repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
LegionXI/darkstar | scripts/globals/items/cup_of_chamomile_tea.lua | 12 | 1477 | -----------------------------------------
-- ID: 4603
-- Item: cup_of_chamomile_tea
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Magic 8
-- Vitality -2
-- Charisma 2
-- Magic Regen While Healing 1
-- Sleep resistance -30
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4603);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 8);
target:addMod(MOD_VIT, -2);
target:addMod(MOD_CHR, 2);
target:addMod(MOD_MPHEAL, 1);
target:addMod(MOD_SLEEPRES, -30);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 8);
target:delMod(MOD_VIT, -2);
target:delMod(MOD_CHR, 2);
target:delMod(MOD_MPHEAL, 1);
target:delMod(MOD_SLEEPRES, -30);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/zafmlug_bass.lua | 17 | 1321 | -----------------------------------------
-- ID: 4385
-- Item: zafmlug_bass
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if(target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4385);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -4);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Selbina/npcs/Graegham.lua | 7 | 1182 | -----------------------------------
-- Area: Selbina
-- NPC: Graegham
-- Guild Merchant NPC: Fishing Guild
-- @pos -12.423 -7.287 8.665 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:sendGuild(5182,3,18,5)) then
player:showText(npc,FISHING_SHOP_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/globals/spells/absorb-vit.lua | 9 | 1369 | --------------------------------------
-- Spell: Absorb-VIT
-- Steals an enemy's vitality.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if (target:hasStatusEffect(EFFECT_VIT_DOWN) or caster:hasStatusEffect(EFFECT_VIT_BOOST)) then
spell:setMsg(75); -- no effect
else
local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
local resist = applyResistance(caster,spell,target,dINT,37,0);
if (resist <= 0.125) then
spell:setMsg(85);
else
spell:setMsg(331);
caster:addStatusEffect(EFFECT_VIT_BOOST,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_DISPELABLE); -- caster gains VIT
target:addStatusEffect(EFFECT_VIT_DOWN,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_ERASABLE); -- target loses VIT
end
end
return EFFECT_VIT_DOWN;
end; | gpl-3.0 |
ibm2431/darkstar | scripts/zones/Grand_Palace_of_HuXzoi/mobs/Eoghrah.lua | 9 | 2620 | -----------------------------------
-- Area: Grand Palace of Hu'Xzoi
-- Mob: Eo'ghrah
-----------------------------------
require("scripts/globals/status");
-----------------------------------
function onMobSpawn(mob)
-- Set core Skin and mob elemental resist/weakness; other elements set to 0.
-- Set to non aggro.
mob:AnimationSub(0);
mob:setAggressive(0);
mob:setLocalVar("roamTime", os.time());
mob:setLocalVar("form2",math.random(2,3));
local skin = math.random(1161,1168);
mob:setModelId(skin);
if (skin == 1161) then -- Fire
mob:setMod(dsp.mod.ICERES, 27);
mob:setMod(dsp.mod.WATERRES, -27);
elseif (skin == 1164) then --Earth
mob:setMod(dsp.mod.THUNDERRES, 27);
mob:setMod(dsp.mod.WINDRES, -27);
elseif (skin == 1162) then -- Water
mob:setMod(dsp.mod.THUNDERRES, -27);
mob:setMod(dsp.mod.FIRERES, 27);
elseif (skin == 1163) then -- Wind
mob:setMod(dsp.mod.ICERES, -27);
mob:setMod(dsp.mod.EARTHRES, 27);
elseif (skin == 1166) then --Ice
mob:setMod(dsp.mod.WINDRES, 27);
mob:setMod(dsp.mod.FIRERES, -27);
elseif (skin == 1165) then --Lightning
mob:setMod(dsp.mod.WATERRES, 27);
mob:setMod(dsp.mod.EARTHRES, -27);
elseif (skin == 1167) then --Light
mob:setMod(dsp.mod.LIGHTRES, 27);
mob:setMod(dsp.mod.DARKRES, -27);
elseif (skin == 1168) then --Dark
mob:setMod(dsp.mod.DARKRES, 27);
mob:setMod(dsp.mod.LIGHTRES, -27);
end;
end;
function onMobRoam(mob)
local roamTime = mob:getLocalVar("roamTime");
if (mob:AnimationSub() == 0 and os.time() - roamTime > 60) then
mob:AnimationSub(mob:getLocalVar("form2"));
mob:setLocalVar("roamTime", os.time());
mob:setAggressive(1);
elseif (mob:AnimationSub() == mob:getLocalVar("form2") and os.time() - roamTime > 60) then
mob:AnimationSub(0);
mob:setAggressive(0);
mob:setLocalVar("roamTime", os.time());
end
end;
function onMobFight(mob,target)
local changeTime = mob:getLocalVar("changeTime");
if (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > 60) then
mob:AnimationSub(mob:getLocalVar("form2"));
mob:setAggressive(1);
mob:setLocalVar("changeTime", mob:getBattleTime());
elseif (mob:AnimationSub() == mob:getLocalVar("form2") and mob:getBattleTime() - changeTime > 60) then
mob:AnimationSub(0);
mob:setAggressive(0);
mob:setLocalVar("changeTime", mob:getBattleTime());
end
end;
function onMobDeath(mob, player, isKiller)
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Ampiro-Mapiro.lua | 38 | 1053 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Ampiro-Mapiro
-- Type: Standard NPC
-- @zone: 94
-- @pos 131.380 -6.75 174.169
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01a7);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Caedarva_Mire/npcs/qm10.lua | 9 | 1050 | -----------------------------------
-- Area: Caedarva Mire
-- NPC: qm10
-- Involved in quest: Operation Teatime
-- !pos 473 -31 75 79
-----------------------------------
local ID = require("scripts/zones/Caedarva_Mire/IDs")
require("scripts/globals/npc_util")
require("scripts/globals/quests")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local OperationTeatime = player:getQuestStatus(AHT_URHGAN,dsp.quest.id.ahtUrhgan.OPERATION_TEATIME)
local OperationTeatimeProgress = player:getCharVar("OperationTeatimeProgress")
if OperationTeatime == QUEST_ACCEPTED and OperationTeatimeProgress == 3 then
player:startEvent(15)
else
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY)
end
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
if csid == 15 then
npcUtil.completeQuest(player, AHT_URHGAN, dsp.quest.id.ahtUrhgan.OPERATION_TEATIME, {item=15602, var="OperationTeatimeProgress"})
end
end | gpl-3.0 |
siktirmirza/supergp | plugins/chating.lua | 12 | 1106 | local function run(msg)
if msg.text == "hi" then
return "Hello bb"
end
if msg.text == "Hi" then
return "Hello honey"
end
if msg.text == "Hello" then
return "Hi bb"
end
if msg.text == "hello" then
return "Hi honey"
end
if msg.text == "Salam" then
return "Salam aleykom"
end
if msg.text == "salam" then
return "va aleykol asalam"
end
if msg.text == "BossTG" then
return "Sardare shoma"
end
if msg.text == "Boss" then
return "sardar"
end
if msg.text == "kir" then
return "to konet"
end
if msg.text == "boss" then
return "Yes?"
end
if msg.text == "boss" then
return "What?"
end
if msg.text == "bot" then
return "hum?"
end
if msg.text == "Bot" then
return "Huuuum?"
end
if msg.text == "?" then
return "Hum??"
end
if msg.text == "Bye" then
return "Babay"
end
if msg.text == "bye" then
return "Bye Bye"
end
end
return {
description = "Chat With Robot Server",
usage = "chat with robot",
patterns = {
"^[Hh]i$",
"^[Hh]ello$",
"^BossTG$",
"^Boss$",
"^[Bb]ot$",
"^boss$",
"^[Bb]ye$",
"^?$",
"^[Ss]alam$",
},
run = run,
--privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
LegionXI/darkstar | scripts/zones/Valkurm_Dunes/npcs/qm2.lua | 14 | 1328 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: qm2 (???)
-- Involved In Quest: Messenger from Beyond
-- @pos -716 -10 66 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Valkurm_Dunes/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,MESSENGER_FROM_BEYOND) == QUEST_ACCEPTED and player:hasItem(1096) == false) then
SpawnMob(17199566):updateClaim(player);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_2.lua | 13 | 3037 | -----------------------------------
-- Area: LaLoff Amphitheater
-- Name: Ark Angels 2 (Tarutaru)
-----------------------------------
package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
-----------------------------------
-- Death cutscenes:
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); -- Hume
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); -- taru
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,2,0); -- mithra
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); -- elvan
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,0); -- galka
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,5,0); -- divine might
-- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,6,0); -- skip ending cs
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if(player:hasCompletedMission(ZILART,ARK_ANGELS)) then
player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,1,1); -- winning CS (allow player to skip)
else
player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,1,0); -- winning CS (allow player to skip)
end
elseif(leavecode == 4) then
player:startEvent(0x7d02, 0, 0, 0, 0, 0, instance:getEntrance(), 180); -- player lost
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
local AAKeyitems = (player:hasKeyItem(SHARD_OF_APATHY) and player:hasKeyItem(SHARD_OF_ARROGANCE)
and player:hasKeyItem(SHARD_OF_ENVY) and player:hasKeyItem(SHARD_OF_RAGE));
if(csid == 0x7d01) then
if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then
player:addKeyItem(SHARD_OF_COWARDICE);
player:messageSpecial(KEYITEM_OBTAINED,SHARD_OF_COWARDICE);
if (AAKeyitems == true) then
player:completeMission(ZILART,ARK_ANGELS);
player:addMission(ZILART,THE_SEALED_SHRINE);
player:setVar("ZilartStatus",0);
end
end
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Garlaige_Citadel/npcs/qm13.lua | 34 | 1386 | -----------------------------------
-- Area: Garlaige Citadel
-- NPC: qm13 (???)
-- Involved in Quest: Hitting the Marquisate (THF AF3)
-- @pos -194.166 -5.500 139.969 200
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Garlaige_Citadel/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS");
if (hittingTheMarquisateHagainCS == 5) then
player:messageSpecial(PRESENCE_FROM_CEILING);
player:setVar("hittingTheMarquisateHagainCS",6);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
wizardbottttt/wizard | plugins/meme.lua | 637 | 5791 | local helpers = require "OAuth.helpers"
local _file_memes = './data/memes.lua'
local _cache = {}
local function post_petition(url, arguments)
local response_body = {}
local request_constructor = {
url = url,
method = "POST",
sink = ltn12.sink.table(response_body),
headers = {},
redirect = false
}
local source = arguments
if type(arguments) == "table" then
local source = helpers.url_encode_arguments(arguments)
end
request_constructor.headers["Content-Type"] = "application/x-www-form-urlencoded"
request_constructor.headers["Content-Length"] = tostring(#source)
request_constructor.source = ltn12.source.string(source)
local ok, response_code, response_headers, response_status_line = http.request(request_constructor)
if not ok then
return nil
end
response_body = json:decode(table.concat(response_body))
return response_body
end
local function upload_memes(memes)
local base = "http://hastebin.com/"
local pet = post_petition(base .. "documents", memes)
if pet == nil then
return '', ''
end
local key = pet.key
return base .. key, base .. 'raw/' .. key
end
local function analyze_meme_list()
local function get_m(res, n)
local r = "<option.*>(.*)</option>.*"
local start = string.find(res, "<option.*>", n)
if start == nil then
return nil, nil
end
local final = string.find(res, "</option>", n) + #"</option>"
local sub = string.sub(res, start, final)
local f = string.match(sub, r)
return f, final
end
local res, code = http.request('http://apimeme.com/')
local r = "<option.*>(.*)</option>.*"
local n = 0
local f, n = get_m(res, n)
local ult = {}
while f ~= nil do
print(f)
table.insert(ult, f)
f, n = get_m(res, n)
end
return ult
end
local function get_memes()
local memes = analyze_meme_list()
return {
last_time = os.time(),
memes = memes
}
end
local function load_data()
local data = load_from_file(_file_memes)
if not next(data) or data.memes == {} or os.time() - data.last_time > 86400 then
data = get_memes()
-- Upload only if changed?
link, rawlink = upload_memes(table.concat(data.memes, '\n'))
data.link = link
data.rawlink = rawlink
serialize_to_file(data, _file_memes)
end
return data
end
local function match_n_word(list1, list2)
local n = 0
for k,v in pairs(list1) do
for k2, v2 in pairs(list2) do
if v2:find(v) then
n = n + 1
end
end
end
return n
end
local function match_meme(name)
local _memes = load_data()
local name = name:lower():split(' ')
local max = 0
local id = nil
for k,v in pairs(_memes.memes) do
local n = match_n_word(name, v:lower():split(' '))
if n > 0 and n > max then
max = n
id = v
end
end
return id
end
local function generate_meme(id, textup, textdown)
local base = "http://apimeme.com/meme"
local arguments = {
meme=id,
top=textup,
bottom=textdown
}
return base .. "?" .. helpers.url_encode_arguments(arguments)
end
local function get_all_memes_names()
local _memes = load_data()
local text = 'Last time: ' .. _memes.last_time .. '\n-----------\n'
for k, v in pairs(_memes.memes) do
text = text .. '- ' .. v .. '\n'
end
text = text .. '--------------\n' .. 'You can see the images here: http://apimeme.com/'
return text
end
local function callback_send(cb_extra, success, data)
if success == 0 then
send_msg(cb_extra.receiver, "Something wrong happened, probably that meme had been removed from server: " .. cb_extra.url, ok_cb, false)
end
end
local function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == 'list' then
local _memes = load_data()
return 'I have ' .. #_memes.memes .. ' meme names.\nCheck this link to see all :)\n' .. _memes.link
elseif matches[1] == 'listall' then
if not is_sudo(msg) then
return "You can't list this way, use \"!meme list\""
else
return get_all_memes_names()
end
elseif matches[1] == "search" then
local meme_id = match_meme(matches[2])
if meme_id == nil then
return "I can't match that search with any meme."
end
return "With that search your meme is " .. meme_id
end
local searchterm = string.gsub(matches[1]:lower(), ' ', '')
local meme_id = _cache[searchterm] or match_meme(matches[1])
if not meme_id then
return 'I don\'t understand the meme name "' .. matches[1] .. '"'
end
_cache[searchterm] = meme_id
print("Generating meme: " .. meme_id .. " with texts " .. matches[2] .. ' and ' .. matches[3])
local url_gen = generate_meme(meme_id, matches[2], matches[3])
send_photo_from_url(receiver, url_gen, callback_send, {receiver=receiver, url=url_gen})
return nil
end
return {
description = "Generate a meme image with up and bottom texts.",
usage = {
"!meme search (name): Return the name of the meme that match.",
"!meme list: Return the link where you can see the memes.",
"!meme listall: Return the list of all memes. Only admin can call it.",
'!meme [name] - [text_up] - [text_down]: Generate a meme with the picture that match with that name with the texts provided.',
'!meme [name] "[text_up]" "[text_down]": Generate a meme with the picture that match with that name with the texts provided.',
},
patterns = {
"^!meme (search) (.+)$",
'^!meme (list)$',
'^!meme (listall)$',
'^!meme (.+) "(.*)" "(.*)"$',
'^!meme "(.+)" "(.*)" "(.*)"$',
"^!meme (.+) %- (.*) %- (.*)$"
},
run = run
}
| gpl-2.0 |
greasydeal/darkstar | scripts/zones/Davoi/npcs/_45h.lua | 19 | 2043 | -----------------------------------
-- Area: Davoi
-- NPC: Howling Pond
-- Used In Quest: Whence Blows the Wind
-- @pos 21 0.1 -258 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0033);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0033 and player:getVar("miniQuestForORB_CS") == 1) then
local c = player:getVar("countRedPoolForORB");
if(c == 0) then
player:setVar("countRedPoolForORB", c + 1);
player:delKeyItem(WHITE_ORB);
player:addKeyItem(PINK_ORB);
player:messageSpecial(KEYITEM_OBTAINED, PINK_ORB);
elseif(c == 2 or c == 4 or c == 8) then
player:setVar("countRedPoolForORB", c + 1);
player:delKeyItem(PINK_ORB);
player:addKeyItem(RED_ORB);
player:messageSpecial(KEYITEM_OBTAINED, RED_ORB);
elseif(c == 6 or c == 10 or c == 12) then
player:setVar("countRedPoolForORB", c + 1);
player:delKeyItem(RED_ORB);
player:addKeyItem(BLOOD_ORB);
player:messageSpecial(KEYITEM_OBTAINED, BLOOD_ORB);
elseif(c == 14) then
player:setVar("countRedPoolForORB", c + 1);
player:delKeyItem(BLOOD_ORB);
player:addKeyItem(CURSED_ORB);
player:messageSpecial(KEYITEM_OBTAINED, CURSED_ORB);
player:addStatusEffect(EFFECT_PLAGUE,0,0,900);
end
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Mainchelite.lua | 29 | 5404 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Mainchelite
-- @zone 80
-- @pos -16 1 -30
-- CS IDs:
-- 0x005 = Generic Greeting for Iron Ram members
-- 0x006 = Mid Initiation of other nation
-- 0x007 = Ask player to Join Iron Rams
-- 0x008 = Ask if changed mind about joining Iron rams (after player has declined)
-- 0x009 = Mid Initiation of other nation
-- 0x00A = Player works for another nation, offer to switch +give quest
-- 0x00B = Player works for another nation, offer to switch +give quest
-- 0x00C = Complete investigation
-- 0x00D = "How fares the search, <player>?"
-- 0x00E = "How fares the search, <player>?"
-- 0x00F = No Red Recommendation Letter and has no nation affiliation
-- Todo: medal loss from nation switching. Since there is no rank-up yet, this isn't so important for now.
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Allegiance = player:getCampaignAllegiance();
-- 0 = none, 1 = San d'Oria Iron Rams, 2 = Bastok Fighting Fourth, 3 = Windurst Cobras
local TheFightingFourth = player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
local SnakeOnThePlains = player:getQuestStatus(CRYSTAL_WAR,SNAKE_ON_THE_PLAINS);
local SteamedRams = player:getQuestStatus(CRYSTAL_WAR,STEAMED_RAMS);
local RedLetter = player:hasKeyItem(RED_RECOMMENDATION_LETTER);
local CharredPropeller = player:hasKeyItem(CHARRED_PROPELLER);
local OxidizedPlate = player:hasKeyItem(OXIDIZED_PLATE);
local ShatteredLumber = player:hasKeyItem(PIECE_OF_SHATTERED_LUMBER);
if (TheFightingFourth == QUEST_ACCEPTED or SnakeOnThePlains == QUEST_ACCEPTED) then
player:startEvent(0x009);
elseif (SteamedRams == QUEST_AVAILABLE and RedLetter == true) then
player:startEvent(0x007);
elseif (SteamedRams == QUEST_AVAILABLE and player:getVar("RED_R_LETTER_USED") == 1) then
player:startEvent(0x008);
elseif (SteamedRams == QUEST_ACCEPTED and CharredPropeller == true and OxidizedPlate == true and ShatteredLumber == true) then
player:startEvent(0x00C);
elseif (SteamedRams == QUEST_ACCEPTED) then
player:startEvent(0x00D);
elseif (SteamedRams == QUEST_COMPLETED and Allegiance == 1) then
player:startEvent(0x005);
else
player:startEvent(0x00F);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x007 and option == 0) then
player:addQuest(CRYSTAL_WAR,STEAMED_RAMS);
player:setVar("RED_R_LETTER_USED",1);
player:delKeyItem(RED_RECOMMENDATION_LETTER);
elseif (csid == 0x007 and option == 1) then
player:setVar("RED_R_LETTER_USED",1);
player:delKeyItem(RED_RECOMMENDATION_LETTER);
elseif (csid == 0x008 and option == 0) then
player:addQuest(CRYSTAL_WAR, STEAMED_RAMS);
elseif (csid == 0x00A and option == 0) then
player:addQuest(CRYSTAL_WAR, STEAMED_RAMS);
elseif (csid == 0x00B and option == 0) then
player:addQuest(CRYSTAL_WAR, STEAMED_RAMS);
elseif (csid == 0x00C and option == 0) then
-- Is first join, so add Sprinter's Shoes and bronze medal
if (player:getVar("Campaign_Nation") == 0) then
if (player:getFreeSlotsCount() >= 1) then
player:setCampaignAllegiance(1);
player:setVar("RED_R_LETTER_USED",0);
player:addTitle(KNIGHT_OF_THE_IRON_RAM);
player:addKeyItem(BRONZE_RIBBON_OF_SERVICE);
player:addItem(15754);
player:completeQuest(CRYSTAL_WAR,STEAMED_RAMS);
player:delKeyItem(CHARRED_PROPELLER);
player:delKeyItem(OXIDIZED_PLATE);
player:delKeyItem(PIECE_OF_SHATTERED_LUMBER);
player:messageSpecial(KEYITEM_OBTAINED, BRONZE_RIBBON_OF_SERVICE);
player:messageSpecial(ITEM_OBTAINED, 15754);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 15754);
end
else
player:setCampaignAllegiance(1);
player:setVar("RED_R_LETTER_USED",0);
player:addTitle(KNIGHT_OF_THE_IRON_RAM);
player:completeQuest(CRYSTAL_WAR,STEAMED_RAMS);
player:delKeyItem(CHARRED_PROPELLER);
player:delKeyItem(OXIDIZED_PLATE);
player:delKeyItem(PIECE_OF_SHATTERED_LUMBER);
end
elseif (csid == 0x00D and option == 1) then
player:delQuest(CRYSTAL_WAR,STEAMED_RAMS);
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Jugner_Forest/npcs/Cavernous_Maw.lua | 29 | 1443 | -----------------------------------
-- Area: Jugner Forest
-- NPC: Cavernous Maw
-- @pos -118 -8 -518 104
-- Teleports Players to Jugner Forest [S]
-----------------------------------
package.loaded["scripts/zones/Jugner_Forest/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/teleports");
require("scripts/globals/campaign");
require("scripts/zones/Jugner_Forest/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (ENABLE_WOTG == 1 and player:hasKeyItem(PURE_WHITE_FEATHER) and hasMawActivated(player,3)) then
player:startEvent(0x0389);
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0389 and option == 1) then
toMaw(player,13);
end
end; | gpl-3.0 |
evrooije/beerarchy | mods/00_bt_nodes/farming/init.lua | 1 | 18555 | --[[
Minetest Farming Redo Mod 1.24 (28th April 2017)
by TenPlus1
NEW growing routine by prestidigitator
auto-refill by crabman77
]]
farming = {}
farming.mod = "redo"
farming.path = minetest.get_modpath("farming")
farming.hoe_on_use = default.hoe_on_use
farming.select = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
farming.DEBUG = false
-- farming.DEBUG = {} -- Uncomment to turn on profiling code/functions
local DEBUG_abm_runs = 0
local DEBUG_abm_time = 0
local DEBUG_timer_runs = 0
local DEBUG_timer_time = 0
if farming.DEBUG then
function farming.DEBUG.reset_times()
DEBUG_abm_runs = 0
DEBUG_abm_time = 0
DEBUG_timer_runs = 0
DEBUG_timer_time = 0
end
function farming.DEBUG.report_times()
local abm_n = DEBUG_abm_runs
local abm_dt = DEBUG_abm_time
local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
local timer_n = DEBUG_timer_runs
local timer_dt = DEBUG_timer_time
local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
local dt = abm_dt + timer_dt
print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run")
print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run")
print("Total farming time: "..dt.."µs")
end
end
local statistics = dofile(farming.path.."/statistics.lua")
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
farming.intllib = S
-- Utility Functions
local time_speed = tonumber(minetest.setting_get("time_speed")) or 72
local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0
local function clamp(x, min, max)
return (x < min and min) or (x > max and max) or x
end
local function in_range(x, min, max)
return min <= x and x <= max
end
--- Tests the amount of day or night time between two times.
--
-- @param t_game
-- The current time, as reported by mintest.get_gametime().
-- @param t_day
-- The current time, as reported by mintest.get_timeofday().
-- @param dt
-- The amount of elapsed time.
-- @param count_day
-- If true, count elapsed day time. Otherwise, count elapsed night time.
-- @return
-- The amount of day or night time that has elapsed.
local function day_or_night_time(t_game, t_day, dt, count_day)
local t1_day = t_day - dt / SECS_PER_CYCLE
local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
if count_day then
if t_day < 0.25 then
t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
t2_c = t_day + 0.75
else
t1_c = t1_day - 0.25 -- Relative to sunup, today
t2_c = t_day - 0.25
end
else
if t_day < 0.75 then
t1_c = t1_day + 0.25 -- Relative to sundown, yesterday
t2_c = t_day + 0.25
else
t1_c = t1_day - 0.75 -- Relative to sundown, today
t2_c = t_day - 0.75
end
end
local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
if t1_c < -0.5 then
local nc = math.floor(-t1_c)
t1_c = t1_c + nc
dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5)
end
return dt_c * SECS_PER_CYCLE
end
--- Tests the amount of elapsed day time.
--
-- @param dt
-- The amount of elapsed time.
-- @return
-- The amount of day time that has elapsed.
--
local function day_time(dt)
return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, true)
end
--- Tests the amount of elapsed night time.
--
-- @param dt
-- The amount of elapsed time.
-- @return
-- The amount of night time that has elapsed.
--
local function night_time(time_game, time_day, dt, count_day)
return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, false)
end
-- Growth Logic
local STAGE_LENGTH_AVG = 160.0
local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
local MIN_LIGHT = 13
local MAX_LIGHT = 1000
--- Determines plant name and stage from node.
--
-- Separates node name on the last underscore (_).
--
-- @param node
-- Node or position table, or node name.
-- @return
-- List (plant_name, stage), or nothing (nil) if node isn't loaded
local function plant_name_stage(node)
local name
if type(node) == "table" then
if node.name then
name = node.name
elseif node.x and node.y and node.z then
node = minetest.get_node_or_nil(node)
name = node and node.name
end
else
name = tostring(node)
end
if not name or name == "ignore" then
return nil
end
local sep_pos = name:find("_[^_]+$")
if sep_pos and sep_pos > 1 then
local stage = tonumber(name:sub(sep_pos + 1))
if stage and stage >= 0 then
return name:sub(1, sep_pos - 1), stage
end
end
return name, 0
end
-- Map from node name to
-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
local plant_stages = {}
farming.plant_stages = plant_stages
--- Registers the stages of growth of a (possible plant) node.
--
-- @param node
-- Node or position table, or node name.
-- @return
-- The (possibly zero) number of stages of growth the plant will go through
-- before being fully grown, or nil if not a plant.
local register_plant_node
-- Recursive helper
local function reg_plant_stages(plant_name, stage, force_last)
local node_name = plant_name and plant_name .. "_" .. stage
local node_def = node_name and minetest.registered_nodes[node_name]
if not node_def then
return nil
end
local stages = plant_stages[node_name]
if stages then
return stages
end
if minetest.get_item_group(node_name, "growing") > 0 then
local ns = reg_plant_stages(plant_name, stage + 1, true)
local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
stages = {
plant_name = plant_name,
name = node_name,
stage = stage,
stages_left = stages_left
}
if #stages_left > 0 then
local old_constr = node_def.on_construct
local old_destr = node_def.on_destruct
minetest.override_item(node_name,
{
on_construct = function(pos)
if old_constr then
old_constr(pos)
end
farming.handle_growth(pos)
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
if old_destr then
old_destr(pos)
end
end,
on_timer = function(pos, elapsed)
return farming.plant_growth_timer(pos, elapsed, node_name)
end,
})
end
elseif force_last then
stages = {
plant_name = plant_name,
name = node_name,
stage = stage,
stages_left = {}
}
else
return nil
end
plant_stages[node_name] = stages
return stages
end
register_plant_node = function(node)
local plant_name, stage = plant_name_stage(node)
if plant_name then
local stages = reg_plant_stages(plant_name, stage, false)
return stages and #stages.stages_left
else
return nil
end
end
local function set_growing(pos, stages_left)
if not stages_left then
return
end
local timer = minetest.get_node_timer(pos)
if stages_left > 0 then
if not timer:is_started() then
local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
end
elseif timer:is_started() then
timer:stop()
end
end
-- Detects a plant type node at the given position, starting
-- or stopping the plant growth timer as appopriate
-- @param pos
-- The node's position.
-- @param node
-- The cached node table if available, or nil.
function farming.handle_growth(pos, node)
if not pos then
return
end
local stages_left = register_plant_node(node or pos)
if stages_left then
set_growing(pos, stages_left)
end
end
minetest.after(0, function()
for _, node_def in ipairs(minetest.registered_nodes) do
register_plant_node(node_def)
end
end)
local abm_func = farming.handle_growth
if farming.DEBUG then
local normal_abm_func = abm_func
abm_func = function(...)
local t0 = minetest.get_us_time()
local r = { normal_abm_func(...) }
local t1 = minetest.get_us_time()
DEBUG_abm_runs = DEBUG_abm_runs + 1
DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
return unpack(r)
end
end
-- Just in case a growing type or added node is missed (also catches existing
-- nodes added to map before timers were incorporated).
minetest.register_abm({
nodenames = { "group:growing" },
interval = 300,
chance = 1,
action = abm_func
})
-- Plant timer function.
-- Grows plants under the right conditions.
function farming.plant_growth_timer(pos, elapsed, node_name)
local stages = plant_stages[node_name]
if not stages then
return false
end
local max_growth = #stages.stages_left
if max_growth <= 0 then
return false
end
if stages.plant_name == "farming:cocoa" then
if not minetest.find_node_near(pos, 1,
{"default:jungletree", "moretrees:jungletree_leaves_green"}) then
return true
end
else
local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
if minetest.get_item_group(under.name, "soil") < 3 then
return true
end
end
local growth
local light_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
local lambda = elapsed / STAGE_LENGTH_AVG
if lambda < 0.1 then
return true
end
if max_growth == 1 or lambda < 2.0 then
local light = (minetest.get_node_light(light_pos) or 0)
--print ("light level:", light)
if not in_range(light, MIN_LIGHT, MAX_LIGHT) then
return true
end
growth = 1
else
local night_light = (minetest.get_node_light(light_pos, 0) or 0)
local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT)
local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT)
if not night_growth then
if not day_growth then
return true
end
lambda = day_time(elapsed) / STAGE_LENGTH_AVG
elseif not day_growth then
lambda = night_time(elapsed) / STAGE_LENGTH_AVG
end
growth = statistics.poisson(lambda, max_growth)
if growth < 1 then
return true
end
end
if minetest.registered_nodes[stages.stages_left[growth]] then
minetest.swap_node(pos, {name = stages.stages_left[growth]})
else
return true
end
return growth ~= max_growth
end
if farming.DEBUG then
local timer_func = farming.plant_growth_timer;
farming.plant_growth_timer = function(pos, elapsed, node_name)
local t0 = minetest.get_us_time()
local r = { timer_func(pos, elapsed, node_name) }
local t1 = minetest.get_us_time()
DEBUG_timer_runs = DEBUG_timer_runs + 1
DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
return unpack(r)
end
end
-- refill placed plant by crabman (26/08/2015)
local can_refill_plant = {
["farming:blueberry_1"] = "farming:blueberries",
["farming:carrot_1"] = "farming:carrot",
["farming:coffee_1"] = "farming:coffee_beans",
["farming:corn_1"] = "farming:corn",
["farming:cotton_1"] = "farming:seed_cotton",
["farming:cucumber_1"] = "farming:cucumber",
["farming:melon_1"] = "farming:melon_slice",
["farming:potato_1"] = "farming:potato",
["farming:pumpkin_1"] = "farming:pumpkin_slice",
["farming:raspberry_1"] = "farming:raspberries",
["farming:rhubarb_1"] = "farming:rhubarb",
["farming:tomato_1"] = "farming:tomato",
["farming:wheat_1"] = "farming:seed_wheat",
["farming:grapes_1"] = "farming:grapes",
["farming:beans_1"] = "farming:beans",
["farming:rhubarb_1"] = "farming:rhubarb",
["farming:cocoa_1"] = "farming:cocoa_beans",
["farming:barley_1"] = "farming:seed_barley",
["farming:hemp_1"] = "farming:seed_hemp",
}
function farming.refill_plant(player, plantname, index)
local inv = player:get_inventory()
local old_stack = inv:get_stack("main", index)
if old_stack:get_name() ~= "" then
return
end
for i, stack in ipairs(inv:get_list("main")) do
if stack:get_name() == plantname and i ~= index then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
--minetest.log("action", "farming: refilled stack("..plantname..") of " .. player:get_player_name() )
return
end
end
end
-- Place Seeds on Soil
function farming.place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack)
end
local above = minetest.get_node(pt.above)
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y + 1 then
return
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name]
or not minetest.registered_nodes[above.name] then
return
end
-- can I replace above node, and am I pointing at soil
if not minetest.registered_nodes[above.name].buildable_to
or minetest.get_item_group(under.name, "soil") < 2
-- avoid multiple seed placement bug
or minetest.get_item_group(above.name, "plant") ~= 0 then
return
end
-- if not protected then add node and remove 1 item from the itemstack
if not minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.set_node(pt.above, {name = plantname, param2 = 1})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0
and can_refill_plant[plantname] then
minetest.after(0.10,
farming.refill_plant,
placer,
can_refill_plant[plantname],
placer:get_wield_index()
)
end
end
return itemstack
end
end
-- Function to register plants (for compatibility)
farming.register_plant = function(name, def)
local mname = name:split(":")[1]
local pname = name:split(":")[2]
-- Check def table
if not def.description then
def.description = S("Seed")
end
if not def.inventory_image then
def.inventory_image = "unknown_item.png"
end
if not def.steps then
return nil
end
-- Register seed
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
wield_image = def.inventory_image,
drawtype = "signlike",
groups = {seed = 1, snappy = 3, attached_node = 1},
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer,
pointed_thing, mname .. ":" .. pname .. "_1")
end,
})
-- Register harvest
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = pname:gsub("^%l", string.upper),
inventory_image = mname .. "_" .. pname .. ".png",
})
-- Register growing steps
for i = 1, def.steps do
local base_rarity = 1
if def.steps ~= 1 then
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
end
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = base_rarity},
{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
}
}
local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
-- Last step doesn't need growing=1 so Abm never has to check these
if i == def.steps then
g.growing = 0
end
local node_name = mname .. ":" .. pname .. "_" .. i
minetest.register_node(node_name, {
drawtype = "plantlike",
waving = 1,
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = drop,
selection_box = farming.select,
groups = g,
sounds = default.node_sound_leaves_defaults(),
})
-- register_plant_node(node_name)
end
-- Return info
local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
return r
end
-- default settings
farming.carrot = true
farming.potato = true
farming.tomato = true
farming.cucumber = true
farming.corn = true
farming.coffee = true
farming.coffee = true
farming.melon = true
farming.sugar = true
farming.pumpkin = true
farming.cocoa = true
farming.raspberry = true
farming.blueberry = true
farming.rhubarb = true
farming.beans = true
farming.grapes = true
farming.barley = true
farming.hemp = true
farming.donuts = true
-- Load new global settings if found inside mod folder
local input = io.open(farming.path.."/farming.conf", "r")
if input then
dofile(farming.path .. "/farming.conf")
input:close()
input = nil
end
-- load new world-specific settings if found inside world folder
local worldpath = minetest.get_worldpath()
local input = io.open(worldpath.."/farming.conf", "r")
if input then
dofile(worldpath .. "/farming.conf")
input:close()
input = nil
end
-- load crops
dofile(farming.path.."/soil.lua")
dofile(farming.path.."/hoes.lua")
dofile(farming.path.."/grass.lua")
dofile(farming.path.."/wheat.lua")
dofile(farming.path.."/cotton.lua")
if farming.carrot then dofile(farming.path.."/carrot.lua") end
if farming.potato then dofile(farming.path.."/potato.lua") end
if farming.tomato then dofile(farming.path.."/tomato.lua") end
if farming.cucumber then dofile(farming.path.."/cucumber.lua") end
if farming.corn then dofile(farming.path.."/corn.lua") end
if farming.coffee then dofile(farming.path.."/coffee.lua") end
if farming.melon then dofile(farming.path.."/melon.lua") end
if farming.sugar then dofile(farming.path.."/sugar.lua") end
if farming.pumpkin then dofile(farming.path.."/pumpkin.lua") end
if farming.cocoa then dofile(farming.path.."/cocoa.lua") end
if farming.raspberry then dofile(farming.path.."/raspberry.lua") end
if farming.blueberry then dofile(farming.path.."/blueberry.lua") end
if farming.rhubarb then dofile(farming.path.."/rhubarb.lua") end
if farming.beans then dofile(farming.path.."/beanpole.lua") end
if farming.grapes then dofile(farming.path.."/grapes.lua") end
if farming.barley then dofile(farming.path.."/barley.lua") end
if farming.hemp then dofile(farming.path.."/hemp.lua") end
if farming.donuts then dofile(farming.path.."/donut.lua") end
dofile(farming.path.."/mapgen.lua")
dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
dofile(farming.path.."/lucky_block.lua")
| lgpl-2.1 |
gwlim/luci | protocols/ipv6/luasrc/model/network/proto_6x4.lua | 78 | 1602 | --[[
LuCI - Network model - 6to4, 6in4 & 6rd protocol extensions
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
local netmod = luci.model.network
local _, p
for _, p in ipairs({"6in4", "6to4", "6rd"}) do
local proto = netmod:register_protocol(p)
function proto.get_i18n(self)
if p == "6in4" then
return luci.i18n.translate("IPv6-in-IPv4 (RFC4213)")
elseif p == "6to4" then
return luci.i18n.translate("IPv6-over-IPv4 (6to4)")
elseif p == "6rd" then
return luci.i18n.translate("IPv6-over-IPv4 (6rd)")
end
end
function proto.ifname(self)
return p .. "-" .. self.sid
end
function proto.opkg_package(self)
return p
end
function proto.is_installed(self)
return nixio.fs.access("/lib/netifd/proto/" .. p .. ".sh")
end
function proto.is_floating(self)
return true
end
function proto.is_virtual(self)
return true
end
function proto.get_interfaces(self)
return nil
end
function proto.contains_interface(self, ifname)
return (netmod:ifnameof(ifc) == self:ifname())
end
netmod:register_pattern_virtual("^%s-%%w" % p)
end
| apache-2.0 |
ibm2431/darkstar | scripts/globals/items/blindfish.lua | 11 | 1048 | -----------------------------------------
-- ID: 4313
-- Item: Blindfish
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if (target:getRace() ~= dsp.race.MITHRA) then
result = dsp.msg.basic.CANNOT_EAT
end
if (target:getMod(dsp.mod.EAT_RAW_FISH) == 1) then
result = 0
end
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,300,4313)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.DEX, 2)
target:addMod(dsp.mod.MND, -4)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.DEX, 2)
target:delMod(dsp.mod.MND, -4)
end
| gpl-3.0 |
icyxp/kong | spec/02-integration/04-admin_api/03-consumers_routes_spec.lua | 3 | 31474 | local helpers = require "spec.helpers"
local cjson = require "cjson"
local escape = require("socket.url").escape
local function it_content_types(title, fn)
local test_form_encoded = fn("application/x-www-form-urlencoded")
local test_json = fn("application/json")
it(title .. " with application/www-form-urlencoded", test_form_encoded)
it(title .. " with application/json", test_json)
end
describe("Admin API", function()
local client
setup(function()
helpers.run_migrations()
assert(helpers.start_kong())
client = helpers.admin_client()
end)
teardown(function()
if client then client:close() end
helpers.stop_kong()
end)
local consumer, consumer2, consumer3
before_each(function()
helpers.dao:truncate_tables()
consumer = assert(helpers.dao.consumers:insert {
username = "bob",
custom_id = "1234"
})
consumer2 = assert(helpers.dao.consumers:insert {
username = "bob pop", -- containing space for urlencoded test
custom_id = "abcd"
})
consumer3 = assert(helpers.dao.consumers:insert {
username = "83825bb5-38c7-4160-8c23-54dd2b007f31", -- uuid format
custom_id = "1a2b"
})
end)
describe("/consumers", function()
describe("POST", function()
it_content_types("creates a Consumer", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers",
body = {
username = "consumer-post"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
assert.equal("consumer-post", json.username)
assert.is_number(json.created_at)
assert.is_string(json.id)
end
end)
describe("errors", function()
it_content_types("handles invalid input", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers",
body = {},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same(
{
custom_id = "At least a 'custom_id' or a 'username' must be specified",
username = "At least a 'custom_id' or a 'username' must be specified"
},
json
)
end
end)
it_content_types("returns 409 on conflicting username", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers",
body = {
username = "bob"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(409, res)
local json = cjson.decode(body)
assert.same({ username = "already exists with value 'bob'" }, json)
end
end)
it_content_types("returns 409 on conflicting custom_id", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers",
body = {
username = "tom",
custom_id = consumer.custom_id,
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(409, res)
local json = cjson.decode(body)
assert.same({ custom_id = "already exists with value '1234'" }, json)
end
end)
end)
end)
describe("PUT", function()
it_content_types("creates if not exists", function(content_type)
return function()
local res = assert(client:send {
method = "PUT",
path = "/consumers",
body = {
username = "consumer-post"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
assert.equal("consumer-post", json.username)
assert.is_number(json.created_at)
assert.is_string(json.id)
end
end)
it_content_types("replaces if exists", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers",
body = {
username = "alice"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
res = assert(client:send {
method = "PUT",
path = "/consumers",
body = {
id = json.id,
username = "alicia",
custom_id = "0000",
created_at = 1461276890000
},
headers = {["Content-Type"] = content_type}
})
body = assert.res_status(200, res)
local updated_json = cjson.decode(body)
assert.equal("alicia", updated_json.username)
assert.equal("0000", updated_json.custom_id)
assert.equal(json.id, updated_json.id)
end
end)
describe("errors", function()
it_content_types("handles invalid input", function(content_type)
return function()
local res = assert(client:send {
method = "PUT",
path = "/consumers",
body = {},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same(
{
custom_id = "At least a 'custom_id' or a 'username' must be specified",
username = "At least a 'custom_id' or a 'username' must be specified"
},
json
)
end
end)
it_content_types("returns 409 on conflict", function(content_type)
-- @TODO this particular test actually defeats the purpose of PUT.
-- It should probably replace the entity
return function()
local res = assert(client:send {
method = "PUT",
path = "/consumers",
body = {
username = "alice"
},
headers = {["Content-Type"] = content_type}
})
assert.res_status(201, res)
res = assert(client:send {
method = "PUT",
path = "/consumers",
body = {
username = "alice",
custom_id = "0000"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(409, res)
local json = cjson.decode(body)
assert.same({ username = "already exists with value 'alice'" }, json)
end
end)
end)
end)
describe("GET", function()
before_each(function()
helpers.dao:truncate_tables()
for i = 1, 10 do
assert(helpers.dao.consumers:insert {
username = "consumer-" .. i,
})
end
end)
teardown(function()
helpers.dao:truncate_tables()
end)
it("retrieves the first page", function()
local res = assert(client:send {
methd = "GET",
path = "/consumers"
})
res = assert.res_status(200, res)
local json = cjson.decode(res)
assert.equal(10, #json.data)
assert.equal(10, json.total)
end)
it("paginates a set", function()
local pages = {}
local offset
for i = 1, 4 do
local res = assert(client:send {
method = "GET",
path = "/consumers",
query = {size = 3, offset = offset}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal(10, json.total)
if i < 4 then
assert.equal(3, #json.data)
else
assert.equal(1, #json.data)
end
if i > 1 then
-- check all pages are different
assert.not_same(pages[i-1], json)
end
offset = json.offset
pages[i] = json
end
end)
it("handles invalid filters", function()
local res = assert(client:send {
method = "GET",
path = "/consumers",
query = {foo = "bar"}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same({ foo = "unknown field" }, json)
end)
end)
it("returns 405 on invalid method", function()
local methods = {"DELETE", "PATCH"}
for i = 1, #methods do
local res = assert(client:send {
method = methods[i],
path = "/consumers",
body = {}, -- tmp: body to allow POST/PUT to work
headers = {["Content-Type"] = "application/json"}
})
local body = assert.response(res).has.status(405)
local json = cjson.decode(body)
assert.same({ message = "Method not allowed" }, json)
end
end)
describe("/consumers/{consumer}", function()
describe("GET", function()
it("retrieves by id", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer.id
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same(consumer, json)
end)
it("retrieves by username", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer.username
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same(consumer, json)
end)
it("retrieves by username in uuid format", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer3.username
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same(consumer3, json)
end)
it("retrieves by urlencoded username", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. escape(consumer2.username)
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same(consumer2, json)
end)
it("returns 404 if not found", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/_inexistent_"
})
assert.res_status(404, res)
end)
end)
describe("PATCH", function()
it_content_types("updates by id", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id,
body = {
username = "alice"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal("alice", json.username)
assert.equal(consumer.id, json.id)
local in_db = assert(helpers.dao.consumers:find {id = consumer.id})
assert.same(json, in_db)
end
end)
it_content_types("updates by username", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.username,
body = {
username = "alice"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal("alice", json.username)
assert.equal(consumer.id, json.id)
local in_db = assert(helpers.dao.consumers:find {id = consumer.id})
assert.same(json, in_db)
end
end)
describe("errors", function()
it_content_types("returns 404 if not found", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/_inexistent_",
body = {
username = "alice"
},
headers = {["Content-Type"] = content_type}
})
assert.res_status(404, res)
end
end)
it_content_types("handles invalid input", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id,
body = {},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same({ message = "empty body" }, json)
end
end)
end)
end)
describe("DELETE", function()
it("deletes by id", function()
local res = assert(client:send {
method = "DELETE",
path = "/consumers/" .. consumer.id
})
local body = assert.res_status(204, res)
assert.equal("", body)
end)
it("deletes by username", function()
local res = assert(client:send {
method = "DELETE",
path = "/consumers/" .. consumer.username
})
local body = assert.res_status(204, res)
assert.equal("", body)
end)
describe("error", function()
it("returns 404 if not found", function()
local res = assert(client:send {
method = "DELETE",
path = "/consumers/_inexistent_"
})
assert.res_status(404, res)
end)
end)
end)
end)
end)
describe("/consumers/{username_or_id}/plugins", function()
before_each(function()
helpers.dao.plugins:truncate()
end)
describe("POST", function()
it_content_types("creates a plugin config using a consumer id", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
name = "rewriter",
["config.value"] = "potato",
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
assert.equal("rewriter", json.name)
assert.same("potato", json.config.value)
end
end)
it_content_types("creates a plugin config using a consumer username with a space on it", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers/" .. consumer2.username .. "/plugins",
body = {
name = "rewriter",
["config.value"] = "potato",
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
assert.equal("rewriter", json.name)
assert.same("potato", json.config.value)
end
end)
it_content_types("creates a plugin config using a consumer username in uuid format", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers/" .. consumer3.username .. "/plugins",
body = {
name = "rewriter",
["config.value"] = "potato",
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
assert.equal("rewriter", json.name)
assert.same("potato", json.config.value)
end
end)
describe("errors", function()
it_content_types("handles invalid input", function(content_type)
return function()
local res = assert(client:send {
method = "POST",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same({ name = "name is required" }, json)
end
end)
it_content_types("returns 409 on conflict", function(content_type)
return function()
-- insert initial plugin
local res = assert(client:send {
method = "POST",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
name="rewriter",
},
headers = {["Content-Type"] = content_type}
})
assert.response(res).has.status(201)
assert.response(res).has.jsonbody()
-- do it again, to provoke the error
local res = assert(client:send {
method = "POST",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
name="rewriter",
},
headers = {["Content-Type"] = content_type}
})
assert.response(res).has.status(409)
local json = assert.response(res).has.jsonbody()
assert.same({ name = "already exists with value 'rewriter'"}, json)
end
end)
end)
end)
describe("PUT", function()
it_content_types("creates if not exists", function(content_type)
return function()
local res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
name = "rewriter",
["config.value"] = "potato",
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
assert.equal("rewriter", json.name)
assert.equal("potato", json.config.value)
end
end)
it_content_types("replaces if exists", function(content_type)
return function()
local res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
name = "rewriter",
["config.value"] = "potato",
created_at = 1461276890000
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(201, res)
local json = cjson.decode(body)
res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
id = json.id,
name = "rewriter",
["config.value"] = "carrot",
created_at = 1461276890000
},
headers = {["Content-Type"] = content_type}
})
body = assert.res_status(200, res)
json = cjson.decode(body)
assert.equal("rewriter", json.name)
assert.equal("carrot", json.config.value)
end
end)
it_content_types("prefers default values when replacing", function(content_type)
return function()
local plugin = assert(helpers.dao.plugins:insert {
name = "rewriter",
consumer_id = consumer.id,
config = { value = "potato", extra = "super" }
})
assert.equal("potato", plugin.config.value)
assert.equal("super", plugin.config.extra)
local res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
id = plugin.id,
name = "rewriter",
["config.value"] = "carrot",
created_at = 1461276890000
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal(json.config.value, "carrot")
assert.equal(json.config.extra, "extra") -- changed to the default value
plugin = assert(helpers.dao.plugins:find {
id = plugin.id,
name = plugin.name
})
assert.equal(plugin.config.value, "carrot")
assert.equal(plugin.config.extra, "extra") -- changed to the default value
end
end)
it_content_types("overrides a plugin previous config if partial", function(content_type)
return function()
local plugin = assert(helpers.dao.plugins:insert {
name = "rewriter",
consumer_id = consumer.id
})
assert.equal("extra", plugin.config.extra)
local res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
id = plugin.id,
name = "rewriter",
["config.extra"] = "super",
created_at = 1461276890000
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same("super", json.config.extra)
end
end)
it_content_types("updates the enabled property", function(content_type)
return function()
local plugin = assert(helpers.dao.plugins:insert {
name = "rewriter",
consumer_id = consumer.id
})
assert.True(plugin.enabled)
local res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {
id = plugin.id,
name = "rewriter",
enabled = false,
created_at = 1461276890000
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.False(json.enabled)
plugin = assert(helpers.dao.plugins:find {
id = plugin.id,
name = plugin.name
})
assert.False(plugin.enabled)
end
end)
describe("errors", function()
it_content_types("handles invalid input", function(content_type)
return function()
local res = assert(client:send {
method = "PUT",
path = "/consumers/" .. consumer.id .. "/plugins",
body = {},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same({ name = "name is required" }, json)
end
end)
end)
end)
describe("GET", function()
it("retrieves the first page", function()
assert(helpers.dao.plugins:insert {
name = "rewriter",
consumer_id = consumer.id
})
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer.id .. "/plugins"
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal(1, #json.data)
end)
it("ignores an invalid body", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer.id .. "/plugins",
body = "this fails if decoded as json",
headers = {
["Content-Type"] = "application/json",
}
})
assert.res_status(200, res)
end)
end)
end)
describe("/consumers/{username_or_id}/plugins/{plugin}", function()
local plugin, plugin2
before_each(function()
plugin = assert(helpers.dao.plugins:insert {
name = "rewriter",
consumer_id = consumer.id
})
plugin2 = assert(helpers.dao.plugins:insert {
name = "rewriter",
consumer_id = consumer2.id
})
end)
describe("GET", function()
it("retrieves by id", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same(plugin, json)
end)
it("retrieves by consumer id when it has spaces", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer2.id .. "/plugins/" .. plugin2.id
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.same(plugin2, json)
end)
it("only retrieves if associated to the correct consumer", function()
-- Create an consumer and try to query our plugin through it
local w_consumer = assert(helpers.dao.consumers:insert {
custom_id = "wc",
username = "wrong-consumer"
})
-- Try to request the plugin through it (belongs to the fixture consumer instead)
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. w_consumer.id .. "/plugins/" .. plugin.id
})
assert.res_status(404, res)
end)
it("ignores an invalid body", function()
local res = assert(client:send {
method = "GET",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id,
body = "this fails if decoded as json",
headers = {
["Content-Type"] = "application/json",
}
})
assert.res_status(200, res)
end)
end)
describe("PATCH", function()
it_content_types("updates if found", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id,
body = {
["config.value"] = "updated"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal("updated", json.config.value)
assert.equal(plugin.id, json.id)
local in_db = assert(helpers.dao.plugins:find {
id = plugin.id,
name = plugin.name
})
assert.same(json, in_db)
end
end)
it_content_types("doesn't override a plugin config if partial", function(content_type)
-- This is delicate since a plugin config is a text field in a DB like Cassandra
return function()
plugin = assert(helpers.dao.plugins:update(
{ config = { value = "potato" } },
{ id = plugin.id, name = plugin.name }
))
assert.equal("potato", plugin.config.value)
assert.equal("extra", plugin.config.extra )
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id,
body = {
["config.value"] = "carrot",
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal("carrot", json.config.value)
assert.equal("extra", json.config.extra)
plugin = assert(helpers.dao.plugins:find {
id = plugin.id,
name = plugin.name
})
assert.equal("carrot", plugin.config.value)
assert.equal("extra", plugin.config.extra)
end
end)
it_content_types("updates the enabled property", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id,
body = {
name = "rewriter",
enabled = false
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.False(json.enabled)
plugin = assert(helpers.dao.plugins:find {
id = plugin.id,
name = plugin.name
})
assert.False(plugin.enabled)
end
end)
describe("errors", function()
it_content_types("returns 404 if not found", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id .. "/plugins/b6cca0aa-4537-11e5-af97-23a06d98af51",
body = {},
headers = {["Content-Type"] = content_type}
})
assert.res_status(404, res)
end
end)
it_content_types("handles invalid input", function(content_type)
return function()
local res = assert(client:send {
method = "PATCH",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id,
body = {
name = "foo"
},
headers = {["Content-Type"] = content_type}
})
local body = assert.res_status(400, res)
local json = cjson.decode(body)
assert.same({ config = "Plugin \"foo\" not found" }, json)
end
end)
end)
end)
describe("DELETE", function()
it("deletes a plugin configuration", function()
local res = assert(client:send {
method = "DELETE",
path = "/consumers/" .. consumer.id .. "/plugins/" .. plugin.id
})
assert.res_status(204, res)
end)
describe("errors", function()
it("returns 404 if not found", function()
local res = assert(client:send {
method = "DELETE",
path = "/consumers/" .. consumer.id .. "/plugins/fafafafa-1234-baba-5678-cececececece"
})
assert.res_status(404, res)
end)
end)
end)
end)
end)
| apache-2.0 |
ibm2431/darkstar | scripts/zones/Batallia_Downs/npcs/qm4.lua | 9 | 1106 | -----------------------------------
-- Area: Batallia Downs
-- NPC: qm4 (???)
--
-----------------------------------
local ID = require("scripts/zones/Batallia_Downs/IDs");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
-----------------------------------
function onTrigger(player,npc)
local missionProgress = player:getCharVar("COP_Tenzen_s_Path")
if (player:getCurrentMission(COP) == dsp.mission.id.cop.THREE_PATHS and missionProgress == 5) then
player:startEvent(0);
elseif (player:getCurrentMission(COP) == dsp.mission.id.cop.THREE_PATHS and (missionProgress == 6 or missionProgress == 7) and player:hasKeyItem(dsp.ki.DELKFUTT_RECOGNITION_DEVICE) == false) then
player:addKeyItem(dsp.ki.DELKFUTT_RECOGNITION_DEVICE);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.DELKFUTT_RECOGNITION_DEVICE);
end
end;
function onTrade(player,npc,trade)
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 0) then
player:setCharVar("COP_Tenzen_s_Path",6);
end
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/globals/spells/bluemagic/regurgitation.lua | 12 | 1960 | -----------------------------------------
-- Spell: Regurgitation
-- Deals Water damage to an enemy. Additional Effect: Bind
-- Spell cost: 69 MP
-- Monster Type: Lizards
-- Spell Type: Magical (Water)
-- Blue Magic Points: 1
-- Stat Bonus: INT+1 MND+1 MP+3
-- Level: 68
-- Casting Time: 5 seconds
-- Recast Time: 24 seconds
-- Magic Bursts on: Reverberation, Distortion, and Darkness
-- Combos: Resist Gravity
-----------------------------------------
require("scripts/globals/bluemagic")
require("scripts/globals/status")
require("scripts/globals/magic")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local params = {}
params.multiplier = 1.83
params.tMultiplier = 2.0
params.duppercap = 69
params.str_wsc = 0.0
params.dex_wsc = 0.0
params.vit_wsc = 0.0
params.agi_wsc = 0.0
params.int_wsc = 0.0
params.mnd_wsc = 0.30
params.chr_wsc = 0.0
damage = BlueMagicalSpell(caster, target, spell, params, INT_BASED)
if (caster:isBehind(target, 15)) then -- guesstimating the angle at 15 degrees here
damage = math.floor(damage * 1.25)
-- printf("is behind mob")
end
damage = BlueFinalAdjustments(caster, target, spell, damage, params)
--TODO: Knockback? Where does that get handled? How much knockback does it have?
local params = {}
params.diff = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT)
params.attribute = dsp.mod.INT
params.skillType = dsp.skill.BLUE_MAGIC
params.bonus = 1.0
local resist = applyResistance(caster, target, spell, params)
if (damage > 0 and resist > 0.125) then
local typeEffect = dsp.effect.BIND
target:delStatusEffect(typeEffect)
target:addStatusEffect(typeEffect,1,0,getBlueEffectDuration(caster,resist,typeEffect))
end
return damage
end
| gpl-3.0 |
wizardbottttt/wizard | plugins/search_youtube.lua | 674 | 1270 | do
local google_config = load_from_file('data/google.lua')
local function httpsRequest(url)
print(url)
local res,code = https.request(url)
if code ~= 200 then return nil end
return json:decode(res)
end
local function searchYoutubeVideos(text)
local url = 'https://www.googleapis.com/youtube/v3/search?'
url = url..'part=snippet'..'&maxResults=4'..'&type=video'
url = url..'&q='..URL.escape(text)
if google_config.api_keys then
local i = math.random(#google_config.api_keys)
local api_key = google_config.api_keys[i]
if api_key then
url = url.."&key="..api_key
end
end
local data = httpsRequest(url)
if not data then
print("HTTP Error")
return nil
elseif not data.items then
return nil
end
return data.items
end
local function run(msg, matches)
local text = ''
local items = searchYoutubeVideos(matches[1])
if not items then
return "Error!"
end
for k,item in pairs(items) do
text = text..'http://youtu.be/'..item.id.videoId..' '..
item.snippet.title..'\n\n'
end
return text
end
return {
description = "Search video on youtube and send it.",
usage = "!youtube [term]: Search for a youtube video and send it.",
patterns = {
"^!youtube (.*)"
},
run = run
}
end
| gpl-2.0 |
ibm2431/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Justinius.lua | 9 | 1569 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Justinius
-- Involved in mission : COP2-3
-- !pos 76 -34 68 26
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/missions");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == dsp.mission.id.cop.DISTANT_BELIEFS and player:getCharVar("PromathiaStatus") == 3) then
player:startEvent(113);
elseif (player:getCurrentMission(COP) == dsp.mission.id.cop.SHELTERING_DOUBT and player:getCharVar("PromathiaStatus") == 2) then
player:startEvent(109);
elseif (player:getCurrentMission(COP) == dsp.mission.id.cop.THE_SAVAGE and player:getCharVar("PromathiaStatus") == 2) then
player:startEvent(110);
else
player:startEvent(123);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 113) then
player:setCharVar("PromathiaStatus",0);
player:completeMission(COP,dsp.mission.id.cop.DISTANT_BELIEFS);
player:addMission(COP,dsp.mission.id.cop.AN_ETERNAL_MELODY);
elseif (csid == 109) then
player:setCharVar("PromathiaStatus",3);
elseif (csid == 110) then
player:setCharVar("PromathiaStatus",0);
player:completeMission(COP,dsp.mission.id.cop.THE_SAVAGE);
player:addMission(COP,dsp.mission.id.cop.THE_SECRETS_OF_WORSHIP);
player:addTitle(dsp.title.NAGMOLADAS_UNDERLING);
end
end; | gpl-3.0 |
ibm2431/darkstar | scripts/globals/promyvion.lua | 12 | 3892 | require("scripts/zones/Promyvion-Dem/IDs")
require("scripts/zones/Promyvion-Holla/IDs")
require("scripts/zones/Promyvion-Mea/IDs")
require("scripts/zones/Promyvion-Vahzl/IDs")
require("scripts/globals/status")
------------------------------------
dsp = dsp or {}
dsp.promyvion = dsp.promyvion or {}
------------------------------------
-- LOCAL FUNCTIONS
------------------------------------
local function maxFloor(ID)
local m = 0
for _, v in pairs(ID.mob.MEMORY_RECEPTACLES) do
m = math.max(m, v[1])
end
return m
end
local function randomizeFloorExit(ID, floor)
local streams = {}
for _, v in pairs(ID.mob.MEMORY_RECEPTACLES) do
if v[1] == floor then
GetNPCByID(v[3]):setLocalVar("[promy]floorExit", 0)
table.insert(streams, v[3])
end
end
local exitStreamId = streams[math.random(#streams)]
GetNPCByID(exitStreamId):setLocalVar("[promy]floorExit", 1)
end
local function findMother(mob)
local ID = zones[mob:getZoneID()]
local mobId = mob:getID()
local mother = 0
for k, v in pairs(ID.mob.MEMORY_RECEPTACLES) do
if k < mobId and k > mother then
mother = k
end
end
return mother
end
------------------------------------
-- PUBLIC FUNCTIONS
------------------------------------
dsp.promyvion.initZone = function(zone)
local ID = zones[zone:getID()]
-- register teleporter regions
for k, v in pairs(ID.npc.MEMORY_STREAMS) do
zone:registerRegion(k,v[1],v[2],v[3],v[4],v[5],v[6])
end
-- randomize floor exits
for i = 1, maxFloor(ID) do
randomizeFloorExit(ID, i)
end
end
dsp.promyvion.strayOnSpawn = function(mob)
local mother = GetMobByID(findMother(mob))
if mother ~= nil and mother:isSpawned() then
mob:setPos(mother:getXPos(), mother:getYPos() - 5, mother:getZPos())
mother:AnimationSub(1)
end
end
dsp.promyvion.receptacleOnFight = function(mob, target)
if os.time() > mob:getLocalVar("[promy]nextStray") then
local ID = zones[mob:getZoneID()]
local mobId = mob:getID()
local numStrays = ID.mob.MEMORY_RECEPTACLES[mobId][2]
for i = mobId + 1, mobId + numStrays do
local stray = GetMobByID(i)
if not stray:isSpawned() then
mob:setLocalVar("[promy]nextStray", os.time() + 20)
stray:spawn()
stray:updateEnmity(target)
break
end
end
else
mob:AnimationSub(2)
end
end
dsp.promyvion.receptacleOnDeath = function(mob, isKiller)
if isKiller then
local ID = zones[mob:getZoneID()]
local mobId = mob:getID()
local floor = ID.mob.MEMORY_RECEPTACLES[mobId][1]
local streamId = ID.mob.MEMORY_RECEPTACLES[mobId][3]
local stream = GetNPCByID(streamId)
mob:AnimationSub(0)
-- open floor exit portal
if stream:getLocalVar("[promy]floorExit") == 1 then
randomizeFloorExit(ID, floor)
local events = ID.npc.MEMORY_STREAMS[streamId][7]
local event = events[math.random(#events)]
stream:setLocalVar("[promy]destination",event)
stream:openDoor(180)
end
end
end
dsp.promyvion.onRegionEnter = function(player, region)
if player:getAnimation() == 0 then
local ID = zones[player:getZoneID()]
local regionId = region:GetRegionID()
local event = nil
if regionId < 100 then
event = ID.npc.MEMORY_STREAMS[regionId][7][1]
else
local stream = GetNPCByID(regionId)
if stream ~= nil and stream:getAnimation() == dsp.anim.OPEN_DOOR then
event = stream:getLocalVar("[promy]destination")
end
end
if event ~= nil then
player:startEvent(event)
end
end
end | gpl-3.0 |
greasydeal/darkstar | scripts/globals/status.lua | 2 | 76144 | ------------------------------------
--
-- STATUSES AND MODS
--
-- Contains variable-ized definitions of things like core enums for use in lua scripts.
------------------------------------
------------------------------------
-- Job IDs
------------------------------------
JOB_NON = 0
JOB_WAR = 1
JOB_MNK = 2
JOB_WHM = 3
JOB_BLM = 4
JOB_RDM = 5
JOB_THF = 6
JOB_PLD = 7
JOB_DRK = 8
JOB_BST = 9
JOB_BRD = 10
JOB_RNG = 11
JOB_SAM = 12
JOB_NIN = 13
JOB_DRG = 14
JOB_SMN = 15
JOB_BLU = 16
JOB_COR = 17
JOB_PUP = 18
JOB_DNC = 19
JOB_SCH = 20
JOB_GEO = 21
JOB_RUN = 22
MAX_JOB_TYPE = 23
------------------------------------
-- STATUSES
------------------------------------
STATUS_NORMAL = 0;
STATUS_UPDATE = 1;
STATUS_DISAPPEAR = 2;
STATUS_3 = 3;
STATUS_4 = 4;
STATUS_CUTSCENE_ONLY = 6;
STATUS_18 = 18;
STATUS_SHUTDOWN = 20;
------------------------------------
-- These codes represent the subeffects for
-- additional effects animations from battleentity.h
------------------------------------
-- ATTACKS
SUBEFFECT_FIRE_DAMAGE = 1; -- 110000 3
SUBEFFECT_ICE_DAMAGE = 2; -- 1-01000 5
SUBEFFECT_WIND_DAMAGE = 3; -- 111000 7
SUBEFFECT_EARTH_DAMAGE = 4; -- 1-00100 9
SUBEFFECT_LIGHTNING_DAMAGE = 5; -- 110100 11
SUBEFFECT_WATER_DAMAGE = 6; -- 1-01100 13
SUBEFFECT_LIGHT_DAMAGE = 7; -- 111100 15
SUBEFFECT_DARKNESS_DAMAGE = 8; -- 1-00010 17
SUBEFFECT_SLEEP = 9; -- 110010 19
SUBEFFECT_POISON = 10; -- 1-01010 21
SUBEFFECT_PARALYSIS = 11;
SUBEFFECT_BLIND = 12; -- 1-00110 25
SUBEFFECT_SILENCE = 13;
SUBEFFECT_PETRIFY = 14;
SUBEFFECT_PLAGUE = 15;
SUBEFFECT_STUN = 16;
SUBEFFECT_CURSE = 17;
SUBEFFECT_DEFENSE_DOWN = 18; -- 1-01001 37
SUBEFFECT_EVASION_DOWN = 18; -- ID needs verification
SUBEFFECT_ATTACK_DOWN = 18; -- ID needs verification
SUBEFFECT_DEATH = 19;
SUBEFFECT_SHIELD = 20;
SUBEFFECT_HP_DRAIN = 21; -- 1-10101 43
SUBEFFECT_MP_DRAIN = 22; -- This is correct animation
SUBEFFECT_TP_DRAIN = 22; -- Not sure this is correct, might be 21
SUBEFFECT_HASTE = 23;
-- SPIKES
SUBEFFECT_BLAZE_SPIKES = 1; -- 01-1000 6
SUBEFFECT_ICE_SPIKES = 2; -- 01-0100 10
SUBEFFECT_DREAD_SPIKES = 3; -- 01-1100 14
SUBEFFECT_CURSE_SPIKES = 4; -- 01-0010 18
SUBEFFECT_SHOCK_SPIKES = 5; -- 01-1010 22
SUBEFFECT_REPRISAL = 6; -- 01-0110 26
SUBEFFECT_WIND_SPIKES = 7;
SUBEFFECT_STONE_SPIKES = 8;
SUBEFFECT_COUNTER = 63;
-- SKILLCHAINS
SUBEFFECT_NONE = 0;
SUBEFFECT_LIGHT = 1;
SUBEFFECT_DARKNESS = 2;
SUBEFFECT_GRAVITATION = 3;
SUBEFFECT_FRAGMENTATION = 4;
SUBEFFECT_DISTORTION = 5;
SUBEFFECT_FUSION = 6;
SUBEFFECT_COMPRESSION = 7;
SUBEFFECT_LIQUEFACATION = 8;
SUBEFFECT_INDURATION = 9;
SUBEFFECT_REVERBERATION = 10;
SUBEFFECT_TRANSFIXION = 11;
SUBEFFECT_SCISSION = 12;
SUBEFFECT_DETONATION = 13;
SUBEFFECT_IMPACTION = 14;
------------------------------------
-- These codes represent the actual status effects.
-- They are simply for convenience.
------------------------------------
EFFECT_KO = 0
EFFECT_WEAKNESS = 1
EFFECT_SLEEP_I = 2
EFFECT_POISON = 3
EFFECT_PARALYSIS = 4
EFFECT_BLINDNESS = 5
EFFECT_SILENCE = 6
EFFECT_PETRIFICATION = 7
EFFECT_DISEASE = 8
EFFECT_CURSE_I = 9
EFFECT_STUN = 10
EFFECT_BIND = 11
EFFECT_WEIGHT = 12
EFFECT_SLOW = 13
EFFECT_CHARM_I = 14
EFFECT_DOOM = 15
EFFECT_AMNESIA = 16
EFFECT_CHARM_II = 17
EFFECT_GRADUAL_PETRIFICATION = 18
EFFECT_SLEEP_II = 19
EFFECT_CURSE_II = 20
EFFECT_ADDLE = 21
EFFECT_INTIMIDATE = 22
EFFECT_KAUSTRA = 23
EFFECT_TERROR = 28
EFFECT_MUTE = 29
EFFECT_BANE = 30
EFFECT_PLAGUE = 31
EFFECT_FLEE = 32
EFFECT_HASTE = 33
EFFECT_BLAZE_SPIKES = 34
EFFECT_ICE_SPIKES = 35
EFFECT_BLINK = 36
EFFECT_STONESKIN = 37
EFFECT_SHOCK_SPIKES = 38
EFFECT_AQUAVEIL = 39
EFFECT_PROTECT = 40
EFFECT_SHELL = 41
EFFECT_REGEN = 42
EFFECT_REFRESH = 43
EFFECT_MIGHTY_STRIKES = 44
EFFECT_BOOST = 45
EFFECT_HUNDRED_FISTS = 46
EFFECT_MANAFONT = 47
EFFECT_CHAINSPELL = 48
EFFECT_PERFECT_DODGE = 49
EFFECT_INVINCIBLE = 50
EFFECT_BLOOD_WEAPON = 51
EFFECT_SOUL_VOICE = 52
EFFECT_EAGLE_EYE_SHOT = 53
EFFECT_MEIKYO_SHISUI = 54
EFFECT_ASTRAL_FLOW = 55
EFFECT_BERSERK = 56
EFFECT_DEFENDER = 57
EFFECT_AGGRESSOR = 58
EFFECT_FOCUS = 59
EFFECT_DODGE = 60
EFFECT_COUNTERSTANCE = 61
EFFECT_SENTINEL = 62
EFFECT_SOULEATER = 63
EFFECT_LAST_RESORT = 64
EFFECT_SNEAK_ATTACK = 65
EFFECT_COPY_IMAGE = 66
EFFECT_THIRD_EYE = 67
EFFECT_WARCRY = 68
EFFECT_INVISIBLE = 69
EFFECT_DEODORIZE = 70
EFFECT_SNEAK = 71
EFFECT_SHARPSHOT = 72
EFFECT_BARRAGE = 73
EFFECT_HOLY_CIRCLE = 74
EFFECT_ARCANE_CIRCLE = 75
EFFECT_HIDE = 76
EFFECT_CAMOUFLAGE = 77
EFFECT_DIVINE_SEAL = 78
EFFECT_ELEMENTAL_SEAL = 79
EFFECT_STR_BOOST = 80
EFFECT_DEX_BOOST = 81
EFFECT_VIT_BOOST = 82
EFFECT_AGI_BOOST = 83
EFFECT_INT_BOOST = 84
EFFECT_MND_BOOST = 85
EFFECT_CHR_BOOST = 86
EFFECT_TRICK_ATTACK = 87
EFFECT_MAX_HP_BOOST = 88
EFFECT_MAX_MP_BOOST = 89
EFFECT_ACCURACY_BOOST = 90
EFFECT_ATTACK_BOOST = 91
EFFECT_EVASION_BOOST = 92
EFFECT_DEFENSE_BOOST = 93
EFFECT_ENFIRE = 94
EFFECT_ENBLIZZARD = 95
EFFECT_ENAERO = 96
EFFECT_ENSTONE = 97
EFFECT_ENTHUNDER = 98
EFFECT_ENWATER = 99
EFFECT_BARFIRE = 100
EFFECT_BARBLIZZARD = 101
EFFECT_BARAERO = 102
EFFECT_BARSTONE = 103
EFFECT_BARTHUNDER = 104
EFFECT_BARWATER = 105
EFFECT_BARSLEEP = 106
EFFECT_BARPOISON = 107
EFFECT_BARPARALYZE = 108
EFFECT_BARBLIND = 109
EFFECT_BARSILENCE = 110
EFFECT_BARPETRIFY = 111
EFFECT_BARVIRUS = 112
EFFECT_RERAISE = 113
EFFECT_COVER = 114
EFFECT_UNLIMITED_SHOT = 115
EFFECT_PHALANX = 116
EFFECT_WARDING_CIRCLE = 117
EFFECT_ANCIENT_CIRCLE = 118
EFFECT_STR_BOOST_II = 119
EFFECT_DEX_BOOST_II = 120
EFFECT_VIT_BOOST_II = 121
EFFECT_AGI_BOOST_II = 122
EFFECT_INT_BOOST_II = 123
EFFECT_MND_BOOST_II = 124
EFFECT_CHR_BOOST_II = 125
EFFECT_SPIRIT_SURGE = 126
EFFECT_COSTUME = 127
EFFECT_BURN = 128
EFFECT_FROST = 129
EFFECT_CHOKE = 130
EFFECT_RASP = 131
EFFECT_SHOCK = 132
EFFECT_DROWN = 133
EFFECT_DIA = 134
EFFECT_BIO = 135
EFFECT_STR_DOWN = 136
EFFECT_DEX_DOWN = 137
EFFECT_VIT_DOWN = 138
EFFECT_AGI_DOWN = 139
EFFECT_INT_DOWN = 140
EFFECT_MND_DOWN = 141
EFFECT_CHR_DOWN = 142
EFFECT_LEVEL_RESTRICTION = 143
EFFECT_MAX_HP_DOWN = 144
EFFECT_MAX_MP_DOWN = 145
EFFECT_ACCURACY_DOWN = 146
EFFECT_ATTACK_DOWN = 147
EFFECT_EVASION_DOWN = 148
EFFECT_DEFENSE_DOWN = 149
EFFECT_PHYSICAL_SHIELD = 150
EFFECT_ARROW_SHIELD = 151
EFFECT_MAGIC_SHIELD = 152
EFFECT_DAMAGE_SPIKES = 153
EFFECT_SHINING_RUBY = 154
EFFECT_MEDICINE = 155
EFFECT_FLASH = 156
EFFECT_SJ_RESTRICTION = 157
EFFECT_PROVOKE = 158
EFFECT_PENALTY = 159
EFFECT_PREPARATIONS = 160
EFFECT_SPRINT = 161
EFFECT_ENCHANTMENT = 162
EFFECT_AZURE_LORE = 163
EFFECT_CHAIN_AFFINITY = 164
EFFECT_BURST_AFFINITY = 165
EFFECT_OVERDRIVE = 166
EFFECT_MAGIC_DEF_DOWN = 167
EFFECT_INHIBIT_TP = 168
EFFECT_POTENCY = 169
EFFECT_REGAIN = 170
EFFECT_PAX = 171
EFFECT_INTENSION = 172
EFFECT_DREAD_SPIKES = 173
EFFECT_MAGIC_ACC_DOWN = 174
EFFECT_MAGIC_ATK_DOWN = 175
EFFECT_QUICKENING = 176
EFFECT_ENCUMBRANCE_II = 177
EFFECT_FIRESTORM = 178
EFFECT_HAILSTORM = 179
EFFECT_WINDSTORM = 180
EFFECT_SANDSTORM = 181
EFFECT_THUNDERSTORM = 182
EFFECT_RAINSTORM = 183
EFFECT_AURORASTORM = 184
EFFECT_VOIDSTORM = 185
EFFECT_HELIX = 186
EFFECT_SUBLIMATION_ACTIVATED = 187
EFFECT_SUBLIMATION_COMPLETE = 188
EFFECT_MAX_TP_DOWN = 189
EFFECT_MAGIC_ATK_BOOST = 190
EFFECT_MAGIC_DEF_BOOST = 191
EFFECT_REQUIEM = 192
EFFECT_LULLABY = 193
EFFECT_ELEGY = 194
EFFECT_PAEON = 195
EFFECT_BALLAD = 196
EFFECT_MINNE = 197
EFFECT_MINUET = 198
EFFECT_MADRIGAL = 199
EFFECT_PRELUDE = 200
EFFECT_MAMBO = 201
EFFECT_AUBADE = 202
EFFECT_PASTORAL = 203
EFFECT_HUM = 204
EFFECT_FANTASIA = 205
EFFECT_OPERETTA = 206
EFFECT_CAPRICCIO = 207
EFFECT_SERENADE = 208
EFFECT_ROUND = 209
EFFECT_GAVOTTE = 210
EFFECT_FUGUE = 211
EFFECT_RHAPSODY = 212
EFFECT_ARIA = 213
EFFECT_MARCH = 214
EFFECT_ETUDE = 215
EFFECT_CAROL = 216
EFFECT_THRENODY = 217
EFFECT_HYMNUS = 218
EFFECT_MAZURKA = 219
EFFECT_SIRVENTE = 220
EFFECT_DIRGE = 221
EFFECT_SCHERZO = 222
EFFECT_NOCTURNE = 223
EFFECT_STORE_TP = 227
EFFECT_EMBRAVA = 228
EFFECT_MANAWELL = 229
EFFECT_SPONTANEITY = 230
EFFECT_MARCATO = 231
EFFECT_NA = 232
EFFECT_AUTO_REGEN = 233
EFFECT_AUTO_REFRESH = 234
EFFECT_FISHING_IMAGERY = 235
EFFECT_WOODWORKING_IMAGERY = 236
EFFECT_SMITHING_IMAGERY = 237
EFFECT_GOLDSMITHING_IMAGERY = 238
EFFECT_CLOTHCRAFT_IMAGERY = 239
EFFECT_LEATHERCRAFT_IMAGERY = 240
EFFECT_BONECRAFT_IMAGERY = 241
EFFECT_ALCHEMY_IMAGERY = 242
EFFECT_COOKING_IMAGERY = 243
EFFECT_IMAGERY_1 = 244
EFFECT_IMAGERY_2 = 245
EFFECT_IMAGERY_3 = 246
EFFECT_IMAGERY_4 = 247
EFFECT_IMAGERY_5 = 248
EFFECT_DEDICATION = 249
EFFECT_EF_BADGE = 250
EFFECT_FOOD = 251
EFFECT_CHOCOBO = 252
EFFECT_SIGNET = 253
EFFECT_BATTLEFIELD = 254
EFFECT_NONE = 255
EFFECT_SANCTION = 256
EFFECT_BESIEGED = 257
EFFECT_ILLUSION = 258
EFFECT_ENCUMBRANCE_I = 259
EFFECT_OBLIVISCENCE = 260
EFFECT_IMPAIRMENT = 261
EFFECT_OMERTA = 262
EFFECT_DEBILITATION = 263
EFFECT_PATHOS = 264
EFFECT_FLURRY = 265
EFFECT_CONCENTRATION = 266
EFFECT_ALLIED_TAGS = 267
EFFECT_SIGIL = 268
EFFECT_LEVEL_SYNC = 269
EFFECT_AFTERMATH_LV1 = 270
EFFECT_AFTERMATH_LV2 = 271
EFFECT_AFTERMATH_LV3 = 272
EFFECT_AFTERMATH = 273
EFFECT_ENLIGHT = 274
EFFECT_AUSPICE = 275
EFFECT_CONFRONTATION = 276
EFFECT_ENFIRE_II = 277
EFFECT_ENBLIZZARD_II = 278
EFFECT_ENAERO_II = 279
EFFECT_ENSTONE_II = 280
EFFECT_ENTHUNDER_II = 281
EFFECT_ENWATER_II = 282
EFFECT_PERFECT_DEFENSE = 283
EFFECT_EGG = 284
EFFECT_VISITANT = 285
EFFECT_BARAMNESIA = 286
EFFECT_ATMA = 287
EFFECT_ENDARK = 288
EFFECT_ENMITY_BOOST = 289
EFFECT_SUBTLE_BLOW_PLUS = 290
EFFECT_ENMITY_DOWN = 291
EFFECT_PENNANT = 292
EFFECT_NEGATE_PETRIFY = 293
EFFECT_NEGATE_TERROR = 294
EFFECT_NEGATE_AMNESIA = 295
EFFECT_NEGATE_DOOM = 296
EFFECT_NEGATE_POISON = 297
EFFECT_CRIT_HIT_EVASION_DOWN = 298
EFFECT_OVERLOAD = 299
EFFECT_FIRE_MANEUVER = 300
EFFECT_ICE_MANEUVER = 301
EFFECT_WIND_MANEUVER = 302
EFFECT_EARTH_MANEUVER = 303
EFFECT_THUNDER_MANEUVER = 304
EFFECT_WATER_MANEUVER = 305
EFFECT_LIGHT_MANEUVER = 306
EFFECT_DARK_MANEUVER = 307
EFFECT_DOUBLE_UP_CHANCE = 308
EFFECT_BUST = 309
EFFECT_FIGHTERS_ROLL = 310
EFFECT_MONKS_ROLL = 311
EFFECT_HEALERS_ROLL = 312
EFFECT_WIZARDS_ROLL = 313
EFFECT_WARLOCKS_ROLL = 314
EFFECT_ROGUES_ROLL = 315
EFFECT_GALLANTS_ROLL = 316
EFFECT_CHAOS_ROLL = 317
EFFECT_BEAST_ROLL = 318
EFFECT_CHORAL_ROLL = 319
EFFECT_HUNTERS_ROLL = 320
EFFECT_SAMURAI_ROLL = 321
EFFECT_NINJA_ROLL = 322
EFFECT_DRACHEN_ROLL = 323
EFFECT_EVOKERS_ROLL = 324
EFFECT_MAGUSS_ROLL = 325
EFFECT_CORSAIRS_ROLL = 326
EFFECT_PUPPET_ROLL = 327
EFFECT_DANCERS_ROLL = 328
EFFECT_SCHOLARS_ROLL = 329
EFFECT_BOLTERS_ROLL = 330
EFFECT_CASTERS_ROLL = 331
EFFECT_COURSERS_ROLL = 332
EFFECT_BLITZERS_ROLL = 333
EFFECT_TACTICIANS_ROLL = 334
EFFECT_ALLIES_ROLL = 335
EFFECT_MISERS_ROLL = 336
EFFECT_COMPANIONS_ROLL = 337
EFFECT_AVENGERS_ROLL = 338
-- EFFECT_NONE = 339
EFFECT_WARRIOR_S_CHARGE = 340
EFFECT_FORMLESS_STRIKES = 341
EFFECT_ASSASSIN_S_CHARGE = 342
EFFECT_FEINT = 343
EFFECT_FEALTY = 344
EFFECT_DARK_SEAL = 345
EFFECT_DIABOLIC_EYE = 346
EFFECT_NIGHTINGALE = 347
EFFECT_TROUBADOUR = 348
EFFECT_KILLER_INSTINCT = 349
EFFECT_STEALTH_SHOT = 350
EFFECT_FLASHY_SHOT = 351
EFFECT_SANGE = 352
EFFECT_HASSO = 353
EFFECT_SEIGAN = 354
EFFECT_CONVERGENCE = 355
EFFECT_DIFFUSION = 356
EFFECT_SNAKE_EYE = 357
EFFECT_LIGHT_ARTS = 358
EFFECT_DARK_ARTS = 359
EFFECT_PENURY = 360
EFFECT_PARSIMONY = 361
EFFECT_CELERITY = 362
EFFECT_ALACRITY = 363
EFFECT_RAPTURE = 364
EFFECT_EBULLIENCE = 365
EFFECT_ACCESSION = 366
EFFECT_MANIFESTATION = 367
EFFECT_DRAIN_SAMBA = 368
EFFECT_ASPIR_SAMBA = 369
EFFECT_HASTE_SAMBA = 370
EFFECT_VELOCITY_SHOT = 371
EFFECT_BUILDING_FLOURISH = 375
EFFECT_TRANCE = 376
EFFECT_TABULA_RASA = 377
EFFECT_DRAIN_DAZE = 378
EFFECT_ASPIR_DAZE = 379
EFFECT_HASTE_DAZE = 380
EFFECT_FINISHING_MOVE_1 = 381
EFFECT_FINISHING_MOVE_2 = 382
EFFECT_FINISHING_MOVE_3 = 383
EFFECT_FINISHING_MOVE_4 = 384
EFFECT_FINISHING_MOVE_5 = 385
EFFECT_LETHARGIC_DAZE_1 = 386
EFFECT_LETHARGIC_DAZE_2 = 387
EFFECT_LETHARGIC_DAZE_3 = 388
EFFECT_LETHARGIC_DAZE_4 = 389
EFFECT_LETHARGIC_DAZE_5 = 390
EFFECT_SLUGGISH_DAZE_1 = 391
EFFECT_SLUGGISH_DAZE_2 = 392
EFFECT_SLUGGISH_DAZE_3 = 393
EFFECT_SLUGGISH_DAZE_4 = 394
EFFECT_SLUGGISH_DAZE_5 = 395
EFFECT_WEAKENED_DAZE_1 = 396
EFFECT_WEAKENED_DAZE_2 = 397
EFFECT_WEAKENED_DAZE_3 = 398
EFFECT_WEAKENED_DAZE_4 = 399
EFFECT_WEAKENED_DAZE_5 = 400
EFFECT_ADDENDUM_WHITE = 401
EFFECT_ADDENDUM_BLACK = 402
EFFECT_REPRISAL = 403
EFFECT_MAGIC_EVASION_DOWN = 404
EFFECT_RETALIATION = 405
EFFECT_FOOTWORK = 406
EFFECT_KLIMAFORM = 407
EFFECT_SEKKANOKI = 408
EFFECT_PIANISSIMO = 409
EFFECT_SABER_DANCE = 410
EFFECT_FAN_DANCE = 411
EFFECT_ALTRUISM = 412
EFFECT_FOCALIZATION = 413
EFFECT_TRANQUILITY = 414
EFFECT_EQUANIMITY = 415
EFFECT_ENLIGHTENMENT = 416
EFFECT_AFFLATUS_SOLACE = 417
EFFECT_AFFLATUS_MISERY = 418
EFFECT_COMPOSURE = 419
EFFECT_YONIN = 420
EFFECT_INNIN = 421
EFFECT_CARBUNCLE_S_FAVOR = 422
EFFECT_IFRIT_S_FAVOR = 423
EFFECT_SHIVA_S_FAVOR = 424
EFFECT_GARUDA_S_FAVOR = 425
EFFECT_TITAN_S_FAVOR = 426
EFFECT_RAMUH_S_FAVOR = 427
EFFECT_LEVIATHAN_S_FAVOR = 428
EFFECT_FENRIR_S_FAVOR = 429
EFFECT_DIABOLOS_S_FAVOR = 430
EFFECT_AVATAR_S_FAVOR = 431
EFFECT_MULTI_STRIKES = 432
EFFECT_DOUBLE_SHOT = 433
EFFECT_TRANSCENDENCY = 434
EFFECT_RESTRAINT = 435
EFFECT_PERFECT_COUNTER = 436
EFFECT_MANA_WALL = 437
EFFECT_DIVINE_EMBLEM = 438
EFFECT_NETHER_VOID = 439
EFFECT_SENGIKORI = 440
EFFECT_FUTAE = 441
EFFECT_PRESTO = 442
EFFECT_CLIMACTIC_FLOURISH = 443
EFFECT_COPY_IMAGE_2 = 444
EFFECT_COPY_IMAGE_3 = 445
EFFECT_COPY_IMAGE_4 = 446
EFFECT_MULTI_SHOTS = 447
EFFECT_BEWILDERED_DAZE_1 = 448
EFFECT_BEWILDERED_DAZE_2 = 449
EFFECT_BEWILDERED_DAZE_3 = 450
EFFECT_BEWILDERED_DAZE_4 = 451
EFFECT_BEWILDERED_DAZE_5 = 452
EFFECT_DIVINE_CARESS_I = 453
EFFECT_SABOTEUR = 454
EFFECT_TENUTO = 455
EFFECT_SPUR = 456
EFFECT_EFFLUX = 457
EFFECT_EARTHEN_ARMOR = 458
EFFECT_DIVINE_CARESS_II = 459
EFFECT_BLOOD_RAGE = 460
EFFECT_IMPETUS = 461
EFFECT_CONSPIRATOR = 462
EFFECT_SEPULCHER = 463
EFFECT_ARCANE_CREST = 464
EFFECT_HAMANOHA = 465
EFFECT_DRAGON_BREAKER = 466
EFFECT_TRIPLE_SHOT = 467
EFFECT_STRIKING_FLOURISH = 468
EFFECT_PERPETUANCE = 469
EFFECT_IMMANENCE = 470
EFFECT_MIGAWARI = 471
EFFECT_TERNARY_FLOURISH = 472 -- DNC 93
EFFECT_MUDDLE = 473 -- MOB EFFECT
EFFECT_PROWESS = 474 -- GROUNDS OF VALOR
EFFECT_VOIDWATCHER = 475 -- VOIDWATCH
EFFECT_ENSPHERE = 476 -- ATMACITE
EFFECT_SACROSANCTITY = 477 -- WHM 95
EFFECT_PALISADE = 478 -- PLD 95
EFFECT_SCARLET_DELIRIUM = 479 -- DRK 95
EFFECT_SCARLET_DELIRIUM_1 = 480 -- DRK 95
-- EFFECT_NONE = 481 -- NONE
EFFECT_DECOY_SHOT = 482 -- RNG 95
EFFECT_HAGAKURE = 483 -- SAM 95
EFFECT_ISSEKIGAN = 484 -- NIN 95
EFFECT_UNBRIDLED_LEARNING = 485 -- BLU 95
EFFECT_COUNTER_BOOST = 486 --
EFFECT_ENDRAIN = 487 -- FENRIR 96
EFFECT_ENASPIR = 488 -- FENRIR 96
EFFECT_AFTERGLOW = 489 -- WS AFTEREFFECT
EFFECT_BRAZEN_STRENGTH = 490 --
EFFECT_INNER_STRENGTH = 491
EFFECT_ASYLUM = 492
EFFECT_SUBTLE_SORCERY = 493
EFFECT_STYMIE = 494
-- EFFECT_NONE = 495
EFFECT_INTERVENE = 496
EFFECT_SOUL_ENSLAVEMENT = 497
EFFECT_UNLEASH = 498
EFFECT_CLARION_CALL = 499
EFFECT_OVERKILL = 500
EFFECT_YAEGASUMI = 501
EFFECT_MIKAGE = 502
EFFECT_FLY_HIGH = 503
EFFECT_ASTRAL_CONDUIT = 504
EFFECT_UNBRIDLED_WISDOM = 505
-- EFFECT_NONE = 506
EFFECT_GRAND_PAS = 507
EFFECT_WIDENED_COMPASS = 508
EFFECT_ODYLLIC_SUBTERFUGE = 509
EFFECT_ERGON_MIGHT = 510
EFFECT_REIVE_MARK = 511
EFFECT_IONIS = 512
EFFECT_BOLSTER = 513
-- EFFECT_NONE = 514
EFFECT_LASTING_EMANATION = 515
EFFECT_ECLIPTIC_ATTRITION = 516
EFFECT_COLLIMATED_FERVOR = 517
EFFECT_DEMATERIALIZE = 518
EFFECT_THEURGIC_FOCUS = 519
-- EFFECT_NONE = 520
-- EFFECT_NONE = 521
EFFECT_ELEMENTAL_SFORZO = 522
EFFECT_IGNIS = 523
EFFECT_GELUS = 524
EFFECT_FLABRA = 525
EFFECT_TELLUS = 526
EFFECT_SULPOR = 527
EFFECT_UNDA = 528
EFFECT_LUX = 529
EFFECT_TENEBRAE = 530
EFFECT_VALLATION = 531
EFFECT_SWORDPLAY = 532
EFFECT_PFLUG = 533
EFFECT_EMBOLDEN = 534
EFFECT_VALIANCE = 535
EFFECT_GAMBIT = 536
EFFECT_LIEMENT = 537
EFFECT_ONE_FOR_ALL = 538
EFFECT_REGEN_II = 539
EFFECT_POISON_II = 540
EFFECT_REFRESH_II = 541
EFFECT_STR_BOOST_III = 542
EFFECT_DEX_BOOST_III = 543
EFFECT_VIT_BOOST_III = 544
EFFECT_AGI_BOOST_III = 545
EFFECT_INT_BOOST_III = 546
EFFECT_MND_BOOST_III = 547
EFFECT_CHR_BOOST_III = 548
EFFECT_ATTACK_BOOST_II = 549
EFFECT_DEFENSE_BOOST_II = 550
EFFECT_MAGIC_ATK_BOOST_II = 551
EFFECT_MAGIC_DEF_BOOST_II = 552
EFFECT_ACCURACY_BOOST_II = 553
EFFECT_EVASION_BOOST_II = 554
EFFECT_MAGIC_ACC_BOOST_II = 555
EFFECT_MAGIC_EVASION_BOOST_II = 556
EFFECT_ATTACK_DOWN_II = 557
EFFECT_DEFENSE_DOWN_II = 558
EFFECT_MAGIC_ATK_DOWN_II = 559
EFFECT_MAGIC_DEF_DOWN_II = 560
EFFECT_ACCURACY_DOWN_II = 561
EFFECT_EVASION_DOWN_II = 562
EFFECT_MAGIC_ACC_DOWN_II = 563
EFFECT_MAGIC_EVASION_DOWN_II = 564
EFFECT_SLOW_II = 565
EFFECT_PARALYSIS_II = 566
EFFECT_WEIGHT_II = 567
EFFECT_FOIL = 568
EFFECT_BLAZE_OF_GLORY = 569
EFFECT_BATTUTA = 570
EFFECT_RAYKE = 571
EFFECT_AVOIDANCE_DOWN = 572
EFFECT_DELUGE_SPIKES = 573 -- Exists in client, unused on retail?
EFFECT_FAST_CAST = 574
EFFECT_GESTATION = 575
EFFECT_DOUBT = 576 -- Bully: Intimidation Enfeeble status
EFFECT_CAIT_SITH_S_FAVOR = 577
EFFECT_FISHY_INTUITION = 578
EFFECT_COMMITMENT = 579
EFFECT_HASTE_II = 580
EFFECT_FLURRY_II = 581
-- Effect icons in packet can go from 0-767, so no custom effects should go in that range.
-- Purchased from Cruor Prospector
EFFECT_ABYSSEA_STR = 768
EFFECT_ABYSSEA_DEX = 769
EFFECT_ABYSSEA_VIT = 770
EFFECT_ABYSSEA_AGI = 771
EFFECT_ABYSSEA_INT = 772
EFFECT_ABYSSEA_MND = 773
EFFECT_ABYSSEA_CHR = 774
EFFECT_ABYSSEA_HP = 775
EFFECT_ABYSSEA_MP = 776
-- *Prowess increases not currently retail accurate.
-- GoV Prowess bonus effects, real effect at ID 474
EFFECT_PROWESS_CASKET_RATE = 777 -- (Unimplemented)
EFFECT_PROWESS_SKILL_RATE = 778 -- (Unimplemented)
EFFECT_PROWESS_CRYSTAL_YEILD = 779 -- (Unimplemented)
EFFECT_PROWESS_TH = 780 -- +1 per tier
EFFECT_PROWESS_ATTACK_SPEED = 781 -- *flat 4% for now
EFFECT_PROWESS_HP_MP = 782 -- Base 3% and another 1% per tier.
EFFECT_PROWESS_ACC_RACC = 783 -- *flat 4% for now
EFFECT_PROWESS_ATT_RATT = 784 -- *flat 4% for now
EFFECT_PROWESS_MACC_MATK = 785 -- *flat 4% for now
EFFECT_PROWESS_CURE_POTENCY = 786 -- *flat 4% for now
EFFECT_PROWESS_WS_DMG = 787 -- (Unimplemented) 2% per tier.
EFFECT_PROWESS_KILLER = 788 -- *flat +4 for now
-- End GoV Prowess fakery
EFFECT_FIELD_SUPPORT_FOOD = 789 -- Used by Fov/GoV food buff.
EFFECT_MARK_OF_SEED = 790 -- Tracks 30 min timer in ACP mission "Those Who Lurk in Shadows (II)"
EFFECT_ALL_MISS = 791
EFFECT_SUPER_BUFF = 792
EFFECT_NINJUTSU_ELE_DEBUFF = 793
EFFECT_HEALING = 794
EFFECT_LEAVEGAME = 795
EFFECT_HASTE_SAMBA_HASTE = 796
EFFECT_TELEPORT = 797
EFFECT_CHAINBOUND = 798
EFFECT_SKILLCHAIN = 799
EFFECT_DYNAMIS = 800
EFFECT_MEDITATE = 801 -- Dummy effect for SAM Meditate JA
-- EFFECT_PLACEHOLDER = 802 -- Description
-- 802-1022
-- EFFECT_PLACEHOLDER = 1023 -- The client dat file seems to have only this many "slots", results of exceeding that are untested.
----------------------------------
-- SC masks
----------------------------------
EFFECT_SKILLCHAIN0 = 0x200
EFFECT_SKILLCHAIN1 = 0x400
EFFECT_SKILLCHAIN2 = 0x800
EFFECT_SKILLCHAIN3 = 0x1000
EFFECT_SKILLCHAIN4 = 0x2000
EFFECT_SKILLCHAIN5 = 0x4000
EFFECT_SKILLCHAINMASK = 0x7C00
------------------------------------
-- Effect Flags
------------------------------------
EFFECTFLAG_NONE = 0x0000
EFFECTFLAG_DISPELABLE = 0x0001
EFFECTFLAG_ERASABLE = 0x0002
EFFECTFLAG_ATTACK = 0x0004
EFFECTFLAG_DAMAGE = 0x0010
EFFECTFLAG_DEATH = 0x0020
EFFECTFLAG_MAGIC_BEGIN = 0x0040
EFFECTFLAG_MAGIC_END = 0x0080
EFFECTFLAG_ON_ZONE = 0x0100
EFFECTFLAG_NO_LOSS_MESSAGE = 0x0200
EFFECTFLAG_INVISIBLE = 0x0400
EFFECTFLAG_DETECTABLE = 0x0800
EFFECTFLAG_NO_REST = 0x1000
EFFECTFLAG_PREVENT_ACTION = 0x2000
EFFECTFLAG_WALTZABLE = 0x4000
EFFECTFLAG_FOOD = 0x8000
EFFECTFLAG_SONG = 0x10000
EFFECTFLAG_ROLL = 0x20000
------------------------------------
function removeSleepEffects(target)
target:delStatusEffect(EFFECT_SLEEP_I);
target:delStatusEffect(EFFECT_SLEEP_II);
target:delStatusEffect(EFFECT_LULLABY);
end;
function hasSleepEffects(target)
if (target:hasStatusEffect(EFFECT_SLEEP_I) or
target:hasStatusEffect(EFFECT_SLEEP_II) or
target:hasStatusEffect(EFFECT_LULLABY)) then
return true;
end
return false;
end;
------------------------------------
-- These codes are the gateway to directly interacting with the pXI core program with status effects.
-- These are NOT the actual status effects such as weakness or silence,
-- but rather arbitrary codes chosen to represent different modifiers to the effected characters and mobs.
--
-- Even if the particular mod is not completely (or at all) implemented yet, you can still script the effects using these codes.
--
-- Example: target:getMod(MOD_STR) will get the sum of STR bonuses/penalties from gear, food, STR Etude, Absorb-STR, and any other STR-related buff/debuff.
-- Note that the above will ignore base statistics, and that getStat() should be used for stats, Attack, and Defense, while getACC(), getRACC(), and getEVA() also exist.
------------------------------------
MOD_NONE = 0x00
MOD_DEF = 0x01
MOD_HP = 0x02
MOD_HPP = 0x03
MOD_CONVMPTOHP = 0x04
MOD_MP = 0x05
MOD_MPP = 0x06
MOD_CONVHPTOMP = 0x07
MOD_STR = 0x08
MOD_DEX = 0x09
MOD_VIT = 0x0A
MOD_AGI = 0x0B
MOD_INT = 0x0C
MOD_MND = 0x0D
MOD_CHR = 0x0E
MOD_FIREDEF = 0x0F
MOD_ICEDEF = 0x10
MOD_WINDDEF = 0x11
MOD_EARTHDEF = 0x12
MOD_THUNDERDEF = 0x13
MOD_WATERDEF = 0x14
MOD_LIGHTDEF = 0x15
MOD_DARKDEF = 0x16
MOD_ATT = 0x17
MOD_RATT = 0x18
MOD_ACC = 0x19
MOD_RACC = 0x1A
MOD_ENMITY = 0x1B
MOD_ENMITY_LOSS_REDUCTION = 0x1F6
MOD_MATT = 0x1C
MOD_MDEF = 0x1D
MOD_MACC = 0x1E
MOD_MEVA = 0x1F
MOD_FIREATT = 0x20
MOD_ICEATT = 0x21
MOD_WINDATT = 0x22
MOD_EARTHATT = 0x23
MOD_THUNDERATT = 0x24
MOD_WATERATT = 0x25
MOD_LIGHTATT = 0x26
MOD_DARKATT = 0x27
MOD_FIREACC = 0x28
MOD_ICEACC = 0x29
MOD_WINDACC = 0x2A
MOD_EARTHACC = 0x2B
MOD_THUNDERACC = 0x2C
MOD_WATERACC = 0x2D
MOD_LIGHTACC = 0x2E
MOD_DARKACC = 0x2F
MOD_WSACC = 0x30
MOD_SLASHRES = 0x31
MOD_PIERCERES = 0x32
MOD_IMPACTRES = 0x33
MOD_HTHRES = 0x34
MOD_FIRERES = 0x36
MOD_ICERES = 0x37
MOD_WINDRES = 0x38
MOD_EARTHRES = 0x39
MOD_THUNDERRES = 0x3A
MOD_WATERRES = 0x3B
MOD_LIGHTRES = 0x3C
MOD_DARKRES = 0x3D
MOD_ATTP = 0x3E
MOD_DEFP = 0x3F
MOD_ACCP = 0x40
MOD_EVAP = 0x41
MOD_RATTP = 0x42
MOD_RACCP = 0x43
MOD_EVA = 0x44
MOD_RDEF = 0x45
MOD_REVA = 0x46
MOD_MPHEAL = 0x47
MOD_HPHEAL = 0x48
MOD_STORETP = 0x49
MOD_HTH = 0x50
MOD_DAGGER = 0x51
MOD_SWORD = 0x52
MOD_GSWORD = 0x53
MOD_AXE = 0x54
MOD_GAXE = 0x55
MOD_SCYTHE = 0x56
MOD_POLEARM = 0x57
MOD_KATANA = 0x58
MOD_GKATANA = 0x59
MOD_CLUB = 0x5A
MOD_STAFF = 0x5B
MOD_AUTO_MELEE_SKILL = 0x65
MOD_AUTO_RANGED_SKILL = 0x66
MOD_AUTO_MAGIC_SKILL = 0x67
MOD_ARCHERY = 0x68
MOD_MARKSMAN = 0x69
MOD_THROW = 0x6A
MOD_GUARD = 0x6B
MOD_EVASION = 0x6C
MOD_SHIELD = 0x6D
MOD_PARRY = 0x6E
MOD_DIVINE = 0x6F
MOD_HEALING = 0x70
MOD_ENHANCE = 0x71
MOD_ENFEEBLE = 0x72
MOD_ELEM = 0x73
MOD_DARK = 0x74
MOD_SUMMONING = 0x75
MOD_NINJUTSU = 0x76
MOD_SINGING = 0x77
MOD_STRING = 0x78
MOD_WIND = 0x79
MOD_BLUE = 0x7A
MOD_FISH = 0x7F
MOD_WOOD = 0x80
MOD_SMITH = 0x81
MOD_GOLDSMITH = 0x82
MOD_CLOTH = 0x83
MOD_LEATHER = 0x84
MOD_BONE = 0x85
MOD_ALCHEMY = 0x86
MOD_COOK = 0x87
MOD_SYNERGY = 0x88
MOD_RIDING = 0x89
MOD_ANTIHQ_WOOD = 0x90
MOD_ANTIHQ_SMITH = 0x91
MOD_ANTIHQ_GOLDSMITH = 0x92
MOD_ANTIHQ_CLOTH = 0x93
MOD_ANTIHQ_LEATHER = 0x94
MOD_ANTIHQ_BONE = 0x95
MOD_ANTIHQ_ALCHEMY = 0x96
MOD_ANTIHQ_COOK = 0x97
MOD_DMG = 0xA0
MOD_DMGPHYS = 0xA1
MOD_DMGBREATH = 0xA2
MOD_DMGMAGIC = 0xA3
MOD_DMGRANGE = 0xA4
MOD_UDMGPHYS = 0x183
MOD_UDMGBREATH = 0x184
MOD_UDMGMAGIC = 0x185
MOD_UDMGRANGE = 0x186
MOD_CRITHITRATE = 0xA5
MOD_CRIT_DMG_INCREASE = 0x1A5
MOD_ENEMYCRITRATE = 0xA6
MOD_HASTE_MAGIC = 0xA7
MOD_SPELLINTERRUPT = 0xA8
MOD_MOVE = 0xA9
MOD_FASTCAST = 0xAA
MOD_UFASTCAST = 0x197
MOD_CURE_CAST_TIME = 0x207
MOD_DELAY = 0xAB
MOD_RANGED_DELAY = 0xAC
MOD_MARTIAL_ARTS = 0xAD
MOD_SKILLCHAINBONUS = 0xAE
MOD_SKILLCHAINDMG = 0xAF
MOD_FOOD_HPP = 0xB0
MOD_FOOD_HP_CAP = 0xB1
MOD_FOOD_MPP = 0xB2
MOD_FOOD_MP_CAP = 0xB3
MOD_FOOD_ATTP = 0xB4
MOD_FOOD_ATT_CAP = 0xB5
MOD_FOOD_DEFP = 0xB6
MOD_FOOD_DEF_CAP = 0xB7
MOD_FOOD_ACCP = 0xB8
MOD_FOOD_ACC_CAP = 0xB9
MOD_FOOD_RATTP = 0xBA
MOD_FOOD_RATT_CAP = 0xBB
MOD_FOOD_RACCP = 0xBC
MOD_FOOD_RACC_CAP = 0xBD
MOD_VERMIN_KILLER = 0xE0
MOD_BIRD_KILLER = 0xE1
MOD_AMORPH_KILLER = 0xE2
MOD_LIZARD_KILLER = 0xE3
MOD_AQUAN_KILLER = 0xE4
MOD_PLANTOID_KILLER = 0xE5
MOD_BEAST_KILLER = 0xE6
MOD_UNDEAD_KILLER = 0xE7
MOD_ARCANA_KILLER = 0xE8
MOD_DRAGON_KILLER = 0xE9
MOD_DEMON_KILLER = 0xEA
MOD_EMPTY_KILLER = 0xEB
MOD_HUMANOID_KILLER = 0xEC
MOD_LUMORIAN_KILLER = 0xED
MOD_LUMINION_KILLER = 0xEE
MOD_SLEEPRES = 0xF0
MOD_POISONRES = 0xF1
MOD_PARALYZERES = 0xF2
MOD_BLINDRES = 0xF3
MOD_SILENCERES = 0xF4
MOD_VIRUSRES = 0xF5
MOD_PETRIFYRES = 0xF6
MOD_BINDRES = 0xF7
MOD_CURSERES = 0xF8
MOD_GRAVITYRES = 0xF9
MOD_SLOWRES = 0xFA
MOD_STUNRES = 0xFB
MOD_CHARMRES = 0xFC
MOD_AMNESIARES = 0xFD
-- PLACEHOLDER = 0xFE
MOD_DEATHRES = 0xFF
MOD_PARALYZE = 0x101
MOD_MIJIN_GAKURE = 0x102
MOD_DUAL_WIELD = 0x103
MOD_DOUBLE_ATTACK = 0x120
MOD_SUBTLE_BLOW = 0x121
MOD_COUNTER = 0x123
MOD_KICK_ATTACK = 0x124
MOD_AFFLATUS_SOLACE = 0x125
MOD_AFFLATUS_MISERY = 0x126
MOD_CLEAR_MIND = 0x127
MOD_CONSERVE_MP = 0x128
MOD_STEAL = 0x12A
MOD_BLINK = 0x12B
MOD_STONESKIN = 0x12C
MOD_PHALANX = 0x12D
MOD_TRIPLE_ATTACK = 0x12E
MOD_TREASURE_HUNTER = 0x12F
MOD_TAME = 0x130
MOD_RECYCLE = 0x131
MOD_ZANSHIN = 0x132
MOD_UTSUSEMI = 0x133
MOD_NINJA_TOOL = 0x134
MOD_BLUE_POINTS = 0x135
MOD_DMG_REFLECT = 0x13C
MOD_ROLL_ROGUES = 0x13D
MOD_ROLL_GALLANTS = 0x13E
MOD_ROLL_CHAOS = 0x13F
MOD_ROLL_BEAST = 0x140
MOD_ROLL_CHORAL = 0x141
MOD_ROLL_HUNTERS = 0x142
MOD_ROLL_SAMURAI = 0x143
MOD_ROLL_NINJA = 0x144
MOD_ROLL_DRACHEN = 0x145
MOD_ROLL_EVOKERS = 0x146
MOD_ROLL_MAGUS = 0x147
MOD_ROLL_CORSAIRS = 0x148
MOD_ROLL_PUPPET = 0x149
MOD_ROLL_DANCERS = 0x14A
MOD_ROLL_SCHOLARS = 0x14B
MOD_BUST = 0x14C
MOD_FINISHING_MOVES = 0x14D
MOD_SAMBA_DURATION = 0x1EA -- Samba duration bonus(modId = 490)
MOD_WALTZ_POTENTCY = 0x1EB -- Waltz Potentcy Bonus(modId = 491)
MOD_CHOCO_JIG_DURATION = 0x1EC -- Chocobo Jig duration bonus (modId = 492)
MOD_VFLOURISH_MACC = 0x1ED -- Violent Flourish accuracy bonus (modId = 493)
MOD_STEP_FINISH = 0x1EE -- Bonus finishing moves from steps (modId = 494)
MOD_STEP_ACCURACY = 0x193 -- Accuracy bonus for steps (modID = 403)
MOD_SPECTRAL_JIG = 0x1EF -- Spectral Jig duration modifier (percent increase) (modId = 495)
MOD_WALTZ_RECAST = 0x1F1 -- (modID = 497) Waltz recast modifier (percent)
MOD_SAMBA_PDURATION = 0x1F2 -- (modID = 498) Samba percent duration bonus
MOD_WIDESCAN = 0x154
MOD_BARRAGE_ACC = 0x1A4 -- (modID = 420)
MOD_ENSPELL = 0x155
MOD_SPIKES = 0x156
MOD_ENSPELL_DMG = 0x157
MOD_SPIKES_DMG = 0x158
MOD_TP_BONUS = 0x159
MOD_PERPETUATION_REDUCTION = 0x15A
MOD_FIRE_AFFINITY = 0x15B
MOD_EARTH_AFFINITY = 0x15C
MOD_WATER_AFFINITY = 0x15D
MOD_ICE_AFFINITY = 0x15E
MOD_THUNDER_AFFINITY = 0x15F
MOD_WIND_AFFINITY = 0x160
MOD_LIGHT_AFFINITY = 0x161
MOD_DARK_AFFINITY = 0x162
MOD_ADDS_WEAPONSKILL = 0x163
MOD_ADDS_WEAPONSKILL_DYN = 0x164
MOD_BP_DELAY = 0x165
MOD_STEALTH = 0x166
MOD_RAPID_SHOT = 0x167
MOD_CHARM_TIME = 0x168
MOD_JUMP_TP_BONUS = 0x169
MOD_JUMP_ATT_BONUS = 0x16A
MOD_HIGH_JUMP_ENMITY_REDUCTION = 0x16B
MOD_REWARD_HP_BONUS = 0x16C
MOD_SNAP_SHOT = 0x16D
MOD_MAIN_DMG_RATING = 0x16E
MOD_SUB_DMG_RATING = 0x16F
MOD_REGAIN = 0x170
MOD_REFRESH = 0x171
MOD_REGEN = 0x172
MOD_AVATAR_PERPETUATION = 0x173
MOD_WEATHER_REDUCTION = 0x174
MOD_DAY_REDUCTION = 0x175
MOD_CURE_POTENCY = 0x176
MOD_CURE_POTENCY_RCVD = 0x177
MOD_DELAYP = 0x17C
MOD_RANGED_DELAYP = 0x17D
MOD_EXP_BONUS = 0x17E
MOD_HASTE_ABILITY = 0x17F
MOD_HASTE_GEAR = 0x180
MOD_SHIELD_BASH = 0x181
MOD_KICK_DMG = 0x182
MOD_CHARM_CHANCE = 0x187
MOD_WEAPON_BASH = 0x188
MOD_BLACK_MAGIC_COST = 0x189
MOD_WHITE_MAGIC_COST = 0x18A
MOD_BLACK_MAGIC_CAST = 0x18B
MOD_WHITE_MAGIC_CAST = 0x18C
MOD_BLACK_MAGIC_RECAST = 0x18D
MOD_WHITE_MAGIC_RECAST = 0x18E
MOD_ALACRITY_CELERITY_EFFECT = 0x18F
MOD_LIGHT_ARTS_EFFECT = 0x14E
MOD_DARK_ARTS_EFFECT = 0x14F
MOD_LIGHT_ARTS_SKILL = 0x150
MOD_DARK_ARTS_SKILL = 0x151
MOD_REGEN_EFFECT = 0x152
MOD_REGEN_DURATION = 0x153
MOD_HELIX_EFFECT = 0x1DE
MOD_HELIX_DURATION = 0x1DD
MOD_STORMSURGE_EFFECT = 0x190
MOD_SUBLIMATION_BONUS = 0x191
MOD_GRIMOIRE_SPELLCASTING = 0x1E9 -- (modID = 489) "Grimoire: Reduces spellcasting time" bonus
MOD_WYVERN_BREATH = 0x192
MOD_REGEN_DOWN = 0x194 -- poison
MOD_REFRESH_DOWN = 0x195 -- plague, reduce mp
MOD_REGAIN_DOWN = 0x196 -- plague, reduce tp
MOD_MAGIC_DAMAGE = 0x137 -- Magic damage added directly to the spell's base damage (modId = 311)
-- Gear set modifiers
MOD_DA_DOUBLE_DAMAGE = 0x198 -- Double attack's double damage chance %.
MOD_TA_TRIPLE_DAMAGE = 0x199 -- Triple attack's triple damage chance %.
MOD_ZANSHIN_DOUBLE_DAMAGE = 0x19A -- Zanshin's double damage chance %.
MOD_RAPID_SHOT_DOUBLE_DAMAGE = 0x1DF -- Rapid shot's double damage chance %.
MOD_ABSORB_DMG_CHANCE = 0x1E0 -- Chance to absorb damage %
MOD_EXTRA_DUAL_WIELD_ATTACK = 0x1E1 -- Chance to land an extra attack when dual wielding
MOD_EXTRA_KICK_ATTACK = 0x1E2 -- Occasionally allows a second Kick Attack during an attack round without the use of Footwork.
MOD_SAMBA_DOUBLE_DAMAGE = 0x19F -- Double damage chance when samba is up.
MOD_NULL_PHYSICAL_DAMAGE = 0x1A0 -- Chance to null physical damage.
MOD_QUICK_DRAW_TRIPLE_DAMAGE = 0x1A1 -- Chance to do triple damage with quick draw.
MOD_BAR_ELEMENT_NULL_CHANCE = 0x1A2 -- Bar Elemental spells will occasionally nullify damage of the same element.
MOD_GRIMOIRE_INSTANT_CAST = 0x1A3 -- Spells that match your current Arts will occasionally cast instantly, without recast.
MOD_DOUBLE_SHOT_RATE = 0x1A6 -- The rate that double shot can proc
MOD_VELOCITY_SNAPSHOT_BONUS = 0x1A7 -- Increases Snapshot whilst Velocity Shot is up.
MOD_VELOCITY_RATT_BONUS = 0x1A8 -- Increases Ranged Attack whilst Velocity Shot is up.
MOD_SHADOW_BIND_EXT = 0x1A9 -- Extends the time of shadowbind
MOD_ABSORB_PHYSDMG_TO_MP = 0x1AA -- Absorbs a percentage of physical damage taken to MP.
MOD_ENMITY_REDUCTION_PHYSICAL = 0x1AB -- Reduces Enmity decrease when taking physical damage
MOD_SHIELD_MASTERY_TP = 0x1E5 -- Shield mastery TP bonus when blocking with a shield (modId = 485)
MOD_PERFECT_COUNTER_ATT = 0x1AC -- Raises weapon damage by 20 when countering while under the Perfect Counter effect. This also affects Weapon Rank (though not if fighting barehanded).
MOD_FOOTWORK_ATT_BONUS = 0x1AD -- Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 100/1024 to 152/1024)
MOD_MINNE_EFFECT = 0x1B1 -- (modId = 433)
MOD_MINUET_EFFECT = 0x1B2 -- (modId = 434)
MOD_PAEON_EFFECT = 0x1B3 -- (modId = 435)
MOD_REQUIEM_EFFECT = 0x1B4 -- (modId = 436)
MOD_THRENODY_EFFECT = 0x1B5 -- (modId = 437)
MOD_MADRIGAL_EFFECT = 0x1B6 -- (modId = 438)
MOD_MAMBO_EFFECT = 0x1B7 -- (modId = 439)
MOD_LULLABY_EFFECT = 0x1B8 -- (modId = 440)
MOD_ETUDE_EFFECT = 0x1B9 -- (modId = 441)
MOD_BALLAD_EFFECT = 0x1BA -- (modId = 442)
MOD_MARCH_EFFECT = 0x1BB -- (modId = 443)
MOD_FINALE_EFFECT = 0x1BC -- (modId = 444)
MOD_CAROL_EFFECT = 0x1BD -- (modId = 445)
MOD_MAZURKA_EFFECT = 0x1BE -- (modId = 446)
MOD_ELEGY_EFFECT = 0x1BF -- (modId = 447)
MOD_PRELUDE_EFFECT = 0x1C0 -- (modId = 448)
MOD_HYMNUS_EFFECT = 0x1C1 -- (modId = 449)
MOD_VIRELAI_EFFECT = 0x1C2 -- (modId = 450)
MOD_SCHERZO_EFFECT = 0x1C3 -- (modId = 451)
MOD_ALL_SONGS_EFFECT = 0x1C4 -- (modId = 452)
MOD_MAXIMUM_SONGS_BONUS = 0x1C5 -- (modId = 453)
MOD_SONG_DURATION_BONUS = 0x1C6 -- (modId = 454)
MOD_QUICK_DRAW_DMG = 0x19B -- (modId = 411)
MOD_QUAD_ATTACK = 0x1AE -- Quadruple attack chance.
MOD_ADDITIONAL_EFFECT = 0x1AF -- All additional effects (modId = 431)
MOD_ENSPELL_DMG_BONUS = 0x1B0
MOD_FIRE_ABSORB = 0x1CB -- (modId = 459)
MOD_EARTH_ABSORB = 0x1CC -- (modId = 460)
MOD_WATER_ABSORB = 0x1CD -- (modId = 461)
MOD_WIND_ABSORB = 0x1CE -- (modId = 462)
MOD_ICE_ABSORB = 0x1CF -- (modId = 463)
MOD_LTNG_ABSORB = 0x1D0 -- (modId = 464)
MOD_LIGHT_ABSORB = 0x1D1 -- (modId = 465)
MOD_DARK_ABSORB = 0x1D2 -- (modId = 466)
MOD_FIRE_NULL = 0x1D3 -- (modId = 467)
MOD_EARTH_NULL = 0x1D4 -- (modId = 468)
MOD_WATER_NULL = 0x1D5 -- (modId = 469)
MOD_WIND_NULL = 0x1D6 -- (modId = 470)
MOD_ICE_NULL = 0x1D7 -- (modId = 471)
MOD_LTNG_NULL = 0x1D8 -- (modId = 472)
MOD_LIGHT_NULL = 0x1D9 -- (modId = 473)
MOD_DARK_NULL = 0x1DA -- (modId = 474)
MOD_MAGIC_ABSORB = 0x1DB -- (modId = 475)
MOD_MAGIC_NULL = 0x1DC -- (modId = 476)
MOD_PHYS_ABSORB = 0x200 -- (modId = 512)
MOD_ABSORB_DMG_TO_MP = 0x204 -- Unlike PLD gear mod, works on all damage types (Ethereal Earring) (modId = 516)
MOD_WARCRY_DURATION = 0x1E3 -- Warcy duration bonus from gear
MOD_AUSPICE_EFFECT = 0x1E4 -- Auspice Subtle Blow Bonus (modId = 484)
MOD_TACTICAL_PARRY = 0x1E6 -- Tactical Parry TP Bonus (modid = 486)
MOD_MAG_BURST_BONUS = 0x1E7 -- Magic Burst Bonus (modid = 487)
MOD_INHIBIT_TP = 0x1E8 -- Inhibits TP Gain (percent) (modId = 488)
MOD_GOV_CLEARS = 0x1F0 -- Tracks GoV page completion (for 4% bonus on rewards).
-- Reraise (Auto Reraise, will be used by ATMA)
MOD_RERAISE_I = 0x1C8 -- Reraise. (modId = 456)
MOD_RERAISE_II = 0x1C9 -- Reraise II. (modId = 457)
MOD_RERAISE_III = 0x1CA -- Reraise III. (modId = 458)
MOD_ITEM_SPIKES_TYPE = 0x1F3 -- Type spikes an item has (modId = 499)
MOD_ITEM_SPIKES_DMG = 0x1F4 -- Damage of an items spikes (modId = 500)
MOD_ITEM_SPIKES_CHANCE = 0x1F5 -- Chance of an items spike proc (modId = 501)
MOD_FERAL_HOWL_DURATION = 0x1F7 -- +20% duration per merit when wearing augmented Monster Jackcoat +2 (modId = 503)
MOD_MANEUVER_BONUS = 0x1F8 -- Maneuver Stat Bonus
MOD_OVERLOAD_THRESH = 0x1F9 -- Overload Threshold Bonus
MOD_EXTRA_DMG_CHANCE = 0x1FA -- Proc rate of MOD_OCC_DO_EXTRA_DMG. 111 would be 11.1% (modId = 506)
MOD_OCC_DO_EXTRA_DMG = 0x1FB -- Multiplier for "Occasionally do x times normal damage". 250 would be 2.5 times damage. (modId = 507)
MOD_EAT_RAW_FISH = 0x19C -- (modId = 412)
MOD_EAT_RAW_MEAT = 0x19D -- (modId = 413)
MOD_ENHANCES_CURSNA = 0x136 -- Raises success rate of Cursna when removing effect (like Doom) that are not 100% chance to remove (modId = 310)
MOD_RETALIATION = 0x19E -- Increases damage of Retaliation hits (modId = 414)
MOD_AUGMENTS_THIRD_EYE = 0x1FC -- Adds counter to 3rd eye anticipates & if using Seigan counter rate is increased by 15% (modId = 508)
MOD_CLAMMING_IMPROVED_RESULTS = 0x1FD -- (modId = 509)
MOD_CLAMMING_REDUCED_INCIDENTS = 0x1FE -- (modId = 510)
MOD_CHOCOBO_RIDING_TIME = 0x1FF -- Increases chocobo riding time (modId = 511)
MOD_HARVESTING_RESULT = 0x201 -- Improves harvesting results (modId = 513)
MOD_LOGGING_RESULT = 0x202 -- Improves logging results (modId = 514)
MOD_MINNING_RESULT = 0x203 -- Improves mining results (modId = 515)
MOD_EGGHELM = 0x205 -- Egg Helm (Chocobo Digging)
MOD_SHIELDBLOCKRATE = 0x206 -- Affects shield block rate, percent based (modID = 518))
MOD_SCAVENGE_EFFECT = 0x138 -- (modId = 312)
MOD_DIA_DOT = 0x139 -- Increases the DoT damage of Dia (modId = 313)
MOD_SHARPSHOT = 0x13A -- Sharpshot accuracy bonus (modId = 314)
MOD_ENH_DRAIN_ASPIR = 0x13B -- % damage boost to Drain and Aspir(modId = 315)
MOD_TRICK_ATK_AGI = 0x208 -- % AGI boost to Trick Attack (if gear mod, needs to be equipped on hit) (modId = 520)
-- The entire mod list is in desperate need of kind of some organizing.
-- The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring.
-- MOD_SPARE = 0x209 -- (modId = 521)
-- MOD_SPARE = 0x20A -- (modId = 522)
------------------------------------
-- Merit Definitions
------------------------------------
MCATEGORY_HP_MP = 0x0040
MCATEGORY_ATTRIBUTES = 0x0080
MCATEGORY_COMBAT = 0x00C0
MCATEGORY_MAGIC = 0x0100
MCATEGORY_OTHERS = 0x0140
MCATEGORY_WAR_1 = 0x0180
MCATEGORY_MNK_1 = 0x01C0
MCATEGORY_WHM_1 = 0x0200
MCATEGORY_BLM_1 = 0x0240
MCATEGORY_RDM_1 = 0x0280
MCATEGORY_THF_1 = 0x02C0
MCATEGORY_PLD_1 = 0x0300
MCATEGORY_DRK_1 = 0x0340
MCATEGORY_BST_1 = 0x0380
MCATEGORY_BRD_1 = 0x03C0
MCATEGORY_RNG_1 = 0x0400
MCATEGORY_SAM_1 = 0x0440
MCATEGORY_NIN_1 = 0x0480
MCATEGORY_DRG_1 = 0x04C0
MCATEGORY_SMN_1 = 0x0500
MCATEGORY_BLU_1 = 0x0540
MCATEGORY_COR_1 = 0x0580
MCATEGORY_PUP_1 = 0x05C0
MCATEGORY_DNC_1 = 0x0600
MCATEGORY_SCH_1 = 0x0640
MCATEGORY_WS = 0x0680
MCATEGORY_UNK_0 = 0x06C0
MCATEGORY_UNK_1 = 0x0700
MCATEGORY_UNK_2 = 0x0740
MCATEGORY_UNK_3 = 0x0780
MCATEGORY_UNK_4 = 0x07C0
MCATEGORY_WAR_2 = 0x0800
MCATEGORY_MNK_2 = 0x0840
MCATEGORY_WHM_2 = 0x0880
MCATEGORY_BLM_2 = 0x08C0
MCATEGORY_RDM_2 = 0x0900
MCATEGORY_THF_2 = 0x0940
MCATEGORY_PLD_2 = 0x0980
MCATEGORY_DRK_2 = 0x09C0
MCATEGORY_BST_2 = 0x0A00
MCATEGORY_BRD_2 = 0x0A40
MCATEGORY_RNG_2 = 0x0A80
MCATEGORY_SAM_2 = 0x0AC0
MCATEGORY_NIN_2 = 0x0B00
MCATEGORY_DRG_2 = 0x0B40
MCATEGORY_SMN_2 = 0x0B80
MCATEGORY_BLU_2 = 0x0BC0
MCATEGORY_COR_2 = 0x0C00
MCATEGORY_PUP_2 = 0x0C40
MCATEGORY_DNC_2 = 0x0C80
MCATEGORY_SCH_2 = 0x0CC0
MCATEGORY_START = 0x0040
MCATEGORY_COUNT = 0x0D00
--HP
MERIT_MAX_HP = MCATEGORY_HP_MP + 0x00
MERIT_MAX_MP = MCATEGORY_HP_MP + 0x02
--ATTRIBUTES
MERIT_STR = MCATEGORY_ATTRIBUTES + 0x00
MERIT_DEX = MCATEGORY_ATTRIBUTES + 0x02
MERIT_VIT = MCATEGORY_ATTRIBUTES + 0x04
MERIT_AGI = MCATEGORY_ATTRIBUTES + 0x08
MERIT_INT = MCATEGORY_ATTRIBUTES + 0x0A
MERIT_MND = MCATEGORY_ATTRIBUTES + 0x0C
MERIT_CHR = MCATEGORY_ATTRIBUTES + 0x0E
--COMBAT SKILLS
MERIT_H2H = MCATEGORY_COMBAT + 0x00
MERIT_DAGGER = MCATEGORY_COMBAT + 0x02
MERIT_SWORD = MCATEGORY_COMBAT + 0x04
MERIT_GSWORD = MCATEGORY_COMBAT + 0x06
MERIT_AXE = MCATEGORY_COMBAT + 0x08
MERIT_GAXE = MCATEGORY_COMBAT + 0x0A
MERIT_SCYTHE = MCATEGORY_COMBAT + 0x0C
MERIT_POLEARM = MCATEGORY_COMBAT + 0x0E
MERIT_KATANA = MCATEGORY_COMBAT + 0x10
MERIT_GKATANA = MCATEGORY_COMBAT + 0x12
MERIT_CLUB = MCATEGORY_COMBAT + 0x14
MERIT_STAFF = MCATEGORY_COMBAT + 0x16
MERIT_ARCHERY = MCATEGORY_COMBAT + 0x18
MERIT_MARKSMANSHIP = MCATEGORY_COMBAT + 0x1A
MERIT_THROWING = MCATEGORY_COMBAT + 0x1C
MERIT_GUARDING = MCATEGORY_COMBAT + 0x1E
MERIT_EVASION = MCATEGORY_COMBAT + 0x20
MERIT_SHIELD = MCATEGORY_COMBAT + 0x22
MERIT_PARRYING = MCATEGORY_COMBAT + 0x24
--MAGIC SKILLS
MERIT_DIVINE = MCATEGORY_MAGIC + 0x00
MERIT_HEALING = MCATEGORY_MAGIC + 0x02
MERIT_ENHANCING = MCATEGORY_MAGIC + 0x04
MERIT_ENFEEBLING = MCATEGORY_MAGIC + 0x06
MERIT_ELEMENTAL = MCATEGORY_MAGIC + 0x08
MERIT_DARK = MCATEGORY_MAGIC + 0x0A
MERIT_SUMMONING = MCATEGORY_MAGIC + 0x0C
MERIT_NINJITSU = MCATEGORY_MAGIC + 0x0E
MERIT_SINGING = MCATEGORY_MAGIC + 0x10
MERIT_STRING = MCATEGORY_MAGIC + 0x12
MERIT_WIND = MCATEGORY_MAGIC + 0x14
MERIT_BLUE = MCATEGORY_MAGIC + 0x16
--OTHERS
MERIT_ENMITY_INCREASE = MCATEGORY_OTHERS + 0x00
MERIT_ENMITY_DECREASE = MCATEGORY_OTHERS + 0x02
MERIT_CRIT_HIT_RATE = MCATEGORY_OTHERS + 0x04
MERIT_ENEMY_CRIT_RATE = MCATEGORY_OTHERS + 0x06
MERIT_SPELL_INTERUPTION_RATE = MCATEGORY_OTHERS + 0x08
--WAR 1
MERIT_BERSERK_RECAST = MCATEGORY_WAR_1 + 0x00
MERIT_DEFENDER_RECAST = MCATEGORY_WAR_1 + 0x02
MERIT_WARCRY_RECAST = MCATEGORY_WAR_1 + 0x04
MERIT_AGGRESSOR_RECAST = MCATEGORY_WAR_1 + 0x06
MERIT_DOUBLE_ATTACK_RATE = MCATEGORY_WAR_1 + 0x08
--MNK 1
MERIT_FOCUS_RECAST = MCATEGORY_MNK_1 + 0x00
MERIT_DODGE_RECAST = MCATEGORY_MNK_1 + 0x02
MERIT_CHAKRA_RECAST = MCATEGORY_MNK_1 + 0x04
MERIT_COUNTER_RATE = MCATEGORY_MNK_1 + 0x06
MERIT_KICK_ATTACK_RATE = MCATEGORY_MNK_1 + 0x08
--WHM 1
MERIT_DIVINE_SEAL_RECAST = MCATEGORY_WHM_1 + 0x00
MERIT_CURE_CAST_TIME = MCATEGORY_WHM_1 + 0x02
MERIT_BAR_SPELL_EFFECT = MCATEGORY_WHM_1 + 0x04
MERIT_BANISH_EFFECT = MCATEGORY_WHM_1 + 0x06
MERIT_REGEN_EFFECT = MCATEGORY_WHM_1 + 0x08
--BLM 1
MERIT_ELEMENTAL_SEAL_RECAST = MCATEGORY_BLM_1 + 0x00
MERIT_FIRE_MAGIC_POTENCY = MCATEGORY_BLM_1 + 0x02
MERIT_ICE_MAGIC_POTENCY = MCATEGORY_BLM_1 + 0x04
MERIT_WIND_MAGIC_POTENCY = MCATEGORY_BLM_1 + 0x06
MERIT_EARTH_MAGIC_POTENCY = MCATEGORY_BLM_1 + 0x08
MERIT_LIGHTNING_MAGIC_POTENCY = MCATEGORY_BLM_1 + 0x0A
MERIT_WATER_MAGIC_POTENCY = MCATEGORY_BLM_1 + 0x0C
--RDM 1
MERIT_CONVERT_RECAST = MCATEGORY_RDM_1 + 0x00
MERIT_FIRE_MAGIC_ACCURACY = MCATEGORY_RDM_1 + 0x02
MERIT_ICE_MAGIC_ACCURACY = MCATEGORY_RDM_1 + 0x04
MERIT_WIND_MAGIC_ACCURACY = MCATEGORY_RDM_1 + 0x06
MERIT_EARTH_MAGIC_ACCURACY = MCATEGORY_RDM_1 + 0x08
MERIT_LIGHTNING_MAGIC_ACCURACY = MCATEGORY_RDM_1 + 0x0A
MERIT_WATER_MAGIC_ACCURACY = MCATEGORY_RDM_1 + 0x0C
--THF 1
MERIT_FLEE_RECAST = MCATEGORY_THF_1 + 0x00
MERIT_HIDE_RECAST = MCATEGORY_THF_1 + 0x02
MERIT_SNEAK_ATTACK_RECAST = MCATEGORY_THF_1 + 0x04
MERIT_TRICK_ATTACK_RECAST = MCATEGORY_THF_1 + 0x06
MERIT_TRIPLE_ATTACK_RATE = MCATEGORY_THF_1 + 0x08
--PLD 1
MERIT_SHIELD_BASH_RECAST = MCATEGORY_PLD_1 + 0x00
MERIT_HOLY_CIRCLE_RECAST = MCATEGORY_PLD_1 + 0x02
MERIT_SENTINEL_RECAST = MCATEGORY_PLD_1 + 0x04
MERIT_COVER_EFFECT_LENGTH = MCATEGORY_PLD_1 + 0x06
MERIT_RAMPART_RECAST = MCATEGORY_PLD_1 + 0x08
--DRK 1
MERIT_SOULEATER_RECAST = MCATEGORY_DRK_1 + 0x00
MERIT_ARCANE_CIRCLE_RECAST = MCATEGORY_DRK_1 + 0x02
MERIT_LAST_RESORT_RECAST = MCATEGORY_DRK_1 + 0x04
MERIT_LAST_RESORT_EFFECT = MCATEGORY_DRK_1 + 0x06
MERIT_WEAPON_BASH_EFFECT = MCATEGORY_DRK_1 + 0x08
--BST 1
MERIT_KILLER_EFFECTS = MCATEGORY_BST_1 + 0x00
MERIT_REWARD_RECAST = MCATEGORY_BST_1 + 0x02
MERIT_CALL_BEAST_RECAST = MCATEGORY_BST_1 + 0x04
MERIT_SIC_RECAST = MCATEGORY_BST_1 + 0x06
MERIT_TAME_RECAST = MCATEGORY_BST_1 + 0x08
--BRD 1
MERIT_LULLABY_RECAST = MCATEGORY_BRD_1 + 0x00
MERIT_FINALE_RECAST = MCATEGORY_BRD_1 + 0x02
MERIT_MINNE_EFFECT = MCATEGORY_BRD_1 + 0x04
MERIT_MINUET_EFFECT = MCATEGORY_BRD_1 + 0x06
MERIT_MADRIGAL_EFFECT = MCATEGORY_BRD_1 + 0x08
--RNG 1
MERIT_SCAVENGE_EFFECT = MCATEGORY_RNG_1 + 0x00
MERIT_CAMOUFLAGE_RECAST = MCATEGORY_RNG_1 + 0x02
MERIT_SHARPSHOT_RECAST = MCATEGORY_RNG_1 + 0x04
MERIT_UNLIMITED_SHOT_RECAST = MCATEGORY_RNG_1 + 0x06
MERIT_RAPID_SHOT_RATE = MCATEGORY_RNG_1 + 0x08
--SAM 1
MERIT_THIRD_EYE_RECAST = MCATEGORY_SAM_1 + 0x00
MERIT_WARDING_CIRCLE_RECAST = MCATEGORY_SAM_1 + 0x02
MERIT_STORE_TP_EFFECT = MCATEGORY_SAM_1 + 0x04
MERIT_MEDITATE_RECAST = MCATEGORY_SAM_1 + 0x06
MERIT_ZASHIN_ATTACK_RATE = MCATEGORY_SAM_1 + 0x08
--NIN 1
MERIT_SUBTLE_BLOW_EFFECT = MCATEGORY_NIN_1 + 0x00
MERIT_KATON_EFFECT = MCATEGORY_NIN_1 + 0x02
MERIT_HYOTON_EFFECT = MCATEGORY_NIN_1 + 0x04
MERIT_HUTON_EFFECT = MCATEGORY_NIN_1 + 0x06
MERIT_DOTON_EFFECT = MCATEGORY_NIN_1 + 0x08
MERIT_RAITON_EFFECT = MCATEGORY_NIN_1 + 0x0A
MERIT_SUITON_EFFECT = MCATEGORY_NIN_1 + 0x0C
--DRG 1
MERIT_ANCIENT_CIRCLE_RECAST = MCATEGORY_DRG_1 + 0x00
MERIT_JUMP_RECAST = MCATEGORY_DRG_1 + 0x02
MERIT_HIGH_JUMP_RECAST = MCATEGORY_DRG_1 + 0x04
MERIT_SUPER_JUMP_RECAST = MCATEGORY_DRG_1 + 0x05
MERIT_SPIRIT_LINK_RECAST = MCATEGORY_DRG_1 + 0x08
--SMN 1
MERIT_AVATAR_PHYSICAL_ACCURACY = MCATEGORY_SMN_1 + 0x00
MERIT_AVATAR_PHYSICAL_ATTACK = MCATEGORY_SMN_1 + 0x02
MERIT_AVATAR_MAGICAL_ACCURACY = MCATEGORY_SMN_1 + 0x04
MERIT_AVATAR_MAGICAL_ATTACK = MCATEGORY_SMN_1 + 0x06
MERIT_SUMMONING_MAGIC_CAST_TIME = MCATEGORY_SMN_1 + 0x08
--BLU 1
MERIT_CHAIN_AFFINITY_RECAST = MCATEGORY_BLU_1 + 0x00
MERIT_BURST_AFFINITY_RECAST = MCATEGORY_BLU_1 + 0x02
MERIT_MONSTER_CORRELATION = MCATEGORY_BLU_1 + 0x04
MERIT_PHYSICAL_POTENCY = MCATEGORY_BLU_1 + 0x06
MERIT_MAGICAL_ACCURACY = MCATEGORY_BLU_1 + 0x08
--COR 1
MERIT_PHANTOM_ROLL_RECAST = MCATEGORY_COR_1 + 0x00
MERIT_QUICK_DRAW_RECAST = MCATEGORY_COR_1 + 0x02
MERIT_QUICK_DRAW_ACCURACY = MCATEGORY_COR_1 + 0x04
MERIT_RANDOM_DEAL_RECAST = MCATEGORY_COR_1 + 0x06
MERIT_BUST_DURATION = MCATEGORY_COR_1 + 0x08
--PUP 1
MERIT_AUTOMATION_MELEE_SKILL = MCATEGORY_PUP_1 + 0x00
MERIT_AUTOMATION_RANGED_SKILL = MCATEGORY_PUP_1 + 0x02
MERIT_AUTOMATION_MAGIC_SKILL = MCATEGORY_PUP_1 + 0x04
MERIT_ACTIVATE_RECAST = MCATEGORY_PUP_1 + 0x06
MERIT_REPAIR_RECAST = MCATEGORY_PUP_1 + 0x08
--DNC 1
MERIT_STEP_ACCURACY = MCATEGORY_DNC_1 + 0x00
MERIT_HASTE_SAMBA_EFFECT = MCATEGORY_DNC_1 + 0x02
MERIT_REVERSE_FLOURISH_EFFECT = MCATEGORY_DNC_1 + 0x04
MERIT_BUILDING_FLOURISH_EFFECT = MCATEGORY_DNC_1 + 0x06
--SCH 1
MERIT_GRIMOIRE_RECAST = MCATEGORY_SCH_1 + 0x00
MERIT_MODUS_VERITAS_DURATION = MCATEGORY_SCH_1 + 0x02
MERIT_HELIX_MAGIC_ACC_ATT = MCATEGORY_SCH_1 + 0x04
MERIT_MAX_SUBLIMATION = MCATEGORY_SCH_1 + 0x06
--WEAPON SKILLS
MERIT_SHIJIN_SPIRAL = MCATEGORY_WS + 0x00
MERIT_EXENTERATOR = MCATEGORY_WS + 0x02
MERIT_REQUIESCAT = MCATEGORY_WS + 0x04
MERIT_RESOLUTION = MCATEGORY_WS + 0x06
MERIT_RUINATOR = MCATEGORY_WS + 0x08
MERIT_UPHEAVAL = MCATEGORY_WS + 0x0A
MERIT_ENTROPY = MCATEGORY_WS + 0x0C
MERIT_STARDIVER = MCATEGORY_WS + 0x0E
MERIT_BLADE_SHUN = MCATEGORY_WS + 0x10
MERIT_TACHI_SHOHA = MCATEGORY_WS + 0x12
MERIT_REALMRAZER = MCATEGORY_WS + 0x14
MERIT_SHATTERSOUL = MCATEGORY_WS + 0x16
MERIT_APEX_ARROW = MCATEGORY_WS + 0x18
MERIT_LAST_STAND = MCATEGORY_WS + 0x1A
-- unknown
--MERIT_UNKNOWN1 = MCATEGORY_UNK_0 + 0x00
--MERIT_UNKNOWN2 = MCATEGORY_UNK_1 + 0x00
--MERIT_UNKNOWN3 = MCATEGORY_UNK_2 + 0x00
--MERIT_UNKNOWN4 = MCATEGORY_UNK_3 + 0x00
--MERIT_UNKNOWN5 = MCATEGORY_UNK_4 + 0x00
--WAR 2
MERIT_WARRIORS_CHARGE = MCATEGORY_WAR_2 + 0x00
MERIT_TOMAHAWK = MCATEGORY_WAR_2 + 0x02
MERIT_SAVAGERY = MCATEGORY_WAR_2 + 0x04
MERIT_AGGRESSIVE_AIM = MCATEGORY_WAR_2 + 0x06
--MNK 2
MERIT_MANTRA = MCATEGORY_MNK_2 + 0x00
MERIT_FORMLESS_STRIKES = MCATEGORY_MNK_2 + 0x02
MERIT_INVIGORATE = MCATEGORY_MNK_2 + 0x04
MERIT_PENANCE = MCATEGORY_MNK_2 + 0x06
--WHM 2
MERIT_MARTYR = MCATEGORY_WHM_2 + 0x00
MERIT_DEVOTION = MCATEGORY_WHM_2 + 0x02
MERIT_PROTECTRA_V = MCATEGORY_WHM_2 + 0x04
MERIT_SHELLRA_V = MCATEGORY_WHM_2 + 0x06
--BLM 2
MERIT_FLARE_II = MCATEGORY_BLM_2 + 0x00
MERIT_FREEZE_II = MCATEGORY_BLM_2 + 0x02
MERIT_TORNADO_II = MCATEGORY_BLM_2 + 0x04
MERIT_QUAKE_II = MCATEGORY_BLM_2 + 0x06
MERIT_BURST_II = MCATEGORY_BLM_2 + 0x08
MERIT_FLOOD_II = MCATEGORY_BLM_2 + 0x0A
--RDM 2
MERIT_DIA_III = MCATEGORY_RDM_2 + 0x00
MERIT_SLOW_II = MCATEGORY_RDM_2 + 0x02
MERIT_PARALYZE_II = MCATEGORY_RDM_2 + 0x04
MERIT_PHALANX_II = MCATEGORY_RDM_2 + 0x06
MERIT_BIO_III = MCATEGORY_RDM_2 + 0x08
MERIT_BLIND_II = MCATEGORY_RDM_2 + 0x0A
--THF 2
MERIT_ASSASSINS_CHARGE = MCATEGORY_THF_2 + 0x00
MERIT_FEINT = MCATEGORY_THF_2 + 0x02
MERIT_AURA_STEAL = MCATEGORY_THF_2 + 0x04
MERIT_AMBUSH = MCATEGORY_THF_2 + 0x06
--PLD 2
MERIT_FEALTY = MCATEGORY_PLD_2 + 0x00
MERIT_CHIVALRY = MCATEGORY_PLD_2 + 0x02
MERIT_IRON_WILL = MCATEGORY_PLD_2 + 0x04
MERIT_GUARDIAN = MCATEGORY_PLD_2 + 0x06
--DRK 2
MERIT_DARK_SEAL = MCATEGORY_DRK_2 + 0x00
MERIT_DIABOLIC_EYE = MCATEGORY_DRK_2 + 0x02
MERIT_MUTED_SOUL = MCATEGORY_DRK_2 + 0x04
MERIT_DESPERATE_BLOWS = MCATEGORY_DRK_2 + 0x06
--BST 2
MERIT_FERAL_HOWL = MCATEGORY_BST_2 + 0x00
MERIT_KILLER_INSTINCT = MCATEGORY_BST_2 + 0x02
MERIT_BEAST_AFFINITY = MCATEGORY_BST_2 + 0x04
MERIT_BEAST_HEALER = MCATEGORY_BST_2 + 0x06
--BRD 2
MERIT_NIGHTINGALE = MCATEGORY_BRD_2 + 0x00
MERIT_TROUBADOUR = MCATEGORY_BRD_2 + 0x02
MERIT_FOE_SIRVENTE = MCATEGORY_BRD_2 + 0x04
MERIT_ADVENTURERS_DIRGE = MCATEGORY_BRD_2 + 0x06
--RNG 2
MERIT_STEALTH_SHOT = MCATEGORY_RNG_2 + 0x00
MERIT_FLASHY_SHOT = MCATEGORY_RNG_2 + 0x02
MERIT_SNAPSHOT = MCATEGORY_RNG_2 + 0x04
MERIT_RECYCLE = MCATEGORY_RNG_2 + 0x06
--SAM 2
MERIT_SHIKIKOYO = MCATEGORY_SAM_2 + 0x00
MERIT_BLADE_BASH = MCATEGORY_SAM_2 + 0x02
MERIT_IKISHOTEN = MCATEGORY_SAM_2 + 0x04
MERIT_OVERWHELM = MCATEGORY_SAM_2 + 0x06
--NIN 2
MERIT_SANGE = MCATEGORY_NIN_2 + 0x00
MERIT_NINJA_TOOL_EXPERTISE = MCATEGORY_NIN_2 + 0x02
MERIT_KATON_SAN = MCATEGORY_NIN_2 + 0x04
MERIT_HYOTON_SAN = MCATEGORY_NIN_2 + 0x06
MERIT_HUTON_SAN = MCATEGORY_NIN_2 + 0x08
MERIT_DOTON_SAN = MCATEGORY_NIN_2 + 0x0A
MERIT_RAITON_SAN = MCATEGORY_NIN_2 + 0x0C
MERIT_SUITON_SAN = MCATEGORY_NIN_2 + 0x0E
--DRG 2
MERIT_DEEP_BREATHING = MCATEGORY_DRG_2 + 0x00
MERIT_ANGON = MCATEGORY_DRG_2 + 0x02
MERIT_EMPATHY = MCATEGORY_DRG_2 + 0x04
MERIT_STRAFE = MCATEGORY_DRG_2 + 0x06
--SMN 2
MERIT_METEOR_STRIKE = MCATEGORY_SMN_2 + 0x00
MERIT_HEAVENLY_STRIKE = MCATEGORY_SMN_2 + 0x02
MERIT_WIND_BLADE = MCATEGORY_SMN_2 + 0x04
MERIT_GEOCRUSH = MCATEGORY_SMN_2 + 0x06
MERIT_THUNDERSTORM = MCATEGORY_SMN_2 + 0x08
MERIT_GRANDFALL = MCATEGORY_SMN_2 + 0x0A
--BLU 2
MERIT_CONVERGENCE = MCATEGORY_BLU_2 + 0x00
MERIT_DIFFUSION = MCATEGORY_BLU_2 + 0x02
MERIT_ENCHAINMENT = MCATEGORY_BLU_2 + 0x04
MERIT_ASSIMILATION = MCATEGORY_BLU_2 + 0x06
--COR 2
MERIT_SNAKE_EYE = MCATEGORY_COR_2 + 0x00
MERIT_FOLD = MCATEGORY_COR_2 + 0x02
MERIT_WINNING_STREAK = MCATEGORY_COR_2 + 0x04
MERIT_LOADED_DECK = MCATEGORY_COR_2 + 0x06
--PUP 2
MERIT_ROLE_REVERSAL = MCATEGORY_PUP_2 + 0x00
MERIT_VENTRILOQUY = MCATEGORY_PUP_2 + 0x02
MERIT_FINE_TUNING = MCATEGORY_PUP_2 + 0x04
MERIT_OPTIMIZATION = MCATEGORY_PUP_2 + 0x06
--DNC 2
MERIT_SABER_DANCE = MCATEGORY_DNC_2 + 0x00
MERIT_FAN_DANCE = MCATEGORY_DNC_2 + 0x02
MERIT_NO_FOOT_RISE = MCATEGORY_DNC_2 + 0x04
MERIT_CLOSED_POSITION = MCATEGORY_DNC_2 + 0x06
--SCH 2
MERIT_ALTRUISM = MCATEGORY_SCH_2 + 0x00
MERIT_FOCALIZATION = MCATEGORY_SCH_2 + 0x02
MERIT_TRANQUILITY = MCATEGORY_SCH_2 + 0x04
MERIT_EQUANIMITY = MCATEGORY_SCH_2 + 0x06
MERIT_ENLIGHTENMENT = MCATEGORY_SCH_2 + 0x08
MERIT_STORMSURGE = MCATEGORY_SCH_2 + 0x0A
------------------------------------
-- Slot Definitions
------------------------------------
SLOT_MAIN = 0
SLOT_SUB = 1
SLOT_RANGED = 2
SLOT_AMMO = 3
SLOT_HEAD = 4
SLOT_BODY = 5
SLOT_HANDS = 6
SLOT_LEGS = 7
SLOT_FEET = 8
SLOT_NECK = 9
SLOT_WAIST = 10
SLOT_EAR1 = 11
SLOT_EAR2 = 12
SLOT_RING1 = 13
SLOT_RING2 = 14
SLOT_BACK = 15
----------------------------------
-- Objtype Definitions
----------------------------------
TYPE_PC = 0x01
TYPE_NPC = 0x02
TYPE_MOB = 0x04
TYPE_PET = 0x08
TYPE_SHIP = 0x10
----------------------------------
-- Allegiance Definitions
----------------------------------
ALLEGIANCE_MOB = 0
ALLEGIANCE_PLAYER = 1
ALLEGIANCE_SAN_DORIA = 2
ALLEGIANCE_BASTOK = 3
ALLEGIANCE_WINDURST = 4
------------------------------------
-- Inventory enum
------------------------------------
LOC_INVENTORY = 0
LOC_MOGSAFE = 1
LOC_STORAGE = 2
LOC_TEMPITEMS = 3
LOC_MOGLOCKER = 4
LOC_MOGSATCHEL = 5
LOC_MOGSACK = 6
------------------------------------
-- Message enum
------------------------------------
MSGBASIC_DEFEATS_TARG = 6 -- The <player> defeats <target>.
MSGBASIC_ALREADY_CLAIMED = 12 -- Cannot attack. Your target is already claimed.
MSGBASIC_IS_INTERRUPTED = 16 -- The <player>'s casting is interrupted.
MSGBASIC_UNABLE_TO_CAST = 18 -- Unable to cast spells at this time.
MSGBASIC_CANNOT_PERFORM = 71 -- The <player> cannot perform that action.
MSGBASIC_UNABLE_TO_USE_JA = 87 -- Unable to use job ability.
MSGBASIC_UNABLE_TO_USE_JA2 = 88 -- Unable to use job ability.
MSGBASIC_IS_PARALYZED = 29 -- The <player> is paralyzed.
MSGBASIC_SHADOW_ABSORB = 31 -- .. of <target>'s shadows absorb the damage and disappear.
MSGBASIC_NOT_ENOUGH_MP = 34 -- The <player> does not have enough MP to cast (NULL).
MSGBASIC_NO_NINJA_TOOLS = 35 -- The <player> lacks the ninja tools to cast (NULL).
MSGBASIC_UNABLE_TO_CAST_SPELLS = 49 -- The <player> is unable to cast spells.
MSGBASIC_WAIT_LONGER = 94 -- You must wait longer to perform that action.
MSGBASIC_USES_JA = 100 -- The <player> uses ..
MSGBASIC_USES_JA2 = 101 -- The <player> uses ..
MSGBASIC_USES_RECOVERS_HP = 102 -- The <player> uses .. <target> recovers .. HP.
MSGBASIC_USES_JA_TAKE_DAMAGE = 317 -- The <player> uses .. <target> takes .. points of damage.
MSGBASIC_IS_INTIMIDATED = 106 -- The <player> is intimidated by <target>'s presence.
MSGBASIC_CANNOT_ON_THAT_TARG = 155 -- You cannot perform that action on the specified target.
MSGBASIC_CANNOT_ATTACK_TARGET = 446 -- You cannot attack that target
MSGBASIC_NEEDS_2H_WEAPON = 307 -- That action requires a two-handed weapon.
MSGBASIC_USES_BUT_MISSES = 324 -- The <player> uses .. but misses <target>.
MSGBASIC_CANT_BE_USED_IN_AREA = 316 -- That action cannot be used in this area.
MSGBASIC_REQUIRES_SHIELD = 199 -- That action requires a shield.
MSGBASIC_REQUIRES_COMBAT = 525 -- .. can only be performed during battle.
MSGBASIC_STATUS_PREVENTS = 569 -- Your current status prevents you from using that ability.
-- Distance
MSGBASIC_TARG_OUT_OF_RANGE = 4 -- <target> is out of range.
MSGBASIC_UNABLE_TO_SEE_TARG = 5 -- Unable to see <target>.
MSGBASIC_LOSE_SIGHT = 36 -- You lose sight of <target>.
MSGBASIC_TOO_FAR_AWAY = 78 -- <target> is too far away.
-- Weaponskills
MSGBASIC_CANNOT_USE_WS = 190 -- The <player> cannot use that weapon ability.
MSGBASIC_NOT_ENOUGH_TP = 192 -- The <player> does not have enough TP.
-- Pets
MSGBASIC_REQUIRES_A_PET = 215 -- That action requires a pet.
MSGBASIC_THAT_SOMEONES_PET = 235 -- That is someone's pet.
MSGBASIC_ALREADY_HAS_A_PET = 315 -- The <player> already has a pet.
MSGBASIC_NO_EFFECT_ON_PET = 336 -- No effect on that pet.
MSGBASIC_NO_JUG_PET_ITEM = 337 -- You do not have the necessary item equipped to call a beast.
MSGBASIC_MUST_HAVE_FOOD = 347 -- You must have pet food equipped to use that command.
MSGBASIC_PET_CANNOT_DO_ACTION = 574 -- <player>'s pet is currently unable to perform that action.
MSGBASIC_PET_NOT_ENOUGH_TP = 575 -- <player>'s pet does not have enough TP to perform that action.
-- Items
MSGBASIC_CANNOT_USE_ITEM_ON = 92 -- Cannot use the <item> on <target>.
MSGBASIC_ITEM_FAILS_TO_ACTIVATE = 62 -- The <item> fails to activate.
MSGBASIC_FULL_INVENTORY = 356 -- Cannot execute command. Your inventory is full.
-- Ranged
MSGBASIC_NO_RANGED_WEAPON = 216 -- You do not have an appropriate ranged weapon equipped.
MSGBASIC_CANNOT_SEE = 217 -- You cannot see <target>.
MSGBASIC_MOVE_AND_INTERRUPT = 218 -- You move and interrupt your aim.
-- Charm
MSGBASIC_CANNOT_CHARM = 210 -- The <player> cannot charm <target>!
MSGBASIC_VERY_DIFFICULT_CHARM = 211 -- It would be very difficult for the <player> to charm <target>.
MSGBASIC_DIFFICULT_TO_CHARM = 212 -- It would be difficult for the <player> to charm <target>.
MSGBASIC_MIGHT_BE_ABLE_CHARM = 213 -- The <player> might be able to charm <target>.
MSGBASIC_SHOULD_BE_ABLE_CHARM = 214 -- The <player> should be able to charm <target>.
-- BLU
MSGBASIC_LEARNS_SPELL = 419 -- <target> learns (NULL)!
-- COR
MSGBASIC_ROLL_MAIN = 420 -- The <player> uses .. The total comes to ..! <target> receives the effect of ..
MSGBASIC_ROLL_SUB = 421 -- <target> receives the effect of ..
MSGBASIC_ROLL_MAIN_FAIL = 422 -- The <player> uses .. The total comes to ..! No effect on <target>.
MSGBASIC_ROLL_SUB_FAIL = 423 -- No effect on <target>.
MSGBASIC_DOUBLEUP = 424 -- The <player> uses Double-Up. The total for . increases to ..! <target> receives the effect of ..
MSGBASIC_DOUBLEUP_FAIL = 425 -- The <player> uses Double-Up. The total for . increases to ..! No effect on <target>.
MSGBASIC_DOUBLEUP_BUST = 426 -- The <player> uses Double-Up. Bust! <target> loses the effect of ..
MSGBASIC_DOUBLEUP_BUST_SUB = 427 -- <target> loses the effect of ..
MSGBASIC_NO_ELIGIBLE_ROLL = 428 -- There are no rolls eligible for Double-Up. Unable to use ability.
MSGBASIC_ROLL_ALREADY_ACTIVE = 429 -- The same roll is already active on the <player>.
MSGBASIC_EFFECT_ALREADY_ACTIVE = 523 -- The same effect is already active on <player>.
MSGBASIC_NO_FINISHINGMOVES = 524 -- You have not earned enough finishing moves to perform that action.
------------------------------------
-- Spell Groups
------------------------------------
SPELLGROUP_NONE = 0
SPELLGROUP_SONG = 1
SPELLGROUP_BLACK = 2
SPELLGROUP_BLUE = 3
SPELLGROUP_NINJUTSU = 4
SPELLGROUP_SUMMONING = 5
SPELLGROUP_WHITE = 6
------------------------------------
-- MOBMODs
------------------------------------
MOBMOD_GIL_MIN = 1
MOBMOD_GIL_MAX = 2
MOBMOD_MP_BASE = 3
MOBMOD_SIGHT_RANGE = 4
MOBMOD_SOUND_RANGE = 5
MOBMOD_BUFF_CHANCE = 6
MOBMOD_GA_CHANCE = 7
MOBMOD_HEAL_CHANCE = 8
MOBMOD_HP_HEAL_CHANCE = 9
MOBMOD_SUBLINK = 10
MOBMOD_LINK_RADIUS = 11
MOBMOD_DRAW_IN = 12
MOBMOD_RAGE = 13
MOBMOD_SKILLS = 14
MOBMOD_MUG_GIL = 15
MOBMOD_MAIN_2HOUR = 16
MOBMOD_NO_DESPAWN = 17
MOBMOD_VAR = 18 -- Used by funguar to track skill uses.
MOBMOD_SUB_2HOUR = 19
MOBMOD_TP_USE_CHANCE = 20
MOBMOD_PET_SPELL_LIST = 21
MOBMOD_NA_CHANCE = 22
MOBMOD_IMMUNITY = 23
MOBMOD_GRADUAL_RAGE = 24
MOBMOD_BUILD_RESIST = 25
MOBMOD_SUPERLINK = 26
MOBMOD_SPELL_LIST = 27
MOBMOD_EXP_BONUS = 28
MOBMOD_ASSIST = 29
MOBMOD_SPECIAL_SKILL = 30
MOBMOD_ROAM_DISTANCE = 31
MOBMOD_2HOUR_MULTI = 32
MOBMOD_SPECIAL_COOL = 33
MOBMOD_MAGIC_COOL = 34
MOBMOD_STANDBACK_TIME = 35
MOBMOD_ROAM_COOL = 36
MOBMOD_ALWAYS_AGGRO = 37
MOBMOD_NO_DROPS = 38 -- If set monster cannot drop any items, not even seals.
MOBMOD_SHARE_POS = 39
MOBMOD_TELEPORT_CD = 40
MOBMOD_TELEPORT_START = 41
MOBMOD_TELEPORT_END = 42
MOBMOD_TELEPORT_TYPE = 43
MOBMOD_DUAL_WIELD = 44
MOBMOD_ADD_EFFECT = 45
MOBMOD_AUTO_SPIKES = 46
MOBMOD_SPAWN_LEASH = 47
MOBMOD_SHARE_TARGET = 48
------------------------------------
-- Skills
------------------------------------
-- Combat Skills
SKILL_NON = 0
SKILL_H2H = 1
SKILL_DAG = 2
SKILL_SWD = 3
SKILL_GSD = 4
SKILL_AXE = 5
SKILL_GAX = 6
SKILL_SYH = 7
SKILL_POL = 8
SKILL_KAT = 9
SKILL_GKT = 10
SKILL_CLB = 11
SKILL_STF = 12
-- 13~21 unused
-- 22~24 pup's Automaton skills
SKILL_ARC = 25
SKILL_MRK = 26
SKILL_THR = 27
-- Defensive Skills
SKILL_GRD = 28
SKILL_EVA = 29
SKILL_SHL = 30
SKILL_PAR = 31
-- Magic Skills
SKILL_DIV = 32
SKILL_HEA = 33
SKILL_ENH = 34
SKILL_ENF = 35
SKILL_ELE = 36
SKILL_DRK = 37
SKILL_SUM = 38
SKILL_NIN = 39
SKILL_SNG = 40
SKILL_STR = 41
SKILL_WND = 42
SKILL_BLU = 43
SKILL_GEO = 44
-- 45~47 unused
-- Crafting Skills
SKILL_FISHING = 48
SKILL_WOODWORKING = 49
SKILL_SMITHING = 50
SKILL_GOLDSMITHING = 51
SKILL_CLOTHCRAFT = 52
SKILL_LEATHERCRAFT = 53
SKILL_BONECRAFT = 54
SKILL_ALCHEMY = 55
SKILL_COOKING = 56
SKILL_SYNERGY = 57
-- Other Skills
SKILL_RID = 58
SKILL_DIG = 59
-- 60~63 unused
-- MAX_SKILLTYPE = 64
------------------------------------
-- Recast IDs
------------------------------------
RECAST_ITEM = 0
RECAST_MAGIC = 1
RECAST_ABILITY = 2
------------------------------------
-- ACTION IDs
------------------------------------
ACTION_NONE = 0;
ACTION_ATTACK = 1;
ACTION_RANGED_FINISH = 2;
ACTION_WEAPONSKILL_FINISH = 3;
ACTION_MAGIC_FINISH = 4;
ACTION_ITEM_FINISH = 5;
ACTION_JOBABILITY_FINISH = 6;
ACTION_WEAPONSKILL_START = 7;
ACTION_MAGIC_START = 8;
ACTION_ITEM_START = 9;
ACTION_JOBABILITY_START = 10;
ACTION_MOBABILITY_FINISH = 11;
ACTION_RANGED_START = 12;
ACTION_RAISE_MENU_SELECTION = 13;
ACTION_DANCE = 14;
ACTION_UNKNOWN_15 = 15;
ACTION_ROAMING = 16;
ACTION_ENGAGE = 17;
ACTION_DISENGAGE = 18;
ACTION_CHANGE_TARGET = 19;
ACTION_FALL = 20;
ACTION_DROPITEMS = 21;
ACTION_DEATH = 22;
ACTION_FADE_OUT = 23;
ACTION_DESPAWN = 24;
ACTION_SPAWN = 25;
ACTION_STUN = 26;
ACTION_SLEEP = 27;
ACTION_ITEM_USING = 28;
ACTION_ITEM_INTERRUPT = 29;
ACTION_MAGIC_CASTING = 30;
ACTION_MAGIC_INTERRUPT = 31;
ACTION_RANGED_INTERRUPT = 32;
ACTION_MOBABILITY_START = 33;
ACTION_MOBABILITY_USING = 34;
ACTION_MOBABILITY_INTERRUPT = 35;
ACTION_LEAVE = 36;
------------------------------------
-- ECOSYSTEM IDs
------------------------------------
SYSTEM_ERROR = 0;
SYSTEM_AMORPH = 1;
SYSTEM_AQUAN = 2;
SYSTEM_ARCANA = 3;
SYSTEM_ARCHAICMACHINE = 4;
SYSTEM_AVATAR = 5;
SYSTEM_BEAST = 6;
SYSTEM_BEASTMEN = 7;
SYSTEM_BIRD = 8;
SYSTEM_DEMON = 9;
SYSTEM_DRAGON = 10;
SYSTEM_ELEMENTAL = 11;
SYSTEM_EMPTY = 12;
SYSTEM_HUMANOID = 13;
SYSTEM_LIZARD = 14;
SYSTEM_LUMORIAN = 15;
SYSTEM_LUMINION = 16;
SYSTEM_PLANTOID = 17;
SYSTEM_UNCLASSIFIED = 18;
SYSTEM_UNDEAD = 19;
SYSTEM_VERMIN = 20;
SYSTEM_VORAGEAN = 21;
------------------------------------
-- Spell AOE IDs
------------------------------------
SPELLAOE_NONE = 0;
SPELLAOE_RADIAL = 1;
SPELLAOE_CONAL = 2;
SPELLAOE_RADIAL_MANI = 3; -- AOE when under SCH stratagem Manifestation
SPELLAOE_RADIAL_ACCE = 4; -- AOE when under SCH stratagem Accession
SPELLAOE_PIANISSIMO = 5; -- Single target when under BRD JA Pianissimo
SPELLAOE_DIFFUSION = 6; -- AOE when under Diffusion
------------------------------------
-- Spell flag bits
------------------------------------
SPELLFLAG_NONE = 0;
SPELLFLAG_HIT_ALL = 1; -- hit all targets in range regardless of party
------------------------------------
-- Behaviour bits
------------------------------------
BEHAVIOUR_NONE = 0x000;
BEHAVIOUR_NO_DESPAWN = 0x001; -- mob does not despawn on death
BEHAVIOUR_STANDBACK = 0x002; -- mob will standback forever
BEHAVIOUR_RAISABLE = 0x004; -- mob can be raised via Raise spells
BEHAVIOUR_AGGRO_AMBUSH = 0x200; -- mob aggroes by ambush
BEHAVIOUR_NO_TURN = 0x400; -- mob does not turn to face target
------------------------------------
-- Elevator IDs
------------------------------------
ELEVATOR_KUFTAL_TUNNEL_DSPPRNG_RCK = 1;
ELEVATOR_PORT_BASTOK_DRWBRDG = 2;
ELEVATOR_DAVOI_LIFT = 3;
ELEVATOR_PALBOROUGH_MINES_LIFT = 4;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/_5fl.lua | 14 | 2654 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: East Plate
-- @pos 231 -34 20 195
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local state0 = 8;
local state1 = 9;
local DoorOffset = npc:getID() - 20; -- _5f1
if (npc:getAnimation() == 8) then
state0 = 9;
state1 = 8;
end
-- Gates
-- Shiva's Gate
GetNPCByID(DoorOffset):setAnimation(state0);
GetNPCByID(DoorOffset+1):setAnimation(state0);
GetNPCByID(DoorOffset+2):setAnimation(state0);
GetNPCByID(DoorOffset+3):setAnimation(state0);
GetNPCByID(DoorOffset+4):setAnimation(state0);
-- Odin's Gate
GetNPCByID(DoorOffset+5):setAnimation(state1);
GetNPCByID(DoorOffset+6):setAnimation(state1);
GetNPCByID(DoorOffset+7):setAnimation(state1);
GetNPCByID(DoorOffset+8):setAnimation(state1);
GetNPCByID(DoorOffset+9):setAnimation(state1);
-- Leviathan's Gate
GetNPCByID(DoorOffset+10):setAnimation(state0);
GetNPCByID(DoorOffset+11):setAnimation(state0);
GetNPCByID(DoorOffset+12):setAnimation(state0);
GetNPCByID(DoorOffset+13):setAnimation(state0);
GetNPCByID(DoorOffset+14):setAnimation(state0);
-- Titan's Gate
GetNPCByID(DoorOffset+15):setAnimation(state1);
GetNPCByID(DoorOffset+16):setAnimation(state1);
GetNPCByID(DoorOffset+17):setAnimation(state1);
GetNPCByID(DoorOffset+18):setAnimation(state1);
GetNPCByID(DoorOffset+19):setAnimation(state1);
-- Plates
-- East Plate
GetNPCByID(DoorOffset+20):setAnimation(state0);
GetNPCByID(DoorOffset+21):setAnimation(state0);
-- North Plate
GetNPCByID(DoorOffset+22):setAnimation(state0);
GetNPCByID(DoorOffset+23):setAnimation(state0);
-- West Plate
GetNPCByID(DoorOffset+24):setAnimation(state0);
GetNPCByID(DoorOffset+25):setAnimation(state0);
-- South Plate
GetNPCByID(DoorOffset+26):setAnimation(state0);
GetNPCByID(DoorOffset+27):setAnimation(state0);
return 0;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
ibm2431/darkstar | scripts/globals/pets/wyvern.lua | 12 | 7305 | -----------------------------------
-- PET: Wyvern
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
local WYVERN_OFFENSIVE = 1
local WYVERN_DEFENSIVE = 2
local WYVERN_MULTI = 3
local wyvernTypes = {
[dsp.job.WAR] = WYVERN_OFFENSIVE,
[dsp.job.MNK] = WYVERN_OFFENSIVE,
[dsp.job.WHM] = WYVERN_DEFENSIVE,
[dsp.job.BLM] = WYVERN_DEFENSIVE,
[dsp.job.RDM] = WYVERN_DEFENSIVE,
[dsp.job.THF] = WYVERN_OFFENSIVE,
[dsp.job.PLD] = WYVERN_MULTI,
[dsp.job.DRK] = WYVERN_MULTI,
[dsp.job.BST] = WYVERN_OFFENSIVE,
[dsp.job.BRD] = WYVERN_MULTI,
[dsp.job.RNG] = WYVERN_OFFENSIVE,
[dsp.job.SAM] = WYVERN_OFFENSIVE,
[dsp.job.NIN] = WYVERN_MULTI,
[dsp.job.DRG] = WYVERN_OFFENSIVE,
[dsp.job.SMN] = WYVERN_DEFENSIVE,
[dsp.job.BLU] = WYVERN_DEFENSIVE,
[dsp.job.COR] = WYVERN_OFFENSIVE,
[dsp.job.PUP] = WYVERN_OFFENSIVE,
[dsp.job.DNC] = WYVERN_OFFENSIVE,
[dsp.job.SCH] = WYVERN_DEFENSIVE,
[dsp.job.GEO] = WYVERN_DEFENSIVE,
[dsp.job.RUN] = WYVERN_MULTI
}
function doHealingBreath(player, threshold, breath)
if player:getHPP() < threshold then
player:getPet():useJobAbility(breath, player)
else
local party = player:getParty()
for _,member in ipairs(party) do
if member:getHPP() < threshold then
player:getPet():useJobAbility(breath, member)
break
end
end
end
end
function onMobSpawn(mob)
local master = mob:getMaster()
mob:addMod(dsp.mod.DMG, -40)
local wyvernType = wyvernTypes[master:getSubJob()]
local healingbreath = 624
if mob:getMainLvl() >= 80 then healingbreath = 623
elseif mob:getMainLvl() >= 40 then healingbreath = 626
elseif mob:getMainLvl() >= 20 then healingbreath = 625 end
if wyvernType == WYVERN_DEFENSIVE then
master:addListener("WEAPONSKILL_USE", "PET_WYVERN_WS", function(player, target, skillid)
local party = player:getParty()
for _,member in ipairs(party) do
if member:hasStatusEffect(dsp.effect.POISON) then
player:getPet():useJobAbility(627, member)
break
elseif member:hasStatusEffect(dsp.effect.BLINDNESS) and player:getPet():getMainLvl() > 20 then
player:getPet():useJobAbility(628, member)
break
elseif member:hasStatusEffect(dsp.effect.PARALYSIS) and player:getPet():getMainLvl() > 40 then
player:getPet():useJobAbility(629, member)
break
elseif (member:hasStatusEffect(dsp.effect.CURSE_I) or member:hasStatusEffect(dsp.effect.DOOM)) and player:getPet():getMainLvl() > 60 then
player:getPet():useJobAbility(637, member)
break
elseif (member:hasStatusEffect(dsp.effect.DISEASE) or member:hasStatusEffect(dsp.effect.PLAGUE)) and player:getPet():getMainLvl() > 80 then
player:getPet():useJobAbility(638, member)
break
end
end
end)
if master:getSubJob() ~= dsp.job.SMN then
master:addListener("MAGIC_USE", "PET_WYVERN_MAGIC", function(player, target, spell, action)
-- check master first!
local threshold = 33
if player:getMod(dsp.mod.WYVERN_EFFECTIVE_BREATH) > 0 then
threshold = 50
end
doHealingBreath(player, threshold, healingbreath)
end)
end
elseif wyvernType == WYVERN_OFFENSIVE or wyvernType == WYVERN_MULTI then
master:addListener("WEAPONSKILL_USE", "PET_WYVERN_WS", function(player, target, skillid)
local weaknessTargetChance = 75
local breaths = {}
if player:getMod(dsp.mod.WYVERN_EFFECTIVE_BREATH) > 0 then
weaknessTargetChance = 100
end
if math.random(100) <= weaknessTargetChance then
local weakness = 0
for mod = 0, 5 do
if target:getMod(dsp.mod.FIREDEF + mod) < target:getMod(dsp.mod.FIREDEF + weakness) then
breaths = {}
table.insert(breaths, 630 + mod)
elseif target:getMod(dsp.mod.FIREDEF + mod) == target:getMod(dsp.mod.FIREDEF + weakness) then
table.insert(breaths, 630 + mod)
end
end
else
breaths = {630, 631, 632, 633, 634, 635}
end
player:getPet():useJobAbility(breaths[math.random(#breaths)], target)
end)
end
if wyvernType == WYVERN_MULTI then
master:addListener("MAGIC_USE", "PET_WYVERN_MAGIC", function(player, target, spell, action)
-- check master first!
local threshold = 25
if player:getMod(dsp.mod.WYVERN_EFFECTIVE_BREATH) > 0 then
threshold = 33
end
doHealingBreath(player, threshold, healingbreath)
end)
end
master:addListener("ATTACK", "PET_WYVERN_ENGAGE", function(player, target, action)
local pet = player:getPet()
if pet:getTarget() == nil or target:getID() ~= pet:getTarget():getID() then
player:petAttack(target)
end
end)
master:addListener("DISENGAGE", "PET_WYVERN_DISENGAGE", function(player)
player:petRetreat()
end)
master:addListener("EXPERIENCE_POINTS", "PET_WYVERN_EXP", function(player, exp)
local pet = player:getPet()
local prev_exp = pet:getLocalVar("wyvern_exp")
if prev_exp < 1000 then
-- cap exp at 1000 to prevent wyvern leveling up many times from large exp awards
local currentExp = exp
if prev_exp+exp > 1000 then
currentExp = 1000 - prev_exp
end
local diff = math.floor((prev_exp + currentExp)/200) - math.floor(prev_exp/200)
if diff ~= 0 then
-- wyvern levelled up (diff is the number of level ups)
pet:addMod(dsp.mod.ACC,6*diff)
pet:addMod(dsp.mod.HPP,6*diff)
pet:addMod(dsp.mod.ATTP,5*diff)
pet:setHP(pet:getMaxHP())
player:messageBasic(dsp.msg.basic.STATUS_INCREASED, 0, 0, pet)
master:addMod(dsp.mod.ATTP, 4 * diff)
master:addMod(dsp.mod.DEFP, 4 * diff)
master:addMod(dsp.mod.HASTE_ABILITY, 200 * diff)
end
pet:setLocalVar("wyvern_exp", prev_exp + exp)
pet:setLocalVar("level_Ups", pet:getLocalVar("level_Ups") + diff)
end
end)
end
function onMobDeath(mob, player)
local master = mob:getMaster()
local numLvls = mob:getLocalVar("level_Ups")
if numLvls ~= 0 then
master:delMod(dsp.mod.ATTP, 4 * numLvls)
master:delMod(dsp.mod.DEFP, 4 * numLvls)
master:delMod(dsp.mod.HASTE_ABILITY, 200 * numLvls)
end
master:removeListener("PET_WYVERN_WS")
master:removeListener("PET_WYVERN_MAGIC")
master:removeListener("PET_WYVERN_ENGAGE")
master:removeListener("PET_WYVERN_DISENGAGE")
master:removeListener("PET_WYVERN_EXP")
end
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Cape_Teriggan/npcs/HomePoint#1.lua | 12 | 1195 | -----------------------------------
-- Area: Cape Teriggan
-- NPC: HomePoint#1
-- @pos -303 -8 526 113
-----------------------------------
package.loaded["scripts/zones/Cape_Teriggan/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Cape_Teriggan/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 91);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Lower_Jeuno/npcs/Zalsuhm.lua | 18 | 4645 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Zalsuhm
-- Standard Info NPC
-----------------------------------
require("scripts/globals/equipment");
require("scripts/globals/quests");
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
require("scripts/zones/Lower_Jeuno/TextIDs");
function getQuestId(mainJobId)
return (UNLOCKING_A_MYTH_WARRIOR - 1 + mainJobId);
end;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--printf("LowerJeuno_Zalsuhm.onTrade() - ");
if (trade:getItemCount() == 1) then
for i, wepId in pairs(BaseNyzulWeapons) do
if (trade:hasItemQty(wepId, 1)) then
local unlockingAMyth = player:getQuestStatus(JEUNO, getQuestId(i))
--printf("\tUnlockingAMyth" .. i .. " = %u", unlockingAMyth);
if (unlockingAMyth == QUEST_ACCEPTED) then
-- TODO: Logic for checking weapons current WS points
local wsPoints = 0;
--printf("\twsPoints = %u", wsPoints);
if (wsPoints >= 0 and wsPoints <= 49) then
player:startEvent(0x276B); -- Lowest Tier Dialog
elseif (wsPoints <= 200) then
player:startEvent(0x276C); -- Mid Tier Dialog
elseif (wsPoints <= 249) then
player:startEvent(0x276D); -- High Tier Dialog
elseif (wsPoints >= 250) then
player:startEvent(0x2768, i); -- Quest Complete!
end
end
return;
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--printf("LowerJeuno_Zalsuhm.onTrigger() - ");
local mainJobId = player:getMainJob();
local unlockingAMyth = player:getQuestStatus(JEUNO, getQuestId(mainJobId))
--printf("\tUnlockingAMyth" .. mainJobId .. " = %u", unlockingAMyth);
local mainWeaponId = player:getEquipID(SLOT_MAIN);
--printf("\tmainWeaponId: %u", mainWeaponId);
local nyzulWeapon = isBaseNyzulWeapon(mainWeaponId);
--printf("\tIsBaseNyzulWeapon: %s", (nyzulWeapon and "TRUE" or "FALSE"));
if (unlockingAMyth == QUEST_AVAILABLE) then
local zalsuhmUpset = player:getVar("Upset_Zalsuhm");
if (player:needToZone() and zalsuhmUpset > 0) then -- Zalsuhm is still angry
player:startEvent(0x276A);
else
if (zalsuhmUpset > 0) then
player:setVar("Upset_Zalsuhm", 0);
end
if (nyzulWeapon) then -- The player has a Nyzul weapon in the mainHand, try to initiate quest
player:startEvent(0x2766, mainJobId);
else
player:startEvent(0x2765); -- Default dialog
end
end
elseif (unlockingAMyth == QUEST_ACCEPTED) then -- Quest is active for current job
player:startEvent(0x2767); -- Zalsuhm asks for the player to show him the weapon if they sense a change
else -- Quest is complete for the current job
player:startEvent(0x2769);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("LowerJeuno_Zalsuhm.onEventUpdate() - ");
--printf("\tCSID: %u", csid);
--printf("\tRESULT: %u", option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("LowerJeuno_Zalsuhm.onEventFinish() - ");
--printf("\tCSID: %u", csid);
--printf("\tRESULT: %u", option);
-- Zalsuhm wants to research the player's Nyzul Weapon
if (csid == 0x2766) then
-- The player chose "He has shifty eyes" (turns down the quest)
if (option == 53) then
player:setVar("Upset_Zalsuhm", 1);
player:needToZone(true);
elseif (option <= JOBS["SCH"]) then -- Just to make sure we didn't get into an invalid state
-- The player chose "More power" (accepts the quest)
local questId = getQuestId(option);
player:addQuest(JEUNO, questId);
end
elseif (csid == 0x2768 and option <= JOBS["SCH"]) then -- The quest is completed
local questId = getQuestId(option);
player:completeQuest(JEUNO, questId);
end
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/flame_sword.lua | 16 | 1029 | -----------------------------------------
-- ID: 16621
-- Item: Flame Sword
-- Additional Effect: Fire Damage
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(3,10);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, ELE_FIRE, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,ELE_FIRE,0);
dmg = adjustForTarget(target,dmg,ELE_FIRE);
dmg = finalMagicNonSpellAdjustments(player,target,ELE_FIRE,dmg);
local message = 163;
if (dmg < 0) then
message = 167;
end
return SUBEFFECT_FIRE_DAMAGE,message,dmg;
end
end; | gpl-3.0 |
ibm2431/darkstar | scripts/globals/items/piscators_skewer.lua | 11 | 1072 | -----------------------------------------
-- ID: 5983
-- Item: Piscator's Skewer
-- Food Effect: 60 Mins, All Races
-----------------------------------------
-- Dexterity 3
-- Vitality 4
-- Defense % 26 Cap 155
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5983)
end
function onEffectGain(target,effect)
target:addMod(dsp.mod.DEX, 3)
target:addMod(dsp.mod.VIT, 4)
target:addMod(dsp.mod.FOOD_DEFP, 26)
target:addMod(dsp.mod.FOOD_DEF_CAP, 155)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.DEX, 3)
target:delMod(dsp.mod.VIT, 4)
target:delMod(dsp.mod.FOOD_DEFP, 26)
target:delMod(dsp.mod.FOOD_DEF_CAP, 155)
end
| gpl-3.0 |
bittorf/luci | applications/luci-app-asterisk/luasrc/model/cbi/asterisk-mod-codec.lua | 68 | 1959 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
cbimap = Map("asterisk", "asterisk", "")
module = cbimap:section(TypedSection, "module", "Modules", "")
module.anonymous = true
codec_a_mu = module:option(ListValue, "codec_a_mu", "A-law and Mulaw direct Coder/Decoder", "")
codec_a_mu:value("yes", "Load")
codec_a_mu:value("no", "Do Not Load")
codec_a_mu:value("auto", "Load as Required")
codec_a_mu.rmempty = true
codec_adpcm = module:option(ListValue, "codec_adpcm", "Adaptive Differential PCM Coder/Decoder", "")
codec_adpcm:value("yes", "Load")
codec_adpcm:value("no", "Do Not Load")
codec_adpcm:value("auto", "Load as Required")
codec_adpcm.rmempty = true
codec_alaw = module:option(ListValue, "codec_alaw", "A-law Coder/Decoder", "")
codec_alaw:value("yes", "Load")
codec_alaw:value("no", "Do Not Load")
codec_alaw:value("auto", "Load as Required")
codec_alaw.rmempty = true
codec_g726 = module:option(ListValue, "codec_g726", "ITU G.726-32kbps G726 Transcoder", "")
codec_g726:value("yes", "Load")
codec_g726:value("no", "Do Not Load")
codec_g726:value("auto", "Load as Required")
codec_g726.rmempty = true
codec_gsm = module:option(ListValue, "codec_gsm", "GSM/PCM16 (signed linear) Codec Translation", "")
codec_gsm:value("yes", "Load")
codec_gsm:value("no", "Do Not Load")
codec_gsm:value("auto", "Load as Required")
codec_gsm.rmempty = true
codec_speex = module:option(ListValue, "codec_speex", "Speex/PCM16 (signed linear) Codec Translator", "")
codec_speex:value("yes", "Load")
codec_speex:value("no", "Do Not Load")
codec_speex:value("auto", "Load as Required")
codec_speex.rmempty = true
codec_ulaw = module:option(ListValue, "codec_ulaw", "Mu-law Coder/Decoder", "")
codec_ulaw:value("yes", "Load")
codec_ulaw:value("no", "Do Not Load")
codec_ulaw:value("auto", "Load as Required")
codec_ulaw.rmempty = true
return cbimap
| apache-2.0 |
naclander/tome | game/modules/tome/data/texts/intro-halfling.lua | 3 | 1790 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return [[Welcome #LIGHT_GREEN#@name@#WHITE#.
You are a Halfling of Derth. Most people take Halflings for peaceful crop-growers that never leave the borders of their gardens.
Yet history has taught that Halflings are a force to be reckoned with. They still maintain a powerful army.
You have chosen a rare path for yourself: the path of adventuring, whose loneliness does not usually fit your people.
Inspired by the stories of dragons, gold, and the treasures to be found in ancient ruins, you have decided to venture into the old and wild places of the world, looking for fame and glory.
You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals.
To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead.
After days of travel, you have found the forest and entered it. What will you find there...?
]]
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Southern_San_dOria/npcs/Coderiant.lua | 36 | 1471 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Coderiant
-- General Info NPC
-- @zone 230
-- @pos -111 -2 33
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x247);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/FeiYin/npcs/HomePoint#2.lua | 12 | 1171 | -----------------------------------
-- Area: FeiYin
-- NPC: HomePoint#2
-- @pos 102 0 269 204
-----------------------------------
package.loaded["scripts/zones/FeiYin/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/FeiYin/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fd, 94);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x21fd) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
naclander/tome | game/modules/tome/data/gfx/particles/healing_vapour.lua | 3 | 1473 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
base_size = 32
return { generator = function()
local ad = rng.range(0, 360)
local a = math.rad(ad)
local dir = math.rad(ad + 90)
local r = rng.range(1, 20)
local dirv = math.rad(1)
return {
trail = 1,
life = 10,
size = 1, sizev = 0.5, sizea = 0,
x = r * math.cos(a), xv = -0.1, xa = 0,
y = r * math.sin(a), yv = -0.1, ya = 0,
dir = math.rad(rng.range(0, 360)), dirv = 0, dira = 0,
vel = 0.1, velv = 0, vela = 0,
r = rng.range(220, 255)/255, rv = 0, ra = 0,
g = rng.range(200, 230)/255, gv = 0, ga = 0,
b = 0, bv = 0, ba = 0,
a = rng.range(25, 220)/255, av = 0, aa = 0,
}
end, },
function(self)
self.ps:emit(4)
end,
40,
"particle_torus"
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Stellar_Fulcrum/Zone.lua | 9 | 1365 | -----------------------------------
--
-- Zone: Stellar_Fulcrum
--
-----------------------------------
local ID = require("scripts/zones/Stellar_Fulcrum/IDs")
require("scripts/globals/conquest")
require("scripts/globals/missions")
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -522, -2, -49, -517, -1, -43); -- To Upper Delkfutt's Tower
zone:registerRegion(2, 318, -3, 2, 322, 1, 6); -- Exit BCNM to ?
end;
function onConquestUpdate(zone, updatetype)
dsp.conq.onConquestUpdate(zone, updatetype)
end;
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getCurrentMission(ZILART) == dsp.mission.id.zilart.RETURN_TO_DELKFUTTS_TOWER and player:getCharVar("ZilartStatus") == 2) then
cs = 0;
end
return cs;
end;
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x)
player:startEvent(8);
end,
[2] = function (x)
player:startEvent(8);
end,
}
end;
function onRegionLeave(player,region)
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 8 and option == 1) then
player:setPos(-370, -178, -40, 243, 158);
elseif (csid == 0) then
player:setCharVar("ZilartStatus",3);
end
end; | gpl-3.0 |
sthesing/.textadept | modules/debugger/lua/init.lua | 1 | 10994 | -- Copyright 2007-2022 Mitchell. See LICENSE.
local M = {}
--[[ This comment is for LuaDoc.
---
-- Language debugging support for Lua.
-- Requires LuaSocket to be installed for the external Lua interpreter invoked.
-- This module bundles a copy of LuaSocket for use with Textadept and its version of Lua,
-- which may not match the external Lua interpreter's version.
-- @field logging (boolean)
-- Whether or not to enable logging. Log messages are printed to stdout.
-- @field show_ENV (boolean)
-- Whether or not to show _ENV in the variable list.
-- The default value is `false`.
-- @field max_value_length (number)
-- The rough maximum length of variable values displayed in the variable list.
-- The default value is `100`.
module('debugger.lua')]]
M.logging = false
M.show_ENV = false
M.max_value_length = 100
local debugger = require('debugger')
local orig_path, orig_cpath = package.path, package.cpath
package.path = table.concat({
_HOME .. '/modules/debugger/lua/?.lua', _USERHOME .. '/modules/debugger/lua/?.lua', package.path
}, ';')
local so = not WIN32 and 'so' or 'dll'
package.cpath = table.concat({
_HOME .. '/modules/debugger/lua/?.' .. so, _USERHOME .. '/modules/debugger/lua/?.' .. so,
package.cpath
}, ';')
local mobdebug = require('mobdebug')
local socket = require('socket')
package.path, package.cpath = orig_path, orig_cpath
package.loaded['socket'], package.loaded['socket.core'] = nil, nil -- clear
local server, client, proc
-- Invokes MobDebug to perform a debugger action, and then executes the given callback function
-- with the results.
-- Since communication happens over sockets, and since socket reads are non-blocking in order
-- to keep Textadept responsive, use some coroutine and timeout tricks to keep MobDebug happy.
-- @param action String MobDebug action to perform.
-- @param callback Callback function to invoke when the action returns a result. Results are
-- passed to that function.
local function handle(action, callback)
-- The client uses non-blocking reads. However, MobDebug expects data when it calls
-- `client:receive()`. This will not happen if there is no data to read. In order to have
-- `client:receive()` always return data (whenever it becomes available), the mobdebug
-- call needs to be wrapped in a coroutine and `client:receive()` needs to be a coroutine
-- yield. Then when data becomes available, `coroutine.resume(data)` will pass data to MobDebug.
local co = coroutine.create(mobdebug.handle)
local co_client = {send = function(_, ...) client:send(...) end, receive = coroutine.yield}
local options = {
-- MobDebug stdout handler.
handler = function(output)
local orig_view = view
ui.print(output:find('\r?\n$') and output:match('^(.+)\r?\n') or output)
if view ~= orig_view then ui.goto_view(orig_view) end
end
}
local results = {coroutine.resume(co, action, co_client, options)}
-- print(coroutine.status(co), table.unpack(results))
if coroutine.status(co) == 'suspended' then
timeout(0.05, function()
local arg = results[3] -- results = {true, client, arg}
local data, err = client:receive(arg)
-- print('textadept', data, err)
if not data and err == 'timeout' then return true end -- keep waiting
results = {coroutine.resume(co, data, err)}
-- print(coroutine.status(co), table.unpack(results))
if coroutine.status(co) == 'suspended' then return true end -- more reads
if callback then callback(table.unpack(results, 2)) end
end)
end
end
-- Current stack from MobDebug
-- @class table
-- @name stack
local stack
-- Expressions to watch in the variables list.
-- @class table
-- @name watches
local watches
-- Computes current debugger state.
-- @param level Level to get the state of. 1 is for the current function, 2 for the caller,
-- etc. The default value is 1.
local function get_state(level)
if not client then return nil end
-- Fetch stack frames.
client:settimeout(nil)
stack = mobdebug.handle('stack', client)
client:settimeout(0)
if not stack then return nil end -- debugger started, but not running yet
stack.pos = math.max(1, math.min(#stack, level or 1))
-- Lookup frame.
local frame = stack[stack.pos][1]
local file, line = frame[2], frame[4]
-- Lookup stack frames.
local call_stack = {}
for _, frame in ipairs(stack) do
frame = frame[1]
call_stack[#call_stack + 1] = string.format('(%s) %s:%d', frame[1] or frame[5], frame[2],
frame[4])
end
call_stack.pos = stack.pos
-- Lookup variables (index 2) and upvalues (index 3) from the current frame.
local variables = {}
for i = 2, 3 do
for k, v in pairs(stack[call_stack.pos][i]) do
if k == '_ENV' and not M.show_ENV then goto continue end
variables[k] = mobdebug.line(v[1], {maxlength = M.max_value_length})
::continue::
end
end
-- Lookup watches if possible.
for _, expr in pairs(watches) do
if stack.pos == 1 then
client:settimeout(nil)
variables[expr] = mobdebug.handle('eval ' .. expr, client) or 'nil'
client:settimeout(0)
else
variables[expr] = '<unable to evaluate>'
end
end
-- Return debugger state.
return {file = file, line = line, call_stack = call_stack, variables = variables}
end
-- Helper function to update debugger state if possible.
-- @param level Passed to `get_state()`.
local function update_state(level)
local state = get_state(level)
if state then debugger.update_state(state) end
end
-- Handles continue, stop over, step into, and step out of events, and updates the debugger state.
-- @param action MobDebug action to run. One of 'run', 'step', 'over', or 'out'.
local function handle_continuation(action)
handle(action, function(file, line)
if not file or not line then
debugger.stop('lua')
return
end
local state = get_state()
state.file, state.line = file, line -- override just to be safe
debugger.update_state(state)
end)
end
-- Starts the Lua debugger.
-- Launches the given script or current script in a separate process, and connects it back
-- to Textadept.
-- If the given script is '-', listens for an incoming connection for up to 5 seconds by default.
-- The external script should call `require('mobdebug').start()` to connect to Textadept.
events.connect(events.DEBUGGER_START, function(lang, filename, args, timeout)
if lang ~= 'lua' then return end
if not filename then filename = buffer.filename end
if not server then
server = socket.bind('*', mobdebug.port)
server:settimeout(timeout or 5)
end
if filename ~= '-' then
local arg = {
string.format([[-e "package.path = package.path .. ';%s;%s'"]],
_HOME .. '/modules/debugger/lua/?.lua', _USERHOME .. '/modules/debugger/lua/?.lua'),
[[-e "require('mobdebug').start()"]], string.format('%q', filename), args
}
local cmd = textadept.run.run_commands.lua:gsub('([\'"]?)%%f%1', table.concat(arg, ' '))
proc = assert(os.spawn(cmd, filename:match('^.+[/\\]'), ui.print, ui.print))
end
client = assert(server:accept(), 'failed to establish debug connection')
client:settimeout(0) -- non-blocking reads
handle('output stdout r')
watches = {}
return true -- a debugger was started for this language
end)
-- Handle Lua debugger continuation commands.
events.connect(events.DEBUGGER_CONTINUE,
function(lang) if lang == 'lua' then handle_continuation('run') end end)
events.connect(events.DEBUGGER_STEP_INTO,
function(lang) if lang == 'lua' then handle_continuation('step') end end)
events.connect(events.DEBUGGER_STEP_OVER,
function(lang) if lang == 'lua' then handle_continuation('over') end end)
events.connect(events.DEBUGGER_STEP_OUT,
function(lang) if lang == 'lua' then handle_continuation('out') end end)
-- Note: events.DEBUGGER_PAUSE not supported.
events.connect(events.DEBUGGER_RESTART,
function(lang) if lang == 'lua' then handle_continuation('reload') end end)
-- Stops the Lua debugger.
events.connect(events.DEBUGGER_STOP, function(lang)
if lang ~= 'lua' then return end
mobdebug.handle('exit', client)
client:close()
client = nil
if proc and proc:status() ~= 'terminated' then proc:kill() end
proc = nil
server:close()
server = nil
stack, watches = nil, nil
end)
-- Add and remove breakpoints and watches.
events.connect(events.DEBUGGER_BREAKPOINT_ADDED, function(lang, file, line)
if lang == 'lua' then handle(string.format('setb %s %d', file, line)) end
end)
events.connect(events.DEBUGGER_BREAKPOINT_REMOVED, function(lang, file, line)
if lang == 'lua' then handle(string.format('delb %s %d', file, line)) end
end)
events.connect(events.DEBUGGER_WATCH_ADDED, function(lang, expr, id, no_break)
if lang ~= 'lua' then return end
handle('setw ' .. expr, function()
update_state() -- add watch to variables list
if no_break then handle('delw ' .. id) end -- eat the ID
end)
watches[id] = expr
end)
events.connect(events.DEBUGGER_WATCH_REMOVED, function(lang, expr, id)
if lang ~= 'lua' then return end
handle('delw ' .. id, update_state) -- then remove watch from variables list
watches[id] = nil
end)
-- Set the current stack frame.
events.connect(events.DEBUGGER_SET_FRAME, function(lang, level)
if lang ~= 'lua' then return end
update_state(level)
end)
-- Inspect the value of a symbol/variable at a given position.
events.connect(events.DEBUGGER_INSPECT, function(lang, pos)
if lang ~= 'lua' then return end
-- At this time, MobDebug cannot evaluate expressions at a non-current stack level using a
-- non-coroutine (i.e. socket) interface.
if stack.pos > 1 then return end
if buffer:name_of_style(buffer.style_at[pos]) ~= 'identifier' then return end
local s = buffer:position_from_line(buffer:line_from_position(pos))
local e = buffer:word_end_position(pos, true)
local line_part = buffer:text_range(s, e)
local symbol = line_part:match('[%w_%.]+$')
handle('eval ' .. symbol, function(value)
if not value then value = 'nil' end
local lines = {}
repeat
if #lines >= 19 then
lines[#lines + 1] = value:sub(1, 111) .. ' ... more'
break -- too big to show in a calltip
end
lines[#lines + 1] = value:sub(1, 120)
value = value:sub(121)
until #value == 0
value = table.concat(lines, '\n')
view:call_tip_show(pos, string.format('%s = %s', symbol, value))
end)
end)
-- Evaluate an arbitrary expression.
events.connect(events.DEBUGGER_COMMAND, function(lang, text)
if lang ~= 'lua' then return end
if stack.pos > 1 then
-- At this time, MobDebug cannot evaluate expressions at a non-current stack level using a
-- non-coroutine (i.e. socket) interface.
ui.dialogs.msgbox{
title = 'Error Evaluating', informative_text = 'Cannot evaluate in another stack frame.',
icon = 'gtk-dialog-error'
}
return
end
handle('exec ' .. text, update_state) -- then refresh any variables that changed
end)
return M
| mit |
ibm2431/darkstar | scripts/zones/Upper_Jeuno/npcs/Souren.lua | 9 | 1437 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Souren
-- Involved in Quests: Save the Clock Tower
-- !pos -51 0 4 244
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then
local a = player:getCharVar("saveTheClockTowerNPCz1"); -- NPC Part1
if (a == 0 or (a ~= 16 and a ~= 17 and a ~= 18 and a ~= 20 and a ~= 24 and a ~= 19 and a ~= 28 and a ~= 21 and
a ~= 26 and a ~= 22 and a ~= 25 and a ~= 23 and a ~= 27 and a ~= 29 and a ~= 30 and a ~= 31)) then
player:startEvent(182,10 - player:getCharVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest
end
end
end;
function onTrigger(player,npc)
if (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.SAVE_THE_CLOCK_TOWER) == QUEST_ACCEPTED) then
player:startEvent(120);
elseif (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.SAVE_THE_CLOCK_TOWER) == QUEST_COMPLETED) then
player:startEvent(181);
else
player:startEvent(88);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 182) then
player:addCharVar("saveTheClockTowerVar", 1);
player:addCharVar("saveTheClockTowerNPCz1", 16);
end
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Hall_of_Transference/npcs/_0e4.lua | 43 | 1699 | -----------------------------------
-- Area: Hall of Transference
-- NPC: Large Apparatus (Right) - Holla
-- @pos -242.301 -1.849 269.867 14
-----------------------------------
package.loaded["scripts/zones/Hall_of_Transference/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Hall_of_Transference/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getVar("HollaChipRegistration") == 0 and player:getVar("skyShortcut") == 1 and trade:hasItemQty(478,1) and trade:getItemCount() == 1) then
player:tradeComplete();
player:startEvent(0x00A6);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getVar("HollaChipRegistration") == 1) then
player:messageSpecial(NO_RESPONSE_OFFSET+6); -- Device seems to be functioning correctly.
else
player:startEvent(0x00A5); -- Hexagonal Cones
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00A6) then
player:messageSpecial(NO_RESPONSE_OFFSET+4,478); -- You fit..
player:messageSpecial(NO_RESPONSE_OFFSET+5); -- Device has been repaired
player:setVar("HollaChipRegistration",1);
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Norg/npcs/Spasija.lua | 14 | 1027 | ----------------------------------
-- Area: Norg
-- NPC: Spasija
-- Type: Item Deliverer
-- @zone 252
-- @pos -82.896 -5.414 55.271
--
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
require("scripts/zones/Norg/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, SPASIJA_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/globals/items/plate_of_beef_paella_+1.lua | 12 | 1482 | -----------------------------------------
-- ID: 5973
-- Item: Plate of Beef Paella +1
-- Food Effect: 4 Hrs, All Races
-----------------------------------------
-- HP 45
-- Strength 6
-- Attack % 19 Cap 95
-- Undead Killer 6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,5973);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 45);
target:addMod(MOD_STR, 6);
target:addMod(MOD_FOOD_ATTP, 19);
target:addMod(MOD_FOOD_ATT_CAP, 95);
target:addMod(MOD_UNDEAD_KILLER, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 45);
target:delMod(MOD_STR, 6);
target:delMod(MOD_FOOD_ATTP, 19);
target:delMod(MOD_FOOD_ATT_CAP, 95);
target:delMod(MOD_UNDEAD_KILLER, 6);
end;
| gpl-3.0 |
naclander/tome | game/thirdparty/moonscript/util.lua | 5 | 2390 |
module("moonscript.util", package.seeall)
moon = {
is_object = function(value)
return type(value) == "table" and value.__class
end,
type = function(value)
base_type = type(value)
if base_type == "table" then
cls = value.__class
if cls then return cls end
end
return base_type
end
}
function pos_to_line(str, pos)
local line = 1
for _ in str:sub(1, pos):gmatch("\n") do
line = line + 1
end
return line
end
function get_closest_line(str, line_num)
local line = get_line(str, line_num)
if (not line or trim(line) == "") and line_num > 1 then
return get_closest_line(str, line_num - 1)
end
return line, line_num
end
function get_line(str, line_num)
for line in str:gmatch("(.-)[\n$]") do
if line_num == 1 then
return line
end
line_num = line_num - 1
end
end
-- shallow copy
function clone(tbl)
local out = {}
for k,v in pairs(tbl) do
out[k] = v
end
return out
end
function map(tbl, fn)
local out = {}
for i,v in ipairs(tbl) do
out[i] = fn(v)
end
return out
end
function every(tbl, fn)
for i=1,#tbl do
local pass
if fn then
pass = fn(tbl[i])
else
pass = tbl[i]
end
if not pass then return false end
end
return true
end
function bind(obj, name)
return function(...)
return obj[name](obj, ...)
end
end
function itwos(seq)
n = 2
return coroutine.wrap(function()
for i = 1, #seq-n+1 do
coroutine.yield(i, seq[i], i+1, seq[i+1])
end
end)
end
function reversed(seq)
return coroutine.wrap(function()
for i=#seq,1,-1 do
coroutine.yield(i, seq[i])
end
end)
end
function dump(what)
local seen = {}
local function _dump(what, depth)
depth = depth or 0
local t = type(what)
if t == "string" then
return '"'..what..'"\n'
elseif t == "table" then
if seen[what] then
return "recursion("..tostring(what)..")...\n"
end
seen[what] = true
depth = depth + 1
out = "{\n"
for k,v in pairs(what) do
out = out..(" "):rep(depth*4).."["..tostring(k).."] = ".._dump(v, depth)
end
seen[what] = false
return out .. (" "):rep((depth-1)*4) .. "}\n"
else
return tostring(what).."\n"
end
end
return _dump(what)
end
function split(str, delim)
if str == "" then return {} end
str = str..delim
local out = {}
for m in str:gmatch("(.-)"..delim) do
table.insert(out, m)
end
return out
end
function trim(str)
return str:match("^%s*(.-)%s*$")
end
| gpl-3.0 |
alerque/sile | classes/book.lua | 1 | 8199 | local plain = require("classes.plain")
local class = pl.class(plain)
class._name = "book"
class.defaultFrameset = {
content = {
left = "8.3%pw",
right = "86%pw",
top = "11.6%ph",
bottom = "top(footnotes)"
},
folio = {
left = "left(content)",
right = "right(content)",
top = "bottom(footnotes)+3%ph",
bottom = "bottom(footnotes)+5%ph"
},
runningHead = {
left = "left(content)",
right = "right(content)",
top = "top(content)-8%ph",
bottom = "top(content)-3%ph"
},
footnotes = {
left = "left(content)",
right = "right(content)",
height = "0",
bottom = "83.3%ph"
}
}
function class:_init (options)
plain._init(self, options)
self:loadPackage("counters")
self:loadPackage("masters", {{
id = "right",
firstContentFrame = self.firstContentFrame,
frames = self.defaultFrameset
}})
self:loadPackage("twoside", {
oddPageMaster = "right",
evenPageMaster = "left"
})
self:loadPackage("tableofcontents")
self:loadPackage("footnotes", {
insertInto = "footnotes",
stealFrom = { "content" }
})
if not SILE.scratch.headers then SILE.scratch.headers = {} end
end
function class:endPage ()
if not SILE.scratch.headers.skipthispage then
if self:oddPage() and SILE.scratch.headers.right then
SILE.typesetNaturally(SILE.getFrame("runningHead"), function ()
SILE.settings:toplevelState()
SILE.settings:set("current.parindent", SILE.nodefactory.glue())
SILE.settings:set("document.lskip", SILE.nodefactory.glue())
SILE.settings:set("document.rskip", SILE.nodefactory.glue())
-- SILE.settings:set("typesetter.parfillskip", SILE.nodefactory.glue())
SILE.process(SILE.scratch.headers.right)
SILE.call("par")
end)
elseif not self:oddPage() and SILE.scratch.headers.left then
SILE.typesetNaturally(SILE.getFrame("runningHead"), function ()
SILE.settings:toplevelState()
SILE.settings:set("current.parindent", SILE.nodefactory.glue())
SILE.settings:set("document.lskip", SILE.nodefactory.glue())
SILE.settings:set("document.rskip", SILE.nodefactory.glue())
-- SILE.settings:set("typesetter.parfillskip", SILE.nodefactory.glue())
SILE.process(SILE.scratch.headers.left)
SILE.call("par")
end)
end
end
SILE.scratch.headers.skipthispage = false
return plain.endPage(self)
end
function class:finish ()
local ret = plain.finish(self)
return ret
end
function class:registerCommands ()
plain.registerCommands(self)
self:registerCommand("left-running-head", function (_, content)
local closure = SILE.settings:wrap()
SILE.scratch.headers.left = function () closure(content) end
end, "Text to appear on the top of the left page")
self:registerCommand("right-running-head", function (_, content)
local closure = SILE.settings:wrap()
SILE.scratch.headers.right = function () closure(content) end
end, "Text to appear on the top of the right page")
self:registerCommand("book:sectioning", function (options, content)
local level = SU.required(options, "level", "book:sectioning")
local number
if SU.boolean(options.numbering, true) then
SILE.call("increment-multilevel-counter", { id = "sectioning", level = level })
number = self.packages.counters:formatMultilevelCounter(self:getMultilevelCounter("sectioning"))
end
if SU.boolean(options.toc, true) then
SILE.call("tocentry", { level = level, number = number }, SU.subContent(content))
end
if SU.boolean(options.numbering, true) then
if options.msg then
SILE.call("fluent", { number = number }, { options.msg })
else
SILE.call("show-multilevel-counter", { id = "sectioning" })
end
end
end)
self:registerCommand("book:chapter:post", function (_, _)
SILE.call("par")
end)
self:registerCommand("book:section:post", function (_, _)
SILE.process({ " " })
end)
self:registerCommand("book:subsection:post", function (_, _)
SILE.process({ " " })
end)
self:registerCommand("book:left-running-head-font", function (_, content)
SILE.call("font", { size = "9pt" }, content)
end)
self:registerCommand("book:right-running-head-font", function (_, content)
SILE.call("font", { size = "9pt", style = "Italic" }, content)
end)
self:registerCommand("chapter", function (options, content)
SILE.typesetter:leaveHmode()
SILE.call("open-spread", { double = false })
SILE.call("noindent")
SILE.scratch.headers.right = nil
SILE.call("set-counter", { id = "footnote", value = 1 })
SILE.call("book:chapterfont", {}, function ()
SILE.call("book:sectioning", {
numbering = options.numbering,
toc = options.toc,
level = 1,
msg = "book-chapter-title"
}, content)
end)
local lang = SILE.settings:get("document.language")
local postcmd = "book:chapter:post"
if SILE.Commands[postcmd .. ":" .. lang] then
postcmd = postcmd .. ":" .. lang
end
SILE.call(postcmd)
SILE.call("book:chapterfont", {}, content)
SILE.call("left-running-head", {}, function ()
SILE.settings:temporarily(function ()
SILE.call("book:left-running-head-font", {}, content)
end)
end)
SILE.call("bigskip")
SILE.call("nofoliothispage")
end, "Begin a new chapter")
self:registerCommand("section", function (options, content)
SILE.typesetter:leaveHmode()
SILE.call("goodbreak")
SILE.call("bigskip")
SILE.call("noindent")
SILE.call("book:sectionfont", {}, function ()
SILE.call("book:sectioning", {
numbering = options.numbering,
toc = options.toc,
level = 2
}, content)
local lang = SILE.settings:get("document.language")
local postcmd = "book:section:post"
if SILE.Commands[postcmd .. ":" .. lang] then
postcmd = postcmd .. ":" .. lang
end
SILE.call(postcmd)
SILE.process(content)
end)
if not SILE.scratch.counters.folio.off then
SILE.call("right-running-head", {}, function ()
SILE.call("book:right-running-head-font", {}, function ()
SILE.call("rightalign", {}, function ()
SILE.settings:temporarily(function ()
if SU.boolean(options.numbering, true) then
SILE.call("show-multilevel-counter", { id = "sectioning", level = 2 })
SILE.typesetter:typeset(" ")
end
SILE.process(content)
end)
end)
end)
end)
end
SILE.call("novbreak")
SILE.call("bigskip")
SILE.call("novbreak")
SILE.typesetter:inhibitLeading()
end, "Begin a new section")
self:registerCommand("subsection", function (options, content)
SILE.typesetter:leaveHmode()
SILE.call("goodbreak")
SILE.call("noindent")
SILE.call("medskip")
SILE.call("book:subsectionfont", {}, function ()
SILE.call("book:sectioning", {
numbering = options.numbering,
toc = options.toc,
level = 3
}, content)
local lang = SILE.settings:get("document.language")
local postcmd = "book:subsection:post"
if SILE.Commands[postcmd .. ":" .. lang] then
postcmd = postcmd .. ":" .. lang
end
SILE.call(postcmd)
SILE.process(content)
end)
SILE.typesetter:leaveHmode()
SILE.call("novbreak")
SILE.call("medskip")
SILE.call("novbreak")
SILE.typesetter:inhibitLeading()
end, "Begin a new subsection")
self:registerCommand("book:chapterfont", function (_, content)
SILE.settings:temporarily(function ()
SILE.call("font", { weight = 800, size = "22pt" }, content)
end)
end)
self:registerCommand("book:sectionfont", function (_, content)
SILE.settings:temporarily(function ()
SILE.call("font", { weight = 800, size = "15pt" }, content)
end)
end)
self:registerCommand("book:subsectionfont", function (_, content)
SILE.settings:temporarily(function ()
SILE.call("font", { weight = 800, size = "12pt" }, content)
end)
end)
end
return class
| mit |
icyxp/kong | spec/01-unit/008-api_helpers_spec.lua | 12 | 2395 | local api_helpers = require "kong.api.api_helpers"
local norm = api_helpers.normalize_nested_params
describe("api_helpers", function()
describe("normalize_nested_params()", function()
it("renders table from dot notation", function()
assert.same({
foo = "bar",
number = 10,
config = {
nested = 1,
nested_2 = 2
}
}, norm {
foo = "bar",
number = 10,
["config.nested"] = 1,
["config.nested_2"] = 2
})
assert.same({
foo = 'bar',
number = 10,
config = {
nested = {
["sub-nested"] = "hi"
},
nested_1 = 1,
nested_2 = 2
}
}, norm {
foo = "bar",
number = 10,
["config.nested_1"] = 1,
["config.nested_2"] = 2,
["config.nested.sub-nested"] = "hi"
})
end)
it("integer indexes arrays with integer strings", function()
assert.same({
foo = 'bar',
number = 10,
config = {
nested = {"hello", "world"},
}
}, norm {
foo = "bar",
number = 10,
["config.nested"] = {["1"]="hello", ["2"]="world"}
})
end)
it("complete use case", function()
assert.same({
api_id = 123,
name = "request-transformer",
config = {
add = {
form = "new-form-param:some_value, another-form-param:some_value",
headers = "x-new-header:some_value, x-another-header:some_value",
querystring = "new-param:some_value, another-param:some_value"
},
remove = {
form = "formparam-toremove",
headers = "x-toremove, x-another-one",
querystring = "param-toremove, param-another-one"
}
}
}, norm {
api_id = 123,
name = "request-transformer",
["config.add.headers"] = "x-new-header:some_value, x-another-header:some_value",
["config.add.querystring"] = "new-param:some_value, another-param:some_value",
["config.add.form"] = "new-form-param:some_value, another-form-param:some_value",
["config.remove.headers"] = "x-toremove, x-another-one",
["config.remove.querystring"] = "param-toremove, param-another-one",
["config.remove.form"] = "formparam-toremove"
})
end)
end)
end)
| apache-2.0 |
ibm2431/darkstar | scripts/zones/Waughroon_Shrine/bcnms/shattering_stars.lua | 9 | 1634 | -----------------------------------
-- Shattering Stars
-- Waughroon Shrine Maat battlefield
-- !pos -345 104 -260 144
-----------------------------------
require("scripts/globals/battlefield")
require("scripts/globals/npc_util")
require("scripts/globals/quests")
require("scripts/globals/titles")
-----------------------------------
function onBattlefieldTick(battlefield, tick)
dsp.battlefield.onBattlefieldTick(battlefield, tick)
end
function onBattlefieldRegister(player, battlefield)
end
function onBattlefieldEnter(player, battlefield)
end
function onBattlefieldLeave(player, battlefield, leavecode)
if leavecode == dsp.battlefield.leaveCode.WON then
local name, clearTime, partySize = battlefield:getRecord()
player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), 0)
elseif leavecode == dsp.battlefield.leaveCode.LOST then
player:startEvent(32002)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 32001 then
local pjob = player:getMainJob()
local maatsCap = player:getCharVar("maatsCap")
if player:getQuestStatus(JEUNO, dsp.quest.id.jeuno.SHATTERING_STARS) == QUEST_ACCEPTED then
npcUtil.giveItem(player, 4181)
end
player:setCharVar("maatDefeated", pjob)
if bit.band(maatsCap, bit.lshift(1, pjob - 1)) ~= 1 then
player:setCharVar("maatsCap", bit.bor(maatsCap, bit.lshift(1, pjob - 1)))
end
player:addTitle(dsp.title.MAAT_MASHER)
end
end
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Upper_Jeuno/npcs/Ilumida.lua | 17 | 5044 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Ilumida
-- Starts and Finishes Quest: A Candlelight Vigil
-- @pos -75 -1 58 244
-----------------------------------
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local aCandlelightVigil = player:getQuestStatus(JEUNO,A_CANDLELIGHT_VIGIL);
local SearchingForWords = player:getQuestStatus(JEUNO,SEARCHING_FOR_THE_RIGHT_WORDS);
--this variable implicitly stores: JFame >= 7 and ACandlelightVigil == QUEST_COMPLETED and RubbishDay == QUEST_COMPLETED and
--NeverToReturn == QUEST_COMPLETED and SearchingForTheRightWords == QUEST_AVAILABLE and prereq CS complete
local SearchingForWords_prereq = player:getVar("QuestSearchRightWords_prereq");
if (player:getFameLevel(JEUNO) >= 4 and aCandlelightVigil == QUEST_AVAILABLE) then
player:startEvent(0x00c0); --Start quest : Ilumida asks you to obtain a candle ...
elseif (aCandlelightVigil == QUEST_ACCEPTED) then
if (player:hasKeyItem(HOLY_CANDLE) == true) then
player:startEvent(0x00c2); --Finish quest : CS NOT FOUND.
else
player:startEvent(0x00bf); --quest accepted dialog
end
elseif (player:getVar("QuestACandlelightVigil_denied") == 1) then
player:startEvent(0x00c1); --quest denied dialog, asks again for A Candlelight Vigil
elseif (SearchingForWords_prereq == 1) then --has player completed prerequisite cutscene with Kurou-Morou?
player:startEvent(0x00c5); --SearchingForTheRightWords intro CS
elseif (player:getVar("QuestSearchRightWords_denied") == 1) then
player:startEvent(0x00c9); --asks player again, SearchingForTheRightWords accept/deny
elseif (SearchingForWords == QUEST_ACCEPTED) then
if (player:hasKeyItem(MOONDROP) == true) then
player:startEvent(0x00c6);
else
player:startEvent(0x00c7); -- SearchingForTheRightWords quest accepted dialog
end
elseif (player:getVar("SearchingForRightWords_postcs") == -1) then
player:startEvent(0x00c4);
elseif(SearchingForWords == QUEST_COMPLETED) then
player:startEvent(0x00c8);
else
player:startEvent(0x00BD); --Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if((csid == 0x00c0 and option == 1) or (csid == 0x00c1 and option == 1)) then --just start quest
player:addQuest(JEUNO,A_CANDLELIGHT_VIGIL);
player:setVar("QuestACandlelightVigil_denied", 0);
elseif(csid == 0x00c0 and option == 0) then --quest denied, special eventIDs available
player:setVar("QuestACandlelightVigil_denied", 1);
elseif(csid == 0x00c2) then --finish quest
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13094);
else
player:addTitle(ACTIVIST_FOR_KINDNESS);
player:delKeyItem(HOLY_CANDLE);
player:addItem(13094);
player:messageSpecial(ITEM_OBTAINED,13094);
player:needToZone(true);
player:addFame(JEUNO, JEUNO_FAME*30);
player:completeQuest(JEUNO,A_CANDLELIGHT_VIGIL);
end
elseif(csid == 0x00c5 and option == 0) then --quest denied, special eventIDs available
player:setVar("QuestSearchRightWords_prereq", 0); --remove charVar from memory
player:setVar("QuestSearchRightWords_denied", 1);
elseif((csid == 0x00c5 and option == 1) or (csid == 0x00c9 and option == 1)) then
player:setVar("QuestSearchRightWords_prereq", 0); --remove charVar from memory
player:setVar("QuestSearchRightWords_denied", 0);
player:addQuest(JEUNO,SEARCHING_FOR_THE_RIGHT_WORDS);
elseif(csid == 0x00c6) then --finish quest, note: no title granted
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4882);
else
player:delKeyItem(MOONDROP);
player:messageSpecial(GIL_OBTAINED, GIL_RATE*3000)
player:addItem(4882);
player:messageSpecial(ITEM_OBTAINED,4882);
player:addFame(JEUNO, JEUNO_FAME*30);
player:completeQuest(JEUNO,SEARCHING_FOR_THE_RIGHT_WORDS);
player:setVar("SearchingForRightWords_postcs", -2);
end
elseif(csid == 0x00c4) then
player:setVar("SearchingForRightWords_postcs", 0);
end
end; | gpl-3.0 |
Guard13007/ThompsonWasAClone | src/levels.lua | 1 | 3123 | local LightWorld = require "lib.LightWorld"
require "lightWorldRectangleFix"
local Object = {}
Object.__index = Object
function Object.new(x, y, w, h)
local self = {
x = x, y = y,
w = w, h = h,
shadow = lightWorldRectangleFix(lightWorld, x, y, w, h)
}
return self
end
level = {
function()
lightWorld = LightWorld({
drawBackground = drawBackground,
drawForground = drawForeground,
ambient = {80, 80, 100} --previously 60,60,60
})
lightWorld.blur = 0
bgColor = {35, 65, 85}
lights = {
lightWorld:newLight(love.graphics.getWidth() / 2 - 35, love.graphics.getHeight() / 2, 255, 150, 100, 650)
} --x,y,r,g,b,radius
thompson = {
color = {255, 0, 0},
x = 30,
y = love.graphics.getHeight() - 73 -15 - 27, --15 above bottom, 27 is because height of thompson
w = 17,
h = 27,
v = {0, 0}
}
thompson.shadow = lightWorldRectangleFix(lightWorld, thompson.x, thompson.y, thompson.w, thompson.h)
thompson.fixShadowPosition = function()
thompson.shadow.x = thompson.x + thompson.w / 2
thompson.shadow.y = thompson.y + thompson.h / 2
thompson.shadow.data = {
thompson.x, thompson.y,
thompson.x + thompson.w, thompson.y,
thompson.x + thompson.w, thompson.y + thompson.h,
thompson.x, thompson.y + thompson.h
}
end
objects = {
Object.new(0, 0, love.graphics.getWidth(), 15),
Object.new(0, 0, 15, love.graphics.getHeight()),
Object.new(0, love.graphics.getHeight() - 15, love.graphics.getWidth(), 15),
Object.new(love.graphics.getWidth() - 15, 0, 15, love.graphics.getHeight()),
Object.new(100, love.graphics.getHeight() - 60 - 50, 50, 50),
Object.new(420, love.graphics.getHeight() - 170 - 50, 50, 50),
Object.new(431, love.graphics.getHeight() - 33 - 50, 49, 49),
Object.new(276, love.graphics.getHeight() - 85 - 50, 51, 51),
Object.new(27, love.graphics.getHeight() - 167 - 50, 47, 47),
Object.new(677, love.graphics.getHeight() - 81 - 50, 52, 52),
Object.new(628, love.graphics.getHeight() - 107 - 50, 49, 49),
Object.new(597, love.graphics.getHeight() - 223 - 50, 46, 46),
Object.new(311, love.graphics.getHeight() - 272 - 50, 53, 53),
Object.new(700, 68, 50, 50),
Object.new(140, 129, 47, 47),
Object.new(503, 83, 53, 53),
--remember we have 770x370 to work with (minus 30 because of walls)
--[[lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),
lightWorldRectangleFix(lightWorld, x, y, w, h),]]
}
goal = {
x = 711,
y = 40,
w = thompson.w + 2,
h = thompson.h + 2
}
goal.collider = {
x = goal.x + goal.w / 2 - 1.5,
y = goal.y + goal.h / 2 - 1.5,
w = 3, h = 3
}
--[[goal = lightWorldRectangleFix(lightWorld, 700, 20, thompson.w + 2, thompson.h + 2)
goal.glowStrength = 5
for k,v in pairs(goal) do
print(k.."="..tostring(v))
end]]
end,
}
| mit |
greasydeal/darkstar | scripts/zones/Oldton_Movalpolos/npcs/Treasure_Chest.lua | 12 | 3003 | -----------------------------------
-- Area: Oldton Movalpolos
-- NPC: Treasure Chest
-- @zone 11
-----------------------------------
package.loaded["scripts/zones/Oldton_Movalpolos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/zones/Oldton_Movalpolos/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 43;
local TreasureMinLvL = 33;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1062,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if((trade:hasItemQty(1062,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
-- IMPORTANT ITEM: Map -----------
if(player:hasKeyItem(MAP_OF_OLDTON_MOVALPOLOS) == false) then
questItemNeeded = 1;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if(pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if(success ~= -2) then
player:tradeComplete();
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if(questItemNeeded == 1) then
player:addKeyItem(MAP_OF_OLDTON_MOVALPOLOS);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_OLDTON_MOVALPOLOS); -- Map of Oldton Movalpolos
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if(loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1062);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
LegionXI/darkstar | scripts/globals/items/agaricus_mushroom.lua | 12 | 1160 | -----------------------------------------
-- ID: 5680
-- Item: agaricus mushroom
-- Food Effect: 5 Min, All Races
-----------------------------------------
-- STR -4
-- MND +2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD)) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5680);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, -4)
target:addMod(MOD_MND, 2)
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, -4)
target:delMod(MOD_MND, 2)
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/South_Gustaberg/npcs/qm2.lua | 11 | 2570 | -----------------------------------
-- Area: South Gustaberg
-- NPC: ???
-- Involved in Quest: Smoke on the Mountain
-- @pos 461 -21 -580 107
-----------------------------------
package.loaded["scripts/zones/South_Gustaberg/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/South_Gustaberg/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:needToZone() == false) then
player:setVar("SGusta_Sausage_Timer", 0);
end
local SmokeOnTheMountain = player:getQuestStatus(BASTOK,SMOKE_ON_THE_MOUNTAIN);
if(SmokeOnTheMountain == QUEST_ACCEPTED) then
if(trade:hasItemQty(4372,1) and trade:getItemCount() == 1) then
if (player:getVar("SGusta_Sausage_Timer") == 0) then
-- player puts sheep meat on the fire
player:messageSpecial(FIRE_PUT, 4372);
player:tradeComplete();
player:setVar("SGusta_Sausage_Timer", os.time() + 3456); -- 57 minutes 36 seconds, 1 Vana'diel Day
player:needToZone(true);
else
-- message given if sheep meat is already on the fire
player:messageSpecial(MEAT_ALREADY_PUT, 4372)
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:needToZone() == false) then
player:setVar("SGusta_Sausage_Timer", 0);
end
local SmokeOnTheMountain = player:getQuestStatus(BASTOK,SMOKE_ON_THE_MOUNTAIN);
local sausageTimer = player:getVar("SGusta_Sausage_Timer");
if (SmokeOnTheMountain ~= QUEST_AVAILABLE and sausageTimer ~= 0) then
if (sausageTimer >= os.time()) then
player:messageSpecial(FIRE_LONGER, 4372);
elseif (player:getFreeSlotsCount() < 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 4395);
elseif (sausageTimer < os.time()) then
player:setVar("SGusta_Sausage_Timer", 0);
player:messageSpecial(FIRE_TAKE, 4395);
player:addItem(4395);
end
elseif (SmokeOnTheMountain ~= QUEST_AVAILABLE and sausageTimer == 0) then
player:messageSpecial(FIRE_GOOD);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lache/RacingKingLee | crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/EventDispatcher.lua | 10 | 6285 |
--------------------------------
-- @module EventDispatcher
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Pauses all listeners which are associated the specified target.<br>
-- param target A given target node.<br>
-- param recursive True if pause recursively, the default value is false.
-- @function [parent=#EventDispatcher] pauseEventListenersForTarget
-- @param self
-- @param #cc.Node target
-- @param #bool recursive
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Adds a event listener for a specified event with the priority of scene graph.<br>
-- param listener The listener of a specified event.<br>
-- param node The priority of the listener is based on the draw order of this node.<br>
-- note The priority of scene graph will be fixed value 0. So the order of listener item<br>
-- in the vector will be ' <0, scene graph (0 priority), >0'.
-- @function [parent=#EventDispatcher] addEventListenerWithSceneGraphPriority
-- @param self
-- @param #cc.EventListener listener
-- @param #cc.Node node
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Whether to enable dispatching events.<br>
-- param isEnabled True if enable dispatching events.
-- @function [parent=#EventDispatcher] setEnabled
-- @param self
-- @param #bool isEnabled
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Adds a event listener for a specified event with the fixed priority.<br>
-- param listener The listener of a specified event.<br>
-- param fixedPriority The fixed priority of the listener.<br>
-- note A lower priority will be called before the ones that have a higher value.<br>
-- 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
-- @function [parent=#EventDispatcher] addEventListenerWithFixedPriority
-- @param self
-- @param #cc.EventListener listener
-- @param #int fixedPriority
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Remove a listener.<br>
-- param listener The specified event listener which needs to be removed.
-- @function [parent=#EventDispatcher] removeEventListener
-- @param self
-- @param #cc.EventListener listener
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Resumes all listeners which are associated the specified target.<br>
-- param target A given target node.<br>
-- param recursive True if resume recursively, the default value is false.
-- @function [parent=#EventDispatcher] resumeEventListenersForTarget
-- @param self
-- @param #cc.Node target
-- @param #bool recursive
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Removes all listeners which are associated with the specified target.<br>
-- param target A given target node.<br>
-- param recursive True if remove recursively, the default value is false.
-- @function [parent=#EventDispatcher] removeEventListenersForTarget
-- @param self
-- @param #cc.Node target
-- @param #bool recursive
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Sets listener's priority with fixed value.<br>
-- param listener A given listener.<br>
-- param fixedPriority The fixed priority value.
-- @function [parent=#EventDispatcher] setPriority
-- @param self
-- @param #cc.EventListener listener
-- @param #int fixedPriority
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Adds a Custom event listener.<br>
-- It will use a fixed priority of 1.<br>
-- param eventName A given name of the event.<br>
-- param callback A given callback method that associated the event name.<br>
-- return the generated event. Needed in order to remove the event from the dispather
-- @function [parent=#EventDispatcher] addCustomEventListener
-- @param self
-- @param #string eventName
-- @param #function callback
-- @return EventListenerCustom#EventListenerCustom ret (return value: cc.EventListenerCustom)
--------------------------------
-- Dispatches the event.<br>
-- Also removes all EventListeners marked for deletion from the<br>
-- event dispatcher list.<br>
-- param event The event needs to be dispatched.
-- @function [parent=#EventDispatcher] dispatchEvent
-- @param self
-- @param #cc.Event event
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Removes all listeners.
-- @function [parent=#EventDispatcher] removeAllEventListeners
-- @param self
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Removes all custom listeners with the same event name.<br>
-- param customEventName A given event listener name which needs to be removed.
-- @function [parent=#EventDispatcher] removeCustomEventListeners
-- @param self
-- @param #string customEventName
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Checks whether dispatching events is enabled.<br>
-- return True if dispatching events is enabled.
-- @function [parent=#EventDispatcher] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Removes all listeners with the same event listener type.<br>
-- param listenerType A given event listener type which needs to be removed.
-- @function [parent=#EventDispatcher] removeEventListenersForType
-- @param self
-- @param #int listenerType
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
--------------------------------
-- Constructor of EventDispatcher.
-- @function [parent=#EventDispatcher] EventDispatcher
-- @param self
-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
return nil
| mit |
LegionXI/darkstar | scripts/zones/Windurst_Woods/npcs/Retto-Marutto.lua | 27 | 1193 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Retto-Marutto
-- Guild Merchant NPC: Bonecrafting Guild
-- @pos -6.142 -6.55 -132.639 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:sendGuild(5142,8,23,3)) then
player:showText(npc,RETTO_MARUTTO_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Port_Windurst/npcs/Fennella.lua | 12 | 2208 | -----------------------------------
-- Area: Port Windurst
-- NPC: Fennella
-- Type: Guildworker's Union Representative
-- !pos -177.811 -2.835 65.639 240
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/crafting");
local ID = require("scripts/zones/Port_Windurst/IDs");
local keyitems = {
[0] = {
id = dsp.ki.FROG_FISHING,
rank = 3,
cost = 30000
},
[1] = {
id = dsp.ki.SERPENT_RUMORS,
rank = 8,
cost = 95000
},
[2] = {
id = dsp.ki.MOOCHING,
rank = 9,
cost = 115000
},
[3] = {
id = dsp.ki.ANGLERS_ALMANAC,
rank = 9,
cost = 20000
}
};
local items = {
[0] = {
id = 17002, -- Robber's Rig
rank = 3,
cost = 1500
},
[1] = {
id = 15452, -- Fisherman's Belt
rank = 4,
cost = 10000
},
[2] = {
id = 14195, -- Pair of Waders
rank = 5,
cost = 70000
},
[3] = {
id = 14400, -- Fisherman's Apron
rank = 7,
cost = 100000
},
[4] = {
id = 191, -- Fishing hole map
rank = 9,
cost = 150000
},
[5] = {
id = 340, -- Fisherman's Signboard
rank = 9,
cost = 200000
},
[6] = {
id = 3670, -- Fish and Lure
rank = 7,
cost = 50000
},
[7] = {
id = 3330, -- Fishermen's Emblem
rank = 9,
cost = 15000
}
};
function onTrade(player,npc,trade)
unionRepresentativeTrade(player, npc, trade, 10021, 0);
end;
function onTrigger(player,npc)
unionRepresentativeTrigger(player, 0, 10020, "guild_fishing", keyitems);
end;
function onEventUpdate(player,csid,option,target)
if (csid == 10020) then
unionRepresentativeTriggerFinish(player, option, target, 0, "guild_Fishing", keyitems, items);
end
end;
function onEventFinish(player,csid,option,target)
if (csid == 10020) then
unionRepresentativeTriggerFinish(player, option, target, 0, "guild_Fishing", keyitems, items);
elseif (csid == 10021) then
player:messageSpecial(ID.text.GP_OBTAINED, option);
end
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/globals/spells/dokumori_san.lua | 12 | 1441 | -----------------------------------------
-- Spell: Dokumori: San
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local effect = dsp.effect.POISON
-- Base Stats
local dINT = (caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT))
--Duration Calculation
local duration = 360
local params = {}
params.attribute = dsp.mod.INT
params.skillType = dsp.skill.NINJUTSU
params.bonus = 0
duration = duration * applyResistance(caster, target, spell, params)
local power = 20
--Calculates resist chanve from Reist Blind
if (target:hasStatusEffect(effect)) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) -- no effect
return effect
end
if (math.random(0,100) >= target:getMod(dsp.mod.POISONRES)) then
if (duration >= 120) then
if (target:addStatusEffect(effect,power,3,duration)) then
spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS)
else
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
end
else
spell:setMsg(dsp.msg.basic.MAGIC_RESIST)
end
else
spell:setMsg(dsp.msg.basic.MAGIC_RESIST_2)
end
return effect
end
| gpl-3.0 |
howard0su/cslua | tests/calls.lua | 3 | 6998 | print("testing functions and calls")
local debug = require "debug"
-- get the opportunity to test 'type' too ;)
assert(type(1<2) == 'boolean')
assert(type(true) == 'boolean' and type(false) == 'boolean')
assert(type(nil) == 'nil' and type(-3) == 'number' and type'x' == 'string' and
type{} == 'table' and type(type) == 'function')
assert(type(assert) == type(print))
f = nil
function f (x) return a:x (x) end
assert(type(f) == 'function')
-- testing local-function recursion
fact = false
do
local res = 1
local function fact (n)
if n==0 then return res
else return n*fact(n-1)
end
end
assert(fact(5) == 120)
end
assert(fact == false)
-- testing declarations
a = {i = 10}
self = 20
function a:x (x) return x+self.i end
function a.y (x) return x+self end
assert(a:x(1)+10 == a.y(1))
a.t = {i=-100}
a["t"].x = function (self, a,b) return self.i+a+b end
assert(a.t:x(2,3) == -95)
do
local a = {x=0}
function a:add (x) self.x, a.y = self.x+x, 20; return self end
assert(a:add(10):add(20):add(30).x == 60 and a.y == 20)
end
local a = {b={c={}}}
function a.b.c.f1 (x) return x+1 end
function a.b.c:f2 (x,y) self[x] = y end
assert(a.b.c.f1(4) == 5)
a.b.c:f2('k', 12); assert(a.b.c.k == 12)
print('+')
t = nil -- 'declare' t
function f(a,b,c) local d = 'a'; t={a,b,c,d} end
f( -- this line change must be valid
1,2)
assert(t[1] == 1 and t[2] == 2 and t[3] == nil and t[4] == 'a')
f(1,2, -- this one too
3,4)
assert(t[1] == 1 and t[2] == 2 and t[3] == 3 and t[4] == 'a')
function fat(x)
if x <= 1 then return 1
else return x*load("return fat(" .. x-1 .. ")")()
end
end
assert(load "load 'assert(fat(6)==720)' () ")()
a = load('return fat(5), 3')
a,b = a()
assert(a == 120 and b == 3)
print('+')
function err_on_n (n)
if n==0 then error(); exit(1);
else err_on_n (n-1); exit(1);
end
end
do
function dummy (n)
if n > 0 then
assert(not pcall(err_on_n, n))
dummy(n-1)
end
end
end
dummy(10)
function deep (n)
if n>0 then deep(n-1) end
end
deep(10)
deep(200)
-- testing tail call
function deep (n) if n>0 then return deep(n-1) else return 101 end end
assert(deep(30000) == 101)
a = {}
function a:deep (n) if n>0 then return self:deep(n-1) else return 101 end end
assert(a:deep(30000) == 101)
print('+')
a = nil
(function (x) a=x end)(23)
assert(a == 23 and (function (x) return x*2 end)(20) == 40)
-- testing closures
-- fixed-point operator
Z = function (le)
local function a (f)
return le(function (x) return f(f)(x) end)
end
return a(a)
end
-- non-recursive factorial
F = function (f)
return function (n)
if n == 0 then return 1
else return n*f(n-1) end
end
end
fat = Z(F)
assert(fat(0) == 1 and fat(4) == 24 and Z(F)(5)==5*Z(F)(4))
local function g (z)
local function f (a,b,c,d)
return function (x,y) return a+b+c+d+a+x+y+z end
end
return f(z,z+1,z+2,z+3)
end
f = g(10)
assert(f(9, 16) == 10+11+12+13+10+9+16+10)
Z, F, f = nil
print('+')
-- testing multiple returns
function unlpack (t, i)
i = i or 1
if (i <= #t) then
return t[i], unlpack(t, i+1)
end
end
function equaltab (t1, t2)
assert(#t1 == #t2)
for i = 1, #t1 do
assert(t1[i] == t2[i])
end
end
local pack = function (...) return (table.pack(...)) end
function f() return 1,2,30,4 end
function ret2 (a,b) return a,b end
local a,b,c,d = unlpack{1,2,3}
assert(a==1 and b==2 and c==3 and d==nil)
a = {1,2,3,4,false,10,'alo',false,assert}
equaltab(pack(unlpack(a)), a)
equaltab(pack(unlpack(a), -1), {1,-1})
a,b,c,d = ret2(f()), ret2(f())
assert(a==1 and b==1 and c==2 and d==nil)
a,b,c,d = unlpack(pack(ret2(f()), ret2(f())))
assert(a==1 and b==1 and c==2 and d==nil)
a,b,c,d = unlpack(pack(ret2(f()), (ret2(f()))))
assert(a==1 and b==1 and c==nil and d==nil)
a = ret2{ unlpack{1,2,3}, unlpack{3,2,1}, unlpack{"a", "b"}}
assert(a[1] == 1 and a[2] == 3 and a[3] == "a" and a[4] == "b")
-- testing calls with 'incorrect' arguments
rawget({}, "x", 1)
rawset({}, "x", 1, 2)
assert(math.sin(1,2) == math.sin(1))
table.sort({10,9,8,4,19,23,0,0}, function (a,b) return a<b end, "extra arg")
-- test for generic load
local x = "-- a comment\0\0\0\n x = 10 + \n23; \
local a = function () x = 'hi' end; \
return '\0'"
function read1 (x)
local i = 0
return function ()
collectgarbage()
i=i+1
return string.sub(x, i, i)
end
end
function cannotload (msg, a,b)
assert(not a and string.find(b, msg))
end
a = assert(load(read1(x), "modname", "t", _G))
assert(a() == "\0" and _G.x == 33)
assert(debug.getinfo(a).source == "modname")
-- cannot read text in binary mode
cannotload("attempt to load a text chunk", load(read1(x), "modname", "b", {}))
cannotload("attempt to load a text chunk", load(x, "modname", "b"))
a = assert(load(function () return nil end))
a() -- empty chunk
assert(not load(function () return true end))
-- small bug
local t = {nil, "return ", "3"}
f, msg = load(function () return table.remove(t, 1) end)
assert(f() == nil) -- should read the empty chunk
-- another small bug (in 5.2.1)
f = load(string.dump(function () return 1 end), nil, "b", {})
assert(type(f) == "function" and f() == 1)
x = string.dump(load("x = 1; return x"))
a = assert(load(read1(x), nil, "b"))
assert(a() == 1 and _G.x == 1)
cannotload("attempt to load a binary chunk", load(read1(x), nil, "t"))
cannotload("attempt to load a binary chunk", load(x, nil, "t"))
assert(not pcall(string.dump, print)) -- no dump of C functions
cannotload("unexpected symbol", load(read1("*a = 123")))
cannotload("unexpected symbol", load("*a = 123"))
cannotload("hhi", load(function () error("hhi") end))
-- any value is valid for _ENV
assert(load("return _ENV", nil, nil, 123)() == 123)
-- load when _ENV is not first upvalue
local x; XX = 123
local function h ()
local y=x -- use 'x', so that it becomes 1st upvalue
return XX -- global name
end
local d = string.dump(h)
x = load(d, "", "b")
assert(debug.getupvalue(x, 2) == '_ENV')
debug.setupvalue(x, 2, _G)
assert(x() == 123)
assert(assert(load("return XX + ...", nil, nil, {XX = 13}))(4) == 17)
-- test generic load with nested functions
x = [[
return function (x)
return function (y)
return function (z)
return x+y+z
end
end
end
]]
a = assert(load(read1(x)))
assert(a()(2)(3)(10) == 15)
-- test for dump/undump with upvalues
local a, b = 20, 30
x = load(string.dump(function (x)
if x == "set" then a = 10+b; b = b+1 else
return a
end
end))
assert(x() == nil)
assert(debug.setupvalue(x, 1, "hi") == "a")
assert(x() == "hi")
assert(debug.setupvalue(x, 2, 13) == "b")
assert(not debug.setupvalue(x, 3, 10)) -- only 2 upvalues
x("set")
assert(x() == 23)
x("set")
assert(x() == 24)
-- test for bug in parameter adjustment
assert((function () return nil end)(4) == nil)
assert((function () local a; return a end)(4) == nil)
assert((function (a) return a end)() == nil)
print('OK')
return deep
| bsd-2-clause |
greasydeal/darkstar | scripts/zones/Xarcabard/npcs/qm7.lua | 8 | 1339 | -----------------------------------
-- Area: Xarcabard
-- NPC: qm7 (???)
-- Involved in Quests: RNG AF3 quest - Unbridled Passion
-- @pos -295.065 -25.054 151.250 112
-----------------------------------
package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Xarcabard/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local UnbridledPassionCS = player:getVar("unbridledPassion");
if(UnbridledPassionCS == 4) then
player:startEvent(0x0008);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0008) then
SpawnMob(17236205,240):updateClaim(player);
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/commands/addeffect.lua | 24 | 1711 | ---------------------------------------------------------------------------------------------------
-- func: addeffect
-- desc: Adds the given effect to the given player.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "siii"
};
function onTrigger(player, target, id, power, duration)
-- Ensure a target is set..
if (target == nil) then
player:PrintToPlayer( "Target required; cannot be nil." );
return;
end
local effectTarget = player;
-- check if target name was entered
local num = tonumber(target)
if (type(num) == "number") then
if (power == 0 or power == nil) then
duration = 60;
else
duration = power;
end
if (id == 0 or id == nil) then
power = 1;
else
power = id;
end
id = num
else
local pc = GetPlayerByName(target);
if (pc ~= nil) then
effectTarget = pc;
else
return;
end
if (power == nil) then
power = 1;
end
if (duration == nil) then
duration = 60;
end
if (id == 0 or id == nil) then
id = 1;
end
end
if (id == nil) then
player:PrintToPlayer( "Effect id cannot be nil." );
return;
end
if (effectTarget:addStatusEffect(id, power, 3, duration)) then
effectTarget:messagePublic(280, effectTarget, id, id);
else
effectTarget:messagePublic(283, effectTarget, id);
end
end | gpl-3.0 |
naclander/tome | game/engines/default/modules/boot/data/general/grids/water.lua | 3 | 1380 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
------------------------------------------------------------
-- For outside
------------------------------------------------------------
newEntity{
define_as = "WATER_BASE",
type = "floor", subtype = "water",
name = "deep water", image = "terrain/water_floor.png",
display = '~', color=colors.AQUAMARINE, back_color=colors.DARK_BLUE,
always_remember = true,
air_level = -5, air_condition="water",
}
-----------------------------------------
-- Water/grass
-----------------------------------------
newEntity{ base="WATER_BASE",
define_as = "DEEP_WATER",
image="terrain/water_grass_5_1.png",
}
| gpl-3.0 |
Igalia/snabbswitch | src/lib/hash/murmur.lua | 15 | 6965 | -- Use of this source code is governed by the Apache 2.0 license; see COPYING.
-- Implementation of the MurmurHash3 hash function according to the
-- reference implementation
-- https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
--
-- This implementation does not include the variant MurmurMash3_x86_128.
--
-- Note that these hash functions are dependent on the endianness of
-- the system. The self-test as used here will only pass on
-- little-endian machines.
--
-- All hash functions take an optional value as seed.
module(..., package.seeall)
local ffi = require("ffi")
local bit = require("bit")
local base_hash = require("lib.hash.base")
local bor, band, bxor, rshift, lshift = bit.bor, bit.band, bit.bxor, bit.rshift, bit.lshift
-- Perform performance test in selftest() if set to true
local perf_enable = false
local murmur = {}
local uint8_ptr_t = ffi.typeof("uint8_t*")
local uint32_ptr_t = ffi.typeof("uint32_t*")
local uint64_ptr_t = ffi.typeof("uint64_t*")
do
murmur.MurmurHash3_x86_32 = subClass(base_hash)
local MurmurHash3_x86_32 = murmur.MurmurHash3_x86_32
MurmurHash3_x86_32._name = 'MurmurHash3_x86_32'
MurmurHash3_x86_32._size = 32
local c1 = 0xcc9e2d51ULL
local c2 = 0x1b873593ULL
local c3 = 0x85ebca6bULL
local c4 = 0xc2b2ae35ULL
local c5 = 0xe6546b64ULL
local max32 = 0xffffffffULL
local tail = ffi.new("uint32_t[1]")
function MurmurHash3_x86_32:hash (data, length, seed)
local nblocks = rshift(length, 2)
local h1 = (seed and seed + 0ULL) or 0ULL
local data = ffi.cast(uint8_ptr_t, data)
if nblocks > 0 then
for i = 0, nblocks-1 do
local k1 = ffi.cast(uint32_ptr_t, data)[i]
k1 = band(k1*c1, max32)
k1 = bxor(lshift(k1, 15), rshift(k1, 17))
k1 = band(k1*c2, max32)
h1 = bxor(h1, k1)
h1 = bxor(lshift(h1, 13), rshift(h1, 19))
h1 = band(h1*5 + c5, max32)
end
end
local l = band(length, 3)
if l > 0 then
local k1 = 0ULL
tail[0] = ffi.cast(uint32_ptr_t, data + lshift(nblocks, 2))[0]
k1 = band(tail[0], rshift(0x00FFFFFF, (3-l)*8))
k1 = band(k1*c1, max32)
k1 = bxor(lshift(k1, 15), rshift(k1, 17))
k1 = band(k1*c2, max32)
h1 = bxor(h1, k1)
end
h1 = bxor(h1, length+0ULL)
h1 = bxor(h1, rshift(h1, 16))
h1 = band(h1*c3, max32)
h1 = bxor(h1, rshift(h1, 13))
h1 = band(h1*c4, max32)
h1 = bxor(h1, rshift(h1, 16))
self.h.u32[0] = band(h1, max32)
return self.h
end
end
do
murmur.MurmurHash3_x64_128 = subClass(base_hash)
local MurmurHash3_x64_128 = murmur.MurmurHash3_x64_128
MurmurHash3_x64_128._name = 'MurmurHash3_x64_128'
MurmurHash3_x64_128._size = 128
local c1 = 0x87c37b91114253d5ULL
local c2 = 0x4cf5ad432745937fULL
local c3 = 0xff51afd7ed558ccdULL
local c4 = 0xc4ceb9fe1a85ec53ULL
local c5 = 0x52dce729ULL
local c6 = 0x38495ab5ULL
local taill = ffi.new("uint64_t[1]")
local tailh = ffi.new("uint64_t[1]")
local masks = {}
for i = 1, 15 do
masks[i] = rshift(0xFFFFFFFFFFFFFFFFULL, band(16-i, 7)*8)
end
function MurmurHash3_x64_128:hash (data, length, seed)
local nblocks = rshift(length, 4)
local h1 = (seed and seed+0ULL) or 0ULL
local h2 = h1
local data = ffi.cast(uint8_ptr_t, data)
if nblocks > 0 then
for i = 0, nblocks - 1 do
local k1 = ffi.cast(uint64_ptr_t, data)[i*2]*c1
k1 = bxor(lshift(k1, 31), rshift(k1, 33))
k1 = k1*c2
h1 = bxor(h1, k1)
h1 = bxor(lshift(h1, 27), rshift(h1, 37))
h1 = h1 + h2
h1 = h1*5ULL + c5
local k2 = ffi.cast(uint64_ptr_t, data)[i*2+1]*c2
k2 = bxor(lshift(k2, 33), rshift(k2, 31))
k2 = k2*c1
h2 = bxor(h2, k2)
h2 = bxor(lshift(h2, 31), rshift(h2, 33))
h2 = h2 + h1
h2 = h2*5ULL + c6
end
end
data = data + lshift(nblocks, 4)
local l = band(length, 15)
if l > 8 then
local k2 = 0ULL
tailh[0] = ffi.cast(uint64_ptr_t, data+8)[0]
k2 = band(tailh[0], masks[l])
k2 = k2*c2
k2 = bxor(lshift(k2, 33), rshift(k2, 31))
k2 = k2*c1
h2 = bxor(h2, k2)
l = 8
end
if l > 0 then
local k1 = 0ULL
taill[0] = ffi.cast(uint64_ptr_t, data)[0]
k1 = band(taill[0], masks[l])
k1 = k1*c1
k1 = bxor(lshift(k1, 31), rshift(k1, 33))
k1 = k1*c2
h1 = bxor(h1, k1)
end
h1 = bxor(h1, length+0ULL)
h2 = bxor(h2, length+0ULL)
h1 = h1+h2
h2 = h2+h1
-- fmix(h1)
h1 = bxor(h1, rshift(h1, 33))*c3
h1 = bxor(h1, rshift(h1, 33))*c4
h1 = bxor(h1, rshift(h1, 33))
-- fmix(h2)
h2 = bxor(h2, rshift(h2, 33))*c3
h2 = bxor(h2, rshift(h2, 33))*c4
h2 = bxor(h2, rshift(h2, 33))
h1 = h1+h2
h2 = h2+h1
self.h.u64[0] = h1
self.h.u64[1] = h2
return self.h
end
end
local function selftest_hash (hash, expected, perf)
local hash = hash:new()
local bytes = hash:size()/8
local key = ffi.new("uint8_t [256]")
local hashes = ffi.new("uint8_t[?]", bytes*256)
local seed = ffi.new("uint64_t")
print("Sleftest hash "..hash:name())
for i = 0, 255 do
key[i] = i
seed = 256-i
hash:hash(key, i, seed)
ffi.copy(hashes+i*bytes, hash.h, bytes)
end
local check = hash:hash(hashes, ffi.sizeof(hashes)).u32[0]
if check == expected then
print("Passed")
else
error("Failed, expected 0x"..bit.tohex(expected)..", got 0x"..bit.tohex(check))
end
if perf_enable and perf then
print("Performance test with data blocks from "..(perf.min or 1).." to "
..perf.max.." bytes (iterations per second)")
assert(perf.max < 1024)
local v = ffi.new("uint8_t[1024]")
for j = perf.min or 1, perf.max do
jit.flush()
local start = ffi.C.get_time_ns()
for i = 1, perf.iter do
hash:hash(v, j, 0)
end
local stop = ffi.C.get_time_ns()
local iter_rate = perf.iter/(tonumber(stop-start)/1e9)
print(j, math.floor(iter_rate))
assert(iter_rate >= perf.expect, string.format("Performance test failed "
.."for %d byte blocks, "
.."expected at least %d "
.." iterations per second, "
.."got %d", j, perf.expect, iter_rate))
end
print("Passed")
end
end
function selftest()
selftest_hash(murmur.MurmurHash3_x86_32, 0xB0F57EE3, { max = 8, iter = 1e7, expect = 1e7 })
selftest_hash(murmur.MurmurHash3_x64_128, 0x6384BA69, { max = 32, iter = 1e7, expect = 4*1e7 })
end
murmur.selftest = selftest
return murmur
| apache-2.0 |
ibm2431/darkstar | scripts/zones/Windurst_Waters/npcs/Chomoro-Kyotoro.lua | 9 | 1200 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Chomoro-Kyotoro
-- Involved in Quest: Making the Grade
-- !pos 133 -5 167 238
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
-- needs check for dsp.ki.TATTERED_TEST_SHEET then sets to var 3
if (player:getQuestStatus(WINDURST,dsp.quest.id.windurst.MAKING_THE_GRADE) == QUEST_ACCEPTED) then
local prog = player:getCharVar("QuestMakingTheGrade_prog");
if (prog == 0) then
player:startEvent(454);
elseif (prog == 1) then
player:startEvent(457);
elseif (prog == 2) then
player:startEvent(460);
else
player:startEvent(461);
end
else
player:startEvent(432);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 460) then
player:setCharVar("QuestMakingTheGrade_prog",3);
player:delKeyItem(dsp.ki.TATTERED_TEST_SHEET);
end
end; | gpl-3.0 |
naclander/tome | game/modules/tome/class/WorldNPC.lua | 1 | 7882 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local ActorAI = require "engine.interface.ActorAI"
local Faction = require "engine.Faction"
local Emote = require("engine.Emote")
local Map = require("engine.Map")
require "mod.class.Actor"
module(..., package.seeall, class.inherit(mod.class.Actor, engine.interface.ActorAI))
function _M:init(t, no_default)
if type(t.cant_be_moved) == "nil" then t.cant_be_moved = true end
mod.class.Actor.init(self, t, no_default)
ActorAI.init(self, t)
-- Grab default image name if none is set
if not self.image and self.name ~= "unknown actor" then self.image = "npc/"..tostring(self.type or "unknown").."_"..tostring(self.subtype or "unknown"):lower():gsub("[^a-z0-9]", "_").."_"..(self.name or "unknown"):lower():gsub("[^a-z0-9]", "_")..".png" end
self.unit_power = self.unit_power or 0
self.max_unit_power = self.max_unit_power or self.unit_power
end
--- Checks what to do with the target
-- Talk ? attack ? displace ?
function _M:bumpInto(target, x, y)
local reaction = self:reactionToward(target)
if reaction < 0 then
return self:encounterAttack(target, x, y)
elseif reaction >= 0 then
-- Talk ?
if target.player and self.can_talk then
local chat = Chat.new(self.can_talk, self, target)
chat:invoke()
if self.can_talk_only_once then self.can_talk = nil end
elseif target.cant_be_moved and self.cant_be_moved and target.x and target.y and self.x and self.y then
-- Displace
local tx, ty, sx, sy = target.x, target.y, self.x, self.y
target.x = nil target.y = nil
self.x = nil self.y = nil
target:move(sx, sy, true)
self:move(tx, ty, true)
end
end
end
function _M:takeHit()
return nil, 0
end
--- Attach or remove a display callback
-- Defines particles to display
function _M:defineDisplayCallback()
if not self._mo then return end
local ps = self:getParticlesList()
local f_self = nil
local f_danger = nil
local f_powerful = nil
local f_friend = nil
local f_enemy = nil
local f_neutral = nil
self._mo:displayCallback(function(x, y, w, h, zoom, on_map)
-- Tactical info
if game.level and game.always_target then
-- Tactical life info
if on_map then
local dh = h * 0.1
local lp = self.unit_power / self.max_unit_power + 0.0001
if lp > .75 then -- green
core.display.drawQuad(x + 3, y + h - dh, w - 6, dh, 129, 180, 57, 128)
core.display.drawQuad(x + 3, y + h - dh, (w - 6) * lp, dh, 50, 220, 77, 255)
elseif lp > .5 then -- yellow
core.display.drawQuad(x + 3, y + h - dh, w - 6, dh, 175, 175, 10, 128)
core.display.drawQuad(x + 3, y + h - dh, (w - 6) * lp, dh, 240, 252, 35, 255)
elseif lp > .25 then -- orange
core.display.drawQuad(x + 3, y + h - dh, w - 6, dh, 185, 88, 0, 128)
core.display.drawQuad(x + 3, y + h - dh, (w - 6) * lp, dh, 255, 156, 21, 255)
else -- red
core.display.drawQuad(x + 3, y + h - dh, w - 6, dh, 167, 55, 39, 128)
core.display.drawQuad(x + 3, y + h - dh, (w - 6) * lp, dh, 235, 0, 0, 255)
end
end
end
-- Tactical info
if game.level and game.level.map.view_faction then
local map = game.level.map
if on_map then
if not f_self then
f_self = game.level.map.tilesTactic:get(nil, 0,0,0, 0,0,0, map.faction_self)
f_powerful = game.level.map.tilesTactic:get(nil, 0,0,0, 0,0,0, map.faction_powerful)
f_danger = game.level.map.tilesTactic:get(nil, 0,0,0, 0,0,0, map.faction_danger)
f_friend = game.level.map.tilesTactic:get(nil, 0,0,0, 0,0,0, map.faction_friend)
f_enemy = game.level.map.tilesTactic:get(nil, 0,0,0, 0,0,0, map.faction_enemy)
f_neutral = game.level.map.tilesTactic:get(nil, 0,0,0, 0,0,0, map.faction_neutral)
end
if self.faction then
local friend
if not map.actor_player then friend = Faction:factionReaction(map.view_faction, self.faction)
else friend = map.actor_player:reactionToward(self) end
if self == map.actor_player then
f_self:toScreen(x, y, w, h)
elseif map:faction_danger_check(self) then
if friend >= 0 then f_powerful:toScreen(x, y, w, h)
else f_danger:toScreen(x, y, w, h) end
elseif friend > 0 then
f_friend:toScreen(x, y, w, h)
elseif friend < 0 then
f_enemy:toScreen(x, y, w, h)
else
f_neutral:toScreen(x, y, w, h)
end
end
end
end
local e
for i = 1, #ps do
e = ps[i]
e:checkDisplay()
if e.ps:isAlive() then e.ps:toScreen(x + w / 2, y + h / 2, true, w / (game.level and game.level.map.tile_w or w))
else self:removeParticles(e)
end
end
return true
end)
end
function _M:takePowerHit(val, src)
self.unit_power = (self.unit_power or 0) - val
if self.unit_power <= 0 then
self.logCombat(src, self, "#Source# kills #Target#.")
self:die(src)
end
end
function _M:encounterAttack(target, x, y)
if target.player then target:onWorldEncounter(self, self.x, self.y) return end
self.unit_power = self.unit_power or 0
target.unit_power = target.unit_power or 0
if self.unit_power > target.unit_power then
self.unit_power = self.unit_power - target.unit_power
target.unit_power = 0
elseif self.unit_power < target.unit_power then
target.unit_power = target.unit_power - self.unit_power
self.unit_power = 0
else
self.unit_power, target.unit_power = self.unit_power - target.unit_power, target.unit_power - self.unit_power
end
if self.unit_power <= 0 then
self:logCombat(target, "#Target# kills #Source#.")
self:die(target)
end
if target.unit_power <= 0 then
self:logCombat(target, "#Source# kills #Target#.")
target:die(src)
end
end
function _M:act()
while self:enoughEnergy() and not self.dead do
-- Do basic actor stuff
if not mod.class.Actor.act(self) then return end
-- Compute FOV, if needed
self:doFOV()
-- Let the AI think .... beware of Shub !
-- If AI did nothing, use energy anyway
self:doAI()
if not self.energy.used then self:useEnergy() end
end
end
function _M:doFOV()
self:computeFOV(self.sight or 4, "block_sight", nil, nil, nil, true)
end
function _M:tooltip(x, y, seen_by)
if seen_by and not seen_by:canSee(self) then return end
local factcolor, factstate, factlevel = "#ANTIQUE_WHITE#", "neutral", self:reactionToward(game.player)
if factlevel < 0 then factcolor, factstate = "#LIGHT_RED#", "hostile"
elseif factlevel > 0 then factcolor, factstate = "#LIGHT_GREEN#", "friendly"
end
local rank, rank_color = self:TextRank()
local ts = tstring{}
ts:add({"uid",self.uid}) ts:merge(rank_color:toTString()) ts:add(self.name, {"color", "WHITE"}, true)
ts:add(self.type:capitalize(), " / ", self.subtype:capitalize(), true)
ts:add("Rank: ") ts:merge(rank_color:toTString()) ts:add(rank, {"color", "WHITE"}, true)
ts:add(self.desc, true)
ts:add("Faction: ") ts:merge(factcolor:toTString()) ts:add(("%s (%s, %d)"):format(Faction.factions[self.faction].name, factstate, factlevel), {"color", "WHITE"}, true)
ts:add(
("Killed by you: "):format(killed), true,
"Target: ", self.ai_target.actor and self.ai_target.actor.name or "none", true,
"UID: "..self.uid
)
return ts
end
function _M:die(src)
engine.interface.ActorLife.die(self, src)
end
| gpl-3.0 |
rameplayerorg/rameplayer-backend | plugins/ffprobe.lua | 1 | 4112 | local json = require 'cjson.safe'
local process = require 'cqp.process'
local RAME = require 'rame.rame'
local Item = require 'rame.item'
local url = require 'socket.url'
local Plugin = {}
-- Media scanning
local function ffprobe_file(fn)
-- reference: https://ffmpeg.org/ffprobe.html
if not fn then return nil end
local out = process.popen(
"ffprobe",
"-probesize", "1000",
"-print_format", "json",
"-show_entries", "format",
"-show_chapters",
"-select_streams", "v:0",
"-show_streams",
fn)
local res = out:read_all()
out:close()
return res
end
function Plugin.uri_scanner(self)
RAME.log.info("Scanning", self.uri)
local extract_chapters = true
local only_chapter_id = nil
if self.parent and self.parent.editable then
-- item added to editable playlist, chapter items shouldn't be extracted
extract_chapters = false
end
local fn,chapter_id = RAME.resolve_uri(self.uri)
if chapter_id ~= nil then
-- Chapter videos (#id= fragment) are expected to be ffprobed only when
-- added to a playlist, in which case it's assumed the original entry
-- is already available (extracted when main video was ffprobed).
-- We find that first & copy the data, and only continue to actual
-- ffprobe if the original was not found for some reason.
local matching_fn_items = Item.search_all("filename", self.filename)
for _,id in ipairs(matching_fn_items) do
local i = Item.find(id)
if i and i.parent and not i.parent.editable and i.starttime and i.endtime then
-- found "original" chapter entry, pick the already extracted metadata
-- (no need to re-ffprobe it)
self.type = "chapter"
self.title = i.title
self.starttime = i.starttime
self.endtime = i.endtime
self.duration = i.duration
self:touch()
return
end
end
-- didn't find the "original", flag this chapter id to be searched for in ffprobe below
only_chapter_id = chapter_id
end
local data = ffprobe_file(fn)
if data == nil then return false end
local ff = json.decode(data)
if ff == nil then return false end
local ff_fmt = ff.format or {}
local ff_tags = ff_fmt.tags or {}
self.duration = tonumber(ff_fmt.duration)
self.title = ff_tags.title
if type(ff.streams) == "table" and type(ff.streams[1]) == "table" then
self.width = ff.streams[1].width
self.height = ff.streams[1].height
end
local ch_item_pos_id = self.id
-- read through chapter info
-- (possible TODO: support making of separate folder of chapters?)
for _, chff in pairs(ff.chapters or {}) do
local start_t = tonumber(chff.start_time)
local end_t = tonumber(chff.end_time)
local chid = tostring(chff.id)
if extract_chapters then
-- extract chapter as a new list item
local i = Item.new {
type = "chapter",
title = chff.tags.title,
parent = self.parent,
chapter_parent_id = self.id,
filename = self.filename.." #"..chid, -- postfix filename with chapter index info
uri = self.uri.."#id="..chid, -- add fragment id to uri containing chapter index
starttime = start_t,
endtime = end_t,
duration = end_t - start_t,
scanned = true
}
-- for now, chapter items are added flat to same level after original whole media item:
self.parent:add(i)
i:move_after(ch_item_pos_id)
ch_item_pos_id = i.id
i:touch()
-- also list chapter positions to video file itself
self.chapters = self.chapters or {}
table.insert(self.chapters, { id = i.id, chapterId = chid, pos = start_t, title = chff.tags.title })
end
if only_chapter_id ~= nil and chid == only_chapter_id then
self.type = "chapter"
self.title = chff.tags.title
self.starttime = start_t
self.endtime = end_t
self.duration = end_t - start_t
break -- no need to look at the rest
end
end
self:touch()
end
function Plugin.early_init()
local schemes = {"http","https","file"}
local exts = {
"wav","mp3","flac","aac","m4a","ogg",
"flv","avi","m4v","mkv","mov","mpg","mpeg","mpe","mp4", "ts",
"gif", "jpg", "jpeg", "png", "tif", "tiff",
}
Item.uri_scanners:register(schemes, exts, 10, Plugin.uri_scanner)
end
return Plugin
| gpl-2.0 |
ibm2431/darkstar | scripts/globals/items/tonosama_rice_ball.lua | 11 | 1150 | -----------------------------------------
-- ID: 4277
-- Item: Tonosama Rice Ball
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP +15
-- Dex +3
-- Vit +3
-- Chr +3
-- Effect with enhancing equipment (Note: these are latents on gear with the effect)
-- Atk +50
-- Def +30
-- Double Attack +1%
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,1800,4277)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.HP, 15)
target:addMod(dsp.mod.DEX, 3)
target:addMod(dsp.mod.VIT, 3)
target:addMod(dsp.mod.CHR, 3)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 15)
target:delMod(dsp.mod.DEX, 3)
target:delMod(dsp.mod.VIT, 3)
target:delMod(dsp.mod.CHR, 3)
end | gpl-3.0 |
ricker75/Global-Server | data/movements/scripts/demon oak quest/demonOakTreeEnter.lua | 2 | 1101 | function onStepIn(cid, item, position, fromPosition)
local player = Player(cid)
if not player then
return true
end
if player:getStorageValue(1010) >= 1 then
player:teleportTo(DEMON_OAK_KICK_POSITION)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
return true
end
if player:getLevel() < 120 then
player:say("LEAVE LITTLE FISH, YOU ARE NOT WORTH IT!", TALKTYPE_MONSTER_YELL, false, cid, DEMON_OAK_POSITION)
player:teleportTo(DEMON_OAK_KICK_POSITION)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
return true
end
if player:getStorageValue(1014) == 5 and not isPlayerInArea({x = 32706, y = 32345, z = 7, stackpos = 255}, {x = 32725, y = 32357, z = 7, stackpos = 255}) then
player:teleportTo(DEMON_OAK_ENTER_POSITION)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
player:setStorageValue(1013, 1)
player:say("I AWAITED YOU! COME HERE AND GET YOUR REWARD!", TALKTYPE_MONSTER_YELL, false, cid, DEMON_OAK_POSITION)
else
player:teleportTo(DEMON_OAK_KICK_POSITION)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
end
return true
end
| gpl-2.0 |
naclander/tome | game/modules/tome/data/general/objects/egos/mindstars.lua | 1 | 24785 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- TODO: More greater suffix psionic; more lesser suffix and prefix psionic
local Stats = require "engine.interface.ActorStats"
local Talents = require "engine.interface.ActorTalents"
local DamageType = require "engine.DamageType"
-------------------------------------------------------
--Nature and Antimagic---------------------------------
-------------------------------------------------------
newEntity{
power_source = {nature=true},
name = "blooming ", prefix=true, instant_resolve=true,
keywords = {blooming=true},
level_range = {1, 50},
rarity = 8,
cost = 8,
wielder = {
heal_on_nature_summon = resolvers.mbonus_material(25, 5),
healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {nature=true},
name = "gifted ", prefix=true, instant_resolve=true,
keywords = {gifted=true},
level_range = {1, 50},
rarity = 4,
cost = 8,
wielder = {
combat_mindpower = resolvers.mbonus_material(10, 2),
},
}
newEntity{
power_source = {nature=true},
name = "nature's ", prefix=true, instant_resolve=true,
keywords = {nature=true},
level_range = {1, 50},
rarity = 4,
cost = 8,
wielder = {
inc_damage={
[DamageType.NATURE] = resolvers.mbonus_material(8, 2),
},
disease_immune = resolvers.mbonus_material(15, 10, function(e, v) v=v/100 return 0, v end),
resists={
[DamageType.BLIGHT] = resolvers.mbonus_material(8, 2),
},
},
}
newEntity{
power_source = {nature=true},
name = " of balance", suffix=true, instant_resolve=true,
keywords = {balance=true},
level_range = {1, 50},
rarity = 4,
cost = 8,
wielder = {
combat_physresist = resolvers.mbonus_material(8, 2),
combat_spellresist = resolvers.mbonus_material(8, 2),
combat_mentalresist = resolvers.mbonus_material(8, 2),
equilibrium_regen_when_hit = resolvers.mbonus_material(20, 5, function(e, v) v=v/10 return 0, v end),
},
}
newEntity{
power_source = {nature=true},
name = " of life", suffix=true, instant_resolve=true,
keywords = {life=true},
level_range = {1, 50},
rarity = 4,
cost = 8,
wielder = {
max_life = resolvers.mbonus_material(40, 10),
life_regen = resolvers.mbonus_material(15, 5, function(e, v) v=v/10 return 0, v end),
},
}
newEntity{
power_source = {antimagic=true},
name = " of slime", suffix=true, instant_resolve=true,
keywords = {slime=true},
level_range = {1, 50},
rarity = 8,
cost = 8,
wielder = {
on_melee_hit={
[DamageType.SLIME] = resolvers.mbonus_material(8, 2),
},
inc_damage={
[DamageType.NATURE] = resolvers.mbonus_material(8, 2),
},
},
}
-------------------------------------------------------
--Psionic----------------------------------------------
-------------------------------------------------------
newEntity{
power_source = {psionic=true},
name = "horrifying ", prefix=true, instant_resolve=true,
keywords = {horrifying=true},
level_range = {1, 50},
rarity = 4,
cost = 8,
wielder = {
on_melee_hit={
[DamageType.MIND] = resolvers.mbonus_material(8, 2),
[DamageType.DARKNESS] = resolvers.mbonus_material(8, 2),
},
inc_damage={
[DamageType.MIND] = resolvers.mbonus_material(8, 2),
[DamageType.DARKNESS] = resolvers.mbonus_material(8, 2),
},
},
}
newEntity{
power_source = {psionic=true},
name = "radiant ", prefix=true, instant_resolve=true,
keywords = {radiant=true},
level_range = {1, 50},
rarity = 4,
cost = 8,
combat = {
melee_project = { [DamageType.LIGHT] = resolvers.mbonus_material(8, 2), },
},
wielder = {
combat_mindpower = resolvers.mbonus_material(4, 1),
combat_mindcrit = resolvers.mbonus_material(4, 1),
lite = resolvers.mbonus_material(1, 1),
},
}
newEntity{
power_source = {psionic=true},
name = " of clarity", suffix=true, instant_resolve=true,
keywords = {clarity=true},
level_range = {1, 50},
rarity = 8,
cost = 8,
wielder = {
combat_mentalresist = resolvers.mbonus_material(8, 2),
max_psi = resolvers.mbonus_material(40, 10),
},
}
newEntity{
power_source = {psionic=true},
name = "hungering ", prefix=true, instant_resolve=true,
keywords = {hungering=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 30,
cost = 40,
wielder = {
talents_types_mastery = {
["psionic/voracity"] = resolvers.mbonus_material(1, 1, function(e, v) v=v/10 return 0, v end),
["cursed/dark-sustenance"] = resolvers.mbonus_material(1, 1, function(e, v) v=v/10 return 0, v end),
},
hate_per_kill = resolvers.mbonus_material(4, 1),
psi_per_kill = resolvers.mbonus_material(4, 1),
},
charm_power = resolvers.mbonus_material(80, 20),
charm_power_def = {add=5, max=10, floor=true},
resolvers.charm("inflict mind damage; gain psi and hate", 20,
function(self, who)
local tg = {type="hit", range=10,}
local x, y, target = who:getTarget(tg)
if not x or not y then return nil end
if target then
if target:checkHit(who:combatMindpower(), target:combatMentalResist(), 0, 95, 5) then
local damage = self:getCharmPower(who) + (who:combatMindpower() * (1 + self.material_level/5))
who:project(tg, x, y, engine.DamageType.MIND, {dam=damage, alwaysHit=true}, {type="mind"})
who:incPsi(damage/10)
who:incHate(damage/10)
else
game.logSeen(target, "%s resists the mind attack!", target.name:capitalize())
end
end
return {id=true, used=true}
end
),
}
newEntity{
power_source = {psionic=true},
name = " of nightfall", suffix=true, instant_resolve=true,
keywords = {nightfall=true},
level_range = {30, 50},
rarity = 30,
cost = 40,
wielder = {
inc_damage={
[DamageType.DARKNESS] = resolvers.mbonus_material(8, 2),
},
resists_pen={
[DamageType.DARKNESS] = resolvers.mbonus_material(8, 2),
},
resists={
[DamageType.DARKNESS] = resolvers.mbonus_material(8, 2),
},
blind_immune = resolvers.mbonus_material(15, 10, function(e, v) v=v/100 return 0, v end),
talents_types_mastery = {
["cursed/darkness"] = resolvers.mbonus_material(1, 1, function(e, v) v=v/10 return 0, v end),
},
},
}
------------------------------------------------
-- Mindstar Sets -------------------------------
------------------------------------------------
-- Wild Cards: Capable of completing other sets
newEntity{
power_source = {nature=true},
name = "harmonious ", prefix=true, instant_resolve=true,
keywords = {harmonious=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 35,
cost = 40,
wielder = {
equilibrium_regen_when_hit = resolvers.mbonus_material(20, 5, function(e, v) v=v/10 return 0, v end),
talents_types_mastery = {
["wild-gift/harmony"] = resolvers.mbonus_material(1, 1, function(e, v) v=v/10 return 0, v end),
},
inc_damage={
[DamageType.NATURE] = resolvers.mbonus_material(8, 2),
},
resists_pen={
[DamageType.NATURE] = resolvers.mbonus_material(8, 2),
},
resists={
[DamageType.NATURE] = resolvers.mbonus_material(8, 2),
},
},
resolvers.charm("completes a nature powered mindstar set", 20,
function(self, who, ms_inven)
if who:getInven("PSIONIC_FOCUS") and who:getInven("PSIONIC_FOCUS")[1] == self then
game.logPlayer(who, "You cannot use %s while using it as a psionic focus.", self.name)
return
end
who:showEquipment("Harmonize with which mindstar?", function(o) return o.subtype == "mindstar" and o.set_list and o ~= self and o.power_source and o.power_source.nature and not o.set_complete end, function(o)
-- remove any existing set properties
self.define_as =nil
self.set_list = nil
self.on_set_complete = nil
-- define the mindstar so it matches the set list of the target mindstar
self.define_as = o.set_list[1][2]
-- then set the mindstar's set list as the definition of the target mindstar
self.set_list = { {"define_as", o.define_as} }
-- and copies the target mindstar's on set complete
self.on_set_complete = o.on_set_complete
-- remove the mindstar and rewear it to trigger set bonuses
local obj = who:takeoffObject(ms_inven, 1)
who:wearObject(obj, true)
return true
end)
return {id=true, used=true}
end
),
}
newEntity{
power_source = {psionic=true},
name = "resonating ", prefix=true, instant_resolve=true,
keywords = {resonating=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 35,
cost = 40,
wielder = {
damage_resonance = resolvers.mbonus_material(20, 5),
psi_regen_when_hit = resolvers.mbonus_material(20, 5, function(e, v) v=v/10 return 0, v end),
inc_damage={
[DamageType.MIND] = resolvers.mbonus_material(8, 2),
},
resists_pen={
[DamageType.MIND] = resolvers.mbonus_material(8, 2),
},
resists={
[DamageType.MIND] = resolvers.mbonus_material(8, 2),
},
},
resolvers.charm("completes a psionic powered mindstar set", 20,
function(self, who, ms_inven)
if who:getInven("PSIONIC_FOCUS") and who:getInven("PSIONIC_FOCUS")[1] == self then
game.logPlayer(who, "You cannot use %s while using it as a psionic focus.", self.name)
return
end
who:showEquipment("Resonate with which mindstar?", function(o) return o.subtype == "mindstar" and o.set_list and o ~= self and o.power_source and o.power_source.psionic and not o.set_complete end, function(o)
-- remove any existing set properties
self.define_as =nil
self.set_list = nil
self.on_set_complete = nil
-- define the mindstar so it matches the set list of the target mindstar
self.define_as = o.set_list[1][2]
-- then set the mindstar's set list as the definition of the target mindstar
self.set_list = { {"define_as", o.define_as} }
-- and copies the target mindstar's on set complete
self.on_set_complete = o.on_set_complete
-- remove the mindstar and rewear it to trigger set bonuses
local obj = who:takeoffObject(ms_inven, 1)
who:wearObject(obj, true)
return true
end)
return {id=true, used=true}
end
),
}
-- Caller's Set: For summoners!
newEntity{
power_source = {nature=true}, define_as = "MS_EGO_SET_CALLERS",
name = "caller's ", prefix=true, instant_resolve=true,
keywords = {callers=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
inc_damage = {
[DamageType.FIRE] = resolvers.mbonus_material(10, 5),
[DamageType.ACID] = resolvers.mbonus_material(10, 5),
[DamageType.COLD] = resolvers.mbonus_material(10, 5),
[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 5),
},
resists_pen = {
[DamageType.FIRE] = resolvers.mbonus_material(8, 2),
[DamageType.ACID] = resolvers.mbonus_material(8, 2),
[DamageType.COLD] = resolvers.mbonus_material(8, 2),
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
},
},
set_list = { {"define_as", "MS_EGO_SET_SUMMONERS"} },
on_set_complete = function(self, who)
game.logPlayer(who, "#GREEN#Your mindstars resonate with Nature's purity.")
self:specialSetAdd({"wielder","nature_summon_regen"}, self.material_level)
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end
}
newEntity{
power_source = {nature=true}, define_as = "MS_EGO_SET_SUMMONERS",
name = "summoner's ", prefix=true, instant_resolve=true,
keywords = {summoners=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 30,
cost = 40,
wielder = {
combat_mindpower = resolvers.mbonus_material(10, 2),
combat_mindcrit = resolvers.mbonus_material(5, 1),
},
set_list = { {"define_as", "MS_EGO_SET_CALLERS"} },
on_set_complete = function(self, who)
game.logPlayer(who, "#GREEN#Your mindstars resonate with Nature's purity.")
self:specialSetAdd({"wielder","nature_summon_max"}, 1)
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end
}
-- Drake sets; these may seem odd but they're designed to keep sets from over writing each other when resolved
-- Basically it allows a set on suffix without a set_list, keeps the drop tables balanced without being bloated, and allows one master item to complete multiple subsets
newEntity{
power_source = {nature=true}, define_as = "MS_EGO_SET_WYRM",
name = "wyrm's ", prefix=true, instant_resolve=true,
keywords = {wyrms=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 35,
cost = 40,
wielder = {
on_melee_hit={
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
[DamageType.COLD] = resolvers.mbonus_material(8, 2),
[DamageType.FIRE] = resolvers.mbonus_material(8, 2),
[DamageType.LIGHTNING] = resolvers.mbonus_material(8, 2),
[DamageType.ACID] = resolvers.mbonus_material(8, 2),
},
resists={
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
[DamageType.COLD] = resolvers.mbonus_material(8, 2),
[DamageType.FIRE] = resolvers.mbonus_material(8, 2),
[DamageType.LIGHTNING] = resolvers.mbonus_material(8, 2),
[DamageType.ACID] = resolvers.mbonus_material(8, 2),
},
},
set_list = { {"define_as", "MS_EGO_SET_DRAKE_STAR"} },
on_set_complete = function(self, who)
game.logPlayer(who, "#PURPLE#You feel the spirit of the wyrm stirring inside you!")
self:specialSetAdd({"wielder","blind_immune"}, self.material_level / 10)
self:specialSetAdd({"wielder","stun_immune"}, self.material_level / 10)
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end,
resolvers.charm("call the drake in an elemental mindstar (this will remove other set bonuses)", 20,
function(self, who, ms_inven)
if who:getInven("PSIONIC_FOCUS") and who:getInven("PSIONIC_FOCUS")[1] == self then
game.logPlayer(who, "You cannot use %s while using it as a psionic focus.", self.name)
return
end
who:showEquipment("Call the drake in which mindstar (this will destroy other set bonuses)?", function(o) return o.subtype == "mindstar" and o.is_drake_star and o ~= self end, function(o)
-- remove any existing sets from the mindstar
o.set_list = nil
o.on_set_complete = nil
o.on_set_broken = nil
o.define_as = nil
-- create the set list
o.define_as = "MS_EGO_SET_DRAKE_STAR"
o.set_list = { {"define_as", "MS_EGO_SET_WYRM"} }
-- define on_set_complete based on keywords
if o.keywords.flames then
o.on_set_complete = function(self, who)
self:specialSetAdd({"wielder","global_speed_add"}, self.material_level / 100)
end
elseif o.keywords.frost then
o.on_set_complete = function(self, who)
self:specialSetAdd({"wielder","combat_armor"}, self.material_level * 3)
end
elseif o.keywords.sand then
o.on_set_complete = function(self, who)
self:specialSetAdd({"wielder","combat_physresist"}, self.material_level * 2)
self:specialSetAdd({"wielder","combat_spellresist"}, self.material_level * 2)
self:specialSetAdd({"wielder","combat_mentalresist"}, self.material_level * 2)
end
elseif o.keywords.storms then
o.on_set_complete = function(self, who)
local Stats = require "engine.interface.ActorStats"
self:specialSetAdd({"wielder","inc_stats"}, {
[Stats.STAT_STR] = self.material_level,
[Stats.STAT_DEX] = self.material_level,
[Stats.STAT_CON] = self.material_level,
[Stats.STAT_MAG] = self.material_level,
[Stats.STAT_WIL] = self.material_level,
[Stats.STAT_CUN] = self.material_level,
})
end
end
-- rewear the wyrm star to trigger set bonuses
local obj = who:takeoffObject(ms_inven, 1)
who:wearObject(obj, true, true)
return true
end)
return {id=true, used=true}
end
),
}
newEntity{
power_source = {nature=true}, is_drake_star = true,
name = " of flames", suffix=true, instant_resolve=true,
keywords = {flames=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
on_melee_hit={
[DamageType.FIRE] = resolvers.mbonus_material(16, 4),
},
inc_damage={
[DamageType.FIRE] = resolvers.mbonus_material(16, 4),
},
resists_pen={
[DamageType.FIRE] = resolvers.mbonus_material(16, 4),
},
resists={
[DamageType.FIRE] = resolvers.mbonus_material(16, 4),
},
global_speed_add = resolvers.mbonus_material(5, 1, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {nature=true}, is_drake_star = true,
name = " of frost", suffix=true, instant_resolve=true,
keywords = {frost=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
combat_armor = resolvers.mbonus_material(5, 5),
on_melee_hit={
[DamageType.ICE] = resolvers.mbonus_material(16, 4),
},
inc_damage={
[DamageType.COLD] = resolvers.mbonus_material(16, 4),
},
resists_pen={
[DamageType.COLD] = resolvers.mbonus_material(16, 4),
},
resists={
[DamageType.COLD] = resolvers.mbonus_material(16, 4),
},
},
}
newEntity{
power_source = {nature=true}, is_drake_star = true,
name = " of sand", suffix=true, instant_resolve=true,
keywords = {sand=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
on_melee_hit={
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
},
inc_damage={
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
},
resists_pen={
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
},
resists={
[DamageType.PHYSICAL] = resolvers.mbonus_material(8, 2),
},
},
}
newEntity{
power_source = {nature=true}, is_drake_star = true,
name = " of storms", suffix=true, instant_resolve=true,
keywords = {storms=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
on_melee_hit={
[DamageType.LIGHTNING] = resolvers.mbonus_material(16, 4),
},
inc_damage={
[DamageType.LIGHTNING] = resolvers.mbonus_material(16, 4),
},
resists_pen={
[DamageType.LIGHTNING] = resolvers.mbonus_material(16, 4),
},
resists={
[DamageType.LIGHTNING] = resolvers.mbonus_material(16, 4),
},
inc_stats = {
[Stats.STAT_STR] = resolvers.mbonus_material(3, 1),
[Stats.STAT_DEX] = resolvers.mbonus_material(3, 1),
[Stats.STAT_MAG] = resolvers.mbonus_material(3, 1),
[Stats.STAT_WIL] = resolvers.mbonus_material(3, 1),
[Stats.STAT_CUN] = resolvers.mbonus_material(3, 1),
[Stats.STAT_CON] = resolvers.mbonus_material(3, 1),
},
},
}
-- Mentalist Set: For a yet to be written psi class and/or Mindslayers
newEntity{
power_source = {psionic=true}, define_as = "MS_EGO_SET_DREAMERS",
name = "dreamer's ", prefix=true, instant_resolve=true,
keywords = {dreamers=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
combat_mentalresist = resolvers.mbonus_material(8, 2),
max_psi = resolvers.mbonus_material(40, 10),
resists = { [DamageType.MIND] = resolvers.mbonus_material(20, 5), }
},
set_list = { {"define_as", "MS_EGO_SET_EPIPHANOUS"} },
on_set_complete = function(self, who)
game.logPlayer(who, "#YELLOW#Your mindstars resonate with psionic energy.")
self:specialSetAdd({"wielder","psi_regen"}, self.material_level / 10)
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end
}
newEntity{
power_source = {psionic=true}, define_as = "MS_EGO_SET_EPIPHANOUS",
name = "epiphanous ", prefix=true, instant_resolve=true,
keywords = {epiphanous=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 30,
cost = 40,
wielder = {
combat_mindpower = resolvers.mbonus_material(5, 1),
combat_mindcrit = resolvers.mbonus_material(5, 1),
inc_damage = { [DamageType.MIND] = resolvers.mbonus_material(20, 5), },
},
set_list = { {"define_as", "MS_EGO_SET_DREAMERS"} },
on_set_complete = function(self, who)
game.logPlayer(who, "#YELLOW#Your mindstars resonate with psionic energy.")
self:specialSetAdd({"wielder","psi_on_crit"}, self.material_level)
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end
}
-- Mitotic Set: Single Mindstar that splits in two
newEntity{
power_source = {nature=true},
name = "mitotic ", prefix=true, instant_resolve=true,
keywords = {mitotic=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 45, -- Rarity is high because melee based mindstar use is rare and you get two items out of one drop
cost = 10, -- cost is very low to discourage players from splitting them to make extra gold.. because that would be tedious and unfun
combat = {
physcrit = resolvers.mbonus_material(10, 2),
melee_project = { [DamageType.ACID_BLIND]= resolvers.mbonus_material(15, 5), [DamageType.SLIME]= resolvers.mbonus_material(15, 5),},
},
resolvers.charm("divide the mindstar in two", 1,
function(self, who)
-- Check for free slot first
if who:getFreeHands() == 0 then
game.logPlayer(who, "You must have a free hand to divide %s", self.name)
return
end
if who:getInven("PSIONIC_FOCUS") and who:getInven("PSIONIC_FOCUS")[1] == self then
game.logPlayer(who, "You cannot split %s while using it as a psionic focus.", self.name)
return
end
local o = self
-- Remove some properties before cloning
o.cost = self.cost / 2 -- more don't split for extra gold discouragement
o.max_power = nil
o.power_regen = nil
o.use_power = nil
local o2 = o:clone()
-- Build the item set
o.define_as = "MS_EGO_SET_MITOTIC_ACID"
o2.define_as = "MS_EGO_SET_MITOTIC_SLIME"
o.set_list = { {"define_as", "MS_EGO_SET_MITOTIC_SLIME"} }
o2.set_list = { {"define_as", "MS_EGO_SET_MITOTIC_ACID"} }
o.on_set_complete = function(self, who)
self:specialWearAdd({"combat","burst_on_crit"}, { [engine.DamageType.ACID_BLIND] = 10 * self.material_level } )
game.logPlayer(who, "#GREEN#The mindstars pulse with life.")
end
o.on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end
o2.on_set_complete = function(self, who)
self:specialWearAdd({"combat","burst_on_crit"}, { [engine.DamageType.SLIME] = 10 * self.material_level } )
end
-- Wearing the second mindstar will complete the set and thus update the first mindstar
who:wearObject(o2, true, true)
-- Because we're removing the use_power we're not returning that it was used; instead we'll have the actor use energy manually
who:useEnergy()
end
),
}
-- Wrathful Set: Geared towards Afflicted
newEntity{
power_source = {psionic=true}, define_as = "MS_EGO_SET_HATEFUL",
name = "hateful ", prefix=true, instant_resolve=true,
keywords = {hateful=true},
level_range = {30, 50},
greater_ego =1,
rarity = 35,
cost = 35,
wielder = {
inc_damage={
[DamageType.MIND] = resolvers.mbonus_material(20, 5),
[DamageType.DARKNESS] = resolvers.mbonus_material(20, 5),
},
resists_pen={
[DamageType.MIND] = resolvers.mbonus_material(10, 5),
[DamageType.DARKNESS] = resolvers.mbonus_material(10, 5),
},
inc_damage_type = {humanoid=resolvers.mbonus_material(20, 5)},
},
set_list = { {"define_as", "MS_EGO_SET_WRATHFUL"} },
on_set_complete = function(self, who)
self:specialSetAdd({"wielder","combat_mindpower"}, 2 * self.material_level)
game.logPlayer(who, "#GREY#You feel a swell of hatred from your mindstars.")
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The mindstar resonance has faded.")
end,
}
newEntity{
power_source = {psionic=true}, define_as = "MS_EGO_SET_WRATHFUL",
name = "wrathful ", prefix=true, instant_resolve=true,
keywords = {wrath=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 40,
wielder = {
psi_on_crit = resolvers.mbonus_material(5, 1),
hate_on_crit = resolvers.mbonus_material(5, 1),
combat_mindcrit = resolvers.mbonus_material(10, 2),
},
set_list = { {"define_as", "MS_EGO_SET_HATEFUL"} },
on_set_complete = function(self, who)
self:specialSetAdd({"wielder","max_hate"}, 2 * self.material_level)
game.logPlayer(who, "#GREY#You feel a swell of hatred from your mindstars.")
end,
on_set_broken = function(self, who)
game.logPlayer(who, "#SLATE#The mindstar resonance has faded.")
end,
} | gpl-3.0 |
LegionXI/darkstar | scripts/globals/items/bowl_of_yayla_corbasi.lua | 12 | 1478 | -----------------------------------------
-- ID: 5579
-- Item: bowl_of_yayla_corbasi
-- Food Effect: 3Hrs, All Races
-----------------------------------------
-- HP 20
-- Dexterity -1
-- Vitality 2
-- HP Recovered While Healing 3
-- MP Recovered While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5579);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, -1);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_HPHEAL, 3);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, -1);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_HPHEAL, 3);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Kazham/npcs/Mamerie.lua | 17 | 1410 | -----------------------------------
-- Area: Kazham
-- NPC: Mamerie
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Kazham/TextIDs"] = nil;
require("scripts/zones/Kazham/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,MAMERIE_SHOP_DIALOG);
stock = {0x11C1,62, -- Gysahl Greens
0x0348,7, -- Chocobo Feather
0x4278,11, -- Pet Food Alpha Biscuit
0x4279,82, -- Pet Food Beta Biscuit
0x45C4,82, -- Carrot Broth
0x45C6,695, -- Bug Broth
0x45C8,126, -- Herbal Broth
0x45CA,695, -- Carrion Broth
0x13D1,50784} -- Scroll of Chocobo Mazurka
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Promyvion-Vahzl/Zone.lua | 9 | 1386 | -----------------------------------
--
-- Zone: Promyvion-Vahzl (22)
--
-----------------------------------
local ID = require("scripts/zones/Promyvion-Vahzl/IDs")
require("scripts/globals/promyvion")
require("scripts/globals/missions")
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
function onInitialize(zone)
dsp.promyvion.initZone(zone)
end
function onZoneIn(player, prevZone)
local cs = -1
if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then
player:setPos(-14.744, 0.036, -119.736, 1) -- To Floor 1 {R}
end
if player:getCurrentMission(COP) == dsp.mission.id.cop.DESIRES_OF_EMPTINESS and player:getCharVar("PromathiaStatus") == 0 then
cs = 50
end
return cs
end
function afterZoneIn(player)
if ENABLE_COP_ZONE_CAP == 1 then
player:addStatusEffect(dsp.effect.LEVEL_RESTRICTION, 50, 0, 0)
end
end
function onRegionEnter(player, region)
dsp.promyvion.onRegionEnter(player, region)
end
function onRegionLeave(player, region)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 50 then
player:setCharVar("PromathiaStatus", 1)
elseif csid == 45 and option == 1 then
player:setPos(-379.947, 48.045, 334.059, 192, 9) -- To Pso'Xja {R}
end
end
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Abyssea-Konschtat/npcs/Atma_Fabricant.lua | 33 | 1061 | -----------------------------------
-- Zone: Abyssea - Konschtat
-- NPC: Atma Fabricant
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Konschtat/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/abyssea");
require("scripts/zones/Abyssea-Konschtat/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0886);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
NebronTM/TeleBot | plugins/monshi.lua | 4 | 1364 | --Start By @Tele_Sudo
local function run(msg, matches)
if matches[1] == "setpm" then
if not is_sudo(msg) then
return 'شما سودو نیستید'
end
local pm = matches[2]
redis:set('bot:pm',pm)
return 'متن پاسخ گویی ثبت شد'
end
if matches[1] == "pm" and is_sudo(msg) then
local hash = ('bot:pm')
local pm = redis:get(hash)
if not pm then
return ' ثبت نشده'
else
return tdcli.sendMessage(msg.chat_id_ , 0, 1, 'پیغام کنونی منشی:\n\n'..pm, 0, 'html')
end
end
if matches[1]=="monshi" then
if not is_sudo(msg) then
return 'شما سودو نیستید'
end
if matches[2]=="on"then
redis:set("bot:pm", "no pm")
return "منشی فعال شد لطفا دوباره پیغام را تنظیم کنید"
end
if matches[2]=="off"then
redis:del("bot:pm")
return "منشی غیرفعال شد"
end
end
if gp_type(msg.chat_id_) == "pv" and msg.content_.text_ then
local hash = ('bot:pm')
local pm = redis:get(hash)
if gp_type(msg.chat_id_) == "channel" or gp_type(msg.chat_id_) == "chat" then
return
else
return tdcli.sendMessage(msg.chat_id_ , 0, 1, pm, 0, 'html')
end
end
end
return {
patterns ={
"^[!#/](setpm) (.*)$",
"^[!#/](monshi) (on)$",
"^[!#/](monshi) (off)$",
"^[!#/](pm)$",
"^(.*)$",
},
run = run
}
--End By @Tele_Sudo
--Channel @LuaError
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Koyol-Futenol.lua | 15 | 3803 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Koyol-Futenol
-- Title Change NPC
-- @pos -129 2 -20 50
-----------------------------------
require("scripts/globals/titles");
local title2 = { DARK_RESISTANT , BEARER_OF_THE_MARK_OF_ZAHAK , SEAGULL_PHRATRIE_CREW_MEMBER , PROUD_AUTOMATON_OWNER , WILDCAT_PUBLICIST ,
SCENIC_SNAPSHOTTER , BRANDED_BY_THE_FIVE_SERPENTS , IMMORTAL_LION , PARAGON_OF_BLUE_MAGE_EXCELLENCE , PARAGON_OF_CORSAIR_EXCELLENCE , PARAGON_OF_PUPPETMASTER_EXCELLENCE ,
MASTER_OF_AMBITION , MASTER_OF_CHANCE , SKYSERPENT_AGGRANDIZER , GALESERPENT_GUARDIAN , STONESERPENT_SHOCKTROOPER , PHOTOPTICATOR_OPERATOR ,
SPRINGSERPENT_SENTRY , FLAMESERPENT_FACILITATOR , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { PRIVATE_SECOND_CLASS , PRIVATE_FIRST_CLASS , SUPERIOR_PRIVATE , LANCE_CORPORAL , CORPORAL , SERGEANT , SERGEANT_MAJOR , CHIEF_SERGEANT ,
SECOND_LIEUTENANT , FIRST_LIEUTENANT , AGENT_OF_THE_ALLIED_FORCES , OVJANGS_ERRAND_RUNNER , KARABABAS_TOUR_GUIDE , KARABABAS_BODYGUARD , KARABABAS_SECRET_AGENT ,
APHMAUS_MERCENARY , NASHMEIRAS_MERCENARY , SALAHEEMS_RISK_ASSESSOR , TREASURE_TROVE_TENDER , GESSHOS_MERCY , EMISSARY_OF_THE_EMPRESS , ENDYMION_PARATROOPER ,
NAJAS_COMRADEINARMS , NASHMEIRAS_LOYALIST , PREVENTER_OF_RAGNAROK , CHAMPION_OF_AHT_URHGAN , ETERNAL_MERCENARY , CAPTAIN }
local title4 = { SUBDUER_OF_THE_MAMOOL_JA , SUBDUER_OF_THE_TROLLS , SUBDUER_OF_THE_UNDEAD_SWARM , CERBERUS_MUZZLER , HYDRA_HEADHUNTER , SHINING_SCALE_RIFLER ,
TROLL_SUBJUGATOR , GORGONSTONE_SUNDERER , KHIMAIRA_CARVER , ELITE_EINHERJAR , STAR_CHARIOTEER , SUN_CHARIOTEER , COMET_CHARIOTEER , MOON_CHARIOTEER ,
BLOODY_BERSERKER , THE_SIXTH_SERPENT , OUPIRE_IMPALER , HEIR_OF_THE_BLESSED_RADIANCE , HEIR_OF_THE_BLIGHTED_GLOOM , SWORN_TO_THE_DARK_DIVINITY ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { 0 , SUPERNAL_SAVANT , SOLAR_SAGE , BOLIDE_BARON , MOON_MAVEN , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0284,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid==0x0284) then
if(option > 0 and option <29) then
if (player:delGil(200)) then
player:setTitle( title2[option] )
end
elseif(option > 256 and option <285) then
if (player:delGil(300)) then
player:setTitle( title3[option - 256] )
end
elseif(option > 512 and option < 541) then
if (player:delGil(400)) then
player:setTitle( title4[option - 512] )
end
elseif(option > 768 and option <797) then
if (player:delGil(500)) then
player:setTitle( title5[option - 768] )
end
end
end
end; | gpl-3.0 |
lache/RacingKingLee | crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/MenuItemImage.lua | 6 | 1676 |
--------------------------------
-- @module MenuItemImage
-- @extend MenuItemSprite
-- @parent_module cc
--------------------------------
-- Sets the sprite frame for the disabled image.
-- @function [parent=#MenuItemImage] setDisabledSpriteFrame
-- @param self
-- @param #cc.SpriteFrame frame
-- @return MenuItemImage#MenuItemImage self (return value: cc.MenuItemImage)
--------------------------------
-- Sets the sprite frame for the selected image.
-- @function [parent=#MenuItemImage] setSelectedSpriteFrame
-- @param self
-- @param #cc.SpriteFrame frame
-- @return MenuItemImage#MenuItemImage self (return value: cc.MenuItemImage)
--------------------------------
-- Sets the sprite frame for the normal image.
-- @function [parent=#MenuItemImage] setNormalSpriteFrame
-- @param self
-- @param #cc.SpriteFrame frame
-- @return MenuItemImage#MenuItemImage self (return value: cc.MenuItemImage)
--------------------------------
--
-- @function [parent=#MenuItemImage] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Initializes a menu item with a normal, selected and disabled image with a callable object.
-- @function [parent=#MenuItemImage] initWithNormalImage
-- @param self
-- @param #string normalImage
-- @param #string selectedImage
-- @param #string disabledImage
-- @param #function callback
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor
-- @function [parent=#MenuItemImage] MenuItemImage
-- @param self
-- @return MenuItemImage#MenuItemImage self (return value: cc.MenuItemImage)
return nil
| mit |
ibm2431/darkstar | scripts/globals/items/plate_of_octopus_sushi_+1.lua | 11 | 1300 | -----------------------------------------
-- ID: 5694
-- Item: plate_of_octopus_sushi_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Strength 2
-- Accuracy % 15 (cap 72)
-- Ranged Accuracy % 15 (cap 72)
-- Resist Sleep +2
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5694)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.STR, 2)
target:addMod(dsp.mod.FOOD_ACCP, 15)
target:addMod(dsp.mod.FOOD_ACC_CAP, 72)
target:addMod(dsp.mod.FOOD_RACCP, 15)
target:addMod(dsp.mod.FOOD_RACC_CAP, 72)
target:addMod(dsp.mod.SLEEPRES, 2)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.STR, 2)
target:delMod(dsp.mod.FOOD_ACCP, 15)
target:delMod(dsp.mod.FOOD_ACC_CAP, 72)
target:delMod(dsp.mod.FOOD_RACCP, 15)
target:delMod(dsp.mod.FOOD_RACC_CAP, 72)
target:delMod(dsp.mod.SLEEPRES, 2)
end
| gpl-3.0 |
lache/RacingKingLee | crazyclient/frameworks/cocos2d-x/external/lua/luasocket/script/socket/headers.lua | 31 | 3706 | -----------------------------------------------------------------------------
-- Canonic header field capitalization
-- LuaSocket toolkit.
-- Author: Diego Nehab
-----------------------------------------------------------------------------
local socket = require("socket.socket")
socket.headers = {}
local _M = socket.headers
_M.canonic = {
["accept"] = "Accept",
["accept-charset"] = "Accept-Charset",
["accept-encoding"] = "Accept-Encoding",
["accept-language"] = "Accept-Language",
["accept-ranges"] = "Accept-Ranges",
["action"] = "Action",
["alternate-recipient"] = "Alternate-Recipient",
["age"] = "Age",
["allow"] = "Allow",
["arrival-date"] = "Arrival-Date",
["authorization"] = "Authorization",
["bcc"] = "Bcc",
["cache-control"] = "Cache-Control",
["cc"] = "Cc",
["comments"] = "Comments",
["connection"] = "Connection",
["content-description"] = "Content-Description",
["content-disposition"] = "Content-Disposition",
["content-encoding"] = "Content-Encoding",
["content-id"] = "Content-ID",
["content-language"] = "Content-Language",
["content-length"] = "Content-Length",
["content-location"] = "Content-Location",
["content-md5"] = "Content-MD5",
["content-range"] = "Content-Range",
["content-transfer-encoding"] = "Content-Transfer-Encoding",
["content-type"] = "Content-Type",
["cookie"] = "Cookie",
["date"] = "Date",
["diagnostic-code"] = "Diagnostic-Code",
["dsn-gateway"] = "DSN-Gateway",
["etag"] = "ETag",
["expect"] = "Expect",
["expires"] = "Expires",
["final-log-id"] = "Final-Log-ID",
["final-recipient"] = "Final-Recipient",
["from"] = "From",
["host"] = "Host",
["if-match"] = "If-Match",
["if-modified-since"] = "If-Modified-Since",
["if-none-match"] = "If-None-Match",
["if-range"] = "If-Range",
["if-unmodified-since"] = "If-Unmodified-Since",
["in-reply-to"] = "In-Reply-To",
["keywords"] = "Keywords",
["last-attempt-date"] = "Last-Attempt-Date",
["last-modified"] = "Last-Modified",
["location"] = "Location",
["max-forwards"] = "Max-Forwards",
["message-id"] = "Message-ID",
["mime-version"] = "MIME-Version",
["original-envelope-id"] = "Original-Envelope-ID",
["original-recipient"] = "Original-Recipient",
["pragma"] = "Pragma",
["proxy-authenticate"] = "Proxy-Authenticate",
["proxy-authorization"] = "Proxy-Authorization",
["range"] = "Range",
["received"] = "Received",
["received-from-mta"] = "Received-From-MTA",
["references"] = "References",
["referer"] = "Referer",
["remote-mta"] = "Remote-MTA",
["reply-to"] = "Reply-To",
["reporting-mta"] = "Reporting-MTA",
["resent-bcc"] = "Resent-Bcc",
["resent-cc"] = "Resent-Cc",
["resent-date"] = "Resent-Date",
["resent-from"] = "Resent-From",
["resent-message-id"] = "Resent-Message-ID",
["resent-reply-to"] = "Resent-Reply-To",
["resent-sender"] = "Resent-Sender",
["resent-to"] = "Resent-To",
["retry-after"] = "Retry-After",
["return-path"] = "Return-Path",
["sender"] = "Sender",
["server"] = "Server",
["smtp-remote-recipient"] = "SMTP-Remote-Recipient",
["status"] = "Status",
["subject"] = "Subject",
["te"] = "TE",
["to"] = "To",
["trailer"] = "Trailer",
["transfer-encoding"] = "Transfer-Encoding",
["upgrade"] = "Upgrade",
["user-agent"] = "User-Agent",
["vary"] = "Vary",
["via"] = "Via",
["warning"] = "Warning",
["will-retry-until"] = "Will-Retry-Until",
["www-authenticate"] = "WWW-Authenticate",
["x-mailer"] = "X-Mailer",
}
return _M
| mit |
LegionXI/darkstar | scripts/globals/mobskills/Mijin_Gakure.lua | 32 | 1342 | ---------------------------------------------------
-- Mijin Gakure
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:getMobMod(MOBMOD_SCRIPTED_2HOUR) == 1) then
return 0;
elseif (skill:getParam() == 2 and math.random() <= 0.5) then -- not always used
return 1;
elseif (mob:getHPP() <= mob:getMobMod(MOBMOD_2HOUR_PROC)) then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local dmgmod = 1;
local hpmod = skill:getHPP() / 100;
local basePower = 6;
-- Maat has a weaker Mijin
if (mob:getFamily() == 335) then
basePower = 4;
end
local power = hpmod * 10 + basePower;
local baseDmg = mob:getWeaponDmg() * power;
local info = MobMagicalMove(mob,target,skill,baseDmg,ELE_NONE,dmgmod,TP_MAB_BONUS,1);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,MOBPARAM_IGNORE_SHADOWS);
if (mob:isInDynamis()) then
-- dynamis mobs will kill themselves
-- other mobs might not
mob:setHP(0);
end
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/globals/items/skewer_of_m&p_chicken.lua | 11 | 1088 | -----------------------------------------
-- ID: 5639
-- Item: Skewer of M&P Chicken
-- Food Effect: 3Min, All Races
-----------------------------------------
-- Strength 5
-- Intelligence -5
-- Attack % 25
-- Attack Cap 154
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,180,5639)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.STR, 5)
target:addMod(dsp.mod.INT, -5)
target:addMod(dsp.mod.FOOD_ATTP, 25)
target:addMod(dsp.mod.FOOD_ATT_CAP, 154)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.STR, 5)
target:delMod(dsp.mod.INT, -5)
target:delMod(dsp.mod.FOOD_ATTP, 25)
target:delMod(dsp.mod.FOOD_ATT_CAP, 154)
end
| gpl-3.0 |
Tommy228/TTTDamagelogs | lua/damagelogs/client/listview.lua | 1 | 12352 | local color_what = Color(255, 0, 0, 100)
local color_darkblue = Color(25, 25, 220)
local color_orange = Color(255, 128, 0)
function Damagelog:SetLineMenu(item, infos, tbl, roles, text, old_logs)
item.ShowTooLong = function(_, b)
item.ShowLong = b
end
item.ShowCopy = function(_, b, steamid1, steamid2)
item.Copy = b
item.steamid1 = steamid1
item.steamid2 = steamid2
end
item.ShowDamageInfos = function(_, ply1, ply2)
item.DamageInfos = true
item.ply1 = ply1
item.ply2 = ply2
end
item.ShowDeathScene = function(_, ply1, ply2, id)
item.DeathScene = true
item.ply1 = ply1
item.ply2 = ply2
item.sceneid = id
end
item.text = text
item.old_logs = old_logs
item.OnRightClick = function()
if not item.ShowLong and not item.Copy and not item.DamageInfos then
return
end
local menu = DermaMenu()
local pnl = vgui.Create("DMenuOption", menu)
local copy = DermaMenu(menu)
copy:SetVisible(false)
pnl:SetSubMenu(copy)
pnl:SetText(TTTLogTranslate(GetDMGLogLang, "Copy"))
pnl:SetImage("icon16/tab_edit.png")
menu:AddPanel(pnl)
copy:AddOption(TTTLogTranslate(GetDMGLogLang, "Lines"), function()
local full_text = ""
local append = false
for _, line in pairs(item:GetListView():GetSelected()) do
if append then
full_text = full_text .. "\n"
end
full_text = full_text .. "[" .. line:GetColumnText(1) .. "] " .. line:GetColumnText(3)
append = true
end
SetClipboardText(full_text)
end)
if item.Copy then
copy:AddOption(TTTLogTranslate(GetDMGLogLang, "SteamIDof") .. item.steamid1[1], function()
SetClipboardText(item.steamid1[2])
end)
if item.steamid2 then
copy:AddOption(TTTLogTranslate(GetDMGLogLang, "SteamIDof") .. item.steamid2[1], function()
SetClipboardText(item.steamid2[2])
end)
end
end
if item.DamageInfos then
menu:AddOption(TTTLogTranslate(GetDMGLogLang, "ShowDamageInfos"), function()
if item.old_logs then
local found, result = self:FindFromOldLogs(tbl.time, item.ply1, item.ply2)
self:SetDamageInfosLV(self.OldDamageInfo, roles, tbl.ply1, tbl.ply2, tbl.time, tbl.time - 10, found and result)
self.DamageInfoForm:Toggle()
else
net.Start("DL_AskDamageInfos")
net.WriteUInt(tbl.time, 32)
net.WriteUInt(item.ply1, 32)
net.WriteUInt(item.ply2, 32)
if not tbl.round then
net.WriteUInt(self.SelectedRound, 32)
else
net.WriteUInt(tbl.round, 32)
end
net.SendToServer()
end
end):SetImage("icon16/gun.png")
end
if item.DeathScene then
menu:AddOption(TTTLogTranslate(GetDMGLogLang, "ShowDeathScene"), function()
net.Start("DL_AskDeathScene")
net.WriteUInt(item.sceneid, 32)
net.WriteUInt(item.ply1, 32)
net.WriteUInt(item.ply2, 32)
net.SendToServer()
end):SetImage("icon16/television.png")
end
if item.ShowLong then
menu:AddOption(TTTLogTranslate(GetDMGLogLang, "FullDisplay"), function()
Derma_Message(item.text, TTTLogTranslate(GetDMGLogLang, "FullDisplay"), TTTLogTranslate(GetDMGLogLang, "Close"))
end):SetImage("icon16/eye.png")
end
menu:Open()
end
infos:RightClick(item, tbl.infos, roles, text)
end
function Damagelog:AddLogsLine(listview, tbl, roles, nofilters, old)
if type(tbl) ~= "table" then
return
end
local infos = self.events[tbl.id]
if not infos then
return
end
if not nofilters and not infos:IsAllowed(tbl.infos, roles) then
return
end
local text = infos:ToString(tbl.infos, roles)
local item = listview:AddLine(util.SimpleTime(tbl.time, "%02i:%02i"), infos.Type, text, "")
if tbl.infos.icon then
if tbl.infos.icon[1] then
local image = vgui.Create("DImage", item.Columns[4])
image:SetImage(tbl.infos.icon[1])
image:SetSize(16, 16)
image:SetPos(6, 1)
end
if tbl.infos.icon[2] then
item:SetTooltip(TTTLogTranslate(GetDMGLogLang, "VictimShotFirst"))
end
end
function item:PaintOver(w, h)
if not self:IsSelected() and infos:Highlight(item, tbl.infos, text) then
surface.SetDrawColor(color_what)
surface.DrawRect(0, 0, w, h)
else
for _, v in pairs(item.Columns) do
v:SetTextColor(infos:GetColor(tbl.infos, roles))
end
end
end
self:SetLineMenu(item, infos, tbl, roles, text, old)
return true
end
function Damagelog:SetListViewTable(listview, tbl, nofilters, old)
if not tbl or not tbl.logs then
return
end
if #tbl.logs > 0 then
local added = false
for _, v in ipairs(tbl.logs) do
local line_added = self:AddLogsLine(listview, v, tbl.roles, nofilters, old)
if not added and line_added then
added = true
end
end
if not added then
listview:AddLine("", "", TTTLogTranslate(GetDMGLogLang, "EmptyLogsFilters"))
end
else
listview:AddLine("", "", TTTLogTranslate(GetDMGLogLang, "EmptyLogs"))
end
end
function Damagelog:SetRolesListView(listview, tbl)
listview:Clear()
if not tbl then
return
end
for _, v in pairs(tbl) do
if v.role ~= ROLE_INNOCENT or GetConVar("ttt_dmglogs_showinnocents"):GetBool() then
self:AddRoleLine(listview, v.nick, v.role)
end
end
end
local role_colors = {
[1] = Color(0, 200, 0),
[2] = Color(200, 0, 0),
[3] = Color(0, 0, 200),
["disconnected"] = Color(0, 0, 0)
}
function Damagelog:AddRoleLine(listview, nick, role)
if role ~= -3 then
local item = listview:AddLine(nick, self:StrRole(role), "")
function item:PaintOver()
for _, v in pairs(item.Columns) do
if role < 0 then
v:SetTextColor(role_colors["disconnected"])
else
if not ROLES then
v:SetTextColor(role_colors[role])
else
v:SetTextColor(GetRoleByIndex(role).color)
end
end
end
end
item.Nick = nick
item.Round = self.SelectedRound
local sync_ent = self:GetSyncEnt()
item.Think = function(panel)
if GetRoundState() == ROUND_ACTIVE and sync_ent:GetPlayedRounds() == panel.Round then
local ent = self.RoleNicks and self.RoleNicks[panel.Nick]
if IsValid(ent) then
panel:SetColumnText(3, ent:Alive() and not (ent.IsGhost and ent:IsGhost()) and not ent:IsSpec() and TTTLogTranslate(GetDMGLogLang, "Yes") or TTTLogTranslate(GetDMGLogLang, "No"))
else
panel:SetColumnText(3, TTTLogTranslate(GetDMGLogLang, "ChatDisconnected"))
end
else
panel:SetColumnText(3, TTTLogTranslate(GetDMGLogLang, "RoundEnded"))
end
end
end -- TODO what is with role == -1 and -2 ? or "disconnected" ?
end
local shoot_colors = {
[Color(46, 46, 46)] = true,
[Color(66, 66, 66)] = true,
[Color(125, 125, 125)] = true,
[Color(255, 6, 13)] = true,
[Color(0, 0, 128)] = true,
[Color(0, 0, 205)] = true,
[Color(79, 209, 204)] = true,
[Color(165, 42, 42)] = true,
[Color(238, 59, 59)] = true,
[Color(210, 105, 30)] = true,
[Color(255, 165, 79)] = true,
[Color(107, 66, 38)] = true,
[Color(166, 128, 100)] = true,
[Color(0, 100, 0)] = true,
[Color(34, 139, 34)] = true,
[Color(124, 252, 0)] = true,
[Color(78, 328, 148)] = true,
[Color(139, 10, 80)] = true,
[Color(205, 16, 118)] = true,
[Color(205, 85, 85)] = true,
[Color(110, 6, 250)] = true,
[Color(30, 235, 0)] = true,
[Color(205, 149, 12)] = true,
[Color(0, 0, 250)] = true,
[Color(219, 150, 50)] = true,
[Color(255, 36, 0)] = true,
[Color(205, 104, 57)] = true,
[Color(191, 62, 255)] = true,
[Color(99, 86, 126)] = true,
[Color(133, 99, 99)] = true
}
function Damagelog:SetDamageInfosLV(listview, roles, att, victim, beg, t, result)
if not IsValid(self.Menu) then
return
end
for k in pairs(shoot_colors) do
shoot_colors[k] = true
end
if beg then
beg = string.FormattedTime(math.Clamp(beg, 0, 999), "%02i:%02i")
end
if t then
t = string.FormattedTime(t, "%02i:%02i")
end
listview:Clear()
if victim and att then
listview:AddLine(string.format(TTTLogTranslate(GetDMGLogLang, "DamageInfosBetween"), victim, att, beg, t))
end
if not result or table.Count(result) <= 0 then
listview:AddLine(TTTLogTranslate(GetDMGLogLang, "EmptyLogs"))
-- Currently unused
-- Currently unused
else
local nums = {}
local used_nicks = {}
for k in pairs(result) do
table.insert(nums, k)
end
table.sort(nums)
local players = {}
for _, v in ipairs(nums) do
local info = result[v]
local color
for _, i in pairs(info) do
if att and victim then
if not players[1] then
players[1] = i[1]
elseif not players[2] then
players[2] = i[1]
end
else
if not used_nicks[i[1]] then
local found = false
for k, v2 in RandomPairs(shoot_colors) do
if v2 and not found then
color = k
found = true
end
end
if found then
shoot_colors[color] = false
used_nicks[i[1]] = color
else
used_nicks[i[1]] = COLOR_WHITE
end
else
color = used_nicks[i[1]]
end
end
local item
if i[2] == "crowbartir" then
item = listview:AddLine(string.format(TTTLogTranslate(GetDMGLogLang, "CrowbarSwung"), string.FormattedTime(v, "%02i:%02i"), self:InfoFromID(roles, i[1]).nick))
elseif i[2] == "crowbarpouss" then
item = listview:AddLine(string.format(TTTLogTranslate(GetDMGLogLang, "HasPushed"), string.FormattedTime(v, "%02i:%02i"), self:InfoFromID(roles, i[1]).nick, self:InfoFromID(roles, i[3]).nick))
else
wep = Damagelog:GetWeaponName(i[2]) or TTTLogTranslate(GetDMGLogLang, "UnknownWeapon")
item = listview:AddLine(string.format(TTTLogTranslate(GetDMGLogLang, "HasShot"), string.FormattedTime(v, "%02i:%02i"), self:InfoFromID(roles, i[1]).nick, wep))
end
item.PaintOver = function()
if att and victim then
if i[1] == players[1] then
item.Columns[1]:SetTextColor(color_darkblue)
elseif i[1] == players[2] then
item.Columns[1]:SetTextColor(color_orange)
end
else
item.Columns[1]:SetTextColor(color)
end
end
end
end
end
self.DamageInfoBox:Toggle()
end | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Gavrie.lua | 17 | 1534 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Gavrie
-- Standard Merchant NPC
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
require("scripts/globals/shop");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,GAVRIE_SHOP_DIALOG);
stock = {0x1036,2595, -- Eye Drops
0x1034,316, -- Antidote
0x1037,800, -- Echo Drops
0x1010,910, -- Potion
0x1020,4832, -- Ether
0x103B,3360, -- Remedy
0x119D,12, -- Distilled Water
0x492B,50, -- Automaton Oil
0x492C,250, -- Automaton Oil +1
0x492D,500, -- Automaton Oil +2
0x4AF1,1000} -- Automaton Oil +3
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
lajoll1/sipml5 | asterisk/etc/extensions.lua | 317 | 5827 |
CONSOLE = "Console/dsp" -- Console interface for demo
--CONSOLE = "DAHDI/1"
--CONSOLE = "Phone/phone0"
IAXINFO = "guest" -- IAXtel username/password
--IAXINFO = "myuser:mypass"
TRUNK = "DAHDI/G2"
TRUNKMSD = 1
-- TRUNK = "IAX2/user:pass@provider"
--
-- Extensions are expected to be defined in a global table named 'extensions'.
-- The 'extensions' table should have a group of tables in it, each
-- representing a context. Extensions are defined in each context. See below
-- for examples.
--
-- Extension names may be numbers, letters, or combinations thereof. If
-- an extension name is prefixed by a '_' character, it is interpreted as
-- a pattern rather than a literal. In patterns, some characters have
-- special meanings:
--
-- X - any digit from 0-9
-- Z - any digit from 1-9
-- N - any digit from 2-9
-- [1235-9] - any digit in the brackets (in this example, 1,2,3,5,6,7,8,9)
-- . - wildcard, matches anything remaining (e.g. _9011. matches
-- anything starting with 9011 excluding 9011 itself)
-- ! - wildcard, causes the matching process to complete as soon as
-- it can unambiguously determine that no other matches are possible
--
-- For example the extension _NXXXXXX would match normal 7 digit
-- dialings, while _1NXXNXXXXXX would represent an area code plus phone
-- number preceded by a one.
--
-- If your extension has special characters in it such as '.' and '!' you must
-- explicitly make it a string in the tabale definition:
--
-- ["_special."] = function;
-- ["_special!"] = function;
--
-- There are no priorities. All extensions to asterisk appear to have a single
-- priority as if they consist of a single priority.
--
-- Each context is defined as a table in the extensions table. The
-- context names should be strings.
--
-- One context may be included in another context using the 'includes'
-- extension. This extension should be set to a table containing a list
-- of context names. Do not put references to tables in the includes
-- table.
--
-- include = {"a", "b", "c"};
--
-- Channel variables can be accessed thorugh the global 'channel' table.
--
-- v = channel.var_name
-- v = channel["var_name"]
-- v.value
-- v:get()
--
-- channel.var_name = "value"
-- channel["var_name"] = "value"
-- v:set("value")
--
-- channel.func_name(1,2,3):set("value")
-- value = channel.func_name(1,2,3):get()
--
-- channel["func_name(1,2,3)"]:set("value")
-- channel["func_name(1,2,3)"] = "value"
-- value = channel["func_name(1,2,3)"]:get()
--
-- Note the use of the ':' operator to access the get() and set()
-- methods.
--
-- Also notice the absence of the following constructs from the examples above:
-- channel.func_name(1,2,3) = "value" -- this will NOT work
-- value = channel.func_name(1,2,3) -- this will NOT work as expected
--
--
-- Dialplan applications can be accessed through the global 'app' table.
--
-- app.Dial("DAHDI/1")
-- app.dial("DAHDI/1")
--
-- More examples can be found below.
--
-- An autoservice is automatically run while lua code is executing. The
-- autoservice can be stopped and restarted using the autoservice_stop() and
-- autoservice_start() functions. The autservice should be running before
-- starting long running operations. The autoservice will automatically be
-- stopped before executing applications and dialplan functions and will be
-- restarted afterwards. The autoservice_status() function can be used to
-- check the current status of the autoservice and will return true if an
-- autoservice is currently running.
--
function outgoing_local(c, e)
app.dial("DAHDI/1/" .. e, "", "")
end
function demo_instruct()
app.background("demo-instruct")
app.waitexten()
end
function demo_congrats()
app.background("demo-congrats")
demo_instruct()
end
-- Answer the chanel and play the demo sound files
function demo_start(context, exten)
app.wait(1)
app.answer()
channel.TIMEOUT("digit"):set(5)
channel.TIMEOUT("response"):set(10)
-- app.set("TIMEOUT(digit)=5")
-- app.set("TIMEOUT(response)=10")
demo_congrats(context, exten)
end
function demo_hangup()
app.playback("demo-thanks")
app.hangup()
end
extensions = {
demo = {
s = demo_start;
["2"] = function()
app.background("demo-moreinfo")
demo_instruct()
end;
["3"] = function ()
channel.LANGUAGE():set("fr") -- set the language to french
demo_congrats()
end;
["1000"] = function()
app.goto("demo", "s", 1)
end;
["1234"] = function()
app.playback("transfer", "skip")
-- do a dial here
end;
["1235"] = function()
app.voicemail("1234", "u")
end;
["1236"] = function()
app.dial("Console/dsp")
app.voicemail(1234, "b")
end;
["#"] = demo_hangup;
t = demo_hangup;
i = function()
app.playback("invalid")
demo_instruct()
end;
["500"] = function()
app.playback("demo-abouttotry")
app.dial("IAX2/guest@misery.digium.com/s@default")
app.playback("demo-nogo")
demo_instruct()
end;
["600"] = function()
app.playback("demo-echotest")
app.echo()
app.playback("demo-echodone")
demo_instruct()
end;
["8500"] = function()
app.voicemailmain()
demo_instruct()
end;
};
default = {
-- by default, do the demo
include = {"demo"};
};
public = {
-- ATTENTION: If your Asterisk is connected to the internet and you do
-- not have allowguest=no in sip.conf, everybody out there may use your
-- public context without authentication. In that case you want to
-- double check which services you offer to the world.
--
include = {"demo"};
};
["local"] = {
["_NXXXXXX"] = outgoing_local;
};
}
hints = {
demo = {
[1000] = "SIP/1000";
[1001] = "SIP/1001";
};
default = {
["1234"] = "SIP/1234";
};
}
| bsd-3-clause |
cspyb/sipml5 | asterisk/etc/extensions.lua | 317 | 5827 |
CONSOLE = "Console/dsp" -- Console interface for demo
--CONSOLE = "DAHDI/1"
--CONSOLE = "Phone/phone0"
IAXINFO = "guest" -- IAXtel username/password
--IAXINFO = "myuser:mypass"
TRUNK = "DAHDI/G2"
TRUNKMSD = 1
-- TRUNK = "IAX2/user:pass@provider"
--
-- Extensions are expected to be defined in a global table named 'extensions'.
-- The 'extensions' table should have a group of tables in it, each
-- representing a context. Extensions are defined in each context. See below
-- for examples.
--
-- Extension names may be numbers, letters, or combinations thereof. If
-- an extension name is prefixed by a '_' character, it is interpreted as
-- a pattern rather than a literal. In patterns, some characters have
-- special meanings:
--
-- X - any digit from 0-9
-- Z - any digit from 1-9
-- N - any digit from 2-9
-- [1235-9] - any digit in the brackets (in this example, 1,2,3,5,6,7,8,9)
-- . - wildcard, matches anything remaining (e.g. _9011. matches
-- anything starting with 9011 excluding 9011 itself)
-- ! - wildcard, causes the matching process to complete as soon as
-- it can unambiguously determine that no other matches are possible
--
-- For example the extension _NXXXXXX would match normal 7 digit
-- dialings, while _1NXXNXXXXXX would represent an area code plus phone
-- number preceded by a one.
--
-- If your extension has special characters in it such as '.' and '!' you must
-- explicitly make it a string in the tabale definition:
--
-- ["_special."] = function;
-- ["_special!"] = function;
--
-- There are no priorities. All extensions to asterisk appear to have a single
-- priority as if they consist of a single priority.
--
-- Each context is defined as a table in the extensions table. The
-- context names should be strings.
--
-- One context may be included in another context using the 'includes'
-- extension. This extension should be set to a table containing a list
-- of context names. Do not put references to tables in the includes
-- table.
--
-- include = {"a", "b", "c"};
--
-- Channel variables can be accessed thorugh the global 'channel' table.
--
-- v = channel.var_name
-- v = channel["var_name"]
-- v.value
-- v:get()
--
-- channel.var_name = "value"
-- channel["var_name"] = "value"
-- v:set("value")
--
-- channel.func_name(1,2,3):set("value")
-- value = channel.func_name(1,2,3):get()
--
-- channel["func_name(1,2,3)"]:set("value")
-- channel["func_name(1,2,3)"] = "value"
-- value = channel["func_name(1,2,3)"]:get()
--
-- Note the use of the ':' operator to access the get() and set()
-- methods.
--
-- Also notice the absence of the following constructs from the examples above:
-- channel.func_name(1,2,3) = "value" -- this will NOT work
-- value = channel.func_name(1,2,3) -- this will NOT work as expected
--
--
-- Dialplan applications can be accessed through the global 'app' table.
--
-- app.Dial("DAHDI/1")
-- app.dial("DAHDI/1")
--
-- More examples can be found below.
--
-- An autoservice is automatically run while lua code is executing. The
-- autoservice can be stopped and restarted using the autoservice_stop() and
-- autoservice_start() functions. The autservice should be running before
-- starting long running operations. The autoservice will automatically be
-- stopped before executing applications and dialplan functions and will be
-- restarted afterwards. The autoservice_status() function can be used to
-- check the current status of the autoservice and will return true if an
-- autoservice is currently running.
--
function outgoing_local(c, e)
app.dial("DAHDI/1/" .. e, "", "")
end
function demo_instruct()
app.background("demo-instruct")
app.waitexten()
end
function demo_congrats()
app.background("demo-congrats")
demo_instruct()
end
-- Answer the chanel and play the demo sound files
function demo_start(context, exten)
app.wait(1)
app.answer()
channel.TIMEOUT("digit"):set(5)
channel.TIMEOUT("response"):set(10)
-- app.set("TIMEOUT(digit)=5")
-- app.set("TIMEOUT(response)=10")
demo_congrats(context, exten)
end
function demo_hangup()
app.playback("demo-thanks")
app.hangup()
end
extensions = {
demo = {
s = demo_start;
["2"] = function()
app.background("demo-moreinfo")
demo_instruct()
end;
["3"] = function ()
channel.LANGUAGE():set("fr") -- set the language to french
demo_congrats()
end;
["1000"] = function()
app.goto("demo", "s", 1)
end;
["1234"] = function()
app.playback("transfer", "skip")
-- do a dial here
end;
["1235"] = function()
app.voicemail("1234", "u")
end;
["1236"] = function()
app.dial("Console/dsp")
app.voicemail(1234, "b")
end;
["#"] = demo_hangup;
t = demo_hangup;
i = function()
app.playback("invalid")
demo_instruct()
end;
["500"] = function()
app.playback("demo-abouttotry")
app.dial("IAX2/guest@misery.digium.com/s@default")
app.playback("demo-nogo")
demo_instruct()
end;
["600"] = function()
app.playback("demo-echotest")
app.echo()
app.playback("demo-echodone")
demo_instruct()
end;
["8500"] = function()
app.voicemailmain()
demo_instruct()
end;
};
default = {
-- by default, do the demo
include = {"demo"};
};
public = {
-- ATTENTION: If your Asterisk is connected to the internet and you do
-- not have allowguest=no in sip.conf, everybody out there may use your
-- public context without authentication. In that case you want to
-- double check which services you offer to the world.
--
include = {"demo"};
};
["local"] = {
["_NXXXXXX"] = outgoing_local;
};
}
hints = {
demo = {
[1000] = "SIP/1000";
[1001] = "SIP/1001";
};
default = {
["1234"] = "SIP/1234";
};
}
| bsd-3-clause |
greasydeal/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Aligi-Kufongi.lua | 15 | 2993 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Aligi-Kufongi
-- Title Change NPC
-- @pos -23 -21 15 26
-----------------------------------
require("scripts/globals/titles");
local title2 = { TAVNAZIAN_SQUIRE ,PUTRID_PURVEYOR_OF_PUNGENT_PETALS , MONARCH_LINN_PATROL_GUARD , SIN_HUNTER_HUNTER , DISCIPLE_OF_JUSTICE , DYNAMISTAVNAZIA_INTERLOPER ,
CONFRONTER_OF_NIGHTMARES , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { DEAD_BODY , FROZEN_DEAD_BODY , DREAMBREAKER , MIST_MELTER , DELTA_ENFORCER , OMEGA_OSTRACIZER , ULTIMA_UNDERTAKER ,
ULMIAS_SOULMATE , TENZENS_ALLY , COMPANION_OF_LOUVERANCE , TRUE_COMPANION_OF_LOUVERANCE , PRISHES_BUDDY , NAGMOLADAS_UNDERLING ,
ESHANTARLS_COMRADE_IN_ARMS , THE_CHEBUKKIS_WORST_NIGHTMARE , UNQUENCHABLE_LIGHT , WARRIOR_OF_THE_CRYSTAL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title4 = { ANCIENT_FLAME_FOLLOWER , TAVNAZIAN_TRAVELER , TRANSIENT_DREAMER , THE_LOST_ONE , TREADER_OF_AN_ICY_PAST , BRANDED_BY_LIGHTNING ,
SEEKER_OF_THE_LIGHT , AVERTER_OF_THE_APOCALYPSE , BANISHER_OF_EMPTINESS , BREAKER_OF_THE_CHAINS , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0156,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid)
-- printf("RESULT: %u",option)
if(csid == 0x0156) then
if(option > 0 and option <29) then
if (player:delGil(200)) then
player:setTitle( title2[option] )
end
elseif(option > 256 and option <285) then
if (player:delGil(300)) then
player:setTitle( title3[option - 256] )
end
elseif(option > 512 and option < 541) then
if (player:delGil(400)) then
player:setTitle( title4[option - 512] )
end
end
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/globals/items/plate_of_urchin_sushi_+1.lua | 12 | 1643 | -----------------------------------------
-- ID: 5160
-- Item: plate_of_urchin_sushi_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Health 40
-- Strength 1
-- Vitality 6
-- Accuracy % 16 (cap 76)
-- Ranged ACC % 16 (cap 76)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5160);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 40);
target:addMod(MOD_STR, 1);
target:addMod(MOD_VIT, 6);
target:addMod(MOD_FOOD_ACCP, 16);
target:addMod(MOD_FOOD_ACC_CAP, 76);
target:addMod(MOD_FOOD_RACCP, 16);
target:addMod(MOD_FOOD_RACC_CAP, 76);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 40);
target:delMod(MOD_STR, 1);
target:delMod(MOD_VIT, 6);
target:delMod(MOD_FOOD_ACCP, 16);
target:delMod(MOD_FOOD_ACC_CAP, 76);
target:delMod(MOD_FOOD_RACCP, 16);
target:delMod(MOD_FOOD_RACC_CAP, 76);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Port_Jeuno/TextIDs.lua | 4 | 3021 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6383; -- Obtained: <item>.
GIL_OBTAINED = 6384; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6386; -- Obtained key item: <keyitem>.
HOMEPOINT_SET = 6627; -- Home point set!
FISHING_MESSAGE_OFFSET = 6875; -- You can't fish here.
MOGHOUSE_EXIT = 7141; -- You have learned your way through the back alleys of Jeuno! Now you can exit to any area from your residence.
WEATHER_DIALOG = 6827; -- Your fate rides on the changing winds of Vana'diel. I can give you insight on the local weather.<Prompt>
-- Shop Texts
LEYLA_SHOP_DIALOG = 6987; -- Hello. All goods are duty-free.
GEKKO_SHOP_DIALOG = 6987; -- Hello. All goods are duty-free.
CHALLOUX_SHOP_DIALOG = 6988; -- Good day!
-- Other Texts
GUIDE_STONE = 6986; -- Up: Lower Jeuno (Selection Dialogfacing Bastok) Down: Qufim Island
CUMETOUFLAIX_DIALOG = 7026; -- This underground tunnel leads to the island of Qufim. Everyone is advised to stay out. But of course you adventurers never listen.
OLD_BOX = 7261; -- You find a grimy old box.
ITEM_DELIVERY_DIALOG = 7348; -- Delivering goods to residences everywhere!
VEUJAIE_DIALOG = 7348; -- Delivering goods to residences everywhere!
DIGAGA_DIALOG = 7348; -- Delivering goods to residences everywhere!
CHEST_IS_EMPTY = 8622; -- The chest is empty.
-- Conquest system
CONQUEST = 7358; -- You've earned conquest points!
-- NPC Dialog
TSOLAG_DIALOG = 7347; -- This is the departure gate for airship passengers. If you have any questions, please inquire with Guddal.
GAVIN_DIALOG = 7329; -- This is the counter for the air route to the Outlands. Our airships connect Jeuno with the southeastern island of Elshimo.
DAPOL_DIALOG = 7057; -- Welcome to Port Jeuno, the busiest airship hub anywhere! You can't miss the awe-inspiring view of airships in flight!
SECURITY_DIALOG = 7060; -- Port Jeuno must remain secure. After all, if anything happened to the archduke, it would change the world!
ARRIVAL_NPC = 7044; -- Enjoy your stay in Jeuno!
COUNTER_NPC = 7034; -- I think the airships are a subtle form of pressure on the other three nations. That way, Jeuno can maintain the current balance of power.
COUNTER_NPC_2 = 7032; -- With the airships connecting Jeuno with the three nations, the flow of goods has become much more consistent. Nowadays, everything comes through Jeuno!
CHOCOBO_DIALOG = 7163; -- ...
GET_LOST = 8123; -- You want somethin' from me? Well, too bad. I don't want nothin' from you. Get lost.
DRYEYES_1 = 8132; -- Then why you waste my time? Get lost
DRYEYES_2 = 8133; -- Done deal. Deal is done.
DRYEYES_3 = 8134; -- Hey, you already got . What you tryin' to pull here? Save some for my other customers, eh
-- conquest Base
CONQUEST_BASE = 6466; -- Tallying conquest results...
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/quus.lua | 17 | 1313 | -----------------------------------------
-- ID: 5793
-- Item: quus
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if(target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5793);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -4);
end;
| gpl-3.0 |
whd/data-pipeline | hindsight/io_modules/derived_stream/tsv.lua | 5 | 1274 | -- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at http://mozilla.org/MPL/2.0/.
local M = {}
local ipairs = ipairs
local tostring = tostring
local type = type
local read_message = read_message
local encode_message = encode_message
local gsub = require "string".gsub
setfenv(1, M) -- Remove external access to contain everything in the module
local esc_chars = { ["\t"] = "\\t", ["\r"] = "\\r", ["\n"] = "\\n", ["\\"] = "\\\\" }
function esc_str(v)
return gsub(v, "[\t\r\n\\]", esc_chars)
end
function write_message(fh, schema, nil_value)
for i,v in ipairs(schema) do
local value
if type(v[5]) == "function" then
value = v[5]()
elseif type(v[5]) == "string" then
value = read_message(v[5])
end
if value == nil then
value = nil_value
else
value = tostring(value)
end
if v[2] == "CHAR" or v[2] == "VARCHAR" then
value = esc_str(value)
end
if i > 1 then
fh:write("\t", value)
else
fh:write(value)
end
end
fh:write("\n")
end
return M
| mpl-2.0 |
LegionXI/darkstar | scripts/globals/weaponskills/ukkos_fury.lua | 19 | 1877 | -----------------------------------
-- Ukko's Fury
-- Great Axe Weapon Skill
-- Skill Level: N/A
-- Description: Delivers a twofold attack that slows target. Chance of params.critical hit varies with TP. Ukonvasara: Aftermath.
-- Available only when equipped with Ukonvasara (85), Ukonvasara (90), Ukonvasara (95), Maschu +1, Maschu +2.
-- Aligned with the Light Gorget, Breeze Gorget & Thunder Gorget.
-- Aligned with the Light Belt, Breeze Belt & Thunder Belt.
-- Element: None
-- Skillchain Properties: Light/Fragmentation
-- Modifiers: STR:80%
-- Damage Multipliers by TP:
-- 100%TP 200%TP 300%TP
-- 2.0 2.0 2.0
-- params.critical Chance added with TP:
-- 100%TP 200%TP 300%TP
-- 20% 35% 55%
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 2;
params.ftp100 = 2; params.ftp200 = 2; params.ftp300 = 2;
params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.20; params.crit200 = 0.35; params.crit300 = 0.55;
params.canCrit = true;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.8;
end
if (damage > 0 and target:hasStatusEffect(EFFECT_SLOW) == false) then
target:addStatusEffect(EFFECT_SLOW, 150, 0, 60);
end
return tpHits, extraHits, criticalHit, damage;
end | gpl-3.0 |
alerque/sile | languages/jv.lua | 1 | 2022 | local lpeg = require("lpeg")
local types = {
"Bi", "Bi","CSR", "Vs", "VI", "VI", "VI", "VI",
"VI", "C", "C", "C", "VI", "VI", "VI", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "N", "M", "M", "M", "M",
"M", "M", "M", "M", "M", "CS", "CM", "CM",
"V", "x", "x", "x", "x", "x", "x", "x",
"x", "x", "x", "x", "x", "x", "x", "x",
"Nd", "Nd", "Nd", "Nd", "Nd", "Nd", "Nd", "Nd",
"Nd", "Nd", "x", "x", "x", "x", "x", "x"
}
local jv = {}
local P8 = function (c) return lpeg.P(luautf8.char(c)) end
for i = 1, #types do
local cp = i - 1 + 0xA980
local match = P8(cp)
jv[types[i]] = jv[types[i]] and (jv[types[i]]+match) or match
end
jv.medial_ra = P8(0xA9BF)
jv.medial_ya = P8(0xA9BE)
jv.tarung = P8(0xA9B4)
jv.consonant = ((jv.C * jv.N) + jv.C + jv.VI)
jv.consonant_sign = jv.Bi + jv.CSR + jv.Vs + jv.CM
jv.syllable = (jv.consonant * jv.V)^-1 * jv.consonant *
((jv.medial_ra^-1) * jv.medial_ya)^-1 *
(jv.M * jv.tarung^-1)^-1 *
jv.consonant_sign^0
SILE.nodeMakers.jv = pl.class(SILE.nodeMakers.unicode)
function SILE.nodeMakers.jv:iterator (items)
return coroutine.wrap(function ()
local chunk = ""
for i = 1, #items do
local char = items[i].text
chunk = chunk .. char
end
local i = 1
local total = 0
while total < #chunk do
local syll = (lpeg.P(total) * lpeg.C(jv.syllable)):match(chunk)
if syll then
while i < #items do
if items[i].index >= total + #syll then break end
self:addToken(items[i].text, items[i])
i = i + 1
end
total = total + #syll
self:makeToken()
self:makePenalty(0)
else
self:dealWith(items[i])
i = i + 1
if i > #items then break end
total = items[i].index
end
end
self:makeToken()
end)
end
| mit |
LegionXI/darkstar | scripts/zones/Jugner_Forest/Zone.lua | 11 | 4038 | -----------------------------------
--
-- Zone: Jugner_Forest (104)
--
-----------------------------------
package.loaded[ "scripts/zones/Jugner_Forest/TextIDs"] = nil;
package.loaded["scripts/globals/chocobo_digging"] = nil;
-----------------------------------
require("scripts/zones/Jugner_Forest/TextIDs");
require("scripts/globals/zone");
require("scripts/globals/icanheararainbow");
require("scripts/globals/conquest");
require("scripts/globals/chocobo_digging");
-----------------------------------
-- Chocobo Digging vars
-----------------------------------
local itemMap = {
-- itemid, abundance, requirement
{ 4504, 152, DIGREQ_NONE },
{ 688, 182, DIGREQ_NONE },
{ 697, 83, DIGREQ_NONE },
{ 4386, 3, DIGREQ_NONE },
{ 17396, 129, DIGREQ_NONE },
{ 691, 144, DIGREQ_NONE },
{ 918, 8, DIGREQ_NONE },
{ 699, 76, DIGREQ_NONE },
{ 4447, 38, DIGREQ_NONE },
{ 695, 45, DIGREQ_NONE },
{ 4096, 100, DIGREQ_NONE }, -- all crystals
{ 690, 15, DIGREQ_BORE },
{ 1446, 8, DIGREQ_BORE },
{ 702, 23, DIGREQ_BORE },
{ 701, 8, DIGREQ_BORE },
{ 696, 30, DIGREQ_BORE },
{ 4570, 10, DIGREQ_MODIFIER },
{ 4487, 11, DIGREQ_MODIFIER },
{ 4409, 12, DIGREQ_MODIFIER },
{ 1188, 10, DIGREQ_MODIFIER },
{ 4532, 12, DIGREQ_MODIFIER },
};
local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED };
-----------------------------------
-- onChocoboDig
-----------------------------------
function onChocoboDig(player, precheck)
return chocoboDig(player, itemMap, precheck, messageArray);
end;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -484, 10, 292, 0, 0, 0); -- Sets Mark for "Under Oath" Quest cutscene.
-- Fraelissa
SetRespawnTime(17203447, 900, 10800);
SetRegionalConquestOverseers(zone:getRegionID());
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos( 342, -5, 15.117, 169);
end
if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow
cs = 0x000f;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter( player, region)
if (region:GetRegionID() == 1) then
if (player:getVar("UnderOathCS") == 7) then -- Quest: Under Oath - PLD AF3
player:startEvent(0x000E);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000f) then
lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000f) then
lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow
elseif (csid == 0x000E) then
player:setVar("UnderOathCS",8); -- Quest: Under Oath - PLD AF3
end
end; | gpl-3.0 |
alireza1998/mega1 | plugins/admin.lua | 60 | 6680 | local function set_bot_photo(msg, success, result)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/bot.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
set_profile_photo(file, ok_cb, false)
send_large_msg(receiver, 'Photo changed!', ok_cb, false)
redis:del("bot:photo")
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function parsed_url(link)
local parsed_link = URL.parse(link)
local parsed_path = URL.parse_path(parsed_link.path)
return parsed_path[2]
end
local function get_contact_list_callback (cb_extra, success, result)
local text = " "
for k,v in pairs(result) do
if v.print_name and v.id and v.phone then
text = text..string.gsub(v.print_name , "_" , " ").." ["..v.id.."] = "..v.phone.."\n"
end
end
local file = io.open("contact_list.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"contact_list.txt", ok_cb, false)--.txt format
local file = io.open("contact_list.json", "w")
file:write(json:encode_pretty(result))
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"contact_list.json", ok_cb, false)--json format
end
local function user_info_callback(cb_extra, success, result)
result.access_hash = nil
result.flags = nil
result.phone = nil
if result.username then
result.username = '@'..result.username
end
result.print_name = result.print_name:gsub("_","")
local text = serpent.block(result, {comment=false})
text = text:gsub("[{}]", "")
text = text:gsub('"', "")
text = text:gsub(",","")
if cb_extra.msg.to.type == "chat" then
send_large_msg("chat#id"..cb_extra.msg.to.id, text)
else
send_large_msg("user#id"..cb_extra.msg.to.id, text)
end
end
local function get_dialog_list_callback(cb_extra, success, result)
local text = ""
for k,v in pairs(result) do
if v.peer then
if v.peer.type == "chat" then
text = text.."group{"..v.peer.title.."}["..v.peer.id.."]("..v.peer.members_num..")"
else
if v.peer.print_name and v.peer.id then
text = text.."user{"..v.peer.print_name.."}["..v.peer.id.."]"
end
if v.peer.username then
text = text.."("..v.peer.username..")"
end
if v.peer.phone then
text = text.."'"..v.peer.phone.."'"
end
end
end
if v.message then
text = text..'\nlast msg >\nmsg id = '..v.message.id
if v.message.text then
text = text .. "\n text = "..v.message.text
end
if v.message.action then
text = text.."\n"..serpent.block(v.message.action, {comment=false})
end
if v.message.from then
if v.message.from.print_name then
text = text.."\n From > \n"..string.gsub(v.message.from.print_name, "_"," ").."["..v.message.from.id.."]"
end
if v.message.from.username then
text = text.."( "..v.message.from.username.." )"
end
if v.message.from.phone then
text = text.."' "..v.message.from.phone.." '"
end
end
end
text = text.."\n\n"
end
local file = io.open("dialog_list.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"dialog_list.txt", ok_cb, false)--.txt format
local file = io.open("dialog_list.json", "w")
file:write(json:encode_pretty(result))
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"dialog_list.json", ok_cb, false)--json format
end
local function run(msg,matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local group = msg.to.id
if not is_admin(msg) then
return
end
if msg.media then
if msg.media.type == 'photo' and redis:get("bot:photo") then
if redis:get("bot:photo") == 'waiting' then
load_photo(msg.id, set_bot_photo, msg)
end
end
end
if matches[1] == "setbotphoto" then
redis:set("bot:photo", "waiting")
return 'Please send me bot photo now'
end
if matches[1] == "markread" then
if matches[2] == "on" then
redis:set("bot:markread", "on")
return "Mark read > on"
end
if matches[2] == "off" then
redis:del("bot:markread")
return "Mark read > off"
end
return
end
if matches[1] == "pm" then
send_large_msg("user#id"..matches[2],matches[3])
return "Msg sent"
end
if matches[1] == "block" then
if is_admin2(matches[2]) then
return "You can't block admins"
end
block_user("user#id"..matches[2],ok_cb,false)
return "User blocked"
end
if matches[1] == "unblock" then
unblock_user("user#id"..matches[2],ok_cb,false)
return "User unblocked"
end
if matches[1] == "import" then--join by group link
local hash = parsed_url(matches[2])
import_chat_link(hash,ok_cb,false)
end
if matches[1] == "contactlist" then
get_contact_list(get_contact_list_callback, {target = msg.from.id})
return "I've sent contact list with both json and text format to your private"
end
if matches[1] == "delcontact" then
del_contact("user#id"..matches[2],ok_cb,false)
return "User "..matches[2].." removed from contact list"
end
if matches[1] == "dialoglist" then
get_dialog_list(get_dialog_list_callback, {target = msg.from.id})
return "I've sent dialog list with both json and text format to your private"
end
if matches[1] == "whois" then
user_info("user#id"..matches[2],user_info_callback,{msg=msg})
end
return
end
return {
usage = {
"pm: Send Pm To Priavate Chat.",
"block: Block User [id].",
"unblock: Unblock User [id].",
"markread on: Reads Messages agancy Bot.",
"markread off: Don't Reads Messages agancy Bot.",
"setbotphoto: Set New Photo For Bot Account.",
"contactlist: Send A List Of Bot Contacts.",
"dialoglist: Send A Dialog Of Chat.",
"delcontact: Delete Contact.",
"import: Added Bot In Group With Link.",
},
patterns = {
"^(pm) (%d+) (.*)$",
"^(import) (.*)$",
"^(unblock) (%d+)$",
"^(block) (%d+)$",
"^(markread) (on)$",
"^(markread) (off)$",
"^(setbotphoto)$",
"%[(photo)%]",
"^(contactlist)$",
"^(dialoglist)$",
"^(delcontact) (%d+)$",
"^(whois) (%d+)$"
},
run = run,
}
| gpl-2.0 |
LegionXI/darkstar | scripts/zones/Apollyon/mobs/Cornu.lua | 17 | 1256 | -----------------------------------
-- Area: Apollyon NE
-- NPC: Sirins
-----------------------------------
package.loaded["scripts/zones/Apollyon/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Apollyon/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
-----------------------------------
-- onMobDespawn
-----------------------------------
function onMobDespawn(mob)
local mobID = mob:getID();
-- print(mobID);
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
if (mobID ==16933066) then -- time T3
GetNPCByID(16932864+84):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+84):setStatus(STATUS_NORMAL);
elseif (mobID ==16933069) then -- recover
GetNPCByID(16932864+127):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+127):setStatus(STATUS_NORMAL);
end
end; | gpl-3.0 |
destroyerdust/Class-Hall | ClassHall.lua | 1 | 6131 | ---------------------------------------------
-- Local Ace3 Declarations
---------------------------------------------
local name = "ClassHall"
ClassHall = LibStub("AceAddon-3.0"):NewAddon(name, "AceConsole-3.0", "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("ClassHall")
local icon = LibStub("LibDBIcon-1.0", true)
local ldb = LibStub:GetLibrary("LibDataBroker-1.1")
local dataobj = ldb:NewDataObject("ClassHall", {label = "ClassHall", type = "data source", icon = "Interface\\Icons\\Spell_Lightning_LightningBolt01", text = "n/a"})
---------------------------------------------
-- Options
---------------------------------------------
ClassHall.options = {
name = "ClassHall",
handler = ClassHall,
type = 'group',
args = {
debug = {
type = "toggle",
name = L["Enable/Disable Debug"],
desc = L["Enables or Disables Debug Printouts"],
get = function() return ClassHall.db.profile.debug end,
set = function(_, value) ClassHall.db.profile.debug = value end,
order = 1,
},
icon = {
type = "toggle",
name = L["Show/Hide Icon"],
desc = L["Shows or Hides minimap icon"],
get = function() return ClassHall.db.profile.icon.hide end,
set = function(_, value) ClassHall.db.profile.icon.hide = value end,
order = 1,
}
},
}
---------------------------------------------
-- Message and enable option defaults
---------------------------------------------
ClassHall.defaults = {
profile = {
debug = false,
icon = {
hide = true,
}
},
}
---------------------------------------------
-- Initilize
---------------------------------------------
function ClassHall:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("ClassHallDB", self.defaults, true)
LibStub("AceConfig-3.0"):RegisterOptionsTable("ClassHall", self.options, {"ClassHall", "ClassHall"})
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("ClassHall", "ClassHall")
--icon:Register("ClassHall", dataobj, self.db.profile.icon)
self:RegisterChatCommand("ch", "HideTheIcon")
self:RegisterChatCommand("classhall", "ChatCommand")
self:Debug("Initialized")
end
---------------------------------------------
-- Enable Event Registration
---------------------------------------------
function ClassHall:OnEnable()
-- Minimap button.
if icon and not icon:IsRegistered("ClassHall") then
icon:Register("ClassHall", dataobj, self.db.profile.icon)
end
self.db.char.followers = C_Garrison.GetFollowers()
self:Debug("OnEnable - Followers Loaded")
self:DisableOrderHallBar()
self:Debug("OnEnable - Disabled Class Hall Bar")
self:Debug("OnEnable - Enabled")
end
---------------------------------------------
-- OnClick for Minimap Icon & ElvUI Datatext
---------------------------------------------
function dataobj:OnClick()
GarrisonLandingPage_Toggle()
end
---------------------------------------------
-- Unregister Events
---------------------------------------------
function ClassHall:DisableOrderHallBar()
-- Hide Bar
local f = CreateFrame("Frame")
f:SetScript("OnUpdate", function(self,...)
if OrderHallCommandBar then
OrderHallCommandBar:Hide()
OrderHallCommandBar:UnregisterAllEvents()
OrderHallCommandBar.Show = function() end
end
OrderHall_CheckCommandBar = function () end
self:SetScript("OnUpdate", nil)
end)
self:Debug("DisableOrderHallBar - Disabled Class Hall Bar")
end
---------------------------------------------
-- Unregister Events
---------------------------------------------
function ClassHall:OnDisable()
self:Debug("OnDisable - Unregistered Events")
end
---------------------------------------------
-- Debug Printout Function
---------------------------------------------
function ClassHall:Debug(string)
if self.db.profile.debug then
self:Print(string)
end
end
---------------------------------------------
-- Slash Command Function
---------------------------------------------
function ClassHall:HideTheIcon(input)
self.db.profile.icon.hide = not self.db.profile.icon.hide
if self.db.profile.icon.hide then
icon:Hide("ClassHall")
else
icon:Show("ClassHall")
end
end
---------------------------------------------
-- Slash Command Function
---------------------------------------------
function ClassHall:ChatCommand(input)
if not input or input:trim() == "" then
InterfaceOptionsFrame_OpenToCategory(self.optionsFrame)
else
LibStub("AceConfigCmd-3.0"):HandleCommand("ch", "ClassHall", input)
end
end
function dataobj:OnEnter()
ClassHall:Debug("dataobj:OnEnter - Mouse In")
GameTooltip:SetOwner(self, "ANCHOR_NONE")
GameTooltip:SetPoint("TOPLEFT", self, "BOTTOMLEFT")
GameTooltip:ClearLines()
-- Orderhall Resources
local name, amount = GetCurrencyInfo(1220)
--local name, amount, texturePath, earnedThisWeek, weeklyMax, totalMax, isDiscovered, quality = GetCurrencyInfo(1220)
GameTooltip:AddLine("ClassHall Information", 0, 1, 0)
GameTooltip:AddLine("Order Resources - " .. amount)
ClassHall.db.char.followers = C_Garrison.GetFollowers()
ClassHall:Debug("dataobj:OnEnter - Loaded Followers")
GameTooltip:AddLine(" ")
GameTooltip:AddLine("Followers: ")
for i, follower in ipairs(ClassHall.db.char.followers) do
--ClassHall:Print(follower.name)
if follower.isCollected then
if follower.followerTypeID == 4 then
if follower.isTroop then
GameTooltip:AddLine(follower.name .. " - Durability: " .. follower.durability .. "/" .. follower.maxDurability)
else
GameTooltip:AddLine(follower.name)
end
end
end
end
GameTooltip:Show()
end
function dataobj:OnLeave()
GameTooltip:Hide()
ClassHall:Debug("dataobj:OnLeave - Mouse Out")
end
| mit |
LegionXI/darkstar | scripts/zones/Abyssea-Konschtat/npcs/qm21.lua | 10 | 1347 | -----------------------------------
-- Zone: Abyssea-Konschtat
-- NPC: qm21 (???)
-- Spawns Sarcophilus
-- @pos ? ? ? 15
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(2911,1) and trade:getItemCount() == 1) then -- Player has all the required items.
if (GetMobAction(16838767) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(16838767):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 2911); -- Inform payer what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
lache/RacingKingLee | crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/EventAssetsManagerEx.lua | 11 | 1975 |
--------------------------------
-- @module EventAssetsManagerEx
-- @extend EventCustom
-- @parent_module cc
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getAssetsManagerEx
-- @param self
-- @return AssetsManagerEx#AssetsManagerEx ret (return value: cc.AssetsManagerEx)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getAssetId
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getCURLECode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getMessage
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getCURLMCode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getPercentByFile
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getEventCode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getPercent
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Constructor
-- @function [parent=#EventAssetsManagerEx] EventAssetsManagerEx
-- @param self
-- @param #string eventName
-- @param #cc.AssetsManagerEx manager
-- @param #int code
-- @param #float percent
-- @param #float percentByFile
-- @param #string assetId
-- @param #string message
-- @param #int curle_code
-- @param #int curlm_code
-- @return EventAssetsManagerEx#EventAssetsManagerEx self (return value: cc.EventAssetsManagerEx)
return nil
| mit |
evrooije/beerarchy | mods/00_bt_mobs/fishing/prizes.lua | 2 | 3645 |
fishing_setting.prizes["rivers"] = {}
fishing_setting.prizes["rivers"]["little"] = {
{"fishing", "fish_raw", 0, "a Fish."},
{"fishing", "carp_raw", 0, "a Carp."},
}
fishing_setting.prizes["rivers"]["big"] = {
{"fishing", "pike_raw", 0, "a Northern Pike."},
{"fishing", "perch_raw", 0, "a Perch."},
{"fishing", "catfish_raw", 0, "a Catfish."},
}
fishing_setting.prizes["sea"] = {}
fishing_setting.prizes["sea"]["little"] = {
{"fishing", "clownfish_raw", 0, "a Clownfish."},
{"fishing", "bluewhite_raw", 0, "a Bluewhite."},
{"fishing", "exoticfish_raw", 0, "a Exoticfish."},
}
fishing_setting.prizes["sea"]["big"] = {
{"fishing", "shark_raw", 0, "a small Shark."},
}
if (minetest.get_modpath("flowers_plus")) then -- exception flowers_plus register flowers:*
minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed")
end
local stuff = {
-- mod item wear message ("You caught "..) chance
{"flowers_plus", "seaweed", 0, "some Seaweed.", 10},
{"farming", "string", 0, "a String.", 5},
{"trunks", "twig_1", 0, "a Twig.", 5},
{"mobs", "rat", 0, "a Rat.", 5},
{"default", "stick", 0, "a Twig.", 5},
{"seaplants", "kelpgreen", 0, "a Green Kelp.", 5},
{"3d_armor", "boots_steel", "random", "some very old Boots.", 2},
{"3d_armor", "leggings_gold", "random", "some very old Leggings.", 5},
{"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 5},
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 10},
{"3d_armor", "boots_wood", "random", "some very old Boots.", 5},
{"maptools", "gold_coin", 0, "a Gold Coin.", 1},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 1},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 2},
{"default", "sword_bronze", "random", "a very old Sword.", 2},
{"default", "sword_mese", "random", "a very old Sword.", 2},
{"default", "sword_nyan", "random", "a very old Sword.", 2},
}
fishing_setting.prizes["stuff"] = {}
local nrmin = 1
for i,v in ipairs(stuff) do
if minetest.get_modpath(v[1]) ~= nil and minetest.registered_items[v[1]..":"..v[2]] ~= nil then
table.insert(fishing_setting.prizes["stuff"], {v[1], v[2], v[3], v[4], nrmin, v[5]})
nrmin = nrmin + v[5]
end
end
local treasure = {
{"default", "mese", 0, "a mese block."},
{"default", "nyancat", 0, "a Nyan Cat."},
{"default", "diamondblock", 0, "a Diamond Block."},
}
fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)
-- to true fish mobs
fishing_setting.prizes["true_fish"] = {little = {}, big = {}}
--to mobs_fish modpack
if (minetest.get_modpath("mobs_fish")) then
fishing_setting.prizes["true_fish"]["little"]["mobs_fish:clownfish"] = {"mobs_fish", "clownfish", 0, "a Clownfish."}
fishing_setting.prizes["true_fish"]["little"]["mobs_fish:tropical"] = {"mobs_fish", "tropical", 0, "a tropical fish."}
end
--to mobs_fish modpack
if (minetest.get_modpath("mobs_sharks")) then
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_lg"] = {"mobs_sharks", "shark_lg", 0, "a small Shark."}
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_md"] = {"mobs_sharks", "shark_md", 0, "a small Shark."}
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_sm"] = {"mobs_sharks", "shark_sm", 0, "a small Shark."}
end
| lgpl-2.1 |
LegionXI/darkstar | scripts/zones/Grand_Palace_of_HuXzoi/Zone.lua | 20 | 4585 | -----------------------------------
--
-- Zone: Grand_Palace_of_HuXzoi (34)
--
-----------------------------------
package.loaded["scripts/zones/Grand_Palace_of_HuXzoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Grand_Palace_of_HuXzoi/TextIDs");
require("scripts/zones/Grand_Palace_of_HuXzoi/MobIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -102, -4, 541, -97, 4, 546); -- elvaan tower L-6 52??
zone:registerRegion(2, 737, -4, 541, 742, 4, 546); -- elvaan tower L-6 52??
zone:registerRegion(3, 661, -4, 87, 667, 4, 103);
zone:registerRegion(4, -178, -4, 97, -173, 4, 103);
zone:registerRegion(5, 340, -4, 97, 347, 4, 102);
zone:registerRegion(6, -497, -4, 97, -492, 4, 102);
zone:registerRegion(7, 97, -4, 372, 103, 4, 378);
zone:registerRegion(8, -742, -4, 372, -736, 4, 379);
zone:registerRegion(9, 332, -4, 696, 338, 4, 702);
zone:registerRegion(10, -507, -4, 697, -501, 4, 702);
-- Give Temperance a random PH
local JoT_PH = math.random(1,5);
SetServerVariable("[SEA]Jailer_of_Temperance_PH", Jailer_of_Temperance_PH[JoT_PH]);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-20,-1.5,-355.482,192);
end
player:setVar("Hu-Xzoi-TP",0);
return cs;
end;
-----------------------------------
-- afterZoneIn
-----------------------------------
function afterZoneIn(player)
player:entityVisualPacket("door");
player:entityVisualPacket("dtuk");
player:entityVisualPacket("2dor");
player:entityVisualPacket("cryq");
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
if (player:getVar("Hu-Xzoi-TP") == 0 and player:getAnimation() == 0) then -- prevent 2cs at same time
switch (region:GetRegionID()): caseof
{
[1] = function (x) player:startEvent(0x0097); end,
[2] = function (x) player:startEvent(0x009c); end,
[3] = function (x) player:startEvent(0x009D); end,
[4] = function (x) player:startEvent(0x0098); end,
[5] = function (x) player:startEvent(0x009E); end,
[6] = function (x) player:startEvent(0x0099); end,
[7] = function (x) player:startEvent(0x009F); end,
[8] = function (x) player:startEvent(0x009A); end,
[9] = function (x) player:startEvent(0x009B); end,
[10] = function (x) player:startEvent(0x0096); end,
}
end
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid >0x0095 and csid < 0x00A0) then
player:setVar("Hu-Xzoi-TP",1);
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid >0x0095 and csid < 0x00A0) then
player:setVar("Hu-Xzoi-TP",0);
end
end;
-----------------------------------
-- onGameHour
-----------------------------------
function onGameHour(npc, mob, player)
local VanadielHour = VanadielHour();
if (VanadielHour % 6 == 0) then -- Change the Jailer of Temperance PH every 6 hours (~15 mins).
JoT_ToD = GetServerVariable("[SEA]Jailer_of_Temperance_POP");
if (GetMobAction(Jailer_of_Temperance) == 0 and JoT_ToD <= os.time(t)) then -- Don't want to set a PH if it's already up; also making sure it's been 15 mins since it died last
local JoT_PH = math.random(1,5);
SetServerVariable("[SEA]Jailer_of_Temperance_PH", Jailer_of_Temperance_PH[JoT_PH]);
end
end
end; | gpl-3.0 |
lache/RacingKingLee | crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/PageView.lua | 2 | 6202 |
--------------------------------
-- @module PageView
-- @extend Layout
-- @parent_module ccui
--------------------------------
-- brief Query the custom scroll threshold of the PageView.<br>
-- return Custom scroll threshold in float.
-- @function [parent=#PageView] getCustomScrollThreshold
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets current displayed page index.<br>
-- return current page index.
-- @function [parent=#PageView] getCurPageIndex
-- @param self
-- @return long#long ret (return value: long)
--------------------------------
-- Add a widget as a page of PageView in a given index.<br>
-- param widget Widget to be added to pageview.<br>
-- param pageIdx A given index.<br>
-- param forceCreate If `forceCreate` is true and `widget` isn't exists, pageview would create a default page and add it.
-- @function [parent=#PageView] addWidgetToPage
-- @param self
-- @param #ccui.Widget widget
-- @param #long pageIdx
-- @param #bool forceCreate
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- brief Query whether use user defined scroll page threshold or not.<br>
-- return True if using custom scroll threshold, false otherwise.
-- @function [parent=#PageView] isUsingCustomScrollThreshold
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Get a page at a given index<br>
-- param index A given index.<br>
-- return A layout pointer in PageView container.
-- @function [parent=#PageView] getPage
-- @param self
-- @param #long index
-- @return Layout#Layout ret (return value: ccui.Layout)
--------------------------------
-- Remove a page of PageView.<br>
-- param page Page to be removed.
-- @function [parent=#PageView] removePage
-- @param self
-- @param #ccui.Layout page
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- brief Add a page turn callback to PageView, then when one page is turning, the callback will be called.<br>
-- param callback A page turning callback.
-- @function [parent=#PageView] addEventListener
-- @param self
-- @param #function callback
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- brief Set using user defined scroll page threshold or not.<br>
-- If you set it to false, then the default scroll threshold is pageView.width / 2<br>
-- param flag True if using custom scroll threshold, false otherwise.
-- @function [parent=#PageView] setUsingCustomScrollThreshold
-- @param self
-- @param #bool flag
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- brief If you don't specify the value, the pageView will turn page when scrolling at the half width of a page.<br>
-- param threshold A threshold in float.
-- @function [parent=#PageView] setCustomScrollThreshold
-- @param self
-- @param #float threshold
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- Insert a page into PageView at a given index.<br>
-- param page Page to be inserted.<br>
-- param idx A given index.
-- @function [parent=#PageView] insertPage
-- @param self
-- @param #ccui.Layout page
-- @param #int idx
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- Scroll to a page with a given index.<br>
-- param idx A given index in the PageView.
-- @function [parent=#PageView] scrollToPage
-- @param self
-- @param #long idx
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- Remove a page at a given index of PageView.<br>
-- param index A given index.
-- @function [parent=#PageView] removePageAtIndex
-- @param self
-- @param #long index
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- brief Get all the pages in the PageView.<br>
-- return A vector of Layout pionters.
-- @function [parent=#PageView] getPages
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- brief Remove all pages of the PageView.
-- @function [parent=#PageView] removeAllPages
-- @param self
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- Insert a page into the end of PageView.<br>
-- param page Page to be inserted.
-- @function [parent=#PageView] addPage
-- @param self
-- @param #ccui.Layout page
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- Create an empty PageView.<br>
-- return A PageView instance.
-- @function [parent=#PageView] create
-- @param self
-- @return PageView#PageView ret (return value: ccui.PageView)
--------------------------------
--
-- @function [parent=#PageView] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#PageView] getLayoutType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#PageView] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#PageView] update
-- @param self
-- @param #float dt
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
--
-- @function [parent=#PageView] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#PageView] setLayoutType
-- @param self
-- @param #int type
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
-- Default constructor<br>
-- js ctor<br>
-- lua new
-- @function [parent=#PageView] PageView
-- @param self
-- @return PageView#PageView self (return value: ccui.PageView)
return nil
| mit |
edwinhollen/StationIsLife | src/utf8.lua | 1 | 7645 | -- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
--
-- Provides UTF-8 aware string functions implemented in pure lua:
-- * string.utf8len(s)
-- * string.utf8sub(s, i, j)
-- * string.utf8reverse(s)
--
-- If utf8data.lua (containing the lower<->upper case mappings) is loaded, these
-- additional functions are available:
-- * string.utf8upper(s)
-- * string.utf8lower(s)
--
-- All functions behave as their non UTF-8 aware counterparts with the exception
-- that UTF-8 characters are used instead of bytes for all units.
--[[
Copyright (c) 2006-2007, Kyle Smith
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
-- ABNF from RFC 3629
--
-- UTF8-octets = *( UTF8-char )
-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
-- UTF8-1 = %x00-7F
-- UTF8-2 = %xC2-DF UTF8-tail
-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
-- %xF4 %x80-8F 2( UTF8-tail )
-- UTF8-tail = %x80-BF
--
-- returns the number of bytes used by the UTF-8 character at byte i in s
-- also doubles as a UTF-8 character validator
local function utf8charbytes (s, i)
-- argument defaults
i = i or 1
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8charbytes' (string expected, got ".. type(s).. ")")
end
if type(i) ~= "number" then
error("bad argument #2 to 'utf8charbytes' (number expected, got ".. type(i).. ")")
end
local c = s:byte(i)
-- determine bytes needed for character, based on RFC 3629
-- validate byte 1
if c > 0 and c <= 127 then
-- UTF8-1
return 1
elseif c >= 194 and c <= 223 then
-- UTF8-2
local c2 = s:byte(i + 1)
if not c2 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
return 2
elseif c >= 224 and c <= 239 then
-- UTF8-3
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
if not c2 or not c3 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 224 and (c2 < 160 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 237 and (c2 < 128 or c2 > 159) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
return 3
elseif c >= 240 and c <= 244 then
-- UTF8-4
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
local c4 = s:byte(i + 3)
if not c2 or not c3 or not c4 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 240 and (c2 < 144 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 244 and (c2 < 128 or c2 > 143) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 4
if c4 < 128 or c4 > 191 then
error("Invalid UTF-8 character")
end
return 4
else
error("Invalid UTF-8 character")
end
end
-- returns the number of characters in a UTF-8 string
local function utf8len (s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8len' (string expected, got ".. type(s).. ")")
end
local pos = 1
local bytes = s:len()
local len = 0
while pos <= bytes do
len = len + 1
pos = pos + utf8charbytes(s, pos)
end
return len
end
-- functions identically to string.sub except that i and j are UTF-8 characters
-- instead of bytes
local function utf8sub (s, i, j)
-- argument defaults
j = j or -1
local pos = 1
local bytes = s:len()
local len = 0
-- only set l if i or j is negative
local l = (i >= 0 and j >= 0) or s:utf8len()
local startChar = (i >= 0) and i or l + i + 1
local endChar = (j >= 0) and j or l + j + 1
-- can't have start before end!
if startChar > endChar then
return ""
end
-- byte offsets to pass to string.sub
local startByte, endByte = 1, bytes
while pos <= bytes do
len = len + 1
if len == startChar then
startByte = pos
end
pos = pos + utf8charbytes(s, pos)
if len == endChar then
endByte = pos - 1
break
end
end
return s:sub(startByte, endByte)
end
-- replace UTF-8 characters based on a mapping table
local function utf8replace (s, mapping)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8replace' (string expected, got ".. type(s).. ")")
end
if type(mapping) ~= "table" then
error("bad argument #2 to 'utf8replace' (table expected, got ".. type(mapping).. ")")
end
local pos = 1
local bytes = s:len()
local charbytes
local newstr = ""
while pos <= bytes do
charbytes = utf8charbytes(s, pos)
local c = s:sub(pos, pos + charbytes - 1)
newstr = newstr .. (mapping[c] or c)
pos = pos + charbytes
end
return newstr
end
-- identical to string.upper except it knows about unicode simple case conversions
local function utf8upper (s)
return utf8replace(s, utf8_lc_uc)
end
-- identical to string.lower except it knows about unicode simple case conversions
local function utf8lower (s)
return utf8replace(s, utf8_uc_lc)
end
-- identical to string.reverse except that it supports UTF-8
local function utf8reverse (s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8reverse' (string expected, got ".. type(s).. ")")
end
local bytes = s:len()
local pos = bytes
local charbytes
local newstr = ""
while pos > 0 do
c = s:byte(pos)
while c >= 128 and c <= 191 do
pos = pos - 1
c = s:byte(pos)
end
charbytes = utf8charbytes(s, pos)
newstr = newstr .. s:sub(pos, pos + charbytes - 1)
pos = pos - 1
end
return newstr
end
string.utf8len = utf8len
string.utf8sub = utf8sub
string.utf8reverse = utf8reverse | gpl-3.0 |
naclander/tome | game/modules/tome/data/gfx/shockbolt/attachements.lua | 1 | 40371 | tiles={} dolls={}
tiles["npc/humanoid_shalore_elven_guard.png"] = { base=64,
feet = {x=33, y=61},
belly = {x=32, y=28},
hand1 = {x=13, y=31},
back = {x=32, y=15},
head = {x=31, y=5},
}
tiles["npc/humanoid_player_default.png"] = { base=64,
feet = {x=33, y=60},
hand1 = {x=21, y=35},
hand2 = {x=44, y=36},
back = {x=32, y=14},
belly = {x=33, y=28},
head = {x=32, y=5},
}
tiles["npc/humanoid_human_high_gladiator.png"] = { base=64,
feet = {x=30, y=61},
hand1 = {x=8, y=13},
hand2 = {x=55, y=33},
belly = {x=33, y=30},
back = {x=34, y=17},
head = {x=30, y=7},
}
tiles["npc/humanoid_shalore_elvala_guard.png"] = { base=64,
feet = {x=32, y=61},
belly = {x=31, y=27},
hand1 = {x=13, y=30},
back = {x=31, y=15},
head = {x=31, y=5},
}
tiles["npc/humanoid_naga_slasul.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=11, y=30},
hand2 = {x=46, y=-2},
back = {x=23, y=3},
belly = {x=23, y=14},
head = {x=24, y=-12},
}
tiles["npc/humanoid_human_human_citizen.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=11, y=13},
hand2 = {x=47, y=30},
belly = {x=36, y=28},
back = {x=36, y=16},
head = {x=36, y=5},
}
tiles["npc/humanoid_yeek_yeek_psionic.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=31, y=38},
hand2 = {x=33, y=38},
back = {x=32, y=23},
belly = {x=32, y=34},
head = {x=32, y=12},
}
tiles["npc/humanoid_orc_vor__grand_geomancer_of_the_pride.png"] = { base=64,
feet = {x=32, y=60},
hand1 = {x=4, y=34},
hand2 = {x=58, y=39},
back = {x=33, y=20},
belly = {x=32, y=35},
head = {x=34, y=9},
}
tiles["npc/humanoid_human_ziguranth_wyrmic.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=12, y=32},
hand2 = {x=51, y=34},
back = {x=32, y=16},
belly = {x=33, y=30},
head = {x=32, y=4},
}
tiles["npc/humanoid_shalore_elven_warrior.png"] = { base=64,
feet = {x=32, y=61},
belly = {x=31, y=26},
hand1 = {x=13, y=31},
back = {x=31, y=14},
head = {x=31, y=5},
}
tiles["npc/humanoid_shalore_elandar.png"] = { base=64,
feet = {x=34, y=59},
hand1 = {x=13, y=26},
hand2 = {x=50, y=-12},
back = {x=30, y=8},
belly = {x=33, y=22},
head = {x=29, y=-2},
}
tiles["npc/humanoid_human_high_sun_paladin_rodmour.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=12, y=35},
hand2 = {x=48, y=36},
belly = {x=32, y=29},
back = {x=32, y=15},
head = {x=32, y=3},
}
dolls.race_runic_golem = dolls.race_runic_golem or {}
dolls.race_runic_golem.all = { base=64,
feet = {x=54, y=43},
hand1 = {x=29, y=18},
hand2 = {x=22, y=28},
back = {x=28, y=48},
belly = {x=43, y=49},
head = {x=39, y=29},
}
tiles["npc/humanoid_human_assassin_lord.png"] = { base=64,
feet = {x=35, y=61},
hand1 = {x=10, y=10},
hand2 = {x=56, y=34},
belly = {x=32, y=28},
back = {x=31, y=16},
head = {x=32, y=5},
}
tiles["npc/humanoid_human_rogue.png"] = { base=64,
feet = {x=36, y=58},
hand1 = {x=8, y=36},
hand2 = {x=55, y=29},
back = {x=30, y=21},
belly = {x=30, y=31},
head = {x=27, y=7},
}
tiles["npc/humanoid_dwarf_norgan.png"] = { base=64,
feet = {x=41, y=57},
hand1 = {x=15, y=40},
hand2 = {x=47, y=19},
belly = {x=35, y=37},
back = {x=32, y=23},
head = {x=27, y=8},
}
dolls.race_human = dolls.race_human or {}
dolls.race_human.male = { base=64,
feet = {x=32, y=60},
hand1 = {x=15, y=32},
hand2 = {x=48, y=34},
back = {x=32, y=15},
belly = {x=32, y=28},
head = {x=30, y=3},
}
tiles["npc/humanoid_yaech_murgol__the_yaech_lord.png"] = { base=64,
feet = {x=56, y=58},
hand1 = {x=7, y=28},
hand2 = {x=20, y=32},
back = {x=38, y=31},
belly = {x=38, y=39},
head = {x=32, y=16},
}
tiles["npc/humanoid_human_the_possessed.png"] = { base=64,
feet = {x=30, y=62},
hand1 = {x=9, y=17},
hand2 = {x=47, y=37},
back = {x=33, y=17},
belly = {x=33, y=35},
head = {x=33, y=4},
}
tiles["npc/humanoid_halfling_master_slinger.png"] = { base=64,
feet = {x=39, y=59},
hand1 = {x=15, y=42},
hand2 = {x=47, y=10},
belly = {x=32, y=38},
back = {x=31, y=27},
head = {x=28, y=14},
}
tiles["npc/humanoid_thalore_mindworm.png"] = { base=64,
feet = {x=32, y=62},
hand1 = {x=21, y=36},
hand2 = {x=44, y=35},
back = {x=31, y=13},
belly = {x=32, y=30},
head = {x=31, y=6},
}
tiles["npc/humanoid_shalore_grand_corruptor.png"] = { base=64,
feet = {x=25, y=61},
hand1 = {x=11, y=34},
hand2 = {x=53, y=17},
back = {x=28, y=19},
belly = {x=28, y=31},
head = {x=28, y=10},
}
tiles["npc/humanoid_human_harno__herald_of_last_hope.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=16, y=37},
hand2 = {x=45, y=36},
belly = {x=31, y=31},
back = {x=30, y=15},
head = {x=29, y=4},
}
tiles["npc/humanoid_human_slave_combatant.png"] = { base=64,
feet = {x=33, y=60},
hand1 = {x=18, y=37},
hand2 = {x=47, y=32},
back = {x=30, y=17},
belly = {x=31, y=29},
head = {x=29, y=6},
}
dolls.race_elf = dolls.race_elf or {}
dolls.race_elf.male = { base=64,
feet = {x=32, y=61},
hand1 = {x=19, y=32},
hand2 = {x=44, y=34},
back = {x=32, y=15},
belly = {x=33, y=27},
head = {x=30, y=4},
}
tiles["npc/humanoid_male_sluttymaid.png"] = { base=64,
feet = {x=30, y=60},
hand1 = {x=24, y=30},
hand2 = {x=41, y=21},
back = {x=35, y=11},
belly = {x=35, y=24},
head = {x=35, y=0},
}
tiles["npc/humanoid_elf_limmir_the_jeweler.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=11, y=37},
hand2 = {x=49, y=9},
belly = {x=31, y=30},
back = {x=31, y=19},
head = {x=32, y=4},
}
tiles["npc/canine_warg.png"] = { base=64,
feet = {x=15, y=18},
hand1 = {x=48, y=22},
hand2 = {x=46, y=48},
back = {x=26, y=51},
belly = {x=12, y=32},
head = {x=33, y=13},
}
tiles["npc/humanoid_human_cryomancer.png"] = { base=64,
feet = {x=37, y=59},
hand1 = {x=22, y=6},
hand2 = {x=44, y=32},
belly = {x=36, y=28},
back = {x=35, y=16},
head = {x=34, y=5},
}
tiles["npc/acid_ant.png"] = { base=64,
feet = {x=36, y=57},
back = {x=45, y=37},
hand2 = {x=51, y=17},
belly = {x=11, y=33},
hand1 = {x=32, y=22},
head = {x=15, y=13},
}
tiles["npc/humanoid_shalore_elven_corruptor.png"] = { base=64,
feet = {x=34, y=60},
hand1 = {x=12, y=17},
hand2 = {x=48, y=34},
back = {x=31, y=20},
belly = {x=31, y=33},
head = {x=31, y=10},
}
tiles["npc/humanoid_human_townsfolk_village_idiot01_64.png"] = { base=64,
belly = {x=37, y=34},
feet = {x=35, y=58},
back = {x=33, y=24},
head = {x=32, y=8},
}
dolls.race_halfling = dolls.race_halfling or {}
dolls.race_halfling.female = { base=64,
feet = {x=34, y=62},
hand1 = {x=12, y=38},
hand2 = {x=50, y=40},
belly = {x=34, y=36},
back = {x=32, y=24},
head = {x=32, y=12},
}
tiles["npc/humanoid_elf_elven_sun_mage.png"] = { base=64,
feet = {x=35, y=62},
hand1 = {x=13, y=28},
hand2 = {x=50, y=37},
belly = {x=34, y=35},
back = {x=32, y=16},
head = {x=31, y=4},
}
dolls.race_halfling = dolls.race_halfling or {}
dolls.race_halfling.male = { base=64,
feet = {x=34, y=61},
hand1 = {x=14, y=39},
hand2 = {x=50, y=39},
belly = {x=33, y=36},
back = {x=32, y=25},
head = {x=32, y=14},
}
tiles["npc/humanoid_human_storm_wyrmic.png"] = { base=64,
feet = {x=34, y=60},
hand1 = {x=15, y=32},
hand2 = {x=53, y=37},
back = {x=31, y=21},
belly = {x=31, y=31},
head = {x=27, y=9},
}
dolls.race_ghoul = dolls.race_ghoul or {}
dolls.race_ghoul.all = { base=64,
feet = {x=33, y=61},
hand1 = {x=20, y=37},
hand2 = {x=48, y=38},
back = {x=34, y=20},
belly = {x=33, y=38},
head = {x=33, y=8},
}
tiles["npc/animal_feline_snow_cat.png"] = { base=64,
head = {x=17, y=18},
}
tiles["npc/humanoid_human_master_alchemist.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=7, y=18},
hand2 = {x=57, y=35},
back = {x=34, y=18},
belly = {x=37, y=28},
head = {x=29, y=8},
}
tiles["npc/humanoid_human_riala_shalarak.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=17, y=7},
hand2 = {x=58, y=30},
back = {x=35, y=17},
belly = {x=34, y=27},
head = {x=33, y=5},
}
tiles["npc/humanoid_human_fire_wyrmic.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=12, y=30},
hand2 = {x=49, y=36},
belly = {x=28, y=28},
back = {x=28, y=19},
head = {x=24, y=9},
}
tiles["npc/humanoid_shalore_elven_elite_warrior.png"] = { base=64,
feet = {x=33, y=62},
belly = {x=31, y=27},
hand1 = {x=13, y=32},
back = {x=31, y=15},
head = {x=32, y=6},
}
tiles["npc/humanoid_orc_orc_assassin.png"] = { base=64,
feet = {x=36, y=60},
hand1 = {x=4, y=30},
hand2 = {x=40, y=3},
back = {x=33, y=20},
belly = {x=42, y=29},
head = {x=24, y=11},
}
tiles["npc/humanoid_yaech_slaver.png"] = { base=64,
feet = {x=46, y=58},
hand1 = {x=16, y=28},
hand2 = {x=51, y=10},
back = {x=37, y=25},
belly = {x=38, y=34},
head = {x=28, y=17},
}
dolls.race_human = dolls.race_human or {}
dolls.race_human.female = { base=64,
feet = {x=33, y=60},
hand1 = {x=20, y=33},
hand2 = {x=46, y=33},
belly = {x=34, y=28},
back = {x=33, y=16},
head = {x=32, y=3},
}
tiles["npc/humanoid_orc_orc_mage_hunter.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=6, y=34},
hand2 = {x=57, y=31},
back = {x=28, y=20},
belly = {x=29, y=32},
head = {x=27, y=8},
}
tiles["npc/humanoid_yeek_yeek_commoner_03.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=17, y=42},
hand2 = {x=50, y=44},
back = {x=32, y=24},
belly = {x=33, y=36},
head = {x=31, y=12},
}
dolls.race_dwarf = dolls.race_dwarf or {}
dolls.race_dwarf.male = { base=64,
feet = {x=34, y=61},
back = {x=32, y=25},
hand2 = {x=55, y=39},
belly = {x=34, y=34},
hand1 = {x=10, y=39},
head = {x=32, y=10},
}
dolls.race_dwarf = dolls.race_dwarf or {}
dolls.race_dwarf.female = { base=64,
feet = {x=33, y=59},
back = {x=33, y=25},
hand2 = {x=55, y=39},
belly = {x=33, y=37},
hand1 = {x=9, y=39},
head = {x=33, y=9},
}
dolls.race_skeleton = dolls.race_skeleton or {}
dolls.race_skeleton.all = { base=64,
feet = {x=32, y=62},
hand1 = {x=15, y=33},
hand2 = {x=47, y=34},
belly = {x=32, y=26},
back = {x=31, y=16},
head = {x=30, y=4},
}
dolls.race_yeek = dolls.race_yeek or {}
dolls.race_yeek.all = { base=64,
feet = {x=32, y=62},
hand1 = {x=16, y=39},
hand2 = {x=46, y=40},
belly = {x=32, y=36},
back = {x=31, y=26},
head = {x=31, y=12},
}
tiles["npc/humanoid_orc_orc_cryomancer.png"] = { base=64,
feet = {x=35, y=60},
hand1 = {x=5, y=14},
hand2 = {x=57, y=30},
back = {x=29, y=17},
belly = {x=36, y=31},
head = {x=23, y=7},
}
tiles["npc/humanoid_human_aluin_the_fallen.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=18, y=36},
hand2 = {x=41, y=38},
belly = {x=29, y=29},
back = {x=29, y=18},
head = {x=28, y=5},
}
tiles["npc/humanoid_human_tempest.png"] = { base=64,
feet = {x=26, y=59},
hand1 = {x=19, y=31},
hand2 = {x=41, y=6},
back = {x=27, y=16},
belly = {x=26, y=30},
head = {x=28, y=4},
}
tiles["npc/humanoid_orc_orc_soldier.png"] = { base=64,
feet = {x=36, y=62},
hand1 = {x=9, y=39},
hand2 = {x=58, y=36},
back = {x=29, y=21},
belly = {x=34, y=34},
head = {x=25, y=9},
}
tiles["npc/humanoid_human_linaniil_supreme_archmage.png"] = { base=64,
feet = {x=38, y=60},
hand1 = {x=10, y=7},
hand2 = {x=49, y=29},
belly = {x=37, y=19},
back = {x=35, y=1},
head = {x=31, y=-13},
}
tiles["npc/humanoid_elf_elven_archer.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=13, y=32},
hand2 = {x=51, y=32},
belly = {x=32, y=28},
back = {x=32, y=15},
head = {x=32, y=5},
}
tiles["npc/humanoid_human_trickster.png"] = { base=64,
feet = {x=36, y=60},
back = {x=35, y=17},
hand2 = {x=5, y=32},
belly = {x=37, y=29},
head = {x=30, y=6},
}
tiles["npc/humanoid_orc_orc_master_assassin.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=4, y=39},
hand2 = {x=59, y=32},
back = {x=29, y=18},
belly = {x=30, y=30},
head = {x=28, y=8},
}
tiles["npc/humanoid_human_derth_guard.png"] = { base=64,
feet = {x=37, y=59},
hand1 = {x=10, y=18},
hand2 = {x=48, y=33},
belly = {x=36, y=29},
back = {x=34, y=17},
head = {x=34, y=5},
}
tiles["npc/humanoid_shalore_elven_cultist.png"] = { base=64,
feet = {x=29, y=60},
hand1 = {x=8, y=9},
hand2 = {x=52, y=9},
back = {x=30, y=16},
belly = {x=31, y=28},
head = {x=31, y=6},
}
tiles["npc/humanoid_human_spectator03.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=16, y=38},
hand2 = {x=44, y=38},
back = {x=30, y=19},
belly = {x=30, y=30},
head = {x=30, y=4},
}
tiles["npc/humanoid_orc_orc_archer.png"] = { base=64,
feet = {x=30, y=60},
hand1 = {x=20, y=29},
hand2 = {x=56, y=30},
back = {x=30, y=20},
belly = {x=31, y=34},
head = {x=31, y=10},
}
tiles["npc/humanoid_yeek_yeek_commoner_06.png"] = { base=64,
feet = {x=30, y=61},
hand1 = {x=10, y=22},
hand2 = {x=23, y=36},
back = {x=31, y=22},
belly = {x=31, y=36},
head = {x=30, y=13},
}
tiles["npc/humanoid_halfling_sm_halfling.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=10, y=14},
hand2 = {x=52, y=11},
belly = {x=30, y=35},
back = {x=30, y=23},
head = {x=31, y=7},
}
tiles["npc/humanoid_orc_orc_master_wyrmic.png"] = { base=64,
feet = {x=39, y=60},
hand1 = {x=16, y=40},
hand2 = {x=58, y=36},
back = {x=33, y=21},
belly = {x=36, y=32},
head = {x=30, y=13},
}
tiles["npc/humanoid_human_reaver.png"] = { base=64,
feet = {x=34, y=59},
hand1 = {x=8, y=37},
hand2 = {x=52, y=31},
back = {x=29, y=17},
belly = {x=29, y=29},
head = {x=28, y=6},
}
tiles["npc/humanoid_elf_star_crusader.png"] = { base=64,
feet = {x=34, y=60},
hand1 = {x=11, y=30},
hand2 = {x=51, y=33},
belly = {x=34, y=30},
back = {x=34, y=17},
head = {x=34, y=4},
}
tiles["npc/humanoid_elf_high_chronomancer_zemekkys.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=11, y=36},
hand2 = {x=51, y=38},
belly = {x=32, y=29},
back = {x=32, y=19},
head = {x=30, y=6},
}
tiles["npc/humanoid_yaech_yaech_psion.png"] = { base=64,
feet = {x=5, y=58},
hand1 = {x=55, y=27},
hand2 = {x=42, y=32},
back = {x=23, y=31},
belly = {x=25, y=40},
head = {x=33, y=15},
}
tiles["npc/humanoid_orc_orc_corruptor.png"] = { base=64,
feet = {x=35, y=61},
hand1 = {x=15, y=39},
hand2 = {x=51, y=37},
back = {x=31, y=17},
belly = {x=34, y=36},
head = {x=28, y=6},
}
tiles["npc/humanoid_halfling_halfling_gardener.png"] = { base=64,
feet = {x=33, y=58},
hand1 = {x=17, y=36},
hand2 = {x=48, y=38},
belly = {x=31, y=32},
back = {x=31, y=22},
head = {x=29, y=8},
}
tiles["npc/humanoid_human_cutpurse.png"] = { base=64,
feet = {x=36, y=59},
hand1 = {x=9, y=34},
hand2 = {x=46, y=34},
belly = {x=30, y=29},
back = {x=29, y=18},
head = {x=28, y=7},
}
tiles["npc/humanoid_orc_fiery_orc_wyrmic.png"] = { base=64,
feet = {x=33, y=60},
hand1 = {x=20, y=20},
hand2 = {x=57, y=36},
back = {x=30, y=21},
belly = {x=32, y=31},
head = {x=25, y=9},
}
tiles["npc/humanoid_orc_ukruk_the_fierce.png"] = { base=64,
feet = {x=34, y=60},
belly = {x=29, y=33},
hand1 = {x=10, y=38},
back = {x=28, y=17},
head = {x=25, y=8},
}
tiles["npc/humanoid_human_rej_arkatis.png"] = { base=64,
feet = {x=34, y=59},
hand1 = {x=24, y=17},
hand2 = {x=38, y=19},
back = {x=33, y=15},
belly = {x=33, y=26},
head = {x=32, y=4},
}
tiles["npc/humanoid_orc_young_orc.png"] = { base=64,
feet = {x=35, y=60},
hand1 = {x=14, y=10},
hand2 = {x=52, y=40},
back = {x=32, y=19},
belly = {x=35, y=32},
head = {x=30, y=8},
}
tiles["npc/humanoid_elenulach_thief.png"] = { base=64,
feet = {x=30, y=60},
hand1 = {x=18, y=37},
hand2 = {x=42, y=37},
belly = {x=30, y=32},
back = {x=30, y=17},
head = {x=30, y=6},
}
tiles["npc/humanoid_human_lumberjack.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=17, y=37},
hand2 = {x=44, y=37},
back = {x=32, y=17},
belly = {x=33, y=31},
head = {x=32, y=4},
}
tiles["npc/humanoid_human_pyromancer.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=19, y=7},
hand2 = {x=41, y=32},
back = {x=32, y=17},
belly = {x=34, y=29},
head = {x=32, y=4},
}
tiles["npc/humanoid_dwarf_dwarven_guard.png"] = { base=64,
feet = {x=30, y=59},
hand1 = {x=13, y=40},
hand2 = {x=40, y=22},
back = {x=29, y=23},
belly = {x=29, y=36},
head = {x=28, y=6},
}
tiles["npc/humanoid_human_ice_wyrmic.png"] = { base=64,
feet = {x=30, y=61},
back = {x=32, y=19},
hand2 = {x=58, y=17},
belly = {x=32, y=33},
hand1 = {x=9, y=36},
head = {x=36, y=11},
}
tiles["npc/humanoid_yaech_yaech_mindslayer.png"] = { base=64,
feet = {x=58, y=58},
hand1 = {x=7, y=28},
hand2 = {x=21, y=32},
back = {x=37, y=31},
belly = {x=39, y=40},
head = {x=28, y=19},
}
tiles["npc/humanoid_human_townsfolk_meanlooking_mercenary01_64.png"] = { base=64,
feet = {x=35, y=58},
belly = {x=36, y=30},
hand1 = {x=8, y=29},
back = {x=36, y=19},
head = {x=33, y=6},
}
tiles["npc/humanoid_orc_brotoq_the_reaver.png"] = { base=64,
feet = {x=38, y=59},
hand1 = {x=14, y=31},
hand2 = {x=58, y=33},
back = {x=38, y=15},
belly = {x=38, y=26},
head = {x=35, y=3},
}
tiles["npc/humanoid_yeek_yeek_commoner_05.png"] = { base=64,
feet = {x=31, y=61},
hand1 = {x=12, y=22},
hand2 = {x=24, y=35},
back = {x=30, y=21},
belly = {x=32, y=34},
head = {x=30, y=12},
}
tiles["npc/humanoid_shalore_shalore_rune_master.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=17, y=34},
hand2 = {x=48, y=34},
back = {x=32, y=14},
belly = {x=33, y=30},
head = {x=32, y=4},
}
tiles["npc/humanoid_thalore_thalore_hunter.png"] = { base=64,
feet = {x=31, y=59},
hand1 = {x=18, y=38},
hand2 = {x=52, y=31},
back = {x=33, y=18},
belly = {x=33, y=30},
head = {x=32, y=8},
}
tiles["npc/humanoid_orc_rak_shor_cultist.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=5, y=39},
hand2 = {x=58, y=34},
back = {x=29, y=19},
belly = {x=30, y=35},
head = {x=29, y=8},
}
tiles["npc/humanoid_halfling_halfling_slinger.png"] = { base=64,
feet = {x=27, y=57},
hand1 = {x=16, y=15},
hand2 = {x=55, y=30},
belly = {x=31, y=42},
back = {x=33, y=32},
head = {x=36, y=19},
}
tiles["npc/humanoid_human_slinger.png"] = { base=64,
feet = {x=38, y=59},
hand1 = {x=10, y=18},
hand2 = {x=50, y=36},
back = {x=34, y=17},
belly = {x=37, y=27},
head = {x=34, y=5},
}
tiles["npc/humanoid_human_human_guard.png"] = { base=64,
feet = {x=33, y=60},
hand1 = {x=19, y=29},
hand2 = {x=46, y=25},
belly = {x=31, y=30},
back = {x=30, y=17},
head = {x=28, y=5},
}
tiles["npc/humanoid_elf_fillarel_aldaren.png"] = { base=64,
feet = {x=25, y=59},
hand1 = {x=10, y=28},
hand2 = {x=49, y=7},
belly = {x=24, y=15},
back = {x=24, y=3},
head = {x=23, y=-12},
}
tiles["npc/humanoid_orc_grushnak__battlemaster_of_the_pride.png"] = { base=64,
feet = {x=30, y=61},
hand1 = {x=10, y=40},
hand2 = {x=56, y=36},
back = {x=30, y=18},
belly = {x=30, y=32},
head = {x=30, y=11},
}
tiles["npc/humanoid_yaech_yaech_hunter.png"] = { base=64,
feet = {x=6, y=7},
hand1 = {x=33, y=50},
hand2 = {x=59, y=37},
back = {x=34, y=29},
belly = {x=23, y=29},
head = {x=46, y=19},
}
tiles["npc/humanoid_human_melnela.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=17, y=8},
hand2 = {x=58, y=30},
back = {x=35, y=19},
belly = {x=35, y=31},
head = {x=33, y=6},
}
tiles["npc/humanoid_yeek_yeek_commoner_01.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=14, y=39},
hand2 = {x=48, y=38},
back = {x=30, y=19},
belly = {x=33, y=32},
head = {x=30, y=10},
}
tiles["npc/humanoid_human_spectator.png"] = { base=64,
feet = {x=37, y=59},
belly = {x=36, y=29},
hand1 = {x=50, y=37},
back = {x=35, y=17},
head = {x=34, y=5},
}
tiles["npc/humanoid_naga_naga_tidecaller.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=12, y=15},
hand2 = {x=47, y=-14},
back = {x=27, y=-6},
belly = {x=30, y=7},
head = {x=26, y=-17},
}
tiles["npc/humanoid_yeek_yeek_summoner.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=14, y=38},
hand2 = {x=48, y=37},
back = {x=31, y=23},
belly = {x=32, y=36},
head = {x=30, y=10},
}
tiles["npc/humanoid_thalore_ziguranth_summoner.png"] = { base=64,
feet = {x=35, y=61},
hand1 = {x=12, y=17},
hand2 = {x=49, y=39},
back = {x=34, y=15},
belly = {x=33, y=26},
head = {x=32, y=4},
}
tiles["npc/humanoid_orc_orc_warrior.png"] = { base=64,
feet = {x=35, y=61},
hand1 = {x=8, y=38},
hand2 = {x=57, y=35},
back = {x=29, y=20},
belly = {x=34, y=34},
head = {x=25, y=9},
}
tiles["npc/humanoid_thalore_thalore_wilder.png"] = { base=64,
feet = {x=27, y=59},
hand1 = {x=11, y=31},
hand2 = {x=44, y=30},
back = {x=29, y=11},
belly = {x=28, y=23},
head = {x=29, y=-1},
}
tiles["npc/humanoid_orc_orc_pyromancer.png"] = { base=64,
feet = {x=28, y=61},
hand1 = {x=6, y=30},
hand2 = {x=59, y=15},
back = {x=30, y=17},
belly = {x=28, y=30},
head = {x=40, y=5},
}
tiles["npc/humanoid_orc_orc_fighter.png"] = { base=64,
feet = {x=30, y=60},
hand1 = {x=7, y=8},
hand2 = {x=57, y=39},
back = {x=35, y=20},
belly = {x=31, y=34},
head = {x=39, y=10},
}
tiles["npc/humanoid_naga_lady_zoisla_the_tidebringer.png"] = { base=64,
feet = {x=36, y=61},
hand1 = {x=9, y=-28},
hand2 = {x=49, y=-20},
back = {x=30, y=-19},
belly = {x=30, y=-6},
head = {x=30, y=-33},
}
tiles["npc/humanoid_yeek_yeek_mindslayer.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=23, y=34},
hand2 = {x=24, y=41},
back = {x=31, y=22},
belly = {x=30, y=37},
head = {x=31, y=11},
}
tiles["npc/humanoid_human_great_gladiator.png"] = { base=64,
feet = {x=30, y=60},
hand1 = {x=17, y=35},
hand2 = {x=47, y=32},
belly = {x=31, y=25},
back = {x=29, y=11},
head = {x=29, y=0},
}
tiles["npc/humanoid_orc_gorbat__supreme_wyrmic_of_the_pride.png"] = { base=64,
feet = {x=38, y=60},
hand1 = {x=18, y=14},
hand2 = {x=53, y=45},
back = {x=34, y=25},
belly = {x=36, y=38},
head = {x=33, y=12},
}
tiles["npc/humanoid_human_townsfolk_singing_happy_drunk01_64.png"] = { base=64,
feet = {x=36, y=58},
hand1 = {x=9, y=40},
hand2 = {x=52, y=16},
back = {x=27, y=21},
belly = {x=30, y=31},
head = {x=23, y=10},
}
tiles["npc/humanoid_human_human_farmer.png"] = { base=64,
feet = {x=32, y=60},
hand1 = {x=11, y=20},
hand2 = {x=44, y=38},
belly = {x=31, y=31},
back = {x=29, y=18},
head = {x=29, y=5},
}
tiles["npc/humanoid_human_lost_merchant.png"] = { base=64,
feet = {x=35, y=59},
belly = {x=35, y=36},
hand1 = {x=16, y=47},
back = {x=32, y=24},
head = {x=30, y=5},
}
dolls.race_orc = dolls.race_orc or {}
dolls.race_orc.all = { base=64,
feet = {x=34, y=62},
hand1 = {x=13, y=37},
hand2 = {x=52, y=38},
belly = {x=33, y=34},
back = {x=32, y=23},
head = {x=32, y=9},
}
tiles["npc/humanoid_orc_krogar.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=14, y=0},
hand2 = {x=53, y=13},
back = {x=29, y=25},
belly = {x=29, y=35},
head = {x=30, y=11},
}
tiles["npc/humanoid_halfling_halfling_citizen.png"] = { base=64,
feet = {x=31, y=58},
hand1 = {x=13, y=38},
hand2 = {x=48, y=41},
belly = {x=31, y=33},
back = {x=30, y=22},
head = {x=30, y=8},
}
tiles["npc/humanoid_naga_naga_tidewarden.png"] = { base=64,
feet = {x=32, y=61},
belly = {x=32, y=9},
hand1 = {x=31, y=12},
back = {x=32, y=-3},
head = {x=34, y=-15},
}
tiles["npc/humanoid_orc_orc_greatmother.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=4, y=-4},
hand2 = {x=58, y=2},
back = {x=32, y=-40},
belly = {x=30, y=-3},
head = {x=33, y=-55},
}
tiles["npc/humanoid_human_arcane_blade.png"] = { base=64,
feet = {x=26, y=61},
hand1 = {x=17, y=3},
hand2 = {x=38, y=35},
belly = {x=27, y=29},
back = {x=27, y=22},
head = {x=29, y=13},
}
tiles["npc/humanoid_shalore_rhaloren_inquisitor.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=9, y=17},
hand2 = {x=56, y=22},
back = {x=30, y=14},
belly = {x=31, y=26},
head = {x=28, y=6},
}
tiles["npc/humanoid_human_multihued_wyrmic.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=13, y=39},
hand2 = {x=49, y=38},
back = {x=30, y=17},
belly = {x=31, y=30},
head = {x=30, y=8},
}
tiles["npc/humanoid_human_agrimley_the_hermit.png"] = { base=64,
feet = {x=35, y=60},
hand1 = {x=23, y=36},
hand2 = {x=54, y=22},
belly = {x=35, y=30},
back = {x=35, y=17},
head = {x=35, y=5},
}
tiles["npc/humanoid_human_meranas__herald_of_angolwen.png"] = { base=64,
feet = {x=34, y=60},
hand1 = {x=16, y=40},
hand2 = {x=52, y=39},
back = {x=34, y=21},
belly = {x=35, y=31},
head = {x=31, y=4},
}
tiles["npc/humanoid_orc_orc_elite_fighter.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=11, y=37},
hand2 = {x=53, y=29},
back = {x=29, y=16},
belly = {x=31, y=33},
head = {x=29, y=4},
}
tiles["npc/humanoid_orc_kra_tor_the_gluttonous.png"] = { base=64,
feet = {x=38, y=57},
hand1 = {x=20, y=18},
hand2 = {x=38, y=-2},
back = {x=27, y=14},
belly = {x=29, y=27},
head = {x=23, y=1},
}
tiles["npc/humanoid_halfling_halfling_guard.png"] = { base=64,
feet = {x=38, y=59},
hand1 = {x=8, y=28},
hand2 = {x=54, y=43},
belly = {x=36, y=36},
back = {x=33, y=24},
head = {x=30, y=10},
}
tiles["npc/humanoid_human_necromancer.png"] = { base=64,
feet = {x=27, y=61},
hand1 = {x=18, y=16},
hand2 = {x=40, y=41},
back = {x=34, y=17},
belly = {x=32, y=32},
head = {x=36, y=3},
}
tiles["npc/humanoid_human_townsfolk_filthy_street_urchin01_64.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=12, y=32},
hand2 = {x=49, y=40},
back = {x=31, y=21},
belly = {x=33, y=32},
head = {x=27, y=7},
}
tiles["npc/humanoid_orc_icy_orc_wyrmic.png"] = { base=64,
feet = {x=34, y=61},
hand1 = {x=21, y=21},
hand2 = {x=57, y=36},
back = {x=32, y=20},
belly = {x=32, y=32},
head = {x=26, y=7},
}
tiles["npc/humanoid_human_urkis__the_high_tempest.png"] = { base=64,
feet = {x=35, y=60},
hand1 = {x=13, y=32},
hand2 = {x=51, y=29},
back = {x=33, y=9},
belly = {x=33, y=24},
head = {x=33, y=-4},
}
tiles["npc/humanoid_halfling_protector_myssil.png"] = { base=64,
feet = {x=32, y=60},
hand1 = {x=16, y=43},
hand2 = {x=45, y=39},
belly = {x=31, y=34},
back = {x=30, y=22},
head = {x=30, y=7},
}
tiles["npc/humanoid_human_bandit.png"] = { base=64,
feet = {x=39, y=56},
hand1 = {x=8, y=40},
hand2 = {x=51, y=26},
belly = {x=33, y=28},
back = {x=30, y=16},
head = {x=29, y=5},
}
tiles["npc/humanoid_yaech_blood_master.png"] = { base=64,
feet = {x=22, y=60},
hand1 = {x=6, y=17},
hand2 = {x=50, y=27},
back = {x=29, y=25},
belly = {x=31, y=32},
head = {x=36, y=14},
}
tiles["npc/humanoid_dwarf_dwarven_summoner.png"] = { base=64,
feet = {x=38, y=59},
hand1 = {x=14, y=44},
hand2 = {x=54, y=44},
back = {x=39, y=24},
belly = {x=39, y=41},
head = {x=39, y=7},
}
tiles["npc/humanoid_human_sand_wyrmic.png"] = { base=64,
feet = {x=29, y=60},
hand1 = {x=10, y=38},
hand2 = {x=58, y=17},
back = {x=32, y=19},
belly = {x=31, y=30},
head = {x=37, y=8},
}
tiles["npc/humanoid_human_townsfolk_boilcovered_wretch01_64.png"] = { base=64,
feet = {x=35, y=58},
hand1 = {x=19, y=38},
hand2 = {x=50, y=39},
back = {x=34, y=21},
belly = {x=34, y=34},
head = {x=28, y=10},
}
tiles["npc/humanoid_dwarf_dwarven_earthwarden.png"] = { base=64,
feet = {x=34, y=58},
back = {x=36, y=22},
hand2 = {x=51, y=36},
belly = {x=35, y=37},
hand1 = {x=20, y=37},
head = {x=35, y=7},
}
tiles["npc/humanoid_orc_orc_high_cryomancer.png"] = { base=64,
feet = {x=36, y=60},
hand1 = {x=7, y=17},
hand2 = {x=57, y=31},
back = {x=33, y=22},
belly = {x=37, y=32},
head = {x=26, y=8},
}
tiles["npc/humanoid_human_hexer.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=26, y=25},
hand2 = {x=37, y=25},
belly = {x=32, y=37},
back = {x=31, y=16},
head = {x=31, y=3},
}
tiles["npc/humanoid_orc_orc_elite_berserker.png"] = { base=64,
feet = {x=34, y=61},
hand1 = {x=19, y=21},
hand2 = {x=54, y=31},
back = {x=33, y=17},
belly = {x=30, y=32},
head = {x=33, y=7},
}
tiles["npc/humanoid_human_enthralled_slave.png"] = { base=64,
feet = {x=33, y=58},
hand1 = {x=16, y=35},
hand2 = {x=47, y=36},
belly = {x=32, y=29},
back = {x=32, y=18},
head = {x=31, y=5},
}
tiles["npc/humanoid_shalore_elven_tempest.png"] = { base=64,
feet = {x=35, y=60},
hand1 = {x=11, y=9},
hand2 = {x=49, y=36},
back = {x=32, y=16},
belly = {x=31, y=28},
head = {x=33, y=7},
}
tiles["npc/humanoid_human_townsfolk_pitiful_looking_beggar01_64.png"] = { base=64,
feet = {x=41, y=60},
back = {x=40, y=20},
hand1 = {x=25, y=32},
belly = {x=41, y=33},
head = {x=31, y=10},
}
tiles["npc/humanoid_dwarf_ziguranth_warrior.png"] = { base=64,
feet = {x=34, y=59},
hand1 = {x=18, y=43},
hand2 = {x=50, y=44},
belly = {x=35, y=36},
back = {x=35, y=22},
head = {x=35, y=7},
}
tiles["npc/humanoid_human_high_slinger.png"] = { base=64,
feet = {x=29, y=59},
hand1 = {x=15, y=36},
hand2 = {x=57, y=18},
belly = {x=30, y=27},
back = {x=31, y=15},
head = {x=33, y=6},
}
tiles["npc/humanoid_human_celia.png"] = { base=64,
feet = {x=28, y=59},
hand1 = {x=15, y=16},
hand2 = {x=50, y=-20},
belly = {x=28, y=2},
back = {x=29, y=-16},
head = {x=29, y=-33},
}
tiles["npc/humanoid_shalore_archmage_tarelion.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=17, y=26},
hand2 = {x=45, y=26},
back = {x=31, y=0},
belly = {x=33, y=18},
head = {x=30, y=-11},
}
tiles["npc/humanoid_human_blood_mage.png"] = { base=64,
feet = {x=32, y=61},
hand1 = {x=13, y=42},
hand2 = {x=51, y=18},
belly = {x=30, y=30},
back = {x=29, y=19},
head = {x=28, y=5},
}
tiles["npc/humanoid_human_geomancer.png"] = { base=64,
feet = {x=26, y=59},
hand1 = {x=19, y=31},
hand2 = {x=42, y=6},
belly = {x=27, y=28},
back = {x=28, y=15},
head = {x=28, y=2},
}
tiles["npc/humanoid_shalore_elven_mage.png"] = { base=64,
feet = {x=31, y=61},
hand1 = {x=11, y=35},
hand2 = {x=50, y=39},
back = {x=31, y=18},
belly = {x=31, y=30},
head = {x=30, y=6},
}
tiles["npc/humanoid_orc_orc_summoner.png"] = { base=64,
feet = {x=35, y=61},
hand1 = {x=9, y=35},
hand2 = {x=57, y=34},
back = {x=28, y=18},
belly = {x=32, y=34},
head = {x=27, y=7},
}
tiles["npc/humanoid_human_fallen_sun_paladin_aeryn.png"] = { base=64,
feet = {x=33, y=58},
hand1 = {x=15, y=20},
hand2 = {x=45, y=25},
belly = {x=32, y=14},
back = {x=32, y=0},
head = {x=31, y=-12},
}
tiles["npc/humanoid_yeek_yeek_commoner_07.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=14, y=39},
hand2 = {x=48, y=36},
back = {x=30, y=23},
belly = {x=33, y=37},
head = {x=31, y=11},
}
tiles["npc/humanoid_human_assassin.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=12, y=16},
hand2 = {x=51, y=33},
belly = {x=34, y=32},
back = {x=31, y=16},
head = {x=29, y=5},
}
tiles["npc/humanoid_human_bandit_lord.png"] = { base=64,
feet = {x=34, y=59},
hand1 = {x=20, y=20},
hand2 = {x=38, y=21},
belly = {x=32, y=30},
back = {x=31, y=16},
head = {x=30, y=5},
}
tiles["npc/humanoid_orc_warmaster_gnarg.png"] = { base=64,
feet = {x=40, y=60},
hand1 = {x=60, y=27},
hand2 = {x=58, y=28},
back = {x=32, y=18},
belly = {x=43, y=29},
head = {x=21, y=9},
}
tiles["npc/humanoid_yeek_yeek_wayist.png"] = { base=64,
feet = {x=37, y=59},
hand1 = {x=14, y=34},
hand2 = {x=58, y=36},
back = {x=37, y=24},
belly = {x=37, y=35},
head = {x=38, y=13},
}
tiles["npc/humanoid_human_thief.png"] = { base=64,
feet = {x=27, y=60},
hand1 = {x=8, y=27},
hand2 = {x=43, y=30},
back = {x=24, y=19},
belly = {x=27, y=30},
head = {x=18, y=7},
}
tiles["npc/humanoid_shalore_mean_looking_elven_guard.png"] = { base=64,
feet = {x=33, y=60},
belly = {x=32, y=27},
hand1 = {x=14, y=31},
back = {x=31, y=14},
head = {x=31, y=6},
}
tiles["npc/humanoid_human_subject_z.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=8, y=11},
hand2 = {x=55, y=11},
back = {x=31, y=15},
belly = {x=31, y=27},
head = {x=32, y=3},
}
tiles["npc/humanoid_human_townsfolk_battlescarred_veteran01_64.png"] = { base=64,
feet = {x=35, y=57},
hand1 = {x=16, y=39},
hand2 = {x=52, y=39},
back = {x=33, y=19},
belly = {x=33, y=30},
head = {x=32, y=7},
}
tiles["npc/humanoid_yeek_yeek_commoner_02.png"] = { base=64,
feet = {x=31, y=59},
hand1 = {x=10, y=20},
hand2 = {x=23, y=35},
back = {x=30, y=21},
belly = {x=32, y=35},
head = {x=31, y=11},
}
tiles["npc/humanoid_orc_orc_baby.png"] = { base=64,
feet = {x=41, y=40},
hand1 = {x=12, y=43},
hand2 = {x=30, y=44},
back = {x=31, y=21},
belly = {x=39, y=26},
head = {x=19, y=22},
}
tiles["npc/humanoid_human_argoniel.png"] = { base=64,
feet = {x=30, y=59},
hand1 = {x=9, y=2},
hand2 = {x=57, y=9},
belly = {x=32, y=22},
back = {x=32, y=10},
head = {x=32, y=-3},
}
tiles["npc/humanoid_human_last_hope_guard.png"] = { base=64,
feet = {x=31, y=60},
hand1 = {x=15, y=32},
hand2 = {x=45, y=28},
back = {x=31, y=15},
belly = {x=30, y=26},
head = {x=31, y=5},
}
tiles["npc/humanoid_orc_orc_child.png"] = { base=64,
feet = {x=31, y=55},
hand1 = {x=8, y=36},
hand2 = {x=48, y=35},
back = {x=29, y=24},
belly = {x=30, y=32},
head = {x=25, y=12},
}
tiles["npc/humanoid_orc_orc_high_pyromancer.png"] = { base=64,
feet = {x=29, y=60},
hand1 = {x=9, y=32},
hand2 = {x=58, y=18},
back = {x=30, y=20},
belly = {x=28, y=33},
head = {x=39, y=10},
}
tiles["npc/humanoid_shalore_elven_blood_mage.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=15, y=36},
hand2 = {x=46, y=36},
back = {x=30, y=17},
belly = {x=30, y=33},
head = {x=30, y=7},
}
tiles["npc/humanoid_dwarf_dwarven_paddlestriker.png"] = { base=64,
feet = {x=39, y=60},
hand1 = {x=15, y=37},
hand2 = {x=57, y=33},
back = {x=33, y=22},
belly = {x=35, y=35},
head = {x=33, y=6},
}
tiles["npc/humanoid_human_alchemist.png"] = { base=64,
feet = {x=35, y=59},
hand1 = {x=10, y=32},
hand2 = {x=51, y=34},
belly = {x=34, y=32},
back = {x=33, y=19},
head = {x=33, y=5},
}
tiles["npc/humanoid_human_martyr.png"] = { base=64,
feet = {x=37, y=60},
hand1 = {x=17, y=29},
hand2 = {x=46, y=31},
back = {x=29, y=14},
belly = {x=30, y=27},
head = {x=28, y=3},
}
tiles["npc/humanoid_human_apprentice_mage.png"] = { base=64,
feet = {x=30, y=61},
hand1 = {x=15, y=38},
hand2 = {x=42, y=34},
belly = {x=29, y=29},
back = {x=29, y=16},
head = {x=29, y=5},
}
tiles["npc/humanoid_human_townsfolk_squinteyed_rogue01_64.png"] = { base=64,
feet = {x=33, y=57},
hand1 = {x=11, y=28},
hand2 = {x=53, y=38},
back = {x=33, y=20},
belly = {x=33, y=33},
head = {x=30, y=7},
}
tiles["npc/humanoid_human_townsfolk_aimless_looking_merchant01_64.png"] = { base=64,
feet = {x=37, y=58},
hand1 = {x=14, y=48},
hand2 = {x=52, y=23},
back = {x=31, y=24},
belly = {x=35, y=38},
head = {x=29, y=6},
}
tiles["npc/humanoid_orc_orc_mother.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=10, y=37},
hand2 = {x=53, y=35},
back = {x=30, y=9},
belly = {x=30, y=31},
head = {x=28, y=-6},
}
tiles["npc/humanoid_dwarf_lumberjack.png"] = { base=64,
feet = {x=34, y=60},
hand1 = {x=17, y=16},
hand2 = {x=49, y=41},
back = {x=34, y=27},
belly = {x=35, y=38},
head = {x=34, y=8},
}
tiles["npc/humanoid_human_spectator02.png"] = { base=64,
feet = {x=30, y=59},
hand1 = {x=18, y=37},
hand2 = {x=41, y=37},
back = {x=30, y=16},
belly = {x=31, y=30},
head = {x=30, y=5},
}
tiles["npc/humanoid_human_fryjia_loren.png"] = { base=64,
feet = {x=32, y=58},
hand1 = {x=17, y=31},
hand2 = {x=45, y=41},
belly = {x=29, y=32},
back = {x=29, y=21},
head = {x=29, y=8},
}
tiles["npc/humanoid_human_townsfolk_blubbering_idiot01_64.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=19, y=41},
hand2 = {x=47, y=40},
back = {x=31, y=19},
belly = {x=31, y=33},
head = {x=29, y=7},
}
tiles["npc/humanoid_human_valfred_loren.png"] = { base=64,
feet = {x=29, y=57},
hand1 = {x=19, y=36},
hand2 = {x=45, y=22},
back = {x=29, y=17},
belly = {x=29, y=25},
head = {x=28, y=6},
}
tiles["npc/humanoid_elf_anorithil.png"] = { base=64,
feet = {x=39, y=60},
hand1 = {x=12, y=15},
hand2 = {x=55, y=30},
belly = {x=40, y=29},
back = {x=38, y=18},
head = {x=29, y=4},
}
tiles["npc/humanoid_orc_golbug_the_destroyer.png"] = { base=64,
feet = {x=29, y=58},
hand1 = {x=9, y=35},
hand2 = {x=51, y=33},
back = {x=30, y=12},
belly = {x=29, y=25},
head = {x=32, y=-1},
}
tiles["npc/humanoid_yeek_yeek_commoner_08.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=14, y=39},
hand2 = {x=48, y=36},
back = {x=31, y=21},
belly = {x=33, y=34},
head = {x=31, y=11},
}
tiles["npc/humanoid_orc_orc_blood_mage.png"] = { base=64,
feet = {x=34, y=59},
hand1 = {x=11, y=36},
hand2 = {x=57, y=37},
back = {x=33, y=17},
belly = {x=34, y=32},
head = {x=32, y=5},
}
tiles["npc/humanoid_human_shady_cornac_man.png"] = { base=64,
feet = {x=35, y=60},
hand1 = {x=19, y=35},
hand2 = {x=49, y=35},
back = {x=32, y=17},
belly = {x=33, y=29},
head = {x=29, y=4},
}
tiles["npc/humanoid_orc_orc_grand_master_assassin.png"] = { base=64,
feet = {x=33, y=61},
hand1 = {x=4, y=32},
hand2 = {x=60, y=39},
back = {x=35, y=18},
belly = {x=34, y=30},
head = {x=37, y=7},
}
tiles["npc/humanoid_orc_orc_grand_summoner.png"] = { base=64,
feet = {x=29, y=60},
hand1 = {x=9, y=8},
hand2 = {x=55, y=35},
back = {x=34, y=18},
belly = {x=32, y=30},
head = {x=36, y=7},
}
tiles["npc/humanoid_orc_rak_shor__grand_necromancer_of_the_pride.png"] = { base=64,
feet = {x=29, y=60},
hand1 = {x=6, y=39},
hand2 = {x=54, y=32},
back = {x=28, y=20},
belly = {x=28, y=35},
head = {x=27, y=7},
}
tiles["npc/humanoid_human_high_sun_paladin_aeryn.png"] = { base=64,
feet = {x=33, y=58},
hand1 = {x=15, y=19},
hand2 = {x=45, y=25},
belly = {x=33, y=16},
back = {x=32, y=1},
head = {x=31, y=-12},
}
tiles["npc/humanoid_human_ben_cruthdar__the_cursed.png"] = { base=64,
feet = {x=36, y=61},
hand1 = {x=17, y=33},
hand2 = {x=46, y=19},
belly = {x=30, y=32},
back = {x=29, y=17},
head = {x=28, y=4},
}
tiles["npc/humanoid_yeek_yeek_commoner_04.png"] = { base=64,
feet = {x=33, y=60},
hand1 = {x=17, y=40},
hand2 = {x=50, y=44},
back = {x=32, y=25},
belly = {x=32, y=36},
head = {x=32, y=8},
}
tiles["npc/humanoid_orc_orc_necromancer.png"] = { base=64,
feet = {x=32, y=59},
hand1 = {x=7, y=39},
hand2 = {x=53, y=36},
back = {x=28, y=17},
belly = {x=30, y=32},
head = {x=29, y=6},
}
dolls.race_elf = dolls.race_elf or {}
dolls.race_elf.female = { base=64,
feet = {x=34, y=61},
hand1 = {x=19, y=33},
hand2 = {x=46, y=33},
back = {x=33, y=14},
belly = {x=34, y=27},
head = {x=31, y=3},
}
tiles["npc/humanoid_naga_naga_nereid.png"] = { base=64,
feet = {x=32, y=62},
hand1 = {x=25, y=40},
hand2 = {x=59, y=31},
back = {x=37, y=17},
belly = {x=38, y=28},
head = {x=35, y=5},
}
tiles["npc/humanoid_human_townsfolk_mangy_looking_leper01_64.png"] = { base=64,
feet = {x=36, y=57},
hand1 = {x=17, y=23},
hand2 = {x=18, y=35},
back = {x=32, y=18},
belly = {x=36, y=31},
head = {x=28, y=5},
}
tiles["npc/humanoid_human_homeless_fighter.png"] = { base=64,
feet = {x=35, y=61},
hand1 = {x=6, y=34},
hand2 = {x=57, y=34},
belly = {x=33, y=34},
back = {x=33, y=25},
head = {x=32, y=9},
}
tiles["npc/humanoid_human_townsfolk_farmer_maggot01_64.png"] = { base=64,
feet = {x=36, y=60},
hand1 = {x=11, y=31},
hand2 = {x=51, y=25},
back = {x=35, y=25},
belly = {x=36, y=37},
head = {x=34, y=11},
}
tiles["npc/humanoid_orc_orc_berserker.png"] = { base=64,
feet = {x=45, y=60},
hand1 = {x=11, y=36},
hand2 = {x=40, y=17},
back = {x=20, y=19},
belly = {x=30, y=31},
head = {x=17, y=9},
}
tiles["npc/humanoid_yaech_yaech_diver.png"] = { base=64,
feet = {x=52, y=3},
hand1 = {x=9, y=56},
hand2 = {x=40, y=57},
back = {x=30, y=36},
belly = {x=39, y=31},
head = {x=16, y=39},
}
tiles["npc/humanoid_human_tannen.png"] = { base=64,
feet = {x=37, y=60},
hand1 = {x=10, y=16},
hand2 = {x=56, y=14},
back = {x=31, y=15},
belly = {x=35, y=28},
head = {x=29, y=4},
}
tiles["npc/humanoid_female_sluttymaid.png"] = { base=64,
feet = {x=31, y=59},
hand1 = {x=24, y=30},
hand2 = {x=41, y=20},
belly = {x=35, y=23},
back = {x=35, y=12},
head = {x=36, y=0},
}
tiles["npc/humanoid_halfling_derth_guard.png"] = { base=64,
feet = {x=28, y=60},
hand1 = {x=22, y=13},
hand2 = {x=47, y=44},
belly = {x=33, y=40},
back = {x=34, y=31},
head = {x=37, y=16},
}
tiles["npc/humanoid_orc_massok_the_dragonslayer.png"] = { base=64,
feet = {x=34, y=58},
hand1 = {x=13, y=33},
hand2 = {x=55, y=35},
back = {x=32, y=12},
belly = {x=33, y=28},
head = {x=29, y=-3},
}
tiles["npc/humanoid_human_gladiator.png"] = { base=64,
feet = {x=35, y=58},
hand1 = {x=13, y=35},
hand2 = {x=53, y=36},
belly = {x=35, y=31},
back = {x=34, y=19},
head = {x=32, y=7},
}
tiles["npc/humanoid_human_human_sun_paladin.png"] = { base=64,
feet = {x=32, y=60},
hand1 = {x=14, y=32},
hand2 = {x=46, y=32},
belly = {x=31, y=29},
back = {x=31, y=17},
head = {x=31, y=5},
}
tiles["npc/humanoid_human_shadowblade.png"] = { base=64,
feet = {x=33, y=59},
hand1 = {x=8, y=15},
hand2 = {x=56, y=40},
back = {x=34, y=21},
belly = {x=28, y=31},
head = {x=37, y=9},
}
tiles["npc/humanoid_human_sun_paladin_guren.png"] = { base=64,
feet = {x=35, y=60},
belly = {x=31, y=29},
hand1 = {x=21, y=35},
back = {x=30, y=15},
head = {x=30, y=3},
}
| gpl-3.0 |
LocutusOfBorg/ettercap | src/lua/share/core/base64.lua | 12 | 2550 | -- Base64-encoding
-- Sourced from http://en.wikipedia.org/wiki/Base64
require('math')
local __author__ = 'Daniel Lindsley'
local __version__ = 'scm-1'
local __license__ = 'BSD'
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
function to_binary(integer)
local remaining = tonumber(integer)
local bin_bits = ''
for i = 7, 0, -1 do
local current_power = math.pow(2, i)
if remaining >= current_power then
bin_bits = bin_bits .. '1'
remaining = remaining - current_power
else
bin_bits = bin_bits .. '0'
end
end
return bin_bits
end
function from_binary(bin_bits)
return tonumber(bin_bits, 2)
end
function to_base64(to_encode)
local bit_pattern = ''
local encoded = ''
local trailing = ''
for i = 1, string.len(to_encode) do
bit_pattern = bit_pattern .. to_binary(string.byte(string.sub(to_encode, i, i)))
end
-- Check the number of bytes. If it's not evenly divisible by three,
-- zero-pad the ending & append on the correct number of ``=``s.
if math.mod(string.len(bit_pattern), 3) == 2 then
trailing = '=='
bit_pattern = bit_pattern .. '0000000000000000'
elseif math.mod(string.len(bit_pattern), 3) == 1 then
trailing = '='
bit_pattern = bit_pattern .. '00000000'
end
for i = 1, string.len(bit_pattern), 6 do
local byte = string.sub(bit_pattern, i, i+5)
local offset = tonumber(from_binary(byte))
encoded = encoded .. string.sub(index_table, offset+1, offset+1)
end
return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing
end
function from_base64(to_decode)
local padded = to_decode:gsub("%s", "")
local unpadded = padded:gsub("=", "")
local bit_pattern = ''
local decoded = ''
for i = 1, string.len(unpadded) do
local char = string.sub(to_decode, i, i)
local offset, _ = string.find(index_table, char)
if offset == nil then
error("Invalid character '" .. char .. "' found.")
end
bit_pattern = bit_pattern .. string.sub(to_binary(offset-1), 3)
end
for i = 1, string.len(bit_pattern), 8 do
local byte = string.sub(bit_pattern, i, i+7)
decoded = decoded .. string.char(from_binary(byte))
end
local padding_length = padded:len()-unpadded:len()
if (padding_length == 1 or padding_length == 2) then
decoded = decoded:sub(1,-2)
end
return decoded
end
| gpl-2.0 |
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