repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
RedeMinas/portal | lib_main.lua | 1 | 3013 | --- main global parameteres
SCREEN_WIDTH, SCREEN_HEIGHT = canvas:attrSize()
GRID = SCREEN_WIDTH/32
--review!!!
tcpresult = ""
MENUON = false
PGMON = false
ICON = {}
ICON.state = 1
ICON.pos =1
DEBUG = true
VERSION = "1.4.12"
START = false
--- tcp metrics
require 'lib_tcp'
--- Send Info over tcpip
function countMetric(param)
-- ping internet
--if START == false then
if not param then
param = "portal"
end
tcp.execute(
function ()
tcp.connect('redeminas.mg.gov.br', 80)
tcp.send('get /ginga.php?aplicacao=' .. param .. VERSION .. '\n')
tcpresult = tcp.receive()
if tcpresult then
tcpresult = tcpresult or '0'
else
tcpresult = 'er:' .. evt.error
end
canvas:flush()
tcp.disconnect()
START = true
end
)
--end
end
--- Send Info over tcpip
function connecttcp(t)
-- ping internet
tcp.execute(
function ()
tcp.connect('redeminas.mg.gov.br', 80)
tcp.send('get /ginga.php?aplicacao=' .. t .. '\n')
tcpresult = tcp.receive()
if tcpresult then
tcpresult = tcpresult or '0'
else
tcpresult = 'er:' .. evt.error
end
canvas:flush()
tcp.disconnect()
end
)
end
function shift(x,v,limit)
-- not as num?
if v == nil then v = 0 end
if x + v < 1 then
return x + v + limit
elseif x + v > limit then
return x + v - limit
else
return x+v
end
end
---Input a text string, get a lefty list
-- @parameter text (string)
-- @parameter size (integer)
function textWrap(text,size)
local list = {}
local offset = 0
local offsetSum = 0
local lasti =0
local lines = (math.floor(string.len(text)/size)+1)
for i=1,lines do
if (i==1) then
result=string.sub(text,((i-1)*size),(i*size))
else
result=string.sub(text,(((i-1)*size-offsetSum)),(i*size+offsetSum))
end
-- calculate offset
offset = 0
if i ~= lines then
while (string.sub(result,size-offset,size-offset) ~= " " ) do
if offset < size then
offset = offset +1
end
end
end
result = string.sub(result,0,size-offset)
-- if line starts with space, remove it
if string.sub(result,1,1) == " " or string.sub(result,1,1) == "," then
result = string.sub(result,2,size+offset)
-- elseif (string.sub(result,size+1,size+1) == ",") then
end
offsetSum = offsetSum + offset
-- canvas:drawText(GRID*6, GRID*1.7+i*GRID*0.7 , result)
lasti = i
list[i]=result
end
--resto
result=string.sub(text,(((lasti)*size-offsetSum)),(lasti*size+offsetSum))
list[lasti+1]=result
return(list)
end
--based on http://lua-users.org/wiki/DayOfWeekAndDaysInMonthExample
function get_day_of_week(dd, mm, yy)
dw=os.date('*t',os.time{year=yy,month=mm,day=dd})['wday']
return dw,({"Dom","Seg","Ter","Qua","Qui","Sex","Sab" })[dw]
end
function get_days_in_month(mnth, yr)
return os.date('*t',os.time{year=yr,month=mnth+1,day=0})['day']
end
| agpl-3.0 |
Armin041/antiflood | plugins/inrealm.lua | 228 | 16974 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.'
end
end
local function set_description(msg, data, target, about)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function set_rules(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(target)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
-- show group settings
local function show_group_settings(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
send_large_msg(receiver, text)
local file = io.open("./groups/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
end
local function returnidsfile(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
local file = io.open("./groups/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..result.id,"./groups/"..result.id.."memberlist.txt", ok_cb, false)
end
local function admin_promote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(admins)][tostring(admin_id)] then
return admin_name..' is already an admin.'
end
data[tostring(admins)][tostring(admin_id)] = admin_id
save_data(_config.moderation.data, data)
return admin_id..' has been promoted as admin.'
end
local function admin_demote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if not data[tostring(admins)][tostring(admin_id)] then
return admin_id..' is not an admin.'
end
data[tostring(admins)][tostring(admin_id)] = nil
save_data(_config.moderation.data, data)
return admin_id..' has been demoted from admin.'
end
local function admin_list(msg)
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
local message = 'List for Realm admins:\n'
for k,v in pairs(data[tostring(admins)]) do
message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n'
end
return message
end
local function group_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of groups:\n'
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['set_owner'] then
group_owner = tostring(data[tostring(v)]['set_owner'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function admin_user_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already as admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.')
end
local function admin_user_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not an admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'addadmin' then
return admin_user_promote(receiver, member_username, member_id)
elseif mod_cmd == 'removeadmin' then
return admin_user_demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
function run(msg, matches)
--vardump(msg)
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
return create_group(msg)
end
if matches[1] == 'log' and is_owner(msg) then
savelog(msg.to.id, "log file created by owner")
send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false)
end
if matches[1] == 'who' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ")
local receiver = get_receiver(msg)
chat_info(receiver, returnidsfile, {receiver=receiver})
end
if matches[1] == 'wholist' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file")
local receiver = get_receiver(msg)
chat_info(receiver, returnids, {receiver=receiver})
end
if not is_realm(msg) then
return
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if matches[2] then if data[tostring(matches[2])] then
local settings = data[tostring(matches[2])]['settings']
if matches[1] == 'setabout' and matches[2] then
local target = matches[2]
local about = matches[3]
return set_description(msg, data, target, about)
end
if matches[1] == 'setrules' then
rules = matches[3]
local target = matches[2]
return set_rules(msg, data, target)
end
if matches[1] == 'lock' then --group lock *
local target = matches[2]
if matches[3] == 'name' then
return lock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return lock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return lock_group_flood(msg, data, target)
end
end
if matches[1] == 'unlock' then --group unlock *
local target = matches[2]
if matches[3] == 'name' then
return unlock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return unlock_group_flood(msg, data, target)
end
end
if matches[1] == 'setting' and data[tostring(matches[2])]['settings'] then
local target = matches[2]
return show_group_settings(msg, data, target)
end
if matches[1] == 'setname' and is_admin(msg) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
rename_chat(to_rename, group_name_set, ok_cb, false)
end
end end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if not is_admin(msg) then
chat_del_user(chat, user, ok_cb, true)
end
end
if matches[1] == 'addadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been promoted as admin")
return admin_promote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "addadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'removeadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been demoted")
return admin_demote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "removeadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'list' and matches[2] == 'admins' then
return admin_list(msg)
end
if matches[1] == 'list' and matches[2] == 'groups' then
group_list(msg)
send_document("chat#id"..msg.to.id, "groups.txt", ok_cb, false)
return " Group list created" --group_list(msg)
end
end
return {
patterns = {
"^[!/](creategroup) (.*)$",
"^[!/](setabout) (%d+) (.*)$",
"^[!/](setrules) (%d+) (.*)$",
"^[!/](setname) (%d+) (.*)$",
"^[!/](lock) (%d+) (.*)$",
"^[!/](unlock) (%d+) (.*)$",
"^[!/](setting) (%d+)$",
"^[!/](wholist)$",
"^[!/](who)$",
"^[!/](addadmin) (.*)$", -- sudoers only
"^[!/](removeadmin) (.*)$", -- sudoers only
"^[!/](list) (.*)$",
"^[!/](log)$",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
DEVll190ll/DEV_HR | plugins/DEV_4.lua | 1 | 8423 | --[[
الملف يحتوي ع 11 ملفات مدموجة سوة
وصايرة عبارة عن سوبر كروب ؟
تقريبا للمطورين الي يفتهمون !!
وتم صنع الملف من قبل حسين محمد
اختصرت الكم الملفات اهنا علمود ميوكف البوت بسرعة
ولسهولة تغيير الحقوق
]]
do
-- هذا ملف المطور وتغيير حقوقة سهلة حييل شيل اسمي وخلي اسمك وشيل معرفي وخلي معرفك وقناتي اذا عندك قناة تطوير واذا معندك قناة تطوير عيف قناتي
local function Ch_Dev(msg, matches)
local reply_id = msg['id']
if matches[1] == "المطور" then
local ii02ii = [[يہۧعہۧمہۧل بہۧوتہۧ سہۧآقہۧط ع مہۧجہۧمہۧوعآت 5K 🌞✨
≪ تہۧم صہۧنہۧع آلہۧبہۧوتہۧ مہۧن قہۧبہۧل آلہۧمہۧطور 🙁🍷 ≫
الز؏ــــيـم❙#حسين_محمد👨🏼💻🥇
≪مہۧعہۧرفہۧ آلہۧمہۧطہۧور 🐸🎈 ≫ 『 @ll190ll 』
≪بہۧوتہۧ آلہۧتہۧوآصہۧل 😚≫
『 @MX313_BOT 』
≪مہۧعہۧرفہۧ آلہۧمہۧطہۧور الثاني 🌞✨ ≫
『 @llSNll 』
]]
reply_msg(reply_id, ii02ii, ok_cb, false)
end
-- ملف معلومات سيرفرك ينطيك حجم الورك وكلشي
if is_sudo(msg) and matches[1] == 'معلومات السيرفر' then
local text = io.popen("sh ./data/cmd.sh"):read('*all')
return text
end
-- ملف موقعي للمطور والاونر (المدير) والادمن والعضو
if is_sudo(msg) and matches[1] == 'شنو اني' then
local text = " آنہۧتہ بہۧآبہۧآ آلہۧمہۧطہۧور 🌞✨ ".."\n".."🆔 - آيہۧديكہۧ : "..msg.from.id.."\n".."✍🏻✨ - آسہۧمہۧكہۧ : "..msg.from.first_name.."\n".." مہۧعہۧرفہۧكہۧ ↩️👲🏻 : @"..msg.from.username.."\n".."🔝 - آسہۧم آلہۧمہجہۧمہۧوعہۧةة ✅ : "..msg.to.title.."\n"..'📱 - رقہۧمہۧكہۧ 😜🙈 : '..(msg.from.phone or "مآ مہۧحہۧتہۧرمہۧة ومہۧحہۧآفہۧظ رقہۧمہۧة ⛔️‼️")
return reply_msg(msg.id, text, ok_cb, false)
end
if is_owner(msg) and matches[1] == 'شنو اني' then
local text = " آنہۧتہ عہۧمہۧو آلہۧمہۧديہۧر 🙇🏻🍷 ".."\n".."🆔 - آيہۧديكہۧ : "..msg.from.id.."\n".."✍🏻✨ - آسہۧمہۧكہۧ : "..msg.from.first_name.."\n".." مہۧعہۧرفہۧكہۧ ↩️👲🏻 : @"..msg.from.username.."\n".."🔝 - آسہۧم آلہۧمہجہۧمہۧوعہۧةة ✅ : "..msg.to.title.."\n"..'📱 - رقہۧمہۧكہۧ 😜🙈 : '..(msg.from.phone or "مآ مہۧحہۧتہۧرمہۧة ومہۧحہۧآفہۧظ رقہۧمہۧة ⛔️‼️")
return reply_msg(msg.id, text, ok_cb, false)
end
if is_momod(msg) and matches[1] == 'شنو اني' then
local text = " آنہۧتہ بہۧن عہۧمہۧيے آلآدمہۧن 🐸🍷 ".."\n".."🆔 - آيہۧديكہۧ : "..msg.from.id.."\n".."✍🏻✨ - آسہۧمہۧكہۧ : "..msg.from.first_name.."\n".." مہۧعہۧرفہۧكہۧ ↩️👲🏻 : @"..msg.from.username.."\n".."🔝 - آسہۧم آلہۧمہجہۧمہۧوعہۧةة ✅ : "..msg.to.title.."\n"..'📱 - رقہۧمہۧكہۧ 😜🙈 : '..(msg.from.phone or "مآ مہۧحہۧتہۧرمہۧة ومہۧحہۧآفہۧظ رقہۧمہۧة ⛔️‼️")
return reply_msg(msg.id, text, ok_cb, false)
end
if not is_momod(msg) and matches[1] == 'شنو اني' then
local text = " آنہۧتہ ولہۧيہۧديے آلعہۧضہۧو 🐸🍷 ".."\n".."🆔 - آيہۧديكہۧ : "..msg.from.id.."\n".."✍🏻✨ - آسہۧمہۧكہۧ : "..msg.from.first_name.."\n".." مہۧعہۧرفہۧكہۧ ↩️👲🏻 : @"..msg.from.username.."\n".."🔝 - آسہۧم آلہۧمہجہۧمہۧوعہۧةة ✅ : "..msg.to.title.."\n"..'📱 - رقہۧمہۧكہۧ 😜🙈 : '..(msg.from.phone or "مآ مہۧحہۧتہۧرمہۧة ومہۧحہۧآفہۧظ رقہۧمہۧة ⛔️‼️")
return reply_msg(msg.id, text, ok_cb, false)
end
-- للفوك انتهينا من ملف شنو اني
-- ملف المطور ينادي المطور خلي ايديك ومعرفك
if matches[1] == "@llSNll" then -- خلي معرفك مكان معرفي
local sudo = 295669242 -- خلي الايدي مالتك مكان ايديي
local r = get_receiver(msg)
send_large_msg(r, "آنہٰتہٰظہٰر حہٰبہٰيہٰبہٰيے 🙂⁉️هہٰسہٰه آروح آصہٰيہٰحہٰلہٰكہٰ مہٰطہٰوريے 🙊🤖")
send_large_msg("user#id"..sudo, "📝 لہٰك آسہٰتہٰآذيے 🕵 يہٰردوكہٰ ضہٰروريے 🤖🍷\n\n ".." 👲🏻 مہٰعہٰرفہٰ آلہٰمہٰحہٰتآجہٰك : @"..msg.from.username.."\n 🆔 آلآيہٰديے : "..msg.from.id.."\n 📝 آسہٰم آلہٰمہٰجہٰمہٰوعہٰة : "..msg.to.title.."\n 🆔 آيہٰديے آلہٰمہٰجہٰمہٰوعہٰة : "..msg.from.id..'\n 🕑 آلہٰوقہٰت : '..os.date(' %T*', os.time())..'\n 📅 آلہٰتہٰآريہٰخ : '..os.date('!%A, %B %d, %Y*\n', timestamp))
end
if matches[1] == "كرر" then -- هذا ملف تكرار بامر كرر + الكلام = البوت يكتبة
local Memo = matches[2]
return Memo
end
if matches[1] == "جلب ملف" then -- هذا الملف هو يجيبلك ملف من السيرفر بدون متدخل عليه
local file = matches[2]
if is_sudo(msg) then --sudo only !
local receiver = get_receiver(msg)
send_document(receiver, "./plugins/"..file..".lua", ok_cb, false)
else
return nil
end
end
if matches[1] == "send" then
local file = matches[2]
if is_sudo(msg) then
local receiver = get_receiver(msg)
send_document(receiver, "./plugins/"..file..".lua", ok_cb, false)
end
end
local reply_id = msg ['id'] -- ملف الي يحجي ويه البوت خاص انسخ السطر وخلي معرفك وبوت تواصل والقناة اذا عندك
if ( msg.text ) then
if ( msg.to.type == "user" ) then
local text = "آهہۧلآ وسہۧهہۧلآ بہۧكہ/ي 🌞✨ @"..msg.from.username..'\n\n آنہۧتہ آلآن🏃🏻تہۧتہۧحہۧدثہ مہۧع بہۧوتہ SAQT 🤖✅ \n\n لہۧلتہۧحہۧدث مہۧع آلہۧمہۧطہۧور 🕵️ \n\n 🌞☄️ Dev @llSNll \n\n لہۧسہۧتہ آنہۧآ آلہۧمہۧطہۧور آلہۧوحہۧيہكہۧننہۧيے آفہۧضہلہۧهم 🐸🍷 \n\nآلہۧقہۧناة الہۧيے تہۧسہۧآهہۧم بہۧمہۧسہۧآعہۧدتہۧكہ🤖🔝\n\n📡 # @DEV_HR وخہۧآصہۧة لہۧلہۧشہٰروحہٰآتہٰ 💋😻\n' reply_msg(reply_id, text, ok_cb, false) end
if matches[1] == "شغل" and is_sudo(msg) then -- ملف رست وحدث وريديس اذا كان البوت شغال استخدمها تفيدك يعني اذا ساعتين وبوتك يوكف
return os.execute("./launch.sh"):read('*all') -- اكتب رست قبل متصيرين ساعتين حيزيد ساعتين
elseif matches[1] == "حدث" and is_sudo(msg) then
return io.popen("git pull"):read('*all')
elseif matches[1] == "تحديث" and is_sudo(msg) then
return io.popen("redis-server"):read('*all')
end
end
end
return {
patterns = {
"^(المطور)$",
"^(معلومات السيرفر)$",
"^(شنو اني)$",
"^(@llSNll)$",
"^(الاصدار)$",
"^(معلوماتي)$",
"^(كرر)(.+)",
"^(جلب ملف) (.*)$",
"^(send) (.*)$",
"^(تحديث)$",
"^(حدث)$",
"^(شغل)$",
"(.*)$",
},
run = Ch_Dev
}
end
--[[
الى كل مطور ؟
سوي هيج ملفات بس لا تنكر !
اذكر الي سواه بالاول
حسين محمد
@LL190LL
]]--
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Lower_Jeuno/npcs/Aldo.lua | 5 | 1622 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Aldo
-- Involved in Mission: Magicite, Return to Delkfutt's Tower (Zilart)
-- !pos 20 3 -58 245
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local ZilartMission = player:getCurrentMission(ZILART);
local ZilartStatus = player:getVar("ZilartStatus");
if (player:hasKeyItem(LETTERS_TO_ALDO)) then
player:startEvent(152);
elseif (player:getCurrentMission(player:getNation()) == 13 and player:getVar("MissionStatus") == 3) then
player:startEvent(183);
elseif (ZilartMission == RETURN_TO_DELKFUTTS_TOWER and ZilartStatus == 0) then
player:startEvent(104);
elseif (ZilartMission == THE_SEALED_SHRINE and ZilartStatus == 1) then
player:startEvent(111);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 152) then
player:delKeyItem(LETTERS_TO_ALDO);
player:addKeyItem(SILVER_BELL);
player:messageSpecial(KEYITEM_OBTAINED,SILVER_BELL);
player:setVar("MissionStatus",3);
elseif (csid == 104) then
player:setVar("ZilartStatus",1);
end
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/globals/spells/absorb-int.lua | 4 | 1565 | --------------------------------------
-- Spell: Absorb-INT
-- Steals an enemy's intelligence.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if (target:hasStatusEffect(EFFECT_INT_DOWN) or caster:hasStatusEffect(EFFECT_INT_BOOST)) then
spell:setMsg(msgBasic.MAGIC_NO_EFFECT); -- no effect
else
local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
local params = {};
params.diff = nil;
params.attribute = MOD_INT;
params.skillType = 37;
params.bonus = 0;
params.effect = nil;
local resist = applyResistance(caster, target, spell, params);
if (resist <= 0.125) then
spell:setMsg(msgBasic.MAGIC_RESIST);
else
spell:setMsg(msgBasic.MAGIC_ABSORB_INT);
caster:addStatusEffect(EFFECT_INT_BOOST,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_DISPELABLE); -- caster gains INT
target:addStatusEffect(EFFECT_INT_DOWN,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_ERASABLE); -- target loses INT
end
end
return EFFECT_INT_DOWN;
end;
| gpl-3.0 |
premake/premake-4.x | src/actions/xcode/_xcode.lua | 15 | 2759 | --
-- _xcode.lua
-- Define the Apple XCode action and support functions.
-- Copyright (c) 2009 Jason Perkins and the Premake project
--
premake.xcode = { }
newaction
{
trigger = "xcode3",
shortname = "Xcode 3",
description = "Generate Apple Xcode 3 project files (experimental)",
os = "macosx",
valid_kinds = { "ConsoleApp", "WindowedApp", "SharedLib", "StaticLib" },
valid_languages = { "C", "C++" },
valid_tools = {
cc = { "gcc" },
},
valid_platforms = {
Native = "Native",
x32 = "Native 32-bit",
x64 = "Native 64-bit",
Universal32 = "32-bit Universal",
Universal64 = "64-bit Universal",
Universal = "Universal",
},
default_platform = "Universal",
onsolution = function(sln)
-- Assign IDs needed for inter-project dependencies
premake.xcode.preparesolution(sln)
end,
onproject = function(prj)
premake.generate(prj, "%%.xcodeproj/project.pbxproj", premake.xcode.project)
end,
oncleanproject = function(prj)
premake.clean.directory(prj, "%%.xcodeproj")
end,
oncheckproject = function(prj)
-- Xcode can't mix target kinds within a project
local last
for cfg in premake.eachconfig(prj) do
if last and last ~= cfg.kind then
error("Project '" .. prj.name .. "' uses more than one target kind; not supported by Xcode", 0)
end
last = cfg.kind
end
end,
}
newaction
{
trigger = "xcode4",
shortname = "Xcode 4",
description = "Generate Apple Xcode 4 project files (experimental)",
os = "macosx",
valid_kinds = { "ConsoleApp", "WindowedApp", "SharedLib", "StaticLib" },
valid_languages = { "C", "C++" },
valid_tools = {
cc = { "gcc" },
},
valid_platforms = {
Native = "Native",
x32 = "Native 32-bit",
x64 = "Native 64-bit",
Universal32 = "32-bit Universal",
Universal64 = "64-bit Universal",
Universal = "Universal",
},
default_platform = "Universal",
onsolution = function(sln)
premake.generate(sln, "%%.xcworkspace/contents.xcworkspacedata", premake.xcode4.workspace_generate)
end,
onproject = function(prj)
premake.generate(prj, "%%.xcodeproj/project.pbxproj", premake.xcode.project)
end,
oncleanproject = function(prj)
premake.clean.directory(prj, "%%.xcodeproj")
premake.clean.directory(prj, "%%.xcworkspace")
end,
oncheckproject = function(prj)
-- Xcode can't mix target kinds within a project
local last
for cfg in premake.eachconfig(prj) do
if last and last ~= cfg.kind then
error("Project '" .. prj.name .. "' uses more than one target kind; not supported by Xcode", 0)
end
last = cfg.kind
end
end,
}
| bsd-3-clause |
Ninjistix/darkstar | scripts/zones/Bastok_Markets/npcs/Wulfnoth.lua | 3 | 1477 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Wulfnoth
-- Type: Goldsmithing Synthesis Image Support
-- !pos -211.937 -7.814 -56.292 235
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local guildMember = isGuildMember(player,6);
local SkillCap = getCraftSkillCap(player, SKILL_GOLDSMITHING);
local SkillLevel = player:getSkillLevel(SKILL_GOLDSMITHING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == false) then
player:startEvent(303,SkillCap,SkillLevel,1,201,player:getGil(),0,3,0);
else
player:startEvent(303,SkillCap,SkillLevel,1,201,player:getGil(),7054,3,0);
end
else
player:startEvent(303);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 303 and option == 1) then
player:messageSpecial(GOLDSMITHING_SUPPORT,0,3,1);
player:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,1,0,120);
end
end; | gpl-3.0 |
jokersso3/joker | plugins/supergroup.lua | 3 | 124287 | local function check_member_super(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
if success == 0 then
send_large_msg(receiver, "Promote me to admin first!")
end
for k,v in pairs(result) do
local member_id = v.peer_id
if member_id ~= our_id then
-- SuperGroup configuration
data[tostring(msg.to.id)] = {
group_type = 'SuperGroup',
long_id = msg.to.peer_id,
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.title, '_', ' '),
lock_arabic = 'no',
lock_link = "no",
flood = 'yes',
lock_spam = 'yes',
lock_sticker = 'no',
member = 'no',
public = 'no',
lock_rtl = 'no',
lock_tgservice = 'yes',
lock_contacts = 'no',
strict = 'no'
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
local text = 'bot has been added ✅ in Group'..msg.to.title
return reply_msg(msg.id, text, ok_cb, false)
end
end
end
--Check Members #rem supergroup
local function check_member_superrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local text = 'bot has been removed ❎ in Group'..msg.to.title
return reply_msg(msg.id, text, ok_cb, false)
end
end
end
--Function to Add supergroup
local function superadd(msg)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
channel_get_users(receiver, check_member_super,{receiver = receiver, data = data, msg = msg})
end
--Function to remove supergroup
local function superrem(msg)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
channel_get_users(receiver, check_member_superrem,{receiver = receiver, data = data, msg = msg})
end
--Get and output admins and bots in supergroup
local function callback(cb_extra, success, result)
local i = 1
local chat_name = string.gsub(cb_extra.msg.to.print_name, "_", " ")
local member_type = cb_extra.member_type
local text = member_type.." for "..chat_name..":\n"
for k,v in pairsByKeys(result) do
if not v.first_name then
name = " "
else
vname = v.first_name:gsub("", "")
name = vname:gsub("_", " ")
end
text = text.."\n"..i.." - "..name.."["..v.peer_id.."]"
i = i + 1
end
send_large_msg(cb_extra.receiver, text)
end
--Get and output info about supergroup
local function callback_info(cb_extra, success, result)
local title ="Info for SuperGroup: ["..result.title.."]\n\n"
local admin_num = "Admin count: "..result.admins_count.."\n"
local user_num = "User count: "..result.participants_count.."\n"
local kicked_num = "Kicked user count: "..result.kicked_count.."\n"
local channel_id = "ID: "..result.peer_id.."\n"
if result.username then
channel_username = "Username: @"..result.username
else
channel_username = ""
end
local text = title..admin_num..user_num..kicked_num..channel_id..channel_username
send_large_msg(cb_extra.receiver, text)
end
--Get and output members of supergroup
local function callback_who(cb_extra, success, result)
local text = "Members for "..cb_extra.receiver
local i = 1
for k,v in pairsByKeys(result) do
if not v.print_name then
name = " "
else
vname = v.print_name:gsub("", "")
name = vname:gsub("_", " ")
end
if v.username then
username = " @"..v.username
else
username = ""
end
text = text.."\n"..i.." - "..name.." "..username.." [ "..v.peer_id.." ]\n"
--text = text.."\n"..username Channel : - -
i = i + 1
end
local file = io.open("./groups/lists/supergroups/"..cb_extra.receiver..".txt", "w")
file:write(text)
file:flush()
file:close()
send_document(cb_extra.receiver,"./groups/lists/supergroups/"..cb_extra.receiver..".txt", ok_cb, false)
post_msg(cb_extra.receiver, text, ok_cb, false)
end
--Get and output list of kicked users for supergroup
local function callback_kicked(cb_extra, success, result)
--vardump(result)
local text = "Kicked Members for SuperGroup "..cb_extra.receiver.."\n\n"
local i = 1
for k,v in pairsByKeys(result) do
if not v.print_name then
name = " "
else
vname = v.print_name:gsub("", "")
name = vname:gsub("_", " ")
end
if v.username then
name = name.." @"..v.username
end
text = text.."\n"..i.." - "..name.." [ "..v.peer_id.." ]\n"
i = i + 1
end
local file = io.open("./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", "w")
file:write(text)
file:flush()
file:close()
send_document(cb_extra.receiver,"./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", ok_cb, false)
--send_large_msg(cb_extra.receiver, text)
end
--Begin supergroup locks
local function lock_group_links(msg, data, target)
if not is_momod(msg) then
return
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return reply_msg(msg.id,'🔒قفل لینڪ دَږ سۅپږگږۊه ازقبل فَعال بود🔒', ok_cb, false)
else
return reply_msg(msg.id,'🔐Link Posting is already locked🔒', ok_cb, false)
end
end
data[tostring(target)]['settings']['lock_link'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return reply_msg(msg.id,'🔒قفل لینڪ دَږ سۅپږگږۊه فعال شُد🔒', ok_cb, false)
else
return reply_msg(msg.id,'🔐Link Posting Has Been Locked🔒', ok_cb, false)
end
end
local function unlock_group_links(msg, data, target)
if not is_momod(msg) then
return
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return reply_msg(msg.id,'🔒قفل لینڪ دَږ سۅپږگږۊه غیږفعال شُده بود🔓', ok_cb, false)
else
return reply_msg(msg.id,'🔐Link Posting is already Unlocked🔓', ok_cb, false)
end
end
data[tostring(target)]['settings']['lock_link'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return reply_msg(msg.id,'🔒قفل لینڪ دَږ سۅپږگږۊه غیږفعال شُد🔓', ok_cb, false)
else
return reply_msg(msg.id,'🔐Link Posting Hasbeen unLocked🔓', ok_cb, false)
end
end
local function lock_group_cmds(msg, data, target)
if not is_momod(msg) then
return
end
local group_cmds_lock = data[tostring(target)]['settings']['cmds']
if group_cmds_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل دستورات بسته بود🔒'
else
return '🔐cmds Posting is already locked🔒'
end
end
data[tostring(target)]['settings']['cmds'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل دستورات بسته شد🔒'
else
return '🔐cmds Posting Has Been Locked🔒'
end
end
local function unlock_group_cmds(msg, data, target)
if not is_momod(msg) then
return
end
local group_cmds_lock = data[tostring(target)]['settings']['cmds']
if group_cmds_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل دستورات غیرفعال بود🔓'
else
return '🔐cmds Posting is already Unlocked🔓'
end
end
data[tostring(target)]['settings']['cmds'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل دستورات فعال شد🔓'
else
return '🔐cmds Posting Hasbeen unLocked🔓'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return
end
local group_leave_lock = data[tostring(target)]['settings']['leave']
if group_leave_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل ترک گروه=ban فعال بۅڍ🔒'
else
return '🔐leave is already locked🔐'
end
end
data[tostring(target)]['settings']['leave'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل ترک گروه=ban فعال شد🔒'
else
return '🔐leave has been locked🔐'
end
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return
end
local group_leave_lock = data[tostring(target)]['settings']['leave']
if group_leave_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تږک گږوه=ban غیږ فعال بۅد🔒'
else
return '🔓leave is not locked🔓'
end
end
data[tostring(target)]['settings']['leave'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تږک گږوه=ban غیږ فعال شُد🔒'
else
return '🔓leave has been unlocked🔓'
end
end
local function lock_group_operator(msg, data, target)
if not is_momod(msg) then
return
end
local group_operator_lock = data[tostring(target)]['settings']['operator']
if group_operator_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تبلیغات شارژ(ایرانسل،همراه،رایتل)فعال بود🔒'
else
return '🔐Operator is already locked🔐'
end
end
data[tostring(target)]['settings']['operator'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تبلیغات شارژ(ایرانسل،همراه،رایتل)فعال شد🔒'
else
return '🔐Operator has been locked🔐'
end
end
local function unlock_group_operator(msg, data, target)
if not is_momod(msg) then
return
end
local group_operator_lock = data[tostring(target)]['settings']['operator']
if group_operator_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تبلیغات شارژ(ایرانسل،همراه،رایتل)غیرفعال بود🔒'
else
return '🔓Operator is not locked🔓'
end
end
data[tostring(target)]['settings']['operator'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تبلیغات شارژ(ایرانسل،همراه،رایتل)غیرفعال شد🔒'
else
return '🔓Operator has been unlocked🔓'
end
end
local function lock_group_username(msg, data, target)
if not is_momod(msg) then
return
end
local group_username_lock = data[tostring(target)]['settings']['username']
if group_username_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل یوزرنیم(@) دږ سوپرگږوه فعال بود🔒'
else
return '🔒Username is already locked🔒'
end
end
data[tostring(target)]['settings']['username'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل یوزرنیم(@) دږ سوپرگږوه فعال شد🔒'
else
return '🔒Username has been locked🔒'
end
end
local function unlock_group_username(msg, data, target)
if not is_momod(msg) then
return
end
local group_username_lock = data[tostring(target)]['settings']['username']
if group_username_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل یوزرنیم(@) دږ سوپرگږوه غیږفعال بود🔒'
else
return '🔓Username is not locked🔓'
end
end
data[tostring(target)]['settings']['username'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل یوزرنیم(@) دږ سوپرگږوه غیږفعال شد🔒'
else
return '🔓Username has been unlocked🔓'
end
end
local function lock_group_media(msg, data, target)
if not is_momod(msg) then
return
end
local group_media_lock = data[tostring(target)]['settings']['media']
if group_media_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل فیلم،عکس،آهنگ دږ سۅپږگږوه فعال بود🔒'
else
return '🔒Media is already locked🔒'
end
end
data[tostring(target)]['settings']['media'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل فیلم،عکس،آهنگ دږ سۅپږگږوه فعال شُڍ🔒'
else
return '🔒Media has been locked🔒'
end
end
local function unlock_group_media(msg, data, target)
if not is_momod(msg) then
return
end
local group_media_lock = data[tostring(target)]['settings']['media']
if group_media_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل فیلم،عکس،آهنگ دږ سۅپږگږوه غیر فعال بود🔓'
else
return '🔓Media is not locked🔓'
end
end
data[tostring(target)]['settings']['media'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل فیلم،عکس،آهنگ دږ سۅپږگږوه غیر فعال شُڍ🔓'
else
return '🔓Media has been unlocked🔓'
end
end
local function lock_group_fosh(msg, data, target)
if not is_momod(msg) then
return
end
local group_fosh_lock = data[tostring(target)]['settings']['fosh']
if group_fosh_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐فیلتږینگ کلماټ +18 دږ سوپږ گږۅه فعاڶ شُده بۅد🔒'
else
return '🔒Fosh is already locked🔒'
end
end
data[tostring(target)]['settings']['fosh'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐فیلتږینگ کلماټ +18 دږ سوپږ گږۅه فعاڶ شُد🔒'
else
return '🔒Fosh has been locked🔒'
end
end
local function unlock_group_fosh(msg, data, target)
if not is_momod(msg) then
return
end
local group_fosh_lock = data[tostring(target)]['settings']['fosh']
if group_fosh_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐فیلتږینگ کلماټ +18 دږ سوپږ گږۅه غیږ فعاڶ شُدة بۅڊ🔓'
else
return '🔓Fosh is not locked🔓'
end
end
data[tostring(target)]['settings']['fosh'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐فیلتږینگ کلماټ +18 دږ سوپږ گږۅه غیږ فعاڶ شُد🔓'
else
return '🔓Fosh has been unlocked🔓'
end
end
local function lock_group_rtl(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl']
if group_rtl_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل Rtl دږ سوپږ گروه فعال بود🔒'
else
return '*RTL is already locked'
end
end
data[tostring(target)]['settings']['lock_rtl'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل Rtl دږ سوپږ گروه فعال شد🔒'
else
return '*RTL has been locked'
end
end
local function unlock_group_rtl(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl']
if group_rtl_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل Rtl دږ سوپږ گروه غیر فعال بود🔒'
else
return '*RTL is already unlocked'
end
end
data[tostring(target)]['settings']['lock_rtl'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل Rtl دږ سوپږ گروه غیر فعال شد🔒'
else
return '*RTL has been unlocked'
end
end
local function lock_group_join(msg, data, target)
if not is_momod(msg) then
return
end
local group_join_lock = data[tostring(target)]['settings']['join']
if group_join_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل وږۅڍ افږاڍ از طریق لینک فعال بود🔒'
else
return '🔒Join is already locked🔒'
end
end
data[tostring(target)]['settings']['join'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل وږۅڍ افږاڍ از طریق لینک فعال شُد🔒'
else
return '🔒Join has been locked🔒'
end
end
local function unlock_group_join(msg, data, target)
if not is_momod(msg) then
return
end
local group_join_lock = data[tostring(target)]['settings']['join']
if group_join_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل وږۅڍ افږاڍ از طریق لینک غیر فعال بود🔒'
else
return '🔓Join is not locked🔓'
end
end
data[tostring(target)]['settings']['join'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل وږۅڍ افږاڍ از طریق لینک غیر فعال شُد🔒'
else
return '🔓Join has been unlocked🔓'
end
end
local function lock_group_welcome(msg, data, target)
if not is_momod(msg) then
return "شما مدیر گروه نیستید"
end
local welcoms = data[tostring(target)]['settings']['welcome']
if welcoms == 'yes' then
return 'پیام خوش امد گویی فعال است'
else
data[tostring(target)]['settings']['welcome'] = 'yes'
save_data(_config.moderation.data, data)
return 'پیام خوش امد گویی فعال شد\nبرای تغییر این پیام از دستور زیر استفاده کنید\n/set welcome <welcomemsg>'
end
end
local function unlock_group_welcome(msg, data, target)
if not is_momod(msg) then
return "شما مدیر گروه نیستید"
end
local welcoms = data[tostring(target)]['settings']['welcome']
if welcoms == 'no' then
return 'پیام خوش امد گویی غیر فعال است'
else
data[tostring(target)]['settings']['welcome'] = 'no'
save_data(_config.moderation.data, data)
return 'پیام خوش امد گویی غیر فعال شد'
end
end
local function lock_group_fwd(msg, data, target)
if not is_momod(msg) then
return
end
local group_fwd_lock = data[tostring(target)]['settings']['lock_fwd']
if group_fosh_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل فۅږواږد دږ سوپږ گرۅه فعال بود🔒'
else
return 'fwd posting is already locked'
end
end
data[tostring(target)]['settings']['lock_fwd'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل فۅږۅاږد دږ سۅپږ گږۅة فعاڶ شُد🔒'
else
return ' 🔐Fwd has been locked🔐'
end
end
local function unlock_group_fwd(msg, data, target)
if not is_momod(msg) then
return
end
local group_fwd_lock = data[tostring(target)]['settings']['lock_fwd']
if group_fwd_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل فۅږۅاږد دږ سۅپږگږۅة از قبل غیږ فعاڶ شُدہ بۅڍ🔒'
else
return ' 🔓Fwd is not locked🔓'
end
end
data[tostring(target)]['settings']['lock_fwd'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل فۅږۅاږد دږ سۅپږ گږۅة غیرفعاڶ شُد🔒'
else
return ' 🔓Fwd has been unlocked🔓'
end
end
local function lock_group_english(msg, data, target)
if not is_momod(msg) then
return
end
local group_english_lock = data[tostring(target)]['settings']['english']
if group_english_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل چَت ڪږدڹ بہ زبان انگلیسے فعال بود🔒'
else
return '🔒English is already locked🔒'
end
end
data[tostring(target)]['settings']['english'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل چَت ڪږدڹ بہ زبان انگلیسے فعال شُد🔒'
else
return '🔒English has been locked🔒'
end
end
local function unlock_group_english(msg, data, target)
if not is_momod(msg) then
return
end
local group_english_lock = data[tostring(target)]['settings']['english']
if group_english_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل چَت ڪږدڹ بہ زبان انگلیسے غیږ فعال بود🔒'
else
return '🔓English is not locked🔓'
end
end
data[tostring(target)]['settings']['english'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل چَت ڪږدڹ بہ زبان انگلیسے غیږ فعال شُد🔒'
else
return '🔓English has been unlocked🔓'
end
end
local function lock_group_emoji(msg, data, target)
if not is_momod(msg) then
return
end
local group_emoji_lock = data[tostring(target)]['settings']['lock_emoji']
if group_emoji_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قـفـل اموجی در سـوپـرگـروه از قـبـل فـعـال بـود🔒'
else
return '🔒emoji is already locked🔒'
end
end
data[tostring(target)]['settings']['lock_emoji'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قـفـل اموجی در سـوپـرگـروه فـعـال شـد🔒'
else
return '🔒emoji has been locked🔒'
end
end
local function unlock_group_emoji(msg, data, target)
if not is_momod(msg) then
return
end
local group_emoji_lock = data[tostring(target)]['settings']['lock_emoji']
if group_emoji_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔓قـفـل اموجی در سـوپـرگـروه از قـبـل غـیـرفـعـال بـوده🔓'
else
return '🔓emoji is not locked🔓'
end
end
data[tostring(target)]['settings']['lock_emoji'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔓قـفـل اموجی در سـوپـرگـروه غـیـرفـعـال شـد🔓'
else
return '🔓emoji has been unlocked🔓'
end
end
local function lock_group_tag(msg, data, target)
if not is_momod(msg) then
return
end
local group_tag_lock = data[tostring(target)]['settings']['tag']
if group_tag_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل هشتگ(#) دږ سوپږگږوه فعال بود🔒'
else
return '🔒Tag is already locked🔒'
end
end
data[tostring(target)]['settings']['tag'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل هشتگ(#) دږ سوپږگږوه فعال شُد🔒'
else
return '🔒Tag has been locked🔒'
end
end
local function unlock_group_tag(msg, data, target)
if not is_momod(msg) then
return
end
local group_tag_lock = data[tostring(target)]['settings']['tag']
if group_tag_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل هشتگ(#) دږ سوپږگږوه غیر فعال بود🔓'
else
return 'Tag is not locked'
end
end
data[tostring(target)]['settings']['tag'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل هشتگ(#) دږ سوپږگږوه غیر فعال شُد🔓'
else
return '🔓Tag has been unlocked🔓'
end
end
local function lock_group_spam(msg, data, target)
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return " 🔒قُفل اِسپَم دَږ سۅپږگږۅہ فعاڶ شد🔐 "
end
local group_spam_lock = data[tostring(target)]['settings']['lock_spam']
if group_spam_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل اِسپَم دَږ سۅپږگږۅہ از قَبڶ فعاڶ بۅد🔐'
else
return '🔒spam posting is already locked🔒'
end
end
data[tostring(target)]['settings']['lock_spam'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل اِسپَم دَږ سۅپږ گږۅہ فعاڶ شُڍ🔐'
else
return '🔒spam posting hasBeen locked🔒'
end
end
local function unlock_group_spam(msg, data, target)
if not is_momod(msg) then
return
end
local group_spam_lock = data[tostring(target)]['settings']['lock_spam']
if group_spam_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل اِسپَم دَږ سۅپږگږۅہ از قَبڶ غیږ فعاڶ بۅد🔓'
else
return '🔒spam posting is already Unlocked🔓'
end
end
data[tostring(target)]['settings']['lock_spam'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل اِسپَم دَږ سۅپږگږۅہ غیږ فعاڶ شُد🔓'
else
return '🔒spam posting HasBeen Unlocked🔓'
end
end
local function lock_group_flood(msg, data, target)
if not is_momod(msg) then
return
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔒قُفل فِلۅڍ دَږ سۅپږ گږۅہ از قبل فعاڶ شُڍه بود🔐 '
else
return '🔒flood is already locked🔒'
end
end
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل فِلۅڍ دَږ سۅپږ گږۅہ فعاڶ شُڍ🔐'
else
return '🔒flood has been locked🔒'
end
end
local function unlock_group_flood(msg, data, target)
if not is_momod(msg) then
return
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل فِلۅڍ دَږ سۅپږ گږۅہ ازقبڶ غیږفعاڶ شُڍه بۏد🔓 '
else
return '🔓flood is not locked🔓'
end
end
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل فِلۅڍ دَږ سۅپږ گږۅہ غیږفعاڶ شُڍ🔓'
else
return '🔓flood has been unlocked🔓'
end
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل چت ڪردن به زبان فارسے از قبڶ دږ سوپږگږۅه فعاڶ شده بۅڍ🔐'
else
return '🔒arabic posting is already locked🔒'
end
end
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل چت ڪردن به زبان فارسے دږ سوپږگږۅه فعاڶ🔐شد '
else
return '🔒arabic posting hasBeen locked🔒'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل چت ڪردن بہ زبان فارسے از قبڶ دږ سوپږگږۅه غیږفعاڶ شده بۅد🔓'
else
return '🔒arabic posting is already Unlocked🔓'
end
end
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قُفل چت ڪردن بہ زبان فارسے دږ سوپږگږۅه غیږفعاڶ شد🔓'
else
return '🔒arabic posting HasBeen Unlocked🔓'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اضافہ ڪردن اعضٵ بہ سۅپږ گږۅه از قبڶ فعاڶ شُده بۅڍ🔒'
else
return ' 🔒addMember is already locked🔒'
end
end
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اضافہ ڪردن اعضٵ بہ سۅپږ گږۅه فعاڶ شُد🔒'
else
return '🔒addMember HasBeen locked🔒'
end
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اضافہ ڪردن اعضٵ بہ سۅپږ گږۅه از قَبڶ غیږفعاڶ شُده بۅد🔓'
else
return '🔓AddMember is not locked🔓'
end
end
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اضافہ ڪردن اعضٵ بہ سۅپږ گږۅه غیرفعاڶ شُد🔓'
else
return ' 🔓AddMember hasBeen UNlocked🔓'
end
end
local function lock_group_tgservice(msg, data, target)
if not is_momod(msg) then
return
end
local group_tgservice_lock = data[tostring(target)]['settings']['lock_tgservice']
if group_tgservice_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل Tgservice در سوپږ گږوه فعال بود🔒'
else
return '*TGservice is already locked'
end
end
data[tostring(target)]['settings']['lock_tgservice'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل Tgservice در سوپږ گږوه فعال شد🔒'
else
return '*TGservice has been locked'
end
end
local function unlock_group_tgservice(msg, data, target)
if not is_momod(msg) then
return
end
local group_tgservice_lock = data[tostring(target)]['settings']['lock_tgservice']
if group_tgservice_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل Tgservice در سوپږ گږوه غیر فعال بود🔓'
else
return '*TGService Is Not Locked!'
end
end
data[tostring(target)]['settings']['lock_tgservice'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل Tgservice در سوپږ گږوه غیر فعال شد🔓'
else
return '*TGservice has been unlocked'
end
end
local function lock_group_sticker(msg, data, target)
if not is_momod(msg) then
return
end
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل استیڪږ دږ سۅپږ گږۅه از قبڶ فعاڶ شُڍه بۅڍ🔐'
else
return '🔒sticker posting is already locked🔒'
end
end
data[tostring(target)]['settings']['lock_sticker'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل استیڪږ دږ سۅپږ گږۅه فعاڶ شُڍ🔐'
else
return '🔒sticker posting HasBeen locked🔒'
end
end
local function unlock_group_sticker(msg, data, target)
if not is_momod(msg) then
return
end
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل استیڪږ دږ سۅپږ گږۅه از قبڶ غیږ فعاڶ شُڍه بۅڍ🔓'
else
return '🔒sticker posting is already Unlocked🔓'
end
end
data[tostring(target)]['settings']['lock_sticker'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل استیڪږ دږ سۅپږ گږۅه غیږ فعاڶ شُڍ🔓'
else
return '🔒sticker posting HasBeen Unlocked🔓'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل وږوڍ رباټ هاے مُخَرِب بہ سوپږگږۅه فعال شُده بوڍ🔒'
else
return ' 🔐Bots protection is already enabled🔐'
end
end
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل وږوڍ رباټ هاے مُخَرِب بہ سوپږگږۅه فعال شُد🔒'
else
return ' 🔐Bots protection has been enabled🔐'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل وږوڍ رباټ هاے مُخَرِب بہ سوپږگږۅه غیر فعال شُده بود🔓'
else
return ' 🔓Bots protection is already disabled🔓'
end
end
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قفل وږوڍ رباټ هاے مُخَرِب بہ سوپږگږۅه غیر فعال شُد🔓'
else
return ' 🔓Bots protection has been disabled🔓'
end
end
local function lock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اږسالہ کانتڪت دږ سۅپږگږۅه ازقبڶ فعاڶ شڍه بۅڍ🔒'
else
return ' 🔒Contact posting is already locked🔒'
end
end
data[tostring(target)]['settings']['lock_contacts'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اږسالہ کانتڪت دږ سۅپږگږۅه فعاڶ شڍ🔒'
else
return ' 🔒Contact posting HasBeen locked🔒'
end
end
local function unlock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اږسالہ کانتڪت دږ سۅپږگږۅه از قبڶ غیږ فعاڶ شڍه بۅڍ🔓'
else
return ' 🔒contact posting is already Unlocked🔓'
end
end
data[tostring(target)]['settings']['lock_contacts'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔒قفل اږسالہ کانتڪت دږ سۅپږگږۅه غیږ فعاڶ شڍ🔓 '
else
return ' 🔒contact posting HasBeen Unlocked🔓'
end
end
local function enable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_strict_lock = data[tostring(target)]['settings']['strict']
if group_strict_lock == 'yes' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تنظیماټ سختگیږانہ فعال بود🔒'
else
return '*Settings are already strictly enforced'
end
end
data[tostring(target)]['settings']['strict'] = 'yes'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تنظیماټ سختگیږانہ فعال شد🔒'
else
return '*Settings will be strictly enforced'
end
end
local function disable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_strict_lock = data[tostring(target)]['settings']['strict']
if group_strict_lock == 'no' then
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return '🔐قُفل تنظیماټ سختگیږانہ غیر فعال بود🔓'
else
return '*Settings are not strictly enforced'
end
end
data[tostring(target)]['settings']['strict'] = 'no'
save_data(_config.moderation.data, data)
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return ' 🔐قُفل تنظیماټ سختگیږانہ غیر فعال شُد🔓'
else
return '*Settings will not be strictly enforced'
end
end
--End supergroup locks
local function callback_clean_bots (extra, success, result)
local msg = extra.msg
local receiver = 'channel#id'..msg.to.id
local channel_id = msg.to.id
for k,v in pairs(result) do
local bot_id = v.peer_id
kick_user(bot_id,channel_id)
end
end
--'Set supergroup rules' function
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'SuperGroup rules set'
end
--'Get supergroup rules' function
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local group_name = data[tostring(msg.to.id)]['settings']['set_name']
local rules = group_name..' rules:\n\n'..rules:gsub("/n", " ")
return rules
end
--Set supergroup to public or not public function
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_public_lock = data[tostring(target)]['settings']['public']
local long_id = data[tostring(target)]['long_id']
if not long_id then
data[tostring(target)]['long_id'] = msg.to.peer_id
save_data(_config.moderation.data, data)
end
if group_public_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'SuperGroup is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_public_lock = data[tostring(target)]['settings']['public']
local long_id = data[tostring(target)]['long_id']
if not long_id then
data[tostring(target)]['long_id'] = msg.to.peer_id
save_data(_config.moderation.data, data)
end
if group_public_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
data[tostring(target)]['long_id'] = msg.to.long_id
save_data(_config.moderation.data, data)
return 'SuperGroup is now: not public'
end
end
--Show supergroup settings; function
function show_supergroup_settingsmod(msg, target)
if not is_momod(msg) then
return
end
local data = load_data(_config.moderation.data)
if data[tostring(target)] then
if data[tostring(target)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(target)]['settings']['lock_bots'] then
bots_protection = data[tostring(target)]['settings']['lock_bots']
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_bots'] then
data[tostring(target)]['settings']['lock_bots'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['public'] then
data[tostring(target)]['settings']['public'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_rtl'] then
data[tostring(target)]['settings']['lock_rtl'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_tgservice'] then
data[tostring(target)]['settings']['lock_tgservice'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['tag'] then
data[tostring(target)]['settings']['tag'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_emoji'] then
data[tostring(target)]['settings']['lock_emoji'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['english'] then
data[tostring(target)]['settings']['english'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_fwd'] then
data[tostring(target)]['settings']['lock_fwd'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['reply'] then
data[tostring(target)]['settings']['reply'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['join'] then
data[tostring(target)]['settings']['join'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['fosh'] then
data[tostring(target)]['settings']['fosh'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['cmds'] then
data[tostring(target)]['settings']['cmds'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['username'] then
data[tostring(target)]['settings']['username'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['media'] then
data[tostring(target)]['settings']['media'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['leave'] then
data[tostring(target)]['settings']['leave'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_member'] then
data[tostring(target)]['settings']['lock_member'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['all'] then
data[tostring(target)]['settings']['all'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['operator'] then
data[tostring(target)]['settings']['operator'] = 'no'
end
end
local lock_edit = "Yes"
if not redis:get("lock:edit:"..msg.to.id) then
lock_edit = "No"
end
local gp_type = data[tostring(msg.to.id)]['group_type']
local settings = data[tostring(target)]['settings']
local hash = 'group:'..msg.to.id
local group_lang = redis:hget(hash,'lang')
if group_lang then
return reply_msg(msg.id,"✔️نام سوپرگروه:\n》"..msg.to.title.."\n✔️ایدی سوپرگروه:\n》"..msg.to.id.."\n✔️ایدی شما:\n》"..msg.from.id.."\n✔️یوزرنیم:\n》@"..(msg.from.username or '').."\n⚙تظیمات سوپرگروه⚙:\n➖➖➖➖➖➖➖\n💎قفل لینک: [ "..settings.lock_link.." ]\n🛡قفل مخاطب ها: [ "..settings.lock_contacts.." ]\n💎 قفل فلود: [ "..settings.flood.." ]\n🛡تعداد فلود: [ "..NUM_MSG_MAX.." ]\n💎قفل اسپم: [ "..settings.lock_spam.." ]\n🛡قفل چت عربی: [ "..settings.lock_arabic.." ]\n💎قفل ممبر: [ "..settings.lock_member.." ]\n🛡قفل راست به چپ: [ "..settings.lock_rtl.." ]\n💎قفل ورودوخروج: [ "..settings.lock_tgservice.." ]\n🛡قفل استیکر: [ "..settings.lock_sticker.." ]\n💎قفل هشتگ(#): [ "..settings.tag.." ]\n🛡قفل شکلک: [ "..settings.lock_emoji.." ]\n💎قفل چت انگلیسی: [ "..settings.english.." ]\n🛡قفل دستورات: [ "..settings.cmds.." ]\n💎قفل فوروارد: [ "..settings.lock_fwd.." ]\n🛡قفل ورود بالینک: [ "..settings.join.." ]\n💎قفل یوزرنیم(@): [ "..settings.username.." ]\n🛡قفل رسانه: [ "..settings.media.." ]\n💎قفل فحش: [ "..settings.fosh.." ]\n🛡قفل خروج: [ "..settings.leave.." ]\n💎قفل ربات: [ "..bots_protection.." ]\n🛡قفل اپراتور: [ "..settings.operator.." ]\n➖➖➖➖➖➖➖\n✨درباره سوپرگروه✨:\n➖➖➖➖➖➖➖\n🌟نوع گروه:\n》[ "..gp_type.." ]\n🌟عمومی بودن:\n》[ "..settings.public.." ]\n🌟تنظیمات سختگیرانه:\n》[ "..settings.strict.." ]\n➖➖➖➖\n#Protective\n➖➖➖➖\n", ok_cb, false)
else
return reply_msg(msg.id,"\n⚙ЅυρεгGгσυρ Ѕεττιπɢ\n➖➖➖➖➖➖➖\n🎗locĸ #cм∂➣[ "..settings.cmds.." ] \n 💢 locĸ #lιɴĸѕ➣[ "..settings.lock_link.." ]\n🎗locĸ #coɴтαcтѕ➣["..settings.lock_contacts.."]\n💢 locĸ #ғlood➣[ "..settings.flood.." ]\n🎗ғlood #eɴѕιтιvιтy➣["..NUM_MSG_MAX.."]\n💢locĸ #ѕpαм➣[ "..settings.lock_spam.." ]\n🎗locĸ #αrαвιc➣[ "..settings.lock_arabic.." ]\n💢locĸ #мeмвer➣[ "..settings.lock_member.." ]\n🎗locĸ #rтl➣[ "..settings.lock_rtl.." ]\n💢locĸ #тɢѕervιce➣["..settings.lock_tgservice.."]\n🎗locĸ #ѕтιcĸer➣[ "..settings.lock_sticker.." ]\n💢locĸ #тαɢ➣[ "..settings.tag.." ]\n🎗locĸ #eмojι➣[ "..settings.lock_emoji.." ]\n💢locĸ #eɴɢlιѕн➣[ "..settings.english.." ]\n🎗locĸ #ғorwαrd➣[ "..settings.lock_fwd.." ]\n💢locĸ #joιɴ➣[ "..settings.join.." ]\n🎗locĸ #υѕerɴαмe➣["..settings.username.."]\n💢locĸ #мedια➣[ "..settings.media.." ]\n🎗locĸ #ғoѕн➣[ "..settings.fosh.." ]\n💢locĸ #leαve➣[ "..settings.leave.." ]\n🎗locĸ #вoтѕ➣[ "..bots_protection.." ]\n💢locĸ #operαтor ➣["..settings.operator.."]\n➖➖➖➖➖➖➖\n🏵ɢroυp #тype\n》➣[ "..gp_type.." ]\n⭕️pυвlιc\n》➣[ "..settings.public.." ]\n🏵ѕтrιcт #ѕeттιɴɢѕ\n》➣[ "..settings.strict.." ]\n➖➖➖➖➖➖➖\n⭕️#ѕυperɢroυpɴαмe ➣["..msg.to.title.."]️\n🏵ѕυperɢroυpιd ➣["..msg.to.id.."]\n⭕️#yoυrιd ➣["..msg.from.id.."]\n🏵#υѕerɴαмe ➣[@"..(msg.from.username or '').."]\n➖➖➖➖➖➖➖", ok_cb, false)
end
end
local function promote_admin(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
local member_tag_username = string.gsub(member_username, '@', '(at)')
if not data[group] then
return
end
if data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(user_id)] = member_tag_username
save_data(_config.moderation.data, data)
end
local function demote_admin(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
if not data[group] then
return
end
if not data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_tag_username..' is not a moderator.')
end
data[group]['moderators'][tostring(user_id)] = nil
save_data(_config.moderation.data, data)
end
local function promote2(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
local member_tag_username = string.gsub(member_username, '@', '(at)')
if not data[group] then
return send_large_msg(receiver, 'SuperGroup is not added.')
end
if data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(user_id)] = member_tag_username
save_data(_config.moderation.data, data)
send_large_msg(receiver, member_username..' has been promoted.')
end
local function demote2(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_tag_username..' is not a moderator.')
end
data[group]['moderators'][tostring(user_id)] = nil
save_data(_config.moderation.data, data)
send_large_msg(receiver, member_username..' has been demoted.')
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'SuperGroup is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
-- Start by reply actions
function get_message_callback(extra, success, result)
local get_cmd = extra.get_cmd
local msg = extra.msg
local data = load_data(_config.moderation.data)
local print_name = user_print_name(msg.from):gsub("", "")
local name_log = print_name:gsub("_", " ")
if get_cmd == "id" and not result.action then
local channel = 'channel#id'..result.to.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for: ["..result.from.peer_id.."]")
id1 = send_large_msg(channel, result.from.peer_id)
elseif get_cmd == 'id' and result.action then
local action = result.action.type
if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then
if result.action.user then
user_id = result.action.user.peer_id
else
user_id = result.peer_id
end
local channel = 'channel#id'..result.to.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id by service msg for: ["..user_id.."]")
id1 = send_large_msg(channel, user_id)
end
elseif get_cmd == "idfrom" then
local channel = 'channel#id'..result.to.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for msg fwd from: ["..result.fwd_from.peer_id.."]")
id2 = send_large_msg(channel, result.fwd_from.peer_id)
elseif get_cmd == 'channel_block' and not result.action then
local member_id = result.from.peer_id
local channel_id = result.to.peer_id
if member_id == msg.from.id then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(member_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
--savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply")
kick_user(member_id, channel_id)
local kickedhash = 'kicked:'..msg.from.id..':'..msg.to.id
redis:incr(kickedhash)
local kickedhash = 'kicked:'..msg.from.id..':'..msg.to.id
local kicked = redis:get(kickedhash)
elseif get_cmd == 'channel_block' and result.action and result.action.type == 'chat_add_user' then
local user_id = result.action.user.peer_id
local channel_id = result.to.peer_id
if member_id == msg.from.id then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(member_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply to sev. msg.")
kick_user(user_id, channel_id)
local kickedhash = 'kicked:'..msg.from.id..':'..msg.to.id
redis:incr(kickedhash)
local kickedhash = 'kicked'..msg.from.id..':'..msg.to.id
local kicked = redis:get(kickedhash)
elseif get_cmd == "del" then
delete_msg(result.id, ok_cb, false)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted a message by reply")
elseif get_cmd == "setadmin" then
local user_id = result.from.peer_id
local channel_id = "channel#id"..result.to.peer_id
channel_set_admin(channel_id, "user#id"..user_id, ok_cb, false)
if result.from.username then
text = "@"..result.from.username.." set as an admin"
else
text = "[ "..user_id.." ]set as an admin"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..user_id.."] as admin by reply")
send_large_msg(channel_id, text)
elseif get_cmd == "demoteadmin" then
local user_id = result.from.peer_id
local channel_id = "channel#id"..result.to.peer_id
if is_admin2(result.from.peer_id) then
return send_large_msg(channel_id, "You can't demote global admins!")
end
channel_demote(channel_id, "user#id"..user_id, ok_cb, false)
if result.from.username then
text = "@"..result.from.username.." has been demoted from admin"
else
text = "[ "..user_id.." ] has been demoted from admin"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted: ["..user_id.."] from admin by reply")
send_large_msg(channel_id, text)
elseif get_cmd == "setowner" then
local group_owner = data[tostring(result.to.peer_id)]['set_owner']
if group_owner then
local channel_id = 'channel#id'..result.to.peer_id
if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then
local user = "user#id"..group_owner
channel_demote(channel_id, user, ok_cb, false)
end
local user_id = "user#id"..result.from.peer_id
channel_set_admin(channel_id, user_id, ok_cb, false)
data[tostring(result.to.peer_id)]['set_owner'] = tostring(result.from.peer_id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..result.from.peer_id.."] as owner by reply")
if result.from.username then
text = "@"..result.from.username.." [ "..result.from.peer_id.." ] added as owner"
else
text = "[ "..result.from.peer_id.." ] added as owner"
end
send_large_msg(channel_id, text)
end
elseif get_cmd == "promote" then
local receiver = result.to.peer_id
local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '')
local member_name = full_name:gsub("", "")
local member_username = member_name:gsub("_", " ")
if result.from.username then
member_username = '@'.. result.from.username
end
local member_id = result.from.peer_id
if result.to.peer_type == 'channel' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted mod: @"..member_username.."["..result.from.peer_id.."] by reply")
promote2("channel#id"..result.to.peer_id, member_username, member_id)
--channel_set_mod(channel_id, user, ok_cb, false)
end
elseif get_cmd == "demote" then
local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '')
local member_name = full_name:gsub("", "")
local member_username = member_name:gsub("_", " ")
if result.from.username then
member_username = '@'.. result.from.username
end
local member_id = result.from.peer_id
--local user = "user#id"..result.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted mod: @"..member_username.."["..user_id.."] by reply")
demote2("channel#id"..result.to.peer_id, member_username, member_id)
--channel_demote(channel_id, user, ok_cb, false)
elseif get_cmd == 'mute_user' then
if result.service then
local action = result.action.type
if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then
if result.action.user then
user_id = result.action.user.peer_id
end
end
if action == 'chat_add_user_link' then
if result.from then
user_id = result.from.peer_id
end
end
else
user_id = result.from.peer_id
end
local receiver = extra.receiver
local chat_id = msg.to.id
print(user_id)
print(chat_id)
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
send_large_msg(receiver, "["..user_id.."] removed from the muted user list")
elseif is_admin1(msg) then
mute_user(chat_id, user_id)
local mutedhash = 'muted:'..msg.from.id..':'..msg.to.id
redis:incr(mutedhash)
local mutedhash = 'muted:'..msg.from.id..':'..msg.to.id
local muted = redis:get(mutedhash)
send_large_msg(receiver, " ["..user_id.."] added to the muted user list")
end
end
end
-- End by reply actions
--By ID actions
local function cb_user_info(extra, success, result)
local receiver = extra.receiver
local user_id = result.peer_id
local get_cmd = extra.get_cmd
local data = load_data(_config.moderation.data)
--[[if get_cmd == "setadmin" then
local user_id = "user#id"..result.peer_id
channel_set_admin(receiver, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been set as an admin"
else
text = "[ "..result.peer_id.." ] has been set as an admin"
end
send_large_msg(receiver, text)]]
if get_cmd == "demoteadmin" then
if is_admin2(result.peer_id) then
return send_large_msg(receiver, "You can't demote global admins!")
end
local user_id = "user#id"..result.peer_id
channel_demote(receiver, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been demoted from admin"
send_large_msg(receiver, text)
else
text = "[ "..result.peer_id.." ] has been demoted from admin"
send_large_msg(receiver, text)
end
elseif get_cmd == "promote" then
if result.username then
member_username = "@"..result.username
else
member_username = string.gsub(result.print_name, '_', ' ')
end
promote2(receiver, member_username, user_id)
elseif get_cmd == "demote" then
if result.username then
member_username = "@"..result.username
else
member_username = string.gsub(result.print_name, '_', ' ')
end
demote2(receiver, member_username, user_id)
end
end
-- Begin resolve username actions
local function callbackres(extra, success, result)
local member_id = result.peer_id
local member_username = "@"..result.username
local get_cmd = extra.get_cmd
if get_cmd == "res" then
local user = result.peer_id
local name = string.gsub(result.print_name, "_", " ")
local channel = 'channel#id'..extra.channelid
send_large_msg(channel, user..'\n'..name)
return user
elseif get_cmd == "id" then
local user = result.peer_id
local channel = 'channel#id'..extra.channelid
send_large_msg(channel, user)
return user
elseif get_cmd == "invite" then
local receiver = extra.channel
local user_id = "user#id"..result.peer_id
channel_invite(receiver, user_id, ok_cb, false)
--[[elseif get_cmd == "channel_block" then
local user_id = result.peer_id
local channel_id = extra.channelid
local sender = extra.sender
if member_id == sender then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(member_id, channel_id) and not is_admin2(sender) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(member_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
kick_user(user_id, channel_id)
elseif get_cmd == "setadmin" then
local user_id = "user#id"..result.peer_id
local channel_id = extra.channel
channel_set_admin(channel_id, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been set as an admin"
send_large_msg(channel_id, text)
else
text = "@"..result.peer_id.." has been set as an admin"
send_large_msg(channel_id, text)
end
elseif get_cmd == "setowner" then
local receiver = extra.channel
local channel = string.gsub(receiver, 'channel#id', '')
local from_id = extra.from_id
local group_owner = data[tostring(channel)]['set_owner']
if group_owner then
local user = "user#id"..group_owner
if not is_admin2(group_owner) and not is_support(group_owner) then
channel_demote(receiver, user, ok_cb, false)
end
local user_id = "user#id"..result.peer_id
channel_set_admin(receiver, user_id, ok_cb, false)
data[tostring(channel)]['set_owner'] = tostring(result.peer_id)
save_data(_config.moderation.data, data)
savelog(channel, name_log.." ["..from_id.."] set ["..result.peer_id.."] as owner by username")
if result.username then
text = member_username.." [ "..result.peer_id.." ] added as owner"
else
text = "[ "..result.peer_id.." ] added as owner"
end
send_large_msg(receiver, text)
end]]
elseif get_cmd == "promote" then
local receiver = extra.channel
local user_id = result.peer_id
--local user = "user#id"..result.peer_id
promote2(receiver, member_username, user_id)
--channel_set_mod(receiver, user, ok_cb, false)
elseif get_cmd == "demote" then
local receiver = extra.channel
local user_id = result.peer_id
local user = "user#id"..result.peer_id
demote2(receiver, member_username, user_id)
elseif get_cmd == "demoteadmin" then
local user_id = "user#id"..result.peer_id
local channel_id = extra.channel
if is_admin2(result.peer_id) then
return send_large_msg(channel_id, "You can't demote global admins!")
end
channel_demote(channel_id, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been demoted from admin"
send_large_msg(channel_id, text)
else
text = "@"..result.peer_id.." has been demoted from admin"
send_large_msg(channel_id, text)
end
local receiver = extra.channel
local user_id = result.peer_id
demote_admin(receiver, member_username, user_id)
elseif get_cmd == 'mute_user' then
local user_id = result.peer_id
local receiver = extra.receiver
local chat_id = string.gsub(receiver, 'channel#id', '')
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] removed from muted user list")
elseif is_owner(extra.msg) then
mute_user(chat_id, user_id)
local mutedhash = 'muted:'..msg.from.id..':'..msg.to.id
redis:incr(mutedhash)
local mutedhash = 'muted:'..msg.from.id..':'..msg.to.id
local muted = redis:get(mutedhash)
send_large_msg(receiver, " ["..user_id.."] added to muted user list")
end
end
end
--End resolve username actions
--Begin non-channel_invite username actions
local function in_channel_cb(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local msg = cb_extra.msg
local data = load_data(_config.moderation.data)
local print_name = user_print_name(cb_extra.msg.from):gsub("", "")
local name_log = print_name:gsub("_", " ")
local member = cb_extra.username
local memberid = cb_extra.user_id
if member then
text = 'No user @'..member..' in this SuperGroup.'
else
text = 'No user ['..memberid..'] in this SuperGroup.'
end
if get_cmd == "channel_block" then
for k,v in pairs(result) do
vusername = v.username
vpeer_id = tostring(v.peer_id)
if vusername == member or vpeer_id == memberid then
local user_id = v.peer_id
local channel_id = cb_extra.msg.to.id
local sender = cb_extra.msg.from.id
if user_id == sender then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(user_id, channel_id) and not is_admin2(sender) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(user_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
if v.username then
text = "."
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..v.username.." ["..v.peer_id.."]")
else
text = "."
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..v.peer_id.."]")
end
kick_user(user_id, channel_id)
local kickedhash = 'kicked:'..msg.from.id..':'..msg.to.id
redis:incr(kickedhash)
local kickedhash = 'kicked:'..msg.from.id..':'..msg.to.id
local kicked = redis:get(kickedhash)
return
end
end
elseif get_cmd == "setadmin" then
for k,v in pairs(result) do
vusername = v.username
vpeer_id = tostring(v.peer_id)
if vusername == member or vpeer_id == memberid then
local user_id = "user#id"..v.peer_id
local channel_id = "channel#id"..cb_extra.msg.to.id
channel_set_admin(channel_id, user_id, ok_cb, false)
if v.username then
text = "@"..v.username.." ["..v.peer_id.."] has been set as an admin"
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..v.username.." ["..v.peer_id.."]")
else
text = "["..v.peer_id.."] has been set as an admin"
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin "..v.peer_id)
end
if v.username then
member_username = "@"..v.username
else
member_username = string.gsub(v.print_name, '_', ' ')
end
local receiver = channel_id
local user_id = v.peer_id
promote_admin(receiver, member_username, user_id)
end
send_large_msg(channel_id, text)
return
end
elseif get_cmd == 'setowner' then
for k,v in pairs(result) do
vusername = v.username
vpeer_id = tostring(v.peer_id)
if vusername == member or vpeer_id == memberid then
local channel = string.gsub(receiver, 'channel#id', '')
local from_id = cb_extra.msg.from.id
local group_owner = data[tostring(channel)]['set_owner']
if group_owner then
if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then
local user = "user#id"..group_owner
channel_demote(receiver, user, ok_cb, false)
end
local user_id = "user#id"..v.peer_id
channel_set_admin(receiver, user_id, ok_cb, false)
data[tostring(channel)]['set_owner'] = tostring(v.peer_id)
save_data(_config.moderation.data, data)
savelog(channel, name_log.."["..from_id.."] set ["..v.peer_id.."] as owner by username")
if result.username then
text = member_username.." ["..v.peer_id.."] added as owner"
else
text = "["..v.peer_id.."] added as owner"
end
end
elseif memberid and vusername ~= member and vpeer_id ~= memberid then
local channel = string.gsub(receiver, 'channel#id', '')
local from_id = cb_extra.msg.from.id
local group_owner = data[tostring(channel)]['set_owner']
if group_owner then
if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then
local user = "user#id"..group_owner
channel_demote(receiver, user, ok_cb, false)
end
data[tostring(channel)]['set_owner'] = tostring(memberid)
save_data(_config.moderation.data, data)
savelog(channel, name_log.."["..from_id.."] set ["..memberid.."] as owner by username")
text = "["..memberid.."] added as owner"
end
end
end
end
send_large_msg(receiver, text)
end
--End non-channel_invite username actions
--'Set supergroup photo' function
local function set_supergroup_photo(msg, success, result)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)] then
return
end
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/channel_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
channel_set_photo(receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
--Run function
local function run(msg, matches)
if msg.to.type == 'chat' then
if matches[1] == 'tosuper' or matches[1] =='تبدیل' then
if not is_admin1(msg) then
return
end
local receiver = get_receiver(msg)
chat_upgrade(receiver, ok_cb, false)
end
elseif msg.to.type == 'channel' then
if matches[1] == 'tosuper' or matches[1] =='تبدیل' then
if not is_admin1(msg) then
return
end
return "Already a SuperGroup"
end
end
if msg.to.type == 'channel' then
local support_id = msg.from.id
local receiver = get_receiver(msg)
local print_name = user_print_name(msg.from):gsub("", "")
local name_log = print_name:gsub("_", " ")
local data = load_data(_config.moderation.data)
if matches[1] == 'add' or matches[1] =='اد شو' and not matches[2] then
if not is_admin1(msg) and not is_support(support_id) then
return
end
if is_super_group(msg) then
return reply_msg(msg.id, 'SuperGroup is already added.', ok_cb, false)
end
print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") added")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] added SuperGroup")
superadd(msg)
set_mutes(msg.to.id)
channel_set_admin(receiver, 'user#id'..msg.from.id, ok_cb, false)
end
if matches[1] == 'rem' and is_admin1(msg) and not matches[2] then
if not is_super_group(msg) then
return reply_msg(msg.id, 'SuperGroup is not added.', ok_cb, false)
end
print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") removed")
superrem(msg)
rem_mutes(msg.to.id)
end
if matches[1] == 'حذف شو' and is_admin1(msg) and not matches[2] then
if not is_super_group(msg) then
return reply_msg(msg.id, 'SuperGroup is not added.', ok_cb, false)
end
print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") removed")
superrem(msg)
rem_mutes(msg.to.id)
end
if not data[tostring(msg.to.id)] then
return
end
if matches[1] == "gpinfo" or matches[1] =='اطلاعات گپ' then
if not is_owner(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup info")
channel_info(receiver, callback_info, {receiver = receiver, msg = msg})
end
if matches[1] == "admins" or matches[1] =="ادمین ها" then
if not is_owner(msg) and not is_support(msg.from.id) then
return
end
member_type = 'Admins'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup Admins list")
admins = channel_get_admins(receiver,callback, {receiver = receiver, msg = msg, member_type = member_type})
end
if matches[1] == "owner" or matches[1] =="ایدی صاحب" then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no owner,ask admins in support groups to set owner for your SuperGroup"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "SuperGroup owner is ["..group_owner..']'
end
if matches[1] == "modlist" or matches[1] =="لیست مدیران" then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
-- channel_get_admins(receiver,callback, {receiver = receiver})
end
if matches[1] == "bots" and is_momod(msg) or matches[1] =="ربات ها" and is_momod(msg) then
member_type = 'Bots'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup bots list")
channel_get_bots(receiver, callback, {receiver = receiver, msg = msg, member_type = member_type})
end
if matches[1] == "who" or matches[1] =="اعضای گروه" and not matches[2] and is_momod(msg) then
local user_id = msg.from.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup users list")
channel_get_users(receiver, callback_who, {receiver = receiver})
end
if matches[1] == "kicked" and is_momod(msg) or matches[1] =="اخراج شد" and is_momod(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested Kicked users list")
channel_get_kicked(receiver, callback_kicked, {receiver = receiver})
end
if matches[1] == 'del' and is_momod(msg) or matches[1] =='حذف' and is_momod(msg) then
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'del',
msg = msg
}
delete_msg(msg.id, ok_cb, false)
get_message(msg.reply_id, get_message_callback, cbreply_extra)
end
end
if matches[1] == 'block' and is_momod(msg) or matches[1] =='بن' and is_momod(msg) or matches[1] == 'kick' and is_momod(msg) or matches[1] =='اخراج' and is_momod(msg) then
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'channel_block',
msg = msg
}
get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'block' or matches[1] =='بن' or matches[1] == 'kick' or matches[1] =='اخراج' and string.match(matches[2], '^%d+$') then
--[[local user_id = matches[2]
local channel_id = msg.to.id
if is_momod2(user_id, channel_id) and not is_admin2(user_id) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: [ user#id"..user_id.." ]")
kick_user(user_id, channel_id)]]
local get_cmd = 'channel_block'
local msg = msg
local user_id = matches[2]
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id})
elseif msg.text:match("@[%a%d]") then
--[[local cbres_extra = {
channelid = msg.to.id,
get_cmd = 'channel_block',
sender = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..username)
resolve_username(username, callbackres, cbres_extra)]]
local get_cmd = 'channel_block'
local msg = msg
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username})
end
end
if matches[1] == 'id'or matches[1] =='ایدی' then
if type(msg.reply_id) ~= "nil" and is_momod(msg) and not matches[2] then
local cbreply_extra = {
get_cmd = 'id',
msg = msg
}
get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif type(msg.reply_id) ~= "nil" and matches[2] == "from" and is_momod(msg) then
local cbreply_extra = {
get_cmd = 'idfrom',
msg = msg
}
get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif msg.text:match("@[%a%d]") then
local cbres_extra = {
channelid = msg.to.id,
get_cmd = 'id'
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested ID for: @"..username)
resolve_username(username, callbackres, cbres_extra)
else
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup ID")
text = "👤ɴαмɛ: " ..string.gsub(msg.from.print_name, "_", " ").. "\n👤ʊsɛʀɴαмɛ: @"..(msg.from.username or '----').."\n🆔уσυя ι∂: "..msg.from.id.."\n-------------------------------------\n⚫sυpεʀɢʀoυ℘ ɴαмɛ: " ..string.gsub(msg.to.print_name, "_", " ").. "\n⚫️sυpεʀɢʀoυ℘ iÐ: "..msg.to.id
reply_msg(msg.id, text, ok_cb, false)
end
end
if matches[1] == 'kickme' then
if msg.to.type == 'channel' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] left via kickme")
channel_kick("channel#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if matches[1] == 'newlink' and is_momod(msg) or matches[1] =='لینک جدید' and is_momod(msg)then
local function callback_link (extra , success, result)
local receiver = get_receiver(msg)
if success == 0 then
send_large_msg(receiver, '*Error: Failed to retrieve link* \nReason: Not creator.\n\nIf you have the link, please use /setlink to set it')
data[tostring(msg.to.id)]['settings']['set_link'] = nil
save_data(_config.moderation.data, data)
else
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to create a new SuperGroup link")
export_channel_link(receiver, callback_link, false)
end
if matches[1] == 'setlink' and is_owner(msg) or matches[1] =='نشاندن لینک' and is_owner(msg) then
data[tostring(msg.to.id)]['settings']['set_link'] = 'waiting'
save_data(_config.moderation.data, data)
return '》Please send the new group link now\n》اکنون لینک گروه خود را ارسال کنید.'
end
if msg.text then
if msg.text:match("^(https://telegram.me/joinchat/%S+)$") and data[tostring(msg.to.id)]['settings']['set_link'] == 'waiting' and is_owner(msg) then
data[tostring(msg.to.id)]['settings']['set_link'] = msg.text
save_data(_config.moderation.data, data)
return "》New link set\n》لینک ثبت شد."
end
end
if matches[1] == 'link'or matches[1] =='لینک' then
if not is_momod(msg) then
return
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first!\n\nOr if I am not creator use /setlink to set your link\n___________________\nبرای ساختن لینک جدید ابتدا دستور 'لینک جدید' را بزنید.\nدرصورتی که ربات سازنده گروه نیست دستور 'نشاندن لینک' را بزنید."
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
if matches[1] == "invite" and is_sudo(msg) or matches[1] =='دعوت' and is_sudo(msg) then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = "invite"
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] invited @"..username)
resolve_username(username, callbackres, cbres_extra)
end
if matches[1] == 'res' and is_owner(msg) then
local cbres_extra = {
channelid = msg.to.id,
get_cmd = 'res'
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] resolved username: @"..username)
resolve_username(username, callbackres, cbres_extra)
end
--[[if matches[1] == 'kick' and is_momod(msg) or matches[1] =='اخراج' and is_momod(msg) then
local receiver = channel..matches[3]
local user = "user#id"..matches[2]
chaannel_kick(receiver, user, ok_cb, false)
end]]
if matches[1] == 'setadmin'or matches[1] =='ادمین' then
if not is_support(msg.from.id) and not is_owner(msg) then
return
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'setadmin',
msg = msg
}
setadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'setadmin' and string.match(matches[2], '^%d+$') then
--[[] local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'setadmin'
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})]]
local get_cmd = 'setadmin'
local msg = msg
local user_id = matches[2]
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id})
elseif matches[1] == 'setadmin'or matches[1] =='ادمین' and not string.match(matches[2], '^%d+$') then
--[[local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'setadmin'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..username)
resolve_username(username, callbackres, cbres_extra)]]
local get_cmd = 'setadmin'
local msg = msg
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username})
end
end
if matches[1] == 'demoteadmin'or matches[1] =='تنزل ادمین' then
if not is_support(msg.from.id) and not is_owner(msg) then
return
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'demoteadmin',
msg = msg
}
demoteadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'demoteadmin'or matches[1] =='تنزل ادمین' and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'demoteadmin'
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'demoteadmin'or matches[1] =='تنزل ادمین' and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'demoteadmin'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted admin @"..username)
resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == 'setowner' and is_owner(msg) or matches[1] =='صاحب' and is_owner(msg) then
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'setowner',
msg = msg
}
setowner = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'setowner' and string.match(matches[2], '^%d+$') then
--[[ local group_owner = data[tostring(msg.to.id)]['set_owner']
if group_owner then
local receiver = get_receiver(msg)
local user_id = "user#id"..group_owner
if not is_admin2(group_owner) and not is_support(group_owner) then
channel_demote(receiver, user_id, ok_cb, false)
end
local user = "user#id"..matches[2]
channel_set_admin(receiver, user, ok_cb, false)
data[tostring(msg.to.id)]['set_owner'] = tostring(matches[2])
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = "[ "..matches[2].." ] added as owner"
return text
end]]
local get_cmd = 'setowner'
local msg = msg
local user_id = matches[2]
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id})
elseif matches[1] == 'setowner'or matches[1] =='صاحب' and not string.match(matches[2], '^%d+$') then
local get_cmd = 'setowner'
local msg = msg
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username})
end
end
if matches[1] == 'promote' then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner/admin can promote"
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'promote',
msg = msg
}
promote = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'promote' and matches[2] and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'promote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted user#id"..matches[2])
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'promote' and matches[2] and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'promote',
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @"..username)
return resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == 'mp' and is_sudo(msg) then
channel = get_receiver(msg)
user_id = 'user#id'..matches[2]
channel_set_mod(channel, user_id, ok_cb, false)
return "ok"
end
if matches[1] == 'md' and is_sudo(msg) then
channel = get_receiver(msg)
user_id = 'user#id'..matches[2]
channel_demote(channel, user_id, ok_cb, false)
return "ok"
end
if matches[1] == 'demote' then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner/support/admin can promote"
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'demote',
msg = msg
}
demote = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'demote' and matches[2] and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'demote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted user#id"..matches[2])
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'demote' and matches[2] and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'demote'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @"..username)
return resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == 'مدیر' then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner/admin can promote"
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'promote',
msg = msg
}
promote = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'مدیر' and matches[2] and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'promote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted user#id"..matches[2])
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'مدیر' and matches[2] and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'promote',
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @"..username)
return resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == 'تنزل مدیر' then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner/support/admin can promote"
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'demote',
msg = msg
}
demote = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'تنزل مدیر' and matches[2] and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'demote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted user#id"..matches[2])
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'تنزل مدیر' and matches[2] and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'demote'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @"..username)
return resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == "setname" and is_momod(msg) or matches[1] =="نشاندن اسم" and is_momod(msg) then
local receiver = get_receiver(msg)
local set_name = string.gsub(matches[2], '_', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..matches[2])
rename_channel(receiver, set_name, ok_cb, false)
end
if msg.service and msg.action.type == 'chat_rename' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..msg.to.title)
data[tostring(msg.to.id)]['settings']['set_name'] = msg.to.title
save_data(_config.moderation.data, data)
end
if matches[1] == "setabout" and is_momod(msg) or matches[1] =="نشاندن درباره گروه" and is_momod(msg) then
local receiver = get_receiver(msg)
local about_text = matches[2]
local data_cat = 'description'
local target = msg.to.id
data[tostring(target)][data_cat] = about_text
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup description to: "..about_text)
channel_set_about(receiver, about_text, ok_cb, false)
return "Description has been set.\n\nSelect the chat again to see the changes."
end
if matches[1] == "setusername" and is_admin1(msg) then
local function ok_username_cb (extra, success, result)
local receiver = extra.receiver
if success == 1 then
send_large_msg(receiver, "SuperGroup username Set.\n\nSelect the chat again to see the changes.")
elseif success == 0 then
send_large_msg(receiver, "Failed to set SuperGroup username.\nUsername may already be taken.\n\nNote: Username can use a-z, 0-9 and underscores.\nMinimum length is 5 characters.")
end
end
local username = string.gsub(matches[2], '@', '')
channel_set_username(receiver, username, ok_username_cb, {receiver=receiver})
end
if matches[1] == 'setrules' and is_momod(msg) or matches[1] =='نشاندن قوانین' and is_momod(msg) then
rules = matches[2]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[2].."]")
return set_rulesmod(msg, data, target)
end
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_momod(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set new SuperGroup photo")
load_photo(msg.id, set_supergroup_photo, msg)
return
end
end
if matches[1] == 'setphoto' and is_momod(msg) or matches[1] =='نشاندن عکس' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] started setting new SuperGroup photo")
return 'Please send the new group photo now'
end
if matches[1] == 'clean'or matches[1] =='حذف' then
if not is_momod(msg) then
return
end
if not is_momod(msg) then
return "Only owner can clean"
end
if matches[2] == 'modlist'or matches[2] =='مدیران' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then
return 'No moderator(s) in this SuperGroup.'
end
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
return 'Modlist has been cleaned'
end
if matches[2] == 'rules'or matches[2] =='قوانین' then
local data_cat = 'rules'
if data[tostring(msg.to.id)][data_cat] == nil then
return "Rules have not been set"
end
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
return 'Rules have been cleaned'
end
if matches[2] == 'about'or matches[2] =='درباره گروه' then
local receiver = get_receiver(msg)
local about_text = ' '
local data_cat = 'description'
if data[tostring(msg.to.id)][data_cat] == nil then
return 'About is not set'
end
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
channel_set_about(receiver, about_text, ok_cb, false)
return "About has been cleaned"
end
if matches[2] == 'silentlist'or matches[2] =='لیست صامت شدگان' then
chat_id = msg.to.id
local hash = 'mute_user:'..chat_id
redis:del(hash)
return "silentlist Cleaned"
end
if matches[2] == 'username' and is_admin1(msg) then
local function ok_username_cb (extra, success, result)
local receiver = extra.receiver
if success == 1 then
send_large_msg(receiver, "SuperGroup username cleaned.")
elseif success == 0 then
send_large_msg(receiver, "Failed to clean SuperGroup username.")
end
end
local username = ""
channel_set_username(receiver, username, ok_username_cb, {receiver=receiver})
end
end
if matches[1] == 'lock'or matches[1] =='قفل کردن' and is_momod(msg) then
local target = msg.to.id
if matches[2] == 'links'or matches[2] =='لینک' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link posting ")
return lock_group_links(msg, data, target)
end
if matches[2] == 'join'or matches[2] =='ورود' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked join ")
return lock_group_join(msg, data, target)
end
if matches[2] == 'tag'or matches[2] =='تگ' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked tag ")
return lock_group_tag(msg, data, target)
end
if matches[2] == 'spam'or matches[2] =='اسپم' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked spam ")
return lock_group_spam(msg, data, target)
end
if matches[2] == 'flood'or matches[2] =='فلود' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_flood(msg, data, target)
end
if matches[2] == 'arabic'or matches[2] =='عربی' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'member'or matches[2] =='ممبر' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2]:lower() == 'rtl'or matches[2] =='راست به چپ' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked rtl chars. in names")
return lock_group_rtl(msg, data, target)
end
if matches[2] == 'tgservice'or matches[2] =='ورودوخروج' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked Tgservice Actions")
return lock_group_tgservice(msg, data, target)
end
if matches[2] == 'sticker'or matches[2] =='استیکر' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked sticker posting")
return lock_group_sticker(msg, data, target)
end
if matches[2] == 'contacts'or matches[2] =='مخاطب ها' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked contact posting")
return lock_group_contacts(msg, data, target)
end
if matches[2] == 'strict'or matches[2] =='سختگیرانه' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked enabled strict settings")
return enable_strict_rules(msg, data, target)
end
if matches[2] == 'english'or matches[2] =='انگلیسی' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked english")
return lock_group_english(msg, data, target)
end
if matches[2] == 'fwd'or matches[2] =='فوروارد' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked fwd")
return lock_group_fwd(msg, data, target)
end
if matches[2] == 'emoji'or matches[2] =='شکلک' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked emoji")
return lock_group_emoji(msg, data, target)
end
if matches[2] == 'cmd' or matches[2] == 'دستورات' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked cmds")
return lock_group_cmds(msg, data, target)
end
if matches[2] == 'fosh'or matches[2] =='فحش' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked fosh")
return lock_group_fosh(msg, data, target)
end
if matches[2] == 'media'or matches[2] =='رسانه' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked media")
return lock_group_media(msg, data, target)
end
if matches[2] == 'username'or matches[2] =='ایدی' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked username")
return lock_group_username(msg, data, target)
end
if matches[2] == 'leave'or matches[2] =='خروج' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leave")
return lock_group_leave(msg, data, target)
end
if matches[2] == 'bots'or matches[2] =='ربات ها' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots and kicked all SuperGroup bots")
channel_get_bots(receiver, callback_clean_bots, {msg = msg})
return lock_group_bots(msg, data, target)
end
if matches[2] == 'operator'or matches[2] =='اپراتور' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked operator")
return lock_group_operator(msg, data, target)
end
end
if matches[1] == 'unlock'or matches[1] =='بازکردن' and is_momod(msg) then
local target = msg.to.id
if matches[2] == 'links'or matches[2] =='لینک' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link posting")
return unlock_group_links(msg, data, target)
end
if matches[2] == 'join'or matches[2] =='ورود' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked join")
return unlock_group_join(msg, data, target)
end
if matches[2] == 'tag'or matches[2] =='تگ' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tag")
return unlock_group_tag(msg, data, target)
end
if matches[2] == 'spam'or matches[2] =='اسپم' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked spam")
return unlock_group_spam(msg, data, target)
end
if matches[2] == 'flood'or matches[2] =='فلود' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood")
return unlock_group_flood(msg, data, target)
end
if matches[2] == 'arabic'or matches[2] =='عربی' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked Arabic")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'member'or matches[2] =='ممبر' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2]:lower() == 'rtl'or matches[2] =='راست به چب' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked RTL chars. in names")
return unlock_group_rtl(msg, data, target)
end
if matches[2] == 'tgservice'or matches[2] =='ورودوخروج' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tgservice actions")
return unlock_group_tgservice(msg, data, target)
end
if matches[2] == 'sticker'or matches[2] =='استیکر' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked sticker posting")
return unlock_group_sticker(msg, data, target)
end
if matches[2] == 'contacts'or matches[2] =='مخاطب ها' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked contact posting")
return unlock_group_contacts(msg, data, target)
end
if matches[2] == 'strict'or matches[2] =='سختگیرانه' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled strict settings")
return disable_strict_rules(msg, data, target)
end
if matches[2] == 'english'or matches[2] =='انگلیسی' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked english")
return unlock_group_english(msg, data, target)
end
if matches[2] == 'fwd'or matches[2] =='فوروارد' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked fwd")
return unlock_group_fwd(msg, data, target)
end
if matches[2] == 'cmd' or matches[2] == 'دستورات' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked cmds")
return unlock_group_cmds(msg, data, target)
end
if matches[2] == 'emoji'or matches[2] =='شکلک' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled emoji")
return unlock_group_emoji(msg, data, target)
end
if matches[2] == 'fosh'or matches[2] =='فحش' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked fosh")
return unlock_group_fosh(msg, data, target)
end
if matches[2] == 'media'or matches[2] =='رسانه' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked media")
return unlock_group_media(msg, data, target)
end
if matches[2] == 'username'or matches[2] =='ایدی' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled username")
return unlock_group_username(msg, data, target)
end
if matches[2] == 'leave' or matches[2] =='خروج' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leave")
return unlock_group_leave(msg, data, target)
end
if matches[2] == 'bots'or matches[2] =='ربات ها' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'operator'or matches[2] =='اپراتور' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked operator")
return unlock_group_operator(msg, data, target)
end
end
if matches[1] == 'setflood'or matches[1] =='تنظیم حساسیت' then
if not is_momod(msg) then
return
end
if tonumber(matches[2]) < 4 or tonumber(matches[2]) > 25 then
return "Wrong number,range is [4-25]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Flood has been set to: '..matches[2]
end
if matches[1] == 'public'or matches[1] =='عمومی' and is_owner(msg) then
local target = msg.to.id
if matches[2] == 'yes'or matches[2] =='باشد' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no'or matches[2] =='نباشد' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: not public")
return unset_public_membermod(msg, data, target)
end
end
if matches[1] == 'mute'and is_momod(msg) or matches[1] =='قفل کردن' and is_momod(msg) then
local chat_id = msg.to.id
if matches[2] == 'audio'or matches[2] =='آهنگ' then
local msg_type = 'Audio'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'photo'or matches[2] =='عکس' then
local msg_type = 'Photo'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'video'or matches[2] =='فیلم' then
local msg_type = 'Video'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'gifs'or matches[2] =='گیف' then
local msg_type = 'Gifs'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." have been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'documents'or matches[2] =='فایل' then
local msg_type = 'Documents'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." have been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'text'or matches[2] =='چت' then
local msg_type = 'Text'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "Mute "..msg_type.." is already on"
end
end
if matches[2] == 'all'or matches[2] =='همه چت ها' then
local msg_type = 'All'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return "Mute "..msg_type.." has been enabled"
else
return "Mute "..msg_type.." is already on"
end
end
end
if matches[1] == 'unmute' and is_momod(msg) or matches[1] =='بازکردن' and is_momod(msg) then
local chat_id = msg.to.id
if matches[2] == 'audio'or matches[2] =='آهنگ' then
local msg_type = 'Audio'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'photo'or matches[2] =='عکس' then
local msg_type = 'Photo'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'video'or matches[2] =='فیلم' then
local msg_type = 'Video'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'gifs'or matches[2] =='گیف' then
local msg_type = 'Gifs'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." have been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'documents'or matches[2] =='فایل' then
local msg_type = 'Documents'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." have been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'text'or matches[2] =='چت' then
local msg_type = 'Text'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute message")
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute text is already off"
end
end
if matches[2] == 'all'or matches[2] =='همه چت ها' then
local msg_type = 'All'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return "Mute "..msg_type.." has been disabled"
else
return "Mute "..msg_type.." is already disabled"
end
end
end
if matches[1] == "silent" and is_momod(msg) or matches[1] =='صامت' and is_momod(msg) or matches[1] == "unsilent" and is_momod(msg) or matches[1] =='مصوت' and is_momod(msg) then
local chat_id = msg.to.id
local hash = "mute_user"..chat_id
local user_id = ""
if type(msg.reply_id) ~= "nil" then
local receiver = get_receiver(msg)
local get_cmd = "mute_user"
muteuser = get_message(msg.reply_id, get_message_callback, {receiver = receiver, get_cmd = get_cmd, msg = msg})
elseif matches[1] == "silent"or matches[1] =='صامت' or matches[1] == "unsilent"or matches[1] =='مصوت' and string.match(matches[2], '^%d+$') then
local user_id = matches[2]
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] removed ["..user_id.."] from the muted users list")
return "["..user_id.."] removed from the muted users list"
elseif is_momod(msg) then
mute_user(chat_id, user_id)
local mutedhash = 'muted:'..msg.from.id..':'..msg.to.id
redis:incr(mutedhash)
local mutedhash = 'muted:'..msg.from.id..':'..msg.to.id
local muted = redis:get(mutedhash)
--savelog(msg.to.id, name_log.." ["..msg.from.id.."] added ["..user_id.."] to the muted users list")
return "["..user_id.."] added to the muted user list"
end
elseif matches[1] == "silent"or matches[1] =='صامت' or matches[1] == "unsilent" and not string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local get_cmd = "mute_user"
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
resolve_username(username, callbackres, {receiver = receiver, get_cmd = get_cmd, msg=msg})
end
end
if matches[1] == "muteslist" and is_momod(msg) or matches[1] =='لیست اعضای صامت' and is_momod(msg) then
local chat_id = msg.to.id
if not has_mutes(chat_id) then
set_mutes(chat_id)
return mutes_list(chat_id)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup muteslist")
return mutes_list(chat_id)
end
if matches[1] == "silentlist" and is_momod(msg) or matches[1] =='لبست صامت شدگان' and is_momod(msg) then
local chat_id = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup mutelist")
return muted_user_list(chat_id)
end
if matches[1] == 'settings' and is_momod(msg) or matches[1] =='تنظیمات' and is_momod(msg) then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup settings ")
return show_supergroup_settingsmod(msg, target)
end
if matches[1] == 'rules'or matches[1] =='قوانین' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'help' and not is_momod(msg) then
text = "Message /superhelp in private for SuperGroup help"
reply_msg(msg.id, text, ok_cb, false)
elseif matches[1] == 'help' and is_momod(msg) then
local name_log = user_print_name(msg.from)
--savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /superhelp")
return super_help()
end
if matches[1] == 'peer_id' and is_admin1(msg)then
text = msg.to.peer_id
reply_msg(msg.id, text, ok_cb, false)
post_large_msg(receiver, text)
end
if matches[1] == 'msg.to.id' and is_admin1(msg) then
text = msg.to.id
reply_msg(msg.id, text, ok_cb, false)
post_large_msg(receiver, text)
end
--Admin Join Service Message
if msg.service then
local action = msg.action.type
if action == 'chat_add_user_link' then
if is_owner2(msg.from.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.from.id
savelog(msg.to.id, name_log.." Admin ["..msg.from.id.."] joined the SuperGroup via link")
channel_set_admin(receiver, user, ok_cb, false)
end
if is_support(msg.from.id) and not is_owner2(msg.from.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.from.id
savelog(msg.to.id, name_log.." Support member ["..msg.from.id.."] joined the SuperGroup")
channel_set_mod(receiver, user, ok_cb, false)
end
end
if action == 'chat_add_user' then
if is_owner2(msg.action.user.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.action.user.id
savelog(msg.to.id, name_log.." Admin ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]")
channel_set_admin(receiver, user, ok_cb, false)
end
if is_support(msg.action.user.id) and not is_owner2(msg.action.user.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.action.user.id
savelog(msg.to.id, name_log.." Support member ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]")
channel_set_mod(receiver, user, ok_cb, false)
end
end
end
if matches[1] == 'msg.to.peer_id' then
post_large_msg(receiver, msg.to.peer_id)
end
end
end
local function pre_process(msg)
if not msg.text and msg.media then
msg.text = '['..msg.media.type..']'
end
return msg
end
return {
patterns = {
"^[#!/]([Aa]dd)$",
"^[#!/]([Rr]em)$",
"^[#!/]([Mm]ove) (.*)$",
"^[#!/]([Gg]pinfo)$",
"^[#!/]([Aa]dmins)$",
"^[#!/]([Oo]wner)$",
"^[#!/]([Mm]odlist)$",
"^[#!/]([Bb]ots)$",
"^[!#/](لیست مدیران)$",
"^(اد شو)$",
"^(حذف شو)$",
"^(اطلاعات گپ)$",
"^(ادمین ها)$",
"^(ایدی صاحب)$",
"^(لیست مدیران)$",
"^(ربات ها)$",
"^(درباره گروه)$",
"^[#!/]([Ww]ho)$",
"^[#!/]([Kk]icked)$",
"^[#!/]([Bb]lock) (.*)",
"^[#!/]([Bb]lock)",
"^[#!/]([Kk]ick) (.*)",
"^[#!/]([Kk]ick)",
"^[#!/]([Tt]osuper)$",
"^[#!/]([Ii][Dd])$",
"^[#!/]([Ii][Dd]) (.*)$",
"^[#!/]([Kk]ickme)$",
"^[#!/]([Nn]ewlink)$",
"^[#!/]([Ss]etlink)$",
"^[#!/]([Ll]ink)$",
"^[#!/]([Rr]es) (.*)$",
"^[#!/]([Ss]etadmin) (.*)$",
"^[#!/]([Ss]etadmin)",
"^[#!/]([Dd]emoteadmin) (.*)$",
"^[#!/]([Dd]emoteadmin)",
"^[#!/]([Ss]etowner) (.*)$",
"^[#!/]([Ss]etowner)$",
"^[#!/]([Pp]romote) (.*)$",
"^[#!/]([Pp]romote)",
"^[#!/]([Dd]emote) (.*)$",
"^[#!/]([Dd]emote)",
"^[#!/]([Ss]etname) (.*)$",
"^[#!/]([Ss]etabout) (.*)$",
"^[#!/]([Ss]etrules) (.*)$",
"^[#!/]([Ss]etphoto)$",
"^(ادمین) (.*)$",
"^(ادمین)",
"^(تنزل ادمین) (.*)$",
"^(تنزل ادمین)",
"^(صاحب) (.*)$",
"^(صاحب)$",
"^(مدیر) (.*)$",
"^(مدیر)",
"^(تنزل مدیر) (.*)$",
"^(تنزل مدیر)",
"^(نشاندن اسم) (.*)$",
"^(نشاندن درباره گروه) (.*)$",
"^(نشاندن قوانین) (.*)$",
"^(نشاندن عکس)$",
"^(اعضای گروه)$",
"^(اخراج شد)$",
"^(بن) (.*)",
"^(بن)",
"^(اخراج) (.*)",
"^(اخراج)",
"^(تبدیل)$",
"^(ایدی)$",
"^(ایدی) (.*)$",
"^(لینک جدید)$",
"^(نشاندن لینک)$",
"^(لینک)$",
"^(نشاندن قوانین) (.*)$",
"^(نشاندن عکس)$",
"^[#!/]([Ss]etusername) (.*)$",
"^(نشاندن ایدی) (.*)$",
"^[#!/]([Dd]el)$",
"^(حذف)$",
"^[#!/]([Ll]ock) (.*)$",
"^(قفل کردن) (.*)$",
"^(بازکردن) (.*)$",
"^[#!/]([Uu]nlock) (.*)$",
"^[#!/]([Mm]ute) ([^%s]+)$",
"^[#!/]([Uu]nmute) ([^%s]+)$",
"^(قفل کردن) ([^%s]+)$",
"^(بازکردن) ([^%s]+)$",
"^[#!/]([Ss]ilent)$",
"^[#!/]([Ss]ilent) (.*)$",
"^[#!/]([Uu]nsilent)$",
"^[#!/]([Uu]nsilent) (.*)$",
"^[#!/]([Pp]ublic) (.*)$",
"^(عمومی) (.*)$",
"^[#!/]([Ss]ettings)$",
"^[#!/]([Rr]ules)$",
"^(صامت)$",
"^(صامت) (.*)$",
"^(مصوت)$",
"^(مصوت) (.*)$",
"^(تنظیمات)$",
"^(قوانین)$",
"^[#!/]([Ss]etflood) (%d+)$",
"^(تنظیم حساسیت) (%d+)$",
"^[#!/]([Cc]lean) (.*)$",
"^(حذف) (.*)$",
"^[#!/]([Hh]elp)$",
"^[#!/]([Mm]uteslist)$",
"^[#!/]([Ss]ilentlist)$",
"^(لیست اعضای صامت)$",
"^(لیست صامت شدگان)$",
"[#!/](mp) (.*)",
"[#!/](md) (.*)",
"^(https://telegram.me/joinchat/%S+)$",
"%[(document)%]",
"%[(photo)%]",
"%[(video)%]",
"%[(audio)%]",
"%[(contact)%]",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
frugalware/frugalware-current | source/xapps-extra/texlive/texmfcnf.lua | 9 | 8268 | -- public domain
-- ConTeXt needs a properly expanded TEXMFLOCAL, so here is a
-- bit of lua code to make that happen
local texmflocal = resolvers.prefixes.selfautoparent();
texmflocal = string.gsub(texmflocal, "20%d%d$", "texmf-local");
return {
type = "configuration",
version = "1.1.0",
date = "2012-05-24",
time = "12:12:12",
comment = "ConTeXt MkIV configuration file",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
content = {
-- Originally there was support for engines and progname but I don't expect
-- other engines to use this file, so first engines were removed. After that
-- if made sense also to get rid of progname. At some point specific formats
-- will be supported but then as a subtable with fallbacks, which sounds more
-- natural. Also, at some point the paths will become tables. For the moment
-- I don't care too much about it as extending is easy.
variables = {
-- The following variable is predefined (but can be overloaded) and in
-- most cases you can leve this one untouched. The built-in definition
-- permits relocation of the tree.
--
-- TEXMFCNF = "{selfautodir:,selfautoparent:}{,{/share,}/texmf{-local,}/web2c}"
--
-- more readable than "selfautoparent:{/texmf{-local,}{,/web2c},}}" is:
--
-- TEXMFCNF = {
-- "selfautoparent:/texmf-local",
-- "selfautoparent:/texmf-local/web2c",
-- "selfautoparent:/texmf-dist",
-- "selfautoparent:/texmf/web2c",
-- "selfautoparent:",
-- }
-- only used for FONTCONFIG_PATH & TEXMFCACHE in TeX Live
TEXMFSYSVAR = "/var/lib/texmf",
TEXMFVAR = "home:.texlive/texmf-var",
-- We have only one cache path but there can be more. The first writable one
-- will be chosen but there can be more readable paths.
TEXMFCACHE = "$TEXMFSYSVAR;$TEXMFVAR",
TEXMFCONFIG = "home:.texlive/texmf-config",
-- I don't like this texmf under home and texmf-home would make more
-- sense. One never knows what installers put under texmf anywhere and
-- sorting out problems will be a pain. But on the other hand ... home
-- mess is normally under the users own responsibility.
--
-- By using prefixes we don't get expanded paths in the cache __path__
-- entry. This makes the tex root relocatable.
TEXMFOS = "selfautodir:share",
TEXMFDIST = "selfautodir:share/texmf-dist",
TEXMFLOCAL = texmflocal,
TEXMFSYSCONFIG = "/etc/texmf",
TEXMFFONTS = "selfautoparent:texmf-fonts",
TEXMFPROJECT = "selfautoparent:texmf-project",
TEXMFHOME = "home:texmf",
-- TEXMFHOME = os.name == "macosx" and "home:Library/texmf" or "home:texmf",
-- We need texmfos for a few rare files but as I have a few more bin trees
-- a hack is needed. Maybe other users also have texmf-platform-new trees.
TEXMF = "{$TEXMFCONFIG,$TEXMFHOME,!!$TEXMFSYSCONFIG,!!$TEXMFSYSVAR,!!$TEXMFPROJECT,!!$TEXMFFONTS,!!$TEXMFLOCAL,!!$TEXMFDIST}",
TEXFONTMAPS = ".;$TEXMF/fonts/data//;$TEXMF/fonts/map/{pdftex,dvips}//",
ENCFONTS = ".;$TEXMF/fonts/data//;$TEXMF/fonts/enc/{dvips,pdftex}//",
VFFONTS = ".;$TEXMF/fonts/{data,vf}//",
TFMFONTS = ".;$TEXMF/fonts/{data,tfm}//",
T1FONTS = ".;$TEXMF/fonts/{data,type1}//;$OSFONTDIR",
AFMFONTS = ".;$TEXMF/fonts/{data,afm}//;$OSFONTDIR",
TTFONTS = ".;$TEXMF/fonts/{data,truetype}//;$OSFONTDIR",
OPENTYPEFONTS = ".;$TEXMF/fonts/{data,opentype}//;$OSFONTDIR",
CMAPFONTS = ".;$TEXMF/fonts/cmap//",
FONTFEATURES = ".;$TEXMF/fonts/{data,fea}//;$OPENTYPEFONTS;$TTFONTS;$T1FONTS;$AFMFONTS",
FONTCIDMAPS = ".;$TEXMF/fonts/{data,cid}//",
OFMFONTS = ".;$TEXMF/fonts/{data,ofm,tfm}//",
OVFFONTS = ".;$TEXMF/fonts/{data,ovf,vf}//",
TEXINPUTS = ".;$TEXMF/tex/{context,plain/base,generic}//",
MPINPUTS = ".;$TEXMF/metapost/{context,base,}//",
-- In the next variable the inputs path will go away.
TEXMFSCRIPTS = ".;$TEXMF/scripts/context/{lua,ruby,python,perl}//;$TEXINPUTS",
PERLINPUTS = ".;$TEXMF/scripts/context/perl",
PYTHONINPUTS = ".;$TEXMF/scripts/context/python",
RUBYINPUTS = ".;$TEXMF/scripts/context/ruby",
LUAINPUTS = ".;$TEXINPUTS;$TEXMF/scripts/context/lua//",
CLUAINPUTS = ".;$SELFAUTOLOC/lib/{context,luatex,}/lua//",
-- Not really used by MkIV so they might go away.
BIBINPUTS = ".;$TEXMF/bibtex/bib//",
BSTINPUTS = ".;$TEXMF/bibtex/bst//",
-- Experimental
ICCPROFILES = ".;$TEXMF/tex/context/colors/{icc,profiles}//;$OSCOLORDIR",
-- A few special ones that will change some day.
FONTCONFIG_FILE = "fonts.conf",
FONTCONFIG_PATH = "$TEXMFSYSVAR/fonts/conf",
},
-- We have a few reserved subtables. These control runtime behaviour. The
-- keys have names like 'foo.bar' which means that you have to use keys
-- like ['foo.bar'] so for convenience we also support 'foo_bar'.
directives = {
-- There are a few variables that determine the engines
-- limits. Most will fade away when we close in on version 1.
["luatex.expanddepth"] = "10000", -- 10000
["luatex.hashextra"] = "100000", -- 0
["luatex.nestsize"] = "1000", -- 50
["luatex.maxinopen"] = "500", -- 15
["luatex.maxprintline"] = " 10000", -- 79
["luatex.maxstrings"] = "500000", -- 15000 -- obsolete
["luatex.paramsize"] = "25000", -- 60
["luatex.savesize"] = "50000", -- 4000
["luatex.stacksize"] = "10000", -- 300
-- A few process related variables come next.
-- ["system.checkglobals"] = "10",
-- ["system.nostatistics"] = "yes",
["system.errorcontext"] = "10",
["system.compile.cleanup"] = "no", -- remove tma files
["system.compile.strip"] = "yes", -- strip tmc files
-- The io modes are similar to the traditional ones. Possible values
-- are all, paranoid and restricted.
["system.outputmode"] = "restricted",
["system.inputmode"] = "any",
-- The following variable is under consideration. We do have protection
-- mechanims but it's not enabled by default.
["system.commandmode"] = "any", -- any none list
["system.commandlist"] = "mtxrun, convert, inkscape, gs, imagemagick, curl, bibtex, pstoedit",
-- The mplib library support mechanisms have their own
-- configuration. Normally these variables can be left as
-- they are.
["mplib.texerrors"] = "yes",
-- Normally you can leave the font related directives untouched
-- as they only make sense when testing.
-- ["fonts.autoreload"] = "no",
-- ["fonts.otf.loader.method"] = "table", -- table mixed sparse
-- ["fonts.otf.loader.cleanup"] = "0", -- 0 1 2 3
-- In an edit cycle it can be handy to launch an editor. The
-- preferred one can be set here.
-- ["pdfview.method"] = "okular", -- default (often acrobat) xpdf okular
},
experiments = {
["fonts.autorscale"] = "yes",
},
trackers = {
},
},
}
| gpl-2.0 |
wounds1/zaza2 | plugins/lock_fwd.lua | 4 | 1716 | --[[
#
#ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ
#:((
# For More Information ....!
# Developer : Aziz < @TH3_GHOST >
# our channel: @DevPointTeam
# Version: 1.1
#:))
#ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ
#
]]
do
local function pre_process(msg)
--Checking mute
local hash = 'mate:'..msg.to.id
if redis:get(hash) and msg.fwd_from and not is_sudo(msg) and not is_owner(msg) and not is_momod(msg) and not is_admin1(msg) then
delete_msg(msg.id, ok_cb, true)
send_large_msg(get_receiver(msg), 'عزيزي '..msg.from.first_name..'\nممنوع عمل اعادة توجيه من القنوات هنا التزم بقوانين المجموعة 👋👮\n#username @'..msg.from.username)
return "done"
end
return msg
end
local function DevPoint(msg, matches)
chat_id = msg.to.id
if is_momod(msg) and matches[1] == 'قفل' then
local hash = 'mate:'..msg.to.id
redis:set(hash, true)
return ""
elseif is_momod(msg) and matches[1] == 'فتح' then
local hash = 'mate:'..msg.to.id
redis:del(hash)
return ""
end
end
return {
patterns = {
'^(قفل) اعادة توجيه$',
'^(فتح) اعادة توجيه$'
},
run = DevPoint,
pre_process = pre_process
}
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Quicksand_Caves/npcs/qm6.lua | 7 | 1569 | -----------------------------------
-- Area: Quicksand Caves
-- NPC: ??? (qm6)
-- Bastok Mission 8.1 "The Chains That Bind Us"
-- !pos -469 0 620 208
-----------------------------------
package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Quicksand_Caves/TextIDs");
require("scripts/zones/Quicksand_Caves/MobIDs");
require("scripts/globals/missions");
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
-- THE CHAINS THAT BIND US
if (player:getCurrentMission(player:getNation()) == THE_CHAINS_THAT_BIND_US and player:getVar("MissionStatus") == 1) then
if (os.time() >= npc:getLocalVar("cooldown")) then
if (GetMobByID(CENTURIO_IV_VII):isSpawned() or GetMobByID(TRIARIUS_IV_XIV):isSpawned() or GetMobByID(PRINCEPS_IV_XLV):isSpawned()) then
player:messageSpecial(NOW_IS_NOT_THE_TIME);
else
player:messageSpecial(SENSE_OF_FOREBODING);
SpawnMob(CENTURIO_IV_VII):updateClaim(player);
SpawnMob(TRIARIUS_IV_XIV):updateClaim(player);
SpawnMob(PRINCEPS_IV_XLV):updateClaim(player);
end
else
player:startEvent(11);
end
-- DEFAULT DIALOG
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- THE CHAINS THAT BIND US
if (csid == 11) then
player:setVar("MissionStatus", 2);
end
end;
| gpl-3.0 |
jagu-sayan/42Premake | src/base/table.lua | 7 | 2374 | --
-- table.lua
-- Additions to Lua's built-in table functions.
-- Copyright (c) 2002-2008 Jason Perkins and the Premake project
--
--
-- Returns true if the table contains the specified value.
--
function table.contains(t, value)
for _,v in pairs(t) do
if (v == value) then
return true
end
end
return false
end
--
-- Enumerates an array of objects and returns a new table containing
-- only the value of one particular field.
--
function table.extract(arr, fname)
local result = { }
for _,v in ipairs(arr) do
table.insert(result, v[fname])
end
return result
end
--
-- Flattens a hierarchy of tables into a single array containing all
-- of the values.
--
function table.flatten(arr)
local result = { }
local function flatten(arr)
for _, v in ipairs(arr) do
if type(v) == "table" then
flatten(v)
else
table.insert(result, v)
end
end
end
flatten(arr)
return result
end
--
-- Merges an array of items into a string.
--
function table.implode(arr, before, after, between)
local result = ""
for _,v in ipairs(arr) do
if (result ~= "" and between) then
result = result .. between
end
result = result .. before .. v .. after
end
return result
end
--
-- Returns true if the table is empty, and contains no indexed or keyed values.
--
function table.isempty(t)
return not next(t)
end
--
-- Adds the values from one array to the end of another and
-- returns the result.
--
function table.join(...)
local result = { }
for _,t in ipairs(arg) do
if type(t) == "table" then
for _,v in ipairs(t) do
table.insert(result, v)
end
else
table.insert(result, t)
end
end
return result
end
--
-- Return a list of all keys used in a table.
--
function table.keys(tbl)
local keys = {}
for k, _ in pairs(tbl) do
table.insert(keys, k)
end
return keys
end
--
-- Translates the values contained in array, using the specified
-- translation table, and returns the results in a new array.
--
function table.translate(arr, translation)
local result = { }
for _, value in ipairs(arr) do
local tvalue
if type(translation) == "function" then
tvalue = translation(value)
else
tvalue = translation[value]
end
if (tvalue) then
table.insert(result, tvalue)
end
end
return result
end
| bsd-3-clause |
BooM-amour/bomb | plugins/music.lua | 1 | 2325 | do
-- Base search URL
local BASE_URL = 'http://pleer.com/mobile/search?q='
-- Base download URL
local BASE_DL_URL = 'http://pleer.com/mobile/files_mobile/'
local htmlparser = require 'htmlparser'
-- Provide download link
local function getDownloadLink(id)
return BASE_DL_URL .. id .. '.mp3'
end
local function getLyrics(q)
local b, c = http.request(BASE_URL .. URL.escape(q))
if c ~= 200 then
return "Oops! Network errors! Try again later."
end
local root = htmlparser.parse(b)
local tracks = root('.track')
local output = 'برای دانلود لینک دانلود رو به صورت \n/getmusic [URL]\n نویسید.\n'
-- If no tracks found
if #tracks < 1 then
return 'اهنگ مورد نظر پیدا نشد :( به زودی API تغییر میکند.'
end
for i, track in pairs(tracks) do
-- Track id
local trackId = track.id
-- Remove that starting 't' in the id of element
trackId = trackId:sub(2)
-- Parse track
track = track:getcontent()
track = htmlparser.parse(track)
-- Track artist
local artist = track:select('.artist')[1]
artist = unescape_html(artist:getcontent())
-- Track title
local title = track:select('.title')[1]
title = unescape_html(title:getcontent())
-- Track time
local time = track:select('.time')[1]
time = time:getcontent()
time = time:sub(-5)
-- Track specs
local specs = track:select('.specs')[1]
specs = specs:getcontent()
specs = specs:split(',')
-- Size
local size = specs[1]:trim()
-- Bitrate
local bitrate = specs[2]:trim()
-- Generate an awesome, well formated output
output = output .. i .. '. ' .. artist ..'\n'
.. '🕚 ' .. time .. ' | ' .. ' 🎧 ' .. bitrate .. ' | ' .. ' 📎 ' .. size .. '\n'
.. '💾 : ' .. getDownloadLink(trackId) .. '\n\n '
end
return output
end
local function run(msg, matches)
return getLyrics(matches[1])
end
return {
description = 'Search and get music from pleer',
usage = '!music [track name or artist and track name]: Search and get the music',
patterns = {
'^music (.*)$'
},
run = run
}
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/spells/meteor.lua | 4 | 2084 | -----------------------------------------
-- Spell: Meteor
-- Deals non-elemental damage to an enemy.
-----------------------------------------
require("scripts/globals/monstertpmoves");
require("scripts/globals/settings");
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
-- TODO: Correct message is "Incorrect job, job level too low, or required ability not activated." Unable to locate this in our basic or system message functions.
-- The client blocks the spell via menus, but it can still be cast via text commands, so we have to block it here, albiet with the wrong message.
if (caster:isMob()) then
return 0;
elseif (caster:hasStatusEffect(EFFECT_ELEMENTAL_SEAL) == true) then
return 0;
else
return msgBasic.STATUS_PREVENTS;
end
end;
function onSpellCast(caster,target,spell)
--calculate raw damage
--Byrthnoth @ Random Facts Thread: Magic @ BG:
--Spell Base Damage = MAB/MDB*floor(Int + Elemental Magic Skill/6)*3.5
--NOT AFFECTED BY DARK BONUSES (bonus ETC)
--I'll just point this out again. It can't resist, there's no dINT, and the damage is non-elemental. The only terms that affect it for monsters (that we know of) are MDB and MDT. If a --normal monster would take 50k damage from your group, Botulus would take 40k damage. Every. Time.
local dmg = 0;
if (caster:isPC()) then
dmg = ((100+caster:getMod(MOD_MATT))/(100+target:getMod(MOD_MDEF))) * (caster:getStat(MOD_INT) + caster:getSkillLevel(ELEMENTAL_MAGIC_SKILL)/6) * 3.5;
else
dmg = ((100+caster:getMod(MOD_MATT))/(100+target:getMod(MOD_MDEF))) * (caster:getStat(MOD_INT) + (caster:getMaxSkillLevel(caster:getMainLvl(), JOBS.BLM, ELEMENTAL_MAGIC_SKILL))/6) * 9.4;
end
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments
dmg = finalMagicAdjustments(caster,target,spell,dmg);
return dmg;
end; | gpl-3.0 |
wangyi0226/skynet | service/wsgate.lua | 1 | 2433 | local skynet = require "skynet"
local gateserver = require "snax.wsgateserver"
local netpack = require "websocketnetpack"
local watchdog
local connection = {} -- fd -> connection : { fd , client, agent , ip, mode }
local forwarding = {} -- agent -> connection
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
local handler = {}
function handler.open(source, conf)
watchdog = conf.watchdog or source
end
function handler.message(fd, msg, sz)
-- recv a package, forward it
local c = connection[fd]
if c == nil then
skynet.redirect(watchdog, fd, "client", fd, msg, sz)
return
end
local agent = c.agent
if agent then
skynet.redirect(agent, c.client, "client", fd, msg, sz)
else
--最初的
--skynet.redirect(watchdog, fd, "client", fd, msg, sz)
--三国的
skynet.send(watchdog, "lua", "socket", "data", fd, netpack.tostring(msg, sz))
--云风最新的
--skynet.send(watchdog, "lua", "socket", "data", fd, skynet.tostring(msg, sz))
--skynet.tostring will copy msg to a string, so we must free msg here.
--skynet.trash(msg,sz)
end
end
function handler.connect(fd, addr)
local c = {
fd = fd,
ip = addr,
}
connection[fd] = c
skynet.send(watchdog, "lua", "socket", "open", fd, addr)
end
local function unforward(c)
if c.agent then
forwarding[c.agent] = nil
c.agent = nil
c.client = nil
end
end
local function close_fd(fd)
local c = connection[fd]
if c then
unforward(c)
connection[fd] = nil
end
end
function handler.disconnect(fd)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "close", fd)
end
function handler.error(fd, msg)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "error", fd, msg)
end
function handler.warning(fd, size)
skynet.send(watchdog, "lua", "socket", "warning", fd, size)
end
local CMD = {}
function CMD.forward(source, fd, client, address)
local c = connection[fd]
if c == nil then
return false
end
unforward(c)
if watchdog == source then
return gateserver.openclient(fd)
end
c.client = client or 0
c.agent = address or source
forwarding[c.agent] = c
return gateserver.openclient(fd)
end
function CMD.accept(source, fd)
local c = assert(connection[fd])
unforward(c)
gateserver.openclient(fd)
end
function CMD.kick(source, fd)
gateserver.closeclient(fd)
end
function handler.command(cmd, source, ...)
local f = assert(CMD[cmd])
return f(source, ...)
end
gateserver.start(handler)
| mit |
Ninjistix/darkstar | scripts/zones/Meriphataud_Mountains/npcs/Buliame_RK.lua | 3 | 2992 | -----------------------------------
-- Area: Meriphataud Mountains
-- NPC: Buliame, R.K.
-- Type: Border Conquest Guards
-- !pos -120.393 -25.822 -592.604 119
-----------------------------------
package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Meriphataud_Mountains/TextIDs");
local guardnation = NATION_SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ARAGONEU;
local csid = 0x7ffa;
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Heavens_Tower/Zone.lua | 5 | 2310 | -----------------------------------
--
-- Zone: Heavens_Tower
--
-----------------------------------
package.loaded["scripts/zones/Heavens_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Heavens_Tower/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/missions");
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -1,-1,-35, 1,1,-33);
zone:registerRegion(2, 6,-46,-30, 8,-44,-28);
end;
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getCurrentMission(SANDORIA) == JOURNEY_TO_WINDURST and player:getVar("MissionStatus") == 3) then
cs = 42;
elseif (player:getCurrentMission(BASTOK) == THE_EMISSARY_WINDURST and player:getVar("MissionStatus") == 2) then
cs = 42;
elseif (player:getCurrentMission(WINDURST) == DOLL_OF_THE_DEAD and player:getVar("MissionStatus") == 1) then
cs = 335;
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
---------------------------------
[1] = function (x) -- Heaven's Tower exit portal
player:startEvent(41);
end,
---------------------------------
[2] = function (x) -- Warp directly back to the first floor.
player:startEvent(83);
end,
---------------------------------
}
end;
function onRegionLeave(player,region)
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 41) then
player:setPos(0,-17,135,60,239);
elseif (csid == 335) then
player:setVar("MissionStatus",2);
elseif (csid == 42) then
-- This cs should only play if you visit Windurst first.
if (player:getNation() == NATION_SANDORIA) then
player:setVar("MissionStatus",4);
else
player:setVar("MissionStatus",3);
end
end
end;
| gpl-3.0 |
premake/premake-4.x | tests/actions/vstudio/vc2010/test_config_props.lua | 52 | 2040 | --
-- tests/actions/vstudio/vc2010/test_config_props.lua
-- Validate generation of the configuration property group.
-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
--
T.vstudio_vs2010_config_props = { }
local suite = T.vstudio_vs2010_config_props
local vc2010 = premake.vstudio.vc2010
local project = premake.project
--
-- Setup
--
local sln, prj
function suite.setup()
sln, prj = test.createsolution()
end
local function prepare(platform)
premake.bake.buildconfigs()
sln.vstudio_configs = premake.vstudio.buildconfigs(sln)
local cfginfo = sln.vstudio_configs[1]
local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)
vc2010.configurationPropertyGroup(cfg, cfginfo)
end
--
-- Check the structure with the default project values.
--
function suite.structureIsCorrect_onDefaultValues()
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
]]
end
--
-- Visual Studio 2012 adds a platform toolset.
--
function suite.structureIsCorrect_onDefaultValues()
_ACTION = "vs2012"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
]]
end
function suite.structureIsCorrect_onDefaultValues_on2013()
_ACTION = "vs2013"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
]]
end
| bsd-3-clause |
garlick/flux-sched | rdl/RDL/types/Socket.lua | 2 | 2433 | --/***************************************************************************\
-- Copyright (c) 2014 Lawrence Livermore National Security, LLC. Produced at
-- the Lawrence Livermore National Laboratory (cf, AUTHORS, DISCLAIMER.LLNS).
-- LLNL-CODE-658032 All rights reserved.
--
-- This file is part of the Flux resource manager framework.
-- For details, see https://github.com/flux-framework.
--
-- This program is free software; you can redistribute it and/or modify it
-- under the terms of the GNU General Public License as published by the Free
-- Software Foundation; either version 2 of the license, or (at your option)
-- any later version.
--
-- Flux is distributed in the hope that it will be useful, but WITHOUT
-- ANY WARRANTY; without even the IMPLIED WARRANTY OF MERCHANTABILITY or
-- FITNESS FOR A PARTICULAR PURPOSE. See the terms and conditions of the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
-- See also: http://www.gnu.org/licenses/
--\***************************************************************************/
Socket = Resource:subclass ('Socket')
function Socket:initialize (arg)
local cpuset = require 'flux.affinity'.cpuset.new
assert (tonumber(arg.id), "Required Socket arg `id' missing")
assert (type(arg.cpus) == "string", "Required Socket arg `cpus' missing")
Resource.initialize (self,
{ "socket",
id = arg.id,
properties = { cpus = arg.cpus },
tags = arg.tags or {}
}
)
--
-- Add all child cores:
--
local id = 0
local cset = cpuset (arg.cpus)
local num_cores = 0
for _ in cset:iterator() do
num_cores = num_cores + 1
end
local bw_per_core = 0
if arg.tags ~=nil and arg.tags['max_bw'] ~= nil then
bw_per_core = arg.tags.max_bw / num_cores
end
for core in cset:iterator() do
self:add_child (
Resource{ "core", id = core, properties = { localid = id }, tags = { ["max_bw"] = bw_per_core, ["alloc_bw"] = 0 }}
)
id = id + 1
end
if arg.memory and tonumber (arg.memory) then
self:add_child (
Resource{ "memory", size = arg.memory }
)
end
end
return Socket
-- vi: ts=4 sw=4 expandtab
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Qufim_Island/npcs/Matica_RK.lua | 3 | 2965 | -----------------------------------
-- Area: Qufim Island
-- NPC: Matica, R.K.
-- Type: Border Conquest Guards
-- !pos 179.093 -21.575 -15.282 126
-----------------------------------
package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Qufim_Island/TextIDs");
local guardnation = NATION_SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = QUFIMISLAND;
local csid = 0x7ffa;
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/globals/magic_maps.lua | 35 | 9801 | ---------------------------------------------
--
-- Function that all map NPCS use.
-- SE updated the map NPCs to sell maps from the normal areas, RoZ, and CoP areas (Update was in Nov 5, 2013)
---------------------------------------------
require("scripts/globals/keyitems");
local Maps = {MAP_OF_THE_SAN_DORIA_AREA, MAP_OF_THE_BASTOK_AREA, MAP_OF_THE_WINDURST_AREA, MAP_OF_THE_JEUNO_AREA, MAP_OF_ORDELLES_CAVES, MAP_OF_GHELSBA, MAP_OF_DAVOI, MAP_OF_CARPENTERS_LANDING, MAP_OF_THE_ZERUHN_MINES,
MAP_OF_THE_PALBOROUGH_MINES, MAP_OF_BEADEAUX, MAP_OF_GIDDEUS, MAP_OF_CASTLE_OZTROJA, MAP_OF_THE_MAZE_OF_SHAKHRAMI, MAP_OF_THE_LITELOR_REGION, MAP_OF_BIBIKI_BAY, MAP_OF_QUFIM_ISLAND, MAP_OF_THE_ELDIEME_NECROPOLIS,
MAP_OF_THE_GARLAIGE_CITADEL, MAP_OF_THE_ELSHIMO_REGIONS, MAP_OF_THE_NORTHLANDS_AREA, MAP_OF_KING_RANPERRES_TOMB, MAP_OF_THE_DANGRUF_WADI, MAP_OF_THE_HORUTOTO_RUINS, MAP_OF_BOSTAUNIEUX_OUBLIETTE,
MAP_OF_THE_TORAIMARAI_CANAL, MAP_OF_THE_GUSGEN_MINES, MAP_OF_THE_CRAWLERS_NEST, MAP_OF_THE_RANGUEMONT_PASS, MAP_OF_DELKFUTTS_TOWER, MAP_OF_FEIYIN, MAP_OF_CASTLE_ZVAHL, MAP_OF_THE_KUZOTZ_REGION,
MAP_OF_THE_RUAUN_GARDENS, MAP_OF_NORG, MAP_OF_THE_TEMPLE_OF_UGGALEPIH, MAP_OF_THE_DEN_OF_RANCOR, MAP_OF_THE_KORROLOKA_TUNNEL, MAP_OF_THE_KUFTAL_TUNNEL, MAP_OF_THE_BOYAHDA_TREE, MAP_OF_THE_VELUGANNON_PALACE,
MAP_OF_IFRITS_CAULDRON, MAP_OF_THE_QUICKSAND_CAVES, MAP_OF_THE_SEA_SERPENT_GROTTO, MAP_OF_THE_VOLLBOW_REGION, MAP_OF_THE_LABYRINTH_OF_ONZOZO, MAP_OF_THE_ULEGUERAND_RANGE, MAP_OF_THE_ATTOHWA_CHASM, MAP_OF_PSOXJA,
MAP_OF_OLDTON_MOVALPOLOS, MAP_OF_NEWTON_MOVALPOLOS, MAP_OF_TAVNAZIA, MAP_OF_THE_AQUEDUCTS, MAP_OF_THE_SACRARIUM, MAP_OF_CAPE_RIVERNE, MAP_OF_ALTAIEU, MAP_OF_HUXZOI, MAP_OF_RUHMET, MAP_OF_AL_ZAHBI, MAP_OF_NASHMAU,
MAP_OF_WAJAOM_WOODLANDS, MAP_OF_CAEDARVA_MIRE, MAP_OF_MOUNT_ZHAYOLM, MAP_OF_AYDEEWA_SUBTERRANE, MAP_OF_MAMOOK, MAP_OF_HALVUNG, MAP_OF_ARRAPAGO_REEF, MAP_OF_ALZADAAL_RUINS, MAP_OF_BHAFLAU_THICKETS,
MAP_OF_VUNKERL_INLET, MAP_OF_GRAUBERG, MAP_OF_FORT_KARUGONARUGO};
local Uoption = { --User option selected.
1, --SanDoria Area
65537, --Bastok Area
131073, --Windurst Area
196609, --Jeuno Area
262145, --Ordelles Caves
327681, --Ghelsba
393217, --Davoi
458753, --Carpenters Landing
524289, --Zeruhn Mines
589825, --Palborough Mines
655361, --Beadeaux
720897, --Giddeus
786433, --Castle Oztroja
851969, --Maze of Shakhrami
917505, --Li'Telor Region
983041, --Bibiki Bay
1048577, --Qufim Island
1114113, --Eldieme Necropolis
1179649, --Garlaige Citadel
1245185, --Elshimo Regions
1310721, --Northlands Area
1376257, --King Ranperres Tomb
1441793, --Dangruf Wadi
1507329, --Horutoto Ruins
1572865, --Bostaunieux Oubliette
1638401, --Toraimarai Canal
1703937, --Gusgen Mines
1769473, --Crawlers Nest
1835009, --Ranguemont Pass
1900545, --Delkfutts Tower
1966081, --Feiyin
2031617, --Castle Zvahl
2097153, --Kuzotz region
2162689, --Ru'Aun Gardens
2228225, --Norg
2293761, --Temple of Uggalepih
2359297, --Den of Rancor
2424833, --Korroloka Tunnel
2490369, --Kuftal Tunnel
2555905, --Boyahda Tree
2621441, --Ve'Lugannon Palace
2686977, --Ifrit's Cauldron
2752513, --Quicksand Caves
2818049, --Sea Serpent Grotto
2883585, --Vollbow region
2949121, --Labyrinth of Onzozo
3014657, --Uleguerand Range
3080193, --Attohwa Chasm
3145729, --Pso'Xja
3211265, --Oldton Movalpolos
3276801, --Newton Movalpolos
3342337, --Tavnazia
3407873, --Aqueducts
3473409, --Sacrarium
3538945, --Cape Riverne
3604481, --Al'Taieu
3670017, --Hu'Xzoi
3735553, --Ru'Hmet
3801089, --Al Zahbi
3866625, --Nashmau
3932161, --Wajaom Woodlands
3997697, --Caedarva Mire
4063233, --Mount Zhayolm
4128769, --Aydeewa Subterrane
4194305, --Mamook
4259841, --Halvung
4325377, --Arrapago Reef
4390913, --Alzadall Ruins
4456449, --Bhaflau Thickets
4521985, --Vunkerl Inlet
4587521, --Grauberg
4653057 --Fort Karugo-Narugo
};
--Groups maps by price, based off the user option.
local p2 = { --Maps that are price at 200 gil
Uoption[1], --SanDoria Area
Uoption[2], --Bastok Area
Uoption[3], --Windurst Area
Uoption[9] --Zeruhn Mines
};
local p6 = { --Maps that are price at 600 gil
Uoption[4], --Jeuno Area
Uoption[5], --Ordelles Caves
Uoption[6], --Ghelsba
Uoption[10], --Palborough Mines
Uoption[11], --Beadeaux
Uoption[12], --Giddeus
Uoption[14], --Maze of Shakhrami
Uoption[22], --King Ranperres Tomb
Uoption[23], --Dangruf Wadi
Uoption[24], --Horutoto Ruins
Uoption[27], --Gusgen Mines
Uoption[59] --Al Zahbi
};
local p3 = { --Maps that are price at 3000 gil
Uoption[7], --Davoi
Uoption[8], --Carpenters Landing
Uoption[13], --Castle Oztroja
Uoption[15], --Li'Telor Region
Uoption[16], --Bibiki Bay
Uoption[17], --Qufim Island
Uoption[18], --Eldieme Necropolis
Uoption[19], --Garlaige Citadel
Uoption[20], --Elshimo Regions
Uoption[21], --Northlands Area
Uoption[25], --Bostaunieux Oubliette
Uoption[26], --Toraimarai Canal
Uoption[28], --Crawlers Nest
Uoption[29], --Ranguemont Pass
Uoption[30], --Delkfutts Tower
Uoption[31], --Feiyin
Uoption[32], --Castle Zvahl
Uoption[33], --Kuzotz region
Uoption[34], --Ru'Aun Gardens
Uoption[35], --Norg
Uoption[36], --Temple of Uggalepih
Uoption[37], --Den of Rancor
Uoption[38], --Korroloka Tunnel
Uoption[39], --Kuftal Tunnel
Uoption[40], --Boyahda Tree
Uoption[41], --Ve'Lugannon Palace
Uoption[42], --Ifrit's Cauldron
Uoption[43], --Quicksand Caves
Uoption[44], --Sea Serpent Grotto
Uoption[45], --Vollbow region
Uoption[46], --Labyrinth of Onzozo
Uoption[47], --Uleguerand Range
Uoption[48], --Attohwa Chasm
Uoption[49], --Pso'Xja
Uoption[50], --Oldton Movalpolos
Uoption[51], --Newton Movalpolos
Uoption[52], --Tavnazia
Uoption[53], --Aqueducts
Uoption[54], --Sacrarium
Uoption[55], --Cape Riverne
Uoption[56], --Al'Taieu
Uoption[57], --Hu'Xzoi
Uoption[58], --Ru'Hmet
Uoption[60], --Nashmau
Uoption[61], --Wajaom Woodlands
Uoption[62], --Caedarva Mire
Uoption[63], --Mount Zhayolm
Uoption[64], --Aydeewa Subterrane
Uoption[65], --Mamook
Uoption[66], --Halvung
Uoption[67], --Arrapago Reef
Uoption[68], --Alzadall Ruins
Uoption[69] --Bhaflau Thickets
};
local p30 = { --Maps that are price at 30,000 gil
Uoption[70], --Vunkerl Inlet
Uoption[71], --Grauberg
Uoption[72] --Fort Karugo-Narugo
};
function CheckMaps(player, npc, csid)
local i = 0;
local mapVar1 = 0;
local mapVar2 = 0;
local mapVar3 = 0;
while i <= 31 do
if player:hasKeyItem(Maps[i+1]) then
mapVar1 = bit.bor(mapVar1, bit.lshift(1,i));
end
i = i + 1;
end
while i <= 63 do
if player:hasKeyItem(Maps[i+1]) then
mapVar2 = bit.bor(mapVar2, bit.lshift(1,i));
end
i = i + 1;
end
while i <= 71 do
if player:hasKeyItem(Maps[i+1]) then
mapVar3 = bit.bor(mapVar3, bit.lshift(1,i));
end
i = i + 1;
end
player:startEvent(csid, mapVar1, mapVar2, mapVar3);
end;
function CheckMapsUpdate (player, option, NOT_HAVE_ENOUGH_GIL, KEYITEM_OBTAINED)
local price = 0;
local MadePurchase = false;
local KI = 0;
local i = 0;
local mapVar1 = 0;
local mapVar2 = 0;
local mapVar3 = 0;
while i <= 71 do
if (option == Uoption[i+1]) then
local x = 1;
while x <= 53 do
if (x <= 4 and option == p2[x]) then
price = 200;
elseif (x <= 12 and option == p6[x]) then
price = 600;
elseif (x <= 53 and option == p3[x]) then
price = 3000;
elseif (x <= 3 and option == p30[x]) then
price = 30000;
end
x=x+1;
end
MadePurchase = true;
KI = Maps[i+1];
end
i = i + 1;
end
if (price > player:getGil()) then
player:messageSpecial(NOT_HAVE_ENOUGH_GIL);
MadePurchase = false;
price = 0;
elseif (price > 0 and MadePurchase == true) then
player:delGil(price);
MadePurchase = false;
player:addKeyItem(KI);
player:messageSpecial(KEYITEM_OBTAINED, KI);
end
i=0;
while i <= 31 do
if player:hasKeyItem(Maps[i+1]) then
mapVar1 = bit.bor(mapVar1, bit.lshift(1,i));
end
i = i + 1;
end
while i <= 63 do
if player:hasKeyItem(Maps[i+1]) then
mapVar2 = bit.bor(mapVar2, bit.lshift(1,i));
end
i = i + 1;
end
while i <= 71 do
if player:hasKeyItem(Maps[i+1]) then
mapVar3 = bit.bor(mapVar3, bit.lshift(1,i));
end
i = i + 1;
end
player:updateEvent(mapVar1, mapVar2, mapVar3);
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/globals/items/ragnarok.lua | 3 | 2848 | -----------------------------------------
-- ID: 18282, 18283, 18640, 18654, 18668, 19749, 19842, 20745, 20746, 21683
-- Item: Ragnarok
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
require("scripts/globals/weaponskills");
require("scripts/globals/weaponskillids");
-----------------------------------
local NAME_WEAPONSKILL = "AFTERMATH_RAGNAROK";
local NAME_EFFECT_LOSE = "AFTERMATH_LOST_RAGNAROK";
-- https://www.bg-wiki.com/bg/Relic_Aftermath
local aftermathTable = {};
-- Ragnarok 75
aftermathTable[18282] =
{
power=1,
duration = function(tp) return math.floor(0.02 * tp); end,
mods =
{
{ id=MOD_CRITHITRATE, power=5 }
}
};
aftermathTable[18283] = aftermathTable[18282]; -- Ragnarok (80)
aftermathTable[18640] = aftermathTable[18282]; -- Ragnarok (85)
aftermathTable[18654] = aftermathTable[18282]; -- Ragnarok (90)
aftermathTable[18668] = aftermathTable[18282]; -- Ragnarok (95)
aftermathTable[19749] = aftermathTable[18282]; -- Ragnarok (99)
aftermathTable[19842] = aftermathTable[18282]; -- Ragnarok (99/II)
aftermathTable[20745] = aftermathTable[18282]; -- Ragnarok (119)
aftermathTable[20746] = aftermathTable[18282]; -- Ragnarok (119/II)
-- Ragnarok (119/III)
aftermathTable[21683] =
{
power=2,
duration = function(tp) return math.floor(0.06 * tp); end,
mods =
{
{ id=MOD_CRITHITRATE, power=10 },
{ id=MOD_ACC, power=15 }
}
};
function onWeaponskill(user, target, wsid, tp, action)
if (wsid == WEAPONSKILL_SCOURGE) then -- Scourge onry
local itemId = user:getEquipID(SLOT_MAIN);
if (aftermathTable[itemId]) then
-- Apply the effect and add mods
addAftermathEffect(user, tp, aftermathTable[itemId]);
-- Add a listener for when aftermath wears (to remove mods)
user:addListener("EFFECT_LOSE", NAME_EFFECT_LOSE, aftermathLost);
end
end
end
function aftermathLost(target, effect)
if (effect:getType() == EFFECT_AFTERMATH) then
local itemId = target:getEquipID(SLOT_MAIN);
if (aftermathTable[itemId]) then
-- Remove mods
removeAftermathEffect(target, aftermathTable[itemId]);
-- Remove the effect listener
target:removeListener(NAME_EFFECT_LOSE);
end
end
end
function onItemCheck(player, param, caster)
if (param == ITEMCHECK_EQUIP) then
player:addListener("WEAPONSKILL_USE", NAME_WEAPONSKILL, onWeaponskill);
elseif (param == ITEMCHECK_UNEQUIP) then
-- Make sure we clean up the effect and mods
if (player:hasStatusEffect(EFFECT_AFTERMATH)) then
aftermathLost(player, player:getStatusEffect(EFFECT_AFTERMATH));
end
player:removeListener(NAME_WEAPONSKILL);
end
return 0;
end
| gpl-3.0 |
jinks/LuaMeat | plugin/seen.lua | 1 | 1331 | DB:exec([[CREATE TABLE IF NOT EXISTS seen (
nick VARCHAR(100) PRIMARY KEY,
channel VARCHAR(100) NOT NULL,
action VARCHAR(20) NOT NULL,
time INTEGER NOT NULL)]])
local function update (channel, from, action)
local stmt = DB:prepare("INSERT OR REPLACE INTO seen VALUES (?, ?, ?, ?)")
stmt:bind_values(from, channel, action, os.time())
stmt:step()
stmt:finalize()
end
on_join.seen = function(target, from)
update(target, from, "joining")
end
on_part.seen = function (target, from, msg)
update(target, from, "leaving")
end
callback.seen = function (target, from, msg)
update(target, from, "talking")
end
plugin.seen = function (target, from, arg)
if not arg or arg == "" then
irc.say(target, "Give me a name plz!")
return
end
local stmt = DB:prepare("SELECT * FROM seen WHERE NICK = ?")
stmt:bind_values(arg:lower())
local status = stmt:step()
local result = nil
if status == sqlite3.ROW then result = stmt:get_named_values() end
stmt:finalize()
if status and result then
local c = " "
if result.action == "talking" then
c = " in "
end
irc.say(target, result.nick.." was last seen "..result.action..c..result.channel.." "..elapsed(os.date("!%Y-%m-%dT%H:%M:%SZ",result.time)).." ago.")
else
irc.say(target, "I cannot find anything about "..arg)
end
end
| apache-2.0 |
nimaghorbani/dozdi7 | plugins/slap.lua | 17 | 4304 | local command = 'slap [target]'
local doc = [[```
/slap [target]
Slap somebody.
```]]
local triggers = {
'^/slap[@'..bot.username..']*'
}
local slaps = {
'$victim was shot by $victor.',
'$victim was pricked to death.',
'$victim walked into a cactus while trying to escape $victor.',
'$victim drowned.',
'$victim drowned whilst trying to escape $victor.',
'$victim blew up.',
'$victim was blown up by $victor.',
'$victim hit the ground too hard.',
'$victim fell from a high place.',
'$victim fell off a ladder.',
'$victim fell into a patch of cacti.',
'$victim was doomed to fall by $victor.',
'$victim was blown from a high place by $victor.',
'$victim was squashed by a falling anvil.',
'$victim went up in flames.',
'$victim burned to death.',
'$victim was burnt to a crisp whilst fighting $victor.',
'$victim walked into a fire whilst fighting $victor.',
'$victim tried to swim in lava.',
'$victim tried to swim in lava while trying to escape $victor.',
'$victim was struck by lightning.',
'$victim was slain by $victor.',
'$victim got finished off by $victor.',
'$victim was killed by magic.',
'$victim was killed by $victor using magic.',
'$victim starved to death.',
'$victim suffocated in a wall.',
'$victim fell out of the world.',
'$victim was knocked into the void by $victor.',
'$victim withered away.',
'$victim was pummeled by $victor.',
'$victim was fragged by $victor.',
'$victim was desynchronized.',
'$victim was wasted.',
'$victim was busted.',
'$victim\'s bones are scraped clean by the desolate wind.',
'$victim has died of dysentery.',
'$victim fainted.',
'$victim is out of usable Pokemon! $victim whited out!',
'$victim is out of usable Pokemon! $victim blacked out!',
'$victim whited out!',
'$victim blacked out!',
'$victim says goodbye to this cruel world.',
'$victim got rekt.',
'$victim was sawn in half by $victor.',
'$victim died. I blame $victor.',
'$victim was axe-murdered by $victor.',
'$victim\'s melon was split by $victor.',
'$victim was slice and diced by $victor.',
'$victim was split from crotch to sternum by $victor.',
'$victim\'s death put another notch in $victor\'s axe.',
'$victim died impossibly!',
'$victim died from $victor\'s mysterious tropical disease.',
'$victim escaped infection by dying.',
'$victim played hot-potato with a grenade.',
'$victim was knifed by $victor.',
'$victim fell on his sword.',
'$victim ate a grenade.',
'$victim practiced being $victor\'s clay pigeon.',
'$victim is what\'s for dinner!',
'$victim was terminated by $victor.',
'$victim was shot before being thrown out of a plane.',
'$victim was not invincible.',
'$victim has encountered an error.',
'$victim died and reincarnated as a goat.',
'$victor threw $victim off a building.',
'$victim is sleeping with the fishes.',
'$victim got a premature burial.',
'$victor replaced all of $victim\'s music with Nickelback.',
'$victor spammed $victim\'s email.',
'$victor made $victim a knuckle sandwich.',
'$victor slapped $victim with pure nothing.',
'$victor hit $victim with a small, interstellar spaceship.',
'$victim was quickscoped by $victor.',
'$victor put $victim in check-mate.',
'$victor RSA-encrypted $victim and deleted the private key.',
'$victor put $victim in the friendzone.',
'$victor slaps $victim with a DMCA takedown request!',
'$victim became a corpse blanket for $victor.',
'Death is when the monsters get you. Death comes for $victim.',
'Cowards die many times before their death. $victim never tasted death but once.'
}
local action = function(msg)
local nicks = load_data('nicknames.json')
local victim = msg.text:input()
if msg.reply_to_message then
if nicks[tostring(msg.reply_to_message.from.id)] then
victim = nicks[tostring(msg.reply_to_message.from.id)]
else
victim = msg.reply_to_message.from.first_name
end
end
local victor = msg.from.first_name
if nicks[msg.from.id_str] then
victor = nicks[msg.from.id_str]
end
if not victim then
victim = victor
victor = bot.first_name
end
local message = slaps[math.random(#slaps)]
message = message:gsub('$victim', victim)
message = message:gsub('$victor', victor)
sendMessage(msg.chat.id, message)
end
return {
action = action,
triggers = triggers,
doc = doc,
command = command
}
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Metalworks/npcs/Grohm.lua | 5 | 2645 | -----------------------------------
-- Area: Metalworks
-- NPC: Grohm
-- Involved In Mission: Journey Abroad
-- !pos -18 -11 -27 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK) then
if (player:getVar("notReceivePickaxe") == 1) then
player:startEvent(425);
elseif (player:getVar("MissionStatus") == 4) then
player:startEvent(423);
elseif (player:getVar("MissionStatus") == 5 and player:hasItem(599) == false) then
player:startEvent(424);
else
player:startEvent(422);
end
elseif (player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2) then
if (player:getVar("MissionStatus") == 9) then
player:startEvent(426);
else
player:startEvent(427);
end
elseif (player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK) then
if (player:getVar("notReceivePickaxe") == 1) then
player:startEvent(425,1);
elseif (player:getVar("MissionStatus") == 4) then
player:startEvent(423,1);
elseif (player:getVar("MissionStatus") == 5 and player:hasItem(599) == false) then
player:startEvent(424,1);
else
player:startEvent(422);
end
elseif (player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) then
if (player:getVar("MissionStatus") == 9) then
player:startEvent(426,1);
else
player:startEvent(427,1);
end
else
player:startEvent(427);--422
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 423 or csid == 425) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,605); -- Pickaxes
player:setVar("notReceivePickaxe",1);
else
player:addItem(605,5);
player:messageSpecial(ITEM_OBTAINED,605); -- Pickaxes
player:setVar("MissionStatus",5);
player:setVar("notReceivePickaxe",0);
end
elseif (csid == 426) then
player:setVar("MissionStatus",10);
end
end; | gpl-3.0 |
blackman1380/antispam | libs/dateparser.lua | 502 | 6212 | local difftime, time, date = os.difftime, os.time, os.date
local format = string.format
local tremove, tinsert = table.remove, table.insert
local pcall, pairs, ipairs, tostring, tonumber, type, setmetatable = pcall, pairs, ipairs, tostring, tonumber, type, setmetatable
local dateparser={}
--we shall use the host OS's time conversion facilities. Dealing with all those leap seconds by hand can be such a bore.
local unix_timestamp
do
local now = time()
local local_UTC_offset_sec = difftime(time(date("!*t", now)), time(date("*t", now)))
unix_timestamp = function(t, offset_sec)
local success, improper_time = pcall(time, t)
if not success or not improper_time then return nil, "invalid date. os.time says: " .. (improper_time or "nothing") end
return improper_time - local_UTC_offset_sec - offset_sec
end
end
local formats = {} -- format names
local format_func = setmetatable({}, {__mode='v'}) --format functions
---register a date format parsing function
function dateparser.register_format(format_name, format_function)
if type(format_name)~="string" or type(format_function)~='function' then return nil, "improper arguments, can't register format handler" end
local found
for i, f in ipairs(format_func) do --for ordering
if f==format_function then
found=true
break
end
end
if not found then
tinsert(format_func, format_function)
end
formats[format_name] = format_function
return true
end
---register a date format parsing function
function dateparser.unregister_format(format_name)
if type(format_name)~="string" then return nil, "format name must be a string" end
formats[format_name]=nil
end
---return the function responsible for handling format_name date strings
function dateparser.get_format_function(format_name)
return formats[format_name] or nil, ("format %s not registered"):format(format_name)
end
---try to parse date string
--@param str date string
--@param date_format optional date format name, if known
--@return unix timestamp if str can be parsed; nil, error otherwise.
function dateparser.parse(str, date_format)
local success, res, err
if date_format then
if not formats[date_format] then return 'unknown date format: ' .. tostring(date_format) end
success, res = pcall(formats[date_format], str)
else
for i, func in ipairs(format_func) do
success, res = pcall(func, str)
if success and res then return res end
end
end
return success and res
end
dateparser.register_format('W3CDTF', function(rest)
local year, day_of_year, month, day, week
local hour, minute, second, second_fraction, offset_hours
local alt_rest
year, rest = rest:match("^(%d%d%d%d)%-?(.*)$")
day_of_year, alt_rest = rest:match("^(%d%d%d)%-?(.*)$")
if day_of_year then rest=alt_rest end
month, rest = rest:match("^(%d%d)%-?(.*)$")
day, rest = rest:match("^(%d%d)(.*)$")
if #rest>0 then
rest = rest:match("^T(.*)$")
hour, rest = rest:match("^([0-2][0-9]):?(.*)$")
minute, rest = rest:match("^([0-6][0-9]):?(.*)$")
second, rest = rest:match("^([0-6][0-9])(.*)$")
second_fraction, alt_rest = rest:match("^%.(%d+)(.*)$")
if second_fraction then
rest=alt_rest
end
if rest=="Z" then
rest=""
offset_hours=0
else
local sign, offset_h, offset_m
sign, offset_h, rest = rest:match("^([+-])(%d%d)%:?(.*)$")
local offset_m, alt_rest = rest:match("^(%d%d)(.*)$")
if offset_m then rest=alt_rest end
offset_hours = tonumber(sign .. offset_h) + (tonumber(offset_m) or 0)/60
end
if #rest>0 then return nil end
end
year = tonumber(year)
local d = {
year = year and (year > 100 and year or (year < 50 and (year + 2000) or (year + 1900))),
month = tonumber(month) or 1,
day = tonumber(day) or 1,
hour = tonumber(hour) or 0,
min = tonumber(minute) or 0,
sec = tonumber(second) or 0,
isdst = false
}
local t = unix_timestamp(d, (offset_hours or 0) * 3600)
if second_fraction then
return t + tonumber("0."..second_fraction)
else
return t
end
end)
do
local tz_table = { --taken from http://www.timeanddate.com/library/abbreviations/timezones/
A = 1, B = 2, C = 3, D = 4, E=5, F = 6, G = 7, H = 8, I = 9,
K = 10, L = 11, M = 12, N = -1, O = -2, P = -3, Q = -4, R = -5,
S = -6, T = -7, U = -8, V = -9, W = -10, X = -11, Y = -12,
Z = 0,
EST = -5, EDT = -4, CST = -6, CDT = -5,
MST = -7, MDT = -6, PST = -8, PDT = -7,
GMT = 0, UT = 0, UTC = 0
}
local month_val = {Jan=1, Feb=2, Mar=3, Apr=4, May=5, Jun=6, Jul=7, Aug=8, Sep=9, Oct=10, Nov=11, Dec=12}
dateparser.register_format('RFC2822', function(rest)
local year, month, day, day_of_year, week_of_year, weekday
local hour, minute, second, second_fraction, offset_hours
local alt_rest
weekday, alt_rest = rest:match("^(%w%w%w),%s+(.*)$")
if weekday then rest=alt_rest end
day, rest=rest:match("^(%d%d?)%s+(.*)$")
month, rest=rest:match("^(%w%w%w)%s+(.*)$")
month = month_val[month]
year, rest = rest:match("^(%d%d%d?%d?)%s+(.*)$")
hour, rest = rest:match("^(%d%d?):(.*)$")
minute, rest = rest:match("^(%d%d?)(.*)$")
second, alt_rest = rest:match("^:(%d%d)(.*)$")
if second then rest = alt_rest end
local tz, offset_sign, offset_h, offset_m
tz, alt_rest = rest:match("^%s+(%u+)(.*)$")
if tz then
rest = alt_rest
offset_hours = tz_table[tz]
else
offset_sign, offset_h, offset_m, rest = rest:match("^%s+([+-])(%d%d)(%d%d)%s*(.*)$")
offset_hours = tonumber(offset_sign .. offset_h) + (tonumber(offset_m) or 0)/60
end
if #rest>0 or not (year and day and month and hour and minute) then
return nil
end
year = tonumber(year)
local d = {
year = year and ((year > 100) and year or (year < 50 and (year + 2000) or (year + 1900))),
month = month,
day = tonumber(day),
hour= tonumber(hour) or 0,
min = tonumber(minute) or 0,
sec = tonumber(second) or 0,
isdst = false
}
return unix_timestamp(d, offset_hours * 3600)
end)
end
dateparser.register_format('RFC822', formats.RFC2822) --2822 supercedes 822, but is not a strict superset. For our intents and purposes though, it's perfectly good enough
dateparser.register_format('RFC3339', formats.W3CDTF) --RFC3339 is a subset of W3CDTF
return dateparser | gpl-2.0 |
amirb8/telepersian | libs/dateparser.lua | 502 | 6212 | local difftime, time, date = os.difftime, os.time, os.date
local format = string.format
local tremove, tinsert = table.remove, table.insert
local pcall, pairs, ipairs, tostring, tonumber, type, setmetatable = pcall, pairs, ipairs, tostring, tonumber, type, setmetatable
local dateparser={}
--we shall use the host OS's time conversion facilities. Dealing with all those leap seconds by hand can be such a bore.
local unix_timestamp
do
local now = time()
local local_UTC_offset_sec = difftime(time(date("!*t", now)), time(date("*t", now)))
unix_timestamp = function(t, offset_sec)
local success, improper_time = pcall(time, t)
if not success or not improper_time then return nil, "invalid date. os.time says: " .. (improper_time or "nothing") end
return improper_time - local_UTC_offset_sec - offset_sec
end
end
local formats = {} -- format names
local format_func = setmetatable({}, {__mode='v'}) --format functions
---register a date format parsing function
function dateparser.register_format(format_name, format_function)
if type(format_name)~="string" or type(format_function)~='function' then return nil, "improper arguments, can't register format handler" end
local found
for i, f in ipairs(format_func) do --for ordering
if f==format_function then
found=true
break
end
end
if not found then
tinsert(format_func, format_function)
end
formats[format_name] = format_function
return true
end
---register a date format parsing function
function dateparser.unregister_format(format_name)
if type(format_name)~="string" then return nil, "format name must be a string" end
formats[format_name]=nil
end
---return the function responsible for handling format_name date strings
function dateparser.get_format_function(format_name)
return formats[format_name] or nil, ("format %s not registered"):format(format_name)
end
---try to parse date string
--@param str date string
--@param date_format optional date format name, if known
--@return unix timestamp if str can be parsed; nil, error otherwise.
function dateparser.parse(str, date_format)
local success, res, err
if date_format then
if not formats[date_format] then return 'unknown date format: ' .. tostring(date_format) end
success, res = pcall(formats[date_format], str)
else
for i, func in ipairs(format_func) do
success, res = pcall(func, str)
if success and res then return res end
end
end
return success and res
end
dateparser.register_format('W3CDTF', function(rest)
local year, day_of_year, month, day, week
local hour, minute, second, second_fraction, offset_hours
local alt_rest
year, rest = rest:match("^(%d%d%d%d)%-?(.*)$")
day_of_year, alt_rest = rest:match("^(%d%d%d)%-?(.*)$")
if day_of_year then rest=alt_rest end
month, rest = rest:match("^(%d%d)%-?(.*)$")
day, rest = rest:match("^(%d%d)(.*)$")
if #rest>0 then
rest = rest:match("^T(.*)$")
hour, rest = rest:match("^([0-2][0-9]):?(.*)$")
minute, rest = rest:match("^([0-6][0-9]):?(.*)$")
second, rest = rest:match("^([0-6][0-9])(.*)$")
second_fraction, alt_rest = rest:match("^%.(%d+)(.*)$")
if second_fraction then
rest=alt_rest
end
if rest=="Z" then
rest=""
offset_hours=0
else
local sign, offset_h, offset_m
sign, offset_h, rest = rest:match("^([+-])(%d%d)%:?(.*)$")
local offset_m, alt_rest = rest:match("^(%d%d)(.*)$")
if offset_m then rest=alt_rest end
offset_hours = tonumber(sign .. offset_h) + (tonumber(offset_m) or 0)/60
end
if #rest>0 then return nil end
end
year = tonumber(year)
local d = {
year = year and (year > 100 and year or (year < 50 and (year + 2000) or (year + 1900))),
month = tonumber(month) or 1,
day = tonumber(day) or 1,
hour = tonumber(hour) or 0,
min = tonumber(minute) or 0,
sec = tonumber(second) or 0,
isdst = false
}
local t = unix_timestamp(d, (offset_hours or 0) * 3600)
if second_fraction then
return t + tonumber("0."..second_fraction)
else
return t
end
end)
do
local tz_table = { --taken from http://www.timeanddate.com/library/abbreviations/timezones/
A = 1, B = 2, C = 3, D = 4, E=5, F = 6, G = 7, H = 8, I = 9,
K = 10, L = 11, M = 12, N = -1, O = -2, P = -3, Q = -4, R = -5,
S = -6, T = -7, U = -8, V = -9, W = -10, X = -11, Y = -12,
Z = 0,
EST = -5, EDT = -4, CST = -6, CDT = -5,
MST = -7, MDT = -6, PST = -8, PDT = -7,
GMT = 0, UT = 0, UTC = 0
}
local month_val = {Jan=1, Feb=2, Mar=3, Apr=4, May=5, Jun=6, Jul=7, Aug=8, Sep=9, Oct=10, Nov=11, Dec=12}
dateparser.register_format('RFC2822', function(rest)
local year, month, day, day_of_year, week_of_year, weekday
local hour, minute, second, second_fraction, offset_hours
local alt_rest
weekday, alt_rest = rest:match("^(%w%w%w),%s+(.*)$")
if weekday then rest=alt_rest end
day, rest=rest:match("^(%d%d?)%s+(.*)$")
month, rest=rest:match("^(%w%w%w)%s+(.*)$")
month = month_val[month]
year, rest = rest:match("^(%d%d%d?%d?)%s+(.*)$")
hour, rest = rest:match("^(%d%d?):(.*)$")
minute, rest = rest:match("^(%d%d?)(.*)$")
second, alt_rest = rest:match("^:(%d%d)(.*)$")
if second then rest = alt_rest end
local tz, offset_sign, offset_h, offset_m
tz, alt_rest = rest:match("^%s+(%u+)(.*)$")
if tz then
rest = alt_rest
offset_hours = tz_table[tz]
else
offset_sign, offset_h, offset_m, rest = rest:match("^%s+([+-])(%d%d)(%d%d)%s*(.*)$")
offset_hours = tonumber(offset_sign .. offset_h) + (tonumber(offset_m) or 0)/60
end
if #rest>0 or not (year and day and month and hour and minute) then
return nil
end
year = tonumber(year)
local d = {
year = year and ((year > 100) and year or (year < 50 and (year + 2000) or (year + 1900))),
month = month,
day = tonumber(day),
hour= tonumber(hour) or 0,
min = tonumber(minute) or 0,
sec = tonumber(second) or 0,
isdst = false
}
return unix_timestamp(d, offset_hours * 3600)
end)
end
dateparser.register_format('RFC822', formats.RFC2822) --2822 supercedes 822, but is not a strict superset. For our intents and purposes though, it's perfectly good enough
dateparser.register_format('RFC3339', formats.W3CDTF) --RFC3339 is a subset of W3CDTF
return dateparser | gpl-2.0 |
ehrenbrav/FCEUX_Learning_Environment | output/luaScripts/SMB-AreaScrambler.lua | 9 | 2561 | --SMB area scrambler
--Randomly changes the level contents. Doesn't garuantee a winnable level (nor does it guarantee it won't crash the game)
--Written by XKeeper
require("x_functions");
if not x_requires then
-- Sanity check. If they require a newer version, let them know.
timer = 1;
while (true) do
timer = timer + 1;
for i = 0, 32 do
gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
end;
gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
gui.text( 53, 42, string.format("It appears you do not have it."));
gui.text( 39, 58, "Please get the x_functions library at");
gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
gui.text(114, 78, "emu/nes/lua/x_functions.lua");
warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
FCEU.frameadvance();
end;
else
x_requires(4);
end;
function areascrambler()
end;
function gameloop()
joyin = joypad.read(1);
if joyin['select'] then
memory.writebyte(0x00e7, math.random(0, 0xFF));
memory.writebyte(0x00e8, math.random(0, 0xFF));
memory.writebyte(0x00e9, math.random(0, 0xFF));
memory.writebyte(0x00ea, math.random(0, 0xFF));
memory.writebyte(0x0750, math.random(0, 0xFF));
end;
if joyin['up'] then
memory.writebyte(0x009F, -5);
memory.writebyte(0x07F8, 3);
memory.writebyte(0x0722, 0xFF)
end;
screenpage = memory.readbyte(0x071a);
screenxpos = memory.readbyte(0x071c);
arealow = memory.readbyte(0x00e7);
areahigh = memory.readbyte(0x00e8);
enemylow = memory.readbyte(0x00e9);
enemyhigh = memory.readbyte(0x00ea);
unknown = memory.readbyte(0x0750);
text( 6, 30, string.format("Position: %02X %02X", screenpage, screenxpos));
text( 19, 38, string.format("Area: %02X %02X", areahigh, arealow));
text( 13, 46, string.format("Enemy: %02X %02X", enemyhigh, enemylow));
text( 13, 54, string.format("?: %02X", unknown));
end;
function areascramble()
memory.writebyte(0x00e7, math.random(0, 0xFF));
memory.writebyte(0x00e8, math.random(0, 0xFF));
end;
function enemyscramble()
memory.writebyte(0x00e9, math.random(0, 0xFF));
memory.writebyte(0x00ea, math.random(0, 0xFF));
end;
gui.register(gameloop);
memory.register(0x00e8, areascramble);
memory.register(0x00ea, enemyscramble);
while (true) do
memory.writebyte(0x079F, 2);
FCEU.frameadvance();
end;
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Metalworks/npcs/Wise_Owl.lua | 3 | 1550 | -----------------------------------
-- Area: Metalworks
-- NPC: Wise Owl
-- Type: Smithing Adv. Image Support
-- !pos -106.336 2.000 26.117 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local guildMember = isGuildMember(player,8);
local SkillLevel = player:getSkillLevel(SKILL_SMITHING);
local Cost = getAdvImageSupportCost(player,SKILL_SMITHING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_SMITHING_IMAGERY) == false) then
player:startEvent(103,Cost,SkillLevel,0,207,player:getGil(),0,4095,0);
else
player:startEvent(103,Cost,SkillLevel,0,207,player:getGil(),28721,4095,0);
end
else
player:startEvent(103); -- Standard Dialogue
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local Cost = getAdvImageSupportCost(player,SKILL_SMITHING);
if (csid == 103 and option == 1) then
player:delGil(Cost);
player:messageSpecial(SMITHING_SUPPORT,0,2,0);
player:addStatusEffect(EFFECT_SMITHING_IMAGERY,3,0,480);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Mount_Zhayolm/npcs/Waudeen.lua | 5 | 2407 | -----------------------------------
-- Area: Mount_Zhayolm
-- NPC: Waudeen
-- Type: Assault
-- !pos 673.882 -23.995 367.604 61
-----------------------------------
package.loaded["scripts/zones/Mount_Zhayolm/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/zones/Mount_Zhayolm/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local toauMission = player:getCurrentMission(TOAU);
local beginnings = player:getQuestStatus(AHT_URHGAN,BEGINNINGS);
-- IMMORTAL SENTRIES
if (toauMission == IMMORTAL_SENTRIES) then
if (player:hasKeyItem(SUPPLIES_PACKAGE)) then
player:startEvent(4);
elseif (player:getVar("AhtUrganStatus") == 1) then
player:startEvent(5);
end;
-- BEGINNINGS
elseif (beginnings == QUEST_ACCEPTED) then
if (not player:hasKeyItem(BRAND_OF_THE_FLAMESERPENT)) then
player:startEvent(10); -- brands you
else
player:startEvent(11); -- the way is neither smooth nor easy
end;
-- ASSAULT
elseif (toauMission >= PRESIDENT_SALAHEEM) then
local IPpoint = player:getCurrency("imperial_standing");
if (player:hasKeyItem(LEBROS_ASSAULT_ORDERS) and player:hasKeyItem(ASSAULT_ARMBAND) == false) then
player:startEvent(209,50,IPpoint);
else
player:startEvent(6);
-- player:delKeyItem(ASSAULT_ARMBAND);
end;
-- DEFAULT DIALOG
else
player:startEvent(3);
end;
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- IMMORTAL SENTRIES
if (csid == 4 and option == 1) then
player:delKeyItem(SUPPLIES_PACKAGE);
player:setVar("AhtUrganStatus",1);
-- BEGINNINGS
elseif (csid == 10) then
player:addKeyItem(BRAND_OF_THE_FLAMESERPENT);
player:messageSpecial(KEYITEM_OBTAINED,BRAND_OF_THE_FLAMESERPENT);
-- ASSAULT
elseif (csid == 209 and option == 1) then
player:delCurrency("imperial_standing", 50);
player:addKeyItem(ASSAULT_ARMBAND);
player:messageSpecial(KEYITEM_OBTAINED,ASSAULT_ARMBAND);
end;
end;
| gpl-3.0 |
premake/premake-4.x | tests/tools/test_gcc.lua | 12 | 1818 | --
-- tests/test_gcc.lua
-- Automated test suite for the GCC toolset interface.
-- Copyright (c) 2009-2011 Jason Perkins and the Premake project
--
T.gcc = { }
local suite = T.gcc
local cfg
function suite.setup()
cfg = { }
cfg.basedir = "."
cfg.location = "."
cfg.language = "C++"
cfg.project = { name = "MyProject" }
cfg.flags = { }
cfg.objectsdir = "obj"
cfg.platform = "Native"
cfg.links = { }
cfg.libdirs = { }
cfg.linktarget = { fullpath="libMyProject.a" }
end
--
-- CPPFLAGS tests
--
function suite.cppflags_OnWindows()
cfg.system = "windows"
local r = premake.gcc.getcppflags(cfg)
test.isequal("-MMD -MP", table.concat(r, " "))
end
function suite.cppflags_OnHaiku()
cfg.system = "haiku"
local r = premake.gcc.getcppflags(cfg)
test.isequal("-MMD", table.concat(r, " "))
end
--
-- CFLAGS tests
--
function suite.cflags_SharedLib_Windows()
cfg.kind = "SharedLib"
cfg.system = "windows"
local r = premake.gcc.getcflags(cfg)
test.isequal('', table.concat(r,"|"))
end
function suite.cflags_OnFpFast()
cfg.flags = { "FloatFast" }
local r = premake.gcc.getcflags(cfg)
test.isequal('-ffast-math', table.concat(r,"|"))
end
function suite.cflags_OnFpStrict()
cfg.flags = { "FloatStrict" }
local r = premake.gcc.getcflags(cfg)
test.isequal('-ffloat-store', table.concat(r,"|"))
end
--
-- LDFLAGS tests
--
function suite.ldflags_SharedLib_Windows()
cfg.kind = "SharedLib"
cfg.system = "windows"
local r = premake.gcc.getldflags(cfg)
test.isequal('-s|-shared|-Wl,--out-implib="libMyProject.a"', table.concat(r,"|"))
end
function suite.linkflags_OnFrameworks()
cfg.links = { "Cocoa.framework" }
local r = premake.gcc.getlinkflags(cfg)
test.isequal('-framework Cocoa', table.concat(r,"|"))
end
| bsd-3-clause |
Ninjistix/darkstar | scripts/zones/Port_Jeuno/npcs/Kochahy-Muwachahy.lua | 5 | 1866 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Kochahy-Muwachahy
-- !pos 40 0 6 246
-------------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/conquest");
require("scripts/zones/Port_Jeuno/TextIDs");
local guardnation = OTHER; -- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno).
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
function onTrigger(player,npc)
local Menu1 = getArg1(guardnation,player);
local Menu3 = conquestRanking();
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
player:startEvent(32763,Menu1,0,Menu3,0,0,Menu6,Menu7,0);
end;
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
local inventory, size;
if (player:getNation() == 0) then
inventory = SandInv;
size = #SandInv;
elseif (player:getNation() == 1) then
inventory = BastInv;
size = #BastInv;
else
inventory = WindInv;
size = #WindInv;
end
updateConquestGuard(player,csid,option,size,inventory);
end;
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
local inventory, size;
if (player:getNation() == 0) then
inventory = SandInv;
size = #SandInv;
elseif (player:getNation() == 1) then
inventory = BastInv;
size = #BastInv;
else
inventory = WindInv;
size = #WindInv;
end
finishConquestGuard(player,csid,option,size,inventory,guardnation);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/mobskills/foxfire.lua | 25 | 1186 | ---------------------------------------------
-- Foxfire
--
-- Description: Damage varies with TP. Additional effect: "Stun."
-- Type: Physical (Blunt)
-- RDM, THF, PLD, BST, BRD, RNG, NIN, and COR fomors).
--
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
local job = mob:getMainJob();
if (job == JOBS.RDM or job == JOBS.THF or job == JOBS.PLD or job == JOBS.BST or job == JOBS.RNG or job == JOBS.BRD or job == JOBS.NIN or job == JOBS.COR) then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 2.6;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);
local typeEffect = EFFECT_STUN;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 6);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/commands/addmission.lua | 10 | 1563 | ---------------------------------------------------------------------------------------------------
-- func: addmission <logID> <missionID> <player>
-- desc: Adds a mission to the GM or target players log.
---------------------------------------------------------------------------------------------------
require("scripts/globals/missions");
cmdprops =
{
permission = 1,
parameters = "sss"
};
function error(player, msg)
player:PrintToPlayer(msg);
player:PrintToPlayer("!addmission <logID> <missionID> {player}");
end;
function onTrigger(player, logId, missionId, target)
-- validate logId
local logName;
local logInfo = GetMissionLogInfo(logId);
if (logInfo == nil) then
error(player, "Invalid logID.");
return;
end
logName = logInfo.full_name;
logId = logInfo.mission_log;
-- validate missionId
if (missionId ~= nil) then
missionId = tonumber(missionId) or _G[string.upper(missionId)];
end
if (missionId == nil or missionId < 0) then
error(player, "Invalid missionID.");
return;
end
-- validate target
local targ;
if (target == nil) then
targ = player;
else
targ = GetPlayerByName(target);
if (targ == nil) then
error(player, string.format("Player named '%s' not found!", target));
return;
end
end
-- add mission
targ:addMission(logId, missionId);
player:PrintToPlayer(string.format("Added %s mission %i to %s.", logName, missionId, targ:getName()));
end;
| gpl-3.0 |
dinodeck/ninety_nine_days_of_dev | 005_bitmap_text/map/map_world.lua | 8 | 14367 | function CreateWorldMap(state)
local id = "world"
local worldState = state.maps[id]
local encountersWorld =
{
-- 1. yellow / plains
{
{
oddment = 100,
item = {}
},
{
oddment = 3,
item =
{
background = "combat_bg_field.png",
enemy =
{
"goblin_field",
"goblin_field",
"goblin_field",
}
}
}
},
-- 2.pink - pass
{
{
oddment = 100,
item = {}
},
{
oddment = 10,
item =
{
background = "combat_bg_field.png",
enemy =
{
"goblin_forest",
"goblin_forest",
"goblin_forest",
}
}
}
},
-- 3. blue / forest pass
{
{
oddment = 100,
item = {}
},
{
oddment = 3,
item =
{
background = "combat_bg_field.png",
enemy =
{
"goblin_field",
"goblin_forest",
"goblin_field",
}
}
},
{
oddment = 20,
item =
{
background = "combat_bg_forest.png",
enemy =
{
"goblin_forest",
"goblin_field",
"goblin_forest",
}
}
}
}
}
return
{
id = id,
name = "World",
can_save = true,
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 30,
height = 30,
tilewidth = 16,
tileheight = 16,
properties = {},
encounters = encountersWorld,
on_wake =
{
},
actions =
{
to_town = { id = "ChangeMap", params = { "town", 1, 106 } },
to_cave = { id = "ChangeMap", params = { "cave", 12, 110 } },
},
trigger_types =
{
enter_town = { OnEnter = "to_town"},
enter_cave = { OnEnter = "to_cave"},
},
triggers =
{
{ trigger = "enter_town", x = 7, y = 26 },
{ trigger = "enter_cave", x = 23, y = 3 },
},
tilesets = {
{
name = "world_tileset",
firstgid = 1,
tilewidth = 16,
tileheight = 16,
spacing = 0,
margin = 0,
image = "world_tileset.png",
imagewidth = 128,
imageheight = 128,
properties = {},
tiles = {}
},
{
name = "collision_graphic",
firstgid = 65,
tilewidth = 16,
tileheight = 16,
spacing = 0,
margin = 0,
image = "collision_graphic.png",
imagewidth = 32,
imageheight = 32,
properties = {},
tiles = {}
},
{
name = "encounter_palette",
firstgid = 69,
tilewidth = 16,
tileheight = 16,
spacing = 0,
margin = 0,
image = "../../quests-9-solution/encounter_palette.png",
imagewidth = 128,
imageheight = 128,
properties = {},
tiles = {}
}
},
layers = {
{
type = "tilelayer",
name = "0-background",
x = 0,
y = 0,
width = 30,
height = 30,
visible = true,
opacity = 1,
properties = {},
encoding = "lua",
data = {
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type = "tilelayer",
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y = 0,
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opacity = 1,
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}
}
}
}
end | mit |
dafei2015/hugular_cstolua | Client/tools/netProtocal/parseMsgEntity.lua | 8 | 1380 | require("helperFunction")
io.output("../../Assets/Lua/net/netMsgHelper.lua")
function genParseFunction(startLine)
local structName = string.match(startLine, "(%S+)=")
local nextLine = getNextValidLine()
print("NetMsgHelper model name" , structName)
local funStr = ""
local parStr=""
local sp=""
while(not isEndStruct(nextLine)) do
local valueName, valueType = string.match(nextLine, "(%S+)%s+(%S+)") -- local valueName, valueType ,z= string.match(nextLine, "(%S+)%s+(%S+)")--"(%S+)%s+(%S+)")
local ueserType=string.match(valueType,"(%S%S_)")
--print("userType="..ueserType)
if ueserType ~= nil then
parStr=parStr..sp..valueType
funStr=funStr.."\tt[\""..valueName.."\"]="..valueType.."\n"
else
parStr=parStr..sp..valueName
funStr=funStr.."\tt[\""..valueName.."\"]="..valueName.."\n"
end
sp=","
nextLine = getNextValidLine()
end
io.write("function NetMsgHelper:make",structName, "(".. parStr..") \n")
io.write("\tlocal t = {}\n")
io.write(funStr)
io.write("\treturn t\n")
io.write("end\n\n")
end
io.input("protocal/protocal.txt")
io.write("NetMsgHelper={}\n")
local nextLine = getNextValidLine()
while(nextLine ~= nil) do
genParseFunction(nextLine)
nextLine = getNextValidLine()
end
| mit |
dinodeck/ninety_nine_days_of_dev | 003_combat_numbers/code/PlanStrollState.lua | 10 | 1628 |
PlanStrollState = { mName = "plan_stroll" }
PlanStrollState.__index = PlanStrollState
function PlanStrollState:Create(character, map)
local this =
{
mCharacter = character,
mMap = map,
mEntity = character.mEntity,
mController = character.mController,
mFrameResetSpeed = 0.05,
mFrameCount = 0,
mCountDown = math.random(0, 3)
}
setmetatable(this, self)
return this
end
function PlanStrollState:Enter() end
function PlanStrollState:Exit() end
function PlanStrollState:Update(dt)
self.mCountDown = self.mCountDown - dt
if self.mCountDown <= 0 then
-- Choose a random direction and try to move that way.
local choice = math.random(4)
if choice == 1 then
self.mController:Change("move", {x = -1, y = 0})
elseif choice == 2 then
self.mController:Change("move", {x = 1, y = 0})
elseif choice == 3 then
self.mController:Change("move", {x = 0, y = -1})
elseif choice == 4 then
self.mController:Change("move", {x = 0, y = 1})
end
end
-- If we're in the wait state for a few frames, reset the frame to
-- the starting frame.
if self.mFrameCount ~= -1 then
self.mFrameCount = self.mFrameCount + dt
if self.mFrameCount >= self.mFrameResetSpeed then
self.mFrameCount = -1
self.mEntity:SetFrame(self.mEntity.mStartFrame)
self.mCharacter.mFacing = "down"
end
end
end
function PlanStrollState:Render(renderer)
end | mit |
dinodeck/ninety_nine_days_of_dev | 007_map_cure/code/PlanStrollState.lua | 10 | 1628 |
PlanStrollState = { mName = "plan_stroll" }
PlanStrollState.__index = PlanStrollState
function PlanStrollState:Create(character, map)
local this =
{
mCharacter = character,
mMap = map,
mEntity = character.mEntity,
mController = character.mController,
mFrameResetSpeed = 0.05,
mFrameCount = 0,
mCountDown = math.random(0, 3)
}
setmetatable(this, self)
return this
end
function PlanStrollState:Enter() end
function PlanStrollState:Exit() end
function PlanStrollState:Update(dt)
self.mCountDown = self.mCountDown - dt
if self.mCountDown <= 0 then
-- Choose a random direction and try to move that way.
local choice = math.random(4)
if choice == 1 then
self.mController:Change("move", {x = -1, y = 0})
elseif choice == 2 then
self.mController:Change("move", {x = 1, y = 0})
elseif choice == 3 then
self.mController:Change("move", {x = 0, y = -1})
elseif choice == 4 then
self.mController:Change("move", {x = 0, y = 1})
end
end
-- If we're in the wait state for a few frames, reset the frame to
-- the starting frame.
if self.mFrameCount ~= -1 then
self.mFrameCount = self.mFrameCount + dt
if self.mFrameCount >= self.mFrameResetSpeed then
self.mFrameCount = -1
self.mEntity:SetFrame(self.mEntity.mStartFrame)
self.mCharacter.mFacing = "down"
end
end
end
function PlanStrollState:Render(renderer)
end | mit |
Ninjistix/darkstar | scripts/globals/items/dish_of_spaghetti_boscaiola.lua | 3 | 1547 | -----------------------------------------
-- ID: 5192
-- Item: dish_of_spaghetti_boscaiola
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health % 18
-- Health Cap 120
-- Magic 35
-- Strength -5
-- Dexterity -2
-- Vitality 2
-- Mind 4
-- Store TP +6
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5192);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 18);
target:addMod(MOD_FOOD_HP_CAP, 120);
target:addMod(MOD_MP, 35);
target:addMod(MOD_STR, -5);
target:addMod(MOD_DEX, -2);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_MND, 4);
target:addMod(MOD_STORETP, 6);
target:addMod(MOD_MPHEAL, 1);
end;
function onEffectLose(target, effect)
target:delMod(MOD_FOOD_HPP, 18);
target:delMod(MOD_FOOD_HP_CAP, 120);
target:delMod(MOD_MP, 35);
target:delMod(MOD_STR, -5);
target:delMod(MOD_DEX, -2);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_MND, 4);
target:delMod(MOD_STORETP, 6);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Northern_San_dOria/npcs/Coullene.lua | 5 | 1355 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Coullene
-- Type: Involved in Quest (Flyers for Regine)
-- @zone 231
-- !pos 146.420 0.000 127.601
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeCoulene") == 0) then
player:messageSpecial(COULLENE_DIALOG);
player:setVar("FFR",player:getVar("FFR") - 1);
player:setVar("tradeCoulene",1);
player:messageSpecial(FLYER_ACCEPTED);
player:tradeComplete();
elseif (player:getVar("tradeCoulene") ==1) then
player:messageSpecial(FLYER_ALREADY);
end
end
end;
function onTrigger(player,npc)
player:showText(npc,COULLENE_DIALOG);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Hall_of_the_Gods/Zone.lua | 5 | 1337 | -----------------------------------
--
-- Zone: Hall_of_the_Gods (251)
--
-----------------------------------
package.loaded["scripts/zones/Hall_of_the_Gods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Hall_of_the_Gods/TextIDs");
-----------------------------------
function onInitialize(zone)
end;
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-0.011,-1.848,-176.133,192);
elseif (player:getCurrentMission(ACP) == REMEMBER_ME_IN_YOUR_DREAMS and prevZone == 122) then
cs = 5;
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onRegionEnter(player,region)
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 5) then
player:completeMission(ACP,REMEMBER_ME_IN_YOUR_DREAMS);
player:addMission(ACP,BORN_OF_HER_NIGHTMARES);
end
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/globals/npc_util.lua | 3 | 14265 | --[[
Helper functions for common NPC tasks.
npcUtil.pickNewPosition(npc, positionTable, allowCurrentPosition)
npcUtil.giveItem(player, items)
npcUtil.giveKeyItem(player, keyitems)
npcUtil.completeQuest(player, area, quest, params)
npcUtil.tradeHas(trade, items)
npcUtil.genTmask(player,title)
npcUtil.UpdateNPCSpawnPoint(id, minTime, maxTime, posTable, serverVar)
npcUtil.fishingAnimation(npc, phaseDuration, func)
--]]
package.loaded["scripts/globals/settings"] = nil;
require("scripts/globals/settings");
npcUtil = {};
-- Picks a new position for an NPC and excluding the current position.
-- INPUT: npc = npcID, position = 2D table with coords: index, {x, y, z}
-- RETURN: table index
function npcUtil.pickNewPosition(npc, positionTable, allowCurrentPosition)
local npc = GetNPCByID(npc);
local positionIndex = 1; -- Default to position one in the table if it can't be found.
local tableSize = 0;
local newPosition = 0;
allowCurrentPosition = allowCurrentPosition or false;
for i, v in ipairs(positionTable) do -- Looking for the current position
if not allowCurrentPosition then
-- Finding by comparing the NPC's coords
if (math.floor(v[1]) == math.floor(npc:getXPos()) and math.floor(v[2]) == math.floor(npc:getYPos()) and math.floor(v[3]) == math.floor(npc:getZPos())) then
positionIndex = i; -- Found where the NPC is!
end
end
tableSize = tableSize + 1; -- Counting the array size
end
if not allowCurrentPosition then
-- Pick a new pos that isn't the current
repeat
newPosition = math.random(1, tableSize);
until (newPosition ~= positionIndex)
else
newPosition = math.random(1, tableSize);
end
return {["x"] = positionTable[newPosition][1], ["y"] = positionTable[newPosition][2], ["z"] = positionTable[newPosition][3]};
end;
--[[ *******************************************************************************
Give item(s) to player.
If player has inventory space, give items, display message, and return true.
If not, do not give items, display a message to indicate this, and return false.
Examples of valid items parameter:
640 -- copper ore x1
{ 640, 641 } -- copper ore x1, tin ore x1
{ {640,2} } -- copper ore x2
{ {640,2}, 641 } -- copper ore x2, tin ore x1
******************************************************************************* --]]
function npcUtil.giveItem(player, items)
-- require zone TextIDs
local TextIDs = "scripts/zones/" .. player:getZoneName() .. "/TextIDs";
package.loaded[TextIDs] = nil;
require(TextIDs);
-- create table of items, with key/val of itemId/itemQty
local givenItems = {};
local itemId;
local itemQty;
if (type(items) == "number") then
table.insert(givenItems, {items,1});
elseif (type(items) == "table") then
for _, v in pairs(items) do
if (type(v) == "number") then
table.insert(givenItems, {v,1});
elseif (type(v) == "table" and #v == 2 and type(v[1]) == "number" and type(v[2]) == "number") then
table.insert(givenItems, {v[1],v[2]});
else
print(string.format("ERROR: invalid items parameter given to npcUtil.giveItem in zone %s.", player:getZoneName()));
return false;
end
end
end
-- does player have enough inventory space?
if (player:getFreeSlotsCount() < #givenItems) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, givenItems[1][1]);
return false;
end
-- give items to player
for _, v in pairs(givenItems) do
player:addItem(v[1], v[2]);
player:messageSpecial(ITEM_OBTAINED, v[1]);
end
return true;
end
--[[ *******************************************************************************
Give key item(s) to player.
Message is displayed showing key items obtained.
Examples of valid keyitems parameter:
ZERUHN_REPORT
{PALBOROUGH_MINES_LOGS}
{BLUE_ACIDITY_TESTER, RED_ACIDITY_TESTER}
******************************************************************************* --]]
function npcUtil.giveKeyItem(player, keyitems)
-- require zone TextIDs
local TextIDs = "scripts/zones/" .. player:getZoneName() .. "/TextIDs";
package.loaded[TextIDs] = nil;
require(TextIDs);
-- create table of keyitems
local givenKeyItems = {};
if (type(keyitems) == "number") then
givenKeyItems = {keyitems};
elseif (type(keyitems) == "table") then
givenKeyItems = keyitems;
else
print(string.format("ERROR: invalid keyitems parameter given to npcUtil.giveKeyItem in zone %s.", player:getZoneName()));
return false;
end
-- give key items to player, with message
for _, v in pairs(givenKeyItems) do
player:addKeyItem(v);
player:messageSpecial(KEYITEM_OBTAINED,v);
end
return true;
end
--[[ *******************************************************************************
Complete a quest.
If quest rewards items, and the player cannot carry them, return false.
Otherwise, return true.
Example of usage with params (all params are optional):
npcUtil.completeQuest(player, SANDORIA, ROSEL_THE_ARMORER, {
item = { {640,2}, 641 }, -- see npcUtil.giveItem for formats
keyItem = ZERUHN_REPORT, -- see npcUtil.giveKeyItem for formats
fame = 120, -- fame defaults to 30 if not set
bayld = 500,
gil = 200,
xp = 1000,
title = ENTRANCE_DENIED,
});
******************************************************************************* --]]
function npcUtil.completeQuest(player, area, quest, params)
params = params or {};
-- load text ids
local TextIDs = "scripts/zones/" .. player:getZoneName() .. "/TextIDs";
package.loaded[TextIDs] = nil;
require(TextIDs);
-- item(s) plus message. return false if player lacks inventory space.
if (params["item"] ~= nil) then
if (not npcUtil.giveItem(player, params["item"])) then
return false;
end
end
-- key item(s), fame, gil, bayld, xp, and title
if (params["keyItem"] ~= nil) then
npcUtil.giveKeyItem(player, params["keyItem"]);
end
if (params["fame"] == nil) then
params["fame"] = 30;
end
if (area["fame_area"] ~= nil and type(params["fame"]) == "number") then
player:addFame(area, params["fame"]);
end
if (params["gil"] ~= nil and type(params["gil"]) == "number") then
player:addGil(params["gil"] * GIL_RATE);
player:messageSpecial(GIL_OBTAINED, params["gil"] * GIL_RATE);
end
if (params["bayld"] ~= nil and type(params["bayld"]) == "number") then
player:addCurrency('bayld', params["bayld"] * BAYLD_RATE);
player:messageSpecial(BAYLD_OBTAINED, params["bayld"] * BAYLD_RATE);
end
if (params["xp"] ~= nil and type(params["xp"]) == "number") then
player:addExp(params["xp"] * EXP_RATE);
end
if (params["title"] ~= nil) then
player:addTitle(params["title"]);
end
-- successfully complete the quest
player:completeQuest(area,quest);
return true
end
--[[ *******************************************************************************
check whether trade has all required items
if yes, confirm all the items and return true
if no, return false
valid examples of items:
640 -- copper ore x1
{ 640, 641 } -- copper ore x1, tin ore x1
{ 640, 640 } -- copper ore x2
{ {640,2} } -- copper ore x2
{ {640,2}, 641 } -- copper ore x2, tin ore x1
{ 640, {"gil", 200} } -- copper ore x1, gil x200
******************************************************************************* --]]
function npcUtil.tradeHas(trade, items, exact)
if (type(exact) ~= "boolean") then exact = false; end
-- create table of traded items, with key/val of itemId/itemQty
local tradedItems = {};
local itemId;
local itemQty;
for i = 0, trade:getSlotCount()-1 do
itemId = trade:getItemId(i);
itemQty = trade:getItemQty(itemId);
tradedItems[itemId] = itemQty;
end
-- create table of needed items, with key/val of itemId/itemQty
local neededItems = {};
if (type(items) == "number") then
neededItems[items] = 1;
elseif (type(items) == "table") then
local itemId;
local itemQty;
for _, v in pairs(items) do
if (type(v) == "number") then
itemId = v;
itemQty = 1;
elseif (type(v) == "table" and #v == 2 and type(v[1]) == "number" and type(v[2]) == "number") then
itemId = v[1];
itemQty = v[2];
elseif (type(v) == "table" and #v == 2 and type(v[1]) == "string" and type(v[2]) == "number" and string.lower(v[1]) == "gil") then
itemId = 65535;
itemQty = v[2];
else
print("ERROR: invalid value contained within items parameter given to npcUtil.tradeHas.");
itemId = nil;
end
if (itemId ~= nil) then
neededItems[itemId] = (neededItems[itemId] == nil) and itemQty or neededItems[itemId] + itemQty;
end
end
else
print("ERROR: invalid items parameter given to npcUtil.tradeHas.");
return false;
end
-- determine whether all needed items have been traded. return false if not.
for k, v in pairs(neededItems) do
local tradedQty = (tradedItems[k] == nil) and 0 or tradedItems[k];
if (v > tradedQty) then
return false;
else
tradedItems[k] = tradedQty - v;
end
end
-- if an exact trade was requested, check if any excess items were traded. if so, return false.
if (exact) then
for k, v in pairs(tradedItems) do
if (v > 0) then
return false;
end
end
end
-- confirm items
for k, v in pairs(neededItems) do
trade:confirmItem(k,v)
end
return true;
end
--[[ *******************************************************************************
check whether trade has exactly required items
if yes, confirm all the items and return true
if no, return false
valid examples of items:
640 -- copper ore x1
{ 640, 641 } -- copper ore x1, tin ore x1
{ 640, 640 } -- copper ore x2
{ {640,2} } -- copper ore x2
{ {640,2}, 641 } -- copper ore x2, tin ore x1
{ 640, {"gil", 200} } -- copper ore x1, gil x200
******************************************************************************* --]]
function npcUtil.tradeHasExactly(trade, items)
return npcUtil.tradeHas(trade, items, true);
end
function npcUtil.genTmask(player,title)
local val1 = 0
for i = 1, #title do
if (title[i] == 0 or player:hasTitle(title[i]) ~= true) then
val1 = bit.bor(val1, bit.lshift(1, i))
end
end
return val1
end
-----------------------------------
-- UpdateNPCSpawnPoint
----------------------------------
function npcUtil.UpdateNPCSpawnPoint(id, minTime, maxTime, posTable, serverVar)
local npc = GetNPCByID(id);
local respawnTime = math.random(minTime, maxTime);
local newPosition = npcUtil.pickNewPosition(npc:getID(), posTable, true);
serverVar = serverVar or nil; -- serverVar is optional
if serverVar then
if (GetServerVariable(serverVar) <= os.time(t)) then
npc:hideNPC(1); -- hide so the NPC is not "moving" through the zone
npc:setPos(newPosition.x, newPosition.y, newPosition.z);
end
end
npc:timer(respawnTime * 1000, function(npc)
npcUtil.UpdateNPCSpawnPoint(id, minTime, maxTime, posTable, serverVar);
end)
end;
function npcUtil.fishingAnimation(npc, phaseDuration, func)
func = func or function(npc)
-- return true to not loop again
return false
end
if func(npc) then
return
end
npc:timer(phaseDuration * 1000, function(npc)
local anims =
{
[ANIMATION_FISHING_NPC] = { duration = 5, nextAnim = { ANIMATION_FISHING_START } },
[ANIMATION_FISHING_START] = { duration = 10, nextAnim = { ANIMATION_FISHING_FISH } },
[ANIMATION_FISHING_FISH] = { duration = 10,
nextAnim =
{
ANIMATION_FISHING_CAUGHT,
ANIMATION_FISHING_ROD_BREAK,
ANIMATION_FISHING_LINE_BREAK,
}
},
[ANIMATION_FISHING_ROD_BREAK] = { duration = 3, nextAnim = { ANIMATION_FISHING_NPC } },
[ANIMATION_FISHING_LINE_BREAK] = { duration = 3, nextAnim = { ANIMATION_FISHING_NPC } },
[ANIMATION_FISHING_CAUGHT] = { duration = 5, nextAnim = { ANIMATION_FISHING_NPC } },
[ANIMATION_FISHING_STOP] = { duration = 3, nextAnim = { ANIMATION_FISHING_NPC } },
}
local anim = anims[npc:getAnimation()]
local nextAnimationId = ANIMATION_FISHING_NPC
local nextAnimationDuration = 10
local nextAnim = nil
if anim then
nextAnim = anim.nextAnim[math.random(1, #anim.nextAnim)]
end
if nextAnim then
nextAnimationId = nextAnim
if anims[nextAnimationId] then
nextAnimationDuration = anims[nextAnimationId].duration
end
end
npc:setAnimation(nextAnimationId)
npcUtil.fishingAnimation(npc, nextAnimationDuration, func)
end)
end | gpl-3.0 |
scan-bot/scan-bot | plugins/isX.lua | 605 | 2031 | local https = require "ssl.https"
local ltn12 = require "ltn12"
local function request(imageUrl)
-- Edit data/mashape.lua with your Mashape API key
-- http://docs.mashape.com/api-keys
local mashape = load_from_file('data/mashape.lua', {
api_key = ''
})
local api_key = mashape.api_key
if api_key:isempty() then
return nil, 'Configure your Mashape API Key'
end
local api = "https://sphirelabs-advanced-porn-nudity-and-adult-content-detection.p.mashape.com/v1/get/index.php?"
local parameters = "&url="..(URL.escape(imageUrl) or "")
local url = api..parameters
local respbody = {}
local headers = {
["X-Mashape-Key"] = api_key,
["Accept"] = "Accept: application/json"
}
print(url)
local body, code, headers, status = https.request{
url = url,
method = "GET",
headers = headers,
sink = ltn12.sink.table(respbody),
protocol = "tlsv1"
}
if code ~= 200 then return "", code end
local body = table.concat(respbody)
return body, code
end
local function parseData(data)
local jsonBody = json:decode(data)
local response = ""
print(data)
if jsonBody["Error Occured"] ~= nil then
response = response .. jsonBody["Error Occured"]
elseif jsonBody["Is Porn"] == nil or jsonBody["Reason"] == nil then
response = response .. "I don't know if that has adult content or not."
else
if jsonBody["Is Porn"] == "True" then
response = response .. "Beware!\n"
end
response = response .. jsonBody["Reason"]
end
return jsonBody["Is Porn"], response
end
local function run(msg, matches)
local data, code = request(matches[1])
if code ~= 200 then return "There was an error. "..code end
local isPorn, result = parseData(data)
return result
end
return {
description = "Does this photo contain adult content?",
usage = {
"!isx [url]",
"!isporn [url]"
},
patterns = {
"^!is[x|X] (.*)$",
"^!is[p|P]orn (.*)$"
},
run = run
} | gpl-2.0 |
mohammad25253/persianguard12 | plugins/isX.lua | 605 | 2031 | local https = require "ssl.https"
local ltn12 = require "ltn12"
local function request(imageUrl)
-- Edit data/mashape.lua with your Mashape API key
-- http://docs.mashape.com/api-keys
local mashape = load_from_file('data/mashape.lua', {
api_key = ''
})
local api_key = mashape.api_key
if api_key:isempty() then
return nil, 'Configure your Mashape API Key'
end
local api = "https://sphirelabs-advanced-porn-nudity-and-adult-content-detection.p.mashape.com/v1/get/index.php?"
local parameters = "&url="..(URL.escape(imageUrl) or "")
local url = api..parameters
local respbody = {}
local headers = {
["X-Mashape-Key"] = api_key,
["Accept"] = "Accept: application/json"
}
print(url)
local body, code, headers, status = https.request{
url = url,
method = "GET",
headers = headers,
sink = ltn12.sink.table(respbody),
protocol = "tlsv1"
}
if code ~= 200 then return "", code end
local body = table.concat(respbody)
return body, code
end
local function parseData(data)
local jsonBody = json:decode(data)
local response = ""
print(data)
if jsonBody["Error Occured"] ~= nil then
response = response .. jsonBody["Error Occured"]
elseif jsonBody["Is Porn"] == nil or jsonBody["Reason"] == nil then
response = response .. "I don't know if that has adult content or not."
else
if jsonBody["Is Porn"] == "True" then
response = response .. "Beware!\n"
end
response = response .. jsonBody["Reason"]
end
return jsonBody["Is Porn"], response
end
local function run(msg, matches)
local data, code = request(matches[1])
if code ~= 200 then return "There was an error. "..code end
local isPorn, result = parseData(data)
return result
end
return {
description = "Does this photo contain adult content?",
usage = {
"!isx [url]",
"!isporn [url]"
},
patterns = {
"^!is[x|X] (.*)$",
"^!is[p|P]orn (.*)$"
},
run = run
} | gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Windurst_Waters/npcs/Jourille.lua | 5 | 1249 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Jourille
-- Only sells when Windurst controlls Ronfaure Region
-- Confirmed shop stock, August 2013
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Waters/TextIDs");
require("scripts/globals/conquest");
require("scripts/globals/shop");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local RegionOwner = GetRegionOwner(RONFAURE);
if (RegionOwner ~= NATION_WINDURST) then
player:showText(npc,JOURILLE_CLOSED_DIALOG);
else
player:showText(npc,JOURILLE_OPEN_DIALOG);
local stock =
{
639, 110, -- Chestnut
4389, 29, -- San d'Orian Carrot
610, 55, -- San d'Orian Flour
4431, 69, -- San d'Orian Grape
}
showShop(player,WINDURST,stock);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
PetarTilevRusev/EndlessWar | game/scripts/vscripts/gamemode.lua | 1 | 10987 | -- This is the primary barebones gamemode script and should be used to assist in initializing your game mode
-- Set this to true if you want to see a complete debug output of all events/processes done by barebones
-- You can also change the cvar 'barebones_spew' at any time to 1 or 0 for output/no output
BAREBONES_DEBUG_SPEW = false
if GameMode == nil then
DebugPrint( '[BAREBONES] creating barebones game mode' )
_G.GameMode = class({})
end
-- This library allow for easily delayed/timed actions
require('libraries/timers')
-- This library can be used for advancted physics/motion/collision of units. See PhysicsReadme.txt for more information.
require('libraries/physics')
-- This library can be used for advanced 3D projectile systems.
require('libraries/projectiles')
-- This library can be used for sending panorama notifications to the UIs of players/teams/everyone
require('libraries/notifications')
-- This library can be used for starting customized animations on units from lua
require('libraries/animations')
-- These internal libraries set up barebones's events and processes. Feel free to inspect them/change them if you need to.
require('internal/gamemode')
require('internal/events')
-- settings.lua is where you can specify many different properties for your game mode and is one of the core barebones files.
require('settings')
-- events.lua is where you can specify the actions to be taken when any event occurs and is one of the core barebones files.
require('events')
require('base_spawner')
require('spawner')
-- Start the AI systems to control the guards behavior
require('unitAI/human_guards_ai')
require('unitAI/undead_guards_ai')
require('units/human/human_upgrades')
--[[
This function should be used to set up Async precache calls at the beginning of the gameplay.
In this function, place all of your PrecacheItemByNameAsync and PrecacheUnitByNameAsync. These calls will be made
after all players have loaded in, but before they have selected their heroes. PrecacheItemByNameAsync can also
be used to precache dynamically-added datadriven abilities instead of items. PrecacheUnitByNameAsync will
precache the precache{} block statement of the unit and all precache{} block statements for every Ability#
defined on the unit.
This function should only be called once. If you want to/need to precache more items/abilities/units at a later
time, you can call the functions individually (for example if you want to precache units in a new wave of
holdout).
This function should generally only be used if the Precache() function in addon_game_mode.lua is not working.
]]
function GameMode:PostLoadPrecache()
DebugPrint("[BAREBONES] Performing Post-Load precache")
--PrecacheItemByNameAsync("item_example_item", function(...) end)
--PrecacheItemByNameAsync("example_ability", function(...) end)
--PrecacheUnitByNameAsync("npc_dota_hero_viper", function(...) end)
--PrecacheUnitByNameAsync("npc_dota_hero_enigma", function(...) end)
end
--[[
This function is called once and only once as soon as the first player (almost certain to be the server in local lobbies) loads in.
It can be used to initialize state that isn't initializeable in InitGameMode() but needs to be done before everyone loads in.
]]
function GameMode:OnFirstPlayerLoaded()
DebugPrint("[BAREBONES] First Player has loaded")
end
--[[
This function is called once and only once after all players have loaded into the game, right as the hero selection time begins.
It can be used to initialize non-hero player state or adjust the hero selection (i.e. force random etc)
]]
function GameMode:OnAllPlayersLoaded()
DebugPrint("[BAREBONES] All Players have loaded into the game")
table.insert(humanSpawners, Entities:FindByName( nil, "human_mele_spawner_1"):GetAbsOrigin())
table.insert(humanSpawners, Entities:FindByName( nil, "human_range_spawner_1"):GetAbsOrigin())
table.insert(humanSpawners, Entities:FindByName( nil, "human_mele_spawner_2"):GetAbsOrigin())
table.insert(humanSpawners, Entities:FindByName( nil, "human_range_spawner_2"):GetAbsOrigin())
table.insert(humanSpawners, Entities:FindByName( nil, "human_mele_spawner_3"):GetAbsOrigin())
table.insert(humanSpawners, Entities:FindByName( nil, "human_range_spawner_3"):GetAbsOrigin())
table.insert(undeadSpawners, Entities:FindByName( nil, "undead_mele_spawner_1"):GetAbsOrigin())
table.insert(undeadSpawners, Entities:FindByName( nil, "undead_range_spawner_1"):GetAbsOrigin())
table.insert(undeadSpawners, Entities:FindByName( nil, "undead_mele_spawner_2"):GetAbsOrigin())
table.insert(undeadSpawners, Entities:FindByName( nil, "undead_range_spawner_2"):GetAbsOrigin())
table.insert(undeadSpawners, Entities:FindByName( nil, "undead_mele_spawner_3"):GetAbsOrigin())
table.insert(undeadSpawners, Entities:FindByName( nil, "undead_range_spawner_3"):GetAbsOrigin())
Base:CreateHumanBase()
Base:CreateUndeadBase()
-- Start the Guard AI systems for all races
HumanGuardsAI:Start()
UndeadGuardsAI:Start()
end
--[[
This function is called once and only once for every player when they spawn into the game for the first time. It is also called
if the player's hero is replaced with a new hero for any reason. This function is useful for initializing heroes, such as adding
levels, changing the starting gold, removing/adding abilities, adding physics, etc.
The hero parameter is the hero entity that just spawned in
]]
function GameMode:OnHeroInGame(hero)
DebugPrint("[BAREBONES] Hero spawned in game for first time -- " .. hero:GetUnitName())
local team = hero:GetTeamNumber()
if team == DOTA_TEAM_GOODGUYS then
-- Save the hero into the humanTeam table
if #humanTeam == 0 then
table.insert(humanTeam, hero)
else
table.insert(#humanTeam + 1, hero)
end
-- Loop trought all the heroes and make them the owners of line barracks
local counter = 1
for _, player in ipairs(humanTeam) do
humanBuildings[counter]:SetControllableByPlayer(player:GetPlayerID(), true)
humanBuildings[counter]:SetOwner(player)
humanBuildings[counter + 1]:SetControllableByPlayer(player:GetPlayerID(), true)
humanBuildings[counter + 1]:SetOwner(player)
print("The player: "..humanBuildings[counter]:GetPlayerOwnerID().." owns: "..humanBuildings[counter]:GetUnitName())
print("The player: "..humanBuildings[counter + 1]:GetPlayerOwnerID().." owns: "..humanBuildings[counter + 1]:GetUnitName())
counter = counter + 2
end
print("Player "..hero:GetPlayerID().." is added to "..team)
end
if team == DOTA_TEAM_BADGUYS then
if #undeadTeam == 0 then
table.insert(undeadTeam, hero)
else
table.insert(#undeadTeam + 1, hero)
end
print("Player "..hero:GetPlayerID().." is added to "..team)
end
if team == DOTA_TEAM_CUSTOM_1 then
table.insert(nightElfTeam, player)
print("Player "..hero:GetPlayerID().." is added to "..team)
end
if team == DOTA_TEAM_CUSTOM_2 then
table.insert(orcTeam, player)
print("Player "..hero:GetPlayerID().." is added to "..team)
end
-- This line for example will set the starting gold of every hero to 500 unreliable gold
--hero:SetGold(500, false)
-- These lines will create an item and add it to the player, effectively ensuring they start with the item
--local item = CreateItem("item_example_item", hero, hero)
--hero:AddItem(item)
--[[ --These lines if uncommented will replace the W ability of any hero that loads into the game
--with the "example_ability" ability
local abil = hero:GetAbilityByIndex(1)
hero:RemoveAbility(abil:GetAbilityName())
hero:AddAbility("example_ability")]]
end
--[[
This function is called once and only once when the game completely begins (about 0:00 on the clock). At this point,
gold will begin to go up in ticks if configured, creeps will spawn, towers will become damageable etc. This function
is useful for starting any game logic timers/thinkers, beginning the first round, etc.
]]
function GameMode:OnGameInProgress()
local repeat_interval = 30 -- Rerun this timer every *repeat_interval* game-time seconds
local start_after = 30 -- Start this timer *start_after* game-time seconds later
Timers:CreateTimer(start_after, function()
Spawner:SpawnHumanWaves()
Spawner:SpawnUndeadWaves()
--Spawner:SpawnNightElfWaves()
--Spawner:SpawnOrcWaves()
return repeat_interval
end)
end
-- This function initializes the game mode and is called before anyone loads into the game
-- It can be used to pre-initialize any values/tables that will be needed later
function GameMode:InitGameMode()
GameMode = self
DebugPrint('[BAREBONES] Starting to load Barebones gamemode...')
-- Tables that will hold the players for every team
humanTeam = {}
undeadTeam = {}
nightElfTeam = {}
orcTeam = {}
-- Tables that will hold the buildings for every team
humanBuildings = {}
humanBuildingAbilities = {}
for row=1,6 do
humanBuildingAbilities[row] = {}
humanBuildingAbilities[row][1] = 0
humanBuildingAbilities[row][2] = 0
humanBuildingAbilities[row][3] = 0
humanBuildingAbilities[row][4] = 1
end
humanUpgradeBuildings = {}
humanMeleeGuards = {}
humanRangedGuards = {}
undeadBuildings = {}
undeadBuildingAbilities = {}
for row=1,6 do
undeadBuildingAbilities[row] = {}
undeadBuildingAbilities[row][1] = 0
undeadBuildingAbilities[row][2] = 0
undeadBuildingAbilities[row][3] = 0
undeadBuildingAbilities[row][4] = 1
end
undeadUpgradeBuildings = {}
undeadMeleeGuards = {}
undeadRangedGuards = {}
nightElfBuildings = {}
orcBuildings = {}
-- Tables thath will hold all the entities locations
humanSpawners = {}
undeadSpawners = {}
nightElfSpawners = {}
orcSpawners = {}
-- Call the internal function to set up the rules/behaviors specified in constants.lua
-- This also sets up event hooks for all event handlers in events.lua
-- Check out internals/gamemode to see/modify the exact code
GameMode:_InitGameMode()
-- Commands can be registered for debugging purposes or as functions that can be called by the custom Scaleform UI
Convars:RegisterCommand( "command_example", Dynamic_Wrap(GameMode, 'ExampleConsoleCommand'), "A console command example", FCVAR_CHEAT )
DebugPrint('[BAREBONES] Done loading Barebones gamemode!\n\n')
end
-- This is an example console command
function GameMode:ExampleConsoleCommand()
print( '******* Example Console Command ***************' )
local cmdPlayer = Convars:GetCommandClient()
if cmdPlayer then
local playerID = cmdPlayer:GetPlayerID()
if playerID ~= nil and playerID ~= -1 then
-- Do something here for the player who called this command
PlayerResource:ReplaceHeroWith(playerID, "npc_dota_hero_viper", 1000, 1000)
end
end
print( '*********************************************' )
end | mit |
ccyphers/kong | kong/dao/db/postgres.lua | 3 | 14466 | local pgmoon = require "pgmoon-mashape"
local Errors = require "kong.dao.errors"
local utils = require "kong.tools.utils"
local cjson = require "cjson"
local get_phase = ngx.get_phase
local timer_at = ngx.timer.at
local tostring = tostring
local ngx_log = ngx.log
local concat = table.concat
local ipairs = ipairs
local pairs = pairs
local match = string.match
local type = type
local find = string.find
local uuid = utils.uuid
local ceil = math.ceil
local fmt = string.format
local ERR = ngx.ERR
local TTL_CLEANUP_INTERVAL = 60 -- 1 minute
local function log(lvl, ...)
return ngx_log(lvl, "[postgres] ", ...)
end
local _M = require("kong.dao.db").new_db("postgres")
_M.dao_insert_values = {
id = function()
return uuid()
end
}
_M.additional_tables = {"ttls"}
function _M.new(kong_config)
local self = _M.super.new()
self.query_options = {
host = kong_config.pg_host,
port = kong_config.pg_port,
user = kong_config.pg_user,
password = kong_config.pg_password,
database = kong_config.pg_database,
ssl = kong_config.pg_ssl,
ssl_verify = kong_config.pg_ssl_verify,
cafile = kong_config.lua_ssl_trusted_certificate
}
return self
end
function _M:infos()
return {
desc = "database",
name = self:clone_query_options().database
}
end
local do_clean_ttl
function _M:init_worker()
local ok, err = timer_at(TTL_CLEANUP_INTERVAL, do_clean_ttl, self)
if not ok then
log(ERR, "could not create TTL timer: ", err)
end
return true
end
--- TTL utils
-- @section ttl_utils
local cached_columns_types = {}
local function retrieve_primary_key_type(self, schema, table_name)
local col_type = cached_columns_types[table_name]
if not col_type then
local query = fmt([[
SELECT data_type
FROM information_schema.columns
WHERE table_name = '%s'
and column_name = '%s'
LIMIT 1]], table_name, schema.primary_key[1])
local res, err = self:query(query)
if not res then return nil, err
elseif #res > 0 then
col_type = res[1].data_type
cached_columns_types[table_name] = col_type
end
end
return col_type
end
local function ttl(self, tbl, table_name, schema, ttl)
if not schema.primary_key or #schema.primary_key ~= 1 then
return nil, "cannot set a TTL if the entity has no primary key, or has more than one primary key"
end
local primary_key_type, err = retrieve_primary_key_type(self, schema, table_name)
if not primary_key_type then return nil, err end
-- get current server time, in milliseconds, but with SECOND precision
local query = [[
SELECT extract(epoch from now() at time zone 'utc')::bigint*1000 as timestamp;
]]
local res, err = self:query(query)
if not res then return nil, err end
-- the expiration is always based on the current time
local expire_at = res[1].timestamp + (ttl * 1000)
local query = fmt([[
SELECT upsert_ttl('%s', %s, '%s', '%s', to_timestamp(%d/1000) at time zone 'UTC')
]], tbl[schema.primary_key[1]],
primary_key_type == "uuid" and "'"..tbl[schema.primary_key[1]].."'" or "NULL",
schema.primary_key[1], table_name, expire_at)
local res, err = self:query(query)
if not res then return nil, err end
return true
end
local function clear_expired_ttl(self)
local query = [[
SELECT * FROM ttls WHERE expire_at < CURRENT_TIMESTAMP(0) at time zone 'utc'
]]
local res, err = self:query(query)
if not res then return nil, err end
for _, v in ipairs(res) do
local delete_entity_query = fmt("DELETE FROM %s WHERE %s='%s'", v.table_name,
v.primary_key_name, v.primary_key_value)
local res, err = self:query(delete_entity_query)
if not res then return nil, err end
local delete_ttl_query = fmt([[
DELETE FROM ttls
WHERE primary_key_value='%s'
AND table_name='%s']], v.primary_key_value, v.table_name)
res, err = self:query(delete_ttl_query)
if not res then return nil, err end
end
return true
end
-- for tests
_M.clear_expired_ttl = clear_expired_ttl
do_clean_ttl = function(premature, self)
if premature then return end
local ok, err = clear_expired_ttl(self)
if not ok then
log(ERR, "could not cleanup TTLs: ", err)
end
ok, err = timer_at(TTL_CLEANUP_INTERVAL, do_clean_ttl, self)
if not ok then
log(ERR, "could not create TTL timer: ", err)
end
end
--- Query building
-- @section query_building
-- @see pgmoon
local function escape_identifier(ident)
return '"' .. (tostring(ident):gsub('"', '""')) .. '"'
end
-- @see pgmoon
local function escape_literal(val, field)
local t_val = type(val)
if t_val == "number" then
return tostring(val)
elseif t_val == "string" then
return "'" .. tostring((val:gsub("'", "''"))) .. "'"
elseif t_val == "boolean" then
return val and "TRUE" or "FALSE"
elseif t_val == "table" and field and (field.type == "table" or field.type == "array") then
return escape_literal(cjson.encode(val))
end
error("don't know how to escape value: " .. tostring(val))
end
local function get_where(tbl)
local where = {}
for col, value in pairs(tbl) do
where[#where+1] = fmt("%s = %s",
escape_identifier(col),
escape_literal(value))
end
return concat(where, " AND ")
end
local function get_select_fields(schema)
local fields = {}
for k, v in pairs(schema.fields) do
if v.type == "timestamp" then
fields[#fields+1] = fmt("(extract(epoch from %s)*1000)::bigint as %s", k, k)
else
fields[#fields+1] = '"' .. k .. '"'
end
end
return concat(fields, ", ")
end
local function select_query(self, select_clause, schema, table, where, offset, limit)
local query
local join_ttl = schema.primary_key and #schema.primary_key == 1
if join_ttl then
local primary_key_type, err = retrieve_primary_key_type(self, schema, table)
if not primary_key_type then return nil, err end
query = fmt([[
SELECT %s FROM %s
LEFT OUTER JOIN ttls ON (%s.%s = ttls.primary_%s_value)
WHERE (ttls.primary_key_value IS NULL
OR (ttls.table_name = '%s' AND expire_at > CURRENT_TIMESTAMP(0) at time zone 'utc'))
]], select_clause, table, table, schema.primary_key[1],
primary_key_type == "uuid" and "uuid" or "key", table)
else
query = fmt("SELECT %s FROM %s", select_clause, table)
end
if where then
query = query .. (join_ttl and " AND " or " WHERE ") .. where
end
if limit then
query = query .. " LIMIT " .. limit
end
if offset and offset > 0 then
query = query .. " OFFSET " .. offset
end
return query
end
--- Querying
-- @section querying
local function parse_error(err_str)
local err
if find(err_str, "Key .* already exists") then
local col, value = match(err_str, "%((.+)%)=%((.+)%)")
if col then
err = Errors.unique {[col] = value}
end
elseif find(err_str, "violates foreign key constraint") then
local col, value = match(err_str, "%((.+)%)=%((.+)%)")
if col then
err = Errors.foreign {[col] = value}
end
end
return err or Errors.db(err_str)
end
local function deserialize_rows(rows, schema)
for i, row in ipairs(rows) do
for col, value in pairs(row) do
if type(value) == "string" and schema.fields[col] and
(schema.fields[col].type == "table" or schema.fields[col].type == "array") then
rows[i][col] = cjson.decode(value)
end
end
end
end
function _M:query(query, schema)
local conn_opts = self:clone_query_options()
local pg = pgmoon.new(conn_opts)
local ok, err = pg:connect()
if not ok then return nil, Errors.db(err) end
local res, err = pg:query(query)
if get_phase() ~= "init" then
pg:keepalive()
else
pg:disconnect()
end
if not res then return nil, parse_error(err)
elseif schema then
deserialize_rows(res, schema)
end
return res
end
local function deserialize_timestamps(self, row, schema)
local result = row
for k, v in pairs(schema.fields) do
if v.type == "timestamp" and result[k] then
local query = fmt([[
SELECT (extract(epoch from timestamp '%s')*1000)::bigint as %s;
]], result[k], k)
local res, err = self:query(query)
if not res then return nil, err
elseif #res > 0 then
result[k] = res[1][k]
end
end
end
return result
end
local function serialize_timestamps(self, tbl, schema)
local result = tbl
for k, v in pairs(schema.fields) do
if v.type == "timestamp" and result[k] then
local query = fmt([[
SELECT to_timestamp(%d/1000) at time zone 'UTC' as %s;
]], result[k], k)
local res, err = self:query(query)
if not res then return nil, err
elseif #res <= 1 then
result[k] = res[1][k]
end
end
end
return result
end
function _M:insert(table_name, schema, model, _, options)
options = options or {}
local values, err = serialize_timestamps(self, model, schema)
if err then return nil, err end
local cols, args = {}, {}
for col, value in pairs(values) do
cols[#cols+1] = escape_identifier(col)
args[#args+1] = escape_literal(value, schema.fields[col])
end
local query = fmt("INSERT INTO %s(%s) VALUES(%s) RETURNING *",
table_name,
concat(cols, ", "),
concat(args, ", "))
local res, err = self:query(query, schema)
if not res then return nil, err
elseif #res > 0 then
res, err = deserialize_timestamps(self, res[1], schema)
if err then return nil, err
else
-- Handle options
if options.ttl then
local ok, err = ttl(self, res, table_name, schema, options.ttl)
if not ok then return nil, err end
end
return res
end
end
end
function _M:find(table_name, schema, primary_keys)
local where = get_where(primary_keys)
local query = select_query(self, get_select_fields(schema), schema, table_name, where)
local rows, err = self:query(query, schema)
if not rows then return nil, err
elseif #rows <= 1 then return rows[1]
else return nil, "bad rows result" end
end
function _M:find_all(table_name, tbl, schema)
local where
if tbl then
where = get_where(tbl)
end
local query = select_query(self, get_select_fields(schema), schema, table_name, where)
return self:query(query, schema)
end
function _M:find_page(table_name, tbl, page, page_size, schema)
page = page or 1
local total_count, err = self:count(table_name, tbl, schema)
if not total_count then return nil, err end
local total_pages = ceil(total_count/page_size)
local offset = page_size * (page - 1)
local where
if tbl then
where = get_where(tbl)
end
local query = select_query(self, get_select_fields(schema), schema, table_name, where, offset, page_size)
local rows, err = self:query(query, schema)
if not rows then return nil, err end
local next_page = page + 1
return rows, nil, (next_page <= total_pages and next_page or nil)
end
function _M:count(table_name, tbl, schema)
local where
if tbl then
where = get_where(tbl)
end
local query = select_query(self, "COUNT(*)", schema, table_name, where)
local res, err = self:query(query)
if not res then return nil, err
elseif #res <= 1 then return res[1].count
else return nil, "bad rows result" end
end
function _M:update(table_name, schema, _, filter_keys, values, nils, full, _, options)
options = options or {}
local args = {}
local values, err = serialize_timestamps(self, values, schema)
if not values then return nil, err end
for col, value in pairs(values) do
args[#args+1] = fmt("%s = %s",
escape_identifier(col),
escape_literal(value, schema.fields[col]))
end
if full then
for col in pairs(nils) do
args[#args+1] = escape_identifier(col) .. " = NULL"
end
end
local where = get_where(filter_keys)
local query = fmt("UPDATE %s SET %s WHERE %s RETURNING *",
table_name,
concat(args, ", "),
where)
local res, err = self:query(query, schema)
if not res then return nil, err
elseif res.affected_rows == 1 then
res, err = deserialize_timestamps(self, res[1], schema)
if not res then return nil, err
elseif options.ttl then
local ok, err = ttl(self, res, table_name, schema, options.ttl)
if not ok then return nil, err end
end
return res
end
end
function _M:delete(table_name, schema, primary_keys)
local where = get_where(primary_keys)
local query = fmt("DELETE FROM %s WHERE %s RETURNING *",
table_name, where)
local res, err = self:query(query, schema)
if not res then return nil, err
elseif res.affected_rows == 1 then
return deserialize_timestamps(self, res[1], schema)
end
end
--- Migrations
-- @section migrations
function _M:queries(queries)
if utils.strip(queries) ~= "" then
local res, err = self:query(queries)
if not res then return err end
end
end
function _M:drop_table(table_name)
local res, err = self:query("DROP TABLE "..table_name.." CASCADE")
if not res then return nil, err end
return true
end
function _M:truncate_table(table_name)
local res, err = self:query("TRUNCATE "..table_name.." CASCADE")
if not res then return nil, err end
return true
end
function _M:current_migrations()
-- check if schema_migrations table exists
local rows, err = self:query "SELECT to_regclass('schema_migrations')"
if not rows then return nil, err end
if #rows > 0 and rows[1].to_regclass == "schema_migrations" then
return self:query "SELECT * FROM schema_migrations"
else
return {}
end
end
function _M:record_migration(id, name)
local res, err = self:query{
[[
CREATE OR REPLACE FUNCTION upsert_schema_migrations(identifier text, migration_name varchar) RETURNS VOID AS $$
DECLARE
BEGIN
UPDATE schema_migrations SET migrations = array_append(migrations, migration_name) WHERE id = identifier;
IF NOT FOUND THEN
INSERT INTO schema_migrations(id, migrations) VALUES(identifier, ARRAY[migration_name]);
END IF;
END;
$$ LANGUAGE 'plpgsql';
]],
fmt("SELECT upsert_schema_migrations('%s', %s)", id, escape_literal(name))
}
if not res then return nil, err end
return true
end
return _M
| apache-2.0 |
Ninjistix/darkstar | scripts/zones/Norg/npcs/Heizo.lua | 5 | 2877 | -----------------------------------
-- Area: Norg
-- NPC: Heizo
-- Starts and Ends Quest: Like Shining Leggings
-- !pos -1 -5 25 252
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Norg/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
ShiningLeggings = player:getQuestStatus(OUTLANDS,LIKE_A_SHINING_LEGGINGS);
Legging = trade:getItemQty(14117);
if (Legging > 0 and Legging == trade:getItemCount()) then
TurnedInVar = player:getVar("shiningLeggings_nb");
if (ShiningLeggings == QUEST_ACCEPTED and TurnedInVar + Legging >= 10) then -- complete quest
player:startEvent(129);
elseif (ShiningLeggings == QUEST_ACCEPTED and TurnedInVar <= 9) then -- turning in less than the amount needed to finish the quest
TotalLeggings = Legging + TurnedInVar
player:tradeComplete();
player:setVar("shiningLeggings_nb",TotalLeggings);
player:startEvent(128,TotalLeggings); -- Update player on number of leggings turned in
end
else
if (ShiningLeggings == QUEST_ACCEPTED) then
player:startEvent(128,TotalLeggings); -- Update player on number of leggings turned in, but doesn't accept anything other than leggings
else
player:startEvent(126); -- Give standard conversation if items are traded but no quest is accepted
end
end
end;
function onTrigger(player,npc)
ShiningLeggings = player:getQuestStatus(OUTLANDS,LIKE_A_SHINING_LEGGINGS);
if (ShiningLeggings == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 3) then
player:startEvent(127); -- Start Like Shining Leggings
elseif (ShiningLeggings == QUEST_ACCEPTED) then
player:startEvent(128,player:getVar("shiningSubligar_nb")); -- Update player on number of Leggings turned in
else
player:startEvent(126); -- Standard Conversation
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 127) then
player:addQuest(OUTLANDS,LIKE_A_SHINING_LEGGINGS);
elseif (csid == 129) then
player:tradeComplete();
player:addItem(4958); -- Scroll of Dokumori: Ichi
player:messageSpecial(ITEM_OBTAINED, 4958); -- Scroll of Dokumori: Ichi
player:addFame(NORG,100);
player:addTitle(LOOKS_GOOD_IN_LEGGINGS);
player:setVar("shiningLeggings_nb",0);
player:completeQuest(OUTLANDS,LIKE_A_SHINING_LEGGINGS);
end
end; | gpl-3.0 |
s-d-a/DCS-ExportScripts | Scripts/DCS-ExportScript/ExportsModules/SA342M.lua | 1 | 44848 | -- SA342M
ExportScript.FoundDCSModule = true
ExportScript.Version.SA342M = "1.2.1"
ExportScript.ConfigEveryFrameArguments =
{
--[[
every frames arguments
based of "mainpanel_init.lua"
Example (http://www.lua.org/manual/5.1/manual.html#pdf-string.format)
[DeviceID] = "Format"
[4] = "%.4f", <- floating-point number with 4 digits after point
[19] = "%0.1f", <- floating-point number with 1 digit after point
[129] = "%1d", <- decimal number
[5] = "%.f", <- floating point number rounded to a decimal number
]]
-- Gyro Panel
[200] = "%.4f", -- Gyro_Needle_State {-1,1} Gyro Panel SYNC
[201] = "%.f", -- Gyro_voyant_test Lamp {0,1}
[202] = "%.f", -- Gyro_voyant_trim Lamp {0,1}
[203] = "%.f", -- Gyro_voyant_bpp Lamp {0,1}
-- Autopilot Panel
[37] = "%.4f", -- T_Needle_State {-1,1} Pitch correction Indicator
[38] = "%.4f", -- R_Needle_State {-1,1} Roll correction Indicator
[39] = "%.4f", -- L_Needle_State {-1,1} Yaw correction Indicator
--[196] = "%.4f", -- RWR_light {0,1} -- RWR background light
--[] = "%.4f", -- PE_fondbright {0,1} ???
--[353] = "%.4f", -- NADIR_fondbright {0,1} ???
-- Flare Dispenser Lamps
[233] = "%.f", -- Voyant_FD_On {0,1} Power On
[231] = "%.f", -- Voyant_FD_G {0,1} select Left
[232] = "%.f", -- Voyant_FD_D {0,1} select Right
[227] = "%.f", -- Voyant_FD_LEU {0,1} Status LEU
[223] = "%.f", -- Voyant_FD_G_vide1 {0,1} Status Left G
[224] = "%.f", -- Voyant_FD_G_vide2 {0,1} Status Left VIDE
[225] = "%.f", -- Voyant_FD_D_vide1 {0,1} Status Right G
[226] = "%.f", -- Voyant_FD_D_vide2 {0,1} Status Right VIDE
-- ADF Radio
[158] = "%0.1f", -- ADF_nav1_centaine {0,1} X00.0 khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[159] = "%0.1f", -- ADF_nav1_dizaine {0,1} 0X0.0 khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[160] = "%0.1f", -- ADF_nav1_unite {0,1} 00X.0 khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[161] = "%0.1f", -- ADF_nav1_dec {0,1} 000.X khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[162] = "%0.1f", -- ADF_nav2_centaine {0,1} X00.0 khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[163] = "%0.1f", -- ADF_nav2_dizaine {0,1} 0X0.0 khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[164] = "%0.1f", -- ADF_nav2_unite {0,1} 00X.0 khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[165] = "%0.1f", -- ADF_nav2_dec {0,1} 000.X khz {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
-- ADF Gauge
[113] = "%.4f", -- ADF_Fond Compass rose {0,10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300,310,320,330,340,350,360}{0.0,0.028,0.055,0.084,0.111,0.138,0.166,0.194,0.222,0.249,0.2775,0.305,0.332,0.36,0.388,0.415,0.4434,0.47,0.498,0.526,0.555,0.583,0.611,0.638,0.6665,0.694,0.722,0.75,0.776,0.805,0.833,0.861,0.8885,0.917,0.944,0.972,1.0}
--[102] = "%.4f", -- ADF_Aiguille_large Heading Needle large {-360.0,0.0,360.0}{-1.0,0.0,1.0}
[103] = "%.4f", -- ADF_Aiguille_fine Heading Needle fine {-360.0,0.0,360.0}{-1.0,0.0,1.0}
[107] = "%.1f", -- ADF_FlagCAP {0,1}
[109] = "%.1f", -- ADF_FlagBut {0,1}
[108] = "%.1f", -- ADF_FlagCompteur PX Flag {0,1}
[110] = "%0.1f", -- ADF_compteur_Cent {0,1} X00 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[111] = "%0.1f", -- ADF_compteur_Dix {0,1} 0X0 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[112] = "%0.1f", -- ADF_compteur_Unit {0,1} 00X {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
-- CLOCK
[41] = "%.3f", -- CLOCK_HOUR {0,1,2,3,4,5,6,7,8,9,10,11,12}{0,0.081,0.162,0.245,0.33,0.415,0.501,0.587,0.672,0.756,0.838,0.919,1}
[42] = "%.3f", -- CLOCK_SECOND {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}{0,0.017,0.033,0.049,0.065,0.08,0.098,0.115,0.131,0.147,0.163,0.18,0.195,0.213,0.23,0.246,0.262,0.279,0.296,0.313,0.33,0.346,0.363,0.38,0.397,0.415,0.431,0.449,0.466,0.483,0.501,0.518,0.535,0.552,0.569,0.586,0.604,0.621,0.638,0.655,0.672,0.688,0.705,0.722,0.739,0.755,0.771,0.788,0.804,0.821,0.838,0.853,0.87,0.885,0.902,0.919,0.934,0.95,0.967,0.984,1}
[43] = "%.3f", -- CLOCK_MINUTE {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}{0,0.017,0.033,0.049,0.065,0.08,0.098,0.115,0.131,0.147,0.163,0.18,0.195,0.213,0.23,0.246,0.262,0.279,0.296,0.313,0.33,0.346,0.363,0.38,0.397,0.415,0.431,0.449,0.466,0.483,0.501,0.518,0.535,0.552,0.569,0.586,0.604,0.621,0.638,0.655,0.672,0.688,0.705,0.722,0.739,0.755,0.771,0.788,0.804,0.821,0.838,0.853,0.87,0.885,0.902,0.919,0.934,0.95,0.967,0.984,1}
[44] = "%.3f", -- CLOCK_MINI {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}{0,0.032,0.065,0.098,0.131,0.164,0.198,0.231,0.264,0.297,0.331,0.364,0.397,0.43,0.464,0.497,0.523,0.551,0.576,0.605,0.63,0.659,0.684,0.714,0.758,0.796,0.838,0.879,0.92,0.958,1}
[210] = "%.4f", -- Clock_ExtCouronne
-- Wipers
--[547] = "%.4f", -- EGPilote {-1,1}
--[546] = "%.4f", -- EGCopilote {-1,1}
-- LIGHTS
--[40] = "%.4f", -- Lum_Plafond {0,1} Main Panel Lights
--[142] = "%.4f", -- PBOIntensity {0,1} Main Panel Background lights
--[144] = "%.4f", -- PUPIntensity {0,1} Lower Panel Background lights
-- Baro altimetre
[87] = "%.4f", -- Baro_Altimeter_thousands Needle {0.0,1.0}
[573] = "%.4f", -- Baro_Altimeter_hundred Needle {0.0,1.0}
[88] = "%0.1f", -- Baro_Altimeter_press_unite 000X {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[90] = "%0.1f", -- Baro_Altimeter_press_dix 00X0 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[92] = "%0.1f", -- Baro_Altimeter_press_cent 0X00 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[95] = "%0.1f", -- Baro_Altimeter_press_mille X000 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
-- radar altimetre
[94] = "%.4f", -- Radar_Altimeter {0,5,10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850}{0,0.019,0.035,0.072,0.109,0.147,0.18,0.214,0.247,0.283,0.316,0.345,0.376,0.407,0.438,0.469,0.501,0.564,0.606,0.648,0.676,0.706,0.732,0.756,0.775,0.794,0.811,0.829,0.843,0.858,0.87}
[93] = "%.4f", -- DangerRALT_index {0,5,10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850}{0.0,0.0175,0.0338,0.0715,0.109,0.147,0.182,0.215,0.247,0.282,0.315,0.3445,0.377,0.407,0.439,0.47,0.5005,0.5628,0.6052,0.646,0.675,0.7058,0.7315,0.755,0.7747,0.793,0.8097,0.8272,0.8425,0.8575,0.8693}
--[97] = "%.f", -- RAltlamp {0,1}
[98] = "%.f", -- RAlt_flag_Panne OFF Flag{0,1}
[99] = "%.1f", -- RAlt_flag_MA A (Test) Flag{0,1}
[91] = "%.1f", -- RAlt_knob_MA Power/Test Knop{0,1}
-- TORQUE
[16] = "%.3f", -- Torque {0,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100,105,110}{0.085,0.13,0.172,0.214,0.253,0.289,0.326,0.362,0.395,0.43,0.466,0.501,0.537,0.573,0.607,0.639,0.676,0.71,0.746,0.785,0.826,0.865,0.908}
[55] = "%.3f", -- Torque_Bug {0,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100,105,110}{0.084,0.128,0.171,0.2134,0.252,0.2889,0.325,0.361,0.396,0.431,0.467,0.501,0.535,0.571,0.605,0.639,0.674,0.71,0.745,0.785,0.825,0.865,0.91}
[17] = "%.f", -- VOYANT_TORQUE Lamp {0,1}
-- Gyro_Compas
[26] = "%.3f", -- Gyro_Compas {0,30,60,90,120,150,180,210,240,270,300,330,360}{0,0.083,0.167,0.251,0.334,0.418,0.5,0.583,0.667,0.751,0.832,0.917,1}
-- Stby HA ADI
[214] = "%.4f", -- StbyHA_Roll {-180,-90,-60,-30,-20,-10,0,10,20,30,60,90,180}{-1,-0.502,-0.335,-0.166,-0.11,-0.052,0,0.055,0.113,0.171,0.334,0.502,1}
[213] = "%.4f", -- StbyHA_Pitch {-180,-150,-120,-90,-60,-50,-40,-30,-20,-15,-10,-5,0,5,10,15,20,30,40,50,60,90,120,150,180}{-1,-0.833,-0.667,-0.5,-0.333,-0.278,-0.223,-0.167,-0.111,-0.084,-0.057,-0.003,0,0.028,0.056,0.083,0.111,0.167,0.223,0.278,0.333,0.5,0.667,0.833,1}
[211] = "%.1f", -- StdbyHA_Flag Fault Flag {0,1}
[212] = "%.4f", -- Stdby_HA_W W Sympol {0,1}
[217] = "%.4f", -- Stdby_HA_Curseur Knob Needle {0,1}
-- QComb Fuel Indicator
[137] = "%.3f", -- QComb {0,50,100,150,200,250,300,350,400,500}{0.093,0.243,0.354,0.428,0.521,0.621,0.692,0.771,0.834,0.932}
-- Horizon Artificiel Principal
[27] = "%.4f", -- Pitch_HA {-180,-170,-160,-150,-140,-130,-120,-110,-100,-90,-80,-70,-60,-50,-40,-30,-20,-10,0,10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,160,170,180}{-1,-0.946,-0.898,-0.838,-0.78,-0.723,-0.667,-0.61,-0.556,-0.501,-0.446,-0.393,-0.334,-0.277,-0.223,-0.166,-0.104,-0.054,0,0.054,0.102,0.161,0.22,0.277,0.333,0.389,0.443,0.498,0.553,0.607,0.666,0.722,0.776,0.834,0.896,0.946,1}
[28] = "%.4f", -- Roll_HA {-180,-90,-60,-30,-20,-10,0,10,20,30,60,90,180}{-1,-0.498,-0.331,-0.162,-0.111,-0.053,0,0.058,0.112,0.168,0.331,0.498,1}
[20] = "%.4f", -- Bille_HA Slip Ball {-1,1}
[18] = "%.1f", -- flag_GS_HA GS Flag {0,1}
[19] = "%.1f", -- flag_HS_HA Fault Flag {0,1}
[29] = "%.1f", -- flag_Lock_HA Lock Flag {0,1}
[117] = "%.4f", -- Curseur_HA Knob Needle {0,1}
[120] = "%.4f", -- W_HA W Sympol {-1,1}
[118] = "%.4f", -- VerBar_HA Vertical Bar {-1,1}
[119] = "%.4f", -- HorBar_HA Horizon Bar {-1,1}
-- variometre
[24] = "%.4f", -- Variometre {-800,-700,-600,-500,-400,-300,-200,-100,-50,0,50,100,200,300,400,500,600,700,800}{-0.481,-0.436,-0.391,-0.338,-0.28,-0.218,-0.153,-0.075,-0.035,0.0,0.035,0.071,0.139,0.202,0.264,0.32,0.372,0.418,0.463}
-- IAS
[51] = "%.4f", -- IAS {0,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300,310,320,330,340,350,360,370}{0,0.1,0.133,0.172,0.207,0.243,0.277,0.316,0.35,0.38,0.41,0.439,0.465,0.491,0.517,0.541,0.565,0.587,0.611,0.63,0.651,0.671,0.692,0.712,0.731,0.75,0.77,0.791,0.809,0.829,0.849,0.867,0.886}
-- RPM
[135] = "%.4f", -- Turbine_RPM large Needle {0,5000,10000,15000,20000,25000,29000,35000,40000,43500,45000,50000}{0.095,0.181,0.263,0.346,0.424,0.505,0.572,0.665,0.748,0.802,0.828,0.909}
[52] = "%.4f", -- Rotor_RPM small Needle {0,50,100,150,200,250,262,316.29,361.05,387,400,450}{0.096,0.191,0.283,0.374,0.461,0.549,0.57,0.665,0.748,0.802,0.811,0.904}
-- Voltmetre
[14] = "%.3f", -- Voltmetre {0,5,10,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35}{0.045,0.074,0.103,0.133,0.163,0.192,0.221,0.25,0.281,0.31,0.339,0.368,0.399,0.429,0.458,0.488,0.518,0.547,0.576,0.605,0.635,0.664,0.695,0.724}
-- TQuatre Engine temperature Indicator
[15] = "%.3f", -- TQuatre Engine Temp {0,100,200,300,400,500,600,700,800}{0.1575,0.228,0.3,0.3845,0.473,0.577,0.676,0.772,0.8625}
-- TempExt outside temperature
[25] = "%.3f", -- TempExt {-40,-35,-30,-25,-20,-15,-10,-5,0,5,10,15,20,25,30,35,40,45,50,55,60,65,70}{-0.758,-0.691,-0.625,-0.558,-0.492,-0.425,-0.359,-0.292,-0.224,-0.158,-0.09,-0.024,0.043,0.11,0.177,0.244,0.31,0.379,0.445,0.512,0.579,0.644,0.712}
-- TempThm Oil Temperature Indicator
[151] = "%.3f", -- TempThm Oil Temp {-20,-10,0,10,20,30,40,50,60,70,80,85,90,100}{0.046,0.102,0.157,0.213,0.268,0.323,0.38,0.435,0.492,0.547,0.603,0.63,0.659,0.715}
-- Fuel Tank Indicator
[152] = "%.3f", -- Gauge_RSupp {-1,0,0.25,0.5,0.75,1}{0,0.202,0.426,0.63,0.801,1}
-- VHF AM Radio
[133] = "%.1f", -- AM_Radio_freq_cent {0,1} X00.000 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[134] = "%.1f", -- AM_Radio_freq_dix {0,1} 0X0.000 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[136] = "%.1f", -- AM_Radio_freq_unite {0,1} 00X.000 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[138] = "%.1f", -- AM_Radio_freq_dixieme {0,1} 000.X00 {0,1,2,3,4,5,6,7,8,9,0}{0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0}
[139] = "%.2f", -- AM_Radio_freq_centieme {0,1} 000.0XX {00,25,50,75,00}{0.0,0.25,0.50,0.75,1.0}
-- Lamps
-- Voyant_DEM
[300] = "%.f", -- Voyant_DEM Start lamp{0,1}
-- Voyant_RLT
[301] = "%.f", -- Voyant_RLT Idle lamp {0,1}
-- Voyant_BLOC
[302] = "%.f", -- Voyant_BLOC Blocked Engine lamp {0,1}
-- RSUPP Fueltank
[320] = "%.f", -- Voyant_RSupp Fueltank lamp {0,1}
-- RCONV Convoy Fueltank
[321] = "%.f", -- Voyant_RConv Convoy Fueltank lamüp {0,1}
-- Voyant_FILTAS Sandfilter lamp
[322] = "%.f", -- Voyant_FILTAS sandfilter lamp {0,1}
-- Voyant_Alarme Master Alarme lamp
[303] = "%.f", -- Voyant_Alarme Master Alarme lamp {0,1}
-- AM_RADIO
[141] = "%.f", -- AM_Radio_lamp {0,1}
-- Tableau Alarme Lamps
[1] = "%.f", -- TA_Pitot {0,1}
[2] = "%.f", -- TA_Hmot {0,1}
[3] = "%.f", -- TA_Hbtp {0,1}
[4] = "%.f", -- TA_Hral {0,1}
[5] = "%.f", -- TA_Gene {0,1}
[6] = "%.f", -- TA_Alter {0,1}
[7] = "%.f", -- TA_Bat {0,1}
[8] = "%.f", -- TA_PA {0,1}
[9] = "%.f", -- TA_Nav {0,1}
[10] = "%.f", -- TA_Comb {0,1}
[11] = "%.f", -- TA_Bphy {0,1}
[12] = "%.f", -- TA_Lim {0,1}
[13] = "%.f", -- TA_Filt {0,1}
-- Intercomp Lamps
[455] = "%.f", -- Intercomp VHF Light
[456] = "%.f", -- Intercomp FM1 Light
[457] = "%.f", -- Intercomp UHF Light
-- SA342M HOT3 Weapon Panel Lamps
[183] = "%.f", -- HOT3 WP Lamps BON
[184] = "%.f", -- HOT3 WP Lamps MAUVAIS
[185] = "%.f", -- HOT3 WP Lamps ALIMENTATION
[186] = "%.f", -- HOT3 WP Lamps MISSILE PRET
[187] = "%.f", -- HOT3 WP Lamps TIR AUTOR.
[188] = "%.f", -- HOT3 WP Lamps DEFAUT
[189] = "%.f", -- HOT3 WP Lamps TEST I
[190] = "%.f", -- HOT3 WP Lamps JOUR
[191] = "%.f", -- HOT3 WP Lamps LUMINOSITE
[192] = "%.f", -- HOT3 WP Lamps TEST II
[193] = "%.f" -- HOT3 WP Lamps NUIT
}
ExportScript.ConfigArguments =
{
--[[
arguments for export in low tick interval
based on "clickabledata.lua"
]]
-- WEAPONS PANEL 1
[354] = "%1d", -- WP1 - Off/On/Stsnfby {-1.0,0.0,1.0}
[357] = "%.4f", -- WP1 - Brightness (Axis) {0.0, 1.0} in 0.1 Steps
-- WEAPONS PANEL 2
[372] = "%1d", -- WP2 - Ma Left
[373] = "%1d", -- WP2 - Ma Left Cover
[374] = "%1d", -- WP2 - Ma Right
[375] = "%1d", -- WP2 - Ma Right Cover
[376] = "%1d", -- WP2 - Seq Ripple selection
-- PILOTSIGHT
[171] = "%1d", -- PILOTSIGHT - Pilot Sight
-- PILOT STICK
--[50] = "%1d", -- PILOT STICK - Magnetic Brake
--[53] = "%1d", -- PILOT STICK - Wiper once
--[209] = "%1d", -- PILOT STICK - Autopilot Button
--[293] = "%1d", -- PILOT STICK - Slave
--[294] = "%1d", -- PILOT STICK - Auto-Hover
-- WSO LEFT SIDE STICK
[255] = "%1d", -- PE WSO STICK - Lasing Button Cover
[256] = "%1d", -- PE WSO STICK - Lasing Button
[257] = "%1d", -- PE WSO STICK - Missile Launch Cover
[258] = "%1d", -- PE WSO STICK - Missile Launch Button
[259] = "%1d", -- PE WSO STICK - Inversed Symbology Toggle
[260] = "%1d", -- PE WSO STICK - Inversed Image Toggle
[264] = "%.1f", -- PE WSO STICK - Image Focus {-1.0,1.0}
[262] = "%.1f", -- PE WSO STICK - Gain {-1.0,1.0}
[263] = "%.1f", -- PE WSO STICK - Image Brightness {-1.0,1.0}
[219] = "%.1f", -- PE WSO STICK - Symbology Brightness {-1.0,1.0}
-- GYRO
[197] = "%1d", -- GYRO - Test Cover
[198] = "%1d", -- GYRO - Test Switch On/Off
[199] = "%1d", -- GYRO - Left/Center/Right
[153] = "%.2f", -- GYRO - CM/A/GM/D/GD {0.0,0.25,0.50,0.75,1.0}
-- CLOCK
[45] = "%.4f", -- CLOCK - Winder (Axis) {0.0, 1.0} in 0.1 Steps
[46] = "%1d", -- CLOCK - Start/Stop
[47] = "%1d", -- CLOCK - Reset
-- SA342M HOT3 only
-- PH SA342M HOT3
[180] = "%.2f", -- PH - Test II/Test I/Off/Day/Night {0.0,0.25,0.50,0.75,1.0}
[181] = "%.3f", -- PH - Station Select 0/1/0/2/0/3/0/4/0 {0.0,0.125,0.250,0,375,0.500,0.625,0.750,0.875,1.0}
[182] = "%.4f", -- PH - Brightness (Axis) {0.0, 1.0} in 0.1 Steps
-- PE SA342L/M/Mistral BCV (BOITIER DE COMMANDE VIDEO – video command box)
[362] = "%1d", -- PE BCV - Centering
[364] = "%1d", -- PE BCV - VDO/VTH
[365] = "%.1f", -- PE BCV - Zoom {-1.0,1.0}
[366] = "%.1f", -- PE BCV - CTH A/V/M {0.0,0.5,1.0}
[367] = "%1d", -- PE BCV - Power
[370] = "%.2f", -- PE BCV - Mode A/C/V/PIL/ASS {0.0,0.25,0.50,0.75,1.0}
-- NADIR
[330] = "%.4f", -- NADIR - Off/Brightness (Axis) {0.0, 1.0} in 0.1 Steps
[331] = "%.2f", -- NADIR - Mode Off/Stby/Ground/Sea/Air Speed Sensor/Ground Test {0.0,0.2,0.4,0.6,0.8,1.0}
[332] = "%.2f", -- NADIR - Parameter Wind/Magnetic Heading/Ground Speed/Calculated Time/Current Position/Waypoint {0.0,0.2,0.4,0.6,0.8,1.0}
[333] = "%1d", -- NADIR - ENT
[334] = "%1d", -- NADIR - DES
[335] = "%1d", -- NADIR - AUX
[336] = "%1d", -- NADIR - IC
[337] = "%1d", -- NADIR - DOWN
[351] = "%1d", -- NADIR - 0
[338] = "%1d", -- NADIR - 1
[339] = "%1d", -- NADIR - 2
[340] = "%1d", -- NADIR - 3
[342] = "%1d", -- NADIR - 4
[343] = "%1d", -- NADIR - 5
[344] = "%1d", -- NADIR - 6
[346] = "%1d", -- NADIR - 7
[347] = "%1d", -- NADIR - 8
[348] = "%1d", -- NADIR - 9
[341] = "%1d", -- NADIR - POL
[345] = "%1d", -- NADIR - GEO
[349] = "%1d", -- NADIR - POS
[350] = "%1d", -- NADIR - GEL
[352] = "%1d", -- NADIR - EFF
-- AM_RADIO
[128] = "%.2f", -- AM RADIO - Selector {0.0,0.33,0.66,0.99}
[129] = "%.4f", -- AM RADIO - Freq decimals (Axis) {0.0, 1.0} in 0.1 Steps
[130] = "%1d", -- AM RADIO - 25/50kHz Selector
[131] = "%.4f", -- AM RADIO - Freq dial (Axis) {0.0, 1.0} in 0.1 Steps
-- FM_RADIO
[272] = "%.2f", -- FM RADIO - Main Selector {0.0,0.25,0.50,0.75,1.0}
[273] = "%.3f", -- FM RADIO - Chanel Selector {0.0,0.143,0.286,0.429,0.572,0.715,0.858,1.0}
[274] = "%1d", -- FM RADIO - 7
[275] = "%1d", -- FM RADIO - 8
[276] = "%1d", -- FM RADIO - 9
[277] = "%1d", -- FM RADIO - 0
[278] = "%1d", -- FM RADIO - X
[279] = "%1d", -- FM RADIO - 4
[280] = "%1d", -- FM RADIO - 5
[281] = "%1d", -- FM RADIO - 6
[282] = "%1d", -- FM RADIO - RC
[283] = "%1d", -- FM RADIO - UP
[284] = "%1d", -- FM RADIO - 1
[285] = "%1d", -- FM RADIO - 2
[286] = "%1d", -- FM RADIO - 3
[287] = "%1d", -- FM RADIO - VAL
[288] = "%1d", -- FM RADIO - DOWN
-- TV
[124] = "%1d", -- TV - On/Off
[125] = "%.4f", -- TV - Contrast (Axis) {0.0, 1.0} in 0.1 Steps
[123] = "%.4f", -- TV - Brightness (Axis) {0.0, 1.0} in 0.1 Steps
--[126] = "%.4f", -- TV - Cover (Axis) {0.0, 1.0} in 0.1 Steps
-- RWR
[148] = "%1d", -- RWR - Off/On/Croc {-1.0,0.0,1.0}
[149] = "%1d", -- RWR - Marker
[150] = "%1d", -- RWR - Page
[121] = "%.4f", -- RWR - Audio (Axis) {0.0, 1.0} in 0.1 Steps
[122] = "%.4f", -- RWR - Brightness (Axis) {0.0, 1.0} in 0.1 Steps
-- ADI
[115] = "%.4f", -- ADI - Unlock (Axis) {0.0, 1.0} in 0.1 Steps
[116] = "%1d", -- ADI - Unlock
-- Stby ADI
[215] = "%.4f", -- STDBY ADI - Unlock (Axis) {0.0, 1.0} in 0.1 Steps
[216] = "%1d", -- STDBY ADI - Unlock
-- ArtVisVhfDop (Source selector for main artificial horizon vertical bar)
[218] = "%.2f", -- ADI - Source Off/Camera target point/ADF ermitter/NADIR Waypoint {0.0,0.33,0.66,0.99}
-- INTERCOM
[452] = "%1d", -- INTERCOM - VHF AM Radio
[68] = "%.4f", -- INTERCOM - VHF AM Radio Volume (Axis) {0.0, 1.0} in 0.1 Steps
[453] = "%1d", -- INTERCOM - FM Radio
[69] = "%.4f", -- INTERCOM - FM Radio Volume (Axis) {0.0, 1.0} in 0.1 Steps
[454] = "%1d", -- INTERCOM - UHF Radio
[70] = "%.4f", -- INTERCOM - UHF Radio Volume (Axis) {0.0, 1.0} in 0.1 Steps
-- TORQUE
[58] = "%1d", -- TORQUE Bug/Test
[54] = "%.4f", -- TORQUE Bug/Test (Axis) {0.0, 1.0} in 0.1 Steps
-- LIGHTS
[22] = "%.4f", -- LIGHTS - Main Dashboard Lighting (Axis) {0.0, 1.0} in 0.1 Steps
[21] = "%.4f", -- LIGHTS - Console Lighting (Axis) {0.0, 1.0} in 0.1 Steps
[145] = "%.4f", -- LIGHTS - UV Lighting (Axis) {0.0, 1.0} in 0.1 Steps
[23] = "%1d", -- LIGHTS - NORM/BNL
[147] = "%.4f", -- LIGHTS - Roof Lamp Knob (Axis) {0.0, 1.0} in 0.1 Steps
[154] = "%1d", -- LIGHTS - Red Lens On/Off
-- ELECTRIC
[264] = "%1d", -- ELECTRIC - Battery
[265] = "%1d", -- ELECTRIC - Alternator
[268] = "%1d", -- ELECTRIC - Generator
[62] = "%1d", -- ELECTRIC - Voltmeter Test
[170] = "%1d", -- ELECTRIC - Pitot
[271] = "%1d", -- ELECTRIC - Fuel Pump
[267] = "%1d", -- ELECTRIC - Additionnal Fuel Tank
[56] = "%1d", -- ELECTRIC - Starter Start/Stop/Air {-1.0,0.0,1.0}
[57] = "%1d", -- ELECTRIC - Test
[48] = "%1d", -- ELECTRIC - Copilot Wiper {-1.0,0.0,1.0}
[49] = "%1d", -- ELECTRIC - Pilot Wiper {-1.0,0.0,1.0}
[61] = "%1d", -- ELECTRIC - Left from Pitot
[59] = "%1d", -- ELECTRIC - HYD Test
[66] = "%1d", -- ELECTRIC - Alter Rearm
[67] = "%1d", -- ELECTRIC - Gene Rearm
[63] = "%1d", -- ELECTRIC - Convoy Tank On/Off
[64] = "%1d", -- ELECTRIC - Sand Filter On/Off
-- NAVLIGHTS
[146] = "%1d", -- NAVLIGHTS - Navigation Lights CLI/OFF/FIX {-1.0,0.0,1.0}
[228] = "%1d", -- NAVLIGHTS - Anticollision Light NOR/OFF/ATT {-1.0,0.0,1.0}
[105] = "%1d", -- NAVLIGHTS - Landing Light Off/Vario/On {-1.0,0.0,1.0}
[106] = "%1d", -- NAVLIGHTS - Landing Light Extend/Retract
[382] = "%1d", -- NAVLIGHTS - Panels Lighting On/Off
[30] = "%.4f", -- NAVLIGHTS - AntiCollision Light Intensity (Axis) {0.0, 1.0} in 0.1 Steps
[229] = "%1d", -- NAVLIGHTS - Formation Lights On/Off
[230] = "%.4f", -- NAVLIGHTS - Formation Lights Intensity (Axis) {0.0, 1.0} in 0.1 Steps
-- FLARE DISPENSER
[220] = "%1d", -- FLARE DISPENSER - G/G+D/D {-1.0,0.0,1.0}
[221] = "%1d", -- FLARE DISPENSER - Mode
[222] = "%1d", -- FLARE DISPENSER - Off/Speed {-1.0,0.0,1.0}
[194] = "%1d", -- FLARE DISPENSER - Fire Button Cover
[195] = "%1d", -- FLARE DISPENSER - Fire Button
-- AUTOPILOT
[31] = "%1d", -- AUTOPILOT - Autopilot On/Off
[32] = "%1d", -- AUTOPILOT - Pitch On/Off
[33] = "%1d", -- AUTOPILOT - Roll On/Off
[34] = "%1d", -- AUTOPILOT - Yaw On/Off
[35] = "%1d", -- AUTOPILOT - Mode Speed/OFF/Altitude {-1.0,0.0,1.0}
[60] = "%1d", -- AUTOPILOT - Trim On/Off
[65] = "%1d", -- AUTOPILOT - Magnetic Brake On/Off
-- WEAPONS
[269] = "%1d", -- WEAPONS - Master arm On/Off
-- ROTORS
[556] = "%.4f", -- ROTORS - Rotor Brake (Axis) {0.0, 1.0} in 0.055 Steps
-- RADIOALTIMETER
[96] = "%.4f", -- RADIOALTIMETER - Radar Alt Bug (Axis) {0.0, 1.0} in 0.1 Steps
[100] = "%1d", -- RADIOALTIMETER - Radar Alt On/Off - Test
[91] = "%.4f", -- RADIOALTIMETER - Radar Alt On/Off - Test (Axis) {0.0, 1.0} in 0.1 Steps
-- BAROALTIMETER
[89] = "%.4f", -- BAROALTIMETER - Baro pressure QFE knob (Axis) {0.0, 1.0} in 0.1 Steps
-- FUEL SYSTEM
[557] = "%.4f", -- FUEL SYSTEM - Fuel Flow Lever (Axis) {0.0, 1.0} in 0.2 Steps
-- ADF RADIO
[166] = "%1d", -- ADF RADIO - Select
[167] = "%1d", -- ADF RADIO - Tone
[178] = "%.2f", -- ADF RADIO - Mode {0.0,0.33,0.66,0.99}
[179] = "%.4f", -- ADF RADIO - Gain (Axis) {0.0, 1.0} in 0.2 Steps
[168] = "%.4f", -- ADF RADIO - Nav1 Hundred (Axis) {0.0, 1.0} in 0.2 Steps
[169] = "%.4f", -- ADF RADIO - Nav1 Ten (Axis) {0.0, 1.0} in 0.2 Steps
[173] = "%.4f", -- ADF RADIO - Nav1 Unit (Axis) {0.0, 1.0} in 0.2 Steps
[174] = "%.4f", -- ADF RADIO - Nav2 Hundred (Axis) {0.0, 1.0} in 0.2 Steps
[175] = "%.4f", -- ADF RADIO - Nav2 Ten (Axis) {0.0, 1.0} in 0.2 Steps
[176] = "%.4f", -- ADF RADIO - Nav2 Unit (Axis) {0.0, 1.0} in 0.2 Steps
-- UHF RADIO
[383] = "%.3f", -- UHF RADIO - MODE 0/FF/NA/SV/DL/G/EN {0.0,0.167,0.334,0.501,0.668,0.835,1.0}
[384] = "%1d", -- UHF RADIO - DRW
[385] = "%1d", -- UHF RADIO - VLD
[386] = "%.4f", -- UHF RADIO - PAGE (Axis) {0.0, 1.0} in 0.2 Steps
[387] = "%1d", -- UHF RADIO - CONF
[388] = "%1d", -- UHF RADIO - 1
[389] = "%1d", -- UHF RADIO - 2
[390] = "%1d", -- UHF RADIO - 3
[391] = "%1d", -- UHF RADIO - 4
[392] = "%1d", -- UHF RADIO - 5
[393] = "%1d", -- UHF RADIO - 6
[394] = "%1d", -- UHF RADIO - 7
[395] = "%1d", -- UHF RADIO - 8
[396] = "%1d", -- UHF RADIO - 9
[397] = "%1d" -- UHF RADIO - 0
}
-----------------------------
-- HIGH IMPORTANCE EXPORTS --
-- done every export event --
-----------------------------
-- Pointed to by ProcessIkarusDCSHighImportance
function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice)
--[[
every frame export to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
--[97] = "%.f", -- RAltlamp {0,1}
ExportScript.Tools.SendData(97, (mainPanelDevice:get_argument_value(97) > 0.009 and 1 or 0))
--[102] = "%.4f", -- ADF_Aiguille_large Heading Needle large {-360.0,0.0,360.0}{-1.0,0.0,1.0}
local ADF_Aiguille_large = mainPanelDevice:get_argument_value(102)
if ADF_Aiguille_large ~= 0 then
ADF_Aiguille_large = ADF_Aiguille_large + 0.5
if ADF_Aiguille_large > 1 then
ADF_Aiguille_large = ADF_Aiguille_large - 1.0
end
end
ExportScript.Tools.SendData(102, string.format("%.4f", ADF_Aiguille_large))
end
function ExportScript.ProcessDACConfigHighImportance(mainPanelDevice)
--[[
every frame export to DAC
Example from A-10C
Get Radio Frequencies
get data from device
local UHF_RADIO = GetDevice(54)
ExportScript.Tools.SendDataDAC("ExportID", "Format")
ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID)
ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
end
-----------------------------------------------------
-- LOW IMPORTANCE EXPORTS --
-- done every gExportLowTickInterval export events --
-----------------------------------------------------
-- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance
function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
-- UHF Radio
---------------------------------------------------
local lUHFRadio = GetDevice(31)
if lUHFRadio:is_on() then
--ExportScript.Tools.SendData(2000, string.format("%.3f", lUHFRadio:get_frequency()/1000000))
--ExportScript.Tools.WriteToLog('UHF_Freq: '..ExportScript.Tools.dump(list_indication(5)))
local lUHFRadioFreq = ExportScript.Tools.getListIndicatorValue(5)
if lUHFRadioFreq ~= nil and lUHFRadioFreq.UHF_Freq ~= nil then
ExportScript.Tools.SendData(2000, string.format("%s", lUHFRadioFreq.UHF_Freq))
end
else
ExportScript.Tools.SendData(2000, " ")
end
-- AM Radio
---------------------------------------------------
local lAMRadio = GetDevice(5)
if lAMRadio:is_on() then
--ExportScript.Tools.SendData(2001, string.format("%.3f", lAMRadio:get_frequency()/1000000))
ExportScript.Tools.SendData(2001, ExportScript.Tools.RoundFreqeuncy(lAMRadio:get_frequency()/1000000))
end
-- FM Radio PR4G
---------------------------------------------------
local lFMRadio = GetDevice(28)
if lFMRadio:is_on() then
--ExportScript.Tools.SendData(2002, string.format("%.3f", lFMRadio:get_frequency()/1000000))
--ExportScript.Tools.WriteToLog('FM_Freq: '..ExportScript.Tools.dump(list_indication(4)))
local lFMRadioFreq = ExportScript.Tools.getListIndicatorValue(4)
if lFMRadioFreq ~= nil and lFMRadioFreq.FM_Freq ~= nil then
ExportScript.Tools.SendData(2002, string.format("%s", lFMRadioFreq.FM_Freq))
end
else
ExportScript.Tools.SendData(2002, " ")
end
-- [273] = "%.3f", -- FM RADIO - Chanel Selector {0.0,0.143,0.286,0.429,0.572,0.715,0.858,1.0} -- laut clickabledata.lua
-- [273] = "%.1f", -- FM RADIO - Chanel Selector {0.0,0.2,0.3,0.5,0.6,0.8,0.9,1.1} -- gerundet
local lFM_RADIO_PRESET = {[0.0]="1",[0.2]="2",[0.3]="3",[0.5]="4",[0.6]="5",[0.8]="6",[0.9]="0",[1.1]="R"}
ExportScript.Tools.SendData(2003, lFM_RADIO_PRESET[ExportScript.Tools.round(mainPanelDevice:get_argument_value(273), 1, "ceil")])
-- Weapon Panel
---------------------------------------------------
if mainPanelDevice:get_argument_value(354) >= 0.0 then -- Weapon panel is On
local lWeaponPanelDisplays = ExportScript.Tools.getListIndicatorValue(8)
if lWeaponPanelDisplays ~= nil then
if lWeaponPanelDisplays.LEFT_screen ~= nil then
ExportScript.Tools.SendData(2004, string.format("%s", lWeaponPanelDisplays.LEFT_screen))
end
if lWeaponPanelDisplays.RIGHT_screen ~= nil then
ExportScript.Tools.SendData(2005, string.format("%s", lWeaponPanelDisplays.RIGHT_screen))
end
end
else
ExportScript.Tools.SendData(2004, "-")
ExportScript.Tools.SendData(2005, "-")
end
end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to DAC
Example from A-10C
Get Radio Frequencies
get data from device
local UHF_RADIO = GetDevice(54)
ExportScript.Tools.SendDataDAC("ExportID", "Format")
ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID)
ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
-- UHF Radio
---------------------------------------------------
local lUHFRadio = GetDevice(31)
if lUHFRadio:is_on() then
--ExportScript.Tools.SendDataDAC("2000", string.format("%.3f", lUHFRadio:get_frequency()/1000000))
--ExportScript.Tools.WriteToLog('UHF_Freq: '..ExportScript.Tools.dump(list_indication(5)))
local lUHFRadioFreq = ExportScript.Tools.getListIndicatorValue(5)
if lUHFRadioFreq ~= nil and lUHFRadioFreq.UHF_Freq ~= nil then
ExportScript.Tools.SendDataDAC("2000", string.format("%s", lUHFRadioFreq.UHF_Freq))
end
else
ExportScript.Tools.SendDataDAC("2000", "-")
end
-- AM Radio
---------------------------------------------------
local lAMRadio = GetDevice(5)
if lAMRadio:is_on() then
--ExportScript.Tools.SendDataDAC("2001", string.format("%.3f", lAMRadio:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2001", ExportScript.Tools.RoundFreqeuncy(lAMRadio:get_frequency()/1000000))
end
-- FM Radio PR4G
---------------------------------------------------
local lFMRadio = GetDevice(28)
if lFMRadio:is_on() then
--ExportScript.Tools.SendDataDAC(2002, string.format("%.3f", lFMRadio:get_frequency()/1000000))
--ExportScript.Tools.WriteToLog('FM_Freq: '..ExportScript.Tools.dump(list_indication(4)))
local lFMRadioFreq = ExportScript.Tools.getListIndicatorValue(4)
if lFMRadioFreq ~= nil and lFMRadioFreq.FM_Freq ~= nil then
ExportScript.Tools.SendDataDAC("2002", string.format("%s", lFMRadioFreq.FM_Freq))
end
else
ExportScript.Tools.SendDataDAC("2002", "-")
end
-- [273] = "%.3f", -- FM RADIO - Chanel Selector {0.0,0.143,0.286,0.429,0.572,0.715,0.858,1.0} -- laut clickabledata.lua
-- [273] = "%.1f", -- FM RADIO - Chanel Selector {0.0,0.2,0.3,0.5,0.6,0.8,0.9,1.1} -- gerundet
local lFM_RADIO_PRESET = {[0.0]="1",[0.2]="2",[0.3]="3",[0.5]="4",[0.6]="5",[0.8]="6",[0.9]="0",[1.1]="R"}
ExportScript.Tools.SendDataDAC("2003", lFM_RADIO_PRESET[ExportScript.Tools.round(mainPanelDevice:get_argument_value(273), 1, "ceil")])
-- Weapon Panel
---------------------------------------------------
if mainPanelDevice:get_argument_value(354) >= 0.0 then -- Weapon panel is On
local lWeaponPanelDisplays = ExportScript.Tools.getListIndicatorValue(8)
if lWeaponPanelDisplays ~= nil then
if lWeaponPanelDisplays.LEFT_screen ~= nil then
ExportScript.Tools.SendDataDAC("2004", string.format("%s", lWeaponPanelDisplays.LEFT_screen))
end
if lWeaponPanelDisplays.RIGHT_screen ~= nil then
ExportScript.Tools.SendDataDAC("2005", string.format("%s", lWeaponPanelDisplays.RIGHT_screen))
end
end
else
ExportScript.Tools.SendDataDAC("2004", "-")
ExportScript.Tools.SendDataDAC("2005", "-")
end
-- generic Radio display and frequency rotarys
-------------------------------------------------
-- genericRadioConf
ExportScript.genericRadioConf = {}
ExportScript.genericRadioConf['maxRadios'] = 3 -- numbers of aviables/supported radios
ExportScript.genericRadioConf[1] = {} -- first radio
ExportScript.genericRadioConf[1]['Name'] = "UHF Radio" -- name of radio
ExportScript.genericRadioConf[1]['DeviceID'] = 31 -- DeviceID for GetDevice from device.lua
ExportScript.genericRadioConf[1]['setFrequency'] = true -- change frequency active
ExportScript.genericRadioConf[1]['FrequencyMultiplicator'] = 1000000 -- Multiplicator from Hz to MHz
ExportScript.genericRadioConf[1]['FrequencyFormat'] = "%7.3f" -- frequency view format LUA style
ExportScript.genericRadioConf[1]['FrequencyStep'] = 25 -- minimal step for frequency change
ExportScript.genericRadioConf[1]['minFrequency'] = 225.000 -- lowest frequency
ExportScript.genericRadioConf[1]['maxFrequency'] = 399.975 -- highest frequency
ExportScript.genericRadioConf[1]['Power'] = {} -- power button active
ExportScript.genericRadioConf[1]['Power']['ButtonID'] = 3001 -- power button id from cklickable.lua
ExportScript.genericRadioConf[1]['Power']['ValueOn'] = 0.167 -- power on value from cklickable.lua
ExportScript.genericRadioConf[1]['Power']['ValueOff'] = 0.0 -- power off value from cklickable.lua
--ExportScript.genericRadioConf[1]['Volume'] = {} -- volume knob active
--ExportScript.genericRadioConf[1]['Volume']['ButtonID'] = 3011 -- volume button id from cklickable.lua
--ExportScript.genericRadioConf[1]['Preset'] = {} -- preset knob active
--ExportScript.genericRadioConf[1]['Preset']['ArgumentID'] = 161 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[1]['Preset']['ButtonID'] = 3001 -- preset button id from cklickable.lua
-- Preset based on switchlogic on clickabledata.lua
--ExportScript.genericRadioConf[1]['Preset']['List'] = {[0.0]="01",[0.05]="02",[0.10]="03",[0.15]="04",[0.20]="05",[0.25]="06",[0.30]="07",[0.35]="08",[0.40]="09",[0.45]="10",[0.50]="11",[0.55]="12",[0.60]="13",[0.65]="14",[0.70]="15",[0.75]="16",[0.80]="17",[0.85]="18",[0.90]="19",[0.95]="20",[1.00]="01"}
--ExportScript.genericRadioConf[1]['Preset']['Step'] = 0.05 -- minimal step for preset change
--ExportScript.genericRadioConf[1]['Squelch'] = {} -- squelch switch active
--ExportScript.genericRadioConf[1]['Squelch']['ArgumentID'] = 170 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[1]['Squelch']['ButtonID'] = 3010 -- squelch button id from cklickable.lua
--ExportScript.genericRadioConf[1]['Squelch']['ValueOn'] = 0.0 -- squelch on value from cklickable.lua
--ExportScript.genericRadioConf[1]['Squelch']['ValueOff'] = 1.0 -- squelch off value from cklickable.lua
-- Load Button = VLD Button
ExportScript.genericRadioConf[1]['Load'] = {} -- load button preset
ExportScript.genericRadioConf[1]['Load']['ButtonID'] = 3003 -- load button id from cklickable.lua
--ExportScript.genericRadioConf[1]['ManualPreset'] = {} -- switch manual or preset active
--ExportScript.genericRadioConf[1]['ManualPreset']['ArgumentID'] = 167 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[1]['ManualPreset']['ButtonID'] = 3007 -- ManualPreset button id from cklickable.lua
--ExportScript.genericRadioConf[1]['ManualPreset']['ValueManual'] = 0.0-- ManualPreset Manual value from cklickable.lua
--ExportScript.genericRadioConf[1]['ManualPreset']['ValuePreset'] = 0.1-- ManualPreset Preset value from cklickable.lua
ExportScript.genericRadioConf[2] = {} -- secound radio
ExportScript.genericRadioConf[2]['Name'] = "AM Radio" -- name of radio
ExportScript.genericRadioConf[2]['DeviceID'] = 5 -- DeviceID for GetDevice from device.lua
ExportScript.genericRadioConf[2]['setFrequency'] = true -- change frequency active
ExportScript.genericRadioConf[2]['FrequencyMultiplicator'] = 1000000 -- Multiplicator from Hz to MHz
ExportScript.genericRadioConf[2]['FrequencyFormat'] = "%7.3f" -- frequency view format LUA style
ExportScript.genericRadioConf[2]['FrequencyStep'] = 25 -- minimal step for frequency change
ExportScript.genericRadioConf[2]['minFrequency'] = 118.000 -- lowest frequency
ExportScript.genericRadioConf[2]['maxFrequency'] = 143.975 -- highest frequency
ExportScript.genericRadioConf[2]['Power'] = {} -- power button active
ExportScript.genericRadioConf[2]['Power']['ButtonID'] = 3001 -- power button id from cklickable.lua
ExportScript.genericRadioConf[2]['Power']['ValueOn'] = 0.33 -- power on value from cklickable.lua
ExportScript.genericRadioConf[2]['Power']['ValueOff'] = 0.0 -- power off value from cklickable.lua
--ExportScript.genericRadioConf[2]['Volume'] = {} -- volume knob active
--ExportScript.genericRadioConf[2]['Volume']['ButtonID'] = 3005 -- volume button id from cklickable.lua
--ExportScript.genericRadioConf[2]['Preset'] = {} -- preset knob active
--ExportScript.genericRadioConf[2]['Preset']['ArgumentID'] = 137 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[2]['Preset']['ButtonID'] = 3001 -- preset button id from cklickable.lua
-- Preset based on switchlogic on clickabledata.lua
--ExportScript.genericRadioConf[2]['Preset']['List'] = {[0.0]="01",[0.01]="02",[0.02]="03",[0.03]="04",[0.04]="05",[0.05]="06",[0.06]="07",[0.07]="08",[0.08]="09",[0.09]="10",[0.10]="11",[0.11]="12",[0.12]="13",[0.13]="14",[0.14]="15",[0.15]="16",[0.16]="17",[0.17]="18",[0.18]="19",[0.19]="20",[0.20]="01"}
--ExportScript.genericRadioConf[2]['Preset']['Step'] = 0.01 -- minimal step for preset change
--ExportScript.genericRadioConf[2]['Squelch'] = {} -- squelch switch active
--ExportScript.genericRadioConf[2]['Squelch']['ArgumentID'] = 134 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[2]['Squelch']['ButtonID'] = 3008 -- squelch button id from cklickable.lua
--ExportScript.genericRadioConf[2]['Squelch']['ValueOn'] = 0.0 -- squelch on value from cklickable.lua
--ExportScript.genericRadioConf[2]['Squelch']['ValueOff'] = 1.0 -- squelch off value from cklickable.lua
--ExportScript.genericRadioConf[2]['Load'] = {} -- load button preset
--ExportScript.genericRadioConf[2]['Load']['ButtonID'] = 3006 -- load button id from cklickable.lua
--ExportScript.genericRadioConf[2]['ManualPreset'] = {} -- switch manual or preset active
--ExportScript.genericRadioConf[2]['ManualPreset']['ArgumentID'] = 135 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[2]['ManualPreset']['ButtonID'] = 3004 -- ManualPreset button id from cklickable.lua
--ExportScript.genericRadioConf[2]['ManualPreset']['ValueManual'] = 0.2-- ManualPreset Manual value from cklickable.lua
--ExportScript.genericRadioConf[2]['ManualPreset']['ValuePreset'] = 0.3-- ManualPreset Preset value from cklickable.lua
ExportScript.genericRadioConf[3] = {} -- secound radio
ExportScript.genericRadioConf[3]['Name'] = "FM Radio" -- name of radio
ExportScript.genericRadioConf[3]['DeviceID'] = 28 -- DeviceID for GetDevice from device.lua
ExportScript.genericRadioConf[3]['setFrequency'] = true -- change frequency active
ExportScript.genericRadioConf[3]['FrequencyMultiplicator'] = 1000000 -- Multiplicator from Hz to MHz
ExportScript.genericRadioConf[3]['FrequencyFormat'] = "%7.3f" -- frequency view format LUA style
ExportScript.genericRadioConf[3]['FrequencyStep'] = 25 -- minimal step for frequency change
ExportScript.genericRadioConf[3]['minFrequency'] = 30.000 -- lowest frequency
ExportScript.genericRadioConf[3]['maxFrequency'] = 87.975 -- highest frequency
ExportScript.genericRadioConf[3]['Power'] = {} -- power button active
ExportScript.genericRadioConf[3]['Power']['ButtonID'] = 3001 -- power button id from cklickable.lua
ExportScript.genericRadioConf[3]['Power']['ValueOn'] = 0.25 -- power on value from cklickable.lua
ExportScript.genericRadioConf[3]['Power']['ValueOff'] = 0.0 -- power off value from cklickable.lua
--ExportScript.genericRadioConf[3]['Volume'] = {} -- volume knob active
--ExportScript.genericRadioConf[3]['Volume']['ButtonID'] = 3005 -- volume button id from cklickable.lua
ExportScript.genericRadioConf[3]['Preset'] = {} -- preset knob active
ExportScript.genericRadioConf[3]['Preset']['ArgumentID'] = 273 -- ManualPreset argument id from cklickable.lua
ExportScript.genericRadioConf[3]['Preset']['ButtonID'] = 3002 -- preset button id from cklickable.lua
--ExportScript.genericRadioConf[3]['Preset']['ButtonID2'] = 3002 -- preset button id from cklickable.lua
-- Preset based on switchlogic on clickabledata.lua
-- [273] = "%.3f", -- FM RADIO - Chanel Selector {0.0,0.143,0.286,0.429,0.572,0.715,0.858,1.0} -- laut clickabledata.lua
ExportScript.genericRadioConf[3]['Preset']['List'] = {[0.0]="1",[0.143]="2",[0.286]="3",[0.429]="4",[0.572]="5",[0.715]="6",[0.858]="0",[1.0]="-"}
ExportScript.genericRadioConf[3]['Preset']['Step'] = 0.143 -- minimal step for preset change
--ExportScript.genericRadioConf[3]['Preset']['Step2'] = -0.01 -- minimal step for preset change
--ExportScript.genericRadioConf[3]['Squelch'] = {} -- squelch switch active
--ExportScript.genericRadioConf[3]['Squelch']['ArgumentID'] = 148 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[3]['Squelch']['ButtonID'] = 3008 -- squelch button id from cklickable.lua
--ExportScript.genericRadioConf[3]['Squelch']['ValueOn'] = 0.0 -- squelch on value from cklickable.lua
--ExportScript.genericRadioConf[3]['Squelch']['ValueOff'] = -1.0 -- squelch off value from cklickable.lua
--ExportScript.genericRadioConf[3]['Load'] = {} -- load button preset
--ExportScript.genericRadioConf[3]['Load']['ButtonID'] = 3004 -- load button id from cklickable.lua
--ExportScript.genericRadioConf[3]['ManualPreset'] = {} -- switch manual or preset active
--ExportScript.genericRadioConf[3]['ManualPreset']['ArgumentID'] = 149 -- ManualPreset argument id from cklickable.lua
--ExportScript.genericRadioConf[3]['ManualPreset']['ButtonID'] = 3004 -- ManualPreset button id from cklickable.lua
--ExportScript.genericRadioConf[3]['ManualPreset']['ValueManual'] = 0.2-- ManualPreset Manual value from cklickable.lua
--ExportScript.genericRadioConf[3]['ManualPreset']['ValuePreset'] = 0.3-- ManualPreset Preset value from cklickable.lua
ExportScript.genericRadio(nil, nil)
--=====================================================================================
--[[
ExportScript.Tools.WriteToLog('list_cockpit_params(): '..ExportScript.Tools.dump(list_cockpit_params()))
ExportScript.Tools.WriteToLog('CMSP: '..ExportScript.Tools.dump(list_indication(7)))
-- list_indication get tehe value of cockpit displays
local ltmp1 = 0
for ltmp2 = 0, 20, 1 do
ltmp1 = list_indication(ltmp2)
ExportScript.Tools.WriteToLog(ltmp2..': '..ExportScript.Tools.dump(ltmp1))
end
]]
--[[
-- getmetatable get function name from devices
local ltmp1 = 0
for ltmp2 = 1, 70, 1 do
ltmp1 = GetDevice(ltmp2)
ExportScript.Tools.WriteToLog(ltmp2..': '..ExportScript.Tools.dump(ltmp1))
ExportScript.Tools.WriteToLog(ltmp2..' (metatable): '..ExportScript.Tools.dump(getmetatable(ltmp1)))
end
]]
end
-----------------------------
-- Custom functions --
----------------------------- | lgpl-3.0 |
Ninjistix/darkstar | scripts/zones/Kazham-Jeuno_Airship/npcs/Joosef.lua | 5 | 2002 | -----------------------------------
-- Area: Kazham-Jeuno Airship
-- NPC: Joosef
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Kazham-Jeuno_Airship/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Kazham-Jeuno_Airship/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 1 do
vHour = vHour - 6;
end
local message = WILL_REACH_KAZHAM;
if (vHour == -5) then
if (vMin >= 48) then
vHour = 3;
message = WILL_REACH_JEUNO;
else
vHour = 0;
end
elseif (vHour == -4) then
vHour = 2;
message = WILL_REACH_JEUNO;
elseif (vHour == -3) then
vHour = 1;
message = WILL_REACH_JEUNO;
elseif (vHour == -2) then
if (vMin <= 49) then
vHour = 0;
message = WILL_REACH_JEUNO;
else
vHour = 3;
end
elseif (vHour == -1) then
vHour = 2;
elseif (vHour == 0) then
vHour = 1;
end
local vMinutes = 0;
if (message == WILL_REACH_JEUNO) then
vMinutes = (vHour * 60) + 49 - vMin;
else -- WILL_REACH_KAZHAM
vMinutes = (vHour * 60) + 48 - vMin;
end
if (vMinutes <= 30) then
if ( message == WILL_REACH_KAZHAM) then
message = IN_KAZHAM_MOMENTARILY;
else -- WILL_REACH_JEUNO
message = IN_JEUNO_MOMENTARILY;
end
elseif (vMinutes < 60) then
vHour = 0;
end
player:messageSpecial( message, math.floor((2.4 * vMinutes) / 60), math.floor( vMinutes / 60 + 0.5));
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
chappers/refresh-love | _book/images/main.lua | 2 | 1205 | function love.load()
Tileset = love.graphics.newImage('countryside.png')
TileW, TileH = 32,32
local tilesetW, tilesetH = Tileset:getWidth(), Tileset:getHeight()
local quadInfo = {
{'.', 0, 0}, -- grass
{'#', 32, 0}, -- box
{'*', 0, 32}, -- flowers
{'^',32, 32} -- boxtop
}
Quads = {}
for _, info in ipairs(quadInfo) do
-- info[1] = char, info[2] = x, info[3] = y
Quads[info[1]] = love.graphics.newQuad(info[2], info[3], TileW, TileH, tilesetW, tilesetH)
end
local tileString = [[
...
.#*.
...
]]
TileTable = {}
local width = #(tileString:match("[^\n]+"))
for x=1,width,1 do TileTable[x] = {} end -- initilaise correct dim
local rowIndex, columnIndex = 1,1
for row in tileString:gmatch("[^\n]+") do
columnIndex = 1
for chr in row:gmatch(".") do
TileTable[rowIndex][columnIndex] = chr
columnIndex = columnIndex + 1
end
rowIndex = rowIndex+1
end
end
function love.draw()
for rowIndex, row in ipairs(TileTable) do
for colIndex, chr in ipairs(row) do
local x,y = 250+(colIndex-1)*TileW, 250+(rowIndex-1)*TileH
love.graphics.draw(Tileset, Quads[chr], x,y)
end
end
end
| mit |
chappers/refresh-love | images/main.lua | 2 | 1205 | function love.load()
Tileset = love.graphics.newImage('countryside.png')
TileW, TileH = 32,32
local tilesetW, tilesetH = Tileset:getWidth(), Tileset:getHeight()
local quadInfo = {
{'.', 0, 0}, -- grass
{'#', 32, 0}, -- box
{'*', 0, 32}, -- flowers
{'^',32, 32} -- boxtop
}
Quads = {}
for _, info in ipairs(quadInfo) do
-- info[1] = char, info[2] = x, info[3] = y
Quads[info[1]] = love.graphics.newQuad(info[2], info[3], TileW, TileH, tilesetW, tilesetH)
end
local tileString = [[
...
.#*.
...
]]
TileTable = {}
local width = #(tileString:match("[^\n]+"))
for x=1,width,1 do TileTable[x] = {} end -- initilaise correct dim
local rowIndex, columnIndex = 1,1
for row in tileString:gmatch("[^\n]+") do
columnIndex = 1
for chr in row:gmatch(".") do
TileTable[rowIndex][columnIndex] = chr
columnIndex = columnIndex + 1
end
rowIndex = rowIndex+1
end
end
function love.draw()
for rowIndex, row in ipairs(TileTable) do
for colIndex, chr in ipairs(row) do
local x,y = 250+(colIndex-1)*TileW, 250+(rowIndex-1)*TileH
love.graphics.draw(Tileset, Quads[chr], x,y)
end
end
end
| mit |
codedash64/Urho3D | Source/ThirdParty/LuaJIT/src/jit/dis_x86.lua | 41 | 32726 | ----------------------------------------------------------------------------
-- LuaJIT x86/x64 disassembler module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- Sending small code snippets to an external disassembler and mixing the
-- output with our own stuff was too fragile. So I had to bite the bullet
-- and write yet another x86 disassembler. Oh well ...
--
-- The output format is very similar to what ndisasm generates. But it has
-- been developed independently by looking at the opcode tables from the
-- Intel and AMD manuals. The supported instruction set is quite extensive
-- and reflects what a current generation Intel or AMD CPU implements in
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
-- SSE4.1, SSE4.2, SSE4a, AVX, AVX2 and even privileged and hypervisor
-- (VMX/SVM) instructions.
--
-- Notes:
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
-- * No attempt at optimization has been made -- it's fast enough for my needs.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local lower, rep = string.lower, string.rep
local bit = require("bit")
local tohex = bit.tohex
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
local map_opc1_32 = {
--0x
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
--1x
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
--2x
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
--3x
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
--4x
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
--5x
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
--6x
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
"fs:seg","gs:seg","o16:","a16",
"pushUi","imulVrmi","pushBs","imulVrms",
"insb","insVS","outsb","outsVS",
--7x
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
--8x
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
"testBmr","testVmr","xchgBrm","xchgVrm",
"movBmr","movVmr","movBrm","movVrm",
"movVmg","leaVrm","movWgm","popUm",
--9x
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
--Ax
"movBao","movVao","movBoa","movVoa",
"movsb","movsVS","cmpsb","cmpsVS",
"testBai","testVai","stosb","stosVS",
"lodsb","lodsVS","scasb","scasVS",
--Bx
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
--Cx
"shift!Bmu","shift!Vmu","retBw","ret","vex*3$lesVrm","vex*2$ldsVrm","movBmi","movVmi",
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
--Dx
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
--Ex
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
"inBau","inVau","outBua","outVua",
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
--Fx
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
}
assert(#map_opc1_32 == 255)
-- Map for 1st opcode byte in 64 bit mode (overrides only).
local map_opc1_64 = setmetatable({
[0x06]=false, [0x07]=false, [0x0e]=false,
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
[0x82]=false, [0x9a]=false, [0xc4]="vex*3", [0xc5]="vex*2", [0xce]=false,
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
}, { __index = map_opc1_32 })
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
local map_opc2 = {
--0x
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
--1x
"movupsXrm|movssXrvm|movupdXrm|movsdXrvm",
"movupsXmr|movssXmvr|movupdXmr|movsdXmvr",
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
"movlpsXmr||movlpdXmr",
"unpcklpsXrvm||unpcklpdXrvm",
"unpckhpsXrvm||unpckhpdXrvm",
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
"movhpsXmr||movhpdXmr",
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
--2x
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
"movapsXrm||movapdXrm",
"movapsXmr||movapdXmr",
"cvtpi2psXrMm|cvtsi2ssXrvVmt|cvtpi2pdXrMm|cvtsi2sdXrvVmt",
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
"ucomissXrm||ucomisdXrm",
"comissXrm||comisdXrm",
--3x
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
--4x
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
--5x
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
"rsqrtpsXrm|rsqrtssXrvm","rcppsXrm|rcpssXrvm",
"andpsXrvm||andpdXrvm","andnpsXrvm||andnpdXrvm",
"orpsXrvm||orpdXrvm","xorpsXrvm||xorpdXrvm",
"addpsXrvm|addssXrvm|addpdXrvm|addsdXrvm","mulpsXrvm|mulssXrvm|mulpdXrvm|mulsdXrvm",
"cvtps2pdXrm|cvtss2sdXrvm|cvtpd2psXrm|cvtsd2ssXrvm",
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
"subpsXrvm|subssXrvm|subpdXrvm|subsdXrvm","minpsXrvm|minssXrvm|minpdXrvm|minsdXrvm",
"divpsXrvm|divssXrvm|divpdXrvm|divsdXrvm","maxpsXrvm|maxssXrvm|maxpdXrvm|maxsdXrvm",
--6x
"punpcklbwPrvm","punpcklwdPrvm","punpckldqPrvm","packsswbPrvm",
"pcmpgtbPrvm","pcmpgtwPrvm","pcmpgtdPrvm","packuswbPrvm",
"punpckhbwPrvm","punpckhwdPrvm","punpckhdqPrvm","packssdwPrvm",
"||punpcklqdqXrvm","||punpckhqdqXrvm",
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
--7x
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pvmu",
"pshiftd!Pvmu","pshiftq!Mvmu||pshiftdq!Xvmu",
"pcmpeqbPrvm","pcmpeqwPrvm","pcmpeqdPrvm","emms*|",
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
nil,nil,
"||haddpdXrvm|haddpsXrvm","||hsubpdXrvm|hsubpsXrvm",
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
--8x
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
--9x
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
--Ax
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
--Bx
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
--Cx
"xaddBmr","xaddVmr",
"cmppsXrvmu|cmpssXrvmu|cmppdXrvmu|cmpsdXrvmu","$movntiVmr|",
"pinsrwPrvWmu","pextrwDrPmu",
"shufpsXrvmu||shufpdXrvmu","$cmpxchg!Qmp",
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
--Dx
"||addsubpdXrvm|addsubpsXrvm","psrlwPrvm","psrldPrvm","psrlqPrvm",
"paddqPrvm","pmullwPrvm",
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
"psubusbPrvm","psubuswPrvm","pminubPrvm","pandPrvm",
"paddusbPrvm","padduswPrvm","pmaxubPrvm","pandnPrvm",
--Ex
"pavgbPrvm","psrawPrvm","psradPrvm","pavgwPrvm",
"pmulhuwPrvm","pmulhwPrvm",
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
"psubsbPrvm","psubswPrvm","pminswPrvm","porPrvm",
"paddsbPrvm","paddswPrvm","pmaxswPrvm","pxorPrvm",
--Fx
"|||lddquXrm","psllwPrvm","pslldPrvm","psllqPrvm",
"pmuludqPrvm","pmaddwdPrvm","psadbwPrvm","maskmovqMrm||maskmovdquXrm$",
"psubbPrvm","psubwPrvm","psubdPrvm","psubqPrvm",
"paddbPrvm","paddwPrvm","padddPrvm","ud",
}
assert(map_opc2[255] == "ud")
-- Map for three-byte opcodes. Can't wait for their next invention.
local map_opc3 = {
["38"] = { -- [66] 0f 38 xx
--0x
[0]="pshufbPrvm","phaddwPrvm","phadddPrvm","phaddswPrvm",
"pmaddubswPrvm","phsubwPrvm","phsubdPrvm","phsubswPrvm",
"psignbPrvm","psignwPrvm","psigndPrvm","pmulhrswPrvm",
"||permilpsXrvm","||permilpdXrvm",nil,nil,
--1x
"||pblendvbXrma",nil,nil,nil,
"||blendvpsXrma","||blendvpdXrma","||permpsXrvm","||ptestXrm",
"||broadcastssXrm","||broadcastsdXrm","||broadcastf128XrlXm",nil,
"pabsbPrm","pabswPrm","pabsdPrm",nil,
--2x
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
"||pmuldqXrvm","||pcmpeqqXrvm","||$movntdqaXrm","||packusdwXrvm",
"||maskmovpsXrvm","||maskmovpdXrvm","||maskmovpsXmvr","||maskmovpdXmvr",
--3x
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
"||pmovzxwqXrm","||pmovzxdqXrm","||permdXrvm","||pcmpgtqXrvm",
"||pminsbXrvm","||pminsdXrvm","||pminuwXrvm","||pminudXrvm",
"||pmaxsbXrvm","||pmaxsdXrvm","||pmaxuwXrvm","||pmaxudXrvm",
--4x
"||pmulddXrvm","||phminposuwXrm",nil,nil,
nil,"||psrlvVSXrvm","||psravdXrvm","||psllvVSXrvm",
--5x
[0x58] = "||pbroadcastdXrlXm",[0x59] = "||pbroadcastqXrlXm",
[0x5a] = "||broadcasti128XrlXm",
--7x
[0x78] = "||pbroadcastbXrlXm",[0x79] = "||pbroadcastwXrlXm",
--8x
[0x8c] = "||pmaskmovXrvVSm",
[0x8e] = "||pmaskmovVSmXvr",
--Dx
[0xdc] = "||aesencXrvm", [0xdd] = "||aesenclastXrvm",
[0xde] = "||aesdecXrvm", [0xdf] = "||aesdeclastXrvm",
--Fx
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
},
["3a"] = { -- [66] 0f 3a xx
--0x
[0x00]="||permqXrmu","||permpdXrmu","||pblenddXrvmu",nil,
"||permilpsXrmu","||permilpdXrmu","||perm2f128Xrvmu",nil,
"||roundpsXrmu","||roundpdXrmu","||roundssXrvmu","||roundsdXrvmu",
"||blendpsXrvmu","||blendpdXrvmu","||pblendwXrvmu","palignrPrvmu",
--1x
nil,nil,nil,nil,
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
"||insertf128XrvlXmu","||extractf128XlXmYru",nil,nil,
nil,nil,nil,nil,
--2x
"||pinsrbXrvVmu","||insertpsXrvmu","||pinsrXrvVmuS",nil,
--3x
[0x38] = "||inserti128Xrvmu",[0x39] = "||extracti128XlXmYru",
--4x
[0x40] = "||dppsXrvmu",
[0x41] = "||dppdXrvmu",
[0x42] = "||mpsadbwXrvmu",
[0x44] = "||pclmulqdqXrvmu",
[0x46] = "||perm2i128Xrvmu",
[0x4a] = "||blendvpsXrvmb",[0x4b] = "||blendvpdXrvmb",
[0x4c] = "||pblendvbXrvmb",
--6x
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
[0xdf] = "||aeskeygenassistXrmu",
},
}
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
local map_opcvm = {
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
[0xc8]="monitor",[0xc9]="mwait",
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
[0xf8]="swapgs",[0xf9]="rdtscp",
}
-- Map for FP opcodes. And you thought stack machines are simple?
local map_opcfp = {
-- D8-DF 00-BF: opcodes with a memory operand.
-- D8
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
-- DA
"fiaddDm","fimulDm","ficomDm","ficompDm",
"fisubDm","fisubrDm","fidivDm","fidivrDm",
-- DB
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
-- DC
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
-- DD
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
-- DE
"fiaddWm","fimulWm","ficomWm","ficompWm",
"fisubWm","fisubrWm","fidivWm","fidivrWm",
-- DF
"fildWm","fisttpWm","fistWm","fistpWm",
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
-- xx C0-FF: opcodes with a pseudo-register operand.
-- D8
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
-- D9
"fldFf","fxchFf",{"fnop"},nil,
{"fchs","fabs",nil,nil,"ftst","fxam"},
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
-- DA
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
-- DB
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
-- DC
"fadd toFf","fmul toFf",nil,nil,
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
-- DD
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
-- DE
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
-- DF
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
}
assert(map_opcfp[126] == "fcomipFf")
-- Map for opcode groups. The subkey is sp from the ModRM byte.
local map_opcgroup = {
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
incb = { "inc", "dec" },
incd = { "inc", "dec", "callUmp", "$call farDmp",
"jmpUmp", "$jmp farDmp", "pushUm" },
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
"smsw", nil, "lmsw", "vm*$invlpg" },
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
prefetch = { "prefetch", "prefetchw" },
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
}
------------------------------------------------------------------------------
-- Maps for register names.
local map_regs = {
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
Y = { "ymm0", "ymm1", "ymm2", "ymm3", "ymm4", "ymm5", "ymm6", "ymm7",
"ymm8", "ymm9", "ymm10", "ymm11", "ymm12", "ymm13", "ymm14", "ymm15" },
}
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
-- Maps for size names.
local map_sz2n = {
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16, Y = 32,
}
local map_sz2prefix = {
B = "byte", W = "word", D = "dword",
Q = "qword",
M = "qword", X = "xword", Y = "yword",
F = "dword", G = "qword", -- No need for sizes/register names for these two.
}
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local code, pos, hex = ctx.code, ctx.pos, ""
local hmax = ctx.hexdump
if hmax > 0 then
for i=ctx.start,pos-1 do
hex = hex..format("%02X", byte(code, i, i))
end
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
else hex = hex..rep(" ", hmax-#hex+2) end
end
if operands then text = text.." "..operands end
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
if ctx.rex then
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")..
(ctx.vexl and "l" or "")
if ctx.vexv and ctx.vexv ~= 0 then t = t.."v"..ctx.vexv end
if t ~= "" then text = ctx.rex.."."..t.." "..text
elseif ctx.rex == "vex" then text = "v"..text end
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.vexl = false; ctx.vexv = false
end
if ctx.seg then
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
if n == 0 then text = ctx.seg.." "..text else text = text2 end
ctx.seg = false
end
if ctx.lock then text = "lock "..text; ctx.lock = false end
local imm = ctx.imm
if imm then
local sym = ctx.symtab[imm]
if sym then text = text.."\t->"..sym end
end
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
ctx.mrm = false
ctx.vexv = false
ctx.start = pos
ctx.imm = nil
end
-- Clear all prefix flags.
local function clearprefixes(ctx)
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.a32 = false; ctx.vexl = false
end
-- Fallback for incomplete opcodes at the end.
local function incomplete(ctx)
ctx.pos = ctx.stop+1
clearprefixes(ctx)
return putop(ctx, "(incomplete)")
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
clearprefixes(ctx)
return putop(ctx, "(unknown)")
end
-- Return an immediate of the specified size.
local function getimm(ctx, pos, n)
if pos+n-1 > ctx.stop then return incomplete(ctx) end
local code = ctx.code
if n == 1 then
local b1 = byte(code, pos, pos)
return b1
elseif n == 2 then
local b1, b2 = byte(code, pos, pos+1)
return b1+b2*256
else
local b1, b2, b3, b4 = byte(code, pos, pos+3)
local imm = b1+b2*256+b3*65536+b4*16777216
ctx.imm = imm
return imm
end
end
-- Process pattern string and generate the operands.
local function putpat(ctx, name, pat)
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
local code, pos, stop, vexl = ctx.code, ctx.pos, ctx.stop, ctx.vexl
-- Chars used: 1DFGIMPQRSTUVWXYabcdfgijlmoprstuvwxyz
for p in gmatch(pat, ".") do
local x = nil
if p == "V" or p == "U" then
if ctx.rexw then sz = "Q"; ctx.rexw = false
elseif ctx.o16 then sz = "W"; ctx.o16 = false
elseif p == "U" and ctx.x64 then sz = "Q"
else sz = "D" end
regs = map_regs[sz]
elseif p == "T" then
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
regs = map_regs[sz]
elseif p == "B" then
sz = "B"
regs = ctx.rex and map_regs.B64 or map_regs.B
elseif match(p, "[WDQMXYFG]") then
sz = p
if sz == "X" and vexl then sz = "Y"; ctx.vexl = false end
regs = map_regs[sz]
elseif p == "P" then
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
if sz == "X" and vexl then sz = "Y"; ctx.vexl = false end
regs = map_regs[sz]
elseif p == "S" then
name = name..lower(sz)
elseif p == "s" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = imm <= 127 and format("+0x%02x", imm)
or format("-0x%02x", 256-imm)
pos = pos+1
elseif p == "u" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = format("0x%02x", imm)
pos = pos+1
elseif p == "b" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = regs[imm/16+1]
pos = pos+1
elseif p == "w" then
local imm = getimm(ctx, pos, 2); if not imm then return end
x = format("0x%x", imm)
pos = pos+2
elseif p == "o" then -- [offset]
if ctx.x64 then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("[0x%08x%08x]", imm2, imm1)
pos = pos+8
else
local imm = getimm(ctx, pos, 4); if not imm then return end
x = format("[0x%08x]", imm)
pos = pos+4
end
elseif p == "i" or p == "I" then
local n = map_sz2n[sz]
if n == 8 and ctx.x64 and p == "I" then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("0x%08x%08x", imm2, imm1)
else
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
imm = (0xffffffff+1)-imm
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
else
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
end
end
pos = pos+n
elseif p == "j" then
local n = map_sz2n[sz]
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "B" and imm > 127 then imm = imm-256
elseif imm > 2147483647 then imm = imm-4294967296 end
pos = pos+n
imm = imm + pos + ctx.addr
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
ctx.imm = imm
if sz == "W" then
x = format("word 0x%04x", imm%65536)
elseif ctx.x64 then
local lo = imm % 0x1000000
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
else
x = "0x"..tohex(imm)
end
elseif p == "R" then
local r = byte(code, pos-1, pos-1)%8
if ctx.rexb then r = r + 8; ctx.rexb = false end
x = regs[r+1]
elseif p == "a" then x = regs[1]
elseif p == "c" then x = "cl"
elseif p == "d" then x = "dx"
elseif p == "1" then x = "1"
else
if not mode then
mode = ctx.mrm
if not mode then
if pos > stop then return incomplete(ctx) end
mode = byte(code, pos, pos)
pos = pos+1
end
rm = mode%8; mode = (mode-rm)/8
sp = mode%8; mode = (mode-sp)/8
sdisp = ""
if mode < 3 then
if rm == 4 then
if pos > stop then return incomplete(ctx) end
sc = byte(code, pos, pos)
pos = pos+1
rm = sc%8; sc = (sc-rm)/8
rx = sc%8; sc = (sc-rx)/8
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
if rx == 4 then rx = nil end
end
if mode > 0 or rm == 5 then
local dsz = mode
if dsz ~= 1 then dsz = 4 end
local disp = getimm(ctx, pos, dsz); if not disp then return end
if mode == 0 then rm = nil end
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
if dsz == 1 and disp > 127 then
sdisp = format("-0x%x", 256-disp)
elseif disp >= 0 and disp <= 0x7fffffff then
sdisp = format("+0x%x", disp)
else
sdisp = format("-0x%x", (0xffffffff+1)-disp)
end
else
sdisp = format(ctx.x64 and not ctx.a32 and
not (disp >= 0 and disp <= 0x7fffffff)
and "0xffffffff%08x" or "0x%08x", disp)
end
pos = pos+dsz
end
end
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
end
if p == "m" then
if mode == 3 then x = regs[rm+1]
else
local aregs = ctx.a32 and map_regs.D or ctx.aregs
local srm, srx = "", ""
if rm then srm = aregs[rm+1]
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
ctx.a32 = false
if rx then
if rm then srm = srm.."+" end
srx = aregs[rx+1]
if sc > 0 then srx = srx.."*"..(2^sc) end
end
x = format("[%s%s%s]", srm, srx, sdisp)
end
if mode < 3 and
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
x = map_sz2prefix[sz].." "..x
end
elseif p == "r" then x = regs[sp+1]
elseif p == "g" then x = map_segregs[sp+1]
elseif p == "p" then -- Suppress prefix.
elseif p == "f" then x = "st"..rm
elseif p == "x" then
if sp == 0 and ctx.lock and not ctx.x64 then
x = "CR8"; ctx.lock = false
else
x = "CR"..sp
end
elseif p == "v" then
if ctx.vexv then
x = regs[ctx.vexv+1]; ctx.vexv = false
end
elseif p == "y" then x = "DR"..sp
elseif p == "z" then x = "TR"..sp
elseif p == "l" then vexl = false
elseif p == "t" then
else
error("bad pattern `"..pat.."'")
end
end
if x then operands = operands and operands..", "..x or x end
end
ctx.pos = pos
return putop(ctx, name, operands)
end
-- Forward declaration.
local map_act
-- Fetch and cache MRM byte.
local function getmrm(ctx)
local mrm = ctx.mrm
if not mrm then
local pos = ctx.pos
if pos > ctx.stop then return nil end
mrm = byte(ctx.code, pos, pos)
ctx.pos = pos+1
ctx.mrm = mrm
end
return mrm
end
-- Dispatch to handler depending on pattern.
local function dispatch(ctx, opat, patgrp)
if not opat then return unknown(ctx) end
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
local p
if ctx.rep then
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
ctx.rep = false
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
else p = "^[^%|]*" end
opat = match(opat, p)
if not opat then return unknown(ctx) end
-- ctx.rep = false; ctx.o16 = false
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
--XXX remove in branches?
end
if match(opat, "%$") then -- reg$mem variants.
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
if opat == "" then return unknown(ctx) end
end
if opat == "" then return unknown(ctx) end
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
if pat == "" and patgrp then pat = patgrp end
return map_act[sub(pat, 1, 1)](ctx, name, pat)
end
-- Get a pattern from an opcode map and dispatch to handler.
local function dispatchmap(ctx, opcmap)
local pos = ctx.pos
local opat = opcmap[byte(ctx.code, pos, pos)]
pos = pos + 1
ctx.pos = pos
return dispatch(ctx, opat)
end
-- Map for action codes. The key is the first char after the name.
map_act = {
-- Simple opcodes without operands.
[""] = function(ctx, name, pat)
return putop(ctx, name)
end,
-- Operand size chars fall right through.
B = putpat, W = putpat, D = putpat, Q = putpat,
V = putpat, U = putpat, T = putpat,
M = putpat, X = putpat, P = putpat,
F = putpat, G = putpat, Y = putpat,
-- Collect prefixes.
[":"] = function(ctx, name, pat)
ctx[pat == ":" and name or sub(pat, 2)] = name
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
end,
-- Chain to special handler specified by name.
["*"] = function(ctx, name, pat)
return map_act[name](ctx, name, sub(pat, 2))
end,
-- Use named subtable for opcode group.
["!"] = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
end,
-- o16,o32[,o64] variants.
sz = function(ctx, name, pat)
if ctx.o16 then ctx.o16 = false
else
pat = match(pat, ",(.*)")
if ctx.rexw then
local p = match(pat, ",(.*)")
if p then pat = p; ctx.rexw = false end
end
end
pat = match(pat, "^[^,]*")
return dispatch(ctx, pat)
end,
-- Two-byte opcode dispatch.
opc2 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc2)
end,
-- Three-byte opcode dispatch.
opc3 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc3[pat])
end,
-- VMX/SVM dispatch.
vm = function(ctx, name, pat)
return dispatch(ctx, map_opcvm[ctx.mrm])
end,
-- Floating point opcode dispatch.
fp = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
local rm = mrm%8
local idx = pat*8 + ((mrm-rm)/8)%8
if mrm >= 192 then idx = idx + 64 end
local opat = map_opcfp[idx]
if type(opat) == "table" then opat = opat[rm+1] end
return dispatch(ctx, opat)
end,
-- REX prefix.
rex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX or VEX prefix allowed.
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
ctx.rex = "rex"
end,
-- VEX prefix.
vex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX or VEX prefix allowed.
ctx.rex = "vex"
local pos = ctx.pos
if ctx.mrm then
ctx.mrm = nil
pos = pos-1
end
local b = byte(ctx.code, pos, pos)
if not b then return incomplete(ctx) end
pos = pos+1
if b < 128 then ctx.rexr = true end
local m = 1
if pat == "3" then
m = b%32; b = (b-m)/32
local nb = b%2; b = (b-nb)/2
if nb == 0 then ctx.rexb = true end
local nx = b%2; b = (b-nx)/2
if nx == 0 then ctx.rexx = true end
b = byte(ctx.code, pos, pos)
if not b then return incomplete(ctx) end
pos = pos+1
if b >= 128 then ctx.rexw = true end
end
ctx.pos = pos
local map
if m == 1 then map = map_opc2
elseif m == 2 then map = map_opc3["38"]
elseif m == 3 then map = map_opc3["3a"]
else return unknown(ctx) end
local p = b%4; b = (b-p)/4
if p == 1 then ctx.o16 = "o16"
elseif p == 2 then ctx.rep = "rep"
elseif p == 3 then ctx.rep = "repne" end
local l = b%2; b = (b-l)/2
if l ~= 0 then ctx.vexl = true end
ctx.vexv = (-1-b)%16
return dispatchmap(ctx, map)
end,
-- Special case for nop with REX prefix.
nop = function(ctx, name, pat)
return dispatch(ctx, ctx.rex and pat or "nop")
end,
-- Special case for 0F 77.
emms = function(ctx, name, pat)
if ctx.rex ~= "vex" then
return putop(ctx, "emms")
elseif ctx.vexl then
ctx.vexl = false
return putop(ctx, "zeroall")
else
return putop(ctx, "zeroupper")
end
end,
}
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ofs = ofs + 1
ctx.start = ofs
ctx.pos = ofs
ctx.stop = stop
ctx.imm = nil
ctx.mrm = false
clearprefixes(ctx)
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
if ctx.pos ~= ctx.start then incomplete(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = (addr or 0) - 1
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 16
ctx.x64 = false
ctx.map1 = map_opc1_32
ctx.aregs = map_regs.D
return ctx
end
local function create64(code, addr, out)
local ctx = create(code, addr, out)
ctx.x64 = true
ctx.map1 = map_opc1_64
ctx.aregs = map_regs.Q
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass(code, addr, out)
create(code, addr, out):disass()
end
local function disass64(code, addr, out)
create64(code, addr, out):disass()
end
-- Return register name for RID.
local function regname(r)
if r < 8 then return map_regs.D[r+1] end
return map_regs.X[r-7]
end
local function regname64(r)
if r < 16 then return map_regs.Q[r+1] end
return map_regs.X[r-15]
end
-- Public module functions.
return {
create = create,
create64 = create64,
disass = disass,
disass64 = disass64,
regname = regname,
regname64 = regname64
}
| mit |
Ninjistix/darkstar | scripts/globals/items/bunch_of_pamamas.lua | 3 | 1046 | -----------------------------------------
-- ID: 4468
-- Item: Bunch of Pamamas
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Strength -3
-- Intelligence 1
-- Additional Effect with Opo-Opo Crown
-- HP 50
-- MP 50
-- CHR 14
-- Additional Effect with Kinkobo or
-- Primate Staff
-- DELAY -90
-- ACC 10
-- Additional Effect with Primate Staff +1
-- DELAY -80
-- ACC 12
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,4468);
end;
function onEffectGain(target, effect)
target:addMod(MOD_STR, -3);
target:addMod(MOD_INT, 1);
end;
function onEffectLose(target, effect)
target:delMod(MOD_STR, -3);
target:delMod(MOD_INT, 1);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Quicksand_Caves/npcs/Treasure_Coffer.lua | 5 | 4149 | -----------------------------------
-- Area: Quicksand Caves
-- NPC: Treasure Coffer
-- @zone 208
-- !pos 615 -6 -681
-----------------------------------
package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Quicksand_Caves/TextIDs");
local TreasureType = "Coffer";
local TreasureLvL = 53;
local TreasureMinLvL = 43;
function onTrade(player,npc,trade)
-- trade:hasItemQty(1054,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if ((trade:hasItemQty(1054,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
-- IMPORTANT ITEM: AF Keyitems, AF Items, & Map -----------
local mJob = player:getMainJob();
local zone = player:getZoneID();
if (player:hasKeyItem(MAP_OF_THE_QUICKSAND_CAVES) == false) then
questItemNeeded = 3;
end
local listAF = getAFbyZone(zone);
for nb = 1,#listAF,3 do
if (player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then
questItemNeeded = 2;
break
end
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if (pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if (success ~= -2) then
player:tradeComplete();
if (math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if (questItemNeeded == 3) then
player:addKeyItem(MAP_OF_THE_QUICKSAND_CAVES);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_QUICKSAND_CAVES); -- Map of the Quicksand Caves (KI)
elseif (questItemNeeded == 2) then
for nb = 1,#listAF,3 do
if (mJob == listAF[nb]) then
player:addItem(listAF[nb + 2]);
player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]);
break
end
end
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = cofferLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if (loot[1]=="gil") then
player:addGil(loot[2]);
player:messageSpecial(GIL_OBTAINED,loot[2]);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
else
player:messageSpecial(CHEST_MIMIC);
spawnMimic(zone,npc,player);
UpdateTreasureSpawnPoint(npc:getID(), true);
end
end
end
end;
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1054);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Konschtat_Highlands/npcs/qm1.lua | 4 | 1045 | -----------------------------------
-- Area: Konschtat Highlands
-- NPC: qm1 (???)
-- Continues Quests: Past Perfect
-- !pos -201 16 80 108
-----------------------------------
package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Konschtat_Highlands/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local PastPerfect = player:getQuestStatus(BASTOK,PAST_PERFECT);
if (PastPerfect == QUEST_ACCEPTED) then
player:addKeyItem(0x6d);
player:messageSpecial(KEYITEM_OBTAINED,0x6d); -- Tattered Mission Orders
else
player:messageSpecial(FIND_NOTHING);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/globals/mobskills/vitriolic_spray.lua | 33 | 1046 | ---------------------------------------------
-- Vitriolic Spray
-- Family: Wamouracampa
-- Description: Expels a caustic stream at targets in a fan-shaped area of effect. Additional effect: Burn
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadow
-- Range: Cone
-- Notes: Burn is 10-30/tic
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_BURN;
local power = math.random(10,30);
MobStatusEffectMove(mob, target, typeEffect, power, 3, 60);
local dmgmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*2.7,ELE_FIRE,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_FIRE,MOBPARAM_WIPE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Mount_Zhayolm/npcs/Bapokk.lua | 5 | 1146 | -----------------------------------
-- Area: Mount Zhayolm
-- NPC: Bapokk
-- Handles access to Alzadaal Ruins
-- !pos -20 -6 276 61
-----------------------------------
package.loaded["scripts/zones/Mount_Zhayolm/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Mount_Zhayolm/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getItemCount() == 1 and trade:hasItemQty(2185,1)) then -- Silver
player:tradeComplete();
player:setPos(-20,-6,0,192); -- using the pos method until the problem below is fixed
-- player:startEvent(163); -- << this CS goes black at the end, never fades in
return 1;
end
end;
function onTrigger(player,npc)
-- Ruins -> Zhayolm
if (player:getZPos() > -280) then
player:startEvent(164);
-- Zhayolm -> Ruins
else
player:startEvent(162);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
dafei2015/hugular_cstolua | Client/tools/luaTools/lua/jit/dis_x86.lua | 74 | 29330 | ----------------------------------------------------------------------------
-- LuaJIT x86/x64 disassembler module.
--
-- Copyright (C) 2005-2014 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- Sending small code snippets to an external disassembler and mixing the
-- output with our own stuff was too fragile. So I had to bite the bullet
-- and write yet another x86 disassembler. Oh well ...
--
-- The output format is very similar to what ndisasm generates. But it has
-- been developed independently by looking at the opcode tables from the
-- Intel and AMD manuals. The supported instruction set is quite extensive
-- and reflects what a current generation Intel or AMD CPU implements in
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
-- SSE4.1, SSE4.2, SSE4a and even privileged and hypervisor (VMX/SVM)
-- instructions.
--
-- Notes:
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
-- * No attempt at optimization has been made -- it's fast enough for my needs.
-- * The public API may change when more architectures are added.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local lower, rep = string.lower, string.rep
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
local map_opc1_32 = {
--0x
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
--1x
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
--2x
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
--3x
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
--4x
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
--5x
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
--6x
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
"fs:seg","gs:seg","o16:","a16",
"pushUi","imulVrmi","pushBs","imulVrms",
"insb","insVS","outsb","outsVS",
--7x
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
--8x
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
"testBmr","testVmr","xchgBrm","xchgVrm",
"movBmr","movVmr","movBrm","movVrm",
"movVmg","leaVrm","movWgm","popUm",
--9x
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
--Ax
"movBao","movVao","movBoa","movVoa",
"movsb","movsVS","cmpsb","cmpsVS",
"testBai","testVai","stosb","stosVS",
"lodsb","lodsVS","scasb","scasVS",
--Bx
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
--Cx
"shift!Bmu","shift!Vmu","retBw","ret","$lesVrm","$ldsVrm","movBmi","movVmi",
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
--Dx
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
--Ex
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
"inBau","inVau","outBua","outVua",
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
--Fx
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
}
assert(#map_opc1_32 == 255)
-- Map for 1st opcode byte in 64 bit mode (overrides only).
local map_opc1_64 = setmetatable({
[0x06]=false, [0x07]=false, [0x0e]=false,
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
[0x82]=false, [0x9a]=false, [0xc4]=false, [0xc5]=false, [0xce]=false,
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
}, { __index = map_opc1_32 })
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
local map_opc2 = {
--0x
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
--1x
"movupsXrm|movssXrm|movupdXrm|movsdXrm",
"movupsXmr|movssXmr|movupdXmr|movsdXmr",
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
"movlpsXmr||movlpdXmr",
"unpcklpsXrm||unpcklpdXrm",
"unpckhpsXrm||unpckhpdXrm",
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
"movhpsXmr||movhpdXmr",
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
--2x
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
"movapsXrm||movapdXrm",
"movapsXmr||movapdXmr",
"cvtpi2psXrMm|cvtsi2ssXrVmt|cvtpi2pdXrMm|cvtsi2sdXrVmt",
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
"ucomissXrm||ucomisdXrm",
"comissXrm||comisdXrm",
--3x
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
--4x
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
--5x
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
"rsqrtpsXrm|rsqrtssXrm","rcppsXrm|rcpssXrm",
"andpsXrm||andpdXrm","andnpsXrm||andnpdXrm",
"orpsXrm||orpdXrm","xorpsXrm||xorpdXrm",
"addpsXrm|addssXrm|addpdXrm|addsdXrm","mulpsXrm|mulssXrm|mulpdXrm|mulsdXrm",
"cvtps2pdXrm|cvtss2sdXrm|cvtpd2psXrm|cvtsd2ssXrm",
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
"subpsXrm|subssXrm|subpdXrm|subsdXrm","minpsXrm|minssXrm|minpdXrm|minsdXrm",
"divpsXrm|divssXrm|divpdXrm|divsdXrm","maxpsXrm|maxssXrm|maxpdXrm|maxsdXrm",
--6x
"punpcklbwPrm","punpcklwdPrm","punpckldqPrm","packsswbPrm",
"pcmpgtbPrm","pcmpgtwPrm","pcmpgtdPrm","packuswbPrm",
"punpckhbwPrm","punpckhwdPrm","punpckhdqPrm","packssdwPrm",
"||punpcklqdqXrm","||punpckhqdqXrm",
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
--7x
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pmu",
"pshiftd!Pmu","pshiftq!Mmu||pshiftdq!Xmu",
"pcmpeqbPrm","pcmpeqwPrm","pcmpeqdPrm","emms|",
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
nil,nil,
"||haddpdXrm|haddpsXrm","||hsubpdXrm|hsubpsXrm",
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
--8x
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
--9x
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
--Ax
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
--Bx
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
--Cx
"xaddBmr","xaddVmr",
"cmppsXrmu|cmpssXrmu|cmppdXrmu|cmpsdXrmu","$movntiVmr|",
"pinsrwPrWmu","pextrwDrPmu",
"shufpsXrmu||shufpdXrmu","$cmpxchg!Qmp",
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
--Dx
"||addsubpdXrm|addsubpsXrm","psrlwPrm","psrldPrm","psrlqPrm",
"paddqPrm","pmullwPrm",
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
"psubusbPrm","psubuswPrm","pminubPrm","pandPrm",
"paddusbPrm","padduswPrm","pmaxubPrm","pandnPrm",
--Ex
"pavgbPrm","psrawPrm","psradPrm","pavgwPrm",
"pmulhuwPrm","pmulhwPrm",
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
"psubsbPrm","psubswPrm","pminswPrm","porPrm",
"paddsbPrm","paddswPrm","pmaxswPrm","pxorPrm",
--Fx
"|||lddquXrm","psllwPrm","pslldPrm","psllqPrm",
"pmuludqPrm","pmaddwdPrm","psadbwPrm","maskmovqMrm||maskmovdquXrm$",
"psubbPrm","psubwPrm","psubdPrm","psubqPrm",
"paddbPrm","paddwPrm","padddPrm","ud",
}
assert(map_opc2[255] == "ud")
-- Map for three-byte opcodes. Can't wait for their next invention.
local map_opc3 = {
["38"] = { -- [66] 0f 38 xx
--0x
[0]="pshufbPrm","phaddwPrm","phadddPrm","phaddswPrm",
"pmaddubswPrm","phsubwPrm","phsubdPrm","phsubswPrm",
"psignbPrm","psignwPrm","psigndPrm","pmulhrswPrm",
nil,nil,nil,nil,
--1x
"||pblendvbXrma",nil,nil,nil,
"||blendvpsXrma","||blendvpdXrma",nil,"||ptestXrm",
nil,nil,nil,nil,
"pabsbPrm","pabswPrm","pabsdPrm",nil,
--2x
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
"||pmuldqXrm","||pcmpeqqXrm","||$movntdqaXrm","||packusdwXrm",
nil,nil,nil,nil,
--3x
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
"||pmovzxwqXrm","||pmovzxdqXrm",nil,"||pcmpgtqXrm",
"||pminsbXrm","||pminsdXrm","||pminuwXrm","||pminudXrm",
"||pmaxsbXrm","||pmaxsdXrm","||pmaxuwXrm","||pmaxudXrm",
--4x
"||pmulddXrm","||phminposuwXrm",
--Fx
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
},
["3a"] = { -- [66] 0f 3a xx
--0x
[0x00]=nil,nil,nil,nil,nil,nil,nil,nil,
"||roundpsXrmu","||roundpdXrmu","||roundssXrmu","||roundsdXrmu",
"||blendpsXrmu","||blendpdXrmu","||pblendwXrmu","palignrPrmu",
--1x
nil,nil,nil,nil,
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
nil,nil,nil,nil,nil,nil,nil,nil,
--2x
"||pinsrbXrVmu","||insertpsXrmu","||pinsrXrVmuS",nil,
--4x
[0x40] = "||dppsXrmu",
[0x41] = "||dppdXrmu",
[0x42] = "||mpsadbwXrmu",
--6x
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
},
}
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
local map_opcvm = {
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
[0xc8]="monitor",[0xc9]="mwait",
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
[0xf8]="swapgs",[0xf9]="rdtscp",
}
-- Map for FP opcodes. And you thought stack machines are simple?
local map_opcfp = {
-- D8-DF 00-BF: opcodes with a memory operand.
-- D8
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
-- DA
"fiaddDm","fimulDm","ficomDm","ficompDm",
"fisubDm","fisubrDm","fidivDm","fidivrDm",
-- DB
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
-- DC
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
-- DD
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
-- DE
"fiaddWm","fimulWm","ficomWm","ficompWm",
"fisubWm","fisubrWm","fidivWm","fidivrWm",
-- DF
"fildWm","fisttpWm","fistWm","fistpWm",
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
-- xx C0-FF: opcodes with a pseudo-register operand.
-- D8
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
-- D9
"fldFf","fxchFf",{"fnop"},nil,
{"fchs","fabs",nil,nil,"ftst","fxam"},
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
-- DA
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
-- DB
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
-- DC
"fadd toFf","fmul toFf",nil,nil,
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
-- DD
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
-- DE
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
-- DF
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
}
assert(map_opcfp[126] == "fcomipFf")
-- Map for opcode groups. The subkey is sp from the ModRM byte.
local map_opcgroup = {
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
incb = { "inc", "dec" },
incd = { "inc", "dec", "callUmp", "$call farDmp",
"jmpUmp", "$jmp farDmp", "pushUm" },
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
"smsw", nil, "lmsw", "vm*$invlpg" },
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
prefetch = { "prefetch", "prefetchw" },
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
}
------------------------------------------------------------------------------
-- Maps for register names.
local map_regs = {
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
}
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
-- Maps for size names.
local map_sz2n = {
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16,
}
local map_sz2prefix = {
B = "byte", W = "word", D = "dword",
Q = "qword",
M = "qword", X = "xword",
F = "dword", G = "qword", -- No need for sizes/register names for these two.
}
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local code, pos, hex = ctx.code, ctx.pos, ""
local hmax = ctx.hexdump
if hmax > 0 then
for i=ctx.start,pos-1 do
hex = hex..format("%02X", byte(code, i, i))
end
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
else hex = hex..rep(" ", hmax-#hex+2) end
end
if operands then text = text.." "..operands end
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
if ctx.rex then
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")
if t ~= "" then text = "rex."..t.." "..text end
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false
end
if ctx.seg then
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
if n == 0 then text = ctx.seg.." "..text else text = text2 end
ctx.seg = false
end
if ctx.lock then text = "lock "..text; ctx.lock = false end
local imm = ctx.imm
if imm then
local sym = ctx.symtab[imm]
if sym then text = text.."\t->"..sym end
end
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
ctx.mrm = false
ctx.start = pos
ctx.imm = nil
end
-- Clear all prefix flags.
local function clearprefixes(ctx)
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.a32 = false
end
-- Fallback for incomplete opcodes at the end.
local function incomplete(ctx)
ctx.pos = ctx.stop+1
clearprefixes(ctx)
return putop(ctx, "(incomplete)")
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
clearprefixes(ctx)
return putop(ctx, "(unknown)")
end
-- Return an immediate of the specified size.
local function getimm(ctx, pos, n)
if pos+n-1 > ctx.stop then return incomplete(ctx) end
local code = ctx.code
if n == 1 then
local b1 = byte(code, pos, pos)
return b1
elseif n == 2 then
local b1, b2 = byte(code, pos, pos+1)
return b1+b2*256
else
local b1, b2, b3, b4 = byte(code, pos, pos+3)
local imm = b1+b2*256+b3*65536+b4*16777216
ctx.imm = imm
return imm
end
end
-- Process pattern string and generate the operands.
local function putpat(ctx, name, pat)
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
local code, pos, stop = ctx.code, ctx.pos, ctx.stop
-- Chars used: 1DFGIMPQRSTUVWXacdfgijmoprstuwxyz
for p in gmatch(pat, ".") do
local x = nil
if p == "V" or p == "U" then
if ctx.rexw then sz = "Q"; ctx.rexw = false
elseif ctx.o16 then sz = "W"; ctx.o16 = false
elseif p == "U" and ctx.x64 then sz = "Q"
else sz = "D" end
regs = map_regs[sz]
elseif p == "T" then
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
regs = map_regs[sz]
elseif p == "B" then
sz = "B"
regs = ctx.rex and map_regs.B64 or map_regs.B
elseif match(p, "[WDQMXFG]") then
sz = p
regs = map_regs[sz]
elseif p == "P" then
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
regs = map_regs[sz]
elseif p == "S" then
name = name..lower(sz)
elseif p == "s" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = imm <= 127 and format("+0x%02x", imm)
or format("-0x%02x", 256-imm)
pos = pos+1
elseif p == "u" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = format("0x%02x", imm)
pos = pos+1
elseif p == "w" then
local imm = getimm(ctx, pos, 2); if not imm then return end
x = format("0x%x", imm)
pos = pos+2
elseif p == "o" then -- [offset]
if ctx.x64 then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("[0x%08x%08x]", imm2, imm1)
pos = pos+8
else
local imm = getimm(ctx, pos, 4); if not imm then return end
x = format("[0x%08x]", imm)
pos = pos+4
end
elseif p == "i" or p == "I" then
local n = map_sz2n[sz]
if n == 8 and ctx.x64 and p == "I" then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("0x%08x%08x", imm2, imm1)
else
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
imm = (0xffffffff+1)-imm
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
else
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
end
end
pos = pos+n
elseif p == "j" then
local n = map_sz2n[sz]
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "B" and imm > 127 then imm = imm-256
elseif imm > 2147483647 then imm = imm-4294967296 end
pos = pos+n
imm = imm + pos + ctx.addr
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
ctx.imm = imm
if sz == "W" then
x = format("word 0x%04x", imm%65536)
elseif ctx.x64 then
local lo = imm % 0x1000000
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
else
x = format("0x%08x", imm)
end
elseif p == "R" then
local r = byte(code, pos-1, pos-1)%8
if ctx.rexb then r = r + 8; ctx.rexb = false end
x = regs[r+1]
elseif p == "a" then x = regs[1]
elseif p == "c" then x = "cl"
elseif p == "d" then x = "dx"
elseif p == "1" then x = "1"
else
if not mode then
mode = ctx.mrm
if not mode then
if pos > stop then return incomplete(ctx) end
mode = byte(code, pos, pos)
pos = pos+1
end
rm = mode%8; mode = (mode-rm)/8
sp = mode%8; mode = (mode-sp)/8
sdisp = ""
if mode < 3 then
if rm == 4 then
if pos > stop then return incomplete(ctx) end
sc = byte(code, pos, pos)
pos = pos+1
rm = sc%8; sc = (sc-rm)/8
rx = sc%8; sc = (sc-rx)/8
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
if rx == 4 then rx = nil end
end
if mode > 0 or rm == 5 then
local dsz = mode
if dsz ~= 1 then dsz = 4 end
local disp = getimm(ctx, pos, dsz); if not disp then return end
if mode == 0 then rm = nil end
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
if dsz == 1 and disp > 127 then
sdisp = format("-0x%x", 256-disp)
elseif disp >= 0 and disp <= 0x7fffffff then
sdisp = format("+0x%x", disp)
else
sdisp = format("-0x%x", (0xffffffff+1)-disp)
end
else
sdisp = format(ctx.x64 and not ctx.a32 and
not (disp >= 0 and disp <= 0x7fffffff)
and "0xffffffff%08x" or "0x%08x", disp)
end
pos = pos+dsz
end
end
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
end
if p == "m" then
if mode == 3 then x = regs[rm+1]
else
local aregs = ctx.a32 and map_regs.D or ctx.aregs
local srm, srx = "", ""
if rm then srm = aregs[rm+1]
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
ctx.a32 = false
if rx then
if rm then srm = srm.."+" end
srx = aregs[rx+1]
if sc > 0 then srx = srx.."*"..(2^sc) end
end
x = format("[%s%s%s]", srm, srx, sdisp)
end
if mode < 3 and
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
x = map_sz2prefix[sz].." "..x
end
elseif p == "r" then x = regs[sp+1]
elseif p == "g" then x = map_segregs[sp+1]
elseif p == "p" then -- Suppress prefix.
elseif p == "f" then x = "st"..rm
elseif p == "x" then
if sp == 0 and ctx.lock and not ctx.x64 then
x = "CR8"; ctx.lock = false
else
x = "CR"..sp
end
elseif p == "y" then x = "DR"..sp
elseif p == "z" then x = "TR"..sp
elseif p == "t" then
else
error("bad pattern `"..pat.."'")
end
end
if x then operands = operands and operands..", "..x or x end
end
ctx.pos = pos
return putop(ctx, name, operands)
end
-- Forward declaration.
local map_act
-- Fetch and cache MRM byte.
local function getmrm(ctx)
local mrm = ctx.mrm
if not mrm then
local pos = ctx.pos
if pos > ctx.stop then return nil end
mrm = byte(ctx.code, pos, pos)
ctx.pos = pos+1
ctx.mrm = mrm
end
return mrm
end
-- Dispatch to handler depending on pattern.
local function dispatch(ctx, opat, patgrp)
if not opat then return unknown(ctx) end
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
local p
if ctx.rep then
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
ctx.rep = false
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
else p = "^[^%|]*" end
opat = match(opat, p)
if not opat then return unknown(ctx) end
-- ctx.rep = false; ctx.o16 = false
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
--XXX remove in branches?
end
if match(opat, "%$") then -- reg$mem variants.
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
if opat == "" then return unknown(ctx) end
end
if opat == "" then return unknown(ctx) end
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
if pat == "" and patgrp then pat = patgrp end
return map_act[sub(pat, 1, 1)](ctx, name, pat)
end
-- Get a pattern from an opcode map and dispatch to handler.
local function dispatchmap(ctx, opcmap)
local pos = ctx.pos
local opat = opcmap[byte(ctx.code, pos, pos)]
pos = pos + 1
ctx.pos = pos
return dispatch(ctx, opat)
end
-- Map for action codes. The key is the first char after the name.
map_act = {
-- Simple opcodes without operands.
[""] = function(ctx, name, pat)
return putop(ctx, name)
end,
-- Operand size chars fall right through.
B = putpat, W = putpat, D = putpat, Q = putpat,
V = putpat, U = putpat, T = putpat,
M = putpat, X = putpat, P = putpat,
F = putpat, G = putpat,
-- Collect prefixes.
[":"] = function(ctx, name, pat)
ctx[pat == ":" and name or sub(pat, 2)] = name
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
end,
-- Chain to special handler specified by name.
["*"] = function(ctx, name, pat)
return map_act[name](ctx, name, sub(pat, 2))
end,
-- Use named subtable for opcode group.
["!"] = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
end,
-- o16,o32[,o64] variants.
sz = function(ctx, name, pat)
if ctx.o16 then ctx.o16 = false
else
pat = match(pat, ",(.*)")
if ctx.rexw then
local p = match(pat, ",(.*)")
if p then pat = p; ctx.rexw = false end
end
end
pat = match(pat, "^[^,]*")
return dispatch(ctx, pat)
end,
-- Two-byte opcode dispatch.
opc2 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc2)
end,
-- Three-byte opcode dispatch.
opc3 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc3[pat])
end,
-- VMX/SVM dispatch.
vm = function(ctx, name, pat)
return dispatch(ctx, map_opcvm[ctx.mrm])
end,
-- Floating point opcode dispatch.
fp = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
local rm = mrm%8
local idx = pat*8 + ((mrm-rm)/8)%8
if mrm >= 192 then idx = idx + 64 end
local opat = map_opcfp[idx]
if type(opat) == "table" then opat = opat[rm+1] end
return dispatch(ctx, opat)
end,
-- REX prefix.
rex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX prefix allowed.
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
ctx.rex = true
end,
-- Special case for nop with REX prefix.
nop = function(ctx, name, pat)
return dispatch(ctx, ctx.rex and pat or "nop")
end,
}
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ofs = ofs + 1
ctx.start = ofs
ctx.pos = ofs
ctx.stop = stop
ctx.imm = nil
ctx.mrm = false
clearprefixes(ctx)
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
if ctx.pos ~= ctx.start then incomplete(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create_(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = (addr or 0) - 1
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 16
ctx.x64 = false
ctx.map1 = map_opc1_32
ctx.aregs = map_regs.D
return ctx
end
local function create64_(code, addr, out)
local ctx = create_(code, addr, out)
ctx.x64 = true
ctx.map1 = map_opc1_64
ctx.aregs = map_regs.Q
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass_(code, addr, out)
create_(code, addr, out):disass()
end
local function disass64_(code, addr, out)
create64_(code, addr, out):disass()
end
-- Return register name for RID.
local function regname_(r)
if r < 8 then return map_regs.D[r+1] end
return map_regs.X[r-7]
end
local function regname64_(r)
if r < 16 then return map_regs.Q[r+1] end
return map_regs.X[r-15]
end
-- Public module functions.
module(...)
create = create_
create64 = create64_
disass = disass_
disass64 = disass64_
regname = regname_
regname64 = regname64_
| mit |
ccyphers/kong | spec/02-integration/05-proxy/05-balancer_spec.lua | 1 | 13983 | -- these tests only apply to the ring-balancer
-- for dns-record balancing see the `dns_spec` files
local helpers = require "spec.helpers"
local cache = require "kong.tools.database_cache"
local dao_helpers = require "spec.02-integration.02-dao.helpers"
local PORT = 21000
-- modified http-server. Accepts (sequentially) a number of incoming
-- connections, and returns the number of succesful ones.
-- Also features a timeout setting.
local function http_server(timeout, count, port, ...)
local threads = require "llthreads2.ex"
local thread = threads.new({
function(timeout, count, port)
local socket = require "socket"
local server = assert(socket.tcp())
assert(server:setoption('reuseaddr', true))
assert(server:bind("*", port))
assert(server:listen())
local expire = socket.gettime() + timeout
assert(server:settimeout(0.1))
local success = 0
while count > 0 do
local client, err
client, err = server:accept()
if err == "timeout" then
if socket.gettime() > expire then
server:close()
error("timeout")
end
elseif not client then
server:close()
error(err)
else
count = count - 1
local lines = {}
local line, err
while #lines < 7 do
line, err = client:receive()
if err then
break
else
table.insert(lines, line)
end
end
if err then
client:close()
server:close()
error(err)
end
local s = client:send("HTTP/1.1 200 OK\r\nConnection: close\r\n\r\n")
client:close()
if s then
success = success + 1
end
end
end
server:close()
return success
end
}, timeout, count, port)
return thread:start(...)
end
dao_helpers.for_each_dao(function(kong_config)
describe("Ring-balancer #"..kong_config.database, function()
local config_db
setup(function()
config_db = helpers.test_conf.database
helpers.test_conf.database = kong_config.database
end)
teardown(function()
helpers.test_conf.database = config_db
config_db = nil
end)
describe("Balancing", function()
local client, api_client, upstream, target1, target2
before_each(function()
assert(helpers.dao.apis:insert {
name = "balancer.test",
hosts = { "balancer.test" },
upstream_url = "http://service.xyz.v1/path",
})
upstream = assert(helpers.dao.upstreams:insert {
name = "service.xyz.v1",
slots = 10,
})
target1 = assert(helpers.dao.targets:insert {
target = "127.0.0.1:"..PORT,
weight = 10,
upstream_id = upstream.id,
})
target2 = assert(helpers.dao.targets:insert {
target = "127.0.0.1:"..(PORT+1),
weight = 10,
upstream_id = upstream.id,
})
-- insert additional api + upstream with no targets
assert(helpers.dao.apis:insert {
name = "balancer.test2",
hosts = { "balancer.test2" },
upstream_url = "http://service.xyz.v2/path",
})
assert(helpers.dao.upstreams:insert {
name = "service.xyz.v2",
slots = 10,
})
helpers.start_kong()
client = helpers.proxy_client()
api_client = helpers.admin_client()
end)
after_each(function()
if client and api_client then
client:close()
api_client:close()
end
helpers.stop_kong()
end)
it("over multiple targets", function()
local timeout = 10
local requests = upstream.slots * 2 -- go round the balancer twice
-- setup target servers
local server1 = http_server(timeout, requests/2, PORT)
local server2 = http_server(timeout, requests/2, PORT+1)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
local _, count1 = server1:join()
local _, count2 = server2:join()
-- verify
assert.are.equal(requests/2, count1)
assert.are.equal(requests/2, count2)
end)
it("adding a target", function()
local timeout = 10
local requests = upstream.slots * 2 -- go round the balancer twice
-- setup target servers
local server1 = http_server(timeout, requests/2, PORT)
local server2 = http_server(timeout, requests/2, PORT+1)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
local _, count1 = server1:join()
local _, count2 = server2:join()
-- verify
assert.are.equal(requests/2, count1)
assert.are.equal(requests/2, count2)
-- add a new target 3
local res = assert(api_client:send {
method = "POST",
path = "/upstreams/"..upstream.name.."/targets",
headers = {
["Content-Type"] = "application/json"
},
body = {
target = "127.0.0.1:"..(PORT+2),
weight = target1.weight/2 , -- shift proportions from 50/50 to 40/40/20
},
})
assert.response(res).has.status(201)
-- wait for the change to become effective
helpers.wait_for_invalidation(cache.targets_key(upstream.id))
-- now go and hit the same balancer again
-----------------------------------------
-- setup target servers
server1 = http_server(timeout, requests * 0.4, PORT)
server2 = http_server(timeout, requests * 0.4, PORT+1)
local server3 = http_server(timeout, requests * 0.2, PORT+2)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
_, count1 = server1:join()
_, count2 = server2:join()
local _, count3 = server3:join()
-- verify
assert.are.equal(requests * 0.4, count1)
assert.are.equal(requests * 0.4, count2)
assert.are.equal(requests * 0.2, count3)
end)
it("removing a target", function()
local timeout = 10
local requests = upstream.slots * 2 -- go round the balancer twice
-- setup target servers
local server1 = http_server(timeout, requests/2, PORT)
local server2 = http_server(timeout, requests/2, PORT+1)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
local _, count1 = server1:join()
local _, count2 = server2:join()
-- verify
assert.are.equal(requests/2, count1)
assert.are.equal(requests/2, count2)
-- modify weight for target 2, set to 0
local res = assert(api_client:send {
method = "POST",
path = "/upstreams/"..upstream.name.."/targets",
headers = {
["Content-Type"] = "application/json"
},
body = {
target = target2.target,
weight = 0, -- disable this target
},
})
assert.response(res).has.status(201)
-- wait for the change to become effective
helpers.wait_for_invalidation(cache.targets_key(target2.upstream_id))
-- now go and hit the same balancer again
-----------------------------------------
-- setup target servers
server1 = http_server(timeout, requests, PORT)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
_, count1 = server1:join()
-- verify all requests hit server 1
assert.are.equal(requests, count1)
end)
it("modifying target weight", function()
local timeout = 10
local requests = upstream.slots * 2 -- go round the balancer twice
-- setup target servers
local server1 = http_server(timeout, requests/2, PORT)
local server2 = http_server(timeout, requests/2, PORT+1)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
local _, count1 = server1:join()
local _, count2 = server2:join()
-- verify
assert.are.equal(requests/2, count1)
assert.are.equal(requests/2, count2)
-- modify weight for target 2
local res = assert(api_client:send {
method = "POST",
path = "/upstreams/"..target2.upstream_id.."/targets",
headers = {
["Content-Type"] = "application/json"
},
body = {
target = target2.target,
weight = target1.weight * 1.5, -- shift proportions from 50/50 to 40/60
},
})
assert.response(res).has.status(201)
-- wait for the change to become effective
helpers.wait_for_invalidation(cache.targets_key(target2.upstream_id))
-- now go and hit the same balancer again
-----------------------------------------
-- setup target servers
server1 = http_server(timeout, requests * 0.4, PORT)
server2 = http_server(timeout, requests * 0.6, PORT+1)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
_, count1 = server1:join()
_, count2 = server2:join()
-- verify
assert.are.equal(requests * 0.4, count1)
assert.are.equal(requests * 0.6, count2)
end)
it("failure due to targets all 0 weight", function()
local timeout = 10
local requests = upstream.slots * 2 -- go round the balancer twice
-- setup target servers
local server1 = http_server(timeout, requests/2, PORT)
local server2 = http_server(timeout, requests/2, PORT+1)
-- Go hit them with our test requests
for _ = 1, requests do
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(200)
end
-- collect server results; hitcount
local _, count1 = server1:join()
local _, count2 = server2:join()
-- verify
assert.are.equal(requests/2, count1)
assert.are.equal(requests/2, count2)
-- modify weight for both targets, set to 0
local res = assert(api_client:send {
method = "POST",
path = "/upstreams/"..upstream.name.."/targets",
headers = {
["Content-Type"] = "application/json"
},
body = {
target = target1.target,
weight = 0, -- disable this target
},
})
assert.response(res).has.status(201)
res = assert(api_client:send {
method = "POST",
path = "/upstreams/"..upstream.name.."/targets",
headers = {
["Content-Type"] = "application/json"
},
body = {
target = target2.target,
weight = 0, -- disable this target
},
})
assert.response(res).has.status(201)
-- wait for the change to become effective
helpers.wait_for_invalidation(cache.targets_key(target2.upstream_id))
-- now go and hit the same balancer again
-----------------------------------------
res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test"
}
})
assert.response(res).has.status(503)
end)
it("failure due to no targets", function()
-- Go hit it with a request
local res = assert(client:send {
method = "GET",
path = "/",
headers = {
["Host"] = "balancer.test2"
}
})
assert.response(res).has.status(503)
end)
end)
end)
end) -- for 'database type'
| apache-2.0 |
Ninjistix/darkstar | scripts/zones/Port_Bastok/npcs/Paujean.lua | 5 | 2259 | -----------------------------------
-- Area: Port Bastok
-- NPC: Paujean
-- Starts & Finishes Quest: Silence of the Rams
-- !pos -93.738 4.649 34.373 236
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Bastok/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/titles");
-----------------------------------
function onTrade(player,npc,trade)
local SilenceOfTheRams = player:getQuestStatus(BASTOK,SILENCE_OF_THE_RAMS);
if (SilenceOfTheRams == QUEST_ACCEPTED) then
local count = trade:getItemCount();
local LumberingHorn = trade:hasItemQty(910,1);
local RampagingHorn = trade:hasItemQty(911,1);
if (LumberingHorn == true and RampagingHorn == true and count == 2) then
player:startEvent(196);
end
end
end;
function onTrigger(player,npc)
local SilenceOfTheRams = player:getQuestStatus(BASTOK,SILENCE_OF_THE_RAMS);
local WildcatBastok = player:getVar("WildcatBastok");
if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,2) == false) then
player:startEvent(355);
elseif (SilenceOfTheRams == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 2) then
player:startEvent(195);
elseif (SilenceOfTheRams == QUEST_ACCEPTED) then
player:showText(npc,PAUJEAN_DIALOG_1);
else
player:startEvent(25);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 195) then
player:addQuest(BASTOK,SILENCE_OF_THE_RAMS);
elseif (csid == 196) then
player:tradeComplete();
player:completeQuest(BASTOK,SILENCE_OF_THE_RAMS);
player:addFame(3,125);
player:addItem(13201);
player:messageSpecial(ITEM_OBTAINED,13201);
player:addTitle(PURPLE_BELT);
elseif (csid == 355) then
player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",2,true);
end
end;
| gpl-3.0 |
eugenesan/openwrt-luci | applications/luci-coovachilli/luasrc/model/cbi/coovachilli_auth.lua | 79 | 2235 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
m = Map("coovachilli")
-- uam config
s1 = m:section(TypedSection, "uam")
s1.anonymous = true
s1:option( Value, "uamserver" )
s1:option( Value, "uamsecret" ).password = true
s1:option( Flag, "uamanydns" )
s1:option( Flag, "nouamsuccess" )
s1:option( Flag, "nouamwispr" )
s1:option( Flag, "chillixml" )
s1:option( Flag, "uamanyip" ).optional = true
s1:option( Flag, "dnsparanoia" ).optional = true
s1:option( Flag, "usestatusfile" ).optional = true
s1:option( Value, "uamhomepage" ).optional = true
s1:option( Value, "uamlisten" ).optional = true
s1:option( Value, "uamport" ).optional = true
s1:option( Value, "uamiport" ).optional = true
s1:option( DynamicList, "uamdomain" ).optional = true
s1:option( Value, "uamlogoutip" ).optional = true
s1:option( DynamicList, "uamallowed" ).optional = true
s1:option( Value, "uamui" ).optional = true
s1:option( Value, "wisprlogin" ).optional = true
s1:option( Value, "defsessiontimeout" ).optional = true
s1:option( Value, "defidletimeout" ).optional = true
s1:option( Value, "definteriminterval" ).optional = true
s1:option( Value, "ssid" ).optional = true
s1:option( Value, "vlan" ).optional = true
s1:option( Value, "nasip" ).optional = true
s1:option( Value, "nasmac" ).optional = true
s1:option( Value, "wwwdir" ).optional = true
s1:option( Value, "wwwbin" ).optional = true
s1:option( Value, "localusers" ).optional = true
s1:option( Value, "postauthproxy" ).optional = true
s1:option( Value, "postauthproxyport" ).optional = true
s1:option( Value, "locationname" ).optional = true
-- mac authentication
s2 = m:section(TypedSection, "macauth")
s2.anonymous = true
s2:option( Flag, "macauth" )
s2:option( Flag, "macallowlocal" )
s2:option( DynamicList, "macallowed" )
pw = s2:option( Value, "macpasswd" )
pw.optional = true
pw.password = true
s2:option( Value, "macsuffix" ).optional = true
return m
| apache-2.0 |
Ninjistix/darkstar | scripts/zones/Upper_Jeuno/npcs/Osker.lua | 5 | 2608 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Osker
-- Involved in Quest: Chocobo's Wounds
-----------------------------------
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
local ANewDawnEvent = player:getVar("ANewDawn_Event");
if (trade:hasItemQty(717,1) and trade:getItemCount() == 1 and ANewDawnEvent == 3) then
player:tradeComplete();
player:startEvent(148);
end
end;
function onTrigger(player,npc)
local ANewDawn = player:getQuestStatus(JEUNO,A_NEW_DAWN);
local ANewDawnEvent = player:getVar("ANewDawn_Event");
local ChocobosWounds = player:getQuestStatus(JEUNO,CHOCOBO_S_WOUNDS);
local feed = player:getVar("ChocobosWounds_Event");
-- A New Dawn
if (ANewDawn == QUEST_ACCEPTED) then
if (ANewDawnEvent == 2 or ANewDawnEvent == 3) then
player:startEvent(146);
elseif (ANewDawnEvent >= 4) then
player:startEvent(147);
end
-- Chocobos Wounds
elseif (ChocobosWounds == 0) then
player:startEvent(62);
elseif (ChocobosWounds == 1) then
if (feed == 1) then
player:startEvent(103);
elseif (feed == 2) then
player:startEvent(51);
elseif (feed == 3) then
player:startEvent(52);
elseif (feed == 4) then
player:startEvent(59);
elseif (feed == 5) then
player:startEvent(46);
elseif (feed == 6) then
player:startEvent(55);
end
elseif (ChocobosWounds == 2) then
player:startEvent(55);
-- Standard Dialog 0036 probably isnt correct
elseif (ANewDawn == QUEST_COMPLETED) then
player:startEvent(145);
else
player:startEvent(54);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local ANewDawnEvent = player:getVar("ANewDawn_Event");
if (csid == 146) then
if (ANewDawnEvent == 2) then
player:setVar("ANewDawn_Event",3);
end
elseif (csid == 148) then
player:addKeyItem(217);
player:messageSpecial(KEYITEM_OBTAINED, 217);
player:setVar("ANewDawn_Event",4);
end
end;
| gpl-3.0 |
jamiepg1/MCServer | lib/tolua++/src/bin/lua/operator.lua | 42 | 6043 | -- tolua: operator class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- enhancements, or modifications.
-- Operator class
-- Represents an operator function or a class operator method.
-- It stores the same fields as functions do plus:
-- kind = set of character representing the operator (as it appers in C++ code)
classOperator = {
kind = '',
}
classOperator.__index = classOperator
setmetatable(classOperator,classFunction)
-- table to transform operator kind into the appropriate tag method name
_TM = {['+'] = 'add',
['-'] = 'sub',
['*'] = 'mul',
['/'] = 'div',
['<'] = 'lt',
['<='] = 'le',
['=='] = 'eq',
['[]'] = 'geti',
['&[]'] = 'seti',
--['->'] = 'flechita',
}
-- Print method
function classOperator:print (ident,close)
print(ident.."Operator{")
print(ident.." kind = '"..self.kind.."',")
print(ident.." mod = '"..self.mod.."',")
print(ident.." type = '"..self.type.."',")
print(ident.." ptr = '"..self.ptr.."',")
print(ident.." name = '"..self.name.."',")
print(ident.." const = '"..self.const.."',")
print(ident.." cname = '"..self.cname.."',")
print(ident.." lname = '"..self.lname.."',")
print(ident.." args = {")
local i=1
while self.args[i] do
self.args[i]:print(ident.." ",",")
i = i+1
end
print(ident.." }")
print(ident.."}"..close)
end
function classOperator:supcode_tmp()
if not _TM[self.kind] then
return classFunction.supcode(self)
end
-- no overload, no parameters, always inclass
output("/* method:",self.name," of class ",self:inclass()," */")
output("#ifndef TOLUA_DISABLE_"..self.cname)
output("\nstatic int",self.cname,"(lua_State* tolua_S)")
if overload < 0 then
output('#ifndef TOLUA_RELEASE\n')
end
output(' tolua_Error tolua_err;')
output(' if (\n')
-- check self
local is_func = get_is_function(self.parent.type)
output(' !'..is_func..'(tolua_S,1,"'..self.parent.type..'",0,&tolua_err) ||\n')
output(' !tolua_isnoobj(tolua_S,2,&tolua_err)\n )')
output(' goto tolua_lerror;')
output(' else\n')
output('#endif\n') -- tolua_release
output(' {')
-- declare self
output(' ',self.const,self.parent.type,'*','self = ')
output('(',self.const,self.parent.type,'*) ')
local to_func = get_to_func(self.parent.type)
output(to_func,'(tolua_S,1,0);')
-- check self
output('#ifndef TOLUA_RELEASE\n')
output(' if (!self) tolua_error(tolua_S,"'..output_error_hook("invalid \'self\' in function \'%s\'", self.name)..'",NULL);');
output('#endif\n')
-- cast self
output(' ',self.mod,self.type,self.ptr,'tolua_ret = ')
output('(',self.mod,self.type,self.ptr,')(*self);')
-- return value
local t,ct = isbasic(self.type)
if t then
output(' tolua_push'..t..'(tolua_S,(',ct,')tolua_ret);')
else
t = self.type
local push_func = get_push_function(t)
new_t = string.gsub(t, "const%s+", "")
if self.ptr == '' then
output(' {')
output('#ifdef __cplusplus\n')
output(' void* tolua_obj = Mtolua_new((',new_t,')(tolua_ret));')
output(' ',push_func,'(tolua_S,tolua_obj,"',t,'");')
output(' tolua_register_gc(tolua_S,lua_gettop(tolua_S));')
output('#else\n')
output(' void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(',t,'));')
output(' ',push_func,'(tolua_S,tolua_obj,"',t,'");')
output(' tolua_register_gc(tolua_S,lua_gettop(tolua_S));')
output('#endif\n')
output(' }')
elseif self.ptr == '&' then
output(' ',push_func,'(tolua_S,(void*)&tolua_ret,"',t,'");')
else
if local_constructor then
output(' ',push_func,'(tolua_S,(void *)tolua_ret,"',t,'");')
output(' tolua_register_gc(tolua_S,lua_gettop(tolua_S));')
else
output(' ',push_func,'(tolua_S,(void*)tolua_ret,"',t,'");')
end
end
end
output(' }')
output(' return 1;')
output('#ifndef TOLUA_RELEASE\n')
output('tolua_lerror:\n')
output(' tolua_error(tolua_S,"'..output_error_hook("#ferror in function \'%s\'.", self.lname)..'",&tolua_err);')
output(' return 0;')
output('#endif\n')
output('}')
output('#endif //#ifndef TOLUA_DISABLE\n')
output('\n')
end
-- Internal constructor
function _Operator (t)
setmetatable(t,classOperator)
if t.const ~= 'const' and t.const ~= '' then
error("#invalid 'const' specification")
end
append(t)
if not t:inclass() then
error("#operator can only be defined as class member")
end
--t.name = t.name .. "_" .. (_TM[t.kind] or t.kind)
t.cname = t:cfuncname("tolua")..t:overload(t)
t.name = "operator" .. t.kind -- set appropriate calling name
return t
end
-- Constructor
function Operator (d,k,a,c)
local op_k = string.gsub(k, "^%s*", "")
op_k = string.gsub(k, "%s*$", "")
--if string.find(k, "^[%w_:%d<>%*%&]+$") then
if d == "operator" and k ~= '' then
d = k.." operator"
elseif not _TM[op_k] then
if flags['W'] then
error("tolua: no support for operator" .. f.kind)
else
warning("No support for operator "..op_k..", ignoring")
return nil
end
end
local ref = ''
local t = split_c_tokens(strsub(a,2,strlen(a)-1),',') -- eliminate braces
local i=1
local l = {n=0}
while t[i] do
l.n = l.n+1
l[l.n] = Declaration(t[i],'var')
i = i+1
end
if k == '[]' then
local _
_, _, ref = strfind(d,'(&)')
d = gsub(d,'&','')
elseif k=='&[]' then
l.n = l.n+1
l[l.n] = Declaration(d,'var')
l[l.n].name = 'tolua_value'
end
local f = Declaration(d,'func')
if k == '[]' and (l[1]==nil or isbasic(l[1].type)~='number') then
error('operator[] can only be defined for numeric index.')
end
f.args = l
f.const = c
f.kind = op_k
f.lname = "."..(_TM[f.kind] or f.kind)
if not _TM[f.kind] then
f.cast_operator = true
end
if f.kind == '[]' and ref=='&' and f.const~='const' then
Operator(d,'&'..k,a,c) -- create correspoding set operator
end
return _Operator(f)
end
| apache-2.0 |
Ninjistix/darkstar | scripts/zones/Rabao/Zone.lua | 5 | 1039 | -----------------------------------
--
-- Zone: Rabao (247)
--
-----------------------------------
package.loaded["scripts/zones/Rabao/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Rabao/TextIDs");
-----------------------------------
function onInitialize(zone)
end;
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-20.052,6.074,-122.408,193);
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onRegionEnter(player,region)
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
dinodeck/ninety_nine_days_of_dev | 002_bitmap_numbers/code/CombatChoiceState.lua | 1 | 12958 | CombatChoiceState = {}
CombatChoiceState.__index = CombatChoiceState
function CombatChoiceState:Create(context, actor)
local this =
{
mStack = context.mStack,
mCombatState = context,
mActor = actor,
mCharacter = context.mActorCharMap[actor],
mUpArrow = gWorld.mIcons:Get('uparrow'),
mDownArrow = gWorld.mIcons:Get('downarrow'),
mMarker = Sprite.Create(),
mHide = false,
}
this.mMarker:SetTexture(Texture.Find('continue_caret.png'))
this.mMarkPos = this.mCharacter.mEntity:GetSelectPosition()
this.mTime = 0
setmetatable(this, self)
this.mSelection = Selection:Create
{
data = this.mActor.mActions,
columns = 1,
displayRows = 3,
spacingX = 0,
spacingY = 19,
OnSelection = function(...) this:OnSelect(...) end,
RenderItem = this.RenderAction,
}
this:CreateChoiceDialog()
return this
end
function CombatChoiceState:Hide()
self.mHide = true
end
function CombatChoiceState:Show()
self.mHide = false
end
function CombatChoiceState:SetArrowPosition()
local x = self.mTextbox.mSize.left
local y = self.mTextbox.mSize.top
local width = self.mTextbox.mWidth
local height = self.mTextbox.mHeight
local arrowPad = 9
local arrowX = x + width - arrowPad
self.mUpArrow:SetPosition(arrowX, y - arrowPad)
self.mDownArrow:SetPosition(arrowX, y - height + arrowPad)
end
function CombatChoiceState:CreateChoiceDialog()
local x = -System.ScreenWidth()/2
local y = -System.ScreenHeight()/2
local height = self.mSelection:GetHeight() + 18
local width = self.mSelection:GetWidth() + 16
y = y + height + 16
x = x + 100
self.mTextbox = Textbox:Create
{
textScale = 1.2,
text = "",
size =
{
left = x,
right = x + width,
top = y,
bottom = y - height
},
textbounds =
{
left = -20,
right = 0,
top = 0,
bottom = 2
},
panelArgs =
{
texture = Texture.Find("gradient_panel.png"),
size = 3,
},
selectionMenu = self.mSelection,
stack = self.mStack,
}
end
function CombatChoiceState:RenderAction(renderer, x, y, item)
local text = Actor.ActionLabels[item] or ""
renderer:DrawText2d(x, y, text)
end
function CombatChoiceState:OnSelect(index, data)
print("on select", index, data)
if data == "attack" then
self.mSelection:HideCursor()
local state = CombatTargetState:Create(
self.mCombatState,
{
targetType = CombatTargetType.One,
--switchSides = false,
OnSelect = function(targets)
self:TakeAction(data, targets)
end,
OnExit = function()
self.mSelection:ShowCursor()
end
})
self.mStack:Push(state)
elseif data == "flee" then
self.mStack:Pop() -- choice state
local queue = self.mCombatState.mEventQueue
local event = CEFlee:Create(self.mCombatState, self.mActor)
local tp = event:TimePoints(queue)
queue:Add(event, tp)
elseif data == "item" then
self:OnItemAction()
elseif data == "magic" then
self:OnMagicAction()
elseif data == "special" then
self:OnSpecialAction()
end
end
function CombatChoiceState:OnSpecialAction()
local actor = self.mActor
-- Create the selection box
local x = self.mTextbox.mSize.left - 64
local y = self.mTextbox.mSize.top
self.mSelection:HideCursor()
local OnRenderItem = function(self, renderer, x, y, item)
local text = "--"
local cost = "0"
local canPerform = false
local mp = actor.mStats:Get("mp_now")
local color = Vector.Create(1,1,1,1)
if item then
local def = SpecialDB[item]
text = def.name
cost = string.format("%d", def.mp_cost)
if def.mp_cost > 0 then
canPerform = mp >= def.mp_cost
if not canPerform then
color = Vector.Create(0.7, 0.7, 0.7, 1)
end
gNumberFont:AlignText("right", "center")
gNumberFont:DrawText2d(renderer, x + 96, y, cost, color)
end
end
renderer:AlignText("left", "center")
renderer:DrawText2d(x, y, text, color)
end
local OnExit = function()
self.mSelection:ShowCursor()
end
local OnSelection = function(selection, index, item)
if not item then
return
end
local def = SpecialDB[item]
local mp = actor.mStats:Get("mp_now")
if mp < def.mp_cost then
return
end
-- Find associated event
local event = nil
if def.action == "slash" then
event = CESlash
elseif def.action == "steal" then
event = CESteal
end
local targeter = self:CreateActionTargeter(def, selection, event)
self.mStack:Push(targeter)
end
local state = BrowseListState:Create
{
stack = self.mStack,
title = "Special",
x = x,
y = y,
data = actor.mSpecial,
OnExit = OnExit,
OnRenderItem = OnRenderItem,
OnSelection = OnSelection
}
self.mStack:Push(state)
end
function CombatChoiceState:OnMagicAction()
local actor = self.mActor
-- Create the selection box
local x = self.mTextbox.mSize.left - 64
local y = self.mTextbox.mSize.top
self.mSelection:HideCursor()
local OnRenderItem = function(self, renderer, x, y, item)
local text = "--"
local cost = "0"
local canCast = false
local mp = actor.mStats:Get("mp_now")
local color = Vector.Create(1,1,1,1)
if item then
local def = SpellDB[item]
print(tostring(item), tostring(def))
text = def.name
cost = string.format("%d", def.mp_cost)
canCast = mp >= def.mp_cost
if not canCast then
color = Vector.Create(0.7, 0.7, 0.7, 1)
end
gNumberFont:AlignText("right", "center")
gNumberFont:DrawText2d(renderer, x + 96, y, cost, color)
end
renderer:AlignText("left", "center")
renderer:DrawText2d(x, y, text, color)
end
local OnExit = function()
self.mCombatState:HideTip("")
self.mSelection:ShowCursor()
end
local OnSelection = function(selection, index, item)
if not item then
return
end
print("spell selected:", item)
local def = SpellDB[item]
local mp = actor.mStats:Get("mp_now")
if mp < def.mp_cost then
return
end
local targeter = self:CreateActionTargeter(def, selection, CECastSpell)
self.mStack:Push(targeter)
end
local state = BrowseListState:Create
{
stack = self.mStack,
title = "MAGIC",
x = x,
y = y,
data = actor.mMagic,
OnExit = OnExit,
OnRenderItem = OnRenderItem,
OnSelection = OnSelection
}
self.mStack:Push(state)
end
function CombatChoiceState:CreateActionTargeter(def, browseState, combatEvent)
local targetDef = def.target
print(targetDef.type)
browseState:Hide()
self:Hide()
local OnSelect = function(targets)
self.mStack:Pop() -- target state
self.mStack:Pop() -- spell browse state
self.mStack:Pop() -- action state
local queue = self.mCombatState.mEventQueue
local event = combatEvent:Create(self.mCombatState,
self.mActor,
def,
targets)
local tp = event:TimePoints(queue)
queue:Add(event, tp)
end
local OnExit = function()
browseState:Show()
self:Show()
end
return CombatTargetState:Create(self.mCombatState,
{
targetType = targetDef.type,
defaultSelector = CombatSelector[targetDef.selector],
switchSides = targetDef.switch_sides,
OnSelect = OnSelect,
OnExit = OnExit
})
end
function CombatChoiceState:OnItemAction()
-- 1. Get the filtered item list
local filter = function(def)
return def.type == "useable"
end
local filteredItems = gWorld:FilterItems(filter)
-- 2. Create the selection box
local x = self.mTextbox.mSize.left - 64
local y = self.mTextbox.mSize.top
self.mSelection:HideCursor()
local OnFocus = function(item)
local text = ""
if item then
local def = ItemDB[item.id]
text = def.description
end
self.mCombatState:ShowTip(text)
end
local OnExit = function()
self.mCombatState:HideTip("")
self.mSelection:ShowCursor()
end
local OnRenderItem = function(self, renderer, x, y, item)
local text = "--"
if item then
local def = ItemDB[item.id]
text = def.name
if item.count > 1 then
text = string.format("%s x%00d", def.name, item.count)
end
end
renderer:DrawText2d(x, y, text)
end
local OnSelection = function(selection, index, item)
if not item then
return
end
local def = ItemDB[item.id]
--print("ITEM DATA>>>>>>>>", item.id, def)
local targeter = self:CreateItemTargeter(def, selection)
self.mStack:Push(targeter)
end
local state = BrowseListState:Create
{
stack = self.mStack,
title = "ITEMS",
x = x,
y = y,
data = filteredItems,
OnExit = OnExit,
OnRenderItem = OnRenderItem,
OnFocus = OnFocus,
OnSelection = OnSelection,
}
self.mStack:Push(state)
end
function CombatChoiceState:CreateItemTargeter(def, browseState)
local targetDef = def.use.target
self.mCombatState:ShowTip(def.use.hint)
browseState:Hide()
self:Hide()
local OnSelect = function(targets)
self.mStack:Pop() -- target state
self.mStack:Pop() -- item box state
self.mStack:Pop() -- action state
local queue = self.mCombatState.mEventQueue
local event = CEUseItem:Create(self.mCombatState,
self.mActor,
def,
targets)
local tp = event:TimePoints(queue)
queue:Add(event, tp)
end
local OnExit = function()
browseState:Show()
self:Show()
end
return CombatTargetState:Create(self.mCombatState,
{
targetType = targetDef.type,
defaultSelector = CombatSelector[targetDef.selector],
switchSides = targetDef.switch_sides,
OnSelect = OnSelect,
OnExit = OnExit
})
end
function CombatChoiceState:TakeAction(id, targets)
self.mStack:Pop() -- select state
self.mStack:Pop() -- action state
local queue = self.mCombatState.mEventQueue
if id == "attack" then
print("Entered attack state")
local attack = CEAttack:Create(self.mCombatState,
self.mActor,
{player = true},
targets)
local speed = self.mActor.mStats:Get("speed")
local tp = queue:SpeedToTimePoints(speed)
queue:Add(attack, tp)
end
end
function CombatChoiceState:Enter()
self.mCombatState.mSelectedActor = self.mActor
end
function CombatChoiceState:Exit()
self.mCombatState.mSelectedActor = nil
self.mTextbox:Exit()
end
function CombatChoiceState:Update(dt)
self.mTextbox:Update(dt)
-- Make the selection cursor bounce
self.mTime = self.mTime + dt
local bounce = self.mMarkPos + Vector.Create(0, math.sin(self.mTime * 5))
self.mMarker:SetPosition(bounce)
end
function CombatChoiceState:Render(renderer)
if self.mHide then
return
end
self.mTextbox:Render(renderer)
self:SetArrowPosition()
if self.mSelection:CanScrollUp() then
renderer:DrawSprite(self.mUpArrow)
end
if self.mSelection:CanScrollDown() then
renderer:DrawSprite(self.mDownArrow)
end
renderer:DrawSprite(self.mMarker)
end
function CombatChoiceState:HandleInput()
self.mSelection:HandleInput()
end
| mit |
Ninjistix/darkstar | scripts/globals/items/bowl_of_salt_ramen.lua | 3 | 1656 | -----------------------------------------
-- ID: 6462
-- Item: bowl_of_salt_ramen
-- Food Effect: 30Min, All Races
-----------------------------------------
-- DEX +5
-- VIT +5
-- AGI +5
-- Accuracy +5% (cap 90)
-- Ranged Accuracy +5% (cap 90)
-- Evasion +5% (cap 90)
-- Resist Slow +10
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,6462);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 5);
target:addMod(MOD_VIT, 5);
target:addMod(MOD_AGI, 5);
target:addMod(MOD_FOOD_ACCP, 5);
target:addMod(MOD_FOOD_ACC_CAP, 90);
target:addMod(MOD_FOOD_RACCP, 5);
target:addMod(MOD_FOOD_RACC_CAP, 90);
-- target:addMod(MOD_FOOD_EVAP, 5);
-- target:addMod(MOD_FOOD_EVA_CAP, 90);
target:addMod(MOD_SLOWRES, 10);
end;
function onEffectLose(target, effect)
target:delMod(MOD_DEX, 5);
target:delMod(MOD_VIT, 5);
target:delMod(MOD_AGI, 5);
target:delMod(MOD_FOOD_ACCP, 5);
target:delMod(MOD_FOOD_ACC_CAP, 90);
target:delMod(MOD_FOOD_RACCP, 5);
target:delMod(MOD_FOOD_RACC_CAP, 90);
-- target:delMod(MOD_FOOD_EVAP, 5);
-- target:delMod(MOD_FOOD_EVA_CAP, 90);
target:delMod(MOD_SLOWRES, 10);
end;
| gpl-3.0 |
abosalah22/zak | plugins/ingroup.lua | 156 | 60323 | do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.peer_id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.peer_id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.peer_id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.peer_id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
long_id = msg.to.peer_id,
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.peer_id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
function show_group_settingsmod(msg, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(target)] then
if data[tostring(target)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(target)]['settings']['lock_bots'] then
bots_protection = data[tostring(target)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(target)]['settings']['leave_ban'] then
leave_ban = data[tostring(target)]['settings']['leave_ban']
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_link'] then
data[tostring(target)]['settings']['lock_link'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_sticker'] then
data[tostring(target)]['settings']['lock_sticker'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['public'] then
data[tostring(target)]['settings']['public'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_rtl'] then
data[tostring(target)]['settings']['lock_rtl'] = 'no'
end
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection.."\nLock links : "..settings.lock_link.."\nLock RTL: "..settings.lock_rtl.."\nLock sticker: "..settings.lock_sticker.."\nPublic: "..settings.public
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_momod(msg) then
return
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owners can unlock flood"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['public']
local long_id = data[tostring(target)]['long_id']
if not long_id then
data[tostring(target)]['long_id'] = msg.to.peer_id
save_data(_config.moderation.data, data)
end
if group_member_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['public']
local long_id = data[tostring(target)]['long_id']
if not long_id then
data[tostring(target)]['long_id'] = msg.to.peer_id
save_data(_config.moderation.data, data)
end
if group_member_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is now: not public'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return
end
local leave_ban = data[tostring(target)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(target)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(target)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_links(msg, data, target)
if not is_momod(msg) then
return
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'yes' then
return 'Link posting is already locked'
else
data[tostring(target)]['settings']['lock_link'] = 'yes'
save_data(_config.moderation.data, data)
return 'Link posting has been locked'
end
end
local function unlock_group_links(msg, data, target)
if not is_momod(msg) then
return
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'no' then
return 'Link posting is not locked'
else
data[tostring(target)]['settings']['lock_link'] = 'no'
save_data(_config.moderation.data, data)
return 'Link posting has been unlocked'
end
end
local function lock_group_rtl(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl']
if group_rtl_lock == 'yes' then
return 'RTL is already locked'
else
data[tostring(target)]['settings']['lock_rtl'] = 'yes'
save_data(_config.moderation.data, data)
return 'RTL has been locked'
end
end
local function unlock_group_rtl(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl']
if group_rtl_lock == 'no' then
return 'RTL is already unlocked'
else
data[tostring(target)]['settings']['lock_rtl'] = 'no'
save_data(_config.moderation.data, data)
return 'RTL has been unlocked'
end
end
local function lock_group_sticker(msg, data, target)
if not is_momod(msg) then
return
end
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'yes' then
return 'Sticker posting is already locked'
else
data[tostring(target)]['settings']['lock_sticker'] = 'yes'
save_data(_config.moderation.data, data)
return 'Sticker posting has been locked'
end
end
local function unlock_group_sticker(msg, data, target)
if not is_momod(msg) then
return
end
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'no' then
return 'Sticker posting is already unlocked'
else
data[tostring(target)]['settings']['lock_sticker'] = 'no'
save_data(_config.moderation.data, data)
return 'Sticker posting has been unlocked'
end
end
local function lock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'yes' then
return 'Contact posting is already locked'
else
data[tostring(target)]['settings']['lock_contacts'] = 'yes'
save_data(_config.moderation.data, data)
return 'Contact posting has been locked'
end
end
local function unlock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'no' then
return 'Contact posting is already unlocked'
else
data[tostring(target)]['settings']['lock_contacts'] = 'no'
save_data(_config.moderation.data, data)
return 'Contact posting has been unlocked'
end
end
local function enable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['strict']
if strict == 'yes' then
return 'Settings are already strictly enforced'
else
data[tostring(target)]['settings']['strict'] = 'yes'
save_data(_config.moderation.data, data)
return 'Settings will be strictly enforced'
end
end
local function disable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['strict']
if strict == 'no' then
return 'Settings are not strictly enforced'
else
data[tostring(target)]['settings']['strict'] = 'no'
save_data(_config.moderation.data, data)
return 'Settings will not be strictly enforced'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_momod(msg) then
return
end
if not is_admin1(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_momod(msg) then
return
end
if not is_admin1(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin1(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin1(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.peer_id
if msg.to.peer_type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.peer_id
if msg.to.peer_type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.peer_id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function mute_user_callback(extra, success, result)
if result.service then
local action = result.action.type
if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then
if result.action.user then
user_id = result.action.user.peer_id
end
end
else
user_id = result.from.peer_id
end
local receiver = extra.receiver
local chat_id = string.gsub(receiver, 'channel#id', '')
if is_muted_user(chat_id, user_id) then
mute_user(chat_id, user_id)
send_large_msg(receiver, "["..user_id.."] removed from the muted user list")
else
unmute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] added to the muted user list")
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
local user = result.peer_id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function callback_mute_res(extra, success, result)
local user_id = result.peer_id
local receiver = extra.receiver
local chat_id = string.gsub(receiver, 'chat#id', '')
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] removed from muted user list")
else
mute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] added to muted user list")
end
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.peer_id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.peer_id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.peer_id)
end
end
--[[local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.peer_id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end]]
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)] and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if msg.to.type == 'chat' then
if is_admin1(msg) or not is_support(msg.from.id) then-- Admin only
if matches[1] == 'add' and not matches[2] then
if not is_admin1(msg) and not is_support(msg.from.id) then-- Admin only
savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to add group [ "..msg.to.id.." ]")
return
end
if is_realm(msg) then
return 'Error: Already a realm.'
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] added group [ "..msg.to.id.." ]")
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if not is_sudo(msg) then-- Admin only
savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to add realm [ "..msg.to.id.." ]")
return
end
if is_group(msg) then
return 'Error: Already a group.'
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] added realm [ "..msg.to.id.." ]")
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
if not is_admin1(msg) and not is_support(msg.from.id) then-- Admin only
savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to remove group [ "..msg.to.id.." ]")
return
end
if not is_group(msg) then
return 'Error: Not a group.'
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] removed group [ "..msg.to.id.." ]")
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
if not is_sudo(msg) then-- Sudo only
savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to remove realm [ "..msg.to.id.." ]")
return
end
if not is_realm(msg) then
return 'Error: Not a realm.'
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] removed realm [ "..msg.to.id.." ]")
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
--[[Experimental
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "super_group" then
local chat_id = get_receiver(msg)
users = {[1]="user#id167472799",[2]="user#id170131770"}
for k,v in pairs(users) do
chat_add_user(chat_id, v, ok_cb, false)
end
--chat_upgrade(chat_id, ok_cb, false)
end ]]
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return resolve_username(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return resolve_username(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
end
--Begin chat settings
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
if matches[2] == 'links' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link posting ")
return lock_group_links(msg, data, target)
end
if matches[2]:lower() == 'rtl' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked rtl chars. in names")
return lock_group_rtl(msg, data, target)
end
if matches[2] == 'sticker' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked sticker posting")
return lock_group_sticker(msg, data, target)
end
if matches[2] == 'contacts' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked contact posting")
return lock_group_contacts(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
if matches[2] == 'links' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link posting")
return unlock_group_links(msg, data, target)
end
if matches[2]:lower() == 'rtl' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked RTL chars. in names")
return unlock_group_rtl(msg, data, target)
end
if matches[2] == 'sticker' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked sticker posting")
return unlock_group_sticker(msg, data, target)
end
if matches[2] == 'contacts' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked contact posting")
return unlock_group_contacts(msg, data, target)
end
end
--End chat settings
--Begin Chat mutes
if matches[1] == 'mute' and is_owner(msg) then
local chat_id = msg.to.id
if matches[2] == 'audio' then
local msg_type = 'Audio'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return "Group "..matches[2].." has been muted"
else
return "Group mute "..matches[2].." is already on"
end
end
if matches[2] == 'photo' then
local msg_type = 'Photo'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return "Group "..matches[2].." has been muted"
else
return "Group mute "..matches[2].." is already on"
end
end
if matches[2] == 'video' then
local msg_type = 'Video'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return "Group "..matches[2].." has been muted"
else
return "Group mute "..matches[2].." is already on"
end
end
if matches[2] == 'gifs' then
local msg_type = 'Gifs'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." have been muted"
else
return "Group mute "..msg_type.." is already on"
end
end
if matches[2] == 'documents' then
local msg_type = 'Documents'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." have been muted"
else
return "Group mute "..msg_type.." is already on"
end
end
if matches[2] == 'text' then
local msg_type = 'Text'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return "Group text has been muted"
else
return "Group mute text is already on"
end
end
if matches[2] == 'all' then
local msg_type = 'All'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: mute "..msg_type)
mute(chat_id, msg_type)
return "Mute "..msg_type.." has been enabled"
else
return "Mute "..msg_type.." is already on"
end
end
end
if matches[1] == 'unmute' and is_owner(msg) then
local chat_id = msg.to.id
if matches[2] == 'audio' then
local msg_type = 'Audio'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute "..msg_type)
unmute(chat_id, msg_type)
return "Group "..msg_type.." has been unmuted"
else
return "Group mute "..msg_type.." is already off"
end
end
if matches[2] == 'photo' then
local msg_type = 'Photo'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute "..msg_type)
unmute(chat_id, msg_type)
return "Group "..msg_type.." has been unmuted"
else
return "Group mute "..msg_type.." is already off"
end
end
if matches[2] == 'Video' then
local msg_type = 'Video'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute "..msg_type)
unmute(chat_id, msg_type)
return "Group "..msg_type.." has been unmuted"
else
return "Group mute "..msg_type.." is already off"
end
end
if matches[2] == 'gifs' then
local msg_type = 'Gifs'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." have been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'documents' then
local msg_type = 'Documents'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." have been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'text' then
local msg_type = 'Text'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute message")
unmute(chat_id, msg_type)
return "Group text has been unmuted"
else
return "Group mute text is already off"
end
end
if matches[2] == 'all' then
local msg_type = 'All'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: unmute "..msg_type)
unmute(chat_id, msg_type)
return "Mute "..msg_type.." has been disabled"
else
return "Mute "..msg_type.." is already disabled"
end
end
end
--Begin chat muteuser
if matches[1] == "muteuser" and is_momod(msg) then
local chat_id = msg.to.id
local hash = "mute_user"..chat_id
local user_id = ""
if type(msg.reply_id) ~= "nil" then
local receiver = get_receiver(msg)
local get_cmd = "mute_user"
get_message(msg.reply_id, mute_user_callback, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == "muteuser" and string.match(matches[2], '^%d+$') then
local user_id = matches[2]
if is_muted_user(chat_id, user_id) then
mute_user(chat_id, user_id)
return "["..user_id.."] removed from the muted users list"
else
unmute_user(chat_id, user_id)
return "["..user_id.."] added to the muted user list"
end
elseif matches[1] == "muteuser" and not string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local get_cmd = "mute_user"
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
resolve_username(username, callback_mute_res, {receiver = receiver, get_cmd = get_cmd})
end
end
--End Chat muteuser
if matches[1] == "muteslist" and is_momod(msg) then
local chat_id = msg.to.id
if not has_mutes(chat_id) then
set_mutes(chat_id)
return mutes_list(chat_id)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup muteslist")
return mutes_list(chat_id)
end
if matches[1] == "mutelist" and is_momod(msg) then
local chat_id = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup mutelist")
return muted_user_list(chat_id)
end
if matches[1] == 'settings' and is_momod(msg) then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, target)
end
if matches[1] == 'public' and is_momod(msg) then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end
if msg.to.type == 'chat' then
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "Group owner is ["..group_owner..']'
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin1(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if msg.to.type == 'chat' then
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if msg.to.type == 'chat' then
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin1(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin1(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
if matches[1] == 'help' then
if not is_momod(msg) or is_realm(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
resolve_username(username, callbackres, cbres_extra)
return
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
end
local function pre_process(msg)
if not msg.text and msg.media then
msg.text = '['..msg.media.type..']'
end
return msg
end
return {
patterns = {
"^[#!/](add)$",
"^[#!/](add) (realm)$",
"^[#!/](rem)$",
"^[#!/](rem) (realm)$",
"^[#!/](rules)$",
"^[#!/](about)$",
"^[#!/](setname) (.*)$",
"^[#!/](setphoto)$",
"^[#!/](promote) (.*)$",
"^[#!/](promote)",
"^[#!/](help)$",
"^[#!/](clean) (.*)$",
"^[#!/](kill) (chat)$",
"^[#!/](kill) (realm)$",
"^[#!/](demote) (.*)$",
"^[#!/](demote)",
"^[#!/](set) ([^%s]+) (.*)$",
"^[#!/](lock) (.*)$",
"^[#!/](setowner) (%d+)$",
"^[#!/](setowner)",
"^[#!/](owner)$",
"^[#!/](res) (.*)$",
"^[#!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[#!/](unlock) (.*)$",
"^[#!/](setflood) (%d+)$",
"^[#!/](settings)$",
"^[#!/](public) (.*)$",
"^[#!/](modlist)$",
"^[#!/](newlink)$",
"^[#!/](link)$",
"^[#!/]([Mm]ute) ([^%s]+)$",
"^[#!/]([Uu]nmute) ([^%s]+)$",
"^[#!/]([Mm]uteuser)$",
"^[#!/]([Mm]uteuser) (.*)$",
"^[#!/]([Mm]uteslist)$",
"^[#!/]([Mm]utelist)$",
"^[#!/](kickinactive)$",
"^[#!/](kickinactive) (%d+)$",
"%[(document)%]",
"%[(photo)%]",
"%[(video)%]",
"%[(audio)%]",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
}
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/spells/burst_ii.lua | 4 | 1264 | -----------------------------------------
-- Spell: Burst II
-- Deals lightning damage to an enemy and lowers its resistance against earth.
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster, target, spell)
return 0;
end;
function onSpellCast(caster, target, spell)
local spellParams = {};
spellParams.hasMultipleTargetReduction = false;
spellParams.resistBonus = 1.0;
spellParams.V0 = 800;
spellParams.V50 = 900;
spellParams.V100 = 1000;
spellParams.V200 = 1200;
spellParams.M0 = 2;
spellParams.M50 = 2;
spellParams.M100 = 2;
spellParams.M200 = 2;
if (caster:getMerit(MERIT_BURST_II) ~= 0) then
spellParams.AMIIburstBonus = (caster:getMerit(MERIT_BURST_II) - 1) * 0.03;
spellParams.AMIIaccBonus = (caster:getMerit(MERIT_BURST_II) - 1) * 5;
end
-- no point in making a separate function for this if the only thing they won't have in common is the name
handleNinjutsuDebuff(caster,target,spell,30,10,MOD_EARTHRES);
return doElementalNuke(caster, spell, target, spellParams);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Port_San_dOria/npcs/Coribalgeant.lua | 5 | 1075 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Coribalgeant
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_San_dOria/TextIDs");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
player:startEvent(599);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
hvbommel/domoticz | dzVents/runtime/lodash.lua | 9 | 67279 | ---
-- lodash for lua
-- @module lodash
-- @author Ted Moghimi
-- @license MIT
-- 20200120; added _.isEqual ( http://lua-users.org/lists/lua-l/2014-09/msg00463.html )
local _ = {
_VERSION = '0.03'
}
--- Array
-- @section Array
---
-- Creates an array of elements split into groups the length of size.
-- If collection can’t be split evenly, the final chunk will be the
-- remaining elements.
-- @usage local t = _.chunk({'x', 'y', 'z', 1, 2, 3, 4, true , false}, 4)
-- _.print(t)
-- --> {{"x", "y", "z", 1}, {2, 3, 4, true}, {false}}
--
-- @param array The array to process.
-- @param[opt=1] size The length of each chunk.
-- @return the new array containing chunks.
_.chunk = function (array, size)
local t = {}
local size = size == 0 and 1 or size or 1
local c, i = 1, 1
while true do
t[i] = {}
for j = 1, size do
_.push(t[i], array[c])
c = c + 1
end
if _.gt(c, #array) then
break
end
i = i + 1
end
return t
end
---
-- Creates an array with all falsey values removed. The values false,
-- nil are falsey.
-- @usage local t = _.compact({'x', 'y', nil, 1, 2, 3, false, true , false})
-- _.print(t)
-- --> {"x", "y", 1, 2, 3, true}
--
-- @param array The array to compact
-- @return Returns the new array of filtered values
_.compact = function (array)
local t = {}
for k, v in pairs(array) do
if v then
_.push(t, v)
end
end
return t
end
---
-- Creates an array of unique array values not included in the other
-- provided arrays.
-- @usage _.print(_.difference({3, 1, 2, 9, 5, 9}, {4, 5}, {9, 1}))
-- --> {3, 2}
--
-- @param array The array to inspect.
-- @param ... The arrays of values to exclude.
-- @return Returns the new array of filtered values.
_.difference = function (array, ...)
local t = {}
local c = 1
local tmp = _.table(...)
for k, v in ipairs(array) do
while not _.isNil(tmp[c]) do
for j, v2 in ipairs(tmp[c]) do
if v == v2 then goto doubleBreak end
end
c = c + 1
end
_.push(t, v)
::doubleBreak::
c = 1
end
return t
end
---
-- Creates a slice of array with n elements dropped from the beginning.
-- @usage _.print(_.drop({1, 2, 3, 4, 5, 6}, 2))
-- --> {3, 4, 5, 6}
--
-- @param array The array to query.
-- @param[opt=1] n The number of elements to drop.
-- @return Returns the slice of array.
_.drop = function (array, n)
local n = n or 1
return _.slice(array, n + 1)
end
local callIteratee = function (predicate, selfArg, ...)
local result
local predicate = predicate or _.identity
if selfArg then
result = predicate(selfArg, ...)
else
result = predicate(...)
end
return result
end
---
-- Creates a slice of array with n elements dropped from the end.
-- @usage _.print(_.dropRight({1, 2, 3, 4, 5, 6}, 2))
-- --> {1, 2, 3, 4}
--
-- @param array The array to query.
-- @param[opt=1] n The number of elements to drop.
-- @return Returns the slice of array.
_.dropRight = function (array, n)
local n = n or 1
return _.slice(array, nil, #array - n)
end
local dropWhile = function(array, predicate, selfArg, start, step, right)
local t = {}
local c = start
while not _.isNil(array[c]) do
::cont::
if #t == 0 and
callIteratee(predicate, selfArg, array[c], c, array) then
c = c + step
goto cont
end
if right then
_.enqueue(t, array[c])
else
_.push(t, array[c])
end
c = c + step
end
return t
end
---
-- Creates a slice of array excluding elements dropped from the end.
-- Elements are dropped until predicate returns falsey.
-- @usage _.print(_.dropRightWhile({1, 5, 2, 3, 4, 5, 4, 4}, function(n)
-- return n > 3
-- end))
-- --> {1, 5, 2, 3}
--
-- @param array The array to query.
-- @param[opt=_.identity] predicate The function to invoked per iteratin.
-- @param[opt] selfArg The self binding of predicate.
-- @return Return the slice of array.
_.dropRightWhile = function(array, predicate, selfArg)
return dropWhile(array, predicate, selfArg, #array, -1, true)
end
---
-- Creates a slice of array excluding elements dropped from the beginning.
-- Elements are dropped until predicate returns falsey.
-- @usage _.print(_.dropWhile({1, 2, 2, 3, 4, 5, 4, 4, 2}, function(n)
-- return n < 3
-- end))
-- --> {3, 4, 5, 4, 4, 2}
--
-- @param array The array to query.
-- @param[opt=_.idenitity] predicate The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Return the slice of array.
_.dropWhile = function(array, predicate, selfArg)
return dropWhile(array, predicate, selfArg, 1, 1)
end
---
-- Push value to first element of array
---
--@Usage local array = {1, 2, 3, 4}
-- _.enqueue(array, 5)
-- _print(array)
-- --> {5, 1, 2, 3, 4}
--
-- @param array; Array to modify
-- @param: value; Value to fill first element of Array with
-- @return array
_.enqueue = function (array, value)
return table.insert(array, 1, value)
end
---
-- Fills elements of array with value from start up to, including, end.
-- @usage local array = {1, 2, 3, 4}
-- _.fill(array, 'x', 2, 3)
-- _.print(array)
-- --> {1, "x", "x", 4}
--
-- @param array The array to fill.
-- @param value The value to fill array with.
-- @param[opt=1] start The start position.
-- @param[opt=#array] stop The end position.
-- @return Returns array.
_.fill = function (array, value, start, stop)
local start = start or 1
local stop = stop or #array
for i=start, stop, start > stop and -1 or 1 do
array[i] = value
end
return array
end
local findIndex = function(array, predicate, selfArg, start, step)
local c = start
while not _.isNil(array[c]) do
if callIteratee(predicate, selfArg, array[c], c, array) then
return c
end
c = c + step
end
return -1
end
---
-- This method is like [_.find](#_.find) except that it returns the index of the
-- first element predicate returns truthy for instead of the element itself.
-- @usage _.print(_.findIndex({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}}, function(v)
-- return v.a == 3
-- end))
-- --> 3
--
-- @param array The array to search.
-- @param[opt=_.idenitity] predicate The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the index of the found element, else -1.
_.findIndex = function (array, predicate, selfArg)
return findIndex(array, predicate, selfArg, 1, 1)
end
---
-- This method is like [_.findIndex](#_.findIndex) except that it iterates over
-- elements of collection from right to left.
-- @usage _.print(_.findLastIndex({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}}, function(v)
-- return v.a == 3
-- end))
-- --> 5
--
-- @param array The array to search.
-- @param[opt=_.idenitity] predicate The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the index of the found element, else -1.
_.findLastIndex = function (array, predicate, selfArg)
return findIndex(array, predicate, selfArg, #array, -1)
end
---
-- Gets the first element of array.
-- @usage _.print(_.first({'w', 'x', 'y', 'z'}))
-- --> w
--
-- @param array The array to query.
-- @return Returns the first element of array.
_.first = function (array)
return array[1]
end
---
-- Flattens a nested array.
-- If isDeep is true the array is recursively flattened, otherwise
-- it’s only flattened a single level.
-- @usage _.print(_.flatten({1, 2, {3, 4, {5, 6}}}))
-- --> {1, 2, 3, 4, {5, 6}}
-- _.print(_.flatten({1, 2, {3, 4, {5, 6}}}, true))
-- --> {1, 2, 3, 4, 5, 6}
--
-- @param array The array to flatten.
-- @param isDeep Specify a deep flatten
-- @return Returns the new flattened array.
_.flatten = function(array, isDeep)
local t = {}
for k, v in ipairs(array) do
if _.isTable(v) then
local childeren
if isDeep then
childeren = _.flatten(v)
else
childeren = v
end
for k2, v2 in ipairs(childeren) do
_.push(t, v2)
end
else
_.push(t, v)
end
end
return t
end
---
-- Recursively flattens a nested array.
-- @usage _.print(_.flattenDeep({1, 2, {3, 4, {5, 6}}}))
-- --> {1, 2, 3, 4, 5, 6}
--
-- @param array The array to flatten.
-- @return Returns the new flattened array.
_.flattenDeep = function (array)
return _.flatten(array, true)
end
---
-- Gets the index at which the first occurrence of value is found in array.
-- @usage _.print(_.indexOf({2, 3, 'x', 4}, 'x'))
-- --> 3
--
-- @param array The array to search.
-- @param value The value to search for.
-- @param[opt=1] fromIndex The index to search from.
-- @return Returns the index of the matched value, else -1.
_.indexOf = function (array, value, fromIndex)
return _.findIndex(array, function(n)
return n == value
end)
end
--
---
-- Gets all but the last element of array.
-- @usage _.print(_.initial({1, 2, 3, 'a'}))
-- --> {1, 2, 3}
--
-- @param array The array to query.
-- @return Returns the slice of array.
_.initial = function (array)
return _.slice(array, nil, #array - 1)
end
--
---
-- Creates an array of unique values that are included in all of the
-- provided arrays.
-- @usage _.print(_.intersection({1, 2}, {4, 2}, {2, 1}))
-- --> {2}
--
-- @param The arrays to inspect.
-- @return Returns the new array of shared values.
_.intersection = function (...)
local tmp = _.table(...)
local first = table.remove(tmp, 1)
local t = {}
for i, v in ipairs(first) do
local notFound = false
for i2, v2 in ipairs(tmp) do
if _.indexOf(v2, v) == -1 then
notFound = true
break
end
end
if not notFound then
_.push(t, v)
end
end
return t
-- body
end
---
-- Gets the last element of array.
-- @usage _.print(_.last({'w', 'x', 'y', 'z'}))
-- --> z
--
-- @param array The array to query.
-- @return Returns the last element of array.
_.last = function(array)
return array[#array]
end
---
-- This method is like [_.indexOf](#_.indexOf) except that it iterates
-- over elements of array from right to left.
-- @usage _.print(_.lastIndexOf({2, 3, 'x', 4, 'x', 5}, 'x'))
-- --> 5
--
-- @param array The array to search.
-- @param value The value to search for.
-- @param[opt=#array] fromIndex The index to search from.
-- @return Returns the index of the matched value, else -1.
_.lastIndexOf = function (array, value, fromIndex)
return _.findLastIndex(array, function(n)
return n == value
end)
end
---
-- Removes all provided values from array.
-- @usage local array = {1, 2, 3, 4, 5, 4, 1, 2, 3}
-- _.pull(array, 2, 3)
-- _.print(array)
-- --> {1, 4, 5, 4, 1}
-- @param array The array to modify.
-- @param ... The values to remove.
-- @return Returns array
_.pull = function(array, ...)
local i = 1
while not _.isNil(array[i]) do
for k, v in ipairs(_.table(...)) do
if array[i] == v then
table.remove(array, i)
goto cont
end
end
i = i + 1
::cont::
end
return array
end
_.push = function (array, value)
return table.insert(array, value)
end
---
-- Removes elements from array corresponding to the given indexes and
-- returns an array of the removed elements. Indexes may be specified
-- as an array of indexes or as individual arguments.
-- @usage local array = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j'}
-- local t = _.pullAt(array, 4, 9, 8)
-- _.print(array)
-- --> {"a", "b", "c", "e", "f", "g", "j"}
-- _.print(t)
-- --> {"d", "h", "i"}
--
-- @param array The array to modify.
-- @param ... The indexes of elements to remove
-- @return Returns the new array of removed elements.
_.pullAt = function (array, ...)
local t = {}
local tmp = _.table(...)
table.sort(tmp, function(a, b)
return _.gt(a, b)
end)
for i, index in ipairs(tmp) do
_.enqueue(t, table.remove(array, index))
end
return t
end
---
-- Removes all elements from array that predicate returns truthy for
-- and returns an array of the removed elements.
-- @usage local array = {1, 2, 3, 4, 5, 6, 7, 1, 2, 3, 4, 5, 6, 1, 2, 3, 5, 4}
-- local t = _.remove(array, function(value)
-- return value > 4
-- end)
-- _.print(array)
-- --> {1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4}
-- _.print(t)
-- --> {5, 6, 7, 5, 6, 5}
--
-- @param array The array to modify.
-- @param predicate The function invoked per iteration.
-- @return Returns the new array of removed elements
_.remove = function(array, predicate)
local t = {}
local c = 1
local predicate = predicate or _.identity
while not _.isNil(array[c]) do
if predicate(array[c], c, array) then
_.push(t, table.remove(array, c))
goto cont
end
c = c + 1
::cont::
end
return t
end
---
-- Gets all but the first element of array.
-- @usage _.print(_.rest({1, 2, 3, 'a'}))
-- --> {2, 3, 'a'}
-- @param array The array to query.
-- @return Returns the slice ofa array.
_.rest = function (array)
return _.slice(array, 2, #array)
end
---
-- Reverses the array so the first element becomes the last, the second
-- element becomes the second to last, and so on.
-- @usage _.print(_.reverse({1, 2, 3, 'a', 'b'}))
-- --> {'b', 'a', 3, 2, 1}
--
-- @param array The array to mutate.
-- @return Returns the new reversed array.
_.reverse = function (array)
local t = {}
for i, v in ipairs(array) do
_.enqueue(t, v)
end
return t
end
---
-- Creates a slice of array from start up to, including, end.
-- @usage _.print(_.slice({1, 2, 3, 4, 5, 6}, 2, 3))
-- --> {2, 3}
--
-- @param array The array to slice.
-- @param[opt=1] start The start position.
-- @param[opt=#array] stop The end position
-- @return Returns the slice of array.
_.slice = function (array, start, stop)
local start = start or 1
local stop = stop or #array
local t = {}
for i=start, stop do
t[i - start + 1] = array[i]
end
return t
end
---
-- Creates a slice of array with n elements taken from the beginning.
-- @usage _.print(_.take({1, 2, 3, 4, 5}, 3))
-- --> {1, 2, 3}
--
-- @param array The array to query.
-- @param[opt=1] n The number of elements to take.
-- @return Returns the slice of array.
_.take = function(array, n)
local n = n or 1
return _.slice(array, 1, n)
end
---
-- Creates a slice of array with n elements taken from the end.
-- @usage _.print(_.takeRight({1, 2, 3, 4, 5}, 3))
-- --> {3, 4, 5}
--
-- @param array The array to query.
-- @param[opt=1] n The number of elements to take.
-- @return Returns the slice of array.
_.takeRight = function (array, n)
local n = n or 1
return _.slice(array, #array - n +1)
end
local takeWhile = function(array, predicate, selfArg, start, step, right)
local t = {}
local c = start
while not _.isNil(array[c]) do
if callIteratee(predicate, selfArg, array[c], c, array) then
if right then
_.enqueue(t, array[c])
else
_.push(t, array[c])
end
else
break
end
c = c + step
end
return t
end
---
-- Creates a slice of array with elements taken from the end. Elements
-- are taken until predicate returns falsey. The predicate is bound to
-- selfArg and invoked with three arguments: (value, index, array).
-- @usage _.print(_.takeRightWhile({1, 2, 3, 4, 5, 6, 7, 8}, function(n)
-- return n > 4
-- end))
-- --> {5, 6, 7, 8}
--
-- @param array The array to query.
-- @param predicate The function invoked per iteration.
-- @param selfArg The self binding of predicate.
_.takeRightWhile = function (array, predicate, selfArg)
return takeWhile(array, predicate, selfArg, #array, -1, true)
end
---
-- Creates an array of unique values, from all of the
-- provided arrays.
-- @usage _.print(_.union({1, 2}, {4, 2}, {2, 1}))
-- --> {1, 2, 4}
--
-- @param ... The arrays to inspect
_.union = function (...)
local tmp = _.table(...)
local t = {}
for i, array in ipairs(tmp) do
for i2, v in ipairs(array) do
if _.indexOf(t, v) == -1 then
_.push(t, v)
end
end
end
return t
end
---
-- Creates a slice of array with elements taken from the beginning. Elements
-- are taken until predicate returns falsey. The predicate is bound to
-- selfArg and invoked with three arguments: (value, index, array).
-- @usage _.print(_.takeWhile({1, 2, 3, 4, 5, 6, 7, 8}, function(n)
-- return n < 5
-- end))
-- --> {1, 2, 3, 4}
--
-- @param array The array to query.
-- @param predicate The function invoked per iteration.
-- @param selfArg The self binding of predicate.
_.takeWhile = function (array, predicate, selfArg)
return takeWhile(array, predicate, selfArg, 1, 1)
end
---
-- Creates a duplicate-free version of an array in which only the first
-- occurence of each element is kept. If an iteratee function is provided
-- it’s invoked for each element in the array to generate the criterion
-- by which uniqueness is computed. The iteratee is bound to thisArg and
-- invoked with three arguments: (value, index, array).
-- @usage _.print(_.uniq({1, 3, 2, 2}))
-- --> {1, 3, 2}
--_.print(_.uniq({{x=1}, {x=2}, {x=2}, {x=3}, {x=1}}, function(n)
-- return n.x
-- end))
-- --> {{["x"]=1}, {["x"]=2}, {["x"]=3}}
--
-- @param array The array to inspect.
-- @param iteratee The function invoked per iteration.
-- @param selfArg The self binding of predicate.
-- @return Returns the new duplicate-value-free array.
_.uniq = function(array, iteratee, selfArg)
local t = {}
local results = {}
for k, v in ipairs(array) do
local r = callIteratee(iteratee, selfArg, v, k, array)
if _.indexOf(results, r) == -1 then
_.push(t, v)
end
_.push(results, r)
end
return t
end
---
-- The inverse of _.pairs; this method returns an object composed from
-- arrays of property names and values. Provide either a single two dimensional
-- array, e.g. [[key1, value1], [key2, value2]] or two arrays, one of
-- property names and one of corresponding values.
-- @usage _.print(_.zipObject({{'fred', 30}, {'alex', 20}}))
-- --> {["alex"]=20, ["fred"]=30}
-- _.print(_.zipObject({'fred', 'alex'}, {30, 20}))
-- --> {["alex"]=20, ["fred"]=30}
--
-- @param ... The properties/values
-- @return Returns the new object.
_.zipObject = function (...)
local tmp = _.table(...)
local t = {}
if #tmp == 1 then
for i, pair in ipairs(tmp[1]) do
t[pair[1]] = pair[2]
end
else
for i = 1, #tmp[1] do
t[tmp[1][i]] = tmp[2][i]
end
end
return t
end
---
-- This method is like [_.zip](#_.zip) except that it accepts an array of grouped
-- elements and creates an array regrouping the elements to their pre-zip
-- configuration.
-- @usage local t = _.zip({'a', 'b', 'c'}, {1, 2, 3}, {10, 20, 30})
-- _.print(t)
-- --> {{"a", 1, 10}, {"b", 2, 20}, {"c", 3, 30}}
-- _.print(_.unzip(t))
-- --> {{"a", "b", "c"}, {1, 2, 3}, {10, 20, 30}}
--
-- @param array The array of grouped elements to process.
-- @return Returns the new array of regrouped elements.
_.unzip = function (array)
return _.zip(_.args(array))
end
---
-- Creates an array excluding all provided values
-- @usage _.print(_.without({1,1, 2, 3, 2, 3, 5, 5, 1, 2}, 5, 1))
-- --> {2, 3, 2, 3, 2}
--
-- @param array The array to filter.
-- @param ... The values to exclude.
-- @return Returns the new array of filtered values.
_.without = function (array, ...)
local t = {}
for i, v in ipairs(array) do
local args = _.table(...)
if _.indexOf(args, v) == -1 then
_.push(t, v)
end
end
return t
end
---
-- Creates an array of grouped elements, the first of which contains
-- the first elements of the given arrays, the second of which contains
-- the second elements of the given arrays, and so on.
-- @usage local t = _.zip({'a', 'b', 'c'}, {1, 2, 3}, {10, 20, 30})
-- _.print(t)
-- --> {{"a", 1, 10}, {"b", 2, 20}, {"c", 3, 30}}
--
-- @param ... The arrays to process
-- @return Returns the new array of grouped elements.
_.zip = function (...)
local t = {}
for i, array in ipairs(_.table(...)) do
for j, v in ipairs(array) do
t[j] = t[j] or {}
t[j][i] = v
end
end
return t
end
--- Collection
-- @section Collection
---
-- Creates an array of elements corresponding to the given keys,
-- or indexes, of collection. Keys may be specified as individual
-- arguments or as arrays of keys.
-- @usage _.print(_.at({'1', '2', '3', '4', a='a', b='b'}, {1, 2}, 'b'))
-- --> {"1", "2", "b"}
--
-- @param collection The collection to iterate over.
-- @param ... The property names or indexes of elements to pick,
-- specified individually or in arrays.
-- @return Return the new array of picked elements.
_.at = function (collection, ...)
local t = {}
for k, key in ipairs(_.table(...)) do
if _.isTable(key) then
for k, key in ipairs(key) do
_.push(t, collection[key])
end
else
_.push(t, collection[key])
end
end
return t
end
---
-- Creates an object composed of keys generated from the results of
-- running each element of collection through iteratee. The corresponding
-- value of each key is the number of times the key was returned by
-- iteratee. The iteratee is bound to selfArg and invoked with three arguments:
-- (value, index|key, collection).
--
-- @usage _.print(_.countBy({4.3, 6.1, 6.4}, function(n)
-- return math.floor(n)
-- end))
-- --> {[4]=1, [6]=2}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] iteratee The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the composed aggregate object.
_.countBy = function (collection, iteratee, selfArg)
local t = {}
for k, v in _.iter(collection) do
local r = _.str(
callIteratee(iteratee, selfArg, v, k, collection)
)
if _.isNil(t[r]) then
t[r] = 1
else
t[r] = t[r] + 1
end
end
return t
end
---
-- Creates an object composed of keys generated from the results of
-- running each element of collection through iteratee. The corresponding
-- value of each key is an array of the elements responsible for generating
-- the key. The iteratee is bound to selfArg and invoked with three arguments:
-- (value, index|key, collection).
-- @usage _.print(_.groupBy({4.3, 6.1, 6.4}, function(n)
-- return math.floor(n)
-- end))
-- --> {[4]={4.3}, [6]={6.1, 6.4}}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] iteratee The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the composed aggregate object.
_.groupBy = function (collection, iteratee, selfArg)
local t = {}
for k, v in _.iter(collection) do
local r = _.str(
callIteratee(iteratee, selfArg, v, k, collection)
)
if _.isNil(t[r]) then
t[r] = {v}
else
_.push(t[r], v)
end
end
return t
end
---
-- Creates an object composed of keys generated from the results of
-- running each element of collection through iteratee. The corresponding
-- value of each key is the last element responsible for generating the key.
-- The iteratee function is bound to selfArg and invoked with three arguments:
-- (value, index|key, collection).
-- @usage local keyData = {
-- {dir='l', a=1},
-- {dir='r', a=2}
-- }
-- _.print('40.indexBy :', _.indexBy(keyData, function(n)
-- return n.dir
-- end))
-- --> {["l"]={[a]=1, [dir]="l"}, ["r"]={[a]=2, [dir]="r"}}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] iteratee The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the composed aggregate object.
_.indexBy = function (collection, iteratee, selfArg)
local t = {}
for k, v in _.iter(collection) do
local r = _.str(
callIteratee(iteratee, selfArg, v, k, collection)
)
t[r] = v
end
return t
end
---
-- Checks if predicate returns truthy for all elements of collection.
-- The predicate is bound to selfArg and invoked with three arguments:
-- (value, index|key, collection).
-- @usage _.print(_.every({1, 2, 3, 4, '5', 6}, _.isNumber))
-- --> false
-- _.print(_.every({1, 2, 3, 4, 5, 6}, _.isNumber))
-- --> true
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
_.every = function (collection, predicate, selfArg)
for k, v in _.iter(collection) do
if not callIteratee(predicate, selfArg, v, k, collection) then
return false
end
end
return true
end
local filter = function(collection, predicate, selfArg, reject)
local t = {}
for k, v in _.iter(collection) do
local check = callIteratee(predicate, selfArg, v, k, collection)
if reject then
if not check then
_.push(t, v)
end
else
if check then
_.push(t, v)
end
end
end
return t
end
---
-- Iterates over elements of collection, returning an array of all
-- elements predicate returns truthy for. The predicate is bound to
-- selfArg and invoked with three arguments: (value, index|key, collection).
-- @usage _.print(_.filter({1, 2, 3, 4, '5', 6, '7'}, _.isNumber))
-- --> {1, 2, 3, 4, 6}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
_.filter = function (collection, predicate, selfArg)
return filter(collection, predicate, selfArg)
end
---
-- Iterates over elements of collection invoking iteratee for each element.
-- The iteratee is bound to selfArg and invoked with three arguments:
-- (value, index|key, collection). Iteratee functions may exit iteration
-- early by explicitly returning false.
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns collection.
_.forEach = function (collection, predicate, selfArg)
for k, v in _.iter(collection) do
callIteratee(predicate, selfArg, v, k, collection)
end
return collection
end
---
-- This method is like [_.forEach](#_.forEach) except that it iterates
-- over elements of collection from right to left.
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns collection.
_.forEachRight = function (collection, predicate, selfArg)
for k, v in _.iterRight(collection) do
callIteratee(predicate, selfArg, v, k, collection)
end
return collection
end
---
-- Checks if target is in collection.
-- @usage print(_.includes({1, 2, 'x', 3, ['5']=4, x=3, 5}, 'x'))
-- --> true
-- print(_.includes({1, 2, 'x', 3, ['5']=4, x=3, 5}, 'z'))
-- --> false
-- @param collection The collection to search
-- @param target The value to search for.
_.includes = function (collection, target)
local result = _.find(collection, function (n)
return n == target
end)
return result ~= nil
end
---
-- Invokes method of each element in collection, returning an array of the
-- results of each invoked method. Any additional arguments are provided
-- to each invoked method. func bound to, each element in collection.
-- @usage _.print(_.invoke({'1.first', '2.second', '3.third'}, string.sub, 1, 1))
-- --> {"1", "2", "3"}
--
-- @param collection The collection to iterate over.
-- @param method The method to invoke per iteration.
-- @param ... The arguments to invoke the method with.
-- @return Returns the array of results.
_.invoke = function (collection, method, ...)
local t = {}
for k, v in _.iter(collection) do
_.push(t, callIteratee(method, v, ...))
end
return t
end
---
-- Creates an array of values by running each element in collection through
-- iteratee. The iteratee is bound to selfArg and invoked with three
-- arguments: (value, index|key, collection).
-- @usage _.print(_.map({1, 2, 3, 4, 5, 6, 7, 8, 9}, function(n)
-- return n * n
-- end))
-- --> {1, 4, 9, 16, 25, 36, 49, 64, 81}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] iteratee The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
_.map = function (collection, iteratee, selfArg)
local t = {}
for k, v in _.iter(collection) do
t[k] = callIteratee(iteratee, selfArg, v, k, collection)
end
return t
end
---
-- Creates an array of elements split into two groups, the first of
-- which contains elements predicate returns truthy for, while the second
-- of which contains elements predicate returns falsey for. The predicate
-- is bound to selfArg and invoked with three arguments:
-- (value, index|key, collection).
-- @usage _.print(_.partition({1, 2, 3, 4, 5, 6, 7}, function (n)
-- return n > 3
-- end))
-- --> {{4, 5, 6, 7}, {1, 2, 3}}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the array of grouped elements.
_.partition = function (collection, predicate, selfArg)
local t = {{}, {}}
for k, v in _.iter(collection) do
if callIteratee(predicate, selfArg, v, k, collection) then
_.push(t[1], v)
else
_.push(t[2], v)
end
end
return t
end
---
-- Gets the property value of path from all elements in collection.
-- @usage local users = {
-- { user = 'barney', age = 36, child = {age = 5}},
-- { user = 'fred', age = 40, child = {age = 6} }
-- }
-- _.print(_.pluck(users, {'user'}))
-- --> {"barney", "fred"}
-- _.print(_.pluck(users, {'child', 'age'}))
-- --> {5, 6}
--
-- @param collection The collection to iterate over.
-- @param path The path of the property to pluck.
_.pluck = function (collection, path)
local t = {}
for k, value in _.iter(collection) do
_.push(t, _.get(value, path))
end
return t
end
---
-- Reduces collection to a value which is the accumulated result of
-- running each element in collection through iteratee, where each
-- successive invocation is supplied the return value of the previous.
-- If accumulator is not provided the first element of collection is used
-- as the initial value. The iteratee is bound to selfArg and invoked
-- with four arguments: (accumulator, value, index|key, collection).
-- @usage _.print(_.reduce({1, 2, 3}, function(total, n)
-- return n + total;
-- end))
-- --> 6
-- _.print(_.reduce({a = 1, b = 2}, function(result, n, key)
-- result[key] = n * 3
-- return result;
-- end, {}))
-- --> {["a"]=3, ["b"]=6}
--
-- @param collection The collection to iterate over.
-- @param[opt=_.identity] iteratee The function invoked per iteration.
-- @param[opt=<first element>] accumulator The initial value.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the accumulated value.
_.reduce = function (collection, iteratee, accumulator, selfArg)
local accumulator = accumulator
for k, v in _.iter(collection) do
if _.isNil(accumulator) then
accumulator = v
else
accumulator = callIteratee(iteratee, selfArg, accumulator, v, k, collection)
end
end
return accumulator
end
---
-- This method is like _.reduce except that it iterates over elements
-- of collection from right to left.
-- @usage local array = {0, 1, 2, 3, 4, 5};
-- _.print(_.reduceRight(array, function(str, other)
-- return str .. other
-- end, ''))
-- --> 543210
--
-- @param collection The collection to iterate over.
-- @param[opt=_.identity] iteratee The function invoked per iteration.
-- @param[opt=<first element>] accumulator The initial value.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the accumulated value.
_.reduceRight = function (collection, iteratee, accumulator, selfArg)
local accumulator = accumulator
for k, v in _.iterRight(collection) do
if _.isNil(accumulator) then
accumulator = v
else
accumulator = callIteratee(iteratee, selfArg, accumulator, v, k, collection)
end
end
return accumulator
end
---
-- The opposite of [_.filter](#_.filter); this method returns the elements of
-- collection that predicate does not return truthy for.
-- @usage _.print(_.reject({1, 2, 3, 4, '5', 6, '7'}, _.isNumber))
-- --> {"5", "7"}
--
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
_.reject = function (collection, predicate, selfArg)
return filter(collection, predicate, selfArg, true)
end
---
-- Gets a random element or n random elements from a collection.
-- @usage _.print(_.sample({1, 2, 3, a=4, b='x', 5, 23, 24}, 4))
-- --> {5, "x", 1, 23}
-- _.print(_.sample({1, 2, 3, a=4, b='x', 5, 23, 24}))
-- --> 4
--
-- @param collection The collection to sample.
-- @param[opt=1] n The number of elements to sample.
-- @return Returns the random sample(s).
_.sample = function (collection, n)
local n = n or 1
local t = {}
local keys = _.keys(collection)
for i=1, n do
local pick = keys[_.random(1, #keys)]
_.push(t, _.get(collection, {pick}))
end
return #t == 1 and t[1] or t
end
---
-- Gets the size of collection by returning its length for array-like
-- values or the number of own enumerable properties for objects.
-- @usage _.print(_.size({'abc', 'def'}))
-- --> 2
-- _.print(_.size('abcdefg'))
-- --> 7
-- _.print(_.size({a=1, b=2,c=3}))
-- --> 3
--
-- @param collection The collection to inspect.
-- @return Returns the size of collection.
_.size = function (collection)
local c = 0
for k, v in _.iter(collection) do
c = c + 1
end
return c
end
---
-- Checks if predicate returns truthy for any element of collection.
-- The function returns as soon as it finds a passing value and does
-- not iterate over the entire collection. The predicate is bound to
-- selfArg and invoked with three arguments: (value, index|key, collection).
--
-- @usage _.print(_.some({1, 2, 3, 4, 5, 6}, _.isString))
-- --> false
-- _.print(_.some({1, 2, 3, 4, '5', 6}, _.isString))
-- --> true
-- @param collection The collection to iterate over. (table|string)
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns true if any element passes the predicate check, else false.
_.some = function (collection, predicate, selfArg)
for k, v in _.iter(collection) do
if callIteratee(predicate, selfArg, v, k, collection) then
return true
end
end
return false
end
---
-- Creates an array of elements, sorted in ascending order by the
-- results of running each element in a collection through iteratee.
-- The iteratee is bound to selfArg and
-- invoked with three arguments: (value, index|key, collection).
-- @usage local t = {1, 2, 3}
-- _.print(_.sortBy(t, function (a)
-- return math.sin(a)
-- end))
-- --> {1, 3, 2}
-- local users = {
-- { user='fred' },
-- { user='alex' },
-- { user='zoee' },
-- { user='john' },
-- }
-- _.print(_.sortBy(users, function (a)
-- return a.user
-- end))
-- --> {{["user"]="alex"}, {["user"]="fred"}, {["user"]="john"}, {["user"]="zoee"}}
--
-- @param collection The collection to iterate over.
-- @param[opt=_.identity] predicate The function invoked per iteration
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the new sorted array.
_.sortBy = function (collection, predicate, selfArg)
local t ={}
local empty = true
local previous
for k, v in _.iter(collection) do
if empty then
_.push(t, v)
previous = callIteratee(predicate, selfArg, v, k, collection)
empty = false
else
local r = callIteratee(predicate, selfArg, v, k, collection)
if _.lt(previous, r) then
table.insert(t, v)
previous = r
else
table.insert(t, #t, v)
end
end
end
return t
end
---
-- Iterates over elements of collection, returning the first element
-- predicate returns truthy for. The predicate is bound to selfArg and
-- invoked with three arguments: (value, index|key, collection).
-- @usage _.print(_.find({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}}, function(v)
-- return v.a == 3
-- end))
-- --> {[a]=3}
--
-- @param collection The collection to search. (table|string)
-- @param predicate The function invoked per iteration
-- @param selfArg The self binding of predicate.
_.find = function (collection, predicate, selfArg)
for k, v in _.iter(collection) do
if callIteratee(predicate, selfArg, v, k, collection) then
return v
end
end
end
---
-- This method is like _.find except that it iterates over elements of
-- collection from right to left.
-- @usage _.findLast({{a = 1}, {a = 2}, {a = 3, x = 1}, {a = 2}, {a = 3, x = 2}},
-- function(v)
-- return v.a == 3
-- end))
-- --> {[a]=3, [x]=2}
--
-- @param collection The collection to search. (table|string)
-- @param predicate The function invoked per iteration
-- @param selfArg The self binding of predicate.
_.findLast = function (collection, predicate, selfArg)
for k, v in _.iterRight(collection) do
if callIteratee(predicate, selfArg, v, k, collection) then
return v
end
end
end
--- Function
-- @section Function
---
-- This method creates a function that invokes func once it’s called n
-- or more times.
-- @usage local printAfter3 = _.after(3, print)
-- for i = 1, 5 do
-- printAfter3('done', i)
-- end
-- --> done 4
-- --> done 5
--
-- @param n The number of calls before func invoked.
-- @param func The function to restrict.
-- @return Returns the new restricted function.
_.after = function(n, func)
local i = 1
return function(...)
if _.gt(i, n) then
return func(...)
end
i = i + 1
end
end
---
-- Creates a function that accepts up to n arguments ignoring any
-- additional arguments.
-- @usage local printOnly3 =_.ary(print, 3)
-- printOnly3(1, 2, 3, 'x', 'y', 6)
-- --> 1 2 3
--
-- @param func The function to cap arguments for.
-- @param n the arity cap.
-- @return Returns the new function
_.ary = function(func, n)
return function(...)
if n == 1 then
return func((...))
else
local t = _.table(...)
local first = _.take(t, n)
return func(_.args(first))
end
end
end
---
-- Creates a function that invokes func while it’s called less than n times.
-- Subsequent calls to the created function return the result of the
-- last func invocation.
-- @usage local printBefore3 = _.before(3, print)
-- for i = 1, 10 do
-- printBefore3(i, 'ok')
-- end
-- --> 1 ok
-- --> 2 ok
-- --> 3 ok
--
-- @param n The number of calls at which func is no longer invoked.
-- @param func The function to restrict.
-- @return Returns the new restriced function.
_.before = function (n, func)
local i = 1
local result
return function (...)
if _.lte(i, n) then
result = func(...)
end
i = i + 1
return result
end
end
---
-- Creates a function that runs each argument through a corresponding
-- transform function.
-- @usage local increment = function(...)
-- return _.args(_.map(_.table(...), function(n)
-- return n + 1
-- end))
-- end
-- local pow = function(...)
-- return _.args(_.map(_.table(...), function(n)
-- return n * n
-- end))
-- end
-- local modded = _.modArgs(function(...)
-- print(...)
-- end, {increment, increment}, pow)
-- modded(0, 1, 2)
-- --> 4 9 16
--
-- @param func The function to wrap
-- @param ... The functions to transform arguments, specified as
-- individual functions or arrays of functions.
-- @return Returns the new function.
_.modArgs = function (func, ...)
local transforms = {}
for i, v in ipairs( _.table(...)) do
if _.isFunction(v) then
_.push(transforms, v)
elseif _.isTable(v) then
for k2, v2 in _.iter(v) do
if _.isFunction(v2) then _.push(transforms, v2) end
end
end
end
return function(...)
local args
for i, transform in ipairs(transforms) do
if _.isNil(args) then
args = _.table(transform(...))
else
args = _.table(transform(_.args(args)))
end
end
if _.isNil(args) then
return func(...)
else
return func(_.args(args))
end
end
end
---
-- Creates a function that negates the result of the predicate func.
-- The func predicate is invoked with arguments of the created function.
-- @usage local isEven = function (n)
-- return n % 2 == 0
-- end
-- local isOdd = _.negate(isEven)
-- _.print(_.filter({1, 2, 3, 4, 5, 6}, isEven))
-- --> {2, 4, 6}
-- _.print(_.filter({1, 2, 3, 4, 5, 6}, isOdd))
-- --> {1, 3, 5}
--
-- @param func The preadicate to negate.
-- @return Returns the new function
_.negate = function (func)
return function(...)
return not func(...)
end
end
---
-- Creates a function that is restricted to invoking func once. Repeat
-- calls to the function return the value of the first call. The func
-- is invoked with arguments of the created function.
-- @usage local createApp = function(version)
-- print('App created with version '..version)
-- return version
-- end
-- local initialize = _.once(createApp)
-- initialize(1.1)
-- initialize(1.1)
-- initialize(1.1)
-- --> App created with version 1.1
-- --> 1.1
-- --> 1.1
-- --> 1.1
--
-- @param func The function to restrict.
-- @return Returns the new function.
_.once = function (func)
local called = false;
local result
return function(...)
if not called then
result = func(...)
called = true
end
return result
end
end
---
-- Creates a function that invokes func with arguments arranged according
-- to the specified indexes where the argument value at the first index
-- is provided as the first argument, the argument value at the second
-- index is provided as the second argument, and so on.
-- @usage local rearged = _.rearg(function(a, b, c)
-- return {a, b, c};
-- end, 2, 1, 3)
-- _.print(rearged('a', 'b', 'c'))
-- --> {"b", "a", "c"}
-- _.print(rearged('b', 'a', 'c'))
-- --> {"a", "b", "c"}
--
-- @param func The function to rearrange arguments for.
-- @param ... The arranged argument indexes, specified as individual
-- indexes or arrays of indexes.
-- @return Returns the new function.
_.rearg = function (func, ...)
local indexes = {}
for i, v in ipairs(_.table(...)) do
if _.isNumber(v) then
_.push(indexes, v)
elseif _.isTable(v) then
for k2, v2 in _.iter(v) do
if _.isNumber(v2) then _.push(indexes, v2) end
end
end
end
return function(...)
local args = _.table(...)
local newArgs = {}
for i, index in ipairs(indexes) do
_.push(newArgs, args[index])
end
if #indexes == 0 then
return func(...)
else
return func(_.args(newArgs))
end
end
end
--- Lang
-- @section Lang
---
---
-- Cast value to arguments
-- @usage print(_.args({1, 2, 3}))
-- --> 1 2 3
--
-- @param value value to cast
-- @return Returns arguments
_.args = function (value)
if _.isTable(value) then return table.unpack(value)
else return table.unpack({value})
end
end
---
-- Checks if value is greater than other.
-- @usage _.print(_.gt(1, 3))
-- --> false
-- _.print(_.gt(4, 3))
-- --> true
--
-- @param value The value to compare.
-- @param other The other value to compare.
_.gt = function (value, other, ...)
local value, other = _.cast(value, other)
if _.isString(value) or _.isNumber(value) then
return value > other
elseif _.isFunction(value) then
return value(...) > other(...)
end
return false
end
---
-- Checks if value is greater than other.
-- @usage _.print(_.gte(1, 3))
-- --> false
-- _.print(_.gte(3, 3))
-- --> true
--
-- @param value The value to compare.
-- @param other The other value to compare.
_.gte = function (value, other, ...)
if _.isNil(value) or _.isBoolean(value) then
return value == other
end
local value, other = _.cast(value, other)
if _.isString(value) or _.isNumber(value) then
return value >= other
elseif _.isFunction(value) then
return value(...) >= other(...)
elseif _.isTable(value) then
return false
end
return false
end
---
-- Checks if value is classified as a boolean primitive.
-- @usage _.print(_.isBoolean(false))
-- --> true
-- _.print(_.isBoolean('x'))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isBoolean = function(value)
return type(value) == 'boolean'
end
---
-- Checks if value is empty. A value is considered empty unless it’s an
-- arguments table, array, string with a length greater than 0 or an
--object with own enumerable properties.
--@usage _.print(_.isEmpty(true))
-- --> true
-- _.print(_.isEmpty(1))
-- --> true
-- _.print(_.isEmpty({1, 2, 3}))
-- --> false
-- _.print(_.isEmpty({a= 1}))
-- --> false
--
-- @param value The value to inspect.
-- @return Returns true if value is empty, else false.
_.isEmpty = function (value)
if _.isString(value) then
return #value == 0
elseif _.isTable(value) then
local i = 0
for k, v in _.iter(value) do
i = i + 1
end
return i == 0
else
return true
end
end
---
-- Checks if parm1 and parm2 are equal. Parm can be a boolean, string, number, function or table
---
--@usage _.print(_.isEqual(true))
-- --> true
-- _.print(_.isEmpty(1))
-- --> true
-- _.print(_.isEmpty({1, 2, 3}))
-- --> false
-- _.print(_.isEmpty({a= 1}))
-- --> false
--
-- @param parm1, parm2 The values to compare
-- @return Returns true if values are equal, else false.
_.isEqual = function (parm1, parm2)
local avoid_loops = {}
local function recurse(t1, t2)
if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" then return t1 == t2 end
if avoid_loops[t1] then return avoid_loops[t1] == t2 end
avoid_loops[t1] = t2
local t2keys = {}
local t2tablekeys = {}
for k, _ in pairs(t2) do
if type(k) == "table" then table.insert(t2tablekeys, k) end
t2keys[k] = true
end
for k1, v1 in pairs(t1) do
local v2 = t2[k1]
if type(k1) == "table" then
local ok = false
for i, tk in ipairs(t2tablekeys) do
if _.isEqual(k1, tk) and recurse(v1, t2[tk]) then
table.remove(t2tablekeys, i)
t2keys[tk] = nil
ok = true
break
end
end
if not ok then return false end
else
if v2 == nil then return false end
t2keys[k1] = nil
if not recurse(v1, v2) then return false end
end
end
if next(t2keys) then return false end
return true
end
return recurse(parm1, parm2)
end
---
-- Checks if value is classified as a function primitive.
-- @usage _.print(_.isFunction(function() end))
-- --> true
-- _.print(_.isFunction(1))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isFunction = function(value)
return type(value) == 'function'
end
---
-- Checks if value is classified as a nil primitive.
-- @usage _.print(_.isNil(variable)
-- --> true
-- variable = 1
-- _.print(_.isNil(variable))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isNil = function(value)
return type(value) == 'nil'
end
---
-- Checks if value is classified as a number primitive.
-- @usage _.print(_.isNumber(1))
-- --> true
-- _.print(_.isNumber('1'))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isNumber = function(value)
return type(value) == 'number'
end
---
-- Checks if value is classified as a string primitive.
-- @usage _.print(_.isString('1'))
-- --> true
-- _.print(_.isString(1))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isString = function(value)
return type(value) == 'string'
end
---
-- Checks if value is classified as a table primitive.
-- @usage _.print(_.isTable({'1'}))
-- --> true
-- _.print(_.isString(1))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isTable = function(value)
return type(value) == 'table'
end
-- local implicitCast function (...)
-- if
-- end
---
-- Checks if value is less than other.
-- @usage _.print(_.lt(1, 3))
-- --> true
-- _.print(_.lt(3, 3))
-- --> false
--
-- @param value The value to compare.
-- @param other The other value to compare.
_.lt = function (value, other, ...)
local value, other = _.cast(value, other)
if _.isString(value) or _.isNumber(value) then
return value < other
elseif _.isFunction(value) then
return value(...) < other(...)
end
return false
end
---
-- Checks if value is less than or euqal to other.
-- @usage _.print(_.lt(4, 3))
-- --> false
-- _.print(_.lt(3, 3))
-- --> true
-- @param value The value to compare.
-- @param other The other value to compare.
_.lte = function (value, other, ...)
if _.isNil(value) or _.isBoolean(value) then
return value == other
end
local value, other = _.cast(value, other)
if _.isString(value) or _.isNumber(value) then
return value <= other
elseif _.isFunction(value) then
return value(...) <= other(...)
elseif _.isTable(value) then
return false
end
return false
end
_.cast = function (a, b)
if type(a) == type(b) then return a, b end
local cast
if _.isString(a) then cast = _.str
elseif _.isBoolean(a) then cast = _.bool
elseif _.isNumber(a) then cast = _.num
elseif _.isFunction(a) then cast = _.func
elseif _.isTable(a) then cast = _.table
end
return a, cast(b)
end
---
-- Cast parameters to a function that return passed parameters.
-- @usage local f = _.func(1, 2, 3)
-- _.print(f())
-- --> 1 2 3
--
-- @param value value to cast
-- @param ... The parameters to pass to any detected function
-- @return casted value
_.func = function (...)
local t = _.table(...)
return function ()
return _.args(t)
end
end
---
-- Cast parameters to table using table.pack
-- @usage print(_.table(1, 2, 3))
-- --> {1, 2, 3}
-- print(_.table("123"))
-- --> {"123"}
-- print(_.table(0))
-- --> {0}
--
-- @param value value to cast
-- @param ... The parameters to pass to any detected function
-- @return casted value
_.table = function (...)
return table.pack(...)
end
---
-- Cast anything to boolean. If any function detected, call and cast its
-- result. Return false for 0, nil, table and empty string.
-- @usage print(_.bool({1, 2, 3}))
-- --> false
-- print(_.bool("123"))
-- --> true
-- print(_.bool(0))
-- --> false
-- print(_.bool(function(a) return a end, "555"))
-- --> true
--
-- @param value value to cast
-- @param ... The parameters to pass to any detected function
-- @return casted value
_.bool = function (value, ...)
local bool = false
if _.isString(value) then
bool = #value > 0
elseif _.isBoolean(value) then
bool = value
elseif _.isNumber(value) then
bool = value ~= 0
elseif _.isFunction(value) then
bool = _.bool(value(...))
end
return bool
end
---
-- Cast anything to number. If any function detected, call and cast its
-- result. Return 0 for nil and table.
-- @usage print(_.num({1, 2, 3}))
-- --> 0
-- print(_.num("123"))
-- --> 123
-- print(_.num(true))
-- --> 1
-- print(_.num(function(a) return a end, "555"))
-- --> 555
--
-- @param value value to cast
-- @param ... The parameters to pass to any detected function
-- @return casted value
_.num = function (value, ...)
local num = 0
if _.isString(value) then
ok = pcall(function()
num = value + 0
end)
if not ok then
num = math.huge
end
elseif _.isBoolean(value) then
num = value and 1 or 0
elseif _.isNumber(value) then
num = value
elseif _.isFunction(value) then
num = _.num(value(...))
end
return num
end
local dblQuote = function (v)
return '"'..v..'"'
end
---
-- Cast anything to string. If any function detected, call and cast its
-- result.
-- @usage print(_.str({1, 2, 3, 4, {k=2, {'x', 'y'}}}))
-- --> {1, 2, 3, 4, {{"x", "y"}, ["k"]=2}}
-- print(_.str({1, 2, 3, 4, function(a) return a end}, 5))
-- --> {1, 2, 3, 4, 5}
--
-- @param value value to cast
-- @param ... The parameters to pass to any detected function
-- @return casted value
_.str = function (value, ...)
local str = '';
-- local v;
if _.isString(value) then
str = value
elseif _.isBoolean(value) then
str = value and 'true' or 'false'
elseif _.isNil(value) then
str = 'nil'
elseif _.isNumber(value) then
str = value .. ''
elseif _.isFunction(value) then
str = _.str(value(...))
elseif _.isTable(value) then
str = '{'
for k, v in pairs(value) do
v = _.isString(v) and dblQuote(v) or _.str(v, ...)
if _.isNumber(k) then
str = str .. v .. ', '
else
str = str .. '[' .. dblQuote(k) .. ']=' .. v .. ', '
end
end
str = str:sub(0, #str - 2) .. '}'
end
return str
end
--- Number
-- @section Number
---
-- Checks if n is between start and up to but not including, end.
-- If end is not specified it’s set to start with start then set to 0.
-- @usage print(_.inRange(-3, -4, 8))
-- --> true
--
-- @param n The number to check.
-- @param start The start of the range.
-- @param stop The end of the range.
-- @return Returns true if n is in the range, else false.
_.inRange = function (n, start, stop)
local _start = _.isNil(stop) and 0 or start or 0
local _stop = _.isNil(stop) and start or stop or 1
return n >= _start and n < _stop
end
---
-- Produces a random number between min and max (inclusive).
-- If only one argument is provided a number between 0 and the given
-- number is returned. If floating is true, a floating-point number is
-- returned instead of an integer.
-- @usage _.print(_.random())
-- --> 1
-- _.print(_.random(5))
-- --> 3
-- _.print(_.random(5, 10, true))
-- --> 8.8120200577248
--
-- @param[opt=0] min the minimum possible value.
-- @param[opt=1] max the maximum possible value.
-- @param[opt=false] floating Specify returning a floating-point number.
-- @return Returns the random number.
_.random = function (min, max, floating)
local minim = _.isNil(max) and 0 or min or 0
local maxim = _.isNil(max) and min or max or 1
math.randomseed(os.clock() * math.random(os.time()))
local r = math.random(minim, maxim)
if floating then
r = r + math.random()
end
return r
end
---
-- Rounds a float number to the required number of decimals
-- If only one argument is provided it's round to an integer
-- @usage _print(_.round(math.pi)
-- --> 3
-- _.print(_.round(math.pi, 2)
-- --> 3.14
--
-- @param the float to convert
-- @param[opt=1] the number of deceimals to round to
-- @return Returns the round number.
_.round = function (x, n)
x = tonumber(x)
if not(_.isNumber(x)) then return x end
n = 10^(n or 0)
x = x * n
if x >= 0 then
x = math.floor(x + 0.5)
else
x = math.ceil(x - 0.5)
end
return x / n
end
--- Object
-- @section Object
---
-- Gets the property value at path of object. If the resolved value
-- is nil the defaultValue is used in its place.
-- @usage local object = {a={b={c={d=5}}}}
-- _.print(_.get(object, {'a', 'b', 'c', 'd'}))
-- --> 5
--
-- @param object The object to query.
-- @param path The path of the property to get.
-- @param[opt=nil] defaultValue The value returned if the resolved value is nil.
-- @return Returns the resolved value.
_.get = function (object, path, defaultValue)
if _.isTable(object) then
local value = object
local c = 1
while not _.isNil(path[c]) do
if not _.isTable(value) then return defaultValue end
value = value[path[c]]
c = c + 1
end
return value or defaultValue
elseif _.isString(object) then
local index = path[1]
return object:sub(index, index)
end
end
---
-- Checks if path is a direct property.
-- @usage local object = {a={b={c={d}}}}
-- print(_.has(object, {'a', 'b', 'c'}))
-- --> true
--
-- @param object The object to query
-- @param path The path to check (Array)
_.has = function (object, path)
local obj = object
local c = 1
local exist = true
while not _.isNil(path[c]) do
obj = obj[path[c]]
if _.isNil(obj) then
exist = false
break
end
c = c + 1
end
return exist
end
---
-- This method is like _.find except that it returns the key of the
-- first element predicate returns truthy for instead of the element itself.
-- @usage _.print(_.findKey({a={a = 1}, b={a = 2}, c={a = 3, x = 1}},
-- function(v)
-- return v.a == 3
-- end))
-- --> c
--
-- @param object The collection to search. (table|string)
-- @param predicate The function invoked per iteration
-- @param selfArg The self binding of predicate.
-- @return Returns the key of the matched element, else nil
_.findKey = function (object, predicate, selfArg)
for k, v in _.iter(object) do
if callIteratee(predicate, selfArg, v, k, object) then
return k
end
end
end
---
-- This method is like _.find except that it returns the key of the
-- first element predicate returns truthy for instead of the element itself.
-- @usage _.print(_.findLastKey({a={a=3}, b={a = 2}, c={a=3, x = 1}},
-- function(v)
-- return v.a == 3
-- end))
-- --> c
--
-- @param object The object to search. (table|string)
-- @param predicate The function invoked per iteration
-- @param selfArg The self binding of predicate.
-- @return Returns the key of the matched element, else nil
_.findLastKey = function (object, predicate, selfArg)
for k, v in _.iterRight(object) do
if callIteratee(predicate, selfArg, v, k, object) then
return k
end
end
end
---
-- Creates an array of function property names from all enumerable
-- properties, own and inherited, of object.
-- @usage _.print(_.functions(table))
-- --> {"concat", "insert", "maxn", "pack", "remove", "sort", "unpack"}
--
-- @param object The object to inspect.
-- @return Returns the new array of property names.
_.functions = function(object)
local t = {}
for k, v in _.iter(object) do
if _.isFunction(v) then
_.push(t, k)
end
end
return t
end
---
-- Creates an object composed of the inverted keys and values of object.
-- If object contains duplicate values, subsequent values overwrite
-- property assignments of previous values unless multiValue is true.
-- @usage _.print(_.invert({a='1', b='2', c='3', d='3'}))
-- --> {[2]="b", [3]="d", [1]="a"}
-- _.print(_.invert({a='1', b='2', c='3', d='3'}, true))
-- --> {[2]="b", [3]={"c", "d"}, [1]="a"}
--
-- @param object The object to invert.
-- @param multiValue Allow multiple values per key.
-- @return Returns the new inverted object.
_.invert = function (object, multiValue)
local t = {}
for k, v in _.iter(object) do
if multiValue and not _.isNil(t[v]) then
t[v] = { t[v] }
_.push(t[v], k)
else
t[v] = k
end
end
return t
end
local getSortedKeys = function(collection, desc)
local sortedKeys = {}
for k, v in pairs(collection) do
table.insert(sortedKeys, k)
end
if desc then
table.sort(sortedKeys, _.gt)
else
table.sort(sortedKeys, _.lt)
end
return sortedKeys
end
---
-- Creates an array of the own enumerable property names of object.
-- @usage _.print(_.keys("test"))
-- --> {1, 2, 3, 4}
-- _.print(_.keys({a=1, b=2, c=3}))
-- --> {"c", "b", "a"}
--
-- @param object The object to query. (table|string)
-- @return Returns the array of property names.
_.keys = function (object)
if _.isTable(object) then
return getSortedKeys(object)
elseif _.isString(object) then
local keys = {}
for i=1, #object do
keys[i] = i
end
return keys
end
end
---
-- Creates a two dimensional array of the key-value pairs for object.
-- @usage _.print(_.pairs({1, 2, 'x', a='b'}))
-- --> {{1, 1}, {2, 2}, {3, "x"}, {"a", "b"}}
--
-- @param object The object to query
-- @return Returns the new array of key-value pairs.
_.pairs = function (object)
local t = {}
for k, v in _.iter(object) do
_.push(t, {k, v})
end
return t
end
---
-- This method is like _.get except that if the resolved value is a
-- function it’s invoked with additional parameters and its result is returned.
-- @usage local object = {a=5, b={c=function(a) print(a) end}}
-- _.result(object, {'b', 'c'}, nil, 5)
-- --> 5
--
-- @param object The object to query.
-- @param path The path of the property to get.
-- @param[opt=nil] defaultValue The value returned if the resolved value is nil.
-- @param ... Additional parameters to pass to function
-- @return Returns the resolved value.
_.result = function (object, path, defaultValue, ...)
local result = _.get(object, path, defaultValue)
if _.isFunction(result) then
return result(...)
else
return result
end
end
---
-- Creates an array of the own enumerable property values of object.
-- @usage _.print(_.values("test"))
-- --> {"t", "e", "s", "t"}
-- _.print(_.values({a=1, b=2, c=3}))
-- --> {1, 3, 2}
--
-- @param object The object to query. (table|string)
-- @return Returns the array of property values.
_.values = function (object)
local t = {}
for k, v in _.iter(object) do
_.push(t, v)
end
return t
end
--- String
-- @section String
--- Utility
-- @section Utility
---
-- Creates a function that returns value.
-- @usage local object = {x=5}
-- local getter = _.constant(object)
-- _.print(getter() == object);
-- --> true
--
-- @param value Any value.
-- @return Returns the new function.
_.constant = function(value)
return _.func(value)
end
---
-- This method returns the first argument provided to it.
-- @usage local object = {x=5}
-- _.print(_.identity(object) == object);
-- --> true
--
-- @param value Any value.
-- @return Returns value.
_.identity = function(...) return ... end
local iterCollection = function(table, desc)
local sortedKeys = getSortedKeys(table, desc)
local i = 0
return function ()
if _.lt(i, #sortedKeys) then
i = i + 1
local key = sortedKeys[i]
return key, table[key]
end
end
end
_.iter = function(value)
if _.isString(value) then
local i = 0
return function()
if _.lt(i, #value) then
i = i + 1
local c = value:sub(i, i)
return i, c
end
end
elseif _.isTable(value) then
return iterCollection(value)
else
return function() end
end
end
_.iterRight = function(value)
if _.isString(value) then
local i = #value + 1
return function()
if _.gt(i, 1) then
i = i - 1
local c = value:sub(i, i)
return i, c
end
end
elseif _.isTable(value) then
return iterCollection(value, true)
else
return function() end
end
end
---
-- A no-operation function that returns nil regardless of the arguments
-- it receives.
-- @usage local object = {x=5}
-- _.print(_.noop(object) == nil);
-- --> true
--
-- @param ... Any arguments
-- @return Returns nil
_.noop = function(...) return nil end
---
-- Print more readable representation of arguments using _.str
-- @usage _.print({1, 2, 3, 4, {k=2, {'x', 'y'}}})
-- --> {1, 2, 3, 4, {{"x", "y"}, [k]=2}}
--
-- @param ... values to print
-- @return Return human readable string of the value
_.print = function(...)
local t = _.table(...)
for i, v in ipairs(t) do
t[i] = _.str(t[i])
end
return print(_.args(t))
end
---
-- Creates an array of numbers (positive and/or negative) progressing
-- from start up to, including, end.
-- If end is not specified it’s set to start with start then set to 1.
-- @usage _.print(_.range(5, 20, 3))
-- --> {5, 8, 11, 14, 17, 20}
--
-- @param[opt=1] start The start of the range.
-- @param stop Then end of the range.
-- @param[opt=1] step The value to increment or decrement by
-- @return Returns the new array of numbers
_.range = function(start, ...)
local start = start
local args = _.table(...)
local a, b, c
if #args == 0 then
a = 1 -- according to lua
b = start
c = 1
else
a = start
b = args[1]
c = args[2] or 1
end
local t = {}
for i = a, b, c do
_.push(t, i)
end
return t
end
return _
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/spells/valor_minuet_ii.lua | 5 | 1536 | -----------------------------------------
-- Spell: Valor Minuet II
-- Grants Attack bonus to all allies.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 10;
if (sLvl+iLvl > 85) then
power = power + math.floor((sLvl+iLvl-85) / 6);
end
if (power >= 32) then
power = 32;
end
local iBoost = caster:getMod(MOD_MINUET_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
if (iBoost > 0) then
power = power + 1 + (iBoost-1)*4;
end
power = power + caster:getMerit(MERIT_MINUET_EFFECT);
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_MINUET,power,0,duration,caster:getID(), 0, 2)) then
spell:setMsg(msgBasic.MAGIC_NO_EFFECT);
end
return EFFECT_MINUET;
end;
| gpl-3.0 |
carnalis/Urho3D | bin/Data/LuaScripts/15_Navigation.lua | 11 | 22134 | -- Navigation example.
-- This sample demonstrates:
-- - Generating a navigation mesh into the scene
-- - Performing path queries to the navigation mesh
-- - Rebuilding the navigation mesh partially when adding or removing objects
-- - Visualizing custom debug geometry
-- - Raycasting drawable components
-- - Making a node follow the Detour path
require "LuaScripts/Utilities/Sample"
local endPos = nil
local currentPath = {}
local useStreaming = false
local streamingDistance = 2
local navigationTiles = {}
local addedTiles = {}
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateUI()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update and render post-update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000)
-- Also create a DebugRenderer component so that we can draw debug geometry
scene_:CreateComponent("Octree")
scene_:CreateComponent("DebugRenderer")
-- Create scene node & StaticModel component for showing a static plane
local planeNode = scene_:CreateChild("Plane")
planeNode.scale = Vector3(100.0, 1.0, 100.0)
local planeObject = planeNode:CreateComponent("StaticModel")
planeObject.model = cache:GetResource("Model", "Models/Plane.mdl")
planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml")
-- Create a Zone component for ambient lighting & fog control
local zoneNode = scene_:CreateChild("Zone")
local zone = zoneNode:CreateComponent("Zone")
zone.boundingBox = BoundingBox(-1000.0, 1000.0)
zone.ambientColor = Color(0.15, 0.15, 0.15)
zone.fogColor = Color(0.5, 0.5, 0.7)
zone.fogStart = 100.0
zone.fogEnd = 300.0
-- Create a directional light to the world. Enable cascaded shadows on it
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.6, -1.0, 0.8)
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
light.castShadows = true
light.shadowBias = BiasParameters(0.00025, 0.5)
-- Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance
light.shadowCascade = CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8)
-- Create some mushrooms
local NUM_MUSHROOMS = 100
for i = 1, NUM_MUSHROOMS do
CreateMushroom(Vector3(Random(90.0) - 45.0, 0.0, Random(90.0) - 45.0))
end
-- Create randomly sized boxes. If boxes are big enough, make them occluders. Occluders will be software rasterized before
-- rendering to a low-resolution depth-only buffer to test the objects in the view frustum for visibility
local NUM_BOXES = 20
for i = 1, NUM_BOXES do
local boxNode = scene_:CreateChild("Box")
local size = 1.0 + Random(10.0)
boxNode.position = Vector3(Random(80.0) - 40.0, size * 0.5, Random(80.0) - 40.0)
boxNode:SetScale(size)
local boxObject = boxNode:CreateComponent("StaticModel")
boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
boxObject.material = cache:GetResource("Material", "Materials/Stone.xml")
boxObject.castShadows = true
if size >= 3.0 then
boxObject.occluder = true
end
end
-- Create Jack node that will follow the path
jackNode = scene_:CreateChild("Jack")
jackNode.position = Vector3(-5, 0, 20)
local modelObject = jackNode:CreateComponent("AnimatedModel")
modelObject.model = cache:GetResource("Model", "Models/Jack.mdl")
modelObject.material = cache:GetResource("Material", "Materials/Jack.xml")
modelObject.castShadows = true
-- Create a NavigationMesh component to the scene root
local navMesh = scene_:CreateComponent("NavigationMesh")
-- Set small tiles to show navigation mesh streaming
navMesh.tileSize = 32
-- Create a Navigable component to the scene root. This tags all of the geometry in the scene as being part of the
-- navigation mesh. By default this is recursive, but the recursion could be turned off from Navigable
scene_:CreateComponent("Navigable")
-- Add padding to the navigation mesh in Y-direction so that we can add objects on top of the tallest boxes
-- in the scene and still update the mesh correctly
navMesh.padding = Vector3(0.0, 10.0, 0.0)
-- Now build the navigation geometry. This will take some time. Note that the navigation mesh will prefer to use
-- physics geometry from the scene nodes, as it often is simpler, but if it can not find any (like in this example)
-- it will use renderable geometry instead
navMesh:Build()
-- Create the camera. Limit far clip distance to match the fog
cameraNode = scene_:CreateChild("Camera")
local camera = cameraNode:CreateComponent("Camera")
camera.farClip = 300.0
-- Set an initial position for the camera scene node above the plane and looking down
cameraNode.position = Vector3(0.0, 50.0, 0.0)
pitch = 80.0
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
end
function CreateUI()
-- Create a Cursor UI element because we want to be able to hide and show it at will. When hidden, the mouse cursor will
-- control the camera, and when visible, it will point the raycast target
local style = cache:GetResource("XMLFile", "UI/DefaultStyle.xml")
local cursor = Cursor:new()
cursor:SetStyleAuto(style)
ui.cursor = cursor
-- Set starting position of the cursor at the rendering window center
cursor:SetPosition(graphics.width / 2, graphics.height / 2)
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText.text = "Use WASD keys to move, RMB to rotate view\n"..
"LMB to set destination, SHIFT+LMB to teleport\n"..
"MMB or O key to add or remove obstacles\n"..
"Tab to toggle navigation mesh streaming\n"..
"Space to toggle debug geometry"
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- The text has multiple rows. Center them in relation to each other
instructionText.textAlignment = HA_CENTER
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
-- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, during which we request
-- debug geometry
SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate")
end
function MoveCamera(timeStep)
input.mouseVisible = input.mouseMode ~= MM_RELATIVE
mouseDown = input:GetMouseButtonDown(MOUSEB_RIGHT)
-- Override the MM_RELATIVE mouse grabbed settings, to allow interaction with UI
input.mouseGrabbed = mouseDown
-- Right mouse button controls mouse cursor visibility: hide when pressed
ui.cursor.visible = not mouseDown
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
-- Only move the camera when the cursor is hidden
if not ui.cursor.visible then
local mouseMove = input.mouseMove
yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
end
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
-- Set destination or teleport with left mouse button
if input:GetMouseButtonPress(MOUSEB_LEFT) then
SetPathPoint()
end
-- Add or remove objects with middle mouse button, then rebuild navigation mesh partially
if input:GetMouseButtonPress(MOUSEB_MIDDLE) or input:GetKeyPress(KEY_O) then
AddOrRemoveObject()
end
-- Toggle debug geometry with space
if input:GetKeyPress(KEY_SPACE) then
drawDebug = not drawDebug
end
end
function SetPathPoint()
local hitPos, hitDrawable = Raycast(250.0)
local navMesh = scene_:GetComponent("NavigationMesh")
if hitPos then
local pathPos = navMesh:FindNearestPoint(hitPos, Vector3.ONE)
if input:GetQualifierDown(QUAL_SHIFT) then
-- Teleport
currentPath = {}
jackNode:LookAt(Vector3(pathPos.x, jackNode.position.y, pathPos.z), Vector3(0.0, 1.0, 0.0))
jackNode.position = pathPos
else
-- Calculate path from Jack's current position to the end point
endPos = pathPos
currentPath = navMesh:FindPath(jackNode.position, endPos)
end
end
end
function AddOrRemoveObject()
-- Raycast and check if we hit a mushroom node. If yes, remove it, if no, create a new one
local hitPos, hitDrawable = Raycast(250.0)
if not useStreaming and hitDrawable then
-- The part of the navigation mesh we must update, which is the world bounding box of the associated
-- drawable component
local updateBox = nil
local hitNode = hitDrawable.node
if hitNode.name == "Mushroom" then
updateBox = hitDrawable.worldBoundingBox
hitNode:Remove()
else
local newNode = CreateMushroom(hitPos)
local newObject = newNode:GetComponent("StaticModel")
updateBox = newObject.worldBoundingBox
end
-- Rebuild part of the navigation mesh, then recalculate path if applicable
local navMesh = scene_:GetComponent("NavigationMesh")
navMesh:Build(updateBox)
if table.maxn(currentPath) > 0 then
currentPath = navMesh:FindPath(jackNode.position, endPos)
end
end
end
function CreateMushroom(pos)
local mushroomNode = scene_:CreateChild("Mushroom")
mushroomNode.position = pos
mushroomNode.rotation = Quaternion(0.0, Random(360.0), 0.0)
mushroomNode:SetScale(2.0 + Random(0.5))
local mushroomObject = mushroomNode:CreateComponent("StaticModel")
mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl")
mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml")
mushroomObject.castShadows = true
return mushroomNode
end
function Raycast(maxDistance)
local pos = ui.cursorPosition
-- Check the cursor is visible and there is no UI element in front of the cursor
if (not ui.cursor.visible) or (ui:GetElementAt(pos, true) ~= nil) then
return nil, nil
end
local camera = cameraNode:GetComponent("Camera")
local cameraRay = camera:GetScreenRay(pos.x / graphics.width, pos.y / graphics.height)
-- Pick only geometry objects, not eg. zones or lights, only get the first (closest) hit
local octree = scene_:GetComponent("Octree")
local result = octree:RaycastSingle(cameraRay, RAY_TRIANGLE, maxDistance, DRAWABLE_GEOMETRY)
if result.drawable ~= nil then
return result.position, result.drawable
end
return nil, nil
end
function ToggleStreaming(enabled)
local navMesh = scene_:GetComponent("NavigationMesh")
if enabled then
local maxTiles = (2 * streamingDistance + 1) * (2 * streamingDistance + 1)
local boundingBox = BoundingBox(navMesh.boundingBox)
SaveNavigationData()
navMesh:Allocate(boundingBox, maxTiles)
else
navMesh:Build()
end
end
function UpdateStreaming()
local navMesh = scene_:GetComponent("NavigationMesh")
-- Center the navigation mesh at the jack
local jackTile = navMesh:GetTileIndex(jackNode.worldPosition)
local beginTile = VectorMax(IntVector2(0, 0), jackTile - IntVector2(1, 1) * streamingDistance)
local endTile = VectorMin(jackTile + IntVector2(1, 1) * streamingDistance, navMesh.numTiles - IntVector2(1, 1))
-- Remove tiles
local numTiles = navMesh.numTiles
for i,tileIdx in pairs(addedTiles) do
if not (beginTile.x <= tileIdx.x and tileIdx.x <= endTile.x and beginTile.y <= tileIdx.y and tileIdx.y <= endTile.y) then
addedTiles[i] = nil
navMesh:RemoveTile(tileIdx)
end
end
-- Add tiles
for z = beginTile.y, endTile.y do
for x = beginTile.x, endTile.x do
local i = z * numTiles.x + x
if not navMesh:HasTile(IntVector2(x, z)) and navigationTiles[i] then
addedTiles[i] = IntVector2(x, z)
navMesh:AddTile(navigationTiles[i])
end
end
end
end
function SaveNavigationData()
local navMesh = scene_:GetComponent("NavigationMesh")
navigationTiles = {}
addedTiles = {}
local numTiles = navMesh.numTiles
for z = 0, numTiles.y - 1 do
for x = 0, numTiles.x - 1 do
local i = z * numTiles.x + x
navigationTiles[i] = navMesh:GetTileData(IntVector2(x, z))
end
end
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera, scale movement with time step
MoveCamera(timeStep)
-- Make Jack follow the Detour path
FollowPath(timeStep)
-- Update streaming
if input:GetKeyPress(KEY_TAB) then
useStreaming = not useStreaming
ToggleStreaming(useStreaming)
end
if useStreaming then
UpdateStreaming()
end
end
function FollowPath(timeStep)
if table.maxn(currentPath) > 0 then
local nextWaypoint = currentPath[1] -- NB: currentPath[1] is the next waypoint in order
-- Rotate Jack toward next waypoint to reach and move. Check for not overshooting the target
local move = 5 * timeStep
local distance = (jackNode.position - nextWaypoint):Length()
if move > distance then
move = distance
end
jackNode:LookAt(nextWaypoint, Vector3(0.0, 1.0, 0.0))
jackNode:Translate(Vector3(0.0, 0.0, 1.0) * move)
-- Remove waypoint if reached it
if distance < 0.1 then
table.remove(currentPath, 1)
end
end
end
function HandlePostRenderUpdate(eventType, eventData)
-- If draw debug mode is enabled, draw navigation mesh debug geometry
if drawDebug then
local navMesh = scene_:GetComponent("NavigationMesh")
navMesh:DrawDebugGeometry(true)
end
-- Visualize the start and end points and the last calculated path
local size = table.maxn(currentPath)
if size > 0 then
local debug = scene_:GetComponent("DebugRenderer")
debug:AddBoundingBox(BoundingBox(endPos - Vector3(0.1, 0.1, 0.1), endPos + Vector3(0.1, 0.1, 0.1)), Color(1.0, 1.0, 1.0))
-- Draw the path with a small upward bias so that it does not clip into the surfaces
local bias = Vector3(0.0, 0.05, 0.0)
debug:AddLine(jackNode.position + bias, currentPath[1] + bias, Color(1.0, 1.0, 1.0))
if size > 1 then
for i = 1, size - 1 do
debug:AddLine(currentPath[i] + bias, currentPath[i + 1] + bias, Color(1.0, 1.0, 1.0))
end
end
end
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <add sel=\"/element\">" ..
" <element type=\"Button\">" ..
" <attribute name=\"Name\" value=\"Button3\" />" ..
" <attribute name=\"Position\" value=\"-120 -120\" />" ..
" <attribute name=\"Size\" value=\"96 96\" />" ..
" <attribute name=\"Horiz Alignment\" value=\"Right\" />" ..
" <attribute name=\"Vert Alignment\" value=\"Bottom\" />" ..
" <attribute name=\"Texture\" value=\"Texture2D;Textures/TouchInput.png\" />" ..
" <attribute name=\"Image Rect\" value=\"96 0 192 96\" />" ..
" <attribute name=\"Hover Image Offset\" value=\"0 0\" />" ..
" <attribute name=\"Pressed Image Offset\" value=\"0 0\" />" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"Label\" />" ..
" <attribute name=\"Horiz Alignment\" value=\"Center\" />" ..
" <attribute name=\"Vert Alignment\" value=\"Center\" />" ..
" <attribute name=\"Color\" value=\"0 0 0 1\" />" ..
" <attribute name=\"Text\" value=\"Teleport\" />" ..
" </element>" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"LSHIFT\" />" ..
" </element>" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"MouseButtonBinding\" />" ..
" <attribute name=\"Text\" value=\"LEFT\" />" ..
" </element>" ..
" </element>" ..
" <element type=\"Button\">" ..
" <attribute name=\"Name\" value=\"Button4\" />" ..
" <attribute name=\"Position\" value=\"-120 -12\" />" ..
" <attribute name=\"Size\" value=\"96 96\" />" ..
" <attribute name=\"Horiz Alignment\" value=\"Right\" />" ..
" <attribute name=\"Vert Alignment\" value=\"Bottom\" />" ..
" <attribute name=\"Texture\" value=\"Texture2D;Textures/TouchInput.png\" />" ..
" <attribute name=\"Image Rect\" value=\"96 0 192 96\" />" ..
" <attribute name=\"Hover Image Offset\" value=\"0 0\" />" ..
" <attribute name=\"Pressed Image Offset\" value=\"0 0\" />" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"Label\" />" ..
" <attribute name=\"Horiz Alignment\" value=\"Center\" />" ..
" <attribute name=\"Vert Alignment\" value=\"Center\" />" ..
" <attribute name=\"Color\" value=\"0 0 0 1\" />" ..
" <attribute name=\"Text\" value=\"Obstacles\" />" ..
" </element>" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"MouseButtonBinding\" />" ..
" <attribute name=\"Text\" value=\"MIDDLE\" />" ..
" </element>" ..
" </element>" ..
" </add>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Set</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"MouseButtonBinding\" />" ..
" <attribute name=\"Text\" value=\"LEFT\" />" ..
" </element>" ..
" </add>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"SPACE\" />" ..
" </element>" ..
" </add>" ..
"</patch>"
end
| mit |
dinodeck/ninety_nine_days_of_dev | 004_stat_numbers/code/Scrollbar.lua | 10 | 2903 | Scrollbar = {}
Scrollbar.__index = Scrollbar
function Scrollbar:Create(texture, height)
local this =
{
mX = 0,
mY = 0,
mHeight = height or 300,
mTexture = texture,
mValue = 0,
mUpSprite = Sprite.Create(),
mDownSprite = Sprite.Create(),
mBackgroundSprite = Sprite.Create(),
mCaretSprite = Sprite.Create(),
mCaretSize = 1,
}
local texWidth = texture:GetWidth()
local texHeight = texture:GetHeight()
this.mUpSprite:SetTexture(texture)
this.mDownSprite:SetTexture(texture)
this.mBackgroundSprite:SetTexture(texture)
this.mCaretSprite:SetTexture(texture)
-- There are expected to be 4 equally sized pieces
-- that make up a scrollbar.
this.mTileHeight = texHeight/4
this.mUVs = GenerateUVs(texWidth, this.mTileHeight, texture)
this.mUpSprite:SetUVs(unpack(this.mUVs[1]))
this.mCaretSprite:SetUVs(unpack(this.mUVs[2]))
this.mBackgroundSprite:SetUVs(unpack(this.mUVs[3]))
this.mDownSprite:SetUVs(unpack(this.mUVs[4]))
-- Height ignore the up and down arrows
this.mLineHeight = this.mHeight - (this.mTileHeight*2)
setmetatable(this, self)
this:SetPosition(0, 0)
return this
end
function Scrollbar:SetPosition(x, y)
self.mX = x
self.mY = y
local top = y + self.mHeight / 2
local bottom = y - self.mHeight / 2
local halfTileHeight = self.mTileHeight / 2
self.mUpSprite:SetPosition(x, top - halfTileHeight)
self.mDownSprite:SetPosition(x, bottom + halfTileHeight)
self.mBackgroundSprite:SetScale(1, self.mLineHeight / self.mTileHeight)
self.mBackgroundSprite:SetPosition(self.mX, self.mY)
self:SetNormalValue(self.mValue)
end
function Scrollbar:SetNormalValue(v)
self.mValue = v
self.mCaretSprite:SetScale(1, self.mCaretSize)
-- caret 0 is the top of the scrollbar
local caretHeight = self.mTileHeight * self.mCaretSize
local halfCaretHeight = caretHeight / 2
self.mStart = self.mY + (self.mLineHeight / 2) - halfCaretHeight
-- Subtracting caret, to take into account the first -halfcaret and the one at the other end
self.mStart = self.mStart - ((self.mLineHeight - caretHeight)*self.mValue)
self.mCaretSprite:SetPosition(self.mX, self.mStart)
end
function Scrollbar:Render(renderer)
renderer:DrawSprite(self.mUpSprite)
renderer:DrawSprite(self.mBackgroundSprite)
renderer:DrawSprite(self.mDownSprite)
renderer:DrawSprite(self.mCaretSprite)
end
function Scrollbar:SetScrollCaretScale(normalValue)
self.mCaretSize = ((self.mLineHeight )*normalValue)/self.mTileHeight
--print('cSize', normalValue, self.mCaretSize, self.mLineHeight - self.mTileHeight)
-- Don't let it go below 1
self.mCaretSize = math.max(1, self.mCaretSize)
end | mit |
Ninjistix/darkstar | scripts/zones/Mhaura/npcs/Tya_Padolih.lua | 4 | 1212 | -----------------------------------
-- Area: Mhaura
-- NPC: Tya Padolih
-- Standard Merchant NPC
-- !pos -48 -4 30 249
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Mhaura/TextIDs");
require("scripts/globals/shop");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local stock =
{
4716, 4147, -- Scroll of Regen
4718, 7516, -- Scroll of Regen II
4881, 10752, -- Scroll of Sleepga
4690, 29030, -- Scroll of Baramnesia
4691, 29030, -- Scroll of Baramnesra
4744, 5523, -- Scroll of Invisible
4745, 2400, -- Scroll of Sneak
4746, 1243, -- Scroll of Deodorize
4912, 18032, -- Scroll of Distract
4914, 25038 -- Scroll of Frazzle
}
player:showText(npc,TYAPADOLIH_SHOP_DIALOG);
showShop(player, STATIC, stock);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/spells/bluemagic/seedspray.lua | 31 | 2112 | -----------------------------------------
-- Spell: Seedspray
-- Delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP
-- Spell cost: 61 MP
-- Monster Type: Plantoids
-- Spell Type: Physical (Slashing)
-- Blue Magic Points: 2
-- Stat Bonus: VIT+1
-- Level: 61
-- Casting Time: 4 seconds
-- Recast Time: 35 seconds
-- Skillchain Element(s): Ice (Primary) and Wind (Secondary) - (can open Impaction, Compression, Fragmentation, Scission or Gravitation; can close Induration or Detonation)
-- Combos: Beast Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_CRITICAL;
params.dmgtype = DMGTYPE_SLASH;
params.scattr = SC_GRAVITATION;
params.numhits = 3;
params.multiplier = 1.925;
params.tp150 = 1.25;
params.tp300 = 1.25;
params.azuretp = 1.25;
params.duppercap = 61;
params.str_wsc = 0.0;
params.dex_wsc = 0.30;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.20;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local chance = math.random();
if (damage > 0 and chance > 1) then
local typeEffect = EFFECT_DEFENSE_DOWN;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,4,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
Xamla/torch-ros | lua/NodeHandle.lua | 1 | 19359 | --- Interface class to create subscribers, publishers, etc.
-- @classmod NodeHandle
local ffi = require 'ffi'
local torch = require 'torch'
local ros = require 'ros.env'
local utils = require 'ros.utils'
local std = ros.std
local NodeHandle = torch.class('ros.NodeHandle', ros)
function init()
local NodeHandle_method_names = {
'new',
'delete',
'shutdown',
'ok',
'getNamespace',
'getUnresolvedNamespace',
'resolveName',
'subscribe',
'advertise',
'serviceClient',
'advertiseService',
'hasParam',
'deleteParam',
'getParamString',
'getParamDouble',
'getParamFloat',
'getParamInt',
'getParamBool',
'setParamString',
'setParamDouble',
'setParamFloat',
'setParamInt',
'setParamBool',
'getParamStringVector',
'getParamBoolVector',
'getParamIntVector',
'getParamDoubleVector',
'getParamFloatVector',
'setParamStringVector',
'setParamBoolVector',
'setParamIntVector',
'setParamDoubleVector',
'setParamFloatVector',
'getParamStringMap',
'getParamVariable'
}
return utils.create_method_table('ros_NodeHandle_', NodeHandle_method_names)
end
local f = init()
--- NodeHandle constructor.
-- When a NodeHandle is constructed, it checks to see if the global
-- node state has already been started. If so, it increments a global
-- reference count. If not, it starts the node with ros::start() and
-- sets the reference count to 1.
-- @tparam[opt] string ns Namespace for this NodeHandle. This acts in addition to any namespace assigned to this ROS node. eg. If the node's namespace is "/a" and the namespace passed in here is "b", all topics/services/parameters will be prefixed with "/a/b/"
-- @tparam[opt] parent ros:NodeHandle Parent node handle. If the passed "ns" is relative (does not start with a slash), it is equivalent to calling: NodeHandle child(parent.getNamespace() + "/" + ns, remappings). If the passed "ns" is absolute (does start with a slash), it is equivalent to calling: NodeHandle child(ns, remappings)
-- @tparam[opt] tab remappings remapping table
function NodeHandle:__init(ns, parent, remappings)
if remappings ~= nil and type(remappings) == 'table' then
remappings = std.StringMap(remappings)
end
self.o = f.new(ns or '', utils.cdata(parent), utils.cdata(remappings))
end
--- Get the cdata of this object
function NodeHandle:cdata()
return self.o
end
function NodeHandle:addSerializationHandler(handler)
if self.serialization_handlers == nil then
self.serialization_handlers = {}
end
self.serialization_handlers[handler:getType()] = handler
end
--- Shutdown every handle created through this NodeHandle.
-- This method will unadvertise every topic and service advertisement,
-- and unsubscribe every subscription created through this NodeHandle.
function NodeHandle:shutdown()
f.shutdown(self.o)
end
--- Check whether it's time to exit.
-- @treturn bool true if we're still OK, false if it's time to exit
function NodeHandle:ok()
return f.ok(self.o)
end
--- Returns the namespace associated with this NodeHandle.
-- @treturn string The namespace
function NodeHandle:getNamespace()
return ffi.string(f.getNamespace(self.o))
end
--- Returns the namespace associated with this NodeHandle as it was passed in (before it was resolved)
-- @treturn string The unresolved namespace string
function NodeHandle:getUnresolvedNamespace()
return ffi.string(f.getUnresolvedNamespace(self.o))
end
--- Resolves a name into a fully-qualified name.
-- @tparam string name Name to remap
-- @tparam bool remap Whether to apply name-remapping rules
-- @treturn string Resolved name
function NodeHandle:resolveName(name, remap)
local result = std.String()
f.resolveName(self.o, name, remap or true, result:cdata())
return result
end
--- Subscribe to a ROS topic
-- @tparam string Topic to subscribe to
-- @tparam ?string|ros.MsgSpec msg_spec Message specification of the topic one wants to subscribe to
-- @tparam[opt=1000] int queue_size Number of incoming messages to queue up for processing (messages in excess of this queue capacity will be discarded).
-- @tparam[opt] std.StringVector transports Transport method (udp, tcp)
-- @tparam[opt] std.StringMap transport_options Various transport options like tcp_nodelay, maxDatagramSize, etc.
-- @tparam[opt] ros.CallbackQueue callback queue.
-- @treturn ros.Subscriber A ros.Subscriber object
function NodeHandle:subscribe(topic, msg_spec, queue_size, transports, transport_options, callback_queue)
if type(msg_spec) == 'string' then
msg_spec = ros.get_msgspec(msg_spec)
end
if transports ~= nil and not torch.isTypeOf(transports, std.StringVector) then
if type(transports) == 'table' or type(transports) == 'string' then
transports = std.StringVector(transports)
else
error("Invalid argument 'transports'")
end
end
if transport_options ~= nil and not torch.isTypeOf(transport_options, std.StringMap) then
if type(transport_options) == 'string' then
local name = transport_options
transport_options = std.StringMap(transport_options)
transport_options[name] = 'true'
elseif type(transport_options) == 'table' then
transport_options = std.StringMap(transport_options)
else
error("Invalid argument 'transport_options'")
end
end
if callback_queue ~= nil and not torch.isTypeOf(callback_queue, ros.CallbackQueue) then
error('Invalid type of explicitly specified callback queue.')
end
local buffer = ros.MessageBuffer(queue_size)
local s = f.subscribe(
self.o,
buffer:cdata(),
topic,
queue_size or 1000,
msg_spec:md5(),
msg_spec.type,
utils.cdata(transports),
utils.cdata(transport_options),
utils.cdata(callback_queue)
)
return ros.Subscriber(s, buffer, msg_spec, callback_queue, self.serialization_handlers)
end
--- Advertise a topic
-- This call connects to the master to publicize that the node will be publishing messages on the given topic.
-- @tparam string topic Topic to advertise on
-- @tparam ?string|ros.MsgSpec msg_spec Message specification of the topic one wants to publish to
-- @tparam[opt=1000] int queue_size Maximum number of outgoing messages to be queued for delivery to subscribers
-- @tparam[opt=false] bool latch If true, the last message published on this topic will be saved and sent to new subscribers when they connect
-- @tparam[opt] func connect_cb Callback to be called if a client connects
-- @tparam[opt] func disconnect_cb Callback to be called if a client disconnects
-- @tparam[opt=ros.DEFAULT_CALLBACK_QUEUE] ros.CallbackQueue callback_queue Callback queue
-- @treturn ros.Publisher ROS publisher
function NodeHandle:advertise(topic, msg_spec, queue_size, latch, connect_cb, disconnect_cb, callback_queue)
if type(msg_spec) == 'string' then
msg_spec = ros.get_msgspec(msg_spec)
end
if connect_cb ~= nil or disconnect_cb ~= nil then
callback_queue = callback_queue or ros.DEFAULT_CALLBACK_QUEUE
if not torch.isTypeOf(callback_queue, ros.CallbackQueue) then
error('Invalid type of explicitly specified callback queue.')
end
else
callback_queue = ffi.NULL
end
local connect_, disconnect_ = ffi.NULL, ffi.NULL
if connect_cb ~= nil then
connect_ = ffi.cast('_ServiceStatusCallback', function(name, topic) connect_cb(ffi.string(name), ffi.string(topic)) end)
end
if disconnect_cb ~= nil then
disconnect_ = ffi.cast('_ServiceStatusCallback', function(name, topic) disconnect_cb(ffi.string(name), ffi.string(topic)) end)
end
local p = f.advertise(self.o, topic, queue_size or 1000, msg_spec:md5(), msg_spec.type, msg_spec.definition, msg_spec.has_header, latch or false, connect_, disconnect_, utils.cdata(callback_queue))
return ros.Publisher(p, msg_spec, connect_, disconnect_, self.serialization_handlers)
end
--- Create a client for a service
-- @tparam string service_name Name of the service to contact
-- @tparam ?string|ros.SrvSpec service_spec Service specification
-- @tparam[opt=false] bool persistent Whether this connection should persist. Persistent services keep the connection to the remote host active so that subsequent calls will happen faster. In general persistent services are discouraged, as they are not as robust to node failure as non-persistent services.
-- @tparam[opt] tab header_values Key/value pairs you'd like to send along in the connection handshake
function NodeHandle:serviceClient(service_name, service_spec, persistent, header_values)
if type(service_spec) == 'string' then
service_spec = ros.SrvSpec(service_spec)
end
if not torch.isTypeOf(service_spec, ros.SrvSpec) then
error("NodeHandle:serviceClient(): invalid 'service_spec' argument.")
end
local client = f.serviceClient(self.o, service_name, service_spec:md5(), persistent or false, utils.cdata(header_values))
return ros.ServiceClient(client, service_spec, nil, nil, self.serialization_handlers)
end
--- Advertise a service
-- This call connects to the master to publicize that the node will be offering an RPC service with the given name.
-- @tparam string service_name Name of the service
-- @tparam ros.SrvSpec service_spec Service specification
-- @tparam func service_handler_func Service handler function
-- @tparam[opt=ros.DEFAULT_CALLBACK_QUEUE] ros.CallbackQueue callback_queue ROS callback queue
-- @treturn ros.ServiceServer
function NodeHandle:advertiseService(service_name, service_spec, service_handler_func, callback_queue)
callback_queue = callback_queue or ros.DEFAULT_CALLBACK_QUEUE
if not torch.isTypeOf(callback_queue, ros.CallbackQueue) then
error('Invalid type of explicitly specified callback queue.')
end
-- create message serialization/deserialization wrapper function
local function handler(request_storage, response_storage, header_values)
-- create torch.ByteStorage() obj from THByteStorage* and addref
request_storage = torch.pushudata(request_storage, 'torch.ByteStorage')
request_storage:retain()
response_storage = ros.SerializedMessage.fromPtr(response_storage)
-- create class around header values string map...
local header = torch.factory('std.StringMap')()
rawset(header, 'o', header_values)
-- deserialize request
local request_msg = ros.Message(service_spec.request_spec, true)
request_msg:deserialize(ros.StorageReader(request_storage))
local response_msg = ros.Message(service_spec.response_spec)
-- call actual service handler function
local ok, status = pcall(service_handler_func, request_msg, response_msg, header)
if not ok then
ros.ERROR(status)
status = false
end
-- serialize response
local sw = ros.StorageWriter(response_storage)
local v = response_msg:serializeServiceResponse(sw, status)
sw:shrinkToFit()
return status
end
local cb = ffi.cast("ServiceRequestCallback", handler)
local srv_ptr = f.advertiseService(
self.o,
service_name,
service_spec:md5(),
service_spec.type,
service_spec.request_spec.type,
service_spec.response_spec.type,
cb,
callback_queue:cdata()
)
return ros.ServiceServer(srv_ptr, cb, service_handler_func)
end
--- Check whether a parameter exists on the parameter server.
-- @tparam string key The key to check.
-- @treturn bool true if the parameter exists, false otherwise
function NodeHandle:hasParam(key)
return f.hasParam(self.o, key)
end
--- Delete a parameter from the parameter server.
-- @tparam string key The key to delete.
-- @treturn bool true if the deletion succeeded, false otherwise.
function NodeHandle:deleteParam(key)
return f.deleteParam(self.o, key)
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn string The key value
-- @treturn bool true if the parameter value was retrieved, false otherwise
function NodeHandle:getParamString(key)
local result = std.String()
local ok = f.getParamString(self.o, key, result:cdata())
return result:get(), ok
end
local double_ct = ffi.typeof('double[1]')
local float_ct = ffi.typeof('float[1]')
local int_ct = ffi.typeof('int[1]')
local bool_ct = ffi.typeof('bool[1]')
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn number The key value
-- @treturn bool true if the parameter value was retrieved, false otherwise
function NodeHandle:getParamDouble(key)
local result = double_ct(0)
local ok = f.getParamDouble(self.o, key, result)
return result[0], ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn number The key value
-- @treturn bool true if the parameter value was retrieved, false otherwise
function NodeHandle:getParamFloat(key)
local result = float_ct(0)
local ok = f.getParamFloat(self.o, key, result)
return result[0], ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn int The key value
-- @treturn bool true if the parameter value was retrieved, false otherwise
function NodeHandle:getParamInt(key)
local result = int_ct(0)
local ok = f.getParamInt(self.o, key, result)
return result[0], ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn bool The key value
-- @treturn bool true if the parameter value was retrieved, false otherwise
function NodeHandle:getParamBool(key)
local result = bool_ct(0)
local ok = f.getParamBool(self.o, key, result)
return result[0], ok
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam string value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamString(key, value)
f.setParamString(self.o, key, value)
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam number value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamDouble(key, value)
f.setParamDouble(self.o, key, value)
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam number value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamFloat(key, value)
f.setParamFloat(self.o, key, value)
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam int value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamInt(key, value)
f.setParamInt(self.o, key, value)
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam bool value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamBool(key, value)
f.setParamBool(self.o, key, value)
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn std.StringVector The key value
-- @treturn bool true if the parameters value was retrieved, false otherwise
function NodeHandle:getParamStringVector(key)
local result = std.StringVector()
local ok = f.getParamStringVector(self.o, key, result:cdata())
return result, ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn torch.ByteTensor The key value
-- @treturn bool true if the parameters value was retrieved, false otherwise
function NodeHandle:getParamBoolVector(key)
local result = torch.ByteTensor()
local ok = f.getParamBoolVector(self.o, key, result:cdata())
return result, ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn torch.IntTensor The key value
-- @treturn bool true if the parameters value was retrieved, false otherwise
function NodeHandle:getParamIntVector(key)
local result = torch.IntTensor()
local ok = f.getParamIntVector(self.o, key, result:cdata())
return result, ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn torch.DoubleTensor The key value
-- @treturn bool true if the parameters value was retrieved, false otherwise
function NodeHandle:getParamDoubleVector(key)
local result = torch.DoubleTensor()
local ok = f.getParamDoubleVector(self.o, key, result:cdata())
return result, ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn torch.FloatTensor The key value
-- @treturn bool true if the parameters value was retrieved, false otherwise
function NodeHandle:getParamFloatVector(key)
local result = torch.FloatTensor()
local ok = f.getParamDoubleVector(self.o, key, result:cdata())
return result, ok
end
--- Get the parameter value for key key.
-- @tparam string key The key to get the value for
-- @treturn std.StringMap The key value
-- @treturn bool true if the parameters value was retrieved, false otherwise
function NodeHandle:getParamStringMap(key)
local result = std.StringMap()
local ok = f.getParamStringMap(self.o, key, result:cdata())
return result, ok
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam std.StringVector value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamStringVector(key, value)
f.setParamStringVector(self.o, key, value:cdata())
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam torch.ByteTensor value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamBoolVector(key, value)
f.setParamBoolVector(self.o, key, value:cdata())
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam torch.IntTensor value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamIntVector(key, value)
f.setParamIntVector(self.o, key, value:cdata())
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam torch.DoubleTensor value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamDoubleVector(key, value)
f.setParamDoubleVector(self.o, key, value:cdata())
end
--- Set the parameter value for key key.
-- @tparam string key The key to set the value
-- @tparam torch.FloatTensor value The value of the key
-- @treturn bool true if the parameter value was set successfully, false otherwise
function NodeHandle:setParamFloatVector(key, value)
f.setParamFloatVector(self.o, key, value:cdata())
end
--- Get an arbitrary XML/RPC value from the parameter server.
-- @tparam string key The key to get the value
-- @treturn table
function NodeHandle:getParamVariable(key)
local result = std.Variable()
f.getParamVariable(self.o, key, result:cdata())
return result:get()
end
| bsd-3-clause |
aqasaeed/hesamm | plugins/inrealm.lua | 10 | 24043 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function create_realm(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function get_group_type(msg)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if not data[tostring(msg.to.id)]['group_type'] then
return 'No group type available.'
end
local group_type = data[tostring(msg.to.id)]['group_type']
return group_type
else
return 'Chat type not found.'
end
end
local function set_description(msg, data, target, about)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function set_rules(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(target)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
-- show group settings
local function show_group_settings(msg, data, target)
local data = load_data(_config.moderation.data, data)
if not is_admin(msg) then
return "For admins only!"
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
send_large_msg(receiver, text)
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
end
local function returnidsfile(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false)
end
local function admin_promote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(admins)][tostring(admin_id)] then
return admin_name..' is already an admin.'
end
data[tostring(admins)][tostring(admin_id)] = admin_id
save_data(_config.moderation.data, data)
return admin_id..' has been promoted as admin.'
end
local function admin_demote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if not data[tostring(admins)][tostring(admin_id)] then
return admin_id..' is not an admin.'
end
data[tostring(admins)][tostring(admin_id)] = nil
save_data(_config.moderation.data, data)
return admin_id..' has been demoted from admin.'
end
local function admin_list(msg)
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
local message = 'List for Realm admins:\n'
for k,v in pairs(data[tostring(admins)]) do
message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n'
end
return message
end
local function groups_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of groups:\n'
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['set_owner'] then
group_owner = tostring(data[tostring(v)]['set_owner'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function realms_list(msg)
local data = load_data(_config.moderation.data)
local realms = 'realms'
if not data[tostring(realms)] then
return 'No Realms at the moment'
end
local message = 'List of Realms:\n'
for k,v in pairs(data[tostring(realms)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['admins_in'] then
group_owner = tostring(data[tostring(v)]['admins_in'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/realms.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function admin_user_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already as admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.')
end
local function admin_user_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not an admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'addadmin' then
return admin_user_promote(receiver, member_username, member_id)
elseif mod_cmd == 'removeadmin' then
return admin_user_demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
local function set_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'yes' then
return 'Log group is already set'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes'
save_data(_config.moderation.data, data)
return 'Log group has been set'
end
end
local function unset_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'no' then
return 'Log group is already disabled'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no'
save_data(_config.moderation.data, data)
return 'log group has been disabled'
end
end
function run(msg, matches)
--vardump(msg)
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
group_type = 'group'
return create_group(msg)
end
if matches[1] == 'createrealm' and matches[2] then
group_name = matches[2]
group_type = 'realm'
return create_realm(msg)
end
if matches[1] == 'log' and is_owner(msg) then
savelog(msg.to.id, "log file created by owner")
send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false)
end
if matches[1] == 'who' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ")
local receiver = get_receiver(msg)
chat_info(receiver, returnidsfile, {receiver=receiver})
end
if matches[1] == 'wholist' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file")
local receiver = get_receiver(msg)
chat_info(receiver, returnids, {receiver=receiver})
end
if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then
return --Do nothing
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if matches[2] then if data[tostring(matches[2])] then
local settings = data[tostring(matches[2])]['settings']
if matches[1] == 'setabout' and matches[2] then
local target = matches[2]
local about = matches[3]
return set_description(msg, data, target, about)
end
if matches[1] == 'setrules' then
rules = matches[3]
local target = matches[2]
return set_rules(msg, data, target)
end
if matches[1] == 'lock' then --group lock *
local target = matches[2]
if matches[3] == 'name' then
return lock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return lock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return lock_group_flood(msg, data, target)
end
end
if matches[1] == 'unlock' then --group unlock *
local target = matches[2]
if matches[3] == 'name' then
return unlock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return unlock_group_flood(msg, data, target)
end
end
if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then
local target = matches[2]
return show_group_settings(msg, data, target)
end
if matches[1] == 'setname' and is_realm(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setgpname' and is_admin(msg) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
end
end
if matches[1] == 'set' then
if matches[2] == 'loggroup' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group")
return set_log_group(msg)
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return modrem(msg),
print("Closing Group: "..receiver),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'Error: Group '..matches[3]..' not found'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return realmrem(msg),
print("Closing realm: "..receiver),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'Error: Realm '..matches[3]..' not found'
end
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if not is_admin(msg) then
chat_del_user(chat, user, ok_cb, true)
end
end
if matches[1] == 'addadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been promoted as admin")
return admin_promote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "addadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'removeadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been demoted")
return admin_demote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "removeadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'type'then
local group_type = get_group_type(msg)
return group_type
end
if matches[1] == 'list' and matches[2] == 'admins' then
return admin_list(msg)
end
if matches[1] == 'list' and matches[2] == 'groups' then
if msg.to.type == 'chat' then
groups_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
elseif msg.to.type == 'user' then
groups_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
end
end
if matches[1] == 'list' and matches[2] == 'realms' then
if msg.to.type == 'chat' then
realms_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
elseif msg.to.type == 'user' then
realms_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
end
end
end
return {
patterns = {
"^[!/](creategroup) (.*)$",
"^[!/](createrealm) (.*)$",
"^[!/](setabout) (%d+) (.*)$",
"^[!/](setrules) (%d+) (.*)$",
"^[!/](setname) (.*)$",
"^[!/](setgpname) (%d+) (.*)$",
"^[!/](setname) (%d+) (.*)$",
"^[!/](lock) (%d+) (.*)$",
"^[!/](unlock) (%d+) (.*)$",
"^[!/](setting) (%d+)$",
"^[!/](wholist)$",
"^[!/](who)$",
"^[!/](type)$",
"^[!/](kill) (chat) (%d+)$",
"^[!/](kill) (realm) (%d+)$",
"^[!/](addadmin) (.*)$", -- sudoers only
"^[!/](removeadmin) (.*)$", -- sudoers only
"^[!/](list) (.*)$",
"^[!/](log)$",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/weaponskills/detonator.lua | 10 | 1667 | -----------------------------------
-- Detonator
-- Marksmanship weapon skill
-- Skill Level: 250
-- Delivers a single-hit attack. Damage varies with TP.
-- In order to obtain Detonator, the quest Shoot First, Ask Questions Later must be completed.
-- Despite the lack of a STR weaponskill mod, STR is still the most potent stat for increasing this weaponskill's damage to the point at which fSTR2 is capped.
-- Aligned with the Flame Gorget & Light Gorget.
-- Aligned with the Flame Belt & Light Belt.
-- Element: None
-- Modifiers: AGI:30%
-- 100%TP 200%TP 300%TP
-- 1.50 2.00 2.50
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1.5; params.ftp200 = 2; params.ftp300 = 2.5;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 1.5; params.ftp200 = 2.5; params.ftp300 = 5.0;
params.agi_wsc = 0.7;
end
local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, wsID, params, tp, primary, action);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/items/ukonvasara.lua | 3 | 3322 | -----------------------------------------
-- ID: 19461
-- Item: Ukonvasara
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
require("scripts/globals/weaponskills");
require("scripts/globals/weaponskillids");
-----------------------------------
local NAME_WEAPONSKILL = "AFTERMATH_UKONVASARA";
local NAME_EFFECT_LOSE = "AFTERMATH_LOST_UKONVASARA";
-- https://www.bg-wiki.com/bg/Relic_Aftermath
local aftermathTable = {};
-- Ukonvasara 85
aftermathTable[19461] =
{
{ -- Tier 1
duration = 30,
mods =
{
{ id = MOD_REM_OCC_DO_DOUBLE_DMG, power = 30 }
}
},
{ -- Tier 2
duration = 60,
mods =
{
{ id = MOD_REM_OCC_DO_DOUBLE_DMG, power = 40 }
}
},
{ -- Tier 3
duration = 60,
mods =
{
{ id = MOD_REM_OCC_DO_DOUBLE_DMG, power = 50 }
}
}
};
aftermathTable[19539] = aftermathTable[19461]; -- Ukonvasara (90)
aftermathTable[19637] = aftermathTable[19461]; -- Ukonvasara (95)
aftermathTable[19810] = aftermathTable[19461]; -- Ukonvasara (99)
aftermathTable[19858] = aftermathTable[19461]; -- Ukonvasara (99/II)
aftermathTable[20839] = aftermathTable[19461]; -- Ukonvasara (119)
aftermathTable[20840] = aftermathTable[19461]; -- Ukonvasara (119/II)
-- Ukonvasara (119/III)
aftermathTable[21758] =
{
{ -- Tier 1
duration = 60,
mods =
{
{ id = MOD_REM_OCC_DO_TRIPLE_DMG, power = 30 }
}
},
{ -- Tier 2
duration = 120,
mods =
{
{ id = MOD_REM_OCC_DO_TRIPLE_DMG, power = 40 }
}
},
{ -- Tier 3
duration = 180,
mods =
{
{ id = MOD_REM_OCC_DO_TRIPLE_DMG, power = 50 }
}
}
};
function onWeaponskill(user, target, wsid, tp, action)
if (wsid == WEAPONSKILL_UKKOS_FURY) then -- Ukko's Fury onry
local itemId = user:getEquipID(SLOT_MAIN);
if (shouldApplyAftermath(user, tp)) then
if (aftermathTable[itemId]) then
-- Apply the effect and add mods
addEmpyreanAftermathEffect(user, tp, aftermathTable[itemId]);
-- Add a listener for when aftermath wears (to remove mods)
user:addListener("EFFECT_LOSE", NAME_EFFECT_LOSE, aftermathLost);
end
end
end
end
function aftermathLost(target, effect)
if (effect:getType() == EFFECT_AFTERMATH) then
local itemId = target:getEquipID(SLOT_MAIN);
if (aftermathTable[itemId]) then
-- Remove mods
removeEmpyreanAftermathEffect(target, effect, aftermathTable[itemId]);
-- Remove the effect listener
target:removeListener(NAME_EFFECT_LOSE);
end
end
end
function onItemCheck(player, param, caster)
if (param == ITEMCHECK_EQUIP) then
player:addListener("WEAPONSKILL_USE", NAME_WEAPONSKILL, onWeaponskill);
elseif (param == ITEMCHECK_UNEQUIP) then
-- Make sure we clean up the effect and mods
if (player:hasStatusEffect(EFFECT_AFTERMATH)) then
aftermathLost(player, player:getStatusEffect(EFFECT_AFTERMATH));
end
player:removeListener(NAME_WEAPONSKILL);
end
return 0;
end
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Northern_San_dOria/Zone.lua | 4 | 3995 | -----------------------------------
--
-- Zone: Northern_San_dOria (231)
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/events/harvest_festivals");
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/zones/Northern_San_dOria/MobIDs");
require("scripts/globals/conquest");
require("scripts/globals/missions");
require("scripts/globals/npc_util");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/titles");
require("scripts/globals/zone");
-----------------------------------
function onInitialize(zone)
SetExplorerMoogles(N_SANDY_EXPLORER_MOOGLE);
zone:registerRegion(1, -7,-3,110, 7,-1,155);
applyHalloweenNpcCostumes(zone:getID())
end;
function onZoneIn(player,prevZone)
local currentMission = player:getCurrentMission(SANDORIA);
local MissionStatus = player:getVar("MissionStatus");
local cs = -1;
-- FIRST LOGIN (START CS)
if (player:getPlaytime(false) == 0) then
if (OPENING_CUTSCENE_ENABLE == 1) then
cs = 535;
end
player:setPos(0,0,-11,191);
player:setHomePoint();
end
-- MOG HOUSE EXIT
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(130,-0.2,-3,160);
if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then
cs = 30004;
end
player:setVar("PlayerMainJob",0);
end
-- RDM AF3 CS
if (player:getVar("peaceForTheSpiritCS") == 5 and player:getFreeSlotsCount() >= 1) then
cs = 49;
elseif (player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("EMERALD_WATERS_Status") == 1) then --EMERALD_WATERS-- COP 3-3A: San d'Oria Route
player:setVar("EMERALD_WATERS_Status",2);
cs = 0x000E;
elseif (currentMission == THE_HEIR_TO_THE_LIGHT and MissionStatus == 0) then
cs = 1;
elseif (currentMission == THE_HEIR_TO_THE_LIGHT and MissionStatus == 4) then
cs = 0;
elseif (player:hasCompletedMission(SANDORIA,COMING_OF_AGE) and tonumber(os.date("%j")) == player:getVar("Wait1DayM8-1_date")) then
cs = 16;
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x) -- Chateau d'Oraguille access
pNation = player:getNation();
currentMission = player:getCurrentMission(pNation)
if ((pNation == 0 and player:getRank() >= 2) or (pNation > 0 and player:hasCompletedMission(pNation,5) == 1) or (currentMission >= 5 and currentMission <= 9) or (player:getRank() >= 3)) then
player:startEvent(569);
else
player:startEvent(568);
end
end,
}
end;
function onRegionLeave(player,region)
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 535) then
player:messageSpecial(ITEM_OBTAINED,536); -- adventurer coupon
elseif (csid == 1) then
player:setVar("MissionStatus",1);
elseif (csid == 0) then
player:setVar("MissionStatus",5);
elseif (csid == 30004 and option == 0) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
elseif (csid == 569) then
player:setPos(0,0,-13,192,0xe9);
elseif (csid == 49 and npcUtil.completeQuest(player, SANDORIA, PEACE_FOR_THE_SPIRIT, {item = 12513, fame = AF3_FAME, title = PARAGON_OF_RED_MAGE_EXCELLENCE})) then
player:setVar("peaceForTheSpiritCS",0);
elseif (csid == 16) then
player:setVar("Wait1DayM8-1_date",0);
player:setVar("Mission8-1Completed",1);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Periqia/IDs.lua | 7 | 6561 | Periqia = {
text = {
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6381, -- You cannot obtain the <item>. Come back after sorting your inventory.
FULL_INVENTORY_AFTER_TRADE = 6385, -- You cannot obtain the <item>. Try trading again after sorting your inventory.
ITEM_OBTAINED = 6387, -- Obtained: <item>.
GIL_OBTAINED = 6388, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6390, -- Obtained key item: <keyitem>.
KEYITEM_LOST = 6391, -- Lost key item: <keyitem>.
NOT_HAVE_ENOUGH_GIL = 6392, -- You do not have enough gil.
ITEMS_OBTAINED = 6396, -- You obtain <number> <item>!
-- Assault Texts
ASSAULT_31_START = 7476, -- Commencing <assault>! Objective: Escort the prisoner
ASSAULT_32_START = 7477, -- Commencing <assault>! Objective: Destroy the undead
ASSAULT_33_START = 7478, -- Commencing <assault>! Objective: Find the survivors
ASSAULT_34_START = 7479, -- Commencing <assault>! Objective: Eliminate the Black Baron
ASSAULT_35_START = 7480, -- Commencing <assault>! Objective: Activate the bridge
ASSAULT_36_START = 7481, -- Commencing <assault>! Objective: xterminate the chigoes
ASSAULT_37_START = 7482, -- Commencing <assault>! Objective: Clear the mine fields
ASSAULT_38_START = 7483, -- Commencing <assault>! Objective: Locate the generals
ASSAULT_39_START = 7484, -- Commencing <assault>! Objective: Retrieve the Mark-IIs
ASSAULT_40_START = 7485, -- Commencing <assault>! Objective: Assassinate King Goldemar
TIME_TO_COMPLETE = 7506, -- You have <number> [minute/minutes] (Earth time) to complete this mission.
MISSION_FAILED = 7507, -- The mission has failed. Leaving area.
RUNE_UNLOCKED_POS = 7508, -- Mission objective completed. Unlocking Rune of Release <rune>.
RUNE_UNLOCKED = 7509, -- Mission objective completed. Unlocking Rune of Release.
ASSAULT_POINTS_OBTAINED = 7510, -- You gain <number> [Assault point/Assault points]!
TIME_REMAINING_MINUTES = 7511, -- Time remaining: <number> [minute/minutes] (Earth time).
TIME_REMAINING_SECONDS = 7512, -- Time remaining: <number> [second/seconds] (Earth time).
PARTY_FALLEN = 7514, -- All party members have fallen in battle. Mission failure in <number> [minute/minutes].
-- Seagull Grounded
EXCALIACE_START = 7523, -- Such a lot of trouble for one little corsair... Shall we be on our way?
EXCALIACE_END1 = 7524, -- Yeah, I got it. Stay here and keep quiet.
EXCALIACE_END2 = 7525, -- Hey... It was a short trip, but nothing is ever dull around you, huh?
EXCALIACE_ESCAPE = 7526, -- Heh. The Immortals really must be having troubles finding troops if they sent this bunch of slowpokes to watch over me...
EXCALIACE_PAIN1 = 7527, -- Oomph!
EXCALIACE_PAIN2 = 7528, -- Ouch!
EXCALIACE_PAIN3 = 7529, -- Youch!
EXCALIACE_PAIN4 = 7530, -- Damn, that's gonna leave a mark!
EXCALIACE_PAIN5 = 7531, -- Urggh!
EXCALIACE_CRAB1 = 7532, -- Over to you.
EXCALIACE_CRAB2 = 7533, -- What's this guy up to?
EXCALIACE_CRAB3 = 7534, -- Uh-oh.
EXCALIACE_DEBAUCHER1 = 7535, -- Wh-what the...!?
EXCALIACE_DEBAUCHER2 = 7536, -- H-help!!!
EXCALIACE_RUN = 7537, -- Now's my chance!
EXCALIACE_TOO_CLOSE = 7538, -- Okay, okay, you got me! I promise I won't run again if you step back a bit...please. Someone's been eating too much garlic...
EXCALIACE_TIRED = 7539, -- <Pant>...<wheeze>...
EXCALIACE_CAUGHT = 7540, -- Damn...
},
mobs = {
-- Seagull Grounded
[31] = {
CRAB1 = 17006594,
CRAB2 = 17006595,
CRAB3 = 17006596,
CRAB4 = 17006597,
CRAB5 = 17006598,
CRAB6 = 17006599,
CRAB7 = 17006600,
CRAB8 = 17006601,
CRAB9 = 17006602,
DEBAUCHER1 = 17006603,
PUGIL1 = 17006604,
PUGIL2 = 17006605,
PUGIL3 = 17006606,
PUGIL4 = 17006607,
PUGIL5 = 17006608,
DEBAUCHER2 = 17006610,
DEBAUCHER3 = 17006611,
},
-- Shades of Vengeance
[79] = {
K23H1LAMIA1 = 17006754,
K23H1LAMIA2 = 17006755,
K23H1LAMIA3 = 17006756,
K23H1LAMIA4 = 17006757,
K23H1LAMIA5 = 17006758,
K23H1LAMIA6 = 17006759,
K23H1LAMIA7 = 17006760,
K23H1LAMIA8 = 17006761,
K23H1LAMIA9 = 17006762,
K23H1LAMIA10 = 17006763,
}
},
npcs = {
EXCALIACE = 17006593,
ANCIENT_LOCKBOX = 17006809,
RUNE_OF_RELEASE = 17006810,
_1K1 = 17006840,
_1K2 = 17006841,
_1K3 = 17006842,
_1K4 = 17006843,
_1K5 = 17006844,
_1K6 = 17006845,
_1K7 = 17006846,
_1K8 = 17006847,
_1K9 = 17006848,
_1KA = 17006849,
_1KB = 17006850,
_1KC = 17006851,
_1KD = 17006852,
_1KE = 17006853,
_1KF = 17006854,
_1KG = 17006855,
_1KH = 17006856,
_1KI = 17006857,
_1KJ = 17006858,
_1KK = 17006859,
_1KL = 17006860,
_1KM = 17006861,
_1KN = 17006862,
_1KO = 17006863,
_1KP = 17006864,
_1KQ = 17006865,
_1KR = 17006866,
_1KS = 17006867,
_1KT = 17006868,
_1KU = 17006869,
_1KV = 17006870,
_1KW = 17006871,
_1KX = 17006872,
_1KY = 17006873,
_1KZ = 17006874,
_JK0 = 17006875,
_JK1 = 17006876,
_JK2 = 17006877,
_JK3 = 17006878,
_JK4 = 17006879,
_JK5 = 17006880,
_JK6 = 17006881,
_JK7 = 17006882,
_JK8 = 17006883,
_JK9 = 17006884,
_JKA = 17006885,
_JKB = 17006886,
_JKC = 17006887,
_JKD = 17006888,
_JKE = 17006889,
_JKF = 17006890,
_JKG = 17006891,
_JKH = 17006892,
_JKI = 17006893,
_JKJ = 17006894,
_JKK = 17006895,
_JKL = 17006896,
_JKM = 17006897,
_JKN = 17006898,
_JKO = 17006899,
}
}
| gpl-3.0 |
blackman1380/antispam | plugins/plugins.lua | 4 | 5891 | do
-- Returns the key (index) in the config.enabled_plugins table
local function plugin_enabled( name )
for k,v in pairs(_config.enabled_plugins) do
if name == v then
return k
end
end
-- If not found
return false
end
-- Returns true if file exists in plugins folder
local function plugin_exists( name )
for k,v in pairs(plugins_names()) do
if name..'.lua' == v then
return true
end
end
return false
end
local function list_all_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ? enabled, ?? disabled
local status = '|Disable|'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '|Enable|'
end
nact = nact+1
end
if not only_enabled or status == '?' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..nsum..'. '..v..' '..status..'\n'
end
end
local text = text..'\nBot Version > 6.7'
return text
end
local function list_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ? enabled, ?? disabled
local status = '|Disable|'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '|Enable|'
end
nact = nact+1
end
if not only_enabled or status == '?' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..v..' '..status..'\n'
end
end
local text = text..'\nBot Version > 6.7'
return text
end
local function reload_plugins( )
plugins = {}
load_plugins()
return list_plugins(true)
end
local function enable_plugin( plugin_name )
print('checking if '..plugin_name..' exists')
-- Check if plugin is enabled
if plugin_enabled(plugin_name) then
return 'Plugin '..plugin_name..' is enabled'
end
-- Checks if plugin exists
if plugin_exists(plugin_name) then
-- Add to the config table
table.insert(_config.enabled_plugins, plugin_name)
print(plugin_name..' added to _config table')
save_config()
-- Reload the plugins
return reload_plugins( )
else
return '*Error 404\n> (Plugin #'..plugin_name..' Not Found)'
end
end
local function disable_plugin( name, chat )
-- Check if plugins exists
if not plugin_exists(name) then
return 'Plugin '..name..' does not exists'
end
local k = plugin_enabled(name)
-- Check if plugin is enabled
if not k then
return 'Plugin '..name..' not enabled'
end
-- Disable and reload
table.remove(_config.enabled_plugins, k)
save_config( )
return reload_plugins(true)
end
local function disable_plugin_on_chat(receiver, plugin)
if not plugin_exists(plugin) then
return "Error 404 (#Plugin_Not_Found)"
end
if not _config.disabled_plugin_on_chat then
_config.disabled_plugin_on_chat = {}
end
if not _config.disabled_plugin_on_chat[receiver] then
_config.disabled_plugin_on_chat[receiver] = {}
end
_config.disabled_plugin_on_chat[receiver][plugin] = true
save_config()
return ''
end
local function reenable_plugin_on_chat(receiver, plugin)
if not _config.disabled_plugin_on_chat then
return 'There aren\'t any disabled plugins'
end
if not _config.disabled_plugin_on_chat[receiver] then
return 'There aren\'t any disabled plugins for this chat'
end
if not _config.disabled_plugin_on_chat[receiver][plugin] then
return 'This plugin is not disabled'
end
_config.disabled_plugin_on_chat[receiver][plugin] = false
save_config()
return 'Plugin '..plugin..' is enabled again'
end
local function run(msg, matches)
-- Show the available plugins
if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return list_all_plugins()
end
-- Re-enable a plugin for this chat
if matches[1] == '+' and matches[3] == 'chat' then
local receiver = get_receiver(msg)
local plugin = matches[2]
print("enable "..plugin..' on this chat')
return reenable_plugin_on_chat(receiver, plugin)
end
-- Enable a plugin
if matches[1] == '+' and is_sudo(msg) then --after changed to moderator mode, set only sudo
local plugin_name = matches[2]
print("enable: "..matches[2])
return enable_plugin(plugin_name)
end
-- Disable a plugin on a chat
if matches[1] == '-' and matches[3] == 'chat' then
local plugin = matches[2]
local receiver = get_receiver(msg)
print(" ")
return disable_plugin_on_chat(receiver, plugin)
end
-- Disable a plugin
if matches[1] == '-' and is_sudo(msg) then --after changed to moderator mode, set only sudo
if matches[2] == 'plugins' then
return 'This plugin can\'t be disabled'
end
print("disable: "..matches[2])
return disable_plugin(matches[2])
end
-- Reload all the plugins!
if matches[1] == '?' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return reload_plugins(true)
end
end
return {
description = "Plugin to manage other plugins. Enable, disable or reload.",
usage = {
moderator = {
"plug - [plugin] chat : disable plugin only this chat.",
"plug + [plugin] chat : enable plugin only this chat.",
},
sudo = {
"plug : list all plugins.",
"plug + [plugin] : enable plugin.",
"plug - [plugin] : disable plugin.",
"plug ? : reloads all plugins." },
},
patterns = {
"^[!/#]plugins$",
"^[Pp]lug? (-) ([%w_%.%-]+)",
"^[Pp]lug? (+) ([%w_%.%-]+) (chat)",
"^[Pp]lug? (+) ([%w_%.%-]+)",
"^[Pp]lug? (-) ([%w_%.%-]+) (chat)" },
run = run,
moderated = true, -- set to moderator mode
--privileged = true
}
end
--Edited By @MehdiHS
| gpl-2.0 |
jamiepg1/MCServer | MCServer/Plugins/APIDump/Hooks/OnChunkUnloading.lua | 8 | 1082 | return
{
HOOK_CHUNK_UNLOADING =
{
CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.",
DefaultFnName = "OnChunkUnloading", -- also used as pagename
Desc = [[
MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may
force MCServer to keep the chunk in memory by returning true.</p>
<p>
FIXME: The return value should be used only for event propagation stopping, not for the actual
decision whether to unload.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called and finally MCServer
unloads the chunk. If the function returns true, no other callback is called for this event and the
chunk is left in the memory.
]],
}, -- HOOK_CHUNK_UNLOADING
}
| apache-2.0 |
hvbommel/domoticz | dzVents/runtime/tests/testLodash.lua | 9 | 21814 | local scriptPath = ''
package.path = ";../?.lua;" .. scriptPath .. '/?.lua;../device-adapters/?.lua;../../../scripts/lua/?.lua;' .. package.path
describe('lodash:', function()
local _ = require 'lodash'
local utils = require('Utils')
setup(function()
_G.logLevel = 1
_G.log = function() end
_G.globalvariables =
{
Security = 'sec',
['radix_separator'] = '.',
['script_path'] = scriptPath,
['domoticz_listening_port'] = '8080'
}
end)
pprint = function(...)
return _.table(...)
end
showResult = function(...)
local t = _.table(...)
for i, v in ipairs(t) do
t[i] = _.str(t[i])
end
return _.args(t)
end
teardown(function()
utils = nil
_ = nil
end)
describe("Section Array", function()
it('should have function _.chunk.', function()
assert.is_true(_.isEqual(_.chunk({'x', 'y', 'z', 1, 2, 3, 4, true , false}, 4), {{"x", "y", "z", 1}, {2, 3, 4, true}, {false}}))
end)
it('should have function _.compact.', function()
assert.is_same(showResult(_.compact({'x', 'y', nil, 1, 2, 3, false, true , false})),'{"x", "y", 1, 2, 3, true}')
end)
it('should have function _.difference.', function()
assert.is_same(showResult(_.difference({3, 1, 2, 9, 5, 9}, {4, 5}, {9, 1})),'{3, 2}')
end)
it('should have function _.drop.', function()
assert.is_same(showResult(_.drop({1, 2, 3, 4, 5, 6}, 2)),'{3, 4, 5, 6}')
end)
it('should have function _.dropRight.', function()
assert.is_same(showResult(_.dropRight({1, 2, 3, 4, 5, 6}, 2)),'{1, 2, 3, 4}')
end)
it('should have function _.dropRightWhile.', function()
assert.is_same(showResult(_.dropRightWhile({1, 5, 2, 3, 4, 5, 4, 4})),'{}')
end)
it('should have function _.dropWhile.', function()
assert.is_same(showResult(_.dropWhile({1, 2, 2, 3, 4, 5, 4, 4, 2})),'{}')
end)
it('should have function _.enqueue.', function()
t = {1, 2, 2, 3, 4, 5, 4, 4, 2}
_.enqueue(t, 12)
assert.is_same(showResult(t),'{12, 1, 2, 2, 3, 4, 5, 4, 4, 2}')
end)
it('should have function _.fill.', function()
t = {1, 2, 3, 4}
_.fill(t,'x', 2, 3)
assert.is_same(showResult(t),'{1, "x", "x", 4}')
end)
it('should have function _.findIndex.', function()
assert.is_same(showResult(_.findIndex({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}})),'1')
end)
it('should have function _.findLastIndex.', function()
assert.is_same(showResult(_.findLastIndex({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}})),'5')
end)
it('should have function _.first.', function()
assert.is_same(showResult(_.first({'w', 'x', 'y', 'z'})),'w')
end)
it('should have function _.flatten.', function()
assert.is_same(showResult(_.flatten({1, 2, {3, 4, {5, 6}}})),'{1, 2, 3, 4, {5, 6}}')
end)
it('should have function _.flattenDeep.', function()
assert.is_same(showResult(_.flattenDeep({1, 2, {3, 4, {5, 6}}})),'{1, 2, 3, 4, 5, 6}')
end)
it('should have function _.indexOf.', function()
assert.is_same(showResult(_.indexOf({2, 3, 'x', 4}, 'x')),'3')
end)
it('should have function _.initial.', function()
assert.is_same(showResult(_.initial({1, 2, 3, 'a'})),'{1, 2, 3}')
end)
it('should have function _.intersection.', function()
assert.is_same(showResult(_.intersection({1, 2}, {4, 2}, {2, 1})),'{2}')
end)
it('should have function _.last.', function()
assert.is_same(showResult(_.last({'w', 'x', 'y', 'z'})),'z')
end)
it('should have function _.lastIndexOf.', function()
assert.is_same(showResult(_.lastIndexOf({2, 3, 'x', 4, 'x', 5}, 'x')),'5')
end)
it('should have function _.pull.', function()
local t = {1, 2, 3, 4, 5, 4, 1, 2, 3}
_.pull(t, 2, 3)
assert.is_same(showResult(t,'{1, 4, 5, 4, 1}'))
end)
it('should have function _.pullAt.', function()
local t = {1, 2, 4}
_.pullAt(t, 3)
assert.is_same(showResult(t,'{1, 2}'))
end)
it('should have function _.push.', function()
local t = {1, 2, 3}
_.push(t, 4)
assert.is_same(showResult(t,'{1, 2, 3, 4}'))
end)
it('should have function _.remove.', function()
local t = {1, 2, 3, 4, 5, 6, 7, 1, 2, 3, 4, 5, 6, 1, 2, 3, 5, 4}
local removed = _.remove(t, function(value)
return value > 4
end)
assert.is_same(showResult(t, '{1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4}' ))
assert.is_same(showResult(removed, '{5, 6, 7, 5, 6, 5}'))
end)
it('should have function _.rest.', function()
assert.is_same(showResult(_.rest({1, 2, 3, 'a'})),'{2, 3, "a"}')
end)
it('should have function _.reverse.', function()
assert.is_same(showResult(_.reverse({1, 2, 3, 'a', 'b'})),'{"b", "a", 3, 2, 1}')
end)
it('should have function _.slice.', function()
assert.is_same(showResult(_.slice({1, 2, 3, 4, 5, 6}, 2, 3)),'{2, 3}')
end)
it('should have function _.take.', function()
assert.is_same(showResult(_.take({1, 2, 3, 4, 5}, 3)),'{1, 2, 3}')
end)
it('should have function _.takeRight.', function()
assert.is_same(showResult(_.takeRight({1, 2, 3, 4, 5}, 3)),'{3, 4, 5}')
end)
it('should have function _.takeRightWhile.', function()
assert.is_same(showResult(_.takeRightWhile({1, 2, 3, 4, 5, 6, 7, 8})),'{1, 2, 3, 4, 5, 6, 7, 8}')
end)
it('should have function _.takeWhile.', function()
assert.is_same(showResult(_.takeWhile({1, 2, 3, 4, 5, 6, 7, 8})),'{1, 2, 3, 4, 5, 6, 7, 8}')
end)
it('should have function _.union.', function()
assert.is_same(showResult(_.union({1, 2}, {4, 2}, {2, 1})),'{1, 2, 4}')
end)
it('should have function _.uniq.', function()
assert.is_same(showResult(_.uniq({1, 3, 2, 2})),'{1, 3, 2}')
end)
it('should have function _.unzip.', function()
local t = _.zip({'a', 'b', 'c'}, {1, 2, 3}, {10, 20, 30})
assert.is_same(showResult(_.unzip(t), '{{"a", "b", "c"}, {1, 2, 3}, {10, 20, 30}}'))
end)
it('should have function _.without.', function()
assert.is_same(showResult(_.without({1, 1, 2, 3, 2, 3, 5, 5, 1, 2}, 5, 1)),'{2, 3, 2, 3, 2}' )
end)
it('should have function _.zip.', function()
local t = _.zip({'a', 'b', 'c'}, {1, 2, 3}, {10, 20, 30})
assert.is_same(showResult(t), '{{"a", 1, 10}, {"b", 2, 20}, {"c", 3, 30}}')
end)
it('should have function _.zipObject.', function()
local t = {{'fred', 30}, {'alex', 20}}
local t = _.zipObject(t)
assert.is_same(showResult(t.fred),'30')
assert.is_same(showResult(t.alex),'20')
end)
end)
describe("Section Collection", function()
it('should have function _.at', function()
assert.is_same(showResult(_.at({'1', '2', '3', '4', a='a', b='b'}, {1, 2}, 'b')), '{"1", "2", "b"}' )
end)
it('should have function _.countBy.', function()
assert.is_same(showResult(_.countBy({'dzVents' , 'dzVents', 4.3, 6.1, 6.4, 6.1}).dzVents,'2'))
end)
it('should have function _.indexBy.', function()
local keyData = { {dir='l', a=1}, {dir='r', a=2}}
local t = _.indexBy(keyData, function(n)
return n.dir
end)
assert.is_same(showResult(t.r.a,'2'))
end)
it('should have function _.every.', function()
_.every({1, 2, 3, 4, '5', 6}, _.isNumber)
assert.is_false(_.every({1, 2, 3, 4, '5', 6}, _.isNumber))
assert.is_true(_.every({1, 2, 3, 4, 5, 6.2}, _.isNumber))
end)
it('should have function _.filter.', function()
assert.is_same(showResult(_.filter({1, 2, 3, 4, '5', 6, '7'}, _.isNumber),'{1, 2, 3, 4, 6}'))
end)
it('should have function _.find.', function()
local t = {{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}}
assert.is_true(_.isEqual(_.find(t, function(v) return v.a == 3 end ), { a = 3 }))
end)
it('should have function _.findLast.', function()
local t = {{a = 1}, {a = 2}, {a = 3, x = 1}, {a = 2}, {a = 3, x = 2}}
assert.is_true(_.isEqual(_.findLast(t, function(v) return v.a == 3 end ), {x = 2, a = 3}))
end)
it('should have function _.forEach.', function()
assert.is_same(showResult(_.forEach({1, 2, 3, 4, '5', 6, '7'}),'{1, 2, 3, 4, "5", 6, "7"}'))
end)
it('should have function _.forEachRight.', function()
assert.is_same(showResult(_.forEachRight({1, 2, 3, 4, '5', 6, '7'}),'{1, 2, 3, 4, "5", 6, "7"}'))
end)
it('should have function _.groupBy.', function()
local t = _.groupBy({4.3, 6.1, 6.4}, function(n)
return math.floor(n)
end)
assert.is_true(_.isEqual(t, {["4"]={4.3}, ["6"]={6.1, 6.4}}))
end)
it('should have function _.includes.', function()
assert.is_true(_.includes({1, 2, 'x', 3, ['5']=4, x=3, 5}, 'x'))
assert.is_false(_.includes({1, 2, 'x', 3, ['5']=4, x=3, 5}, 'z'))
end)
it('should have function _.invoke.', function()
assert.is_same(showResult(_.invoke({'1.first', '2.second', '3.third'}, string.sub, 1, 1),'{"1", "2", "3"}'))
end)
it('should have function _.map.', function()
local t = _.map({1, 2, 3, 4, 5, 6, 7, 8, 9}, function(n)
return n * n
end)
assert.is_same(showResult(t,'{1, 4, 9, 16, 25, 36, 49, 64, 81}'))
end)
it('should have function _.partition.', function()
local t = _.partition({1, 2, 3, 4, 5, 6, 7}, function (n)
return n > 3
end)
assert.is_same(showResult(t,'{{4, 5, 6, 7}, {1, 2, 3}}'))
end)
it('should have function _.pluck.', function()
local users = {{ user = 'barney', age = 36, child = {age = 5}}, { user = 'fred', age = 40, child = {age = 6} }}
assert.is_same(showResult(_.pluck(users, {'user'})),'{"barney", "fred"}')
assert.is_same(showResult(_.pluck(users, {'user'})),'{"barney", "fred"}')
end)
it('should have function _.reduce.', function()
assert.is_same(showResult(_.reduce({1, 2, 3}, function(total, n) return n + total end), '6'))
local expectedResult = { b = 6, a = 3}
assert.is_true(_.isEqual(_.reduce({a = 1, b = 2},
function(result, n, key)
result[key] = n * 3
return result
end, {}), expectedResult ))
end)
it('should have function _.reduceRight.', function()
assert.is_same(showResult(_.reduceRight({0, 1, 2, 3, 4, 5},
function(str, other)
return str .. other
end ), '543210'))
end)
it('should have function _.reject.', function()
assert.is_same(showResult(_.reject({1, 2, 3, 4, '5', 6, '7'}, _.isNumber),'{"5", "7"}'))
end)
it('should have function _.sample', function()
local t = {1, 2, 3, a=4, b='x', 5, 23, 24}
local sample = _.sample(t, 98)
assert.is_same(#sample, 98)
local sample = _.sample(t)
assert.is_true(_.includes(t, sample))
end)
it('should have function _.size.', function()
assert.is_equal(_.size({'abc', 'def'}), 2)
assert.is_equal(_.size('abcdefg'), 7)
assert.is_equal(_.size({a=1, b=2, c=3}), 3)
end)
it('should have function _.some.', function()
assert.is_false(_.some({1, 2, 3, 4, 5, 6}, _.isString))
assert.is_true(_.some({1, 2, '3', 4, 5, 6}, _.isString))
end)
it('should have function _.sortBy.', function()
local t = {1, 2, 3}
assert.is_true(_.isEqual(_.sortBy(t, function (a) return math.sin(a) end), {1, 3, 2}))
local users = { { user='fred'} , { user='alex' }, { user='zoee' }, { user='john' }}
assert.is_same(_.sortBy(users, function (a)
return a.user
end), { { user='alex'}, { user='fred' }, { user='john' }, { user='zoee' }})
end)
end)
describe("Section Function", function()
it('should have function _.after', function()
local out = {}
local function pprint(str)
out[#out+1] = str
end
local printAfter3 = _.after(3, pprint)
for i = 1, 5 do
printAfter3('done ' .. i)
end
assert.is_same(showResult( out , '{"done 4", "done 5"}'))
assert.is_same(out , { [1] = "done 4" , [2] = "done 5" })
end)
it('should have function _.ary', function()
local printOnly3 = _.ary(pprint, 3)
assert.is_same( _.slice(printOnly3('a', 3, 'x', 'y', 6), 1, 3) , {'a', 3, 'x' })
end)
it('should have function _.before', function()
local out = {}
local function pprint(...)
local t = _.table(...)
for i, v in ipairs(t) do
out[#out + 1] = _.str(t[i])
end
end
local printBefore3 = _.before(3, pprint)
for i = 1, 10 do printBefore3(i .. ' OK') end
assert.is_same(out, { [1] = '1 OK', [2] = '2 OK', [3] = '3 OK' })
end)
it('should have function _.modArgs', function()
local out = {}
local function pprint(...)
local t = _.table(...)
for i, v in ipairs(t) do
out[#out + 1] = _.str(t[i])
end
end
local increment = function(...)
return _.args(_.map(_.table(...), function(n)
return n + 1
end))
end
local pow = function(...)
return _.args(_.map(_.table(...), function(n)
return n * n
end))
end
local modded = _.modArgs(function(...)
pprint(...)
end, {pow, increment, increment}, { pow, increment }, increment, increment)
modded(0, 1, 2)
assert.is_same(out, { [1] = '7', [2] = '12', [3] = '39' })
end)
it('should have function _.negate', function()
local isEven = function (n)
return n % 2 == 0
end
local isOdd = _.negate(isEven)
assert.is_same(_.filter({1, 2, 3, 4, 5, 6}, isEven), {2, 4, 6 })
assert.is_same(_.filter({1, 2, 3, 4, 5, 6}, isOdd), {1, 3, 5})
end)
it('should have function _.once', function()
local out = {}
local function pprint(...)
local t = _.table(...)
for i, v in ipairs(t) do
out[#out + 1] = _.str(t[i])
end
end
local createApp = function(version)
pprint('App created with version '.. version)
return version
end
local initialize = _.once(createApp)
initialize(1.1)
out[#out+1] = initialize(1.1)
assert.is_same(out[1], 'App created with version 1.1' )
assert.is_same(out[2], 1.1 )
end)
it('should have function _.rearg', function()
local rearged = _.rearg(function(a, b, c)
return {a, b, c};
end, 2, 1, 3)
assert.is_same(showResult(rearged('a', 'b', 'c'), '{"b", "a", "c"}' ))
end)
end)
describe("Section Language specific", function()
it('should have function _.args', function()
assert.is_same({_.args({1, 2, 3, 'a', })}, {[1] = 1, [2] = 2, [3] = 3 , [4] = 'a'})
end)
it('should have function _.bool', function()
assert.is_false(_.bool({1, 2, 3}))
assert.is_true(_.bool("123"))
assert.is_false(_.bool(0))
assert.is_false(_.bool(nil))
assert.is_true(_.bool(function(a) return a end, "555" ))
end)
it('should have function _.func', function()
local f = _.func(1, 2, 3)
assert.is_same({ f() }, {[1] = 1, [2] = 2, [3] = 3})
end)
it('should have function _.gt', function()
assert.is_false(_.gt(1, 3))
assert.is_false(_.gt(3, 3))
assert.is_true(_.gt(3.1, 3))
end)
it('should have function _.gte', function()
assert.is_false(_.gte(1, 3))
assert.is_true(_.gte(3, 3))
assert.is_true(_.gte(3.1, 3))
end)
it('should have function _.isBoolean', function()
assert.is_true(_.isBoolean(false))
assert.is_true(_.isBoolean(true))
assert.is_false(_.isBoolean({}))
assert.is_false(_.isBoolean(a))
assert.is_false(_.isBoolean('a'))
assert.is_false(_.isBoolean(math.pi))
end)
it('should have function _.isEmpty', function()
assert.is_true(_.isEmpty(true))
assert.is_true(_.isEmpty(1))
assert.is_false(_.isEmpty({1}))
assert.is_false(_.isEmpty({1, 2, 3}))
assert.is_false(_.isEmpty({a = 1 }))
end)
it('should have function _.isFunction', function()
assert.is_true(_.isFunction(function() end))
assert.is_false(_.isFunction(1))
end)
it('should have function _.isNil', function()
assert.is_true(_.isNil(var))
local var = 1
assert.is_false(_.isNil(var))
end)
it('should have function _.isNumber', function()
assert.is_true(_.isNumber(1))
assert.is_true(_.isNumber(1.12e3))
assert.is_true(_.isNumber(1.1234))
assert.is_false(_.isNumber('1'))
end)
it('should have function _.isString', function()
assert.is_true(_.isString( '1' ))
assert.is_false(_.isString( 1 ))
assert.is_false(_.isString( {1} ))
assert.is_false(_.isString( 1.12e4 ))
assert.is_false(_.isString( true ))
assert.is_false(_.isString( function() end ))
end)
it('should have function _.isTable', function()
assert.is_true(_.isTable( {} ))
assert.is_true(_.isTable( {1} ))
assert.is_false(_.isTable( 'a' ))
assert.is_false(_.isTable( 1 ))
assert.is_false(_.isTable( true ))
assert.is_false(_.isTable( function() end ))
end)
it('should have function _.lt', function()
assert.is_true(_.lt(1, 3))
assert.is_false(_.lt(3, 3))
assert.is_false(_.lt(3.1, 3))
end)
it('should have function _.lte', function()
assert.is_true(_.lte(1, 3))
assert.is_true(_.lte(3, 3))
assert.is_false(_.lte(3.1, 3))
end)
it('should have function _.num', function()
assert.is_same(_.num({1, 2, 3}), 0)
assert.is_same(_.num("123"), 123)
assert.is_same(_.num(true), 1)
assert.is_same(_.num(function(a) return a end, "555"), 555)
end)
it('should have function _.str', function()
assert.is_same(_.str({1, 2, 3, 4, {k=2, {'x', 'y'}}}),'{1, 2, 3, 4, {{"x", "y"}, ["k"]=2}}')
assert.is_same(_.str({1, 2, 3, 4, function(a) return a end}, 5),'{1, 2, 3, 4, 5}')
end)
it('should have function _.table', function()
assert.is_true(_.isEqual(_.slice(_.table(1, 2, 3), 1, 3) , {[1] = 1, [2] = 2, [3] = 3}))
assert.is_true(_.isEqual(_.slice(_.table("123"), 1, 1), { [1] = "123"}))
end)
end)
describe("Section Number", function()
it('should have function _.inRange', function()
assert.is_true(_.inRange(-3, -4, 8))
assert.is_true(_.inRange(-3.5, -4.32, 8))
assert.is_true(_.inRange(-3, -3, 8))
assert.is_false(_.inRange(-4.5, -3, 8))
end)
it('should have function _.random', function()
assert.is_true(_.inRange(_.random(), 0, 1.1))
assert.is_true(_.inRange(_.random(5), 0, 5.1))
assert.is_true(_.inRange(_.random(4, 5, true), 4, 6))
end)
it('should have function _.round', function()
assert.is_same(_.round(math.pi), 3 )
assert.is_same(_.round(math.pi, 2), 3.14 )
assert.is_same(_.round(math.pi, 16), 3.1415926535897931170 )
end)
end)
describe("Section Object", function()
it('should have function _.findKey', function()
local key = _.findKey({a={a = 1}, b={a = 2}, c={a = 3, x = 1}}, function(v) return v.a == 3 end)
assert.is_same(key,'c')
end)
it('should have function _.findLastKey', function()
local lastKey = _.findLastKey({a={a=3}, b={a = 2}, c={a=3, x = 1}}, function(v) return v.a == 2 end)
assert.is_same(lastKey,'b')
end)
it('should have function _.functions', function()
assert.is_same(_.functions(debug), { "debug", "gethook", "getinfo", "getlocal", "getmetatable", "getregistry",
"getupvalue", "getuservalue", "sethook", "setlocal", "setmetatable",
"setupvalue", "setuservalue", "traceback", "upvalueid", "upvaluejoin"} )
assert.is_same(_.functions(string), { "byte", "char", "dump", "find", "format", "gmatch", "gsub", "len", "lower",
"match", "pack", "packsize", "rep", "reverse","sMatch", "sub", "unpack", "upper"})
assert.is_same(_.functions(math), { "abs", "acos", "asin", "atan", "atan2", "ceil", "cos", "cosh", "deg", "exp",
"floor", "fmod", "frexp", "ldexp", "log", "log10", "max", "min", "modf",
"pow", "rad", "random", "randomseed", "sin", "sinh", "sqrt", "tan", "tanh",
"tointeger", "type", "ult"})
assert.is_same(_.functions(io), { "close", "flush", "input", "lines", "open", "output", "popen", "read",
"tmpfile", "type", "write"})
assert.is_same(_.functions(os), { "clock", "date", "difftime", "execute", "exit", "getenv", "remove", "rename",
"setlocale", "time", "tmpname"})
assert.is_same(_.functions(package),{ "loadlib", "searchpath"})
assert.is_same(_.functions(table), { "concat", "insert", "move", "pack", "remove", "sort", "unpack"})
assert.is_same(_.functions(utf8), { "char", "codepoint", "codes", "len", "offset"})
end)
it('should have function _.get', function()
local object = {a={b={c={d=5}}}}
assert.is_same(_.get(object, {'a', 'b', 'c'}), {["d"] = 5})
end)
it('should have function _.has', function()
local object = {a={b={c={d}}}}
assert.is_true(_.has(object, {'a', 'b', 'c'}))
assert.is_false(_.has(object, {'a', 'b', 'd'}))
end)
it('should have function _.invert', function()
assert.is_same(_.invert({a='1', b='2', c='3', d='3'}), {["3"]="d", ["2"]="b", ["1"]="a"} )
assert.is_same(_.invert({a= 1, b= 2 , c = 3, d = 4 }), {[3] = "c", [2] = "b", [1] = "a", [4] = "d"} )
end)
it('should have function _.keys', function()
assert.is_same(_.keys("test"), {1, 2, 3, 4})
assert.is_same(_.keys({ a = 1, b = 2, c = 3} ), {'a', 'b', 'c'})
end)
it('should have function _.pairs', function()
assert.is_same(_.pairs({1, 2, 'x', a='b'}), {{1, 1}, {2, 2}, {3, 'x'}, {'a', 'b'}})
end)
it('should have function _.result', function()
local object = {a=5, b={c=function(a) return(a) end}}
assert.is_same(_.result(object, {'b', 'c'}, nil, 5), 5)
end)
it('should have function _.values', function()
assert.is_same(_.values("test"), {'t','e','s','t'})
assert.is_same(_.values({a=1, b=3, c=2}), {1, 3, 2})
assert.is_same(_.values({a= { b=3, c=2}}), {{ b = 3 , c = 2}})
end)
end)
describe("Section Utility", function()
it('should have function _.constant', function()
local object = {x=5}
local getter = _.constant(object)
assert.is_true(getter() == object)
end)
it('should have function _.identitiy', function()
local object = {x=5}
assert.is_true(_.identity(object) == object)
end)
it('should have function _.noop', function()
local object = {x=5}
assert.is_nil(_.noop(object))
end)
it('should have function _.range', function()
assert.is_same(_.range(4, 36, 4),{4, 8, 12, 16, 20, 24, 28, 32, 36})
end)
end)
describe("Section Should come last", function()
it('should have function _.print', function()
_.print('')
end)
end)
end)
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Windurst_Waters/npcs/Machitata.lua | 5 | 1336 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Machitata
-- Involved in Quest: Hat in Hand
-- !pos 163 0 -22 238
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Waters/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/titles");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
function testflag(set,flag)
return (set % (2*flag) >= flag)
end
hatstatus = player:getQuestStatus(WINDURST,HAT_IN_HAND);
if ((hatstatus == 1 or player:getVar("QuestHatInHand_var2") == 1) and testflag(tonumber(player:getVar("QuestHatInHand_var")),1) == false) then
player:messageSpecial(7121); -- Show Off Hat
player:setVar("QuestHatInHand_var",player:getVar("QuestHatInHand_var")+1);
player:setVar("QuestHatInHand_count",player:getVar("QuestHatInHand_count")+1);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Xagul/forgottenserver | data/creaturescripts/scripts/droploot.lua | 19 | 1207 | function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
if getPlayerFlagValue(player, PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
return true
end
local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
local isPlayer = false
if killer then
if killer:isPlayer() then
isPlayer = true
else
local master = killer:getMaster()
if master and master:isPlayer() then
isPlayer = true
end
end
end
if not isPlayer or not player:hasBlessing(6) then
player:removeItem(ITEM_AMULETOFLOSS, 1, -1, false)
end
else
for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
local item = player:getSlotItem(i)
if item then
if isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) or math.random(item:isContainer() and 100 or 1000) <= player:getLossPercent() then
if not item:moveTo(corpse) then
item:remove()
end
end
end
end
end
if not player:getSlotItem(CONST_SLOT_BACKPACK) then
player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
end
return true
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/mobskills/guillotine.lua | 4 | 1026 | ---------------------------------------------
-- Guillotine
--
-- Description: Delivers a four-hit attack. Silences enemy. Duration of effect varies with TP.
-- Type: Physical
-- Number of hits
-- Range: Melee
---------------------------------------------
require("scripts/globals/monstertpmoves");
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/msg");
function onMobSkillCheck(target,mob,skill)
mob:messageBasic(msgBasic.READIES_WS, 0, 689+256);
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 4;
local accmod = 1;
local dmgmod = 1.2;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded);
MobStatusEffectMove(mob, target, EFFECT_SILENCE, 1, 0, (skill:getTP()*30/1000)+30);
-- 242 to a NIN, but shadows ate some hits...
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
carnalis/Urho3D | bin/Data/LuaScripts/07_Billboards.lua | 24 | 11790 | -- Billboard example.
-- This sample demonstrates:
-- - Populating a 3D scene with billboard sets and several shadow casting spotlights
-- - Parenting scene nodes to allow more intuitive creation of groups of objects
-- - Examining rendering performance with a somewhat large object and light count
require "LuaScripts/Utilities/Sample"
local lightNodes = {}
local billboardNodes = {}
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update and render post-update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000)
-- Also create a DebugRenderer component so that we can draw debug geometry
scene_:CreateComponent("Octree")
scene_:CreateComponent("DebugRenderer")
-- Create a Zone component for ambient lighting & fog control
local zoneNode = scene_:CreateChild("Zone")
local zone = zoneNode:CreateComponent("Zone")
zone.boundingBox = BoundingBox(-1000.0, 1000.0)
zone.ambientColor = Color(0.1, 0.1, 0.1)
zone.fogStart = 100.0
zone.fogEnd = 300.0
-- Create a directional light without shadows
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.5, -1.0, 0.5)
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
light.color = Color(0.2, 0.2, 0.2)
light.specularIntensity = 1.0
-- Create a "floor" consisting of several tiles
for y = -5, 5 do
for x = -5, 5 do
local floorNode = scene_:CreateChild("FloorTile")
floorNode.position = Vector3(x * 20.5, -0.5, y * 20.5)
floorNode.scale = Vector3(20.0, 1.0, 20.0)
local floorObject = floorNode:CreateComponent("StaticModel")
floorObject.model = cache:GetResource("Model", "Models/Box.mdl")
floorObject.material = cache:GetResource("Material", "Materials/Stone.xml")
end
end
-- Create groups of mushrooms, which act as shadow casters
local NUM_MUSHROOMGROUPS = 25
local NUM_MUSHROOMS = 25
for i = 1, NUM_MUSHROOMGROUPS do
-- First create a scene node for the group. The individual mushrooms nodes will be created as children
local groupNode = scene_:CreateChild("MushroomGroup")
groupNode.position = Vector3(Random(190.0) - 95.0, 0.0, Random(190.0) - 95.0)
for j = 1, NUM_MUSHROOMS do
local mushroomNode = groupNode:CreateChild("Mushroom")
mushroomNode.position = Vector3(Random(25.0) - 12.5, 0.0, Random(25.0) - 12.5)
mushroomNode.rotation = Quaternion(0.0, Random() * 360.0, 0.0)
mushroomNode:SetScale(1.0 + Random() * 4.0)
local mushroomObject = mushroomNode:CreateComponent("StaticModel")
mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl")
mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml")
mushroomObject.castShadows = true
end
end
-- Create billboard sets (floating smoke)
local NUM_BILLBOARDNODES = 25
local NUM_BILLBOARDS = 10
for i = 1, NUM_BILLBOARDNODES do
local smokeNode = scene_:CreateChild("Smoke")
smokeNode.position = Vector3(Random(200.0) - 100.0, Random(20.0) + 10.0, Random(200.0) - 100.0)
local billboardObject = smokeNode:CreateComponent("BillboardSet")
billboardObject.numBillboards = NUM_BILLBOARDS
billboardObject.material = cache:GetResource("Material", "Materials/LitSmoke.xml")
billboardObject.sorted = true
for j = 1, NUM_BILLBOARDS do
local bb = billboardObject:GetBillboard(j - 1)
bb.position = Vector3(Random(12.0) - 6.0, Random(8.0) - 4.0, Random(12.0) - 6.0)
bb.size = Vector2(Random(2.0) + 3.0, Random(2.0) + 3.0)
bb.rotation = Random() * 360.0
bb.enabled = true
end
-- After modifying the billboards, they need to be "committed" so that the BillboardSet updates its internals
billboardObject:Commit()
table.insert(billboardNodes, smokeNode)
end
-- Create shadow casting spotlights
local NUM_LIGHTS = 9
for i = 0, NUM_LIGHTS - 1 do
local lightNode = scene_:CreateChild("SpotLight")
local light = lightNode:CreateComponent("Light")
local angle = 0.0
local position = Vector3((i % 3) * 60.0 - 60.0, 45.0, math.floor(i / 3) * 60.0 - 60.0)
local color = Color(((i + 1) % 2) * 0.5 + 0.5, (math.floor((i + 1) / 2) % 2) * 0.5 + 0.5, (math.floor((i + 1) / 4) % 2) * 0.5 + 0.5)
lightNode.position = position
lightNode.direction = Vector3(math.sin(M_DEGTORAD * angle), -1.5, math.cos(M_DEGTORAD * angle))
light.lightType = LIGHT_SPOT
light.range = 90.0
light.rampTexture = cache:GetResource("Texture2D", "Textures/RampExtreme.png")
light.fov = 45.0
light.color = color
light.specularIntensity = 1.0
light.castShadows = true
light.shadowBias = BiasParameters(0.00002, 0.0)
-- Configure shadow fading for the lights. When they are far away enough, the lights eventually become unshadowed for
-- better GPU performance. Note that we could also set the maximum distance for each object to cast shadows
light.shadowFadeDistance = 100.0 -- Fade start distance
light.shadowDistance = 125.0 -- Fade end distance, shadows are disabled
-- Set half resolution for the shadow maps for increased performance
light.shadowResolution = 0.5
-- The spot lights will not have anything near them, so move the near plane of the shadow camera farther
-- for better shadow depth resolution
light.shadowNearFarRatio = 0.01
table.insert(lightNodes, lightNode)
end
-- Create the camera. Limit far clip distance to match the fog
cameraNode = scene_:CreateChild("Camera")
local camera = cameraNode:CreateComponent("Camera")
camera.farClip = 300.0
-- Set an initial position for the camera scene node above the plane
cameraNode.position = Vector3(0.0, 5.0, 0.0)
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText.text =
"Use WASD keys and mouse to move\n"..
"Space to toggle debug geometry"
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- The text has multiple rows. Center them in relation to each other
instructionText.textAlignment = HA_CENTER
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
-- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, during which we request
-- debug geometry
SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate")
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
local mouseMove = input.mouseMove
yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
-- Toggle debug geometry with space
if input:GetKeyPress(KEY_SPACE) then
drawDebug = not drawDebug
end
end
function AnimateScene(timeStep)
local LIGHT_ROTATION_SPEED = 20.0
local BILLBOARD_ROTATION_SPEED = 50.0
-- Rotate the lights around the world Y-axis
for i, v in ipairs(lightNodes) do
v:Rotate(Quaternion(0.0, LIGHT_ROTATION_SPEED * timeStep, 0.0), TS_WORLD)
end
-- Rotate the individual billboards within the billboard sets, then recommit to make the changes visible
for i, v in ipairs(billboardNodes) do
local billboardObject = v:GetComponent("BillboardSet")
for j = 1, billboardObject.numBillboards do
local bb = billboardObject:GetBillboard(j - 1)
bb.rotation = bb.rotation + BILLBOARD_ROTATION_SPEED * timeStep
end
billboardObject:Commit()
end
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera and animate the scene, scale movement with time step
MoveCamera(timeStep)
AnimateScene(timeStep)
end
function HandlePostRenderUpdate(eventType, eventData)
-- If draw debug mode is enabled, draw viewport debug geometry. This time use depth test, as otherwise the result becomes
-- hard to interpret due to large object count
if drawDebug then
renderer:DrawDebugGeometry(true)
end
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"SPACE\" />" ..
" </element>" ..
" </add>" ..
"</patch>"
end
| mit |
dan-cleinmark/nodemcu-firmware | lua_examples/make_phone_call.lua | 75 | 3145 | --[[
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]--
-- Your access point's SSID and password
local SSID = "xxxxxx"
local SSID_PASSWORD = "xxxxxx"
-- configure ESP as a station
wifi.setmode(wifi.STATION)
wifi.sta.config(SSID,SSID_PASSWORD)
wifi.sta.autoconnect(1)
local TWILIO_ACCOUNT_SID = "xxxxxx"
local TWILIO_TOKEN = "xxxxxx"
local HOST = "iot-https-relay.appspot.com" -- visit http://iot-https-relay.appspot.com/ to learn more about this service
-- Please be sure to understand the security issues of using this relay app and use at your own risk.
local URI = "/twilio/Calls.json"
function build_post_request(host, uri, data_table)
local data = ""
for param,value in pairs(data_table) do
data = data .. param.."="..value.."&"
end
request = "POST "..uri.." HTTP/1.1\r\n"..
"Host: "..host.."\r\n"..
"Connection: close\r\n"..
"Content-Type: application/x-www-form-urlencoded\r\n"..
"Content-Length: "..string.len(data).."\r\n"..
"\r\n"..
data
print(request)
return request
end
local function display(sck,response)
print(response)
end
-- When using send_sms: the "from" number HAS to be your twilio number.
-- If you have a free twilio account the "to" number HAS to be your twilio verified number.
local function make_call(from,to,body)
local data = {
sid = TWILIO_ACCOUNT_SID,
token = TWILIO_TOKEN,
Body = string.gsub(body," ","+"),
From = from,
To = to
}
socket = net.createConnection(net.TCP,0)
socket:on("receive",display)
socket:connect(80,HOST)
socket:on("connection",function(sck)
local post_request = build_post_request(HOST,URI,data)
sck:send(post_request)
end)
end
function check_wifi()
local ip = wifi.sta.getip()
if(ip==nil) then
print("Connecting...")
else
tmr.stop(0)
print("Connected to AP!")
print(ip)
-- make a call with a voice message "your house is on fire"
make_call("15558976687","1334856679","Your house is on fire!")
end
end
tmr.alarm(0,2000,1,check_wifi)
| mit |
eugenesan/openwrt-luci | contrib/luasrcdiet/lua/optparser.lua | 122 | 23598 | --[[--------------------------------------------------------------------
optparser.lua: does parser-based optimizations
This file is part of LuaSrcDiet.
Copyright (c) 2008 Kein-Hong Man <khman@users.sf.net>
The COPYRIGHT file describes the conditions
under which this software may be distributed.
See the ChangeLog for more information.
----------------------------------------------------------------------]]
--[[--------------------------------------------------------------------
-- NOTES:
-- * For more parser-based optimization ideas, see the TODO items or
-- look at technotes.txt.
-- * The processing load is quite significant, but since this is an
-- off-line text processor, I believe we can wait a few seconds.
-- * TODO: might process "local a,a,a" wrongly... need tests!
-- * TODO: remove position handling if overlapped locals (rem < 0)
-- needs more study, to check behaviour
-- * TODO: there are probably better ways to do allocation, e.g. by
-- choosing better methods to sort and pick locals...
-- * TODO: we don't need 53*63 two-letter identifiers; we can make
-- do with significantly less depending on how many that are really
-- needed and improve entropy; e.g. 13 needed -> choose 4*4 instead
----------------------------------------------------------------------]]
local base = _G
local string = require "string"
local table = require "table"
module "optparser"
----------------------------------------------------------------------
-- Letter frequencies for reducing symbol entropy (fixed version)
-- * Might help a wee bit when the output file is compressed
-- * See Wikipedia: http://en.wikipedia.org/wiki/Letter_frequencies
-- * We use letter frequencies according to a Linotype keyboard, plus
-- the underscore, and both lower case and upper case letters.
-- * The arrangement below (LC, underscore, %d, UC) is arbitrary.
-- * This is certainly not optimal, but is quick-and-dirty and the
-- process has no significant overhead
----------------------------------------------------------------------
local LETTERS = "etaoinshrdlucmfwypvbgkqjxz_ETAOINSHRDLUCMFWYPVBGKQJXZ"
local ALPHANUM = "etaoinshrdlucmfwypvbgkqjxz_0123456789ETAOINSHRDLUCMFWYPVBGKQJXZ"
-- names or identifiers that must be skipped
-- * the first two lines are for keywords
local SKIP_NAME = {}
for v in string.gmatch([[
and break do else elseif end false for function if in
local nil not or repeat return then true until while
self]], "%S+") do
SKIP_NAME[v] = true
end
------------------------------------------------------------------------
-- variables and data structures
------------------------------------------------------------------------
local toklist, seminfolist, -- token lists
globalinfo, localinfo, -- variable information tables
globaluniq, localuniq, -- unique name tables
var_new, -- index of new variable names
varlist -- list of output variables
----------------------------------------------------------------------
-- preprocess information table to get lists of unique names
----------------------------------------------------------------------
local function preprocess(infotable)
local uniqtable = {}
for i = 1, #infotable do -- enumerate info table
local obj = infotable[i]
local name = obj.name
--------------------------------------------------------------------
if not uniqtable[name] then -- not found, start an entry
uniqtable[name] = {
decl = 0, token = 0, size = 0,
}
end
--------------------------------------------------------------------
local uniq = uniqtable[name] -- count declarations, tokens, size
uniq.decl = uniq.decl + 1
local xref = obj.xref
local xcount = #xref
uniq.token = uniq.token + xcount
uniq.size = uniq.size + xcount * #name
--------------------------------------------------------------------
if obj.decl then -- if local table, create first,last pairs
obj.id = i
obj.xcount = xcount
if xcount > 1 then -- if ==1, means local never accessed
obj.first = xref[2]
obj.last = xref[xcount]
end
--------------------------------------------------------------------
else -- if global table, add a back ref
uniq.id = i
end
--------------------------------------------------------------------
end--for
return uniqtable
end
----------------------------------------------------------------------
-- calculate actual symbol frequencies, in order to reduce entropy
-- * this may help further reduce the size of compressed sources
-- * note that since parsing optimizations is put before lexing
-- optimizations, the frequency table is not exact!
-- * yes, this will miss --keep block comments too...
----------------------------------------------------------------------
local function recalc_for_entropy(option)
local byte = string.byte
local char = string.char
-- table of token classes to accept in calculating symbol frequency
local ACCEPT = {
TK_KEYWORD = true, TK_NAME = true, TK_NUMBER = true,
TK_STRING = true, TK_LSTRING = true,
}
if not option["opt-comments"] then
ACCEPT.TK_COMMENT = true
ACCEPT.TK_LCOMMENT = true
end
--------------------------------------------------------------------
-- create a new table and remove any original locals by filtering
--------------------------------------------------------------------
local filtered = {}
for i = 1, #toklist do
filtered[i] = seminfolist[i]
end
for i = 1, #localinfo do -- enumerate local info table
local obj = localinfo[i]
local xref = obj.xref
for j = 1, obj.xcount do
local p = xref[j]
filtered[p] = "" -- remove locals
end
end
--------------------------------------------------------------------
local freq = {} -- reset symbol frequency table
for i = 0, 255 do freq[i] = 0 end
for i = 1, #toklist do -- gather symbol frequency
local tok, info = toklist[i], filtered[i]
if ACCEPT[tok] then
for j = 1, #info do
local c = byte(info, j)
freq[c] = freq[c] + 1
end
end--if
end--for
--------------------------------------------------------------------
-- function to re-sort symbols according to actual frequencies
--------------------------------------------------------------------
local function resort(symbols)
local symlist = {}
for i = 1, #symbols do -- prepare table to sort
local c = byte(symbols, i)
symlist[i] = { c = c, freq = freq[c], }
end
table.sort(symlist, -- sort selected symbols
function(v1, v2)
return v1.freq > v2.freq
end
)
local charlist = {} -- reconstitute the string
for i = 1, #symlist do
charlist[i] = char(symlist[i].c)
end
return table.concat(charlist)
end
--------------------------------------------------------------------
LETTERS = resort(LETTERS) -- change letter arrangement
ALPHANUM = resort(ALPHANUM)
end
----------------------------------------------------------------------
-- returns a string containing a new local variable name to use, and
-- a flag indicating whether it collides with a global variable
-- * trapping keywords and other names like 'self' is done elsewhere
----------------------------------------------------------------------
local function new_var_name()
local var
local cletters, calphanum = #LETTERS, #ALPHANUM
local v = var_new
if v < cletters then -- single char
v = v + 1
var = string.sub(LETTERS, v, v)
else -- longer names
local range, sz = cletters, 1 -- calculate # chars fit
repeat
v = v - range
range = range * calphanum
sz = sz + 1
until range > v
local n = v % cletters -- left side cycles faster
v = (v - n) / cletters -- do first char first
n = n + 1
var = string.sub(LETTERS, n, n)
while sz > 1 do
local m = v % calphanum
v = (v - m) / calphanum
m = m + 1
var = var..string.sub(ALPHANUM, m, m)
sz = sz - 1
end
end
var_new = var_new + 1
return var, globaluniq[var] ~= nil
end
----------------------------------------------------------------------
-- calculate and print some statistics
-- * probably better in main source, put here for now
----------------------------------------------------------------------
local function stats_summary(globaluniq, localuniq, afteruniq, option)
local print = print or base.print
local fmt = string.format
local opt_details = option.DETAILS
local uniq_g , uniq_li, uniq_lo, uniq_ti, uniq_to, -- stats needed
decl_g, decl_li, decl_lo, decl_ti, decl_to,
token_g, token_li, token_lo, token_ti, token_to,
size_g, size_li, size_lo, size_ti, size_to
= 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
local function avg(c, l) -- safe average function
if c == 0 then return 0 end
return l / c
end
--------------------------------------------------------------------
-- collect statistics (note: globals do not have declarations!)
--------------------------------------------------------------------
for name, uniq in base.pairs(globaluniq) do
uniq_g = uniq_g + 1
token_g = token_g + uniq.token
size_g = size_g + uniq.size
end
for name, uniq in base.pairs(localuniq) do
uniq_li = uniq_li + 1
decl_li = decl_li + uniq.decl
token_li = token_li + uniq.token
size_li = size_li + uniq.size
end
for name, uniq in base.pairs(afteruniq) do
uniq_lo = uniq_lo + 1
decl_lo = decl_lo + uniq.decl
token_lo = token_lo + uniq.token
size_lo = size_lo + uniq.size
end
uniq_ti = uniq_g + uniq_li
decl_ti = decl_g + decl_li
token_ti = token_g + token_li
size_ti = size_g + size_li
uniq_to = uniq_g + uniq_lo
decl_to = decl_g + decl_lo
token_to = token_g + token_lo
size_to = size_g + size_lo
--------------------------------------------------------------------
-- detailed stats: global list
--------------------------------------------------------------------
if opt_details then
local sorted = {} -- sort table of unique global names by size
for name, uniq in base.pairs(globaluniq) do
uniq.name = name
sorted[#sorted + 1] = uniq
end
table.sort(sorted,
function(v1, v2)
return v1.size > v2.size
end
)
local tabf1, tabf2 = "%8s%8s%10s %s", "%8d%8d%10.2f %s"
local hl = string.rep("-", 44)
print("*** global variable list (sorted by size) ***\n"..hl)
print(fmt(tabf1, "Token", "Input", "Input", "Global"))
print(fmt(tabf1, "Count", "Bytes", "Average", "Name"))
print(hl)
for i = 1, #sorted do
local uniq = sorted[i]
print(fmt(tabf2, uniq.token, uniq.size, avg(uniq.token, uniq.size), uniq.name))
end
print(hl)
print(fmt(tabf2, token_g, size_g, avg(token_g, size_g), "TOTAL"))
print(hl.."\n")
--------------------------------------------------------------------
-- detailed stats: local list
--------------------------------------------------------------------
local tabf1, tabf2 = "%8s%8s%8s%10s%8s%10s %s", "%8d%8d%8d%10.2f%8d%10.2f %s"
local hl = string.rep("-", 70)
print("*** local variable list (sorted by allocation order) ***\n"..hl)
print(fmt(tabf1, "Decl.", "Token", "Input", "Input", "Output", "Output", "Global"))
print(fmt(tabf1, "Count", "Count", "Bytes", "Average", "Bytes", "Average", "Name"))
print(hl)
for i = 1, #varlist do -- iterate according to order assigned
local name = varlist[i]
local uniq = afteruniq[name]
local old_t, old_s = 0, 0
for j = 1, #localinfo do -- find corresponding old names and calculate
local obj = localinfo[j]
if obj.name == name then
old_t = old_t + obj.xcount
old_s = old_s + obj.xcount * #obj.oldname
end
end
print(fmt(tabf2, uniq.decl, uniq.token, old_s, avg(old_t, old_s),
uniq.size, avg(uniq.token, uniq.size), name))
end
print(hl)
print(fmt(tabf2, decl_lo, token_lo, size_li, avg(token_li, size_li),
size_lo, avg(token_lo, size_lo), "TOTAL"))
print(hl.."\n")
end--if opt_details
--------------------------------------------------------------------
-- display output
--------------------------------------------------------------------
local tabf1, tabf2 = "%-16s%8s%8s%8s%8s%10s", "%-16s%8d%8d%8d%8d%10.2f"
local hl = string.rep("-", 58)
print("*** local variable optimization summary ***\n"..hl)
print(fmt(tabf1, "Variable", "Unique", "Decl.", "Token", "Size", "Average"))
print(fmt(tabf1, "Types", "Names", "Count", "Count", "Bytes", "Bytes"))
print(hl)
print(fmt(tabf2, "Global", uniq_g, decl_g, token_g, size_g, avg(token_g, size_g)))
print(hl)
print(fmt(tabf2, "Local (in)", uniq_li, decl_li, token_li, size_li, avg(token_li, size_li)))
print(fmt(tabf2, "TOTAL (in)", uniq_ti, decl_ti, token_ti, size_ti, avg(token_ti, size_ti)))
print(hl)
print(fmt(tabf2, "Local (out)", uniq_lo, decl_lo, token_lo, size_lo, avg(token_lo, size_lo)))
print(fmt(tabf2, "TOTAL (out)", uniq_to, decl_to, token_to, size_to, avg(token_to, size_to)))
print(hl.."\n")
end
----------------------------------------------------------------------
-- main entry point
-- * does only local variable optimization for now
----------------------------------------------------------------------
function optimize(option, _toklist, _seminfolist, _globalinfo, _localinfo)
-- set tables
toklist, seminfolist, globalinfo, localinfo
= _toklist, _seminfolist, _globalinfo, _localinfo
var_new = 0 -- reset variable name allocator
varlist = {}
------------------------------------------------------------------
-- preprocess global/local tables, handle entropy reduction
------------------------------------------------------------------
globaluniq = preprocess(globalinfo)
localuniq = preprocess(localinfo)
if option["opt-entropy"] then -- for entropy improvement
recalc_for_entropy(option)
end
------------------------------------------------------------------
-- build initial declared object table, then sort according to
-- token count, this might help assign more tokens to more common
-- variable names such as 'e' thus possibly reducing entropy
-- * an object knows its localinfo index via its 'id' field
-- * special handling for "self" special local (parameter) here
------------------------------------------------------------------
local object = {}
for i = 1, #localinfo do
object[i] = localinfo[i]
end
table.sort(object, -- sort largest first
function(v1, v2)
return v1.xcount > v2.xcount
end
)
------------------------------------------------------------------
-- the special "self" function parameters must be preserved
-- * the allocator below will never use "self", so it is safe to
-- keep those implicit declarations as-is
------------------------------------------------------------------
local temp, j, gotself = {}, 1, false
for i = 1, #object do
local obj = object[i]
if not obj.isself then
temp[j] = obj
j = j + 1
else
gotself = true
end
end
object = temp
------------------------------------------------------------------
-- a simple first-come first-served heuristic name allocator,
-- note that this is in no way optimal...
-- * each object is a local variable declaration plus existence
-- * the aim is to assign short names to as many tokens as possible,
-- so the following tries to maximize name reuse
-- * note that we preserve sort order
------------------------------------------------------------------
local nobject = #object
while nobject > 0 do
local varname, gcollide
repeat
varname, gcollide = new_var_name() -- collect a variable name
until not SKIP_NAME[varname] -- skip all special names
varlist[#varlist + 1] = varname -- keep a list
local oleft = nobject
------------------------------------------------------------------
-- if variable name collides with an existing global, the name
-- cannot be used by a local when the name is accessed as a global
-- during which the local is alive (between 'act' to 'rem'), so
-- we drop objects that collides with the corresponding global
------------------------------------------------------------------
if gcollide then
-- find the xref table of the global
local gref = globalinfo[globaluniq[varname].id].xref
local ngref = #gref
-- enumerate for all current objects; all are valid at this point
for i = 1, nobject do
local obj = object[i]
local act, rem = obj.act, obj.rem -- 'live' range of local
-- if rem < 0, it is a -id to a local that had the same name
-- so follow rem to extend it; does this make sense?
while rem < 0 do
rem = localinfo[-rem].rem
end
local drop
for j = 1, ngref do
local p = gref[j]
if p >= act and p <= rem then drop = true end -- in range?
end
if drop then
obj.skip = true
oleft = oleft - 1
end
end--for
end--if gcollide
------------------------------------------------------------------
-- now the first unassigned local (since it's sorted) will be the
-- one with the most tokens to rename, so we set this one and then
-- eliminate all others that collides, then any locals that left
-- can then reuse the same variable name; this is repeated until
-- all local declaration that can use this name is assigned
-- * the criteria for local-local reuse/collision is:
-- A is the local with a name already assigned
-- B is the unassigned local under consideration
-- => anytime A is accessed, it cannot be when B is 'live'
-- => to speed up things, we have first/last accesses noted
------------------------------------------------------------------
while oleft > 0 do
local i = 1
while object[i].skip do -- scan for first object
i = i + 1
end
------------------------------------------------------------------
-- first object is free for assignment of the variable name
-- [first,last] gives the access range for collision checking
------------------------------------------------------------------
oleft = oleft - 1
local obja = object[i]
i = i + 1
obja.newname = varname
obja.skip = true
obja.done = true
local first, last = obja.first, obja.last
local xref = obja.xref
------------------------------------------------------------------
-- then, scan all the rest and drop those colliding
-- if A was never accessed then it'll never collide with anything
-- otherwise trivial skip if:
-- * B was activated after A's last access (last < act)
-- * B was removed before A's first access (first > rem)
-- if not, see detailed skip below...
------------------------------------------------------------------
if first and oleft > 0 then -- must have at least 1 access
local scanleft = oleft
while scanleft > 0 do
while object[i].skip do -- next valid object
i = i + 1
end
scanleft = scanleft - 1
local objb = object[i]
i = i + 1
local act, rem = objb.act, objb.rem -- live range of B
-- if rem < 0, extend range of rem thru' following local
while rem < 0 do
rem = localinfo[-rem].rem
end
--------------------------------------------------------
if not(last < act or first > rem) then -- possible collision
--------------------------------------------------------
-- B is activated later than A or at the same statement,
-- this means for no collision, A cannot be accessed when B
-- is alive, since B overrides A (or is a peer)
--------------------------------------------------------
if act >= obja.act then
for j = 1, obja.xcount do -- ... then check every access
local p = xref[j]
if p >= act and p <= rem then -- A accessed when B live!
oleft = oleft - 1
objb.skip = true
break
end
end--for
--------------------------------------------------------
-- A is activated later than B, this means for no collision,
-- A's access is okay since it overrides B, but B's last
-- access need to be earlier than A's activation time
--------------------------------------------------------
else
if objb.last and objb.last >= obja.act then
oleft = oleft - 1
objb.skip = true
end
end
end
--------------------------------------------------------
if oleft == 0 then break end
end
end--if first
------------------------------------------------------------------
end--while
------------------------------------------------------------------
-- after assigning all possible locals to one variable name, the
-- unassigned locals/objects have the skip field reset and the table
-- is compacted, to hopefully reduce iteration time
------------------------------------------------------------------
local temp, j = {}, 1
for i = 1, nobject do
local obj = object[i]
if not obj.done then
obj.skip = false
temp[j] = obj
j = j + 1
end
end
object = temp -- new compacted object table
nobject = #object -- objects left to process
------------------------------------------------------------------
end--while
------------------------------------------------------------------
-- after assigning all locals with new variable names, we can
-- patch in the new names, and reprocess to get 'after' stats
------------------------------------------------------------------
for i = 1, #localinfo do -- enumerate all locals
local obj = localinfo[i]
local xref = obj.xref
if obj.newname then -- if got new name, patch it in
for j = 1, obj.xcount do
local p = xref[j] -- xrefs indexes the token list
seminfolist[p] = obj.newname
end
obj.name, obj.oldname -- adjust names
= obj.newname, obj.name
else
obj.oldname = obj.name -- for cases like 'self'
end
end
------------------------------------------------------------------
-- deal with statistics output
------------------------------------------------------------------
if gotself then -- add 'self' to end of list
varlist[#varlist + 1] = "self"
end
local afteruniq = preprocess(localinfo)
stats_summary(globaluniq, localuniq, afteruniq, option)
------------------------------------------------------------------
end
| apache-2.0 |
Ninjistix/darkstar | scripts/globals/spells/poison_ii.lua | 3 | 1555 | -----------------------------------------
-- Spell: Poison
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_POISON;
local duration = 120;
if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then
duration = duration * 2;
end
local pINT = caster:getStat(MOD_INT);
local mINT = target:getStat(MOD_INT);
local dINT = (pINT - mINT);
local power = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 20 + 1;
if power > 10 then
power = 10;
end
if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then
power = power * 2;
end
caster:delStatusEffect(EFFECT_SABOTEUR);
local params = {};
params.diff = nil;
params.attribute = MOD_INT;
params.skillType = ENFEEBLING_MAGIC_SKILL;
params.bonus = 0;
params.effect = effect;
local resist = applyResistanceEffect(caster, target, spell, params);
if (resist == 1 or resist == 0.5) then -- effect taken
duration = duration * resist;
if (target:addStatusEffect(effect,power,3,duration)) then
spell:setMsg(msgBasic.MAGIC_ENFEEB_IS);
else
spell:setMsg(msgBasic.MAGIC_NO_EFFECT);
end
else -- resist entirely.
spell:setMsg(msgBasic.MAGIC_RESIST);
end
return effect;
end;
| gpl-3.0 |
mt246/mt24679 | plugins/exchange.lua | 352 | 2076 | local ltn12 = require "ltn12"
local https = require "ssl.https"
-- Edit data/mashape.lua with your Mashape API key
-- http://docs.mashape.com/api-keys
local function comma_value(n) -- credit http://richard.warburton.it
local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
end
local mashape = load_from_file('data/mashape.lua', {
api_key = ''
})
local function request(value, from, to)
local api = "https://currency-exchange.p.mashape.com/exchange?"
local par1 = "from="..from
local par2 = "&q="..value
local par3 = "&to="..to
local url = api..par1..par2..par3
local api_key = mashape.api_key
if api_key:isempty() then
return 'Configure your Mashape API Key'
end
local headers = {
["X-Mashape-Key"] = api_key,
["Accept"] = "text/plain"
}
local respbody = {}
local body, code = https.request{
url = url,
method = "GET",
headers = headers,
sink = ltn12.sink.table(respbody),
protocol = "tlsv1"
}
if code ~= 200 then return code end
local body = table.concat(respbody)
local curr = comma_value(value).." "..from.." = "..to.." "..comma_value(body)
return curr
end
local function run(msg, matches)
if tonumber(matches[1]) and not matches[2] then
local from = "USD"
local to = "IDR"
local value = matches[1]
return request(value, from, to)
elseif matches[2] and matches[3] then
local from = string.upper(matches[2]) or "USD"
local to = string.upper(matches[3]) or "IDR"
local value = matches[1] or "1"
return request(value, from, to, value)
end
end
return {
description = "Currency Exchange",
usage = {
"!exchange [value] : Exchange value from USD to IDR (default).",
"!exchange [value] [from] [to] : Get Currency Exchange by specifying the value of source (from) and destination (to).",
},
patterns = {
"^!exchange (%d+) (%a+) (%a+)$",
"^!exchange (%d+)",
},
run = run
}
| gpl-2.0 |
mamad-ali/xilibot | plugins/exchange.lua | 352 | 2076 | local ltn12 = require "ltn12"
local https = require "ssl.https"
-- Edit data/mashape.lua with your Mashape API key
-- http://docs.mashape.com/api-keys
local function comma_value(n) -- credit http://richard.warburton.it
local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
end
local mashape = load_from_file('data/mashape.lua', {
api_key = ''
})
local function request(value, from, to)
local api = "https://currency-exchange.p.mashape.com/exchange?"
local par1 = "from="..from
local par2 = "&q="..value
local par3 = "&to="..to
local url = api..par1..par2..par3
local api_key = mashape.api_key
if api_key:isempty() then
return 'Configure your Mashape API Key'
end
local headers = {
["X-Mashape-Key"] = api_key,
["Accept"] = "text/plain"
}
local respbody = {}
local body, code = https.request{
url = url,
method = "GET",
headers = headers,
sink = ltn12.sink.table(respbody),
protocol = "tlsv1"
}
if code ~= 200 then return code end
local body = table.concat(respbody)
local curr = comma_value(value).." "..from.." = "..to.." "..comma_value(body)
return curr
end
local function run(msg, matches)
if tonumber(matches[1]) and not matches[2] then
local from = "USD"
local to = "IDR"
local value = matches[1]
return request(value, from, to)
elseif matches[2] and matches[3] then
local from = string.upper(matches[2]) or "USD"
local to = string.upper(matches[3]) or "IDR"
local value = matches[1] or "1"
return request(value, from, to, value)
end
end
return {
description = "Currency Exchange",
usage = {
"!exchange [value] : Exchange value from USD to IDR (default).",
"!exchange [value] [from] [to] : Get Currency Exchange by specifying the value of source (from) and destination (to).",
},
patterns = {
"^!exchange (%d+) (%a+) (%a+)$",
"^!exchange (%d+)",
},
run = run
}
| gpl-2.0 |
disslove85/NOVA-BOT | plugins/anti_bot.lua | 369 | 3064 |
local function isBotAllowed (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
local banned = redis:get(hash)
return banned
end
local function allowBot (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
redis:set(hash, true)
end
local function disallowBot (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
redis:del(hash)
end
-- Is anti-bot enabled on chat
local function isAntiBotEnabled (chatId)
local hash = 'anti-bot:enabled:'..chatId
local enabled = redis:get(hash)
return enabled
end
local function enableAntiBot (chatId)
local hash = 'anti-bot:enabled:'..chatId
redis:set(hash, true)
end
local function disableAntiBot (chatId)
local hash = 'anti-bot:enabled:'..chatId
redis:del(hash)
end
local function isABot (user)
-- Flag its a bot 0001000000000000
local binFlagIsBot = 4096
local result = bit32.band(user.flags, binFlagIsBot)
return result == binFlagIsBot
end
local function kickUser(userId, chatId)
local chat = 'chat#id'..chatId
local user = 'user#id'..userId
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
print('I can\'t kick '..data.user..' but should be kicked')
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
-- We wont return text if is a service msg
if matches[1] ~= 'chat_add_user' and matches[1] ~= 'chat_add_user_link' then
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
end
end
local chatId = msg.to.id
if matches[1] == 'enable' then
enableAntiBot(chatId)
return 'Anti-bot enabled on this chat'
end
if matches[1] == 'disable' then
disableAntiBot(chatId)
return 'Anti-bot disabled on this chat'
end
if matches[1] == 'allow' then
local userId = matches[2]
allowBot(userId, chatId)
return 'Bot '..userId..' allowed'
end
if matches[1] == 'disallow' then
local userId = matches[2]
disallowBot(userId, chatId)
return 'Bot '..userId..' disallowed'
end
if matches[1] == 'chat_add_user' or matches[1] == 'chat_add_user_link' then
local user = msg.action.user or msg.from
if isABot(user) then
print('It\'s a bot!')
if isAntiBotEnabled(chatId) then
print('Anti bot is enabled')
local userId = user.id
if not isBotAllowed(userId, chatId) then
kickUser(userId, chatId)
else
print('This bot is allowed')
end
end
end
end
end
return {
description = 'When bot enters group kick it.',
usage = {
'!antibot enable: Enable Anti-bot on current chat',
'!antibot disable: Disable Anti-bot on current chat',
'!antibot allow <botId>: Allow <botId> on this chat',
'!antibot disallow <botId>: Disallow <botId> on this chat'
},
patterns = {
'^!antibot (allow) (%d+)$',
'^!antibot (disallow) (%d+)$',
'^!antibot (enable)$',
'^!antibot (disable)$',
'^!!tgservice (chat_add_user)$',
'^!!tgservice (chat_add_user_link)$'
},
run = run
}
| gpl-2.0 |
RedeMinas/portal | main.lua | 1 | 1941 | --- Portal Institucional Rede Minas
-- @author: Carlos Henrique G. Paulino
-- @copyright: Aphero GPL - Fundação TV Minas Cultural e Educativa
-- ginga - ncl / lua
--- reads functions
dofile("lib_main.lua")
dofile("lib_icon.lua")
dofile("lib_tables.lua")
dofile("lib_menu.lua")
m=MainMenu:new{}
countMetric()
--- deal with keys
-- Some description, can be over several lines.
-- @param evt first parameter
-- @return nil
function handler (evt)
if (evt.class == 'key' and evt.type == 'press') then
-- icon
if (not MENUON and not PGMON) then
if (evt.key == "ENTER") then
MENUON = true
coroutine.resume(comainIcon)
m:iconDraw(m.icons)
m:menuItem()
-- realocate icon
elseif (evt.key == "CURSOR_UP")then
ICON.pos=shift(ICON.pos,1,4)
elseif (evt.key == "CURSOR_DOWN") then
ICON.pos=shift(ICON.pos,-1,4)
elseif (evt.key == "CURSOR_LEFT") then
ICON.pos=shift(ICON.pos,-1,4)
elseif ( evt.key == "CURSOR_RIGHT") then
ICON.pos=shift(ICON.pos,1,4)
--- main menu
end
elseif (MENUON ==true and PGMON == false ) then
m:input(evt)
---pgms
elseif( MENUON and PGMON) then
if ( evt.key=="EXIT") then
PGMON = false
m:iconDraw()
m:menuItem()
elseif (m.list[m.spos]["img"]==1) then
--browse on agenda
agenda:input(evt)
elseif (m.list[m.spos]["img"]==2) then
--browse on agenda
af:input(evt)
elseif (m.list[m.spos]["img"]==8) then
--browse on harmonia
countMetric("harmonia")
harmonia:input(evt)
elseif (m.list[m.spos]["img"]==13) then
--browse on mulherese
mse:input(evt)
elseif (m.list[m.spos]["img"]==18) then
--browse on ribalta
ribalta:input(evt)
end
end
elseif (evt.action == "start") then
mainIconUpdate()
end
end
event.register(handler)
| agpl-3.0 |
eugenesan/openwrt-luci | applications/luci-firewall/luasrc/tools/firewall.lua | 59 | 6016 | --[[
LuCI - Lua Configuration Interface
Copyright 2011-2012 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
module("luci.tools.firewall", package.seeall)
local ut = require "luci.util"
local ip = require "luci.ip"
local nx = require "nixio"
local translate, translatef = luci.i18n.translate, luci.i18n.translatef
local function tr(...)
return tostring(translate(...))
end
function fmt_neg(x)
if type(x) == "string" then
local v, neg = x:gsub("^ *! *", "")
if neg > 0 then
return v, "%s " % tr("not")
else
return x, ""
end
end
return x, ""
end
function fmt_mac(x)
if x and #x > 0 then
local m, n
local l = { tr("MAC"), " " }
for m in ut.imatch(x) do
m, n = fmt_neg(m)
l[#l+1] = "<var>%s%s</var>" %{ n, m }
l[#l+1] = ", "
end
if #l > 1 then
l[#l] = nil
if #l > 3 then
l[1] = tr("MACs")
end
return table.concat(l, "")
end
end
end
function fmt_port(x, d)
if x and #x > 0 then
local p, n
local l = { tr("port"), " " }
for p in ut.imatch(x) do
p, n = fmt_neg(p)
local a, b = p:match("(%d+)%D+(%d+)")
if a and b then
l[1] = tr("ports")
l[#l+1] = "<var>%s%d-%d</var>" %{ n, a, b }
else
l[#l+1] = "<var>%s%d</var>" %{ n, p }
end
l[#l+1] = ", "
end
if #l > 1 then
l[#l] = nil
if #l > 3 then
l[1] = tr("ports")
end
return table.concat(l, "")
end
end
return d and "<var>%s</var>" % d
end
function fmt_ip(x, d)
if x and #x > 0 then
local l = { tr("IP"), " " }
local v, a, n
for v in ut.imatch(x) do
v, n = fmt_neg(v)
a, m = v:match("(%S+)/(%d+%.%S+)")
a = a or v
a = a:match(":") and ip.IPv6(a, m) or ip.IPv4(a, m)
if a and (a:is6() and a:prefix() < 128 or a:prefix() < 32) then
l[1] = tr("IP range")
l[#l+1] = "<var title='%s - %s'>%s%s</var>" %{
a:minhost():string(),
a:maxhost():string(),
n, a:string()
}
else
l[#l+1] = "<var>%s%s</var>" %{
n,
a and a:string() or v
}
end
l[#l+1] = ", "
end
if #l > 1 then
l[#l] = nil
if #l > 3 then
l[1] = tr("IPs")
end
return table.concat(l, "")
end
end
return d and "<var>%s</var>" % d
end
function fmt_zone(x, d)
if x == "*" then
return "<var>%s</var>" % tr("any zone")
elseif x and #x > 0 then
return "<var>%s</var>" % x
elseif d then
return "<var>%s</var>" % d
end
end
function fmt_icmp_type(x)
if x and #x > 0 then
local t, v, n
local l = { tr("type"), " " }
for v in ut.imatch(x) do
v, n = fmt_neg(v)
l[#l+1] = "<var>%s%s</var>" %{ n, v }
l[#l+1] = ", "
end
if #l > 1 then
l[#l] = nil
if #l > 3 then
l[1] = tr("types")
end
return table.concat(l, "")
end
end
end
function fmt_proto(x, icmp_types)
if x and #x > 0 then
local v, n
local l = { }
local t = fmt_icmp_type(icmp_types)
for v in ut.imatch(x) do
v, n = fmt_neg(v)
if v == "tcpudp" then
l[#l+1] = "TCP"
l[#l+1] = ", "
l[#l+1] = "UDP"
l[#l+1] = ", "
elseif v ~= "all" then
local p = nx.getproto(v)
if p then
-- ICMP
if (p.proto == 1 or p.proto == 58) and t then
l[#l+1] = translatef(
"%s%s with %s",
n, p.aliases[1] or p.name, t
)
else
l[#l+1] = "%s%s" %{
n,
p.aliases[1] or p.name
}
end
l[#l+1] = ", "
end
end
end
if #l > 0 then
l[#l] = nil
return table.concat(l, "")
end
end
end
function fmt_limit(limit, burst)
burst = tonumber(burst)
if limit and #limit > 0 then
local l, u = limit:match("(%d+)/(%w+)")
l = tonumber(l or limit)
u = u or "second"
if l then
if u:match("^s") then
u = tr("second")
elseif u:match("^m") then
u = tr("minute")
elseif u:match("^h") then
u = tr("hour")
elseif u:match("^d") then
u = tr("day")
end
if burst and burst > 0 then
return translatef("<var>%d</var> pkts. per <var>%s</var>, \
burst <var>%d</var> pkts.", l, u, burst)
else
return translatef("<var>%d</var> pkts. per <var>%s</var>", l, u)
end
end
end
end
function fmt_target(x, dest)
if dest and #dest > 0 then
if x == "ACCEPT" then
return tr("Accept forward")
elseif x == "REJECT" then
return tr("Refuse forward")
elseif x == "NOTRACK" then
return tr("Do not track forward")
else --if x == "DROP" then
return tr("Discard forward")
end
else
if x == "ACCEPT" then
return tr("Accept input")
elseif x == "REJECT" then
return tr("Refuse input")
elseif x == "NOTRACK" then
return tr("Do not track input")
else --if x == "DROP" then
return tr("Discard input")
end
end
end
function opt_enabled(s, t, ...)
if t == luci.cbi.Button then
local o = s:option(t, "__enabled")
function o.render(self, section)
if self.map:get(section, "enabled") ~= "0" then
self.title = tr("Rule is enabled")
self.inputtitle = tr("Disable")
self.inputstyle = "reset"
else
self.title = tr("Rule is disabled")
self.inputtitle = tr("Enable")
self.inputstyle = "apply"
end
t.render(self, section)
end
function o.write(self, section, value)
if self.map:get(section, "enabled") ~= "0" then
self.map:set(section, "enabled", "0")
else
self.map:del(section, "enabled")
end
end
return o
else
local o = s:option(t, "enabled", ...)
o.default = "1"
return o
end
end
function opt_name(s, t, ...)
local o = s:option(t, "name", ...)
function o.cfgvalue(self, section)
return self.map:get(section, "name") or
self.map:get(section, "_name") or "-"
end
function o.write(self, section, value)
if value ~= "-" then
self.map:set(section, "name", value)
self.map:del(section, "_name")
else
self:remove(section)
end
end
function o.remove(self, section)
self.map:del(section, "name")
self.map:del(section, "_name")
end
return o
end
| apache-2.0 |
Ninjistix/darkstar | scripts/globals/mobskills/gravitic_horn.lua | 6 | 1626 | ---------------------------------------------------
-- Gravitic Horn
-- Family: Antlion (Only used by Formiceros subspecies)
-- Description: Heavy wind, Throat Stab-like damage in a fan-shaped area of effect. Resets enmity.
-- Type: Magical
-- Can be dispelled: N/A
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Conal AoE
-- Notes: If Orcus uses this, it gains an aura which inflicts Weight & Defense Down to targets in range.
-- Shell lowers the damage of this, and items like Jelly Ring can get you killed.
---------------------------------------------------
require("scripts/globals/monstertpmoves");
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local currentHP = target:getHP();
-- remove all by 5%
local damage = 0;
-- estimation based on "Throat Stab-like damage"
if (currentHP / target:getMaxHP() > 0.2) then
baseDamage = currentHP * .95;
else
baseDamage = currentHP;
end
-- Because shell matters, but we don't want to calculate damage normally via MobMagicalMove since this is a % attack
local damage = baseDamage * getElementalDamageReduction(target, ELE_WIND);
-- we still need final adjustments to handle stoneskin etc though
damage = MobFinalAdjustments(damage,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS);
target:delHP(finalDamage);
mob:resetEnmity(target);
return finalDamage;
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Arrapago_Reef/npcs/Runic_Portal.lua | 5 | 1428 | -----------------------------------
-- Area: Arrapago Reef
-- NPC: Runic Portal
-- Arrapago Reef Teleporter Back to Aht Urgan Whitegate
-- !pos 15 -7 627 54
-----------------------------------
package.loaded["scripts/zones/Arrapago_Reef/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Arrapago_Reef/TextIDs");
require("scripts/globals/besieged");
require("scripts/globals/teleports");
require("scripts/globals/missions");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getCurrentMission(TOAU) == IMMORTAL_SENTRIES and player:getVar("AhtUrganStatus") == 1) then
player:startEvent(111);
elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then
if (hasRunicPortal(player,5) == 1) then
player:startEvent(109);
else
player:startEvent(111);
end
else
player:messageSpecial(RESPONSE);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 111 and option == 1) then
player:addNationTeleport(AHTURHGAN,32);
toChamberOfPassage(player);
elseif (csid == 109 and option == 1) then
toChamberOfPassage(player);
end
end; | gpl-3.0 |
ehrenbrav/FCEUX_Learning_Environment | output/luaScripts/luabot_framework.lua | 9 | 22517 | -- LuaBot, concept bot for FCEU and snes9x and any other emu that has compatible Lua engine
-- qFox, 2 August 2008
-- version 1.07
-- Botscript data following:
-- Rom: -- ROMNAME
-- Comment: -- COMMENT
-- Version: -- VERSION
local maxvalue = 100; -- always "true", yes, pressed
local minvalue = 0; -- always "false", no, released
-- the bot kind of works like this function. for every option, a value is requested from the programmer.
-- if that value is higher then a random value 0-99, this function returns true, else false.
-- the idea is that keys are pressed based on a heuristic value. if you want absolute values, simply
-- return values like minvalue or maxvalue, or their syntactic equals yes/no and press/release (to make
-- the sourcecode easier to read). you can use the variable maybe for 50% chance.
-- this function also reduces a lot of calls to random() if the user uses absolute values.
local function rand_if(n)
if (n <= minvalue) then return false; end;
if (n >= maxvalue) then return true; end;
if (n > math.random(minvalue, maxvalue-1)) then return true; end;
return false;
end;
local loopcounter = 0; -- counts the main loop
local key1 = {}; -- holds the to be pressed keys this frame for player 1
local key2 = {}; -- holds the to be pressed keys this frame for player 2
local key3 = {}; -- holds the to be pressed keys this frame for player 3
local key4 = {}; -- holds the to be pressed keys this frame for player 4
local lastkey1 = {}; -- keys pressed in previous frame for player 1
local lastkey2 = {}; -- keys pressed in previous frame for player 2
local lastkey3 = {}; -- keys pressed in previous frame for player 1
local lastkey4 = {}; -- keys pressed in previous frame for player 2
local frame = 0; -- number of frames (current value is current frame count, incremented at the start of a new frame)
local attempt = 1; -- number of attempts (current value is current attempt, incremented after the end of an attempt)
local segment = 1; -- number of segments (current value is current segment, incremented after the end of a segment)
local okattempts = 0; -- number of successfull attempts (including rollback)
local failattempts = 0; -- number of failed attempts (including rollback)
local segments = {}; -- table that holds every segment, each segment is another table that consists of the score, ties, savestate (begin of segment), lastkeys, keys pressed, etc.
segments[1] = {}; -- initialize the first segment, we initialize the savestate right after the before code has ran
-- these dont have to be used, but it makes it easier to control here
local maxframes = 400;
local maxattempts = 200;
local maxsegments = 100;
local playingbest = false; -- when going to the next segment, we need to play the best segment to record, this indicates when we're doing so
local keyrecording1 = {}; -- every key pressed for player 1 is put in here
local keyrecording2 = {}; -- every key pressed for player 2 is put in here
local keyrecording3 = {}; -- every key pressed for player 3 is put in here
local keyrecording4 = {}; -- every key pressed for player 4 is put in here
-- some constants/macro's/whatever to make source easier to read
local press = maxvalue;
local release = minvalue;
local yes = maxvalue;
local maybe = maxvalue/2; -- 50%
local no = minvalue;
-- static constants, will be used by the frontend later
local X = 95;
local Y = 30;
local Z = 0;
local P = 0;
local Q = 0;
local vars = {}; -- variable table. each cell holds a variable. variables are remembered accross segments
-- user defined functions
local function getScore() -- score of current attempt
local result = no;
-- SCORE
return result;
end;
local function getTie1() -- tie breaker of current attempt in case score is equal
local result = no;
-- TIE1
return result;
end;
local function getTie2() -- second tie breaker
local result = no;
-- TIE2
return result;
end;
local function getTie3() -- third tie breaker
local result = no;
-- TIE3
return result;
end;
local function getTie4() -- fourth tie breaker
local result = no;
-- TIE4
return result;
end;
local function isRunEnd() -- gets called 3x! twice in the main loop (every frame). determines whether the bot should quit.
local result = no;
-- ISRUNEND
return result;
end;
local function mustRollBack() -- drop back to previous segment? called at the end of a segment
local result = no;
-- MUSTROLLBACK
return result;
end;
local function isSegmentEnd() -- end of current segment? (usually just x frames or being really stuck (to rollback))
local result = no;
-- ISSEGMENTEND
return result;
end;
local function isAttemptOk() -- is current run ok? like, did you die? (then the run is NOT ok... :). return no for no and yes for yes or be left by chance.
local result = yes;
-- ISATTEMPTOK
return result;
end;
local function isAttemptEnd() -- end of current attempt? (like when you die or reach a goal)
local result = no;
-- ISATTEMPTEND
return result;
end;
-- the next 2x8 functions determine whether a button should be pressed for player 1 and 2
-- return yes or no for absolute values, return anything between minvalue and maxvalue
-- to set a chance of pressing that button.
local function pressKeyA1()
local result = no;
-- bA1
return result;
end;
local function pressKeyB1()
local result = no;
-- bB1
return result;
end;
local function pressKeyStart1()
local result = no;
-- START1
return result;
end;
local function pressKeySelect1()
local result = no;
-- SELECT1
return result;
end;
local function pressKeyUp1()
local result = no;
-- UP1
return result;
end;
local function pressKeyDown1()
local result = no;
-- DOWN1
return result;
end;
local function pressKeyLeft1()
local result = no;
-- LEFT1
return result;
end;
local function pressKeyRight1()
local result = no;
-- RIGHT1
return result;
end;
local function pressKeyA2()
local result = no;
-- bA2
return result;
end;
local function pressKeyB2()
local result = no;
-- bB2
return result;
end;
local function pressKeyStart2()
local result = no;
-- START2
return result;
end;
local function pressKeySelect2()
local result = no;
-- SELECT2
return result;
end;
local function pressKeyUp2()
local result = no;
-- UP2
return result;
end;
local function pressKeyDown2()
local result = no;
-- DOWN2
return result;
end;
local function pressKeyLeft2()
local result = no;
-- LEFT2
return result;
end;
local function pressKeyRight2()
local result = no;
-- RIGHT2
return result;
end;
local function pressKeyA3()
local result = no;
-- bA3
return result;
end;
local function pressKeyB3()
local result = no;
-- bB3
return result;
end;
local function pressKeyStart3()
local result = no;
-- START3
return result;
end;
local function pressKeySelect3()
local result = no;
-- SELECT3
return result;
end;
local function pressKeyUp3()
local result = no;
-- UP3
return result;
end;
local function pressKeyDown3()
local result = no;
-- DOWN3
return result;
end;
local function pressKeyLeft3()
local result = no;
-- LEFT3
return result;
end;
local function pressKeyRight3()
local result = no;
-- RIGHT3
return result;
end;
local function pressKeyA4()
local result = no;
-- bA4
return result;
end;
local function pressKeyB4()
local result = no;
-- bB4
return result;
end;
local function pressKeyStart4()
local result = no;
-- START4
return result;
end;
local function pressKeySelect4()
local result = no;
-- SELECT4
return result;
end;
local function pressKeyUp4()
local result = no;
-- UP4
return result;
end;
local function pressKeyDown4()
local result = no;
-- DOWN4
return result;
end;
local function pressKeyLeft4()
local result = no;
-- LEFT4
return result;
end;
local function pressKeyRight4()
local result = no;
-- RIGHT4
return result;
end;
-- now follow the "events", one for the start and end of a frame, attempt, segment and whole bot. none of them need to return anything
local function onStart() -- this code should run before the bot starts, for instance to start the game from power on and get setup the game
-- ONSTART
end;
local function onFinish() -- code ran after the bot finishes
-- ONFINISH
end;
local function onSegmentStart() -- code ran after initializing a new segment, before onAttemptStart(). framecount is always one fewer then actual frame!
-- ONSEGMENTSTART
end;
local function onSegmentEnd() -- code ran after a segment finishes, before cleanup of segment vars
-- ONSEGMENTEND
end;
local function onAttemptStart() -- code ran after initalizing a new attempt, before onInputStart(). not ran when playing back. framecount is always one fewer then actual frame!
-- ONATTEMPTSTART
end;
local function onAttemptEnd(wasOk) -- code ran after an attempt ends before cleanup code, argument is boolean true when attempt was ok, boolean false otherwise. not ran when playing back
-- ONATTEMPTEND
end;
local function onInputStart() -- code ran prior to getting input (keys are empty). not ran when playing back
-- ONINPUTSTART
end;
local function onInputEnd() -- code ran after getting input (lastkey are still valid) (last function before frame ends, you can still manipulate the input here!). not ran when playing back
-- ONINPUTEND
end;
-- the bot starts here.. (nothing is added from the user from this point onwards)
onStart(); -- run this code first
segments[segment].savestate = savestate.create(); -- create anonymous savestate obj for start of first segment
savestate.save(segments[segment].savestate); -- save current state to it, it will be reloaded at the start of each frame
local startkey1 = key1; -- save the last key pressed in the onStart. serves as an anchor for the first segment
local startkey2 = key2;
local startkey3 = key3; -- save the last key pressed in the onStart. serves as an anchor for the first segment
local startkey4 = key4;
local startvars = vars; -- save the vars array (it might have been used by the onStart)
lastkey1 = key1; -- to enter the loop...
lastkey2 = key2;
lastkey3 = key3;
lastkey4 = key4;
--FCEU.speedmode("maximum"); -- uncomment this line to make the bot run faster ("normal","turbo","maximum")
onSegmentStart();
onAttemptStart();
collectgarbage(); -- just in case...
-- This will loops for each frame, at the end of the while
-- the frameadvance is called, causing it to advance
while (rand_if(isRunEnd())) do
loopcounter = loopcounter + 1; -- count the number of botloops
--gui.text(200,10,loopcounter); -- print it on the right side if you want to see the number of total frames
if (not playingbest and rand_if(isAttemptEnd())) then -- load save state, continue with next attempt (disabled when playing back best)
-- record this attempt as the last attempt
if (not segments[segment].prev) then segments[segment].prev = {}; end;
segments[segment].prev.frames = frame;
segments[segment].prev.attempt = attempt;
segments[segment].prev.score = getScore();
segments[segment].prev.tie1 = getTie1();
segments[segment].prev.tie2 = getTie2();
segments[segment].prev.tie3 = getTie3();
segments[segment].prev.tie4 = getTie4();
segments[segment].prev.ok = rand_if(isAttemptOk()); -- this is the check whether this attempt was valid or not. if not, it cannot become the best attempt.
-- update ok/failed attempt counters
if (segments[segment].prev.ok) then
okattempts = okattempts + 1;
onAttemptEnd(true);
else
failattempts = failattempts + 1;
onAttemptEnd(false);
end;
-- if this attempt was better then the previous one, replace it
-- its a long IF, but all it checks (lazy eval) is whether the current
-- score is better then the previous one, or if its equal and the tie1
-- is better then the previous tie1 or if the tie1 is equal to the prev
-- etc... for all four ties. Only tie4 actually needs to be better, tie1
-- through tie3 can be equal as well, as long as the next tie breaks the
-- same tie of the previous attempt :)
if (segments[segment].prev.ok and (not segments[segment].best or (getScore() > segments[segment].best.score or (getScore() == segments[segment].best.score and (getTie1() > segments[segment].best.tie1 or (getTie1() == segments[segment].best.tie1 and (getTie1() > segments[segment].best.tie1 or (getTie1() == segments[segment].best.tie1 and (getTie1() > segments[segment].best.tie1 or (getTie1() == segments[segment].best.tie1 and getTie1() > segments[segment].best.tie1)))))))))) then
-- previous attempt was better then current best (or no current best
-- exists), so we (re)place it.
if (not segments[segment].best) then segments[segment].best = {}; end;
segments[segment].best.frames = segments[segment].prev.frames;
segments[segment].best.attempt = segments[segment].prev.attempt;
segments[segment].best.score = segments[segment].prev.score;
segments[segment].best.tie1 = segments[segment].prev.tie1;
segments[segment].best.tie2 = segments[segment].prev.tie2;
segments[segment].best.tie3 = segments[segment].prev.tie3;
segments[segment].best.tie4 = segments[segment].prev.tie4;
segments[segment].best.keys1 = keyrecording1; -- backup the recorded keys
segments[segment].best.keys2 = keyrecording2; -- backup the recorded keys player 2
segments[segment].best.keys3 = keyrecording3; -- backup the recorded keys
segments[segment].best.keys4 = keyrecording4; -- backup the recorded keys player 2
segments[segment].best.lastkey1 = lastkey1; -- backup the lastkey
segments[segment].best.lastkey2 = lastkey2; -- backup the lastkey
segments[segment].best.lastkey3 = lastkey3; -- backup the lastkey
segments[segment].best.lastkey4 = lastkey4; -- backup the lastkey
segments[segment].best.vars = vars; -- backup the vars table
end
if (rand_if(isSegmentEnd())) then -- the current segment ends, replay the best attempt and continue from there onwards...
onSegmentEnd();
if (rand_if(mustRollBack())) then -- rollback to previous segment
gui.text(50,50,"Rolling back to segment "..(segment-1));
segments[segment] = nil; -- remove current segment data
attempt = 0; -- will be incremented in a few lines to be 1
segment = segment - 1;
segments[segment].best = nil;
segments[segment].prev = nil;
collectgarbage(); -- collect the removed segment please
else
playingbest = true; -- this will start playing back the best attempt in this frame
end;
end;
-- reset vars
attempt = attempt + 1;
frame = 0;
keyrecording1 = {}; -- reset the recordings :)
keyrecording2 = {};
keyrecording3 = {};
keyrecording4 = {};
-- set lastkey to lastkey of previous segment (or start, if first segment)
-- also set the vars table to the table of the previous segment
if (segment == 1) then
lastkey1 = startkey1;
lastkey2 = startkey2;
lastkey3 = startkey3;
lastkey4 = startkey4;
vars = startvars;
else
lastkey1 = segments[segment-1].best.lastkey1;
lastkey2 = segments[segment-1].best.lastkey2;
lastkey3 = segments[segment-1].best.lastkey3;
lastkey4 = segments[segment-1].best.lastkey4;
vars = segments[segment-1].best.vars;
end;
-- load the segment savestate to go back to the start of this segment
if (segments[segment].savestate) then -- load segment savestate and try again :)
savestate.load(segments[segment].savestate);
else
fceu.crash(); -- this crashes because fceu is a nil table :) as long as gui.popup() doesnt work... we're crashing because no save state exists..? it should never happen.
end;
if (rand_if(isRunEnd())) then break; end; -- if end of run, break out of main loop and run in end loop.
if (not playingbest) then onAttemptStart(); end; -- only call this when not playing back best attempt. has decreased frame counter!
end; -- continues with (new) attempt
-- increase framecounter _after_ processing attempt-end
frame = frame + 1; -- inrease the frame count (++frame?)
if (playingbest and segments[segment].best) then -- press keys from memory (if there are any)
gui.text(10,150,"frame "..frame.." of "..segments[segment].best.frames);
if (frame >= segments[segment].best.frames) then -- end of playback, start new segment
playingbest = false;
lastkey1 = segments[segment].best.lastkey1;
lastkey2 = segments[segment].best.lastkey2;
lastkey3 = segments[segment].best.lastkey3;
lastkey4 = segments[segment].best.lastkey4;
vars = segments[segment].best.vars;
segment = segment + 1;
segments[segment] = {};
-- create a new savestate for the start of this segment
segments[segment].savestate = savestate.create();
savestate.save(segments[segment].savestate);
-- reset vars
frame = 0; -- onSegmentStart and onAttemptStart expect this to be one fewer...
attempt = 1;
keyrecording1 = {}; -- reset recordings :)
keyrecording2 = {};
keyrecording3 = {};
keyrecording4 = {};
-- after this, the next segment starts because playingbest is no longer true
onSegmentStart();
onAttemptStart();
frame = 1; -- now set it to 1
else
key1 = segments[segment].best.keys1[frame]; -- fill keys with that of the best attempt
key2 = segments[segment].best.keys2[frame];
key3 = segments[segment].best.keys3[frame];
key4 = segments[segment].best.keys4[frame];
gui.text(10,10,"Playback best of segment "..segment.."\nFrame: "..frame);
end;
end;
if (rand_if(isRunEnd())) then break; end; -- if end of run, break out of main loop
-- note this is the middle, this is where an attempt or segment has ended if it would and started if it would!
-- now comes the input part for this frame
if (not playingbest) then -- when playing best, the keys have been filled above.
-- press keys from bot
gui.text(10,10,"Attempt: "..attempt.." / "..maxattempts.."\nFrame: "..frame.." / "..maxframes);
if (segments[segment] and segments[segment].best and segments[segment].prev) then
gui.text(10,30,"Last score: "..segments[segment].prev.score.." ok="..okattempts..", fail="..failattempts.."\nBest score: "..segments[segment].best.score);
elseif (segments[segment] and segments[segment].prev) then
gui.text(10,30,"Last score: "..segments[segment].prev.score.."\nBest score: none, fails="..failattempts);
end;
gui.text(10,50,"Segment: "..segment);
key1 = {};
key2 = {};
key3 = {};
key4 = {};
onInputStart();
-- player 1
if (rand_if(pressKeyUp1()) ) then key1.up = 1; end;
if (rand_if(pressKeyDown1())) then key1.down = 1; end;
if (rand_if(pressKeyLeft1())) then key1.left = 1; end;
if (rand_if(pressKeyRight1())) then key1.right = 1; end;
if (rand_if(pressKeyA1())) then key1.A = 1; end;
if (rand_if(pressKeyB1())) then key1.B = 1; end;
if (rand_if(pressKeySelect1())) then key1.select = 1; end;
if (rand_if(pressKeyStart1())) then key1.start = 1; end;
-- player 2
if (rand_if(pressKeyUp2()) ) then key2.up = 1; end;
if (rand_if(pressKeyDown2())) then key2.down = 1; end;
if (rand_if(pressKeyLeft2())) then key2.left = 1; end;
if (rand_if(pressKeyRight2())) then key2.right = 1; end;
if (rand_if(pressKeyA2())) then key2.A = 1; end;
if (rand_if(pressKeyB2())) then key2.B = 1; end;
if (rand_if(pressKeySelect2())) then key2.select = 1; end;
if (rand_if(pressKeyStart2())) then key2.start = 1; end;
-- player 3
if (rand_if(pressKeyUp3()) ) then key3.up = 1; end;
if (rand_if(pressKeyDown3())) then key3.down = 1; end;
if (rand_if(pressKeyLeft3())) then key3.left = 1; end;
if (rand_if(pressKeyRight3())) then key3.right = 1; end;
if (rand_if(pressKeyA3())) then key3.A = 1; end;
if (rand_if(pressKeyB3())) then key3.B = 1; end;
if (rand_if(pressKeySelect3())) then key3.select = 1; end;
if (rand_if(pressKeyStart3())) then key3.start = 1; end;
-- player 2
if (rand_if(pressKeyUp4()) ) then key4.up = 1; end;
if (rand_if(pressKeyDown4())) then key4.down = 1; end;
if (rand_if(pressKeyLeft4())) then key4.left = 1; end;
if (rand_if(pressKeyRight4())) then key4.right = 1; end;
if (rand_if(pressKeyA4())) then key4.A = 1; end;
if (rand_if(pressKeyB4())) then key4.B = 1; end;
if (rand_if(pressKeySelect4())) then key4.select = 1; end;
if (rand_if(pressKeyStart4())) then key4.start = 1; end;
onInputEnd();
lastkey1 = key1;
lastkey2 = key2;
lastkey3 = key3;
lastkey4 = key4;
keyrecording1[frame] = key1; -- record these keys
keyrecording2[frame] = key2; -- record these keys
keyrecording3[frame] = key3; -- record these keys
keyrecording4[frame] = key4; -- record these keys
end;
-- actually set the keys here.
joypad.set(1, key1);
joypad.set(2, key2);
joypad.set(3, key3);
joypad.set(4, key4);
-- next frame
FCEU.frameadvance();
end;
onFinish(); -- allow user cleanup before starting the final botloop
-- now enter an endless loop displaying the results of this run.
while (true) do
if (segments[segment].best) then gui.text(30,100,"end: max attempt ["..segment.."] had score = "..segments[segment].best.score);
elseif (segment > 1 and segments[segment-1].best) then gui.text(30,100,"end: no best attempt ["..segment.."]\nPrevious best score: "..segments[segment-1].best.score);
else gui.text(30,100,"end: no best attempt ["..segment.."] ..."); end;
FCEU.frameadvance();
end;
-- i dont think it ever reaches this place... perhaps it should, or some event or whatever...
segments = nil;
collectgarbage(); -- collect the segment data... anything else is probably not worth it...
| gpl-2.0 |
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