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ibm2431/darkstar
scripts/zones/Lower_Jeuno/npcs/Yoskolo.lua
12
1247
----------------------------------- -- Area: Lower Jeuno -- NPC: Yoskolo -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Lower_Jeuno/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local stock = { 4509, 10, -- Distilled Water 4422, 184, -- Orange Juice 4423, 276, -- Apple Juice 4424, 1012, -- Melon Juice 4441, 855, -- Grape Juice 4442, 368, -- Pineapple Juice 4556, 5544, -- Icecap Rolanberry 5046, 6380, -- Scroll of Fire Carol 5047, 7440, -- Scroll of Ice Carol 5048, 5940, -- Scroll of Wind Carol 5049, 4600, -- Scroll of Earth Carol 5050, 7920, -- Scroll of Lightning Carol 5051, 5000, -- Scroll of Water Carol 5052, 4200, -- Scroll of Light Carol 5053, 8400, -- Scroll of Dark Carol 5078, 60000, -- Scroll of Sentinel's Scherzo } player:showText(npc, ID.text.YOSKOLO_SHOP_DIALOG) dsp.shop.general(player, stock) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
ricker75/Global-Server
data/spells/scripts/attack/curse.lua
27
1206
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) local condition = createConditionObject(CONDITION_CURSED) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 3000, -45) addDamageCondition(condition, 1, 3000, -40) addDamageCondition(condition, 1, 3000, -35) addDamageCondition(condition, 1, 3000, -34) addDamageCondition(condition, 2, 3000, -33) addDamageCondition(condition, 2, 3000, -32) addDamageCondition(condition, 2, 3000, -31) addDamageCondition(condition, 2, 3000, -30) addDamageCondition(condition, 3, 3000, -29) addDamageCondition(condition, 3, 3000, -25) addDamageCondition(condition, 3, 3000, -24) addDamageCondition(condition, 4, 3000, -23) addDamageCondition(condition, 4, 3000, -20) addDamageCondition(condition, 5, 3000, -19) addDamageCondition(condition, 5, 3000, -15) addDamageCondition(condition, 6, 3000, -10) addDamageCondition(condition, 10, 3000, -5) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
gpl-2.0
naclander/tome
game/modules/tome/data/maps/tutorial/tutorial1.lua
3
4920
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org startx = 49 starty = 24 defineTile("&", "TREE", nil, nil, nil) defineTile(")", "GRASS", {random_filter={name="ash longbow"}}, nil, nil) defineTile("s", "GRASS", nil, "TUTORIAL_NPC_MAGE", nil) defineTile(",", "GRASS", nil, nil, nil) defineTile("S", "GRASS", nil, {random_filter={type="animal", subtype="snake", max_ood=2}}, nil) defineTile("T", "GRASS", nil, "TUTORIAL_NPC_TROLL", nil) defineTile("L", "GRASS", nil, "TUTORIAL_NPC_LONE_WOLF", nil) defineTile("1", "GRASS", nil, nil, "TUTORIAL_MELEE") defineTile("|", "GRASS", {random_filter={name="quiver of elm arrows"}}, nil, nil) defineTile("2", "GRASS", {random_filter={name="regeneration infusion"}}, nil, "TUTORIAL_OBJECTS") defineTile("3", "GRASS", nil, nil, "TUTORIAL_TALENTS") defineTile("4", "GRASS", nil, nil, "TUTORIAL_LEVELUP") defineTile("~", "DEEP_WATER", nil, nil, nil) defineTile("5", "DEEP_WATER", nil, nil, "TUTORIAL_TERRAIN") defineTile("6", "GRASS", nil, nil, "TUTORIAL_TACTICS1") defineTile("7", "GRASS", nil, nil, "TUTORIAL_TACTICS2") defineTile("8", "GRASS", nil, nil, "TUTORIAL_RANGED") defineTile("9", "GRASS", nil, nil, "TUTORIAL_QUESTS") defineTile("j", "GRASS", nil, {random_filter={type="immovable", subtype="jelly", max_ood=2}}, nil) defineTile(" ", "DEEP_WATER", nil, {random_filter={type="immovable", subtype="jelly", max_ood=2}}, nil) defineTile("!", "GRASS", {random_filter={name="healing infusion"}}, nil, nil) defineTile('"', "DEEP_WATER", nil, {random_filter={type="immovable", subtype="jelly", max_ood=2}}, nil) defineTile("#", "DEEP_WATER", {random_filter={name="shielding rune"}}, nil, nil) return [[ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&~&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&~~&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&~~&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&~~&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&~~&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&~~~,,,&&&&&&&& &&&&&&&&&,,,,,&&&&&&&&&&&&&&&&&&~~&&~~~&&,,,&&&&&& &&&&&&&&,T,,,,,,,,,,,,&&&&&&&&&&~~~~~~~&&&&,&&&&&& &&&&&&&&,T,,,,,,,,,,,,,&&&&&&&&&~~~~~~&&&&&,&&&&&& &&&&&&&&,T,,T,,,,,,,,,,&&&&&&&&&~~~&~~&&&&&,&&&&&& &&&&&&&,,,,,T,,,,,,,,,,,&&&&&&&&&~~~~&&&s&,,&&&&&& &&&&&&&,,T,,T,,,,,,,,,,,,,,&&&&&,~&~~&&&,,,,&&&&&& &&&&&&&&,T,,,,,,,,,,,,,,,&,&&&,,,~~~~&&,,,,,!&&&&& &&&&&&&&,T,,,,,,,,,,,,,,&&,|)8,&&&~~&&&&,,,,,&&&&& &&&&&&&&,,,,,,,,,,,,,,,&&&&&&&&&&&&&&&&&,,,,,&&&&& &&&&&&&&&,,,,,,,,,,,,,&&&&&&&&&&,,,,,,,,7,,,&&&&&& &&&&&&&&&&&&&&,,,,,&&&&&&&&&&&&,,&&&&&&&,,,,&&&&&& &&&&&&&&&&&&&&&,&&&&&&&&&&&&&&,,&&&&&&&&,,,&&&&&&& &&&&&&&&&&&&&&&,&&&&&&&&&&&&&,,&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&,&&&&&&&&&&&&&,&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&9&&&&&&&&&&&&&,&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&,,&&&&&&&&&&&&,,&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&,,&&&&&&&&&&&&&,&&&&&&&&,,,,,,,&&&&&& &&&&&&&&&&&&&,&&&&&&&&&&&&&&,&&&&&&&,,j,,,,,,&&&&& &&&&&&&&&&&&&,&&&&&&&&&&&&&&,&&&&&&,,,2,,,,,,1,,,, &&&&&&&&&,,,,,,&&&&&&&&&&&&&,&&&,,,,,,j,,,,,&&&&&& &&&&&&&&,,,,,,,,&&&&&&&&&&&&,&&&,&&&,,,,,,,,&&&&&& &&&&&&&&,,,,,&,,,&&&&&&&&&&&,&&&,&&&&,,,,,,&&&&&&& &&&&&&&,,&,,,,,,,,&&&&&&&&&&,&&&,&&&&&&&&&&&&&&&&& &&&&&,,,,,,,,,&&,&,,&&&&&&&,,&&&,,&&&&&&&&&&&&&&&& &&&&&&,,&,,,,,,,,,&,,&&&&&&,&&&&&,,&&&&&&&&&&&&&&& &&&&&,,,,,,&&,,,,&,,&&&&&SSS&&&&&&,,,&&&&&&&&&&&&& &&&&&&,,,,,,,,,,&,&&&&&&SSSSSS&&&&&&,,,&&&&&&&&&&& &&&&&&,,&,&,,&&,,,&&&&&&SSSSSSS&&&&&&&,,j,j3,,&&&& &&&&&&&,,,,,,&&&,&&&&&&SSSSSSSS&&&&&&&&&&&&&&j,&&& &&&&&&&&,L,,,,,,,,&&&&&SSSSSS,,&&&&&&&&&&&&&&&,&&& &&&&&&&,,,,,,&&&&&&&&&&&SSS,,,,&&&&&&&&&&&&&&&,,&& &&&&&&&&&&&&&&&&&&&&&&&SS,,,!,&&&&&&&&&&&&&&&&&4&& &&&&&&&&&&&&&&&&&&&&&&&&,,,,,,&&&&&&&&&~~~&&&&&,,& &&&&&&&&&&&&&&&&&&&&&&&&&,,,,,&&&&&&&&&~~~~~&&&&j& &&&&&&&&&&&&&&&&&&&&&&&&&&,,,&&&&&&&&~~~~&~~ &&,,& &&&&&&&&&&&&&&&&&&&&&&&&&&&6&&&&&&&&&~~~&&&~~~5,&& &&&&&&&&&&&&&&&&&&&&&&&&&,,,&&&&&&,,,,~~~&~~~~&&&& &&&&&&&&&&&&&&&&&&&&&&&&&,&&&&&&&&,&&&~~~~~~"~&&&& &&&&&&&&&&&&&&&&&&&&&&&&&,,,&&&&&&,&&&&~~~~~~&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&,,&&&&,,&&&&&&&~~~&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&,,,,,,&&&&&&&&&~&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&,&&&&&&&&&&&&~&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&#&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&]]
gpl-3.0
ibm2431/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Shahau.lua
12
1159
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Shahau -- Type: Alchemy Image Support -- !pos -10.470 -6.25 -141.700 241 ----------------------------------- local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs") require("scripts/globals/status") require("scripts/globals/crafting") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) local guildMember = isGuildMember(player,1) local SkillLevel = player:getSkillLevel(dsp.skill.ALCHEMY) if guildMember == 1 then if player:hasStatusEffect(dsp.effect.ALCHEMY_IMAGERY) == false then player:startEvent(638,4,SkillLevel,2,511,0,0,7,2184) else player:startEvent(638,4,SkillLevel,2,511,5662,7154,7,2184) end else player:startEvent(638,0,0,0,0,0,0,7,0) -- Standard Dialogue end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 638 and option == 1 then player:messageSpecial(ID.text.IMAGE_SUPPORT,0,7,2) player:addStatusEffect(dsp.effect.ALCHEMY_IMAGERY,1,0,120) end end
gpl-3.0
LegionXI/darkstar
scripts/zones/Abyssea-Attohwa/npcs/qm4.lua
9
1341
----------------------------------- -- Zone: Abyssea-Attohwa -- NPC: qm4 (???) -- Spawns Kharon -- @pos ? ? ? 215 ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) --[[ if (trade:hasItemQty(3076,1) and trade:getItemCount() == 1) then -- Player has all the required items. if (GetMobAction(17658265) == ACTION_NONE) then -- Mob not already spawned from this SpawnMob(17658265):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:tradeComplete(); end end ]] end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(1010, 3076); -- Inform player what items they need. end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ibm2431/darkstar
scripts/globals/weaponskills/knights_of_round.lua
10
1784
----------------------------------- -- Knights Of Round -- Sword Weapon Skill -- Skill Level: N/A -- Caliburn/Excalibur: Additional Effect: Regen. -- Regen 10HP/Tick, duration varies with TP. -- Available only when equipped with the Relic Weapons Caliburn (Dynamis use only) or Excalibur. -- Also available without aftermath as a latent effect on Corbenic Sword. -- Aligned with the Flame Gorget & Light Gorget. -- Aligned with the Flame Belt & Light Belt. -- Element: None -- Modifiers: STR:40% MND:40% -- 100%TP 200%TP 300%TP -- 3.00 3.00 3.00 ----------------------------------- require("scripts/globals/aftermath") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 1 params.ftp100 = 3 params.ftp200 = 3 params.ftp300 = 3 params.str_wsc = 0.4 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.4 params.chr_wsc = 0.0 params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0 params.canCrit = false params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0 params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; if USE_ADOULIN_WEAPON_SKILL_CHANGES then params.ftp100 = 5 params.ftp200 = 5 params.ftp300 = 5 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) -- Apply aftermath if damage > 0 then dsp.aftermath.addStatusEffect(player, tp, dsp.slot.MAIN, dsp.aftermath.type.RELIC) end return tpHits, extraHits, criticalHit, damage end
gpl-3.0
ibm2431/darkstar
scripts/zones/Temple_of_Uggalepih/IDs.lua
9
4614
----------------------------------- -- Area: Temple_of_Uggalepih ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.TEMPLE_OF_UGGALEPIH] = { text = { NOTHING_HAPPENS = 119, -- Nothing happens... ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6388, -- Obtained: <item>. GIL_OBTAINED = 6389, -- Obtained <number> gil. KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>. NOTHING_OUT_OF_ORDINARY = 6402, -- There is nothing out of the ordinary here. CONQUEST_BASE = 7049, -- Tallying conquest results... FISHING_MESSAGE_OFFSET = 7208, -- You can't fish here. CHEST_UNLOCKED = 7316, -- You unlock the chest! NO_REASON_TO_INVESTIGATE = 7324, -- There is no reason to investigate further. THE_BOX_IS_LOCKED = 7325, -- The box is locked. PAINTBRUSH_OFFSET = 7328, -- When the <keyitem> projects the deepest, darkest corner of your soul onto the blank canvas...only then will the doors to rancor open. FALLS_FROM_THE_BOOK = 7338, -- <item> falls from the book! THE_DOOR_IS_LOCKED = 7352, -- The door is locked. You might be able to open it with <item>. PROTECTED_BY_UNKNOWN_FORCE = 7353, -- The door is protected by some unknown force. YOUR_KEY_BREAKS = 7355, -- Your <item> breaks! DOOR_LOCKED = 7373, -- The door is locked. HATE_RESET = 7426, -- The built-up hate has been cleansed...! DOOR_SHUT = 7428, -- The door is firmly shut. NO_HATE = 7429, -- You have no built-up hate to cleanse. SOME_SORT_OF_CEREMONY = 7445, -- Some sort of ceremony was performed here... NM_OFFSET = 7495, -- It looks like some sort of device. A thin thread leads down to the floor... IT_IS_A_BEEHIVE = 7499, -- It is a beehive... BITS_OF_VEGETABLE = 7500, -- Bits of vegetable matter are strewn around. They appear to have been gnawed on by insects... SENSE_OMINOUS_PRESENCE = 7502, -- You sense an ominous presence... PLAYER_OBTAINS_ITEM = 8437, -- <name> obtains <item>! UNABLE_TO_OBTAIN_ITEM = 8438, -- You were unable to obtain the item. PLAYER_OBTAINS_TEMP_ITEM = 8439, -- <name> obtains the temporary item: <item>! ALREADY_POSSESS_TEMP = 8440, -- You already possess that temporary item. NO_COMBINATION = 8445, -- You were unable to enter a combination. REGIME_REGISTERED = 10523, -- New training regime registered! COMMON_SENSE_SURVIVAL = 11583, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world. }, mob = { SOZU_SARBERRY_PH = { [17428551] = 17428554, -- 89 0.499 -23 }, SOZU_TERBERRY_PH = { [17428608] = 17428611, -- -122 0.028 -13 }, TONBERRY_KINQ_PH = { [17428673] = 17428677, -- -221.717 0.996 12.819 [17428675] = 17428677 -- -218 -0.792 24 }, FLAUROS_PH = { [17428740] = 17428737, -- 259 0.03 80 }, TEMPLE_GUARDIAN = 17428494, NIO_A = 17428495, NIO_HUM = 17428496, MIMIC = 17428497, SOZU_ROGBERRY = 17428751, CLEUVARION_M_RESOAIX = 17428807, ROMPAULION_S_CITALLE = 17428808, BERYL_FOOTED_MOLBERRY = 17428809, DEATH_FROM_ABOVE = 17428810, HABETROT = 17428811, CRIMSON_TOOTHED_PAWBERRY = 17428813, SACRIFICIAL_GOBLET = 17428816, YALLERY_BROWN = 17428817, }, npc = { CASKET_BASE = 17428875, PLONGEUR_MONBERRY = 17428933, BOOK_OFFSET = 17428973, TEMPLE_GUARDIAN_DOOR = 17428978, DOOR_TO_RANCOR = 17428989, TREASURE_COFFER = 17429007, }, } return zones[dsp.zone.TEMPLE_OF_UGGALEPIH]
gpl-3.0
naclander/tome
game/modules/example_realtime/class/Actor.lua
3
8501
-- ToME - Tales of Middle-Earth -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" require "engine.Actor" require "engine.Autolevel" require "engine.interface.ActorTemporaryEffects" require "engine.interface.ActorLife" require "engine.interface.ActorProject" require "engine.interface.ActorLevel" require "engine.interface.ActorStats" require "engine.interface.ActorTalents" require "engine.interface.ActorResource" require "engine.interface.ActorFOV" require "mod.class.interface.Combat" local Map = require "engine.Map" module(..., package.seeall, class.inherit( engine.Actor, engine.interface.ActorTemporaryEffects, engine.interface.ActorLife, engine.interface.ActorProject, engine.interface.ActorLevel, engine.interface.ActorStats, engine.interface.ActorTalents, engine.interface.ActorResource, engine.interface.ActorFOV, mod.class.interface.Combat )) function _M:init(t, no_default) -- Define some basic combat stats self.combat_armor = 0 -- Default regen t.power_regen = t.power_regen or 1 t.life_regen = t.life_regen or 0.25 -- Life regen real slow -- Default melee barehanded damage self.combat = { dam=1 } engine.Actor.init(self, t, no_default) engine.interface.ActorTemporaryEffects.init(self, t) engine.interface.ActorLife.init(self, t) engine.interface.ActorProject.init(self, t) engine.interface.ActorTalents.init(self, t) engine.interface.ActorResource.init(self, t) engine.interface.ActorStats.init(self, t) engine.interface.ActorLevel.init(self, t) engine.interface.ActorFOV.init(self, t) end function _M:act() if not engine.Actor.act(self) then return end self.changed = true -- Cooldown talents self:cooldownTalents() -- Regen resources self:regenLife() self:regenResources() -- Compute timed effects self:timedEffects() -- Still enough energy to act ? if self.energy.value < game.energy_to_act then return false end return true end function _M:move(x, y, force) local moved = false local ox, oy = self.x, self.y if force or self:enoughEnergy() then moved = engine.Actor.move(self, x, y, force) if not force and moved and (self.x ~= ox or self.y ~= oy) and not self.did_energy then self:useEnergy(game.energy_to_act * 0.3) end end self.did_energy = nil return moved end function _M:tooltip() return ([[%s%s #00ffff#Level: %d #ff0000#HP: %d (%d%%) Stats: %d / %d / %d %s]]):format( self:getDisplayString(), self.name, self.level, self.life, self.life * 100 / self.max_life, self:getStr(), self:getDex(), self:getCon(), self.desc or "" ) end function _M:onTakeHit(value, src) return value end function _M:die(src) engine.interface.ActorLife.die(self, src) -- Gives the killer some exp for the kill if src and src.gainExp then src:gainExp(self:worthExp(src)) end return true end function _M:levelup() self.max_life = self.max_life + 2 self:incMaxPower(3) -- Heal upon new level self.life = self.max_life self.power = self.max_power end --- Notifies a change of stat value function _M:onStatChange(stat, v) if stat == self.STAT_CON then self.max_life = self.max_life + 2 end end function _M:attack(target) self:bumpInto(target) end --- Called before a talent is used -- Check the actor can cast it -- @param ab the talent (not the id, the table) -- @return true to continue, false to stop function _M:preUseTalent(ab, silent) if not self:enoughEnergy() then print("fail energy") return false end if ab.mode == "sustained" then if ab.sustain_power and self.max_power < ab.sustain_power and not self:isTalentActive(ab.id) then game.logPlayer(self, "You do not have enough power to activate %s.", ab.name) return false end else if ab.power and self:getPower() < ab.power then game.logPlayer(self, "You do not have enough power to cast %s.", ab.name) return false end end if not silent then -- Allow for silent talents if ab.message ~= nil then if ab.message then game.logSeen(self, "%s", self:useTalentMessage(ab)) end elseif ab.mode == "sustained" and not self:isTalentActive(ab.id) then game.logSeen(self, "%s activates %s.", self.name:capitalize(), ab.name) elseif ab.mode == "sustained" and self:isTalentActive(ab.id) then game.logSeen(self, "%s deactivates %s.", self.name:capitalize(), ab.name) else game.logSeen(self, "%s uses %s.", self.name:capitalize(), ab.name) end end return true end --- Called before a talent is used -- Check if it must use a turn, mana, stamina, ... -- @param ab the talent (not the id, the table) -- @param ret the return of the talent action -- @return true to continue, false to stop function _M:postUseTalent(ab, ret) if not ret then return end self:useEnergy() if ab.mode == "sustained" then if not self:isTalentActive(ab.id) then if ab.sustain_power then self.max_power = self.max_power - ab.sustain_power end else if ab.sustain_power then self.max_power = self.max_power + ab.sustain_power end end else if ab.power then self:incPower(-ab.power) end end return true end --- Return the full description of a talent -- You may overload it to add more data (like power usage, ...) function _M:getTalentFullDescription(t) local d = {} if t.mode == "passive" then d[#d+1] = "#6fff83#Use mode: #00FF00#Passive" elseif t.mode == "sustained" then d[#d+1] = "#6fff83#Use mode: #00FF00#Sustained" else d[#d+1] = "#6fff83#Use mode: #00FF00#Activated" end if t.power or t.sustain_power then d[#d+1] = "#6fff83#Power cost: #7fffd4#"..(t.power or t.sustain_power) end if self:getTalentRange(t) > 1 then d[#d+1] = "#6fff83#Range: #FFFFFF#"..self:getTalentRange(t) else d[#d+1] = "#6fff83#Range: #FFFFFF#melee/personal" end if t.cooldown then d[#d+1] = "#6fff83#Cooldown: #FFFFFF#"..t.cooldown end return table.concat(d, "\n").."\n#6fff83#Description: #FFFFFF#"..t.info(self, t) end --- How much experience is this actor worth -- @param target to whom is the exp rewarded -- @return the experience rewarded function _M:worthExp(target) if not target.level or self.level < target.level - 3 then return 0 end local mult = 2 if self.unique then mult = 6 elseif self.egoed then mult = 3 end return self.level * mult * self.exp_worth end --- Can the actor see the target actor -- This does not check LOS or such, only the actual ability to see it.<br/> -- Check for telepathy, invisibility, stealth, ... function _M:canSee(actor, def, def_pct) if not actor then return false, 0 end -- Check for stealth. Checks against the target cunning and level if actor:attr("stealth") and actor ~= self then local def = self.level / 2 + self:getCun(25) local hit, chance = self:checkHit(def, actor:attr("stealth") + (actor:attr("inc_stealth") or 0), 0, 100) if not hit then return false, chance end end if def ~= nil then return def, def_pct else return true, 100 end end --- Can the target be applied some effects -- @param what a string describing what is being tried function _M:canBe(what) if what == "poison" and rng.percent(100 * (self:attr("poison_immune") or 0)) then return false end if what == "cut" and rng.percent(100 * (self:attr("cut_immune") or 0)) then return false end if what == "confusion" and rng.percent(100 * (self:attr("confusion_immune") or 0)) then return false end if what == "blind" and rng.percent(100 * (self:attr("blind_immune") or 0)) then return false end if what == "stun" and rng.percent(100 * (self:attr("stun_immune") or 0)) then return false end if what == "fear" and rng.percent(100 * (self:attr("fear_immune") or 0)) then return false end if what == "knockback" and rng.percent(100 * (self:attr("knockback_immune") or 0)) then return false end if what == "instakill" and rng.percent(100 * (self:attr("instakill_immune") or 0)) then return false end return true end
gpl-3.0
LegionXI/darkstar
scripts/zones/Port_Jeuno/npcs/Challoux.lua
17
1132
----------------------------------- -- Area: Port Jeuno -- NPC: Challoux -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHALLOUX_SHOP_DIALOG); stock = {0x11C1,62, --Gysahl Greens 0x0348,4, --Chocobo Feather 0x439B,9} --Dart showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
greasydeal/darkstar
scripts/globals/items/felicifruit.lua
36
1158
----------------------------------------- -- ID: 5964 -- Item: Felicifruit -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility -7 -- Intelligence 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5964); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -7); target:addMod(MOD_INT, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -7); target:delMod(MOD_INT, 5); end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Temenos/mobs/Goblin_Slaughterman.lua
23
1065
----------------------------------- -- Area: Temenos N T -- NPC: Goblin_Slaughterman ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if (mobID ==16928773) then GetNPCByID(16928768+18):setPos(330,70,468); GetNPCByID(16928768+18):setStatus(STATUS_NORMAL); elseif (mobID ==16928772) then GetNPCByID(16928770+450):setStatus(STATUS_NORMAL); end end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Port_San_dOria/npcs/_6g7.lua
20
1144
----------------------------------- -- Area: Port San d'Oria -- NPC: Door: Arrivals Entrance -- @zone 232 -- @pos -24 -8 15 ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getZPos() >= 12) then player:startEvent(0x0206); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Port_Windurst/npcs/Sattsuh_Ahkanpari.lua
17
1565
----------------------------------- -- Area: Port Windurst -- NPC: Sattsuh Ahkanpari -- Regional Marchant NPC -- Only sells when Windurst controlls Elshimo Uplands -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(ELSHIMOUPLANDS); if (RegionOwner ~= NATION_WINDURST) then player:showText(npc,SATTSUHAHKANPARI_CLOSED_DIALOG); else player:showText(npc,SATTSUHAHKANPARI_OPEN_DIALOG); stock = { 0x0585, 1656, --Cattleya 0x0274, 239, --Cinnamon 0x1174, 73, --Pamamas 0x02d1, 147 --Rattan Lumber } showShop(player,WINDURST,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
naclander/tome
game/modules/tome/data/texts/tutorial/stats-calc/calc5.lua
3
1092
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org return [[ There's an orc ahead with some prodigous health regeneration. Compare your #LIGHT_GREEN#Accuracy#WHITE# and #LIGHT_GREEN#Defense#WHITE# to its #LIGHT_GREEN#Defense#WHITE# and #LIGHT_GREEN#Accuracy#WHITE#. Do you expect to be successful attacking it? Do you expect it to be successful attacking you? ]]
gpl-3.0
naclander/tome
game/modules/tome/data/chats/arena-start.lua
3
6688
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org --[[ local give_boots_rush = function(self, player) local o = game.zone:makeEntityByName(game.level, "object", "ARENA_BOOTS_RUSH") if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Rush"..game.level.arena.modeString end end local give_boots_phas = function(self, player) local o = game.zone:makeEntityByName(game.level, "object", "ARENA_BOOTS_PHAS") if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Phasing"..game.level.arena.modeString end end local give_boots_dise = function(self, player) local o = game.zone:makeEntityByName(game.level, "object", "ARENA_BOOTS_DISE") if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Disengage"..game.level.arena.modeString end end local give_boots_lspeed = function(self, player) local o = game.zone:makeEntityByName(game.level, "object", "ARENA_BOOTS_LSPEED") if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "LSpeed"..game.level.arena.modeString end end local give_bow = function(self, player) local o = game.zone:makeEntityByName(game.level, "object", "ARENA_BOW") if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Bow"..game.level.arena.modeString end end local give_sling = function(self, player) local o = game.zone:makeEntityByName(game.level, "object", "ARENA_SLING") if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Sling"..game.level.arena.modeString end end local give_healinfu = function(self, player) local o = game.zone:makeEntity(game.level, "object", {name="healing infusion"}, 1, true) if o then o:identify(true) o.inscription_data.heal = 350 o.inscription_data.cooldown = o.inscription_data.cooldown + 5 player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Heal"..game.level.arena.modeString end end local give_moveinfu = function(self, player) local o = game.zone:makeEntity(game.level, "object", {name="movement infusion"}, 1, true) if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) o.inscription_data.dur = o.inscription_data.dur + 2 game.zone:addEntity(game.level, o, "object") game.level.arena.perk = "Move"..game.level.arena.modeString end end local give_imbue = function(self, player) player:learnTalent(player.T_IMBUE_ITEM, true, 4, {no_unlearn=true}) player.changed = true game.level.arena.perk = "Imbue"..game.level.arena.modeString end local give_debugarms = function(self, player) local debugarms = { "ARENA_DEBUG_CANNON", "ARENA_DEBUG_ARMOR", "BARRAGE", "RAPTOR", "ARENA_BOOTS_JUMPING", "WARDING", "HEATEATER", "PRISM" } local o for i = 0, #debugarms do o = game.zone:makeEntityByName(game.level, "object", debugarms[i]) if o then o:identify(true) player:addObject(player.INVEN_INVEN, o) game.zone:addEntity(game.level, o, "object") end end game.level.arena.perk = "Debug"..game.level.arena.modeString end ]]-- local arena_3 = function(self, player) game.level.arena.eventWave = 2 game.level.arena.finalWave = 3 game.level.arena.modeString = "3" local arenashop = game:getStore("ARENA_SHOP") arenashop:loadup(game.level, game.zone) arenashop:interact(game.player, "Gladiator's wares") arenashop = nil end local arena_30 = function(self, player) game.level.arena.eventWave = 5 game.level.arena.finalWave = 31 game.level.arena.modeString = "30" local arenashop = game:getStore("ARENA_SHOP") arenashop:loadup(game.level, game.zone) arenashop:interact(game.player, "Gladiator's wares") arenashop = nil end local arena_60 = function(self, player) game.level.arena.eventWave = 5 game.level.arena.finalWave = 61 game.level.arena.modeString = "60" local arenashop = game:getStore("ARENA_SHOP") arenashop:loadup(game.level, game.zone) arenashop:interact(game.player, "Gladiator's wares") arenashop = nil end local give_bonus = function(self, player) game.level.arena.bonusMin = 1.1 game.level.arena.bonusMultiplier = 1.1 game.level.arena.perk = "None"..game.level.arena.modeString end local save_clear = function(self, player) world.arena = nil if not world.arena then local emptyScore = {name = nil, score = 0, perk = nil, wave = 1, sex = nil, race = nil, class = nil} world.arena = { master30 = nil, master60 = nil, lastScore = emptyScore, bestWave = 1, ver = 1 } world.arena.scores = {[1] = emptyScore} end local o = game.zone:makeEntityByName(game.level, "object", "ARENA_SCORING") if o then game.zone:addEntity(game.level, o, "object", 7, 3) end local arenashop = game:getStore("ARENA_SHOP") arenashop:loadup(game.level, game.zone) arenashop:interact(game.player, "Gladiator's wares") arenashop = nil end newChat{ id="welcome", text = "#LIGHT_GREEN#You take a look at the ranking boards before entering.\n"..text, answers = { --{"Enter the arena for 3 rounds[DEBUG]", action=arena_3, jump="perks"}, {"Enter the arena (60 waves)", action=arena_60}, {"Enter the arena (shorter mode, 30 rounds)", action=arena_30}, --{"Enter the arena for as long as you can last", action=arena_inf, jump="perks"}, {"#LIGHT_RED#[Reset all arena save data]", action=save_clear}, } } newChat{ id="welcome2", text = "What will you do now?", answers = { {"Enter the arena for 60 rounds", action=arena_60}, {"Enter the arena for 30 rounds", action=arena_30}, --{"Enter the arena for as long as you can last", action=arena_inf, jump="perks"}, } } return "welcome"
gpl-3.0
ibm2431/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Isdebaaq.lua
11
2577
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Isdebaaq -- Type: Assault Mission Giver -- !pos 127.565 0.161 -43.846 50 ----------------------------------- require("scripts/globals/keyitems") local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs") require("scripts/globals/besieged") require("scripts/globals/missions") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) local rank = dsp.besieged.getMercenaryRank(player) local haveimperialIDtag local assaultPoints = player:getAssaultPoint(MAMOOL_ASSAULT_POINT) if (player:hasKeyItem(dsp.ki.IMPERIAL_ARMY_ID_TAG)) then haveimperialIDtag = 1 else haveimperialIDtag = 0 end --[[ if (rank > 0) then player:startEvent(274,rank,haveimperialIDtag,assaultPoints,player:getCurrentAssault()) else]] player:startEvent(280) -- no rank --end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if (csid == 274) then local selectiontype = bit.band(option, 0xF) if (selectiontype == 1) then -- taken assault mission player:addAssault(bit.rshift(option,4)) player:delKeyItem(dsp.ki.IMPERIAL_ARMY_ID_TAG) player:addKeyItem(dsp.ki.MAMOOL_JA_ASSAULT_ORDERS) player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.MAMOOL_JA_ASSAULT_ORDERS) elseif (selectiontype == 2) then -- purchased an item local item = bit.rshift(option,14) local itemID = 0 local price = 0 local items = { [1] = {itemid = 15971, price = 3000}, [2] = {itemid = 15776, price = 5000}, [3] = {itemid = 15522, price = 8000}, [4] = {itemid = 15885, price = 10000}, [5] = {itemid = 15491, price = 10000}, [6] = {itemid = 17715, price = 15000}, [7] = {itemid = 18113, price = 15000}, [8] = {itemid = 17591, price = 15000}, [9] = {itemid = 14935, price = 20000}, [10] = {itemid = 15688, price = 20000}, [11] = {itemid = 15609, price = 20000}, } local choice = items[item] if choice and npcUtil.giveItem(player, choice.itemid) then player:delAssaultPoint("MAMOOL_ASSAULT_POINT", choice.price) end end end end
gpl-3.0
aginor/wesnoth
data/ai/micro_ais/cas/ca_fast_combat.lua
6
5874
local H = wesnoth.require "lua/helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local FAU = wesnoth.require "ai/micro_ais/cas/ca_fast_attack_utils.lua" local LS = wesnoth.require "lua/location_set.lua" local ca_fast_combat = {} function ca_fast_combat:evaluation(ai, cfg, self) self.data.move_cache = { turn = wesnoth.current.turn } self.data.gamedata = FAU.gamedata_setup() local filter_own = cfg.filter local filter_enemy = cfg.filter_second if (not filter_own) and (not filter_enemy) then local ai_tag = H.get_child(wesnoth.sides[wesnoth.current.side].__cfg, 'ai') for aspect in H.child_range(ai_tag, 'aspect') do if (aspect.id == 'attacks') then local facet = H.get_child(aspect, 'facet') if facet then filter_own = H.get_child(facet, 'filter_own') filter_enemy = H.get_child(facet, 'filter_enemy') end end end end if (not self.data.fast_combat_units) or (not self.data.fast_combat_units[1]) then self.data.fast_combat_units = wesnoth.get_units { side = wesnoth.current.side, canrecruit = 'no', { "and", filter_own } } if (not self.data.fast_combat_units[1]) then return 0 end -- For speed reasons, we'll go through the arrays from the end, so they are sorted backwards if cfg.weak_units_first then table.sort(self.data.fast_combat_units, function(a,b) return a.hitpoints > b.hitpoints end) else table.sort(self.data.fast_combat_units, function(a,b) return a.hitpoints < b.hitpoints end) end end local excluded_enemies_map = LS.create() -- Exclude enemies not matching [filter_enemy] if filter_enemy then local excluded_enemies = wesnoth.get_units { { "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } }, { "not", filter_enemy } } for _,e in ipairs(excluded_enemies) do excluded_enemies_map:insert(e.x, e.y) end end -- Exclude hidden enemies, except if attack_hidden_enemies=yes is set in [micro_ai] tag if (not cfg.attack_hidden_enemies) then local hidden_enemies = wesnoth.get_units { { "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } }, { "filter_vision", { side = wesnoth.current.side, visible = 'no' } } } for _,e in ipairs(hidden_enemies) do excluded_enemies_map:insert(e.x, e.y) end end local aggression = ai.get_aggression() if (aggression > 1) then aggression = 1 end local own_value_weight = 1. - aggression -- Get the locations to be avoided local avoid_map = FAU.get_avoid_map(cfg) for i = #self.data.fast_combat_units,1,-1 do local unit = self.data.fast_combat_units[i] local unit_info = FAU.get_unit_info(unit, self.data.gamedata) local unit_copy = FAU.get_unit_copy(unit.id, self.data.gamedata) if (unit.attacks_left > 0) and (H.get_child(unit.__cfg, 'attack')) then local attacks = AH.get_attacks({ unit }, { include_occupied = cfg.include_occupied_attack_hexes }) if (#attacks > 0) then local max_rating, best_target, best_dst = -9e99 for _,attack in ipairs(attacks) do if (not excluded_enemies_map:get(attack.target.x, attack.target.y)) and (not avoid_map:get(attack.dst.x, attack.dst.y)) then local target = wesnoth.get_unit(attack.target.x, attack.target.y) local target_info = FAU.get_unit_info(target, self.data.gamedata) local att_stat, def_stat = FAU.battle_outcome( unit_copy, target, { attack.dst.x, attack.dst.y }, unit_info, target_info, self.data.gamedata, self.data.move_cache ) local rating, attacker_rating, defender_rating, extra_rating = FAU.attack_rating( { unit_info }, target_info, { { attack.dst.x, attack.dst.y } }, { att_stat }, def_stat, self.data.gamedata, { own_value_weight = own_value_weight, leader_weight = cfg.leader_weight } ) local acceptable_attack = FAU.is_acceptable_attack(attacker_rating, defender_rating, own_value_weight) if acceptable_attack and (rating > max_rating) then max_rating, best_target, best_dst = rating, target, attack.dst end end end if best_target then self.data.fast_combat_unit_i = i self.data.fast_target, self.data.fast_dst = best_target, best_dst return cfg.ca_score end end end self.data.fast_combat_units[i] = nil end return 0 end function ca_fast_combat:execution(ai, cfg, self) local unit = self.data.fast_combat_units[self.data.fast_combat_unit_i] AH.movefull_outofway_stopunit(ai, unit, self.data.fast_dst.x, self.data.fast_dst.y) if (not unit) or (not unit.valid) then return end if (not self.data.fast_target) or (not self.data.fast_target.valid) then return end if (H.distance_between(unit.x, unit.y, self.data.fast_target.x, self.data.fast_target.y) ~= 1) then return end AH.checked_attack(ai, unit, self.data.fast_target) self.data.fast_combat_units[self.data.fast_combat_unit_i] = nil end return ca_fast_combat
gpl-2.0
greasydeal/darkstar
scripts/zones/Metalworks/npcs/Hugues.lua
24
1864
----------------------------------- -- Area: Metalworks -- NPC: Hugues -- Type: Smithing Synthesis Image Support -- @pos -106.336 2.000 26.117 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,8); local SkillCap = getCraftSkillCap(player,SKILL_SMITHING); local SkillLevel = player:getSkillLevel(SKILL_SMITHING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_SMITHING_IMAGERY) == false) then player:startEvent(0x0068,SkillCap,SkillLevel,1,207,player:getGil(),0,4095,0); else player:startEvent(0x0068,SkillCap,SkillLevel,1,207,player:getGil(),7101,4095,0); end else player:startEvent(0x0068); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0068 and option == 1) then player:messageSpecial(SMITHING_SUPPORT,0,2,1); player:addStatusEffect(EFFECT_SMITHING_IMAGERY,1,0,120); end end;
gpl-3.0
LegionXI/darkstar
scripts/globals/items/serving_of_royal_jelly.lua
12
1140
----------------------------------------- -- ID: 4508 -- Item: Serving of Royal Jelly -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- MP Recovery while healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4508); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
icyxp/kong
kong/plugins/ldap-auth/asn1.lua
6
8467
require "lua_pack" local bpack = string.pack local bunpack = string.unpack local math = math local bit = bit local setmetatable = setmetatable local table = table local string_reverse = string.reverse local string_char = string.char local _M = {} _M.BERCLASS = { Universal = 0, Application = 64, ContextSpecific = 128, Private = 192 } _M.ASN1Decoder = { new = function(self,o) o = o or {} setmetatable(o, self) self.__index = self o:registerBaseDecoders() return o end, decode = function(self, encStr, pos) local etype, elen local newpos = pos newpos, etype = bunpack(encStr, "X1", newpos) newpos, elen = self.decodeLength(encStr, newpos) if self.decoder[etype] then return self.decoder[etype](self, encStr, elen, newpos) else return newpos, nil end end, setStopOnError = function(self, val) self.stoponerror = val end, registerBaseDecoders = function(self) self.decoder = {} self.decoder["0A"] = function(self, encStr, elen, pos) return self.decodeInt(encStr, elen, pos) end self.decoder["8A"] = function(self, encStr, elen, pos) return bunpack(encStr, "A" .. elen, pos) end self.decoder["31"] = function(self, encStr, elen, pos) return pos, nil end -- Boolean self.decoder["01"] = function(self, encStr, elen, pos) local val = bunpack(encStr, "X", pos) if val ~= "FF" then return pos, true else return pos, false end end -- Integer self.decoder["02"] = function(self, encStr, elen, pos) return self.decodeInt(encStr, elen, pos) end -- Octet String self.decoder["04"] = function(self, encStr, elen, pos) return bunpack(encStr, "A" .. elen, pos) end -- Null self.decoder["05"] = function(self, encStr, elen, pos) return pos, false end -- Object Identifier self.decoder["06"] = function(self, encStr, elen, pos) return self:decodeOID(encStr, elen, pos) end -- Context specific tags self.decoder["30"] = function(self, encStr, elen, pos) return self:decodeSeq(encStr, elen, pos) end end, registerTagDecoders = function(self, tagDecoders) self:registerBaseDecoders() for k, v in pairs(tagDecoders) do self.decoder[k] = v end end, decodeLength = function(encStr, pos) local elen pos, elen = bunpack(encStr, 'C', pos) if elen > 128 then elen = elen - 128 local elenCalc = 0 local elenNext for i = 1, elen do elenCalc = elenCalc * 256 pos, elenNext = bunpack(encStr, 'C', pos) elenCalc = elenCalc + elenNext end elen = elenCalc end return pos, elen end, decodeSeq = function(self, encStr, len, pos) local seq = {} local sPos = 1 local sStr pos, sStr = bunpack(encStr, "A" .. len, pos) while (sPos < len) do local newSeq sPos, newSeq = self:decode(sStr, sPos) if not newSeq and self.stoponerror then break end table.insert(seq, newSeq) end return pos, seq end, decode_oid_component = function(encStr, pos) local octet local n = 0 repeat pos, octet = bunpack(encStr, "b", pos) n = n * 128 + bit.band(0x7F, octet) until octet < 128 return pos, n end, decodeOID = function(self, encStr, len, pos) local last local oid = {} local octet last = pos + len - 1 if pos <= last then oid._snmp = '06' pos, octet = bunpack(encStr, "C", pos) oid[2] = math.fmod(octet, 40) octet = octet - oid[2] oid[1] = octet/40 end while pos <= last do local c pos, c = self.decode_oid_component(encStr, pos) oid[#oid + 1] = c end return pos, oid end, decodeInt = function(encStr, len, pos) local hexStr pos, hexStr = bunpack(encStr, "X" .. len, pos) local value = tonumber(hexStr, 16) if value >= math.pow(256, len)/2 then value = value - math.pow(256, len) end return pos, value end } _M.ASN1Encoder = { new = function(self) local o = {} setmetatable(o, self) self.__index = self o:registerBaseEncoders() return o end, encodeSeq = function(self, seqData) return bpack('XAA' , '30', self.encodeLength(#seqData), seqData) end, encode = function(self, val) local vtype = type(val) if self.encoder[vtype] then return self.encoder[vtype](self,val) end end, registerTagEncoders = function(self, tagEncoders) self:registerBaseEncoders() for k, v in pairs(tagEncoders) do self.encoder[k] = v end end, registerBaseEncoders = function(self) self.encoder = {} self.encoder['table'] = function(self, val) if val._ldap == '0A' then local ival = self.encodeInt(val[1]) local len = self.encodeLength(#ival) return bpack('XAA', '0A', len, ival) end if val._ldaptype then local len if val[1] == nil or #val[1] == 0 then return bpack('XC', val._ldaptype, 0) else len = self.encodeLength(#val[1]) return bpack('XAA', val._ldaptype, len, val[1]) end end local encVal = "" for _, v in ipairs(val) do encVal = encVal .. self.encode(v) -- todo: buffer? end local tableType = "\x30" if val["_snmp"] then tableType = bpack("X", val["_snmp"]) end return bpack('AAA', tableType, self.encodeLength(#encVal), encVal) end -- Boolean encoder self.encoder['boolean'] = function(self, val) if val then return bpack('X','01 01 FF') else return bpack('X', '01 01 00') end end -- Integer encoder self.encoder['number'] = function(self, val) local ival = self.encodeInt(val) local len = self.encodeLength(#ival) return bpack('XAA', '02', len, ival) end -- Octet String encoder self.encoder['string'] = function(self, val) local len = self.encodeLength(#val) return bpack('XAA', '04', len, val) end -- Null encoder self.encoder['nil'] = function(self, val) return bpack('X', '05 00') end end, encode_oid_component = function(n) local parts = {} parts[1] = string_char(bit.mod(n, 128)) while n >= 128 do n = bit.rshift(n, 7) parts[#parts + 1] = string_char(bit.mod(n, 128) + 0x80) end return string_reverse(table.concat(parts)) end, encodeInt = function(val) local lsb = 0 if val > 0 then local valStr = "" while (val > 0) do lsb = math.fmod(val, 256) valStr = valStr .. bpack('C', lsb) val = math.floor(val/256) end if lsb > 127 then valStr = valStr .. "\0" end return string_reverse(valStr) elseif val < 0 then local i = 1 local tcval = val + 256 while tcval <= 127 do tcval = tcval + (math.pow(256, i) * 255) i = i+1 end local valStr = "" while (tcval > 0) do lsb = math.fmod(tcval, 256) valStr = valStr .. bpack("C", lsb) tcval = math.floor(tcval/256) end return string_reverse(valStr) else -- val == 0 return bpack("x") end end, encodeLength = function(len) if len < 128 then return string_char(len) else local parts = {} while len > 0 do parts[#parts + 1] = string_char(bit.mod(len, 256)) len = bit.rshift(len, 8) end return string_char(#parts + 0x80) .. string_reverse(table.concat(parts)) end end } function _M.BERtoInt(class, constructed, number) local asn1_type = class + number if constructed == true then asn1_type = asn1_type + 32 end return asn1_type end function _M.intToBER(i) local ber = {} if bit.band(i, _M.BERCLASS.Application) == _M.BERCLASS.Application then ber.class = _M.BERCLASS.Application elseif bit.band(i, _M.BERCLASS.ContextSpecific) == _M.BERCLASS.ContextSpecific then ber.class = _M.BERCLASS.ContextSpecific elseif bit.band(i, _M.BERCLASS.Private) == _M.BERCLASS.Private then ber.class = _M.BERCLASS.Private else ber.class = _M.BERCLASS.Universal end if bit.band(i, 32) == 32 then ber.constructed = true ber.number = i - ber.class - 32 else ber.primitive = true ber.number = i - ber.class end return ber end return _M
apache-2.0
ibm2431/darkstar
scripts/globals/items/galette_des_rois.lua
11
1198
----------------------------------------- -- ID: 5875 -- Item: Galette Des Rois -- Food Effect: 180 Min, All Races ----------------------------------------- -- HP +8 -- MP +3% (cap13) -- Intelligence +2 -- Random Jewel ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) then result = dsp.msg.basic.IS_FULL end if target:getFreeSlotsCount() == 0 then result = dsp.msg.basic.ITEM_NO_USE_INVENTORY end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,10800,5875) local rand = math.random(784,815) target:addItem(rand) -- Random Jewel end function onEffectGain(target,effect) target:addMod(dsp.mod.HP, 8) target:addMod(dsp.mod.FOOD_MPP, 3) target:addMod(dsp.mod.FOOD_MP_CAP, 13) target:addMod(dsp.mod.INT, 2) end function onEffectLose(target, effect) target:delMod(dsp.mod.HP, 8) target:delMod(dsp.mod.FOOD_MPP, 3) target:delMod(dsp.mod.FOOD_MP_CAP, 13) target:delMod(dsp.mod.INT, 2) end
gpl-3.0
ibm2431/darkstar
scripts/globals/spells/esuna.lua
12
4287
----------------------------------------- -- Spell: Esuna -- ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function onSpellCast(caster,target,spell) if (caster:getID() == target:getID()) then -- much of this should only run once per cast, otherwise it would only delete the debuffs from the caster. local statusNum = -1 local removables = {dsp.effect.FLASH, dsp.effect.BLINDNESS, dsp.effect.PARALYSIS, dsp.effect.POISON, dsp.effect.CURSE_I, dsp.effect.CURSE_II, dsp.effect.DISEASE, dsp.effect.PLAGUE} if (caster:hasStatusEffect(dsp.effect.AFFLATUS_MISERY)) then -- add extra statuses to the list of removables. Elegy and Requiem are specifically absent. removables = {dsp.effect.FLASH, dsp.effect.BLINDNESS, dsp.effect.PARALYSIS, dsp.effect.POISON, dsp.effect.CURSE_I, dsp.effect.CURSE_II, dsp.effect.DISEASE, dsp.effect.PLAGUE, dsp.effect.WEIGHT, dsp.effect.BIND, dsp.effect.BIO, dsp.effect.DIA, dsp.effect.BURN, dsp.effect.FROST, dsp.effect.CHOKE, dsp.effect.RASP, dsp.effect.SHOCK, dsp.effect.DROWN, dsp.effect.STR_DOWN, dsp.effect.DEX_DOWN, dsp.effect.VIT_DOWN, dsp.effect.AGI_DOWN, dsp.effect.INT_DOWN, dsp.effect.MND_DOWN, dsp.effect.CHR_DOWN, dsp.effect.ADDLE, dsp.effect.SLOW, dsp.effect.HELIX, dsp.effect.ACCURACY_DOWN, dsp.effect.ATTACK_DOWN, dsp.effect.EVASION_DOWN, dsp.effect.DEFENSE_DOWN, dsp.effect.MAGIC_ACC_DOWN, dsp.effect.MAGIC_ATK_DOWN, dsp.effect.MAGIC_EVASION_DOWN, dsp.effect.MAGIC_DEF_DOWN, dsp.effect.MAX_TP_DOWN, dsp.effect.MAX_MP_DOWN, dsp.effect.MAX_HP_DOWN} end local has = {} -- collect a list of what caster currently has for i, effect in ipairs(removables) do if (caster:hasStatusEffect(effect)) then statusNum = statusNum + 1 has[statusNum] = removables[i] end end if (statusNum >= 0) then -- make sure this happens once instead of for every target local delEff = math.random(0,statusNum) -- pick a random status to delete caster:setLocalVar("esunaDelEff",has[delEff]) -- this can't be a local because it would only delete from the caster if it were. else -- clear it if the caster has no eligible statuses, otherwise it will remove the status from others if it was previously removed. caster:setLocalVar("esunaDelEff",0) caster:setLocalVar("esunaDelEffMis",0) -- again, this can't be a local because it would only delete from the caster if it were. For extra status deletion under Misery end if (statusNum >= 1 and caster:hasStatusEffect(dsp.effect.AFFLATUS_MISERY)) then -- Misery second status removal. caster:delStatusEffect(has[delEff]) -- delete the first selected effect so it doesn't get selected again. Won't impact the ability to delete it from others at this point. local statusNumMis = - 1 -- need a new var to track the amount of debuffs for the array -- collect a list of what caster currently has, again. has = {} for i, effect in ipairs(removables) do if (caster:hasStatusEffect(effect)) then statusNumMis = statusNumMis + 1 has[statusNumMis] = removables[i] end end local delEffMis = math.random(0,statusNumMis) -- pick another random status to delete caster:setLocalVar("esunaDelEffMis",has[delEffMis]) else caster:setLocalVar("esunaDelEffMis",0) end end local statusDel = caster:getLocalVar("esunaDelEff") local statusDelMis = caster:getLocalVar("esunaDelEffMis") if (statusDel == 0) then -- this gets set to 0 if there's no status to delete. spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) -- no effect elseif (statusDelMis ~= 0) then -- no need to check for statusDelMis because it can't be 0 if this isn't target:delStatusEffect(statusDel) target:delStatusEffect(statusDelMis) else target:delStatusEffect(statusDel) end return statusDel end
gpl-3.0
greasydeal/darkstar
scripts/zones/Nashmau/npcs/Yohj_Dukonlhy.lua
24
1449
----------------------------------- -- Area: Nashmau -- NPC: Yohj Dukonlhy -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Based on scripts/zones/Mhaura/Dieh_Yamilsiah.lua local timer = 1152 - ((os.time() - 1009810800)%1152); local direction = 0; -- Arrive, 1 for depart local waiting = 431; -- Offset for Nashmau if (timer <= waiting) then direction = 1; -- Ship arrived, switch dialog from "arrive" to "depart" else timer = timer - waiting; -- Ship hasn't arrived, subtract waiting time to get time to arrival end player:startEvent(231,timer,direction); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Port_Windurst/npcs/Panja-Nanja.lua
12
1374
----------------------------------- -- Area: Port Windurst -- NPC: Panja-Nanja -- Type: Fishing Adv. Image Support -- !pos -194.499 -3 58.692 240 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); local ID = require("scripts/zones/Port_Windurst/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local guildMember = isGuildMember(player,8); local SkillLevel = player:getSkillLevel(dsp.skill.FISHING); local Cost = getAdvImageSupportCost(player,dsp.skill.FISHING); if (guildMember == 1) then if (player:hasStatusEffect(dsp.effect.FISHING_IMAGERY) == false) then player:startEvent(10011,Cost,SkillLevel,0,239,player:getGil(),0,0,0); -- p1 = skill level else player:startEvent(10011,Cost,SkillLevel,0,239,player:getGil(),38586,30,0); end else player:startEvent(10011); -- Standard Dialogue, incorrect end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) local Cost = getAdvImageSupportCost(player,256); if (csid == 10011 and option == 1) then player:delGil(Cost); player:messageSpecial(ID.text.FISHING_SUPPORT,0,0,0); player:addStatusEffect(dsp.effect.FISHING_IMAGERY,2,0,7200); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Ifrits_Cauldron/npcs/qm1.lua
14
1346
----------------------------------- -- Area: Ifrit's Cauldron -- NPC: qm1 (???) -- Notes: Used to spawn Tarasque -- @pos 126 18 166 0 ----------------------------------- package.loaded["scripts/zones/Ifrits_Cauldron/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Ifrits_Cauldron/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade a Rattling Egg to pop Tarasque if(GetMobAction(17617164) == 0 and trade:hasItemQty(1189,1) and trade:getItemCount() == 1) then player:tradeComplete(); SpawnMob(17617164):updateClaim(player); -- Spawn Tarasque npc:setStatus(STATUS_DISAPPEAR); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(EGGSHELLS_LIE_SCATTERED); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ricker75/Global-Server
data/npc/scripts/Morgan.lua
2
4683
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- Storage IDs -- fknight = 22007 sknight = 22008 fwarrior = 22038 swarrior = 22041 forge = 76682 newaddon = 'Ah, right! The knight sword! Here you go.' newaddon1 = 'Ah, right! The warrior sword! Here you go.' noitems = 'You do not have all the required items.' noitems2 = 'You do not have all the required items or you do not have the outfit, which by the way, is a requirement for this addon.' already = 'You already have this outfit!' function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local player = Player(cid) if(msgcontains(msg, 'addon')) then selfSay('I can forge the finest {weapons} for knights and warriors. They may wear them proudly and visible to everyone.', cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "firebird") then if player:getStorageValue(10055) == 4 then selfSay("Ahh. So Duncan sent you, eh? You must have done something really impressive. Okay, take this fine sabre from me, mate.", cid) player:setStorageValue(10055, 5) player:addOutfitAddon(151, 1) player:addOutfitAddon(155, 1) end elseif(msgcontains(msg, 'weapons') and npcHandler.topic[cid] == 1) then selfSay('Would you rather be interested in a {knight\'s sword} or in a {warrior\'s sword}?', cid) npcHandler.topic[cid] = 2 elseif (msgcontains(msg, 'warrior\'s sword') or msgcontains(msg, 'warriors sword')) then if npcHandler.topic[cid] == 2 and getPlayerStorageValue(cid, swarrior) < 1 then selfSay('Great! Simply bring me 100 iron ore and one royal steel and I will happily {forge} it for you.', cid) player:setStorageValue(forge,1) elseif npcHandler.topic[cid] == 4 and player:getStorageValue(swarrior) < 1 then if player:removeItem(5887,1) and player:removeItem(5880,100) then selfSay('Alright! As a matter of fact, I have one in store. Here you go!', cid) player:getPosition():sendMagicEffect(13) player:setStorageValue(swarrior,1) player:setStorageValue(12010, 1) --this for default start of Outfit and Addon Quests player:addOutfitAddon(134, 2) player:addOutfitAddon(142, 2) local cStorage = Storage.Achievements.WildWarrior if player:getStorageValue(cStorage) < 1 then player:setStorageValue(cStorage, 1) elseif player:getStorageValue(cStorage) == 1 then player:addAchievement('Wild Warrior') player:setStorageValue(cStorage, 2) end npcHandler.topic[cid] = 0 else selfSay(noitems, cid) npcHandler.topic[cid] = 0 end elseif npcHandler.topic[cid] > 1 then selfSay(already, cid) npcHandler.topic[cid] = 0 end elseif (msgcontains(msg, 'knights sword') or msgcontains(msg, 'knight\'s sword')) then if npcHandler.topic[cid] == 2 and player:getStorageValue(fknight) < 1 then selfSay('Great! Simply bring me 100 iron ore and one royal steel and I will happily {forge} it for you.', cid) player:setStorageValue(forge,1) elseif npcHandler.topic[cid] == 4 and player:getStorageValue(fknight) < 1 then if player:removeItem(5892,1) and player:removeItem(5880,100) then selfSay('Alright! As a matter of fact, I have one in store. Here you go!', cid) player:getPosition():sendMagicEffect(13) player:setStorageValue(fknight,1) player:setStorageValue(12010, 1) --this for default start of Outfit and Addon Quests player:addOutfitAddon(131, 1) player:addOutfitAddon(139, 1) npcHandler.topic[cid] = 0 else selfSay(noitems, cid) npcHandler.topic[cid] = 0 end elseif npcHandler.topic[cid] > 1 then selfSay(already, cid) npcHandler.topic[cid] = 0 end elseif(msgcontains(msg, 'forge') or msgcontains(msg, 'forge weapon')) then if player:getStorageValue(forge) == 1 then selfSay('What would you like me to forge for you? A {knight\'s sword} or a {warrior\'s sword}?', cid) npcHandler.topic[cid] = 4 end end if (msgcontains(msg, "bye") or msgcontains(msg, "farewell")) then npcHandler:say("Finally.", cid) npcHandler.topic[cid] = 0 npcHandler:releaseFocus(cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
gpl-2.0
mhmjhamyargroup44233/hamyargroup63635567
plugins/img_google.lua
660
3196
do local mime = require("mime") local google_config = load_from_file('data/google.lua') local cache = {} --[[ local function send_request(url) local t = {} local options = { url = url, sink = ltn12.sink.table(t), method = "GET" } local a, code, headers, status = http.request(options) return table.concat(t), code, headers, status end]]-- local function get_google_data(text) local url = "http://ajax.googleapis.com/ajax/services/search/images?" url = url.."v=1.0&rsz=5" url = url.."&q="..URL.escape(text) url = url.."&imgsz=small|medium|large" if google_config.api_keys then local i = math.random(#google_config.api_keys) local api_key = google_config.api_keys[i] if api_key then url = url.."&key="..api_key end end local res, code = http.request(url) if code ~= 200 then print("HTTP Error code:", code) return nil end local google = json:decode(res) return google end -- Returns only the useful google data to save on cache local function simple_google_table(google) local new_table = {} new_table.responseData = {} new_table.responseDetails = google.responseDetails new_table.responseStatus = google.responseStatus new_table.responseData.results = {} local results = google.responseData.results for k,result in pairs(results) do new_table.responseData.results[k] = {} new_table.responseData.results[k].unescapedUrl = result.unescapedUrl new_table.responseData.results[k].url = result.url end return new_table end local function save_to_cache(query, data) -- Saves result on cache if string.len(query) <= 7 then local text_b64 = mime.b64(query) if not cache[text_b64] then local simple_google = simple_google_table(data) cache[text_b64] = simple_google end end end local function process_google_data(google, receiver, query) if google.responseStatus == 403 then local text = 'ERROR: Reached maximum searches per day' send_msg(receiver, text, ok_cb, false) elseif google.responseStatus == 200 then local data = google.responseData if not data or not data.results or #data.results == 0 then local text = 'Image not found.' send_msg(receiver, text, ok_cb, false) return false end -- Random image from table local i = math.random(#data.results) local url = data.results[i].unescapedUrl or data.results[i].url local old_timeout = http.TIMEOUT or 10 http.TIMEOUT = 5 send_photo_from_url(receiver, url) http.TIMEOUT = old_timeout save_to_cache(query, google) else local text = 'ERROR!' send_msg(receiver, text, ok_cb, false) end end function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local text_b64 = mime.b64(text) local cached = cache[text_b64] if cached then process_google_data(cached, receiver, text) else local data = get_google_data(text) process_google_data(data, receiver, text) end end return { description = "Search image with Google API and sends it.", usage = "!img [term]: Random search an image with Google API.", patterns = { "^!img (.*)$" }, run = run } end
gpl-2.0
ibm2431/darkstar
scripts/zones/The_Shrine_of_RuAvitau/Zone.lua
9
4797
----------------------------------- -- -- Zone: The_Shrine_of_RuAvitau (178) -- ----------------------------------- local ID = require("scripts/zones/The_Shrine_of_RuAvitau/IDs"); require("scripts/globals/conquest"); require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/globals/zone"); ----------------------------------- function onInitialize(zone) -- MAP 1 ------------------------ zone:registerRegion(1, -21, 29, -61, -16, 31, -57); --> F (H-10) zone:registerRegion(2, 16, 29, 57, 21, 31, 61); --> E (H-7) -- MAP 3 ------------------------ zone:registerRegion(3, -89, -19, 83, -83, -15, 89); --> L (F-5) zone:registerRegion(3, -143, -19, -22, -137, -15, -16); --> L (D-8) zone:registerRegion(4, -143, -19, 55, -137, -15, 62); --> G (D-6) zone:registerRegion(4, 83, -19, -89, 89, -15, -83); --> G (J-10) zone:registerRegion(5, -89, -19, -89, -83, -15, -83); --> J (F-10) zone:registerRegion(6, 137, -19, -22, 143, -15, -16); --> H (L-8) zone:registerRegion(7, 136, -19, 56, 142, -15, 62); --> I (L-6) zone:registerRegion(8, 83, -19, 83, 89, -15, 89); --> K (J-5) -- MAP 4 ------------------------ zone:registerRegion(9, 723, 96, 723, 729, 100, 729); --> L'(F-5) zone:registerRegion(10, 870, 96, 723, 876, 100, 729); --> O (J-5) zone:registerRegion(6, 870, 96, 470, 876, 100, 476); --> H (J-11) zone:registerRegion(11, 723, 96, 470, 729, 100, 476); --> N (F-11) -- MAP 5 ------------------------ zone:registerRegion(12, 817, -3, 57, 823, 1, 63); --> D (I-7) zone:registerRegion(13, 736, -3, 16, 742, 1, 22); --> P (F-8) zone:registerRegion(14, 857, -3, -23, 863, 1, -17); --> M (J-9) zone:registerRegion(15, 776, -3, -63, 782, 1, -57); --> C (G-10) -- MAP 6 ------------------------ zone:registerRegion(2, 777, -103, -503, 783, -99, -497); --> E (G-6) zone:registerRegion(1, 816, -103, -503, 822, -99, -497); --> F (I-6) end; function onZoneIn(player,prevZone) local cs = -1; local xPos = player:getXPos(); local yPos = player:getYPos(); local zPos = player:getZPos(); local ZilartMission = player:getCurrentMission(ZILART); -- Checked here to be fair to new players local DMEarrings = 0; for i=14739, 14743 do if (player:hasItem(i)) then DMEarrings = DMEarrings + 1; end end -- ZM 15 -> ZM 16 if (ZilartMission == dsp.mission.id.zilart.THE_SEALED_SHRINE and player:getCharVar("ZilartStatus") == 1 and xPos >= -45 and yPos >= -4 and zPos >= -240 and xPos <= -33 and yPos <= 0 and zPos <= -226 and DMEarrings <= NUMBER_OF_DM_EARRINGS) then -- Entered through main gate cs = 51; end if ((xPos == 0) and (yPos == 0) and (zPos == 0)) then player:setPos(-3.38,46.326,60,122); end return cs; end; function onConquestUpdate(zone, updatetype) dsp.conq.onConquestUpdate(zone, updatetype) end; function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) player:startEvent(17); --> F end, [2] = function (x) player:startEvent(16); --> E end, [3] = function (x) player:startEvent(5); --> L --> Kirin ! end, [4] = function (x) player:startEvent(4); --> G end, [5] = function (x) player:startEvent(1); --> J end, [6] = function (x) player:startEvent(3); --> H end, [7] = function (x) player:startEvent(7); --> I end, [8] = function (x) player:startEvent(6); --> K end, [9] = function (x) player:startEvent(10); --> L' end, [10] = function (x) player:startEvent(11); end, [11] = function (x) player:startEvent(8); end, [12] = function (x) player:startEvent(15); --> D end, [13] = function (x) player:startEvent(14); --> P end, [14] = function (x) player:startEvent(13); --> M end, [15] = function (x) player:startEvent(12); --> C end, default = function (x) end, } end; function onRegionLeave(player,region) end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 51) then player:completeMission(ZILART,dsp.mission.id.zilart.THE_SEALED_SHRINE); player:addMission(ZILART,dsp.mission.id.zilart.THE_CELESTIAL_NEXUS); player:setCharVar("ZilartStatus",0); end end;
gpl-3.0
ibm2431/darkstar
scripts/globals/items/hypno_staff.lua
12
1059
----------------------------------------- -- ID: 17117 -- Item: Hypno Staff -- Additional Effect: Sleep ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10 if (math.random(0,99) >= chance or applyResistanceAddEffect(player,target,dsp.magic.ele.DARK,0) <= 0.5) then return 0,0,0 else local duration = 25 if (target:getMainLvl() > player:getMainLvl()) then duration = duration - (target:getMainLvl() - player:getMainLvl()) end duration = utils.clamp(duration,1,25) duration = duration * applyResistanceAddEffect(player,target,dsp.magic.ele.DARK,0) if (not target:hasStatusEffect(dsp.effect.SLEEP_I)) then target:addStatusEffect(dsp.effect.SLEEP_I, 1, 0, duration) end return dsp.subEffect.SLEEP, dsp.msg.basic.ADD_EFFECT_STATUS, dsp.effect.SLEEP_I end end
gpl-3.0
aginor/wesnoth
data/ai/micro_ais/cas/ca_healer_move.lua
26
5637
local H = wesnoth.require "lua/helper.lua" local LS = wesnoth.require "lua/location_set.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local BC = wesnoth.require "ai/lua/battle_calcs.lua" local ca_healer_move = {} function ca_healer_move:evaluation(ai, cfg, self) -- Should happen with higher priority than attacks, except at beginning of turn, -- when we want attacks (by other units) done first -- This is done so that it is possible for healers to attack, if they do not -- find an appropriate hex to back up other units local score = self.data.HS_healer_move_score or 105000 local all_healers = wesnoth.get_units { side = wesnoth.current.side, ability = "healing", { "and", cfg.filter } } local healers, healers_noMP = {}, {} for _,healer in ipairs(all_healers) do if (healer.moves > 0) then table.insert(healers, healer) else table.insert(healers_noMP, healer) end end if (not healers[1]) then return 0 end local all_healees = wesnoth.get_units { side = wesnoth.current.side, { "and", cfg.filter_second } } local healees, healees_MP = {}, {} for _,healee in ipairs(all_healees) do -- Potential healees are units without MP that don't already have a healer (also without MP) next to them -- Also, they cannot be on a village or regenerate if (healee.moves == 0) then if (not wesnoth.match_unit(healee, { ability = "regenerates" })) then local is_village = wesnoth.get_terrain_info(wesnoth.get_terrain(healee.x, healee.y)).village if (not is_village) then local is_healee = true for _,healer in ipairs(healers_noMP) do if (H.distance_between(healee.x, healee.y, healer.x, healer.y) == 1) then is_healee = false break end end if is_healee then table.insert(healees, healee) end end end else table.insert(healees_MP, healee) end end local enemies = wesnoth.get_units { { "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } } } for _,healee in ipairs(healees_MP) do wesnoth.extract_unit(healee) end local enemy_attack_map = BC.get_attack_map(enemies) for _,healee in ipairs(healees_MP) do wesnoth.put_unit(healee) end local avoid_map = LS.of_pairs(ai.get_avoid()) local max_rating, best_healer, best_hex = -9e99 for _,healer in ipairs(healers) do local reach = wesnoth.find_reach(healer) for _,loc in ipairs(reach) do -- Only consider hexes that are next to at least one noMP unit that -- - either can be attacked by an enemy (15 points per enemy) -- - or has non-perfect HP (1 point per missing HP) local rating, adjacent_healer = 0 if (not avoid_map:get(loc[1], loc[2])) then local unit_in_way = wesnoth.get_unit(loc[1], loc[2]) if (not unit_in_way) or (unit_in_way == healer) then for _,healee in ipairs(healees) do if (H.distance_between(healee.x, healee.y, loc[1], loc[2]) == 1) then -- Note: These ratings have to be positive or the method doesn't work rating = rating + healee.max_hitpoints - healee.hitpoints -- If injured_units_only = true then don't count units with full HP if (healee.max_hitpoints - healee.hitpoints > 0) or (not cfg.injured_units_only) then rating = rating + 15 * (enemy_attack_map.units:get(healee.x, healee.y) or 0) end end end end end -- Number of enemies that can threaten the healer at that position -- This has to be no larger than cfg.max_threats for hex to be considered local enemies_in_reach = enemy_attack_map.units:get(loc[1], loc[2]) or 0 -- If this hex fulfills those requirements, 'rating' is now greater than 0 -- and we do the rest of the rating, otherwise set rating to below max_rating if (rating == 0) or (enemies_in_reach > (cfg.max_threats or 9999)) then rating = max_rating - 1 else -- Strongly discourage hexes that can be reached by enemies rating = rating - enemies_in_reach * 1000 -- All else being more or less equal, prefer villages and strong terrain local is_village = wesnoth.get_terrain_info(wesnoth.get_terrain(loc[1], loc[2])).village if is_village then rating = rating + 2 end local defense = 100 - wesnoth.unit_defense(healer, wesnoth.get_terrain(loc[1], loc[2])) rating = rating + defense / 10. end if (rating > max_rating) then max_rating, best_healer, best_hex = rating, healer, { loc[1], loc[2] } end end end if best_healer then self.data.HS_unit, self.data.HS_hex = best_healer, best_hex return score end return 0 end function ca_healer_move:execution(ai, cfg, self) AH.movefull_outofway_stopunit(ai, self.data.HS_unit, self.data.HS_hex) self.data.HS_unit, self.data.HS_hex = nil, nil end return ca_healer_move
gpl-2.0
LegionXI/darkstar
scripts/zones/Xarcabard/Zone.lua
11
2954
----------------------------------- -- -- Zone: Xarcabard (112) -- ----------------------------------- package.loaded[ "scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Xarcabard/TextIDs"); require("scripts/globals/icanheararainbow"); require("scripts/globals/keyitems"); require("scripts/globals/zone"); require("scripts/globals/conquest"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) SetRegionalConquestOverseers(zone:getRegionID()) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) local cs = -1; local UnbridledPassionCS = player:getVar("unbridledPassion"); if (prevZone == 135) then -- warp player to a correct position after dynamis player:setPos(569.312,-0.098,-270.158,90); end if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( -136.287, -23.268, 137.302, 91); end if (player:hasKeyItem( VIAL_OF_SHROUDED_SAND) == false and player:getRank() >= 6 and player:getMainLvl() >= 65 and player:getVar( "Dynamis_Status") == 0) then player:setVar( "Dynamis_Status", 1); cs = 0x000D; elseif (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow cs = 0x0009; elseif (UnbridledPassionCS == 3) then cs = 0x0004; elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then cs = 0x000b; end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0009) then lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow elseif (csid == 0x000b) then if (player:getPreviousZone() == 111) then player:updateEvent(0,0,0,0,0,2); else player:updateEvent(0,0,0,0,0,3); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0009) then lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow elseif (csid == 0x0004) then player:setVar("unbridledPassion",4); end end;
gpl-3.0
peymankhanas8487/Horror-Avatar
plugins/domaintools.lua
359
1494
local ltn12 = require "ltn12" local https = require "ssl.https" -- Edit data/mashape.lua with your Mashape API key -- http://docs.mashape.com/api-keys local mashape = load_from_file('data/mashape.lua', { api_key = '' }) local function check(name) local api = "https://domainsearch.p.mashape.com/index.php?" local param = "name="..name local url = api..param local api_key = mashape.api_key if api_key:isempty() then return 'Configure your Mashape API Key' end local headers = { ["X-Mashape-Key"] = api_key, ["Accept"] = "application/json" } local respbody = {} local body, code = https.request{ url = url, method = "GET", headers = headers, sink = ltn12.sink.table(respbody), protocol = "tlsv1" } if code ~= 200 then return code end local body = table.concat(respbody) local body = json:decode(body) --vardump(body) local domains = "List of domains for '"..name.."':\n" for k,v in pairs(body) do print(k) local status = " ❌ " if v == "Available" then status = " ✔ " end domains = domains..k..status.."\n" end return domains end local function run(msg, matches) if matches[1] == "check" then local name = matches[2] return check(name) end end return { description = "Domain tools", usage = {"!domain check [domain] : Check domain name availability.", }, patterns = { "^!domain (check) (.*)$", }, run = run }
gpl-2.0
greasydeal/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Wazyih.lua
34
1031
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Wazyih -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02AC); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Igalia/snabbswitch
lib/ljsyscall/syscall/libc.lua
24
2992
-- things that are libc only, not syscalls -- this file will not be included if not running with libc eg for rump local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(S) local c = S.c local types = S.types local t, s, pt = types.t, types.s, types.pt local ffi = require "ffi" local h = require "syscall.helpers" local zeropointer = pt.void(0) local function retbool(ret) if ret == -1 then return nil, t.error() end return true end -- if getcwd not defined, fall back to libc implementation (currently osx, freebsd) -- freebsd implementation fairly complex if not S.getcwd then ffi.cdef [[ char *getcwd(char *buf, size_t size); ]] function S.getcwd(buf, size) size = size or c.PATH_MAX buf = buf or t.buffer(size) local ret = ffi.C.getcwd(buf, size) if ret == zeropointer then return nil, t.error() end return ffi.string(buf) end end -- in NetBSD, OSX exit defined in libc, no _exit syscall available if not S.exit then function S.exit(status) return retbool(ffi.C.exit(c.EXIT[status or 0])) end end if not S._exit then S._exit = S.exit -- provide syscall exit if possible end ffi.cdef [[ int __cxa_atexit(void (*func) (void *), void * arg, void * dso_handle); ]] local function inlibc(k) return ffi.C[k] end if pcall(inlibc, "exit") and pcall(inlibc, "__cxa_atexit") then function S.exit(status) return retbool(ffi.C.exit(c.EXIT[status or 0])) end -- use libc exit instead function S.atexit(f) return retbool(ffi.C.__cxa_atexit(f, nil, nil)) end end --[[ -- need more types defined int uname(struct utsname *buf); time_t time(time_t *t); ]] --[[ int gethostname(char *name, size_t namelen); int sethostname(const char *name, size_t len); int getdomainname(char *name, size_t namelen); int setdomainname(const char *name, size_t len); --]] -- environment ffi.cdef [[ // environment extern char **environ; int setenv(const char *name, const char *value, int overwrite); int unsetenv(const char *name); int clearenv(void); char *getenv(const char *name); ]] function S.environ() -- return whole environment as table local environ = ffi.C.environ if not environ then return nil end local r = {} local i = 0 while environ[i] ~= zeropointer do local e = ffi.string(environ[i]) local eq = e:find('=') if eq then r[e:sub(1, eq - 1)] = e:sub(eq + 1) end i = i + 1 end return r end function S.getenv(name) return S.environ()[name] end function S.unsetenv(name) return retbool(ffi.C.unsetenv(name)) end function S.setenv(name, value, overwrite) overwrite = h.booltoc(overwrite) -- allows nil as false/0 return retbool(ffi.C.setenv(name, value, overwrite)) end function S.clearenv() return retbool(ffi.C.clearenv()) end S.errno = ffi.errno return S end return {init = init}
apache-2.0
pokemoncentral/wiki-lua-modules
Learnlist-entry8.lua
1
6982
--[[ Learnlist entries for 8th gen. Below are described parameters of each kind of entry. NOTE: STAB is autocomputed if empty. If you want to force an empty value (eg. because autocompting is wrong) you should use the special value "no". To autocompute the stab the Pokémon name is taken as ROOTPAGENAME, so outside of Pokémon (sub)pages this will result in a script error. To fix this, just force a value for the stab in every entry. Level entry: 1 is the move name. 2 is the STAB (if empty is autocomputed), 3 are optional notes, 4 is the level in SpSc, 5 is the level in BDSP Tm entry: 1 is the move name, 2 is the STAB (if empty is autocomputed), 3 are optional notes, 4 is the MT of the move in SpSc, 5 is the MT of the move in DLPS. Both are autocomputed if empty, to force empty use the value "no" Breed entry: 1 is the list of parents, 2 is the move name, 3 is the STAB (if empty is autocomputed), 4 to 6 are optional notes Tutor entry: 1 is the move name. 2 is the STAB (if empty is autocomputed), 3 are optional notes, 4 is yes/no for SpSc, 5 is yes/no for IA 6 is yes/no for DLPS Preevo entry: 1 is the move name. 2 is the STAB (if empty is autocomputed), 2 is ndex, 3 (optional) notes of the first evolution that learn the move, 4 and 5 are the same for the second Event entry: 1 is move name, 2 is the STAB (if empty is autocomputed), 3 are optional notes, 4 is the event --]] local z = {} local mw = require('mw') local txt = require('Wikilib-strings') -- luacheck: no unused local lib = require('Wikilib-learnlists') local multigen = require('Wikilib-multigen') local moves = require("Move-data") local sup = require("Sup-data") local strings = { TMENTRYCELL = [=[|- | class="black-text" style="padding: 0.1em 0.3em;" | ${content} ]=], TMIMGLINK = [=[<span class="hidden-xs">[[File:${kind} ${tipo} VIII Sprite Zaino.png]]</span>[[${kind}${num}]]]=], TMSLASH = [[&nbsp;/&nbsp;]], BREEDENTRY = '|-\n| style="padding: 0.1em 0.3em;" | ${p1}', -- EVENTENTRY = '|-\n| style="padding: 0.1em 0.3em;" | ${p1}${p10}', } -- Compute the displayed STAB from the input. -- "move" is the move name, "stabval" is the value of stab passed to the call local getSTAB = function(move, stabval) if stabval == "No" then return "" elseif stabval and stabval ~= "" then return stabval else return lib.computeSTAB(mw.title.getCurrentTitle().rootText:lower(), move, nil, 8) end end local entry = function(mossa, stab, notes) local data = multigen.getGen(moves[string.lower(mossa)]) return lib.categoryentry(getSTAB(mossa, stab), mossa, notes, string.fu(data.type), string.fu(data.category), data.power, data.accuracy, data.pp) end -- Level entry z.level = function(frame) local p = lib.sanitize(mw.clone(frame.args)) return table.concat{ '|-\n', lib.gameslevel(lib.makeEvoText(p[4]), lib.makeEvoText(p[5])), entry(p[1] or 'Geloraggio', p[2], lib.makeNotes(p[3] or '')) } end z.Level = z.level -- MT/DT moves entry z.tm = function(frame) local p = lib.sanitize(mw.clone(frame.args)) local movename = p[1] or "geloraggio" -- Autocompute the MT/DT number for both SpSc and DLPS local tmkind1, tmnum1 if p[4] and p[4] ~= "no" then tmkind1, tmnum1 = string.match(p[4], '^([MD][TN])(%d+)') elseif not p[4] then tmkind1, tmnum1 = lib.getTMNum(movename:lower(), 8, "SpSc") end local tmkind2, tmnum2 if p[5] and p[5] ~= "no" then tmkind2, tmnum2 = string.match(p[5], '^([MD][TN])(%d+)') elseif not p[5] then tmkind2, tmnum2 = lib.getTMNum(movename:lower(), 8, "DLPS") end local movetype = string.fu(multigen.getGenValue(moves[string.lower(movename)].type, 8)) local cellcnt, notes if tmkind1 == tmkind2 and tmnum1 == tmnum2 then -- Same MT in both games cellcnt = string.interp(strings.TMIMGLINK, { kind = tmkind1, num = tostring(tmnum1), tipo = movetype, }) notes = "" elseif not tmkind1 or not tmkind2 then -- MT only in one game notes = tmkind1 and "SpSc" or "DLPS" local tmkind = tmkind1 or tmkind2 local tmnum = tmnum1 or tmnum2 cellcnt = string.interp(strings.TMIMGLINK, { kind = tmkind, num = tostring(tmnum), tipo = movetype, }) .. sup[notes] else -- MT in both games, but different numbers local tm1str = string.interp(strings.TMIMGLINK, { kind = tmkind1, num = tostring(tmnum1), tipo = movetype, }) .. sup.SpSc local tm2str = string.interp(strings.TMIMGLINK, { kind = tmkind2, num = tostring(tmnum2), tipo = movetype, }) .. sup.DLPS cellcnt = table.concat({tm1str, strings.TMSLASH, tm2str}) end return table.concat{ string.interp(strings.TMENTRYCELL, { content = cellcnt }), entry(movename, p[2], lib.makeNotes(p[3] or notes or '')), } end z.Tm = z.tm -- Entry per le mosse apprese tramite accoppiamento z.breed = function(frame) local p = lib.sanitize(mw.clone(frame.args)) return table.concat{ string.interp(strings.BREEDENTRY, { p1 = lib.mslistToModal(p[1] or '', '8', nil, 6) }), entry(p[2] or 'Lanciafiamme', p[3], lib.makeNotes(p[4] or '', lib.makeNotes(p[5] or '', lib.makeNotes(p[6] or ''))) ), } end z.Breed = z.breed -- Entry per le mosse apprese tramite esperto mosse z.tutor = function(frame) local p = lib.sanitize(mw.clone(frame.args)) return table.concat{ lib.tutorgames{ {'SpSc', p[4]}, {'IA', p[5]}, {'DLPS', p[6]} }, ' ', entry(p[1] or 'Tuono', p[2], lib.makeNotes(p[3] or '') ) } end z.Tutor = z.tutor -- Entry per le mosse apprese tramite evoluzioni precedenti z.preevo = function(frame) local p = lib.sanitize(mw.clone(frame.args)) return table.concat{ lib.autopreevo(p, 3, '8'), ' ', entry(p[1] or 'Bora', p[2], '') } end z.Preevo, z.prevo, z.Prevo = z.preevo, z.preevo, z.preevo -- Entry per le mosse apprese tramite eventi z.event = function(frame) local p = lib.sanitize(mw.clone(frame.args)) return table.concat{ string.interp(strings.BREEDENTRY, { p1 = p[4] or 'Evento', -- p10 = lib.makeLevel(p[5]), } ), entry(p[1] or 'Bora', p[2], lib.makeNotes(p[3] or '')) } end z.Event = z.event -- Entry per i Pokémon che non imparano mosse aumentando di livello z.levelnull = function(_) return lib.entrynull('level', '11') end z.Levelnull = z.levenull -- Entry per i Pokémon che non imparano mosse tramite MT/MN z.tmnull = function(_) return lib.entrynull('tm', '11') end z.Tmnull = z.tmnull -- Entry per i Pokémon che non imparano mosse tramite accoppiamento z.breednull = function(_) return lib.entrynull('breed', '10') end z.Breednull = z.breednull -- Entry per i Pokémon che non imparano mosse dall'esperto mosse z.tutornull = function(_) return lib.entrynull('tutor', '13') end z.Tutornull = z.tutornull -- Entry per i Pokémon che non imparano mosse tramite evoluzioni precedenti z.preevonull = function(_) return lib.entrynull('preevo', '10') end z.Preevonull, z.prevonull, z.Prevonull = z.preevonull, z.preevonull, z.preevonull return z
cc0-1.0
LegionXI/darkstar
scripts/globals/effects/aftermath.lua
30
2749
----------------------------------- -- -- EFFECT_AFTERMATH -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) local power = effect:getPower(); if (effect:getSubPower() == 1) then target:addMod(MOD_SUBTLE_BLOW,power); elseif (effect:getSubPower() == 2) then target:addMod(MOD_CRITHITRATE,power) elseif (effect:getSubPower() == 3) then target:addMod(MOD_REGEN,power) elseif (effect:getSubPower() == 4) then target:addMod(MOD_ATTP,power) elseif (effect:getSubPower() == 5) then target:addMod(MOD_DMG,power) elseif (effect:getSubPower() == 6) then target:addMod(MOD_HASTE_GEAR,power) elseif (effect:getSubPower() == 7) then target:addMod(MOD_SPIKES,5) target:addMod(MOD_SPIKES_DMG,power) elseif (effect:getSubPower() == 8) then target:addMod(MOD_STORETP,power) elseif (effect:getSubPower() == 9) then target:addMod(MOD_ACC,power) elseif (effect:getSubPower() == 10) then target:addMod(MOD_REFRESH,power) elseif (effect:getSubPower() == 11) then target:addMod(MOD_ENMITY,power) elseif (effect:getSubPower() == 12) then target:addMod(MOD_RACC,power) end end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) local power = effect:getPower(); if (effect:getSubPower() == 1) then target:delMod(MOD_SUBTLE_BLOW,power); elseif (effect:getSubPower() == 2) then target:delMod(MOD_CRITHITRATE,power) elseif (effect:getSubPower() == 3) then target:delMod(MOD_REGEN,power) elseif (effect:getSubPower() == 4) then target:delMod(MOD_ATTP,power) elseif (effect:getSubPower() == 5) then target:delMod(MOD_DMG,power) elseif (effect:getSubPower() == 6) then target:delMod(MOD_HASTE_GEAR,power) elseif (effect:getSubPower() == 7) then target:delMod(MOD_SPIKES,5); target:delMod(MOD_SPIKES_DMG,power) elseif (effect:getSubPower() == 8) then target:delMod(MOD_STORETP,power) elseif (effect:getSubPower() == 9) then target:delMod(MOD_ACC,power) elseif (effect:getSubPower() == 10) then target:delMod(MOD_REFRESH,power) elseif (effect:getSubPower() == 11) then target:delMod(MOD_ENMITY,power) elseif (effect:getSubPower() == 12) then target:delMod(MOD_RACC,power) end end;
gpl-3.0
rigeirani/btg
plugins/webshot.lua
919
1473
local helpers = require "OAuth.helpers" local base = 'https://screenshotmachine.com/' local url = base .. 'processor.php' local function get_webshot_url(param) local response_body = {} local request_constructor = { url = url, method = "GET", sink = ltn12.sink.table(response_body), headers = { referer = base, dnt = "1", origin = base, ["User-Agent"] = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36" }, redirect = false } local arguments = { urlparam = param, size = "FULL" } request_constructor.url = url .. "?" .. helpers.url_encode_arguments(arguments) local ok, response_code, response_headers, response_status_line = https.request(request_constructor) if not ok or response_code ~= 200 then return nil end local response = table.concat(response_body) return string.match(response, "href='(.-)'") end local function run(msg, matches) local find = get_webshot_url(matches[1]) if find then local imgurl = base .. find local receiver = get_receiver(msg) send_photo_from_url(receiver, imgurl) end end return { description = "Send an screenshot of a website.", usage = { "!webshot [url]: Take an screenshot of the web and send it back to you." }, patterns = { "^!webshot (https?://[%w-_%.%?%.:/%+=&]+)$", }, run = run }
gpl-2.0
greasydeal/darkstar
scripts/zones/Caedarva_Mire/npcs/Jazaraat_s_Headstone.lua
4
1889
----------------------------------- -- Area: Caedarva Mire -- NPC: Jazaraat's Headstone -- Involved in mission: The Lost Kingdom (TOAUM 13) -- @pos -389 6 -570 79 ----------------------------------- package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil; require("scripts/zones/Caedarva_Mire/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getCurrentMission(TOAU) == LOST_KINGDOM and player:hasKeyItem(VIAL_OF_SPECTRAL_SCENT) and player:getVar("TOAUM13") == 0)then player:startEvent(0x0008); elseif(player:getVar("TOAUM13") == 1)then if(GetMobAction(17101146) == 0) then SpawnMob(17101146):updateEnmity(player); end elseif(player:getVar("TOAUM13") ==2)then player:startEvent(0x0009); elseif(player:getVar("TOAUM13") ==3)then player:setVar("TOAUM13",0); player:addKeyItem(EPHRAMADIAN_GOLD_COIN); player:messageSpecial(KEYITEM_OBTAINED,EPHRAMADIAN_GOLD_COIN); player:completeMission(TOAU,LOST_KINGDOM); player:addMission(TOAU,THE_DOLPHIN_CREST); else player:messageSpecial(JAZARAATS_HEADSTONE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0008)then player:setVar("TOAUM13",1); elseif(csid == 0x0009)then player:setVar("TOAUM13",3); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Temenos/mobs/Fire_Elemental.lua
28
1740
----------------------------------- -- Area: Temenos E T -- NPC: Fire_Elemental ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) local mobID = mob:getID(); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); switch (mobID): caseof { [16928840] = function (x) GetNPCByID(16928768+173):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+173):setStatus(STATUS_NORMAL); end , [16928841] = function (x) GetNPCByID(16928768+215):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+215):setStatus(STATUS_NORMAL); end , [16928842] = function (x) GetNPCByID(16928768+284):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+284):setStatus(STATUS_NORMAL); end , [16928843] = function (x) GetNPCByID(16928768+40):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+40):setStatus(STATUS_NORMAL); end , [16929033] = function (x) if (IsMobDead(16929034)==false) then -- ice DespawnMob(16929034); SpawnMob(16929040); end end , } end;
gpl-3.0
naclander/tome
game/modules/tome/data/lore/iron-throne.lua
1
12097
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -------------------------------------------------------------------------- -- Iron Throne -------------------------------------------------------------------------- newLore{ id = "iron-throne-profits-1", category = "iron throne", name = "Iron Throne Profits History: Age of Allure", lore = [[#{bold}#3800: #{normal}#Gold accepted as standard unit of currency amongst all races after heavy lobbying. This is greatly to our favour, as our vein resources are high and the material otherwise has no practical usage. Must continue to stockpile more. #{bold}#4200: #{normal}#New smelting techniques developed allow more stralite to be recovered from existing veins. Techniques must be kept hidden from other races. #{bold}#4362: #{normal}#Grand Smith Dakhtun has discovered new methods of infusing magical effects in weapons and armour. Potential for profit growth in this area very high. #{bold}#4550: #{normal}#First special meeting of Iron Throne Profits Committee. War with humans and halflings worrying, as it is reducing potential market size. Threat of complete market elimination forces us to drastic action - all weapons trade must cease. Increase stockpiles of construction materials in hope of eventual reconciliation. #{bold}#5967: #{normal}#Shaloren involvement in war is becoming too grave a risk - legends of Sher'Tul destruction are a pertinent reminder of the dangers of high magic. Increasing investment in new Ziguranth order in hopes of opposing this problem. #{bold}#6550: #{normal}#War ended. Opportunity presents itself - now reopening trade, with high prices on all construction items. Profits forecast is very high. #{bold}#6827: #{normal}#Killed Kroltar the Crimson Wyrm and recovered his hoard. Value of hoard: 2 million gold. Resources lost in recovery effort: 700,000 gold (estimation based on standard assessment of 350 gold per capita lost). Net profit: 1.3 million gold. Profit margin is 186%! #{bold}#6980: #{normal}#Resources based on dragon hoards are dwindling. Must reduce cull targets to allow recovery of numbers. #{bold}#7420: #{normal}#Major orc attacks are ruining trade arrangements. Cutting off all contracts until markets settle. #{bold}#7494: #{normal}#Disastrous use of magic by Shaloren elves has had an unprecedented impact on profitability of our operations. Increasing protectionist measures to prevent economic ruin.]], } newLore{ id = "iron-throne-profits-2", category = "iron throne", name = "Iron Throne Profits History: Age of Dusk", lore = [[#{bold}#412: #{normal}#Diseases and food shortages force increased trade with other races. For the first time in our great history we are in the red. Morale amongst the people is at an all-time low, and is badly affecting productivity. #{bold}#1430: #{normal}#Several mages visited and used their arts to cure many of the plagues we have suffered for centuries. When offered payment they refused. How very odd... #{bold}#1490: #{normal}#Production now nearing pre-Spellblaze levels. Profits high, and commerce with other races increasing. #{bold}#1567: #{normal}#Gigantic earthquakes have completely destroyed many of our major production facilities. Loss of personnel resources is also very tragic, especially key production experts. This is having a very negative effect on our forecasts.]], } newLore{ id = "iron-throne-profits-3", category = "iron throne", name = "Iron Throne Profits History: Age of Pyre", lore = [[#{bold}#240: #{normal}#Market forecasts recovering better than expected. Increasing expansion in external trade areas. #{bold}#490: #{normal}#Orcish attacks have become much worse - seem to be using higher magic and some demonic forces. Potential threat to resources. #{bold}#581: #{normal}#Several key cities overwhelmed from underground by attacks from orcs and strange horrors. Have collapsed lower caverns to prevent further penetration. Working on continued resource protection measures. #{bold}#711: #{normal}#Developed key strategic agreements with outside races to help contain orcish threat to resources and infrastructure. Relations with Toknor of the humans are seen to be especially important - have sent him some of our best armour and weapons to ensure a good return on our investments. In hindsight we should have charged more for these. #{bold}#713: #{normal}#Orcish threat eliminated. Profits beginning to soar due to increased external trade relations. ]], } newLore{ id = "iron-throne-profits-4", category = "iron throne", name = "Iron Throne Profits History: Age of Ascendancy", lore = [[#{bold}#28: #{normal}#Mutual defence treaty signed with newly formed Allied Kingdom, and further trade routes opened. Highest ever recorded profit in final quarter of this year. #{bold}#115: #{normal}#Noted a return of an orcish presence in the collapsed caverns beneath the Iron Throne. Also increased reports of horrors and demons affecting mining operations. Key strategic decision taken: these must be kept hidden from the other races. Uncertainty will only destabilise the markets. Increase stockpiles of weapons and armour, especially voratun and stralite materials, in case of new war trade. #{bold}#120: #{normal}#Orcish raid has stolen many of our stockpiled weapons. Pressures on mining operations have increased, cutting off key stralite veins. Resource protection measures need increasing, whilst threat must be contained beneath us. Profits are stable, but under heavy threat.]], } newLore{ id = "iron-throne-reknor-edict", category = "iron throne", name = "Iron Throne Edict", lore = [[#{bold}#AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE.#{normal}# The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How there could be such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated. This is a grave and unprecedented issue, so I decree an oath of silence to be laid upon all citizens of the Iron Throne, regardless of class and station: NO NEWS OF THIS INVASION MUST REACH FOREIGN EARS. We must maintain an image of stability and strength with the Allied Kingdom, as any signs of weakness or internal strife would be catastrophic to our alliance and future trade agreements. Any citizen found divulging this information to any outside party will be punished with exile. Rest assured, I will personally send messages to those outside the Throne who can be trusted with this information, and I trust this orcish intrusion shall be dealt with swiftly and decisively. So speaks the ruler of the Iron Throne, long may our empire endure.]] } newLore{ id = "iron-throne-trade-ledger", category = "iron throne", name = "Iron Throne trade ledger", lore = [[#{bold}#IRON THRONE TRADE LEDGER - Allied Kingdom#{normal}# #{italic}#Age of Ascendancy, 121#{normal}# #{bold}#Last Hope - Exports#{normal}# Steel Plate Armour (Human) - 500pcs. Steel Plate Armour (Halfling) - 460pcs. Steel Armaments - * Longswords - 170pcs. * Spears - 200pcs. * Maces - 150pcs. Crafts, Sundries - 2,200pcs. #{bold}#Derth - Exports#{normal}# Iron Hatchets - 50pcs. Tools, Sundries - 65pcs. #{bold}#Last Hope - Imports#{normal}# Gold - 500,000pcs. Grains, Etc. - 1,000tons #{bold}#CONFIDENTIAL: Angolwen - Exports#{normal}# Garnets - 50pcs. Rubies - 40pcs. Diamonds - 20pcs. low diamond yield this year - +50% charge? ziguranth raided our last ang. caravan - more guards? - D. yes to diamonds. arm our merchants in the caravan, no extra guards. profits are thin enough as it is! - S.]] } newLore{ id = "iron-throne-last-words", category = "iron throne", name = "Iron Throne Reknor expedition, last words", lore = [[...We are lost. The orcish forces are too great. No matter how many our squad slays, yet more surge from the depths. Where are the cursed creatures coming from?! We have spied their leader, but have had no hope in killing him; he is a beast, a destroyer, burning with fire infernal and ice cruel and chilling. The power these orcs wield now fills me with dread... perhaps they have found new, mighty allies? This news must reach our ruler. My comrades... I am sorry. I will flee once the opportunity arises, but know that your sacrifices will not be in vain. Long may our empire endure.]] } -------------------------------------------------------------------------- -- Iron Throne: Deep Bellow -------------------------------------------------------------------------- newLore{ id = "deep-bellow-1", category = "iron throne", name = "Deep Bellow excavation report 1", lore = [[10 days into initial site survey, hmm! Recent tremors have opened deep new chasms, but we must work cautiously to ensure they're stable before conducting major operations, oh yes! Proceeding well at start, with supports being put in place and no flammable gases detected, hmm hmm. Some Sher'Tul relics have been found. Perhaps great profit to be had here! High margins on Shaloren market, yes yes. Some miners saying they feel ill, hrm hrm. The drem fools have likely been gorging on too much mead. Will deduct it from their pay, yes yes! -- Foreman Tamoth]] } newLore{ id = "deep-bellow-2", category = "iron throne", name = "Deep Bellow excavation report 2", bloodstains = 3, lore = [[Chasms go deep, yes yes. More relics found, oh yes. Will be mighty profitable! But ah, my secret treasure is even better, indeed! Gold! Beautiful lovely gold, buried deep, so deep... Have kept it hidden, sealed, yes. Looks like the remains of a giant throne. I touched it, yes, I even put my lips to it - ahhh, the taste! But must stay focussed, much work to be done. Miners are rowdy, hrm! One of the drem fools went mad and killed himself with a pickaxe - messy business. Must restore order, yes yes! More Sher'Tul artifacts found, possibly even remains of weapons. Imagine the profit! Will keep them hidden yes, the dreams say yes, in the darkness, secret, waiting waiting, for the right time... Hmm, that fellow's blood was so red, spilling on the cavernous floor. I wonder where they buried him? My mouth... it wants to taste, yes yes... -- Foreman Tamoth]] } newLore{ id = "deep-bellow-3", category = "iron throne", name = "Deep Bellow excavation report 3", bloodstains = 12, lore = [[Hah, my mouth, it tastes, it feels, hmm hmm. It grows, yes yes! The others are changing, flying, screaming, squelching, warping. Bad for profit, hmm hmm. My teeth, they grow, they hunger, yes. They want to escape! I can feel in my dreams, the dark depths. Bound, buried, forgotten. My mouth wants to open, to scream, to destroy! Hmm hmm, deep below, yes... Want to get out! Must stay down here to be close to the dreams, yes yes. Must plant my mouth in the soil and watch it grow! It will devour me, and grow and grow, hmm hmm. It will call from the dark place, and bring back Him from the deepest below, oh yes. -- Ta...moth... The mouth... yes yes!]] }
gpl-3.0
everhopingandwaiting/telegram-bot
plugins/time.lua
771
2865
-- Implement a command !time [area] which uses -- 2 Google APIs to get the desired result: -- 1. Geocoding to get from area to a lat/long pair -- 2. Timezone to get the local time in that lat/long location -- Globals -- If you have a google api key for the geocoding/timezone api api_key = nil base_api = "https://maps.googleapis.com/maps/api" dateFormat = "%A %d %B - %H:%M:%S" -- Need the utc time for the google api function utctime() return os.time(os.date("!*t")) end -- Use the geocoding api to get the lattitude and longitude with accuracy specifier -- CHECKME: this seems to work without a key?? function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Get the data lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end -- Use timezone api to get the time in the lat, -- Note: this needs an API key function get_time(lat,lng) local api = base_api .. "/timezone/json?" -- Get a timestamp (server time is relevant here) local timestamp = utctime() local parameters = "location=" .. URL.escape(lat) .. "," .. URL.escape(lng) .. "&timestamp="..URL.escape(timestamp) if api_key ~=nil then parameters = parameters .. "&key="..api_key end local res,code = https.request(api..parameters) if code ~= 200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Construct what we want -- The local time in the location is: -- timestamp + rawOffset + dstOffset local localTime = timestamp + data.rawOffset + data.dstOffset return localTime, data.timeZoneId end return localTime end function getformattedLocalTime(area) if area == nil then return "The time in nowhere is never" end lat,lng,acc = get_latlong(area) if lat == nil and lng == nil then return 'It seems that in "'..area..'" they do not have a concept of time.' end local localTime, timeZoneId = get_time(lat,lng) return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime) end function run(msg, matches) return getformattedLocalTime(matches[1]) end return { description = "Displays the local time in an area", usage = "!time [area]: Displays the local time in that area", patterns = {"^!time (.*)$"}, run = run }
gpl-2.0
fegimanam/sa
plugins/time.lua
771
2865
-- Implement a command !time [area] which uses -- 2 Google APIs to get the desired result: -- 1. Geocoding to get from area to a lat/long pair -- 2. Timezone to get the local time in that lat/long location -- Globals -- If you have a google api key for the geocoding/timezone api api_key = nil base_api = "https://maps.googleapis.com/maps/api" dateFormat = "%A %d %B - %H:%M:%S" -- Need the utc time for the google api function utctime() return os.time(os.date("!*t")) end -- Use the geocoding api to get the lattitude and longitude with accuracy specifier -- CHECKME: this seems to work without a key?? function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Get the data lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end -- Use timezone api to get the time in the lat, -- Note: this needs an API key function get_time(lat,lng) local api = base_api .. "/timezone/json?" -- Get a timestamp (server time is relevant here) local timestamp = utctime() local parameters = "location=" .. URL.escape(lat) .. "," .. URL.escape(lng) .. "&timestamp="..URL.escape(timestamp) if api_key ~=nil then parameters = parameters .. "&key="..api_key end local res,code = https.request(api..parameters) if code ~= 200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Construct what we want -- The local time in the location is: -- timestamp + rawOffset + dstOffset local localTime = timestamp + data.rawOffset + data.dstOffset return localTime, data.timeZoneId end return localTime end function getformattedLocalTime(area) if area == nil then return "The time in nowhere is never" end lat,lng,acc = get_latlong(area) if lat == nil and lng == nil then return 'It seems that in "'..area..'" they do not have a concept of time.' end local localTime, timeZoneId = get_time(lat,lng) return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime) end function run(msg, matches) return getformattedLocalTime(matches[1]) end return { description = "Displays the local time in an area", usage = "!time [area]: Displays the local time in that area", patterns = {"^!time (.*)$"}, run = run }
gpl-2.0
LegionXI/darkstar
scripts/zones/RuLude_Gardens/npcs/Rainhard.lua
14
1050
----------------------------------- -- Area: Ru'Lude Gardens -- NPC: Rainhard -- Type: Standard NPC -- @zone 243 -- @pos -2.397 -5.999 68.749 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0022); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Davoi/npcs/Bernal.lua
14
1152
----------------------------------- -- Area: Davoi -- NPC: Bernal -- @pos 177 -3 -127 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x001e); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x002a and option == 0) then player:messageSpecial(POWER_OF_THE_ORB_ALLOW_PASS); end end;
gpl-3.0
raymond-w-ko/moonscheme
tests/run_tests.lua
1
2924
package.path = './?.lua;./?/init.lua' require('tests.strict') local util = require('moonscheme.util') local moonscheme = require('moonscheme') local InputStringPort = moonscheme.InputStringPort local OutputStringPort = moonscheme.OutputStringPort local port = InputStringPort.new('') assert(port:read_char() == moonscheme.EOF) assert(port:peek_char() == moonscheme.EOF) assert(port:read_char() == moonscheme.EOF) local port = InputStringPort.new('a') assert(port:read_char() == 'a') local port = InputStringPort.new('a') assert(port:peek_char() == 'a') assert(port:read_char() == 'a') assert(port:peek_char() == moonscheme.EOF) assert(port:read_char() == moonscheme.EOF) local function read(text) local port = InputStringPort.new(text) local data = moonscheme.read(port) -- print(data) return data end assert(read('1') == 1) assert(read('1.1') == 1.1) assert(read('0xffff') == 65535) assert(read('+42') == 42) assert(read('-42') == -42) -- print(util.show(read('foo'))) -- read('[]') -- read('{}') assert(read([["\\"]]) == [[\]]) assert(read([["\""]]) == [["]]) assert(read([["Here's text \ containing just one line"]]) == [[Here's text containing just one line]]) assert(read([[#t]]) == true) assert(read([[#true]]) == true) assert(read([[#f]]) == false) assert(read([[#false]]) == false) assert(read('||').name == '||') assert(read('|Hello|').name == 'Hello') local function serialize_check(text) local inport = InputStringPort.new(text) local data = moonscheme.read(inport) -- print(util.show(data)) local outport = OutputStringPort.new() moonscheme.write(data, outport) local serialized_text = outport:get_output_string() -- print(serialized_text) assert(serialized_text == text) end serialize_check([[#t]]) serialize_check([[#f]]) serialize_check([["asdf"]]) serialize_check([["\t"]]) serialize_check([[foo]]) -- samples from official whitepaper serialize_check([[...]]) serialize_check([[+]]) serialize_check([[-]]) serialize_check([[+soup+]]) serialize_check([[<=?]]) serialize_check([[->string]]) serialize_check([[a34kTMNs]]) serialize_check([[lambda]]) serialize_check([[list->vector]]) serialize_check([[q]]) serialize_check([[V17a]]) serialize_check([[()]]) serialize_check([[(list)]]) serialize_check([[(foo bar)]]) serialize_check([[(foo . bar)]]) serialize_check([[(foo bar (fizz buzz))]]) -- read('(. 2)') serialize_check([[(1 . 2)]]) assert(moonscheme.car(read([[(1 . 2)]])) == 1) assert(moonscheme.cdr(read([[(1 . 2)]])) == 2) local function eval(text) print(text) local port = InputStringPort.new(text) local data = moonscheme.read(port) while data ~= moonscheme.EOF do local ret = moonscheme.eval(data) local out_port = moonscheme.stdout_port moonscheme.write(ret, out_port) print("") data = moonscheme.read(port) end print("\n----------------------------------------") end moonscheme.require("tests.test0")
mit
greasydeal/darkstar
scripts/globals/items/demonic_sword.lua
16
1039
----------------------------------------- -- ID: 16936 -- Item: Demonic Sword -- Additional Effect: Darkness Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(5,21); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_DARK, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_DARK,0); dmg = adjustForTarget(target,dmg,ELE_DARK); dmg = finalMagicNonSpellAdjustments(player,target,ELE_DARK,dmg); local message = 163; if (dmg < 0) then message = 167; end return SUBEFFECT_DARKNESS_DAMAGE,message,dmg; end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Bastok_Mines/npcs/Echo_Hawk.lua
14
1624
----------------------------------- -- Area: Bastok Mines -- NPC: Echo Hawk -- Standard Info NPC -- Involved in Quest: The Siren's Tear -- @pos -0.965 5.999 -15.567 234 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local SirensTear = player:getQuestStatus(BASTOK,THE_SIREN_S_TEAR); local WildcatBastok = player:getVar("WildcatBastok"); if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,17) == false) then player:startEvent(0x01f9); elseif (SirensTear == QUEST_AVAILABLE) then player:startEvent(0x0005); else player:startEvent(0x000d); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01f9) then player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",17,true); end end;
gpl-3.0
Wargus/wargus
scripts/lib/classes.lua
2
1087
function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end
gpl-2.0
LegionXI/darkstar
scripts/globals/items/roast_carp.lua
12
1370
----------------------------------------- -- ID: 4537 -- Item: roast_carp -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 1 -- Mind -1 -- Ranged ATT % 14 (cap 40) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4537); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_MND, -1); target:addMod(MOD_FOOD_RATTP, 14); target:addMod(MOD_FOOD_RATT_CAP, 40); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_MND, -1); target:delMod(MOD_FOOD_RATTP, 14); target:delMod(MOD_FOOD_RATT_CAP, 40); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Horlais_Peak/npcs/Hot_springs.lua
17
1948
----------------------------------- -- Area: Northern San d'Oria -- NPC: Hot Springs -- @Zone: 139 -- @pos 444 -37 -18 ----------------------------------- package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/Horlais_Peak/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL) == QUEST_ACCEPTED and trade:hasItemQty(1210,1) and trade:getItemCount() == 1) then player:startEvent(0x0002,1210); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(SANDORIA,THE_GENERAL_S_SECRET) == 1) and (player:hasKeyItem(CURILLAS_BOTTLE_EMPTY) == true) then player:addKeyItem(CURILLAS_BOTTLE_FULL) player:messageSpecial(KEYITEM_OBTAINED,CURILLAS_BOTTLE_FULL); player:delKeyItem(CURILLAS_BOTTLE_EMPTY); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0002) then player:tradeComplete(); player:addItem(4949); -- Scroll of Jubaku: Ichi player:messageSpecial(ITEM_OBTAINED, 4949); player:addFame(OUTLANDS,NORG_FAME*75); player:addTitle(CRACKER_OF_THE_SECRET_CODE); player:completeQuest(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL); end end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Bastok_Markets/npcs/Pavel.lua
9
1198
----------------------------------- -- Area: Bastok Markets -- NPC: Pavel -- Involved in Quest: Stamp Hunt -- !pos -349.798 -10.002 -181.296 235 ----------------------------------- require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local WildcatBastok = player:getCharVar("WildcatBastok"); local StampHunt = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.STAMP_HUNT); if (player:getQuestStatus(BASTOK,dsp.quest.id.bastok.LURE_OF_THE_WILDCAT) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,14) == false) then player:startEvent(431); elseif (StampHunt == QUEST_ACCEPTED and player:getMaskBit(player:getCharVar("StampHunt_Mask"),2) == false) then player:startEvent(227); else player:startEvent(128); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 431) then player:setMaskBit(player:getCharVar("WildcatBastok"),"WildcatBastok",14,true); elseif (csid == 227) then player:setMaskBit(player:getCharVar("StampHunt_Mask"),"StampHunt_Mask",2,true); end end;
gpl-3.0
Wargus/wargus
scripts/missiles.lua
1
10667
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- missiles.lua - Define the used missiles. -- -- (c) Copyright 1998-2004 by Lutz Sammer, Fabrice Rossi, -- Jimmy Salmon and Crestez Leonard -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- MissileParabolicClass = "missile-class-point-to-point" if (wc2.preferences.EnhancedEffects) then MissileParabolicClass = "missile-class-parabolic" end DefineMissileType("missile-lightning", { File = "missiles/lightning.png", Size = {32, 32}, Frames = 30, NumDirections = 9, Class = "missile-class-point-to-point-with-hit", Sleep = 1, Speed = 16, Range = 1, DrawLevel = 50 } ) DefineMissileType("missile-griffon-hammer", { File = "missiles/gryphon_hammer.png", Size = {32, 32}, Frames = 15, NumDirections = 9, ImpactSound = "fireball hit", Class = "missile-class-point-to-point-bounce", NumBounces = 3, Sleep = 1, Speed = 16, Range = 2, DrawLevel = 50, ImpactMissile = "missile-explosion", SplashFactor = 2 } ) DefineMissileType("missile-dragon-breath", { File = "missiles/dragon_breath.png", Size = {32, 32}, Frames = 5, NumDirections = 9, ImpactSound = "fireball hit", Class = "missile-class-point-to-point-bounce", NumBounces = 3, Sleep = 1, Speed = 16, Range = 2, DrawLevel = 70, ImpactMissile = "missile-explosion", SplashFactor = 2 } ) DefineMissileType("missile-fireball", { File = "missiles/fireball.png", Size = {32, 32}, Frames = 5, NumDirections = 9, ImpactSound = "fireball hit", DrawLevel = 50, Class = "missile-class-point-to-point-bounce", NumBounces = 5, Sleep = 1, Speed = 16, Range = 2, ImpactMissile = "missile-explosion", SplashFactor = 2 } ) DefineMissileType("missile-flame-shield", { File = "missiles/flame_shield.png", Size = {32, 48}, Frames = 6, NumDirections = 1, DrawLevel = 50, Class = "missile-class-flame-shield", Sleep = 1, Speed = 4, Range = 1 } ) DefineMissileType("missile-blizzard", { File = "missiles/blizzard.png", Size = {32, 32}, Damage = Rand(10), Frames = 4, NumDirections = 1, ImpactSound = "fireball hit", Class = "missile-class-point-to-point-with-hit", Sleep = 1, BlizzardSpeed = 4, Speed = 16, Range = 1, DrawLevel = 100 } ) DefineMissileType("missile-death-and-decay", { File = "missiles/death_and_decay.png", Size = {32, 32}, Damage = Rand(10), Frames = 8, NumDirections = 1, DrawLevel = 100, Class = "missile-class-stay", Sleep = 1, Speed = 0, Range = 1 } ) DefineMissileType("missile-big-cannon", { File = "missiles/big_cannon.png", Size = {16, 16}, Frames = 20, NumDirections = 9, DrawLevel = 50, ImpactSound = "explosion", Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 2, ImpactMissile = "missile-cannon-tower-explosion", SplashFactor = 4 } ) DefineMissileType("missile-exorcism", { File = "missiles/exorcism.png", Size = {48, 48}, Frames = 10, NumDirections = 1, DrawLevel = 50, Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-heal-effect", { File = "missiles/heal_effect.png", Size = {48, 48}, Frames = 10, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-touch-of-death", { File = "missiles/touch_of_death.png", Size = {32, 32}, Frames = 30, NumDirections = 9, DrawLevel = 50, Class = "missile-class-point-to-point-with-hit", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-rune", { File = "missiles/rune.png", Size = {16, 16}, Frames = 4, NumDirections = 1, DrawLevel = 20, Class = "missile-class-land-mine", Sleep = 5, Speed = 16, Range = 1, ImpactMissile = "missile-explosion", CanHitOwner = true } ) DefineMissileType("missile-whirlwind", { File = "missiles/tornado.png", Size = {56, 56}, Frames = 4, NumDirections = 1, DrawLevel = 50, Class = "missile-class-whirlwind", Sleep = 1, Speed = 2, Range = 2 } ) DefineMissileType("missile-catapult-rock", { File = "missiles/catapult_rock.png", Size = {32, 32}, Frames = 15, NumDirections = 9, ImpactSound = "explosion", DrawLevel = 50, Class = MissileParabolicClass, Sleep = 1, Speed = 8, Range = 2, ImpactMissile = "missile-impact", SplashFactor = 4 } ) DefineMissileType("missile-ballista-bolt", { File = "missiles/ballista_bolt.png", Size = {64, 64}, Frames = 5, NumDirections = 9, DrawLevel = 50, ImpactSound = "explosion", Class = "missile-class-point-to-point", Sleep = 1, Speed = 8, Range = 2, ImpactMissile = "missile-impact", SplashFactor = 4 } ) DefineMissileType("missile-arrow", { File = "missiles/arrow.png", Size = {40, 40}, Frames = 5, NumDirections = 9, DrawLevel = 50, ImpactSound = "bow hit", Class = "missile-class-point-to-point", Sleep = 1, Speed = 32, Range = 0 } ) DefineMissileType("missile-arrow-super", { File = "missiles/arrow.png", Size = {40, 40}, Frames = 5, NumDirections = 9, DrawLevel = 50, ImpactSound = "bow hit", Class = "missile-class-point-to-point", Sleep = 1, Speed = 64, Range = 0 } ) DefineMissileType("missile-axe", { File = "missiles/axe.png", Size = {32, 32}, Frames = 15, NumDirections = 9, ImpactSound = "bow hit", DrawLevel = 50, Class = "missile-class-point-to-point", Sleep = 1, Speed = 32, Range = 0 } ) DefineMissileType("missile-submarine-missile", { File = "missiles/submarine_missile.png", Size = {40, 40}, Frames = 5, NumDirections = 9, ImpactSound = "explosion", DrawLevel = 50, Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 1, ImpactMissile = "missile-impact" } ) DefineMissileType("missile-turtle-missile", { File = "missiles/turtle_missile.png", Size = {40, 40}, Frames = 5, NumDirections = 9, DrawLevel = 50, ImpactSound = "explosion", Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 1, ImpactMissile = "missile-impact" } ) DefineMissileType("missile-small-fire", { File = "missiles/small_fire.png", Size = {32, 48}, Frames = 6, NumDirections = 1, DrawLevel = 45, Class = "missile-class-fire", Sleep = 2, Speed = 16, Range = 1 } ) DefineMissileType("missile-big-fire", { File = "missiles/big_fire.png", Size = {48, 48}, Frames = 10, NumDirections = 1, DrawLevel = 45, Class = "missile-class-fire", Sleep = 2, Speed = 16, Range = 1 } ) DefineMissileType("missile-impact", { File = "missiles/ballista-catapult_impact.png", Size = {48, 48}, Frames = 10, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-normal-spell", { File = "missiles/normal_spell.png", Size = {32, 32}, Frames = 6, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 5, Speed = 0, Range = 1 } ) DefineMissileType("missile-explosion", { File = "missiles/explosion.png", Size = {64, 64}, Frames = 20, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-small-cannon", { File = "missiles/cannon.png", Size = {32, 32}, Frames = 15, NumDirections = 9, DrawLevel = 50, ImpactSound = "explosion", Class = MissileParabolicClass, Sleep = 1, Speed = 22, Range = 2, ImpactMissile = "missile-cannon-tower-explosion", SplashFactor = 3 } ) DefineMissileType("missile-small-cannon-super", { File = "missiles/cannon.png", Size = {32, 32}, Frames = 15, NumDirections = 9, DrawLevel = 50, ImpactSound = "explosion", Class = MissileParabolicClass, Sleep = 1, Speed = 44, Range = 2, ImpactMissile = "missile-cannon-tower-explosion", SplashFactor = 3 } ) DefineMissileType("missile-cannon-explosion", { File = "missiles/cannon_explosion.png", Size = {32, 32}, Frames = 4, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 2, Speed = 16, Range = 1 } ) DefineMissileType("missile-cannon-tower-explosion", { File = "missiles/cannon-tower_explosion.png", Size = {32, 32}, Frames = 4, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 2, Speed = 16, Range = 1 } ) DefineMissileType("missile-daemon-fire", { File = "missiles/daemon_fire.png", Size = {32, 32}, Frames = 15, NumDirections = 9, DrawLevel = 70, ImpactSound = "fireball hit", Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-green-cross", { File = "missiles/green_cross.png", Size = {32, 32}, Frames = 4, NumDirections = 1, DrawLevel = 150, Class = "missile-class-cycle-once", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-none", { Size = {32, 32}, DrawLevel = 50, Class = "missile-class-none", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-death-coil", { File = "missiles/touch_of_death.png", Size = {32, 32}, Frames = 30, NumDirections = 9, DrawLevel = 50, Class = "missile-class-death-coil", Sleep = 1, Speed = 16, Range = 1 } ) DefineMissileType("missile-hit", { Size = {15, 15}, DrawLevel = 150, Class = "missile-class-hit", Sleep = 1, Speed = 1, Range = 16 } ) DefineMissileType("missile-critter-explosion", { File = "missiles/explosion.png", Size = {64, 64}, Frames = 20, NumDirections = 1, FiredSound = "explosion", DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1 } ) DefineBurningBuilding( {"percent", 0, "missile", "missile-big-fire"}, {"percent", 50, "missile", "missile-small-fire"}, {"percent", 75 } -- no missile )
gpl-2.0
pleonex/telegram-bot
plugins/rae.lua
616
1312
do function getDulcinea( text ) -- Powered by https://github.com/javierhonduco/dulcinea local api = "http://dulcinea.herokuapp.com/api/?query=" local query_url = api..text local b, code = http.request(query_url) if code ~= 200 then return "Error: HTTP Connection" end dulcinea = json:decode(b) if dulcinea.status == "error" then return "Error: " .. dulcinea.message end while dulcinea.type == "multiple" do text = dulcinea.response[1].id b = http.request(api..text) dulcinea = json:decode(b) end local text = "" local responses = #dulcinea.response if responses == 0 then return "Error: 404 word not found" end if (responses > 5) then responses = 5 end for i = 1, responses, 1 do text = text .. dulcinea.response[i].word .. "\n" local meanings = #dulcinea.response[i].meanings if (meanings > 5) then meanings = 5 end for j = 1, meanings, 1 do local meaning = dulcinea.response[i].meanings[j].meaning text = text .. meaning .. "\n\n" end end return text end function run(msg, matches) return getDulcinea(matches[1]) end return { description = "Spanish dictionary", usage = "!rae [word]: Search that word in Spanish dictionary.", patterns = {"^!rae (.*)$"}, run = run } end
gpl-2.0
ibm2431/darkstar
scripts/zones/Vunkerl_Inlet_[S]/npcs/qm7.lua
9
1940
----------------------------------- -- Area: Vunkerl Inlet (S) (H-6) -- NPC: ??? -- Involved in Quests -- !pos -26 -31 364 ----------------------------------- local ID = require("scripts/zones/Vunkerl_Inlet_[S]/IDs"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.BOY_AND_THE_BEAST) == QUEST_AVAILABLE and player:getCharVar("BoyAndTheBeast") == 2) then player:startEvent(105); elseif (player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.BOY_AND_THE_BEAST) == QUEST_ACCEPTED and player:getCharVar("BoyAndTheBeast") == 3) then player:startEvent(108); elseif (player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.BOY_AND_THE_BEAST) == QUEST_ACCEPTED and player:getCharVar("BoyAndTheBeast") == 4) then player:startEvent(109); end end; function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if (csid == 105) then player:addQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.BOY_AND_THE_BEAST); player:addKeyItem(dsp.ki.VUNKERL_HERB_MEMO); player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.VUNKERL_HERB_MEMO); elseif (csid == 108) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,17384); -- Carbon Fishing Rod else player:completeQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.BOY_AND_THE_BEAST); player:delKeyItem(dsp.ki.VUNKERL_HERB_MEMO); player:delKeyItem(dsp.ki.VUNKERL_HERB); player:addItem(17384); player:messageSpecial(ID.text.ITEM_OBTAINED,17384); --Carbon Fishing Rod end elseif (csid == 109) then player:delKeyItem(dsp.ki.VUNKERL_HERB); player:setCharVar("BoyAndTheBeast",2); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Sorrowful_Sage.lua
14
2481
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Sorrowful Sage -- Type: Assault Mission Giver -- @pos 134.096 0.161 -30.401 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/besieged"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local rank = getMercenaryRank(player); local haveimperialIDtag; local tokens = 3;--player:getAssaultPoint(ILRUSI_ASSAULT_POINT); if (player:hasKeyItem(IMPERIAL_ARMY_ID_TAG)) then haveimperialIDtag = 1; else haveimperialIDtag = 0; end --[[ if (rank > 0) then player:startEvent(278,rank,haveimperialIDtag,tokens,player:getCurrentAssault()); else]] player:startEvent(284); -- no rank --end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 278) then local categorytype = bit.band(option, 0x0F); if (categorytype == 3) then -- low grade item local item = bit.rshift(option, 16); elseif (categorytype == 4) then -- medium grade item local item = bit.rshift(option, 16); elseif (categorytype == 5) then -- high grade item local item = bit.rshift(option, 16); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 278) then local selectiontype = bit.band(option, 0xF); if (selectiontype == 1) then -- taken assault mission player:addAssault(bit.rshift(option,4)); player:delKeyItem(IMPERIAL_ARMY_ID_TAG); player:addKeyItem(NYZUL_ISLE_ASSAULT_ORDERS); player:messageSpecial(KEYITEM_OBTAINED,NYZUL_ISLE_ASSAULT_ORDERS); end end end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Apollyon/mobs/Thunder_Elemental.lua
9
2119
----------------------------------- -- Area: Apollyon SW -- Mob: Thunder Elemental ----------------------------------- require("scripts/globals/limbus"); ----------------------------------- function onMobDeath(mob, player, isKiller) end; function onMobDespawn(mob) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1; local correctelement=false; switch (elementalday): caseof { [0] = function (x) if (mobID==16932913 or mobID==16932921 or mobID==16932929) then correctelement=true; end end , [1] = function (x) if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then correctelement=true; end end , [2] = function (x) if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then correctelement=true; end end , [3] = function (x) if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then correctelement=true; end end , [4] = function (x) if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then correctelement=true; end end , [5] = function (x) if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then correctelement=true; end end , [6] = function (x) if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then correctelement=true; end end , [7] = function (x) if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then correctelement=true; end end , }; if (correctelement==true and IselementalDayAreDead() == true) then GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+313):setStatus(dsp.status.NORMAL); end end;
gpl-3.0
GENRALVS/GENRAL-VS
data/config.lua
1
1612
do local _ = { about_text = "Welcome to DevPoint For more information Subscribe to the channel @DevPointTeam", enabled_plugins = { "admin", "onservice", "inrealm", "ingroup", "inpm", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "invite", "all", "leave_ban", "supergroup", "whitelist", "msg_checks", "cleanmsg", "helps.pv", "me", "plugins", "rebot", "short_link", "redis", "list1", "help", "list", "list3", "writer", "lock_emoji", "lock_english", "lock_badword", "lock_fwd", "lock_join", "lock_media", "lock_reply", "lock_tag", "lock_username", "set_type", "serverinfo", "welcome", "dowelcome", "lock_badword", "azan", "filter", "music_eng", "short_link", "tag_english", "translate", "infoeng", "textphoto", "image23", "sticker23", "instagram", "voice", "bye", "dobye", "weather", "time", "echo", "send", "linkpv", "sudolist", "rm", "lock_fdw", "fwd", "reply", "simsimi", "myinfo", "shadolist", "h5", "crp", "htlr", "rmmsg", "lockreply", "lockreply1", "h1", "h3", "h4", "h2", "hetler", "shado", "welcm", "q", "feed", "sors" }, help_text = "", help_text_realm = "", help_text_super = "", moderation = { data = "data/moderation.json" }, sudo_users = { 229048568, 186504119 } } return _ end
gpl-2.0
gwlim/luci
contrib/luadoc/lua/luadoc/taglet/standard/tags.lua
93
5221
------------------------------------------------------------------------------- -- Handlers for several tags -- @release $Id: tags.lua,v 1.8 2007/09/05 12:39:09 tomas Exp $ ------------------------------------------------------------------------------- local luadoc = require "luadoc" local util = require "luadoc.util" local string = require "string" local table = require "table" local assert, type, tostring = assert, type, tostring module "luadoc.taglet.standard.tags" ------------------------------------------------------------------------------- local function author (tag, block, text) block[tag] = block[tag] or {} if not text then luadoc.logger:warn("author `name' not defined [["..text.."]]: skipping") return end table.insert (block[tag], text) end ------------------------------------------------------------------------------- -- Set the class of a comment block. Classes can be "module", "function", -- "table". The first two classes are automatic, extracted from the source code local function class (tag, block, text) block[tag] = text end ------------------------------------------------------------------------------- local function cstyle (tag, block, text) block[tag] = text end ------------------------------------------------------------------------------- local function copyright (tag, block, text) block[tag] = text end ------------------------------------------------------------------------------- local function description (tag, block, text) block[tag] = text end ------------------------------------------------------------------------------- local function field (tag, block, text) if block["class"] ~= "table" then luadoc.logger:warn("documenting `field' for block that is not a `table'") end block[tag] = block[tag] or {} local _, _, name, desc = string.find(text, "^([_%w%.]+)%s+(.*)") assert(name, "field name not defined") table.insert(block[tag], name) block[tag][name] = desc end ------------------------------------------------------------------------------- -- Set the name of the comment block. If the block already has a name, issue -- an error and do not change the previous value local function name (tag, block, text) if block[tag] and block[tag] ~= text then luadoc.logger:error(string.format("block name conflict: `%s' -> `%s'", block[tag], text)) end block[tag] = text end ------------------------------------------------------------------------------- -- Processes a parameter documentation. -- @param tag String with the name of the tag (it must be "param" always). -- @param block Table with previous information about the block. -- @param text String with the current line beeing processed. local function param (tag, block, text) block[tag] = block[tag] or {} -- TODO: make this pattern more flexible, accepting empty descriptions local _, _, name, desc = string.find(text, "^([_%w%.]+)%s+(.*)") if not name then luadoc.logger:warn("parameter `name' not defined [["..text.."]]: skipping") return end local i = table.foreachi(block[tag], function (i, v) if v == name then return i end end) if i == nil then luadoc.logger:warn(string.format("documenting undefined parameter `%s'", name)) table.insert(block[tag], name) end block[tag][name] = desc end ------------------------------------------------------------------------------- local function release (tag, block, text) block[tag] = text end ------------------------------------------------------------------------------- local function ret (tag, block, text) tag = "ret" if type(block[tag]) == "string" then block[tag] = { block[tag], text } elseif type(block[tag]) == "table" then table.insert(block[tag], text) else block[tag] = text end end ------------------------------------------------------------------------------- -- @see ret local function see (tag, block, text) -- see is always an array block[tag] = block[tag] or {} -- remove trailing "." text = string.gsub(text, "(.*)%.$", "%1") local s = util.split("%s*,%s*", text) table.foreachi(s, function (_, v) table.insert(block[tag], v) end) end ------------------------------------------------------------------------------- -- @see ret local function usage (tag, block, text) if type(block[tag]) == "string" then block[tag] = { block[tag], text } elseif type(block[tag]) == "table" then table.insert(block[tag], text) else block[tag] = text end end ------------------------------------------------------------------------------- local handlers = {} handlers["author"] = author handlers["class"] = class handlers["cstyle"] = cstyle handlers["copyright"] = copyright handlers["description"] = description handlers["field"] = field handlers["name"] = name handlers["param"] = param handlers["release"] = release handlers["return"] = ret handlers["see"] = see handlers["usage"] = usage ------------------------------------------------------------------------------- function handle (tag, block, text) if not handlers[tag] then luadoc.logger:error(string.format("undefined handler for tag `%s'", tag)) return end -- assert(handlers[tag], string.format("undefined handler for tag `%s'", tag)) return handlers[tag](tag, block, text) end
apache-2.0
ashkanpj/sajad
plugins/stats.lua
866
4001
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (teleseed)",-- Put everything you like :) "^[!/]([Tt]eleseed)"-- Put everything you like :) }, run = run } end
gpl-2.0
Igalia/snabbswitch
src/lib/lpm/lpm4_poptrie.lua
9
6227
module(..., package.seeall) local ffi = require("ffi") local C = ffi.C local bit = require("bit") local lpm4_trie = require("lib.lpm.lpm4_trie").LPM4_trie local bor, band, lshift, rshift, bnot = bit.bor, bit.band, bit.lshift, bit.rshift, bit.bnot local tohex = bit.tohex local ip4 = require("lib.lpm.ip4") local masked = ip4.masked LPM4_poptrie = setmetatable({}, { __index = lpm4_trie }) local node = ffi.typeof([[ struct { int32_t jumpn; int32_t jumpl; uint64_t maskn; uint64_t maskl; } ]]) function get_bits (ip, offset) assert(offset >= 0 and offset < 27) return band(rshift(ip, 26-offset), 0x3f) end function mask_set_bit (mask, offset) return bor(mask, lshift(1ull, 63 - offset)) end function mask_clear_bit (mask, offset) return band(mask, bnot(lshift(1ull, 63 - offset))) end function mask_get_bit (mask, offset) return band(1, rshift(mask, 63 - offset)) end function mask_popcnt (mask) local c = 0 for i = 0,63 do if mask_get_bit(mask, i) == 1 then c = c + 1 end end return c end function LPM4_poptrie:new () self = lpm4_trie.new(self) return self end function LPM4_poptrie:print_nodes () local n = self.poptrie_nodes local i = 0 repeat print("node", i, "jumpn", n[i].jumpn) print("node", i, "maskn", tohex(n[i].maskn)) print("node", i, "jumpl", n[i].jumpl) print("node", i, "maskl", tohex(n[i].maskl)) i = i + 1 until n[i].jumpl == 0 and n[i].maskl == 0 and n[i].maskn and n[i].jumpn == 0 end function LPM4_poptrie:build () self:alloc("poptrie_nodes", ffi.typeof(node), 1000) self:alloc("poptrie_leaves", ffi.typeof("uint16_t"), 1000) local nodes = self.poptrie_nodes local leaves = self.poptrie_leaves local ts = self.trie local nextleaf = 0 local nextnode = 1 local function add(ip, len, key) local p = 0 local offset = 0 local ts = self.lpm4_trie while true do local e = nodes[p] if e.jumpl == 0 and e.maskl == 0 and e.maskn == 0 and e.jumpn == 0 then -- then nothing has been initialised :( e.jumpl = nextleaf e.jumpn = nextnode local lastleaf local base = masked(ip, offset) for i=0,63 do local slotip = bit.bor(base, lshift(i, 32 - (offset + 6))) if self:has_child(slotip, offset + 6) then e.maskn = mask_set_bit(e.maskn, get_bits(slotip, offset), 1) nextnode = nextnode + 1 else -- This prefix is a leaf local t = self:search_trie(slotip, offset + 6) local key = 0 if t then key = ts[t].key end if lastleaf ~= key then local bits = get_bits(slotip, offset) e.maskl = mask_set_bit(e.maskl, bits, 1) leaves[nextleaf] = key nextleaf = nextleaf + 1 lastleaf = key end end end end local bits = get_bits(ip, offset) if mask_get_bit(nodes[p].maskn, bits) == 0 then return end p = nodes[p].jumpn + mask_popcnt(bit.band(lshift(bit.bnot(0LL), 63 - bits), nodes[p].maskn)) - 1 offset = offset + 6 end end for e in self:entries() do self:print_entry(e) add(e.ip, e.length, e.key) end return self end function LPM4_poptrie:search (ip) local offset = 0 local nodes = self.poptrie_nodes local leaves = self.poptrie_leaves local i = 0 while true do local bits = get_bits(ip, offset) if mask_get_bit(nodes[i].maskn, bits) == 1 then -- a node keep going i = nodes[i].jumpn - 1 + mask_popcnt(bit.band(lshift(bit.bnot(0LL), 63 - bits), nodes[i].maskn)) offset = offset + 6 else return leaves[nodes[i].jumpl - 1 + mask_popcnt(bit.band(lshift(bit.bnot(0LL), 63 - bits), nodes[i].maskl, bit.bnot(nodes[i].maskn)))] end end end function selftest_masks () print("selftest_masks()") local msb = mask_set_bit local mgb = mask_get_bit local mcb = mask_clear_bit local popcnt = mask_popcnt assert(mgb(0, 63) == 0) assert(mgb(1, 63) == 1) assert(mgb(2, 62) == 1) assert(mgb(3, 62) == 1) assert(msb(0, 0) == 0x8000000000000000ull) assert(msb(0, 1) == 0x4000000000000000ull) assert(msb(1, 62) == 0x0000000000000003ull) assert(msb(1, 31) == 0x0000000100000001ull) assert(msb(1, 30) == 0x0000000200000001ull) assert(msb(1, 0) == 0x8000000000000001ull) assert(mcb(1, 63) == 0) assert(mcb(msb(0,0), 0) == 0) assert(popcnt(3ull) == 2) assert(popcnt(msb(255, 0)) == 9) end function selftest_get_bits () print("selftest_get_bits()") local p = ip4.parse local g = get_bits assert(g(p("63.0.0.0"),2) == 63) assert(g(p("0.63.0.0"),10) == 63) assert(g(p("0.0.63.0"),18) == 63) assert(g(p("0.0.0.63"),26) == 63) assert(g(p("0.3.0.0"),14) == 48) assert(g(p("0.3.128.0"),14) == 56) assert(g(p("192.0.0.0"),0) == 48) local pmu = require("lib.pmu") local avail, err = pmu.is_available() if not avail then print("PMU not available:") print(" "..err) print("Skipping benchmark.") else local n = 0 pmu.profile(function() for i =0, 1000*1000*1000 do n = n + g(i, 7) end end) end end function selftest () local n = LPM4_poptrie:new() n:add_string("128.0.0.0/1", 2) n:add_string("192.0.0.0/2", 3) n:add_string("224.0.0.0/3", 4) n:add_string("240.0.0.0/4", 5) n:add_string("240.128.0.0/10", 6) n:build() assert(n:search_string("128.0.0.0") == 2) assert(n:search_string("192.0.0.0") == 3) assert(n:search_string("224.0.0.0") == 4) assert(n:search_string("240.0.0.0") == 5) assert(n:search_string("241.0.0.0") == 5) assert(n:search_string("242.0.0.0") == 5) assert(n:search_string("243.0.0.0") == 5) assert(n:search_string("244.0.0.0") == 5) assert(n:search_string("240.128.0.0") == 6) assert(n:search_string("240.129.0.0") == 6) assert(n:search_string("240.192.0.0") == 5) selftest_get_bits() selftest_masks() end
apache-2.0
naclander/tome
game/modules/tome/data/rooms/forest_clearing.lua
3
3897
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org local Heightmap = require "engine.Heightmap" return function(gen, id) local w = rng.range(6, 10) local h = rng.range(6, 10) local function make_hmap(self, x, y, is_lit) -- make the fractal heightmap local hm = Heightmap.new(self.w, self.h, 2, {middle=Heightmap.min, up_left=Heightmap.max, down_left=Heightmap.max, up_right=Heightmap.max, down_right=Heightmap.max}) hm:generate() local ispit = gen.data.rooms_config and gen.data.rooms_config.forest_clearing and rng.percent(gen.data.rooms_config.forest_clearing.pit_chance) if ispit then ispit = rng.table(gen.data.rooms_config.forest_clearing.filters) end -- Floodfill to eliminate dead zones local dmap = {} local opens = {} local list = {} for i = 1, self.w do opens[i] = {} dmap[i] = {} for j = 1, self.h do if hm.hmap[i][j] < Heightmap.max * 5 / 6 then dmap[i][j] = true opens[i][j] = #list+1 list[#list+1] = {x=i, y=j} end end end -- print("Flooding with", #list) local floodFill floodFill = function(x, y) local q = {{x=x,y=y}} local closed = {} while #q > 0 do local n = table.remove(q, 1) -- print("Flooding!", x, y, "::", #q, n.x, n.y) if opens[n.x] and opens[n.x][n.y] then closed[#closed+1] = n list[opens[n.x][n.y]] = nil opens[n.x][n.y] = nil q[#q+1] = {x=n.x-1, y=n.y} q[#q+1] = {x=n.x, y=n.y+1} q[#q+1] = {x=n.x+1, y=n.y} q[#q+1] = {x=n.x, y=n.y-1} q[#q+1] = {x=n.x+1, y=n.y-1} q[#q+1] = {x=n.x+1, y=n.y+1} q[#q+1] = {x=n.x-1, y=n.y-1} q[#q+1] = {x=n.x-1, y=n.y+1} end end return closed end -- Process all open spaces local groups = {} while next(list) do local i, l = next(list) local closed = floodFill(l.x, l.y) groups[#groups+1] = {id=id, list=closed} -- print("Floodfill group", i, #closed) end -- If nothing exists, regen if #groups == 0 then return make_hmap(self, x, y, is_lit) end -- Sort to find the biggest group table.sort(groups, function(a,b) return #a.list < #b.list end) local g = groups[#groups] if #g.list >= 2 then -- print("Ok floodfill", #g.list) for i = 1, #groups-1 do for j = 1, #groups[i].list do local jn = groups[i].list[j] dmap[jn.x][jn.y] = nil end end else return make_hmap(self, x, y, is_lit) end -- Materialize the map for i = 1, self.w do for j = 1, self.h do if not dmap[i][j] then -- gen.map.room_map[i-1+x][j-1+y].can_open = true gen.map(i-1+x, j-1+y, Map.TERRAIN, gen:resolve('#')) else gen.map.room_map[i-1+x][j-1+y].room = id gen.map(i-1+x, j-1+y, Map.TERRAIN, gen:resolve('.')) if ispit then local e = gen.zone:makeEntity(gen.level, "actor", ispit, nil, true) if e then if e then gen:roomMapAddEntity(i-1+x, j-1+y, "actor", e) e:setEffect(e.EFF_VAULTED, 1, {}) end gen.map.attrs(i-1+x, j-1+y, "no_decay", true) end end end if is_lit then gen.map.lites(i-1+x, j-1+y, true) end end end -- print("Done!") end return { name="forest_clearing"..w.."x"..h, w=w, h=h, generator = make_hmap} end
gpl-3.0
LegionXI/darkstar
scripts/zones/Castle_Oztroja/npcs/_47j.lua
14
1628
----------------------------------- -- Area: Castle Oztroja -- NPC: _47j (Torch Stand) -- Notes: Opens door _472 near password #1 -- @pos -62.533 -1.859 -30.634 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DoorID = npc:getID() - 4; local DoorA = GetNPCByID(DoorID):getAnimation(); local TorchStandA = npc:getAnimation(); local Torch2 = npc:getID(); local Torch1 = npc:getID() - 1; if (DoorA == 9 and TorchStandA == 9) then player:startEvent(0x000a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) local Torch2 = GetNPCByID(17396169):getID(); local Torch1 = GetNPCByID(Torch2):getID() - 1; local DoorID = GetNPCByID(Torch2):getID() - 4; if (option == 1) then GetNPCByID(Torch1):openDoor(10); -- Torch Lighting GetNPCByID(Torch2):openDoor(10); -- Torch Lighting GetNPCByID(DoorID):openDoor(6); end end; -- printf("CSID: %u",csid); -- printf("RESULT: %u",option);
gpl-3.0
lache/RacingKingLee
crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/ParticleSpiral.lua
11
1380
-------------------------------- -- @module ParticleSpiral -- @extend ParticleSystemQuad -- @parent_module cc -------------------------------- -- -- @function [parent=#ParticleSpiral] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSpiral] initWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return bool#bool ret (return value: bool) -------------------------------- -- Create a spiral particle system.<br> -- return An autoreleased ParticleSpiral object. -- @function [parent=#ParticleSpiral] create -- @param self -- @return ParticleSpiral#ParticleSpiral ret (return value: cc.ParticleSpiral) -------------------------------- -- Create a spiral particle system withe a fixed number of particles.<br> -- param numberOfParticles A given number of particles.<br> -- return An autoreleased ParticleSpiral object.<br> -- js NA -- @function [parent=#ParticleSpiral] createWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return ParticleSpiral#ParticleSpiral ret (return value: cc.ParticleSpiral) -------------------------------- -- js ctor -- @function [parent=#ParticleSpiral] ParticleSpiral -- @param self -- @return ParticleSpiral#ParticleSpiral self (return value: cc.ParticleSpiral) return nil
mit
naclander/tome
game/modules/tome/data/gfx/particles/earth_beam.lua
3
1915
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -- Make the ray local ray = {} local tiles = math.ceil(math.sqrt(tx*tx+ty*ty)) local tx = tx * engine.Map.tile_w local ty = ty * engine.Map.tile_h ray.dir = math.atan2(ty, tx) ray.size = math.sqrt(tx*tx+ty*ty) -- Populate the beam based on the forks return { generator = function() local a = ray.dir local r = rng.range(1, ray.size - 32) local side = rng.chance(2) local ra = a + (side and math.rad(-90) or math.rad(90)) local rr = rng.float(2, engine.Map.tile_w * 0.30) local vel = rng.float(1.2, 6) return { life = 38 / vel, size = rng.float(8, 20), sizev = -0.1, sizea = 0, x = r * math.cos(a) + rr * math.cos(ra), xv = 0, xa = 0, y = r * math.sin(a) + rr * math.sin(ra), yv = 0, ya = 0, dir = ray.dir + math.rad(180) + (side and 1 or -1) * rng.float(0, 1), dirv = 0, dira = 0, vel = vel, velv = -0.1, vela = 0.01, r = 1, rv = 0, ra = 0, g = 1, gv = 0, ga = 0, b = 1, bv = 0, ba = 0, a = rng.range(25, 220)/255, av = -0.034, aa = 0.005, } end, }, function(self) self.nb = (self.nb or 0) + 1 if self.nb < 6 then self.ps:emit(9*tiles) end end, 32*9*tiles, "particles_images/particle_stone"
gpl-3.0
mohammad25253/teamstar
plugins/Location.lua
185
1565
-- Implement a command !loc [area] which uses -- the static map API to get a location image -- Not sure if this is the proper way -- Intent: get_latlong is in time.lua, we need it here -- loadfile "time.lua" -- Globals -- If you have a google api key for the geocoding/timezone api do local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" function get_staticmap(area) local api = base_api .. "/staticmap?" -- Get a sense of scale local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale=="locality" then zoom=8 elseif scale=="country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~=nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end function run(msg, matches) local receiver = get_receiver(msg) local lat,lng,url = get_staticmap(matches[1]) -- Send the actual location, is a google maps link send_location(receiver, lat, lng, ok_cb, false) -- Send a picture of the map, which takes scale into account send_photo_from_url(receiver, url) -- Return a link to the google maps stuff is now not needed anymore return nil end return { description = "Gets information about a location, maplink and overview", usage = "!loc (location): Gets information about a location, maplink and overview", patterns = {"^!loc (.*)$"}, run = run } end
gpl-2.0
naclander/tome
game/modules/tome/data/zones/trollmire/objects.lua
3
1255
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org load("/data/general/objects/objects-maj-eyal.lua") for i = 1, 2 do newEntity{ base = "BASE_LORE", define_as = "NOTE"..i, name = "tattered paper scrap", lore="trollmire-note-"..i, desc = [[A paper scrap, left by an adventurer.]], rarity = false, encumberance = 0, } end newEntity{ base = "BASE_LORE", define_as = "PROX_NOTE", name = "tattered paper scrap", lore="trollmire-note-3", desc = [[A paper scrap, left by an adventurer.]], rarity = false, encumberance = 0, }
gpl-3.0
LegionXI/darkstar
scripts/zones/Selbina/TextIDs.lua
7
1895
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6384; -- Obtained: <item>. GIL_OBTAINED = 6385; -- Obtained <number> gil. KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem>. NOT_HAVE_ENOUGH_GIL = 6389; -- You do not have enough gil. HOMEPOINT_SET = 6475; -- Home point set! FISHING_MESSAGE_OFFSET = 6550; -- You can't fish here. SUBJOB_UNLOCKED = 6853; -- You can now designate a support job. -- NPC texts NOMAD_MOOGLE_DIALOG = 6650; -- I'm a traveling moogle, kupo. I help adventurers in the Outlands access items they have stored in a Mog House elsewhere, kupo. -- Shop Texts HERMINIA_SHOP_DIALOG = 7027; -- Hello there. What can I do for you? TORAPIONT_SHOP_DIALOG = 7028; -- Arm yourself before you step outside. DOHDJUMA_SHOP_DIALOG = 7029; -- I'm Dohdjuma, and I sell all kinds of things. CLOTHCRAFT_SHOP_DIALOG = 7030; -- Welcome to the Weavers' Guild salesroom. FISHING_SHOP_DIALOG = 7031; -- Welcome to the Fishermen's Guild salesroom. QUELPIA_SHOP_DIALOG = 7032; -- In need of otherworldly protection? CHUTARMIRE_SHOP_DIALOG = 7033; -- I have items for those who delve in the black arts! FALGIMA_SHOP_DIALOG = 7034; -- In the market for spells, hexes, and incantations? Well, you've come to the right place! -- Item Delivery WENZEL_DELIVERY_DIALOG = 7581; -- My independent survey confirms the town entrance as the preferred location from which adventurers send parcels. BORIS_DELIVERY_DIALOG = 7582; -- My independent survey confirms the inn as the preferred location from which adventurers send parcels. -- conquest Base CONQUEST_BASE = 7098; -- Tallying conquest results... -- Porter Moogle RETRIEVE_DIALOG_ID = 7742; -- You retrieve$ from the porter moogle's care.
gpl-3.0
ibm2431/darkstar
scripts/globals/effects/auspice.lua
12
1611
-------------------------------------- -- -- dsp.effect.AUSPICE -- -- Power: Used for Enspell Effect -- SubPower: Tracks Subtle Blow Bonus -- Tier: Used for Enspell Calculation -- -------------------------------------- function onEffectGain(target,effect) --Auspice Reduces TP via adding to your Subtle Blow Mod local subtleBlowBonus = 10 + target:getMod(dsp.mod.AUSPICE_EFFECT) --printf("AUSPICE: Adding Subtle Blow +%d!", subtleBlowBonus) effect:setSubPower(subtleBlowBonus) target:addMod(dsp.mod.SUBTLE_BLOW, subtleBlowBonus) --Afflatus Misery Bonuses if (target:hasStatusEffect(dsp.effect.AFFLATUS_MISERY)) then target:getStatusEffect(dsp.effect.AFFLATUS_MISERY):setSubPower(0) target:addMod(dsp.mod.ENSPELL,18) target:addMod(dsp.mod.ENSPELL_DMG,effect:getPower()) end end function onEffectTick(target,effect) end function onEffectLose(target,effect) local subtleBlow = effect:getSubPower() --printf("AUSPICE: Removing Subtle Blow +%d!", subtleBlow) target:delMod(dsp.mod.SUBTLE_BLOW, subtleBlow) --Clean Up Any Bonuses That From Afflatus Misery Combo if (target:hasStatusEffect(dsp.effect.AFFLATUS_MISERY)) then local accuracyBonus = target:getStatusEffect(dsp.effect.AFFLATUS_MISERY):getSubPower() --printf("AUSPICE: Removing Accuracy Bonus +%d!", accuracyBonus) target:delMod(dsp.mod.ACC, accuracyBonus) local accuracyBonus = target:getStatusEffect(dsp.effect.AFFLATUS_MISERY):setSubPower(0) target:setMod(dsp.mod.ENSPELL_DMG,0) target:setMod(dsp.mod.ENSPELL,0) end end
gpl-3.0
LegionXI/darkstar
scripts/zones/Port_San_dOria/npcs/Deguerendars.lua
17
2163
----------------------------------- -- Area: Port San d'Oria -- NPC: Deguerendars -- Only sells when San d'Oria contrls Tavnazian Archipelago -- Only available to those with CoP Ch. 4.1 or higher ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/conquest"); require("scripts/globals/quests"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local RegionOwner = GetRegionOwner(TAVNAZIANARCH); cop = 40; --player:getVar("chainsOfPromathiaMissions"); if (cop >= 40) then if (RegionOwner ~= NATION_SANDORIA) then player:showText(npc,DEGUERENDARS_CLOSED_DIALOG); else player:showText(npc,DEGUERENDARS_OPEN_DIALOG); local stock = {0x05f3,290, --Apple Mint 0x142c,1945, --Ground Wasabi 0x426d,99, --Lufaise Fly 0x144b,233} --Misareaux Parsley showShop(player,SANDORIA,stock); end else player:showText(npc,DEGUERENDARS_COP_NOT_COMPLETED); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Castle_Oztroja/npcs/_m75.lua
17
2229
----------------------------------- -- Area: Castle Oztroja -- NPC: _m75 (Torch Stand) -- Notes: Opens door _477 when _m72 to _m75 are lit -- @pos -139.643 -72.113 -62.682 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) DoorID = npc:getID() - 5; Torch1 = npc:getID() - 3; Torch2 = npc:getID() - 2; Torch3 = npc:getID() - 1; Torch4 = npc:getID(); DoorA = GetNPCByID(DoorID):getAnimation(); TorchStand1A = GetNPCByID(Torch1):getAnimation(); TorchStand2A = GetNPCByID(Torch2):getAnimation(); TorchStand3A = GetNPCByID(Torch3):getAnimation(); TorchStand4A = npc:getAnimation(); if(DoorA == 9 and TorchStand4A == 9) then player:startEvent(0x000a); else player:messageSpecial(TORCH_LIT); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 1) then GetNPCByID(Torch4):openDoor(55); if((DoorA == 9) and (TorchStand1A == 8) and (TorchStand2A == 8) and (TorchStand3A == 8)) then GetNPCByID(DoorID):openDoor(35); -- The lamps shouldn't go off here, but I couldn't get the torches to update animation times without turning them off first -- They need to be reset to the door open time(35s) + 4s (39 seconds) GetNPCByID(Torch1):setAnimation(9); GetNPCByID(Torch2):setAnimation(9); GetNPCByID(Torch3):setAnimation(9); GetNPCByID(Torch4):setAnimation(9); GetNPCByID(Torch1):openDoor(39); GetNPCByID(Torch2):openDoor(39); GetNPCByID(Torch3):openDoor(39); GetNPCByID(Torch4):openDoor(39); end end end;
gpl-3.0
CuteOne/meta
meta/lists/runeforge.lua
1
4561
-- Required to access other files. local meta = ... -- Legendaries based on https://wow.tools/dbc/?dbc=runeforgelegendaryability -- mapping bonus id to legendary power id local runeforge = {} runeforge.bonusToPowerId = { [6823] = 2, [6828] = 3, [6829] = 4, [6830] = 5, [6831] = 6, [6832] = 7, [6937] = 8, [6834] = 9, [6931] = 10, [6932] = 11, [6933] = 12, [6934] = 13, [6926] = 14, [6927] = 15, [6928] = 16, [6936] = 17, [7041] = 18, [7042] = 19, [7043] = 20, [7044] = 21, [7049] = 22, [7050] = 23, [7051] = 24, [7052] = 25, [7045] = 26, [7046] = 27, [7047] = 28, [7048] = 29, [6953] = 30, [6954] = 31, [6947] = 32, [6948] = 33, [6940] = 34, [6941] = 35, [6943] = 36, [6942] = 37, [6944] = 38, [6945] = 39, [6946] = 40, [7160] = 41, [6949] = 42, [6950] = 43, [6951] = 44, [6952] = 45, [7086] = 46, [7085] = 47, [7110] = 48, [7084] = 49, [7087] = 50, [7088] = 51, [7107] = 52, [7108] = 53, [7109] = 54, [7091] = 55, [7090] = 56, [7089] = 57, [7092] = 58, [7093] = 59, [7094] = 60, [7095] = 61, [7096] = 62, [7097] = 63, [7098] = 64, [7099] = 65, [7003] = 66, [7004] = 67, [7005] = 68, [7006] = 69, [7007] = 70, [7008] = 71, [7009] = 72, [7010] = 73, [7011] = 74, [7012] = 75, [7013] = 76, [7014] = 77, [7015] = 78, [7016] = 79, [7017] = 80, [7018] = 81, [7184] = 82, [7082] = 83, [7080] = 84, [7081] = 85, [7076] = 86, [7077] = 87, [7078] = 88, [7079] = 89, [7075] = 90, [7073] = 91, [7074] = 92, [7072] = 93, [7070] = 94, [7068] = 95, [7071] = 96, [7069] = 97, [7053] = 98, [7055] = 100, [7056] = 101, [7128] = 102, [7059] = 103, [7057] = 104, [7058] = 105, [7060] = 106, [7061] = 107, [7062] = 108, [7063] = 109, [7067] = 110, [7066] = 111, [7065] = 112, [7064] = 113, [7114] = 114, [7113] = 115, [7112] = 116, [7111] = 117, [7115] = 118, [7116] = 119, [7117] = 120, [7118] = 121, [7122] = 122, [7121] = 123, [7120] = 124, [7119] = 125, [7123] = 126, [7124] = 127, [7125] = 128, [7126] = 129, [6985] = 130, [6986] = 131, [6987] = 132, [6988] = 133, [6989] = 134, [6990] = 135, [6991] = 136, [6992] = 137, [6993] = 138, [6994] = 139, [6995] = 140, [6996] = 141, [6997] = 142, [6998] = 143, [6999] = 144, [7000] = 145, [7161] = 146, [7002] = 147, [6975] = 148, [6972] = 149, [6976] = 150, [6978] = 151, [6979] = 152, [6980] = 153, [6984] = 154, [6977] = 155, [6974] = 156, [6973] = 157, [6981] = 158, [6982] = 159, [6983] = 160, [7162] = 161, [7025] = 162, [7026] = 163, [7027] = 164, [7028] = 165, [7029] = 166, [7030] = 167, [7031] = 168, [7032] = 169, [7033] = 170, [7034] = 171, [7035] = 172, [7036] = 173, [7037] = 174, [7038] = 175, [7039] = 176, [7040] = 177, [6955] = 178, [6971] = 179, [6958] = 180, [6959] = 181, [6962] = 182, [6960] = 183, [6961] = 184, [6970] = 185, [6963] = 186, [6964] = 187, [6965] = 188, [6966] = 189, [6956] = 190, [6957] = 191, [6967] = 192, [6969] = 193, [7054] = 196, [7100] = 199, [7101] = 200, [7102] = 201, [7103] = 202, [7104] = 203, [7105] = 204, [7106] = 205, [7159] = 206, } return runeforge
gpl-3.0
ibm2431/darkstar
scripts/globals/effects/magic_shield.lua
12
1748
----------------------------------- -- -- Magic Shield BLOCKS all magic attacks -- ----------------------------------- require("scripts/globals/status") function onEffectGain(target,effect) if effect:getPower() == 3 then -- arcane stomp target:addMod(dsp.mod.FIRE_ABSORB, 100) target:addMod(dsp.mod.EARTH_ABSORB, 100) target:addMod(dsp.mod.WATER_ABSORB, 100) target:addMod(dsp.mod.WIND_ABSORB, 100) target:addMod(dsp.mod.ICE_ABSORB, 100) target:addMod(dsp.mod.LTNG_ABSORB, 100) target:addMod(dsp.mod.LIGHT_ABSORB, 100) target:addMod(dsp.mod.DARK_ABSORB, 100) elseif effect:getPower() < 2 then target:addMod(dsp.mod.UDMGMAGIC, -101) if target:isPC() and target:hasTrait(77) then -- Iron Will target:addMod(dsp.mod.SPELLINTERRUPT, target:getMerit(dsp.merit.IRON_WILL)) end else target:addMod(dsp.mod.MAGIC_ABSORB, 100) end end function onEffectLose(target,effect) if effect:getPower() == 3 then -- arcane stomp target:delMod(dsp.mod.FIRE_ABSORB, 100) target:delMod(dsp.mod.EARTH_ABSORB, 100) target:delMod(dsp.mod.WATER_ABSORB, 100) target:delMod(dsp.mod.WIND_ABSORB, 100) target:delMod(dsp.mod.ICE_ABSORB, 100) target:delMod(dsp.mod.LTNG_ABSORB, 100) target:delMod(dsp.mod.LIGHT_ABSORB, 100) target:delMod(dsp.mod.DARK_ABSORB, 100) elseif effect:getPower() < 2 then target:delMod(dsp.mod.UDMGMAGIC, -101) if target:isPC() and target:hasTrait(77) then -- Iron Will target:delMod(dsp.mod.SPELLINTERRUPT, target:getMerit(dsp.merit.IRON_WILL)) end else target:delMod(dsp.mod.MAGIC_ABSORB, 100) end end
gpl-3.0
ibm2431/darkstar
scripts/globals/items/sazanbaligi.lua
11
1050
----------------------------------------- -- ID: 5459 -- Item: Sazanbaligi -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 4 -- Mind -6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if (target:getRace() ~= dsp.race.MITHRA) then result = dsp.msg.basic.CANNOT_EAT end if (target:getMod(dsp.mod.EAT_RAW_FISH) == 1) then result = 0 end if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,300,5459) end function onEffectGain(target, effect) target:addMod(dsp.mod.DEX, 4) target:addMod(dsp.mod.MND, -6) end function onEffectLose(target, effect) target:delMod(dsp.mod.DEX, 4) target:delMod(dsp.mod.MND, -6) end
gpl-3.0
greasydeal/darkstar
scripts/zones/Valkurm_Dunes/Zone.lua
6
4998
----------------------------------- -- -- Zone: Valkurm_Dunes (103) -- ----------------------------------- package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil; package.loaded["scripts/globals/chocobo_digging"] = nil; ----------------------------------- require("scripts/zones/Valkurm_Dunes/TextIDs"); require("scripts/globals/zone"); require("scripts/globals/icanheararainbow"); require("scripts/globals/status"); require("scripts/globals/weather"); require("scripts/globals/conquest"); require("scripts/globals/chocobo_digging"); ----------------------------------- -- Chocobo Digging vars ----------------------------------- local itemMap = { -- itemid, abundance, requirement { 880, 224, DIGREQ_NONE }, { 887, 39, DIGREQ_NONE }, { 645, 14, DIGREQ_NONE }, { 893, 105, DIGREQ_NONE }, { 737, 17, DIGREQ_NONE }, { 643, 64, DIGREQ_NONE }, { 17296, 122, DIGREQ_NONE }, { 942, 6, DIGREQ_NONE }, { 642, 58, DIGREQ_NONE }, { 864, 22, DIGREQ_NONE }, { 843, 4, DIGREQ_NONE }, { 4096, 100, DIGREQ_NONE }, -- all crystals { 845, 122, DIGREQ_BURROW }, { 844, 71, DIGREQ_BURROW }, { 1845, 33, DIGREQ_BURROW }, { 838, 11, DIGREQ_BURROW }, { 902, 6, DIGREQ_BORE }, { 886, 3, DIGREQ_BORE }, { 867, 3, DIGREQ_BORE }, { 1587, 19, DIGREQ_BORE }, { 888, 25, DIGREQ_BORE }, { 1586, 8, DIGREQ_BORE }, { 885, 10, DIGREQ_BORE }, { 866, 3, DIGREQ_BORE }, { 4570, 10, DIGREQ_MODIFIER }, { 4487, 11, DIGREQ_MODIFIER }, { 4409, 12, DIGREQ_MODIFIER }, { 1188, 10, DIGREQ_MODIFIER }, { 4532, 12, DIGREQ_MODIFIER }, }; local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED }; ----------------------------------- -- onChocoboDig ----------------------------------- function onChocoboDig(player, precheck) return chocoboDig(player, itemMap, precheck, messageArray); end; ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local manuals = {17199751,17199752,17199753}; SetFieldManual(manuals); SetRegionalConquestOverseers(zone:getRegionID()) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( 60.989, -4.898, -151.001, 198); end if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow cs = 0x0003; elseif(player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1)then cs = 0x0005; end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0003) then lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow elseif (csid == 0x0005) then if(player:getZPos() > 45) then if(player:getZPos() > -301) then player:updateEvent(0,0,0,0,0,1); else player:updateEvent(0,0,0,0,0,3); end end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0003) then lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow end end; ----------------------------------- -- onZoneWeatherChange ----------------------------------- function onZoneWeatherChange(weather) local qm1 = GetNPCByID(17199699); -- Quest: An Empty Vessel if (weather == WEATHER_DUST_STORM) then qm1:setStatus(STATUS_NORMAL); else qm1:setStatus(STATUS_DISAPPEAR); end end;
gpl-3.0
Disslove-bot/D.J-BOT
plugins/id.lua
355
2795
local function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver --local chat_id = "chat#id"..result.id local chat_id = result.id local chatname = result.print_name local text = 'IDs for chat '..chatname ..' ('..chat_id..')\n' ..'There are '..result.members_num..' members' ..'\n---------\n' i = 0 for k,v in pairs(result.members) do i = i+1 text = text .. i .. ". " .. string.gsub(v.print_name, "_", " ") .. " (" .. v.id .. ")\n" end send_large_msg(receiver, text) end local function username_id(cb_extra, success, result) local receiver = cb_extra.receiver local qusername = cb_extra.qusername local text = 'User '..qusername..' not found in this group!' for k,v in pairs(result.members) do vusername = v.username if vusername == qusername then text = 'ID for username\n'..vusername..' : '..v.id end end send_large_msg(receiver, text) end local function run(msg, matches) local receiver = get_receiver(msg) if matches[1] == "!id" then local text = 'Name : '.. string.gsub(user_print_name(msg.from),'_', ' ') .. '\nID : ' .. msg.from.id if is_chat_msg(msg) then text = text .. "\n\nYou are in group " .. string.gsub(user_print_name(msg.to), '_', ' ') .. " (ID: " .. msg.to.id .. ")" end return text elseif matches[1] == "chat" then -- !ids? (chat) (%d+) if matches[2] and is_sudo(msg) then local chat = 'chat#id'..matches[2] chat_info(chat, returnids, {receiver=receiver}) else if not is_chat_msg(msg) then return "You are not in a group." end local chat = get_receiver(msg) chat_info(chat, returnids, {receiver=receiver}) end else if not is_chat_msg(msg) then return "Only works in group" end local qusername = string.gsub(matches[1], "@", "") local chat = get_receiver(msg) chat_info(chat, username_id, {receiver=receiver, qusername=qusername}) end end return { description = "Know your id or the id of a chat members.", usage = { "!id: Return your ID and the chat id if you are in one.", "!ids chat: Return the IDs of the current chat members.", "!ids chat <chat_id>: Return the IDs of the <chat_id> members.", "!id <username> : Return the id from username given." }, patterns = { "^!id$", "^!ids? (chat) (%d+)$", "^!ids? (chat)$", "^!id (.*)$" }, run = run }
gpl-2.0
ibm2431/darkstar
scripts/globals/mobskills/hydro_canon.lua
11
1388
--------------------------------------------------- -- Hydro_Canon -- Description: -- Type: Magical -- additional effect : 40hp/tick Poison --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------------- function onMobSkillCheck(target,mob,skill) -- skillList 54 = Omega -- skillList 727 = Proto-Omega -- skillList 728 = Ultima -- skillList 729 = Proto-Ultima local skillList = mob:getMobMod(dsp.mobMod.SKILL_LIST) local mobhp = mob:getHPP() local phase = mob:getLocalVar("battlePhase") if ((skillList == 729 and phase >= 1 and phase <= 2) or (skillList == 728 and mobhp < 70 and mobhp >= 40)) then return 0 end return 1 end function onMobWeaponSkill(target, mob, skill) local typeEffect = dsp.effect.POISON local power = 40 MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, power, 3, 60) local dmgmod = 2 local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,dsp.magic.ele.WATER,dmgmod,TP_MAB_BONUS,1) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.WATER,MOBPARAM_IGNORE_SHADOWS) target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.WATER) return dmg end
gpl-3.0
LegionXI/darkstar
scripts/zones/Kazham/npcs/Thali_Mhobrum.lua
15
1659
----------------------------------- -- Area: Kazham -- NPC: Thali Mhobrum -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); local path = { 55.816410, -11.000000, -43.992680, 54.761787, -11.000000, -44.046181, 51.805824, -11.000000, -44.200321, 52.922001, -11.000000, -44.186420, 51.890709, -11.000000, -44.224312, 47.689358, -11.000000, -44.374969, 52.826096, -11.000000, -44.191029, 47.709465, -11.000000, -44.374393, 52.782181, -11.000000, -44.192482, 47.469643, -11.000000, -44.383091 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BathedInScent") == 1) then player:startEvent(0x00A3); -- scent from Blue Rafflesias npc:wait(-1); else player:startEvent(0x00BE); npc:wait(-1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
naclander/tome
game/modules/tome/data/gfx/particles/bolt_acid.lua
3
1650
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org return { generator = function() local radius = 0 local sradius = (radius + 0.5) * (engine.Map.tile_w + engine.Map.tile_h) / 2 local ad = rng.float(0, 360) local a = math.rad(ad) local r = rng.float(0, sradius / 4) local x = r * math.cos(a) local y = r * math.sin(a) local bx = math.floor(x / engine.Map.tile_w) local by = math.floor(y / engine.Map.tile_h) local static = rng.percent(40) return { trail = 1, life = 6, size = 3, sizev = 0, sizea = 0, x = x, xv = 0, xa = 0, y = y, yv = 0, ya = 0, dir = a, dirv = 0, dira = 0, vel = sradius / 2 / 6, velv = 0, vela = 0, r = rng.range(0, 0)/255, rv = 0, ra = 0, g = rng.range(80, 200)/255, gv = 0.005, ga = 0.0005, b = rng.range(0, 0)/255, bv = 0, ba = 0, a = rng.range(255, 255)/255, av = static and -0.034 or 0, aa = 0.005, } end, }, function(self) self.ps:emit(30) end, 30*6
gpl-3.0
LegionXI/darkstar
scripts/zones/Western_Adoulin/npcs/HomePoint#1.lua
27
1255
----------------------------------- -- Area: Western_Adoulin -- NPC: HomePoint#1 -- @pos ----------------------------------- package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Western_Adoulin/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 44); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
naclander/tome
game/modules/example/load.lua
3
2608
-- ToME - Tales of Middle-Earth -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -- This file loads the game module, and loads data local KeyBind = require "engine.KeyBind" local DamageType = require "engine.DamageType" local ActorStats = require "engine.interface.ActorStats" local ActorResource = require "engine.interface.ActorResource" local ActorTalents = require "engine.interface.ActorTalents" local ActorAI = require "engine.interface.ActorAI" local ActorLevel = require "engine.interface.ActorLevel" local ActorTemporaryEffects = require "engine.interface.ActorTemporaryEffects" local Birther = require "engine.Birther" -- Useful keybinds KeyBind:load("move,hotkeys,inventory,actions,interface,debug") -- Damage types DamageType:loadDefinition("/data/damage_types.lua") -- Talents ActorTalents:loadDefinition("/data/talents.lua") -- Timed Effects ActorTemporaryEffects:loadDefinition("/data/timed_effects.lua") -- Actor resources ActorResource:defineResource("Power", "power", nil, "power_regen", "Power represent your ability to use special talents.") -- Actor stats ActorStats:defineStat("Strength", "str", 10, 1, 100, "Strength defines your character's ability to apply physical force. It increases your melee damage, damage with heavy weapons, your chance to resist physical effects, and carrying capacity.") ActorStats:defineStat("Dexterity", "dex", 10, 1, 100, "Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks and your damage with light weapons.") ActorStats:defineStat("Constitution", "con", 10, 1, 100, "Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.") -- Actor AIs ActorAI:loadDefinition("/engine/ai/") -- Birther descriptor Birther:loadDefinition("/data/birth/descriptors.lua") return {require "mod.class.Game" }
gpl-3.0
greasydeal/darkstar
scripts/globals/items/serving_of_leadafry.lua
35
1203
----------------------------------------- -- ID: 5161 -- Item: serving_of_leadafry -- Food Effect: 240Min, All Races ----------------------------------------- -- Agility 5 -- Vitality 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5161); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 5); target:addMod(MOD_VIT, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 5); target:delMod(MOD_VIT, 2); end;
gpl-3.0
DarkRedemption/GUnit
lua/gunit/main/generators/sv_fakeplayer.lua
1
3257
--[[ Creates a fake player class. Generally for database testing purposes. Currently only makes fake SteamIds since that's the way you tend to look them up in a database, as well as generating player roles for TTT. Features and configurations to be added as requested/personally needed. ]] local fakePlayer = {} fakePlayer.__index = fakePlayer function fakePlayer:GetClass() return "player" end function fakePlayer:GetName() return self.name end function fakePlayer:SetName(name) self.name = name end function fakePlayer:IsPlayer() return true end --[[ Returns the player's role as an integer ID. GetRole() is only found in the Player class in TTT to my knowledge. ]] function fakePlayer:GetRole() return self.role end function fakePlayer:IsTerror() return self.role == 1 end function fakePlayer:SetRole(roleInt) self.role = roleInt end function fakePlayer:GetNWBool(boolName, default) return self.nwBools[boolName] or default end function fakePlayer:SetNWBool(boolName, value) GUnit.assert(value):isType("boolean") self.nwBools[boolName] = value end function fakePlayer:GetActiveWeapon() return self.activeWeapon end function fakePlayer:SetActiveWeapon(wep) self.activeWeapon = wep end --[[ Generates a table containing the SteamID along with all of its components as separate values. SteamID compositions are described at https://developer.valvesoftware.com/wiki/SteamID ]] local function generateSteamIdInfo() --TODO (maybe): Force universe/account values to always be values a user can actually have, --as opposed to the entire range of valid values. May not matter for testing. local steamIdInfo = {} steamIdInfo.universe = math.random(0, 4) steamIdInfo.accountType = math.random(0, 10) steamIdInfo.accountId = math.random(0, 2147483647) --0 to INT32_MAX return steamIdInfo end function fakePlayer:getHighestIdBits() return bit.rshift(self.steamIdInfo.accountId, 1) end function fakePlayer:SteamID() local universe = self.steamIdInfo.universe local smallestBit = self.steamIdInfo.accountId % 2 local highestBits = self:getHighestIdBits() local steamId = "STEAM_" .. universe .. ":" .. smallestBit .. ":" .. highestBits return steamId end function fakePlayer:SteamID64() error("Not yet implemented.") end --Unique IDs are a transform of the SteamID in an unknown way. --Since it's unknown, I'm just going to add a large number to the highest bits. --Should be just fine for testing purposes since it's still just a large int. function fakePlayer:UniqueID() return self:getHighestIdBits() + 15000000 end function fakePlayer:IsUserGroup(groupName) return self.userGroup == groupName end function fakePlayer:SetUserGroup(groupName) self.userGroup = groupName end function fakePlayer:IsBot() return self:SteamID() == "BOT" end function fakePlayer:new() local newFakePlayer = {} setmetatable(newFakePlayer, self) newFakePlayer.role = math.random(0, 2) newFakePlayer.steamIdInfo = generateSteamIdInfo() newFakePlayer.name = GUnit.Generators.StringGen.generateAlphaNum() newFakePlayer.nwBools = {} newFakePlayer.activeWeapon = GUnit.Generators.FakeEntity:new() newFakePlayer.userGroup = "user" return newFakePlayer end GUnit.Generators.FakePlayer = fakePlayer
mit
ibm2431/darkstar
scripts/globals/weaponskills/burning_blade.lua
10
1308
----------------------------------- -- Burning Blade -- Sword weapon skill -- Skill Level: 30 -- Desription: Deals Fire elemental damage to enemy. Damage varies with TP. -- Aligned with the Flame Gorget. -- Aligned with the Flame Belt. -- Element: Fire -- Modifiers: STR:20% INT:20% -- 100%TP 200%TP 300%TP -- 1.00 2.00 2.50 ----------------------------------- require("scripts/globals/magic") require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.ftp100 = 1 params.ftp200 = 2 params.ftp300 = 2.5 params.str_wsc = 0.2 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.2 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 params.ele = dsp.magic.ele.FIRE params.skill = dsp.skill.SWORD params.includemab = true if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp200 = 2.1 params.ftp300 = 3.4 params.str_wsc = 0.4 params.int_wsc = 0.4 end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, action, primary) return tpHits, extraHits, criticalHit, damage end
gpl-3.0
LegionXI/darkstar
scripts/globals/items/angler_stewpot.lua
12
1879
----------------------------------------- -- ID: 5611 -- Item: Angler's Stewpot -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP +10% (cap 200) -- MP +10 -- HP Recoverd while healing 5 -- MP Recovered while healing 1 -- Accuracy +15% Cap 15 -- Ranged Accuracy 15% Cap 15 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5611); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 10); target:addMod(MOD_FOOD_HP_CAP, 200); target:addMod(MOD_MP, 10); target:addMod(MOD_HPHEAL, 5); target:addMod(MOD_MPHEAL, 1); target:addMod(MOD_FOOD_ACCP, 15); target:addMod(MOD_FOOD_ACC_CAP, 15); target:addMod(MOD_FOOD_RACCP, 15); target:addMod(MOD_FOOD_RACC_CAP, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 10); target:delMod(MOD_FOOD_HP_CAP, 200); target:delMod(MOD_MP, 10); target:delMod(MOD_HPHEAL, 5); target:delMod(MOD_MPHEAL, 1); target:delMod(MOD_FOOD_ACCP, 15); target:delMod(MOD_FOOD_ACC_CAP, 15); target:delMod(MOD_FOOD_RACCP, 15); target:delMod(MOD_FOOD_RACC_CAP, 15); end;
gpl-3.0
bittorf/luci
protocols/luci-proto-qmi/luasrc/model/cbi/admin_network/proto_qmi.lua
17
1270
-- Copyright 2016 David Thornley <david.thornley@touchstargroup.com> -- Licensed to the public under the Apache License 2.0. local map, section, net = ... local device, apn, pincode, username, password local auth, ipv6 device = section:taboption("general", Value, "device", translate("Modem device")) device.rmempty = false local device_suggestions = nixio.fs.glob("/dev/cdc-wdm*") if device_suggestions then local node for node in device_suggestions do device:value(node) end end apn = section:taboption("general", Value, "apn", translate("APN")) pincode = section:taboption("general", Value, "pincode", translate("PIN")) username = section:taboption("general", Value, "username", translate("PAP/CHAP username")) password = section:taboption("general", Value, "password", translate("PAP/CHAP password")) password.password = true auth = section:taboption("general", Value, "auth", translate("Authentication Type")) auth:value("", translate("-- Please choose --")) auth:value("both", "PAP/CHAP (both)") auth:value("pap", "PAP") auth:value("chap", "CHAP") auth:value("none", "NONE") if luci.model.network:has_ipv6() then ipv6 = section:taboption("advanced", Flag, "ipv6", translate("Enable IPv6 negotiation")) ipv6.default = ipv6.disabled end
apache-2.0
LegionXI/darkstar
scripts/zones/Sacrarium/npcs/Treasure_Chest.lua
17
2934
----------------------------------- -- Area: Sacrarium -- NPC: Treasure Chest -- @zone 28 ----------------------------------- package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/treasure"); require("scripts/zones/Sacrarium/TextIDs"); local TreasureType = "Chest"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1061,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1061,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = chestLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]*GIL_RATE); player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end UpdateTreasureSpawnPoint(npc:getID()); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1061); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
atheurer/MoonGen
lua/include/proto/ah.lua
5
8699
------------------------------------------------------------------------ --- @file ah.lua --- @brief AH utility. --- Utility functions for the ah_header structs --- defined in \ref headers.lua . \n --- Includes: --- - AH constants --- - IPsec ICV --- - AH header utility --- - Definition of AH packets ------------------------------------------------------------------------ local ffi = require "ffi" local pkt = require "packet" require "headers" --------------------------------------------------------------------------- ---- ah constants --------------------------------------------------------------------------- local ah = {} ------------------------------------------------------------------------------------- ---- IPsec IV -> see proto/esp.lua ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- ---- IPsec ICV ------------------------------------------------------------------------------------- local ipsecICV = {} ipsecICV.__index = ipsecICV local ipsecICVType = ffi.typeof("union ipsec_icv") --- Set the IPsec ICV. --- @param iv IPsec ICV in 'union ipsec_icv' format. function ipsecICV:set(icv) -- For AH hw offload the ICV has to be zero local offload_icv = ffi.new("union ipsec_icv") offload_icv.uint32[0] = 0x0 offload_icv.uint32[1] = 0x0 offload_icv.uint32[2] = 0x0 offload_icv.uint32[3] = 0x0 icv = icv or offload_icv self.uint32[0] = hton(icv.uint32[3]) self.uint32[1] = hton(icv.uint32[2]) self.uint32[2] = hton(icv.uint32[1]) self.uint32[3] = hton(icv.uint32[0]) end --- Retrieve the IPsec ICV --- @return ICV in 'union ipsec_icv' format. function ipsecICV:get() local icv = ipsecICVType() icv.uint32[0] = hton(self.uint32[3]) icv.uint32[1] = hton(self.uint32[2]) icv.uint32[2] = hton(self.uint32[1]) icv.uint32[3] = hton(self.uint32[0]) return icv end --- Get the IPsec string. --- @param icv IPsec ICV in string format. function ipsecICV:getString(doByteSwap) doByteSwap = doByteSwap or false if doByteSwap then self = self:get() end return ("0x%08x%08x%08x%08x"):format(self.uint32[3], self.uint32[2], self.uint32[1], self.uint32[0]) end --------------------------------------------------------------------------- ---- ah header --------------------------------------------------------------------------- local ahHeader = {} ahHeader.__index = ahHeader --- Set the SPI. --- @param int SPI of the ah header as A bit integer. function ahHeader:setSPI(int) int = int or 0 self.spi = hton(int) end --- Retrieve the SPI. --- @return SPI as A bit integer. function ahHeader:getSPI() return hton(self.spi) end --- Retrieve the SPI as string. --- @return SPI as string. function ahHeader:getSPIString() return self:getSPI() end --- Set the SQN. --- @param int SQN of the ah header as A bit integer. function ahHeader:setSQN(int) int = int or 0 self.sqn = hton(int) end --- Retrieve the SQN. --- @return SQN as A bit integer. function ahHeader:getSQN() return hton(self.sqn) end --- Retrieve the SQN as string. --- @return SQN as string. function ahHeader:getSQNString() return self:getSQN() end --- Set the IV. --- @param int IV of the ah header as 'union ipsec_iv'. function ahHeader:setIV(iv) self.iv:set(iv) end --- Retrieve the IV. --- @return SPI as 'union ipsec_iv'. function ahHeader:getIV() return self.iv:get() end --- Retrieve the IV as string. --- @return IV as string. function ahHeader:getIVString() return self.iv:getString(true) end --- Set the ICV. --- @param int ICV of the ah header as... function ahHeader:setICV(icv) self.icv:set(icv) end --- Retrieve the ICV. --- @return SPI as... function ahHeader:getICV() return self.icv:get() end --- Retrieve the ICV as string. --- @return ICV as string. function ahHeader:getICVString() return self.icv:getString(true) end --- Set the Next Header. --- @param int Next Header of the ah header as A bit integer. function ahHeader:setNextHeader(int) int = int or 0 self.nextHeader = int end --- Retrieve the Next Header. --- @return Next Header as A bit integer. function ahHeader:getNextHeader() return self.nextHeader end --- Retrieve the Next Header as string. --- @return Next Header as string. function ahHeader:getNextHeaderString() return self:getNextHeader() end --- Set the Length. --- @param int Length of the ah header as A bit integer. function ahHeader:setLength(int) -- The AH header has a fixed length for AES-GMAC -- (cf. chapter 16.5.1 "AH Formats" of X540 Datasheet) -- Authentication header length in 32-bit Dwords units, minus 2, -- such as for AES-128 its value is 7 for IPv4 and 8 for IPv6. int = int or 7 -- IPv4: 7 = (9-2) self.len = int end --- Retrieve the Length. --- @return Length as A bit integer. function ahHeader:getLength() return self.len end --- Retrieve the Length as string. --- @return Length as string. function ahHeader:getLengthString() return self:getLength() end --- Set all members of the ah header. --- Per default, all members are set to default values specified in the respective set function. --- Optional named arguments can be used to set a member to a user-provided value. --- @param args Table of named arguments. Available arguments: ahSPI, ahSQN, ahIV, ahICV --- @param pre prefix for namedArgs. Default 'ah'. --- @usage fill() -- only default values --- @usage fill{ ahXYZ=1 } -- all members are set to default values with the exception of ahXYZ, ... function ahHeader:fill(args, pre) args = args or {} pre = pre or "ah" self:setSPI(args[pre .. "SPI"]) self:setSQN(args[pre .. "SQN"]) self:setIV(args[pre .. "IV"]) self:setICV(args[pre .. "ICV"]) self:setNextHeader(args[pre .. "NextHeader"]) self:setLength(args[pre .. "Length"]) end --- Retrieve the values of all members. --- @param pre prefix for namedArgs. Default 'ah'. --- @return Table of named arguments. For a list of arguments see "See also". --- @see ahHeader:fill function ahHeader:get(pre) pre = pre or "ah" local args = {} args[pre .. "SPI"] = self:getSPI() args[pre .. "SQN"] = self:getSQN() args[pre .. "IV"] = self:getIV() args[pre .. "ICV"] = self:getICV() args[pre .. "NextHeader"] = self:getNextHeader() args[pre .. "Length"] = self:getLength() return args end --- Retrieve the values of all members. --- @return Values in string format. function ahHeader:getString() return "AH spi " .. self:getSPIString() .. " sqn " .. self:getSQNString() .. " iv " .. self:getIVString() .. " icv " .. self:getICVString() .. " next_hdr " .. self:getNextHeader() .. " len " .. self:getLength() end --- Resolve which header comes after this one (in a packet) --- For instance: in tcp/udp based on the ports --- This function must exist and is only used when get/dump is executed on --- an unknown (mbuf not yet casted to e.g. tcpv6 packet) packet (mbuf) --- @return String next header (e.g. 'eth', 'ip4', nil) function ahHeader:resolveNextHeader() return nil --TODO: return self:getNextHeader() end --- Change the default values for namedArguments (for fill/get) --- This can be used to for instance calculate a length value based on the total packet length --- See proto/ip4.setDefaultNamedArgs as an example --- This function must exist and is only used by packet.fill --- @param pre The prefix used for the namedArgs, e.g. 'ah' --- @param namedArgs Table of named arguments (see See more) --- @param nextHeader The header following after this header in a packet --- @param accumulatedLength The so far accumulated length for previous headers in a packet --- @return Table of namedArgs --- @see ahHeader:fill function ahHeader:setDefaultNamedArgs(pre, namedArgs, nextHeader, accumulatedLength) return namedArgs end ---------------------------------------------------------------------------------- ---- Packets ---------------------------------------------------------------------------------- -- Ah4 packets should not be shorter than 70 bytes (cf. x540 datasheet page 308: SECP field) pkt.getAh4Packet = packetCreate("eth", "ip4", "ah") -- Ah6 packets should not be shorter than 94 bytes (cf. x540 datasheet page 308: SECP field) pkt.getAh6Packet = nil --packetCreate("eth", "ip6", "ah6") --TODO: AH6 needs to be implemented pkt.getAhPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getAh4Packet(self) else return pkt.getAh6Packet(self) end end ------------------------------------------------------------------------ ---- Metatypes ------------------------------------------------------------------------ --ffi.metatype("union ipsec_iv", ipsecIV) ffi.metatype("union ipsec_icv", ipsecICV) ffi.metatype("struct ah_header", ahHeader) return ah
mit
lbthomsen/openwrt-luci
applications/luci-app-dockerman/luasrc/model/cbi/dockerman/images.lua
3
7928
--[[ LuCI - Lua Configuration Interface Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman> ]]-- local docker = require "luci.model.docker" local dk = docker.new() local containers, images, res local m, s, o res = dk.images:list() if res.code < 300 then images = res.body else return end res = dk.containers:list({ query = { all=true } }) if res.code < 300 then containers = res.body else return end function get_images() local data = {} for i, v in ipairs(images) do local index = v.Created .. v.Id data[index]={} data[index]["_selected"] = 0 data[index]["id"] = v.Id:sub(8) data[index]["_id"] = '<a href="javascript:new_tag(\''..v.Id:sub(8,20)..'\')" class="dockerman-link" title="'..translate("New tag")..'">' .. v.Id:sub(8,20) .. '</a>' if v.RepoTags and next(v.RepoTags)~=nil then for i, v1 in ipairs(v.RepoTags) do data[index]["_tags"] =(data[index]["_tags"] and ( data[index]["_tags"] .. "<br />" )or "") .. ((v1:match("<none>") or (#v.RepoTags == 1)) and v1 or ('<a href="javascript:un_tag(\''..v1..'\')" class="dockerman_link" title="'..translate("Remove tag")..'" >' .. v1 .. '</a>')) if not data[index]["tag"] then data[index]["tag"] = v1 end end else data[index]["_tags"] = v.RepoDigests[1] and v.RepoDigests[1]:match("^(.-)@.+") data[index]["_tags"] = (data[index]["_tags"] and data[index]["_tags"] or "<none>" ).. ":<none>" end data[index]["_tags"] = data[index]["_tags"]:gsub("<none>","&lt;none&gt;") for ci,cv in ipairs(containers) do if v.Id == cv.ImageID then data[index]["_containers"] = (data[index]["_containers"] and (data[index]["_containers"] .. " | ") or "").. '<a href='..luci.dispatcher.build_url("admin/docker/container/"..cv.Id)..' class="dockerman_link" title="'..translate("Container detail")..'">'.. cv.Names[1]:sub(2).."</a>" end end data[index]["_size"] = string.format("%.2f", tostring(v.Size/1024/1024)).."MB" data[index]["_created"] = os.date("%Y/%m/%d %H:%M:%S",v.Created) end return data end local image_list = get_images() m = SimpleForm("docker", translate("Docker - Images"), translate("On this page all images are displayed that are available on the system and with which a container can be created.")) m.submit=false m.reset=false local pull_value={ _image_tag_name="", _registry="index.docker.io" } s = m:section(SimpleSection, translate("Pull Image"), translate("By entering a valid image name with the corresponding version, the docker image can be downloaded from the configured registry.")) s.template="cbi/nullsection" o = s:option(Value, "_image_tag_name") o.template = "dockerman/cbi/inlinevalue" o.placeholder="lisaac/luci:latest" o.write = function(self, section, value) local hastag = value:find(":") if not hastag then value = value .. ":latest" end pull_value["_image_tag_name"] = value end o = s:option(Button, "_pull") o.inputtitle= translate("Pull") o.template = "dockerman/cbi/inlinebutton" o.inputstyle = "add" o.write = function(self, section) local tag = pull_value["_image_tag_name"] local json_stringify = luci.jsonc and luci.jsonc.stringify if tag and tag ~= "" then docker:write_status("Images: " .. "pulling" .. " " .. tag .. "...\n") local res = dk.images:create({query = {fromImage=tag}}, docker.pull_image_show_status_cb) if res and res.code == 200 and (res.body[#res.body] and not res.body[#res.body].error and res.body[#res.body].status and (res.body[#res.body].status == "Status: Downloaded newer image for ".. tag)) then docker:clear_status() else docker:append_status("code:" .. res.code.." ".. (res.body[#res.body] and res.body[#res.body].error or (res.body.message or res.message)).. "\n") end else docker:append_status("code: 400 please input the name of image name!") end luci.http.redirect(luci.dispatcher.build_url("admin/docker/images")) end s = m:section(SimpleSection, translate("Import Image"), translate("When pressing the Import button, both a local image can be loaded onto the system and a valid image tar can be downloaded from remote.")) o = s:option(DummyValue, "_image_import") o.template = "dockerman/images_import" s = m:section(Table, image_list, translate("Images overview")) o = s:option(Flag, "_selected","") o.disabled = 0 o.enabled = 1 o.default = 0 o.write = function(self, section, value) image_list[section]._selected = value end o = s:option(DummyValue, "_tags", translate("RepoTags")) o.rawhtml = true o = s:option(DummyValue, "_containers", translate("Containers")) o.rawhtml = true o = s:option(DummyValue, "_size", translate("Size")) o = s:option(DummyValue, "_created", translate("Created")) o = s:option(DummyValue, "_id", translate("ID")) o.rawhtml = true local remove_action = function(force) local image_selected = {} for k in pairs(image_list) do if image_list[k]._selected == 1 then image_selected[#image_selected+1] = (image_list[k]["_tags"]:match("<br />") or image_list[k]["_tags"]:match("&lt;none&gt;")) and image_list[k].id or image_list[k].tag end end if next(image_selected) ~= nil then local success = true docker:clear_status() for _, img in ipairs(image_selected) do local query docker:append_status("Images: " .. "remove" .. " " .. img .. "...") if force then query = {force = true} end local msg = dk.images:remove({ id = img, query = query }) if msg.code ~= 200 then docker:append_status("code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "\n") success = false else docker:append_status("done\n") end end if success then docker:clear_status() end luci.http.redirect(luci.dispatcher.build_url("admin/docker/images")) end end s = m:section(SimpleSection) s.template = "dockerman/apply_widget" s.err = docker:read_status() s.err = s.err and s.err:gsub("\n","<br />"):gsub(" ","&#160;") if s.err then docker:clear_status() end s = m:section(Table,{{}}) s.notitle=true s.rowcolors=false s.template="cbi/nullsection" o = s:option(Button, "remove") o.inputtitle= translate("Remove") o.template = "dockerman/cbi/inlinebutton" o.inputstyle = "remove" o.forcewrite = true o.write = function(self, section) remove_action() end o = s:option(Button, "forceremove") o.inputtitle= translate("Force Remove") o.template = "dockerman/cbi/inlinebutton" o.inputstyle = "remove" o.forcewrite = true o.write = function(self, section) remove_action(true) end o = s:option(Button, "save") o.inputtitle= translate("Save") o.template = "dockerman/cbi/inlinebutton" o.inputstyle = "edit" o.forcewrite = true o.write = function (self, section) local image_selected = {} for k in pairs(image_list) do if image_list[k]._selected == 1 then image_selected[#image_selected + 1] = image_list[k].id end end if next(image_selected) ~= nil then local names, first for _, img in ipairs(image_selected) do names = names and (names .. "&names=".. img) or img end local cb = function(res, chunk) if res.code == 200 then if not first then first = true luci.http.header('Content-Disposition', 'inline; filename="images.tar"') luci.http.header('Content-Type', 'application\/x-tar') end luci.ltn12.pump.all(chunk, luci.http.write) else if not first then first = true luci.http.prepare_content("text/plain") end luci.ltn12.pump.all(chunk, luci.http.write) end end docker:write_status("Images: " .. "save" .. " " .. table.concat(image_selected, "\n") .. "...") local msg = dk.images:get({query = {names = names}}, cb) if msg.code ~= 200 then docker:append_status("code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "\n") success = false else docker:clear_status() end end end o = s:option(Button, "load") o.inputtitle= translate("Load") o.template = "dockerman/images_load" o.inputstyle = "add" return m
apache-2.0
greasydeal/darkstar
scripts/zones/Oldton_Movalpolos/Zone.lua
13
2426
----------------------------------- -- -- Zone: Oldton_Movalpolos (11) -- ----------------------------------- package.loaded["scripts/zones/Oldton_Movalpolos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/conquest"); require("scripts/zones/Oldton_Movalpolos/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) UpdateTreasureSpawnPoint(16822527); SetRegionalConquestOverseers(zone:getRegionID()) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local currentday = tonumber(os.date("%j")); local LouverancePath=player:getVar("COP_Louverance_s_Path"); local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(70.956,5.99,139.843,134); end if(player:getCurrentMission(COP) == THREE_PATHS and (LouverancePath == 3 or LouverancePath == 4))then cs=0x0001; elseif(player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==3 and player:getVar("Promathia_kill_day")~=currentday and player:getVar("COP_jabbos_story")== 0 )then cs=0x0039; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid==0x0001)then player:setVar("COP_Louverance_s_Path",5); elseif(csid == 0x0039)then player:setVar("COP_jabbos_story",1); end end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Temenos/npcs/Matter_Diffusion_Module.lua
19
6043
----------------------------------- -- Area: temenos -- NPC: Matter diffusion module -- @pos ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/keyitems"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local count = trade:getItemCount(); local InstanceTrade=0; if(player:hasKeyItem(COSMOCLEANSE) and player:hasKeyItem(WHITE_CARD) )then if(count==1 and trade:hasItemQty(2127,1))then -- Central Temenos - Basement 1 InstanceTrade=128; elseif(count==1 and trade:hasItemQty(1906,1))then -- Central Temenos - 1st Floor InstanceTrade=64; elseif(count==1 and trade:hasItemQty(1905,1))then -- Central Temenos - 2st Floor InstanceTrade=32; elseif(count==1 and trade:hasItemQty(1904,1))then -- Central Temenos - 3st Floor InstanceTrade=16; elseif(count==3 and trade:hasItemQty(1986,1) and trade:hasItemQty(1908,1) and trade:hasItemQty(1907,1))then --proto-ultima InstanceTrade=8; end else player:messageSpecial(CONDITION_FOR_LIMBUS_T); print("error player don't have cosmo clean"); end if(InstanceTrade~=0)then player:setVar("Limbus_Trade_Item-T",InstanceTrade); player:tradeComplete(); player:messageSpecial(CHIP_TRADE_T); player:startEvent(0x7d00,0,0,0,InstanceTrade,0,0,0,0); player:setVar("limbusbitmap",InstanceTrade); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local instancelist ={}; local limbusbitmap = 0 ; local AllowLimbusToPlayer = true ; local currentlimbus= TryTobackOnCurrentLimbus(player); instancelist = TEMENOS_LIST; printf("currentlimbus: %u",currentlimbus); if(player:hasKeyItem(COSMOCLEANSE))then if(player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then local LimbusTradeItem = player:getVar("Limbus_Trade_Item-T"); for nt = 1,table.getn (instancelist),2 do -- printf("list d'instance: %u",instancelist[nt]); if(instancelist[nt+1][1]==true and player:hasKeyItem(WHITE_CARD))then -- print("player_have_white_card"); limbusbitmap = limbusbitmap + instancelist[nt+1][4]; -- printf("bitmapadd: %u",instancelist[nt+1][4]); end if(instancelist[nt+1][2]==true and player:hasKeyItem(RED_CARD))then -- print("player_have_red_card"); limbusbitmap = limbusbitmap + instancelist[nt+1][4]; -- printf("bitmapadd: %u",instancelist[nt+1][4]); end if(instancelist[nt+1][3]==true and player:hasKeyItem(BLACK_CARD))then -- print("player_have_black_card"); limbusbitmap = limbusbitmap + instancelist[nt+1][4]; -- printf("bitmapadd: %u",instancelist[nt+1][4]); end end limbusbitmap= limbusbitmap + LimbusTradeItem; ----- /////////////////////////////////////////////on doit ajouter le mipmap pour l'item trade ici else local status = player:getStatusEffect(EFFECT_BATTLEFIELD); local playerbcnmid = status:getPower(); -- check if the player has the key item for the current battlefield for nt = 1,table.getn (instancelist),2 do -- printf("list d'instance: %u",instancelist[nt]); if(instancelist[nt] == playerbcnmid)then if(instancelist[nt+1][1]== true and player:hasKeyItem(WHITE_CARD) == false)then AllowLimbusToPlayer = false; end if(instancelist[nt+1][2]== true and player:hasKeyItem(RED_CARD) == false )then AllowLimbusToPlayer = false; end if(instancelist[nt+1][3]== true and player:hasKeyItem(BLACK_CARD) == false )then AllowLimbusToPlayer = false; end if(AllowLimbusToPlayer == true)then --player have the correct key item for the current battflield limbusbitmap = instancelist[nt+1][4]; end end end end if(limbusbitmap~= 0 )then player:startEvent(0x7d00,0,0,0,limbusbitmap,0,0,0,0); player:setVar("limbusbitmap",limbusbitmap); else player:messageSpecial(CONDITION_FOR_LIMBUS_T); print("player need a card for basic limbus"); end elseif(currentlimbus~=0)then for nt = 1,table.getn (instancelist),2 do -- printf("list d'instance: %u",instancelist[nt]); if(instancelist[nt] == currentlimbus)then limbusbitmap = instancelist[nt+1][4]; end end player:startEvent(0x7d00,0,0,0,limbusbitmap,0,0,0,0); player:setVar("limbusbitmap",limbusbitmap); else player:messageSpecial(CONDITION_FOR_LIMBUS_T); print("error player don't have cosmo clean"); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) if(csid == 0x7d00)then if(player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then ResetPlayerLimbusVariable(player); player:setVar("characterLimbusKey",0); else local status = player:getStatusEffect(EFFECT_BATTLEFIELD); player:setVar("LimbusID",status:getPower()); player:setVar("characterLimbusKey",GetLimbusKeyFromInstance(status:getPower())); end player:updateEvent(2,player:getVar("limbusbitmap"),0,1,1,0); player:setVar("limbusbitmap",0); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x7d00)then end end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Newton_Movalpolos/IDs.lua
11
1844
----------------------------------- -- Area: Newton_Movalpolos ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.NEWTON_MOVALPOLOS] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6388, -- Obtained: <item>. GIL_OBTAINED = 6389, -- Obtained <number> gil. KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>. CONQUEST_BASE = 7049, -- Tallying conquest results... COME_CLOSER = 7230, -- H0000! C0mE cL0SEr! C0mE cL0SEr! CAn'T TrAdE fr0m S0 fAr AwAy! MINING_IS_POSSIBLE_HERE = 7238, -- Mining is possible here if you have <item>. CHEST_UNLOCKED = 7253, -- You unlock the chest! SHOWMAN_DECLINE = 7264, -- ... Me no want that. Thing me want not here! It not being here!!! SHOWMAN_TRIGGER = 7265, -- Hey, you there! Muscles nice. You want fight strong one? It cost you. Give me nice item. SHOWMAN_ACCEPT = 7266, -- Fhungaaa!!! The freshyness, the flavoryness! This very nice item! Good luck, then. Try not die. One...two...four...FIIIIIIGHT!!! HOMEPOINT_SET = 7269, -- Home point set! }, mob = { MIMIC = 16826564, BUGBEAR_MATMAN = 16826570, }, npc = { DOOR_OFFSET = 16826582, FURNACE_HATCH_OFFSET = 16826607, TREASURE_COFFER = 16826627, MINING = { 16826621, 16826622, 16826623, 16826624, 16826625, 16826626, }, }, } return zones[dsp.zone.NEWTON_MOVALPOLOS]
gpl-3.0
LegionXI/darkstar
scripts/globals/items/jar_of_ground_wasabi.lua
12
1589
----------------------------------------- -- ID: 5164 -- Item: jar_of_ground_wasabi -- Food Effect: 5Min, All Races ----------------------------------------- -- Strength -1 -- Dexterity -1 -- Agility -1 -- Vitality -1 -- Intelligence -1 -- Mind -1 -- Charisma -1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5164); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -1); target:addMod(MOD_DEX, -1); target:addMod(MOD_AGI, -1); target:addMod(MOD_VIT, -1); target:addMod(MOD_INT, -1); target:addMod(MOD_MND, -1); target:addMod(MOD_CHR, -1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -1); target:delMod(MOD_DEX, -1); target:delMod(MOD_AGI, -1); target:delMod(MOD_VIT, -1); target:delMod(MOD_INT, -1); target:delMod(MOD_MND, -1); target:delMod(MOD_CHR, -1); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Saluhwa.lua
34
1475
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Saluhwa -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,SALUHWA_SHOP_DIALOG); stock = {0x3002,605, -- Mapple Shield (Available when AC is in the city) 0x3003,1815, -- Elm Shield (Available when AC is in the city) 0x3004,4980, -- Mahogany Shield (Available when AC is in the city) 0x3005,15600, -- Oak Shield (Available when AC is in the city) 0x3007,64791} -- Round Shield (Available when AC is in the city) showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Inner_Horutoto_Ruins/IDs.lua
9
2622
----------------------------------- -- Area: Inner Horutoto Ruins (192) ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.INNER_HORUTOTO_RUINS] = { text = { PORTAL_SEALED_BY_3_MAGIC = 8, -- The Sealed Portal is sealed by three kinds of magic. PORTAL_NOT_OPEN_THAT_SIDE = 9, -- The Sealed Portal cannot be opened from this side. CONQUEST_BASE = 10, -- Tallying conquest results... ITEM_CANNOT_BE_OBTAINED = 6551, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6557, -- Obtained: <item>. GIL_OBTAINED = 6558, -- Obtained <number> gil. KEYITEM_OBTAINED = 6560, -- Obtained key item: <keyitem>. GEOMAGNETRON_ATTUNED = 7179, -- Your <keyitem> has been attuned to a geomagnetic fount in the corresponding locale. NOT_BROKEN_ORB = 7234, -- The Mana Orb in this receptacle is not broken. EXAMINED_RECEPTACLE = 7235, -- You have already examined this receptacle. DOOR_FIRMLY_CLOSED = 7262, -- The door is firmly closed. CHEST_UNLOCKED = 7338, -- You unlock the chest! PLAYER_OBTAINS_ITEM = 7401, -- <name> obtains <item>! UNABLE_TO_OBTAIN_ITEM = 7402, -- You were unable to obtain the item. PLAYER_OBTAINS_TEMP_ITEM = 7403, -- <name> obtains the temporary item: <item>! ALREADY_POSSESS_TEMP = 7404, -- You already possess that temporary item. NO_COMBINATION = 7409, -- You were unable to enter a combination. REGIME_REGISTERED = 9487, -- New training regime registered! COMMON_SENSE_SURVIVAL = 10535, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world. }, mob = { SLENDLIX_SPINDLETHUMB_PH = { [17563758] = 17563785, -- -238.315 -0.002 -179.249 }, NOCUOUS_WEAPON_PH = { [17563798] = 17563801, -- -236.855 0.476 -51.263 [17563799] = 17563801, -- -237.426 0.5 -23.412 [17563800] = 17563801, -- -230.732 -0.025 -52.324 }, }, npc = { CASKET_BASE = 17563838, PORTAL_CIRCLE_BASE = 17563861, TREASURE_CHEST = 17563914, }, } return zones[dsp.zone.INNER_HORUTOTO_RUINS]
gpl-3.0
ibm2431/darkstar
scripts/globals/spells/aisha_ichi.lua
12
1837
----------------------------------------- -- Spell: Aisha: Ichi ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function onSpellCast(caster,target,spell) local effect = dsp.effect.ATTACK_DOWN -- Base Stats local dINT = (caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT)) --Duration Calculation local params = {} params.diff = nil params.attribute = dsp.mod.INT params.skillType = dsp.skill.NINJUTSU params.bonus = 0 params.effect = nil local resist = applyResistance(caster, target, spell, params) --Base power is 15 and is not affected by resistaces. local power = 15 --Calculates Resist Chance if (resist >= 0.125) then local duration = 120 * resist if (duration >= 50) then -- Erases a weaker attack down and applies the stronger one local attackdown = target:getStatusEffect(effect) if (attackdown ~= nil) then if (attackdown:getPower() < power) then target:delStatusEffect(effect) target:addStatusEffect(effect,power,0,duration) spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB) else -- no effect spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) end else target:addStatusEffect(effect,power,0,duration) spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB) end else spell:setMsg(dsp.msg.basic.MAGIC_RESIST) end else spell:setMsg(dsp.msg.basic.MAGIC_RESIST_2) end return effect end
gpl-3.0
greasydeal/darkstar
scripts/zones/Castle_Oztroja/mobs/Tzee_Xicu_the_Manifest.lua
27
1224
----------------------------------- -- Area: Castle Oztroja -- NPC: Tzee Xicu the Manifest ----------------------------------- require("scripts/globals/titles"); require("scripts/zones/Castle_Oztroja/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) -- target:showText(mob,YAGUDO_KING_ENGAGE); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) killer:addTitle(DEITY_DEBUNKER); -- killer:showText(mob,YAGUDO_KING_DEATH); -- Set Tzee_Xicu_the_Manifest's Window Open Time wait = 72 * 3600 SetServerVariable("[POP]Tzee_Xicu_the_Manifest", os.time(t) + wait); -- 3 days -- Set Yagudo_Avatar's spawnpoint and respawn time (21-24 hours) SetServerVariable("[PH]Tzee_Xicu_the_Manifest", 0); Yagudo_Avatar = 17396134; DeterMob(Yagudo_Avatar, false); UpdateNMSpawnPoint(Yagudo_Avatar); GetMobByID(Yagudo_Avatar):setRespawnTime(math.random((75600),(86400))); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/QuBia_Arena/npcs/Burning_Circle.lua
12
2528
----------------------------------- -- Area: Qu'Bia Arena -- NPC: Burning Circle -- @pos -221 -24 19 206 ------------------------------------- package.loaded["scripts/zones/QuBia_Arena/TextIDs"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/zones/QuBia_Arena/TextIDs"); ------------------------------------- -- 0: The Ruins of Fei'Yin, Darkness Rising, The Final Seal (Rank 5 Mission) -- 1: Come Into My Parlor -- 2: E-vase-ive Action -- 3: Infernal Swarm -- 4: The Heir to the Light -- 5: Shattering Stars (Paladin) -- 6: Shattering Stars (Dark Knight) -- 7: Shattering Stars (Bard) -- 8: Demolition Squad -- 9: Die By the Sword -- 10: Let Sleeping Dogs Die -- 11: Brothers D'Aurphe -- 12: Undying Promise -- 13: Factory Rejects -- 14: Idol Thoughts -- 15: An Awful Autopsy -- 16: Celery -- 17: Mirror Images -- 18: A Furious Finale (Dancer) -- 19: Clash of the Comrades -- 20: Those Who Lurk in the Shadows (III) -- 21: Beyond Infinity ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(TradeBCNM(player,player:getZoneID(),trade,npc))then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- if(player:hasKeyItem(MARK_OF_SEED) and player:getCurrentMission(ACP) == THOSE_WHO_LURK_IN_SHADOWS_II) then --player:startEvent(0x005); --elseif(EventTriggerBCNM(player,npc)) then -- Temp disabled pending fixes for the BCNM mobs. if(EventTriggerBCNM(player,npc))then return; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if (csid == 0x005) then player:completeMission(ACP,THOSE_WHO_LURK_IN_SHADOWS_II); player:addMission(ACP,THOSE_WHO_LURK_IN_SHADOWS_III); elseif (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
icyxp/kong
kong/plugins/datadog/migrations/postgres.lua
5
2444
return { { name = "2017-06-09-160000_datadog_schema_changes", up = function(_, _, dao) local plugins, err = dao.plugins:find_all { name = "datadog" } if err then return err end local default_metrics = { request_count = { name = "request_count", stat_type = "counter", sample_rate = 1, }, latency = { name = "latency", stat_type = "gauge", sample_rate = 1, }, request_size = { name = "request_size", stat_type = "gauge", sample_rate = 1, }, status_count = { name = "status_count", stat_type = "counter", sample_rate = 1, }, response_size = { name = "response_size", stat_type = "timer", }, unique_users = { name = "unique_users", stat_type = "set", consumer_identifier = "consumer_id", }, request_per_user = { name = "request_per_user", stat_type = "counter", sample_rate = 1, consumer_identifier = "consumer_id", }, upstream_latency = { name = "upstream_latency", stat_type = "gauge", sample_rate = 1, }, } for i = 1, #plugins do local datadog = plugins[i] local _, err = dao.plugins:delete(datadog) if err then return err end local tags = datadog.config.tags or {} local new_metrics = {} if datadog.config.metrics then for _, metric in ipairs(datadog.config.metrics) do local new_metric = default_metrics[metric] if new_metric then new_metric.tags = tags[metric] table.insert(new_metrics, new_metric) end end end local _, err = dao.plugins:insert { name = "datadog", api_id = datadog.api_id, enabled = datadog.enabled, config = { host = datadog.config.host, port = datadog.config.port, metrics = new_metrics, prefix = "kong", } } if err then return err end end end }, down = function() end, }
apache-2.0
Igalia/snabbswitch
lib/luajit/testsuite/test/lang/meta/newindex.lua
6
1479
do --- table 1 local t=setmetatable({}, {__newindex=function(t,k,v) rawset(t, k, 100-v) end}) for i=1,100 do t[i] = i end for i=1,100 do assert(t[i] == 100-i) end for i=1,100 do t[i] = i end for i=1,100 do assert(t[i] == i) end for i=1,100 do t[i] = nil end for i=1,100 do t[i] = i end for i=1,100 do assert(t[i] == 100-i) end end do --- jit gaining href local count = 0 local t = setmetatable({ foo = nil }, { __newindex=function() count = count + 1 end }) for j=1,2 do for i=1,100 do t.foo = 1 end rawset(t, "foo", 1) end assert(count == 100) end do --- jit gaining aref local count = 0 local t = setmetatable({ nil }, { __newindex=function() count = count + 1 end }) for j=1,2 do for i=1,100 do t[1] = 1 end rawset(t, 1, 1) end assert(count == 100) end do --- resize local grandparent = {} grandparent.__newindex = function(s,_,_) tostring(s) end local parent = {} parent.__newindex = parent parent.bar = 1 setmetatable(parent, grandparent) local child = setmetatable({}, parent) child.foo = _ end do --- str local t=setmetatable({}, {__newindex=function(t,k,v) assert(v == "foo"..k) rawset(t, k, "bar"..k) end}) for i=1,100 do t[i]="foo"..i end for i=1,100 do assert(t[i] == "bar"..i) end for i=1,100 do t[i]="baz"..i end for i=1,100 do assert(t[i] == "baz"..i) end local t=setmetatable({foo=1,bar=1,baz=1},{}) t.baz=nil t.baz=2 t.baz=nil t.baz=2 end
apache-2.0
peymankhanas8487/Horror-Avatar
plugins/minecraft.lua
624
2605
local usage = { "!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565", "!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.", } local ltn12 = require "ltn12" local function mineSearch(ip, port, receiver) --25565 local responseText = "" local api = "https://api.syfaro.net/server/status" local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true" local http = require("socket.http") local respbody = {} local body, code, headers, status = http.request{ url = api..parameters, method = "GET", redirect = true, sink = ltn12.sink.table(respbody) } local body = table.concat(respbody) if (status == nil) then return "ERROR: status = nil" end if code ~=200 then return "ERROR: "..code..". Status: "..status end local jsonData = json:decode(body) responseText = responseText..ip..":"..port.." ->\n" if (jsonData.motd ~= nil) then local tempMotd = "" tempMotd = jsonData.motd:gsub('%§.', '') if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end end if (jsonData.online ~= nil) then responseText = responseText.." Online: "..tostring(jsonData.online).."\n" end if (jsonData.players ~= nil) then if (jsonData.players.max ~= nil) then responseText = responseText.." Max Players: "..jsonData.players.max.."\n" end if (jsonData.players.now ~= nil) then responseText = responseText.." Players online: "..jsonData.players.now.."\n" end if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n" end end if (jsonData.favicon ~= nil and false) then --send_photo(receiver, jsonData.favicon) --(decode base64 and send) end return responseText end local function parseText(chat, text) if (text == nil or text == "!mine") then return usage end ip, port = string.match(text, "^!mine (.-) (.*)$") if (ip ~= nil and port ~= nil) then return mineSearch(ip, port, chat) end local ip = string.match(text, "^!mine (.*)$") if (ip ~= nil) then return mineSearch(ip, "25565", chat) end return "ERROR: no input ip?" end local function run(msg, matches) local chat_id = tostring(msg.to.id) local result = parseText(chat_id, msg.text) return result end return { description = "Searches Minecraft server and sends info", usage = usage, patterns = { "^!mine (.*)$" }, run = run }
gpl-2.0