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ricker75/Global-Server
data/actions/scripts/gnomebase/crystalWarzone1.lua
2
2068
--- [[ Warzone 1 feito por Yuri Lagrotta ]] --- local posdotp = {x= 33104, y=31908, z=10} -- Posicao que o tp vai ser criado (Eh o tp que leva pra sala do Deathstriker) local salaDeathstriker = {x=33101, y=31956, z=10} -- Posicao da sala do Deathstriker (Pos pra onde o player vai qd entrar no tp) local posDeathstriker = {x=33108, y=31968, z=10} -- Posicao onde o Deathstriker vai nascer. function removerTp(tp) local t = getTileItemById(posdotp, 1387) if t then doRemoveItem(t.uid, 1) doSendMagicEffect(posdotp, CONST_ME_POFF) end end function TirarCristal() local cristal = getTileItemById(posdotp, 17999) -- Id do cristal azul que some para dar lugar ao tp if cristal then doRemoveItem(cristal.uid, 1) end return true end function onUse(cid, item, fromPosition, itemEx, toPosition) if(getGlobalStorageValue(96973) < 1) then setGlobalStorageValue(96973, 1) for i = 1, 6 do for k = 1, 10 do creatures = { "humongous fungus", "hideous fungus" } pos = {x = math.random(33091, 33101), y = math.random(31899, 31916), z = 10} addEvent(doSummonCreature, i * 20 * 1000, creatures[math.random(1, 2)], pos) addEvent(doSendMagicEffect, i * 20 * 1000, pos, CONST_ME_TELEPORT) end addEvent(doCreatureSay, i * 20 * 1000, cid, "The crystals are charging.", TALKTYPE_ORANGE_1, false, cid, toPosition) end doCreatureSay(cid, "The crystals are damaging!", TALKTYPE_ORANGE_1, false, cid, toPosition) addEvent(doSummonCreature, 62000+6*20*1000, "Deathstrike", posDeathstriker) addEvent(doSendMagicEffect, 6*20*1000, posDeathstriker, CONST_ME_TELEPORT) addEvent(TirarCristal, 6*20*1000) addEvent(doCreateTeleport, 100+6*20*1000, 1387, salaDeathstriker, posdotp) addEvent(removerTp, 60000+6*20*1000) addEvent(doCreateItem, 61000+6*20*1000, 17999, posdotp) addEvent(setGlobalStorageValue, 6*20*1000 + 30*60*1000, 96973, 0) else doPlayerSendCancel(cid, "Wait 30 minutes to start again.") end return true end
gpl-2.0
ibm2431/darkstar
scripts/globals/items/aspir_knife.lua
12
1125
----------------------------------------- -- ID: 16509 -- Item: Aspir Knife -- Additional effect: MP Drain ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10 if (math.random(0,99) >= chance or target:isUndead()) then return 0,0,0 else local drain = math.random(1,3) local params = {} params.bonusmab = 0 params.includemab = false -- drain = addBonusesAbility(player, dsp.magic.ele.DARK, target, drain, params) drain = drain * applyResistanceAddEffect(player,target,dsp.magic.ele.DARK,0) drain = adjustForTarget(target,drain,dsp.magic.ele.DARK) drain = finalMagicNonSpellAdjustments(player,target,dsp.magic.ele.DARK,drain) if (drain > target:getMP()) then drain = target:getMP() end target:addMP(-drain) return dsp.subEffect.MP_DRAIN, dsp.msg.basic.ADD_EFFECT_MP_DRAIN, player:addMP(drain) end end
gpl-3.0
ibm2431/darkstar
scripts/zones/Riverne-Site_B01/bcnms/storms_of_fate.lua
9
2004
----------------------------------- -- Area: Riverne Site #B01 -- Name: Storms of Fate -- !pos 299 -123 345 146 ----------------------------------- local ID = require("scripts/zones/Riverne-Site_B01/IDs") require("scripts/globals/battlefield") require("scripts/globals/keyitems") require("scripts/globals/settings") require("scripts/globals/quests") require("scripts/globals/status") require("scripts/globals/titles") ----------------------------------- function onBattlefieldTick(battlefield, tick) dsp.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldRegister(player, battlefield) end function onBattlefieldEnter(player, battlefield) player:delStatusEffect(dsp.effect.LEVEL_RESTRICTION) -- can't be capped at 50 for this fight ! end function onBattlefieldLeave(player, battlefield, leavecode) if leavecode == dsp.battlefield.leaveCode.WON then local name, clearTime, partySize = battlefield:getRecord() local arg8 = (player:getQuestStatus(JEUNO, dsp.quest.id.jeuno.STORMS_OF_FATE) == QUEST_COMPLETED) and 1 or 0 player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), arg8) elseif leavecode == dsp.battlefield.leaveCode.LOST then player:startEvent(32002) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 32001 then if player:getQuestStatus(JEUNO, dsp.quest.id.jeuno.STORMS_OF_FATE) == QUEST_ACCEPTED and player:getCharVar('StormsOfFate') == 2 then player:addKeyItem(dsp.ki.WHISPER_OF_THE_WYRMKING) player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.WHISPER_OF_THE_WYRMKING) player:setCharVar('StormsOfFate', 3) player:addTitle(dsp.title.CONQUEROR_OF_FATE) end if ENABLE_COP_ZONE_CAP == 1 then player:addStatusEffect(dsp.effect.LEVEL_RESTRICTION, 50, 0, 0) end end end
gpl-3.0
LegionXI/darkstar
scripts/zones/Giddeus/npcs/HomePoint#1.lua
27
1248
----------------------------------- -- Area: Giddeus -- NPC: HomePoint#1 -- @pos -132 -3 -303 145 ----------------------------------- package.loaded["scripts/zones/Giddeus/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Giddeus/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 54); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Castle_Zvahl_Keep/npcs/_4i5.lua
23
1492
----------------------------------- -- Area: Castle Zvahl Keep -- NPC: Ore door -- Involved In Quest: Recollections -- @pos -14 0 69 162 ----------------------------------- package.loaded["scripts/zones/Castle_Zvahl_Keep/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Castle_Zvahl_Keep/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(WINDURST,RECOLLECTIONS) == QUEST_ACCEPTED and player:getVar("recollectionsQuest") == 2) then if(trade:hasItemQty(1106,1) and trade:getItemCount() == 1) then player:startEvent(0x0008,1106); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0009); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0008) then player:tradeComplete(); player:setVar("recollectionsQuest",3); player:addKeyItem(FOE_FINDER_MK_I); player:messageSpecial(KEYITEM_OBTAINED,FOE_FINDER_MK_I); end end;
gpl-3.0
aginor/wesnoth
data/ai/micro_ais/cas/ca_goto.lua
26
9404
local H = wesnoth.require "lua/helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local BC = wesnoth.require "ai/lua/battle_calcs.lua" local LS = wesnoth.require "lua/location_set.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua" local MAISD = wesnoth.require "ai/micro_ais/micro_ai_self_data.lua" local function custom_cost(x, y, unit, enemy_map, enemy_attack_map, multiplier) local terrain = wesnoth.get_terrain(x, y) local move_cost = wesnoth.unit_movement_cost(unit, terrain) move_cost = move_cost + (enemy_map:get(x,y) or 0) move_cost = move_cost + (enemy_attack_map.units:get(x,y) or 0) * multiplier return move_cost end local ca_goto = {} function ca_goto:evaluation(ai, cfg, self) -- If cfg.release_all_units_at_goal is set, check whether the goal has -- already been reached, in which case we do not do anything if MAISD.get_mai_self_data(self.data, cfg.ai_id, "release_all") then return 0 end -- For convenience, we check for locations here, and just pass that to the exec function -- This is mostly to make the unique_goals option easier local width, height = wesnoth.get_map_size() local all_locs = wesnoth.get_locations { x = '1-' .. width, y = '1-' .. height, { "and", cfg.filter_location } } if (#all_locs == 0) then return 0 end -- If 'unique_goals' is set, check whether there are locations left to go to. -- This does not have to be a persistent variable local locs = {} if cfg.unique_goals then -- First, some cleanup of previous turn data local str = 'goal_taken_' .. (wesnoth.current.turn - 1) local old_goals = MAISD.get_mai_self_data(self.data, cfg.ai_id) for goal,_ in pairs(old_goals) do if string.find(goal, str) then old_goals[goal] = nil -- This also removes it from self.data end end -- Now on to the current turn for _,loc in ipairs(all_locs) do local str = 'goal_taken_' .. wesnoth.current.turn .. '_' .. loc[1] .. '_' .. loc[2] if (not MAISD.get_mai_self_data(self.data, cfg.ai_id, str)) then table.insert(locs, loc) end end else locs = all_locs end if (not locs[1]) then return 0 end local all_units = AH.get_units_with_moves { side = wesnoth.current.side, { "and", cfg.filter } } local units = {} if cfg.release_unit_at_goal then for _,unit in ipairs(all_units) do if (not MAIUV.get_mai_unit_variables(unit, cfg.ai_id, "release")) then table.insert(units, unit) end end else units = all_units end if (not units[1]) then return 0 end -- Now store units and locs in self.data, so that we don't need to duplicate this in the exec function self.data.GO_units, self.data.GO_locs = units, locs return cfg.ca_score end function ca_goto:execution(ai, cfg, self) local units, locs = self.data.GO_units, self.data.GO_locs local enemy_map, enemy_attack_map if cfg.avoid_enemies then if (type(cfg.avoid_enemies) ~= 'number') then H.wml_error("Goto AI avoid_enemies= requires a number as argument") elseif (cfg.avoid_enemies <= 0) then H.wml_error("Goto AI avoid_enemies= argument must be >0") end local enemies = wesnoth.get_units { { "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } } } enemy_map = LS.create() for _,enemy in ipairs(enemies) do enemy_map:insert(enemy.x, enemy.y, (enemy_map:get(enemy.x, enemy.y) or 0) + 1000) for xa,ya in H.adjacent_tiles(enemy.x, enemy.y) do enemy_map:insert(xa, ya, (enemy_map:get(xa, ya) or 0) + 10) end end enemy_attack_map = BC.get_attack_map(enemies) end local max_rating, closest_hex, best_path, best_unit = -9e99 for _,unit in ipairs(units) do for _,loc in ipairs(locs) do -- If cfg.use_straight_line is set, we simply find the closest -- hex to the goal that the unit can get to if cfg.use_straight_line then local hex, _, rating = AH.find_best_move(unit, function(x, y) local r = - H.distance_between(x, y, loc[1], loc[2]) -- Also add distance from unit as very small rating component -- This is mostly here to keep unit in place when no better hexes are available r = r - H.distance_between(x, y, unit.x, unit.y) / 1000. return r end, { no_random = true }) if (rating > max_rating) then max_rating = rating closest_hex, best_unit = hex, unit end else -- Otherwise find the best path to take local path, cost if cfg.avoid_enemies then path, cost = wesnoth.find_path(unit, loc[1], loc[2], function(x, y, current_cost) return custom_cost(x, y, unit, enemy_map, enemy_attack_map, cfg.avoid_enemies) end ) else local enemy_at_goal if cfg.ignore_enemy_at_goal then enemy_at_goal = wesnoth.get_unit(loc[1], loc[2]) if enemy_at_goal and wesnoth.is_enemy(wesnoth.current.side, enemy_at_goal.side) then wesnoth.extract_unit(enemy_at_goal) else enemy_at_goal = nil end end path, cost = wesnoth.find_path(unit, loc[1], loc[2], { ignore_units = cfg.ignore_units }) if enemy_at_goal then wesnoth.put_unit(enemy_at_goal) --- Give massive penalty for this goal hex cost = cost + 100 end end -- Make all hexes within the unit's current MP equaivalent if (cost <= unit.moves) then cost = 0 end local rating = - cost -- Add a small penalty for hexes occupied by an allied unit local unit_in_way = wesnoth.get_unit(loc[1], loc[2]) if unit_in_way and (unit_in_way ~= unit) then rating = rating - 0.01 end if (rating > max_rating) then max_rating = rating closest_hex, best_unit, best_path = loc, unit, path end end end end -- If 'unique_goals' is set, mark this location as being taken if cfg.unique_goals then local str = 'goal_taken_' .. wesnoth.current.turn .. '_' .. closest_hex[1] .. '_' .. closest_hex[2] local tmp_table = {} tmp_table[str] = true MAISD.insert_mai_self_data(self.data, cfg.ai_id, tmp_table) end -- If any of the non-standard path finding options were used, -- we need to pick the farthest reachable hex along that path -- For simplicity, we do it for all types of pathfinding here, -- rather than using ai_helper.next_hop for standard pathfinding -- Also, straight-line does not produce a path, so we do that first if not best_path then best_path = wesnoth.find_path(best_unit, closest_hex[1], closest_hex[2]) end -- Now go through the hexes along that path, use normal path finding closest_hex = best_path[1] for i = 2,#best_path do local sub_path, sub_cost = wesnoth.find_path(best_unit, best_path[i][1], best_path[i][2], cfg) if sub_cost <= best_unit.moves then local unit_in_way = wesnoth.get_unit(best_path[i][1], best_path[i][2]) if not unit_in_way then closest_hex = best_path[i] end else break end end if closest_hex then AH.checked_move_full(ai, best_unit, closest_hex[1], closest_hex[2]) else AH.checked_stopunit_moves(ai, best_unit) end if (not best_unit) or (not best_unit.valid) then return end -- If release_unit_at_goal= or release_all_units_at_goal= key is set: -- Check if the unit made it to one of the goal hexes -- This needs to be done for the original goal hexes, not by checking the SLF again, -- as that might have changed based on the new situation on the map if cfg.release_unit_at_goal or cfg.release_all_units_at_goal then local is_unit_at_goal = false for _,loc in ipairs(locs) do if (best_unit.x == loc[1]) and (best_unit.y == loc[2]) then is_unit_at_goal = true break end end if is_unit_at_goal then if cfg.release_unit_at_goal then MAIUV.set_mai_unit_variables(best_unit, cfg.ai_id, { release = true }) end if cfg.release_all_units_at_goal then MAISD.insert_mai_self_data(self.data, cfg.ai_id, { release_all = true }) end end end self.data.GO_units, self.data.GO_locs = nil, nil end return ca_goto
gpl-2.0
evrooije/beerarchy
mods/00_bt_hud/hudbars/init.lua
2
18899
local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function ( s ) return s end end hb = {} hb.hudtables = {} -- number of registered HUD bars hb.hudbars_count = 0 -- table which records which HUD bar slots have been โ€œregisteredโ€ so far; used for automatic positioning hb.registered_slots = {} hb.settings = {} function hb.load_setting(sname, stype, defaultval, valid_values) local sval if stype == "string" then sval = minetest.setting_get(sname) elseif stype == "bool" then sval = minetest.setting_getbool(sname) elseif stype == "number" then sval = tonumber(minetest.setting_get(sname)) end if sval ~= nil then if valid_values ~= nil then local valid = false for i=1,#valid_values do if sval == valid_values[i] then valid = true end end if not valid then minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").") return defaultval else return sval end else return sval end else return defaultval end end -- (hardcoded) default settings hb.settings.max_bar_length = 160 hb.settings.statbar_length = 20 -- statbar positions hb.settings.pos_left = {} hb.settings.pos_right = {} hb.settings.start_offset_left = {} hb.settings.start_offset_right= {} hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5) hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1) hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5) hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1) hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"}) if hb.settings.bar_type == "progress_bar" then hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175) hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86) hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15) hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86) else hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265) hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90) hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25) hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90) end hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24) hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1) -- experimental setting: Changing this setting is not officially supported, do NOT rely on it! hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true) -- Misc. settings hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"}) hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true) local sorting = minetest.setting_get("hudbars_sorting") if sorting ~= nil then hb.settings.sorting = {} hb.settings.sorting_reverse = {} for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do hb.settings.sorting[k] = tonumber(v) hb.settings.sorting_reverse[tonumber(v)] = k end else hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 } hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" } end local function player_exists(player) return player ~= nil and player:is_player() end -- Table which contains all players with active default HUD bars (only for internal use) hb.players = {} function hb.value_to_barlength(value, max) if max == 0 then return 0 else if hb.settings.bar_type == "progress_bar" then local x if value < 0 then x=-0.5 else x = 0.5 end local ret = math.modf((value/max) * hb.settings.max_bar_length + x) return ret else local x if value < 0 then x=-0.5 else x = 0.5 end local ret = math.modf((value/max) * hb.settings.statbar_length + x) return ret end end end function hb.get_hudtable(identifier) return hb.hudtables[identifier] end function hb.get_hudbar_position_index(identifier) if hb.settings.sorting[identifier] ~= nil then return hb.settings.sorting[identifier] else local i = 0 while true do if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then return i end i = i + 1 end end end function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string) minetest.log("action", "hb.register_hudbar: "..tostring(identifier)) local hudtable = {} local pos, offset local index = math.floor(hb.get_hudbar_position_index(identifier)) hb.registered_slots[index] = true if hb.settings.alignment_pattern == "stack_up" then pos = hb.settings.pos_left offset = { x = hb.settings.start_offset_left.x, y = hb.settings.start_offset_left.y - hb.settings.vmargin * index } elseif hb.settings.alignment_pattern == "stack_down" then pos = hb.settings.pos_left offset = { x = hb.settings.start_offset_left.x, y = hb.settings.start_offset_left.y + hb.settings.vmargin * index } else if index % 2 == 0 then pos = hb.settings.pos_left offset = { x = hb.settings.start_offset_left.x, y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2) } else pos = hb.settings.pos_right offset = { x = hb.settings.start_offset_right.x, y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2) } end end if format_string == nil then format_string = S("%s: %d/%d") end hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden) if start_value == nil then start_value = hudtable.default_start_value end if start_max == nil then start_max = hudtable.default_start_max end if start_hidden == nil then start_hidden = hudtable.default_start_hidden end local ids = {} local state = {} local name = player:get_player_name() local bgscale, iconscale, text, barnumber, bgiconnumber if start_max == 0 or start_hidden then bgscale = { x=0, y=0 } else bgscale = { x=1, y=1 } end if start_hidden then iconscale = { x=0, y=0 } barnumber = 0 bgiconnumber = 0 text = "" else iconscale = { x=1, y=1 } barnumber = hb.value_to_barlength(start_value, start_max) bgiconnumber = hb.settings.statbar_length text = string.format(format_string, label, start_value, start_max) end if hb.settings.bar_type == "progress_bar" then ids.bg = player:hud_add({ hud_elem_type = "image", position = pos, scale = bgscale, text = "hudbars_bar_background.png", alignment = {x=1,y=1}, offset = { x = offset.x - 1, y = offset.y - 1 }, }) if textures.icon ~= nil then ids.icon = player:hud_add({ hud_elem_type = "image", position = pos, scale = iconscale, text = textures.icon, alignment = {x=-1,y=1}, offset = { x = offset.x - 3, y = offset.y }, }) end elseif hb.settings.bar_type == "statbar_modern" then if textures.bgicon ~= nil then ids.bg = player:hud_add({ hud_elem_type = "statbar", position = pos, text = textures.bgicon, number = bgiconnumber, alignment = {x=-1,y=-1}, offset = { x = offset.x, y = offset.y }, direction = 0, size = {x=24, y=24}, }) end end local bar_image, bar_size if hb.settings.bar_type == "progress_bar" then bar_image = textures.bar bar_size = nil elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then bar_image = textures.icon bar_size = {x=24, y=24} end ids.bar = player:hud_add({ hud_elem_type = "statbar", position = pos, text = bar_image, number = barnumber, alignment = {x=-1,y=-1}, offset = offset, direction = 0, size = bar_size, }) if hb.settings.bar_type == "progress_bar" then ids.text = player:hud_add({ hud_elem_type = "text", position = pos, text = text, alignment = {x=1,y=1}, number = text_color, direction = 0, offset = { x = offset.x + 2, y = offset.y - 1}, }) end -- Do not forget to update hb.get_hudbar_state if you add new fields to the state table state.hidden = start_hidden state.value = start_value state.max = start_max state.text = text state.barlength = hb.value_to_barlength(start_value, start_max) local main_error_text = "[hudbars] Bad initial values of HUD bar identifier โ€œ"..tostring(identifier).."โ€ for player "..name..". " if start_max < start_value then minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!") end if start_max < 0 then minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!") end if start_value < 0 then minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!") end hb.hudtables[identifier].hudids[name] = ids hb.hudtables[identifier].hudstate[name] = state end hudtable.identifier = identifier hudtable.format_string = format_string hudtable.label = label hudtable.hudids = {} hudtable.hudstate = {} hudtable.default_start_hidden = default_start_hidden hudtable.default_start_value = default_start_value hudtable.default_start_max = default_start_max hb.hudbars_count= hb.hudbars_count + 1 hb.hudtables[identifier] = hudtable end function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden) if not player_exists(player) then return false end local hudtable = hb.get_hudtable(identifier) hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden) return true end function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color) if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then return true end if not player_exists(player) then return false end local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) local value_changed, max_changed = false, false if new_value ~= nil then if new_value ~= hudtable.hudstate[name].value then hudtable.hudstate[name].value = new_value value_changed = true end else new_value = hudtable.hudstate[name].value end if new_max_value ~= nil then if new_max_value ~= hudtable.hudstate[name].max then hudtable.hudstate[name].max = new_max_value max_changed = true end else new_max_value = hudtable.hudstate[name].max end if hb.settings.bar_type == "progress_bar" then if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "text", new_icon) end if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon) end if new_bar ~= nil then player:hud_change(hudtable.hudids[name].bar , "text", new_bar) end if new_label ~= nil then hudtable.label = new_label local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max) player:hud_change(hudtable.hudids[name].text, "text", new_text) end if new_text_color ~= nil then player:hud_change(hudtable.hudids[name].text, "number", new_text_color) end else if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then player:hud_change(hudtable.hudids[name].bar, "text", new_icon) end if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon) end end local main_error_text = "[hudbars] Bad call to hb.change_hudbar, identifier: โ€œ"..tostring(identifier).."โ€, player name: โ€œ"..name.."โ€. " if new_max_value < new_value then minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!") end if new_max_value < 0 then minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!") end if new_value < 0 then minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!") end if hudtable.hudstate[name].hidden == false then if max_changed and hb.settings.bar_type == "progress_bar" then if hudtable.hudstate[name].max == 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) else player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end end if value_changed or max_changed then local new_barlength = hb.value_to_barlength(new_value, new_max_value) if new_barlength ~= hudtable.hudstate[name].barlength then player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value)) hudtable.hudstate[name].barlength = new_barlength end if hb.settings.bar_type == "progress_bar" then local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value) if new_text ~= hudtable.hudstate[name].text then player:hud_change(hudtable.hudids[name].text, "text", new_text) hudtable.hudstate[name].text = new_text end end end end return true end function hb.hide_hudbar(player, identifier) if not player_exists(player) then return false end local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) if hudtable == nil then return false end if(hudtable.hudstate[name].hidden == false) then if hb.settings.bar_type == "progress_bar" then if hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0}) end player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) player:hud_change(hudtable.hudids[name].text, "text", "") elseif hb.settings.bar_type == "statbar_modern" then player:hud_change(hudtable.hudids[name].bg, "number", 0) end player:hud_change(hudtable.hudids[name].bar, "number", 0) hudtable.hudstate[name].hidden = true end return true end function hb.unhide_hudbar(player, identifier) if not player_exists(player) then return false end local name = player:get_player_name() local hudtable = hb.get_hudtable(identifier) if hudtable == nil then return false end if(hudtable.hudstate[name].hidden) then local value = hudtable.hudstate[name].value local max = hudtable.hudstate[name].max if hb.settings.bar_type == "progress_bar" then if hudtable.hudids[name].icon ~= nil then player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1}) end if hudtable.hudstate[name].max ~= 0 then player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) end player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max))) elseif hb.settings.bar_type == "statbar_modern" then player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length) end player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max)) hudtable.hudstate[name].hidden = false end return true end function hb.get_hudbar_state(player, identifier) if not player_exists(player) then return nil end local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()] -- Do not forget to update this chunk of code in case the state changes local copy = { hidden = ref.hidden, value = ref.value, max = ref.max, text = ref.text, barlength = ref.barlength, } return copy end --register built-in HUD bars if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false) hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true) end local function hide_builtin(player) local flags = player:hud_get_flags() flags.healthbar = false flags.breathbar = false player:hud_set_flags(flags) end local function custom_hud(player) if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then local hide if minetest.setting_getbool("enable_damage") then hide = false else hide = true end hb.init_hudbar(player, "health", player:get_hp(), nil, hide) local breath = player:get_breath() local hide_breath if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide) end end local function update_health(player) hb.change_hudbar(player, "health", player:get_hp()) end -- update built-in HUD bars local function update_hud(player) if not player_exists(player) then return end if minetest.setting_getbool("enable_damage") then if hb.settings.forceload_default_hudbars then hb.unhide_hudbar(player, "health") end --air local breath = player:get_breath() if breath == 11 and hb.settings.autohide_breath == true then hb.hide_hudbar(player, "breath") else hb.unhide_hudbar(player, "breath") hb.change_hudbar(player, "breath", math.min(breath, 10)) end --health update_health(player) elseif hb.settings.forceload_default_hudbars then hb.hide_hudbar(player, "health") hb.hide_hudbar(player, "breath") end end minetest.register_on_player_hpchange(function(player) if hb.players[player:get_player_name()] ~= nil then update_health(player) end end) minetest.register_on_respawnplayer(function(player) update_health(player) hb.hide_hudbar(player, "breath") end) minetest.register_on_joinplayer(function(player) hide_builtin(player) custom_hud(player) hb.players[player:get_player_name()] = player end) minetest.register_on_leaveplayer(function(player) hb.players[player:get_player_name()] = nil end) local main_timer = 0 local timer = 0 minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime if main_timer > hb.settings.tick or timer > 4 then if main_timer > hb.settings.tick then main_timer = 0 end -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then for _, player in pairs(hb.players) do -- update all hud elements update_hud(player) end end end if timer > 4 then timer = 0 end end)
lgpl-2.1
ibm2431/darkstar
scripts/zones/Uleguerand_Range/npcs/qm3.lua
9
3229
----------------------------------- -- Area: Uleguerand_Range -- NPC: ??? (Trade Moblin Hotrok for Map of Uleguerand Range) -- !pos -299 -62 -18 -- Involved in Quests: Over The Hills And Far Away ----------------------------------- local ID = require("scripts/zones/Uleguerand_Range/IDs") require("scripts/globals/npc_util") require("scripts/globals/titles") ----------------------------------- function onTrade(player,npc,trade) local overTheHillsAndFarAway = player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.OVER_THE_HILLS_AND_FAR_AWAY) local louverancesPath = player:getCharVar("COP_Louverance_s_Path") -- Taking a logical guess what criteria displays what message. if overTheHillsAndFarAway == QUEST_ACCEPTED and npcUtil.tradeHas(trade, 1729) then -- 1729 = Moblin Hotrok if louverancesPath >= 10 then if player:hasTitle(dsp.title.COMPANION_OF_LOUVERANCE) or player:hasTitle(dsp.title.TRUE_COMPANION_OF_LOUVERANCE) then player:startEvent(10, 0, 1729, dsp.ki.MAP_OF_THE_ULEGUERAND_RANGE, 0, 0, 1, 0) -- ^ 1 = Remembers you and girl from Tavnazia and asks to TRADE dagger for map else player:startEvent(10, 0, 1729, dsp.ki.MAP_OF_THE_ULEGUERAND_RANGE, 1, 0, 1, 0) -- ^ 1 ^ 1 = Remembers you and girl from Tavnazia and asks for the dagger end else if player:hasTitle(dsp.title.COMPANION_OF_LOUVERANCE) or player:hasTitle(dsp.title.TRUE_COMPANION_OF_LOUVERANCE) then player:startEvent(10, 0, 1729, dsp.ki.MAP_OF_THE_ULEGUERAND_RANGE, 0, 1, 0, 0) -- ^ 1 = Doesn't recognize you and asks to TRADE dagger for map -- or -- ^ 1 = Doesn't recognize you and asks to TRADE dagger for map else player:startEvent(10, 0, 1729, dsp.ki.MAP_OF_THE_ULEGUERAND_RANGE, 1, 0, 0, 0) -- ^ 1 = Doesn't recognize you and asks for the dagger end end end end function onTrigger(player,npc) local overTheHillsAndFarAway = player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.OVER_THE_HILLS_AND_FAR_AWAY) if overTheHillsAndFarAway == QUEST_COMPLETED then player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) elseif overTheHillsAndFarAway == QUEST_ACCEPTED then player:messageSpecial(ID.text.SOMETHING_GLITTERING) player:messageSpecial(ID.text.WHAT_LIES_BENEATH, 0, 1729) else player:messageSpecial(ID.text.SOMETHING_GLITTERING_BUT) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 10 and npcUtil.completeQuest(player, SANDORIA, dsp.quest.id.sandoria.OVER_THE_HILLS_AND_FAR_AWAY, {gil = 2000, xp = 2000, ki = dsp.ki.MAP_OF_THE_ULEGUERAND_RANGE}) then player:confirmTrade() end end
gpl-3.0
nicholas-leonard/rnn
SeqReverseSequence.lua
6
3161
------------------------------------------------------------------------ --[[ SeqReverseSequence ]] -- -- Reverses a sequence on a given dimension. -- Example: Given a tensor of torch.Tensor({{1,2,3,4,5}, {6,7,8,9,10}}) -- nn.SeqReverseSequence(1):forward(tensor) would give: torch.Tensor({{6,7,8,9,10},{1,2,3,4,5}}) ------------------------------------------------------------------------ local SeqReverseSequence, parent = torch.class("nn.SeqReverseSequence", "nn.Module") function SeqReverseSequence:__init(dim) parent.__init(self) self.output = torch.Tensor() self.gradInput = torch.Tensor() assert(dim, "Must specify dimension to reverse sequence over") assert(dim <= 3, "Dimension has to be no greater than 3 (Only supports up to a 3D Tensor).") self.dim = dim end function SeqReverseSequence:reverseOutput(input) self.output:resizeAs(input) self.outputIndices = self.outputIndices or ((torch.type(input) == 'torch.CudaTensor') and torch.CudaTensor() or (torch.type(input) == 'torch.ClTensor') and torch.ClTensor() or torch.LongTensor()) self.outputIndices:resize(input:size()) local T = input:size(1) for x = 1, T do self.outputIndices:narrow(1, x, 1):fill(T - x + 1) end self.output:gather(input, 1, self.outputIndices) end function SeqReverseSequence:updateOutput(input) if (self.dim == 1) then self:reverseOutput(input) end if (self.dim == 2) then input = input:transpose(1, 2) self:reverseOutput(input) self.output = self.output:transpose(1, 2) end if (self.dim == 3) then input = input:transpose(1, 3) self:reverseOutput(input) self.output = self.output:transpose(1, 3) end return self.output end function SeqReverseSequence:reverseGradOutput(gradOutput) self.gradInput:resizeAs(gradOutput) self.gradIndices = self.gradIndices or ((torch.type(gradOutput) == 'torch.CudaTensor') and torch.CudaTensor() or (torch.type(gradOutput) == 'torch.ClTensor') and torch.ClTensor() or torch.LongTensor()) self.gradIndices:resize(gradOutput:size()) local T = gradOutput:size(1) for x = 1, T do self.gradIndices:narrow(1, x, 1):fill(T - x + 1) end self.gradInput:gather(gradOutput, 1, self.gradIndices) end function SeqReverseSequence:updateGradInput(inputTable, gradOutput) if (self.dim == 1) then self:reverseGradOutput(gradOutput) end if (self.dim == 2) then gradOutput = gradOutput:transpose(1, 2) self:reverseGradOutput(gradOutput) self.gradInput = self.gradInput:transpose(1, 2) end if (self.dim == 3) then gradOutput = gradOutput:transpose(1, 3) self:reverseGradOutput(gradOutput) self.gradInput = self.gradInput:transpose(1, 3) end return self.gradInput end function SeqReverseSequence:type(type, typecache) if type then self.outputIndices = nil self.gradIndices = nil end return parent.type(self, type, typecache) end function SeqReverseSequence:clearState() self.output:set() self.gradInput:set() self.outputIndices = nil self.gradIndices = nil end
bsd-3-clause
greasydeal/darkstar
scripts/zones/Yhoator_Jungle/npcs/Etaj-Pohtaj_WW.lua
30
3054
----------------------------------- -- Area: Yhoator Jungle -- NPC: Etaj-Pohtaj, W.W. -- Outpost Conquest Guards -- @pos 200.254 -1 -80.324 124 ----------------------------------- package.loaded["scripts/zones/Yhoator_Jungle/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Yhoator_Jungle/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = ELSHIMOUPLANDS; local csid = 0x7ff7; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Lower_Jeuno/npcs/HomePoint#2.lua
12
1239
----------------------------------- -- Area: Lower Jeuno -- NPC: HomePoint#2 -- @pos 18 -1 54 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Lower_Jeuno/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 36); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Cloister_of_Storms/bcnms/trial_by_lightning.lua
30
2230
----------------------------------- -- Area: Cloister of Storms -- BCNM: Trial by Lightning ----------------------------------- package.loaded["scripts/zones/Cloister_of_Storms/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Cloister_of_Storms/TextIDs"); ----------------------------------- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); trialLightning = player:getQuestStatus(OTHER_AREAS,TRIAL_BY_LIGHTNING) if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (trialLightning == QUEST_COMPLETED) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then player:delKeyItem(TUNING_FORK_OF_LIGHTNING); player:addKeyItem(WHISPER_OF_STORMS); player:messageSpecial(KEYITEM_OBTAINED,WHISPER_OF_STORMS); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Port_Windurst/npcs/Kususu.lua
17
1729
----------------------------------- -- Area: Port Windurst -- NPC: Kususu -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,KUSUSU_SHOP_DIALOG); stock = { 0x1221, 1165,1, --Diaga 0x1236, 7025,1, --Stoneskin 0x1238, 837,1, --Slow 0x1202, 585,2, --Cure II 0x121c, 140,2, --Banish 0x1226, 1165,2, --Banishga 0x1235, 2097,2, --Blink 0x1201, 61,3, --Cure 0x1207, 1363,3, --Curaga 0x120e, 180,3, --Poisona 0x120f, 324,3, --Paralyna 0x1210, 990,3, --Blindna 0x1217, 82,3, --Dia 0x122b, 219,3, --Protect 0x1230, 1584,3, --Shell 0x1237, 360,3 --Aquaveil } showNationShop(player, NATION_WINDURST, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Meriphataud_Mountains/npcs/Muzeze.lua
14
1049
----------------------------------- -- Area: Meriphataud Mountains -- NPC: Muzeze -- Type: Armor Storer -- @pos -6.782 -18.428 208.185 119 ----------------------------------- package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Meriphataud_Mountains/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x002c); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
herrbrave/RTS_Engine
RTS/RTS/Games/Delza/Delza.lua
1
1675
registrar = { ASSET = 0, DRAWABLE = 0, ENTITY = 0, FACTORY = 0, PHYSICS = 0, ANIMATION = 0, INPUT = 1, SCRIPT = 0, ASSET = 0, CAMERA = 1, MOUSE_MOVE = 0, UI = 0, WORLD = 0, } function setup() print("setup Delza Game", tostring(entityId)) sceneX = 0 sceneY = 0 end -- Standard Mouse/Key events function onMouseUp(x, y, button) end function onMouseDown(x, y, button) end function onKeyDown(keyId, ctrl, shft) if keyId == SDLK_RIGHT then sceneX = sceneX + 1 moveCamera() elseif keyId == SDLK_DOWN then sceneY = sceneY + 1 moveCamera() elseif keyId == SDLK_LEFT then sceneX = sceneX - 1 moveCamera() elseif keyId == SDLK_UP then sceneY = sceneY - 1 moveCamera() end end function onKeyUp(keyId, ctrl, shft) end -- Entity Mouse Events function onMouseEnterEntity() end function onMouseExitEntity() end function onClickEntity(button) end function onDragEntity(button) end -- Mouse Move Events -- function onMouseMove(x, y, button) end -- Collition Callback -- function onCollision(id) end function update(delta) end function onBroadcast(message, value) if message == "OFF_SCREEN" then if value == "RIGHT" then sceneX = sceneX + 1 moveCamera() elseif value == "LEFT" then sceneX = sceneX - 1 moveCamera() elseif value == "UP" then sceneY = sceneY - 1 moveCamera() elseif value == "DOWN" then sceneY = sceneY + 1 moveCamera() end end end function onMessage(message, value) return false end function onPhysics(delta) end function moveCamera() x = (sceneX * 16 * 64) + (32 * 16) y = (sceneY * 16 * 48) + (24 * 16) print(tostring(x), tostring(y)) setCameraPosition(x, y) end
mit
LegionXI/darkstar
scripts/globals/spells/bluemagic/grand_slam.lua
33
1713
----------------------------------------- -- Spell: Grand Slam -- Delivers an area attack. Damage varies with TP -- Spell cost: 24 MP -- Monster Type: Beastmen -- Spell Type: Physical (Blunt) -- Blue Magic Points: 2 -- Stat Bonus: INT+1 -- Level: 30 -- Casting Time: 1 seconds -- Recast Time: 14.25 seconds -- Skillchain Element(s): Ice (can open Impaction, Compression, or Fragmentation; can close Induration) -- Combos: Defense Bonus ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_ATTACK; params.dmgtype = DMGTYPE_BLUNT; params.scattr = SC_INDURATION; params.numhits = 1; params.multiplier = 1.0; params.tp150 = 1.0; params.tp300 = 1.0; params.azuretp = 1.0; params.duppercap = 133; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.3; params.agi_wsc = 0.0; params.int_wsc = 0.1; params.mnd_wsc = 0.1; params.chr_wsc = 0.1; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
lbthomsen/openwrt-luci
applications/luci-app-radicale2/luasrc/model/cbi/radicale2/logging.lua
10
1503
-- Licensed to the public under the Apache License 2.0. local m = Map("radicale2", translate("Radicale 2.x"), translate("A lightweight CalDAV/CardDAV server")) local s = m:section(NamedSection, "logging", "section", translate("Logging")) s.addremove = true s.anonymous = false local logging_file = nil logging_file = s:option(FileUpload, "config", translate("Logging File"), translate("Log configuration file (no file means default procd which ends up in syslog")) logging_file.rmempty = true logging_file.default = "" o = s:option(Button, "remove_conf", translate("Remove configuration for logging"), translate("This permanently deletes configuration for logging")) o.inputstyle = "remove" function o.write(self, section) if logging_file:cfgvalue(section) and fs.access(logging_file:cfgvalue(section)) then fs.unlink(loggin_file:cfgvalue(section)) end self.map:del(section, "config") luci.http.redirect(luci.dispatcher.build_url("admin", "services", "radicale2", "logging")) end o = s:option(Flag, "debug", translate("Debug"), translate("Send debug information to logs")) o.rmempty = true o.default = o.disabled o = s:option(Flag, "full_environment", translate("Dump Environment"), translate("Include full environment in logs")) o.rmempty = true o.default = o.disabled o = s:option(Flag, "mask_passwords", translate("Mask Passwords"), translate("Redact passwords in logs")) o.rmempty = true o.default = o.enabled -- TODO: Allow configuration logging file from this page return m
apache-2.0
gOOvER/Factionizer
Libs/LibStub/tests/test2.lua
100
1112
debugstack = debug.traceback strmatch = string.match loadfile("../LibStub.lua")() for major, library in LibStub:IterateLibraries() do -- check that MyLib doesn't exist yet, by iterating through all the libraries assert(major ~= "MyLib") end assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error. local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib assert(lib) -- check it exists assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version local count=0 for major, library in LibStub:IterateLibraries() do -- check that MyLib exists somewhere in the libraries, by iterating through all the libraries if major == "MyLib" then -- we found it! count = count +1 assert(rawequal(library, lib)) -- verify that the references are equal end end assert(count == 1) -- verify that we actually found it, and only once
gpl-3.0
greasydeal/darkstar
scripts/globals/effects/fan_dance.lua
17
1199
----------------------------------- -- -- EFFECT_FAN_DANCE -- ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) local fanDanceMerits = target:getMerit(MERIT_FAN_DANCE); if(fanDanceMerits >5) then target:addMod(MOD_WALTZ_RECAST, (fanDanceMerits-5)); end target:delStatusEffect(EFFECT_HASTE_SAMBA); target:delStatusEffect(EFFECT_ASPIR_SAMBA); target:delStatusEffect(EFFECT_DRAIN_SAMBA); target:delStatusEffect(EFFECT_SABER_DANCE); target:addMod(MOD_ENMITY, 15); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) local fanDanceMerits = target:getMerit(MERIT_FAN_DANCE); if(fanDanceMerits >5) then target:delMod(MOD_WALTZ_RECAST, (fanDanceMerits-5)); end target:delMod(MOD_ENMITY, 15); end;
gpl-3.0
naclander/tome
game/modules/tome/data/zones/town-iron-council/traps.lua
3
2573
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org load("/data/general/traps/store.lua") newEntity{ base = "BASE_STORE", define_as = "HEAVY_ARMOR_STORE", name="Armoury", display='2', color=colors.UMBER, resolvers.store("HEAVY_ARMOR", "iron-throne", "store/shop_door.png", "store/shop_sign_armory.png"), } newEntity{ base = "BASE_STORE", define_as = "LIGHT_ARMOR_STORE", name="Tanner", display='2', color=colors.UMBER, resolvers.store("LIGHT_ARMOR", "iron-throne", "store/shop_door.png", "store/shop_sign_tanner.png"), } newEntity{ base = "BASE_STORE", define_as = "CLOTH_ARMOR_STORE", name="Tailor", display='2', color=colors.UMBER, resolvers.store("CLOTH_ARMOR", "iron-throne", "store/shop_door.png", "store/shop_sign_tailor.png"), } newEntity{ base = "BASE_STORE", define_as = "SWORD_WEAPON_STORE", name="Sword smith", display='3', color=colors.UMBER, resolvers.store("SWORD_WEAPON", "iron-throne", "store/shop_door.png", "store/shop_sign_swordsmith.png"), } newEntity{ base = "BASE_STORE", define_as = "AXE_WEAPON_STORE", name="Axe smith", display='3', color=colors.UMBER, resolvers.store("AXE_WEAPON", "iron-throne", "store/shop_door.png", "store/shop_sign_axesmith.png"), } newEntity{ base = "BASE_STORE", define_as = "MACE_WEAPON_STORE", name="Mace smith", display='3', color=colors.UMBER, resolvers.store("MAUL_WEAPON", "iron-throne", "store/shop_door.png", "store/shop_sign_macesmith.png"), } newEntity{ base = "BASE_STORE", define_as = "RUNIC_STORE", name="Runemaster", display='5', color=colors.RED, resolvers.store("SCROLL", "iron-throne", "store/shop_door.png", "store/shop_sign_alchemist.png"), } newEntity{ base = "BASE_STORE", define_as = "GEM_STORE", name="Jewelry", display='9', color=colors.LIGHT_RED, resolvers.store("GEMSTORE", "iron-throne", "store/shop_door.png", "store/shop_sign_jewelry.png"), }
gpl-3.0
greasydeal/darkstar
scripts/globals/spells/sword_madrigal.lua
13
1535
----------------------------------------- -- Spell: Sword Madrigal -- Gives party members accuracy ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 5; if (sLvl+iLvl > 85) then power = power + math.floor((sLvl+iLvl-85) / 18); end if(power >= 15) then power = 15; end local iBoost = caster:getMod(MOD_MADRIGAL_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); if (iBoost > 0) then power = power + 1 + (iBoost-1)*3; end power = power + caster:getMerit(MERIT_MADRIGAL_EFFECT); if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_MADRIGAL,power,0,duration,caster:getID(), 0, 1)) then spell:setMsg(75); end return EFFECT_MADRIGAL; end;
gpl-3.0
LegionXI/darkstar
scripts/globals/items/forest_carp.lua
12
1340
----------------------------------------- -- ID: 4289 -- Item: forest_carp -- Food Effect: 30Min, Mithra only ----------------------------------------- -- Dexterity 2 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4289); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -4); end;
gpl-3.0
naclander/tome
game/thirdparty/jit/bcsave.lua
20
18123
---------------------------------------------------------------------------- -- LuaJIT module to save/list bytecode. -- -- Copyright (C) 2005-2013 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This module saves or lists the bytecode for an input file. -- It's run by the -b command line option. -- ------------------------------------------------------------------------------ local jit = require("jit") assert(jit.version_num == 20002, "LuaJIT core/library version mismatch") local bit = require("bit") -- Symbol name prefix for LuaJIT bytecode. local LJBC_PREFIX = "luaJIT_BC_" ------------------------------------------------------------------------------ local function usage() io.stderr:write[[ Save LuaJIT bytecode: luajit -b[options] input output -l Only list bytecode. -s Strip debug info (default). -g Keep debug info. -n name Set module name (default: auto-detect from input name). -t type Set output file type (default: auto-detect from output name). -a arch Override architecture for object files (default: native). -o os Override OS for object files (default: native). -e chunk Use chunk string as input. -- Stop handling options. - Use stdin as input and/or stdout as output. File types: c h obj o raw (default) ]] os.exit(1) end local function check(ok, ...) if ok then return ok, ... end io.stderr:write("luajit: ", ...) io.stderr:write("\n") os.exit(1) end local function readfile(input) if type(input) == "function" then return input end if input == "-" then input = nil end return check(loadfile(input)) end local function savefile(name, mode) if name == "-" then return io.stdout end return check(io.open(name, mode)) end ------------------------------------------------------------------------------ local map_type = { raw = "raw", c = "c", h = "h", o = "obj", obj = "obj", } local map_arch = { x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true, mips = true, mipsel = true, } local map_os = { linux = true, windows = true, osx = true, freebsd = true, netbsd = true, openbsd = true, solaris = true, } local function checkarg(str, map, err) str = string.lower(str) local s = check(map[str], "unknown ", err) return s == true and str or s end local function detecttype(str) local ext = string.match(string.lower(str), "%.(%a+)$") return map_type[ext] or "raw" end local function checkmodname(str) check(string.match(str, "^[%w_.%-]+$"), "bad module name") return string.gsub(str, "[%.%-]", "_") end local function detectmodname(str) if type(str) == "string" then local tail = string.match(str, "[^/\\]+$") if tail then str = tail end local head = string.match(str, "^(.*)%.[^.]*$") if head then str = head end str = string.match(str, "^[%w_.%-]+") else str = nil end check(str, "cannot derive module name, use -n name") return string.gsub(str, "[%.%-]", "_") end ------------------------------------------------------------------------------ local function bcsave_tail(fp, output, s) local ok, err = fp:write(s) if ok and output ~= "-" then ok, err = fp:close() end check(ok, "cannot write ", output, ": ", err) end local function bcsave_raw(output, s) local fp = savefile(output, "wb") bcsave_tail(fp, output, s) end local function bcsave_c(ctx, output, s) local fp = savefile(output, "w") if ctx.type == "c" then fp:write(string.format([[ #ifdef _cplusplus extern "C" #endif #ifdef _WIN32 __declspec(dllexport) #endif const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname)) else fp:write(string.format([[ #define %s%s_SIZE %d static const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname)) end local t, n, m = {}, 0, 0 for i=1,#s do local b = tostring(string.byte(s, i)) m = m + #b + 1 if m > 78 then fp:write(table.concat(t, ",", 1, n), ",\n") n, m = 0, #b + 1 end n = n + 1 t[n] = b end bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n") end local function bcsave_elfobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint32_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF32header; typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint64_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF64header; typedef struct { uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize; } ELF32sectheader; typedef struct { uint32_t name, type; uint64_t flags, addr, ofs, size; uint32_t link, info; uint64_t align, entsize; } ELF64sectheader; typedef struct { uint32_t name, value, size; uint8_t info, other; uint16_t sectidx; } ELF32symbol; typedef struct { uint32_t name; uint8_t info, other; uint16_t sectidx; uint64_t value, size; } ELF64symbol; typedef struct { ELF32header hdr; ELF32sectheader sect[6]; ELF32symbol sym[2]; uint8_t space[4096]; } ELF32obj; typedef struct { ELF64header hdr; ELF64sectheader sect[6]; ELF64symbol sym[2]; uint8_t space[4096]; } ELF64obj; ]] local symname = LJBC_PREFIX..ctx.modname local is64, isbe = false, false if ctx.arch == "x64" then is64 = true elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then isbe = true end -- Handle different host/target endianess. local function f32(x) return x end local f16, fofs = f32, f32 if ffi.abi("be") ~= isbe then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end if is64 then local two32 = ffi.cast("int64_t", 2^32) function fofs(x) return bit.bswap(x)*two32 end else fofs = f32 end end -- Create ELF object and fill in header. local o = ffi.new(is64 and "ELF64obj" or "ELF32obj") local hdr = o.hdr if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi. local bf = assert(io.open("/bin/ls", "rb")) local bs = bf:read(9) bf:close() ffi.copy(o, bs, 9) check(hdr.emagic[0] == 127, "no support for writing native object files") else hdr.emagic = "\127ELF" hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0 end hdr.eclass = is64 and 2 or 1 hdr.eendian = isbe and 2 or 1 hdr.eversion = 1 hdr.type = f16(1) hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch]) if ctx.arch == "mips" or ctx.arch == "mipsel" then hdr.flags = 0x50001006 end hdr.version = f32(1) hdr.shofs = fofs(ffi.offsetof(o, "sect")) hdr.ehsize = f16(ffi.sizeof(hdr)) hdr.shentsize = f16(ffi.sizeof(o.sect[0])) hdr.shnum = f16(6) hdr.shstridx = f16(2) -- Fill in sections and symbols. local sofs, ofs = ffi.offsetof(o, "space"), 1 for i,name in ipairs{ ".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack", } do local sect = o.sect[i] sect.align = fofs(1) sect.name = f32(ofs) ffi.copy(o.space+ofs, name) ofs = ofs + #name+1 end o.sect[1].type = f32(2) -- .symtab o.sect[1].link = f32(3) o.sect[1].info = f32(1) o.sect[1].align = fofs(8) o.sect[1].ofs = fofs(ffi.offsetof(o, "sym")) o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0])) o.sect[1].size = fofs(ffi.sizeof(o.sym)) o.sym[1].name = f32(1) o.sym[1].sectidx = f16(4) o.sym[1].size = fofs(#s) o.sym[1].info = 17 o.sect[2].type = f32(3) -- .shstrtab o.sect[2].ofs = fofs(sofs) o.sect[2].size = fofs(ofs) o.sect[3].type = f32(3) -- .strtab o.sect[3].ofs = fofs(sofs + ofs) o.sect[3].size = fofs(#symname+1) ffi.copy(o.space+ofs+1, symname) ofs = ofs + #symname + 2 o.sect[4].type = f32(1) -- .rodata o.sect[4].flags = fofs(2) o.sect[4].ofs = fofs(sofs + ofs) o.sect[4].size = fofs(#s) o.sect[5].type = f32(1) -- .note.GNU-stack o.sect[5].ofs = fofs(sofs + ofs + #s) -- Write ELF object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_peobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint16_t arch, nsects; uint32_t time, symtabofs, nsyms; uint16_t opthdrsz, flags; } PEheader; typedef struct { char name[8]; uint32_t vsize, vaddr, size, ofs, relocofs, lineofs; uint16_t nreloc, nline; uint32_t flags; } PEsection; typedef struct __attribute((packed)) { union { char name[8]; uint32_t nameref[2]; }; uint32_t value; int16_t sect; uint16_t type; uint8_t scl, naux; } PEsym; typedef struct __attribute((packed)) { uint32_t size; uint16_t nreloc, nline; uint32_t cksum; uint16_t assoc; uint8_t comdatsel, unused[3]; } PEsymaux; typedef struct { PEheader hdr; PEsection sect[2]; // Must be an even number of symbol structs. PEsym sym0; PEsymaux sym0aux; PEsym sym1; PEsymaux sym1aux; PEsym sym2; PEsym sym3; uint32_t strtabsize; uint8_t space[4096]; } PEobj; ]] local symname = LJBC_PREFIX..ctx.modname local is64 = false if ctx.arch == "x86" then symname = "_"..symname elseif ctx.arch == "x64" then is64 = true end local symexport = " /EXPORT:"..symname..",DATA " -- The file format is always little-endian. Swap if the host is big-endian. local function f32(x) return x end local f16 = f32 if ffi.abi("be") then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end end -- Create PE object and fill in header. local o = ffi.new("PEobj") local hdr = o.hdr hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch]) hdr.nsects = f16(2) hdr.symtabofs = f32(ffi.offsetof(o, "sym0")) hdr.nsyms = f32(6) -- Fill in sections and symbols. o.sect[0].name = ".drectve" o.sect[0].size = f32(#symexport) o.sect[0].flags = f32(0x00100a00) o.sym0.sect = f16(1) o.sym0.scl = 3 o.sym0.name = ".drectve" o.sym0.naux = 1 o.sym0aux.size = f32(#symexport) o.sect[1].name = ".rdata" o.sect[1].size = f32(#s) o.sect[1].flags = f32(0x40300040) o.sym1.sect = f16(2) o.sym1.scl = 3 o.sym1.name = ".rdata" o.sym1.naux = 1 o.sym1aux.size = f32(#s) o.sym2.sect = f16(2) o.sym2.scl = 2 o.sym2.nameref[1] = f32(4) o.sym3.sect = f16(-1) o.sym3.scl = 2 o.sym3.value = f32(1) o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant. ffi.copy(o.space, symname) local ofs = #symname + 1 o.strtabsize = f32(ofs + 4) o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs) ffi.copy(o.space + ofs, symexport) ofs = ofs + #symexport o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs) -- Write PE object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_machobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags; } mach_header; typedef struct { mach_header; uint32_t reserved; } mach_header_64; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint32_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint64_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command_64; typedef struct { char sectname[16], segname[16]; uint32_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2; } mach_section; typedef struct { char sectname[16], segname[16]; uint64_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2, reserved3; } mach_section_64; typedef struct { uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize; } mach_symtab_command; typedef struct { int32_t strx; uint8_t type, sect; int16_t desc; uint32_t value; } mach_nlist; typedef struct { uint32_t strx; uint8_t type, sect; uint16_t desc; uint64_t value; } mach_nlist_64; typedef struct { uint32_t magic, nfat_arch; } mach_fat_header; typedef struct { uint32_t cputype, cpusubtype, offset, size, align; } mach_fat_arch; typedef struct { struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[1]; mach_nlist sym_entry; uint8_t space[4096]; } mach_obj; typedef struct { struct { mach_header_64 hdr; mach_segment_command_64 seg; mach_section_64 sec; mach_symtab_command sym; } arch[1]; mach_nlist_64 sym_entry; uint8_t space[4096]; } mach_obj_64; typedef struct { mach_fat_header fat; mach_fat_arch fat_arch[4]; struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[4]; mach_nlist sym_entry; uint8_t space[4096]; } mach_fat_obj; ]] local symname = '_'..LJBC_PREFIX..ctx.modname local isfat, is64, align, mobj = false, false, 4, "mach_obj" if ctx.arch == "x64" then is64, align, mobj = true, 8, "mach_obj_64" elseif ctx.arch == "arm" then isfat, mobj = true, "mach_fat_obj" else check(ctx.arch == "x86", "unsupported architecture for OSX") end local function aligned(v, a) return bit.band(v+a-1, -a) end local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE. -- Create Mach-O object and fill in header. local o = ffi.new(mobj) local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align) local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch] local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch] if isfat then o.fat.magic = be32(0xcafebabe) o.fat.nfat_arch = be32(#cpusubtype) end -- Fill in sections and symbols. for i=0,#cpusubtype-1 do local ofs = 0 if isfat then local a = o.fat_arch[i] a.cputype = be32(cputype[i+1]) a.cpusubtype = be32(cpusubtype[i+1]) -- Subsequent slices overlap each other to share data. ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0]) a.offset = be32(ofs) a.size = be32(mach_size-ofs+#s) end local a = o.arch[i] a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface a.hdr.cputype = cputype[i+1] a.hdr.cpusubtype = cpusubtype[i+1] a.hdr.filetype = 1 a.hdr.ncmds = 2 a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym) a.seg.cmd = is64 and 0x19 or 0x1 a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec) a.seg.vmsize = #s a.seg.fileoff = mach_size-ofs a.seg.filesize = #s a.seg.maxprot = 1 a.seg.initprot = 1 a.seg.nsects = 1 ffi.copy(a.sec.sectname, "__data") ffi.copy(a.sec.segname, "__DATA") a.sec.size = #s a.sec.offset = mach_size-ofs a.sym.cmd = 2 a.sym.cmdsize = ffi.sizeof(a.sym) a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs a.sym.nsyms = 1 a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs a.sym.strsize = aligned(#symname+2, align) end o.sym_entry.type = 0xf o.sym_entry.sect = 1 o.sym_entry.strx = 1 ffi.copy(o.space+1, symname) -- Write Macho-O object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, mach_size)) bcsave_tail(fp, output, s) end local function bcsave_obj(ctx, output, s) local ok, ffi = pcall(require, "ffi") check(ok, "FFI library required to write this file type") if ctx.os == "windows" then return bcsave_peobj(ctx, output, s, ffi) elseif ctx.os == "osx" then return bcsave_machobj(ctx, output, s, ffi) else return bcsave_elfobj(ctx, output, s, ffi) end end ------------------------------------------------------------------------------ local function bclist(input, output) local f = readfile(input) require("jit.bc").dump(f, savefile(output, "w"), true) end local function bcsave(ctx, input, output) local f = readfile(input) local s = string.dump(f, ctx.strip) local t = ctx.type if not t then t = detecttype(output) ctx.type = t end if t == "raw" then bcsave_raw(output, s) else if not ctx.modname then ctx.modname = detectmodname(input) end if t == "obj" then bcsave_obj(ctx, output, s) else bcsave_c(ctx, output, s) end end end local function docmd(...) local arg = {...} local n = 1 local list = false local ctx = { strip = true, arch = jit.arch, os = string.lower(jit.os), type = false, modname = false, } while n <= #arg do local a = arg[n] if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then table.remove(arg, n) if a == "--" then break end for m=2,#a do local opt = string.sub(a, m, m) if opt == "l" then list = true elseif opt == "s" then ctx.strip = true elseif opt == "g" then ctx.strip = false else if arg[n] == nil or m ~= #a then usage() end if opt == "e" then if n ~= 1 then usage() end arg[1] = check(loadstring(arg[1])) elseif opt == "n" then ctx.modname = checkmodname(table.remove(arg, n)) elseif opt == "t" then ctx.type = checkarg(table.remove(arg, n), map_type, "file type") elseif opt == "a" then ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture") elseif opt == "o" then ctx.os = checkarg(table.remove(arg, n), map_os, "OS name") else usage() end end end else n = n + 1 end end if list then if #arg == 0 or #arg > 2 then usage() end bclist(arg[1], arg[2] or "-") else if #arg ~= 2 then usage() end bcsave(ctx, arg[1], arg[2]) end end ------------------------------------------------------------------------------ -- Public module functions. module(...) start = docmd -- Process -b command line option.
gpl-3.0
evrooije/beerarchy
mods/00_bt_nodes/basic_machines/electronics_constructor.lua
1
8598
-- rnd 2016: -- CONSTRUCTOR machine: used to make all other basic_machines basic_machines.electronics_craft_recipes = { ["control_logic_unit"] = { item = "basic_machines:control_logic_unit", description = "Chip to control digtrons", craft = { "default:diamond", "default:mese_crystal", "default:gold_ingot", "default:copper_ingot", "default:silver_sand"}, tex = "basic_machines_control_logic_unit" }, ["precision_component"] = { item = "fun_tools:precision_component", description = "Precision component", craft = { "basic_machines:control_logic_unit", "default:steel_ingot", "default:diamond", "default:copper_ingot"}, tex = "fun_tools_component" }, ["internal_combustion_engine"] = { item = "fun_tools:internal_combustion_engine", description = "Internal Combustion Engine", craft = { "basic_machines:control_logic_unit", "fun_tools:precision_component 4", "default:steelblock"}, tex = "fun_tools_engine" }, ["gps"] = { item = "gps:gps", description = "GPS", craft = { "basic_machines:control_logic_unit 2", "default:steel_ingot 4", "default:stick"}, tex = "gps_item" }, ["flare_gun"] = { item = "fun_tools:flare_gun", description = "Flare gun", craft = { "default:mese_crystal", "tnt:gunpowder", "default:steel_ingot 3", "default:stick"}, tex = "fun_tools_flare_gun" }, ["chainsaw"] = { item = "fun_tools:chainsaw", description = "Chainsaw", craft = { "basic_machines:control_logic_unit", "fun_tools:precision_component 2", "fun_tools:internal_combustion_engine", "default:steel_ingot 3", "default:coalblock"}, tex = "fun_tools_chainsaw" }, ["jackhammer"] = { item = "fun_tools:jackhammer", description = "Jackhammer", craft = { "basic_machines:control_logic_unit", "fun_tools:precision_component 2", "fun_tools:internal_combustion_engine", "default:diamond", "default:coalblock"}, tex = "fun_tools_jackhammer" }, ["elevator"] = { item = "travelnet:elevator", description = "Elevator", craft = { "basic_machines:control_logic_unit 2", "fun_tools:precision_component 2", "fun_tools:internal_combustion_engine", "default:glass 2", "default:steel_ingot 6"}, tex = "travelnet_elevator_inv" }, ["travelnet"] = { item = "travelnet:travelnet", description = "Travelnet", craft = { "basic_machines:control_logic_unit 4", "fun_tools:precision_component 2", "default:mese", "default:glass 6", "default:steel_ingot 2"}, tex = "travelnet_inv" } } basic_machines.electronics_craft_recipe_order = { -- order in which nodes appear "control_logic_unit", "precision_component", "internal_combustion_engine", "gps", "flare_gun", "chainsaw", "jackhammer", "elevator", "travelnet" } local constructor_process = function(pos, player) local meta = minetest.get_meta(pos); local craft = basic_machines.electronics_craft_recipes[meta:get_string("craft")]; if not craft then return end local item = craft.item; local craftlist = craft.craft; local inv = meta:get_inventory(); for _,v in pairs(craftlist) do if not inv:contains_item("main", ItemStack(v)) then meta:set_string("infotext", "#CRAFTING: you need " .. v .. " to craft " .. craft.item) return end end for _,v in pairs(craftlist) do inv:remove_item("main", ItemStack(v)); end inv:add_item("main", ItemStack(item)); if player then if player:get_player_name() == meta:get_string("owner") then ranking.increase_rank(player, "intelligence", 2) end else local owner = minetest.get_player_by_name(meta:get_string("owner")) if owner then ranking.increase_rank(player, "intelligence", 2) end end end local constructor_update_meta = function(pos) local meta = minetest.get_meta(pos); local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z local craft = meta:get_string("craft"); local description = basic_machines.electronics_craft_recipes[craft]; local tex; if description then tex = description.tex; local i = 0; local itex; local inv = meta:get_inventory(); -- set up craft list for _,v in pairs(description.craft) do i=i+1; inv:set_stack("recipe", i, ItemStack(v)) end for j = i+1,6 do inv:set_stack("recipe", j, ItemStack("")) end description = description.description else description = "" tex = "" end local textlist = " "; local selected = meta:get_int("selected") or 1; for _,v in ipairs(basic_machines.electronics_craft_recipe_order) do textlist = textlist .. v .. ", "; end local form = "size[8,10]".. "textlist[0,0;3,1.5;craft;" .. textlist .. ";" .. selected .."]".. "button[3.5,1;1.25,0.75;CRAFT;CRAFT]".. "image[3.65,0;1,1;".. tex .. ".png]".. "label[0,1.85;".. description .. "]".. "list[context;recipe;5,0;3,2;]".. "label[0,2.3;Put crafting materials here]".. "list[context;main;0,2.7;8,3;]".. --"list[context;dst;5,0;3,2;]".. "label[0,5.5;player inventory]".. "list[current_player;main;0,6;8,4;]".. "listring[context;main]".. "listring[current_player;main]"; meta:set_string("formspec", form); end minetest.register_node("basic_machines:electronics_constructor", { description = "Electronics Constructor: used to make electronics and small electronic devices", tiles = {"grinder.png","default_furnace_top.png", "electronics_constructor.png","electronics_constructor.png","electronics_constructor.png","electronics_constructor.png"}, groups = {cracky=3, mesecon_effector_on = 1}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos); meta:set_string("infotext", "Constructor: To operate it insert materials, select item to make and click craft button.") meta:set_string("owner", placer:get_player_name()); meta:set_string("craft","keypad") meta:set_int("selected",1); local inv = meta:get_inventory();inv:set_size("main", 24);--inv:set_size("dst",6); inv:set_size("recipe",8); end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local meta = minetest.get_meta(pos); local privs = minetest.get_player_privs(player:get_player_name()); if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler constructor_update_meta(pos); end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "recipe" then return 0 end local meta = minetest.get_meta(pos); local privs = minetest.get_player_privs(player:get_player_name()); if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end return stack:get_count(); end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "recipe" then return 0 end local privs = minetest.get_player_privs(player:get_player_name()); if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return 0 end return stack:get_count(); end, on_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "recipe" then return 0 end local privs = minetest.get_player_privs(player:get_player_name()); if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return 0 end return stack:get_count(); end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0; end, mesecons = {effector = { action_on = function (pos, node,ttl) if type(ttl)~="number" then ttl = 1 end if ttl<0 then return end -- machines_TTL prevents infinite recursion constructor_process(pos, nil); end } }, on_receive_fields = function(pos, formname, fields, sender) if minetest.is_protected(pos, sender:get_player_name()) then return end local meta = minetest.get_meta(pos); if fields.craft then if string.sub(fields.craft,1,3)=="CHG" then local sel = tonumber(string.sub(fields.craft,5)) or 1 meta:set_int("selected",sel); local i = 0; for _,v in ipairs(basic_machines.electronics_craft_recipe_order) do i=i+1; if i == sel then meta:set_string("craft",v); break; end end else return end end if fields.CRAFT then constructor_process(pos, sender); end constructor_update_meta(pos); end, }) minetest.register_craft({ output = "basic_machines:electronics_constructor", recipe = { {"default:silver_sandstone_block","default:mese","default:silver_sandstone_block"}, {"default:mese","default:diamondblock","default:mese"}, {"default:silver_sandstone_block","default:mese","default:silver_sandstone_block"}, } })
lgpl-2.1
greasydeal/darkstar
scripts/globals/spells/jubaku_san.lua
11
1693
----------------------------------------- -- Spell: Jubaku: San -- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and INT. -- taken from paralyze ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local effect = EFFECT_PARALYSIS; -- Base Stats local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); --Duration Calculation local duration = 420 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0); --Paralyze base power is 35 and is not affected by resistaces. local power = 35; --Calculates resist chanve from Reist Blind if(math.random(0,100) >= target:getMod(MOD_PARALYZERES)) then if(duration >= 210) then -- Erases a weaker blind and applies the stronger one local paralysis = target:getStatusEffect(effect); if(paralysis ~= nil) then if(paralysis:getPower() < power) then target:delStatusEffect(effect); target:addStatusEffect(effect,power,0,duration); spell:setMsg(237); else spell:setMsg(75); end else target:addStatusEffect(effect,power,0,duration); spell:setMsg(237); end else spell:setMsg(85); end else spell:setMsg(284); end return effect; end;
gpl-3.0
naclander/tome
src/luabitop/bittest.lua
17
2353
-- Test cases for bit operations library. Public domain. local bit = require"bit" local vb = { 0, 1, -1, 2, -2, 0x12345678, 0x87654321, 0x33333333, 0x77777777, 0x55aa55aa, 0xaa55aa55, 0x7fffffff, 0x80000000, 0xffffffff } local function cksum(name, s, r) local z = 0 for i=1,#s do z = (z + string.byte(s, i)*i) % 2147483629 end if z ~= r then error("bit."..name.." test failed (got "..z..", expected "..r..")", 0) end end local function check_unop(name, r) local f = bit[name] local s = "" if pcall(f) or pcall(f, "z") or pcall(f, true) then error("bit."..name.." fails to detect argument errors", 0) end for _,x in ipairs(vb) do s = s..","..tostring(f(x)) end cksum(name, s, r) end local function check_binop(name, r) local f = bit[name] local s = "" if pcall(f) or pcall(f, "z") or pcall(f, true) then error("bit."..name.." fails to detect argument errors", 0) end for _,x in ipairs(vb) do for _,y in ipairs(vb) do s = s..","..tostring(f(x, y)) end end cksum(name, s, r) end local function check_binop_range(name, r, yb, ye) local f = bit[name] local s = "" if pcall(f) or pcall(f, "z") or pcall(f, true) or pcall(f, 1, true) then error("bit."..name.." fails to detect argument errors", 0) end for _,x in ipairs(vb) do for y=yb,ye do s = s..","..tostring(f(x, y)) end end cksum(name, s, r) end local function check_shift(name, r) check_binop_range(name, r, 0, 31) end -- Minimal sanity checks. assert(0x7fffffff == 2147483647, "broken hex literals") assert(0xffffffff == -1 or 0xffffffff == 2^32-1, "broken hex literals") assert(tostring(-1) == "-1", "broken tostring()") assert(tostring(0xffffffff) == "-1" or tostring(0xffffffff) == "4294967295", "broken tostring()") -- Basic argument processing. assert(bit.tobit(1) == 1) assert(bit.band(1) == 1) assert(bit.bxor(1,2) == 3) assert(bit.bor(1,2,4,8,16,32,64,128) == 255) -- Apply operations to test vectors and compare checksums. check_unop("tobit", 277312) check_unop("bnot", 287870) check_unop("bswap", 307611) check_binop("band", 41206764) check_binop("bor", 51253663) check_binop("bxor", 79322427) check_shift("lshift", 325260344) check_shift("rshift", 139061800) check_shift("arshift", 111364720) check_shift("rol", 302401155) check_shift("ror", 302316761) check_binop_range("tohex", 47880306, -8, 8)
gpl-3.0
LegionXI/darkstar
scripts/globals/items/saltena.lua
12
1354
----------------------------------------- -- ID: 5885 -- Item: saltena -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +6% (cap 100) -- Increases rate of combat skill gains by 20% ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5885); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 6); target:addMod(MOD_FOOD_HP_CAP, 100); target:addMod(MOD_COMBAT_SKILLUP_RATE, 20); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 6); target:delMod(MOD_FOOD_HP_CAP, 100); target:delMod(MOD_COMBAT_SKILLUP_RATE, 20); end;
gpl-3.0
greasydeal/darkstar
scripts/globals/mobskills/PW_Groundburst.lua
25
1068
--------------------------------------------- -- Groundburst -- -- Description: Expels a fireball on targets in an area of effect. -- Type: Physical -- Utsusemi/Blink absorb: Wipes shadows -- Range: Unknown radial -- Notes: Only used by notorious monsters, and from any Mamool Ja in besieged. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) local mobSkin = mob:getModelId(); if (mobSkin == 1863) then return 0; else return 1; end end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 3; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
greasydeal/darkstar
scripts/commands/checkvar.lua
38
1130
--------------------------------------------------------------------------------------------------- -- func: @checkvar <varType> <varName> -- desc: checks player or server variable and returns result value. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "ss" }; function onTrigger(player, varType, varName) if (varType == nil or varName == nil) then player:PrintToPlayer("Incorrect command syntax or missing paramters."); player:PrintToPlayer("@checkvar <player name or server> <variable name>"); return; end if (varType == "server") then player:PrintToPlayer(string.format("Server Variable '%s' : %u ", varName, GetServerVariable(varName))); else local targ = GetPlayerByName(varType); if (targ ~= nil) then player:PrintToPlayer(string.format("Player '%s' variable '%s' : %u ", varType, varName, targ:getVar(varName))); else player:PrintToPlayer(string.format( "Player named '%s' not found!", varType)); end end end
gpl-3.0
naclander/tome
game/engines/default/engine/interface/PlayerRun.lua
3
16700
-- TE4 - T-Engine 4 -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Dialog = require "engine.ui.Dialog" --- Handles player running -- This should work for running inside tunnel, alongside walls, in open spaces.<br/> module(..., package.seeall, class.make) local function checkDir(a, dir, dist) dist = dist or 1 local x, y = a.x, a.y for i = 1, dist do x, y = util.coordAddDir(x, y, dir) end -- don't treat other actors as terrain or as something to notice (let the module handle this) if game.level.map(x, y, game.level.map.ACTOR) and not game.level.map:checkEntity(x, y, game.level.map.TERRAIN, "block_move") then return false end return (game.level.map:checkAllEntities(x, y, "block_move", a) or not game.level.map:isBound(x, y)) and true or false end --- Initializes running -- We check the direction sides to know if we are in a tunnel, along a wall or in open space. function _M:runInit(dir) if checkDir(self, dir) then return end self.running = { dir = dir, block_left = false, block_right = false, block_hard_left = false, block_hard_right = false, cnt = 1, dialog = Dialog:simplePopup("Running...", "You are running, press Enter to stop.", function() self:runStop() end, false, true), } -- Check sides local sides = util.dirSides(dir, self.x, self.y) if sides then if checkDir(self, sides.hard_left) then self.running.block_hard_left = true end if checkDir(self, sides.hard_right) then self.running.block_hard_right = true end if checkDir(self, sides.left) then self.running.block_left = true else self.running.ignore_left = 2 end if checkDir(self, sides.right) then self.running.block_right = true else self.running.ignore_right = 2 end end self.running.dialog.__showup = nil self.running.dialog.__hidden = true self:runStep() end --- Initializes running to a specific position using the given path -- This does not use the normal running algorithm function _M:runFollow(path) local found = false local runpath = {} -- Find ourself along the path for i, c in ipairs(path) do if found then runpath[#runpath+1] = c elseif c.x == self.x and c.y == self.y then found = true end end if #runpath == 0 then game.logPlayer(self, "You don't see how to get there...") return end self.running = { path = runpath, cnt = 1, dialog = Dialog:simplePopup("Running...", "You are running, press any key to stop.", function() self:runStop() end, false, true), } self.running.dialog.__showup = nil self.running.dialog.__hidden = true self:runStep() end --- Run a turn -- For a turn based game you want in you player's act() something like that:<br/> -- <pre> -- if not self:runStep() then game.paused = true end -- </pre><br/> -- This will move the actor using the :move() method, this SHOULD have been redefined by the module -- to use energy, otherwise running will be free. -- @return true if we can continue to run, false otherwise function _M:runStep() if not self.running then return false end local ret, msg = self:runCheck() if not ret and (self.running.cnt > 1 or self.running.busy) then self:runStop(msg) return false else local oldx, oldy = self.x, self.y if self.running.path then if self.running.explore and self.checkAutoExplore and not self:checkAutoExplore() then self:runStop() elseif not self.running.path[self.running.cnt] then self:runStop() else -- Allow auto-explore to perform actions other than movement, which should be performed -- or setup in "checkAutoExplore". Hence, modules can make auto-explore borg-like if desired. -- For example, non-move actions can be picking up an item, using a talent, resting, etc. -- Some actions can require moving into a tile, such as opening a door or bump-attacking an enemy. -- "self.running.cnt" is not incremented while "self.running.busy" exists. if not self.running.busy or self.running.busy.do_move then self:move(self.running.path[self.running.cnt].x, self.running.path[self.running.cnt].y) end self:runMoved() -- Did not move ? no use in running unless we were busy if self.running and not self.running.busy and self.x == oldx and self.y == oldy then self:runStop("didn't move") end end if not self.running then return false end else -- Try to move around known traps if possible local dir_is_cardinal = self.running.dir == 2 or self.running.dir == 4 or self.running.dir == 6 or self.running.dir == 8 local sides = util.dirSides(self.running_dir, self.x, self.y) local dx, dy = util.dirToCoord(self.running.dir, self.x, self.y) local x, y = util.coordAddDir(self.x, self.y, self.running.dir) local trap = game.level.map(x, y, game.level.map.TRAP) if trap and trap:knownBy(self) then -- Take a phantom step forward and check path; backup current data first local running_bak = table.clone(self.running) self.x, self.y = x, y local ret2, msg2 = self:runCheck(true) -- don't remember other items or traps from phantom steps local sides_bak = util.dirSides(running_bak.dir, self.x, self.y) local sides_dir = util.dirSides(self.running.dir, self.x, self.y) if self.running.dir == sides_bak.hard_left then running_bak.dir = sides_bak.left elseif self.running.dir == sides_bak.hard_right then running_bak.dir = sides_bak.right else ret2 = false end if self.running.ignore_left then running_bak.ignore_left = running_bak.ignore_left - 1 if running_bak.ignore_left <= 0 then running_bak.ignore_left = nil end if checkDir(self, sides_dir.left) and (not checkDir(self, self.running.dir) or not dir_is_cardinal) then running_bak.block_left = true end end if self.running.ignore_right then running_bak.ignore_right = running_bak.ignore_right - 1 if running_bak.ignore_right <= 0 then running_bak.ignore_right = nil end if checkDir(self, sides_dir.right) and (not checkDir(self, self.running.dir) or not dir_is_cardinal) then running_bak.block_right = true end end if self.running.block_left then running_bak.ignore_left = nil end if self.running.block_right then running_bak.ignore_right = nil end -- Put data back self.x, self.y = oldx, oldy self.running = running_bak -- Can't run around the trap if not ret2 then self:runStop("trap spotted") return false end end -- Move! self:moveDir(self.running.dir) self:runMoved() -- Did not move ? no use in running if self.x == oldx and self.y == oldy then self:runStop() end if not self.running then return false end local sides = util.dirSides(self.running.dir, self.x, self.y) if self.running.block_left then self.running.ignore_left = nil end if self.running.ignore_left then self.running.ignore_left = self.running.ignore_left - 1 if self.running.ignore_left <= 0 then self.running.ignore_left = nil -- We do this check here because it is path/time dependent, not terrain configuration dependent if dir_is_cardinal and checkDir(self, sides.left) and checkDir(self, self.running.dir, 2) then self:runStop("terrain change on the left") return false end end if checkDir(self, sides.left) and (not checkDir(self, self.running.dir) or not dir_is_cardinal) then self.running.block_left = true end end if self.running.block_right then self.running.ignore_right = nil end if self.running.ignore_right then self.running.ignore_right = self.running.ignore_right - 1 if self.running.ignore_right <= 0 then self.running.ignore_right = nil -- We do this check here because it is path/time dependent, not terrain configuration dependent if dir_is_cardinal and checkDir(self, sides.right) and checkDir(self, self.running.dir, 2) then self:runStop("terrain change on the right") return false end end if checkDir(self, sides.right) and (not checkDir(self, self.running.dir) or not dir_is_cardinal) then self.running.block_right = true end end end if not self.running then return false end if not self.running.busy then self.running.cnt = self.running.cnt + 1 elseif self.running.busy.no_energy then return self:runStep() end return true end end --- Can we continue running ? -- Rewrite this method to hostiles, interesting terrain, whatever. -- This method should be called by its submethod, it tries to detect changes in the terrain.<br/> -- It will also try to follow tunnels when they simply change direction. -- @return true if we can continue to run, false otherwise function _M:runCheck() if not self.running.path then local dir_is_cardinal = self.running.dir == 2 or self.running.dir == 4 or self.running.dir == 6 or self.running.dir == 8 local blocked_ahead = checkDir(self, self.running.dir) local sides = util.dirSides(self.running.dir, self.x, self.y) local blocked_left = checkDir(self, sides.left) local blocked_hard_left = checkDir(self, sides.hard_left) local blocked_right = checkDir(self, sides.right) local blocked_hard_right = checkDir(self, sides.hard_right) -- Do we change run direction ? We can only choose to change for left or right, never backwards. -- We must also be in a tunnel (both sides blocked) if (self.running.block_left or self.running.ignore_left) and (self.running.block_right or self.running.ignore_right) then if blocked_ahead then if blocked_right and (blocked_hard_right or self.running.ignore_right) then local back_left_x, back_left_y = util.coordAddDir(self.x, self.y, sides.hard_left) local blocked_back_left = checkDir(self, util.dirSides(sides.hard_left, back_left_x, back_left_y).left) -- Turn soft left if not blocked_left and (blocked_hard_left or not dir_is_cardinal) then if not dir_is_cardinal and not blocked_hard_left and not (checkDir(self, sides.left, 2) and blocked_back_left) then return false, "terrain changed ahead" end self.running.dir = util.dirSides(self.running.dir, self.x, self.y).left self.running.block_right = true if blocked_hard_left then self.running.block_left = true end return true end -- Turn hard left if not blocked_hard_left and (not self.running.ignore_left or (self.running.block_hard_left and self.running.block_right)) then if dir_is_cardinal and not blocked_left and not checkDir(self, sides.hard_left, 2) then return false, "terrain change on the left" end if not dir_is_cardinal and not blocked_back_left then return false, "terrain ahead blocks" end self.running.dir = sides.hard_left if self.running.block_hard_left and self.running.ignore_left and self.running.ignore_left == 1 then self.running.block_left = true end return true end end if blocked_left and (blocked_hard_left or self.running.ignore_left) then local back_right_x, back_right_y = util.coordAddDir(self.x, self.y, sides.hard_right) local blocked_back_right = checkDir(self, util.dirSides(sides.hard_right, back_right_x, back_right_y).right) -- Turn soft right if not blocked_right and (blocked_hard_right or not dir_is_cardinal) then if not dir_is_cardinal and not blocked_hard_right and not (checkDir(self, sides.right, 2) and blocked_back_right) then return false, "terrain changed ahead" end self.running.dir = sides.right self.running.block_left = true if blocked_hard_right then self.running.block_right = true end return true end -- Turn hard right if not blocked_hard_right and (not self.running.ignore_right or (self.running.block_hard_right and self.running.block_left)) then if dir_is_cardinal and not blocked_right and not checkDir(self, sides.hard_right, 2) then return false, "terrain change on the right" end if not dir_is_cardinal and not blocked_back_right then return false, "terrain ahead blocks" end self.running.dir = sides.hard_right if self.running.block_hard_right and self.running.ignore_right and self.running.ignore_right == 1 then self.running.block_right = true end return true end end else -- Favor cardinal directions if possible, otherwise we may miss something interesting if not dir_is_cardinal then -- Turn soft left if blocked_right and blocked_hard_left and not blocked_left and (blocked_hard_right or self.running.ignore_right) and (not self.running.ignore_left or self.running.ignore_left ~= 2) then if checkDir(self, sides.left, 2) then self.running.dir = sides.left self.running.block_left = true self.running.block_right = true return true else return false, "terrain changed ahead" end end -- Turn soft right if blocked_left and blocked_hard_right and not blocked_right and (blocked_hard_left or self.running.ignore_left) and (not self.running.ignore_right or self.running.ignore_right ~= 2) then if checkDir(self, sides.right, 2) then self.running.dir = sides.right self.running.block_left = true self.running.block_right = true return true else return false, "terrain changed ahead" end end end if checkDir(self, self.running.dir, 2) then if not dir_is_cardinal and ((self.running.block_left and not blocked_hard_left and not self.running.ignore_left) or (self.running.block_right and not blocked_hard_right and not self.running.ignore_right)) then return false, "terrain changed ahead" end -- Continue forward so we may turn if (blocked_left and not blocked_right) or (blocked_right and not blocked_left) then return true end end end end if not self.running.ignore_left and (self.running.block_left ~= blocked_left or self.running.block_left ~= blocked_hard_left) then return false, "terrain change on left side" end if not self.running.ignore_right and (self.running.block_right ~= blocked_right or self.running.block_right ~= blocked_hard_right) then return false, "terrain change on right side" end if blocked_ahead then return false, "terrain ahead blocks" end end return true end --- Stops running function _M:runStop(msg) if not self.running then return false end game:unregisterDialog(self.running.dialog) if not msg and self.running.explore and self.running.path and self.running.cnt == #self.running.path + 1 then msg = "at " .. self.running.explore end if msg then game.log("Ran for %d turns (stop reason: %s).", self.running.cnt, msg) end self:runStopped(self.running.cnt, msg) self.running = nil return true end --- Scan the run direction and sides with the given function function _M:runScan(fct) fct(self.x, self.y, "self") if not self.running.path then -- Ahead local dx, dy = util.dirToCoord(self.running.dir, self.x, self.y) local x, y = self.x + dx, self.y + dy fct(x, y, "ahead") local sides = util.dirSides(self.running.dir, self.x, self.y) if sides then -- Ahead left local dx, dy = util.dirToCoord(sides.left, self.x, self.y) local x, y = self.x + dx, self.y + dy fct(x, y, "ahead left") -- Ahead right local dx, dy = util.dirToCoord(sides.right, self.x, self.y) local x, y = self.x + dx, self.y + dy fct(x, y, "ahead right") -- Left local dx, dy = util.dirToCoord(sides.hard_left, self.x, self.y) local x, y = self.x + dx, self.y + dy fct(x, y, "left") -- Right local dx, dy = util.dirToCoord(sides.hard_right, self.x, self.y) local x, y = self.x + dx, self.y + dy fct(x, y, "right") end elseif self.running.path[self.running.cnt] then -- Ahead local x, y = self.running.path[self.running.cnt].x, self.running.path[self.running.cnt].y fct(x, y, "ahead") end end --- Called after running a step function _M:runMoved() end --- Called after stopping running function _M:runStopped() end
gpl-3.0
LegionXI/darkstar
scripts/zones/Hall_of_Transference/npcs/_0e0.lua
14
1356
----------------------------------- -- Area: Hall of Transference -- NPC: Cermet Gate - Holla -- @pos -219 -6 280 14 ----------------------------------- package.loaded["scripts/zones/Hall_of_Transference/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Hall_of_Transference/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) > BELOW_THE_ARKS) then player:startEvent(0x0096); else player:messageSpecial(NO_RESPONSE_OFFSET+1); -- The door is firmly shut. end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0096 and option == 1) then player:setPos(92.033, 0, 80.380, 255, 16); -- To Promyvion Holla {R} end end;
gpl-3.0
ibm2431/darkstar
scripts/globals/weaponskills/vorpal_thrust.lua
10
1436
----------------------------------- -- Vorpal Thrust -- Polearm weapon skill -- Skill Level: 175 -- Delivers a single-hit attack. Chance of params.critical varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Aqua Gorget & Light Gorget. -- Aligned with the Aqua Belt & Light Belt. -- Element: None -- Modifiers: STR:50% AGI:50% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 1 params.ftp100 = 1 params.ftp200 = 1 params.ftp300 = 1 params.str_wsc = 0.2 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.2 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 params.crit100 = 0.3 params.crit200 = 0.6 params.crit300 = 0.9 params.canCrit = true params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0 params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.5 params.agi_wsc = 0.5 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) return tpHits, extraHits, criticalHit, damage end
gpl-3.0
ibm2431/darkstar
scripts/globals/spells/bind.lua
12
1261
----------------------------------------- -- Spell: Bind ----------------------------------------- require("scripts/globals/magic") require("scripts/globals/msg") require("scripts/globals/status") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function onSpellCast(caster, target, spell) -- Pull base stats. local dINT = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT) -- Duration, including resistance. May need more research. local duration = calculateDuration(60, spell:getSkillType(), spell:getSpellGroup(), caster, target) -- Resist local params = {} params.diff = dINT params.skillType = dsp.skill.ENFEEBLING_MAGIC params.bonus = 0 params.effect = dsp.effect.BIND local resist = applyResistanceEffect(caster, target, spell, params) if resist >= 0.5 then --Do it! --Try to erase a weaker bind. if target:addStatusEffect(params.effect, target:speed(), 0 , duration * resist) then spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS) else spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) end else spell:setMsg(dsp.msg.basic.MAGIC_RESIST) end return params.effect end
gpl-3.0
atheurer/MoonGen
rfc2544/benchmarks/backtoback.lua
9
13123
package.path = package.path .. "rfc2544/?.lua" local standalone = false if master == nil then standalone = true master = "dummy" end local dpdk = require "dpdk" local memory = require "memory" local device = require "device" local ts = require "timestamping" local filter = require "filter" local ffi = require "ffi" local barrier = require "barrier" local arp = require "proto.arp" local timer = require "timer" local namespaces = require "namespaces" local utils = require "utils.utils" local tikz = require "utils.tikz" local UDP_PORT = 42 local benchmark = {} benchmark.__index = benchmark function benchmark.create() local self = setmetatable({}, benchmark) self.initialized = false return self end setmetatable(benchmark, {__call = benchmark.create}) function benchmark:init(arg) self.granularity = arg.granularity or 100 self.duration = arg.duration or 2 self.numIterations = arg.numIterations or 50 self.rxQueues = arg.rxQueues self.txQueues = arg.txQueues self.skipConf = arg.skipConf self.dut = arg.dut self.initialized = true end function benchmark:config() self.undoStack = {} utils.addInterfaceIP(self.dut.ifIn, "198.18.1.1", 24) table.insert(self.undoStack, {foo = utils.delInterfaceIP, args = {self.dut.ifIn, "198.18.1.1", 24}}) utils.addInterfaceIP(self.dut.ifOut, "198.19.1.1", 24) table.insert(self.undoStack, {foo = utils.delInterfaceIP, args = {self.dut.ifOut, "198.19.1.1", 24}}) end function benchmark:undoConfig() local len = #self.undoStack for k, v in ipairs(self.undoStack) do --work in stack order local elem = self.undoStack[len - k + 1] elem.foo(unpack(elem.args)) end --clear stack self.undoStack = {} end function benchmark:getCSVHeader() local str = "frameSize,precision,linkspeed,duration" for iteration=1, self.numIterations do str = str .. ",burstsize iter" .. iteration end return str end function benchmark:resultToCSV(result) str = result.frameSize .. "," .. self.granularity .. "," .. self.txQueues[1].dev:getLinkStatus().speed .. "," .. self.duration .. "s" for iteration=1, self.numIterations do str = str .. "," .. result[iteration] end return str end function benchmark:toTikz(filename, ...) local values = {} local numResults = select("#", ...) for i=1, numResults do local result = select(i, ...) local avg = 0 local numVals = 0 for _, v in ipairs(result) do avg = avg + v numVals = numVals + 1 end avg = avg / numVals table.insert(values, {k = result.frameSize, v = avg}) end table.sort(values, function(e1, e2) return e1.k < e2.k end) local xtick = "" local t64 = false local last = -math.huge for k, p in ipairs(values) do if (p.k - last) >= 128 then xtick = xtick .. p.k if values[k + 1] then xtick = xtick .. "," end last = p.k end end local img = tikz.new(filename .. ".tikz", [[xlabel={packet size [byte]}, ylabel={burst size [packet]}, grid=both, ymin=0, xmin=0, xtick={]] .. xtick .. [[},scaled ticks=false, width=9cm, height=4cm, cycle list name=exotic]]) img:startPlot() for _, p in ipairs(values) do img:addPoint(p.k, p.v) end img:endPlot("average burst size") img:startPlot() for _, p in ipairs(values) do local v = math.ceil((self.txQueues[1].dev:getLinkStatus().speed * 10^6 / ((p.k + 20) * 8)) * self.duration) img:addPoint(p.k, v) end img:finalize("max burst size") end function benchmark:bench(frameSize) if not self.initialized then return print("benchmark not initialized"); elseif frameSize == nil then return error("benchmark got invalid frameSize"); end if not self.skipConf then self:config() end local port = UDP_PORT local bar = barrier.new(2) local results = {frameSize = frameSize} for iteration=1, self.numIterations do printf("starting iteration %d for frame size %d", iteration, frameSize) local loadSlave = dpdk.launchLua("backtobackLoadSlave", self.txQueues[1], frameSize, nil, bar, self.granularity, self.duration) local counterSlave = dpdk.launchLua("backtobackCounterSlave", self.rxQueues[1], frameSize, bar, self.granularity, self.duration) local longestS = loadSlave:wait() local longestR = counterSlave:wait() if longest ~= loadSlave:wait() then printf("WARNING: loadSlave and counterSlave reported different burst sizes (sender=%d, receiver=%d)", longestS, longestR) results[iteration] = -1 else results[iteration] = longestS printf("iteration %d: longest burst: %d", iteration, longestS) end end if not self.skipConf then self:undoConfig() end return results end local rsns = namespaces.get() function sendBurst(numPkts, mem, queue, size, port, modFoo) local sent = 0 local bufs = mem:bufArray(64) local stop = numPkts - (numPkts % 64) while dpdk.running() and sent < stop do bufs:alloc(size) for _, buf in ipairs(bufs) do local pkt = buf:getUdpPacket() pkt.udp:setDstPort(port) end bufs:offloadUdpChecksums() sent = sent + queue:send(bufs) end if numPkts ~= stop then bufs = mem:bufArray(numPkts % 64) bufs:alloc(size) for _, buf in ipairs(bufs) do local pkt = buf:getUdpPacket() pkt.udp:setDstPort(port) end bufs:offloadUdpChecksums() sent = sent + queue:send(bufs) end return sent end function backtobackLoadSlave(queue, frameSize, modifier, bar, granularity, duration) local ethDst = arp.blockingLookup("198.18.1.1", 10) --TODO: error on timeout -- gen payload template suggested by RFC2544 local udpPayloadLen = frameSize - 46 local udpPayload = ffi.new("uint8_t[?]", udpPayloadLen) for i = 0, udpPayloadLen - 1 do udpPayload[i] = bit.band(i, 0xf) end local mem = memory.createMemPool(function(buf) local pkt = buf:getUdpPacket() pkt:fill{ pktLength = frameSize - 4, -- self sets all length headers fields in all used protocols, -4 for FCS ethSrc = queue, -- get the src mac from the device ethDst = ethDst, -- does not affect performance, as self fill is done before any packet is sent ip4Src = "198.18.1.2", ip4Dst = "198.19.1.2", udpSrc = UDP_PORT, -- udpSrc will be set later as it varies } -- fill udp payload with prepared udp payload ffi.copy(pkt.payload, udpPayload, udpPayloadLen) end) --wait for counter slave bar:wait() --TODO: dirty workaround for resetting a barrier dpdk.sleepMicros(100) bar:reinit(2) local linkSpeed = queue.dev:getLinkStatus().speed local maxPkts = math.ceil((linkSpeed * 10^6 / ((frameSize + 20) * 8)) * duration) -- theoretical max packets send in about `duration` seconds with linkspeed local count = maxPkts local longest = 0 local binSearch = utils.binarySearch(0, maxPkts) local first = true while dpdk.running() do local t = timer.new(0.5) queue:setRate(10) while t:running() do sendBurst(64, mem, queue, frameSize - 4, UDP_PORT+1) end queue:setRate(linkSpeed) local sent = sendBurst(count, mem, queue, frameSize - 4, UDP_PORT) rsns.sent = sent bar:wait() --TODO: fix barrier reset -- reinit interferes with wait dpdk.sleepMicros(100) bar:reinit(2) -- do a binary search -- throw away firt try if first then first = false else local top = sent == rsns.received --get next rate local nextCount, finished = binSearch:next(count, top, granularity) -- update longest longest = (top and count) or longest if finished then break end printf("loadSlave: sent %d and received %d => changing from %d to %d", sent, rsns.received, count, nextCount) count = nextCount end dpdk.sleepMillis(2000) end return longest end function backtobackCounterSlave(queue, frameSize, bar, granularity, duration) local bufs = memory.bufArray() local maxPkts = math.ceil((queue.dev:getLinkStatus().speed * 10^6 / ((frameSize + 20) * 8)) * duration) -- theoretical max packets send in about `duration` seconds with linkspeed local count = maxPkts local longest = 0 local binSearch = utils.binarySearch(0, maxPkts) local first = true local t = timer:new(0.5) while t:running() do queue:tryRecv(bufs, 100) bufs:freeAll() end -- wait for sender to be ready bar:wait() while dpdk.running() do local timer = timer:new(duration + 2) local counter = 0 while timer:running() do rx = queue:tryRecv(bufs, 1000) for i = 1, rx do local buf = bufs[i] local pkt = buf:getUdpPacket() if pkt.udp:getDstPort() == UDP_PORT then counter = counter + 1 end end bufs:freeAll() if counter >= count then break end end rsns.received = counter -- wait for sender -> both renewed value in rsns bar:wait() -- do a binary search -- throw away firt try if first then first = false else local top = counter == rsns.sent --get next rate local nextCount, finished = binSearch:next(count, top, granularity) -- update longest longest = (top and count) or longest if finished then break end printf("counterSlave: sent %d and received %d => changing from %d to %d", rsns.sent, counter, count, nextCount) count = nextCount end dpdk.sleepMillis(2000) end return longest end --for standalone benchmark if standalone then function master() local args = utils.parseArguments(arg) local txPort, rxPort = args.txport, args.rxport if not txPort or not rxPort then return print("usage: --txport <txport> --rxport <rxport> --duration <duration> --iterations <num iterations>") end local rxDev, txDev if txPort == rxPort then -- sending and receiving from the same port txDev = device.config({port = txPort, rxQueues = 2, txQueues = 4}) rxDev = txDev else -- two different ports, different configuration txDev = device.config({port = txPort, rxQueues = 2, txQueues = 4}) rxDev = device.config({port = rxPort, rxQueues = 2, txQueues = 3}) end device.waitForLinks() if txPort == rxPort then dpdk.launchLua(arp.arpTask, { { txQueue = txDev:getTxQueue(0), rxQueue = txDev:getRxQueue(1), ips = {"198.18.1.2", "198.19.1.2"} } }) else dpdk.launchLua(arp.arpTask, { { txQueue = txDev:getTxQueue(0), rxQueue = txDev:getRxQueue(1), ips = {"198.18.1.2"} }, { txQueue = rxDev:getTxQueue(0), rxQueue = rxDev:getRxQueue(1), ips = {"198.19.1.2", "198.18.1.1"} } }) end local bench = benchmark() bench:init({ txQueues = {txDev:getTxQueue(1)}, rxQueues = {rxDev:getRxQueue(0)}, granularity = 100, duration = args.duration, numIterations = args.iterations, skipConf = true, }) print(bench:getCSVHeader()) local results = {} local FRAME_SIZES = {64, 128, 256, 512, 1024, 1280, 1518} for _, frameSize in ipairs(FRAME_SIZES) do local result = bench:bench(frameSize) -- save and report results table.insert(results, result) print(bench:resultToCSV(result)) end bench:toTikz("btb", unpack(results)) end end local mod = {} mod.__index = mod mod.benchmark = benchmark return mod
mit
lache/RacingKingLee
crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/TransitionSlideInR.lua
11
1045
-------------------------------- -- @module TransitionSlideInR -- @extend TransitionSlideInL -- @parent_module cc -------------------------------- -- Creates a transition with duration and incoming scene.<br> -- param t Duration time, in seconds.<br> -- param scene A given scene.<br> -- return A autoreleased TransitionSlideInR object. -- @function [parent=#TransitionSlideInR] create -- @param self -- @param #float t -- @param #cc.Scene scene -- @return TransitionSlideInR#TransitionSlideInR ret (return value: cc.TransitionSlideInR) -------------------------------- -- Returns the action that will be performed by the incoming and outgoing scene. -- @function [parent=#TransitionSlideInR] action -- @param self -- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval) -------------------------------- -- -- @function [parent=#TransitionSlideInR] TransitionSlideInR -- @param self -- @return TransitionSlideInR#TransitionSlideInR self (return value: cc.TransitionSlideInR) return nil
mit
lache/RacingKingLee
crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/Event.lua
3
1317
-------------------------------- -- @module Event -- @extend Ref -- @parent_module cc -------------------------------- -- Checks whether the event has been stopped.<br> -- return True if the event has been stopped. -- @function [parent=#Event] isStopped -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the event type.<br> -- return The event type. -- @function [parent=#Event] getType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Gets current target of the event.<br> -- return The target with which the event associates.<br> -- note It onlys be available when the event listener is associated with node.<br> -- It returns 0 when the listener is associated with fixed priority. -- @function [parent=#Event] getCurrentTarget -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- Stops propagation for current event. -- @function [parent=#Event] stopPropagation -- @param self -- @return Event#Event self (return value: cc.Event) -------------------------------- -- Constructor -- @function [parent=#Event] Event -- @param self -- @param #int type -- @return Event#Event self (return value: cc.Event) return nil
mit
ibm2431/darkstar
scripts/zones/Crawlers_Nest_[S]/IDs.lua
9
1081
----------------------------------- -- Area: Crawlers_Nest_[S] ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.CRAWLERS_NEST_S] = { text = { ITEM_CANNOT_BE_OBTAINED = 6904, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6910, -- Obtained: <item>. GIL_OBTAINED = 6911, -- Obtained <number> gil. KEYITEM_OBTAINED = 6913, -- Obtained key item: <keyitem>. ITEM_DELIVERY_DIALOG = 7677, -- Hello! Any packages to sendy-wend? COMMON_SENSE_SURVIVAL = 8642, -- It appears that you have arrived at a new survival guide provided by the Servicemen's Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world. }, mob = { MORILLE_MORTELLE_PH = { [17477636] = 17477640, -- 61 0 -4 }, }, npc = { }, } return zones[dsp.zone.CRAWLERS_NEST_S]
gpl-3.0
LuaDist2/lzmq-timer
src/lua/lzmq/ffi/error.lua
15
2429
-- -- Author: Alexey Melnichuk <mimir@newmail.ru> -- -- Copyright (C) 2013-2014 Alexey Melnichuk <mimir@newmail.ru> -- -- Licensed according to the included 'LICENCE' document -- -- This file is part of lua-lzqm library. -- local ok, zmq = pcall(require, "lzmq") if not ok then zmq = nil end local errors if zmq then errors = {} for n,e in pairs(zmq.errors) do if type(n) == 'string' then errors[n] = e end end else -- WARNING this is not best way local IS_WINDOWS = (require "ffi".os:lower() == 'windows') or package.config:sub(1,1) == '\\' local ZMQ_HAUSNUMERO = 156384712 local zmq_errors = { EFSM = ZMQ_HAUSNUMERO + 51; ENOCOMPATPROTO = ZMQ_HAUSNUMERO + 52; ETERM = ZMQ_HAUSNUMERO + 53; EMTHREAD = ZMQ_HAUSNUMERO + 54; } errors = { ENOMEM = 12; EACCES = 13; EFAULT = 14; EINVAL = 22; EAGAIN = 35; EHOSTUNREACH = 65, ENOTSOCK = 38; ENETDOWN = 50; EPROTONOSUPPORT = 43; ENOBUFS = 55; ENETUNREACH = 51; ENOTSUP = 45; ETIMEDOUT = 60; EADDRNOTAVAIL = 49; EADDRINUSE = 48; ECONNABORTED = 53; EAFNOSUPPORT = 47; ECONNREFUSED = 61; ENOTCONN = 57; EINPROGRESS = 36; ECONNRESET = 54; EMSGSIZE = 40; } if IS_WINDOWS then local winerr = { EAGAIN = 11; EHOSTUNREACH = 110; ENOTSOCK = 128; ENETDOWN = 116; EPROTONOSUPPORT = 135; ENOBUFS = 119; ENETUNREACH = 118; ENOTSUP = 129; ETIMEDOUT = 138; EADDRNOTAVAIL = 101; EADDRINUSE = 100; ECONNABORTED = 106; EAFNOSUPPORT = 102; ECONNREFUSED = 107; ENOTCONN = 126; EINPROGRESS = 112; ECONNRESET = 108; EMSGSIZE = 115; } for e, v in pairs(winerr) do errors[e]=v end else local ok, syscall = pcall(require, "syscall") if not ok then syscall = nil end if syscall and syscall.c and syscall.c.E then local sys_errors = {} local E = syscall.c.E for e, v in pairs(errors) do sys_errors[e] = E[(e:sub(2))] or v end errors = sys_errors end end for e, v in pairs(zmq_errors) do errors[e]=v end end return errors
mit
naclander/tome
game/modules/tome/data/gfx/particles/teleport_water.lua
3
1221
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org base_size = 32 return { base = 1000, angle = { 0, 360 }, anglev = { 2000, 5000 }, anglea = { 20, 60 }, life = { 20, 30 }, size = { 3, 7 }, sizev = {0, 0}, sizea = {0, 0}, r = {0, 0}, rv = {0, 0}, ra = {0, 0}, g = {10, 100}, gv = {0, 0}, ga = {0, 0}, b = {100, 255}, bv = {0, 10}, ba = {0, 0}, a = {25, 255}, av = {0, 0}, aa = {0, 0}, }, function(self) self.nb = (self.nb or 0) + 1 if self.nb < 6 then self.ps:emit(100) end end
gpl-3.0
icyxp/kong
spec/03-plugins/20-hmac-auth/04-invalidations_spec.lua
2
7695
local helpers = require "spec.helpers" local cjson = require "cjson" local crypto = require "crypto" describe("Plugin: hmac-auth (invalidations)", function() local client_proxy, client_admin, consumer, credential setup(function() helpers.run_migrations() local api = assert(helpers.dao.apis:insert { name = "api-1", hosts = { "hmacauth.com" }, upstream_url = helpers.mock_upstream_url, }) assert(helpers.dao.plugins:insert { name = "hmac-auth", api_id = api.id, config = { clock_skew = 3000, }, }) consumer = assert(helpers.dao.consumers:insert { username = "consumer1", custom_id = "1234", }) credential = assert(helpers.dao["hmacauth_credentials"]:insert { username = "bob", secret = "secret", consumer_id = consumer.id, }) assert(helpers.start_kong({ nginx_conf = "spec/fixtures/custom_nginx.template", })) client_proxy = helpers.proxy_client() client_admin = helpers.admin_client() end) teardown(function() if client_proxy and client_admin then client_proxy:close() client_admin:close() end helpers.stop_kong(nil, true) end) local function hmac_sha1_binary(secret, data) return crypto.hmac.digest("sha1", data, secret, true) end local function get_authorization(username) local date = os.date("!%a, %d %b %Y %H:%M:%S GMT") local encodedSignature = ngx.encode_base64(hmac_sha1_binary("secret", "date: " .. date)) return [["hmac username="]] .. username .. [[",algorithm="hmac-sha1",headers="date",signature="]] .. encodedSignature .. [["]], date end describe("HMAC Auth Credentials entity invalidation", function() it("should invalidate when Hmac Auth Credential entity is deleted", function() -- It should work local authorization, date = get_authorization("bob") local res = assert(client_proxy:send { method = "GET", path = "/requests", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(200, res) -- Check that cache is populated local cache_key = helpers.dao.hmacauth_credentials:cache_key("bob") res = assert(client_admin:send { method = "GET", path = "/cache/" .. cache_key, body = {}, }) assert.res_status(200, res) -- Retrieve credential ID res = assert(client_admin:send { method = "GET", path = "/consumers/consumer1/hmac-auth/", body = {}, }) local body = assert.res_status(200, res) local credential_id = cjson.decode(body).data[1].id assert.equal(credential.id, credential_id) -- Delete Hmac Auth credential (which triggers invalidation) res = assert(client_admin:send { method = "DELETE", path = "/consumers/consumer1/hmac-auth/" .. credential_id, body = {}, }) assert.res_status(204, res) -- ensure cache is invalidated helpers.wait_until(function() local res = assert(client_admin:send { method = "GET", path = "/cache/" .. cache_key }) res:read_body() return res.status == 404 end) -- It should not work authorization, date = get_authorization("bob") local res = assert(client_proxy:send { method = "POST", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(403, res) end) it("should invalidate when Hmac Auth Credential entity is updated", function() local res = assert(client_admin:send { method = "POST", path = "/consumers/consumer1/hmac-auth/", body = { username = "bob", secret = "secret", consumer_id = consumer.id, }, headers = { ["Content-Type"] = "application/json", } }) local body = assert.res_status(201, res) credential = cjson.decode(body) -- It should work local authorization, date = get_authorization("bob") local res = assert(client_proxy:send { method = "GET", path = "/requests", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(200, res) -- It should not work local authorization, date = get_authorization("hello123") res = assert(client_proxy:send { method = "GET", path = "/requests", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(403, res) -- Update Hmac Auth credential (which triggers invalidation) res = assert(client_admin:send { method = "PATCH", path = "/consumers/consumer1/hmac-auth/" .. credential.id, body = { username = "hello123" }, headers = { ["Content-Type"] = "application/json" } }) assert.res_status(200, res) -- ensure cache is invalidated local cache_key = helpers.dao.hmacauth_credentials:cache_key("bob") helpers.wait_until(function() local res = assert(client_admin:send { method = "GET", path = "/cache/" .. cache_key }) res:read_body() return res.status == 404 end) -- It should work local authorization, date = get_authorization("hello123") local res = assert(client_proxy:send { method = "GET", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(200, res) end) end) describe("Consumer entity invalidation", function() it("should invalidate when Consumer entity is deleted", function() -- It should work local authorization, date = get_authorization("hello123") local res = assert(client_proxy:send { method = "GET", path = "/requests", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(200, res) -- Check that cache is populated local cache_key = helpers.dao.hmacauth_credentials:cache_key("hello123") res = assert(client_admin:send { method = "GET", path = "/cache/" .. cache_key, body = {}, }) assert.res_status(200, res) -- Delete Consumer (which triggers invalidation) res = assert(client_admin:send { method = "DELETE", path = "/consumers/consumer1", body = {}, }) assert.res_status(204, res) -- ensure cache is invalidated helpers.wait_until(function() local res = assert(client_admin:send { method = "GET", path = "/cache/" .. cache_key }) res:read_body() return res.status == 404 end) -- It should not work local authorization, date = get_authorization("bob") local res = assert(client_proxy:send { method = "GET", body = {}, headers = { ["HOST"] = "hmacauth.com", date = date, authorization = authorization } }) assert.res_status(403, res) end) end) end)
apache-2.0
LuaDist2/lzmq-timer
examples/perf/thread_thr.lua
16
3469
-- Copyright (c) 2011 Robert G. Jakabosky <bobby@sharedrealm.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. if #arg < 1 then print("usage: lua " .. arg[0] .. " [message-size] [message-count] [bind-to] [connect-to]") end local message_size = tonumber(arg[1] or 1) local message_count = tonumber(arg[2] or 100000) local bind_to = arg[3] or 'inproc://thread_lat_test' local connect_to = arg[4] or 'inproc://thread_lat_test' local zmq = require"lzmq" local zthreads = require"lzmq.threads" local assert = zmq.assert local child_code = [[ local connect_to, message_size, message_count = ... local zmq = require"lzmq" local zthreads = require"lzmq.threads" local assert = zmq.assert local ctx = zthreads.get_parent_ctx() local s = ctx:socket(zmq.PUB) s:set_sndhwm(message_count+1) s:connect(connect_to) local data = ("0"):rep(message_size) local msg_data = zmq.msg_init_data(data) local msg = zmq.msg_init() zmq.utils.sleep(2) -- wait subscriber print("sending") local timer = zmq.utils.stopwatch():start() for i = 1, message_count + 1 do assert(msg:copy(msg_data)) assert(s:send_msg(msg)) end local elapsed = timer:stop() s:close() if elapsed == 0 then elapsed = 1 end local throughput = message_count / (elapsed / 1000000) local megabits = throughput * message_size * 8 / 1000000 print(string.format("Sender mean throughput: %i [msg/s]", throughput)) print(string.format("Sender mean throughput: %.3f [Mb/s]", megabits)) print("sending thread finished.") ]] local ctx = zmq.init(1) local s = ctx:socket(zmq.SUB) s:set_subscribe("") s:set_rcvhwm(message_count+1) s:bind(bind_to) print(string.format("message size: %i [B]", message_size)) print(string.format("message count: %i", message_count)) local child_thread = zthreads.runstring(ctx, child_code, connect_to, message_size, message_count) child_thread:start() local msg msg = zmq.msg_init() assert(s:recv_msg(msg)) local timer = zmq.utils.stopwatch():start() for i = 1, message_count - 1 do assert(s:recv_msg(msg)) assert(msg:size() == message_size, "Invalid message size") end local elapsed = timer:stop() s:close() child_thread:join() ctx:term() if elapsed == 0 then elapsed = 1 end local throughput = message_count / (elapsed / 1000000) local megabits = throughput * message_size * 8 / 1000000 print(string.format("mean throughput: %i [msg/s]", throughput)) print(string.format("mean throughput: %.3f [Mb/s]", megabits))
mit
ibm2431/darkstar
scripts/globals/items/dish_of_spaghetti_carbonara.lua
11
1545
----------------------------------------- -- ID: 5190 -- Item: dish_of_spaghetti_carbonara -- Food Effect: 30Min, All Races ----------------------------------------- -- Health % 14 -- Health Cap 175 -- Magic 10 -- Strength 4 -- Vitality 2 -- Intelligence -3 -- Attack % 17 -- Attack Cap 65 -- Store TP 6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,5190) end function onEffectGain(target,effect) target:addMod(dsp.mod.FOOD_HPP, 14) target:addMod(dsp.mod.FOOD_HP_CAP, 175) target:addMod(dsp.mod.MP, 10) target:addMod(dsp.mod.STR, 4) target:addMod(dsp.mod.VIT, 2) target:addMod(dsp.mod.INT, -3) target:addMod(dsp.mod.FOOD_ATTP, 17) target:addMod(dsp.mod.FOOD_ATT_CAP, 65) target:addMod(dsp.mod.STORETP, 6) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 14) target:delMod(dsp.mod.FOOD_HP_CAP, 175) target:delMod(dsp.mod.MP, 10) target:delMod(dsp.mod.STR, 4) target:delMod(dsp.mod.VIT, 2) target:delMod(dsp.mod.INT, -3) target:delMod(dsp.mod.FOOD_ATTP, 17) target:delMod(dsp.mod.FOOD_ATT_CAP, 65) target:delMod(dsp.mod.STORETP, 6) end
gpl-3.0
ibm2431/darkstar
scripts/zones/Sealions_Den/npcs/Airship_Door.lua
8
1246
----------------------------------- -- Area: Sealion's Den -- NPC: Airship_Door ----------------------------------- local ID = require("scripts/zones/Sealions_Den/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local offset = npc:getID() - ID.npc.AIRSHIP_DOOR_OFFSET player:startEvent(32003, offset + 1) end function onEventUpdate(player, csid, option) local inst = player:getCharVar("bcnm_instanceid") -- spawn omega for given instance if csid == 1 and option == 0 then local omegaId = ID.mob.ONE_TO_BE_FEARED_OFFSET + (7 * (inst - 1)) + 5 if omegaId and not GetMobByID(omegaId):isSpawned() then SpawnMob(omegaId) end -- spawn ultima for given instance elseif csid == 2 and option == 0 then local ultimaId = ID.mob.ONE_TO_BE_FEARED_OFFSET + (7 * (inst - 1)) + 6 if ultimaId and not GetMobByID(ultimaId):isSpawned() then SpawnMob(ultimaId) end end end function onEventFinish(player, csid, option) if csid == 32003 and option >= 100 and option <= 102 then local inst = option - 99 player:startEvent(player:getLocalVar("[OTBF]cs"), inst) end end
gpl-3.0
LegionXI/darkstar
scripts/zones/Windurst_Woods/npcs/Kuzah_Hpirohpon.lua
27
1199
----------------------------------- -- Area: Windurst Woods -- NPC: Kuzah Hpirohpon -- Guild Merchant NPC: Clothcrafting Guild -- @pos -80.068 -3.25 -127.686 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(5152,6,21,0)) then player:showText(npc,KUZAH_HPIROHPON_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
softer/prosody-modules
mod_openid/mod_openid.lua
32
15176
local usermanager = require "core.usermanager" local httpserver = require "net.httpserver" local jidutil = require "util.jid" local hmac = require "hmac" local base64 = require "util.encodings".base64 local humane = require "util.serialization".serialize -- Configuration local base = "openid" local openidns = "http://specs.openid.net/auth/2.0" -- [#4.1.2] local response_404 = { status = "404 Not Found", body = "<h1>Page Not Found</h1>Sorry, we couldn't find what you were looking for :(" }; local associations = {} local function genkey(length) -- FIXME not cryptographically secure str = {} for i = 1,length do local rand = math.random(33, 126) table.insert(str, string.char(rand)) end return table.concat(str) end local function tokvstring(dict) -- key-value encoding for a dictionary [#4.1.3] local str = "" for k,v in pairs(dict) do str = str..k..":"..v.."\n" end return str end local function newassoc(key, shared) -- TODO don't use genkey here local handle = genkey(16) associations[handle] = {} associations[handle]["key"] = key associations[handle]["shared"] = shared associations[handle]["time"] = os.time() return handle end local function split(str, sep) local splits = {} str:gsub("([^.."..sep.."]*)"..sep, function(c) table.insert(splits, c) end) return splits end local function sign(response, key) local fields = {} for _,field in pairs(split(response["openid.signed"],",")) do fields[field] = response["openid."..field] end -- [#10.1] return base64.encode(hmac.sha256(key, tokvstring(fields))) end local function urlencode(s) return (string.gsub(s, "%W", function(str) return string.format("%%%02X", string.byte(str)) end)) end local function urldecode(s) return(string.gsub(string.gsub(s, "+", " "), "%%(%x%x)", function(str) return string.char(tonumber(str,16)) end)) end local function utctime() local now = os.time() local diff = os.difftime(now, os.time(os.date("!*t", now))) return now-diff end local function nonce() -- generate a response nonce [#10.1] local random = "" for i=0,10 do random = random..string.char(math.random(33,126)) end local timestamp = os.date("%Y-%m-%dT%H:%M:%SZ", utctime()) return timestamp..random end local function query_params(query) if type(query) == "string" and #query > 0 then if query:match("=") then local params = {} for k, v in query:gmatch("&?([^=%?]+)=([^&%?]+)&?") do if k and v then params[urldecode(k)] = urldecode(v) end end return params else return urldecode(query) end end end local function split_host_port(combined) local host = combined local port = "" local cpos = string.find(combined, ":") if cpos ~= nil then host = string.sub(combined, 0, cpos-1) port = string.sub(combined, cpos+1) end return host, port end local function toquerystring(dict) -- query string encoding for a dictionary [#4.1.3] local str = "" for k,v in pairs(dict) do str = str..urlencode(k).."="..urlencode(v).."&" end return string.sub(str, 0, -1) end local function match_realm(url, realm) -- FIXME do actual match [#9.2] return true end local function handle_endpoint(method, body, request) module:log("debug", "Request at OpenID provider endpoint") local params = nil if method == "GET" then params = query_params(request.url.query) elseif method == "POST" then params = query_params(body) else -- TODO error return response_404 end module:log("debug", "Request Parameters:\n"..humane(params)) if params["openid.ns"] == openidns then -- OpenID 2.0 request [#5.1.1] if params["openid.mode"] == "associate" then -- Associate mode [#8] -- TODO implement association -- Error response [#8.2.4] local openidresponse = { ["ns"] = openidns, ["session_type"] = params["openid.session_type"], ["assoc_type"] = params["openid.assoc_type"], ["error"] = "Association not supported... yet", ["error_code"] = "unsupported-type", } local kvresponse = tokvstring(openidresponse) module:log("debug", "OpenID Response:\n"..kvresponse) return { headers = { ["Content-Type"] = "text/plain" }, body = kvresponse } elseif params["openid.mode"] == "checkid_setup" or params["openid.mode"] == "checkid_immediate" then -- Requesting authentication [#9] if not params["openid.realm"] then -- set realm to default value of return_to [#9.1] if params["openid.return_to"] then params["openid.realm"] = params["openid.return_to"] else -- neither was sent, error [#9.1] -- FIXME return proper error return response_404 end end if params["openid.return_to"] then -- Assure that the return_to url matches the realm [#9.2] if not match_realm(params["openid.return_to"], params["openid.realm"]) then -- FIXME return proper error return response_404 end -- Verify the return url [#9.2.1] -- TODO implement return url verification end if params["openid.claimed_id"] and params["openid.identity"] then -- asserting an identifier [#9.1] if params["openid.identity"] == "http://specs.openid.net/auth/2.0/identifier_select" then -- automatically select an identity [#9.1] params["openid.identity"] = params["openid.claimed_id"] end if params["openid.mode"] == "checkid_setup" then -- Check ID Setup mode -- TODO implement: NEXT STEP local head = "<title>Prosody OpenID : Login</title>" local body = string.format([[ <p>Open ID Authentication<p> <p>Identifier: <tt>%s</tt></p> <p>Realm: <tt>%s</tt></p> <p>Return: <tt>%s</tt></p> <form method="POST" action="%s"> Jabber ID: <input type="text" name="jid"/><br/> Password: <input type="password" name="password"/><br/> <input type="hidden" name="openid.return_to" value="%s"/> <input type="submit" value="Authenticate"/> </form> ]], params["openid.claimed_id"], params["openid.realm"], params["openid.return_to"], base, params["openid.return_to"]) return string.format([[ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-type" content="text/html;charset=UTF-8" /> %s </head> <body> %s </body> </html> ]], head, body) elseif params["openid.mode"] == "checkid_immediate" then -- Check ID Immediate mode [#9.3] -- TODO implement check id immediate end else -- not asserting an identifier [#9.1] -- used for extensions -- TODO implement common extensions end elseif params["openid.mode"] == "check_authentication" then module:log("debug", "OpenID Check Authentication Mode") local assoc = associations[params["openid.assoc_handle"]] module:log("debug", "Checking Association Handle: "..params["openid.assoc_handle"]) if assoc and not assoc["shared"] then module:log("debug", "Found valid association") local sig = sign(params, assoc["key"]) local is_valid = "false" if sig == params["openid.sig"] then is_valid = "true" end module:log("debug", "Signature is: "..is_valid) openidresponse = { ns = openidns, is_valid = is_valid, } -- Delete this association associations[params["openid.assoc_handle"]] = nil return { headers = { ["Content-Type"] = "text/plain" }, body = tokvstring(openidresponse), } else module:log("debug", "No valid association") -- TODO return error -- Invalidate the handle [#11.4.2.2] end else -- Some other mode -- TODO error end elseif params["password"] then -- User is authenticating local user, domain = jidutil.split(params["jid"]) module:log("debug", "Authenticating "..params["jid"].." ("..user..","..domain..") with password: "..params["password"]) local valid = usermanager.validate_credentials(domain, user, params["password"], "PLAIN") if valid then module:log("debug", "Authentication Succeeded: "..params["jid"]) if params["openid.return_to"] ~= "" then -- TODO redirect the user to return_to with the openid response -- included, need to handle the case if its a GET, that there are -- existing query parameters on the return_to URL [#10.1] local host, port = split_host_port(request.headers.host) local endpointurl = "" if port == '' then endpointurl = string.format("http://%s/%s", host, base) else endpointurl = string.format("http://%s:%s/%s", host, port, base) end local nonce = nonce() local key = genkey(32) local assoc_handle = newassoc(key) local openidresponse = { ["openid.ns"] = openidns, ["openid.mode"] = "id_res", ["openid.op_endpoint"] = endpointurl, ["openid.claimed_id"] = endpointurl.."/"..user, ["openid.identity"] = endpointurl.."/"..user, ["openid.return_to"] = params["openid.return_to"], ["openid.response_nonce"] = nonce, ["openid.assoc_handle"] = assoc_handle, ["openid.signed"] = "op_endpoint,identity,claimed_id,return_to,assoc_handle,response_nonce", -- FIXME ["openid.sig"] = nil, } openidresponse["openid.sig"] = sign(openidresponse, key) queryresponse = toquerystring(openidresponse) redirecturl = params["openid.return_to"] -- add the parameters to the return_to if redirecturl:match("?") then redirecturl = redirecturl.."&" else redirecturl = redirecturl.."?" end redirecturl = redirecturl..queryresponse module:log("debug", "Open ID Positive Assertion Response Table:\n"..humane(openidresponse)) module:log("debug", "Open ID Positive Assertion Response URL:\n"..queryresponse) module:log("debug", "Redirecting User to:\n"..redirecturl) return { status = "303 See Other", headers = { Location = redirecturl, }, body = "Redirecting to: "..redirecturl -- TODO Include a note with a hyperlink to redirect } else -- TODO Do something useful is there is no return_to end else module:log("debug", "Authentication Failed: "..params["jid"]) -- TODO let them try again end else -- Not an Open ID request, do something useful -- TODO end return response_404 end local function handle_identifier(method, body, request, id) module:log("debug", "Request at OpenID identifier") local host, port = split_host_port(request.headers.host) local user_name = "" local user_domain = "" local apos = string.find(id, "@") if apos == nil then user_name = id user_domain = host else user_name = string.sub(id, 0, apos-1) user_domain = string.sub(id, apos+1) end user, domain = jidutil.split(id) local exists = usermanager.user_exists(user_name, user_domain) if not exists then return response_404 end local endpointurl = "" if port == '' then endpointurl = string.format("http://%s/%s", host, base) else endpointurl = string.format("http://%s:%s/%s", host, port, base) end local head = string.format("<title>Prosody OpenID : %s@%s</title>", user_name, user_domain) -- OpenID HTML discovery [#7.3] head = head .. string.format('<link rel="openid2.provider" href="%s" />', endpointurl) local content = 'request.url.path: ' .. request.url.path .. '<br/>' content = content .. 'host+port: ' .. request.headers.host .. '<br/>' content = content .. 'host: ' .. tostring(host) .. '<br/>' content = content .. 'port: ' .. tostring(port) .. '<br/>' content = content .. 'user_name: ' .. user_name .. '<br/>' content = content .. 'user_domain: ' .. user_domain .. '<br/>' content = content .. 'exists: ' .. tostring(exists) .. '<br/>' local body = string.format('<p>%s</p>', content) local data = string.format([[ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-type" content="text/html;charset=UTF-8" /> %s </head> <body> %s </body> </html> ]], head, body) return data; end local function handle_request(method, body, request) module:log("debug", "Received request") -- Make sure the host is enabled local host = split_host_port(request.headers.host) if not hosts[host] then return response_404 end if request.url.path == "/"..base then -- OpenID Provider Endpoint return handle_endpoint(method, body, request) else local id = request.url.path:match("^/"..base.."/(.+)$") if id then -- OpenID Identifier return handle_identifier(method, body, request, id) else return response_404 end end end httpserver.new{ port = 5280, base = base, handler = handle_request, ssl = false}
mit
LegionXI/darkstar
scripts/globals/items/shrimp_cracker.lua
12
1491
----------------------------------------- -- ID: 5635 -- Item: shrimp_cracker -- Food Effect: 3Min, All Races ----------------------------------------- -- Vitality 1 -- DEF +10 -- Amorph Killer 10 -- Resist Virus +10 -- HP Recovered While Healing 8 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,180,5635); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, 1); target:addMod(MOD_DEF, 10); target:addMod(MOD_AMORPH_KILLER, 10); target:addMod(MOD_VIRUSRES, 10); target:addMod(MOD_HPHEAL, 8); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, 1); target:delMod(MOD_DEF, 10); target:delMod(MOD_AMORPH_KILLER, 10); target:delMod(MOD_VIRUSRES, 10); target:delMod(MOD_HPHEAL, 8); end;
gpl-3.0
greasydeal/darkstar
scripts/globals/items/army_biscuit.lua
35
1254
----------------------------------------- -- ID: 5657 -- Item: army_biscuit -- Food Effect: 5Min?, All Races ----------------------------------------- -- HP Recovered While Healing 3 -- MP Recovered While Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5657); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HPHEAL, 3); target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HPHEAL, 3); target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
bacsmar/Urho3D
bin/Data/LuaScripts/53_LANDiscovery.lua
6
4321
-- Chat example -- This sample demonstrates: -- - Starting up a network server or connecting to it -- - Implementing simple chat functionality with network messages require "LuaScripts/Utilities/Sample" local startServer = nil; local stopServer = nil; local refreshServerList = nil; local serverList = nil; -- Local server port local SERVER_PORT = 54654 function Start() -- Execute the common startup for samples SampleStart() -- Enable OS cursor input.mouseVisible = true -- Create the user interface CreateUI() -- Set the mouse mode to use in the sample SampleInitMouseMode(MM_FREE) -- Subscribe to UI and network events SubscribeToEvents() end function CreateUI() SetLogoVisible(true) -- We need the full rendering window local uiStyle = cache:GetResource("XMLFile", "UI/DefaultStyle.xml") -- Set style to the UI root so that elements will inherit it ui.root.defaultStyle = uiStyle local marginTop = 20 CreateLabel("1. Start server", IntVector2(20, marginTop-20)); startServer = CreateButton("Start server", 160, IntVector2(20, marginTop)); stopServer = CreateButton("Stop server", 160, IntVector2(20, marginTop)); stopServer.visible = false; marginTop = marginTop + 80; CreateLabel("2. Discover LAN servers", IntVector2(20, marginTop-20)); refreshServerList = CreateButton("Search...", 160, IntVector2(20, marginTop)); marginTop = marginTop + 80; CreateLabel("Local servers:", IntVector2(20, marginTop - 20)); serverList = CreateLabel("", IntVector2(20, marginTop)); end function SubscribeToEvents() SubscribeToEvent("NetworkHostDiscovered", "HandleNetworkHostDiscovered"); SubscribeToEvent(startServer, "Released", "HandleStartServer"); SubscribeToEvent(stopServer, "Released", "HandleStopServer"); SubscribeToEvent(refreshServerList, "Released", "HandleDoNetworkDiscovery"); end function CreateButton(text, width, position) local font = cache:GetResource("Font", "Fonts/Anonymous Pro.ttf") local button = ui.root:CreateChild("Button") button:SetStyleAuto() button:SetFixedWidth(width) button:SetFixedHeight(30) button:SetPosition(position.x, position.y) local buttonText = button:CreateChild("Text") buttonText:SetFont(font, 12) buttonText:SetAlignment(HA_CENTER, VA_CENTER) buttonText.text = text return button end function CreateLabel(text, position) local font = cache:GetResource("Font", "Fonts/Anonymous Pro.ttf") local label = ui.root:CreateChild("Text") label:SetFont(font, 12) label.color = Color(0.0, 1.0, 0.0) label:SetPosition(position.x, position.y) label.text = text return label end function HandleNetworkHostDiscovered(eventType, eventData) local text = serverList.text local data = eventData["Beacon"]:GetVariantMap() text = text .. "\n" .. data["Name"]:GetString() .. "(" .. data["Players"]:GetInt() .. ")" .. eventData["Address"]:GetString() .. ":" .. eventData["Port"]:GetInt() serverList:SetText(text) end function HandleStartServer(eventType, eventData) if network:StartServer(SERVER_PORT) == true then local data = VariantMap(); data["Name"] = "Test server"; data["Players"] = 100; -- Set data which will be sent to all who requests LAN network discovery network:SetDiscoveryBeacon(data); startServer.visible = false; stopServer.visible = true; end end function HandleStopServer(eventType, eventData) network:StopServer(); startServer.visible = true; stopServer.visible = false; end function HandleDoNetworkDiscovery(eventType, eventData) network:DiscoverHosts(SERVER_PORT) serverList:SetText("") end -- Create XML patch instructions for screen joystick layout specific to this sample app function GetScreenJoystickPatchString() return "<patch>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">" .. " <attribute name=\"Is Visible\" value=\"false\" />" .. " </add>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" .. " <attribute name=\"Is Visible\" value=\"false\" />" .. " </add>" .. "</patch>" end
mit
ibm2431/darkstar
scripts/globals/items/serving_of_cilbir.lua
11
1294
----------------------------------------- -- ID: 5642 -- Item: serving_of_cilbir -- Food Effect: 3Hrs, All Races ----------------------------------------- -- HP % 5 (cap 150) -- MP % 5 (cap 100) -- HP recovered while healing 3 -- MP recovered while healing 3 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,10800,5642) end function onEffectGain(target, effect) target:addMod(dsp.mod.FOOD_HPP, 5) target:addMod(dsp.mod.FOOD_HP_CAP, 150) target:addMod(dsp.mod.FOOD_MPP, 5) target:addMod(dsp.mod.FOOD_MP_CAP, 100) target:addMod(dsp.mod.MPHEAL, 3) target:addMod(dsp.mod.HPHEAL, 3) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 5) target:delMod(dsp.mod.FOOD_HP_CAP, 150) target:delMod(dsp.mod.FOOD_MPP, 5) target:delMod(dsp.mod.FOOD_MP_CAP, 100) target:delMod(dsp.mod.MPHEAL, 3) target:delMod(dsp.mod.HPHEAL, 3) end
gpl-3.0
LegionXI/darkstar
scripts/zones/Balgas_Dais/mobs/Maat.lua
14
1549
----------------------------------- -- Area: Balga Dais -- MOB: Maat -- Genkai 5 Fight ----------------------------------- package.loaded["scripts/zones/Balgas_Dais/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Balgas_Dais/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob,target) -- target:showText(mob,YOU_DECIDED_TO_SHOW_UP); printf("Maat Balga Dais works"); -- When he take damage: target:showText(mob,THAT_LL_HURT_IN_THE_MORNING); -- He use dragon kick or tackle: target:showText(mob,TAKE_THAT_YOU_WHIPPERSNAPPER); -- He use spining attack: target:showText(mob,TEACH_YOU_TO_RESPECT_ELDERS); -- If you dying: target:showText(mob,LOOKS_LIKE_YOU_WERENT_READY); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob, target) local bf = mob:getBattlefield(); if (mob:getHPP() <20) then bf:win(); return; -- WHM's Maat additionally gives up if kept fighting for 5 min elseif (target:getMainJob() == JOBS.WHM and mob:getBattleTime() > 300) then bf:win(); return; end end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob, player, isKiller) player:showText(mob,YOUVE_COME_A_LONG_WAY); end;
gpl-3.0
xistoso/CppSharp
examples/SDL/premake4.lua
8
1388
project "SDL" SetupExampleProject() if config.ExampleTests then project "SDL.Tests" kind "ConsoleApp" language "C#" location "." dependson "SDL" files { libdir .. "/SDL/SDL.cs", libdir .. "/SDL/SDL_assert.cs", libdir .. "/SDL/SDL_audio.cs", libdir .. "/SDL/SDL_blendmode.cs", libdir .. "/SDL/SDL_clipboard.cs", libdir .. "/SDL/SDL_cpuinfo.cs", libdir .. "/SDL/SDL_error.cs", libdir .. "/SDL/SDL_events.cs", libdir .. "/SDL/SDL_gamecontroller.cs", libdir .. "/SDL/SDL_gesture.cs", libdir .. "/SDL/SDL_hints.cs", libdir .. "/SDL/SDL_joystick.cs", libdir .. "/SDL/SDL_keyboard.cs", libdir .. "/SDL/SDL_keycode.cs", libdir .. "/SDL/SDL_loadso.cs", libdir .. "/SDL/SDL_log.cs", libdir .. "/SDL/SDL_messagebox.cs", libdir .. "/SDL/SDL_mouse.cs", libdir .. "/SDL/SDL_pixels.cs", libdir .. "/SDL/SDL_platform.cs", libdir .. "/SDL/SDL_power.cs", libdir .. "/SDL/SDL_rect.cs", libdir .. "/SDL/SDL_render.cs", libdir .. "/SDL/SDL_rwops.cs", libdir .. "/SDL/SDL_scancode.cs", libdir .. "/SDL/SDL_surface.cs", libdir .. "/SDL/SDL_thread.cs", libdir .. "/SDL/SDL_timer.cs", libdir .. "/SDL/SDL_touch.cs", libdir .. "/SDL/SDL_version.cs", libdir .. "/SDL/SDL_video.cs", "*.lua" } end
mit
LegionXI/darkstar
scripts/zones/Port_Jeuno/npcs/Najib.lua
30
1385
----------------------------------- -- Area: Port Jeuno -- NPC: Najib -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local vHour = VanadielHour(); local vMin = VanadielMinute(); while vHour >= 1 do vHour = vHour - 6; end if ( vHour == -5) then vHour = 1; elseif ( vHour == -4) then vHour = 2; elseif ( vHour == -3) then vHour = 3; elseif ( vHour == -2) then vHour = 4; elseif ( vHour == -1) then vHour = 5; end local seconds = math.floor(2.4 * ((vHour * 60) + vMin)); player:startEvent( 0x272A, seconds, 0, 0, 0, 0, 0, 0, 0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Temenos/mobs/Proto-Ultima.lua
9
1458
----------------------------------- -- Area: Temenos -- Mob: Proto-Ultima ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/limbus"); ----------------------------------- function onMobSpawn(mob) mob:SetMagicCastingEnabled(false); end; function onMobFight(mob,target) local phase = mob:getLocalVar("battlePhase"); if (mob:actionQueueEmpty() == true) then if (mob:getHPP() < (80 - (phase * 20))) then mob:useMobAbility(1524); -- use Dissipation on phase change phase = phase + 1; if (phase == 2) then -- enable Holy II mob:SetMagicCastingEnabled(true); end if (phase == 4) then -- add Regain in final phase if (mob:hasStatusEffect(dsp.effect.REGAIN) == false) then mob:addStatusEffect(dsp.effect.REGAIN,7,3,0); mob:getStatusEffect(dsp.effect.REGAIN):setFlag(dsp.effectFlag.DEATH); end end mob:setLocalVar("battlePhase", phase); -- incrementing the phase here instead of in the Dissipation skill because stunning it prevents use. end end end; function onMobDeath(mob, player, isKiller) player:addTitle(dsp.title.TEMENOS_LIBERATOR); GetNPCByID(16928768+79):setPos(-559,5,-357); GetNPCByID(16928768+79):setStatus(dsp.status.NORMAL); GetNPCByID(16928768+474):setStatus(dsp.status.NORMAL); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Port_San_dOria/TextIDs.lua
4
4857
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED_1 = 6414; -- You cannot obtain the <<<Possible Special Code: 01>>><<<Possible Special Code: 05>>>#<<<BAD CHAR: 8280>>><<<BAD CHAR: 80>>><<<BAD CHAR: 80>>>.<<<Prompt>>> ITEM_CANNOT_BE_OBTAINED_2 = 6415; -- You cannot obtain the <<<Possible Special Code: 01>>><<<Possible Special Code: 05>>>#<<<BAD CHAR: 8280>>><<<BAD CHAR: 80>>><<<BAD CHAR: 80>>>. Come back after sorting your inventory. ITEM_CANNOT_BE_OBTAINED_3 = 6417; -- You cannot obtain the item. Come back after sorting your inventory. FULL_INVENTORY_AFTER_TRADE = 6418; -- You cannot obtain the <<<Possible Special Code: 01>>><<<Possible Special Code: 05>>>#<<<BAD CHAR: 8280>>><<<BAD CHAR: 80>>><<<BAD CHAR: 80>>>. Try trading again after sorting your inventory. ITEM_OBTAINED = 6419; -- Obtained: <<<Unknown Parameter (Type: 80) 1>>><<<Possible Special Code: 01>>><<<Possible Special Code: 05>>>#<<<BAD CHAR: 8280>>><<<BAD CHAR: 80>>><<<BAD CHAR: 80>>>. GIL_OBTAINED = 6420; -- Obtained <<<Numeric Parameter 0>>> gil. KEYITEM_OBTAINED = 6422; -- Obtained key item: <<<Unknown Parameter (Type: 80) 1>>><<<Possible Special Code: 01>>><<<Possible Special Code: 05>>>3<<<BAD CHAR: 8280>>><<<BAD CHAR: 80>>><<<BAD CHAR: 80>>>. HOMEPOINT_SET = 24; -- Home point set! FISHING_MESSAGE_OFFSET = 7203; -- You can't fish here. ITEM_DELIVERY_DIALOG = 7918; -- Now delivering parcels to rooms everywhere! -- Dialogs FLYER_REFUSED = 7530; -- This person isn't interested. FLYER_ALREADY = 7531; -- This person already has a flyer. FLYER_ACCEPTED = 7532; -- Your flyer is accepted! FLYERS_HANDED = 7533; -- You've handed outflyer(s). PORTAURE_DIALOG = 7795; -- What's this? A magic shop? Hmm...I could use a new line of work, and magic just might be the ticket! ANSWALD_DIALOG = 7815; -- A magic shop? Oh, it's right near here. I'll go check it out sometime. PRIETTA_DIALOG = 7839; -- This is the first I've heard of a magic shop here in San d'Oria. Such arts have never been popular in the Kingdom. AUVARE_DIALOG = 7846; -- What have I got here? Look, I can't read, but I takes what I gets, and you ain't getting it back! MIENE_DIALOG = 7899; -- Oh, a magic shop... Here in San d'Oria? I'd take a look if I got more allowance. ANSWALD_MESSAGE = 8392; -- Answald looks over curiously for a moment. PRIETTA_MESSAGE = 8393; -- Prietta looks over curiously for a moment. MIENE_MESSAGE = 8394; -- Miene looks over curiously for a moment. PORTAURE_MESSAGE = 8395; -- Portaure looks over curiously for a moment. AUVARE_MESSAGE = 8396; -- Auvare looks over curiously for a moment. -- Shop Texts ALBINIE_SHOP_DIALOG = 7859; -- Welcome to my simple shop. COULLAVE_SHOP_DIALOG = 7905; -- Can I help you? CROUMANGUE_SHOP_DIALOG = 7906; -- Can't fight on an empty stomach. How about some nourishment? VENDAVOQ_OPEN_DIALOG = 7913; -- Vandoolin! Vendavoq vring voods vack vrom Vovalpolos! Vuy! Vuy! VENDAVOQ_CLOSED_DIALOG = 7914; -- Vandoolin... Vendavoq's vream vo vell voods vrom vometown vf Vovalpolos... FIVA_OPEN_DIALOG = 7907; -- I've got imports from Kolshushu! MILVA_OPEN_DIALOG = 7908; -- How about some produce from Sarutabaruta? FIVA_CLOSED_DIALOG = 7909; -- I'm trying to sell goods from Kolshushu. But I can't because we don't have enough influence there. MILVA_CLOSED_DIALOG = 7910; -- I want to import produce from Sarutabaruta... But I can't do anything until we control that region! NIMIA_CLOSED_DIALOG = 7911; -- I can't sell goods from the lowlands of Elshimo because it's under foreign control. PATOLLE_CLOSED_DIALOG = 7912; -- I'm trying to find goods from Kuzotz. But how can I when it's under foreign control? DEGUERENDARS_OPEN_DIALOG = 7915; -- Welcome! Have a look at these rare goods from Tavnazia! DEGUERENDARS_CLOSED_DIALOG = 7916; -- With that other nation in control of the region, there is no way for me to import goods from Tavnazia... DEGUERENDARS_COP_NOT_COMPLETED = 7917; -- Why must I wait for the Kingdom to issue a permit allowing me to set up shop? How am I to feed my children in the meantime!? BONMAURIEUT_CLOSED_DIALOG = 8252; -- I would like to sell goods from the Elshimo Uplands, but I cannot, as it's under foreign control. NIMIA_OPEN_DIALOG = 8253; -- Hello, friend! Can I interest you in specialty goods from the Elshimo Lowlands? PATOLLE_OPEN_DIALOG = 8254; -- How about some specialty goods from Kuzotz? BONMAURIEUT_OPEN_DIALOG = 8255; -- My shipment is in! Would you like to see what has just arrived from the Elshimo Uplands? -- conquest Base CONQUEST_BASE = 7044; -- Tallying conquest results...
gpl-3.0
icyxp/kong
kong/plugins/response-transformer/header_transformer.lua
5
2673
local insert = table.insert local type = type local find = string.find local lower = string.lower local match = string.match local _M = {} local function iter(config_array) return function(config_array, i, previous_header_name, previous_header_value) i = i + 1 local header_to_test = config_array[i] if header_to_test == nil then -- n + 1 return nil end local header_to_test_name, header_to_test_value = match(header_to_test, "^([^:]+):*(.-)$") if header_to_test_value == "" then header_to_test_value = nil end return i, header_to_test_name, header_to_test_value end, config_array, 0 end local function append_value(current_value, value) local current_value_type = type(current_value) if current_value_type == "string" then return {current_value, value} elseif current_value_type == "table" then insert(current_value, value) return current_value else return {value} end end local function is_json_body(content_type) return content_type and find(lower(content_type), "application/json", nil, true) end local function is_body_transform_set(conf) return #conf.add.json > 0 or #conf.remove.json > 0 or #conf.replace.json > 0 or #conf.append.json > 0 end -- export utility functions _M.is_json_body = is_json_body _M.is_body_transform_set = is_body_transform_set --- -- # Example: -- ngx.headers = header_filter.transform_headers(conf, ngx.headers) -- We run transformations in following order: remove, replace, add, append. -- @param[type=table] conf Plugin configuration. -- @param[type=table] ngx_headers Table of headers, that should be `ngx.headers` -- @return table A table containing the new headers. function _M.transform_headers(conf, ngx_headers) -- remove headers for _, header_name, header_value in iter(conf.remove.headers) do ngx_headers[header_name] = nil end -- replace headers for _, header_name, header_value in iter(conf.replace.headers) do if ngx_headers[header_name] ~= nil then ngx_headers[header_name] = header_value end end -- add headers for _, header_name, header_value in iter(conf.add.headers) do if ngx_headers[header_name] == nil then ngx_headers[header_name] = header_value end end -- append headers for _, header_name, header_value in iter(conf.append.headers) do ngx_headers[header_name] = append_value(ngx_headers[header_name], header_value) end -- Removing the content-length header because the body is going to change if is_body_transform_set(conf) and is_json_body(ngx_headers["content-type"]) then ngx_headers["content-length"] = nil end end return _M
apache-2.0
LegionXI/darkstar
scripts/zones/Bastok_Mines/npcs/Trail_Markings.lua
7
2897
----------------------------------- -- Area: Bastok Mines -- NPC: Trail Markings -- Dynamis-Bastok Enter -- @pos 99 1 -67 234 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("Dynamis_Status") == 1) then player:startEvent(0x00CB); -- cs with Cornelia elseif (player:getVar("DynaBastok_Win") == 1) then player:startEvent(0x00d7,HYDRA_CORPS_EYEGLASS); -- Win CS elseif (player:hasKeyItem(VIAL_OF_SHROUDED_SAND)) then local firstDyna = 0; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if (checkFirstDyna(player,2)) then -- First Dyna-Bastok => CS firstDyna = 1; end if (player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaBastok]UniqueID")) then player:startEvent(0x00c9,2,firstDyna,0,BETWEEN_2DYNA_WAIT_TIME,64,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,2); end else player:messageSpecial(UNUSUAL_ARRANGEMENT_PEBBLES); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("finishRESULT: %u",option); if (csid == 0x00CB) then player:addKeyItem(VIAL_OF_SHROUDED_SAND); player:messageSpecial(KEYITEM_OBTAINED,VIAL_OF_SHROUDED_SAND); player:setVar("Dynamis_Status",0); elseif (csid == 0x00d7) then player:setVar("DynaBastok_Win",0); elseif (csid == 0x00c9 and option == 0) then if (checkFirstDyna(player,2)) then player:setVar("Dynamis_Status",player:getVar("Dynamis_Status") + 4); end player:setPos(116.482,0.994,-72.121,128,0xba); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Lower_Jeuno/npcs/Naruru.lua
24
3874
----------------------------------- -- Area: Lower Jeuno -- NPC: Naruru -- Starts and Finishes Quests: Cook's Pride -- @pos -56 0.1 -138 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TheWonderMagicSet = player:getQuestStatus(JEUNO,THE_WONDER_MAGIC_SET); local CooksPride = player:getQuestStatus(JEUNO,COOK_S_PRIDE); local TheKindCardian = player:getQuestStatus(JEUNO,THE_KIND_CARDIAN); local WildcatJeuno = player:getVar("WildcatJeuno"); if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,13) == false) then player:startEvent(10053); elseif (TheWonderMagicSet == QUEST_COMPLETED and CooksPride == QUEST_AVAILABLE) then if (player:getVar("CooksPrideVar") == 0) then player:startEvent(0x00BD); -- Start quest "Cook's pride" Long CS else player:startEvent(0x00BC); -- Start quest "Cook's pride" Short CS end elseif (CooksPride == QUEST_ACCEPTED and player:hasKeyItem(SUPER_SOUP_POT) == false) then player:startEvent(0x00BA); -- During quest "Cook's pride" elseif (player:hasKeyItem(SUPER_SOUP_POT) == true) then player:startEvent(0x00BB); -- Finish quest "Cook's pride" elseif (CooksPride == QUEST_COMPLETED and TheKindCardian == QUEST_AVAILABLE) then if (player:getVar("theLostCardianVar") == 0) then player:startEvent(0x001f); -- During quests "The lost cardian" else player:startEvent(0x0047); -- During quests "The lost cardian" end elseif (CooksPride == QUEST_COMPLETED and TheKindCardian ~= QUEST_COMPLETED) then player:startEvent(0x0047); -- During quests "The kind cardien" elseif (TheKindCardian == QUEST_COMPLETED) then player:startEvent(0x0048); -- New standard dialog after the quest "The kind cardien" else player:startEvent(0x0062); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if ((csid == 0x00BD or csid == 0x00BC) and option == 0) then player:addQuest(JEUNO,COOK_S_PRIDE); elseif (csid == 0x00BD and option == 1) then player:setVar("CooksPrideVar",1); elseif (csid == 0x00BB) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13446); else player:addTitle(MERCY_ERRAND_RUNNER); player:delKeyItem(SUPER_SOUP_POT); player:setVar("CooksPrideVar",0); player:addGil(GIL_RATE*3000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000); player:addItem(13446); player:messageSpecial(ITEM_OBTAINED,13446); -- Mythril Ring player:addFame(JEUNO, 30); player:completeQuest(JEUNO,COOK_S_PRIDE); end elseif (csid == 10053) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",13,true); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Kristen.lua
14
1054
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Kristen -- Type: Standard NPC -- @zone 94 -- @pos 2.195 -2 60.296 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0194); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
icyxp/kong
kong/dao/errors.lua
6
1712
local printable_mt = require "kong.tools.printable" local setmetatable = setmetatable local getmetatable = getmetatable local tostring = tostring local type = type local fmt = string.format local error_mt = {} function error_mt.__tostring(t) if t.db_name then return fmt("[%s error] %s", t.db_name, tostring(t.message)) end return tostring(t.message) end function error_mt.__concat(a, b) if getmetatable(a) == error_mt then return tostring(a) .. b else return a .. tostring(b) end end local ERRORS = { unique = "unique", foreign = "foreign", schema = "schema", db = "db" } local serializers = { [ERRORS.unique] = function(tbl) local ret = {} for k, v in pairs(tbl) do ret[k] = "already exists with value '" .. v .. "'" end return ret end, [ERRORS.foreign] = function(tbl) local ret = {} for k, v in pairs(tbl) do ret[k] = "does not exist with value '" .. v .. "'" end return ret end } local function build_error(err_type) return function(err, db_name) if err == nil then return elseif getmetatable(err) == error_mt then return err end local err_obj = { db_name = db_name, [err_type] = true } if type(err) == "table" then if serializers[err_type] ~= nil then err_obj.tbl = serializers[err_type](err) else err_obj.tbl = err end end if err_obj.tbl then setmetatable(err_obj.tbl, printable_mt) err_obj.message = tostring(err_obj.tbl) else err_obj.message = err end return setmetatable(err_obj, error_mt) end end local _M = {} for _, v in pairs(ERRORS) do _M[v] = build_error(v) end return _M
apache-2.0
ibm2431/darkstar
scripts/globals/items/pukatrice_egg_+1.lua
11
1544
----------------------------------------- -- ID: 6275 -- Item: pukatrice_egg_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- HP +20 -- MP +20 -- STR +3 -- Fire resistance +21 -- Attack +21% (cap 90) -- Ranged Attack +21% (cap 90) -- Subtle Blow +9 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,3600,6275) end function onEffectGain(target,effect) target:addMod(dsp.mod.HP, 20) target:addMod(dsp.mod.MP, 20) target:addMod(dsp.mod.STR, 3) target:addMod(dsp.mod.FIRERES, 21) target:addMod(dsp.mod.FOOD_ATTP, 21) target:addMod(dsp.mod.FOOD_ATT_CAP, 90) target:addMod(dsp.mod.FOOD_RATTP, 21) target:addMod(dsp.mod.FOOD_RATT_CAP, 90) target:addMod(dsp.mod.SUBTLE_BLOW, 9) end function onEffectLose(target, effect) target:delMod(dsp.mod.HP, 20) target:delMod(dsp.mod.MP, 20) target:delMod(dsp.mod.STR, 3) target:delMod(dsp.mod.FIRERES, 21) target:delMod(dsp.mod.FOOD_ATTP, 21) target:delMod(dsp.mod.FOOD_ATT_CAP, 90) target:delMod(dsp.mod.FOOD_RATTP, 21) target:delMod(dsp.mod.FOOD_RATT_CAP, 90) target:delMod(dsp.mod.SUBTLE_BLOW, 9) end
gpl-3.0
TheCodingMonster/PeripheralsPlusPlus
lua/xp/enchanting.lua
4
2209
--[[ Created by Fxz_y ]] p = peripheral.find("xp") state = "on" function printOut() term.clear() term.setCursorPos(1,1) print("Levels: "..levels..".") print("XP: "..xp..".") if state == "on" then print("Collecting XP: On.") print("Press X to turn off XP collecting.") elseif state == "off" then print("Collecting XP: Off.") print("Press X to turn on XP collecting.") end print("Press B to use bottles o' enchanting that are in the first slot.") print("Press E to enchant an item in the first slot.") print(" ") print(" ") print(" ") print("Press R to refresh the page.") end function enchant() term.clear() term.setCursorPos(1,1) print("What level do you want your enchant to be?") level = read() if tonumber(levels) >= tonumber(level) then p.enchant(tonumber(level)) else term.clear() term.setCursorPos(1,1) print("This turtle doesn't have enough levels to perform the enchant!") print("You will be redirected in 5 seconds.") sleep(5) end end if p then while true do levels = p.getLevels() xp = p.getXP() printOut() if state == "on"then p.setAutoCollect(true) continue = false repeat event, char = os.pullEvent() printOut() if event == "char" then if char == "x" then state = "off" continue = true elseif char == "b" then p.add() continue = true elseif char == "e" then enchant() continue = true elseif char == "r" then continue = true end end until continue elseif state == "off" then p.setAutoCollect(false) continue = false repeat event, char = os.pullEvent() printOut() if event == "char" then if char == "x" then state = "on" continue = true elseif char == "b" then p.add() continue = true elseif char == "e" then enchant() continue = true elseif char == "r" then continue = true end end until continue end end end
gpl-2.0
LegionXI/darkstar
scripts/zones/Apollyon/mobs/Earth_Elemental.lua
119
2740
----------------------------------- -- Area: Apollyon SW -- NPC: elemental ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1; local correctelement=false; switch (elementalday): caseof { [0] = function (x) if (mobID==16932913 or mobID==16932921 or mobID==16932929) then correctelement=true; end end , [1] = function (x) if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then correctelement=true; end end , [2] = function (x) if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then correctelement=true; end end , [3] = function (x) if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then correctelement=true; end end , [4] = function (x) if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then correctelement=true; end end , [5] = function (x) if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then correctelement=true; end end , [6] = function (x) if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then correctelement=true; end end , [7] = function (x) if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then correctelement=true; end end , }; if (correctelement==true and IselementalDayAreDead()==true) then GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+313):setStatus(STATUS_NORMAL); end end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Southern_San_dOria/npcs/Endracion.lua
9
6588
----------------------------------- -- Area: Southern San d'Oria -- NPC: Endracion -- !pos -110 1 -34 230 ----------------------------------- local ID = require("scripts/zones/Southern_San_dOria/IDs"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) local CurrentMission = player:getCurrentMission(SANDORIA); local OrcishScoutCompleted = player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.SMASH_THE_ORCISH_SCOUTS); local BatHuntCompleted = player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.BAT_HUNT); local TheCSpringCompleted = player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.THE_CRYSTAL_SPRING); local MissionStatus = player:getCharVar("MissionStatus"); local Count = trade:getItemCount(); if (CurrentMission ~= dsp.mission.id.sandoria.NONE) then if (CurrentMission == dsp.mission.id.sandoria.SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1 and OrcishScoutCompleted == false) then -- Trade Orcish Axe player:startEvent(1020); -- Finish Mission "Smash the Orcish scouts" (First Time) elseif (CurrentMission == dsp.mission.id.sandoria.SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1) then -- Trade Orcish Axe player:startEvent(1002); -- Finish Mission "Smash the Orcish scouts" (Repeat) elseif (CurrentMission == dsp.mission.id.sandoria.BAT_HUNT and trade:hasItemQty(1112,1) and Count == 1 and BatHuntCompleted == false and MissionStatus == 2) then -- Trade Orcish Mail Scales player:startEvent(1023); -- Finish Mission "Bat Hunt" elseif (CurrentMission == dsp.mission.id.sandoria.BAT_HUNT and trade:hasItemQty(891,1) and Count == 1 and BatHuntCompleted == true) then -- Trade Bat Fang player:startEvent(1003); -- Finish Mission "Bat Hunt" (repeat) elseif (CurrentMission == dsp.mission.id.sandoria.THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted == false) then -- Trade Crystal Bass player:startEvent(1030); -- Dialog During Mission "The Crystal Spring" elseif (CurrentMission == dsp.mission.id.sandoria.THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted) then -- Trade Crystal Bass player:startEvent(1013); -- Finish Mission "The Crystal Spring" (repeat) else player:startEvent(1008); -- Wrong Item end else player:startEvent(1010); -- Mission not activated end end; function onTrigger(player,npc) local PresOfPapsqueCompleted = player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.PRESTIGE_OF_THE_PAPSQUE); if (player:getNation() ~= dsp.nation.SANDORIA) then player:startEvent(1011); -- for Non-San d'Orians else local CurrentMission = player:getCurrentMission(SANDORIA); local MissionStatus = player:getCharVar("MissionStatus"); local pRank = player:getRank(); local cs, p, offset = getMissionOffset(player,1,CurrentMission,MissionStatus); if (CurrentMission <= dsp.mission.id.sandoria.THE_SHADOW_LORD and (cs ~= 0 or offset ~= 0 or (CurrentMission == dsp.mission.id.sandoria.SMASH_THE_ORCISH_SCOUTS and offset == 0))) then if (cs == 0) then player:showText(npc,ID.text.ORIGINAL_MISSION_OFFSET + offset); -- dialog after accepting mission else player:startEvent(cs,p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8]); end elseif (pRank == 1 and player:hasCompletedMission(SANDORIA,dsp.mission.id.sandoria.SMASH_THE_ORCISH_SCOUTS) == false) then player:startEvent(1000); -- Start First Mission "Smash the Orcish scouts" elseif (player:hasKeyItem(dsp.ki.ANCIENT_SANDORIAN_BOOK)) then player:startEvent(1035); elseif (CurrentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and player:getCharVar("MissionStatus",4) and tonumber(os.date("%j")) == player:getCharVar("Wait1DayForRanperre_date")) then player:startEvent(1037); elseif (CurrentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and player:getCharVar("MissionStatus") == 4 and tonumber(os.date("%j")) ~= player:getCharVar("Wait1DayForRanperre_date")) then -- Ready now. player:startEvent(1039); elseif (CurrentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and player:getCharVar("MissionStatus") == 6) then player:startEvent(1039); elseif (CurrentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and player:getCharVar("MissionStatus") == 9) then player:startEvent(1033); elseif (CurrentMission ~= dsp.mission.id.sandoria.THE_SECRET_WEAPON and pRank == 7 and PresOfPapsqueCompleted == true and getMissionRankPoints(player,19) == 1 and player:getCharVar("SecretWeaponStatus") == 0) then player:startEvent(61); elseif (CurrentMission == dsp.mission.id.sandoria.THE_SECRET_WEAPON and player:getCharVar("SecretWeaponStatus") == 3) then player:startEvent(1043); elseif ((CurrentMission ~= dsp.mission.id.sandoria.NONE) and not (player:getCharVar("MissionStatus") == 8)) then player:startEvent(1001); -- Have mission already activated else local mission_mask, repeat_mask = getMissionMask(player); player:startEvent(1009,mission_mask, 0, 0 ,0 ,0 ,repeat_mask); -- Mission List end end end; function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); end; function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); finishMissionTimeline(player,1,csid,option); if (csid == 1035) then player:setCharVar("MissionStatus",4); player:delKeyItem(dsp.ki.ANCIENT_SANDORIAN_BOOK); player:setCharVar("Wait1DayForRanperre_date", os.date("%j")); elseif (csid == 1037) then player:setCharVar("MissionStatus",6); elseif (csid == 1039) then player:setCharVar("MissionStatus",7); player:setCharVar("Wait1DayForRanperre_date",0); elseif (csid == 1033) then finishMissionTimeline(player,2,csid,option); elseif (csid == 61) then player:setCharVar("SecretWeaponStatus",1); elseif (csid == 1043) then finishMissionTimeline(player,2,csid,option); end end;
gpl-3.0
Igalia/snabbswitch
src/core/config.lua
14
2514
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. -- 'config' is a data structure that describes an app network. module(..., package.seeall) local lib = require("core.lib") -- API: Create a new configuration. -- Initially there are no apps or links. function new () return { apps = {}, -- list of {name, class, args} links = {} -- table with keys like "a.out -> b.in" } end -- API: Add an app to the configuration. -- -- config.app(c, name, class, arg): -- c is a config object. -- name is the name of this app in the network (a string). -- class is the Lua object with a class:new(arg) method to create the app. -- arg is the app's configuration (to be passed to new()). -- -- Example: config.app(c, "nic", Intel82599, {pciaddr = "0000:00:01.00"}) function app (config, name, class, arg) assert(type(name) == "string", "name must be a string") assert(type(class) == "table", "class must be a table") if class.config then local status, result = pcall(parse_app_arg, arg, class.config) if status then arg = result else error("failed to configure '"..name.."': "..result) end end config.apps[name] = { class = class, arg = arg} end -- API: Add a link to the configuration. -- -- Example: config.link(c, "nic.tx -> vm.rx") function link (config, spec) config.links[canonical_link(spec)] = true end -- Given "a.out -> b.in" return "a", "out", "b", "in". function parse_link (spec) local fa, fl, ta, tl = spec:gmatch(link_syntax)() if fa and fl and ta and tl then return fa, fl, ta, tl else error("link parse error: " .. spec) end end link_syntax = [[ *([%w_]+)%.([%w_]+) *-> *([%w_]+)%.([%w_]+) *]] function format_link (fa, fl, ta, tl) return ("%s.%s -> %s.%s"):format(fa, fl, ta, tl) end function canonical_link (spec) return format_link(parse_link(spec)) end -- Parse Lua object for the arg to an app based on config. Arg may be a table -- or a string encoded Lua object. function parse_app_arg (arg, config) if type(arg) == 'string' then arg = lib.load_string(arg) end return lib.parse(arg, config) end function graphviz (c) local viz = 'digraph config {\n' local function trim (name) return name:sub(0, 12) end for linkspec,_ in pairs(c.links) do local fa, fl, ta, tl = config.parse_link(linkspec) viz = viz..' '..trim(fa).." -> "..trim(ta)..' [taillabel="'..fl..'" headlabel="'..tl..'"]\n' end viz = viz..'}\n' return viz end
apache-2.0
Geigerkind/DPSMateTBC
DPSMate_Absorbs/DPSMate_Details_AbsorbsTotal.lua
1
18571
DPSMate.Modules.DetailsAbsorbsTotal = {} local g, g2 = nil,nil local curKey = 1 local db, cbt = {}, 0 local buttons = {} local ColorTable={} local _G = getglobal local tinsert = table.insert local tremove = table.remove local strformat = string.format local toggle = false local totSumTable = {} local totMax = 0 local totTime = 0 function DPSMate.Modules.DetailsAbsorbsTotal:UpdateDetails(obj, key) curKey = key db, cbt = DPSMate:GetMode(key) buttons = {} ColorTable={ {0.95,0.90,0.5}, {0.0,0.9,0.0}, {0.0,0.0,1.0}, {1.0,1.0,0.0}, {1.0,0.0,1.0}, {0.0,1.0,1.0}, {1.0,1.0,1.0}, {0.5,0.0,0.0}, {0.0,0.5,0.0}, {0.0,0.0,0.5}, {0.5,0.5,0.0}, {0.5,0.0,0.5}, {0.0,0.5,0.5}, {0.5,0.5,0.5}, {0.75,0.25,0.25}, {0.25,0.75,0.25}, {0.25,0.25,0.75}, {0.75,0.75,0.25}, {0.75,0.25,0.75}, {0.25,0.75,0.75}, {1.0,0.5,0.0}, {0.0,0.5,1.0}, {1.0,0.0,0.5}, {0.5,1.0,0.0}, {0.5,0.0,1.0}, {0.0,1.0,0.5}, {0.0,0.25,0.5}, {0.25,0,0.5}, {0.5,0.25,0.0}, {0.5,0.0,0.25}, {0.5,0.75,0.0}, {0.5,0.0,0.75}, {0.0,0.75,0.5}, {0.75,0.0,0.5}, } if not g then g=DPSMate.Options.graph:CreateGraphLine("ABSORBSTTLineGraph",DPSMate_Details_AbsorbsTotal_DiagramLine,"CENTER","CENTER",0,0,740,220) g2=DPSMate.Options.graph:CreateStackedGraph("ABSORBSTTStackedGraph",DPSMate_Details_AbsorbsTotal_DiagramLine,"CENTER","CENTER",0,0,850,220) g2:SetGridColor({0.5,0.5,0.5,0.5}) g2:SetAxisDrawing(true,true) g2:SetAxisColor({1.0,1.0,1.0,1.0}) g2:SetAutoScale(true) g2:SetYLabels(true, false) g2:SetXLabels(true) g2:Hide() end DPSMate_Details_AbsorbsTotal_PlayerList_CB:SetChecked(false) DPSMate_Details_AbsorbsTotal_PlayerList_CB.act = false DPSMate_Details_AbsorbsTotal_Title:SetText(DPSMate.L["absorbssum"]) self:LoadTable() self:LoadLegendButtons() if toggle then self:UpdateStackedGraph() else self:UpdateLineGraph() end DPSMate_Details_AbsorbsTotal:Show() DPSMate_Details_AbsorbsTotal:SetScale((DPSMateSettings["targetscale"] or 0.58)/UIParent:GetScale()) end function DPSMate.Modules.DetailsAbsorbsTotal:UpdateLineGraph() g:ResetData() g:SetGridColor({0.5,0.5,0.5,0.5}) g:SetAxisDrawing(true,true) g:SetAxisColor({1.0,1.0,1.0,1.0}) g:SetAutoScale(true) g:SetYLabels(true, false) g:SetXLabels(true) g2:Hide() DPSMate_Details_AbsorbsTotal_DiagramLine:SetWidth(770) DPSMate_Details_AbsorbsTotal_DiagramLegend:Show() g:Show() toggle=false self:AddTotalDataSeries() local Max = totMax for cat, val in pairs(buttons) do g:AddDataSeries(val[3], {val[1], {}}, {}) local temp = DPSMate:GetMaxValue(val[3], 2) if temp>Max then Max = temp end end g:SetGridSpacing(totTime/10,Max/7) end function DPSMate.Modules.DetailsAbsorbsTotal:UpdateStackedGraph() g:Hide() DPSMate_Details_AbsorbsTotal_DiagramLine:SetWidth(870) DPSMate_Details_AbsorbsTotal_DiagramLegend:Hide() local Data1 = {} local label = {} local maxX, maxY = 0,0 local p = {} for cat, val in pairs(db) do for qq, uu in pairs(val) do local temp = {} local ownername = DPSMate:GetUserById(qq) if DPSMate:ApplyFilter(curKey, ownername) then for ca, va in pairs(uu["i"]) do local i, dmg = 1, 5 if DPSMateDamageTaken[1][cat] then if DPSMateDamageTaken[1][cat][va[2]] then if DPSMateDamageTaken[1][cat][va[2]][va[3]] then dmg = DPSMateDamageTaken[1][cat][va[2]][va[3]][14] if dmg>DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])] then dmg = DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])] end end end end if dmg==5 or dmg==0 then dmg = ceil((1/15)*((DPSMateUser[ownername][8] or 70)/70)*DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])]*0.33) end if va[4] then dmg = dmg + va[4] end if dmg>0 then local i = 1 while true do if not temp[i] then tinsert(temp, i, {va[1], dmg}) break elseif va[1]<=temp[i][1] then tinsert(temp, i, {va[1], dmg}) break end i=i+1 end end end tinsert(label, 1, ownername) tinsert(Data1, 1, temp) end end end for cat, val in pairs(p) do if maxY<val then maxY = val end end g2:ResetData() g2:SetGridSpacing(maxX/7,(maxY/2)/14) g2:AddDataSeries(Data1,{1.0,0.0,0.0,0.8}, {}, label) g2:Show() toggle=true end function DPSMate.Modules.DetailsAbsorbsTotal:ToggleMode() if toggle then self:UpdateLineGraph() toggle=false else self:UpdateStackedGraph() toggle=true end end function DPSMate.Modules.DetailsAbsorbsTotal:GetSummarizedTable(arr) return DPSMate.Sync:GetSummarizedTable(arr) end function DPSMate.Modules.DetailsAbsorbsTotal:CreateGraphTable() local lines = {} for i=1, 8 do -- Horizontal lines[i] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 10, 270-i*30, 860, 270-i*30, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[i]:Show() end -- Vertical lines[9] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 40, 260, 40, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[9]:Show() lines[10] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 170, 260, 170, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[10]:Show() lines[11] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 510, 260, 510, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[11]:Show() lines[12] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 570, 260, 570, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[12]:Show() lines[13] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 630, 260, 630, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[13]:Show() lines[14] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 690, 260, 690, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[14]:Show() lines[15] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 750, 260, 750, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[15]:Show() lines[16] = DPSMate.Options.graph:DrawLine(DPSMate_Details_AbsorbsTotal_PlayerList, 810, 260, 810, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND") lines[16]:Show() end function DPSMate.Modules.DetailsAbsorbsTotal:AddTotalDataSeries() local sumTable, newArr = {[0]=0}, {} local temp = {} for cat, val in pairs(db) do for qq, uu in pairs(val) do local ownername = DPSMate:GetUserById(qq) if DPSMate:ApplyFilter(curKey, ownername) then temp[ownername] = true for ca, va in pairs(uu["i"]) do local i, dmg = 1, 5 if DPSMateDamageTaken[1][cat] then if DPSMateDamageTaken[1][cat][va[2]] then if DPSMateDamageTaken[1][cat][va[2]][va[3]] then dmg = DPSMateDamageTaken[1][cat][va[2]][va[3]][14] if dmg>DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])] then dmg = DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])] end end end end if dmg==5 or dmg==0 then dmg = ceil((1/15)*((DPSMateUser[ownername][8] or 70)/70)*DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])]*0.33) end if va[4] then dmg = dmg + va[4] end if dmg>0 then if sumTable[va[1]] then sumTable[va[1]] = sumTable[va[1]] + dmg else sumTable[va[1]] = dmg end end end end end end local tl = DPSMate:TableLength(temp) tl = ceil(tl-0.3*tl) temp = nil for cat, val in pairs(sumTable) do local i=1 while true do if (not newArr[i]) then tinsert(newArr, i, {cat, val/tl}) break end if cat<newArr[i][1] then tinsert(newArr, i, {cat, val/tl}) break end i=i+1 end end totSumTable = self:GetSummarizedTable(newArr) totMax = DPSMate:GetMaxValue(totSumTable, 2) totTime = DPSMate:GetMaxValue(totSumTable, 1) g:SetXAxis(0,totTime) g:SetYAxis(0,totMax) g:SetGridSpacing(totTime/10,totMax/7) g:AddDataSeries(totSumTable,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, {}) end function DPSMate.Modules.DetailsAbsorbsTotal:GetTableValues() local arr, total = {}, 0 local temp = {} for cat, val in pairs(db) do -- 28 Target local PerPlayerAbsorb = 0 local totHits = 0 for ca, va in pairs(val) do -- 28 Owner local ownername = DPSMate:GetUserById(ca) if DPSMate:ApplyFilter(curKey, ownername) then local PerOwnerAbsorb = 0 local abAbsorb = {} for c, v in pairs(va) do -- Power Word: Shield if c~="i" then local shieldname = DPSMate:GetAbilityById(c) local PerAbilityAbsorb = 0 for ce, ve in pairs(v) do -- 1 local PerShieldAbsorb = 0 for cet, vel in pairs(ve) do if cet~="i" then local totalHits = 0 for qq,ss in pairs(vel) do totalHits = totalHits + ss end for qq,ss in pairs(vel) do local p = 5 if DPSMateDamageTaken[1][cat] then if DPSMateDamageTaken[1][cat][cet] then if DPSMateDamageTaken[1][cat][cet][qq] then if DPSMateDamageTaken[1][cat][cet][qq][14]~=0 then p=ceil(DPSMateDamageTaken[1][cat][cet][qq][14]) end end end elseif DPSMateEDT[1][cat] then if DPSMateEDT[1][cat][cet] then if DPSMateEDT[1][cat][cet][qq] then if DPSMateEDT[1][cat][cet][qq][4]~=0 then p=ceil((DPSMateEDT[1][cat][cet][qq][4]+DPSMateEDT[1][cat][cet][qq][8])/2) end end end end if p>DPSMate.DB.FixedShieldAmounts[shieldname] then p = DPSMate.DB.FixedShieldAmounts[shieldname] end if p==5 or p==0 then p = ceil((1/totalHits)*((DPSMateUser[ownername][8] or 70)/70)*DPSMate.DB.FixedShieldAmounts[shieldname]*0.33) end PerShieldAbsorb=PerShieldAbsorb+ss*p end totHits = totHits + totalHits end end if ve["i"][1]==1 then PerShieldAbsorb=PerShieldAbsorb+ve["i"][2] end PerAbilityAbsorb = PerAbilityAbsorb+PerShieldAbsorb end PerOwnerAbsorb = PerOwnerAbsorb+PerAbilityAbsorb if abAbsorb[DPSMate.DB.ShieldFlags[shieldname] or 0] then abAbsorb[DPSMate.DB.ShieldFlags[shieldname] or 0] = abAbsorb[DPSMate.DB.ShieldFlags[shieldname] or 0] + PerAbilityAbsorb else abAbsorb[DPSMate.DB.ShieldFlags[shieldname] or 0] = PerAbilityAbsorb end end end PerPlayerAbsorb = PerPlayerAbsorb+PerOwnerAbsorb if temp[ownername] then temp[ownername][2] = temp[ownername][2] + PerOwnerAbsorb temp[ownername][3] = temp[ownername][3] + ((abAbsorb[0] or 0)+(abAbsorb[1] or 0)) temp[ownername][4] = temp[ownername][4] + (abAbsorb[3] or 0) temp[ownername][5] = temp[ownername][5] + (abAbsorb[2] or 0) temp[ownername][6] = temp[ownername][6] + (abAbsorb[4] or 0) temp[ownername][7] = temp[ownername][7] + (abAbsorb[5] or 0) temp[ownername][8] = temp[ownername][8] + (abAbsorb[6] or 0) temp[ownername][9] = temp[ownername][9] + (abAbsorb[7] or 0) else temp[ownername] = {ownername, PerOwnerAbsorb, (abAbsorb[0] or 0)+(abAbsorb[1] or 0), abAbsorb[3] or 0, abAbsorb[2] or 0, abAbsorb[4] or 0, abAbsorb[5] or 0, abAbsorb[6] or 0, abAbsorb[7] or 0} end end end end for ca, va in pairs(temp) do if va then tinsert(arr, va) total = total + va[2] end end temp = nil local newArr = {} for cat, val in pairs(arr) do local i = 1 while true do if (not newArr[i]) then tinsert(newArr, i, val) break else if newArr[i][2] < val[2] then tinsert(newArr, i, val) break end end i=i+1 end end return newArr, total end function DPSMate.Modules.DetailsAbsorbsTotal:CheckButtonCheckAll(obj) if obj.act then obj.act = false for i=1, 30 do local ob = _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i) if ob.user then self:RemoveLinesButton(ob.user, ob) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(obj.act) end end else obj.act = true for i=1, 30 do local ob = _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i) if ob.user then self:RemoveLinesButton(ob.user, ob) self:AddLinesButton(ob.user, ob) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(obj.act) end end end end function DPSMate.Modules.DetailsAbsorbsTotal:SortLineTable(uid) local newArr = {} local ownername = DPSMate:GetUserById(uid) for cat, val in pairs(db) do if val[uid] then for ca, va in pairs(val[uid]["i"]) do local i, dmg = 1, 5 if DPSMateDamageTaken[1][cat] then if DPSMateDamageTaken[1][cat][va[2]] then if DPSMateDamageTaken[1][cat][va[2]][va[3]] then dmg = DPSMateDamageTaken[1][cat][va[2]][va[3]][14] if dmg>DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])] then dmg = DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])] end end end end if dmg==5 or dmg==0 then dmg = ceil((1/15)*((DPSMateUser[ownername][8] or 70)/70)*DPSMate.DB.FixedShieldAmounts[DPSMate:GetAbilityById(va[5])]*0.33) end if va[4] then dmg = dmg + va[4] end if dmg>0 then while true do if (not newArr[i]) then tinsert(newArr, i, {va[1], dmg}) break else if newArr[i][1] > va[1] then tinsert(newArr, i, {va[1], dmg}) break end end i=i+1 end end end end end return newArr end function DPSMate.Modules.DetailsAbsorbsTotal:AddLinesButton(uid, obj) local sumTable = self:SortLineTable(uid) sumTable = self:GetSummarizedTable(sumTable) local Max = DPSMate:GetMaxValue(sumTable, 2) if Max > totMax then g:SetGridSpacing(totTime/10,Max/7) end g:AddDataSeries(sumTable, {ColorTable[1], {}}, {}) tinsert(buttons, {ColorTable[1], uid, sumTable}) tremove(ColorTable, 1) g2:Hide() DPSMate_Details_AbsorbsTotal_DiagramLine:SetWidth(770) DPSMate_Details_AbsorbsTotal_DiagramLegend:Show() g:Show() toggle=false obj.act = true self:LoadLegendButtons() end function DPSMate.Modules.DetailsAbsorbsTotal:RemoveLinesButton(uid, obj) obj.act = false g:ResetData() for cat, val in pairs(buttons) do if val[2]==uid then tinsert(ColorTable, 1, val[1]) tremove(buttons, cat) break end end local Max = totMax g:AddDataSeries(totSumTable,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, {}) for cat, val in pairs(buttons) do g:AddDataSeries(val[3], {val[1], {}}, {}) local temp = DPSMate:GetMaxValue(val[3], 2) if temp>Max then Max = temp end end g:SetGridSpacing(totTime/10,Max/7) g2:Hide() DPSMate_Details_AbsorbsTotal_DiagramLine:SetWidth(770) DPSMate_Details_AbsorbsTotal_DiagramLegend:Show() g:Show() toggle = false self:LoadLegendButtons() end function DPSMate.Modules.DetailsAbsorbsTotal:LoadLegendButtons() for i=1, 30 do _G("DPSMate_Details_AbsorbsTotal_DiagramLegend_Child_C"..i):Hide() end for cat, val in pairs(buttons) do local font = _G("DPSMate_Details_AbsorbsTotal_DiagramLegend_Child_C"..cat.."_Font") font:SetText(val[2]) font:SetTextColor(DPSMate:GetClassColor(val[2])) _G("DPSMate_Details_AbsorbsTotal_DiagramLegend_Child_C"..cat.."_SwatchBg"):SetTexture(val[1][1],val[1][2],val[1][3],1) _G("DPSMate_Details_AbsorbsTotal_DiagramLegend_Child_C"..cat):Show() end end function DPSMate.Modules.DetailsAbsorbsTotal:RoundToH(val) if val>100 then return 100 end return val end function DPSMate.Modules.DetailsAbsorbsTotal:CompareVal(x,y) if x>y then return y end return x end function DPSMate.Modules.DetailsAbsorbsTotal:LoadTable() local arr, total = self:GetTableValues() local i = 0 for i=1, 30 do _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i):Hide() _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(false) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..i.."_CB").act = false end for cat, val in pairs(arr) do if DPSMateUser[val[1]][4] then i=i+1 else if (cat-i)>30 then break end local r,g,b = DPSMate:GetClassColor(DPSMateUser[val[1]][2]) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child"):SetHeight((cat-i)*30) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_Name"):SetText(val[1]) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_Name"):SetTextColor(r,g,b) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_Amount"):SetText(val[2]) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_StatusBar"):SetValue(100*val[2]/arr[1][2]) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_StatusBar"):SetStatusBarColor(r,g,b, 1) _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_AmountPerc"):SetText(strformat("%.1f", 100*val[2]/total).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_All"):SetText(strformat("%.1f", 100*val[3]/val[2]).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_FIR"):SetText(strformat("%.1f", 100*val[4]/val[2]).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_FRR"):SetText(strformat("%.1f", 100*val[5]/val[2]).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_NAR"):SetText(strformat("%.1f", 100*val[6]/val[2]).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_SHR"):SetText(strformat("%.1f", 100*val[7]/val[2]).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i).."_ARR"):SetText(strformat("%.1f", 100*val[8]/val[2]).."%") _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i)).user = val[1] _G("DPSMate_Details_AbsorbsTotal_PlayerList_Child_R"..(cat-i)):Show() end end end function DPSMate.Modules.DetailsAbsorbsTotal:ShowTooltip(user, obj) local a,b,c = DPSMate.Modules.Absorbs:EvalTable(DPSMateUser[user], curKey) local pet = "" GameTooltip:SetOwner(obj, "TOPLEFT") GameTooltip:AddLine(user.."'s "..strlower(DPSMate.L["absorbeddmg"]), 1,1,1) for i=1, DPSMateSettings["subviewrows"] do if not a[i] then break end GameTooltip:AddDoubleLine(i..". "..DPSMate:GetUserById(a[i]),c[i][1].." ("..strformat("%2.f", 100*c[i][1]/b).."%)",1,1,1,1,1,1) for p=1, 3 do if not c[i][2][p] then break end GameTooltip:AddDoubleLine(" "..p..". "..DPSMate:GetAbilityById(c[i][2][p]),c[i][3][p][1].." ("..strformat("%.2f", 100*c[i][3][p][1]/c[i][1]).."%)",0.5,0.5,0.5,0.5,0.5,0.5) end end GameTooltip:Show() end
gpl-3.0
mahdikord/mahdibk9
plugins/twitter_send.lua
627
1555
do local OAuth = require "OAuth" local consumer_key = "" local consumer_secret = "" local access_token = "" local access_token_secret = "" local client = OAuth.new(consumer_key, consumer_secret, { RequestToken = "https://api.twitter.com/oauth/request_token", AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"}, AccessToken = "https://api.twitter.com/oauth/access_token" }, { OAuthToken = access_token, OAuthTokenSecret = access_token_secret }) function run(msg, matches) if consumer_key:isempty() then return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua" end if consumer_secret:isempty() then return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua" end if access_token:isempty() then return "Twitter Access Token is empty, write it in plugins/twitter_send.lua" end if access_token_secret:isempty() then return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua" end if not is_sudo(msg) then return "You aren't allowed to send tweets" end local response_code, response_headers, response_status_line, response_body = client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", { status = matches[1] }) if response_code ~= 200 then return "Error: "..response_code end return "Tweet sent" end return { description = "Sends a tweet", usage = "!tw [text]: Sends the Tweet with the configured account.", patterns = {"^!tw (.+)"}, run = run } end
gpl-2.0
rigeirani/btg
plugins/twitter_send.lua
627
1555
do local OAuth = require "OAuth" local consumer_key = "" local consumer_secret = "" local access_token = "" local access_token_secret = "" local client = OAuth.new(consumer_key, consumer_secret, { RequestToken = "https://api.twitter.com/oauth/request_token", AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"}, AccessToken = "https://api.twitter.com/oauth/access_token" }, { OAuthToken = access_token, OAuthTokenSecret = access_token_secret }) function run(msg, matches) if consumer_key:isempty() then return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua" end if consumer_secret:isempty() then return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua" end if access_token:isempty() then return "Twitter Access Token is empty, write it in plugins/twitter_send.lua" end if access_token_secret:isempty() then return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua" end if not is_sudo(msg) then return "You aren't allowed to send tweets" end local response_code, response_headers, response_status_line, response_body = client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", { status = matches[1] }) if response_code ~= 200 then return "Error: "..response_code end return "Tweet sent" end return { description = "Sends a tweet", usage = "!tw [text]: Sends the Tweet with the configured account.", patterns = {"^!tw (.+)"}, run = run } end
gpl-2.0
ibm2431/darkstar
scripts/globals/abilities/pets/armor_shatterer.lua
14
1298
--------------------------------------------------- -- Armor Shatterer --------------------------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/automatonweaponskills") --------------------------------------------------- function onMobSkillCheck(target, automaton, skill) local master = automaton:getMaster() return master:countEffect(dsp.effect.WIND_MANEUVER) end function onPetAbility(target, automaton, skill, master, action) local params = { numHits = 2, atkmulti = 2.25, accBonus = 50, ftp100 = 6.0, ftp200 = 6.0, ftp300 = 6.0, acc100 = 0.0, acc200 = 0.0, acc300 = 0.0, str_wsc = 0.0, dex_wsc = 0.5, vit_wsc = 0.0, agi_wsc = 0.0, int_wsc = 0.0, mnd_wsc = 0.0, chr_wsc = 0.0 } local damage = doAutoRangedWeaponskill(automaton, target, 0, params, skill:getTP(), true, skill, action) if damage > 0 then local bonusduration = 1 + 0.00033 * (skill:getTP() - 1000) if not target:hasStatusEffect(dsp.effect.DEFENSE_DOWN) then target:addStatusEffect(dsp.effect.DEFENSE_DOWN, 15, 0, 90*bonusduration) end end return damage end
gpl-3.0
ibm2431/darkstar
scripts/zones/Apollyon/npcs/Armoury_Crate.lua
10
22694
----------------------------------- -- Area: Apollyon -- NPC: Armoury Crate ----------------------------------- require("scripts/globals/titles") require("scripts/globals/quests") require("scripts/globals/limbus") ----------------------------------- local loot = { -- SE_Apollyon floor 1 [110] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1939, droprate = 350}, {itemid = 1941, droprate = 278}, {itemid = 1959, droprate = 174}, {itemid = 1949, droprate = 200}, }, { {itemid = 1945, droprate = 47}, {itemid = 1951, droprate = 49}, {itemid = 1955, droprate = 200}, {itemid = 2659, droprate = 62}, {itemid = 2715, droprate = 407}, }, }, -- SE_Apollyon floor 2 [111] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1959, droprate = 47}, {itemid = 1949, droprate = 30}, {itemid = 1943, droprate = 200}, {itemid = 1947, droprate = 460}, {itemid = 2661, droprate = 400}, }, { {itemid = 1951, droprate = 20}, {itemid = 1955, droprate = 80}, {itemid = 1945, droprate = 90}, {itemid = 2659, droprate = 100}, {itemid = 2715, droprate = 120}, }, }, -- SE_Apollyon floor 3 [112] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1955, droprate = 59}, {itemid = 1959, droprate = 139}, {itemid = 1949, droprate = 39}, {itemid = 1681, droprate = 39}, {itemid = 645, droprate = 39}, {itemid = 1933, droprate = 627}, }, { {itemid = 1945, droprate = 159}, {itemid = 1951, droprate = 139}, {itemid = 2659, droprate = 39}, {itemid = 664, droprate = 20}, {itemid = 646, droprate = 20}, {itemid = 1931, droprate = 200}, }, }, -- SE_Apollyon floor 4 [113] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1935, droprate = 220}, {itemid = 1937, droprate = 300}, {itemid = 1957, droprate = 260}, {itemid = 1953, droprate = 340}, }, { {itemid = 2657, droprate = 220}, {itemid = 2717, droprate = 180}, {itemid = 1931, droprate = 300}, }, { {itemid = 1909, droprate = 1000}, }, { {itemid = 2127, droprate = 59}, {itemid = 1875, droprate = 100}, }, }, -- NE_Apollyon floor 1 [114] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1953, droprate = 304}, {itemid = 1943, droprate = 18}, {itemid = 1941, droprate = 200}, {itemid = 2715, droprate = 200}, {itemid = 2661, droprate = 36}, }, { {itemid = 1933, droprate = 18}, {itemid = 1939, droprate = 36}, {itemid = 1935, droprate = 411}, {itemid = 2717, droprate = 482}, {itemid = 1947, droprate = 18}, }, }, -- NE_Apollyon floor 2 [115] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1947, droprate = 26}, {itemid = 1933, droprate = 53}, {itemid = 1943, droprate = 26}, {itemid = 2661, droprate = 26}, {itemid = 1937, droprate = 395}, }, { {itemid = 1957, droprate = 289}, {itemid = 1941, droprate = 53}, {itemid = 1939, droprate = 112}, {itemid = 2657, droprate = 477}, }, }, -- NE_Apollyon floor 3 [116] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1931, droprate = 788}, {itemid = 1939, droprate = 30}, {itemid = 1953, droprate = 130}, {itemid = 1957, droprate = 100}, {itemid = 1947, droprate = 90}, }, { {itemid = 1933, droprate = 30}, {itemid = 1941, droprate = 99}, {itemid = 2661, droprate = 61}, {itemid = 2715, droprate = 30}, {itemid = 1943, droprate = 160}, }, { {itemid = 1633, droprate = 30}, {itemid = 821, droprate = 40}, }, { {itemid = 1311, droprate = 50}, {itemid = 1883, droprate = 40}, {itemid = 2004, droprate = 20}, }, }, -- NE_Apollyon floor 4 [117] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1949, droprate = 326}, {itemid = 1945, droprate = 256}, {itemid = 1951, droprate = 395}, }, { {itemid = 1959, droprate = 279}, {itemid = 1955, droprate = 256}, {itemid = 2659, droprate = 326}, }, }, -- NE_Apollyon floor 5 [118] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 100}, {itemid = 2127, droprate = 59}, }, { {itemid = 1910, droprate = 1000}, }, }, -- SW_Apollyon floor 1 [119] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1949, droprate = 464}, {itemid = 1945, droprate = 250}, {itemid = 1953, droprate = 110}, {itemid = 1937, droprate = 71}, }, { {itemid = 1931, droprate = 180}, {itemid = 2657, droprate = 210}, {itemid = 2717, droprate = 111}, {itemid = 1935, droprate = 107}, }, }, -- SW_Apollyon floor 2 [120] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1951, droprate = 154}, {itemid = 1935, droprate = 95}, {itemid = 1959, droprate = 269}, }, { {itemid = 1937, droprate = 106}, {itemid = 1931, droprate = 77}, {itemid = 2659, droprate = 423}, {itemid = 1957, droprate = 110}, }, }, -- SW_Apollyon floor 3 [121] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1955, droprate = 595}, {itemid = 1957, droprate = 100}, {itemid = 1937, droprate = 24}, {itemid = 1953, droprate = 48}, }, { {itemid = 1931, droprate = 120}, {itemid = 1953, droprate = 48}, {itemid = 1935, droprate = 24}, {itemid = 2657, droprate = 24}, {itemid = 2717, droprate = 71}, }, { {itemid = 1311, droprate = 32}, {itemid = 1883, droprate = 40}, {itemid = 1681, droprate = 31}, {itemid = 1633, droprate = 71}, {itemid = 645, droprate = 31}, {itemid = 664, droprate = 63}, {itemid = 646, droprate = 31}, {itemid = 821, droprate = 63}, }, }, -- SW_Apollyon floor 4 [122] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1941, droprate = 468}, {itemid = 1947, droprate = 340}, {itemid = 1933, droprate = 255}, {itemid = 1939, droprate = 191}, }, { {itemid = 1943, droprate = 170}, {itemid = 2661, droprate = 340}, {itemid = 2715, droprate = 170}, }, { {itemid = 1987, droprate = 1000}, }, { {itemid = 2127, droprate = 59}, {itemid = 1875, droprate = 100}, }, }, -- NW_Apollyon floor 1 [123] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1937, droprate = 25}, {itemid = 2657, droprate = 175}, {itemid = 1957, droprate = 100}, {itemid = 1943, droprate = 25}, {itemid = 1953, droprate = 250}, {itemid = 2717, droprate = 75}, {itemid = 1931, droprate = 225}, {itemid = 1935, droprate = 50}, }, }, -- NW_Apollyon floor 2 [124] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1943, droprate = 235}, {itemid = 2659, droprate = 59}, {itemid = 1945, droprate = 235}, {itemid = 1955, droprate = 147}, {itemid = 1951, droprate = 118}, {itemid = 1959, droprate = 176}, {itemid = 1935, droprate = 110}, }, }, -- NW_Apollyon floor 3 [125] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1947, droprate = 133}, {itemid = 1933, droprate = 133}, {itemid = 1943, droprate = 133}, {itemid = 2661, droprate = 133}, {itemid = 1939, droprate = 110}, {itemid = 1941, droprate = 400}, }, { {itemid = 646, droprate = 50}, {itemid = 1633, droprate = 50}, {itemid = 664, droprate = 50}, {itemid = 645, droprate = 50}, {itemid = 1311, droprate = 50}, {itemid = 1681, droprate = 50}, {itemid = 821, droprate = 50}, {itemid = 1883, droprate = 50}, }, }, -- NW_Apollyon floor 4 [126] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1937, droprate = 80}, {itemid = 2657, droprate = 70}, {itemid = 1949, droprate = 48}, {itemid = 1947, droprate = 30}, {itemid = 2659, droprate = 25}, {itemid = 1957, droprate = 19}, {itemid = 1945, droprate = 48}, {itemid = 1933, droprate = 90}, {itemid = 1955, droprate = 00}, {itemid = 2661, droprate = 48}, {itemid = 1939, droprate = 136}, {itemid = 1951, droprate = 80}, {itemid = 1953, droprate = 110}, {itemid = 1959, droprate = 95}, {itemid = 2715, droprate = 123}, {itemid = 1935, droprate = 48}, }, }, -- NW_Apollyon floor 5 [127] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1937, droprate = 109}, {itemid = 2657, droprate = 152}, {itemid = 1949, droprate = 283}, {itemid = 1947, droprate = 109}, {itemid = 2659, droprate = 65}, {itemid = 2715, droprate = 130}, }, { {itemid = 1957, droprate = 65}, {itemid = 1945, droprate = 174}, {itemid = 1933, droprate = 130}, {itemid = 1955, droprate = 196}, {itemid = 1943, droprate = 174}, {itemid = 2661, droprate = 174}, {itemid = 1939, droprate = 109}, }, { {itemid = 1951, droprate = 130}, {itemid = 1953, droprate = 304}, {itemid = 2717, droprate = 87}, {itemid = 1959, droprate = 217}, {itemid = 1941, droprate = 174}, {itemid = 1931, droprate = 130}, {itemid = 1935, droprate = 109}, }, { {itemid = 1988, droprate = 1000}, }, { {itemid = 2127, droprate = 59}, {itemid = 1875, droprate = 100}, }, }, -- omega [128] = { { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1875, droprate = 1000}, }, { {itemid = 1925, droprate = 659}, {itemid = 1927, droprate = 394}, {itemid = 1928, droprate = 388}, {itemid = 1929, droprate = 404}, }, { {itemid = 1928, droprate = 394}, {itemid = 1929, droprate = 402}, {itemid = 1925, droprate = 659}, {itemid = 1927, droprate = 383}, }, { {itemid = 1926, droprate = 265}, {itemid = 1875, droprate = 100}, }, }, -- pod [129] = { { {itemid = 1933, droprate = 9}, {itemid = 1931, droprate = 53}, {itemid = 1959, droprate = 6}, {itemid = 1935, droprate = 12}, {itemid = 1945, droprate = 29}, {itemid = 1957, droprate = 12}, {itemid = 1949, droprate = 35}, {itemid = 2659, droprate = 35}, {itemid = 1939, droprate = 12}, {itemid = 1951, droprate = 12}, {itemid = 2661, droprate = 12}, {itemid = 1937, droprate = 18}, {itemid = 1955, droprate = 29}, {itemid = 2717, droprate = 12}, {itemid = 1947, droprate = 12}, {itemid = 2657, droprate = 18}, {itemid = 2715, droprate = 5}, {itemid = 1953, droprate = 35}, {itemid = 1941, droprate = 41}, {itemid = 1943, droprate = 18}, {itemid = 1987, droprate = 53}, {itemid = 1988, droprate = 76}, {itemid = 1909, droprate = 64}, {itemid = 1910, droprate = 41}, }, { {itemid = 646, droprate = 50}, {itemid = 1633, droprate = 50}, {itemid = 664, droprate = 50}, {itemid = 645, droprate = 50}, {itemid = 1311, droprate = 50}, {itemid = 1681, droprate = 50}, {itemid = 821, droprate = 50}, {itemid = 1883, droprate = 50}, }, } } ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player, npc) local battlefield = player:getBattlefield() local CofferID = npc:getID() local CofferType = 0 local lootID = 0 local InstanceRegion = 0 local addtime = 0 local DespawnOtherCoffer = false local MimicID = 0 if not battlefield then printf("Error: battlefield nil but we're opening a treasure box! "..player:getName()) printf("Illegal CofferID: "..CofferID) return end for coffer = 1,#ARMOURY_CRATES_LIST_APOLLYON,2 do if (ARMOURY_CRATES_LIST_APOLLYON[coffer]== CofferID-16932864) then CofferType=ARMOURY_CRATES_LIST_APOLLYON[coffer+1][1] InstanceRegion=ARMOURY_CRATES_LIST_APOLLYON[coffer+1][2] addtime=ARMOURY_CRATES_LIST_APOLLYON[coffer+1][3] DespawnOtherCoffer=ARMOURY_CRATES_LIST_APOLLYON[coffer+1][4] MimicID=ARMOURY_CRATES_LIST_APOLLYON[coffer+1][5] lootID=ARMOURY_CRATES_LIST_APOLLYON[coffer+1][6] end end -- printf("CofferID : %u",CofferID-16932864) -- printf("Coffertype %u",CofferType) -- printf("InstanceRegion: %u",InstanceRegion) -- printf("addtime: %u",addtime) -- printf("MimicID: %u",MimicID) -- printf("lootID: %u",lootID) if (CofferType == cTIME) then dsp.battlefield.ExtendTimeLimit(battlefield, addtime) elseif (CofferType == cITEM) then battlefield:setLocalVar("loot", 1) battlefield:spawnLoot(npc) dsp.battlefield.HandleLootRolls(battlefield, loot[lootID], nil, npc) elseif (CofferType == cRESTORE) then dsp.battlefield.HealPlayers(battlefield) elseif (CofferType == cMIMIC) then if (CofferID==16932864+210) then GetNPCByID(16932864+195):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetNPCByID(16932864+195):setStatus(dsp.status.NORMAL) elseif (CofferID==16932864+211) then GetMobByID(16932896):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932896):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932896):updateClaim(player) elseif (CofferID==16932864+212) then GetNPCByID(16932864+196):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetNPCByID(16932864+196):setStatus(dsp.status.NORMAL) elseif (CofferID==16932864+213) then GetMobByID(16932897):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932897):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932897):updateClaim(player) elseif (CofferID==16932864+214) then GetNPCByID(16932864+197):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetNPCByID(16932864+197):setStatus(dsp.status.NORMAL) elseif (CofferID==16932864+215) then GetMobByID(16932898):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932898):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932898):updateClaim(player) elseif (CofferID==16932864+216) then GetMobByID(16932899):setPos(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932899):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos()) GetMobByID(16932899):updateClaim(player) end end if (DespawnOtherCoffer==true) then HideArmouryCrates(InstanceRegion,APOLLYON_SE_NE) end npc:setStatus(dsp.status.DISAPPEAR) end ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) end
gpl-3.0
ibm2431/darkstar
scripts/globals/spells/knights_minne_iii.lua
10
1505
----------------------------------------- -- Spell: Knight's Minne III -- Grants Defense bonus to all allies. ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(dsp.skill.SINGING) -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(dsp.slot.RANGED) local power = 18 + math.floor((sLvl + iLvl)/10) if (power >= 108) then power = 108 end local iBoost = caster:getMod(dsp.mod.MINNE_EFFECT) + caster:getMod(dsp.mod.ALL_SONGS_EFFECT) if (iBoost > 0) then power = power + iBoost*11 end power = power + caster:getMerit(dsp.merit.MINNE_EFFECT) if (caster:hasStatusEffect(dsp.effect.SOUL_VOICE)) then power = power * 2 elseif (caster:hasStatusEffect(dsp.effect.MARCATO)) then power = power * 1.5 end caster:delStatusEffect(dsp.effect.MARCATO) local duration = 120 duration = duration * ((iBoost * 0.1) + (caster:getMod(dsp.mod.SONG_DURATION_BONUS)/100) + 1) if (caster:hasStatusEffect(dsp.effect.TROUBADOUR)) then duration = duration * 2 end if not (target:addBardSong(caster,dsp.effect.MINNE,power,0,duration,caster:getID(), 0, 3)) then spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) end return dsp.effect.MINNE end
gpl-3.0
softer/prosody-modules
mod_mam/mamprefsxml.lib.lua
36
1467
-- XEP-0313: Message Archive Management for Prosody -- Copyright (C) 2011-2013 Kim Alvefur -- -- This file is MIT/X11 licensed. local st = require"util.stanza"; local xmlns_mam = "urn:xmpp:mam:0"; local global_default_policy = module:get_option("default_archive_policy", false); local default_attrs = { always = true, [true] = "always", never = false, [false] = "never", roster = "roster", } local function tostanza(prefs) local default = prefs[false]; default = default ~= nil and default_attrs[default] or global_default_policy; local prefstanza = st.stanza("prefs", { xmlns = xmlns_mam, default = default }); local always = st.stanza("always"); local never = st.stanza("never"); for jid, choice in pairs(prefs) do if jid then (choice and always or never):tag("jid"):text(jid):up(); end end prefstanza:add_child(always):add_child(never); return prefstanza; end local function fromstanza(prefstanza) local prefs = {}; local default = prefstanza.attr.default; if default then prefs[false] = default_attrs[default]; end local always = prefstanza:get_child("always"); if always then for rule in always:childtags("jid") do local jid = rule:get_text(); prefs[jid] = true; end end local never = prefstanza:get_child("never"); if never then for rule in never:childtags("jid") do local jid = rule:get_text(); prefs[jid] = false; end end return prefs; end return { tostanza = tostanza; fromstanza = fromstanza; }
mit
greasydeal/darkstar
scripts/zones/Port_San_dOria/npcs/Brifalien.lua
19
1772
----------------------------------- -- Area: Port San d'Oria -- NPC: Brifalien -- Involved in Quests: Riding on the Clouds -- @zone 232 -- @pos -20 -4 -74 ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart Flyer player:messageSpecial(FLYER_REFUSED); end end if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_1") == 7) then if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_1",0); player:tradeComplete(); player:addKeyItem(SCOWLING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SCOWLING_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x024d); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
greasydeal/darkstar
scripts/globals/spells/paralyze.lua
11
1994
----------------------------------------- -- Spell: Paralyze -- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if(target:hasStatusEffect(EFFECT_PARALYSIS)) then --effect already on, do nothing spell:setMsg(75); else -- Calculate duration. local duration = math.random(20,120); if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end -- Grabbing variables for paralyze potency local pMND = caster:getStat(MOD_MND); local mMND = target:getStat(MOD_MND); local dMND = (pMND - mMND); -- Calculate potency. local potency = (pMND + dMND)/5; --simplified from (2 * (pMND + dMND)) / 10 if potency > 25 then potency = 25; end if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then potency = potency * 2; end caster:delStatusEffect(EFFECT_SABOTEUR); --printf("Duration : %u",duration); --printf("Potency : %u",potency); local resist = applyResistanceEffect(caster,spell,target,dMND,35,0,EFFECT_PARALYSIS); if(resist >= 0.5) then --there are no quarter or less hits, if target resists more than .5 spell is resisted completely if(target:addStatusEffect(EFFECT_PARALYSIS,potency,0,duration*resist)) then spell:setMsg(236); else -- no effect spell:setMsg(75); end else -- resist spell:setMsg(85); end end return EFFECT_PARALYSIS; end;
gpl-3.0
naclander/tome
game/modules/tome/data/general/objects/cloak.lua
3
1917
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org newEntity{ define_as = "BASE_CLOAK", slot = "CLOAK", type = "armor", subtype="cloak", add_name = " (#ARMOR#)", display = "(", color=colors.UMBER, image = resolvers.image_material("cloak", "cloth"), moddable_tile = resolvers.moddable_tile("cloak"), encumber = 2, rarity = 6, desc = [[A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.]], randart_able = "/data/general/objects/random-artifacts/generic.lua", egos = "/data/general/objects/egos/cloak.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, } newEntity{ base = "BASE_CLOAK", name = "linen cloak", short_name = "linen", level_range = {1, 20}, cost = 2, material_level = 1, wielder = { combat_def = 1, }, } newEntity{ base = "BASE_CLOAK", name = "cashmere cloak", short_name = "cashmere", level_range = {20, 40}, cost = 4, material_level = 3, wielder = { combat_def = 2, }, } newEntity{ base = "BASE_CLOAK", name = "elven-silk cloak", short_name = "e.silk", level_range = {40, 50}, cost = 7, material_level = 5, wielder = { combat_def = 3, }, }
gpl-3.0
ibm2431/darkstar
scripts/zones/Upper_Jeuno/npcs/_6s2.lua
9
3719
----------------------------------- -- Area: Upper Jeuno -- NPC: Galmut's door -- Starts and Finishes Quest: A Clock Most Delicate, Save the Clock Tower, The Clockmaster -- !pos -80 0 104 244 ----------------------------------- local ID = require("scripts/zones/Upper_Jeuno/IDs"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/shop"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local aClockMostdelicate = player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.A_CLOCK_MOST_DELICATE); if (aClockMostdelicate == QUEST_AVAILABLE and player:getCharVar("aClockMostdelicateVar") == 1) then player:startEvent(119); -- Start long cs quest with option "a clock most delicate" elseif (aClockMostdelicate == QUEST_AVAILABLE and player:getCharVar("aClockMostdelicateVar") == 2) then player:startEvent(118); -- Start short cs quest with option "a clock most delicate" elseif (aClockMostdelicate == QUEST_ACCEPTED) then if (player:hasKeyItem(dsp.ki.CLOCK_TOWER_OIL) == true) then player:startEvent(202); -- Ending quest "a clock most delicate" else player:startEvent(117); -- During quest "a clock most delicate" end elseif (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.SAVE_THE_CLOCK_TOWER) == QUEST_COMPLETED and player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.THE_CLOCKMASTER) == QUEST_AVAILABLE) then player:startEvent(152); -- Start & finish quest "The Clockmaster" elseif (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.THE_CLOCKMASTER) == QUEST_COMPLETED) then player:startEvent(110); -- After quest "The Clockmaster" else player:startEvent(116); -- Standard dialog end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 119 and option == 1) then player:addQuest(JEUNO,dsp.quest.id.jeuno.A_CLOCK_MOST_DELICATE); player:setCharVar("aClockMostdelicateVar",0); elseif (csid == 119 and option == 0) then player:setCharVar("aClockMostdelicateVar",2); elseif (csid == 118 and option == 1) then player:addQuest(JEUNO,dsp.quest.id.jeuno.A_CLOCK_MOST_DELICATE); player:setCharVar("aClockMostdelicateVar",0); elseif (csid == 202) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,12727); else player:addTitle(dsp.title.PROFESSIONAL_LOAFER); player:delKeyItem(dsp.ki.CLOCK_TOWER_OIL); player:addGil(1200); player:messageSpecial(ID.text.GIL_OBTAINED,1200); player:addItem(12727); player:messageSpecial(ID.text.ITEM_OBTAINED,12727); player:addFame(JEUNO,30); player:completeQuest(JEUNO,dsp.quest.id.jeuno.A_CLOCK_MOST_DELICATE); player:addQuest(JEUNO,dsp.quest.id.jeuno.SAVE_THE_CLOCK_TOWER); -- Start next quest "Save the Clock Tower" end elseif (csid == 152) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,17083); else player:addQuest(JEUNO,dsp.quest.id.jeuno.THE_CLOCKMASTER); player:addTitle(dsp.title.TIMEKEEPER); player:addGil(1200); player:messageSpecial(ID.text.GIL_OBTAINED,1200); player:addItem(17083); player:messageSpecial(ID.text.ITEM_OBTAINED,17083); player:addFame(JEUNO,30); player:completeQuest(JEUNO,dsp.quest.id.jeuno.THE_CLOCKMASTER); end end end;
gpl-3.0
ibm2431/darkstar
scripts/globals/chocobo.lua
11
8350
----------------------------------- -- Chocobo functions -- Info from: -- http://wiki.ffxiclopedia.org/wiki/Chocobo_Renter -- http://ffxi.allakhazam.com/wiki/Traveling_in_Vana'diel ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/status") require("scripts/globals/zone") ----------------------------------- dsp = dsp or {} dsp.chocobo = dsp.chocobo or {} --[[ Description: [1] Level required to rent a chocobo [2] Base price [3] Amount added to base price [4] Amount discounted per time interval [5] Amount of seconds before price decay [6] Quest "A Chocobo Riding Game" chance [7] Shadowreign zone flag [8] Position player is sent to after event, if applicable --]] local chocoboInfo = { [dsp.zone.AL_ZAHBI] = {levelReq = 20, basePrice = 250, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = {610, -24, 356, 128, 51}}, [dsp.zone.WAJAOM_WOODLANDS] = {levelReq = 20, basePrice = 200, addedPrice = 20, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = nil}, [dsp.zone.SOUTHERN_SAN_DORIA_S] = {levelReq = 15, basePrice = 150, addedPrice = 20, decayPrice = 5, decayTime = 90, questChance = 0.00, past = true , pos = {94, -62, 266, 40, 81}}, [dsp.zone.JUGNER_FOREST_S] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = true , pos = nil}, [dsp.zone.BASTOK_MARKETS_S] = {levelReq = 15, basePrice = 150, addedPrice = 20, decayPrice = 5, decayTime = 90, questChance = 0.00, past = true , pos = {380, 0, 147, 192, 88}}, [dsp.zone.PASHHOW_MARSHLANDS_S] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = true , pos = nil}, [dsp.zone.WINDURST_WATERS_S] = {levelReq = 15, basePrice = 150, addedPrice = 20, decayPrice = 5, decayTime = 90, questChance = 0.00, past = true , pos = {320, -4, -46, 192, 95}}, [dsp.zone.MERIPHATAUD_MOUNTAINS_S] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = true , pos = nil}, [dsp.zone.LA_THEINE_PLATEAU] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = nil}, [dsp.zone.KONSCHTAT_HIGHLANDS] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = nil}, [dsp.zone.EASTERN_ALTEPA_DESERT] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = nil}, [dsp.zone.TAHRONGI_CANYON] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = nil}, [dsp.zone.YHOATOR_JUNGLE] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = nil}, [dsp.zone.SOUTHERN_SAN_DORIA] = {levelReq = 15, basePrice = 100, addedPrice = 20, decayPrice = 5, decayTime = 60, questChance = 0.10, past = false, pos = {-126, -62, 274, 101, 100}}, [dsp.zone.BASTOK_MINES] = {levelReq = 15, basePrice = 100, addedPrice = 20, decayPrice = 5, decayTime = 60, questChance = 0.10, past = false, pos = {580, 0, -305, 64, 107}}, [dsp.zone.WINDURST_WOODS] = {levelReq = 15, basePrice = 100, addedPrice = 20, decayPrice = 5, decayTime = 60, questChance = 0.10, past = false, pos = {-122, -4, -520, 0, 116}}, [dsp.zone.UPPER_JEUNO] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = {486, 8, -160, 128, 105}}, [dsp.zone.LOWER_JEUNO] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = {340, 24, 608, 112, 110}}, [dsp.zone.PORT_JEUNO] = {levelReq = 20, basePrice = 200, addedPrice = 25, decayPrice = 5, decayTime = 90, questChance = 0.00, past = false, pos = {-574, 2, 400, 0, 120}}, [dsp.zone.RABAO] = {levelReq = 20, basePrice = 90, addedPrice = 10, decayPrice = 5, decayTime = 60, questChance = 0.00, past = false, pos = {420, 8, 360, 64, 125}}, [dsp.zone.KAZHAM] = {levelReq = 20, basePrice = 90, addedPrice = 10, decayPrice = 5, decayTime = 60, questChance = 0.10, past = false, pos = {-240, 0, 528, 64, 123}}, [dsp.zone.NORG] = {levelReq = 20, basePrice = 90, addedPrice = 10, decayPrice = 5, decayTime = 60, questChance = 0.00, past = false, pos = {-456, 17, -348, 0, 123}}, } --------------------------------------- -- Local functions --------------------------------------- local function getPrice(zoneId, info) local lastPrice = GetServerVariable("[CHOCOBO][" .. zoneId .. "]price") local lastTime = GetServerVariable("[CHOCOBO][" .. zoneId .. "]time") local decay = math.floor((os.time() - lastTime) / info.decayTime) * info.decayPrice local price = math.max(lastPrice - decay, info.basePrice) return price end function updatePrice(zoneId, info, price) SetServerVariable("[CHOCOBO][" .. zoneId .. "]price", price + info.addedPrice) SetServerVariable("[CHOCOBO][" .. zoneId .. "]time", os.time()) end --------------------------------------- -- Public functions --------------------------------------- dsp.chocobo.initZone = function(zone) local zoneId = zone:getID() local info = chocoboInfo[zoneId] if info then SetServerVariable("[CHOCOBO][" .. zoneId .. "]price", info.basePrice) SetServerVariable("[CHOCOBO][" .. zoneId .. "]time", os.time()) else printf("[warning] bad zoneId %i in dsp.chocobo.initZone", zoneId) end end dsp.chocobo.renterOnTrigger = function(player, eventSucceed, eventFail) local mLvl = player:getMainLvl() local zoneId = player:getZoneID() local info = chocoboInfo[zoneId] if info then if player:hasKeyItem(dsp.ki.CHOCOBO_LICENSE) and mLvl >= info.levelReq and (player:hasCompletedMission(WOTG, dsp.mission.id.wotg.BACK_TO_THE_BEGINNING) or not info.past) then local price = getPrice(zoneId, info) player:setLocalVar("[CHOCOBO]price", price) local currency = 0 if info.past then currency = player:getCurrency("allied_notes") else currency = player:getGil() end local lowLevel = (mLvl < 20) and 1 or 0 player:startEvent(eventSucceed, price, currency, lowLevel) else player:startEvent(eventFail) end else printf("[warning] player %s passed bad zoneId %i in dsp.chocobo.renterOnTrigger", player:getName(), zoneId) end end dsp.chocobo.renterOnEventFinish = function(player, csid, option, eventSucceed) if csid == eventSucceed and option == 0 then local mLvl = player:getMainLvl() local zoneId = player:getZoneID() local info = chocoboInfo[zoneId] if info then local price = player:getLocalVar("[CHOCOBO]price") player:setLocalVar("[CHOCOBO]price", 0) if price and (info.past and player:getCurrency("allied_notes") >= price) or (not info.past and player:delGil(price)) then if info.past then player:delCurrency("allied_notes", price) end updatePrice(zoneId, info, price) local duration = 900 if mLvl >= 20 then duration = 1800 + (player:getMod(dsp.mod.CHOCOBO_RIDING_TIME) * 60) end player:addStatusEffectEx(dsp.effect.MOUNTED, dsp.effect.MOUNTED, 0, 0, duration, true) if info.pos then player:setPos(unpack(info.pos)) end else printf("[warning] player %s reached succeed without enough currency in dsp.chocobo.renterOnEventFinish", player:getName()) end else printf("[warning] player %s passed bad zoneId %i in dsp.chocobo.renterOnEventFinish", player:getName(), zoneId) end end end
gpl-3.0
ibm2431/darkstar
scripts/globals/spells/curaga_iv.lua
12
1397
----------------------------------------- -- Spell: Curaga IV -- Restores HP of all party members within area of effect. ----------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function onSpellCast(caster,target,spell) local minCure = 450 local divisor = 0.6666 local constant = 330 local power = getCurePowerOld(caster) if (power > 560) then divisor = 2.8333 constant = 591.2 elseif (power > 320) then divisor = 1 constant = 410 end local final = getCureFinal(caster,spell,getBaseCureOld(power,divisor,constant),minCure,false) final = final + (final * (target:getMod(dsp.mod.CURE_POTENCY_RCVD)/100)) --Applying server mods.... final = final * CURE_POWER local diff = (target:getMaxHP() - target:getHP()) if (final > diff) then final = diff end target:addHP(final) target:wakeUp() caster:updateEnmityFromCure(target,final) spell:setMsg(dsp.msg.basic.AOE_HP_RECOVERY) local mpBonusPercent = (final*caster:getMod(dsp.mod.CURE2MP_PERCENT))/100 if (mpBonusPercent > 0) then caster:addMP(mpBonusPercent) end return final end
gpl-3.0
ibm2431/darkstar
scripts/zones/Temenos/bcnms/temenos_eastern_tower.lua
9
1847
----------------------------------- -- Area: Temenos -- Name: Temenos Eastern Tower ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/battlefield") require("scripts/globals/keyitems"); -- After registering the BCNM via bcnmRegister(bcnmid) function onBattlefieldTick(battlefield, tick) dsp.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldRegister(player,battlefield) if (GetMobByID(16928844):isSpawned()) then DespawnMob(16928844); end if (GetMobByID(16928853):isSpawned()) then DespawnMob(16928853); end if (GetMobByID(16928862):isSpawned()) then DespawnMob(16928862); end if (GetMobByID(16928871):isSpawned()) then DespawnMob(16928871); end if (GetMobByID(16928880):isSpawned()) then DespawnMob(16928880); end if (GetMobByID(16928889):isSpawned()) then DespawnMob(16928889); end if (GetMobByID(16928894):isSpawned()) then DespawnMob(16928894); end SetServerVariable("[Temenos_E_Tower]UniqueID",os.time()); HideArmouryCrates(Temenos_Eastern_Tower,TEMENOS); HideTemenosDoor(Temenos_Eastern_Tower); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBattlefieldEnter(player,battlefield) player:setCharVar("characterLimbusKey",GetServerVariable("[Temenos_E_Tower]UniqueID")); player:delKeyItem(dsp.ki.COSMOCLEANSE); player:delKeyItem(dsp.ki.WHITE_CARD); end; -- Leaving the Dynamis by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish he dynamis function onBattlefieldLeave(player,battlefield,leavecode) --print("leave code "..leavecode); if leavecode == dsp.battlefield.leaveCode.LOST then SetServerVariable("[Temenos_E_Tower]UniqueID",0); player:setPos(580,-1.5,4.452,192); end end;
gpl-3.0
ibm2431/darkstar
scripts/zones/Western_Adoulin/Zone.lua
9
1605
----------------------------------- -- -- Zone: Western Adoulin -- !zone 256 -- ----------------------------------- local ID = require("scripts/zones/Western_Adoulin/IDs") require("scripts/globals/quests") ----------------------------------- function onInitialize(zone) end function onZoneIn(player,prevZone) local cs = -1 local heartwingsAndTheKindhearted = player:getCurrentMission(SOA) == dsp.mission.id.soa.HEARTWINGS_AND_THE_KINDHEARTED if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-142, 4, -18, 4) end if (player:getCharVar("Raptor_Rapture_Status") == 2) then -- Resuming cutscene for Quest: 'Raptor Rapture', after Pagnelle warps you to Rala Waterways mid-CS, then back here. cs = 5056 end if heartwingsAndTheKindhearted then cs = 2 end return cs end function onRegionEnter(player,region) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 5056 then -- Successfully finished introduction CS event chain for Quest: 'Raptor Rapture'. player:setCharVar("Raptor_Rapture_Status", 3) if (option == 1) then -- Starts Quest: 'Raptor Rapture' player:addQuest(ADOULIN, dsp.quest.id.adoulin.RAPTOR_RAPTURE) player:setCharVar("Raptor_Rapture_Status", 4) end elseif csid == 2 then player:completeMission(SOA,dsp.mission.id.soa.HEARTWINGS_AND_THE_KINDHEARTED) player:addMission(SOA,dsp.mission.id.soa.PIONEER_REGISTRATION) end end
gpl-3.0
greasydeal/darkstar
scripts/globals/items/pumpkin_pie_+1.lua
35
1372
----------------------------------------- -- ID: 4447 -- Item: pumpkin_pie_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Magic 45 -- Intelligence 4 -- Charisma -1 -- MP Recovered While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,4447); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 45); target:addMod(MOD_INT, 4); target:addMod(MOD_CHR, -1); target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 45); target:delMod(MOD_INT, 4); target:delMod(MOD_CHR, -1); target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
greasydeal/darkstar
scripts/globals/ability.lua
17
15202
----------------------------------- -- -- ABILITIES -- ----------------------------------- ABILITY_MIGHTY_STRIKES = 0; ABILITY_HUNDRED_FISTS = 1; ABILITY_BENEDICTION = 2; ABILITY_MANAFONT = 3; ABILITY_CHAINSPELL = 4; ABILITY_PERFECT_DODGE = 5; ABILITY_INVINCIBLE = 6; ABILITY_BLOOD_WEAPON = 7; ABILITY_FAMILIAR = 8; ABILITY_SOUL_VOICE = 9; ABILITY_EAGLE_EYE_SHOT = 10; ABILITY_MEIKYO_SHISUI = 11; ABILITY_MIJIN_GAKURE = 12; ABILITY_SPIRIT_SURGE = 13; ABILITY_ASTRAL_FLOW = 14; ABILITY_BERSERK = 15; ABILITY_WARCRY = 16; ABILITY_DEFENDER = 17; ABILITY_AGGRESSOR = 18; ABILITY_PROVOKE = 19; ABILITY_FOCUS = 20; ABILITY_DODGE = 21; ABILITY_CHAKRA = 22; ABILITY_BOOST = 23; ABILITY_COUNTERSTANCE = 24; ABILITY_STEAL = 25; ABILITY_FLEE = 26; ABILITY_HIDE = 27; ABILITY_SNEAK_ATTACK = 28; ABILITY_MUG = 29; ABILITY_SHIELD_BASH = 30; ABILITY_HOLY_CIRCLE = 31; ABILITY_SENTINEL = 32; ABILITY_SOULEATER = 33; ABILITY_ARCANE_CIRCLE = 34; ABILITY_LAST_RESORT = 35; ABILITY_CHARM = 36; ABILITY_GAUGE = 37; ABILITY_TAME = 38; ABILITY_PET_COMMANDS = 39; ABILITY_SCAVENGE = 40; ABILITY_SHADOWBIND = 41; ABILITY_CAMOUFLAGE = 42; ABILITY_SHARPSHOT = 43; ABILITY_BARRAGE = 44; ABILITY_CALL_WYVERN = 45; ABILITY_THIRD_EYE = 46; ABILITY_MEDITATE = 47; ABILITY_WARDING_CIRCLE = 48; ABILITY_ANCIENT_CIRCLE = 49; ABILITY_JUMP = 50; ABILITY_HIGH_JUMP = 51; ABILITY_SUPER_JUMP = 52; ABILITY_FIGHT = 53; ABILITY_HEEL = 54; ABILITY_LEAVE = 55; ABILITY_SIC = 56; ABILITY_STAY = 57; ABILITY_DIVINE_SEAL = 58; ABILITY_ELEMENTAL_SEAL = 59; ABILITY_TRICK_ATTACK = 60; ABILITY_WEAPON_BASH = 61; ABILITY_REWARD = 62; ABILITY_COVER = 63; ABILITY_SPIRIT_LINK = 64; ABILITY_CHI_BLAST = 66; ABILITY_CONVERT = 67; ABILITY_ACCOMPLICE = 68; ABILITY_CALL_BEAST = 69; ABILITY_UNLIMITED_SHOT = 70; ABILITY_DISMISS = 71; ABILITY_ASSAULT = 72; ABILITY_RETREAT = 73; ABILITY_RELEASE = 74; ABILITY_BLOOD_PACT_RAGE = 75; ABILITY_RAMPART = 76; ABILITY_AZURE_LORE = 77; ABILITY_CHAIN_AFFINITY = 78; ABILITY_BURST_AFFINITY = 79; ABILITY_WILD_CARD = 80; ABILITY_PHANTOM_ROLL = 81; ABILITY_FIGHTERS_ROLL = 82; ABILITY_MONKS_ROLL = 83; ABILITY_HEALERS_ROLL = 84; ABILITY_WIZARDS_ROLL = 85; ABILITY_WARLOCKS_ROLL = 86; ABILITY_ROGUES_ROLL = 87; ABILITY_GALLANTS_ROLL = 88; ABILITY_CHAOS_ROLL = 89; ABILITY_BEAST_ROLL = 90; ABILITY_CHORAL_ROLL = 91; ABILITY_HUNTERS_ROLL = 92; ABILITY_SAMURAI_ROLL = 93; ABILITY_NINJA_ROLL = 94; ABILITY_DRACHEN_ROLL = 95; ABILITY_EVOKERS_ROLL = 96; ABILITY_MAGUSS_ROLL = 97; ABILITY_CORSAIRS_ROLL = 98; ABILITY_PUPPET_ROLL = 99; ABILITY_DANCERS_ROLL = 100; ABILITY_SCHOLARS_ROLL = 101; ABILITY_DOUBLE_UP = 107; ABILITY_QUICK_DRAW = 108; ABILITY_FIRE_SHOT = 109; ABILITY_ICE_SHOT = 110; ABILITY_WIND_SHOT = 111; ABILITY_EARTH_SHOT = 112; ABILITY_THUNDER_SHOT = 113; ABILITY_WATER_SHOT = 114; ABILITY_LIGHT_SHOT = 115; ABILITY_DARK_SHOT = 116; ABILITY_RANDOM_DEAL = 117; ABILITY_OVERDRIVE = 119; ABILITY_ACTIVATE = 120; ABILITY_REPAIR = 121; ABILITY_DEPLOY = 122; ABILITY_DEACTIVATE = 123; ABILITY_RETRIEVE = 124; ABILITY_FIRE_MANEUVER = 125; ABILITY_ICE_MANEUVER = 126; ABILITY_WIND_MANEUVER = 127; ABILITY_EARTH_MANEUVER = 128; ABILITY_THUNDER_MANEUVER = 129; ABILITY_WATER_MANEUVER = 130; ABILITY_LIGHT_MANEUVER = 131; ABILITY_DARK_MANEUVER = 132; ABILITY_WARRIORS_CHARGE = 133; ABILITY_TOMAHAWK = 134; ABILITY_MANTRA = 135; ABILITY_FORMLESS_STRIKES = 136; ABILITY_MARTYR = 137; ABILITY_DEVOTION = 138; ABILITY_ASSASSINS_CHARGE = 139; ABILITY_FEINT = 140; ABILITY_FEALTY = 141; ABILITY_CHIVALRY = 142; ABILITY_DARK_SEAL = 143; ABILITY_DIABOLIC_EYE = 144; ABILITY_FERAL_HOWL = 145; ABILITY_KILLER_INSTINCT = 146; ABILITY_NIGHTINGALE = 147; ABILITY_TROUBADOUR = 148; ABILITY_STEALTH_SHOT = 149; ABILITY_FLASHY_SHOT = 150; ABILITY_SHIKIKOYO = 151; ABILITY_BLADE_BASH = 152; ABILITY_DEEP_BREATHING = 153; ABILITY_ANGON = 154; ABILITY_SANGE = 155; ABILITY_BLOOD_PACT_WARD = 156; ABILITY_HASSO = 157; ABILITY_SEIGAN = 158; ABILITY_CONVERGENCE = 159; ABILITY_DIFFUSION = 160; ABILITY_SNAKE_EYE = 161; ABILITY_FOLD = 162; ABILITY_ROLE_REVERSAL = 163; ABILITY_VENTRILOQUY = 164; ABILITY_TRANCE = 165; ABILITY_SAMBAS = 166; ABILITY_WALTZES = 167; ABILITY_DRAIN_SAMBA = 168; ABILITY_DRAIN_SAMBA_II = 169; ABILITY_DRAIN_SAMBA_III = 170; ABILITY_ASPIR_SAMBA = 171; ABILITY_ASPIR_SAMBA_II = 172; ABILITY_HASTE_SAMBA = 173; ABILITY_CURING_WALTZ = 174; ABILITY_CURING_WALTZ_II = 175; ABILITY_CURING_WALTZ_III = 176; ABILITY_CURING_WALTZ_IV = 177; ABILITY_HEALING_WALTZ = 178; ABILITY_DIVINE_WALTZ = 179; ABILITY_SPECTRAL_JIG = 180; ABILITY_CHOCOBO_JIG = 181; ABILITY_JIGS = 182; ABILITY_STEPS = 183; ABILITY_FLOURISHES_I = 184; ABILITY_QUICKSTEP = 185; ABILITY_BOX_STEP = 186; ABILITY_STUTTER_STEP = 187; ABILITY_ANIMATED_FLOURISH = 188; ABILITY_DESPERATE_FLOURISH = 189; ABILITY_REVERSE_FLOURISH = 190; ABILITY_VIOLENT_FLOURISH = 191; ABILITY_BUILDING_FLOURISH = 192; ABILITY_WILD_FLOURISH = 193; ABILITY_TABULA_RASA = 194; ABILITY_LIGHT_ARTS = 195; ABILITY_DARK_ARTS = 196; ABILITY_FLOURISHES_II = 197; ABILITY_MODUS_VERITAS = 198; ABILITY_PENURY = 199; ABILITY_CELERITY = 200; ABILITY_RAPTURE = 201; ABILITY_ACCESSION = 202; ABILITY_PARSIMONY = 203; ABILITY_ALACRITY = 204; ABILITY_EBULLIENCE = 205; ABILITY_MANIFESTATION = 206; ABILITY_STRATAGEMS = 207; ABILITY_VELOCITY_SHOT = 208; ABILITY_SNARL = 209; ABILITY_RETALIATION = 210; ABILITY_FOOTWORK = 211; ABILITY_PIANISSIMO = 213; ABILITY_SEKKANOKI = 214; ABILITY_ELEMENTAL_SIPHON = 216; ABILITY_SUBLIMATION = 217; ABILITY_ADDENDUM_WHITE = 218; ABILITY_ADDENDUM_BLACK = 219; ABILITY_COLLABORATOR = 220; ABILITY_SABER_DANCE = 221; ABILITY_FAN_DANCE = 222; ABILITY_NO_FOOT_RISE = 223; ABILITY_ALTRUISM = 224; ABILITY_FOCALIZATION = 225; ABILITY_TRANQUILITY = 226; ABILITY_EQUANIMITY = 227; ABILITY_ENLIGHTENMENT = 228; ABILITY_AFFLATUS_SOLACE = 229; ABILITY_AFFLATUS_MISERY = 230; ABILITY_COMPOSURE = 231; ABILITY_YONIN = 232; ABILITY_INNIN = 233; ABILITY_AVATARS_FAVOR = 234; ABILITY_READY = 235; ABILITY_RESTRAINT = 236; ABILITY_PERFECT_COUNTER = 237; ABILITY_MANA_WALL = 238; ABILITY_DIVINE_EMBLEM = 239; ABILITY_NETHER_VOID = 240; ABILITY_DOUBLE_SHOT = 241; ABILITY_SENGIKORI = 242; ABILITY_FUTAE = 243; ABILITY_SPIRIT_JUMP = 244; ABILITY_PRESTO = 245; ABILITY_DIVINE_WALTZ_II = 246; ABILITY_FLOURISHES_III = 247; ABILITY_CLIMACTIC_FLOURISH = 248; ABILITY_LIBRA = 249; ABILITY_TACTICAL_SWITCH = 250; ABILITY_BLOOD_RAGE = 251; ABILITY_IMPETUS = 253; ABILITY_DIVINE_CARESS = 254; ABILITY_SANCROSANCTITY = 255; ABILITY_ENMITY_DOUSE = 256; ABILITY_MANAWELL = 257; ABILITY_SABOTEUR = 258; ABILITY_SPONTANEITY = 259; ABILITY_CONSPIRATOR = 260; ABILITY_SEPULCHER = 261; ABILITY_PALISADE = 262; ABILITY_ARCANE_CREST = 263; ABILITY_SCARLET_DELIRIUM = 264; ABILITY_SPUR = 265; ABILITY_RUN_WILD = 266; ABILITY_TENUTO = 267; ABILITY_MARCATO = 268; ABILITY_BOUNTY_SHOT = 269; ABILITY_DECOY_SHOT = 270; ABILITY_HAMANOHA = 271; ABILITY_HAGAKURE = 272; ABILITY_ISSEKIGAN = 275; ABILITY_DRAGON_BREAKER = 276; ABILITY_SOUL_JUMP = 277; ABILITY_STEADY_WING = 279; ABILITY_MANA_CEDE = 280; ABILITY_EFFLUX = 281; ABILITY_UNBRIDLED_LEARNING = 282; ABILITY_TRIPLE_SHOT = 285; ABILITY_ALLIES_ROLL = 286; ABILITY_MISER_S_ROLL = 287; ABILITY_COMPANION_S_ROLL = 288; ABILITY_AVENGER_S_ROLL = 289; ABILITY_COOLDOWN = 293; ABILITY_DEUX_EX_AUTOMATA = 294; ABILITY_CURING_WALTZ_V = 295; ABILITY_FEATHER_STEP = 296; ABILITY_STRIKING_FLOURISH = 297; ABILITY_TERNARY_FLOURISH = 298; ABILITY_PERPETUANCE = 300; ABILITY_IMMANENCE = 301; ABILITY_SMITING_BREATH = 302; ABILITY_RESTORING_BREATH = 303; ABILITY_KONZEN_ITTAI = 304; ABILITY_BULLY = 305; ABILITY_MAINTENANCE = 306; --ABILITY_WAR_SP2 = 307; --ABILITY_MNK_SP2 = 308; --ABILITY_ASYLUM = 309; --ABILITY_SUBLTE_SORCERY = 310; --yes; subtle is misspelled --ABILITY_RDM_SP2 = 311; --ABILITY_THF_SP2 = 312; --ABILITY_PLD_SP2 = 313; --ABILITY_SOUL_ENSLAVEMENT = 314; --ABILITY_BST_SP2 = 315; --ABILITY_BRD_SP2 = 316; --ABILITY_RNG_SP2 = 317; --ABILITY_YAEGASUMI = 318; --ABILITY_NIN_SP2 = 319; --ABILITY_DSG_SP2 = 320; --ABILITY_ASTRAL_CONDUIT = 321; --ABILITY_UNBRIDLED_WISDOM = 322; --ABILITY_COR_SP2 = 323; --ABILITY_HEADY_ARTIFICE = 324; --ABILITY_GRAND_PAS = 325; --ABILITY_CAPER_EMISSARIUS = 326; ABILITY_BOLSTER = 327; ABILITY_FULL_CIRCLE = 329; ABILITY_LASTING_EMANATION = 330; ABILITY_ECLIPTIC_ATTRITION = 331; ABILITY_COLLIMATED_FERVOR = 332; ABILITY_LIFE_CYCLE = 333; ABILITY_BLAZE_OF_GLORY = 334; ABILITY_DEMATERIALIZE = 335; ABILITY_THEURGIC_FOCUS = 336; ABILITY_CONCENTRIC_PULSE = 337; ABILITY_ELEMENTAL_SFORZO = 340; ABILITY_RUNE_ENCHANTMENT = 341; ABILITY_IGNIS = 342; ABILITY_GELUS = 343; ABILITY_FLABRA = 344; ABILITY_TELLUS = 345; ABILITY_SULPOR = 346; ABILITY_UNDA = 347; ABILITY_LUX = 348; ABILITY_TENEBRAE = 349; ABILITY_VALLATION = 350; ABILITY_SWORDPLAY = 351; ABILITY_LUNGE = 352; ABILITY_PFLUG = 353; ABILITY_EMBOLDEN = 354; ABILITY_VALIANCE = 355; ABILITY_GAMBIT = 356; ABILITY_LIEMENT = 357; ABILITY_ONE_FOR_ALL = 358; ABILITY_WARD = 363; ABILITY_EFFUSION = 364; ABILITY_HEALING_RUBY = 496; ABILITY_POISON_NAILS = 497; ABILITY_SHINING_RUBY = 498; ABILITY_GLITTERING_RUBY = 499; ABILITY_METEORITE = 500; ABILITY_HEALING_RUBY_II = 501; ABILITY_SEARING_LIGHT = 502; ABILITY_MOONLIT_CHARGE = 512; ABILITY_CRESCENT_FANG = 513; ABILITY_LUNAR_CRY = 514; ABILITY_LUNAR_ROAR = 515; ABILITY_ECLIPTIC_GROWL = 516; ABILITY_ECLIPTIC_HOWL = 517; ABILITY_ECLIPSE_BITE = 518; ABILITY_HOWLING_MOON = 520; ABILITY_PUNCH = 528; ABILITY_FIRE_II = 529; ABILITY_BURNING_STRIKE = 530; ABILITY_DOUBLE_PUNCH = 531; ABILITY_CRIMSON_HOWL = 532; ABILITY_FIRE_IV = 533; ABILITY_FLAMING_CRUSH = 534; ABILITY_METEOR_STRIKE = 535; ABILITY_INFERNO = 536; ABILITY_ROCK_THROW = 544; ABILITY_STONE_II = 545; ABILITY_ROCK_BUSTER = 546; ABILITY_MEGALITH_THROW = 547; ABILITY_EARTHEN_WARD = 548; ABILITY_STONE_IV = 549; ABILITY_MOUNTAIN_BUSTER = 550; ABILITY_GEOCRUSH = 551; ABILITY_EARTHEN_FURY = 552; ABILITY_BARRACUDA_DIVE = 560; ABILITY_WATER_II = 561; ABILITY_TAIL_WHIP = 562; ABILITY_SLOWGA = 564; ABILITY_SPRING_WATER = 563; ABILITY_WATER_IV = 565; ABILITY_SPINNING_DIVE = 566; ABILITY_GRAND_FALL = 567; ABILITY_TIDAL_WAVE = 568; ABILITY_CLAW = 576; ABILITY_AERO_II = 577; ABILITY_WHISPERING_WIND = 578; ABILITY_HASTEGA = 579; ABILITY_AERIAL_ARMOR = 580; ABILITY_AERO_IV = 581; ABILITY_PREDATOR_CLAWS = 582; ABILITY_WIND_BLADE = 583; ABILITY_AERIAL_BLAST = 584; ABILITY_AXE_KICK = 592; ABILITY_BLIZZARD_II = 593; ABILITY_FROST_ARMOR = 594; ABILITY_SLEEPGA = 595; ABILITY_DOUBLE_SLAP = 596; ABILITY_BLIZZARD_IV = 597; ABILITY_RUSH = 598; ABILITY_HEAVENLY_STRIKE = 599; ABILITY_DIAMOND_DUST = 600; ABILITY_SHOCK_STRIKE = 608; ABILITY_THUNDER_II = 609; ABILITY_THUNDERSPARK = 611; ABILITY_ROLLING_THUNDER = 610; ABILITY_LIGHTNING_ARMOR = 612; ABILITY_THUNDER_IV = 613; ABILITY_CHAOTIC_STRIKE = 614; ABILITY_THUNDERSTORM = 615; ABILITY_JUDGMENT_BOLT = 616;
gpl-3.0
ibm2431/darkstar
scripts/zones/Ghelsba_Outpost/bcnms/save_the_children.lua
9
1619
----------------------------------- -- Save the Children -- Ghelsba Outpost mission battlefield -- !pos -162 -11 78 140 ----------------------------------- require("scripts/globals/battlefield") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/npc_util") require("scripts/globals/titles") ----------------------------------- function onBattlefieldTick(battlefield, tick) dsp.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldRegister(player, battlefield) end function onBattlefieldEnter(player, battlefield) end function onBattlefieldLeave(player, battlefield, leavecode) if leavecode == dsp.battlefield.leaveCode.WON then local name, clearTime, partySize = battlefield:getRecord() local arg8 = (player:hasCompletedMission(SANDORIA, dsp.mission.id.sandoria.SAVE_THE_CHILDREN)) and 1 or 0 player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), arg8) elseif leavecode == dsp.battlefield.leaveCode.LOST then player:startEvent(32002) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 32001 and option == 0 and player:getCurrentMission(SANDORIA) == dsp.mission.id.sandoria.SAVE_THE_CHILDREN and player:getCharVar("MissionStatus") == 2 then npcUtil.giveKeyItem(player, dsp.ki.ORCISH_HUT_KEY) player:setTitle(dsp.title.FODDERCHIEF_FLAYER) player:setCharVar("MissionStatus", 3) end end
gpl-3.0
ibm2431/darkstar
scripts/globals/spells/tornado_ii.lua
6
1270
----------------------------------------- -- Spell: Tornado II -- Deals wind damage to an enemy and lowers its resistance against ice. ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function onSpellCast(caster, target, spell) local spellParams = {} spellParams.hasMultipleTargetReduction = false spellParams.resistBonus = 1.0 spellParams.V = 710 spellParams.V0 = 800 spellParams.V50 = 900 spellParams.V100 = 1000 spellParams.V200 = 1200 spellParams.M = 2 spellParams.M0 = 2 spellParams.M50 = 2 spellParams.M100 = 2 spellParams.M200 = 2 spellParams.I = 780 if (caster:getMerit(dsp.merit.TORNADO_II) ~= 0) then spellParams.AMIIburstBonus = (caster:getMerit(dsp.merit.TORNADO_II) - 1) * 0.03 spellParams.AMIIaccBonus = (caster:getMerit(dsp.merit.TORNADO_II) - 1) * 5 end -- no point in making a separate function for this if the only thing they won't have in common is the name handleNinjutsuDebuff(caster,target,spell,30,10,dsp.mod.ICERES) return doElementalNuke(caster, spell, target, spellParams) end
gpl-3.0
LegionXI/darkstar
scripts/zones/Port_Bastok/npcs/Oggbi.lua
26
3415
----------------------------------- -- Area: Port Bastok -- NPC: Oggbi -- Starts and Finishes: Ghosts of the Past, The First Meeting -- @zone 236 -- @pos -159 -7 5 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(BASTOK,GHOSTS_OF_THE_PAST) == QUEST_ACCEPTED) then if (trade:hasItemQty(13122,1) and trade:getItemCount() == 1) then -- Trade Miner's Pendant player:startEvent(0x00e8); -- Finish Quest "Ghosts of the Past" end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) ghostsOfThePast = player:getQuestStatus(BASTOK,GHOSTS_OF_THE_PAST); theFirstMeeting = player:getQuestStatus(BASTOK,THE_FIRST_MEETING); mLvl = player:getMainLvl(); mJob = player:getMainJob(); if (ghostsOfThePast == QUEST_AVAILABLE and mJob == 2 and mLvl >= 40) then player:startEvent(0x00e7); -- Start Quest "Ghosts of the Past" elseif (ghostsOfThePast == QUEST_COMPLETED and player:needToZone() == false and theFirstMeeting == QUEST_AVAILABLE and mJob == 2 and mLvl >= 50) then player:startEvent(0x00e9); -- Start Quest "The First Meeting" elseif (player:hasKeyItem(LETTER_FROM_DALZAKK) and player:hasKeyItem(SANDORIAN_MARTIAL_ARTS_SCROLL)) then player:startEvent(0x00ea); -- Finish Quest "The First Meeting" else player:startEvent(0x00e6); -- Standard Dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00e7) then player:addQuest(BASTOK,GHOSTS_OF_THE_PAST); elseif (csid == 0x00e8) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17478); -- Beat Cesti else player:tradeComplete(); player:addItem(17478); player:messageSpecial(ITEM_OBTAINED,17478); -- Beat Cesti player:needToZone(true); player:addFame(BASTOK,AF1_FAME); player:completeQuest(BASTOK,GHOSTS_OF_THE_PAST); end elseif (csid == 0x00e9) then player:addQuest(BASTOK,THE_FIRST_MEETING); elseif (csid == 0x00ea) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14090); -- Temple Gaiters else player:delKeyItem(LETTER_FROM_DALZAKK); player:delKeyItem(SANDORIAN_MARTIAL_ARTS_SCROLL); player:addItem(14090); player:messageSpecial(ITEM_OBTAINED,14090); -- Temple Gaiters player:addFame(BASTOK,AF2_FAME); player:completeQuest(BASTOK,THE_FIRST_MEETING); end end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Inner_Horutoto_Ruins/Zone.lua
12
4654
----------------------------------- -- -- Zone: Inner_Horutoto_Ruins (192) -- ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/zone"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1, -261, -1, -31, -257, 1, -27); -- Red zone:registerRegion(2, -265, -1, -26, -261, 1, -22); -- White zone:registerRegion(3, -258, -1, -26, -254, 1, -22); -- Black zone:registerRegion(4, -261, -3, 182, -257, -1, 186); -- Teleport at H-6 UpdateTreasureSpawnPoint(17563914); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-259.996,6.399,242.859,67); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) local circle= 17563861; local red = GetNPCByID(circle); local white = GetNPCByID(circle+1); local black = GetNPCByID(circle+2); -- Prevent negatives.. if (region:GetCount() < 0) then region:AddCount( math.abs( region:GetCount() ) ); end switch (region:GetRegionID()): caseof { [1] = function (x) -- Red Circle if (player:getMainJob() == JOBS.RDM and region:AddCount(1) == 1) then red:setAnimation(8); if (white:getAnimation() == 8 and black:getAnimation() == 8) then GetNPCByID(circle+3):openDoor(30); GetNPCByID(circle+4):openDoor(30); end end end, [2] = function (x) -- White Circle if (player:getMainJob() == JOBS.WHM and region:AddCount(1) == 1) then white:setAnimation(8); if (red:getAnimation() == 8 and black:getAnimation() == 8) then GetNPCByID(circle+3):openDoor(30); GetNPCByID(circle+4):openDoor(30); end end end, [3] = function (x) -- Black Circle if (player:getMainJob() == JOBS.BLM and region:AddCount(1) == 1) then black:setAnimation(8); if (red:getAnimation() == 8 and white:getAnimation() == 8) then GetNPCByID(circle+3):openDoor(30); GetNPCByID(circle+4):openDoor(30); end end end, [4] = function (x) -- Teleport at H-6 player:setPos(-260,0,-21,65); end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) local circle= 17563860; local red = GetNPCByID(circle); local white = GetNPCByID(circle+1); local black = GetNPCByID(circle+2); switch (region:GetRegionID()): caseof { [1] = function (x) -- Red Circle if (player:getMainJob() == JOBS.RDM and region:DelCount(1) == 0) then red:setAnimation(9); end end, [2] = function (x) -- White Circle if (player:getMainJob() == JOBS.WHM and region:DelCount(1) == 0) then white:setAnimation(9); end end, [3] = function (x) -- Black Circle if (player:getMainJob() == JOBS.BLM and region:DelCount(1) == 0) then black:setAnimation(9); end end, } -- Prevent negatives.. if (region:GetCount() < 0) then region:AddCount( math.abs( region:GetCount() ) ); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5cb.lua
6
1300
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: _5cb (Gate of Darkness) -- @pos -228 0 99 192 ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getCurrentMission(WINDURST) == THE_JESTER_WHO_D_BE_KING and player:getVar("MissionStatus") == 9) then player:startEvent(0x004B); else player:messageSpecial(DOOR_FIRMLY_CLOSED); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x004B) then player:setVar("MissionStatus",10) end end;
gpl-3.0
naclander/tome
game/engines/default/engine/dialogs/Chat.lua
3
4648
-- TE4 - T-Engine 4 -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Dialog = require "engine.ui.Dialog" local VariableList = require "engine.ui.VariableList" local Textzone = require "engine.ui.Textzone" local Separator = require "engine.ui.Separator" local ActorFrame = require "engine.ui.ActorFrame" module(..., package.seeall, class.inherit(Dialog)) show_portraits = false function _M:init(chat, id) self.cur_id = id self.chat = chat self.npc = chat.npc self.player = chat.player Dialog.init(self, self.npc.name, 500, 400) local xoff = 0 if self.show_portraits then xoff = 64 end self:generateList() self.c_desc = Textzone.new{width=self.iw - 10 - xoff, height=1, auto_height=true, text=self.text.."\n"} self.c_list = VariableList.new{width=self.iw - 10 - xoff, max_height=game.h * 0.70 - self.c_desc.h, list=self.list, fct=function(item) self:use(item) end, select=function(item) self:select(item) end} local uis = { {left=0, top=0, ui=self.c_desc}, {left=0, bottom=0, ui=self.c_list}, {left=5, top=self.c_desc.h - 10, ui=Separator.new{dir="vertical", size=self.iw - 10}}, } if self.show_portraits then uis[#uis+1] = {right=0, top=0, ui=ActorFrame.new{actor=self.npc.chat_display_entity or self.npc, w=64, h=64}} uis[#uis+1] = {left=0, bottom=0, ui=ActorFrame.new{actor=self.player.chat_display_entity or self.player, w=64, h=64}} uis[2].left = nil uis[2].right = 0 uis[3].top = math.max(self.c_desc.h, uis[4].ui.h) + 5 end self:loadUI(uis) self:setFocus(self.c_list) self:setupUI(false, true) self.key:addCommands{ __TEXTINPUT = function(c) if self.list and self.list.chars[c] then self:use(self.list[self.list.chars[c]]) end end, } end function _M:on_register() game:onTickEnd(function() self.key:unicodeInput(true) end) end function _M:select(item) local a = self.chat:get(self.cur_id).answers[item.answer] if not a then return end if a.on_select then a.on_select(self.npc, self.player, self) end end function _M:use(item, a) a = a or self.chat:get(self.cur_id).answers[item.answer] if not a then return end print("[CHAT] selected", a[1], a.action, a.jump) if a.switch_npc then self.chat:switchNPC(a.switch_npc) end if a.action then local id = a.action(self.npc, self.player, self) if id then self.cur_id = id self:regen() return end end if a.jump and not self.killed then self.cur_id = a.jump self:regen() else game:unregisterDialog(self) return end end function _M:regen() local d = new(self.chat, self.cur_id) d.__showup = false game:replaceDialog(self, d) self.next_dialog = d end function _M:resolveAuto() --[[ if not self.chat:get(self.cur_id).auto then return end for i, a in ipairs(self.chat:get(self.cur_id).answers) do if not a.cond or a.cond(self.npc, self.player) then if not self:use(nil, a) then return else return self:resolveAuto() end end end ]] end function _M:generateList() self:resolveAuto() -- Makes up the list local list = { chars={} } local nb = 1 for i, a in ipairs(self.chat:get(self.cur_id).answers) do if not a.fallback and (not a.cond or a.cond(self.npc, self.player)) then list[#list+1] = { name=string.char(string.byte('a')+nb-1)..") "..self.chat:replace(a[1]), answer=i, color=a.color} list.chars[string.char(string.byte('a')+nb-1)] = #list nb = nb + 1 end end if #list == 0 then for i, a in ipairs(self.chat:get(self.cur_id).answers) do if a.fallback and (not a.cond or a.cond(self.npc, self.player)) then list[#list+1] = { name=string.char(string.byte('a')+nb-1)..") "..self.chat:replace(a[1]), answer=i, color=a.color} list.chars[string.char(string.byte('a')+nb-1)] = #list nb = nb + 1 end end end self.list = list self.text = self.chat:replace(self.chat:get(self.cur_id).text) if self.chat:get(self.cur_id).action then self.chat:get(self.cur_id).action(self.npc, self.player) end return true end
gpl-3.0
ibm2431/darkstar
scripts/zones/Waughroon_Shrine/bcnms/hills_are_alive.lua
9
1072
----------------------------------- -- The Hills are Alive -- Waughroon Shrine KSNM99, Themis Orb -- !additem 1553 ----------------------------------- require("scripts/globals/battlefield") ----------------------------------- function onBattlefieldInitialise(battlefield) battlefield:setLocalVar("loot", 1) end function onBattlefieldTick(battlefield, tick) dsp.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldRegister(player, battlefield) end function onBattlefieldEnter(player, battlefield) end function onBattlefieldLeave(player, battlefield, leavecode) if leavecode == dsp.battlefield.leaveCode.WON then local name, clearTime, partySize = battlefield:getRecord() player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), 0) elseif leavecode == dsp.battlefield.leaveCode.LOST then player:startEvent(32002) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
gpl-3.0
ibm2431/darkstar
scripts/zones/Mine_Shaft_2716/npcs/_0d0.lua
9
1256
----------------------------------- -- Area: Mine_Shaft_2716 -- NPC: Shaft entrance ----------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); function onTrade(player,npc,trade) if (player:getCurrentMission(COP) == dsp.mission.id.cop.THREE_PATHS and ( player:getCharVar("COP_Louverance_s_Path") == 7 or player:getCharVar("COP_Louverance_s_Path") == 8 )) then if (trade:getItemCount() == 1 and trade:hasItemQty(1684,1)) then player:startEvent(3); end else TradeBCNM(player,npc,trade); end end; function onTrigger(player,npc) if (player:getCurrentMission(COP) == dsp.mission.id.cop.FIRE_IN_THE_EYES_OF_MEN and player:getCharVar("PromathiaStatus")==0) then player:startEvent(4); else EventTriggerBCNM(player,npc); end end; function onEventUpdate(player,csid,option,extras) EventUpdateBCNM(player,csid,option,extras); end; function onEventFinish(player,csid,option) if csid == 3 then player:setCharVar("COP_Louverance_s_Path",9); player:tradeComplete(); elseif csid == 4 then player:setCharVar("PromathiaStatus",1); else EventFinishBCNM(player,csid,option); end end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Rabao/npcs/Guinavie.lua
28
1788
----------------------------------- -- Area: Rabao -- NPC: Guinavie -- Chocobo Vendor ----------------------------------- require("scripts/globals/chocobo"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local level = player:getMainLvl(); local gil = player:getGil(); if (player:hasKeyItem(CHOCOBO_LICENSE) and level >= 20) then local price = getChocoboPrice(player); player:setLocalVar("chocoboPriceOffer",price); player:startEvent(0x004F,price,gil); else player:startEvent(0x0050); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local price = player:getLocalVar("chocoboPriceOffer"); if (csid == 0x004F and option == 0) then if (player:delGil(price)) then updateChocoboPrice(player, price); local duration = 1800 + (player:getMod(MOD_CHOCOBO_RIDING_TIME) * 60) player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,duration,true); player:setPos(420,8,360,0x40,0x7D); end end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/West_Ronfaure/npcs/Aaveleon.lua
14
1533
----------------------------------- -- Area: West Ronfaure -- NPC: Aaveleon -- Involved in Quest: A Sentry's Peril -- @pos -431 -45 343 100 ----------------------------------- package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/West_Ronfaure/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,A_SENTRY_S_PERIL) == QUEST_ACCEPTED) then if (trade:hasItemQty(600,1) and trade:getItemCount() == 1) then player:startEvent(0x0064); else player:startEvent(118); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0065); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0064) then player:tradeComplete(); player:addItem(601); player:messageSpecial(ITEM_OBTAINED,601); end end;
gpl-3.0
greasydeal/darkstar
scripts/globals/items/purple_polypore.lua
36
1156
----------------------------------------- -- ID: 5682 -- Item: Purple Polypore -- Food Effect: 5 Min, All Races ----------------------------------------- -- Strength -6 -- Mind +4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5156); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -6); target:addMod(MOD_MND, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -6); target:delMod(MOD_MND, 4); end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Tavnazian_Safehold/npcs/_0qa.lua
17
2001
----------------------------------- -- Area: Tavnazian Safehold -- NPC: walnut door -- Involved in mission 2-4 -- @pos 111 -41 41 26 ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 0)then player:startEvent(0x0068); elseif(player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 0) then player:startEvent(0x006F); elseif(player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus")==4)then player:startEvent(0x0073); elseif(player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==5)then player:startEvent(0x021F); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x0068 or csid == 0x006F)then player:setVar("PromathiaStatus",1); elseif(csid == 0x0073)then player:setVar("PromathiaStatus",0); player:completeMission(COP,CHAINS_AND_BONDS); player:addMission(COP,FLAMES_IN_THE_DARKNESS); elseif(csid == 0x021F)then player:setVar("PromathiaStatus",6); end end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Kuftal_Tunnel/mobs/Phantom_Worm.lua
23
1639
----------------------------------- -- Area: Kuftal Tunnel (173) -- Mob: Phantom Worm ----------------------------------- ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local npc = GetNPCByID(17490253); npc:updateNPCHideTime(FORCE_SPAWN_QM_RESET_TIME); local randpos = math.random(1,16); switch (randpos): caseof { [1] = function (x) npc:setPos(75.943,29.969,118.854); end, [2] = function (x) npc:setPos(75.758,30.000,125.815); end, [3] = function (x) npc:setPos(65.222,29.364,131.645); end, [4] = function (x) npc:setPos(53.088,25.033,138.725); end, [5] = function (x) npc:setPos(85.658,30.155,123.941); end, [6] = function (x) npc:setPos(91.153,30.146,113.657); end, [7] = function (x) npc:setPos(86.549,29.875,107.232); end, [8] = function (x) npc:setPos(94.763,29.054,105.138); end, [9] = function (x) npc:setPos(102.719,26.751,102.816); end, [10] = function (x) npc:setPos(71.571,30.241,110.704); end, [11] = function (x) npc:setPos(65.642,28.018,99.2442); end, [12] = function (x) npc:setPos(62.090,25.421,93.4702); end, [13] = function (x) npc:setPos(60.740,22.638,86.1781); end, [14] = function (x) npc:setPos(80.460,30.293,112.721); end, [15] = function (x) npc:setPos(76.929,30.050,127.630); end, [16] = function (x) npc:setPos(68.810,30.175,123.516); end, } end;
gpl-3.0
Igalia/snabbswitch
lib/ljndpi/ndpi/wrap.lua
10
3898
#! /usr/bin/env luajit -- -- wrap.lua -- Copyright (C) 2016-2017 Adrian Perez <aperez@igalia.com> -- -- Distributed under terms of the Apache License 2.0. -- local ndpi_c = require("ndpi.c") local lib_version, lib = ndpi_c.version, ndpi_c.lib local ffi = require("ffi") local C = ffi.C ---------------------------------------------------------- Identifier ------ local id_struct_ptr_t = ffi.typeof("ndpi_id_t*") local id_struct_size = lib.ndpi_detection_get_sizeof_ndpi_id_struct() local function id_new(ctype) local id = ffi.cast(id_struct_ptr_t, C.malloc(id_struct_size)) ffi.fill(id, id_struct_size) return id end local id_type = ffi.metatype("ndpi_id_t", { __new = id_new; __gc = C.free; }) ---------------------------------------------------------------- Flow ------ local flow_struct_ptr_t = ffi.typeof("ndpi_flow_t*") local flow_struct_size = lib.ndpi_detection_get_sizeof_ndpi_flow_struct() local function flow_new(ctype) local flow = ffi.cast(flow_struct_ptr_t, C.malloc(flow_struct_size)) ffi.fill(flow, flow_struct_size) return flow end local flow_type = ffi.metatype("ndpi_flow_t", { __new = flow_new; __gc = lib.ndpi_free_flow; }) ---------------------------------------------------- Detection Module ------ local detection_module_free, detection_module_new local detection_module = { load_protocols_file = function (self, path) if lib.ndpi_load_protocols_file(self, path) ~= 0 then error("Unable to open file '" .. path .. "'") end return self -- Allow chaining calls end; set_protocol_bitmask = function (self, bitmask) lib.ndpi_set_protocol_detection_bitmask2(self, bitmask) return self -- Allow chaining calls end; process_packet = function (...) local proto = lib.ndpi_detection_process_packet(...) return proto.master_protocol, proto.protocol end; guess_undetected_protocol = function (...) local proto = lib.ndpi_guess_undetected_protocol(...) return proto.master_protocol, proto.protocol end; get_protocol_id = function (...) local ret = lib.ndpi_get_protocol_id(...) return (ret == -1) and nil or ret end; get_protocol_breed_name = lib.ndpi_get_proto_breed_name; get_protocol_breed = lib.ndpi_get_proto_breed; dump_protocols = lib.ndpi_dump_protocols; } if lib_version.minor == 7 then detection_module_free = function (dm) lib.ndpi_exit_detection_module(ffi.gc(dm, nil), C.free) end detection_module_new = function (ctype, ticks_per_second) return lib.ndpi_init_detection_module(ticks_per_second, C.malloc, C.free, nil) end detection_module.find_port_based_protocol = function (...) local proto = lib.ndpi_find_port_based_protocol(...) return proto.master_protocol, proto.protocol end else detection_module_free = lib.ndpi_exit_detection_module detection_module_new = function (ctype, ticks_per_second) -- XXX: No ticks_per_second parameter here? return lib.ndpi_init_detection_module() end -- In nDPI 1.8 the second parameter (uint8_t proto) has been dropped. detection_module.find_port_based_protocol = function (dm, dummy, ...) local proto = lib.ndpi_find_port_based_protocol(dm, ...) return proto.master_protocol, proto.protocol end end local detection_module_type = ffi.metatype("ndpi_detection_module_t", { __index = detection_module; __new = detection_module_new; __gc = detection_module_free; }) ------------------------------------------------------------- Exports ------ return { lib_version = lib_version; id = id_type; flow = flow_type; detection_module = detection_module_type; protocol_bitmask = require("ndpi.protocol_bitmask").bitmask; protocol = require("ndpi.protocol_ids_" .. lib_version.major .. "_" .. lib_version.minor); }
apache-2.0
LegionXI/darkstar
scripts/zones/Batallia_Downs/Zone.lua
11
3985
----------------------------------- -- -- Zone: Batallia_Downs (105) -- ----------------------------------- package.loaded[ "scripts/zones/Batallia_Downs/TextIDs"] = nil; package.loaded["scripts/globals/chocobo_digging"] = nil; ----------------------------------- require( "scripts/zones/Batallia_Downs/TextIDs"); require("scripts/globals/zone"); require( "scripts/globals/icanheararainbow"); require("scripts/globals/chocobo_digging"); ----------------------------------- -- Chocobo Digging vars ----------------------------------- local itemMap = { -- itemid, abundance, requirement { 847, 69, DIGREQ_NONE }, { 880, 137, DIGREQ_NONE }, { 845, 4, DIGREQ_NONE }, { 640, 82, DIGREQ_NONE }, { 768, 133, DIGREQ_NONE }, { 643, 82, DIGREQ_NONE }, { 17296, 137, DIGREQ_NONE }, { 774, 26, DIGREQ_NONE }, { 106, 69, DIGREQ_NONE }, { 4449, 3, DIGREQ_NONE }, { 4096, 100, DIGREQ_NONE }, -- all crystals { 656, 106, DIGREQ_BURROW }, { 748, 8, DIGREQ_BURROW }, { 749, 30, DIGREQ_BURROW }, { 750, 136, DIGREQ_BURROW }, { 1237, 30, DIGREQ_BORE }, { 2235, 60, DIGREQ_BORE }, { 2364, 150, DIGREQ_BORE }, { 4570, 10, DIGREQ_MODIFIER }, { 4487, 11, DIGREQ_MODIFIER }, { 4409, 12, DIGREQ_MODIFIER }, { 1188, 10, DIGREQ_MODIFIER }, { 4532, 12, DIGREQ_MODIFIER }, }; local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED }; ----------------------------------- -- onChocoboDig ----------------------------------- function onChocoboDig(player, precheck) return chocoboDig(player, itemMap, precheck, messageArray); end; ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) -- Ahtu SetRespawnTime(17207657, 900, 10800); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( -693.609, -14.583, 173.59, 30); end if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow cs = 0x0385; elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then cs = 0x0387; end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0385) then lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0385) then lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow elseif (csid == 0x0387) then if (player:getZPos() > -331) then player:updateEvent(0,0,0,0,0,3); else player:updateEvent(0,0,0,0,0,2); end end end;
gpl-3.0
greasydeal/darkstar
scripts/zones/Lower_Jeuno/npcs/Derrick.lua
12
4331
----------------------------------- -- Area: Lower Jeuno -- NPC: Derrick -- Involved in Quests and finish : Save the Clock Tower -- @zone 245 -- @pos -32 -1 -7 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) TotalNPC = player:getVar("saveTheClockTowerNPCz1") + player:getVar("saveTheClockTowerNPCz2"); if(TotalNPC == 1023 and trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then player:startEvent(0x00e7); -- Ending quest "save the clock tower" end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) AirshipKI = player:hasKeyItem(AIRSHIP_PASS); saveTheClockTower = player:getQuestStatus(JEUNO,SAVE_THE_CLOCK_TOWER); NPCNumber = player:getVar("saveTheClockTowerVar"); -- Quest step & number of npc AgreeSignPetition = player:getVar("saveTheClockTowerVar2"); -- Sum of all NPC if(AirshipKI == false and saveTheClockTower == QUEST_ACCEPTED and NPCNumber >= 1 and NPCNumber <= 11) then player:startEvent(0x00e6,4,10); -- airship + petition help/restart elseif(AirshipKI == true and saveTheClockTower == QUEST_ACCEPTED and NPCNumber >= 1 and NPCNumber <= 11) then player:startEvent(0x00e6,6,10); -- petition help/restart elseif(AirshipKI == false and saveTheClockTower == QUEST_ACCEPTED and NPCNumber == 0) then player:startEvent(0x00e6,8,10); -- airship + petition elseif(AirshipKI == true and saveTheClockTower == QUEST_ACCEPTED and NPCNumber == 0) then player:startEvent(0x00e6,10,10); -- petition elseif(AirshipKI == false) then player:startEvent(0x00e6,12); -- airship else player:startEvent(0x00e6,14); -- rien end end; ----------------------------------- -- onEventUpdate Action ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00e6 and option == 10) then if (player:delGil(500000)) then player:addKeyItem(AIRSHIP_PASS); player:updateEvent(0, 1); else player:updateEvent(0, 0); end end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00e6 and option == 10) then if (player:hasKeyItem(AIRSHIP_PASS) == true) then player:messageSpecial(KEYITEM_OBTAINED,AIRSHIP_PASS); end elseif(csid == 0x00e6 and option == 20) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,555); else player:addItem(555); player:messageSpecial(ITEM_OBTAINED,555); player:setVar("saveTheClockTowerVar",1); player:setVar("saveTheClockTowerNPCz1",0); player:setVar("saveTheClockTowerNPCz2",0); end elseif(csid == 0x00e6 and option == 30) then if(player:hasItem(555) == true) then player:messageSpecial(ITEM_OBTAINED,555); player:setVar("saveTheClockTowerVar",1); player:setVar("saveTheClockTowerNPCz1",0); player:setVar("saveTheClockTowerNPCz2",0); else if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,555); else player:addItem(555); player:messageSpecial(ITEM_OBTAINED,555); player:setVar("saveTheClockTowerVar",1); player:setVar("saveTheClockTowerNPCz1",0); player:setVar("saveTheClockTowerNPCz2",0); end end elseif(csid == 0x00e7) then player:setVar("saveTheClockTowerVar",0); player:setVar("saveTheClockTowerNPCz1",0); player:setVar("saveTheClockTowerNPCz2",0); player:addTitle(CLOCK_TOWER_PRESERVATIONIST); player:addFame(JEUNO, JEUNO_FAME*30); player:tradeComplete(trade); player:completeQuest(JEUNO,SAVE_THE_CLOCK_TOWER); end end;
gpl-3.0
GENRALVS/GENRAL-VS
plugins/msg_checks.lua
1
11546
--[[ โ–€โ–„ โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€ โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ BY xx_hetler_xx โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ BY hetler (hetler_ip) โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ JUST WRITED BY hetler โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ โ–€โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€ --]] --Begin msg_checks.lua --Begin pre_process function local function pre_process(msg) -- Begin 'RondoMsgChecks' text checks by @rondoozle if is_chat_msg(msg) or is_super_group(msg) then if msg and not is_momod(msg) and not is_whitelisted(msg.from.id) then --if regular user local data = load_data(_config.moderation.data) local print_name = user_print_name(msg.from):gsub("โ€ฎ", "") -- get rid of rtl in names local name_log = print_name:gsub("_", " ") -- name for log local to_chat = msg.to.type == 'chat' if data[tostring(msg.to.id)] and data[tostring(msg.to.id)]['settings'] then settings = data[tostring(msg.to.id)]['settings'] else return end if settings.lock_arabic then lock_arabic = settings.lock_arabic else lock_arabic = 'no' end if settings.lock_rtl then lock_rtl = settings.lock_rtl else lock_rtl = 'no' end if settings.lock_tgservice then lock_tgservice = settings.lock_tgservice else lock_tgservice = 'no' end if settings.lock_link then lock_link = settings.lock_link else lock_link = 'no' end if settings.lock_member then lock_member = settings.lock_member else lock_member = 'no' end if settings.lock_spam then lock_spam = settings.lock_spam else lock_spam = 'no' end if settings.lock_sticker then lock_sticker = settings.lock_sticker else lock_sticker = 'no' end if settings.lock_contacts then lock_contacts = settings.lock_contacts else lock_contacts = 'no' end if settings.strict then strict = settings.strict else strict = 'no' end if msg and not msg.service and is_muted(msg.to.id, 'All: yes') or is_muted_user(msg.to.id, msg.from.id) and not msg.service then delete_msg(msg.id, ok_cb, false) if to_chat then -- kick_user(msg.from.id, msg.to.id) end end if msg.text then -- msg.text checks local _nl, ctrl_chars = string.gsub(msg.text, '%c', '') local _nl, real_digits = string.gsub(msg.text, '%d', '') if lock_spam == "yes" and string.len(msg.text) > 2049 or ctrl_chars > 40 or real_digits > 2000 then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then delete_msg(msg.id, ok_cb, false) kick_user(msg.from.id, msg.to.id) end end local is_link_msg = msg.text:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.text:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") local is_bot = msg.text:match("?[Ss][Tt][Aa][Rr][Tt]=") if is_link_msg and lock_link == "yes" and not is_bot then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end if msg.service then if lock_tgservice == "yes" then delete_msg(msg.id, ok_cb, false) if to_chat then return end end end local is_squig_msg = msg.text:match("[\216-\219][\128-\191]") if is_squig_msg and lock_arabic == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local print_name = msg.from.print_name local is_rtl = print_name:match("โ€ฎ") or msg.text:match("โ€ฎ") if is_rtl and lock_rtl == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end if is_muted(msg.to.id, "Text: yes") and msg.text and not msg.media and not msg.service then delete_msg(msg.id, ok_cb, false) if to_chat then kick_user(msg.from.id, msg.to.id) end end end if msg.media then -- msg.media checks if msg.media.title then local is_link_title = msg.media.title:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.media.title:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") if is_link_title and lock_link == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_squig_title = msg.media.title:match("[\216-\219][\128-\191]") if is_squig_title and lock_arabic == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end end if msg.media.description then local is_link_desc = msg.media.description:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.media.description:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") if is_link_desc and lock_link == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_squig_desc = msg.media.description:match("[\216-\219][\128-\191]") if is_squig_desc and lock_arabic == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end end if msg.media.caption then -- msg.media.caption checks local is_link_caption = msg.media.caption:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.media.caption:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") if is_link_caption and lock_link == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_squig_caption = msg.media.caption:match("[\216-\219][\128-\191]") if is_squig_caption and lock_arabic == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_username_caption = msg.media.caption:match("^@[%a%d]") if is_username_caption and lock_link == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end if lock_sticker == "yes" and msg.media.caption:match("sticker.webp") then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end end if msg.media.type:match("contact") and lock_contacts == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_photo_caption = msg.media.caption and msg.media.caption:match("photo")--".jpg", if is_muted(msg.to.id, 'Photo: yes') and msg.media.type:match("photo") or is_photo_caption and not msg.service then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then -- kick_user(msg.from.id, msg.to.id) end end local is_gif_caption = msg.media.caption and msg.media.caption:match(".mp4") if is_muted(msg.to.id, 'Gifs: yes') and is_gif_caption and msg.media.type:match("document") and not msg.service then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then -- kick_user(msg.from.id, msg.to.id) end end if is_muted(msg.to.id, 'Audio: yes') and msg.media.type:match("audio") and not msg.service then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_video_caption = msg.media.caption and msg.media.caption:lower(".mp4","video") if is_muted(msg.to.id, 'Video: yes') and msg.media.type:match("video") and not msg.service then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end if is_muted(msg.to.id, 'Documents: yes') and msg.media.type:match("document") and not msg.service then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end end if msg.fwd_from then if msg.fwd_from.title then local is_link_title = msg.fwd_from.title:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.fwd_from.title:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") if is_link_title and lock_link == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end local is_squig_title = msg.fwd_from.title:match("[\216-\219][\128-\191]") if is_squig_title and lock_arabic == "yes" then delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then kick_user(msg.from.id, msg.to.id) end end end if is_muted_user(msg.to.id, msg.fwd_from.peer_id) then delete_msg(msg.id, ok_cb, false) end end if msg.service then -- msg.service checks local action = msg.action.type if action == 'chat_add_user_link' then local user_id = msg.from.id local _nl, ctrl_chars = string.gsub(msg.text, '%c', '') if string.len(msg.from.print_name) > 70 or ctrl_chars > 40 and lock_group_spam == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] joined and Service Msg deleted (#spam name)") delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then savelog(msg.to.id, name_log.." ["..msg.from.id.."] joined and kicked (#spam name)") kick_user(msg.from.id, msg.to.id) end end local print_name = msg.from.print_name local is_rtl_name = print_name:match("โ€ฎ") if is_rtl_name and lock_rtl == "yes" then savelog(msg.to.id, name_log.." User ["..msg.from.id.."] joined and kicked (#RTL char in name)") kick_user(user_id, msg.to.id) end if lock_member == 'yes' then savelog(msg.to.id, name_log.." User ["..msg.from.id.."] joined and kicked (#lockmember)") kick_user(user_id, msg.to.id) delete_msg(msg.id, ok_cb, false) end end if action == 'chat_add_user' and not is_momod2(msg.from.id, msg.to.id) then local user_id = msg.action.user.id if string.len(msg.action.user.print_name) > 70 and lock_group_spam == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] added ["..user_id.."]: Service Msg deleted (#spam name)") delete_msg(msg.id, ok_cb, false) if strict == "yes" or to_chat then savelog(msg.to.id, name_log.." ["..msg.from.id.."] added ["..user_id.."]: added user kicked (#spam name) ") delete_msg(msg.id, ok_cb, false) kick_user(msg.from.id, msg.to.id) end end local print_name = msg.action.user.print_name local is_rtl_name = print_name:match("โ€ฎ") if is_rtl_name and lock_rtl == "yes" then savelog(msg.to.id, name_log.." User ["..msg.from.id.."] added ["..user_id.."]: added user kicked (#RTL char in name)") kick_user(user_id, msg.to.id) end if msg.to.type == 'channel' and lock_member == 'yes' then savelog(msg.to.id, name_log.." User ["..msg.from.id.."] added ["..user_id.."]: added user kicked (#lockmember)") kick_user(user_id, msg.to.id) delete_msg(msg.id, ok_cb, false) end end end end end -- End 'RondoMsgChecks' text checks by @Rondoozle return msg end --End pre_process function return { patterns = {}, pre_process = pre_process } --End msg_checks.lua --By @Rondoozle
gpl-2.0
greasydeal/darkstar
scripts/zones/Ghoyus_Reverie/Zone.lua
36
1119
----------------------------------- -- -- Zone: Ghoyus_Reverie -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Ghoyus_Reverie/TextIDs"] = nil; require("scripts/zones/Ghoyus_Reverie/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
LegionXI/darkstar
scripts/zones/Horlais_Peak/npcs/Hot_springs.lua
9
1978
----------------------------------- -- Area: Northern San d'Oria -- NPC: Hot Springs -- @zone 139 -- @pos 444 -37 -18 ----------------------------------- package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/Horlais_Peak/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL) == QUEST_ACCEPTED and trade:hasItemQty(1210,1) and trade:getItemCount() == 1) then player:startEvent(0x0002,1210); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(SANDORIA,THE_GENERAL_S_SECRET) == 1) and (player:hasKeyItem(CURILLAS_BOTTLE_EMPTY) == true) then player:addKeyItem(CURILLAS_BOTTLE_FULL) player:messageSpecial(KEYITEM_OBTAINED,CURILLAS_BOTTLE_FULL); player:delKeyItem(CURILLAS_BOTTLE_EMPTY); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then player:tradeComplete(); player:addItem(4949); -- Scroll of Jubaku: Ichi player:messageSpecial(ITEM_OBTAINED, 4949); player:addFame(NORG,75); player:addTitle(CRACKER_OF_THE_SECRET_CODE); player:completeQuest(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL); end end;
gpl-3.0