repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
jshackley/darkstar
scripts/zones/Bibiki_Bay/npcs/qm1.lua
17
1388
----------------------------------- -- Area: Bibiki Bay -- NPC: ??? (qm1) -- Notes: Used to spawn Shen -- @pos -115.108 0.300 -724.664 4 ----------------------------------- package.loaded["scripts/zones/Bibiki_Bay/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Bibiki_Bay/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local Shen = 16793859; -- Trade Shrimp Lantern if (GetMobAction(Shen) == 0 and trade:hasItemQty(1823,1) and trade:getItemCount() == 1) then player:tradeComplete(); SpawnMob(Shen,180):updateClaim(player); SpawnMob(Shen+1,180):updateClaim(player); SpawnMob(Shen+2,180):updateClaim(player); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
goksie/newfies-dialer
lua/newfies.lua
4
3187
-- -- Newfies-Dialer License -- http://www.newfies-dialer.org -- -- This Source Code Form is subject to the terms of the Mozilla Public -- License, v. 2.0. If a copy of the MPL was not distributed with this file, -- You can obtain one at http://mozilla.org/MPL/2.0/. -- -- Copyright (C) 2011-2014 Star2Billing S.L. -- -- The Initial Developer of the Original Code is -- Arezqui Belaid <info@star2billing.com> -- package.path = package.path .. ";/usr/share/newfies-lua/?.lua"; package.path = package.path .. ";/usr/share/newfies-lua/libs/?.lua"; require "fsm_callflow" require "debugger" --Init debug and fs_env local debug_mode = false local fs_env = true local OptionParser = require "pythonic.optparse" . OptionParser local opt = OptionParser{usage="%prog [options] [gzip-file...]", version="newfies-dialer-lua Version 1.0", add_help_option=false} opt.add_option{ "-h", "--help", action="store_true", dest="help", help="Newfies-Dialer voice application FSM"} opt.add_option{ "-n", "--nofs", action="store_true", dest="nofs", help="Select the environement to run the script, as command line, you might want to run this with --nofs"} local options, args = opt.parse_args() if options.help then opt.print_help(); os.exit(1) end -- Set if the environment is FreeSWITCH if options.nofs then fs_env = false end local debugger = Debugger(fs_env) if not fs_env then require "session" session = Session() end local callflow = FSMCall(session, debug_mode, debugger) -- This function simply tells us what function are available in Session -- It just prints a list of all functions. We may be able to find functions -- that have not yet been documented but are useful. I did :) -- function printSessionFunctions( session ) -- metatbl = getmetatable(session) -- if not metatbl then return nil end -- local f=metatbl['.fn'] -- gets the functions table -- if not f then return nil end -- print("\n***Session Functions***\n") -- for k,v in pairs(f) do print(k,v) end -- print("\n\n") -- end -- new_session = freeswitch.Session() -- create a blank session -- printSessionFunctions(new_session) function myHangupHook(s, status, arg) --debug("NOTICE", "myHangupHook: status -> " .. status .. "\n") local obCause = session:hangupCause() -- debug("INFO", "session:hangupCause() = " .. obCause ) if not callflow.hangup_trigger then -- End call callflow:end_call() end error() end if session:ready() then local res = callflow:init() if res then --Answer the call session:answer() session:setHangupHook("myHangupHook") -- session:streamFile("/usr/share/newfies_ramdisk/tts/flite_520f6ec9707bfe353662697257068b5e.wav") --Start the FSM callflow:start_call() local loop = 0 --While the session is ready and call is not ended loop while session:ready() and not callflow.call_ended and loop < 1000 do loop = loop + 1 -- Loop on the State Machine to find the next node to proceed callflow:next_node() end end -- End call callflow:end_call() end error(_die)
mpl-2.0
wolf9s/packages
net/smartsnmpd/files/mibs/system.lua
158
6428
-- -- This file is part of SmartSNMP -- Copyright (C) 2014, Credo Semiconductor Inc. -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- local mib = require "smartsnmp" local uci = require "uci" -- System config local context = uci.cursor("/etc/config", "/tmp/.uci") -- scalar index local sysDesc = 1 local sysObjectID = 2 local sysUpTime = 3 local sysContact = 4 local sysName = 5 local sysLocation = 6 local sysServices = 7 local sysORLastChange = 8 -- table index local sysORTable = 9 -- entry index local sysOREntry = 1 -- list index local sysORIndex = 1 local sysORID = 2 local sysORDesc = 3 local sysORUpTime = 4 local startup_time = 0 local or_last_changed_time = 0 local function mib_system_startup(time) startup_time = time or_last_changed_time = time end mib_system_startup(os.time()) local sysGroup = {} local or_oid_cache = {} local or_index_cache = {} local or_table_cache = {} local or_table_reg = function (oid, desc) local row = {} row['oid'] = {} for i in string.gmatch(oid, "%d") do table.insert(row['oid'], tonumber(i)) end row['desc'] = desc row['uptime'] = os.time() table.insert(or_table_cache, row) or_last_changed_time = os.time() or_oid_cache[oid] = #or_table_cache or_index_cache = {} for i in ipairs(or_table_cache) do table.insert(or_index_cache, i) end end local or_table_unreg = function (oid) local or_idx = or_oid_cache[oid] if or_table_cache[or_idx] ~= nil then table.remove(or_table_cache, or_idx) or_last_changed_time = os.time() or_index_cache = {} for i in ipairs(or_table_cache) do table.insert(or_index_cache, i) end end end local last_load_time = os.time() local function need_to_reload() if os.difftime(os.time(), last_load_time) < 3 then return false else last_load_time = os.time() return true end end local function load_config() if need_to_reload() == true then context:load("smartsnmpd") end end context:load("smartsnmpd") local sysMethods = { ["or_table_reg"] = or_table_reg, ["or_table_unreg"] = or_table_unreg } mib.module_method_register(sysMethods) sysGroup = { rocommunity = 'public', [sysDesc] = mib.ConstString(function () load_config() return mib.sh_call("uname -a") end), [sysObjectID] = mib.ConstOid(function () load_config() local oid local objectid context:foreach("smartsnmpd", "smartsnmpd", function (s) objectid = s.objectid end) if objectid ~= nil then oid = {} for i in string.gmatch(objectid, "%d+") do table.insert(oid, tonumber(i)) end end return oid end), [sysUpTime] = mib.ConstTimeticks(function () load_config() return os.difftime(os.time(), startup_time) * 100 end), [sysContact] = mib.ConstString(function () load_config() local contact context:foreach("smartsnmpd", "smartsnmpd", function (s) contact = s.contact end) return contact end), [sysName] = mib.ConstString(function () load_config() return mib.sh_call("uname -n") end), [sysLocation] = mib.ConstString(function () load_config() local location context:foreach("smartsnmpd", "smartsnmpd", function (s) location = s.location end) return location end), [sysServices] = mib.ConstInt(function () load_config() local services context:foreach("smartsnmpd", "smartsnmpd", function (s) services = tonumber(s.services) end) return services end), [sysORLastChange] = mib.ConstTimeticks(function () load_config() return os.difftime(os.time(), or_last_changed_time) * 100 end), [sysORTable] = { [sysOREntry] = { [sysORIndex] = mib.UnaIndex(function () load_config() return or_index_cache end), [sysORID] = mib.ConstOid(function (i) load_config() return or_table_cache[i].oid end), [sysORDesc] = mib.ConstString(function (i) load_config() return or_table_cache[i].desc end), [sysORUpTime] = mib.ConstTimeticks(function (i) load_config() return os.difftime(os.time(), or_table_cache[i].uptime) * 100 end), } } } return sysGroup
gpl-2.0
jshackley/darkstar
scripts/zones/Norg/npcs/Washu.lua
17
3574
----------------------------------- -- Area: Norg -- NPC: Washu -- Involved in Quest: Yomi Okuri -- Starts and finishes Quest: Stop Your Whining -- @pos 49 -6 15 252 ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/Norg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OUTLANDS,YOMI_OKURI) == QUEST_ACCEPTED and player:getVar("yomiOkuriCS") == 2) then -- Trade Giant Sheep Meat, Frost Turnip, Bastore Sardine, Hecteyes Eye if (trade:hasItemQty(4372,1) and trade:hasItemQty(4382,1) and (trade:hasItemQty(4360,1) or trade:hasItemQty(5792,1)) and trade:hasItemQty(939,1) and trade:getItemCount() == 4) then player:startEvent(0x0096); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) Whining = player:getQuestStatus(OUTLANDS,STOP_YOUR_WHINING); mLvl = player:getMainLvl(); if (player:getQuestStatus(OUTLANDS,YOMI_OKURI) == QUEST_ACCEPTED) then if (player:getVar("yomiOkuriCS") == 1) then player:startEvent(0x0094); elseif (player:getVar("yomiOkuriCS") == 2) then player:startEvent(0x0095); elseif (player:getVar("yomiOkuriCS") >= 3) then player:startEvent(0x0097); end elseif (Whining == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 4 and mLvl >= 10) then player:startEvent(0x0015); --Start Quest elseif (Whining == QUEST_ACCEPTED and player:hasKeyItem(EMPTY_BARREL) == true) then player:startEvent(0x0016); --Reminder Dialogue elseif (Whining == QUEST_ACCEPTED and player:hasKeyItem(BARREL_OF_OPOOPO_BREW) == true) then player:startEvent(0x0017); --Finish Quest elseif (Whining == QUEST_COMPLETED) then player:startEvent(0x0018); else player:startEvent(0x0050); end end; -- 0x0050 0x0015 0x0016 0x0017 0x0018 0x0094 0x0095 0x0096 0x0097 0x00d1 0x00d2 0x00dd 0x00de 0x00df ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0094) then player:setVar("yomiOkuriCS",2); elseif (csid == 0x0096) then player:tradeComplete(); player:addKeyItem(WASHUS_TASTY_WURST); player:messageSpecial(KEYITEM_OBTAINED,WASHUS_TASTY_WURST); player:setVar("yomiOkuriCS",3); elseif (csid == 0x0015 and option == 1) then player:addKeyItem(EMPTY_BARREL); --Empty Barrel player:addQuest(OUTLANDS,STOP_YOUR_WHINING); player:messageSpecial(KEYITEM_OBTAINED,EMPTY_BARREL); elseif (csid == 0x0017) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4952); else player:delKeyItem(BARREL_OF_OPOOPO_BREW); --Filled Barrel player:addItem(4952); -- Scroll of Hojo: Ichi player:messageSpecial(ITEM_OBTAINED,4952); -- Scroll of Hojo: Ichi player:addFame(OUTLANDS,NORG_FAME*75); player:addTitle(APPRENTICE_SOMMELIER); player:completeQuest(OUTLANDS,STOP_YOUR_WHINING); end end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Bastok_Markets/npcs/Matthias.lua
37
1050
----------------------------------- -- Area: Bastok Markets -- NPC: Matthias -- Standard Info NPC -- Involved in Quest: ----------------------------------- require("scripts/globals/quests"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01f3); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
LiberatorUSA/GUCEF
tests/gucefWEB_TestApp/premake4.lua
2
1980
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: gucefCOM_TestApp project( "gucefCOM_TestApp" ) configuration( {} ) location( os.getenv( "PM4OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM4TARGETDIR" ) ) configuration( {} ) language( "C++" ) configuration( { "WIN32" } ) configuration( { WIN32 } ) kind( "WindowedApp" ) configuration( { "NOT WIN32" } ) configuration( {} ) kind( "ConsoleApp" ) configuration( {} ) links( { "gucefCOM", "gucefCOMCORE", "gucefCORE", "gucefMT" } ) links( { "gucefCOM", "gucefCOMCORE", "gucefCORE", "gucefMT" } ) configuration( {} ) vpaths { ["Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "include/TestCode_CHTTPClient.h", "include/TestCode_CHTTPServer.h" } ) configuration( {} ) vpaths { ["Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/gucefCOM_TestApp_main.cpp", "src/TestCode_CHTTPClient.cpp", "src/TestCode_CHTTPServer.cpp" } ) configuration( {} ) includedirs( { "../../common/include", "../../gucefCOM/include", "../../gucefCOMCORE/include", "../../gucefCORE/include", "../../gucefMT/include", "include" } ) configuration( { "ANDROID" } ) includedirs( { "../../gucefCORE/include/android" } ) configuration( { "LINUX" } ) includedirs( { "../../gucefCORE/include/linux" } ) configuration( { "WIN32" } ) includedirs( { "../../gucefCOMCORE/include/mswin", "../../gucefCORE/include/mswin" } ) configuration( { "WIN64" } ) includedirs( { "../../gucefCOMCORE/include/mswin", "../../gucefCORE/include/mswin" } )
apache-2.0
jshackley/darkstar
scripts/zones/Phomiuna_Aqueducts/npcs/_0r5.lua
17
1326
----------------------------------- -- Area: Phomiuna_Aqueducts -- NPC: Ornate Gate -- @pos -95 -24 60 27 ----------------------------------- package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Phomiuna_Aqueducts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == DISTANT_BELIEFS and player:getVar("PromathiaStatus") == 2) then player:startEvent(0x0024); else player:messageSpecial(NOTHING_OUT_HERE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0024) then player:setVar("PromathiaStatus",3); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Bastok_Markets_[S]/npcs/Jagaris.lua
36
4452
----------------------------------- -- Area: Bastok Markets [S] -- NPC: Jagaris -- Armor Storage NPC ----------------------------------- package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/armorstorage"); require("scripts/zones/Bastok_Markets_[S]/TextIDs"); Deposit = 0x0148; Withdrawl = 0x0149; ArraySize = table.getn(StorageArray); G1 = 0; G2 = 0; G3 = 0; G4 = 0; G5 = 0; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) for SetId = 1,ArraySize,11 do TradeCount = trade:getItemCount(); T1 = trade:hasItemQty(StorageArray[SetId + 5],1); if (T1 == true) then if (player:hasKeyItem(StorageArray[SetId + 10]) == false) then if (TradeCount == StorageArray[SetId + 3]) then T2 = trade:hasItemQty(StorageArray[SetId + 4],1); T3 = trade:hasItemQty(StorageArray[SetId + 6],1); T4 = trade:hasItemQty(StorageArray[SetId + 7],1); T5 = trade:hasItemQty(StorageArray[SetId + 8],1); if (StorageArray[SetId + 4] == 0) then T2 = true; end; if (StorageArray[SetId + 6] == 0) then T3 = true; end; if (StorageArray[SetId + 7] == 0) then T4 = true; end; if (StorageArray[SetId + 8] == 0) then T5 = true; end; if (T2 == true and T3 == true and T4 == true and T5 == true) then player:startEvent(Deposit,0,0,0,0,0,StorageArray[SetId + 9]); player:addKeyItem(StorageArray[SetId + 10]); player:messageSpecial(KEYITEM_OBTAINED,StorageArray[SetId + 10]); break; end; end; end; end; end; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) CurrGil = player:getGil(); for KeyItem = 11,ArraySize,11 do if player:hasKeyItem(StorageArray[KeyItem]) then if StorageArray[KeyItem - 9] == 1 then G1 = G1 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 2 then G2 = G2 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 3 then G3 = G3 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 4 then G4 = G4 + StorageArray[KeyItem - 8]; elseif StorageArray[KeyItem - 9] == 6 then G5 = G5 + StorageArray[KeyItem - 8]; end; end; end; player:startEvent(Withdrawl,G1,G2,G3,G4,CurrGil,G5); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) if (csid == Withdrawl) then player:updateEvent(StorageArray[option * 11 - 6], StorageArray[option * 11 - 5], StorageArray[option * 11 - 4], StorageArray[option * 11 - 3], StorageArray[option * 11 - 2], StorageArray[option * 11 - 1]); end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid == Withdrawl) then if (option > 0 and option <= StorageArray[ArraySize] - 10) then if (player:getFreeSlotsCount() >= StorageArray[option * 11 - 7]) then for Item = 2,6,1 do if (StorageArray[option * 11 - Item] > 0) then player:addItem(StorageArray[option * 11 - Item],1); player:messageSpecial(ITEM_OBTAINED,StorageArray[option * 11 - Item]); end; end; player:delKeyItem(StorageArray[option * 11]); player:setGil(player:getGil() - StorageArray[option * 11 - 1]); else for Item = 2,6,1 do if (StorageArray[option * 11 - Item] > 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,StorageArray[option * 11 - Item]); end; end; end; end; end; if (csid == Deposit) then player:tradeComplete(); end; end;
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Walls/npcs/HomePoint#2.lua
17
1255
----------------------------------- -- Area: Windurst Walls -- NPC: HomePoint#2 -- @pos -212 0.001 -99 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Walls/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 20); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
LiberatorUSA/GUCEF
plugins/CORE/codecspluginZLIB/premake5.lua
11
2286
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: codecspluginZLIB project( "codecspluginZLIB" ) configuration( {} ) location( os.getenv( "PM5OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM5TARGETDIR" ) ) configuration( {} ) language( "C" ) configuration( {} ) kind( "SharedLib" ) configuration( {} ) links( { "gucefCORE", "gucefMT", "zlib" } ) configuration( {} ) defines( { "GUCEF_CODECPLUGIN_BUILD_MODULE" } ) links( { "z" } ) configuration( { LINUX32 } ) links( { "zlib" } ) links( { "zlib" } ) configuration( { LINUX64 } ) links( { "zlib" } ) links( { "zlib" } ) configuration( { WIN32 } ) links( { "zlib" } ) links( { "zlib" } ) configuration( { WIN64 } ) links( { "zlib" } ) links( { "zlib" } ) configuration( {} ) vpaths { ["Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "include/codecspluginZLIB.h", "include/codecspluginZLIB_config.h", "include/codecspluginZLIB_macros.h" } ) configuration( {} ) vpaths { ["Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/codecspluginZLIB.c" } ) configuration( {} ) includedirs( { "../../../common/include", "../../../platform/gucefCORE/include", "../../../platform/gucefMT/include", "include" } ) configuration( { "ANDROID" } ) includedirs( { "../../../platform/gucefCORE/include/android" } ) configuration( { "LINUX32" } ) includedirs( { "../../../dependencies/zlib", "../../../platform/gucefCORE/include/linux" } ) configuration( { "LINUX64" } ) includedirs( { "../../../dependencies/zlib", "../../../platform/gucefCORE/include/linux" } ) configuration( { "WIN32" } ) includedirs( { "../../../dependencies/zlib", "../../../platform/gucefCORE/include/mswin" } ) configuration( { "WIN64" } ) includedirs( { "../../../dependencies/zlib", "../../../platform/gucefCORE/include/mswin" } )
apache-2.0
jshackley/darkstar
scripts/zones/Hall_of_the_Gods/npcs/Shimmering_Circle.lua
17
1789
----------------------------------- -- Area: Hall of the Gods -- NPC: Shimmering Circle -- Lifts players up to the sky! -- @pos 0 -20 147 251 ----------------------------------- package.loaded["scripts/zones/Hall_of_the_Gods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Hall_of_the_Gods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ZilartProgress = player:getCurrentMission(ZILART); local ZVar = player:getVar("ZilartStatus"); if (player:getZPos() < 200) then if (ZilartProgress == THE_GATE_OF_THE_GODS and ZVar == 0) then player:startEvent(0x0003); -- First time. elseif (ZilartProgress ~= 255 and ZilartProgress > THE_GATE_OF_THE_GODS or -- If player has not done any ZM, Progress == 255 (ZilartProgress == THE_GATE_OF_THE_GODS and ZVar > 0)) then player:startEvent(0x000a); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end else player:startEvent(0x000b); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0003) then player:setVar("ZilartStatus",1); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/The_Shrine_of_RuAvitau/npcs/qm2.lua
2
1600
----------------------------------- -- Area: The Shrine of Ru'Avitau -- NPC: ??? (Spawn Kirin) -- @pos -81 32 2 178 ----------------------------------- package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Validate traded items are all needed seals and ensure Kirin is not alive if (GetMobAction(17506670) == 0 and trade:hasItemQty(1404, 1) and trade:hasItemQty(1405, 1) and trade:hasItemQty(1406, 1) and trade:hasItemQty(1407, 1) and trade:getItemCount() == 4) then -- Complete the trade.. player:tradeComplete(); -- Spawn Kirin.. local mob = SpawnMob(17506670, 180); player:showText(npc, KIRIN_OFFSET); mob:updateClaim(player); npc:setStatus(STATUS_DISAPPEAR); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0064); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/abilities/wizards_roll.lua
9
2874
----------------------------------- -- Ability: Wizard's Roll -- Enhances magic attack for party members within area of effect -- Optimal Job: Black Mage -- Lucky Number: 5 -- Unlucky Number: 9 -- Level 58 -- -- Die Roll |No BLM |With BLM -- -------- -------- ----------- -- 1 |+2 |+6 -- 2 |+3 |+6 -- 3 |+4 |+7 -- 4 |+4 |+7 -- 5 |+10 |+13 -- 6 |+5 |+8 -- 7 |+6 |+9 -- 8 |+7 |+9 -- 9 |+1 |+5 -- 10 |+7 |+10 -- 11 |+12 |+16 -- Bust |-4 |-4 -- -- If the Corsair is a lower level than the player receiving Wizard's Roll, the +MAB will be reduced ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local effectID = getCorsairRollEffect(ability:getID()); ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE)); if (player:hasStatusEffect(effectID) or player:hasBustEffect(effectID)) then return MSGBASIC_ROLL_ALREADY_ACTIVE,0; else player:setLocalVar("BLM_roll_bonus", 0); return 0,0; end end; ----------------------------------- -- onUseAbilityRoll ----------------------------------- function onUseAbilityRoll(caster,target,ability,total) local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK) local effectpowers = {2, 3, 4, 4, 10, 5, 6, 7, 1, 7, 12, 4}; local effectpower = effectpowers[total] local jobBonus = caster:getLocalVar("BLM_roll_bonus"); if (total < 12) then -- see chaos_roll.lua for comments if (jobBonus == 0) then if (caster:hasPartyJob(JOB_BLM) or math.random(0, 99) < caster:getMod(MOD_JOB_BONUS_CHANCE)) then jobBonus = 1; else jobBonus = 2; end end if (jobBonus == 1) then effectpower = effectpower + 3; end if (target:getID() == caster:getID()) then caster:setLocalVar("BLM_roll_bonus", jobBonus); end end if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl()); elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl()); end if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_WIZARDS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_MATT) == false) then ability:setMsg(423); end end;
gpl-3.0
VincentGong/chess
cocos2d-x/tests/lua-tests/src/TransitionsTest/TransitionsTest.lua
5
10704
require "src/TransitionsTest/TransitionsName" local SceneIdx = -1 local CurSceneNo = 2 local TRANSITION_DURATION = 1.2 local s = cc.Director:getInstance():getWinSize() local function switchSceneTypeNo() if CurSceneNo == 1 then CurSceneNo = 2 else CurSceneNo = 1 end end local function backAction() SceneIdx = SceneIdx - 1 if SceneIdx < 0 then SceneIdx = SceneIdx + Transition_Table.MAX_LAYER end switchSceneTypeNo() return generateTranScene() end local function restartAction() return generateTranScene() end local function nextAction() SceneIdx = SceneIdx + 1 SceneIdx = math.mod(SceneIdx, Transition_Table.MAX_LAYER) switchSceneTypeNo() return generateTranScene() end local function backCallback(sender) local scene = backAction() cc.Director:getInstance():replaceScene(scene) end local function restartCallback(sender) local scene = restartAction() cc.Director:getInstance():replaceScene(scene) end local function nextCallback(sender) local scene = nextAction() cc.Director:getInstance():replaceScene(scene) end ----------------------------- -- TestLayer1 ----------------------------- local function createLayer1() local layer = cc.Layer:create() local x, y = s.width, s.height local bg1 = cc.Sprite:create(s_back1) bg1:setPosition(cc.p(s.width / 2, s.height / 2)) layer:addChild(bg1, -1) local titleLabel = cc.Label:createWithTTF(Transition_Name[SceneIdx], s_thonburiPath, 32) layer:addChild(titleLabel) titleLabel:setColor(cc.c3b(255,32,32)) titleLabel:setAnchorPoint(cc.p(0.5, 0.5)) titleLabel:setPosition(x / 2, y - 100) local label = cc.Label:createWithTTF("SCENE 1", s_markerFeltFontPath, 38) label:setColor(cc.c3b(16,16,255)) label:setAnchorPoint(cc.p(0.5, 0.5)) label:setPosition(x / 2, y / 2) layer:addChild(label) -- menu local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) local menu = cc.Menu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(cc.p(0, 0)) item1:setPosition(cc.p(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(cc.p(s.width / 2, item2:getContentSize().height / 2)) item3:setPosition(cc.p(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) layer:addChild(menu, 1) return layer end ----------------------------- -- TestLayer2 ----------------------------- local function createLayer2() local layer = cc.Layer:create() local x, y = s.width, s.height local bg1 = cc.Sprite:create(s_back2) bg1:setPosition(cc.p(s.width / 2, s.height / 2)) layer:addChild(bg1, -1) local titleLabel = cc.Label:createWithTTF(Transition_Name[SceneIdx], s_thonburiPath, 32 ) layer:addChild(titleLabel) titleLabel:setAnchorPoint(cc.p(0.5, 0.5)) titleLabel:setColor(cc.c3b(255,32,32)) titleLabel:setPosition(x / 2, y - 100) local label = cc.Label:createWithTTF("SCENE 2", s_markerFeltFontPath, 38) label:setColor(cc.c3b(16,16,255)) label:setAnchorPoint(cc.p(0.5, 0.5)) label:setPosition(x / 2, y / 2) layer:addChild(label) -- menu local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) local menu = cc.Menu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(cc.p(0, 0)) item1:setPosition(cc.p(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(cc.p(s.width / 2, item2:getContentSize().height / 2)) item3:setPosition(cc.p(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) layer:addChild(menu, 1) return layer end ----------------------------- -- Create Transition Test ----------------------------- local function createTransition(index, t, scene) cc.Director:getInstance():setDepthTest(false) if firstEnter == true then firstEnter = false return scene end if index == Transition_Table.CCTransitionJumpZoom then scene = cc.TransitionJumpZoom:create(t, scene) elseif index == Transition_Table.CCTransitionProgressRadialCCW then scene = cc.TransitionProgressRadialCCW:create(t, scene) elseif index == Transition_Table.CCTransitionProgressRadialCW then scene = cc.TransitionProgressRadialCW:create(t, scene) elseif index == Transition_Table.CCTransitionProgressHorizontal then scene = cc.TransitionProgressHorizontal:create(t, scene) elseif index == Transition_Table.CCTransitionProgressVertical then scene = cc.TransitionProgressVertical:create(t, scene) elseif index == Transition_Table.CCTransitionProgressInOut then scene = cc.TransitionProgressInOut:create(t, scene) elseif index == Transition_Table.CCTransitionProgressOutIn then scene = cc.TransitionProgressOutIn:create(t, scene) elseif index == Transition_Table.CCTransitionCrossFade then scene = cc.TransitionCrossFade:create(t, scene) elseif index == Transition_Table.TransitionPageForward then cc.Director:getInstance():setDepthTest(true) scene = cc.TransitionPageTurn:create(t, scene, false) elseif index == Transition_Table.TransitionPageBackward then cc.Director:getInstance():setDepthTest(true) scene = cc.TransitionPageTurn:create(t, scene, true) elseif index == Transition_Table.CCTransitionFadeTR then scene = cc.TransitionFadeTR:create(t, scene) elseif index == Transition_Table.CCTransitionFadeBL then scene = cc.TransitionFadeBL:create(t, scene) elseif index == Transition_Table.CCTransitionFadeUp then scene = cc.TransitionFadeUp:create(t, scene) elseif index == Transition_Table.CCTransitionFadeDown then scene = cc.TransitionFadeDown:create(t, scene) elseif index == Transition_Table.CCTransitionTurnOffTiles then scene = cc.TransitionTurnOffTiles:create(t, scene) elseif index == Transition_Table.CCTransitionSplitRows then scene = cc.TransitionSplitRows:create(t, scene) elseif index == Transition_Table.CCTransitionSplitCols then scene = cc.TransitionSplitCols:create(t, scene) elseif index == Transition_Table.CCTransitionFade then scene = cc.TransitionFade:create(t, scene) elseif index == Transition_Table.FadeWhiteTransition then scene = cc.TransitionFade:create(t, scene, cc.c3b(255, 255, 255)) elseif index == Transition_Table.FlipXLeftOver then scene = cc.TransitionFlipX:create(t, scene, cc.TRANSITION_ORIENTATION_LEFT_OVER ) elseif index == Transition_Table.FlipXRightOver then scene = cc.TransitionFlipX:create(t, scene, cc.TRANSITION_ORIENTATION_RIGHT_OVER ) elseif index == Transition_Table.FlipYUpOver then scene = cc.TransitionFlipY:create(t, scene, cc.TRANSITION_ORIENTATION_UP_OVER) elseif index == Transition_Table.FlipYDownOver then scene = cc.TransitionFlipY:create(t, scene, cc.TRANSITION_ORIENTATION_DOWN_OVER ) elseif index == Transition_Table.FlipAngularLeftOver then scene = cc.TransitionFlipAngular:create(t, scene, cc.TRANSITION_ORIENTATION_LEFT_OVER ) elseif index == Transition_Table.FlipAngularRightOver then scene = cc.TransitionFlipAngular:create(t, scene, cc.TRANSITION_ORIENTATION_RIGHT_OVER ) elseif index == Transition_Table.ZoomFlipXLeftOver then scene = cc.TransitionZoomFlipX:create(t, scene, cc.TRANSITION_ORIENTATION_LEFT_OVER ) elseif index == Transition_Table.ZoomFlipXRightOver then scene = cc.TransitionZoomFlipX:create(t, scene, cc.TRANSITION_ORIENTATION_RIGHT_OVER ) elseif index == Transition_Table.ZoomFlipYUpOver then scene = cc.TransitionZoomFlipY:create(t, scene, cc.TRANSITION_ORIENTATION_UP_OVER) elseif index == Transition_Table.ZoomFlipYDownOver then scene = cc.TransitionZoomFlipY:create(t, scene, cc.TRANSITION_ORIENTATION_DOWN_OVER ) elseif index == Transition_Table.ZoomFlipAngularLeftOver then scene = cc.TransitionZoomFlipAngular:create(t, scene, cc.TRANSITION_ORIENTATION_LEFT_OVER ) elseif index == Transition_Table.ZoomFlipAngularRightOver then scene = cc.TransitionZoomFlipAngular:create(t, scene, cc.TRANSITION_ORIENTATION_RIGHT_OVER ) elseif index == Transition_Table.CCTransitionShrinkGrow then scene = cc.TransitionShrinkGrow:create(t, scene) elseif index == Transition_Table.CCTransitionRotoZoom then scene = cc.TransitionRotoZoom:create(t, scene) elseif index == Transition_Table.CCTransitionMoveInL then scene = cc.TransitionMoveInL:create(t, scene) elseif index == Transition_Table.CCTransitionMoveInR then scene = cc.TransitionMoveInR:create(t, scene) elseif index == Transition_Table.CCTransitionMoveInT then scene = cc.TransitionMoveInT:create(t, scene) elseif index == Transition_Table.CCTransitionMoveInB then scene = cc.TransitionMoveInB:create(t, scene) elseif index == Transition_Table.CCTransitionSlideInL then scene = cc.TransitionSlideInL:create(t, scene) elseif index == Transition_Table.CCTransitionSlideInR then scene = cc.TransitionSlideInR:create(t, scene) elseif index == Transition_Table.CCTransitionSlideInT then scene = cc.TransitionSlideInT:create(t, scene) elseif index == Transition_Table.CCTransitionSlideInB then scene = cc.TransitionSlideInB:create(t, scene) end return scene end function generateTranScene() local scene = cc.Scene:create() local layer = nil if CurSceneNo == 1 then layer = createLayer1() elseif CurSceneNo == 2 then layer = createLayer2() end scene:addChild(layer) scene:addChild(CreateBackMenuItem()) return createTransition(SceneIdx, TRANSITION_DURATION, scene) end function TransitionsTest() cclog("TransitionsTest") local scene = cc.Scene:create() SceneIdx = -1 CurSceneNo = 2 firstEnter = true return nextAction() end
mit
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/auto/api/LoadingBar.lua
4
2688
-------------------------------- -- @module LoadingBar -- @extend Widget -------------------------------- -- @function [parent=#LoadingBar] setPercent -- @param self -- @param #float float -------------------------------- -- @function [parent=#LoadingBar] loadTexture -- @param self -- @param #string str -- @param #ccui.Widget::TextureResType texturerestype -------------------------------- -- @function [parent=#LoadingBar] setDirection -- @param self -- @param #ccui.LoadingBar::Direction direction -------------------------------- -- @function [parent=#LoadingBar] setScale9Enabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#LoadingBar] setCapInsets -- @param self -- @param #rect_table rect -------------------------------- -- @function [parent=#LoadingBar] getDirection -- @param self -- @return LoadingBar::Direction#LoadingBar::Direction ret (return value: ccui.LoadingBar::Direction) -------------------------------- -- @function [parent=#LoadingBar] getCapInsets -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#LoadingBar] isScale9Enabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#LoadingBar] getPercent -- @param self -- @return float#float ret (return value: float) -------------------------------- -- overload function: create(string, float) -- -- overload function: create() -- -- @function [parent=#LoadingBar] create -- @param self -- @param #string str -- @param #float float -- @return LoadingBar#LoadingBar ret (retunr value: ccui.LoadingBar) -------------------------------- -- @function [parent=#LoadingBar] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- @function [parent=#LoadingBar] getVirtualRenderer -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#LoadingBar] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#LoadingBar] getVirtualRendererSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#LoadingBar] ignoreContentAdaptWithSize -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#LoadingBar] LoadingBar -- @param self return nil
mit
jshackley/darkstar
scripts/globals/weaponskills/shining_blade.lua
30
1336
----------------------------------- -- Shining Blade -- Sword weapon skill -- Skill Level: 100 -- Deals light elemental damage to enemy. Damage varies with TP. -- Aligned with the Soil Gorget. -- Aligned with the Soil Belt. -- Element: Light -- Modifiers: STR:40% ; MND:40% -- 100%TP 200%TP 300%TP -- 1.125 2.222 3.523 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.2; params.chr_wsc = 0.0; params.ele = ELE_LIGHT; params.skill = SKILL_SWD; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.125; params.ftp200 = 2.222; params.ftp300 = 3.523; params.str_wsc = 0.4; params.mnd_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/turbo
turbo/escape.lua
8
7852
--- Turbo.lua Escape module -- -- Copyright John Abrahamsen 2011, 2012, 2013 < JhnAbrhmsn@gmail.com > -- -- "Permission is hereby granted, free of charge, to any person obtaining a copy of -- this software and associated documentation files (the "Software"), to deal in -- the Software without restriction, including without limitation the rights to -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do -- so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE." local json = require('turbo.3rdparty.JSON') local escape = {} -- escape namespace --- JSON stringify a table. -- @param t Value to JSON encode. -- @note May raise a error if table could not be decoded. function escape.json_encode(t) return json:encode(t) end --- Decode a JSON string to table. -- @param s (String) JSON enoded string to decode into -- Lua primitives. -- @return (Table) function escape.json_decode(s) return json:decode(s) end local function _unhex(hex) return string.char(tonumber(hex, 16)) end --- Unescape a escaped hexadecimal representation string. -- @param s (String) String to unescape. function escape.unescape(s) return string.gsub(s, "%%(%x%x)", _unhex) end local function _hex(c) return string.format("%%%02x", string.byte(c)) end --- Encodes a string into its escaped hexadecimal representation. -- @param s (String) String to escape. function escape.escape(s) return string.gsub(s, "([^A-Za-z0-9_])", _hex) end --- Encodes the HTML entities in a string. Helpfull to avoid XSS. -- @param s (String) String to escape. function escape.html_escape(s) assert("Expected string in argument #1.") return (string.gsub(s, "[}{\">/<'&]", { ["&"] = "&amp;", ["<"] = "&lt;", [">"] = "&gt;", ['"'] = "&quot;", ["'"] = "&#39;", ["/"] = "&#47;" })) end -- Remove trailing and leading whitespace from string. -- @param s String function escape.trim(s) -- from PiL2 20.4 return (s:gsub("^%s*(.-)%s*$", "%1")) end -- Remove leading whitespace from string. -- @param s String function escape.ltrim(s) return (s:gsub("^%s*", "")) end -- Remove trailing whitespace from string. -- @param s String function escape.rtrim(s) local n = #s while n > 0 and s:find("^%s", n) do n = n - 1 end return s:sub(1, n) end ----- Very Fast MIME BASE64 Encoding / Decoding Routines --------------- authored by Jeff Solinsky do local ffi = require'ffi' local bit = jit and require "bit" or require "bit32" local rshift = bit.rshift local lshift = bit.lshift local bor = bit.bor local band = bit.band local floor = math.floor local mime64chars = ffi.new("uint8_t[64]", "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/") local mime64lookup = ffi.new("uint8_t[256]") ffi.fill(mime64lookup, 256, 0xFF) for i=0,63 do mime64lookup[mime64chars[i]]=i end local u8arr= ffi.typeof'uint8_t[?]' local u8ptr=ffi.typeof'uint8_t*' --- Base64 decode a string or a FFI char *. -- @param str (String or char*) Bytearray to decode. -- @param sz (Number) Length of string to decode, optional if str is a Lua string -- @return (String) Decoded string. function escape.base64_decode(str, sz) if (type(str)=="string") and (sz == nil) then sz=#str end local m64, b1 -- value 0 to 63, partial byte local bin_arr=ffi.new(u8arr, floor(bit.rshift(sz*3,2))) local mptr = ffi.cast(u8ptr,bin_arr) -- position in binary mime64 output array local bptr = ffi.cast(u8ptr,str) local i = 0 while true do repeat if i >= sz then goto done end m64 = mime64lookup[bptr[i]] i=i+1 until m64 ~= 0xFF -- skip non-mime characters like newlines b1=lshift(m64, 2) repeat if i >= sz then goto done end m64 = mime64lookup[bptr[i]] i=i+1 until m64 ~= 0xFF -- skip non-mime characters like newlines mptr[0] = bor(b1,rshift(m64, 4)); mptr=mptr+1 b1 = lshift(m64,4) repeat if i >= sz then goto done end m64 = mime64lookup[bptr[i]] i=i+1 until m64 ~= 0xFF -- skip non-mime characters like newlines mptr[0] = bor(b1,rshift(m64, 2)); mptr=mptr+1 b1 = lshift(m64,6) repeat if i >= sz then goto done end m64 = mime64lookup[bptr[i]] i=i+1 until m64 ~= 0xFF -- skip non-mime characters like newlines mptr[0] = bor(b1, m64); mptr=mptr+1 end ::done:: return ffi.string(bin_arr, (mptr-bin_arr)) end local mime64shorts=ffi.new('uint16_t[4096]') for i=0,63 do for j=0,63 do local v if ffi.abi("le") then v=mime64chars[j]*256+mime64chars[i] else v=mime64chars[i]*256+mime64chars[j] end mime64shorts[i*64+j]=v end end local u16arr = ffi.typeof"uint16_t[?]" local crlf16 = ffi.new("uint16_t[1]") if ffi.abi("le") then crlf16[0] = (0x0A*256)+0x0D else crlf16[0] = (0x0D*256)+0x0A end local eq=string.byte('=') --- Base64 encode binary data of a string or a FFI char *. -- @param str (String or char*) Bytearray to encode. -- @param sz (Number) Length of string to encode, optional if str is a Lua string -- @return (String) Encoded base64 string. function escape.base64_encode(str, sz) if (type(str)=="string") and (sz == nil) then sz=#str end local outlen = floor(sz*2/3) outlen = outlen + floor(outlen/19)+3 local m64arr=ffi.new(u16arr,outlen) local l,p,v=0,0 local bptr = ffi.cast(u8ptr,str) local c = 38 -- put a new line after every 76 characters local i,k=0,0 ::while_3bytes:: if i+3>sz then goto break3 end v=bor(lshift(bptr[i],16),lshift(bptr[i+1],8),bptr[i+2]) i=i+3 ::encode_last3:: if c==k then m64arr[k]=crlf16[0] k=k+1 c=k+38 -- 76 /2 = 38 end m64arr[k]=mime64shorts[rshift(v,12)] m64arr[k+1]=mime64shorts[band(v,4095)] k=k+2 goto while_3bytes ::break3:: if l>0 then -- Add trailing equal sign padding if l==1 then -- 1 byte encoded needs two trailing equal signs m64arr[k-1]=bor(lshift(eq,8),eq) else -- 2 bytes encoded needs one trailing equal sign (ffi.cast(u8ptr,m64arr))[lshift(k,1)-1]=eq end else l=sz-i -- get remaining len (1 or 2 bytes) if l>0 then v=lshift(bptr[i],16) if l==2 then v=bor(v,lshift(bptr[i+1],8)) end goto encode_last3 end end return ffi.string(m64arr,lshift(k,1)) end end return escape
apache-2.0
jshackley/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Qahzwin.lua
34
1032
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Qahzwin -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00F4); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/cup_of_imperial_coffee_+1.lua
35
1257
----------------------------------------- -- ID: 5593 -- Item: cup_of_imperial_coffee_+1 -- Food Effect: 180Min, All Races ----------------------------------------- -- Health Regen While Healing 5 -- Magic Regen While Healing 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5593); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HPHEAL, 5); target:addMod(MOD_MPHEAL, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HPHEAL, 5); target:delMod(MOD_MPHEAL, 5); end;
gpl-3.0
Th2Evil/SuperPlus
plugins/badword.lua
7
3344
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY MOHAMMED HISHAM ▀▄ ▄▀ ▀▄ ▄▀ BY MOHAMMEDHISHAM (@TH3BOSS) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY MOHAMMED HISHAM ▀▄ ▄▀ ▀▄ ▄▀ block word : منع كلمات ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] local function addword(msg, name) local hash = 'chat:'..msg.to.id..':badword' redis:hset(hash, name, 'newword') return "تـم ☑️ اضافه كلمه جديده الى قائمه المنع ❌👍\n>"..name end local function get_variables_hash(msg) return 'chat:'..msg.to.id..':badword' end local function list_variablesbad(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '❌✋🏻 قائمه المنع الكلمات المحظوره ❌👍 :\n\n' for i=1, #names do text = text..'> '..names[i]..'\n' end return text else return end end function clear_commandbad(msg, var_name) --Save on redis local hash = get_variables_hash(msg) redis:del(hash, var_name) return 'تـم ☑️ تـنـظـيـف قائمه الـمنـع 👍🙊' end local function list_variables2(msg, value) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do if string.match(value, names[i]) and not is_momod(msg) then if msg.to.type == 'channel' then delete_msg(msg.id,ok_cb,false) else kick_user(msg.from.id, msg.to.id) end return end --text = text..names[i]..'\n' end end end local function get_valuebad(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return else return value end end end function clear_commandsbad(msg, cmd_name) --Save on redis local hash = get_variables_hash(msg) redis:hdel(hash, cmd_name) return ''..cmd_name..' تم ☑️ الغاهها من قامه الـمـنـع 👍' end local function run(msg, matches) if matches[2] == 'منع' then if not is_momod(msg) then return 'only for moderators' end local name = string.sub(matches[3], 1, 50) local text = addword(msg, name) return text end if matches[2] == 'قائمه المنع' then return list_variablesbad(msg) elseif matches[2] == 'تنظيف قائمه المنع' then if not is_momod(msg) then return '_|_' end local asd = '1' return clear_commandbad(msg, asd) elseif matches[2] == 'الغاء منع' or matches[2] == 'rw' then if not is_momod(msg) then return '_|_' end return clear_commandsbad(msg, matches[3]) else local name = user_print_name(msg.from) return list_variables2(msg, matches[1]) end end return { patterns = { "^()(rw) (.*)$", "^()(منع) (.*)$", "^()(الغاء منع) (.*)$", "^()(قائمه المنع)$", "^()(تنظيف قائمه المنع)$", "^(.+)$", }, run = run }
gpl-2.0
jshackley/darkstar
scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_5.lua
17
3273
----------------------------------- -- Area: LaLoff Amphitheater -- Name: Ark Angels 5 (Galka) ----------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; ----------------------------------- require("scripts/zones/LaLoff_Amphitheater/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); ----------------------------------- -- Death cutscenes: -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); -- Hume -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); -- taru -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,2,0); -- mithra -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); -- elvan -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,0); -- galka -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,5,0); -- divine might -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,6,0); -- skip ending cs -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:hasCompletedMission(ZILART,ARK_ANGELS)) then player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,4,1); -- winning CS (allow player to skip) else player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,4,0); -- winning CS (allow player to skip) end elseif (leavecode == 4) then player:startEvent(0x7d02, 0, 0, 0, 0, 0, instance:getEntrance(), 180); -- player lost end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); local AAKeyitems = (player:hasKeyItem(SHARD_OF_APATHY) and player:hasKeyItem(SHARD_OF_ARROGANCE) and player:hasKeyItem(SHARD_OF_COWARDICE) and player:hasKeyItem(SHARD_OF_ENVY)); if (csid == 0x7d01) then if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then player:addKeyItem(SHARD_OF_RAGE); player:messageSpecial(KEYITEM_OBTAINED,SHARD_OF_RAGE); if (AAKeyitems == true) then player:completeMission(ZILART,ARK_ANGELS); player:addMission(ZILART,THE_SEALED_SHRINE); player:setVar("ZilartStatus",0); end end end local AAKeyitems = (player:hasKeyItem(SHARD_OF_APATHY) and player:hasKeyItem(SHARD_OF_ARROGANCE) and player:hasKeyItem(SHARD_OF_COWARDICE) and player:hasKeyItem(SHARD_OF_ENVY) and player:hasKeyItem(SHARD_OF_RAGE)); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Bastok_Markets/npcs/Salimah.lua
17
2906
----------------------------------- -- Area: Bastok Markets -- NPC: Salimah -- Notes: Start & Finishes Quest: Gourmet -- @pos -31.687 -6.824 -73.282 235 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/Bastok_Markets/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local Gourmet = player:getQuestStatus(BASTOK,GOURMET); if (Gourmet ~= QUEST_AVAILABLE and player:needToZone() == false) then local count = trade:getItemCount(); local hasSleepshroom = trade:hasItemQty(4374,1); local hasTreantBulb = trade:hasItemQty(953,1); local hasWildOnion = trade:hasItemQty(4387,1); if (hasSleepshroom or hasTreantBulb or hasWildOnion) then if (count == 1) then local vanatime = VanadielHour(); local item = 0; local event = 203; if (hasSleepshroom) then item = 4374; if (vanatime>=18 or vanatime<6) then event = 201; end elseif (hasTreantBulb) then item = 953; if (vanatime>=6 and vanatime<12) then event = 201; end elseif (hasWildOnion) then item = 4387; if (vanatime>=12 and vanatime<18) then event = 202; end end player:startEvent(event,item); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(BASTOK,GOURMET) ~= QUEST_AVAILABLE and player:needToZone()) then player:startEvent(0x0079); else player:startEvent(0x00c8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); local Gourmet = player:getQuestStatus(BASTOK,GOURMET); if (csid == 0x00c8) then if (Gourmet == QUEST_AVAILABLE) then player:addQuest(BASTOK,GOURMET); end elseif (csid ~= 0x0079) then player:tradeComplete(); if (Gourmet == QUEST_ACCEPTED) then player:completeQuest(BASTOK,GOURMET); end local gil=350; local fame=120; if (csid == 201) then gil=200; elseif (csid == 203) then gil=100; fame=60; end player:addGil(gil*GIL_RATE); player:messageSpecial(GIL_OBTAINED,gil*GIL_RATE); player:addFame(BASTOK,BAS_FAME*fame); player:addTitle(MOMMYS_HELPER); player:needToZone(true); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Gennoue.lua
29
1057
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Gennoue -- Type: Weather Reporter ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01FD,0,0,0,0,0,0,0,VanadielTime()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
CapsAdmin/unfinished
client/chat_cinematic.lua
1
9780
chatcinematic = chatcinematic or {} chatcinematic.random_seed = "" chatcinematic.ActiveHooks = chatcinematic.ActiveHooks or {} for key, ply in pairs(player.GetAll()) do ply.chat_cinematic = false end function chatcinematic.RandomSeed(min, max, seed) seed = seed or chatcinematic.random_seed max = max + 1 seed = seed .. tostring(max) .. tostring(min) return min + (max - min) * (util.CRC(seed)/10000000000) end local function HOOK(name) hook.Add(name, "chatcinematic_" .. name, chatcinematic[name]) chatcinematic.ActiveHooks[name] = "chatcinematic_" .. name end function chatcinematic.Stop() chatcinematic.players = {} chatcinematic.active_player = NULL for key, val in pairs(chatcinematic.ActiveHooks) do hook.Remove(key, val) end end function chatcinematic.IsActive() return chatcinematic.GetActivePlayer():IsPlayer() end do -- players function chatcinematic.SetActivePlayer(ply) chatcinematic.active_player = ply end function chatcinematic.GetActivePlayer() return chatcinematic.active_player or NULL end function chatcinematic.CheckPlayer(a) return a.chat_cinematic == true end function chatcinematic.AddPlayer(ply) ply.chat_cinematic = true end function chatcinematic.RemovePlayer(ply) ply.chat_cinematic = false end function chatcinematic.OnPlayerChat(ply, str) if not chatcinematic.CheckPlayer(LocalPlayer()) then return end chatcinematic.random_seed = str if chatcinematic.CheckPlayer(ply) then if (ply.last_active_chatcinematic or 0) < CurTime() and (chatcinematic.last_active_chatcinematic or 0) < CurTime() then chatcinematic.ChooseRandomCameraPos(ply) chatcinematic.SetActivePlayer(ply) ply.last_active_chatcinematic = CurTime() + 3 chatcinematic.last_active_chatcinematic = CurTime() + 1.5 end end end HOOK("OnPlayerChat") end do -- view chatcinematic.cam_distance = 200 chatcinematic.smooth_speed = 2 chatcinematic.pos_smooth = vector_origin chatcinematic.dir_smooth = vector_origin chatcinematic.fov_smooth = 0 chatcinematic.pos_target = vector_origin chatcinematic.dir_target = vector_origin chatcinematic.fov_target = 75 chatcinematic.local_camera_pos = vector_origin chatcinematic.angle_offset = Angle(0,0,0) function chatcinematic.GetEyePos(ply) ply = not ply:Alive() and ply:GetRagdollEntity() or ply local pos, ang = ply:GetBonePosition(ply:LookupBone("ValveBiped.Bip01_Head1")) return pos + ang:Forward() * 2 end function chatcinematic.ChooseRandomCameraPos(ply) local prev = chatcinematic.GetActivePlayer() if prev ~= ply then ply = ply or prev if ply:IsPlayer() then chatcinematic.local_camera_pos = Vector(chatcinematic.RandomSeed(-1,1)*0.2, chatcinematic.RandomSeed(-1,1)*0.2, chatcinematic.RandomSeed(-1,1)*0.3) chatcinematic.angle_offset = Angle(chatcinematic.RandomSeed(-1,1)*2, chatcinematic.RandomSeed(-1,1)*8, chatcinematic.RandomSeed(-1,1)) chatcinematic.fov_target = chatcinematic.RandomSeed(10, 40) chatcinematic.new_angle = true chatcinematic.panning_dir = Angle(0,0,0) chatcinematic.panning_vel = chatcinematic.RandomSeed(1,3) * chatcinematic.angle_offset.y > 0 and -1 or 1 chatcinematic.pos_target = nil end end end function chatcinematic.GetLocalCameraPos() local ply = chatcinematic.GetActivePlayer() if ply:IsPlayer() then return (ply:GetAimVector() * Vector(1,1,0)) + chatcinematic.local_camera_pos end return vector_origin end function chatcinematic.GetWorldCameraPos() local middle = vector_origin local players = player.GetAll() local i = 0 for _, ply in pairs(players) do if chatcinematic.CheckPlayer(ply) then middle = middle + chatcinematic.GetEyePos(ply) i = i + 1 end end if middle ~= vector_origin then middle = middle / i end local ply = chatcinematic.GetActivePlayer() return LerpVector(0.2, chatcinematic.GetEyePos(ply) + (chatcinematic.GetLocalCameraPos() * (chatcinematic.cam_distance * 0.5)), middle) end function chatcinematic.CalcSmooth() local delta = FrameTime() chatcinematic.pos_smooth = chatcinematic.pos_smooth + ((chatcinematic.pos_target - chatcinematic.pos_smooth) * (delta * chatcinematic.smooth_speed)) chatcinematic.dir_smooth = chatcinematic.dir_smooth + ((chatcinematic.dir_target - chatcinematic.dir_smooth) * (delta * chatcinematic.smooth_speed)) chatcinematic.fov_smooth = chatcinematic.fov_smooth + ((chatcinematic.fov_target - chatcinematic.fov_smooth) * (delta * chatcinematic.smooth_speed)) end chatcinematic.panning_dir = vector_origin chatcinematic.panning_vel = 0 function chatcinematic.CalcPanning() if math.abs(chatcinematic.panning_dir.y) < 5 then chatcinematic.panning_dir = chatcinematic.panning_dir + (Angle(0, FrameTime()*chatcinematic.panning_vel, 0)) end end local params = {} function chatcinematic.CalcView() local ply = chatcinematic.GetActivePlayer() if ply:IsPlayer() then chatcinematic.pos_target = chatcinematic.pos_target or chatcinematic.GetWorldCameraPos() chatcinematic.dir_target = chatcinematic.GetEyePos(ply) - chatcinematic.pos_target + chatcinematic.panning_dir chatcinematic.CalcSmooth() chatcinematic.CalcPanning() if chatcinematic.new_angle then chatcinematic.pos_smooth = chatcinematic.pos_target chatcinematic.dir_smooth = chatcinematic.dir_target chatcinematic.fov_smooth = chatcinematic.fov_target chatcinematic.new_angle = false end params.origin = chatcinematic.pos_smooth params.angles = chatcinematic.dir_smooth:Angle() + chatcinematic.angle_offset + chatcinematic.panning_dir params.fov = chatcinematic.fov_smooth return params end end HOOK("CalcView") function chatcinematic.ShouldDrawLocalPlayer() local ply = chatcinematic.GetActivePlayer() if ply:IsPlayer() then return true end end HOOK("ShouldDrawLocalPlayer") surface.CreateFont("cachatcinematicri", 48, 500, true, false, "subtitle") chatcinematic.letterbox_ratio = 2.39 / 1 chatcinematic.letterbox_color = Color(0, 0, 0, 255) chatcinematic.letterbox_vignette = 2 chatcinematic.letterbox_message = "hi2" chatcinematic.letterbox_fade = 255 function chatcinematic.PreChatSound(data) chatcinematic.letterbox_message = data.key chatcinematic.letterbox_fade = 255 end HOOK("PreChatSound") local grad_up = surface.GetTextureID("gui/gradient_up") local grad_down = surface.GetTextureID("gui/gradient_down") function chatcinematic.DrawLetterBox() local width, height = surface.ScreenWidth(), surface.ScreenHeight() local ratio = width / height surface.SetDrawColor(chatcinematic.letterbox_color) local vx, vy, vw, vh if ratio < chatcinematic.letterbox_ratio then vw = width vh = width / chatcinematic.letterbox_ratio vx = (width - vw) / 2 vy = (height - vh) / 2 surface.DrawRect(-1, -1, vw, vy) surface.DrawRect(-1, vy + vh, vw, height - (vy + vh)) else vw = height * chatcinematic.letterbox_ratio vh = height vx = (width - vw) / 2 vy = (height - vh) / 2 surface.DrawRect(0, 0, vx, vh) surface.DrawRect(vx + vw, 0, width - (vx + vw), vh) end local c = chatcinematic.letterbox_color surface.SetDrawColor(c.r, c.g, c.b, c.a*0.8) surface.SetTexture(grad_up) surface.DrawTexturedRect(vx, vy + vh - vh / chatcinematic.letterbox_vignette, vw, vh / chatcinematic.letterbox_vignette) surface.SetTexture(grad_down) surface.DrawTexturedRect(vx, vy, vw, vh / chatcinematic.letterbox_vignette) end function chatcinematic.DrawSubtitles() surface.SetFont("subtitle") local w, h = surface.GetTextSize(chatcinematic.letterbox_message) surface.SetTextPos((ScrW() - w) / 2, (ScrH() - h) * 0.95) surface.SetTextColor(Color(255, 255, 255, chatcinematic.letterbox_fade)) surface.DrawText(chatcinematic.letterbox_message) chatcinematic.letterbox_fade = math.Clamp(chatcinematic.letterbox_fade - 1, 0, 255) end local mat = Material("particle/Particle_Glow_04_Additive") local size = 400 function chatcinematic.RenderScreenspaceEffects() if not chatcinematic.IsActive() then return end DrawSharpen(1.5, 0.3) DrawColorModify({ ["$pp_colour_colour"] = 0.8, ["$pp_colour_brightness"] = -0.10, ["$pp_colour_contrast"] = 0.5, }) DrawBloom( 0, 2, 0, 0, 0.15, 0.1, 1, 1, 1 ) cam.Start2D() surface.SetMaterial(mat) surface.SetDrawColor(150,150,150,5) surface.DrawTexturedRect(-size, -size, ScrW()+size*2, ScrH()+size*2) cam.End2D() chatcinematic.DrawLetterBox() chatcinematic.DrawSubtitles() --cam.Start2D() -- surface.SetDrawColor(120,110,150,10) -- surface.DrawRect(0, 0, ScrW(), ScrH()) --cam.End2D() end HOOK("RenderScreenspaceEffects") function chatcinematic.HUDShouldDraw(str) if not chatcinematic.IsActive() then return end if str ~= "CHudWeaponSelection" then return false end end HOOK("HUDShouldDraw") local emitter = ParticleEmitter(EyePos()) emitter:SetNoDraw(true) function chatcinematic.PostDrawOpaqueRenderables() if not chatcinematic.IsActive() then return end for i=1, 5 do local particle = emitter:Add("particle/Particle_Glow_05", LocalPlayer():EyePos() + VectorRand() * 500) if particle then local col = HSVToColor(math.random()*30, 0.1, 1) particle:SetColor(col.r, col.g, col.b, 266) particle:SetVelocity(VectorRand() ) particle:SetDieTime((math.random()+4)*3) particle:SetLifeTime(0) local size = 1 particle:SetAngles(AngleRand()) particle:SetStartSize((math.random()+1)*2) particle:SetEndSize(0) particle:SetStartAlpha(0) particle:SetEndAlpha(255) --particle:SetRollDelta(math.Rand(-1,1)*20) particle:SetAirResistance(500) particle:SetGravity(VectorRand() * 10) end end emitter:Draw() end HOOK("PostDrawOpaqueRenderables") end
gpl-3.0
LiberatorUSA/GUCEF
projects/premake5/targets/GUCEF_exe_udp2kafka/premake5.lua
1
1230
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- workspace( "GUCEF_exe_udp2kafka" ) platforms( { "ALL" } ) location( "projects\premake5\targets" ) -- -- Includes for all modules in the solution: -- filter "ALL" include( "dependencies/json-builder" ) include( "dependencies/json-parser" ) include( "dependencies/libparsifal" ) include( "dependencies/librdkafka" ) include( "dependencies/zlib" ) include( "platform/gucefCOM" ) include( "platform/gucefCOMCORE" ) include( "platform/gucefCORE" ) include( "platform/gucefMT" ) include( "platform/gucefVFS" ) include( "platform/gucefWEB" ) include( "plugins/CORE/codecspluginZLIB" ) include( "plugins/CORE/dstorepluginJSONPARSER" ) include( "plugins/CORE/dstorepluginPARSIFALXML" ) include( "tools/udp2kafka" )
apache-2.0
jshackley/darkstar
scripts/globals/items/meatloaf.lua
39
1357
----------------------------------------- -- ID: 5689 -- Item: Meatloaf -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- Strength 6 -- Agility 2 -- Intelligence -3 -- Attack 20% Cap 75 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5689); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 6); target:addMod(MOD_AGI, 2); target:addMod(MOD_INT, -3); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 75); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 6); target:delMod(MOD_AGI, 2); target:delMod(MOD_INT, -3); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 75); end;
gpl-3.0
DarkRainX/ufoai
base/ufos/ui/statistics.campaignstat.lua
2
1559
--!usr/bin/lua --[[ -- @file -- @brief Campaign success statistics --]] --[[ Copyright (C) 2002-2020 UFO: Alien Invasion. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. --]] require("ufox.lua") function build_campaignstats (rootNode) if (rootNode == nil) then return end if (rootNode:child("campaign_stats") ~= nil) then rootNode:child("campaign_stats"):delete_node() end local nationChart = ufox.build({ name = "campaign_stats", class = "panel", pos = {0, 0}, size = {545, 150}, backgroundcolor = {0.5, 0.5, 0.5, 0.2}, { name = "campaign_string", class = "string", text = "_Campaign", pos = {0, 0}, size = {545, 20}, contentalign = ufo.ALIGN_CC, backgroundcolor = {0.527, 0.6, 0.21, 0.2}, }, { name = "campaign_stats", class = "text", dataid = ufo.TEXT_GENERIC, pos = {0, 20}, size = {545, 130}, lineheight = 22, tabwidth = 360, }, }, rootNode) end
gpl-2.0
jshackley/darkstar
scripts/zones/Al_Zahbi/npcs/Danaaba.lua
38
1025
----------------------------------- -- Area: Al Zahbi -- NPC: Danaaba -- Type: Standard NPC -- @zone: 48 -- @pos -17.375 -6.999 59.161 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00f8); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/tricolored_carp.lua
18
1325
----------------------------------------- -- ID: 4426 -- Item: tricolored_carp -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 2 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4426); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -4); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Bibiki_Bay/npcs/Noih_Tahparawh.lua
19
3558
----------------------------------- -- Area: Bibiki Bay -- NPC: Noih Tahparawh -- Type: Manaclipper -- @pos -392 -3 -385 4 ----------------------------------- package.loaded["scripts/zones/Bibiki_Bay/TextIDs"] = nil; require("scripts/zones/Bibiki_Bay/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local schedule = 0; local vHour = VanadielHour(); local vMin = VanadielMinute(); if ( vHour <= 7) then -- Schedule --Do nothing. -- 0: A - 8:40 - Bibiki Bay (Sunset Docks) elseif ( vHour == 8 and vMin <= 40) then -- 1: D - 9:20 - Bibiki Bay (Sunset Docks) --Do nothing. -- 2: A - 20:40 - Bibiki Bay (Sunset Docks) elseif ( vHour == 8) then -- 3: D - 21:20 - Bibiki Bay (Sunset Docks) schedule = 1; elseif ( vHour == 9 and vMin <= 20) then schedule = 1; elseif ( vHour <= 19) then schedule = 2; elseif ( vHour == 20 and vMin <= 40) then schedule = 2; elseif ( vHour == 20) then schedule = 3; elseif ( vHour == 21 and vMin <= 20) then schedule = 3; end local arrive = 0; local depart = 0; local seconds = 0; if ( schedule == 0) then -- Arrival, bound for Bibiki Bay (Sunset Docks) arrive = 1; if ( vHour == 21) then vHour = 11; elseif ( vHour == 22) then vHour = 10; elseif ( vHour == 23) then vHour = 9; elseif ( vHour == 0) then vHour = 8; elseif ( vHour == 1) then vHour = 7; elseif ( vHour == 2) then vHour = 6; elseif ( vHour == 3) then vHour = 5; elseif ( vHour == 4) then vHour = 4; elseif ( vHour == 5) then vHour = 3; elseif ( vHour == 6) then vHour = 2; elseif ( vHour == 7) then vHour = 1; elseif ( vHour == 8) then vHour = 0; end seconds = math.floor(2.4 * (vHour * 60 - vMin + 40)); elseif ( schedule == 1) then -- Departure to Bibiki Bay (Sunset Docks) depart = 1; if ( vHour == 8) then vHour = 1; elseif ( vHour == 9) then vHour = 0; end seconds = math.floor(2.4 * (vHour * 60 - vMin + 20)); elseif ( schedule == 2) then -- Arrival, bound for Bibiki Bay (Sunset Docks) arrive = 1; if ( vHour == 9) then vHour = 11; elseif ( vHour == 10) then vHour = 10; elseif ( vHour == 11) then vHour = 9; elseif ( vHour == 12) then vHour = 8; elseif ( vHour == 13) then vHour = 7; elseif ( vHour == 14) then vHour = 6; elseif ( vHour == 15) then vHour = 5; elseif ( vHour == 16) then vHour = 4; elseif ( vHour == 17) then vHour = 3; elseif ( vHour == 18) then vHour = 2; elseif ( vHour == 19) then vHour = 1; elseif ( vHour == 20) then vHour = 0; end seconds = math.floor(2.4 * (vHour * 60 - vMin + 40)); elseif ( schedule == 3) then -- Departure to Bibiki Bay (Sunset Docks) depart = 1; if ( vHour == 20) then vHour = 1; elseif ( vHour == 21) then vHour = 0; end seconds = math.floor(2.4 * (vHour * 60 - vMin + 20)); end player:startEvent( 0x0013, seconds, depart, arrive, 3, 0, 0, 0, 0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Attohwa_Chasm/npcs/qm1.lua
17
1612
----------------------------------- -- Area: Attohwa Chasm -- NPC: ??? (qm1) -- @pos -402.574 3.999 -202.750 7 ----------------------------------- package.loaded["scripts/zones/Attohwa_Chasm/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Attohwa_Chasm/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) -- Antlion Trap: ID 1825 -- Alastor Antlion: ID 16806248 -- UPDATE `mob_spawn_points` SET `pos_x`='-402.574', `pos_y`='3.999', `pos_z`='-202.75', `pos_rot`='7' WHERE (`mobid`='16806242') local feelerID =16806242; local feelerAntlion = GetMobByID(feelerID); local npcX = npc:getXPos(); local npcY = npc:getYPos(); local npcZ = npc:getZPos(); feelerAntlion:setSpawn(npcX-3,npcY-2,npcZ-1); if (GetMobAction(feelerID) == 0 and trade:hasItemQty(1825,1) and trade:getItemCount() == 1) then player:tradeComplete(); SpawnMob(feelerID,120):updateClaim(player); end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(OCCASIONAL_LUMPS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/modules/admin-full/luasrc/controller/admin/index.lua
6
1287
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: index.lua 7789 2011-10-26 03:04:18Z jow $ ]]-- module("luci.controller.admin.index", package.seeall) function index() local root = node() if not root.target then root.target = alias("admin") root.index = true end local page = node("admin") page.target = firstchild() page.title = _("Administration") page.order = 10 page.sysauth = "root" page.sysauth_authenticator = "htmlauth" page.ucidata = true page.index = true -- Empty services menu to be populated by addons entry({"admin", "services"}, firstchild(), _("Services"), 40).index = true entry({"admin", "logout"}, call("action_logout"), _("Logout"), 90) end function action_logout() local dsp = require "luci.dispatcher" local sauth = require "luci.sauth" if dsp.context.authsession then sauth.kill(dsp.context.authsession) dsp.context.urltoken.stok = nil end luci.http.header("Set-Cookie", "sysauth=; path=" .. dsp.build_url()) luci.http.redirect(luci.dispatcher.build_url()) end
gpl-2.0
jshackley/darkstar
scripts/zones/Lower_Jeuno/npcs/Vhana_Ehgaklywha.lua
17
3186
----------------------------------- -- Area: Lower Jeuno -- NPC: Vhana Ehgaklywha -- Standard Info NPC -- @pos -122.853 0.000 -195.605 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); package.loaded["scripts/globals/pathfind"] = nil; require("scripts/globals/pathfind"); path = { 0.932, 0, 19.065, -2.84, 0, 13.676, -5, 0, 13, -7.833, 0, 12.263, -8.782, 0, 12.736, -- lamp 1, path 5 -9.938, 0, 10.595, -18, 0, 14.855, -25, 0, 3, -19, 0, -0.644, -17.24, 0, -2.052, -18.11, 0, -4.691, -18.83, 0, -4.346, -- lamp 2, path 12 -19.34, 0, -7.971, -30.38, 0, -26.50, -32.38, 0, -28.52, -32.76, 0, -28.63, -32.98, 0, -28.60, -- lamp 3, path 17 -31.93, 0, -38.83, -34.78, 0, -43.10, -45.12, 0, -47.10, -- lamp 4, path 20 -52.76, 0, -60.53, -- lamp 5, path 21 -41.77, 0, -48.81, -41.14, 0, -48.66, -40.34, 0, -48.79, -39.83, 0, -49.20, -39.92, 0, -49.83, -45.65, 6, -62.83, -49.97, 6, -70.32, -57.87, 6, -75.37, -60.87, 6, -74.87, -- lamp 6, path 30 -61.05, 6, -83.40, -66.38, 6, -92.58, -72.88, 6, -95.78, -- lamp 7, path 33 -75.42, 6, -112.4, -77.24, 5.9, -115.7, -82.75, 0.7, -125.1, -84.13, 0, -127.1, -85.94, 0, -126.2, -81.08, 0, -110.5, -- lamp 8, path 39 -88.57, 0, -123.3, -- lamp 9, path 40 -88.20, 0, -134.2, -88.31, 0, -134.9, -92.52, 0, -142.7, -100.4, 0, -144.3, -- lamp 10, path 44 -108.6, 0, -158.0, -- lamp 11, path 45 -116.7, 0, -171.8, -- lamp 12, path 46 -114.8, 0, -182.0, -122.8, 0, -195.6, -- end } ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, 7160); end; ----------------------------------- -- onPath ----------------------------------- function onPath(npc) local pathpoints = { 5, 12, 17, 20, 21, 30, 33, 39, 40, 44, 45, 46}; for _, v in pairs(pathpoints) do -- local lampOffset = 17780881; if (npc:atPoint(pathfind.get(path,v))) then npc:setPos(npc:getXPos(), npc:getYPos(), npc:getZPos(), 150); npc:wait(5300); print("Waiting.."); --GetNPCByID(lampOffset):openDoor(3); --printf("%s lamp reached | ID is: %i",GetNPCByID(lampOffset):getName(), lampOffset); return; else if (npc:atPoint(pathfind.get(path,48))) then npc:wait(1000); npc:setStatus(2); end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
botmohammad12344888/bot-888338888
plugins/googlesh.lua
2
1035
local function googlethat(query) local api = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&" local parameters = "q=".. (URL.escape(query) or "") -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) local results = {} for key,result in ipairs(data.responseData.results) do table.insert(results, { result.titleNoFormatting, result.unescapedUrl or result.url }) end return results end local function stringlinks(results) local stringresults="جستجو در گوگل:\n______________________________\n" for key,val in ipairs(results) do stringresults=stringresults..val[1].." - "..val[2].."\n" end return stringresults end local function run(msg, matches) local results = googlethat(matches[1]) return stringlinks(results) end return { description = "Searche in Google", usage = "/src (item) : google search", patterns = { "^جستجو (.*)$" }, run = run }
gpl-2.0
CriztianiX/luaws
luaws/services/factory.lua
1
1113
local class = require 'middleclass' local Luaws_Services_CloudWatch = require 'luaws.services.cloud_watch' local Luaws_Services_S3 = require 'luaws.services.s3' local Luaws_Services_SNS = require 'luaws.services.sns' local Luaws_Services_SQS = require 'luaws.services.sqs' local Luaws_Services_SWF = require 'luaws.services.swf' local Luaws_Services_Factory = class('Luaws_Services_Factory') local services = { CloudWatch = function() return Luaws_Services_CloudWatch:new() end, S3 = function() return Luaws_Services_S3:new() end, SNS = function() return Luaws_Services_SNS:new() end, SQS = function() return Luaws_Services_SQS:new() end, SWF = function() return Luaws_Services_SWF:new() end } function Luaws_Services_Factory.static.services() local s = {} local tinsert = table.insert for service,_ in pairs(services) do tinsert(s, service) end return s end function Luaws_Services_Factory.static.create(service, core) local s = services[service]() s:setCore(core) return s end return Luaws_Services_Factory
gpl-2.0
hockeychaos/Core-Scripts-1
PlayerScripts/StarterPlayerScripts/CameraScript/TransparencyController.lua
2
5353
-- SolarCrane local MAX_TWEEN_RATE = 2.8 -- per second local function clamp(low, high, num) return (num > high and high or num < low and low or num) end local math_floor = math.floor local function Round(num, places) local decimalPivot = 10^places return math_floor(num * decimalPivot + 0.5) / decimalPivot end local function CreateTransparencyController() local module = {} local LastUpdate = tick() local TransparencyDirty = false local Enabled = false local LastTransparency = nil local DescendantAddedConn, DescendantRemovingConn = nil, nil local ToolDescendantAddedConns = {} local ToolDescendantRemovingConns = {} local CachedParts = {} local function HasToolAncestor(object) if object.Parent == nil then return false end return object.Parent:IsA('Tool') or HasToolAncestor(object.Parent) end local function IsValidPartToModify(part) if part:IsA('BasePart') or part:IsA('Decal') then return not HasToolAncestor(part) end return false end local function CachePartsRecursive(object) if object then if IsValidPartToModify(object) then CachedParts[object] = true TransparencyDirty = true end for _, child in pairs(object:GetChildren()) do CachePartsRecursive(child) end end end local function TeardownTransparency() for child, _ in pairs(CachedParts) do child.LocalTransparencyModifier = 0 end CachedParts = {} TransparencyDirty = true LastTransparency = nil if DescendantAddedConn then DescendantAddedConn:disconnect() DescendantAddedConn = nil end if DescendantRemovingConn then DescendantRemovingConn:disconnect() DescendantRemovingConn = nil end for object, conn in pairs(ToolDescendantAddedConns) do conn:disconnect() ToolDescendantAddedConns[object] = nil end for object, conn in pairs(ToolDescendantRemovingConns) do conn:disconnect() ToolDescendantRemovingConns[object] = nil end end local function SetupTransparency(character) TeardownTransparency() if DescendantAddedConn then DescendantAddedConn:disconnect() end DescendantAddedConn = character.DescendantAdded:connect(function(object) -- This is a part we want to invisify if IsValidPartToModify(object) then CachedParts[object] = true TransparencyDirty = true -- There is now a tool under the character elseif object:IsA('Tool') then if ToolDescendantAddedConns[object] then ToolDescendantAddedConns[object]:disconnect() end ToolDescendantAddedConns[object] = object.DescendantAdded:connect(function(toolChild) CachedParts[toolChild] = nil if toolChild:IsA('BasePart') or toolChild:IsA('Decal') then -- Reset the transparency toolChild.LocalTransparencyModifier = 0 end end) if ToolDescendantRemovingConns[object] then ToolDescendantRemovingConns[object]:disconnect() end ToolDescendantRemovingConns[object] = object.DescendantRemoving:connect(function(formerToolChild) wait() -- wait for new parent if character and formerToolChild and formerToolChild:IsDescendantOf(character) then if IsValidPartToModify(formerToolChild) then CachedParts[formerToolChild] = true TransparencyDirty = true end end end) end end) if DescendantRemovingConn then DescendantRemovingConn:disconnect() end DescendantRemovingConn = character.DescendantRemoving:connect(function(object) if CachedParts[object] then CachedParts[object] = nil -- Reset the transparency object.LocalTransparencyModifier = 0 end end) CachePartsRecursive(character) end function module:SetEnabled(newState) if Enabled ~= newState then Enabled = newState self:Update() end end function module:SetSubject(subject) local character = nil if subject and subject:IsA("Humanoid") then character = subject.Parent end if subject and subject:IsA("VehicleSeat") and subject.Occupant then character = subject.Occupant.Parent end if character then SetupTransparency(character) else TeardownTransparency() end end function module:Update() local instant = false local now = tick() local currentCamera = workspace.CurrentCamera if currentCamera then local transparency = 0 if not Enabled then instant = true else local distance = (currentCamera.Focus.p - currentCamera.CoordinateFrame.p).magnitude transparency = (7 - distance) / 5 if transparency < 0.5 then transparency = 0 end if LastTransparency then local deltaTransparency = transparency - LastTransparency -- Don't tween transparency if it is instant or your character was fully invisible last frame if not instant and transparency < 1 and LastTransparency < 0.95 then local maxDelta = MAX_TWEEN_RATE * (now - LastUpdate) deltaTransparency = clamp(-maxDelta, maxDelta, deltaTransparency) end transparency = LastTransparency + deltaTransparency else TransparencyDirty = true end transparency = clamp(0, 1, Round(transparency, 2)) end if TransparencyDirty or LastTransparency ~= transparency then for child, _ in pairs(CachedParts) do child.LocalTransparencyModifier = transparency end TransparencyDirty = false LastTransparency = transparency end end LastUpdate = now end return module end return CreateTransparencyController
apache-2.0
OptimusLime/lua-websockets
src/websocket/ev_common.lua
5
4133
local ev = require'ev' local frame = require'websocket.frame' local tinsert = table.insert local tconcat = table.concat local eps = 2^-40 local detach = function(f,loop) if ev.Idle then ev.Idle.new(function(loop,io) io:stop(loop) f() end):start(loop) else ev.Timer.new(function(loop,io) io:stop(loop) f() end,eps):start(loop) end end local async_send = function(sock,loop) assert(sock) loop = loop or ev.Loop.default local sock_send = sock.send local buffer local index local callbacks = {} local send = function(loop,write_io) local len = #buffer local sent,err,last = sock_send(sock,buffer,index) if not sent and err ~= 'timeout' then write_io:stop(loop) if callbacks.on_err then if write_io:is_active() then callbacks.on_err(err) else detach(function() callbacks.on_err(err) end,loop) end end elseif sent then local copy = buffer buffer = nil index = nil write_io:stop(loop) if callbacks.on_sent then -- detach calling callbacks.on_sent from current -- exection if thiis call context is not -- the send io to let send_async(_,on_sent,_) truely -- behave async. if write_io:is_active() then callbacks.on_sent(copy) else -- on_sent is only defined when responding to "on message for close op" -- so this can happen only once per lifetime of a websocket instance. -- callbacks.on_sent may be overwritten by a new call to send_async -- (e.g. due to calling ws:close(...) or ws:send(...)) local on_sent = callbacks.on_sent detach(function() on_sent(copy) end,loop) end end else assert(last < len) index = last + 1 end end local io = ev.IO.new(send,sock:getfd(),ev.WRITE) local stop = function() io:stop(loop) buffer = nil index = nil end local send_async = function(data,on_sent,on_err) if buffer then -- a write io is still running buffer = buffer..data return #buffer else buffer = data end callbacks.on_sent = on_sent callbacks.on_err = on_err if not io:is_active() then send(loop,io) if index ~= nil then io:start(loop) end end local buffered = (buffer and #buffer - (index or 0)) or 0 return buffered end return send_async,stop end local message_io = function(sock,loop,on_message,on_error) assert(sock) assert(loop) assert(on_message) assert(on_error) local last local frames = {} local first_opcode assert(sock:getfd() > -1) local message_io local dispatch = function(loop,io) -- could be stopped meanwhile by on_message function while message_io:is_active() do local encoded,err,part = sock:receive(100000) if err then if err == 'timeout' and #part == 0 then return elseif #part == 0 then if message_io then message_io:stop(loop) end on_error(err,io,sock) return end end if last then encoded = last..(encoded or part) last = nil else encoded = encoded or part end repeat local decoded,fin,opcode,rest = frame.decode(encoded) if decoded then if not first_opcode then first_opcode = opcode end tinsert(frames,decoded) encoded = rest if fin == true then on_message(tconcat(frames),first_opcode) frames = {} first_opcode = nil end end until not decoded if #encoded > 0 then last = encoded end end end message_io = ev.IO.new(dispatch,sock:getfd(),ev.READ) message_io:start(loop) -- the might be already data waiting (which will not trigger the IO) dispatch(loop,message_io) return message_io end return { async_send = async_send, message_io = message_io }
mit
jshackley/darkstar
scripts/zones/Upper_Jeuno/npcs/Champalpieu.lua
36
1244
----------------------------------- -- Area: Upper Jeuno -- NPC: Champalpieu -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHAMPALPIEU_SHOP_DIALOG); stock = {0x110D,120, --Rolanberry 0x43A8,7, --Iron Arrow 0x43B8,5, --Crossbow Bolt 0x025D,180, --Pickaxe 0x13C8,567, --Wind Threnody 0x13CB,420} --Water Threnody showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
sajuptpm/contrail-controller
src/analytics/uvedelete.lua
10
1755
-- -- Copyright (c) 2013 Juniper Networks, Inc. All rights reserved. -- local function sub_del(_values) local lres = redis.call('hgetall',_values) local iter = 1 while iter <= #lres do local attr = lres[iter] local val = lres[iter+1] if string.byte(val,1) ~= 60 then local descs = cjson.decode(val) for k,desc in pairs(descs) do if desc.href ~= nil then redis.call('del',desc.href) redis.log(redis.LOG_NOTICE,"Deleting for "..desc.href) end end redis.call('hdel', _values, attr) end iter = iter + 2 end end local sm = ARGV[1]..":"..ARGV[2]..":"..ARGV[3]..":"..ARGV[4] local typ = ARGV[5] local key = ARGV[6] local db = tonumber(ARGV[7]) local is_alarm = tonumber(ARGV[8]) local _del = KEYS[1] local _values = KEYS[2] local _uves = KEYS[3] local _origins = KEYS[4] local _table = KEYS[5] local _deleted = KEYS[6] redis.call('select',db) if is_alarm == 1 then redis.log(redis.LOG_NOTICE,"DelAlarm on "..sm.." for "..key) else local part = redis.call('hget',"KEY2PART:"..sm..":"..typ, key) if part == false then part = "NULL" else redis.call('hdel', "KEY2PART:"..sm..":"..typ, key) redis.call('srem', "PART2KEY:"..part, sm..":"..typ..":"..key) redis.log(redis.LOG_NOTICE,"DelUVE on "..sm.." for "..key.." part "..part) end end sub_del(_values) redis.call('zrem', _uves, key) redis.call('srem', _origins, sm..":"..typ) redis.call('srem', _table, key..":"..sm..":"..typ) local lttt = redis.call('exists', _values) if lttt == 1 then redis.call('rename', _values, _del) redis.call('lpush',_deleted, _del) end return true
apache-2.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/modules/admin-full/luasrc/model/cbi/admin_status/processes.lua
12
1494
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: processes.lua 7025 2011-05-04 21:23:55Z jow $ ]]-- f = SimpleForm("processes", translate("Processes"), translate("This list gives an overview over currently running system processes and their status.")) f.reset = false f.submit = false t = f:section(Table, luci.sys.process.list()) t:option(DummyValue, "PID", translate("PID")) t:option(DummyValue, "USER", translate("Owner")) t:option(DummyValue, "COMMAND", translate("Command")) t:option(DummyValue, "%CPU", translate("CPU usage (%)")) t:option(DummyValue, "%MEM", translate("Memory usage (%)")) hup = t:option(Button, "_hup", translate("Hang Up")) hup.inputstyle = "reload" function hup.write(self, section) null, self.tag_error[section] = luci.sys.process.signal(section, 1) end term = t:option(Button, "_term", translate("Terminate")) term.inputstyle = "remove" function term.write(self, section) null, self.tag_error[section] = luci.sys.process.signal(section, 15) end kill = t:option(Button, "_kill", translate("Kill")) kill.inputstyle = "reset" function kill.write(self, section) null, self.tag_error[section] = luci.sys.process.signal(section, 9) end return f
gpl-2.0
jshackley/darkstar
scripts/globals/weaponskills/exenterator.lua
18
2057
----------------------------------- -- Exenterator -- Skill level: 357 -- Terpsichore: Aftermath effect varies with TP. -- In order to obtain Exenterator, the quest Martial Mastery must be completed. -- Description: Delivers a fourfold attack that lowers enemy's params.accuracy. Effect duration varies with TP. -- Aligned with the Breeze Gorget, Thunder Gorget & Soil Gorget. -- Aligned with the Breeze Belt, Thunder Belt & Soil Belt. -- Notes: Stacks with itself allowing continuous params.acc down -- params.acc down isn't the same as the spell Blind or sources which are the same as blind allowing both to stack -- Element: None -- Modifiers: AGI:73~85%, depending on merit points upgrades. -- 100%TP 200%TP 300%TP -- 1.0 1.0 1.0 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 4; params.ftp100 = 1.0; params.ftp200 = 1.0; params.ftp300 = 1.0; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.85 + (player:getMerit(MERIT_EXENTERATOR) / 100); params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1.0; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.agi_wsc = 0.7 + (player:getMerit(MERIT_EXENTERATOR) / 100); end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if damage > 0 then local tp = player:getTP(); local duration=(tp/100*30)+90; if (target:hasStatusEffect(EFFECT_ACCURACY_DOWN) == false) then target:addStatusEffect(EFFECT_ACCURACY_DOWN, 20, 0,duration); end end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Ajen-Myoojen.lua
56
1087
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Ajen-Myoojen -- Type: Standard NPC -- @pos -44.542 -5.999 238.996 94 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00C8); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00C8 and option == 1) then player:setPos(320, -4, -46, 192, 95); end end;
gpl-3.0
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/auto/api/TMXMapInfo.lua
6
5752
-------------------------------- -- @module TMXMapInfo -------------------------------- -- @function [parent=#TMXMapInfo] setObjectGroups -- @param self -- @param #array_table array -------------------------------- -- @function [parent=#TMXMapInfo] setTileSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#TMXMapInfo] initWithTMXFile -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TMXMapInfo] getOrientation -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TMXMapInfo] isStoringCharacters -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TMXMapInfo] setLayers -- @param self -- @param #array_table array -------------------------------- -- @function [parent=#TMXMapInfo] parseXMLFile -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TMXMapInfo] getParentElement -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TMXMapInfo] setTMXFileName -- @param self -- @param #string str -------------------------------- -- @function [parent=#TMXMapInfo] parseXMLString -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- overload function: getLayers() -- -- overload function: getLayers() -- -- @function [parent=#TMXMapInfo] getLayers -- @param self -- @return array_table#array_table ret (retunr value: array_table) -------------------------------- -- overload function: getTilesets() -- -- overload function: getTilesets() -- -- @function [parent=#TMXMapInfo] getTilesets -- @param self -- @return array_table#array_table ret (retunr value: array_table) -------------------------------- -- @function [parent=#TMXMapInfo] getParentGID -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TMXMapInfo] setParentElement -- @param self -- @param #int int -------------------------------- -- @function [parent=#TMXMapInfo] initWithXML -- @param self -- @param #string str -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TMXMapInfo] setParentGID -- @param self -- @param #int int -------------------------------- -- @function [parent=#TMXMapInfo] getLayerAttribs -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#TMXMapInfo] getTileSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#TMXMapInfo] getTileProperties -- @param self -- @return map_table#map_table ret (return value: map_table) -------------------------------- -- overload function: getObjectGroups() -- -- overload function: getObjectGroups() -- -- @function [parent=#TMXMapInfo] getObjectGroups -- @param self -- @return array_table#array_table ret (retunr value: array_table) -------------------------------- -- @function [parent=#TMXMapInfo] getTMXFileName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#TMXMapInfo] setCurrentString -- @param self -- @param #string str -------------------------------- -- @function [parent=#TMXMapInfo] setProperties -- @param self -- @param #map_table map -------------------------------- -- @function [parent=#TMXMapInfo] setOrientation -- @param self -- @param #int int -------------------------------- -- @function [parent=#TMXMapInfo] setTileProperties -- @param self -- @param #map_table map -------------------------------- -- @function [parent=#TMXMapInfo] setMapSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#TMXMapInfo] setStoringCharacters -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#TMXMapInfo] getMapSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#TMXMapInfo] setTilesets -- @param self -- @param #array_table array -------------------------------- -- overload function: getProperties() -- -- overload function: getProperties() -- -- @function [parent=#TMXMapInfo] getProperties -- @param self -- @return map_table#map_table ret (retunr value: map_table) -------------------------------- -- @function [parent=#TMXMapInfo] getCurrentString -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#TMXMapInfo] setLayerAttribs -- @param self -- @param #int int -------------------------------- -- @function [parent=#TMXMapInfo] create -- @param self -- @param #string str -- @return TMXMapInfo#TMXMapInfo ret (return value: cc.TMXMapInfo) -------------------------------- -- @function [parent=#TMXMapInfo] createWithXML -- @param self -- @param #string str -- @param #string str -- @return TMXMapInfo#TMXMapInfo ret (return value: cc.TMXMapInfo) -------------------------------- -- @function [parent=#TMXMapInfo] TMXMapInfo -- @param self return nil
mit
jshackley/darkstar
scripts/zones/Norg/npcs/Keal.lua
17
4233
----------------------------------- -- Area: Norg -- NPC: Keal -- Starts and Ends Quest: It's Not Your Vault ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Norg/TextIDs"); local path = { -5.453587, 0.151494, -16.361458, -5.997250, 0.229052, -15.475480, -6.582538, 0.317294, -14.524694, -7.573528, 0.365118, -12.941586, -7.069273, 0.384884, -13.867216, -6.565747, 0.311785, -14.741985, -5.676943, 0.173223, -16.241194, -5.162223, 0.020922, -17.108603, -4.725273, -0.022554, -18.175083, -4.882753, -0.041670, -19.252790, -5.294413, 0.020847, -20.336269, -5.632565, 0.112649, -21.417961, -5.905818, 0.202903, -22.541668, -5.657803, 0.116744, -21.445057, -5.273734, 0.023316, -20.410303, -4.831870, -0.049031, -19.478870, -4.749702, -0.024804, -18.311924, -5.152854, 0.002354, -17.248878, -5.639069, 0.185855, -16.335281, -6.158780, 0.247668, -15.445805, -7.253261, 0.405026, -13.567613, -7.803670, 0.348802, -12.626184, -8.375298, 0.223101, -11.645775, -8.895057, 0.076541, -10.770375, -9.384287, 0.015579, -9.884774, -9.939011, 0.143451, -8.935238, -9.422630, -0.025280, -9.816562, -8.589481, 0.151451, -11.248314, -8.095008, 0.275576, -12.123538, -7.561854, 0.373715, -13.045633, -5.644930, 0.185392, -16.292952, -5.058481, -0.014674, -17.285294, -4.724863, -0.024709, -18.265087, -4.923457, -0.042915, -19.378429, -5.293544, 0.020505, -20.338196, -5.606711, 0.104830, -21.323364, -5.849701, 0.183865, -22.302536, -5.586438, 0.097169, -21.222555, -5.214560, 0.046522, -20.280220, -4.779529, -0.048305, -19.351633, -4.757209, -0.021693, -18.194023, -5.138152, -0.000450, -17.254173, -5.685457, 0.173866, -16.248564, -6.275849, 0.266052, -15.243981, -7.196375, 0.403362, -13.666089, -7.766060, 0.352119, -12.689950, -8.280642, 0.241637, -11.799251, -8.828505, 0.098458, -10.895535, -9.351592, 0.039748, -9.948843, -9.856394, 0.036026, -9.068656 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); -- onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) Vault = player:getQuestStatus(OUTLANDS,ITS_NOT_YOUR_VAULT); mLvl = player:getMainLvl(); IronBox = player:hasKeyItem(SEALED_IRON_BOX); if (Vault == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 3 and mLvl >= 5) then player:startEvent(0x0024,SEALED_IRON_BOX); -- Start quest elseif (Vault == QUEST_ACCEPTED) then if (IronBox == true) then player:startEvent(0x0026); -- Finish quest else player:startEvent(0x0025,MAP_OF_THE_SEA_SERPENT_GROTTO); -- Reminder/Directions Dialogue end elseif (Vault == QUEST_COMPLETED) then player:startEvent(0x0027); -- New Standard Dialogue for everyone who has completed the quest else player:startEvent(0x0059); -- Standard Conversation end npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0024 and option == 1) then player:addQuest(OUTLANDS,ITS_NOT_YOUR_VAULT); elseif (csid == 0x0026) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4961); else player:delKeyItem(SEALED_IRON_BOX); player:addItem(4961); -- Scroll of Tonko: Ichi player:messageSpecial(ITEM_OBTAINED, 4961); player:addFame(OUTLANDS,NORG_FAME*50); player:completeQuest(OUTLANDS,ITS_NOT_YOUR_VAULT); end end npc:wait(0); end;
gpl-3.0
jshackley/darkstar
scripts/globals/mobskills/Wild_Rage.lua
18
1137
--------------------------------------------- -- Wild Rage -- -- Description: Deals physical damage to enemies within area of effect. -- Type: Physical -- Utsusemi/Blink absorb: 2-3 shadows -- Range: 15' radial -- Notes: Has additional effect of Poison when used by King Vinegarroon. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 2.1; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW); target:delHP(dmg); -- king vinegrroon if (mob:getID() == 17289575) then local typeEffect = EFFECT_POISON; local power = 25; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, power, 3, 60); end return dmg; end;
gpl-3.0
men232/greencode-framework
lua/greencode/plugins/territory/plugins/ter_owning/sh_auto.lua
1
24067
--[[ © 2013 GmodLive private project do not share without permission of its author (Andrew Mensky vk.com/men232). --]] local greenCode = greenCode; local PLUGIN = PLUGIN or greenCode.plugin:Loader(); PLUGIN.class = {}; local TER_PLUGIN = greenCode.plugin:Get("territory"); greenCode.config:Add( "rent_time", 15, false, false, false ); function PLUGIN:TerritorySystemInitialized() TERRITORY_PERMISSION_CLASS:New{ name = "owner", desc = "Permission for owning", default = false }:Register(); TERRITORY_PERMISSION_CLASS:New{ name = "coowner", desc = "Permission for co-owning", default = false }:Register(); TERRITORY_PERMISSION_CLASS:New{ name = "canowning", desc = "Permission allow owning", default = false }:Register(); end; local playerMeta = FindMetaTable("Player"); function playerMeta:HoldingCount() return PLUGIN:HoldingCount( self ); end; function PLUGIN:HoldingCount( player ) local nCount = 0; for _, TERRITORY in pairs(TER_PLUGIN:GetStored()) do if ( TERRITORY:GetOwnerLevel(player) > 0 ) then nCount = nCount + 1; end; end; return nCount; end; -- A function to register class. function PLUGIN:RegisterPrice( sName, sDesc, funcAfford, funcAdd, cur ) self.class[ sName ] = { desc = sDesc, funcAfford = funcAfford, funcAdd = funcAdd, cur = cur }; end; function PLUGIN:P_CanAfford( sName, player, nAmount ) if ( self.class[sName] ) then return self.class[sName].funcAfford( player, nAmount ); end; return false, "Incorrect price type."; end; function PLUGIN:P_AddMoney( sName, player, nAmount ) if ( self.class[sName] ) then local bDone = self.class[sName].funcAdd(player, nAmount); if ( bDone != nil ) then return bDone; end; return true; end; return false, "Incorrect price type."; end; PLUGIN:RegisterPrice( "session", "Покупка на 1 игровой сеанс", playerMeta.CanAfford, playerMeta.AddMoney, "$" ); PLUGIN:RegisterPrice( "rent", "Аренда на "..greenCode.config:Get("rent_time"):Get(15).." мин", playerMeta.CanAfford, playerMeta.AddMoney, "$" ); PLUGIN:RegisterPrice( "perm", "Покупка на вечное владение", playerMeta.CanAfford, playerMeta.AddMoney, "$" ); --------------------- -- TERRITORY CLASS -- --------------------- function TERRITORY_CLASS:GetOwners() return self("owner", {}); end; function TERRITORY_CLASS:GetCoOwners() return self("coowner", {}); end; function TERRITORY_CLASS:IsOwned() return table.Count(self:GetOwners()) > 0 or table.Count(self:GetCoOwners()) > 0 end; function TERRITORY_CLASS:GetPrice( sType ) local nPrice = self("price",{})[sType] or 0; if ( sType == "session" or sType == "rent" ) then return greenCode.plugin:Call( "GetPrice", nPrice ) or nPrice; end; return nPrice; end; function TERRITORY_CLASS:GetOnlineOwners( bCoOwn ) local tOwners = {}; for uid, _ in pairs( self:GetOwners() ) do local player = _player.GetByUniqueID(tostring(uid)); if ( player ) then table.insert( tOwners, player ); end; end; if ( bCoOwn ) then for uid, _ in pairs( self:GetCoOwners() ) do local player = _player.GetByUniqueID(tostring(uid)); if ( player ) then table.insert( tOwners, player ); end; end; end; return tOwners; end; function TERRITORY_CLASS:GetAllPrice() local tPriceData = self("price",{}); tPriceData.session = greenCode.plugin:Call( "GetPrice", tPriceData.session or 0 ) or tPriceData.session or 0; return tPriceData; end; -- A function to get all doors location in territory. function TERRITORY_CLASS:GetDoors() local tDoors = {}; for k, v in pairs(_ents.GetAll()) do if ( greenCode.entity:IsDoor( v ) and self:IsInside( v:GetPos() ) ) then table.insert( tDoors, v ); end; end; return tDoors; end; if SERVER then function TERRITORY_CLASS:SetPrice( sType, nAmount ) if ( PLUGIN.class[sType] ) then local tPriceData = self("price",{}); tPriceData[sType] = nAmount; self:SetData( "price", tPriceData ); return true; end; return false, "Incorrect price type."; end; function TERRITORY_CLASS:RemoveAllOwners() local tPermissionData = self:GetPerm().private; if ( tPermissionData ) then for uid, _ in pairs( tPermissionData ) do self:SetPermission( "private", "coowner", uid, nil ); self:SetPermission( "private", "owner", uid, nil ); end; end; end; function TERRITORY_CLASS:SetOwner( player ) if ( self:GetPermission( "canowning", player, false ) ) then self:RemoveAllOwners(); return self:SetPermission( "private", "owner", player, true, os.time() ); else return false, "Вы не можете владеть этим."; end; end; function TERRITORY_CLASS:AddCoOwner( calling_ply, target_ply ) local parentUID = self("ownerSession"); if ( table.Count( self:GetOwners() ) > 0 and parentUID ) then local bDone, sReason, SESSION = self:SetPermission( "private", "coowner", target_ply, true, os.time() ); if ( bDone ) then greenCode.plugin:Call( "OnTerritoryAddCoOwner", self, calling_ply, target_ply, SESSION ); end; return bDone, sReason, SESSION; else return false, "Нет основного владельца."; end; end; function TERRITORY_CLASS:RemoveCoOwner( calling_ply, target_ply ) if ( self:GetOwnerLevel(target_ply) == 1 ) then local bDone, sReason, SESSION = self:SetPermission( "private", "coowner", target_ply, nil ); if ( bDone ) then greenCode.plugin:Call( "OnTerritoryRemoveCoOwner", self, calling_ply, target_ply, SESSION ); end; return bDone, sReason, SESSION; else return false, "Нет прав." end; end; function TERRITORY_CLASS:GetOwnerLevel( player ) if ( self:IsValid() ) then if ( self:GetPermission( "owner", player, false ) ) then return 2; elseif ( self:GetPermission( "coowner", player, false ) ) then return 1; end; end; return 0; end; function TERRITORY_CLASS:Buy( player, sPriceType ) local bDone, sReason = greenCode.plugin:Call( "PlayerCanBuyTerritory", self, player, sPriceType ); if ( bDone != false ) then bDone, sReason, SESSION = self:SetOwner( player ); if ( bDone ) then PLUGIN:P_AddMoney( sPriceType, player, -self:GetPrice(sPriceType) ); self:SetData("lastBuyType", sPriceType); greenCode.plugin:Call( "OnTerritoryBuy", self, player, sPriceType, SESSION ); end; end; return bDone, sReason; end; -- A function to sell territory. function TERRITORY_CLASS:Sell( player ) local bCanSell, sMsg = greenCode.plugin:Call( "PlayerCanSellTerritory", self, player ); if ( bCanSell != false ) then local nPriceType = self("lastBuyType", "session"); if ( !PLUGIN.class[nPriceType] ) then nPriceType = PLUGIN.class[1]; end; bCanSell, sMsg = PLUGIN:P_AddMoney( nPriceType, player, math.ceil(self:GetPrice(nPriceType)/2) ); if ( bCanSell ) then self.data.ownerSession = -1; -- Clean owner session. self:RemoveAllOwners(); greenCode.plugin:Call( "OnTerritorySell", self, player ); return true; end; end; return bCanSell, sMsg; end; function TERRITORY_CLASS:UpdateDoorOwner( player, bAllow ) local nOwnerLevel = self:GetOwnerLevel( player ); for _, door in pairs( self:GetDoors() ) do if ( door and IsValid(door) ) then if ( bAllow and door:IsOwnable() ) then if ( nOwnerLevel > 1 and !door:IsOwned() and !door:OwnedBy(player) ) then door:RemoveAllowed(player); door:Own(player); continue; elseif ( door:IsOwned() ) then door:AddAllowed(player); end; door:Own(player); else door:RemoveAllowed(player); door:UnOwn(player); end; end; end; end; else function TERRITORY_CLASS:GetOwnerLevel( player ) if ( self:IsValid() ) then local uid = tonumber(player:UniqueID()); if ( self:GetOwners()[uid] ) then return 2; elseif ( self:GetCoOwners()[uid] ) then return 1; end; end; return 0; end; end; -------------------- -- TERRITORY HOOK -- -------------------- if CLIENT then return end; function PLUGIN:OnTerritoryGetPermission( TERRITORY, sPermissionName, player ) if ( sPermissionName == "spawnobject" and TERRITORY:GetOwnerLevel(player) > 0 ) then return true, "Is owner!"; end; end; function PLUGIN:PlayerCharacterInitialized( player ) for _, TERRITORY in pairs(TER_PLUGIN:GetStored()) do if ( TERRITORY:GetOwnerLevel(player) > 0 ) then TERRITORY:UpdateDoorOwner(player, true); end; end; end; function PLUGIN:OnTerrytoryChangeOwners( TERRITORY, player, bValue ) if ( type(player) == "number" ) then player = _player.GetByUniqueID(tostring(player)); end; if ( player and type(player) == "Player" ) then timer.Simple(1, function() if ( IsValid(player) ) then TERRITORY:UpdateDoorOwner(player, tobool(bValue)); end; end); end; end; function PLUGIN:PlayerCanBuyTerritory( TERRITORY, player, sPriceType ) local nPrice = TERRITORY:GetPrice( sPriceType ); if ( !self.class[sPriceType] ) then return false, "Incorrect price type." elseif ( TERRITORY:GetOwnerLevel(player) > 0 ) then return false, "Вы уже владелец этой территорией."; elseif ( TERRITORY:IsOwned() ) then local tOwnerNames = {} for uid, v in pairs( TERRITORY:GetOwners() ) do table.insert( tOwnerNames, v.name ) end; return false, "Эта территория уже занята: " .. table.concat( tOwnerNames, ", " ).."."; elseif ( nPrice <= 0 ) then return false, "Эта территории бесценна =) Позовите админа, пусть исправит!"; elseif ( !self:P_CanAfford( sPriceType, player, nPrice ) ) then return false, "Вам это не по корману!"; end; end; function PLUGIN:PlayerCanSellTerritory( TERRITORY, player ) if ( TERRITORY:GetOwnerLevel(player) < 2 ) then return false, "Вы не можете продать эту территорию."; end; end; function PLUGIN:OnTerritoryChangePermission( TERRITORY, sPermissionName, sCharterName, player, bValue ) if ( sPermissionName == "owner" or sPermissionName == "coowner" ) then local uid, sid, sName = greenCode.session:GetPlayerData(player); local tData = sPermissionName == "owner" and TERRITORY:GetOwners() or TERRITORY:GetCoOwners(); if ( bValue ) then tData[uid] = { name = sName, sid = sid }; else tData[uid] = nil; end; TERRITORY:SetData( sPermissionName, tData ); greenCode.plugin:Call( "OnTerrytoryChangeOwners", TERRITORY, player, bValue ); elseif ( sPermissionName == "canowning" and sCharterName == "public" ) then TERRITORY:SetData( "forsale", bValue ); elseif ( sPermissionName == "spawnobject" and sCharterName == "private" ) then local uid, _, sName = greenCode.session:GetPlayerData(player); local tPropSpawnData = TERRITORY("propSpawn", {}); tPropSpawnData[uid] = bValue and sName or nil; TERRITORY:SetData( "propSpawn", tPropSpawnData ); end; end; function PLUGIN:OnTerrytoryCreate( tTerritoryData ) tTerritoryData["owner"] = {}; tTerritoryData["coowner"] = {}; tTerritoryData["price"] = { session = 0 }; tTerritoryData["forsale"] = false; tTerritoryData["propSpawn"] = {}; tTerritoryData["ownerSession"] = 0; tTerritoryData["_rent"] = 0; tTerritoryData["lastBuyType"] = ""; end; -- Called when player try buy door. function PLUGIN:PlayerBuyDoor( player, eDoor ) local TERRITORY = TER_PLUGIN:GetLocation( eDoor:GetPos() ); if ( TERRITORY and TERRITORY:IsValid() and !eDoor:AllowedToOwn( player ) and TERRITORY:GetOwnerLevel(player) < 2 ) then GAMEMODE:Notify( player, 1, 4, "Дверь часть территории '" .. TERRITORY:GetName().. "'." ); return false; end; end; -- Called when player try buy door. function PLUGIN:PlayerSellDoor( player, eDoor ) local TERRITORY = TER_PLUGIN:GetLocation( eDoor:GetPos() ); if ( TERRITORY and TERRITORY:IsValid() and TERRITORY:UniqueID() != 0 ) then GAMEMODE:Notify( player, 1, 4, "Дверь часть территории '" .. TERRITORY:GetName().. "'." ); return false; end; end; function PLUGIN:OnTerritoryPrintInfo( player, TERRITORY ) ULib.console( player, "\t\tOwner Level = " .. TERRITORY:GetOwnerLevel(player) ); ULib.console( player, "\t\tFor sale = " .. tostring(TERRITORY("forsale",false)) ); ULib.console( player, "\t\tLast Buy = " .. tostring(TERRITORY("lastBuyType","none")) ); ULib.console( player, "\t\tPrice:" ); for sType, nAmount in pairs( TERRITORY:GetAllPrice() ) do ULib.console( player, "\t\t\t"..sType.." = " .. nAmount ); end; end; -- Called when player buy some territory. function PLUGIN:OnTerritoryBuy( TERRITORY, player, sPriceType, SESSION ) -- to session buy, parent session to player. if ( sPriceType == "session" ) then SESSION:SetParent( tonumber(player:UniqueID()) ); elseif ( sPriceType == "rent" ) then SESSION:SetTimeOut( greenCode.config:Get("rent_time"):Get(15)*60 ); SESSION:SetParent(-1); -- Clean parent if before playey buy in seesion. elseif ( sPriceType == "perm" ) then SESSION:SetParent(-1); -- Clean parent if before playey buy in seesion or rent. end; TERRITORY:SetData("ownerSession", SESSION:UniqueID()); player:EmitSound( "greencode/mission_passed"..math.random(1,2)..".mp3" ); greenCode.hint:SendAll( player:Name().." купил территорию ["..TERRITORY:GetName().."] "..sPriceType..".", 5, Color( 100, 255, 100 ) ); player:ConCommand("cl_gc_custommenu_update 7920"); end; -- This fix to shared.lua GAMEMODE.DefaultTeam = TEAM_CITIZEN; -- Called when player sell some territory. function PLUGIN:OnTerritorySell( TERRITORY, player ) -- Set default team if ( self:HoldingCount(player) < 1 ) then player:ChangeTeam(GAMEMODE.DefaultTeam, true); end; -- Remove props. local tRemovedProps = { "Territory "..TERRITORY:Name().." - "..TERRITORY:UniqueID().." sell removed props:" }; for k, v in pairs( _ents.GetAll() ) do if ( v.FPPOwnerID and TER_PLUGIN:GetLocation( v:GetPos() ) == TERRITORY ) then table.insert( tRemovedProps, "["..v.FPPOwnerID.."] ["..v:EntIndex().." ["..v:GetClass().."]" ); v:Remove(); end; end; if ( #tRemovedProps > 1 ) then greenCode:Debug( table.concat(tRemovedProps, "\n\t\t") ); end; -- Update info greenCode.hint:SendAll( player:Name().." продал территорию ["..TERRITORY:GetName().."] "..".", 5, Color( 100, 255, 100 ) ); player:ConCommand("cl_gc_custommenu_update 7920"); end; function PLUGIN:OnTerritorySendData( tTerritoryData ) tTerritoryData.ownerSession = nil; end; function PLUGIN:OnSessionChangeTimeOut( SESSION, nValue, nPrev ) local tData = SESSION("territoryData"); if ( tData and tData.permission == "owner" ) then local TERRITORY = TER_PLUGIN:FindByID(tData.uid); if ( TERRITORY and TERRITORY:IsValid() and TERRITORY("lastBuyType") == "rent" ) then local curTime = CurTime(); local nEndTime = math.ceil( curTime + nValue ); local difference = math.abs(TERRITORY("_rent", 0) - nEndTime); if ( difference > 1 ) then TERRITORY:SetData("_rent", nEndTime); end; if ( nValue == 300 or nValue == 180 or nValue == 180 ) then for _, player in pairs( TERRITORY:GetOnlineOwners() ) do greenCode.hint:Send( player, "До продления аренды '"..TERRITORY:Name().."' осталось "..math.Round(nValue/60).." мин.", 5, Color( 255, 255, 100 ), nil, true ); end; end; end; end; end; function PLUGIN:GroupPay( tGroup, nPrice ) local nGoodPrice = math.Round( nPrice / #tGroup ); for k, player in pairs( tGroup ) do if ( !self:P_CanAfford( "rent", player, nGoodPrice ) and !player:DepositsCanAfford(nGoodPrice) ) then local nNotHave = nGoodPrice - (player:getDarkRPVar("money") or 0); player.gcGroupPay = player.gcGroupPay + (nGoodPrice - nNotHave); tGroup[k] = nil; return self:GroupPay( tGroup, nPrice - (nGoodPrice-nNotHave) ); else player.gcGroupPay = player.gcGroupPay + nGoodPrice; nPrice = nPrice - nGoodPrice; end; end; return nPrice; end; function PLUGIN:PreSessionClose( SESSION, uid ) local tData = SESSION("territoryData"); if ( tData ) then local TERRITORY = TER_PLUGIN:FindByID(tData.uid); if ( TERRITORY and TERRITORY:IsValid() and TERRITORY("lastBuyType") == "rent" ) then local nPrice = TERRITORY:GetPrice("rent"); local tOwners = TERRITORY:GetOnlineOwners(); local nGoodPrice = math.Round( nPrice / #tOwners ); for _, player in pairs( tOwners ) do player.gcGroupPay = 0; end; local nCost = self:GroupPay( tOwners, nPrice ); if ( nCost <= 0 ) then for _, player in pairs( tOwners ) do local bShouldDeposit = false; local DEPOSIT; if ( self:P_CanAfford( "rent", player, player.gcGroupPay ) ) then self:P_AddMoney( "rent", player, -player.gcGroupPay ); else DEPOSIT = player:DepositsCanAfford(-player.gcGroupPay); if ( DEPOSIT ) then DEPOSIT:AddMoney(-player.gcGroupPay); bShouldDeposit = true; end; end; greenCode.hint:Send( player, "Автоматическое продление аренды '"..TERRITORY:Name().."' "..greenCode.kernel:FormatNumber(player.gcGroupPay).."$"..( bShouldDeposit and " Оплата со счета #"..DEPOSIT:UniqueID().." - "..DEPOSIT:Name().."." or "" ), 5, Color( 255, 255, 100 ), nil, true ); end; SESSION:SetTimeOut( greenCode.config:Get("rent_time"):Get(15)*60 ); end; end; end; end; -------------------- -- PLUGIN COMMAND -- -------------------- greenCode.command:Add( "ter_buy", 0, function( player, command, args ) if ( #args < 2 ) then return; end; local bDone, sReason; local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]); if ( TERRITORY and TERRITORY:IsValid() ) then bDone, sReason = TERRITORY:Buy( player, args[2] ); else bDone, sReason = false, "Territory not found."; end; if ( !bDone ) then greenCode.hint:Send( player, sReason, 5, Color( 255, 100, 100 ), nil, true ); end end); greenCode.command:Add( "ter_sell", 0, function( player, command, args ) if ( #args < 1 ) then return; end; local bDone, sReason; local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]); if ( TERRITORY and TERRITORY:IsValid() ) then bDone, sReason = TERRITORY:Sell( player, args[2] ); else bDone, sReason = false, "Territory not found."; end; if ( !bDone ) then greenCode.hint:Send( player, sReason, 5, Color( 255, 100, 100 ), nil, true ); end end); greenCode.command:Add( "ter_allowcoown", 0, function( player, command, args ) if ( #args < 3 ) then return; end; local bDone, sReason; local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]); local bValue = tobool(args[3]) or nil; local TARGET_PLY_SESSION; if ( TERRITORY and TERRITORY:IsValid() ) then if ( TERRITORY:GetOwnerLevel(player) > 1 ) then local target_ply_uid, calling_ply_uid = tonumber(args[2]), tonumber(player:UniqueID()); TARGET_PLY_SESSION = greenCode.session:FindByID(target_ply_uid or -1); if ( target_ply_uid != calling_ply_uid and TARGET_PLY_SESSION and TARGET_PLY_SESSION:IsValid() and TARGET_PLY_SESSION("sid") ) then local sessionName = "private_"..calling_ply_uid.."_owner_"..TERRITORY:UniqueID(); local sessionUID = tonumber(util.CRC(sessionName)); local OWN_SESSION = greenCode.session:FindByID(sessionUID); if ( OWN_SESSION and OWN_SESSION:IsValid() and OWN_SESSION("territoryData") ) then local bShould, sError, PERM_SESSION; if ( bValue ) then bShould, sError, PERM_SESSION = TERRITORY:AddCoOwner( player, target_ply_uid ); else bShould, sError, PERM_SESSION = TERRITORY:RemoveCoOwner( player, target_ply_uid ); end; if ( bShould ) then PERM_SESSION:SetParent(OWN_SESSION:UniqueID()); -- Remove coowner when owner buy session in close. player:ConCommand("cl_gc_custommenu_update 7920"); bDone, sReason = bValue, "Вы "..(bValue and "добавили в совладельци " or "удалили из совладельцев ")..TARGET_PLY_SESSION:Name().." на '"..TERRITORY:Name().."'."; else sReason = sError; end; else bDone, sReason = false, "Inccorect owner session uid."; end; else bDone, sReason = false, "Inccorect player uid."; end; else bDone, sReason = false, "У вас нет прав."; end; else bDone, sReason = false, "Territory not found."; end; if ( bDone ) then greenCode.hint:SendAll( player:Name()..(bValue and "добавил в совладельци " or "удалил из совладельцев ")..TARGET_PLY_SESSION:Name().." на '"..TERRITORY:Name().."'.", 5, bValue and Color(100,255,100) or Color(255,100,100), nil, true ); else greenCode.hint:Send( player, sReason, 5, Color(255,100,100), nil, true ); end; end); greenCode.command:Add( "ter_allowspawn", 0, function( player, command, args ) if ( #args < 3 ) then return; end; local bDone, sReason; local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]); local bValue = tobool(args[3]) or nil; local PLY_SESSION if ( TERRITORY and TERRITORY:IsValid() ) then local nOwnerLevel = TERRITORY:GetOwnerLevel(player); if ( nOwnerLevel > 0 ) then local target_ply_uid, calling_ply_uid = tonumber(args[2]), tonumber(player:UniqueID()); PLY_SESSION = greenCode.session:FindByID(target_ply_uid or -1); if ( target_ply_uid != calling_ply_uid and PLY_SESSION and PLY_SESSION:IsValid() and PLY_SESSION("sid") ) then local sessionName = "private_"..calling_ply_uid..( nOwnerLevel > 1 and "_owner_" or "_coowner_")..TERRITORY:UniqueID(); local sessionUID = tonumber(util.CRC(sessionName)); local OWN_SESSION = greenCode.session:FindByID(sessionUID); if ( OWN_SESSION and OWN_SESSION:IsValid() and OWN_SESSION("territoryData") ) then local bShould, sError, PERM_SESSION = TERRITORY:SetPermission( "private", "spawnobject", target_ply_uid, bValue, bValue and os.time() ); if ( bShould ) then PERM_SESSION:SetParent(OWN_SESSION:UniqueID()); -- Remove propspawn when owner buy session in close. player:ConCommand("cl_gc_custommenu_update 7920"); bDone, sReason = true, "Вы "..(bValue and "разрешили" or "запретили").." "..PLY_SESSION:Name().." spawn объектов на '"..TERRITORY:Name().."'."; else sReason = sError; end; else bDone, sReason = false, "Inccorect owner session uid."; end; else bDone, sReason = false, "Inccorect player uid."; end; else bDone, sReason = false, "У вас нет прав."; end; else bDone, sReason = false, "Territory not found."; end; if ( bDone ) then greenCode.hint:Send( player, sReason, 5, bValue and Color(100,255,100) or Color(255,100,100), nil, true ); for _, v in pairs( TERRITORY:GetOnlineOwners(true) ) do if ( player == v ) then continue; end; greenCode.hint:Send( v, player:Name()..(bValue and " разрешили " or " запретили ")..PLY_SESSION:Name().." spawn объектов на '"..TERRITORY:Name().."'.", 5, bValue and Color(100,255,100) or Color(255,100,100), nil, true ); end; else greenCode.hint:Send( player, sReason, 5, Color(255,100,100), nil, true ); end; end);
mit
ByteFun/Starbound_mods
smount/tech/mech/mount30/mount30.lua
1
35539
function checkCollision(position) local boundBox = mcontroller.boundBox() boundBox[1] = boundBox[1] - mcontroller.position()[1] + position[1] boundBox[2] = boundBox[2] - mcontroller.position()[2] + position[2] boundBox[3] = boundBox[3] - mcontroller.position()[1] + position[1] boundBox[4] = boundBox[4] - mcontroller.position()[2] + position[2] return not world.rectCollision(boundBox) end function randomProjectileLine(startPoint, endPoint, stepSize, projectile, chanceToSpawn) local dist = math.distance(startPoint, endPoint) local steps = math.floor(dist / stepSize) local normX = (endPoint[1] - startPoint[1]) / dist local normY = (endPoint[2] - startPoint[2]) / dist for i = 0, steps do local p1 = { normX * i * stepSize + startPoint[1], normY * i * stepSize + startPoint[2]} local p2 = { normX * (i + 1) * stepSize + startPoint[1] + math.random(-1, 1), normY * (i + 1) * stepSize + startPoint[2] + math.random(-1, 1)} if math.random() <= chanceToSpawn then world.spawnProjectile(projectile, math.midPoint(p1, p2), entity.id(), {normX, normY}, false) end end return endPoint end function blinkAdjust(position, doPathCheck, doCollisionCheck, doLiquidCheck, doStandCheck) local blinkCollisionCheckDiameter = tech.parameter("blinkCollisionCheckDiameter") local blinkVerticalGroundCheck = tech.parameter("blinkVerticalGroundCheck") local blinkFootOffset = tech.parameter("blinkFootOffset") local blinkHeadOffset = tech.parameter("blinkHeadOffset") if doPathCheck then local collisionBlocks = world.collisionBlocksAlongLine(mcontroller.position(), position, {"Null", "Block", "Dynamic"}, 1) if #collisionBlocks ~= 0 then local diff = world.distance(position, mcontroller.position()) diff[1] = diff[1] > 0 and 1 or -1 diff[2] = diff[2] > 0 and 1 or -1 position = {collisionBlocks[1][1] - math.min(diff[1], 0), collisionBlocks[1][2] - math.min(diff[2], 0)} end end if doCollisionCheck then local diff = world.distance(position, mcontroller.position()) local collisionPoly = mcontroller.collisionPoly() --Add foot offset if there is ground if diff[2] < 0 then local groundBlocks = world.collisionBlocksAlongLine(position, {position[1], position[2] + blinkFootOffset}, {"Null", "Block", "Dynamic"}, 1) if #groundBlocks > 0 then position[2] = groundBlocks[1][2] + 1 - blinkFootOffset end end --Add head offset if there is ceiling if diff[2] > 0 then local ceilingBlocks = world.collisionBlocksAlongLine(position, {position[1], position[2] + blinkHeadOffset}, {"Null", "Block", "Dynamic"}, 1) if #ceilingBlocks > 0 then position[2] = ceilingBlocks[1][2] - blinkHeadOffset end end --Resolve position position = world.resolvePolyCollision(collisionPoly, position, blinkCollisionCheckDiameter) if not position or world.lineTileCollision(mcontroller.position(), position, {"Null", "Block", "Dynamic"}) then return nil end end if doStandCheck then local groundFound = false for i = 1, blinkVerticalGroundCheck * 2 do local checkPosition = {position[1], position[2] - i / 2} if world.pointTileCollision(checkPosition, {"Null", "Block", "Dynamic", "Platform"}) then groundFound = true position = {checkPosition[1], checkPosition[2] + 0.5 - blinkFootOffset} break end end if not groundFound then return nil end end if doLiquidCheck and (world.liquidAt(position) or world.liquidAt({position[1], position[2] + blinkFootOffset})) then return nil end return position end function findRandomBlinkLocation(doCollisionCheck, doLiquidCheck, doStandCheck) local randomBlinkTries = tech.parameter("randomBlinkTries") local randomBlinkDiameter = tech.parameter("randomBlinkDiameter") for i=1,randomBlinkTries do local position = mcontroller.position() position[1] = position[1] + (math.random() * 2 - 1) * randomBlinkDiameter position[2] = position[2] + (math.random() * 2 - 1) * randomBlinkDiameter local position = blinkAdjust(position, false, doCollisionCheck, doLiquidCheck, doStandCheck) if position then return position end end return nil end function init() self.level = tech.parameter("mechLevel", 6) self.mechState = "off" self.mechStateTimer = 0 self.specialLast = false self.active = false self.fireTimer = 0 tech.setVisible(false) tech.rotateGroup("guns", 0, true) self.multiJumps = 0 self.lastJump = false self.mode = "none" self.timer = 0 self.targetPosition = nil self.grabbed = false self.holdingJump = false self.ranOut = false self.airDashing = false self.dashTimer = 0 self.dashDirection = 0 self.dashLastInput = 0 self.dashTapLast = 0 self.dashTapTimer = 0 self.aoeLastInput = 0 self.aoeTapLast = 0 self.aoeTapTimer = 0 self.dashAttackfireTimer = 0 self.dashAttackTimer = 0 self.dashAttackDirection = 0 self.dashAttackLastInput = 0 self.dashAttackTapLast = 0 self.dashAttackTapTimer = 0 self.holdingUp = false self.holdingDown = false self.holdingLeft = false self.holdingRight = false self.speedMultiplier = 1.1 self.levitateActivated = false self.mechTimer = 0 end function uninit() if self.active then local mechTransformPositionChange = tech.parameter("mechTransformPositionChange") mcontroller.translate({-mechTransformPositionChange[1], -mechTransformPositionChange[2]}) tech.setParentOffset({0, 0}) self.active = false tech.setVisible(false) tech.setParentState() tech.setToolUsageSuppressed(false) mcontroller.controlFace(nil) end end function input(args) if self.dashTimer > 0 then return nil end local maximumDoubleTapTime = tech.parameter("maximumDoubleTapTime") if self.dashTapTimer > 0 then self.dashTapTimer = self.dashTapTimer - args.dt end if args.moves[""] and self.active then if self.dashLastInput ~= 1 then if self.dashTapLast == 1 and self.dashTapTimer > 0 then self.dashTapLast = 0 self.dashTapTimer = 0 return "dashRight" else self.dashTapLast = 1 self.dashTapTimer = maximumDoubleTapTime end end self.dashLastInput = 1 elseif args.moves[""] and self.active then if self.dashLastInput ~= -1 then if self.dashTapLast == -1 and self.dashTapTimer > 0 then self.dashTapLast = 0 self.dashTapTimer = 0 return "dashLeft" else self.dashTapLast = -1 self.dashTapTimer = maximumDoubleTapTime end end self.dashLastInput = -1 else self.dashLastInput = 0 end ------------------------ local maximumDoubleTapTime2 = tech.parameter("maximumDoubleTapTime2") if self.aoeTapTimer > 0 then self.aoeTapTimer = self.aoeTapTimer - args.dt end if args.moves["down"] and self.active then if self.aoeLastInput ~= 1 then if self.aoeTapLast == 1 and self.aoeTapTimer > 0 then self.aoeTapLast = 0 self.aoeTapTimer = 0 return "mechSecFire" else self.aoeTapLast = 1 self.aoeTapTimer = maximumDoubleTapTime2 end end self.aoeLastInput = 1 else self.aoeLastInput = 0 end ------------------------- if args.moves["jump"] and mcontroller.jumping() then self.holdingJump = true elseif not args.moves["jump"] then self.holdingJump = false end if args.moves["special"] == 1 then if self.active then return "mechDeactivate" else return "mechActivate" end elseif args.moves["special"] == 2 and self.active then return "blink" elseif args.moves[""] and args.moves[""] and args.moves[""] and not self.levitateActivated and self.active then return "grab" elseif args.moves["down"] and args.moves["right"] and not self.levitateActivated and self.active then return "dashAttackRight" elseif args.moves["down"] and args.moves["left"] and not self.levitateActivated and self.active then return "dashAttackLeft" elseif args.moves["primaryFire"] and self.active then return "mechFire" elseif args.moves["altFire"] and self.active then return "mechAltFire" elseif args.moves[""] and args.moves[""] and self.active then return "mechSecFire" elseif args.moves[""] and not mcontroller.canJump() and not self.holdingJump and self.active then return "jetpack" elseif args.moves["jump"] and not mcontroller.jumping() and not mcontroller.canJump() and not self.lastJump then self.lastJump = true return "multiJump" else self.lastJump = args.moves["jump"] end self.specialLast = args.moves["special"] == 1 --RedOrb -- if args.moves["left"] then -- self.holdingLeft = true -- elseif not args.moves["left"] then -- self.holdingLeft = false -- end -- if args.moves["right"] then -- self.holdingRight = true -- elseif not args.moves["right"] then -- self.holdingRight = false -- end -- if args.moves["up"] then -- self.holdingUp = true -- elseif not args.moves["up"] then -- self.holdingUp = false -- end -- if args.moves["down"] then -- self.holdingDown = true -- elseif not args.moves["down"] then -- self.holdingDown = false -- end -- if not args.moves["jump"] and not args.moves["left"]and not args.moves["right"]and not args.moves["up"]and not args.moves["down"] and not tech.canJump() and not self.holdingJump and self.levitateActivated then -- return "levitatehover" -- elseif args.moves["jump"] and not tech.canJump() and not self.holdingJump then -- return "levitate" -- elseif args.moves["left"] and args.moves["right"] and not tech.canJump() and self.levitateActivated then -- return "levitatehover" -- elseif args.moves["up"] and args.moves["down"] and not tech.canJump() and self.levitateActivated then -- return "levitatehover" -- elseif (args.moves["jump"] or args.moves["up"]) and args.moves["left"] and not tech.canJump() and not self.holdingRight and self.levitateActivated then -- return "levitateleftup" -- elseif (args.moves["jump"] or args.moves["up"]) and args.moves["right"] and not tech.canJump() and not self.holdingLeft and self.levitateActivated then -- return "levitaterightup" -- elseif args.moves["down"] and args.moves["left"] and not tech.canJump() and not self.holdingRight and self.levitateActivated then -- return "levitateleftdown" -- elseif args.moves["down"] and args.moves["right"] and not tech.canJump() and not self.holdingLeft and self.levitateActivated then -- return "levitaterightdown" -- elseif args.moves["left"] and not tech.canJump() and not self.holdingRight and self.levitateActivated then -- return "levitateleft" -- elseif args.moves["right"] and not tech.canJump() and not self.holdingLeft and self.levitateActivated then -- return "levitateright" -- elseif args.moves["up"] and not tech.canJump() and not self.holdingDown and self.levitateActivated then -- return "levitateup" -- elseif args.moves["down"] and not tech.canJump() and not self.holdingUp and self.levitateActivated then -- return "levitatedown" -- else -- return nil -- end --RedOrbEnd end function update(args) tech.burstParticleEmitter("glowParticles") if self.mechTimer > 0 then self.mechTimer = self.mechTimer - args.dt end local dashControlForce = tech.parameter("dashControlForce") local dashSpeed = tech.parameter("dashSpeed") local dashDuration = tech.parameter("dashDuration") local energyUsageDash = tech.parameter("energyUsageDash") local usedEnergy = 0 if args.actions["dashRight"] and self.dashTimer <= 0 and status.resource("energy") > energyUsageDash then self.dashTimer = dashDuration self.dashDirection = 1 usedEnergy = energyUsageDash self.airDashing = not mcontroller.onGround() return tech.consumeTechEnergy(energyUsageDash) elseif args.actions["dashLeft"] and self.dashTimer <= 0 and status.resource("energy") > energyUsageDash then self.dashTimer = dashDuration self.dashDirection = -1 usedEnergy = energyUsageDash self.airDashing = not mcontroller.onGround() return tech.consumeTechEnergy(energyUsageDash) end if self.dashTimer > 0 then mcontroller.controlApproachXVelocity(dashSpeed * self.dashDirection, dashControlForce, true) if self.airDashing then mcontroller.controlParameters({gravityEnabled = false}) mcontroller.controlApproachYVelocity(0, dashControlForce, true) end if self.dashDirection == -1 then mcontroller.controlFace(-1) tech.setFlipped(true) else mcontroller.controlFace(1) tech.setFlipped(false) end tech.setAnimationState("dashing", "on") tech.setParticleEmitterActive("dashParticles", true) self.dashTimer = self.dashTimer - args.dt else tech.setAnimationState("dashing", "off") tech.setParticleEmitterActive("dashParticles", false) end local dashAttackControlForce = tech.parameter("dashAttackControlForce") local dashAttackSpeed = tech.parameter("dashAttackSpeed") local dashAttackDuration = tech.parameter("dashAttackDuration") local energyUsageDashAttack = tech.parameter("energyUsageDashAttack") local diffDash = world.distance(tech.aimPosition(), mcontroller.position()) local aimAngleDash = math.atan(diffDash[2], diffDash[1]) local mechDashFireCycle = tech.parameter("mechDashFireCycle") local mechDashProjectile = tech.parameter("mechDashProjectile") local mechDashProjectileConfig = tech.parameter("mechDashProjectileConfig") local flipDash = aimAngleDash > math.pi / 2 or aimAngleDash < -math.pi / 2 if flipDash then tech.setFlipped(false) mcontroller.controlFace(-1) self.dashAttackDirection = -1 else tech.setFlipped(true) mcontroller.controlFace(1) self.dashAttackDirection = 1 end if status.resource("energy") > energyUsageDashAttack and args.actions["dashAttackLeft"] or args.actions["dashAttackRight"] then if self.dashAttackTimer <= 0 then world.spawnProjectile(mechDashProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontDashGun", "firePoint")), entity.id(), {math.cos(0), math.sin(0)}, false, mechDashProjectileConfig) self.dashAttackTimer = self.dashAttackTimer + mechDashFireCycle else self.dashAttackTimer = self.dashAttackTimer - args.dt end mcontroller.controlApproachXVelocity(dashAttackSpeed * self.dashAttackDirection, dashAttackControlForce, true) tech.setAnimationState("dashingAttack", "on") tech.setParticleEmitterActive("dashAttackParticles", true) else tech.setAnimationState("dashingAttack", "off") tech.setParticleEmitterActive("dashAttackParticles", false) end local energyUsageBlink = tech.parameter("energyUsageBlink") local blinkMode = tech.parameter("blinkMode") local blinkOutTime = tech.parameter("blinkOutTime") local blinkInTime = tech.parameter("blinkInTime") if args.actions["blink"] and self.mode == "none" and status.resource("energy") > energyUsageBlink then local blinkPosition = nil if blinkMode == "random" then local randomBlinkAvoidCollision = tech.parameter("randomBlinkAvoidCollision") local randomBlinkAvoidMidair = tech.parameter("randomBlinkAvoidMidair") local randomBlinkAvoidLiquid = tech.parameter("randomBlinkAvoidLiquid") blinkPosition = findRandomBlinkLocation(randomBlinkAvoidCollision, randomBlinkAvoidMidair, randomBlinkAvoidLiquid) or findRandomBlinkLocation(randomBlinkAvoidCollision, randomBlinkAvoidMidair, false) or findRandomBlinkLocation(randomBlinkAvoidCollision, false, false) elseif blinkMode == "cursor" then blinkPosition = blinkAdjust(tech.aimPosition(), true, true, false, false) elseif blinkMode == "cursorPenetrate" then blinkPosition = blinkAdjust(tech.aimPosition(), false, true, false, false) end if blinkPosition then self.targetPosition = blinkPosition self.mode = "start" else -- Make some kind of error noise end end if self.mode == "start" then mcontroller.setVelocity({0, 0}) self.mode = "out" self.timer = 0 return tech.consumeTechEnergy(energyUsageBlink) elseif self.mode == "out" then tech.setParentDirectives("?multiply=00000000") tech.setVisible(false) tech.setAnimationState("blinking", "out") mcontroller.setVelocity({0, 0}) self.timer = self.timer + args.dt if self.timer > blinkOutTime then mcontroller.setPosition(self.targetPosition) self.mode = "in" self.timer = 0 end return 0 elseif self.mode == "in" then tech.setParentDirectives() tech.setVisible(true) tech.setAnimationState("blinking", "in") mcontroller.setVelocity({0, 0}) self.timer = self.timer + args.dt if self.timer > blinkInTime then self.mode = "none" end return 0 end local energyUsageJump = tech.parameter("energyUsageJump") local multiJumpCount = tech.parameter("multiJumpCount") if args.actions["multiJump"] and self.multiJumps < multiJumpCount and status.resource("energy") > energyUsageJump then mcontroller.controlJump(true) self.multiJumps = self.multiJumps + 1 tech.burstParticleEmitter("multiJumpParticles") tech.playSound("sound") return tech.consumeTechEnergy(energyUsageJump) else if mcontroller.onGround() or mcontroller.liquidMovement() then self.multiJumps = 0 end end local energyCostPerSecond = tech.parameter("energyCostPerSecond") local energyCostPerSecondPrim = tech.parameter("energyCostPerSecondPrim") local energyCostPerSecondSec = tech.parameter("energyCostPerSecondSec") local energyCostPerSecondAlt = tech.parameter("energyCostPerSecondAlt") local mechCustomMovementParameters = tech.parameter("mechCustomMovementParameters") local mechTransformPositionChange = tech.parameter("mechTransformPositionChange") local parentOffset = tech.parameter("parentOffset") local mechCollisionTest = tech.parameter("mechCollisionTest") local mechAimLimit = tech.parameter("mechAimLimit") * math.pi / 180 local mechFrontRotationPoint = tech.parameter("mechFrontRotationPoint") local mechFrontFirePosition = tech.parameter("mechFrontFirePosition") local mechBackRotationPoint = tech.parameter("mechBackRotationPoint") local mechBackFirePosition = tech.parameter("mechBackFirePosition") local mechFireCycle = tech.parameter("mechFireCycle") local mechProjectile = tech.parameter("mechProjectile") local mechProjectileConfig = tech.parameter("mechProjectileConfig") local mechAltFireCycle = tech.parameter("mechAltFireCycle") local mechAltProjectile = tech.parameter("mechAltProjectile") local mechAltProjectileConfig = tech.parameter("mechAltProjectileConfig") local mechSecFireCycle = tech.parameter("mechSecFireCycle") local mechSecProjectile = tech.parameter("mechSecProjectile") local mechSecProjectileConfig = tech.parameter("mechSecProjectileConfig") local mechGunBeamMaxRange = tech.parameter("mechGunBeamMaxRange") local mechGunBeamStep = tech.parameter("mechGunBeamStep") local mechGunBeamSmokeProkectile = tech.parameter("mechGunBeamSmokeProkectile") local mechGunBeamEndProjectile = tech.parameter("mechGunBeamEndProjectile") local mechGunBeamUpdateTime = tech.parameter("mechGunBeamUpdateTime") local mechTransform = tech.parameter("mechTransform") local mechActiveSide = nil if tech.setFlipped(true) then mechActiveSide = "left" elseif tech.setFlipped(false) then mechActiveSide = "right" end local mechStartupTime = tech.parameter("mechStartupTime") local mechShutdownTime = tech.parameter("mechShutdownTime") if not self.active and args.actions["mechActivate"] and self.mechState == "off" then mechCollisionTest[1] = mechCollisionTest[1] + mcontroller.position()[1] mechCollisionTest[2] = mechCollisionTest[2] + mcontroller.position()[2] mechCollisionTest[3] = mechCollisionTest[3] + mcontroller.position()[1] mechCollisionTest[4] = mechCollisionTest[4] + mcontroller.position()[2] if not world.rectCollision(mechCollisionTest) then tech.burstParticleEmitter("mechActivateParticles") mcontroller.translate(mechTransformPositionChange) tech.setVisible(true) tech.setAnimationState("transform", "in") -- status.modifyResource("health", status.stat("maxHealth") / 20) tech.setParentState("sit") tech.setToolUsageSuppressed(true) self.mechState = "turningOn" self.mechStateTimer = mechStartupTime self.active = true else -- Make some kind of error noise end elseif self.mechState == "turningOn" and self.mechStateTimer <= 0 then tech.setParentState("sit") self.mechState = "on" self.mechStateTimer = 0 elseif (self.active and (args.actions["mechDeactivate"] and self.mechState == "on" or (energyCostPerSecond * args.dt > status.resource("energy")) and self.mechState == "on")) then self.mechState = "turningOff" tech.setAnimationState("transform", "out") self.mechStateTimer = mechShutdownTime elseif self.mechState == "turningOff" and self.mechStateTimer <= 0 then tech.burstParticleEmitter("mechDeactivateParticles") mcontroller.translate({-mechTransformPositionChange[1], -mechTransformPositionChange[2]}) tech.setVisible(false) tech.setParentState() tech.setToolUsageSuppressed(false) tech.setParentOffset({0, 0}) self.mechState = "off" self.mechStateTimer = 0 self.active = false end mcontroller.controlFace(nil) if self.mechStateTimer > 0 then self.mechStateTimer = self.mechStateTimer - args.dt end if self.active then local diff = world.distance(tech.aimPosition(), mcontroller.position()) local aimAngle = math.atan(diff[2], diff[1]) local flip = aimAngle > math.pi / 2 or aimAngle < -math.pi / 2 mcontroller.controlParameters(mechCustomMovementParameters) if flip then tech.setFlipped(false) local nudge = tech.transformedPosition({0, 0}) tech.setParentOffset({-parentOffset[1] - nudge[1], parentOffset[2] + nudge[2]}) mcontroller.controlFace(-1) if aimAngle > 0 then aimAngle = math.max(aimAngle, math.pi - mechAimLimit) else aimAngle = math.min(aimAngle, -math.pi + mechAimLimit) end tech.rotateGroup("guns", math.pi + aimAngle) else tech.setFlipped(true) local nudge = tech.transformedPosition({0, 0}) tech.setParentOffset({parentOffset[1] + nudge[1], parentOffset[2] + nudge[2]}) mcontroller.controlFace(1) if aimAngle > 0 then aimAngle = math.min(aimAngle, mechAimLimit) else aimAngle = math.max(aimAngle, -mechAimLimit) end tech.rotateGroup("guns", -aimAngle) end if not mcontroller.onGround() then if mcontroller.velocity()[2] > 0 then if args.actions["mechFire"] then tech.setAnimationState("movement", "jumpAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "jumpAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "jumpAttack") else tech.setAnimationState("movement", "jump") end else if args.actions["mechFire"] then tech.setAnimationState("movement", "fallAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "fallAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "fallAttack") else tech.setAnimationState("movement", "fall") end end elseif mcontroller.walking() or mcontroller.running() then if flip and mcontroller.movingDirection() == 1 or not flip and mcontroller.movingDirection() == -1 then if args.actions["mechFire"] then tech.setAnimationState("movement", "backWalkAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "backWalkAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "backWalkAttack") elseif args.actions["dashAttackRight"] then tech.setAnimationState("movement", "backWalkDash") elseif args.actions["dashAttackLeft"] then tech.setAnimationState("movement", "backWalkDash") else tech.setAnimationState("movement", "backWalk") end else if args.actions["mechFire"] then tech.setAnimationState("movement", "walkAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "walkAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "walkAttack") elseif args.actions["dashAttackRight"] then tech.setAnimationState("movement", "walkDash") elseif args.actions["dashAttackLeft"] then tech.setAnimationState("movement", "walkDash") else tech.setAnimationState("movement", "walk") end end else if args.actions["mechFire"] then tech.setAnimationState("movement", "idleAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "idleAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "idleAttack") else tech.setAnimationState("movement", "idle") end end local telekinesisProjectile = tech.parameter("telekinesisProjectile") local telekinesisProjectileConfig = tech.parameter("telekinesisProjectileConfig") local telekinesisFireCycle = tech.parameter("telekinesisFireCycle") local energyUsagePerSecondTelekinesis = tech.parameter("energyUsagePerSecondTelekinesis") local energyUsageTelekinesis = energyUsagePerSecondTelekinesis * args.dt if self.active and args.actions["grab"] and not self.grabbed then local monsterIds = world.monsterQuery(tech.aimPosition(), 5) for i,v in pairs(monsterIds) do --world.spawnNpc( tech.aimPosition(), "glitch", "lonesurvivor_positionnpc", 2, 1) world.monsterQuery(tech.aimPosition(),5, { callScript = "lonesurvivor_grab", callScriptArgs = { tech.aimPosition() } }) break end self.grabbed = true elseif self.grabbed and not args.actions["grab"] then --world.spawnNpc( tech.aimPosition(), "glitch", "lonesurvivor_positionnpc", 3, 1) world.monsterQuery(tech.aimPosition(),30, { callScript = "lonesurvivor_release", callScriptArgs = { tech.aimPosition() } }) self.grabbed = false elseif self.active and self.grabbed then --world.spawnNpc( tech.aimPosition(), "glitch", "lonesurvivor_positionnpc", 1, 1) world.monsterQuery(tech.aimPosition(),15, { callScript = "lonesurvivor_move", callScriptArgs = { tech.aimPosition() } }) end if args.actions["grab"] and status.resource("energy") > energyUsageTelekinesis then if self.fireTimer <= 0 then world.spawnProjectile(telekinesisProjectile, tech.aimPosition(), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, telekinesisProjectileConfig) self.fireTimer = self.fireTimer + telekinesisFireCycle tech.setAnimationState("telekinesis", "telekinesisOn") else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > telekinesisFireCycle / 2 and self.fireTimer <= telekinesisFireCycle / 2 then end end return tech.consumeTechEnergy(energyUsageTelekinesis) end if args.actions["mechFire"] and status.resource("energy") > energyCostPerSecondPrim then if self.fireTimer <= 0 then world.spawnProjectile(mechProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontGun", "firePoint")), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, mechProjectileConfig) self.fireTimer = self.fireTimer + mechFireCycle tech.setAnimationState("frontFiring", "fire") --tech.setParticleEmitterActive("jetpackParticles3", true) local startPoint = vec2.add(mcontroller.position(), tech.partPoint("frontGun", "firePoint")) local endPoint = vec_add(mcontroller.position(), {tech.partPoint("frontDashGun", "firePoint")[1] + mechGunBeamMaxRange * math.cos(aimAngle), tech.partPoint("frontDashGun", "firePoint")[2] + mechGunBeamMaxRange * math.sin(aimAngle) }) local beamCollision = progressiveLineCollision(startPoint, endPoint, mechGunBeamStep) randomProjectileLine(startPoint, beamCollision, mechGunBeamStep, mechGunBeamSmokeProkectile, 0.08) else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > mechFireCycle / 2 and self.fireTimer <= mechFireCycle / 2 then end end return tech.consumeTechEnergy(energyCostPerSecondPrim) end if not args.actions["mechFire"] then --tech.setParticleEmitterActive("jetpackParticles3", false) end if args.actions["mechAltFire"] and status.resource("energy") > energyCostPerSecondAlt then if self.fireTimer <= 0 then world.spawnProjectile(mechAltProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontAltGun", "firePoint")), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, mechAltProjectileConfig) self.fireTimer = self.fireTimer + mechAltFireCycle tech.setAnimationState("frontAltFiring", "fireAlt") else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > mechAltFireCycle / 2 and self.fireTimer <= mechAltFireCycle / 2 then end end return tech.consumeTechEnergy(energyCostPerSecondAlt) end if args.actions["mechSecFire"] and status.resource("energy") > energyCostPerSecondSec then world.spawnProjectile(mechSecProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontSecGun", "firePoint")), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, mechAltProjectileConfig) tech.setAnimationState("frontSecFiring", "fireSec") -- if self.fireSecTimer <= 0 then -- world.spawnProjectile(mechSecProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontSecGun", "firePoint")), entity.id(), {math.cos(0), math.sin(0)}, false, mechAltProjectileConfig) -- self.fireSecTimer = self.fireSecTimer + mechSecFireCycle -- tech.setAnimationState("frontSecFiring", "fireSec") -- else -- local oldFireSecTimer = self.fireSecTimer -- self.fireSecTimer = self.fireSecTimer - args.dt -- if oldFireSecTimer > mechSecFireCycle / 2 and self.fireSecTimer <= mechSecFireCycle / 2 then -- end -- end return tech.consumeTechEnergy(energyCostPerSecondSec) end local jetpackSpeed = tech.parameter("jetpackSpeed") local jetpackControlForce = tech.parameter("jetpackControlForce") local energyUsagePerSecond = tech.parameter("energyUsagePerSecond") local energyUsage = energyUsagePerSecond * args.dt if status.resource("energy") < energyUsage then self.ranOut = true elseif mcontroller.onGround() or mcontroller.liquidMovement() then self.ranOut = false end if args.actions["jetpack"] and not self.ranOut then tech.setAnimationState("jetpack", "on") mcontroller.controlApproachYVelocity(jetpackSpeed, jetpackControlForce, true) return tech.consumeTechEnergy(energyUsage) else tech.setAnimationState("jetpack", "off") return 0 end -- local levitateSpeed = tech.parameter("levitateSpeed") -- local levitateControlForce = tech.parameter("levitateControlForce") -- local energyUsagePerSecondLevitate = tech.parameter("energyUsagePerSecondLevitate") -- local energyUsagelevitate = energyUsagePerSecondLevitate * args.dt -- if args.availableEnergy < energyUsagelevitate then -- self.ranOut = true -- elseif mcontroller.onGround() or mcontroller.liquidMovement() then -- self.ranOut = false -- end -- if args.actions["levitate"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- self.levitateActivated = true -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitatehover"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(0, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(0, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateleft"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(0, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(-(levitateSpeed*self.speedMultiplier), levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateleftup"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(-(levitateSpeed*self.speedMultiplier), levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateleftdown"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(-(levitateSpeed)*0.5, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(-(levitateSpeed*self.speedMultiplier), levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateright"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(0, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(levitateSpeed*self.speedMultiplier, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitaterightup"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(levitateSpeed*self.speedMultiplier, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitaterightdown"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(-(levitateSpeed)*0,5, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(levitateSpeed*self.speedMultiplier, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateup"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(0, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitatedown"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(-(levitateSpeed)*0.5, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(0, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- else -- self.levitateActivated = false -- tech.setAnimationState("levitate", "off") -- return 0 -- end --return energyCostPerSecond * args.dt end return 0 end
gpl-2.0
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/Erpolant.lua
38
1038
----------------------------------- -- Area: Windurst Woods -- NPC: Erpolant -- Type: Standard NPC -- @zone: 241 -- @pos -63.224 -0.749 -33.424 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01bc); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Abyssea-Misareaux/npcs/qm16.lua
17
1539
----------------------------------- -- Zone: Abyssea-Misereaux -- NPC: ??? -- Spawns: Ironclad Pulverizor ----------------------------------- require("scripts/globals/status"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ if (GetMobAction(17662484) == ACTION_NONE) then -- NM not already spawned from this if (player:hasKeyItem(BLAZING_CLUSTER_SOUL) and player:hasKeyItem(SCALDING_IRONCLAD_SPIKE)) then player:startEvent(1021, BLAZING_CLUSTER_SOUL, SCALDING_IRONCLAD_SPIKE); -- Ask if player wants to use KIs else player:startEvent(1020, BLAZING_CLUSTER_SOUL, SCALDING_IRONCLAD_SPIKE); -- Do not ask, because player is missing at least 1. end end ]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1021 and option == 1) then SpawnMob(17662484):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:delKeyItem(BLAZING_CLUSTER_SOUL); player:delKeyItem(SCALDING_IRONCLAD_SPIKE); end end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/prime_seafood_stewpot.lua
36
1861
----------------------------------------- -- ID: 5239 -- Item: Prime Seafood Stewpot -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP +10% Cap 75 -- MP +15 -- Dexterity 1 -- Vitality 1 -- Agility 1 -- Mind 1 -- HP Recovered while healing 7 -- MP Recovered while healing 2 -- Accuracy 6 -- Evasion 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5239); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 10); target:addMod(MOD_FOOD_HP_CAP, 75); target:addMod(MOD_MP, 15); target:addMod(MOD_DEX, 1); target:addMod(MOD_VIT, 1); target:addMod(MOD_AGI, 1); target:addMod(MOD_MND, 1); target:addMod(MOD_HPHEAL, 7); target:addMod(MOD_MPHEAL, 2); target:addMod(MOD_ACC, 6); target:addMod(MOD_EVA, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 10); target:delMod(MOD_FOOD_HP_CAP, 75); target:delMod(MOD_MP, 15); target:delMod(MOD_DEX, 1); target:delMod(MOD_VIT, 1); target:delMod(MOD_AGI, 1); target:delMod(MOD_MND, 1); target:delMod(MOD_HPHEAL, 7); target:delMod(MOD_MPHEAL, 2); target:delMod(MOD_ACC, 6); target:delMod(MOD_EVA, 6); end;
gpl-3.0
georgekang/jit-construct
dynasm/dasm_x86.lua
116
58970
------------------------------------------------------------------------------ -- DynASM x86/x64 module. -- -- Copyright (C) 2005-2015 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ local x64 = x64 -- Module information: local _info = { arch = x64 and "x64" or "x86", description = "DynASM x86/x64 module", version = "1.3.0", vernum = 10300, release = "2011-05-05", author = "Mike Pall", license = "MIT", } -- Exported glue functions for the arch-specific module. local _M = { _info = _info } -- Cache library functions. local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs local assert, unpack, setmetatable = assert, unpack or table.unpack, setmetatable local _s = string local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char local find, match, gmatch, gsub = _s.find, _s.match, _s.gmatch, _s.gsub local concat, sort = table.concat, table.sort local bit = bit or require("bit") local band, shl, shr = bit.band, bit.lshift, bit.rshift -- Inherited tables and callbacks. local g_opt, g_arch local wline, werror, wfatal, wwarn -- Action name list. -- CHECK: Keep this in sync with the C code! local action_names = { -- int arg, 1 buffer pos: "DISP", "IMM_S", "IMM_B", "IMM_W", "IMM_D", "IMM_WB", "IMM_DB", -- action arg (1 byte), int arg, 1 buffer pos (reg/num): "VREG", "SPACE", -- !x64: VREG support NYI. -- ptrdiff_t arg, 1 buffer pos (address): !x64 "SETLABEL", "REL_A", -- action arg (1 byte) or int arg, 2 buffer pos (link, offset): "REL_LG", "REL_PC", -- action arg (1 byte) or int arg, 1 buffer pos (link): "IMM_LG", "IMM_PC", -- action arg (1 byte) or int arg, 1 buffer pos (offset): "LABEL_LG", "LABEL_PC", -- action arg (1 byte), 1 buffer pos (offset): "ALIGN", -- action args (2 bytes), no buffer pos. "EXTERN", -- action arg (1 byte), no buffer pos. "ESC", -- no action arg, no buffer pos. "MARK", -- action arg (1 byte), no buffer pos, terminal action: "SECTION", -- no args, no buffer pos, terminal action: "STOP" } -- Maximum number of section buffer positions for dasm_put(). -- CHECK: Keep this in sync with the C code! local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines. -- Action name -> action number (dynamically generated below). local map_action = {} -- First action number. Everything below does not need to be escaped. local actfirst = 256-#action_names -- Action list buffer and string (only used to remove dupes). local actlist = {} local actstr = "" -- Argument list for next dasm_put(). Start with offset 0 into action list. local actargs = { 0 } -- Current number of section buffer positions for dasm_put(). local secpos = 1 ------------------------------------------------------------------------------ -- Compute action numbers for action names. for n,name in ipairs(action_names) do local num = actfirst + n - 1 map_action[name] = num end -- Dump action names and numbers. local function dumpactions(out) out:write("DynASM encoding engine action codes:\n") for n,name in ipairs(action_names) do local num = map_action[name] out:write(format(" %-10s %02X %d\n", name, num, num)) end out:write("\n") end -- Write action list buffer as a huge static C array. local function writeactions(out, name) local nn = #actlist local last = actlist[nn] or 255 actlist[nn] = nil -- Remove last byte. if nn == 0 then nn = 1 end out:write("static const unsigned char ", name, "[", nn, "] = {\n") local s = " " for n,b in ipairs(actlist) do s = s..b.."," if #s >= 75 then assert(out:write(s, "\n")) s = " " end end out:write(s, last, "\n};\n\n") -- Add last byte back. end ------------------------------------------------------------------------------ -- Add byte to action list. local function wputxb(n) assert(n >= 0 and n <= 255 and n % 1 == 0, "byte out of range") actlist[#actlist+1] = n end -- Add action to list with optional arg. Advance buffer pos, too. local function waction(action, a, num) wputxb(assert(map_action[action], "bad action name `"..action.."'")) if a then actargs[#actargs+1] = a end if a or num then secpos = secpos + (num or 1) end end -- Add call to embedded DynASM C code. local function wcall(func, args) wline(format("dasm_%s(Dst, %s);", func, concat(args, ", ")), true) end -- Delete duplicate action list chunks. A tad slow, but so what. local function dedupechunk(offset) local al, as = actlist, actstr local chunk = char(unpack(al, offset+1, #al)) local orig = find(as, chunk, 1, true) if orig then actargs[1] = orig-1 -- Replace with original offset. for i=offset+1,#al do al[i] = nil end -- Kill dupe. else actstr = as..chunk end end -- Flush action list (intervening C code or buffer pos overflow). local function wflush(term) local offset = actargs[1] if #actlist == offset then return end -- Nothing to flush. if not term then waction("STOP") end -- Terminate action list. dedupechunk(offset) wcall("put", actargs) -- Add call to dasm_put(). actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put(). secpos = 1 -- The actionlist offset occupies a buffer position, too. end -- Put escaped byte. local function wputb(n) if n >= actfirst then waction("ESC") end -- Need to escape byte. wputxb(n) end ------------------------------------------------------------------------------ -- Global label name -> global label number. With auto assignment on 1st use. local next_global = 10 local map_global = setmetatable({}, { __index = function(t, name) if not match(name, "^[%a_][%w_@]*$") then werror("bad global label") end local n = next_global if n > 246 then werror("too many global labels") end next_global = n + 1 t[name] = n return n end}) -- Dump global labels. local function dumpglobals(out, lvl) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("Global labels:\n") for i=10,next_global-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write global label enum. local function writeglobals(out, prefix) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("enum {\n") for i=10,next_global-1 do out:write(" ", prefix, gsub(t[i], "@.*", ""), ",\n") end out:write(" ", prefix, "_MAX\n};\n") end -- Write global label names. local function writeglobalnames(out, name) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("static const char *const ", name, "[] = {\n") for i=10,next_global-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Extern label name -> extern label number. With auto assignment on 1st use. local next_extern = -1 local map_extern = setmetatable({}, { __index = function(t, name) -- No restrictions on the name for now. local n = next_extern if n < -256 then werror("too many extern labels") end next_extern = n - 1 t[name] = n return n end}) -- Dump extern labels. local function dumpexterns(out, lvl) local t = {} for name, n in pairs(map_extern) do t[-n] = name end out:write("Extern labels:\n") for i=1,-next_extern-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write extern label names. local function writeexternnames(out, name) local t = {} for name, n in pairs(map_extern) do t[-n] = name end out:write("static const char *const ", name, "[] = {\n") for i=1,-next_extern-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Arch-specific maps. local map_archdef = {} -- Ext. register name -> int. name. local map_reg_rev = {} -- Int. register name -> ext. name. local map_reg_num = {} -- Int. register name -> register number. local map_reg_opsize = {} -- Int. register name -> operand size. local map_reg_valid_base = {} -- Int. register name -> valid base register? local map_reg_valid_index = {} -- Int. register name -> valid index register? local map_reg_needrex = {} -- Int. register name -> need rex vs. no rex. local reg_list = {} -- Canonical list of int. register names. local map_type = {} -- Type name -> { ctype, reg } local ctypenum = 0 -- Type number (for _PTx macros). local addrsize = x64 and "q" or "d" -- Size for address operands. -- Helper functions to fill register maps. local function mkrmap(sz, cl, names) local cname = format("@%s", sz) reg_list[#reg_list+1] = cname map_archdef[cl] = cname map_reg_rev[cname] = cl map_reg_num[cname] = -1 map_reg_opsize[cname] = sz if sz == addrsize or sz == "d" then map_reg_valid_base[cname] = true map_reg_valid_index[cname] = true end if names then for n,name in ipairs(names) do local iname = format("@%s%x", sz, n-1) reg_list[#reg_list+1] = iname map_archdef[name] = iname map_reg_rev[iname] = name map_reg_num[iname] = n-1 map_reg_opsize[iname] = sz if sz == "b" and n > 4 then map_reg_needrex[iname] = false end if sz == addrsize or sz == "d" then map_reg_valid_base[iname] = true map_reg_valid_index[iname] = true end end end for i=0,(x64 and sz ~= "f") and 15 or 7 do local needrex = sz == "b" and i > 3 local iname = format("@%s%x%s", sz, i, needrex and "R" or "") if needrex then map_reg_needrex[iname] = true end local name if sz == "o" then name = format("xmm%d", i) elseif sz == "f" then name = format("st%d", i) else name = format("r%d%s", i, sz == addrsize and "" or sz) end map_archdef[name] = iname if not map_reg_rev[iname] then reg_list[#reg_list+1] = iname map_reg_rev[iname] = name map_reg_num[iname] = i map_reg_opsize[iname] = sz if sz == addrsize or sz == "d" then map_reg_valid_base[iname] = true map_reg_valid_index[iname] = true end end end reg_list[#reg_list+1] = "" end -- Integer registers (qword, dword, word and byte sized). if x64 then mkrmap("q", "Rq", {"rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi"}) end mkrmap("d", "Rd", {"eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi"}) mkrmap("w", "Rw", {"ax", "cx", "dx", "bx", "sp", "bp", "si", "di"}) mkrmap("b", "Rb", {"al", "cl", "dl", "bl", "ah", "ch", "dh", "bh"}) map_reg_valid_index[map_archdef.esp] = false if x64 then map_reg_valid_index[map_archdef.rsp] = false end map_archdef["Ra"] = "@"..addrsize -- FP registers (internally tword sized, but use "f" as operand size). mkrmap("f", "Rf") -- SSE registers (oword sized, but qword and dword accessible). mkrmap("o", "xmm") -- Operand size prefixes to codes. local map_opsize = { byte = "b", word = "w", dword = "d", qword = "q", oword = "o", tword = "t", aword = addrsize, } -- Operand size code to number. local map_opsizenum = { b = 1, w = 2, d = 4, q = 8, o = 16, t = 10, } -- Operand size code to name. local map_opsizename = { b = "byte", w = "word", d = "dword", q = "qword", o = "oword", t = "tword", f = "fpword", } -- Valid index register scale factors. local map_xsc = { ["1"] = 0, ["2"] = 1, ["4"] = 2, ["8"] = 3, } -- Condition codes. local map_cc = { o = 0, no = 1, b = 2, nb = 3, e = 4, ne = 5, be = 6, nbe = 7, s = 8, ns = 9, p = 10, np = 11, l = 12, nl = 13, le = 14, nle = 15, c = 2, nae = 2, nc = 3, ae = 3, z = 4, nz = 5, na = 6, a = 7, pe = 10, po = 11, nge = 12, ge = 13, ng = 14, g = 15, } -- Reverse defines for registers. function _M.revdef(s) return gsub(s, "@%w+", map_reg_rev) end -- Dump register names and numbers local function dumpregs(out) out:write("Register names, sizes and internal numbers:\n") for _,reg in ipairs(reg_list) do if reg == "" then out:write("\n") else local name = map_reg_rev[reg] local num = map_reg_num[reg] local opsize = map_opsizename[map_reg_opsize[reg]] out:write(format(" %-5s %-8s %s\n", name, opsize, num < 0 and "(variable)" or num)) end end end ------------------------------------------------------------------------------ -- Put action for label arg (IMM_LG, IMM_PC, REL_LG, REL_PC). local function wputlabel(aprefix, imm, num) if type(imm) == "number" then if imm < 0 then waction("EXTERN") wputxb(aprefix == "IMM_" and 0 or 1) imm = -imm-1 else waction(aprefix.."LG", nil, num); end wputxb(imm) else waction(aprefix.."PC", imm, num) end end -- Put signed byte or arg. local function wputsbarg(n) if type(n) == "number" then if n < -128 or n > 127 then werror("signed immediate byte out of range") end if n < 0 then n = n + 256 end wputb(n) else waction("IMM_S", n) end end -- Put unsigned byte or arg. local function wputbarg(n) if type(n) == "number" then if n < 0 or n > 255 then werror("unsigned immediate byte out of range") end wputb(n) else waction("IMM_B", n) end end -- Put unsigned word or arg. local function wputwarg(n) if type(n) == "number" then if shr(n, 16) ~= 0 then werror("unsigned immediate word out of range") end wputb(band(n, 255)); wputb(shr(n, 8)); else waction("IMM_W", n) end end -- Put signed or unsigned dword or arg. local function wputdarg(n) local tn = type(n) if tn == "number" then wputb(band(n, 255)) wputb(band(shr(n, 8), 255)) wputb(band(shr(n, 16), 255)) wputb(shr(n, 24)) elseif tn == "table" then wputlabel("IMM_", n[1], 1) else waction("IMM_D", n) end end -- Put operand-size dependent number or arg (defaults to dword). local function wputszarg(sz, n) if not sz or sz == "d" or sz == "q" then wputdarg(n) elseif sz == "w" then wputwarg(n) elseif sz == "b" then wputbarg(n) elseif sz == "s" then wputsbarg(n) else werror("bad operand size") end end -- Put multi-byte opcode with operand-size dependent modifications. local function wputop(sz, op, rex) local r if rex ~= 0 and not x64 then werror("bad operand size") end if sz == "w" then wputb(102) end -- Needs >32 bit numbers, but only for crc32 eax, word [ebx] if op >= 4294967296 then r = op%4294967296 wputb((op-r)/4294967296) op = r end if op >= 16777216 then wputb(shr(op, 24)); op = band(op, 0xffffff) end if op >= 65536 then if rex ~= 0 then local opc3 = band(op, 0xffff00) if opc3 == 0x0f3a00 or opc3 == 0x0f3800 then wputb(64 + band(rex, 15)); rex = 0 end end wputb(shr(op, 16)); op = band(op, 0xffff) end if op >= 256 then local b = shr(op, 8) if b == 15 and rex ~= 0 then wputb(64 + band(rex, 15)); rex = 0 end wputb(b) op = band(op, 255) end if rex ~= 0 then wputb(64 + band(rex, 15)) end if sz == "b" then op = op - 1 end wputb(op) end -- Put ModRM or SIB formatted byte. local function wputmodrm(m, s, rm, vs, vrm) assert(m < 4 and s < 16 and rm < 16, "bad modrm operands") wputb(shl(m, 6) + shl(band(s, 7), 3) + band(rm, 7)) end -- Put ModRM/SIB plus optional displacement. local function wputmrmsib(t, imark, s, vsreg) local vreg, vxreg local reg, xreg = t.reg, t.xreg if reg and reg < 0 then reg = 0; vreg = t.vreg end if xreg and xreg < 0 then xreg = 0; vxreg = t.vxreg end if s < 0 then s = 0 end -- Register mode. if sub(t.mode, 1, 1) == "r" then wputmodrm(3, s, reg) if vsreg then waction("VREG", vsreg); wputxb(2) end if vreg then waction("VREG", vreg); wputxb(0) end return end local disp = t.disp local tdisp = type(disp) -- No base register? if not reg then local riprel = false if xreg then -- Indexed mode with index register only. -- [xreg*xsc+disp] -> (0, s, esp) (xsc, xreg, ebp) wputmodrm(0, s, 4) if imark == "I" then waction("MARK") end if vsreg then waction("VREG", vsreg); wputxb(2) end wputmodrm(t.xsc, xreg, 5) if vxreg then waction("VREG", vxreg); wputxb(3) end else -- Pure 32 bit displacement. if x64 and tdisp ~= "table" then wputmodrm(0, s, 4) -- [disp] -> (0, s, esp) (0, esp, ebp) if imark == "I" then waction("MARK") end wputmodrm(0, 4, 5) else riprel = x64 wputmodrm(0, s, 5) -- [disp|rip-label] -> (0, s, ebp) if imark == "I" then waction("MARK") end end if vsreg then waction("VREG", vsreg); wputxb(2) end end if riprel then -- Emit rip-relative displacement. if match("UWSiI", imark) then werror("NYI: rip-relative displacement followed by immediate") end -- The previous byte in the action buffer cannot be 0xe9 or 0x80-0x8f. wputlabel("REL_", disp[1], 2) else wputdarg(disp) end return end local m if tdisp == "number" then -- Check displacement size at assembly time. if disp == 0 and band(reg, 7) ~= 5 then -- [ebp] -> [ebp+0] (in SIB, too) if not vreg then m = 0 end -- Force DISP to allow [Rd(5)] -> [ebp+0] elseif disp >= -128 and disp <= 127 then m = 1 else m = 2 end elseif tdisp == "table" then m = 2 end -- Index register present or esp as base register: need SIB encoding. if xreg or band(reg, 7) == 4 then wputmodrm(m or 2, s, 4) -- ModRM. if m == nil or imark == "I" then waction("MARK") end if vsreg then waction("VREG", vsreg); wputxb(2) end wputmodrm(t.xsc or 0, xreg or 4, reg) -- SIB. if vxreg then waction("VREG", vxreg); wputxb(3) end if vreg then waction("VREG", vreg); wputxb(1) end else wputmodrm(m or 2, s, reg) -- ModRM. if (imark == "I" and (m == 1 or m == 2)) or (m == nil and (vsreg or vreg)) then waction("MARK") end if vsreg then waction("VREG", vsreg); wputxb(2) end if vreg then waction("VREG", vreg); wputxb(1) end end -- Put displacement. if m == 1 then wputsbarg(disp) elseif m == 2 then wputdarg(disp) elseif m == nil then waction("DISP", disp) end end ------------------------------------------------------------------------------ -- Return human-readable operand mode string. local function opmodestr(op, args) local m = {} for i=1,#args do local a = args[i] m[#m+1] = sub(a.mode, 1, 1)..(a.opsize or "?") end return op.." "..concat(m, ",") end -- Convert number to valid integer or nil. local function toint(expr) local n = tonumber(expr) if n then if n % 1 ~= 0 or n < -2147483648 or n > 4294967295 then werror("bad integer number `"..expr.."'") end return n end end -- Parse immediate expression. local function immexpr(expr) -- &expr (pointer) if sub(expr, 1, 1) == "&" then return "iPJ", format("(ptrdiff_t)(%s)", sub(expr,2)) end local prefix = sub(expr, 1, 2) -- =>expr (pc label reference) if prefix == "=>" then return "iJ", sub(expr, 3) end -- ->name (global label reference) if prefix == "->" then return "iJ", map_global[sub(expr, 3)] end -- [<>][1-9] (local label reference) local dir, lnum = match(expr, "^([<>])([1-9])$") if dir then -- Fwd: 247-255, Bkwd: 1-9. return "iJ", lnum + (dir == ">" and 246 or 0) end local extname = match(expr, "^extern%s+(%S+)$") if extname then return "iJ", map_extern[extname] end -- expr (interpreted as immediate) return "iI", expr end -- Parse displacement expression: +-num, +-expr, +-opsize*num local function dispexpr(expr) local disp = expr == "" and 0 or toint(expr) if disp then return disp end local c, dispt = match(expr, "^([+-])%s*(.+)$") if c == "+" then expr = dispt elseif not c then werror("bad displacement expression `"..expr.."'") end local opsize, tailops = match(dispt, "^(%w+)%s*%*%s*(.+)$") local ops, imm = map_opsize[opsize], toint(tailops) if ops and imm then if c == "-" then imm = -imm end return imm*map_opsizenum[ops] end local mode, iexpr = immexpr(dispt) if mode == "iJ" then if c == "-" then werror("cannot invert label reference") end return { iexpr } end return expr -- Need to return original signed expression. end -- Parse register or type expression. local function rtexpr(expr) if not expr then return end local tname, ovreg = match(expr, "^([%w_]+):(@[%w_]+)$") local tp = map_type[tname or expr] if tp then local reg = ovreg or tp.reg local rnum = map_reg_num[reg] if not rnum then werror("type `"..(tname or expr).."' needs a register override") end if not map_reg_valid_base[reg] then werror("bad base register override `"..(map_reg_rev[reg] or reg).."'") end return reg, rnum, tp end return expr, map_reg_num[expr] end -- Parse operand and return { mode, opsize, reg, xreg, xsc, disp, imm }. local function parseoperand(param) local t = {} local expr = param local opsize, tailops = match(param, "^(%w+)%s*(.+)$") if opsize then t.opsize = map_opsize[opsize] if t.opsize then expr = tailops end end local br = match(expr, "^%[%s*(.-)%s*%]$") repeat if br then t.mode = "xm" -- [disp] t.disp = toint(br) if t.disp then t.mode = x64 and "xm" or "xmO" break end -- [reg...] local tp local reg, tailr = match(br, "^([@%w_:]+)%s*(.*)$") reg, t.reg, tp = rtexpr(reg) if not t.reg then -- [expr] t.mode = x64 and "xm" or "xmO" t.disp = dispexpr("+"..br) break end if t.reg == -1 then t.vreg, tailr = match(tailr, "^(%b())(.*)$") if not t.vreg then werror("bad variable register expression") end end -- [xreg*xsc] or [xreg*xsc+-disp] or [xreg*xsc+-expr] local xsc, tailsc = match(tailr, "^%*%s*([1248])%s*(.*)$") if xsc then if not map_reg_valid_index[reg] then werror("bad index register `"..map_reg_rev[reg].."'") end t.xsc = map_xsc[xsc] t.xreg = t.reg t.vxreg = t.vreg t.reg = nil t.vreg = nil t.disp = dispexpr(tailsc) break end if not map_reg_valid_base[reg] then werror("bad base register `"..map_reg_rev[reg].."'") end -- [reg] or [reg+-disp] t.disp = toint(tailr) or (tailr == "" and 0) if t.disp then break end -- [reg+xreg...] local xreg, tailx = match(tailr, "^+%s*([@%w_:]+)%s*(.*)$") xreg, t.xreg, tp = rtexpr(xreg) if not t.xreg then -- [reg+-expr] t.disp = dispexpr(tailr) break end if not map_reg_valid_index[xreg] then werror("bad index register `"..map_reg_rev[xreg].."'") end if t.xreg == -1 then t.vxreg, tailx = match(tailx, "^(%b())(.*)$") if not t.vxreg then werror("bad variable register expression") end end -- [reg+xreg*xsc...] local xsc, tailsc = match(tailx, "^%*%s*([1248])%s*(.*)$") if xsc then t.xsc = map_xsc[xsc] tailx = tailsc end -- [...] or [...+-disp] or [...+-expr] t.disp = dispexpr(tailx) else -- imm or opsize*imm local imm = toint(expr) if not imm and sub(expr, 1, 1) == "*" and t.opsize then imm = toint(sub(expr, 2)) if imm then imm = imm * map_opsizenum[t.opsize] t.opsize = nil end end if imm then if t.opsize then werror("bad operand size override") end local m = "i" if imm == 1 then m = m.."1" end if imm >= 4294967168 and imm <= 4294967295 then imm = imm-4294967296 end if imm >= -128 and imm <= 127 then m = m.."S" end t.imm = imm t.mode = m break end local tp local reg, tailr = match(expr, "^([@%w_:]+)%s*(.*)$") reg, t.reg, tp = rtexpr(reg) if t.reg then if t.reg == -1 then t.vreg, tailr = match(tailr, "^(%b())(.*)$") if not t.vreg then werror("bad variable register expression") end end -- reg if tailr == "" then if t.opsize then werror("bad operand size override") end t.opsize = map_reg_opsize[reg] if t.opsize == "f" then t.mode = t.reg == 0 and "fF" or "f" else if reg == "@w4" or (x64 and reg == "@d4") then wwarn("bad idea, try again with `"..(x64 and "rsp'" or "esp'")) end t.mode = t.reg == 0 and "rmR" or (reg == "@b1" and "rmC" or "rm") end t.needrex = map_reg_needrex[reg] break end -- type[idx], type[idx].field, type->field -> [reg+offset_expr] if not tp then werror("bad operand `"..param.."'") end t.mode = "xm" t.disp = format(tp.ctypefmt, tailr) else t.mode, t.imm = immexpr(expr) if sub(t.mode, -1) == "J" then if t.opsize and t.opsize ~= addrsize then werror("bad operand size override") end t.opsize = addrsize end end end until true return t end ------------------------------------------------------------------------------ -- x86 Template String Description -- =============================== -- -- Each template string is a list of [match:]pattern pairs, -- separated by "|". The first match wins. No match means a -- bad or unsupported combination of operand modes or sizes. -- -- The match part and the ":" is omitted if the operation has -- no operands. Otherwise the first N characters are matched -- against the mode strings of each of the N operands. -- -- The mode string for each operand type is (see parseoperand()): -- Integer register: "rm", +"R" for eax, ax, al, +"C" for cl -- FP register: "f", +"F" for st0 -- Index operand: "xm", +"O" for [disp] (pure offset) -- Immediate: "i", +"S" for signed 8 bit, +"1" for 1, -- +"I" for arg, +"P" for pointer -- Any: +"J" for valid jump targets -- -- So a match character "m" (mixed) matches both an integer register -- and an index operand (to be encoded with the ModRM/SIB scheme). -- But "r" matches only a register and "x" only an index operand -- (e.g. for FP memory access operations). -- -- The operand size match string starts right after the mode match -- characters and ends before the ":". "dwb" or "qdwb" is assumed, if empty. -- The effective data size of the operation is matched against this list. -- -- If only the regular "b", "w", "d", "q", "t" operand sizes are -- present, then all operands must be the same size. Unspecified sizes -- are ignored, but at least one operand must have a size or the pattern -- won't match (use the "byte", "word", "dword", "qword", "tword" -- operand size overrides. E.g.: mov dword [eax], 1). -- -- If the list has a "1" or "2" prefix, the operand size is taken -- from the respective operand and any other operand sizes are ignored. -- If the list contains only ".", all operand sizes are ignored. -- If the list has a "/" prefix, the concatenated (mixed) operand sizes -- are compared to the match. -- -- E.g. "rrdw" matches for either two dword registers or two word -- registers. "Fx2dq" matches an st0 operand plus an index operand -- pointing to a dword (float) or qword (double). -- -- Every character after the ":" is part of the pattern string: -- Hex chars are accumulated to form the opcode (left to right). -- "n" disables the standard opcode mods -- (otherwise: -1 for "b", o16 prefix for "w", rex.w for "q") -- "X" Force REX.W. -- "r"/"R" adds the reg. number from the 1st/2nd operand to the opcode. -- "m"/"M" generates ModRM/SIB from the 1st/2nd operand. -- The spare 3 bits are either filled with the last hex digit or -- the result from a previous "r"/"R". The opcode is restored. -- -- All of the following characters force a flush of the opcode: -- "o"/"O" stores a pure 32 bit disp (offset) from the 1st/2nd operand. -- "S" stores a signed 8 bit immediate from the last operand. -- "U" stores an unsigned 8 bit immediate from the last operand. -- "W" stores an unsigned 16 bit immediate from the last operand. -- "i" stores an operand sized immediate from the last operand. -- "I" dito, but generates an action code to optionally modify -- the opcode (+2) for a signed 8 bit immediate. -- "J" generates one of the REL action codes from the last operand. -- ------------------------------------------------------------------------------ -- Template strings for x86 instructions. Ordered by first opcode byte. -- Unimplemented opcodes (deliberate omissions) are marked with *. local map_op = { -- 00-05: add... -- 06: *push es -- 07: *pop es -- 08-0D: or... -- 0E: *push cs -- 0F: two byte opcode prefix -- 10-15: adc... -- 16: *push ss -- 17: *pop ss -- 18-1D: sbb... -- 1E: *push ds -- 1F: *pop ds -- 20-25: and... es_0 = "26", -- 27: *daa -- 28-2D: sub... cs_0 = "2E", -- 2F: *das -- 30-35: xor... ss_0 = "36", -- 37: *aaa -- 38-3D: cmp... ds_0 = "3E", -- 3F: *aas inc_1 = x64 and "m:FF0m" or "rdw:40r|m:FF0m", dec_1 = x64 and "m:FF1m" or "rdw:48r|m:FF1m", push_1 = (x64 and "rq:n50r|rw:50r|mq:nFF6m|mw:FF6m" or "rdw:50r|mdw:FF6m").."|S.:6AS|ib:n6Ai|i.:68i", pop_1 = x64 and "rq:n58r|rw:58r|mq:n8F0m|mw:8F0m" or "rdw:58r|mdw:8F0m", -- 60: *pusha, *pushad, *pushaw -- 61: *popa, *popad, *popaw -- 62: *bound rdw,x -- 63: x86: *arpl mw,rw movsxd_2 = x64 and "rm/qd:63rM", fs_0 = "64", gs_0 = "65", o16_0 = "66", a16_0 = not x64 and "67" or nil, a32_0 = x64 and "67", -- 68: push idw -- 69: imul rdw,mdw,idw -- 6A: push ib -- 6B: imul rdw,mdw,S -- 6C: *insb -- 6D: *insd, *insw -- 6E: *outsb -- 6F: *outsd, *outsw -- 70-7F: jcc lb -- 80: add... mb,i -- 81: add... mdw,i -- 82: *undefined -- 83: add... mdw,S test_2 = "mr:85Rm|rm:85rM|Ri:A9ri|mi:F70mi", -- 86: xchg rb,mb -- 87: xchg rdw,mdw -- 88: mov mb,r -- 89: mov mdw,r -- 8A: mov r,mb -- 8B: mov r,mdw -- 8C: *mov mdw,seg lea_2 = "rx1dq:8DrM", -- 8E: *mov seg,mdw -- 8F: pop mdw nop_0 = "90", xchg_2 = "Rrqdw:90R|rRqdw:90r|rm:87rM|mr:87Rm", cbw_0 = "6698", cwde_0 = "98", cdqe_0 = "4898", cwd_0 = "6699", cdq_0 = "99", cqo_0 = "4899", -- 9A: *call iw:idw wait_0 = "9B", fwait_0 = "9B", pushf_0 = "9C", pushfd_0 = not x64 and "9C", pushfq_0 = x64 and "9C", popf_0 = "9D", popfd_0 = not x64 and "9D", popfq_0 = x64 and "9D", sahf_0 = "9E", lahf_0 = "9F", mov_2 = "OR:A3o|RO:A1O|mr:89Rm|rm:8BrM|rib:nB0ri|ridw:B8ri|mi:C70mi", movsb_0 = "A4", movsw_0 = "66A5", movsd_0 = "A5", cmpsb_0 = "A6", cmpsw_0 = "66A7", cmpsd_0 = "A7", -- A8: test Rb,i -- A9: test Rdw,i stosb_0 = "AA", stosw_0 = "66AB", stosd_0 = "AB", lodsb_0 = "AC", lodsw_0 = "66AD", lodsd_0 = "AD", scasb_0 = "AE", scasw_0 = "66AF", scasd_0 = "AF", -- B0-B7: mov rb,i -- B8-BF: mov rdw,i -- C0: rol... mb,i -- C1: rol... mdw,i ret_1 = "i.:nC2W", ret_0 = "C3", -- C4: *les rdw,mq -- C5: *lds rdw,mq -- C6: mov mb,i -- C7: mov mdw,i -- C8: *enter iw,ib leave_0 = "C9", -- CA: *retf iw -- CB: *retf int3_0 = "CC", int_1 = "i.:nCDU", into_0 = "CE", -- CF: *iret -- D0: rol... mb,1 -- D1: rol... mdw,1 -- D2: rol... mb,cl -- D3: rol... mb,cl -- D4: *aam ib -- D5: *aad ib -- D6: *salc -- D7: *xlat -- D8-DF: floating point ops -- E0: *loopne -- E1: *loope -- E2: *loop -- E3: *jcxz, *jecxz -- E4: *in Rb,ib -- E5: *in Rdw,ib -- E6: *out ib,Rb -- E7: *out ib,Rdw call_1 = x64 and "mq:nFF2m|J.:E8nJ" or "md:FF2m|J.:E8J", jmp_1 = x64 and "mq:nFF4m|J.:E9nJ" or "md:FF4m|J.:E9J", -- short: EB -- EA: *jmp iw:idw -- EB: jmp ib -- EC: *in Rb,dx -- ED: *in Rdw,dx -- EE: *out dx,Rb -- EF: *out dx,Rdw lock_0 = "F0", int1_0 = "F1", repne_0 = "F2", repnz_0 = "F2", rep_0 = "F3", repe_0 = "F3", repz_0 = "F3", -- F4: *hlt cmc_0 = "F5", -- F6: test... mb,i; div... mb -- F7: test... mdw,i; div... mdw clc_0 = "F8", stc_0 = "F9", -- FA: *cli cld_0 = "FC", std_0 = "FD", -- FE: inc... mb -- FF: inc... mdw -- misc ops not_1 = "m:F72m", neg_1 = "m:F73m", mul_1 = "m:F74m", imul_1 = "m:F75m", div_1 = "m:F76m", idiv_1 = "m:F77m", imul_2 = "rmqdw:0FAFrM|rIqdw:69rmI|rSqdw:6BrmS|riqdw:69rmi", imul_3 = "rmIqdw:69rMI|rmSqdw:6BrMS|rmiqdw:69rMi", movzx_2 = "rm/db:0FB6rM|rm/qb:|rm/wb:0FB6rM|rm/dw:0FB7rM|rm/qw:", movsx_2 = "rm/db:0FBErM|rm/qb:|rm/wb:0FBErM|rm/dw:0FBFrM|rm/qw:", bswap_1 = "rqd:0FC8r", bsf_2 = "rmqdw:0FBCrM", bsr_2 = "rmqdw:0FBDrM", bt_2 = "mrqdw:0FA3Rm|miqdw:0FBA4mU", btc_2 = "mrqdw:0FBBRm|miqdw:0FBA7mU", btr_2 = "mrqdw:0FB3Rm|miqdw:0FBA6mU", bts_2 = "mrqdw:0FABRm|miqdw:0FBA5mU", shld_3 = "mriqdw:0FA4RmU|mrCqdw:0FA5Rm", shrd_3 = "mriqdw:0FACRmU|mrCqdw:0FADRm", rdtsc_0 = "0F31", -- P1+ cpuid_0 = "0FA2", -- P1+ -- floating point ops fst_1 = "ff:DDD0r|xd:D92m|xq:nDD2m", fstp_1 = "ff:DDD8r|xd:D93m|xq:nDD3m|xt:DB7m", fld_1 = "ff:D9C0r|xd:D90m|xq:nDD0m|xt:DB5m", fpop_0 = "DDD8", -- Alias for fstp st0. fist_1 = "xw:nDF2m|xd:DB2m", fistp_1 = "xw:nDF3m|xd:DB3m|xq:nDF7m", fild_1 = "xw:nDF0m|xd:DB0m|xq:nDF5m", fxch_0 = "D9C9", fxch_1 = "ff:D9C8r", fxch_2 = "fFf:D9C8r|Fff:D9C8R", fucom_1 = "ff:DDE0r", fucom_2 = "Fff:DDE0R", fucomp_1 = "ff:DDE8r", fucomp_2 = "Fff:DDE8R", fucomi_1 = "ff:DBE8r", -- P6+ fucomi_2 = "Fff:DBE8R", -- P6+ fucomip_1 = "ff:DFE8r", -- P6+ fucomip_2 = "Fff:DFE8R", -- P6+ fcomi_1 = "ff:DBF0r", -- P6+ fcomi_2 = "Fff:DBF0R", -- P6+ fcomip_1 = "ff:DFF0r", -- P6+ fcomip_2 = "Fff:DFF0R", -- P6+ fucompp_0 = "DAE9", fcompp_0 = "DED9", fldenv_1 = "x.:D94m", fnstenv_1 = "x.:D96m", fstenv_1 = "x.:9BD96m", fldcw_1 = "xw:nD95m", fstcw_1 = "xw:n9BD97m", fnstcw_1 = "xw:nD97m", fstsw_1 = "Rw:n9BDFE0|xw:n9BDD7m", fnstsw_1 = "Rw:nDFE0|xw:nDD7m", fclex_0 = "9BDBE2", fnclex_0 = "DBE2", fnop_0 = "D9D0", -- D9D1-D9DF: unassigned fchs_0 = "D9E0", fabs_0 = "D9E1", -- D9E2: unassigned -- D9E3: unassigned ftst_0 = "D9E4", fxam_0 = "D9E5", -- D9E6: unassigned -- D9E7: unassigned fld1_0 = "D9E8", fldl2t_0 = "D9E9", fldl2e_0 = "D9EA", fldpi_0 = "D9EB", fldlg2_0 = "D9EC", fldln2_0 = "D9ED", fldz_0 = "D9EE", -- D9EF: unassigned f2xm1_0 = "D9F0", fyl2x_0 = "D9F1", fptan_0 = "D9F2", fpatan_0 = "D9F3", fxtract_0 = "D9F4", fprem1_0 = "D9F5", fdecstp_0 = "D9F6", fincstp_0 = "D9F7", fprem_0 = "D9F8", fyl2xp1_0 = "D9F9", fsqrt_0 = "D9FA", fsincos_0 = "D9FB", frndint_0 = "D9FC", fscale_0 = "D9FD", fsin_0 = "D9FE", fcos_0 = "D9FF", -- SSE, SSE2 andnpd_2 = "rmo:660F55rM", andnps_2 = "rmo:0F55rM", andpd_2 = "rmo:660F54rM", andps_2 = "rmo:0F54rM", clflush_1 = "x.:0FAE7m", cmppd_3 = "rmio:660FC2rMU", cmpps_3 = "rmio:0FC2rMU", cmpsd_3 = "rrio:F20FC2rMU|rxi/oq:", cmpss_3 = "rrio:F30FC2rMU|rxi/od:", comisd_2 = "rro:660F2FrM|rx/oq:", comiss_2 = "rro:0F2FrM|rx/od:", cvtdq2pd_2 = "rro:F30FE6rM|rx/oq:", cvtdq2ps_2 = "rmo:0F5BrM", cvtpd2dq_2 = "rmo:F20FE6rM", cvtpd2ps_2 = "rmo:660F5ArM", cvtpi2pd_2 = "rx/oq:660F2ArM", cvtpi2ps_2 = "rx/oq:0F2ArM", cvtps2dq_2 = "rmo:660F5BrM", cvtps2pd_2 = "rro:0F5ArM|rx/oq:", cvtsd2si_2 = "rr/do:F20F2DrM|rr/qo:|rx/dq:|rxq:", cvtsd2ss_2 = "rro:F20F5ArM|rx/oq:", cvtsi2sd_2 = "rm/od:F20F2ArM|rm/oq:F20F2ArXM", cvtsi2ss_2 = "rm/od:F30F2ArM|rm/oq:F30F2ArXM", cvtss2sd_2 = "rro:F30F5ArM|rx/od:", cvtss2si_2 = "rr/do:F20F2CrM|rr/qo:|rxd:|rx/qd:", cvttpd2dq_2 = "rmo:660FE6rM", cvttps2dq_2 = "rmo:F30F5BrM", cvttsd2si_2 = "rr/do:F20F2CrM|rr/qo:|rx/dq:|rxq:", cvttss2si_2 = "rr/do:F30F2CrM|rr/qo:|rxd:|rx/qd:", fxsave_1 = "x.:0FAE0m", fxrstor_1 = "x.:0FAE1m", ldmxcsr_1 = "xd:0FAE2m", lfence_0 = "0FAEE8", maskmovdqu_2 = "rro:660FF7rM", mfence_0 = "0FAEF0", movapd_2 = "rmo:660F28rM|mro:660F29Rm", movaps_2 = "rmo:0F28rM|mro:0F29Rm", movd_2 = "rm/od:660F6ErM|rm/oq:660F6ErXM|mr/do:660F7ERm|mr/qo:", movdqa_2 = "rmo:660F6FrM|mro:660F7FRm", movdqu_2 = "rmo:F30F6FrM|mro:F30F7FRm", movhlps_2 = "rro:0F12rM", movhpd_2 = "rx/oq:660F16rM|xr/qo:n660F17Rm", movhps_2 = "rx/oq:0F16rM|xr/qo:n0F17Rm", movlhps_2 = "rro:0F16rM", movlpd_2 = "rx/oq:660F12rM|xr/qo:n660F13Rm", movlps_2 = "rx/oq:0F12rM|xr/qo:n0F13Rm", movmskpd_2 = "rr/do:660F50rM", movmskps_2 = "rr/do:0F50rM", movntdq_2 = "xro:660FE7Rm", movnti_2 = "xrqd:0FC3Rm", movntpd_2 = "xro:660F2BRm", movntps_2 = "xro:0F2BRm", movq_2 = "rro:F30F7ErM|rx/oq:|xr/qo:n660FD6Rm", movsd_2 = "rro:F20F10rM|rx/oq:|xr/qo:nF20F11Rm", movss_2 = "rro:F30F10rM|rx/od:|xr/do:F30F11Rm", movupd_2 = "rmo:660F10rM|mro:660F11Rm", movups_2 = "rmo:0F10rM|mro:0F11Rm", orpd_2 = "rmo:660F56rM", orps_2 = "rmo:0F56rM", packssdw_2 = "rmo:660F6BrM", packsswb_2 = "rmo:660F63rM", packuswb_2 = "rmo:660F67rM", paddb_2 = "rmo:660FFCrM", paddd_2 = "rmo:660FFErM", paddq_2 = "rmo:660FD4rM", paddsb_2 = "rmo:660FECrM", paddsw_2 = "rmo:660FEDrM", paddusb_2 = "rmo:660FDCrM", paddusw_2 = "rmo:660FDDrM", paddw_2 = "rmo:660FFDrM", pand_2 = "rmo:660FDBrM", pandn_2 = "rmo:660FDFrM", pause_0 = "F390", pavgb_2 = "rmo:660FE0rM", pavgw_2 = "rmo:660FE3rM", pcmpeqb_2 = "rmo:660F74rM", pcmpeqd_2 = "rmo:660F76rM", pcmpeqw_2 = "rmo:660F75rM", pcmpgtb_2 = "rmo:660F64rM", pcmpgtd_2 = "rmo:660F66rM", pcmpgtw_2 = "rmo:660F65rM", pextrw_3 = "rri/do:660FC5rMU|xri/wo:660F3A15nrMU", -- Mem op: SSE4.1 only. pinsrw_3 = "rri/od:660FC4rMU|rxi/ow:", pmaddwd_2 = "rmo:660FF5rM", pmaxsw_2 = "rmo:660FEErM", pmaxub_2 = "rmo:660FDErM", pminsw_2 = "rmo:660FEArM", pminub_2 = "rmo:660FDArM", pmovmskb_2 = "rr/do:660FD7rM", pmulhuw_2 = "rmo:660FE4rM", pmulhw_2 = "rmo:660FE5rM", pmullw_2 = "rmo:660FD5rM", pmuludq_2 = "rmo:660FF4rM", por_2 = "rmo:660FEBrM", prefetchnta_1 = "xb:n0F180m", prefetcht0_1 = "xb:n0F181m", prefetcht1_1 = "xb:n0F182m", prefetcht2_1 = "xb:n0F183m", psadbw_2 = "rmo:660FF6rM", pshufd_3 = "rmio:660F70rMU", pshufhw_3 = "rmio:F30F70rMU", pshuflw_3 = "rmio:F20F70rMU", pslld_2 = "rmo:660FF2rM|rio:660F726mU", pslldq_2 = "rio:660F737mU", psllq_2 = "rmo:660FF3rM|rio:660F736mU", psllw_2 = "rmo:660FF1rM|rio:660F716mU", psrad_2 = "rmo:660FE2rM|rio:660F724mU", psraw_2 = "rmo:660FE1rM|rio:660F714mU", psrld_2 = "rmo:660FD2rM|rio:660F722mU", psrldq_2 = "rio:660F733mU", psrlq_2 = "rmo:660FD3rM|rio:660F732mU", psrlw_2 = "rmo:660FD1rM|rio:660F712mU", psubb_2 = "rmo:660FF8rM", psubd_2 = "rmo:660FFArM", psubq_2 = "rmo:660FFBrM", psubsb_2 = "rmo:660FE8rM", psubsw_2 = "rmo:660FE9rM", psubusb_2 = "rmo:660FD8rM", psubusw_2 = "rmo:660FD9rM", psubw_2 = "rmo:660FF9rM", punpckhbw_2 = "rmo:660F68rM", punpckhdq_2 = "rmo:660F6ArM", punpckhqdq_2 = "rmo:660F6DrM", punpckhwd_2 = "rmo:660F69rM", punpcklbw_2 = "rmo:660F60rM", punpckldq_2 = "rmo:660F62rM", punpcklqdq_2 = "rmo:660F6CrM", punpcklwd_2 = "rmo:660F61rM", pxor_2 = "rmo:660FEFrM", rcpps_2 = "rmo:0F53rM", rcpss_2 = "rro:F30F53rM|rx/od:", rsqrtps_2 = "rmo:0F52rM", rsqrtss_2 = "rmo:F30F52rM", sfence_0 = "0FAEF8", shufpd_3 = "rmio:660FC6rMU", shufps_3 = "rmio:0FC6rMU", stmxcsr_1 = "xd:0FAE3m", ucomisd_2 = "rro:660F2ErM|rx/oq:", ucomiss_2 = "rro:0F2ErM|rx/od:", unpckhpd_2 = "rmo:660F15rM", unpckhps_2 = "rmo:0F15rM", unpcklpd_2 = "rmo:660F14rM", unpcklps_2 = "rmo:0F14rM", xorpd_2 = "rmo:660F57rM", xorps_2 = "rmo:0F57rM", -- SSE3 ops fisttp_1 = "xw:nDF1m|xd:DB1m|xq:nDD1m", addsubpd_2 = "rmo:660FD0rM", addsubps_2 = "rmo:F20FD0rM", haddpd_2 = "rmo:660F7CrM", haddps_2 = "rmo:F20F7CrM", hsubpd_2 = "rmo:660F7DrM", hsubps_2 = "rmo:F20F7DrM", lddqu_2 = "rxo:F20FF0rM", movddup_2 = "rmo:F20F12rM", movshdup_2 = "rmo:F30F16rM", movsldup_2 = "rmo:F30F12rM", -- SSSE3 ops pabsb_2 = "rmo:660F381CrM", pabsd_2 = "rmo:660F381ErM", pabsw_2 = "rmo:660F381DrM", palignr_3 = "rmio:660F3A0FrMU", phaddd_2 = "rmo:660F3802rM", phaddsw_2 = "rmo:660F3803rM", phaddw_2 = "rmo:660F3801rM", phsubd_2 = "rmo:660F3806rM", phsubsw_2 = "rmo:660F3807rM", phsubw_2 = "rmo:660F3805rM", pmaddubsw_2 = "rmo:660F3804rM", pmulhrsw_2 = "rmo:660F380BrM", pshufb_2 = "rmo:660F3800rM", psignb_2 = "rmo:660F3808rM", psignd_2 = "rmo:660F380ArM", psignw_2 = "rmo:660F3809rM", -- SSE4.1 ops blendpd_3 = "rmio:660F3A0DrMU", blendps_3 = "rmio:660F3A0CrMU", blendvpd_3 = "rmRo:660F3815rM", blendvps_3 = "rmRo:660F3814rM", dppd_3 = "rmio:660F3A41rMU", dpps_3 = "rmio:660F3A40rMU", extractps_3 = "mri/do:660F3A17RmU|rri/qo:660F3A17RXmU", insertps_3 = "rrio:660F3A41rMU|rxi/od:", movntdqa_2 = "rmo:660F382ArM", mpsadbw_3 = "rmio:660F3A42rMU", packusdw_2 = "rmo:660F382BrM", pblendvb_3 = "rmRo:660F3810rM", pblendw_3 = "rmio:660F3A0ErMU", pcmpeqq_2 = "rmo:660F3829rM", pextrb_3 = "rri/do:660F3A14nRmU|rri/qo:|xri/bo:", pextrd_3 = "mri/do:660F3A16RmU", pextrq_3 = "mri/qo:660F3A16RmU", -- pextrw is SSE2, mem operand is SSE4.1 only phminposuw_2 = "rmo:660F3841rM", pinsrb_3 = "rri/od:660F3A20nrMU|rxi/ob:", pinsrd_3 = "rmi/od:660F3A22rMU", pinsrq_3 = "rmi/oq:660F3A22rXMU", pmaxsb_2 = "rmo:660F383CrM", pmaxsd_2 = "rmo:660F383DrM", pmaxud_2 = "rmo:660F383FrM", pmaxuw_2 = "rmo:660F383ErM", pminsb_2 = "rmo:660F3838rM", pminsd_2 = "rmo:660F3839rM", pminud_2 = "rmo:660F383BrM", pminuw_2 = "rmo:660F383ArM", pmovsxbd_2 = "rro:660F3821rM|rx/od:", pmovsxbq_2 = "rro:660F3822rM|rx/ow:", pmovsxbw_2 = "rro:660F3820rM|rx/oq:", pmovsxdq_2 = "rro:660F3825rM|rx/oq:", pmovsxwd_2 = "rro:660F3823rM|rx/oq:", pmovsxwq_2 = "rro:660F3824rM|rx/od:", pmovzxbd_2 = "rro:660F3831rM|rx/od:", pmovzxbq_2 = "rro:660F3832rM|rx/ow:", pmovzxbw_2 = "rro:660F3830rM|rx/oq:", pmovzxdq_2 = "rro:660F3835rM|rx/oq:", pmovzxwd_2 = "rro:660F3833rM|rx/oq:", pmovzxwq_2 = "rro:660F3834rM|rx/od:", pmuldq_2 = "rmo:660F3828rM", pmulld_2 = "rmo:660F3840rM", ptest_2 = "rmo:660F3817rM", roundpd_3 = "rmio:660F3A09rMU", roundps_3 = "rmio:660F3A08rMU", roundsd_3 = "rrio:660F3A0BrMU|rxi/oq:", roundss_3 = "rrio:660F3A0ArMU|rxi/od:", -- SSE4.2 ops crc32_2 = "rmqd:F20F38F1rM|rm/dw:66F20F38F1rM|rm/db:F20F38F0rM|rm/qb:", pcmpestri_3 = "rmio:660F3A61rMU", pcmpestrm_3 = "rmio:660F3A60rMU", pcmpgtq_2 = "rmo:660F3837rM", pcmpistri_3 = "rmio:660F3A63rMU", pcmpistrm_3 = "rmio:660F3A62rMU", popcnt_2 = "rmqdw:F30FB8rM", -- SSE4a extrq_2 = "rro:660F79rM", extrq_3 = "riio:660F780mUU", insertq_2 = "rro:F20F79rM", insertq_4 = "rriio:F20F78rMUU", lzcnt_2 = "rmqdw:F30FBDrM", movntsd_2 = "xr/qo:nF20F2BRm", movntss_2 = "xr/do:F30F2BRm", -- popcnt is also in SSE4.2 } ------------------------------------------------------------------------------ -- Arithmetic ops. for name,n in pairs{ add = 0, ["or"] = 1, adc = 2, sbb = 3, ["and"] = 4, sub = 5, xor = 6, cmp = 7 } do local n8 = shl(n, 3) map_op[name.."_2"] = format( "mr:%02XRm|rm:%02XrM|mI1qdw:81%XmI|mS1qdw:83%XmS|Ri1qdwb:%02Xri|mi1qdwb:81%Xmi", 1+n8, 3+n8, n, n, 5+n8, n) end -- Shift ops. for name,n in pairs{ rol = 0, ror = 1, rcl = 2, rcr = 3, shl = 4, shr = 5, sar = 7, sal = 4 } do map_op[name.."_2"] = format("m1:D1%Xm|mC1qdwb:D3%Xm|mi:C1%XmU", n, n, n) end -- Conditional ops. for cc,n in pairs(map_cc) do map_op["j"..cc.."_1"] = format("J.:n0F8%XJ", n) -- short: 7%X map_op["set"..cc.."_1"] = format("mb:n0F9%X2m", n) map_op["cmov"..cc.."_2"] = format("rmqdw:0F4%XrM", n) -- P6+ end -- FP arithmetic ops. for name,n in pairs{ add = 0, mul = 1, com = 2, comp = 3, sub = 4, subr = 5, div = 6, divr = 7 } do local nc = 0xc0 + shl(n, 3) local nr = nc + (n < 4 and 0 or (n % 2 == 0 and 8 or -8)) local fn = "f"..name map_op[fn.."_1"] = format("ff:D8%02Xr|xd:D8%Xm|xq:nDC%Xm", nc, n, n) if n == 2 or n == 3 then map_op[fn.."_2"] = format("Fff:D8%02XR|Fx2d:D8%XM|Fx2q:nDC%XM", nc, n, n) else map_op[fn.."_2"] = format("Fff:D8%02XR|fFf:DC%02Xr|Fx2d:D8%XM|Fx2q:nDC%XM", nc, nr, n, n) map_op[fn.."p_1"] = format("ff:DE%02Xr", nr) map_op[fn.."p_2"] = format("fFf:DE%02Xr", nr) end map_op["fi"..name.."_1"] = format("xd:DA%Xm|xw:nDE%Xm", n, n) end -- FP conditional moves. for cc,n in pairs{ b=0, e=1, be=2, u=3, nb=4, ne=5, nbe=6, nu=7 } do local nc = 0xdac0 + shl(band(n, 3), 3) + shl(band(n, 4), 6) map_op["fcmov"..cc.."_1"] = format("ff:%04Xr", nc) -- P6+ map_op["fcmov"..cc.."_2"] = format("Fff:%04XR", nc) -- P6+ end -- SSE FP arithmetic ops. for name,n in pairs{ sqrt = 1, add = 8, mul = 9, sub = 12, min = 13, div = 14, max = 15 } do map_op[name.."ps_2"] = format("rmo:0F5%XrM", n) map_op[name.."ss_2"] = format("rro:F30F5%XrM|rx/od:", n) map_op[name.."pd_2"] = format("rmo:660F5%XrM", n) map_op[name.."sd_2"] = format("rro:F20F5%XrM|rx/oq:", n) end ------------------------------------------------------------------------------ -- Process pattern string. local function dopattern(pat, args, sz, op, needrex) local digit, addin local opcode = 0 local szov = sz local narg = 1 local rex = 0 -- Limit number of section buffer positions used by a single dasm_put(). -- A single opcode needs a maximum of 5 positions. if secpos+5 > maxsecpos then wflush() end -- Process each character. for c in gmatch(pat.."|", ".") do if match(c, "%x") then -- Hex digit. digit = byte(c) - 48 if digit > 48 then digit = digit - 39 elseif digit > 16 then digit = digit - 7 end opcode = opcode*16 + digit addin = nil elseif c == "n" then -- Disable operand size mods for opcode. szov = nil elseif c == "X" then -- Force REX.W. rex = 8 elseif c == "r" then -- Merge 1st operand regno. into opcode. addin = args[1]; opcode = opcode + (addin.reg % 8) if narg < 2 then narg = 2 end elseif c == "R" then -- Merge 2nd operand regno. into opcode. addin = args[2]; opcode = opcode + (addin.reg % 8) narg = 3 elseif c == "m" or c == "M" then -- Encode ModRM/SIB. local s if addin then s = addin.reg opcode = opcode - band(s, 7) -- Undo regno opcode merge. else s = band(opcode, 15) -- Undo last digit. opcode = shr(opcode, 4) end local nn = c == "m" and 1 or 2 local t = args[nn] if narg <= nn then narg = nn + 1 end if szov == "q" and rex == 0 then rex = rex + 8 end if t.reg and t.reg > 7 then rex = rex + 1 end if t.xreg and t.xreg > 7 then rex = rex + 2 end if s > 7 then rex = rex + 4 end if needrex then rex = rex + 16 end wputop(szov, opcode, rex); opcode = nil local imark = sub(pat, -1) -- Force a mark (ugly). -- Put ModRM/SIB with regno/last digit as spare. wputmrmsib(t, imark, s, addin and addin.vreg) addin = nil else if opcode then -- Flush opcode. if szov == "q" and rex == 0 then rex = rex + 8 end if needrex then rex = rex + 16 end if addin and addin.reg == -1 then wputop(szov, opcode - 7, rex) waction("VREG", addin.vreg); wputxb(0) else if addin and addin.reg > 7 then rex = rex + 1 end wputop(szov, opcode, rex) end opcode = nil end if c == "|" then break end if c == "o" then -- Offset (pure 32 bit displacement). wputdarg(args[1].disp); if narg < 2 then narg = 2 end elseif c == "O" then wputdarg(args[2].disp); narg = 3 else -- Anything else is an immediate operand. local a = args[narg] narg = narg + 1 local mode, imm = a.mode, a.imm if mode == "iJ" and not match("iIJ", c) then werror("bad operand size for label") end if c == "S" then wputsbarg(imm) elseif c == "U" then wputbarg(imm) elseif c == "W" then wputwarg(imm) elseif c == "i" or c == "I" then if mode == "iJ" then wputlabel("IMM_", imm, 1) elseif mode == "iI" and c == "I" then waction(sz == "w" and "IMM_WB" or "IMM_DB", imm) else wputszarg(sz, imm) end elseif c == "J" then if mode == "iPJ" then waction("REL_A", imm) -- !x64 (secpos) else wputlabel("REL_", imm, 2) end else werror("bad char `"..c.."' in pattern `"..pat.."' for `"..op.."'") end end end end end ------------------------------------------------------------------------------ -- Mapping of operand modes to short names. Suppress output with '#'. local map_modename = { r = "reg", R = "eax", C = "cl", x = "mem", m = "mrm", i = "imm", f = "stx", F = "st0", J = "lbl", ["1"] = "1", I = "#", S = "#", O = "#", } -- Return a table/string showing all possible operand modes. local function templatehelp(template, nparams) if nparams == 0 then return "" end local t = {} for tm in gmatch(template, "[^%|]+") do local s = map_modename[sub(tm, 1, 1)] s = s..gsub(sub(tm, 2, nparams), ".", function(c) return ", "..map_modename[c] end) if not match(s, "#") then t[#t+1] = s end end return t end -- Match operand modes against mode match part of template. local function matchtm(tm, args) for i=1,#args do if not match(args[i].mode, sub(tm, i, i)) then return end end return true end -- Handle opcodes defined with template strings. map_op[".template__"] = function(params, template, nparams) if not params then return templatehelp(template, nparams) end local args = {} -- Zero-operand opcodes have no match part. if #params == 0 then dopattern(template, args, "d", params.op, nil) return end -- Determine common operand size (coerce undefined size) or flag as mixed. local sz, szmix, needrex for i,p in ipairs(params) do args[i] = parseoperand(p) local nsz = args[i].opsize if nsz then if sz and sz ~= nsz then szmix = true else sz = nsz end end local nrex = args[i].needrex if nrex ~= nil then if needrex == nil then needrex = nrex elseif needrex ~= nrex then werror("bad mix of byte-addressable registers") end end end -- Try all match:pattern pairs (separated by '|'). local gotmatch, lastpat for tm in gmatch(template, "[^%|]+") do -- Split off size match (starts after mode match) and pattern string. local szm, pat = match(tm, "^(.-):(.*)$", #args+1) if pat == "" then pat = lastpat else lastpat = pat end if matchtm(tm, args) then local prefix = sub(szm, 1, 1) if prefix == "/" then -- Match both operand sizes. if args[1].opsize == sub(szm, 2, 2) and args[2].opsize == sub(szm, 3, 3) then dopattern(pat, args, sz, params.op, needrex) -- Process pattern. return end else -- Match common operand size. local szp = sz if szm == "" then szm = x64 and "qdwb" or "dwb" end -- Default sizes. if prefix == "1" then szp = args[1].opsize; szmix = nil elseif prefix == "2" then szp = args[2].opsize; szmix = nil end if not szmix and (prefix == "." or match(szm, szp or "#")) then dopattern(pat, args, szp, params.op, needrex) -- Process pattern. return end end gotmatch = true end end local msg = "bad operand mode" if gotmatch then if szmix then msg = "mixed operand size" else msg = sz and "bad operand size" or "missing operand size" end end werror(msg.." in `"..opmodestr(params.op, args).."'") end ------------------------------------------------------------------------------ -- x64-specific opcode for 64 bit immediates and displacements. if x64 then function map_op.mov64_2(params) if not params then return { "reg, imm", "reg, [disp]", "[disp], reg" } end if secpos+2 > maxsecpos then wflush() end local opcode, op64, sz, rex, vreg local op64 = match(params[1], "^%[%s*(.-)%s*%]$") if op64 then local a = parseoperand(params[2]) if a.mode ~= "rmR" then werror("bad operand mode") end sz = a.opsize rex = sz == "q" and 8 or 0 opcode = 0xa3 else op64 = match(params[2], "^%[%s*(.-)%s*%]$") local a = parseoperand(params[1]) if op64 then if a.mode ~= "rmR" then werror("bad operand mode") end sz = a.opsize rex = sz == "q" and 8 or 0 opcode = 0xa1 else if sub(a.mode, 1, 1) ~= "r" or a.opsize ~= "q" then werror("bad operand mode") end op64 = params[2] if a.reg == -1 then vreg = a.vreg opcode = 0xb8 else opcode = 0xb8 + band(a.reg, 7) end rex = a.reg > 7 and 9 or 8 end end wputop(sz, opcode, rex) if vreg then waction("VREG", vreg); wputxb(0) end waction("IMM_D", format("(unsigned int)(%s)", op64)) waction("IMM_D", format("(unsigned int)((%s)>>32)", op64)) end end ------------------------------------------------------------------------------ -- Pseudo-opcodes for data storage. local function op_data(params) if not params then return "imm..." end local sz = sub(params.op, 2, 2) if sz == "a" then sz = addrsize end for _,p in ipairs(params) do local a = parseoperand(p) if sub(a.mode, 1, 1) ~= "i" or (a.opsize and a.opsize ~= sz) then werror("bad mode or size in `"..p.."'") end if a.mode == "iJ" then wputlabel("IMM_", a.imm, 1) else wputszarg(sz, a.imm) end if secpos+2 > maxsecpos then wflush() end end end map_op[".byte_*"] = op_data map_op[".sbyte_*"] = op_data map_op[".word_*"] = op_data map_op[".dword_*"] = op_data map_op[".aword_*"] = op_data ------------------------------------------------------------------------------ -- Pseudo-opcode to mark the position where the action list is to be emitted. map_op[".actionlist_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeactions(out, name) end) end -- Pseudo-opcode to mark the position where the global enum is to be emitted. map_op[".globals_1"] = function(params) if not params then return "prefix" end local prefix = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobals(out, prefix) end) end -- Pseudo-opcode to mark the position where the global names are to be emitted. map_op[".globalnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobalnames(out, name) end) end -- Pseudo-opcode to mark the position where the extern names are to be emitted. map_op[".externnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeexternnames(out, name) end) end ------------------------------------------------------------------------------ -- Label pseudo-opcode (converted from trailing colon form). map_op[".label_2"] = function(params) if not params then return "[1-9] | ->global | =>pcexpr [, addr]" end if secpos+2 > maxsecpos then wflush() end local a = parseoperand(params[1]) local mode, imm = a.mode, a.imm if type(imm) == "number" and (mode == "iJ" or (imm >= 1 and imm <= 9)) then -- Local label (1: ... 9:) or global label (->global:). waction("LABEL_LG", nil, 1) wputxb(imm) elseif mode == "iJ" then -- PC label (=>pcexpr:). waction("LABEL_PC", imm) else werror("bad label definition") end -- SETLABEL must immediately follow LABEL_LG/LABEL_PC. local addr = params[2] if addr then local a = parseoperand(addr) if a.mode == "iPJ" then waction("SETLABEL", a.imm) else werror("bad label assignment") end end end map_op[".label_1"] = map_op[".label_2"] ------------------------------------------------------------------------------ -- Alignment pseudo-opcode. map_op[".align_1"] = function(params) if not params then return "numpow2" end if secpos+1 > maxsecpos then wflush() end local align = tonumber(params[1]) or map_opsizenum[map_opsize[params[1]]] if align then local x = align -- Must be a power of 2 in the range (2 ... 256). for i=1,8 do x = x / 2 if x == 1 then waction("ALIGN", nil, 1) wputxb(align-1) -- Action byte is 2**n-1. return end end end werror("bad alignment") end -- Spacing pseudo-opcode. map_op[".space_2"] = function(params) if not params then return "num [, filler]" end if secpos+1 > maxsecpos then wflush() end waction("SPACE", params[1]) local fill = params[2] if fill then fill = tonumber(fill) if not fill or fill < 0 or fill > 255 then werror("bad filler") end end wputxb(fill or 0) end map_op[".space_1"] = map_op[".space_2"] ------------------------------------------------------------------------------ -- Pseudo-opcode for (primitive) type definitions (map to C types). map_op[".type_3"] = function(params, nparams) if not params then return nparams == 2 and "name, ctype" or "name, ctype, reg" end local name, ctype, reg = params[1], params[2], params[3] if not match(name, "^[%a_][%w_]*$") then werror("bad type name `"..name.."'") end local tp = map_type[name] if tp then werror("duplicate type `"..name.."'") end if reg and not map_reg_valid_base[reg] then werror("bad base register `"..(map_reg_rev[reg] or reg).."'") end -- Add #type to defines. A bit unclean to put it in map_archdef. map_archdef["#"..name] = "sizeof("..ctype..")" -- Add new type and emit shortcut define. local num = ctypenum + 1 map_type[name] = { ctype = ctype, ctypefmt = format("Dt%X(%%s)", num), reg = reg, } wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype)) ctypenum = num end map_op[".type_2"] = map_op[".type_3"] -- Dump type definitions. local function dumptypes(out, lvl) local t = {} for name in pairs(map_type) do t[#t+1] = name end sort(t) out:write("Type definitions:\n") for _,name in ipairs(t) do local tp = map_type[name] local reg = tp.reg and map_reg_rev[tp.reg] or "" out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg)) end out:write("\n") end ------------------------------------------------------------------------------ -- Set the current section. function _M.section(num) waction("SECTION") wputxb(num) wflush(true) -- SECTION is a terminal action. end ------------------------------------------------------------------------------ -- Dump architecture description. function _M.dumparch(out) out:write(format("DynASM %s version %s, released %s\n\n", _info.arch, _info.version, _info.release)) dumpregs(out) dumpactions(out) end -- Dump all user defined elements. function _M.dumpdef(out, lvl) dumptypes(out, lvl) dumpglobals(out, lvl) dumpexterns(out, lvl) end ------------------------------------------------------------------------------ -- Pass callbacks from/to the DynASM core. function _M.passcb(wl, we, wf, ww) wline, werror, wfatal, wwarn = wl, we, wf, ww return wflush end -- Setup the arch-specific module. function _M.setup(arch, opt) g_arch, g_opt = arch, opt end -- Merge the core maps and the arch-specific maps. function _M.mergemaps(map_coreop, map_def) setmetatable(map_op, { __index = map_coreop }) setmetatable(map_def, { __index = map_archdef }) return map_op, map_def end return _M ------------------------------------------------------------------------------
bsd-2-clause
Shrike78/Shilke2D
Shilke2D/Utils/Math/Bezier.lua
1
1851
--[[--- Bezier curve implementation. Source ported from http://paulbourke.net/geometry/bezier/index2.html --]] ---Three control point Bezier interpolation --@param mu range [0,1], interpolation point between start and end of the curve --@param p list of 3 control points for bezier definition function bezier3(mu,p) local mu2 = mu * mu local mum1 = 1 - mu local mum12 = mum1 * mum1 local p = p[1] * mum12 + 2 * p[2] * mum1 * mu + p[3] * mu2 return p end ---Four control point Bezier interpolation --@param mu range [0,1], interpolation point between start and end of the curve --@param p list of 4 control points for bezier definition function bezier4(mu,p) local mu3 = mu * mu * mu local mum1 = 1 - mu local mum13 = mum1 * mum1 * mum1 local p = mum13 * p[1] + 3 * mu * mum1 * mum1 * p[2] + 3 * mu * mu * mum1 * p[3] + mu3 * p[4] return p end ---n-control point Bezier interpolation --@param mu range [0,1], interpolation point between start and end of the curve --@param p list of n-control points for bezier definition, with n>4 function bezier(mu,p) local n = #p local k,kn,nn,nkn local blend,muk,munk --this set b to 0, where 0 can be scalar or vec2 ecc. local b = p[1] - p[1] local muk = 1 local munk = math.pow(1-mu,n) for k=0,n-1,1 do nn = n kn = k nkn = n - k blend = muk * munk muk = muk * mu munk = munk / (1-mu) while nn >= 1 do blend = blend * nn nn = nn - 1 if kn > 1 then blend = blend / kn kn = kn -1 end if nkn > 1 then blend = blend / nkn nkn = nkn - 1 end end b = b + p[k+1] * blend end return b end
mit
Keithenneu/Dota2-FullOverwrite
bot_legion_commander.lua
1
4385
------------------------------------------------------------------------------- --- AUTHOR: Keithen --- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite ------------------------------------------------------------------------------- require( GetScriptDirectory().."/constants" ) local utils = require( GetScriptDirectory().."/utility" ) local dt = require( GetScriptDirectory().."/decision" ) local gHeroVar = require( GetScriptDirectory().."/global_hero_data" ) local ability = require( GetScriptDirectory().."/abilityUse/abilityUse_legion_commander" ) function setHeroVar(var, value) local bot = GetBot() gHeroVar.SetVar(bot:GetPlayerID(), var, value) end function getHeroVar(var) local bot = GetBot() return gHeroVar.GetVar(bot:GetPlayerID(), var) end local SKILL_Q = "legion_commander_overwhelming_odds" local SKILL_W = "legion_commander_press_the_attack" local SKILL_E = "legion_commander_moment_of_courage" local SKILL_R = "legion_commander_duel" local ABILITY1 = "special_bonus_strength_7" local ABILITY2 = "special_bonus_exp_boost_20" local ABILITY3 = "special_bonus_attack_damage_30" local ABILITY4 = "special_bonus_movement_speed_20" local ABILITY5 = "special_bonus_armor_7" local ABILITY6 = "special_bonus_respawn_reduction_20" local ABILITY7 = "special_bonus_unique_legion_commander" -- +40 dmg duel bonus local ABILITY8 = "special_bonus_unique_legion_commander_2" -- -8s Press the Attack local AbilityPriority = { SKILL_E, SKILL_W, SKILL_E, SKILL_W, SKILL_Q, SKILL_R, SKILL_E, SKILL_W, SKILL_W, ABILITY2, SKILL_Q, SKILL_R, SKILL_E, SKILL_Q, ABILITY4, SKILL_Q, SKILL_R, ABILITY6, ABILITY8 } local botLC = dt:new() function botLC:new(o) o = o or dt:new(o) setmetatable(o, self) self.__index = self return o end local lcBot = botLC:new{abilityPriority = AbilityPriority} function lcBot:ConsiderAbilityUse() return ability.AbilityUsageThink(GetBot()) end function lcBot:GetNukeDamage(bot, target) return ability.nukeDamage( bot, target ) end function lcBot:QueueNuke(bot, target, actionQueue, engageDist) return ability.queueNuke( bot, target, actionQueue, engageDist ) end function Think() local bot = GetBot() lcBot:Think(bot) -- if we are initialized, do the rest if lcBot.Init then if (bot:GetLevel() >= 12 or utils.HaveItem(bot, "item_blink")) and getHeroVar("Role") ~= constants.ROLE_HARDCARRY then setHeroVar("Role", constants.ROLE_HARDCARRY) setHeroVar("CurLane", LANE_BOT) --FIXME: don't hardcode this end end end function lcBot:GetMaxClearableCampLevel(bot) if DotaTime() < 30 then return constants.CAMP_EASY end local abilityE = bot:GetAbilityByName(SKILL_E) if abilityE:GetLevel() >= 4 then return constants.CAMP_ANCIENT elseif utils.HaveItem(bot, "item_iron_talon") and abilityE:GetLevel() >= 2 then return constants.CAMP_HARD end return constants.CAMP_MEDIUM end function lcBot:IsReadyToGank(bot) local ult = bot:GetAbilityByName(SKILL_R) return ult:IsFullyCastable() end function lcBot:DoCleanCamp(bot, neutrals, difficulty) if #neutrals == 0 then return end if #neutrals > 1 then table.sort(neutrals, function(n1, n2) return n1:GetHealth() < n2:GetHealth() end) -- sort by health end local it = utils.IsItemAvailable("item_iron_talon") if it and difficulty ~= constants.CAMP_ANCIENT then -- we have an iron talon and not fighting ancients local it_target = neutrals[#neutrals] -- neutral with most health if utils.ValidTarget(it_target) and it_target:GetHealth() > 0.5 * it_target:GetMaxHealth() then -- is it worth it? TODO: add a absolute minimum / use it on big guys only gHeroVar.HeroUseAbilityOnEntity(bot, it, it_target) return end end for i, neutral in ipairs(neutrals) do -- kill the Ghost first as they slow down our DPS tremendously by being around if utils.ValidTarget(neutral) and string.find(neutral:GetUnitName(), "ghost") ~= nil then gHeroVar.HeroAttackUnit(bot, neutral, true) return end end if utils.ValidTarget(neutrals[1]) then gHeroVar.HeroAttackUnit(bot, neutrals[1], true) return end end
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Waters/npcs/Pechiru-Mashiru.lua
36
1776
----------------------------------- -- Area: Windurst Waters -- NPC: Pechiru-Mashiru -- Involved in Quests: Hat in Hand -- Working 100% -- @zone = 238 -- @pos = 162 -2 159 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) function testflag(set,flag) return (set % (2*flag) >= flag) end hatstatus = player:getQuestStatus(WINDURST,HAT_IN_HAND); if ((hatstatus == 1 or player:getVar("QuestHatInHand_var2") == 1) and testflag(tonumber(player:getVar("QuestHatInHand_var")),64) == false) then player:startEvent(0x0036); -- Show Off Hat else player:startEvent(0x01a5); -- Standard Conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0036) then -- Show Off Hat player:setVar("QuestHatInHand_var",player:getVar("QuestHatInHand_var")+64); player:setVar("QuestHatInHand_count",player:getVar("QuestHatInHand_count")+1); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Abyssea-Attohwa/npcs/qm22.lua
17
1898
----------------------------------- -- Zone: Abyssea-Attohwa -- NPC: ??? -- Spawns: Titlacauan ----------------------------------- require("scripts/globals/status"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ if (GetMobAction(17658279) == ACTION_NONE) then -- NM not already spawned from this if (player:hasKeyItem(BLOTCHED_DOOMED_TONGUE) and player:hasKeyItem(CRACKED_SKELETON_CLAVICLE) and player:hasKeyItem(WRITHING_GHOST_FINGER) -- I broke it into 3 lines at the 'and' because it was so long. and player:hasKeyItem(RUSTED_HOUND_COLLAR)) then player:startEvent(1022, BLOTCHED_DOOMED_TONGUE, CRACKED_SKELETON_CLAVICLE, WRITHING_GHOST_FINGER, RUSTED_HOUND_COLLAR); -- Ask if player wants to use KIs else player:startEvent(1023, BLOTCHED_DOOMED_TONGUE, CRACKED_SKELETON_CLAVICLE, WRITHING_GHOST_FINGER, RUSTED_HOUND_COLLAR); -- Do not ask, because player is missing at least 1. end end ]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1022 and option == 1) then SpawnMob(17658279):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:delKeyItem(BLOTCHED_DOOMED_TONGUE); player:delKeyItem(CRACKED_SKELETON_CLAVICLE); player:delKeyItem(WRITHING_GHOST_FINGER); player:delKeyItem(RUSTED_HOUND_COLLAR); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Yuhtunga_Jungle/npcs/Cermet_Headstone.lua
17
3918
----------------------------------- -- Area: Yuhtunga Jungle -- NPC: Cermet Headstone -- Involved in Mission: ZM5 Headstone Pilgrimage (Fire Fragment) -- @pos 491 20 301 123 ----------------------------------- package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/missions"); require("scripts/zones/Yuhtunga_Jungle/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(790,1) and trade:getItemCount() == 1) then if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE and player:hasKeyItem(FIRE_FRAGMENT) and player:hasCompleteQuest(OUTLANDS,WRATH_OF_THE_OPO_OPOS) == false) then player:addQuest(OUTLANDS,WRATH_OF_THE_OPO_OPOS); player:startEvent(0x00CA,790); elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE) and player:hasCompleteQuest(OUTLANDS,WRATH_OF_THE_OPO_OPOS) == false) then player:addQuest(OUTLANDS,WRATH_OF_THE_OPO_OPOS); player:startEvent(0x00CA,790); else player:messageSpecial(NOTHING_HAPPENS); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) printf("zilart: %i",player:getCurrentMission(ZILART)); if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE) then -- if requirements are met and 15 mins have passed since mobs were last defeated, spawn them if (player:hasKeyItem(FIRE_FRAGMENT) == false and GetServerVariable("[ZM4]Fire_Headstone_Active") < os.time()) then player:startEvent(0x00C8,FIRE_FRAGMENT); -- if 15 min window is open and requirements are met, recieve key item elseif (player:hasKeyItem(FIRE_FRAGMENT) == false and GetServerVariable("[ZM4]Fire_Headstone_Active") > os.time()) then player:addKeyItem(FIRE_FRAGMENT); -- Check and see if all fragments have been found (no need to check fire and dark frag) if (player:hasKeyItem(ICE_FRAGMENT) and player:hasKeyItem(EARTH_FRAGMENT) and player:hasKeyItem(WATER_FRAGMENT) and player:hasKeyItem(WIND_FRAGMENT) and player:hasKeyItem(LIGHTNING_FRAGMENT) and player:hasKeyItem(LIGHT_FRAGMENT)) then player:messageSpecial(FOUND_ALL_FRAGS,FIRE_FRAGMENT); player:addTitle(BEARER_OF_THE_EIGHT_PRAYERS); player:completeMission(ZILART,HEADSTONE_PILGRIMAGE); player:addMission(ZILART,THROUGH_THE_QUICKSAND_CAVES); else player:messageSpecial(KEYITEM_OBTAINED,FIRE_FRAGMENT); end else player:messageSpecial(ALREADY_OBTAINED_FRAG,FIRE_FRAGMENT); end elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE)) then player:messageSpecial(ZILART_MONUMENT); else player:messageSpecial(CANNOT_REMOVE_FRAG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00C8 and option == 1) then SpawnMob(17281031,300):updateClaim(player); -- Carthi SpawnMob(17281030,300):updateClaim(player); -- Tipha SetServerVariable("[ZM4]Fire_Headstone_Active",0); elseif (csid == 0x00CA) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13143); else player:tradeComplete(); player:addItem(13143); player:messageSpecial(ITEM_OBTAINED,13143); player:completeQuest(OUTLANDS,WRATH_OF_THE_OPO_OPOS); player:addTitle(FRIEND_OF_THE_OPOOPOS); end end end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/head_of_grauberg_lettuce.lua
36
1155
----------------------------------------- -- ID: 5688 -- Item: Head of Grauberg Lettuce -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility 1 -- Vitality -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5688); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 1); target:addMod(MOD_VIT, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 1); target:delMod(MOD_VIT, -3); end;
gpl-3.0
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/script/AudioEngine.lua
24
2860
--Encapsulate SimpleAudioEngine to AudioEngine,Play music and sound effects. local M = {} function M.stopAllEffects() cc.SimpleAudioEngine:getInstance():stopAllEffects() end function M.getMusicVolume() return cc.SimpleAudioEngine:getInstance():getMusicVolume() end function M.isMusicPlaying() return cc.SimpleAudioEngine:getInstance():isMusicPlaying() end function M.getEffectsVolume() return cc.SimpleAudioEngine:getInstance():getEffectsVolume() end function M.setMusicVolume(volume) cc.SimpleAudioEngine:getInstance():setMusicVolume(volume) end function M.stopEffect(handle) cc.SimpleAudioEngine:getInstance():stopEffect(handle) end function M.stopMusic(isReleaseData) local releaseDataValue = false if nil ~= isReleaseData then releaseDataValue = isReleaseData end cc.SimpleAudioEngine:getInstance():stopMusic(releaseDataValue) end function M.playMusic(filename, isLoop) local loopValue = false if nil ~= isLoop then loopValue = isLoop end cc.SimpleAudioEngine:getInstance():playMusic(filename, loopValue) end function M.pauseAllEffects() cc.SimpleAudioEngine:getInstance():pauseAllEffects() end function M.preloadMusic(filename) cc.SimpleAudioEngine:getInstance():preloadMusic(filename) end function M.resumeMusic() cc.SimpleAudioEngine:getInstance():resumeMusic() end function M.playEffect(filename, isLoop) local loopValue = false if nil ~= isLoop then loopValue = isLoop end return cc.SimpleAudioEngine:getInstance():playEffect(filename, loopValue) end function M.rewindMusic() cc.SimpleAudioEngine:getInstance():rewindMusic() end function M.willPlayMusic() return cc.SimpleAudioEngine:getInstance():willPlayMusic() end function M.unloadEffect(filename) cc.SimpleAudioEngine:getInstance():unloadEffect(filename) end function M.preloadEffect(filename) cc.SimpleAudioEngine:getInstance():preloadEffect(filename) end function M.setEffectsVolume(volume) cc.SimpleAudioEngine:getInstance():setEffectsVolume(volume) end function M.pauseEffect(handle) cc.SimpleAudioEngine:getInstance():pauseEffect(handle) end function M.resumeAllEffects(handle) cc.SimpleAudioEngine:getInstance():resumeAllEffects() end function M.pauseMusic() cc.SimpleAudioEngine:getInstance():pauseMusic() end function M.resumeEffect(handle) cc.SimpleAudioEngine:getInstance():resumeEffect(handle) end function M.getInstance() return cc.SimpleAudioEngine:getInstance() end function M.destroyInstance() return cc.SimpleAudioEngine:destroyInstance() end local modename = "AudioEngine" local proxy = {} local mt = { __index = M, __newindex = function (t ,k ,v) print("attemp to update a read-only table") end } setmetatable(proxy,mt) _G[modename] = proxy package.loaded[modename] = proxy
mit
jshackley/darkstar
scripts/zones/Cloister_of_Gales/mobs/Ogmios.lua
1
1323
----------------------------------- -- Area: Cloister of Gales -- MOB: Ogmios -- Involved in Quest: Carbuncle Debacle ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); ----------------------------------- -- OnMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- OnMobDeath Action ----------------------------------- function onMobDeath(mob,killer,ally) ally:setVar("BCNM_Killed",1); record = 300; partyMembers = 6; pZone = ally:getZoneID(); ally:startEvent(0x7d01,0,record,0,(os.time() - ally:getVar("BCNM_Timer")),partyMembers,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); if (csid == 0x7d01) then player:delStatusEffect(EFFECT_BATTLEFIELD); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if (csid == 0x7d01) then player:delKeyItem(DAZEBREAKER_CHARM); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Silver_Sea_route_to_Al_Zahbi/Zone.lua
17
1448
----------------------------------- -- -- Zone: Silver_Sea_route_to_Al_Zahbi -- ----------------------------------- package.loaded["scripts/zones/Silver_Sea_route_to_Al_Zahbi/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Silver_Sea_route_to_Al_Zahbi/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onTransportEvent ----------------------------------- function onTransportEvent(player,transport) player:startEvent(0x0401); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0401) then player:setPos(0,0,0,0,50); end end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/goldsmiths_belt.lua
30
1215
----------------------------------------- -- ID: 15446 -- Item: Goldsmith's Belt -- Enchantment: Synthesis image support -- 2Min, All Races ----------------------------------------- -- Enchantment: Synthesis image support -- Duration: 2Min -- Goldsmithing Skill +3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == true) then result = 238; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,3,0,120); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_SKILL_GLD, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_SKILL_GLD, 1); end;
gpl-3.0
spamn/awesome-config
themes/sky/theme.lua
8
4941
------------------------------- -- "Sky" awesome theme -- -- By Andrei "Garoth" Thorp -- ------------------------------- -- If you want SVGs and extras, get them from garoth.com/awesome/sky-theme local theme_assets = require("beautiful.theme_assets") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local themes_path = require("gears.filesystem").get_themes_dir() -- BASICS local theme = {} theme.font = "sans 8" theme.bg_focus = "#e2eeea" theme.bg_normal = "#729fcf" theme.bg_urgent = "#fce94f" theme.bg_minimize = "#0067ce" theme.bg_systray = theme.bg_normal theme.fg_normal = "#2e3436" theme.fg_focus = "#2e3436" theme.fg_urgent = "#2e3436" theme.fg_minimize = "#2e3436" theme.useless_gap = dpi(0) theme.border_width = dpi(2) theme.border_normal = "#dae3e0" theme.border_focus = "#729fcf" theme.border_marked = "#eeeeec" -- IMAGES theme.layout_fairh = themes_path .. "sky/layouts/fairh.png" theme.layout_fairv = themes_path .. "sky/layouts/fairv.png" theme.layout_floating = themes_path .. "sky/layouts/floating.png" theme.layout_magnifier = themes_path .. "sky/layouts/magnifier.png" theme.layout_max = themes_path .. "sky/layouts/max.png" theme.layout_fullscreen = themes_path .. "sky/layouts/fullscreen.png" theme.layout_tilebottom = themes_path .. "sky/layouts/tilebottom.png" theme.layout_tileleft = themes_path .. "sky/layouts/tileleft.png" theme.layout_tile = themes_path .. "sky/layouts/tile.png" theme.layout_tiletop = themes_path .. "sky/layouts/tiletop.png" theme.layout_spiral = themes_path .. "sky/layouts/spiral.png" theme.layout_dwindle = themes_path .. "sky/layouts/dwindle.png" theme.layout_cornernw = themes_path .. "sky/layouts/cornernw.png" theme.layout_cornerne = themes_path .. "sky/layouts/cornerne.png" theme.layout_cornersw = themes_path .. "sky/layouts/cornersw.png" theme.layout_cornerse = themes_path .. "sky/layouts/cornerse.png" theme.awesome_icon = themes_path .. "sky/awesome-icon.png" -- from default for now... theme.menu_submenu_icon = themes_path .. "default/submenu.png" -- Generate taglist squares: local taglist_square_size = dpi(4) theme.taglist_squares_sel = theme_assets.taglist_squares_sel( taglist_square_size, theme.fg_normal ) theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel( taglist_square_size, theme.fg_normal ) -- MISC theme.wallpaper = themes_path .. "sky/sky-background.png" theme.taglist_squares = "true" theme.titlebar_close_button = "true" theme.menu_height = dpi(15) theme.menu_width = dpi(100) -- Define the image to load theme.titlebar_close_button_normal = themes_path .. "default/titlebar/close_normal.png" theme.titlebar_close_button_focus = themes_path .. "default/titlebar/close_focus.png" theme.titlebar_minimize_button_normal = themes_path .. "default/titlebar/minimize_normal.png" theme.titlebar_minimize_button_focus = themes_path .. "default/titlebar/minimize_focus.png" theme.titlebar_ontop_button_normal_inactive = themes_path .. "default/titlebar/ontop_normal_inactive.png" theme.titlebar_ontop_button_focus_inactive = themes_path .. "default/titlebar/ontop_focus_inactive.png" theme.titlebar_ontop_button_normal_active = themes_path .. "default/titlebar/ontop_normal_active.png" theme.titlebar_ontop_button_focus_active = themes_path .. "default/titlebar/ontop_focus_active.png" theme.titlebar_sticky_button_normal_inactive = themes_path .. "default/titlebar/sticky_normal_inactive.png" theme.titlebar_sticky_button_focus_inactive = themes_path .. "default/titlebar/sticky_focus_inactive.png" theme.titlebar_sticky_button_normal_active = themes_path .. "default/titlebar/sticky_normal_active.png" theme.titlebar_sticky_button_focus_active = themes_path .. "default/titlebar/sticky_focus_active.png" theme.titlebar_floating_button_normal_inactive = themes_path .. "default/titlebar/floating_normal_inactive.png" theme.titlebar_floating_button_focus_inactive = themes_path .. "default/titlebar/floating_focus_inactive.png" theme.titlebar_floating_button_normal_active = themes_path .. "default/titlebar/floating_normal_active.png" theme.titlebar_floating_button_focus_active = themes_path .. "default/titlebar/floating_focus_active.png" theme.titlebar_maximized_button_normal_inactive = themes_path .. "default/titlebar/maximized_normal_inactive.png" theme.titlebar_maximized_button_focus_inactive = themes_path .. "default/titlebar/maximized_focus_inactive.png" theme.titlebar_maximized_button_normal_active = themes_path .. "default/titlebar/maximized_normal_active.png" theme.titlebar_maximized_button_focus_active = themes_path .. "default/titlebar/maximized_focus_active.png" return theme -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
jshackley/darkstar
scripts/zones/Norg/npcs/Heizo.lua
17
3116
----------------------------------- -- Area: Norg -- NPC: Heizo -- Starts and Ends Quest: Like Shining Leggings -- @pos -1 -5 25 252 ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Norg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) ShiningLeggings = player:getQuestStatus(OUTLANDS,LIKE_A_SHINING_LEGGINGS); Legging = trade:getItemQty(14117); if (Legging > 0 and Legging == trade:getItemCount()) then TurnedInVar = player:getVar("shiningLeggings_nb"); if (ShiningLeggings == QUEST_ACCEPTED and TurnedInVar + Legging >= 10) then -- complete quest player:startEvent(0x0081); elseif (ShiningLeggings == QUEST_ACCEPTED and TurnedInVar <= 9) then -- turning in less than the amount needed to finish the quest TotalLeggings = Legging + TurnedInVar player:tradeComplete(); player:setVar("shiningLeggings_nb",TotalLeggings); player:startEvent(0x0080,TotalLeggings); -- Update player on number of leggings turned in end else if (ShiningLeggings == QUEST_ACCEPTED) then player:startEvent(0x0080,TotalLeggings); -- Update player on number of leggings turned in, but doesn't accept anything other than leggings else player:startEvent(0x007e); -- Give standard conversation if items are traded but no quest is accepted end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) ShiningLeggings = player:getQuestStatus(OUTLANDS,LIKE_A_SHINING_LEGGINGS); if (ShiningLeggings == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 3) then player:startEvent(0x007f); -- Start Like Shining Leggings elseif (ShiningLeggings == QUEST_ACCEPTED) then player:startEvent(0x0080,player:getVar("shiningSubligar_nb")); -- Update player on number of Leggings turned in else player:startEvent(0x007e); -- Standard Conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x007f) then player:addQuest(OUTLANDS,LIKE_A_SHINING_LEGGINGS); elseif (csid == 0x0081) then player:tradeComplete(); player:addItem(4958); -- Scroll of Dokumori: Ichi player:messageSpecial(ITEM_OBTAINED, 4958); -- Scroll of Dokumori: Ichi player:addFame(OUTLANDS,NORG_FAME*100); player:addTitle(LOOKS_GOOD_IN_LEGGINGS); player:setVar("shiningLeggings_nb",0); player:completeQuest(OUTLANDS,LIKE_A_SHINING_LEGGINGS); end end;
gpl-3.0
jshackley/darkstar
scripts/globals/mobskills/Rock_Smash.lua
13
1215
--------------------------------------------- -- Rock Smash -- -- Description: Damages a single target. Additional effect: Petrification -- Type: Physical -- Utsusemi/Blink absorb: 1 shadow -- Range: Melee -- Notes: --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 91) then local mobSkin = mob:getModelId(); if (mobSkin == 1680) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 2; local dmgmod = 3; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); local typeEffect = EFFECT_PETRIFICATION; local power = math.random(25, 40) + mob:getMainLvl()/3; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, power); target:delHP(dmg); return dmg; end;
gpl-3.0
golden-tech-native/gd_facerecognize
facelib/openface/models/openface/vgg-face.small1.def.lua
14
2626
-- Model: vgg-face.small1.def.lua -- Description: Modified VGG Face network. Smaller and with batch normalization. -- !! In progress, may change. -- Input size: 3x96x96 -- Number of Parameters from net:getParameters() with embSize=128: TODO -- Components: Mostly `nn` -- Devices: CPU and CUDA -- -- Brandon Amos <http://bamos.github.io> -- 2016-06-08 -- -- Copyright 2016 Carnegie Mellon University -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. imgDim = 96 local conv = nn.SpatialConvolutionMM local sbn = nn.SpatialBatchNormalization local relu = nn.ReLU local mp = nn.SpatialMaxPooling function createModel() local net = nn.Sequential() net:add(conv(3, 64, 3,3, 1,1, 1,1)) net:add(sbn(64)) net:add(relu(true)) net:add(conv(64, 64, 3,3, 1,1, 1,1)) net:add(sbn(64)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(64, 128, 3,3, 1,1, 1,1)) net:add(sbn(128)) net:add(relu(true)) net:add(conv(128, 128, 3,3, 1,1, 1,1)) net:add(sbn(128)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(128, 256, 3,3, 1,1, 1,1)) net:add(sbn(256)) net:add(relu(true)) net:add(conv(256, 256, 3,3, 1,1, 1,1)) net:add(sbn(256)) net:add(relu(true)) net:add(conv(256, 256, 3,3, 1,1, 1,1)) net:add(sbn(256)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(256, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(mp(2,2, 2,2)) -- Validate shape with: net:add(nn.Reshape(4608)) net:add(nn.View(4608)) net:add(nn.Linear(4608, 1024)) net:add(relu(true)) net:add(nn.Linear(1024, opt.embSize)) net:add(nn.Normalize(2)) return net end
mit
DougFirErickson/lcm
examples/lua/listener.lua
9
1042
local lcm = require('lcm') -- this might be necessary depending on platform and LUA_PATH package.path = './?/init.lua;' .. package.path local exlcm = require('exlcm') function array_to_str(array) str = '{' for i = 1, #array - 1 do str = str .. array[i] .. ', ' end return str .. array[#array] .. '}' end function my_handler(channel, data) local msg = exlcm.example_t.decode(data) print(string.format("Received message on channel \"%s\"", channel)) print(string.format(" timestamp = %d", msg.timestamp)) print(string.format(" position = %s", array_to_str(msg.position))) print(string.format(" orientation = %s", array_to_str(msg.orientation))) print(string.format(" ranges: %s", array_to_str(msg.ranges))) print(string.format(" name = '%s'", msg.name)) print(string.format(" enabled = %s", tostring(msg.enabled))) print("") end lc = lcm.lcm.new() sub = lc:subscribe("EXAMPLE", my_handler) while true do lc:handle() end -- all subscriptions are unsubed at garbage collection
lgpl-2.1
LiberatorUSA/GUCEF
dependencies/tolua/src/bin/lua/class.lua
14
2836
-- tolua: class class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: class.lua,v 1.3 2009/11/24 16:45:13 fabraham Exp $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Class class -- Represents a class definition. -- Stores the following fields: -- name = class name -- base = class base, if any (only single inheritance is supported) -- {i} = list of members classClass = { classtype = 'class', name = '', base = '', type = '', btype = '', ctype = '', } classClass.__index = classClass setmetatable(classClass,classContainer) -- register class function classClass:register () push(self) if _collect[self.type] then output('#ifdef __cplusplus\n') output(' tolua_cclass(tolua_S,"'..self.lname..'","'..self.type..'","'..self.btype..'",'.._collect[self.type]..');') output('#else\n') output(' tolua_cclass(tolua_S,"'..self.lname..'","'..self.type..'","'..self.btype..'",NULL);') output('#endif\n') else output(' tolua_cclass(tolua_S,"'..self.lname..'","'..self.type..'","'..self.btype..'",NULL);') end output(' tolua_beginmodule(tolua_S,"'..self.lname..'");') local i=1 while self[i] do self[i]:register() i = i+1 end output(' tolua_endmodule(tolua_S);') pop() end -- return collection requirement function classClass:requirecollection (t) push(self) local r = false local i=1 while self[i] do r = self[i]:requirecollection(t) or r i = i+1 end pop() -- only class that exports destructor can be appropriately collected if self._delete then t[self.type] = "tolua_collect_" .. gsub(self.type,"::","_") r = true end return r end -- output tags function classClass:decltype () push(self) self.type = regtype(self.name) self.btype = typevar(self.base) self.ctype = 'const '..self.type local i=1 while self[i] do self[i]:decltype() i = i+1 end pop() end -- Print method function classClass:print (ident,close) print(ident.."Class{") print(ident.." name = '"..self.name.."',") print(ident.." base = '"..self.base.."';") print(ident.." lname = '"..self.lname.."',") print(ident.." type = '"..self.type.."',") print(ident.." btype = '"..self.btype.."',") print(ident.." ctype = '"..self.ctype.."',") local i=1 while self[i] do self[i]:print(ident.." ",",") i = i+1 end print(ident.."}"..close) end -- Internal constructor function _Class (t) setmetatable(t,classClass) t:buildnames() append(t) return t end -- Constructor -- Expects the name, the base and the body of the class. function Class (n,p,b) local c = _Class(_Container{name=n, base=p}) push(c) c:parse(strsub(b,2,strlen(b)-1)) -- eliminate braces pop() end
apache-2.0
bsmr-games/OpenRA
mods/cnc/maps/nod02b/nod02b.lua
7
6482
NodUnits = { "bggy", "e1", "e1", "e1", "e1", "e1", "bggy", "e1", "e1", "e1", "bggy" } NodBaseBuildings = { "hand", "fact", "nuke" } Grd2ActorTriggerActivator = { Refinery, Yard } Atk4ActorTriggerActivator = { Guard1 } Atk3ActorTriggerActivator = { Guard4 } Atk6ActorTriggerActivator = { Guard2, Guard3 } HuntActorTriggerActivator = { Refinery, Yard, Barracks, Plant, Silo1, Silo2 } Atk8TriggerFunctionTime = DateTime.Minutes(1) + DateTime.Seconds(25) Atk7TriggerFunctionTime = DateTime.Minutes(1) + DateTime.Seconds(20) Gdi1Waypoints = { waypoint0, waypoint1, waypoint2, waypoint3 } Gdi3Waypoints = { waypoint0, waypoint1, waypoint4, waypoint5, waypoint6, waypoint7, waypoint9 } UnitToRebuild = 'e1' GDIStartUnits = 0 Grd2TriggerFunction = function() if not Grd2TriggerSwitch then Grd2TriggerSwitch = true MyActors = getActors(GDI, { ['e1'] = 5 }) Utils.Do(MyActors, function(actor) Gdi5Movement(actor) end) end end Atk8TriggerFunction = function() MyActors = getActors(GDI, { ['e1'] = 2 }) Utils.Do(MyActors, function(actor) Gdi1Movement(actor) end) end Atk7TriggerFunction = function() MyActors = getActors(GDI, { ['e1'] = 3 }) Utils.Do(MyActors, function(actor) Gdi3Movement(actor) end) end Atk4TriggerFunction = function() MyActors = getActors(GDI, { ['e1'] = 3 }) Utils.Do(MyActors, function(actor) Gdi3Movement(actor) end) end Atk3TriggerFunction = function() MyActors = getActors(GDI, { ['e1'] = 2 }) Utils.Do(MyActors, function(actor) Gdi1Movement(actor) end) end Atk6TriggerFunction = function() MyActors = getActors(GDI, { ['e1'] = 2 }) Utils.Do(MyActors, function(actor) Gdi1Movement(actor) end) end Atk5TriggerFunction = function() if not Atk5TriggerSwitch then Atk5TriggerSwitch = true MyActors = getActors(GDI, { ['e1'] = 3 }) Utils.Do(MyActors, function(actor) Gdi3Movement(actor) end) end end HuntTriggerFunction = function() local list = GDI.GetGroundAttackers() Utils.Do(list, function(unit) IdleHunt(unit) end) end Gdi5Movement = function(unit) IdleHunt(unit) end Gdi1Movement = function(unit) Utils.Do(Gdi1Waypoints, function(waypoint) unit.AttackMove(waypoint.Location) end) IdleHunt(unit) end Gdi3Movement = function(unit) Utils.Do(Gdi3Waypoints, function(waypoint) unit.AttackMove(waypoint.Location) end) IdleHunt(unit) end WorldLoaded = function() GDI = Player.GetPlayer("GDI") Nod = Player.GetPlayer("Nod") Trigger.OnObjectiveAdded(Nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(Nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(Nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(Nod, function() Media.PlaySpeechNotification(Nod, "Win") end) Trigger.OnPlayerLost(Nod, function() Media.PlaySpeechNotification(Nod, "Lose") end) GDIObjective = GDI.AddPrimaryObjective("Kill all enemies.") NodObjective1 = Nod.AddPrimaryObjective("Build a base.") NodObjective2 = Nod.AddPrimaryObjective("Destroy all GDI units.") OnAnyDamaged(Grd2ActorTriggerActivator, Grd2TriggerFunction) Trigger.AfterDelay(Atk8TriggerFunctionTime, Atk8TriggerFunction) Trigger.AfterDelay(Atk7TriggerFunctionTime, Atk7TriggerFunction) Trigger.OnAllRemovedFromWorld(Atk4ActorTriggerActivator, Atk4TriggerFunction) Trigger.OnAllRemovedFromWorld(Atk3ActorTriggerActivator, Atk3TriggerFunction) Trigger.OnDamaged(Harvester, Atk5TriggerFunction) Trigger.OnAllRemovedFromWorld(HuntActorTriggerActivator, HuntTriggerFunction) Trigger.AfterDelay(0, getStartUnits) Harvester.FindResources() InsertNodUnits() end Tick = function() if Nod.HasNoRequiredUnits() then if DateTime.GameTime > 2 then GDI.MarkCompletedObjective(GDIObjective) end end if GDI.HasNoRequiredUnits() then Nod.MarkCompletedObjective(NodObjective2) end if DateTime.GameTime % DateTime.Seconds(1) == 0 and not Nod.IsObjectiveCompleted(NodObjective1) and CheckForBase(Nod, NodBaseBuildings) then Nod.MarkCompletedObjective(NodObjective1) end if DateTime.GameTime % DateTime.Seconds(3) == 0 and Barracks.IsInWorld and Barracks.Owner == gdi then checkProduction(GDI) end end CheckForBase = function(player, buildings) local checked = { } local baseBuildings = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor) if actor.Owner ~= Nod or Utils.Any(checked, function(bldng) return bldng.Type == actor.Type end) then return false end local found = false for i = 1, #buildings, 1 do if actor.Type == buildings[i] then found = true checked[#checked + 1] = actor end end return found end) return #baseBuildings >= 3 end OnAnyDamaged = function(actors, func) Utils.Do(actors, function(actor) Trigger.OnDamaged(actor, func) end) end getActors = function(owner, units) local maxUnits = 0 local actors = { } for type, count in pairs(units) do local globalActors = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor) return actor.Owner == owner and actor.Type == type and not actor.IsDead end) if #globalActors < count then maxUnits = #globalActors else maxUnits = count end for i = 1, maxUnits, 1 do actors[#actors + 1] = globalActors[i] end end return actors end checkProduction = function(player) local Units = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor) return actor.Owner == player and actor.Type == UnitToRebuild end) if #Units < GDIStartUnits then local unitsToProduce = GDIStartUnits - #Units if Barracks.IsInWorld and unitsToProduce > 0 then local UnitsType = { } for i = 1, unitsToProduce, 1 do UnitsType[i] = UnitToRebuild end Barracks.Build(UnitsType) end end end getStartUnits = function() local Units = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor) return actor.Owner == GDI end) Utils.Do(Units, function(unit) if unit.Type == UnitToRebuild then GDIStartUnits = GDIStartUnits + 1 end end) end InsertNodUnits = function() Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, NodUnits, { UnitsEntry.Location, UnitsRally.Location }, 15) Reinforcements.Reinforce(Nod, { "mcv" }, { McvEntry.Location, McvRally.Location }) end IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
gpl-3.0
iofun/treehouse
luerl/529122331581c82c34d8284ac07c1636.lua
1
2195
-- Hive-tech air-to-air unit that requires a Greater Spire -- to morph from a Mutalisk, through a Cocoon. -- Our unit function table local this_unit = {} -- Where we are and fast we move local x, y, dx, dy -- Our name local name = "Zerg_Devourer" -- Our color local color = "red" -- Our BWAPI unit type local type = 62 -- Our label local label = "zerg_unit" -- Our category local category = "large_air" -- Size of a clock tick msec local tick -- It's me, the unit structure local me = unit.self() -- The standard local variables local armor = 2 local hitpoints,shield = 250,0 local ground_damage,air_damage = 0,25 local ground_cooldown,air_cooldown = 0,4.2 local ground_range,air_range = 0,6 local sight = 10 local speed = 3.720 local supply = 2 local cooldown = 50 local mineral = 250 local gas = 150 local holdkey = "d" -- The size of the region local xsize,ysize = region.size() -- The unit interface. function this_unit.start() end function this_unit.get_position() return x,y end function this_unit.set_position(a1, a2) x,y = a1,a2 end function this_unit.get_speed() return dx,dy end function this_unit.set_speed(a1, a2) dx,dy = a1,a2 end function this_unit.set_tick(a1) tick = a1 end local function move_xy_bounce(x, y, dx, dy, valid_x, valid_y) local nx = x + dx local ny = y + dy -- Bounce off the edge if (not valid_x(nx)) then nx = x - dx dx = -dx end -- Bounce off the edge if (not valid_y(ny)) then ny = y - dy dy = -dy end return nx, ny, dx, dy end local function move(x, y, dx, dy) local nx,ny,ndx,ndy = move_xy_bounce(x, y, dx, dy, region.valid_x, region.valid_y) -- Where we were and where we are now. local osx,osy = region.sector(x, y) local nsx,nsy = region.sector(nx, ny) if (osx ~= nsx or osy ~= nsy) then -- In new sector, move us to the right sector region.rem_sector(x, y) region.add_sector(nx, ny) end return nx,ny,ndx,ndy end function this_unit.tick() x,y,dx,dy = move(x, y, dx, dy) end function this_unit.attack() -- The unit has been zapped and will die region.rem_sector(x, y) end -- Return the unit table return this_unit
agpl-3.0
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/auto/api/WavesTiles3D.lua
6
1251
-------------------------------- -- @module WavesTiles3D -- @extend TiledGrid3DAction -------------------------------- -- @function [parent=#WavesTiles3D] getAmplitudeRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#WavesTiles3D] setAmplitude -- @param self -- @param #float float -------------------------------- -- @function [parent=#WavesTiles3D] setAmplitudeRate -- @param self -- @param #float float -------------------------------- -- @function [parent=#WavesTiles3D] getAmplitude -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#WavesTiles3D] create -- @param self -- @param #float float -- @param #size_table size -- @param #unsigned int int -- @param #float float -- @return WavesTiles3D#WavesTiles3D ret (return value: cc.WavesTiles3D) -------------------------------- -- @function [parent=#WavesTiles3D] clone -- @param self -- @return WavesTiles3D#WavesTiles3D ret (return value: cc.WavesTiles3D) -------------------------------- -- @function [parent=#WavesTiles3D] update -- @param self -- @param #float float return nil
mit
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/Nalta.lua
38
1033
----------------------------------- -- Area: Windurst Woods -- NPC: Nalta -- Type: Conquest Troupe -- @zone: 241 -- @pos 19.140 1 -51.297 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0036); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Qufim_Island/npcs/HomePoint#1.lua
2
1194
----------------------------------- -- Area: Qufim Island -- NPC: HomePoint#1 -- @pos -212 -21 93 126 ----------------------------------- package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Qufim_Island/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 115); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
PTPM/MTASA-legacy
ptpm_accounts/data.lua
2
1644
function setUserdata( username, column, data ) if column and column == "username" then return false end local result = executeSQLQuery( "SELECT username FROM users WHERE username = '" .. escapeStr( username ) .. "'" ) if result then if #result <= 0 then outputDebugString( "setUserdata: No such username in database 'users': " .. username ) return false end end local sData = tostring( data ) if sData == "true" then data = "1" elseif sData == "false" then data = "0" else data = sData end local result = executeSQLQuery( "UPDATE users SET " .. escapeStr( column ) .. " = '" .. escapeStr( data ) .. "' WHERE username = '" .. escapeStr( username ) .. "'" ) if result then return true else return false end end function getUserdata( username, column ) local result = executeSQLQuery( "SELECT username FROM users WHERE username = '" .. escapeStr( username ) .. "'" ) if result then if #result <= 0 then outputDebugString( "getUserdata: No such username in database 'users': " .. username ) return false end end if type( column ) == "boolean" and column then -- return all local result = executeSQLQuery( "SELECT * FROM users WHERE username = '" .. escapeStr( username ) .. "'" ) if result then -- for i, v in pairs( result[1] ) do -- outputChatBox( "Userdata '" .. tostring( i ) .. "' = '" .. tostring( v ) .. "'" ) -- end return result[1] end return false else local result = executeSQLQuery( "SELECT " .. escapeStr( column ) .. " FROM users WHERE username = '" .. escapeStr( username ) .. "'" ) if result then return result[1][column] end return false end end
mit
jshackley/darkstar
scripts/globals/weaponskills/cross_reaper.lua
29
1729
----------------------------------- -- Cross Reaper -- Scythe weapon skill -- Skill level: 225 -- Delivers a two-hit attack. Damage varies with TP. -- Modifiers: STR:30% ; MND:30% -- 100%TP 200%TP 300%TP -- 2.0 2.25 2.5 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ------------------------------------ function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 2; --ftp damage mods (for Damage Varies with TP; lines are calculated in the function params.ftp100 = 2.0; params.ftp200 = 2.25; params.ftp300 = 2.5; --wscs are in % so 0.2=20% params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0; --critical mods, again in % (ONLY USE FOR CRITICAL HIT VARIES WITH TP) params.crit100 = 0.0; params.crit200=0.0; params.crit300=0.0; params.canCrit = false; --params.accuracy mods (ONLY USE FOR ACCURACY VARIES WITH TP) , should be the acc at those %s NOT the penalty values. Leave 0 if acc doesnt vary with tp. params.acc100 = 0; params.acc200=0; params.acc300=0; --attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default. params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 2.0; params.ftp200 = 4.0; params.ftp300 = 7.0; params.str_wsc = 0.6; params.mnd_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
jshackley/darkstar
scripts/globals/spells/dragonfoe_mambo.lua
18
1581
----------------------------------------- -- Spell: Dragonfoe Mambo -- Grants evasion bonus to all members. ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); -- Since nobody knows the evasion values for mambo, I'll just make shit up! (aka - same as madrigal) local power = 9; if (sLvl+iLvl > 130) then power = power + math.floor((sLvl+iLvl-130) / 18); end if (power >= 30) then power = 30; end local iBoost = caster:getMod(MOD_MAMBO_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); if (iBoost > 0) then power = power + 1 + (iBoost-1)*4; end if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_MAMBO,power,0,duration,caster:getID(), 0, 2)) then spell:setMsg(75); end return EFFECT_MAMBO; end;
gpl-3.0
jshackley/darkstar
scripts/zones/AlTaieu/npcs/Swirling_Vortex.lua
17
1468
----------------------------------- -- Area: Al'Taieu -- NPC: Swirling_Vortex -- Type: Standard NPC -- @zone 33 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); require("scripts/globals/limbus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getID() == 16912908) then player:startEvent(0x009F); else player:startEvent(0x00A0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00A0 and option == 1 ) then ResetPlayerLimbusVariable(player); LimbusEntrance(player,APPOLLYON_NW_SW); elseif (csid == 0x009F and option == 1 ) then ResetPlayerLimbusVariable(player); LimbusEntrance(player,APPOLLYON_SE_NE); end end;
gpl-3.0
SpRoXx/GTW-RPG
[misc]/scoreboard/dxscoreboard_clientsettings.lua
2
55205
settings = { ["useanimation"] = nil, ["toggleable"] = nil, ["showserverinfo"] = nil, ["showgamemodeinfo"] = nil, ["showteams"] = nil, ["usecolors"] = nil, ["drawspeed"] = nil, ["scale"] = nil, ["columnfont"] = nil, ["contentfont"] = nil, ["teamfont"] = nil, ["serverinfofont"] = nil, ["bg_color"] = {}, ["selection_color"] = {}, ["highlight_color"] = {}, ["header_color"] = {}, ["team_color"] = {}, ["border_color"] = {}, ["serverinfo_color"] = {}, ["content_color"] = {} } defaultSettings = { ["useanimation"] = true, ["toggleable"] = false, ["showserverinfo"] = false, ["showgamemodeinfo"] = false, ["showteams"] = true, ["usecolors"] = true, ["drawspeed"] = 1.5, ["scale"] = 1.0, ["columnfont"] = "default-bold", ["contentfont"] = "default-bold", ["teamfont"] = "clear", ["serverinfofont"] = "default", ["bg_color"] = { ["r"] = 68, ["g"] = 68, ["b"] = 68, ["a"] = 170 }, ["selection_color"] = { ["r"] = 82, ["g"] = 103, ["b"] = 188, ["a"] = 170 }, ["highlight_color"] = { ["r"] = 255, ["g"] = 255, ["b"] = 255, ["a"] = 50 }, ["header_color"] = { ["r"] = 100, ["g"] = 100, ["b"] = 100, ["a"] = 255 }, ["team_color"] = { ["r"] = 100, ["g"] = 100, ["b"] = 100, ["a"] = 100 }, ["border_color"] = { ["r"] = 100, ["g"] = 100, ["b"] = 100, ["a"] = 50 }, ["serverinfo_color"] = { ["r"] = 150, ["g"] = 150, ["b"] = 150, ["a"] = 255 }, ["content_color"] = { ["r"] = 255, ["g"] = 255, ["b"] = 255, ["a"] = 255 } } tempColors = { ["bg_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["selection_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["highlight_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["header_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["team_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["border_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["serverinfo_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil }, ["content_color"] = { ["r"] = nil, ["g"] = nil, ["b"] = nil, ["a"] = nil } } MAX_DRAWSPEED = 4.0 MIN_DRAWSPEED = 0.5 MAX_SCALE = 2.5 MIN_SCALE = 0.5 fontIndexes = { ["column"] = 1, ["content"] = 1, ["team"] = 1, ["serverinfo"] = 1 } fontNames = { "default", "default-bold", "clear", "arial", "sans","pricedown", "bankgothic", "diploma", "beckett" } function readScoreboardSettings() local settingsFile = xmlLoadFile( "settings.xml" ) if not settingsFile then settingsFile = xmlCreateFile( "settings.xml", "settings" ) if not settingsFile then return false end local useanimationTag = xmlCreateChild( settingsFile, "useanimation" ) xmlNodeSetValue( useanimationTag, tostring( defaultSettings.useanimation ) ) local toggleableTag = xmlCreateChild( settingsFile, "toggleable" ) xmlNodeSetValue( toggleableTag, tostring( defaultSettings.toggleable ) ) local showserverinfoTag = xmlCreateChild( settingsFile, "showserverinfo" ) xmlNodeSetValue( showserverinfoTag, tostring( defaultSettings.showserverinfo ) ) local showgamemodeinfoTag = xmlCreateChild( settingsFile, "showgamemodeinfo" ) xmlNodeSetValue( showgamemodeinfoTag, tostring( defaultSettings.showgamemodeinfo ) ) local showteamsTag = xmlCreateChild( settingsFile, "showteams" ) xmlNodeSetValue( showteamsTag, tostring( defaultSettings.showteams ) ) local usecolorsTag = xmlCreateChild( settingsFile, "usecolors" ) xmlNodeSetValue( usecolorsTag, tostring( defaultSettings.usecolors ) ) local drawspeedTag = xmlCreateChild( settingsFile, "drawspeed" ) xmlNodeSetValue( drawspeedTag, tostring( defaultSettings.drawspeed ) ) local scaleTag = xmlCreateChild( settingsFile, "scale" ) xmlNodeSetValue( scaleTag, tostring( defaultSettings.scale ) ) local columnfontTag = xmlCreateChild( settingsFile, "columnfont" ) xmlNodeSetValue( columnfontTag, tostring( defaultSettings.columnfont ) ) local contentfontTag = xmlCreateChild( settingsFile, "contentfont" ) xmlNodeSetValue( contentfontTag, tostring( defaultSettings.contentfont ) ) local teamfontTag = xmlCreateChild( settingsFile, "teamfont" ) xmlNodeSetValue( teamfontTag, tostring( defaultSettings.teamfont ) ) local serverinfofontTag = xmlCreateChild( settingsFile, "serverinfofont" ) xmlNodeSetValue( serverinfofontTag, tostring( defaultSettings.serverinfofont ) ) local bg_colorTag = xmlCreateChild( settingsFile, "bg_color" ) xmlNodeSetAttribute( bg_colorTag, "r", tostring( defaultSettings.bg_color.r ) ) xmlNodeSetAttribute( bg_colorTag, "g", tostring( defaultSettings.bg_color.g ) ) xmlNodeSetAttribute( bg_colorTag, "b", tostring( defaultSettings.bg_color.b ) ) xmlNodeSetAttribute( bg_colorTag, "a", tostring( defaultSettings.bg_color.a ) ) local selection_colorTag = xmlCreateChild( settingsFile, "selection_color" ) xmlNodeSetAttribute( selection_colorTag, "r", tostring( defaultSettings.selection_color.r ) ) xmlNodeSetAttribute( selection_colorTag, "g", tostring( defaultSettings.selection_color.g ) ) xmlNodeSetAttribute( selection_colorTag, "b", tostring( defaultSettings.selection_color.b ) ) xmlNodeSetAttribute( selection_colorTag, "a", tostring( defaultSettings.selection_color.a ) ) local highlight_colorTag = xmlCreateChild( settingsFile, "highlight_color" ) xmlNodeSetAttribute( highlight_colorTag, "r", tostring( defaultSettings.highlight_color.r ) ) xmlNodeSetAttribute( highlight_colorTag, "g", tostring( defaultSettings.highlight_color.g ) ) xmlNodeSetAttribute( highlight_colorTag, "b", tostring( defaultSettings.highlight_color.b ) ) xmlNodeSetAttribute( highlight_colorTag, "a", tostring( defaultSettings.highlight_color.a ) ) local header_colorTag = xmlCreateChild( settingsFile, "header_color" ) xmlNodeSetAttribute( header_colorTag, "r", tostring( defaultSettings.header_color.r ) ) xmlNodeSetAttribute( header_colorTag, "g", tostring( defaultSettings.header_color.g ) ) xmlNodeSetAttribute( header_colorTag, "b", tostring( defaultSettings.header_color.b ) ) xmlNodeSetAttribute( header_colorTag, "a", tostring( defaultSettings.header_color.a ) ) local team_colorTag = xmlCreateChild( settingsFile, "team_color" ) xmlNodeSetAttribute( team_colorTag, "r", tostring( defaultSettings.team_color.r ) ) xmlNodeSetAttribute( team_colorTag, "g", tostring( defaultSettings.team_color.g ) ) xmlNodeSetAttribute( team_colorTag, "b", tostring( defaultSettings.team_color.b ) ) xmlNodeSetAttribute( team_colorTag, "a", tostring( defaultSettings.team_color.a ) ) local border_colorTag = xmlCreateChild( settingsFile, "border_color" ) xmlNodeSetAttribute( border_colorTag, "r", tostring( defaultSettings.border_color.r ) ) xmlNodeSetAttribute( border_colorTag, "g", tostring( defaultSettings.border_color.g ) ) xmlNodeSetAttribute( border_colorTag, "b", tostring( defaultSettings.border_color.b ) ) xmlNodeSetAttribute( border_colorTag, "a", tostring( defaultSettings.border_color.a ) ) local serverinfo_colorTag = xmlCreateChild( settingsFile, "serverinfo_color" ) xmlNodeSetAttribute( serverinfo_colorTag, "r", tostring( defaultSettings.serverinfo_color.r ) ) xmlNodeSetAttribute( serverinfo_colorTag, "g", tostring( defaultSettings.serverinfo_color.g ) ) xmlNodeSetAttribute( serverinfo_colorTag, "b", tostring( defaultSettings.serverinfo_color.b ) ) xmlNodeSetAttribute( serverinfo_colorTag, "a", tostring( defaultSettings.serverinfo_color.a ) ) local content_colorTag = xmlCreateChild( settingsFile, "content_color" ) xmlNodeSetAttribute( content_colorTag, "r", tostring( defaultSettings.content_color.r ) ) xmlNodeSetAttribute( content_colorTag, "g", tostring( defaultSettings.content_color.g ) ) xmlNodeSetAttribute( content_colorTag, "b", tostring( defaultSettings.content_color.b ) ) xmlNodeSetAttribute( content_colorTag, "a", tostring( defaultSettings.content_color.a ) ) xmlSaveFile( settingsFile ) end local useanimationTag = xmlFindChild( settingsFile, "useanimation", 0 ) if not useanimationTag then useanimationTag = xmlCreateChild( settingsFile, "useanimation" ) xmlNodeSetValue( useanimationTag, tostring( defaultSettings.useanimation ) ) xmlSaveFile( settingsFile ) end local toggleableTag = xmlFindChild( settingsFile, "toggleable", 0 ) if not toggleableTag then toggleableTag = xmlCreateChild( settingsFile, "toggleable" ) xmlNodeSetValue( toggleableTag, tostring( defaultSettings.toggleable ) ) xmlSaveFile( settingsFile ) end local showserverinfoTag = xmlFindChild( settingsFile, "showserverinfo", 0 ) if not showserverinfoTag then showserverinfoTag = xmlCreateChild( settingsFile, "showserverinfo" ) xmlNodeSetValue( showserverinfoTag, tostring( defaultSettings.showserverinfo ) ) xmlSaveFile( settingsFile ) end local showgamemodeinfoTag = xmlFindChild( settingsFile, "showgamemodeinfo", 0 ) if not showgamemodeinfoTag then showgamemodeinfoTag = xmlCreateChild( settingsFile, "showgamemodeinfo" ) xmlNodeSetValue( showgamemodeinfoTag, tostring( defaultSettings.showgamemodeinfo ) ) xmlSaveFile( settingsFile ) end local showteamsTag = xmlFindChild( settingsFile, "showteams", 0 ) if not showteamsTag then showteamsTag = xmlCreateChild( settingsFile, "showteams" ) xmlNodeSetValue( showteamsTag, tostring( defaultSettings.showteams ) ) xmlSaveFile( settingsFile ) end local usecolorsTag = xmlFindChild( settingsFile, "usecolors", 0 ) if not usecolorsTag then usecolorsTag = xmlCreateChild( settingsFile, "usecolors" ) xmlNodeSetValue( usecolorsTag, tostring( defaultSettings.usecolors ) ) xmlSaveFile( settingsFile ) end local drawspeedTag = xmlFindChild( settingsFile, "drawspeed", 0 ) if not drawspeedTag then drawspeedTag = xmlCreateChild( settingsFile, "drawspeed" ) xmlNodeSetValue( drawspeedTag, tostring( defaultSettings.drawspeed ) ) xmlSaveFile( settingsFile ) end local scaleTag = xmlFindChild( settingsFile, "scale", 0 ) if not scaleTag then scaleTag = xmlCreateChild( settingsFile, "scale" ) xmlNodeSetValue( scaleTag, tostring( defaultSettings.scale ) ) xmlSaveFile( settingsFile ) end local columnfontTag = xmlFindChild( settingsFile, "columnfont", 0 ) if not columnfontTag then columnfontTag = xmlCreateChild( settingsFile, "columnfont" ) xmlNodeSetValue( columnfontTag, tostring( defaultSettings.columnfont ) ) xmlSaveFile( settingsFile ) end local contentfontTag = xmlFindChild( settingsFile, "contentfont", 0 ) if not contentfontTag then contentfontTag = xmlCreateChild( settingsFile, "contentfont" ) xmlNodeSetValue( contentfontTag, tostring( defaultSettings.contentfont ) ) xmlSaveFile( settingsFile ) end local teamfontTag = xmlFindChild( settingsFile, "teamfont", 0 ) if not teamfontTag then teamfontTag = xmlCreateChild( settingsFile, "teamfont" ) xmlNodeSetValue( teamfontTag, tostring( defaultSettings.teamfont ) ) xmlSaveFile( settingsFile ) end local serverinfofontTag = xmlFindChild( settingsFile, "serverinfofont", 0 ) if not serverinfofontTag then serverinfofontTag = xmlCreateChild( settingsFile, "serverinfofont" ) xmlNodeSetValue( serverinfofontTag, tostring( defaultSettings.serverinfofont ) ) xmlSaveFile( settingsFile ) end local bg_colorTag = xmlFindChild( settingsFile, "bg_color", 0 ) if not bg_colorTag then bg_colorTag = xmlCreateChild( settingsFile, "bg_color" ) xmlNodeSetAttribute( bg_colorTag, "r", tostring( defaultSettings.bg_color.r ) ) xmlNodeSetAttribute( bg_colorTag, "g", tostring( defaultSettings.bg_color.g ) ) xmlNodeSetAttribute( bg_colorTag, "b", tostring( defaultSettings.bg_color.b ) ) xmlNodeSetAttribute( bg_colorTag, "a", tostring( defaultSettings.bg_color.a ) ) xmlSaveFile( settingsFile ) end local selection_colorTag = xmlFindChild( settingsFile, "selection_color", 0 ) if not selection_colorTag then selection_colorTag = xmlCreateChild( settingsFile, "selection_color" ) xmlNodeSetAttribute( selection_colorTag, "r", tostring( defaultSettings.selection_color.r ) ) xmlNodeSetAttribute( selection_colorTag, "g", tostring( defaultSettings.selection_color.g ) ) xmlNodeSetAttribute( selection_colorTag, "b", tostring( defaultSettings.selection_color.b ) ) xmlNodeSetAttribute( selection_colorTag, "a", tostring( defaultSettings.selection_color.a ) ) xmlSaveFile( settingsFile ) end local highlight_colorTag = xmlFindChild( settingsFile, "highlight_color", 0 ) if not highlight_colorTag then highlight_colorTag = xmlCreateChild( settingsFile, "highlight_color" ) xmlNodeSetAttribute( highlight_colorTag, "r", tostring( defaultSettings.highlight_color.r ) ) xmlNodeSetAttribute( highlight_colorTag, "g", tostring( defaultSettings.highlight_color.g ) ) xmlNodeSetAttribute( highlight_colorTag, "b", tostring( defaultSettings.highlight_color.b ) ) xmlNodeSetAttribute( highlight_colorTag, "a", tostring( defaultSettings.highlight_color.a ) ) xmlSaveFile( settingsFile ) end local header_colorTag = xmlFindChild( settingsFile, "header_color", 0 ) if not header_colorTag then header_colorTag = xmlCreateChild( settingsFile, "header_color" ) xmlNodeSetAttribute( header_colorTag, "r", tostring( defaultSettings.header_color.r ) ) xmlNodeSetAttribute( header_colorTag, "g", tostring( defaultSettings.header_color.g ) ) xmlNodeSetAttribute( header_colorTag, "b", tostring( defaultSettings.header_color.b ) ) xmlNodeSetAttribute( header_colorTag, "a", tostring( defaultSettings.header_color.a ) ) xmlSaveFile( settingsFile ) end local team_colorTag = xmlFindChild( settingsFile, "team_color", 0 ) if not team_colorTag then team_colorTag = xmlCreateChild( settingsFile, "team_color" ) xmlNodeSetAttribute( team_colorTag, "r", tostring( defaultSettings.team_color.r ) ) xmlNodeSetAttribute( team_colorTag, "g", tostring( defaultSettings.team_color.g ) ) xmlNodeSetAttribute( team_colorTag, "b", tostring( defaultSettings.team_color.b ) ) xmlNodeSetAttribute( team_colorTag, "a", tostring( defaultSettings.team_color.a ) ) xmlSaveFile( settingsFile ) end local border_colorTag = xmlFindChild( settingsFile, "border_color", 0 ) if not border_colorTag then border_colorTag = xmlCreateChild( settingsFile, "border_color" ) xmlNodeSetAttribute( border_colorTag, "r", tostring( defaultSettings.border_color.r ) ) xmlNodeSetAttribute( border_colorTag, "g", tostring( defaultSettings.border_color.g ) ) xmlNodeSetAttribute( border_colorTag, "b", tostring( defaultSettings.border_color.b ) ) xmlNodeSetAttribute( border_colorTag, "a", tostring( defaultSettings.border_color.a ) ) xmlSaveFile( settingsFile ) end local serverinfo_colorTag = xmlFindChild( settingsFile, "serverinfo_color", 0 ) if not serverinfo_colorTag then serverinfo_colorTag = xmlCreateChild( settingsFile, "serverinfo_color" ) xmlNodeSetAttribute( serverinfo_colorTag, "r", tostring( defaultSettings.serverinfo_color.r ) ) xmlNodeSetAttribute( serverinfo_colorTag, "g", tostring( defaultSettings.serverinfo_color.g ) ) xmlNodeSetAttribute( serverinfo_colorTag, "b", tostring( defaultSettings.serverinfo_color.b ) ) xmlNodeSetAttribute( serverinfo_colorTag, "a", tostring( defaultSettings.serverinfo_color.a ) ) xmlSaveFile( settingsFile ) end local content_colorTag = xmlFindChild( settingsFile, "content_color", 0 ) if not content_colorTag then content_colorTag = xmlCreateChild( settingsFile, "content_color" ) xmlNodeSetAttribute( content_colorTag, "r", tostring( defaultSettings.content_color.r ) ) xmlNodeSetAttribute( content_colorTag, "g", tostring( defaultSettings.content_color.g ) ) xmlNodeSetAttribute( content_colorTag, "b", tostring( defaultSettings.content_color.b ) ) xmlNodeSetAttribute( content_colorTag, "a", tostring( defaultSettings.content_color.a ) ) xmlSaveFile( settingsFile ) end settings.useanimation = xmlNodeGetValue( useanimationTag ) settings.useanimation = iif( settings.useanimation and tostring( settings.useanimation ) == "false", false, true ) settings.toggleable = xmlNodeGetValue( toggleableTag ) settings.toggleable = iif( settings.toggleable and tostring( settings.toggleable ) == "true", true, false ) settings.showserverinfo = xmlNodeGetValue( showserverinfoTag ) settings.showserverinfo = iif( settings.showserverinfo and tostring( settings.showserverinfo ) == "true", true, false ) settings.showgamemodeinfo = xmlNodeGetValue( showgamemodeinfoTag ) settings.showgamemodeinfo = iif( settings.showgamemodeinfo and tostring( settings.showgamemodeinfo ) == "true", true, false ) settings.showteams = xmlNodeGetValue( showteamsTag ) settings.showteams = iif( settings.showteams and tostring( settings.showteams ) == "false", false, true ) settings.usecolors = xmlNodeGetValue( usecolorsTag ) settings.usecolors = iif( settings.usecolors and tostring( settings.usecolors ) == "false", false, true ) settings.drawspeed = tonumber( xmlNodeGetValue( drawspeedTag ) ) settings.drawspeed = iif( type( settings.drawspeed ) == "number" and settings.drawspeed >= MIN_DRAWSPEED and settings.drawspeed <= MAX_DRAWSPEED, settings.drawspeed, defaultSettings.drawspeed ) settings.scale = tonumber( xmlNodeGetValue( scaleTag ) ) settings.scale = iif( type( settings.scale ) == "number" and settings.scale >= MIN_SCALE and settings.scale <= MAX_SCALE, settings.scale, defaultSettings.scale ) settings.columnfont = xmlNodeGetValue( columnfontTag ) settings.columnfont = iif( fontScale[settings.columnfont], settings.columnfont, defaultSettings.columnfont ) settings.contentfont = xmlNodeGetValue( contentfontTag ) settings.contentfont = iif( fontScale[settings.contentfont], settings.contentfont, defaultSettings.contentfont ) settings.teamfont = xmlNodeGetValue( teamfontTag ) settings.teamfont = iif( fontScale[settings.teamfont], settings.teamfont, defaultSettings.teamfont ) settings.serverinfofont = xmlNodeGetValue( serverinfofontTag ) settings.serverinfofont = iif( fontScale[settings.serverinfofont], settings.serverinfofont, defaultSettings.serverinfofont ) settings.bg_color.r = validateRange( tonumber( xmlNodeGetAttribute( bg_colorTag, "r" ) ) ) or defaultSettings.bg_color.r settings.bg_color.g = validateRange( tonumber( xmlNodeGetAttribute( bg_colorTag, "g" ) ) ) or defaultSettings.bg_color.g settings.bg_color.b = validateRange( tonumber( xmlNodeGetAttribute( bg_colorTag, "b" ) ) ) or defaultSettings.bg_color.b settings.bg_color.a = validateRange( tonumber( xmlNodeGetAttribute( bg_colorTag, "a" ) ) ) or defaultSettings.bg_color.a settings.selection_color.r = validateRange( tonumber( xmlNodeGetAttribute( selection_colorTag, "r" ) ) ) or defaultSettings.selection_color.r settings.selection_color.g = validateRange( tonumber( xmlNodeGetAttribute( selection_colorTag, "g" ) ) ) or defaultSettings.selection_color.g settings.selection_color.b = validateRange( tonumber( xmlNodeGetAttribute( selection_colorTag, "b" ) ) ) or defaultSettings.selection_color.b settings.selection_color.a = validateRange( tonumber( xmlNodeGetAttribute( selection_colorTag, "a" ) ) ) or defaultSettings.selection_color.a settings.highlight_color.r = validateRange( tonumber( xmlNodeGetAttribute( highlight_colorTag, "r" ) ) ) or defaultSettings.highlight_color.r settings.highlight_color.g = validateRange( tonumber( xmlNodeGetAttribute( highlight_colorTag, "g" ) ) ) or defaultSettings.highlight_color.g settings.highlight_color.b = validateRange( tonumber( xmlNodeGetAttribute( highlight_colorTag, "b" ) ) ) or defaultSettings.highlight_color.b settings.highlight_color.a = validateRange( tonumber( xmlNodeGetAttribute( highlight_colorTag, "a" ) ) ) or defaultSettings.highlight_color.a settings.header_color.r = validateRange( tonumber( xmlNodeGetAttribute( header_colorTag, "r" ) ) ) or defaultSettings.header_color.r settings.header_color.g = validateRange( tonumber( xmlNodeGetAttribute( header_colorTag, "g" ) ) ) or defaultSettings.header_color.g settings.header_color.b = validateRange( tonumber( xmlNodeGetAttribute( header_colorTag, "b" ) ) ) or defaultSettings.header_color.b settings.header_color.a = validateRange( tonumber( xmlNodeGetAttribute( header_colorTag, "a" ) ) ) or defaultSettings.header_color.a settings.team_color.r = validateRange( tonumber( xmlNodeGetAttribute( team_colorTag, "r" ) ) ) or defaultSettings.team_color.r settings.team_color.g = validateRange( tonumber( xmlNodeGetAttribute( team_colorTag, "g" ) ) ) or defaultSettings.team_color.g settings.team_color.b = validateRange( tonumber( xmlNodeGetAttribute( team_colorTag, "b" ) ) ) or defaultSettings.team_color.b settings.team_color.a = validateRange( tonumber( xmlNodeGetAttribute( team_colorTag, "a" ) ) ) or defaultSettings.team_color.a settings.border_color.r = validateRange( tonumber( xmlNodeGetAttribute( border_colorTag, "r" ) ) ) or defaultSettings.border_color.r settings.border_color.g = validateRange( tonumber( xmlNodeGetAttribute( border_colorTag, "g" ) ) ) or defaultSettings.border_color.g settings.border_color.b = validateRange( tonumber( xmlNodeGetAttribute( border_colorTag, "b" ) ) ) or defaultSettings.border_color.b settings.border_color.a = validateRange( tonumber( xmlNodeGetAttribute( border_colorTag, "a" ) ) ) or defaultSettings.border_color.a settings.serverinfo_color.r = validateRange( tonumber( xmlNodeGetAttribute( serverinfo_colorTag, "r" ) ) ) or defaultSettings.serverinfo_color.r settings.serverinfo_color.g = validateRange( tonumber( xmlNodeGetAttribute( serverinfo_colorTag, "g" ) ) ) or defaultSettings.serverinfo_color.g settings.serverinfo_color.b = validateRange( tonumber( xmlNodeGetAttribute( serverinfo_colorTag, "b" ) ) ) or defaultSettings.serverinfo_color.b settings.serverinfo_color.a = validateRange( tonumber( xmlNodeGetAttribute( serverinfo_colorTag, "a" ) ) ) or defaultSettings.serverinfo_color.a settings.content_color.r = validateRange( tonumber( xmlNodeGetAttribute( content_colorTag, "r" ) ) ) or defaultSettings.content_color.r settings.content_color.g = validateRange( tonumber( xmlNodeGetAttribute( content_colorTag, "g" ) ) ) or defaultSettings.content_color.g settings.content_color.b = validateRange( tonumber( xmlNodeGetAttribute( content_colorTag, "b" ) ) ) or defaultSettings.content_color.b settings.content_color.a = validateRange( tonumber( xmlNodeGetAttribute( content_colorTag, "a" ) ) ) or defaultSettings.content_color.a xmlUnloadFile( settingsFile ) useAnimation = false scoreboardIsToggleable = false showServerInfo = true showGamemodeInfo = false showTeams = true useColors = true drawSpeed = settings.drawspeed scoreboardScale = 1 columnFont = customFont contentFont = customFont teamHeaderFont = customFont serverInfoFont = customFont local r,g,b = unpack(colorCode) cScoreboardBackground = tocolor( 0,0,0,150 ) cSelection = tocolor( 255,255,0,100 ) cHighlight = tocolor( settings.highlight_color.r, settings.highlight_color.g, settings.highlight_color.b, settings.highlight_color.a ) cHeader = tocolor( r,g,b, settings.header_color.a ) cTeam = tocolor( 0,0,0,255 ) cBorder = tocolor( settings.border_color.r, settings.border_color.g, settings.border_color.b, settings.border_color.a ) cServerInfo = tocolor( r,g,b, 255 ) cContent = tocolor( settings.content_color.r, settings.content_color.g, settings.content_color.b, settings.content_color.a ) end function createScoreboardSettingsWindow( posX, posY ) if not windowSettings then windowSettings = guiCreateWindow( posX, posY, 323, 350, "Scoreboard settings", false ) guiSetText( windowSettings, "Scoreboard settings" ) guiWindowSetSizable( windowSettings, false ) labelUseAnimation = guiCreateLabel( 10, 26, 64, 15, "Use animation:", false, windowSettings ) guiSetFont( labelUseAnimation, "default-small" ) checkAnimationYes = guiCreateCheckBox( 101, 26, 42, 14, "yes", false, false, windowSettings ) checkAnimationNo = guiCreateCheckBox( 167, 26, 42, 14, "no", false, false, windowSettings ) labelMode = guiCreateLabel( 10, 43, 64, 15, "Mode:", false, windowSettings ) guiSetFont( labelMode, "default-small" ) checkModeHolding = guiCreateCheckBox( 101, 43, 64, 14, "holding", false, false, windowSettings ) checkModeToggled = guiCreateCheckBox( 167, 43, 64, 14, "toggled", false, false, windowSettings ) labelShowInfoOf = guiCreateLabel( 10, 60, 64, 15, "Show info of:", false, windowSettings ) guiSetFont( labelShowInfoOf, "default-small" ) checkServerInfoServer = guiCreateCheckBox( 101, 60, 64, 14, "server", false, false, windowSettings ) checkServerInfoGamemode = guiCreateCheckBox( 167, 60, 84, 14, "gamemode", false, false, windowSettings ) labelShowTeams = guiCreateLabel( 10, 77, 64, 15, "Show teams:", false, windowSettings ) guiSetFont( labelShowTeams, "default-small" ) checkShowTeamsYes = guiCreateCheckBox( 101, 77, 64, 14, "yes", false, false, windowSettings ) checkShowTeamsNo = guiCreateCheckBox( 167, 77, 84, 14, "no", false, false, windowSettings ) labelUseColors = guiCreateLabel( 10, 94, 64, 15, "Use colors:", false, windowSettings ) guiSetFont( labelUseColors, "default-small" ) checkUseColorsYes = guiCreateCheckBox( 101, 94, 64, 14, "yes", false, false, windowSettings ) checkUseColorsNo = guiCreateCheckBox( 167, 94, 84, 14, "no", false, false, windowSettings ) labelDrawSpeed = guiCreateLabel( 10, 111, 64, 15, "Draw speed:", false, windowSettings ) guiSetFont( labelDrawSpeed, "default-small" ) scrollDrawSpeed = guiCreateScrollBar( 101, 111, 172, 14, true, false, windowSettings ) labelScale = guiCreateLabel( 10, 128, 64, 15, "Scale:", false, windowSettings ) guiSetFont( labelScale, "default-small" ) scrollScale = guiCreateScrollBar( 101, 128, 172, 14, true, false, windowSettings ) labelFonts = guiCreateLabel( 10, 145, 64, 15, "Fonts:", false, windowSettings ) guiSetFont( labelFonts, "default-small" ) buttonColumnFont = guiCreateButton( 101, 145, 87, 14, " ", false, windowSettings ) buttonContentFont = guiCreateButton( 187, 145, 87, 14, " ", false, windowSettings ) buttonTeamFont = guiCreateButton( 101, 162, 87, 14, " ", false, windowSettings ) buttonServerInfoFont = guiCreateButton( 187, 162, 87, 14, " ", false, windowSettings ) labelBackgroundColor = guiCreateLabel( 10, 179, 74, 12, "Background color:", false, windowSettings) guiSetFont( labelBackgroundColor, "default-small" ) buttonChangeBackgroundColor = guiCreateButton( 187, 179, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeBackgroundColor, "default-bold-small" ) labelSelectionColor = guiCreateLabel( 10, 196, 74, 12, "Local player color:", false, windowSettings ) guiSetFont( labelSelectionColor, "default-small" ) buttonChangeSelectionColor = guiCreateButton( 187, 196, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeSelectionColor, "default-bold-small" ) labelHighlightColor = guiCreateLabel( 10, 213, 64, 12, "Selection color:", false, windowSettings ) guiSetFont( labelHighlightColor, "default-small" ) buttonChangeHighlightColor = guiCreateButton( 187, 213, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeHighlightColor, "default-bold-small" ) labelColumnHeaderColor = guiCreateLabel( 10, 230, 87, 12, "Column header color:", false, windowSettings ) guiSetFont( labelColumnHeaderColor, "default-small" ) buttonChangeColumnHeaderColor = guiCreateButton( 187, 230, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeColumnHeaderColor, "default-bold-small" ) labelTeamHeaderColor = guiCreateLabel( 10, 247, 85, 12, "Team header color:", false, windowSettings ) guiSetFont( labelTeamHeaderColor, "default-small" ) buttonChangeTeamHeaderColor = guiCreateButton( 187, 247, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeTeamHeaderColor, "default-bold-small" ) labelBorderlineColor = guiCreateLabel( 10, 264, 86, 12, "Border line color:", false, windowSettings ) guiSetFont( labelBorderlineColor, "default-small" ) buttonChangeBorderlineColor = guiCreateButton( 187, 264, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeBorderlineColor, "default-bold-small" ) labelServerInfoColor = guiCreateLabel( 10, 281, 86, 12, "Server info color:", false, windowSettings ) guiSetFont( labelServerInfoColor, "default-small" ) buttonChangeServerInfoColor = guiCreateButton( 187, 281, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeServerInfoColor, "default-bold-small" ) labelContentColor = guiCreateLabel( 10, 298, 86, 12, "Content color:", false, windowSettings ) guiSetFont( labelContentColor, "default-small" ) buttonChangeContentColor = guiCreateButton( 187, 298, 87, 14, "Change", false, windowSettings ) guiSetFont( buttonChangeContentColor, "default-bold-small" ) buttonSaveChanges = guiCreateButton( 10, 322, 80, 15, "Save changes", false, windowSettings ) guiSetFont( buttonSaveChanges, "default-small" ) buttonRestoreDefaults = guiCreateButton( 95, 322, 80, 15, "Restore defaults", false, windowSettings ) guiSetFont( buttonRestoreDefaults, "default-small" ) buttonCancel = guiCreateButton( 200, 322, 120, 15, "Cancel", false, windowSettings ) guiSetFont( buttonCancel, "default-small" ) end if type( settings.useanimation ) == "boolean" and not settings.useanimation then guiCheckBoxSetSelected( checkAnimationNo, true ) guiCheckBoxSetSelected( checkAnimationYes, false ) else guiCheckBoxSetSelected( checkAnimationNo, false ) guiCheckBoxSetSelected( checkAnimationYes, true ) end if type( settings.toggleable ) == "boolean" and settings.toggleable then guiCheckBoxSetSelected( checkModeToggled, true ) guiCheckBoxSetSelected( checkModeHolding, false ) else guiCheckBoxSetSelected( checkModeToggled, false ) guiCheckBoxSetSelected( checkModeHolding, true ) end if type( settings.showteams ) == "boolean" and not settings.showteams then guiCheckBoxSetSelected( checkShowTeamsNo, true ) guiCheckBoxSetSelected( checkShowTeamsYes, false ) else guiCheckBoxSetSelected( checkShowTeamsNo, false ) guiCheckBoxSetSelected( checkShowTeamsYes, true ) end if type( settings.usecolors ) == "boolean" and not settings.usecolors then guiCheckBoxSetSelected( checkUseColorsNo, true ) guiCheckBoxSetSelected( checkUseColorsYes, false ) else guiCheckBoxSetSelected( checkUseColorsNo, false ) guiCheckBoxSetSelected( checkUseColorsYes, true ) end guiCheckBoxSetSelected( checkServerInfoServer, settings.showserverinfo or defaultSettings.showserverinfo ) guiCheckBoxSetSelected( checkServerInfoGamemode, settings.showgamemodeinfo or defaultSettings.showgamemodeinfo ) guiScrollBarSetScrollPosition( scrollDrawSpeed, ((settings.drawspeed or defaultSettings.drawspeed)-MIN_DRAWSPEED)/(MAX_DRAWSPEED-MIN_DRAWSPEED)*100 ) guiScrollBarSetScrollPosition( scrollScale, ((settings.scale or defaultSettings.scale)-MIN_SCALE)/(MAX_SCALE-MIN_SCALE)*100 ) for k, v in ipairs( fontNames ) do if settings.columnfont == v then fontIndexes.column = k end if settings.contentfont == v then fontIndexes.content = k end if settings.teamfont == v then fontIndexes.team = k end if settings.serverinfofont == v then fontIndexes.serverinfo = k end end tempColors.bg_color.r = settings.bg_color.r or defaultSettings.bg_color.r tempColors.bg_color.g = settings.bg_color.g or defaultSettings.bg_color.g tempColors.bg_color.b = settings.bg_color.b or defaultSettings.bg_color.b tempColors.bg_color.a = settings.bg_color.a or defaultSettings.bg_color.a tempColors.selection_color.r = settings.selection_color.r or defaultSettings.selection_color.r tempColors.selection_color.g = settings.selection_color.g or defaultSettings.selection_color.g tempColors.selection_color.b = settings.selection_color.b or defaultSettings.selection_color.b tempColors.selection_color.a = settings.selection_color.a or defaultSettings.selection_color.a tempColors.highlight_color.r = settings.highlight_color.r or defaultSettings.highlight_color.r tempColors.highlight_color.g = settings.highlight_color.g or defaultSettings.highlight_color.g tempColors.highlight_color.b = settings.highlight_color.b or defaultSettings.highlight_color.b tempColors.highlight_color.a = settings.highlight_color.a or defaultSettings.highlight_color.a tempColors.header_color.r = settings.header_color.r or defaultSettings.header_color.r tempColors.header_color.g = settings.header_color.g or defaultSettings.header_color.g tempColors.header_color.b = settings.header_color.b or defaultSettings.header_color.b tempColors.header_color.a = settings.header_color.a or defaultSettings.header_color.a tempColors.team_color.r = settings.team_color.r or defaultSettings.team_color.r tempColors.team_color.g = settings.team_color.g or defaultSettings.team_color.g tempColors.team_color.b = settings.team_color.b or defaultSettings.team_color.b tempColors.team_color.a = settings.team_color.a or defaultSettings.team_color.a tempColors.border_color.r = settings.border_color.r or defaultSettings.border_color.r tempColors.border_color.g = settings.border_color.g or defaultSettings.border_color.g tempColors.border_color.b = settings.border_color.b or defaultSettings.border_color.b tempColors.border_color.a = settings.border_color.a or defaultSettings.border_color.a tempColors.serverinfo_color.r = settings.serverinfo_color.r or defaultSettings.serverinfo_color.r tempColors.serverinfo_color.g = settings.serverinfo_color.g or defaultSettings.serverinfo_color.g tempColors.serverinfo_color.b = settings.serverinfo_color.b or defaultSettings.serverinfo_color.b tempColors.serverinfo_color.a = settings.serverinfo_color.a or defaultSettings.serverinfo_color.a tempColors.content_color.r = settings.content_color.r or defaultSettings.content_color.r tempColors.content_color.g = settings.content_color.g or defaultSettings.content_color.g tempColors.content_color.b = settings.content_color.b or defaultSettings.content_color.b tempColors.content_color.a = settings.content_color.a or defaultSettings.content_color.a addEventHandler( "onClientGUIClick", windowSettings, settingsWindowClickHandler ) addEventHandler( "onClientRender", getRootElement(), drawSettingsWindowColors ) end function destroyScoreboardSettingsWindow() removeEventHandler( "onClientGUIClick", windowSettings, settingsWindowClickHandler ) removeEventHandler( "onClientRender", getRootElement(), drawSettingsWindowColors ) destroyElement( windowSettings ) if not getKeyState( "mouse2" ) then showCursor( false ) end colorPicker.closeSelect() windowSettings = nil end function settingsWindowClickHandler( button, state ) if source == buttonSaveChanges then saveSettingsFromSettingsWindow() elseif source == buttonRestoreDefaults then restoreDefaultSettings() elseif source == buttonCancel then destroyScoreboardSettingsWindow() elseif source == buttonColumnFont then if fontIndexes.column + 1 > #fontNames then fontIndexes.column = 1 else fontIndexes.column = fontIndexes.column + 1 end elseif source == buttonContentFont then if fontIndexes.content + 1 > #fontNames then fontIndexes.content = 1 else fontIndexes.content = fontIndexes.content + 1 end elseif source == buttonTeamFont then if fontIndexes.team + 1 > #fontNames then fontIndexes.team = 1 else fontIndexes.team = fontIndexes.team + 1 end elseif source == buttonServerInfoFont then if fontIndexes.serverinfo + 1 > #fontNames then fontIndexes.serverinfo = 1 else fontIndexes.serverinfo = fontIndexes.serverinfo + 1 end elseif source == buttonChangeBackgroundColor then colorPicker.openSelect( "bg_color" ) elseif source == buttonChangeSelectionColor then colorPicker.openSelect( "selection_color" ) elseif source == buttonChangeHighlightColor then colorPicker.openSelect( "highlight_color" ) elseif source == buttonChangeColumnHeaderColor then colorPicker.openSelect( "header_color" ) elseif source == buttonChangeTeamHeaderColor then colorPicker.openSelect( "team_color" ) elseif source == buttonChangeBorderlineColor then colorPicker.openSelect( "border_color" ) elseif source == buttonChangeServerInfoColor then colorPicker.openSelect( "serverinfo_color" ) elseif source == buttonChangeContentColor then colorPicker.openSelect( "content_color" ) elseif source == checkAnimationNo or source == checkAnimationYes then guiCheckBoxSetSelected( checkAnimationYes, false ) guiCheckBoxSetSelected( checkAnimationNo, false ) guiCheckBoxSetSelected( source, true ) elseif source == checkModeToggled or source == checkModeHolding then guiCheckBoxSetSelected( checkModeToggled, false ) guiCheckBoxSetSelected( checkModeHolding, false ) guiCheckBoxSetSelected( source, true ) elseif source == checkShowTeamsNo or source == checkShowTeamsYes then guiCheckBoxSetSelected( checkShowTeamsYes, false ) guiCheckBoxSetSelected( checkShowTeamsNo, false ) guiCheckBoxSetSelected( source, true ) elseif source == checkUseColorsNo or source == checkUseColorsYes then guiCheckBoxSetSelected( checkUseColorsYes, false ) guiCheckBoxSetSelected( checkUseColorsNo, false ) guiCheckBoxSetSelected( source, true ) end end function drawSettingsWindowColors() local x, y = guiGetPosition( windowSettings, false ) local drawSpeed = MIN_DRAWSPEED + ((guiScrollBarGetScrollPosition( scrollDrawSpeed )/100)*(MAX_DRAWSPEED-MIN_DRAWSPEED)) dxDrawText( string.format( "%.2f", drawSpeed ), x+280, y+111, x+280+33, y+111+16, cWhite, 1, "default", "left", "top", true, false, true ) local scale = MIN_SCALE + ((guiScrollBarGetScrollPosition( scrollScale )/100)*(MAX_SCALE-MIN_SCALE)) dxDrawText( string.format( "%.2f", scale ), x+280, y+128, x+280+33, y+128+16, cWhite, 1, "default", "left", "top", true, false, true ) dxDrawText( "Column", x+101, y+145, x+101+87, y+145+14, cWhite, fontscale( fontNames[fontIndexes.column], 1 ), fontNames[fontIndexes.column], "center", "center", true, false, true ) dxDrawText( "Content", x+187, y+145, x+187+87, y+145+14, cWhite, fontscale( fontNames[fontIndexes.content], 1 ), fontNames[fontIndexes.content], "center", "center", true, false, true ) dxDrawText( "Team", x+101, y+162, x+101+87, y+162+14, cWhite, fontscale( fontNames[fontIndexes.team], 1 ), fontNames[fontIndexes.team], "center", "center", true, false, true ) dxDrawText( "Server info", x+187, y+162, x+187+87, y+162+14, cWhite, fontscale( fontNames[fontIndexes.serverinfo], 1 ), fontNames[fontIndexes.serverinfo], "center", "center", true, false, true ) if tempColors.bg_color.r and tempColors.bg_color.g and tempColors.bg_color.b and tempColors.bg_color.a then dxDrawRectangle( x+101, y+179, 84, 16, tocolor( tempColors.bg_color.r, tempColors.bg_color.g, tempColors.bg_color.b, tempColors.bg_color.a ), true ) end if tempColors.selection_color.r and tempColors.selection_color.g and tempColors.selection_color.b and tempColors.selection_color.a then dxDrawRectangle( x+101, y+196, 84, 16, tocolor( tempColors.selection_color.r, tempColors.selection_color.g, tempColors.selection_color.b, tempColors.selection_color.a ), true ) end if tempColors.highlight_color.r and tempColors.highlight_color.g and tempColors.highlight_color.b and tempColors.highlight_color.a then dxDrawRectangle( x+101, y+213, 84, 16, tocolor( tempColors.highlight_color.r, tempColors.highlight_color.g, tempColors.highlight_color.b, tempColors.highlight_color.a ), true ) end if tempColors.header_color.r and tempColors.header_color.g and tempColors.header_color.b and tempColors.header_color.a then dxDrawRectangle( x+101, y+230, 84, 16, tocolor( tempColors.header_color.r, tempColors.header_color.g, tempColors.header_color.b, tempColors.header_color.a ), true ) end if tempColors.team_color.r and tempColors.team_color.g and tempColors.team_color.b and tempColors.team_color.a then dxDrawRectangle( x+101, y+247, 84, 16, tocolor( tempColors.team_color.r, tempColors.team_color.g, tempColors.team_color.b, tempColors.team_color.a ), true ) end if tempColors.border_color.r and tempColors.border_color.g and tempColors.border_color.b and tempColors.border_color.a then dxDrawRectangle( x+101, y+264, 84, 16, tocolor( tempColors.border_color.r, tempColors.border_color.g, tempColors.border_color.b, tempColors.border_color.a ), true ) end if tempColors.serverinfo_color.r and tempColors.serverinfo_color.g and tempColors.serverinfo_color.b and tempColors.serverinfo_color.a then dxDrawRectangle( x+101, y+281, 84, 16, tocolor( tempColors.serverinfo_color.r, tempColors.serverinfo_color.g, tempColors.serverinfo_color.b, tempColors.serverinfo_color.a ), true ) end if tempColors.content_color.r and tempColors.content_color.g and tempColors.content_color.b and tempColors.content_color.a then dxDrawRectangle( x+101, y+298, 84, 16, tocolor( tempColors.content_color.r, tempColors.content_color.g, tempColors.content_color.b, tempColors.content_color.a ), true ) end end function saveSettingsFromSettingsWindow() local userSettings = { ["useanimation"] = nil, ["toggleable"] = nil, ["showserverinfo"] = nil, ["showgamemodeinfo"] = nil, ["showteams"] = nil, ["usecolors"] = nil, ["drawspeed"] = nil, ["scale"] = nil, ["columnfont"] = nil, ["contentfont"] = nil, ["teamfont"] = nil, ["serverinfofont"] = nil, ["bg_color"] = {}, ["selection_color"] = {}, ["highlight_color"] = {}, ["header_color"] = {}, ["team_color"] = {}, ["border_color"] = {}, ["serverinfo_color"] = {}, ["content_color"] = {} } userSettings.useanimation = iif( guiCheckBoxGetSelected( checkAnimationNo ), false, true ) userSettings.toggleable = iif( guiCheckBoxGetSelected( checkModeToggled ), true, false ) userSettings.showteams = iif( guiCheckBoxGetSelected( checkShowTeamsNo ), false, true ) userSettings.usecolors = iif( guiCheckBoxGetSelected( checkUseColorsNo ), false, true ) userSettings.showserverinfo = guiCheckBoxGetSelected( checkServerInfoServer ) userSettings.showgamemodeinfo = guiCheckBoxGetSelected( checkServerInfoGamemode ) userSettings.drawspeed = string.format( "%.2f", MIN_DRAWSPEED + ( (guiScrollBarGetScrollPosition( scrollDrawSpeed )/100)*(MAX_DRAWSPEED-MIN_DRAWSPEED) ) ) userSettings.drawspeed = tonumber( userSettings.drawspeed ) userSettings.scale = string.format( "%.2f", MIN_SCALE + ( (guiScrollBarGetScrollPosition( scrollScale )/100)*(MAX_SCALE-MIN_SCALE) ) ) userSettings.scale = tonumber( userSettings.scale ) userSettings.columnfont = fontNames[fontIndexes.column] userSettings.contentfont = fontNames[fontIndexes.content] userSettings.teamfont = fontNames[fontIndexes.team] userSettings.serverinfofont = fontNames[fontIndexes.serverinfo] userSettings.bg_color.r = tempColors.bg_color.r or defaultSettings.bg_color.r userSettings.bg_color.g = tempColors.bg_color.g or defaultSettings.bg_color.g userSettings.bg_color.b = tempColors.bg_color.b or defaultSettings.bg_color.b userSettings.bg_color.a = tempColors.bg_color.a or defaultSettings.bg_color.a userSettings.selection_color.r = tempColors.selection_color.r or defaultSettings.selection_color.r userSettings.selection_color.g = tempColors.selection_color.g or defaultSettings.selection_color.g userSettings.selection_color.b = tempColors.selection_color.b or defaultSettings.selection_color.b userSettings.selection_color.a = tempColors.selection_color.a or defaultSettings.selection_color.a userSettings.highlight_color.r = tempColors.highlight_color.r or defaultSettings.highlight_color.r userSettings.highlight_color.g = tempColors.highlight_color.g or defaultSettings.highlight_color.g userSettings.highlight_color.b = tempColors.highlight_color.b or defaultSettings.highlight_color.b userSettings.highlight_color.a = tempColors.highlight_color.a or defaultSettings.highlight_color.a userSettings.header_color.r = tempColors.header_color.r or defaultSettings.header_color.r userSettings.header_color.g = tempColors.header_color.g or defaultSettings.header_color.g userSettings.header_color.b = tempColors.header_color.b or defaultSettings.header_color.b userSettings.header_color.a = tempColors.header_color.a or defaultSettings.header_color.a userSettings.team_color.r = tempColors.team_color.r or defaultSettings.team_color.r userSettings.team_color.g = tempColors.team_color.g or defaultSettings.team_color.g userSettings.team_color.b = tempColors.team_color.b or defaultSettings.team_color.b userSettings.team_color.a = tempColors.team_color.a or defaultSettings.team_color.a userSettings.border_color.r = tempColors.border_color.r or defaultSettings.border_color.r userSettings.border_color.g = tempColors.border_color.g or defaultSettings.border_color.g userSettings.border_color.b = tempColors.border_color.b or defaultSettings.border_color.b userSettings.border_color.a = tempColors.border_color.a or defaultSettings.border_color.a userSettings.serverinfo_color.r = tempColors.serverinfo_color.r or defaultSettings.serverinfo_color.r userSettings.serverinfo_color.g = tempColors.serverinfo_color.g or defaultSettings.serverinfo_color.g userSettings.serverinfo_color.b = tempColors.serverinfo_color.b or defaultSettings.serverinfo_color.b userSettings.serverinfo_color.a = tempColors.serverinfo_color.a or defaultSettings.serverinfo_color.a userSettings.content_color.r = tempColors.content_color.r or defaultSettings.content_color.r userSettings.content_color.g = tempColors.content_color.g or defaultSettings.content_color.g userSettings.content_color.b = tempColors.content_color.b or defaultSettings.content_color.b userSettings.content_color.a = tempColors.content_color.a or defaultSettings.content_color.a saveSettings( userSettings ) end function restoreDefaultSettings() saveSettings( defaultSettings ) end function saveSettings( settingsTable ) local settingsFile = xmlLoadFile( "settings.xml" ) if not settingsFile then settingsFile = xmlCreateFile( "settings.xml", "settings" ) if not settingsFile then return false end local useanimationTag = xmlCreateChild( settingsFile, "useanimation" ) local toggleableTag = xmlCreateChild( settingsFile, "toggleable" ) local showserverinfoTag = xmlCreateChild( settingsFile, "showserverinfo" ) local showgamemodeinfoTag = xmlCreateChild( settingsFile, "showgamemodeinfo" ) local showteamsTag = xmlCreateChild( settingsFile, "showteams" ) local usecolorsTag = xmlCreateChild( settingsFile, "usecolors" ) local drawspeedTag = xmlCreateChild( settingsFile, "drawspeed" ) local scaleTag = xmlCreateChild( settingsFile, "scale" ) local columnfontTag = xmlCreateChild( settingsFile, "columnfont" ) local contentfontTag = xmlCreateChild( settingsFile, "contentfont" ) local teamfontTag = xmlCreateChild( settingsFile, "teamfont" ) local serverinfofontTag = xmlCreateChild( settingsFile, "serverinfofont" ) local bg_colorTag = xmlCreateChild( settingsFile, "bg_color" ) local selection_colorTag = xmlCreateChild( settingsFile, "selection_color" ) local highlight_colorTag = xmlCreateChild( settingsFile, "highlight_color" ) local header_colorTag = xmlCreateChild( settingsFile, "header_color" ) local team_colorTag = xmlCreateChild( settingsFile, "team_color" ) local border_colorTag = xmlCreateChild( settingsFile, "border_color" ) local serverinfo_colorTag = xmlCreateChild( settingsFile, "serverinfo_color" ) local content_colorTag = xmlCreateChild( settingsFile, "content_color" ) end local useanimationTag = xmlFindChild( settingsFile, "useanimation", 0 ) if not useanimationTag then useanimationTag = xmlCreateChild( settingsFile, "useanimation" ) end local toggleableTag = xmlFindChild( settingsFile, "toggleable", 0 ) if not toggleableTag then toggleableTag = xmlCreateChild( settingsFile, "toggleable" ) end local showserverinfoTag = xmlFindChild( settingsFile, "showserverinfo", 0 ) if not showserverinfoTag then showserverinfoTag = xmlCreateChild( settingsFile, "showserverinfo" ) end local showgamemodeinfoTag = xmlFindChild( settingsFile, "showgamemodeinfo", 0 ) if not showgamemodeinfoTag then showgamemodeinfoTag = xmlCreateChild( settingsFile, "showgamemodeinfo" ) end local showteamsTag = xmlFindChild( settingsFile, "showteams", 0 ) if not showteamsTag then showteamsTag = xmlCreateChild( settingsFile, "showteams" ) end local usecolorsTag = xmlFindChild( settingsFile, "usecolors", 0 ) if not usecolorsTag then usecolorsTag = xmlCreateChild( settingsFile, "usecolors" ) end local drawspeedTag = xmlFindChild( settingsFile, "drawspeed", 0 ) if not drawspeedTag then drawspeedTag = xmlCreateChild( settingsFile, "drawspeed" ) end local scaleTag = xmlFindChild( settingsFile, "scale", 0 ) if not scaleTag then scaleTag = xmlCreateChild( settingsFile, "scale" ) end local columnfontTag = xmlFindChild( settingsFile, "columnfont", 0 ) if not columnfontTag then columnfontTag = xmlCreateChild( settingsFile, "columnfont" ) end local contentfontTag = xmlFindChild( settingsFile, "contentfont", 0 ) if not contentfontTag then contentfontTag = xmlCreateChild( settingsFile, "contentfont" ) end local teamfontTag = xmlFindChild( settingsFile, "teamfont", 0 ) if not teamfontTag then teamfontTag = xmlCreateChild( settingsFile, "teamfont" ) end local serverinfofontTag = xmlFindChild( settingsFile, "serverinfofont", 0 ) if not serverinfofontTag then serverinfofontTag = xmlCreateChild( settingsFile, "serverinfofont" ) end local bg_colorTag = xmlFindChild( settingsFile, "bg_color", 0 ) if not bg_colorTag then bg_colorTag = xmlCreateChild( settingsFile, "bg_color" ) end local selection_colorTag = xmlFindChild( settingsFile, "selection_color", 0 ) if not selection_colorTag then selection_colorTag = xmlCreateChild( settingsFile, "selection_color" ) end local highlight_colorTag = xmlFindChild( settingsFile, "highlight_color", 0 ) if not highlight_colorTag then highlight_colorTag = xmlCreateChild( settingsFile, "highlight_color" ) end local header_colorTag = xmlFindChild( settingsFile, "header_color", 0 ) if not header_colorTag then header_colorTag = xmlCreateChild( settingsFile, "header_color" ) end local team_colorTag = xmlFindChild( settingsFile, "team_color", 0 ) if not team_colorTag then team_colorTag = xmlCreateChild( settingsFile, "team_color" ) end local border_colorTag = xmlFindChild( settingsFile, "border_color", 0 ) if not border_colorTag then border_colorTag = xmlCreateChild( settingsFile, "border_color" ) end local serverinfo_colorTag = xmlFindChild( settingsFile, "serverinfo_color", 0 ) if not serverinfo_colorTag then serverinfo_colorTag = xmlCreateChild( settingsFile, "serverinfo_color" ) end local content_colorTag = xmlFindChild( settingsFile, "content_color", 0 ) if not content_colorTag then content_colorTag = xmlCreateChild( settingsFile, "content_color" ) end xmlNodeSetValue( useanimationTag, tostring( settingsTable.useanimation ) ) xmlNodeSetValue( toggleableTag, tostring( settingsTable.toggleable ) ) xmlNodeSetValue( showserverinfoTag, tostring( settingsTable.showserverinfo ) ) xmlNodeSetValue( showgamemodeinfoTag, tostring( settingsTable.showgamemodeinfo ) ) xmlNodeSetValue( showteamsTag, tostring( settingsTable.showteams ) ) xmlNodeSetValue( usecolorsTag, tostring( settingsTable.usecolors ) ) xmlNodeSetValue( drawspeedTag, tostring( settingsTable.drawspeed ) ) xmlNodeSetValue( scaleTag, tostring( settingsTable.scale ) ) xmlNodeSetValue( columnfontTag, tostring( settingsTable.columnfont ) ) xmlNodeSetValue( contentfontTag, tostring( settingsTable.contentfont ) ) xmlNodeSetValue( teamfontTag, tostring( settingsTable.teamfont ) ) xmlNodeSetValue( serverinfofontTag, tostring( settingsTable.serverinfofont ) ) xmlNodeSetAttribute( bg_colorTag, "r", tostring( settingsTable.bg_color.r ) ) xmlNodeSetAttribute( bg_colorTag, "g", tostring( settingsTable.bg_color.g ) ) xmlNodeSetAttribute( bg_colorTag, "b", tostring( settingsTable.bg_color.b ) ) xmlNodeSetAttribute( bg_colorTag, "a", tostring( settingsTable.bg_color.a ) ) xmlNodeSetAttribute( selection_colorTag, "r", tostring( settingsTable.selection_color.r ) ) xmlNodeSetAttribute( selection_colorTag, "g", tostring( settingsTable.selection_color.g ) ) xmlNodeSetAttribute( selection_colorTag, "b", tostring( settingsTable.selection_color.b ) ) xmlNodeSetAttribute( selection_colorTag, "a", tostring( settingsTable.selection_color.a ) ) xmlNodeSetAttribute( highlight_colorTag, "r", tostring( settingsTable.highlight_color.r ) ) xmlNodeSetAttribute( highlight_colorTag, "g", tostring( settingsTable.highlight_color.g ) ) xmlNodeSetAttribute( highlight_colorTag, "b", tostring( settingsTable.highlight_color.b ) ) xmlNodeSetAttribute( highlight_colorTag, "a", tostring( settingsTable.highlight_color.a ) ) xmlNodeSetAttribute( header_colorTag, "r", tostring( settingsTable.header_color.r ) ) xmlNodeSetAttribute( header_colorTag, "g", tostring( settingsTable.header_color.g ) ) xmlNodeSetAttribute( header_colorTag, "b", tostring( settingsTable.header_color.b ) ) xmlNodeSetAttribute( header_colorTag, "a", tostring( settingsTable.header_color.a ) ) xmlNodeSetAttribute( team_colorTag, "r", tostring( settingsTable.team_color.r ) ) xmlNodeSetAttribute( team_colorTag, "g", tostring( settingsTable.team_color.g ) ) xmlNodeSetAttribute( team_colorTag, "b", tostring( settingsTable.team_color.b ) ) xmlNodeSetAttribute( team_colorTag, "a", tostring( settingsTable.team_color.a ) ) xmlNodeSetAttribute( border_colorTag, "r", tostring( settingsTable.border_color.r ) ) xmlNodeSetAttribute( border_colorTag, "g", tostring( settingsTable.border_color.g ) ) xmlNodeSetAttribute( border_colorTag, "b", tostring( settingsTable.border_color.b ) ) xmlNodeSetAttribute( border_colorTag, "a", tostring( settingsTable.border_color.a ) ) xmlNodeSetAttribute( serverinfo_colorTag, "r", tostring( settingsTable.serverinfo_color.r ) ) xmlNodeSetAttribute( serverinfo_colorTag, "g", tostring( settingsTable.serverinfo_color.g ) ) xmlNodeSetAttribute( serverinfo_colorTag, "b", tostring( settingsTable.serverinfo_color.b ) ) xmlNodeSetAttribute( serverinfo_colorTag, "a", tostring( settingsTable.serverinfo_color.a ) ) xmlNodeSetAttribute( content_colorTag, "r", tostring( settingsTable.content_color.r ) ) xmlNodeSetAttribute( content_colorTag, "g", tostring( settingsTable.content_color.g ) ) xmlNodeSetAttribute( content_colorTag, "b", tostring( settingsTable.content_color.b ) ) xmlNodeSetAttribute( content_colorTag, "a", tostring( settingsTable.content_color.a ) ) xmlSaveFile( settingsFile ) xmlUnloadFile( settingsFile ) destroyScoreboardSettingsWindow() readScoreboardSettings() end function validateRange( number ) if type( number ) == "number" then local isValid = number >= 0 and number <= 255 if isValid then return number end end return false end
bsd-2-clause
Ombridride/minetest-minetestforfun-server
minetestforfun_game/mods/h2omes/init.lua
7
13909
h2omes = {} h2omes.homes = {} -- table players home h2omes.path = minetest.get_worldpath() .. "/h2omes/" minetest.mkdir(h2omes.path) h2omes.time_home = 2 * 60 --MFF 04/05/2016 2 minutes plus 20 minutes h2omes.time_spawn = 5*60 h2omes.time_from_player = 5*60 h2omes.time_to_player = 5*60 local tmp_players = {} local from_players = {} h2omes.have_nether = false -- nether mod if (minetest.get_modpath("nether") ~= nil) then h2omes.have_nether = true end function h2omes.check(name) if h2omes.homes[name] == nil then h2omes.homes[name] = {["home"] = {}, ["pit"] = {}} end end --function save_homes function h2omes.save_homes(name) local file = h2omes.path..name local input, err = io.open(file, "w") if input then input:write(minetest.serialize(h2omes.homes[name])) input:close() else minetest.log("error", "open(" .. file .. ", 'w') failed: " .. err) end end --function load_homes function h2omes.load_homes(name) h2omes.check(name) local file = h2omes.path..name local input, err = io.open(file, "r") if input then local data = minetest.deserialize(input:read()) io.close(input) if data and type(data) == "table" then if data.home then if data.home.real then h2omes.homes[name].home.real = data.home.real end if data.home.nether then h2omes.homes[name].home.nether = data.home.nether end end if data.pit then if data.pit.real then h2omes.homes[name].pit.real = data.pit.real end if data.pit.nether then h2omes.homes[name].pit.nether = data.pit.nether end end end end end -- disallowed tp real-->nether or nether-->real function h2omes.can_teleport(from_pos, to_pos) if not h2omes.have_nether then -- not nether mod, -19600 is real return true end if from_pos.y < -19600 and to_pos.y < -19600 then return true elseif from_pos.y > -19600 and to_pos.y > -19600 then return true end return false end --function set_homes function h2omes.set_home(name, home_type, pos) h2omes.check(name) if not pos then local player = minetest.get_player_by_name(name) if not player then return end pos = player:getpos() end if not pos then return false end if pos.y < -19600 and h2omes.have_nether then h2omes.homes[name][home_type].nether = pos else h2omes.homes[name][home_type].real = pos end minetest.chat_send_player(name, home_type.." set!") minetest.sound_play("dingdong",{to_player=name, gain = 1.0}) h2omes.save_homes(name) return true end --function get_homes function h2omes.get_home(name, home_type) h2omes.check(name) local player = minetest.get_player_by_name(name) if not player then return nil end local pos = player:getpos() if not pos then return nil end local status = "real" if pos.y < -19600 and h2omes.have_nether then status = "nether" end if h2omes.homes[name][home_type][status] then return h2omes.homes[name][home_type][status] end return nil end --function getspawn function h2omes.getspawn(name) local player = minetest.get_player_by_name(name) if not player then return nil end local pos = player:getpos() if not pos then return nil end local spawn_pos if pos.y < -19600 and h2omes.have_nether then spawn_pos = minetest.string_to_pos(minetest.setting_get("nether_static_spawnpoint") or "") elseif minetest.setting_get_pos("static_spawnpoint") then spawn_pos = minetest.setting_get_pos("static_spawnpoint") end return spawn_pos end --function to_spawn function h2omes.to_spawn(name) local player = minetest.get_player_by_name(name) if not player then return false end local spawn_pos = h2omes.getspawn(name) if spawn_pos then minetest.chat_send_player(name, "Teleporting to spawn...") player:setpos(spawn_pos) minetest.sound_play("teleport", {to_player=name, gain = 1.0}) minetest.log("action","Player ".. name .." respawned. Next allowed respawn in ".. h2omes.time_spawn .." seconds.") return true else minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!") return false end end --function to_homes function h2omes.to_home(name, home_type) h2omes.check(name) local player = minetest.get_player_by_name(name) if not player then return false end local pos = player:getpos() if not pos then return false end local status = "real" if pos.y < -19600 and h2omes.have_nether then status = "nether" end if h2omes.homes[name][home_type][status] then player:setpos(h2omes.homes[name][home_type][status]) minetest.chat_send_player(name, "Teleported to "..home_type.."!") minetest.sound_play("teleport", {to_player=name, gain = 1.0}) return true end return false end --function to_player function h2omes.to_player(name, to_pos, to_name) local player = minetest.get_player_by_name(name) if not player then return false end local from_pos = player:getpos() if to_pos then if h2omes.can_teleport(from_pos, to_pos) then minetest.chat_send_player(name, "Teleporting to player "..to_name) player:setpos(to_pos) minetest.sound_play("teleport", {to_player=name, gain = 1.0}) return true else minetest.chat_send_player(name, "Sorry, teleport between 2 worlds(real/nether) is not allowed!") return false end else minetest.chat_send_player(name, "ERROR: No position to player!") return false end end function h2omes.update_pos(name, pos, from_name) from_players[name] = {name=from_name, pos=pos} minetest.chat_send_player(name, from_name .." sent you their position to teleport") minetest.sound_play("dingdong",{to_player=name, gain = 0.8}) return true end function h2omes.send_pos_to_player(name, pos, to_name) local player = minetest.get_player_by_name(to_name) if not player or not pos then return false end if action_timers.wrapper(name, "send_pos_to_player", "from_player_" .. to_name, h2omes.time_from_player, h2omes.update_pos, {to_name, pos, name}) then minetest.chat_send_player(name, "Your position has been sent to "..to_name) return true else minetest.chat_send_player(name, "Error: "..to_name.." already received a request. please try again later.") end return false end function h2omes.show_formspec_home(name) if tmp_players[name] == nil then tmp_players[name] = {} end local player = minetest.get_player_by_name(name) if not player then return false end local formspec = {"size[8,9]label[3.15,0;Home Settings]"} local pos = player:getpos() --spawn table.insert(formspec, "label[3.45,0.8;TO SPAWN]") local spawn_pos = h2omes.getspawn(name) if spawn_pos then table.insert(formspec, string.format("label[2.9,1.3;x:%s, y:%s, z:%s]", math.floor(spawn_pos.x), math.floor(spawn_pos.y), math.floor(spawn_pos.z) )) table.insert(formspec, "button_exit[6,1.1;1.5,1;to_spawn;To Spawn]") else table.insert(formspec, "label[3.3,1.3;No spawn set]") end --home table.insert(formspec, "label[3.5,2.1;TO HOME]") table.insert(formspec, "button[0.5,2.4;1.5,1;set_home;Set Home]") local home_pos = h2omes.get_home(name, "home") if home_pos then table.insert(formspec, string.format("label[2.9,2.5;x:%s, y:%s, z:%s]", math.floor(home_pos.x), math.floor(home_pos.y), math.floor(home_pos.z) )) table.insert(formspec, "button_exit[6,2.4;1.5,1;to_home;To Home]") else table.insert(formspec, "label[3.3,2.5;Home no set]") end --pit table.insert(formspec, "label[3.55,3.4;TO PIT]") table.insert(formspec, "button[0.5,3.7;1.5,1;set_pit;Set Pit]") local pit_pos = h2omes.get_home(name, "pit") if pit_pos then table.insert(formspec, string.format("label[2.9,3.8;x:%s, y:%s, z:%s]", math.floor(pit_pos.x), math.floor(pit_pos.y), math.floor(pit_pos.z) )) table.insert(formspec, "button_exit[6,3.7;1.5,1;to_pit;To Pit]") else table.insert(formspec, "label[3.3,3.8;Pit no set]") end --to player table.insert(formspec, "label[3.35,4.7;TO PLAYER]") local to_player = from_players[name] if to_player and to_player.name and to_player.pos then table.insert(formspec, string.format("label[0.5,5.1;To %s]", to_player.name)) table.insert(formspec,string.format("label[2.9,5.1;x:%s, y:%s, z:%s]", math.floor(to_player.pos.x),math.floor(to_player.pos.y),math.floor(to_player.pos.z))) table.insert(formspec, "button_exit[6,5;1.5,1;to_player;To Player]") else table.insert(formspec, "label[2.7,5.1;No request from player]") end table.insert(formspec, "label[2.8,6;SEND MY POS TO PLAYER]") if not tmp_players[name] or not tmp_players[name].players_list or #tmp_players[name].players_list < 1 or tmp_players[name].refresh then tmp_players[name].refresh = nil tmp_players[name].players_list = {} tmp_players[name].selected_id = 0 for _,player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() if player_name and player_name ~= "" and player_name ~= name then table.insert(tmp_players[name].players_list, player_name) end end tmp_players[name]["select_player"] = nil end if #tmp_players[name].players_list == 0 then table.insert(formspec, "label[3,6.4;No player, try later]") else table.insert(formspec,"button[3.5,6.4;1.5,1;refresh;refresh]") table.insert(formspec, "dropdown[0.5,6.5;3,1;select_player;"..table.concat(tmp_players[name].players_list, ",")..";"..tmp_players[name].selected_id.."]") end if tmp_players[name].selected_id and tmp_players[name].selected_id > 0 then table.insert(formspec, "button_exit[6,6.4;1.5,1;send_to;Send To]") end table.insert(formspec, "button_exit[3.25,8.3;1.5,1;close;Close]") minetest.show_formspec(name, "h2omes:formspec", table.concat(formspec)) end minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if not name or name == "" then return end if formname == "h2omes:formspec" then if fields["set_home"] then --h2omes.set_home(name, "home") action_timers.wrapper(name, "sethome", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "home"}) elseif fields["set_pit"] then --h2omes.set_home(name, "pit") action_timers.wrapper(name, "setpit", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "pit"}) elseif fields["to_home"] then --h2omes.to_home(name, "home") action_timers.wrapper(name, "home", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "home"}) elseif fields["to_pit"] then --h2omes.to_home(name, "pit") action_timers.wrapper(name, "pit", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "pit"}) elseif fields["to_spawn"] then action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name}) elseif fields["to_player"] then if not from_players[name] then return end local to_name = from_players[name].name local pos = from_players[name].pos from_players[name] = nil if not to_name or not pos then return end h2omes.to_player(name, pos, to_name) elseif fields["send_to"] then local to_name = tmp_players[name]["select_player"] if not to_name then return end local pos = player:getpos() action_timers.wrapper(name, "send_pos_to_player", "to_player_" .. name, h2omes.time_to_player, h2omes.send_pos_to_player, {name, pos, to_name}) tmp_players[name] = nil elseif fields["refresh"] then tmp_players[name].refresh = true elseif fields["select_player"] then for i, n in pairs(tmp_players[name].players_list) do if n == fields["select_player"] then tmp_players[name]["select_player"] = fields["select_player"] tmp_players[name].selected_id = i break end end end if not fields["quit"] then h2omes.show_formspec_home(name) end end end) minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if not name or name == "" then return end h2omes.load_homes(name) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if not name or name == "" then return end h2omes.homes[name] = nil tmp_players[name] = nil from_players[name] = nil end) minetest.register_privilege("home", "Can use /sethome, /home, /setpit and /pit") minetest.register_chatcommand("spawn", { description = "Teleport a player to the defined spawnpoint", func = function(name) local spawn_pos = h2omes.getspawn(name) if spawn_pos then action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name}) else minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!") return false end end }) minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function (name, params) if not h2omes.get_home(name, "home") then minetest.chat_send_player(name, "Set a home using /sethome") return false end --h2omes.to_home(name, "home") return action_timers.wrapper(name, "home", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "home"}) end, }) minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = function (name, params) --h2omes.set_home(name, "home") return action_timers.wrapper(name, "sethome", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "home"}) end, }) minetest.register_chatcommand("pit", { description = "Teleport you to your pit point", privs = {home=true}, func = function (name, params) if not h2omes.get_home(name, "pit") then minetest.chat_send_player(name, "Set a pit using /setpit") return false end --h2omes.to_home(name, "pit") return action_timers.wrapper(name, "pit", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "pit"}) end, }) minetest.register_chatcommand("setpit", { description = "Set your pit point", privs = {home=true}, func = function (name, params) --h2omes.set_home(name, "pit") return action_timers.wrapper(name, "setpit", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "pit"}) end, }) minetest.log("action","[h2omes] Loaded.")
unlicense
Ombridride/minetest-minetestforfun-server
mods/homedecor_modpack/homedecor/bathroom_furniture.lua
13
3016
local S = homedecor.gettext local bathroom_tile_colors = { { "1", "white/grey", "#c0c0c0:200" }, { "2", "white/dark grey", "#404040:150" }, { "3", "white/black", "#000000:200" }, { "4", "black/dark grey", "" }, { "red", "white/red", "#d00000:150" }, { "green", "white/green", "#00d000:150" }, { "blue", "white/blue", "#0000d0:150" }, { "yellow", "white/yellow", "#ffff00:150" }, { "tan", "white/tan", "#ceaf42:150" } } for i in ipairs(bathroom_tile_colors) do local color = bathroom_tile_colors[i][1] local shade = bathroom_tile_colors[i][2] local hue = bathroom_tile_colors[i][3] local coloredtile = "homedecor_bathroom_tiles_bg.png^(homedecor_bathroom_tiles_fg.png^[colorize:"..hue..")" if color == "4" then coloredtile = "(homedecor_bathroom_tiles_bg.png^[colorize:#000000:75)".. "^(homedecor_bathroom_tiles_fg.png^[colorize:#000000:200)" end minetest.register_node("homedecor:tiles_"..color, { description = "Bathroom/kitchen tiles ("..shade..")", tiles = { coloredtile, coloredtile, coloredtile, coloredtile, "("..coloredtile..")^[transformR90", "("..coloredtile..")^[transformR90" }, groups = {cracky=3}, paramtype = "light", sounds = default.node_sound_stone_defaults(), }) end local tr_cbox = { type = "fixed", fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 } } homedecor.register("towel_rod", { description = "Towel rod with towel", mesh = "homedecor_towel_rod.obj", tiles = { "homedecor_generic_terrycloth.png", "default_wood.png", }, inventory_image = "homedecor_towel_rod_inv.png", selection_box = tr_cbox, walkable = false, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3}, sounds = default.node_sound_defaults(), }) homedecor.register("medicine_cabinet", { description = S("Medicine Cabinet"), mesh = "homedecor_medicine_cabinet.obj", tiles = { 'default_wood.png', 'homedecor_medicine_cabinet_mirror.png' }, inventory_image = "homedecor_medicine_cabinet_inv.png", selection_box = { type = "fixed", fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5} }, walkable = false, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher, pointed_thing) node.name = "homedecor:medicine_cabinet_open" minetest.swap_node(pos, node) end, infotext=S("Medicine cabinet"), inventory = { size=6, }, }) homedecor.register("medicine_cabinet_open", { mesh = "homedecor_medicine_cabinet_open.obj", tiles = { 'default_wood.png', 'homedecor_medicine_cabinet_mirror.png', 'homedecor_medicine_cabinet_inside.png' }, selection_box = { type = "fixed", fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5} }, walkable = false, groups = { snappy = 3, not_in_creative_inventory=1 }, drop = "homedecor:medicine_cabinet", on_punch = function(pos, node, puncher, pointed_thing) node.name = "homedecor:medicine_cabinet" minetest.swap_node(pos, node) end, })
unlicense
jshackley/darkstar
scripts/zones/Quicksand_Caves/npcs/_5sb.lua
17
1273
----------------------------------- -- Area: Quicksand Caves -- NPC: Ornate Door -- Door blocked by Weight system -- @pos -420 0 735 208 ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local difX = player:getXPos()-(-420); local difZ = player:getZPos()-(726); local Distance = math.sqrt( math.pow(difX,2) + math.pow(difZ,2) ); if (Distance < 3) then return -1; end player:messageSpecial(DOOR_FIRMLY_SHUT); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
LuaDist/lua-uri
test/file.lua
1
5952
require "uri-test" local URI = require "uri" local URIFile = require "uri.file" local testcase = TestCase("Test uri.file") function testcase:test_normalize () test_norm("file:///foo", "file://LocalHost/foo") test_norm("file:///", "file://localhost/") test_norm("file:///", "file://localhost") test_norm("file:///", "file://") test_norm("file:///", "file:/") test_norm("file:///foo", "file:/foo") test_norm("file://foo/", "file://foo") end function testcase:test_invalid () is_bad_uri("just scheme", "file:") is_bad_uri("scheme with relative path", "file:foo/bar") end function testcase:test_set_host () local uri = assert(URI:new("file:///foo")) is("", uri:host()) is("", uri:host("LocalHost")) is("file:///foo", tostring(uri)) is("", uri:host("host.name")) is("file://host.name/foo", tostring(uri)) is("host.name", uri:host("")) is("file:///foo", tostring(uri)) end function testcase:test_set_path () local uri = assert(URI:new("file:///foo")) is("/foo", uri:path()) is("/foo", uri:path(nil)) is("file:///", tostring(uri)) is("/", uri:path("")) is("file:///", tostring(uri)) is("/", uri:path("/bar/frob")) is("file:///bar/frob", tostring(uri)) is("/bar/frob", uri:path("/")) is("file:///", tostring(uri)) end function testcase:test_bad_usage () local uri = assert(URI:new("file:///foo")) assert_error("nil host", function () uri:host(nil) end) assert_error("set userinfo", function () uri:userinfo("foo") end) assert_error("set port", function () uri:userinfo(23) end) assert_error("set relative path", function () uri:userinfo("foo/") end) end local function uri_to_fs (os, uristr, expected) local uri = assert(URI:new(uristr)) is(expected, uri:filesystem_path(os)) end local function fs_to_uri (os, path, expected) is(expected, tostring(URIFile.make_file_uri(path, os))) end function testcase:test_uri_to_fs_unix () uri_to_fs("unix", "file:///", "/") uri_to_fs("unix", "file:///c:", "/c:") uri_to_fs("unix", "file:///C:/", "/C:/") uri_to_fs("unix", "file:///C:/Program%20Files", "/C:/Program Files") uri_to_fs("unix", "file:///C:/Program%20Files/", "/C:/Program Files/") uri_to_fs("unix", "file:///Program%20Files/", "/Program Files/") end function testcase:test_uri_to_fs_unix_bad () -- On Unix platforms, there's no equivalent of UNC paths. local uri = assert(URI:new("file://laptop/My%20Documents/FileSchemeURIs.doc")) assert_error("Unix path with host name", function () uri:filesystem_path("unix") end) -- Unix paths can't contain null bytes or encoded slashes. uri = assert(URI:new("file:///frob/foo%00bar/quux")) assert_error("Unix path with null byte", function () uri:filesystem_path("unix") end) uri = assert(URI:new("file:///frob/foo%2Fbar/quux")) assert_error("Unix path with encoded slash", function () uri:filesystem_path("unix") end) end function testcase:test_fs_to_uri_unix () fs_to_uri("unix", "/", "file:///") fs_to_uri("unix", "//", "file:///") fs_to_uri("unix", "///", "file:///") fs_to_uri("unix", "/foo/bar", "file:///foo/bar") fs_to_uri("unix", "/foo/bar/", "file:///foo/bar/") fs_to_uri("unix", "//foo///bar//", "file:///foo/bar/") fs_to_uri("unix", "/foo bar/%2F", "file:///foo%20bar/%252F") end function testcase:test_fs_to_uri_unix_bad () -- Relative paths can't be converted to URIs, because URIs are inherently -- absolute. assert_error("relative Unix path", function () FileURI.make_file_uri("foo/bar", "unix") end) assert_error("relative empty Unix path", function () FileURI.make_file_uri("", "unix") end) end function testcase:test_uri_to_fs_win32 () uri_to_fs("win32", "file:///", "\\") uri_to_fs("win32", "file:///c:", "c:\\") uri_to_fs("win32", "file:///C:/", "C:\\") uri_to_fs("win32", "file:///C:/Program%20Files", "C:\\Program Files") uri_to_fs("win32", "file:///C:/Program%20Files/", "C:\\Program Files\\") uri_to_fs("win32", "file:///Program%20Files/", "\\Program Files\\") -- http://blogs.msdn.com/ie/archive/2006/12/06/file-uris-in-windows.aspx uri_to_fs("win32", "file://laptop/My%20Documents/FileSchemeURIs.doc", "\\\\laptop\\My Documents\\FileSchemeURIs.doc") uri_to_fs("win32", "file:///C:/Documents%20and%20Settings/davris/FileSchemeURIs.doc", "C:\\Documents and Settings\\davris\\FileSchemeURIs.doc") -- For backwards compatibility with deprecated way of indicating drives. uri_to_fs("win32", "file:///c%7C", "c:\\") uri_to_fs("win32", "file:///c%7C/", "c:\\") uri_to_fs("win32", "file:///C%7C/foo/", "C:\\foo\\") end function testcase:test_fs_to_uri_win32 () fs_to_uri("win32", "", "file:///") fs_to_uri("win32", "\\", "file:///") fs_to_uri("win32", "c:", "file:///c:/") fs_to_uri("win32", "C:\\", "file:///C:/") fs_to_uri("win32", "C:/", "file:///C:/") fs_to_uri("win32", "C:\\Program Files", "file:///C:/Program%20Files") fs_to_uri("win32", "C:\\Program Files\\", "file:///C:/Program%20Files/") fs_to_uri("win32", "C:/Program Files/", "file:///C:/Program%20Files/") fs_to_uri("win32", "\\Program Files\\", "file:///Program%20Files/") fs_to_uri("win32", "\\\\laptop\\My Documents\\FileSchemeURIs.doc", "file://laptop/My%20Documents/FileSchemeURIs.doc") fs_to_uri("win32", "c:\\foo bar\\%2F", "file:///c:/foo%20bar/%252F") end function testcase:test_convert_on_unknown_os () local uri = assert(URI:new("file:///foo")) assert_error("filesystem_path, unknown os", function () uri:filesystem_path("NonExistent") end) assert_error("make_file_uri, unknown os", function () URIFile.make_file_uri("/foo", "NonExistent") end) end lunit.run() -- vi:ts=4 sw=4 expandtab
mit
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/Cha_Lebagta.lua
19
1938
----------------------------------- -- Area: Windurst Woods -- NPC: Cha Lebagta -- Type: Standard NPC -- @zone: 241 -- @pos 58.385 -6.249 216.670 -- Involved in Quests: As Thick as Thieves, Mihgo's Amigo ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) MihgosAmigo = player:getQuestStatus(WINDURST,MIHGO_S_AMIGO); thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES); thickAsThievesCS = player:getVar("thickAsThievesCS"); -- As Thick As Thieves (THF AF) if (thickAsThieves == QUEST_ACCEPTED) then player:startEvent(0x01FB,0,17474); if (thickAsThievesCS == 1) then player:setVar("thickAsThievesCS",3); elseif (thickAsThievesCS == 2) then player:setVar("thickAsThievesCS",4); rand1 = math.random(2,7); player:setVar("thickAsThievesGrapplingCS",rand1); player:setVar("thickAsThievesGamblingCS",1); end -- Mihgo's Amigo elseif (MihgosAmigo == QUEST_ACCEPTED) then player:startEvent(0x0055,0,498); -- hint dialog -- standard dialog elseif (MihgosAmigo == QUEST_COMPLETED) then player:startEvent(0x005B,0,498) -- new standard dialog after Mihgo's Amigo else player:startEvent(0x004e); -- normal dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Sacrarium/npcs/qm6.lua
17
1739
----------------------------------- -- Area: Sacrarium -- NPC: qm6 (???) -- Notes: Used to spawn Old Prof. Mariselle -- @pos 62.668 -3.111 -127.310 28 ----------------------------------- package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Sacrarium/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OldProfessor = 16891970; if (GetServerVariable("Old_Prof_Spawn_Location") == 6) then if (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 3 and player:hasKeyItem(RELIQUIARIUM_KEY)==false and GetMobAction(OldProfessor) == 0) then player:messageSpecial(EVIL_PRESENCE); SpawnMob(OldProfessor,300):updateClaim(player); GetMobByID(OldProfessor):setPos(npc:getXPos()+1, npc:getYPos(), npc:getZPos()+1); -- Set Prof. spawn x and z pos. +1 from NPC else player:messageSpecial(DRAWER_SHUT); end elseif (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 4 and player:hasKeyItem(RELIQUIARIUM_KEY)==false) then player:addKeyItem(RELIQUIARIUM_KEY); player:messageSpecial(KEYITEM_OBTAINED,RELIQUIARIUM_KEY); else player:messageSpecial(DRAWER_OPEN); player:messageSpecial(DRAWER_EMPTY); end end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) end;
gpl-3.0
Shrike78/Shilke2D
Samples/BlendModes/blendDrawables.lua
1
3135
__DEBUG_CALLBACKS__ = true --__USE_SIMULATION_COORDS__ = true require("Shilke2D/include") IO.setWorkingDir("Assets/BlendModes") local WIDTH,HEIGHT = 1024,768 local FPS = 60 local blendModes = BlendMode.getRegisteredModes(true) local blendModeIdx = 1 local infoTxt local fgLayer local QuadDrawObj = class(DrawableObj) function QuadDrawObj:init(w,h,color) DrawableObj.init(self) self._w = w self._h = h self._c = color end function QuadDrawObj:getRect(resultRect) local r = Rect() or resultRect r:set(0,0,self._w, self._h) return r end function QuadDrawObj:_innerDraw() self:setPenColor(self._c) Graphics.fillRect(0,0,self._w,self._h) end function createSample(bkgLayer, fgLayer, color, pma, description, pivotMode, posX, posY) --scale objects local s = .8 local qback = Quad(400,400, pivotMode) qback:setColor(0,150,200) qback:setPosition(posX, posY) qback:setScale(s,s) bkgLayer:addChild(qback) local bkw, bkh = qback:getSize(bkgLayer) local q = QuadDrawObj(200,200, color) q:setScale(s,s) fgLayer:addChild(q) local qw, qh = q:getSize(fgLayer) local px = posX == 0 and bkw/2 - qw/2 or WIDTH - bkw/2 - qw/2 local py = posY == 0 and bkh/2 - qh/2 or HEIGHT - bkh/2 - qh/2 q:setPosition(px, py) q:setPremultipliedAlpha(pma) local txt = TextField(300, 30, description, nil, 12, pivotMode) px = posX == 0 and 0 or WIDTH py = posY == 0 and bkh or HEIGHT - bkh txt:setPosition(px, py) txt:setHAlignment(TextField.CENTER_JUSTIFY) bkgLayer:addChild(txt) end function setup() Shilke2D.current:showStats(true) stage = Shilke2D.current.stage local bkgLayer = DisplayObjContainer() fgLayer = DisplayObjContainer() stage:addChild(bkgLayer) stage:addChild(fgLayer) createSample(bkgLayer, fgLayer, Color(255,255,255,128), false, "straight white (a=128)", PivotMode.TOP_LEFT, 0, 0) createSample(bkgLayer, fgLayer, Color(255,255,255,128), true, "pma white (a=128)", PivotMode.TOP_RIGHT, WIDTH, 0) createSample(bkgLayer, fgLayer, Color(0,0,0,128), false, "straight black (a=128)", PivotMode.BOTTOM_LEFT, 0, HEIGHT) createSample(bkgLayer, fgLayer, Color(0,0,0,128), true, "pma black (a=128)", PivotMode.BOTTOM_RIGHT, WIDTH, HEIGHT) infoTxt = TextField(500, 30, "Press A/Z to switch blend mode: " .. blendModes[blendModeIdx], nil, 20, PivotMode.CENTER) infoTxt:setPosition(WIDTH/2, HEIGHT/2) infoTxt:setAlignment(TextField.CENTER_JUSTIFY, TextField.CENTER_JUSTIFY) stage:addChild(infoTxt) end function update() end function touched(touch) end function updateBlendMode() local bmName = blendModes[blendModeIdx] infoTxt:setText("Press A/Z to switch blend mode: " .. bmName) for obj in children(fgLayer) do obj:setBlendMode(bmName) end end function onKeyboardEvent(key, down) if down then if key == KEY('z') or key == KEY('Z') then blendModeIdx = blendModeIdx ~= 1 and (blendModeIdx - 1) or #blendModes updateBlendMode() elseif key == KEY('a') or key == KEY('A') then blendModeIdx = (blendModeIdx ~= #blendModes) and (blendModeIdx + 1) or 1 updateBlendMode() end end end shilke2D = Shilke2D(WIDTH,HEIGHT,FPS) shilke2D:start()
mit
jshackley/darkstar
scripts/globals/weaponskills/shark_bite.lua
30
1459
----------------------------------- -- Shark Bite -- Dagger weapon skill -- Skill level: 225 -- Delivers a twofold attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Will stack with Trick Attack. -- Aligned with the Breeze Gorget & Thunder Gorget. -- Aligned with the Breeze Belt & Thunder Belt. -- Element: None -- Modifiers: DEX:40% AGI:40% -- 100%TP 200%TP 300%TP -- 2.00 4 5.75 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 2; params.ftp100 = 2; params.ftp200 = 2.5; params.ftp300 = 3; params.str_wsc = 0.0; params.dex_wsc = 0.5; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp200 = 4; params.ftp300 = 5.75; params.dex_wsc = 0.4; params.agi_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
rmhartog/thrift
lib/lua/TProtocol.lua
98
5119
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- require 'Thrift' TProtocolException = TException:new { UNKNOWN = 0, INVALID_DATA = 1, NEGATIVE_SIZE = 2, SIZE_LIMIT = 3, BAD_VERSION = 4, INVALID_PROTOCOL = 5, DEPTH_LIMIT = 6, errorCode = 0, __type = 'TProtocolException' } function TProtocolException:__errorCodeToString() if self.errorCode == self.INVALID_DATA then return 'Invalid data' elseif self.errorCode == self.NEGATIVE_SIZE then return 'Negative size' elseif self.errorCode == self.SIZE_LIMIT then return 'Size limit' elseif self.errorCode == self.BAD_VERSION then return 'Bad version' elseif self.errorCode == self.INVALID_PROTOCOL then return 'Invalid protocol' elseif self.errorCode == self.DEPTH_LIMIT then return 'Exceeded size limit' else return 'Default (unknown)' end end TProtocolBase = __TObject:new{ __type = 'TProtocolBase', trans } function TProtocolBase:new(obj) if ttype(obj) ~= 'table' then error(ttype(self) .. 'must be initialized with a table') end -- Ensure a transport is provided if not obj.trans then error('You must provide ' .. ttype(self) .. ' with a trans') end return __TObject.new(self, obj) end function TProtocolBase:writeMessageBegin(name, ttype, seqid) end function TProtocolBase:writeMessageEnd() end function TProtocolBase:writeStructBegin(name) end function TProtocolBase:writeStructEnd() end function TProtocolBase:writeFieldBegin(name, ttype, id) end function TProtocolBase:writeFieldEnd() end function TProtocolBase:writeFieldStop() end function TProtocolBase:writeMapBegin(ktype, vtype, size) end function TProtocolBase:writeMapEnd() end function TProtocolBase:writeListBegin(ttype, size) end function TProtocolBase:writeListEnd() end function TProtocolBase:writeSetBegin(ttype, size) end function TProtocolBase:writeSetEnd() end function TProtocolBase:writeBool(bool) end function TProtocolBase:writeByte(byte) end function TProtocolBase:writeI16(i16) end function TProtocolBase:writeI32(i32) end function TProtocolBase:writeI64(i64) end function TProtocolBase:writeDouble(dub) end function TProtocolBase:writeString(str) end function TProtocolBase:readMessageBegin() end function TProtocolBase:readMessageEnd() end function TProtocolBase:readStructBegin() end function TProtocolBase:readStructEnd() end function TProtocolBase:readFieldBegin() end function TProtocolBase:readFieldEnd() end function TProtocolBase:readMapBegin() end function TProtocolBase:readMapEnd() end function TProtocolBase:readListBegin() end function TProtocolBase:readListEnd() end function TProtocolBase:readSetBegin() end function TProtocolBase:readSetEnd() end function TProtocolBase:readBool() end function TProtocolBase:readByte() end function TProtocolBase:readI16() end function TProtocolBase:readI32() end function TProtocolBase:readI64() end function TProtocolBase:readDouble() end function TProtocolBase:readString() end function TProtocolBase:skip(ttype) if type == TType.STOP then return elseif ttype == TType.BOOL then self:readBool() elseif ttype == TType.BYTE then self:readByte() elseif ttype == TType.I16 then self:readI16() elseif ttype == TType.I32 then self:readI32() elseif ttype == TType.I64 then self:readI64() elseif ttype == TType.DOUBLE then self:readDouble() elseif ttype == TType.STRING then self:readString() elseif ttype == TType.STRUCT then local name = self:readStructBegin() while true do local name, ttype, id = self:readFieldBegin() if ttype == TType.STOP then break end self:skip(ttype) self:readFieldEnd() end self:readStructEnd() elseif ttype == TType.MAP then local kttype, vttype, size = self:readMapBegin() for i = 1, size, 1 do self:skip(kttype) self:skip(vttype) end self:readMapEnd() elseif ttype == TType.SET then local ettype, size = self:readSetBegin() for i = 1, size, 1 do self:skip(ettype) end self:readSetEnd() elseif ttype == TType.LIST then local ettype, size = self:readListBegin() for i = 1, size, 1 do self:skip(ettype) end self:readListEnd() end end TProtocolFactory = __TObject:new{ __type = 'TProtocolFactory', } function TProtocolFactory:getProtocol(trans) end
apache-2.0
jshackley/darkstar
scripts/zones/Den_of_Rancor/npcs/Grounds_Tome.lua
34
1136
----------------------------------- -- Area: Den of Rancor -- NPC: Grounds Tome ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/groundsofvalor"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startGov(GOV_EVENT_DEN_OF_RANCOR,player); end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); updateGov(player,csid,option,796,797,798,799,800,801,802,803,0,0); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishGov(player,csid,option,796,797,798,799,800,801,802,803,0,0,GOV_MSG_DEN_OF_RANCOR); end;
gpl-3.0
jshackley/darkstar
scripts/globals/weaponskills/shining_strike.lua
30
1314
----------------------------------- -- Shining Strike -- Club weapon skill -- Skill level: 5 -- Deals light elemental damage to enemy. Damage varies with TP. -- Aligned with the Thunder Gorget. -- Aligned with the Thunder Belt. -- Element: None -- Modifiers: STR:40% ; MND:40% -- 100%TP 200%TP 300%TP -- 1.625 3 4.625 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 1; params.ftp200 = 1.75; params.ftp300 = 2.5; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.2; params.chr_wsc = 0.0; params.ele = ELE_LIGHT; params.skill = SKILL_CLB; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.625; params.ftp200 = 3; params.ftp300 = 4.625; params.str_wsc = 0.4; params.mnd_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
slanska/flexilite
src_lua/PropertyDef.lua
1
46661
--- --- Created by slanska. --- DateTime: 2017-10-31 3:18 PM --- --[[ Property definition Keeps name, id, reference to class definition Provides API for property definition validation, type change etc Notes: ====== * PropertyDef is the base class for family of inherited classes * PropertyDef has ClassDef to refer to the class-owner * Concrete property class is determined by rules.type attribute * Property gets created a) from class definition and db row (already initialized and validated) or b) from JSON parsed to Lua table * After creation, initRefs is called to set correct metatables for name/class/prop references * isValidDef is used for self check - whether property definition is correct and complete * isValidData is used for data validation, according to property rules * meta attribute is used as-is. This is user defined data * applyDef calculates ctlv flags and calls resolve for name/class/prop references. This will lead to finding classes/properties/creating names etc. applyDefs is called after changes to class/property definition * canChangeTo checks if property definition can be changed. Result is 'yes' (upgrade), 'no' and 'maybe' (existing data need to be validated) * import loads data from Lua table * export return Lua table without internal properties and metatables Flow for create class/property: * set property metatable based on type * initMetadataRefs - set metatable to metadata refs * isValidDef - check if referenced properties exist etc * applyDef - sets ctlv, ctlvPlan, create names, enum classes, reversed props * saveToDB - inserts/updates .name_props table etc. Flow for alter class/property: * set new property metatable based on type * initMetadataRefs - set metatable to metadata refs * isValidDef - check if referenced properties exist etc * canChangeTo - for alter operations * if 'maybe' for at least one property - scan data, check isValidData * applyDef (if alteration is OK) * saveToDB * ClassDef.rebuildIndexes - if new ctlv ~= old ctlv For resolve class: * load from db, set new property metatable based on type * initMetadataRefs - set metatable to metadata refs * if all refs are resolved, class is marked as resolved ]] require 'math' local class = require 'pl.class' local tablex = require 'pl.tablex' local schema = require 'schema' local bit = type(jit) == 'table' and require('bit') or require('bit32') local name_ref = require 'NameRef' local NameRef, ClassNameRef, PropNameRef = name_ref.NameRef, name_ref.ClassNameRef, name_ref.PropNameRef local Constants = require 'Constants' local AccessControl = require 'AccessControl' local dbprops = require 'DBProperty' local parseDateTimeToJulian = require('Util').parseDateTimeToJulian local stringifyDateTimeInfo = require('Util').stringifyDateTimeInfo local base64 = require 'base64' local generateRelView = require('flexi_rel_vtable').generateView local bit52 = require('Util').bit52 local tonumber = _G.tonumber local string = _G.string --[[ =============================================================================== PropertyDef =============================================================================== ]] -- TODO Define classes to rules, enumDef, refDef etc. ---@class PropertyRules ---@field type string ---@field maxLength number ---@field maxOccurrences number ---@field minOccurrences number ---@field maxValue number ---@field minValue number ---@class PropertyEnumDef ---@field items table @comment EnumItemDef[] ---@class PropertyRefDef ---@field classRef ClassNameRef ---@field reverseProperty PropNameRef ---@field autoFetchLimit number ---@field autoFetchDepth number ---@field mixin boolean ---@field viewName string @comment optional name of view for many-to-many relationship ---@field viewColName string @comment optional name of corresponding column in many-to-many view ---@field reversedPropViewColName string @comment optional name of corresponding column in many-to-many view ---@class PropertyDefData ---@field rules PropertyRules ---@field enumDef PropertyEnumDef ---@field refDef PropertyRefDef ---@field accessRules table ---@field indexing string ---@field defaultValue any ---@class PropertyDefCtorParams ---@field ClassDef ClassDef ---@field newPropertyName string ---@field jsonData PropertyDefData ---@field dbrow table @comment [flexi_prop] structure ---@class PropertyDefCapabilities ---@field vtype string ---@field canBeUsedAsUDID boolean ---@field columnMappingSupported boolean ---@field supportsRangeIndexing boolean ---@field nativeType string ---@field supportedIndexTypes number ---@class PropertyDef ---@field ID number ---@field ClassDef ClassDef ---@field D PropertyDefData @comment parsed property definition JSON ---@field Name NameRef ---@field ctlv number ---@field ctlvPlan number ---@field Deleted boolean ---@field ColMap string ---@field NonNullCount number ---@field SearchHitCount number local PropertyDef = class() -- Factory method to create a property object based on rules.type in params.jsonData ---@param params PropertyDefCtorParams @comment 2 variants: ---for new property (not stored in DB) {ClassDef: ClassDef, newPropertyName:string, jsonData: table} ---for existing property (when loading from DB): {ClassDef: ClassDef, dbrow: table, jsonData: table} function PropertyDef.CreateInstance(params) local typeLowered = string.lower(params.jsonData.rules.type) local propCtor = PropertyDef.PropertyTypes[typeLowered] if not propCtor then error(('Unknown type %s of property [%s]'):format(typeLowered, params.newPropertyName)) end return propCtor(params) end -- PropertyDef constructor ---@param params PropertyDefCtorParams @comment 2 variants: ---for new property (not stored in DB) {ClassDef: ClassDef, newPropertyName:string, jsonData: table} ---for existing property (when loading from DB): {ClassDef: ClassDef, dbrow: table, jsonData: table} function PropertyDef:_init(params) assert(params.ClassDef) assert(params.jsonData and params.jsonData.rules and params.jsonData.rules.type) ---@type ClassDef self.ClassDef = params.ClassDef self.D = params.jsonData if params.newPropertyName then -- New property, no row in database, no resolved name IDs ---@type NameRef self.Name = NameRef(params.newPropertyName) self:initMetadataRefs() self.ctlvPlan = 0 else assert(params.dbrow) assert(params.jsonData) self.Name = NameRef(params.dbrow.Property, params.dbrow.NameID) -- Copy property attributes ---@type number self.ID = params.dbrow.PropertyID self.ctlv = params.dbrow.ctlv or 0 self.ctlvPlan = params.dbrow.ctlvPlan or 0 self.Deleted = params.dbrow.Deleted or false self.ColMap = params.dbrow.ColMap self.NonNullCount = params.dbrow.NonNullCount or 0 self.SearchHitCount = params.dbrow.SearchHitCount or 0 self.ClassDef.DBContext.ClassProps[self.ID] = self end end function PropertyDef:initMetadataRefs() -- Do nothing end function PropertyDef:ColumnMappingSupported() return true end -- true if property value can be used as user defined ID (UID) function PropertyDef:CanBeUsedAsUID() return true end function PropertyDef:supportsRangeIndexing() return false end -- Definite 'yes' is returned when a) propA.canChangeTo(propB) returned 'yes' and b) property types are compatible -- and c) minOccurrences and maxOccurrences do not shrink -- Definite 'no' is returned when propA does not support type change to propB or propA.canChangeTo(propB) returned 'no' --- @param another PropertyDef --- @return string -- 'yes', 'no', 'maybe' (=existing data validation needed) function PropertyDef:canAlterDefinition(newDef) assert(newDef) local result = 'yes' -- compare minOccurrences and maxOccurences to get preliminary verdict if self.D.rules.minOccurrences or 0 < newDef.D.rules.minOccurrences or 0 then result = 'maybe' elseif self.D.rules.maxOccurrences or 0 < newDef.D.rules.maxOccurrences or 0 then result = 'maybe' end return result end ---@return number @comment property ID function PropertyDef:saveToDB() assert(self.ClassDef and self.ClassDef.DBContext) assert(self.Name and self.Name:isResolved(), string.format('Name of property %s is not resolved', self:debugDesc())) -- Set ctlv self.ctlv = self:GetCTLV() if self.ID and tonumber(self.ID) > 0 then -- Update existing self.ClassDef.DBContext:execStatement([[update [.class_props] set NameID = :nameID, ctlv = :ctlv, ctlvPlan = :ctlvPlan, ColMap = :ColMap where ID = :id]], { nameID = self.Name.id, ctlv = self.ctlv, ctlvPlan = self.ctlvPlan, ColMap = self.ColMap, id = self.ID }) else -- Insert new self.ClassDef.DBContext:execStatement( [[insert into [.class_props] (ClassID, NameID, ctlv, ctlvPlan, ColMap) values (:ClassID, :NameID, :ctlv, :ctlvPlan, :ColMap);]], { ClassID = self.ClassDef.ClassID, NameID = self.Name.id, ctlv = self.ctlv, ctlvPlan = self.ctlvPlan, ColMap = self.ColMap }) self.ID = self.ClassDef.DBContext.db:last_insert_rowid() -- As property ID is now known, register property in DBContext property collection self.ClassDef.DBContext.ClassProps[self.ID] = self end return self.ID end --- @return table @comment User friendly JSON-ready table with all public properties. -- Internal properties are not included function PropertyDef:export() return self.D end -- Returns native (SQLite) type, i.e. 'text', 'float', 'integer', 'blob' --- @return string function PropertyDef:getNativeType() return '' end function PropertyDef:getCtlvIndexMask() local idxType = string.lower(self.D.index or '') if idxType == 'index' then return Constants.CTLV_FLAGS.INDEX elseif idxType == 'unique' then return Constants.CTLV_FLAGS.UNIQUE else return 0 end end --[[ Returns mask for search in partial SQLite index Depending on col mapping mode returns it for ctlv or ctlo. Used for building SQL queries which perform search on Flexilite indexes ]] ---@return number function PropertyDef:getIndexMask() if self.ClassDef.ColMapActive and self.ColMap then local idxType = string.lower(self.D.index or '') local colIdx = self:ColMapIndex() if idxType == 'index' then return bit52.lshift(1, colIdx + Constants.CTLO_FLAGS.INDEX_SHIFT) elseif idxType == 'unique' then return bit52.lshift(1, colIdx + Constants.CTLO_FLAGS.UNIQUE_SHIFT) else return 0 end end return self:getCtlvIndexMask() end -- Builds bit flag value for [.ref-value].ctlv field ---@return number function PropertyDef:GetCTLV() local indexMask = self:getCtlvIndexMask() local result = bit.bor(self:GetVType(), indexMask) if self.D.noTrackChanges then result = bit.bor(result, Constants.CTLV_FLAGS.NO_TRACK_CHANGES) end return result end --Applies property definition to the database. Called on property save function PropertyDef:beforeSaveToDB() self.ClassDef:assignColMappingForProperty(self) -- resolve property name self.Name:resolve(self.ClassDef) self.ctlv = self:GetCTLV() self.ctlvPlan = self.ctlv end --- Returns table representation of property definition as it will be used for class definition --- serialization to JSON ---@return table function PropertyDef:internalToJSON() return tablex.deepcopy(self.D) end function PropertyDef:isReference() return false end -- Returns SQLite raw value type ---@return number function PropertyDef:GetVType() return Constants.vtype.default end function PropertyDef:buildValueSchema(valueSchema) local s = { valueSchema } local maxOccurr = (self.D.rules and self.D.rules.maxOccurrences) or 1 if maxOccurr > 1 then -- collection s[2] = schema.Collection(valueSchema) else -- one item tuple s[2] = schema.Tuple(valueSchema) end local minOccurr = (self.D.rules and self.D.rules.minOccurrences) or 0 if minOccurr == 0 then s[3] = schema.Nil end return schema.OneOf(unpack(s)) end ---@param op string @comment 'C' or 'U' function PropertyDef:GetValueSchema(op) return schema.Any end function PropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.NON end -- Returns column expression to access property value (with PropIndex = 1) -- Used to build dynamic SQL ---@param first boolean @comment if true, will preprend column expression with comma ---@return string function PropertyDef:GetColumnExpression(first) if self.ColMap then return string.format( '%s coalesce([%s], (select [Value] from [.ref-values] where ClassID=%d and PropertyID=%d and PropIndex=0 limit 1)) as [%s]', first and ' ' or ',', self.ColMap, self.ClassDef.ClassID, self.ID, self.Name.text) else return string.format( '%s (select [Value] from [.ref-values] where ClassID=%d and PropertyID=%d and PropIndex=0 limit 1) as [%s]', first and '' or ',', self.ClassDef.ClassID, self.ID, self.Name.text) end end -- Creates instance of DBProperty for DBObject ---@param object DBObject function PropertyDef:CreateDBProperty(object) local result = dbprops.DBProperty(object, self) return result end -- Converts value from user format to internally used storage format ---@param dbv DBValue ---@return any function PropertyDef:GetRawValue(dbv) return dbv.Value end ---@param dbv DBValue ---@param val any function PropertyDef:SetRawValue(dbv, val) dbv.Value = val end -- Sets dbv.Value from source data v, with possible conversion and/or validation ---@param dbv DBValue ---@param v any ---@return nil | function @comment If function is returned, it will be treated as pending action to be ---called at the second step of updates. Returning nil meand that dbv.Value was set successfully function PropertyDef:ImportDBValue(dbv, v) dbv.Value = v end -- Converts dbv.Value to the format, appropriate for JSON serialization ---@param dbo DBObject ---@param dbv DBValue ---@return any function PropertyDef:ExportDBValue(dbo, dbv) return dbv.Value end -- Binds Value parameter to insert/update .ref-values ---@param stmt userdata @comment sqlite3_statement ---@param param_no number ---@param dbv DBValue function PropertyDef:BindValueParameter(stmt, param_no, dbv) stmt:bind(param_no, dbv.Value) end -- Returns index of column mapped ---@return number | nil function PropertyDef:ColMapIndex() return self.ColMap ~= nil and string.lower(self.ColMap):byte() - string.byte('a') or nil end ---@type PropertyDefCapabilities local _propertyDefCapabilities = { nativeType = '', supportedIndexTypes = Constants.INDEX_TYPES.NON, canBeUsedAsUDID = true, columnMappingSupported = true, vtype = Constants.vtype.default, supportsRangeIndexing = false, } ---@return PropertyDefCapabilities function PropertyDef:getCapabilities() return _propertyDefCapabilities end ---@param includeId boolean ---@return string function PropertyDef:debugDesc(includeId) if includeId then return ('%s.%s[%s]'):format(self.ClassDef.Name.text, self.Name.text, self.ID) end return ('%s.%s'):format(self.ClassDef.Name.text, self.Name.text) end --[[ =============================================================================== AnyPropertyDef =============================================================================== ]] ---@class AnyPropertyDef @parent PropertyDef local AnyPropertyDef = class(PropertyDef) function AnyPropertyDef:_init(params) self:super(params) end -- TODO override methods, allow any data?? --[[ =============================================================================== NumberPropertyDef =============================================================================== ]] -- Base property type for all range-able types --- @class NumberPropertyDef @parent PropertyDef local NumberPropertyDef = class(PropertyDef) function NumberPropertyDef:_init(params) self:super(params) end ---@type PropertyDefCapabilities local _numberPropertyDefCapabilities = tablex.deepcopy(_propertyDefCapabilities) _numberPropertyDefCapabilities.nativeType = 'float' _numberPropertyDefCapabilities.supportsRangeIndexing = true _numberPropertyDefCapabilities.supportedIndexTypes = Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.RNG + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ function NumberPropertyDef:getCapabilities() return _numberPropertyDefCapabilities end function NumberPropertyDef:getNativeType() return 'float' end --- @overload function NumberPropertyDef:supportsRangeIndexing() return true end ---@param op string @comment 'C' or 'U' function NumberPropertyDef:GetValueSchema(op) local result = self:buildValueSchema( schema.NumberFrom(self.D.rules.minValue or Constants.MIN_NUMBER, self.D.rules.maxValue or Constants.MAX_NUMBER)) return result end function NumberPropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.RNG + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ end ---@param dbv DBValue ---@param v any function NumberPropertyDef:ImportDBValue(dbv, v) dbv.Value = tonumber(v) end --[[ =============================================================================== MoneyPropertyDef =============================================================================== ]] --- @class MoneyPropertyDef @parent NumberPropertyDef local MoneyPropertyDef = class(NumberPropertyDef) -- Ctor is required function MoneyPropertyDef:_init(params) self:super(params) end local _moneyPropertyDefCapabilities = tablex.deepcopy(_numberPropertyDefCapabilities) _moneyPropertyDefCapabilities.vtype = Constants.vtype.money _moneyPropertyDefCapabilities.nativeType = 'integer' function MoneyPropertyDef:getCapabilities() return _moneyPropertyDefCapabilities end function MoneyPropertyDef:GetVType() return Constants.vtype.money end function MoneyPropertyDef:getNativeType() return 'integer' end ---@param dbv DBValue ---@param v any function MoneyPropertyDef:ImportDBValue(dbv, v) local vv = tonumber(v) * 10000 local s = ('%.1f'):format(vv) if s:byte(#s) ~= 48 then -- Last character must be '0' (ASCII 48) error(string.format('%s: %s is not valid value for money', self:debugDesc(), v)) end dbv.Value = tonumber(s:sub(1, #s - 2)) end -- TODO GetValueSchema - check if value is number with up to 4 decimal places --[[ =============================================================================== IntegerPropertyDef =============================================================================== ]] --- @class IntegerPropertyDef @parent NumberPropertyDef local IntegerPropertyDef = class(NumberPropertyDef) function IntegerPropertyDef:_init(params) self:super(params) end local _integerPropertyDefCapabilities = tablex.deepcopy(_numberPropertyDefCapabilities) _integerPropertyDefCapabilities.nativeType = 'integer' function IntegerPropertyDef:getCapabilities() return _integerPropertyDefCapabilities end function IntegerPropertyDef:getNativeType() return 'integer' end ---@param op string @comment 'C' or 'U' function IntegerPropertyDef:GetValueSchema(op) local result = self:buildValueSchema(schema.AllOf(schema.NumberFrom(self.D.rules.minValue or Constants.MIN_INTEGER, self.D.rules.maxValue or Constants.MAX_INTEGER), schema.Integer)) return result end --[[ =============================================================================== TextPropertyDef =============================================================================== ]] --- @class TextPropertyDef @parent PropertyDef local TextPropertyDef = class(PropertyDef) function TextPropertyDef:_init(params) self:super(params) end local _textPropertyDefCapabilities = tablex.deepcopy(_propertyDefCapabilities) _textPropertyDefCapabilities.nativeType = 'text' _textPropertyDefCapabilities.columnMappingSupported = true -- TODO _textPropertyDefCapabilities.supportedIndexTypes = Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.FTS + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ function TextPropertyDef:getNativeType() return 'text' end function TextPropertyDef:ColumnMappingSupported() return (self.D.rules.maxLength or 255) <= 255 end ---@param op string @comment 'C' or 'U' function TextPropertyDef:GetValueSchema(op) -- TODO Check regex and maxLength local result = self:buildValueSchema(schema.String) return result end function TextPropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.FTS + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ end --[[ =============================================================================== SymNamePropertyDef =============================================================================== ]] --- @class SymNamePropertyDef @parent TextPropertyDef local SymNamePropertyDef = class(TextPropertyDef) function SymNamePropertyDef:_init(params) self:super(params) end function SymNamePropertyDef:ColumnMappingSupported() return true end function SymNamePropertyDef:GetVType() return Constants.vtype.symbol end ---@param op string @comment 'C' or 'U' function SymNamePropertyDef:GetValueSchema(op) -- TODO Check if integer matches NamesID local result = self:buildValueSchema(schema.OneOf(schema.String, schema.Integer)) return result end function SymNamePropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ + Constants.INDEX_TYPES.FTS_SEARCH end --[[ =============================================================================== ReferencePropertyDef: base class for all referencing properties: enum, nested etc. =============================================================================== ]] ---@class ReferencePropertyDef : PropertyDef ---@field _viewGenerationPending boolean local ReferencePropertyDef = class(PropertyDef) -- Returns internal JSON representation of property function ReferencePropertyDef:internalToJSON() local result = PropertyDef.internalToJSON(self) result.refDef = tablex.deepcopy(self.refDef) return result end function ReferencePropertyDef:ColumnMappingSupported() return false end -- true if property value can be used as user defined ID (UID) function ReferencePropertyDef:CanBeUsedAsUID() return false end -- Returns schema for property value as schema for nested/owned/mixin -- Used for mixins, owned and nested objects for insert and update function ReferencePropertyDef:getValueSchemaAsObject() local result = self:buildValueSchema() return result end -- Returns schema for property value as schema for query filter (to fetch list of referenced IDs) -- Used for normal references (except mixins, nested and owned objects) for both insert and update. function ReferencePropertyDef:getValueSchemaAsFilter() end ---@param op string @comment 'C' or 'U' function ReferencePropertyDef:GetValueSchema(op) local result = self:buildValueSchema(schema.OneOf(schema.String, schema.Integer)) return result end -- Creates instance of DBProperty for DBObject ---@param object DBObject function ReferencePropertyDef:CreateDBProperty(object) local result = dbprops.ReferencePropertyDef(object, self) return result end function ReferencePropertyDef:_init(params) self:super(params) end function ReferencePropertyDef:initMetadataRefs() PropertyDef.initMetadataRefs(self) if self.D and self.D.refDef then self.ClassDef.DBContext:InitMetadataRef(self.D.refDef, 'classRef', ClassNameRef) self.ClassDef.DBContext:InitMetadataRef(self.D.refDef, 'reverseProperty', PropNameRef) end end -- Private method to verify that relation view is created function ReferencePropertyDef:_checkRegenerateRelView() ---@param refDef PropertyRefDef ---@return string local function _get_view_col_name(refDef) if refDef.viewColName then return refDef.viewColName end -- check id prop local idProp = self.ClassDef:getUdidProp() if idProp then return idProp.Name.text end -- assume self name - in most cases this would be incorrect though local result = self.Name.text return result end ---@param refDef PropertyRefDef ---@return string local function _get_reversed_view_col_name(refDef) if refDef.reversedPropViewColName then return refDef.reversedPropViewColName end -- check id column if refDef.classRef then local idProp = refDef.classRef:getUdidProp() if idProp then return idProp.Name.text end end -- assume self name - in most cases this would be incorrect though local result if refDef.reverseProperty then result = refDef.reverseProperty.text elseif refDef.classRef then result = refDef.classRef.text else error(string.format( '%s: Reversed property or referenced class are required for relational view. Both refDef.classRef and refDef.reverseProperty', self:debugDesc())) end return result end ---@type PropertyRefDef local refDef = self.D.refDef if refDef and refDef.viewName then -- Generate view for many-2-many relationship local thatName = _get_reversed_view_col_name(refDef) local thisName = _get_view_col_name(refDef) generateRelView( -- DBContext self.ClassDef.DBContext, -- tableName refDef.viewName, -- className self.ClassDef.Name.text, -- propName self.Name.text, -- col1Name thisName, -- col2Name thatName) end self._viewGenerationPending = false end --- Override ---@return number @comment ID of saved property function ReferencePropertyDef:saveToDB() local result = PropertyDef.saveToDB(self) if not self._viewGenerationPending then self._viewGenerationPending = true self.ClassDef.DBContext.ActionQueue:enqueue(function(self) self:_checkRegenerateRelView() end, self) end return result end -- TODO beforeApplyDef? function ReferencePropertyDef:beforeSaveToDB() PropertyDef.beforeSaveToDB(self) ---@type PropertyRefDef local refDef = self.D.refDef if refDef then if refDef.classRef then refDef.classRef:resolve(self.ClassDef) end if refDef.reverseProperty then -- Check if reverse property exists. If no, create it ---@type ClassDef local revClassDef = self.ClassDef.DBContext:getClassDef(refDef.classRef.text, true) if not revClassDef:hasProperty(refDef.reverseProperty.text) then -- Create new ref property local propDef = { rules = { type = 'ref', minOccurrences = 0, maxOccurrences = Constants.MAX_INTEGER, }, refDef = { classRef = self.ClassDef.Name.text, reverseProperty = self.Name.text, } } local revPropDef = revClassDef:AddNewProperty(refDef.reverseProperty.text, propDef) revPropDef:beforeSaveToDB() --self.ClassDef.DBContext.ActionQueue:enqueue(function(params, dbContext) -- params.revPropDef:beforeSaveToDB() -- --local propID = params.revPropDef:saveToDB(nil, params.refDef.reverseProperty.text) --end, { -- revClassDef = revClassDef, -- revPropDef = revPropDef, -- refDef = refDef, -- self = self --}) end --self.ClassDef.DBContext.ActionQueue:enqueue(function(params) refDef.reverseProperty:resolve(revClassDef) --end, { refDef = refDef, revClassDef = revClassDef}) end end end function ReferencePropertyDef:isReference() return true end -- Creates instance of DBProperty for DBObject ---@param object DBObject function ReferencePropertyDef:CreateDBProperty(object) local result = dbprops.LinkDBProperty(object, self) return result end ---@param dbv DBValue ---@param v any function ReferencePropertyDef:ImportDBValue(dbv, v) return self.ClassDef.DBContext.RefDataManager:importReferenceValue(self, dbv, v) end --[[ =============================================================================== EnumPropertyDef Inherited from reference property and overrides ImportDBValue and ExportDBValue =============================================================================== ]] --- @class EnumPropertyDef : ReferencePropertyDef local EnumPropertyDef = class(ReferencePropertyDef) function EnumPropertyDef:_init(params) self:super(params) end function EnumPropertyDef:beforeSaveToDB() -- Note: calling PropertyDef, not ReferencePropertyDef PropertyDef.beforeSaveToDB(self) self.ClassDef.DBContext.ActionQueue:enqueue(function(self) -- Resolve names if self.D.enumDef then if self.D.enumDef.classRef then self.D.enumDef.classRef:resolve(self.ClassDef) end if self.D.enumDef.items then for _, v in pairs(self.D.enumDef.items) do v:resolve(self.ClassDef) end end end self.ClassDef.DBContext.RefDataManager:ApplyEnumPropertyDef(self) end, self) end function EnumPropertyDef:internalToJSON() local result = ReferencePropertyDef.internalToJSON(self) result.refDef = tablex.deepcopy(self.enumDef) return result end function EnumPropertyDef:initMetadataRefs() ReferencePropertyDef.initMetadataRefs(self) if self.D.enumDef then self.ClassDef.DBContext:InitMetadataRef(self.D.enumDef, 'classRef', ClassNameRef) if self.D.enumDef.items then local newItems = {} for i, v in pairs(self.D.enumDef.items) do if v and v.text then newItems[i] = NameRef(v.text, v.id) end end self.D.enumDef.items = newItems end end end -- true if property value can be used as user defined ID (UID) function EnumPropertyDef:CanBeUsedAsUID() return false end function EnumPropertyDef:GetVType() return Constants.vtype.enum end function EnumPropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ + Constants.INDEX_TYPES.FTS_SEARCH end --[[ Applies enum value to the property Postpones operation till all scalar data for all objects in the transaction are done. This ensures that all inter-references are resolved properly ]] ---@param dbv DBValue ---@param v string | number | boolean function EnumPropertyDef:ImportDBValue(dbv, v) return self.ClassDef.DBContext.RefDataManager:importEnumValue(self, dbv, v) end -- Retrieves $uid value from referenced object ---@param dbo DBObject ---@param dbv DBValue function EnumPropertyDef:ExportDBValue(dbo, dbv) -- TODO end --function EnumPropertyDef:SetValue() -- -- TODO --end -- -- Checks if all dependency classes exist. May create a new one. Noop by default -- TODO needed? --function EnumPropertyDef:beforeApplyDef() -- PropertyDef.beforeApplyDef(self) -- -- if self.D.enumDef then -- self.ClassDef.DBContext.RefDataManager:ApplyEnumPropertyDef(self) -- end --end --[[ =============================================================================== BoolPropertyDef =============================================================================== ]] --- @class BoolPropertyDef @parent PropertyDef local BoolPropertyDef = class(PropertyDef) function BoolPropertyDef:_init(params) self:super(params) end function BoolPropertyDef:getNativeType() return 'integer' end -- true if property value can be used as user defined ID (UID) function BoolPropertyDef:CanBeUsedAsUID() return false end function BoolPropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.MUL end --[[ =============================================================================== BlobPropertyDef =============================================================================== ]] --- @class BlobPropertyDef @parent PropertyDef local BlobPropertyDef = class(PropertyDef) function BlobPropertyDef:_init(params) self:super(params) end function BlobPropertyDef:getNativeType() return 'blob' end function BlobPropertyDef:ColumnMappingSupported() return (self.D.rules.maxLength or Constants.MAX_BLOB_LENGTH) <= 255 end -- true if property value can be used as user defined ID (UID) function BlobPropertyDef:CanBeUsedAsUID() return false end ---@param dbv DBValue function BlobPropertyDef:GetRawValue(dbv) -- TODO base64.decode return dbv.Value end -- Sets dbv.Value from source data v, with possible conversion and/or validation ---@param dbv DBValue ---@param v any function BlobPropertyDef:ImportDBValue(dbv, v) local vv = base64.decode(v) if vv == nil and v ~= nil then dbv.Value = v else dbv.Value = vv end end ---@param dbo DBObject ---@param dbv DBValue ---@return any function BlobPropertyDef:ExportDBValue(dbo, dbv) local result = base64.encode(dbv.Value) return result end -- Binds Value parameter to insert/update .ref-values ---@param stmt userdata @comment sqlite3_statement ---@param param_no number ---@param dbv DBValue function BlobPropertyDef:BindValueParameter(stmt, param_no, dbv) stmt:bind_blob(param_no, dbv.Value) end --[[ =============================================================================== UuidPropertyDef =============================================================================== ]] --- @class UuidPropertyDef @parent BlobPropertyDef local UuidPropertyDef = class(BlobPropertyDef) function UuidPropertyDef:_init(params) self:super(params) end function UuidPropertyDef:GetSupportedIndexTypes() return Constants.INDEX_TYPES.MUL + Constants.INDEX_TYPES.STD + Constants.INDEX_TYPES.UNQ end -- true if property value can be used as user defined ID (UID) function UuidPropertyDef:CanBeUsedAsUID() return true end --[[ =============================================================================== DateTimePropertyDef =============================================================================== ]] --- @class DateTimePropertyDef @parent NumberPropertyDef local DateTimePropertyDef = class(NumberPropertyDef) function DateTimePropertyDef:_init(params) self:super(params) end function DateTimePropertyDef:GetVType() return Constants.vtype.datetime end function DateTimePropertyDef:validateValue(obj, path) if path == nil then return nil end if obj == nil then return schema.Error('Null date value', path) end local v, err = self:toJulian(obj) if err then return schema.Error(err, path) else -- Check min/max local lower = self.D.rules.minValue or Constants.MIN_NUMBER local upper = self.D.rules.maxValue or Constants.MAX_NUMBER if v >= lower and v <= upper then return nil else return schema.Error(string.format("Invalid value: %s must be between %s and %s", path, lower, upper), path) end end end ---@param op string @comment 'C' or 'U' function DateTimePropertyDef:GetValueSchema(op) local function ValidateDateTime(obj, path) return self:validateValue(obj, path) end return self:buildValueSchema(ValidateDateTime) end -- Attempts to convert arbitrary value to number in Julian calendar (number of days starting from 0 AC) ---@param value any ---@param culture string | nil ---@return number, string @comment date/time in Julian (the same as SQLite) and error message (nil if OK) function DateTimePropertyDef:toJulian(value) if type(value) == 'string' then return parseDateTimeToJulian(value) elseif type(value) == 'number' then return value, nil elseif type(value) == 'table' then local result = stringifyDateTimeInfo(value) return result, nil else return 0, 'Unsupported value type for date/time' end end function DateTimePropertyDef:beforeSaveToDB() PropertyDef.beforeSaveToDB(self) ---@param cntnr table ---@param attrName string local function convertDateTime(cntnr, attrName) if cntnr and cntnr[attrName] then local v, err = self:toJulian(cntnr[attrName]) if err then -- TODO 'Default data is not in valid format' error(err) end cntnr[attrName] = v end end convertDateTime(self.D, 'defaultValue') convertDateTime(self.D.rules, 'minValue') convertDateTime(self.D.rules, 'maxValue') end ---@param dbv DBValue function DateTimePropertyDef:GetRawValue(dbv) return self:toJulian(dbv.Value) end ---@param dbv DBValue ---@param v any function DateTimePropertyDef:ImportDBValue(dbv, v) if type(v) == 'string' then dbv.Value = parseDateTimeToJulian(v) elseif type(v) == 'number' then dbv.Value = tonumber(v) else error(string.format('Invalid value type of date property %s.%s: %s (%s)', self.PropDef.ClassDef.Name.text, self.PropDef.Name.text, v, type(v))) end end --[[ =============================================================================== TimeSpanPropertyDef =============================================================================== ]] --- @class TimeSpanPropertyDef @parent DateTimePropertyDef local TimeSpanPropertyDef = class(DateTimePropertyDef) function TimeSpanPropertyDef:_init(params) self:super(params) end function TimeSpanPropertyDef:GetVType() return Constants.vtype.timespan end --[[ =============================================================================== ComputedPropertyDef =============================================================================== ]] --- @class ComputedPropertyDef @parent PropertyDef local ComputedPropertyDef = class(PropertyDef) function ComputedPropertyDef:_init(params) self:super(params) end function ComputedPropertyDef:ColumnMappingSupported() return false end -- true if property value can be used as user defined ID (UID) function ComputedPropertyDef:CanBeUsedAsUID() return false end -- Class level list of available property types -- map for property types PropertyDef.PropertyTypes = { ['bool'] = BoolPropertyDef, ['boolean'] = BoolPropertyDef, ['integer'] = IntegerPropertyDef, ['int'] = IntegerPropertyDef, ['number'] = NumberPropertyDef, ['float'] = NumberPropertyDef, ['text'] = TextPropertyDef, ['string'] = TextPropertyDef, ['bytes'] = BlobPropertyDef, ['binary'] = BlobPropertyDef, ['blob'] = BlobPropertyDef, ['decimal'] = MoneyPropertyDef, ['money'] = MoneyPropertyDef, ['uuid'] = UuidPropertyDef, ['enum'] = EnumPropertyDef, ['fkey'] = EnumPropertyDef, ['foreignkey'] = EnumPropertyDef, ['reference'] = ReferencePropertyDef, ['link'] = ReferencePropertyDef, ['ref'] = ReferencePropertyDef, ['json'] = TextPropertyDef, -- TODO special prop class type??? ['computed'] = ComputedPropertyDef, ['formula'] = ComputedPropertyDef, ['name'] = SymNamePropertyDef, ['symname'] = SymNamePropertyDef, ['symbol'] = SymNamePropertyDef, ['date'] = DateTimePropertyDef, ['datetime'] = DateTimePropertyDef, ['time'] = DateTimePropertyDef, ['timespan'] = TimeSpanPropertyDef, ['duration'] = TimeSpanPropertyDef, ['any'] = AnyPropertyDef, } -- All specific property classes PropertyDef.Classes = { BoolPropertyDef = BoolPropertyDef, IntegerPropertyDef = IntegerPropertyDef, NumberPropertyDef = NumberPropertyDef, BlobPropertyDef = BlobPropertyDef, MoneyPropertyDef = MoneyPropertyDef, UuidPropertyDef = UuidPropertyDef, EnumPropertyDef = EnumPropertyDef, ReferencePropertyDef = ReferencePropertyDef, TextPropertyDef = TextPropertyDef, ComputedPropertyDef = ComputedPropertyDef, SymNamePropertyDef = SymNamePropertyDef, DateTimePropertyDef = DateTimePropertyDef, TimeSpanPropertyDef = TimeSpanPropertyDef, AnyPropertyDef = AnyPropertyDef, } local ClassRefSchema = schema.OneOf(schema.Nil, name_ref.IdentifierSchema, schema.Collection(name_ref.IdentifierSchema)) -- Schema validation rules for property JSON definition local EnumDefSchemaDef = tablex.deepcopy(NameRef.SchemaDef) EnumDefSchemaDef.items = schema.Optional(schema.Collection(schema.Record { id = schema.OneOf(schema.String, schema.Integer), text = schema.String, icon = schema.Optional(schema.String), imageUrl = schema.Optional(schema.String), })) EnumDefSchemaDef.refProperty = schema.Optional(name_ref.IdentifierSchema) local EnumRefDefSchemaDef = { classRef = tablex.deepcopy(ClassRefSchema), mixin = schema.Optional(schema.Boolean), } local RefDefSchemaDef = { classRef = tablex.deepcopy(ClassRefSchema), --[[ Property name ID (in `classRef` class) used as reversed reference property for this one. Optional. If set, Flexilite will ensure that referenced class does have this property (by creating if needed). 'reversed property' is treated as slave of master definition. It means the following: 1) reversed object ID is stored in [Value] field (master's object ID in [ObjectID] field) 2) when master property gets modified (switches to different class or reverse property) or deleted, reverse property definition also gets deleted ]] reverseProperty = schema.Optional(name_ref.IdentifierSchema), --[[ Defines number of items fetched as a part of master object load. Applicable only > 0 ]] autoFetchLimit = schema.Optional(schema.AllOf(schema.Integer, schema.PositiveNumber)), autoFetchDepth = schema.Optional(schema.AllOf(schema.Integer, schema.PositiveNumber)), --[[ Optional relation rule when object gets deleted. If not specified, 'link' is assumed ]] rule = schema.OneOf(schema.Nil, --[[ Referenced object(s) are details (dependents). They will be deleted when master is deleted. Equivalent of DELETE CASCADE ]] 'master', --[[ Loose association between 2 objects. When object gets deleted, references are deleted too. Equivalent of DELETE SET NULL ]] 'link', --[[ Similar to master but referenced objects are treated as part of master object ]] 'inner', --[[ Object cannot be deleted if there are references. Equivalent of DELETE RESTRICT ]] 'dependent' ), mixin = schema.Optional(schema.Boolean), viewName = schema.Optional(schema.String), } PropertyDef.Schema = schema.AllOf(schema.Record { rules = schema.AllOf( schema.Record { type = schema.OneOf(unpack(tablex.keys(PropertyDef.PropertyTypes))), subType = schema.OneOf(schema.Nil, 'text', 'email', 'ip', 'password', 'ip6v', 'url', 'image', 'html'), -- TODO list to be extended minOccurrences = schema.Optional(schema.AllOf(schema.NonNegativeNumber, schema.Integer)), maxOccurrences = schema.Optional(schema.AllOf(schema.Integer, schema.PositiveNumber)), maxLength = schema.Optional(schema.AllOf(schema.Integer, schema.NumberFrom(-1, Constants.MAX_INTEGER))), -- TODO integer, float or date/time, depending on property type minValue = schema.Optional(schema.Number), maxValue = schema.Optional(schema.Number), regex = schema.Optional(schema.String), }, schema.Test(function(rules) return (rules.maxOccurrences or 1) >= (rules.minOccurrences or 0) end, 'maxOccurrences must be greater or equal than minOccurrences') , schema.Test(function(rules) -- TODO Check property type return (rules.maxValue or Constants.MAX_NUMBER) >= (rules.minValue or Constants.MIN_NUMBER) end, 'maxValue must be greater or equal than minValue') ), index = schema.OneOf(schema.Nil, 'index', 'unique', 'range', 'fulltext'), noTrackChanges = schema.Optional(schema.Boolean), enumDef = schema.Case('rules.type', { schema.OneOf('enum', 'fkey', 'foreignkey'), schema.Optional(schema.Record(EnumDefSchemaDef)) }, { schema.Any, schema.Any }), refDef = schema.Case('rules.type', { schema.OneOf('link', 'ref', 'reference'), schema.Record(RefDefSchemaDef) }, { schema.OneOf('enum', 'fkey', 'foreignkey'), schema.Optional(schema.Record(EnumRefDefSchemaDef)) }, { schema.Any, schema.Any }), -- todo specific property value defaultValue = schema.Any, accessRules = schema.Optional(AccessControl.Schema), } , schema.Test( function(propDef) -- Test enum definition local t = string.lower(propDef.rules.type) if t == 'enum' or t == 'fkey' or t == 'foreignkey' then local def = propDef.enumDef and 1 or 0 def = def + (propDef.refDef and 2 or 0) return def == 1 or def == 2 end return true end, 'Enum property requires either enumDef or refDef (but not both)' ) ) return PropertyDef
mpl-2.0
ByteFun/Starbound_mods
smount/tech/mech/mount36/mount36.lua
7
34280
function checkCollision(position) local boundBox = mcontroller.boundBox() boundBox[1] = boundBox[1] - mcontroller.position()[1] + position[1] boundBox[2] = boundBox[2] - mcontroller.position()[2] + position[2] boundBox[3] = boundBox[3] - mcontroller.position()[1] + position[1] boundBox[4] = boundBox[4] - mcontroller.position()[2] + position[2] return not world.rectCollision(boundBox) end function randomProjectileLine(startPoint, endPoint, stepSize, projectile, chanceToSpawn) local dist = math.distance(startPoint, endPoint) local steps = math.floor(dist / stepSize) local normX = (endPoint[1] - startPoint[1]) / dist local normY = (endPoint[2] - startPoint[2]) / dist for i = 0, steps do local p1 = { normX * i * stepSize + startPoint[1], normY * i * stepSize + startPoint[2]} local p2 = { normX * (i + 1) * stepSize + startPoint[1] + math.random(-1, 1), normY * (i + 1) * stepSize + startPoint[2] + math.random(-1, 1)} if math.random() <= chanceToSpawn then world.spawnProjectile(projectile, math.midPoint(p1, p2), entity.id(), {normX, normY}, false) end end return endPoint end function blinkAdjust(position, doPathCheck, doCollisionCheck, doLiquidCheck, doStandCheck) local blinkCollisionCheckDiameter = tech.parameter("blinkCollisionCheckDiameter") local blinkVerticalGroundCheck = tech.parameter("blinkVerticalGroundCheck") local blinkFootOffset = tech.parameter("blinkFootOffset") if doPathCheck then local collisionBlocks = world.collisionBlocksAlongLine(mcontroller.position(), position, true, 1) if #collisionBlocks ~= 0 then local diff = world.distance(position, mcontroller.position()) diff[1] = diff[1] / math.abs(diff[1]) diff[2] = diff[2] / math.abs(diff[2]) position = {collisionBlocks[1][1] - diff[1], collisionBlocks[1][2] - diff[2]} end end if doCollisionCheck and not checkCollision(position) then local spaceFound = false for i = 1, blinkCollisionCheckDiameter * 2 do if checkCollision({position[1] + i / 2, position[2] + i / 2}) then position = {position[1] + i / 2, position[2] + i / 2} spaceFound = true break end if checkCollision({position[1] - i / 2, position[2] + i / 2}) then position = {position[1] - i / 2, position[2] + i / 2} spaceFound = true break end if checkCollision({position[1] + i / 2, position[2] - i / 2}) then position = {position[1] + i / 2, position[2] - i / 2} spaceFound = true break end if checkCollision({position[1] - i / 2, position[2] - i / 2}) then position = {position[1] - i / 2, position[2] - i / 2} spaceFound = true break end end if not spaceFound then return nil end end if doStandCheck then local groundFound = false for i = 1, blinkVerticalGroundCheck * 2 do local checkPosition = {position[1], position[2] - i / 2} if world.pointCollision(checkPosition, false) then groundFound = true position = {checkPosition[1], checkPosition[2] + 0.5 - blinkFootOffset} break end end if not groundFound then return nil end end if doLiquidCheck and (world.liquidAt(position) or world.liquidAt({position[1], position[2] + blinkFootOffset})) then return nil end if doCollisionCheck and not checkCollision(position) then return nil end return position end function findRandomBlinkLocation(doCollisionCheck, doLiquidCheck, doStandCheck) local randomBlinkTries = tech.parameter("randomBlinkTries") local randomBlinkDiameter = tech.parameter("randomBlinkDiameter") for i=1,randomBlinkTries do local position = mcontroller.position() position[1] = position[1] + (math.random() * 2 - 1) * randomBlinkDiameter position[2] = position[2] + (math.random() * 2 - 1) * randomBlinkDiameter local position = blinkAdjust(position, false, doCollisionCheck, doLiquidCheck, doStandCheck) if position then return position end end return nil end function init() self.level = tech.parameter("mechLevel", 6) self.mechState = "off" self.mechStateTimer = 0 self.specialLast = false self.active = false self.fireTimer = 0 tech.setVisible(false) tech.rotateGroup("guns", 0, true) self.multiJumps = 0 self.lastJump = false self.mode = "none" self.timer = 0 self.targetPosition = nil self.grabbed = false self.holdingJump = false self.ranOut = false self.airDashing = false self.dashTimer = 0 self.dashDirection = 0 self.dashLastInput = 0 self.dashTapLast = 0 self.dashTapTimer = 0 self.dashAttackfireTimer = 0 self.dashAttackTimer = 0 self.dashAttackDirection = 0 self.dashAttackLastInput = 0 self.dashAttackTapLast = 0 self.dashAttackTapTimer = 0 self.holdingUp = false self.holdingDown = false self.holdingLeft = false self.holdingRight = false self.speedMultiplier = 1.1 self.levitateActivated = false self.mechTimer = 0 end function uninit() if self.active then local mechTransformPositionChange = tech.parameter("mechTransformPositionChange") mcontroller.translate({-mechTransformPositionChange[1], -mechTransformPositionChange[2]}) tech.setParentOffset({0, 0}) self.active = false tech.setVisible(false) tech.setParentState() tech.setToolUsageSuppressed(false) mcontroller.controlFace(nil) end end function input(args) if self.dashTimer > 0 then return nil end local maximumDoubleTapTime = tech.parameter("maximumDoubleTapTime") if self.dashTapTimer > 0 then self.dashTapTimer = self.dashTapTimer - args.dt end if args.moves[""] and self.active then if self.dashLastInput ~= 1 then if self.dashTapLast == 1 and self.dashTapTimer > 0 then self.dashTapLast = 0 self.dashTapTimer = 0 return "dashRight" else self.dashTapLast = 1 self.dashTapTimer = maximumDoubleTapTime end end self.dashLastInput = 1 elseif args.moves[""] and self.active then if self.dashLastInput ~= -1 then if self.dashTapLast == -1 and self.dashTapTimer > 0 then self.dashTapLast = 0 self.dashTapTimer = 0 return "dashLeft" else self.dashTapLast = -1 self.dashTapTimer = maximumDoubleTapTime end end self.dashLastInput = -1 else self.dashLastInput = 0 end if args.moves["jump"] and mcontroller.jumping() then self.holdingJump = true elseif not args.moves["jump"] then self.holdingJump = false end if args.moves["special"] == 1 then if self.active then return "mechDeactivate" else return "mechActivate" end elseif args.moves[""] == 2 and self.active then return "blink" elseif args.moves[""] and args.moves[""] and args.moves[""] and not self.levitateActivated and self.active then return "grab" elseif args.moves["down"] and args.moves["right"] and not self.levitateActivated and self.active then return "dashAttackRight" elseif args.moves["down"] and args.moves["left"] and not self.levitateActivated and self.active then return "dashAttackLeft" elseif args.moves[""] and self.active then return "mechFire" elseif args.moves[""] and self.active then return "mechAltFire" elseif args.moves[""] and args.moves[""] and self.active then return "mechSecFire" elseif args.moves[""] and not mcontroller.canJump() and not self.holdingJump and self.active then return "jetpack" elseif args.moves[""] and not mcontroller.jumping() and not mcontroller.canJump() and not self.lastJump then self.lastJump = true return "multiJump" else self.lastJump = args.moves["jump"] end self.specialLast = args.moves["special"] == 1 --RedOrb -- if args.moves["left"] then -- self.holdingLeft = true -- elseif not args.moves["left"] then -- self.holdingLeft = false -- end -- if args.moves["right"] then -- self.holdingRight = true -- elseif not args.moves["right"] then -- self.holdingRight = false -- end -- if args.moves["up"] then -- self.holdingUp = true -- elseif not args.moves["up"] then -- self.holdingUp = false -- end -- if args.moves["down"] then -- self.holdingDown = true -- elseif not args.moves["down"] then -- self.holdingDown = false -- end -- if not args.moves["jump"] and not args.moves["left"]and not args.moves["right"]and not args.moves["up"]and not args.moves["down"] and not tech.canJump() and not self.holdingJump and self.levitateActivated then -- return "levitatehover" -- elseif args.moves["jump"] and not tech.canJump() and not self.holdingJump then -- return "levitate" -- elseif args.moves["left"] and args.moves["right"] and not tech.canJump() and self.levitateActivated then -- return "levitatehover" -- elseif args.moves["up"] and args.moves["down"] and not tech.canJump() and self.levitateActivated then -- return "levitatehover" -- elseif (args.moves["jump"] or args.moves["up"]) and args.moves["left"] and not tech.canJump() and not self.holdingRight and self.levitateActivated then -- return "levitateleftup" -- elseif (args.moves["jump"] or args.moves["up"]) and args.moves["right"] and not tech.canJump() and not self.holdingLeft and self.levitateActivated then -- return "levitaterightup" -- elseif args.moves["down"] and args.moves["left"] and not tech.canJump() and not self.holdingRight and self.levitateActivated then -- return "levitateleftdown" -- elseif args.moves["down"] and args.moves["right"] and not tech.canJump() and not self.holdingLeft and self.levitateActivated then -- return "levitaterightdown" -- elseif args.moves["left"] and not tech.canJump() and not self.holdingRight and self.levitateActivated then -- return "levitateleft" -- elseif args.moves["right"] and not tech.canJump() and not self.holdingLeft and self.levitateActivated then -- return "levitateright" -- elseif args.moves["up"] and not tech.canJump() and not self.holdingDown and self.levitateActivated then -- return "levitateup" -- elseif args.moves["down"] and not tech.canJump() and not self.holdingUp and self.levitateActivated then -- return "levitatedown" -- else -- return nil -- end --RedOrbEnd end function update(args) if self.mechTimer > 0 then self.mechTimer = self.mechTimer - args.dt end local dashControlForce = tech.parameter("dashControlForce") local dashSpeed = tech.parameter("dashSpeed") local dashDuration = tech.parameter("dashDuration") local energyUsageDash = tech.parameter("energyUsageDash") local usedEnergy = 0 if args.actions["dashRight"] and self.dashTimer <= 0 and status.resource("energy") > energyUsageDash then self.dashTimer = dashDuration self.dashDirection = 1 usedEnergy = energyUsageDash self.airDashing = not mcontroller.onGround() return tech.consumeTechEnergy(energyUsageDash) elseif args.actions["dashLeft"] and self.dashTimer <= 0 and status.resource("energy") > energyUsageDash then self.dashTimer = dashDuration self.dashDirection = -1 usedEnergy = energyUsageDash self.airDashing = not mcontroller.onGround() return tech.consumeTechEnergy(energyUsageDash) end if self.dashTimer > 0 then mcontroller.controlApproachXVelocity(dashSpeed * self.dashDirection, dashControlForce, true) if self.airDashing then mcontroller.controlParameters({gravityEnabled = false}) mcontroller.controlApproachYVelocity(0, dashControlForce, true) end if self.dashDirection == -1 then mcontroller.controlFace(-1) tech.setFlipped(true) else mcontroller.controlFace(1) tech.setFlipped(false) end tech.setAnimationState("dashing", "on") tech.setParticleEmitterActive("dashParticles", true) self.dashTimer = self.dashTimer - args.dt else tech.setAnimationState("dashing", "off") tech.setParticleEmitterActive("dashParticles", false) end local dashAttackControlForce = tech.parameter("dashAttackControlForce") local dashAttackSpeed = tech.parameter("dashAttackSpeed") local dashAttackDuration = tech.parameter("dashAttackDuration") local energyUsageDashAttack = tech.parameter("energyUsageDashAttack") local diffDash = world.distance(tech.aimPosition(), mcontroller.position()) local aimAngleDash = math.atan(diffDash[2], diffDash[1]) local mechDashFireCycle = tech.parameter("mechDashFireCycle") local mechDashProjectile = tech.parameter("mechDashProjectile") local mechDashProjectileConfig = tech.parameter("mechDashProjectileConfig") local flipDash = aimAngleDash > math.pi / 2 or aimAngleDash < -math.pi / 2 if flipDash then tech.setFlipped(false) mcontroller.controlFace(-1) self.dashAttackDirection = -1 else tech.setFlipped(true) mcontroller.controlFace(1) self.dashAttackDirection = 1 end if status.resource("energy") > energyUsageDashAttack and args.actions["dashAttackLeft"] or args.actions["dashAttackRight"] then if self.dashAttackTimer <= 0 then world.spawnProjectile(mechDashProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontDashGun", "firePoint")), entity.id(), {math.cos(0), math.sin(0)}, false, mechDashProjectileConfig) self.dashAttackTimer = self.dashAttackTimer + mechDashFireCycle else self.dashAttackTimer = self.dashAttackTimer - args.dt end mcontroller.controlApproachXVelocity(dashAttackSpeed * self.dashAttackDirection, dashAttackControlForce, true) tech.setAnimationState("dashingAttack", "on") tech.setParticleEmitterActive("dashAttackParticles", true) else tech.setAnimationState("dashingAttack", "off") tech.setParticleEmitterActive("dashAttackParticles", false) end local energyUsageBlink = tech.parameter("energyUsageBlink") local blinkMode = tech.parameter("blinkMode") local blinkOutTime = tech.parameter("blinkOutTime") local blinkInTime = tech.parameter("blinkInTime") if args.actions["blink"] and self.mode == "none" and status.resource("energy") > energyUsageBlink then local blinkPosition = nil if blinkMode == "random" then local randomBlinkAvoidCollision = tech.parameter("randomBlinkAvoidCollision") local randomBlinkAvoidMidair = tech.parameter("randomBlinkAvoidMidair") local randomBlinkAvoidLiquid = tech.parameter("randomBlinkAvoidLiquid") blinkPosition = findRandomBlinkLocation(randomBlinkAvoidCollision, randomBlinkAvoidMidair, randomBlinkAvoidLiquid) or findRandomBlinkLocation(randomBlinkAvoidCollision, randomBlinkAvoidMidair, false) or findRandomBlinkLocation(randomBlinkAvoidCollision, false, false) elseif blinkMode == "cursor" then blinkPosition = blinkAdjust(tech.aimPosition(), true, true, false, false) elseif blinkMode == "cursorPenetrate" then blinkPosition = blinkAdjust(tech.aimPosition(), false, true, false, false) end if blinkPosition then self.targetPosition = blinkPosition self.mode = "start" else -- Make some kind of error noise end end if self.mode == "start" then mcontroller.setVelocity({0, 0}) self.mode = "out" self.timer = 0 return tech.consumeTechEnergy(energyUsageBlink) elseif self.mode == "out" then tech.setParentDirectives("?multiply=00000000") tech.setVisible(false) tech.setAnimationState("blinking", "out") mcontroller.setVelocity({0, 0}) self.timer = self.timer + args.dt if self.timer > blinkOutTime then mcontroller.setPosition(self.targetPosition) self.mode = "in" self.timer = 0 end return 0 elseif self.mode == "in" then tech.setParentDirectives() tech.setVisible(true) tech.setAnimationState("blinking", "in") mcontroller.setVelocity({0, 0}) self.timer = self.timer + args.dt if self.timer > blinkInTime then self.mode = "none" end return 0 end local energyUsageJump = tech.parameter("energyUsageJump") local multiJumpCount = tech.parameter("multiJumpCount") if args.actions["multiJump"] and self.multiJumps < multiJumpCount and status.resource("energy") > energyUsageJump then mcontroller.controlJump(true) self.multiJumps = self.multiJumps + 1 tech.burstParticleEmitter("multiJumpParticles") tech.playSound("sound") return tech.consumeTechEnergy(energyUsageJump) else if mcontroller.onGround() or mcontroller.liquidMovement() then self.multiJumps = 0 end end local energyCostPerSecond = tech.parameter("energyCostPerSecond") local energyCostPerSecondPrim = tech.parameter("energyCostPerSecondPrim") local energyCostPerSecondSec = tech.parameter("energyCostPerSecondSec") local energyCostPerSecondAlt = tech.parameter("energyCostPerSecondAlt") local mechCustomMovementParameters = tech.parameter("mechCustomMovementParameters") local mechTransformPositionChange = tech.parameter("mechTransformPositionChange") local parentOffset = tech.parameter("parentOffset") local mechCollisionTest = tech.parameter("mechCollisionTest") local mechAimLimit = tech.parameter("mechAimLimit") * math.pi / 180 local mechFrontRotationPoint = tech.parameter("mechFrontRotationPoint") local mechFrontFirePosition = tech.parameter("mechFrontFirePosition") local mechBackRotationPoint = tech.parameter("mechBackRotationPoint") local mechBackFirePosition = tech.parameter("mechBackFirePosition") local mechFireCycle = tech.parameter("mechFireCycle") local mechProjectile = tech.parameter("mechProjectile") local mechProjectileConfig = tech.parameter("mechProjectileConfig") local mechAltFireCycle = tech.parameter("mechAltFireCycle") local mechAltProjectile = tech.parameter("mechAltProjectile") local mechAltProjectileConfig = tech.parameter("mechAltProjectileConfig") local mechSecFireCycle = tech.parameter("mechSecFireCycle") local mechSecProjectile = tech.parameter("mechSecProjectile") local mechSecProjectileConfig = tech.parameter("mechSecProjectileConfig") local mechGunBeamMaxRange = tech.parameter("mechGunBeamMaxRange") local mechGunBeamStep = tech.parameter("mechGunBeamStep") local mechGunBeamSmokeProkectile = tech.parameter("mechGunBeamSmokeProkectile") local mechGunBeamEndProjectile = tech.parameter("mechGunBeamEndProjectile") local mechGunBeamUpdateTime = tech.parameter("mechGunBeamUpdateTime") local mechTransform = tech.parameter("mechTransform") local mechActiveSide = nil if tech.setFlipped(true) then mechActiveSide = "left" elseif tech.setFlipped(false) then mechActiveSide = "right" end local mechStartupTime = tech.parameter("mechStartupTime") local mechShutdownTime = tech.parameter("mechShutdownTime") if not self.active and args.actions["mechActivate"] and self.mechState == "off" then mechCollisionTest[1] = mechCollisionTest[1] + mcontroller.position()[1] mechCollisionTest[2] = mechCollisionTest[2] + mcontroller.position()[2] mechCollisionTest[3] = mechCollisionTest[3] + mcontroller.position()[1] mechCollisionTest[4] = mechCollisionTest[4] + mcontroller.position()[2] if not world.rectCollision(mechCollisionTest) then tech.burstParticleEmitter("mechActivateParticles") mcontroller.translate(mechTransformPositionChange) tech.setVisible(true) tech.setAnimationState("transform", "in") -- status.modifyResource("health", status.stat("maxHealth") / 20) tech.setParentState("sit") tech.setToolUsageSuppressed(true) self.mechState = "turningOn" self.mechStateTimer = mechStartupTime self.active = true else -- Make some kind of error noise end elseif self.mechState == "turningOn" and self.mechStateTimer <= 0 then tech.setParentState("sit") self.mechState = "on" self.mechStateTimer = 0 elseif (self.active and (args.actions["mechDeactivate"] and self.mechState == "on" or (energyCostPerSecond * args.dt > status.resource("energy")) and self.mechState == "on")) then self.mechState = "turningOff" tech.setAnimationState("transform", "out") self.mechStateTimer = mechShutdownTime elseif self.mechState == "turningOff" and self.mechStateTimer <= 0 then tech.burstParticleEmitter("mechDeactivateParticles") mcontroller.translate({-mechTransformPositionChange[1], -mechTransformPositionChange[2]}) tech.setVisible(false) tech.setParentState() tech.setToolUsageSuppressed(false) tech.setParentOffset({0, 0}) self.mechState = "off" self.mechStateTimer = 0 self.active = false end mcontroller.controlFace(nil) if self.mechStateTimer > 0 then self.mechStateTimer = self.mechStateTimer - args.dt end if self.active then local diff = world.distance(tech.aimPosition(), mcontroller.position()) local aimAngle = math.atan(diff[2], diff[1]) local flip = aimAngle > math.pi / 2 or aimAngle < -math.pi / 2 mcontroller.controlParameters(mechCustomMovementParameters) if flip then tech.setFlipped(false) local nudge = tech.transformedPosition({0, 0}) tech.setParentOffset({-parentOffset[1] - nudge[1], parentOffset[2] + nudge[2]}) mcontroller.controlFace(-1) if aimAngle > 0 then aimAngle = math.max(aimAngle, math.pi - mechAimLimit) else aimAngle = math.min(aimAngle, -math.pi + mechAimLimit) end tech.rotateGroup("guns", math.pi + aimAngle) else tech.setFlipped(true) local nudge = tech.transformedPosition({0, 0}) tech.setParentOffset({parentOffset[1] + nudge[1], parentOffset[2] + nudge[2]}) mcontroller.controlFace(1) if aimAngle > 0 then aimAngle = math.min(aimAngle, mechAimLimit) else aimAngle = math.max(aimAngle, -mechAimLimit) end tech.rotateGroup("guns", -aimAngle) end if not mcontroller.onGround() then if mcontroller.velocity()[2] > 0 then if args.actions["mechFire"] then tech.setAnimationState("movement", "jumpAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "jumpAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "jumpAttack") else tech.setAnimationState("movement", "jump") end else if args.actions["mechFire"] then tech.setAnimationState("movement", "fallAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "fallAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "fallAttack") else tech.setAnimationState("movement", "fall") end end elseif mcontroller.walking() or mcontroller.running() then if flip and mcontroller.movingDirection() == 1 or not flip and mcontroller.movingDirection() == -1 then if args.actions["mechFire"] then tech.setAnimationState("movement", "backWalkAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "backWalkAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "backWalkAttack") elseif args.actions["dashAttackRight"] then tech.setAnimationState("movement", "backWalkDash") elseif args.actions["dashAttackLeft"] then tech.setAnimationState("movement", "backWalkDash") else tech.setAnimationState("movement", "backWalk") end else if args.actions["mechFire"] then tech.setAnimationState("movement", "walkAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "walkAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "walkAttack") elseif args.actions["dashAttackRight"] then tech.setAnimationState("movement", "walkDash") elseif args.actions["dashAttackLeft"] then tech.setAnimationState("movement", "walkDash") else tech.setAnimationState("movement", "walk") end end else if args.actions["mechFire"] then tech.setAnimationState("movement", "idleAttack") elseif args.actions["mechAltFire"] then tech.setAnimationState("movement", "idleAttack") elseif args.actions["mechSecFire"] then tech.setAnimationState("movement", "idleAttack") else tech.setAnimationState("movement", "idle") end end local telekinesisProjectile = tech.parameter("telekinesisProjectile") local telekinesisProjectileConfig = tech.parameter("telekinesisProjectileConfig") local telekinesisFireCycle = tech.parameter("telekinesisFireCycle") local energyUsagePerSecondTelekinesis = tech.parameter("energyUsagePerSecondTelekinesis") local energyUsageTelekinesis = energyUsagePerSecondTelekinesis * args.dt if self.active and args.actions["grab"] and not self.grabbed then local monsterIds = world.monsterQuery(tech.aimPosition(), 5) for i,v in pairs(monsterIds) do --world.spawnNpc( tech.aimPosition(), "glitch", "lonesurvivor_positionnpc", 2, 1) world.monsterQuery(tech.aimPosition(),5, { callScript = "lonesurvivor_grab", callScriptArgs = { tech.aimPosition() } }) break end self.grabbed = true elseif self.grabbed and not args.actions["grab"] then --world.spawnNpc( tech.aimPosition(), "glitch", "lonesurvivor_positionnpc", 3, 1) world.monsterQuery(tech.aimPosition(),30, { callScript = "lonesurvivor_release", callScriptArgs = { tech.aimPosition() } }) self.grabbed = false elseif self.active and self.grabbed then --world.spawnNpc( tech.aimPosition(), "glitch", "lonesurvivor_positionnpc", 1, 1) world.monsterQuery(tech.aimPosition(),15, { callScript = "lonesurvivor_move", callScriptArgs = { tech.aimPosition() } }) end if args.actions["grab"] and status.resource("energy") > energyUsageTelekinesis then if self.fireTimer <= 0 then world.spawnProjectile(telekinesisProjectile, tech.aimPosition(), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, telekinesisProjectileConfig) self.fireTimer = self.fireTimer + telekinesisFireCycle tech.setAnimationState("telekinesis", "telekinesisOn") else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > telekinesisFireCycle / 2 and self.fireTimer <= telekinesisFireCycle / 2 then end end return tech.consumeTechEnergy(energyUsageTelekinesis) end if args.actions["mechFire"] and status.resource("energy") > energyCostPerSecondPrim then if self.fireTimer <= 0 then world.spawnProjectile(mechProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontGun", "firePoint")), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, mechProjectileConfig) self.fireTimer = self.fireTimer + mechFireCycle tech.setAnimationState("frontFiring", "fire") --tech.setParticleEmitterActive("jetpackParticles3", true) local startPoint = vec2.add(mcontroller.position(), tech.partPoint("frontGun", "firePoint")) local endPoint = vec_add(mcontroller.position(), {tech.partPoint("frontDashGun", "firePoint")[1] + mechGunBeamMaxRange * math.cos(aimAngle), tech.partPoint("frontDashGun", "firePoint")[2] + mechGunBeamMaxRange * math.sin(aimAngle) }) local beamCollision = progressiveLineCollision(startPoint, endPoint, mechGunBeamStep) randomProjectileLine(startPoint, beamCollision, mechGunBeamStep, mechGunBeamSmokeProkectile, 0.08) else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > mechFireCycle / 2 and self.fireTimer <= mechFireCycle / 2 then end end return tech.consumeTechEnergy(energyCostPerSecondPrim) end if not args.actions["mechFire"] then --tech.setParticleEmitterActive("jetpackParticles3", false) end if args.actions["mechAltFire"] and status.resource("energy") > energyCostPerSecondAlt then if self.fireTimer <= 0 then world.spawnProjectile(mechAltProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontAltGun", "firePoint")), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, mechAltProjectileConfig) self.fireTimer = self.fireTimer + mechAltFireCycle tech.setAnimationState("frontAltFiring", "fireAlt") else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > mechAltFireCycle / 2 and self.fireTimer <= mechAltFireCycle / 2 then end end return tech.consumeTechEnergy(energyCostPerSecondAlt) end if args.actions["mechSecFire"] and status.resource("energy") > energyCostPerSecondSec then if self.fireTimer <= 0 then world.spawnProjectile(mechSecProjectile, vec2.add(mcontroller.position(), tech.partPoint("frontSecGun", "firePoint")), entity.id(), {math.cos(aimAngle), math.sin(aimAngle)}, false, mechAltProjectileConfig) self.fireTimer = self.fireTimer + mechSecFireCycle tech.setAnimationState("frontSecFiring", "fireSec") else local oldFireTimer = self.fireTimer self.fireTimer = self.fireTimer - args.dt if oldFireTimer > mechSecFireCycle / 2 and self.fireTimer <= mechSecFireCycle / 2 then end end return tech.consumeTechEnergy(energyCostPerSecondSec) end local jetpackSpeed = tech.parameter("jetpackSpeed") local jetpackControlForce = tech.parameter("jetpackControlForce") local energyUsagePerSecond = tech.parameter("energyUsagePerSecond") local energyUsage = energyUsagePerSecond * args.dt if status.resource("energy") < energyUsage then self.ranOut = true elseif mcontroller.onGround() or mcontroller.liquidMovement() then self.ranOut = false end if args.actions["jetpack"] and not self.ranOut then tech.setAnimationState("jetpack", "on") mcontroller.controlApproachYVelocity(jetpackSpeed, jetpackControlForce, true) return tech.consumeTechEnergy(energyUsage) else tech.setAnimationState("jetpack", "off") return 0 end -- local levitateSpeed = tech.parameter("levitateSpeed") -- local levitateControlForce = tech.parameter("levitateControlForce") -- local energyUsagePerSecondLevitate = tech.parameter("energyUsagePerSecondLevitate") -- local energyUsagelevitate = energyUsagePerSecondLevitate * args.dt -- if args.availableEnergy < energyUsagelevitate then -- self.ranOut = true -- elseif mcontroller.onGround() or mcontroller.liquidMovement() then -- self.ranOut = false -- end -- if args.actions["levitate"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- self.levitateActivated = true -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitatehover"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(0, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(0, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateleft"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(0, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(-(levitateSpeed*self.speedMultiplier), levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateleftup"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(-(levitateSpeed*self.speedMultiplier), levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateleftdown"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(-(levitateSpeed)*0.5, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(-(levitateSpeed*self.speedMultiplier), levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateright"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(0, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(levitateSpeed*self.speedMultiplier, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitaterightup"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(levitateSpeed*self.speedMultiplier, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitaterightdown"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(-(levitateSpeed)*0,5, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(levitateSpeed*self.speedMultiplier, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitateup"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(levitateSpeed, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(0, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- elseif args.actions["levitatedown"] and not self.ranOut then -- tech.setAnimationState("levitate", "on") -- mcontroller.controlApproachYVelocity(-(levitateSpeed)*0.5, levitateControlForce, true) -- mcontroller.controlApproachXVelocity(0, levitateControlForce, true) -- return tech.consumeTechEnergy(energyUsagelevitate) -- else -- self.levitateActivated = false -- tech.setAnimationState("levitate", "off") -- return 0 -- end --return energyCostPerSecond * args.dt end return 0 end
gpl-2.0
shagu/pfQuest
db/esES/professions.lua
1
3340
pfDB["professions"]["esES"] = { [6] = "Escarcha", [8] = "Fuego", [26] = "Armas", [38] = "Combate", [39] = "Sutileza", [40] = "Venenos", [43] = "Espadas", [44] = "Hachas", [45] = "Arcos", [46] = "Armas de fuego", [50] = "Dominio de bestias", [51] = "Supervivencia", [54] = "Mazas", [55] = "Espadas de dos manos", [56] = "Sagrado", [78] = "Magia sombría", [95] = "Defensa", [98] = "Lengua: común", [101] = "Racial enano", [109] = "Lengua: orco", [111] = "Lengua: Enánico", [113] = "Lengua: Darnassiano", [115] = "Lengua: Taurahe", [118] = "Empuñadura dual", [124] = "Racial tauren", [125] = "Racial orco", [126] = "Racial elfo de la noche", [129] = "Primeros auxilios", [134] = "Combate feral", [136] = "Bastones", [137] = "Lengua: thalassiano", [138] = "Lengua: dracónico", [139] = "Lengua: demoníaco", [140] = "Lengua: titánico", [141] = "Lengua: lengua antigua", [142] = "Supervivencia", [148] = "Montar caballos", [149] = "Montar lobos", [150] = "Montar tigres", [152] = "Montar carneros", [155] = "Nadar", [160] = "Mazas de dos manos", [162] = "Sin armas", [163] = "Puntería", [164] = "Herrería", [165] = "Marroquinería", [171] = "Alquimia", [172] = "Hachas de dos manos", [173] = "Dagas", [176] = "Armas arrojadizas", [182] = "Botánica", [183] = "COMÚN (DND)", [184] = "Reprensión", [185] = "Cocina", [186] = "Minería", [188] = "Mascota: diablillo", [189] = "Mascota: Manáfago", [197] = "Costura", [202] = "Ingeniería", [203] = "Mascota: araña", [204] = "Mascota: abisario", [205] = "Mascota: súcubo", [206] = "Mascota: inferno", [207] = "Mascota: guardia maldito", [208] = "Mascota: lobo", [209] = "Mascota: felino", [210] = "Mascota: oso", [211] = "Mascota: jabalí", [212] = "Mascota: crocolisco", [213] = "Mascota: carroñero", [214] = "Mascota: cangrejo", [215] = "Mascota: gorila", [217] = "Mascota: raptor", [218] = "Mascota: zancudo", [220] = "Racial: no-muerto", [226] = "Ballestas", [228] = "Varitas", [229] = "Armas de asta", [236] = "Mascota: escórpido", [237] = "Arcano", [251] = "Mascota: tortuga", [253] = "Asesinato", [256] = "Furia", [257] = "Protección", [261] = "Entrenamiento de bestias", [267] = "Protección", [270] = "Mascota: miscelánea", [293] = "Armadura de placas", [313] = "Lengua: gnomótico", [315] = "Lengua: trol", [333] = "Encantamiento", [354] = "Demonología", [355] = "Aflicción", [356] = "Pesca", [373] = "Mejora", [374] = "Recuperación", [375] = "Combate elemental", [393] = "Desollar", [413] = "Mallas", [414] = "Cuero", [415] = "Tela", [433] = "Escudo", [473] = "Armas de puño", [533] = "Montar raptor", [553] = "Montar mecazancudos", [554] = "Equitación para no-muertos", [573] = "Recuperación", [574] = "Equilibrio", [593] = "Destrucción", [594] = "Sagrado", [613] = "Disciplina", [633] = "Ganzúa", [653] = "Mascota: murciélago", [654] = "Mascota: hiena", [655] = "Mascota: búho", [656] = "Mascota: serpiente alada", [673] = "Lengua: viscerálico", [713] = "Montar kodos", [733] = "Racial: trol", [753] = "Racial: gnomo", [754] = "Racial: humano", [758] = "Mascota - Evento - Control remoto", [762] = "Equitación", }
mit
jshackley/darkstar
scripts/zones/LaLoff_Amphitheater/mobs/Ark_Angel_TT.lua
8
1923
----------------------------------- -- Area: LaLoff Amphitheater -- MOB: Ark Angel TT ----------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; ----------------------------------- require("scripts/zones/LaLoff_Amphitheater/TextIDs"); require("scripts/globals/status"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) mob:addMod(MOD_UFASTCAST, 30); mob:setMobMod(MOBMOD_MAIN_2HOUR, 1); mob:setMobMod(MOBMOD_SUB_2HOUR, 1); end ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) local mobid = mob:getID() for member = mobid-5, mobid+2 do if (GetMobAction(member) == 16) then GetMobByID(member):updateEnmity(target); end end end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) if (mob:hasStatusEffect(EFFECT_BLOOD_WEAPON) and bit.band(mob:getBehaviour(),BEHAVIOUR_STANDBACK) > 0) then mob:setBehaviour(bit.band(mob:getBehaviour(), bit.bnot(BEHAVIOUR_STANDBACK))) mob:setMobMod(MOBMOD_TELEPORT_TYPE,0); mob:setMobMod(MOBMOD_SPAWN_LEASH,0); mob:setSpellList(0); end if (not mob:hasStatusEffect(EFFECT_BLOOD_WEAPON) and bit.band(mob:getBehaviour(),BEHAVIOUR_STANDBACK) == 0) then mob:setBehaviour(bit.bor(mob:getBehaviour(), BEHAVIOUR_STANDBACK)) mob:setMobMod(MOBMOD_TELEPORT_TYPE,1); mob:setMobMod(MOBMOD_SPAWN_LEASH,22); mob:setSpellList(39); end end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob,killer,ally) end;
gpl-3.0
hockeychaos/Core-Scripts-1
CoreScriptsRoot/Modules/Stats/StatsAggregatorManager.lua
2
1937
--[[ Filename: StatsAggregatorManager.lua Written by: dbanks Description: Indexed array of stats aggregators, one for each stat. --]] --[[ Services ]]-- local CoreGuiService = game:GetService('CoreGui') --[[ Modules ]]-- local StatsUtils = require(CoreGuiService.RobloxGui.Modules.Stats.StatsUtils) local StatsAggregatorClass = require(CoreGuiService.RobloxGui.Modules.Stats.StatsAggregator) --[[ Classes ]]-- local StatsAggregatorManagerClass = {} StatsAggregatorManagerClass.__index = StatsAggregatorManagerClass StatsAggregatorManagerClass.SecondsBetweenUpdate = 1.0 StatsAggregatorManagerClass.NumSamplesToKeep = 20 local statsAggregatorManagerSingleton = nil function StatsAggregatorManagerClass.getSingleton() if (statsAggregatorManagerSingleton == nil) then statsAggregatorManagerSingleton = StatsAggregatorManagerClass.__new() -- Start listening for updates in stats. statsAggregatorManagerSingleton:StartListening() end return statsAggregatorManagerSingleton end function StatsAggregatorManagerClass.__new() local self = {} setmetatable(self, StatsAggregatorManagerClass) self._statsAggregators = {} for i, statType in ipairs(StatsUtils.AllStatTypes) do local statsAggregator = StatsAggregatorClass.new(statType, StatsAggregatorManagerClass.NumSamplesToKeep, StatsAggregatorManagerClass.SecondsBetweenUpdate) self._statsAggregators[statType] = statsAggregator end return self end function StatsAggregatorManagerClass:StartListening() for i, statsAggregator in pairs(self._statsAggregators) do statsAggregator:StartListening() end end function StatsAggregatorManagerClass:StopListening() for i, statsAggregator in pairs(self._statsAggregators) do statsAggregator:StopListening() end end function StatsAggregatorManagerClass:GetAggregator(statsType) return self._statsAggregators[statsType] end return StatsAggregatorManagerClass
apache-2.0
fastmailops/pdns
modules/luabackend/test/powerdns-luabackend.lua
12
3189
--remember, this is just a test case to see that the minimal backend does work... local logger = logger local pairs = pairs local type = type local log_error = log_error local dnspacket = dnspacket local domains_id = {} local domains_name = {} local records = {} domains_name["test.com"] = {domain_id = 11, name = "test.com", type = "NATIVE", soa = { hostmaster = "ahu.test.com", nameserver = "ns1.test.com", serial = 2005092501, refresh = 28800, retry = 7200, expire = 604800, default_ttl = 86400, ttl = 3600 } } domains_id["11"] = domains_name["test.com"] records["test.com"] = { {domain_id = 11, name = "test.com", type = "NS", ttl = 120, content = "ns1.test.com"}, {domain_id = 11, name = "test.com", type = "NS", ttl = 120, content = "ns2.test.com"}, } records["ns1.test.com"] = { {domain_id = 11, name = "ns1.test.com", type = "A", ttl = 120, content = "10.11.12.14"}, {domain_id = 11, name = "ns1.test.com", type = "AAAA", ttl = 120, content = "1:2:3:4:5:6:7:9"} } records["ns2.test.com"] = { {domain_id = 11, name = "ns2.test.com", type = "A", ttl = 120, content = "10.11.12.15"}, {domain_id = 11, name = "ns2.test.com", type = "AAAA", ttl = 120, content = "1:2:3:4:5:6:7:10"} } records["www.test.com"] = { {domain_id = 11, name = "www.test.com", type = "CNAME", ttl = 120, content = "host.test.com"} } records["host.test.com"] = { {domain_id = 11, name = "host.test.com", type = "A", ttl = 120, content = "10.11.12.13"}, {domain_id = 11, name = "host.test.com", type = "AAAA", ttl = 120, content = "1:2:3:4:5:6:7:8"} } function list(target, domain_id) logger(log_error, "(l_list)", "target:", target, " domain_id:", domain_id ) return false end local size, c, r, n, nn, q_type, q_name, domainid local remote_ip, remote_port, local_ip function lookup(qtype, qname, domain_id) -- logger(log_error, "(l_lookup)", "qtype:", qtype, " qname:", qname, " domain_id:", domain_id ) q_type = qtype q_name = qname domainid = domain_id r = records[q_name] c = 0 size = 0 remote_ip, remote_port, local_ip = dnspacket() -- logger(log_error, "(l_lookup) dnspacket", "remote:", remote_ip, " port:", remote_port, " local:", local_ip) if type(r) == "table" then size = #r end -- logger(log_error, "(l_lookup)", "size:", size) end function get() -- logger(log_error, "(l_get) BEGIN") while c < size do c = c + 1 if (q_type == "ANY" or q_type == r[c]["type"]) then -- for kk,vv in pairs(r[c]) do -- logger(log_error, kk, type(vv), vv) -- end return r[c] end end -- logger(log_error, "(l_get) END") return false end local k,v,kk,vv function getsoa(name) -- logger(log_error, "(l_getsoa) BEGIN", "name:", name) r = domains_name[name] if type(r) == "table" then -- logger(log_error, type(r), type(r["soa"])) return r["soa"] end -- logger(log_error, "(l_getsoa) END NOT FOUND") end logger(log_error, "powerdns-luabackend starting up!") for k,v in pairs(QTypes) do -- logger(log_error, k, v) end for k,v in pairs(records) do for kk,vv in pairs(v) do -- logger(log_error, kk, type(vv), vv["type"]) end end
gpl-2.0
jshackley/darkstar
scripts/zones/Crawlers_Nest/npcs/_5h1.lua
19
2611
----------------------------------- -- Area: Crawlers' Nest -- NPC: Strange Apparatus -- @pos: 214 0 -339 197 ----------------------------------- package.loaded["scripts/zones/Crawlers_Nest/TextIDs"] = nil; require("scripts/zones/Crawlers_Nest/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0002, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0000, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0000) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if ( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if ( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
yagop/telegram-bot
plugins/location.lua
625
1564
-- Implement a command !loc [area] which uses -- the static map API to get a location image -- Not sure if this is the proper way -- Intent: get_latlong is in time.lua, we need it here -- loadfile "time.lua" -- Globals -- If you have a google api key for the geocoding/timezone api do local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" function get_staticmap(area) local api = base_api .. "/staticmap?" -- Get a sense of scale local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale=="locality" then zoom=8 elseif scale=="country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~=nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end function run(msg, matches) local receiver = get_receiver(msg) local lat,lng,url = get_staticmap(matches[1]) -- Send the actual location, is a google maps link send_location(receiver, lat, lng, ok_cb, false) -- Send a picture of the map, which takes scale into account send_photo_from_url(receiver, url) -- Return a link to the google maps stuff is now not needed anymore return nil end return { description = "Gets information about a location, maplink and overview", usage = "!loc (location): Gets information about a location, maplink and overview", patterns = {"^!loc (.*)$"}, run = run } end
gpl-2.0
BeyondTeam/TeleBeyond
libs/url.lua
567
9183
--[[ Copyright 2004-2007 Diego Nehab. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] ----------------------------------------------------------------------------- -- URI parsing, composition and relative URL resolution -- LuaSocket toolkit. -- Author: Diego Nehab -- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $ ----------------------------------------------------------------------------- -- updated for a module()-free world of 5.3 by slact local string = require("string") local base = _G local table = require("table") local Url={} Url._VERSION = "URL 1.0.2" function Url.escape(s) return string.gsub(s, "([^A-Za-z0-9_])", function(c) return string.format("%%%02x", string.byte(c)) end) end local function make_set(t) local s = {} for i,v in base.ipairs(t) do s[t[i]] = 1 end return s end local segment_set = make_set { "-", "_", ".", "!", "~", "*", "'", "(", ")", ":", "@", "&", "=", "+", "$", ",", } local function protect_segment(s) return string.gsub(s, "([^A-Za-z0-9_])", function (c) if segment_set[c] then return c else return string.format("%%%02x", string.byte(c)) end end) end function Url.unescape(s) return string.gsub(s, "%%(%x%x)", function(hex) return string.char(base.tonumber(hex, 16)) end) end local function absolute_path(base_path, relative_path) if string.sub(relative_path, 1, 1) == "/" then return relative_path end local path = string.gsub(base_path, "[^/]*$", "") path = path .. relative_path path = string.gsub(path, "([^/]*%./)", function (s) if s ~= "./" then return s else return "" end end) path = string.gsub(path, "/%.$", "/") local reduced while reduced ~= path do reduced = path path = string.gsub(reduced, "([^/]*/%.%./)", function (s) if s ~= "../../" then return "" else return s end end) end path = string.gsub(reduced, "([^/]*/%.%.)$", function (s) if s ~= "../.." then return "" else return s end end) return path end ----------------------------------------------------------------------------- -- Parses a url and returns a table with all its parts according to RFC 2396 -- The following grammar describes the names given to the URL parts -- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment> -- <authority> ::= <userinfo>@<host>:<port> -- <userinfo> ::= <user>[:<password>] -- <path> :: = {<segment>/}<segment> -- Input -- url: uniform resource locator of request -- default: table with default values for each field -- Returns -- table with the following fields, where RFC naming conventions have -- been preserved: -- scheme, authority, userinfo, user, password, host, port, -- path, params, query, fragment -- Obs: -- the leading '/' in {/<path>} is considered part of <path> ----------------------------------------------------------------------------- function Url.parse(url, default) -- initialize default parameters local parsed = {} for i,v in base.pairs(default or parsed) do parsed[i] = v end -- empty url is parsed to nil if not url or url == "" then return nil, "invalid url" end -- remove whitespace -- url = string.gsub(url, "%s", "") -- get fragment url = string.gsub(url, "#(.*)$", function(f) parsed.fragment = f return "" end) -- get scheme url = string.gsub(url, "^([%w][%w%+%-%.]*)%:", function(s) parsed.scheme = s; return "" end) -- get authority url = string.gsub(url, "^//([^/]*)", function(n) parsed.authority = n return "" end) -- get query stringing url = string.gsub(url, "%?(.*)", function(q) parsed.query = q return "" end) -- get params url = string.gsub(url, "%;(.*)", function(p) parsed.params = p return "" end) -- path is whatever was left if url ~= "" then parsed.path = url end local authority = parsed.authority if not authority then return parsed end authority = string.gsub(authority,"^([^@]*)@", function(u) parsed.userinfo = u; return "" end) authority = string.gsub(authority, ":([^:]*)$", function(p) parsed.port = p; return "" end) if authority ~= "" then parsed.host = authority end local userinfo = parsed.userinfo if not userinfo then return parsed end userinfo = string.gsub(userinfo, ":([^:]*)$", function(p) parsed.password = p; return "" end) parsed.user = userinfo return parsed end ----------------------------------------------------------------------------- -- Rebuilds a parsed URL from its components. -- Components are protected if any reserved or unallowed characters are found -- Input -- parsed: parsed URL, as returned by parse -- Returns -- a stringing with the corresponding URL ----------------------------------------------------------------------------- function Url.build(parsed) local ppath = Url.parse_path(parsed.path or "") local url = Url.build_path(ppath) if parsed.params then url = url .. ";" .. parsed.params end if parsed.query then url = url .. "?" .. parsed.query end local authority = parsed.authority if parsed.host then authority = parsed.host if parsed.port then authority = authority .. ":" .. parsed.port end local userinfo = parsed.userinfo if parsed.user then userinfo = parsed.user if parsed.password then userinfo = userinfo .. ":" .. parsed.password end end if userinfo then authority = userinfo .. "@" .. authority end end if authority then url = "//" .. authority .. url end if parsed.scheme then url = parsed.scheme .. ":" .. url end if parsed.fragment then url = url .. "#" .. parsed.fragment end -- url = string.gsub(url, "%s", "") return url end -- Builds a absolute URL from a base and a relative URL according to RFC 2396 function Url.absolute(base_url, relative_url) if base.type(base_url) == "table" then base_parsed = base_url base_url = Url.build(base_parsed) else base_parsed = Url.parse(base_url) end local relative_parsed = Url.parse(relative_url) if not base_parsed then return relative_url elseif not relative_parsed then return base_url elseif relative_parsed.scheme then return relative_url else relative_parsed.scheme = base_parsed.scheme if not relative_parsed.authority then relative_parsed.authority = base_parsed.authority if not relative_parsed.path then relative_parsed.path = base_parsed.path if not relative_parsed.params then relative_parsed.params = base_parsed.params if not relative_parsed.query then relative_parsed.query = base_parsed.query end end else relative_parsed.path = absolute_path(base_parsed.path or "", relative_parsed.path) end end return Url.build(relative_parsed) end end -- Breaks a path into its segments, unescaping the segments function Url.parse_path(path) local parsed = {} path = path or "" --path = string.gsub(path, "%s", "") string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end) for i = 1, #parsed do parsed[i] = Url.unescape(parsed[i]) end if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end return parsed end -- Builds a path component from its segments, escaping protected characters. function Url.build_path(parsed, unsafe) local path = "" local n = #parsed if unsafe then for i = 1, n-1 do path = path .. parsed[i] path = path .. "/" end if n > 0 then path = path .. parsed[n] if parsed.is_directory then path = path .. "/" end end else for i = 1, n-1 do path = path .. protect_segment(parsed[i]) path = path .. "/" end if n > 0 then path = path .. protect_segment(parsed[n]) if parsed.is_directory then path = path .. "/" end end end if parsed.is_absolute then path = "/" .. path end return path end return Url
agpl-3.0
Th2Evil/SuperPlus
libs/url.lua
567
9183
--[[ Copyright 2004-2007 Diego Nehab. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] ----------------------------------------------------------------------------- -- URI parsing, composition and relative URL resolution -- LuaSocket toolkit. -- Author: Diego Nehab -- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $ ----------------------------------------------------------------------------- -- updated for a module()-free world of 5.3 by slact local string = require("string") local base = _G local table = require("table") local Url={} Url._VERSION = "URL 1.0.2" function Url.escape(s) return string.gsub(s, "([^A-Za-z0-9_])", function(c) return string.format("%%%02x", string.byte(c)) end) end local function make_set(t) local s = {} for i,v in base.ipairs(t) do s[t[i]] = 1 end return s end local segment_set = make_set { "-", "_", ".", "!", "~", "*", "'", "(", ")", ":", "@", "&", "=", "+", "$", ",", } local function protect_segment(s) return string.gsub(s, "([^A-Za-z0-9_])", function (c) if segment_set[c] then return c else return string.format("%%%02x", string.byte(c)) end end) end function Url.unescape(s) return string.gsub(s, "%%(%x%x)", function(hex) return string.char(base.tonumber(hex, 16)) end) end local function absolute_path(base_path, relative_path) if string.sub(relative_path, 1, 1) == "/" then return relative_path end local path = string.gsub(base_path, "[^/]*$", "") path = path .. relative_path path = string.gsub(path, "([^/]*%./)", function (s) if s ~= "./" then return s else return "" end end) path = string.gsub(path, "/%.$", "/") local reduced while reduced ~= path do reduced = path path = string.gsub(reduced, "([^/]*/%.%./)", function (s) if s ~= "../../" then return "" else return s end end) end path = string.gsub(reduced, "([^/]*/%.%.)$", function (s) if s ~= "../.." then return "" else return s end end) return path end ----------------------------------------------------------------------------- -- Parses a url and returns a table with all its parts according to RFC 2396 -- The following grammar describes the names given to the URL parts -- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment> -- <authority> ::= <userinfo>@<host>:<port> -- <userinfo> ::= <user>[:<password>] -- <path> :: = {<segment>/}<segment> -- Input -- url: uniform resource locator of request -- default: table with default values for each field -- Returns -- table with the following fields, where RFC naming conventions have -- been preserved: -- scheme, authority, userinfo, user, password, host, port, -- path, params, query, fragment -- Obs: -- the leading '/' in {/<path>} is considered part of <path> ----------------------------------------------------------------------------- function Url.parse(url, default) -- initialize default parameters local parsed = {} for i,v in base.pairs(default or parsed) do parsed[i] = v end -- empty url is parsed to nil if not url or url == "" then return nil, "invalid url" end -- remove whitespace -- url = string.gsub(url, "%s", "") -- get fragment url = string.gsub(url, "#(.*)$", function(f) parsed.fragment = f return "" end) -- get scheme url = string.gsub(url, "^([%w][%w%+%-%.]*)%:", function(s) parsed.scheme = s; return "" end) -- get authority url = string.gsub(url, "^//([^/]*)", function(n) parsed.authority = n return "" end) -- get query stringing url = string.gsub(url, "%?(.*)", function(q) parsed.query = q return "" end) -- get params url = string.gsub(url, "%;(.*)", function(p) parsed.params = p return "" end) -- path is whatever was left if url ~= "" then parsed.path = url end local authority = parsed.authority if not authority then return parsed end authority = string.gsub(authority,"^([^@]*)@", function(u) parsed.userinfo = u; return "" end) authority = string.gsub(authority, ":([^:]*)$", function(p) parsed.port = p; return "" end) if authority ~= "" then parsed.host = authority end local userinfo = parsed.userinfo if not userinfo then return parsed end userinfo = string.gsub(userinfo, ":([^:]*)$", function(p) parsed.password = p; return "" end) parsed.user = userinfo return parsed end ----------------------------------------------------------------------------- -- Rebuilds a parsed URL from its components. -- Components are protected if any reserved or unallowed characters are found -- Input -- parsed: parsed URL, as returned by parse -- Returns -- a stringing with the corresponding URL ----------------------------------------------------------------------------- function Url.build(parsed) local ppath = Url.parse_path(parsed.path or "") local url = Url.build_path(ppath) if parsed.params then url = url .. ";" .. parsed.params end if parsed.query then url = url .. "?" .. parsed.query end local authority = parsed.authority if parsed.host then authority = parsed.host if parsed.port then authority = authority .. ":" .. parsed.port end local userinfo = parsed.userinfo if parsed.user then userinfo = parsed.user if parsed.password then userinfo = userinfo .. ":" .. parsed.password end end if userinfo then authority = userinfo .. "@" .. authority end end if authority then url = "//" .. authority .. url end if parsed.scheme then url = parsed.scheme .. ":" .. url end if parsed.fragment then url = url .. "#" .. parsed.fragment end -- url = string.gsub(url, "%s", "") return url end -- Builds a absolute URL from a base and a relative URL according to RFC 2396 function Url.absolute(base_url, relative_url) if base.type(base_url) == "table" then base_parsed = base_url base_url = Url.build(base_parsed) else base_parsed = Url.parse(base_url) end local relative_parsed = Url.parse(relative_url) if not base_parsed then return relative_url elseif not relative_parsed then return base_url elseif relative_parsed.scheme then return relative_url else relative_parsed.scheme = base_parsed.scheme if not relative_parsed.authority then relative_parsed.authority = base_parsed.authority if not relative_parsed.path then relative_parsed.path = base_parsed.path if not relative_parsed.params then relative_parsed.params = base_parsed.params if not relative_parsed.query then relative_parsed.query = base_parsed.query end end else relative_parsed.path = absolute_path(base_parsed.path or "", relative_parsed.path) end end return Url.build(relative_parsed) end end -- Breaks a path into its segments, unescaping the segments function Url.parse_path(path) local parsed = {} path = path or "" --path = string.gsub(path, "%s", "") string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end) for i = 1, #parsed do parsed[i] = Url.unescape(parsed[i]) end if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end return parsed end -- Builds a path component from its segments, escaping protected characters. function Url.build_path(parsed, unsafe) local path = "" local n = #parsed if unsafe then for i = 1, n-1 do path = path .. parsed[i] path = path .. "/" end if n > 0 then path = path .. parsed[n] if parsed.is_directory then path = path .. "/" end end else for i = 1, n-1 do path = path .. protect_segment(parsed[i]) path = path .. "/" end if n > 0 then path = path .. protect_segment(parsed[n]) if parsed.is_directory then path = path .. "/" end end end if parsed.is_absolute then path = "/" .. path end return path end return Url
gpl-2.0
jshackley/darkstar
scripts/globals/items/whale_staff.lua
42
1075
----------------------------------------- -- ID: 17533 -- Item: Whale Staff -- Additional Effect: Water Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 5; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(3,10); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_WATER, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_WATER,0); dmg = adjustForTarget(target,dmg,ELE_WATER); dmg = finalMagicNonSpellAdjustments(player,target,ELE_WATER,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_WATER_DAMAGE,message,dmg; end end;
gpl-3.0
Victek/wrt1900ac-aa
feeds/xwrt/webif-iw-lua/files/usr/lib/lua/lua-xwrt/html/htmlClass.lua
18
6491
-------------------------------------------------------------------------------- -- htmlpageClass.lua -- -- Author(s) [in order of work date]: -- Fabián Omar Franzotti -- -------------------------------------------------------------------------------- local util = require("lua-xwrt.xwrt.util") htmlheadtagsClass = {} htmlheadtagsClass_mt = {__index = htmlheadtagsClass} function htmlheadtagsClass.new() self = {} setmetatable(self,htmlheadtagsClass_mt) return self end function htmlheadtagsClass:add(arg) if type(arg) ~= "table" then return false end if #arg > 0 then for i=1, #arg do table.insert(self,arg[i]) end else table.insert(self,arg) end end htmlheadClass = {} htmlheadClass_mt = {__index = htmlheadClass} function htmlheadClass.new (title) local self = {} self["title"] = title or "" self["links"] = htmlheadtagsClass.new() self["metas"] = htmlheadtagsClass.new() self["scripts"] = htmlheadtagsClass.new() setmetatable(self,htmlheadClass_mt) return self end function htmlheadClass:text() local strhead = "" if self.title and self.title ~= "" then strhead = "<title>"..self.title.."</title>\n" end -- ################ Los Metas ############# if self.metas then for i, t in pairs(self.metas) do local strmeta = "" for k,v in pairs(t) do strmeta = strmeta.." "..k.."=\""..v.."\"" end strhead = strhead .."<meta "..strmeta.." />\n" end end ---######### Los Links ######### if self.links then for i,t in pairs(self.links) do local strmeta = "" for k,v in pairs(t) do strmeta = strmeta..' '..k..'="'..v..'"' end strhead = strhead .."<link "..strmeta.." />\n" end end --- print("######### ACA Van los SCRIPTS ##########") if self.scripts then for i, t in pairs(self.scripts) do nt = {} for k,v in pairs(t) do nt[string.lower(k)] = v end local strscript = "<SCRIPT " if nt.src then strscript = strscript ..'SRC="'..nt.src..'" ' end if nt.languaje then strscript = strscript ..'LANGUAJE="'..nt.languaje..'" ' end if nt.type then strscript = strscript ..'TYPE="'..nt.type..'" ' end strscript = strscript..">" if nt.code then strscript = strscript.."\n"..nt.code.."\n" end strhead = strhead..strscript.."</SCRIPT>\n" end end if strhead ~= "" then strhead = "<HEAD>\n" .. strhead .. "</HEAD>\n" end return strhead end function htmlheadClass:print() print(self:text()) end htmlsectionClass = {} htmlsectionClass_mt = {__index = htmlsectionClass} function htmlsectionClass.new(tag, id) local self = {} self["tag"] = tag self["id"] = id setmetatable(self,htmlsectionClass_mt) return self end function htmlsectionClass:add(str) if str then self[#self+1] = str if type(str) == "table" then if str.id then self[str.id] = self[#self] end end end end function htmlsectionClass:text() local str = "" for i, t in ipairs(self) do if type(t) == "table" then str = str .. t:text() elseif type(t) == "function" then str = str .. t() .."\n" else str = str .. t .. "\n" end end if str ~= "" then str = "<"..self.tag..' ID="'..self.id..'">\n'..str..'</'..self.tag..'> <!-- '..self.id.." -->\n" end return str end function htmlsectionClass:print() print(self:text()) end htmlpageClass = {} htmlpageClass_mt = {__index = htmlpageClass} -- -- usage : page = htmlpageClass.new(title_of_page) -- page instances -- page.content_type (get or set) default value come from htmlpageClass -- page.doc_type (get or set) default value come from htmlpageClass -- page.html (get or set) default value come from htmlpageClass -- page.head (get or set) -- page.head.title (get or set) -- page.head.links (get or set) -- page.head.metas (get or set) -- page.head.scripts (get or set) -- page.body (get or set) -- page.container (get or set) -- page functions -- page.head.links:add({rel="stylesheet",type="text/css",href="/path/to/file.css", media="screen", ......}) -- or you can set it page.head.links = [[<link rel="stylesheet" type="text/css" href="/themes/active/waitbox.css" media="screen" /> -- <link rel="stylesheet" type="text/css" href="/themes/active/webif.css" /> -- ]] -- but this way destroy the page.head.links:add(...) funtions. -- also you can set page.head = [[ --<head> --<title>System - OpenWrt Kamikaze Administrative Console</title> -- <link rel="stylesheet" type="text/css" href="/themes/active/waitbox.css" media="screen" /> -- <link rel="stylesheet" type="text/css" href="/themes/active/webif.css" /> -- -- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> -- <meta http-equiv="expires" content="-1" /> -- <script type="text/javascript" src="/js/styleswitcher.js"></script> --</head> --]] -- but this way destroy all page.head instances and funtions to add values in dinamic way -- page.head.metas:add({["http-equiv"] = "Content-Type", content = [[text/html; charset=UTF-8]], ......}) -- page.head.metas:add({["http-equiv"] = "Content-Type", content = [[text/html; charset=UTF-8]], ......}) -- page.container:add("add html code to container") or can use page.container:add(htmlsection(htmltag, ID_of_tag)) -- page:print() print page -- page:text() return string formated html code -- -------------------------------------------------------------------------------- function htmlpageClass.new (title) local self = {} self.title = title self["content_type"] = "Content-Type: text/html; charset=UTF-8\r\nPragma: no-cache\r\n\r\n" self["doc_type"] = "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\" />\r\n\r\n" self["html"] = "<HTML xmlns=\"http://www.w3.org/1999/xhtml\" lang=\"en\" xml:lang=\"en\">\r\n\r\n" self["head"] = htmlheadClass.new(title) self["body"] = "<BODY>" self["container"] = htmlsectionClass.new("div","container") setmetatable(self,htmlpageClass_mt) self:init() return self end function htmlpageClass:init() end function htmlpageClass:print() print(self:text()) end function htmlpageClass:text() local str = "" --[[ if uhttpd == nil then print("HTTP/1.0 200 OK\r\nContent-Type: text/html\r\n\r\n") end ]] if self.content_type then str = self.content_type end if self.doc_type then str = str .. self.doc_type end str = str .. (self.html or "<HTML>\n") str = str .. self.head:text() str = str .. (self.body or "<BODY>") .. "\n" str = str .. self.container:text() return str .."</BODY>\n</HTML>\n" end
gpl-2.0