repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
anshkumar/yugioh-glaze | assets/script/c93483212.lua | 3 | 3833 | --極神聖帝オーディン
function c93483212.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,c93483212.tfilter,aux.NonTuner(nil),2)
c:EnableReviveLimit()
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(93483212,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetOperation(c93483212.imop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(c93483212.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(93483212,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1)
e3:SetCondition(c93483212.spcon)
e3:SetCost(c93483212.spcost)
e3:SetTarget(c93483212.sptg)
e3:SetOperation(c93483212.spop)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(93483212,2))
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetCondition(c93483212.drcon)
e4:SetTarget(c93483212.drtg)
e4:SetOperation(c93483212.drop)
c:RegisterEffect(e4)
end
function c93483212.tfilter(c)
return c:IsSetCard(0x3042) or c:IsCode(61777313)
end
function c93483212.imop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c93483212.imfilter)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c93483212.imfilter(e,re)
return re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function c93483212.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local pos=c:GetPreviousPosition()
if c:IsReason(REASON_BATTLE) then pos=c:GetBattlePosition() end
if rp~=tp and c:GetPreviousControler()==tp and c:IsReason(REASON_DESTROY)
and c:IsPreviousLocation(LOCATION_ONFIELD) and bit.band(pos,POS_FACEUP)~=0 then
c:RegisterFlagEffect(93483212,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
end
function c93483212.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(93483212)~=0
end
function c93483212.cfilter(c)
return c:IsSetCard(0x3042) and c:IsType(TYPE_TUNER) and c:IsAbleToRemoveAsCost()
end
function c93483212.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c93483212.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c93483212.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c93483212.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,1,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c93483212.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),1,tp,tp,false,false,POS_FACEUP)
end
end
function c93483212.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c93483212.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c93483212.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c98637386.lua | 5 | 1443 | --ゴヨウ・プレデター
function c98637386.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(98637386,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCountLimit(1,98637386)
e1:SetCondition(aux.bdogcon)
e1:SetTarget(c98637386.sptg)
e1:SetOperation(c98637386.spop)
c:RegisterEffect(e1)
end
function c98637386.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function c98637386.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e1:SetOperation(c98637386.rdop)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
end
end
end
function c98637386.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c21558682.lua | 3 | 2162 | --ディフェンド・スライム
function c21558682.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_BATTLE_START)
e1:SetTarget(c21558682.atktg1)
e1:SetOperation(c21558682.atkop)
c:RegisterEffect(e1)
--change target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(21558682,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c21558682.atkcon)
e2:SetTarget(c21558682.atktg2)
e2:SetOperation(c21558682.atkop)
c:RegisterEffect(e2)
end
function c21558682.atkcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() and Duel.GetAttackTarget()~=nil
end
function c21558682.filter(c)
return c:IsFaceup() and c:IsCode(31709826)
end
function c21558682.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c21558682.filter(chkc) end
if chk==0 then return true end
e:SetProperty(0)
if Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE) and tp~=Duel.GetTurnPlayer() then
local at=Duel.GetAttackTarget()
if at and Duel.IsExistingTarget(c21558682.filter,tp,LOCATION_MZONE,0,1,at) and Duel.SelectYesNo(tp,aux.Stringid(21558682,1)) then
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c21558682.filter,tp,LOCATION_MZONE,0,1,1,at)
end
end
end
function c21558682.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c21558682.filter(chkc) end
local at=Duel.GetAttackTarget()
if chk==0 then return Duel.IsExistingTarget(c21558682.filter,tp,LOCATION_MZONE,0,1,at) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c21558682.filter,tp,LOCATION_MZONE,0,1,1,at)
end
function c21558682.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.ChangeAttackTarget(tc)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c50474354.lua | 9 | 1915 | --武神器-ヤサカニ
function c50474354.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(50474354,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,50474354)
e1:SetCondition(c50474354.condition)
e1:SetCost(c50474354.cost)
e1:SetTarget(c50474354.target)
e1:SetOperation(c50474354.operation)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(50474354,ACTIVITY_CHAIN,c50474354.chainfilter)
end
function c50474354.chainfilter(re,tp,cid)
return re:GetHandler():IsSetCard(0x88)
end
function c50474354.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c50474354.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetCustomActivityCount(50474354,tp,ACTIVITY_CHAIN)==0 and c:IsAbleToGraveAsCost() end
Duel.SendtoGrave(c,REASON_COST)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(c50474354.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c50474354.aclimit(e,re,tp)
return not re:GetHandler():IsSetCard(0x88)
end
function c50474354.filter(c)
return c:IsSetCard(0x88) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c50474354.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50474354.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50474354.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50474354.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c66127916.lua | 3 | 1860 | --融合準備
function c66127916.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c66127916.target)
e1:SetOperation(c66127916.activate)
c:RegisterEffect(e1)
end
function c66127916.filter1(c,tp)
return c.material_count and Duel.IsExistingMatchingCard(c66127916.filter2,tp,LOCATION_DECK,0,1,nil,c)
end
function c66127916.filter2(c,fc)
if c:IsHasEffect(EFFECT_FORBIDDEN) or not c:IsAbleToHand() then return false end
for i=1,fc.material_count do
if c:IsCode(fc.material[i]) then return true end
end
return false
end
function c66127916.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c66127916.filter1,tp,LOCATION_EXTRA,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c66127916.filter3(c)
return c:IsCode(24094653) and c:IsAbleToHand() and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c66127916.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=Duel.SelectMatchingCard(tp,c66127916.filter1,tp,LOCATION_EXTRA,0,1,1,nil,tp)
if cg:GetCount()==0 then return end
Duel.ConfirmCards(1-tp,cg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c66127916.filter2,tp,LOCATION_DECK,0,1,1,nil,cg:GetFirst())
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local tg=Duel.GetMatchingGroup(c66127916.filter3,tp,LOCATION_GRAVE,0,nil)
if tg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(66127916,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=tg:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
| gpl-2.0 |
kiarash14/bumper1 | bot/seedbot.lua | 1 | 8667 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '1.0'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
-- vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
-- mark_read(receiver, ok_cb, false)
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban"
},
sudo_users = {100096055,116943847,0,tonumber(our_id)},--Sudo users
disabled_channels = {},
realm = {data = 'data/moderation.json'},--Realms Id
moderation = {data = 'data/moderation.json'},
about_text = [[Teleseed v1
An advance Administration bot based on yagop/telegram-bot
Admins
@kiarash_gh1 [manage]
@Xx_MaMad-ahrimanam_xX [Founder]
Special thanks to
awkward_potato
Siyanew
topkecleon
Vamptacus
ID BOT:
@teleBUMPER [English]
]],
help_text = [[
Commands list :
!kick [username|id]
You can also do it by reply
!ban [ username|id]
You can also do it by reply
!unban [id]
You can also do it by reply
!who
Members list
!modlist
Moderators list
!promote [username]
Promote someone
!demote [username]
Demote someone
!kickme
Will kick user
!about
Group description
!setphoto
Set and locks group photo
!setname [name]
Set group name
!rules
Group rules
!id
return group id or user id
!help
!lock [member|name|bots]
Locks [member|name|bots]
!unlock [member|name|photo|bots]
Unlocks [member|name|photo|bots]
!set rules <text>
Set <text> as rules
!set about <text>
Set <text> as about
!settings
Returns group settings
!newlink
create/revoke your group link
!link
returns group link
!owner
returns group owner id
!setowner [id]
Will set id as owner
!setflood [value]
Set [value] as flood sensitivity
!stats
Simple message statistics
!save [value] <text>
Save <text> as [value]
!get [value]
Returns text of [value]
!clean [modlist|rules|about]
Will clear [modlist|rules|about] and set it to nil
!res [username]
returns user id
"!res @username"
!log
will return group logs
!banlist
will return group ban list
**U can use both "/" and "!"
*Only owner and mods can add bots in group
*Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only owner can use res,setowner,promote,demote and log commands
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c64238008.lua | 7 | 1771 | --リニアキャノン
function c64238008.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c64238008.cost)
e1:SetTarget(c64238008.target)
e1:SetOperation(c64238008.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(64238008,ACTIVITY_CHAIN,c64238008.chainfilter)
end
function c64238008.chainfilter(re,tp,cid)
return not (re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL))
end
function c64238008.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.GetCustomActivityCount(64238008,tp,ACTIVITY_CHAIN)==0 and Duel.CheckReleaseGroup(tp,nil,1,nil) end
local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil)
local atk=g:GetFirst():GetTextAttack()/2
if atk<0 then atk=0 end
e:SetLabel(atk)
Duel.Release(g,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(c64238008.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e1,tp)
end
function c64238008.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL)
end
function c64238008.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local res=e:GetLabel()~=0
e:SetLabel(0)
return res
end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel())
e:SetLabel(0)
end
function c64238008.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
| gpl-2.0 |
WAKAMAZU/sile_fe | lua-libraries/std/strbuf.lua | 6 | 1203 | --[[--
String buffers.
@classmod std.strbuf
]]
local Object = require "std.object"
--- Add a string to a buffer.
-- @tparam string s string to add
-- @treturn std.strbuf modified buffer
local function concat (self, s)
table.insert (self, s)
return self
end
--- Convert a buffer to a string.
-- @treturn string stringified `self`
local function tostring (self)
return table.concat (self)
end
return Object {
-- Derived object type.
_type = "StrBuf",
------
-- Support concatenation of StrBuf objects.
-- buffer = buffer .. str
-- @function __concat
-- @tparam std.strbuf buffer StrBuf object
-- @tparam string str a string or string-like object
-- @treturn std.strbuf modified `buffer`
-- @see concat
__concat = concat,
------
-- Support fast conversion to Lua string.
-- str = tostring (buffer)
-- @function __tostring
-- @tparam std.strbuf buffer Strbuf object
-- @treturn string concatenation of buffer contents
-- @see tostring
__tostring = tostring,
--- @export
__index = {
concat = concat,
tostring = tostring,
},
-- backwards compatibility.
_functions = {
new = function () return StrBuf {} end,
},
}
| mit |
fmidev/himan | himan-scripts/nearby-weather.lua | 1 | 11995 | function max (...)
maxindex = 0
maxvalue = 0
local arg = {...}
for i,v in ipairs(arg) do
if (v > maxvalue) then
maxindex = i
maxvalue = v
end
end
return maxindex, maxvalue
end
--Main program
--
local Missing = missing
--Get the weather number
local w = luatool:FetchInfo(current_time, current_level, param("WEATHERNUMBER-N"))
local Weather = w:GetValues()
--Get gust
local g = luatool:FetchInfo(current_time, level(HPLevelType.kGround,0), param("FFG-MS"))
local gust = g:GetValues()
if not Weather or not gust then
return
end
local thunder = {}
local prec_form = {}
local prec_type = {}
local prec_intensity = {}
local fog = {}
local cloud_cover = {}
local cloud_type = {}
for i=1, #Weather do
--chop weather number into pieces
thunder[i] = math.floor((Weather[i]/10^6)%10)
prec_form[i] = math.floor((Weather[i]/10^5)%10)
prec_type[i] = math.floor((Weather[i]/10^4)%10)
prec_intensity[i] = math.floor((Weather[i]/10^3)%10)
fog[i] = math.floor((Weather[i]/10^2)%10)
cloud_cover[i] = math.floor((Weather[i]/10)%10)
cloud_type[i] = math.floor(Weather[i]%10)
if (prec_intensity[i] == 0 ) then
prec_form[i] = Missing
prec_type[i] = Missing
end
end
-- todo set a mask matrix to match 50/100km radius in smartmet edited data
local rain_radius = matrix(7, 7, 1, Missing)
rain_radius:Fill(1)
local wind_radius = matrix(13, 13, 1, Missing)
wind_radius:Fill(1)
-------------
-- THUNDER --
-------------
local tmp = w:GetData()
tmp:SetValues(thunder)
local thunder_awareness = {}
local thunder_percentage = ProbLimitGe2D(tmp, rain_radius, 1):GetValues()
for i=1, #thunder_percentage do
thunder_awareness[i] = 0
if (thunder_percentage[i] >= 0.05) then
thunder_awareness[i] = 1
end
if (thunder_percentage[i] >= 0.30) then
thunder_awareness[i] = 2
end
end
----------
-- RAIN --
----------
local rain = {}
local dry_limit = {}
local rainy_weather = {}
local rain_frequency = {}
tmp:SetValues(prec_intensity)
local dry = ProbLimitEq2D(tmp, rain_radius, 0):GetValues()
dry_limit = 0.2
for i=1, #dry do
rain[i] = 1 - dry[i]
if (rain[i] >= dry_limit ) then
rainy_weather[i] =1
if(rain[i] < 0.50) then
rain_frequency[i] = 1
elseif(rain[i] >= 0.50 and rain[i] < 0.90) then
rain_frequency[i] = 2
else
rain_frequency[i] = 3
end
end
end
--------------------
-- RAIN INTENSITY --
--------------------
local weak = ProbLimitEq2D(tmp, rain_radius, 1):GetValues()
local weak2 = ProbLimitEq2D(tmp, rain_radius, 2):GetValues()
for i=1, #weak do
weak[i] = weak[i] + weak2[i]
end
local strong_water = ProbLimitGe2D(tmp, rain_radius, 5):GetValues()
local strong_snow = ProbLimitGe2D(tmp, rain_radius, 3):GetValues()
------------------------
-- PRECIPITATION TYPE --
------------------------
-- Laskee vallitsevan sateen tyypin alueelle
tmp:SetValues(prec_type)
rain_radius:Fill(1/169) --set weights adding up to 1 for mean filtering
local prevalent_type = Filter2D(tmp, rain_radius, false):GetValues()
-- round to whole number
for i=1, #prevalent_type do
prevalent_type[i] = math.floor(prevalent_type[i] + 0.5 )
end
------------------------
-- PRECIPITATION FORM --
------------------------
local prevalent_form = {}
local prevalent_cover = {}
tmp:SetValues(prec_form)
rain_radius:Fill(1) --reset weights to original state
local drizzle = ProbLimitEq2D(tmp, rain_radius, 0):GetValues()
local water = ProbLimitEq2D(tmp, rain_radius, 1):GetValues()
local sleet = ProbLimitEq2D(tmp, rain_radius, 2):GetValues()
local snow = ProbLimitEq2D(tmp, rain_radius, 3):GetValues()
local freezingdrizzle = ProbLimitEq2D(tmp, rain_radius, 4):GetValues()
local freezingrain = ProbLimitEq2D(tmp, rain_radius, 5):GetValues()
local hail = ProbLimitEq2D(tmp, rain_radius, 6):GetValues()
local snowgrain = ProbLimitEq2D(tmp, rain_radius, 7):GetValues()
local icegrain = ProbLimitEq2D(tmp, rain_radius, 8):GetValues()
local p = luatool:FetchInfo(current_time, level(HPLevelType.kHeight,0), param("POTPRECT-N"))
local potprect = p:GetValues()
-- this can be done by simply picking the one from above with highest probability
for i=1, #potprect do
hail[i] = hail[i] + snowgrain[i] + freezingrain[i]
freezingrain[i] = freezingrain[i] + freezingdrizzle[i]
if(prec_intensity[i] > 0) then
prevalent_form[i],prevalent_cover[i] = max(drizzle[i],water[i],sleet[i],snow[i],freezingdrizzle[i],freezingrain[i],hail[i],snowgrain[i],icegrain[i])
else
prevalent_form[i] = potprect[i]
prevalent_cover[i] = Missing
end
-- does this make sense? icerain is an area-probability, prevalent_form is a numeral.
if (freezingrain[i] > drizzle[i] or freezingrain[i] > water[i] or freezingrain[i] > sleet[i] or freezingrain[i] > snow[i]) then
prevalent_form[i] = 5
elseif (hail[i] > drizzle[i] or hail[i] > water[i] or hail[i] > sleet[i] or hail[i] > snow[i]) then
prevalent_form[i] = 6
end
end
---------
-- FOG --
---------
local fog_index = {}
tmp:SetValues(fog)
local fog_share = ProbLimitGe2D(tmp, rain_radius, 1):GetValues()
for i=1, #fog_share do
fog_index[i] = 0
if (fog_share[i] > 0.20) then
if (fog_share[i] < 0.40) then
fog_index[i] = 1
else
if (fog_share[i] < 0.75) then
fog_index[i] = 2
else
fog_index[i] = 3
end
end
end
end
-----------------------
-- CLOUDINESS AMOUNT --
-----------------------
-- use mean
tmp:SetValues(cloud_cover)
rain_radius:Fill(1/169) --set weight for mean filter
local MedianCloudiness = Filter2D(tmp, rain_radius, false):GetValues()
rain_radius:Fill(1) --reset original value
local MinCloudiness = Min2D(tmp, rain_radius, false):GetValues()
local MaxCloudiness = Max2D(tmp, rain_radius, false):GetValues()
-- Pilvinen (pilvisyys >= 7)
local Cloudy = ProbLimitGe2D(tmp, rain_radius, 7):GetValues()
-- Melkein pilvinen (pilvisyys = 6)
local AlmostCloudy = ProbLimitEq2D(tmp, rain_radius, 6):GetValues()
-- Puolipilvinen ( 3<= pilvisyys <= 5 )
local HalfCloudy = ProbLimitGe2D(tmp, rain_radius, 3):GetValues()
local HalfCloudy2 = ProbLimitGt2D(tmp, rain_radius, 5):GetValues()
for i=1, #HalfCloudy do
HalfCloudy[i] = HalfCloudy[i] - HalfCloudy2[i]
end
-- Aurinkoinen (pilvisyys < 2)
local Sunny = ProbLimitLt2D(tmp, rain_radius, 2):GetValues()
-----------------
-- STRONG GUST --
-----------------
local gust_number = {}
-- Tuulenpuuskat >= 15 m/s
tmp:SetValues(gust)
local windgust1 = ProbLimitGe2D(tmp, wind_radius, 15):GetValues()
for i=1, #windgust1 do
if(windgust1[i] > 0.20) then
gust_number[i] = 1
end
end
-- Tuulenpuuskat >= 20 m/s
local windgust2 = ProbLimitGe2D(tmp, wind_radius, 20):GetValues()
for i=1, #windgust2 do
if(windgust2[i] > 0.20) then
gust_number[i] = 2
end
end
-----------------------------
-- NEARBY WEATHER CALCULATION
local NEIGHBOUR = Weather
for i=1, #NEIGHBOUR do
if (thunder_percentage[i] > 0) then
if (thunder_awareness[i] >= 2) then
NEIGHBOUR[i] = 92000
else
NEIGHBOUR[i] = 91000
end
elseif (rainy_weather[i] == 1) then
NEIGHBOUR[i] = 80000 + rain_frequency[i]*1000
if (prevalent_type[i] == 1 or prevalent_form[i] == 0 or prevalent_form[i] == 5) then
NEIGHBOUR[i] = NEIGHBOUR[i] + prevalent_form[i]*100+10
else
NEIGHBOUR[i] = NEIGHBOUR[i] + prevalent_form[i]*100+20
end
-- Yhditelmäsateita OSA 1. Laitetaan kaikki aluksi jatkuvan sateen teksteille
if ( (prevalent_form[i] == 1 and snow[i] >= 0.20 and snow[i] >= sleet[i]) or (prevalent_form[i] == 3 and water[i] >= 0.20 and water[i] >= sleet[i]) ) then
NEIGHBOUR[i] = 80130 + rain_frequency[i]*1000 -- vesi- tai lumisadetta
elseif ( (prevalent_form[i] == 1 and sleet[i] >= 0.20 and sleet[i] > snow[i]) or (prevalent_form[i] == 2 and water[i] >= 0.20 and water[i] > snow[i]) ) then
NEIGHBOUR[i] = 80140 + rain_frequency[i]*1000 -- vesi- tai räntäsadetta
elseif ( (prevalent_form[i] == 2 and snow[i] >= 0.20 and snow[i] > water[i]) or (prevalent_form[i] == 3 and sleet[i] >= 0.20 and sleet[i] > water[i]) ) then
NEIGHBOUR[i] = 80250 + rain_frequency[i]*1000 -- lumi- tai räntäsadetta
end
-- Yhditelmäsateita OSA 2. ...korvataan edellisiä tarpeen mukaan kuuroteksteillä.
if (prevalent_type[i] == 2) then
if ( (prevalent_form[i] == 1 and snow[i] >= 0.20 and snow[i] >= sleet[i]) or (prevalent_form[i] == 3 and water[i] >= 0.20 and water[i] >= sleet[i]) ) then
NEIGHBOUR[i] = 80160 + rain_frequency[i]*1000 -- vesi- tai lumikuuroja
elseif ( (prevalent_form[i] == 1 and sleet[i] >= 0.20 and sleet[i] > snow[i]) or (prevalent_form[i] == 2 and water[i] >= 0.20 and water[i] > snow[i]) ) then
NEIGHBOUR[i] = 80170 + rain_frequency[i]*1000 -- vesi- tai räntäkuuroja
elseif ( (prevalent_form[i] == 2 and snow[i] >= 0.20 and snow[i] > water[i]) or (prevalent_form[i] == 3 and sleet[i] >= 0.20 and sleet[i] > water[i]) ) then
NEIGHBOUR[i] = 80280 + rain_frequency[i]*1000 -- lumi- tai räntäkuuroja
end
end
-- Laitetaan voimakkaiden (sakeiden) sateiden tekstejä (vesisateella rr>=2.0 mm/h, räntä/lumisateella >=0.4 mm/h)
if(strong_water[i] >= 0.30 and prevalent_form[i] == 1 and (snow[i] < 0.20 and sleet[i] < 0.20)) then
NEIGHBOUR[i] = NEIGHBOUR[i] - 70000 -- Tehdään ykkösellä alkavia numeroita
if(strong_snow[i] >= 0.65 and (prevalent_form[i] == 2 or prevalent_form[i] ==3) and water[i] < 0.20) then
NEIGHBOUR[i] = NEIGHBOUR[i] - 70000 -- Tehdään ykkösellä alkavia numeroita
end
end
else
-- SUMUTEKSTEJÄ
if (fog_index[i] > 0 ) then
if (fog_index[i] == 1) then
NEIGHBOUR[i] = 61000 -- "paikoin sumua"
end
if (fog_index[i] == 2) then
NEIGHBOUR[i] = 62000 -- "monin paikoin sumua"
end
if (fog_index[i] == 3) then
NEIGHBOUR[i] = 63000 -- "sumua"
end
else -- PILVITEKSTEJÄ
if (MedianCloudiness[i] == 3 or MedianCloudiness[i] >= 6) then -- Laitetaan pohjalle pilvisyys mediaanin avulla ja sovitetaan se tässä käytettävään numerointiin
NEIGHBOUR[i] = 70000 + (MedianCloudiness[i]+1)*1000
else
NEIGHBOUR[i] = 70000 + MedianCloudiness[i]*1000
end
if (Cloudy[i] + AlmostCloudy[i] >= 0.65) then -- "Pilvistä tai melkein pilvistä"
NEIGHBOUR[i] = 78000
end
if (Cloudy[i] >= 0.90) then -- "Pilvistä"
NEIGHBOUR[i] = 79000
end
if ((HalfCloudy[i] > 0.50 and HalfCloudy[i] <0.80) and Sunny[i] < 0.05) then -- "Puolipilvistä tai pilvistä"
NEIGHBOUR[i] = 77000
end
if ((Sunny[i] > 0.30 and Sunny[i] < 0.60) and Cloudy[i] < 0.20) then -- "Selkeää tai puolipilvistä"
NEIGHBOUR[i] = 73000
end
if ((Sunny[i] >= 0.60 and Sunny[i] <= 0.80) and Cloudy[i] < 0.20) then -- "Melkein selkeää" tai "Enimmäkseen selkeää" tai "Pilvisyys on vähäistä"
NEIGHBOUR[i] = 72000
end
if (Sunny[i] > 0.80) then
NEIGHBOUR[i] = 71000 -- "Selkeää"
end
if ((MaxCloudiness[i] - MinCloudiness[i] >= 0.05) and cloud_cover[i] >= 6 and (Cloudy[i] < 0.75)) then -- "Vaihtelevaa pilvisyyttä"
NEIGHBOUR[i] = 70500
end
if (cloud_cover[i] <= 2 and (NEIGHBOUR[i] >= 75000 and NEIGHBOUR[i] <= 79000) ) then -- "Vaihtelevaa pilvisyyttä" , kun pisteessä pilvisyys vähäistä, mutta lähellä puolipilvisestä pilviseen
NEIGHBOUR[i] = 70500
end
if (NEIGHBOUR[i] == 70000 ) then
NEIGHBOUR[i] = 71000
end
if (NEIGHBOUR[i] == 74000 ) then
NEIGHBOUR[i] = 75000
end
end
end
-- PUUSKATEKSTIEN LISÄYS TARVITTAESSA
-- Puuskat >= 15 m/s ja >= 20 m/s
if (gust_number[i] == 1) then
NEIGHBOUR[i] = NEIGHBOUR[i] + 1 -- >= 15 m/s
end
if (gust_number[i] == 2) then
NEIGHBOUR[i] = NEIGHBOUR[i] + 2 -- >= 20 m/s
end
end
result:SetValues(NEIGHBOUR)
result:SetParam(param("NEARW-N"))
luatool:WriteToFile(result)
| mit |
madmanteam/vlc | share/lua/meta/art/00_musicbrainz.lua | 71 | 3091 | --[[
Gets an artwork from the Cover Art Archive or Amazon
$Id$
Copyright © 2007-2010 the VideoLAN team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
function descriptor()
return { scope="network" }
end
function try_query(mbid)
local relquery = "http://mb.videolan.org/ws/2/release/" .. mbid
local s = vlc.stream( relquery )
if not s then return nil end
local page = s:read( 65653 )
found, _ = string.find( page, "<artwork>true</artwork>" )
if found then
return "http://coverartarchive.org/release/"..mbid.."/front-500"
end
-- FIXME: multiple results may be available
_, _, asin = string.find( page, "<asin>(%w+)</asin>" )
if asin then
return "http://images.amazon.com/images/P/"..asin..".01._SCLZZZZZZZ_.jpg"
end
vlc.msg.dbg("Neither coverartarchive.org nor amazon have cover art for this release")
return nil
end
-- Return the mbid for the first release returned by the MusicBrainz search server for query
function get_releaseid(query)
local s = vlc.stream( query )
if not s then return nil end
local page = s:read( 65653 )
-- FIXME: multiple results may be available and the first one is not
-- guaranteed to have asin, so if it doesnt, we wouldnt get any art
_, _, releaseid = string.find( page, "<release id=\"([%x%-]-)\"" )
if releaseid then
return releaseid
end
return nil
end
-- Return the artwork
function fetch_art()
local meta = vlc.item:metas()
if meta["Listing Type"] == "radio"
or meta["Listing Type"] == "tv"
then return nil end
local releaseid = nil
if meta["MB_ALBUMID"] then
releaseid = meta["MB_ALBUMID"]
end
if not releaseid and meta["artist"] and meta["album"] then
query = "artist:\"" .. meta["artist"] .. "\" AND release:\"" .. meta["album"] .. "\""
relquery = "http://mb.videolan.org/ws/2/release/?query=" .. vlc.strings.encode_uri_component( query )
releaseid = get_releaseid( relquery )
end
if not releaseid and meta["artist"] and meta["title"] then
query = "artist:\"" .. meta["artist"] .. "\" AND recording:\"" .. meta["title"] .. "\""
recquery = "http://mb.videolan.org/ws/2/recording/?query=" .. vlc.strings.encode_uri_component( query )
releaseid = get_releaseid( recquery )
end
if releaseid then
return try_query( releaseid )
else
return nil
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c41855169.lua | 5 | 1606 | --昇霊術師 ジョウゲン
function c41855169.initial_effect(c)
--disable spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(41855169,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c41855169.cost)
e2:SetTarget(c41855169.target)
e2:SetOperation(c41855169.operation)
c:RegisterEffect(e2)
end
function c41855169.cfilter(c)
return c:IsDiscardable() and c:IsAbleToGraveAsCost() and not c:IsHasEffect(81674782)
end
function c41855169.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c41855169.cfilter,tp,LOCATION_HAND,0,1,nil) end
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local sg=g:RandomSelect(tp,1)
Duel.SendtoGrave(sg,REASON_COST+REASON_DISCARD)
end
function c41855169.filter(c)
return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)~=0
end
function c41855169.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c41855169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c41855169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c41855169.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c41855169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c37412656.lua | 3 | 1607 | --ヒーロー・ブラスト
function c37412656.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1e0)
e1:SetTarget(c37412656.target)
e1:SetOperation(c37412656.activate)
c:RegisterEffect(e1)
end
function c37412656.filter(c)
return c:IsSetCard(0x3008) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand()
end
function c37412656.dfilter(c,atk)
return c:IsFaceup() and c:IsDestructable() and c:IsAttackBelow(atk)
end
function c37412656.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetLocation()==LOCATION_GRAVE and chkc:GetControler()==tp and c37412656.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c37412656.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c37412656.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
local tc=g:GetFirst()
local dg=Duel.GetMatchingGroup(c37412656.dfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack())
if dg:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
end
function c37412656.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,c37412656.dfilter,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack())
Duel.Destroy(dg,REASON_EFFECT)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c86474024.lua | 3 | 1283 | --共同戦線
function c86474024.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c86474024.condition)
e1:SetTarget(c86474024.target)
e1:SetOperation(c86474024.activate)
c:RegisterEffect(e1)
end
function c86474024.filter1(c,tp)
local lv1=c:GetLevel()
return lv1>0 and c:IsFaceup() and Duel.IsExistingMatchingCard(c86474024.filter2,tp,LOCATION_MZONE,0,1,c,lv1)
end
function c86474024.filter2(c,lv1)
return c:IsFaceup() and c:GetLevel()==lv1
end
function c86474024.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(c86474024.filter1,tp,LOCATION_MZONE,0,1,nil,tp)
end
function c86474024.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c86474024.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c75560629.lua | 7 | 2787 | --フリント
function c75560629.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c75560629.target)
e1:SetOperation(c75560629.operation)
c:RegisterEffect(e1)
--atkdown
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(c75560629.flcon)
e2:SetValue(-300)
c:RegisterEffect(e2)
--cannot attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e3:SetCondition(c75560629.flcon)
c:RegisterEffect(e3)
--cannot change pos
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e4:SetCondition(c75560629.flcon)
c:RegisterEffect(e4)
--equip limit
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetValue(c75560629.eqlimit)
c:RegisterEffect(e5)
--reequip
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(75560629,0))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_TO_GRAVE)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetCondition(c75560629.eqcon)
e6:SetTarget(c75560629.target)
e6:SetOperation(c75560629.operation)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EVENT_REMOVE)
c:RegisterEffect(e7)
end
function c75560629.flcon(e)
local tc=e:GetHandler():GetEquipTarget()
return tc:GetCode()~=83812099 or tc:IsDisabled()
end
function c75560629.eqlimit(e,c)
return c:GetCode()~=83812099 or c:IsDisabled()
or not c:GetEquipGroup():IsExists(Card.IsCode,1,e:GetHandler(),75560629)
end
function c75560629.filter(c)
return c:IsFaceup() and (c:GetCode()~=83812099 or c:IsDisabled()
or not c:GetEquipGroup():IsExists(Card.IsCode,1,nil,75560629))
end
function c75560629.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c75560629.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c75560629.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c75560629.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c75560629.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
end
end
function c75560629.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c74069667.lua | 3 | 4679 | --DDD壊薙王アビス・ラグナロク
function c74069667.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,74069667)
e2:SetCondition(c74069667.spcon1)
e2:SetTarget(c74069667.sptg1)
e2:SetOperation(c74069667.spop1)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,74069668)
e3:SetTarget(c74069667.sptg2)
e3:SetOperation(c74069667.spop2)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--remove
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_REMOVE)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCost(c74069667.rmcost)
e5:SetTarget(c74069667.rmtg)
e5:SetOperation(c74069667.rmop)
c:RegisterEffect(e5)
end
function c74069667.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xaf) and c:GetSummonPlayer()==tp
end
function c74069667.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c74069667.cfilter,1,nil,tp)
end
function c74069667.spfilter1(c,e,tp)
return c:IsSetCard(0xaf) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c74069667.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c74069667.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c74069667.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c74069667.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000)
end
function c74069667.spop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Damage(tp,1000,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(c74069667.val)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c74069667.val(e,re,dam,r,rp,rc)
if bit.band(r,REASON_BATTLE)~=0 then
return dam/2
else return dam end
end
function c74069667.spfilter2(c,e,tp)
return c:IsSetCard(0x10af) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c74069667.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c74069667.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c74069667.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c74069667.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c74069667.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c74069667.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,e:GetHandler(),0xaf) end
local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,e:GetHandler(),0xaf)
Duel.Release(g,REASON_COST)
end
function c74069667.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c74069667.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c73001017.lua | 7 | 1761 | --シルフィード
function c73001017.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c73001017.spcon)
e1:SetOperation(c73001017.spop)
c:RegisterEffect(e1)
--handes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(73001017,0))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(c73001017.condition)
e2:SetTarget(c73001017.target)
e2:SetOperation(c73001017.operation)
c:RegisterEffect(e2)
end
function c73001017.spfilter(c)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToRemoveAsCost()
end
function c73001017.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c73001017.spfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function c73001017.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c73001017.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c73001017.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function c73001017.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1)
end
function c73001017.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()==0 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c10000030.lua | 3 | 3071 | --マジマジ☆マジシャンギャル
function c10000030.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),6,2)
c:EnableReviveLimit()
--effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10000030,1))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e1:SetCost(c10000030.cost)
e1:SetTarget(c10000030.target1)
e1:SetOperation(c10000030.operation1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10000030,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e2:SetCost(c10000030.cost)
e2:SetTarget(c10000030.target2)
e2:SetOperation(c10000030.operation2)
c:RegisterEffect(e2)
end
function c10000030.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function c10000030.filter1(c)
return c:IsControlerCanBeChanged()
end
function c10000030.filter2(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c10000030.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c10000030.filter1(chkc) end
if chk==0 then return Duel.IsExistingTarget(c10000030.filter1,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,c10000030.filter1,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function c10000030.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c10000030.filter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c10000030.filter2,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c10000030.filter2,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c10000030.operation1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not Duel.GetControl(tc,tp,PHASE_END,1) then
if not tc:IsImmuneToEffect(e) and tc:IsAbleToChangeControler() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
function c10000030.operation2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
Arashbrsh/kings-BOT | plugins/groupmanager.lua | 8 | 11449 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "Hi For Creating Group You Have To Pay 2000 Tomans\nEACH MONTH\nFor Order Group Join↙️\nhttps://telegram.me/joinchat/B4ghtgIvpYlMkBZTG57OhQ"
end
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.'
end
local function set_description(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = deskripsi
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..deskripsi
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function set_rules(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules
return rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ')
save_data(_config.moderation.data, data)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(msg.to.id)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(msg.to.id)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
-- show group settings
local function show_group_settings(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local settings = data[tostring(msg.to.id)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
function run(msg, matches)
--vardump(msg)
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
return create_group(msg)
end
if not is_chat_msg(msg) then
return "This is not a group chat."
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if msg.media and is_chat_msg(msg) and is_momod(msg) then
if msg.media.type == 'photo' and data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then
load_photo(msg.id, set_group_photo, msg)
end
end
end
if data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'setabout' and matches[2] then
deskripsi = matches[2]
return set_description(msg, data)
end
if matches[1] == 'about' then
return get_description(msg, data)
end
if matches[1] == 'setrules' then
rules = matches[2]
return set_rules(msg, data)
end
if matches[1] == 'rules' then
return get_rules(msg, data)
end
if matches[1] == 'group' and matches[2] == 'lock' then --group lock *
if matches[3] == 'name' then
return lock_group_name(msg, data)
end
if matches[3] == 'member' then
return lock_group_member(msg, data)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data)
end
end
if matches[1] == 'group' and matches[2] == 'unlock' then --group unlock *
if matches[3] == 'name' then
return unlock_group_name(msg, data)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data)
end
end
if matches[1] == 'group' and matches[2] == 'settings' then
return show_group_settings(msg, data)
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
chat_set_photo (receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
chat_set_photo (receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
end
end
return {
description = "Plugin to manage group chat.",
usage = {
"!creategroup <group_name> : Create a new group (admin only)",
"!setabout <description> : Set group description",
"!about : Read group description",
"!setrules <rules> : Set group rules",
"!rules : Read group rules",
"!setname <new_name> : Set group name",
"!setphoto : Set group photo",
"!group <lock|unlock> name : Lock/unlock group name",
"!group <lock|unlock> photo : Lock/unlock group photo",
"!group <lock|unlock> member : Lock/unlock group member",
"!group settings : Show group settings"
},
patterns = {
"^!(creategroup) (.*)$",
"^!(setabout) (.*)$",
"^!(about)$",
"^!(setrules) (.*)$",
"^!(rules)$",
"^!(setname) (.*)$",
"^!(setphoto)$",
"^!(group) (lock) (.*)$",
"^!(group) (unlock) (.*)$",
"^!(group) (settings)$",
"^!!tgservice (.+)$",
"%[(photo)%]",
},
run = run,
}
end
| gpl-2.0 |
zwhfly/openwrt-luci | libs/nixio/lua/nixio/util.lua | 179 | 5824 | --[[
nixio - Linux I/O library for lua
Copyright 2009 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local table = require "table"
local nixio = require "nixio"
local getmetatable, assert, pairs, type = getmetatable, assert, pairs, type
local tostring = tostring
module "nixio.util"
local BUFFERSIZE = nixio.const.buffersize
local ZIOBLKSIZE = 65536
local socket = nixio.meta_socket
local tls_socket = nixio.meta_tls_socket
local file = nixio.meta_file
local uname = nixio.uname()
local ZBUG = uname.sysname == "Linux" and uname.release:sub(1, 3) == "2.4"
function consume(iter, append)
local tbl = append or {}
if iter then
for obj in iter do
tbl[#tbl+1] = obj
end
end
return tbl
end
local meta = {}
function meta.is_socket(self)
return (getmetatable(self) == socket)
end
function meta.is_tls_socket(self)
return (getmetatable(self) == tls_socket)
end
function meta.is_file(self)
return (getmetatable(self) == file)
end
function meta.readall(self, len)
local block, code, msg = self:read(len or BUFFERSIZE)
if not block then
return nil, code, msg, ""
elseif #block == 0 then
return "", nil, nil, ""
end
local data, total = {block}, #block
while not len or len > total do
block, code, msg = self:read(len and (len - total) or BUFFERSIZE)
if not block then
return nil, code, msg, table.concat(data)
elseif #block == 0 then
break
end
data[#data+1], total = block, total + #block
end
local data = #data > 1 and table.concat(data) or data[1]
return data, nil, nil, data
end
meta.recvall = meta.readall
function meta.writeall(self, data)
data = tostring(data)
local sent, code, msg = self:write(data)
if not sent then
return nil, code, msg, 0
end
local total = sent
while total < #data do
sent, code, msg = self:write(data, total)
if not sent then
return nil, code, msg, total
end
total = total + sent
end
return total, nil, nil, total
end
meta.sendall = meta.writeall
function meta.linesource(self, limit)
limit = limit or BUFFERSIZE
local buffer = ""
local bpos = 0
return function(flush)
local line, endp, _
if flush then
line = buffer:sub(bpos + 1)
buffer = type(flush) == "string" and flush or ""
bpos = 0
return line
end
while not line do
_, endp, line = buffer:find("(.-)\r?\n", bpos + 1)
if line then
bpos = endp
return line
elseif #buffer < limit + bpos then
local newblock, code, msg = self:read(limit + bpos - #buffer)
if not newblock then
return nil, code, msg
elseif #newblock == 0 then
return nil
end
buffer = buffer:sub(bpos + 1) .. newblock
bpos = 0
else
return nil, 0
end
end
end
end
function meta.blocksource(self, bs, limit)
bs = bs or BUFFERSIZE
return function()
local toread = bs
if limit then
if limit < 1 then
return nil
elseif limit < toread then
toread = limit
end
end
local block, code, msg = self:read(toread)
if not block then
return nil, code, msg
elseif #block == 0 then
return nil
else
if limit then
limit = limit - #block
end
return block
end
end
end
function meta.sink(self, close)
return function(chunk, src_err)
if not chunk and not src_err and close then
if self.shutdown then
self:shutdown()
end
self:close()
elseif chunk and #chunk > 0 then
return self:writeall(chunk)
end
return true
end
end
function meta.copy(self, fdout, size)
local source = self:blocksource(nil, size)
local sink = fdout:sink()
local sent, chunk, code, msg = 0
repeat
chunk, code, msg = source()
sink(chunk, code, msg)
sent = chunk and (sent + #chunk) or sent
until not chunk
return not code and sent or nil, code, msg, sent
end
function meta.copyz(self, fd, size)
local sent, lsent, code, msg = 0
local splicable
if not ZBUG and self:is_file() then
local ftype = self:stat("type")
if nixio.sendfile and fd:is_socket() and ftype == "reg" then
repeat
lsent, code, msg = nixio.sendfile(fd, self, size or ZIOBLKSIZE)
if lsent then
sent = sent + lsent
size = size and (size - lsent)
end
until (not lsent or lsent == 0 or (size and size == 0))
if lsent or (not lsent and sent == 0 and
code ~= nixio.const.ENOSYS and code ~= nixio.const.EINVAL) then
return lsent and sent, code, msg, sent
end
elseif nixio.splice and not fd:is_tls_socket() and ftype == "fifo" then
splicable = true
end
end
if nixio.splice and fd:is_file() and not splicable then
splicable = not self:is_tls_socket() and fd:stat("type") == "fifo"
end
if splicable then
repeat
lsent, code, msg = nixio.splice(self, fd, size or ZIOBLKSIZE)
if lsent then
sent = sent + lsent
size = size and (size - lsent)
end
until (not lsent or lsent == 0 or (size and size == 0))
if lsent or (not lsent and sent == 0 and
code ~= nixio.const.ENOSYS and code ~= nixio.const.EINVAL) then
return lsent and sent, code, msg, sent
end
end
return self:copy(fd, size)
end
if tls_socket then
function tls_socket.close(self)
return self.socket:close()
end
function tls_socket.getsockname(self)
return self.socket:getsockname()
end
function tls_socket.getpeername(self)
return self.socket:getpeername()
end
function tls_socket.getsockopt(self, ...)
return self.socket:getsockopt(...)
end
tls_socket.getopt = tls_socket.getsockopt
function tls_socket.setsockopt(self, ...)
return self.socket:setsockopt(...)
end
tls_socket.setopt = tls_socket.setsockopt
end
for k, v in pairs(meta) do
file[k] = v
socket[k] = v
if tls_socket then
tls_socket[k] = v
end
end
| apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c88305978.lua | 3 | 2057 | --BF-陽炎のカーム
function c88305978.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(88305978,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(c88305978.condition)
e1:SetCost(c88305978.cost)
e1:SetTarget(c88305978.target)
e1:SetOperation(c88305978.operation)
c:RegisterEffect(e1)
end
function c88305978.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()==PHASE_BATTLE
and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c88305978.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c88305978.filter(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c88305978.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c88305978.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c88305978.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c88305978.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c88305978.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(c88305978.rmop)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
end
end
function c88305978.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c42110604.lua | 3 | 2134 | --HSRチャンバライダー
function c42110604.initial_effect(c)
c:SetSPSummonOnce(42110604)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--extra attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
--attack up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(42110604,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCondition(c42110604.condition)
e2:SetOperation(c42110604.operation)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(42110604,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetTarget(c42110604.thtg)
e3:SetOperation(c42110604.thop)
c:RegisterEffect(e3)
end
function c42110604.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsRelateToBattle()
end
function c42110604.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(200)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end
function c42110604.thfilter(c)
return c:IsSetCard(0x2016) and c:IsAbleToHand()
end
function c42110604.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c42110604.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c42110604.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c42110604.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c42110604.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c5908650.lua | 3 | 1968 | --幻奏の音姫ローリイット・フランソワ
function c5908650.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(5908650,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCost(c5908650.thcost)
e1:SetTarget(c5908650.thtg)
e1:SetOperation(c5908650.thop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(5908650,ACTIVITY_CHAIN,c5908650.chainfilter)
end
function c5908650.chainfilter(re,tp,cid)
return not (re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsAttribute(ATTRIBUTE_LIGHT))
end
function c5908650.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(5908650,tp,ACTIVITY_CHAIN)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(c5908650.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c5908650.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsAttribute(ATTRIBUTE_LIGHT)
end
function c5908650.filter(c)
return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function c5908650.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c5908650.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c5908650.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c5908650.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c5908650.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
| gpl-2.0 |
adan830/UpAndAway | code/prefabs/turf_test.lua | 2 | 3479 | BindGlobal()
require "prefabutil"
local CFG = TUNING.UPANDAWAY
local new_tiles = CFG.NEW_TILES
local function test_ground(inst, pt)
return GetGroundTypeAtPosition(pt) ~= GROUND.IMPASSABLE
end
local function ondeploy(inst, pt, deployer)
if deployer and deployer.SoundEmitter then
deployer.SoundEmitter:PlaySound("dontstarve/wilson/dig")
end
local ground = GetWorld()
if ground then
local original_tile_type = ground.Map:GetTileAtPoint(pt.x, pt.y, pt.z)
local x, y = ground.Map:GetTileCoordsAtPoint(pt.x, pt.y, pt.z)
if x and y then
ground.Map:SetTile(x,y, inst.data.tile)
ground.Map:RebuildLayer( original_tile_type, x, y )
ground.Map:RebuildLayer( inst.data.tile, x, y )
end
local minimap = TheSim:FindFirstEntityWithTag("minimap")
if minimap then
minimap.MiniMap:RebuildLayer( original_tile_type, x, y )
minimap.MiniMap:RebuildLayer( inst.data.tile, x, y )
end
end
-- Simply incrementing the stack size (or erasing the remove call below)
-- was not working, and I'm not in the mood for digging into the deploy
-- action specifics.
local callback
if inst.components.stackable:StackSize() <= 1 then
local prefab = inst.prefab
callback = function(deployer)
local inv = deployer.components.inventory
if inv then inv:SetActiveItem( SpawnPrefab(prefab) ) end
end
end
inst.components.stackable:Get():Remove()
if callback then callback(deployer) end
end
local assets =
{
Asset("ANIM", "anim/turf.zip"),
}
local prefabs =
{
"gridplacer",
}
local function make_test_turf(name, data)
local function fn(Sim)
local inst = CreateEntity()
inst:AddTag("groundtile")
inst.entity:AddTransform()
inst.entity:AddAnimState()
MakeInventoryPhysics(inst)
inst.AnimState:SetBank("turf")
data.build = data.build or "turf"
inst.AnimState:SetBuild(data.build)
data.anim = assert( data.anim )
inst.AnimState:PlayAnimation(data.anim)
------------------------------------------------------------------------
SetupNetwork(inst)
------------------------------------------------------------------------
inst:AddComponent("stackable")
inst.components.stackable.maxsize = TUNING.STACK_SIZE_LARGEITEM
inst:AddComponent("inspectable")
inst:AddComponent("inventoryitem")
if data.imagename then
inst.components.inventoryitem:ChangeImageName(data.imagename)
end
data.tile = data.tile or assert( GROUND[name:upper()] )
inst.data = data
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = ondeploy
inst.components.deployable.test = test_ground
inst.components.deployable.min_spacing = 0
inst.components.deployable.placer = "gridplacer"
---------------------
return inst
end
STRINGS.NAMES["TURF_" .. name:upper()] = name:gsub("^%a", string.upper) .. " Turf"
return Prefab( "common/objects/turf_" .. name, fn, assets, prefabs)
end
local test_turfs = {}
for _, v in ipairs(new_tiles) do
table.insert( test_turfs, make_test_turf("poopcloud", {anim = "carpet", imagename = "turf_carpetfloor"}) )
end
return test_turfs
| gpl-2.0 |
johnparker007/mame | 3rdparty/genie/src/actions/vstudio/vs2019.lua | 26 | 1736 | --
-- vs2015.lua
-- Baseline support for Visual Studio 2019.
--
premake.vstudio.vc2019 = {}
local vc2019 = premake.vstudio.vc2019
local vstudio = premake.vstudio
---
-- Register a command-line action for Visual Studio 2019.
---
newaction
{
trigger = "vs2019",
shortname = "Visual Studio 2019",
description = "Generate Microsoft Visual Studio 2019 project files",
os = "windows",
valid_kinds = { "ConsoleApp", "WindowedApp", "StaticLib", "SharedLib", "Bundle" },
valid_languages = { "C", "C++", "C#" },
valid_tools = {
cc = { "msc" },
dotnet = { "msnet" },
},
onsolution = function(sln)
premake.generate(sln, "%%.sln", vstudio.sln2005.generate)
end,
onproject = function(prj)
if premake.isdotnetproject(prj) then
premake.generate(prj, "%%.csproj", vstudio.cs2005.generate)
premake.generate(prj, "%%.csproj.user", vstudio.cs2005.generate_user)
else
premake.vstudio.needAppxManifest = false
premake.generate(prj, "%%.vcxproj", premake.vs2010_vcxproj)
premake.generate(prj, "%%.vcxproj.user", premake.vs2010_vcxproj_user)
premake.generate(prj, "%%.vcxproj.filters", vstudio.vc2010.generate_filters)
if premake.vstudio.needAppxManifest then
premake.generate(prj, "%%/Package.appxmanifest", premake.vs2010_appxmanifest)
end
end
end,
oncleansolution = premake.vstudio.cleansolution,
oncleanproject = premake.vstudio.cleanproject,
oncleantarget = premake.vstudio.cleantarget,
vstudio = {
solutionVersion = "12",
targetFramework = "4.7.2",
toolsVersion = "16.0",
windowsTargetPlatformVersion = "10.0",
supports64bitEditContinue = true,
intDirAbsolute = false,
}
}
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c11961740.lua | 3 | 1739 | --タイムカプセル
function c11961740.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c11961740.target)
e1:SetOperation(c11961740.activate)
c:RegisterEffect(e1)
end
function c11961740.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function c11961740.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT)
tc:RegisterFlagEffect(11961740,RESET_EVENT+0x1fe0000,0,1)
c:CancelToGrave()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetCondition(c11961740.thcon)
e1:SetOperation(c11961740.thop)
e1:SetLabel(0)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
end
end
function c11961740.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c11961740.thop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
e:GetHandler():SetTurnCounter(ct+1)
if ct==1 then
Duel.Destroy(e:GetHandler(),REASON_RULE)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(11961740)~=0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
else e:SetLabel(1) end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c57902193.lua | 5 | 1313 | --苦渋の転生
function c57902193.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1)
e1:SetTarget(c57902193.target)
e1:SetOperation(c57902193.activate)
c:RegisterEffect(e1)
end
function c57902193.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c57902193.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c57902193.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c57902193.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(1-tp,c57902193.filter,tp,LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetOperation(c57902193.thop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c57902193.thop(e,tp,eg,ep,ev,re,r,rp)
if Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
| gpl-2.0 |
dwing4g/jane | tool/luainspect/compat_env.lua | 5 | 13632 | --[[
compat_env v$(_VERSION) - Lua 5.1/5.2 environment compatibility functions
SYNOPSIS
-- Get load/loadfile compatibility functions only if using 5.1.
local CL = pcall(load, '') and _G or require 'compat_env'
local load = CL.load
local loadfile = CL.loadfile
-- The following now works in both Lua 5.1 and 5.2:
assert(load('return 2*pi', nil, 't', {pi=math.pi}))()
assert(loadfile('ex.lua', 't', {print=print}))()
-- Get getfenv/setfenv compatibility functions only if using 5.2.
local getfenv = _G.getfenv or require 'compat_env'.getfenv
local setfenv = _G.setfenv or require 'compat_env'.setfenv
local function f() return x end
setfenv(f, {x=2})
print(x, getfenv(f).x) --> 2, 2
DESCRIPTION
This module provides Lua 5.1/5.2 environment related compatibility functions.
This includes implementations of Lua 5.2 style `load` and `loadfile`
for use in Lua 5.1. It also includes Lua 5.1 style `getfenv` and `setfenv`
for use in Lua 5.2.
API
local CL = require 'compat_env'
CL.load (ld [, source [, mode [, env] ] ]) --> f [, err]
This behaves the same as the Lua 5.2 `load` in both
Lua 5.1 and 5.2.
http://www.lua.org/manual/5.2/manual.html#pdf-load
CL.loadfile ([filename [, mode [, env] ] ]) --> f [, err]
This behaves the same as the Lua 5.2 `loadfile` in both
Lua 5.1 and 5.2.
http://www.lua.org/manual/5.2/manual.html#pdf-loadfile
CL.getfenv ([f]) --> t
This is identical to the Lua 5.1 `getfenv` in Lua 5.1.
This behaves similar to the Lua 5.1 `getfenv` in Lua 5.2.
When a global environment is to be returned, or when `f` is a
C function, this returns `_G` since Lua 5.2 doesn't have
(thread) global and C function environments. This will also
return `_G` if the Lua function `f` lacks an `_ENV`
upvalue, but it will raise an error if uncertain due to lack of
debug info. It is not normally considered good design to use
this function; when possible, use `load` or `loadfile` instead.
http://www.lua.org/manual/5.1/manual.html#pdf-getfenv
CL.setfenv (f, t)
This is identical to the Lua 5.1 `setfenv` in Lua 5.1.
This behaves similar to the Lua 5.1 `setfenv` in Lua 5.2.
This will do nothing if `f` is a Lua function that
lacks an `_ENV` upvalue, but it will raise an error if uncertain
due to lack of debug info. See also Design Notes below.
It is not normally considered good design to use
this function; when possible, use `load` or `loadfile` instead.
http://www.lua.org/manual/5.1/manual.html#pdf-setfenv
DESIGN NOTES
This module intends to provide robust and fairly complete reimplementations
of the environment related Lua 5.1 and Lua 5.2 functions.
No effort is made, however, to simulate rare or difficult to simulate features,
such as thread environments, although this is liable to change in the future.
Such 5.1 capabilities are discouraged and ideally
removed from 5.1 code, thereby allowing your code to work in both 5.1 and 5.2.
In Lua 5.2, a `setfenv(f, {})`, where `f` lacks any upvalues, will be silently
ignored since there is no `_ENV` in this function to write to, and the
environment will have no effect inside the function anyway. However,
this does mean that `getfenv(setfenv(f, t))` does not necessarily equal `t`,
which is incompatible with 5.1 code (a possible workaround would be [1]).
If `setfenv(f, {})` has an upvalue but no debug info, then this will raise
an error to prevent inadvertently executing potentially untrusted code in the
global environment.
It is not normally considered good design to use `setfenv` and `getfenv`
(one reason they were removed in 5.2). When possible, consider replacing
these with `load` or `loadfile`, which are more restrictive and have native
implementations in 5.2.
This module might be merged into a more general Lua 5.1/5.2 compatibility
library (e.g. a full reimplementation of Lua 5.2 `_G`). However,
`load/loadfile/getfenv/setfenv` perhaps are among the more cumbersome
functions not to have.
INSTALLATION
Download compat_env.lua:
wget https://raw.github.com/gist/1654007/compat_env.lua
Copy compat_env.lua into your LUA_PATH.
Alternately, unpack, test, and install into LuaRocks:
wget https://raw.github.com/gist/1422205/sourceunpack.lua
lua sourceunpack.lua compat_env.lua
(cd out && luarocks make)
Related work
http://lua-users.org/wiki/LuaVersionCompatibility
https://github.com/stevedonovan/Penlight/blob/master/lua/pl/utils.lua
- penlight implementations of getfenv/setfenv
http://lua-users.org/lists/lua-l/2010-06/msg00313.html
- initial getfenv/setfenv implementation
References
[1] http://lua-users.org/lists/lua-l/2010-06/msg00315.html
Copyright
(c) 2012 David Manura. Licensed under the same terms as Lua 5.1/5.2 (MIT license).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
--]]---------------------------------------------------------------------
local M = {_TYPE='module', _NAME='compat_env', _VERSION='0.2.20120124'}
local function check_chunk_type(s, mode)
local nmode = mode or 'bt'
local is_binary = s and #s > 0 and s:byte(1) == 27
if is_binary and not nmode:match'b' then
return nil, ("attempt to load a binary chunk (mode is '%s')"):format(mode)
elseif not is_binary and not nmode:match't' then
return nil, ("attempt to load a text chunk (mode is '%s')"):format(mode)
end
return true
end
local IS_52_LOAD = pcall(load, '')
if IS_52_LOAD then
M.load = _G.load
M.loadfile = _G.loadfile
else
-- 5.2 style `load` implemented in 5.1
function M.load(ld, source, mode, env)
local f
if type(ld) == 'string' then
local s = ld
local ok, err = check_chunk_type(s, mode); if not ok then return ok, err end
local err; f, err = loadstring(s, source); if not f then return f, err end
elseif type(ld) == 'function' then
local ld2 = ld
if (mode or 'bt') ~= 'bt' then
local first = ld()
local ok, err = check_chunk_type(first, mode); if not ok then return ok, err end
ld2 = function()
if first then
local chunk=first; first=nil; return chunk
else return ld() end
end
end
local err; f, err = load(ld2, source); if not f then return f, err end
else
error(("bad argument #1 to 'load' (function expected, got %s)"):format(type(ld)), 2)
end
if env then setfenv(f, env) end
return f
end
-- 5.2 style `loadfile` implemented in 5.1
function M.loadfile(filename, mode, env)
if (mode or 'bt') ~= 'bt' then
local ioerr
local fh, err = io.open(filename, 'rb'); if not fh then return fh, err end
local function ld() local chunk; chunk,ioerr = fh:read(4096); return chunk end
local f, err = M.load(ld, filename and '@'..filename, mode, env)
fh:close()
if not f then return f, err end
if ioerr then return nil, ioerr end
return f
else
local f, err = loadfile(filename); if not f then return f, err end
if env then setfenv(f, env) end
return f
end
end
end
if _G.setfenv then -- Lua 5.1
M.setfenv = _G.setfenv
M.getfenv = _G.getfenv
else -- >= Lua 5.2
-- helper function for `getfenv`/`setfenv`
local function envlookup(f)
local name, val
local up = 0
local unknown
repeat
up=up+1; name, val = debug.getupvalue(f, up)
if name == '' then unknown = true end
until name == '_ENV' or name == nil
if name ~= '_ENV' then
up = nil
if unknown then error("upvalues not readable in Lua 5.2 when debug info missing", 3) end
end
return (name == '_ENV') and up, val, unknown
end
-- helper function for `getfenv`/`setfenv`
local function envhelper(f, name)
if type(f) == 'number' then
if f < 0 then
error(("bad argument #1 to '%s' (level must be non-negative)"):format(name), 3)
elseif f < 1 then
error("thread environments unsupported in Lua 5.2", 3) --[*]
end
f = debug.getinfo(f+2, 'f').func
elseif type(f) ~= 'function' then
error(("bad argument #1 to '%s' (number expected, got %s)"):format(type(name, f)), 2)
end
return f
end
-- [*] might simulate with table keyed by coroutine.running()
-- 5.1 style `setfenv` implemented in 5.2
function M.setfenv(f, t)
local f = envhelper(f, 'setfenv')
local up, val, unknown = envlookup(f)
if up then
debug.upvaluejoin(f, up, function() return up end, 1) -- unique upvalue [*]
debug.setupvalue(f, up, t)
else
local what = debug.getinfo(f, 'S').what
if what ~= 'Lua' and what ~= 'main' then -- not Lua func
error("'setfenv' cannot change environment of given object", 2)
end -- else ignore no _ENV upvalue (warning: incompatible with 5.1)
end
end
-- [*] http://lua-users.org/lists/lua-l/2010-06/msg00313.html
-- 5.1 style `getfenv` implemented in 5.2
function M.getfenv(f)
if f == 0 or f == nil then return _G end -- simulated behavior
local f = envhelper(f, 'setfenv')
local up, val = envlookup(f)
if not up then return _G end -- simulated behavior [**]
return val
end
-- [**] possible reasons: no _ENV upvalue, C function
end
return M
--[[ FILE rockspec.in
package = 'compat_env'
version = '$(_VERSION)-1'
source = {
url = 'https://raw.github.com/gist/1654007/$(GITID)/compat_env.lua',
--url = 'https://raw.github.com/gist/1654007/compat_env.lua', -- latest raw
--url = 'https://gist.github.com/gists/1654007/download',
md5 = '$(MD5)'
}
description = {
summary = 'Lua 5.1/5.2 environment compatibility functions',
detailed = [=[
Provides Lua 5.1/5.2 environment related compatibility functions.
This includes implementations of Lua 5.2 style `load` and `loadfile`
for use in Lua 5.1. It also includes Lua 5.1 style `getfenv` and `setfenv`
for use in Lua 5.2.
]=],
license = 'MIT/X11',
homepage = 'https://gist.github.com/1654007',
maintainer = 'David Manura'
}
dependencies = {} -- Lua 5.1 or 5.2
build = {
type = 'builtin',
modules = {
['compat_env'] = 'compat_env.lua'
}
}
--]]---------------------------------------------------------------------
--[[ FILE test.lua
-- test.lua - test suite for compat_env module.
local CL = require 'compat_env'
local load = CL.load
local loadfile = CL.loadfile
local setfenv = CL.setfenv
local getfenv = CL.getfenv
local function checkeq(a, b, e)
if a ~= b then error(
'not equal ['..tostring(a)..'] ['..tostring(b)..'] ['..tostring(e)..']')
end
end
local function checkerr(pat, ok, err)
assert(not ok, 'checkerr')
assert(type(err) == 'string' and err:match(pat), err)
end
-- test `load`
checkeq(load('return 2')(), 2)
checkerr('expected near', load'return 2 2')
checkerr('text chunk', load('return 2', nil, 'b'))
checkerr('text chunk', load('', nil, 'b'))
checkerr('binary chunk', load('\027', nil, 't'))
checkeq(load('return 2*x',nil,'bt',{x=5})(), 10)
checkeq(debug.getinfo(load('')).source, '')
checkeq(debug.getinfo(load('', 'foo')).source, 'foo')
-- test `loadfile`
local fh = assert(io.open('tmp.lua', 'wb'))
fh:write('return (...) or x')
fh:close()
checkeq(loadfile('tmp.lua')(2), 2)
checkeq(loadfile('tmp.lua', 't')(2), 2)
checkerr('text chunk', loadfile('tmp.lua', 'b'))
checkeq(loadfile('tmp.lua', nil, {x=3})(), 3)
checkeq(debug.getinfo(loadfile('tmp.lua')).source, '@tmp.lua')
checkeq(debug.getinfo(loadfile('tmp.lua', 't', {})).source, '@tmp.lua')
os.remove'tmp.lua'
-- test `setfenv`/`getfenv`
x = 5
local a,b=true; local function f(c) if a then return x,b,c end end
setfenv(f, {x=3})
checkeq(f(), 3)
checkeq(getfenv(f).x, 3)
checkerr('cannot change', pcall(setfenv, string.len, {})) -- C function
checkeq(getfenv(string.len), _G) -- C function
local function g()
setfenv(1, {x=4})
checkeq(getfenv(1).x, 4)
return x
end
checkeq(g(), 4) -- numeric level
if _G._VERSION ~= 'Lua 5.1' then
checkerr('unsupported', pcall(setfenv, 0, {}))
end
checkeq(getfenv(0), _G)
checkeq(getfenv(), _G) -- no arg
checkeq(x, 5) -- main unaltered
setfenv(function()end, {}) -- no upvalues, ignore
checkeq(getfenv(function()end), _G) -- no upvaluse
if _G._VERSION ~= 'Lua 5.1' then
checkeq(getfenv(setfenv(function()end, {})), _G) -- warning: incompatible with 5.1
end
x = nil
print 'OK'
--]]---------------------------------------------------------------------
--[[ FILE CHANGES.txt
0.2.20120124
Renamed module to compat_env (from compat_load)
Add getfenv/setfenv functions
0.1.20120121
Initial public release
--]]
| lgpl-3.0 |
Tiger66639/premake-core | tests/testfx.lua | 1 | 10190 | --
-- tests/testfx.lua
-- Automated test framework for Premake.
-- Copyright (c) 2008-2015 Jason Perkins and the Premake project
--
local p = premake
--
-- Define a namespace for the testing functions
--
test = {}
test.suppressed = {}
--
-- Capture stderr for testing.
--
local stderr_capture = nil
local mt = getmetatable(io.stderr)
local builtin_write = mt.write
mt.write = function(...)
if select(1,...) == io.stderr then
stderr_capture = (stderr_capture or "") .. select(2,...)
else
return builtin_write(...)
end
end
--
-- Assertion functions
--
function test.capture(expected)
local actual = premake.captured() .. premake.eol()
-- create line-by-line iterators for both values
local ait = actual:gfind("(.-)" .. premake.eol())
local eit = expected:gfind("(.-)\n")
-- compare each value line by line
local linenum = 1
local atxt = ait()
local etxt = eit()
while etxt do
if (etxt ~= atxt) then
test.fail("(%d) expected:\n%s\n...but was:\n%s", linenum, etxt, atxt)
end
linenum = linenum + 1
atxt = ait()
etxt = eit()
end
end
function test.closedfile(expected)
if expected and not test.value_closedfile then
test.fail("expected file to be closed")
elseif not expected and test.value_closedfile then
test.fail("expected file to remain open")
end
end
function test.contains(expected, actual)
if type(expected) == "table" then
for i, v in ipairs(expected) do
test.contains(v, actual)
end
elseif not table.contains(actual, expected) then
test.fail("expected value %s not found", expected)
end
end
function test.excludes(expected, actual)
if type(expected) == "table" then
for i, v in ipairs(expected) do
test.excludes(v, actual)
end
elseif table.contains(actual, expected) then
test.fail("excluded value %s found", expected)
end
end
function test.fail(format, ...)
-- if format is a number then it is the stack depth
local depth = 3
local arg = {...}
if type(format) == "number" then
depth = depth + format
format = table.remove(arg, 1)
end
-- convert nils into something more usefuls
for i = 1, #arg do
if (arg[i] == nil) then
arg[i] = "(nil)"
elseif (type(arg[i]) == "table") then
arg[i] = "{" .. table.concat(arg[i], ", ") .. "}"
end
end
local msg = string.format(format, unpack(arg))
error(debug.traceback(msg, depth), depth)
end
function test.filecontains(expected, fn)
local f = io.open(fn)
local actual = f:read("*a")
f:close()
if (expected ~= actual) then
test.fail("expected %s but was %s", expected, actual)
end
end
function test.hasoutput()
local actual = premake.captured()
if actual == "" then
test.fail("expected output, received none");
end
end
function test.isemptycapture()
local actual = premake.captured()
if actual ~= "" then
test.fail("expected empty capture, but was %s", actual);
end
end
function test.isequal(expected, actual, depth)
depth = depth or 0
if type(expected) == "table" then
if expected and not actual then
test.fail(depth, "expected table, got nil")
end
if #expected < #actual then
test.fail(depth, "expected %d items, got %d", #expected, #actual)
end
for k,v in pairs(expected) do
test.isequal(expected[k], actual[k], depth + 1)
end
else
if (expected ~= actual) then
test.fail(depth, "expected %s but was %s", expected, actual)
end
end
return true
end
function test.isfalse(value)
if (value) then
test.fail("expected false but was true")
end
end
function test.isnil(value)
if (value ~= nil) then
test.fail("expected nil but was " .. tostring(value))
end
end
function test.isnotnil(value)
if (value == nil) then
test.fail("expected not nil")
end
end
function test.issame(expected, action)
if expected ~= action then
test.fail("expected same value")
end
end
function test.istrue(value)
if (not value) then
test.fail("expected true but was false")
end
end
function test.missing(value, actual)
if table.contains(actual, value) then
test.fail("unexpected value %s found", value)
end
end
function test.openedfile(fname)
if fname ~= test.value_openedfilename then
local msg = "expected to open file '" .. fname .. "'"
if test.value_openedfilename then
msg = msg .. ", got '" .. test.value_openedfilename .. "'"
end
test.fail(msg)
end
end
function test.success(fn, ...)
local ok, err = pcall(fn, ...)
if not ok then
test.fail("call failed: " .. err)
end
end
function test.stderr(expected)
if not expected and stderr_capture then
test.fail("Unexpected: " .. stderr_capture)
elseif expected then
if not stderr_capture or not stderr_capture:find(expected) then
test.fail(string.format("expected '%s'; got %s", expected, stderr_capture or "(nil)"))
end
end
end
function test.notstderr(expected)
if not expected and not stderr_capture then
test.fail("Expected output on stderr; none received")
elseif expected then
if stderr_capture and stderr_capture:find(expected) then
test.fail(string.format("stderr contains '%s'; was %s", expected, stderr_capture))
end
end
end
--
-- Some helper functions
--
function test.createWorkspace()
local wks = workspace("MySolution")
configurations { "Debug", "Release" }
local prj = project("MyProject")
language("C++")
kind("ConsoleApp")
return wks, prj
end
p.alias(test, "createWorkspace", "createsolution")
function test.createproject(sln)
local n = #sln.projects + 1
if n == 1 then n = "" end
local prj = project ("MyProject" .. n)
language "C++"
kind "ConsoleApp"
return prj
end
function test.getsolution(sln)
p.oven.bake()
return p.global.getWorkspace(sln.name)
end
function test.getproject(sln, i)
sln = test.getsolution(sln)
return premake.solution.getproject(sln, i or 1)
end
function test.getconfig(prj, buildcfg, platform)
sln = test.getsolution(prj.solution)
prj = premake.solution.getproject(sln, prj.name)
return premake.project.getconfig(prj, buildcfg, platform)
end
--
-- Test stubs
--
local function stub_io_open(fname, mode)
test.value_openedfilename = fname
test.value_openedfilemode = mode
return {
close = function()
test.value_closedfile = true
end
}
end
local function stub_io_output(f)
end
local function stub_print(s)
end
local function stub_os_writefile_ifnotequal(content, fname)
test.value_openedfilename = fname;
test.value_closedfile = true
return 0;
end
--
-- Define a collection for the test suites
--
T = {}
--
-- Test execution function
--
local _OS_host = _OS
local _OPTIONS_host = _OPTIONS
local function error_handler(err)
local msg = err
-- if the error doesn't include a stack trace, add one
if not msg:find("stack traceback:", 1, true) then
msg = debug.traceback(err, 2)
end
-- trim of the trailing context of the originating xpcall
local i = msg:find("[C]: in function 'xpcall'", 1, true)
if i then
msg = msg:sub(1, i - 3)
end
-- if the resulting stack trace is only one level deep, ignore it
local n = select(2, msg:gsub('\n', '\n'))
if n == 2 then
msg = msg:sub(1, msg:find('\n', 1, true) - 1)
end
return msg
end
local function test_setup(suite, fn)
_ACTION = "test"
_OS = _OS_host
_OPTIONS = {}
setmetatable(_OPTIONS, getmetatable(_OPTIONS_host))
stderr_capture = nil
premake.clearWarnings()
premake.eol("\n")
premake.escaper(nil)
premake.indent("\t")
premake.api.reset()
-- reset captured I/O values
test.value_openedfilename = nil
test.value_openedfilemode = nil
test.value_closedfile = false
if suite.setup then
return xpcall(suite.setup, error_handler)
else
return true
end
end
local function test_run(suite, fn)
local result, err
premake.capture(function()
result, err = xpcall(fn, error_handler)
end)
return result, err
end
local function test_teardown(suite, fn)
if suite.teardown then
return xpcall(suite.teardown, error_handler)
else
return true
end
end
function test.declare(id)
if T[id] then
error("Duplicate test suite " .. id)
end
T[id] = {
_TESTS_DIR = _TESTS_DIR,
_SCRIPT_DIR = _SCRIPT_DIR,
}
return T[id]
end
function test.suppress(id)
if type(id) == "table" then
for i = 1, #id do
test.suppress(id[i])
end
else
test.suppressed[id] = true
end
end
function test.runall(suitename, testname)
test.print = print
local real_print = print
local real_open = io.open
local real_output = io.output
print = stub_print
io.open = stub_io_open
io.output = stub_io_output
os.writefile_ifnotequal = stub_os_writefile_ifnotequal
local numpassed = 0
local numfailed = 0
function runtest(suitename, suitetests, testname, testfunc)
if suitetests.setup ~= testfunc and
suitetests.teardown ~= testfunc and
not test.suppressed[suitename .. "." .. testname]
then
local ok, err = test_setup(suitetests, testfunc)
if ok then
ok, err = test_run(suitetests, testfunc)
end
local tok, terr = test_teardown(suitetests, testfunc)
ok = ok and tok
err = err or terr
if (not ok) then
test.print(string.format("%s.%s: %s", suitename, testname, err))
numfailed = numfailed + 1
else
numpassed = numpassed + 1
end
end
end
function runsuite(suitename, suitetests, testname)
if suitetests and not test.suppressed[suitename] then
_TESTS_DIR = suitetests._TESTS_DIR
_SCRIPT_DIR = suitetests._SCRIPT_DIR
if testname then
runtest(suitename, suitetests, testname, suitetests[testname])
else
for testname, testfunc in pairs(suitetests) do
if type(testfunc) == "function" then
runtest(suitename, suitetests, testname, testfunc)
end
end
end
end
end
if suitename then
runsuite(suitename, T[suitename], testname)
else
for suitename, suitetests in pairs(T) do
runsuite(suitename, suitetests, testname)
end
end
print = real_print
io.open = real_open
io.output = real_output
return numpassed, numfailed
end
| bsd-3-clause |
MadkaT182/DDR3rdMix | Graphics/Player combo/default.lua | 3 | 1660 | local c;
local player = Var "Player";
local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
local Pulse = THEME:GetMetric("Combo", "PulseCommand");
local PulseLabel = THEME:GetMetric("Combo", "PulseLabelCommand");
local NumberMinZoom = THEME:GetMetric("Combo", "NumberMinZoom");
local NumberMaxZoom = THEME:GetMetric("Combo", "NumberMaxZoom");
local NumberMaxZoomAt = THEME:GetMetric("Combo", "NumberMaxZoomAt");
local LabelMinZoom = THEME:GetMetric("Combo", "LabelMinZoom");
local LabelMaxZoom = THEME:GetMetric("Combo", "LabelMaxZoom");
local t = Def.ActorFrame {
InitCommand=cmd(vertalign,bottom);
LoadFont( "Combo", "numbers" ) .. {
Name="Number";
OnCommand=THEME:GetMetric("Combo", "NumberOnCommand");
};
LoadActor("_combo") .. {
Name="Label";
OnCommand=THEME:GetMetric("Combo", "LabelOnCommand");
};
InitCommand = function(self)
c = self:GetChildren();
c.Number:visible(false);
c.Label:visible(false);
end;
ComboCommand=function(self, param)
local iCombo = param.Combo;
if not iCombo or iCombo < ShowComboAt then
c.Number:visible(false);
c.Label:visible(false);
return;
end
c.Label:visible(false);
param.Zoom = scale( iCombo, 0, NumberMaxZoomAt, NumberMinZoom, NumberMaxZoom );
param.Zoom = clamp( param.Zoom, NumberMinZoom, NumberMaxZoom );
param.LabelZoom = scale( iCombo, 0, NumberMaxZoomAt, LabelMinZoom, LabelMaxZoom );
param.LabelZoom = clamp( param.LabelZoom, LabelMinZoom, LabelMaxZoom );
c.Number:visible(true);
c.Label:visible(true);
c.Number:settext( string.format("%i", iCombo) );
-- Pulse
Pulse( c.Number, param );
PulseLabel( c.Label, param );
end;
};
return t;
| gpl-3.0 |
anshkumar/yugioh-glaze | assets/script/c4807253.lua | 3 | 2623 | --Emフレイム・イーター
function c4807253.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(aux.damcon1)
e1:SetTarget(c4807253.sptg)
e1:SetOperation(c4807253.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTarget(c4807253.damtg)
e2:SetOperation(c4807253.damop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c4807253.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c4807253.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetLabel(cid)
e1:SetValue(c4807253.damval)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+0x47e0000)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2,true)
end
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(c4807253.splimit)
e3:SetReset(RESET_PHASE+RESET_END)
Duel.RegisterEffect(e3,tp)
end
function c4807253.damval(e,re,val,r,rp,rc)
local cc=Duel.GetCurrentChain()
if cc==0 or bit.band(r,REASON_EFFECT)==0 then return val end
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
if cid~=e:GetLabel() then return val end
return 0
end
function c4807253.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0xc6)
end
function c4807253.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,500)
end
function c4807253.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,500,REASON_EFFECT)
Duel.Damage(tp,500,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c73018302.lua | 3 | 1754 | --黒羽を狩る者
function c73018302.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(73018302,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c73018302.descon)
e1:SetCost(c73018302.descost)
e1:SetTarget(c73018302.destg)
e1:SetOperation(c73018302.desop)
c:RegisterEffect(e1)
end
function c73018302.check(tp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if g:GetCount()<2 then return false end
local rac=g:GetFirst():GetRace()
local tc=g:GetNext()
while tc do
if tc:GetRace()~=rac then return false end
tc=g:GetNext()
end
return true
end
function c73018302.descon(e,tp,eg,ep,ev,re,r,rp)
return c73018302.check(tp)
end
function c73018302.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function c73018302.filter(c)
return c:IsFaceup() and c:IsDestructable()
end
function c73018302.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c73018302.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c73018302.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c73018302.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c73018302.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and c73018302.check(tp) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
shirat74/sile | languages/ga.lua | 4 | 62044 | SILE.hyphenator.languages["ga"] = {};
SILE.hyphenator.languages["ga"].patterns =
{
".ab4ai",
".ab6ar",
".ab5r",
".ac6ad",
".ach6ar",
".ad6aim",
".ad6am",
".ae5n",
".ag6ar",
".agh4a",
".ag4ó",
".ag5r",
".ag6úi",
".ai6c5",
".ail6te",
".ain3g4",
".ain6te.",
".ain6t5ín",
".air6ní",
".ais3",
".aist4",
".ais6te.",
".aí4",
".ala5m6",
".al5g6",
".allag6",
".alm4ó",
".al2t5a",
".al6t5á",
".am6ac",
".am6á",
".an2a",
".ana5c",
".anach6",
".an2á",
".anc6",
".an6dór",
".an6dr",
".an6fa",
".ang4l",
".an6i",
".an6lain",
".an6lan",
".an6ó",
".an6rai",
".an6sa",
".an2ta",
".ar2",
".aral4",
".aralt3",
".ara5m6",
".ara5s6",
".ard5",
".aró5",
".aróc6",
".art4",
".as6ail",
".as6aim5",
".as6al.",
".as6am",
".asa5m6a",
".asc6ar",
".as6ó",
".as6pa.",
".as2t",
".ast5ai",
".ast5aí",
".ast3ó",
".as6tú",
".as4ú",
".ata6",
".at5ar.",
".at6á",
".áil6te.",
".áil6t5ea",
".áir5ge",
".áir5gí",
".áir6s",
".ál6t",
".ár2a",
".ár6m",
".ba6d",
".bad3á",
".bal6b",
".beo5f",
".beo5g",
".beo5id",
".beo5im",
".bh4",
".bhá5ite.",
".bhá5ití",
".bheo5f",
".bheo5id",
".bheo5im",
".bheo5in",
".bhí5dís",
".bhí5mis",
".bhí5oda",
".bhí5omar",
".bhí5teá",
".bhí5tí",
".bhlí3",
".bhreo5f",
".bhreo5id",
".bhreo5im",
".bhreo5in",
".bhrí3o",
".blí3",
".breo5f",
".breo5id",
".breo5im",
".brí3o",
".ca4",
".cach5",
".cacht6",
".cad5á",
".caí5d",
".caí5gí",
".caí5m",
".caí5o",
".car6t5ar",
".ch4",
".cha4",
".chach5",
".chad5á",
".chaí5d",
".chaí5gí",
".chaí5m",
".chaí5o",
".chaí5teá",
".chaí5tí",
".chan5á",
".char6t5ar",
".char6tá",
".chár5ta.",
".cheil6te.",
".chí6",
".chló5f",
".chló5id",
".chló5im",
".chló5inn",
".chnaí3",
".chnó5",
".chóis5",
".ci6",
".cil6",
".cí6",
".cli6",
".clip5",
".cló5f",
".cló5id",
".cló5im",
".cnaí3",
".cnó5",
".da6",
".dh2",
".dhlí5d",
".dhlí5g",
".dhlí5m",
".dhlí3o",
".dhó5ite.",
".dhó5ití",
".dhreach5",
".dhreacht6",
".dhreo5f",
".dhreo5id",
".dhreo5im",
".dhreo5in",
".dlí5d",
".dlí5g",
".dlí5m",
".dlí5o",
".dó5f",
".dó5idí",
".dó5im",
".dó5ite.",
".dó5ití",
".dreach5",
".dreo5f",
".dreo5id",
".dreo5im",
".ead1",
".ea6g3",
".eal4t3",
".earb5",
".eas3tó",
".ei6",
".eisc3e",
".eis4il",
".éa6b",
".éad6ar",
".éa3g6ó",
".éar5",
".éart6",
".éi5d6r",
".éi5gear",
".éim5í",
".fa6",
".fach3",
".feo5f",
".feo5idí",
".feo5im",
".fhrioch5",
".fhua6fair",
".fhua6fara",
".fhua5im.",
".fí5dí",
".fí5g",
".fí5m",
".fí5odh",
".fí5onn",
".geal6t5aí",
".geat5",
".gh2",
".ghair5t",
".ghlae3",
".ghrá6n",
".góf5",
".ha4",
".hab6ai",
".hab6ar",
".hac6ad",
".hag6ar",
".hag4ó",
".hail6te",
".hain3g",
".hain3t",
".hain6te.",
".hair6ní",
".hais5ce",
".hais5tea",
".hais5t6eo",
".haist6i",
".hais5tig",
".haí4",
".hala5m6",
".halm4ó",
".hal4t3a",
".hal6t5á",
".han2a",
".hana5c",
".hanc6",
".han6fa",
".hang4l",
".han6ó",
".han4ta",
".har2a",
".har6á",
".har6ó5",
".haróc6",
".hart6",
".has6ai",
".has6al.",
".has6am",
".has4ta",
".hat6á",
".há6",
".háil6te.",
".háil6t5ea",
".háir5ge",
".háir5gí",
".háir6s",
".hál6t",
".hár4a",
".hár6m",
".head3",
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"tas5tr",
"3t4at",
"5tata",
"4ta3to",
"tat5ú",
"3tá.",
"tá6d5",
"t1áil",
"tá6im.",
"táir4s3",
"táir5t",
"t6áit",
"t3áiv",
"2t1ál",
"3t4ás",
"t6át",
"tá5th6ar",
"t1b",
"tbh6",
"t1c",
"t3dh",
"3teab",
"t3ead",
"tea5fa",
"tea3g4á",
"tea3gr",
"t3eal.",
"t3eala",
"tea5lain",
"tea3lan",
"t3ealó",
"t5ealt",
"tea3m4á",
"t4eamo",
"5teanú",
"t2ear",
"t3ear3n4",
"teas2t5",
"teá6",
"t1eái",
"t1eál",
"teám5",
"1tei",
"t1eo",
"5t4eoc",
"téach6",
"téacht5",
"téal2",
"téa3la",
"téar5t6",
"4téig",
"té6igh",
"4t3éirs",
"t4éit",
"2t1f",
"t1g",
"t2h",
"4th.",
"t6ha",
"6thab",
"thach6t5",
"thagh4",
"thaghd3",
"thair4b",
"thairbh5",
"thair6g",
"thair6is.",
"thair4n",
"thairn5e",
"thaist5",
"th5am.",
"than3g",
"than2t3",
"tha6p5",
"tharc6",
"thar5g6",
"thar3n4",
"5tharr",
"thar5t6a",
"tháin5",
"tháir5t",
"t4he",
"thead5as",
"thea3la",
"theas4t5",
"6theá",
"th5eán",
"t6hé",
"théach6",
"théacht5",
"théal2",
"théa3la",
"thé3if",
"th1f",
"th5in.",
"thin6i",
"thit3e",
"thí6f5",
"thío5t",
"th6ís",
"th1l",
"thlua5da",
"th5nó",
"5thoin6",
"thoir4n3",
"3thon",
"thor4c",
"thor5pá",
"thost5",
"thóch5",
"5thógt",
"thóir6se",
"thóir6sí",
"thós4",
"thrá5b",
"thrá5inn",
"thrí3oc",
"thros6",
"4ths",
"thua5da",
"thua5im",
"thua5itea",
"thuar5",
"5thuig",
"3thur",
"thu5sa",
"6ti.",
"tia5g",
"6t5iam",
"t1ib2",
"tib5é",
"tib6éar",
"ti1bi",
"t1id4",
"ti3dé",
"ti3di",
"ti3f4",
"t1ig",
"5t6ige",
"t3ileo",
"t3ilí",
"4tilít",
"t5ilt",
"4t3i1m4é",
"ti5míne",
"ti5míni",
"tin6d5",
"t3inea",
"t3ini",
"t3iní",
"tin5t4",
"tipi5c6",
"tir4i",
"tis3",
"t3ist6",
"tit5ea",
"tit5eá",
"6t5iteo",
"ti5té",
"ti3tiú",
"t1iú.",
"t3iúl",
"3tiún",
"t1í",
"tí4f3",
"tíg5",
"3t2íl1",
"5t6íol",
"5tíop",
"5tíor",
"tío5t6",
"3t4íp",
"5tír",
"6t5íteas",
"6t5íti",
"2t1l",
"t1m",
"tm4a",
"tm6e",
"tm6i",
"2t1n2",
"t5ne",
"t5ní",
"tod5ó",
"tof5",
"6toid",
"toin6",
"toir2n3",
"tom6a",
"tor2c",
"torch3",
"tor3p",
"tort5a",
"tos6t3",
"tóch5",
"t1óf",
"3tóip",
"tóir6se",
"tóir6sí",
"3tól",
"3tóp",
"1tós4",
"tra6bó",
"trac6",
"6tra5cá",
"trai6m5",
"4traip",
"6traláib",
"t3rar",
"trá5b",
"trá5inn",
"t6ráis",
"t4rát",
"tream4",
"trea3ma",
"triach6",
"tri3ghn",
"trí1r",
"tros6",
"trost5",
"3tróp",
"t4ru",
"truac4",
"trua3cá",
"tr6ú",
"t6rús",
"ts2",
"t5sa",
"t6sai",
"tsa6l",
"tsal5a",
"tsal6v5",
"t1s4ea",
"t6sean",
"tsearbh5",
"t3seo",
"t3si",
"tsi6m5",
"tsiún6",
"tsiúnt5",
"t1sí",
"t3su",
"t3sú",
"tua5da",
"tua5itea",
"tuar5",
"tuis3",
"tuío3",
"tur3b",
"tur3n4",
"t5úid",
"tú3m6",
"3tús3",
"t3vi",
"uabh6r",
"ua3chl",
"uad3á",
"ua1f2",
"ua6fa.",
"6uaid",
"ua3idí",
"uai5g6é",
"ua3igí.",
"ua3imid",
"ua3imis",
"ua3inn.",
"uains6",
"uain5t4",
"uair3c4í",
"uairn6",
"uair5tí",
"uais1",
"uaist2",
"ua3iteá",
"uaith6i5s",
"ua3ití.",
"uait5s",
"uala5t",
"ualath6",
"ual3g4",
"ua3lu",
"ua3mar",
"uamh6ar",
"ua3mhé",
"uana5l6",
"5uanla",
"ua5nós",
"uar3g4",
"uart4",
"uar5tai",
"uar5taí.",
"uar5tan",
"ub1a",
"ub5á",
"ubh1",
"uc1a",
"uch1a",
"uch3á",
"uch3ó",
"uch3r",
"uc5l",
"uc3r",
"uc3s",
"uc5ú",
"ud1",
"uf1",
"uga5dá",
"ug3l",
"uic6i5s",
"uid1",
"uifé5",
"6uig3",
"uil3p",
"ui4m",
"uim3p",
"uin5c",
"uins3iú",
"uin3t4",
"uint5í",
"uin6tín",
"ui6p5",
"uir5b4",
"uirbh6",
"uir3c4í",
"4uire",
"uirn6",
"6uirs",
"uirs3t",
"uir3t",
"uirt4í",
"ui6s",
"uis3cr",
"uis5t",
"uit3é",
"uit3s",
"uí3b",
"uí3d",
"uí1g",
"uí5l6e",
"uí1m",
"uí1od",
"uío3dó",
"uí3oma",
"uí3onn",
"uí3ó",
"uí5teá",
"uíth6",
"uí5tí",
"ul1a",
"ul3á",
"ul3g4",
"ul3m4",
"ul3ó",
"ul5p6",
"ul6t5as",
"ul4tr",
"um1a",
"umh1",
"ump1",
"un5a",
"un3á",
"unc1a",
"un5e",
"ung1",
"un5ga3l",
"un3g4ar",
"un5gá",
"un3o",
"un1ó",
"un6sa.",
"un6s5aí",
"un3ú",
"unúd4",
"uó3t6",
"up1",
"4ur1a",
"urach3",
"ur6ag",
"ur3á",
"urca3m4",
"urch4",
"ur3d6ú",
"urg5ói",
"ur5gón",
"ur3i",
"ur6l3ál",
"ur3m4",
"6urn",
"ur3ó",
"ur3p",
"urscar6",
"urscart5",
"ur3t4",
"ur5u",
"ur3ú",
"6us.",
"usc5ai",
"usc3l",
"us3cr",
"ust5ac",
"ust5ail",
"us4t3al",
"us3tó",
"us5tu",
"ust5ún",
"ut5a",
"u6t5á",
"ut3e",
"uth1",
"uthan5t",
"ut3ó",
"uz3a",
"ú5an",
"ú1á",
"ú4áil.",
"úb1",
"úba5dá",
"úbail4",
"úb4h",
"úbh5a",
"úc1a",
"úca3b",
"úcas4t",
"úch1a",
"ú1ch2á",
"ú3che",
"ú3chí",
"úch5l",
"úch5óg",
"ú5chr",
"úcht4ó",
"úc1l",
"úc1ó",
"úc1r",
"úc4rá",
"úd1",
"ú6dó",
"úd5r",
"úd5ú",
"ú1f",
"ú6fó",
"ú1gh",
"úg1r",
"4úid",
"ú3idís",
"ú3igí",
"6úile",
"6úili",
"úil4t3",
"ú3imi",
"úint4",
"úirt3",
"úir2té",
"úisc3",
"úis3c4é",
"ú5itear",
"ú3iteá.",
"úithi5s",
"ú6itín",
"úits3eá",
"úl1",
"ú3l4ag",
"ú4l5agá",
"úlc4",
"ú5l6e",
"úl6éim",
"ú3l4i",
"6úlr",
"últ4",
"ú3l4ua",
"úl5ú",
"úlú5l",
"ú1mh",
"úmh3ac",
"ú4mhn",
"ú4mh3ú",
"ún5a",
"ún3á",
"úng5á",
"úng5u",
"6únl",
"4ú1nn",
"ún3o",
"ún1ó",
"ún3t2",
"úp1",
"ú6p5a",
"úpa5t6",
"ú5p6r",
"úr1",
"úra3b",
"úrabh4",
"úra3dá",
"úran6",
"úr6ana",
"úr5ó",
"úrt4",
"ú3r6u",
"úr4ú",
"ú5rúi",
"ús4air",
"ús2á",
"ús5án",
"úsc1",
"ú4sh3l",
"ú3s4m",
"ús3ó",
"ú3s4pé",
"ú3sto",
"úst3ó",
"ús6t3r",
"ús3ú",
"út3a",
"ú6t1á",
"úth1",
"ú3tho",
"út5óg",
"út1r",
"ú5úi",
"ú5úl",
"v1a",
"vach6",
"vac3s4",
"v4ad",
"vais5",
"vaisc6",
"var5",
"vard6",
"3v4at",
"v1á",
"vean6",
"veant5",
"vear3",
"vearn6",
"3v4ei",
"veil5b",
"v3eo",
"véar6",
"véis5",
"véist6",
"5v6ial",
"3v4ini",
"vios5",
"vir5",
"virg6",
"v6íc",
"v3la",
"3vol4",
"volt3",
"vuít5",
"x3ac",
"x5ai",
"x5aí",
};
SILE.hyphenator.languages["ga"].exceptions =
{
"bhrachtaí",
"mbrachtaí",
"cháintí",
"gcáintí",
"cheiltí",
"gceiltí",
"chistí",
"gcistí",
"choirtí",
"gcoirtí",
"chreataí",
"gcreataí",
"dhoirteá",
"dhoirtear",
"dhoirtí",
"doirtear",
"ndoirteá",
"ndoirtear",
"ndoirtí",
"bhfuadar",
"fhuadar",
"bhfuafar",
"fhuafar",
"fuafar",
"ghaistí",
"ngaistí",
"ghealtaí",
"ngealtaí",
"ghortaí",
"ngortaí",
"haistí",
"léamar",
"luadar",
"meataí",
"mheataí",
"réaltaí",
"rífear",
"sádar",
"shádar",
"sáimis",
"sháimis",
"sáfaí",
"sháfaí",
"spealta",
"dtiom-áintí",
"thiom-áintí",
};
| mit |
zwhfly/openwrt-luci | applications/luci-radvd/luasrc/model/cbi/radvd/interface.lua | 78 | 7996 | --[[
LuCI - Lua Configuration Interface
Copyright 2010 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local sid = arg[1]
local utl = require "luci.util"
m = Map("radvd", translatef("Radvd - Interface %q", "?"),
translate("Radvd is a router advertisement daemon for IPv6. " ..
"It listens to router solicitations and sends router advertisements " ..
"as described in RFC 4861."))
m.redirect = luci.dispatcher.build_url("admin/network/radvd")
if m.uci:get("radvd", sid) ~= "interface" then
luci.http.redirect(m.redirect)
return
end
m.uci:foreach("radvd", "interface",
function(s)
if s['.name'] == sid and s.interface then
m.title = translatef("Radvd - Interface %q", s.interface)
return false
end
end)
s = m:section(NamedSection, sid, "interface", translate("Interface Configuration"))
s.addremove = false
s:tab("general", translate("General"))
s:tab("timing", translate("Timing"))
s:tab("mobile", translate("Mobile IPv6"))
--
-- General
--
o = s:taboption("general", Flag, "ignore", translate("Enable"))
o.rmempty = false
function o.cfgvalue(...)
local v = Flag.cfgvalue(...)
return v == "1" and "0" or "1"
end
function o.write(self, section, value)
Flag.write(self, section, value == "1" and "0" or "1")
end
o = s:taboption("general", Value, "interface", translate("Interface"),
translate("Specifies the logical interface name this section belongs to"))
o.template = "cbi/network_netlist"
o.nocreate = true
o.optional = false
function o.formvalue(...)
return Value.formvalue(...) or "-"
end
function o.validate(self, value)
if value == "-" then
return nil, translate("Interface required")
end
return value
end
function o.write(self, section, value)
m.uci:set("radvd", section, "ignore", 0)
m.uci:set("radvd", section, "interface", value)
end
o = s:taboption("general", DynamicList, "client", translate("Clients"),
translate("Restrict communication to specified clients, leave empty to use multicast"))
o.rmempty = true
o.datatype = "ip6addr"
o.placeholder = "any"
function o.cfgvalue(...)
local v = Value.cfgvalue(...)
local l = { }
for v in utl.imatch(v) do
l[#l+1] = v
end
return l
end
o = s:taboption("general", Flag, "AdvSendAdvert", translate("Enable advertisements"),
translate("Enables router advertisements and solicitations"))
o.rmempty = false
function o.write(self, section, value)
if value == "1" then
m.uci:set("radvd", section, "ignore", 0)
m.uci:set("radvd", section, "IgnoreIfMissing", 1)
end
m.uci:set("radvd", section, "AdvSendAdvert", value)
end
o = s:taboption("general", Flag, "UnicastOnly", translate("Unicast only"),
translate("Indicates that the underlying link is not broadcast capable, prevents unsolicited advertisements from being sent"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Flag, "AdvManagedFlag", translate("Managed flag"),
translate("Enables the additional stateful administered autoconfiguration protocol (RFC2462)"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Flag, "AdvOtherConfigFlag", translate("Configuration flag"),
translate("Enables the autoconfiguration of additional, non address information (RFC2462)"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Flag, "AdvSourceLLAddress", translate("Source link-layer address"),
translate("Includes the link-layer address of the outgoing interface in the RA"))
o.rmempty = false
o.default = "1"
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Value, "AdvLinkMTU", translate("Link MTU"),
translate("Advertises the given link MTU in the RA if specified. 0 disables MTU advertisements"))
o.datatype = "uinteger"
o.placeholder = 0
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Value, "AdvCurHopLimit", translate("Current hop limit"),
translate("Advertises the default Hop Count value for outgoing unicast packets in the RA. 0 disables hopcount advertisements"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 64
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", ListValue, "AdvDefaultPreference", translate("Default preference"),
translate("Advertises the default router preference"))
o.optional = false
o.default = "medium"
o:value("low", translate("low"))
o:value("medium", translate("medium"))
o:value("high", translate("high"))
o:depends("AdvSendAdvert", "1")
--
-- Timing
--
o = s:taboption("timing", Value, "MinRtrAdvInterval", translate("Minimum advertisement interval"),
translate("The minimum time allowed between sending unsolicited multicast router advertisements from the interface, in seconds"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 198
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "MaxRtrAdvInterval", translate("Maximum advertisement interval"),
translate("The maximum time allowed between sending unsolicited multicast router advertisements from the interface, in seconds"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 600
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "MinDelayBetweenRAs", translate("Minimum advertisement delay"),
translate("The minimum time allowed between sending multicast router advertisements from the interface, in seconds"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 3
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "AdvReachableTime", translate("Reachable time"),
translate("Advertises assumed reachability time in milliseconds of neighbours in the RA if specified. 0 disables reachability advertisements"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 0
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "AdvRetransTimer", translate("Retransmit timer"),
translate("Advertises wait time in milliseconds between Neighbor Solicitation messages in the RA if specified. 0 disables retransmit advertisements"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 0
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "AdvDefaultLifetime", translate("Default lifetime"),
translate("Advertises the lifetime of the default router in seconds. 0 indicates that the node is no default router"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 1800
o:depends("AdvSendAdvert", "1")
--
-- Mobile
--
o = s:taboption("mobile", Flag, "AdvHomeAgentFlag", translate("Advertise Home Agent flag"),
translate("Advertises Mobile IPv6 Home Agent capability (RFC3775)"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("mobile", Flag, "AdvIntervalOpt", translate("Mobile IPv6 interval option"),
translate("Include Mobile IPv6 Advertisement Interval option to RA"))
o:depends({AdvHomeAgentFlag = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Flag, "AdvHomeAgentInfo", translate("Home Agent information"),
translate("Include Home Agent Information in the RA"))
o:depends({AdvHomeAgentFlag = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Flag, "AdvMobRtrSupportFlag", translate("Mobile IPv6 router registration"),
translate("Advertises Mobile Router registration capability (NEMO Basic)"))
o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Value, "HomeAgentLifetime", translate("Home Agent lifetime"),
translate("Advertises the time in seconds the router is offering Mobile IPv6 Home Agent services"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 1800
o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Value, "HomeAgentPreference", translate("Home Agent preference"),
translate("The preference for the Home Agent sending this RA"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 0
o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"})
return m
| apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c97024987.lua | 3 | 1907 | --イグナイト・ドラグノフ
function c97024987.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCondition(c97024987.thcon)
e2:SetTarget(c97024987.thtg)
e2:SetOperation(c97024987.thop)
c:RegisterEffect(e2)
end
function c97024987.thcon(e,tp,eg,ep,ev,re,r,rp)
local seq=e:GetHandler():GetSequence()
local pc=Duel.GetFieldCard(tp,LOCATION_SZONE,13-seq)
return pc and pc:IsSetCard(0xc8)
end
function c97024987.filter(c)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function c97024987.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local pc=Duel.GetFieldCard(tp,LOCATION_SZONE,13-c:GetSequence())
if chk==0 then return c:IsDestructable() and pc:IsDestructable()
and Duel.IsExistingMatchingCard(c97024987.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
local g=Group.FromCards(c,pc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c97024987.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local pc=Duel.GetFieldCard(tp,LOCATION_SZONE,13-c:GetSequence())
if not pc then return end
local dg=Group.FromCards(c,pc)
if Duel.Destroy(dg,REASON_EFFECT)~=2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c97024987.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 and not g:GetFirst():IsHasEffect(EFFECT_NECRO_VALLEY) then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c71408082.lua | 3 | 2075 | --黒竜の聖騎士
function c71408082.initial_effect(c)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCondition(c71408082.descon)
e1:SetTarget(c71408082.destg)
e1:SetOperation(c71408082.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,71408082)
e2:SetCost(c71408082.spcost)
e2:SetTarget(c71408082.sptg)
e2:SetOperation(c71408082.spop)
c:RegisterEffect(e2)
end
function c71408082.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttackTarget()
return tc and tc~=c and tc:IsDefencePos()
end
function c71408082.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=Duel.GetAttackTarget()
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function c71408082.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttackTarget()
if tc:IsRelateToBattle() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function c71408082.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c71408082.spfilter(c,e,tp)
return c:IsSetCard(0x3b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c71408082.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c71408082.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function c71408082.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c71408082.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
freifunk-gluon/luci | contrib/luadoc/lua/luadoc/taglet/standard.lua | 93 | 16319 | -------------------------------------------------------------------------------
-- @release $Id: standard.lua,v 1.39 2007/12/21 17:50:48 tomas Exp $
-------------------------------------------------------------------------------
local assert, pairs, tostring, type = assert, pairs, tostring, type
local io = require "io"
local posix = require "nixio.fs"
local luadoc = require "luadoc"
local util = require "luadoc.util"
local tags = require "luadoc.taglet.standard.tags"
local string = require "string"
local table = require "table"
module 'luadoc.taglet.standard'
-------------------------------------------------------------------------------
-- Creates an iterator for an array base on a class type.
-- @param t array to iterate over
-- @param class name of the class to iterate over
function class_iterator (t, class)
return function ()
local i = 1
return function ()
while t[i] and t[i].class ~= class do
i = i + 1
end
local v = t[i]
i = i + 1
return v
end
end
end
-- Patterns for function recognition
local identifiers_list_pattern = "%s*(.-)%s*"
local identifier_pattern = "[^%(%s]+"
local function_patterns = {
"^()%s*function%s*("..identifier_pattern..")%s*%("..identifiers_list_pattern.."%)",
"^%s*(local%s)%s*function%s*("..identifier_pattern..")%s*%("..identifiers_list_pattern.."%)",
"^()%s*("..identifier_pattern..")%s*%=%s*function%s*%("..identifiers_list_pattern.."%)",
}
-------------------------------------------------------------------------------
-- Checks if the line contains a function definition
-- @param line string with line text
-- @return function information or nil if no function definition found
local function check_function (line)
line = util.trim(line)
local info = table.foreachi(function_patterns, function (_, pattern)
local r, _, l, id, param = string.find(line, pattern)
if r ~= nil then
return {
name = id,
private = (l == "local"),
param = { } --util.split("%s*,%s*", param),
}
end
end)
-- TODO: remove these assert's?
if info ~= nil then
assert(info.name, "function name undefined")
assert(info.param, string.format("undefined parameter list for function `%s'", info.name))
end
return info
end
-------------------------------------------------------------------------------
-- Checks if the line contains a module definition.
-- @param line string with line text
-- @param currentmodule module already found, if any
-- @return the name of the defined module, or nil if there is no module
-- definition
local function check_module (line, currentmodule)
line = util.trim(line)
-- module"x.y"
-- module'x.y'
-- module[[x.y]]
-- module("x.y")
-- module('x.y')
-- module([[x.y]])
-- module(...)
local r, _, modulename = string.find(line, "^module%s*[%s\"'(%[]+([^,\"')%]]+)")
if r then
-- found module definition
logger:debug(string.format("found module `%s'", modulename))
return modulename
end
return currentmodule
end
-- Patterns for constant recognition
local constant_patterns = {
"^()%s*([A-Z][A-Z0-9_]*)%s*=",
"^%s*(local%s)%s*([A-Z][A-Z0-9_]*)%s*=",
}
-------------------------------------------------------------------------------
-- Checks if the line contains a constant definition
-- @param line string with line text
-- @return constant information or nil if no constant definition found
local function check_constant (line)
line = util.trim(line)
local info = table.foreachi(constant_patterns, function (_, pattern)
local r, _, l, id = string.find(line, pattern)
if r ~= nil then
return {
name = id,
private = (l == "local"),
}
end
end)
-- TODO: remove these assert's?
if info ~= nil then
assert(info.name, "constant name undefined")
end
return info
end
-------------------------------------------------------------------------------
-- Extracts summary information from a description. The first sentence of each
-- doc comment should be a summary sentence, containing a concise but complete
-- description of the item. It is important to write crisp and informative
-- initial sentences that can stand on their own
-- @param description text with item description
-- @return summary string or nil if description is nil
local function parse_summary (description)
-- summary is never nil...
description = description or ""
-- append an " " at the end to make the pattern work in all cases
description = description.." "
-- read until the first period followed by a space or tab
local summary = string.match(description, "(.-%.)[%s\t]")
-- if pattern did not find the first sentence, summary is the whole description
summary = summary or description
return summary
end
-------------------------------------------------------------------------------
-- @param f file handle
-- @param line current line being parsed
-- @param modulename module already found, if any
-- @return current line
-- @return code block
-- @return modulename if found
local function parse_code (f, line, modulename)
local code = {}
while line ~= nil do
if string.find(line, "^[\t ]*%-%-%-") then
-- reached another luadoc block, end this parsing
return line, code, modulename
else
-- look for a module definition
modulename = check_module(line, modulename)
table.insert(code, line)
line = f:read()
end
end
-- reached end of file
return line, code, modulename
end
-------------------------------------------------------------------------------
-- Parses the information inside a block comment
-- @param block block with comment field
-- @return block parameter
local function parse_comment (block, first_line, modulename)
-- get the first non-empty line of code
local code = table.foreachi(block.code, function(_, line)
if not util.line_empty(line) then
-- `local' declarations are ignored in two cases:
-- when the `nolocals' option is turned on; and
-- when the first block of a file is parsed (this is
-- necessary to avoid confusion between the top
-- local declarations and the `module' definition.
if (options.nolocals or first_line) and line:find"^%s*local" then
return
end
return line
end
end)
-- parse first line of code
if code ~= nil then
local func_info = check_function(code)
local module_name = check_module(code)
local const_info = check_constant(code)
if func_info then
block.class = "function"
block.name = func_info.name
block.param = func_info.param
block.private = func_info.private
elseif const_info then
block.class = "constant"
block.name = const_info.name
block.private = const_info.private
elseif module_name then
block.class = "module"
block.name = module_name
block.param = {}
else
block.param = {}
end
else
-- TODO: comment without any code. Does this means we are dealing
-- with a file comment?
end
-- parse @ tags
local currenttag = "description"
local currenttext
table.foreachi(block.comment, function (_, line)
line = util.trim_comment(line)
local r, _, tag, text = string.find(line, "@([_%w%.]+)%s+(.*)")
if r ~= nil then
-- found new tag, add previous one, and start a new one
-- TODO: what to do with invalid tags? issue an error? or log a warning?
tags.handle(currenttag, block, currenttext)
currenttag = tag
currenttext = text
else
currenttext = util.concat(currenttext, line)
assert(string.sub(currenttext, 1, 1) ~= " ", string.format("`%s', `%s'", currenttext, line))
end
end)
tags.handle(currenttag, block, currenttext)
-- extracts summary information from the description
block.summary = parse_summary(block.description)
assert(string.sub(block.description, 1, 1) ~= " ", string.format("`%s'", block.description))
if block.name and block.class == "module" then
modulename = block.name
end
return block, modulename
end
-------------------------------------------------------------------------------
-- Parses a block of comment, started with ---. Read until the next block of
-- comment.
-- @param f file handle
-- @param line being parsed
-- @param modulename module already found, if any
-- @return line
-- @return block parsed
-- @return modulename if found
local function parse_block (f, line, modulename, first)
local block = {
comment = {},
code = {},
}
while line ~= nil do
if string.find(line, "^[\t ]*%-%-") == nil then
-- reached end of comment, read the code below it
-- TODO: allow empty lines
line, block.code, modulename = parse_code(f, line, modulename)
-- parse information in block comment
block, modulename = parse_comment(block, first, modulename)
return line, block, modulename
else
table.insert(block.comment, line)
line = f:read()
end
end
-- reached end of file
-- parse information in block comment
block, modulename = parse_comment(block, first, modulename)
return line, block, modulename
end
-------------------------------------------------------------------------------
-- Parses a file documented following luadoc format.
-- @param filepath full path of file to parse
-- @param doc table with documentation
-- @return table with documentation
function parse_file (filepath, doc, handle, prev_line, prev_block, prev_modname)
local blocks = { prev_block }
local modulename = prev_modname
-- read each line
local f = handle or io.open(filepath, "r")
local i = 1
local line = prev_line or f:read()
local first = true
while line ~= nil do
if string.find(line, "^[\t ]*%-%-%-") then
-- reached a luadoc block
local block, newmodname
line, block, newmodname = parse_block(f, line, modulename, first)
if modulename and newmodname and newmodname ~= modulename then
doc = parse_file( nil, doc, f, line, block, newmodname )
else
table.insert(blocks, block)
modulename = newmodname
end
else
-- look for a module definition
local newmodname = check_module(line, modulename)
if modulename and newmodname and newmodname ~= modulename then
parse_file( nil, doc, f )
else
modulename = newmodname
end
-- TODO: keep beginning of file somewhere
line = f:read()
end
first = false
i = i + 1
end
if not handle then
f:close()
end
if filepath then
-- store blocks in file hierarchy
assert(doc.files[filepath] == nil, string.format("doc for file `%s' already defined", filepath))
table.insert(doc.files, filepath)
doc.files[filepath] = {
type = "file",
name = filepath,
doc = blocks,
-- functions = class_iterator(blocks, "function"),
-- tables = class_iterator(blocks, "table"),
}
--
local first = doc.files[filepath].doc[1]
if first and modulename then
doc.files[filepath].author = first.author
doc.files[filepath].copyright = first.copyright
doc.files[filepath].description = first.description
doc.files[filepath].release = first.release
doc.files[filepath].summary = first.summary
end
end
-- if module definition is found, store in module hierarchy
if modulename ~= nil then
if modulename == "..." then
assert( filepath, "Can't determine name for virtual module from filepatch" )
modulename = string.gsub (filepath, "%.lua$", "")
modulename = string.gsub (modulename, "/", ".")
end
if doc.modules[modulename] ~= nil then
-- module is already defined, just add the blocks
table.foreachi(blocks, function (_, v)
table.insert(doc.modules[modulename].doc, v)
end)
else
-- TODO: put this in a different module
table.insert(doc.modules, modulename)
doc.modules[modulename] = {
type = "module",
name = modulename,
doc = blocks,
-- functions = class_iterator(blocks, "function"),
-- tables = class_iterator(blocks, "table"),
author = first and first.author,
copyright = first and first.copyright,
description = "",
release = first and first.release,
summary = "",
}
-- find module description
for m in class_iterator(blocks, "module")() do
doc.modules[modulename].description = util.concat(
doc.modules[modulename].description,
m.description)
doc.modules[modulename].summary = util.concat(
doc.modules[modulename].summary,
m.summary)
if m.author then
doc.modules[modulename].author = m.author
end
if m.copyright then
doc.modules[modulename].copyright = m.copyright
end
if m.release then
doc.modules[modulename].release = m.release
end
if m.name then
doc.modules[modulename].name = m.name
end
end
doc.modules[modulename].description = doc.modules[modulename].description or (first and first.description) or ""
doc.modules[modulename].summary = doc.modules[modulename].summary or (first and first.summary) or ""
end
-- make functions table
doc.modules[modulename].functions = {}
for f in class_iterator(blocks, "function")() do
if f and f.name then
table.insert(doc.modules[modulename].functions, f.name)
doc.modules[modulename].functions[f.name] = f
end
end
-- make tables table
doc.modules[modulename].tables = {}
for t in class_iterator(blocks, "table")() do
if t and t.name then
table.insert(doc.modules[modulename].tables, t.name)
doc.modules[modulename].tables[t.name] = t
end
end
-- make constants table
doc.modules[modulename].constants = {}
for c in class_iterator(blocks, "constant")() do
if c and c.name then
table.insert(doc.modules[modulename].constants, c.name)
doc.modules[modulename].constants[c.name] = c
end
end
end
if filepath then
-- make functions table
doc.files[filepath].functions = {}
for f in class_iterator(blocks, "function")() do
if f and f.name then
table.insert(doc.files[filepath].functions, f.name)
doc.files[filepath].functions[f.name] = f
end
end
-- make tables table
doc.files[filepath].tables = {}
for t in class_iterator(blocks, "table")() do
if t and t.name then
table.insert(doc.files[filepath].tables, t.name)
doc.files[filepath].tables[t.name] = t
end
end
end
return doc
end
-------------------------------------------------------------------------------
-- Checks if the file is terminated by ".lua" or ".luadoc" and calls the
-- function that does the actual parsing
-- @param filepath full path of the file to parse
-- @param doc table with documentation
-- @return table with documentation
-- @see parse_file
function file (filepath, doc)
local patterns = { "%.lua$", "%.luadoc$" }
local valid = table.foreachi(patterns, function (_, pattern)
if string.find(filepath, pattern) ~= nil then
return true
end
end)
if valid then
logger:info(string.format("processing file `%s'", filepath))
doc = parse_file(filepath, doc)
end
return doc
end
-------------------------------------------------------------------------------
-- Recursively iterates through a directory, parsing each file
-- @param path directory to search
-- @param doc table with documentation
-- @return table with documentation
function directory (path, doc)
for f in posix.dir(path) do
local fullpath = path .. "/" .. f
local attr = posix.stat(fullpath)
assert(attr, string.format("error stating file `%s'", fullpath))
if attr.type == "reg" then
doc = file(fullpath, doc)
elseif attr.type == "dir" and f ~= "." and f ~= ".." then
doc = directory(fullpath, doc)
end
end
return doc
end
-- Recursively sorts the documentation table
local function recsort (tab)
table.sort (tab)
-- sort list of functions by name alphabetically
for f, doc in pairs(tab) do
if doc.functions then
table.sort(doc.functions)
end
if doc.tables then
table.sort(doc.tables)
end
end
end
-------------------------------------------------------------------------------
function start (files, doc)
assert(files, "file list not specified")
-- Create an empty document, or use the given one
doc = doc or {
files = {},
modules = {},
}
assert(doc.files, "undefined `files' field")
assert(doc.modules, "undefined `modules' field")
table.foreachi(files, function (_, path)
local attr = posix.stat(path)
assert(attr, string.format("error stating path `%s'", path))
if attr.type == "reg" then
doc = file(path, doc)
elseif attr.type == "dir" then
doc = directory(path, doc)
end
end)
-- order arrays alphabetically
recsort(doc.files)
recsort(doc.modules)
return doc
end
| apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c50920465.lua | 3 | 2025 | --ブリザード・サンダーバード
function c50920465.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(50920465,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,50920465)
e1:SetCost(c50920465.cost)
e1:SetTarget(c50920465.target)
e1:SetOperation(c50920465.operation)
c:RegisterEffect(e1)
end
function c50920465.cfilter(c,e,tp)
return c:IsDiscardable() and Duel.IsExistingMatchingCard(c50920465.filter,tp,LOCATION_HAND,0,1,c,e,tp)
end
function c50920465.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50920465.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.DiscardHand(tp,c50920465.cfilter,1,1,REASON_COST+REASON_DISCARD,nil,e,tp)
end
function c50920465.filter(c,e,tp)
return c:IsRace(RACE_WINDBEAST) and c:IsAttribute(ATTRIBUTE_WATER)
and not c:IsCode(50920465) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c50920465.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsExistingMatchingCard(c50920465.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c50920465.operation(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g1=Duel.GetMatchingGroup(c50920465.filter,tp,LOCATION_HAND,0,nil,e,tp)
local g2=Duel.GetMatchingGroup(c50920465.filter,tp,LOCATION_GRAVE,0,nil,e,tp)
if g1:GetCount()==0 or g2:GetCount()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg2=g2:Select(tp,1,1,nil)
sg1:Merge(sg2)
Duel.SpecialSummon(sg1,0,tp,tp,false,false,POS_FACEUP)
if e:GetHandler():IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c6544078.lua | 9 | 1112 | --伊弉凪
function c6544078.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(6544078,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c6544078.spcon)
e1:SetOperation(c6544078.spop)
c:RegisterEffect(e1)
--spirit may not return
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPIRIT_MAYNOT_RETURN)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
c:RegisterEffect(e2)
end
function c6544078.filter(c)
return c:IsType(TYPE_SPIRIT) and c:IsAbleToRemoveAsCost()
end
function c6544078.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c6544078.filter,c:GetControler(),LOCATION_HAND,0,1,nil)
end
function c6544078.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c6544078.filter,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c89893715.lua | 3 | 1142 | --ラヴァルの炎車回し
function c89893715.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(89893715,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(c89893715.condition)
e1:SetTarget(c89893715.target)
e1:SetOperation(c89893715.operation)
c:RegisterEffect(e1)
end
function c89893715.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function c89893715.filter(c)
return c:IsSetCard(0x39) and c:IsAbleToGrave()
end
function c89893715.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c89893715.filter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK)
end
function c89893715.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c89893715.filter,tp,LOCATION_DECK,0,nil)
if g:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,2,2,nil)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c73026394.lua | 5 | 1151 | --フュージョン・ガード
function c73026394.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c73026394.condition)
e1:SetTarget(c73026394.target)
e1:SetOperation(c73026394.activate)
c:RegisterEffect(e1)
end
function c73026394.condition(e,tp,eg,ep,ev,re,r,rp)
local ex=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE)
return ex and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function c73026394.filter(c)
return c:IsType(TYPE_FUSION) and c:IsAbleToGrave()
end
function c73026394.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c73026394.filter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function c73026394.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
local g=Duel.GetMatchingGroup(c73026394.filter,tp,LOCATION_EXTRA,0,nil):RandomSelect(tp,1)
Duel.SendtoGrave(g,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c98229575.lua | 5 | 1966 | --U.A.フィールドゼネラル
function c98229575.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,98229575)
e1:SetCondition(c98229575.spcon)
e1:SetOperation(c98229575.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c98229575.atkcon)
e2:SetOperation(c98229575.atkop)
c:RegisterEffect(e2)
end
function c98229575.spfilter(c)
return c:IsFaceup() and c:IsSetCard(0xb2) and not c:IsCode(98229575) and c:IsAbleToHandAsCost()
end
function c98229575.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c98229575.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c98229575.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,c98229575.spfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_COST)
end
function c98229575.atkcon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsSetCard(0xb2) and at:IsControler(tp) and at~=e:GetHandler() and e:GetHandler():IsAttackAbove(800)
end
function c98229575.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local at=Duel.GetAttacker()
if c:IsFaceup() and c:IsRelateToEffect(e) and c:IsAttackAbove(800) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(-800)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
if at:IsFaceup() and at:IsRelateToBattle() then
local e2=e1:Clone()
e2:SetValue(800)
at:RegisterEffect(e2)
end
end
end
| gpl-2.0 |
dinodeck/rpg_dialog_script | dialog_runner/code/ActorXPSummary.lua | 4 | 3729 |
ActorXPSummary = {}
ActorXPSummary.__index = ActorXPSummary
function ActorXPSummary:Create(actor, layout, layoutId)
local this =
{
mActor = actor,
mLayout = layout,
mId = layoutId,
mXPBar = ProgressBar:Create
{
value = actor.mXP,
maximum = actor.mNextLevelXP,
background = Texture.Find("xpbackground.png"),
foreground = Texture.Find("xpforeground.png"),
},
mPopUpList = {},
mPopUpDisplayTime = 1, -- secs
}
this.mAvatar = Sprite.Create()
this.mAvatar:SetTexture(this.mActor.mPortraitTexture)
local avatarScale = 0.8
this.mAvatar:SetScale(avatarScale, avatarScale)
this.mActorWidth = actor.mPortraitTexture:GetWidth() * avatarScale
setmetatable(this, self)
return this
end
function ActorXPSummary:Update(dt)
local popup = self.mPopUpList[1]
if popup == nil then
--print("popup at 1 is nil")
return
end
if popup:IsFinished() then
print("Removed")
table.remove(self.mPopUpList, 1)
return
end
popup:Update(dt)
if popup.mDisplayTime > self.mPopUpDisplayTime
and #self.mPopUpList > 1 then
popup:TurnOff()
end
end
function ActorXPSummary:Render(renderer)
local statFont = gGame.Font.stat
local font = gGame.Font.default
renderer:ScaleText(1.25, 1.25)
-- Potrait
local left = self.mLayout:Left(self.mId)
local midY = self.mLayout:MidY(self.mId)
local avatarLeft = left + self.mActorWidth/2 + 6
self.mAvatar:SetPosition(avatarLeft , midY)
renderer:DrawSprite(self.mAvatar)
-- Name
local nameX = left + self.mActorWidth + 84
local nameY = self.mLayout:Top(self.mId) - 12
font:AlignText("right", "top")
font:DrawText2d(renderer, nameX, nameY, self.mActor.mName)
-- Level
local strLevelLabel = "Level:"
local strLevelValue = string.format("%d", self.mActor.mLevel)
local levelY = nameY - 42
font:DrawText2d(renderer, nameX, levelY, strLevelLabel)
statFont:AlignText("left", "top")
statFont:DrawText2d(renderer, nameX + 12, levelY, strLevelValue)
-- XP
font:AlignText("right", "top")
local strXPLabel = "EXP:"
local strXPValue = string.format("%d", self.mActor.mXP)
local right = self.mLayout:Right(self.mId) - 18
local rightLabel = right - 96
font:DrawText2d(renderer, rightLabel, nameY, strXPLabel)
statFont:AlignText("right", "top")
statFont:DrawText2d(renderer, right, nameY, strXPValue)
local barX = right - self.mXPBar.mHalfWidth
self.mXPBar:SetPosition(barX, nameY - 24)
self.mXPBar:SetValue(self.mActor.mXP, self.mActor.mNextLevelXP)
self.mXPBar:Render(renderer)
local strNextLevelLabel = "Next Level:"
local strNextLevelValue = string.format("%d", self.mActor.mNextLevelXP)
font:DrawText2d(renderer, rightLabel, levelY, strNextLevelLabel)
statFont:DrawText2d(renderer, right, levelY, strNextLevelValue)
local popup = self.mPopUpList[1]
if popup == nil then
return
end
popup:Render(renderer)
end
function ActorXPSummary:SetPosition(x, y)
self.mX = x
self.mY = y
end
function ActorXPSummary:AddPopUp(text, color)
local x = self.mLayout:MidX(self.mId)
local y = self.mLayout:MidY(self.mId)
local popup = XPPopUp:Create(text, x, y, color)
table.insert(self.mPopUpList, popup)
popup:TurnOn()
Apply(self.mPopUpList, print)
end
function ActorXPSummary:PopUpCount()
return #self.mPopUpList
end
function ActorXPSummary:CancelPopUp()
local popup = self.mPopUpList[1]
if popup == nil or popup:IsTurningOff() then
return
end
popup:TurnOff()
end | mit |
zhaoxin54430/zhaoxin_test | src_luci/applications/luci-app-statistics/luasrc/model/cbi/luci_statistics/network.lua | 53 | 2738 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
m = Map("luci_statistics",
translate("Network Plugin Configuration"),
translate(
"The network plugin provides network based communication between " ..
"different collectd instances. Collectd can operate both in client " ..
"and server mode. In client mode locally collected data is " ..
"transferred to a collectd server instance, in server mode the " ..
"local instance receives data from other hosts."
))
-- collectd_network config section
s = m:section( NamedSection, "collectd_network", "luci_statistics" )
-- collectd_network.enable
enable = s:option( Flag, "enable", translate("Enable this plugin") )
enable.default = 0
-- collectd_network_listen config section (Listen)
listen = m:section( TypedSection, "collectd_network_listen",
translate("Listener interfaces"),
translate(
"This section defines on which interfaces collectd will wait " ..
"for incoming connections."
))
listen.addremove = true
listen.anonymous = true
-- collectd_network_listen.host
listen_host = listen:option( Value, "host", translate("Listen host") )
listen_host.default = "0.0.0.0"
-- collectd_network_listen.port
listen_port = listen:option( Value, "port", translate("Listen port") )
listen_port.default = 25826
listen_port.isinteger = true
listen_port.optional = true
-- collectd_network_server config section (Server)
server = m:section( TypedSection, "collectd_network_server",
translate("server interfaces"),
translate(
"This section defines to which servers the locally collected " ..
"data is sent to."
))
server.addremove = true
server.anonymous = true
-- collectd_network_server.host
server_host = server:option( Value, "host", translate("Server host") )
server_host.default = "0.0.0.0"
-- collectd_network_server.port
server_port = server:option( Value, "port", translate("Server port") )
server_port.default = 25826
server_port.isinteger = true
server_port.optional = true
-- collectd_network.timetolive (TimeToLive)
ttl = s:option( Value, "TimeToLive", translate("TTL for network packets") )
ttl.default = 128
ttl.isinteger = true
ttl.optional = true
ttl:depends( "enable", 1 )
-- collectd_network.forward (Forward)
forward = s:option( Flag, "Forward", translate("Forwarding between listen and server addresses") )
forward.default = 0
forward.optional = true
forward:depends( "enable", 1 )
-- collectd_network.cacheflush (CacheFlush)
cacheflush = s:option( Value, "CacheFlush",
translate("Cache flush interval"), translate("Seconds") )
cacheflush.default = 86400
cacheflush.isinteger = true
cacheflush.optional = true
cacheflush:depends( "enable", 1 )
return m
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c4906301.lua | 3 | 1221 | --ネクロ・ガードナー
function c4906301.initial_effect(c)
--disable attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(4906301,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_ATTACK)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(c4906301.condition)
e1:SetCost(c4906301.cost)
e1:SetOperation(c4906301.operation)
c:RegisterEffect(e1)
end
function c4906301.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and (Duel.IsAbleToEnterBP() or Duel.GetCurrentPhase()==PHASE_BATTLE)
end
function c4906301.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c4906301.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetAttacker() then Duel.NegateAttack()
else
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetOperation(c4906301.disop)
Duel.RegisterEffect(e1,tp)
end
end
function c4906301.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,4906301)
Duel.NegateAttack()
end
| gpl-2.0 |
trakk/fdb | fns.lua | 1 | 2840 | -- fdb: streamlined cli budget management
-- Copyright (C) 2014 - 2015 David Ulrich
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published
-- by the Free Software Foundation, version 3 of the License.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
function between(n,a,b)
n = number(n)
a = number(a)
b = number(b)
return (n >= a and n <= b)
end
function number(n)
return tonumber(n) or 0
end
function all(input)
return (input == "a" or input == "A")
end
function new(input)
return (input == "n" or input == "N")
end
function quit(input)
return (input == "x" or input == "X")
end
function yes(input)
return (input == "y" or input == "Y")
end
function format_field(k,v)
local disp = display[k]
local ds = ""
if not disp then return v end
if disp.align == A.LEFT then
ds = "%-" .. disp.right .. "." .. disp.right .. "s"
elseif disp.align == A.RIGHT then
ds = "%" .. disp.left .. "." .. disp.left .. "s"
else
ds = "%s"
end
return string.format(ds,v)
end
-- SQL Helpers
function select_fields(t)
local fields = {}
local raw_fields = {}
local titles = {}
local joins = {}
local query = ""
table.insert(raw_fields,types[t].id_field)
table.insert(titles,"ID")
table.insert(fields,sql_field(types[t].id_field,types[t].sql_id))
for i,v in ipairs(types[t].names) do
if v.type_t then
table.insert(raw_fields,types[v.type_t].names[1].field)
table.insert(titles,types[v.type_t].names[1].title)
table.insert(fields,sql_field(
types[v.type_t].names[1].field,
types[v.type_t].sql_id
))
table.insert(joins,sql_join(
types[v.type_t].table,
types[v.type_t].sql_id,
types[t].sql_id,
v.field
))
else
table.insert(raw_fields,v.field)
table.insert(titles,v.title)
table.insert(fields,sql_field(v.field,types[t].sql_id))
end
end
query = "SELECT " .. table.concat(fields,",") .. [[
FROM ]] .. types[t].table .. " " .. types[t].sql_id .. [[
]] .. table.concat(joins,"\n") .. " ORDER BY " .. types[t].id_field
return query, raw_fields, titles
end
function sql_field(name,letter)
return letter .. ".`" .. name .. "`"
end
function sql_join(table,l1,l2,field)
return " LEFT JOIN `" .. table .. "` " .. l1 .. " ON " .. l1 .. ".`" .. field .. "` = " .. l2 .. ".`" .. field .. "` "
end
function where_id(t,id)
return " WHERE `" .. types[t].id_field .. "` = " .. number(id)
end
| agpl-3.0 |
dinodeck/rpg_dialog_script | dialog_runner/code/Selection.lua | 2 | 5604 |
Selection = {}
Selection.__index = Selection
function Selection:Create(params)
local this =
{
mX = 0,
mY = 0,
mDataSource = params.data,
mColumns = params.columns or 1,
mFocusX = 1,
mFocusY = 1,
mSpacingY = params.spacingY or 24,
mSpacingX = params.spacingX or 128,
mCursor = Sprite.Create(),
mShowCursor = true,
mMaxRows = params.rows or #params.data,
mDisplayStart = 1,
mScale = 1,
OnSelection = params.OnSelection or function() end
}
this.mDisplayRows = params.displayRows or this.mMaxRows
local cursorTex = Texture.Find(params.cursor or "cursor.png")
this.mCursor:SetTexture(cursorTex)
this.mCursorWidth = cursorTex:GetWidth()
setmetatable(this, self)
this.RenderItem = params.RenderItem or this.RenderItem
this.mWidth = this:CalcWidth(gRenderer)
this.mHeight = this:CalcHeight()
return this
end
function Selection:GetWidth()
return self.mWidth * self.mScale
end
function Selection:GetHeight()
return self.mHeight * self.mScale
end
-- If the RenderItem function is overwritten
-- This won't give the correct result.
function Selection:CalcWidth(renderer)
if self.mColumns == 1 then
local maxEntryWidth = 0
for k, v in ipairs(self.mDataSource) do
local width = renderer:MeasureText(tostring(v)):X()
maxEntryWidth = math.max(width, maxEntryWidth)
end
return maxEntryWidth + self.mCursorWidth
else
return self.mSpacingX * self.mColumns
end
end
function Selection:CalcHeight()
local height = self.mDisplayRows * (self.mSpacingY)
return height - self.mSpacingY /2
end
function Selection:ShowCursor()
self.mShowCursor = true
end
function Selection:HideCursor()
self.mShowCursor = false
end
function Selection:SetPosition(x, y)
self.mX = x
self.mY = y
end
function Selection:RenderItem(renderer, x, y, item)
local font = gGame.Font.default
if not item then
font:DrawText2d(renderer, x, y, "--")
else
font:DrawText2d(renderer, x, y, item)
end
end
function Selection:CursorWidth()
return self.mCursorWidth * self.mScale
end
function Selection:Render(renderer)
local displayStart = self.mDisplayStart
local displayEnd = displayStart + self.mDisplayRows - 1
local x = self.mX
local y = self.mY
local cursorWidth = self:CursorWidth()
local cursorHalfWidth = cursorWidth / 2
local spacingX = (self.mSpacingX * self.mScale)
local rowHeight = (self.mSpacingY * self.mScale)
self.mCursor:SetScale(self.mScale, self.mScale)
local itemIndex = ((displayStart-1) * self.mColumns) + 1
for i = displayStart, displayEnd do
for j = 1, self.mColumns do
if i == self.mFocusY and j == self.mFocusX
and self.mShowCursor then
self.mCursor:SetPosition(x + cursorHalfWidth, y)
renderer:DrawSprite(self.mCursor)
end
local item = self.mDataSource[itemIndex]
self:RenderItem(renderer, x + cursorWidth, y, item)
x = x + spacingX
itemIndex = itemIndex + 1
end
y = y - rowHeight
x = self.mX
end
end
function Selection:CanScrollUp()
return self.mDisplayStart > 1
end
function Selection:CanScrollDown()
return self.mDisplayStart <= (self.mMaxRows - self.mDisplayRows)
end
function Selection:JumpToFirstItem()
self.mFocusX = 1
self.mFocusY = 1
self.mDisplayStart = 1
end
function Selection:MoveUp()
self.mFocusY = math.max(self.mFocusY - 1, 1)
if self.mFocusY < self.mDisplayStart then
self:MoveDisplayUp()
end
end
function Selection:MoveDown()
self.mFocusY = math.min(self.mFocusY + 1, self.mMaxRows)
if self.mFocusY >= self.mDisplayStart + self.mDisplayRows then
self:MoveDisplayDown()
end
end
function Selection:MoveLeft()
self.mFocusX = math.max(self.mFocusX - 1, 1)
end
function Selection:MoveRight()
self.mFocusX = math.min(self.mFocusX + 1, self.mColumns)
end
function Selection:HandleInput()
if Keyboard.JustPressed(KEY_UP) then
self:MoveUp()
elseif Keyboard.JustPressed(KEY_DOWN) then
self:MoveDown()
elseif Keyboard.JustPressed(KEY_LEFT) then
self:MoveLeft()
elseif Keyboard.JustPressed(KEY_RIGHT) then
self:MoveRight()
elseif Keyboard.JustPressed(KEY_SPACE) then
self:OnClick()
end
end
function Selection:OnClick()
local index = self:GetIndex()
self.OnSelection(index, self.mDataSource[index])
end
function Selection:MoveDisplayUp()
self.mDisplayStart = self.mDisplayStart - 1
end
function Selection:MoveDisplayDown()
self.mDisplayStart = self.mDisplayStart + 1
end
function Selection:GetIndex()
return self.mFocusX + ((self.mFocusY - 1) * self.mColumns)
end
function Selection:PercentageShown()
return self.mDisplayRows / self.mMaxRows
end
function Selection:PercentageScrolled()
local onePercent = 1 / self.mMaxRows
local currentPercent = self.mFocusY / self.mMaxRows
-- Allows a 0 value to be returned.
if currentPercent <= onePercent then
currentPercent = 0
end
return currentPercent
end
function Selection:SelectedItem()
return self.mDataSource[self:GetIndex()]
end | mit |
WAKAMAZU/sile_fe | languages/fr.lua | 3 | 19085 | SILE.hyphenator.languages["fr"] = {};
SILE.hyphenator.languages["fr"].patterns =
{
---------------------%-----------------------%
-- phonetic patterns % etymological patterns %
---------------------%-----------------------%
----*
"2'2",
---------------------%-----------------------%
-- phonetic patterns % etymological patterns %
---------------------%-----------------------%
----a
".a4",
"'a4",
".â4",
"'â4",
"ab2h", -- df-bg 1998/02/07 for abhorrer
".ab3réa",
"'ab3réa",
"ad2h", -- df-bg 1998/02/07 for adhèsion & co
"a1è2dre",
".ae3s4ch",
"'ae3s4ch",
"1alcool",
"a2l1algi",
".amino1a2c",
"'amino1a2c",
".ana3s4tr",
"'ana3s4tr",
"1a2nesthési",
".anti1a2",
"'anti1a2",
".anti1e2",
"'anti1e2",
".anti1é2",
".anti2enne",
"'anti2enne",
"'anti1é2",
".anti1s2",
"'anti1s2",
".apo2s3ta",
"'apo2s3ta",
"apo2s3tr",
"archi1é2pis",
".as2ta",
"'as2ta",
"a2s3tro",
"---------------------%-----------------------%",
"-- phonetic patterns % etymological patterns %",
"---------------------%-----------------------%",
----b
"1ba",
"1bâ",
".bai2se3main", -- hyphen disappeared from french 5/2/94
"1be",
"1bé",
"1bè",
"1bê",
"4be.",
"4bes.",
"2bent.",-- mute syllable: tombent (df) 22/02/94
"1bi",
"1bî",
".bi1a2c",
".bi1a2t", -- like .tri1a2t for tri-athlon bg 12/27/93
".bi1au",
".bio1a2",
".bi2s1a2",
".bi1u2",
"1b2l",
"4ble.",
"4bles.",
"2blent.", -- mute syllable: troublent (df) 28/02/94
"1bo",
"1bô",
"1b2r",
"4bre.",
"4bres.",
"2brent.", -- mute syllable: palabrent (df) 28/02/94
"1bu",
"1bû",
"1by",
"---------------------%-----------------------%",
"-- phonetic patterns % etymological patterns %",
"---------------------%-----------------------%",
----c
"1ç",
"1ca",
"1câ",
"ca3ou3t2", -- for caoutchou... added 3/1/94 df-bg
"1ce",
"1cé",
"1cè",
"1cê",
"4ce.",
"4ces.",
-- words ending with -cent (df) 22/02/94
"2cent.",
"ja3cent.",
"ac3cent.",
"é3cent.",
"munifi3cent.",
"réti3cent.",
"privatdo3cent.",
"inno3cent.",
"es3cent.",
"acquies4cent.",
"is3cent.",
"immis4cent.",
".ch4",
"1c2h",
"4ch.",
"2chb",
"4che.",
"4ches.",
"2chent.", -- mute syllable: touchent (df) 22/02/94
".chè2vre3feuille", -- hyphen disappeared from french 5/2/94
"2chg",
"ch2l",
"4chle.",
"4chles.",
"chlo2r3a2c",
"chlo2r3é2t",
"2chm",
"2chn",
"2chp",
"ch2r",
"4chre.",
"4chres.",
"2chs",
"2cht",
"2chw",
"1ci",
"1cî",
".ci2s1alp",
"1c2k",
"4ck.",
"2ckb",
"4cke.",
"4ckes.",
"2ckent.", -- mute syllable: stockent (df) 22/02/94
"2ckf",
"2ckg",
"2ck3h",
"2ckp",
"2cks",
"2ckt",
"1c2l",
"4cle.",
"4cles.",
"2clent.", -- mute syllable: encerclent (df) 28/02/94
"1co",
"1cô",
"co1acc",
"co1acq",
"co1a2d",
"co1ap",
"co1ar",
"co1assoc",
"co1assur",
"co1au",
"co1ax",
"1cœ",
"co1é2",
"co1ef",
"co1en",
"co1ex",
".con4", -- missing from nb list
".cons4", -- missing from nb list
".contre1s2c",
".contre3maître", -- hyphen disappeared from french 5/2/94
"co2nurb",
".co1o2",
".co2o3lie",
"1c2r",
"4cre.",
"4cres.",
"2crent.", -- mute syllable: massacrent (df) 28/02/94
"1cu",
"1cû",
"1cy",
".cul4", -- -- as .con4 .cons4 (march 92)
---------------------%-----------------------%"-- phonetic patterns -- etymological patterns --
------------------------------------------------
----d
"1d'",
"1da",
"1dâ",
".dacryo1a2",
"d1d2h",
"1de",
"1dé",
"1dè",
"1dê",
"4de.",
"4des.",
-- words ending with -dent (df) 22/02/94
"2dent.",
"déca3dent.",
"é3dent.",
"cci3dent.",
"inci3dent.",
"confi3dent.",
"tri3dent.",
"dissi3dent.",
"chien3dent.",
".ar3dent.",
"impu3dent.",
"pru3dent.",
".dé1a2",
".dé1io",
".dé1o2",
".dé2s", -- originaly in JD file
".dé3s2a3cr",
".dés2a3m", -- .dés2a2mi introduced 09/17/92 bec. i
-- can't see why désamidonner ran in JD.
-- Moved to .dés2a3m df 12/27/93
".dé3s2a3tell",
".dé3s2astr",
".dé3s2c", -- 1 moved 3 due to .dé2s 09/17/92",
".dé2s1é2",
".dé3s2é3gr",
".dé3s2ensib",
".dé3s2ert",
".dé3s2exu",
".dé2s1i2",
".dé3s2i3d",
".dé3s2i3gn",
".dé3s2i3li",
".dé3s2i3nen",
".dé3s2invo",
".dé3s2i3r",
".dé3s2ist",
".dé3s2o3dé",
".dé2s1œ",
".dé3s2o3l",
".dé3s2o3pil",
".dé3s2orm",
".dé3s2orp",
".dé3s2oufr",
".dé3s2p", -- 1 moved 3 due to .dé2s 09/17/92
".dé3s2t", -- 1 moved 3 due to .dé2s 09/17/92
".dé2s1u2n",
"3d2hal",
"3d2houd",
"1di",
"1dî",
"di2s3cop",
".di1a2cé",
".di1a2cid",
".di1ald",
".di1a2mi",
".di1a2tom",
".di1e2n",
".di2s3h",
"2dlent.", -- mute syllable: jodlent (df) 28/02/94",
"1do",
"1dô",
"1d2r",
"4dre.",
"4dres.",
"2drent.", -- mute syllable: engendrent (df) 28/02/94",
"d1s2",
"1du",
"1dû",
"1dy",
".dy2s3",
".dy2s1a2",
".dy2s1i2",
".dy2s1o2", -- missing from nb list",
".dy2s1u2",
---------------------%-----------------------%
-- phonetic patterns -- etymological patterns --
---------------------%-----------------------%
----e
".e4",
"'e4",
".ê4",
"'ê4",
".é4",
"'é4",
".è4",
"'è4",
"éd2hi", -- df-bg 1998/02/07 for rédhibitoire
"1é2drie",
"1é2drique",
"1é2lectr",
"1é2lément",
".en1a2",
"'en1a2",
"1é2nerg",
"e2n1i2vr",
".en1o2",
"'en1o2",
"épi2s3cop",
"épi3s4cope",
"e2s3cop",
".eu2r1a2",
"'eu2r1a2",
"eu1s2tat",
"extra1",
"extra2c",
"extra2i",
---------------------%-------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----f
"1fa",
"1fâ",
"1fe",
"1fé",
"1fè",
"1fê",
"4fe.",
"4fes.",
"2fent.", -- mute syllable: agrafent chauffent (df) 22/02/94
"1fi",
"1fî",
"1f2l",
"4fle.",
"4fles.",
"2flent.", -- mute syllable: gonflent (df) 28/02/94
"1fo",
"1fô",
"1f2r",
"4fre.",
"4fres.",
"2frent.", -- mute syllable: balafrent (df) 28/02/94
"f1s2",
"1fu",
"1fû",
"1fy",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----g
"1ga",
"1gâ",
"1ge",
"1gé",
"1gè",
"1gê",
"4ge.",
"4ges.",
-- words ending with -gent (df) 22/02/94
"2gent.",
"ré3gent.",
"entre3gent.",
"indi3gent.",
"dili3gent.",
"intelli3gent.",
"indul3gent.",
"tan3gent.",
"rin3gent.",
"contin3gent.",
".ar3gent.",
"'ar3gent.",
"ser3gent.",
"ter3gent.",
"résur3gent.",
"1gy",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----h
"1ha",
"1hâ",
"1he",
"1hé",
"1hè",
"1hê",
"hémi1é",
"hémo1p2t",
"4he.",
"4hes.",
"1hi",
"1hî",
"1ho",
"1hô",
"1hu",
"1hû",
"1hy",
"hypera2",
"hypere2",
"hyperé2",
"hyperi2",
"hypero2",
"hypers2",
"hype4r1",
"hyperu2",
"hypo1a2",
"hypo1e2", -- missing from nb list
"hypo1é2",
"hypo1i2",
"hypo1o2",
"hypo1s2",
"hypo1u2",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
-----------------------------------------------
----i
".i4",
"'i4",
".î4",
"'î4",
"i1algi",
"i1arthr",
"i1è2dre",
-- ill patterns missing from nb list
"il2l",
"cil3l",
"rcil4l",
"ucil4l",
"vacil4l",
"gil3l",
"hil3l",
"lil3l",
"l3lion",
"mil3l",
"mil4let",
"émil4l",
"semil4l",
"rmil4l",
"armil5l",
"capil3l",
"papil3la",
"papil3le",
"papil3li",
"papil3lom",
"pupil3l",
"piril3l",
"thril3l",
"cyril3l",
"ibril3l",
"pusil3l",
".stil3l",
"distil3l",
"instil3l",
"fritil3l",
"boutil3l",
"vanil3lin",
"vanil3lis",
"vil3l",
"avil4l",
"chevil4l",
"uevil4l",
"uvil4l",
"xil3l",
-- end of ill patterns
"1informat", -- missing from nb list
".in1a2",
"'in1a2",
".in2a3nit",
"'in2a3nit",
".in2augur",
"'in2augur",
".in1e2",
"'in1e2",
".in1é2",
"'in1é2",
".in2effab", -- missing from nb list
"'in2effab",
".in2é3lucta",
"'in2é3lucta",
".in2é3narra",
"'in2é3narra",
".in2ept",
"'in2ept",
".in2er",
"'in2er",
".in2exora", -- missing from nb list
"'in2exora",
".in1i2",
"'in1i2",
".in2i3miti",
"'in2i3miti",
".in2i3q",
"'in2i3q",
".in2i3t",
"'in2i3t",
".in1o2",
"'in1o2",
".in2o3cul",
"'in2o3cul",
".in2ond",
"'in2ond",
".in1s2tab",
"'in1s2tab",
"'inte4r3",
".intera2",
"'intera2",
".intere2",
"'intere2",
".interé2",
"'interé2",
".interi2",
"'interi2",
".intero2",
"'intero2",
".inte4r3",
".interu2",
"'interu2",
".inters2",
"'inters2",
".in1u2",
"'in1u2",
".in2uit",
"'in2uit",
".in2u3l",
"'in2u3l",
"io1a2ct",
"i1oxy",
"i1s2tat",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----j
"1j",
"2jk",
"4je.",
"4jes.",
"2jent.", -- mute syllable: galèjent (df) 22/02/94
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----k
"1ka",
"1kâ",
"1ke",
"1ké",
"1kè",
"1kê",
"4ke.",
"4kes.",
"2kent.", -- mute syllable: jerkent (df) 22/02/94
"1k2h",
"4kh.",
".kh4",
"1ki",
"1kî",
"1ko",
"1kô",
"1k2r",
"1ku",
"1kû",
"1ky",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----l
"1la",
"1lâ",
"1là",
"la2w3re",
"1le",
"1lé",
"1lè",
"1lê",
"4le.",
"4les.",
-- words ending with -lent (df) 22/02/94
"2lent.",
".ta3lent.",
"iva3lent.",
"équiva4lent.",
"monova3lent.",
"polyva3lent.",
"re3lent.",
".do3lent.",
"indo3lent.",
"inso3lent.",
"turbu3lent.",
"succu3lent.",
"fécu3lent.",
"trucu3lent.",
"opu3lent.",
"corpu3lent.",
"ru3lent.",
"sporu4lent.",
"1li",
"1lî",
"1lo",
"1lô",
"l1s2t",
"1lu",
"1lû",
"1ly",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----m
"1ma",
"1mâ",
".ma2c3k",
".macro1s2c",
".ma2l1a2dres",
".ma2l1a2dro",
".ma2l1aisé",
".ma2l1ap",
".ma2l1a2v",
".ma2l1en",
".ma2l1int",
".ma2l1oc",
".ma2l1o2d",
".ma2r1x", -- nb (jbb: ?)
"1me",
"1mé",
"1mè",
"1mê",
".mé2g1oh",
".mé2sa", -- missing from nb list
".mé3san", -- missing from nb list
".mé2s1es",
".mé2s1i",
".mé2s1u2s",
".méta1s2ta",
"4me.",
"4mes.",
-- words ending with -ment (df) 22/02/94
"â2ment.",
"da2ment.",
"fa2ment.",
"amalga2ment.",
"cla2ment.",
"ra2ment.",
"tempéra3ment.",
"ta2ment.",
"testa3ment.",
"qua2ment.",
"è2ment.",
"carê2ment.",
"diaphrag2ment.",
"ryth2ment.",
"ai2ment.",
"rai3ment.",
"abî2ment.",
"éci2ment.",
"vidi2ment.",
"subli2ment.",
"éli2ment.",
"reli2ment.",
"mi2ment.",
"ani2ment.",
"veni2ment.",
"ri2ment.",
"détri3ment.",
"nutri3ment.",
"inti2ment.",
"esti2ment.",
"l2ment.",
"flam2ment.",
"gram2ment.",
".gem2ment.",
"om2ment.",
".com3ment.",
"ô2ment.",
"slalo2ment.",
"chro2ment.",
"to2ment.",
"ar2ment.",
".sar3ment.",
"er2ment.",
"antifer3ment.",
".ser3ment.",
"fir2ment.",
"or2ment.",
"as2ment.",
"au2ment.",
"écu2ment.",
"fu2ment.",
"hu2ment.",
"fichu3ment.",
"llu2ment.",
"plu2ment.",
"bou2ment.",
"bru2ment.",
"su2ment.",
"tu2ment.",
"1mi",
"1mî",
".milli1am",
"1m2némo",
"1m2nès",
"1m2nési",
"1mo",
"1mô",
"1mœ",
".mono1a2",
".mono1e2",
".mono1é2",
".mono1i2",
".mono1ï2dé",
".mono1o2",
".mono1u2",
".mono1s2",
"mon2t3réal", -- missing from nb list
"m1s2",
"1mu",
"1mû",
"1my",
"moye2n1â2g",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----n
"1na",
"1nâ",
"1ne",
"1né",
"1nè",
"1nê",
"4ne.",
"4nes.",
-- words ending with -nent (df) 22/02/94
"2nent.", -- fric-tionnent - syllable muette - bg 27/12/93
"réma3nent.",
"imma3nent.",
"perma3nent.",
".émi3nent.",
"préémi3nent.",
"proémi3nent.",
"surémi3nent.",
"immi3nent.",
"conti3nent.",
"perti3nent.",
"absti3nent.",
"1ni",
"1nî",
"1no",
"1nô",
"1nœ",
".no2n1obs",
"1nu",
"1nû",
"n3s2at.",
"n3s2ats.",
"n1x",
"1ny",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----o
".o4",
"'o4",
"'ô4",
".ô4",
"o2b3long",
"1octet", -- missing from nb list
"o1d2l",
"o1è2dre",
"o1ioni",
"ombud2s3",
"omni1s2",
"o1s2tas",
"o1s2tat",
"o1s2téro",
"o1s2tim",
"o1s2tom",
"o1s2trad",
"o1s2tratu",
"o1s2triction",
".oua1ou",
"'oua1ou",
".ovi1s2c",
"'ovi1s2c",
"oxy1a2",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----p
"1pa",
"1pâ",
"paléo1é2",
".pa2n1a2f",
".pa2n1a2mé",
".pa2n1a2ra",
".pa2n1is",
".pa2n1o2ph",
".pa2n1opt",
".pa2r1a2che",
".pa2r1a2chè",
".para1s2",
".pa2r3hé",
"1pe",
"1pé",
"1pè",
"1pê",
"4pe.",
"4pes.",
-- words ending with -pent (df) 22/02/94
"2pent.",
"re3pent.",
".ar3pent.",
"'ar3pent.",
"ser3pent.",
".pen2ta", -- pent- or penta- but never pen-ta bg 12/27/93
"per3h",
"pé2nul", -- pé2n1ul moved back 09/17/92 to JD def.
".pe4r",
".per1a2",
".per1e2",
".per1é2",
".per1i2",
".per1o2",
".per1u2",
"pé1r2é2q", -- 2r1 moved 09/17/92 to 1r2(it was a typo)
".péri1os",
".péri1s2",
".péri2s3s",
".péri2s3ta",
".péri1u2",
"1p2h",
".ph4",
"4ph.",
".phalan3s2t",
"4phe.",
"4phes.",
"2phent.", -- mute syllable: triomphent (df) 22/02/94
"ph2l",
"4phle.",
"4phles.",
"2phn",
"photo1s2",
"ph2r",
"4phre.",
"4phres.",
"2phs",
"2pht",
"3ph2talé",
"3ph2tis",
"1pi",
"1pî",
"1p2l",
"4ple.",
"4ples.",
"2plent.", -- mute syllable: accouplent (df) 28/02/94
".pluri1a",
"1p2né",
"1p2neu",
"1po",
"1pô",
"po1astre",
"poly1a2",
"poly1e2",
"poly1é2",
"poly1è2",
"poly1i2",
"poly1o2",
"poly1s2",
"poly1u2",
".pon2tet", -- JD hypenated it asis 09/17/92, exception
".pos2t3h",
".pos2t1in",
".pos2t1o2",
".pos2t3r",
".post1s2",
"1p2r",
"4pre.",
"4pres.",
"2prent.", -- mute syllable: empourprent (df) 28/02/94
".pré1a2",
".pré2a3la", -- missing from nb list
".pré2au",
".pré1é2",
".pré1e2",
".pré1i2",
".pré1o2",
".pré1u2",
".pré1s2",
".pro1é2",
".pro1s2cé",
"pro2s3tat",
".prou3d2h",
"1p2sych",
".psycho1a2n",
"1p2tèr",
"1p2tér",
"1pu",
".pud1d2l",
"1pû",
"1py",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----q
"1q",
"4que.",
"4ques.",
-- words ending with -quent (df) 22/02/94
"2quent.",
"é3quent.",
"élo3quent.",
"grandilo3quent.",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----r
"1ra",
"1râ",
"radio1a2", -- missing from nb list
"1re",
"1ré",
"1rè",
"1rê",
".ré1a2",
".ré2a3le",
".ré2a3lis",
".ré2a3lit",
".ré2aux",
".ré1é2",
".ré1e2",
".ré2el",
".ré2er",
".ré2èr",
".ré1i2",
".ré2i3fi",
".ré1o2",
".re1s2",
".re2s3cap",
".re2s3cisi", -- for res-cision 09/17/92 (missing from nb)
".re2s3ciso", -- for res-cisoire 09/17/92(missing from nb)
".re2s3cou",
".re2s3cri",
".re2s3pect",
".re2s3pir",
".re2s3plend",
".re2s3pons",
".re2s3quil",
".re2s3s",
".re2s3t",
".re3s4tab",
".re3s4tag",
".re3s4tand",
".re3s4tat",
".re3s4tén",
".re3s4tér",
".re3s4tim",
".re3s4tip",
".re3s4toc",
".re3s4top",
".re3s4tr",
".re4s5trein",
".re4s5trict",
".re4s5trin",
".re3s4tu",
".re3s4ty",
".réu2",
".ré2uss",
".rétro1a2",
"4re.",
"4res.",
-- words ending with -rent (df) 22/02/94
"2rent.", -- es-pèrent - syllable muette - bg 27/12/93
".pa3rent.",
"appa3rent.",
"transpa3rent.",
"é3rent.",
"tor3rent.",
"cur3rent.",
"--",
"1r2h",
"4rhe.",
"4rhes.",
"2r3heur",
"2r3hydr",
"1ri",
"1rî",
"1ro",
"1rô",
"1ru",
"1rû",
"1ry",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----s
"1sa",
"1sâ",
".sch4",
"1s2caph",
"1s2clér",
"1s2cop",
"1s2ch",
"e2s3ch",
"i2s3ché",
"i2s3chia",
"i2s3chio",
"4sch.",
"4sche.",
"4sches.",
"2schs",
"1se",
"1sé",
"1sè",
"1sê",
"sesqui1a2",
"4se.",
"4ses.",
-- words ending with -sent (df) 22/02/94
"2sent.", -- massent - syllable muette - bg 27/12/93
"ab3sent.",
"pré3sent.",
".res3sent.",
"--",
".seu2le", -- jbb
".sh4",
"1s2h",
"4sh.",
"4she.",
"4shes.",
"2shent.", -- mute syllable: smashent (df) 22/02/94
"2shm",
"2s3hom",
"2shr",
"2shs",
"1si",
"1sî",
"1s2lav",
"1s2lov",
"1so",
"1sô",
"1sœ",
"1s2patia",
"1s2perm",
"1s2por",
"1s2phèr",
"1s2phér",
"1s2piel",
"1s2piros",
"1s2tandard",
"1s2tein",
"stéréo1s2",
"1s2tigm",
"1s2tock",
"1s2tomos",
"1s2troph",
"1s2tructu",
"1s2tyle",
"1su",
"1sû",
".su2b1a2",
".su3b2alt",
".su2b1é2",
".su3b2é3r",
".su2b1in",
".su2b3limin",
".su2b3lin",
".su2b3lu",
"sub1s2",
".su2b1ur",
"supero2",
"supe4r1",
"supers2",
".su2r1a2",
"su3r2ah",
".su3r2a3t",
".su2r1e2",
".su3r2eau",
".su3r2ell",
".su3r2et",
".su2r1é2",
".su2r3h",
".su2r1i2m",
".su2r1inf",
".su2r1int",
".su2r1of",
".su2r1ox",
"1sy",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----t
"1ta",
"1tâ",
"1tà",
"tachy1a2",
"tchin3t2",
"1te",
"1té",
"1tè",
"1tê",
"télé1e2",
"télé1i2",
"télé1o2b",
"télé1o2p",
"télé1s2",
"4te.",
"4tes.",
-- words ending with -tent (df) 22/02/94
"2tent.", -- mentent - syllable muette - bg 27/12/93
".la3tent.",
".pa3tent.",
"compé3tent.",
"éni3tent.",
"mécon3tent.",
"omnipo3tent.",
"ventripo3tent.",
"équipo3tent.",
"impo3tent.",
"mit3tent.",
".th4",
"1t2h",
"4th.",
"4the.",
"4thes.",
"thermo1s2",
"2t3heur",
"2thl", -- th2l was wrong for ...ath-lon (jd said 2thl) df 12/27/93
"2thm",
"2thn",
"th2r",
"4thre.",
"4thres.",
"2ths",
"1ti",
"1tî",
"1to",
"1tô",
"1t2r",
"tran2s1a2",
"tran3s2act",
"tran3s2ats",
"tran2s3h",
"tran2s1o2",
"tran2s3p",
"tran2s1u2",
"4tre.",
"4tres.",
"2trent.", -- mute syllable: infiltrent (df) 28/02/94
".tri1a2c",
".tri1a2n",
".tri1a2t",
".tri1o2n",
"t1t2l",
"1tu",
"1tû",
"tung2s3",
"1ty",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----u
".u4",
"'u4",
".û4",
"'û4",
"uni1o2v",
"uni1a2x",
"u2s3tr",
-----------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----v
"1va",
"1vâ",
"1ve",
"1vé",
"1vè",
"1vê",
"vélo1s2ki",
"4ve.",
"4ves.",
-- words ending with -vent (df) 22/02/94
"2vent.",
"conni3vent.",
".sou3vent.",
"--",
"1vi",
"1vî",
"1vo",
"1vô",
"vol2t1amp",
"1v2r",
"4vre.",
"4vres.",
"2vrent.", -- mute syllable: recouvrent (df) 28/02/94
"1vu",
"1vû",
"1vy",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----w
"1wa",
"1we",
"4we.",
"4wes.",
"2went.", -- mute syllable: interviewent (df) 22/02/94
"1wi",
"1wo",
"1wu",
"1w2r",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----x
"2xent.", -- mute syllable: malaxent (df) 22/02/94
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----y
".y4",
"'y4",
"y1asth",
"y1s2tom",
"y1algi",
------------------------------------------------
-- phonetic patterns -- etymological patterns --
------------------------------------------------
----z
"1za",
"1ze",
"1zé",
"1zè",
"4ze.",
"4zes.",
-- words ending with -zent (df) 22/02/94
"2zent.",
"privatdo3zent.",
"1zi",
"1zo",
"1zu",
"1zy",
};
| mit |
anshkumar/yugioh-glaze | assets/script/c4861205.lua | 7 | 1510 | --ミイラの呼び声
function c4861205.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(4861205,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(c4861205.condition)
e1:SetTarget(c4861205.target)
e1:SetOperation(c4861205.operation)
c:RegisterEffect(e1)
end
function c4861205.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c4861205.filter(c,e,sp)
return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function c4861205.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c4861205.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c4861205.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c4861205.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c60930169.lua | 3 | 2165 | --ブロークン・ブロッカー
function c60930169.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(c60930169.condition)
e1:SetTarget(c60930169.target)
e1:SetOperation(c60930169.activate)
c:RegisterEffect(e1)
if not c60930169.global_check then
c60930169.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(c60930169.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c60930169.checkop(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local t=Duel.GetAttackTarget()
if a and a:IsDefencePos() and a:GetDefence()>a:GetAttack() and a:IsStatus(STATUS_BATTLE_DESTROYED) then
a:RegisterFlagEffect(60930169,RESET_PHASE+PHASE_DAMAGE,0,1)
end
if t and t:IsDefencePos() and t:GetDefence()>t:GetAttack() and t:IsStatus(STATUS_BATTLE_DESTROYED) then
t:RegisterFlagEffect(60930169,RESET_PHASE+PHASE_DAMAGE,0,1)
end
end
function c60930169.filter(c,e,tp)
if c:GetFlagEffect(60930169)~=0 and c:GetPreviousControler()==tp then
e:SetLabel(c:GetCode())
return true
else return false end
end
function c60930169.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c60930169.filter,1,nil,e,tp)
end
function c60930169.spfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c60930169.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c60930169.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,e:GetLabel()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c60930169.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>2 then ft=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c60930169.spfilter,tp,LOCATION_DECK,0,1,ft,nil,e,tp,e:GetLabel())
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
end
end
| gpl-2.0 |
zhaoxin54430/zhaoxin_test | src_luci/protocols/luci-proto-ppp/luasrc/model/cbi/admin_network/proto_l2tp.lua | 17 | 1665 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local map, section, net = ...
local server, username, password
local ipv6, defaultroute, metric, peerdns, dns, mtu
server = section:taboption("general", Value, "server", translate("L2TP Server"))
server.datatype = "host"
username = section:taboption("general", Value, "username", translate("PAP/CHAP username"))
password = section:taboption("general", Value, "password", translate("PAP/CHAP password"))
password.password = true
if luci.model.network:has_ipv6() then
ipv6 = section:taboption("advanced", Flag, "ipv6",
translate("Enable IPv6 negotiation on the PPP link"))
ipv6.default = ipv6.disabled
end
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Use default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
peerdns = section:taboption("advanced", Flag, "peerdns",
translate("Use DNS servers advertised by peer"),
translate("If unchecked, the advertised DNS server addresses are ignored"))
peerdns.default = peerdns.enabled
dns = section:taboption("advanced", DynamicList, "dns",
translate("Use custom DNS servers"))
dns:depends("peerdns", "")
dns.datatype = "ipaddr"
dns.cast = "string"
mtu = section:taboption("advanced", Value, "mtu", translate("Override MTU"))
mtu.placeholder = "1500"
mtu.datatype = "max(9200)"
| gpl-2.0 |
Zhu-Zhi-Hao/Droid_Ettercap | src/lua/share/third-party/stdlib/src/mbox.lua | 12 | 1370 | --- mbox parser.
-- Based on code by Diego Nahab.
local function headers (s)
local header = {}
s = "\n" .. s .. "$$$:\n"
local i, j = 1, 1
while true do
j = string.find (s, "\n%S-:", i + 1)
if not j then
break
end
local _, _, name, val = string.find (string.sub (s, i + 1, j - 1),
"(%S-):(.*)")
val = string.gsub (val or "", "\r\n", "\n")
val = string.gsub (val, "\n%s*", " ")
name = string.lower (name)
if header[name] then
header[name] = header[name] .. ", " .. val
else
header[name] = val
end
i, j = j, i
end
header["$$$"] = nil
return header
end
local function message (s)
s = string.gsub (s, "^.-\n", "")
local _, s, body
_, _, s, body = string.find(s, "^(.-\n)\n(.*)")
return {header = headers (s or ""), body = body or ""}
end
--- Parse a mailbox into messages.
-- @param s mailbox as a string
-- @return list of messages, each of form <code>{header = {...}, body = "..."}</code>
local function parse (s)
local mbox = {}
s = "\n" .. s .. "\nFrom "
local i, j = 1, 1
while true do
j = string.find (s, "\nFrom ", i + 1)
if not j then
break
end
table.insert (mbox, message (string.sub (s, i + 1, j - 1)))
i, j = j, i
end
return mbox
end
-- Public interface
local M = {
parse = parse,
}
return M
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/single/QB020.lua | 1 | 1603 | --wcs2011-06
Debug.SetAIName("高性能电子头脑")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)
Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30299166,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64973456,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97169186,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81254059,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3204467,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45305419,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64973456,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28506708,0,0,LOCATION_SZONE,2,POS_FACEDUP)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(43002864,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(42303365,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(70583986,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62873545,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(62873545,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(85742772,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(85742772,1,1,LOCATION_SZONE,1,POS_FACEUP)
Debug.AddCard(85742772,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(85742772,1,1,LOCATION_SZONE,3,POS_FACEUP)
Debug.AddCard(85742772,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.ReloadFieldEnd()
Debug.ShowHint("Win in this turn!")
aux.BeginPuzzle()
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c44394295.lua | 3 | 3770 | --影依融合
function c44394295.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,44394295+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c44394295.target)
e1:SetOperation(c44394295.activate)
c:RegisterEffect(e1)
end
function c44394295.filter0(c)
return c:IsCanBeFusionMaterial() and c:IsAbleToGrave()
end
function c44394295.filter1(c,e)
return c:IsCanBeFusionMaterial() and c:IsAbleToGrave() and not c:IsImmuneToEffect(e)
end
function c44394295.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x9d) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c44394295.cfilter(c)
return c:GetSummonLocation()==LOCATION_EXTRA
end
function c44394295.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local loc=LOCATION_HAND+LOCATION_MZONE
if Duel.IsExistingMatchingCard(c44394295.cfilter,tp,0,LOCATION_MZONE,1,nil) then
loc=loc+LOCATION_DECK
end
local mg1=Duel.GetMatchingGroup(c44394295.filter0,tp,loc,0,nil)
local res=Duel.IsExistingMatchingCard(c44394295.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c44394295.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c44394295.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local loc=LOCATION_HAND+LOCATION_MZONE
if Duel.IsExistingMatchingCard(c44394295.cfilter,tp,0,LOCATION_MZONE,1,nil) then
loc=loc+LOCATION_DECK
end
local mg1=Duel.GetMatchingGroup(c44394295.filter1,tp,loc,0,nil,e)
local sg1=Duel.GetMatchingGroup(c44394295.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c44394295.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
else
local cg1=Duel.GetFieldGroup(tp,LOCATION_HAND+LOCATION_MZONE,0)
local cg2=Duel.GetFieldGroup(tp,LOCATION_DECK,0)
local cg3=Duel.GetFieldGroup(tp,LOCATION_EXTRA,0)
if cg1:GetCount()>1 and cg3:IsExists(Card.IsFacedown,1,nil) and Duel.IsPlayerCanSpecialSummon(tp)
and not Duel.IsPlayerAffectedByEffect(tp,27581098) then
Duel.ConfirmCards(1-tp,cg1)
if bit.band(loc,LOCATION_DECK)==LOCATION_DECK and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_CANNOT_DISCARD_DECK) then
Duel.ConfirmCards(1-tp,cg2)
Duel.ShuffleDeck(tp)
end
Duel.ConfirmCards(1-tp,cg3)
Duel.ShuffleHand(tp)
end
end
end
| gpl-2.0 |
zwhfly/openwrt-luci | libs/lucid-rpc/luasrc/lucid/rpc.lua | 52 | 1197 | --[[
LuCI - Lua Development Framework
Copyright 2009 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]
local require, ipairs, pcall = require, ipairs, pcall
local srv = require "luci.lucid.rpc.server"
module "luci.lucid.rpc"
--- Prepare the RPC-daemon and its associated publishers.
-- @param publisher Table of publishers
-- @return factory callback or nil, error message
function factory(publisher)
local root = srv.Module()
local server = srv.Server(root)
for _, r in ipairs(publisher) do
for _, m in ipairs(r.export) do
local s, mod = pcall(require, r.namespace .. "." .. m)
if s and mod then
local module = mod._factory()
if r.exec then
for _, x in ipairs(r.exec) do
if x:sub(1,1) == ":" then
module:restrict({interface = x:sub(2)})
else
module:restrict({user = x})
end
end
end
root:add(m, module)
else
return nil, mod
end
end
end
return function(...) return server:process(...) end
end | apache-2.0 |
freifunk-gluon/luci | libs/lucid-rpc/luasrc/lucid/rpc.lua | 52 | 1197 | --[[
LuCI - Lua Development Framework
Copyright 2009 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]
local require, ipairs, pcall = require, ipairs, pcall
local srv = require "luci.lucid.rpc.server"
module "luci.lucid.rpc"
--- Prepare the RPC-daemon and its associated publishers.
-- @param publisher Table of publishers
-- @return factory callback or nil, error message
function factory(publisher)
local root = srv.Module()
local server = srv.Server(root)
for _, r in ipairs(publisher) do
for _, m in ipairs(r.export) do
local s, mod = pcall(require, r.namespace .. "." .. m)
if s and mod then
local module = mod._factory()
if r.exec then
for _, x in ipairs(r.exec) do
if x:sub(1,1) == ":" then
module:restrict({interface = x:sub(2)})
else
module:restrict({user = x})
end
end
end
root:add(m, module)
else
return nil, mod
end
end
end
return function(...) return server:process(...) end
end | apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c23535429.lua | 3 | 1252 | --牙城のガーディアン
function c23535429.initial_effect(c)
--defup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(23535429,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(c23535429.condition)
e1:SetCost(c23535429.cost)
e1:SetOperation(c23535429.operation)
c:RegisterEffect(e1)
end
function c23535429.condition(e,tp,eg,ep,ev,re,r,rp)
local phase=Duel.GetCurrentPhase()
if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
local d=Duel.GetAttackTarget()
return d and d:IsControler(tp) and d:IsDefencePos()
end
function c23535429.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c23535429.operation(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if not d:IsRelateToBattle() then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENCE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(1500)
d:RegisterEffect(e1)
end
| gpl-2.0 |
shirat74/sile | lua-libraries/repl/plugins/pretty_print.lua | 6 | 6597 | -- Copyright (c) 2011-2014 Rob Hoelz <rob@hoelz.ro>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
-- the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
-- FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
-- COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
-- IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- Pretty prints expression results (console only)
local format = string.format
local tconcat = table.concat
local tsort = table.sort
local tostring = tostring
local type = type
local floor = math.floor
local pairs = pairs
local ipairs = ipairs
local error = error
local stderr = io.stderr
pcall(require, 'luarocks.require')
local ok, term = pcall(require, 'term')
if not ok then
term = nil
end
local keywords = {
['and'] = true,
['break'] = true,
['do'] = true,
['else'] = true,
['elseif'] = true,
['end'] = true,
['false'] = true,
['for'] = true,
['function'] = true,
['if'] = true,
['in'] = true,
['local'] = true,
['nil'] = true,
['not'] = true,
['or'] = true,
['repeat'] = true,
['return'] = true,
['then'] = true,
['true'] = true,
['until'] = true,
['while'] = true,
}
local function compose(f, g)
return function(...)
return f(g(...))
end
end
local emptycolormap = setmetatable({}, { __index = function()
return function(s)
return s
end
end})
local colormap = emptycolormap
if term then
colormap = {
['nil'] = term.colors.blue,
string = term.colors.yellow,
punctuation = compose(term.colors.green, term.colors.bright),
ident = term.colors.red,
boolean = term.colors.green,
number = term.colors.cyan,
path = term.colors.white,
misc = term.colors.magenta,
}
end
local function isinteger(n)
return type(n) == 'number' and floor(n) == n
end
local function isident(s)
return type(s) == 'string' and not keywords[s] and s:match('^[a-zA-Z_][a-zA-Z0-9_]*$')
end
-- most of these are arbitrary, I *do* want numbers first, though
local type_order = {
number = 0,
string = 1,
userdata = 2,
table = 3,
thread = 4,
boolean = 5,
['function'] = 6,
}
local function cross_type_order(a, b)
local pos_a = type_order[ type(a) ]
local pos_b = type_order[ type(b) ]
if pos_a == pos_b then
return a < b
else
return pos_a < pos_b
end
end
local function sortedpairs(t)
local keys = {}
local seen_non_string
for k in pairs(t) do
keys[#keys + 1] = k
if not seen_non_string and type(k) ~= 'string' then
seen_non_string = true
end
end
local sort_func = seen_non_string and cross_type_order or nil
tsort(keys, sort_func)
local index = 1
return function()
if keys[index] == nil then
return nil
else
local key = keys[index]
local value = t[key]
index = index + 1
return key, value
end
end, keys
end
local function find_longstring_nest_level(s)
local level = 0
while s:find(']' .. string.rep('=', level) .. ']', 1, true) do
level = level + 1
end
return level
end
local function dump(params)
local pieces = params.pieces
local seen = params.seen
local path = params.path
local v = params.value
local indent = params.indent
local t = type(v)
if t == 'nil' or t == 'boolean' or t == 'number' then
pieces[#pieces + 1] = colormap[t](tostring(v))
elseif t == 'string' then
if v:match '\n' then
local level = find_longstring_nest_level(v)
pieces[#pieces + 1] = colormap.string('[' .. string.rep('=', level) .. '[' .. v .. ']' .. string.rep('=', level) .. ']')
else
pieces[#pieces + 1] = colormap.string(format('%q', v))
end
elseif t == 'table' then
if seen[v] then
pieces[#pieces + 1] = colormap.path(seen[v])
return
end
seen[v] = path
local lastintkey = 0
pieces[#pieces + 1] = colormap.punctuation '{\n'
for i, v in ipairs(v) do
for j = 1, indent do
pieces[#pieces + 1] = ' '
end
dump {
pieces = pieces,
seen = seen,
path = path .. '[' .. tostring(i) .. ']',
value = v,
indent = indent + 1,
}
pieces[#pieces + 1] = colormap.punctuation ',\n'
lastintkey = i
end
for k, v in sortedpairs(v) do
if not (isinteger(k) and k <= lastintkey and k > 0) then
for j = 1, indent do
pieces[#pieces + 1] = ' '
end
if isident(k) then
pieces[#pieces + 1] = colormap.ident(k)
else
pieces[#pieces + 1] = colormap.punctuation '['
dump {
pieces = pieces,
seen = seen,
path = path .. '.' .. tostring(k),
value = k,
indent = indent + 1,
}
pieces[#pieces + 1] = colormap.punctuation ']'
end
pieces[#pieces + 1] = colormap.punctuation ' = '
dump {
pieces = pieces,
seen = seen,
path = path .. '.' .. tostring(k),
value = v,
indent = indent + 1,
}
pieces[#pieces + 1] = colormap.punctuation ',\n'
end
end
for j = 1, indent - 1 do
pieces[#pieces + 1] = ' '
end
pieces[#pieces + 1] = colormap.punctuation '}'
else
pieces[#pieces + 1] = colormap.misc(tostring(v))
end
end
repl:requirefeature 'console'
function override:displayresults(results)
local pieces = {}
for i = 1, results.n do
dump {
pieces = pieces,
seen = {},
path = '<topvalue>',
value = results[i],
indent = 1,
}
pieces[#pieces + 1] = '\n'
end
stderr:write(tconcat(pieces, ''))
end
| mit |
anshkumar/yugioh-glaze | assets/single/QB011.lua | 1 | 1152 | --wcs2011-02
Debug.SetAIName("高性能电子头脑")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9300,0,0)
Debug.AddCard(1353770,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74968065,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(77527210,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12493482,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(66337215,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28573958,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(56433456,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80551130,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56830749,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(5645210,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(55794644,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(62892347,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE)
Debug.AddCard(62892347,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(62892347,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENCE)
Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
Debug.ShowHint("Win in this turn!")
aux.BeginPuzzle()
| gpl-2.0 |
MmxBoy/mmx-anti | plugins/banhammer.lua | 294 | 10470 | local function is_user_whitelisted(id)
local hash = 'whitelist:user#id'..id
local white = redis:get(hash) or false
return white
end
local function is_chat_whitelisted(id)
local hash = 'whitelist:chat#id'..id
local white = redis:get(hash) or false
return white
end
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
local function ban_user(user_id, chat_id)
-- Save to redis
local hash = 'banned:'..chat_id..':'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function superban_user(user_id, chat_id)
-- Save to redis
local hash = 'superbanned:'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function is_banned(user_id, chat_id)
local hash = 'banned:'..chat_id..':'..user_id
local banned = redis:get(hash)
return banned or false
end
local function is_super_banned(user_id)
local hash = 'superbanned:'..user_id
local superbanned = redis:get(hash)
return superbanned or false
end
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat
if action == 'chat_add_user' or action == 'chat_add_user_link' then
local user_id
if msg.action.link_issuer then
user_id = msg.from.id
else
user_id = msg.action.user.id
end
print('Checking invited user '..user_id)
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, msg.to.id)
if superbanned or banned then
print('User is banned!')
kick_user(user_id, msg.to.id)
end
end
-- No further checks
return msg
end
-- BANNED USER TALKING
if msg.to.type == 'chat' then
local user_id = msg.from.id
local chat_id = msg.to.id
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, chat_id)
if superbanned then
print('SuperBanned user talking!')
superban_user(user_id, chat_id)
msg.text = ''
end
if banned then
print('Banned user talking!')
ban_user(user_id, chat_id)
msg.text = ''
end
end
-- WHITELIST
local hash = 'whitelist:enabled'
local whitelist = redis:get(hash)
local issudo = is_sudo(msg)
-- Allow all sudo users even if whitelist is allowed
if whitelist and not issudo then
print('Whitelist enabled and not sudo')
-- Check if user or chat is whitelisted
local allowed = is_user_whitelisted(msg.from.id)
if not allowed then
print('User '..msg.from.id..' not whitelisted')
if msg.to.type == 'chat' then
allowed = is_chat_whitelisted(msg.to.id)
if not allowed then
print ('Chat '..msg.to.id..' not whitelisted')
else
print ('Chat '..msg.to.id..' whitelisted :)')
end
end
else
print('User '..msg.from.id..' allowed :)')
end
if not allowed then
msg.text = ''
end
else
print('Whitelist not enabled or is sudo')
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if get_cmd == 'kick' then
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'superban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!')
return superban_user(member_id, chat_id)
elseif get_cmd == 'whitelist user' then
local hash = 'whitelist:user#id'..member_id
redis:set(hash, true)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted')
elseif get_cmd == 'whitelist delete user' then
local hash = 'whitelist:user#id'..member_id
redis:del(hash)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist')
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1] == 'kickme' then
kick_user(msg.from.id, msg.to.id)
end
if not is_momod(msg) then
return nil
end
local receiver = get_receiver(msg)
if matches[4] then
get_cmd = matches[1]..' '..matches[2]..' '..matches[3]
elseif matches[3] then
get_cmd = matches[1]..' '..matches[2]
else
get_cmd = matches[1]
end
if matches[1] == 'ban' then
local user_id = matches[3]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
ban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'banned:'..chat_id..':'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'superban' and is_admin(msg) then
local user_id = matches[3]
local chat_id = msg.to.id
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
superban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' globally banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'superbanned:'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
end
if matches[1] == 'kick' then
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
kick_user(matches[2], msg.to.id)
else
local member = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'whitelist' then
if matches[2] == 'enable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:set(hash, true)
return 'Enabled whitelist'
end
if matches[2] == 'disable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:del(hash)
return 'Disabled whitelist'
end
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
local hash = 'whitelist:user#id'..matches[3]
redis:set(hash, true)
return 'User '..matches[3]..' whitelisted'
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:set(hash, true)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted'
end
if matches[2] == 'delete' and matches[3] == 'user' then
if string.match(matches[4], '^%d+$') then
local hash = 'whitelist:user#id'..matches[4]
redis:del(hash)
return 'User '..matches[4]..' removed from whitelist'
else
local member = string.gsub(matches[4], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'delete' and matches[3] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:del(hash)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist'
end
end
end
return {
description = "Plugin to manage bans, kicks and white/black lists.",
usage = {
user = "!kickme : Exit from group",
moderator = {
"!whitelist <enable>/<disable> : Enable or disable whitelist mode",
"!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled",
"!whitelist delete user <user_id> : Remove user from whitelist",
"!whitelist delete chat : Remove chat from whitelist",
"!ban user <user_id> : Kick user from chat and kicks it if joins chat again",
"!ban user <username> : Kick user from chat and kicks it if joins chat again",
"!ban delete <user_id> : Unban user",
"!kick <user_id> : Kick user from chat group by id",
"!kick <username> : Kick user from chat group by username",
},
admin = {
"!superban user <user_id> : Kick user from all chat and kicks it if joins again",
"!superban user <username> : Kick user from all chat and kicks it if joins again",
"!superban delete <user_id> : Unban user",
},
},
patterns = {
"^!(whitelist) (enable)$",
"^!(whitelist) (disable)$",
"^!(whitelist) (user) (.*)$",
"^!(whitelist) (chat)$",
"^!(whitelist) (delete) (user) (.*)$",
"^!(whitelist) (delete) (chat)$",
"^!(ban) (user) (.*)$",
"^!(ban) (delete) (.*)$",
"^!(superban) (user) (.*)$",
"^!(superban) (delete) (.*)$",
"^!(kick) (.*)$",
"^!(kickme)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
} | gpl-2.0 |
ld-test/chronos | update_rockspec.lua | 2 | 2435 | #!/usr/bin/env lua
print("enter a new version:")
version = string.match(io.read(), "v?([%d]+.[%d]+-[%d]+)")
assert(version ~= nil)
rockspec = {
package = "chronos",
version = version,
source = {
url = "https://github.com/ldrumm/chronos/archive/v" .. version .. ".zip",
dir= "chronos-" .. version,
tag = "v" .. version
},
description = {
summary = "High resolution monotonic timers",
detailed = [[Wrappers around a number of platform-specific monotonic timers.
The highest resolution timer on each platform is used. This is typically clock_gettime, gettimeofday, QueryPerformanceCounter, or similar depending on the capabilities of the host.
On a modern Linux system, nanosecond precision is common.
]],
homepage = "https://github.com/ldrumm/chronos",
license = "MIT/X11"
},
dependencies = {
"lua >= 5.1"
},
build = {
type = "builtin",
modules = {
chronos = "src/chronos.c",
}
}
}
do
local function writerockspec(file, rockspec, indent)
local comma = indent and "," or ""
indent = indent or 0
for k, v in pairs(rockspec) do
if type(v) == "table" then
file:write("\n")
file:write(string.rep("\t", indent) .. string.format("%s = {\n", k))
writerockspec(file, v, indent + 1)
file:write(string.rep("\t", indent) .. string.format("}%s\n", comma))
else
if(type(k) == "string") then
file:write(string.rep("\t", indent) .. string.format("%s = %q%s\n", k, v, comma))
elseif(type(k) == "number") then
file:write(string.rep("\t", indent) .. string.format("%q%s\n", v, comma))
else
file:write("rockspec can't contain key of type:" .. type(k))
end
end
end
end
local update_git
while update_git == nil do
print(string.format("Do 'git add . && commit -a && git tag v%s'?[yes/NO]", version))
update_git = io.read() == "yes"
end
local out = io.open(string.format("rockspecs/%s-%s.rockspec", rockspec.package, version ), "w")
writerockspec(out, rockspec)
out:flush()
if update_git then
os.execute(string.format('git add . && git commit -a && git tag v%s', version))
end
end
| mit |
aliafshar250/tele7 | plugins/ins.lua | 1 | 1211 | local Arian = 117625029
local function action_by_reply(extra, success, result)
local hash = 'rank:variables'
local text = ''
local value = redis:hget(hash, result.from.id)
if not value then
if result.from.id == tonumber(Arian) then
text = text..'این بابامه\n\n'
elseif is_admin2(result.from.id) then
text = text..'این ادمین رباته \n\n'
elseif is_owner2(result.from.id, result.to.id) then
text = text..'این مدیر کل گروهه \n\n'
elseif is_momod2(result.from.id, result.to.id) then
text = text..'این مدیر گروهه \n\n'
else
text = text..' این کاربره دیگه\n\n'
end
else
text = text..'این '..value..' هست \n\n'
end
send_msg(extra.receiver, text, ok_cb, true)
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local user = matches[1]
local text = ''
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {receiver=receiver})
else
return
end
end
return {
patterns = {
"in kie",
"این کیه",
"این کیه؟",
},
run = run
}
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c82052602.lua | 3 | 2398 | --ガガガバック
function c82052602.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCondition(c82052602.condition)
e1:SetTarget(c82052602.target)
e1:SetOperation(c82052602.activate)
c:RegisterEffect(e1)
if not c82052602.global_check then
c82052602.global_check=true
c82052602[0]=false
c82052602[1]=false
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_DESTROYED)
ge1:SetOperation(c82052602.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW)
ge2:SetOperation(c82052602.clear)
Duel.RegisterEffect(ge2,0)
end
end
function c82052602.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
while tc do
local pos=tc:GetPosition()
if tc:IsSetCard(0x54) and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE)
and tc:GetControler()==tc:GetPreviousControler() then
c82052602[tc:GetControler()]=true
end
tc=eg:GetNext()
end
end
function c82052602.clear(e,tp,eg,ep,ev,re,r,rp)
c82052602[0]=false
c82052602[1]=false
end
function c82052602.filter(c,id,e,tp)
return c:IsReason(REASON_BATTLE) and c:GetTurnID()==id and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c82052602.condition(e,tp,eg,ep,ev,re,r,rp)
return c82052602[tp] and Duel.GetFlagEffect(tp,82052602)==0
end
function c82052602.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c82052602.filter,tp,LOCATION_GRAVE,0,1,nil,Duel.GetTurnCount(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
Duel.RegisterFlagEffect(tp,82052602,RESET_PHASE+PHASE_END,0,1)
end
function c82052602.activate(e,tp,eg,ep,ev,re,r,rp)
local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft1==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c82052602.filter,tp,LOCATION_GRAVE,0,ft1,ft1,nil,Duel.GetTurnCount(),e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
Duel.BreakEffect()
Duel.Damage(tp,g:GetCount()*600,REASON_EFFECT)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c87043568.lua | 5 | 3017 | --アサルト・スピリッツ
function c87043568.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c87043568.target)
e1:SetOperation(c87043568.operation)
c:RegisterEffect(e1)
end
function c87043568.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c87043568.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) then return end
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
c:CancelToGrave()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(87043568,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(c87043568.atkcon)
e1:SetCost(c87043568.atkcost)
e1:SetOperation(c87043568.atkop)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c87043568.eqlimit)
e2:SetReset(RESET_EVENT+0x1fe0000)
e2:SetLabelObject(tc)
c:RegisterEffect(e2)
end
end
function c87043568.eqlimit(e,c)
return c:GetControler()==e:GetOwnerPlayer() and c==e:GetLabelObject()
end
function c87043568.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase()
return a==e:GetHandler():GetEquipTarget()
and ph==PHASE_DAMAGE and not Duel.IsDamageCalculated()
end
function c87043568.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAttackBelow(1000) and c:IsAbleToGraveAsCost()
end
function c87043568.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c87043568.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c87043568.cfilter,tp,LOCATION_HAND,0,1,1,nil)
e:SetLabel(g:GetFirst():GetAttack())
Duel.SendtoGrave(g,REASON_COST)
end
function c87043568.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
if c:IsRelateToEffect(e) and a:IsRelateToBattle() and a:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(e:GetLabel())
a:RegisterEffect(e1)
end
end
| gpl-2.0 |
adan830/UpAndAway | wicker/init/kernel_components/import_essentials.lua | 5 | 5618 | --[[
Copyright (C) 2013 simplex
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
return function()
local assert = assert
local error = assert( _G.error )
local type = assert( _G.type )
local pcall = assert( _G.pcall )
local function import_stdlib_extensions_into(t)
local loadfile = assert( t.loadfile )
function t.loadmodfile(fname)
assert( type(fname) == "string", "Non-string given as file path." )
return loadfile(MODROOT .. fname)
end
local loadmodfile = loadmodfile
function t.domodfile(fname)
return assert( loadmodfile(fname) )()
end
local domodfile = t.domodfile
--[[
-- Mimics Lua 5.2 behaviour, and extends next().
--]]
local getmetatable = assert( t.getmetatable )
local rawget = assert( t.rawget )
local oldnext = assert( t.next )
function t.next(u, k)
local m = getmetatable(u)
if m ~= nil then
local n = rawget(m, "__next")
if n ~= nil then
return n(u, k)
end
end
return oldnext(u, k)
end
local oldipairs = assert( t.ipairs )
function t.ipairs(u)
local m = getmetatable(u)
if m ~= nil then
local ip = rawget(m, "__ipairs")
if ip ~= nil then
return ip(u)
end
end
return oldipairs(u)
end
local oldpairs = assert( t.pairs )
function t.pairs(u)
local m = getmetatable(u)
if m ~= nil then
local p = rawget(m, "__pairs")
if p ~= nil then
return p(u)
end
end
return oldpairs(u)
end
end
local function import_stdlib_patches_into(t)
local function loadfile(fname)
assert( type(fname) == "string", "Non-string given as a file path." )
local status, f = pcall(_G.kleiloadlua, fname)
if not status or type(f) ~= "function" then
if f then
return nil, tostring(f)
else
return nil, ("Can't load " .. fname)
end
else
return f
end
end
t.loadfile = loadfile
t.dofile = function(fpath)
return assert( loadfile(fpath) )()
end
end
local function import_stdlib_into(t)
t.assert = assert( _G.assert )
-- t.collectgarbage = assert( _G.collectgarbage )
-- dofile() gets set up later
t.error = assert( _G.error )
t.getfenv = assert( _G.getfenv )
t.getmetatable = assert( _G.getmetatable )
t.ipairs = assert( _G.ipairs )
t.load = assert( _G.load )
-- loadfile() gets set up later
t.loadstring = assert( _G.loadstring )
t.module = assert( _G.module )
t.next = assert( _G.next )
t.pairs = assert( _G.pairs )
t.pcall = assert( _G.pcall )
t.print = assert( _G.print )
t.rawequal = assert( _G.rawequal )
t.rawget = assert( _G.rawget )
t.rawset = assert( _G.rawset )
t.require = assert( _G.require )
t.select = assert( _G.select )
t.setfenv = assert( _G.setfenv )
t.setmetatable = assert( _G.setmetatable )
t.tonumber = assert( _G.tonumber )
t.tostring = assert( _G.tostring )
t.type = assert( _G.type )
t.unpack = assert( _G.unpack )
t.xpcall = assert( _G.xpcall )
t.coroutine = assert( _G.coroutine )
t.debug = assert( _G.debug )
t.io = assert( _G.io )
t.math = assert( _G.math )
t.package = assert( _G.package )
t.string = assert( _G.string )
t.table = assert( _G.table )
t.os = {}
assert( _G.os )
for _, k in ipairs {
"clock",
"date",
"difftime",
"time",
} do
t.os[k] = assert( _G.os[k] )
end
t._G = _G
import_stdlib_patches_into(t)
end
-- Works even if this is called on worldgen, etc.
local function import_game_essentials_into(t)
--[[
-- These are loaded right away into the environment.
-- The main reason for NOT including something here
-- is if it doesn't exist during worldgen.
--]]
local mandatory_imports = {
"print",
"Class",
"Vector3",
"Point",
"TUNING",
"STRINGS",
"GROUND",
"distsq",
"Prefab",
}
--[[
-- These are loaded on the fly, IF they exist.
--]]
local optional_imports = {
"nolineprint",
"TheSim",
"WorldSim",
"TheFrontEnd",
"SaveIndex",
"SaveGameIndex",
"TheWorld",
"TheNet",
"LEVELTYPE",
"KEYS",
"LOCKS",
"EntityScript",
"CreateEntity",
"SpawnPrefab",
"DebugSpawn",
"PrefabExists",
"GetGroundTypeAtPosition",
"ACTIONS",
"Action",
"BufferedAction",
"Sleep",
"Yield",
}
local import_filter = {}
for _, k in ipairs(mandatory_imports) do
import_filter[k] = true
end
for _, k in ipairs(optional_imports) do
import_filter[k] = true
end
local raw_G = setmetatable({}, {
__index = function(_, k)
return rawget(_G, k)
end,
})
AttachMetaIndex(LazyCopier(raw_G, import_filter), t)
for _, k in ipairs(mandatory_imports) do
assert( rawget(_G, k) ~= nil, ("The mandatory import %q doesn't exist!"):format(k) )
assert( t[k] ~= nil )
end
if not VarExists("nolineprint") then
function _M.nolineprint(...)
return print(...)
end
end
t.GLOBAL = _G
end
function ImportEssentialsInto(t)
import_stdlib_into(t)
import_stdlib_extensions_into(t)
import_game_essentials_into(t)
end
AddVariableCleanup("ImportEssentialsInto")
end
| gpl-2.0 |
m-a-hicks/Simulacrum | Resources/Lua/ResourceTemplate.lua | 1 | 1452 | --==============================================================================
------------------------- Generic Resource Template ----------------------------
--==============================================================================
-- Clear and Initialise the resource (called at creation)
-- No return value
function clear(resource)
resource:getRoot():NodeName("ResourceTemplateTest")
end
-- RETURNS: true if the path is a valid resource of this type, false otherwise
function isValid(resource)
return true;
end
-- Load any data that is required for correct behaviour (e.g. meta-data)
-- No return value
function load(resource)
end
-- store any data that is required for correct behaviour (e.g. meta-data)
-- No return value
function store(resource)
end
-- refresh the state of the object, deep->bool (deep or shallow)
-- No return value
function refresh(resource, deep)
end
-- RETURNS: a string containing information about the path within this resource
function getInfo(resource, path)
return "This is a test piece of resource information."
end
-- RETURNS: a boolean expressing whether or not path contains an SSpace
function hasSSpace(resource, path)
return true
end
-- RETURNS: a boolean expressing whether the meta-data tree represents and arch
function hasArchive(resource)
return false
end
-- Loads the SSpace at Path into the target SSpace
-- No return value
function getSSpaceInto(resource, target, path)
end | lgpl-3.0 |
BenWhitehead/dcos | packages/adminrouter/extra/src/lib/cache.lua | 2 | 23286 | local cjson_safe = require "cjson.safe"
local shmlock = require "resty.lock"
local http = require "resty.http"
local resolver = require "resty.resolver"
local util = require "util"
-- In order to make caching code testable, these constants need to be
-- configurable/exposed through env vars.
--
-- Values assigned to these variable need to fufil following condition:
--
-- CACHE_FIRST_POLL_DELAY << CACHE_EXPIRATION < CACHE_POLL_PERIOD < CACHE_MAX_AGE_SOFT_LIMIT < CACHE_MAX_AGE_HARD_LIMIT
--
-- CACHE_BACKEND_REQUEST_TIMEOUT << CACHE_REFRESH_LOCK_TIMEOUT
--
-- Before changing CACHE_POLL_INTERVAL, please check the comment for resolver
-- statement configuration in includes/http/master.conf
--
-- All are in units of seconds. Below are the defaults:
local _CONFIG = {}
local env_vars = {CACHE_FIRST_POLL_DELAY = 2,
CACHE_POLL_PERIOD = 25,
CACHE_EXPIRATION = 20,
CACHE_MAX_AGE_SOFT_LIMIT = 75,
CACHE_MAX_AGE_HARD_LIMIT = 259200,
CACHE_BACKEND_REQUEST_TIMEOUT = 10,
CACHE_REFRESH_LOCK_TIMEOUT = 20,
}
for key, value in pairs(env_vars) do
-- yep, we are OK with key==nil, tonumber will just return nil
local env_var_val = tonumber(os.getenv(key))
if env_var_val == nil or env_var_val == value then
ngx.log(ngx.DEBUG, "Using default ".. key .. " value: `" .. value .. "` seconds")
_CONFIG[key] = value
else
ngx.log(ngx.NOTICE,
key .. " overridden by ENV to `" .. env_var_val .. "` seconds")
_CONFIG[key] = env_var_val
end
end
local function cache_data(key, value)
-- Store key/value pair to SHM cache (shared across workers).
-- Return true upon success, false otherwise.
-- Expected to run within lock context.
local cache = ngx.shared.cache
local success, err, forcible = cache:set(key, value)
if success then
return true
end
ngx.log(
ngx.ERR,
"Could not store " .. key .. " to state cache: " .. err
)
return false
end
local function request(url, accept_404_reply, auth_token)
local headers = {}
if auth_token ~= nil then
headers = {["Authorization"] = "token=" .. auth_token}
end
-- Use cosocket-based HTTP library, as ngx subrequests are not available
-- from within this code path (decoupled from nginx' request processing).
-- The timeout parameter is given in milliseconds. The `request_uri`
-- method takes care of parsing scheme, host, and port from the URL.
local httpc = http.new()
httpc:set_timeout(_CONFIG.CACHE_BACKEND_REQUEST_TIMEOUT * 1000)
local res, err = httpc:request_uri(url, {
method="GET",
headers=headers,
ssl_verify=true
})
if not res then
return nil, err
end
if res.status ~= 200 then
if accept_404_reply and res.status ~= 404 or not accept_404_reply then
return nil, "invalid response status: " .. res.status
end
end
ngx.log(
ngx.NOTICE,
"Request url: " .. url .. " " ..
"Response Body length: " .. string.len(res.body) .. " bytes."
)
return res, nil
end
local function is_ip_per_task(app)
return app["ipAddress"] ~= nil and app["ipAddress"] ~= cjson_safe.null
end
local function is_user_network(app)
local container = app["container"]
return container and container["type"] == "DOCKER" and container["docker"]["network"] == "USER"
end
local function fetch_and_store_marathon_apps(auth_token)
-- Access Marathon through localhost.
ngx.log(ngx.NOTICE, "Cache Marathon app state")
local appsRes, err = request(UPSTREAM_MARATHON .. "/v2/apps?embed=apps.tasks&label=DCOS_SERVICE_NAME",
false,
auth_token)
if err then
ngx.log(ngx.NOTICE, "Marathon app request failed: " .. err)
return
end
local apps, err = cjson_safe.decode(appsRes.body)
if not apps then
ngx.log(ngx.WARN, "Cannot decode Marathon apps JSON: " .. err)
return
end
local svcApps = {}
for _, app in ipairs(apps["apps"]) do
local appId = app["id"]
local labels = app["labels"]
if not labels then
ngx.log(ngx.NOTICE, "Labels not found in app '" .. appId .. "'")
goto continue
end
-- Service name should exist as we asked Marathon for it
local svcId = util.normalize_service_name(labels["DCOS_SERVICE_NAME"])
local scheme = labels["DCOS_SERVICE_SCHEME"]
if not scheme then
ngx.log(ngx.NOTICE, "Cannot find DCOS_SERVICE_SCHEME for app '" .. appId .. "'")
goto continue
end
local portIdx = labels["DCOS_SERVICE_PORT_INDEX"]
if not portIdx then
ngx.log(ngx.NOTICE, "Cannot find DCOS_SERVICE_PORT_INDEX for app '" .. appId .. "'")
goto continue
end
local portIdx = tonumber(portIdx)
if not portIdx then
ngx.log(ngx.NOTICE, "Cannot convert port to number for app '" .. appId .. "'")
goto continue
end
-- Lua arrays default starting index is 1 not the 0 of marathon
portIdx = portIdx + 1
local tasks = app["tasks"]
-- Process only tasks in TASK_RUNNING state.
-- From http://lua-users.org/wiki/TablesTutorial: "inside a pairs loop,
-- it's safe to reassign existing keys or remove them"
for i, t in ipairs(tasks) do
if t["state"] ~= "TASK_RUNNING" then
table.remove(tasks, i)
end
end
-- next() returns nil if table is empty.
local i, task = next(tasks)
if i == nil then
ngx.log(ngx.NOTICE, "No task in state TASK_RUNNING for app '" .. appId .. "'")
goto continue
end
ngx.log(
ngx.NOTICE,
"Reading state for appId '" .. appId .. "' from task with id '" .. task["id"] .. "'"
)
local host_or_ip = task["host"] --take host by default
if is_ip_per_task(app) then
ngx.log(ngx.NOTICE, "app '" .. appId .. "' is using ip-per-task")
-- override with the ip of the task
local task_ip_addresses = task["ipAddresses"]
if task_ip_addresses then
host_or_ip = task_ip_addresses[1]["ipAddress"]
else
ngx.log(ngx.NOTICE, "no ip address allocated yet for app '" .. appId .. "'")
goto continue
end
end
if not host_or_ip then
ngx.log(ngx.NOTICE, "Cannot find host or ip for app '" .. appId .. "'")
goto continue
end
local ports = task["ports"] --task host port mapping by default
if is_ip_per_task(app) then
ports = {}
if is_user_network(app) then
-- override with ports from the container's portMappings
local port_mappings = app["container"]["docker"]["portMappings"] or app["portDefinitions"] or {}
local port_attr = app["container"]["docker"]["portMappings"] and "containerPort" or "port"
for _, port_mapping in ipairs(port_mappings) do
table.insert(ports, port_mapping[port_attr])
end
else
--override with the discovery ports
local discovery_ports = app["ipAddress"]["discovery"]["ports"]
for _, discovery_port in ipairs(discovery_ports) do
table.insert(ports, discovery_port["number"])
end
end
end
if not ports then
ngx.log(ngx.NOTICE, "Cannot find ports for app '" .. appId .. "'")
goto continue
end
local port = ports[portIdx]
if not port then
ngx.log(ngx.NOTICE, "Cannot find port at Marathon port index '" .. (portIdx - 1) .. "' for app '" .. appId .. "'")
goto continue
end
local url = scheme .. "://" .. host_or_ip .. ":" .. port
svcApps[svcId] = {scheme=scheme, url=url}
::continue::
end
svcApps_json = cjson_safe.encode(svcApps)
ngx.log(ngx.DEBUG, "Storing Marathon apps data to SHM.")
if not cache_data("svcapps", svcApps_json) then
ngx.log(ngx.ERR, "Storing marathon apps cache failed")
return
end
ngx.update_time()
local time_now = ngx.now()
if cache_data("svcapps_last_refresh", time_now) then
ngx.log(ngx.INFO, "Marathon apps cache has been successfully updated")
end
return
end
local function fetch_and_store_marathon_leader(auth_token)
-- Fetch Marathon leader address. If successful, store to SHM cache.
-- Expected to run within lock context.
local mleaderRes, err = request(UPSTREAM_MARATHON .. "/v2/leader",
true,
auth_token)
if err then
ngx.log(ngx.WARN, "Marathon leader request failed: " .. err)
return
end
-- We need to translate 404 reply into a JSON that is easy to process for
-- endpoints:
-- https://mesosphere.github.io/marathon/docs/rest-api.html#get-v2-leader
local res_body
if mleaderRes.status == 404 then
-- Just a hack in order to avoid using gotos - create a substitute JSON
-- that can be parsed and processed by normal execution path and at the
-- same time passes the information of a missing Marathon leader.
ngx.log(ngx.NOTICE, "Using empty Marathon leader JSON")
res_body = '{"leader": "not elected:0"}'
else
res_body = mleaderRes.body
end
local mleader, err = cjson_safe.decode(res_body)
if not mleader then
ngx.log(ngx.WARN, "Cannot decode Marathon leader JSON: " .. err)
return
end
local split_mleader = mleader['leader']:split(":")
local parsed_mleader = {}
parsed_mleader["address"] = split_mleader[1]
parsed_mleader["port"] = split_mleader[2]
local mleader = cjson_safe.encode(parsed_mleader)
ngx.log(ngx.DEBUG, "Storing Marathon leader to SHM")
if not cache_data("marathonleader", mleader) then
ngx.log(ngx.ERR, "Storing Marathon leader cache failed")
return
end
ngx.update_time()
local time_now = ngx.now()
if cache_data("marathonleader_last_refresh", time_now) then
ngx.log(ngx.INFO, "Marathon leader cache has been successfully updated")
end
return
end
local function fetch_and_store_state_mesos(auth_token)
-- Fetch state JSON summary from Mesos. If successful, store to SHM cache.
-- Expected to run within lock context.
local response, err = request(UPSTREAM_MESOS .. "/master/state-summary",
false,
auth_token)
if err then
ngx.log(ngx.NOTICE, "Mesos state request failed: " .. err)
return
end
local raw_state_summary, err = cjson_safe.decode(response.body)
if not raw_state_summary then
ngx.log(ngx.WARN, "Cannot decode Mesos state-summary JSON: " .. err)
return
end
local parsed_state_summary = {}
parsed_state_summary['f_by_id'] = {}
parsed_state_summary['f_by_name'] = {}
parsed_state_summary['agent_pids'] = {}
for _, framework in ipairs(raw_state_summary["frameworks"]) do
local f_id = framework["id"]
local f_name = util.normalize_service_name(framework["name"])
parsed_state_summary['f_by_id'][f_id] = {}
parsed_state_summary['f_by_id'][f_id]['webui_url'] = framework["webui_url"]
parsed_state_summary['f_by_id'][f_id]['name'] = f_name
parsed_state_summary['f_by_name'][f_name] = {}
parsed_state_summary['f_by_name'][f_name]['webui_url'] = framework["webui_url"]
end
for _, agent in ipairs(raw_state_summary["slaves"]) do
a_id = agent["id"]
parsed_state_summary['agent_pids'][a_id] = agent["pid"]
end
local parsed_state_summary_json = cjson_safe.encode(parsed_state_summary)
ngx.log(ngx.DEBUG, "Storing parsed Mesos state to SHM.")
if not cache_data("mesosstate", parsed_state_summary_json) then
ngx.log(ngx.WARN, "Storing parsed Mesos state to cache failed")
return
end
ngx.update_time()
local time_now = ngx.now()
if cache_data("mesosstate_last_refresh", time_now) then
ngx.log(ngx.INFO, "Mesos state cache has been successfully updated")
end
return
end
local function fetch_and_store_mesos_leader_state()
-- Lua forbids jumping over local variables definition, hence we define all
-- of them here.
local res_body, r, err, answers
if HOST_IP == 'unknown' then
ngx.log(ngx.ERR,
"Local Mesos Master IP address is unknown, cache entry is unusable")
res_body = '{"is_local": "unknown", "leader_ip": null}'
goto store_cache
end
-- We want to use Navstar's dual-dispatch approach and get the response
-- as fast as possible from any operational MesosDNS. If we set it to local
-- instance, its failure will break this part of the cache as well.
--
-- As for the DNS TTL - we're on purpose ignoring it and going with own
-- refresh cycle period. Assuming that Navstar and MesosDNS do not do
-- caching on their own, we just treat DNS as an interface to obtain
-- current mesos leader data. How long we cache it is just an internal
-- implementation detail of AR.
--
-- Also, see https://github.com/openresty/lua-resty-dns#limitations
r, err = resolver:new{
nameservers = {{"198.51.100.1", 53},
{"198.51.100.2", 53},
{"198.51.100.3", 53}},
retrans = 3, -- retransmissions on receive timeout
timeout = 2000, -- msec
}
if not r then
ngx.log(ngx.ERR, "Failed to instantiate the resolver: " .. err)
return
end
answers, err = r:query("leader.mesos")
if not answers then
ngx.log(ngx.ERR, "Failed to query the DNS server: " .. err)
return
end
if answers.errcode then
ngx.log(ngx.ERR,
"DNS server returned error code: " .. answers.errcode .. ": " .. answers.errstr)
return
end
if util.table_len(answers) == 0 then
ngx.log(ngx.ERR,
"DNS server did not return anything for leader.mesos")
return
end
-- Yes, we are assuming that leader.mesos will always be just one A entry.
-- AAAA support is a different thing...
if answers[1].address == HOST_IP then
res_body = '{"is_local": "yes", "leader_ip": "'.. HOST_IP ..'"}'
ngx.log(ngx.INFO, "Mesos Leader is local")
else
res_body = '{"is_local": "no", "leader_ip": "'.. answers[1].address ..'"}'
ngx.log(ngx.INFO, "Mesos Leader is non-local: `" .. answers[1].address .. "`")
end
::store_cache::
if not cache_data("mesos_leader", res_body) then
ngx.log(ngx.ERR, "Storing `Mesos Leader` state cache failed")
return
end
ngx.update_time()
local time_now = ngx.now()
if cache_data("mesos_leader_last_refresh", time_now) then
ngx.log(ngx.INFO, "`Mesos Leader` state cache has been successfully updated")
end
return
end
local function refresh_needed(ts_name)
-- ts_name (str): name of the '*_last_refresh' timestamp to check
local cache = ngx.shared.cache
local last_fetch_time = cache:get(ts_name)
-- Handle the special case of first invocation.
if not last_fetch_time then
ngx.log(ngx.INFO, "Cache `".. ts_name .. "` empty. Fetching.")
return true
end
ngx.update_time()
local cache_age = ngx.now() - last_fetch_time
if cache_age > _CONFIG.CACHE_EXPIRATION then
ngx.log(ngx.INFO, "Cache `".. ts_name .. "` expired. Refresh.")
return true
end
ngx.log(ngx.DEBUG, "Cache `".. ts_name .. "` populated and fresh. NOOP.")
return false
end
local function refresh_cache(from_timer, auth_token)
-- Refresh cache in case when it expired or has not been created yet.
-- Use SHM-based lock for synchronizing coroutines across worker processes.
--
-- This function can be invoked via two mechanisms:
--
-- * Via ngx.timer (in a coroutine), which is triggered
-- periodically in all worker processes for performing an
-- out-of-band cache refresh (this is the usual mode of operation).
-- In that case, perform cache invalidation only if no other timer
-- instance currently does so (abort if lock cannot immediately be
-- acquired).
--
-- * During HTTP request processing, when cache content is
-- required for answering the request but the cache was not
-- populated yet (i.e. usually early after nginx startup).
-- In that case, return from this function only after the cache
-- has been populated (block on lock acquisition).
--
-- Args:
-- from_timer: set to true if invoked from a timer
-- Acquire lock.
local lock
-- In order to avoid deadlocks, we are relying on `exptime` param of
-- resty.lock (https://github.com/openresty/lua-resty-lock#new)
--
-- It's value is maximum time it may take to fetch data from all the
-- backends (ATM 2xMarathon + Mesos) plus an arbitrary two seconds period
-- just to be on the safe side.
local lock_ttl = 3 * (_CONFIG.CACHE_BACKEND_REQUEST_TIMEOUT + 2)
if from_timer then
ngx.log(ngx.INFO, "Executing cache refresh triggered by timer")
-- Fail immediately if another worker currently holds
-- the lock, because a single timer-based update at any
-- given time suffices.
lock = shmlock:new("shmlocks", {timeout=0, exptime=lock_ttl})
local elapsed, err = lock:lock("cache")
if elapsed == nil then
ngx.log(ngx.INFO, "Timer-based update is in progress. NOOP.")
return
end
else
ngx.log(ngx.INFO, "Executing cache refresh triggered by request")
-- Cache content is required for current request
-- processing. Wait for lock acquisition, for at
-- most 20 seconds.
lock = shmlock:new("shmlocks", {timeout=_CONFIG.CACHE_REFRESH_LOCK_TIMEOUT,
exptime=lock_ttl })
local elapsed, err = lock:lock("cache")
if elapsed == nil then
ngx.log(ngx.ERR, "Could not acquire lock: " .. err)
-- Leave early (did not make sure that cache is populated).
return
end
end
if refresh_needed("mesosstate_last_refresh") then
fetch_and_store_state_mesos(auth_token)
end
if refresh_needed("svcapps_last_refresh") then
fetch_and_store_marathon_apps(auth_token)
end
if refresh_needed("marathonleader_last_refresh") then
fetch_and_store_marathon_leader(auth_token)
end
if refresh_needed("mesos_leader_last_refresh") then
fetch_and_store_mesos_leader_state()
end
local ok, err = lock:unlock()
if not ok then
-- If this fails, an unlock happens automatically via `exptime` lock
-- param described earlier.
ngx.log(ngx.ERR, "Failed to unlock cache shmlock: " .. err)
end
end
local function periodically_refresh_cache(auth_token)
-- This function is invoked from within init_worker_by_lua code.
-- ngx.timer.at() can be called here, whereas most of the other ngx.*
-- API is not available.
timerhandler = function(premature)
-- Handler for recursive timer invocation.
-- Within a timer callback, plenty of the ngx.* API is available,
-- with the exception of e.g. subrequests. As ngx.sleep is also not
-- available in the current context, the recommended approach of
-- implementing periodic tasks is via recursively defined timers.
-- Premature timer execution: worker process tries to shut down.
if premature then
return
end
-- Invoke timer business logic.
refresh_cache(true, auth_token)
-- Register new timer.
local ok, err = ngx.timer.at(_CONFIG.CACHE_POLL_PERIOD, timerhandler)
if not ok then
ngx.log(ngx.ERR, "Failed to create timer: " .. err)
else
ngx.log(ngx.INFO, "Created recursive timer for cache updating.")
end
end
-- Trigger initial timer, about CACHE_FIRST_POLL_DELAY seconds after
-- Nginx startup.
local ok, err = ngx.timer.at(_CONFIG.CACHE_FIRST_POLL_DELAY, timerhandler)
if not ok then
ngx.log(ngx.ERR, "Failed to create timer: " .. err)
return
else
ngx.log(ngx.INFO, "Created initial recursive timer for cache updating.")
end
end
local function get_cache_entry(name, auth_token)
local cache = ngx.shared.cache
local name_last_refresh = name .. "_last_refresh"
-- Handle the special case of very early request - before the first
-- timer-based cache refresh
local entry_last_refresh = cache:get(name_last_refresh)
if entry_last_refresh == nil then
refresh_cache(false, auth_token)
entry_last_refresh = cache:get(name .. "_last_refresh")
if entry_last_refresh == nil then
-- Something is really broken, abort!
ngx.log(ngx.ERR, "Could not retrieve last refresh time for `" .. name .. "` cache entry")
return nil
end
end
-- Check the clock
ngx.update_time()
local cache_age = ngx.now() - entry_last_refresh
-- Cache is too old, we can't use it:
if cache_age > _CONFIG.CACHE_MAX_AGE_HARD_LIMIT then
ngx.log(ngx.ERR, "Cache entry `" .. name .. "` is too old, aborting request")
return nil
end
-- Cache is stale, but still usable:
if cache_age > _CONFIG.CACHE_MAX_AGE_SOFT_LIMIT then
ngx.log(ngx.NOTICE, "Cache entry `" .. name .. "` is stale")
end
local entry_json = cache:get(name)
if entry_json == nil then
ngx.log(ngx.ERR, "Could not retrieve `" .. name .. "` cache entry from SHM")
return nil
end
local entry, err = cjson_safe.decode(entry_json)
if entry == nil then
ngx.log(ngx.ERR, "Cannot decode JSON for entry `" .. entry_json .. "`: " .. err)
return nil
end
return entry
end
-- Expose Admin Router cache interface
local _M = {}
function _M.init(auth_token)
-- At some point auth_token passing will be refactored out in
-- favour of service accounts support.
local res = {}
if auth_token ~= nil then
-- auth_token variable is needed by a few functions which are
-- nested inside top-level ones. We can either define all the functions
-- inside the same lexical block, or we pass it around. Passing it
-- around seems cleaner.
res.get_cache_entry = function (name)
return get_cache_entry(name, auth_token)
end
res.periodically_refresh_cache = function()
return periodically_refresh_cache(auth_token)
end
else
res.get_cache_entry = get_cache_entry
res.periodically_refresh_cache = periodically_refresh_cache
end
return res
end
return _M
| apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c67616300.lua | 3 | 3631 | --チキンレース
function c67616300.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EFFECT_CHANGE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCondition(c67616300.damcon1)
e2:SetValue(0)
c:RegisterEffect(e2)
local e7=e2:Clone()
e7:SetCode(EFFECT_NO_EFFECT_DAMAGE)
c:RegisterEffect(e7)
local e3=e2:Clone()
e3:SetTargetRange(0,1)
e3:SetCondition(c67616300.damcon2)
c:RegisterEffect(e3)
local e8=e3:Clone()
e8:SetCode(EFFECT_NO_EFFECT_DAMAGE)
c:RegisterEffect(e8)
--draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(67616300,0))
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
e4:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e4:SetCost(c67616300.effcost)
e4:SetTarget(c67616300.drtg)
e4:SetOperation(c67616300.drop)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(67616300,1))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_FZONE)
e5:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e5:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e5:SetCost(c67616300.effcost)
e5:SetTarget(c67616300.destg)
e5:SetOperation(c67616300.desop)
c:RegisterEffect(e5)
--recover
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(67616300,2))
e6:SetCategory(CATEGORY_RECOVER)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_FZONE)
e6:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
e6:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e6:SetCost(c67616300.effcost)
e6:SetTarget(c67616300.rectg)
e6:SetOperation(c67616300.recop)
c:RegisterEffect(e6)
end
function c67616300.damcon1(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function c67616300.damcon2(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(1-tp)<Duel.GetLP(tp)
end
function c67616300.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c67616300.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetChainLimit(aux.FALSE)
end
function c67616300.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function c67616300.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDestructable() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetChainLimit(aux.FALSE)
end
function c67616300.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c67616300.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
Duel.SetChainLimit(aux.FALSE)
end
function c67616300.recop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
| gpl-2.0 |
adan830/UpAndAway | code/brains/rambrain.lua | 2 | 2889 | BindGlobal()
local CFG = TheMod:GetConfig()
require "behaviours/wander"
require "behaviours/runaway"
require "behaviours/doaction"
require "behaviours/panic"
require "behaviours/chaseandram"
require "behaviours/chaseandattack"
local RamBrain = Class(Brain, function(self, inst)
Brain._ctor(self, inst)
end)
local function GoHomeAction(inst)
if inst.components.homeseeker and
inst.components.homeseeker.home and
inst.components.homeseeker.home:IsValid() and
inst.sg:HasStateTag("trapped") == false then
return BufferedAction(inst, inst.components.homeseeker.home, ACTIONS.GOHOME)
end
end
local function GetFaceTargetFn(inst)
local homePos = inst.components.knownlocations:GetLocation("home")
local myPos = Vector3(inst.Transform:GetWorldPosition() )
if (homePos and distsq(homePos, myPos) > 40*40) then
return
end
local target = GetClosestInstWithTag("player", inst, CFG.RAM.START_FACE_DIST)
if target and not target:HasTag("notarget") then
return target
end
end
local function KeepFaceTargetFn(inst, target)
local homePos = inst.components.knownlocations:GetLocation("home")
local myPos = Vector3(inst.Transform:GetWorldPosition() )
if (homePos and distsq(homePos, myPos) > 40*40) then
return false
end
return inst:GetDistanceSqToInst(target) <= CFG.RAM.KEEP_FACE_DIST*CFG.RAM.KEEP_FACE_DIST and not target:HasTag("notarget")
end
local function EatFoodAction(inst)
local target = FindEntity(inst, CFG.RAM.SEE_BAIT_DIST, function(item) return inst.components.eater:CanEat(item) and item.components.bait and not item:HasTag("planted") and not (item.components.inventoryitem and item.components.inventoryitem:IsHeld()) end)
if target then
local act = BufferedAction(inst, target, ACTIONS.EAT)
act.validfn = function() return not (target.components.inventoryitem and target.components.inventoryitem:IsHeld()) end
return act
end
end
function RamBrain:OnStart()
local clock = GetPseudoClock()
local root = PriorityNode(
{
WhileNode( function() return self.inst.components.combat.target == nil end,
"RamAttack",
ChaseAndRam(self.inst, CFG.RAM.MAX_CHASE_TIME, CFG.RAM.CHASE_GIVEUP_DIST, CFG.RAM.MAX_CHARGE_DIST) ),
WhileNode( function() return self.inst.components.health.takingfiredamage end, "OnFire", Panic(self.inst)),
ChaseAndAttack(self.inst, CFG.RAM.MAX_CHASE_TIME, CFG.RAM.MAX_CHASE_DIST),
IfNode( function() return self.inst.components.combat.target ~= nil end, "hastarget", AttackWall(self.inst)),
DoAction(self.inst, EatFoodAction),
Wander(self.inst, function() return self.inst.components.knownlocations:GetLocation("home") end, CFG.RAM.MAX_WANDER_DIST)
}, .25)
self.bt = BT(self.inst, root)
end
return RamBrain
| gpl-2.0 |
Arashbrsh/kings-BOT | plugins/anti-spam8.lua | 13 | 2433 | local NUM_MSG_MAX = 8 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 8
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Spam Limit Is now 8'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Spam limit is Not 8 now'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is Spaming I Will Fuck He/She'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- kick user
-- TODO: Check on this plugin kicks
local bhash = 'kicked:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood8 (enable)$',
'^!antiflood8 (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
WAKAMAZU/sile_fe | packages/features.lua | 3 | 5434 | local opentype = { -- Mapping of opentype features to friendly names
Ligatures = {
Required = "rlig", Common = "liga", Contextual = "clig",
Rare = "dlig", Discretionary = "dlig", Historic = "hlig"
},
Fractions = { On = "frac", Alternate = "afrc" },
StylisticSet = function(i) return string.format("ss%02i", tonumber(i)) end,
Letters = {
Uppercase = "case", SmallCaps = "smcp", PetiteCaps = "pcap",
UppercaseSmallCaps = "c2sc", UppercasePetiteCaps = "c2pc",
Unicase = "unic"
},
Numbers = {
Uppercase = "lnum", Lining = "lnum", LowerCase = "onum", OldStyle = "onum",
Proportional = "pnum", monospaced = "tnum", SlashedZero = "zero", Arabic = "anum"
},
Contextuals = {
Swash = "cswh", Alternate = "calt", WordInitial = "init", WordFinal = "fina",
LineFinal = "falt", Inner = "medi"
},
VerticalPosition = {
Superior = "sups", Inferior = "subs", Numerator = "numr", Denominator = "dnom",
ScientificInferior = "sinf", Ordinal = "ordn"
},
-- XXX character variant
Style = {
Alternate = "salt", Italic= "ital",
Ruby= "ruby", Swash= "swsh", Historic= "hist", TitlingCaps= "titl",
HorizontalKana= "hkna", VerticalKana= "vkna"
},
Diacritics = {MarkToBase = "mark", MarkToMark = "mkmk", AboveBase = "abvm", BelowBase = "blwm" },
Kerning = { Uppercase = "cpsp", On = "kern" },
CJKShape = {
Traditional = "trad", Simplified = "smpl", JIS1978 = "jp78",
JIS1983 = "jp83", JIS1990 = "jp90", Expert = "expt", NLC = "nlck",
},
CharacterWidth = {
Proportional = "pwid", Full = "fwid", Half = "hwid", Third = "twid",
Quarter = "qwid", AlternateProportional = "palt", AlternateHalf = "halt",
},
}
-- Parser for feature strings
local lpeg = require("lpeg")
local featurename = lpeg.C((1-lpeg.S(",;:="))^1)
local value = lpeg.C(SILE.parserBits.number.integer)
local tag = lpeg.C(lpeg.S("+-")) * featurename * (lpeg.P("=") * value)^0 * lpeg.S(",;:")^-1 / function(pn,key,value) return key, { posneg = pn, value = value} end
local featurestring = lpeg.Cf(lpeg.Ct("") * tag^0, rawset)
local featurestring2table = function(s)
return featurestring:match(s) or SU.error("Unparsable Opentype feature string '"..s.."'")
end
local table2featurestring = function(t)
local t2 = {}
for k,v in pairs(t) do t2[#t2+1] = v.posneg..k..(v.value and "="..v.value or "") end
return table.concat(t2, ";")
end
SILE.registerCommand("add-font-feature", function(o,c)
local t = featurestring2table(SILE.settings.get("font.features"))
for k,v in pairs(o) do
if not opentype[k] then SU.warn("Unknown Opentype feature "..k)
else
local posneg = "+"
v = v:gsub("^No", function() posneg= "-"; return "" end)
local res
if type(opentype[k]) == "function" then res = opentype[k](v) else res = opentype[k][v] end
if not res then SU.error("Bad OpenType value "..v.." for feature "..k) end
if type(res) == "string" then
t[res] = {posneg = posneg}
else
t[res.key] = { posneg = posneg, value = res.value}
end
end
end
SILE.settings.set("font.features", table2featurestring(t))
end)
SILE.registerCommand("remove-font-feature", function(o,c)
local t = featurestring2table(SILE.settings.get("font.features"))
for k,v in pairs(o) do
if not opentype[k] then SU.warn("Unknown Opentype feature "..k)
else
v = v:gsub("^No", "")
local res
if type(opentype[k]) == "function" then res = opentype[k](v) else res = opentype[k][v] end
if not res then SU.error("Bad OpenType value "..v.." for feature "..k) end
if type(res) == "string" then t[res] = nil else t[res.key] = nil end
end
end
SILE.settings.set("font.features", table2featurestring(t))
end)
return { documentation = [[\begin{document}
As mentioned in Chapter 3, SILE automatically applies ligatures defined by the fonts
that you use. These ligatures are defined by tables of \em{features} within
the font file. As well as ligatures (multiple glyphs displayed as a single glyph),
the features tables also declare other glyph substitutions.
The \code{features} package provides an interface to selecting the features that you
want SILE to apply to a font. The features available will be specific to the font file;
some fonts come with documentation explaining their supported features. Discussion
of OpenType features is beyond the scope of this manual.
These features can be turned on and off by passing ‘raw’ feature names to the
\code{\\font} command like so:
\begin{verbatim}
\line
\\font[features="+dlig,+hlig"]{...} \% turn on discretionary and historic ligatures
\line
\end{verbatim}
However, this is unwieldy and requires memorizing the feature codes. \code{features}
provides two commands, \code{\\add-font-feature} and \code{\\remove-font-feature},
which make it easier to access OpenType features. The interface is patterned on the
TeX package \code{fontspec}; for full documentation of the OpenType features supported,
see the documentation for that package.\footnote{\code{http://texdoc.net/texmf-dist/doc/latex/fontspec/fontspec.pdf}}
Here is how you would turn on discretionary and historic ligatures with the \code{features}
package:
\begin{verbatim}
\line
\\add-font-feature[Ligatures=Rare]\\add-font-feature[Ligatures=Discretionary]
...
\\remove-font-feature[Ligatures=Rare]\\remove-font-feature[Ligatures=Discretionary]
\line
\end{verbatim}
\end{document}]] }
| mit |
anshkumar/yugioh-glaze | assets/script/c2732323.lua | 3 | 1301 | --デコイドラゴン
function c2732323.initial_effect(c)
--change battle target
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(2732323,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c2732323.sptg)
e1:SetOperation(c2732323.spop)
c:RegisterEffect(e1)
end
function c2732323.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c2732323.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c2732323.spfilter(chkc,e,tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c2732323.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,g:GetCount(),0,0)
end
function c2732323.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
local a=Duel.GetAttacker()
if a:IsAttackable() and not a:IsImmuneToEffect(e) then
Duel.CalculateDamage(a,tc)
end
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c47017574.lua | 3 | 2957 | --CNo.92 偽骸虚龍 Heart-eartH Chaos Dragon
function c47017574.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,10,4)
c:EnableReviveLimit()
--battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(47017574,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(c47017574.reccon)
e2:SetTarget(c47017574.rectg)
e2:SetOperation(c47017574.recop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(47017574,1))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(c47017574.discon)
e3:SetCost(c47017574.discost)
e3:SetTarget(c47017574.distg)
e3:SetOperation(c47017574.disop)
c:RegisterEffect(e3)
end
c47017574.xyz_number=92
function c47017574.reccon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and eg:GetFirst():IsControler(tp)
end
function c47017574.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
end
function c47017574.recop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function c47017574.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,97403510)
end
function c47017574.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c47017574.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.disfilter1,tp,0,LOCATION_ONFIELD,1,nil) end
end
function c47017574.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(aux.disfilter1,tp,0,LOCATION_ONFIELD,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
tc=g:GetNext()
end
end
| gpl-2.0 |
zvinlong/google-diff-match-patch | lua/diff_match_patch.lua | 265 | 73869 | --[[
* Diff Match and Patch
*
* Copyright 2006 Google Inc.
* http://code.google.com/p/google-diff-match-patch/
*
* Based on the JavaScript implementation by Neil Fraser.
* Ported to Lua by Duncan Cross.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
--]]
--[[
-- Lua 5.1 and earlier requires the external BitOp library.
-- This library is built-in from Lua 5.2 and later as 'bit32'.
require 'bit' -- <http://bitop.luajit.org/>
local band, bor, lshift
= bit.band, bit.bor, bit.lshift
--]]
local band, bor, lshift
= bit32.band, bit32.bor, bit32.lshift
local type, setmetatable, ipairs, select
= type, setmetatable, ipairs, select
local unpack, tonumber, error
= unpack, tonumber, error
local strsub, strbyte, strchar, gmatch, gsub
= string.sub, string.byte, string.char, string.gmatch, string.gsub
local strmatch, strfind, strformat
= string.match, string.find, string.format
local tinsert, tremove, tconcat
= table.insert, table.remove, table.concat
local max, min, floor, ceil, abs
= math.max, math.min, math.floor, math.ceil, math.abs
local clock = os.clock
-- Utility functions.
local percentEncode_pattern = '[^A-Za-z0-9%-=;\',./~!@#$%&*%(%)_%+ %?]'
local function percentEncode_replace(v)
return strformat('%%%02X', strbyte(v))
end
local function tsplice(t, idx, deletions, ...)
local insertions = select('#', ...)
for i = 1, deletions do
tremove(t, idx)
end
for i = insertions, 1, -1 do
-- do not remove parentheses around select
tinsert(t, idx, (select(i, ...)))
end
end
local function strelement(str, i)
return strsub(str, i, i)
end
local function indexOf(a, b, start)
if (#b == 0) then
return nil
end
return strfind(a, b, start, true)
end
local htmlEncode_pattern = '[&<>\n]'
local htmlEncode_replace = {
['&'] = '&', ['<'] = '<', ['>'] = '>', ['\n'] = '¶<br>'
}
-- Public API Functions
-- (Exported at the end of the script)
local diff_main,
diff_cleanupSemantic,
diff_cleanupEfficiency,
diff_levenshtein,
diff_prettyHtml
local match_main
local patch_make,
patch_toText,
patch_fromText,
patch_apply
--[[
* The data structure representing a diff is an array of tuples:
* {{DIFF_DELETE, 'Hello'}, {DIFF_INSERT, 'Goodbye'}, {DIFF_EQUAL, ' world.'}}
* which means: delete 'Hello', add 'Goodbye' and keep ' world.'
--]]
local DIFF_DELETE = -1
local DIFF_INSERT = 1
local DIFF_EQUAL = 0
-- Number of seconds to map a diff before giving up (0 for infinity).
local Diff_Timeout = 1.0
-- Cost of an empty edit operation in terms of edit characters.
local Diff_EditCost = 4
-- At what point is no match declared (0.0 = perfection, 1.0 = very loose).
local Match_Threshold = 0.5
-- How far to search for a match (0 = exact location, 1000+ = broad match).
-- A match this many characters away from the expected location will add
-- 1.0 to the score (0.0 is a perfect match).
local Match_Distance = 1000
-- When deleting a large block of text (over ~64 characters), how close do
-- the contents have to be to match the expected contents. (0.0 = perfection,
-- 1.0 = very loose). Note that Match_Threshold controls how closely the
-- end points of a delete need to match.
local Patch_DeleteThreshold = 0.5
-- Chunk size for context length.
local Patch_Margin = 4
-- The number of bits in an int.
local Match_MaxBits = 32
function settings(new)
if new then
Diff_Timeout = new.Diff_Timeout or Diff_Timeout
Diff_EditCost = new.Diff_EditCost or Diff_EditCost
Match_Threshold = new.Match_Threshold or Match_Threshold
Match_Distance = new.Match_Distance or Match_Distance
Patch_DeleteThreshold = new.Patch_DeleteThreshold or Patch_DeleteThreshold
Patch_Margin = new.Patch_Margin or Patch_Margin
Match_MaxBits = new.Match_MaxBits or Match_MaxBits
else
return {
Diff_Timeout = Diff_Timeout;
Diff_EditCost = Diff_EditCost;
Match_Threshold = Match_Threshold;
Match_Distance = Match_Distance;
Patch_DeleteThreshold = Patch_DeleteThreshold;
Patch_Margin = Patch_Margin;
Match_MaxBits = Match_MaxBits;
}
end
end
-- ---------------------------------------------------------------------------
-- DIFF API
-- ---------------------------------------------------------------------------
-- The private diff functions
local _diff_compute,
_diff_bisect,
_diff_halfMatchI,
_diff_halfMatch,
_diff_cleanupSemanticScore,
_diff_cleanupSemanticLossless,
_diff_cleanupMerge,
_diff_commonPrefix,
_diff_commonSuffix,
_diff_commonOverlap,
_diff_xIndex,
_diff_text1,
_diff_text2,
_diff_toDelta,
_diff_fromDelta
--[[
* Find the differences between two texts. Simplifies the problem by stripping
* any common prefix or suffix off the texts before diffing.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {boolean} opt_checklines Has no effect in Lua.
* @param {number} opt_deadline Optional time when the diff should be complete
* by. Used internally for recursive calls. Users should set DiffTimeout
* instead.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
--]]
function diff_main(text1, text2, opt_checklines, opt_deadline)
-- Set a deadline by which time the diff must be complete.
if opt_deadline == nil then
if Diff_Timeout <= 0 then
opt_deadline = 2 ^ 31
else
opt_deadline = clock() + Diff_Timeout
end
end
local deadline = opt_deadline
-- Check for null inputs.
if text1 == nil or text1 == nil then
error('Null inputs. (diff_main)')
end
-- Check for equality (speedup).
if text1 == text2 then
if #text1 > 0 then
return {{DIFF_EQUAL, text1}}
end
return {}
end
-- LUANOTE: Due to the lack of Unicode support, Lua is incapable of
-- implementing the line-mode speedup.
local checklines = false
-- Trim off common prefix (speedup).
local commonlength = _diff_commonPrefix(text1, text2)
local commonprefix
if commonlength > 0 then
commonprefix = strsub(text1, 1, commonlength)
text1 = strsub(text1, commonlength + 1)
text2 = strsub(text2, commonlength + 1)
end
-- Trim off common suffix (speedup).
commonlength = _diff_commonSuffix(text1, text2)
local commonsuffix
if commonlength > 0 then
commonsuffix = strsub(text1, -commonlength)
text1 = strsub(text1, 1, -commonlength - 1)
text2 = strsub(text2, 1, -commonlength - 1)
end
-- Compute the diff on the middle block.
local diffs = _diff_compute(text1, text2, checklines, deadline)
-- Restore the prefix and suffix.
if commonprefix then
tinsert(diffs, 1, {DIFF_EQUAL, commonprefix})
end
if commonsuffix then
diffs[#diffs + 1] = {DIFF_EQUAL, commonsuffix}
end
_diff_cleanupMerge(diffs)
return diffs
end
--[[
* Reduce the number of edits by eliminating semantically trivial equalities.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function diff_cleanupSemantic(diffs)
local changes = false
local equalities = {} -- Stack of indices where equalities are found.
local equalitiesLength = 0 -- Keeping our own length var is faster.
local lastequality = nil
-- Always equal to diffs[equalities[equalitiesLength]][2]
local pointer = 1 -- Index of current position.
-- Number of characters that changed prior to the equality.
local length_insertions1 = 0
local length_deletions1 = 0
-- Number of characters that changed after the equality.
local length_insertions2 = 0
local length_deletions2 = 0
while diffs[pointer] do
if diffs[pointer][1] == DIFF_EQUAL then -- Equality found.
equalitiesLength = equalitiesLength + 1
equalities[equalitiesLength] = pointer
length_insertions1 = length_insertions2
length_deletions1 = length_deletions2
length_insertions2 = 0
length_deletions2 = 0
lastequality = diffs[pointer][2]
else -- An insertion or deletion.
if diffs[pointer][1] == DIFF_INSERT then
length_insertions2 = length_insertions2 + #(diffs[pointer][2])
else
length_deletions2 = length_deletions2 + #(diffs[pointer][2])
end
-- Eliminate an equality that is smaller or equal to the edits on both
-- sides of it.
if lastequality
and (#lastequality <= max(length_insertions1, length_deletions1))
and (#lastequality <= max(length_insertions2, length_deletions2)) then
-- Duplicate record.
tinsert(diffs, equalities[equalitiesLength],
{DIFF_DELETE, lastequality})
-- Change second copy to insert.
diffs[equalities[equalitiesLength] + 1][1] = DIFF_INSERT
-- Throw away the equality we just deleted.
equalitiesLength = equalitiesLength - 1
-- Throw away the previous equality (it needs to be reevaluated).
equalitiesLength = equalitiesLength - 1
pointer = (equalitiesLength > 0) and equalities[equalitiesLength] or 0
length_insertions1, length_deletions1 = 0, 0 -- Reset the counters.
length_insertions2, length_deletions2 = 0, 0
lastequality = nil
changes = true
end
end
pointer = pointer + 1
end
-- Normalize the diff.
if changes then
_diff_cleanupMerge(diffs)
end
_diff_cleanupSemanticLossless(diffs)
-- Find any overlaps between deletions and insertions.
-- e.g: <del>abcxxx</del><ins>xxxdef</ins>
-- -> <del>abc</del>xxx<ins>def</ins>
-- e.g: <del>xxxabc</del><ins>defxxx</ins>
-- -> <ins>def</ins>xxx<del>abc</del>
-- Only extract an overlap if it is as big as the edit ahead or behind it.
pointer = 2
while diffs[pointer] do
if (diffs[pointer - 1][1] == DIFF_DELETE and
diffs[pointer][1] == DIFF_INSERT) then
local deletion = diffs[pointer - 1][2]
local insertion = diffs[pointer][2]
local overlap_length1 = _diff_commonOverlap(deletion, insertion)
local overlap_length2 = _diff_commonOverlap(insertion, deletion)
if (overlap_length1 >= overlap_length2) then
if (overlap_length1 >= #deletion / 2 or
overlap_length1 >= #insertion / 2) then
-- Overlap found. Insert an equality and trim the surrounding edits.
tinsert(diffs, pointer,
{DIFF_EQUAL, strsub(insertion, 1, overlap_length1)})
diffs[pointer - 1][2] =
strsub(deletion, 1, #deletion - overlap_length1)
diffs[pointer + 1][2] = strsub(insertion, overlap_length1 + 1)
pointer = pointer + 1
end
else
if (overlap_length2 >= #deletion / 2 or
overlap_length2 >= #insertion / 2) then
-- Reverse overlap found.
-- Insert an equality and swap and trim the surrounding edits.
tinsert(diffs, pointer,
{DIFF_EQUAL, strsub(deletion, 1, overlap_length2)})
diffs[pointer - 1] = {DIFF_INSERT,
strsub(insertion, 1, #insertion - overlap_length2)}
diffs[pointer + 1] = {DIFF_DELETE,
strsub(deletion, overlap_length2 + 1)}
pointer = pointer + 1
end
end
pointer = pointer + 1
end
pointer = pointer + 1
end
end
--[[
* Reduce the number of edits by eliminating operationally trivial equalities.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function diff_cleanupEfficiency(diffs)
local changes = false
-- Stack of indices where equalities are found.
local equalities = {}
-- Keeping our own length var is faster.
local equalitiesLength = 0
-- Always equal to diffs[equalities[equalitiesLength]][2]
local lastequality = nil
-- Index of current position.
local pointer = 1
-- The following four are really booleans but are stored as numbers because
-- they are used at one point like this:
--
-- (pre_ins + pre_del + post_ins + post_del) == 3
--
-- ...i.e. checking that 3 of them are true and 1 of them is false.
-- Is there an insertion operation before the last equality.
local pre_ins = 0
-- Is there a deletion operation before the last equality.
local pre_del = 0
-- Is there an insertion operation after the last equality.
local post_ins = 0
-- Is there a deletion operation after the last equality.
local post_del = 0
while diffs[pointer] do
if diffs[pointer][1] == DIFF_EQUAL then -- Equality found.
local diffText = diffs[pointer][2]
if (#diffText < Diff_EditCost) and (post_ins == 1 or post_del == 1) then
-- Candidate found.
equalitiesLength = equalitiesLength + 1
equalities[equalitiesLength] = pointer
pre_ins, pre_del = post_ins, post_del
lastequality = diffText
else
-- Not a candidate, and can never become one.
equalitiesLength = 0
lastequality = nil
end
post_ins, post_del = 0, 0
else -- An insertion or deletion.
if diffs[pointer][1] == DIFF_DELETE then
post_del = 1
else
post_ins = 1
end
--[[
* Five types to be split:
* <ins>A</ins><del>B</del>XY<ins>C</ins><del>D</del>
* <ins>A</ins>X<ins>C</ins><del>D</del>
* <ins>A</ins><del>B</del>X<ins>C</ins>
* <ins>A</del>X<ins>C</ins><del>D</del>
* <ins>A</ins><del>B</del>X<del>C</del>
--]]
if lastequality and (
(pre_ins+pre_del+post_ins+post_del == 4)
or
(
(#lastequality < Diff_EditCost / 2)
and
(pre_ins+pre_del+post_ins+post_del == 3)
)) then
-- Duplicate record.
tinsert(diffs, equalities[equalitiesLength],
{DIFF_DELETE, lastequality})
-- Change second copy to insert.
diffs[equalities[equalitiesLength] + 1][1] = DIFF_INSERT
-- Throw away the equality we just deleted.
equalitiesLength = equalitiesLength - 1
lastequality = nil
if (pre_ins == 1) and (pre_del == 1) then
-- No changes made which could affect previous entry, keep going.
post_ins, post_del = 1, 1
equalitiesLength = 0
else
-- Throw away the previous equality.
equalitiesLength = equalitiesLength - 1
pointer = (equalitiesLength > 0) and equalities[equalitiesLength] or 0
post_ins, post_del = 0, 0
end
changes = true
end
end
pointer = pointer + 1
end
if changes then
_diff_cleanupMerge(diffs)
end
end
--[[
* Compute the Levenshtein distance; the number of inserted, deleted or
* substituted characters.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {number} Number of changes.
--]]
function diff_levenshtein(diffs)
local levenshtein = 0
local insertions, deletions = 0, 0
for x, diff in ipairs(diffs) do
local op, data = diff[1], diff[2]
if (op == DIFF_INSERT) then
insertions = insertions + #data
elseif (op == DIFF_DELETE) then
deletions = deletions + #data
elseif (op == DIFF_EQUAL) then
-- A deletion and an insertion is one substitution.
levenshtein = levenshtein + max(insertions, deletions)
insertions = 0
deletions = 0
end
end
levenshtein = levenshtein + max(insertions, deletions)
return levenshtein
end
--[[
* Convert a diff array into a pretty HTML report.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} HTML representation.
--]]
function diff_prettyHtml(diffs)
local html = {}
for x, diff in ipairs(diffs) do
local op = diff[1] -- Operation (insert, delete, equal)
local data = diff[2] -- Text of change.
local text = gsub(data, htmlEncode_pattern, htmlEncode_replace)
if op == DIFF_INSERT then
html[x] = '<ins style="background:#e6ffe6;">' .. text .. '</ins>'
elseif op == DIFF_DELETE then
html[x] = '<del style="background:#ffe6e6;">' .. text .. '</del>'
elseif op == DIFF_EQUAL then
html[x] = '<span>' .. text .. '</span>'
end
end
return tconcat(html)
end
-- ---------------------------------------------------------------------------
-- UNOFFICIAL/PRIVATE DIFF FUNCTIONS
-- ---------------------------------------------------------------------------
--[[
* Find the differences between two texts. Assumes that the texts do not
* have any common prefix or suffix.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {boolean} checklines Has no effect in Lua.
* @param {number} deadline Time when the diff should be complete by.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @private
--]]
function _diff_compute(text1, text2, checklines, deadline)
if #text1 == 0 then
-- Just add some text (speedup).
return {{DIFF_INSERT, text2}}
end
if #text2 == 0 then
-- Just delete some text (speedup).
return {{DIFF_DELETE, text1}}
end
local diffs
local longtext = (#text1 > #text2) and text1 or text2
local shorttext = (#text1 > #text2) and text2 or text1
local i = indexOf(longtext, shorttext)
if i ~= nil then
-- Shorter text is inside the longer text (speedup).
diffs = {
{DIFF_INSERT, strsub(longtext, 1, i - 1)},
{DIFF_EQUAL, shorttext},
{DIFF_INSERT, strsub(longtext, i + #shorttext)}
}
-- Swap insertions for deletions if diff is reversed.
if #text1 > #text2 then
diffs[1][1], diffs[3][1] = DIFF_DELETE, DIFF_DELETE
end
return diffs
end
if #shorttext == 1 then
-- Single character string.
-- After the previous speedup, the character can't be an equality.
return {{DIFF_DELETE, text1}, {DIFF_INSERT, text2}}
end
-- Check to see if the problem can be split in two.
do
local
text1_a, text1_b,
text2_a, text2_b,
mid_common = _diff_halfMatch(text1, text2)
if text1_a then
-- A half-match was found, sort out the return data.
-- Send both pairs off for separate processing.
local diffs_a = diff_main(text1_a, text2_a, checklines, deadline)
local diffs_b = diff_main(text1_b, text2_b, checklines, deadline)
-- Merge the results.
local diffs_a_len = #diffs_a
diffs = diffs_a
diffs[diffs_a_len + 1] = {DIFF_EQUAL, mid_common}
for i, b_diff in ipairs(diffs_b) do
diffs[diffs_a_len + 1 + i] = b_diff
end
return diffs
end
end
return _diff_bisect(text1, text2, deadline)
end
--[[
* Find the 'middle snake' of a diff, split the problem in two
* and return the recursively constructed diff.
* See Myers 1986 paper: An O(ND) Difference Algorithm and Its Variations.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {number} deadline Time at which to bail if not yet complete.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @private
--]]
function _diff_bisect(text1, text2, deadline)
-- Cache the text lengths to prevent multiple calls.
local text1_length = #text1
local text2_length = #text2
local _sub, _element
local max_d = ceil((text1_length + text2_length) / 2)
local v_offset = max_d
local v_length = 2 * max_d
local v1 = {}
local v2 = {}
-- Setting all elements to -1 is faster in Lua than mixing integers and nil.
for x = 0, v_length - 1 do
v1[x] = -1
v2[x] = -1
end
v1[v_offset + 1] = 0
v2[v_offset + 1] = 0
local delta = text1_length - text2_length
-- If the total number of characters is odd, then
-- the front path will collide with the reverse path.
local front = (delta % 2 ~= 0)
-- Offsets for start and end of k loop.
-- Prevents mapping of space beyond the grid.
local k1start = 0
local k1end = 0
local k2start = 0
local k2end = 0
for d = 0, max_d - 1 do
-- Bail out if deadline is reached.
if clock() > deadline then
break
end
-- Walk the front path one step.
for k1 = -d + k1start, d - k1end, 2 do
local k1_offset = v_offset + k1
local x1
if (k1 == -d) or ((k1 ~= d) and
(v1[k1_offset - 1] < v1[k1_offset + 1])) then
x1 = v1[k1_offset + 1]
else
x1 = v1[k1_offset - 1] + 1
end
local y1 = x1 - k1
while (x1 <= text1_length) and (y1 <= text2_length)
and (strelement(text1, x1) == strelement(text2, y1)) do
x1 = x1 + 1
y1 = y1 + 1
end
v1[k1_offset] = x1
if x1 > text1_length + 1 then
-- Ran off the right of the graph.
k1end = k1end + 2
elseif y1 > text2_length + 1 then
-- Ran off the bottom of the graph.
k1start = k1start + 2
elseif front then
local k2_offset = v_offset + delta - k1
if k2_offset >= 0 and k2_offset < v_length and v2[k2_offset] ~= -1 then
-- Mirror x2 onto top-left coordinate system.
local x2 = text1_length - v2[k2_offset] + 1
if x1 > x2 then
-- Overlap detected.
return _diff_bisectSplit(text1, text2, x1, y1, deadline)
end
end
end
end
-- Walk the reverse path one step.
for k2 = -d + k2start, d - k2end, 2 do
local k2_offset = v_offset + k2
local x2
if (k2 == -d) or ((k2 ~= d) and
(v2[k2_offset - 1] < v2[k2_offset + 1])) then
x2 = v2[k2_offset + 1]
else
x2 = v2[k2_offset - 1] + 1
end
local y2 = x2 - k2
while (x2 <= text1_length) and (y2 <= text2_length)
and (strelement(text1, -x2) == strelement(text2, -y2)) do
x2 = x2 + 1
y2 = y2 + 1
end
v2[k2_offset] = x2
if x2 > text1_length + 1 then
-- Ran off the left of the graph.
k2end = k2end + 2
elseif y2 > text2_length + 1 then
-- Ran off the top of the graph.
k2start = k2start + 2
elseif not front then
local k1_offset = v_offset + delta - k2
if k1_offset >= 0 and k1_offset < v_length and v1[k1_offset] ~= -1 then
local x1 = v1[k1_offset]
local y1 = v_offset + x1 - k1_offset
-- Mirror x2 onto top-left coordinate system.
x2 = text1_length - x2 + 1
if x1 > x2 then
-- Overlap detected.
return _diff_bisectSplit(text1, text2, x1, y1, deadline)
end
end
end
end
end
-- Diff took too long and hit the deadline or
-- number of diffs equals number of characters, no commonality at all.
return {{DIFF_DELETE, text1}, {DIFF_INSERT, text2}}
end
--[[
* Given the location of the 'middle snake', split the diff in two parts
* and recurse.
* @param {string} text1 Old string to be diffed.
* @param {string} text2 New string to be diffed.
* @param {number} x Index of split point in text1.
* @param {number} y Index of split point in text2.
* @param {number} deadline Time at which to bail if not yet complete.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @private
--]]
function _diff_bisectSplit(text1, text2, x, y, deadline)
local text1a = strsub(text1, 1, x - 1)
local text2a = strsub(text2, 1, y - 1)
local text1b = strsub(text1, x)
local text2b = strsub(text2, y)
-- Compute both diffs serially.
local diffs = diff_main(text1a, text2a, false, deadline)
local diffsb = diff_main(text1b, text2b, false, deadline)
local diffs_len = #diffs
for i, v in ipairs(diffsb) do
diffs[diffs_len + i] = v
end
return diffs
end
--[[
* Determine the common prefix of two strings.
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {number} The number of characters common to the start of each
* string.
--]]
function _diff_commonPrefix(text1, text2)
-- Quick check for common null cases.
if (#text1 == 0) or (#text2 == 0) or (strbyte(text1, 1) ~= strbyte(text2, 1))
then
return 0
end
-- Binary search.
-- Performance analysis: http://neil.fraser.name/news/2007/10/09/
local pointermin = 1
local pointermax = min(#text1, #text2)
local pointermid = pointermax
local pointerstart = 1
while (pointermin < pointermid) do
if (strsub(text1, pointerstart, pointermid)
== strsub(text2, pointerstart, pointermid)) then
pointermin = pointermid
pointerstart = pointermin
else
pointermax = pointermid
end
pointermid = floor(pointermin + (pointermax - pointermin) / 2)
end
return pointermid
end
--[[
* Determine the common suffix of two strings.
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {number} The number of characters common to the end of each string.
--]]
function _diff_commonSuffix(text1, text2)
-- Quick check for common null cases.
if (#text1 == 0) or (#text2 == 0)
or (strbyte(text1, -1) ~= strbyte(text2, -1)) then
return 0
end
-- Binary search.
-- Performance analysis: http://neil.fraser.name/news/2007/10/09/
local pointermin = 1
local pointermax = min(#text1, #text2)
local pointermid = pointermax
local pointerend = 1
while (pointermin < pointermid) do
if (strsub(text1, -pointermid, -pointerend)
== strsub(text2, -pointermid, -pointerend)) then
pointermin = pointermid
pointerend = pointermin
else
pointermax = pointermid
end
pointermid = floor(pointermin + (pointermax - pointermin) / 2)
end
return pointermid
end
--[[
* Determine if the suffix of one string is the prefix of another.
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {number} The number of characters common to the end of the first
* string and the start of the second string.
* @private
--]]
function _diff_commonOverlap(text1, text2)
-- Cache the text lengths to prevent multiple calls.
local text1_length = #text1
local text2_length = #text2
-- Eliminate the null case.
if text1_length == 0 or text2_length == 0 then
return 0
end
-- Truncate the longer string.
if text1_length > text2_length then
text1 = strsub(text1, text1_length - text2_length + 1)
elseif text1_length < text2_length then
text2 = strsub(text2, 1, text1_length)
end
local text_length = min(text1_length, text2_length)
-- Quick check for the worst case.
if text1 == text2 then
return text_length
end
-- Start by looking for a single character match
-- and increase length until no match is found.
-- Performance analysis: http://neil.fraser.name/news/2010/11/04/
local best = 0
local length = 1
while true do
local pattern = strsub(text1, text_length - length + 1)
local found = strfind(text2, pattern, 1, true)
if found == nil then
return best
end
length = length + found - 1
if found == 1 or strsub(text1, text_length - length + 1) ==
strsub(text2, 1, length) then
best = length
length = length + 1
end
end
end
--[[
* Does a substring of shorttext exist within longtext such that the substring
* is at least half the length of longtext?
* This speedup can produce non-minimal diffs.
* Closure, but does not reference any external variables.
* @param {string} longtext Longer string.
* @param {string} shorttext Shorter string.
* @param {number} i Start index of quarter length substring within longtext.
* @return {?Array.<string>} Five element Array, containing the prefix of
* longtext, the suffix of longtext, the prefix of shorttext, the suffix
* of shorttext and the common middle. Or nil if there was no match.
* @private
--]]
function _diff_halfMatchI(longtext, shorttext, i)
-- Start with a 1/4 length substring at position i as a seed.
local seed = strsub(longtext, i, i + floor(#longtext / 4))
local j = 0 -- LUANOTE: do not change to 1, was originally -1
local best_common = ''
local best_longtext_a, best_longtext_b, best_shorttext_a, best_shorttext_b
while true do
j = indexOf(shorttext, seed, j + 1)
if (j == nil) then
break
end
local prefixLength = _diff_commonPrefix(strsub(longtext, i),
strsub(shorttext, j))
local suffixLength = _diff_commonSuffix(strsub(longtext, 1, i - 1),
strsub(shorttext, 1, j - 1))
if #best_common < suffixLength + prefixLength then
best_common = strsub(shorttext, j - suffixLength, j - 1)
.. strsub(shorttext, j, j + prefixLength - 1)
best_longtext_a = strsub(longtext, 1, i - suffixLength - 1)
best_longtext_b = strsub(longtext, i + prefixLength)
best_shorttext_a = strsub(shorttext, 1, j - suffixLength - 1)
best_shorttext_b = strsub(shorttext, j + prefixLength)
end
end
if #best_common * 2 >= #longtext then
return {best_longtext_a, best_longtext_b,
best_shorttext_a, best_shorttext_b, best_common}
else
return nil
end
end
--[[
* Do the two texts share a substring which is at least half the length of the
* longer text?
* @param {string} text1 First string.
* @param {string} text2 Second string.
* @return {?Array.<string>} Five element Array, containing the prefix of
* text1, the suffix of text1, the prefix of text2, the suffix of
* text2 and the common middle. Or nil if there was no match.
* @private
--]]
function _diff_halfMatch(text1, text2)
if Diff_Timeout <= 0 then
-- Don't risk returning a non-optimal diff if we have unlimited time.
return nil
end
local longtext = (#text1 > #text2) and text1 or text2
local shorttext = (#text1 > #text2) and text2 or text1
if (#longtext < 4) or (#shorttext * 2 < #longtext) then
return nil -- Pointless.
end
-- First check if the second quarter is the seed for a half-match.
local hm1 = _diff_halfMatchI(longtext, shorttext, ceil(#longtext / 4))
-- Check again based on the third quarter.
local hm2 = _diff_halfMatchI(longtext, shorttext, ceil(#longtext / 2))
local hm
if not hm1 and not hm2 then
return nil
elseif not hm2 then
hm = hm1
elseif not hm1 then
hm = hm2
else
-- Both matched. Select the longest.
hm = (#hm1[5] > #hm2[5]) and hm1 or hm2
end
-- A half-match was found, sort out the return data.
local text1_a, text1_b, text2_a, text2_b
if (#text1 > #text2) then
text1_a, text1_b = hm[1], hm[2]
text2_a, text2_b = hm[3], hm[4]
else
text2_a, text2_b = hm[1], hm[2]
text1_a, text1_b = hm[3], hm[4]
end
local mid_common = hm[5]
return text1_a, text1_b, text2_a, text2_b, mid_common
end
--[[
* Given two strings, compute a score representing whether the internal
* boundary falls on logical boundaries.
* Scores range from 6 (best) to 0 (worst).
* @param {string} one First string.
* @param {string} two Second string.
* @return {number} The score.
* @private
--]]
function _diff_cleanupSemanticScore(one, two)
if (#one == 0) or (#two == 0) then
-- Edges are the best.
return 6
end
-- Each port of this function behaves slightly differently due to
-- subtle differences in each language's definition of things like
-- 'whitespace'. Since this function's purpose is largely cosmetic,
-- the choice has been made to use each language's native features
-- rather than force total conformity.
local char1 = strsub(one, -1)
local char2 = strsub(two, 1, 1)
local nonAlphaNumeric1 = strmatch(char1, '%W')
local nonAlphaNumeric2 = strmatch(char2, '%W')
local whitespace1 = nonAlphaNumeric1 and strmatch(char1, '%s')
local whitespace2 = nonAlphaNumeric2 and strmatch(char2, '%s')
local lineBreak1 = whitespace1 and strmatch(char1, '%c')
local lineBreak2 = whitespace2 and strmatch(char2, '%c')
local blankLine1 = lineBreak1 and strmatch(one, '\n\r?\n$')
local blankLine2 = lineBreak2 and strmatch(two, '^\r?\n\r?\n')
if blankLine1 or blankLine2 then
-- Five points for blank lines.
return 5
elseif lineBreak1 or lineBreak2 then
-- Four points for line breaks.
return 4
elseif nonAlphaNumeric1 and not whitespace1 and whitespace2 then
-- Three points for end of sentences.
return 3
elseif whitespace1 or whitespace2 then
-- Two points for whitespace.
return 2
elseif nonAlphaNumeric1 or nonAlphaNumeric2 then
-- One point for non-alphanumeric.
return 1
end
return 0
end
--[[
* Look for single edits surrounded on both sides by equalities
* which can be shifted sideways to align the edit to a word boundary.
* e.g: The c<ins>at c</ins>ame. -> The <ins>cat </ins>came.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function _diff_cleanupSemanticLossless(diffs)
local pointer = 2
-- Intentionally ignore the first and last element (don't need checking).
while diffs[pointer + 1] do
local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1]
if (prevDiff[1] == DIFF_EQUAL) and (nextDiff[1] == DIFF_EQUAL) then
-- This is a single edit surrounded by equalities.
local diff = diffs[pointer]
local equality1 = prevDiff[2]
local edit = diff[2]
local equality2 = nextDiff[2]
-- First, shift the edit as far left as possible.
local commonOffset = _diff_commonSuffix(equality1, edit)
if commonOffset > 0 then
local commonString = strsub(edit, -commonOffset)
equality1 = strsub(equality1, 1, -commonOffset - 1)
edit = commonString .. strsub(edit, 1, -commonOffset - 1)
equality2 = commonString .. equality2
end
-- Second, step character by character right, looking for the best fit.
local bestEquality1 = equality1
local bestEdit = edit
local bestEquality2 = equality2
local bestScore = _diff_cleanupSemanticScore(equality1, edit)
+ _diff_cleanupSemanticScore(edit, equality2)
while strbyte(edit, 1) == strbyte(equality2, 1) do
equality1 = equality1 .. strsub(edit, 1, 1)
edit = strsub(edit, 2) .. strsub(equality2, 1, 1)
equality2 = strsub(equality2, 2)
local score = _diff_cleanupSemanticScore(equality1, edit)
+ _diff_cleanupSemanticScore(edit, equality2)
-- The >= encourages trailing rather than leading whitespace on edits.
if score >= bestScore then
bestScore = score
bestEquality1 = equality1
bestEdit = edit
bestEquality2 = equality2
end
end
if prevDiff[2] ~= bestEquality1 then
-- We have an improvement, save it back to the diff.
if #bestEquality1 > 0 then
diffs[pointer - 1][2] = bestEquality1
else
tremove(diffs, pointer - 1)
pointer = pointer - 1
end
diffs[pointer][2] = bestEdit
if #bestEquality2 > 0 then
diffs[pointer + 1][2] = bestEquality2
else
tremove(diffs, pointer + 1, 1)
pointer = pointer - 1
end
end
end
pointer = pointer + 1
end
end
--[[
* Reorder and merge like edit sections. Merge equalities.
* Any edit section can move as long as it doesn't cross an equality.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
function _diff_cleanupMerge(diffs)
diffs[#diffs + 1] = {DIFF_EQUAL, ''} -- Add a dummy entry at the end.
local pointer = 1
local count_delete, count_insert = 0, 0
local text_delete, text_insert = '', ''
local commonlength
while diffs[pointer] do
local diff_type = diffs[pointer][1]
if diff_type == DIFF_INSERT then
count_insert = count_insert + 1
text_insert = text_insert .. diffs[pointer][2]
pointer = pointer + 1
elseif diff_type == DIFF_DELETE then
count_delete = count_delete + 1
text_delete = text_delete .. diffs[pointer][2]
pointer = pointer + 1
elseif diff_type == DIFF_EQUAL then
-- Upon reaching an equality, check for prior redundancies.
if count_delete + count_insert > 1 then
if (count_delete > 0) and (count_insert > 0) then
-- Factor out any common prefixies.
commonlength = _diff_commonPrefix(text_insert, text_delete)
if commonlength > 0 then
local back_pointer = pointer - count_delete - count_insert
if (back_pointer > 1) and (diffs[back_pointer - 1][1] == DIFF_EQUAL)
then
diffs[back_pointer - 1][2] = diffs[back_pointer - 1][2]
.. strsub(text_insert, 1, commonlength)
else
tinsert(diffs, 1,
{DIFF_EQUAL, strsub(text_insert, 1, commonlength)})
pointer = pointer + 1
end
text_insert = strsub(text_insert, commonlength + 1)
text_delete = strsub(text_delete, commonlength + 1)
end
-- Factor out any common suffixies.
commonlength = _diff_commonSuffix(text_insert, text_delete)
if commonlength ~= 0 then
diffs[pointer][2] =
strsub(text_insert, -commonlength) .. diffs[pointer][2]
text_insert = strsub(text_insert, 1, -commonlength - 1)
text_delete = strsub(text_delete, 1, -commonlength - 1)
end
end
-- Delete the offending records and add the merged ones.
if count_delete == 0 then
tsplice(diffs, pointer - count_insert,
count_insert, {DIFF_INSERT, text_insert})
elseif count_insert == 0 then
tsplice(diffs, pointer - count_delete,
count_delete, {DIFF_DELETE, text_delete})
else
tsplice(diffs, pointer - count_delete - count_insert,
count_delete + count_insert,
{DIFF_DELETE, text_delete}, {DIFF_INSERT, text_insert})
end
pointer = pointer - count_delete - count_insert
+ (count_delete>0 and 1 or 0) + (count_insert>0 and 1 or 0) + 1
elseif (pointer > 1) and (diffs[pointer - 1][1] == DIFF_EQUAL) then
-- Merge this equality with the previous one.
diffs[pointer - 1][2] = diffs[pointer - 1][2] .. diffs[pointer][2]
tremove(diffs, pointer)
else
pointer = pointer + 1
end
count_insert, count_delete = 0, 0
text_delete, text_insert = '', ''
end
end
if diffs[#diffs][2] == '' then
diffs[#diffs] = nil -- Remove the dummy entry at the end.
end
-- Second pass: look for single edits surrounded on both sides by equalities
-- which can be shifted sideways to eliminate an equality.
-- e.g: A<ins>BA</ins>C -> <ins>AB</ins>AC
local changes = false
pointer = 2
-- Intentionally ignore the first and last element (don't need checking).
while pointer < #diffs do
local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1]
if (prevDiff[1] == DIFF_EQUAL) and (nextDiff[1] == DIFF_EQUAL) then
-- This is a single edit surrounded by equalities.
local diff = diffs[pointer]
local currentText = diff[2]
local prevText = prevDiff[2]
local nextText = nextDiff[2]
if strsub(currentText, -#prevText) == prevText then
-- Shift the edit over the previous equality.
diff[2] = prevText .. strsub(currentText, 1, -#prevText - 1)
nextDiff[2] = prevText .. nextDiff[2]
tremove(diffs, pointer - 1)
changes = true
elseif strsub(currentText, 1, #nextText) == nextText then
-- Shift the edit over the next equality.
prevDiff[2] = prevText .. nextText
diff[2] = strsub(currentText, #nextText + 1) .. nextText
tremove(diffs, pointer + 1)
changes = true
end
end
pointer = pointer + 1
end
-- If shifts were made, the diff needs reordering and another shift sweep.
if changes then
-- LUANOTE: no return value, but necessary to use 'return' to get
-- tail calls.
return _diff_cleanupMerge(diffs)
end
end
--[[
* loc is a location in text1, compute and return the equivalent location in
* text2.
* e.g. 'The cat' vs 'The big cat', 1->1, 5->8
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @param {number} loc Location within text1.
* @return {number} Location within text2.
--]]
function _diff_xIndex(diffs, loc)
local chars1 = 1
local chars2 = 1
local last_chars1 = 1
local last_chars2 = 1
local x
for _x, diff in ipairs(diffs) do
x = _x
if diff[1] ~= DIFF_INSERT then -- Equality or deletion.
chars1 = chars1 + #diff[2]
end
if diff[1] ~= DIFF_DELETE then -- Equality or insertion.
chars2 = chars2 + #diff[2]
end
if chars1 > loc then -- Overshot the location.
break
end
last_chars1 = chars1
last_chars2 = chars2
end
-- Was the location deleted?
if diffs[x + 1] and (diffs[x][1] == DIFF_DELETE) then
return last_chars2
end
-- Add the remaining character length.
return last_chars2 + (loc - last_chars1)
end
--[[
* Compute and return the source text (all equalities and deletions).
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} Source text.
--]]
function _diff_text1(diffs)
local text = {}
for x, diff in ipairs(diffs) do
if diff[1] ~= DIFF_INSERT then
text[#text + 1] = diff[2]
end
end
return tconcat(text)
end
--[[
* Compute and return the destination text (all equalities and insertions).
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} Destination text.
--]]
function _diff_text2(diffs)
local text = {}
for x, diff in ipairs(diffs) do
if diff[1] ~= DIFF_DELETE then
text[#text + 1] = diff[2]
end
end
return tconcat(text)
end
--[[
* Crush the diff into an encoded string which describes the operations
* required to transform text1 into text2.
* E.g. =3\t-2\t+ing -> Keep 3 chars, delete 2 chars, insert 'ing'.
* Operations are tab-separated. Inserted text is escaped using %xx notation.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
* @return {string} Delta text.
--]]
function _diff_toDelta(diffs)
local text = {}
for x, diff in ipairs(diffs) do
local op, data = diff[1], diff[2]
if op == DIFF_INSERT then
text[x] = '+' .. gsub(data, percentEncode_pattern, percentEncode_replace)
elseif op == DIFF_DELETE then
text[x] = '-' .. #data
elseif op == DIFF_EQUAL then
text[x] = '=' .. #data
end
end
return tconcat(text, '\t')
end
--[[
* Given the original text1, and an encoded string which describes the
* operations required to transform text1 into text2, compute the full diff.
* @param {string} text1 Source string for the diff.
* @param {string} delta Delta text.
* @return {Array.<Array.<number|string>>} Array of diff tuples.
* @throws {Errorend If invalid input.
--]]
function _diff_fromDelta(text1, delta)
local diffs = {}
local diffsLength = 0 -- Keeping our own length var is faster
local pointer = 1 -- Cursor in text1
for token in gmatch(delta, '[^\t]+') do
-- Each token begins with a one character parameter which specifies the
-- operation of this token (delete, insert, equality).
local tokenchar, param = strsub(token, 1, 1), strsub(token, 2)
if (tokenchar == '+') then
local invalidDecode = false
local decoded = gsub(param, '%%(.?.?)',
function(c)
local n = tonumber(c, 16)
if (#c ~= 2) or (n == nil) then
invalidDecode = true
return ''
end
return strchar(n)
end)
if invalidDecode then
-- Malformed URI sequence.
error('Illegal escape in _diff_fromDelta: ' .. param)
end
diffsLength = diffsLength + 1
diffs[diffsLength] = {DIFF_INSERT, decoded}
elseif (tokenchar == '-') or (tokenchar == '=') then
local n = tonumber(param)
if (n == nil) or (n < 0) then
error('Invalid number in _diff_fromDelta: ' .. param)
end
local text = strsub(text1, pointer, pointer + n - 1)
pointer = pointer + n
if (tokenchar == '=') then
diffsLength = diffsLength + 1
diffs[diffsLength] = {DIFF_EQUAL, text}
else
diffsLength = diffsLength + 1
diffs[diffsLength] = {DIFF_DELETE, text}
end
else
error('Invalid diff operation in _diff_fromDelta: ' .. token)
end
end
if (pointer ~= #text1 + 1) then
error('Delta length (' .. (pointer - 1)
.. ') does not equal source text length (' .. #text1 .. ').')
end
return diffs
end
-- ---------------------------------------------------------------------------
-- MATCH API
-- ---------------------------------------------------------------------------
local _match_bitap, _match_alphabet
--[[
* Locate the best instance of 'pattern' in 'text' near 'loc'.
* @param {string} text The text to search.
* @param {string} pattern The pattern to search for.
* @param {number} loc The location to search around.
* @return {number} Best match index or -1.
--]]
function match_main(text, pattern, loc)
-- Check for null inputs.
if text == nil or pattern == nil or loc == nil then
error('Null inputs. (match_main)')
end
if text == pattern then
-- Shortcut (potentially not guaranteed by the algorithm)
return 1
elseif #text == 0 then
-- Nothing to match.
return -1
end
loc = max(1, min(loc, #text))
if strsub(text, loc, loc + #pattern - 1) == pattern then
-- Perfect match at the perfect spot! (Includes case of null pattern)
return loc
else
-- Do a fuzzy compare.
return _match_bitap(text, pattern, loc)
end
end
-- ---------------------------------------------------------------------------
-- UNOFFICIAL/PRIVATE MATCH FUNCTIONS
-- ---------------------------------------------------------------------------
--[[
* Initialise the alphabet for the Bitap algorithm.
* @param {string} pattern The text to encode.
* @return {Object} Hash of character locations.
* @private
--]]
function _match_alphabet(pattern)
local s = {}
local i = 0
for c in gmatch(pattern, '.') do
s[c] = bor(s[c] or 0, lshift(1, #pattern - i - 1))
i = i + 1
end
return s
end
--[[
* Locate the best instance of 'pattern' in 'text' near 'loc' using the
* Bitap algorithm.
* @param {string} text The text to search.
* @param {string} pattern The pattern to search for.
* @param {number} loc The location to search around.
* @return {number} Best match index or -1.
* @private
--]]
function _match_bitap(text, pattern, loc)
if #pattern > Match_MaxBits then
error('Pattern too long.')
end
-- Initialise the alphabet.
local s = _match_alphabet(pattern)
--[[
* Compute and return the score for a match with e errors and x location.
* Accesses loc and pattern through being a closure.
* @param {number} e Number of errors in match.
* @param {number} x Location of match.
* @return {number} Overall score for match (0.0 = good, 1.0 = bad).
* @private
--]]
local function _match_bitapScore(e, x)
local accuracy = e / #pattern
local proximity = abs(loc - x)
if (Match_Distance == 0) then
-- Dodge divide by zero error.
return (proximity == 0) and 1 or accuracy
end
return accuracy + (proximity / Match_Distance)
end
-- Highest score beyond which we give up.
local score_threshold = Match_Threshold
-- Is there a nearby exact match? (speedup)
local best_loc = indexOf(text, pattern, loc)
if best_loc then
score_threshold = min(_match_bitapScore(0, best_loc), score_threshold)
-- LUANOTE: Ideally we'd also check from the other direction, but Lua
-- doesn't have an efficent lastIndexOf function.
end
-- Initialise the bit arrays.
local matchmask = lshift(1, #pattern - 1)
best_loc = -1
local bin_min, bin_mid
local bin_max = #pattern + #text
local last_rd
for d = 0, #pattern - 1, 1 do
-- Scan for the best match; each iteration allows for one more error.
-- Run a binary search to determine how far from 'loc' we can stray at this
-- error level.
bin_min = 0
bin_mid = bin_max
while (bin_min < bin_mid) do
if (_match_bitapScore(d, loc + bin_mid) <= score_threshold) then
bin_min = bin_mid
else
bin_max = bin_mid
end
bin_mid = floor(bin_min + (bin_max - bin_min) / 2)
end
-- Use the result from this iteration as the maximum for the next.
bin_max = bin_mid
local start = max(1, loc - bin_mid + 1)
local finish = min(loc + bin_mid, #text) + #pattern
local rd = {}
for j = start, finish do
rd[j] = 0
end
rd[finish + 1] = lshift(1, d) - 1
for j = finish, start, -1 do
local charMatch = s[strsub(text, j - 1, j - 1)] or 0
if (d == 0) then -- First pass: exact match.
rd[j] = band(bor((rd[j + 1] * 2), 1), charMatch)
else
-- Subsequent passes: fuzzy match.
-- Functions instead of operators make this hella messy.
rd[j] = bor(
band(
bor(
lshift(rd[j + 1], 1),
1
),
charMatch
),
bor(
bor(
lshift(bor(last_rd[j + 1], last_rd[j]), 1),
1
),
last_rd[j + 1]
)
)
end
if (band(rd[j], matchmask) ~= 0) then
local score = _match_bitapScore(d, j - 1)
-- This match will almost certainly be better than any existing match.
-- But check anyway.
if (score <= score_threshold) then
-- Told you so.
score_threshold = score
best_loc = j - 1
if (best_loc > loc) then
-- When passing loc, don't exceed our current distance from loc.
start = max(1, loc * 2 - best_loc)
else
-- Already passed loc, downhill from here on in.
break
end
end
end
end
-- No hope for a (better) match at greater error levels.
if (_match_bitapScore(d + 1, loc) > score_threshold) then
break
end
last_rd = rd
end
return best_loc
end
-- -----------------------------------------------------------------------------
-- PATCH API
-- -----------------------------------------------------------------------------
local _patch_addContext,
_patch_deepCopy,
_patch_addPadding,
_patch_splitMax,
_patch_appendText,
_new_patch_obj
--[[
* Compute a list of patches to turn text1 into text2.
* Use diffs if provided, otherwise compute it ourselves.
* There are four ways to call this function, depending on what data is
* available to the caller:
* Method 1:
* a = text1, b = text2
* Method 2:
* a = diffs
* Method 3 (optimal):
* a = text1, b = diffs
* Method 4 (deprecated, use method 3):
* a = text1, b = text2, c = diffs
*
* @param {string|Array.<Array.<number|string>>} a text1 (methods 1,3,4) or
* Array of diff tuples for text1 to text2 (method 2).
* @param {string|Array.<Array.<number|string>>} opt_b text2 (methods 1,4) or
* Array of diff tuples for text1 to text2 (method 3) or undefined (method 2).
* @param {string|Array.<Array.<number|string>>} opt_c Array of diff tuples for
* text1 to text2 (method 4) or undefined (methods 1,2,3).
* @return {Array.<_new_patch_obj>} Array of patch objects.
--]]
function patch_make(a, opt_b, opt_c)
local text1, diffs
local type_a, type_b, type_c = type(a), type(opt_b), type(opt_c)
if (type_a == 'string') and (type_b == 'string') and (type_c == 'nil') then
-- Method 1: text1, text2
-- Compute diffs from text1 and text2.
text1 = a
diffs = diff_main(text1, opt_b, true)
if (#diffs > 2) then
diff_cleanupSemantic(diffs)
diff_cleanupEfficiency(diffs)
end
elseif (type_a == 'table') and (type_b == 'nil') and (type_c == 'nil') then
-- Method 2: diffs
-- Compute text1 from diffs.
diffs = a
text1 = _diff_text1(diffs)
elseif (type_a == 'string') and (type_b == 'table') and (type_c == 'nil') then
-- Method 3: text1, diffs
text1 = a
diffs = opt_b
elseif (type_a == 'string') and (type_b == 'string') and (type_c == 'table')
then
-- Method 4: text1, text2, diffs
-- text2 is not used.
text1 = a
diffs = opt_c
else
error('Unknown call format to patch_make.')
end
if (diffs[1] == nil) then
return {} -- Get rid of the null case.
end
local patches = {}
local patch = _new_patch_obj()
local patchDiffLength = 0 -- Keeping our own length var is faster.
local char_count1 = 0 -- Number of characters into the text1 string.
local char_count2 = 0 -- Number of characters into the text2 string.
-- Start with text1 (prepatch_text) and apply the diffs until we arrive at
-- text2 (postpatch_text). We recreate the patches one by one to determine
-- context info.
local prepatch_text, postpatch_text = text1, text1
for x, diff in ipairs(diffs) do
local diff_type, diff_text = diff[1], diff[2]
if (patchDiffLength == 0) and (diff_type ~= DIFF_EQUAL) then
-- A new patch starts here.
patch.start1 = char_count1 + 1
patch.start2 = char_count2 + 1
end
if (diff_type == DIFF_INSERT) then
patchDiffLength = patchDiffLength + 1
patch.diffs[patchDiffLength] = diff
patch.length2 = patch.length2 + #diff_text
postpatch_text = strsub(postpatch_text, 1, char_count2)
.. diff_text .. strsub(postpatch_text, char_count2 + 1)
elseif (diff_type == DIFF_DELETE) then
patch.length1 = patch.length1 + #diff_text
patchDiffLength = patchDiffLength + 1
patch.diffs[patchDiffLength] = diff
postpatch_text = strsub(postpatch_text, 1, char_count2)
.. strsub(postpatch_text, char_count2 + #diff_text + 1)
elseif (diff_type == DIFF_EQUAL) then
if (#diff_text <= Patch_Margin * 2)
and (patchDiffLength ~= 0) and (#diffs ~= x) then
-- Small equality inside a patch.
patchDiffLength = patchDiffLength + 1
patch.diffs[patchDiffLength] = diff
patch.length1 = patch.length1 + #diff_text
patch.length2 = patch.length2 + #diff_text
elseif (#diff_text >= Patch_Margin * 2) then
-- Time for a new patch.
if (patchDiffLength ~= 0) then
_patch_addContext(patch, prepatch_text)
patches[#patches + 1] = patch
patch = _new_patch_obj()
patchDiffLength = 0
-- Unlike Unidiff, our patch lists have a rolling context.
-- http://code.google.com/p/google-diff-match-patch/wiki/Unidiff
-- Update prepatch text & pos to reflect the application of the
-- just completed patch.
prepatch_text = postpatch_text
char_count1 = char_count2
end
end
end
-- Update the current character count.
if (diff_type ~= DIFF_INSERT) then
char_count1 = char_count1 + #diff_text
end
if (diff_type ~= DIFF_DELETE) then
char_count2 = char_count2 + #diff_text
end
end
-- Pick up the leftover patch if not empty.
if (patchDiffLength > 0) then
_patch_addContext(patch, prepatch_text)
patches[#patches + 1] = patch
end
return patches
end
--[[
* Merge a set of patches onto the text. Return a patched text, as well
* as a list of true/false values indicating which patches were applied.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @param {string} text Old text.
* @return {Array.<string|Array.<boolean>>} Two return values, the
* new text and an array of boolean values.
--]]
function patch_apply(patches, text)
if patches[1] == nil then
return text, {}
end
-- Deep copy the patches so that no changes are made to originals.
patches = _patch_deepCopy(patches)
local nullPadding = _patch_addPadding(patches)
text = nullPadding .. text .. nullPadding
_patch_splitMax(patches)
-- delta keeps track of the offset between the expected and actual location
-- of the previous patch. If there are patches expected at positions 10 and
-- 20, but the first patch was found at 12, delta is 2 and the second patch
-- has an effective expected position of 22.
local delta = 0
local results = {}
for x, patch in ipairs(patches) do
local expected_loc = patch.start2 + delta
local text1 = _diff_text1(patch.diffs)
local start_loc
local end_loc = -1
if #text1 > Match_MaxBits then
-- _patch_splitMax will only provide an oversized pattern in
-- the case of a monster delete.
start_loc = match_main(text,
strsub(text1, 1, Match_MaxBits), expected_loc)
if start_loc ~= -1 then
end_loc = match_main(text, strsub(text1, -Match_MaxBits),
expected_loc + #text1 - Match_MaxBits)
if end_loc == -1 or start_loc >= end_loc then
-- Can't find valid trailing context. Drop this patch.
start_loc = -1
end
end
else
start_loc = match_main(text, text1, expected_loc)
end
if start_loc == -1 then
-- No match found. :(
results[x] = false
-- Subtract the delta for this failed patch from subsequent patches.
delta = delta - patch.length2 - patch.length1
else
-- Found a match. :)
results[x] = true
delta = start_loc - expected_loc
local text2
if end_loc == -1 then
text2 = strsub(text, start_loc, start_loc + #text1 - 1)
else
text2 = strsub(text, start_loc, end_loc + Match_MaxBits - 1)
end
if text1 == text2 then
-- Perfect match, just shove the replacement text in.
text = strsub(text, 1, start_loc - 1) .. _diff_text2(patch.diffs)
.. strsub(text, start_loc + #text1)
else
-- Imperfect match. Run a diff to get a framework of equivalent
-- indices.
local diffs = diff_main(text1, text2, false)
if (#text1 > Match_MaxBits)
and (diff_levenshtein(diffs) / #text1 > Patch_DeleteThreshold) then
-- The end points match, but the content is unacceptably bad.
results[x] = false
else
_diff_cleanupSemanticLossless(diffs)
local index1 = 1
local index2
for y, mod in ipairs(patch.diffs) do
if mod[1] ~= DIFF_EQUAL then
index2 = _diff_xIndex(diffs, index1)
end
if mod[1] == DIFF_INSERT then
text = strsub(text, 1, start_loc + index2 - 2)
.. mod[2] .. strsub(text, start_loc + index2 - 1)
elseif mod[1] == DIFF_DELETE then
text = strsub(text, 1, start_loc + index2 - 2) .. strsub(text,
start_loc + _diff_xIndex(diffs, index1 + #mod[2] - 1))
end
if mod[1] ~= DIFF_DELETE then
index1 = index1 + #mod[2]
end
end
end
end
end
end
-- Strip the padding off.
text = strsub(text, #nullPadding + 1, -#nullPadding - 1)
return text, results
end
--[[
* Take a list of patches and return a textual representation.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @return {string} Text representation of patches.
--]]
function patch_toText(patches)
local text = {}
for x, patch in ipairs(patches) do
_patch_appendText(patch, text)
end
return tconcat(text)
end
--[[
* Parse a textual representation of patches and return a list of patch objects.
* @param {string} textline Text representation of patches.
* @return {Array.<_new_patch_obj>} Array of patch objects.
* @throws {Error} If invalid input.
--]]
function patch_fromText(textline)
local patches = {}
if (#textline == 0) then
return patches
end
local text = {}
for line in gmatch(textline, '([^\n]*)') do
text[#text + 1] = line
end
local textPointer = 1
while (textPointer <= #text) do
local start1, length1, start2, length2
= strmatch(text[textPointer], '^@@ %-(%d+),?(%d*) %+(%d+),?(%d*) @@$')
if (start1 == nil) then
error('Invalid patch string: "' .. text[textPointer] .. '"')
end
local patch = _new_patch_obj()
patches[#patches + 1] = patch
start1 = tonumber(start1)
length1 = tonumber(length1) or 1
if (length1 == 0) then
start1 = start1 + 1
end
patch.start1 = start1
patch.length1 = length1
start2 = tonumber(start2)
length2 = tonumber(length2) or 1
if (length2 == 0) then
start2 = start2 + 1
end
patch.start2 = start2
patch.length2 = length2
textPointer = textPointer + 1
while true do
local line = text[textPointer]
if (line == nil) then
break
end
local sign; sign, line = strsub(line, 1, 1), strsub(line, 2)
local invalidDecode = false
local decoded = gsub(line, '%%(.?.?)',
function(c)
local n = tonumber(c, 16)
if (#c ~= 2) or (n == nil) then
invalidDecode = true
return ''
end
return strchar(n)
end)
if invalidDecode then
-- Malformed URI sequence.
error('Illegal escape in patch_fromText: ' .. line)
end
line = decoded
if (sign == '-') then
-- Deletion.
patch.diffs[#patch.diffs + 1] = {DIFF_DELETE, line}
elseif (sign == '+') then
-- Insertion.
patch.diffs[#patch.diffs + 1] = {DIFF_INSERT, line}
elseif (sign == ' ') then
-- Minor equality.
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, line}
elseif (sign == '@') then
-- Start of next patch.
break
elseif (sign == '') then
-- Blank line? Whatever.
else
-- WTF?
error('Invalid patch mode "' .. sign .. '" in: ' .. line)
end
textPointer = textPointer + 1
end
end
return patches
end
-- ---------------------------------------------------------------------------
-- UNOFFICIAL/PRIVATE PATCH FUNCTIONS
-- ---------------------------------------------------------------------------
local patch_meta = {
__tostring = function(patch)
local buf = {}
_patch_appendText(patch, buf)
return tconcat(buf)
end
}
--[[
* Class representing one patch operation.
* @constructor
--]]
function _new_patch_obj()
return setmetatable({
--[[ @type {Array.<Array.<number|string>>} ]]
diffs = {};
--[[ @type {?number} ]]
start1 = 1; -- nil;
--[[ @type {?number} ]]
start2 = 1; -- nil;
--[[ @type {number} ]]
length1 = 0;
--[[ @type {number} ]]
length2 = 0;
}, patch_meta)
end
--[[
* Increase the context until it is unique,
* but don't let the pattern expand beyond Match_MaxBits.
* @param {_new_patch_obj} patch The patch to grow.
* @param {string} text Source text.
* @private
--]]
function _patch_addContext(patch, text)
if (#text == 0) then
return
end
local pattern = strsub(text, patch.start2, patch.start2 + patch.length1 - 1)
local padding = 0
-- LUANOTE: Lua's lack of a lastIndexOf function results in slightly
-- different logic here than in other language ports.
-- Look for the first two matches of pattern in text. If two are found,
-- increase the pattern length.
local firstMatch = indexOf(text, pattern)
local secondMatch = nil
if (firstMatch ~= nil) then
secondMatch = indexOf(text, pattern, firstMatch + 1)
end
while (#pattern == 0 or secondMatch ~= nil)
and (#pattern < Match_MaxBits - Patch_Margin - Patch_Margin) do
padding = padding + Patch_Margin
pattern = strsub(text, max(1, patch.start2 - padding),
patch.start2 + patch.length1 - 1 + padding)
firstMatch = indexOf(text, pattern)
if (firstMatch ~= nil) then
secondMatch = indexOf(text, pattern, firstMatch + 1)
else
secondMatch = nil
end
end
-- Add one chunk for good luck.
padding = padding + Patch_Margin
-- Add the prefix.
local prefix = strsub(text, max(1, patch.start2 - padding), patch.start2 - 1)
if (#prefix > 0) then
tinsert(patch.diffs, 1, {DIFF_EQUAL, prefix})
end
-- Add the suffix.
local suffix = strsub(text, patch.start2 + patch.length1,
patch.start2 + patch.length1 - 1 + padding)
if (#suffix > 0) then
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, suffix}
end
-- Roll back the start points.
patch.start1 = patch.start1 - #prefix
patch.start2 = patch.start2 - #prefix
-- Extend the lengths.
patch.length1 = patch.length1 + #prefix + #suffix
patch.length2 = patch.length2 + #prefix + #suffix
end
--[[
* Given an array of patches, return another array that is identical.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @return {Array.<_new_patch_obj>} Array of patch objects.
--]]
function _patch_deepCopy(patches)
local patchesCopy = {}
for x, patch in ipairs(patches) do
local patchCopy = _new_patch_obj()
local diffsCopy = {}
for i, diff in ipairs(patch.diffs) do
diffsCopy[i] = {diff[1], diff[2]}
end
patchCopy.diffs = diffsCopy
patchCopy.start1 = patch.start1
patchCopy.start2 = patch.start2
patchCopy.length1 = patch.length1
patchCopy.length2 = patch.length2
patchesCopy[x] = patchCopy
end
return patchesCopy
end
--[[
* Add some padding on text start and end so that edges can match something.
* Intended to be called only from within patch_apply.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
* @return {string} The padding string added to each side.
--]]
function _patch_addPadding(patches)
local paddingLength = Patch_Margin
local nullPadding = ''
for x = 1, paddingLength do
nullPadding = nullPadding .. strchar(x)
end
-- Bump all the patches forward.
for x, patch in ipairs(patches) do
patch.start1 = patch.start1 + paddingLength
patch.start2 = patch.start2 + paddingLength
end
-- Add some padding on start of first diff.
local patch = patches[1]
local diffs = patch.diffs
local firstDiff = diffs[1]
if (firstDiff == nil) or (firstDiff[1] ~= DIFF_EQUAL) then
-- Add nullPadding equality.
tinsert(diffs, 1, {DIFF_EQUAL, nullPadding})
patch.start1 = patch.start1 - paddingLength -- Should be 0.
patch.start2 = patch.start2 - paddingLength -- Should be 0.
patch.length1 = patch.length1 + paddingLength
patch.length2 = patch.length2 + paddingLength
elseif (paddingLength > #firstDiff[2]) then
-- Grow first equality.
local extraLength = paddingLength - #firstDiff[2]
firstDiff[2] = strsub(nullPadding, #firstDiff[2] + 1) .. firstDiff[2]
patch.start1 = patch.start1 - extraLength
patch.start2 = patch.start2 - extraLength
patch.length1 = patch.length1 + extraLength
patch.length2 = patch.length2 + extraLength
end
-- Add some padding on end of last diff.
patch = patches[#patches]
diffs = patch.diffs
local lastDiff = diffs[#diffs]
if (lastDiff == nil) or (lastDiff[1] ~= DIFF_EQUAL) then
-- Add nullPadding equality.
diffs[#diffs + 1] = {DIFF_EQUAL, nullPadding}
patch.length1 = patch.length1 + paddingLength
patch.length2 = patch.length2 + paddingLength
elseif (paddingLength > #lastDiff[2]) then
-- Grow last equality.
local extraLength = paddingLength - #lastDiff[2]
lastDiff[2] = lastDiff[2] .. strsub(nullPadding, 1, extraLength)
patch.length1 = patch.length1 + extraLength
patch.length2 = patch.length2 + extraLength
end
return nullPadding
end
--[[
* Look through the patches and break up any which are longer than the maximum
* limit of the match algorithm.
* Intended to be called only from within patch_apply.
* @param {Array.<_new_patch_obj>} patches Array of patch objects.
--]]
function _patch_splitMax(patches)
local patch_size = Match_MaxBits
local x = 1
while true do
local patch = patches[x]
if patch == nil then
return
end
if patch.length1 > patch_size then
local bigpatch = patch
-- Remove the big old patch.
tremove(patches, x)
x = x - 1
local start1 = bigpatch.start1
local start2 = bigpatch.start2
local precontext = ''
while bigpatch.diffs[1] do
-- Create one of several smaller patches.
local patch = _new_patch_obj()
local empty = true
patch.start1 = start1 - #precontext
patch.start2 = start2 - #precontext
if precontext ~= '' then
patch.length1, patch.length2 = #precontext, #precontext
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, precontext}
end
while bigpatch.diffs[1] and (patch.length1 < patch_size-Patch_Margin) do
local diff_type = bigpatch.diffs[1][1]
local diff_text = bigpatch.diffs[1][2]
if (diff_type == DIFF_INSERT) then
-- Insertions are harmless.
patch.length2 = patch.length2 + #diff_text
start2 = start2 + #diff_text
patch.diffs[#(patch.diffs) + 1] = bigpatch.diffs[1]
tremove(bigpatch.diffs, 1)
empty = false
elseif (diff_type == DIFF_DELETE) and (#patch.diffs == 1)
and (patch.diffs[1][1] == DIFF_EQUAL)
and (#diff_text > 2 * patch_size) then
-- This is a large deletion. Let it pass in one chunk.
patch.length1 = patch.length1 + #diff_text
start1 = start1 + #diff_text
empty = false
patch.diffs[#patch.diffs + 1] = {diff_type, diff_text}
tremove(bigpatch.diffs, 1)
else
-- Deletion or equality.
-- Only take as much as we can stomach.
diff_text = strsub(diff_text, 1,
patch_size - patch.length1 - Patch_Margin)
patch.length1 = patch.length1 + #diff_text
start1 = start1 + #diff_text
if (diff_type == DIFF_EQUAL) then
patch.length2 = patch.length2 + #diff_text
start2 = start2 + #diff_text
else
empty = false
end
patch.diffs[#patch.diffs + 1] = {diff_type, diff_text}
if (diff_text == bigpatch.diffs[1][2]) then
tremove(bigpatch.diffs, 1)
else
bigpatch.diffs[1][2]
= strsub(bigpatch.diffs[1][2], #diff_text + 1)
end
end
end
-- Compute the head context for the next patch.
precontext = _diff_text2(patch.diffs)
precontext = strsub(precontext, -Patch_Margin)
-- Append the end context for this patch.
local postcontext = strsub(_diff_text1(bigpatch.diffs), 1, Patch_Margin)
if postcontext ~= '' then
patch.length1 = patch.length1 + #postcontext
patch.length2 = patch.length2 + #postcontext
if patch.diffs[1]
and (patch.diffs[#patch.diffs][1] == DIFF_EQUAL) then
patch.diffs[#patch.diffs][2] = patch.diffs[#patch.diffs][2]
.. postcontext
else
patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, postcontext}
end
end
if not empty then
x = x + 1
tinsert(patches, x, patch)
end
end
end
x = x + 1
end
end
--[[
* Emulate GNU diff's format.
* Header: @@ -382,8 +481,9 @@
* @return {string} The GNU diff string.
--]]
function _patch_appendText(patch, text)
local coords1, coords2
local length1, length2 = patch.length1, patch.length2
local start1, start2 = patch.start1, patch.start2
local diffs = patch.diffs
if length1 == 1 then
coords1 = start1
else
coords1 = ((length1 == 0) and (start1 - 1) or start1) .. ',' .. length1
end
if length2 == 1 then
coords2 = start2
else
coords2 = ((length2 == 0) and (start2 - 1) or start2) .. ',' .. length2
end
text[#text + 1] = '@@ -' .. coords1 .. ' +' .. coords2 .. ' @@\n'
local op
-- Escape the body of the patch with %xx notation.
for x, diff in ipairs(patch.diffs) do
local diff_type = diff[1]
if diff_type == DIFF_INSERT then
op = '+'
elseif diff_type == DIFF_DELETE then
op = '-'
elseif diff_type == DIFF_EQUAL then
op = ' '
end
text[#text + 1] = op
.. gsub(diffs[x][2], percentEncode_pattern, percentEncode_replace)
.. '\n'
end
return text
end
-- Expose the API
local _M = {}
_M.DIFF_DELETE = DIFF_DELETE
_M.DIFF_INSERT = DIFF_INSERT
_M.DIFF_EQUAL = DIFF_EQUAL
_M.diff_main = diff_main
_M.diff_cleanupSemantic = diff_cleanupSemantic
_M.diff_cleanupEfficiency = diff_cleanupEfficiency
_M.diff_levenshtein = diff_levenshtein
_M.diff_prettyHtml = diff_prettyHtml
_M.match_main = match_main
_M.patch_make = patch_make
_M.patch_toText = patch_toText
_M.patch_fromText = patch_fromText
_M.patch_apply = patch_apply
-- Expose some non-API functions as well, for testing purposes etc.
_M.diff_commonPrefix = _diff_commonPrefix
_M.diff_commonSuffix = _diff_commonSuffix
_M.diff_commonOverlap = _diff_commonOverlap
_M.diff_halfMatch = _diff_halfMatch
_M.diff_bisect = _diff_bisect
_M.diff_cleanupMerge = _diff_cleanupMerge
_M.diff_cleanupSemanticLossless = _diff_cleanupSemanticLossless
_M.diff_text1 = _diff_text1
_M.diff_text2 = _diff_text2
_M.diff_toDelta = _diff_toDelta
_M.diff_fromDelta = _diff_fromDelta
_M.diff_xIndex = _diff_xIndex
_M.match_alphabet = _match_alphabet
_M.match_bitap = _match_bitap
_M.new_patch_obj = _new_patch_obj
_M.patch_addContext = _patch_addContext
_M.patch_splitMax = _patch_splitMax
_M.patch_addPadding = _patch_addPadding
_M.settings = settings
return _M
| apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c78910579.lua | 7 | 1546 | --儀水鏡の反魂術
function c78910579.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c78910579.target)
e1:SetOperation(c78910579.activate)
c:RegisterEffect(e1)
end
function c78910579.filter1(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToDeck()
end
function c78910579.filter2(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand()
end
function c78910579.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c78910579.filter1,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(c78910579.filter2,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,c78910579.filter1,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g2=Duel.SelectTarget(tp,c78910579.filter2,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,2,0,0)
end
function c78910579.activate(e,tp,eg,ep,ev,re,r,rp)
local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
local ex,g2=Duel.GetOperationInfo(0,CATEGORY_TOHAND)
local tc1=g1:GetFirst()
if tc1:IsRelateToEffect(e) and Duel.SendtoDeck(tc1,nil,2,REASON_EFFECT)~=0 then
local hg=g2:Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoHand(hg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hg)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c62701967.lua | 5 | 1529 | --ジュラック・ティラヌス
function c62701967.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(62701967,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetLabel(500)
e1:SetCost(c62701967.atkcost)
e1:SetOperation(c62701967.operation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(62701967,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetLabel(300)
e2:SetCondition(c62701967.atkcon)
e2:SetOperation(c62701967.operation)
c:RegisterEffect(e2)
end
function c62701967.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsRace,1,e:GetHandler(),RACE_DINOSAUR) end
local sg=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,e:GetHandler(),RACE_DINOSAUR)
Duel.Release(sg,REASON_COST)
end
function c62701967.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end
function c62701967.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsFaceup() and c:IsRelateToBattle()
and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsType(TYPE_MONSTER)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c35638627.lua | 3 | 1610 | --ワーム・ウォーロード
function c35638627.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLED)
e2:SetOperation(c35638627.disop)
c:RegisterEffect(e2)
--chain attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(35638627,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLED)
e3:SetCondition(c35638627.atcon)
e3:SetOperation(c35638627.atop)
c:RegisterEffect(e3)
end
function c35638627.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttackTarget()
local c=e:GetHandler()
if c==tc then tc=Duel.GetAttacker() end
if tc and tc:IsType(TYPE_EFFECT) and tc:IsStatus(STATUS_BATTLE_DESTROYED) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x17a0000)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x17a0000)
tc:RegisterEffect(e2)
end
end
function c35638627.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsChainAttackable() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function c35638627.atop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
| gpl-2.0 |
astog/cqui | Assets/UI/Panels/notificationpanel.lua | 4 | 77128 | -- ===========================================================================
-- Notification Panel
-- ===========================================================================
include( "ToolTipHelper" );
include( "InstanceManager" );
-- ===========================================================================
-- DEBUG
-- ===========================================================================
local m_debugStrictRemoval :boolean = true; -- (false) Give a warning if a removal occurs and the notification doesn't exist.
local m_debugNotificationNum:number = 0; -- (0) The # of fake notifications to fill the panel with; great for testing.
-- ===========================================================================
-- CONSTANTS
-- ===========================================================================
local COLOR_PIP_CURRENT :number = 0xffffffff;
local COLOR_PIP_OTHER :number = 0xff3c3c3c;
local DEBUG_NOTIFICATION_TYPE :number = 999999;
local SIZE_TOP_SPACE_Y :number = 140;
local TIME_PAUSE_FIRST_SHOW_NOTIFICATION :number = 2;
local TIME_PAUSE_MOUSE_OVER_NOTIFICATION :number = 1;
local TOPBAR_OFFSET :number = 50;
local ACTION_CORNER_OFFSET :number = 300; -- Rail should still visible further down screen even when extended
local DATA_ICON_PREFIX :string = "ICON_";
local SCROLLBAR_OFFSET :number = 13;
local MAX_WIDTH_INSTANCE :number = 500;
local RAIL_OFFSET_ANIM_Y_OFFSET :number = -72;
-- ===========================================================================
-- VARIABLES
-- ===========================================================================
local m_groupIM :table = InstanceManager:new( "GroupInstance", "Top", Controls.Groups );
local m_genericItemIM :table = InstanceManager:new( "ItemInstance", "Top", Controls.Items );
local m_screenX, m_screenY :number = UIManager:GetScreenSizeVal();
local _, offsetY :number = 0,0; --Controls.OuterStack:GetOffsetVal();
-- The structure for the handler functions for a notification type.
-- Each notification type can override one or more of these handlers, usually the Active handler
-- to allow for different functionality
hstructure NotificationHandler
Add : ifunction;
Dismiss : ifunction;
TryDismiss : ifunction;
Activate : ifunction;
OnPhaseBegin : ifunction;
OnNextSelect : ifunction;
OnPreviousSelect : ifunction;
AddSound : string; -- optional: name of sound to trigger each time it
end
-- The structure that holds the group data for a set of notifications.
hstructure NotificationGroupType
m_GroupID : number; -- The group ID for all the notifications this group is tracking.
m_InstanceManager : table; -- The instance manager that made the control set for the group.
m_Instance : table; -- The instanced control set for the group UI.
m_PlayerID : number; -- The player who the notification is for
m_Notifications : table; -- All the notifications that are in the group.
end
-- The structure that holds the UI notification data.
hstructure NotificationType
m_InstanceManager : table; -- The instance manager that made the control set.
m_Instance : table; -- The instanced control set.
m_kHandlers : NotificationHandler; -- The handler set for the notification
m_PlayerID : number; -- The player who the notification is for
m_IDs : table; -- The IDs related to this type of notificaiton
m_Group : NotificationGroupType; -- The group of the notification, can be nil
m_TypeName : string; -- Key for type of notification
m_isAuto : boolean; -- If the notification auto re-adds based on per logic frame evaluation
m_Index : number; -- Current index of notification being looked at.
m_maxWidth : number; -- Largest width of message for this notification (stack).
m_wrapWidth : number; -- Largest wrap width for this notification (stack). Used to avoid Y bouncing between messages.
end
local m_notifications : table = {}; -- All the notification instances
local m_notificationGroups : table = {}; -- The grouped notifications
local m_notificationHandlers : table = {};
local m_kDebugNotification : table = {};
local m_lastStackSize : number = 0;
local m_lastStackDiff : number = 0;
local m_ActionPanelGearAnim : table = ContextPtr:LookUpControl( "/InGame/ActionPanel/TickerAnim" );
local m_isLoadComplete : boolean = false;
-- =======================================================================================
function GetActiveNotificationFromEntry(notificationEntry : NotificationType)
if notificationEntry.m_Index >= 1 and notificationEntry.m_Index <= table.count(notificationEntry.m_IDs) then
local notificationID :number = notificationEntry.m_IDs[ notificationEntry.m_Index ];
local pNotification :table = NotificationManager.Find( notificationEntry.m_PlayerID, notificationID );
return pNotification;
end
return nil;
end
-- =======================================================================================
function RegisterHandlers()
-- Add the table of function handlers for each type of notification
m_notificationHandlers[DEBUG_NOTIFICATION_TYPE] = MakeDefaultHandlers(); --DEBUG
m_notificationHandlers[NotificationTypes.DEFAULT] = MakeDefaultHandlers(); --DEFAULT
m_notificationHandlers[NotificationTypes.CHOOSE_ARTIFACT_PLAYER] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CHOOSE_BELIEF] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CHOOSE_CITY_PRODUCTION] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CHOOSE_CIVIC] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CHOOSE_PANTHEON] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CHOOSE_RELIGION] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CHOOSE_TECH] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CITY_LOW_AMENITIES] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CLAIM_GREAT_PERSON] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.COMMAND_UNITS] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CONSIDER_GOVERNMENT_CHANGE] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CONSIDER_RAZE_CITY] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.DIPLOMACY_SESSION] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.FILL_CIVIC_SLOT] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.GIVE_INFLUENCE_TOKEN] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.PLAYER_MET] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_CHOOSE_DRAGNET_PRIORITY] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_CHOOSE_ESCAPE_ROUTE] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_KILLED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.TREASURY_BANKRUPT] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.HOUSING_PREVENTING_GROWTH] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.BARBARIANS_SIGHTED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CAPITAL_LOST] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.TRADE_ROUTE_PLUNDERED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CITY_STARVING] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CITY_FOOD_FOCUS] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.CITYSTATE_QUEST_COMPLETED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.TRADE_ROUTE_CAPACITY_INCREASED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.RELIC_CREATED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.REBELLION] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.PLAYER_DEFEATED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.DISCOVER_CONTINENT] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.UNIT_PROMOTION_AVAILABLE] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.WONDER_COMPLETED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.ROADS_UPGRADED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_HEIST_GREAT_WORK] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_RECRUIT_PARTISANS] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_SABOTAGED_PRODUCTION] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_SIPHONED_FUNDS] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_STOLE_TECH_BOOST] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_DISRUPTED_ROCKETRY] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_MISSION_FAILED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_CAPTURED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_MISSION_ABORTED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_COUNTERSPY_PROMOTED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_CITY_SOURCES_GAINED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ESCAPED_CAPTURE] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_LISTENING_POST] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_FLED_CITY] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_HEIST_GREAT_WORK] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_RECRUIT_PARTISANS] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_SABOTAGED_PRODUCTION] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_SIPHONED_FUNDS] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_STOLE_TECH_BOOST] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_DISRUPTED_ROCKETRY] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_CAPTURED] = MakeDefaultHandlers();
m_notificationHandlers[NotificationTypes.SPY_ENEMY_KILLED] = MakeDefaultHandlers();
-- Custom function handlers for the "Activate" signal:
m_notificationHandlers[DEBUG_NOTIFICATION_TYPE].Activate = OnDebugActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_ARTIFACT_PLAYER].Activate = OnChooseArtifactPlayerActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_BELIEF].Activate = OnChooseReligionActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_CITY_PRODUCTION].Activate = OnChooseCityProductionActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_CIVIC].Activate = OnChooseCivicActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_PANTHEON].Activate = OnChooseReligionActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_RELIGION].Activate = OnChooseReligionActivate;
m_notificationHandlers[NotificationTypes.CHOOSE_TECH].Activate = OnChooseTechActivate;
m_notificationHandlers[NotificationTypes.CLAIM_GREAT_PERSON].Activate = OnClaimGreatPersonActivate;
m_notificationHandlers[NotificationTypes.COMMAND_UNITS].Activate = OnCommandUnitsActivate;
m_notificationHandlers[NotificationTypes.CONSIDER_GOVERNMENT_CHANGE].Activate = OnConsiderGovernmentChangeActivate;
m_notificationHandlers[NotificationTypes.CONSIDER_RAZE_CITY].Activate = OnConsiderRazeCityActivate;
m_notificationHandlers[NotificationTypes.DIPLOMACY_SESSION].Activate = OnDiplomacySessionActivate;
m_notificationHandlers[NotificationTypes.FILL_CIVIC_SLOT].Activate = OnFillCivicSlotActivate;
m_notificationHandlers[NotificationTypes.GIVE_INFLUENCE_TOKEN].Activate = OnGiveInfluenceTokenActivate;
m_notificationHandlers[NotificationTypes.SPY_CHOOSE_DRAGNET_PRIORITY].Activate = OnChooseEscapeRouteActivate;
m_notificationHandlers[NotificationTypes.SPY_CHOOSE_ESCAPE_ROUTE].Activate = OnChooseEscapeRouteActivate;
m_notificationHandlers[NotificationTypes.PLAYER_DEFEATED].Activate = OnLookAtAndActivateNotification;
m_notificationHandlers[NotificationTypes.DISCOVER_CONTINENT].Activate = OnDiscoverContinentActivateNotification;
-- Sound to play when added
m_notificationHandlers[NotificationTypes.SPY_KILLED].AddSound = "ALERT_NEGATIVE";
m_notificationHandlers[NotificationTypes.TREASURY_BANKRUPT].AddSound = "ALERT_NEGATIVE";
m_notificationHandlers[NotificationTypes.HOUSING_PREVENTING_GROWTH].AddSound = "ALERT_NEUTRAL";
m_notificationHandlers[NotificationTypes.BARBARIANS_SIGHTED].AddSound = "ALERT_NEGATIVE";
m_notificationHandlers[NotificationTypes.CAPITAL_LOST].AddSound = "ALERT_NEUTRAL";
m_notificationHandlers[NotificationTypes.TRADE_ROUTE_PLUNDERED].AddSound = "ALERT_NEGATIVE";
m_notificationHandlers[NotificationTypes.CITY_STARVING].AddSound = "ALERT_NEUTRAL";
m_notificationHandlers[NotificationTypes.CITY_FOOD_FOCUS].AddSound = "ALERT_NEUTRAL";
m_notificationHandlers[NotificationTypes.CITY_LOW_AMENITIES].AddSound = "ALERT_NEUTRAL";
m_notificationHandlers[NotificationTypes.CITYSTATE_QUEST_COMPLETED].AddSound = "ALERT_POSITIVE";
m_notificationHandlers[NotificationTypes.TRADE_ROUTE_CAPACITY_INCREASED].AddSound = "ALERT_POSITIVE";
m_notificationHandlers[NotificationTypes.RELIC_CREATED].AddSound = "NOTIFICATION_MISC_POSITIVE";
m_notificationHandlers[NotificationTypes.REBELLION].AddSound = "NOTIFICATION_REBELLION";
m_notificationHandlers[NotificationTypes.UNIT_PROMOTION_AVAILABLE].AddSound = "UNIT_PROMOTION_AVAILABLE";
m_notificationHandlers[NotificationTypes.WONDER_COMPLETED].AddSound = "NOTIFICATION_OTHER_CIV_BUILD_WONDER";
m_notificationHandlers[NotificationTypes.SPY_HEIST_GREAT_WORK].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_RECRUIT_PARTISANS].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_SABOTAGED_PRODUCTION].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_SIPHONED_FUNDS].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_STOLE_TECH_BOOST].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_DISRUPTED_ROCKETRY].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_MISSION_FAILED].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_CAPTURED].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_MISSION_ABORTED].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_COUNTERSPY_PROMOTED].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_CITY_SOURCES_GAINED].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_ESCAPED_CAPTURE].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_LISTENING_POST].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_FLED_CITY].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_HEIST_GREAT_WORK].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_RECRUIT_PARTISANS].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_SABOTAGED_PRODUCTION].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_SIPHONED_FUNDS].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_STOLE_TECH_BOOST].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_DISRUPTED_ROCKETRY].AddSound = "NOTIFICATION_ESPIONAGE_OP_FAILED";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_CAPTURED].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
m_notificationHandlers[NotificationTypes.SPY_ENEMY_KILLED].AddSound = "NOTIFICATION_ESPIONAGE_OP_SUCCESS";
-- Custom function handlers for the "Add" signal:
m_notificationHandlers[DEBUG_NOTIFICATION_TYPE].Add = OnDebugAdd;
m_notificationHandlers[NotificationTypes.PLAYER_MET].Add = OnMetCivAddNotification;
-- Custom function handlers for the "Dismiss" signal:
m_notificationHandlers[DEBUG_NOTIFICATION_TYPE].Dismiss = OnDebugDismiss;
-- Custom function handlers for the "OnPhaseBegin" signal:
m_notificationHandlers[DEBUG_NOTIFICATION_TYPE].OnPhaseBegin = OnPhaseBegin;
-- Custom function handlers for the "TryDismiss" signal:
-- Custom function handlers for the "OnNextSelect" callback:
m_notificationHandlers[NotificationTypes.COMMAND_UNITS].OnNextSelect = OnCommandUnitsNextSelect;
-- Custom function handlers for the "OnPreviousSelect" callback:
m_notificationHandlers[NotificationTypes.COMMAND_UNITS].OnPreviousSelect = OnCommandUnitsPreviousSelect;
end
-- ===========================================================================
function ProcessStackSizes()
ProcessNotificationSizes(Game.GetLocalPlayer());
Controls.ScrollStack:CalculateSize();
Controls.ScrollStack:ReprocessAnchoring();
Controls.ScrollPanel:CalculateSize();
local stacksize = Controls.ScrollStack:GetSizeY();
-- Play the gear ticking animation
if m_ActionPanelGearAnim ~= nil then
m_ActionPanelGearAnim:SetToBeginning();
m_ActionPanelGearAnim:Play();
end
-- If the notifications overflow the stack
if (stacksize > m_screenY-TOPBAR_OFFSET-ACTION_CORNER_OFFSET) then
if (Controls.RailOffsetAnim:GetOffsetX() ~= SCROLLBAR_OFFSET) then
Controls.RailOffsetAnim:SetBeginVal(0,0);
Controls.RailOffsetAnim:SetEndVal(SCROLLBAR_OFFSET,RAIL_OFFSET_ANIM_Y_OFFSET);
Controls.RailOffsetAnim:SetToBeginning();
Controls.RailOffsetAnim:Play();
end
else
if (Controls.RailOffsetAnim:GetOffsetX() ~= 0) then
Controls.RailOffsetAnim:SetBeginVal(SCROLLBAR_OFFSET,0);
Controls.RailOffsetAnim:SetEndVal(0,RAIL_OFFSET_ANIM_Y_OFFSET);
Controls.RailOffsetAnim:SetToBeginning();
Controls.RailOffsetAnim:Play();
end
end
Controls.ScrollStack:ReprocessAnchoring();
-- Notifications were added to the stack at the beginning of the turn
if (m_lastStackSize == 0 and stacksize ~= m_lastStackSize) then
Controls.RailImage:SetSizeY(stacksize+ ACTION_CORNER_OFFSET);
Controls.RailAnim:SetSizeY(ACTION_CORNER_OFFSET-stacksize);
Controls.RailAnim:SetBeginVal(0,0);
Controls.RailAnim:SetEndVal(0,0);
Controls.RailAnim:SetToBeginning();
if m_isLoadComplete then
UI.PlaySound("UI_Notification_Bar_Notch");
end
Controls.RailAnim:Play();
-- A notification was added or dismissed from the stack during the turn
elseif (m_lastStackSize ~= 0 and stacksize ~= m_lastStackSize and stacksize ~= 0) then
Controls.RailImage:SetSizeY(stacksize+ ACTION_CORNER_OFFSET);
Controls.RailAnim:SetBeginVal(0,m_lastStackDiff);
Controls.RailAnim:SetEndVal(0,m_lastStackDiff + stacksize-m_lastStackSize);
Controls.RailAnim:SetToBeginning();
Controls.RailAnim:Play();
m_lastStackDiff = m_lastStackDiff + stacksize - m_lastStackSize;
-- The stack size went from something to zero
elseif (stacksize ~= m_lastStackSize and stacksize == 0) then
Controls.RailAnim:SetBeginVal(0,m_lastStackDiff);
Controls.RailAnim:SetEndVal(0,m_lastStackDiff-ACTION_CORNER_OFFSET);
Controls.RailAnim:SetToBeginning();
if m_isLoadComplete then
UI.PlaySound("UI_Notification_Bar_Latch");
end
Controls.RailAnim:Play();
Controls.RailImage:SetSizeY(100);
end
m_lastStackSize = stacksize;
end
-- ===========================================================================
-- Get the handler table for a notification type.
-- Returns default handler table if one doesn't exist.
-- ===========================================================================
function GetHandler( notificationType:number )
local handlers = m_notificationHandlers[notificationType];
if (handlers == nil) then
handlers = m_notificationHandlers[NotificationTypes.DEFAULT];
end
return handlers;
end
-- ===========================================================================
function GetDefaultHandler()
return m_notificationHandlers[NotificationTypes.DEFAULT];
end
-- ===========================================================================
-- Sets width of notifications in the stack to the largest width.
-- ===========================================================================
function SetWidthNotificationStack( playerID:number, notificationID:number )
-- Spacing details
local X_EXTRA :number = 20; -- Needs to cover right (collapsed) side button too.
local X_EXTRA_MOUSE_OUT :number = 70;
local X_AREA :number = 215;
-- Set the extends/bounds of the ExpandedArea of the notification stack
local notificationEntry:NotificationType = GetNotificationEntry( playerID, notificationID );
if (notificationEntry ~= nil) and (notificationEntry.m_Instance ~= nil) then
for i,id in ipairs(notificationEntry.m_IDs) do
local currentEntry :NotificationType = GetNotificationEntry( playerID, id );
currentEntry.m_Instance.ExpandedArea:SetSizeX( currentEntry.m_maxWidth + X_EXTRA);
currentEntry.m_Instance.NotificationSlide:SetEndVal( ((currentEntry.m_maxWidth - X_AREA) + X_EXTRA ), 0 );
currentEntry.m_Instance.MouseOutArea:SetSizeX( currentEntry.m_maxWidth + X_EXTRA_MOUSE_OUT);
end
end
end
-- ===========================================================================
-- Does the list contain the specified notification ID?
function HasNotificationID( idList:table, notificationID:number)
for i,id in ipairs(idList) do
if id == notificationID then
return true;
end
end
return false;
end
-- ===========================================================================
-- Add a notification entry to for UI track. This just adds a structure to track
-- the UI. The UI itself is not initialized.
-- Ok if it already exists.
-- ===========================================================================
function AddNotificationEntry( playerID:number, typeName:string, notificationID:number, notificationGroupID:number )
-- Obtain existing player table or create one if first time call is made.
local playerTable :table = m_notifications[playerID];
if playerTable == nil then
m_notifications[playerID] = {};
playerTable = m_notifications[playerID];
end
local notificationEntry = playerTable[typeName];
if notificationEntry == nil then
playerTable[typeName] = hmake NotificationType {
m_IDs = {notificationID}, -- list with 1 item
m_PlayerID = playerID,
m_TypeName = typeName,
m_isAuto = false,
m_Group = nil,
m_Index = 1,
m_maxWidth = 0,
m_wrapWidth = 0,
};
notificationEntry = playerTable[typeName];
-- Add it to its group, unless it is NONE
if notificationGroupID ~= NotificationGroups.NONE then
local notificationGroup = m_notificationGroups[notificationGroupID];
if (m_notificationGroups[notificationGroupID] == nil) then
m_notificationGroups[notificationGroupID] = hmake NotificationGroupType {
m_GroupID = notificationGroupID;
m_PlayerID = playerID;
m_Notifications = {}
};
notificationGroup = m_notificationGroups[notificationGroupID];
end
-- Link entry to it's group
notificationEntry.m_Group = notificationGroup;
-- Add the entry to the group
table.insert(notificationGroup.m_Notifications, notificationEntry);
end
else
-- Check if we already have it in there. There is a case where wee will get notification restoration events on player changed and we may have already received a notification add at turn start.
if (not HasNotificationID(notificationEntry.m_IDs, notificationID)) then
-- Add ID to list
table.insert( notificationEntry.m_IDs, notificationID );
-- Sanity check matching groups (better be, they are the same type!)
if notificationEntry.m_Group ~= nil and notificationGroupID ~= notificationEntry.m_Group.m_GroupID then
error("New notification #"..tostring(notificationID).." ("..typeName.. ")is in group "..notificationGroupID.." but group type already set to "..notificationEntry.m_Group.m_GroupID );
end
else
return nil; -- Signal that it is already in the list by returning nil
end
end
return notificationEntry;
end
-- ===========================================================================
-- Returns UI entry for the notification or NIL.
-- ===========================================================================
function GetNotificationEntry( playerID:number, notificationID:number )
local kPlayerTable:table = m_notifications[playerID];
if (kPlayerTable == nil) then
return nil;
end
for _,kNotification in pairs(kPlayerTable) do
for _,id in ipairs(kNotification.m_IDs) do
if id == notificationID then
return kNotification;
end
end
end
return nil;
end
-- ===========================================================================
-- Returns UI entry for the notification group or NIL.
-- ===========================================================================
function GetNotificationGroup(groupID)
return m_notificationGroups[groupID];
end
-- ===========================================================================
-- Release the notification entry.
-- ===========================================================================
function ReleaseNotificationEntry( playerID:number, notificationID:number )
-- Don't try and get the Game Core notification object, it might be gone
local playerTable = m_notifications[playerID];
if playerTable == nil then
return;
end
local notificationEntry:NotificationType = GetNotificationEntry( playerID, notificationID );
if notificationEntry ~= nil then
-- Remove this ID instance.
local index :number = 1;
for _,id in ipairs(notificationEntry.m_IDs) do
if id == notificationID then
table.remove( notificationEntry.m_IDs, index );
break;
end
index = index + 1;
end
-- UI is blown away if last entry is now gone, or if auto-generating (as there is likely another notification for this in the list).
if table.count(notificationEntry.m_IDs) == 0 then
-- Release it's UI (if it has one)
if notificationEntry.m_Instance ~= nil then
notificationEntry.m_Instance.ItemButton:ClearMouseOverCallback();
notificationEntry.m_Instance.MouseOutArea:ClearMouseExitCallback();
if (notificationEntry.m_InstanceManager ~= nil) then
notificationEntry.m_InstanceManager:ReleaseInstance( notificationEntry.m_Instance );
else
local pParent = notificationEntry.m_Instance.Top:GetParent();
if (pParent ~= nil) then
pParent:DestroyChild(notificationEntry.m_Instance.Top);
else
ContextPtr:DestroyChild(notificationEntry.m_Instance.Top);
end
end
end
-- Remove group reference (if any)
local groupInstance:NotificationGroupType = notificationEntry.m_Group;
if groupInstance ~= nil then
notificationEntry.m_Group = nil;
for i = 1, table.count(groupInstance.m_Notifications), 1 do
if (groupInstance.m_Notifications[i] == notificationEntry) then
table.remove(groupInstance.m_Notifications, i);
break;
end
end
end
-- Remove empty group
if (groupInstance ~= nil and table.count(groupInstance.m_Notifications) == 0) then
if notificationEntry.m_Group ~= nil then
m_notificationGroups[notificationEntry.m_Group] = nil;
end
end
-- Remove this local data reference
playerTable[notificationEntry.m_TypeName] = nil;
else
-- In most situations, since there is more than one ID left, it's safe to
-- update the UI with the next ID, but there are cases where the engine
-- is wiping out a bunch of IDs at once
-- (e.g., meeting more than 1 leader in a turn)
-- In which case, more dismiss calls are about to be made... so check the
-- engine still has a valid notification.
local nextID :number = notificationEntry.m_IDs[1];
local pNotification :table = NotificationManager.Find( playerID, nextID );
if pNotification ~= nil then
RealizeStandardNotification( playerID, nextID );
SetWidthNotificationStack(playerID, notificationID);
end
end
else
error("For player ("..tostring(playerID)..") unable to find notification ("..tostring(notificationID)..") for release.");
end
end
-- ===========================================================================
-- Release the notification stack
-- ===========================================================================
function TryDismissNotificationStack( playerID:number, notificationID:number )
local kPlayerTable:table = m_notifications[playerID];
if (kPlayerTable == nil) then
return nil;
end
local topNotification :NotificationType = GetNotificationEntry( playerID, notificationID );
if (topNotification == nil) then
return nil;
end
local pNotification :table;
for _,kNotification in pairs(kPlayerTable) do
for _,id in ipairs(kNotification.m_IDs) do
pNotification = NotificationManager.Find( playerID, id );
if (pNotification ~= nil) then
if ( topNotification.m_TypeName == pNotification:GetTypeName() ) and ( pNotification:CanUserDismiss() ) then
NotificationManager.Dismiss( pNotification:GetPlayerID(), pNotification:GetID() );
end
end
end
end
end
-- ===========================================================================
-- Look at the current focus of a notification
-- ===========================================================================
function LookAtNotification( pNotification:table )
local isLookedAt :boolean = false;
if (pNotification == nil) then
return;
end
-- Do we have a valid location?
if pNotification:IsLocationValid() then
local x, y = pNotification:GetLocation(); -- Look at it.
UI.LookAtPlot(x, y);
isLookedAt = true;
end
-- Do we have a valid target?
if pNotification:IsTargetValid() then
local targetPlayerID, targetID, targetType = pNotification:GetTarget();
-- Is it a unit?
if targetType == PlayerComponentTypes.UNIT then
local pUnit:table = Players[targetPlayerID]:GetUnits():FindID(targetID);
if (pUnit ~= nil) then
-- Look at it, if we have not already
if (not isLookedAt) then
UI.LookAtPlot(pUnit:GetX(), pUnit:GetY());
end
-- Select it.
UI.DeselectAllUnits();
UI.DeselectAllCities();
UI.SelectUnit(pUnit);
end
elseif targetType == PlayerComponentTypes.CITY then
local pCity = Players[targetPlayerID]:GetCities():FindID(targetID);
if (pCity ~= nil) then
-- Look at it, if we have not already
if (not isLookedAt) then
UI.LookAtPlot(pCity:GetX(), pCity:GetY());
end
-- Select it.
UI.SelectCity(pCity);
end
end
end
end
-- ===========================================================================
-- Look at the notification's supplied location, then call Activate on the object
-- ===========================================================================
function OnLookAtAndActivateNotification( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if pNotification ~= nil then
LookAtNotification( pNotification );
pNotification:Activate();
end
end
end
-- ===========================================================================
-- The default handler for activating a notification.
-- Usually called when the user left clicks the notification
-- ===========================================================================
function OnDefaultActivateNotification( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if pNotification ~= nil then
LookAtNotification( pNotification );
end
end
end
-- ===========================================================================
-- Default handler for adding a new notification
-- The input is the Game Core notification instance.
-- ===========================================================================
function OnDefaultAddNotification( pNotification:table )
local typeName :string = pNotification:GetTypeName();
if typeName == nil then
UI.DataError("NIL notification type name for notifcation ID:"..tostring(pNotification:GetID()));
return;
end
local playerID :number = pNotification:GetPlayerID();
local notificationID :number = pNotification:GetID();
local notificationGroupID :number = pNotification:GetGroup();
local notificationEntry :NotificationType = AddNotificationEntry(playerID, typeName, notificationID, notificationGroupID);
if (notificationEntry == nil) then
return; -- Didn't add it for some reason. It was either filtered out or possibly already in the list.
end
local kHandlers :NotificationHandler= GetHandler( pNotification:GetType() );
notificationEntry.m_kHandlers = kHandlers;
-- TODO: If creating custom notification instances based on type:
--[[
if (ContextPtr:LookUpControl(typeName) ~= nil) then
-- We have a custom UI for the notification type
ContextPtr:BuildInstanceForControl( typeName, notificationEntry.m_Instance, Controls.ScrollStack );
else
-- Make a generic UI
notificationEntry.m_Instance = m_genericItemIM:GetInstance();
notificationEntry.m_InstanceManager = m_genericItemIM;
notificationEntry.m_Instance.Top:ChangeParent( Controls.ScrollStack );
end
]]
-- Only add a visual entry for this notification if:
-- It is not a blocking type (otherwise assume the ActionPanel is displaying it)
-- It is the first notification entry in a group
if ( table.count(notificationEntry.m_IDs)==1 and pNotification:GetEndTurnBlocking() == EndTurnBlockingTypes.NO_ENDTURN_BLOCKING ) then
notificationEntry.m_Instance = m_genericItemIM:GetInstance();
notificationEntry.m_InstanceManager = m_genericItemIM;
notificationEntry.m_Instance.Top:ChangeParent( Controls.ScrollStack );
notificationEntry.m_Instance["POINTER_IN"] = false; -- Manually track since 2 different, overlapping objects are tracking if a pointer is in/out
if (notificationEntry.m_Instance ~= nil) then
if (notificationEntry.m_Instance.ItemButton ~= nil and notificationEntry.m_Instance.ItemButtonInvalidPhase ~= nil) then
-- Use the (collapse) button as the actual mouse-in area, but a larger rectangle will
-- track the mouse out, since the player may be interacting with the extended
-- information that flew out to the left of the notification.
notificationEntry.m_Instance.ItemButton:RegisterCallback( Mouse.eLClick, function() kHandlers.Activate(notificationEntry); end );
notificationEntry.m_Instance.ItemButton:RegisterCallback( Mouse.eRClick, function() kHandlers.TryDismiss(notificationEntry); end );
notificationEntry.m_Instance.ItemButton:RegisterMouseEnterCallback( function() OnMouseEnterNotification( notificationEntry.m_Instance ); end );
notificationEntry.m_Instance.MouseOutArea:RegisterMouseExitCallback( function() OnMouseExitNotification( notificationEntry.m_Instance ); end );
--Set the notification icon
if(notificationEntry.m_TypeName ~= nil) then
local iconName :string = DATA_ICON_PREFIX .. notificationEntry.m_TypeName;
local textureOffsetX, textureOffsetY, textureSheet = IconManager:FindIconAtlas(iconName,40);
if (textureOffsetX ~= nil) then
notificationEntry.m_Instance.Icon:SetTexture( textureOffsetX, textureOffsetY, textureSheet );
end
end
--A notification in the wrong phase can be dismissed but not activated.
local messageName:string = Locale.Lookup(pNotification:GetMessage());
notificationEntry.m_Instance.ItemButtonInvalidPhase:RegisterCallback( Mouse.eLClick, OnDoNothing );
notificationEntry.m_Instance.ItemButtonInvalidPhase:RegisterCallback( Mouse.eRClick, function() kHandlers.TryDismiss(notificationEntry); end );
local toolTip:string = messageName .. "[NEWLINE]" .. Locale.Lookup("LOC_NOTIFICATION_WRONG_PHASE_TT", messageName);
notificationEntry.m_Instance.ItemButtonInvalidPhase:SetToolTipString(toolTip);
-- If notification is auto generated, it will have an internal count.
notificationEntry.m_isAuto = pNotification:IsAutoNotify();
-- Sets current phase state.
notificationEntry.m_kHandlers.OnPhaseBegin( playerID, notificationID );
-- Upon creation, animation will automatically reverse and play out after showing.
local pAnimControl:table = notificationEntry.m_Instance.NotificationSlide;
pAnimControl:SetPauseTime( 0 );
pAnimControl:RegisterEndCallback(
function()
pAnimControl:ClearEndCallback();
pAnimControl:SetPauseTime( TIME_PAUSE_FIRST_SHOW_NOTIFICATION );
pAnimControl:Reverse();
end
);
end
end
end
RealizeStandardNotification( playerID, notificationID );
end
-- ===========================================================================
-- ===========================================================================
function OnMouseEnterNotification( pInstance:table )
local pAnimControl:table = pInstance.NotificationSlide;
if pInstance["POINTER_IN"] or pAnimControl:IsInPause() then
return;
end
pInstance["POINTER_IN"] = true;
-- Remove any end callbacks and get this out there.
pAnimControl:ClearEndCallback();
pAnimControl:SetToBeginning();
pAnimControl:SetPauseTime( 0 );
if pAnimControl:IsStopped() then
pAnimControl:Play();
else
if pAnimControl:IsReversing() then
pAnimControl:Reverse();
end
end
end
-- ===========================================================================
--
-- ===========================================================================
function OnMouseExitNotification( pInstance:table )
if not pInstance.NotificationSlide:IsStopped() then
-- If still playing, apply logic once it's done.
local pAnimControl:table = pInstance.NotificationSlide;
pAnimControl:RegisterEndCallback(
function()
pAnimControl:ClearEndCallback();
ApplyCollapseLogic( pInstance );
end
);
else
-- Done playing, immediately apply collapsing logic.
ApplyCollapseLogic( pInstance );
end
pInstance["POINTER_IN"] = false;
end
-- ===========================================================================
-- Calculate and set the maximum width for a notification
-- ===========================================================================
function RealizeMaxWidth( notificationEntry:NotificationType , pNotification:table )
local widthTitle :number = 0; -- Width of the notification title
local widthSummary :number = 0; -- Width of the notification summary
local titleWidthPadding :number = 0; -- Calculated, adds the width of the arrows and number label
local summaryWidthPadding :number = 15;
if notificationEntry ~= nil then
-- Seeing if the arrow is hidden is a quick way to check that there's more than one notification in this stack
if notificationEntry.m_Instance.LeftArrow:IsHidden() == false then
titleWidthPadding = (notificationEntry.m_Instance.TitleCount:GetSizeX() +
(notificationEntry.m_Instance.LeftArrow:GetSizeX() * 2));
else
-- Don't pad out the stack since there aren't extra buttons or a title count
summaryWidthPadding = 0;
end
widthTitle = notificationEntry.m_Instance.TitleInfo:GetSizeX() + titleWidthPadding;
widthSummary = notificationEntry.m_Instance.Summary:GetSizeX() + summaryWidthPadding;
if widthTitle > notificationEntry.m_maxWidth or widthSummary > notificationEntry.m_maxWidth then
if widthTitle > widthSummary then
notificationEntry.m_maxWidth = widthTitle;
else
notificationEntry.m_maxWidth = widthSummary;
end
end
else
return;
end
-- Check to make sure PipStack doesn't overflow the width
if notificationEntry.m_maxWidth < notificationEntry.m_Instance.PagePipStack:GetSizeX() then
notificationEntry.m_maxWidth = notificationEntry.m_Instance.PagePipStack:GetSizeX();
end
-- If the max width is larger than the word wrap width, use that for word wrap instead so text will fill
-- the grid and not clump in the middle.
if notificationEntry.m_maxWidth > (notificationEntry.m_wrapWidth + summaryWidthPadding) then
notificationEntry.m_wrapWidth = notificationEntry.m_maxWidth - summaryWidthPadding;
notificationEntry.m_Instance.Summary:SetWrapWidth(notificationEntry.m_wrapWidth);
end
end
-- ===========================================================================
-- Assign the notification summary and title to the notification instance,
-- and set wrap width if needs to be wrapped
-- ===========================================================================
function SetNotificationText( notificationEntry:NotificationType , pNotification:table )
if (pNotification ~= nil) then -- Because the notification storage is 'ahead' of the events, the notification may be gone (we will get an event shortly)
local messageName:string = Locale.Lookup( pNotification:GetMessage() );
local summary:string = Locale.Lookup(pNotification:GetSummary());
local widthSummary :number = 0;
notificationEntry.m_Instance.TitleInfo:SetString( Locale.ToUpper(messageName) );
notificationEntry.m_Instance.Summary:SetString( summary );
widthSummary = notificationEntry.m_Instance.Summary:GetSizeX();
if widthSummary > MAX_WIDTH_INSTANCE then
notificationEntry.m_wrapWidth = widthSummary / 1.9; -- Don't quite halve it so it doesn't wrap last word onto third line.
else
notificationEntry.m_wrapWidth = m_screenX; -- Don't wrap at all.
end
end
end
-- ===========================================================================
-- Determine contents of this notification.
-- Assumes this is a "standard" style.
-- ===========================================================================
function RealizeStandardNotification( playerID:number, notificationID:number )
local notificationEntry :NotificationType = GetNotificationEntry( playerID, notificationID );
local count :number = table.count(notificationEntry.m_IDs);
local pNotification :table = NotificationManager.Find( playerID, notificationID );
if pNotification == nil then
if m_debugStrictRemoval then
alert("NIL Notification: ",playerID, notificationID );
end
return;
end
-- No instance was generated for this notification, either another notification
-- is representing it here or another context (e.g., ActionPanel) is showing it
-- on the HUD.
if notificationEntry.m_Instance == nil then
return;
end
SetNotificationText(notificationEntry, pNotification);
-- Auto generated, obtain the actual count...
if notificationEntry.m_isAuto then
count = pNotification:GetCount();
end
notificationEntry.m_Instance.CountImage:SetHide( count < 2 );
notificationEntry.m_Instance.TitleCount:SetHide( count < 2 );
notificationEntry.m_Instance.LeftArrow:SetHide( count < 2 );
notificationEntry.m_Instance.RightArrow:SetHide( count < 2 );
notificationEntry.m_Instance.PagePipStack:SetHide( count < 2 );
if count > 1 then
notificationEntry.m_Instance.Count:SetText( tostring(count) );
notificationEntry.m_Instance.DismissStackButton:RegisterCallback( Mouse.eRClick, function() TryDismissNotificationStack(playerID, notificationID); end );
notificationEntry.m_Instance.TitleCount:SetText( tostring(count) );
notificationEntry.m_Instance.TitleStack:ReprocessAnchoring();
notificationEntry.m_Instance.LeftArrow:RegisterCallback( Mouse.eLClick, function() notificationEntry.m_kHandlers.OnPreviousSelect(pNotification); end );
notificationEntry.m_Instance.RightArrow:RegisterCallback( Mouse.eLClick, function() notificationEntry.m_kHandlers.OnNextSelect(pNotification); end );
-- Prepare the area
notificationEntry.m_Instance.PagePipStack:DestroyAllChildren();
for i=1,count,1 do
local pipInstance:table = {};
ContextPtr:BuildInstanceForControl("PipInstance", pipInstance, notificationEntry.m_Instance.PagePipStack);
pipInstance.Pip:SetColor( i==notificationEntry.m_Index and COLOR_PIP_CURRENT or COLOR_PIP_OTHER );
end
else
notificationEntry.m_Instance.LeftArrow:ClearCallback( Mouse.eLClick );
notificationEntry.m_Instance.RightArrow:ClearCallback( Mouse.eLClick );
end
RealizeMaxWidth(notificationEntry, pNotification);
-- Set text again now that calculations are done, text must always match the current index!!
SetNotificationText(notificationEntry, NotificationManager.Find(playerID, notificationEntry.m_IDs[ notificationEntry.m_Index ]));
end
-- ===========================================================================
-- Applies collapsing logic onto an instance.
-- ===========================================================================
function ApplyCollapseLogic( pInstance:table )
if not pInstance.NotificationSlide:IsReversing() then
pInstance.NotificationSlide:Reverse();
end
pInstance.NotificationSlide:SetPauseTime( TIME_PAUSE_MOUSE_OVER_NOTIFICATION );
end
-- ===========================================================================
-- Default handler for removing the UI entry.
-- ===========================================================================
function OnDefaultDismissNotification( playerID:number, notificationID:number )
-- Don't try and get the Game Core notification object, it might be gone
ReleaseNotificationEntry( playerID, notificationID );
end
-- ===========================================================================
-- Default handler for a user request to try and manually dismiss a notification.
-- ===========================================================================
function OnDefaultTryDismissNotification( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if (pNotification ~= nil) then
if (pNotification:CanUserDismiss()) then
NotificationManager.Dismiss( pNotification:GetPlayerID(), pNotification:GetID() );
end
end
end
end
-- ===========================================================================
-- Default event handler for a turn phase beginning (Multiplayer)
-- ===========================================================================
function OnDefaultPhaseBeginNotification( playerID:number, notificationID:number )
local pNotification = NotificationManager.Find( playerID, notificationID );
local notificationEntry = GetNotificationEntry( playerID, notificationID );
if (pNotification ~= nil and notificationEntry ~= nil and notificationEntry.m_Instance ~= nil ) then
local isValidForPhase :boolean = pNotification:IsValidForPhase();
notificationEntry.m_Instance.ItemButton:SetHide(not isValidForPhase);
notificationEntry.m_Instance.ItemButtonInvalidPhase:SetHide(isValidForPhase);
end
end
-- ===========================================================================
-- Default event handler for the next notification in a "stacking"
-- ===========================================================================
function OnDefaultNextSelectNotification( pNotification:table )
local playerID :number = pNotification:GetPlayerID();
local notificationID :number = pNotification:GetID();
local notificationEntry :NotificationType = GetNotificationEntry(playerID, notificationID);
notificationEntry.m_Index = notificationEntry.m_Index + 1;
if notificationEntry.m_Index > table.count(notificationEntry.m_IDs) then -- Check for wrap around
notificationEntry.m_Index = 1;
end
local nextID :number = notificationEntry.m_IDs[ notificationEntry.m_Index ];
local pNextNotification :table = NotificationManager.Find( playerID, nextID );
LookAtNotification( pNextNotification );
RealizeStandardNotification( playerID, nextID ); -- Buttons map with new ID
end
-- ===========================================================================
-- Default event handler for the previous notification in a "stacking"
-- ===========================================================================
function OnDefaultPreviousSelectNotification( pNotification:table )
local playerID :number = pNotification:GetPlayerID();
local notificationID :number = pNotification:GetID();
local notificationEntry :NotificationType = GetNotificationEntry(playerID, notificationID);
local nextID :number = -1;
notificationEntry.m_Index = notificationEntry.m_Index - 1;
if notificationEntry.m_Index == 0 then -- Check for wrap around
notificationEntry.m_Index = table.count(notificationEntry.m_IDs);
end
local nextID :number = notificationEntry.m_IDs[ notificationEntry.m_Index ];
local pNextNotification :table = NotificationManager.Find( playerID, nextID );
LookAtNotification( pNextNotification );
RealizeStandardNotification( playerID, nextID ); -- Buttons map with new ID
end
-- =======================================================================================
-- Empty event handler.
-- Used by notifications in the wrong phase so the button efx still trigger.
-- =======================================================================================
function OnDoNothing( playerID:number, notificationID:number)
end
-- =======================================================================================
-- Create a table with the default handlers callbacks
-- =======================================================================================
function MakeDefaultHandlers()
return hmake NotificationHandler
{
Add = OnDefaultAddNotification,
Dismiss = OnDefaultDismissNotification,
TryDismiss = OnDefaultTryDismissNotification,
Activate = OnDefaultActivateNotification,
OnPhaseBegin = OnDefaultPhaseBeginNotification,
OnNextSelect = OnDefaultNextSelectNotification,
OnPreviousSelect= OnDefaultPreviousSelectNotification
};
end
-- =======================================================================================
-- Choose Tech Handlers
-- =======================================================================================
function OnChooseTechActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.ActionPanel_OpenChooseResearch();
end
end
-- =======================================================================================
-- Choose City Production Handlers
-- =======================================================================================
function OnChooseCityProductionActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if pNotification ~= nil then
LookAtNotification( pNotification );
LuaEvents.NotificationPanel_ChooseProduction();
end
end
end
-- =======================================================================================
-- Choose Civic Handlers
-- =======================================================================================
function OnChooseCivicActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.ActionPanel_OpenChooseCivic();
end
end
-- =======================================================================================
-- Consider Civic Change Handlers
-- =======================================================================================
function OnFillCivicSlotActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.NotificationPanel_GovernmentOpenPolicies();
end
end
-- =======================================================================================
-- Move or give an operation to a unit
-- =======================================================================================
function OnCommandUnitsActivate( notificationEntry : NotificationType )
UI.SelectNextReadyUnit();
end
-- =======================================================================================
-- Look at the next unit.
-- =======================================================================================
function OnCommandUnitsNextSelect( pNotification:table )
local playerID :number = pNotification:GetPlayerID();
local notificationID :number = pNotification:GetID();
local notificationEntry :NotificationType = GetNotificationEntry(playerID, notificationID);
notificationEntry.m_Index = notificationEntry.m_Index + 1;
if notificationEntry.m_Index > pNotification:GetCount() then -- Check for wrap around
notificationEntry.m_Index = 1;
end
RealizeStandardNotification( playerID, notificationID ); -- Update pips
UI.SelectNextReadyUnit(); -- Engine automatically moves camera
end
-- =======================================================================================
-- Look at the previous unit.
-- =======================================================================================
function OnCommandUnitsPreviousSelect( pNotification:table)
local playerID :number = pNotification:GetPlayerID();
local notificationID :number = pNotification:GetID();
local notificationEntry :NotificationType = GetNotificationEntry(playerID, notificationID);
notificationEntry.m_Index = notificationEntry.m_Index - 1;
if notificationEntry.m_Index == 0 then -- Check for wrap around
notificationEntry.m_Index = pNotification:GetCount();
end
RealizeStandardNotification( playerID, notificationID ); -- Update pips
UI.SelectPrevReadyUnit(); -- Engine automatically moves camera
end
-- =======================================================================================
-- Consider Government Change Handlers
-- =======================================================================================
function OnConsiderGovernmentChangeActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.NotificationPanel_GovernmentOpenGovernments();
end
end
-- =======================================================================================
-- Consider Raze City Handlers
-- =======================================================================================
function OnConsiderRazeCityActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if pNotification ~= nil then
LookAtNotification( pNotification );
end
LuaEvents.NotificationPanel_OpenRazeCityChooser();
end
end
-- =======================================================================================
-- Choose Religion Handlers
-- =======================================================================================
function OnChooseReligionActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.NotificationPanel_OpenReligionPanel();
end
end
-- =======================================================================================
-- Archaeology Handlers
-- =======================================================================================
function OnChooseArtifactPlayerActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.NotificationPanel_OpenArtifactPanel();
end
end
-- =======================================================================================
-- Give Influence Token Handlers
-- =======================================================================================
function OnGiveInfluenceTokenActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.NotificationPanel_OpenCityStatesSendEnvoys();
end
end
-- =======================================================================================
-- Claim Great Person Handlers
-- =======================================================================================
function OnClaimGreatPersonActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
LuaEvents.NotificationPanel_OpenGreatPeoplePopup();
end
end
-- =======================================================================================
-- Espionage Handlers
-- =======================================================================================
function OnChooseEscapeRouteActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local TEST_PARAM :number = 23; --??TRON: existing test parameter?
LuaEvents.NotificationPanel_OpenEspionageEscape( TEST_PARAM );
end
end
-- =======================================================================================
-- Diplomacy Handlers
-- =======================================================================================
function OnDiplomacySessionActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if pNotification ~= nil then
pNotification:Activate();
end
end
end
-- =======================================================================================
-- Discovered Continent Handlers
-- =======================================================================================
function OnDiscoverContinentActivateNotification( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if pNotification ~= nil then
LookAtNotification( pNotification );
end
LuaEvents.NotificationPanel_ShowContinentLens();
end
end
-- =======================================================================================
function OnMetCivAddNotification( pNotification:table )
if m_isLoadComplete then
UI.PlaySound("NOTIFICATION_MISC_NEUTRAL");
end
OnDefaultAddNotification( pNotification );
end
-- =======================================================================================
function OnDebugAdd( name:string, fakeID:number )
local playerID :number = Game.GetLocalPlayer();
local notificationID :number = m_kDebugNotification[table.count(m_kDebugNotification)];
local notificationEntry :NotificationType = AddNotificationEntry( playerID, name, 1000000 + fakeID, NotificationGroups.NONE );
local kHandlers :NotificationHandler= GetHandler( DEBUG_NOTIFICATION_TYPE );
notificationEntry.m_Instance = m_genericItemIM:GetInstance();
notificationEntry.m_InstanceManager = m_genericItemIM;
notificationEntry.m_Instance.Top:ChangeParent( Controls.ScrollStack );
notificationEntry.m_Instance["POINTER_IN"] = false; -- Manually track since 2 different, overlapping objects are tracking if a pointer is in/out
if notificationEntry.m_Instance ~= nil then
if (notificationEntry.m_Instance.ItemButton ~= nil and notificationEntry.m_Instance.ItemButtonInvalidPhase ~= nil) then
notificationEntry.m_Instance.ItemButton:SetVoid1( playerID );
notificationEntry.m_Instance.ItemButton:SetVoid2( notificationID );
notificationEntry.m_Instance.ItemButton:RegisterCallback( Mouse.eLClick, kHandlers.Activate );
notificationEntry.m_Instance.ItemButton:RegisterCallback( Mouse.eRClick, function() kHandlers.Dismiss(playerID, 1000000 + notificationID); end );
notificationEntry.m_Instance.ItemButton:RegisterMouseEnterCallback( function() OnMouseEnterNotification( notificationEntry.m_Instance ); end );
notificationEntry.m_Instance.MouseOutArea:RegisterMouseExitCallback( function() OnMouseExitNotification( notificationEntry.m_Instance ); end );
notificationEntry.m_Instance.ItemButtonInvalidPhase:RegisterCallback( Mouse.eLClick, OnDoNothing );
notificationEntry.m_Instance.ItemButtonInvalidPhase:RegisterCallback( Mouse.eRClick, OnDoNothing );
notificationEntry.m_Instance.ItemButtonInvalidPhase:SetToolTipString("DEBUG");
notificationEntry.m_isAuto = false;
--notificationEntry.m_kHandlers.OnPhaseBegin( playerID, notificationID );
notificationEntry.m_Instance.ItemButton:SetHide(false);
notificationEntry.m_Instance.ItemButtonInvalidPhase:SetHide(true);
-- Upon creation, animation will automatically reverse and play out after showing.
local pAnimControl:table = notificationEntry.m_Instance.NotificationSlide;
pAnimControl:SetPauseTime( 0 );
pAnimControl:RegisterEndCallback(
function()
pAnimControl:ClearEndCallback();
pAnimControl:SetPauseTime( TIME_PAUSE_FIRST_SHOW_NOTIFICATION );
pAnimControl:Reverse();
end
);
notificationEntry.m_Instance.TitleInfo:SetString( name );
notificationEntry.m_Instance.Summary:SetString( name );
notificationEntry.m_Instance.Summary:SetWrapWidth( notificationEntry.m_Instance.ExpandedArea:GetSizeX() );
notificationEntry.m_Instance.CountImage:SetHide( true );
notificationEntry.m_Instance.TitleCount:SetHide( true );
notificationEntry.m_Instance.LeftArrow:SetHide( true );
notificationEntry.m_Instance.RightArrow:SetHide( true );
notificationEntry.m_Instance.PagePipStack:SetHide( true );
end
end
end
-- =======================================================================================
function OnDebugActivate()
end
-- =======================================================================================
function OnDebugDismiss(playerID,notificationID)
ReleaseNotificationEntry( playerID, notificationID );
ProcessStackSizes();
end
-- =======================================================================================
-- Generate a debug event
-- =======================================================================================
function MakeDebugNotification( name:string, fakeID:number )
local handler = GetHandler( DEBUG_NOTIFICATION_TYPE );
table.insert(m_kDebugNotification, fakeID);
handler.Add( name, fakeID );
end
-- ===========================================================================
-- ENGINE Event
-- A notification was added, if it doesn't block the end-turn; add to notification list.
-- ===========================================================================
function OnNotificationAdded( playerID:number, notificationID:number )
if (playerID == Game.GetLocalPlayer()) then -- Was it for us?
local pNotification = NotificationManager.Find( playerID, notificationID );
if pNotification ~= nil then
--print(" OnNotificationAdded():",notificationID, "for type "..tostring(pNotification:GetMessage()) ); --debug
local handler = GetHandler( pNotification:GetType() );
handler.Add(pNotification);
if handler.AddSound ~= nil and handler.AddSound ~= "" then
if m_isLoadComplete then
UI.PlaySound(handler.AddSound);
end
end
ProcessStackSizes();
SetWidthNotificationStack(playerID, notificationID);
else
-- Sanity check
UI.DataError("Notification added Event but not found in manager. PlayerID - " .. tostring(playerID) .. " Notification ID - " .. tostring(notificationID));
end
if notificationID == 577 then -- CQUI: Notification when a City lost tile by Culture Bomb (Index == 577)
LuaEvents.CQUI_CityLostTileByCultureBomb();
end
end
end
-- ===========================================================================
-- ENGINE Event
-- A notification was dismissed
-- ===========================================================================
function OnNotificationDismissed( playerID:number, notificationID:number )
if (playerID == Game.GetLocalPlayer()) then -- one of the ones we track?
-- Don't try and get the Game Core notification object, it might be gone
local notificationEntry:NotificationType = GetNotificationEntry( playerID, notificationID );
if notificationEntry ~= nil then
--print("OnNotificationDismissed():",notificationID); --debug
local handler = notificationEntry.m_kHandlers;
handler.Dismiss( playerID, notificationID );
end
ProcessStackSizes();
SetWidthNotificationStack(playerID, notificationID);
end
end
-- ===========================================================================
-- ENGINE Event
-- All notifications are about to be refreshed
-- ===========================================================================
function OnNotificationRefreshRequested()
Controls.ScrollStack:DestroyAllChildren();
m_genericItemIM:DestroyInstances();
m_groupIM:DestroyInstances();
m_lastStackSize = 0;
-- Add debug notifications
if m_debugNotificationNum > 0 then
for i=1,m_debugNotificationNum,1 do
MakeDebugNotification("Debug"..tostring(i), i );
end
ProcessStackSizes();
end
end
-- ===========================================================================
-- New turn phase has begun.
-- ===========================================================================
function OnPhaseBegin()
for playerID, playerTable in pairs(m_notifications) do
if playerID == Game.GetLocalPlayer() then
for typeName, notificationEntry in pairs(playerTable) do
for _,notificationID in ipairs(notificationEntry.m_IDs) do
if notificationEntry.m_kHandlers.OnPhaseBegin ~= nil then
notificationEntry.m_kHandlers.OnPhaseBegin( playerID, notificationID );
end
end
end
end
end
end
-- ===========================================================================
-- LUA Event
-- A request to activate a notification from another Lua file.
-- ===========================================================================
function OnLuaActivateNotification( pNotification:table )
if (pNotification ~= nil and pNotification:IsValidForPhase()) then
local playerID = pNotification:GetPlayerID();
local notificationID = pNotification:GetID();
local notificationEntry = GetNotificationEntry( playerID, notificationID );
if (notificationEntry ~= nil) then
local handler = notificationEntry.m_kHandlers;
handler.Activate( notificationEntry );
end
end
end
-- ===========================================================================
-- Game Engine Event
-- ===========================================================================
function OnInterfaceModeChanged(eOldMode:number, eNewMode:number)
if eNewMode == InterfaceModeTypes.VIEW_MODAL_LENS then
ContextPtr:SetHide(true);
end
if eOldMode == InterfaceModeTypes.VIEW_MODAL_LENS then
ContextPtr:SetHide(false);
end
end
-- ===========================================================================
-- Resizes/realigns each notification slide
-- ===========================================================================
function ProcessNotificationSizes( playerID:number )
local kPlayerTable:table = m_notifications[playerID];
if (kPlayerTable == nil) then
return;
end
for _,kNotification in pairs(kPlayerTable) do
local currentEntry :NotificationType = kNotification;
if currentEntry.m_Instance ~= nil then
currentEntry.m_Instance.Clip:SetSizeX(m_screenX);
currentEntry.m_Instance.Clip:CalculateSize();
currentEntry.m_Instance.Clip:ReprocessAnchoring();
if currentEntry.m_Instance.NotificationSlide ~= nil and (currentEntry.m_Instance.NotificationSlide:GetNumChildren() ~= 0) then
currentEntry.m_Instance.NotificationSlide:SetToBeginning();
end
end
SetWidthNotificationStack( playerID, id);
end
return;
end
-- ===========================================================================
-- Handle a resize
-- ===========================================================================
function Resize()
m_screenX, m_screenY = UIManager:GetScreenSizeVal();
Controls.RailOffsetAnim:ReprocessAnchoring();
Controls.RailAnim:ReprocessAnchoring();
Controls.RailOffsetAnim:SetToBeginning();
Controls.RailOffsetAnim:Play();
Controls.RailAnim:SetBeginVal(0,0);
Controls.RailAnim:SetEndVal(0,0);
Controls.RailAnim:SetToBeginning();
Controls.RailAnim:Play();
ProcessStackSizes();
end
-- ===========================================================================
-- On update UI - Handle a resize
-- ===========================================================================
function OnUpdateUI( type:number, tag:string, iData1:number, iData2:number, strData1:string)
if type == SystemUpdateUI.ScreenResize then
Resize();
end
end
-- ===========================================================================
-- UI Event
-- ===========================================================================
function OnInit( isReload:boolean )
if isReload then
NotificationManager.RestoreVisualState(Game.GetLocalPlayer()); -- Restore the notifications
end
end
-- ===========================================================================
-- Clear all of the notification UI.
-- ===========================================================================
function ClearNotifications()
-- Propery destroy instances; especially so callbacks are destroy...
-- otherwise hotloading may not hot load.
for playerID,playerTable in pairs(m_notifications) do
if playerTable ~= nil then
for typeName, notification in pairs( playerTable ) do
for _, id in ipairs( notification.m_IDs ) do
ReleaseNotificationEntry( playerID, id );
end
end
end
end
end
-- ===========================================================================
-- UI Event
-- ===========================================================================
function OnShutdown()
ClearNotifications();
end
-- ===========================================================================
-- The local player has changed (hotseat, autoplay)
-- ===========================================================================
function OnLocalPlayerChanged()
m_lastStackDiff = 0;
m_lastStackSize = 0;
Controls.RailImage:SetSizeY(100);
ClearNotifications();
NotificationManager.RestoreVisualState(Game.GetLocalPlayer()); -- Restore the notifications
end
-- ===========================================================================
-- The loading screen has completed
-- ===========================================================================
function OnLoadGameViewStateDone()
m_isLoadComplete = true;
end
-- ===========================================================================
-- Remove notification if the target unit for the notification has been killed
-- ===========================================================================
function OnUnitKilledInCombat( targetUnit )
local playerID :number = Game.GetLocalPlayer();
local kPlayerTable:table = m_notifications[playerID];
if (kPlayerTable == nil) then
return;
end
for _,kNotification in pairs(kPlayerTable) do
local notificationEntry :NotificationType = kNotification;
if notificationEntry.m_Instance ~= nil then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry);
if (pNotification ~= nil) then
local targetPlayerID, targetID, targetType = pNotification:GetTarget();
-- Is it a unit?
if targetType == PlayerComponentTypes.UNIT then
if pNotification:IsTargetValid() then
local pUnit:table = Players[targetPlayerID]:GetUnits():FindID(targetID);
if (pUnit == nil) then
ReleaseNotificationEntry( playerId, notificationEntry.m_IDs[ notificationEntry.m_Index ]);
end
end
end
end
end
end
end
function CQUI_AddNotification(description:string, summary:string)
local handler = GetHandler( NotificationTypes.DEFAULT );
table.insert(m_kDebugNotification);
handler.Add( summary, table.count(m_kDebugNotificaiton));
end
-- ===========================================================================
-- Setup
-- ===========================================================================
function Initialize()
RegisterHandlers();
ContextPtr:SetInitHandler( OnInit );
ContextPtr:SetShutdown( OnShutdown );
Events.NotificationAdded.Add( OnNotificationAdded );
Events.NotificationDismissed.Add( OnNotificationDismissed );
Events.NotificationRefreshRequested.Add( OnNotificationRefreshRequested );
Events.UnitKilledInCombat.Add( OnUnitKilledInCombat );
Events.SystemUpdateUI.Add( OnUpdateUI );
Events.PhaseBegin.Add( OnPhaseBegin );
Events.LocalPlayerChanged.Add( OnLocalPlayerChanged );
Events.InterfaceModeChanged.Add( OnInterfaceModeChanged );
m_isLoadComplete = false;
Events.LoadGameViewStateDone.Add( OnLoadGameViewStateDone );
LuaEvents.ActionPanel_ActivateNotification.Add( OnLuaActivateNotification );
-- CQUI
LuaEvents.CQUI_AddNotification.Add( CQUI_AddNotification );
end
Initialize();
| mit |
anshkumar/yugioh-glaze | assets/script/c66235877.lua | 6 | 1222 | --デス・デーモン・ドラゴン
function c66235877.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCode2(c,93220472,16475472,false,false)
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c66235877.distg)
c:RegisterEffect(e1)
--disable effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c66235877.disop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(66235877)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
c:RegisterEffect(e3)
end
function c66235877.distg(e,c)
return c:IsType(TYPE_FLIP)
end
function c66235877.disop(e,tp,eg,ep,ev,re,r,rp)
if re:IsActiveType(TYPE_FLIP) then Duel.NegateEffect(ev) end
if re:IsActiveType(TYPE_TRAP) and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if g and g:IsContains(e:GetHandler()) then
Duel.NegateEffect(ev)
end
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c52068432.lua | 3 | 3326 | --トリシューラの影霊衣
function c52068432.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(52068432,0))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,52068432)
e2:SetCondition(c52068432.negcon)
e2:SetCost(c52068432.negcost)
e2:SetTarget(c52068432.negtg)
e2:SetOperation(c52068432.negop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(52068432,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,52068433)
e3:SetCondition(c52068432.remcon)
e3:SetTarget(c52068432.remtg)
e3:SetOperation(c52068432.remop)
c:RegisterEffect(e3)
end
function c52068432.mat_filter(c)
return c:GetLevel()~=9
end
function c52068432.tfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xb4) and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function c52068432.negcon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(c52068432.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function c52068432.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c52068432.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c52068432.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
end
function c52068432.remcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end
function c52068432.remtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND)
end
function c52068432.remop(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
local g2=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
local g3=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,nil)
if g1:GetCount()>0 and g2:GetCount()>0 and g3:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg1=g1:RandomSelect(tp,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg2=g2:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg3=g3:Select(tp,1,1,nil)
sg1:Merge(sg2)
sg1:Merge(sg3)
Duel.HintSelection(sg1)
Duel.Remove(sg1,POS_FACEUP,REASON_EFFECT)
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c22653490.lua | 5 | 2605 | --電光千鳥
function c22653490.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),4,2)
c:EnableReviveLimit()
--return to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(22653490,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c22653490.tdcon1)
e1:SetTarget(c22653490.tdtg1)
e1:SetOperation(c22653490.tdop1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(22653490,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c22653490.tdcost2)
e2:SetTarget(c22653490.tdtg2)
e2:SetOperation(c22653490.tdop2)
c:RegisterEffect(e2)
end
function c22653490.tdcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ
end
function c22653490.tdfilter1(c)
return c:IsFacedown() and c:IsAbleToDeck()
end
function c22653490.tdtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c22653490.tdfilter1(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c22653490.tdop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFacedown() then
Duel.SendtoDeck(tc,nil,1,REASON_EFFECT)
end
end
function c22653490.tdcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c22653490.tdfilter2(c)
return c:IsFaceup() and c:IsAbleToDeck()
end
function c22653490.tdtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c22653490.tdfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c22653490.tdfilter2,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c22653490.tdfilter2,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c22653490.tdop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFaceup() then
Duel.SendtoDeck(tc,nil,0,REASON_EFFECT)
end
end
| gpl-2.0 |
adan830/UpAndAway | code/actions.lua | 2 | 2873 | BindGlobal()
local ACTIONS = ACTIONS
BindTheMod()
ACTIONS.DEPLOY.strfn = (function()
local oldfn = ACTIONS.DEPLOY.strfn
return function(act)
if act.invobject and act.invobject:HasTag("portable_structure") then
return "PORTABLE_STRUCTURE"
else
return oldfn(act)
end
end
end)()
---
local Climb = Action()
Climb.str = "Climb"
Climb.id = "CLIMB"
Climb.fn = function(act)
local doer = act.doer
local targ = act.target or act.invobject
if doer and doer.components.climbingvoter and targ and targ.components.climbable then
if GetClimbingManager():HasRequest() then
return false, "INUSE"
end
return doer.components.climbingvoter:BeginPoll(targ)
end
end
AddAction(Climb)
local climb_sg_handler = "doshortaction"
AddStategraphActionHandler("wilson", ActionHandler(Climb, climb_sg_handler))
if IsClient() then
AddStategraphActionHandler("wilson_client", ActionHandler(Climb, climb_sg_handler))
end
---
local Withdraw = Action(1)
Withdraw.str = "Withdraw"
Withdraw.id = "WITHDRAW"
Withdraw.fn = function(act)
local doer = act.doer
local targ = act.target or act.invobject
if doer and targ and targ.components.withdrawable then
return targ.components.withdrawable:Withdraw(doer)
end
end
AddAction(Withdraw)
local withdraw_sg_handler = "dolongaction"
AddStategraphActionHandler("wilson", ActionHandler(Withdraw, withdraw_sg_handler))
if IsClient() then
AddStategraphActionHandler("wilson_client", ActionHandler(Withdraw, withdraw_sg_handler))
end
---
-- Ugly name, but avoids confusion with vanilla's TALKTO action.
local BeginSpeech = Action(-1, false, false, TheMod:GetConfig("SPEECHGIVER", "MAX_DIST"))
BeginSpeech.str = ACTIONS.TALKTO.str
BeginSpeech.id = "BEGINSPEECH"
BeginSpeech.fn = function(act)
local doer = act.doer
local targ = act.target
if doer and targ and targ.components.speechgiver then
TheMod:Say "BeginSpeech.fn going forward!"
return targ.components.speechgiver:InteractWith(doer)
end
TheMod:Say "BeginSpeech.fn failed..."
end
AddAction(BeginSpeech)
AddStategraphActionHandler("wilson", ActionHandler(BeginSpeech, function(inst, action)
if action.target and action.target.components.speechgiver then
inst:PerformBufferedAction()
return "idle"
end
end))
if IsClient() then
AddStategraphActionHandler("wilson_client", ActionHandler(BeginSpeech, function(inst, action)
if action.target and replica(action.target).speechgiver then
inst:PerformPreviewBufferedAction()
return "idle"
end
end))
end
---
local Brew = Action()
Brew.str = "Brew"
Brew.id = "BREW"
Brew.fn = function(act)
local brewer = act.target.components.brewer
if brewer then
brewer:StartBrewing( act.doer )
return true
end
end
AddAction(Brew)
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c70902743.lua | 3 | 3078 | --レッド・デーモンズ・ドラゴン
function c70902743.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--destroy1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(70902743,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLED)
e1:SetCondition(c70902743.condition1)
e1:SetTarget(c70902743.target1)
e1:SetOperation(c70902743.operation1)
c:RegisterEffect(e1)
--destroy2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(70902743,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCondition(c70902743.condition2)
e2:SetTarget(c70902743.target2)
e2:SetOperation(c70902743.operation2)
c:RegisterEffect(e2)
if not c70902743.global_check then
c70902743.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(c70902743.check)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_ATTACK_DISABLED)
ge2:SetOperation(c70902743.check2)
Duel.RegisterEffect(ge2,0)
end
end
function c70902743.check(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local ct=tc:GetFlagEffectLabel(70902743)
if ct then
tc:SetFlagEffectLabel(70902743,ct+1)
else
tc:RegisterFlagEffect(70902743,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,1)
end
end
function c70902743.check2(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local ct=tc:GetFlagEffectLabel(70902743)
if ct then
tc:SetFlagEffectLabel(70902743,ct-1)
end
end
function c70902743.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget() and not Duel.GetAttackTarget():IsAttackPos()
end
function c70902743.filter1(c)
return not c:IsAttackPos() and c:IsDestructable()
end
function c70902743.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c70902743.filter1,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c70902743.operation1(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c70902743.filter1,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function c70902743.filter2(c)
local ct=c:GetFlagEffectLabel(70902743)
return (not ct or ct==0) and c:IsDestructable()
end
function c70902743.condition2(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c70902743.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c70902743.filter2,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c70902743.operation2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c70902743.filter2,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.Destroy(g,REASON_EFFECT)
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c40061558.lua | 3 | 2826 | --アポクリフォート・カーネル
function c40061558.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--tribute limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRIBUTE_LIMIT)
e2:SetValue(c40061558.tlimit)
c:RegisterEffect(e2)
--summon with 3 tribute
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e3:SetCondition(c40061558.ttcon)
e3:SetOperation(c40061558.ttop)
e3:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_LIMIT_SET_PROC)
c:RegisterEffect(e4)
--immune
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_UNCOPYABLE)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_IMMUNE_EFFECT)
e5:SetCondition(c40061558.immcon)
e5:SetValue(c40061558.efilter)
c:RegisterEffect(e5)
--control
local e6=Effect.CreateEffect(c)
e6:SetCategory(CATEGORY_CONTROL)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetTarget(c40061558.cttg)
e6:SetOperation(c40061558.ctop)
c:RegisterEffect(e6)
end
function c40061558.tlimit(e,c)
return not c:IsSetCard(0xaa)
end
function c40061558.ttcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3
end
function c40061558.ttop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function c40061558.immcon(e)
return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_NORMAL)==SUMMON_TYPE_NORMAL
end
function c40061558.efilter(e,te)
if te:IsActiveType(TYPE_SPELL+TYPE_TRAP) then return true
else return aux.qlifilter(e,te) end
end
function c40061558.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function c40061558.ctop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not Duel.GetControl(tc,tp,PHASE_END,1) then
if not tc:IsImmuneToEffect(e) and tc:IsAbleToChangeControler() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c79852326.lua | 3 | 2012 | --死霊ゾーマ
function c79852326.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(c79852326.target)
e1:SetOperation(c79852326.activate)
c:RegisterEffect(e1)
end
function c79852326.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsPlayerCanSpecialSummonMonster(tp,79852326,0,0x21,1800,500,4,RACE_ZOMBIE,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c79852326.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,79852326,0,0x21,1800,500,4,RACE_ZOMBIE,ATTRIBUTE_DARK) then return end
c:AddTrapMonsterAttribute(TYPE_EFFECT,ATTRIBUTE_DARK,RACE_ZOMBIE,4,1800,500)
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_DEFENCE)
c:TrapMonsterBlock()
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(79852326,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetCondition(c79852326.damcon)
e1:SetTarget(c79852326.damtg)
e1:SetOperation(c79852326.damop)
e1:SetReset(RESET_EVENT+0x17e0000)
c:RegisterEffect(e1)
end
function c79852326.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_BATTLE)
end
function c79852326.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=e:GetHandler():GetBattleTarget()
local dam=bc:GetAttack()
if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c79852326.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
| gpl-2.0 |
AnySDK/Sample_CPP_Cocos2dx | cocos2d/tools/cocos2d-console/plugins/plugin_luacompile/bin/lua/jit/bc.lua | 78 | 5606 | ----------------------------------------------------------------------------
-- LuaJIT bytecode listing module.
--
-- Copyright (C) 2005-2013 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module lists the bytecode of a Lua function. If it's loaded by -jbc
-- it hooks into the parser and lists all functions of a chunk as they
-- are parsed.
--
-- Example usage:
--
-- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; print(x)'
-- luajit -jbc=- foo.lua
-- luajit -jbc=foo.list foo.lua
--
-- Default output is to stderr. To redirect the output to a file, pass a
-- filename as an argument (use '-' for stdout) or set the environment
-- variable LUAJIT_LISTFILE. The file is overwritten every time the module
-- is started.
--
-- This module can also be used programmatically:
--
-- local bc = require("jit.bc")
--
-- local function foo() print("hello") end
--
-- bc.dump(foo) --> -- BYTECODE -- [...]
-- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello"
--
-- local out = {
-- -- Do something with each line:
-- write = function(t, ...) io.write(...) end,
-- close = function(t) end,
-- flush = function(t) end,
-- }
-- bc.dump(foo, out)
--
------------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20001, "LuaJIT core/library version mismatch")
local jutil = require("jit.util")
local vmdef = require("jit.vmdef")
local bit = require("bit")
local sub, gsub, format = string.sub, string.gsub, string.format
local byte, band, shr = string.byte, bit.band, bit.rshift
local funcinfo, funcbc, funck = jutil.funcinfo, jutil.funcbc, jutil.funck
local funcuvname = jutil.funcuvname
local bcnames = vmdef.bcnames
local stdout, stderr = io.stdout, io.stderr
------------------------------------------------------------------------------
local function ctlsub(c)
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
-- Return one bytecode line.
local function bcline(func, pc, prefix)
local ins, m = funcbc(func, pc)
if not ins then return end
local ma, mb, mc = band(m, 7), band(m, 15*8), band(m, 15*128)
local a = band(shr(ins, 8), 0xff)
local oidx = 6*band(ins, 0xff)
local op = sub(bcnames, oidx+1, oidx+6)
local s = format("%04d %s %-6s %3s ",
pc, prefix or " ", op, ma == 0 and "" or a)
local d = shr(ins, 16)
if mc == 13*128 then -- BCMjump
return format("%s=> %04d\n", s, pc+d-0x7fff)
end
if mb ~= 0 then
d = band(d, 0xff)
elseif mc == 0 then
return s.."\n"
end
local kc
if mc == 10*128 then -- BCMstr
kc = funck(func, -d-1)
kc = format(#kc > 40 and '"%.40s"~' or '"%s"', gsub(kc, "%c", ctlsub))
elseif mc == 9*128 then -- BCMnum
kc = funck(func, d)
if op == "TSETM " then kc = kc - 2^52 end
elseif mc == 12*128 then -- BCMfunc
local fi = funcinfo(funck(func, -d-1))
if fi.ffid then
kc = vmdef.ffnames[fi.ffid]
else
kc = fi.loc
end
elseif mc == 5*128 then -- BCMuv
kc = funcuvname(func, d)
end
if ma == 5 then -- BCMuv
local ka = funcuvname(func, a)
if kc then kc = ka.." ; "..kc else kc = ka end
end
if mb ~= 0 then
local b = shr(ins, 24)
if kc then return format("%s%3d %3d ; %s\n", s, b, d, kc) end
return format("%s%3d %3d\n", s, b, d)
end
if kc then return format("%s%3d ; %s\n", s, d, kc) end
if mc == 7*128 and d > 32767 then d = d - 65536 end -- BCMlits
return format("%s%3d\n", s, d)
end
-- Collect branch targets of a function.
local function bctargets(func)
local target = {}
for pc=1,1000000000 do
local ins, m = funcbc(func, pc)
if not ins then break end
if band(m, 15*128) == 13*128 then target[pc+shr(ins, 16)-0x7fff] = true end
end
return target
end
-- Dump bytecode instructions of a function.
local function bcdump(func, out, all)
if not out then out = stdout end
local fi = funcinfo(func)
if all and fi.children then
for n=-1,-1000000000,-1 do
local k = funck(func, n)
if not k then break end
if type(k) == "proto" then bcdump(k, out, true) end
end
end
out:write(format("-- BYTECODE -- %s-%d\n", fi.loc, fi.lastlinedefined))
local target = bctargets(func)
for pc=1,1000000000 do
local s = bcline(func, pc, target[pc] and "=>")
if not s then break end
out:write(s)
end
out:write("\n")
out:flush()
end
------------------------------------------------------------------------------
-- Active flag and output file handle.
local active, out
-- List handler.
local function h_list(func)
return bcdump(func, out)
end
-- Detach list handler.
local function bclistoff()
if active then
active = false
jit.attach(h_list)
if out and out ~= stdout and out ~= stderr then out:close() end
out = nil
end
end
-- Open the output file and attach list handler.
local function bcliston(outfile)
if active then bclistoff() end
if not outfile then outfile = os.getenv("LUAJIT_LISTFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stderr
end
jit.attach(h_list, "bc")
active = true
end
-- Public module functions.
module(...)
line = bcline
dump = bcdump
targets = bctargets
on = bcliston
off = bclistoff
start = bcliston -- For -j command line option.
| mit |
anshkumar/yugioh-glaze | assets/script/c52198054.lua | 5 | 4026 | --ブレイズ・キャノン・マガジン
function c52198054.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c52198054.target1)
e1:SetOperation(c52198054.operation)
e1:SetHintTiming(0,TIMING_MAIN_END)
c:RegisterEffect(e1)
--tograve
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,52198054)
e2:SetCondition(c52198054.condition)
e2:SetCost(c52198054.cost)
e2:SetTarget(c52198054.target2)
e2:SetOperation(c52198054.operation)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetLabel(1)
c:RegisterEffect(e2)
--change
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CHANGE_CODE)
e3:SetRange(LOCATION_SZONE)
e3:SetValue(21420702)
c:RegisterEffect(e3)
--tograve
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(52198054,1))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_GRAVE)
e4:SetCondition(c52198054.condition)
e4:SetCost(c52198054.tgcost)
e4:SetTarget(c52198054.tgtg)
e4:SetOperation(c52198054.tgop)
e4:SetHintTiming(0,TIMING_MAIN_END)
c:RegisterEffect(e4)
end
function c52198054.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
and Duel.GetFlagEffect(tp,52198054)==0
and Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,0x32)
and Duel.SelectYesNo(tp,aux.Stringid(52198054,0)) then
e:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.RegisterFlagEffect(tp,52198054,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
e:SetLabel(1)
e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(52198054,2))
else
e:SetCategory(0)
e:SetProperty(0)
e:SetLabel(0)
end
end
function c52198054.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c52198054.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,52198054)==0 end
Duel.RegisterFlagEffect(tp,52198054,RESET_PHASE+PHASE_END,0,1)
end
function c52198054.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,0x32) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c52198054.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_HAND,0,1,1,nil,0x32)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c52198054.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c52198054.tgfilter(c)
return c:IsSetCard(0x32) and c:IsAbleToGrave()
end
function c52198054.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c52198054.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c52198054.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c52198054.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
| gpl-2.0 |
zhaoxin54430/zhaoxin_test | src_luci/applications/luci-app-coovachilli/luasrc/model/cbi/coovachilli_network.lua | 79 | 1459 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local sys = require"luci.sys"
local ip = require "luci.ip"
m = Map("coovachilli")
-- tun
s1 = m:section(TypedSection, "tun")
s1.anonymous = true
s1:option( Flag, "usetap" )
s1:option( Value, "tundev" ).optional = true
s1:option( Value, "txqlen" ).optional = true
net = s1:option( Value, "net" )
for _, route in ipairs(ip.routes({ family = 4, type = 1 })) do
if route.dest:prefix() > 0 and route.dest:prefix() < 32 then
net:value( route.dest:string() )
end
end
s1:option( Value, "dynip" ).optional = true
s1:option( Value, "statip" ).optional = true
s1:option( Value, "dns1" ).optional = true
s1:option( Value, "dns2" ).optional = true
s1:option( Value, "domain" ).optional = true
s1:option( Value, "ipup" ).optional = true
s1:option( Value, "ipdown" ).optional = true
s1:option( Value, "conup" ).optional = true
s1:option( Value, "condown" ).optional = true
-- dhcp config
s2 = m:section(TypedSection, "dhcp")
s2.anonymous = true
dif = s2:option( Value, "dhcpif" )
for _, nif in ipairs(sys.net.devices()) do
if nif ~= "lo" then dif:value(nif) end
end
s2:option( Value, "dhcpmac" ).optional = true
s2:option( Value, "lease" ).optional = true
s2:option( Value, "dhcpstart" ).optional = true
s2:option( Value, "dhcpend" ).optional = true
s2:option( Flag, "eapolenable" )
return m
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c65961683.lua | 3 | 1785 | --ジュラック・ヴェルヒプト
function c65961683.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_DINOSAUR),1)
c:EnableReviveLimit()
--Atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetOperation(c65961683.valop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(65961683,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCondition(c65961683.descon)
e2:SetTarget(c65961683.destg)
e2:SetOperation(c65961683.desop)
c:RegisterEffect(e2)
end
function c65961683.valop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetSummonType()~=SUMMON_TYPE_SYNCHRO then return end
local g=c:GetMaterial()
local tc=g:GetFirst()
local atk=0
while tc do
local tatk=tc:GetTextAttack()
if tatk<0 then tatk=0 end
atk=atk+tatk
tc=g:GetNext()
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENCE)
c:RegisterEffect(e2)
end
function c65961683.descon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return e:GetHandler()==Duel.GetAttacker() and d and d:IsPosition(POS_FACEDOWN_DEFENCE)
end
function c65961683.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetAttackTarget():IsDestructable() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0)
end
function c65961683.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d:IsRelateToBattle() then
Duel.Destroy(d,REASON_EFFECT)
end
end
| gpl-2.0 |
BerlinUnited/NaoTH | NaoTHSoccer/Make/tools/clean_action.lua | 1 | 1429 | -- tools/clean_action.lua
premake.modules.lua = {}
local m = premake.modules.lua
local p = premake
newaction {
trigger = "clean",
description = "Cleanup the build and dist folders",
onStart = function()
print("Cleanup build/dist folders + generated protobuf messages")
end,
execute = function()
if os.isdir("../build") then
os.rmdir("../build")
if os.isdir("../build") then
premake.warn("Could not delete build folder. Please manually delete it.")
end
end
if os.isdir("../dist") then
os.rmdir("../dist")
if os.isdir("../dist") then
premake.warn("Could not delete dist folder. Please manually delete it.")
end
end
-- force protobuf to recompile
if os.isfile("../Messages/.Representations.proto.lastCompile~") then
os.remove("../Messages/.Representations.proto.lastCompile~")
end
if os.isfile("../../Framework/Commons/Messages/.CommonTypes.proto.lastCompile~") then
os.remove("../../Framework/Commons/Messages/.CommonTypes.proto.lastCompile~")
end
if os.isfile("../../Framework/Commons/Messages/.Framework-Representations.proto.lastCompile~") then
os.remove("../../Framework/Commons/Messages/.Framework-Representations.proto.lastCompile~")
end
if os.isfile("../../Framework/Commons/Messages/.Messages.proto.lastCompile~") then
os.remove("../../Framework/Commons/Messages/.Messages.proto.lastCompile~")
end
end,
}
return m | apache-2.0 |
anshkumar/yugioh-glaze | assets/script/c41722932.lua | 9 | 1352 | --ダーク・ジェノサイド・カッター
function c41722932.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c41722932.condition)
e1:SetTarget(c41722932.target)
e1:SetOperation(c41722932.activate)
c:RegisterEffect(e1)
end
function c41722932.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
end
function c41722932.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c41722932.cfilter,tp,LOCATION_MZONE,0,3,nil)
end
function c41722932.filter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function c41722932.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c41722932.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c41722932.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,c41722932.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c41722932.activate(e)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
| gpl-2.0 |
zhaoxin54430/zhaoxin_test | src_luci/applications/luci-app-qos/luasrc/model/cbi/qos/qos.lua | 17 | 2481 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
local wa = require "luci.tools.webadmin"
local fs = require "nixio.fs"
m = Map("qos", translate("Quality of Service"),
translate("With <abbr title=\"Quality of Service\">QoS</abbr> you " ..
"can prioritize network traffic selected by addresses, " ..
"ports or services."))
s = m:section(TypedSection, "interface", translate("Interfaces"))
s.addremove = true
s.anonymous = false
e = s:option(Flag, "enabled", translate("Enable"))
e.rmempty = false
c = s:option(ListValue, "classgroup", translate("Classification group"))
c:value("Default", translate("default"))
c.default = "Default"
s:option(Flag, "overhead", translate("Calculate overhead"))
s:option(Flag, "halfduplex", translate("Half-duplex"))
dl = s:option(Value, "download", translate("Download speed (kbit/s)"))
dl.datatype = "and(uinteger,min(1))"
ul = s:option(Value, "upload", translate("Upload speed (kbit/s)"))
ul.datatype = "and(uinteger,min(1))"
s = m:section(TypedSection, "classify", translate("Classification Rules"))
s.template = "cbi/tblsection"
s.anonymous = true
s.addremove = true
s.sortable = true
t = s:option(ListValue, "target", translate("Target"))
t:value("Priority", translate("priority"))
t:value("Express", translate("express"))
t:value("Normal", translate("normal"))
t:value("Bulk", translate("low"))
t.default = "Normal"
srch = s:option(Value, "srchost", translate("Source host"))
srch.rmempty = true
srch:value("", translate("all"))
wa.cbi_add_knownips(srch)
dsth = s:option(Value, "dsthost", translate("Destination host"))
dsth.rmempty = true
dsth:value("", translate("all"))
wa.cbi_add_knownips(dsth)
l7 = s:option(ListValue, "layer7", translate("Service"))
l7.rmempty = true
l7:value("", translate("all"))
local pats = io.popen("find /etc/l7-protocols/ -type f -name '*.pat'")
if pats then
local l
while true do
l = pats:read("*l")
if not l then break end
l = l:match("([^/]+)%.pat$")
if l then
l7:value(l)
end
end
pats:close()
end
p = s:option(Value, "proto", translate("Protocol"))
p:value("", translate("all"))
p:value("tcp", "TCP")
p:value("udp", "UDP")
p:value("icmp", "ICMP")
p.rmempty = true
ports = s:option(Value, "ports", translate("Ports"))
ports.rmempty = true
ports:value("", translate("all"))
bytes = s:option(Value, "connbytes", translate("Number of bytes"))
comment = s:option(Value, "comment", translate("Comment"))
return m
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c88132637.lua | 9 | 1059 | --ツインヘッド・ケルベロス
function c88132637.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLED)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c88132637.discon)
e1:SetOperation(c88132637.disop)
c:RegisterEffect(e1)
end
function c88132637.filter(c)
return c:IsFaceup() and c:IsRace(RACE_FIEND)
end
function c88132637.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c88132637.filter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function c88132637.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and bc:IsType(TYPE_FLIP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x17a0000)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x17a0000)
bc:RegisterEffect(e2)
end
end
| gpl-2.0 |
johnparker007/mame | plugins/autofire/autofire_save.lua | 6 | 2256 | local lib = {}
local function get_settings_path()
return emu.subst_env(manager.machine.options.entries.homepath:value():match('([^;]+)')) .. '/autofire/'
end
local function get_settings_filename()
return emu.romname() .. '.cfg'
end
local function initialize_button(settings)
if settings.port and settings.field and settings.key and settings.on_frames and settings.off_frames then
local new_button = {
port = settings.port,
field = settings.field,
key = manager.machine.input:seq_from_tokens(settings.key),
on_frames = settings.on_frames,
off_frames = settings.off_frames,
counter = 0
}
local port = manager.machine.ioport.ports[settings.port]
if port then
local field = port.fields[settings.field]
if field then
new_button.button = field
return new_button
end
end
end
return nil
end
local function serialize_settings(button_list)
local settings = {}
for index, button in ipairs(button_list) do
setting = {
port = button.port,
field = button.field,
key = manager.machine.input:seq_to_tokens(button.key),
on_frames = button.on_frames,
off_frames = button.off_frames
}
settings[#settings + 1] = setting
end
return settings
end
function lib:load_settings()
local buttons = {}
local json = require('json')
local file = io.open(get_settings_path() .. get_settings_filename(), 'r')
if not file then
return buttons
end
local loaded_settings = json.parse(file:read('a'))
file:close()
if not loaded_settings then
return buttons
end
for index, button_settings in ipairs(loaded_settings) do
local new_button = initialize_button(button_settings)
if new_button then
buttons[#buttons + 1] = new_button
end
end
return buttons
end
function lib:save_settings(buttons)
local path = get_settings_path()
local attr = lfs.attributes(path)
if not attr then
lfs.mkdir(path)
elseif attr.mode ~= 'directory' then
return
end
if #buttons == 0 then
os.remove(path .. get_settings_filename())
return
end
local json = require('json')
local settings = serialize_settings(buttons)
local data = json.stringify(settings, {indent = true})
local file = io.open(path .. get_settings_filename(), 'w')
if file then
file:write(data)
file:close()
end
end
return lib
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c1662004.lua | 3 | 2040 | --炎星師-チョウテン
function c1662004.initial_effect(c)
--synchro limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(c1662004.synlimit)
c:RegisterEffect(e1)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1662004,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,1662004)
e2:SetTarget(c1662004.sptg)
e2:SetOperation(c1662004.spop)
c:RegisterEffect(e2)
end
function c1662004.synlimit(e,c)
if not c then return false end
return not c:IsRace(RACE_BEASTWARRIOR)
end
function c1662004.spfilter(c,e,tp)
return c:IsDefenceBelow(200) and c:IsAttribute(ATTRIBUTE_FIRE) and c:GetLevel()==3 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c1662004.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c1662004.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c1662004.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c1662004.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c1662004.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENCE)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c1662004.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function c1662004.atktg(e,c)
return not c:IsRace(RACE_BEASTWARRIOR)
end
| gpl-2.0 |
gdtm86/cf-metrics | heka/lua_modules/msg_interpolate.lua | 1 | 3023 | -- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at http://mozilla.org/MPL/2.0/.
--[[
API
---
**interpolate_from_msg(value, secs)**
Interpolates values from the currently processed message into the provided
string value. A `%{}` enclosed field name will be replaced by the field
value from the current message. Supported default field names are "Type",
"Hostname", "Pid", "UUID", "Logger", "EnvVersion", and "Severity". Any
other values will be checked against the defined dynamic message fields.
If no field matches, then a `C strftime <http://man7.org/linux/man-
pages/man3/strftime.3.html>`_ (on non-Windows platforms) or `C89 strftime
<http://msdn.microsoft.com/en- us/library/fe06s4ak.aspx>`_ (on Windows)
time substitution will be attempted. The time used for time substitution
will be the seconds-from-epoch timestamp passed in as the `secs` argument,
if provided. If `secs` is nil, local system time is used. Note that the
message timestamp is *not* automatically used; if you want to use the
message timestamp for time substitutions, then you need to manually
extract it and convert it from nanoseconds to seconds (i.e. divide by
1e9).
*Arguments*
- value (string)
String into which message values should be interpolated.
- secs (number or nil)
Timestamp (in seconds since epoch) to use for time substitutions.
If nil, system time will be used.
*Return*
- Original string value with any interpolated message values.
--]]
local os = require "os"
local string = require "string"
local read_message = read_message
local tostring = tostring
local type = type
local M = {}
setfenv(1, M) -- Remove external access to contain everything in the module.
local pattern = "%%{(.-)}"
local _secs
local interp_fields = {
Type = "Type",
Hostname = "Hostname",
Pid = "Pid",
UUID = "Uuid",
Logger = "Logger",
EnvVersion = "EnvVersion",
Severity = "Severity"
}
local function interpolate_match(match)
-- First see if it's a primary message schema field.
local fname = interp_fields[match]
if fname then
return read_message(fname)
end
-- Second check for a dynamic field.
fname = string.format("Fields[%s]", match)
local fval = read_message(fname)
if type(fval) == "boolean" then
return tostring(fval)
elseif fval then
return fval
end
-- Finally try to use it as a strftime format string.
fval = os.date(match, _secs)
if fval ~= match then -- Only return it if a substitution happened.
return fval
end
end
--[[ Public Interface --]]
function interpolate_from_msg(value, secs)
_secs = secs
if string.find(value, "%%{[%w%p]-}") then
return string.gsub(value, pattern, interpolate_match)
else
return value
end
end
return M
| bsd-3-clause |
BooM-amour/neweagle | bot/SaTaN_bot.lua | 1 | 11251 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '1.0'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
-- mark_read(receiver, ok_cb, false)
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"addiman",
"addplugin",
"auto_leave",
"info",
"helper",
"tagall",
"lock_badword",
"linkpv",
"lock_eng",
"lock_link",
"lock_join",
"lock_tag",
"lock_chat",
"feedback",
"block",
"google",
"spam",
"welcome",
"server",
"chat",
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban",
"admin",
"plugins"
},
sudo_users = {116495130},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[mega_pixel V 1
Advanced Bot Base On Seed
@Xx_mahtab_xX[DeVeLoPeR]
]],
help_text_realm = [[
Realm Commands:
!creategroup [Name]
Create a group
!createrealm [Name]
Create a realm
!setname [Name]
Set realm name
!setabout [GroupID] [Text]
Set a group's about text
!setrules [GroupID] [Text]
Set a group's rules
!lock [GroupID] [setting]
Lock a group's setting
!unlock [GroupID] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [GroupID]
Kick all memebers and delete group
!kill realm [RealmID]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Grt a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
**U can use both "/" and "!"
*Only admins and sudo can add bots in group
*Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only admins and sudo can use res, setowner, commands
]],
help_text = [[
Addiman: Add Sudo In Group.
======================
pm: Send Pm To Priavate Chat.
block: Block User [id].
unblock: Unblock User [id].
markread on: Reads Messages agancy Bot.
markread off: Don't Reads Messages agancy Bot.
setbotphoto: Set New Photo For Bot Account.
contactlist: Send A List Of Bot Contacts.
dialoglist: Send A Dialog Of Chat.
delcontact: Delete Contact.
import: Added Bot In Group With Link.
======================
all: All Actions In Group.
all [id]: All Actions From [id].
======================
lock arabic: If Speak Persian Of Arabic, Bot Removed User.
unlock arabic: Anyone Can Speak Pesrain Or Arabic.
======================
banall: Banned User Of All Groups.
unbanall: Removed User Of Globally Ban List.
ban: Ban User Of Group.
unban: Removed User From Ban List.
kick: Kick User Of Group.
kickme: Kick You Of Group.
banlist: List Of Banned Of Group.
gbanlist: List Of Globally Banned Of Bots.
id: Return Group Id
id [reply]: Return User Id.
Sticker [Reply]: Banned User Of All Groups.
😡 [Reply]: Banned User Of All Groups.
======================
broadcast: Send A Message To All Groups.
bc [id]: Send A Message To Target Group.
======================
feedback: Send A Message To Admins.
======================
get [Value]: If You Save A Value Can Get It.
======================
help: Show list of plugins.
help all: Show all commands for every plugin.
help [plugin name]: Commands for that plugin.
help [number]: Commands for that plugin. Type !help to get the plugin number.
======================
info [Reaply]: Return Username, First Name, Last Name, Stats, Position.
======================
add: Add Group In Moderations.
add realm: Add Group As Realm.
rem: Remove Group Of Moderation.
rem realm: Removed Realm.
rules: Return Group Rules.
setname: Change Group Name.
about: Return Group About.
setphoto: Set Group Photo And Lock It.
promote , promote[Reply]: Promote User In Group.
demote , demote[Reply]: Demote Iser In Group.
clean member: Remove All Users In Group.
clean modlist: Demote All Moderation.
clean rules: Clear Rules.
set rules: Set Group Rules.
set about: Set Group About.
lock member: Nobody Can't Add User In Group.
lock name: Nobdy Can't Change Group Name.
lock flood: Banned Spammer If Flood Is Locked.
unlock member: Anyone Can Add User In Group.
unlock name: Anyone Can Change Group Name.
unlock flood: No Action Execute I Spamming.
owner: Return Group Owner Id.
setowner: Set Group Owner.
kill [Chat], kill [Realm]: Removed Group.
setflood: Set Flood Sensitivity.
newlink: Create New Link.
link: Return Active Link For Group.
kickinactive: Kick Users [Last Seen A Long Time Ago] Of Group setting
]],
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
anshkumar/yugioh-glaze | assets/script/c83239739.lua | 7 | 1177 | --オイスターマイスター
function c83239739.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(83239739,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c83239739.condition)
e1:SetTarget(c83239739.target)
e1:SetOperation(c83239739.operation)
c:RegisterEffect(e1)
end
function c83239739.condition(e,tp,eg,ep,ev,re,r,rp)
return bit.band(e:GetHandler():GetPreviousLocation(),LOCATION_ONFIELD)>0
and not (bit.band(r,REASON_BATTLE+REASON_DESTROY)==REASON_BATTLE+REASON_DESTROY)
end
function c83239739.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c83239739.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,83239740,0,0x4011,0,0,1,RACE_FISH,ATTRIBUTE_WATER) then return end
local token=Duel.CreateToken(tp,83239740)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
| gpl-2.0 |
rickyHong/nn_lib_torch | Parallel.lua | 39 | 3780 | local Parallel, parent = torch.class('nn.Parallel', 'nn.Container')
function Parallel:__init(inputDimension,outputDimension)
parent.__init(self)
self.modules = {}
self.size = torch.LongStorage()
self.inputDimension = inputDimension
self.outputDimension = outputDimension
end
function Parallel:updateOutput(input)
local nModule=input:size(self.inputDimension)
local outputs = {}
for i=1,nModule do
local currentInput = input:select(self.inputDimension,i)
local currentOutput = self.modules[i]:updateOutput(currentInput)
table.insert(outputs, currentOutput)
local outputSize = currentOutput:size(self.outputDimension)
if i == 1 then
self.size:resize(currentOutput:dim()):copy(currentOutput:size())
else
self.size[self.outputDimension] = self.size[self.outputDimension] + outputSize
end
end
self.output:resize(self.size)
local offset = 1
for i=1,nModule do
local currentOutput = outputs[i]
local outputSize = currentOutput:size(self.outputDimension)
self.output:narrow(self.outputDimension, offset, outputSize):copy(currentOutput)
offset = offset + currentOutput:size(self.outputDimension)
end
return self.output
end
function Parallel:updateGradInput(input, gradOutput)
local nModule=input:size(self.inputDimension)
self.gradInput:resizeAs(input)
local offset = 1
for i=1,nModule do
local module=self.modules[i]
local currentInput = input:select(self.inputDimension,i)
local currentOutput = module.output
local outputSize = currentOutput:size(self.outputDimension)
local currentGradOutput = gradOutput:narrow(self.outputDimension, offset, outputSize)
local currentGradInput = module:updateGradInput(currentInput, currentGradOutput)
self.gradInput:select(self.inputDimension,i):copy(currentGradInput)
offset = offset + outputSize
end
return self.gradInput
end
function Parallel:accGradParameters(input, gradOutput, scale)
local nModule=input:size(self.inputDimension)
local offset = 1
for i=1,nModule do
local module = self.modules[i]
local currentOutput = module.output
local outputSize = currentOutput:size(self.outputDimension)
module:accGradParameters(
input:select(self.inputDimension,i),
gradOutput:narrow(self.outputDimension, offset,outputSize),
scale
)
offset = offset + outputSize
end
end
function Parallel:accUpdateGradParameters(input, gradOutput, lr)
local nModule=input:size(self.inputDimension)
local offset = 1
for i=1,nModule do
local module = self.modules[i];
local currentOutput = module.output
module:accUpdateGradParameters(
input:select(self.inputDimension,i),
gradOutput:narrow(self.outputDimension, offset,
currentOutput:size(self.outputDimension)),
lr)
offset = offset + currentOutput:size(self.outputDimension)
end
end
function Parallel:__tostring__()
local tab = ' '
local line = '\n'
local next = ' |`-> '
local ext = ' | '
local extlast = ' '
local last = ' ... -> '
local str = torch.type(self)
str = str .. ' {' .. line .. tab .. 'input'
for i=1,#self.modules do
if i == self.modules then
str = str .. line .. tab .. next .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab .. extlast)
else
str = str .. line .. tab .. next .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab .. ext)
end
end
str = str .. line .. tab .. last .. 'output'
str = str .. line .. '}'
return str
end
| bsd-3-clause |
VanessaE/homedecor_modpack | lrfurn/init.lua | 1 | 2022 |
lrfurn = {}
screwdriver = screwdriver or {}
lrfurn.fdir_to_right = {
{ 1, 0 },
{ 0, -1 },
{ -1, 0 },
{ 0, 1 },
}
lrfurn.colors = {
"black",
"brown",
"blue",
"cyan",
"dark_grey",
"dark_green",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow",
}
function lrfurn.check_right(pos, fdir, long, placer)
if not fdir or fdir > 3 then fdir = 0 end
local pos2 = { x = pos.x + lrfurn.fdir_to_right[fdir+1][1], y=pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2] }
local pos3 = { x = pos.x + lrfurn.fdir_to_right[fdir+1][1] * 2, y=pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2] * 2 }
local node2 = minetest.get_node(pos2)
if node2 and node2.name ~= "air" then
return false
elseif minetest.is_protected(pos2, placer:get_player_name()) then
if not long then
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where other end goes!"))
else
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the middle or far end goes!"))
end
return false
end
if long then
local node3 = minetest.get_node(pos3)
if node3 and node3.name ~= "air" then
return false
elseif minetest.is_protected(pos3, placer:get_player_name()) then
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!"))
return false
end
end
return true
end
function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_yaw()
local dir = minetest.yaw_to_dir(yaw-1.5)
local fdir = minetest.dir_to_wallmounted(dir)
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
dofile(minetest.get_modpath("lrfurn").."/longsofas.lua")
dofile(minetest.get_modpath("lrfurn").."/sofas.lua")
dofile(minetest.get_modpath("lrfurn").."/armchairs.lua")
dofile(minetest.get_modpath("lrfurn").."/coffeetable.lua")
dofile(minetest.get_modpath("lrfurn").."/endtable.lua")
| lgpl-3.0 |
anshkumar/yugioh-glaze | assets/script/c3167573.lua | 3 | 1682 | --パペット・キング
function c3167573.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(3167573,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_TO_HAND)
e1:SetCondition(c3167573.spcon)
e1:SetTarget(c3167573.sptg)
e1:SetOperation(c3167573.spop)
c:RegisterEffect(e1)
end
function c3167573.cfilter(c,tp)
return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW)
and c:IsType(TYPE_MONSTER)
end
function c3167573.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c3167573.cfilter,1,nil,tp)
end
function c3167573.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c3167573.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END+RESET_SELF_TURN)
e1:SetCountLimit(1)
e1:SetCondition(c3167573.descon)
e1:SetOperation(c3167573.desop)
c:RegisterEffect(e1)
end
end
function c3167573.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c3167573.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
| gpl-2.0 |
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