------------------- -- ID: 4399 -- Item: Bluetail -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 3 -- Mind -5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4399); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -5); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/inferno_sword.lua
42
1071
----------------------------------------- -- ID: 16594 -- Item: Inferno Sword -- Additional Effect: Fire Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 5; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(3,10); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_FIRE, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_FIRE,0); dmg = adjustForTarget(target,dmg,ELE_FIRE); dmg = finalMagicNonSpellAdjustments(player,target,ELE_FIRE,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_FIRE_DAMAGE,message,dmg; end end;
gpl-3.0
opentibia/server
data/scripts/spells/attack/energy_wave.lua
3
1115
local energyWave = Spell:new("Energy Wave") energyWave.words = "exevo mort hur" energyWave.vocation = {"Sorcerer", "Master Sorcerer"} energyWave.damageType = COMBAT_ENERGYDAMAGE energyWave.level = 38 energyWave.magicLevel = 40 energyWave.mana = 170 energyWave.aggressive = true energyWave.areaEffect = MAGIC_EFFECT_ENERGY_AREA energyWave.area = { {" ", " ", " ", " ", "n", "n", "n", " ", " ", " ", " "}, {" ", " ", " ", " ", "n", "n", "n", " ", " ", " ", " "}, {" ", " ", " ", " ", "n", "n", "n", " ", " ", " ", " "}, {" ", " ", " ", " ", " ", "n", " ", " ", " ", " ", " "}, {"w", "w", "w", " ", " ", "n", " ", " ", "e", "e", "e"}, {"w", "w", "w", "w", "w", " ", "e", "e", "e", "e", "e"}, {"w", "w", "w", " ", " ", "s", " ", " ", "e", "e", "e"}, {" ", " ", " ", " ", " ", "s", " ", " ", " ", " ", " "}, {" ", " ", " ", " ", "s", "s", "s", " ", " ", " ", " "}, {" ", " ", " ", " ", "s", "s", "s", " ", " ", " ", " "}, {" ", " ", " ", " ", "s", "s", "s", " ", " ", " ", " "}, } energyWave.formula = formulaLevelMagic(0, 4.5, 0, 9.0) energyWave:register()
gpl-2.0
babak136222/babakgroup
bot/utils.lua
494
23873
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n" else text = text..k.." - "..v.."\n" end end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n" else text = text..k.." - "..v.."\n" end end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
luastoned/turbo
turbo/signal.lua
7
6575
--- Turbo.lua Signal Module -- -- Copyright John Abrahamsen 2011, 2012, 2013 < JhnAbrhmsn@gmail.com > -- -- "Permission is hereby granted, free of charge, to any person obtaining a copy of -- this software and associated documentation files (the "Software"), to deal in -- the Software without restriction, including without limitation the rights to -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do -- so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE." local ffi = require "ffi" require "turbo.cdef" local platform = require "turbo.platform" if ffi.arch == "mipsel" then return { signal = ffi.C.signal -- For sigprocmask(2) , SIG_BLOCK = 1 , SIG_UNBLOCK = 2 , SIG_SETMASK = 3 -- Fake signal functions. , SIG_ERR = ffi.cast("sighandler_t", -1) --[[ Error return. ]] , SIG_DFL = ffi.cast("sighandler_t", 0) --[[ Default action. ]] , SIG_IGN = ffi.cast("sighandler_t", 1) --[[ Ignore signal. ]] -- Signals. , SIGHUP = 1 --[[ Hangup (POSIX). ]] , SIGINT = 2 --[[ Interrupt (ANSI). ]] , SIGQUIT = 3 --[[ Quit (POSIX). ]] , SIGILL = 4 --[[ Illegal instruction (ANSI). ]] , SIGTRAP = 5 --[[ Trace trap (POSIX). ]] , SIGIOT = 6 --[[ IOT trap (4.2 BSD). ]] , SIGABRT = SIGIOT --[[ Abort (ANSI). ]] , SIGBUS = 10 --[[ BUS error (4.2 BSD). ]] , SIGFPE = 8 --[[ Floating-point exception (ANSI). ]] , SIGKILL = 9 --[[ Kill, unblockable (POSIX). ]] , SIGUSR1 = 16 --[[ User-defined signal 1 (POSIX). ]] , SIGSEGV = 11 --[[ Segmentation violation (ANSI). ]] , SIGUSR2 = 17 --[[ User-defined signal 2 (POSIX). ]] , SIGPIPE = 13 --[[ Broken pipe (POSIX). ]] , SIGALRM = 14 --[[ Alarm clock (POSIX). ]] , SIGTERM = 15 --[[ Termination (ANSI). ]] , SIGSTKFLT = 16 --[[ Stack fault. ]] , SIGCLD = SIGCHLD --[[ Same as SIGCHLD (System V). ]] , SIGCHLD = 18 --[[ Child status has changed (POSIX). ]] , SIGCONT = 25 --[[ Continue (POSIX). ]] , SIGSTOP = 23 --[[ Stop, unblockable (POSIX). ]] , SIGTSTP = 24 --[[ Keyboard stop (POSIX). ]] , SIGTTIN = 26 --[[ Background read from tty (POSIX). ]] , SIGTTOU = 27 --[[ Background write to tty (POSIX). ]] , SIGURG = 21 --[[ Urgent condition on socket (4.2 BSD). ]] , SIGXCPU = 30 --[[ CPU limit exceeded (4.2 BSD). ]] , SIGXFSZ = 31 --[[ File size limit exceeded (4.2 BSD). ]] , SIGVTALRM = 28 --[[ Virtual alarm clock (4.2 BSD). ]] , SIGPROF = 29 --[[ Profiling alarm clock (4.2 BSD). ]] , SIGWINCH = 20 --[[ Window size change (4.3 BSD, Sun). ]] , SIGIO = 22 --[[ I/O now possible (4.2 BSD). ]] , SIGPOLL = SIGIO --[[ Pollable event occurred (System V). ]] , SIGPWR = 19 --[[ Power failure restart (System V). ]] , SIGSYS = 12 --[[ Bad system call. ]] -- , SIGUNUSED = 31 --[[ Not defined in MIPSEL ]] , _NSIG = 128 --[[ Biggest signal number + 1 (including real-time signals). ]] } else return { signal = ffi.C.signal -- For sigprocmask(2) , SIG_BLOCK = 0 , SIG_UNBLOCK = 1 , SIG_SETMASK = 2 -- Fake signal functions. , SIG_ERR = ffi.cast("sighandler_t", -1) --[[ Error return. ]] , SIG_DFL = ffi.cast("sighandler_t", 0) --[[ Default action. ]] , SIG_IGN = ffi.cast("sighandler_t", 1) --[[ Ignore signal. ]] -- Signals. , SIGHUP = 1 --[[ Hangup (POSIX). ]] , SIGINT = 2 --[[ Interrupt (ANSI). ]] , SIGQUIT = 3 --[[ Quit (POSIX). ]] , SIGILL = 4 --[[ Illegal instruction (ANSI). ]] , SIGTRAP = 5 --[[ Trace trap (POSIX). ]] , SIGABRT = 6 --[[ Abort (ANSI). ]] , SIGIOT = 6 --[[ IOT trap (4.2 BSD). ]] , SIGBUS = 7 --[[ BUS error (4.2 BSD). ]] , SIGFPE = 8 --[[ Floating-point exception (ANSI). ]] , SIGKILL = 9 --[[ Kill, unblockable (POSIX). ]] , SIGUSR1 = 10 --[[ User-defined signal 1 (POSIX). ]] , SIGSEGV = 11 --[[ Segmentation violation (ANSI). ]] , SIGUSR2 = 12 --[[ User-defined signal 2 (POSIX). ]] , SIGPIPE = 13 --[[ Broken pipe (POSIX). ]] , SIGALRM = 14 --[[ Alarm clock (POSIX). ]] , SIGTERM = 15 --[[ Termination (ANSI). ]] , SIGSTKFLT = 16 --[[ Stack fault. ]] , SIGCLD = SIGCHLD --[[ Same as SIGCHLD (System V). ]] , SIGCHLD = 17 --[[ Child status has changed (POSIX). ]] , SIGCONT = 18 --[[ Continue (POSIX). ]] , SIGSTOP = 19 --[[ Stop, unblockable (POSIX). ]] , SIGTSTP = 20 --[[ Keyboard stop (POSIX). ]] , SIGTTIN = 21 --[[ Background read from tty (POSIX). ]] , SIGTTOU = 22 --[[ Background write to tty (POSIX). ]] , SIGURG = 23 --[[ Urgent condition on socket (4.2 BSD). ]] , SIGXCPU = 24 --[[ CPU limit exceeded (4.2 BSD). ]] , SIGXFSZ = 25 --[[ File size limit exceeded (4.2 BSD). ]] , SIGVTALRM = 26 --[[ Virtual alarm clock (4.2 BSD). ]] , SIGPROF = 27 --[[ Profiling alarm clock (4.2 BSD). ]] , SIGWINCH = 28 --[[ Window size change (4.3 BSD, Sun). ]] , SIGPOLL = SIGIO --[[ Pollable event occurred (System V). ]] , SIGIO = 29 --[[ I/O now possible (4.2 BSD). ]] , SIGPWR = 30 --[[ Power failure restart (System V). ]] , SIGSYS = 31 --[[ Bad system call. ]] , SIGUNUSED = 31 , _NSIG = 65 --[[ Biggest signal number + 1 (including real-time signals). ]] } end
apache-2.0
jshackley/darkstar
scripts/zones/Lower_Delkfutts_Tower/Zone.lua
17
3688
----------------------------------- -- -- Zone: Lower_Delkfutts_Tower (184) -- ----------------------------------- package.loaded["scripts/zones/Lower_Delkfutts_Tower/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/globals/missions"); require("scripts/zones/Lower_Delkfutts_Tower/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17531228,17531229,17531230}; SetGroundsTome(tomes); zone:registerRegion(1, 403, -34, 83, 409, -33, 89); -- Third Floor G-6 porter to Middle Delkfutt's Tower zone:registerRegion(2, 390, -34, -49, 397, -33, -43); -- Third Floor F-10 porter to Middle Delkfutt's Tower "1" end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(460.022,-1.77,-103.442,188); end if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") <= 1) then cs = 0x000f; elseif (ENABLE_COP == 1 and prevZone == 126 and player:getCurrentMission(COP) == ANCIENT_FLAMES_BECKON) then cs = 0x0016; elseif (player:getCurrentMission(ACP) == BORN_OF_HER_NIGHTMARES and prevZone == 126) then cs = 0x0022; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) player:setVar("option",1); player:startEvent(4); end, [2] = function (x) player:setVar("option",2); player:startEvent(4); end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x000f) then player:setVar("ZilartStatus",2); elseif (csid == 0x0004 and option == 1) then if (player:getVar("option") == 1) then player:setPos(-28, -48, 80, 111, 157); else player:setPos(-51, -48, -40, 246, 157); end player:setVar("option",0); elseif (csid == 0x0004 and (option == 0 or option >= 3)) then player:setVar("option",0); elseif (csid == 0x0016) then player:startEvent(0x0024); elseif (csid == 0x0022) then player:completeMission(ACP,BORN_OF_HER_NIGHTMARES); player:addMission(ACP,BANISHING_THE_ECHO); elseif (csid == 0x0024) then player:startEvent(0x0025); elseif (csid == 0x0025) then player:startEvent(0x0026); elseif (csid == 0x0026) then player:startEvent(0x0027); elseif (csid == 0x0027) then player:completeMission(COP,ANCIENT_FLAMES_BECKON); player:addMission(COP,THE_RITES_OF_LIFE); player:setVar("COP1",1); end end;
gpl-3.0
elbamos/nn
Max.lua
4
2174
local Max, parent = torch.class('nn.Max', 'nn.Module') function Max:__init(dimension, nInputDims) parent.__init(self) dimension = dimension or 1 self.dimension = dimension -- do not assign default value to nInputDims or it will break backward compatibility self.nInputDims = nInputDims end function Max:_getPositiveDimension(input) local dimension = self.dimension if dimension < 0 then dimension = input:dim() + dimension + 1 elseif self.nInputDims and input:dim()==(self.nInputDims+1) then dimension = dimension + 1 end return dimension end function Max:_lazyInit() self._output = self._output or self.output.new() self._indices = self._indices or (torch.type(self.output) == 'torch.CudaTensor' and torch.CudaTensor() or torch.LongTensor()) end function Max:updateOutput(input) self:_lazyInit() local dimension = self:_getPositiveDimension(input) torch.max(self._output, self._indices, input, dimension) if input:dim() > 1 then self.output = self._output:select(dimension, 1) else self.output = self._output end return self.output end function Max:updateGradInput(input, gradOutput) self:_lazyInit() local dimension = self:_getPositiveDimension(input) local gradOutputView if input:dim() > 1 then gradOutputView = nn.utils.addSingletonDimension(gradOutput, dimension) else gradOutputView = gradOutput end self.gradInput:resizeAs(input):zero():scatter(dimension, self._indices, gradOutputView) return self.gradInput end function Max:type(type, tensorCache) -- torch.max expects a LongTensor as indices, whereas cutorch.max expects a CudaTensor. if type == 'torch.CudaTensor' then parent.type(self, type, tensorCache) else -- self._indices must be a LongTensor. Setting it to nil temporarily avoids -- unnecessary memory allocations. local indices indices, self._indices = self._indices, nil parent.type(self, type, tensorCache) self._indices = indices and indices:long() or nil end return self end function Max:clearState() nn.utils.clear(self, '_indices', '_output') return parent.clearState(self) end
bsd-3-clause
jshackley/darkstar
scripts/globals/spells/hyoton_san.lua
17
1619
----------------------------------------- -- Spell: Hyoton: San -- Deals ice damage to an enemy and lowers its resistance against fire. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --doNinjutsuNuke(V,M,caster,spell,target,hasMultipleTargetReduction,resistBonus) local duration = 15 + caster:getMerit(MERIT_HYOTON_EFFECT) -- T1 bonus debuff duration local bonusAcc = 0; local bonusMab = caster:getMerit(MERIT_HYOTON_EFFECT) + caster:getMod(MOD_NIN_NUKE_BONUS); -- T1 mag atk + "enhances Ninjustu damage" mod if(caster:getMerit(MERIT_HYOTON_SAN) ~= 0) then -- T2 mag atk/mag acc, don't want to give a penalty to entities that can cast this without merits bonusMab = bonusMab + caster:getMerit(MERIT_HYOTON_SAN) - 5; -- merit gives 5 power but no bonus with one invest, thus subtract 5 bonusAcc = bonusAcc + caster:getMerit(MERIT_HYOTON_SAN) - 5; end; if (caster:isBehind(target,15) and caster:hasStatusEffect(EFFECT_INNIN)) then -- Innin mag atk bonus from behind, guesstimating angle at 15 degrees bonusMab = bonusMab + caster:getStatusEffect(EFFECT_INNIN):getPower(); end local dmg = doNinjutsuNuke(134,1,caster,spell,target,false,bonusAcc,bonusMab); handleNinjutsuDebuff(caster,target,spell,30,duration,MOD_FIRERES); return dmg; end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/pot-au-feu_+1.lua
32
1707
----------------------------------------- -- ID: 5753 -- Item: Pot-au-feu -- Food Effect: 30Min, All Races ----------------------------------------- -- Strength 4 -- Agility 4 -- Intelligence -3 -- Ranged Attk % 16 Cap 65 -- Ranged ACC % 11 Cap 55 -- Enmity -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5753); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 4); target:addMod(MOD_AGI, 4); target:addMod(MOD_INT, -3); target:addMod(MOD_FOOD_RATTP, 16); target:addMod(MOD_FOOD_RATT_CAP, 65); target:addMod(MOD_FOOD_RACCP, 11); target:addMod(MOD_FOOD_RACC_CAP, 55); target:addMod(MOD_ENMITY, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 4); target:delMod(MOD_AGI, 4); target:delMod(MOD_INT, -3); target:delMod(MOD_FOOD_RATTP, 16); target:delMod(MOD_FOOD_RATT_CAP, 65); target:delMod(MOD_FOOD_RACCP, 11); target:delMod(MOD_FOOD_RACC_CAP, 55); target:delMod(MOD_ENMITY, -3); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Bastok_Markets/npcs/Brygid.lua
17
6299
----------------------------------- -- Area: Bastok Markets -- NPC: Brygid -- Start & Finishes Quest: Brygid the Stylist & Brygid the Stylist Returns -- Involved in Quests: Riding on the Clouds -- @zone 235 -- @pos -90 -4 -108 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/keyitems"); require("scripts/globals/equipment"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Markets/TextIDs"); body_list = {12554,13712,12594,13723,12603,13699,12610,13783,12572,12611,13796,12571,13750,12604,13752,12544,13730,12578,12553,12595} legs_list = {12829,12800,12866,12809,12810,12850,12828,12859,12837,14243,12838,12867,12827,12836,12860,12851} ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local BrygidReturns = player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST_RETURNS); local wantsSubligar = player:getVar("BrygidWantsSubligar"); if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 3) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_2",0); player:tradeComplete(); player:addKeyItem(SMILING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE); end elseif (BrygidReturns == QUEST_ACCEPTED and wantsSubligar ~= 0) then if (wantsSubligar==13) then if (trade:getItemCount() == 1 and trade:hasItemQty(15375+wantsSubligar,1)) then player:tradeComplete(); player:startEvent(383); end else if (trade:getItemCount() == 1 and trade:hasItemQty(15374+wantsSubligar,1)) then player:tradeComplete(); player:startEvent(383); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local BrygidTheStylist = player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST); local BrygidReturns = player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST_RETURNS); local head = player:getEquipID(SLOT_HEAD); local body = player:getEquipID(SLOT_BODY); local hands = player:getEquipID(SLOT_HANDS); local legs = player:getEquipID(SLOT_LEGS); local feet = player:getEquipID(SLOT_FEET); local getBody = player:getVar("BrygidGetBody"); local getLegs = player:getVar("BrygidGetLegs"); local wantsSubligar = player:getVar("BrygidWantsSubligar"); local BrygidSet = 0; if (body == 12600 and legs == 12832) then BrygidSet = 1 end; if (BrygidTheStylist == QUEST_ACCEPTED and BrygidSet == 1) then player:startEvent(0x0137); elseif ((BrygidReturns ~= QUEST_ACCEPTED and BrygidTheStylist == QUEST_COMPLETED) and (isArtifactArmor(head) or isArtifactArmor(body) or isArtifactArmor(hands) or isArtifactArmor(legs) or isArtifactArmor(feet))) then -- Randomize and store sets here repeat getBody = body_list[math.random(1,20)]; until(player:canEquipItem(getBody,false)) repeat getLegs = legs_list[math.random(1,16)]; until(player:canEquipItem(getLegs,false)) player:setVar("BrygidGetBody",getBody); player:setVar("BrygidGetLegs",getLegs); --printf("Body %u Legs %u\n",getBody,getLegs); player:startEvent(380,BrygidSet,getBody,getLegs,player:getMainJob()); elseif (BrygidReturns == QUEST_ACCEPTED and body == getBody and legs == getLegs and wantsSubligar == 0) then -- Have the right equips, proceed with quest player:startEvent(382); elseif (BrygidReturns == QUEST_ACCEPTED and wantsSubligar == 0) then -- Remind player what they need to wear player:startEvent(381,BrygidSet,getBody,getLegs,player:getMainJob()); elseif (BrygidReturns == QUEST_ACCEPTED and wantsSubligar ~= 0) then -- Remind player what subligar they need to turn in and the reward if (wantsSubligar==13) then player:startEvent(385,0,14400+wantsSubligar,15375+wantsSubligar); else player:startEvent(385,0,14400+wantsSubligar,15374+wantsSubligar); end elseif (BrygidTheStylist ~= QUEST_COMPLETED) then player:startEvent(0x0136); else player:startEvent(0x0077); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 382) then local canEquip = 0; local hasBody = 0; if (player:canEquipItem(14400+option,true)) then canEquip = 1; end if not(player:hasItem(14400+option)) then hasBody = 1; end player:updateEvent(0,option-1,hasBody,canEquip); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); local wantsSubligar = player:getVar("BrygidWantsSubligar"); if (csid == 0x0136 and player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST) == QUEST_AVAILABLE) then player:addQuest(BASTOK,BRYGID_THE_STYLIST); elseif (csid == 0x0137) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12720); else player:addTitle(BRYGIDAPPROVED); player:addItem(12720); player:messageSpecial(ITEM_OBTAINED,12720); player:addFame(BASTOK,BAS_FAME*30); player:completeQuest(BASTOK,BRYGID_THE_STYLIST); end elseif (csid == 380) then player:delQuest(BASTOK,BRYGID_THE_STYLIST_RETURNS); player:addQuest(BASTOK,BRYGID_THE_STYLIST_RETURNS); elseif (csid == 382 and option ~= 99) then player:setVar("BrygidWantsSubligar",option); elseif (csid == 383) then player:setVar("BrygidGetBody",0); player:setVar("BrygidGetLegs",0); player:setVar("BrygidWantsSubligar",0); player:addTitle(BASTOKS_SECOND_BEST_DRESSED); player:addItem(14400+wantsSubligar); player:messageSpecial(ITEM_OBTAINED,14400+wantsSubligar); player:addFame(BASTOK,BAS_FAME*30); player:completeQuest(BASTOK,BRYGID_THE_STYLIST_RETURNS); end end;
gpl-3.0
Ombridride/minetest-minetestforfun-server
mods/WorldEdit/worldedit_infinity/init.lua
18
2775
worldedit = rawget(_G, "worldedit") or {} local minetest = minetest --local copy of global local get_pointed = function(pos, nearest, distance) if distance > 100 then return false end --check for collision with node local nodename = minetest.get_node(pos).name if nodename ~= "air" and nodename ~= "default:water_source" and nodename ~= "default:water_flowing" then if nodename ~= "ignore" then return nearest end return false end end local use = function(itemstack, user, pointed_thing) if pointed_thing.type == "nothing" then --pointing at nothing local placepos = worldedit.raytrace(user:getpos(), user:get_look_dir(), get_pointed) if placepos then --extended reach pointed_thing.type = "node" pointed_thing.under = nil --wip pointed_thing.above = nil --wip end end return minetest.item_place_node(itemstack, user, pointed_thing) end -- worldedit.raytrace = function(pos, dir, callback) local base = {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)} local stepx, stepy, stepz = 0, 0, 0 local componentx, componenty, componentz = 0, 0, 0 local intersectx, intersecty, intersectz = 0, 0, 0 if dir.x == 0 then intersectx = math.huge elseif dir.x > 0 then stepx = 1 componentx = 1 / dir.x intersectx = ((base.x - pos.x) + 1) * componentx else stepx = -1 componentx = 1 / -dir.x intersectx = (pos.x - base.x) * componentx end if dir.y == 0 then intersecty = math.huge elseif dir.y > 0 then stepy = 1 componenty = 1 / dir.y intersecty = ((base.y - pos.y) + 1) * componenty else stepy = -1 componenty = 1 / -dir.y intersecty = (pos.y - base.y) * componenty end if dir.z == 0 then intersectz = math.huge elseif dir.z > 0 then stepz = 1 componentz = 1 / dir.z intersectz = ((base.z - pos.z) + 1) * componentz else stepz = -1 componentz = 1 / -dir.z intersectz = (pos.z - base.z) * componentz end local distance = 0 local nearest = {x=base.x, y=base.y, z=base.z} while true do local values = {callback(base, nearest, distance)} if #values > 0 then return unpack(values) end nearest.x, nearest.y, nearest.z = base.x, base.y, base.z if intersectx < intersecty then if intersectx < intersectz then base.x = base.x + stepx distance = intersectx intersectx = intersectx + componentx else base.z = base.z + stepz distance = intersectz intersectz = intersectz + componentz end elseif intersecty < intersectz then base.y = base.y + stepy distance = intersecty intersecty = intersecty + componenty else base.z = base.z + stepz distance = intersectz intersectz = intersectz + componentz end end end
unlicense
tridge/ardupilot
libraries/AP_Scripting/examples/Mission_test.lua
22
1972
-- This script is a test for AP_Mission bindings local last_mission_index = mission:get_current_nav_index() function update() -- this is the loop which periodically runs -- check for scripting DO commands in the mission local time_ms, param1, param2, param3, param4 = mission_receive() if time_ms then gcs:send_text(0, string.format("Scripting CMD @ %u ms, %i, %0.2f, %0.2f, %0.2f", time_ms:tofloat(), param1, param2, param3, param4)) end local mission_state = mission:state() -- make sure the mission is running if mission_state == mission.MISSION_COMPLETE then gcs:send_text(0, "LUA: Mission Complete") return update, 1000 -- reschedules the loop elseif mission_state == mission.MISSION_STOPPED then gcs:send_text(0, "LUA: Mission stopped") return update, 1000 -- reschedules the loop end local mission_index = mission:get_current_nav_index() -- see if we have changed since we last checked if mission_index ~= last_mission_index then gcs:send_text(0, "LUA: New Mission Item") -- we spotted a change -- print the current and previous nav commands gcs:send_text(0, string.format("Prev: %d, Current: %d",mission:get_prev_nav_cmd_id(),mission:get_current_nav_id())) last_mission_index = mission_index; -- num commands includes home so - 1 local mission_length = mission:num_commands() - 1 if mission_length > 1 and mission_index == mission_length then local jump_to = 1 if mission_length > 2 then -- jump back to a random mission item jump_to = math.random(mission_length - 1) -- no point jump to the end so - 1 end if mission:set_current_cmd(jump_to) then gcs:send_text(0, string.format("LUA: jumped to mission item %d",jump_to)) else gcs:send_text(0, "LUA: mission item jump failed") end end end return update, 1000 -- reschedules the loop end return update() -- run immediately before starting to reschedule
gpl-3.0
hanxi/quick-cocos2d-x-2048
scripts/scenes/MainScene.lua
1
7725
--[[============================================================================= # FileName: MainScene.lua # Desc: mainScene for 2048 game # full edition in https://github.com/hanxi/quick-cocos2d-x-2048/tree/release # Author: hanxi # Email: hanxi.info@gmail.com # HomePage: http://www.hanxi.info # Version: 0.0.1 # LastChange: 2014-05-09 09:13:11 # History: =============================================================================]] local totalScore = 0 local bestScore = 0 local WINSTR = "" local touchStart={0,0} local configFile = device.writablePath.."hxgame.config" local MainScene = class("MainScene", function() return display.newScene("MainScene") end) local function doOpList(op_list) for _,op in ipairs(op_list or {}) do local o = op[1] if o=='setnum' then local i,j,num = op[2],op[3],op[4] setnum(gridShow[i][j],num,i,j) end end end function getPosFormIdx(mx,my) local cellsize=150 -- cell size local cdis = 2*cellsize-cellsize/2 local origin = {x=display.cx-cdis,y=display.cy+cdis} local x = (my-1)*cellsize+origin.x local y = -(mx-1)*cellsize+origin.y - 100 return x,y end function MainScene:show(cell,mx,my) local x,y = getPosFormIdx(mx,my) local bsz = cell.backgroundsize/2 cell.background:setPosition(ccp(x-bsz,y-bsz)) self:addChild(cell.background) cell.num:align(display.CENTER,x,y):addTo(self) end local colors = { [-1] = ccc4(0xee, 0xe4, 0xda, 100), [0] = ccc3(0xee, 0xe4, 0xda), [2] = ccc3(0xee, 0xe4, 0xda), [4] = ccc3(0xed, 0xe0, 0xc8), [8] = ccc3(0xf2, 0xb1, 0x79), [16] = ccc3(0xf5, 0x95, 0x63), [32] = ccc3(0xf6, 0x7c, 0x5f), [64] = ccc3(0xf6, 0x5e, 0x3b), [128] = ccc3(0xed, 0xcf, 0x72), [256] = ccc3(0xed, 0xcc, 0x61), [512] = ccc3(0xed, 0xc8, 0x50), [1024] = ccc3(0xed, 0xc5, 0x3f), [2048] = ccc3(0xed, 0xc2, 0x2e), [4096] = ccc3(0x3c, 0x3a, 0x32), } local numcolors = { [0] = ccc3(0x77,0x6e,0x65), [2] = ccc3(0x77,0x6e,0x65), [4] = ccc3(0x77,0x6e,0x65), [8] = ccc3(0x77,0x6e,0x65), [16] = ccc3(0x77,0x6e,0x65), [32] = ccc3(0x77,0x6e,0x65), [64] = ccc3(0x77,0x6e,0x65), [128] = ccc3(0x77,0x6e,0x65), } function setnum(self,num,i,j) local s = tostring(num) --s = s.."("..i..","..j..")" if s=='0' then s='' self.background:setOpacity(100) else self.background:setOpacity(255) end local c=colors[num] if not c then c=colors[4096] end self.num:setString(s) self.background:setColor(c) local nc = numcolors[num] if not nc then nc = numcolors[128] end self.num:setColor(nc) end function saveStatus() local gridstr = serialize(grid) local isOverstr = "false" if isOver then isOverstr = "true" end local str = string.format("do local grid,bestScore,totalScore,WINSTR,isOver \ =%s,%d,%d,\'%s\',%s return grid,bestScore,totalScore,WINSTR,isOver end", gridstr,bestScore,totalScore,WINSTR,isOverstr) io.writefile(configFile,str) end function MainScene:loadStatus() if io.exists(configFile) then local str = io.readfile(configFile) if str then local f = loadstring(str) local _grid,_bestScore,_totalScore,_WINSTR,_isOver = f() if _grid and _bestScore and _totalScore and _WINSTR then grid,bestScore,totalScore,WINSTR,isOver = _grid,_bestScore,_totalScore,_WINSTR,_isOver end end end self:reLoadGame() end function MainScene:createLabel(title) cc.ui.UILabel.new({text = "== " .. title .. " ==", size = 20, color = display.COLOR_BLACK}) :align(display.CENTER, display.cx, display.top - 20) :addTo(self) self.scoreLabel = cc.ui.UILabel.new({ text = "SCORE:0", size = 30, color = display.COLOR_BLUE, }) self.scoreLabel:align(display.CENTER,display.cx,display.top - 100):addTo(self) end function MainScene:onTouch(event, x, y) if isOver then return true end if event=='began' then touchStart={x,y} elseif event=='ended' then local tx,ty=x-touchStart[1],y-touchStart[2] if tx==0 then tx = tx+1 ty = ty+1 end local dis = tx*tx+ty*ty if dis<3 then -- touch move too short will ignore return true end local dt = ty/tx local op_list,score,win if dt>=-1 and dt<=1 then if tx>0 then op_list,score,win = touch_op(grid,'right') else op_list,score,win = touch_op(grid,'left') end else if ty>0 then op_list,score,win = touch_op(grid,'up') else op_list,score,win = touch_op(grid,'down') end end doOpList(op_list) if win then WINSTR = "YOUR ARE WINER" end totalScore = totalScore + score if totalScore>bestScore then bestScore = totalScore end self.scoreLabel:setString(string.format("BEST:%d \nSCORE:%d \n%s",bestScore,totalScore,WINSTR or "")) isOver = not canMove(grid) saveStatus() end return true end function MainScene:createGridShow() gridShow = {} for tmp=0,15 do local i,j = math.floor(tmp/4)+1,math.floor(tmp%4)+1 local num = grid[i][j] local s = tostring(num) --s = s.."("..i..","..j..")" if s=='0' then s='' end if not gridShow[i] then gridShow[i] = {} end local cell = { backgroundsize = 140, background = CCLayerColor:create(colors[-1], 140, 140), num = cc.ui.UILabel.new({ text = s, size = 40, color = numcolors[0], }), } gridShow[i][j] = cell self:show(gridShow[i][j],i,j) end end function MainScene:reLoadGame() local m = #grid local n = #grid[1] for i=1,m do for j=1,n do setnum(gridShow[i][j],grid[i][j],i,j) end end self.scoreLabel:setString(string.format("BEST:%d \nSCORE:%d \n%s",bestScore,totalScore,WINSTR or "")) end function MainScene:restartGame() grid = initGrid(4,4) totalScore = 0 WINSTR = "" isOver = false self:reLoadGame() saveStatus() end function MainScene:createButtons() local images = { normal = "GreenButton.png", pressed = "GreenScale9Block.png", disabled = "GreenButton.png", } cc.ui.UIPushButton.new(images, {scale9 = true}) :setButtonSize(200, 60) :setButtonLabel("normal", ui.newTTFLabel({ text = "New Game", size = 32 })) :onButtonClicked(function(event) self:restartGame() end) :align(display.CENTER_TOP, display.left+display.width/2, display.top - 170) :addTo(self) end function MainScene:ctor() WINSTR = "" display.newColorLayer(ccc4(0xfa,0xf8,0xef, 255)):addTo(self) grid = initGrid(4,4) self:createLabel("2048") self:createGridShow() self:createButtons() self:loadStatus() if isOver then self:restartGame() end end function MainScene:onEnter() local layer = display.newLayer() layer:addTouchEventListener(function (event,x,y) return self:onTouch(event,x,y) end) layer:setTouchEnabled(true) self:addChild(layer) end return MainScene
mit
jshackley/darkstar
scripts/globals/atma.lua
3
41204
----------------------------------- -- -- EFFECT_ATMA -- -- Also used for Voidwatch Atmacite -- (it is a single effect in the client). -- Todo: table this BS / ditch these functions ----------------------------------- require("scripts/globals/status"); ----------------------------------- function atmaEffectGain(target, effect) local pwr = effect:getPower(); if (pwr == 1) then -- ATMA of the Lion target:addMod(MOD_TRIPLE_ATTACK, 7); target:addMod(MOD_DMGPHYS, -10); target:addMod(MOD_THUNDERATT, 30); elseif (pwr == 2) then -- ATMA_OF_THE_STOUT_ARM target:addMod(MOD_STR, 40); target:addMod(MOD_ATT, 50); target:addMod(MOD_RATT, 40); elseif (pwr == 3) then -- ATMA_OF_THE_TWIN_CLAW target:addMod(MOD_DEF, 40); target:addMod(MOD_MDEF, 20); target:addMod(MOD_CHARMRES, 20); elseif (pwr == 4) then -- ATMA_OF_ALLURE target:addMod(MOD_MPP, 30); target:addMod(MOD_MND, 30); target:addMod(MOD_ENMITY, -30); elseif (pwr == 5) then -- ATMA_OF_ETERNITY target:addMod(MOD_ENEMYCRITRATE, -20); target:addMod(MOD_SLOWRES, 30); target:addMod(MOD_CURSERES, 30); elseif (pwr == 6) then -- ATMA_OF_THE_HEAVENS target:addMod(MOD_MACC, 30); target:addMod(MOD_DMGPHYS, -10); target:addMod(MOD_PARALYZERES, 30); elseif (pwr == 7) then -- ATMA_OF_THE_BAYING_MOON target:addMod(MOD_ATT, 30); target:addMod(MOD_MATT, 30); elseif (pwr == 8) then -- ATMA_OF_THE_EBON_HOOF target:addMod(MOD_HPP, 30); target:addMod(MOD_SLEEPRES, 50); elseif (pwr == 9) then -- ATMA_OF_TREMORS target:addMod(MOD_DMG, -20); target:addMod(MOD_SILENCERES, 40); elseif (pwr == 10) then -- ATMA_OF_THE_SAVAGE_TIGER target:addMod(MOD_AGI, 30); target:addMod(MOD_DOUBLE_ATTACK, 10); elseif (pwr == 11) then -- ATMA_OF_THE_VORACIOUS_VIOLET target:addMod(MOD_STR, 50); target:addMod(MOD_DOUBLE_ATTACK, 10); target:addMod(MOD_REGAIN, 20); elseif (pwr == 12) then -- ATMA_OF_CLOAK_AND_DAGGER target:addMod(MOD_ACC, 40); target:addMod(MOD_EVA, 40); elseif (pwr == 13) then -- ATMA_OF_THE_STORMBIRD target:addMod(MOD_ACC, 40); target:addMod(MOD_THUNDERATT, 40); target:addMod(MOD_REFRESH, 5); elseif (pwr == 14) then -- ATMA_OF_THE_NOXIOUS_FANG target:addMod(MOD_SUBTLE_BLOW, 40); target:addMod(MOD_WATERATT, 40); target:addMod(MOD_POISONRES, 40); elseif (pwr == 15) then -- ATMA_OF_VICISSITUDE target:addMod(MOD_DEF, 40); target:addMod(MOD_MDEF, 20); target:addMod(MOD_REGEN, 15); elseif (pwr == 16) then -- ATMA_OF_THE_BEYOND target:addMod(MOD_MATT, 30); target:addMod(MOD_ICEATT, 30); target:addMod(MOD_LIGHTATT, 30); elseif (pwr == 17) then -- ATMA_OF_STORMBREATH target:addMod(MOD_VIT, 30); target:addMod(MOD_DMGBREATH, -30); elseif (pwr == 18) then -- ATMA_OF_GALES target:addMod(MOD_WINDATT, 30); target:addMod(MOD_WINDACC, 30); elseif (pwr == 19) then -- ATMA_OF_THRASHING_TENDRILS target:addMod(MOD_CHR, 30); target:addMod(MOD_CRITHITRATE, 20); elseif (pwr == 20) then -- ATMA_OF_THE_DRIFTER target:addMod(MOD_RATT, 30); target:addMod(MOD_RACC, 40); elseif (pwr == 21) then -- ATMA_OF_THE_STRONGHOLD target:addMod(MOD_ATT, 40); target:addMod(MOD_DEF, 40); target:addMod(MOD_REGEN, 15); elseif (pwr == 22) then -- ATMA_OF_THE_HARVESTER target:addMod(MOD_STR, 30); target:addMod(MOD_DOUBLE_ATTACK, 10); target:addMod(MOD_SLEEPRES, 40); elseif (pwr == 23) then -- ATMA_OF_DUNES target:addMod(MOD_STORETP, 20); target:addMod(MOD_SLOWRES, 40); elseif (pwr == 24) then -- ATMA_OF_THE_COSMOS target:addMod(MOD_DARKATT, 40); -- not implemented yet target:addMod(MOD_AMNESIARES, 40); target:addMod(MOD_SILENCERES, 40); elseif (pwr == 25) then -- ATMA_OF_THE_SIREN_SHADOW target:addMod(MOD_ATT, 40); target:addMod(MOD_EVA, 40); target:addMod(MOD_PARALYZERES, 40); elseif (pwr == 26) then -- ATMA_OF_THE_IMPALER target:addMod(MOD_DOUBLE_ATTACK, 20); target:addMod(MOD_BINDRES, 40); target:addMod(MOD_BLINDRES, 40); elseif (pwr == 27) then -- ATMA_OF_THE_ADAMANTINE target:addMod(MOD_VIT, 20); target:addMod(MOD_DEF, 40); elseif (pwr == 28) then -- ATMA_OF_CALAMITY target:addMod(MOD_SLOWRES, 40); target:addMod(MOD_BLINDRES, 40); elseif (pwr == 29) then -- ATMA_OF_THE_CLAW target:addMod(MOD_EARTHATT, 30); target:addMod(MOD_EARTHACC, 40); elseif (pwr == 30) then -- ATMA_OF_BALEFUL_BONES target:addMod(MOD_STR, 20); target:addMod(MOD_DARKACC, 40) elseif (pwr == 31) then -- ATMA_OF_THE_CLAWED_BUTTERFLY target:addMod(MOD_FIREACC, 40); target:addMod(MOD_INT, 30); elseif (pwr == 32) then -- ATMA_OF_THE_DESERT_WORM target:addMod(MOD_MND, 20); target:addMod(MOD_ACC, 40); target:addMod(MOD_MAGIC_NULL, 5); elseif (pwr == 33) then -- ATMA_OF_THE_UNDYING target:addMod(MOD_MND, 40); target:addMod(MOD_CONSERVE_MP, 10); target:addMod(MOD_ICEATT, 20); elseif (pwr == 34) then -- ATMA_OF_THE_IMPREGNABLE_TOWER target:addMod(MOD_HP, 50); target:addMod(MOD_MACC, 40); target:addMod(MOD_MATT, 40); elseif (pwr == 35) then -- ATMA_OF_THE_SMOLDERING_SKY target:addMod(MOD_ATT, 20); target:addMod(MOD_MACC, 40); target:addMod(MOD_FIREATT, 30); elseif (pwr == 36) then -- ATMA_OF_THE_DEMONIC_SKEWER target:addMod(MOD_STR, 20); target:addMod(MOD_TP_BONUS, 20); target:addMod(MOD_NULL_PHYSICAL_DAMAGE, 5); elseif (pwr == 37) then -- ATMA_OF_THE_GOLDEN_CLAW target:addMod(MOD_SKILLCHAINBONUS, 20); target:addMod(MOD_STR, 20); elseif (pwr == 38) then -- ATMA_OF_THE_GLUTINOUS_OOZE target:addMod(MOD_MND, 20); target:addMod(MOD_WATERACC, 20); elseif (pwr == 39) then -- ATMA_OF_THE_LIGHTNING_BEAST target:addMod(MOD_UFASTCAST, 20); target:addMod(MOD_SPELLINTERRUPT, 20); elseif (pwr == 40) then -- ATMA_OF_THE_NOXIOUS_BLOOM target:addMod(MOD_STORETP, 20); target:addMod(MOD_WALTZ_POTENTCY, 10); elseif (pwr == 41) then -- ATMA_OF_THE_GNARLED_HORN target:addMod(MOD_AGI, 50); target:addMod(MOD_CRITHITRATE, 20); target:addMod(MOD_COUNTER, 10); elseif (pwr == 42) then -- ATMA_OF_THE_STRANGLING_WIND target:addMod(MOD_STR, 20); target:addMod(MOD_VIT, 20); target:addMod(MOD_AGI, 30); elseif (pwr == 43) then -- ATMA_OF_THE_DEEP_DEVOURER target:addMod(MOD_SUBTLE_BLOW, 5); target:addMod(MOD_STORETP, 5); -- target:addMod(MOD_SONG_CASTING_TIME, -20); Doesnt exist elseif (pwr == 44) then -- ATMA_OF_THE_MOUNTED_CHAMPION target:addMod(MOD_VIT, 50); target:addMod(MOD_REGEN, 20); target:addMod(MOD_ENMITY_REDUCTION_PHYSICAL, -20); elseif (pwr == 45) then -- ATMA_OF_THE_RAZED_RUINS target:addMod(MOD_DEX, 50); target:addMod(MOD_CRITHITRATE, 30); target:addMod(MOD_CRIT_DMG_INCREASE, 10); elseif (pwr == 46) then -- ATMA_OF_THE_BLUDGEONING_BRUTE target:addMod(MOD_REGAIN, 1); target:addMod(MOD_THUNDERRES, 50); target:addMod(MOD_WATERRES, 50); elseif (pwr == 47) then -- ATMA_OF_THE_RAPID_REPTILIAN target:addMod(MOD_TRIPLE_ATTACK, 5); target:addMod(MOD_DMGBREATH, -40); elseif (pwr == 48) then -- ATMA_OF_THE_WINGED_ENIGMA target:addMod(MOD_HASTE_GEAR, 5); elseif (pwr == 49) then -- ATMA_OF_THE_CRADLE target:addMod(MOD_VIT, 20); target:addMod(MOD_DEX, 20); elseif (pwr == 50) then -- ATMA_OF_THE_UNTOUCHED target:addMod(MOD_CHR, 20); target:addMod(MOD_TRIPLE_ATTACK, 5); elseif (pwr == 51) then -- ATMA_OF_THE_SANGUINE_SCYTHE target:addMod(MOD_HPP, 20); target:addMod(MOD_CRIT_DMG_INCREASE, 10); target:addMod(MOD_ENMITY, 20); elseif (pwr == 52) then -- ATMA_OF_THE_TUSKED_TERROR target:addMod(MOD_UFASTCAST, 20); target:addMod(MOD_WATERATT, 20); target:addMod(MOD_WATERACC, 20); elseif (pwr == 53) then -- ATMA_OF_THE_MINIKIN_MONSTROSITY target:addMod(MOD_REFRESH, 10); target:addMod(MOD_INT, 50); target:addMod(MOD_ENMITY, -20); elseif (pwr == 54) then -- ATMA_OF_THE_WOULD_BE_KING target:addMod(MOD_REGAIN, 10); target:addMod(MOD_STORETP, 20); target:addMod(MOD_TP_BONUS, 20); elseif (pwr == 55) then -- ATMA_OF_THE_BLINDING_HORN target:addMod(MOD_CONSERVE_MP, 20); target:addMod(MOD_THUNDERATT, 30); target:addMod(MOD_DMGMAGIC, -20); elseif (pwr == 56) then -- ATMA_OF_THE_DEMONIC_LASH target:addMod(MOD_ATT, 40); target:addMod(MOD_DOUBLE_ATTACK, 10); target:addMod(MOD_MAGIC_ABSORB, 20); elseif (pwr == 57) then -- ATMA_OF_APPARITIONS target:addMod(MOD_EVA, 20); target:addMod(MOD_WINDRES, 50); elseif (pwr == 58) then -- ATMA_OF_THE_SHIMMERING_SHELL target:addMod(MOD_AGI, 20); target:addMod(MOD_FIRERES, 50); elseif (pwr == 59) then -- ATMA_OF_THE_MURKY_MIASMA target:addMod(MOD_DARKRES, 50); target:addMod(MOD_STUNRES, 30); elseif (pwr == 60) then -- ATMA_OF_THE_AVARICIOUS_APE target:addMod(MOD_HASTE_GEAR, 5); -- not implemented: Monster Correlation elseif (pwr == 61) then -- ATMA_OF_THE_MERCILESS_MATRIARCH target:addMod(MOD_MACC, 50); target:addMod(MOD_FASTCAST, 20); target:addMod(MOD_ENMITY, -50); elseif (pwr == 62) then -- ATMA_OF_THE_BROTHER_WOLF target:addMod(MOD_MATT, 20); target:addMod(MOD_MDEF, 20); target:addMod(MOD_FIRERES, 100); elseif (pwr == 63) then -- ATMA_OF_THE_EARTH_WYRM target:addMod(MOD_EARTHRES, 100); target:addMod(MOD_DMG, -20); -- not implemented: Gain full benefit of Earthsday/earth weather bonuses elseif (pwr == 64) then -- ATMA_OF_THE_ASCENDING_ONE target:addMod(MOD_WINDRES, 100); target:addMod(MOD_HASTE_GEAR, 5); target:addMod(MOD_SNAP_SHOT, 5); elseif (pwr == 65) then -- ATMA_OF_THE_SCORPION_QUEEN target:addMod(MOD_STORETP, 20); target:addMod(MOD_CRITHITRATE, 30); target:addMod(MOD_BINDRES, 50); elseif (pwr == 66) then -- ATMA_OF_A_THOUSAND_NEEDLES target:addMod(MOD_HPP, 20); target:addMod(MOD_MPP, 20); target:addMod(MOD_DEX, 10); elseif (pwr == 67) then -- ATMA_OF_THE_BURNING_EFFIGY target:addMod(MOD_STR, 20); target:addMod(MOD_FIRE_AFFINITY, 3); target:addMod(MOD_FIREATT, 1); target:addMod(MOD_FIREACC, 1); elseif (pwr == 68) then -- ATMA_OF_THE_SMITING_BLOW target:addMod(MOD_TP_BONUS, 50); target:addMod(MOD_WSACC, 50); elseif (pwr == 69) then -- ATMA_OF_THE_LONE_WOLF target:addMod(MOD_ATT, 20); target:addMod(MOD_FIREATT, 30); elseif (pwr == 70) then -- ATMA_OF_THE_CRIMSON_SCALE target:addMod(MOD_HASTE_GEAR, 5); target:addMod(MOD_ENMITY, -20); elseif (pwr == 71) then -- ATMA_OF_THE_SCARLET_WING target:addMod(MOD_ELEM, 10); target:addMod(MOD_WIND_AFFINITY, 5); elseif (pwr == 72) then -- ATMA_OF_THE_RAISED_TAIL target:addMod(MOD_ATT, 40); target:addMod(MOD_EVA, 40); elseif (pwr == 73) then -- ATMA_OF_THE_SAND_EMPEROR target:addMod(MOD_ACC, 40); target:addMod(MOD_EVA, 40); elseif (pwr == 74) then -- ATMA_OF_THE_OMNIPOTENT target:addMod(MOD_DEX, 50); target:addMod(MOD_HASTE_GEAR, 10); target:addMod(MOD_ENMITY, 20); elseif (pwr == 75) then -- ATMA_OF_THE_WAR_LION target:addMod(MOD_DEX, 20); target:addMod(MOD_THUNDERRES, 100); target:addMod(MOD_THUNDER_AFFINITY, 10); elseif (pwr == 76) then -- ATMA_OF_THE_FROZEN_FETTERS target:addMod(MOD_INT, 20); target:addMod(MOD_ICERES, 100); target:addMod(MOD_ICE_AFFINITY, 10); elseif (pwr == 77) then -- ATMA_OF_THE_PLAGUEBRINGER target:addMod(MOD_REGEN, 10); target:addMod(MOD_STORETP, 20); target:addMod(MOD_DOUBLE_ATTACK, 7); elseif (pwr == 78) then -- ATMA_OF_THE_SHRIEKING_ONE target:addMod(MOD_DEF, 60); target:addMod(MOD_MDEF, 20); target:addMod(MOD_STORETP, 20); elseif (pwr == 79) then -- ATMA_OF_THE_HOLY_MOUNTAIN target:addMod(MOD_LIGHTRES, 100); target:addMod(MOD_LIGHTACC, 50); target:addMod(MOD_LIGHT_AFFINITY, 10); elseif (pwr == 80) then -- ATMA_OF_THE_LAKE_LURKER target:addMod(MOD_MND, 20); target:addMod(MOD_WATERRES, 100); target:addMod(MOD_WATER_AFFINITY, 10); elseif (pwr == 81) then -- ATMA_OF_THE_CRUSHING_CUDGEL target:addMod(MOD_ACC, 20); target:addMod(MOD_SKILLCHAINDMG, 5); elseif (pwr == 82) then -- ATMA_OF_PURGATORY target:addMod(MOD_VIT, 40); target:addMod(MOD_INT, 40); elseif (pwr == 83) then -- ATMA_OF_BLIGHTED_BREATH -- target:addMod(MOD_SONG_CASTING_TIME, -40); Doesnt exist target:addMod(MOD_LIGHTACC, 40); elseif (pwr == 84) then -- ATMA_OF_THE_PERSISTENT_PREDATOR target:addMod(MOD_STORETP, 40); target:addMod(MOD_TP_BONUS, 10); elseif (pwr == 85) then -- ATMA_OF_THE_STONE_GOD target:addMod(MOD_SUBTLE_BLOW, 40); target:addMod(MOD_ENMITY, 40); elseif (pwr == 86) then -- ATMA_OF_THE_SUN_EATER target:addMod(MOD_STORETP, 40); target:addMod(MOD_TP_BONUS, 40); elseif (pwr == 87) then -- ATMA_OF_THE_DESPOT target:addMod(MOD_CHR, 50); target:addMod(MOD_MAGIC_ABSORB, 15); target:addMod(MOD_TP_BONUS, 40); elseif (pwr == 88) then -- ATMA_OF_THE_SOLITARY_ONE target:addMod(MOD_TRIPLE_ATTACK, 7); target:addMod(MOD_DMGBREATH, -25); target:addMod(MOD_ZANSHIN, 10); elseif (pwr == 89) then -- ATMA_OF_THE_WINGED_GLOOM target:addMod(MOD_DMG, -25); target:addMod(MOD_REGEN, 2); elseif (pwr == 90) then -- ATMA_OF_THE_SEA_DAUGHTER target:addMod(MOD_REGAIN, 5); target:addMod(MOD_HASTE_GEAR, -12); target:addMod(MOD_REGEN, 30); elseif (pwr == 91) then -- ATMA_OF_THE_HATEFUL_STREAM -- Not yet implemented -- http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Hateful_Stream -- No easy way to do this ATMA, no way I am doing bit crap in onTick for it.. elseif (pwr == 92) then -- ATMA_OF_THE_FOE_FLAYER target:addMod(MOD_MPP, 20); target:addMod(MOD_REFRESH, 20); target:addMod(MOD_FASTCAST, 20); target:addMod(MOD_MACC, 50); elseif (pwr == 93) then -- ATMA_OF_THE_ENDLESS_NIGHTMARE target:addMod(MOD_MND, 20); target:addMod(MOD_DARKRES, 100); target:addMod(MOD_DARK_AFFINITY, 10); elseif (pwr == 94) then -- ATMA_OF_THE_SUNDERING_SLASH target:addMod(MOD_ATT, 20); target:addMod(MOD_REGAIN, 3); elseif (pwr == 95) then -- ATMA_OF_ENTWINED_SERPENTS target:addMod(MOD_ATT, 20); target:addMod(MOD_DOUBLE_ATTACK, 15); elseif (pwr == 96) then -- ATMA_OF_THE_HORNED_BEAST target:addMod(MOD_ACC, 60); target:addMod(MOD_PETRIFYRES, 50); elseif (pwr == 97) then -- ATMA_OF_AQUATIC_ARDOR target:addMod(MOD_ABSORB_DMG_CHANCE, 6); target:addMod(MOD_MAGIC_ABSORB, 6); elseif (pwr == 98) then -- ATMA_OF_THE_FALLEN_ONE target:addMod(MOD_INT, 30); target:addMod(MOD_MND, 30); elseif (pwr == 99) then -- ATMA_OF_FIRES_AND_FLARES target:addMod(MOD_AGI, 20); target:addMod(MOD_RATT, 40); elseif (pwr == 100) then -- ATMA_OF_THE_APOCALYPSE target:addMod(MOD_TRIPLE_ATTACK, 15); target:addMod(MOD_GRIMOIRE_INSTANT_CAST, 10); -- Wrong modifier, correct one not yet implimented. target:addMod(MOD_RERAISE_III, 1); elseif (pwr == 101) then -- ATMA_OF_THE_HEIR KI ID = 1655; elseif (pwr == 102) then -- ATMA_OF_THE_HERO KI ID = 1656; elseif (pwr == 103) then -- ATMA_OF_THE_FULL_MOON KI ID = 1657; elseif (pwr == 104) then -- ATMA_OF_ILLUSIONS KI ID = 1658; elseif (pwr == 105) then -- ATMA_OF_THE_BANISHER KI ID = 1659; elseif (pwr == 106) then -- ATMA_OF_THE_SELLSWORD KI ID = 1660; elseif (pwr == 107) then -- ATMA_OF_A_FUTURE_FABULOUS KI ID = 1661; elseif (pwr == 108) then -- ATMA_OF_CAMARADERIE KI ID = 1662; elseif (pwr == 109) then -- ATMA_OF_THE_TRUTHSEEKER KI ID = 1663; elseif (pwr == 110) then -- ATMA_OF_THE_AZURE_SKY KI ID = 1664; elseif (pwr == 111) then -- ATMA_OF_ECHOES KI ID = 1665; elseif (pwr == 112) then -- ATMA_OF_DREAD KI ID = 1666; elseif (pwr == 113) then -- ATMA_OF_AMBITION KI ID = 1667; elseif (pwr == 114) then -- ATMA_OF_THE_BEAST_KING KI ID = 1668; elseif (pwr == 115) then -- ATMA_OF_THE_KIRIN KI ID = 1669; elseif (pwr == 116) then -- ATMA_OF_HELLS_GUARDIAN KI ID = 1670; elseif (pwr == 117) then -- ATMA_OF_LUMINOUS_WINGS KI ID = 1671; elseif (pwr == 118) then -- ATMA_OF_THE_DRAGON_RIDER KI ID = 1672; elseif (pwr == 119) then -- ATMA_OF_THE_IMPENETRABLE KI ID = 1673; elseif (pwr == 120) then -- ATMA_OF_ALPHA_AND_OMEGA KI ID = 1674; elseif (pwr == 121) then -- ATMA_OF_THE_ULTIMATE KI ID = 1675; elseif (pwr == 122) then -- ATMA_OF_THE_HYBRID_BEAST KI ID = 1676; elseif (pwr == 123) then -- ATMA_OF_THE_DARK_DEPTHS KI ID = 1677; elseif (pwr == 124) then -- ATMA_OF_THE_ZENITH KI ID = 1678; elseif (pwr == 125) then -- ATMA_OF_PERFECT_ATTENDANCE KI ID = 1679; elseif (pwr == 126) then -- ATMA_OF_THE_RESCUER KI ID = 1680; elseif (pwr == 127) then -- ATMA_OF_NIGHTMARES KI ID = 1681; elseif (pwr == 128) then -- ATMA_OF_THE_EINHERJAR KI ID = 1682; elseif (pwr == 129) then -- ATMA_OF_THE_ILLUMINATOR KI ID = 1683; elseif (pwr == 130) then -- ATMA_OF_THE_BUSHIN KI ID = 1684; elseif (pwr == 131) then -- ATMA_OF_THE_ACE_ANGLER KI ID = 1685; elseif (pwr == 132) then -- ATMA_OF_THE_MASTER_CRAFTER KI ID = 1686; elseif (pwr == 133) then -- ATMA_OF_INGENUITY KI ID = 1687; elseif (pwr == 134) then -- ATMA_OF_THE_GRIFFONS_CLAW KI ID = 1688; elseif (pwr == 135) then -- ATMA_OF_THE_FETCHING_FOOTPAD KI ID = 1689; elseif (pwr == 136) then -- ATMA_OF_UNDYING_LOYALTY KI ID = 1690; elseif (pwr == 137) then -- ATMA_OF_THE_ROYAL_LINEAGE KI ID = 1691; elseif (pwr == 138) then -- ATMA_OF_THE_SHATTERING_STAR KI ID = 1692; elseif (pwr == 139) then -- ATMA_OF_THE_COBRA_COMMANDER KI ID = 1693; elseif (pwr == 140) then -- ATMA_OF_ROARING_LAUGHTER KI ID = 1694; elseif (pwr == 141) then -- ATMA_OF_THE_DARK_BLADE KI ID = 1695; elseif (pwr == 142) then -- ATMA_OF_THE_DUCAL_GUARD KI ID = 1696; elseif (pwr == 143) then -- ATMA_OF_HARMONY KI ID = 1697; elseif (pwr == 144) then -- ATMA_OF_REVELATIONS KI ID = 1698; elseif (pwr == 145) then -- ATMA_OF_THE_SAVIOR KI ID = 1699; end end; function atmaEffectLose(target, effect) local pwr = effect:getPower(); if (pwr == 1) then -- ATMA of the Lion target:delMod(MOD_TRIPLE_ATTACK, 7); target:delMod(MOD_DMGPHYS, -10); target:delMod(MOD_THUNDERATT, 30); elseif (pwr == 2) then -- ATMA_OF_THE_STOUT_ARM target:delMod(MOD_STR, 40); target:delMod(MOD_ATT, 50); target:delMod(MOD_RATT, 40); elseif (pwr == 3) then -- ATMA_OF_THE_TWIN_CLAW target:delMod(MOD_DEF, 40); target:delMod(MOD_MDEF, 20); target:delMod(MOD_CHARMRES, 20); elseif (pwr == 4) then -- ATMA_OF_ALLURE target:delMod(MOD_MPP, 30); target:delMod(MOD_MND, 30); target:delMod(MOD_ENMITY, -30); elseif (pwr == 5) then -- ATMA_OF_ETERNITY target:delMod(MOD_ENEMYCRITRATE, -20); target:delMod(MOD_SLOWRES, 30); target:delMod(MOD_CURSERES, 30); elseif (pwr == 6) then -- ATMA_OF_THE_HEAVENS target:delMod(MOD_MACC, 30); target:delMod(MOD_DMGPHYS, -10); target:delMod(MOD_PARALYZERES, 30); elseif (pwr == 7) then -- ATMA_OF_THE_BAYING_MOON target:delMod(MOD_ATT, 30); target:delMod(MOD_MATT, 30); elseif (pwr == 8) then -- ATMA_OF_THE_EBON_HOOF target:delMod(MOD_HPP, 30); target:delMod(MOD_SLEEPRES, 50); elseif (pwr == 9) then -- ATMA_OF_TREMORS target:delMod(MOD_DMG, -20); target:delMod(MOD_SILENCERES, 40); elseif (pwr == 10) then -- ATMA_OF_THE_SAVAGE_TIGER target:delMod(MOD_AGI, 30); target:delMod(MOD_DOUBLE_ATTACK, 10); elseif (pwr == 11) then -- ATMA_OF_THE_VORACIOUS_VIOLET target:delMod(MOD_STR, 50); target:delMod(MOD_DOUBLE_ATTACK, 10); target:delMod(MOD_REGAIN, 20); elseif (pwr == 12) then -- ATMA_OF_CLOAK_AND_DAGGER target:delMod(MOD_ACC, 40); target:delMod(MOD_EVA, 40); elseif (pwr == 13) then -- ATMA_OF_THE_STORMBIRD target:delMod(MOD_ACC, 40); target:delMod(MOD_THUNDERATT, 40); target:delMod(MOD_REFRESH, 5); elseif (pwr == 14) then -- ATMA_OF_THE_NOXIOUS_FANG target:delMod(MOD_SUBTLE_BLOW, 40); target:delMod(MOD_WATERATT, 40); target:delMod(MOD_POISONRES, 40); elseif (pwr == 15) then -- ATMA_OF_VICISSITUDE target:delMod(MOD_DEF, 40); target:delMod(MOD_MDEF, 20); target:delMod(MOD_REGEN, 15); elseif (pwr == 16) then -- ATMA_OF_THE_BEYOND target:delMod(MOD_MATT, 30); target:delMod(MOD_ICEATT, 30); target:delMod(MOD_LIGHTATT, 30); elseif (pwr == 17) then -- ATMA_OF_STORMBREATH target:delMod(MOD_VIT, 30); target:delMod(MOD_DMGBREATH, -30); elseif (pwr == 18) then -- ATMA_OF_GALES target:delMod(MOD_WINDATT, 30); target:delMod(MOD_WINDACC, 30); elseif (pwr == 19) then -- ATMA_OF_THRASHING_TENDRILS target:delMod(MOD_CHR, 30); target:delMod(MOD_CRITHITRATE, 20); elseif (pwr == 20) then -- ATMA_OF_THE_DRIFTER target:delMod(MOD_RATT, 30); target:delMod(MOD_RACC, 40); elseif (pwr == 21) then -- ATMA_OF_THE_STRONGHOLD target:delMod(MOD_ATT, 40); target:delMod(MOD_DEF, 40); target:delMod(MOD_REGEN, 15); elseif (pwr == 22) then -- ATMA_OF_THE_HARVESTER target:delMod(MOD_STR, 30); target:delMod(MOD_DOUBLE_ATTACK, 10); target:delMod(MOD_SLEEPRES, 40); elseif (pwr == 23) then -- ATMA_OF_DUNES target:delMod(MOD_STORETP, 20); target:delMod(MOD_SLOWRES, 40); elseif (pwr == 24) then -- ATMA_OF_THE_COSMOS target:delMod(MOD_DARKATT, 40); -- target:delMod(MOD_AMNESIARES, 40); target:delMod(MOD_SILENCERES, 40); elseif (pwr == 25) then -- ATMA_OF_THE_SIREN_SHADOW target:delMod(MOD_ATT, 40); target:delMod(MOD_EVA, 40); target:delMod(MOD_PARALYZERES, 40); elseif (pwr == 26) then -- ATMA_OF_THE_IMPALER target:delMod(MOD_DOUBLE_ATTACK, 20); target:delMod(MOD_BINDRES, 40); target:delMod(MOD_BLINDRES, 40); elseif (pwr == 27) then -- ATMA_OF_THE_ADAMANTINE target:delMod(MOD_VIT, 20); target:delMod(MOD_DEF, 40); elseif (pwr == 28) then -- ATMA_OF_CALAMITY target:delMod(MOD_SLOWRES, 40); target:delMod(MOD_BLINDRES, 40); elseif (pwr == 29) then -- ATMA_OF_THE_CLAW target:delMod(MOD_EARTHATT, 30); target:delMod(MOD_EARTHACC, 40); elseif (pwr == 30) then -- ATMA_OF_BALEFUL_BONES target:delMod(MOD_STR, 20); target:delMod(MOD_DARKACC, 40) elseif (pwr == 31) then -- ATMA_OF_THE_CLAWED_BUTTERFLY target:delMod(MOD_FIREACC, 40); target:delMod(MOD_INT, 30); elseif (pwr == 32) then -- ATMA_OF_THE_DESERT_WORM target:delMod(MOD_MND, 20); target:delMod(MOD_ACC, 40); target:delMod(MOD_MAGIC_NULL, 5); elseif (pwr == 33) then -- ATMA_OF_THE_UNDYING target:delMod(MOD_MND, 40); target:delMod(MOD_CONSERVE_MP, 10); target:delMod(MOD_ICEATT, 20); elseif (pwr == 34) then -- ATMA_OF_THE_IMPREGNABLE_TOWER target:delMod(MOD_HP, 50); target:delMod(MOD_MACC, 40); target:delMod(MOD_MATT, 40); elseif (pwr == 35) then -- ATMA_OF_THE_SMOLDERING_SKY target:delMod(MOD_ATT, 20); target:delMod(MOD_MACC, 40); target:delMod(MOD_FIREATT, 30); elseif (pwr == 36) then -- ATMA_OF_THE_DEMONIC_SKEWER target:delMod(MOD_STR, 20); target:delMod(MOD_TP_BONUS, 20); target:delMod(MOD_NULL_PHYSICAL_DAMAGE, 5); elseif (pwr == 37) then -- ATMA_OF_THE_GOLDEN_CLAW target:delMod(MOD_SKILLCHAINBONUS, 20); target:delMod(MOD_STR, 20); elseif (pwr == 38) then -- ATMA_OF_THE_GLUTINOUS_OOZE target:delMod(MOD_MND, 20); target:delMod(MOD_WATERACC, 20); elseif (pwr == 39) then -- ATMA_OF_THE_LIGHTNING_BEAST target:delMod(MOD_UFASTCAST, 20); target:delMod(MOD_SPELLINTERRUPT, 20); elseif (pwr == 40) then -- ATMA_OF_THE_NOXIOUS_BLOOM target:delMod(MOD_STORETP, 20); target:delMod(MOD_WALTZ_POTENTCY, 10); elseif (pwr == 41) then -- ATMA_OF_THE_GNARLED_HORN target:delMod(MOD_AGI, 50); target:delMod(MOD_CRITHITRATE, 20); target:delMod(MOD_COUNTER, 10); elseif (pwr == 42) then -- ATMA_OF_THE_STRANGLING_WIND target:delMod(MOD_STR, 20); target:delMod(MOD_VIT, 20); target:delMod(MOD_AGI, 30); elseif (pwr == 43) then -- ATMA_OF_THE_DEEP_DEVOURER target:delMod(MOD_SUBTLE_BLOW, 5); target:delMod(MOD_STORETP, 5); -- target:delMod(MOD_SONG_CASTING_TIME, -20); Doesnt exist elseif (pwr == 44) then -- ATMA_OF_THE_MOUNTED_CHAMPION target:delMod(MOD_VIT, 50); target:delMod(MOD_REGEN, 20); target:delMod(MOD_ENMITY_REDUCTION_PHYSICAL, -20); elseif (pwr == 45) then -- ATMA_OF_THE_RAZED_RUINS target:delMod(MOD_DEX, 50); target:delMod(MOD_CRITHITRATE, 30); target:delMod(MOD_CRIT_DMG_INCREASE, 10); elseif (pwr == 46) then -- ATMA_OF_THE_BLUDGEONING_BRUTE target:delMod(MOD_REGAIN, 1); target:delMod(MOD_THUNDERRES, 50); target:delMod(MOD_WATERRES, 50); elseif (pwr == 47) then -- ATMA_OF_THE_RAPID_REPTILIAN target:delMod(MOD_TRIPLE_ATTACK, 5); target:delMod(MOD_DMGBREATH, -40); elseif (pwr == 48) then -- ATMA_OF_THE_WINGED_ENIGMA target:delMod(MOD_HASTE_GEAR, 5); elseif (pwr == 49) then -- ATMA_OF_THE_CRADLE target:delMod(MOD_VIT, 20); target:delMod(MOD_DEX, 20); elseif (pwr == 50) then -- ATMA_OF_THE_UNTOUCHED target:delMod(MOD_CHR, 20); target:delMod(MOD_TRIPLE_ATTACK, 5); elseif (pwr == 51) then -- ATMA_OF_THE_SANGUINE_SCYTHE target:delMod(MOD_HPP, 20); target:delMod(MOD_CRIT_DMG_INCREASE, 10); target:delMod(MOD_ENMITY, 20); elseif (pwr == 52) then -- ATMA_OF_THE_TUSKED_TERROR target:delMod(MOD_UFASTCAST, 20); target:delMod(MOD_WATERATT, 20); target:delMod(MOD_WATERACC, 20); elseif (pwr == 53) then -- ATMA_OF_THE_MINIKIN_MONSTROSITY target:delMod(MOD_REFRESH, 10); target:delMod(MOD_INT, 50); target:delMod(MOD_ENMITY, -20); elseif (pwr == 54) then -- ATMA_OF_THE_WOULD_BE_KING target:delMod(MOD_REGAIN, 10); target:delMod(MOD_STORETP, 20); target:delMod(MOD_TP_BONUS, 20); elseif (pwr == 55) then -- ATMA_OF_THE_BLINDING_HORN target:delMod(MOD_CONSERVE_MP, 20); target:delMod(MOD_THUNDERATT, 30); target:delMod(MOD_DMGMAGIC, -20); elseif (pwr == 56) then -- ATMA_OF_THE_DEMONIC_LASH target:delMod(MOD_ATT, 40); target:delMod(MOD_DOUBLE_ATTACK, 10); target:delMod(MOD_MAGIC_ABSORB, 20); elseif (pwr == 57) then -- ATMA_OF_APPARITIONS target:delMod(MOD_EVA, 20); target:delMod(MOD_WINDRES, 50); elseif (pwr == 58) then -- ATMA_OF_THE_SHIMMERING_SHELL target:delMod(MOD_AGI, 20); target:delMod(MOD_FIRERES, 50); elseif (pwr == 59) then -- ATMA_OF_THE_MURKY_MIASMA target:delMod(MOD_DARKRES, 50); target:delMod(MOD_STUNRES, 30); elseif (pwr == 60) then -- ATMA_OF_THE_AVARICIOUS_APE target:delMod(MOD_HASTE_GEAR, 5); target:delMod(MOD_FIREACC, 5); target:delMod(MOD_ICEACC, 5); target:delMod(MOD_WINDACC, 5); target:delMod(MOD_EARTHACC, 5); target:delMod(MOD_THUNDERACC, 5); target:delMod(MOD_WATERACC, 5); target:delMod(MOD_LIGHTACC, 5); target:delMod(MOD_DARKACC, 5); elseif (pwr == 61) then -- ATMA_OF_THE_MERCILESS_MATRIARCH target:delMod(MOD_MACC, 50); target:delMod(MOD_FASTCAST, 20); target:delMod(MOD_ENMITY, -50); elseif (pwr == 62) then -- ATMA_OF_THE_BROTHER_WOLF target:delMod(MOD_MATT, 20); target:delMod(MOD_MDEF, 20); target:delMod(MOD_FIRERES, 100); elseif (pwr == 63) then -- ATMA_OF_THE_EARTH_WYRM target:delMod(MOD_EARTHRES, 100); target:delMod(MOD_DMG, -20); target:delMod(MOD_FIRE_AFFINITY, 1); target:delMod(MOD_EARTH_AFFINITY, 1); target:delMod(MOD_WATER_AFFINITY, 1); target:delMod(MOD_ICE_AFFINITY, 1); target:delMod(MOD_THUNDER_AFFINITY, 1); target:delMod(MOD_WIND_AFFINITY, 1); target:delMod(MOD_LIGHT_AFFINITY, 1); target:delMod(MOD_DARK_AFFINITY, 1); elseif (pwr == 64) then -- ATMA_OF_THE_ASCENDING_ONE target:delMod(MOD_WINDRES, 100); target:delMod(MOD_HASTE_GEAR, 5); target:delMod(MOD_SNAP_SHOT, 5); elseif (pwr == 65) then -- ATMA_OF_THE_SCORPION_QUEEN target:delMod(MOD_STORETP, 20); target:delMod(MOD_CRITHITRATE, 30); target:delMod(MOD_BINDRES, 50); elseif (pwr == 66) then -- ATMA_OF_A_THOUSAND_NEEDLES target:delMod(MOD_HPP, 20); target:delMod(MOD_MPP, 20); target:delMod(MOD_DEX, 10); elseif (pwr == 67) then -- ATMA_OF_THE_BURNING_EFFIGY target:delMod(MOD_STR, 20); target:delMod(MOD_FIRE_AFFINITY, 3); target:delMod(MOD_FIREATT, 1); target:delMod(MOD_FIREACC, 1); elseif (pwr == 68) then -- ATMA_OF_THE_SMITING_BLOW target:delMod(MOD_TP_BONUS, 50); target:delMod(MOD_WSACC, 50); elseif (pwr == 69) then -- ATMA_OF_THE_LONE_WOLF target:delMod(MOD_ATT, 20); target:delMod(MOD_FIREATT, 30); elseif (pwr == 70) then -- ATMA_OF_THE_CRIMSON_SCALE target:delMod(MOD_HASTE_GEAR, 5); target:delMod(MOD_ENMITY, -20); elseif (pwr == 71) then -- ATMA_OF_THE_SCARLET_WING target:delMod(MOD_ELEM, 10); target:delMod(MOD_WIND_AFFINITY, 5); elseif (pwr == 72) then -- ATMA_OF_THE_RAISED_TAIL target:delMod(MOD_ATT, 40); target:delMod(MOD_EVA, 40); elseif (pwr == 73) then -- ATMA_OF_THE_SAND_EMPEROR target:delMod(MOD_ACC, 40); target:delMod(MOD_EVA, 40); elseif (pwr == 74) then -- ATMA_OF_THE_OMNIPOTENT target:delMod(MOD_DEX, 50); target:delMod(MOD_HASTE_GEAR, 10); target:delMod(MOD_ENMITY, 20); elseif (pwr == 75) then -- ATMA_OF_THE_WAR_LION target:delMod(MOD_DEX, 20); target:delMod(MOD_THUNDERRES, 100); target:delMod(MOD_THUNDER_AFFINITY, 10); elseif (pwr == 76) then -- ATMA_OF_THE_FROZEN_FETTERS target:delMod(MOD_INT, 20); target:delMod(MOD_ICERES, 100); target:delMod(MOD_ICE_AFFINITY, 10); elseif (pwr == 77) then -- ATMA_OF_THE_PLAGUEBRINGER target:delMod(MOD_REGEN, 10); target:delMod(MOD_STORETP, 20); target:delMod(MOD_DOUBLE_ATTACK, 7); elseif (pwr == 78) then -- ATMA_OF_THE_SHRIEKING_ONE target:delMod(MOD_DEF, 60); target:delMod(MOD_MDEF, 20); target:delMod(MOD_STORETP, 20); elseif (pwr == 79) then -- ATMA_OF_THE_HOLY_MOUNTAIN target:delMod(MOD_LIGHTRES, 100); target:delMod(MOD_LIGHTACC, 50); target:delMod(MOD_LIGHT_AFFINITY, 10); elseif (pwr == 80) then -- ATMA_OF_THE_LAKE_LURKER target:delMod(MOD_MND, 20); target:delMod(MOD_WATERRES, 100); target:delMod(MOD_WATER_AFFINITY, 10); elseif (pwr == 81) then -- ATMA_OF_THE_CRUSHING_CUDGEL target:delMod(MOD_ACC, 20); target:delMod(MOD_SKILLCHAINDMG, 5); elseif (pwr == 82) then -- ATMA_OF_PURGATORY target:delMod(MOD_VIT, 40); target:delMod(MOD_INT, 40); elseif (pwr == 83) then -- ATMA_OF_BLIGHTED_BREATH -- target:delMod(MOD_SONG_CASTING_TIME, -40); Doesnt exist target:delMod(MOD_LIGHTACC, 40); elseif (pwr == 84) then -- ATMA_OF_THE_PERSISTENT_PREDATOR target:delMod(MOD_STORETP, 40); target:delMod(MOD_TP_BONUS, 10); elseif (pwr == 85) then -- ATMA_OF_THE_STONE_GOD target:delMod(MOD_SUBTLE_BLOW, 40); target:delMod(MOD_ENMITY, 40); elseif (pwr == 86) then -- ATMA_OF_THE_SUN_EATER target:delMod(MOD_STORETP, 40); target:delMod(MOD_TP_BONUS, 40); elseif (pwr == 87) then -- ATMA_OF_THE_DESPOT target:delMod(MOD_CHR, 50); target:delMod(MOD_MAGIC_ABSORB, 15); target:delMod(MOD_TP_BONUS, 40); elseif (pwr == 88) then -- ATMA_OF_THE_SOLITARY_ONE target:delMod(MOD_TRIPLE_ATTACK, 7); target:delMod(MOD_DMGBREATH, -25); target:delMod(MOD_ZANSHIN, 10); elseif (pwr == 89) then -- ATMA_OF_THE_WINGED_GLOOM target:delMod(MOD_DMG, -25); target:delMod(MOD_REGEN, 2); elseif (pwr == 90) then -- ATMA_OF_THE_SEA_DAUGHTER target:delMod(MOD_REGAIN, 5); target:delMod(MOD_HASTE_GEAR, -12); target:delMod(MOD_REGEN, 30); elseif (pwr == 91) then -- ATMA_OF_THE_HATEFUL_STREAM -- Not yet implemented -- http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Hateful_Stream -- No easy way to do this ATMA, no way I am doing bit crap in onTick for it.. elseif (pwr == 92) then -- ATMA_OF_THE_FOE_FLAYER target:delMod(MOD_MPP, 20); target:delMod(MOD_REFRESH, 20); target:delMod(MOD_FASTCAST, 20); target:delMod(MOD_MACC, 50); elseif (pwr == 93) then -- ATMA_OF_THE_ENDLESS_NIGHTMARE target:delMod(MOD_MND, 20); target:delMod(MOD_DARKRES, 100); target:delMod(MOD_DARK_AFFINITY, 10); elseif (pwr == 94) then -- ATMA_OF_THE_SUNDERING_SLASH target:delMod(MOD_ATT, 20); target:delMod(MOD_REGAIN, 3); elseif (pwr == 95) then -- ATMA_OF_ENTWINED_SERPENTS target:delMod(MOD_ATT, 20); target:delMod(MOD_DOUBLE_ATTACK, 15); elseif (pwr == 96) then -- ATMA_OF_THE_HORNED_BEAST target:delMod(MOD_ACC, 60); target:delMod(MOD_PETRIFYRES, 50); elseif (pwr == 97) then -- ATMA_OF_AQUATIC_ARDOR target:delMod(MOD_ABSORB_DMG_CHANCE, 6); target:delMod(MOD_MAGIC_ABSORB, 6); elseif (pwr == 98) then -- ATMA_OF_THE_FALLEN_ONE target:delMod(MOD_INT, 30); target:delMod(MOD_MND, 30); elseif (pwr == 99) then -- ATMA_OF_FIRES_AND_FLARES target:delMod(MOD_AGI, 20); target:delMod(MOD_RATT, 40); elseif (pwr == 100) then -- ATMA_OF_THE_APOCALYPSE target:delMod(MOD_TRIPLE_ATTACK, 15); target:delMod(MOD_GRIMOIRE_INSTANT_CAST, 10); target:delMod(MOD_RERAISE_III, 1); elseif (pwr == 101) then -- ATMA_OF_THE_HEIR = 1655; elseif (pwr == 102) then -- ATMA_OF_THE_HERO = 1656; elseif (pwr == 103) then -- ATMA_OF_THE_FULL_MOON = 1657; elseif (pwr == 104) then -- ATMA_OF_ILLUSIONS = 1658; elseif (pwr == 105) then -- ATMA_OF_THE_BANISHER = 1659; elseif (pwr == 106) then -- ATMA_OF_THE_SELLSWORD = 1660; elseif (pwr == 107) then -- ATMA_OF_A_FUTURE_FABULOUS = 1661; elseif (pwr == 108) then -- ATMA_OF_CAMARADERIE = 1662; elseif (pwr == 109) then -- ATMA_OF_THE_TRUTHSEEKER = 1663; elseif (pwr == 110) then -- ATMA_OF_THE_AZURE_SKY = 1664; elseif (pwr == 111) then -- ATMA_OF_ECHOES = 1665; elseif (pwr == 112) then -- ATMA_OF_DREAD = 1666; elseif (pwr == 113) then -- ATMA_OF_AMBITION = 1667; elseif (pwr == 114) then -- ATMA_OF_THE_BEAST_KING = 1668; elseif (pwr == 115) then -- ATMA_OF_THE_KIRIN = 1669; elseif (pwr == 116) then -- ATMA_OF_HELLS_GUARDIAN = 1670; elseif (pwr == 117) then -- ATMA_OF_LUMINOUS_WINGS = 1671; elseif (pwr == 118) then -- ATMA_OF_THE_DRAGON_RIDER = 1672; elseif (pwr == 119) then -- ATMA_OF_THE_IMPENETRABLE = 1673; elseif (pwr == 120) then -- ATMA_OF_ALPHA_AND_OMEGA = 1674; elseif (pwr == 121) then -- ATMA_OF_THE_ULTIMATE = 1675; elseif (pwr == 122) then -- ATMA_OF_THE_HYBRID_BEAST = 1676; elseif (pwr == 123) then -- ATMA_OF_THE_DARK_DEPTHS = 1677; elseif (pwr == 124) then -- ATMA_OF_THE_ZENITH = 1678; elseif (pwr == 125) then -- ATMA_OF_PERFECT_ATTENDANCE = 1679; elseif (pwr == 126) then -- ATMA_OF_THE_RESCUER = 1680; elseif (pwr == 127) then -- ATMA_OF_NIGHTMARES = 1681; elseif (pwr == 128) then -- ATMA_OF_THE_EINHERJAR = 1682; elseif (pwr == 129) then -- ATMA_OF_THE_ILLUMINATOR = 1683; elseif (pwr == 130) then -- ATMA_OF_THE_BUSHIN = 1684; elseif (pwr == 131) then -- ATMA_OF_THE_ACE_ANGLER = 1685; elseif (pwr == 132) then -- ATMA_OF_THE_MASTER_CRAFTER = 1686; elseif (pwr == 133) then -- ATMA_OF_INGENUITY = 1687; elseif (pwr == 134) then -- ATMA_OF_THE_GRIFFONS_CLAW = 1688; elseif (pwr == 135) then -- ATMA_OF_THE_FETCHING_FOOTPAD = 1689; elseif (pwr == 136) then -- ATMA_OF_UNDYING_LOYALTY = 1690; elseif (pwr == 137) then -- ATMA_OF_THE_ROYAL_LINEAGE = 1691; elseif (pwr == 138) then -- ATMA_OF_THE_SHATTERING_STAR = 1692; elseif (pwr == 139) then -- ATMA_OF_THE_COBRA_COMMANDER = 1693; elseif (pwr == 140) then -- ATMA_OF_ROARING_LAUGHTER = 1694; elseif (pwr == 141) then -- ATMA_OF_THE_DARK_BLADE = 1695; elseif (pwr == 142) then -- ATMA_OF_THE_DUCAL_GUARD = 1696; elseif (pwr == 143) then -- ATMA_OF_HARMONY = 1697; elseif (pwr == 144) then -- ATMA_OF_REVELATIONS = 1698; elseif (pwr == 145) then -- ATMA_OF_THE_SAVIOR = 1699; end end;
gpl-3.0
jshackley/darkstar
scripts/zones/West_Sarutabaruta/npcs/Harvesting_Point.lua
29
1125
----------------------------------- -- Area: West Sarutabaruta -- NPC: Harvesting Point ----------------------------------- package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil; ------------------------------------- require("scripts/globals/harvesting"); require("scripts/zones/West_Sarutabaruta/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startHarvesting(player,player:getZoneID(),npc,trade,0x0385); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(HARVESTING_IS_POSSIBLE_HERE,1020); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/spells/slowga.lua
18
1212
----------------------------------------- -- Spell: Slow -- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND. -- Slow's potency is calculated with the formula (150 + dMND*2)/1024, and caps at 300/1024 (~29.3%). -- And MND of 75 is neccessary to reach the hardcap of Slow. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local dMND = (caster:getStat(MOD_MND) - target:getStat(MOD_MND)); --Power. local power = 150 + dMND * 2; if (power > 350) then power = 350; end --Duration, including resistance. local duration = 120 * applyResistanceEffect(caster,spell,target,dMND,35,0,EFFECT_SLOW); if (duration >= 60) then --Do it! if (target:addStatusEffect(EFFECT_SLOW,power,0,duration, 0, 1)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end return EFFECT_SLOW; end;
gpl-3.0
jshackley/darkstar
scripts/globals/spells/regen_iii.lua
18
1391
----------------------------------------- -- Spell: Regen III -- Gradually restores target's HP. ----------------------------------------- -- Cleric's Briault enhances the effect -- Scale down duration based on level -- Composure increases duration 3x ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local hp = 20; local meritBonus = caster:getMerit(MERIT_REGEN_EFFECT); --printf("Regen III: Merit Bonus = Extra +%d", meritBonus); local body = caster:getEquipID(SLOT_BODY); if (body == 15089 or body == 14502) then hp = hp+3; end hp = hp + caster:getMod(MOD_REGEN_EFFECT) + meritBonus; local duration = 60; duration = duration + caster:getMod(MOD_REGEN_DURATION); duration = calculateDurationForLvl(duration, 66, target:getMainLvl()); if (target:hasStatusEffect(EFFECT_REGEN) and target:getStatusEffect(EFFECT_REGEN):getTier() == 1) then target:delStatusEffect(EFFECT_REGEN); end if (target:addStatusEffect(EFFECT_REGEN,hp,3,duration,0,0,0)) then spell:setMsg(230); else spell:setMsg(75); -- no effect end return EFFECT_REGEN; end;
gpl-3.0
jshackley/darkstar
scripts/globals/mobskills/Trample.lua
2
1038
--------------------------------------------------- -- Trample -- Family: Bahamut -- Description: Deals physical damage to enemies in an area of effect. Additional effect: Knockback + Bind -- Type: Physical -- Utsusemi/Blink absorb: 2-3 shadows -- Range: -- Notes: --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_BIND; local duration = 30; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, duration); local numhits = 1; local accmod = 1; local dmgmod = 3; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW); target:delHP(dmg); return dmg; end;
gpl-3.0
jshackley/darkstar
scripts/globals/spells/bluemagic/tail_slap.lua
28
1767
----------------------------------------- -- Spell: Tail Slap -- Delivers an area attack. Additional effect: "Stun." Damage varies with TP -- Spell cost: 77 MP -- Monster Type: Beastmen -- Spell Type: Physical (Blunt) -- Blue Magic Points: 4 -- Stat Bonus: MND+2 -- Level: 69 -- Casting Time: 1 seconds -- Recast Time: 28.5 seconds -- Skillchain Element: Water (can open Impaction and Induration; can close Reverberation and Fragmentation) -- Combos: Store TP ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_ATTACK; params.dmgtype = DMGTYPE_H2H; params.scattr = SC_REVERBERATION; params.numhits = 1; params.multiplier = 1.625; params.tp150 = 1.625; params.tp300 = 1.625; params.azuretp = 1.625; params.duppercap = 75; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
hockeychaos/Core-Scripts-1
CoreScriptsRoot/Modules/Settings/Pages/Record.lua
1
7515
--[[r Filename: Record.lua Written by: jeditkacheff Version 1.0 Description: Takes care of the Record Tab in Settings Menu --]] -------------- SERVICES -------------- local CoreGui = game:GetService("CoreGui") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local GuiService = game:GetService("GuiService") local TextService = game:GetService("TextService") local Settings = UserSettings() local GameSettings = Settings.GameSettings ----------- UTILITIES -------------- RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface") local utility = require(RobloxGui.Modules.Settings.Utility) local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled() local enablePortraitModeSuccess, enablePortraitModeValue = pcall(function() return settings():GetFFlag("EnablePortraitMode") end) local enablePortraitMode = enablePortraitModeSuccess and enablePortraitModeValue ------------ Variables ------------------- local PageInstance = nil ----------- CLASS DECLARATION -------------- local function Initialize() local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory) local this = settingsPageFactory:CreateNewPage() local isRecordingVideo = false local recordingEvent = Instance.new("BindableEvent") recordingEvent.Name = "RecordingEvent" this.RecordingChanged = recordingEvent.Event function this:IsRecording() return isRecordingVideo end ------ TAB CUSTOMIZATION ------- this.TabHeader.Name = "RecordTab" this.TabHeader.Icon.Image = "rbxasset://textures/ui/Settings/MenuBarIcons/RecordTab.png" this.TabHeader.Icon.AspectRatioConstraint.AspectRatio = 41 / 40 this.TabHeader.Icon.Title.Text = "Record" ------ PAGE CUSTOMIZATION ------- this.Page.Name = "Record" local function makeTextLabel(name, text, isTitle, parent, layoutOrder) local leftPadding, rightPadding, bottomPadding, textSize, font = 10, 0, 10, 24, Enum.Font.SourceSans if isTitle then leftPadding, rightPadding, bottomPadding, textSize, font = 10, 0, 0, 36, Enum.Font.SourceSansBold end local container = utility:Create'Frame' { Name = name .. "Container", BackgroundTransparency = 1, ZIndex = 2, LayoutOrder = layoutOrder, Parent = parent }; local textLabel = utility:Create'TextLabel' { Name = name, BackgroundTransparency = 1, Text = text, TextWrapped = true, Font = font, TextSize = textSize, TextColor3 = Color3.new(1,1,1), TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Top, Position = UDim2.new(0, leftPadding, 0, 0), Size = UDim2.new(1, -(leftPadding + rightPadding), 1, 0), ZIndex = 2, Parent = container }; local function onResized(prop) if prop == "AbsoluteSize" then local textSize = TextService:GetTextSize(text, textLabel.TextSize, textLabel.Font, Vector2.new(parent.AbsoluteSize.X - leftPadding - rightPadding, 1e4)) container.Size = UDim2.new(1, 0, 0, textSize.Y + bottomPadding) end end onResized("AbsoluteSize") parent.Changed:connect(onResized) return textLabel, container end local makeTextLabelOld if not enablePortraitMode then makeTextLabelOld = function(name, text, bold, size, pos, parent) local textLabel = utility:Create'TextLabel' { Name = name, BackgroundTransparency = 1, Text = text, TextWrapped = true, Font = Enum.Font.SourceSans, FontSize = Enum.FontSize.Size24, TextColor3 = Color3.new(1,1,1), Size = size, Position = pos, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Top, ZIndex = 2, Parent = parent }; if bold then textLabel.Font = Enum.Font.SourceSansBold end return textLabel end end -- need to override this function from SettingsPageFactory -- DropDown menus require hub to to be set when they are initialized function this:SetHub(newHubRef) this.HubRef = newHubRef ---------------------------------- SCREENSHOT ------------------------------------- local closeSettingsFunc = function() this.HubRef:SetVisibility(false, true) end local screenshotTitle, screenshotBody if enablePortraitMode then screenshotTitle = makeTextLabel("ScreenshotTitle", "Screenshot", true, this.Page, 1) screenshotBody = makeTextLabel("ScreenshotBody", "By clicking the 'Take Screenshot' button, the menu will close and take a screenshot and save it to your computer.", false, this.Page, 2) this.ScreenshotButtonRow, this.ScreenshotButton = utility:AddButtonRow(this, "ScreenshotButton", "Take Screenshot", UDim2.new(0, 300, 0, 44), closeSettingsFunc) this.ScreenshotButtonRow.LayoutOrder = 3 else screenshotTitle = makeTextLabelOld("ScreenshotTitle", "Screenshot", true, UDim2.new(1,0,0,36), UDim2.new(0,10,0.05,0), this.Page) screenshotTitle.FontSize = Enum.FontSize.Size36 screenshotBody = makeTextLabelOld("ScreenshotBody", "By clicking the 'Take Screenshot' button, the menu will close and take a screenshot and save it to your computer.", false, UDim2.new(1,-10,0,70), UDim2.new(0,0,1,0), screenshotTitle) this.ScreenshotButton = utility:MakeStyledButton("ScreenshotButton", "Take Screenshot", UDim2.new(0,300,0,44), closeSettingsFunc, this) this.ScreenshotButton.Position = UDim2.new(0,400,1,0) this.ScreenshotButton.Parent = screenshotBody end ---------------------------------- VIDEO ------------------------------------- local videoTitle, videoBody if enablePortraitMode then videoTitle = makeTextLabel("VideoTitle", "Video", true, this.Page, 4) videoBody = makeTextLabel("VideoBody", "By clicking the 'Record Video' button, the menu will close and start recording your screen.", false, this.Page, 5) else videoTitle = makeTextLabelOld("VideoTitle", "Video", true, UDim2.new(1,0,0,36), UDim2.new(0,10,0.5,0), this.Page) videoTitle.FontSize = Enum.FontSize.Size36 videoBody = makeTextLabelOld("VideoBody", "By clicking the 'Record Video' button, the menu will close and start recording your screen.", false, UDim2.new(1,-10,0,70), UDim2.new(0,0,1,0), videoTitle) end local recordButtonRow, recordButton if enablePortraitMode then recordButtonRow, recordButton = utility:AddButtonRow(this, "RecordButton", "Record Video", UDim2.new(0, 300, 0, 44), closeSettingsFunc) recordButtonRow.LayoutOrder = 6 recordButton.MouseButton1Click:connect(function() recordingEvent:Fire(not isRecordingVideo) end) else recordButton = utility:MakeStyledButton("RecordButton", "Record Video", UDim2.new(0,300,0,44), closeSettingsFunc, this) recordButton.Position = UDim2.new(0,400,1,0) recordButton.Parent = videoBody end local gameOptions = settings():FindFirstChild("Game Options") if gameOptions then gameOptions.VideoRecordingChangeRequest:connect(function(recording) isRecordingVideo = recording if recording then recordButton.RecordButtonTextLabel.Text = "Stop Recording" else recordButton.RecordButtonTextLabel.Text = "Record Video" end end) end recordButton:SetVerb("RecordToggle") this.ScreenshotButton:SetVerb("Screenshot") this.Page.Size = UDim2.new(1,0,0,400) end return this end ----------- Public Facing API Additions -------------- PageInstance = Initialize() PageInstance.Displayed.Event:connect(function(switchedFromGamepadInput) if switchedFromGamepadInput then GuiService.SelectedCoreObject = PageInstance.ScreenshotButton end end) return PageInstance
apache-2.0
jshackley/darkstar
scripts/globals/items/bowl_of_eyeball_soup.lua
35
1403
----------------------------------------- -- ID: 4453 -- Item: Bowl of Eyeball Soup -- Food Effect: 180Min, All Races ----------------------------------------- -- Charisma -10 -- Health Regen While Healing 4 -- Accuracy 12 -- Ranged ACC 12 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4453); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_CHR, -10); target:addMod(MOD_HPHEAL, 4); target:addMod(MOD_ACC, 12); target:addMod(MOD_RACC, 12); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_CHR, -10); target:delMod(MOD_HPHEAL, 4); target:delMod(MOD_ACC, 12); target:delMod(MOD_RACC, 12); end;
gpl-3.0
jshackley/darkstar
scripts/globals/fieldsofvalor.lua
1
18848
------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/conquest"); -- require("scripts/globals/teleports"); require("scripts/globals/status"); require("scripts/globals/regimereward"); require("scripts/globals/regimeinfo"); require("scripts/globals/common"); --require("scripts/globals/spell_definitions"); ------------------------------------------------- TABS = 12; -- What is this for? Where is it used? --key item IDs ELITE_TRAINING_INTRODUCTION = 1116; ELITE_TRAINING_CHAPTER_1 = 1117; ELITE_TRAINING_CHAPTER_2 = 1118; ELITE_TRAINING_CHAPTER_3 = 1119; ELITE_TRAINING_CHAPTER_4 = 1120; ELITE_TRAINING_CHAPTER_5 = 1121; ELITE_TRAINING_CHAPTER_6 = 1122; ELITE_TRAINING_CHAPTER_7 = 1123; --EVENT PARAM ID CONSTANTS (change these if even seqs displayed break!) --onEventUpdate params FOV_MENU_PAGE_1 = 18; FOV_MENU_PAGE_2 = 34; FOV_MENU_PAGE_3 = 50; FOV_MENU_PAGE_4 = 66; FOV_MENU_PAGE_5 = 82; FOV_MENU_VIEW_REGIME = 1; FOV_MENU_LEVEL_RANGE = 6; --onEventFinish params FOV_MENU_REGEN = 53; FOV_MENU_REFRESH = 69; FOV_MENU_PROTECT = 85; FOV_MENU_SHELL = 101; FOV_MENU_DRIED_MEAT = 117; FOV_MENU_SALTED_FISH = 133; FOV_MENU_HARD_COOKIE = 149; FOV_MENU_INSTANT_NOODLES = 165; FOV_MENU_RERAISE = 37; FOV_MENU_HOME_NATION = 21; FOV_MENU_CANCEL_REGIME = 3; FOV_MENU_REPEAT_REGIME1 = -2147483630; -- 2147483666; FOV_MENU_REPEAT_REGIME2 = -2147483614; -- 2147483682; FOV_MENU_REPEAT_REGIME3 = -2147483598; -- 2147483698; FOV_MENU_REPEAT_REGIME4 = -2147483582; -- 2147483714; FOV_MENU_REPEAT_REGIME5 = -2147483566; -- 2147483730; FOV_MENU_ELITE_INTRO = 36; FOV_MENU_ELITE_CHAP1 = 52; FOV_MENU_ELITE_CHAP2 = 68; FOV_MENU_ELITE_CHAP3 = 84; FOV_MENU_ELITE_CHAP4 = 100; FOV_MENU_ELITE_CHAP5 = 116; FOV_MENU_ELITE_CHAP6 = 132; FOV_MENU_ELITE_CHAP7 = 148; --Special Message IDs (these usually don't break) --Found in Dialog Tables under "Other>System Messages (4)" FOV_MSG_KILLED_TARGET = 558; FOV_MSG_COMPLETED_REGIME = 559; FOV_MSG_GET_GIL = 565; FOV_MSG_GET_TABS = 566; FOV_MSG_BEGINS_ANEW = 643; --MESSAGE ID CONSTANTS (msg id of "new training regime registered!": change this if msg ids break!) FOV_MSG_EAST_RONFAURE = 9767; FOV_MSG_WEST_RONFAURE = 10346; FOV_MSG_NORTH_GUSTABERG = 10317; FOV_MSG_SOUTH_GUSTABERG = 9795; FOV_MSG_WEST_SARUTA = 10126; FOV_MSG_EAST_SARUTA = 9840; FOV_MSG_KONSCHTAT = 9701; FOV_MSG_TAHRONGI = 9720; FOV_MSG_LA_THEINE = 10039; FOV_MSG_PASHHOW = 10611; FOV_MSG_JUGNER = 10757; FOV_MSG_MERIPH = 10490; FOV_MSG_BATALLIA = 9921; FOV_MSG_SAUROMAGUE = 9711; FOV_MSG_ROLANBERRY = 9672; FOV_MSG_VALKURM = 10166; FOV_MSG_BUBURIMU = 10177; FOV_MSG_QUFIM = 10252; FOV_MSG_RUAUN_GARDENS = 9672; FOV_MSG_BEAUCEDINE = 10649; FOV_MSG_YUHTUNGA = 9971; FOV_MSG_YHOATOR = 9920; FOV_MSG_WEST_ALTEPA = 9731; FOV_MSG_EAST_ALTEPA = 9868; FOV_MSG_XARCABARD = 10156; FOV_MSG_BEHEMOTH = 9362; FOV_MSG_ZITAH = 10188; FOV_MSG_ROMAEVE = 9537; FOV_MSG_TERIGGAN = 10031; FOV_MSG_SORROWS = 9517; --Event IDs FOV_EVENT_RUAUN_GARDENS = 0x0049; FOV_EVENT_EAST_RONFAURE = 0x003d; FOV_EVENT_WEST_RONFAURE = 0x003d; FOV_EVENT_WEST_SARUTA = 0x0034; FOV_EVENT_EAST_SARUTA = 0x003d; FOV_EVENT_NORTH_GUSTABERG = 0x010a; FOV_EVENT_SOUTH_GUSTABERG = 0x003d; FOV_EVENT_LA_THEINE = 0x003d; FOV_EVENT_KONSCHTAT = 0x003d; FOV_EVENT_TAHRONGI = 0x003d; FOV_EVENT_PASHHOW = 0x001c; FOV_EVENT_JUGNER = 0x0020; FOV_EVENT_MERIPH = 0x002e; FOV_EVENT_BATALLIA = 0x003d; FOV_EVENT_SAUROMAGUE = 0x003d; FOV_EVENT_ROLANBERRY = 0x003d; FOV_EVENT_VALKURM = 0x002f; FOV_EVENT_BUBURIMU = 0x0033; FOV_EVENT_QUFIM = 0x0021; FOV_EVENT_YUHTUNGA = 0x003d; FOV_EVENT_YHOATOR = 0x003d; FOV_EVENT_WEST_ALTEPA = 0x003d; FOV_EVENT_EAST_ALTEPA = 0x003d; --test FOV_EVENT_BEAUCEDINE = 0x00da; FOV_EVENT_XARCABARD = 0x0030; FOV_EVENT_BEHEMOTH = 0x003d; FOV_EVENT_ZITAH = 0x003d; FOV_EVENT_ROMAEVE = 0x003d; FOV_EVENT_TERIGGAN = 0x003d; --test FOV_EVENT_SORROWS = 0x003d; ---------------------------------- -- Start FoV onTrigger ---------------------------------- function startFov(eventid,player) if (FIELD_MANUALS == 1) then local hasRegime = player:getVar("fov_regimeid"); local tabs = player:getCurrency("valor_point"); player:startEvent(eventid,0,0,0,0,0,0,tabs,hasRegime); end; end ---------------------------------- -- Update FoV onEventUpdate ---------------------------------- function updateFov(player,csid,menuchoice,r1,r2,r3,r4,r5) if (menuchoice==FOV_MENU_PAGE_1) then local info = getRegimeInfo(r1); player:updateEvent(info.n1,info.n2,info.n3,info.n4,0,info.sl,info.el,r1); elseif (menuchoice==FOV_MENU_PAGE_2) then local info = getRegimeInfo(r2); player:updateEvent(info.n1,info.n2,info.n3,info.n4,0,info.sl,info.el,r2); elseif (menuchoice==FOV_MENU_PAGE_3) then local info = getRegimeInfo(r3); player:updateEvent(info.n1,info.n2,info.n3,info.n4,0,info.sl,info.el,r3); elseif (menuchoice==FOV_MENU_PAGE_4) then local info = getRegimeInfo(r4); player:updateEvent(info.n1,info.n2,info.n3,info.n4,0,info.sl,info.el,r4); elseif (menuchoice==FOV_MENU_PAGE_5) then local info = getRegimeInfo(r5); player:updateEvent(info.n1,info.n2,info.n3,info.n4,0,info.sl,info.el,r5); elseif (menuchoice==FOV_MENU_VIEW_REGIME) then --View Regime (this option is only available if they have a regime active!) --get regime id and numbers killed... local regid = player:getVar("fov_regimeid"); local info = getRegimeInfo(regid); if (info.n1 ~= 0) then n1 = player:getVar("fov_numkilled1"); else n1 = 0; end; if (info.n2 ~= 0) then n2 = player:getVar("fov_numkilled2"); else n2 = 0; end; if (info.n3 ~= 0) then n3 = player:getVar("fov_numkilled3"); else n3 = 0; end; if (info.n4 ~= 0) then n4 = player:getVar("fov_numkilled4"); else n4 = 0; end; player:updateEvent(info.n1,info.n2,info.n3,info.n4,n1,n2,n3,n4); elseif (menuchoice==FOV_MENU_LEVEL_RANGE) then --Level range and training area on View Regime... local regid = player:getVar("fov_regimeid"); local info = getRegimeInfo(regid); player:updateEvent(0,0,0,0,0,info.sl,info.el,0); end end ------------------------------------------ -- Finish FoV onEventFinish ------------------------------------------ function finishFov(player,csid,option,r1,r2,r3,r4,r5,msg_offset) local msg_accept = msg_offset; local msg_jobs = msg_offset+1; local msg_cancel = msg_offset+2; local tabs = player:getCurrency("valor_point"); local HAS_FOOD = player:hasStatusEffect(EFFECT_FOOD); local HAS_SUPPORT_FOOD = player:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD); local fov_repeat = bit.band(option, 0x80000000); if (fov_repeat ~= 0) then fov_repeat = 1 end option = bit.band(option, 0x7FFFFFFF); -- ================= FIELD SUPPORT =============================================== if (option==FOV_MENU_REGEN) then --Chose Regen. Regen from FoV removes all forms of regen. --Decrease tabs if (tabs >= 20) then player:delCurrency("valor_point", 20); --Removes regen if on player player:delStatusEffect(EFFECT_REGEN); --Adds regen player:addStatusEffect(EFFECT_REGEN,1,3,3600); end elseif (option==FOV_MENU_REFRESH) then --Chose Refresh, removes all other refresh. --Decrease tabs if (tabs >= 20) then player:delCurrency("valor_point", 20); --Removes refresh if on player player:delStatusEffect(EFFECT_REFRESH); player:delStatusEffect(EFFECT_SUBLIMATION_COMPLETE); player:delStatusEffect(EFFECT_SUBLIMATION_ACTIVATED); --Add refresh player:addStatusEffect(EFFECT_REFRESH,1,3,3600, 0, 3); end elseif (option==FOV_MENU_PROTECT) then --Chose Protect, removes all other protect. --Decrease tabs if (tabs >= 15) then player:delCurrency("valor_point", 15); --Removes protect if on player player:delStatusEffect(EFFECT_PROTECT); --Work out how much def to give (highest tier dependant on level) local def = 0; if (player:getMainLvl()<27) then --before protect 2, give protect 1 def=15; elseif (player:getMainLvl()<47) then --after p2, before p3 def=40; elseif (player:getMainLvl()<63) then --after p3, before p4 def=75; else --after p4 def=120; end --Add protect player:addStatusEffect(EFFECT_PROTECT,def,0,1800); end elseif (option==FOV_MENU_SHELL) then --Chose Shell, removes all other shell. --Decrease tabs if (tabs >= 15) then player:delCurrency("valor_point", 15); --Removes shell if on player player:delStatusEffect(EFFECT_SHELL); --Work out how much mdef to give (highest tier dependant on level) --values taken from Shell scripts by Tenjou. local def = 0; if (player:getMainLvl()<37) then --before shell 2, give shell 1 def=24; elseif (player:getMainLvl()<57) then --after s2, before s3 def=36; elseif (player:getMainLvl()<68) then --after s3, before s4 def=48; else --after s4 def=56; end --Add shell player:addStatusEffect(EFFECT_SHELL,def,0,1800); end elseif (option==FOV_MENU_RERAISE) then --Reraise chosen. --Decrease tabs if (tabs >= 10) then player:delCurrency("valor_point", 10); --Remove any other RR player:delStatusEffect(EFFECT_RERAISE); --apply RR1, 2 hour duration. player:addStatusEffect(EFFECT_RERAISE,1,0,7200); end elseif (option==FOV_MENU_HOME_NATION) then --Return to home nation. --Decrease tabs if (tabs >= 50) then player:delCurrency("valor_point", 50); toHomeNation(player); -- Needs an entry in scripts/globals/teleports.lua? end elseif (option == FOV_MENU_DRIED_MEAT) then -- Dried Meat: STR+4, Attack +22% (caps at 63) if (tabs >= 50) then if (HAS_FOOD == true or HAS_SUPPORT_FOOD == true) then player:messageBasic(246); else player:delCurrency("valor_point", 50); player:addStatusEffectEx(EFFECT_FIELD_SUPPORT_FOOD, 251, 1, 0, 1800); end end elseif (option == FOV_MENU_SALTED_FISH) then -- Salted Fish: VIT+2 DEF+30% (Caps at 86) if (tabs >= 50) then if (HAS_FOOD == true or HAS_SUPPORT_FOOD == true) then player:messageBasic(246); else player:delCurrency("valor_point", 50); player:addStatusEffectEx(EFFECT_FIELD_SUPPORT_FOOD, 251, 2, 0, 1800); end end elseif (option == FOV_MENU_HARD_COOKIE) then --- Hard Cookie: INT+4, MaxMP+30 if (tabs >= 50) then if (HAS_FOOD == true or HAS_SUPPORT_FOOD == true) then player:messageBasic(246); else player:delCurrency("valor_point", 50); player:addStatusEffectEx(EFFECT_FIELD_SUPPORT_FOOD, 251, 3, 0, 1800); end end elseif (option == FOV_MENU_INSTANT_NOODLES) then -- Instant Noodles: VIT+1, Max HP+27% (caps at 75), StoreTP+5 if (tabs >= 50) then if (HAS_FOOD == true or HAS_SUPPORT_FOOD == true) then player:messageBasic(246); else player:delCurrency("valor_point", 50); player:addStatusEffectEx(EFFECT_FIELD_SUPPORT_FOOD, 251, 4, 0, 1800); end end elseif (option==FOV_MENU_CANCEL_REGIME) then --Cancelled Regime. player:setVar("fov_regimeid",0); player:setVar("fov_numkilled1",0); player:setVar("fov_numkilled2",0); player:setVar("fov_numkilled3",0); player:setVar("fov_numkilled4",0); player:showText(player,msg_cancel); elseif (option==FOV_MENU_PAGE_1) then --Page 1 writeRegime(player,r1,msg_accept,msg_jobs,fov_repeat); elseif (option==FOV_MENU_PAGE_2) then --Page 2 writeRegime(player,r2,msg_accept,msg_jobs,fov_repeat); elseif (option==FOV_MENU_PAGE_3) then --Page 3 writeRegime(player,r3,msg_accept,msg_jobs,fov_repeat); elseif (option==FOV_MENU_PAGE_4) then --Page 4 writeRegime(player,r4,msg_accept,msg_jobs,fov_repeat); elseif (option==FOV_MENU_PAGE_5) then --Page 5 writeRegime(player,r5,msg_accept,msg_jobs,fov_repeat); elseif (option==FOV_MENU_ELITE_INTRO) then --Want elite, 100tabs --giveEliteRegime(player,ELITE_TRAINING_CHAPTER_7,100); elseif (option==FOV_MENU_ELITE_CHAP1) then --Want elite, 150tabs --local tabs = player:getVar("tabs"); --local newtabs = tabs-150; --player:setVar("tabs",newtabs); elseif (option==FOV_MENU_ELITE_CHAP2) then --Want elite, 200tabs --local tabs = player:getVar("tabs"); --local newtabs = tabs-200; --player:setVar("tabs",newtabs); elseif (option==FOV_MENU_ELITE_CHAP3) then --Want elite, 250tabs elseif (option==FOV_MENU_ELITE_CHAP4) then --Want elite, 300tabs elseif (option==FOV_MENU_ELITE_CHAP5) then --Want elite, 350tabs elseif (option==FOV_MENU_ELITE_CHAP6) then --Want elite, 400tabs elseif (option==FOV_MENU_ELITE_CHAP7) then --Want elite, 450tabs else --print("opt is "..option); end end function giveEliteRegime(player,keyitem,cost) if (player:hasKeyItem(keyitem)) then --print("has"); --player:messageBasic(98,keyitem); else player:delCurrency("valor_point", cost); player:addKeyItem(keyitem); end end ----------------------------------- --Writes the chosen Regime to the SQL database ----------------------------------- function writeRegime(player,rid,msg_accept,msg_jobs,regrepeat) player:setVar("fov_regimeid",rid); player:setVar("fov_repeat",regrepeat); player:setVar("fov_numkilled1",0); player:setVar("fov_numkilled2",0); player:setVar("fov_numkilled3",0); player:setVar("fov_numkilled4",0); local info = getRegimeInfo(rid); player:setVar("fov_numneeded1",info.n1); player:setVar("fov_numneeded2",info.n2); player:setVar("fov_numneeded3",info.n3); player:setVar("fov_numneeded4",info.n4); player:showText(player,msg_accept); player:showText(player,msg_jobs); end ----------------------------------- -- killer, mob, regime ID, index in the list of mobs to kill that this mob corresponds to (1-4) ----------------------------------- function checkRegime(killer,mob,rid,index) -- dead people get no point if (killer == nil or killer:getHP() == 0) then return; end partyType = killer:checkSoloPartyAlliance(); if (killer:checkFovAllianceAllowed() == 1) then partyType = 1; end if (killer:getVar("fov_regimeid") == rid) then --player is doing this regime -- Need to add difference because a lvl1 can xp with a level 75 at ro'maeve local difference = math.abs(mob:getMainLvl() - killer:getMainLvl()); if ((partyType < 2 and mob:checkBaseExp() and killer:checkDistance(mob) < 100 and difference <= 15) or killer:checkFovDistancePenalty() == 0) then --get the number of mobs needed/killed local needed = killer:getVar("fov_numneeded"..index); local killed = killer:getVar("fov_numkilled"..index); if (killed < needed) then --increment killed number and save. killed = killed+1; killer:messageBasic(FOV_MSG_KILLED_TARGET,killed,needed); killer:setVar("fov_numkilled"..index,killed); if (killed == needed) then local fov_info = getRegimeInfo(rid); local k1 = killer:getVar("fov_numkilled1"); local k2 = killer:getVar("fov_numkilled2"); local k3 = killer:getVar("fov_numkilled3"); local k4 = killer:getVar("fov_numkilled4"); if (k1==fov_info.n1 and k2==fov_info.n2 and k3==fov_info.n3 and k4==fov_info.n4) then --complete regime killer:messageBasic(FOV_MSG_COMPLETED_REGIME); local reward = getFoVregimeReward(rid); local tabs = (math.floor(reward/10)*TABS_RATE); local VanadielEpoch = vanaDay(); -- Award gil and tabs once per day. if (killer:getVar("fov_LastReward") < VanadielEpoch) then killer:messageBasic(FOV_MSG_GET_GIL,reward); killer:addGil(reward); killer:addCurrency("valor_point", tabs); killer:messageBasic(FOV_MSG_GET_TABS,tabs,killer:getCurrency("valor_point")); -- Careful about order. if (REGIME_WAIT == 1) then killer:setVar("fov_LastReward",VanadielEpoch); end end --TODO: display msgs (based on zone annoyingly, so will need killer:getZoneID() then a lookup) killer:addExp(reward); if (k1 ~= 0) then killer:setVar("fov_numkilled1",0); end if (k2 ~= 0) then killer:setVar("fov_numkilled2",0); end if (k3 ~= 0) then killer:setVar("fov_numkilled3",0); end if (k4 ~= 0) then killer:setVar("fov_numkilled4",0); end if (killer:getVar("fov_repeat") ~= 1) then killer:setVar("fov_regimeid",0); killer:setVar("fov_numneeded1",0); killer:setVar("fov_numneeded2",0); killer:setVar("fov_numneeded3",0); killer:setVar("fov_numneeded4",0); else killer:messageBasic(FOV_MSG_BEGINS_ANEW); end end end end end end end
gpl-3.0
jshackley/darkstar
scripts/zones/Southern_San_dOria/npcs/Ostalie.lua
36
2286
----------------------------------- -- Area: Southern San d'Oria -- NPC: Ostalie -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/globals/conquest"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,OSTALIE_SHOP_DIALOG); stock = {0x1020,4445,1, -- Ether 0x1010,837,1, -- Potion 0x1037,736,2, -- Echo Drops 0x1034,290,3, -- Antidote 0x30b8,144,3, -- Circlet 0x31b8,118,3, -- Cuffs 0x1036,2387,3, -- Eye Drops 0x03fd,450,3, -- Hatchet 0x3388,382,3, -- Leather Belt 0x3389,2430,3, -- Lizard Belt 0x025D,180,3, -- Pickaxe 0x3138,216,3, -- Robe 0x3238,172,3} -- Slops rank = getNationRank(SANDORIA); if (rank ~= 1) then table.insert(stock,0x03fe); --Thief's Tools table.insert(stock,3643); table.insert(stock,3); end if (rank == 3) then table.insert(stock,0x03ff); --Living Key table.insert(stock,5520); table.insert(stock,3); end showNationShop(player, SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/abilities/healing_waltz.lua
18
1630
----------------------------------- -- Ability: Healing Waltz -- Removes one detrimental status effect from target party member. -- Obtained: Dancer Level 35 -- TP Required: 20% -- Recast Time: 00:15 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (target:getHP() == 0) then return MSGBASIC_CANNOT_ON_THAT_TARG,0; elseif (player:hasStatusEffect(EFFECT_SABER_DANCE)) then return MSGBASIC_UNABLE_TO_USE_JA2, 0; elseif (player:hasStatusEffect(EFFECT_TRANCE)) then return 0,0; elseif (player:getTP() < 20) then return MSGBASIC_NOT_ENOUGH_TP,0; else -- apply waltz recast modifiers if (player:getMod(MOD_WALTZ_RECAST)~=0) then local recastMod = -150 * (player:getMod(MOD_WALTZ_RECAST)); -- 750 ms or 5% per merit if (recastMod <0) then --TODO end end return 0,0; end; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Only remove TP if the player doesn't have Trance. if not player:hasStatusEffect(EFFECT_TRANCE) then player:delTP(20); end; local effect = target:healingWaltz(); if (effect == EFFECT_NONE) then ability:setMsg(283); -- no effect else ability:setMsg(123); end return effect; end;
gpl-3.0
jshackley/darkstar
scripts/zones/Northern_San_dOria/TextIDs.lua
8
8825
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6587; -- Come back after sorting your inventory. ITEM_OBTAINED = 6592; -- Obtained: <<<Unknown Parameter (Type: 80) 1>>><<<Possible Special Code: 01>>><<<Possible Special Code: 05>>> GIL_OBTAINED = 6593; -- Obtained <<<Numeric Parameter 0>>> gil. KEYITEM_OBTAINED = 6595; -- Obtained key item: <<<Unknown Parameter (Type: 80) 1>>> NOT_HAVE_ENOUGH_GIL = 6597; -- You do not have enough gil. HOMEPOINT_SET = 188; -- Home point set! IMAGE_SUPPORT = 6946; -- Your ?Multiple Choice (Parameter 1)?[fishing/woodworking/smithing/goldsmithing/clothcraft/leatherworking/bonecraft/alchemy/cooking] skills went up ... GUILD_TERMINATE_CONTRACT = 6960; -- You have terminated your trading contract with the ?Multiple Choice (Parameter 1)?[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild and formed a new one with the ?Multiple Choice (Parameter 0)?[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild.?Prompt? GUILD_NEW_CONTRACT = 6968; -- You have formed a new trading contract with the ?Multiple Choice (Parameter 0)?[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild.?Prompt? NO_MORE_GP_ELIGIBLE = 6975; -- You are not eligible to receive guild points at this time GP_OBTAINED = 6964; -- Obtained <<<Numeric Parameter 0>>> guild points. NOT_HAVE_ENOUGH_GP = 6981; -- You do not have enough guild points. MOGHOUSE_EXIT = 12335; -- You have learned your way through the back alleys of San d'Oria! Now you can exit to any area from your residence. FISHING_MESSAGE_OFFSET = 7408; -- You can't fish here. -- Conquest System CONQUEST = 11690; -- You've earned conquest points! -- Mission Dialogs ORIGINAL_MISSION_OFFSET = 16; -- Bring me one of those axes, and your mission will be a success. No running away now; we've a proud country to defend! YOU_ACCEPT_THE_MISSION = 5; -- You accept the mission. -- Quest Dialog OLBERGIEUT_DIALOG = 11255; -- Friar Faurbellant is on retreat at the Crag of Holla. Please give FLYER_REFUSED = 11503; -- Your flyer is refused. FLYER_ACCEPTED = 12041; -- Your flyer is accepted! FLYER_ALREADY = 12042; -- This person already has a flyer. SHIVA_UNLOCKED = 12780; -- You are now able to summon -- Other Dialog GUILBERDRIER_DIALOG = 11131; -- A magic shop, you say? A bit of magic would come in handy... I know! I'll have my daughter study it for me! ABIOLEGET_DIALOG = 11207; -- All of Altana's children are welcome here. PELLIMIE_DIALOG = 11208; -- Is this your first time here? Join us in prayer! FITTESEGAT_DIALOG = 11209; -- Paradise is a place without fear, without death! MAURINE_DIALOG = 11210; -- Papsque Shamonde sometimes addresses the city from the balcony, you know. I long for his blessing, if but once! PRERIVON_DIALOG = 11211; -- With each sermon, I take another step closer to Paradise. MALFINE_DIALOG = 11212; -- Truly fortunate are we that words of sacrament are read every day! COULLENE_DIALOG = 11213; -- Goddess above, deliver us to Paradise! GUILERME_DIALOG = 11327; -- Behold Chateau d'Oraguille, the greatest fortress in the realm! PHAVIANE_DIALOG = 11331; -- This is Victory Arch. Beyond lies Southern San d'Oria. SOCHIENE_DIALOG = 11332; -- You stand before Victory Arch. Southern San d'Oria is on the other side. PEPIGORT_DIALOG = 11333; -- This gate leads to Port San d'Oria. RODAILLECE_DIALOG = 11334; -- This is Ranperre Gate. Fiends lurk in the lands beyond, so take caution! GALAHAD_DIALOG = 11347; -- Welcome to the Consulate of Jeuno. I am Galahad, Consul to San d'Oria. ISHWAR_DIALOG = 11348; -- May I assist you? ARIENH_DIALOG = 11349; -- If you have business with Consul Galahad, you'll find him inside. EMILIA_DIALOG = 11347; -- Welcome to the Consulate of Jeuno. HELAKU_DIALOG = 11379; -- Leave this building, and you'll see a great fortress to the right. That's Chateau d'Oraguille. And be polite; San d'Orians can be quite touchy. KASARORO_DIALOG = 11418; -- Step right outside, and you'll see a big castle on the left. That's Chateau d'Oraguille. They're a little touchy in there, so mind your manners! MAURINNE_DIALOG = 11455; -- This part of town is so lively, I like watching everybody just go about their business. AIVEDOIR_DIALOG = 11489; -- That's funny. I could have sworn she asked me to meet her here... CAPIRIA_DIALOG = 11490; -- He's late! I do hope he hasn't forgotten. BERTENONT_DIALOG = 11491; -- Stars are more beautiful up close. Don't you agree? GILIPESE_DIALOG = 11512; -- Nothing to report! BONCORT_DIALOG = 12037; -- Hmm... With magic, I could get hold of materials a mite easier. I'll have to check this art out. CAPIRIA_DIALOG = 12038; -- A flyer? For me? Some reading material would be a welcome change of pace, indeed! VILLION_DIALOG = 12039; -- Opening a shop of magic, without consulting me first? I must pay this Regine a visit! COULLENE_DIALOG = 12040; -- Magic could be of use on my journey to Paradise. Thank you so much! COULLENE_MESSAGE = 13347; -- Coullene looks over curiously for a moment. GUILBERDRIER_MESSAGE = 13348; -- Guilberdrier looks over curiously for a moment. BONCORT_MESSAGE = 13349; -- Boncort looks over curiously for a moment. CAPIRIA_MESSAGE = 13350; -- Capiria looks over curiously for a moment. VILLION_MESSAGE = 13351; -- Villion looks over curiously for a moment. -- Shop Texts DOGGOMEHR_SHOP_DIALOG = 11525; -- Welcome to the Blacksmiths' Guild shop. LUCRETIA_SHOP_DIALOG = 11526; -- Blacksmiths' Guild shop, at your service! CAUZERISTE_SHOP_DIALOG = 11593; -- Welcome! San d'Oria Carpenters' Guild shop, at your service. ANTONIAN_OPEN_DIALOG = 11608; -- Interested in goods from Aragoneu? BONCORT_SHOP_DIALOG = 11609; -- Welcome to the Phoenix Perch! PIRVIDIAUCE_SHOP_DIALOG = 11610; -- Care to see what I have? PALGUEVION_OPEN_DIALOG = 11611; -- I've got a shipment straight from Valdeaunia! VICHUEL_OPEN_DIALOG = 11612; -- Fauregandi produce for sale! ARLENNE_SHOP_DIALOG = 11613; -- Welcome to the Royal Armory! TAVOURINE_SHOP_DIALOG = 11614; -- Looking for a weapon? We've got many in stock! ANTONIAN_CLOSED_DIALOG = 11618; -- The Kingdom's influence is waning in Aragoneu. I cannot import goods from that region, though I long to. PALGUEVION_CLOSED_DIALOG = 11619; -- Would that Valdeaunia came again under San d'Orian dominion, I could then import its goods! VICHUEL_CLOSED_DIALOG = 11620; -- I'd make a killing selling Fauregandi produce here, but that region's not under San d'Orian control! ATTARENA_CLOSED_DIALOG = 11621; -- Once all of Li'Telor is back under San d'Orian influence, I'll fill my stock with unique goods from there! EUGBALLION_CLOSED_DIALOG = 11622; -- I'd be making a fortune selling goods from Qufim Island...if it were only under San d'Orian control! EUGBALLION_OPEN_DIALOG = 11623; -- Have a look at these goods imported direct from Qufim Island! CHAUPIRE_SHOP_DIALOG = 11624; -- San d'Orian woodcraft is the finest in the land! GAUDYLOX_SHOP_DIALOG = 12595; -- You never see Goblinshhh from underworld? Me no bad. Me sell chipshhh. You buy. Use with shhhtone heart. You get lucky! MILLECHUCA_CLOSED_DIALOG = 12596; -- I've been trying to import goods from Vollbow, but it's so hard to get items from areas that aren't under San d'Orian control. ATTARENA_OPEN_DIALOG = 12681; -- Good day! Take a look at my selection from Li'Telor! MILLECHUCA_OPEN_DIALOG = 12682; -- Specialty goods from Vollbow! Specialty goods from Vollbow! ARACHAGNON_SHOP_DIALOG = 12884; -- Would you be interested in purchasing some adventurer-issue armor? Be careful when selecting, as we accept no refunds. JUSTI_SHOP_DIALOG = 13537; -- Hello! -- Harvest Festival TRICK_OR_TREAT = 13027; -- Trick or treat... THANK_YOU_TREAT = 13028; -- And now for your treat... HERE_TAKE_THIS = 12060; -- Here, take this... IF_YOU_WEAR_THIS = 13030; -- If you put this on and walk around, something...unexpected might happen... THANK_YOU = 13028; -- Thank you... -- conquest Base CONQUEST_BASE = 7249; -- Tallying conquest results... -- Porter Moogle RETRIEVE_DIALOG_ID = 18074; -- You retrieve a <item> from the porter moogle's care.
gpl-3.0
opentibia/server
data/scripts/otstd/classes/tile.lua
3
4565
function Tile:new(position) return map:getTile(position) end function Tile:type() return "Tile" end function Tile:getX() return self.x end function Tile:getY() return self.y end function Tile:getZ() return self.z end function Tile:getPosition() return {x = self.x, y = self.y, z = self.z} end function Tile:northOf(steps) return map:getTile{x = self.x, y = self.y - (steps or 1), z = self.z} end function Tile:southOf(steps) return map:getTile{x = self.x, y = self.y + (steps or 1), z = self.z} end function Tile:westOf(steps) return map:getTile{x = self.x - (steps or 1), y = self.y, z = self.z} end function Tile:eastOf(steps) return map:getTile{x = self.x + (steps or 1), y = self.y, z = self.z} end function Tile:northeastOf(steps) return map:getTile{x = self.x + (steps or 1), y = self.y - (steps or 1), z = self.z} end function Tile:northwestOf(steps) return map:getTile{x = self.x - (steps or 1), y = self.y - (steps or 1), z = self.z} end function Tile:southeastOf(steps) return map:getTile{x = self.x + (steps or 1), y = self.y + (steps or 1), z = self.z} end function Tile:southwestOf(steps) return map:getTile{x = self.x - (steps or 1), y = self.y + (steps or 1), z = self.z} end function Tile:getTileInDirection(dir, steps) if dir == NORTH then return self:northOf(steps) elseif dir == SOUTH then return self:southOf(steps) elseif dir == EAST then return self:eastOf(steps) elseif dir == WEST then return self:westOf(steps) elseif dir == NORTHEAST then return self:northeastOf(steps) elseif dir == NORTHWEST then return self:northwestOf(steps) elseif dir == SOUTHEAST then return self:southeastOf(steps) elseif dir == SOUTHWEST then return self:southwestOf(steps) else error "Unknown direction!" end end function Tile:getGround() return self:getThing(0) end function Tile:getPlayers() local creatures = self:getCreatures() local players = {} for _, creature in ipairs(creatures) do if creature:type() == "Player" then players:append(creature) end end return players end function Tile:getTopThing() return self:getThing(-1) end function Tile:getTopItem() return self:getItem(-1) end function Tile:getTopCreature() local creatures = self:getCreatures() for _, creature in ipairs(creatures) do return creature end end function Tile:getTopMoveableThing() local t = self:getThing(-1) if t and not t:isMoveable() then return nil end return t end function Tile:pushTo(newPosition) -- Go by direction? if typeof(newPosition, "Direction") then newPosition = self:getTileInDirection(newPosition) end for i, thing in ipairs(self:getMoveableItems()) do thing:moveTo(newPosition) end local dir = nil if self.x - newPosition.x == 1 then dir = WEST elseif self.x - newPosition.x == -1 then dir = EAST elseif self.y - newPosition.y == 1 then dir = NORTH elseif self.y - newPosition.y == -1 then dir = SOUTH end for i, thing in ipairs(self:getCreatures()) do if dir then thing:walk(dir, true) else thing:moveTo(newPosition) end end end function Tile:teleportTo(newPosition) for i, thing in ipairs(self:getMoveableItems()) do thing:moveTo(newPosition) end for i, thing in ipairs(self:getCreatures()) do thing:moveTo(newPosition) end sendMagicEffect(self, MAGIC_EFFECT_POFF) sendMagicEffect(newPosition, MAGIC_EFFECT_BLUE_BUBBLE) end function Tile:isPz() return self:hasProperty(TILEPROP_PROTECTIONZONE) end function Tile:isInHouse() return self:hasProperty(TILEPROP_HOUSE_TILE) end function Tile:isNoPVP() return self:hasProperty(TILEPROP_NOPVPZONE) end function Tile:isNoLogout() return self:hasProperty(TILEPROP_NOLOGOUT) end function Tile:isPVP() return self:hasProperty(TILEPROP_PVPZONE) end function Tile:doesRefresh() return self:hasProperty(TILEPROP_REFRESH) end function Tile:isBlocking() return self:hasProperty(TILEPROP_BLOCKSOLID) end function Tile:floorChange() return self:hasProperty(TILEPROP_FLOORCHANGE) end function Tile:positionChange() return self:hasProperty(TILEPROP_POSITIONCHANGE) end function Tile:floorChangeDown() return self:hasProperty(TILEPROP_FLOORCHANGE_DOWN) end function Tile:floorChangeNorth() return self:hasProperty(TILEPROP_FLOORCHANGE_NORTH) end function Tile:floorChangeSouth() return self:hasProperty(TILEPROP_FLOORCHANGE_SOUTH) end function Tile:floorChangeEast() return self:hasProperty(TILEPROP_FLOORCHANGE_EAST) end function Tile:floorChangeWest() return self:hasProperty(TILEPROP_FLOORCHANGE_WEST) end function Tile:blockProjectile() return self:hasProperty(TILEPROP_BLOCKPROJECTILE) end
gpl-2.0
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/auto/api/lua_cocos2dx_extension_auto_api.lua
11
2940
-------------------------------- -- @module cc -------------------------------------------------------- -- the cc Scale9Sprite -- @field [parent=#cc] Scale9Sprite#Scale9Sprite Scale9Sprite preloaded module -------------------------------------------------------- -- the cc Control -- @field [parent=#cc] Control#Control Control preloaded module -------------------------------------------------------- -- the cc ControlButton -- @field [parent=#cc] ControlButton#ControlButton ControlButton preloaded module -------------------------------------------------------- -- the cc ControlHuePicker -- @field [parent=#cc] ControlHuePicker#ControlHuePicker ControlHuePicker preloaded module -------------------------------------------------------- -- the cc ControlSaturationBrightnessPicker -- @field [parent=#cc] ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ControlSaturationBrightnessPicker preloaded module -------------------------------------------------------- -- the cc ControlColourPicker -- @field [parent=#cc] ControlColourPicker#ControlColourPicker ControlColourPicker preloaded module -------------------------------------------------------- -- the cc ControlPotentiometer -- @field [parent=#cc] ControlPotentiometer#ControlPotentiometer ControlPotentiometer preloaded module -------------------------------------------------------- -- the cc ControlSlider -- @field [parent=#cc] ControlSlider#ControlSlider ControlSlider preloaded module -------------------------------------------------------- -- the cc ControlStepper -- @field [parent=#cc] ControlStepper#ControlStepper ControlStepper preloaded module -------------------------------------------------------- -- the cc ControlSwitch -- @field [parent=#cc] ControlSwitch#ControlSwitch ControlSwitch preloaded module -------------------------------------------------------- -- the cc ScrollView -- @field [parent=#cc] ScrollView#ScrollView ScrollView preloaded module -------------------------------------------------------- -- the cc TableViewCell -- @field [parent=#cc] TableViewCell#TableViewCell TableViewCell preloaded module -------------------------------------------------------- -- the cc TableView -- @field [parent=#cc] TableView#TableView TableView preloaded module -------------------------------------------------------- -- the cc EditBox -- @field [parent=#cc] EditBox#EditBox EditBox preloaded module -------------------------------------------------------- -- the cc AssetsManager -- @field [parent=#cc] AssetsManager#AssetsManager AssetsManager preloaded module -------------------------------------------------------- -- the cc CCBAnimationManager -- @field [parent=#cc] CCBAnimationManager#CCBAnimationManager CCBAnimationManager preloaded module -------------------------------------------------------- -- the cc CCBReader -- @field [parent=#cc] CCBReader#CCBReader CCBReader preloaded module return nil
mit
jshackley/darkstar
scripts/zones/Southern_San_dOria/npcs/Aubejart.lua
36
1466
----------------------------------- -- Area: Southern San d'Oria -- NPC: Aubejart -- General Info NPC -- @zone 230 -- @pos 3 -2 46 ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x246); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
birkett/MCServer
Server/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua
36
1325
return { HOOK_CRAFTING_NO_RECIPE = { CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.", DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename Desc = [[ This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and Cuberite cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide a recipe for the ingredients given. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" }, { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" }, { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" }, }, Returns = [[ If the function returns false or no value, no recipe will be used. If the function returns true, no other plugin will have their callback called for this event and Cuberite will use the crafting recipe in Recipe.</p> <p> FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change the behavior with returning false, so that the recipe will still be used, but fill the recipe with empty values by default. ]], }, -- HOOK_CRAFTING_NO_RECIPE }
apache-2.0
SwadicalRag/hash.js
plugins/lua/sand_modules/timer.lua
1
2342
local tostring = require "stostring" local scall = require "scall" local timers = {} local simple_timers = {} local function CreateSimpleTimerPacket( id, delay ) local header = HEADERSTART .. "SimpleTimer," .. PacketSafe(id, 2) .. ":" .. PacketSafe(delay, 3) .. HEADEREND return header end local function CreateTimerPacket( id, delay, reps ) local header = HEADERSTART .. "Timer," .. PacketSafe(id, 2) .. ":" .. PacketSafe(delay, 3) .. HEADEREND .. PacketSafe(reps, 4) return header end local simple_index = 1; local function Simple( delay, callback ) if ( type( callback ) ~= "function" ) then error( "bad argument #2 to 'Simple' (function expected, got " .. type( callback ) .. ")", 2 ) end simple_timers[simple_index] = callback; writepacket(CreateSimpleTimerPacket(simple_index, delay)); writepacket(EOF); simple_index = simple_index + 1; end function SimpleTimerCallback( id ) local f = simple_timers[id]; simple_timers[id] = nil; if(f) then f(); end end local function Create( id, delay, reps, callback ) id = tostring(id); -- implementation limitation: all ids must be strings if ( type( delay ) ~= "number" ) then error( "bad argument #2 to 'Create' (number expected, got " .. type( delay ) .. ")", 2 ) end if ( type( reps ) ~= "number" ) then error( "bad argument #3 to 'Create' (number expected, got " .. type( reps ) .. ")", 2 ) end if ( reps < 0 ) then error( "bad argument #3 to 'Create' (number is less than zero)", 2 ) end if ( type( callback ) ~= "function" ) then error( "bad argument #4 to 'Create' (function expected, got " .. type( callback ) .. ")", 2 ) end timers[ "t"..id ] = callback writepacket(CreateTimerPacket("t"..id, delay, reps)); -- "t"..id because limitations in my regex string i cba to fix writepacket(EOF); end function TimerCallback( id, remove ) local f = timers[id]; if(remove) then timers[id] = nil; end if(f) then f(); end end local function Remove( id ) timers[ id ] = nil writepacket(CreateTimerPacket(id, delay, -1)); writepacket(EOF); end local function RemoveAll() for k,v in pairs( timers ) do writepacket(CreateTimerPacket(id, delay, -1)); writepacket(EOF); end timers = {} simple_timers = {} end return { Simple = Simple, Create = Create, Remove = Remove, RemoveAll = RemoveAll, }
cc0-1.0
jshackley/darkstar
scripts/zones/Abyssea-Uleguerand/npcs/qm22.lua
17
1386
----------------------------------- -- Zone: Abyssea-Ullegrand -- NPC: ??? -- Spawns: Resheph ----------------------------------- require("scripts/globals/status"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ if (GetMobAction(17813913) == ACTION_NONE) then -- NM not already spawned from this if (player:hasKeyItem(DECAYING_DIREMITE_FANG)) then player:startEvent(1020, DECAYING_DIREMITE_FANG); -- Ask if player wants to use KIs else player:startEvent(1025, DECAYING_DIREMITE_FANG); -- Do not ask, because player is missing at least 1. end end ]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1020 and option == 1) then SpawnMob(17813913):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:delKeyItem(DECAYING_DIREMITE_FANG); end end;
gpl-3.0
bsmr-games/OpenRA
mods/ra/maps/monster-tank-madness/monster-tank-madness.lua
23
13934
AlliedUnits = { { 0, { "1tnk", "1tnk", "2tnk", "2tnk" } }, { DateTime.Seconds(3), { "e1", "e1", "e1", "e3", "e3" } }, { DateTime.Seconds(7), { "e6" } } } ReinforceBaseUnits = { "1tnk", "1tnk", "2tnk", "arty", "arty" } CivilianEvacuees = { "c1", "c2", "c5", "c7", "c8" } USSROutpostFlameTurrets = { FlameTurret1, FlameTurret2 } ExplosiveBarrels = { ExplosiveBarrel1, ExplosiveBarrel2 } SuperTanks = { stnk1, stnk2, stnk3 } SuperTankMoveWaypoints = { HospitalSuperTankPoint, AlliedBaseBottomRight, DemitriTriggerAreaCenter, DemitriLZ } SuperTankMove = 1 SuperTankHuntWaypoints = { SuperTankHuntWaypoint1, SuperTankHuntWaypoint2, SuperTankHuntWaypoint3, SuperTankHuntWaypoint4 } SuperTankHunt = 1 SuperTankHuntCounter = 1 ExtractionHeli = "tran" ExtractionWaypoint = CPos.New(DemitriLZ.Location.X, 0) ExtractionLZ = DemitriLZ.Location BeachTrigger = { CPos.New(19, 44), CPos.New(20, 44), CPos.New(21, 44), CPos.New(22, 44), CPos.New(22, 45), CPos.New(23, 45), CPos.New(22, 44), CPos.New(24, 45), CPos.New(24, 46), CPos.New(24, 47), CPos.New(25, 47), CPos.New(25, 48) } DemitriAreaTrigger = { CPos.New(32, 98), CPos.New(32, 99), CPos.New(33, 99), CPos.New(33, 100), CPos.New(33, 101), CPos.New(33, 102), CPos.New(32, 102), CPos.New(32, 103) } HospitalAreaTrigger = { CPos.New(43, 41), CPos.New(44, 41), CPos.New(45, 41), CPos.New(46, 41), CPos.New(46, 42), CPos.New(46, 43), CPos.New(46, 44), CPos.New(46, 45), CPos.New(46, 46), CPos.New(45, 46), CPos.New(44, 46), CPos.New(43, 46) } EvacuateCivilians = function() local evacuees = Reinforcements.Reinforce(neutral, CivilianEvacuees, { HospitalCivilianSpawnPoint.Location }, 0) Trigger.OnAnyKilled(evacuees, function() player.MarkFailedObjective(RescueCivilians) end) Trigger.OnAllRemovedFromWorld(evacuees, function() player.MarkCompletedObjective(RescueCivilians) end) Utils.Do(evacuees, function(civ) Trigger.OnIdle(civ, function() if civ.Location == AlliedBaseEntryPoint.Location then civ.Destroy() else civ.Move(AlliedBaseEntryPoint.Location) end end) end) end SpawnAndMoveAlliedBaseUnits = function() Media.PlaySpeechNotification(player, "ReinforcementsArrived") Reinforcements.Reinforce(player, ReinforceBaseUnits, { AlliedBaseEntryPoint.Location, AlliedBaseMovePoint.Location }, 18) end SetupAlliedBase = function() local alliedOutpost = Map.ActorsInBox(AlliedBaseTopLeft.CenterPosition, AlliedBaseBottomRight.CenterPosition, function(self) return self.Owner == outpost end) Media.PlaySoundNotification(player, "BaseSetup") Utils.Do(alliedOutpost, function(building) building.Owner = player end) AlliedBaseHarv.Owner = player AlliedBaseHarv.FindResources() FindDemitri = player.AddPrimaryObjective("Find Dr. Demitri. He is likely hiding in the village\n to the far south.") InfiltrateRadarDome = player.AddPrimaryObjective("Reprogram the super tanks by sending a spy into\n the Soviet radar dome.") DefendOutpost = player.AddSecondaryObjective("Defend and repair our outpost.") player.MarkCompletedObjective(FindOutpost) Trigger.AfterDelay(DateTime.Seconds(1), function() -- don't fail the Objective instantly Trigger.OnAllRemovedFromWorld(alliedOutpost, function() player.MarkFailedObjective(DefendOutpost) end) end) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), function() if not SuperTankDomeIsInfiltrated then SuperTankAttack = true Utils.Do(SuperTanks, function(tnk) if not tnk.IsDead then Trigger.ClearAll(tnk) Trigger.AfterDelay(0, function() Trigger.OnIdle(tnk, function() if SuperTankAttack then if tnk.Location == SuperTankMoveWaypoints[SuperTankMove].Location then SuperTankMove = SuperTankMove + 1 if SuperTankMove == 5 then SuperTankAttack = false end else tnk.AttackMove(SuperTankMoveWaypoints[SuperTankMove].Location, 2) end end end) end) end end) end end) end SendAlliedUnits = function() InitObjectives() Camera.Position = StartEntryPoint.CenterPosition Media.PlaySpeechNotification(player, "ReinforcementsArrived") Utils.Do(AlliedUnits, function(table) Trigger.AfterDelay(table[1], function() Reinforcements.Reinforce(player, table[2], { StartEntryPoint.Location, StartMovePoint.Location }, 18) end) end) Trigger.AfterDelay(DateTime.Seconds(1), function() InitialUnitsArrived = true end) end SuperTankDomeInfiltrated = function() turkey.SetStance(player, "Ally") turkey.SetStance(neutral, "Ally") SuperTankAttack = true Utils.Do(SuperTanks, function(tnk) if not tnk.IsDead then Trigger.ClearAll(tnk) tnk.Stop() if tnk.Location.Y > 61 then SuperTankHunt = 4 SuperTankHuntCounter = -1 end Trigger.AfterDelay(0, function() Trigger.OnIdle(tnk, function() if SuperTankAttack then if tnk.Location == SuperTankHuntWaypoints[SuperTankHunt].Location then SuperTankHunt = SuperTankHunt + SuperTankHuntCounter if SuperTankHunt == 0 or SuperTankHunt == 5 then SuperTankAttack = false end else tnk.AttackMove(SuperTankHuntWaypoints[SuperTankHunt].Location, 2) end else tnk.Hunt() end end) end) end end) player.MarkCompletedObjective(InfiltrateRadarDome) Trigger.AfterDelay(DateTime.Minutes(3), SuperTanksDestruction) ticked = DateTime.Minutes(3) Trigger.AfterDelay(DateTime.Seconds(2), function() Media.PlaySpeechNotification(player, "ControlCenterDeactivated") Trigger.AfterDelay(DateTime.Seconds(4), function() Media.DisplayMessage("In 3 minutes the super tanks will self-destruct.") Media.PlaySpeechNotification(player, "WarningThreeMinutesRemaining") end) end) end SuperTanksDestruction = function() local badGuys = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == badguy and self.HasProperty("Health") end) Utils.Do(badGuys, function(unit) unit.Kill() end) Utils.Do(SuperTanks, function(tnk) if not tnk.IsDead then local camera = Actor.Create("camera", true, { Owner = player, Location = tnk.Location }) Trigger.AfterDelay(DateTime.Seconds(3), camera.Destroy) Trigger.ClearAll(tnk) tnk.Kill() end end) player.MarkCompletedObjective(DefendOutpost) end CreateDemitri = function() local demitri = Actor.Create("demitri", true, { Owner = player, Location = DemitriChurchSpawnPoint.Location }) demitri.Move(DemitriTriggerAreaCenter.Location) Media.PlaySpeechNotification(player, "TargetFreed") EvacuateDemitri = player.AddPrimaryObjective("Evacuate Dr. Demitri with the helicopter waiting\n at our outpost.") player.MarkCompletedObjective(FindDemitri) local flarepos = CPos.New(DemitriLZ.Location.X, DemitriLZ.Location.Y - 1) local demitriLZFlare = Actor.Create("flare", true, { Owner = player, Location = flarepos }) Trigger.AfterDelay(DateTime.Seconds(3), function() Media.PlaySpeechNotification(player, "SignalFlareNorth") end) local demitriChinook = Reinforcements.ReinforceWithTransport(player, ExtractionHeli, nil, { ExtractionWaypoint, ExtractionLZ })[1] Trigger.OnAnyKilled({ demitri, demitriChinook }, function() player.MarkFailedObjective(EvacuateDemitri) end) Trigger.OnRemovedFromWorld(demitriChinook, function() if not demitriChinook.IsDead then Media.PlaySpeechNotification(player, "TargetRescued") Trigger.AfterDelay(DateTime.Seconds(1), function() player.MarkCompletedObjective(EvacuateDemitri) end) Trigger.AfterDelay(DateTime.Seconds(3), SpawnAndMoveAlliedBaseUnits) end end) Trigger.OnRemovedFromWorld(demitri, function() if not demitriChinook.IsDead and demitriChinook.HasPassengers then demitriChinook.Move(ExtractionWaypoint) Trigger.OnIdle(demitriChinook, demitriChinook.Destroy) demitriLZFlare.Destroy() end end) end ticked = -1 Tick = function() ussr.Resources = ussr.Resources - (0.01 * ussr.ResourceCapacity / 25) if InitialUnitsArrived then -- don't fail the mission straight at the beginning if not DemitriFound or not SuperTankDomeIsInfiltrated then if player.HasNoRequiredUnits() then player.MarkFailedObjective(EliminateSuperTanks) end end end if ticked > 0 then UserInterface.SetMissionText("The super tanks self-destruct in " .. Utils.FormatTime(ticked), TimerColor) ticked = ticked - 1 elseif ticked == 0 then FinishTimer() ticked = ticked - 1 end end FinishTimer = function() for i = 0, 9, 1 do local c = TimerColor if i % 2 == 0 then c = HSLColor.White end Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The super tanks are destroyed!", c) end) end Trigger.AfterDelay(DateTime.Seconds(10), function() UserInterface.SetMissionText("") end) end SetupMission = function() TestCamera = Actor.Create("camera" ,true , { Owner = player, Location = ProvingGroundsCameraPoint.Location }) Camera.Position = ProvingGroundsCameraPoint.CenterPosition TimerColor = player.Color Trigger.AfterDelay(DateTime.Seconds(12), function() Media.PlaySpeechNotification(player, "StartGame") Trigger.AfterDelay(DateTime.Seconds(2), SendAlliedUnits) end) end InitPlayers = function() player = Player.GetPlayer("Greece") neutral = Player.GetPlayer("Neutral") outpost = Player.GetPlayer("Outpost") badguy = Player.GetPlayer("BadGuy") ussr = Player.GetPlayer("USSR") ukraine = Player.GetPlayer("Ukraine") turkey = Player.GetPlayer("Turkey") player.Cash = 0 ussr.Cash = 2000 Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end) Trigger.OnCapture(USSROutpostSilo, function() -- getting money through capturing doesn't work player.Cash = player.Cash + Utils.RandomInteger(1200, 1300) end) end InitObjectives = function() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) EliminateSuperTanks = player.AddPrimaryObjective("Eliminate these super tanks.") CrossRiver = player.AddPrimaryObjective("Find a way to transport your forces to the mainland.") FindOutpost = player.AddPrimaryObjective("Find our outpost and start repairs on it.") RescueCivilians = player.AddSecondaryObjective("Evacuate all civilians from the hospital.") BadGuyObj = badguy.AddPrimaryObjective("Deny the destruction of the super tanks.") USSRObj = ussr.AddPrimaryObjective("Deny the destruction of the super tanks.") UkraineObj = ukraine.AddPrimaryObjective("Survive.") TurkeyObj = turkey.AddPrimaryObjective("Destroy.") Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "MissionFailed") ussr.MarkCompletedObjective(USSRObj) badguy.MarkCompletedObjective(BadGuyObj) ukraine.MarkCompletedObjective(UkraineObj) turkey.MarkCompletedObjective(TurkeyObj) end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "MissionAccomplished") Media.DisplayMessage("Dr. Demitri has been extracted and the super tanks have been dealt with.") ussr.MarkFailedObjective(USSRObj) badguy.MarkFailedObjective(BadGuyObj) ukraine.MarkFailedObjective(UkraineObj) turkey.MarkFailedObjective(TurkeyObj) end) end InitTriggers = function() Trigger.OnAllKilled(SuperTanks, function() Trigger.AfterDelay(DateTime.Seconds(3), function() player.MarkCompletedObjective(EliminateSuperTanks) end) end) Trigger.OnKilled(SuperTankDome, function() if not SuperTankDomeIsInfiltrated then player.MarkFailedObjective(InfiltrateRadarDome) end end) Trigger.OnInfiltrated(SuperTankDome, function() if not SuperTankDomeIsInfiltrated then SuperTankDomeIsInfiltrated = true SuperTankDomeInfiltrated() end end) Trigger.OnCapture(SuperTankDome, function() if not SuperTankDomeIsInfiltrated then SuperTankDomeIsInfiltrated = true SuperTankDomeInfiltrated() end end) Trigger.OnKilled(UkraineBarrel, function() if not UkraineBuilding.IsDead then UkraineBuilding.Kill() end end) Trigger.OnAnyKilled(USSROutpostFlameTurrets, function() Utils.Do(ExplosiveBarrels, function(barrel) if not barrel.IsDead then barrel.Kill() end end) end) Trigger.OnKilled(DemitriChurch, function() if not DemitriFound then player.MarkFailedObjective(FindDemitri) end end) Trigger.OnKilled(Hospital, function() if not HospitalEvacuated then HospitalEvacuated = true player.MarkFailedObjective(RescueCivilians) end end) beachReached = false Trigger.OnEnteredFootprint(BeachTrigger, function(a, id) if not beachReached and a.Owner == player then beachReached = true Trigger.RemoveFootprintTrigger(id) player.MarkCompletedObjective(CrossRiver) end end) Trigger.OnPlayerDiscovered(outpost, function(_, discoverer) if not outpostReached and discoverer == player then outpostReached = true SetupAlliedBase() end end) Trigger.OnEnteredFootprint(DemitriAreaTrigger, function(a, id) if not DemitriFound and a.Owner == player then DemitriFound = true Trigger.RemoveFootprintTrigger(id) CreateDemitri() end end) Trigger.OnEnteredFootprint(HospitalAreaTrigger, function(a, id) if not HospitalEvacuated and a.Owner == player then HospitalEvacuated = true Trigger.RemoveFootprintTrigger(id) EvacuateCivilians() end end) local tanksLeft = 0 Trigger.OnExitedProximityTrigger(ProvingGroundsCameraPoint.CenterPosition, WDist.New(10 * 1024), function(a, id) if a.Type == "5tnk" then tanksLeft = tanksLeft + 1 if tanksLeft == 3 then if TestCamera.IsInWorld then TestCamera.Destroy() end Trigger.RemoveProximityTrigger(id) end end end) end WorldLoaded = function() InitPlayers() InitTriggers() SetupMission() end
gpl-3.0
jshackley/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Zubyahn.lua
34
1032
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Zubyahn -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02A2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Giddeus/npcs/Uu_Zhoumo.lua
17
1973
----------------------------------- -- Area: Giddeus -- NPC: Uu Zhoumo -- Involved in Mission 2-3 -- @pos -179 16 155 145 ----------------------------------- package.loaded["scripts/zones/Giddeus/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Giddeus/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getCurrentMission(BASTOK) == THE_EMISSARY_WINDURST and trade:hasItemQty(16509,1) and trade:getItemCount() == 1) then -- Trade Aspir Knife player:startEvent(0x0029); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(SHIELD_OFFERING)) then player:startEvent(0x002a); elseif (player:getCurrentMission(BASTOK) == THE_EMISSARY_WINDURST) then if (player:hasKeyItem(DULL_SWORD)) then player:startEvent(0x0028); elseif (player:getVar("MissionStatus") == 5) then player:startEvent(0x002b); else player:startEvent(0x002c); end else player:startEvent(0x002c); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0028) then player:setVar("MissionStatus",5); player:delKeyItem(DULL_SWORD); elseif (csid == 0x0029) then player:tradeComplete(); player:setVar("MissionStatus",6); elseif (csid == 0x002a) then player:setVar("MissionStatus",6); player:delKeyItem(SHIELD_OFFERING); end end;
gpl-3.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/libs/rpcc/luasrc/rpcc.lua
93
2227
--[[ LuCIRPCc (c) 2009 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local util = require "luci.util" local json = require "luci.json" local ltn12 = require "luci.ltn12" local nixio = require "nixio", require "nixio.util" local tostring, assert, setmetatable = tostring, assert, setmetatable local error = error --- LuCI RPC Client. -- @cstyle instance module "luci.rpcc" RQLIMIT = 32 * nixio.const.buffersize --- Create a new JSON-RPC stream client. -- @class function -- @param fd File descriptor -- @param v1 Use protocol version 1.0 -- @return RPC Client Client = util.class() function Client.__init__(self, fd, v1) self.fd = fd self.uniqueid = tostring(self):match("0x([a-f0-9]+)") self.msgid = 1 self.v1 = v1 end --- Request an RP call and get the response. -- @param method Remote method -- @param params Parameters -- @param notification Notification only? -- @return response function Client.request(self, method, params, notification) local oldchunk = self.decoder and self.decoder.chunk self.decoder = json.ActiveDecoder(self.fd:blocksource(nil, RQLIMIT)) self.decoder.chunk = oldchunk local reqid = self.msgid .. self.uniqueid local reqdata = json.Encoder({ id = (not notification) and (self.msgid .. self.uniqueid) or nil, jsonrpc = (not self.v1) and "2.0" or nil, method = method, params = params }) ltn12.pump.all(reqdata:source(), self.fd:sink()) if not notification then self.msgid = self.msgid + 1 local response = self.decoder:get() assert(response.id == reqid, "Invalid response id") if response.error then error(response.error.message or response.error) end return response.result end end --- Create a transparent RPC proxy. -- @param prefix Method prefix -- @return RPC Proxy object function Client.proxy(self, prefix) prefix = prefix or "" return setmetatable({}, { __call = function(proxy, ...) return self:request(prefix, {...}) end, __index = function(proxy, name) return self:proxy(prefix .. name .. ".") end }) end
gpl-2.0
Ombridride/minetest-minetestforfun-server
mods/unifieddyes/init.lua
8
8664
--[[ Unified Dyes This mod provides an extension to the Minetest 0.4.x dye system ============================================================================== Copyright (C) 2012-2013, Vanessa Ezekowitz Email: vanessaezekowitz@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ============================================================================== --]] --===================================================================== -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end -- Items/recipes needed to generate the few base colors that are not -- provided by the standard dyes mod. -- Lime minetest.register_craftitem(":dye:lime", { description = S("Lime Dye"), inventory_image = "unifieddyes_lime.png", groups = { dye=1, excolor_lime=1, unicolor_lime=1 } }) minetest.register_craft( { output = "dye:lime 2", recipe = {{"dye:yellow", "dye:green"}} }) -- Aqua minetest.register_craftitem(":dye:aqua", { description = S("Aqua Dye"), inventory_image = "unifieddyes_aqua.png", groups = { dye=1, excolor_aqua=1, unicolor_aqua=1 } }) minetest.register_craft( { output = "dye:aqua 2", recipe = {{"dye:green", "dye:cyan"}}, }) -- Sky blue minetest.register_craftitem(":dye:skyblue", { description = S("Sky-blue Dye"), inventory_image = "unifieddyes_skyblue.png", groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1 } }) minetest.register_craft( { output = "dye:skyblue 2", recipe = {{"dye:cyan", "dye:blue"}}, }) -- Red-violet minetest.register_craftitem(":dye:redviolet", { description = S("Red-violet Dye"), inventory_image = "unifieddyes_redviolet.png", groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1 } }) minetest.register_craft( { output = "dye:redviolet 2", recipe = {{"dye:magenta", "dye:red"}}, }) -- Light grey minetest.register_craftitem(":dye:light_grey", { description = S("Light Grey Dye"), inventory_image = "unifieddyes_lightgrey.png", groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1 } }) minetest.register_craft( { output = "dye:light_grey 2", recipe = {{"dye:grey", "dye:white"}}, }) --[[ Extra craft for black dye minetest.register_craft( { type = "shapeless", output = "dye:black 4", recipe = { "default:coal_lump", }, })]] -- Extra craft for dark grey dye minetest.register_craft( { type = "shapeless", output = "dye:dark_grey 3", recipe = { "dye:black", "dye:black", "dye:white", }, }) -- Extra craft for light grey dye minetest.register_craft( { type = "shapeless", output = "dye:light_grey 3", recipe = { "dye:black", "dye:white", "dye:white", }, }) -- Extra craft for green dye minetest.register_craft( { type = "shapeless", output = "dye:green 4", recipe = { "default:cactus", }, }) -- ================================================================= -- Generate all of additional variants of hue, saturation, and -- brightness. -- "s50" in a file/item name means "saturation: 50%". -- Brightness levels in the textures are 33% ("dark"), 66% ("medium"), -- 100% ("full", but not so-named), and 150% ("light"). local HUES = { "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "skyblue", "blue", "violet", "magenta", "redviolet" } local HUES2 = { "Red", "Orange", "Yellow", "Lime", "Green", "Aqua", "Cyan", "Sky-blue", "Blue", "Violet", "Magenta", "Red-violet" } for i = 1, 12 do local hue = HUES[i] local hue2 = HUES2[i] minetest.register_craft( { output = "unifieddyes:dark_" .. hue .. "_s50 2", recipe = {{"dye:" .. hue, "dye:dark_grey"}}, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. "_s50 4", recipe = { "dye:" .. hue, "dye:black", "dye:black", "dye:white" }, }) if hue == "green" then minetest.register_craft( { type = "shapeless", output = "dye:dark_green 3", recipe = { "dye:" .. hue, "dye:black", "dye:black", }, }) else minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. " 3", recipe = { "dye:" .. hue, "dye:black", "dye:black", }, }) end minetest.register_craft( { output = "unifieddyes:medium_" .. hue .. "_s50 2", recipe = {{"dye:" .. hue, "dye:grey"}}, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. "_s50 3", recipe = { "dye:" .. hue, "dye:black", "dye:white", }, }) minetest.register_craft( { output = "unifieddyes:medium_" .. hue .. " 2", recipe = { {"dye:" .. hue, "dye:black"}, } }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:grey", "dye:white", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:" .. hue .. "_s50 4", recipe = { "dye:" .. hue, "dye:white", "dye:white", "dye:black", }, }) if hue ~= "red" then minetest.register_craft( { output = "unifieddyes:light_" .. hue .. " 2", recipe = {{"dye:" .. hue, "dye:white"}}, }) end minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", { description = S("Dark " .. hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png", groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1 } }) if hue ~= "green" then minetest.register_craftitem("unifieddyes:dark_" .. hue, { description = S("Dark " .. hue2 .. " Dye"), inventory_image = "unifieddyes_dark_" .. hue .. ".png", groups = { dye=1, ["unicolor_dark_"..hue]=1 } }) end minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", { description = S("Medium " .. hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png", groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1 } }) minetest.register_craftitem("unifieddyes:medium_" .. hue, { description = S("Medium " .. hue2 .. " Dye"), inventory_image = "unifieddyes_medium_" .. hue .. ".png", groups = { dye=1, ["unicolor_medium_"..hue]=1 } }) minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", { description = S(hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_" .. hue .. "_s50.png", groups = { dye=1, ["unicolor_"..hue.."_s50"]=1 } }) if hue ~= "red" then minetest.register_craftitem("unifieddyes:light_" .. hue, { description = S("Light " .. hue2 .. " Dye"), inventory_image = "unifieddyes_light_" .. hue .. ".png", groups = { dye=1, ["unicolor_light_"..hue]=1 } }) end minetest.register_alias("unifieddyes:"..hue, "dye:"..hue) minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue) end minetest.register_alias("unifieddyes:light_red", "dye:pink") minetest.register_alias("unifieddyes:dark_green", "dye:dark_green") minetest.register_alias("unifieddyes:white_paint", "dye:white") minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") minetest.register_alias("unifieddyes:grey_paint", "dye:grey") minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") minetest.register_alias("unifieddyes:carbon_black", "dye:black") minetest.log("action", S("[UnifiedDyes] Loaded!"))
unlicense
jshackley/darkstar
scripts/globals/weaponskills/aeolian_edge.lua
30
1342
-- Aeolian Edge -- Dagger weapon skill -- Delivers an area attack that deals wind elemental damage. Damage varies with TP. -- Skill Level: 290 -- Aligned with the Breeze Gorget, Soil Gorget & Thunder Gorget. -- Aligned with the Breeze Belt, Soil Belt & Thunder Belt. -- Element: Wind -- Skillchain Properties: Impaction / Scission / Detonation -- Modifiers: DEX:28%; INT:28% -- 100%TP 200%TP 300%TP -- 2.75 3.50 4 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 2.75; params.ftp200 = 3.50; params.ftp300 = 4; params.str_wsc = 0.0; params.dex_wsc = 0.28; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.28; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_WIND; params.skill = SKILL_DAG; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.dex_wsc = 0.4;params.int_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
jshackley/darkstar
scripts/zones/Upper_Jeuno/npcs/Mairee.lua
28
1800
----------------------------------- -- Area: Upper Jeuno -- NPC: Mairee -- Type: Chocobo Renter ----------------------------------- require("scripts/globals/chocobo"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local level = player:getMainLvl(); local gil = player:getGil(); if (player:hasKeyItem(CHOCOBO_LICENSE) and level >= 20) then local price = getChocoboPrice(player); player:setLocalVar("chocoboPriceOffer",price); player:startEvent(0x2712,price,gil); else player:startEvent(0x2715); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local price = player:getLocalVar("chocoboPriceOffer"); if (csid == 0x2712 and option == 0) then if (player:delGil(price)) then updateChocoboPrice(player, price); local duration = 1800 + (player:getMod(MOD_CHOCOBO_RIDING_TIME) * 60) player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,duration,true); player:setPos(486,8,-160,0x80,0x69); end end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Port_Jeuno/npcs/Dohhel.lua
38
1031
----------------------------------- -- Area: Port Jeuno -- NPC: Dohhel -- Type: Event Scene Replayer -- @zone: 246 -- @pos -156.031 -2 6.051 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x272c); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
LiberatorUSA/GUCEF
dependencies/agar/gui/premake.lua
1
4243
-- -- Do not edit! -- This file was generated from Makefile by BSDbuild 3.2. -- -- To regenerate this file, get the latest BSDbuild release from -- http://hypertriton.com/bsdbuild/, the latest Premake release -- (v3 series) from http://premake.sourceforge.net/, and execute: -- -- $ make proj -- package = newpackage() package.name = "ag_gui_static" package.kind = "lib" package.language = "c" package.guid = "71a13512-13e7-44a6-ba69-e868296cdc34" dofile("../configure.lua") tinsert(package.links,{"ag_core_static"}) tinsert(package.links,{"pthreadVC2"}) tinsert(package.links,{"winmm"}) tinsert(package.links,{"wsock32"}) tinsert(package.links,{"ws2_32"}) tinsert(package.links,{"iphlpapi"}) tinsert(package.links,{"SDL"}) tinsert(package.links,{"freetype"}) tinsert(package.links,{"opengl32"}) package.files = { "drv_sdl_common.c", "drv_sdlfb.c", "drv_sdlgl.c", "drv_gl_common.c", "drv_wgl.c", "drv.c", "drv_sw.c", "drv_mw.c", "gui.c", "widget.c", "window.c", "iconmgr.c", "geometry.c", "colors.c", "cursors.c", "ttf.c", "text.c", "keymap.c", "keymap_latin1.c", "keymap_compose.c", "keysyms.c", "editable.c", "box.c", "label.c", "button.c", "checkbox.c", "textbox.c", "radio.c", "fixed_plotter.c", "tlist.c", "scrollbar.c", "spinbutton.c", "titlebar.c", "toolbar.c", "fspinbutton.c", "combo.c", "ucombo.c", "units.c", "nlunits.c", "hsvpal.c", "mspinbutton.c", "mfspinbutton.c", "statusbar.c", "menu.c", "menu_view.c", "treetbl.c", "separator.c", "notebook.c", "pixmap.c", "file_dlg.c", "objsel.c", "fixed.c", "numerical.c", "table.c", "glview.c", "mpane.c", "pane.c", "console.c", "graph.c", "socket.c", "icon.c", "progress_bar.c", "slider.c", "text_cache.c", "load_surface.c", "load_color.c", "load_xcf.c", "file_selector.c", "scrollview.c", "font_selector.c", "time_sdl.c", "debugger.c", "surface.c", "widget_legacy.c", "global_keys.c", "input_device.c", "mouse.c", "keyboard.c", "packedpixel.c", "load_bmp.c", "load_jpg.c", "load_png.c", "dir_dlg.c", "anim.c", "stylesheet.c", } tinsert(package.defines,{"_AGAR_INTERNAL"}) tinsert(package.defines,{"_BSD_SOURCE"}) tinsert(package.includepaths,{"/home/vedge/src/agar-1.5.0/include"}) tinsert(package.defines,{"_AGAR_GUI_INTERNAL"}) package = newpackage() package.name = "ag_gui" package.kind = "dll" package.language = "c" package.guid = "71a13512-13e7-44a6-ba69-e868296cdc34" dofile("../configure.lua") tinsert(package.links,{"ag_core_static"}) tinsert(package.links,{"pthreadVC2"}) tinsert(package.links,{"winmm"}) tinsert(package.links,{"wsock32"}) tinsert(package.links,{"ws2_32"}) tinsert(package.links,{"iphlpapi"}) tinsert(package.links,{"SDL"}) tinsert(package.links,{"freetype"}) tinsert(package.links,{"opengl32"}) package.files = { "drv_sdl_common.c", "drv_sdlfb.c", "drv_sdlgl.c", "drv_gl_common.c", "drv_wgl.c", "drv.c", "drv_sw.c", "drv_mw.c", "gui.c", "widget.c", "window.c", "iconmgr.c", "geometry.c", "colors.c", "cursors.c", "ttf.c", "text.c", "keymap.c", "keymap_latin1.c", "keymap_compose.c", "keysyms.c", "editable.c", "box.c", "label.c", "button.c", "checkbox.c", "textbox.c", "radio.c", "fixed_plotter.c", "tlist.c", "scrollbar.c", "spinbutton.c", "titlebar.c", "toolbar.c", "fspinbutton.c", "combo.c", "ucombo.c", "units.c", "nlunits.c", "hsvpal.c", "mspinbutton.c", "mfspinbutton.c", "statusbar.c", "menu.c", "menu_view.c", "treetbl.c", "separator.c", "notebook.c", "pixmap.c", "file_dlg.c", "objsel.c", "fixed.c", "numerical.c", "table.c", "glview.c", "mpane.c", "pane.c", "console.c", "graph.c", "socket.c", "icon.c", "progress_bar.c", "slider.c", "text_cache.c", "load_surface.c", "load_color.c", "load_xcf.c", "file_selector.c", "scrollview.c", "font_selector.c", "time_sdl.c", "debugger.c", "surface.c", "widget_legacy.c", "global_keys.c", "input_device.c", "mouse.c", "keyboard.c", "packedpixel.c", "load_bmp.c", "load_jpg.c", "load_png.c", "dir_dlg.c", "anim.c", "stylesheet.c", } tinsert(package.defines,{"_AGAR_INTERNAL"}) tinsert(package.defines,{"_BSD_SOURCE"}) tinsert(package.includepaths,{"/home/vedge/src/agar-1.5.0/include"}) tinsert(package.defines,{"_AGAR_GUI_INTERNAL"})
apache-2.0
kubernetes/ingress-nginx
rootfs/etc/nginx/lua/test/util/nodemap_test.lua
4
5660
local util = require("util") local nodemap = require("util.nodemap") local function get_test_backend_single() return { name = "access-router-production-web-80", endpoints = { { address = "10.184.7.40", port = "8080", maxFails = 0, failTimeout = 0 } } } end local function get_test_backend_multi() return { name = "access-router-production-web-80", endpoints = { { address = "10.184.7.40", port = "8080", maxFails = 0, failTimeout = 0 }, { address = "10.184.7.41", port = "8080", maxFails = 0, failTimeout = 0 } } } end local function get_test_nodes_ignore(endpoint) local ignore = {} ignore[endpoint] = true return ignore end describe("Node Map", function() local test_backend_single = get_test_backend_single() local test_backend_multi = get_test_backend_multi() local test_salt = test_backend_single.name local test_nodes_single = util.get_nodes(test_backend_single.endpoints) local test_nodes_multi = util.get_nodes(test_backend_multi.endpoints) local test_endpoint1 = test_backend_multi.endpoints[1].address .. ":" .. test_backend_multi.endpoints[1].port local test_endpoint2 = test_backend_multi.endpoints[2].address .. ":" .. test_backend_multi.endpoints[2].port local test_nodes_ignore = get_test_nodes_ignore(test_endpoint1) describe("new()", function() context("when no salt has been provided", function() it("random() returns an unsalted key", function() local nodemap_instance = nodemap:new(test_nodes_single, nil) local expected_endpoint = test_endpoint1 local expected_hash_key = ngx.md5(expected_endpoint) local actual_endpoint local actual_hash_key actual_endpoint, actual_hash_key = nodemap_instance:random() assert.equal(actual_endpoint, expected_endpoint) assert.equal(expected_hash_key, actual_hash_key) end) end) context("when a salt has been provided", function() it("random() returns a salted key", function() local nodemap_instance = nodemap:new(test_nodes_single, test_salt) local expected_endpoint = test_endpoint1 local expected_hash_key = ngx.md5(test_salt .. expected_endpoint) local actual_endpoint local actual_hash_key actual_endpoint, actual_hash_key = nodemap_instance:random() assert.equal(actual_endpoint, expected_endpoint) assert.equal(expected_hash_key, actual_hash_key) end) end) context("when no nodes have been provided", function() it("random() returns nil", function() local nodemap_instance = nodemap:new({}, test_salt) local actual_endpoint local actual_hash_key actual_endpoint, actual_hash_key = nodemap_instance:random() assert.equal(actual_endpoint, nil) assert.equal(expected_hash_key, nil) end) end) end) describe("find()", function() before_each(function() package.loaded["util.nodemap"] = nil nodemap = require("util.nodemap") end) context("when a hash key is valid", function() it("find() returns the correct endpoint", function() local nodemap_instance = nodemap:new(test_nodes_single, test_salt) local test_hash_key local expected_endpoint local actual_endpoint expected_endpoint, test_hash_key = nodemap_instance:random() assert.not_equal(expected_endpoint, nil) assert.not_equal(test_hash_key, nil) actual_endpoint = nodemap_instance:find(test_hash_key) assert.equal(actual_endpoint, expected_endpoint) end) end) context("when a hash key is invalid", function() it("find() returns nil", function() local nodemap_instance = nodemap:new(test_nodes_single, test_salt) local test_hash_key = "invalid or nonexistent hash key" local actual_endpoint actual_endpoint = nodemap_instance:find(test_hash_key) assert.equal(actual_endpoint, nil) end) end) end) describe("random_except()", function() before_each(function() package.loaded["util.nodemap"] = nil nodemap = require("util.nodemap") end) context("when nothing has been excluded", function() it("random_except() returns the correct endpoint", function() local nodemap_instance = nodemap:new(test_nodes_single, test_salt) local expected_endpoint = test_endpoint1 local test_hash_key local actual_endpoint actual_endpoint, test_hash_key = nodemap_instance:random_except({}) assert.equal(expected_endpoint, actual_endpoint) assert.not_equal(test_hash_key, nil) end) end) context("when everything has been excluded", function() it("random_except() returns nil", function() local nodemap_instance = nodemap:new(test_nodes_single, test_salt) local actual_hash_key local actual_endpoint actual_endpoint, actual_hash_key = nodemap_instance:random_except(test_nodes_ignore) assert.equal(actual_endpoint, nil) assert.equal(actual_hash_key, nil) end) end) context("when an endpoint has been excluded", function() it("random_except() does not return it", function() local nodemap_instance = nodemap:new(test_nodes_multi, test_salt) local expected_endpoint = test_endpoint2 local actual_endpoint local test_hash_key actual_endpoint, test_hash_key = nodemap_instance:random_except(test_nodes_ignore) assert.equal(actual_endpoint, expected_endpoint) assert.not_equal(test_hash_key, nil) end) end) end) end)
apache-2.0
jshackley/darkstar
scripts/zones/Castle_Oztroja/npcs/Brass_Statue.lua
19
1377
----------------------------------- -- Area: Castle Oztroja -- NPC: Brass Statue -- Type: Passageway Machine -- @pos -60.061 -4.348 -61.538 151 (1) -- @pos -18.599 -19.307 20.024 151 (2) -- @pos -60 22 -100 151 (3) -- @pos -100 -72 -19 151 (4) ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local Z = npc:getZPos(); if (Z < -15 and Z > -19) then local DoorID = npc:getID() - 1; local DoorA = GetNPCByID(DoorID):getAnimation(); if (DoorA == 9) then GetNPCByID(DoorID):openDoor(6); end end end; --player:startEvent(0x000d); -- Password event ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
DarkRainX/ufoai
base/ufos/ui/base.section.production.lua
2
2097
--!usr/bin/lua --[[ -- @file -- @brief Production base menu section --]] --[[ Copyright (C) 2002-2020 UFO: Alien Invasion. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. --]] do require("ufox.lua") require("base.section.lua") local sectionProduction = { register = function (root_node, base_idx) local section = base.build_section(root_node, "production", "_Production", "icons/wrench") section:child("header").on_click = function (sender) ufo.push_window("production", nil, nil) end local add = ufox.build({ name = "show_production", class = "confunc", --[[ - @brief Show the production item closest to completion in the base overview (not used in default UI) - @param production_idx - @param item_name - @param completition --]] on_click = function (sender, production_idx, item_name, completition) local content_node = sender:parent():child("content") local production = ufox.build({ name = "production_" .. production_idx, -- @todo build a progressbar widget eliminate the component class = "ProgressBar", { name = "label", class = "string", text = "_" .. item_name, }, { name = "data_bar", class = "bar", value = completition}, }, content_node) content_node:set_left(29) content_node:update_height() end, }, section) ufo.cmd(string.format("prod_show_active %d;", base_idx + 0)) end, } return sectionProduction end
gpl-2.0
Ombridride/minetest-minetestforfun-server
mods/mobs/crafts.lua
8
1939
-- nametag minetest.register_craftitem("mobs:nametag", { description = "Nametag", inventory_image = "mobs_nametag.png", }) core.register_craft({ type = "shapeless", output = "mobs:nametag", recipe = {"default:paper", "dye:black", "farming:string"}, }) -- leather minetest.register_craftitem("mobs:leather", { description = "Leather", inventory_image = "mobs_leather.png", }) -- raw meat minetest.register_craftitem("mobs:meat_raw", { description = "Raw Meat", inventory_image = "mobs_meat_raw.png", on_use = minetest.item_eat(3), }) -- cooked meat minetest.register_craftitem("mobs:meat", { description = "Meat", inventory_image = "mobs_meat.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ type = "cooking", output = "mobs:meat", recipe = "mobs:meat_raw", cooktime = 5, }) -- golden lasso minetest.register_tool("mobs:magic_lasso", { description = "Magic Lasso (right-click animal to put in inventory)", inventory_image = "mobs_magic_lasso.png", }) minetest.register_craft({ output = "mobs:magic_lasso", recipe = { {"farming:string", "default:gold_lump", "farming:string"}, {"default:gold_lump", "default:diamondblock", "default:gold_lump"}, {"farming:string", "default:gold_lump", "farming:string"}, } }) -- net minetest.register_tool("mobs:net", { description = "Net (right-click animal to put in inventory)", inventory_image = "mobs_net.png", }) minetest.register_craft({ output = "mobs:net", recipe = { {"default:stick", "", "default:stick"}, {"default:stick", "", "default:stick"}, {"farming:string", "default:stick", "farming:string"}, } }) -- shears (right click to shear animal) minetest.register_tool("mobs:shears", { description = "Steel Shears (right-click to shear)", inventory_image = "mobs_shears.png", }) minetest.register_craft({ output = 'mobs:shears', recipe = { {'', 'default:steel_ingot', ''}, {'', 'group:stick', 'default:steel_ingot'}, } })
unlicense