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dickeyf/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Nebiros.lua
5
1303
----------------------------------- -- Area: Dynamis Xarcabard -- MOB: Marquis Decarabia ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger"); if (mob:isInBattlefieldList() == false) then mob:addInBattlefieldList(); Animate_Trigger = Animate_Trigger + 16384; SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger); if (Animate_Trigger == 32767) then SpawnMob(17330911); -- 142 SpawnMob(17330912); -- 143 SpawnMob(17330183); -- 177 SpawnMob(17330184); -- 178 activateAnimatedWeapon(); -- Change subanim of all animated weapon end end if (Animate_Trigger == 32767) then ally:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE); end end;
gpl-3.0
dickeyf/darkstar
scripts/globals/items/dish_of_spaghetti_nero_di_seppia_+1.lua
18
1800
----------------------------------------- -- ID: 5202 -- Item: Dish of Spaghetti Nero Di Seppia +1 -- Food Effect: 60 Mins, All Races ----------------------------------------- -- HP % 17 (cap 140) -- Dexterity 3 -- Vitality 2 -- Agility -1 -- Mind -2 -- Charisma -1 -- Double Attack 1 -- Store TP 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5202); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 17); target:addMod(MOD_FOOD_HP_CAP, 140); target:addMod(MOD_DEX, 3); target:addMod(MOD_VIT, 2); target:addMod(MOD_AGI, -1); target:addMod(MOD_MND, -2); target:addMod(MOD_CHR, -1); target:addMod(MOD_DOUBLE_ATTACK, 1); target:addMod(MOD_STORETP, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 17); target:delMod(MOD_FOOD_HP_CAP, 140); target:delMod(MOD_DEX, 3); target:delMod(MOD_VIT, 2); target:delMod(MOD_AGI, -1); target:delMod(MOD_MND, -2); target:delMod(MOD_CHR, -1); target:delMod(MOD_DOUBLE_ATTACK, 1); target:delMod(MOD_STORETP, 6); end;
gpl-3.0
Andrey2470T/Advanced-Trains-Optinal-Additional-
advtrains_train_japan/init.lua
2
2972
local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end advtrains.register_wagon("engine_japan", { mesh="advtrains_engine_japan.b3d", textures = {"advtrains_engine_japan.png"}, drives_on={default=true}, max_speed=20, seats = { { name=S("Driver stand"), attach_offset={x=0, y=8, z=13}, view_offset={x=0, y=0, z=0}, driving_ctrl_access=true, group="dstand", }, { name="1", attach_offset={x=-4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {"pass"}, require_doors_open=true, }, pass={ name = "Passenger area", access_to = {"dstand"}, require_doors_open=true, }, }, assign_to_seat_group = {"dstand", "pass"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1}, visual_size = {x=1, y=1}, wagon_span=2.5, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, }, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png") advtrains.register_wagon("wagon_japan", { mesh="advtrains_wagon_japan.b3d", textures = {"advtrains_wagon_japan.png"}, drives_on={default=true}, max_speed=20, seats = { { name="1", attach_offset={x=-4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="1a", attach_offset={x=-4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2a", attach_offset={x=4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { pass={ name = "Passenger area", access_to = {}, require_doors_open=true, }, }, assign_to_seat_group = {"pass"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1, 1}, visual_size = {x=1, y=1}, wagon_span=2.3, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, }, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")
lgpl-2.1
Turttle/darkstar
scripts/zones/East_Ronfaure_[S]/Zone.lua
12
1804
----------------------------------- -- -- Zone: East_Ronfaure_[S] (81) -- ----------------------------------- package.loaded["scripts/zones/East_Ronfaure_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/East_Ronfaure_[S]/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(86.131,-65.817,273.861,25); end if (prevZone == 80) then if (player:getCurrentMission(WOTG) == WHILE_THE_CAT_IS_AWAY) then cs = 0x0007; end end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0007) then player:completeMission(WOTG, WHILE_THE_CAT_IS_AWAY); player:addMission(WOTG, A_TIMESWEPT_BUTTERFLY); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c1281505.lua
2
2208
--ヴァイロン・テトラ function c1281505.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(1281505,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(c1281505.eqcon) e1:SetCost(c1281505.eqcost) e1:SetTarget(c1281505.eqtg) e1:SetOperation(c1281505.eqop) c:RegisterEffect(e1) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(c1281505.reptg) e3:SetOperation(c1281505.repop) c:RegisterEffect(e3) end function c1281505.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetPreviousLocation()==LOCATION_MZONE end function c1281505.eqcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,500) end Duel.PayLPCost(tp,500) end function c1281505.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function c1281505.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,c,tc) --equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(c1281505.eqlimit) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1) end end function c1281505.eqlimit(e,c) local tp=e:GetHandlerPlayer() return c:IsControler(tp) end function c1281505.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end return Duel.SelectYesNo(tp,aux.Stringid(1281505,1)) end function c1281505.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c50608164.lua
5
2436
--M・HERO 光牙 function c50608164.initial_effect(c) c:EnableReviveLimit() --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(c50608164.val) c:RegisterEffect(e2) --atkdown local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(50608164,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(TIMING_DAMAGE_STEP) e3:SetCountLimit(1) e3:SetCondition(c50608164.condition) e3:SetCost(c50608164.cost) e3:SetTarget(c50608164.target) e3:SetOperation(c50608164.operation) c:RegisterEffect(e3) end function c50608164.val(e,c) return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)*500 end function c50608164.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function c50608164.cfilter(c) return c:IsSetCard(0x8) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() end function c50608164.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c50608164.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c50608164.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) e:SetLabel(g:GetFirst():GetAttack()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c50608164.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c50608164.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-e:GetLabel()) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c511000821.lua
2
1914
--王家の神殿 function c511000821.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Trap activate in set turn local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_SZONE,0) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetDescription(aux.Stringid(511000821,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCost(c511000821.cost) e3:SetTarget(c511000821.target) e3:SetOperation(c511000821.operation) c:RegisterEffect(e3) end function c511000821.cfilter(c) return c:IsFaceup() and c:IsCode(89194033) and c:IsAbleToGraveAsCost() end function c511000821.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(c511000821.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c511000821.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil) g:AddCard(e:GetHandler()) Duel.SendtoGrave(g,REASON_COST) end function c511000821.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c511000821.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c511000821.filter,tp,0x43,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0x32) end function c511000821.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c511000821.filter,tp,0x43,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c511000025.lua
2
1549
--Tuning Collapse function c511000025.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DECKDES) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_DESTROYED) e1:SetCondition(c511000025.condition) e1:SetTarget(c511000025.target) e1:SetOperation(c511000025.operation) c:RegisterEffect(e1) end function c511000025.cfilter(c,tp) return c:IsType(TYPE_SYNCHRO) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsControler(1-tp) and c:IsLocation(LOCATION_GRAVE) end function c511000025.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c511000025.cfilter,1,nil,tp) end function c511000025.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c511000025.cfilter(chkc) end if chk==0 then return true end local g=eg:Filter(c511000025.cfilter,nil,tp) local tc=g:GetFirst() if g:GetCount()>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=g:Select(tp,1,1,nil):GetFirst() end Duel.SetTargetCard(tc) local desc=tc:GetLevel() local desp=1-tp Duel.SetTargetPlayer(desp) Duel.SetTargetParam(desc) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,desp,desc) end function c511000025.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local tc=Duel.GetFirstTarget() local lv=tc:GetLevel() if tc:IsRelateToEffect(e) and lv>0 then Duel.DiscardDeck(p,lv,REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c80168720.lua
2
1324
--闇の訪れ function c80168720.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c80168720.cost) e1:SetTarget(c80168720.target) e1:SetOperation(c80168720.activate) c:RegisterEffect(e1) end function c80168720.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,2,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,2,2,REASON_COST+REASON_DISCARD) end function c80168720.filter(c) return c:IsFaceup() and c:IsCanTurnSet() end function c80168720.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c80168720.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c80168720.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c80168720.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function c80168720.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEDOWN_ATTACK,0,POS_FACEDOWN_DEFENSE,0) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c73616671.lua
3
1340
--イリュージョン・マジック function c73616671.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,73616671+EFFECT_COUNT_CODE_OATH) e1:SetCost(c73616671.cost) e1:SetTarget(c73616671.target) e1:SetOperation(c73616671.activate) c:RegisterEffect(e1) end c73616671.card_code_list={46986414} function c73616671.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsRace,1,nil,RACE_SPELLCASTER) end local g=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,nil,RACE_SPELLCASTER) Duel.Release(g,REASON_COST) end function c73616671.filter(c) return c:IsCode(46986414) and c:IsAbleToHand() end function c73616671.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c73616671.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function c73616671.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c73616671.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,2,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c17189532.lua
9
1252
--ファントム・バウンサー function c17189532.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(17189532,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(c17189532.condition) e1:SetTarget(c17189532.target) e1:SetOperation(c17189532.operation) c:RegisterEffect(e1) end function c17189532.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY) end function c17189532.filter(c) return c:IsSetCard(0x6b) and c:IsAbleToHand() end function c17189532.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c17189532.filter,tp,LOCATION_DECK,0,2,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function c17189532.operation(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(c17189532.filter,tp,LOCATION_DECK,0,nil) if sg:GetCount()<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=sg:Select(tp,2,2,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end
gpl-2.0
dickeyf/darkstar
scripts/zones/Outer_Horutoto_Ruins/npcs/_ne4.lua
13
2994
----------------------------------- -- Area: Outer Horutoto Ruins -- NPC: Strange Apparatus -- @pos: -574 0 739 194 ----------------------------------- package.loaded["scripts/zones/Outer_Horutoto_Ruins/TextIDs"] = nil; require("scripts/zones/Outer_Horutoto_Ruins/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0042, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0040, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0040) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if ( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0042) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if ( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c63477921.lua
7
1220
--サイバー・サモン・ブラスター function c63477921.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(63477921,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c63477921.damcon) e2:SetTarget(c63477921.damtg) e2:SetOperation(c63477921.damop) c:RegisterEffect(e2) end function c63477921.filter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) end function c63477921.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c63477921.filter,1,nil) end function c63477921.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(300) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300) end function c63477921.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
gpl-2.0
Turttle/darkstar
scripts/zones/The_Boyahda_Tree/npcs/HomePoint#1.lua
19
1204
----------------------------------- -- Area: The Boyahda Tree -- NPC: HomePoint#1 -- @pos 88 -15 -217 153 ----------------------------------- package.loaded["scripts/zones/The_Boyahda_Tree/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/The_Boyahda_Tree/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 92); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Ifrits_Cauldron/npcs/qm4.lua
16
1477
----------------------------------- -- Area: Ifrit's Cauldron -- NPC: ??? -- Involved in Mission: Bastok 6-2 -- @pos 171 0 -25 205 ----------------------------------- package.loaded["scripts/zones/Ifrits_Cauldron/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Ifrits_Cauldron/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getCurrentMission(BASTOK) == THE_PIRATE_S_COVE and player:getVar("MissionStatus") == 2) then if (GetMobAction(17616897) == 0 and GetMobAction(17616898) == 0 and trade:hasItemQty(646,1) and trade:getItemCount() == 1) then player:tradeComplete(); SpawnMob(17616897):updateClaim(player); SpawnMob(17616898):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
eugeneia/snabb
src/apps/snmp/iftable.lua
2
1377
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local shm = require("core.shm") local ifmib = require("lib.ipc.shmem.iftable_mib") local ifmib_dir = '/ifmib' local function create_ifmib(stats, ifname, ifalias, log_date) -- stats can be nil in case this process is not the master -- of the device if not stats then return end if not shm.exists(ifmib_dir) then shm.mkdir(ifmib_dir) end ifmib.init_snmp( { ifDescr = ifname, ifName = ifname, ifAlias = ifalias or "NetFlow input", }, ifname:gsub('/', '-'), stats, shm.root..ifmib_dir, 5, log_date) end MIB = { config = { target_app = {required=true}, ifname = {required=true}, ifalias = {default="NetFlow input"}, log_date = {default=false}, stats = {default='shm'} } } function MIB:new (conf) local self = { initialized = false, conf = conf } return setmetatable(self, {__index=MIB}) end function MIB:tick () if self.initialized then return end local target_app = engine.app_table[self.conf.target_app] local stats = target_app and target_app[self.conf.stats] create_ifmib(stats, self.conf.ifname, self.conf.ifalias, self.conf.log_date) self.initialized = true end
apache-2.0
dickeyf/darkstar
scripts/globals/items/carp_sushi.lua
18
1386
----------------------------------------- -- ID: 4407 -- Item: carp_sushi -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 1 -- Accuracy % 10 -- HP Recovered While Healing 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4407); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_FOOD_ACCP, 10); target:addMod(MOD_FOOD_ACC_CAP, 999); target:addMod(MOD_HPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_FOOD_ACCP, 10); target:delMod(MOD_FOOD_ACC_CAP, 999); target:delMod(MOD_HPHEAL, 2); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c11109820.lua
2
3138
--エクシーズ・ユニバース function c11109820.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(11109820,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c11109820.target) e1:SetOperation(c11109820.operation) c:RegisterEffect(e1) end function c11109820.filter1(c,e,tp,ft) if c:IsControler(tp) then ft=ft+1 end return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(c11109820.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,e,tp,c:GetRank(),ft) end function c11109820.filter2(c,e,tp,rk,ft) if c:IsControler(tp) then ft=ft+1 end return c:IsFaceup() and c:IsType(TYPE_XYZ) and ft>0 and Duel.IsExistingMatchingCard(c11109820.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,rk+c:GetRank()) end function c11109820.spfilter(c,e,tp,rk) local crk=c:GetRank() return (crk==rk or crk==rk-1) and not c:IsSetCard(0x48) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c11109820.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(c11109820.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.SelectTarget(tp,c11109820.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,ft) local tc=g1:GetFirst() if tc:IsControler(tp) then ft=ft+1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g2=Duel.SelectTarget(tp,c11109820.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,tc,e,tp,tc:GetRank(),ft) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g1,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c11109820.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --change damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) --sp_summon local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc1=g:GetFirst() local tc2=g:GetNext() if not tc1:IsRelateToEffect(e) or not tc2:IsRelateToEffect(e) then return end Duel.SendtoGrave(g,REASON_EFFECT) local og=Duel.GetOperatedGroup() if og:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<2 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local sg=Duel.GetMatchingGroup(c11109820.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp,tc1:GetRank()+tc2:GetRank()) if sg:GetCount()==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local ssg=sg:Select(tp,1,1,nil) local sc=ssg:GetFirst() if sc then Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) if c:IsRelateToEffect(e) then c:CancelToGrave() Duel.Overlay(sc,Group.FromCards(c)) end end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c74094021.lua
4
1785
--真六武衆-ミズホ function c74094021.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c74094021.spcon) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(74094021,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(c74094021.cost) e2:SetTarget(c74094021.target) e2:SetOperation(c74094021.operation) c:RegisterEffect(e2) end function c74094021.spfilter(c) return c:IsFaceup() and c:IsCode(48505422) end function c74094021.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c74094021.spfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil) end function c74094021.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,e:GetHandler(),0x3d) end local sg=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,e:GetHandler(),0x3d) Duel.Release(sg,REASON_COST) end function c74094021.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c74094021.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
Turttle/darkstar
scripts/globals/items/chunk_of_homemade_cheese.lua
35
1208
----------------------------------------- -- ID: 5225 -- Item: chunk_of_homemade_cheese -- Food Effect: 30Min, All Races ----------------------------------------- -- Health 10 -- Defense 40 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5225); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 10); target:addMod(MOD_DEF, 40); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 10); target:delMod(MOD_DEF, 40); end;
gpl-3.0
Turttle/darkstar
scripts/globals/weaponskills/camlanns_torment.lua
30
1377
----------------------------------- -- Camlann's Torment -- Polearm weapon skill -- Skill Level: EMPYREAN -- Delivers a triple damage attack. DEF ignored varies with TP. -- Will stack with Sneak Attack. -- Element: None -- Modifiers: VIT:60% -- 100%TP 200%TP 300%TP -- 3.00 3 3 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.6; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; params.ignoresDef = true; params.ignored100 = 0.15; params.ignored200 = 0.35; params.ignored300 = 0.5; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
fgenesis/Aquaria_experimental
game_scripts/scripts/maps/node_sunwormcavebrain.lua
1
1916
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.h1 = 0 v.h2 = 0 v.past = 0 v.timer = 0 v.levelAt = 1 v.pastDefault = false v.n = 0 function init(me) v.h1 = getNode("WATERLEVEL_HIGH") v.h2 = getNode("WATERLEVEL_LOW") v.past = getNode("RAISE_WATERLEVEL") v.bossRoom = getNode("NAIJA_ENTER") v.n = getNaija() loadSound("waterlevelchange") end function activate(me) end function update(me, dt) if not isFlag(FLAG_BOSS_SUNWORM, 0) then setWaterLevel(node_y(getNode("ENDWATERLEVEL"))) return end if entity_x(v.n) > node_x(v.past) then if not v.pastDefault then if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end setWaterLevel(node_y(v.h1), 2) v.pastDefault = true end else v.pastDefault = false v.timer = v.timer + dt if v.timer > 7 then playSfx("waterlevelchange") if v.levelAt == 1 then v.levelAt = 2 else v.levelAt = 1 end if v.levelAt == 1 then setWaterLevel(node_y(v.h1), 2) elseif v.levelAt == 2 then setWaterLevel(node_y(v.h2), 2) end v.timer = 0 end end end
gpl-2.0
Turttle/darkstar
scripts/zones/Metalworks/npcs/HomePoint#2.lua
19
1185
----------------------------------- -- Area: Metalworks -- NPC: HomePoint#2 -- @pos: -78 2 2 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 102); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c110000107.lua
2
3057
--Jet Gauntlet function c110000107.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(110000107,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetTarget(c110000107.target) e1:SetOperation(c110000107.operation) c:RegisterEffect(e1) --Restrict Attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCondition(c110000107.racon) e2:SetOperation(c110000107.raop) c:RegisterEffect(e2) --Attack Redirection local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetCondition(c110000107.arcon) e3:SetTarget(c110000107.artar) e3:SetOperation(c110000107.arop) c:RegisterEffect(e3) end function c110000107.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetAttackTarget()==c or (Duel.GetAttacker()==c and Duel.GetAttackTarget()~=nil) end local g=Group.FromCards(Duel.GetAttacker(),Duel.GetAttackTarget()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c110000107.operation(e,tp,eg,ep,ev,re,r,rp) local g=Group.CreateGroup() local c=Duel.GetAttacker() if c:IsRelateToBattle() then g:AddCard(c) end c=Duel.GetAttackTarget() if c~=nil and c:IsRelateToBattle() then g:AddCard(c) end if g:GetCount()>0 then Duel.Destroy(g, nil, REASON_EFFECT) end end function c110000107.cboperation(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeAttackTarget(e:GetHandler()) end function c110000107.afilter(c) return c:IsSetCard(0x3A2E) and c:IsFaceup() end function c110000107.atkfilter(e,c) return c:IsSetCard(0x3A2E) end function c110000107.arcon(e,tp,eg,ep,ev,re,r,rp) return r~=REASON_REPLACE and Duel.GetAttackTarget()==e:GetHandler() and Duel.GetAttacker():IsControler(1-tp) and e:GetHandler():GetBattlePosition()~=POS_FACEDOWN_DEFENSE end function c110000107.artar(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingMatchingCard(c110000107.afilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c110000107.afilter,tp,LOCATION_MZONE,0,1,1,Duel.GetAttackTarget()) end function c110000107.arop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangeAttackTarget(tc) end end function c110000107.racon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() end function c110000107.raop(e,tp,eg,ep,ev,re,r,rp) local j=e:GetHandler() local e9=Effect.CreateEffect(e:GetHandler()) e9:SetType(EFFECT_TYPE_FIELD) e9:SetRange(LOCATION_MZONE) e9:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e9:SetTargetRange(LOCATION_MZONE,0) e9:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e9:SetTarget(c110000107.atkfilter) j:RegisterEffect(e9) end
gpl-2.0
Turttle/darkstar
scripts/zones/Castle_Oztroja/npcs/_m73.lua
16
2232
----------------------------------- -- Area: Castle Oztroja -- NPC: _m73 (Torch Stand) -- Notes: Opens door _477 when _m72 to _m75 are lit -- @pos -140.146 -72.058 -137.145 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) DoorID = npc:getID() - 3; Torch1 = npc:getID() - 1 ; Torch2 = npc:getID(); Torch3 = npc:getID() + 1; Torch4 = npc:getID() + 2; DoorA = GetNPCByID(DoorID):getAnimation(); TorchStand1A = GetNPCByID(Torch1):getAnimation(); TorchStand2A = npc:getAnimation(); TorchStand3A = GetNPCByID(Torch3):getAnimation(); TorchStand4A = GetNPCByID(Torch4):getAnimation(); if (DoorA == 9 and TorchStand2A == 9) then player:startEvent(0x000a); else player:messageSpecial(TORCH_LIT); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 1) then GetNPCByID(Torch2):openDoor(55); if ((DoorA == 9) and (TorchStand1A == 8) and (TorchStand3A == 8) and (TorchStand4A == 8)) then GetNPCByID(DoorID):openDoor(35); -- The lamps shouldn't go off here, but I couldn't get the torches to update animation times without turning them off first -- They need to be reset to the door open time(35s) + 4s (39 seconds) GetNPCByID(Torch1):setAnimation(9); GetNPCByID(Torch2):setAnimation(9); GetNPCByID(Torch3):setAnimation(9); GetNPCByID(Torch4):setAnimation(9); GetNPCByID(Torch1):openDoor(39); GetNPCByID(Torch2):openDoor(39); GetNPCByID(Torch3):openDoor(39); GetNPCByID(Torch4):openDoor(39); end end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Open_sea_route_to_Mhaura/Zone.lua
13
1464
----------------------------------- -- -- Zone: Open_sea_route_to_Mhaura (47) -- ----------------------------------- package.loaded["scripts/zones/Open_sea_route_to_Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Open_sea_route_to_Mhaura/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then local position = math.random(-2,2) + 0.150; player:setPos(position,-2.100,3.250,64); end return cs; end; ----------------------------------- -- onTransportEvent ----------------------------------- function onTransportEvent(player,transport) player:startEvent(0x0404); player:messageSpecial(DOCKING_IN_MHAURA); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0404) then player:setPos(0,0,0,0,249); end end;
gpl-3.0
eugeneia/snabb
lib/pflua/src/pf/regalloc.lua
4
16429
-- Implements register allocation for pflua's native backend -- -- Follows the algorithm described in: -- "Linear scan register allocation" -- Poletto and Sarkar -- https://dl.acm.org/citation.cfm?id=330250 -- -- The result of register allocation is a table that describes -- the register allocated for the given virtual registers, e.g.: -- -- { v1 = 1, -- %rcx -- v2 = 2, -- %rdx -- r3 = 0, -- %rax -- len = 6, -- %rsi -- callee_saves = {}, -- spills = { v3 = 0, v4 = 1 }, -- spill_registers = { 3, 4 } -- } -- -- The callee_saves field lists the callee-save registers that are -- used in the allocation. This lets the code generation pass easily -- generate any push/pops that are needed. -- -- Register numbers are based on DynASM's Rq() register mapping. -- -- The following registers are reserved and not allocated: -- * %rdi to store the packet pointer argument -- -- The allocator should first prioritize using caller-save registers -- * %rax, %rcx, %rdx, %r8-%r11 -- -- before using callee-save registers -- * %rbx, %r12-%r15 -- -- The spills and spill_registers fields are used for spilling registers -- to memory if that becomes necessary. When the first register is spilled, -- two additional registers are spilled (and put into spill_registers) so -- that they can be used to move data from/to memory and registers. -- -- The spills field keeps track of the stack slots (numbered from 0) -- that are used for spilled registers. Variables should only be mapped -- in one of the main allocation table or in the spills table. module(...,package.seeall) local utils = require('pf.utils') local verbose = os.getenv("PF_VERBOSE"); -- returns the registers that a given instruction reads local function reads_from(instr) local itype = instr[1] local function maybe_reg(reg) if type(reg) == "number" then return nil else return reg end end if itype == "mov" or itype == "mov64" then return { maybe_reg(instr[3]) } elseif itype == "ntohs" or itype == "ntohl" or itype == "uint32" then return { instr[2] } elseif itype == "cjmp" or itype == "jmp" or itype == "ret-true" or itype == "ret-false" or itype == "nop" or itype == "label" then return {} else -- instructions don't have immediates in the first arg return { instr[2], maybe_reg(instr[3]) } end end -- Update the ends of intervals based on variable occurrences in -- the "control" ast local function find_live_in_control(label, control, intervals) -- the head of an ast is always an operation name, so skip for i = 2, #control do local ast_type = type(control[i]) if ast_type == "string" then for _, interval in ipairs(intervals) do if control[i] == interval.name then interval.finish = label end end elseif ast_type == "table" then find_live_in_control(label, control[i], intervals) end end end -- The lack of loops and unique register names for each load -- in the instruction IR makes finding live intervals easy. -- -- A live interval is a table -- { name = String, start = number, finish = number } -- -- The start and finish fields are indices into the instruction -- array -- local function live_intervals(instrs) local len = { name = "len", start = 1, finish = 1 } local order = { len } local intervals = { len = len } for idx, instr in ipairs(instrs) do local itype = instr[1] -- movs and loads are the only instructions that result in -- new live intervals if itype == "load" or itype == "mov" or itype == "mov64" then local name = instr[2] local interval = { name = name, start = idx, finish = idx } intervals[name] = interval table.insert(order, interval) end for _, reg in ipairs(reads_from(instr)) do intervals[reg].finish = idx end end -- we need the resulting allocations to be ordered by starting -- point, so we emit the ordered sequence rather than the map return order end -- Check if a register is free in the freelist local function is_free(seq, reg) for _, val in ipairs(seq) do if val == reg then return true end end return false end -- Remove the given register from the freelist local function remove_free(freelist, reg) for idx, reg2 in ipairs(freelist) do if reg2 == reg then table.remove(freelist, idx) return end end end -- Insert an interval sorted by increasing finish local function insert_active(active, interval) local finish = interval.finish for idx, interval2 in ipairs(active) do if interval2.finish > finish then table.insert(active, idx, interval) return end end table.insert(active, interval) end -- Optimize movs from a register to the same one local function delete_useless_movs(ir, alloc) for idx, instr in ipairs(ir) do if instr[1] == "mov" then if alloc[instr[2]] == alloc[instr[3]] then -- It's faster just to convert these to -- nops than to re-number the table ir[idx] = { "nop" } end end end end -- All available registers, tied to unix x64 ABI x86_regs = { caller_regs = {11, 10, 9, 8, 6, 2, 1, 0}, callee_regs = {15, 14, 13, 12, 3}, len = 6 -- %rsi } -- Do register allocation with the given IR -- Returns a register allocation and potentially mutates -- the ir for optimizations function allocate(ir, regs) regs = regs or x86_regs local intervals = live_intervals(ir) local active = {} local next_spill = 0 -- caller-save registers, use these first local free_caller = utils.dup(regs.caller_regs) -- callee-save registers, if we have to local free_callee = utils.dup(regs.callee_regs) local allocation = { len = regs.len, callee_saves = {}, spills = {} } remove_free(free_caller, allocation.len) local function expire_old(interval) local to_expire = {} for idx, active_interval in ipairs(active) do if active_interval.finish > interval.start then break else local name = active_interval.name local reg = allocation[name] table.insert(to_expire, idx) -- figure out which free list this register is supposed to be on if is_free(regs.caller_regs, reg) then table.insert(free_caller, reg) elseif is_free(regs.callee_regs, reg) then table.insert(free_callee, reg) else error("unknown register") end end end for i=1, #to_expire do table.remove(active, to_expire[#to_expire - i + 1]) end end local function spill_at(interval) -- when there's a first spill, pick two additional variables -- to spill to the stack and reserve their registers for accessing -- spilled variables via movs if next_spill == 0 then local i1, i2 = active[#active], active[#active-1] local reg1 = allocation[i1.name] local reg2 = allocation[i2.name] table.remove(active); table.remove(active) allocation[i1.name] = nil allocation[i2.name] = nil allocation.spills[i1.name] = 0 allocation.spills[i2.name] = 1 allocation.spill_registers = { reg1, reg2 } next_spill = next_spill + 2 end local to_spill = active[#active] if to_spill.finish > interval.finish then allocation[interval.name] = allocation[to_spill.name] allocation[to_spill.name] = nil allocation.spills[to_spill.name] = next_spill table.remove(active) insert_active(active, interval) else allocation.spills[interval.name] = next_spill end next_spill = next_spill + 1 end for _, interval in pairs(intervals) do local name = interval.name expire_old(interval) -- because we prefill some registers, check first if -- we need to allocate for this interval if not allocation[name] then if #free_caller == 0 and #free_callee == 0 then spill_at(interval) -- newly freed registers are put at the end, so allocating from -- the end will tend to produce better results since we want to -- try eliminate movs with the same destination/source register elseif #free_caller ~= 0 then allocation[name] = free_caller[#free_caller] table.remove(free_caller) insert_active(active, interval) else local idx = #free_callee allocation[name] = free_callee[idx] allocation.callee_saves[free_callee[idx]] = true table.remove(free_callee) insert_active(active, interval) end else insert_active(active, interval) end end delete_useless_movs(ir, allocation) if verbose then utils.pp({ "register_allocation", allocation }) end return allocation end function selftest() local function test(instrs, expected) utils.assert_equals(expected, live_intervals(instrs)) end -- part of `tcp`, see pf.selection local example_1 = { { "label", 0 }, { "cmp", "len", 34 }, { "cjmp", "<", 4 }, { "label", 3 }, { "load", "v1", 12, 2 }, { "cmp", "v1", 8 }, { "cjmp", "!=", 6 }, { "label", 5 }, { "load", "r1", 23, 1 }, { "cmp", "r1", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 6 }, { "cmp", "len", 54 }, { "cjmp", "<", 8 }, { "label", 7 }, { "cmp", "v1", 56710 }, { "cjmp", "!=", 10 }, { "label", 9 }, { "load", "v2", 20, 1 }, { "cmp", "v2", 6 }, { "cjmp", "!=", 12 } } local example_2 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "mov", "r3", "r1" }, { "mul", "r3", "r2" }, { "cmp", "r3", 1 }, { "cjmp", "!=", 4 }, { "cmp", "len", 1 } } -- this example isn't from real code, but tests what happens when -- there is higher register pressure local example_3 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "load", "r3", 15, 2 }, { "load", "r4", 16, 2 }, { "load", "r5", 17, 2 }, { "load", "r6", 18, 2 }, { "load", "r7", 19, 2 }, { "load", "r8", 20, 2 }, { "load", "r9", 21, 2 }, { "cmp", "r1", 1 }, { "cmp", "r2", 1 }, { "cmp", "r3", 1 }, { "cmp", "r4", 1 }, { "cmp", "r5", 1 }, { "cmp", "r6", 1 }, { "cmp", "r7", 1 }, { "cmp", "r8", 1 }, { "cmp", "r9", 1 } } -- test that tries to make movs use same dst/src local example_4 = { { "label", 1 }, { "load", "v1", 12, 2 }, { "cmp", "v1", 1 }, { "load", "r1", 12, 2 }, { "mov", "r2", "r1" }, { "cmp", "r2", 1 }, { "cmp", "len", 1 } } -- full `tcp` example from more recent instruction selection local example_5 = { { "label", 0 }, { "cmp", "len", 34 }, { "cjmp", "<", 4 }, { "label", 3 }, { "load", "r1", 12, 2 }, { "mov", "v1", "r1" }, { "cmp", "v1", 8 }, { "cjmp", "!=", 6 }, { "label", 5 }, { "load", "r2", 23, 1 }, { "cmp", "r2", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 6 }, { "cmp", "len", 54 }, { "cjmp", "<", 8 }, { "label", 7 }, { "cmp", "v1", 56710 }, { "cjmp", "!=", 10 }, { "label", 9 }, { "load", "r3", 20, 1 }, { "mov", "v2", "r3" }, { "cmp", "v2", 6 }, { "cjmp", "!=", 12 }, { "label", 11 }, { "ret-true" }, { "label", 12 }, { "cmp", "len", 55 }, { "cjmp", "<", 14 }, { "label", 13 }, { "cmp", "v2", 44 }, { "cjmp", "!=", 16 }, { "label", 15 }, { "load", "r4", 54, 1 }, { "cmp", "r4", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 16 }, { "ret-false" }, { "label", 14 }, { "ret-false" }, { "label", 10 }, { "ret-false" }, { "label", 8 }, { "ret-false" }, { "label", 4 }, { "ret-false" } } -- test that variables in load offsets are properly accounted for local example_6 = { { "label", 0 }, { "mov", "r1", 5 }, { "load", "v2", 12, 2 }, { "load", "v1", "r1", 2 }, { "cmp", "v1", 1 }, { "cmp", "v2", 2 } } -- another test with high register pressure, should be high enough -- to require spilling local example_7 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "load", "r3", 15, 2 }, { "load", "r4", 16, 2 }, { "load", "r5", 17, 2 }, { "load", "r6", 18, 2 }, { "load", "r7", 19, 2 }, { "load", "r8", 20, 2 }, { "load", "r9", 21, 2 }, { "load", "r10", 22, 2 }, { "load", "r11", 23, 2 }, { "load", "r12", 24, 2 }, { "load", "r13", 25, 2 }, { "load", "r14", 26, 2 }, { "cmp", "r1", 1 }, { "cmp", "r2", 1 }, { "cmp", "r3", 1 }, { "cmp", "r4", 1 }, { "cmp", "r5", 1 }, { "cmp", "r6", 1 }, { "cmp", "r7", 1 }, { "cmp", "r8", 1 }, { "cmp", "r9", 1 }, { "cmp", "r10", 1 }, { "cmp", "r11", 1 }, { "cmp", "r12", 1 }, { "cmp", "r13", 1 }, { "cmp", "r14", 1 } } test(example_1, { { name = "len", start = 1, finish = 14 }, { name = "v1", start = 5, finish = 17 }, { name = "r1", start = 9, finish = 10 }, { name = "v2", start = 20, finish = 21 } }) test(example_2, { { name = "len", start = 1, finish = 8 }, { name = "r1", start = 2, finish = 4 }, { name = "r2", start = 3, finish = 5 }, { name = "r3", start = 4, finish = 6 } }) test(example_5, { { name = "len", start = 1, finish = 28 }, { name = "r1", start = 5, finish = 6 }, { name = "v1", start = 6, finish = 18 }, { name = "r2", start = 10, finish = 11 }, { name = "r3", start = 21, finish = 22 }, { name = "v2", start = 22, finish = 31 }, { name = "r4", start = 34, finish = 35 } }) test(example_6, { { name = "len", start = 1, finish = 1 }, { name = "r1", start = 2, finish = 4 }, { name = "v2", start = 3, finish = 6 }, { name = "v1", start = 4, finish = 5 } }) local function test(instrs, expected) utils.assert_equals(expected, allocate(instrs)) end test(example_1, { v1 = 0, r1 = 1, len = 6, v2 = 0, callee_saves = {}, spills = {} }) -- mutates example_2 test(example_2, { r1 = 0, r2 = 1, r3 = 0, len = 6, callee_saves = {}, spills = {} }) utils.assert_equals(example_2, { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "nop" }, { "mul", "r3", "r2" }, { "cmp", "r3", 1 }, { "cjmp", "!=", 4 }, { "cmp", "len", 1 } }) test(example_3, { r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9, r7 = 10, r8 = 11, r9 = 3, len = 6, callee_saves = utils.set(3), spills = {} }) test(example_4, { v1 = 0, r1 = 0, len = 6, r2 = 0, callee_saves = {}, spills = {} }) test(example_5, { len = 6, r1 = 0, v1 = 0, r2 = 1, r3 = 0, v2 = 0, r4 = 0, callee_saves = {}, spills = {} }) test(example_7, { r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9, r7 = 10, r8 = 11, r9 = 3, r10 = 12, r11 = 13, spills = { r12 = 1, r13 = 0, r14 = 2 }, len = 6, callee_saves = utils.set(3, 12, 13, 14, 15), spill_registers = { 15, 14 } }) end
apache-2.0
Turttle/darkstar
scripts/zones/Windurst_Waters/npcs/Amagusa-Chigurusa.lua
38
1418
----------------------------------- -- Area: Windurst Waters -- NPC: Amagusa-Chigurusa -- Type: Standard NPC -- @pos -28.746 -4.5 61.954 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,12) == false) then player:startEvent(0x03a9); else player:startEvent(0x0232); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x03a9) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",12,true); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c98287529.lua
2
2209
--虚竜魔王アモルファクターP function c98287529.initial_effect(c) c:EnableReviveLimit() --skip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c98287529.skipcon) e1:SetOperation(c98287529.skipop) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetCode(EFFECT_DISABLE) e2:SetTarget(c98287529.distg) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(c98287529.condition) e3:SetTarget(c98287529.target) e3:SetOperation(c98287529.operation) c:RegisterEffect(e3) end function c98287529.skipcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_RITUAL)==SUMMON_TYPE_RITUAL end function c98287529.skipop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetCode(EFFECT_SKIP_M1) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) end function c98287529.distg(e,c) return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) end function c98287529.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c98287529.filter(c) return c:IsSetCard(0xda) and not c:IsCode(98287529) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c98287529.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c98287529.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c98287529.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c98287529.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
Turttle/darkstar
scripts/zones/Newton_Movalpolos/npcs/HomePoint#1.lua
17
1210
----------------------------------- -- Area: Newton Movalpolos -- NPC: HomePoint#1 -- @pos -415 -63.2 409 265 ----------------------------------- package.loaded["scripts/zones/Newton_Movalpolos/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Newton_Movalpolos/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 83); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Windurst_Woods/Zone.lua
26
2352
----------------------------------- -- -- Zone: Windurst_Woods (241) -- ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/events/harvest_festivals"); require("scripts/globals/zone"); require("scripts/globals/settings"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) applyHalloweenNpcCostumes(zone:getID()) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; -- FIRST LOGIN (START CS) if (player:getPlaytime(false) == 0) then if (OPENING_CUTSCENE_ENABLE == 1) then cs = 0x016F; end player:setPos(0,0,-50,0); player:setHomePoint(); end -- MOG HOUSE EXIT if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then position = math.random(1,5) + 37; player:setPos(-138,-10,position,0); if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then cs = 0x7534; end player:setVar("PlayerMainJob",0); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x016F) then player:messageSpecial(ITEM_OBTAINED,0x218); elseif (csid == 0x7534 and option == 0) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); end end;
gpl-3.0
mimetic/DIG-corona-library
examples/slideviewer+textrender+accordion/scripts/dmc/dmc_corona/lib/dmc_lua/lua_megaphone.lua
4
3712
--====================================================================-- -- dmc_lua/lua_megaphone.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2013-2015 David McCuskey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --====================================================================-- --== DMC Lua Library : Lua Megaphone --====================================================================-- -- Semantic Versioning Specification: http://semver.org/ local VERSION = "1.1.0" --====================================================================-- --== Imports local Objects = require 'lua_objects' local LuaEventsMixin = require 'lua_events_mix' --====================================================================-- --== Setup, Constants -- setup some aliases to make code cleaner local newClass = Objects.newClass local Class = Objects.Class local EventsMix = LuaEventsMixin.EventsMix local singleton = nil --====================================================================-- --== Megaphone Class --====================================================================-- local Megaphone = newClass( { Class, EventsMix }, { name="Lua Megaphone" } ) --== Event Constants ==-- Megaphone.EVENT = 'megaphone_event' --======================================================-- -- Start: Setup Lua Objects function Megaphone:__new__( ... ) -- print( "Megaphone:__new__" ) EventsMix.__init__( self, ... ) end --[[ function Megaphone:__destroy__( ... ) -- print( "Megaphone:__destroy__" ) EventsMix.__undoInit__( self ) end --]] -- END: Setup Lua Objects --======================================================-- --====================================================================-- --== Public Methods function Megaphone:say( message, data, params ) -- print( "Megaphone:say ", message ) params = params or {} assert( type(message)=='string', "Megaphone:say, arg 'message' must be a string" ) assert( params==nil or type(params)=='table', "Megaphone:say, arg 'params' must be a table" ) --==-- self:dispatchEvent( message, data, params ) end function Megaphone:listen( listener ) -- print( "Megaphone:listen " ) assert( type(listener)=='function', "Megaphone:listen, arg 'listener' must be a function" ) --==-- self:addEventListener( Megaphone.EVENT, listener ) end function Megaphone:ignore( listener ) -- print( "Megaphone:ignore " ) assert( type(listener)=='function', "Megaphone:ignore, arg 'listener' must be a function" ) --==-- self:removeEventListener( Megaphone.EVENT, listener ) end singleton = Megaphone:new() return singleton
mit
SalvationDevelopment/Salvation-Scripts-TCG
c3659803.lua
2
3085
--オーバーロード・フュージョン function c3659803.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c3659803.target) e1:SetOperation(c3659803.activate) c:RegisterEffect(e1) end function c3659803.filter0(c) return c:IsOnField() and c:IsAbleToRemove() end function c3659803.filter1(c,e) return c:IsOnField() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e) end function c3659803.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_MACHINE) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c3659803.filter3(c) return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() end function c3659803.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetFusionMaterial(tp):Filter(c3659803.filter0,nil) local mg2=Duel.GetMatchingGroup(c3659803.filter3,tp,LOCATION_GRAVE,0,nil) mg1:Merge(mg2) local res=Duel.IsExistingMatchingCard(c3659803.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg3=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c3659803.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c3659803.activate(e,tp,eg,ep,ev,re,r,rp) local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetFusionMaterial(tp):Filter(c3659803.filter1,nil,e) local mg2=Duel.GetMatchingGroup(c3659803.filter3,tp,LOCATION_GRAVE,0,nil) mg1:Merge(mg2) local sg1=Duel.GetMatchingGroup(c3659803.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg3=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg3=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c3659803.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c44394295.lua
2
3204
--影依融合 function c44394295.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,44394295+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c44394295.target) e1:SetOperation(c44394295.activate) c:RegisterEffect(e1) end function c44394295.filter0(c) return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToGrave() end function c44394295.filter1(c,e) return not c:IsImmuneToEffect(e) end function c44394295.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and c:IsSetCard(0x9d) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c44394295.cfilter(c) return c:GetSummonLocation()==LOCATION_EXTRA end function c44394295.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetFusionMaterial(tp) if Duel.IsExistingMatchingCard(c44394295.cfilter,tp,0,LOCATION_MZONE,1,nil) then local mg2=Duel.GetMatchingGroup(c44394295.filter0,tp,LOCATION_DECK,0,nil) mg1:Merge(mg2) end local res=Duel.IsExistingMatchingCard(c44394295.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg3=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c44394295.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c44394295.activate(e,tp,eg,ep,ev,re,r,rp) local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetFusionMaterial(tp):Filter(c44394295.filter1,nil,e) if Duel.IsExistingMatchingCard(c44394295.cfilter,tp,0,LOCATION_MZONE,1,nil) then local mg2=Duel.GetMatchingGroup(c44394295.filter0,tp,LOCATION_DECK,0,nil) mg1:Merge(mg2) end local sg1=Duel.GetMatchingGroup(c44394295.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg3=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg3=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c44394295.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end
gpl-2.0
Metastruct/pac3
lua/pac3/editor/client/translations/korean.lua
3
17427
return { ["sprite path"] = "스프라이트 이미지", ["right upperarm"] = "오른쪽 팔 위쪽", ["neck"] = "목", ["size y"] = "y축 크기", ["draw shadow"] = "그림자 활성화", ["copy"] = "복사", ["start size"] = "시작 크기", ["clip"] = "자르기", ["size"] = "크기", ["reset view"] = "시야 재설정", ["right calf"] = "오른쪽 종아리", ["effect"] = "이펙트", ["max"] = "최대", ["angles"] = "각도", ["left foot"] = "왼발", ["font"] = "글꼴", ["wear"] = "착용", ["load"] = "불러오기", ["bodygroup state"] = "바디그룹 상태", ["size x"] = "크기 x축", ["relative bones"] = "상대적 뼈", ["scale"] = "규모", ["follow"] = "따라가기", ["outline color"] = "테두리 색상", ["left thigh"] = "왼쪽 허벅지", ["bone"] = "뼈", ["invert"] = "뒤집기", ["double face"] = "두 얼굴", ["clear"] = "지우기", ["right forearm"] = "오른쪽 팔", ["left hand"] = "왼손", ["left upperarm"] = "왼쪽 팔 위쪽", ["false"] = "비활성화", ["alpha"] = "투명도", ["use lua"] = "루아 사용", ["sprite"] = "스프라이트", ["my outfit"] = "내 의상", ["right hand"] = "오른손", ["angle velocity"] = "각도 회전", ["right clavicle"] = "오른쪽 쇄골", ["outline"] = "윤곽선", ["string"] = "문자열", ["left clavicle"] = "왼쪽 쇄골", ["color"] = "색상", ["save"] = "저장", ["parent name"] = "상위 이름", ["toggle t pose"] = "t포즈 고정", ["outline alpha"] = "윤곽선 투명도", ["remove"] = "지우기", ["spine 4"] = "등 4", ["skin"] = "스킨", ["command"] = "명령어", ["material"] = "재질", ["sound"] = "소리", ["fullb??right"] = "최대밝기", ["true"] = "활성화", ["spine 2"] = "등 2", ["bone merge"] = "관절 병합", ["animation"] = "애니메이션", ["spine 1"] = "등 1", ["text"] = "텍스트", ["rate"] = "속도", ["operator"] = "연산자", ["spine"] = "등", ["loop"] = "반복", ["clone"] = "복제", ["position"] = "위치", ["model"] = "모델", ["left toe"] = "왼쪽 발가락", ["pelvis"] = "골반", ["pitch"] = "간격", ["right toe"] = "오른쪽 발가락", ["right finger 2"] = "오른쪽 손가락 2", ["add parts to me!"] = "나에게 파트를 추가하세요!", ["group"] = "그룹", ["right foot"] = "오른발", ["aim part name"] = "에임 파트", ["left calf"] = "왼쪽 종아리", ["rotate origin"] = "회전 원점", ["trail path"] = "트레일 경로", ["reset eye angles"] = "눈 각도 재설정", ["volume"] = "볼륨", ["entity"] = "엔티티", ["modify"] = "수정", ["draw weapon"] = "무기 보기", ["hide"] = "숨김", ["length"] = "길이", ["offset"] = "오프셋", ["owner name"] = "소유자 이름", ["head"] = "머리", ["bodygroup"] = "바디그룹", ["brightness"] = "밝기", ["eye angles"] = "눈의 각도", ["event"] = "이벤트", ["trail"] = "트레일", ["arguments"] = "인수", ["name"] = "이름", ["right thigh"] = "오른쪽 허벅지", ["ping pong loop"] = "핑 퐁 루프", ["min"] = "최소", ["left forearm"] = "왼쪽 팔", ["light"] = "빛", ["bone merge alternative"] = "대체관절 병합", ["origin fix"] = "프롭 고치기", ["owner entity"] = "엔티티 소유자", ["overall size"] = "전체관절 두깨", ["fullbright"] = "최대광원", ["follow part name"] = "따르는 파트 이름", ["hide entity"] = "엔티티 숨기기", ["save parts"] = "파트를 저장", ["load parts"] = "파트를 불러오기", ["toggle breathing"] = "호홉동작 고정", ["parts"] = "파트를", ["modified"] = "저장 날짜", ["jiggle"] = "피직스파트 설정", ["start color"] = "시작 색상", ["end color"] = "끝나는 색상", ["stretch"] = "늘리기", ["spacing"] = "간격", ["end size"] = "끝나는 크기", ["min pitch"] = "최소 빠르기", ["max pitch"] = "최대 빠르기", ["show editor"] = "에디터 보이기", ["wear on server"] = "착용 ", ["clear"] = "지우기", ["convert active pac2 outfit pac2"] = "의상 컨버팅", ["draw distance"] = "의상 활성화 거리", ["wear parts"] = "파트를 착용", ["clear parts"] = "파트를 초기화", ["toggle focus"] = "포커스 토글", ["language"] = "언어 설정", ["help"] = "도움말", ["draw order"] = "렌더 순서", ["root owner"] = "루트 오너", ["halo"] = "빛나는 테두리", ["particles"] = "파티클", ["sunbeams"] = "햇살", ["woohoo"] = "모자이크", ["start alpha"] = "처음 알파값", ["end alpha"] = "끝 알파값", ["multiplier"] = "효과 배율", ["darken"] = "어두움", ["function"] = "함수", ["input"] = "입력", ["weapon hold type"] = "무기 잡는 방식", ["variable name"] = "변수 이름", ["input multiplier"] = "효과 배율", ["expression"] = "수식", ["cell shade"] = "만화 테두리", ["axis"] = "축", ["additive"] = "첨가", ["input divider"] = "인풋 분산", -- momo --poseparameter ["poseparameter"] = "자세한도", ["pose parameter"] = "자세 한도", ["range"] = "범위", -- Animation ["sequence name"] = "장면 이름", ["owner cycle"] = "사용자에게 직접적용", ["physgun"] = "게리건", ["zombie"] = "좀비", ["angry"] = "화남", ["camera"] = "카메라", ["crossbow"] = "크로스 보우", ["duel"] = "듀얼 건", ["fist"] = "주먹", ["grenade"] = "폭탄", ["knife"] = "나이프", ["magic"] = "마법", ["melee"] = "검1", ["melee2"] = "검2", ["meleeangry"] = "검 화남", ["normal"] = "노멀", ["passive"] = "패시브", ["pistol"] = "피스톨", ["revolver"] = "리볼버", ["rpg"] = "RPG", ["scared"] = "두려움", ["shotgut"] = "샷건", ["slam"] = "슬램", ["suitcase"] = "슈트 케이스", ["smg"] = "SMG", -- Ogg ["ogg"] = "노래 불러오기", ["echo"] = "에코", ["echo feedback"] = "에코 피드백", ["echo delay"] = "에코 지연 속도", ["play on footstep"] = "발소리로 변경", ["play count"] = "재생 횟수", ["filter type"] = "필터 종류", ["filter fraction"] = "필터 부분", ["doppler"] = "도플러 효과", ["stop on hide"] = "멈추기", ["pause on hide"] = "정지 시키기", ["overlapping"] = "중복", -- Proxy ["proxy"] = "프록시", ["pow"] = "pow값", ["zero eye pitch"] = "제로 눈 피치", ["reset velocities on hide"] = "숨김 속도 리셋", ["velocity roughness"] = "거칠기 속도", -- jiggle ["constrain x"] = "X값 제한", ["constrain y"] = "Y값 제한", ["constrain z"] = "Z값 제한", ["strain"] = "압력", ["constant velocity"] = "정수 속도", ["local velocity"] = "로컬 속도", ["jiggle angle"] = "각도가 움직임", ["jiggle position"] = "위치가 움직임", ["stop radius"] = "정지반경", ["ground"] = "땅바닥", ["reset on hide"] = "숨김 리셋", ["constrain pitch"] = "Pitch값 조정", ["constrain yaw"] = "Yaw값 조정", ["constrain roll"] = "Roll값 조정", -- Physics ["physics"] = "물리", ["constrain sphere"] = "제한 영역", ["radius"] = "반경", ["box"] = "상자", ["self collision"] = "자가 충돌", ["collisions"] = "충돌", ["mass"] = "질량", ["seconds to arrive"] = "도착 시간", ["max speed"] = "최대 속도", ["max angular"] = "최대 각도", ["max speed damp"] = "최대 제동속도", ["max angular damp"] = "최대 제동각도", ["damp factor"] = "제동 팩터", -- Shake ["shake"] = "흔들기", ["frequency"] = "진동 빈도", ["amplitude"] = "진폭", ["duration"] = "지속 시간", -- Beam ["beam"] = "줄", ["end point name"] = "끝 지점", ["bend"] = "휘어짐", ["resolution"] = "해상도", ["width"] = "폭", ["width bend"] = "폭 휘어짐", ["width bend size"] = "폭 휘어짐 크기", ["texture stretch"] = "텍스쳐 늘리기", ["texture scroll"] = "텍스쳐 돌리기", -- Fog ["fog"] = "안개", ["start"] = "시작", ["end"] = "끝", ["height"] = "높이", -- Particle ["velocity"] = "거리", ["die time"] = "사라지는 시간", ["fire delay"] = "발사 지연시간", ["spread"] = "확산", ["start length"] = "시작 길이", ["end length"] = "끝 길이", ["bounce"] = "튕김", ["gravity"] = "중력", ["random colour"] = "랜덤 색깔", ["color1"] = "색1", ["color2"] = "색2", ["collide"] = "충돌", ["lighting"] = "명암", ["sliding"] = "슬라이딩", ["number particles"] = "파티클 갯수", ["air resistance"] = "기압 저항력", ["3 d"] = "3D", ["random roll speed"] = "랜덤 구르기 속도", ["roll delta"] = "델타 구르기", ["align to surface"] = "표면 조정", ["stick to surface"] = "표면 붙이기", ["double sided"] = "두개의 면을가진", ["particle angle velocity"] = "파티클 각도 거리", ["stick lifetime"] = "스틱 생명시간", ["stick start size"] = "스틱 시작 크기", ["stick end size"] = "스틱 끝 크기", ["stick start alpha"] = "스틱 시작 알파", ["stick end alpha"] = "스틱 끝 알파", ["owner velocity multiplier"] = "사용자 거리 제곱", ["draw manual"] = "수동 그리기", -- born ["scale children"] = "하위목록 크기도 조정", ["alternative bones"] = "대채 관절", ["move children to origin"] = "하위목록 원점으로 이동", ["follow angles only"] = "각도만 따라가기", ["chest"] = "가슴", ["eyes"] = "눈", ["mouth"] = "입", ["forward"] = "", ["right trapezius"] = "오른쪽 승모근", ["right shoulder"] = "오른쪽 어꺠", ["right bicep"] = "오른쪽 상완이두근", ["right elbow"] = "오른쪽 팔꿈치", ["right ulna"] = "오른쪽 자뼈", ["right wrist"] = "오른쪽 손목", ["left trapezius"] = "왼쪽 승모근", ["left shoulder"] = "왼쪽 어꺠", ["left bicep"] = "왼쪽 상완이두근", ["left elbow"] = "왼쪽 팔꿈치", ["left ulna"] = "왼쪽 자뼈", ["left wrist"] = "왼쪽 손목", -- projectile ["projectile"] = "발사체", ["damping"] = "감쇠", ["sphere"] = "영역", ["life time"] = "생명 시간", ["aim dir"] = "에임 감독", ["sticky"] = "달라붙음", ["delay"] = "딜레이", ["outfit part name"] = "내 의상 파트", ["physical"] = "물리", ["collide with owner"] = "사용자에 부딪힘", -- entity ["player angles"] = "플레이어 각도", ["translucent"] = "반투명", ["inverse kinematics"] = "역 운동학", ["weapon"] = "무기", ["mute footsteps"] = "발소리 끄기", ["mute sounds"] = "소리 끄기", ["allow ogg when muted"] = "소리 껐을때 ogg 불러오기", ["hide bullets"] = "총알 숨기기", ["draw player on death"] = "죽었을때 플레이어 표시", ["use legacy scale"] = "오래된 크기조정 사용", ["sprint speed"] = "전력질주 속도", ["run speed"] = "달리기 속도", ["walk speed"] = "걷기 속도", ["crouch speed"] = "앉아서 이동 속도", ["full apart on death"] = "사망시 전부착용", ["death ragdollize parent"] = "사망시 전부 레그돌화", ["hide ragdoll on death"] = "사망시 레그돌 숨기기", ["animation rate"] = "애니메이션 속도", -- Model ["position offset"] = "위치 기준변환", ["angle offset"] = "각도 기준변환", ["light blend"] = "밝기", ["alternative scaling"] = "비율 조정", ["texture filter"] = "텍스쳐 필터", ["tint color"] = "염색", ["angle part name"] = "앵글 파트이름", ["angle part multiplier"] = "앵글 파트승수", ["blur length"] = "블러 길이", ["blur spacing"] = "블러 공간", ["use player color"] = "플레이어색 사용", ["use weapon color"] = "무기색 사용", -- Event ["affect children only"] = "하위목록에만 영향", ["target part name"] = "목표 부위 이름", ["is voice chatting"] = "음성 채팅사용중일때", ["has weapon"] = "무기를 들고있을때", ["timer"] = "타이머", ["model name"] = "모델 이름", ["is under water"] = "잠수중일때", ["ammo"] = "탄약", ["weapon class"] = "무기 종류", ["vehicle class"] = "탑승물 종류", ["owner health"] = "사용자의 체력", ["gravitygun punt"] = "중력건을 사용", ["say"] = "채팅중일때", ["is crouching"] = "주저앉아있을때", ["speed"] = "속도", ["is flashlight on"] = "손전등 사용중일때", ["is in noclip"] = "노클립 사용중일때", ["is on ground"] = "지상일때", ["owner armor"] = "사용자의 아머", ["is client"] = "오직 클라이언트만", ["equal"] = "같을때", ["not equal"] = "같지 않을때", ["above"] = "초과일때", ["equal or above"] = "이상일때", ["below"] = "미만일때", ["equal or below"] = "이하일때", ["maybe"] = "혹시나(Maybe)", ["time"] = "시간", ["advanced timer"] = "진보된 타이머", ["animation event"] = "애니메이션 이벤트", ["health lost"] = "HP 감소량", ["holdtype"] = "무기잡는 방식", ["fov"] = "시야", ["entity class"] = "엔티티 클래스", ["client spawned"] = "클라이언트 스폰", ["owner velocity forward"] = "사용자 전진속도", ["owner velocity length"] = "사용자 길이속도", ["owner velocity right"] = "사용자 우향속도", ["owner velocity up"] = "사용자 상승속도", ["parent velocity forward"] = "상위 전진속도", ["parent velocity length"] = "상위 길이속도", ["parent velocity right"] = "상위 우향속도", ["parent velocity up"] = "상위 상승속도", -- holdtype ["walk"] = "걷기", ["crouch walk"] = "앉아서 걷기", ["reload stand"] = "서서 재장전", ["jump"] = "점프", ["attack stand primaryfire"] = "서서 주사격무기 공격", ["swim"] = "수영중", ["attack crouch primaryfire"] = "앉아서 주사격무기 공격", ["swim idle"] = "수영 자세", ["reload crouch"] = "앉아서 재장전", ["act range attack1"] = "어택1 범위", ["crouch idle"] = "앉은 자세", ["act land"] = "착륙", ["stand idle"] = "서있는 자세", ["run"] = "달리기", ["fallback"] = "대비책", ["noclip"] = "노클립", ["air"] = "공중", ["sitting"] = "(의자에)앉음", ["alternative rate"] = "대안 속도", -- outline ["blur x"] = "x 블러", ["blur y"] = "y 블러", ["passes"] = "통과", ["amount"] = "총량", ["ignore z"] = "z각 무시", ["spherical size"] = "구 크기", ["shape"] = "날카로움", ["affect children"] = "하위목록에 영향", --material ["alpha test"] = "알파 테스트", ["translucent x"] = "X값 반투명", ["blend tint by base alpha"] = "기존 알파값에의한 염색", ["distance alpha"] = "거리에따른 알파값", ["vertex alpha"] = "꼭지 알파값", --webaudio ["minimum radius"] = "최소 반경", ["maximum radius"] = "최대 반경", ["inner angle"] = "안쪽 앵글", ["outer angle"] = "바깥쪽 앵글", ["outer volume"] = "바깥쪽 볼륨", ["random pitch"] = "랜덤 피치", --body group ["body group name"] = "바디 그룹 이름", ["model index"] = "모델 인덱스", --effects ["use particle tracer"] = "파티클 트레이서 사용", ["point a name"] = "포인트 A 이름", ["point b name"] = "포인트 B 이름", ["point c name"] = "포인트 C 이름", ["point d name"] = "포인트 D 이름", --flex ["flex"] = "전선", -- Pac3 menu ["new file"] = "새 파일", ["load from url"] = "URL에서 불러오기", ["ok"] = "확인", ["hide editor"] = "에디터 숨기기", ["reset view position"] = "시점 초기화", ["advanced mode"] = "고급 옵션 표기", ["show only with active weapon"] = "사용중인 무기표시", ["hide weapon"] = "무기 숨기기", ["show weapon"] = "무기 보이기", ["view"] = "보기", ["options"] = "옵션", ["player"] = "플레이어", ["tools"] = "도구", ["exit"] = "나가기", ["toggle basic mode"] = "기본 모드 켜기", ["disable input"] = "마우스 끄기", ["toggle camera follow"] = "카메라를 따라오게", ["camera follow"] = "카메라를 따라오게", ["show deprecated features"] = "쓸모없는 옵션 표기", ["rendering"] = "렌더링", ["draw in reflections"] = "반사광 그리기", ["t pose"] = "T 포즈", ["modifiers"] = "모델 수정", ["spawn as props"] = "프롭 소환하기", ["scale this and children"] = "크기 키우기", ["clear names"] = "이름 지우기", ["position grid size"] = "위치 그리드 크기", ["angles grid size"] = "각도 그리드 크기", ["duplicate"] = "복사하기", ["sound level"] = "사운드 레벨", ["style"] = "스타일", ["examples"] = "예제", ["help i have ocd (rounding numbers)"] = "OCD를 가지게하기 (라운딩 넘버)", ["copy global id"] = "글로벌 id 카피", ["paste"] = "붙여넣기", ["auto load (your spawn outfit)"] = "이 PAC를 스폰시 불러오기", ["advanced"] = "전문기능", ["effects"] = "이펙트", ["webaudio"] = "웹오디오", ["put parts in submenu"] = "부메뉴에 파트 넣기", ["automatic property size"] = "자동으로 크기맞추기", ["fix origin"] = "원점 수정", ["replace ogg with webaudio"] = "ogg를 웹오디오로 교체", ["free children from part"] = "자유로운 하위목록", ["square model scales..."] = "모델 비율조정", ["import editor tool from file..."] = "파일로부터 에디터 도구 가져오기", ["import editor tool from url..."] = "url로부터 에디터 도구 가져오기", ["round numbers"] = "라운드 넘버", ["record surrounding props to pac"] = "pac에 주변프롭들 기록", ["populate with bones"] = "뼈로 이동", ["populate with dummy bones"] = "더미 뼈로 이동", ["print part info"] = "파트 정보 출력", ["dump player submaterials"] = "플레이어 부재질 덤핑", ["stop all custom animations"] = "모든 커스텀애니메이션 정지", ["copy from faceposer tool"] = "얼굴조정 툴에서 복사해오기", ["script"] = "스크립트", ["custom_animation"] = "커스텀 애니메이션", ["about"] = "크레딧", ["find"] = "값", ["Getting Started"] = "시작 튜토리얼(영어)", }
gpl-3.0
mrbangi/telegram
plugins/inrealm.lua
850
25085
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
Turttle/darkstar
scripts/zones/North_Gustaberg/npcs/Kuuwari-Aori_WW.lua
30
3063
----------------------------------- -- Area: North Gustaberg -- NPC: Kuuwari-Aori, W.W. -- Type: Outpost Conquest Guards -- @pos -584.687 39.107 54.281 106 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/North_Gustaberg/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = GUSTABERG; local csid = 0x7ff7; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c20358953.lua
2
1612
--シャーク・ザ・クルー function c20358953.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(20358953,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetCondition(c20358953.spcon) e1:SetTarget(c20358953.sptg) e1:SetOperation(c20358953.spop) c:RegisterEffect(e1) end function c20358953.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT) and not c:IsLocation(LOCATION_DECK) and c:GetPreviousControler()==tp and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()==1-tp end function c20358953.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c20358953.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c20358953.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function c20358953.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if ft>2 then ft=2 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c20358953.filter,tp,LOCATION_DECK,0,1,ft,nil,e,tp) if g:GetCount()~=0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c100000538.lua
2
1233
--ワルキューレ・ブリュンヒルデ function c100000538.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(c100000538.val) c:RegisterEffect(e1) --Destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c100000538.desreptg) c:RegisterEffect(e2) end function c100000538.filter(c) return c:IsRace(RACE_DRAGON) or c:IsRace(RACE_WARRIOR) end function c100000538.val(e,c) return Duel.GetMatchingGroupCount(c100000538.filter,c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)*300 end function c100000538.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE) and c:IsFaceup() and c:GetDefense()>=1000 end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_COPY_INHERIT) e2:SetReset(RESET_EVENT+0x1ff0000) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(-1000) c:RegisterEffect(e2) return true end
gpl-2.0
Turttle/darkstar
scripts/zones/Lower_Jeuno/npcs/Chenokih.lua
37
1438
----------------------------------- -- Area: Lower Jeuno -- NPC: Chenokih -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHENOKIH_SHOP_DIALOG); stock = {0x3232,24500, -- Hose 0x3242,22632, -- Linen Slacks 0x3233,57600, -- Wool Hose 0x323A,14756, -- Wool Slops 0x3241,6348, -- Black Slacks 0x32B2,16000, -- Socks 0x32C2,14352, -- Shoes 0x32B3,35200, -- Wool Socks 0x32BA,9180, -- Chestnut Sabots 0x32C1,4128, -- Sandals 0x3509,11088, -- Black Cape 0x3500,1250} -- Scarlet Ribbon showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
piXelicidio/locas-ants
code/qlist.lua
1
4340
--- TQuickList; quick adding and removing collection. local TQuickList = {} --class functions --- Returns a new node, usable for any TQuickList, not tied to this instance. -- This actually can be created anywhere as long as the table has the required fields. -- Why this? Becasue we don't want to create a new node everytime we add an obj to the list, -- we can reuse the same node to jump from list to list (this will be very useful in the grid map later) -- @param refObj the data you want to store in the node function TQuickList.newNode( refObj ) local node = { refList = nil, idx = 0, obj = refObj } -- each node has the de capability to remove itself from the current list owner (refList) function node.selfRemove() -- TODO: think if we can remove this condition. --if node.refList ~= nil then node.refList.remove( node ) --end end return node end function TQuickList.create() local qList = { ---Public properties (for quick access) that you should "THINK" are read-only, so... behave. array = {}, -- store the list items, avoid using qList.array[index], some items may be nil emptyItems = {}, -- store the index of the removed items on array count = 0 -- keeps the item count updated } -- private fields local fIter = nil --public funcitons --- Adds a node to the list -- reuse empty items in the array if present -- Warning: no validations, if you add the same node twice it gets duplicated -- this not creates a new node, we are resuing node table from another qlist. function qList.add( node ) local idx=0 if #qList.emptyItems~=0 then -- reuse last removed position idx = table.remove(qList.emptyItems) qList.array[idx] = node else -- if no emptyItems (no arry[n]===nil ) to reuse then insert directly idx = #qList.array + 1 --index is the last one qList.array[idx] = node end node.idx = idx node.refList = qList qList.count = qList.count + 1 end --- Creates a new node and adds it to the list, combines both .add and newNode, returns node function qList.addNew( refObj ) local node = TQuickList.newNode( refObj ) qList.add( node ) return node end --- remove node quickly just setting it to nil, and saving the idex for reuse -- no validations for optimization: -- but be careful is node.refList~=qList or node.idx==0 ploff!! -- TODO: think how to make it less prone to problems... or not? function qList.remove( node ) qList.array[node.idx] = nil node.refList = nil --TODO: unnecesary? -- save array spot for reuse (not the node, the node is free to move to other list, or forget) --table.insert( qList.emptyItems, node.idx ) qList.emptyItems[ #qList.emptyItems + 1] = node.idx qList.count = qList.count - 1 end --- pass each element to doFunc, -- do it yourself with pairs(qList.array) to avoid this call -- do not use iparis or for loop with qList.array[i], -- will not work well because of nil values present function qList.forEachObj( doFunc ) for _,item in pairs(qList.array) do doFunc(item.obj) end end --- pass each element to doFunc acting on Nodes version, -- do it yourself with pairs(qList.array) to avoid this call -- do not use iparis or for loop with qList.array[i], -- will not work well because of nil values present function qList.forEachNode( doFunc ) for _,item in pairs(qList.array) do doFunc(item) end end --- empty the list function qList.clear() --TODO qList.array = {} qList.emptyItems = {} qList.count = 0 end --- Set iterator to index = 0 function qList.iterReset() fIter = nil end --- Return next item, move to next. -- if reach end return nil function qList.iterNext() local idx, node = next( qList.array, fIter ) if idx then fIter = idx end return node end --- TODO: repacks arrays removing nil items. -- (Slowly) Optimize the array removing nil items, use wisely. function qList.repack() -- goes to every idx=emtpyItems[i] -- remove array[idx] -- update all the nodes after idx decreasing node.idx -- repeat end return qList end return TQuickList
mit
SalvationDevelopment/Salvation-Scripts-TCG
c44920699.lua
2
1734
--炎舞-「天璇」 function c44920699.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(c44920699.condition) e1:SetTarget(c44920699.target) e1:SetOperation(c44920699.activate) c:RegisterEffect(e1) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR)) e3:SetValue(300) c:RegisterEffect(e3) end function c44920699.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function c44920699.filter(c) return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) end function c44920699.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c44920699.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c44920699.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c44920699.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c44920699.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetValue(700) tc:RegisterEffect(e1) end end
gpl-2.0
Turttle/darkstar
scripts/globals/mobskills/Pyric_Blast.lua
7
1063
--------------------------------------------- -- Pyric Blast -- -- Description: Deals Fire damage to enemies within a fan-shaped area. Additional effect: Plague -- Type: Breath -- Ignores Shadows -- Range: Unknown Cone --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1796) then return 0; else return 1; end end if (mob:AnimationSub() == 0) then return 0; else return 1; end end; function onMobWeaponSkill(target, mob, skill) local dmgmod = MobBreathMove(mob, target, 0.01, 0.1, ELE_FIRE, 200); local dmg = MobFinalAdjustments(dmgmod,mob,skill,target,MOBSKILL_BREATH,MOBPARAM_FIRE,MOBPARAM_IGNORE_SHADOWS); MobStatusEffectMove(mob, target, EFFECT_PLAGUE, 5, 3, 60); target:delHP(dmg); return dmg; end;
gpl-3.0
Turttle/darkstar
scripts/globals/items/lik_kabob.lua
35
1264
----------------------------------------- -- ID: 5647 -- Item: Lik Kabob -- Food Effect: 30 Min, All Races ----------------------------------------- -- Dexterity 3 -- Attack 7 -- Mind -2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5647); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_ATT, 7); target:addMod(MOD_MND, -2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_ATT, 7); target:delMod(MOD_MND, -2); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c48049769.lua
5
1882
--サンダー・シーホース function c48049769.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(48049769,0)) e1:SetCategory(CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,48049769) e1:SetCost(c48049769.cost) e1:SetTarget(c48049769.target) e1:SetOperation(c48049769.operation) c:RegisterEffect(e1) end function c48049769.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 and e:GetHandler():IsDiscardable() end Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) --oath effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) end function c48049769.filter(c) return c:IsRace(RACE_THUNDER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetLevel()==4 and c:IsAttackBelow(1600) and c:IsAbleToHand() end function c48049769.filter1(c,g) return g:IsExists(Card.IsCode,1,c,c:GetCode()) end function c48049769.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(c48049769.filter,tp,LOCATION_DECK,0,nil) return g:IsExists(c48049769.filter1,1,nil,g) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function c48049769.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c48049769.filter,tp,LOCATION_DECK,0,nil) local sg=g:Filter(c48049769.filter1,nil,g) if sg:GetCount()==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local hg=sg:Select(tp,1,1,nil) local hc=sg:Filter(Card.IsCode,hg:GetFirst(),hg:GetFirst():GetCode()):GetFirst() hg:AddCard(hc) Duel.SendtoHand(hg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,hg) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c62242678.lua
2
8272
--琰魔竜王 レッド・デーモン・カラミティ function c62242678.initial_effect(c) --synchro summon c:EnableReviveLimit() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(c62242678.syncon) e1:SetOperation(c62242678.synop) e1:SetValue(SUMMON_TYPE_SYNCHRO) c:RegisterEffect(e1) --act limit local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(62242678,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c62242678.limcon) e2:SetTarget(c62242678.limtg) e2:SetOperation(c62242678.limop) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(62242678,1)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(aux.bdcon) e3:SetTarget(c62242678.damtg) e3:SetOperation(c62242678.damop) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(62242678,2)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(c62242678.spcon) e4:SetTarget(c62242678.sptg) e4:SetOperation(c62242678.spop) c:RegisterEffect(e4) --double tuner local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetCode(21142671) c:RegisterEffect(e5) end function c62242678.matfilter1(c,syncard) return c:IsType(TYPE_TUNER) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsCanBeSynchroMaterial(syncard) end function c62242678.matfilter2(c,syncard) return c:IsNotTuner() and c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSynchroMaterial(syncard) end function c62242678.synfilter1(c,syncard,lv,g1,g2,g3) local f1=c.tuner_filter if c:IsHasEffect(EFFECT_HAND_SYNCHRO) then return g3:IsExists(c62242678.synfilter2,1,c,syncard,lv,g2,f1,c) else return g1:IsExists(c62242678.synfilter2,1,c,syncard,lv,g2,f1,c) end end function c62242678.synfilter2(c,syncard,lv,g2,f1,tuner1) local f2=c.tuner_filter if f1 and not f1(c) then return false end if f2 and not f2(tuner1) then return false end local mg=g2:Filter(c62242678.synfilter3,nil,f1,f2) Duel.SetSelectedCard(Group.FromCards(c,tuner1)) return mg:CheckWithSumEqual(Card.GetSynchroLevel,lv,1,1,syncard) end function c62242678.synfilter3(c,f1,f2) return (not f1 or f1(c)) and (not f2 or f2(c)) end function c62242678.syncon(e,c,tuner,mg) if c==nil then return true end local tp=c:GetControler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<-2 then return false end local g1=nil local g2=nil local g3=nil if mg then g1=mg:Filter(c62242678.matfilter1,nil,c) g2=mg:Filter(c62242678.matfilter2,nil,c) g3=g1:Clone() else g1=Duel.GetMatchingGroup(c62242678.matfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) g2=Duel.GetMatchingGroup(c62242678.matfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) g3=Duel.GetMatchingGroup(c62242678.matfilter1,tp,LOCATION_MZONE+LOCATION_HAND,LOCATION_MZONE,nil,c) end local pe=Duel.IsPlayerAffectedByEffect(tp,EFFECT_MUST_BE_SMATERIAL) local lv=c:GetLevel() if tuner then local f1=tuner.tuner_filter if not pe then return g1:IsExists(c62242678.synfilter2,1,tuner,c,lv,g2,f1,tuner) else return c62242678.synfilter2(pe:GetOwner(),c,lv,g2,f1,tuner) end end if not pe then return g1:IsExists(c62242678.synfilter1,1,nil,c,lv,g1,g2,g3) else return c62242678.synfilter1(pe:GetOwner(),c,lv,g1,g2,g3) end end function c62242678.synop(e,tp,eg,ep,ev,re,r,rp,c,tuner,mg) local g=Group.CreateGroup() local g1=nil local g2=nil local g3=nil if mg then g1=mg:Filter(c62242678.matfilter1,nil,c) g2=mg:Filter(c62242678.matfilter2,nil,c) g3=g1:Clone() else g1=Duel.GetMatchingGroup(c62242678.matfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) g2=Duel.GetMatchingGroup(c62242678.matfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) g3=Duel.GetMatchingGroup(c62242678.matfilter1,tp,LOCATION_MZONE+LOCATION_HAND,LOCATION_MZONE,nil,c) end local pe=Duel.IsPlayerAffectedByEffect(tp,EFFECT_MUST_BE_SMATERIAL) local lv=c:GetLevel() if tuner then g:AddCard(tuner) local f1=tuner.tuner_filter Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) local tuner2=nil if not pe then local t2=g1:FilterSelect(tp,c62242678.synfilter2,1,1,tuner,c,lv,g2,f1,tuner) tuner2=t2:GetFirst() else tuner2=pe:GetOwner() Group.FromCards(tuner2):Select(tp,1,1,nil) end g:AddCard(tuner2) local f2=tuner2.tuner_filter local mg2=g2:Filter(c62242678.synfilter3,nil,f1,f2) Duel.SetSelectedCard(g) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) local m3=mg2:SelectWithSumEqual(tp,Card.GetSynchroLevel,lv,1,1,c) g:Merge(m3) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) local tuner1=nil if not pe then local t1=g1:FilterSelect(tp,c62242678.synfilter1,1,1,nil,c,lv,g1,g2,g3) tuner1=t1:GetFirst() else tuner1=pe:GetOwner() Group.FromCards(tuner1):Select(tp,1,1,nil) end g:AddCard(tuner1) local f1=tuner1.tuner_filter local t2=nil Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) if tuner1:IsHasEffect(EFFECT_HAND_SYNCHRO) then t2=g3:FilterSelect(tp,c62242678.synfilter2,1,1,tuner1,c,lv,g2,f1,tuner1) else t2=g1:FilterSelect(tp,c62242678.synfilter2,1,1,tuner1,c,lv,g2,f1,tuner1) end local tuner2=t2:GetFirst() g:AddCard(tuner2) local f2=tuner2.tuner_filter local mg2=g2:Filter(c62242678.synfilter3,nil,f1,f2) Duel.SetSelectedCard(g) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) local m3=mg2:SelectWithSumEqual(tp,Card.GetSynchroLevel,lv,1,1,c) g:Merge(m3) end c:SetMaterial(g) Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) end function c62242678.limcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c62242678.limtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetChainLimit(c62242678.chainlm) end function c62242678.chainlm(e,rp,tp) return tp==rp end function c62242678.limop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(c62242678.aclimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c62242678.aclimit(e,re,tp) return re:GetHandler():IsOnField() or re:IsHasType(EFFECT_TYPE_ACTIVATE) end function c62242678.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetHandler():GetBattleTarget():GetBaseAttack() if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function c62242678.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c62242678.spcon(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and e:GetHandler():GetPreviousControler()==tp end function c62242678.spfilter(c,e,tp) return c:IsLevelBelow(8) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c62242678.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c62242678.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c62242678.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c62242678.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c62242678.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
mohammadclash/STAR
plugins/media.lua
376
1679
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
mamaddeveloper/hhw
plugins/media.lua
376
1679
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
Shayan123456/botttttt6
plugins/media.lua
376
1679
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
fgenesis/Aquaria_experimental
game_scripts/scripts/entities/energygodspirit.lua
2
5617
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.curNote = -1 v.noteTimer = 0 v.delayTime = 2 v.delay = v.delayTime v.attackDelay = 0 v.noteQuad = 0 v.maxHits = 6 v.hits = v.maxHits local STATE_HURT = 1000 local STATE_SING = 1001 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setTexture(me, "particles/lines") entity_setAllDamageTargets(me, false) entity_rotate(me, 360, 1, -1) entity_scale(me, 1.5, 1.5, 2, -1, 1, 1) entity_setCollideRadius(me, 32) entity_setState(me, STATE_IDLE) entity_setBlendType(me, BLEND_ADD) for i=0,7 do loadSound(getNoteName(i, "low-")) end entity_addVel(me, randVector(500)) entity_setMaxSpeed(me, 300) entity_alpha(me, 0) loadSound("energyboss-die") end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) playSfx("spirit-enter") entity_alpha(me, 1, 1.5) playMusic("ancienttest") end function update(me, dt) entity_updateMovement(me, dt) entity_doCollisionAvoidance(me, dt, 10, 0.2) if entity_isState(me, STATE_IDLE) then v.delay = v.delay - dt if v.delay < 0 then v.delay = v.delayTime entity_setState(me, STATE_SING) end end if entity_isState(me, STATE_SING) then if v.holdingNote then v.noteTimer = v.noteTimer + dt if v.noteTimer > 1 then -- hit it! v.holdingNote = false entity_setState(me, STATE_HURT) end end if v.noteQuad ~= 0 then quad_setPosition(v.noteQuad, entity_x(me), entity_y(me)) end end if entity_isState(me, STATE_ATTACK) then entity_doEntityAvoidance(me, dt, 128, 0.2) v.attackDelay = v.attackDelay + (dt * (1.0-(v.hits/v.maxHits))*3) if v.attackDelay > 1 then local s = createShot("energygodspirit", me, v.n, entity_x(me), entity_y(me)) v.attackDelay = 0 end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_HURT) then entity_setMaxSpeedLerp(me, 4) entity_setMaxSpeedLerp(me, 1, 5) entity_addVel(me, randVector(500)) playSfx("secret") playSfx("energyorbcharge") entity_setStateTime(me, 3) if v.hits == 1 then entity_setStateTime(me, 0.5) end v.curNote = -1 spawnParticleEffect("energygodspirithit", entity_x(me), entity_y(me)) entity_heal(v.n, 0.5) setSceneColor(0.5, 0.5, 1, 0.5) entity_setMaxSpeed(me, entity_getMaxSpeed(me)+50) elseif entity_isState(me, STATE_SING) then entity_setStateTime(me, 5) v.curNote = getRandNote() local r, g, b = getNoteColor(v.curNote) entity_color(me, r*0.9 + 0.1, g*0.9 + 0.1, b*0.9 + 0.1, 1) playSfx(getNoteName(v.curNote, "low-")) local t = 6 v.noteQuad = createQuad(string.format("Song/NoteSymbol%d", v.curNote), 6) quad_alphaMod(v.noteQuad, 0.2) quad_scale(v.noteQuad, 1, 1) quad_scale(v.noteQuad, 3, 3, t, 0, 0, 1) quad_setPosition(v.noteQuad, entity_x(me), entity_y(me)) quad_setBlendType(v.noteQuad, BLEND_ADD) quad_delete(v.noteQuad, t) setSceneColor(r*0.5 + 0.5, g*0.5 + 0.5, b*0.5 + 0.5, 1) shakeCamera(4, 3) elseif entity_isState(me, STATE_ATTACK) then entity_setMaxSpeedLerp(me, 4) entity_addVel(me, randVector(800)) --entity_moveTowardsTarget(me, 800, 1) entity_setMaxSpeedLerp(me, 1, 5) entity_setStateTime(me, 4) setSceneColor(1, 0.5, 0.5, 1) v.attackDelay = 0 elseif entity_isState(me, STATE_DEATHSCENE) then end end function exitState(me) if entity_isState(me, STATE_SING) then entity_color(me, 1, 1, 1, 1) --voice("laugh1") entity_setState(me, STATE_ATTACK) if v.noteQuad ~= 0 then quad_delete(v.noteQuad, 1) v.noteQuad = 0 end elseif entity_isState(me, STATE_ATTACK) then entity_setState(me, STATE_IDLE) elseif entity_isState(me, STATE_HURT) then v.hits = v.hits - 1 if v.hits <= 0 then setFlag(FLAG_ENERGYGODENCOUNTER, 2) entity_damage(me, v.n, 10000) setSceneColor(1, 1, 1, 5) fadeOutMusic(6) shakeCamera(10, 4) cam_toEntity(me) shakeCamera(10, 4) watch(4) spawnParticleEffect("energygodspirithit", entity_x(me), entity_y(me)) playSfx("energyboss-die") shakeCamera(15, 2) watch(2) playSfx("spirit-enter") shakeCamera(20, 2) watch(2) cam_toEntity(getNaija()) local node = entity_getNearestNode(me, "energygodencounter") if node ~= 0 then node_activate(node) end else entity_setState(me, STATE_ATTACK) end end end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) if v.curNote == note then v.holdingNote = true v.noteTimer = 0 end end function songNoteDone(me, note) v.holdingNote = false end function song(me, song) end function activate(me) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c18239909.lua
2
3155
--爆竜剣士イグニスターP function c18239909.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsType,TYPE_PENDULUM),1) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(18239909,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(c18239909.destg) e1:SetOperation(c18239909.desop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(18239909,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(c18239909.sptg) e2:SetOperation(c18239909.spop) c:RegisterEffect(e2) end function c18239909.tgfilter(c) if c:IsLocation(LOCATION_MZONE) then return c:IsFaceup() and c:IsType(TYPE_PENDULUM) else return c:GetSequence()==6 or c:GetSequence()==7 end end function c18239909.desfilter(c) return c18239909.tgfilter(c) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end function c18239909.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c18239909.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c18239909.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c18239909.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,LOCATION_ONFIELD) end function c18239909.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if g:GetCount()>0 then Duel.HintSelection(g) Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end end end function c18239909.spfilter(c,e,tp) return c:IsSetCard(0xc7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c18239909.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c18239909.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c18239909.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c18239909.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(1) tc:RegisterEffect(e1) end end
gpl-2.0
longsion/OpenBird
Resources/DeprecatedOpenglEnum.lua
148
11934
-- This is the DeprecatedEnum DeprecatedClass = {} or DeprecatedClass _G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT _G.GL_LINE_WIDTH = gl.LINE_WIDTH _G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA _G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA _G.GL_GREEN_BITS = gl.GREEN_BITS _G.GL_STENCIL_REF = gl.STENCIL_REF _G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE _G.GL_CCW = gl.CCW _G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS _G.GL_BACK = gl.BACK _G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES _G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X _G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z _G.GL_ONE = gl.ONE _G.GL_TRUE = gl.TRUE _G.GL_TEXTURE12 = gl.TEXTURE12 _G.GL_LINK_STATUS = gl.LINK_STATUS _G.GL_BLEND = gl.BLEND _G.GL_LESS = gl.LESS _G.GL_TEXTURE16 = gl.TEXTURE16 _G.GL_BOOL_VEC2 = gl.BOOL_VEC2 _G.GL_KEEP = gl.KEEP _G.GL_DST_COLOR = gl.DST_COLOR _G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED _G.GL_EXTENSIONS = gl.EXTENSIONS _G.GL_FRONT = gl.FRONT _G.GL_DST_ALPHA = gl.DST_ALPHA _G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS _G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC _G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR _G.GL_BLEND_EQUATION = gl.BLEND_EQUATION _G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE _G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT _G.GL_VENDOR = gl.VENDOR _G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y _G.GL_NEAREST = gl.NEAREST _G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH _G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING _G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER _G.GL_LEQUAL = gl.LEQUAL _G.GL_VERSION = gl.VERSION _G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE _G.GL_RENDERER = gl.RENDERER _G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS _G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL _G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK _G.GL_BOOL = gl.BOOL _G.GL_VIEWPORT = gl.VIEWPORT _G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER _G.GL_LUMINANCE = gl.LUMINANCE _G.GL_DECR_WRAP = gl.DECR_WRAP _G.GL_FUNC_ADD = gl.FUNC_ADD _G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA _G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY _G.GL_BOOL_VEC4 = gl.BOOL_VEC4 _G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR _G.GL_STATIC_DRAW = gl.STATIC_DRAW _G.GL_DITHER = gl.DITHER _G.GL_TEXTURE31 = gl.TEXTURE31 _G.GL_TEXTURE30 = gl.TEXTURE30 _G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE _G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16 _G.GL_TEXTURE23 = gl.TEXTURE23 _G.GL_DEPTH_TEST = gl.DEPTH_TEST _G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL _G.GL_BOOL_VEC3 = gl.BOOL_VEC3 _G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS _G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D _G.GL_TEXTURE21 = gl.TEXTURE21 _G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT _G.GL_DONT_CARE = gl.DONT_CARE _G.GL_BUFFER_SIZE = gl.BUFFER_SIZE _G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3 _G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5 _G.GL_INT_VEC2 = gl.INT_VEC2 _G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4 _G.GL_NONE = gl.NONE _G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA _G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE _G.GL_SRC_COLOR = gl.SRC_COLOR _G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS _G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT _G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS _G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS _G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB _G.GL_TEXTURE = gl.TEXTURE _G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR _G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING _G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM _G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT _G.GL_TEXTURE20 = gl.TEXTURE20 _G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH _G.GL_TEXTURE28 = gl.TEXTURE28 _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE _G.GL_TEXTURE22 = gl.TEXTURE22 _G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING _G.GL_STREAM_DRAW = gl.STREAM_DRAW _G.GL_SCISSOR_BOX = gl.SCISSOR_BOX _G.GL_TEXTURE26 = gl.TEXTURE26 _G.GL_TEXTURE27 = gl.TEXTURE27 _G.GL_TEXTURE24 = gl.TEXTURE24 _G.GL_TEXTURE25 = gl.TEXTURE25 _G.GL_NO_ERROR = gl.NO_ERROR _G.GL_TEXTURE29 = gl.TEXTURE29 _G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4 _G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED _G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL _G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3 _G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE _G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1 _G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS _G.GL_INVALID_OPERATION = gl.INVALID_OPERATION _G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT _G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS _G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE _G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR _G.GL_TEXTURE2 = gl.TEXTURE2 _G.GL_TEXTURE1 = gl.TEXTURE1 _G.GL_GEQUAL = gl.GEQUAL _G.GL_TEXTURE7 = gl.TEXTURE7 _G.GL_TEXTURE6 = gl.TEXTURE6 _G.GL_TEXTURE5 = gl.TEXTURE5 _G.GL_TEXTURE4 = gl.TEXTURE4 _G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT _G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR _G.GL_TEXTURE9 = gl.TEXTURE9 _G.GL_STENCIL_TEST = gl.STENCIL_TEST _G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK _G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT _G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8 _G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE _G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2 _G.GL_BLUE_BITS = gl.BLUE_BITS _G.GL_VERTEX_SHADER = gl.VERTEX_SHADER _G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS _G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK _G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4 _G.GL_TEXTURE17 = gl.TEXTURE17 _G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA _G.GL_TEXTURE15 = gl.TEXTURE15 _G.GL_TEXTURE14 = gl.TEXTURE14 _G.GL_TEXTURE13 = gl.TEXTURE13 _G.GL_SAMPLES = gl.SAMPLES _G.GL_TEXTURE11 = gl.TEXTURE11 _G.GL_TEXTURE10 = gl.TEXTURE10 _G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT _G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT _G.GL_TEXTURE19 = gl.TEXTURE19 _G.GL_TEXTURE18 = gl.TEXTURE18 _G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST _G.GL_SHORT = gl.SHORT _G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING _G.GL_REPEAT = gl.REPEAT _G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER _G.GL_RED_BITS = gl.RED_BITS _G.GL_FRONT_FACE = gl.FRONT_FACE _G.GL_BLEND_COLOR = gl.BLEND_COLOR _G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT _G.GL_INT_VEC4 = gl.INT_VEC4 _G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE _G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE _G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE _G.GL_SRC_ALPHA = gl.SRC_ALPHA _G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT _G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK _G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT _G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL _G.GL_STENCIL_FUNC = gl.STENCIL_FUNC _G.GL_REPLACE = gl.REPLACE _G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA _G.GL_DEPTH_RANGE = gl.DEPTH_RANGE _G.GL_FASTEST = gl.FASTEST _G.GL_STENCIL_FAIL = gl.STENCIL_FAIL _G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT _G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT _G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL _G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB _G.GL_TEXTURE3 = gl.TEXTURE3 _G.GL_RENDERBUFFER = gl.RENDERBUFFER _G.GL_RGB5_A1 = gl.RGB5_A1 _G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE _G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE _G.GL_NOTEQUAL = gl.NOTEQUAL _G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB _G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK _G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP _G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE _G.GL_ZERO = gl.ZERO _G.GL_TEXTURE0 = gl.TEXTURE0 _G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE _G.GL_BUFFER_USAGE = gl.BUFFER_USAGE _G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE _G.GL_BYTE = gl.BYTE _G.GL_CW = gl.CW _G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW _G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE _G.GL_FALSE = gl.FALSE _G.GL_GREATER = gl.GREATER _G.GL_RGBA4 = gl.RGBA4 _G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS _G.GL_STENCIL_BITS = gl.STENCIL_BITS _G.GL_RGB = gl.RGB _G.GL_INT = gl.INT _G.GL_DEPTH_FUNC = gl.DEPTH_FUNC _G.GL_SAMPLER_2D = gl.SAMPLER_2D _G.GL_NICEST = gl.NICEST _G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS _G.GL_CULL_FACE = gl.CULL_FACE _G.GL_INT_VEC3 = gl.INT_VEC3 _G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE _G.GL_INVALID_ENUM = gl.INVALID_ENUM _G.GL_INVERT = gl.INVERT _G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE _G.GL_TEXTURE8 = gl.TEXTURE8 _G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER _G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S _G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE _G.GL_LINES = gl.LINES _G.GL_EQUAL = gl.EQUAL _G.GL_LINE_LOOP = gl.LINE_LOOP _G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T _G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT _G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS _G.GL_SHADER_TYPE = gl.SHADER_TYPE _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z _G.GL_DECR = gl.DECR _G.GL_DELETE_STATUS = gl.DELETE_STATUS _G.GL_DEPTH_BITS = gl.DEPTH_BITS _G.GL_INCR = gl.INCR _G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE _G.GL_ALPHA_BITS = gl.ALPHA_BITS _G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2 _G.GL_LINE_STRIP = gl.LINE_STRIP _G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH _G.GL_INVALID_VALUE = gl.INVALID_VALUE _G.GL_NEVER = gl.NEVER _G.GL_INCR_WRAP = gl.INCR_WRAP _G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA _G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER _G.GL_POINTS = gl.POINTS _G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0 _G.GL_RGBA = gl.RGBA _G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE _G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE _G.GL_FRAMEBUFFER = gl.FRAMEBUFFER _G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP _G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS _G.GL_LINEAR = gl.LINEAR _G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST _G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH _G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF _G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER _G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE _G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP _G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR _G.GL_COMPILE_STATUS = gl.COMPILE_STATUS _G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE _G.GL_UNSIGNED_INT = gl.UNSIGNED_INT _G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE _G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE _G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION _G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED _G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH _G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS _G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK _G.GL_ALWAYS = gl.ALWAYS _G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE _G.GL_FLOAT = gl.FLOAT _G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING _G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT _G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN _G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION _G.GL_TEXTURE_2D = gl.TEXTURE_2D _G.GL_ALPHA = gl.ALPHA _G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB _G.GL_SCISSOR_TEST = gl.SCISSOR_TEST _G.GL_TRIANGLES = gl.TRIANGLES
mit
dickeyf/darkstar
scripts/zones/Windurst_Waters/npcs/Cochal-Monchal.lua
13
1597
----------------------------------- -- Area: Windurst Waters -- NPC: Cochal-Monchal -- Involved in Quest: Dark Legacy -- @zone 238 -- @pos -52 -6 110 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("darkLegacyCS") == 2) then player:startEvent(0x02b9,0,DARKSTEEL_FORMULA); elseif (player:getVar("darkLegacyCS") == 3) then player:startEvent(0x02ba,0,DARKSTEEL_FORMULA); elseif (player:hasKeyItem(DARKSTEEL_FORMULA)) then player:startEvent(0x02bb,0,DARKSTEEL_FORMULA); else player:startEvent(0x2b8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x02b9) then player:setVar("darkLegacyCS",3); player:delKeyItem(LETTER_FROM_THE_DARKSTEEL_FORGE); end end;
gpl-3.0
lionsoul2014/ip2region
binding/lua_c/bench_test.lua
1
4913
-- Copyright 2022 The Ip2Region Authors. All rights reserved. -- Use of this source code is governed by a Apache2.0-style -- license that can be found in the LICENSE file. -- -- --- -- @Author Lion <chenxin619315@gmail.com> -- @Date 2022/06/30 -- set the package to load the current xdb_searcher.so package.path = "./?.lua" .. package.path package.cpath = "./?.so" .. package.cpath local xdb = require("xdb_searcher") function printHelp() print("lua bench_test.lua [command options]") print("options: ") print(" --db string ip2region binary xdb file path") print(" --src string source ip text file path") print(" --cache-policy string cache policy: file/vectorIndex/content") end if #arg < 2 then printHelp(arg) return end -- parser the command line args local dbFile, srcFile = "", "" local cachePolicy = "vectorIndex" for _, r in ipairs(arg) do if string.len(r) < 5 then goto continue end if string.sub(r, 1, 2) ~= "--" then goto continue end for k, v in string.gmatch(string.sub(r, 3), "([^=]+)=([^%s]+)") do if k == "db" then dbFile = v elseif k == "src" then srcFile = v elseif k == "cache-policy" then cachePolicy = v else print(string.format("undefined option `%s`", r)) return end -- break the match iterate break end -- continue this loop ::continue:: end -- print(string.format("dbFile=%s, srcFile=%s, cachePolicy=%s", dbFile, srcFile, cachePolicy)) if string.len(dbFile) < 2 or string.len(srcFile) < 2 then printHelp() return end -- create the searcher based on the cache-policy local searcher, v_index, content if cachePolicy == "file" then searcher, err = xdb.new_with_file_only(dbFile) if err ~= nil then print(string.format("failed to create searcher: %s", err)) return end elseif cachePolicy == "vectorIndex" then v_index, err = xdb.load_vector_index(dbFile) if err ~= nil then print(string.format("failed to load vector index: %s", err)) return end searcher, err = xdb.new_with_vector_index(dbFile, v_index) if err ~= nil then print(string.format("failed to create vector index searcher: %s", err)) return end elseif cachePolicy == "content" then content, err = xdb.load_content(dbFile) if err ~= nil then print(string.format("failed to load xdb content from '%s'", dbFile)) return end searcher, err = xdb.new_with_buffer(content) if err ~= nil then print(string.format("failed to create content buffer searcher: %s", err)) return end else print(string.format("undefined cache-policy `%s`", cachePolicy)) return end -- do the bench test local handle = io.open(srcFile, "r") if handle == nil then print(string.format("failed to open src text file `%s`", handle)) return end local lines = handle:lines() local sip_str, eip_str, s_region, region = "", "", "", "" local sip, mip, eip, err = 0, 0, 0, 0 local count, t_time, c_time = 0, 0, 0 local s_time = xdb.now() for l in lines do if string.len(l) < 1 then goto continue end for v1, v2, v3 in string.gmatch(l, "([%d%.]+)|([%d%.]+)|([^\n]+)") do -- print(sip_str, eip_str, region) sip_str = v1 eip_str = v2 s_region = v3 break end sip, err = xdb.check_ip(sip_str) if err ~= nil then print(string.format("invalid start ip `%s`", sip_str)) return end eip, err = xdb.check_ip(eip_str) if err ~= nil then print(string.format("invalid end ip `%s`", sip_str)) return end if sip > eip then print(string.format("start ip(%s) should not be greater than end ip(%s)\n", sip_str, eip_str)) return end mip = (sip + eip) >> 1 for _, ip in ipairs({sip, (sip + mip) >> 1, mip, (mip + eip) >> 1, eip}) do t_time = xdb.now() region, err = searcher:search(ip) c_time = c_time + xdb.now() - t_time if err ~= nil then print(string.format("failed to search ip `%s`", xdb.long2ip(ip))) return end -- check the region if region ~= s_region then printf(string.format("failed search(%s) with (%s != %s)\n", xdb.long2ip(ip), region, s_region)) return end count = count + 1 end ::continue:: end -- resource cleanup searcher:close() if v_index ~= nil then v_index:close() end if content ~= nil then content:close() end -- print the stats local avg_costs = 0 if count > 0 then avg_costs = c_time / count end print(string.format("Bench finished, {cachePolicy: %s, total: %d, took: %.3f s, cost: %.3f μs/op}", cachePolicy, count, (xdb.now() - s_time)/1e6, c_time / count))
apache-2.0
dickeyf/darkstar
scripts/globals/spells/bluemagic/warm-up.lua
27
1924
----------------------------------------- -- Spell: Warm-Up -- Enhances accuracy and evasion -- Spell cost: 59 MP -- Monster Type: Beastmen -- Spell Type: Magical (Earth) -- Blue Magic Points: 4 -- Stat Bonus: VIT+1 -- Level: 68 -- Casting Time: 7 seconds -- Recast Time: 120 seconds -- Duration: 180 seconds -- -- Combos: Clear Mind ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local typeEffectOne = EFFECT_ACCURACY_BOOST local typeEffectTwo = EFFECT_EVASION_BOOST local power = 10; local duration = 180; local returnEffect = typeEffectOne; if (caster:hasStatusEffect(EFFECT_DIFFUSION)) then local diffMerit = caster:getMerit(MERIT_DIFFUSION); if (diffMerit > 0) then duration = duration + (duration/100)* diffMerit; end; caster:delStatusEffect(EFFECT_DIFFUSION); end; if (target:addStatusEffect(typeEffectOne,power,0,duration) == false and target:addStatusEffect(typeEffectTwo,power,0,duration) == false) then -- both statuses fail to apply spell:setMsg(75); elseif (target:addStatusEffect(typeEffectOne,power,0,duration) == false) then -- the first status fails to apply target:addStatusEffect(typeEffectTwo,power,0,duration) spell:setMsg(230); returnEffect = typeEffectTwo; else target:addStatusEffect(typeEffectOne,power,0,duration) target:addStatusEffect(typeEffectTwo,power,0,duration) spell:setMsg(230); end; return returnEffect; end;
gpl-3.0
TelegramDev/test
plugins/ingroup.lua
371
44212
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] local user_info = redis:hgetall('user:'..group_owner) if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") if user_info.username then return "Group onwer is @"..user_info.username.." ["..group_owner.."]" else return "Group owner is ["..group_owner..']' end end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c65591858.lua
5
1981
--先史遺産ウィングス・スフィンクス function c65591858.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(65591858,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(c65591858.spcost) e1:SetTarget(c65591858.sptg) e1:SetOperation(c65591858.spop) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(65591858,ACTIVITY_SPSUMMON,c65591858.counterfilter) end function c65591858.counterfilter(c) return c:IsSetCard(0x70) end function c65591858.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(65591858,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(c65591858.splimit) Duel.RegisterEffect(e1,tp) end function c65591858.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(0x70) end function c65591858.filter(c,e,tp) return c:GetLevel()==5 and c:IsSetCard(0x70) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c65591858.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c65591858.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c65591858.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c65591858.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c65591858.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
Turttle/darkstar
scripts/zones/Southern_San_dOria/npcs/Rouva.lua
17
1713
----------------------------------- -- Area: Southern San d'Oria -- NPC: Rouva -- Involved in Quest: Lure of the Wildcat (San d'Oria) -- @pos -17 2 10 230 ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatSandy = player:getVar("WildcatSandy"); if (player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,2) == false) then player:startEvent(0x0328); else player:startEvent(0x0298); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0328) then player:setMaskBit(player:getVar("WildcatSandy"),"WildcatSandy",2,true); end end;
gpl-3.0
hfjgjfg/avast50
plugins/stats.lua
1
3981
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'nod32' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /nod32 ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "nod32" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (gp)",-- Put everything you like :) "^[!/]([Rr]sm)"-- Put everything you like :) }, run = run } end
gpl-2.0
Turttle/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5cg.lua
34
1075
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: _5cg (Gate of Fire) -- @pos -332 0 99 192 ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(DOOR_FIRMLY_CLOSED); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Turttle/darkstar
scripts/zones/The_Shrine_of_RuAvitau/npcs/qm2.lua
24
1639
----------------------------------- -- Area: The Shrine of Ru'Avitau -- NPC: ??? (Spawn Kirin) -- @pos -81 32 2 178 ----------------------------------- package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Ensure Kirin is not alive.. if (GetMobAction( 17506670 ) == 0) then -- Validate traded items are all needed seals.. if (trade:hasItemQty( 1404, 1 ) and trade:hasItemQty( 1405, 1 ) and trade:hasItemQty( 1406, 1 ) and trade:hasItemQty( 1407, 1 ) and trade:getItemCount() == 4) then -- Complete the trade.. player:tradeComplete(); -- Spawn Kirin.. local mob = SpawnMob( 17506670, 180 ); player:showText( npc, KIRIN_OFFSET ); mob:updateClaim( player ); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0064); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
trex2000/WifiBot
ESP8266/Web_Page/http_server.lua
3
2335
sendFileContents = function(conn, filename) if file.open(filename, "r") then --conn:send(responseHeader("200 OK","text/html")); repeat local line=file.readline() if line then conn:send(line); end until not line file.close(); print("File sent"); else print("File not found"); conn:send(responseHeader("404 Not Found","text/html")); conn:send("Page not found"); end end responseHeader = function(code, type) return "HTTP/1.1 " .. code .. "\r\nConnection: close\r\nServer: nunu-Luaweb\r\nContent-Type: " .. type .. "\r\n\r\n"; end httpserver = function () print("HTTP Server function is started"); srv=net.createServer(net.TCP,60) print("HTTP Server is created"); srv:listen(80,function(conn) conn:on("receive",function(conn,request) print("Request received"); conn:send(responseHeader("200 OK","text/html")); if string.find(request,"gpio=0") then print("onDown Up"); gpio.write(7, gpio.HIGH); --13 UP elseif string.find(request,"gpio=1") then print("onUp Up"); gpio.write(7, gpio.LOW); --13 UP elseif string.find(request,"gpio=2") then print("onDown Down"); gpio.write(6, gpio.HIGH); --12 DOWN elseif string.find(request,"gpio=3") then print("onUp Down"); gpio.write(6, gpio.LOW); --12 DOWN elseif string.find(request,"gpio=4") then print("onDown Left"); gpio.write(2, gpio.HIGH); --4 LEFT elseif string.find(request,"gpio=5") then print("onUp Left"); gpio.write(2, gpio.LOW); --4 LEFT elseif string.find(request,"gpio=6") then print("onDown Right"); gpio.write(1, gpio.HIGH); --5 RIGHT elseif string.find(request,"gpio=7") then print("onUp Right"); gpio.write(1, gpio.LOW); --5 RIGHT else sendFileContents(conn,"header.htm"); end end) print(request); conn:on("sent",function(conn) conn:close(); print("Connection closed"); conn = nil; end) end) end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c14745409.lua
5
3748
--聖剣ガラティーン function c14745409.initial_effect(c) c:SetUniqueOnField(1,0,14745409) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c14745409.target) e1:SetOperation(c14745409.operation) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c14745409.eqlimit) c:RegisterEffect(e3) --atkdown local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_PHASE+PHASE_STANDBY) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetCondition(c14745409.atkcon) e4:SetOperation(c14745409.atkop) c:RegisterEffect(e4) --equip local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(14745409,0)) e5:SetCategory(CATEGORY_EQUIP) e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetCountLimit(1,14745409) e5:SetCondition(c14745409.eqcon) e5:SetTarget(c14745409.eqtg) e5:SetOperation(c14745409.operation) c:RegisterEffect(e5) end function c14745409.eqlimit(e,c) return c:IsRace(RACE_WARRIOR) end function c14745409.eqfilter1(c) return c:IsFaceup() and c:IsRace(RACE_WARRIOR) end function c14745409.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c14745409.eqfilter1(chkc) end if chk==0 then return Duel.IsExistingTarget(c14745409.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c14745409.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c14745409.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then Duel.Equip(tp,c,tc) end end function c14745409.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c14745409.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetFlagEffect(14745409)==0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-200) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1) c:RegisterFlagEffect(14745409,RESET_EVENT+0x1fe0000,0,0) e:SetLabelObject(e1) e:SetLabel(2) else local pe=e:GetLabelObject() local ct=e:GetLabel() e:SetLabel(ct+1) pe:SetValue(ct*-200) end end function c14745409.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp) end function c14745409.eqfilter2(c) return c:IsFaceup() and c:IsSetCard(0x107a) and c:IsRace(RACE_WARRIOR) end function c14745409.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c14745409.eqfilter2(chkc) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c14745409.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c14745409.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c4904633.lua
2
2462
--影依の原核 function c4904633.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(c4904633.target) e1:SetOperation(c4904633.activate) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(4904633,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCondition(c4904633.thcon) e2:SetTarget(c4904633.thtg) e2:SetOperation(c4904633.thop) c:RegisterEffect(e2) end function c4904633.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,4904633,0,0x21,1450,1950,9,RACE_SPELLCASTER,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c4904633.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,4904633,0,0x21,1450,1950,9,RACE_SPELLCASTER,ATTRIBUTE_DARK) then return end c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(4904633) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1,true) Duel.SpecialSummonComplete() end function c4904633.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function c4904633.thfilter(c) return c:IsSetCard(0x9d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(4904633) and c:IsAbleToHand() end function c4904633.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c4904633.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c4904633.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c4904633.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c4904633.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
gpl-2.0
Turttle/darkstar
scripts/zones/Lower_Jeuno/npcs/HomePoint#1.lua
17
1254
----------------------------------- -- Area: Lower Jeuno -- NPC: HomePoint#1 -- @pos -98.588 0.001 -183.416 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Lower_Jeuno/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 35); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Spire_of_Dem/npcs/_0j1.lua
39
1330
----------------------------------- -- Area: Spire_of_Dem -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Dem/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c72563071.lua
5
1656
--サイコ・ショックウェーブ function c72563071.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c72563071.condition) e1:SetCost(c72563071.cost) e1:SetTarget(c72563071.target) e1:SetOperation(c72563071.activate) c:RegisterEffect(e1) end function c72563071.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function c72563071.cfilter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDiscardable() end function c72563071.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c72563071.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,c72563071.cfilter,1,1,REASON_COST+REASON_DISCARD) end function c72563071.spfilter(c,e,tp) return c:GetLevel()==6 and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c72563071.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c72563071.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c72563071.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c72563071.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()~=0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
jokersso3/joker
plugins/Groups.lua
22
2731
local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of your bot Groups:\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '️ '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./system/chats/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if is_sudo(msg) or is_vip(msg) then if matches[1] == 'link' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are in ban' end if is_gbanned(msg.from.id) then return 'You are in Globalban or Superban' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_link = data[tostring(matches[2])]['settings']['set_link'] local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Group Link is:\n"..group_link.."\n\n (Group name:"..group_name..")\n" elseif matches[1] == 'link' and not data[tostring(matches[2])] then return "Group not found" end end end if matches[1] == 'groups' or matches[1] == 'chats' then if is_sudo(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'help' and msg.to.type == 'user' then text = "Welcome to my bot!\n\nTo get a list of bot groups use /chats or /groups for list of chats.\n\n" return text end end return { description = "See link of a group and groups list", usage = "!link ID && !groups", advan = { "Created by: @janlou", "Powered by: @AdvanTM", "CopyRight all right reserved", }, patterns = { "^[!#/]([Ll]ink) (.*)$", "^[!#/]([Gg]roups)$", "^[!#/]([Cc]hats)$", "^[!#/]([Hh]elp)$", }, run = run }
gpl-2.0
ehrenbrav/FCEUX_Learning_Environment
output/luaScripts/SMB-CompetitionRecorder.lua
9
3932
-- Super Mario Bros. script by ugetab. -- 2010, April 20th. -- Competition Recorder: -- Start the script, then make a recording from Start. -- Play until you get a score you'd like to keep, then end the movie. -- A record of your best scores, and the filename you got it in, will be saved. -- You can easily find your best score, because it will be sorted highest to lowest. -- The last entry is always erased, but is also always the lowest score. -- The best score for your current movie file will be displayed above the coin counter. -- The reason this is good for competition is that you can't get away with cheating, -- unless the game allows it. A movie file is a collection of button presses which -- can be played back. If it doesn't play back the same for someone else, then there's -- probably a problem with the game file, or with what the person recording did. function text(x,y,str) if (x > 0 and x < 255 and y > 0 and y < 240) then gui.text(x,y,str); end; end; function bubbleSort(table) --http://www.dreamincode.net/code/snippet3406.htm --check to make sure the table has some items in it if #table < 2 then --print("Table does not have enough data in it") return; end; for i = 0, (#table / 2) -1 do --> array start to end. Arrays start at 1, not 0. for j = 1, (#table / 2) -1 do if tonumber(table[(j*2)+1]) > tonumber(table[(j*2)-1]) then -->switch temp1 = table[(j*2) - 1]; temp2 = table[(j*2)]; table[(j*2) - 1] = table[(j*2) + 1]; table[(j*2)] = table[(j*2) + 2]; table[(j*2) + 1] = temp1; table[(j*2) + 2] = temp2; end; end; end; return; end; filesizefile = io.open("MaxScore_LUA.txt","r"); if filesizefile == nil then filewritefile = io.open("MaxScore_LUA.txt","w"); filewritefile:close(); filesizefile = io.open("MaxScore_LUA.txt","r"); end; filesize = filesizefile:seek("end"); filesizefile:close(); scores = {"0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"}; if filesize == nil then filesize = 0; end; if filesize < 20 then fileinit = io.open("MaxScore_LUA.txt","w+") for i = 1, #scores do fileinit:write(scores[i]..'\n'); end; fileinit:close(); end; activescoring = false; moviename = ""; maxscoresave = -9999999; text(83,8,"-Inactive-"); while (true) do if (movie.mode() == "record") then if movie.ispoweron() then maxscoretest = memory.readbyte(0x07d7)..memory.readbyte(0x07d8)..memory.readbyte(0x07d9)..memory.readbyte(0x07da)..memory.readbyte(0x07db)..memory.readbyte(0x07dc).."0"; activescoring = true; --if (tonumber(maxscoretest) >= tonumber(maxscoresave)) then if (tonumber(maxscoretest) <= 9999990) then maxscoresave = maxscoretest; moviename = movie.getname(); end; --end; text(83,8,maxscoresave); end; end; if (movie.mode() == nil) then if (activescoring == true) then activescoring = false; text(83,8,"-Inactive-"); readfile = io.open("MaxScore_LUA.txt","r"); linecount = 1 for line in readfile:lines() do if linecount <= 20 then scores[linecount] = line; end; linecount = linecount + 1; end; readfile:close (); --if tonumber(maxscoresave) > tonumber(scores[19]) then scores[19] = maxscoresave; scores[20] = moviename; bubbleSort(scores); savefile = io.open("MaxScore_LUA.txt","w+") for i = 1, #scores do savefile:write(tostring(scores[i])); savefile:write('\n'); end; savefile:close(); --end; end; end; FCEU.frameadvance(); end;
gpl-2.0
eugenesan/openwrt-luci
applications/luci-freifunk-policyrouting/luasrc/model/cbi/freifunk/policyrouting.lua
76
1905
--[[ LuCI - Lua Configuration Interface Copyright 2011 Manuel Munz <freifunk at somakoma de> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- local uci = require "luci.model.uci".cursor() m = Map("freifunk-policyrouting", translate("Policy Routing"), translate("These pages can be used to setup policy routing for certain firewall zones. ".. "This is useful if you need to use your own internet connection for yourself but you don't want to share it with others (thats why it can also be ".. "called 'Ego Mode'). Your own traffic is then sent via your internet connection while traffic originating from the mesh will use another gateway in the mesh. ")) m:chain("network") c = m:section(NamedSection, "pr", "settings", "") local pr = c:option(Flag, "enable", translate("Enable Policy Routing")) pr.rmempty = false local strict = c:option(Flag, "strict", translate("Strict Filtering"), translate("If no default route is received from the mesh network then traffic which belongs to ".. "the selected firewall zones is routed via your internet connection as a fallback. If you do not want this and instead block that traffic then you should ".. "select this option.")) strict.rmempty = false local fallback = c:option(Flag, "fallback", translate("Fallback to mesh"), translate("If your own gateway is not available then fallback to the mesh default gateway.")) strict.rmempty = false local zones = c:option(MultiValue, "zones", translate("Firewall zones"), translate("All traffic from interfaces belonging to these zones will be sent via ".. "a gateway in the mesh network.")) uci:foreach("firewall", "zone", function(section) local name = section.name if not (name == "wan") then zones:value(name) end end) return m
apache-2.0
Ninjistix/darkstar
scripts/zones/Southern_San_dOria/npcs/Machielle.lua
5
1517
----------------------------------- -- Area: Southern San d'Oria -- NPC: Machielle -- Only sells when Bastok controls Norvallen Region ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then player:messageSpecial(FLYER_REFUSED); end else onHalloweenTrade(player,trade,npc); end end; function onTrigger(player,npc) local RegionOwner = GetRegionOwner(NORVALLEN); if (RegionOwner ~= NATION_SANDORIA) then player:showText(npc,MACHIELLE_CLOSED_DIALOG); else player:showText(npc,MACHIELLE_OPEN_DIALOG); local stock = { 688, 18, -- Arrowwood Log 621, 25, -- Crying Mustard 618, 25, -- Blue Peas 698, 88 -- Ash Log } showShop(player,SANDORIA,stock); end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dinodeck/ninety_nine_days_of_dev
006_magic_menu/code/Actions.lua
6
9228
Actions = { -- Teleport an entity from the current position to the given position Teleport = function(map, tileX, tileY, layer) layer = layer or 1 return function(trigger, entity, tX, tY, tLayer) entity:SetTilePos(tileX, tileY, layer, map) end end, AddNPC = function(map, npc) print("npcid", tostring(npc.id)) assert(npc.id ~= "hero") return function(trigger, entity, tX, tY, tLayer) local charDef = gCharacters[npc.def] assert(charDef) -- Character should always exist! local char = Character:Create(charDef, map) -- Use npc def location by default -- Drop back to entities locations if missing local x = npc.x or char.mEntity.mTileX local y = npc.y or char.mEntity.mTileY local layer = npc.layer or char.mEntity.mLayer char.mEntity:SetTilePos(x, y, layer, map) table.insert(map.mNPCs, char) assert(map.mNPCbyId[npc.id] == nil) char.mId = npc.id map.mNPCbyId[npc.id] = char end end, RemoveNPC = function(map, npcId) return function(trigger, entity, tX, tY, tLayer) local char = map.mNPCbyId[npcId] local x = char.mEntity.mTileX local y = char.mEntity.mTileY local layer = char.mEntity.mLayer map:RemoveNPC(x, y, layer) end end, AddSavePoint = function(map, x, y, layer) return function(trigger, entity, tX, tY, tLayer) local entityDef = gEntities["save_point"] local savePoint = Entity:Create(entityDef) savePoint:SetTilePos(x, y, layer, map) local function AskCallback(index) if index == 2 then return end Save:Save() gGame.Stack:PushFit(gRenderer, 0, 0, "Saved!") end local trigger = Trigger:Create( { OnUse = function() gGame.World.mParty:Rest() local askMsg = "Save progress?" gGame.Stack:PushFit(gRenderer, 0, 0, askMsg, false, { choices = { options = {"Yes", "No"}, OnSelection = AskCallback }, }) end }) map:AddFullTrigger(trigger, x, y, layer) end end, AddChest = function(map, entityId, loot, x, y, layer) layer = layer or 1 map.mContainerCount = map.mContainerCount or 0 map.mContainerCount = map.mContainerCount + 1 local containerId = map.mContainerCount local mapId = map.mMapDef.id local state = gGame.World.mGameState.maps[mapId] local isLooted = state.chests_looted[containerId] or false return function(trigger, entity, tX, tY, tLayer) local entityDef = gEntities[entityId] assert(entityDef ~= nil) local chest = Entity:Create(entityDef) -- Put the chest entity on the map chest:SetTilePos(x, y, layer, map) if isLooted then -- Open chest and return before -- setting trigger. chest:SetFrame(entityDef.openFrame) return end -- Define open chest function local OnOpenChest = function() if loot == nil or #loot == 0 then gGame.Stack:PushFit(gRenderer, 0, 0, "The chest is empty!", 300) else gGame.World:AddLoot(loot) for _, item in ipairs(loot) do local count = item.count or 1 local name = ItemDB[item.id].name local message = string.format("Got %s", name) if count > 1 then message = message .. string.format(" x%d", count) end gGame.Stack:PushFit(gRenderer, 0, 0, message, 300) end end -- Remove the trigger map:RemoveTrigger(chest.mTileX, chest.mTileY, chest.mLayer) chest:SetFrame(entityDef.openFrame) print(string.format("Chest: %d set to looted.", containerId)) state.chests_looted[containerId] = true end local trigger = Trigger:Create( { OnUse = OnOpenChest } ) map:AddFullTrigger(trigger, chest.mTileX, chest.mTileY, chest.mLayer) end end, RunScript = function(map, Func) return function(trigger, entity, tX, tY, tLayer) Func(map, trigger, entity, tX, tY, tLayer) end end, OpenShop = function(map, def) return function(trigger, entity, tX, tY, tLayer) gGame.Stack:Push(ShopState:Create(gGame.Stack, gGame.World, def)) end end, OpenInn = function(map, def) def = def or {} local cost = def.cost or 5 local lackGPMsg = "You need %d gp to stay at the Inn." local askMsg = "Stay at the inn for %d gp?" local resultMsg = "HP/MP Restored!" askMsg = string.format(askMsg, cost) lackGPMsg = string.format(lackGPMsg, cost) local OnSelection = function(index, item) print("selection! callback", index, item) if index == 2 then return end gGame.World.mGold = gGame.World.mGold - cost gGame.World.mParty:Rest() --gGame.Stack:PushFit(gRenderer, 0, 0, lackGPMsg) gGame.Stack:PushFit(gRenderer, 0, 0, resultMsg) end return function(trigger, entity, tX, tY, tLayer) local gp = gGame.World.mGold if gp >= cost then gGame.Stack:PushFit(gRenderer, 0, 0, askMsg, false, { choices = { options = {"Yes", "No"}, OnSelection = OnSelection }, }) else gGame.Stack:PushFit(gRenderer, 0, 0, lackGPMsg) end end end, ShortText = function(map, text) return function(trigger, entity, tX, tY, tLayer) tY = tY - 4 local x, y = map:TileToScreen(tX, tY) gGame.Stack:PushFix(gRenderer, x, y, 9*32, 2.5*32, text) end end, ChangeMap = function(map, destinationId, dX, dY) local storyboard = { SOP.BlackScreen("blackscreen", 0), SOP.FadeInScreen("blackscreen", 0.5), SOP.ReplaceScene( "handin", { map = destinationId, focusX = dX, focusY = dY, hideHero = false }), SOP.FadeOutScreen("blackscreen", 0.5), SOP.Function(function() gGame.World:UnlockInput() end), SOP.HandOff(destinationId), } return function(trigger, entity, tX, tY, tLayer) gGame.World:LockInput() local storyboard = Storyboard:Create(gGame.Stack, storyboard, true) gGame.Stack:Push(storyboard) end end, Combat = function(map, def) return function(trigger, entity, tX, tY, tLayer) def.background = def.background or "combat_bg_field.png" def.enemy = def.enemy or { "grunt" } -- Convert id's to enemy actors local enemyList = {} for k, v in ipairs(def.enemy) do print(v, tostring(gEnemyDefs[v])) local enemyDef = gEnemyDefs[v] enemyList[k] = Actor:Create(enemyDef) end local combatState = CombatState:Create(gGame.Stack, { background = def.background, actors = { party = gGame.World.mParty:ToArray(), enemy = enemyList, }, canFlee = def.canFlee, OnWin = def.OnWin, OnDie = def.OnDie }) local storyboard = { SOP.BlackScreen("blackscreen", 0), SOP.FadeInScreen("blackscreen", 0.5), SOP.Function( function() gGame.Stack:Push(combatState) end) } local storyboard = Storyboard:Create(gGame.Stack, storyboard) gGame.Stack:Push(storyboard) end end }
mit
codedash64/Urho3D
bin/Data/LuaScripts/06_SkeletalAnimation.lua
17
10180
-- Skeletal animation example. -- This sample demonstrates: -- - Populating a 3D scene with skeletally animated AnimatedModel components -- - Moving the animated models and advancing their animation using a script object -- - Enabling a cascaded shadow map on a directional light, which allows high-quality shadows -- over a large area (typically used in outdoor scenes for shadows cast by sunlight) -- - Displaying renderer debug geometry require "LuaScripts/Utilities/Sample" function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateInstructions() -- Setup the viewport for displaying the scene SetupViewport() -- Set the mouse mode to use in the sample SampleInitMouseMode(MM_RELATIVE) -- Hook up to the frame update and render post-update events SubscribeToEvents() end function CreateScene() scene_ = Scene() -- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000) -- Also create a DebugRenderer component so that we can draw debug geometry scene_:CreateComponent("Octree") scene_:CreateComponent("DebugRenderer") -- Create scene node & StaticModel component for showing a static plane local planeNode = scene_:CreateChild("Plane") planeNode.scale = Vector3(50.0, 1.0, 50.0) local planeObject = planeNode:CreateComponent("StaticModel") planeObject.model = cache:GetResource("Model", "Models/Plane.mdl") planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml") -- Create a Zone component for ambient lighting & fog control local zoneNode = scene_:CreateChild("Zone") local zone = zoneNode:CreateComponent("Zone") zone.boundingBox = BoundingBox(-1000.0, 1000.0) zone.ambientColor = Color(0.5, 0.5, 0.5) zone.fogColor = Color(0.4, 0.5, 0.8) zone.fogStart = 100.0 zone.fogEnd = 300.0 -- Create a directional light to the world. Enable cascaded shadows on it local lightNode = scene_:CreateChild("DirectionalLight") lightNode.direction = Vector3(0.6, -1.0, 0.8) local light = lightNode:CreateComponent("Light") light.lightType = LIGHT_DIRECTIONAL light.castShadows = true light.color = Color(0.5, 0.5, 0.5) light.shadowBias = BiasParameters(0.00025, 0.5) -- Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance light.shadowCascade = CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8) -- Create animated models local uint NUM_MODELS = 30 local MODEL_MOVE_SPEED = 2.0 local MODEL_ROTATE_SPEED = 100.0 local bounds = BoundingBox(Vector3(-20.0, 0.0, -20.0), Vector3(20.0, 0.0, 20.0)) for i = 1, NUM_MODELS do local modelNode = scene_:CreateChild("Jill") modelNode.position = Vector3(Random(40.0) - 20.0, 0.0, Random(40.0) - 20.0) modelNode.rotation = Quaternion(0.0, Random(360.0), 0.0) local modelObject = modelNode:CreateComponent("AnimatedModel") modelObject.model = cache:GetResource("Model", "Models/Kachujin/Kachujin.mdl") modelObject.material = cache:GetResource("Material", "Models/Kachujin/Materials/Kachujin.xml") modelObject.castShadows = true -- Create an AnimationState for a walk animation. Its time position will need to be manually updated to advance the -- animation, The alternative would be to use an AnimationController component which updates the animation automatically, -- but we need to update the model's position manually in any case local walkAnimation = cache:GetResource("Animation", "Models/Kachujin/Kachujin_Walk.ani") local state = modelObject:AddAnimationState(walkAnimation) -- Enable full blending weight and looping state.weight = 1.0 state.looped = true state.time = Random(walkAnimation.length) -- Create our Mover script object that will move & animate the model during each frame's update. local object = modelNode:CreateScriptObject("Mover") object:SetParameters(MODEL_MOVE_SPEED, MODEL_ROTATE_SPEED, bounds) end -- Create the camera. Limit far clip distance to match the fog cameraNode = scene_:CreateChild("Camera") local camera = cameraNode:CreateComponent("Camera") camera.farClip = 300.0 -- Set an initial position for the camera scene node above the plane cameraNode.position = Vector3(0.0, 5.0, 0.0) end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText:SetText("Use WASD keys and mouse to move\n".. "Space to toggle debug geometry") instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- The text has multiple rows. Center them in relation to each other instructionText.textAlignment = HA_CENTER -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function SetupViewport() -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) end function SubscribeToEvents() -- Subscribe HandleUpdate() function for processing update events SubscribeToEvent("Update", "HandleUpdate") -- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, sent after Renderer subsystem is -- done with defining the draw calls for the viewports (but before actually executing them.) We will request debug geometry -- rendering during that event SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate") end function MoveCamera(timeStep) -- Do not move if the UI has a focused element (the console) if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 20.0 -- Mouse sensitivity as degrees per pixel local MOUSE_SENSITIVITY = 0.1 -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees local mouseMove = input.mouseMove yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y pitch = Clamp(pitch, -90.0, 90.0) -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero cameraNode.rotation = Quaternion(pitch, yaw, 0.0) -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end -- Toggle debug geometry with space if input:GetKeyPress(KEY_SPACE) then drawDebug = not drawDebug end end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Move the camera, scale movement with time step MoveCamera(timeStep) end function HandlePostRenderUpdate(eventType, eventData) -- If draw debug mode is enabled, draw viewport debug geometry, which will show eg. drawable bounding boxes and skeleton -- bones. Note that debug geometry has to be separately requested each frame. Disable depth test so that we can see the -- bones properly if drawDebug then renderer:DrawDebugGeometry(false) end end -- Mover script object class Mover = ScriptObject() function Mover:Start() self.moveSpeed = 0.0 self.rotationSpeed = 0.0 self.bounds = BoundingBox() end function Mover:SetParameters(moveSpeed, rotationSpeed, bounds) self.moveSpeed = moveSpeed self.rotationSpeed = rotationSpeed self.bounds = bounds end function Mover:Update(timeStep) local node = self.node node:Translate(Vector3(0.0, 0.0, 1.0) * self.moveSpeed * timeStep) -- If in risk of going outside the plane, rotate the model right local pos = node.position local bounds = self.bounds if pos.x < bounds.min.x or pos.x > bounds.max.x or pos.z < bounds.min.z or pos.z > bounds.max.z then node:Yaw(self.rotationSpeed * timeStep) end -- Get the model's first (only) animation state and advance its time local model = node:GetComponent("AnimatedModel", true) local state = model:GetAnimationState(0) if state ~= nil then state:AddTime(timeStep) end end -- Create XML patch instructions for screen joystick layout specific to this sample app function GetScreenJoystickPatchString() return "<patch>".. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />".. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>".. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">".. " <element type=\"Text\">".. " <attribute name=\"Name\" value=\"KeyBinding\" />".. " <attribute name=\"Text\" value=\"SPACE\" />".. " </element>".. " </add>".. "</patch>" end
mit
timstclair/kube-contrib
ingress/controllers/nginx/lua/vendor/lua-resty-http/lib/resty/http.lua
45
21496
local http_headers = require "resty.http_headers" local ngx_socket_tcp = ngx.socket.tcp local ngx_req = ngx.req local ngx_req_socket = ngx_req.socket local ngx_req_get_headers = ngx_req.get_headers local ngx_req_get_method = ngx_req.get_method local str_gmatch = string.gmatch local str_lower = string.lower local str_upper = string.upper local str_find = string.find local str_sub = string.sub local str_gsub = string.gsub local tbl_concat = table.concat local tbl_insert = table.insert local ngx_encode_args = ngx.encode_args local ngx_re_match = ngx.re.match local ngx_re_gsub = ngx.re.gsub local ngx_log = ngx.log local ngx_DEBUG = ngx.DEBUG local ngx_ERR = ngx.ERR local ngx_NOTICE = ngx.NOTICE local ngx_var = ngx.var local co_yield = coroutine.yield local co_create = coroutine.create local co_status = coroutine.status local co_resume = coroutine.resume -- http://www.w3.org/Protocols/rfc2616/rfc2616-sec13.html#sec13.5.1 local HOP_BY_HOP_HEADERS = { ["connection"] = true, ["keep-alive"] = true, ["proxy-authenticate"] = true, ["proxy-authorization"] = true, ["te"] = true, ["trailers"] = true, ["transfer-encoding"] = true, ["upgrade"] = true, ["content-length"] = true, -- Not strictly hop-by-hop, but Nginx will deal -- with this (may send chunked for example). } -- Reimplemented coroutine.wrap, returning "nil, err" if the coroutine cannot -- be resumed. This protects user code from inifite loops when doing things like -- repeat -- local chunk, err = res.body_reader() -- if chunk then -- <-- This could be a string msg in the core wrap function. -- ... -- end -- until not chunk local co_wrap = function(func) local co = co_create(func) if not co then return nil, "could not create coroutine" else return function(...) if co_status(co) == "suspended" then return select(2, co_resume(co, ...)) else return nil, "can't resume a " .. co_status(co) .. " coroutine" end end end end local _M = { _VERSION = '0.07', } _M._USER_AGENT = "lua-resty-http/" .. _M._VERSION .. " (Lua) ngx_lua/" .. ngx.config.ngx_lua_version local mt = { __index = _M } local HTTP = { [1.0] = " HTTP/1.0\r\n", [1.1] = " HTTP/1.1\r\n", } local DEFAULT_PARAMS = { method = "GET", path = "/", version = 1.1, } function _M.new(self) local sock, err = ngx_socket_tcp() if not sock then return nil, err end return setmetatable({ sock = sock, keepalive = true }, mt) end function _M.set_timeout(self, timeout) local sock = self.sock if not sock then return nil, "not initialized" end return sock:settimeout(timeout) end function _M.ssl_handshake(self, ...) local sock = self.sock if not sock then return nil, "not initialized" end return sock:sslhandshake(...) end function _M.connect(self, ...) local sock = self.sock if not sock then return nil, "not initialized" end self.host = select(1, ...) self.keepalive = true return sock:connect(...) end function _M.set_keepalive(self, ...) local sock = self.sock if not sock then return nil, "not initialized" end if self.keepalive == true then return sock:setkeepalive(...) else -- The server said we must close the connection, so we cannot setkeepalive. -- If close() succeeds we return 2 instead of 1, to differentiate between -- a normal setkeepalive() failure and an intentional close(). local res, err = sock:close() if res then return 2, "connection must be closed" else return res, err end end end function _M.get_reused_times(self) local sock = self.sock if not sock then return nil, "not initialized" end return sock:getreusedtimes() end function _M.close(self) local sock = self.sock if not sock then return nil, "not initialized" end return sock:close() end local function _should_receive_body(method, code) if method == "HEAD" then return nil end if code == 204 or code == 304 then return nil end if code >= 100 and code < 200 then return nil end return true end function _M.parse_uri(self, uri) local m, err = ngx_re_match(uri, [[^(http[s]*)://([^:/]+)(?::(\d+))?(.*)]], "jo") if not m then if err then return nil, "failed to match the uri: " .. err end return nil, "bad uri" else if not m[3] then if m[1] == "https" then m[3] = 443 else m[3] = 80 end end if not m[4] or "" == m[4] then m[4] = "/" end return m, nil end end local function _format_request(params) local version = params.version local headers = params.headers or {} local query = params.query or "" if query then if type(query) == "table" then query = "?" .. ngx_encode_args(query) end end -- Initialize request local req = { str_upper(params.method), " ", params.path, query, HTTP[version], -- Pre-allocate slots for minimum headers and carriage return. true, true, true, } local c = 6 -- req table index it's faster to do this inline vs table.insert -- Append headers for key, values in pairs(headers) do if type(values) ~= "table" then values = {values} end key = tostring(key) for _, value in pairs(values) do req[c] = key .. ": " .. tostring(value) .. "\r\n" c = c + 1 end end -- Close headers req[c] = "\r\n" return tbl_concat(req) end local function _receive_status(sock) local line, err = sock:receive("*l") if not line then return nil, nil, err end return tonumber(str_sub(line, 10, 12)), tonumber(str_sub(line, 6, 8)) end local function _receive_headers(sock) local headers = http_headers.new() repeat local line, err = sock:receive("*l") if not line then return nil, err end for key, val in str_gmatch(line, "([^:%s]+):%s*(.+)") do if headers[key] then if type(headers[key]) ~= "table" then headers[key] = { headers[key] } end tbl_insert(headers[key], tostring(val)) else headers[key] = tostring(val) end end until str_find(line, "^%s*$") return headers, nil end local function _chunked_body_reader(sock, default_chunk_size) return co_wrap(function(max_chunk_size) local max_chunk_size = max_chunk_size or default_chunk_size local remaining = 0 local length repeat -- If we still have data on this chunk if max_chunk_size and remaining > 0 then if remaining > max_chunk_size then -- Consume up to max_chunk_size length = max_chunk_size remaining = remaining - max_chunk_size else -- Consume all remaining length = remaining remaining = 0 end else -- This is a fresh chunk -- Receive the chunk size local str, err = sock:receive("*l") if not str then co_yield(nil, err) end length = tonumber(str, 16) if not length then co_yield(nil, "unable to read chunksize") end if max_chunk_size and length > max_chunk_size then -- Consume up to max_chunk_size remaining = length - max_chunk_size length = max_chunk_size end end if length > 0 then local str, err = sock:receive(length) if not str then co_yield(nil, err) end max_chunk_size = co_yield(str) or default_chunk_size -- If we're finished with this chunk, read the carriage return. if remaining == 0 then sock:receive(2) -- read \r\n end else -- Read the last (zero length) chunk's carriage return sock:receive(2) -- read \r\n end until length == 0 end) end local function _body_reader(sock, content_length, default_chunk_size) return co_wrap(function(max_chunk_size) local max_chunk_size = max_chunk_size or default_chunk_size if not content_length and max_chunk_size then -- We have no length, but wish to stream. -- HTTP 1.0 with no length will close connection, so read chunks to the end. repeat local str, err, partial = sock:receive(max_chunk_size) if not str and err == "closed" then max_chunk_size = tonumber(co_yield(partial, err) or default_chunk_size) end max_chunk_size = tonumber(co_yield(str) or default_chunk_size) if max_chunk_size and max_chunk_size < 0 then max_chunk_size = nil end if not max_chunk_size then ngx_log(ngx_ERR, "Buffer size not specified, bailing") break end until not str elseif not content_length then -- We have no length but don't wish to stream. -- HTTP 1.0 with no length will close connection, so read to the end. co_yield(sock:receive("*a")) elseif not max_chunk_size then -- We have a length and potentially keep-alive, but want everything. co_yield(sock:receive(content_length)) else -- We have a length and potentially a keep-alive, and wish to stream -- the response. local received = 0 repeat local length = max_chunk_size if received + length > content_length then length = content_length - received end if length > 0 then local str, err = sock:receive(length) if not str then max_chunk_size = tonumber(co_yield(nil, err) or default_chunk_size) end received = received + length max_chunk_size = tonumber(co_yield(str) or default_chunk_size) if max_chunk_size and max_chunk_size < 0 then max_chunk_size = nil end if not max_chunk_size then ngx_log(ngx_ERR, "Buffer size not specified, bailing") break end end until length == 0 end end) end local function _no_body_reader() return nil end local function _read_body(res) local reader = res.body_reader if not reader then -- Most likely HEAD or 304 etc. return nil, "no body to be read" end local chunks = {} local c = 1 local chunk, err repeat chunk, err = reader() if err then return nil, err, tbl_concat(chunks) -- Return any data so far. end if chunk then chunks[c] = chunk c = c + 1 end until not chunk return tbl_concat(chunks) end local function _trailer_reader(sock) return co_wrap(function() co_yield(_receive_headers(sock)) end) end local function _read_trailers(res) local reader = res.trailer_reader if not reader then return nil, "no trailers" end local trailers = reader() setmetatable(res.headers, { __index = trailers }) end local function _send_body(sock, body) if type(body) == 'function' then repeat local chunk, err, partial = body() if chunk then local ok,err = sock:send(chunk) if not ok then return nil, err end elseif err ~= nil then return nil, err, partial end until chunk == nil elseif body ~= nil then local bytes, err = sock:send(body) if not bytes then return nil, err end end return true, nil end local function _handle_continue(sock, body) local status, version, err = _receive_status(sock) if not status then return nil, err end -- Only send body if we receive a 100 Continue if status == 100 then local ok, err = sock:receive("*l") -- Read carriage return if not ok then return nil, err end _send_body(sock, body) end return status, version, err end function _M.send_request(self, params) -- Apply defaults setmetatable(params, { __index = DEFAULT_PARAMS }) local sock = self.sock local body = params.body local headers = http_headers.new() local params_headers = params.headers if params_headers then -- We assign one by one so that the metatable can handle case insensitivity -- for us. You can blame the spec for this inefficiency. for k,v in pairs(params_headers) do headers[k] = v end end -- Ensure minimal headers are set if type(body) == 'string' and not headers["Content-Length"] then headers["Content-Length"] = #body end if not headers["Host"] then headers["Host"] = self.host end if not headers["User-Agent"] then headers["User-Agent"] = _M._USER_AGENT end if params.version == 1.0 and not headers["Connection"] then headers["Connection"] = "Keep-Alive" end params.headers = headers -- Format and send request local req = _format_request(params) ngx_log(ngx_DEBUG, "\n", req) local bytes, err = sock:send(req) if not bytes then return nil, err end -- Send the request body, unless we expect: continue, in which case -- we handle this as part of reading the response. if headers["Expect"] ~= "100-continue" then local ok, err, partial = _send_body(sock, body) if not ok then return nil, err, partial end end return true end function _M.read_response(self, params) local sock = self.sock local status, version, err -- If we expect: continue, we need to handle this, sending the body if allowed. -- If we don't get 100 back, then status is the actual status. if params.headers["Expect"] == "100-continue" then local _status, _version, _err = _handle_continue(sock, params.body) if not _status then return nil, _err elseif _status ~= 100 then status, version, err = _status, _version, _err end end -- Just read the status as normal. if not status then status, version, err = _receive_status(sock) if not status then return nil, err end end local res_headers, err = _receive_headers(sock) if not res_headers then return nil, err end -- Determine if we should keepalive or not. local ok, connection = pcall(str_lower, res_headers["Connection"]) if ok then if (version == 1.1 and connection == "close") or (version == 1.0 and connection ~= "keep-alive") then self.keepalive = false end end local body_reader = _no_body_reader local trailer_reader, err = nil, nil local has_body = false -- Receive the body_reader if _should_receive_body(params.method, status) then local ok, encoding = pcall(str_lower, res_headers["Transfer-Encoding"]) if ok and version == 1.1 and encoding == "chunked" then body_reader, err = _chunked_body_reader(sock) has_body = true else local ok, length = pcall(tonumber, res_headers["Content-Length"]) if ok then body_reader, err = _body_reader(sock, length) has_body = true end end end if res_headers["Trailer"] then trailer_reader, err = _trailer_reader(sock) end if err then return nil, err else return { status = status, headers = res_headers, has_body = has_body, body_reader = body_reader, read_body = _read_body, trailer_reader = trailer_reader, read_trailers = _read_trailers, } end end function _M.request(self, params) local res, err = self:send_request(params) if not res then return res, err else return self:read_response(params) end end function _M.request_pipeline(self, requests) for i, params in ipairs(requests) do if params.headers and params.headers["Expect"] == "100-continue" then return nil, "Cannot pipeline request specifying Expect: 100-continue" end local res, err = self:send_request(params) if not res then return res, err end end local responses = {} for i, params in ipairs(requests) do responses[i] = setmetatable({ params = params, response_read = false, }, { -- Read each actual response lazily, at the point the user tries -- to access any of the fields. __index = function(t, k) local res, err if t.response_read == false then res, err = _M.read_response(self, t.params) t.response_read = true if not res then ngx_log(ngx_ERR, err) else for rk, rv in pairs(res) do t[rk] = rv end end end return rawget(t, k) end, }) end return responses end function _M.request_uri(self, uri, params) if not params then params = {} end local parsed_uri, err = self:parse_uri(uri) if not parsed_uri then return nil, err end local scheme, host, port, path = unpack(parsed_uri) if not params.path then params.path = path end local c, err = self:connect(host, port) if not c then return nil, err end if scheme == "https" then local verify = true if params.ssl_verify == false then verify = false end local ok, err = self:ssl_handshake(nil, host, verify) if not ok then return nil, err end end local res, err = self:request(params) if not res then return nil, err end local body, err = res:read_body() if not body then return nil, err end res.body = body local ok, err = self:set_keepalive() if not ok then ngx_log(ngx_ERR, err) end return res, nil end function _M.get_client_body_reader(self, chunksize, sock) local chunksize = chunksize or 65536 if not sock then local ok, err ok, sock, err = pcall(ngx_req_socket) if not ok then return nil, sock -- pcall err end if not sock then if err == "no body" then return nil else return nil, err end end end local headers = ngx_req_get_headers() local length = headers.content_length local encoding = headers.transfer_encoding if length then return _body_reader(sock, tonumber(length), chunksize) elseif encoding and str_lower(encoding) == 'chunked' then -- Not yet supported by ngx_lua but should just work... return _chunked_body_reader(sock, chunksize) else return nil end end function _M.proxy_request(self, chunksize) return self:request{ method = ngx_req_get_method(), path = ngx_re_gsub(ngx_var.uri, "\\s", "%20", "jo") .. ngx_var.is_args .. (ngx_var.query_string or ""), body = self:get_client_body_reader(chunksize), headers = ngx_req_get_headers(), } end function _M.proxy_response(self, response, chunksize) if not response then ngx_log(ngx_ERR, "no response provided") return end ngx.status = response.status -- Filter out hop-by-hop headeres for k,v in pairs(response.headers) do if not HOP_BY_HOP_HEADERS[str_lower(k)] then ngx.header[k] = v end end local reader = response.body_reader repeat local chunk, err = reader(chunksize) if err then ngx_log(ngx_ERR, err) break end if chunk then local res, err = ngx.print(chunk) if not res then ngx_log(ngx_ERR, err) break end end until not chunk end return _M
apache-2.0
bogdanm/luaelf
lib/elfrelsect.lua
1
2485
-- ELF relocation section object module( ..., package.seeall ) local cl = require "classes" local ct = require "elfct" local rel = require "elfrel" local rela = require "elfrela" local sf = string.format local elfutils = require "elfutils" local _relsect = cl.new_class( "elfrelsect", "elfsect", "ELF REL/RELA section handler" ) new = function( stream, offset, elfobj ) local self = cl.new_instance( "elfrelsect" ) getmetatable( self ).__index = function( table, key ) if type( key ) == "number" then assert( key >= 0 and key < #self.relocs, sf( "invalid index '%d'", key ) ) return self.relocs[ key + 1 ] else return _relsect[ key ] end end _relsect.base.init( self, stream, offset ) self.relocs = {} self.elfobj = elfobj return self end _relsect.get_num_relocations = function( self ) return #self.relocs end _relsect.get_relocation_at = function( self, idx ) assert( idx >= 0 and idx < #self.relocs, sf( "invalid index '%d'", idx ) ) return self.relocs[ idx + 1 ] end _relsect.load = function( self ) local s = self.stream _relsect.base.load( self ) assert( self:get_type() == ct.SHT_REL or self:get_type() == ct.SHT_RELA ) if self:get_size() == 0 then return self end self.data = s:read_off( self:get_size(), self:get_offset() ) local relsize = self:get_entry_size() local numrels = self:get_size() / relsize for i = 1, numrels do if self:get_type() == ct.SHT_REL then self.relocs[ i ] = rel.new( s, self:get_offset() + ( i - 1 ) * relsize, self.elfobj, self:get_link() ):load() else self.relocs[ i ] = rela.new( s, self:get_offset() + ( i - 1 ) * relsize, self.elfobj, self:get_link() ):load() end end return self end _relsect.filter = function( self, filter, negate ) if not filter.type then return self.relocs end local allowed_types = elfutils.to_table( filter.type ) local filtered = {} for idx, s in ipairs( self.relocs ) do filtered[ idx ] = elfutils.has_value( allowed_types, s:get_rel_type() ) if negate then filtered[ idx ] = not filtered[ idx ] end end local rels = {} for idx = 1, #filtered do if filtered[ idx ] then rels[ #rels + 1 ] = self.relocs[ idx ] end end return rels end _relsect.iterator = function( self, stype, negate ) local fiter = function( rels, n ) n = n + 1 if n <= #rels then return n, rels[ n ] end end local rels = stype and self:filter( stype, negate ) or self.relocs return fiter, rels, 0 end
mit
jagu-sayan/42Premake
src/_manifest.lua
6
1838
-- -- _manifest.lua -- Manage the list of built-in Premake scripts. -- Copyright (c) 2002-2010 Jason Perkins and the Premake project -- -- The master list of built-in scripts. Order is important! If you want to -- build a new script into Premake, add it to this list. return { -- core files "base/os.lua", "base/path.lua", "base/string.lua", "base/table.lua", "base/io.lua", "base/globals.lua", "base/action.lua", "base/option.lua", "base/tree.lua", "base/solution.lua", "base/project.lua", "base/configs.lua", "base/api.lua", "base/cmdline.lua", "tools/dotnet.lua", "tools/gcc.lua", "tools/msc.lua", "tools/ow.lua", "base/validate.lua", "base/help.lua", "base/premake.lua", -- CodeBlocks action "actions/codeblocks/_codeblocks.lua", "actions/codeblocks/codeblocks_workspace.lua", "actions/codeblocks/codeblocks_cbp.lua", -- CodeLite action "actions/codelite/_codelite.lua", "actions/codelite/codelite_workspace.lua", "actions/codelite/codelite_project.lua", -- GNU make action "actions/make/_make.lua", "actions/make/make_solution.lua", "actions/make/make_cpp.lua", "actions/make/make_csharp.lua", -- Visual Studio actions "actions/vstudio/_vstudio.lua", "actions/vstudio/vs2002_solution.lua", "actions/vstudio/vs2002_csproj.lua", "actions/vstudio/vs2002_csproj_user.lua", "actions/vstudio/vs200x_vcproj.lua", "actions/vstudio/vs2003_solution.lua", "actions/vstudio/vs2005_solution.lua", "actions/vstudio/vs2005_csproj.lua", "actions/vstudio/vs2005_csproj_user.lua", "actions/vstudio/vs_generic_solution.lua", "actions/vstudio/vs2010_vcxproxj.lua", -- Xcode action "actions/xcode/_xcode.lua", "actions/xcode/xcode_common.lua", "actions/xcode/xcode_project.lua", -- Clean action "actions/clean/_clean.lua", }
bsd-3-clause
syj2010syj/All-Star-Battle-2
YDWE/share/script/compile/template.lua
1
4806
local select=select local load=load local string=string local table=table local function result(...) return select("#",...), select(1,...) end local function precompile(code, output_func, lua_codes) if lua_codes == nil then lua_codes = {''} end local start_tag = '<?' local end_tag = '?>' local start1, end1 = string.find(code, start_tag, 1, true) local start2 = nil local end2 = 0 local cEqual = string.byte('=', 1) while start1 ~= nil do if start1 > end2 + 1 then table.insert(lua_codes, output_func..'('..string.format("%q", string.sub(code, end2 + 1, start1 - 1))..')') end start2, end2 = string.find(code, end_tag, end1 + 1, true) if start2 ~= nil then if string.byte(code, end1 + 1) ~= cEqual then table.insert(lua_codes, string.sub(code, end1 + 1, start2 - 1)) else table.insert(lua_codes, output_func..'('..string.sub(code, end1 + 2, start2 - 1)..')') end start1, end1 = string.find(code, start_tag, end2 + 1, true) else -- end tag not found end2 = end1 start1 = nil -- we could error it, but we ignore it here end end table.insert(lua_codes, output_func..'('..string.format("%q", string.sub(code, end2 + 1))..')') return end local function map_file_import(path_in_archive) return function (buf, is_path) if is_path then __map_handle__:import(path_in_archive, __map_path__:parent_path() / buf) return else local temp_file_path = fs.ydwe_path() / "logs" / "import" / path_in_archive fs.create_directories(temp_file_path:parent_path()) if not io.save(temp_file_path, buf) then log.error("failed: save " .. temp_file_path:string()) return end __map_handle__:import(path_in_archive, temp_file_path) return end end end local function string_hash(str) return string.format('0x%08X', ar.storm.string_hash(str)) end template = {} function template:do_compile(op) local code, err = io.load(op.input) if not code then log.error("Template read " .. op.input:string() .. ". Error: " .. err) return false, err end local lua_codes = {''} table.insert(lua_codes, [[ stormlib = ar.stormlib storm = ar.storm local file_path = fs.ydwe_path() / "logs" / "mu.out" local update_j = {} local clock_lines = {} local function update(file_name, tag, func) if file_name == 'war3map.j' then table.insert(update_j, {tag, func}) else if __map_handle__:has(file_name) and __map_handle__:extract(file_name, file_path) then local clock = os.clock() local content = func(io.load(file_path)) clock_lines[#clock_lines+1] = ('[%s]:%.3f'):format(tag, os.clock() - clock) if content then io.save(file_path, content) __map_handle__:import(file_name, file_path) end end end end local function do_update_j(content) for _, data in ipairs(update_j) do local tag, func = data[1], data[2] local clock = os.clock() content = func(content) or content clock_lines[#clock_lines+1] = ('[%s]:%.3f'):format(tag, os.clock() - clock) end return content end ]]) table.insert(lua_codes, "local __jass_result__ = {''}") table.insert(lua_codes, "local function __jass_output__(str) table.insert(__jass_result__, str) end") local r, err = pcall(precompile, code, '__jass_output__', lua_codes) if not r then return r, err end package.loaded['slk'] = nil __map_handle__ = op.map_handle __map_path__ = op.map_path local env = setmetatable({import = map_file_import, StringHash = string_hash}, {__index = _G}) table.insert(lua_codes, [[ local buf = do_update_j(table.concat(__jass_result__)) io.save(fs.ydwe_path() / "logs" / "clock.txt", table.concat(clock_lines, '\n')) return buf ]]) io.save(fs.ydwe_path() / "logs" / "调用lua插件前最后看一眼脚本.lua", table.concat(lua_codes, '\n')) local f, err = load(table.concat(lua_codes, '\n'), nil, 't', env) if not f then return f, err end return pcall(f) end function template:compile(op) log.trace("Template compilation start.") op.output = fs.ydwe_path() / "logs" / "lua_processed.j" local time_1 = os.clock() local success, content = self:do_compile(op) local time_2 = os.clock() if not success then if content then gui.message_dialog(nil, content, _("Error"), gui.MB_ICONERROR | gui.MB_OK) else gui.message_dialog(nil, _("Unknown"), _("Error"), gui.MB_ICONERROR | gui.MB_OK) end log.error("Template error processing: " .. tostring(content)) return false end io.save(fs.ydwe_path() / "logs" / "自定义lua耗时.txt", tostring(time_2 - time_1)) local result, err = io.save(op.output, content) if not result then log.error("Template write " .. op.output:string() .. ". Error: " .. err) return false end log.debug("Template compilation succeeded.") return true end
gpl-3.0
neofob/sile
lua-libraries/std/table.lua
6
4034
--[[-- Extensions to the table module. @module std.table ]] local base = require "std.base" local func = require "std.functional" --- Make a shallow copy of a table, including any metatable. -- -- To make deep copies, use @{std.tree.clone}. -- @function clone -- @tparam table t source table -- @tparam boolean nometa if non-nil don't copy metatable -- @return copy of *table* local clone = base.clone --- Clone a table, renaming some keys. -- @function clone_rename -- @tparam table t source table -- @tparam table map table `{old_key=new_key, ...}` -- @return copy of *table* local clone_rename = base.clone_rename --- Destructively merge another table's fields into *table*. -- @function merge -- @tparam table t destination table -- @tparam table u table with fields to merge -- @return table `t` with fields from `u` merged in local merge = base.merge -- Preserve core table sort function. local _sort = table.sort --- Make table.sort return its result. -- @tparam table t unsorted table -- @tparam function c comparator function -- @return `t` with keys sorted accordind to `c` local function sort (t, c) _sort (t, c) return t end --- Return whether table is empty. -- @tparam table t any table -- @return `true` if `t` is empty, otherwise `false` local function empty (t) return not next (t) end --- Turn a tuple into a list. -- @param ... tuple -- @return list local function pack (...) return {...} end --- Find the number of elements in a table. -- @tparam table t any table -- @return number of non-nil values in `t` local function size (t) local n = 0 for _ in pairs (t) do n = n + 1 end return n end --- Make the list of keys in table. -- @tparam table t any table -- @treturn table list of keys local function keys (t) local l = {} for k, _ in pairs (t) do table.insert (l, k) end return l end --- Make the list of values of a table. -- @tparam table t any table -- @treturn table list of values local function values (t) local l = {} for _, v in pairs (t) do table.insert (l, v) end return l end --- Invert a table. -- @tparam table t a table with `{k=v, ...}` -- @treturn table inverted table `{v=k, ...}` local function invert (t) local i = {} for k, v in pairs (t) do i[v] = k end return i end --- An iterator like ipairs, but in reverse. -- @tparam table t any table -- @treturn function iterator function -- @treturn table the table, `t` -- @treturn number `#t + 1` local function ripairs (t) return function (t, n) n = n - 1 if n > 0 then return n, t[n] end end, t, #t + 1 end --- Turn an object into a table according to __totable metamethod. -- @tparam std.object x object to turn into a table -- @treturn table resulting table or `nil` local function totable (x) local m = func.metamethod (x, "__totable") if m then return m (x) elseif type (x) == "table" then return x elseif type (x) == "string" then local t = {} x:gsub (".", function (c) t[#t + 1] = c end) return t else return nil end end --- Make a table with a default value for unset keys. -- @param x default entry value (default: `nil`) -- @tparam table t initial table (default: `{}`) -- @treturn table table whose unset elements are x local function new (x, t) return setmetatable (t or {}, {__index = function (t, i) return x end}) end --- @export local Table = { clone = clone, clone_rename = clone_rename, empty = empty, invert = invert, keys = keys, merge = merge, new = new, pack = pack, ripairs = ripairs, size = size, sort = sort, totable = totable, values = values, -- Core Lua table.sort function _sort = _sort, } for k, v in pairs (table) do Table[k] = Table[k] or v end return Table
mit
dafei2015/hugular_cstolua
Client/Assets/Lua/core/Plane.lua
4
1309
Plane = { normal = nil, distance = 0, } local mt = {} mt.__index = Plane function Plane.New(normal, d) local plane= {} setmetatable(plane, mt) plane.normal = normal:Normalize() plane.distance = d return plane end function Plane:Raycast(ray) local a = Vector3.Dot(ray.direction, self.normal) local num2 = -Vector3.Dot(ray.origin, self.normal) - self.distance if math.Approximately(a, 0) then return false, 0 end local enter = num2 / a return enter > 0, enter end function Plane:SetNormalAndPosition(inNormal, inPoint) self.normal = inNormal:Normalize() self.distance = -Vector3.Dot(inNormal, inPoint) end function Plane:Set3Points(a, b, c) self.normal = Vector3.Normalize(Vector3.Cross(b - a, c - a)) self.distance = -Vector3.Dot(self.normal, a) end function Plane:GetDistanceToPoint(inPt) return Vector3.Dot(self.normal, inPt) + self.distance end function Plane:GetSide(inPt) return ((Vector3.Dot(self.normal, inPt) + self.distance) > 0) end function Plane:SameSide(inPt0, inPt1) local distanceToPoint = self:GetDistanceToPoint(inPt0) local num2 = self:GetDistanceToPoint(inPt1) return (((distanceToPoint > 0) and (num2 > 0)) or ((distanceToPoint <= 0) and (num2 <= 0))) end
mit
karrots/nodemcu-firmware
lua_modules/si7021/si7021.lua
83
2184
-- *************************************************************************** -- SI7021 module for ESP8266 with nodeMCU -- Si7021 compatible tested 2015-1-22 -- -- Written by VIP6 -- -- MIT license, http://opensource.org/licenses/MIT -- *************************************************************************** local moduleName = ... local M = {} _G[moduleName] = M --I2C slave address of Si70xx local Si7021_ADDR = 0x40 --Commands local CMD_MEASURE_HUMIDITY_HOLD = 0xE5 local CMD_MEASURE_HUMIDITY_NO_HOLD = 0xF5 local CMD_MEASURE_TEMPERATURE_HOLD = 0xE3 local CMD_MEASURE_TEMPERATURE_NO_HOLD = 0xF3 -- temperature and pressure local t,h local init = false -- i2c interface ID local id = 0 -- 16-bit two's complement -- value: 16-bit integer local function twoCompl(value) if value > 32767 then value = -(65535 - value + 1) end return value end -- read data from si7021 -- ADDR: slave address -- commands: Commands of si7021 -- length: bytes to read local function read_data(ADDR, commands, length) i2c.start(id) i2c.address(id, ADDR, i2c.TRANSMITTER) i2c.write(id, commands) i2c.stop(id) i2c.start(id) i2c.address(id, ADDR,i2c.RECEIVER) tmr.delay(20000) c = i2c.read(id, length) i2c.stop(id) return c end -- initialize module -- sda: SDA pin -- scl SCL pin function M.init(sda, scl) i2c.setup(id, sda, scl, i2c.SLOW) --print("i2c ok..") init = true end -- read humidity from si7021 local function read_humi() dataH = read_data(Si7021_ADDR, CMD_MEASURE_HUMIDITY_HOLD, 2) UH = string.byte(dataH, 1) * 256 + string.byte(dataH, 2) h = ((UH*12500+65536/2)/65536 - 600) return(h) end -- read temperature from si7021 local function read_temp() dataT = read_data(Si7021_ADDR, CMD_MEASURE_TEMPERATURE_HOLD, 2) UT = string.byte(dataT, 1) * 256 + string.byte(dataT, 2) t = ((UT*17572+65536/2)/65536 - 4685) return(t) end -- read temperature and humidity from si7021 function M.read() if (not init) then print("init() must be called before read.") else read_humi() read_temp() end end; -- get humidity function M.getHumidity() return h end -- get temperature function M.getTemperature() return t end return M
mit
Ninjistix/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Tehf_Kimasnahya.lua
5
2711
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Tehf Kimasnahya -- Type: Standard NPC -- !pos -89.897 -1 6.199 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local gotitall = player:getQuestStatus(AHT_URHGAN,GOT_IT_ALL); local gotItAllProg = player:getVar("gotitallCS"); local threeMenProg = player:getVar("threemenandaclosetCS"); if (gotitall == QUEST_AVAILABLE) then player:startEvent(520); elseif (gotItAllProg == 4) then player:startEvent(525); elseif (gotItAllProg == 6) then player:startEvent(527); elseif (gotItAllProg >= 7 and player:getVar("Wait1DayForgotitallCS_date") < os.time() and player:needToZone() == false) then player:startEvent(528); elseif (gotItAllProg >= 7) then player:startEvent(539); elseif (gotItAllProg >= 1 and gotItAllProg <= 3) then player:startEvent(521); elseif (threeMenProg == 5) then player:startEvent(843); elseif (threeMenProg == 6) then player:startEvent(844); else player:startEvent(529); end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 520) then player:addQuest(AHT_URHGAN,GOT_IT_ALL); player:setVar("gotitallCS",1); elseif (csid == 525 and option == 0) then player:setVar("gotitallCS",5); player:delKeyItem(VIAL_OF_LUMINOUS_WATER); elseif (csid == 527) then player:setVar("gotitallCS",7); player:setVar("Wait1DayForgotitallCS_date", getMidnight()); player:needToZone(true); elseif (csid == 539) then player:setVar("gotitallCS",8); elseif (csid == 528) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18257); else player:setVar("Wait1DayForgotitallCS_date",0); player:setVar("gotitallCS",0); player:addItem(18257); -- Bibiki Seashell player:messageSpecial(ITEM_OBTAINED,18257); player:completeQuest(AHT_URHGAN,GOT_IT_ALL); end elseif (csid == 843 and option == 1) then player:setVar("threemenandaclosetCS",6); end end;
gpl-3.0
arca1n/cocos2d-x_nextpeer_integration
external/lua/luajit/src/dynasm/dasm_mips.lua
74
28080
------------------------------------------------------------------------------ -- DynASM MIPS module. -- -- Copyright (C) 2005-2013 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: local _info = { arch = "mips", description = "DynASM MIPS module", version = "1.3.0", vernum = 10300, release = "2012-01-23", author = "Mike Pall", license = "MIT", } -- Exported glue functions for the arch-specific module. local _M = { _info = _info } -- Cache library functions. local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs local assert, setmetatable = assert, setmetatable local _s = string local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char local match, gmatch = _s.match, _s.gmatch local concat, sort = table.concat, table.sort local bit = bit or require("bit") local band, shl, sar, tohex = bit.band, bit.lshift, bit.arshift, bit.tohex -- Inherited tables and callbacks. local g_opt, g_arch local wline, werror, wfatal, wwarn -- Action name list. -- CHECK: Keep this in sync with the C code! local action_names = { "STOP", "SECTION", "ESC", "REL_EXT", "ALIGN", "REL_LG", "LABEL_LG", "REL_PC", "LABEL_PC", "IMM", } -- Maximum number of section buffer positions for dasm_put(). -- CHECK: Keep this in sync with the C code! local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines. -- Action name -> action number. local map_action = {} for n,name in ipairs(action_names) do map_action[name] = n-1 end -- Action list buffer. local actlist = {} -- Argument list for next dasm_put(). Start with offset 0 into action list. local actargs = { 0 } -- Current number of section buffer positions for dasm_put(). local secpos = 1 ------------------------------------------------------------------------------ -- Dump action names and numbers. local function dumpactions(out) out:write("DynASM encoding engine action codes:\n") for n,name in ipairs(action_names) do local num = map_action[name] out:write(format(" %-10s %02X %d\n", name, num, num)) end out:write("\n") end -- Write action list buffer as a huge static C array. local function writeactions(out, name) local nn = #actlist if nn == 0 then nn = 1; actlist[0] = map_action.STOP end out:write("static const unsigned int ", name, "[", nn, "] = {\n") for i = 1,nn-1 do assert(out:write("0x", tohex(actlist[i]), ",\n")) end assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n")) end ------------------------------------------------------------------------------ -- Add word to action list. local function wputxw(n) assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range") actlist[#actlist+1] = n end -- Add action to list with optional arg. Advance buffer pos, too. local function waction(action, val, a, num) local w = assert(map_action[action], "bad action name `"..action.."'") wputxw(0xff000000 + w * 0x10000 + (val or 0)) if a then actargs[#actargs+1] = a end if a or num then secpos = secpos + (num or 1) end end -- Flush action list (intervening C code or buffer pos overflow). local function wflush(term) if #actlist == actargs[1] then return end -- Nothing to flush. if not term then waction("STOP") end -- Terminate action list. wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true) actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put(). secpos = 1 -- The actionlist offset occupies a buffer position, too. end -- Put escaped word. local function wputw(n) if n >= 0xff000000 then waction("ESC") end wputxw(n) end -- Reserve position for word. local function wpos() local pos = #actlist+1 actlist[pos] = "" return pos end -- Store word to reserved position. local function wputpos(pos, n) assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range") actlist[pos] = n end ------------------------------------------------------------------------------ -- Global label name -> global label number. With auto assignment on 1st use. local next_global = 20 local map_global = setmetatable({}, { __index = function(t, name) if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end local n = next_global if n > 2047 then werror("too many global labels") end next_global = n + 1 t[name] = n return n end}) -- Dump global labels. local function dumpglobals(out, lvl) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("Global labels:\n") for i=20,next_global-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write global label enum. local function writeglobals(out, prefix) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("enum {\n") for i=20,next_global-1 do out:write(" ", prefix, t[i], ",\n") end out:write(" ", prefix, "_MAX\n};\n") end -- Write global label names. local function writeglobalnames(out, name) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("static const char *const ", name, "[] = {\n") for i=20,next_global-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Extern label name -> extern label number. With auto assignment on 1st use. local next_extern = 0 local map_extern_ = {} local map_extern = setmetatable({}, { __index = function(t, name) -- No restrictions on the name for now. local n = next_extern if n > 2047 then werror("too many extern labels") end next_extern = n + 1 t[name] = n map_extern_[n] = name return n end}) -- Dump extern labels. local function dumpexterns(out, lvl) out:write("Extern labels:\n") for i=0,next_extern-1 do out:write(format(" %s\n", map_extern_[i])) end out:write("\n") end -- Write extern label names. local function writeexternnames(out, name) out:write("static const char *const ", name, "[] = {\n") for i=0,next_extern-1 do out:write(" \"", map_extern_[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Arch-specific maps. local map_archdef = { sp="r29", ra="r31" } -- Ext. register name -> int. name. local map_type = {} -- Type name -> { ctype, reg } local ctypenum = 0 -- Type number (for Dt... macros). -- Reverse defines for registers. function _M.revdef(s) if s == "r29" then return "sp" elseif s == "r31" then return "ra" end return s end ------------------------------------------------------------------------------ -- Template strings for MIPS instructions. local map_op = { -- First-level opcodes. j_1 = "08000000J", jal_1 = "0c000000J", b_1 = "10000000B", beqz_2 = "10000000SB", beq_3 = "10000000STB", bnez_2 = "14000000SB", bne_3 = "14000000STB", blez_2 = "18000000SB", bgtz_2 = "1c000000SB", addi_3 = "20000000TSI", li_2 = "24000000TI", addiu_3 = "24000000TSI", slti_3 = "28000000TSI", sltiu_3 = "2c000000TSI", andi_3 = "30000000TSU", lu_2 = "34000000TU", ori_3 = "34000000TSU", xori_3 = "38000000TSU", lui_2 = "3c000000TU", beqzl_2 = "50000000SB", beql_3 = "50000000STB", bnezl_2 = "54000000SB", bnel_3 = "54000000STB", blezl_2 = "58000000SB", bgtzl_2 = "5c000000SB", lb_2 = "80000000TO", lh_2 = "84000000TO", lwl_2 = "88000000TO", lw_2 = "8c000000TO", lbu_2 = "90000000TO", lhu_2 = "94000000TO", lwr_2 = "98000000TO", sb_2 = "a0000000TO", sh_2 = "a4000000TO", swl_2 = "a8000000TO", sw_2 = "ac000000TO", swr_2 = "b8000000TO", cache_2 = "bc000000NO", ll_2 = "c0000000TO", lwc1_2 = "c4000000HO", pref_2 = "cc000000NO", ldc1_2 = "d4000000HO", sc_2 = "e0000000TO", swc1_2 = "e4000000HO", sdc1_2 = "f4000000HO", -- Opcode SPECIAL. nop_0 = "00000000", sll_3 = "00000000DTA", movf_2 = "00000001DS", movf_3 = "00000001DSC", movt_2 = "00010001DS", movt_3 = "00010001DSC", srl_3 = "00000002DTA", rotr_3 = "00200002DTA", sra_3 = "00000003DTA", sllv_3 = "00000004DTS", srlv_3 = "00000006DTS", rotrv_3 = "00000046DTS", srav_3 = "00000007DTS", jr_1 = "00000008S", jalr_1 = "0000f809S", jalr_2 = "00000009DS", movz_3 = "0000000aDST", movn_3 = "0000000bDST", syscall_0 = "0000000c", syscall_1 = "0000000cY", break_0 = "0000000d", break_1 = "0000000dY", sync_0 = "0000000f", mfhi_1 = "00000010D", mthi_1 = "00000011S", mflo_1 = "00000012D", mtlo_1 = "00000013S", mult_2 = "00000018ST", multu_2 = "00000019ST", div_2 = "0000001aST", divu_2 = "0000001bST", add_3 = "00000020DST", move_2 = "00000021DS", addu_3 = "00000021DST", sub_3 = "00000022DST", negu_2 = "00000023DT", subu_3 = "00000023DST", and_3 = "00000024DST", or_3 = "00000025DST", xor_3 = "00000026DST", not_2 = "00000027DS", nor_3 = "00000027DST", slt_3 = "0000002aDST", sltu_3 = "0000002bDST", tge_2 = "00000030ST", tge_3 = "00000030STZ", tgeu_2 = "00000031ST", tgeu_3 = "00000031STZ", tlt_2 = "00000032ST", tlt_3 = "00000032STZ", tltu_2 = "00000033ST", tltu_3 = "00000033STZ", teq_2 = "00000034ST", teq_3 = "00000034STZ", tne_2 = "00000036ST", tne_3 = "00000036STZ", -- Opcode REGIMM. bltz_2 = "04000000SB", bgez_2 = "04010000SB", bltzl_2 = "04020000SB", bgezl_2 = "04030000SB", tgei_2 = "04080000SI", tgeiu_2 = "04090000SI", tlti_2 = "040a0000SI", tltiu_2 = "040b0000SI", teqi_2 = "040c0000SI", tnei_2 = "040e0000SI", bltzal_2 = "04100000SB", bal_1 = "04110000B", bgezal_2 = "04110000SB", bltzall_2 = "04120000SB", bgezall_2 = "04130000SB", synci_1 = "041f0000O", -- Opcode SPECIAL2. madd_2 = "70000000ST", maddu_2 = "70000001ST", mul_3 = "70000002DST", msub_2 = "70000004ST", msubu_2 = "70000005ST", clz_2 = "70000020DS=", clo_2 = "70000021DS=", sdbbp_0 = "7000003f", sdbbp_1 = "7000003fY", -- Opcode SPECIAL3. ext_4 = "7c000000TSAM", -- Note: last arg is msbd = size-1 ins_4 = "7c000004TSAM", -- Note: last arg is msb = pos+size-1 wsbh_2 = "7c0000a0DT", seb_2 = "7c000420DT", seh_2 = "7c000620DT", rdhwr_2 = "7c00003bTD", -- Opcode COP0. mfc0_2 = "40000000TD", mfc0_3 = "40000000TDW", mtc0_2 = "40800000TD", mtc0_3 = "40800000TDW", rdpgpr_2 = "41400000DT", di_0 = "41606000", di_1 = "41606000T", ei_0 = "41606020", ei_1 = "41606020T", wrpgpr_2 = "41c00000DT", tlbr_0 = "42000001", tlbwi_0 = "42000002", tlbwr_0 = "42000006", tlbp_0 = "42000008", eret_0 = "42000018", deret_0 = "4200001f", wait_0 = "42000020", -- Opcode COP1. mfc1_2 = "44000000TG", cfc1_2 = "44400000TG", mfhc1_2 = "44600000TG", mtc1_2 = "44800000TG", ctc1_2 = "44c00000TG", mthc1_2 = "44e00000TG", bc1f_1 = "45000000B", bc1f_2 = "45000000CB", bc1t_1 = "45010000B", bc1t_2 = "45010000CB", bc1fl_1 = "45020000B", bc1fl_2 = "45020000CB", bc1tl_1 = "45030000B", bc1tl_2 = "45030000CB", ["add.s_3"] = "46000000FGH", ["sub.s_3"] = "46000001FGH", ["mul.s_3"] = "46000002FGH", ["div.s_3"] = "46000003FGH", ["sqrt.s_2"] = "46000004FG", ["abs.s_2"] = "46000005FG", ["mov.s_2"] = "46000006FG", ["neg.s_2"] = "46000007FG", ["round.l.s_2"] = "46000008FG", ["trunc.l.s_2"] = "46000009FG", ["ceil.l.s_2"] = "4600000aFG", ["floor.l.s_2"] = "4600000bFG", ["round.w.s_2"] = "4600000cFG", ["trunc.w.s_2"] = "4600000dFG", ["ceil.w.s_2"] = "4600000eFG", ["floor.w.s_2"] = "4600000fFG", ["movf.s_2"] = "46000011FG", ["movf.s_3"] = "46000011FGC", ["movt.s_2"] = "46010011FG", ["movt.s_3"] = "46010011FGC", ["movz.s_3"] = "46000012FGT", ["movn.s_3"] = "46000013FGT", ["recip.s_2"] = "46000015FG", ["rsqrt.s_2"] = "46000016FG", ["cvt.d.s_2"] = "46000021FG", ["cvt.w.s_2"] = "46000024FG", ["cvt.l.s_2"] = "46000025FG", ["cvt.ps.s_3"] = "46000026FGH", ["c.f.s_2"] = "46000030GH", ["c.f.s_3"] = "46000030VGH", ["c.un.s_2"] = "46000031GH", ["c.un.s_3"] = "46000031VGH", ["c.eq.s_2"] = "46000032GH", ["c.eq.s_3"] = "46000032VGH", ["c.ueq.s_2"] = "46000033GH", ["c.ueq.s_3"] = "46000033VGH", ["c.olt.s_2"] = "46000034GH", ["c.olt.s_3"] = "46000034VGH", ["c.ult.s_2"] = "46000035GH", ["c.ult.s_3"] = "46000035VGH", ["c.ole.s_2"] = "46000036GH", ["c.ole.s_3"] = "46000036VGH", ["c.ule.s_2"] = "46000037GH", ["c.ule.s_3"] = "46000037VGH", ["c.sf.s_2"] = "46000038GH", ["c.sf.s_3"] = "46000038VGH", ["c.ngle.s_2"] = "46000039GH", ["c.ngle.s_3"] = "46000039VGH", ["c.seq.s_2"] = "4600003aGH", ["c.seq.s_3"] = "4600003aVGH", ["c.ngl.s_2"] = "4600003bGH", ["c.ngl.s_3"] = "4600003bVGH", ["c.lt.s_2"] = "4600003cGH", ["c.lt.s_3"] = "4600003cVGH", ["c.nge.s_2"] = "4600003dGH", ["c.nge.s_3"] = "4600003dVGH", ["c.le.s_2"] = "4600003eGH", ["c.le.s_3"] = "4600003eVGH", ["c.ngt.s_2"] = "4600003fGH", ["c.ngt.s_3"] = "4600003fVGH", ["add.d_3"] = "46200000FGH", ["sub.d_3"] = "46200001FGH", ["mul.d_3"] = "46200002FGH", ["div.d_3"] = "46200003FGH", ["sqrt.d_2"] = "46200004FG", ["abs.d_2"] = "46200005FG", ["mov.d_2"] = "46200006FG", ["neg.d_2"] = "46200007FG", ["round.l.d_2"] = "46200008FG", ["trunc.l.d_2"] = "46200009FG", ["ceil.l.d_2"] = "4620000aFG", ["floor.l.d_2"] = "4620000bFG", ["round.w.d_2"] = "4620000cFG", ["trunc.w.d_2"] = "4620000dFG", ["ceil.w.d_2"] = "4620000eFG", ["floor.w.d_2"] = "4620000fFG", ["movf.d_2"] = "46200011FG", ["movf.d_3"] = "46200011FGC", ["movt.d_2"] = "46210011FG", ["movt.d_3"] = "46210011FGC", ["movz.d_3"] = "46200012FGT", ["movn.d_3"] = "46200013FGT", ["recip.d_2"] = "46200015FG", ["rsqrt.d_2"] = "46200016FG", ["cvt.s.d_2"] = "46200020FG", ["cvt.w.d_2"] = "46200024FG", ["cvt.l.d_2"] = "46200025FG", ["c.f.d_2"] = "46200030GH", ["c.f.d_3"] = "46200030VGH", ["c.un.d_2"] = "46200031GH", ["c.un.d_3"] = "46200031VGH", ["c.eq.d_2"] = "46200032GH", ["c.eq.d_3"] = "46200032VGH", ["c.ueq.d_2"] = "46200033GH", ["c.ueq.d_3"] = "46200033VGH", ["c.olt.d_2"] = "46200034GH", ["c.olt.d_3"] = "46200034VGH", ["c.ult.d_2"] = "46200035GH", ["c.ult.d_3"] = "46200035VGH", ["c.ole.d_2"] = "46200036GH", ["c.ole.d_3"] = "46200036VGH", ["c.ule.d_2"] = "46200037GH", ["c.ule.d_3"] = "46200037VGH", ["c.sf.d_2"] = "46200038GH", ["c.sf.d_3"] = "46200038VGH", ["c.ngle.d_2"] = "46200039GH", ["c.ngle.d_3"] = "46200039VGH", ["c.seq.d_2"] = "4620003aGH", ["c.seq.d_3"] = "4620003aVGH", ["c.ngl.d_2"] = "4620003bGH", ["c.ngl.d_3"] = "4620003bVGH", ["c.lt.d_2"] = "4620003cGH", ["c.lt.d_3"] = "4620003cVGH", ["c.nge.d_2"] = "4620003dGH", ["c.nge.d_3"] = "4620003dVGH", ["c.le.d_2"] = "4620003eGH", ["c.le.d_3"] = "4620003eVGH", ["c.ngt.d_2"] = "4620003fGH", ["c.ngt.d_3"] = "4620003fVGH", ["add.ps_3"] = "46c00000FGH", ["sub.ps_3"] = "46c00001FGH", ["mul.ps_3"] = "46c00002FGH", ["abs.ps_2"] = "46c00005FG", ["mov.ps_2"] = "46c00006FG", ["neg.ps_2"] = "46c00007FG", ["movf.ps_2"] = "46c00011FG", ["movf.ps_3"] = "46c00011FGC", ["movt.ps_2"] = "46c10011FG", ["movt.ps_3"] = "46c10011FGC", ["movz.ps_3"] = "46c00012FGT", ["movn.ps_3"] = "46c00013FGT", ["cvt.s.pu_2"] = "46c00020FG", ["cvt.s.pl_2"] = "46c00028FG", ["pll.ps_3"] = "46c0002cFGH", ["plu.ps_3"] = "46c0002dFGH", ["pul.ps_3"] = "46c0002eFGH", ["puu.ps_3"] = "46c0002fFGH", ["c.f.ps_2"] = "46c00030GH", ["c.f.ps_3"] = "46c00030VGH", ["c.un.ps_2"] = "46c00031GH", ["c.un.ps_3"] = "46c00031VGH", ["c.eq.ps_2"] = "46c00032GH", ["c.eq.ps_3"] = "46c00032VGH", ["c.ueq.ps_2"] = "46c00033GH", ["c.ueq.ps_3"] = "46c00033VGH", ["c.olt.ps_2"] = "46c00034GH", ["c.olt.ps_3"] = "46c00034VGH", ["c.ult.ps_2"] = "46c00035GH", ["c.ult.ps_3"] = "46c00035VGH", ["c.ole.ps_2"] = "46c00036GH", ["c.ole.ps_3"] = "46c00036VGH", ["c.ule.ps_2"] = "46c00037GH", ["c.ule.ps_3"] = "46c00037VGH", ["c.sf.ps_2"] = "46c00038GH", ["c.sf.ps_3"] = "46c00038VGH", ["c.ngle.ps_2"] = "46c00039GH", ["c.ngle.ps_3"] = "46c00039VGH", ["c.seq.ps_2"] = "46c0003aGH", ["c.seq.ps_3"] = "46c0003aVGH", ["c.ngl.ps_2"] = "46c0003bGH", ["c.ngl.ps_3"] = "46c0003bVGH", ["c.lt.ps_2"] = "46c0003cGH", ["c.lt.ps_3"] = "46c0003cVGH", ["c.nge.ps_2"] = "46c0003dGH", ["c.nge.ps_3"] = "46c0003dVGH", ["c.le.ps_2"] = "46c0003eGH", ["c.le.ps_3"] = "46c0003eVGH", ["c.ngt.ps_2"] = "46c0003fGH", ["c.ngt.ps_3"] = "46c0003fVGH", ["cvt.s.w_2"] = "46800020FG", ["cvt.d.w_2"] = "46800021FG", ["cvt.s.l_2"] = "46a00020FG", ["cvt.d.l_2"] = "46a00021FG", -- Opcode COP1X. lwxc1_2 = "4c000000FX", ldxc1_2 = "4c000001FX", luxc1_2 = "4c000005FX", swxc1_2 = "4c000008FX", sdxc1_2 = "4c000009FX", suxc1_2 = "4c00000dFX", prefx_2 = "4c00000fMX", ["alnv.ps_4"] = "4c00001eFGHS", ["madd.s_4"] = "4c000020FRGH", ["madd.d_4"] = "4c000021FRGH", ["madd.ps_4"] = "4c000026FRGH", ["msub.s_4"] = "4c000028FRGH", ["msub.d_4"] = "4c000029FRGH", ["msub.ps_4"] = "4c00002eFRGH", ["nmadd.s_4"] = "4c000030FRGH", ["nmadd.d_4"] = "4c000031FRGH", ["nmadd.ps_4"] = "4c000036FRGH", ["nmsub.s_4"] = "4c000038FRGH", ["nmsub.d_4"] = "4c000039FRGH", ["nmsub.ps_4"] = "4c00003eFRGH", } ------------------------------------------------------------------------------ local function parse_gpr(expr) local tname, ovreg = match(expr, "^([%w_]+):(r[1-3]?[0-9])$") local tp = map_type[tname or expr] if tp then local reg = ovreg or tp.reg if not reg then werror("type `"..(tname or expr).."' needs a register override") end expr = reg end local r = match(expr, "^r([1-3]?[0-9])$") if r then r = tonumber(r) if r <= 31 then return r, tp end end werror("bad register name `"..expr.."'") end local function parse_fpr(expr) local r = match(expr, "^f([1-3]?[0-9])$") if r then r = tonumber(r) if r <= 31 then return r end end werror("bad register name `"..expr.."'") end local function parse_imm(imm, bits, shift, scale, signed) local n = tonumber(imm) if n then local m = sar(n, scale) if shl(m, scale) == n then if signed then local s = sar(m, bits-1) if s == 0 then return shl(m, shift) elseif s == -1 then return shl(m + shl(1, bits), shift) end else if sar(m, bits) == 0 then return shl(m, shift) end end end werror("out of range immediate `"..imm.."'") elseif match(imm, "^[rf]([1-3]?[0-9])$") or match(imm, "^([%w_]+):([rf][1-3]?[0-9])$") then werror("expected immediate operand, got register") else waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm) return 0 end end local function parse_disp(disp) local imm, reg = match(disp, "^(.*)%(([%w_:]+)%)$") if imm then local r = shl(parse_gpr(reg), 21) local extname = match(imm, "^extern%s+(%S+)$") if extname then waction("REL_EXT", map_extern[extname], nil, 1) return r else return r + parse_imm(imm, 16, 0, 0, true) end end local reg, tailr = match(disp, "^([%w_:]+)%s*(.*)$") if reg and tailr ~= "" then local r, tp = parse_gpr(reg) if tp then waction("IMM", 32768+16*32, format(tp.ctypefmt, tailr)) return shl(r, 21) end end werror("bad displacement `"..disp.."'") end local function parse_index(idx) local rt, rs = match(idx, "^(.*)%(([%w_:]+)%)$") if rt then rt = parse_gpr(rt) rs = parse_gpr(rs) return shl(rt, 16) + shl(rs, 21) end werror("bad index `"..idx.."'") end local function parse_label(label, def) local prefix = sub(label, 1, 2) -- =>label (pc label reference) if prefix == "=>" then return "PC", 0, sub(label, 3) end -- ->name (global label reference) if prefix == "->" then return "LG", map_global[sub(label, 3)] end if def then -- [1-9] (local label definition) if match(label, "^[1-9]$") then return "LG", 10+tonumber(label) end else -- [<>][1-9] (local label reference) local dir, lnum = match(label, "^([<>])([1-9])$") if dir then -- Fwd: 1-9, Bkwd: 11-19. return "LG", lnum + (dir == ">" and 0 or 10) end -- extern label (extern label reference) local extname = match(label, "^extern%s+(%S+)$") if extname then return "EXT", map_extern[extname] end end werror("bad label `"..label.."'") end ------------------------------------------------------------------------------ -- Handle opcodes defined with template strings. map_op[".template__"] = function(params, template, nparams) if not params then return sub(template, 9) end local op = tonumber(sub(template, 1, 8), 16) local n = 1 -- Limit number of section buffer positions used by a single dasm_put(). -- A single opcode needs a maximum of 2 positions (ins/ext). if secpos+2 > maxsecpos then wflush() end local pos = wpos() -- Process each character. for p in gmatch(sub(template, 9), ".") do if p == "D" then op = op + shl(parse_gpr(params[n]), 11); n = n + 1 elseif p == "T" then op = op + shl(parse_gpr(params[n]), 16); n = n + 1 elseif p == "S" then op = op + shl(parse_gpr(params[n]), 21); n = n + 1 elseif p == "F" then op = op + shl(parse_fpr(params[n]), 6); n = n + 1 elseif p == "G" then op = op + shl(parse_fpr(params[n]), 11); n = n + 1 elseif p == "H" then op = op + shl(parse_fpr(params[n]), 16); n = n + 1 elseif p == "R" then op = op + shl(parse_fpr(params[n]), 21); n = n + 1 elseif p == "I" then op = op + parse_imm(params[n], 16, 0, 0, true); n = n + 1 elseif p == "U" then op = op + parse_imm(params[n], 16, 0, 0, false); n = n + 1 elseif p == "O" then op = op + parse_disp(params[n]); n = n + 1 elseif p == "X" then op = op + parse_index(params[n]); n = n + 1 elseif p == "B" or p == "J" then local mode, n, s = parse_label(params[n], false) if p == "B" then n = n + 2048 end waction("REL_"..mode, n, s, 1) n = n + 1 elseif p == "A" then op = op + parse_imm(params[n], 5, 6, 0, false); n = n + 1 elseif p == "M" then op = op + parse_imm(params[n], 5, 11, 0, false); n = n + 1 elseif p == "N" then op = op + parse_imm(params[n], 5, 16, 0, false); n = n + 1 elseif p == "C" then op = op + parse_imm(params[n], 3, 18, 0, false); n = n + 1 elseif p == "V" then op = op + parse_imm(params[n], 3, 8, 0, false); n = n + 1 elseif p == "W" then op = op + parse_imm(params[n], 3, 0, 0, false); n = n + 1 elseif p == "Y" then op = op + parse_imm(params[n], 20, 6, 0, false); n = n + 1 elseif p == "Z" then op = op + parse_imm(params[n], 10, 6, 0, false); n = n + 1 elseif p == "=" then op = op + shl(band(op, 0xf800), 5) -- Copy D to T for clz, clo. else assert(false) end end wputpos(pos, op) end ------------------------------------------------------------------------------ -- Pseudo-opcode to mark the position where the action list is to be emitted. map_op[".actionlist_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeactions(out, name) end) end -- Pseudo-opcode to mark the position where the global enum is to be emitted. map_op[".globals_1"] = function(params) if not params then return "prefix" end local prefix = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobals(out, prefix) end) end -- Pseudo-opcode to mark the position where the global names are to be emitted. map_op[".globalnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobalnames(out, name) end) end -- Pseudo-opcode to mark the position where the extern names are to be emitted. map_op[".externnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeexternnames(out, name) end) end ------------------------------------------------------------------------------ -- Label pseudo-opcode (converted from trailing colon form). map_op[".label_1"] = function(params) if not params then return "[1-9] | ->global | =>pcexpr" end if secpos+1 > maxsecpos then wflush() end local mode, n, s = parse_label(params[1], true) if mode == "EXT" then werror("bad label definition") end waction("LABEL_"..mode, n, s, 1) end ------------------------------------------------------------------------------ -- Pseudo-opcodes for data storage. map_op[".long_*"] = function(params) if not params then return "imm..." end for _,p in ipairs(params) do local n = tonumber(p) if not n then werror("bad immediate `"..p.."'") end if n < 0 then n = n + 2^32 end wputw(n) if secpos+2 > maxsecpos then wflush() end end end -- Alignment pseudo-opcode. map_op[".align_1"] = function(params) if not params then return "numpow2" end if secpos+1 > maxsecpos then wflush() end local align = tonumber(params[1]) if align then local x = align -- Must be a power of 2 in the range (2 ... 256). for i=1,8 do x = x / 2 if x == 1 then waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1. return end end end werror("bad alignment") end ------------------------------------------------------------------------------ -- Pseudo-opcode for (primitive) type definitions (map to C types). map_op[".type_3"] = function(params, nparams) if not params then return nparams == 2 and "name, ctype" or "name, ctype, reg" end local name, ctype, reg = params[1], params[2], params[3] if not match(name, "^[%a_][%w_]*$") then werror("bad type name `"..name.."'") end local tp = map_type[name] if tp then werror("duplicate type `"..name.."'") end -- Add #type to defines. A bit unclean to put it in map_archdef. map_archdef["#"..name] = "sizeof("..ctype..")" -- Add new type and emit shortcut define. local num = ctypenum + 1 map_type[name] = { ctype = ctype, ctypefmt = format("Dt%X(%%s)", num), reg = reg, } wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype)) ctypenum = num end map_op[".type_2"] = map_op[".type_3"] -- Dump type definitions. local function dumptypes(out, lvl) local t = {} for name in pairs(map_type) do t[#t+1] = name end sort(t) out:write("Type definitions:\n") for _,name in ipairs(t) do local tp = map_type[name] local reg = tp.reg or "" out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg)) end out:write("\n") end ------------------------------------------------------------------------------ -- Set the current section. function _M.section(num) waction("SECTION", num) wflush(true) -- SECTION is a terminal action. end ------------------------------------------------------------------------------ -- Dump architecture description. function _M.dumparch(out) out:write(format("DynASM %s version %s, released %s\n\n", _info.arch, _info.version, _info.release)) dumpactions(out) end -- Dump all user defined elements. function _M.dumpdef(out, lvl) dumptypes(out, lvl) dumpglobals(out, lvl) dumpexterns(out, lvl) end ------------------------------------------------------------------------------ -- Pass callbacks from/to the DynASM core. function _M.passcb(wl, we, wf, ww) wline, werror, wfatal, wwarn = wl, we, wf, ww return wflush end -- Setup the arch-specific module. function _M.setup(arch, opt) g_arch, g_opt = arch, opt end -- Merge the core maps and the arch-specific maps. function _M.mergemaps(map_coreop, map_def) setmetatable(map_op, { __index = map_coreop }) setmetatable(map_def, { __index = map_archdef }) return map_op, map_def end return _M ------------------------------------------------------------------------------
mit
jamiepg1/MCServer
MCServer/Plugins/APIDump/Hooks/OnTakeDamage.lua
44
1214
return { HOOK_TAKE_DAMAGE = { CalledWhen = "An {{cEntity|entity}} is taking any kind of damage", DefaultFnName = "OnTakeDamage", -- also used as pagename Desc = [[ This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a {{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects with this hook by editting the {{TakeDamageInfo}} object passed.</p> <p> This hook is called after the final damage is calculated, including all the possible weapon {{cEnchantments|enchantments}}, armor protection and potion effects. ]], Params = { { Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" }, { Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." }, }, Returns = [[ If the function returns false or no value, other plugins' callbacks are called and then the server applies the final values from the TDI object to Receiver. If the function returns true, no other callbacks are called, and no damage nor effects are applied. ]], }, -- HOOK_TAKE_DAMAGE }
apache-2.0
Ninjistix/darkstar
scripts/zones/Windurst_Woods/npcs/Nokkhi_Jinjahl.lua
7
5182
----------------------------------- -- Area: Windurst Woods -- NPC: Nokkhi Jinjahl -- Type: Travelling Merchant NPC / NPC Quiver Maker / Windurst 1st Place -- !pos 4 1 -43 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) local ammoList = { {21307, 6199}, -- arrow, achiyalabopa {21306, 6200}, -- arrow, adlivun {19195, 5819}, -- arrow, antlion {18154, 4221}, -- arrow, beetle {21309, 6137}, -- arrow, chapuli {18159, 4224}, -- arrow, demon {21302, 6269}, -- arrow, eminent {19800, 5912}, -- arrow, gargouille {18156, 4222}, -- arrow, horn {17320, 4225}, -- arrow, iron {17325, 5332}, -- arrow, kabura {21308, 6138}, -- arrow, mantid {21303, 6280}, -- arrow, ra'kaznar {21304, 6202}, -- arrow, raaz {19182, 5871}, -- arrow, ruszor {18155, 4223}, -- arrow, scorpion {17321, 4226}, -- arrow, silver {18158, 5333}, -- arrow, sleep {17330, 4219}, -- arrow, stone {21305, 6201}, -- arrow, tulfaire {21314, 6278}, -- bolt, abrasion {21321, 6203}, -- bolt, achiyalabopa {18148, 5335}, -- bolt, acid {19801, 5913}, -- bolt, adaman {21320, 6204}, -- bolt, adlivun {21318, 6206}, -- bolt, bismuth {18150, 5334}, -- bolt, blind {18151, 5339}, -- bolt, bloody {21322, 6140}, -- bolt, damascus {19183, 5872}, -- bolt, dark adaman {19196, 5820}, -- bolt, darkling {17338, 4229}, -- bolt, darksteel {21316, 6270}, -- bolt, eminent {19197, 5821}, -- bolt, fusion {21313, 6310}, -- bolt, gashing {18153, 5336}, -- bolt, holy {21324, 6139}, -- bolt, midrium {17337, 4228}, -- bolt, mythril {21323, 6141}, -- bolt, oxidant {21317, 6281}, -- bolt, ra'kaznar {21315, 6279}, -- bolt, righteous {18149, 5337}, -- bolt, sleep {21319, 6205}, -- bolt, titanium {18152, 5338}, -- bolt, venom {19803, 5915}, -- bullet, adaman {21336, 6208}, -- bullet, adlivun {21337, 6207}, -- bullet, achiyalabopa {17340, 5363}, -- bullet {21333, 6210}, -- bullet, bismuth {17343, 5359}, -- bullet, bronze {21338, 6143}, -- bullet, damascus {19184, 5873}, -- bullet, dark adaman {21330, 6311}, -- bullet, decimating {21328, 6437}, -- bullet, divine {19198, 5822}, -- bullet, dweomer {21331, 6271}, -- bullet, eminent {17312, 5353}, -- bullet, iron {19802, 5914}, -- bullet, orichalcum {19199, 5823}, -- bullet, oberon's {21332, 6282}, -- bullet, ra'kaznar {17341, 5340}, -- bullet, silver {18723, 5416}, -- bullet, steel {18160, 5341}, -- bullet, spartan {21335, 6209}, -- bullet, titanium {2176, 5402}, -- card, fire {2177, 5403}, -- card, ice {2178, 5404}, -- card, wind {2179, 5405}, -- card, earth {2180, 5406}, -- card, thunder {2181, 5407}, -- card, water {2182, 5408}, -- card, light {2183, 5409}, -- card, dark }; local carnationsNeeded = 0; local giveToPlayer = {}; -- check for invalid items for i = 0,8,1 do local itemId = trade:getItemId(i); if (itemId > 0 and itemId ~= 948) then local validSlot = false; for k, v in pairs(ammoList) do if (v[1] == itemId) then local itemQty = trade:getSlotQty(i); if (itemQty % 99 ~= 0) then player:messageSpecial(NOKKHI_BAD_COUNT); return; end; local stacks = itemQty / 99; carnationsNeeded = carnationsNeeded + stacks; giveToPlayer[#giveToPlayer+1] = {v[2], stacks}; validSlot = true; break; end end if (not validSlot) then player:messageSpecial(NOKKHI_BAD_ITEM); return; end end end -- check for correct number of carnations if (carnationsNeeded == 0 or trade:getItemQty(948) ~= carnationsNeeded) then player:messageSpecial(NOKKHI_BAD_COUNT); return; end -- check for enough inventory space if (player:getFreeSlotsCount() < carnationsNeeded) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, giveToPlayer[1][1]); return; end -- make the trade player:messageSpecial(NOKKHI_GOOD_TRADE); for k, v in pairs(giveToPlayer) do player:addItem(v[1], v[2]); player:messageSpecial(ITEM_OBTAINED,v[1]); end player:tradeComplete(); end; function onTrigger(player,npc) player:startEvent(667,npc:getID()); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end
gpl-3.0
dinodeck/ninety_nine_days_of_dev
003_combat_numbers/code/ActorXPSummary.lua
1
3668
ActorXPSummary = {} ActorXPSummary.__index = ActorXPSummary function ActorXPSummary:Create(actor, layout, layoutId) local this = { mActor = actor, mLayout = layout, mId = layoutId, mXPBar = ProgressBar:Create { value = actor.mXP, maximum = actor.mNextLevelXP, background = Texture.Find("xpbackground.png"), foreground = Texture.Find("xpforeground.png"), }, mPopUpList = {}, mPopUpDisplayTime = 1, -- secs } this.mAvatar = Sprite.Create() this.mAvatar:SetTexture(this.mActor.mPortraitTexture) local avatarScale = 0.8 this.mAvatar:SetScale(avatarScale, avatarScale) this.mActorWidth = actor.mPortraitTexture:GetWidth() * avatarScale setmetatable(this, self) return this end function ActorXPSummary:Update(dt) local popup = self.mPopUpList[1] if popup == nil then --print("popup at 1 is nil") return end if popup:IsFinished() then print("Removed") table.remove(self.mPopUpList, 1) return end popup:Update(dt) if popup.mDisplayTime > self.mPopUpDisplayTime and #self.mPopUpList > 1 then popup:TurnOff() end end function ActorXPSummary:Render(renderer) local font = gGame.Font.default renderer:ScaleText(1.25, 1.25) -- Potrait local left = self.mLayout:Left(self.mId) local midY = self.mLayout:MidY(self.mId) local avatarLeft = left + self.mActorWidth/2 + 6 self.mAvatar:SetPosition(avatarLeft , midY) renderer:DrawSprite(self.mAvatar) -- Name local nameX = left + self.mActorWidth + 84 local nameY = self.mLayout:Top(self.mId) - 12 renderer:AlignText("right", "top") renderer:DrawText2d(nameX, nameY, self.mActor.mName) -- Level local strLevelLabel = "Level:" local strLevelValue = string.format("%d", self.mActor.mLevel) local levelY = nameY - 42 renderer:DrawText2d(nameX, levelY, strLevelLabel) font:AlignText("left", "top") font:DrawText2d(renderer, nameX + 12, levelY - 3, strLevelValue) -- XP renderer:AlignText("right", "top") local strXPLabel = "EXP:" local strXPValue = string.format("%d", self.mActor.mXP) local right = self.mLayout:Right(self.mId) - 18 local rightLabel = right - 96 renderer:DrawText2d(rightLabel, nameY, strXPLabel) font:AlignText("right", "top") font:DrawText2d(renderer, right, nameY - 3, strXPValue) local barX = right - self.mXPBar.mHalfWidth self.mXPBar:SetPosition(barX, nameY - 24) self.mXPBar:SetValue(self.mActor.mXP, self.mActor.mNextLevelXP) self.mXPBar:Render(renderer) local strNextLevelLabel = "Next Level:" local strNextLevelValue = string.format("%d", self.mActor.mNextLevelXP) renderer:DrawText2d(rightLabel, levelY, strNextLevelLabel) font:DrawText2d(renderer, right, levelY - 3, strNextLevelValue) local popup = self.mPopUpList[1] if popup == nil then return end popup:Render(renderer) end function ActorXPSummary:SetPosition(x, y) self.mX = x self.mY = y end function ActorXPSummary:AddPopUp(text, color) local x = self.mLayout:MidX(self.mId) local y = self.mLayout:MidY(self.mId) local popup = XPPopUp:Create(text, x, y, color) table.insert(self.mPopUpList, popup) popup:TurnOn() Apply(self.mPopUpList, print) end function ActorXPSummary:PopUpCount() return #self.mPopUpList end function ActorXPSummary:CancelPopUp() local popup = self.mPopUpList[1] if popup == nil or popup:IsTurningOff() then return end popup:TurnOff() end
mit
Ninjistix/darkstar
scripts/zones/Lower_Jeuno/npcs/Ruslan.lua
5
1735
----------------------------------- -- Area: Lower Jeuno -- NPC: Ruslan -- Involved In Quest: Wondering Minstrel -- !pos -19 -1 -58 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Lower_Jeuno/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/titles"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) wonderingstatus = player:getQuestStatus(WINDURST,WONDERING_MINSTREL); if (wonderingstatus == QUEST_ACCEPTED) then prog = player:getVar("QuestWonderingMin_var") if (prog == 0) then -- WONDERING_MINSTREL + Rosewood Lumber: During Quest / Progression player:startEvent(10009,0,718); player:setVar("QuestWonderingMin_var",1); elseif (prog == 1) then -- WONDERING_MINSTREL + Rosewood Lumber: Quest Objective Reminder player:startEvent(10010,0,718); end elseif (wonderingstatus == QUEST_COMPLETED) then rand = math.random(3); if (rand == 1) then player:startEvent(10011); -- WONDERING_MINSTREL: After Quest else player:startEvent(10008); -- Standard Conversation end else player:startEvent(10008); -- Standard Conversation end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Ninjistix/darkstar
scripts/zones/Lufaise_Meadows/npcs/Teldo-Moroldo_WW.lua
3
2977
----------------------------------- -- Area: Lufaise Meadows -- NPC: Teldo-Moroldo, W.W. -- Outpost Conquest Guards -- !pos -542.418 -7.124 -53.521 24 ----------------------------------- package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Lufaise_Meadows/TextIDs"); local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = TAVNAZIANARCH; local csid = 0x7ff7; function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
backburn/Probably
external/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
37
6549
--[[----------------------------------------------------------------------------- ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] local Type, Version = "ScrollFrame", 23 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs, assert, type = pairs, assert, type local min, max, floor, abs = math.min, math.max, math.floor, math.abs -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function FixScrollOnUpdate(frame) frame:SetScript("OnUpdate", nil) frame.obj:FixScroll() end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function ScrollFrame_OnMouseWheel(frame, value) frame.obj:MoveScroll(value) end local function ScrollFrame_OnSizeChanged(frame) frame:SetScript("OnUpdate", FixScrollOnUpdate) end local function ScrollBar_OnScrollValueChanged(frame, value) frame.obj:SetScroll(value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetScroll(0) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["OnRelease"] = function(self) self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil self.content.height, self.content.width = nil, nil end, ["SetScroll"] = function(self, value) local status = self.status or self.localstatus local viewheight = self.scrollframe:GetHeight() local height = self.content:GetHeight() local offset if viewheight > height then offset = 0 else offset = floor((height - viewheight) / 1000.0 * value) end self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset status.scrollvalue = value end, ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() if self.scrollBarShown then local diff = height - viewheight local delta = 1 if value < 0 then delta = -1 end self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) end end, ["FixScroll"] = function(self) if self.updateLock then return end self.updateLock = true local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 local curvalue = self.scrollbar:GetValue() -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! if viewheight < height + 2 then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") self:DoLayout() end else if not self.scrollBarShown then self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) self:DoLayout() end local value = (offset / (viewheight - height) * 1000) if value > 1000 then value = 1000 end self.scrollbar:SetValue(value) self:SetScroll(value) if value < 1000 then self.content:ClearAllPoints() self.content:SetPoint("TOPLEFT", 0, offset) self.content:SetPoint("TOPRIGHT", 0, offset) status.offset = offset end end self.updateLock = nil end, ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status if not status.scrollvalue then status.scrollvalue = 0 end end, ["OnWidthSet"] = function(self, width) local content = self.content content.width = width end, ["OnHeightSet"] = function(self, height) local content = self.content content.height = height end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) local num = AceGUI:GetNextWidgetNum(Type) local scrollframe = CreateFrame("ScrollFrame", nil, frame) scrollframe:SetPoint("TOPLEFT") scrollframe:SetPoint("BOTTOMRIGHT") scrollframe:EnableMouseWheel(true) scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) scrollbar:SetMinMaxValues(0, 1000) scrollbar:SetValueStep(1) scrollbar:SetValue(0) scrollbar:SetWidth(16) scrollbar:Hide() -- set the script as the last step, so it doesn't fire yet scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) scrollbg:SetTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) content:SetPoint("TOPLEFT") content:SetPoint("TOPRIGHT") content:SetHeight(400) scrollframe:SetScrollChild(content) local widget = { localstatus = { scrollvalue = 0 }, scrollframe = scrollframe, scrollbar = scrollbar, content = content, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end scrollframe.obj, scrollbar.obj = widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
bsd-3-clause
Ninjistix/darkstar
scripts/globals/items/mammut.lua
7
1024
----------------------------------------- -- ID: 18503 -- Item: Mammut -- Additional Effect: Ice Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/msg"); ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(4,15); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_ICE, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_ICE,0); dmg = adjustForTarget(target,dmg,ELE_ICE); dmg = finalMagicNonSpellAdjustments(player,target,ELE_ICE,dmg); local message = msgBasic.ADD_EFFECT_DMG; if (dmg < 0) then message = msgBasic.ADD_EFFECT_HEAL; end return SUBEFFECT_ICE_DAMAGE,message,dmg; end end;
gpl-3.0
premake/premake-4.x
tests/base/test_config_bug.lua
12
3876
T.config_bug_report = { } local config_bug = T.config_bug_report local vs10_helpers = premake.vstudio.vs10_helpers local sln, prjA,prjB,prjC,prjD function config_bug.teardown() sln = nil prjA = nil prjB = nil prjC = nil prjD = nil end function config_bug.setup() end local config_bug_updated = function () local setCommonLibraryConfig = function() configuration "Debug or Release" kind "StaticLib" configuration "DebugDLL or ReleaseDLL" kind "SharedLib" end sln = solution "Test" configurations { "Debug", "Release", "DebugDLL", "ReleaseDLL" } language "C++" prjA = project "A" files { "a.cpp" } setCommonLibraryConfig() prjB = project "B" files { "b.cpp" } setCommonLibraryConfig() configuration "SharedLib" links { "A" } prjC = project "C" files { "c.cpp" } setCommonLibraryConfig() configuration "SharedLib" links { "A", "B" } prjD = project "Executable" kind "WindowedApp" links { "A", "B", "C" } end local kindSetOnConfiguration_and_linkSetOnSharedLibProjB = function (config_kind) sln = solution "DontCare" configurations { "DebugDLL"} configuration "DebugDLL" kind(config_kind) prjA = project "A" prjB = project "B" configuration { config_kind } links { "A" } end local sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB = function () sln = solution "DontCare" configurations { "DebugDLL" } project "A" prjB = project "B" configuration "DebugDLL" kind "SharedLib" configuration "SharedLib" links { "A" } defines {"defineSet"} end function kind_set_on_project_config_block() sln = solution "DontCare" configurations { "DebugDLL" } local A = project "A" configuration "DebugDLL" kind "SharedLib" defines {"defineSet"} return A end function config_bug.bugUpdated_prjBLinksContainsA() config_bug_updated() premake.bake.buildconfigs() local conf = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(conf.links.A) end function config_bug.kindSetOnProjectConfigBlock_projKindEqualsSharedLib() local proj = kind_set_on_project_config_block() premake.bake.buildconfigs() local conf = premake.getconfig(proj,"DebugDLL","Native") test.isequal("SharedLib",conf.kind) end function config_bug.defineSetOnProjectConfigBlock_projDefineSetIsNotNil() local proj = kind_set_on_project_config_block() premake.bake.buildconfigs() local conf = premake.getconfig(proj,"DebugDLL","Native") test.isnotnil(conf.defines.defineSet) end function config_bug.defineSetInBlockInsideProject () sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB() premake.bake.buildconfigs() local conf = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(conf.defines.defineSet) end function config_bug.whenKindSetOnProject_PrjBLinksContainsA() sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB() premake.bake.buildconfigs() local conf = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(conf.links.A) end function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA_StaticLib() -- sharedLibKindSetOnConfiguration_and_linkSetOnSharedLibProjB() kindSetOnConfiguration_and_linkSetOnSharedLibProjB("StaticLib") premake.bake.buildconfigs() local config = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(config.links.A) end function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA() -- sharedLibKindSetOnConfiguration_and_linkSetOnSharedLibProjB() kindSetOnConfiguration_and_linkSetOnSharedLibProjB("SharedLib") premake.bake.buildconfigs() local config = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(config.links.A) end
bsd-3-clause
Ninjistix/darkstar
scripts/zones/Port_Bastok/npcs/Gudav.lua
5
1636
----------------------------------- -- Area: Port Bastok -- NPC: Gudav -- Starts Quests: A Foreman's Best Friend ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(13096,1) and trade:getItemCount() == 1) then if (player:getQuestStatus(BASTOK,A_FOREMAN_S_BEST_FRIEND) == QUEST_ACCEPTED) then player:tradeComplete(); player:startEvent(112); end end end; function onTrigger(player,npc) if (player:getMainLvl() >= 7 and player:getQuestStatus(BASTOK,A_FOREMAN_S_BEST_FRIEND) == QUEST_AVAILABLE) then player:startEvent(110); else player:startEvent(31); end end; function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 110) then player:addQuest(BASTOK,A_FOREMAN_S_BEST_FRIEND); elseif (csid == 112) then if (player:hasKeyItem(MAP_OF_THE_GUSGEN_MINES) == false) then player:addKeyItem(MAP_OF_THE_GUSGEN_MINES); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_GUSGEN_MINES); end player:addFame(BASTOK,60); player:completeQuest(BASTOK,A_FOREMAN_S_BEST_FRIEND); end end;
gpl-3.0
backburn/Probably
interface/commands/core.lua
1
3434
-- ProbablyEngine Rotations - https://probablyengine.com/ -- Released under modified BSD, see attached LICENSE. ProbablyEngine.command.help = { } ProbablyEngine.command.register_help = function(key, help) ProbablyEngine.command.help[key] = help end ProbablyEngine.command.register_handler({'version', 'ver', 'v'}, function() ProbablyEngine.command.print('|cff' .. ProbablyEngine.addonColor .. 'ProbablyEngine |r' .. ProbablyEngine.version) end) ProbablyEngine.command.register_help('version', pelg('help_version')) ProbablyEngine.command.register_handler({'help', '?', 'wat'}, function() ProbablyEngine.command.print('|cff' .. ProbablyEngine.addonColor .. 'ProbablyEngine |r' .. ProbablyEngine.version) for command, help in pairs(ProbablyEngine.command.help) do ProbablyEngine.command.print('|cff' .. ProbablyEngine.addonColor .. '/pe ' ..command .. '|r ' .. help) end end) ProbablyEngine.command.register_help('help', pelg('help_help')) ProbablyEngine.command.register_handler({'cycle', 'pew', 'run'}, function() ProbablyEngine.cycle(true) end) ProbablyEngine.command.register_help('cycle', pelg('help_cycle')) ProbablyEngine.command.register_handler({'toggle'}, function() ProbablyEngine.buttons.toggle('MasterToggle') end) ProbablyEngine.command.register_handler({'enable'}, function() ProbablyEngine.buttons.setActive('MasterToggle') end) ProbablyEngine.command.register_handler({'disable'}, function() ProbablyEngine.buttons.setInactive('MasterToggle') end) ProbablyEngine.command.register_help('toggle', pelg('help_toggle')) ProbablyEngine.command.register_handler({'cd', 'cooldown', 'cooldowns'}, function() ProbablyEngine.buttons.toggle('cooldowns') end) ProbablyEngine.command.register_help('cd', pelg('cooldowns_tooltip')) ProbablyEngine.command.register_handler({'kick', 'interrupts', 'interrupt', 'silence'}, function() ProbablyEngine.buttons.toggle('interrupt') end) ProbablyEngine.command.register_help('kick', pelg('interrupt_tooltip')) ProbablyEngine.command.register_handler({'aoe', 'multitarget'}, function() ProbablyEngine.buttons.toggle('multitarget') end) ProbablyEngine.command.register_help('aoe', pelg('multitarget_tooltip')) ProbablyEngine.command.register_handler({'ct', 'combattracker', 'ut', 'unittracker', 'tracker'}, function() UnitTracker.toggle() end) ProbablyEngine.command.register_help('ct', pelg('help_ct')) ProbablyEngine.command.register_handler({'al', 'log', 'actionlog'}, function() PE_ActionLog:Show() end) ProbablyEngine.command.register_help('al', pelg('help_al')) ProbablyEngine.command.register_handler({'lag', 'cycletime'}, function() PE_CycleLag:Show() end) ProbablyEngine.command.register_handler({'turbo', 'godmode'}, function() local state = ProbablyEngine.config.toggle('pe_turbo') if state then ProbablyEngine.print(pelg('turbo_enable')) SetCVar('maxSpellStartRecoveryOffset', 1) SetCVar('reducedLagTolerance', 10) ProbablyEngine.cycleTime = 10 else ProbablyEngine.print(pelg('turbo_disable')) SetCVar('maxSpellStartRecoveryOffset', 1) SetCVar('reducedLagTolerance', 100) ProbablyEngine.cycleTime = 100 end end) ProbablyEngine.command.register_help('turbo', pelg('help_turbo')) ProbablyEngine.command.register_handler({'bvt'}, function() local state = ProbablyEngine.config.toggle('buttonVisualText') ProbablyEngine.buttons.resetButtons() ProbablyEngine.rotation.add_buttons() end)
bsd-3-clause
SHIELDTM/shieldbot
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
wounds1/zaza2
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
hfjgjfg/hhh
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
spam999/teleanony
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
mamad-majhol/TeleSecret
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
Xamla/torch-ros
demo/publish_lena_image.lua
1
1483
--[[ Publish an uncompressed image via torch-ros. This sample uses the torch image package as source for the Lena test image. To show the result simply start rviz and click 'Add' and select 'By topic'. In the treeview under topic 'lena_image' select 'Image'. A blinking Lena image will be displayed. The image is inverted at each time step to create a clearly visible change between consecutive frames. ]] ros = require 'ros' image = require 'image' ros.init('lena_image_source') nh = ros.NodeHandle() spinner = ros.AsyncSpinner() spinner:start() -- convert into byte rgb and publish local lena = image.lena() lena = lena:mul(255):permute(2,3,1):byte() publisher = nh:advertise("lena_image", 'sensor_msgs/Image', 10) local msg = ros.Message('sensor_msgs/Image') --[[ Message Definition of 'the sensor_msgs/Image' (for details see: http://docs.ros.org/api/sensor_msgs/html/msg/Image.html) std_msgs/Header header uint32 height uint32 width string encoding uint8 is_bigendian uint32 step uint8[] data ]] msg.height = lena:size(1) msg.width = lena:size(2) msg.encoding = "rgb8" msg.is_bigendian = false msg.step = lena:stride(1) msg.data = lena:reshape(msg.height * msg.width * 3) print('press ctrl+c to exit') while ros.ok() do if publisher:getNumSubscribers() > 0 then lena = -lena -- invert image to get some blinking effect msg.data = lena:reshape(msg.height * msg.width * 3) publisher:publish(msg) end sys.sleep(0.1) ros.spinOnce() end ros.shutdown()
bsd-3-clause
arca1n/cocos2d-x_nextpeer_integration
samples/Lua/TestLua/Resources/luaScript/AssetsManagerTest/AssetsManagerTest.lua
3
4480
local targetPlatform = cc.Application:getInstance():getTargetPlatform() local lineSpace = 40 local itemTagBasic = 1000 local menuItemNames = { "enter", "reset", "update", } local winSize = cc.Director:getInstance():getWinSize() local function updateLayer() local layer = cc.Layer:create() local support = false if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then support = true end if not support then print("Platform is not supported!") return layer end local isUpdateItemClicked = false local assetsManager = nil local pathToSave = "" local menu = cc.Menu:create() menu:setPosition(cc.p(0, 0)) cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local progressLable = cc.LabelTTF:create("","Arial",30) progressLable:setPosition(cc.p(140,50)) layer:addChild(progressLable) pathToSave = createDownloadDir() local function onError(errorCode) if errorCode == cc.ASSETSMANAGER_NO_NEW_VERSION then progressLable:setString("no new version") elseif errorCode == cc.ASSETSMANAGER_NETWORK then progressLable:setString("network error") end end local function onProgress( percent ) local progress = string.format("downloading %d%%",percent) progressLable:setString(progress) end local function onSuccess() progressLable:setString("downloading ok") end local function getAssetsManager() if nil == assetsManager then assetsManager = cc.AssetsManager:new("https://raw.github.com/samuele3hu/AssetsManagerTest/master/package.zip", "https://raw.github.com/samuele3hu/AssetsManagerTest/master/version", pathToSave) assetsManager:retain() assetsManager:setDelegate(onError, cc.ASSETSMANAGER_PROTOCOL_ERROR ) assetsManager:setDelegate(onProgress, cc.ASSETSMANAGER_PROTOCOL_PROGRESS) assetsManager:setDelegate(onSuccess, cc.ASSETSMANAGER_PROTOCOL_SUCCESS ) assetsManager:setConnectionTimeout(3) end return assetsManager end local function update(sender) progressLable:setString("") getAssetsManager():update() end local function reset(sender) progressLable:setString("") deleteDownloadDir(pathToSave) getAssetsManager():deleteVersion() createDownloadDir() end local function reloadModule( moduleName ) package.loaded[moduleName] = nil return require(moduleName) end local function enter(sender) if not isUpdateItemClicked then addSearchPath(pathToSave,true) end assetsManagerModule = reloadModule("luaScript/AssetsManagerTest/AssetsManagerModule") assetsManagerModule.newScene(AssetsManagerTestMain) end local callbackFuncs = { enter, reset, update, } local function menuCallback(tag, menuItem) local scene = nil local nIdx = menuItem:getZOrder() - itemTagBasic local ExtensionsTestScene = CreateExtensionsTestScene(nIdx) if nil ~= ExtensionsTestScene then cc.Director:getInstance():replaceScene(ExtensionsTestScene) end end for i = 1, table.getn(menuItemNames) do local item = cc.MenuItemFont:create(menuItemNames[i]) item:registerScriptTapHandler(callbackFuncs[i]) item:setPosition(winSize.width / 2, winSize.height - i * lineSpace) if not support then item:setEnabled(false) end menu:addChild(item, itemTagBasic + i) end local function onNodeEvent(msgName) if nil ~= assetsManager then assetsManager:release() assetsManager = nil end end layer:registerScriptHandler(onNodeEvent) layer:addChild(menu) return layer end ------------------------------------- -- AssetsManager Test ------------------------------------- function AssetsManagerTestMain() local scene = cc.Scene:create() scene:addChild(updateLayer()) scene:addChild(CreateBackMenuItem()) return scene end
mit
Xagul/forgottenserver
data/movements/scripts/tiles.lua
13
1866
local increasing = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11062] = 11063} local decreasing = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11063] = 11062} function onStepIn(creature, item, position, fromPosition) if not increasing[item.itemid] then return true end local player = creature:getPlayer() if player == nil or player:isInGhostMode() then return true end item:transform(increasing[item.itemid]) if item.actionid >= 1000 then if player:getLevel() < item.actionid - 1000 then player:teleportTo(fromPosition, false) position:sendMagicEffect(CONST_ME_MAGIC_BLUE) player:sendTextMessage(MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.") end return true end if Tile(position):hasFlag(TILESTATE_PROTECTIONZONE) then local lookPosition = player:getPosition() lookPosition:getNextPosition(player:getDirection()) local depotItem = Tile(lookPosition):getItemByType(ITEM_TYPE_DEPOT) if depotItem ~= nil then local depotItems = player:getDepotChest(getDepotId(depotItem:getUniqueId()), true):getItemHoldingCount() player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s." or ".")) return true end end if item.actionid ~= 0 and player:getStorageValue(item.actionid) <= 0 then player:teleportTo(fromPosition, false) position:sendMagicEffect(CONST_ME_MAGIC_BLUE) player:sendTextMessage(MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.") return true end return true end function onStepOut(creature, item, position, fromPosition) if not decreasing[item.itemid] then return true end if creature:isPlayer() and creature:isInGhostMode() then return true end item:transform(decreasing[item.itemid]) return true end
gpl-2.0