repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
Scavenge/darkstar | scripts/zones/Aht_Urhgan_Whitegate/Shared.lua | 12 | 5555 | -----------------------------------
-- Tables and Functions Used at Multiple Places within Aht Urgan Whitegate
-----------------------------------
require("scripts/globals/settings");
-- Lua Set Initializer http://www.lua.org/pil/11.5.html
function Set (list)
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
end
-- Set of Royal Palace Approved Armor
ROYAL_PALACE_ALLOWED_BODY_ARMORS = Set{
12548, -- Adaman Cuirass Lv. 73 WAR / PLD
13746, -- Gem Cuirass Lv. 73 WAR / PLD
13742, -- Aketon Lv. 60 MNK / WHM / RDM / THF / PLD / BST / BRD / DRG / SMN / BLU / COR / PUP / DNC
13743, -- Aketon +1 Lv. 60 MNK / WHM / RDM / THF / PLD / BST / BRD / DRG / SMN / BLU / COR / PUP / DNC
14525, -- Amir Korazin Lv. 72 WAR / PLD / DRK / SAM /DRG
13795, -- Arhat's Gi Lv. 64 MNK / SAM / NIN
13802, -- Arhat's Gi +1 Lv. 64 MNK / SAM / NIN
14416, -- Barone Corazza Lv. 70 WAR / DRG
14417, -- Conte Corazza Lv. 70 WAR / DRG
13779, -- Black Cloak Lv. 68 BLM
13780, -- Demon's Cloak Lv. 68 BLM
13754, -- Black Cotehardie Lv. 59 MNK / WHM / BLM / RDM / THF / BST / BRD / RNG / NIN / SMN / BLU / PUP / DNC / SCH
13755, -- Flora Cotehardie Lv. 59 MNK / WHM / BLM / RDM / THF / BST / BRD / RNG / NIN / SMN / BLU / PUP / DNC / SCH
14436, -- Blessed Briault Lv. 70 WHM
14438, -- Blessed Briault +1 Lv. 70 WHM
13775, -- Blue Cotehardie Lv. 69 RDM / THF / RNG / NIN / COR / DNC
13776, -- Blue Cotehardie +1 Lv. 69 RDM / THF / RNG / NIN / COR / DNC
13740, -- Byrnie Lv. 60 WAR / PLD / DRK / BST / SAM / NIN
13741, -- Byrnie +1 Lv. 60 WAR / PLD / DRK / BST / SAM / NIN
13703, -- Brigandine Lv. 45 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
13710, -- Brigandine +1 Lv. 45 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
14372, -- Cardinal Vest Lv. 73 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
14373, -- Bachelor Vest Lv. 73 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
14440, -- Chasuble Lv. 72 RDM
14441, -- Chasuble +1 Lv. 72 RDM
12573, -- Dusk Jerkin Lv. 72 WAR / RDM / THF / PLD / DRK / BST /BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
14391, -- Dusk Jerkin +1 Lv. 72 WAR / RDM / THF / PLD / DRK / BST /BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
14389, -- Dragon Harness Lv. 73 THF
14390, -- Dragon Harness +1 Lv. 73 THF
14380, -- Errant Houppelande Lv. 72 WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH
14381, -- Mahatma Houppelande Lv. 72 WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH
14437, -- Hachiman Domaru Lv. 70 SAM
14439, -- Hachiman Domaru +1 Lv. 70 SAM
12555, -- Haubergeon Lv. 59 WAR / PLD / DRK / BST / SAM /NIN
13735, -- Haubergeon Lv. 59 WAR / PLD / DRK / BST / SAM /NIN
12556, -- Hauberk Lv. 69 WAR / DRK / BST
13793, -- Hauberk +1 Lv. 69 WAR / DRK / BST
13812, -- Holy Breastplate Lv. 40 WHM
13813, -- Divine Breastplate Lv. 40 WHM
14488, -- Homam Corazza Lv. 75 THF / PLD / DRK / DRG / BLU
14420, -- Igqira Weskit Lv. 73 BLM
14421, -- Genie Weskit Lv. 73 BLM
14526, -- Jaridah Peti Lv. 55 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
14529, -- Akinji Peti Lv. 55 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
13744, -- Justaucorps Lv. 58 MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH
13745, -- Justaucorps +1 Lv. 58 MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH
14489, -- Nashira Manteel Lv. 75 WHM / BLM / RDM / SMN / BLU
12605, -- Noble's Tunic Lv. 68 WHM
13774, -- Aristocrat's Coat Lv. 68 WHM
14530, -- Pahluwan Khazagand Lv. 72 MNK / RDM / THF / BST / RNG / NIN / DRG / COR / PUP / DNC
14382, -- Plastron Lv. 71 DRK
14383, -- Plastron +1 Lv. 71 DRK
14376, -- Rasetsu Samue Lv. 72 MNK / SAM / NIN
14377, -- Rasetsu Samue +1 Lv. 72 MNK / SAM / NIN
13748, -- Vermillion Cloak Lv. 59 MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH
13749, -- Royal Cloak Lv. 59 MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH
12579, -- Scorpion Harness Lv. 57 WAR / MNK / RDM / THF / PLD / DRK / BST / BRD / SAM / NIN / DRG / BLU / COR / DNC
13734, -- Scorpion Harness +1 Lv. 57 WAR / MNK / RDM / THF / PLD / DRK / BST / BRD / SAM / NIN / DRG / BLU / COR / DNC
14524, -- Sipahi Jawshan Lv. 59 WAR / PLD / DRK / BST / SAM
14528, -- Abtal Jawshan Lv. 59 WAR / PLD / DRK / BST / SAM
14414, -- Sha'ir Manteel Lv. 72 BRD
14415 -- Sheikh Manteel Lv. 72 BRD
}
-- Function to check if the player is wearing armor that is appropriate for the royal palace.
function doRoyalPalaceArmorCheck(player)
local bodyArmor = player:getEquipID(SLOT_BODY);
local check = (ROYAL_PALACE_ALLOWED_BODY_ARMORS[bodyArmor] ~= nil);
local hasHandArmor = player:getEquipID(SLOT_HANDS);
local hasLegArmor = player:getEquipID(SLOT_LEGS);
local hasFeetArmor = player:getEquipID(SLOT_FEET);
if (hasHandArmor == 0 or hasLegArmor == 0 or hasFeetArmor == 0) then
check = false;
-- printf("Royal Palace Armor Check for Player <%s> -> Missing Required Hand/Leg/Feet Armor", player:getName());
end
-- printf("Royal Palace Armor Check for Player <%s> with Body Armor <%u>, allowed = %s", player:getName(), bodyArmor, check);
return check;
end
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/items/plate_of_patlican_salata.lua | 12 | 1352 | -----------------------------------------
-- ID: 5582
-- Item: plate_of_patlican_salata
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Agility 4
-- Vitality -1
-- Evasion +6
-- hHP +2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5582);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 4);
target:addMod(MOD_VIT, -1);
target:addMod(MOD_EVA, 6);
target:addMod(MOD_HPHEAL, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 4);
target:delMod(MOD_VIT, -1);
target:delMod(MOD_EVA, 6);
target:delMod(MOD_HPHEAL, 2);
end;
| gpl-3.0 |
PredatorMF/Urho3D | Source/ThirdParty/LuaJIT/dynasm/dasm_x86.lua | 24 | 71256 | ------------------------------------------------------------------------------
-- DynASM x86/x64 module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
local x64 = x64
-- Module information:
local _info = {
arch = x64 and "x64" or "x86",
description = "DynASM x86/x64 module",
version = "1.4.0",
vernum = 10400,
release = "2015-10-18",
author = "Mike Pall",
license = "MIT",
}
-- Exported glue functions for the arch-specific module.
local _M = { _info = _info }
-- Cache library functions.
local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs
local assert, unpack, setmetatable = assert, unpack or table.unpack, setmetatable
local _s = string
local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char
local find, match, gmatch, gsub = _s.find, _s.match, _s.gmatch, _s.gsub
local concat, sort, remove = table.concat, table.sort, table.remove
local bit = bit or require("bit")
local band, bxor, shl, shr = bit.band, bit.bxor, bit.lshift, bit.rshift
-- Inherited tables and callbacks.
local g_opt, g_arch
local wline, werror, wfatal, wwarn
-- Action name list.
-- CHECK: Keep this in sync with the C code!
local action_names = {
-- int arg, 1 buffer pos:
"DISP", "IMM_S", "IMM_B", "IMM_W", "IMM_D", "IMM_WB", "IMM_DB",
-- action arg (1 byte), int arg, 1 buffer pos (reg/num):
"VREG", "SPACE",
-- ptrdiff_t arg, 1 buffer pos (address): !x64
"SETLABEL", "REL_A",
-- action arg (1 byte) or int arg, 2 buffer pos (link, offset):
"REL_LG", "REL_PC",
-- action arg (1 byte) or int arg, 1 buffer pos (link):
"IMM_LG", "IMM_PC",
-- action arg (1 byte) or int arg, 1 buffer pos (offset):
"LABEL_LG", "LABEL_PC",
-- action arg (1 byte), 1 buffer pos (offset):
"ALIGN",
-- action args (2 bytes), no buffer pos.
"EXTERN",
-- action arg (1 byte), no buffer pos.
"ESC",
-- no action arg, no buffer pos.
"MARK",
-- action arg (1 byte), no buffer pos, terminal action:
"SECTION",
-- no args, no buffer pos, terminal action:
"STOP"
}
-- Maximum number of section buffer positions for dasm_put().
-- CHECK: Keep this in sync with the C code!
local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines.
-- Action name -> action number (dynamically generated below).
local map_action = {}
-- First action number. Everything below does not need to be escaped.
local actfirst = 256-#action_names
-- Action list buffer and string (only used to remove dupes).
local actlist = {}
local actstr = ""
-- Argument list for next dasm_put(). Start with offset 0 into action list.
local actargs = { 0 }
-- Current number of section buffer positions for dasm_put().
local secpos = 1
-- VREG kind encodings, pre-shifted by 5 bits.
local map_vreg = {
["modrm.rm.m"] = 0x00,
["modrm.rm.r"] = 0x20,
["opcode"] = 0x20,
["sib.base"] = 0x20,
["sib.index"] = 0x40,
["modrm.reg"] = 0x80,
["vex.v"] = 0xa0,
["imm.hi"] = 0xc0,
}
-- Current number of VREG actions contributing to REX/VEX shrinkage.
local vreg_shrink_count = 0
------------------------------------------------------------------------------
-- Compute action numbers for action names.
for n,name in ipairs(action_names) do
local num = actfirst + n - 1
map_action[name] = num
end
-- Dump action names and numbers.
local function dumpactions(out)
out:write("DynASM encoding engine action codes:\n")
for n,name in ipairs(action_names) do
local num = map_action[name]
out:write(format(" %-10s %02X %d\n", name, num, num))
end
out:write("\n")
end
-- Write action list buffer as a huge static C array.
local function writeactions(out, name)
local nn = #actlist
local last = actlist[nn] or 255
actlist[nn] = nil -- Remove last byte.
if nn == 0 then nn = 1 end
out:write("static const unsigned char ", name, "[", nn, "] = {\n")
local s = " "
for n,b in ipairs(actlist) do
s = s..b..","
if #s >= 75 then
assert(out:write(s, "\n"))
s = " "
end
end
out:write(s, last, "\n};\n\n") -- Add last byte back.
end
------------------------------------------------------------------------------
-- Add byte to action list.
local function wputxb(n)
assert(n >= 0 and n <= 255 and n % 1 == 0, "byte out of range")
actlist[#actlist+1] = n
end
-- Add action to list with optional arg. Advance buffer pos, too.
local function waction(action, a, num)
wputxb(assert(map_action[action], "bad action name `"..action.."'"))
if a then actargs[#actargs+1] = a end
if a or num then secpos = secpos + (num or 1) end
end
-- Optionally add a VREG action.
local function wvreg(kind, vreg, psz, sk, defer)
if not vreg then return end
waction("VREG", vreg)
local b = assert(map_vreg[kind], "bad vreg kind `"..vreg.."'")
if b < (sk or 0) then
vreg_shrink_count = vreg_shrink_count + 1
end
if not defer then
b = b + vreg_shrink_count * 8
vreg_shrink_count = 0
end
wputxb(b + (psz or 0))
end
-- Add call to embedded DynASM C code.
local function wcall(func, args)
wline(format("dasm_%s(Dst, %s);", func, concat(args, ", ")), true)
end
-- Delete duplicate action list chunks. A tad slow, but so what.
local function dedupechunk(offset)
local al, as = actlist, actstr
local chunk = char(unpack(al, offset+1, #al))
local orig = find(as, chunk, 1, true)
if orig then
actargs[1] = orig-1 -- Replace with original offset.
for i=offset+1,#al do al[i] = nil end -- Kill dupe.
else
actstr = as..chunk
end
end
-- Flush action list (intervening C code or buffer pos overflow).
local function wflush(term)
local offset = actargs[1]
if #actlist == offset then return end -- Nothing to flush.
if not term then waction("STOP") end -- Terminate action list.
dedupechunk(offset)
wcall("put", actargs) -- Add call to dasm_put().
actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put().
secpos = 1 -- The actionlist offset occupies a buffer position, too.
end
-- Put escaped byte.
local function wputb(n)
if n >= actfirst then waction("ESC") end -- Need to escape byte.
wputxb(n)
end
------------------------------------------------------------------------------
-- Global label name -> global label number. With auto assignment on 1st use.
local next_global = 10
local map_global = setmetatable({}, { __index = function(t, name)
if not match(name, "^[%a_][%w_@]*$") then werror("bad global label") end
local n = next_global
if n > 246 then werror("too many global labels") end
next_global = n + 1
t[name] = n
return n
end})
-- Dump global labels.
local function dumpglobals(out, lvl)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("Global labels:\n")
for i=10,next_global-1 do
out:write(format(" %s\n", t[i]))
end
out:write("\n")
end
-- Write global label enum.
local function writeglobals(out, prefix)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("enum {\n")
for i=10,next_global-1 do
out:write(" ", prefix, gsub(t[i], "@.*", ""), ",\n")
end
out:write(" ", prefix, "_MAX\n};\n")
end
-- Write global label names.
local function writeglobalnames(out, name)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("static const char *const ", name, "[] = {\n")
for i=10,next_global-1 do
out:write(" \"", t[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Extern label name -> extern label number. With auto assignment on 1st use.
local next_extern = -1
local map_extern = setmetatable({}, { __index = function(t, name)
-- No restrictions on the name for now.
local n = next_extern
if n < -256 then werror("too many extern labels") end
next_extern = n - 1
t[name] = n
return n
end})
-- Dump extern labels.
local function dumpexterns(out, lvl)
local t = {}
for name, n in pairs(map_extern) do t[-n] = name end
out:write("Extern labels:\n")
for i=1,-next_extern-1 do
out:write(format(" %s\n", t[i]))
end
out:write("\n")
end
-- Write extern label names.
local function writeexternnames(out, name)
local t = {}
for name, n in pairs(map_extern) do t[-n] = name end
out:write("static const char *const ", name, "[] = {\n")
for i=1,-next_extern-1 do
out:write(" \"", t[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Arch-specific maps.
local map_archdef = {} -- Ext. register name -> int. name.
local map_reg_rev = {} -- Int. register name -> ext. name.
local map_reg_num = {} -- Int. register name -> register number.
local map_reg_opsize = {} -- Int. register name -> operand size.
local map_reg_valid_base = {} -- Int. register name -> valid base register?
local map_reg_valid_index = {} -- Int. register name -> valid index register?
local map_reg_needrex = {} -- Int. register name -> need rex vs. no rex.
local reg_list = {} -- Canonical list of int. register names.
local map_type = {} -- Type name -> { ctype, reg }
local ctypenum = 0 -- Type number (for _PTx macros).
local addrsize = x64 and "q" or "d" -- Size for address operands.
-- Helper functions to fill register maps.
local function mkrmap(sz, cl, names)
local cname = format("@%s", sz)
reg_list[#reg_list+1] = cname
map_archdef[cl] = cname
map_reg_rev[cname] = cl
map_reg_num[cname] = -1
map_reg_opsize[cname] = sz
if sz == addrsize or sz == "d" then
map_reg_valid_base[cname] = true
map_reg_valid_index[cname] = true
end
if names then
for n,name in ipairs(names) do
local iname = format("@%s%x", sz, n-1)
reg_list[#reg_list+1] = iname
map_archdef[name] = iname
map_reg_rev[iname] = name
map_reg_num[iname] = n-1
map_reg_opsize[iname] = sz
if sz == "b" and n > 4 then map_reg_needrex[iname] = false end
if sz == addrsize or sz == "d" then
map_reg_valid_base[iname] = true
map_reg_valid_index[iname] = true
end
end
end
for i=0,(x64 and sz ~= "f") and 15 or 7 do
local needrex = sz == "b" and i > 3
local iname = format("@%s%x%s", sz, i, needrex and "R" or "")
if needrex then map_reg_needrex[iname] = true end
local name
if sz == "o" or sz == "y" then name = format("%s%d", cl, i)
elseif sz == "f" then name = format("st%d", i)
else name = format("r%d%s", i, sz == addrsize and "" or sz) end
map_archdef[name] = iname
if not map_reg_rev[iname] then
reg_list[#reg_list+1] = iname
map_reg_rev[iname] = name
map_reg_num[iname] = i
map_reg_opsize[iname] = sz
if sz == addrsize or sz == "d" then
map_reg_valid_base[iname] = true
map_reg_valid_index[iname] = true
end
end
end
reg_list[#reg_list+1] = ""
end
-- Integer registers (qword, dword, word and byte sized).
if x64 then
mkrmap("q", "Rq", {"rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi"})
end
mkrmap("d", "Rd", {"eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi"})
mkrmap("w", "Rw", {"ax", "cx", "dx", "bx", "sp", "bp", "si", "di"})
mkrmap("b", "Rb", {"al", "cl", "dl", "bl", "ah", "ch", "dh", "bh"})
map_reg_valid_index[map_archdef.esp] = false
if x64 then map_reg_valid_index[map_archdef.rsp] = false end
if x64 then map_reg_needrex[map_archdef.Rb] = true end
map_archdef["Ra"] = "@"..addrsize
-- FP registers (internally tword sized, but use "f" as operand size).
mkrmap("f", "Rf")
-- SSE registers (oword sized, but qword and dword accessible).
mkrmap("o", "xmm")
-- AVX registers (yword sized, but oword, qword and dword accessible).
mkrmap("y", "ymm")
-- Operand size prefixes to codes.
local map_opsize = {
byte = "b", word = "w", dword = "d", qword = "q", oword = "o", yword = "y",
tword = "t", aword = addrsize,
}
-- Operand size code to number.
local map_opsizenum = {
b = 1, w = 2, d = 4, q = 8, o = 16, y = 32, t = 10,
}
-- Operand size code to name.
local map_opsizename = {
b = "byte", w = "word", d = "dword", q = "qword", o = "oword", y = "yword",
t = "tword", f = "fpword",
}
-- Valid index register scale factors.
local map_xsc = {
["1"] = 0, ["2"] = 1, ["4"] = 2, ["8"] = 3,
}
-- Condition codes.
local map_cc = {
o = 0, no = 1, b = 2, nb = 3, e = 4, ne = 5, be = 6, nbe = 7,
s = 8, ns = 9, p = 10, np = 11, l = 12, nl = 13, le = 14, nle = 15,
c = 2, nae = 2, nc = 3, ae = 3, z = 4, nz = 5, na = 6, a = 7,
pe = 10, po = 11, nge = 12, ge = 13, ng = 14, g = 15,
}
-- Reverse defines for registers.
function _M.revdef(s)
return gsub(s, "@%w+", map_reg_rev)
end
-- Dump register names and numbers
local function dumpregs(out)
out:write("Register names, sizes and internal numbers:\n")
for _,reg in ipairs(reg_list) do
if reg == "" then
out:write("\n")
else
local name = map_reg_rev[reg]
local num = map_reg_num[reg]
local opsize = map_opsizename[map_reg_opsize[reg]]
out:write(format(" %-5s %-8s %s\n", name, opsize,
num < 0 and "(variable)" or num))
end
end
end
------------------------------------------------------------------------------
-- Put action for label arg (IMM_LG, IMM_PC, REL_LG, REL_PC).
local function wputlabel(aprefix, imm, num)
if type(imm) == "number" then
if imm < 0 then
waction("EXTERN")
wputxb(aprefix == "IMM_" and 0 or 1)
imm = -imm-1
else
waction(aprefix.."LG", nil, num);
end
wputxb(imm)
else
waction(aprefix.."PC", imm, num)
end
end
-- Put signed byte or arg.
local function wputsbarg(n)
if type(n) == "number" then
if n < -128 or n > 127 then
werror("signed immediate byte out of range")
end
if n < 0 then n = n + 256 end
wputb(n)
else waction("IMM_S", n) end
end
-- Put unsigned byte or arg.
local function wputbarg(n)
if type(n) == "number" then
if n < 0 or n > 255 then
werror("unsigned immediate byte out of range")
end
wputb(n)
else waction("IMM_B", n) end
end
-- Put unsigned word or arg.
local function wputwarg(n)
if type(n) == "number" then
if shr(n, 16) ~= 0 then
werror("unsigned immediate word out of range")
end
wputb(band(n, 255)); wputb(shr(n, 8));
else waction("IMM_W", n) end
end
-- Put signed or unsigned dword or arg.
local function wputdarg(n)
local tn = type(n)
if tn == "number" then
wputb(band(n, 255))
wputb(band(shr(n, 8), 255))
wputb(band(shr(n, 16), 255))
wputb(shr(n, 24))
elseif tn == "table" then
wputlabel("IMM_", n[1], 1)
else
waction("IMM_D", n)
end
end
-- Put operand-size dependent number or arg (defaults to dword).
local function wputszarg(sz, n)
if not sz or sz == "d" or sz == "q" then wputdarg(n)
elseif sz == "w" then wputwarg(n)
elseif sz == "b" then wputbarg(n)
elseif sz == "s" then wputsbarg(n)
else werror("bad operand size") end
end
-- Put multi-byte opcode with operand-size dependent modifications.
local function wputop(sz, op, rex, vex, vregr, vregxb)
local psz, sk = 0, nil
if vex then
local tail
if vex.m == 1 and band(rex, 11) == 0 then
if x64 and vregxb then
sk = map_vreg["modrm.reg"]
else
wputb(0xc5)
tail = shl(bxor(band(rex, 4), 4), 5)
psz = 3
end
end
if not tail then
wputb(0xc4)
wputb(shl(bxor(band(rex, 7), 7), 5) + vex.m)
tail = shl(band(rex, 8), 4)
psz = 4
end
local reg, vreg = 0, nil
if vex.v then
reg = vex.v.reg
if not reg then werror("bad vex operand") end
if reg < 0 then reg = 0; vreg = vex.v.vreg end
end
if sz == "y" or vex.l then tail = tail + 4 end
wputb(tail + shl(bxor(reg, 15), 3) + vex.p)
wvreg("vex.v", vreg)
rex = 0
if op >= 256 then werror("bad vex opcode") end
else
if rex ~= 0 then
if not x64 then werror("bad operand size") end
elseif (vregr or vregxb) and x64 then
rex = 0x10
sk = map_vreg["vex.v"]
end
end
local r
if sz == "w" then wputb(102) end
-- Needs >32 bit numbers, but only for crc32 eax, word [ebx]
if op >= 4294967296 then r = op%4294967296 wputb((op-r)/4294967296) op = r end
if op >= 16777216 then wputb(shr(op, 24)); op = band(op, 0xffffff) end
if op >= 65536 then
if rex ~= 0 then
local opc3 = band(op, 0xffff00)
if opc3 == 0x0f3a00 or opc3 == 0x0f3800 then
wputb(64 + band(rex, 15)); rex = 0; psz = 2
end
end
wputb(shr(op, 16)); op = band(op, 0xffff); psz = psz + 1
end
if op >= 256 then
local b = shr(op, 8)
if b == 15 and rex ~= 0 then wputb(64 + band(rex, 15)); rex = 0; psz = 2 end
wputb(b); op = band(op, 255); psz = psz + 1
end
if rex ~= 0 then wputb(64 + band(rex, 15)); psz = 2 end
if sz == "b" then op = op - 1 end
wputb(op)
return psz, sk
end
-- Put ModRM or SIB formatted byte.
local function wputmodrm(m, s, rm, vs, vrm)
assert(m < 4 and s < 16 and rm < 16, "bad modrm operands")
wputb(shl(m, 6) + shl(band(s, 7), 3) + band(rm, 7))
end
-- Put ModRM/SIB plus optional displacement.
local function wputmrmsib(t, imark, s, vsreg, psz, sk)
local vreg, vxreg
local reg, xreg = t.reg, t.xreg
if reg and reg < 0 then reg = 0; vreg = t.vreg end
if xreg and xreg < 0 then xreg = 0; vxreg = t.vxreg end
if s < 0 then s = 0 end
-- Register mode.
if sub(t.mode, 1, 1) == "r" then
wputmodrm(3, s, reg)
wvreg("modrm.reg", vsreg, psz+1, sk, vreg)
wvreg("modrm.rm.r", vreg, psz+1, sk)
return
end
local disp = t.disp
local tdisp = type(disp)
-- No base register?
if not reg then
local riprel = false
if xreg then
-- Indexed mode with index register only.
-- [xreg*xsc+disp] -> (0, s, esp) (xsc, xreg, ebp)
wputmodrm(0, s, 4)
if imark == "I" then waction("MARK") end
wvreg("modrm.reg", vsreg, psz+1, sk, vxreg)
wputmodrm(t.xsc, xreg, 5)
wvreg("sib.index", vxreg, psz+2, sk)
else
-- Pure 32 bit displacement.
if x64 and tdisp ~= "table" then
wputmodrm(0, s, 4) -- [disp] -> (0, s, esp) (0, esp, ebp)
wvreg("modrm.reg", vsreg, psz+1, sk)
if imark == "I" then waction("MARK") end
wputmodrm(0, 4, 5)
else
riprel = x64
wputmodrm(0, s, 5) -- [disp|rip-label] -> (0, s, ebp)
wvreg("modrm.reg", vsreg, psz+1, sk)
if imark == "I" then waction("MARK") end
end
end
if riprel then -- Emit rip-relative displacement.
if match("UWSiI", imark) then
werror("NYI: rip-relative displacement followed by immediate")
end
-- The previous byte in the action buffer cannot be 0xe9 or 0x80-0x8f.
wputlabel("REL_", disp[1], 2)
else
wputdarg(disp)
end
return
end
local m
if tdisp == "number" then -- Check displacement size at assembly time.
if disp == 0 and band(reg, 7) ~= 5 then -- [ebp] -> [ebp+0] (in SIB, too)
if not vreg then m = 0 end -- Force DISP to allow [Rd(5)] -> [ebp+0]
elseif disp >= -128 and disp <= 127 then m = 1
else m = 2 end
elseif tdisp == "table" then
m = 2
end
-- Index register present or esp as base register: need SIB encoding.
if xreg or band(reg, 7) == 4 then
wputmodrm(m or 2, s, 4) -- ModRM.
if m == nil or imark == "I" then waction("MARK") end
wvreg("modrm.reg", vsreg, psz+1, sk, vxreg or vreg)
wputmodrm(t.xsc or 0, xreg or 4, reg) -- SIB.
wvreg("sib.index", vxreg, psz+2, sk, vreg)
wvreg("sib.base", vreg, psz+2, sk)
else
wputmodrm(m or 2, s, reg) -- ModRM.
if (imark == "I" and (m == 1 or m == 2)) or
(m == nil and (vsreg or vreg)) then waction("MARK") end
wvreg("modrm.reg", vsreg, psz+1, sk, vreg)
wvreg("modrm.rm.m", vreg, psz+1, sk)
end
-- Put displacement.
if m == 1 then wputsbarg(disp)
elseif m == 2 then wputdarg(disp)
elseif m == nil then waction("DISP", disp) end
end
------------------------------------------------------------------------------
-- Return human-readable operand mode string.
local function opmodestr(op, args)
local m = {}
for i=1,#args do
local a = args[i]
m[#m+1] = sub(a.mode, 1, 1)..(a.opsize or "?")
end
return op.." "..concat(m, ",")
end
-- Convert number to valid integer or nil.
local function toint(expr)
local n = tonumber(expr)
if n then
if n % 1 ~= 0 or n < -2147483648 or n > 4294967295 then
werror("bad integer number `"..expr.."'")
end
return n
end
end
-- Parse immediate expression.
local function immexpr(expr)
-- &expr (pointer)
if sub(expr, 1, 1) == "&" then
return "iPJ", format("(ptrdiff_t)(%s)", sub(expr,2))
end
local prefix = sub(expr, 1, 2)
-- =>expr (pc label reference)
if prefix == "=>" then
return "iJ", sub(expr, 3)
end
-- ->name (global label reference)
if prefix == "->" then
return "iJ", map_global[sub(expr, 3)]
end
-- [<>][1-9] (local label reference)
local dir, lnum = match(expr, "^([<>])([1-9])$")
if dir then -- Fwd: 247-255, Bkwd: 1-9.
return "iJ", lnum + (dir == ">" and 246 or 0)
end
local extname = match(expr, "^extern%s+(%S+)$")
if extname then
return "iJ", map_extern[extname]
end
-- expr (interpreted as immediate)
return "iI", expr
end
-- Parse displacement expression: +-num, +-expr, +-opsize*num
local function dispexpr(expr)
local disp = expr == "" and 0 or toint(expr)
if disp then return disp end
local c, dispt = match(expr, "^([+-])%s*(.+)$")
if c == "+" then
expr = dispt
elseif not c then
werror("bad displacement expression `"..expr.."'")
end
local opsize, tailops = match(dispt, "^(%w+)%s*%*%s*(.+)$")
local ops, imm = map_opsize[opsize], toint(tailops)
if ops and imm then
if c == "-" then imm = -imm end
return imm*map_opsizenum[ops]
end
local mode, iexpr = immexpr(dispt)
if mode == "iJ" then
if c == "-" then werror("cannot invert label reference") end
return { iexpr }
end
return expr -- Need to return original signed expression.
end
-- Parse register or type expression.
local function rtexpr(expr)
if not expr then return end
local tname, ovreg = match(expr, "^([%w_]+):(@[%w_]+)$")
local tp = map_type[tname or expr]
if tp then
local reg = ovreg or tp.reg
local rnum = map_reg_num[reg]
if not rnum then
werror("type `"..(tname or expr).."' needs a register override")
end
if not map_reg_valid_base[reg] then
werror("bad base register override `"..(map_reg_rev[reg] or reg).."'")
end
return reg, rnum, tp
end
return expr, map_reg_num[expr]
end
-- Parse operand and return { mode, opsize, reg, xreg, xsc, disp, imm }.
local function parseoperand(param)
local t = {}
local expr = param
local opsize, tailops = match(param, "^(%w+)%s*(.+)$")
if opsize then
t.opsize = map_opsize[opsize]
if t.opsize then expr = tailops end
end
local br = match(expr, "^%[%s*(.-)%s*%]$")
repeat
if br then
t.mode = "xm"
-- [disp]
t.disp = toint(br)
if t.disp then
t.mode = x64 and "xm" or "xmO"
break
end
-- [reg...]
local tp
local reg, tailr = match(br, "^([@%w_:]+)%s*(.*)$")
reg, t.reg, tp = rtexpr(reg)
if not t.reg then
-- [expr]
t.mode = x64 and "xm" or "xmO"
t.disp = dispexpr("+"..br)
break
end
if t.reg == -1 then
t.vreg, tailr = match(tailr, "^(%b())(.*)$")
if not t.vreg then werror("bad variable register expression") end
end
-- [xreg*xsc] or [xreg*xsc+-disp] or [xreg*xsc+-expr]
local xsc, tailsc = match(tailr, "^%*%s*([1248])%s*(.*)$")
if xsc then
if not map_reg_valid_index[reg] then
werror("bad index register `"..map_reg_rev[reg].."'")
end
t.xsc = map_xsc[xsc]
t.xreg = t.reg
t.vxreg = t.vreg
t.reg = nil
t.vreg = nil
t.disp = dispexpr(tailsc)
break
end
if not map_reg_valid_base[reg] then
werror("bad base register `"..map_reg_rev[reg].."'")
end
-- [reg] or [reg+-disp]
t.disp = toint(tailr) or (tailr == "" and 0)
if t.disp then break end
-- [reg+xreg...]
local xreg, tailx = match(tailr, "^+%s*([@%w_:]+)%s*(.*)$")
xreg, t.xreg, tp = rtexpr(xreg)
if not t.xreg then
-- [reg+-expr]
t.disp = dispexpr(tailr)
break
end
if not map_reg_valid_index[xreg] then
werror("bad index register `"..map_reg_rev[xreg].."'")
end
if t.xreg == -1 then
t.vxreg, tailx = match(tailx, "^(%b())(.*)$")
if not t.vxreg then werror("bad variable register expression") end
end
-- [reg+xreg*xsc...]
local xsc, tailsc = match(tailx, "^%*%s*([1248])%s*(.*)$")
if xsc then
t.xsc = map_xsc[xsc]
tailx = tailsc
end
-- [...] or [...+-disp] or [...+-expr]
t.disp = dispexpr(tailx)
else
-- imm or opsize*imm
local imm = toint(expr)
if not imm and sub(expr, 1, 1) == "*" and t.opsize then
imm = toint(sub(expr, 2))
if imm then
imm = imm * map_opsizenum[t.opsize]
t.opsize = nil
end
end
if imm then
if t.opsize then werror("bad operand size override") end
local m = "i"
if imm == 1 then m = m.."1" end
if imm >= 4294967168 and imm <= 4294967295 then imm = imm-4294967296 end
if imm >= -128 and imm <= 127 then m = m.."S" end
t.imm = imm
t.mode = m
break
end
local tp
local reg, tailr = match(expr, "^([@%w_:]+)%s*(.*)$")
reg, t.reg, tp = rtexpr(reg)
if t.reg then
if t.reg == -1 then
t.vreg, tailr = match(tailr, "^(%b())(.*)$")
if not t.vreg then werror("bad variable register expression") end
end
-- reg
if tailr == "" then
if t.opsize then werror("bad operand size override") end
t.opsize = map_reg_opsize[reg]
if t.opsize == "f" then
t.mode = t.reg == 0 and "fF" or "f"
else
if reg == "@w4" or (x64 and reg == "@d4") then
wwarn("bad idea, try again with `"..(x64 and "rsp'" or "esp'"))
end
t.mode = t.reg == 0 and "rmR" or (reg == "@b1" and "rmC" or "rm")
end
t.needrex = map_reg_needrex[reg]
break
end
-- type[idx], type[idx].field, type->field -> [reg+offset_expr]
if not tp then werror("bad operand `"..param.."'") end
t.mode = "xm"
t.disp = format(tp.ctypefmt, tailr)
else
t.mode, t.imm = immexpr(expr)
if sub(t.mode, -1) == "J" then
if t.opsize and t.opsize ~= addrsize then
werror("bad operand size override")
end
t.opsize = addrsize
end
end
end
until true
return t
end
------------------------------------------------------------------------------
-- x86 Template String Description
-- ===============================
--
-- Each template string is a list of [match:]pattern pairs,
-- separated by "|". The first match wins. No match means a
-- bad or unsupported combination of operand modes or sizes.
--
-- The match part and the ":" is omitted if the operation has
-- no operands. Otherwise the first N characters are matched
-- against the mode strings of each of the N operands.
--
-- The mode string for each operand type is (see parseoperand()):
-- Integer register: "rm", +"R" for eax, ax, al, +"C" for cl
-- FP register: "f", +"F" for st0
-- Index operand: "xm", +"O" for [disp] (pure offset)
-- Immediate: "i", +"S" for signed 8 bit, +"1" for 1,
-- +"I" for arg, +"P" for pointer
-- Any: +"J" for valid jump targets
--
-- So a match character "m" (mixed) matches both an integer register
-- and an index operand (to be encoded with the ModRM/SIB scheme).
-- But "r" matches only a register and "x" only an index operand
-- (e.g. for FP memory access operations).
--
-- The operand size match string starts right after the mode match
-- characters and ends before the ":". "dwb" or "qdwb" is assumed, if empty.
-- The effective data size of the operation is matched against this list.
--
-- If only the regular "b", "w", "d", "q", "t" operand sizes are
-- present, then all operands must be the same size. Unspecified sizes
-- are ignored, but at least one operand must have a size or the pattern
-- won't match (use the "byte", "word", "dword", "qword", "tword"
-- operand size overrides. E.g.: mov dword [eax], 1).
--
-- If the list has a "1" or "2" prefix, the operand size is taken
-- from the respective operand and any other operand sizes are ignored.
-- If the list contains only ".", all operand sizes are ignored.
-- If the list has a "/" prefix, the concatenated (mixed) operand sizes
-- are compared to the match.
--
-- E.g. "rrdw" matches for either two dword registers or two word
-- registers. "Fx2dq" matches an st0 operand plus an index operand
-- pointing to a dword (float) or qword (double).
--
-- Every character after the ":" is part of the pattern string:
-- Hex chars are accumulated to form the opcode (left to right).
-- "n" disables the standard opcode mods
-- (otherwise: -1 for "b", o16 prefix for "w", rex.w for "q")
-- "X" Force REX.W.
-- "r"/"R" adds the reg. number from the 1st/2nd operand to the opcode.
-- "m"/"M" generates ModRM/SIB from the 1st/2nd operand.
-- The spare 3 bits are either filled with the last hex digit or
-- the result from a previous "r"/"R". The opcode is restored.
-- "u" Use VEX encoding, vvvv unused.
-- "v"/"V" Use VEX encoding, vvvv from 1st/2nd operand (the operand is
-- removed from the list used by future characters).
-- "L" Force VEX.L
--
-- All of the following characters force a flush of the opcode:
-- "o"/"O" stores a pure 32 bit disp (offset) from the 1st/2nd operand.
-- "s" stores a 4 bit immediate from the last register operand,
-- followed by 4 zero bits.
-- "S" stores a signed 8 bit immediate from the last operand.
-- "U" stores an unsigned 8 bit immediate from the last operand.
-- "W" stores an unsigned 16 bit immediate from the last operand.
-- "i" stores an operand sized immediate from the last operand.
-- "I" dito, but generates an action code to optionally modify
-- the opcode (+2) for a signed 8 bit immediate.
-- "J" generates one of the REL action codes from the last operand.
--
------------------------------------------------------------------------------
-- Template strings for x86 instructions. Ordered by first opcode byte.
-- Unimplemented opcodes (deliberate omissions) are marked with *.
local map_op = {
-- 00-05: add...
-- 06: *push es
-- 07: *pop es
-- 08-0D: or...
-- 0E: *push cs
-- 0F: two byte opcode prefix
-- 10-15: adc...
-- 16: *push ss
-- 17: *pop ss
-- 18-1D: sbb...
-- 1E: *push ds
-- 1F: *pop ds
-- 20-25: and...
es_0 = "26",
-- 27: *daa
-- 28-2D: sub...
cs_0 = "2E",
-- 2F: *das
-- 30-35: xor...
ss_0 = "36",
-- 37: *aaa
-- 38-3D: cmp...
ds_0 = "3E",
-- 3F: *aas
inc_1 = x64 and "m:FF0m" or "rdw:40r|m:FF0m",
dec_1 = x64 and "m:FF1m" or "rdw:48r|m:FF1m",
push_1 = (x64 and "rq:n50r|rw:50r|mq:nFF6m|mw:FF6m" or
"rdw:50r|mdw:FF6m").."|S.:6AS|ib:n6Ai|i.:68i",
pop_1 = x64 and "rq:n58r|rw:58r|mq:n8F0m|mw:8F0m" or "rdw:58r|mdw:8F0m",
-- 60: *pusha, *pushad, *pushaw
-- 61: *popa, *popad, *popaw
-- 62: *bound rdw,x
-- 63: x86: *arpl mw,rw
movsxd_2 = x64 and "rm/qd:63rM",
fs_0 = "64",
gs_0 = "65",
o16_0 = "66",
a16_0 = not x64 and "67" or nil,
a32_0 = x64 and "67",
-- 68: push idw
-- 69: imul rdw,mdw,idw
-- 6A: push ib
-- 6B: imul rdw,mdw,S
-- 6C: *insb
-- 6D: *insd, *insw
-- 6E: *outsb
-- 6F: *outsd, *outsw
-- 70-7F: jcc lb
-- 80: add... mb,i
-- 81: add... mdw,i
-- 82: *undefined
-- 83: add... mdw,S
test_2 = "mr:85Rm|rm:85rM|Ri:A9ri|mi:F70mi",
-- 86: xchg rb,mb
-- 87: xchg rdw,mdw
-- 88: mov mb,r
-- 89: mov mdw,r
-- 8A: mov r,mb
-- 8B: mov r,mdw
-- 8C: *mov mdw,seg
lea_2 = "rx1dq:8DrM",
-- 8E: *mov seg,mdw
-- 8F: pop mdw
nop_0 = "90",
xchg_2 = "Rrqdw:90R|rRqdw:90r|rm:87rM|mr:87Rm",
cbw_0 = "6698",
cwde_0 = "98",
cdqe_0 = "4898",
cwd_0 = "6699",
cdq_0 = "99",
cqo_0 = "4899",
-- 9A: *call iw:idw
wait_0 = "9B",
fwait_0 = "9B",
pushf_0 = "9C",
pushfd_0 = not x64 and "9C",
pushfq_0 = x64 and "9C",
popf_0 = "9D",
popfd_0 = not x64 and "9D",
popfq_0 = x64 and "9D",
sahf_0 = "9E",
lahf_0 = "9F",
mov_2 = "OR:A3o|RO:A1O|mr:89Rm|rm:8BrM|rib:nB0ri|ridw:B8ri|mi:C70mi",
movsb_0 = "A4",
movsw_0 = "66A5",
movsd_0 = "A5",
cmpsb_0 = "A6",
cmpsw_0 = "66A7",
cmpsd_0 = "A7",
-- A8: test Rb,i
-- A9: test Rdw,i
stosb_0 = "AA",
stosw_0 = "66AB",
stosd_0 = "AB",
lodsb_0 = "AC",
lodsw_0 = "66AD",
lodsd_0 = "AD",
scasb_0 = "AE",
scasw_0 = "66AF",
scasd_0 = "AF",
-- B0-B7: mov rb,i
-- B8-BF: mov rdw,i
-- C0: rol... mb,i
-- C1: rol... mdw,i
ret_1 = "i.:nC2W",
ret_0 = "C3",
-- C4: *les rdw,mq
-- C5: *lds rdw,mq
-- C6: mov mb,i
-- C7: mov mdw,i
-- C8: *enter iw,ib
leave_0 = "C9",
-- CA: *retf iw
-- CB: *retf
int3_0 = "CC",
int_1 = "i.:nCDU",
into_0 = "CE",
-- CF: *iret
-- D0: rol... mb,1
-- D1: rol... mdw,1
-- D2: rol... mb,cl
-- D3: rol... mb,cl
-- D4: *aam ib
-- D5: *aad ib
-- D6: *salc
-- D7: *xlat
-- D8-DF: floating point ops
-- E0: *loopne
-- E1: *loope
-- E2: *loop
-- E3: *jcxz, *jecxz
-- E4: *in Rb,ib
-- E5: *in Rdw,ib
-- E6: *out ib,Rb
-- E7: *out ib,Rdw
call_1 = x64 and "mq:nFF2m|J.:E8nJ" or "md:FF2m|J.:E8J",
jmp_1 = x64 and "mq:nFF4m|J.:E9nJ" or "md:FF4m|J.:E9J", -- short: EB
-- EA: *jmp iw:idw
-- EB: jmp ib
-- EC: *in Rb,dx
-- ED: *in Rdw,dx
-- EE: *out dx,Rb
-- EF: *out dx,Rdw
lock_0 = "F0",
int1_0 = "F1",
repne_0 = "F2",
repnz_0 = "F2",
rep_0 = "F3",
repe_0 = "F3",
repz_0 = "F3",
-- F4: *hlt
cmc_0 = "F5",
-- F6: test... mb,i; div... mb
-- F7: test... mdw,i; div... mdw
clc_0 = "F8",
stc_0 = "F9",
-- FA: *cli
cld_0 = "FC",
std_0 = "FD",
-- FE: inc... mb
-- FF: inc... mdw
-- misc ops
not_1 = "m:F72m",
neg_1 = "m:F73m",
mul_1 = "m:F74m",
imul_1 = "m:F75m",
div_1 = "m:F76m",
idiv_1 = "m:F77m",
imul_2 = "rmqdw:0FAFrM|rIqdw:69rmI|rSqdw:6BrmS|riqdw:69rmi",
imul_3 = "rmIqdw:69rMI|rmSqdw:6BrMS|rmiqdw:69rMi",
movzx_2 = "rm/db:0FB6rM|rm/qb:|rm/wb:0FB6rM|rm/dw:0FB7rM|rm/qw:",
movsx_2 = "rm/db:0FBErM|rm/qb:|rm/wb:0FBErM|rm/dw:0FBFrM|rm/qw:",
bswap_1 = "rqd:0FC8r",
bsf_2 = "rmqdw:0FBCrM",
bsr_2 = "rmqdw:0FBDrM",
bt_2 = "mrqdw:0FA3Rm|miqdw:0FBA4mU",
btc_2 = "mrqdw:0FBBRm|miqdw:0FBA7mU",
btr_2 = "mrqdw:0FB3Rm|miqdw:0FBA6mU",
bts_2 = "mrqdw:0FABRm|miqdw:0FBA5mU",
shld_3 = "mriqdw:0FA4RmU|mrC/qq:0FA5Rm|mrC/dd:|mrC/ww:",
shrd_3 = "mriqdw:0FACRmU|mrC/qq:0FADRm|mrC/dd:|mrC/ww:",
rdtsc_0 = "0F31", -- P1+
rdpmc_0 = "0F33", -- P6+
cpuid_0 = "0FA2", -- P1+
-- floating point ops
fst_1 = "ff:DDD0r|xd:D92m|xq:nDD2m",
fstp_1 = "ff:DDD8r|xd:D93m|xq:nDD3m|xt:DB7m",
fld_1 = "ff:D9C0r|xd:D90m|xq:nDD0m|xt:DB5m",
fpop_0 = "DDD8", -- Alias for fstp st0.
fist_1 = "xw:nDF2m|xd:DB2m",
fistp_1 = "xw:nDF3m|xd:DB3m|xq:nDF7m",
fild_1 = "xw:nDF0m|xd:DB0m|xq:nDF5m",
fxch_0 = "D9C9",
fxch_1 = "ff:D9C8r",
fxch_2 = "fFf:D9C8r|Fff:D9C8R",
fucom_1 = "ff:DDE0r",
fucom_2 = "Fff:DDE0R",
fucomp_1 = "ff:DDE8r",
fucomp_2 = "Fff:DDE8R",
fucomi_1 = "ff:DBE8r", -- P6+
fucomi_2 = "Fff:DBE8R", -- P6+
fucomip_1 = "ff:DFE8r", -- P6+
fucomip_2 = "Fff:DFE8R", -- P6+
fcomi_1 = "ff:DBF0r", -- P6+
fcomi_2 = "Fff:DBF0R", -- P6+
fcomip_1 = "ff:DFF0r", -- P6+
fcomip_2 = "Fff:DFF0R", -- P6+
fucompp_0 = "DAE9",
fcompp_0 = "DED9",
fldenv_1 = "x.:D94m",
fnstenv_1 = "x.:D96m",
fstenv_1 = "x.:9BD96m",
fldcw_1 = "xw:nD95m",
fstcw_1 = "xw:n9BD97m",
fnstcw_1 = "xw:nD97m",
fstsw_1 = "Rw:n9BDFE0|xw:n9BDD7m",
fnstsw_1 = "Rw:nDFE0|xw:nDD7m",
fclex_0 = "9BDBE2",
fnclex_0 = "DBE2",
fnop_0 = "D9D0",
-- D9D1-D9DF: unassigned
fchs_0 = "D9E0",
fabs_0 = "D9E1",
-- D9E2: unassigned
-- D9E3: unassigned
ftst_0 = "D9E4",
fxam_0 = "D9E5",
-- D9E6: unassigned
-- D9E7: unassigned
fld1_0 = "D9E8",
fldl2t_0 = "D9E9",
fldl2e_0 = "D9EA",
fldpi_0 = "D9EB",
fldlg2_0 = "D9EC",
fldln2_0 = "D9ED",
fldz_0 = "D9EE",
-- D9EF: unassigned
f2xm1_0 = "D9F0",
fyl2x_0 = "D9F1",
fptan_0 = "D9F2",
fpatan_0 = "D9F3",
fxtract_0 = "D9F4",
fprem1_0 = "D9F5",
fdecstp_0 = "D9F6",
fincstp_0 = "D9F7",
fprem_0 = "D9F8",
fyl2xp1_0 = "D9F9",
fsqrt_0 = "D9FA",
fsincos_0 = "D9FB",
frndint_0 = "D9FC",
fscale_0 = "D9FD",
fsin_0 = "D9FE",
fcos_0 = "D9FF",
-- SSE, SSE2
andnpd_2 = "rmo:660F55rM",
andnps_2 = "rmo:0F55rM",
andpd_2 = "rmo:660F54rM",
andps_2 = "rmo:0F54rM",
clflush_1 = "x.:0FAE7m",
cmppd_3 = "rmio:660FC2rMU",
cmpps_3 = "rmio:0FC2rMU",
cmpsd_3 = "rrio:F20FC2rMU|rxi/oq:",
cmpss_3 = "rrio:F30FC2rMU|rxi/od:",
comisd_2 = "rro:660F2FrM|rx/oq:",
comiss_2 = "rro:0F2FrM|rx/od:",
cvtdq2pd_2 = "rro:F30FE6rM|rx/oq:",
cvtdq2ps_2 = "rmo:0F5BrM",
cvtpd2dq_2 = "rmo:F20FE6rM",
cvtpd2ps_2 = "rmo:660F5ArM",
cvtpi2pd_2 = "rx/oq:660F2ArM",
cvtpi2ps_2 = "rx/oq:0F2ArM",
cvtps2dq_2 = "rmo:660F5BrM",
cvtps2pd_2 = "rro:0F5ArM|rx/oq:",
cvtsd2si_2 = "rr/do:F20F2DrM|rr/qo:|rx/dq:|rxq:",
cvtsd2ss_2 = "rro:F20F5ArM|rx/oq:",
cvtsi2sd_2 = "rm/od:F20F2ArM|rm/oq:F20F2ArXM",
cvtsi2ss_2 = "rm/od:F30F2ArM|rm/oq:F30F2ArXM",
cvtss2sd_2 = "rro:F30F5ArM|rx/od:",
cvtss2si_2 = "rr/do:F30F2DrM|rr/qo:|rxd:|rx/qd:",
cvttpd2dq_2 = "rmo:660FE6rM",
cvttps2dq_2 = "rmo:F30F5BrM",
cvttsd2si_2 = "rr/do:F20F2CrM|rr/qo:|rx/dq:|rxq:",
cvttss2si_2 = "rr/do:F30F2CrM|rr/qo:|rxd:|rx/qd:",
fxsave_1 = "x.:0FAE0m",
fxrstor_1 = "x.:0FAE1m",
ldmxcsr_1 = "xd:0FAE2m",
lfence_0 = "0FAEE8",
maskmovdqu_2 = "rro:660FF7rM",
mfence_0 = "0FAEF0",
movapd_2 = "rmo:660F28rM|mro:660F29Rm",
movaps_2 = "rmo:0F28rM|mro:0F29Rm",
movd_2 = "rm/od:660F6ErM|rm/oq:660F6ErXM|mr/do:660F7ERm|mr/qo:",
movdqa_2 = "rmo:660F6FrM|mro:660F7FRm",
movdqu_2 = "rmo:F30F6FrM|mro:F30F7FRm",
movhlps_2 = "rro:0F12rM",
movhpd_2 = "rx/oq:660F16rM|xr/qo:n660F17Rm",
movhps_2 = "rx/oq:0F16rM|xr/qo:n0F17Rm",
movlhps_2 = "rro:0F16rM",
movlpd_2 = "rx/oq:660F12rM|xr/qo:n660F13Rm",
movlps_2 = "rx/oq:0F12rM|xr/qo:n0F13Rm",
movmskpd_2 = "rr/do:660F50rM",
movmskps_2 = "rr/do:0F50rM",
movntdq_2 = "xro:660FE7Rm",
movnti_2 = "xrqd:0FC3Rm",
movntpd_2 = "xro:660F2BRm",
movntps_2 = "xro:0F2BRm",
movq_2 = "rro:F30F7ErM|rx/oq:|xr/qo:n660FD6Rm",
movsd_2 = "rro:F20F10rM|rx/oq:|xr/qo:nF20F11Rm",
movss_2 = "rro:F30F10rM|rx/od:|xr/do:F30F11Rm",
movupd_2 = "rmo:660F10rM|mro:660F11Rm",
movups_2 = "rmo:0F10rM|mro:0F11Rm",
orpd_2 = "rmo:660F56rM",
orps_2 = "rmo:0F56rM",
pause_0 = "F390",
pextrw_3 = "rri/do:660FC5rMU|xri/wo:660F3A15nRmU", -- Mem op: SSE4.1 only.
pinsrw_3 = "rri/od:660FC4rMU|rxi/ow:",
pmovmskb_2 = "rr/do:660FD7rM",
prefetchnta_1 = "xb:n0F180m",
prefetcht0_1 = "xb:n0F181m",
prefetcht1_1 = "xb:n0F182m",
prefetcht2_1 = "xb:n0F183m",
pshufd_3 = "rmio:660F70rMU",
pshufhw_3 = "rmio:F30F70rMU",
pshuflw_3 = "rmio:F20F70rMU",
pslld_2 = "rmo:660FF2rM|rio:660F726mU",
pslldq_2 = "rio:660F737mU",
psllq_2 = "rmo:660FF3rM|rio:660F736mU",
psllw_2 = "rmo:660FF1rM|rio:660F716mU",
psrad_2 = "rmo:660FE2rM|rio:660F724mU",
psraw_2 = "rmo:660FE1rM|rio:660F714mU",
psrld_2 = "rmo:660FD2rM|rio:660F722mU",
psrldq_2 = "rio:660F733mU",
psrlq_2 = "rmo:660FD3rM|rio:660F732mU",
psrlw_2 = "rmo:660FD1rM|rio:660F712mU",
rcpps_2 = "rmo:0F53rM",
rcpss_2 = "rro:F30F53rM|rx/od:",
rsqrtps_2 = "rmo:0F52rM",
rsqrtss_2 = "rmo:F30F52rM",
sfence_0 = "0FAEF8",
shufpd_3 = "rmio:660FC6rMU",
shufps_3 = "rmio:0FC6rMU",
stmxcsr_1 = "xd:0FAE3m",
ucomisd_2 = "rro:660F2ErM|rx/oq:",
ucomiss_2 = "rro:0F2ErM|rx/od:",
unpckhpd_2 = "rmo:660F15rM",
unpckhps_2 = "rmo:0F15rM",
unpcklpd_2 = "rmo:660F14rM",
unpcklps_2 = "rmo:0F14rM",
xorpd_2 = "rmo:660F57rM",
xorps_2 = "rmo:0F57rM",
-- SSE3 ops
fisttp_1 = "xw:nDF1m|xd:DB1m|xq:nDD1m",
addsubpd_2 = "rmo:660FD0rM",
addsubps_2 = "rmo:F20FD0rM",
haddpd_2 = "rmo:660F7CrM",
haddps_2 = "rmo:F20F7CrM",
hsubpd_2 = "rmo:660F7DrM",
hsubps_2 = "rmo:F20F7DrM",
lddqu_2 = "rxo:F20FF0rM",
movddup_2 = "rmo:F20F12rM",
movshdup_2 = "rmo:F30F16rM",
movsldup_2 = "rmo:F30F12rM",
-- SSSE3 ops
pabsb_2 = "rmo:660F381CrM",
pabsd_2 = "rmo:660F381ErM",
pabsw_2 = "rmo:660F381DrM",
palignr_3 = "rmio:660F3A0FrMU",
phaddd_2 = "rmo:660F3802rM",
phaddsw_2 = "rmo:660F3803rM",
phaddw_2 = "rmo:660F3801rM",
phsubd_2 = "rmo:660F3806rM",
phsubsw_2 = "rmo:660F3807rM",
phsubw_2 = "rmo:660F3805rM",
pmaddubsw_2 = "rmo:660F3804rM",
pmulhrsw_2 = "rmo:660F380BrM",
pshufb_2 = "rmo:660F3800rM",
psignb_2 = "rmo:660F3808rM",
psignd_2 = "rmo:660F380ArM",
psignw_2 = "rmo:660F3809rM",
-- SSE4.1 ops
blendpd_3 = "rmio:660F3A0DrMU",
blendps_3 = "rmio:660F3A0CrMU",
blendvpd_3 = "rmRo:660F3815rM",
blendvps_3 = "rmRo:660F3814rM",
dppd_3 = "rmio:660F3A41rMU",
dpps_3 = "rmio:660F3A40rMU",
extractps_3 = "mri/do:660F3A17RmU|rri/qo:660F3A17RXmU",
insertps_3 = "rrio:660F3A41rMU|rxi/od:",
movntdqa_2 = "rxo:660F382ArM",
mpsadbw_3 = "rmio:660F3A42rMU",
packusdw_2 = "rmo:660F382BrM",
pblendvb_3 = "rmRo:660F3810rM",
pblendw_3 = "rmio:660F3A0ErMU",
pcmpeqq_2 = "rmo:660F3829rM",
pextrb_3 = "rri/do:660F3A14nRmU|rri/qo:|xri/bo:",
pextrd_3 = "mri/do:660F3A16RmU",
pextrq_3 = "mri/qo:660F3A16RmU",
-- pextrw is SSE2, mem operand is SSE4.1 only
phminposuw_2 = "rmo:660F3841rM",
pinsrb_3 = "rri/od:660F3A20nrMU|rxi/ob:",
pinsrd_3 = "rmi/od:660F3A22rMU",
pinsrq_3 = "rmi/oq:660F3A22rXMU",
pmaxsb_2 = "rmo:660F383CrM",
pmaxsd_2 = "rmo:660F383DrM",
pmaxud_2 = "rmo:660F383FrM",
pmaxuw_2 = "rmo:660F383ErM",
pminsb_2 = "rmo:660F3838rM",
pminsd_2 = "rmo:660F3839rM",
pminud_2 = "rmo:660F383BrM",
pminuw_2 = "rmo:660F383ArM",
pmovsxbd_2 = "rro:660F3821rM|rx/od:",
pmovsxbq_2 = "rro:660F3822rM|rx/ow:",
pmovsxbw_2 = "rro:660F3820rM|rx/oq:",
pmovsxdq_2 = "rro:660F3825rM|rx/oq:",
pmovsxwd_2 = "rro:660F3823rM|rx/oq:",
pmovsxwq_2 = "rro:660F3824rM|rx/od:",
pmovzxbd_2 = "rro:660F3831rM|rx/od:",
pmovzxbq_2 = "rro:660F3832rM|rx/ow:",
pmovzxbw_2 = "rro:660F3830rM|rx/oq:",
pmovzxdq_2 = "rro:660F3835rM|rx/oq:",
pmovzxwd_2 = "rro:660F3833rM|rx/oq:",
pmovzxwq_2 = "rro:660F3834rM|rx/od:",
pmuldq_2 = "rmo:660F3828rM",
pmulld_2 = "rmo:660F3840rM",
ptest_2 = "rmo:660F3817rM",
roundpd_3 = "rmio:660F3A09rMU",
roundps_3 = "rmio:660F3A08rMU",
roundsd_3 = "rrio:660F3A0BrMU|rxi/oq:",
roundss_3 = "rrio:660F3A0ArMU|rxi/od:",
-- SSE4.2 ops
crc32_2 = "rmqd:F20F38F1rM|rm/dw:66F20F38F1rM|rm/db:F20F38F0rM|rm/qb:",
pcmpestri_3 = "rmio:660F3A61rMU",
pcmpestrm_3 = "rmio:660F3A60rMU",
pcmpgtq_2 = "rmo:660F3837rM",
pcmpistri_3 = "rmio:660F3A63rMU",
pcmpistrm_3 = "rmio:660F3A62rMU",
popcnt_2 = "rmqdw:F30FB8rM",
-- SSE4a
extrq_2 = "rro:660F79rM",
extrq_3 = "riio:660F780mUU",
insertq_2 = "rro:F20F79rM",
insertq_4 = "rriio:F20F78rMUU",
lzcnt_2 = "rmqdw:F30FBDrM",
movntsd_2 = "xr/qo:nF20F2BRm",
movntss_2 = "xr/do:F30F2BRm",
-- popcnt is also in SSE4.2
-- AES-NI
aesdec_2 = "rmo:660F38DErM",
aesdeclast_2 = "rmo:660F38DFrM",
aesenc_2 = "rmo:660F38DCrM",
aesenclast_2 = "rmo:660F38DDrM",
aesimc_2 = "rmo:660F38DBrM",
aeskeygenassist_3 = "rmio:660F3ADFrMU",
pclmulqdq_3 = "rmio:660F3A44rMU",
-- AVX FP ops
vaddsubpd_3 = "rrmoy:660FVD0rM",
vaddsubps_3 = "rrmoy:F20FVD0rM",
vandpd_3 = "rrmoy:660FV54rM",
vandps_3 = "rrmoy:0FV54rM",
vandnpd_3 = "rrmoy:660FV55rM",
vandnps_3 = "rrmoy:0FV55rM",
vblendpd_4 = "rrmioy:660F3AV0DrMU",
vblendps_4 = "rrmioy:660F3AV0CrMU",
vblendvpd_4 = "rrmroy:660F3AV4BrMs",
vblendvps_4 = "rrmroy:660F3AV4ArMs",
vbroadcastf128_2 = "rx/yo:660F38u1ArM",
vcmppd_4 = "rrmioy:660FVC2rMU",
vcmpps_4 = "rrmioy:0FVC2rMU",
vcmpsd_4 = "rrrio:F20FVC2rMU|rrxi/ooq:",
vcmpss_4 = "rrrio:F30FVC2rMU|rrxi/ood:",
vcomisd_2 = "rro:660Fu2FrM|rx/oq:",
vcomiss_2 = "rro:0Fu2FrM|rx/od:",
vcvtdq2pd_2 = "rro:F30FuE6rM|rx/oq:|rm/yo:",
vcvtdq2ps_2 = "rmoy:0Fu5BrM",
vcvtpd2dq_2 = "rmoy:F20FuE6rM",
vcvtpd2ps_2 = "rmoy:660Fu5ArM",
vcvtps2dq_2 = "rmoy:660Fu5BrM",
vcvtps2pd_2 = "rro:0Fu5ArM|rx/oq:|rm/yo:",
vcvtsd2si_2 = "rr/do:F20Fu2DrM|rx/dq:|rr/qo:|rxq:",
vcvtsd2ss_3 = "rrro:F20FV5ArM|rrx/ooq:",
vcvtsi2sd_3 = "rrm/ood:F20FV2ArM|rrm/ooq:F20FVX2ArM",
vcvtsi2ss_3 = "rrm/ood:F30FV2ArM|rrm/ooq:F30FVX2ArM",
vcvtss2sd_3 = "rrro:F30FV5ArM|rrx/ood:",
vcvtss2si_2 = "rr/do:F30Fu2DrM|rxd:|rr/qo:|rx/qd:",
vcvttpd2dq_2 = "rmo:660FuE6rM|rm/oy:660FuLE6rM",
vcvttps2dq_2 = "rmoy:F30Fu5BrM",
vcvttsd2si_2 = "rr/do:F20Fu2CrM|rx/dq:|rr/qo:|rxq:",
vcvttss2si_2 = "rr/do:F30Fu2CrM|rxd:|rr/qo:|rx/qd:",
vdppd_4 = "rrmio:660F3AV41rMU",
vdpps_4 = "rrmioy:660F3AV40rMU",
vextractf128_3 = "mri/oy:660F3AuL19RmU",
vextractps_3 = "mri/do:660F3Au17RmU",
vhaddpd_3 = "rrmoy:660FV7CrM",
vhaddps_3 = "rrmoy:F20FV7CrM",
vhsubpd_3 = "rrmoy:660FV7DrM",
vhsubps_3 = "rrmoy:F20FV7DrM",
vinsertf128_4 = "rrmi/yyo:660F3AV18rMU",
vinsertps_4 = "rrrio:660F3AV21rMU|rrxi/ood:",
vldmxcsr_1 = "xd:0FuAE2m",
vmaskmovps_3 = "rrxoy:660F38V2CrM|xrroy:660F38V2ERm",
vmaskmovpd_3 = "rrxoy:660F38V2DrM|xrroy:660F38V2FRm",
vmovapd_2 = "rmoy:660Fu28rM|mroy:660Fu29Rm",
vmovaps_2 = "rmoy:0Fu28rM|mroy:0Fu29Rm",
vmovd_2 = "rm/od:660Fu6ErM|rm/oq:660FuX6ErM|mr/do:660Fu7ERm|mr/qo:",
vmovq_2 = "rro:F30Fu7ErM|rx/oq:|xr/qo:660FuD6Rm",
vmovddup_2 = "rmy:F20Fu12rM|rro:|rx/oq:",
vmovhlps_3 = "rrro:0FV12rM",
vmovhpd_2 = "xr/qo:660Fu17Rm",
vmovhpd_3 = "rrx/ooq:660FV16rM",
vmovhps_2 = "xr/qo:0Fu17Rm",
vmovhps_3 = "rrx/ooq:0FV16rM",
vmovlhps_3 = "rrro:0FV16rM",
vmovlpd_2 = "xr/qo:660Fu13Rm",
vmovlpd_3 = "rrx/ooq:660FV12rM",
vmovlps_2 = "xr/qo:0Fu13Rm",
vmovlps_3 = "rrx/ooq:0FV12rM",
vmovmskpd_2 = "rr/do:660Fu50rM|rr/dy:660FuL50rM",
vmovmskps_2 = "rr/do:0Fu50rM|rr/dy:0FuL50rM",
vmovntpd_2 = "xroy:660Fu2BRm",
vmovntps_2 = "xroy:0Fu2BRm",
vmovsd_2 = "rx/oq:F20Fu10rM|xr/qo:F20Fu11Rm",
vmovsd_3 = "rrro:F20FV10rM",
vmovshdup_2 = "rmoy:F30Fu16rM",
vmovsldup_2 = "rmoy:F30Fu12rM",
vmovss_2 = "rx/od:F30Fu10rM|xr/do:F30Fu11Rm",
vmovss_3 = "rrro:F30FV10rM",
vmovupd_2 = "rmoy:660Fu10rM|mroy:660Fu11Rm",
vmovups_2 = "rmoy:0Fu10rM|mroy:0Fu11Rm",
vorpd_3 = "rrmoy:660FV56rM",
vorps_3 = "rrmoy:0FV56rM",
vpermilpd_3 = "rrmoy:660F38V0DrM|rmioy:660F3Au05rMU",
vpermilps_3 = "rrmoy:660F38V0CrM|rmioy:660F3Au04rMU",
vperm2f128_4 = "rrmiy:660F3AV06rMU",
vptestpd_2 = "rmoy:660F38u0FrM",
vptestps_2 = "rmoy:660F38u0ErM",
vrcpps_2 = "rmoy:0Fu53rM",
vrcpss_3 = "rrro:F30FV53rM|rrx/ood:",
vrsqrtps_2 = "rmoy:0Fu52rM",
vrsqrtss_3 = "rrro:F30FV52rM|rrx/ood:",
vroundpd_3 = "rmioy:660F3AV09rMU",
vroundps_3 = "rmioy:660F3AV08rMU",
vroundsd_4 = "rrrio:660F3AV0BrMU|rrxi/ooq:",
vroundss_4 = "rrrio:660F3AV0ArMU|rrxi/ood:",
vshufpd_4 = "rrmioy:660FVC6rMU",
vshufps_4 = "rrmioy:0FVC6rMU",
vsqrtps_2 = "rmoy:0Fu51rM",
vsqrtss_2 = "rro:F30Fu51rM|rx/od:",
vsqrtpd_2 = "rmoy:660Fu51rM",
vsqrtsd_2 = "rro:F20Fu51rM|rx/oq:",
vstmxcsr_1 = "xd:0FuAE3m",
vucomisd_2 = "rro:660Fu2ErM|rx/oq:",
vucomiss_2 = "rro:0Fu2ErM|rx/od:",
vunpckhpd_3 = "rrmoy:660FV15rM",
vunpckhps_3 = "rrmoy:0FV15rM",
vunpcklpd_3 = "rrmoy:660FV14rM",
vunpcklps_3 = "rrmoy:0FV14rM",
vxorpd_3 = "rrmoy:660FV57rM",
vxorps_3 = "rrmoy:0FV57rM",
vzeroall_0 = "0FuL77",
vzeroupper_0 = "0Fu77",
-- AVX2 FP ops
vbroadcastss_2 = "rx/od:660F38u18rM|rx/yd:|rro:|rr/yo:",
vbroadcastsd_2 = "rx/yq:660F38u19rM|rr/yo:",
-- *vgather* (!vsib)
vpermpd_3 = "rmiy:660F3AuX01rMU",
vpermps_3 = "rrmy:660F38V16rM",
-- AVX, AVX2 integer ops
-- In general, xmm requires AVX, ymm requires AVX2.
vaesdec_3 = "rrmo:660F38VDErM",
vaesdeclast_3 = "rrmo:660F38VDFrM",
vaesenc_3 = "rrmo:660F38VDCrM",
vaesenclast_3 = "rrmo:660F38VDDrM",
vaesimc_2 = "rmo:660F38uDBrM",
vaeskeygenassist_3 = "rmio:660F3AuDFrMU",
vlddqu_2 = "rxoy:F20FuF0rM",
vmaskmovdqu_2 = "rro:660FuF7rM",
vmovdqa_2 = "rmoy:660Fu6FrM|mroy:660Fu7FRm",
vmovdqu_2 = "rmoy:F30Fu6FrM|mroy:F30Fu7FRm",
vmovntdq_2 = "xroy:660FuE7Rm",
vmovntdqa_2 = "rxoy:660F38u2ArM",
vmpsadbw_4 = "rrmioy:660F3AV42rMU",
vpabsb_2 = "rmoy:660F38u1CrM",
vpabsd_2 = "rmoy:660F38u1ErM",
vpabsw_2 = "rmoy:660F38u1DrM",
vpackusdw_3 = "rrmoy:660F38V2BrM",
vpalignr_4 = "rrmioy:660F3AV0FrMU",
vpblendvb_4 = "rrmroy:660F3AV4CrMs",
vpblendw_4 = "rrmioy:660F3AV0ErMU",
vpclmulqdq_4 = "rrmio:660F3AV44rMU",
vpcmpeqq_3 = "rrmoy:660F38V29rM",
vpcmpestri_3 = "rmio:660F3Au61rMU",
vpcmpestrm_3 = "rmio:660F3Au60rMU",
vpcmpgtq_3 = "rrmoy:660F38V37rM",
vpcmpistri_3 = "rmio:660F3Au63rMU",
vpcmpistrm_3 = "rmio:660F3Au62rMU",
vpextrb_3 = "rri/do:660F3Au14nRmU|rri/qo:|xri/bo:",
vpextrw_3 = "rri/do:660FuC5rMU|xri/wo:660F3Au15nRmU",
vpextrd_3 = "mri/do:660F3Au16RmU",
vpextrq_3 = "mri/qo:660F3Au16RmU",
vphaddw_3 = "rrmoy:660F38V01rM",
vphaddd_3 = "rrmoy:660F38V02rM",
vphaddsw_3 = "rrmoy:660F38V03rM",
vphminposuw_2 = "rmo:660F38u41rM",
vphsubw_3 = "rrmoy:660F38V05rM",
vphsubd_3 = "rrmoy:660F38V06rM",
vphsubsw_3 = "rrmoy:660F38V07rM",
vpinsrb_4 = "rrri/ood:660F3AV20rMU|rrxi/oob:",
vpinsrw_4 = "rrri/ood:660FVC4rMU|rrxi/oow:",
vpinsrd_4 = "rrmi/ood:660F3AV22rMU",
vpinsrq_4 = "rrmi/ooq:660F3AVX22rMU",
vpmaddubsw_3 = "rrmoy:660F38V04rM",
vpmaxsb_3 = "rrmoy:660F38V3CrM",
vpmaxsd_3 = "rrmoy:660F38V3DrM",
vpmaxuw_3 = "rrmoy:660F38V3ErM",
vpmaxud_3 = "rrmoy:660F38V3FrM",
vpminsb_3 = "rrmoy:660F38V38rM",
vpminsd_3 = "rrmoy:660F38V39rM",
vpminuw_3 = "rrmoy:660F38V3ArM",
vpminud_3 = "rrmoy:660F38V3BrM",
vpmovmskb_2 = "rr/do:660FuD7rM|rr/dy:660FuLD7rM",
vpmovsxbw_2 = "rroy:660F38u20rM|rx/oq:|rx/yo:",
vpmovsxbd_2 = "rroy:660F38u21rM|rx/od:|rx/yq:",
vpmovsxbq_2 = "rroy:660F38u22rM|rx/ow:|rx/yd:",
vpmovsxwd_2 = "rroy:660F38u23rM|rx/oq:|rx/yo:",
vpmovsxwq_2 = "rroy:660F38u24rM|rx/od:|rx/yq:",
vpmovsxdq_2 = "rroy:660F38u25rM|rx/oq:|rx/yo:",
vpmovzxbw_2 = "rroy:660F38u30rM|rx/oq:|rx/yo:",
vpmovzxbd_2 = "rroy:660F38u31rM|rx/od:|rx/yq:",
vpmovzxbq_2 = "rroy:660F38u32rM|rx/ow:|rx/yd:",
vpmovzxwd_2 = "rroy:660F38u33rM|rx/oq:|rx/yo:",
vpmovzxwq_2 = "rroy:660F38u34rM|rx/od:|rx/yq:",
vpmovzxdq_2 = "rroy:660F38u35rM|rx/oq:|rx/yo:",
vpmuldq_3 = "rrmoy:660F38V28rM",
vpmulhrsw_3 = "rrmoy:660F38V0BrM",
vpmulld_3 = "rrmoy:660F38V40rM",
vpshufb_3 = "rrmoy:660F38V00rM",
vpshufd_3 = "rmioy:660Fu70rMU",
vpshufhw_3 = "rmioy:F30Fu70rMU",
vpshuflw_3 = "rmioy:F20Fu70rMU",
vpsignb_3 = "rrmoy:660F38V08rM",
vpsignw_3 = "rrmoy:660F38V09rM",
vpsignd_3 = "rrmoy:660F38V0ArM",
vpslldq_3 = "rrioy:660Fv737mU",
vpsllw_3 = "rrmoy:660FVF1rM|rrioy:660Fv716mU",
vpslld_3 = "rrmoy:660FVF2rM|rrioy:660Fv726mU",
vpsllq_3 = "rrmoy:660FVF3rM|rrioy:660Fv736mU",
vpsraw_3 = "rrmoy:660FVE1rM|rrioy:660Fv714mU",
vpsrad_3 = "rrmoy:660FVE2rM|rrioy:660Fv724mU",
vpsrldq_3 = "rrioy:660Fv733mU",
vpsrlw_3 = "rrmoy:660FVD1rM|rrioy:660Fv712mU",
vpsrld_3 = "rrmoy:660FVD2rM|rrioy:660Fv722mU",
vpsrlq_3 = "rrmoy:660FVD3rM|rrioy:660Fv732mU",
vptest_2 = "rmoy:660F38u17rM",
-- AVX2 integer ops
vbroadcasti128_2 = "rx/yo:660F38u5ArM",
vinserti128_4 = "rrmi/yyo:660F3AV38rMU",
vextracti128_3 = "mri/oy:660F3AuL39RmU",
vpblendd_4 = "rrmioy:660F3AV02rMU",
vpbroadcastb_2 = "rro:660F38u78rM|rx/ob:|rr/yo:|rx/yb:",
vpbroadcastw_2 = "rro:660F38u79rM|rx/ow:|rr/yo:|rx/yw:",
vpbroadcastd_2 = "rro:660F38u58rM|rx/od:|rr/yo:|rx/yd:",
vpbroadcastq_2 = "rro:660F38u59rM|rx/oq:|rr/yo:|rx/yq:",
vpermd_3 = "rrmy:660F38V36rM",
vpermq_3 = "rmiy:660F3AuX00rMU",
-- *vpgather* (!vsib)
vperm2i128_4 = "rrmiy:660F3AV46rMU",
vpmaskmovd_3 = "rrxoy:660F38V8CrM|xrroy:660F38V8ERm",
vpmaskmovq_3 = "rrxoy:660F38VX8CrM|xrroy:660F38VX8ERm",
vpsllvd_3 = "rrmoy:660F38V47rM",
vpsllvq_3 = "rrmoy:660F38VX47rM",
vpsravd_3 = "rrmoy:660F38V46rM",
vpsrlvd_3 = "rrmoy:660F38V45rM",
vpsrlvq_3 = "rrmoy:660F38VX45rM",
-- Intel ADX
adcx_2 = "rmqd:660F38F6rM",
adox_2 = "rmqd:F30F38F6rM",
}
------------------------------------------------------------------------------
-- Arithmetic ops.
for name,n in pairs{ add = 0, ["or"] = 1, adc = 2, sbb = 3,
["and"] = 4, sub = 5, xor = 6, cmp = 7 } do
local n8 = shl(n, 3)
map_op[name.."_2"] = format(
"mr:%02XRm|rm:%02XrM|mI1qdw:81%XmI|mS1qdw:83%XmS|Ri1qdwb:%02Xri|mi1qdwb:81%Xmi",
1+n8, 3+n8, n, n, 5+n8, n)
end
-- Shift ops.
for name,n in pairs{ rol = 0, ror = 1, rcl = 2, rcr = 3,
shl = 4, shr = 5, sar = 7, sal = 4 } do
map_op[name.."_2"] = format("m1:D1%Xm|mC1qdwb:D3%Xm|mi:C1%XmU", n, n, n)
end
-- Conditional ops.
for cc,n in pairs(map_cc) do
map_op["j"..cc.."_1"] = format("J.:n0F8%XJ", n) -- short: 7%X
map_op["set"..cc.."_1"] = format("mb:n0F9%X2m", n)
map_op["cmov"..cc.."_2"] = format("rmqdw:0F4%XrM", n) -- P6+
end
-- FP arithmetic ops.
for name,n in pairs{ add = 0, mul = 1, com = 2, comp = 3,
sub = 4, subr = 5, div = 6, divr = 7 } do
local nc = 0xc0 + shl(n, 3)
local nr = nc + (n < 4 and 0 or (n % 2 == 0 and 8 or -8))
local fn = "f"..name
map_op[fn.."_1"] = format("ff:D8%02Xr|xd:D8%Xm|xq:nDC%Xm", nc, n, n)
if n == 2 or n == 3 then
map_op[fn.."_2"] = format("Fff:D8%02XR|Fx2d:D8%XM|Fx2q:nDC%XM", nc, n, n)
else
map_op[fn.."_2"] = format("Fff:D8%02XR|fFf:DC%02Xr|Fx2d:D8%XM|Fx2q:nDC%XM", nc, nr, n, n)
map_op[fn.."p_1"] = format("ff:DE%02Xr", nr)
map_op[fn.."p_2"] = format("fFf:DE%02Xr", nr)
end
map_op["fi"..name.."_1"] = format("xd:DA%Xm|xw:nDE%Xm", n, n)
end
-- FP conditional moves.
for cc,n in pairs{ b=0, e=1, be=2, u=3, nb=4, ne=5, nbe=6, nu=7 } do
local nc = 0xdac0 + shl(band(n, 3), 3) + shl(band(n, 4), 6)
map_op["fcmov"..cc.."_1"] = format("ff:%04Xr", nc) -- P6+
map_op["fcmov"..cc.."_2"] = format("Fff:%04XR", nc) -- P6+
end
-- SSE / AVX FP arithmetic ops.
for name,n in pairs{ sqrt = 1, add = 8, mul = 9,
sub = 12, min = 13, div = 14, max = 15 } do
map_op[name.."ps_2"] = format("rmo:0F5%XrM", n)
map_op[name.."ss_2"] = format("rro:F30F5%XrM|rx/od:", n)
map_op[name.."pd_2"] = format("rmo:660F5%XrM", n)
map_op[name.."sd_2"] = format("rro:F20F5%XrM|rx/oq:", n)
if n ~= 1 then
map_op["v"..name.."ps_3"] = format("rrmoy:0FV5%XrM", n)
map_op["v"..name.."ss_3"] = format("rrro:F30FV5%XrM|rrx/ood:", n)
map_op["v"..name.."pd_3"] = format("rrmoy:660FV5%XrM", n)
map_op["v"..name.."sd_3"] = format("rrro:F20FV5%XrM|rrx/ooq:", n)
end
end
-- SSE2 / AVX / AVX2 integer arithmetic ops (66 0F leaf).
for name,n in pairs{
paddb = 0xFC, paddw = 0xFD, paddd = 0xFE, paddq = 0xD4,
paddsb = 0xEC, paddsw = 0xED, packssdw = 0x6B,
packsswb = 0x63, packuswb = 0x67, paddusb = 0xDC,
paddusw = 0xDD, pand = 0xDB, pandn = 0xDF, pavgb = 0xE0,
pavgw = 0xE3, pcmpeqb = 0x74, pcmpeqd = 0x76,
pcmpeqw = 0x75, pcmpgtb = 0x64, pcmpgtd = 0x66,
pcmpgtw = 0x65, pmaddwd = 0xF5, pmaxsw = 0xEE,
pmaxub = 0xDE, pminsw = 0xEA, pminub = 0xDA,
pmulhuw = 0xE4, pmulhw = 0xE5, pmullw = 0xD5,
pmuludq = 0xF4, por = 0xEB, psadbw = 0xF6, psubb = 0xF8,
psubw = 0xF9, psubd = 0xFA, psubq = 0xFB, psubsb = 0xE8,
psubsw = 0xE9, psubusb = 0xD8, psubusw = 0xD9,
punpckhbw = 0x68, punpckhwd = 0x69, punpckhdq = 0x6A,
punpckhqdq = 0x6D, punpcklbw = 0x60, punpcklwd = 0x61,
punpckldq = 0x62, punpcklqdq = 0x6C, pxor = 0xEF
} do
map_op[name.."_2"] = format("rmo:660F%02XrM", n)
map_op["v"..name.."_3"] = format("rrmoy:660FV%02XrM", n)
end
------------------------------------------------------------------------------
local map_vexarg = { u = false, v = 1, V = 2 }
-- Process pattern string.
local function dopattern(pat, args, sz, op, needrex)
local digit, addin, vex
local opcode = 0
local szov = sz
local narg = 1
local rex = 0
-- Limit number of section buffer positions used by a single dasm_put().
-- A single opcode needs a maximum of 6 positions.
if secpos+6 > maxsecpos then wflush() end
-- Process each character.
for c in gmatch(pat.."|", ".") do
if match(c, "%x") then -- Hex digit.
digit = byte(c) - 48
if digit > 48 then digit = digit - 39
elseif digit > 16 then digit = digit - 7 end
opcode = opcode*16 + digit
addin = nil
elseif c == "n" then -- Disable operand size mods for opcode.
szov = nil
elseif c == "X" then -- Force REX.W.
rex = 8
elseif c == "L" then -- Force VEX.L.
vex.l = true
elseif c == "r" then -- Merge 1st operand regno. into opcode.
addin = args[1]; opcode = opcode + (addin.reg % 8)
if narg < 2 then narg = 2 end
elseif c == "R" then -- Merge 2nd operand regno. into opcode.
addin = args[2]; opcode = opcode + (addin.reg % 8)
narg = 3
elseif c == "m" or c == "M" then -- Encode ModRM/SIB.
local s
if addin then
s = addin.reg
opcode = opcode - band(s, 7) -- Undo regno opcode merge.
else
s = band(opcode, 15) -- Undo last digit.
opcode = shr(opcode, 4)
end
local nn = c == "m" and 1 or 2
local t = args[nn]
if narg <= nn then narg = nn + 1 end
if szov == "q" and rex == 0 then rex = rex + 8 end
if t.reg and t.reg > 7 then rex = rex + 1 end
if t.xreg and t.xreg > 7 then rex = rex + 2 end
if s > 7 then rex = rex + 4 end
if needrex then rex = rex + 16 end
local psz, sk = wputop(szov, opcode, rex, vex, s < 0, t.vreg or t.vxreg)
opcode = nil
local imark = sub(pat, -1) -- Force a mark (ugly).
-- Put ModRM/SIB with regno/last digit as spare.
wputmrmsib(t, imark, s, addin and addin.vreg, psz, sk)
addin = nil
elseif map_vexarg[c] ~= nil then -- Encode using VEX prefix
local b = band(opcode, 255); opcode = shr(opcode, 8)
local m = 1
if b == 0x38 then m = 2
elseif b == 0x3a then m = 3 end
if m ~= 1 then b = band(opcode, 255); opcode = shr(opcode, 8) end
if b ~= 0x0f then
werror("expected `0F', `0F38', or `0F3A' to precede `"..c..
"' in pattern `"..pat.."' for `"..op.."'")
end
local v = map_vexarg[c]
if v then v = remove(args, v) end
b = band(opcode, 255)
local p = 0
if b == 0x66 then p = 1
elseif b == 0xf3 then p = 2
elseif b == 0xf2 then p = 3 end
if p ~= 0 then opcode = shr(opcode, 8) end
if opcode ~= 0 then wputop(nil, opcode, 0); opcode = 0 end
vex = { m = m, p = p, v = v }
else
if opcode then -- Flush opcode.
if szov == "q" and rex == 0 then rex = rex + 8 end
if needrex then rex = rex + 16 end
if addin and addin.reg == -1 then
local psz, sk = wputop(szov, opcode - 7, rex, vex, true)
wvreg("opcode", addin.vreg, psz, sk)
else
if addin and addin.reg > 7 then rex = rex + 1 end
wputop(szov, opcode, rex, vex)
end
opcode = nil
end
if c == "|" then break end
if c == "o" then -- Offset (pure 32 bit displacement).
wputdarg(args[1].disp); if narg < 2 then narg = 2 end
elseif c == "O" then
wputdarg(args[2].disp); narg = 3
else
-- Anything else is an immediate operand.
local a = args[narg]
narg = narg + 1
local mode, imm = a.mode, a.imm
if mode == "iJ" and not match("iIJ", c) then
werror("bad operand size for label")
end
if c == "S" then
wputsbarg(imm)
elseif c == "U" then
wputbarg(imm)
elseif c == "W" then
wputwarg(imm)
elseif c == "i" or c == "I" then
if mode == "iJ" then
wputlabel("IMM_", imm, 1)
elseif mode == "iI" and c == "I" then
waction(sz == "w" and "IMM_WB" or "IMM_DB", imm)
else
wputszarg(sz, imm)
end
elseif c == "J" then
if mode == "iPJ" then
waction("REL_A", imm) -- !x64 (secpos)
else
wputlabel("REL_", imm, 2)
end
elseif c == "s" then
local reg = a.reg
if reg < 0 then
wputb(0)
wvreg("imm.hi", a.vreg)
else
wputb(shl(reg, 4))
end
else
werror("bad char `"..c.."' in pattern `"..pat.."' for `"..op.."'")
end
end
end
end
end
------------------------------------------------------------------------------
-- Mapping of operand modes to short names. Suppress output with '#'.
local map_modename = {
r = "reg", R = "eax", C = "cl", x = "mem", m = "mrm", i = "imm",
f = "stx", F = "st0", J = "lbl", ["1"] = "1",
I = "#", S = "#", O = "#",
}
-- Return a table/string showing all possible operand modes.
local function templatehelp(template, nparams)
if nparams == 0 then return "" end
local t = {}
for tm in gmatch(template, "[^%|]+") do
local s = map_modename[sub(tm, 1, 1)]
s = s..gsub(sub(tm, 2, nparams), ".", function(c)
return ", "..map_modename[c]
end)
if not match(s, "#") then t[#t+1] = s end
end
return t
end
-- Match operand modes against mode match part of template.
local function matchtm(tm, args)
for i=1,#args do
if not match(args[i].mode, sub(tm, i, i)) then return end
end
return true
end
-- Handle opcodes defined with template strings.
map_op[".template__"] = function(params, template, nparams)
if not params then return templatehelp(template, nparams) end
local args = {}
-- Zero-operand opcodes have no match part.
if #params == 0 then
dopattern(template, args, "d", params.op, nil)
return
end
-- Determine common operand size (coerce undefined size) or flag as mixed.
local sz, szmix, needrex
for i,p in ipairs(params) do
args[i] = parseoperand(p)
local nsz = args[i].opsize
if nsz then
if sz and sz ~= nsz then szmix = true else sz = nsz end
end
local nrex = args[i].needrex
if nrex ~= nil then
if needrex == nil then
needrex = nrex
elseif needrex ~= nrex then
werror("bad mix of byte-addressable registers")
end
end
end
-- Try all match:pattern pairs (separated by '|').
local gotmatch, lastpat
for tm in gmatch(template, "[^%|]+") do
-- Split off size match (starts after mode match) and pattern string.
local szm, pat = match(tm, "^(.-):(.*)$", #args+1)
if pat == "" then pat = lastpat else lastpat = pat end
if matchtm(tm, args) then
local prefix = sub(szm, 1, 1)
if prefix == "/" then -- Exactly match leading operand sizes.
for i = #szm,1,-1 do
if i == 1 then
dopattern(pat, args, sz, params.op, needrex) -- Process pattern.
return
elseif args[i-1].opsize ~= sub(szm, i, i) then
break
end
end
else -- Match common operand size.
local szp = sz
if szm == "" then szm = x64 and "qdwb" or "dwb" end -- Default sizes.
if prefix == "1" then szp = args[1].opsize; szmix = nil
elseif prefix == "2" then szp = args[2].opsize; szmix = nil end
if not szmix and (prefix == "." or match(szm, szp or "#")) then
dopattern(pat, args, szp, params.op, needrex) -- Process pattern.
return
end
end
gotmatch = true
end
end
local msg = "bad operand mode"
if gotmatch then
if szmix then
msg = "mixed operand size"
else
msg = sz and "bad operand size" or "missing operand size"
end
end
werror(msg.." in `"..opmodestr(params.op, args).."'")
end
------------------------------------------------------------------------------
-- x64-specific opcode for 64 bit immediates and displacements.
if x64 then
function map_op.mov64_2(params)
if not params then return { "reg, imm", "reg, [disp]", "[disp], reg" } end
if secpos+2 > maxsecpos then wflush() end
local opcode, op64, sz, rex, vreg
local op64 = match(params[1], "^%[%s*(.-)%s*%]$")
if op64 then
local a = parseoperand(params[2])
if a.mode ~= "rmR" then werror("bad operand mode") end
sz = a.opsize
rex = sz == "q" and 8 or 0
opcode = 0xa3
else
op64 = match(params[2], "^%[%s*(.-)%s*%]$")
local a = parseoperand(params[1])
if op64 then
if a.mode ~= "rmR" then werror("bad operand mode") end
sz = a.opsize
rex = sz == "q" and 8 or 0
opcode = 0xa1
else
if sub(a.mode, 1, 1) ~= "r" or a.opsize ~= "q" then
werror("bad operand mode")
end
op64 = params[2]
if a.reg == -1 then
vreg = a.vreg
opcode = 0xb8
else
opcode = 0xb8 + band(a.reg, 7)
end
rex = a.reg > 7 and 9 or 8
end
end
local psz, sk = wputop(sz, opcode, rex, nil, vreg)
wvreg("opcode", vreg, psz, sk)
waction("IMM_D", format("(unsigned int)(%s)", op64))
waction("IMM_D", format("(unsigned int)((%s)>>32)", op64))
end
end
------------------------------------------------------------------------------
-- Pseudo-opcodes for data storage.
local function op_data(params)
if not params then return "imm..." end
local sz = sub(params.op, 2, 2)
if sz == "a" then sz = addrsize end
for _,p in ipairs(params) do
local a = parseoperand(p)
if sub(a.mode, 1, 1) ~= "i" or (a.opsize and a.opsize ~= sz) then
werror("bad mode or size in `"..p.."'")
end
if a.mode == "iJ" then
wputlabel("IMM_", a.imm, 1)
else
wputszarg(sz, a.imm)
end
if secpos+2 > maxsecpos then wflush() end
end
end
map_op[".byte_*"] = op_data
map_op[".sbyte_*"] = op_data
map_op[".word_*"] = op_data
map_op[".dword_*"] = op_data
map_op[".aword_*"] = op_data
------------------------------------------------------------------------------
-- Pseudo-opcode to mark the position where the action list is to be emitted.
map_op[".actionlist_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeactions(out, name) end)
end
-- Pseudo-opcode to mark the position where the global enum is to be emitted.
map_op[".globals_1"] = function(params)
if not params then return "prefix" end
local prefix = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobals(out, prefix) end)
end
-- Pseudo-opcode to mark the position where the global names are to be emitted.
map_op[".globalnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobalnames(out, name) end)
end
-- Pseudo-opcode to mark the position where the extern names are to be emitted.
map_op[".externnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeexternnames(out, name) end)
end
------------------------------------------------------------------------------
-- Label pseudo-opcode (converted from trailing colon form).
map_op[".label_2"] = function(params)
if not params then return "[1-9] | ->global | =>pcexpr [, addr]" end
if secpos+2 > maxsecpos then wflush() end
local a = parseoperand(params[1])
local mode, imm = a.mode, a.imm
if type(imm) == "number" and (mode == "iJ" or (imm >= 1 and imm <= 9)) then
-- Local label (1: ... 9:) or global label (->global:).
waction("LABEL_LG", nil, 1)
wputxb(imm)
elseif mode == "iJ" then
-- PC label (=>pcexpr:).
waction("LABEL_PC", imm)
else
werror("bad label definition")
end
-- SETLABEL must immediately follow LABEL_LG/LABEL_PC.
local addr = params[2]
if addr then
local a = parseoperand(addr)
if a.mode == "iPJ" then
waction("SETLABEL", a.imm)
else
werror("bad label assignment")
end
end
end
map_op[".label_1"] = map_op[".label_2"]
------------------------------------------------------------------------------
-- Alignment pseudo-opcode.
map_op[".align_1"] = function(params)
if not params then return "numpow2" end
if secpos+1 > maxsecpos then wflush() end
local align = tonumber(params[1]) or map_opsizenum[map_opsize[params[1]]]
if align then
local x = align
-- Must be a power of 2 in the range (2 ... 256).
for i=1,8 do
x = x / 2
if x == 1 then
waction("ALIGN", nil, 1)
wputxb(align-1) -- Action byte is 2**n-1.
return
end
end
end
werror("bad alignment")
end
-- Spacing pseudo-opcode.
map_op[".space_2"] = function(params)
if not params then return "num [, filler]" end
if secpos+1 > maxsecpos then wflush() end
waction("SPACE", params[1])
local fill = params[2]
if fill then
fill = tonumber(fill)
if not fill or fill < 0 or fill > 255 then werror("bad filler") end
end
wputxb(fill or 0)
end
map_op[".space_1"] = map_op[".space_2"]
------------------------------------------------------------------------------
-- Pseudo-opcode for (primitive) type definitions (map to C types).
map_op[".type_3"] = function(params, nparams)
if not params then
return nparams == 2 and "name, ctype" or "name, ctype, reg"
end
local name, ctype, reg = params[1], params[2], params[3]
if not match(name, "^[%a_][%w_]*$") then
werror("bad type name `"..name.."'")
end
local tp = map_type[name]
if tp then
werror("duplicate type `"..name.."'")
end
if reg and not map_reg_valid_base[reg] then
werror("bad base register `"..(map_reg_rev[reg] or reg).."'")
end
-- Add #type to defines. A bit unclean to put it in map_archdef.
map_archdef["#"..name] = "sizeof("..ctype..")"
-- Add new type and emit shortcut define.
local num = ctypenum + 1
map_type[name] = {
ctype = ctype,
ctypefmt = format("Dt%X(%%s)", num),
reg = reg,
}
wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype))
ctypenum = num
end
map_op[".type_2"] = map_op[".type_3"]
-- Dump type definitions.
local function dumptypes(out, lvl)
local t = {}
for name in pairs(map_type) do t[#t+1] = name end
sort(t)
out:write("Type definitions:\n")
for _,name in ipairs(t) do
local tp = map_type[name]
local reg = tp.reg and map_reg_rev[tp.reg] or ""
out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg))
end
out:write("\n")
end
------------------------------------------------------------------------------
-- Set the current section.
function _M.section(num)
waction("SECTION")
wputxb(num)
wflush(true) -- SECTION is a terminal action.
end
------------------------------------------------------------------------------
-- Dump architecture description.
function _M.dumparch(out)
out:write(format("DynASM %s version %s, released %s\n\n",
_info.arch, _info.version, _info.release))
dumpregs(out)
dumpactions(out)
end
-- Dump all user defined elements.
function _M.dumpdef(out, lvl)
dumptypes(out, lvl)
dumpglobals(out, lvl)
dumpexterns(out, lvl)
end
------------------------------------------------------------------------------
-- Pass callbacks from/to the DynASM core.
function _M.passcb(wl, we, wf, ww)
wline, werror, wfatal, wwarn = wl, we, wf, ww
return wflush
end
-- Setup the arch-specific module.
function _M.setup(arch, opt)
g_arch, g_opt = arch, opt
end
-- Merge the core maps and the arch-specific maps.
function _M.mergemaps(map_coreop, map_def)
setmetatable(map_op, { __index = map_coreop })
setmetatable(map_def, { __index = map_archdef })
return map_op, map_def
end
return _M
------------------------------------------------------------------------------
| mit |
lingmann/dcos | packages/adminrouter/extra/src/lib/url.lua | 16 | 11957 | -- neturl.lua - a robust url parser and builder
-- https://raw.githubusercontent.com/golgote/neturl/master/lib/net/url.lua
--
-- Bertrand Mansion, 2011-2013; License MIT
-- Copyright (c) 2011-2013 Bertrand Mansion
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-- @module neturl
-- @alias M
local M = {}
M.version = "0.9.0"
--- url options
-- separator is set to `&` by default but could be anything like `&amp;` or `;`
-- @todo Add an option to limit the size of the argument table
M.options = {
separator = '&'
}
--- list of known and common scheme ports
-- as documented in <a href="http://www.iana.org/assignments/uri-schemes.html">IANA URI scheme list</a>
M.services = {
acap = 674,
cap = 1026,
dict = 2628,
ftp = 21,
gopher = 70,
http = 80,
https = 443,
iax = 4569,
icap = 1344,
imap = 143,
ipp = 631,
ldap = 389,
mtqp = 1038,
mupdate = 3905,
news = 2009,
nfs = 2049,
nntp = 119,
rtsp = 554,
sip = 5060,
snmp = 161,
telnet = 23,
tftp = 69,
vemmi = 575,
afs = 1483,
jms = 5673,
rsync = 873,
prospero = 191,
videotex = 516
}
local legal = {
["-"] = true, ["_"] = true, ["."] = true, ["!"] = true,
["~"] = true, ["*"] = true, ["'"] = true, ["("] = true,
[")"] = true, [":"] = true, ["@"] = true, ["&"] = true,
["="] = true, ["+"] = true, ["$"] = true, [","] = true,
[";"] = true -- can be used for parameters in path
}
local function decode(str)
local str = str:gsub('+', ' ')
return (str:gsub("%%(%x%x)", function(c)
return string.char(tonumber(c, 16))
end))
end
local function encode(str)
return (str:gsub("([^A-Za-z0-9%_%.%-%~])", function(v)
return string.upper(string.format("%%%02x", string.byte(v)))
end))
end
-- for query values, prefer + instead of %20 for spaces
local function encodeValue(str)
local str = encode(str)
return str:gsub('%%20', '+')
end
local function encodeSegment(s)
local legalEncode = function(c)
if legal[c] then
return c
end
return encode(c)
end
return s:gsub('([^a-zA-Z0-9])', legalEncode)
end
--- builds the url
-- @return a string representing the built url
function M:build()
local url = ''
if self.path then
local path = self.path
path:gsub("([^/]+)", function (s) return encodeSegment(s) end)
url = url .. tostring(path)
end
if self.query then
local qstring = tostring(self.query)
if qstring ~= "" then
url = url .. '?' .. qstring
end
end
if self.host then
local authority = self.host
if self.port and self.scheme and M.services[self.scheme] ~= self.port then
authority = authority .. ':' .. self.port
end
local userinfo
if self.user and self.user ~= "" then
userinfo = self.user
if self.password then
userinfo = userinfo .. ':' .. self.password
end
end
if userinfo and userinfo ~= "" then
authority = userinfo .. '@' .. authority
end
if authority then
if url ~= "" then
url = '//' .. authority .. '/' .. url:gsub('^/+', '')
else
url = '//' .. authority
end
end
end
if self.scheme then
url = self.scheme .. ':' .. url
end
if self.fragment then
url = url .. '#' .. self.fragment
end
return url
end
--- builds the querystring
-- @param tab The key/value parameters
-- @param sep The separator to use (optional)
-- @param key The parent key if the value is multi-dimensional (optional)
-- @return a string representing the built querystring
function M.buildQuery(tab, sep, key)
local query = {}
if not sep then
sep = M.options.separator or '&'
end
local keys = {}
for k in pairs(tab) do
keys[#keys+1] = k
end
table.sort(keys)
for _,name in ipairs(keys) do
local value = tab[name]
name = encode(tostring(name))
if key then
name = string.format('%s[%s]', tostring(key), tostring(name))
end
if type(value) == 'table' then
query[#query+1] = M.buildQuery(value, sep, name)
else
local value = encodeValue(tostring(value))
if value ~= "" then
query[#query+1] = string.format('%s=%s', name, value)
else
query[#query+1] = name
end
end
end
return table.concat(query, sep)
end
--- Parses the querystring to a table
-- This function can parse multidimensional pairs and is mostly compatible
-- with PHP usage of brackets in key names like ?param[key]=value
-- @param str The querystring to parse
-- @param sep The separator between key/value pairs, defaults to `&`
-- @todo limit the max number of parameters with M.options.max_parameters
-- @return a table representing the query key/value pairs
function M.parseQuery(str, sep)
if not sep then
sep = M.options.separator or '&'
end
local values = {}
for key,val in str:gmatch(string.format('([^%q=]+)(=*[^%q=]*)', sep, sep)) do
local key = decode(key)
local keys = {}
key = key:gsub('%[([^%]]*)%]', function(v)
-- extract keys between balanced brackets
if string.find(v, "^-?%d+$") then
v = tonumber(v)
else
v = decode(v)
end
table.insert(keys, v)
return "="
end)
key = key:gsub('=+.*$', "")
key = key:gsub('%s', "_") -- remove spaces in parameter name
val = val:gsub('^=+', "")
if not values[key] then
values[key] = {}
end
if #keys > 0 and type(values[key]) ~= 'table' then
values[key] = {}
elseif #keys == 0 and type(values[key]) == 'table' then
values[key] = decode(val)
end
local t = values[key]
for i,k in ipairs(keys) do
if type(t) ~= 'table' then
t = {}
end
if k == "" then
k = #t+1
end
if not t[k] then
t[k] = {}
end
if i == #keys then
t[k] = decode(val)
end
t = t[k]
end
end
setmetatable(values, { __tostring = M.buildQuery })
return values
end
--- set the url query
-- @param query Can be a string to parse or a table of key/value pairs
-- @return a table representing the query key/value pairs
function M:setQuery(query)
local query = query
if type(query) == 'table' then
query = M.buildQuery(query)
end
self.query = M.parseQuery(query)
return query
end
--- set the authority part of the url
-- The authority is parsed to find the user, password, port and host if available.
-- @param authority The string representing the authority
-- @return a string with what remains after the authority was parsed
function M:setAuthority(authority)
self.authority = authority
self.port = nil
self.host = nil
self.userinfo = nil
self.user = nil
self.password = nil
authority = authority:gsub('^([^@]*)@', function(v)
self.userinfo = v
return ''
end)
authority = authority:gsub("^%[[^%]]+%]", function(v)
-- ipv6
self.host = v
return ''
end)
authority = authority:gsub(':([^:]*)$', function(v)
self.port = tonumber(v)
return ''
end)
if authority ~= '' and not self.host then
self.host = authority:lower()
end
if self.userinfo then
local userinfo = self.userinfo
userinfo = userinfo:gsub(':([^:]*)$', function(v)
self.password = v
return ''
end)
self.user = userinfo
end
return authority
end
--- Parse the url into the designated parts.
-- Depending on the url, the following parts can be available:
-- scheme, userinfo, user, password, authority, host, port, path,
-- query, fragment
-- @param url Url string
-- @return a table with the different parts and a few other functions
function M.parse(url)
local comp = {}
M.setAuthority(comp, "")
M.setQuery(comp, "")
local url = tostring(url or '')
url = url:gsub('#(.*)$', function(v)
comp.fragment = v
return ''
end)
url =url:gsub('^([%w][%w%+%-%.]*)%:', function(v)
comp.scheme = v:lower()
return ''
end)
url = url:gsub('%?(.*)', function(v)
M.setQuery(comp, v)
return ''
end)
url = url:gsub('^//([^/]*)', function(v)
M.setAuthority(comp, v)
return ''
end)
comp.path = decode(url)
setmetatable(comp, {
__index = M,
__tostring = M.build}
)
return comp
end
--- removes dots and slashes in urls when possible
-- This function will also remove multiple slashes
-- @param path The string representing the path to clean
-- @return a string of the path without unnecessary dots and segments
function M.removeDotSegments(path)
local fields = {}
if string.len(path) == 0 then
return ""
end
local startslash = false
local endslash = false
if string.sub(path, 1, 1) == "/" then
startslash = true
end
if (string.len(path) > 1 or startslash == false) and string.sub(path, -1) == "/" then
endslash = true
end
path:gsub('[^/]+', function(c) table.insert(fields, c) end)
local new = {}
local j = 0
for i,c in ipairs(fields) do
if c == '..' then
if j > 0 then
j = j - 1
end
elseif c ~= "." then
j = j + 1
new[j] = c
end
end
local ret = ""
if #new > 0 and j > 0 then
ret = table.concat(new, '/', 1, j)
else
ret = ""
end
if startslash then
ret = '/'..ret
end
if endslash then
ret = ret..'/'
end
return ret
end
local function absolutePath(base_path, relative_path)
if string.sub(relative_path, 1, 1) == "/" then
return '/' .. string.gsub(relative_path, '^[%./]+', '')
end
local path = base_path
if relative_path ~= "" then
path = '/'..path:gsub("[^/]*$", "")
end
path = path .. relative_path
path = path:gsub("([^/]*%./)", function (s)
if s ~= "./" then return s else return "" end
end)
path = string.gsub(path, "/%.$", "/")
local reduced
while reduced ~= path do
reduced = path
path = string.gsub(reduced, "([^/]*/%.%./)", function (s)
if s ~= "../../" then return "" else return s end
end)
end
path = string.gsub(path, "([^/]*/%.%.?)$", function (s)
if s ~= "../.." then return "" else return s end
end)
local reduced
while reduced ~= path do
reduced = path
path = string.gsub(reduced, '^/?%.%./', '')
end
return '/' .. path
end
--- builds a new url by using the one given as parameter and resolving paths
-- @param other A string or a table representing a url
-- @return a new url table
function M:resolve(other)
if type(self) == "string" then
self = M.parse(self)
end
if type(other) == "string" then
other = M.parse(other)
end
if other.scheme then
return other
else
other.scheme = self.scheme
if not other.authority or other.authority == "" then
other:setAuthority(self.authority)
if not other.path or other.path == "" then
other.path = self.path
local query = other.query
if not query or not next(query) then
other.query = self.query
end
else
other.path = absolutePath(self.path, other.path)
end
end
return other
end
end
--- normalize a url path following some common normalization rules
-- described on <a href="http://en.wikipedia.org/wiki/URL_normalization">The URL normalization page of Wikipedia</a>
-- @return the normalized path
function M:normalize()
if type(self) == 'string' then
self = M.parse(self)
end
if self.path then
local path = self.path
path = absolutePath(path, "")
-- normalize multiple slashes
path = string.gsub(path, "//+", "/")
self.path = path
end
return self
end
return M
| apache-2.0 |
Scavenge/darkstar | scripts/zones/Dynamis-Windurst/mobs/Tzee_Xicu_Idol.lua | 22 | 1314 | -----------------------------------
-- Area: Dynamis Windurst
-- MOB: Tzee Xicu Idol
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/dynamis");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
SpawnMob(17543597):updateEnmity(target); -- 122
SpawnMob(17543598):updateEnmity(target); -- 123
SpawnMob(17543599):updateEnmity(target); -- 124
SpawnMob(17543600):updateEnmity(target); -- 125
SpawnMob(17543170):updateEnmity(target); -- Maa Febi the Steadfast
SpawnMob(17543171):updateEnmity(target); -- Muu Febi the Steadfast
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
if (alreadyReceived(player,8) == false) then
addDynamisList(player,128);
player:addTitle(DYNAMISWINDURST_INTERLOPER); -- Add title
local npc = GetNPCByID(17543480); -- Spawn ???
npc:setPos(mob:getXPos(),mob:getYPos(),mob:getZPos());
npc:setStatus(0);
player:launchDynamisSecondPart(); -- Spawn dynamis second part
end
end; | gpl-3.0 |
Yuijam/forsync | utils.lua | 1 | 11314 | require(".const")
local Card = require('.card')
local M = {}
--所有的find方法,数据结构是{name = CARD_TYPE.XXX, {}, {}}
--里面保存的是索引,而不是牌面值
function M:findDan(cards)
if #cards < 1 then return nil end
local dan = {name = CARD_TYPE.DAN}
local preCard = -1
for i, v in ipairs(cards) do
if v ~= preCard then
table.insert(dan, {i})
preCard = v
end
end
if #dan == 0 then return nil end
return dan
end
function M:findDui(cards)
if #cards < 2 then return nil end
local dui = {name = CARD_TYPE.DUI}
local i = 1
local lastDuiVal = -1
while(i <= #cards-1) do
local card = cards[i]
if card == cards[i+1] and card ~= lastDuiVal then
local group = {i, i+1}
table.insert(dui, group)
i = i + 2
lastDuiVal = card
else
i = i + 1
end
end
if #dui == 0 then return nil end
return dui
end
function M:findSan(cards)
if #cards < 3 then return nil end
local san = {name = CARD_TYPE.SAN}
local i = 1
while(i < #cards-2) do
local card = cards[i]
if card == cards[i+1] and card == cards[i+2] then
local group = {i, i+1, i+2}
table.insert(san, group)
i = i + 3
else
i = i + 1
end
end
if #san == 0 then return nil end
return san
end
function M:findSanDaiYi(cards)
if #cards < 4 then return nil end
local san = self:findSan(cards) --{{1,2,3}, {7,8,9}}
local sanDaiYi = {}
for _, v in ipairs(san) do
for i, c in ipairs(cards) do
if c ~= cards[v[1]] then
local tmp = self:backUpTable(v)
table.insert(tmp, i)
table.insert(sanDaiYi, tmp)
end
end
end
if #sanDaiYi == nil then return nil end
return sanDaiYi
end
function M:findSiDaiEr(cards)
end
function M:findLianDui(cards)
--连对至少要有6张牌
if #cards < 6 then return nil end
local dui = self:findDui(cards)
if not dui then return nil end
local lianDui = {name = CARD_TYPE.LIAN_DUI}
for i=1, #dui-2 do
local startDuiIdx = dui[i][1]
local startDuiVal = cards[startDuiIdx]
if startDuiVal == cards[dui[i+1][1]]-1 and startDuiVal == cards[dui[i+2][1]]-2 then
local tmp = {dui[i], dui[i+1], dui[i+2]}
table.insert(lianDui, tmp)
local lastDuiVal = cards[dui[i+2][1]]
for j=i+3, #dui do
local dIdx = dui[j][1]
local dVal = cards[dui[j][1]]
if dVal == lastDuiVal+1 then
lastDuiVal = cards[dui[j][1]]
local backUpTmp = self:backUpTable(tmp)
table.insert(backUpTmp, dui[j])
table.insert(lianDui, backUpTmp)
end
end
end
end
if #lianDui == 0 then return nil end
return lianDui
end
function M:findNumAddOne(x, cards, idx)
for i = idx+1, idx+4 do
if cards[i] == x+1 then return i end
end
return false
end
function M:findShun(cards)
if #cards < 5 then return nil end
local shun = {name = CARD_TYPE.SHUN}
local preCard = -1
for i = 1, #cards do
local card = cards[i]
if card ~= preCard then
preCard = card
self:findShunZiStartAtX(card, shun, cards, i)
end
end
if #shun == 0 then return nil end
return shun
end
function M:findSanLian(cards)
local san = self:findSan(cards)
local SanLian = {}
for i=1, #san-1 do
local startIdx = san[i][1]
local startVal = cards[startIdx]
local preVal = startVal
local group = san[i]
for j=i+1, #san do
if preVal == cards[san[j][1]] - 1 then
preVal = cards[san[j][1]]
local g = self:backUpTable(group)
for _, v in ipairs(san[j]) do
table.insert(g, v)
end
table.insert(SanLian, g)
group = g
else
break
end
end
end
if #SanLian == 0 then return nil end
return SanLian
end
function M:findFeiJi(cards)
if #cards < 8 then return nil end
local SanLian = self:findSanLian(cards)
local FeiJi = {name = CARD_TYPE.FEI_JI}
for k=1, #SanLian do
local group = SanLian[k]
for i=1, #cards-1 do
for j=i+1, #cards do
if (i<group[1] or i>group[#group]) and (j<group[1] or j>group[#group]) then --将索引不在连对范围内的添加进来
local g = self:backUpTable(group)
table.insert(g, i)
table.insert(g, j)
table.insert(FeiJi, g)
end
end
end
end
if #FeiJi == 0 then return nil end
return FeiJi
end
function M:backUpTable(t)
local t1 = {}
for k, v in pairs(t) do
local tmp = v
if type(v) == 'table' then
tmp = self:backUpTable(v)
end
t1[k] = tmp
end
return t1
end
function M:findShunZiStartAtX(x, shunGroup, cards, idx)
local idxs = {idx}
for i = x, x+3 do
local idx = self:findNumAddOne(i, cards, idxs[#idxs])
if idx then table.insert(idxs, idx) else return false end
end
if #idxs ~= 5 then error('shun group size is not 5') end --测试没问题可以删掉这句
table.insert(shunGroup, self:backUpTable(idxs))
for i = x+4, x+10 do
local idx = self:findNumAddOne(i, cards, idxs[#idxs])
if idx then
table.insert(idxs, idx)
table.insert(shunGroup, self:backUpTable(idxs))
else
break
end
end
end
function M:findZha(cards)
if #cards < 4 then return nil end
local four = {name = CARD_TYPE.ZHA}
local i = 1
while(i < #cards-3) do
local card = cards[i]
if card == cards[i+1] and card == cards[i+2] and card == cards[i+3] then
local group = {i, i+1, i+2, i+3}
table.insert(four, group)
i = i + 4
else
i = i + 1
end
end
if #four == 0 then return nil end
return four
end
function M:findWangZha(cards)
if #cards < 2 then return nil end
local WangZha = {name = CARD_TYPE.WANG_ZHA}
if cards[#cards] == 19 and cards[#cards-1] == 18 then
table.insert(WangZha, #cards-1)
table.insert(WangZha, #cards)
end
if #WangZha == 0 then return nil end
return WangZha
end
function M:getAllTypes()
return {CARD_TYPE.DAN, CARD_TYPE.DUI, CARD_TYPE.SAN_DAI_YI
, CARD_TYPE.SAN, CARD_TYPE.SI_DAI_ER, CARD_TYPE.ZHA, CARD_TYPE.LIAN_DUI
, CARD_TYPE.SHUN, CARD_TYPE.WANG_ZHA}
end
function M:getOutCartTypes(tableDB, user)
local tableCard = tableDB:getTableCard()
--当牌桌上的牌的是我自己出的那张的时候说明绕了一圈没人打得起
--或者游戏刚刚开始的时候
--这两种情况可以出的牌就是所有种类
if tableDB.gameStatus == GAME_STATUS.START or tableCard.owner.name == user.name then
return self:getAllTypes()
end
local outCardTypes = {}
--当不是炸的时候就可以出炸弹或者和当前牌对应的牌的种类
--如果是炸弹就只能出炸弹
--如果是王炸就返回一个空的table
if tableCard.typeCode ~= CARD_TYPE.ZHA or tableCard.typeCode ~= CARD_TYPE.WANG_ZHA then
table.insert(outCardTypes, tableCard.typeCode)
table.insert(outCardTypes, CARD_TYPE.ZHA)
table.insert(outCardTypes, CARD_TYPE.WANG_ZHA)
elseif tableCard.typeCode == CARD_TYPE.ZHA then
table.insert(outCardTypes, CARD_TYPE.ZHA)
table.insert(outCardTypes, CARD_TYPE.WANG_ZHA)
end
return outCardTypes
end
function M:findCardChoices(tableDB, user)
if #user.cards == 4 and user.name == 'p2' then
print('')
end
--先根据table card来判断能打哪些类型牌
local types = self:getOutCartTypes(tableDB, user) --{CARD_TYPE.DUI, CARD_TYPE.ZHA, CARD_TYPE.WANG_ZHA}
local outCardChoices = {}
local cards = user.cards
--先找到所有要找的类型
for _, v in pairs(types) do
if v == CARD_TYPE.DAN then table.insert(outCardChoices, self:findDan(cards))
elseif v == CARD_TYPE.DUI then table.insert(outCardChoices, self:findDui(cards))
elseif v == CARD_TYPE.SAN then table.insert(outCardChoices, self:findSan(cards))
elseif v == CARD_TYPE.SAN_DAY_YI then table.insert(outCardChoices, self:findSanDaiYi(cards))
elseif v == CARD_TYPE.SHUN then table.insert(outCardChoices, self:findShun(cards))
elseif v == CARD_TYPE.LIAN_DUI then table.insert(outCardChoices, self:findLianDui(cards))
-- elseif v == CARD_TYPE.SI_DAI_ER then table.insert(outCardChoices, self:findSiDaiEr(cards))
elseif v == CARD_TYPE.ZHA then table.insert(outCardChoices, self:findZha(cards))
elseif v == CARD_TYPE.WANG_ZHA then table.insert(outCardChoices, self:findWangZha(cards)) end
end
--outCardChoices = {{name = CARD_TYPE.PASS}, {name = CARD_TYPE.DUI,{1,2},{3,4}},{name = CARD_TYPE.ZHA, {5,6,7,8}}, {name = CARD_TYPE.WANG_ZHA, {9,10}}}
--过滤掉比tableCard小的牌
local tableCard = tableDB:getTableCard()
local tableCardType = tableCard.typeCode
--tableCard不可能是PASS,所以不用是考虑PASS
--自己随意出牌的时候,就不用继续过滤,直接return
if tableDB.gameStatus == GAME_STATUS.START or tableCard.owner.name == user.name then return outCardChoices end
for i = 1, #outCardChoices do
local choice = outCardChoices[i]
local choiceType = choice.name
--单,对子,三个,三带一,四代二,炸 这几种只要比较第一个元素就知道大小了
if tableCardType >= CARD_TYPE.DAN and tableCardType < CARD_TYPE.LIAN_DUI and choiceType == tableCardType then
for k = #choice, 1, -1 do -- k是个table,里面装了这个对子
if cards[choice[k][1]] <= tableCard.value[1] then table.remove(choice, k) end
end
end
--连队和顺子就要比较长度以及第一个数
if (tableCardType == CARD_TYPE.LIAN_DUI or tableCardType == CARD_TYPE.SHUN) and choiceType == tableCardType then
for k = #choice, 1, -1 do
if #choice[k] ~= #tableCard.value or cards[choice[k][1]] <= tableCard.value[1] then table.remove(choice, k) end
end
end
end
return outCardChoices
end
function M:createTableCard(tableDB, card, user, type)
local tableCard = {}
tableCard.cardUser = user
tableCard.type = type
tableCard.value = {}
for i, v in ipairs(card) do
tableCard.value[i] = user.cards[v]
end
return tableCard
end
function M:parseCardIdx(user, cardsIdx, typeCode)
-- cardsIdx是一个装满了idx的table,这里将idx转换成一个card
local cards = user.cards
local value = {}
for _, idx in ipairs(cardsIdx) do
table.insert(value, cards[idx])
end
local card = Card:new(typeCode, value, user)
return card
end
return M | apache-2.0 |
Scavenge/darkstar | scripts/zones/Southern_San_dOria/npcs/Nokkhi_Jinjahl.lua | 9 | 13235 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Nokkhi Jinjahl
-- Type: Travelling Merchant NPC / NPC Quiver Maker / San d'Oria 1st Place
-- @zone 230
-- @pos 24.829 0.978 -13.110
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local count = trade:getItemCount();
local carnation = trade:getItemQty(948)
----------------ARROWS----------------------------
local antlion = (trade:getItemQty(19195) / 99)
local beetle = (trade:getItemQty(18154) / 99)
local demon = (trade:getItemQty(18159) / 99)
local gargou = (trade:getItemQty(19800) / 99)
local horn = (trade:getItemQty(18156) / 99)
local irona = (trade:getItemQty(17320) / 99)
local kabura = (trade:getItemQty(17325) / 99)
local ruszor = (trade:getItemQty(19182) / 99)
local scorpion = (trade:getItemQty(18155) / 99)
local silvera = (trade:getItemQty(17321) / 99)
local sleepa = (trade:getItemQty(18158) / 99)
----------------BOLTS-----------------------------
local acid = (trade:getItemQty(18148) / 99)
local adamana = (trade:getItemQty(19801) / 99)
local blind = (trade:getItemQty(18150) / 99)
local bloody = (trade:getItemQty(18151) / 99)
local darka = (trade:getItemQty(19183) / 99)
local darkling = (trade:getItemQty(19196) / 99)
local darksteel = (trade:getItemQty(17338) / 99)
local fusion = (trade:getItemQty(19197) / 99)
local holy = (trade:getItemQty(18153) / 99)
local mythril = (trade:getItemQty(17337) / 99)
local sleepb = (trade:getItemQty(18149) / 99)
local venom = (trade:getItemQty(18152) / 99)
----------------BULLETS---------------------------
local adamanb = (trade:getItemQty(19803) / 99)
local bullet = (trade:getItemQty(17340) / 99)
local bronze = (trade:getItemQty(17343) / 99)
local darkb = (trade:getItemQty(19184) / 99)
local dweomer = (trade:getItemQty(19198) / 99)
local ironb = (trade:getItemQty(17312) / 99)
local oberons = (trade:getItemQty(19199) / 99)
local orichalcum = (trade:getItemQty(19802) / 99)
local silverb = (trade:getItemQty(17341) / 99)
local steel = (trade:getItemQty(18723) / 99)
local spartan = (trade:getItemQty(18160) / 99)
----------------CARDS-----------------------------
local fire = (trade:getItemQty(2176) / 99)
local ice = (trade:getItemQty(2177) / 99)
local wind = (trade:getItemQty(2178) / 99)
local earth = (trade:getItemQty(2179) / 99)
local thunder = (trade:getItemQty(2180) / 99)
local water = (trade:getItemQty(2181) / 99)
local light = (trade:getItemQty(2182) / 99)
local dark = (trade:getItemQty(2183) / 99)
-----------------------------------------------------
local quiver = (antlion + beetle + demon + gargou + horn + irona + kabura + ruszor + scorpion + silvera + sleepa + acid + adamana + blind + bloody + darka + darkling + darksteel + fusion + holy + mythril + sleepb + venom + adamanb + bullet + bronze + darkb + dweomer + ironb + oberons + orichalcum + silverb + steel + spartan + fire + ice + wind + earth + thunder + water + light + dark)
if (((quiver * 99) + carnation) == count) then
if ((quiver == math.floor(quiver)) and (quiver == carnation) and (player:getFreeSlotsCount() >= carnation)) then
player:tradeComplete();
----------------ARROWS----------------------------
if (antlion > 0) then
player:addItem(5819,antlion);
player:messageSpecial(ITEM_OBTAINED,5819);
end
if (beetle > 0) then
player:addItem(4221,beetle);
player:messageSpecial(ITEM_OBTAINED,4221);
end
if (demon > 0) then
player:addItem(4224,demon);
player:messageSpecial(ITEM_OBTAINED,4224);
end
if (gargou > 0) then
player:addItem(5912,gargouille);
player:messageSpecial(ITEM_OBTAINED,5912);
end
if (horn > 0) then
player:addItem(4222,horn);
player:messageSpecial(ITEM_OBTAINED,4222);
end
if (irona > 0) then
player:addItem(4225,irona);
player:messageSpecial(ITEM_OBTAINED,4225);
end
if (kabura > 0) then
player:addItem(5332,kabura);
player:messageSpecial(ITEM_OBTAINED,5332);
end
if (ruszor > 0) then
player:addItem(5871,ruszor);
player:messageSpecial(ITEM_OBTAINED,5871);
end
if (scorpion > 0) then
player:addItem(4223,scorpion);
player:messageSpecial(ITEM_OBTAINED,4223);
end
if (silvera > 0) then
player:addItem(4226,silvera);
player:messageSpecial(ITEM_OBTAINED,4226);
end
if (sleepa > 0) then
player:addItem(5333,sleepa);
player:messageSpecial(ITEM_OBTAINED,5333);
end
----------------BOLTS-----------------------------
if (acid > 0) then
player:addItem(5335,acid);
player:messageSpecial(ITEM_OBTAINED,5335);
end
if (adamana > 0) then
player:addItem(5913,adamana);
player:messageSpecial(ITEM_OBTAINED,5913);
end
if (blind > 0) then
player:addItem(5334,blind);
player:messageSpecial(ITEM_OBTAINED,5334);
end
if (bloody > 0) then
player:addItem(5339,bloody);
player:messageSpecial(ITEM_OBTAINED,5339);
end
if (darka > 0) then
player:addItem(5872,darka);
player:messageSpecial(ITEM_OBTAINED,5872);
end
if (darkling > 0) then
player:addItem(5820,darkling);
player:messageSpecial(ITEM_OBTAINED,5820);
end
if (darksteel > 0) then
player:addItem(4229,darksteel);
player:messageSpecial(ITEM_OBTAINED,4229);
end
if (fusion > 0) then
player:addItem(5821,fusion);
player:messageSpecial(ITEM_OBTAINED,5821);
end
if (holy > 0) then
player:addItem(5336,holy);
player:messageSpecial(ITEM_OBTAINED,5336);
end
if (mythril > 0) then
player:addItem(4228,mythril);
player:messageSpecial(ITEM_OBTAINED,4228);
end
if (sleepb > 0) then
player:addItem(5337,sleepb);
player:messageSpecial(ITEM_OBTAINED,5337);
end
if (venom > 0) then
player:addItem(5338,venom);
player:messageSpecial(ITEM_OBTAINED,5338);
end
----------------BULLETS---------------------------
if (adamanb > 0) then
player:addItem(5915,adamanb);
player:messageSpecial(ITEM_OBTAINED,5915);
end
if (bullet > 0) then
player:addItem(5363,bullet);
player:messageSpecial(ITEM_OBTAINED,5363);
end
if (bronze > 0) then
player:addItem(5359,bronze);
player:messageSpecial(ITEM_OBTAINED,5359);
end
if (darkb > 0) then
player:addItem(5873,darkb);
player:messageSpecial(ITEM_OBTAINED,5873);
end
if (dweomer > 0) then
player:addItem(5822,dweomer);
player:messageSpecial(ITEM_OBTAINED,5822);
end
if (ironb > 0) then
player:addItem(5353,ironb);
player:messageSpecial(ITEM_OBTAINED,5353);
end
if (oberons > 0) then
player:addItem(5823,oberons);
player:messageSpecial(ITEM_OBTAINED,5823);
end
if (orichalcum > 0) then
player:addItem(5914,orichalcum);
player:messageSpecial(ITEM_OBTAINED,5914);
end
if (silverb > 0) then
player:addItem(5340,silverb);
player:messageSpecial(ITEM_OBTAINED,5340);
end
if (steel > 0) then
player:addItem(5416,steel);
player:messageSpecial(ITEM_OBTAINED,5416);
end
if (spartan > 0) then
player:addItem(5341,spartan);
player:messageSpecial(ITEM_OBTAINED,5341);
end
----------------CARDS-----------------------------
if (fire > 0) then
player:addItem(5402,fire);
player:messageSpecial(ITEM_OBTAINED,5402);
end
if (ice > 0) then
player:addItem(5403,ice);
player:messageSpecial(ITEM_OBTAINED,5403);
end
if (wind > 0) then
player:addItem(5404,wind);
player:messageSpecial(ITEM_OBTAINED,5404);
end
if (earth > 0) then
player:addItem(5405,earth);
player:messageSpecial(ITEM_OBTAINED,5405);
end
if (thunder > 0) then
player:addItem(5406,thunder);
player:messageSpecial(ITEM_OBTAINED,5406);
end
if (water > 0) then
player:addItem(5407,water);
player:messageSpecial(ITEM_OBTAINED,5407);
end
if (light > 0) then
player:addItem(5408,light);
player:messageSpecial(ITEM_OBTAINED,5408);
end
if (dark > 0) then
player:addItem(5409,dark);
player:messageSpecial(ITEM_OBTAINED,5409);
end
end
end
-- 948 - carnation
-- SINGLE -- ARROWS---------------- STACK
-- 19195 - antlion arrow - 5819
-- 18154 - beetle arrow - 4221
-- 18159 - demon arrow - 4224
-- 19800 - gargouille arrow - 5912
-- 18156 - horn arrow - 4222
-- 17320 - iron arrow - 4225
-- 17325 - kabura arrow - 5332
-- 19182 - ruszor arrow - 5871
-- 18155 - scorpion arrow - 4223
-- 17321 - silver arrow - 4226
-- 18158 - sleep arrow - 5333
---------- BOLTS -----------------------
-- 18148 - acid bolt - 5335
-- 19801 - adaman bolt - 5913
-- 18150 - blind bolt - 5334
-- 18151 - bloody bolt - 5339
-- 19183 - dark adaman bolt - 5872
-- 19196 - darkling bolt - 5820
-- 17338 - darksteel bolt - 4229
-- 19197 - fusion bolt - 5821
-- 18153 - holy bolt - 5336
-- 17337 - mythril bolt - 4228
-- 18149 - sleep bolt - 5337
-- 18152 - venom bolt - 5338
---------- BULLETS ---------------------
-- 19803 - adaman bullet - 5915
-- 17340 - bullet - 5363
-- 17343 - bronze bullet - 5359
-- 19184 - dark adaman bullet - 5873
-- 19198 - dweomer bullet - 5822
-- 17312 - iron bullet - 5353
-- 19199 - oberon's bullet - 5823
-- 19802 - orichalcum bullet - 5914
-- 17341 - silver bullet - 5340
-- 18723 - steel bullet - 5416
-- 18160 - spartan bullet - 5341
---------- CARDS -----------------------
-- 2176 - fire card - 5402
-- 2177 - ice card - 5403
-- 2178 - wind card - 5404
-- 2179 - earth card - 5405
-- 2180 - thunder card - 5406
-- 2181 - water card - 5407
-- 2182 - light card - 5408
-- 2183 - dark card - 5409
--------------------------------------
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x02ab,npc:getID());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/The_Eldieme_Necropolis_[S]/npcs/Lennart.lua | 14 | 1105 | ----------------------------------
-- Area: The Eldieme Necropolis [S]
-- NPC: Lennart
-- Type: Item Deliverer
-- @pos 378.783 -36 61.805 175
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Eldieme_Necropolis_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/events/harvest_festivals.lua | 16 | 11444 | ---------------------------------------------------------
---------------------------------------------------------
------------ Harvest Festivals --------------------
---------------------------------------------------------
---------------------------------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
---------------------------------------------------------
---------------------------------------------------------
function isHalloweenEnabled()
local option = 0;
local month = tonumber(os.date("%m"));
local day = tonumber(os.date("%d"));
if (month == 10 and day >= 20 or month == 11 and day == 1 or HALLOWEEN_YEAR_ROUND ~= 0) then -- According to wiki Harvest Fest is Oct 20 - Nov 1.
if (HALLOWEEN_2005 == 1) then
option = 1;
elseif (HALLOWEEN_2008 == 1) then
option = 2;
elseif (HALLOWEEN_2009 == 1) then
option = 3;
elseif (HALLOWEEN_2010 == 1) then
option = 4;
end
end
return option;
end;
function halloweenItemsCheck(player)
local headSlot = player:getEquipID(SLOT_HEAD);
local mainHand = player:getEquipID(SLOT_MAIN);
local reward = 0;
-- Normal Quality Rewards
local pumpkinHead = 13916
local pumpkinHead2 = 15176;
local trickStaff = 17565;
local trickStaff2 = 17587;
reward_list = {pumpkinHead,pumpkinHead2,trickStaff,trickStaff2};
-- Checks for HQ Upgrade
for ri = 1, #reward_list do
if (headSlot == reward_list[ri] or mainHand == reward_list[ri]) then
if (headSlot == pumpkinHead and player:hasItem(13917) == false) then
reward = 13917; -- Horror Head
elseif (headSlot == pumpkinHead2 and player:hasItem(15177) == false) then
reward = 15177; -- Horror Head II
elseif (mainHand == trickStaff and player:hasItem(17566) == false) then
reward = 17566; -- Treat Staff
elseif (mainHand == trickStaff2 and player:hasItem(17588) == false) then
reward = 17588; -- Treat Staff II
end
return reward;
end
end
-- Checks the possible item rewards to ensure player doesnt already have the item we are about to give them
local cnt = #reward_list;
while cnt ~= 0 do
local picked = reward_list[math.random(1,#reward_list)];
if (player:hasItem(picked) == false) then
reward = picked;
cnt = 0;
else
table.remove(reward_list,picked);
cnt = cnt - 1;
end
return reward;
end;
end;
function onHalloweenTrade(player,trade,npc)
local zone = player:getZoneName();
local TextIDs = "scripts/zones/" .. zone .. "/TextIDs";
package.loaded[TextIDs] = nil;
require(TextIDs);
local contentEnabled = isHalloweenEnabled();
local item = trade:getItemId();
-------------------
-- 2005 edition ---
-------------------
if (contentEnabled == 1) then
-----------------------------------
-- Treats allowed
-----------------------------------
treats_table = {4510, -- Acorn Cookie
5646, -- Bloody Chocolate
4496, -- Bubble Chocolate
4397, -- Cinna-cookie
4394, -- Ginger Cookie
4495, -- Goblin Chocolate
4413, -- Apple Pie
4488, -- Jack-o'-Pie
4421, -- Melon Pie
4563, -- Pamama Tart
4446, -- Pumpkin Pie
4414, -- Rolanberry Pie
4406, -- Baked Apple
5729, -- Bavarois
5745, -- Cherry Bavarois
5653, -- Cherry Muffin
5655, -- Coffee Muffin
5718, -- Cream Puff
5144, -- Crimson Jelly
5681, -- Cupid Chocolate
5672, -- Dried Berry
5567, -- Dried Date
4556, -- Icecap Rolanberry
5614, -- Konigskuchen
5230, -- Love Chocolate
4502, -- Marron Glace
4393, -- Orange Kuchen
5147, -- Snoll Gelato
4270, -- Sweet Rice Cake
5645, -- Witch Nougat
5552, -- Black Pudding --safe
5550, -- Buche au Chocolat -- safe @ 43 items
5616, -- Lebkuchen House --breaks
5633, -- Chocolate Cake
5542, -- Gateau aux Fraises
5572, -- Irmik Helvasi
5625, -- Maple Cake
5559, -- Mille Feuille
5557, -- Mont Blanc
5629, -- Orange Cake
5631, -- Pumpkin Cake
5577, -- Sutlac
5627}; -- Yogurt Cake
for itemInList = 1, #treats_table do
if (item == treats_table[itemInList]) then
local itemReward = halloweenItemsCheck(player);
local varName = "harvestFestTreats";
local harvestFestTreats;
if (itemInList < 32) then -- The size of the list is too big for int 32 used that stores the bit mask, as such there are two lists
harvestFestTreats = player:getVar(varName);
else
varName = "harvestFestTreats2";
harvestFestTreats = player:getVar(varName); -- this is the second list
itemInList = itemInList - 32;
end
local AlreadyTradedChk = player:getMaskBit(harvestFestTreats,itemInList);
if (itemReward ~= 0 and player:getFreeSlotsCount() >= 1 and math.random(1,3) < 2) then -- Math.random added so you have 33% chance on getting item
player:messageSpecial(HERE_TAKE_THIS);
player:addItem(itemReward);
player:messageSpecial(ITEM_OBTAINED,itemReward);
elseif (player:canUseCostume() and AlreadyTradedChk == false) then
-- Other neat looking halloween type costumes
-- two dragon skins: @420/421
-- @422 dancing weapon
-- @ 433/432 golem
-- 265 dark eye, 266 Giant version
-- 290 dark bombs
-- 301 dark mandy
-- 313 black spiders
-- 488 gob
-- 531 - 548 shade
-- 564/579 skele
-- Possible costume values:
Yagudo = math.random(580,607);
Quadav = math.random(644,671);
Shade = math.random(535,538);
Orc = math.random(612,639);
Ghost = 368;
Hound = 365;
Skeleton = 564;
Dark_Stalker = math.random(531,534);
halloween_costume_list = {Quadav,Orc,Yagudo,Shade,Ghost,Hound,Skeleton,Dark_Stalker};
local costumePicked = halloween_costume_list[math.random(1,#halloween_costume_list)]; -- will randomly pick one of the costumes in the list
player:addStatusEffect(EFFECT_COSTUME,costumePicked,0,3600);
-- pitchForkCostumeList defines the special costumes per zone that can trigger the pitch fork requirement
-- zone, costumeID
pitchForkCostumeList = {234,Shade,Skeleton, -- Bastok mines
235,Hound,Ghost, -- Bastok Markets
230,Ghost,Skeleton, -- Southern Sandoria
231,Hound,Skeleton, -- Northern Sandoria
241,Ghost,Shade, -- Windurst Woods
238,Shade,Hound}; -- Windurst Woods
for zi = 1, #pitchForkCostumeList, 3 do
if (zone == pitchForkCostumeList[zi] and (costumePicked == pitchForkCostumeList[zi + 1] or zone == pitchForkCostumeList[zi] and costumePicked == pitchForkCostumeList[zi + 2])) then -- Gives special hint for pitch fork costume
player:messageSpecial(IF_YOU_WEAR_THIS);
elseif (zi == 16) then
player:messageSpecial(THANK_YOU_TREAT);
end
end
else
player:messageSpecial(THANK_YOU);
end
if (AlreadyTradedChk == false) then
player:setMaskBit(harvestFestTreats,varName,itemInList,true);
end
player:tradeComplete();
break;
end
end
end
end;
function applyHalloweenNpcCostumes(zoneid)
if (isHalloweenEnabled() ~= 0) then
-- npcID, skinID (skin ID can be found in mob_change_skin Sql table)
local npc_costume_map = {
[234] = {
[17735795] = 40, -- Proud_Beard - Bastok Mines
[17735742] = 41, -- Faustin - Bastok Mines
[17814119] = 42, -- Aulavia - Bastok Mines
[17735744] = 43, -- Mille - Bastok Mines
[17735818] = 44 -- Emaliveulaux - Bastok Mines
},
[235] = {
[17739805] = 45 -- Olwyn - Bastok Markets
},
[230] = {
[17719306] = 46, -- Apairemant - Southern Sandoria
[17719303] = 47, -- Machielle - Southern Sandoria
[17719305] = 48, -- Phamelise - Southern Sandoria
[17719493] = 49, -- Pourette - Southern Sandoria
[17719304] = 50 -- Corua -- Southern Sandoria
},
[231] = {
[17723497] = 51, -- Attarena - Northern Sandoria
[17723492] = 52, -- Antonian - Northern Sandoria
[17723487] = 53 -- Vichuel - Northern Sandoria
},
[241] = {
[17764401] = 54, -- Kuzah_Hpirohpon - Windurst Woods
[17764400] = 55, -- Meriri - Windurst Woods
[17764464] = 56, -- Nhobi_Zalkia - Windurst Woods
[17764465] = 57, -- Millerovieunet - Windurst Woods
[17764462] = 58 -- Taraihi-Perunhi - Windurst Woods
},
[238] = {
[17752101] = 59, -- Ness_Rugetomal - Windurst Waters
[17752098] = 60, -- Upih_Khachla - Windurst Waters
[17752097] = 61, -- Ensasa - Windurst Waters
[17752103] = 62, -- Ahyeekih - Windurst Waters
[17752102] = 63 -- Maqu_Molpih - Windurst Waters
}
};
for id,skin in pairs(npc_costume_map[zoneid]) do
local hfNpc = GetNPCByID(id);
if (hfNpc ~= nil) then
hfNpc:changeSkin(skin);
end
end
end
end;
| gpl-3.0 |
JanRavn/google-diff-match-patch | lua/diff_match_patch_test.lua | 264 | 39109 | --[[
* Test Harness for Diff Match and Patch
*
* Copyright 2006 Google Inc.
* http://code.google.com/p/google-diff-match-patch/
*
* Based on the JavaScript implementation by Neil Fraser
* Ported to Lua by Duncan Cross
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
--]]
local dmp = require 'diff_match_patch'
local DIFF_INSERT = dmp.DIFF_INSERT
local DIFF_DELETE = dmp.DIFF_DELETE
local DIFF_EQUAL = dmp.DIFF_EQUAL
-- Utility functions.
local function pretty(v)
if (type(v) == 'string') then
return string.format('%q', v):gsub('\\\n', '\\n')
elseif (type(v) == 'table') then
local str = {}
local next_i = 1
for i, v in pairs(v) do
if (i == next_i) then
next_i = next_i + 1
str[#str + 1] = pretty(v)
else
str[#str + 1] = '[' .. pretty(i) .. ']=' .. pretty(v)
end
end
return '{' .. table.concat(str, ',') .. '}'
else
return tostring(v)
end
end
function assertEquals(...)
local msg, expected, actual
if (select('#', ...) == 2) then
expected, actual = ...
msg = 'Expected: \'' .. pretty(expected)
.. '\' Actual: \'' .. pretty(actual) .. '\''
else
msg, expected, actual = ...
end
assert(expected == actual, msg)
end
function assertTrue(...)
local msg, actual
if (select('#', ...) == 1) then
actual = ...
assertEquals(true, actual)
else
msg, actual = ...
assertEquals(msg, true, actual)
end
end
function assertFalse(...)
local msg, actual
if (select('#', ...) == 1) then
actual = ...
assertEquals(flase, actual)
else
msg, actual = ...
assertEquals(msg, false, actual)
end
end
-- If expected and actual are the equivalent, pass the test.
function assertEquivalent(...)
local msg, expected, actual
expected, actual = ...
msg = 'Expected: \'' .. pretty(expected)
.. '\' Actual: \'' .. pretty(actual) .. '\''
if (_equivalent(expected, actual)) then
assertEquals(msg, pretty(expected), pretty(actual))
else
assertEquals(msg, expected, actual)
end
end
-- Are a and b the equivalent? -- Recursive.
function _equivalent(a, b)
if (a == b) then
return true
end
if (type(a) == 'table') and (type(b) == 'table') then
for k, v in pairs(a) do
if not _equivalent(v, b[k]) then
return false
end
end
for k, v in pairs(b) do
if not _equivalent(v, a[k]) then
return false
end
end
return true
end
return false
end
function diff_rebuildtexts(diffs)
-- Construct the two texts which made up the diff originally.
local text1, text2 = {}, {}
for x, diff in ipairs(diffs) do
local op, data = diff[1], diff[2]
if (op ~= DIFF_INSERT) then
text1[#text1 + 1] = data
end
if (op ~= DIFF_DELETE) then
text2[#text2 + 1] = data
end
end
return table.concat(text1), table.concat(text2)
end
-- DIFF TEST FUNCTIONS
function testDiffCommonPrefix()
-- Detect any common prefix.
-- Null case.
assertEquals(0, dmp.diff_commonPrefix('abc', 'xyz'))
-- Non-null case.
assertEquals(4, dmp.diff_commonPrefix('1234abcdef', '1234xyz'))
-- Whole case.
assertEquals(4, dmp.diff_commonPrefix('1234', '1234xyz'))
end
function testDiffCommonSuffix()
-- Detect any common suffix.
-- Null case.
assertEquals(0, dmp.diff_commonSuffix('abc', 'xyz'))
-- Non-null case.
assertEquals(4, dmp.diff_commonSuffix('abcdef1234', 'xyz1234'))
-- Whole case.
assertEquals(4, dmp.diff_commonSuffix('1234', 'xyz1234'))
end
function testDiffCommonOverlap()
-- Detect any suffix/prefix overlap.
-- Null case.
assertEquals(0, dmp.diff_commonOverlap('', 'abcd'));
-- Whole case.
assertEquals(3, dmp.diff_commonOverlap('abc', 'abcd'));
-- No overlap.
assertEquals(0, dmp.diff_commonOverlap('123456', 'abcd'));
-- Overlap.
assertEquals(3, dmp.diff_commonOverlap('123456xxx', 'xxxabcd'));
--[[
-- Unicode.
-- Some overly clever languages (C#) may treat ligatures as equal to their
-- component letters. E.g. U+FB01 == 'fi'
-- LUANOTE: No ability to handle Unicode.
assertEquals(0, dmp.diff_commonOverlap('fi', '\ufb01i'));
--]]
end
function testDiffHalfMatch()
-- Detect a halfmatch.
dmp.settings{Diff_Timeout = 1}
-- No match.
assertEquivalent({nil}, {dmp.diff_halfMatch('1234567890', 'abcdef')})
assertEquivalent({nil}, {dmp.diff_halfMatch('12345', '23')})
-- Single Match.
assertEquivalent({'12', '90', 'a', 'z', '345678'},
{dmp.diff_halfMatch('1234567890', 'a345678z')})
assertEquivalent({'a', 'z', '12', '90', '345678'},
{dmp.diff_halfMatch('a345678z', '1234567890')})
assertEquivalent({'abc', 'z', '1234', '0', '56789'},
{dmp.diff_halfMatch('abc56789z', '1234567890')})
assertEquivalent({'a', 'xyz', '1', '7890', '23456'},
{dmp.diff_halfMatch('a23456xyz', '1234567890')})
-- Multiple Matches.
assertEquivalent({'12123', '123121', 'a', 'z', '1234123451234'},
{dmp.diff_halfMatch('121231234123451234123121', 'a1234123451234z')})
assertEquivalent({'', '-=-=-=-=-=', 'x', '', 'x-=-=-=-=-=-=-='},
{dmp.diff_halfMatch('x-=-=-=-=-=-=-=-=-=-=-=-=', 'xx-=-=-=-=-=-=-=')})
assertEquivalent({'-=-=-=-=-=', '', '', 'y', '-=-=-=-=-=-=-=y'},
{dmp.diff_halfMatch('-=-=-=-=-=-=-=-=-=-=-=-=y', '-=-=-=-=-=-=-=yy')})
-- Non-optimal halfmatch.
-- Optimal diff would be -q+x=H-i+e=lloHe+Hu=llo-Hew+y not -qHillo+x=HelloHe-w+Hulloy
assertEquivalent({'qHillo', 'w', 'x', 'Hulloy', 'HelloHe'},
{dmp.diff_halfMatch('qHilloHelloHew', 'xHelloHeHulloy')})
-- Optimal no halfmatch.
dmp.settings{Diff_Timeout = 0}
assertEquivalent({nill}, {dmp.diff_halfMatch('qHilloHelloHew', 'xHelloHeHulloy')})
end
function testDiffCleanupMerge()
-- Cleanup a messy diff.
-- Null case.
local diffs = {}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({}, diffs)
-- No change case.
diffs = {{DIFF_EQUAL, 'a'}, {DIFF_DELETE, 'b'}, {DIFF_INSERT, 'c'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_EQUAL, 'a'}, {DIFF_DELETE, 'b'}, {DIFF_INSERT, 'c'}},
diffs)
-- Merge equalities.
diffs = {{DIFF_EQUAL, 'a'}, {DIFF_EQUAL, 'b'}, {DIFF_EQUAL, 'c'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_EQUAL, 'abc'}}, diffs)
-- Merge deletions.
diffs = {{DIFF_DELETE, 'a'}, {DIFF_DELETE, 'b'}, {DIFF_DELETE, 'c'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_DELETE, 'abc'}}, diffs)
-- Merge insertions.
diffs = {{DIFF_INSERT, 'a'}, {DIFF_INSERT, 'b'}, {DIFF_INSERT, 'c'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_INSERT, 'abc'}}, diffs)
-- Merge interweave.
diffs = {{DIFF_DELETE, 'a'}, {DIFF_INSERT, 'b'}, {DIFF_DELETE, 'c'},
{DIFF_INSERT, 'd'}, {DIFF_EQUAL, 'e'}, {DIFF_EQUAL, 'f'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_DELETE, 'ac'}, {DIFF_INSERT, 'bd'}, {DIFF_EQUAL, 'ef'}},
diffs)
-- Prefix and suffix detection.
diffs = {{DIFF_DELETE, 'a'}, {DIFF_INSERT, 'abc'}, {DIFF_DELETE, 'dc'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_EQUAL, 'a'}, {DIFF_DELETE, 'd'},
{DIFF_INSERT, 'b'}, {DIFF_EQUAL, 'c'}}, diffs)
-- Prefix and suffix detection with equalities.
diffs = {{DIFF_EQUAL, 'x'}, {DIFF_DELETE, 'a'}, {DIFF_INSERT, 'abc'},
{DIFF_DELETE, 'dc'}, {DIFF_EQUAL, 'y'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_EQUAL, 'xa'}, {DIFF_DELETE, 'd'},
{DIFF_INSERT, 'b'}, {DIFF_EQUAL, 'cy'}}, diffs)
-- Slide edit left.
diffs = {{DIFF_EQUAL, 'a'}, {DIFF_INSERT, 'ba'}, {DIFF_EQUAL, 'c'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_INSERT, 'ab'}, {DIFF_EQUAL, 'ac'}}, diffs)
-- Slide edit right.
diffs = {{DIFF_EQUAL, 'c'}, {DIFF_INSERT, 'ab'}, {DIFF_EQUAL, 'a'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_EQUAL, 'ca'}, {DIFF_INSERT, 'ba'}}, diffs)
-- Slide edit left recursive.
diffs = {{DIFF_EQUAL, 'a'}, {DIFF_DELETE, 'b'}, {DIFF_EQUAL, 'c'},
{DIFF_DELETE, 'ac'}, {DIFF_EQUAL, 'x'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_DELETE, 'abc'}, {DIFF_EQUAL, 'acx'}}, diffs)
-- Slide edit right recursive.
diffs = {{DIFF_EQUAL, 'x'}, {DIFF_DELETE, 'ca'}, {DIFF_EQUAL, 'c'},
{DIFF_DELETE, 'b'}, {DIFF_EQUAL, 'a'}}
dmp.diff_cleanupMerge(diffs)
assertEquivalent({{DIFF_EQUAL, 'xca'}, {DIFF_DELETE, 'cba'}}, diffs)
end
function testDiffCleanupSemanticLossless()
-- Slide diffs to match logical boundaries.
-- Null case.
local diffs = {}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({}, diffs)
-- Blank lines.
diffs = {{DIFF_EQUAL, 'AAA\r\n\r\nBBB'}, {DIFF_INSERT, '\r\nDDD\r\n\r\nBBB'},
{DIFF_EQUAL, '\r\nEEE'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_EQUAL, 'AAA\r\n\r\n'},
{DIFF_INSERT, 'BBB\r\nDDD\r\n\r\n'}, {DIFF_EQUAL, 'BBB\r\nEEE'}}, diffs)
-- Line boundaries.
diffs = {{DIFF_EQUAL, 'AAA\r\nBBB'}, {DIFF_INSERT, ' DDD\r\nBBB'},
{DIFF_EQUAL, ' EEE'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_EQUAL, 'AAA\r\n'}, {DIFF_INSERT, 'BBB DDD\r\n'},
{DIFF_EQUAL, 'BBB EEE'}}, diffs)
-- Word boundaries.
diffs = {{DIFF_EQUAL, 'The c'}, {DIFF_INSERT, 'ow and the c'},
{DIFF_EQUAL, 'at.'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_EQUAL, 'The '}, {DIFF_INSERT, 'cow and the '},
{DIFF_EQUAL, 'cat.'}}, diffs)
-- Alphanumeric boundaries.
diffs = {{DIFF_EQUAL, 'The-c'}, {DIFF_INSERT, 'ow-and-the-c'},
{DIFF_EQUAL, 'at.'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_EQUAL, 'The-'}, {DIFF_INSERT, 'cow-and-the-'},
{DIFF_EQUAL, 'cat.'}}, diffs)
-- Hitting the start.
diffs = {{DIFF_EQUAL, 'a'}, {DIFF_DELETE, 'a'}, {DIFF_EQUAL, 'ax'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_DELETE, 'a'}, {DIFF_EQUAL, 'aax'}}, diffs)
-- Hitting the end.
diffs = {{DIFF_EQUAL, 'xa'}, {DIFF_DELETE, 'a'}, {DIFF_EQUAL, 'a'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_EQUAL, 'xaa'}, {DIFF_DELETE, 'a'}}, diffs)
-- Sentence boundaries.
diffs = {{DIFF_EQUAL, 'The xxx. The '}, {DIFF_INSERT, 'zzz. The '},
{DIFF_EQUAL, 'yyy.'}}
dmp.diff_cleanupSemanticLossless(diffs)
assertEquivalent({{DIFF_EQUAL, 'The xxx.'}, {DIFF_INSERT, ' The zzz.'},
{DIFF_EQUAL, ' The yyy.'}}, diffs)
end
function testDiffCleanupSemantic()
-- Cleanup semantically trivial equalities.
-- Null case.
local diffs = {}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({}, diffs)
-- No elimination #1.
diffs = {{DIFF_DELETE, 'ab'}, {DIFF_INSERT, 'cd'}, {DIFF_EQUAL, '12'},
{DIFF_DELETE, 'e'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'ab'}, {DIFF_INSERT, 'cd'}, {DIFF_EQUAL, '12'},
{DIFF_DELETE, 'e'}}, diffs)
-- No elimination #2.
diffs = {{DIFF_DELETE, 'abc'}, {DIFF_INSERT, 'ABC'}, {DIFF_EQUAL, '1234'},
{DIFF_DELETE, 'wxyz'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'abc'}, {DIFF_INSERT, 'ABC'}, {DIFF_EQUAL, '1234'},
{DIFF_DELETE, 'wxyz'}}, diffs)
-- Simple elimination.
diffs = {{DIFF_DELETE, 'a'}, {DIFF_EQUAL, 'b'}, {DIFF_DELETE, 'c'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'abc'}, {DIFF_INSERT, 'b'}}, diffs)
-- Backpass elimination.
diffs = {{DIFF_DELETE, 'ab'}, {DIFF_EQUAL, 'cd'}, {DIFF_DELETE, 'e'},
{DIFF_EQUAL, 'f'}, {DIFF_INSERT, 'g'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'abcdef'}, {DIFF_INSERT, 'cdfg'}}, diffs)
-- Multiple eliminations.
diffs = {{DIFF_INSERT, '1'}, {DIFF_EQUAL, 'A'}, {DIFF_DELETE, 'B'},
{DIFF_INSERT, '2'}, {DIFF_EQUAL, '_'}, {DIFF_INSERT, '1'},
{DIFF_EQUAL, 'A'}, {DIFF_DELETE, 'B'}, {DIFF_INSERT, '2'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'AB_AB'}, {DIFF_INSERT, '1A2_1A2'}}, diffs)
-- Word boundaries.
diffs = {{DIFF_EQUAL, 'The c'}, {DIFF_DELETE, 'ow and the c'},
{DIFF_EQUAL, 'at.'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_EQUAL, 'The '}, {DIFF_DELETE, 'cow and the '},
{DIFF_EQUAL, 'cat.'}}, diffs)
-- No overlap elimination.
diffs = {{DIFF_DELETE, 'abcxx'}, {DIFF_INSERT, 'xxdef'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'abcxx'}, {DIFF_INSERT, 'xxdef'}}, diffs)
-- Overlap elimination.
diffs = {{DIFF_DELETE, 'abcxxx'}, {DIFF_INSERT, 'xxxdef'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'abc'}, {DIFF_EQUAL, 'xxx'}, {DIFF_INSERT, 'def'}}, diffs)
-- Reverse overlap elimination.
diffs = {{DIFF_DELETE, 'xxxabc'}, {DIFF_INSERT, 'defxxx'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_INSERT, 'def'}, {DIFF_EQUAL, 'xxx'}, {DIFF_DELETE, 'abc'}}, diffs)
-- Two overlap eliminations.
diffs = {{DIFF_DELETE, 'abcd1212'}, {DIFF_INSERT, '1212efghi'}, {DIFF_EQUAL, '----'}, {DIFF_DELETE, 'A3'}, {DIFF_INSERT, '3BC'}}
dmp.diff_cleanupSemantic(diffs)
assertEquivalent({{DIFF_DELETE, 'abcd'}, {DIFF_EQUAL, '1212'}, {DIFF_INSERT, 'efghi'}, {DIFF_EQUAL, '----'}, {DIFF_DELETE, 'A'}, {DIFF_EQUAL, '3'}, {DIFF_INSERT, 'BC'}}, diffs)
end
function testDiffCleanupEfficiency()
-- Cleanup operationally trivial equalities.
local diffs
dmp.settings{Diff_EditCost = 4}
-- Null case.
diffs = {}
dmp.diff_cleanupEfficiency(diffs)
assertEquivalent({}, diffs)
-- No elimination.
diffs = {{DIFF_DELETE, 'ab'}, {DIFF_INSERT, '12'}, {DIFF_EQUAL, 'wxyz'},
{DIFF_DELETE, 'cd'}, {DIFF_INSERT, '34'}}
dmp.diff_cleanupEfficiency(diffs)
assertEquivalent({{DIFF_DELETE, 'ab'}, {DIFF_INSERT, '12'},
{DIFF_EQUAL, 'wxyz'}, {DIFF_DELETE, 'cd'}, {DIFF_INSERT, '34'}}, diffs)
-- Four-edit elimination.
diffs = {{DIFF_DELETE, 'ab'}, {DIFF_INSERT, '12'}, {DIFF_EQUAL, 'xyz'},
{DIFF_DELETE, 'cd'}, {DIFF_INSERT, '34'}}
dmp.diff_cleanupEfficiency(diffs)
assertEquivalent({
{DIFF_DELETE, 'abxyzcd'},
{DIFF_INSERT, '12xyz34'}
}, diffs)
-- Three-edit elimination.
diffs = {
{DIFF_INSERT, '12'},
{DIFF_EQUAL, 'x'},
{DIFF_DELETE, 'cd'},
{DIFF_INSERT, '34'}
}
dmp.diff_cleanupEfficiency(diffs)
assertEquivalent({
{DIFF_DELETE, 'xcd'},
{DIFF_INSERT, '12x34'}
}, diffs)
-- Backpass elimination.
diffs = {
{DIFF_DELETE, 'ab'},
{DIFF_INSERT, '12'},
{DIFF_EQUAL, 'xy'},
{DIFF_INSERT, '34'},
{DIFF_EQUAL, 'z'},
{DIFF_DELETE, 'cd'},
{DIFF_INSERT, '56'}
}
dmp.diff_cleanupEfficiency(diffs)
assertEquivalent({
{DIFF_DELETE, 'abxyzcd'},
{DIFF_INSERT, '12xy34z56'}
}, diffs)
-- High cost elimination.
dmp.settings{Diff_EditCost = 5}
diffs = {
{DIFF_DELETE, 'ab'},
{DIFF_INSERT, '12'},
{DIFF_EQUAL, 'wxyz'},
{DIFF_DELETE, 'cd'},
{DIFF_INSERT, '34'}
}
dmp.diff_cleanupEfficiency(diffs)
assertEquivalent({
{DIFF_DELETE, 'abwxyzcd'},
{DIFF_INSERT, '12wxyz34'}
}, diffs)
dmp.settings{Diff_EditCost = 4}
end
function testDiffPrettyHtml()
-- Pretty print.
local diffs = {
{DIFF_EQUAL, 'a\n'},
{DIFF_DELETE, '<B>b</B>'},
{DIFF_INSERT, 'c&d'}
}
assertEquals(
'<span>a¶<br></span>'
.. '<del style="background:#ffe6e6;"><B>b</B>'
.. '</del><ins style="background:#e6ffe6;">c&d</ins>',
dmp.diff_prettyHtml(diffs)
)
end
function testDiffText()
-- Compute the source and destination texts.
local diffs = {
{DIFF_EQUAL, 'jump'},
{DIFF_DELETE, 's'},
{DIFF_INSERT, 'ed'},
{DIFF_EQUAL, ' over '},
{DIFF_DELETE, 'the'},
{DIFF_INSERT, 'a'},
{DIFF_EQUAL, ' lazy'}
}
assertEquals('jumps over the lazy', dmp.diff_text1(diffs))
assertEquals('jumped over a lazy', dmp.diff_text2(diffs))
end
function testDiffDelta()
-- Convert a diff into delta string.
local diffs = {
{DIFF_EQUAL, 'jump'},
{DIFF_DELETE, 's'},
{DIFF_INSERT, 'ed'},
{DIFF_EQUAL, ' over '},
{DIFF_DELETE, 'the'},
{DIFF_INSERT, 'a'},
{DIFF_EQUAL, ' lazy'},
{DIFF_INSERT, 'old dog'}
}
local text1 = dmp.diff_text1(diffs)
assertEquals('jumps over the lazy', text1)
local delta = dmp.diff_toDelta(diffs)
assertEquals('=4\t-1\t+ed\t=6\t-3\t+a\t=5\t+old dog', delta)
-- Convert delta string into a diff.
assertEquivalent(diffs, dmp.diff_fromDelta(text1, delta))
-- Generates error (19 ~= 20).
success, result = pcall(dmp.diff_fromDelta, text1 .. 'x', delta)
assertEquals(false, success)
-- Generates error (19 ~= 18).
success, result = pcall(dmp.diff_fromDelta, string.sub(text1, 2), delta)
assertEquals(false, success)
-- Generates error (%c3%xy invalid Unicode).
success, result = pcall(dmp.patch_fromDelta, '', '+%c3%xy')
assertEquals(false, success)
--[[
-- Test deltas with special characters.
-- LUANOTE: No ability to handle Unicode.
diffs = {{DIFF_EQUAL, '\u0680 \000 \t %'}, {DIFF_DELETE, '\u0681 \x01 \n ^'}, {DIFF_INSERT, '\u0682 \x02 \\ |'}}
text1 = dmp.diff_text1(diffs)
assertEquals('\u0680 \x00 \t %\u0681 \x01 \n ^', text1)
delta = dmp.diff_toDelta(diffs)
assertEquals('=7\t-7\t+%DA%82 %02 %5C %7C', delta)
--]]
-- Convert delta string into a diff.
assertEquivalent(diffs, dmp.diff_fromDelta(text1, delta))
-- Verify pool of unchanged characters.
diffs = {
{DIFF_INSERT, 'A-Z a-z 0-9 - _ . ! ~ * \' ( ) ; / ? = @ & = + $ , # '}
}
local text2 = dmp.diff_text2(diffs)
assertEquals(
'A-Z a-z 0-9 - _ . ! ~ * \' ( ) ; / ? = @ & = + $ , # ',
text2
)
delta = dmp.diff_toDelta(diffs)
assertEquals(
'+A-Z a-z 0-9 - _ . ! ~ * \' ( ) ; / ? = @ & = + $ , # ',
delta
)
-- Convert delta string into a diff.
assertEquivalent(diffs, dmp.diff_fromDelta('', delta))
end
function testDiffXIndex()
-- Translate a location in text1 to text2.
-- Translation on equality.
assertEquals(6, dmp.diff_xIndex({
{DIFF_DELETE, 'a'},
{DIFF_INSERT, '1234'},
{DIFF_EQUAL, 'xyz'}
}, 3))
-- Translation on deletion.
assertEquals(2, dmp.diff_xIndex({
{DIFF_EQUAL, 'a'},
{DIFF_DELETE, '1234'},
{DIFF_EQUAL, 'xyz'}
}, 4))
end
function testDiffLevenshtein()
-- Levenshtein with trailing equality.
assertEquals(4, dmp.diff_levenshtein({
{DIFF_DELETE, 'abc'},
{DIFF_INSERT, '1234'},
{DIFF_EQUAL, 'xyz'}
}))
-- Levenshtein with leading equality.
assertEquals(4, dmp.diff_levenshtein({
{DIFF_EQUAL, 'xyz'},
{DIFF_DELETE, 'abc'},
{DIFF_INSERT, '1234'}
}))
-- Levenshtein with middle equality.
assertEquals(7, dmp.diff_levenshtein({
{DIFF_DELETE, 'abc'},
{DIFF_EQUAL, 'xyz'},
{DIFF_INSERT, '1234'}
}))
end
function testDiffBisect()
-- Normal.
local a = 'cat'
local b = 'map'
-- Since the resulting diff hasn't been normalized, it would be ok if
-- the insertion and deletion pairs are swapped.
-- If the order changes, tweak this test as required.
assertEquivalent({
{DIFF_DELETE, 'c'},
{DIFF_INSERT, 'm'},
{DIFF_EQUAL, 'a'},
{DIFF_DELETE, 't'},
{DIFF_INSERT, 'p'}
}, dmp.diff_bisect(a, b, 2 ^ 31))
-- Timeout.
assertEquivalent({
{DIFF_DELETE, 'cat'},
{DIFF_INSERT, 'map'}
}, dmp.diff_bisect(a, b, 0))
end
function testDiffMain()
-- Perform a trivial diff.
local a,b
-- Null case.
assertEquivalent({}, dmp.diff_main('', '', false))
-- Equality.
assertEquivalent({
{DIFF_EQUAL, 'abc'}
}, dmp.diff_main('abc', 'abc', false))
-- Simple insertion.
assertEquivalent({
{DIFF_EQUAL, 'ab'},
{DIFF_INSERT, '123'},
{DIFF_EQUAL, 'c'}
}, dmp.diff_main('abc', 'ab123c', false))
-- Simple deletion.
assertEquivalent({
{DIFF_EQUAL, 'a'},
{DIFF_DELETE, '123'},
{DIFF_EQUAL, 'bc'}
}, dmp.diff_main('a123bc', 'abc', false))
-- Two insertions.
assertEquivalent({
{DIFF_EQUAL, 'a'},
{DIFF_INSERT, '123'},
{DIFF_EQUAL, 'b'},
{DIFF_INSERT, '456'},
{DIFF_EQUAL, 'c'}
}, dmp.diff_main('abc', 'a123b456c', false))
-- Two deletions.
assertEquivalent({
{DIFF_EQUAL, 'a'},
{DIFF_DELETE, '123'},
{DIFF_EQUAL, 'b'},
{DIFF_DELETE, '456'},
{DIFF_EQUAL, 'c'}
}, dmp.diff_main('a123b456c', 'abc', false))
-- Perform a real diff.
-- Switch off the timeout.
dmp.settings{ Diff_Timeout=0 }
-- Simple cases.
assertEquivalent({
{DIFF_DELETE, 'a'},
{DIFF_INSERT, 'b'}
}, dmp.diff_main('a', 'b', false))
assertEquivalent({
{DIFF_DELETE, 'Apple'},
{DIFF_INSERT, 'Banana'},
{DIFF_EQUAL, 's are a'},
{DIFF_INSERT, 'lso'},
{DIFF_EQUAL, ' fruit.'}
}, dmp.diff_main('Apples are a fruit.', 'Bananas are also fruit.', false))
--[[
-- LUANOTE: No ability to handle Unicode.
assertEquivalent({
{DIFF_DELETE, 'a'},
{DIFF_INSERT, '\u0680'},
{DIFF_EQUAL, 'x'},
{DIFF_DELETE, '\t'},
{DIFF_INSERT, '\0'}
}, dmp.diff_main('ax\t', '\u0680x\0', false))
]]--
-- Overlaps.
assertEquivalent({
{DIFF_DELETE, '1'},
{DIFF_EQUAL, 'a'},
{DIFF_DELETE, 'y'},
{DIFF_EQUAL, 'b'},
{DIFF_DELETE, '2'},
{DIFF_INSERT, 'xab'}
}, dmp.diff_main('1ayb2', 'abxab', false))
assertEquivalent({
{DIFF_INSERT, 'xaxcx'},
{DIFF_EQUAL, 'abc'},
{DIFF_DELETE, 'y'}
}, dmp.diff_main('abcy', 'xaxcxabc', false))
assertEquivalent({
{DIFF_DELETE, 'ABCD'},
{DIFF_EQUAL, 'a'},
{DIFF_DELETE, '='},
{DIFF_INSERT, '-'},
{DIFF_EQUAL, 'bcd'},
{DIFF_DELETE, '='},
{DIFF_INSERT, '-'},
{DIFF_EQUAL, 'efghijklmnopqrs'},
{DIFF_DELETE, 'EFGHIJKLMNOefg'}
}, dmp.diff_main('ABCDa=bcd=efghijklmnopqrsEFGHIJKLMNOefg',
'a-bcd-efghijklmnopqrs', false))
-- Large equality.
assertEquivalent({
{DIFF_INSERT, ' '},
{DIFF_EQUAL, 'a'},
{DIFF_INSERT, 'nd'},
{DIFF_EQUAL, ' [[Pennsylvania]]'},
{DIFF_DELETE, ' and [[New'}
}, dmp.diff_main('a [[Pennsylvania]] and [[New',
' and [[Pennsylvania]]', false))
-- Timeout.
dmp.settings{Diff_Timeout = 0.1} -- 100ms
-- Increase the text lengths by 1024 times to ensure a timeout.
a = string.rep([[
`Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.
]], 1024)
b = string.rep([[
I am the very model of a modern major general,
I've information vegetable, animal, and mineral,
I know the kings of England, and I quote the fights historical,
From Marathon to Waterloo, in order categorical.
]], 1024)
local startTime = os.clock()
dmp.diff_main(a, b)
local endTime = os.clock()
-- Test that we took at least the timeout period.
assertTrue(0.1 <= endTime - startTime)
-- Test that we didn't take forever (be forgiving).
-- Theoretically this test could fail very occasionally if the
-- OS task swaps or locks up for a second at the wrong moment.
assertTrue(0.1 * 2 > endTime - startTime)
dmp.settings{Diff_Timeout = 0}
-- Test the linemode speedup.
-- Must be long to pass the 100 char cutoff.
-- Simple line-mode.
a = string.rep('1234567890\n', 13)
b = string.rep('abcdefghij\n', 13)
assertEquivalent(dmp.diff_main(a, b, false), dmp.diff_main(a, b, true))
-- Single line-mode.
a = string.rep('1234567890', 13)
b = string.rep('abcdefghij', 13)
assertEquivalent(dmp.diff_main(a, b, false), dmp.diff_main(a, b, true))
-- Overlap line-mode.
a = string.rep('1234567890\n', 13)
b = [[
abcdefghij
1234567890
1234567890
1234567890
abcdefghij
1234567890
1234567890
1234567890
abcdefghij
1234567890
1234567890
1234567890
abcdefghij
]]
local texts_linemode = diff_rebuildtexts(dmp.diff_main(a, b, true))
local texts_textmode = diff_rebuildtexts(dmp.diff_main(a, b, false))
assertEquivalent(texts_textmode, texts_linemode)
-- Test null inputs.
success, result = pcall(dmp.diff_main, nil, nil)
assertEquals(false, success)
end
-- MATCH TEST FUNCTIONS
function testMatchAlphabet()
-- Initialise the bitmasks for Bitap.
-- Unique.
assertEquivalent({a=4, b=2, c=1}, dmp.match_alphabet('abc'))
-- Duplicates.
assertEquivalent({a=37, b=18, c=8}, dmp.match_alphabet('abcaba'))
end
function testMatchBitap()
-- Bitap algorithm.
dmp.settings{Match_Distance=100, Match_Threshold=0.5}
-- Exact matches.
assertEquals(6, dmp.match_bitap('abcdefghijk', 'fgh', 6))
assertEquals(6, dmp.match_bitap('abcdefghijk', 'fgh', 1))
-- Fuzzy matches.
assertEquals(5, dmp.match_bitap('abcdefghijk', 'efxhi', 1))
assertEquals(3, dmp.match_bitap('abcdefghijk', 'cdefxyhijk', 6))
assertEquals(-1, dmp.match_bitap('abcdefghijk', 'bxy', 2))
-- Overflow.
assertEquals(3, dmp.match_bitap('123456789xx0', '3456789x0', 3))
-- Threshold test.
dmp.settings{Match_Threshold = 0.4}
assertEquals(5, dmp.match_bitap('abcdefghijk', 'efxyhi', 2))
dmp.settings{Match_Threshold = 0.3}
assertEquals(-1, dmp.match_bitap('abcdefghijk', 'efxyhi', 2))
dmp.settings{Match_Threshold = 0.0}
assertEquals(2, dmp.match_bitap('abcdefghijk', 'bcdef', 2))
dmp.settings{Match_Threshold = 0.5}
-- Multiple select.
assertEquals(1, dmp.match_bitap('abcdexyzabcde', 'abccde', 4))
assertEquals(9, dmp.match_bitap('abcdexyzabcde', 'abccde', 6))
-- Distance test.
dmp.settings{Match_Distance = 10} -- Strict location.
assertEquals(-1,
dmp.match_bitap('abcdefghijklmnopqrstuvwxyz', 'abcdefg', 25))
assertEquals(1,
dmp.match_bitap('abcdefghijklmnopqrstuvwxyz', 'abcdxxefg', 2))
dmp.settings{Match_Distance = 1000} -- Loose location.
assertEquals(1,
dmp.match_bitap('abcdefghijklmnopqrstuvwxyz', 'abcdefg', 25))
end
function testMatchMain()
-- Full match.
-- Shortcut matches.
assertEquals(1, dmp.match_main('abcdef', 'abcdef', 1000))
assertEquals(-1, dmp.match_main('', 'abcdef', 2))
assertEquals(4, dmp.match_main('abcdef', '', 4))
assertEquals(4, dmp.match_main('abcdef', 'de', 4))
-- Beyond end match.
assertEquals(4, dmp.match_main("abcdef", "defy", 5))
-- Oversized pattern.
assertEquals(1, dmp.match_main("abcdef", "abcdefy", 1))
-- Complex match.
assertEquals(5, dmp.match_main(
'I am the very model of a modern major general.',
' that berry ',
6
))
-- Test null inputs.
success, result = pcall(dmp.match_main, nil, nil, 0)
assertEquals(false, success)
end
-- PATCH TEST FUNCTIONS
function testPatchObj()
-- Patch Object.
local p = dmp.new_patch_obj()
p.start1 = 21
p.start2 = 22
p.length1 = 18
p.length2 = 17
p.diffs = {
{DIFF_EQUAL, 'jump'},
{DIFF_DELETE, 's'},
{DIFF_INSERT, 'ed'},
{DIFF_EQUAL, ' over '},
{DIFF_DELETE, 'the'},
{DIFF_INSERT, 'a'},
{DIFF_EQUAL, '\nlaz'}
}
local strp = tostring(p)
assertEquals(
'@@ -21,18 +22,17 @@\n jump\n-s\n+ed\n over \n-the\n+a\n %0Alaz\n',
strp
)
end
function testPatchFromText()
local strp
strp = ''
assertEquivalent({}, dmp.patch_fromText(strp))
strp = '@@ -21,18 +22,17 @@\n jump\n-s\n+ed\n over \n-the\n+a\n %0Alaz\n'
assertEquals(strp, tostring(dmp.patch_fromText(strp)[1]))
assertEquals(
'@@ -1 +1 @@\n-a\n+b\n',
tostring(dmp.patch_fromText('@@ -1 +1 @@\n-a\n+b\n')[1])
)
assertEquals(
'@@ -1,3 +0,0 @@\n-abc\n',
tostring(dmp.patch_fromText('@@ -1,3 +0,0 @@\n-abc\n')[1])
)
assertEquals(
'@@ -0,0 +1,3 @@\n+abc\n',
tostring(dmp.patch_fromText('@@ -0,0 +1,3 @@\n+abc\n')[1])
)
-- Generates error.
success, result = pcall(dmp.patch_fromText, 'Bad\nPatch\n')
assertEquals(false, success)
end
function testPatchToText()
local strp, p
strp = '@@ -21,18 +22,17 @@\n jump\n-s\n+ed\n over \n-the\n+a\n laz\n'
p = dmp.patch_fromText(strp)
assertEquals(strp, dmp.patch_toText(p))
strp = '@@ -1,9 +1,9 @@\n-f\n+F\n oo+fooba\n'
.. '@@ -7,9 +7,9 @@\n obar\n-,\n+.\n tes\n'
p = dmp.patch_fromText(strp)
assertEquals(strp, dmp.patch_toText(p))
end
function testPatchAddContext()
local p
dmp.settings{Patch_Margin = 4}
p = dmp.patch_fromText('@@ -21,4 +21,10 @@\n-jump\n+somersault\n')[1]
dmp.patch_addContext(p, 'The quick brown fox jumps over the lazy dog.')
assertEquals(
'@@ -17,12 +17,18 @@\n fox \n-jump\n+somersault\n s ov\n',
tostring(p)
)
-- Same, but not enough trailing context.
p = dmp.patch_fromText('@@ -21,4 +21,10 @@\n-jump\n+somersault\n')[1]
dmp.patch_addContext(p, 'The quick brown fox jumps.')
assertEquals(
'@@ -17,10 +17,16 @@\n fox \n-jump\n+somersault\n s.\n',
tostring(p)
)
-- Same, but not enough leading context.
p = dmp.patch_fromText('@@ -3 +3,2 @@\n-e\n+at\n')[1]
dmp.patch_addContext(p, 'The quick brown fox jumps.')
assertEquals('@@ -1,7 +1,8 @@\n Th\n-e\n+at\n qui\n', tostring(p))
-- Same, but with ambiguity.
p = dmp.patch_fromText('@@ -3 +3,2 @@\n-e\n+at\n')[1]
dmp.patch_addContext(p, 'The quick brown fox jumps. The quick brown fox crashes.')
assertEquals('@@ -1,27 +1,28 @@\n Th\n-e\n+at\n quick brown fox jumps. \n', tostring(p))
end
function testPatchMake()
-- Null case.
local patches = dmp.patch_make('', '')
assertEquals('', dmp.patch_toText(patches))
local text1 = 'The quick brown fox jumps over the lazy dog.'
local text2 = 'That quick brown fox jumped over a lazy dog.'
-- Text2+Text1 inputs.
local expectedPatch = '@@ -1,8 +1,7 @@\n Th\n-at\n+e\n qui\n'
.. '@@ -21,17 +21,18 @@\n jump\n-ed\n+s\n over \n-a\n+the\n laz\n'
-- The second patch must be "-21,17 +21,18",
-- not "-22,17 +21,18" due to rolling context.
patches = dmp.patch_make(text2, text1)
assertEquals(expectedPatch, dmp.patch_toText(patches))
-- Text1+Text2 inputs.
expectedPatch = '@@ -1,11 +1,12 @@\n Th\n-e\n+at\n quick b\n'
.. '@@ -22,18 +22,17 @@\n jump\n-s\n+ed\n over \n-the\n+a\n laz\n'
patches = dmp.patch_make(text1, text2)
assertEquals(expectedPatch, dmp.patch_toText(patches))
-- Diff input.
local diffs = dmp.diff_main(text1, text2, false)
patches = dmp.patch_make(diffs)
assertEquals(expectedPatch, dmp.patch_toText(patches))
-- Text1+Diff inputs.
patches = dmp.patch_make(text1, diffs)
assertEquals(expectedPatch, dmp.patch_toText(patches))
-- Text1+Text2+Diff inputs (deprecated).
patches = dmp.patch_make(text1, text2, diffs)
assertEquals(expectedPatch, dmp.patch_toText(patches))
-- Character encoding.
patches = dmp.patch_make('`1234567890-=[]\\;\',./', '~!@#$%^&*()_+{}|="<>?')
assertEquals('@@ -1,21 +1,21 @@\n'
.. '-%601234567890-=%5B%5D%5C;\',./\n'
.. '+~!@#$%25%5E&*()_+%7B%7D%7C=%22%3C%3E?\n', dmp.patch_toText(patches))
-- Character decoding.
diffs = {
{DIFF_DELETE, '`1234567890-=[]\\;\',./'},
{DIFF_INSERT, '~!@#$%^&*()_+{}|="<>?'}
}
assertEquivalent(diffs, dmp.patch_fromText(
'@@ -1,21 +1,21 @@'
.. '\n-%601234567890-=%5B%5D%5C;\',./'
.. '\n+~!@#$%25%5E&*()_+%7B%7D%7C=%22%3C%3E?\n'
)[1].diffs)
-- Long string with repeats.
text1 = string.rep('abcdef', 100)
text2 = text1 .. '123'
expectedPatch = '@@ -573,28 +573,31 @@\n'
.. ' cdefabcdefabcdefabcdefabcdef\n+123\n'
patches = dmp.patch_make(text1, text2)
assertEquals(expectedPatch, dmp.patch_toText(patches))
-- Test null inputs.
success, result = pcall(dmp.patch_make, nil, nil)
assertEquals(false, success)
end
function testPatchSplitMax()
-- Assumes that dmp.Match_MaxBits is 32.
local patches = dmp.patch_make('abcdefghijklmnopqrstuvwxyz01234567890',
'XabXcdXefXghXijXklXmnXopXqrXstXuvXwxXyzX01X23X45X67X89X0')
dmp.patch_splitMax(patches)
assertEquals('@@ -1,32 +1,46 @@\n+X\n ab\n+X\n cd\n+X\n ef\n+X\n gh\n+X\n ij\n+X\n kl\n+X\n mn\n+X\n op\n+X\n qr\n+X\n st\n+X\n uv\n+X\n wx\n+X\n yz\n+X\n 012345\n@@ -25,13 +39,18 @@\n zX01\n+X\n 23\n+X\n 45\n+X\n 67\n+X\n 89\n+X\n 0\n', dmp.patch_toText(patches))
patches = dmp.patch_make('abcdef1234567890123456789012345678901234567890123456789012345678901234567890uvwxyz', 'abcdefuvwxyz')
local oldToText = dmp.patch_toText(patches)
dmp.patch_splitMax(patches)
assertEquals(oldToText, dmp.patch_toText(patches))
patches = dmp.patch_make('1234567890123456789012345678901234567890123456789012345678901234567890', 'abc')
dmp.patch_splitMax(patches)
assertEquals('@@ -1,32 +1,4 @@\n-1234567890123456789012345678\n 9012\n@@ -29,32 +1,4 @@\n-9012345678901234567890123456\n 7890\n@@ -57,14 +1,3 @@\n-78901234567890\n+abc\n', dmp.patch_toText(patches))
patches = dmp.patch_make('abcdefghij , h = 0 , t = 1 abcdefghij , h = 0 , t = 1 abcdefghij , h = 0 , t = 1', 'abcdefghij , h = 1 , t = 1 abcdefghij , h = 1 , t = 1 abcdefghij , h = 0 , t = 1')
dmp.patch_splitMax(patches)
assertEquals('@@ -2,32 +2,32 @@\n bcdefghij , h = \n-0\n+1\n , t = 1 abcdef\n@@ -29,32 +29,32 @@\n bcdefghij , h = \n-0\n+1\n , t = 1 abcdef\n', dmp.patch_toText(patches))
end
function testPatchAddPadding()
-- Both edges full.
local patches = dmp.patch_make('', 'test')
assertEquals('@@ -0,0 +1,4 @@\n+test\n', dmp.patch_toText(patches))
dmp.patch_addPadding(patches)
assertEquals('@@ -1,8 +1,12 @@\n %01%02%03%04\n+test\n %01%02%03%04\n', dmp.patch_toText(patches))
-- Both edges partial.
patches = dmp.patch_make('XY', 'XtestY')
assertEquals('@@ -1,2 +1,6 @@\n X\n+test\n Y\n', dmp.patch_toText(patches))
dmp.patch_addPadding(patches)
assertEquals('@@ -2,8 +2,12 @@\n %02%03%04X\n+test\n Y%01%02%03\n', dmp.patch_toText(patches))
-- Both edges none.
patches = dmp.patch_make('XXXXYYYY', 'XXXXtestYYYY')
assertEquals('@@ -1,8 +1,12 @@\n XXXX\n+test\n YYYY\n', dmp.patch_toText(patches))
dmp.patch_addPadding(patches)
assertEquals('@@ -5,8 +5,12 @@\n XXXX\n+test\n YYYY\n', dmp.patch_toText(patches))
end
function testPatchApply()
local patches
dmp.settings{Match_Distance = 1000}
dmp.settings{Match_Threshold = 0.5}
dmp.settings{Patch_DeleteThreshold = 0.5}
-- Null case.
patches = dmp.patch_make('', '')
assertEquivalent({'Hello world.', {}},
{dmp.patch_apply(patches, 'Hello world.')})
-- Exact match.
patches = dmp.patch_make('The quick brown fox jumps over the lazy dog.',
'That quick brown fox jumped over a lazy dog.')
assertEquivalent(
{'That quick brown fox jumped over a lazy dog.', {true, true}},
{dmp.patch_apply(patches, 'The quick brown fox jumps over the lazy dog.')})
-- Partial match.
assertEquivalent(
{'That quick red rabbit jumped over a tired tiger.', {true, true}},
{dmp.patch_apply(patches, 'The quick red rabbit jumps over the tired tiger.')})
-- Failed match.
assertEquivalent(
{'I am the very model of a modern major general.', {false, false}},
{dmp.patch_apply(patches, 'I am the very model of a modern major general.')})
-- Big delete, small change.
patches = dmp.patch_make(
'x1234567890123456789012345678901234567890123456789012345678901234567890y',
'xabcy')
assertEquivalent({'xabcy', {true, true}}, {dmp.patch_apply(patches,
'x123456789012345678901234567890-----++++++++++-----'
.. '123456789012345678901234567890y')})
-- Big delete, big change 1.
patches = dmp.patch_make('x1234567890123456789012345678901234567890123456789'
.. '012345678901234567890y', 'xabcy')
assertEquivalent({'xabc12345678901234567890'
.. '---------------++++++++++---------------'
.. '12345678901234567890y', {false, true}},
{dmp.patch_apply(patches, 'x12345678901234567890'
.. '---------------++++++++++---------------'
.. '12345678901234567890y'
)})
-- Big delete, big change 2.
dmp.settings{Patch_DeleteThreshold = 0.6}
patches = dmp.patch_make(
'x1234567890123456789012345678901234567890123456789'
.. '012345678901234567890y',
'xabcy'
)
assertEquivalent({'xabcy', {true, true}}, {dmp.patch_apply(
patches,
'x12345678901234567890---------------++++++++++---------------'
.. '12345678901234567890y'
)}
)
dmp.settings{Patch_DeleteThreshold = 0.5}
-- Compensate for failed patch.
dmp.settings{Match_Threshold = 0, Match_Distance = 0}
patches = dmp.patch_make(
'abcdefghijklmnopqrstuvwxyz--------------------1234567890',
'abcXXXXXXXXXXdefghijklmnopqrstuvwxyz--------------------'
.. '1234567YYYYYYYYYY890'
)
assertEquivalent({
'ABCDEFGHIJKLMNOPQRSTUVWXYZ--------------------1234567YYYYYYYYYY890',
{false, true}
}, {dmp.patch_apply(
patches,
'ABCDEFGHIJKLMNOPQRSTUVWXYZ--------------------1234567890'
)})
dmp.settings{Match_Threshold = 0.5}
dmp.settings{Match_Distance = 1000}
-- No side effects.
patches = dmp.patch_make('', 'test')
local patchstr = dmp.patch_toText(patches)
dmp.patch_apply(patches, '')
assertEquals(patchstr, dmp.patch_toText(patches))
-- No side effects with major delete.
patches = dmp.patch_make('The quick brown fox jumps over the lazy dog.',
'Woof')
patchstr = dmp.patch_toText(patches)
dmp.patch_apply(patches, 'The quick brown fox jumps over the lazy dog.')
assertEquals(patchstr, dmp.patch_toText(patches))
-- Edge exact match.
patches = dmp.patch_make('', 'test')
assertEquivalent({'test', {true}}, {dmp.patch_apply(patches, '')})
-- Near edge exact match.
patches = dmp.patch_make('XY', 'XtestY')
assertEquivalent({'XtestY', {true}}, {dmp.patch_apply(patches, 'XY')})
-- Edge partial match.
patches = dmp.patch_make('y', 'y123')
assertEquivalent({'x123', {true}}, {dmp.patch_apply(patches, 'x')})
end
function runTests()
local passed = 0
local failed = 0
for name, func in pairs(_G) do
if (type(func) == 'function') and tostring(name):match("^test") then
local success, message = pcall(func)
if success then
print(name .. ' Ok.')
passed = passed + 1
else
print('** ' .. name .. ' FAILED: ' .. tostring(message))
failed = failed + 1
end
end
end
print('Tests passed: ' .. passed)
print('Tests failed: ' .. failed)
if failed ~= 0 then
os.exit(1)
end
end
runTests()
| apache-2.0 |
Scavenge/darkstar | scripts/zones/Outer_Horutoto_Ruins/npcs/_5e9.lua | 14 | 1772 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: Gate: Magical Gizmo
-- Involved In Mission: The Heart of the Matter
-- @pos 584 0 -660 194
-----------------------------------
package.loaded["scripts/zones/Outer_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Outer_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- Check if we are on Windurst Mission 1-2
if (player:getCurrentMission(WINDURST) == THE_HEART_OF_THE_MATTER and
player:getVar("MissionStatus") == 3 and player:hasKeyItem(SOUTHEASTERN_STAR_CHARM)) then
player:startEvent(0x002c);
else
player:messageSpecial(DOOR_FIRMLY_SHUT);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
-- If we just finished the cutscene for Windurst Mission 1-2
if (csid == 0x002c) then
player:setVar("MissionStatus",4);
player:messageSpecial(ALL_G_ORBS_ENERGIZED);
-- Remove the charm that opens this door
player:delKeyItem(SOUTHEASTERN_STAR_CHARM);
end
end; | gpl-3.0 |
Scavenge/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Renadile.lua | 16 | 4338 | -----------------------------------
-- Area: Southern San d'Oria [S]
-- NPC: Renadile
-- Armor Storage NPC
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/armorstorage");
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
Deposit = 0x0272;
Withdrawl = 0x0273;
ArraySize = #StorageArray;
G1 = 0;
G2 = 0;
G3 = 0;
G4 = 0;
G5 = 0;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
for SetId = 1,ArraySize,11 do
TradeCount = trade:getItemCount();
T1 = trade:hasItemQty(StorageArray[SetId + 5],1);
if (T1 == true) then
if (player:hasKeyItem(StorageArray[SetId + 10]) == false) then
if (TradeCount == StorageArray[SetId + 3]) then
T2 = trade:hasItemQty(StorageArray[SetId + 4],1);
T3 = trade:hasItemQty(StorageArray[SetId + 6],1);
T4 = trade:hasItemQty(StorageArray[SetId + 7],1);
T5 = trade:hasItemQty(StorageArray[SetId + 8],1);
if (StorageArray[SetId + 4] == 0) then
T2 = true;
end;
if (StorageArray[SetId + 6] == 0) then
T3 = true;
end;
if (StorageArray[SetId + 7] == 0) then
T4 = true;
end;
if (StorageArray[SetId + 8] == 0) then
T5 = true;
end;
if (T2 == true and T3 == true and T4 == true and T5 == true) then
player:startEvent(Deposit,0,0,0,0,0,StorageArray[SetId + 9]);
player:addKeyItem(StorageArray[SetId + 10]);
player:messageSpecial(KEYITEM_OBTAINED,StorageArray[SetId + 10]);
break;
end;
end;
end;
end;
end;
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
CurrGil = player:getGil();
for KeyItem = 11,ArraySize,11 do
if player:hasKeyItem(StorageArray[KeyItem]) then
if StorageArray[KeyItem - 9] == 1 then
G1 = G1 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 2 then
G2 = G2 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 3 then
G3 = G3 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 4 then
G4 = G4 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 6 then
G5 = G5 + StorageArray[KeyItem - 8];
end;
end;
end;
player:startEvent(Withdrawl,G1,G2,G3,G4,CurrGil,G5);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
if (csid == Withdrawl) then
player:updateEvent(StorageArray[option * 11 - 6],
StorageArray[option * 11 - 5],
StorageArray[option * 11 - 4],
StorageArray[option * 11 - 3],
StorageArray[option * 11 - 2],
StorageArray[option * 11 - 1]);
end;
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == Withdrawl) then
if (option > 0 and option <= StorageArray[ArraySize] - 10) then
if (player:getFreeSlotsCount() >= StorageArray[option * 11 - 7]) then
for Item = 2,6,1 do
if (StorageArray[option * 11 - Item] > 0) then
player:addItem(StorageArray[option * 11 - Item],1);
player:messageSpecial(ITEM_OBTAINED,StorageArray[option * 11 - Item]);
end;
end;
player:delKeyItem(StorageArray[option * 11]);
player:setGil(player:getGil() - StorageArray[option * 11 - 1]);
else
for Item = 2,6,1 do
if (StorageArray[option * 11 - Item] > 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,StorageArray[option * 11 - Item]);
end;
end;
end;
end;
end;
if (csid == Deposit) then
player:tradeComplete();
end;
end; | gpl-3.0 |
Scavenge/darkstar | scripts/zones/Port_San_dOria/npcs/Nazar.lua | 30 | 1317 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Nazar
-- Type: Standard NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 3 do
vHour = vHour - 6;
end
if ( vHour == -3) then vHour = 3;
elseif ( vHour == -2) then vHour = 4;
elseif ( vHour == -1) then vHour = 5;
end
local seconds = math.floor(2.4 * ((vHour * 60) + vMin));
player:startEvent( 0x02BF, seconds, 0, 0, 0, 0, 0, 0, 0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
devwawi/VIP-TEAM_Wawi8 | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| agpl-3.0 |
Zero-K-Experiments/Zero-K-Experiments | lups/headers/nanoupdate.lua | 13 | 5026 | -- $Id: general.lua 3171 2008-11-06 09:06:29Z det $
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
--
-- file: nanoupdate.lua
-- brief: shared code between all nano particle effects
-- authors: jK
-- last updated: Feb. 2010
--
-- Copyright (C) 2010.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
local function GetUnitMidPos(unitID)
local _,_,_, x, y, z = Spring.GetUnitPosition(unitID, true)
return x, y, z
end
local function GetFeatureMidPos(featureID)
local _,_,_, x, y, z = Spring.GetFeaturePosition(featureID, true)
return x, y, z
end
local function GetCmdTag(unitID)
local cmdTag = 0
local cmds = Spring.GetFactoryCommands(unitID,1)
if (cmds) then
local cmd = cmds[1]
if cmd then
cmdTag = cmd.tag
end
end
if cmdTag == 0 then
local cmds = Spring.GetUnitCommands(unitID,1)
if (cmds) then
local cmd = cmds[1]
if cmd then
cmdTag = cmd.tag
end
end
end
return cmdTag
end
function UpdateNanoParticles(self)
--// UPDATE START- & FINALPOS
local lastup = self._lastupdate or (thisGameFrame - 1)
if (not self._dead)and(thisGameFrame - lastup >= 1) then
self._lastupdate = thisGameFrame
--// UPDATE STARTPOS
local uid = self.unitID
if Spring.ValidUnitID(uid) then
self.pos = {Spring.GetUnitPiecePosDir(uid,self.unitpiece)}
else
if (not self._dead) then
--// assigned source unit died
self._dead = true
return
end
end
--// UPDATE FINALPOS
local tid = self.targetID
if (tid >= 0) then
if (not self.isFeature) then
if Spring.ValidUnitID(tid) then
self.targetpos = {GetUnitMidPos(tid)}
else
if (not self._dead) then
--// assigned target unit died
self._dead = true
return
end
end
else
if Spring.ValidFeatureID(tid) then
self.targetpos = {GetFeatureMidPos(tid)}
self.targetpos[2] = self.targetpos[2] + 25
else
if (not self._dead) then
--// assigned target feature died
self._dead = true
return
end
end
end
end
local cmdTag = GetCmdTag(self.unitID)
if (cmdTag == 0 or cmdTag ~= self.cmdTag) then
self._dead = true
return
end
end
--// UPDATE LOS
local allied = (self.allyID==LocalAllyTeamID)or(LocalAllyTeamID==Script.ALL_ACCESS_TEAM)
local lastup_los = self._lastupdate_los or (thisGameFrame - 16)
if
(not self._lastupdate_los) or
((thisGameFrame - lastup_los > 16)and(not allied))
then
self._lastupdate_los = thisGameFrame
local startPos = self.pos
local endPos = self.targetpos
if (not endPos) then
--//this just happens when the target feature/unit was already dead when the fx was created
self._dead = true
RemoveParticles(self.id)
return
end
if (allied) then
self.visibility = 1
else
self.visibility = 0
local _,startLos = Spring.GetPositionLosState(startPos[1],startPos[2],startPos[3], LocalAllyTeamID)
local _,endLos = Spring.GetPositionLosState( endPos[1], endPos[2], endPos[3], LocalAllyTeamID)
if (not startLos)and(not endLos) then
self.visibility = 0
elseif (startLos and endLos) then
self.visibility = 1
elseif (startLos) then
local dir = Vsub(endPos, startPos)
local losRayTile = math.ceil(Vlength(dir)/Game.squareSize)
for i=losRayTile,0,-1 do
local losPos = Vadd(self.pos,Vmul(dir,i/losRayTile))
local _,los = Spring.GetPositionLosState(losPos[1],losPos[2],losPos[3], LocalAllyTeamID)
if (los) then self.visibility = i/losRayTile; break end
end
endPos = Vadd(endPos,Vmul(dir,self.visibility-1))
self.targetpos = endPos
else --//if (endLos) then
local dir = Vsub(endPos, startPos)
local losRayTile = math.ceil(Vlength(dir)/Game.squareSize)
for i=0,losRayTile do
local losPos = Vadd(self.pos,Vmul(dir,i/losRayTile))
local _,los = Spring.GetPositionLosState(losPos[1],losPos[2],losPos[3], LocalAllyTeamID)
if (los) then self.visibility = -i/losRayTile; break end
end
startPos = Vadd(startPos,Vmul(dir,-self.visibility))
self.pos = startPos
end
end
local dir = Vsub(endPos, startPos)
local half_dir = Vmul(dir, 0.5)
local length = Vlength(dir)
self.dir = dir
self.normdir = Vmul( dir, 1/length )
self._midpos = Vadd(startPos, half_dir)
self._radius = length*0.5 + 200
end
end
| gpl-2.0 |
Scavenge/darkstar | scripts/zones/Port_Bastok/npcs/Valah_Molkot.lua | 26 | 3641 | -----------------------------------
-- Area: Port Bastok
-- NPC: Valah Molkot
-- Starts and Finishes Quest: A Lady's Heart
-- @zone 236
-- @pos 59 8 -221
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
count = trade:getItemCount();
gil = trade:getGil();
itemQuality = 0;
if (trade:getItemCount() == 1 and trade:getGil() == 0) then
if (trade:hasItemQty(957,1)) then -- Amaryllis
itemQuality = 2;
elseif (trade:hasItemQty(2554,1) or -- Asphodel
trade:hasItemQty(948,1) or -- Carnation
trade:hasItemQty(1120,1) or -- Casablanca
trade:hasItemQty(1413,1) or -- Cattleya
trade:hasItemQty(636,1) or -- Chamomile
trade:hasItemQty(959,1) or -- Dahlia
trade:hasItemQty(835,1) or -- Flax Flower
trade:hasItemQty(956,1) or -- Lilac
trade:hasItemQty(2507,1) or -- Lycopodium Flower
trade:hasItemQty(958,1) or -- Marguerite
trade:hasItemQty(1412,1) or -- Olive Flower
trade:hasItemQty(938,1) or -- Papaka Grass
trade:hasItemQty(1411,1) or -- Phalaenopsis
trade:hasItemQty(949,1) or -- Rain Lily
trade:hasItemQty(941,1) or -- Red Rose
trade:hasItemQty(1725,1) or -- Snow Lily
trade:hasItemQty(1410,1) or -- Sweet William
trade:hasItemQty(950,1) or -- Tahrongi Cactus
trade:hasItemQty(2960,1) or -- Water Lily
trade:hasItemQty(951,1)) then -- Wijnruit
itemQuality = 1;
end
end
ALadysHeart = player:getQuestStatus(BASTOK,A_LADY_S_HEART);
if (itemQuality == 2) then
if (ALadysHeart == QUEST_COMPLETED) then
player:startEvent(0x00a0, 0, 236, 4);
else
player:startEvent(0x00a0, 0, 236, 2);
end
elseif (itemQuality == 1) then
if (ALadysHeart == QUEST_COMPLETED) then
player:startEvent(0x00a0, 0, 236, 5);
elseif (ALadysHeart == QUEST_ACCEPTED) then
player:startEvent(0x00a0, 0, 236, 3);
else
player:startEvent(0x00a0, 0, 236, 1);
end
else
player:startEvent(0x00a0, 0, 236, 0);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00a0, 0, 236, 10);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00a0 and option == 2002) then
player:tradeComplete();
player:completeQuest(BASTOK,A_LADY_S_HEART);
player:addFame(BASTOK,120);
player:moghouseFlag(2);
player:messageSpecial(MOGHOUSE_EXIT);
elseif (csid == 0x00a0 and option == 1) then
player:tradeComplete();
player:addQuest(BASTOK,A_LADY_S_HEART);
end
end; | gpl-3.0 |
shengnoah/hilua | bin/scaffold/nginx/handle.lua | 2 | 2255 | -- most code is from https://github.com/ostinelli/gin/blob/master/gin/cli/base_launcher.lua
local function create_dirs(necessary_dirs)
for _, dir in pairs(necessary_dirs) do
os.execute("mkdir -p " .. dir .. " > /dev/null")
end
end
local function create_nginx_conf(nginx_conf_file_path, nginx_conf_content)
local fw = io.open(nginx_conf_file_path, "w")
fw:write(nginx_conf_content)
fw:close()
end
local function remove_nginx_conf(nginx_conf_file_path)
os.remove(nginx_conf_file_path)
end
local function nginx_command(env, nginx_conf_file_path, nginx_signal)
local env_cmd = ""
if env ~= nil then env_cmd = "-g \"env FW_ENV=" .. env .. ";\"" end
local cmd = "nginx " .. nginx_signal .. " " .. env_cmd .. " -p `pwd`/ -c " .. nginx_conf_file_path
print("execute: " .. cmd)
return os.execute(cmd)
end
local function start_nginx(env, nginx_conf_file_path)
return nginx_command(env, nginx_conf_file_path, '')
end
local function stop_nginx(env, nginx_conf_file_path)
return nginx_command(env, nginx_conf_file_path, '-s stop')
end
local function reload_nginx(env, nginx_conf_file_path)
return nginx_command(env, nginx_conf_file_path, '-s reload')
end
local NginxHandle = {}
NginxHandle.__index = NginxHandle
function NginxHandle.new(necessary_dirs, nginx_conf_content, nginx_conf_file_path)
local instance = {
nginx_conf_content = nginx_conf_content,
nginx_conf_file_path = nginx_conf_file_path,
necessary_dirs = necessary_dirs
}
setmetatable(instance, NginxHandle)
return instance
end
function NginxHandle:start(env)
create_dirs(self.necessary_dirs)
-- create_nginx_conf(self.nginx_conf_file_path, self.nginx_conf_content)
return start_nginx(env, self.nginx_conf_file_path)
end
function NginxHandle:stop(env)
local result = stop_nginx(env, self.nginx_conf_file_path)
-- remove_nginx_conf(self.nginx_conf_file_path)
return result
end
function NginxHandle:reload(env)
-- remove_nginx_conf(self.nginx_conf_file_path)
create_dirs(self.necessary_dirs)
-- create_nginx_conf(self.nginx_conf_file_path, self.nginx_conf_content)
return reload_nginx(env, self.nginx_conf_file_path)
end
return NginxHandle
| bsd-2-clause |
Joker-Developer/jokersuper | plugins/short2.lua | 4 | 1631 | --[[
# For More Information ....!
# Developer : Aziz < @devss_bot > #Dev
# our channel: @help_tele
]]
local function run(msg, matches)
local yon = http.request('http://api.yon.ir/?url='..URL.escape(matches[1]))
local jdat = json:decode(yon)
local bitly = https.request('https://api-ssl.bitly.com/v3/shorten?access_token=f2d0b4eabb524aaaf22fbc51ca620ae0fa16753d&longUrl='..URL.escape(matches[1]))
local data = json:decode(bitly)
local yeo = http.request('http://yeo.ir/api.php?url='..URL.escape(matches[1])..'=')
local opizo = http.request('http://api.gpmod.ir/shorten/?url='..URL.escape(matches[1])..'&username=mohamad.khoshnava@gmail.com')
local u2s = http.request('http://u2s.ir/?api=1&return_text=1&url='..URL.escape(matches[1]))
local llink = http.request('http://llink.ir/yourls-api.php?signature=a13360d6d8&action=shorturl&url='..URL.escape(matches[1])..'&format=simple')
return ' الرابط الاصلي :\n'..data.data.long_url..'\n\nلقد حصلت على 6 اختصارات للرابط : \n bitly :\n___________________________\n'..data.data.url..'\n___________________________\n yeo :\n'..yeo..'\n___________________________\n and :\n'..opizo..'\n___________________________\n u2s :\n'..u2s..'\n___________________________\n llink : \n'..llink..'\n___________________________\n yon : \nyon.ir/'..jdat.output..'\n___________________________'
end
return {
usage = "کوتاه کردن لینک سایت مورد نظر به 5 روش\n/short your Link\n لینک حتما با http://شروع شود",
patterns = {
"^اختصار (.*)$",
"^shortlink (.*)$"
},
run = run
} | gpl-2.0 |
Scavenge/darkstar | scripts/zones/Ordelles_Caves/TextIDs.lua | 7 | 1991 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6538; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6544; -- Obtained: <item>.
GIL_OBTAINED = 6545; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6547; -- Obtained key item: <keyitem>.
FISHING_MESSAGE_OFFSET = 7205; -- You can't fish here.
-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7388; -- You unlock the chest!
CHEST_FAIL = 7389; -- Fails to open the chest.
CHEST_TRAP = 7390; -- The chest was trapped!
CHEST_WEAK = 7391; -- You cannot open the chest when you are in a weakened state.
CHEST_MIMIC = 7392; -- The chest was a mimic!
CHEST_MOOGLE = 7393; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7394; -- The chest was but an illusion...
CHEST_LOCKED = 7395; -- The chest appears to be locked.
-- Quest Dialog
NOTHING_OUT_OF_ORDINARY = 6558; -- There is nothing out of the ordinary here.
SENSE_OF_FOREBODING = 6559; -- You are suddenly overcome with a sense of foreboding...
A_SQUIRE_S_TEST_II_DIALOG_I = 7353; -- You place your hands into the pool.
A_SQUIRE_S_TEST_II_DIALOG_II = 7356; -- The dew from the stalactite slips through your fingers.
A_SQUIRE_S_TEST_II_DIALOG_III = 7357; -- You have already obtained the dew.
GERWITZS_AXE_DIALOG = 7410; -- Mine axe shall rend thy throat!
GERWITZS_SWORD_DIALOG = 7411; -- Mine sword shall pierce thy tongue!
GERWITZS_SOUL_DIALOG = 7412; -- Long have I waited. I will tell all...
-- Mission Dialog
RUILLONT_INITIAL_DIALOG = 7342; -- Confound it! If I only had my sword, I'd cut through these fiends single-handedly...
-- conquest Base
CONQUEST_BASE = 0;
-- Strange Apparatus
DEVICE_NOT_WORKING = 7319; -- The device is not working.
SYS_OVERLOAD = 7328; -- arning! Sys...verload! Enterin...fety mode. ID eras...d
YOU_LOST_THE = 7333; -- You lost the #.
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Inner_Horutoto_Ruins/npcs/_5cf.lua | 14 | 1068 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: _5cf (Gate of Wind)
-- @pos -332 0 99 192
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(DOOR_FIRMLY_CLOSED);
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Joker-Developer/jokersuper | plugins/invite.lua | 4 | 1420 | --[[
# For More Information ....!
# Developer : Aziz < @devss_bot > #Dev
# our channel: @help_tele
]]
do
local function callbackres(extra, success, result)
--vardump(result)
local user = 'user#id'..result.peer_id
local chat = 'chat#id'..extra.chatid
local channel = 'channel#id'..extra.chatid
if is_banned(result.id, extra.chatid) then
send_large_msg(chat, 'User is banned.')
send_large_msg(channel, 'User is banned.')
elseif is_gbanned(result.id) then
send_large_msg(chat, 'User is globaly banned.')
send_large_msg(channel, 'User is globaly banned.')
else
chat_add_user(chat, user, ok_cb, false)
channel_invite(channel, user, ok_cb, false)
end
end
function run(msg, matches)
local data = load_data(_config.moderation.data)
if not is_momod(msg) then
return
end
if not is_admin1(msg) then -- For admins only !
return 'Only admins can invite.'
end
if not is_realm(msg) then
if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin1(msg) then
return 'Group is private.'
end
end
if msg.to.type ~= 'chat' or msg.to.type ~= 'channel' then
local cbres_extra = {chatid = msg.to.id}
local username = matches[1]
local username = username:gsub("@","")
resolve_username(username, callbackres, cbres_extra)
end
end
return {
patterns = {
"^invite (.*)$",
"^اضافه (.*)"
},
run = run
}
end
| gpl-2.0 |
Scavenge/darkstar | scripts/zones/Mhaura/npcs/Runito-Monito.lua | 17 | 1508 | -----------------------------------
-- Area: Mhaura
-- NPC: Runito-Monito
-- Standard Merchant NPC
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Mhaura/TextIDs");
require("scripts/globals/shop");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,RUNITOMONITO_SHOP_DIALOG);
stock = {0x4015,106, --Cat Bagnakhs
0x4017,1554, --Brass Bagnakhs
0x4041,855, --Brass Dagger
0x42a3,92, --Bronze Rod
0x42b9,634, --Brass Rod
0x4093,3601, --Brass Xiphos
0x40c7,2502, --Claymore
0x4140,618, --Butterfly Axe
0x439b,9, --Dart
0x43a6,3, --Wooden Arrow
0x43a7,4, --Bone Arrow
0x43b8,5} --Crossbow Bolts
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/bcnm.lua | 8 | 44063 | require("scripts/globals/status");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/quests");
-- NEW SYSTEM BCNM NOTES
-- The "core" functions TradeBCNM EventUpdateBCNM EventTriggerBCNM EventFinishBCNM all return TRUE if the action performed is covered by the function.
-- This means all the old code will still be executed if the new functions don't support it. This means that there is effectively 'backwards compatibility' with the old system.
-- array to map (for each zone) the item id of the valid trade item with the bcnmid in the database
-- e.g. zone, {itemid, bcnmid, itemid, bcnmid, itemid, bcnmid}
-- DO NOT INCLUDE MAAT FIGHTS
itemid_bcnmid_map = {6, {0, 0}, -- Bearclaw_Pinnacle
8, {0, 0}, -- Boneyard_Gully
10, {0, 0}, -- The_Shrouded_Maw
13, {0, 0}, -- Mine_Shaft_2716
17, {0, 0}, -- Spire of Holla
19, {0, 0}, -- Spire of Dem
21, {0, 0}, -- Spire of Mea
23, {0, 0}, -- Spire of Vahzl
29, {0, 0}, -- Riverne Site #B01
31, {0, 0}, -- Monarch Linn
32, {0, 0}, -- Sealion's Den
35, {0, 0}, -- The Garden of RuHmet
36, {0, 0}, -- Empyreal Paradox
57, {0, 0}, -- Talacca Cove
64, {0, 0}, -- Navukgo Execution Chamber
67, {0, 0}, -- Jade Sepulcher
139, {1177, 4, 1552, 10, 1553, 11, 1131, 12, 1175, 15, 1180, 17}, -- Horlais Peak
140, {1551, 34, 1552, 35, 1552, 36}, -- Ghelsba Outpost
144, {1166, 68, 1178, 81, 1553, 76, 1180, 82, 1130, 79, 1552, 73}, -- Waughroon Shrine
146, {1553, 107, 1551, 105, 1177, 100}, -- Balgas Dias
163, {1130, 129, 1130, 130}, -- Sacrificial Chamber
168, {0, 0}, -- Chamber of Oracles
170, {0, 0}, -- Full Moon Fountain
180, {1550, 293}, -- LaLoff Amphitheater
181, {0, 0}, -- The Celestial Nexus
201, {1546, 418, 1174, 417}, -- Cloister of Gales
202, {1548, 450, 1172, 449}, -- Cloister of Storms
203, {1545, 482, 1171, 481}, -- Cloister of Frost
206, {0, 0}, -- Qu'Bia Arena
207, {1544, 545}, -- Cloister of Flames
209, {1547, 578, 1169, 577}, -- Cloister of Tremors
211, {1549, 609}}; -- Cloister of Tides
-- array to map (for each zone) the BCNM ID to the Event Parameter corresponding to this ID.
-- DO NOT INCLUDE MAAT FIGHTS (only included one for testing!)
-- bcnmid, paramid, bcnmid, paramid, etc
-- The BCNMID is found via the database.
-- The paramid is a bitmask which you need to find out. Being a bitmask, it will be one of:
-- 0, 1, 2, 3, 4, 5, ...
bcnmid_param_map = {6, {640, 0, 643, 3},
8, {672, 0, 673, 1},
10, {704, 0, 706, 2},
13, {736, 0},
17, {768, 0},
19, {800, 0},
21, {832, 0},
23, {864, 0},
29, {896, 0},
31, {960, 0, 961, 1},
32, {992, 0, 993, 1},
35, {1024, 0},
36, {1056, 0},
57, {1092, 4},
64, {1124, 4},
67, {1156, 4},
139, {0, 0, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 10, 10, 11, 11, 12, 12, 15, 15, 17, 17},
140, {32, 0, 33, 1, 34, 2, 35, 3, 36, 4},
144, {65, 1, 73, 9, 64, 0, 67, 3, 68, 4, 70, 6, 71, 7, 72, 8, 81, 17, 76, 12, 82, 18, 79, 15},
146, {99, 3, 96, 0, 101, 5, 102, 6, 103, 7, 107, 11, 105, 9},
163, {128, 0, 129, 1, 130, 2},
165, {160, 0, 161, 1},
168, {192, 0, 194, 2, 195, 3, 196, 4},
170, {224, 0, 225, 1},
179, {256, 0},
180, {293, 5, 288, 0, 289, 1, 290, 2, 291, 3, 292, 4},
181, {320, 0},
201, {416, 0, 417, 1, 418, 2, 420, 4},
202, {448, 0, 449, 1, 450, 2, 452, 4},
203, {480, 0, 481, 1, 482, 2, 484, 4},
206, {512, 0, 516, 4, 517, 5, 518, 6, 519, 7, 532, 20},
207, {544, 0, 545, 1, 547, 3},
209, {576, 0, 577, 1, 578, 2, 580, 4},
211, {608, 0, 609, 1, 611, 3}};
-- Call this onTrade for burning circles
function TradeBCNM(player, zone, trade, npc)
-- return false;
if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then -- cant start a new bc
player:messageBasic(94, 0, 0);
return false;
elseif (player:hasWornItem(trade:getItemId())) then -- If already used orb or testimony
player:messageBasic(56, 0, 0); -- i need correct dialog
return false;
end
if (CheckMaatFights(player, zone, trade, npc)) then -- This function returns true for maat fights
return true;
end
-- the following is for orb battles, etc
local id = ItemToBCNMID(player, zone, trade);
if (id == -1) then -- no valid BCNMs with this item
-- todo: display message based on zone text offset
player:setVar("trade_bcnmid", 0);
player:setVar("trade_itemid", 0);
return false;
else -- a valid BCNM with this item, start it.
mask = GetBattleBitmask(id, zone, 1);
if (mask == -1) then -- Cannot resolve this BCNMID to an event number, edit bcnmid_param_map!
print("Item is for a valid BCNM but cannot find the event parameter to display to client.");
player:setVar("trade_bcnmid", 0);
player:setVar("trade_itemid", 0);
return false;
end
if (player:isBcnmsFull() == 1) then -- temp measure, this will precheck the instances
print("all bcnm instances are currently occupied.");
npc:messageBasic(246, 0, 0); -- this wont look right in other languages!
return true;
end
player:startEvent(0x7d00, 0, 0, 0, mask, 0, 0, 0, 0);
return true;
end
end;
function EventTriggerBCNM(player, npc)
player:setVar("trade_bcnmid", 0);
player:setVar("trade_itemid", 0);
if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then
if (player:isInBcnm() == 1) then
player:startEvent(0x7d03); -- Run Away or Stay menu
else -- You're not in the BCNM but you have the Battlefield effect. Think: non-trader in a party
status = player:getStatusEffect(EFFECT_BATTLEFIELD);
playerbcnmid = status:getPower();
playermask = GetBattleBitmask(playerbcnmid, player:getZoneID(), 1);
if (playermask~=-1) then
-- This gives players who did not trade to go in the option of entering the fight
player:startEvent(0x7d00, 0, 0, 0, playermask, 0, 0, 0, 0);
else
player:messageBasic(94, 0, 0);
end
end
return true;
else
if (checkNonTradeBCNM(player, npc)) then
return true;
end
end
return false;
end;
function EventUpdateBCNM(player, csid, option, entrance)
-- return false;
local id = player:getVar("trade_bcnmid"); -- this is 0 if the bcnm isnt handled by new functions
local skip = CutsceneSkip(player, npc);
print("UPDATE csid "..csid.." option "..option);
-- seen: option 2, 3, 0 in that order
if (csid == 0x7d03 and option == 2) then -- leaving a BCNM the player is currently in.
player:updateEvent(3);
return true;
elseif (csid == 0x7d03 and option == 3) then -- leaving a BCNM the player is currently in.
player:updateEvent(0);
return true;
end
if (option == 255 and csid == 0x7d00) then -- Clicked yes, try to register bcnmid
if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then
-- You're entering a bcnm but you already had the battlefield effect, so you want to go to the
-- instance that your battlefield effect represents.
player:setVar("bcnm_instanceid_tick", 0);
player:setVar("bcnm_instanceid", player:getBattlefieldID()); -- returns 255 if non-existent.
return true;
end
inst = player:bcnmRegister(id);
if (inst > 0) then
player:setVar("bcnm_instanceid", inst);
player:setVar("bcnm_instanceid_tick", 0);
player:updateEvent(0, 3, 0, 0, 1, 0);
if (entrance ~= nil and player:getBattlefield() ~= nil) then
player:getBattlefield():setEntrance(entrance);
end
-- player:tradeComplete();
else
-- no free battlefields at the moment!
print("no free instances");
player:setVar("bcnm_instanceid", 255);
player:setVar("bcnm_instanceid_tick", 0);
end
elseif (option == 0 and csid == 0x7d00) then -- Requesting an Instance
-- Increment the instance ticker.
-- The client will send a total of THREE EventUpdate packets for each one of the free instances.
-- If the first instance is free, it should respond to the first packet
-- If the second instance is free, it should respond to the second packet, etc
local instance = player:getVar("bcnm_instanceid_tick");
instance = instance + 1;
player:setVar("bcnm_instanceid_tick", instance);
if (instance == player:getVar("bcnm_instanceid")) then
-- respond to this packet
local mask = GetBattleBitmask(id, player:getZoneID(), 2);
local status = player:getStatusEffect(EFFECT_BATTLEFIELD);
local playerbcnmid = status:getPower();
if (mask < playerbcnmid) then
mask = GetBattleBitmask(playerbcnmid, player:getZoneID(), 2);
player:updateEvent(2, mask, 0, 1, 1, skip); -- Add mask number for the correct entering CS
player:bcnmEnter(id);
player:setVar("bcnm_instanceid_tick", 0);
-- print("mask is "..mask)
-- print("playerbcnmid is "..playerbcnmid);
elseif (mask >= playerbcnmid) then
mask = GetBattleBitmask(id, player:getZoneID(), 2);
player:updateEvent(2, mask, 0, 1, 1, skip); -- Add mask number for the correct entering CS
player:bcnmEnter(id);
player:setVar("bcnm_instanceid_tick", 0);
-- print("mask2 is "..mask)
-- print("playerbcnmid2 is "..playerbcnmid);
end
if (entrance ~= nil and player:getBattlefield() ~= nil) then
player:getBattlefield():setEntrance(entrance);
end
elseif (player:getVar("bcnm_instanceid") == 255) then -- none free
-- print("nfa");
-- player:updateEvent(2, 5, 0, 0, 1, 0); -- @cs 32000 0 0 0 0 0 0 0 2
-- param1
-- 2=generic enter cs
-- 3=spam increment instance requests
-- 4=cleared to enter but cant while ppl engaged
-- 5=dont meet req, access denied.
-- 6=room max cap
-- param2 alters the eventfinish option (offset)
-- param7/8 = does nothing??
end
-- @pos -517 159 -209
-- @pos -316 112 -103
-- player:updateEvent(msgid, bcnmFight, 0, record, numadventurers, skip); skip=1 to skip anim
-- msgid 1=wait a little longer, 2=enters
end
return true;
end;
function EventFinishBCNM(player, csid, option)
print("FINISH csid "..csid.." option "..option);
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then -- Temp condition for normal bcnm (started with onTrigger)
return false;
else
local id = player:getVar("trade_bcnmid");
local item = player:getVar("trade_itemid");
if (id == 68 or id == 418 or id == 450 or id == 482 or id == 545 or id == 578 or id == 609 or id == 293) then
player:tradeComplete(); -- Removes the item
elseif ((item >= 1426 and item <= 1440) or item == 1130 or item == 1131 or item == 1175 or item == 1177 or item == 1180 or item == 1178 or item == 1551 or item == 1552 or item == 1553) then -- Orb and Testimony (one time item)
player:createWornItem(item);
end
return true;
end
end;
-- Returns TRUE if you're trying to do a maat fight, regardless of outcome e.g. if you trade testimony on wrong job, this will return true in order to prevent further execution of TradeBCNM. Returns FALSE if you're not doing a maat fight (in other words, not trading a testimony!!)
function CheckMaatFights(player, zone, trade, npc)
player:setVar("trade_bcnmid", 0);
player:setVar("trade_itemid", 0);
-- check for maat fights (one maat fight per zone in the db, but >1 mask entries depending on job, so we
-- need to choose the right one depending on the players job, and make sure the right testimony is traded,
-- and make sure the level is right!
local itemid = trade:getItemId();
local job = player:getMainJob();
local lvl = player:getMainLvl();
if (itemid >= 1426 and itemid <= 1440) then -- The traded item IS A TESTIMONY
if (lvl < 66) then
return true;
end
if (player:isBcnmsFull() == 1) then -- temp measure, this will precheck the instances
print("all bcnm instances are currently occupied.");
npc:messageBasic(246, 0, 0);
return true;
end
-- Zone, {item, job, menu, bcnmid, ...}
maatList = {139, {1426, 1, 32, 5, 1429, 4, 64, 6, 1436, 11, 128, 7}, -- Horlais Peak [WAR BLM RNG]
144, {1430, 5, 64, 70, 1431, 6, 128, 71, 1434, 9, 256, 72}, -- Waughroon Shrine [RDM THF BST]
146, {1427, 2, 32, 101, 1428, 3, 64, 102, 1440, 15, 128, 103}, -- Balga's Dais [MNK WHM SMN]
168, {1437, 12, 4, 194, 1438, 13, 8, 195, 1439, 14, 16, 196}, -- Chamber of Oracles [SAM NIN DRG]
206, {1432, 7, 32, 517, 1433, 8, 64, 518, 1435, 10, 128, 519} };-- Qu'Bia Arena [PLD DRK BRD]
for nb = 1, #maatList, 2 do
if (maatList[nb] == zone) then
for nbi = 1, #maatList[nb + 1], 4 do
if (itemid == maatList[nb + 1][nbi] and job == maatList[nb + 1][nbi + 1]) then
player:startEvent(0x7d00, 0, 0, 0, maatList[nb + 1][nbi + 2], 0, 0, 0, 0);
player:setVar("trade_bcnmid", maatList[nb + 1][nbi + 3]);
player:setVar("trade_itemid", maatList[nb + 1][nbi]);
break;
end
end
end
end
return true;
end
-- if it got this far then its not a testimony
return false;
end;
function GetBattleBitmask(id, zone, mode)
-- normal sweep for NON MAAT FIGHTS
local ret = -1;
local mask = 0;
for zoneindex = 1, #bcnmid_param_map, 2 do
if (zone==bcnmid_param_map[zoneindex]) then -- matched zone
for bcnmindex = 1, #bcnmid_param_map[zoneindex + 1], 2 do -- loop bcnms in this zone
if (id==bcnmid_param_map[zoneindex+1][bcnmindex]) then -- found bcnmid
if (mode == 1) then
ret = mask + (2^bcnmid_param_map[zoneindex+1][bcnmindex+1]); -- for trigger (mode 1): 1, 2, 4, 8, 16, 32, ...
else
ret = mask + bcnmid_param_map[zoneindex+1][bcnmindex+1]; -- for update (mode 2): 0, 1, 2, 3, 4, 5, 6, ...
end
end
end
end
end
return ret;
end;
function ItemToBCNMID(player, zone, trade)
for zoneindex = 1, #itemid_bcnmid_map, 2 do
if (zone==itemid_bcnmid_map[zoneindex]) then -- matched zone
for bcnmindex = 1, #itemid_bcnmid_map[zoneindex + 1], 2 do -- loop bcnms in this zone
if (trade:getItemId()==itemid_bcnmid_map[zoneindex+1][bcnmindex]) then
local item = trade:getItemId();
local questTimelineOK = 0;
-- Job/lvl condition for smn battle lvl20
if (item >= 1544 and item <= 1549 and player:getMainJob() == JOBS.SMN and player:getMainLvl() >= 20) then
questTimelineOK = 1;
elseif (item == 1166 and player:getVar("aThiefinNorgCS") == 6) then -- AF3 SAM condition
questTimelineOK = 1;
elseif (item == 1551) then -- BCNM20
questTimelineOK = 1;
elseif (item == 1552) then -- BCNM30
questTimelineOK = 1;
elseif (item == 1131) then -- BCNM40
questTimelineOK = 1;
elseif (item == 1177) then -- BCNM50
questTimelineOK = 1;
elseif (item == 1130) then -- BCNM60
questTimelineOK = 1;
elseif (item == 1175) then -- KSNM30
questTimelineOK = 1;
elseif (item == 1178) then -- KSNM30
questTimelineOK = 1;
elseif (item == 1180) then -- KSNM30
questTimelineOK = 1;
elseif (item == 1553) then -- KSNM99
questTimelineOK = 1;
elseif (item == 1550 and (player:getQuestStatus(OUTLANDS, DIVINE_MIGHT) == QUEST_ACCEPTED or player:getQuestStatus(OUTLANDS, DIVINE_MIGHT_REPEAT) == QUEST_ACCEPTED)) then -- Divine Might
questTimelineOK = 1;
elseif (item == 1169 and player:getVar("ThePuppetMasterProgress") == 2) then -- The Puppet Master
questTimelineOK = 1;
elseif (item == 1171 and player:getVar("ClassReunionProgress") == 5) then -- Class Reunion
questTimelineOK = 1;
elseif (item == 1172 and player:getVar("CarbuncleDebacleProgress") == 3) then -- Carbuncle Debacle (Gremlims)
questTimelineOK = 1;
elseif (item == 1174 and player:getVar("CarbuncleDebacleProgress") == 6) then -- Carbuncle Debacle (Ogmios)
questTimelineOK = 1;
end
if (questTimelineOK == 1) then
player:setVar("trade_bcnmid", itemid_bcnmid_map[zoneindex+1][bcnmindex+1]);
player:setVar("trade_itemid", itemid_bcnmid_map[zoneindex+1][bcnmindex]);
return itemid_bcnmid_map[zoneindex+1][bcnmindex+1];
end
end
end
end
end
return -1;
end;
-- E.g. mission checks go here, you must know the right bcnmid for the mission you want to code.
-- You also need to know the bitmask (event param) which should be put in bcnmid_param_map
function checkNonTradeBCNM(player, npc)
local mask = 0;
local Zone = player:getZoneID();
if (Zone == 6) then -- Bearclaw_Pinnacle
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 6) then -- flames_for_the_dead
mask = GetBattleBitmask(640, Zone, 1);
player:setVar("trade_bcnmid", 640);
elseif (player:hasKeyItem(ZEPHYR_FAN)) then -- Brothers ENM
mask = GetBattleBitmask(643, Zone, 1);
player:setVar("trade_bcnmid", 643);
end
elseif (Zone == 8) then -- Boneyard_Gully
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 5) then -- head_wind
mask = GetBattleBitmask(672, Zone, 1);
player:setVar("trade_bcnmid", 672);
elseif (player:hasKeyItem(MIASMA_FILTER)==true) then
mask = GetBattleBitmask(673, Zone, 1);
player:setVar("trade_bcnmid", 673);
else
end
elseif (Zone == 10) then -- The_Shrouded_Maw
if (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") == 2) then-- DARKNESS_NAMED
mask = GetBattleBitmask(704, Zone, 1);
player:setVar("trade_bcnmid", 704);
elseif (player:hasKeyItem(VIAL_OF_DREAM_INCENSE)==true) then -- waking_dreams (diabolos avatar quest)
mask = GetBattleBitmask(706, Zone, 1);
player:setVar("trade_bcnmid", 706);
end
elseif (Zone == 13) then -- Mine_Shaft_2716
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") == 5) then -- century_of_hardship
mask = GetBattleBitmask(736, Zone, 1);
player:setVar("trade_bcnmid", 736);
end
elseif (Zone == 17) then -- Spire of Holla
if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then
mask = GetBattleBitmask(768, Zone, 1);
player:setVar("trade_bcnmid", 768);
elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_HOLLA) == false) then -- light of holla
mask = GetBattleBitmask(768, Zone, 1);
player:setVar("trade_bcnmid", 768);
end
elseif (Zone == 19) then -- Spire of Dem
if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then
mask = GetBattleBitmask(800, Zone, 1);
player:setVar("trade_bcnmid", 800);
elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_DEM) == false) then -- light of dem
mask = GetBattleBitmask(800, Zone, 1);
player:setVar("trade_bcnmid", 800);
end
elseif (Zone == 21) then -- Spire of Mea
if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then
mask = GetBattleBitmask(832, Zone, 1);
player:setVar("trade_bcnmid", 832);
elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_MEA) == false) then -- light of mea
mask = GetBattleBitmask(832, Zone, 1);
player:setVar("trade_bcnmid", 832);
end
elseif (Zone == 23) then -- Spire of vahzl
if (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus")==8) then -- desires of emptiness
mask = GetBattleBitmask(864, Zone, 1);
player:setVar("trade_bcnmid", 864);
end
elseif (Zone == 29) then -- Riverne Site #B01
if (player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_ACCEPTED and player:getVar('StormsOfFate') == 2) then -- Storms of Fate BCNM
mask = GetBattleBitmask(896, Zone, 1);
player:setVar("trade_bcnmid", 896);
end
elseif (Zone == 31) then -- Monarch Linn
if (player:getCurrentMission(COP) == ANCIENT_VOWS and player:getVar("PromathiaStatus") == 2) then -- Ancient Vows bcnm
mask = GetBattleBitmask(960, Zone, 1);
player:setVar("trade_bcnmid", 960);
elseif (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then
mask = GetBattleBitmask(961, Zone, 1);
player:setVar("trade_bcnmid", 961);
end
elseif (Zone == 32) then -- Sealion's Den
if (player:getCurrentMission(COP) == ONE_TO_BE_FEARED and player:getVar("PromathiaStatus")==2) then -- one_to_be_feared
mask = GetBattleBitmask(992, Zone, 1);
player:setVar("trade_bcnmid", 992);
elseif (player:getCurrentMission(COP) == THE_WARRIOR_S_PATH) then -- warriors_path
mask = GetBattleBitmask(993, Zone, 1);
player:setVar("trade_bcnmid", 993);
end
elseif (Zone == 35) then -- The Garden of RuHmet
if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==4) then -- when_angels_fall
mask = GetBattleBitmask(1024, Zone, 1);
player:setVar("trade_bcnmid", 1024);
end
elseif (Zone == 36) then -- Empyreal Paradox
if (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==2) then -- dawn
mask = GetBattleBitmask(1056, Zone, 1);
player:setVar("trade_bcnmid", 1056);
end
elseif (Zone == 57) then -- Talacca Cove
if (player:getCurrentMission(TOAU) == LEGACY_OF_THE_LOST) then -- TOAU-35 Legacy of the Lost
mask = GetBattleBitmask(1092, Zone, 1);
player:setVar("trade_bcnmid", 1092);
end
elseif (Zone == 64) then -- Navukgo Execution Chamber
if (player:getCurrentMission(TOAU) == SHIELD_OF_DIPLOMACY and player:getVar("AhtUrganStatus")==2) then -- TOAU-22 shield of diplomacy
mask = GetBattleBitmask(1124, Zone, 1);
player:setVar("trade_bcnmid", 1124);
end
elseif (Zone == 67) then -- Jade Sepulcher
if (player:getCurrentMission(TOAU) == PUPPET_IN_PERIL and player:getVar("AhtUrganStatus")==1) then -- TOAU-29 Puppet in Peril
mask = GetBattleBitmask(1156, Zone, 1);
player:setVar("trade_bcnmid", 1156);
end
elseif (Zone == 139) then -- Horlais Peak
if ((player:getCurrentMission(BASTOK) == THE_EMISSARY_SANDORIA2 or
player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_SANDORIA2) and player:getVar("MissionStatus") == 9) then -- Mission 2-3
mask = GetBattleBitmask(0, Zone, 1);
player:setVar("trade_bcnmid", 0);
elseif (player:getCurrentMission(SANDORIA) == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") == 2) then
mask = GetBattleBitmask(3, Zone, 1)
player:setVar("trade_bcnmid", 3);
end
elseif (Zone == 140) then -- Ghelsba Outpost
local MissionStatus = player:getVar("MissionStatus");
local sTcCompleted = player:hasCompletedMission(SANDORIA, SAVE_THE_CHILDREN)
if (player:getCurrentMission(SANDORIA) == SAVE_THE_CHILDREN and (sTcCompleted and MissionStatus <= 2 or sTcCompleted == false and MissionStatus == 2)) then -- Sandy Mission 1-3
mask = GetBattleBitmask(32, Zone, 1);
player:setVar("trade_bcnmid", 32);
elseif (player:hasKeyItem(DRAGON_CURSE_REMEDY)) then -- DRG Flag Quest
mask = GetBattleBitmask(33, Zone, 1);
player:setVar("trade_bcnmid", 33);
end
elseif (Zone == 144) then -- Waughroon Shrine
if ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2 or
player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) and player:getVar("MissionStatus") == 10) then -- Mission 2-3
mask = GetBattleBitmask(64, Zone, 1);
player:setVar("trade_bcnmid", 64);
elseif ((player:getCurrentMission(BASTOK) == ON_MY_WAY) and (player:getVar("MissionStatus") == 2)) then
mask = GetBattleBitmask(67, Zone, 1);
player:setVar("trade_bcnmid", 67);
end
elseif (Zone == 146) then -- Balga's Dais
if (player:hasKeyItem(DARK_KEY)) then -- Mission 2-3
mask = GetBattleBitmask(96, Zone, 1);
player:setVar("trade_bcnmid", 96);
elseif ((player:getCurrentMission(WINDURST) == SAINTLY_INVITATION) and (player:getVar("MissionStatus") == 1)) then -- Mission 6-2
mask = GetBattleBitmask(99, Zone, 1);
player:setVar("trade_bcnmid", 99);
end
elseif (Zone == 163) then -- Sacrificial Chamber
if (player:getCurrentMission(ZILART) == THE_TEMPLE_OF_UGGALEPIH) then -- Zilart Mission 4
mask = GetBattleBitmask(128, Zone, 1);
player:setVar("trade_bcnmid", 128);
end
elseif (Zone == 165) then -- Throne Room
if (player:getCurrentMission(player:getNation()) == 15 and player:getVar("MissionStatus") == 3) then -- Mission 5-2
mask = GetBattleBitmask(160, Zone, 1);
player:setVar("trade_bcnmid", 160);
elseif (player:getCurrentMission(BASTOK) == WHERE_TWO_PATHS_CONVERGE and player:getVar("BASTOK92") == 1) then -- bastok 9-2
mask = GetBattleBitmask(161, Zone, 1);
player:setVar("trade_bcnmid", 161);
end
elseif (Zone == 168) then -- Chamber of Oracles
if (player:getCurrentMission(ZILART) == THROUGH_THE_QUICKSAND_CAVES or player:getCurrentMission(ZILART) == THE_CHAMBER_OF_ORACLES) then -- Zilart Mission 6
mask = GetBattleBitmask(192, Zone, 1);
player:setVar("trade_bcnmid", 192);
end
elseif (Zone == 170) then -- Full Moon Fountain
if (player:hasKeyItem(MOON_BAUBLE)) then -- The Moonlit Path
mask = GetBattleBitmask(224, Zone, 1);
player:setVar("trade_bcnmid", 224);
elseif ((player:getCurrentMission(WINDURST) == MOON_READING) and player:getVar("WINDURST92") == 2) then -- Moon reading
mask = GetBattleBitmask(225, Zone, 1);
player:setVar("trade_bcnmid", 225);
end
elseif (Zone == 179) then -- Stellar Fulcrum
if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 3) then -- Zilart Mission 8
mask = GetBattleBitmask(256, Zone, 1);
player:setVar("trade_bcnmid", 256);
end
elseif (Zone == 180) then -- La'Loff Amphitheater
if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then
local qmid = npc:getID();
if (qmid == 17514791 and player:hasKeyItem(SHARD_OF_APATHY) == false) then -- Hume, Ark Angels 1
mask = GetBattleBitmask(288, Zone, 1);
player:setVar("trade_bcnmid", 288);
elseif (qmid == 17514792 and player:hasKeyItem(SHARD_OF_COWARDICE) == false) then -- Tarutaru, Ark Angels 2
mask = GetBattleBitmask(289, Zone, 1);
player:setVar("trade_bcnmid", 289);
elseif (qmid == 17514793 and player:hasKeyItem(SHARD_OF_ENVY) == false) then -- Mithra, Ark Angels 3
mask = GetBattleBitmask(290, Zone, 1);
player:setVar("trade_bcnmid", 290);
elseif (qmid == 17514794 and player:hasKeyItem(SHARD_OF_ARROGANCE) == false) then -- Elvaan, Ark Angels 4
mask = GetBattleBitmask(291, Zone, 1);
player:setVar("trade_bcnmid", 291);
elseif (qmid == 17514795 and player:hasKeyItem(SHARD_OF_RAGE) == false) then -- Galka, Ark Angels 5
mask = GetBattleBitmask(292, Zone, 1);
player:setVar("trade_bcnmid", 292);
end
end
elseif (Zone == 181) then -- The Celestial Nexus
if (player:getCurrentMission(ZILART) == THE_CELESTIAL_NEXUS) then -- Zilart Mission 16
mask = GetBattleBitmask(320, Zone, 1);
player:setVar("trade_bcnmid", 320);
end
elseif (Zone == 201) then -- Cloister of Gales
if (player:hasKeyItem(TUNING_FORK_OF_WIND)) then -- Trial by Wind
mask = GetBattleBitmask(416, Zone, 1);
player:setVar("trade_bcnmid", 416);
elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_EMERALD_SEAL)) then
mask = GetBattleBitmask(420, Zone, 1);
player:setVar("trade_bcnmid", 420);
end
elseif (Zone == 202) then -- Cloister of Storms
if (player:hasKeyItem(TUNING_FORK_OF_LIGHTNING)) then -- Trial by Lightning
mask = GetBattleBitmask(448, Zone, 1);
player:setVar("trade_bcnmid", 448);
elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_VIOLET_SEAL)) then
mask = GetBattleBitmask(452, Zone, 1);
player:setVar("trade_bcnmid", 452);
end
elseif (Zone == 203) then -- Cloister of Frost
if (player:hasKeyItem(TUNING_FORK_OF_ICE)) then -- Trial by Ice
mask = GetBattleBitmask(480, Zone, 1);
player:setVar("trade_bcnmid", 480);
elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_AZURE_SEAL)) then
mask = GetBattleBitmask(484, Zone, 1);
player:setVar("trade_bcnmid", 484);
end
elseif (Zone == 206) then -- Qu'Bia Arena
if (player:getCurrentMission(player:getNation()) == 14 and player:getVar("MissionStatus") == 11) then -- Mission 5-1
mask = GetBattleBitmask(512, Zone, 1);
player:setVar("trade_bcnmid", 512);
elseif (player:getCurrentMission(SANDORIA) == THE_HEIR_TO_THE_LIGHT and player:getVar("MissionStatus") == 3) then -- sando 9-2
mask = GetBattleBitmask(516, Zone, 1);
player:setVar("trade_bcnmid", 516);
-- Temp disabled pending BCNM mob fixes
-- elseif (player:getCurrentMission(ACP) >= THOSE_WHO_LURK_IN_SHADOWS_III and player:hasKeyItem(MARK_OF_SEED)) then -- ACP Mission 7
-- mask = GetBattleBitmask(532, Zone, 1);
-- player:setVar("trade_bcnmid", 532);
end
elseif (Zone == 207) then -- Cloister of Flames
if (player:hasKeyItem(TUNING_FORK_OF_FIRE)) then -- Trial by Fire
mask = GetBattleBitmask(544, Zone, 1);
player:setVar("trade_bcnmid", 544);
elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_SCARLET_SEAL)) then
mask = GetBattleBitmask(547, Zone, 1);
player:setVar("trade_bcnmid", 547);
end
elseif (Zone == 209) then -- Cloister of Tremors
if (player:hasKeyItem(TUNING_FORK_OF_EARTH)) then -- Trial by Earth
mask = GetBattleBitmask(576, Zone, 1);
player:setVar("trade_bcnmid", 576);
elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_AMBER_SEAL)) then
mask = GetBattleBitmask(580, Zone, 1);
player:setVar("trade_bcnmid", 580);
end
elseif (Zone == 211) then -- Cloister of Tides
if (player:hasKeyItem(TUNING_FORK_OF_WATER)) then -- Trial by Water
mask = GetBattleBitmask(608, Zone, 1);
player:setVar("trade_bcnmid", 608);
elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_CERULEAN_SEAL)) then
mask = GetBattleBitmask(611, Zone, 1);
player:setVar("trade_bcnmid", 611);
end
end
if (mask == -1) then
print("BCNMID/Mask pair not found"); -- something went wrong
return true;
elseif (mask ~= 0) then
player:startEvent(0x7d00, 0, 0, 0, mask, 0, 0, 0, 0);
print("BCNMID found with mask "..mask);
return true;
else
return false;
end
end;
function CutsceneSkip(player, npc)
local skip = 0;
local Zone = player:getZoneID();
if (Zone == 6) then -- Bearclaw Pinnacle
if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") > 6)) then -- flames_for_the_dead
skip = 1;
end
elseif (Zone == 8) then -- Boneyard Gully
if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") > 5)) then -- head_wind
skip = 1;
end
elseif (Zone == 10) then -- The_Shrouded_Maw
if ((player:hasCompletedMission(COP, DARKNESS_NAMED)) or (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") > 2)) then -- DARKNESS_NAMED
skip = 1;
elseif ((player:hasCompleteQuest(WINDURST, WAKING_DREAMS)) or (player:hasKeyItem(WHISPER_OF_DREAMS))) then -- waking_dreams (diabolos avatar quest)
skip = 1;
end
elseif (Zone == 13) then -- Mine Shaft 2716
if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") > 5)) then -- century_of_hardship
skip = 1;
end
elseif (Zone == 17) then -- Spire of Holla
if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_HOLLA))) then -- light of holla
skip = 1;
end
elseif (Zone == 19) then -- Spire of Dem
if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_DEM))) then -- light of dem
skip = 1;
end
elseif (Zone == 21) then -- Spire of Mea
if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_MEA))) then -- light of mea
skip = 1;
end
elseif (Zone == 23) then -- Spire of Vahzl
if ((player:hasCompletedMission(COP, DESIRES_OF_EMPTINESS)) or (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus") > 8)) then -- desires of emptiness
skip = 1;
end
elseif (Zone == 29) then -- Riverne Site #B01
if ((player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_COMPLETED) or (player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_ACCEPTED and player:getVar("StormsOfFate") > 2)) then -- Storms of Fate
skip = 1;
end
elseif (Zone == 31) then -- Monarch Linn
if (player:hasCompletedMission(COP, ANCIENT_VOWS)) then -- Ancient Vows
skip = 1;
elseif ((player:hasCompletedMission(COP, THE_SAVAGE)) or (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") > 1)) then
skip = 1;
end
elseif (Zone == 32) then -- Sealion's Den
if (player:hasCompletedMission(COP, ONE_TO_BE_FEARED)) then -- one_to_be_feared
skip = 1;
elseif (player:hasCompletedMission(COP, THE_WARRIOR_S_PATH)) then -- warriors_path
skip = 1;
end
elseif (Zone == 35) then -- The Garden of RuHmet
if ((player:hasCompletedMission(COP, WHEN_ANGELS_FALL)) or (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus") > 4)) then -- when_angels_fall
skip = 1;
end
elseif (Zone == 36) then -- Empyreal Paradox
if ((player:hasCompletedMission(COP, DAWN)) or (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus") > 2)) then -- dawn
skip = 1;
end
elseif (Zone == 139) then -- Horlais Peak
if ((player:hasCompletedMission(BASTOK, THE_EMISSARY_SANDORIA2) or player:hasCompletedMission(WINDURST, THE_THREE_KINGDOMS_SANDORIA2)) or
((player:getCurrentMission(BASTOK) == THE_EMISSARY_SANDORIA2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_SANDORIA2) and player:getVar("MissionStatus") > 9)) then -- Mission 2-3
skip = 1;
elseif ((player:hasCompletedMission(SANDORIA, THE_SECRET_WEAPON)) or (player:getCurrentMission(SANDORIA) == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") > 2)) then
skip = 1;
end
elseif (Zone == 140) then -- Ghelsba Outpost
if ((player:hasCompletedMission(SANDORIA, SAVE_THE_CHILDREN)) or (player:getCurrentMission(SANDORIA) == SAVE_THE_CHILDREN and player:getVar("MissionStatus") > 2)) then -- Sandy Mission 1-3
skip = 1;
elseif (player:hasCompleteQuest(SANDORIA, THE_HOLY_CREST)) then -- DRG Flag Quest
skip = 1;
end
elseif (Zone == 144) then -- Waughroon Shrine
if ((player:hasCompletedMission(SANDORIA, JOURNEY_TO_BASTOK2) or player:hasCompletedMission(WINDURST, THE_THREE_KINGDOMS_BASTOK2)) or
((player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) and player:getVar("MissionStatus") > 10)) then -- Mission 2-3
skip = 1;
elseif ((player:hasCompletedMission(BASTOK, ON_MY_WAY)) or (player:getCurrentMission(BASTOK) == ON_MY_WAY and player:getVar("MissionStatus") > 2)) then
skip = 1;
end
elseif (Zone == 146) then -- Balga's Dais
if ((player:hasCompletedMission(SANDORIA, JOURNEY_TO_WINDURST2) or player:hasCompletedMission(BASTOK, THE_EMISSARY_WINDURST2)) or
((player:getCurrentMission(SANDORIA) == JOURNEY_TO_WINDURST2 or player:getCurrentMission(BASTOK) == THE_EMISSARY_WINDURST2) and player:getVar("MissionStatus") > 8)) then -- Mission 2-3
skip = 1;
elseif ((player:hasCompletedMission(WINDURST, SAINTLY_INVITATION)) or (player:getCurrentMission(WINDURST) == SAINTLY_INVITATION and player:getVar("MissionStatus") > 1)) then -- Mission 6-2
skip = 1;
end
elseif (Zone == 165) then -- Throne Room
if ((player:hasCompletedMission(player:getNation(), 15)) or (player:getCurrentMission(player:getNation()) == 15 and player:getVar("MissionStatus") > 3)) then -- Mission 5-2
skip = 1;
end
elseif (Zone == 168) then -- Chamber of Oracles
if (player:hasCompletedMission(ZILART, THROUGH_THE_QUICKSAND_CAVES)) then -- Zilart Mission 6
skip = 1;
end
elseif (Zone == 170) then -- Full Moon Fountain
if ((player:hasCompleteQuest(WINDURST, THE_MOONLIT_PATH)) or (player:hasKeyItem(WHISPER_OF_THE_MOON))) then -- The Moonlit Path
skip = 1;
end
elseif (Zone == 179) then -- Stellar Fulcrum
if (player:hasCompletedMission(ZILART, RETURN_TO_DELKFUTTS_TOWER)) then -- Zilart Mission 8
skip = 1;
end
elseif (Zone == 180) then -- La'Loff Amphitheater
if (player:hasCompletedMission(ZILART, ARK_ANGELS)) then
skip = 1;
end
elseif (Zone == 181) then -- The Celestial Nexus
if (player:hasCompletedMission(ZILART, THE_CELESTIAL_NEXUS)) then -- Zilart Mission 16
skip = 1;
end
elseif (Zone == 201) then -- Cloister of Gales
if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_WIND)) or (player:hasKeyItem(WHISPER_OF_GALES))) then -- Trial by Wind
skip = 1;
end
elseif (Zone == 202) then -- Cloister of Storms
if ((player:hasCompleteQuest(OTHER_AREAS, TRIAL_BY_LIGHTNING)) or (player:hasKeyItem(WHISPER_OF_STORMS))) then -- Trial by Lightning
skip = 1;
end
elseif (Zone == 203) then -- Cloister of Frost
if ((player:hasCompleteQuest(SANDORIA, TRIAL_BY_ICE)) or (player:hasKeyItem(WHISPER_OF_FROST))) then -- Trial by Ice
skip = 1;
end
elseif (Zone == 206) then -- Qu'Bia Arena
if ((player:hasCompletedMission(player:getNation(), 14)) or (player:getCurrentMission(player:getNation()) == 14 and player:getVar("MissionStatus") > 11)) then -- Mission 5-1
skip = 1;
elseif ((player:hasCompletedMission(player:getNation(), 23)) or (player:getCurrentMission(player:getNation()) == 23 and player:getVar("MissionStatus") > 4)) then -- Mission 9-2
skip = 1;
end
elseif (Zone == 207) then -- Cloister of Flames
if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_FIRE)) or (player:hasKeyItem(WHISPER_OF_FLAMES))) then -- Trial by Fire
skip = 1;
end
elseif (Zone == 209) then -- Cloister of Tremors
if ((player:hasCompleteQuest(BASTOK, TRIAL_BY_EARTH)) or (player:hasKeyItem(WHISPER_OF_TREMORS))) then -- Trial by Earth
skip = 1;
end
elseif (Zone == 211) then -- Cloister of Tides
if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_WATER)) or (player:hasKeyItem(WHISPER_OF_TIDES))) then -- Trial by Water
skip = 1;
end
end
return skip;
end;
| gpl-3.0 |
Zero-K-Experiments/Zero-K-Experiments | LuaRules/Gadgets/unit_regeneration.lua | 2 | 2926 | if not gadgetHandler:IsSyncedCode() then return end
function gadget:GetInfo() return {
name = "Regeneration",
desc = "Handles idle regeneration for air units",
author = "Sprung",
date = "2015-05-22",
license = "PD",
layer = 0,
enabled = true,
} end
local spGetUnitIsStunned = Spring.GetUnitIsStunned
local spGetUnitHealth = Spring.GetUnitHealth
local spSetUnitHealth = Spring.SetUnitHealth
local spGetUnitRulesParam = Spring.GetUnitRulesParam
local spSetUnitRulesParam = Spring.SetUnitRulesParam
local units = {}
local unitList = {}
local unitCount = 0
local regenDefs = {}
local losTable = {inlos = true}
for id, def in pairs(UnitDefs) do
regenDefs[id] = {idleTime = def.idleTime, rate = def.customParams.idle_regen / 2 }
end
local currentFrame
function gadget:Initialize()
currentFrame = Spring.GetGameFrame()
end
function gadget:GameFrame (frame)
currentFrame = frame
if ((frame % 15) == 7) then
local setParam = ((frame % 30) == 7)
local unitID, data, slowMult, amount, health
for i = 1, unitCount do
unitID = unitList[i]
data = units[unitID]
if (data.idleFrame < frame) and (not spGetUnitIsStunned(unitID)) and (spGetUnitRulesParam(unitID, "disarmed") ~= 1) then
slowMult = (1-(spGetUnitRulesParam(unitID,"slowState") or 0))
amount = data.rate * slowMult
health = spGetUnitHealth(unitID)
if health then
spSetUnitHealth(unitID, health + amount)
end
end
if setParam then
spSetUnitRulesParam(unitID, "idleRegenTimer", data.idleFrame - frame, losTable)
end
end
end
end
local function SetUnitIdleRegen(unitID, idleTime, idleRate)
if units[unitID] then
units[unitID].idleFrame = 0
units[unitID].idleTime = idleTime
units[unitID].rate = idleRate
else
unitCount = unitCount + 1
unitList[unitCount] = unitID
units[unitID] = {
idleFrame = 0,
idleTime = idleTime,
rate = idleRate,
index = unitCount
}
end
end
function gadget:UnitCreated(unitID, unitDefID)
SetUnitIdleRegen(unitID, regenDefs[unitDefID].idleTime, regenDefs[unitDefID].rate)
local regen = Spring.GetUnitRulesParam(unitID, "comm_autorepair_rate")
if regen then
SetUnitIdleRegen(unitID, 0, regen / 2)
end
end
function gadget:UnitDamaged(unitID, unitDefID, unitTeam, damage)
if units[unitID] then
units[unitID].idleFrame = currentFrame + units[unitID].idleTime
spSetUnitRulesParam(unitID, "idleRegenTimer", units[unitID].idleTime, losTable)
end
end
function gadget:UnitDestroyed(unitID)
if units[unitID] then
local index = units[unitID].index
unitList[index] = unitList[unitCount]
units[unitList[index]].index = index
unitList[unitCount] = nil
unitCount = unitCount - 1
units[unitID] = nil
end
end
function gadget:Initialize()
GG.SetUnitIdleRegen = SetUnitIdleRegen
for _, unitID in ipairs(Spring.GetAllUnits()) do
local unitDefID = Spring.GetUnitDefID(unitID)
gadget:UnitCreated(unitID, unitDefID)
end
end | gpl-2.0 |
Scavenge/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Dkhaaya.lua | 14 | 2530 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Dkhaaya
-- Type: Standard NPC
-- @pos -73.212 -1 -5.842 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local olduumQuest = player:getQuestStatus(AHT_URHGAN, OLDUUM);
local ringCheck = player:hasItem(2217);
if (olduumQuest == QUEST_AVAILABLE) then
player:startEvent(0x004);
elseif (player:hasKeyItem(ELECTROLOCOMOTIVE) or player:hasKeyItem(ELECTROPOT) or player:hasKeyItem(ELECTROCELL) and ringCheck == false) then
if (olduumQuest == QUEST_ACCEPTED) then
player:startEvent(0x006);
else
player:startEvent(0x008);
end
elseif (olduumQuest ~= QUEST_AVAILABLE and ringCheck == false) then
player:startEvent(0x005);
else
player:startEvent(0x007);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x004) then
player:addKeyItem(DKHAAYAS_RESEARCH_JOURNAL);
player:messageSpecial(KEYITEM_OBTAINED, DKHAAYAS_RESEARCH_JOURNAL);
player:addQuest(AHT_URHGAN, OLDUUM);
elseif (csid == 0x006 or csid == 0x008) then
if (player:getFreeSlotsCount() >= 1) then
player:addItem(2217);
player:messageSpecial(ITEM_OBTAINED, 2217);
player:delKeyItem(DKHAAYAS_RESEARCH_JOURNAL);
player:delKeyItem(ELECTROLOCOMOTIVE);
player:delKeyItem(ELECTROPOT);
player:delKeyItem(ELECTROCELL);
if (csid == 0x006) then
player:completeQuest(AHT_URHGAN, OLDUUM);
end
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 2217);
end
end
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/items/sandfish.lua | 12 | 1323 | -----------------------------------------
-- ID: 4291
-- Item: sandfish
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 3
-- Mind -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4291);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 3);
target:addMod(MOD_MND, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 3);
target:delMod(MOD_MND, -5);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Den_of_Rancor/Zone.lua | 12 | 1639 | -----------------------------------
--
-- Zone: Den_of_Rancor (160)
--
-----------------------------------
package.loaded["scripts/zones/Den_of_Rancor/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/zone");
require("scripts/zones/Den_of_Rancor/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
UpdateTreasureSpawnPoint(17433077);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(196.421,34.595,-60.319,110);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/The_Shrine_of_RuAvitau/npcs/blank_4.lua | 14 | 4986 | -----------------------------------
-- Area: The Shrine of Ru'Avitau
-- NPC: ??? divine might mission
-- @pos -40 0 -151 178
-----------------------------------
package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local CurrentZM = player:getCurrentMission(ZILART);
local ZMProgress = player:getVar("ZilartStatus");
local DMStatus = player:getQuestStatus(OUTLANDS,DIVINE_MIGHT);
local DMRepeat = player:getQuestStatus(OUTLANDS,DIVINE_MIGHT_REPEAT);
local AAKeyitems = 0;
local DMEarrings = 0;
local DivineStatus = player:getVar("DivineMight");
local MoonOre = player:hasKeyItem(MOONLIGHT_ORE);
-- Count keyitems
for i=SHARD_OF_APATHY, SHARD_OF_RAGE do
if (player:hasKeyItem(i) == true) then
AAKeyitems = AAKeyitems + 1;
end
end
-- Count Earrings
for i=14739, 14743 do
if (player:hasItem(i) == true) then
DMEarrings = DMEarrings + 1;
end
end
if (CurrentZM == ARK_ANGELS and ZMProgress == 0 and DMEarrings <= NUMBER_OF_DM_EARRINGS) then -- First step in Ark Angels
player:startEvent(53,917,1408,1550);
elseif (CurrentZM == ARK_ANGELS and ZMProgress == 1 and DivineStatus < 2) then -- Reminder CS/starts Divine Might (per Wiki)
player:startEvent(54,917,1408,1550);
elseif (CurrentZM >= ARK_ANGELS and DMStatus == QUEST_AVAILABLE and AAKeyitems > 0) then -- Alternative cutscene for those that have done one or more AA fight
player:startEvent(56,917,1408,1550);
elseif (DMStatus == QUEST_ACCEPTED and DivineStatus >= 2) then -- CS when player has completed Divine might, award earring
player:startEvent(55,14739,14740,14741,14742,14743);
elseif (DMStatus == QUEST_COMPLETED and DMEarrings < NUMBER_OF_DM_EARRINGS and DMRepeat ~= QUEST_ACCEPTED) then -- You threw away old Earring, start the repeat quest
player:startEvent(57,player:getVar("DM_Earring"));
elseif (DMRepeat == QUEST_ACCEPTED and DivineStatus < 2) then
if (MoonOre == false) then
player:startEvent(58); -- Reminder for Moonlight Ore
else
player:startEvent(56,917,1408,1550); -- Reminder for Ark Pentasphere
end
elseif (DMRepeat == QUEST_ACCEPTED and DivineStatus == 2 and MoonOre == true) then -- Repeat turn in
player:startEvent(59);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY); -- Need some kind of feedback
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 59 and option == 2) then
player:updateEvent(14739,14740,14741,14742,14743);
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 53) then -- Got the required cutscene for AA
player:setVar("ZilartStatus",1);
elseif ((csid == 54 or csid == 56) and player:getQuestStatus(OUTLANDS,DIVINE_MIGHT) == QUEST_AVAILABLE) then -- Flag Divine Might
player:addQuest(OUTLANDS,DIVINE_MIGHT);
elseif (csid == 57) then -- Divine Might Repeat
player:delQuest(OUTLANDS,DIVINE_MIGHT_REPEAT);
player:addQuest(OUTLANDS,DIVINE_MIGHT_REPEAT);
elseif (csid == 55 or csid == 59) then -- Turning in Divine Might or Repeat
local reward = 0;
if (option == 1) then
reward = 14739; -- Suppanomimi
elseif (option == 2) then
reward = 14740; -- Knight's Earring
elseif (option == 3) then
reward = 14741; -- Abyssal Earring
elseif (option == 4) then
reward = 14742; -- Beastly Earring
elseif (option == 5) then
reward = 14743; -- Bushinomimi
end
if (reward ~= 0) then
if (player:getFreeSlotsCount() >= 1 and player:hasItem(reward) == false) then
player:addItem(reward);
player:messageSpecial(ITEM_OBTAINED,reward);
if (csid == 55) then
player:completeQuest(OUTLANDS,DIVINE_MIGHT);
else
player:completeQuest(OUTLANDS,DIVINE_MIGHT_REPEAT);
player:delKeyItem(MOONLIGHT_ORE);
end
player:setVar("DivineMight",0);
player:setVar("DM_Earring",reward);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,reward);
end
end
end
end; | gpl-3.0 |
Scavenge/darkstar | scripts/zones/Sea_Serpent_Grotto/npcs/Hurr_the_Betrayer.lua | 14 | 3619 | -----------------------------------
-- Area: Sea Serpent Grotto
-- NPC: Hurr the Betrayer
-- Type: Involved in the "Sahagin Key Quest"
-- @zone 176
-- @pos 305.882 26.768 234.279
--
-----------------------------------
package.loaded["scripts/zones/Sea_Serpent_Grotto/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Sea_Serpent_Grotto/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getVar("SahaginKeyItems") == 1) then --If player was told to use 3 Mythril Beastcoins
if (trade:hasItemQty(749,3) and trade:hasItemQty(1135,1)) then
player:startEvent(0x006b);
end
elseif (player:getVar("SahaginKeyItems") == 2) then --If player was told to use a Gold Beastcoin
if (trade:hasItemQty(748,1) and trade:hasItemQty(1135,1) and trade:getItemCount() == 2) then
player:startEvent(0x006b);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getVar("SahaginKeyProgress") == 2 and player:hasItem(1197) == false) then --If player has never before finished the quest
player:startEvent(0x0069);
player:setVar("SahaginKeyItems",1);
elseif (player:getVar("SahaginKeyProgress") == 3 and player:getVar("SahaginKeyItems") == 0 and player:hasItem(1197) == false) then
rand = math.random(2); --Setup random variable to determine which item will be required.
if (rand == 1) then
player:startEvent(0x0069); --Requires 3 Mythril Beastcoins and a Norg Shell
player:setVar("SahaginKeyItems",1);
elseif (rand == 2) then
player:startEvent(0x006a); --Requires Gold Beastcoin and a Norg Shell
player:setVar("SahaginKeyItems",2);
end
elseif (player:getVar("SahaginKeyProgress") == 3 and player:getVar("SahaginKeyItems") == 1) then
player:startEvent(0x0069); --If player was told to use 3 Mythril Beastcoins
elseif (player:getVar("SahaginKeyProgress") == 3 and player:getVar("SahaginKeyItems") == 2) then
player:startEvent(0x006a); --If player was told to use a Gold Beastcoin
elseif (player:getVar("SahaginKeyProgress") == 2 and player:hasItem(1197) == true) then
player:startEvent(0x0068); --Doesn't offer the key again if the player has one
else
player:startEvent(0x0068); --Doesn't offer the key if the player hasn't spoken to the first 2 NPCs
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x006b and player:getVar("SahaginKeyProgress") == 2) then
player:tradeComplete();
player:setVar("SahaginKeyProgress",3); --Mark the quest progress
player:setVar("SahaginKeyItems",0);
player:addItem(1197); -- Sahagin Key
player:messageSpecial(ITEM_OBTAINED, 1197);
elseif (csid == 0x006b and player:getVar("SahaginKeyProgress") == 3) then
player:tradeComplete();
player:setVar("SahaginKeyItems",0);
player:addItem(1197); -- Sahagin Key
player:messageSpecial(ITEM_OBTAINED, 1197);
end
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/items/bowl_of_ocean_soup.lua | 12 | 1839 | -----------------------------------------
-- ID: 4285
-- Item: bowl_of_ocean_soup
-- Food Effect: 4Hrs, All Races
-----------------------------------------
-- HP +5% (cap 150)
-- MP +5
-- DEX +4
-- Attack +14% (cap 90)
-- Ranged Attack +14% (cap 90)
-- HP recovered while healing +9
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4285);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 5);
target:addMod(MOD_FOOD_HP_CAP, 150);
target:addMod(MOD_MP, 5);
target:addMod(MOD_DEX, 4);
target:addMod(MOD_HPHEAL, 9);
target:addMod(MOD_FOOD_ATTP, 14);
target:addMod(MOD_FOOD_ATT_CAP, 90);
target:addMod(MOD_FOOD_RATTP, 14);
target:addMod(MOD_FOOD_RATT_CAP, 90);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 5);
target:delMod(MOD_FOOD_HP_CAP, 150);
target:delMod(MOD_MP, 5);
target:delMod(MOD_DEX, 4);
target:delMod(MOD_HPHEAL, 9);
target:delMod(MOD_FOOD_ATTP, 14);
target:delMod(MOD_FOOD_ATT_CAP, 90);
target:delMod(MOD_FOOD_RATTP, 14);
target:delMod(MOD_FOOD_RATT_CAP, 90);
end;
| gpl-3.0 |
Zomis/FactorioMods | search-engine_0.0.1/v2/gui/step_1_search_spec.lua | 1 | 4307 | local gui = require("__flib__.gui-beta")
--Buttons: Entities / Recipes / ...
-- On-click, change subsection
--Subsection: Depending on button active
-- Entities: belts, pipes, decider combinator, arithmetic combinator
local loop_plugins = require("v2/plugins/loops/loops")
local filter_plugins = require("v2/plugins/filters/filters")
local data_fillers = require("v2/plugins/data_fill/data_fillers")
local gui_generic = require("v2/gui/gui_generic")
local function search_params_gui(search_id)
return {
type = "frame",
direction = "vertical",
style = "inside_shallow_frame_with_padding",
style_mods = {padding = 12},
children = {
{
type = "label", caption = {"search_engine.looking_for"}
},
{
type = "flow",
direction = "horizontal",
ref = { "loop_plugins" },
children = loop_plugins.gui_elements()
},
{
type = "flow", direction = "vertical", ref = { "loop_params" }
},
{
type = "label", caption = {"search_engine.where_filters"}
},
filter_plugins.generic_controls(search_id),
{
type = "label", caption = {"search_engine.would_like_to_know"}
},
{
type = "button", caption = {"search_engine.search_button"}, actions = {
on_click = { action = "start_search", gui = 1, search_id = search_id }
}
},
{
type = "label", caption = {"search_engine.progress",0,0,0}, ref = { "results_count" }
}
}
}
end
local function create_guis(player)
local search_id = "search-" .. player.index .. "-" .. game.tick
local search_gui = gui.build(player.gui.screen, {
{
type = "frame",
direction = "vertical",
ref = {"search_window"},
tags = { search_id = search_id },
children = {
gui_generic.header(),
{
type = "flow", direction = "vertical", ref = { "internal" }, children = {
search_params_gui(search_id)
}
}
}
}
})
local loop_id = gui.get_tags(search_gui.loop_plugins.children[1]).loop_id
local loop_params = gui.build(search_gui.loop_params, loop_plugins.controls(loop_id))
search_gui.titlebar.flow.drag_target = search_gui.search_window
search_gui.search_window.force_auto_center()
global.searches = global.searches or {}
global.searches[search_id] = {
search_id = search_id,
filters = {},
player = player,
gui = search_gui,
gui_loop_params = loop_params,
params = {}
}
end
local function determine_provides(search)
local provides = {}
search.provides = provides
provides[search.job.loop_provides] = true
for _, data_filler_id in pairs(search.job.data_fillers) do
if data_fillers.plugins_support.is_supported_key(data_filler_id, search) then
for k in pairs(data_fillers.provides(data_filler_id)) do
provides[k] = true
end
end
end
return provides
end
local function start_search(msg)
local search = global.searches[msg.search_id]
local loop_id = gui.get_tags(search.gui.loop_plugins.children[1]).loop_id
local loop_data = loop_plugins.create_loop(loop_id, search)
local loop_provides = loop_plugins.provides(loop_id)
-- TODO: search.plugins = { filters = ..., data_fillers = ..., gui = ... } ???
search.results = {}
search.results_count = 0
search.result_headers = { loop_provides }
search.job = {
loop_provides = loop_provides,
running = true,
progress = nil,
loop_id = loop_id,
loop_data = loop_data,
loop_data_count = table_size(loop_data),
data_fillers = { "position", "circuit_networks", "recipe" }
}
search.provides = determine_provides(search)
end
local function handle_action(msg, e)
if msg.action == "start_search" then
start_search(msg, e)
end
end
return {
open_small_gui = create_guis, handle_action = handle_action
}
| mit |
smanolache/kong | kong/dao/factory.lua | 1 | 6193 | local DAO = require "kong.dao.dao"
local utils = require "kong.tools.utils"
local Object = require "classic"
local stringy = require "stringy"
local ModelFactory = require "kong.dao.model_factory"
local CORE_MODELS = {"apis", "consumers", "plugins", "nodes"}
local _db
local Factory = Object:extend()
function Factory:__index(key)
local daos = rawget(self, "daos")
if daos and daos[key] then
return daos[key]
else
return Factory[key]
end
end
local function build_constraints(schemas)
local all_constraints = {}
for m_name, schema in pairs(schemas) do
local constraints = {foreign = {}, unique = {}}
for col, field in pairs(schema.fields) do
if type(field.foreign) == "string" then
local f_entity, f_field = unpack(stringy.split(field.foreign, ":"))
if f_entity ~= nil and f_field ~= nil then
local f_schema = schemas[f_entity]
constraints.foreign[col] = {
table = f_schema.table,
schema = f_schema,
col = f_field,
f_entity = f_entity
}
end
end
if field.unique then
constraints.unique[col] = {
table = schema.table,
schema = schema
}
end
end
all_constraints[m_name] = constraints
end
return all_constraints
end
local function load_daos(self, schemas, constraints, events_handler)
for m_name, schema in pairs(schemas) do
if constraints[m_name] ~= nil and constraints[m_name].foreign ~= nil then
for col, f_constraint in pairs(constraints[m_name].foreign) do
local parent_name = f_constraint.f_entity
local parent_constraints = constraints[parent_name]
if parent_constraints.cascade == nil then
parent_constraints.cascade = {}
end
parent_constraints.cascade[m_name] = {
table = schema.table,
schema = schema,
f_col = col,
col = f_constraint.col
}
end
end
end
for m_name, schema in pairs(schemas) do
self.daos[m_name] = DAO(_db, ModelFactory(schema), schema, constraints[m_name], events_handler)
end
end
function Factory:new(db_type, options, plugins, events_handler)
self.db_type = db_type
self.daos = {}
self.properties = options
self.plugins_names = plugins or {}
local schemas = {}
local DB = require("kong.dao."..db_type.."_db")
_db = DB(options)
for _, m_name in ipairs(CORE_MODELS) do
schemas[m_name] = require("kong.dao.schemas."..m_name)
end
for _, plugin_name in ipairs(self.plugins_names) do
local has_dao, plugin_daos = utils.load_module_if_exists("kong.plugins."..plugin_name..".dao."..self.db_type)
if has_dao then
for k, v in pairs(plugin_daos) do
self.daos[k] = v(options)
end
end
local has_schema, plugin_schemas = utils.load_module_if_exists("kong.plugins."..plugin_name..".daos")
if has_schema then
for k, v in pairs(plugin_schemas) do
schemas[k] = v
end
end
end
local constraints = build_constraints(schemas)
load_daos(self, schemas, constraints, events_handler)
end
function Factory:init()
return _db:init()
end
-- Migrations
function Factory:infos()
return _db:infos()
end
function Factory:drop_schema()
for _, dao in pairs(self.daos) do
_db:drop_table(dao.table)
end
if _db.additional_tables then
for _, v in ipairs(_db.additional_tables) do
_db:drop_table(v)
end
end
_db:drop_table("schema_migrations")
end
function Factory:truncate_tables()
for _, dao in pairs(self.daos) do
_db:truncate_table(dao.table)
end
if _db.additional_tables then
for _, v in ipairs(_db.additional_tables) do
_db:truncate_table(v)
end
end
end
function Factory:migrations_modules()
local migrations = {
core = require("kong.dao.migrations."..self.db_type)
}
for _, plugin_name in ipairs(self.plugins_names) do
local ok, plugin_mig = utils.load_module_if_exists("kong.plugins."..plugin_name..".migrations."..self.db_type)
if ok then
migrations[plugin_name] = plugin_mig
end
end
return migrations
end
function Factory:current_migrations()
local rows, err = _db:current_migrations()
if err then
return nil, err
end
local cur_migrations = {}
for _, row in ipairs(rows) do
cur_migrations[row.id] = row.migrations
end
return cur_migrations
end
local function migrate(self, identifier, migrations_modules, cur_migrations, on_migrate, on_success)
local migrations = migrations_modules[identifier]
local recorded = cur_migrations[identifier] or {}
local to_run = {}
for i, mig in ipairs(migrations) do
if mig.name ~= recorded[i] then
to_run[#to_run + 1] = mig
end
end
if #to_run > 0 and on_migrate ~= nil then
-- we have some migrations to run
on_migrate(identifier)
end
for _, migration in ipairs(to_run) do
local err
local mig_type = type(migration.up)
if mig_type == "string" then
err = _db:queries(migration.up)
elseif mig_type == "function" then
err = migration.up(_db, self.properties, self)
end
if err then
return false, string.format("Error during migration %s: %s", migration.name, err)
end
-- record success
err = _db:record_migration(identifier, migration.name)
if err then
return false, string.format("Error recording migration %s: %s", migration.name, err)
end
if on_success ~= nil then
on_success(identifier, migration.name)
end
end
return true
end
function Factory:run_migrations(on_migrate, on_success)
local migrations_modules = self:migrations_modules()
local cur_migrations, err = self:current_migrations()
if err then
return false, err
end
local ok, err = migrate(self, "core", migrations_modules, cur_migrations, on_migrate, on_success)
if not ok then
return false, err
end
for identifier in pairs(migrations_modules) do
if identifier ~= "core" then
ok, err = migrate(self, identifier, migrations_modules, cur_migrations, on_migrate, on_success)
if not ok then
return false, err
end
end
end
return true
end
return Factory
| apache-2.0 |
Scavenge/darkstar | scripts/zones/Spire_of_Vahzl/npcs/_0n0.lua | 22 | 1534 | -----------------------------------
-- Area: Spire of Vahzl
-- NPC: Web of Recollection
-----------------------------------
package.loaded["scripts/zones/Spire_of_Vahzl/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Spire_of_Vahzl/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
else
player:messageSpecial(FAINT_SCRAPING);
return 1;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return 1;
else
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
LuaDist2/lualibrarytemplate | luacmodule.lua | 2 | 2496 | #!/usr/bin/env lua
local lfs = require("lfs")
local datafile = require("lualibrarytemplate.dummy")
--local datafile = require("datafile") -- luarocks agnostic resource loader
local windows = (package.config:sub(1,1) == "\\")
-- copies a file, each line with a match for 'pattern' will be handed to 'handler'
-- and the result returned will be used as the line in the target file.
-- returns the number of matches handled
local filehandler=function(source, target, pattern, handler)
local s = assert(datafile.open(source, "r"))
local t = assert(io.open(target, "w"))
local m = 0
local line = s:read("*l")
while line do
if pattern and line:match(pattern) then
line = handler(line)
m = m + 1
end
t:write(line.."\n")
line = s:read("*l")
end
s:close()
t:close()
return m
end
--=============================
-- get going here
local target = arg[1]
if not target then
print"Lua C module generator"
print""
print"USAGE: luacmodule [modulename]"
print""
print"Generates a new Lua C module by name [modulename]. A new directory in the"
print"current path will be created by the same name, which will contain the source."
print""
os.exit()
end
assert(lfs.mkdir(target))
assert(lfs.chdir(target))
-- lua_template.c
filehandler("template/lua_template.c", target..".c", "lua_template", function(line)
return line:gsub("lua_template", target)
end)
-- lua_template.h
filehandler("template/lua_template.h", target..".h", "lua_template", function(line)
return line:gsub("lua_template", target)
end)
-- readme.md; copy verbatim
filehandler("template/readme.md", "readme.md")
-- Rockspec
filehandler("template/lua_template-scm-1.rockspec", target.."-scm-1.rockspec", "lua_template", function(line)
return line:gsub("lua_template", target)
end)
if windows then
-- VS project
filehandler("template/lua_template.vcxproj", target..".vcxproj", "lua_template", function(line)
return line:gsub("lua_template", target)
end)
-- VS project filter file
filehandler("template/lua_template.vcxproj.filters", target..".vcxproj.filters", "lua_template", function(line)
return line:gsub("lua_template", target)
end)
-- VS/SDK console compilation batch file
filehandler("template/compile.bat", "compile.bat", "lua_template", function(line)
return line:gsub("lua_template", target)
end)
end
print("Succesfully generated project; "..target)
| mit |
Zero-K-Experiments/Zero-K-Experiments | LuaUI/Widgets/unit_snipers.lua | 2 | 6698 | function widget:GetInfo() return {
name = "Sniper Finder 2",
desc = "sniper on the roof!",
license = "PD",
layer = -2,
enabled = false,
} end
local sniperDefID = WeaponDefNames.armsnipe_shockrifle.id
local sniperRange = WeaponDefNames.armsnipe_shockrifle.range
local basicTacnuke = {b = 900, r = 300, l = 15}
local empTacnuke = {b = 2500, r = 700, l = 200} -- fairly asspulled but roughly works
local tacnukeRanges = {
[WeaponDefNames.tacnuke_weapon.id] = basicTacnuke,
[WeaponDefNames.napalmmissile_weapon.id] = basicTacnuke,
[WeaponDefNames.empmissile_emp_weapon.id] = empTacnuke,
[WeaponDefNames.seismic_seismic_weapon.id] = basicTacnuke,
}
local tacnukeRange = WeaponDefNames.tacnuke_weapon.range
local berthas = {
[WeaponDefNames.armbrtha_plasma.id] = true,
-- two are enough to triangulate
[WeaponDefNames.raveparty_red_killer.id] = true,
[WeaponDefNames.raveparty_orange_roaster.id] = true,
}
local foundBerthas = {}
local potentialBerthas = {}
local enabledSnipers
local enabledTacnukes
local enabledBerthas
local enabledAny
local myTeamID
local spectating
local function RebuildGlobals()
spectating = Spring.GetSpectatingState ()
enabledAny = (not spectating) and (enabledSnipers or enabledTacnukes or enabledBerthas)
myTeamID = Spring.GetMyTeamID()
end
options_path = 'Game/Unit Marker'
options_order = { 'trace_snipers', 'trace_tacnukes', 'trace_berthas' }
options = {
trace_snipers = {
name = "Trace snipers",
desc = "Approximate location of snipers based on shot trajectory.",
type = 'bool',
value = false,
noHotkey = true,
OnChange = function (self)
enabledSnipers = self.value
RebuildGlobals()
end,
},
trace_tacnukes = {
name = "Trace tacnukes",
desc = "Approximate location of tacnuke silo based on shot trajectory.",
type = 'bool',
value = false,
noHotkey = true,
OnChange = function (self)
enabledTacnukes = self.value
RebuildGlobals()
end,
},
trace_berthas = {
name = "Trace berthas",
desc = "Approximate location of long range plasma artillery based on shot trajectory.",
type = 'bool',
value = false,
noHotkey = true,
OnChange = function (self)
enabledBerthas = self.value
RebuildGlobals()
end,
},
}
local abs = math.abs
local max = math.max
local spAreTeamsAllied = Spring.AreTeamsAllied
local spGetGroundHeight = Spring.GetGroundHeight
local spGetProjectileDefID = Spring.GetProjectileDefID
local spGetProjectileTeamID = Spring.GetProjectileTeamID
local spGetProjectilePosition = Spring.GetProjectilePosition
local spGetProjectilesInRectangle = Spring.GetProjectilesInRectangle
local count = 0
local bullets = {}
local bulletsByID = {}
function widget:Initialize()
RebuildGlobals()
end
function widget:PlayerChanged ()
RebuildGlobals()
end
function widget:GameFrame (n)
if not enabledAny then
return
end
for i = 1, count do
local bulletID = bullets[i]
local bullet = bulletsByID[bulletID]
bullet.alive = false
end
local projectiles = spGetProjectilesInRectangle (0, 0, Game.mapSizeX, Game.mapSizeZ)
for i = 1, #projectiles do
local projID = projectiles[i]
local teamID = spGetProjectileTeamID (projID)
local defID = spGetProjectileDefID (projID)
if teamID and not spAreTeamsAllied(teamID, myTeamID) and defID
and ((enabledSnipers and defID == sniperDefID)
or (enabledTacnukes and tacnukeRanges[defID])
or (enabledBerthas and berthas[defID])) then
local bullet = bulletsByID[projID]
local x, y, z = spGetProjectilePosition (projID)
if bullet then
bullet.alive = true
bullet.x2 = x
bullet.y2 = y
bullet.z2 = z
else
count = count + 1
bullets[count] = projID
local newBullet = {
x1 = x,
x2 = x,
y1 = y,
y2 = y,
z1 = z,
z2 = z,
alive = true,
defID = defID,
unitID = Spring.GetProjectileOwnerID(projID)
}
bulletsByID[projID] = newBullet
end
end
end
local i = 1
while i <= count do
local bulletID = bullets[i]
local bullet = bulletsByID[bulletID]
if not bullet.alive then
local lastBulletID = bullets[count]
bullets[i] = lastBulletID
bullets[count] = nil
count = count - 1
bulletsByID[bulletID] = nil
local x = bullet.x2
local y = bullet.y2
local z = bullet.z2
local xx = bullet.x1 - x
local yy = bullet.y1 - y
local zz = bullet.z1 - z
local angle = math.atan2(zz, xx)
local dx = math.cos (angle)
local dz = math.sin (angle)
local defID = bullet.defID
if defID == sniperDefID then
local tx = x + sniperRange * dx
local tz = z + sniperRange * dz
local ty = spGetGroundHeight (tx, tz) + 10
Spring.MarkerAddLine (x, y, z, tx, ty, tz)
Spring.MarkerAddPoint (tx, ty, tz, "!")
elseif tacnukeRanges[defID] then
local dy = yy / math.sqrt(xx * xx + zz * zz)
local found = false
local heightData = tacnukeRanges[defID]
local wantedHeight = heightData.b + heightData.r * math.tan((math.atan(dy) / 2) + math.pi / 4)
local leeway = heightData.l
local consecutiveX, consecutiveZ
for i = 0, tacnukeRange, 20 do
local tx = x + i * dx
local ty = y + i * dy
local tz = z + i * dz
if tx < 0 or tz < 0 or tx >= Game.mapSizeX or tz >= Game.mapSizeZ then
break
end
local h = max(0, spGetGroundHeight(tx, tz))
if (abs (ty - h - wantedHeight) < leeway) then
if not consecutiveX then
found = true
consecutiveX = tx
consecutiveZ = tz
end
else
if consecutiveX then
Spring.MarkerAddLine (consecutiveX, spGetGroundHeight(consecutiveX, consecutiveZ), consecutiveZ, tx, spGetGroundHeight(tx, tz), tz)
local avgX = (consecutiveX + tx) / 2
local avgZ = (consecutiveZ + tz) / 2
Spring.MarkerAddPoint (avgX, spGetGroundHeight(avgX, avgZ), avgZ, "!")
consecutiveX = nil
end
end
end
if not found then
local tx = x + dx * tacnukeRange
local tz = z + dz * tacnukeRange
local ty = spGetGroundHeight(tx, tz) + 5
Spring.MarkerAddPoint (tx, ty, tz, "!")
Spring.MarkerAddLine (x, y, z, tx, ty, tz)
end
else -- elseif berthas[defID] then
local bertha = bullet.unitID
if bertha then
if potentialBerthas[bertha] then
local previousBullet = potentialBerthas[bertha]
potentialBerthas[bertha] = nil
local tx, tz = 123, 123 -- FIXME: i forgot how to intersect and dont have internet atm to check
--Spring.MarkerAddPoint (tx, spGetGroundHeight(tx, tz), tz, "!")
foundBerthas[bertha] = true
elseif not foundBerthas[bertha] then
potentialBerthas[bertha] = bullet
end
end
end
else
i = i + 1
end
end
end
| gpl-2.0 |
Brenin/PJ-3100 | Working Launchers/Games/Stepmania/StepMania 5/Themes/default/Graphics/ScreenSelectMusic DifficultyDisplay/default.lua | 1 | 2551 | local t = Def.ActorFrame {};
local function GetEdits( in_Song, in_StepsType )
if in_Song then
local sSong = in_Song;
local sCurrentStyle = GAMESTATE:GetCurrentStyle();
local sStepsType = in_StepsType;
local iNumEdits = 0;
if sSong:HasEdits( sStepsType ) then
local tAllSteps = sSong:GetAllSteps();
for i,Step in pairs(tAllSteps) do
if Step:IsAnEdit() and Step:GetStepsType() == sStepsType then
iNumEdits = iNumEdits + 1;
end
end
return iNumEdits;
else
return iNumEdits;
end
else
return 0;
end
end;
t[#t+1] = Def.ActorFrame {
LoadActor("_Background");
};
--
for idx,diff in pairs(Difficulty) do
local sDifficulty = ToEnumShortString( diff );
local tLocation = {
Beginner = 32*-1.25,
Easy = 32*-0.25,
Medium = 32*0.75,
Hard = 32*1.75,
Challenge = 32*2.75,
Edit = 32*4.75,
};
t[#t+1] = Def.ActorFrame {
SetCommand=function(self)
local c = self:GetChildren();
-- local Bar = self:GetChild("Bar");
-- local Meter = self:GetChild("Meter"
local song = GAMESTATE:GetCurrentSong()
local bHasStepsTypeAndDifficulty = false;
local meter = "";
if song then
local st = GAMESTATE:GetCurrentStyle():GetStepsType()
bHasStepsTypeAndDifficulty = song:HasStepsTypeAndDifficulty( st, diff );
local steps = song:GetOneSteps( st, diff );
if steps then
meter = steps:GetMeter();
append = ""
--
if diff == 'Difficulty_Edit' then
meter = GetEdits( song, st );
append = ( GetEdits( song, st ) > 1 ) and "Edits" or "Edit"
meter = meter .. " " .. append
end
end
end
c.Meter:settext( meter );
self:playcommand( bHasStepsTypeAndDifficulty and "Show" or "Hide" );
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
--
LoadActor("_barpeice " .. sDifficulty ) .. {
Name="BarPeice";
ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
HideCommand=cmd(stoptweening;decelerate,0.05;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
InitCommand=cmd(diffuse,CustomDifficultyToColor( sDifficulty ));
};
LoadFont("StepsDisplay","Meter") .. {
Name="Meter";
Text=(sDifficulty == "Edit") and "0 Edits" or "0";
ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
HideCommand=cmd(stoptweening;decelerate,0.05;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
InitCommand=cmd(x,-64-8+tLocation[sDifficulty];shadowlength,1;zoom,0.75;diffuse,CustomDifficultyToColor( sDifficulty ));
};
};
end
return t | mit |
Zero-K-Experiments/Zero-K-Experiments | LuaUI/Widgets/dbg_ballisticcalculator.lua | 17 | 19308 | function widget:GetInfo()
return {
name = "Ballistic Calculator",
desc = "Simulate and plot weapon's ballistic range & calculate Spring's weapon range modification. For weapon setting testing. \n\nInstruction: select any unit, press attack (trajectory will be drawn), follow on-screen helptext, BLUE circle is weapon-range-mod, YELLOW circle is ballistic range.",
author = "msafwan", --using component from "gui_jumpjets.lua" by quantum,
date = "April 5 2014",
license = "GNU GPL, v2 or later",
layer = 10000,
enabled = false,
}
end
local customMyGravity = 130
local customWeaponVelocity = 232
local flightTime =0
local highTrajectory = 0
local maximumRange = 0
local apexHeight = 0
local currRange = 0
local customHeightMod = 1
local customCylinderTargeting = 1
local customMaxRange = 620
local customHeightBoost = -1
local moddedMaxRange = 620
local weaponName = "Cannon"
local spGetActiveCommand = Spring.GetActiveCommand
local spGetMouseState = Spring.GetMouseState
local spTraceScreenRay = Spring.TraceScreenRay
local spGetModKeyState = Spring.GetModKeyState
local spGetSelectedUnits = Spring.GetSelectedUnits
local spGetCommandQueue = Spring.GetCommandQueue
function widget:DrawWorld()
local _, activeCommand = spGetActiveCommand()
if (activeCommand == CMD.ATTACK) then
local mouseX, mouseY = spGetMouseState()
local category, arg = spTraceScreenRay(mouseX, mouseY)
local _, _, _, shift = spGetModKeyState()
local units = spGetSelectedUnits()
for i=1,#units do
DrawMouseArc(units[i], shift, category == 'ground' and arg)
end
end
end
local spGetUnitPosition = Spring.GetUnitPosition
local cachedResult = {nil,nil,nil,nil,nil,nil}
local calculateNow= false
local _2DDist = 0
local hide = false
function DrawMouseArc(unitID, shift, groundPos)
if (not groundPos) then
return
end
local queue = spGetCommandQueue(unitID)
local deltaV = customWeaponVelocity
local customRange = customMaxRange
if (not queue or #queue == 0 or not shift) then
local unitPos = {spGetUnitPosition(unitID)}
_2DDist = cachedResult[5] or 0
local maxRange = cachedResult[6] or 0
if not hide then
if calculateNow then
maxRange,_ = CalculateBallisticConstant(deltaV,customMyGravity,nil,unitPos, groundPos)
_2DDist = GetDist2D(unitPos, groundPos)
cachedResult[6]= maxRange
cachedResult[5]= _2DDist
end
DrawArc(unitID, unitPos, groundPos, maxRange,_2DDist, deltaV, customMyGravity)
end
moddedMaxRange = DrawModdedRange(unitPos, groundPos,deltaV, customMyGravity,customRange)
maximumRange = maxRange
calculateNow= false --wait for GameFrame()
end
end
function GetDist2D(a, b)
return ((a[1] - b[1])^2 + (a[3] - b[3])^2)^0.5
end
local spGetGroundHeight = Spring.GetGroundHeight
function CalculateBallisticConstant(deltaV,myGravity,heightDiff,start, finish)
local angle = math.pi/4 --use test range of 45 degree for optimal launch
--determine maximum range & time
local xVel = math.cos(angle)*deltaV --horizontal portion
local yVel = math.sin(angle)*deltaV --vertical portion
local t = nil
local yDist = heightDiff or start[2] - spGetGroundHeight(finish[1],finish[3]) -- set vertical height of 0 (a round trip from 0 height to 0 height)
local a = myGravity
-- 0 = yVel*t - a*t*t/2 --this is the basic equation of motion for vertical motion, we set distance to 0 or yDist (this have 2 meaning: either is launching from ground or is hitting ground) then we find solution for time (t) using a quadratic solver
-- 0 = (yVel)*t - (a/2)*t*t --^same equation as above rearranged to highlight time (t)
local discriminant =(yVel^2 - 4*(-a/2)*(yDist))^0.5
local denominator = 2*(-a/2)
local t1 = (-yVel + discriminant)/denominator ---formula for finding root for quadratic equation (quadratic solver). Ref: http://www.sosmath.com/algebra/quadraticeq/quadraformula/summary/summary.html
local t2 = (-yVel - discriminant)/denominator
xDist1 = xVel*t1 --distance travelled horizontally in "t" amount of time
xDist2 = xVel*t2
local maxRange = nil
if xDist1>= xDist2 then
maxRange=xDist1 --maximum range
t=t1 --flight time
else
maxRange=xDist2
t=t2
end
--
--Non-changing value so far: maxRange. This depends on: mapGravity and deltaV.
--
return maxRange, t --return maximum range and flight time.
end
local glVertex = gl.Vertex
local glColor = gl.Color
local glDrawGroundCircle = gl.DrawGroundCircle
local glBeginEnd = gl.BeginEnd
local glLineStipple = gl.LineStipple
local GL_LINE_STRIP = GL.LINE_STRIP
local yellow = { 1, 1, 0.5, 1}
local green = {0.5, 1, 0.5, 1}
local noSolution = false
function DrawArc(unitID, start, finish, range, dist, deltaV, myGravity)
--TODO: cache the correct trajectory, don't calculate it every DrawWorld frame. Is CPU intensive.
--x, y, z direction to target
local vector = {}
for i=1, 3 do
vector[i] = finish[i] - start[i]
end
--draw max range
local col = yellow
glColor(col[1], col[2], col[3], col[4])
glDrawGroundCircle(start[1], start[2], start[3], range, 100)
--calculate correct trajectory
local correctAngle= cachedResult[1] or 0
local yVelocity = cachedResult[2] or 0
local horizontalSpeed = cachedResult[3] or 0
if calculateNow then --let GameFrame() control when to calculate this rather than letting it to DrawWorld()
local goodValue = {deviation= 999}
local searchPattern = {startAngle = -1.571, endAngle = 0.707, stepAngle = 0.005}
if highTrajectory == 1 then
searchPattern= {startAngle = 0.707, endAngle = 1.57, stepAngle = 0.005}
end
for i= searchPattern.startAngle ,searchPattern.endAngle, searchPattern.stepAngle do
local angle = i
local xVel = math.cos(angle)*deltaV
local yVel = math.sin(angle)*deltaV
local yDist = start[2] - spGetGroundHeight(finish[1],finish[3])
local a = myGravity
local t1 = nil
local t2 = nil
-- yDist = yVel*t - a*t*t/2
-- 0 = -yDist + (yVel)*t - (a/2)*t*t
local discriminant =(yVel^2 - 4*(-a/2)*(yDist))^0.5
local denominator = 2*(-a/2)
t1 = (-yVel + discriminant)/denominator
t2 = (-yVel - discriminant)/denominator
local xDist1 = xVel*t1
local xDist2 = xVel*t2
if math.abs(xDist1 - dist) <= goodValue.deviation and t1>=0 then
goodValue[2] = angle
goodValue[3] = xVel
goodValue[4] = yVel
goodValue[5]= t1
goodValue.deviation = math.abs(xDist1 - dist)
currRange = xDist1
--Note:
--Formula to find root is: t = (-b +- (b*b - 4*(a)*(c))^0.5)/(2*a) ..... a & b & c is: 0= c + b*t - a*t*t
--but when it have only 1 solution (which only happen at the top-most of the arch/trajectory, the discriminant become 0, simplifying the equation to: t = -b /(2*a)
local flightTimeApex = -yVel/(2*(-a/2)) --time to apex^
apexHeight = yVel*flightTimeApex - a*flightTimeApex*flightTimeApex/2 --from: yDist = yVel*t - a*t*t/2
elseif math.abs(xDist2 - dist) <= goodValue.deviation and t2>=0 then
goodValue[2] = angle
goodValue[3] = xVel
goodValue[4] = yVel
goodValue[5]= t2
goodValue.deviation = math.abs(xDist2 - dist)
currRange = xDist2
local flightTimeApex = -yVel/(2*(-a/2)) --time to apex^
apexHeight = yVel*flightTimeApex - a*flightTimeApex*flightTimeApex/2 --from: yDist = yVel*t - a*t*t/2
end
end
correctAngle = goodValue[2] or 1.57
horizontalSpeed = goodValue[3]
yVelocity = goodValue[4]
flightTime= goodValue[5] or 0
cachedResult[1] = correctAngle --update cache
cachedResult[2] = yVelocity
cachedResult[3] = horizontalSpeed
end
if flightTime == 0 then
-- Spring.Echo("Ballistic plot error: No solution found")
noSolution = true
return
end
noSolution = false
--draw real time trajectory
gl.DepthTest (true)
glLineStipple('')
glBeginEnd(GL_LINE_STRIP, DrawLoop, start, vector, green, dist, flightTime, yVelocity, horizontalSpeed, myGravity)
glLineStipple(false)
gl.DepthTest(false)
glColor(1, 1, 1, 1)
end
local blue = {0.5, 1, 1, 1}
function DrawModdedRange(start, finish, deltaV, myGravity, customRange)
--draw modded max range
local moddedRange = cachedResult[4] or 0
if calculateNow then --30 per second
moddedRange = CalculateModdedMaxRange(start, finish,deltaV,myGravity,customRange)
cachedResult[4] = moddedRange
end
local col = blue
glColor(col[1], col[2], col[3], col[4])
glDrawGroundCircle(start[1], start[2], start[3], moddedRange, 100)
return moddedRange
end
local modType = 0
function CalculateModdedMaxRange(start,finish,deltaV,myGravity,customRange)
local heightDiff = start[2] - finish[2]
local heightModded = (heightDiff)*customHeightMod
if modType == 0 then --Ballistic
-- Spring.Echo(scaleDown)
local maxFlatRange = CalculateBallisticConstant(deltaV,myGravity,0)
local scaleDown = customRange/maxFlatRange --Example: UpdateRange() in Spring\rts\Sim\Weapons\Cannon.cpp
local heightBoostFactor = customHeightBoost
if heightBoostFactor < 0 and scaleDown > 0 then
heightBoostFactor = (2 - scaleDown) / math.sqrt(scaleDown) --such that: heightBoostFactor == 1 when scaleDown == 1
end
heightModded = heightModded*heightBoostFactor
local moddedRange = CalculateBallisticConstant(deltaV,myGravity,heightModded)
return moddedRange*scaleDown --Example: GetRange2D() in Spring\rts\Sim\Weapons\Cannon.cpp
elseif modType == 1 then --Sphere
return math.sqrt(customRange^2 - heightModded^2) --Pythagoras theorem. Example: GetRange2D() in Spring\rts\Sim\Weapons\Weapon.cpp
elseif modType == 2 then --Cylinder
return customRange - heightModded*customHeightMod --Example: GetRange2D() in Spring\rts\Sim\Weapons\StarburstLauncher.cpp
--Note: for unknown reason we must "Minus the heightMod" instead of adding it. This is the opposite of what shown on the source-code, but ingame test suggest "Minus heightMod" and not adding.
elseif modType == 3 then --Pure Cylinder
if customCylinderTargeting * customRange > math.abs(heightModded) then
return customRange --Example: TestRange() in Spring\rts\Sim\Weapons\Weapon.cpp
else
return 0
end
end
return 0
end
local lineProgress = 0
function DrawLoop(start, vector, color,dist, flightTime, yVelocity, horizontalSpeed, myGravity)
glColor(color[1], color[2], color[3], color[4])
local currentProjectilePosition = lineProgress
--breakdown horizontal speed into x and z component.
local directionxz_radian = math.atan2(vector[3]/dist, vector[1]/dist)
local xVelocity = math.cos(directionxz_radian)*horizontalSpeed
local zVelocity = math.sin(directionxz_radian)*horizontalSpeed
local simStep = 0.017 --set resolution of the plot
for i=0, currentProjectilePosition,simStep do
local x = start[1] + xVelocity*i
local y = start[2] + (yVelocity)*i - (myGravity/2)*i*i
local z = start[3] + zVelocity*i
glVertex(x, y, z)
end
--lineProgress = lineProgress + 1sec, update at GameFrame()
if lineProgress >= flightTime then
lineProgress = 0
end
end
local lastUpdate=0
function widget:GameFrame(n)
lineProgress = lineProgress + (1/30)
calculateNow =true
-- if n- lastUpdate >= 30 then
-- Spring.Echo("myGravity: ".. string.format("%.3f", customMyGravity).. " ("..string.format("%.3f", customMyGravity/888.888888) .. " Spring91), weaponVelocity: ".. string.format("%.3f", customWeaponVelocity) .. ", flightTime: " .. string.format("%.3f", flightTime) .." ,apexHeight: " .. string.format("%.3f", apexHeight) .. " , currentRange: " .. string.format("%.3f", currRange) .. " ,maximumRange: ".. string.format("%.3f", maximumRange))
-- lastUpdate = n
-- end
end
local modTypeBak = 0
function widget:DrawScreen()
local currCmd = Spring.GetActiveCommand() --remember current command
local activeCmd = Spring.GetActiveCmdDesc(currCmd)
if activeCmd and activeCmd.id == CMD.ATTACK then
local mx,my = Spring.GetMouseState()
local k = -25
gl.Text("##Range Mod##", mx+40, my+k, 10,"")
k = k - 10
gl.Text("\"[\"&\"]\": show different MaxRange", mx+40, my+k, 10,"")
k = k - 10
gl.Text("\";\"&\"'\": show different HeightMod", mx+40, my+k, 10,"")
k = k - 10
gl.Text("\".\"&\"/\": show different CylinderTargeting", mx+40, my+k, 10,"")
k = k - 10
gl.Text("\"\\\": show different TargetingMod", mx+40, my+k, 10,"")
k = k - 10
gl.Text("customMaxRange: " .. string.format("%.3f", customMaxRange), mx+40, my+k, 10,"")
k = k - 10
gl.Text("customHeightMod: " .. string.format("%.3f", customHeightMod), mx+40, my+k, 10,"")
k = k - 10
gl.Text("customCylinderTargeting: " .. string.format("%.3f", customCylinderTargeting) .. (customCylinderTargeting<=0 and " (base on weapontype)" or "(strict cylinder)"), mx+40, my+k, 10,"")
k = k - 10
gl.Text("moddedMaxRange: " .. string.format("%.3f", moddedMaxRange), mx+40, my+k, 10,"")
if modType== modTypeBak then
k = k - 10
gl.Text("weaponName: " .. weaponName .. " (default:" ..(modType==0 and "Ballistic)" or (modType==1 and "Sphere)") or "Cylinder)"), mx+40, my+k, 10,"")
else
k = k - 10
gl.Text("targetMod: " .. (modType==0 and " Ballistic" or (modType==1 and " Sphere") or (modType==2 and " Cylinder") or " Strict Cylinder"), mx+40, my+k, 10,"")
end
-- if modType==0 then
-- k = k - 10
-- gl.Text("customHeightBoost: " .. string.format("%.3f", customHeightBoost), mx+40, my+k, 10,"")
-- end
gl.Text("\"M\": load value from unit", mx+40, my-5, 10,"")
gl.Text("2D distance: " .. string.format("%.3f", _2DDist), mx+40, my+5, 10,"")
if not noSolution and not hide then
local y = 25
--From gui_lasso_terraform.lua
gl.Text("myGravity: ".. string.format("%.3f", customMyGravity).. " (tag value:"..string.format("%.3f", customMyGravity/888.888888) .. " Spring91)", mx+40, my+y, 10,"")
y = y + 10
gl.Text("weaponVelocity: ".. string.format("%.3f", customWeaponVelocity), mx+40, my+y, 10,"")
y = y + 10
gl.Text("flightTime: " .. string.format("%.3f", flightTime), mx+40, my+y, 10,"")
y = y + 10
gl.Text("apexHeight: " .. string.format("%.3f", apexHeight), mx+40, my+y, 10,"")
-- y = y + 10
-- gl.Text("currentRange: " .. string.format("%.3f", currRange), mx+40, my+y, 10,"")
y = y + 10
gl.Text("maximumRange: ".. string.format("%.3f", maximumRange) .. " (45degree)", mx+40, my+y, 10,"")
y = y + 10
gl.Text("\",\": toggle trajectory ("..(highTrajectory==1 and "high)" or "low)"), mx+40, my+y, 10,"")
y = y + 10
gl.Text("\"K\"&\"L\": show different weapon velocity", mx+40, my+y, 10,"")
y = y + 10
gl.Text("\"O\"&\"P\": show different weapon gravity", mx+40, my+y, 10,"")
y = y + 10
gl.Text("\"N\": hide/show ballistic plot", mx+40, my+y, 10,"")
y = y + 10
gl.Text("##Ballistic##", mx+40, my+y, 10,"")
else
local y = 25
gl.Text("##Cannot plot ballistic trajectory##", mx+40, my+y, 10,"")
y = y + 10
gl.Text("weaponVelocity: ".. string.format("%.3f", customWeaponVelocity), mx+40, my+y, 10,"")
y = y + 10
gl.Text("myGravity: ".. string.format("%.3f", customMyGravity).. " (tag value:"..string.format("%.3f", customMyGravity/888.888888) .. " Spring91)", mx+40, my+y, 10,"")
y = y + 10
gl.Text("\"N\": hide/show ballistic plot", mx+40, my+y, 10,"")
end
end
end
---using code from central_build_AI.lua by Troy H. Cheek
local incGravity = string.byte( "p" ) --"i" "o", "k" "l", "m"
local decGravity = string.byte( "o" )
local incVelocity = string.byte( "l" )
local decVelocity = string.byte( "k" )
local trajectory = string.byte( "," )
local loadUnits = string.byte( "m" )
local incMaxRange = string.byte( "]" ) --"i" "o", "k" "l", "m"
local decMaxRange = string.byte( "[" )
local incHeightMod = string.byte( "'" )
local decHeightMod = string.byte( ";" )
local incCylinder = string.byte( "/" )
local decCylinder = string.byte( "." )
local targetingMod = string.byte( "\\" )
local hideBallisticPlot = string.byte( "n" )
function widget:KeyPress(key, mods, isRepeat)
if ( key == incGravity ) then
customMyGravity = customMyGravity + ((isRepeat and 1) or 0.1)
return true
elseif ( key == decGravity ) then
customMyGravity = customMyGravity - ((isRepeat and 1) or 0.1)
return true
elseif ( key == incVelocity ) then
customWeaponVelocity = customWeaponVelocity + ((isRepeat and 10) or 1)
return true
elseif ( key == decVelocity ) then
customWeaponVelocity = customWeaponVelocity - ((isRepeat and 10) or 1)
return true
elseif ( key == trajectory ) then
highTrajectory = highTrajectory + 1
highTrajectory = highTrajectory%2
return true
elseif ( key == incMaxRange ) then
customMaxRange = customMaxRange + ((isRepeat and 10) or 1)
return true
elseif ( key == decMaxRange ) then
customMaxRange = customMaxRange - ((isRepeat and 10) or 1)
return true
elseif ( key == incHeightMod ) then
customHeightMod = customHeightMod + ((isRepeat and 0.1) or 0.01)
return true
elseif ( key == decHeightMod ) then
customHeightMod = customHeightMod - ((isRepeat and 0.1) or 0.01)
return true
elseif ( key == hideBallisticPlot ) then
hide = not hide
return true
elseif ( key == targetingMod ) then
modType = modType + 1
modType = modType % 4
if modType == 3 then
customCylinderTargeting = 3
else
customCylinderTargeting = 0
end
return true
elseif ( key == incCylinder ) then
customCylinderTargeting = customCylinderTargeting + ((isRepeat and 0.1) or 0.01)
if customCylinderTargeting >= 0.01 then
modType = 3 --pure cylinder (no heightMod)
else
modType = modTypeBak
end
return true
elseif ( key == decCylinder ) then
customCylinderTargeting = customCylinderTargeting - ((isRepeat and 0.1) or 0.01)
if customCylinderTargeting < 0.01 then
modType = modTypeBak
else
modType = 3 --pure cylinder (no heightMod)
end
return true
elseif (key == loadUnits ) then
local selectedUnits = Spring.GetSelectedUnits()
if selectedUnits and #selectedUnits> 0 then
local unitDefID = Spring.GetUnitDefID(selectedUnits[1])
local weaponList = UnitDefs[unitDefID].weapons
if #weaponList > 0 then
local weaponDefID = weaponList[1].weaponDef
local weaponDef = WeaponDefs[weaponDefID]
customMyGravity = (weaponDef.myGravity > 0 and weaponDef.myGravity*888.888888) or (Game.gravity) or 0
customWeaponVelocity = weaponDef.projectilespeed*30
customMaxRange = weaponDef.range
customHeightMod = weaponDef.heightMod
customCylinderTargeting = weaponDef.cylinderTargeting
customHeightBoost = weaponDef.heightBoostFactor
GetRangeModType(weaponDef)
if customCylinderTargeting >= 0.01 then
--Strict Cylinder
modType = 3 --pure cylinder (no heightMod)
end
end
end
return true
end
end
function GetRangeModType(weaponDef)
weaponName = weaponDef.type
if (weaponDef.type == "Cannon") or
(weaponDef.type == "EmgCannon") or
(weaponDef.type == "DGun" and weaponDef.gravityAffected) or
(weaponDef.type == "AircraftBomb")
then
--Ballistic
modType = 0
modTypeBak = 0
elseif (weaponDef.type == "LaserCannon" or
weaponDef.type == "BeamLaser" or
weaponDef.type == "Melee" or
weaponDef.type == "Flame" or
weaponDef.type == "LightningCannon" or
(weaponDef.type == "DGun" and not weaponDef.gravityAffected))
then
--Sphere
modType = 1
modTypeBak = 1
elseif (weaponDef.type == "MissileLauncher" or
weaponDef.type == "StarburstLauncher" or
weaponDef.type == "TorpedoLauncher")
then
--Cylinder
modType = 2
modTypeBak = 2
end
end | gpl-2.0 |
BlockMen/minetest_next | mods/default/items/books.lua | 1 | 3152 | local function book_on_use(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local title, text, owner = "", "", player_name
if data then
title, text, owner = data.title, data.text, data.owner
end
local formspec
if owner == player_name then
formspec = "size[8,8]"..default.gui_bg..
"field[0.5,1;7.5,0;title;Title:;"..
minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;text;Contents:;"..
minetest.formspec_escape(text).."]"..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]"..default.gui_bg..
"label[0.5,0.5;by "..owner.."]"..
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]"
end
minetest.show_formspec(user:get_player_name(), "default:book", formspec)
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= "default:book" or not fields.save or
fields.title == "" or fields.text == "" then
return
end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
local new_stack, data
if stack:get_name() ~= "default:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("default:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("default:book_written")
end
else
data = minetest.deserialize(stack:get_metadata())
end
if not data then data = {} end
data.title = fields.title
data.text = fields.text
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:set_metadata(data_str)
end
player:set_wielded_item(stack)
end)
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book=1,fuel=2},
on_use = book_on_use,
})
minetest.register_craftitem("default:book_written", {
description = "Book with Text",
inventory_image = "default_book_written.png",
groups = {book=1, not_in_creative_inventory=1, fuel=2},
stack_max = 1,
on_use = book_on_use,
})
-- Copy books
minetest.register_craft({
type = "shapeless",
output = "default:book_written",
recipe = { "default:book", "default:book_written" }
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "default:book_written" then
return
end
local copy = ItemStack("default:book_written")
local original
local index
for i = 1, player:get_inventory():get_size("craft") do
if old_craft_grid[i]:get_name() == "default:book_written" then
original = old_craft_grid[i]
index = i
end
end
if not original then
return
end
local copymeta = original:get_metadata()
-- copy of the book held by player's mouse cursor
itemstack:set_metadata(copymeta)
-- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original)
end)
| gpl-3.0 |
Scavenge/darkstar | scripts/commands/addquest.lua | 12 | 1546 | ---------------------------------------------------------------------------------------------------
-- func: addquest <logID> <questID> <player>
-- desc: Adds a quest to the given targets log.
---------------------------------------------------------------------------------------------------
require("scripts/globals/quests");
cmdprops =
{
permission = 1,
parameters = "sss"
};
function onTrigger(player, logId, questId, target)
local logName;
logId = tonumber(logId) or _G[logId];
if ((type(logId) == "table")) then
logName = logId.full_name;
logId = logId.quest_log;
end
questId = tonumber(questId) or _G[questId];
if (questId == nil or logId == nil) then
player:PrintToPlayer( "You must enter a valid log ID and quest ID!" );
player:PrintToPlayer( "@addquest <logID> <questID> <player>" );
return;
end
if (target == nil) then
target = player:getName();
end
local targ = GetPlayerByName(target);
if (targ ~= nil) then
targ:addQuest( logId, questId );
if (logName) then
player:PrintToPlayer( string.format( "Added %s Quest with ID %u for %s", logName, questId, target ) );
else
player:PrintToPlayer( string.format( "Added Quest for log %u with ID %u to %s", logId, questId, target ) );
end
else
player:PrintToPlayer( string.format( "Player named '%s' not found!", target ) );
player:PrintToPlayer( "@addquest <logID> <questID> <player>" );
end
end; | gpl-3.0 |
Zero-K-Experiments/Zero-K-Experiments | units/armspy.lua | 3 | 4904 | unitDef = {
unitname = [[armspy]],
name = [[Infiltrator]],
description = [[Cloaked Scout/Anti-Heavy]],
acceleration = 0.3,
activateWhenBuilt = true,
brakeRate = 0.9,
buildCostEnergy = 280,
buildCostMetal = 280,
buildPic = [[armspy.png]],
buildTime = 280,
canAttack = true,
canGuard = true,
canMove = true,
canPatrol = true,
canstop = [[1]],
category = [[LAND]],
cloakCost = 4,
cloakCostMoving = 12,
corpse = [[DEAD]],
customParams = {
description_de = [[Spion, Anti-Heavy]],
description_fr = [[Espion, contre les unités lourdes]],
helptext = [[The Infiltrator is useful in two ways. Firstly it is an excellent scout, and very difficult to detect. It can penetrate deep into enemy lines. It also has the capacity to shoot a paralyzing bolt that will freeze any one target, good against heavy enemies and enemy infrastructure.]],
helptext_de = [[Der Infiltrator ist für zwei Dinge nützlich. Erstens ist er ein exzellenter Aufklärer und sehr schwer zu entdecken. Er kann sich tief hinter die feindlichen Linien begeben. Außerdem besitzt er die Eigentschaft einen paralysierenden Bolzen abzuschießen, der jedes Ziel einfriert, was gegen schwere Einheiten und feindliche Infrastruktur sehr nützlich ist.]],
helptext_fr = [[L'infiltrator est une unité légère invisible. Il peut typiquement être utilisé comme un éclaireur permettant d'espionner la base enemie sans se faire repérer. Il peut aussi libérer une décharge EMP de très haute puissance pour paralyser une cible unique, utile contre les unités lourdes et l'infrastructure. En cas d'échec le temps de recharge très long signifie la perte certaine de cette unité.]],
},
explodeAs = [[BIG_UNITEX]],
fireState = 0,
footprintX = 2,
footprintZ = 2,
iconType = [[walkerscout]],
idleAutoHeal = 5,
idleTime = 1800,
leaveTracks = true,
initCloaked = true,
maxDamage = 270,
maxSlope = 36,
maxVelocity = 2.55,
maxWaterDepth = 22,
minCloakDistance = 60,
movementClass = [[TKBOT3]],
moveState = 0,
noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP HOVER SHIP SWIM SUB LAND FLOAT SINK TURRET]],
objectName = [[infiltrator.s3o]],
script = [[armspy.lua]],
seismicSignature = 16,
selfDestructAs = [[BIG_UNITEX]],
sightDistance = 550,
trackOffset = 0,
trackStrength = 8,
trackStretch = 1,
trackType = [[ChickenTrackPointyShort]],
trackWidth = 45,
turnRate = 1800,
weapons = {
{
def = [[spy]],
onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT SHIP HOVER FIXEDWING GUNSHIP]],
},
},
weaponDefs = {
spy = {
name = [[Electro-Stunner]],
areaOfEffect = 8,
collideFriendly = false,
craterBoost = 0,
craterMult = 0,
customParams = {
light_color = [[1.85 1.85 0.45]],
light_radius = 300,
},
damage = {
default = 8000.1,
},
duration = 8,
explosionGenerator = [[custom:YELLOW_LIGHTNINGPLOSION]],
fireStarter = 0,
heightMod = 1,
impactOnly = true,
impulseBoost = 0,
impulseFactor = 0,
intensity = 12,
interceptedByShieldType = 1,
paralyzer = true,
paralyzeTime = 30,
range = 100,
reloadtime = 35,
rgbColor = [[1 1 0.25]],
soundStart = [[weapon/LightningBolt]],
soundTrigger = true,
targetborder = 1,
texture1 = [[lightning]],
thickness = 10,
tolerance = 10000,
turret = true,
weaponType = [[LightningCannon]],
weaponVelocity = 450,
},
},
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
object = [[Infiltrator_wreck.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2a.s3o]],
},
},
}
return lowerkeys({ armspy = unitDef })
| gpl-2.0 |
MOSAVI17/ABCD | plugins/join.lua | 26 | 1488 | --[[
Bot can join into a group by replying a message contain an invite link or by
typing !join [invite link].
URL.parse cannot parsing complicated message. So, this plugin only works for
single [invite link] in a post.
[invite link] may be preceeded but must not followed by another characters.
--]]
do
local function parsed_url(link)
local parsed_link = URL.parse(link)
local parsed_path = URL.parse_path(parsed_link.path)
i = 0
for k,segment in pairs(parsed_path) do
i = i + 1
if segment == 'joinchat' then
invite_link = string.gsub(parsed_path[i+1], '[ %c].+$', '')
break
end
end
return invite_link
end
local function action_by_reply(extra, success, result)
local hash = parsed_url(result.text)
join = import_chat_link(hash, ok_cb, false)
end
function run(msg, matches)
if is_sudo(msg.from.id) then
if msg.reply_id then
msgr = get_message(msg.reply_id, action_by_reply, {msg=msg})
elseif matches[1] then
local hash = parsed_url(matches[1])
join = import_chat_link(hash, ok_cb, false)
end
end
end
return {
description = 'Invite the bot into a group chat via its invite link.',
usage = {
'!join : Join a group by replying a message containing invite link.',
'!join [invite_link] : Join into a group by providing their [invite_link].'
},
patterns = {
'^!join$',
'^!join (.*)$'
},
run = run
}
end
| gpl-2.0 |
Zero-K-Experiments/Zero-K-Experiments | effects/riot.lua | 25 | 2909 | -- riot_shell_m
-- riot_shell_l
-- riot_shell_h
return {
["riot_shell_m"] = {
usedefaultexplosions = false,
shell = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[0.75 0 0 1 0.75 0 0 1]],
directional = true,
emitrot = 0,
emitrotspread = 10,
emitvector = [[dir]],
gravity = [[0, -0.5, 0]],
numparticles = 1,
particlelife = 30,
particlelifespread = 0,
particlesize = 6.0,
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[shell]],
},
},
},
["riot_shell_l"] = {
usedefaultexplosions = false,
shell = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[0.75 0 0 1 0.75 0 0 1]],
directional = true,
emitrot = 0,
emitrotspread = 10,
emitvector = [[dir]],
gravity = [[0, -0.5, 0]],
numparticles = 1,
particlelife = 15,
particlelifespread = 0,
particlesize = 6.0,
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[shell]],
},
},
},
["riot_shell_h"] = {
usedefaultexplosions = false,
shell = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[0.75 0 0 1 0.75 0 0 1]],
directional = true,
emitrot = 0,
emitrotspread = 20,
emitvector = [[dir]],
gravity = [[0, -0.5, 0]],
numparticles = 1,
particlelife = 60,
particlelifespread = 0,
particlesize = 12.0,
particlesizespread = 0,
particlespeed = 2,
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[shell]],
},
},
},
}
| gpl-2.0 |
DEVSEIKO/seikodev | plugins/lock_fwd.lua | 2 | 1656 | --[[
_____ _ _ _ _____ Dev @lIMyIl
|_ _|__| |__ / \ | | _| ____| Dev @li_XxX_il
| |/ __| '_ \ / _ \ | |/ / _| Dev @h_k_a
| |\__ \ | | |/ ___ \| <| |___ Dev @Aram_omar22
|_||___/_| |_/_/ \_\_|\_\_____| Dev @IXX_I_XXI
CH > @lTSHAKEl_CH
--]]
do
local function pre_process(msg)
local hash = 'mate:'..msg.to.id
if redis:get(hash) and msg.fwd_from and not is_sudo(msg) and not is_owner(msg) and not is_momod(msg) then
delete_msg(msg.id, ok_cb, true)
return "done"
end
return msg
end
local function moody(msg, matches)
chat_id = msg.to.id
if is_momod(msg) and matches[1] == 'قفل اعاده توجيه' then
local hash = 'mate:'..msg.to.id
redis:set(hash, true)
return ""
elseif is_momod(msg) and matches[1] == 'فتح اعاده توجيه' then
local hash = 'mate:'..msg.to.id
redis:del(hash)
return ""
end
end
return {
patterns = {
'^(قفل اعاده توجيه)$',
'^(فتح اعاده توجيه)$',
'^[/!#](قفل اعاده توجيه)$',
'^[/!#](فتح اعاده توجيه)$'
},
run = moody,
pre_process = pre_process
}
end
--[[
_____ _ _ _ _____ Dev @lIMyIl
|_ _|__| |__ / \ | | _| ____| Dev @li_XxX_il
| |/ __| '_ \ / _ \ | |/ / _| Dev @h_k_a
| |\__ \ | | |/ ___ \| <| |___ Dev @Aram_omar22
|_||___/_| |_/_/ \_\_|\_\_____| Dev @IXX_I_XXI
CH > @lTSHAKEl_CH
--]]
| gpl-2.0 |
Scavenge/darkstar | scripts/zones/Rabao/npcs/Irmilant.lua | 12 | 3934 | -----------------------------------
-- Area: Rabao
-- NPC: Irmilant
-- Starts and Ends Quests: The Immortal Lu Shang and Indomitable Spirit
-----------------------------------
package.loaded["scripts/zones/Rabao/TextIDs"] = nil;
require("scripts/globals/titles");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Rabao/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
Indomitable = player:getQuestStatus(OUTLANDS,INDOMITABLE_SPIRIT);
ImmortalLuShang = player:getQuestStatus(OUTLANDS,THE_IMMORTAL_LU_SHANG);
if ((ImmortalLuShang == QUEST_ACCEPTED or ImmortalLuShang == QUEST_COMPLETED) and trade:hasItemQty(720,1) and trade:hasItemQty(489,1) and trade:hasItemQty(4102,2) and trade:getItemCount() == 4) then
player:startEvent(0x004e);
elseif ((Indomitable == QUEST_ACCEPTED or Indomitable == QUEST_COMPLETED) and trade:hasItemQty(1837,1) and trade:hasItemQty(1826,1) and trade:getItemCount() == 2) then
player:startEvent(0x0084);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
Indomitable = player:getQuestStatus(OUTLANDS,INDOMITABLE_SPIRIT);
ImmortalLuShang = player:getQuestStatus(OUTLANDS,THE_IMMORTAL_LU_SHANG);
realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day
if (player:hasItem(489) == true and (ImmortalLuShang == QUEST_AVAILABLE or ImmortalLuShang == QUEST_COMPLETED)) then
player:startEvent(0x004d); --Offer the quest if the player has the broken rod
elseif (player:hasKeyItem(1977) == true and (Indomitable == QUEST_AVAILABLE or Indomitable == QUEST_COMPLETED)) then
player:startEvent(0x0083); --Begins Indomitable Spirit
elseif ((Indomitable == QUEST_ACCEPTED or Indomitable == QUEST_COMPLETED) and realday == player:getVar("IndomitableSpiritVar")) then
player:startEvent(0x0085); --Asks the player to wait
elseif ((Indomitable == QUEST_ACCEPTED or Indomitable == QUEST_COMPLETED) and realday ~= player:getVar("IndomitableSpiritVar")) then
player:startEvent(0x0086); --Ends the Quest
elseif (Indomitable == QUEST_COMPLETED) then
player:startEvent(0x0087); --Dialogue for those who have completed Indomitable Spirit
else
player:startEvent(0x004C); --Standard Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x004d) then
player:addQuest(OUTLANDS,THE_IMMORTAL_LU_SHANG);
elseif (csid == 0x004e) then
player:tradeComplete();
player:addTitle(265);
player:addItem(17386); -- Lu Shang's Fishing Rod
player:messageSpecial(ITEM_OBTAINED, 17386);
player:completeQuest(OUTLANDS,THE_IMMORTAL_LU_SHANG);
player:addFame(RABAO,60);
elseif (csid == 0x0083) then
player:addQuest(OUTLANDS,201);
elseif (csid == 0x0084) then
player:tradeComplete();
player:setVar("IndomitableSpiritVar", os.date("%j")); -- %M for next minute, %j for next day
elseif (csid == 0x0086) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17011);
else
player:addTitle(265);
player:addItem(17011); -- Ebisu Fishing Rod
player:messageSpecial(ITEM_OBTAINED, 17011);
player:completeQuest(OUTLANDS,201);
player:addFame(RABAO,100);
end
end
end;
| gpl-3.0 |
PicoleDeLimao/Ninpou2 | game/dota_addons/ninpou2/scripts/vscripts/modifiers/modifier_tree.lua | 1 | 1364 | modifier_tree = class({})
function modifier_tree:OnCreated(event)
self.disable_turning = event.disable_turning == 1 and 1 or 1
self.magic_immune = event.magic_immune == 1
self.deniable = event.deniable == 1
end
function modifier_tree:GetModifierDisableTurning()
return self.disable_turning
end
function modifier_tree:GetModifierIgnoreCastAngle()
return self.disable_turning or 1
end
function modifier_tree:CheckState()
return { [MODIFIER_STATE_MAGIC_IMMUNE] = self.magic_immune or true,
[MODIFIER_STATE_SPECIALLY_DENIABLE] = self.deniable or true, --add setting in building_settings.kv
[MODIFIER_STATE_ROOTED] = true,
[MODIFIER_STATE_LOW_ATTACK_PRIORITY] = true,
[MODIFIER_STATE_INVULNERABLE] = true,
[MODIFIER_STATE_UNSELECTABLE] = true,
[MODIFIER_STATE_NO_HEALTH_BAR] = true,
[MODIFIER_STATE_OUT_OF_GAME] = true }
end
function modifier_tree:DeclareFunctions()
return { MODIFIER_PROPERTY_DISABLE_TURNING,
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE,
MODIFIER_PROPERTY_MOVESPEED_LIMIT, }
end
function modifier_tree:GetAttributes()
return MODIFIER_ATTRIBUTE_PERMANENT
end
function modifier_tree:GetModifierMoveSpeed_Limit()
return 0
end
function modifier_tree:IsHidden()
return true
end
function modifier_tree:IsPurgable()
return false
end | apache-2.0 |
Crystalwarrior/ZombieDefence | lib/HardonCollider/init.lua | 10 | 4573 | --[[
Copyright (c) 2011 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local _NAME, common_local = ..., common
if not (type(common) == 'table' and common.class and common.instance) then
assert(common_class ~= false, 'No class commons specification available.')
require(_NAME .. '.class')
end
local Shapes = require(_NAME .. '.shapes')
local Spatialhash = require(_NAME .. '.spatialhash')
-- reset global table `common' (required by class commons)
if common_local ~= common then
common_local, common = common, common_local
end
local newPolygonShape = Shapes.newPolygonShape
local newCircleShape = Shapes.newCircleShape
local newPointShape = Shapes.newPointShape
local HC = {}
function HC:init(cell_size)
self.hash = common_local.instance(Spatialhash, cell_size or 100)
end
-- spatial hash management
function HC:resetHash(cell_size)
local hash = self.hash
self.hash = common_local.instance(Spatialhash, cell_size or 100)
for shape in pairs(hash:shapes()) do
self.hash:register(shape, shape:bbox())
end
return self
end
function HC:register(shape)
self.hash:register(shape, shape:bbox())
-- keep track of where/how big the shape is
for _, f in ipairs({'move', 'rotate', 'scale'}) do
local old_function = shape[f]
shape[f] = function(this, ...)
local x1,y1,x2,y2 = this:bbox()
old_function(this, ...)
self.hash:update(this, x1,y1,x2,y2, this:bbox())
return this
end
end
return shape
end
function HC:remove(shape)
self.hash:remove(shape, shape:bbox())
for _, f in ipairs({'move', 'rotate', 'scale'}) do
shape[f] = function()
error(f.."() called on a removed shape")
end
end
return self
end
-- shape constructors
function HC:polygon(...)
return self:register(newPolygonShape(...))
end
function HC:rectangle(x,y,w,h)
return self:polygon(x,y, x+w,y, x+w,y+h, x,y+h)
end
function HC:circle(x,y,r)
return self:register(newCircleShape(x,y,r))
end
function HC:point(x,y)
return self:register(newPointShape(x,y))
end
-- collision detection
function HC:neighbors(shape)
local neighbors = self.hash:inSameCells(shape:bbox())
rawset(neighbors, shape, nil)
return neighbors
end
function HC:collisions(shape)
local candidates = self:neighbors(shape)
for other in pairs(candidates) do
local collides, dx, dy = shape:collidesWith(other)
if collides then
rawset(candidates, other, {dx,dy, x=dx, y=dy})
else
rawset(candidates, other, nil)
end
end
return candidates
end
-- the class and the instance
HC = common_local.class('HardonCollider', HC)
local instance = common_local.instance(HC)
-- the module
return setmetatable({
new = function(...) return common_local.instance(HC, ...) end,
resetHash = function(...) return instance:resetHash(...) end,
register = function(...) return instance:register(...) end,
remove = function(...) return instance:remove(...) end,
polygon = function(...) return instance:polygon(...) end,
rectangle = function(...) return instance:rectangle(...) end,
circle = function(...) return instance:circle(...) end,
point = function(...) return instance:point(...) end,
neighbors = function(...) return instance:neighbors(...) end,
collisions = function(...) return instance:collisions(...) end,
hash = function() return instance.hash end,
}, {__call = function(_, ...) return common_local.instance(HC, ...) end})
| unlicense |
Zero-K-Experiments/Zero-K-Experiments | gamedata/sounds.lua | 2 | 3522 | -- see http://springrts.com/wiki/Sounds.lua for help
local Sounds = {
SoundItems = {
default = {
},
IncomingChat = {
--file = "sounds/talk.wav",
file = nil,
},
--MultiSelect = {
-- file = "sounds/button9.wav",
--},
MapPoint = {
file = "sounds/beep4_decrackled.wav",
maxconcurrent = 3,
},
--[[
MyAwesomeSounds = {
file = "sounds/booooom.wav",
gain = 2.0, --- for uber-loudness
pitch = 0.2, --- bass-test
priority = 15, --- very high
maxconcurrent = 1, ---only once
maxdist = 500, --- only when near
preload = true, --- you got it
in3d = true,
looptime = "1000", --- in miliseconds, can / will be stopped like regular items
MapEntryValExtract(items, "dopplerscale", dopplerScale);
MapEntryValExtract(items, "rolloff", rolloff);
},
--]]
BladeSwing = {
file = "sounds/weapon/blade/blade_swing.wav",
pitchmod = 0.1,
gainmod = 0.1,
pitch = 0.8,
gain = 0.9,
priority = 1,
},
BladeHit = {
file = "sounds/weapon/blade/blade_hit.wav",
pitchmod = 0.5,
gainmod = 0.2,
},
DefaultsForSounds = { -- this are default settings
file = "ThisEntryMustBePresent.wav",
gain = 1.0,
pitch = 1.0,
priority = 0,
maxconcurrent = 4, --- some reasonable limits
maxdist = FLT_MAX, --- no cutoff at all
},
Sparks = {
file = "sounds/sparks.wav",
priority = -10,
maxconcurrent = 1,
maxdist = 1000,
preload = false,
in3d = true,
rolloff = 4,
},
TorpedoHitVariable = {
file = "sounds/explosion/wet/ex_underwater.wav",
pitchmod = 0.1,
gainmod = 0.05,
},
},
}
--------------------------------------------------------------------------------
-- Automagical sound handling
--------------------------------------------------------------------------------
local VFSUtils = VFS.Include('gamedata/VFSUtils.lua')
local optionOverrides = {
}
local defaultOpts = {
pitchmod = 0, --0.02,
gainmod = 0,
}
local replyOpts = {
pitchmod = 0, --0.02,
gainmod = 0,
}
local noVariation = {
dopplerscale = 0,
in3d = false,
pitchmod = 0,
gainmod = 0,
pitch = 1,
gain = 1,
}
local ignoredExtensions = {
["svn-base"] = true,
}
local function AutoAdd(subDir, generalOpts)
generalOpts = generalOpts or {}
local opts
local dirList = RecursiveFileSearch("sounds/" .. subDir)
--local dirList = RecursiveFileSearch("sounds/")
--Spring.Echo("Adding sounds for " .. subDir)
for _, fullPath in ipairs(dirList) do
local path, key, ext = fullPath:match("sounds/(.*/(.*)%.(.*))")
local pathPart = fullPath:match("(.*)[.]")
pathPart = pathPart:sub(8, -1) -- truncates extension fullstop and "sounds/" part of path
--Spring.Echo(pathPart)
if path ~= nil and (not ignoredExtensions[ext]) then
if optionOverrides[pathPart] then
opts = optionOverrides[pathPart]
--Spring.Echo("optionOverrides for " .. pathPart)
else
opts = generalOpts
end
--Spring.Echo(path,key,ext, pathPart)
Sounds.SoundItems[pathPart] = {
file = tostring('sounds/'..path),
rolloff = opts.rollOff,
dopplerscale = opts.dopplerscale,
maxdist = opts.maxdist,
maxconcurrent = opts.maxconcurrent,
priority = opts.priority,
in3d = opts.in3d,
gain = opts.gain,
gainmod = opts.gainmod,
pitch = opts.pitch,
pitchmod = opts.pitchmod
}
--Spring.Echo(Sounds.SoundItems[key].file)
end
end
end
-- add sounds
AutoAdd("weapon", defaultOpts)
AutoAdd("explosion", defaultOpts)
AutoAdd("reply", replyOpts)
AutoAdd("music", noVariation)
return Sounds
| gpl-2.0 |
Scavenge/darkstar | scripts/zones/Abyssea-Uleguerand/npcs/qm10.lua | 14 | 1347 | -----------------------------------
-- Zone: Abyssea-Uleguerand
-- NPC: qm10 (???)
-- Spawns Audumbla
-- @pos ? ? ? 253
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(3258,1) and trade:getItemCount() == 1) then -- Player has all the required items.
if (GetMobAction(17813940) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(17813940):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 3258); -- Inform player what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
kirubz/Penlight | tests/test-strict.lua | 8 | 1149 | local strict = require 'pl.strict'
local test = require 'pl.test'
local app = require 'pl.app'
-- in strict mode, you must assign to a global first, even if just nil.
test.assertraise(function()
print(x)
print 'ok?'
end,"variable 'x' is not declared")
-- can assign to globals in main (or from C extensions) but not anywhere else!
test.assertraise(function()
Boo = 3
end,"assign to undeclared global 'Boo'")
Boo = true
Boo2 = nil
-- once declared, you can assign to globals from anywhere
(function() Boo = 42; Boo2 = 6*7 end)()
--- a module may use strict.module() to generate a simularly strict environment
-- (see lua/mymod.lua)
app.require_here 'lua'
local M = require 'mymod'
--- these are fine
M.answer()
M.question()
-- spelling mistakes become errors...
test.assertraise(function()
print(M.Answer())
end,"variable 'Answer' is not declared in 'mymod'")
--- for the extra paranoid, you can choose to make all global tables strict...
strict.make_all_strict(_G)
test.assertraise(function()
print(math.sine(1.2))
end,"variable 'sine' is not declared in 'math'")
| mit |
Scavenge/darkstar | scripts/globals/items/plate_of_sublime_sushi.lua | 12 | 1962 | -----------------------------------------
-- ID: 6468
-- Item: plate_of_sublime_sushi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP +40
-- MP +20
-- STR +6
-- DEX +7
-- MND -3
-- CHR +6
-- Accuracy +10% (cap 100)
-- Ranged Accuracy +10% (cap 100)
-- Resist Sleep +1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,6468);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 40);
target:addMod(MOD_MP, 20);
target:addMod(MOD_STR, 6);
target:addMod(MOD_DEX, 7);
target:addMod(MOD_MND, -3);
target:addMod(MOD_CHR, 6);
target:addMod(MOD_FOOD_ACCP, 10);
target:addMod(MOD_FOOD_ACC_CAP, 100);
target:addMod(MOD_FOOD_RACCP, 10);
target:addMod(MOD_FOOD_RACC_CAP, 100);
target:addMod(MOD_SLEEPRES, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 40);
target:delMod(MOD_MP, 20);
target:delMod(MOD_STR, 6);
target:delMod(MOD_DEX, 7);
target:delMod(MOD_MND, -3);
target:delMod(MOD_CHR, 6);
target:delMod(MOD_FOOD_ACCP, 10);
target:delMod(MOD_FOOD_ACC_CAP, 100);
target:delMod(MOD_FOOD_RACCP, 10);
target:delMod(MOD_FOOD_RACC_CAP, 100);
target:delMod(MOD_SLEEPRES, 1);
end;
| gpl-3.0 |
tonyli71/kolla | docker/heka/plugins/decoders/os_swift_log.lua | 4 | 1578 | -- Copyright 2016 Mirantis, Inc.
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- The code in this file was inspired by Heka's rsyslog.lua decoder plugin.
-- https://github.com/mozilla-services/heka/blob/master/sandbox/lua/decoders/rsyslog.lua
local syslog = require "syslog"
local utils = require "os_utils"
local msg = {
Timestamp = nil,
Type = 'log',
Hostname = read_config("hostname"),
Payload = nil,
Pid = nil,
Severity = nil,
Fields = nil
}
-- See https://github.com/openstack/swift/blob/2a8b455/swift/common/utils.py#L1423-L1424
local swift_grammar = syslog.build_rsyslog_grammar('<%PRI%>%programname%: %msg%')
function process_message ()
local log = read_message("Payload")
local fields = swift_grammar:match(log)
if not fields then return -1 end
msg.Severity = fields.pri.severity
fields.syslogfacility = fields.pri.facility
fields.pri = nil
msg.Payload = fields.msg
fields.msg = nil
msg.Fields = fields
return utils.safe_inject_message(msg)
end
| apache-2.0 |
Zero-K-Experiments/Zero-K-Experiments | effects/gundam_bluegreennovaexplode.lua | 25 | 2601 | -- bluegreennovaexplo
return {
["bluegreennovaexplo"] = {
groundflash = {
air = true,
alwaysvisible = true,
circlealpha = 0.2,
circlegrowth = 4,
flashalpha = 0.5,
flashsize = 50,
ground = true,
ttl = 10,
water = true,
color = {
[1] = 0.10000000149012,
[2] = 1,
[3] = 0.60000002384186,
},
},
poof02 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
alwaysvisible = true,
colormap = [[0.2 0.8 0.8 0.01 0.2 0.8 0.2 0.01 0.0 0.0 0.0 0.01]],
directional = false,
emitrot = 45,
emitrotspread = 32,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.005, 0]],
numparticles = 8,
particlelife = 5,
particlelifespread = 8,
particlesize = 10,
particlesizespread = 0,
particlespeed = 8,
particlespeedspread = 3,
pos = [[0, 2, 0]],
sizegrowth = 0.8,
sizemod = 1.0,
texture = [[randdots]],
useairlos = false,
},
},
pop1 = {
air = true,
class = [[heatcloud]],
count = 2,
ground = true,
water = true,
properties = {
alwaysvisible = true,
heat = 10,
heatfalloff = 1,
maxheat = 10,
pos = [[0, 5, 0]],
size = 0.2,
sizegrowth = 8,
speed = [[0, 0, 0]],
texture = [[greennovaexplo]],
},
},
pop2 = {
air = true,
class = [[heatcloud]],
count = 2,
ground = true,
water = true,
properties = {
alwaysvisible = true,
heat = 10,
heatfalloff = 2,
maxheat = 15,
pos = [[r-3 r3, 5, r-3 r3]],
size = 0.2,
sizegrowth = 3,
speed = [[0, 1, 0]],
texture = [[3explo]],
},
},
},
}
| gpl-2.0 |
peaking-development/peak | common/buffer.lua | 1 | 1401 | local Promise = require 'common/promise'
return function(h, data, write)
local buffer
local pos = 1
local function read(len)
local res = buffer:sub(pos, pos + len - 1)
pos = pos + len
if pos > #buffer + 1 then pos = #buffer + 1 end
return res
end
function h.read(len)
buffer = data()
local res
if len == math.huge then
res = buffer:sub(pos)
pos = #buffer
elseif len == 'line' then
local index = buffer:find('[\n\r]', pos)
local m = buffer:match('[\n\r]*', pos)
res = read(index - pos)
read(#m)
elseif type(len) == 'number' and len > 0 then
res = read(len)
else
res = read(10)
end
buffer = nil
return Promise.resolved(true, res)
end
function h.seek(whence, offset)
if whence == 'set' then
pos = offset + 1
elseif whence == 'cur' then
pos = pos + offset
else
return ret(Promise.resolved(false, 'invalid whence: ' .. tostring(whence)))
end
if pos > #data() + 1 then
return ret(Promise.resolved(false, E.badpos, pos, #data() + 1))
end
return Promise.resolved(true, pos - 1)
end
function h.close()
return Promise.resolved(true)
end
if write then
function h.write(_data)
buffer = data()
buffer = buffer:sub(1, pos - 1) .. _data .. buffer:sub(pos + #_data)
data(buffer)
buffer = nil
return Promise.resolved(true)
end
function h.flush()
return Promise.resolved(true)
end
end
return h
end
| mit |
google/guetzli | premake5.lua | 3 | 1475 | workspace "guetzli"
configurations { "Release", "Debug" }
language "C++"
flags { "C++11" }
includedirs { ".", "third_party/butteraugli" }
filter "action:vs*"
platforms { "x86_64", "x86" }
filter "platforms:x86"
architecture "x86"
filter "platforms:x86_64"
architecture "x86_64"
-- workaround for #41
filter "action:gmake"
symbols "On"
filter "configurations:Debug"
symbols "On"
filter "configurations:Release"
optimize "Full"
filter {}
project "guetzli_static"
kind "StaticLib"
files
{
"guetzli/*.cc",
"guetzli/*.h",
"third_party/butteraugli/butteraugli/butteraugli.cc",
"third_party/butteraugli/butteraugli/butteraugli.h"
}
removefiles "guetzli/guetzli.cc"
filter "action:gmake"
linkoptions { "`pkg-config --static --libs libpng || libpng-config --static --ldflags`" }
buildoptions { "`pkg-config --static --cflags libpng || libpng-config --static --cflags`" }
project "guetzli"
kind "ConsoleApp"
filter "action:gmake"
linkoptions { "`pkg-config --libs libpng || libpng-config --ldflags`" }
buildoptions { "`pkg-config --cflags libpng || libpng-config --cflags`" }
filter "action:vs*"
links { "shlwapi" }
filter {}
files
{
"guetzli/*.cc",
"guetzli/*.h",
"third_party/butteraugli/butteraugli/butteraugli.cc",
"third_party/butteraugli/butteraugli/butteraugli.h"
}
| apache-2.0 |
Scavenge/darkstar | scripts/zones/Windurst_Woods/npcs/Spare_Two.lua | 17 | 1505 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Spare Two
-- Working 100%
-- Involved in quest: A Greeting Cardian
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/globals/quests"] = nil;
require("scripts/globals/quests");
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
AGreetingCardian = player:getQuestStatus(WINDURST,A_GREETING_CARDIAN);
local AGCcs = player:getVar("AGreetingCardian_Event");
if (AGreetingCardian == QUEST_ACCEPTED and AGCcs == 2) then
player:startEvent(0x0127); -- A Greeting Cardian step two
else player:startEvent(0x117); -- standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0127) then
player:setVar("AGreetingCardian_Event",3);
end
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Port_Windurst/npcs/Ohruru.lua | 14 | 5022 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Ohruru
-- Starts & Finishes Repeatable Quest: Catch me if you can
-- Working 90%
-- Involved in Quest: Wonder Wands
-- Note: Animation for his "Cure" is not functioning. Unable to capture option 1, so if the user says no, he heals them anyways.
-- @zone = 240
-- @pos = -108 -5 94
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/status");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- player:delQuest(WINDURST,CATCH_IT_IF_YOU_CAN); -- ======== FOR TESTING ONLY ==========-----
-- ======== FOR TESTING ONLY ==========-----
-- if (player:getVar("QuestCatchItIfYouCan_var") == 0 and player:hasStatusEffect(EFFECT_MUTE) == false and player:hasStatusEffect(EFFECT_BANE) == false and player:hasStatusEffect(EFFECT_PLAGUE) == false) then
-- rand = math.random(1,3);
-- if (rand == 1) then
-- player:addStatusEffect(EFFECT_MUTE,0,0,100);
-- elseif (rand == 2) then
-- player:addStatusEffect(EFFECT_BANE,0,0,100);
-- elseif (rand == 3) then
-- player:addStatusEffect(EFFECT_PLAGUE,0,0,100);
-- end
-- end
-- ======== FOR TESTING ONLY ==========-----
Catch = player:getQuestStatus(WINDURST,CATCH_IT_IF_YOU_CAN);
WonderWands = player:getQuestStatus(WINDURST,WONDER_WANDS);
if (WonderWands == QUEST_ACCEPTED) then
player:startEvent(0x0102,0,17053);
elseif (Catch == 0) then
prog = player:getVar("QuestCatchItIfYouCan_var");
if (prog == 0) then
player:startEvent(0x00e6); -- CATCH IT IF YOU CAN: Before Quest 1
player:setVar("QuestCatchItIfYouCan_var",1);
elseif (prog == 1) then
player:startEvent(0x00fd); -- CATCH IT IF YOU CAN: Before Start
player:setVar("QuestCatchItIfYouCan_var",2);
elseif (prog == 2) then
player:startEvent(0x00e7); -- CATCH IT IF YOU CAN: Before Quest 2
end
elseif (Catch >= 1 and (player:hasStatusEffect(EFFECT_MUTE) == true or player:hasStatusEffect(EFFECT_BANE) == true or player:hasStatusEffect(EFFECT_PLAGUE) == true)) then
player:startEvent(0x00f6); -- CATCH IT IF YOU CAN: Quest Turn In 1
elseif (Catch >= 1 and player:needToZone()) then
player:startEvent(0x00ff); -- CATCH IT IF YOU CAN: After Quest
elseif (Catch == 1 and player:hasStatusEffect(EFFECT_MUTE) == false and player:hasStatusEffect(EFFECT_BANE) == false and player:hasStatusEffect(EFFECT_PLAGUE) == false) then
rand = math.random(1,2);
if (rand == 1) then
player:startEvent(0x00f8); -- CATCH IT IF YOU CAN: During Quest 1
else
player:startEvent(0x00fb); -- CATCH IT IF YOU CAN: During Quest 2
end
elseif (WonderWands == QUEST_COMPLETED) then
player:startEvent(0x0109);
else
player:startEvent(0x00e6); -- STANDARD CONVERSATION
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00e7) then
player:addQuest(WINDURST,CATCH_IT_IF_YOU_CAN);
elseif (csid == 0x00f6 and option == 0) then
player:needToZone(true);
if (player:hasStatusEffect(EFFECT_MUTE) == true) then
player:delStatusEffect(EFFECT_MUTE);
player:addGil(GIL_RATE*1000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1000);
elseif (player:hasStatusEffect(EFFECT_BANE) == true) then
player:delStatusEffect(EFFECT_BANE);
player:addGil(GIL_RATE*1200);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1200);
elseif (player:hasStatusEffect(EFFECT_PLAGUE) == true) then
player:delStatusEffect(EFFECT_PLAGUE);
player:addGil(GIL_RATE*1500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500);
end
player:setVar("QuestCatchItIfYouCan_var",0);
if (player:getQuestStatus(WINDURST,CATCH_IT_IF_YOU_CAN) == QUEST_ACCEPTED) then
player:completeQuest(WINDURST,CATCH_IT_IF_YOU_CAN);
player:addFame(WINDURST,75);
else
player:addFame(WINDURST,8);
end
end
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Sauromugue_Champaign/npcs/Tiger_Bones.lua | 14 | 1914 | -----------------------------------
-- Area: Sauromugue Champaign
-- NPC: Tiger Bones
-- Involed in Quest: The Fanged One.
-- @pos 666 -8 -379 120
-------------------------------------
package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Sauromugue_Champaign/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(WINDURST,THE_FANGED_ONE) == QUEST_ACCEPTED) then
local oldTiger = 17268808;
local tigerAction = GetMobAction(oldTiger);
local fangedOneCS = player:getVar("TheFangedOneCS");
if (player:hasKeyItem(OLD_TIGERS_FANG) == false and
fangedOneCS == 2) then
player:addKeyItem(OLD_TIGERS_FANG);
player:messageSpecial(KEYITEM_OBTAINED, OLD_TIGERS_FANG);
player:setVar("TheFangedOneCS", 0);
elseif (tigerAction == ACTION_NONE and fangedOneCS == 1) then
SpawnMob(oldTiger):addStatusEffect(EFFECT_POISON,40,10,210);
player:messageSpecial(OLD_SABERTOOTH_DIALOG_I);
else
player:messageSpecial(NOTHING_HAPPENS);
end;
end;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
jchuang1977/openwrt | package/diy/luci-app-dockerman/luasrc/model/cbi/dockerman/images.lua | 2 | 9332 | --[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman>
]]--
require "luci.util"
local uci = luci.model.uci.cursor()
local docker = require "luci.model.docker"
local dk = docker.new()
local containers, images
local res = dk.images:list()
if res.code <300 then images = res.body else return end
res = dk.containers:list({query = {all=true}})
if res.code <300 then containers = res.body else return end
function get_images()
local data = {}
for i, v in ipairs(images) do
local index = v.Created .. v.Id
data[index]={}
data[index]["_selected"] = 0
data[index]["id"] = v.Id:sub(8)
data[index]["_id"] = '<a href="javascript:new_tag(\''..v.Id:sub(8,20)..'\')" class="dockerman-link" title="'..translate("New tag")..'">' .. v.Id:sub(8,20) .. '</a>'
if v.RepoTags and next(v.RepoTags)~=nil then
for i, v1 in ipairs(v.RepoTags) do
data[index]["_tags"] =(data[index]["_tags"] and ( data[index]["_tags"] .. "<br>" )or "") .. ((v1:match("<none>") or (#v.RepoTags == 1)) and v1 or ('<a href="javascript:un_tag(\''..v1..'\')" class="dockerman_link" title="'..translate("Remove tag")..'" >' .. v1 .. '</a>'))
if not data[index]["tag"] then
data[index]["tag"] = v1--:match("<none>") and nil or v1
end
end
else
data[index]["_tags"] = v.RepoDigests[1] and v.RepoDigests[1]:match("^(.-)@.+")
data[index]["_tags"] = (data[index]["_tags"] and data[index]["_tags"] or "<none>" ).. ":<none>"
end
data[index]["_tags"] = data[index]["_tags"]:gsub("<none>","<none>")
-- data[index]["_tags"] = '<a href="javascript:handle_tag(\''..data[index]["_id"]..'\')">' .. data[index]["_tags"] .. '</a>'
for ci,cv in ipairs(containers) do
if v.Id == cv.ImageID then
data[index]["_containers"] = (data[index]["_containers"] and (data[index]["_containers"] .. " | ") or "")..
'<a href='..luci.dispatcher.build_url("admin/docker/container/"..cv.Id)..' class="dockerman_link" title="'..translate("Container detail")..'">'.. cv.Names[1]:sub(2).."</a>"
end
end
data[index]["_size"] = string.format("%.2f", tostring(v.Size/1024/1024)).."MB"
data[index]["_created"] = os.date("%Y/%m/%d %H:%M:%S",v.Created)
end
return data
end
local image_list = get_images()
-- m = Map("docker", translate("Docker"))
m = SimpleForm("docker", translate("Docker"))
m.submit=false
m.reset=false
local pull_value={_image_tag_name="", _registry="index.docker.io"}
local pull_section = m:section(SimpleSection, translate("Pull Image"))
pull_section.template="cbi/nullsection"
local tag_name = pull_section:option(Value, "_image_tag_name")
tag_name.template = "dockerman/cbi/inlinevalue"
tag_name.placeholder="lisaac/luci:latest"
local action_pull = pull_section:option(Button, "_pull")
action_pull.inputtitle= translate("Pull")
action_pull.template = "dockerman/cbi/inlinebutton"
action_pull.inputstyle = "add"
tag_name.write = function(self, section, value)
local hastag = value:find(":")
if not hastag then
value = value .. ":latest"
end
pull_value["_image_tag_name"] = value
end
action_pull.write = function(self, section)
local tag = pull_value["_image_tag_name"]
local json_stringify = luci.jsonc and luci.jsonc.stringify
if tag and tag ~= "" then
docker:write_status("Images: " .. "pulling" .. " " .. tag .. "...\n")
-- local x_auth = nixio.bin.b64encode(json_stringify({serveraddress= server})) , header={["X-Registry-Auth"] = x_auth}
local res = dk.images:create({query = {fromImage=tag}}, docker.pull_image_show_status_cb)
-- {"errorDetail": {"message": "failed to register layer: ApplyLayer exit status 1 stdout: stderr: write \/docker: no space left on device" }, "error": "failed to register layer: ApplyLayer exit status 1 stdout: stderr: write \/docker: no space left on device" }
if res and res.code == 200 and (res.body[#res.body] and not res.body[#res.body].error and res.body[#res.body].status and (res.body[#res.body].status == "Status: Downloaded newer image for ".. tag)) then
docker:clear_status()
else
docker:append_status("code:" .. res.code.." ".. (res.body[#res.body] and res.body[#res.body].error or (res.body.message or res.message)).. "\n")
end
else
docker:append_status("code: 400 please input the name of image name!")
end
luci.http.redirect(luci.dispatcher.build_url("admin/docker/images"))
end
local import_section = m:section(SimpleSection, translate("Import Images"))
local im = import_section:option(DummyValue, "_image_import")
im.template = "dockerman/images_import"
local image_table = m:section(Table, image_list, translate("Images"))
local image_selecter = image_table:option(Flag, "_selected","")
image_selecter.disabled = 0
image_selecter.enabled = 1
image_selecter.default = 0
local image_id = image_table:option(DummyValue, "_id", translate("ID"))
image_id.rawhtml = true
image_table:option(DummyValue, "_tags", translate("RepoTags")).rawhtml = true
image_table:option(DummyValue, "_containers", translate("Containers")).rawhtml = true
image_table:option(DummyValue, "_size", translate("Size"))
image_table:option(DummyValue, "_created", translate("Created"))
image_selecter.write = function(self, section, value)
image_list[section]._selected = value
end
local remove_action = function(force)
local image_selected = {}
-- 遍历table中sectionid
local image_table_sids = image_table:cfgsections()
for _, image_table_sid in ipairs(image_table_sids) do
-- 得到选中项的名字
if image_list[image_table_sid]._selected == 1 then
image_selected[#image_selected+1] = (image_list[image_table_sid]["_tags"]:match("<br>") or image_list[image_table_sid]["_tags"]:match("<none>")) and image_list[image_table_sid].id or image_list[image_table_sid].tag
end
end
if next(image_selected) ~= nil then
local success = true
docker:clear_status()
for _,img in ipairs(image_selected) do
docker:append_status("Images: " .. "remove" .. " " .. img .. "...")
local query
if force then query = {force = true} end
local msg = dk.images:remove({id = img, query = query})
if msg.code ~= 200 then
docker:append_status("code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "\n")
success = false
else
docker:append_status("done\n")
end
end
if success then docker:clear_status() end
luci.http.redirect(luci.dispatcher.build_url("admin/docker/images"))
end
end
local docker_status = m:section(SimpleSection)
docker_status.template = "dockerman/apply_widget"
docker_status.err = docker:read_status()
docker_status.err = docker_status.err and docker_status.err:gsub("\n","<br>"):gsub(" "," ")
if docker_status.err then docker:clear_status() end
local action = m:section(Table,{{}})
action.notitle=true
action.rowcolors=false
action.template="cbi/nullsection"
local btnremove = action:option(Button, "remove")
btnremove.inputtitle= translate("Remove")
btnremove.template = "dockerman/cbi/inlinebutton"
btnremove.inputstyle = "remove"
btnremove.forcewrite = true
btnremove.write = function(self, section)
remove_action()
end
local btnforceremove = action:option(Button, "forceremove")
btnforceremove.inputtitle= translate("Force Remove")
btnforceremove.template = "dockerman/cbi/inlinebutton"
btnforceremove.inputstyle = "remove"
btnforceremove.forcewrite = true
btnforceremove.write = function(self, section)
remove_action(true)
end
local btnsave = action:option(Button, "save")
btnsave.inputtitle= translate("Save")
btnsave.template = "dockerman/cbi/inlinebutton"
btnsave.inputstyle = "edit"
btnsave.forcewrite = true
btnsave.write = function (self, section)
local image_selected = {}
local image_table_sids = image_table:cfgsections()
for _, image_table_sid in ipairs(image_table_sids) do
if image_list[image_table_sid]._selected == 1 then
image_selected[#image_selected+1] = image_list[image_table_sid].id --image_id:cfgvalue(image_table_sid)
end
end
if next(image_selected) ~= nil then
local names
for _,img in ipairs(image_selected) do
names = names and (names .. "&names=".. img) or img
end
local first
local cb = function(res, chunk)
if res.code == 200 then
if not first then
first = true
luci.http.header('Content-Disposition', 'inline; filename="images.tar"')
luci.http.header('Content-Type', 'application\/x-tar')
end
luci.ltn12.pump.all(chunk, luci.http.write)
else
if not first then
first = true
luci.http.prepare_content("text/plain")
end
luci.ltn12.pump.all(chunk, luci.http.write)
end
end
docker:write_status("Images: " .. "save" .. " " .. table.concat(image_selected, "\n") .. "...")
local msg = dk.images:get({query = {names = names}}, cb)
if msg.code ~= 200 then
docker:append_status("code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "\n")
success = false
else
docker:clear_status()
end
end
end
local btnload = action:option(Button, "load")
btnload.inputtitle= translate("Load")
btnload.template = "dockerman/images_load"
btnload.inputstyle = "add"
return m
| gpl-2.0 |
Zero-K-Experiments/Zero-K-Experiments | LuaUI/Widgets/unit_jumper_jumpOverObstacle.lua | 5 | 20451 | local version = "v0.507"
function widget:GetInfo()
return {
name = "Auto Jump Over Terrain",
desc = version .. " Jumper automatically jump over terrain or buildings if it shorten walk time.",
author = "Msafwan",
date = "4 February 2014",
license = "GNU GPL, v2 or later",
layer = 21,
enabled = false
}
end
VFS.Include("LuaRules/Configs/customcmds.h.lua")
VFS.Include("LuaRules/Utilities/isTargetReachable.lua")
local spGetUnitPosition = Spring.GetUnitPosition
local spGetUnitRulesParam = Spring.GetUnitRulesParam
local spValidUnitID = Spring.ValidUnitID
local spValidFeatureID = Spring.ValidFeatureID
local spGetCommandQueue = Spring.GetCommandQueue
local spGiveOrderArrayToUnitArray = Spring.GiveOrderArrayToUnitArray
local spGetFeaturePosition = Spring.GetFeaturePosition
local spGetUnitIsStunned = Spring.GetUnitIsStunned
local spGetGameSeconds = Spring.GetGameSeconds
------------------------------------------------------------
------------------------------------------------------------
local gaussUnitDefID = UnitDefNames["armpb"].id
local myTeamID
local jumperAddInfo={}
--Spread job stuff: (spread looping across 1 second)
local spreadJobs=nil;
local effectedUnit={};
local spreadPreviousIndex = nil;
--end spread job stuff
--Network lag hax stuff: (wait until unit receive command before processing 2nd time)
local waitForNetworkDelay = nil;
local issuedOrderTo = {}
--end network lag stuff
local jumpersToJump = {}
local jumpersToWatch = {}
local jumpersToJump_Count = 0
local jumpersUnitID = {}
local jumperDefs = VFS.Include("LuaRules/Configs/jump_defs.lua")
local exclusions = {
UnitDefNames["corsumo"].id, -- has AoE damage on jump, could harm allies
--UnitDefNames["corsktl"].id -- jump is precious
}
for i = 1, #exclusions do
jumperDefs[exclusions[i]] = nil
end
function widget:Initialize()
local _, _, spec, teamID = Spring.GetPlayerInfo(Spring.GetMyPlayerID())
if spec then
widgetHandler:RemoveWidget()
return false
end
myTeamID = teamID
end
function widget:GameFrame(n)
if n%30==14 then --every 30 frame period (1 second) at the 14th frame:
--check if we were waiting for lag for too long
local currentSecond = spGetGameSeconds()
if waitForNetworkDelay then
if currentSecond - waitForNetworkDelay[1] > 4 then
waitForNetworkDelay = nil
end
end
end
if ( n%15==0 and not waitForNetworkDelay) or spreadJobs then
local numberOfUnitToProcess = 29 --NUMBER OF UNIT PER SECOND. minimum: 29 unit per second
local numberOfUnitToProcessPerFrame = math.ceil(numberOfUnitToProcess/29) --spread looping to entire 1 second
spreadJobs = false
local numberOfLoopToProcessPerFrame = math.ceil(jumpersToJump_Count/29)
local currentLoopIndex = spreadPreviousIndex or 1
local currentLoopCount = 0
local currentUnitProcessed = 0
local finishLoop = false
if currentLoopIndex >= jumpersToJump_Count then
finishLoop =true
end
local k = currentLoopIndex
while (k<=jumpersToJump_Count) do
local unitID = jumpersToJump[k][2]
local validUnitID = spValidUnitID(unitID)
if not validUnitID then
DeleteEntryThenReIndex(k,unitID)
k = k -1
end
if validUnitID then
local unitDefID = jumpersToJump[k][1]
if not jumperAddInfo[unitDefID] then
local moveID = UnitDefs[unitDefID].moveDef.id
local ud = UnitDefs[unitDefID]
local halfJumprangeSq = (jumperDefs[unitDefID].range/2)^2
local heightSq = jumperDefs[unitDefID].height^2
local totalFlightDist = math.sqrt(halfJumprangeSq+heightSq)*2
local jumpTime = (totalFlightDist/jumperDefs[unitDefID].speed + jumperDefs[unitDefID].delay)/30 -- is in second
local unitSpeed = ud.speed --speed is in elmo-per-second
local weaponRange = GetUnitFastestWeaponRange(ud)
local unitSize = math.max(ud.xsize*4, ud.zsize*4)
jumperAddInfo[unitDefID] = {moveID,jumpTime,unitSpeed,weaponRange, unitSize}
end
repeat --note: not looping, only for using "break" as method of escaping code
local _,_,inBuild = spGetUnitIsStunned(unitID)
if inBuild then
break; --a.k.a: Continue
end
--IS NEW UNIT? initialize them--
effectedUnit[unitID] = effectedUnit[unitID] or {cmdCount=0,cmdOne={id=nil,x=nil,y=nil,z=nil},cmdTwo={id=nil,x=nil,y=nil,z=nil}}
--IS UNIT IDLE? skip--
local cmd_queue = spGetCommandQueue(unitID, -1);
if not (cmd_queue and cmd_queue[1]) then
DeleteEntryThenReIndex(k,unitID)
k = k -1
break; --a.k.a: Continue
end
-- IS UNIT WAITING? skip--
if (cmd_queue[1].id== CMD.WAIT) then
break;
end
--IS UNIT CHARGING JUMP? skip--
local jumpReload = spGetUnitRulesParam(unitID,"jumpReload")
if jumpReload then
if jumpReload < 0.95 then
break; --a.k.a: Continue
end
end
--EXTRACT RELEVANT FIRST COMMAND --
local cmd_queue2
local unitIsAttacking
for i=1, #cmd_queue do
local cmd = cmd_queue[i]
local equivalentMoveCMD = ConvertCMDToMOVE({cmd})
if equivalentMoveCMD then
unitIsAttacking = (cmd.id == CMD.ATTACK)
cmd_queue2 = equivalentMoveCMD
break
end
end
if not cmd_queue2 then
break
end
currentUnitProcessed = currentUnitProcessed + 1
--CHECK POSITION OF PREVIOUS JUMP--
local extraCmd1 = nil
local extraCmd2 = nil
local jumpCmdPos = 0
if effectedUnit[unitID].cmdCount >0 then
for i=1, #cmd_queue do
local cmd = cmd_queue[i]
if cmd.id == effectedUnit[unitID].cmdOne.id and
cmd.params[1] == effectedUnit[unitID].cmdOne.x and
cmd.params[2] == effectedUnit[unitID].cmdOne.y and
cmd.params[3] == effectedUnit[unitID].cmdOne.z then
extraCmd1 = {CMD.REMOVE, {cmd.tag},{"shift"}}
jumpCmdPos = i
end
if cmd.id == effectedUnit[unitID].cmdTwo.id and
cmd.params[1] == effectedUnit[unitID].cmdTwo.x and
cmd.params[2] == effectedUnit[unitID].cmdTwo.y and
cmd.params[3] == effectedUnit[unitID].cmdTwo.z then
extraCmd2 = {CMD.REMOVE, {cmd.tag},{"shift"}}
jumpCmdPos = jumpCmdPos or i
break
end
end
end
--CHECK FOR OBSTACLE IN LINE--
local tx,ty,tz = cmd_queue2.params[1],cmd_queue2.params[2],cmd_queue2.params[3]
local px,py,pz = spGetUnitPosition(unitID)
local enterPoint_X,enterPoint_Y,enterPoint_Z,exitPoint_X,exitPoint_Y,exitPoint_Z = GetNearestObstacleEnterAndExitPoint(px,py,pz, tx,tz, unitDefID)
if exitPoint_X and exitPoint_Z then
local unitSpeed = jumperAddInfo[unitDefID][3]
local moveID = jumperAddInfo[unitDefID][1]
local weaponRange = jumperAddInfo[unitDefID][4]
--MEASURE REGULAR DISTANCE--
local distance = GetWaypointDistance(unitID,moveID,cmd_queue2,px,py,pz,unitIsAttacking,weaponRange)
local normalTimeToDest = (distance/unitSpeed) --is in second
--MEASURE DISTANCE WITH JUMP--
cmd_queue2.params[1]=enterPoint_X
cmd_queue2.params[2]=enterPoint_Y
cmd_queue2.params[3]=enterPoint_Z
distance = GetWaypointDistance(unitID,moveID,cmd_queue2,px,py,pz,false,0) --distance to jump-start point
local timeToJump = (distance/unitSpeed) --is in second
cmd_queue2.params[1]=tx --target coordinate
cmd_queue2.params[2]=ty
cmd_queue2.params[3]=tz
local jumpTime = jumperAddInfo[unitDefID][2]
distance = GetWaypointDistance(unitID,moveID,cmd_queue2,exitPoint_X,exitPoint_Y,exitPoint_Z,unitIsAttacking,weaponRange) --dist out of jump-landing point
local timeFromExitToDestination = (distance/unitSpeed) --in second
local totalTimeWithJump = timeToJump + timeFromExitToDestination + jumpTime
--NOTE: time to destination is in second.
local normalPathTime = normalTimeToDest - 2 --add 2 second benefit to regular walking (make walking more attractive choice unless jump can save more than 1 second travel time)
if totalTimeWithJump < normalPathTime then
local commandArray = {[1]=nil,[2]=nil,[3]=nil,[4]=nil}
if (math.abs(enterPoint_X-px)>50 or math.abs(enterPoint_Z-pz)>50) then
commandArray[1]= {CMD.INSERT, {0, CMD.MOVE, CMD.OPT_INTERNAL, enterPoint_X,enterPoint_Y,enterPoint_Z}, {"alt"}}
commandArray[2]= {CMD.INSERT, {0, CMD_JUMP, CMD.OPT_INTERNAL, exitPoint_X,exitPoint_Y,exitPoint_Z}, {"alt"}}
commandArray[3]= extraCmd2
commandArray[4]= extraCmd1
effectedUnit[unitID].cmdCount = 2
effectedUnit[unitID].cmdOne.id = CMD.MOVE
effectedUnit[unitID].cmdOne.x = enterPoint_X
effectedUnit[unitID].cmdOne.y = enterPoint_Y
effectedUnit[unitID].cmdOne.z = enterPoint_Z
effectedUnit[unitID].cmdTwo.id = CMD_JUMP
effectedUnit[unitID].cmdTwo.x = exitPoint_X
effectedUnit[unitID].cmdTwo.y = exitPoint_Y
effectedUnit[unitID].cmdTwo.z = exitPoint_Z
issuedOrderTo[unitID] = {CMD.MOVE,enterPoint_X,enterPoint_Y,enterPoint_Z}
else
commandArray[1]= {CMD.INSERT, {0, CMD_JUMP, CMD.OPT_INTERNAL, exitPoint_X,exitPoint_Y,exitPoint_Z}, {"alt"}}
commandArray[2]= extraCmd2
commandArray[3]= extraCmd1
effectedUnit[unitID].cmdCount = 1
effectedUnit[unitID].cmdTwo.id = CMD_JUMP
effectedUnit[unitID].cmdTwo.x = exitPoint_X
effectedUnit[unitID].cmdTwo.y = exitPoint_Y
effectedUnit[unitID].cmdTwo.z = exitPoint_Z
issuedOrderTo[unitID] = {CMD_JUMP,exitPoint_X,exitPoint_Y,exitPoint_Z}
end
spGiveOrderArrayToUnitArray({unitID},commandArray)
waitForNetworkDelay = waitForNetworkDelay or {spGetGameSeconds(),0}
waitForNetworkDelay[2] = waitForNetworkDelay[2] + 1
end
elseif jumpCmdPos >= 2 then
spGiveOrderArrayToUnitArray({unitID},{extraCmd2,extraCmd1}) --another command was sandwiched before the Jump command, making Jump possibly outdated/no-longer-optimal. Remove Jump
effectedUnit[unitID].cmdCount = 0
end
until true
currentLoopCount = currentLoopCount + 1
end
if k >= jumpersToJump_Count then
finishLoop =true
break
elseif currentUnitProcessed >= numberOfUnitToProcessPerFrame or currentLoopCount>= numberOfLoopToProcessPerFrame then
spreadJobs = true
spreadPreviousIndex = k+1 --continue at next frame
break
end
k = k + 1
end
if finishLoop then
spreadPreviousIndex = nil
end
end
end
function DeleteEntryThenReIndex(k,unitID)
--last position to current position
if k ~= jumpersToJump_Count then
local lastUnitID = jumpersToJump[jumpersToJump_Count][2]
jumpersToJump[k] = jumpersToJump[jumpersToJump_Count]
jumpersUnitID[lastUnitID] = k
end
effectedUnit[unitID] = nil
jumpersUnitID[unitID] = nil
jumpersToJump[jumpersToJump_Count] = nil
jumpersToJump_Count = jumpersToJump_Count - 1
end
function GetNearestObstacleEnterAndExitPoint(currPosX,currPosY, currPosZ, targetPosX,targetPosZ, unitDefID)
local nearestEnterPoint_X,original_X = currPosX,currPosX
local nearestEnterPoint_Z,original_Z = currPosZ,currPosZ
local nearestEnterPoint_Y,original_Y = currPosY,currPosY
local exitPoint_X, exitPoint_Z,exitPoint_Y
local overobstacle = false
local distFromObstacle = 0
local distToTarget= 0
local unitBoxDist
local defaultJumprange = jumperDefs[unitDefID].range -20
local addingFunction = function() end
local check_n_SavePosition = function(x,z,gradient,addValue)
local endOfLine = (math.abs(x-targetPosX) < 20) and (math.abs(z-targetPosZ) < 20)
if endOfLine then
return x,z,true
end
local y = Spring.GetGroundHeight(x, z)
local clear,_ = Spring.TestBuildOrder(gaussUnitDefID or unitDefID, x,y ,z, 1)
-- Spring.MarkerAddPoint(x,y ,z, clear)
if clear == 0 then
overobstacle = true
if distToTarget==0 then
distToTarget = math.sqrt((targetPosX-x)^2 + (targetPosZ-z)^2)
local backX,backZ = addingFunction(x,z,addValue*-5,gradient)
local backY = Spring.GetGroundHeight(backX, backZ)
distFromObstacle = math.sqrt((x-backX)^2 + (z-backZ)^2)
local backDistToTarget = math.sqrt((targetPosX-backX)^2 + (targetPosZ-backZ)^2)
local unitDistToTarget = math.sqrt((targetPosX-original_X)^2 + (targetPosZ-original_Z)^2)
if unitDistToTarget > backDistToTarget then
nearestEnterPoint_X = backX --always used 1 step behind current box, avoid too close to terrain
nearestEnterPoint_Z = backZ
nearestEnterPoint_Y = backY
else
nearestEnterPoint_X = original_X --always used 1 step behind current box, avoid too close to terrain
nearestEnterPoint_Z = original_Z
nearestEnterPoint_Y = original_Y
end
-- Spring.MarkerAddPoint(backX,backY,backZ, "enter")
else
distFromObstacle = distFromObstacle + unitBoxDist
distToTarget = distToTarget - unitBoxDist
end
elseif overobstacle then
distFromObstacle = distFromObstacle + unitBoxDist
distToTarget = distToTarget - unitBoxDist
if distFromObstacle < defaultJumprange and distToTarget>0 then
exitPoint_X = x
exitPoint_Z = z
exitPoint_Y = y
-- Spring.MarkerAddPoint(x,y,z, "exit")
else
return x,z,true
end
end
x,z = addingFunction(x,z,addValue,gradient)
return x,z,false
end
local x, z = currPosX,currPosZ
local xDiff = targetPosX -currPosX
local zDiff = targetPosZ -currPosZ
local unitBoxSize = jumperAddInfo[unitDefID][5]
local finish=false
if math.abs(xDiff) > math.abs(zDiff) then
local xSgn = xDiff/math.abs(xDiff)
local gradient = zDiff/xDiff
unitBoxDist = math.sqrt(unitBoxSize*unitBoxSize + unitBoxSize*gradient*unitBoxSize*gradient)
local xadd = unitBoxSize*xSgn
addingFunction = function(x,z,addValue,gradient)
return x+addValue, z+addValue*gradient
end
for i=1, 9999 do
x,z,finish = check_n_SavePosition(x,z,gradient,xadd)
if finish then
break
end
end
else
local zSgn = zDiff/math.abs(zDiff)
local gradient = xDiff/zDiff
unitBoxDist = math.sqrt(unitBoxSize*unitBoxSize + unitBoxSize*gradient*unitBoxSize*gradient)
local zadd = unitBoxSize*zSgn
addingFunction = function(x,z,addValue,gradient)
return x+addValue*gradient, z + addValue
end
for i=1, 9999 do
x,z,finish = check_n_SavePosition(x,z,gradient,zadd)
if finish then
break
end
end
end
return nearestEnterPoint_X,nearestEnterPoint_Y,nearestEnterPoint_Z,exitPoint_X,exitPoint_Y,exitPoint_Z
end
function GetUnitFastestWeaponRange(unitDef)
local fastestReloadTime, fastReloadRange = 999,-1
for _, weapons in ipairs(unitDef.weapons) do --reference: gui_contextmenu.lua by CarRepairer
local weaponsID = weapons.weaponDef
local weaponsDef = WeaponDefs[weaponsID]
if weaponsDef.name and not (weaponsDef.name:find('fake') or weaponsDef.name:find('noweapon')) then --reference: gui_contextmenu.lua by CarRepairer
if not weaponsDef.isShield then --if not shield then this is conventional weapon
local reloadTime = weaponsDef.reload
if reloadTime < fastestReloadTime then --find the weapon with the smallest reload time
fastestReloadTime = reloadTime
fastReloadRange = weaponsDef.range
end
end
end
end
return fastReloadRange
end
function ConvertCMDToMOVE(command)
if (command == nil) then
return nil
end
command = command[1]
if (command == nil) then
return nil
end
if command.id == CMD.MOVE
or command.id == CMD.PATROL
or command.id == CMD.FIGHT
or command.id == CMD.JUMP
or command.id == CMD.ATTACK then
if not command.params[2] then
local x,y,z = spGetUnitPosition(command.params[1])
if not x then --outside LOS and radar
return nil
end
command.id = CMD.MOVE
command.params[1] = x
command.params[2] = y
command.params[3] = z
return command
else
command.id = CMD.MOVE
return command
end
end
if command.id == CMD.RECLAIM
or command.id == CMD.REPAIR
or command.id == CMD.GUARD
or command.id == CMD.RESSURECT then
local isPossible2PartAreaCmd = command.params[5]
if not command.params[4] or isPossible2PartAreaCmd then --if not area-command or the is the 2nd part of area-command (1st part have radius at 4th-param, 2nd part have unitID/featureID at 1st-param and radius at 5th-param)
if not command.params[2] or isPossible2PartAreaCmd then
local x,y,z
if command.id == CMD.REPAIR or command.id == CMD.GUARD then
x,y,z = GetUnitOrFeaturePosition(command.params[1])
elseif command.id == CMD.RECLAIM or command.id == CMD.RESSURECT then
x,y,z = GetUnitOrFeaturePosition(command.params[1])
end
if not x then
return nil
end
command.id = CMD.MOVE
command.params[1] = x
command.params[2] = y
command.params[3] = z
return command
else
command.id = CMD.MOVE
return command
end
else
return nil --no area command allowed
end
end
if command.id < 0 then
if command.params[3]==nil then --is building unit in factory
return nil
end
command.id = CMD.MOVE
return command
end
if command.id == CMD_WAIT_AT_BEACON then
return command
end
return nil
end
function GetWaypointDistance(unitID,moveID,queue,px,py,pz,isAttackCmd,weaponRange) --Note: source is from unit_transport_ai.lua (by Licho)
local d = 0
if (queue == nil) then
return 99999
end
local v = queue
if (v.id == CMD.MOVE) then
local reachable = true --always assume target reachable
local waypoints
if moveID then --unit has compatible moveID?
local minimumGoalDist = (isAttackCmd and weaponRange-20) or 128
local result, lastwaypoint
result, lastwaypoint, waypoints = Spring.Utilities.IsTargetReachable(moveID,px,py,pz,v.params[1],v.params[2],v.params[3],minimumGoalDist)
if result == "outofreach" then --abit out of reach?
reachable=false --target is unreachable!
end
end
if reachable then
local distOffset = (isAttackCmd and weaponRange-20) or 0
if waypoints then --we have waypoint to destination?
local way1,way2,way3 = px,py,pz
for i=1, #waypoints do --sum all distance in waypoints
d = d + Dist(way1,way2,way3, waypoints[i][1],waypoints[i][2],waypoints[i][3])
way1,way2,way3 = waypoints[i][1],waypoints[i][2],waypoints[i][3]
end
d = d + math.max(0,Dist(way1,way2,way3, v.params[1], v.params[2], v.params[3])-distOffset) --connect endpoint of waypoint to destination
else --so we don't have waypoint?
d = d + math.max(0,Dist(px,py, pz, v.params[1], v.params[2], v.params[3])-distOffset) --we don't have waypoint then measure straight line
end
else --pathing says target unreachable?!
d = d + Dist(px,py, pz, v.params[1], v.params[2], v.params[3])*10 +9999 --target unreachable!
end
end
return d
end
function Dist(x,y,z, x2, y2, z2)
local xd = x2-x
local yd = y2-y
local zd = z2-z
return math.sqrt(xd*xd + yd*yd + zd*zd)
end
function GetUnitOrFeaturePosition(id) --copied from cmd_commandinsert.lua widget (by dizekat)
if id<=Game.maxUnits and spValidUnitID(id) then
return spGetUnitPosition(id)
elseif spValidFeatureID(id-Game.maxUnits) then
return spGetFeaturePosition(id-Game.maxUnits) --featureID is always offset by maxunit count
end
return nil
end
------------------------------------------------------------
------------------------------------------------------------
function widget:UnitFinished(unitID,unitDefID,unitTeam)
if myTeamID==unitTeam and jumperDefs[unitDefID] and not jumpersUnitID[unitID] then
jumpersToJump_Count = jumpersToJump_Count + 1
jumpersToJump[jumpersToJump_Count] = {unitDefID,unitID}
jumpersUnitID[unitID] = jumpersToJump_Count
end
end
function widget:UnitCommand(unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions)
if myTeamID==unitTeam and jumperDefs[unitDefID] then
if (cmdID ~= CMD.INSERT) then
if not jumpersUnitID[unitID] then
jumpersToJump_Count = jumpersToJump_Count + 1
jumpersToJump[jumpersToJump_Count] = {unitDefID,unitID}
jumpersUnitID[unitID] = jumpersToJump_Count
end
end
if (cmdID == CMD.INSERT) then --detected our own command (indicate network delay have passed)
local issuedOrderContent = issuedOrderTo[unitID]
if issuedOrderContent and
(cmdParams[4] == issuedOrderContent[2] and
cmdParams[5] == issuedOrderContent[3] and
cmdParams[6] == issuedOrderContent[4]) then
issuedOrderTo[unitID] = nil
if waitForNetworkDelay then
waitForNetworkDelay[2] = waitForNetworkDelay[2] - 1
if waitForNetworkDelay[2]==0 then
waitForNetworkDelay = nil
end
end
end
end
end
end | gpl-2.0 |
1yvT0s/luvit | tests/test-tls-client-openssl-server.lua | 12 | 2320 | --[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local childprocess = require('childprocess')
local los = require('los')
local tls = require('tls')
local timer = require('timer')
local path = require('luvi').path
require('tap')(function(test)
test('tls client econnreset', function(expect)
local port, args, child, interval, timerCallback, key, cert
local onInterval, onStartClient, client, data
local count, maxCount
if los.type() == 'win32' then return end
count = 0
maxCount = 5
data = ''
port = 32312
key = path.join(module.dir, 'fixtures', 'keys', 'agent1-key.pem')
cert = path.join(module.dir, 'fixtures', 'keys', 'agent1-cert.pem')
args = { 's_server', '-accept', port, '-key', key, '-cert', cert }
child = childprocess.spawn('openssl', args)
child.stdout:once('data', function(data)
p(data)
timer.setTimeout(100, begin)
end)
function begin()
p('begin')
interval = timer.setInterval(200, onInterval)
timer.setTimeout(100, startClient)
end
function onInterval()
p('onInterval')
child.stdin:write('hello world\n')
count = count + 1
if count == maxCount then
timer.clearInterval(interval)
end
end
function startClient()
local onData, options, count
p('onStartClient')
options = {
port = port,
host = '127.0.0.1',
rejectUnauthorized = false,
}
count = 0
function onData(_data)
p('client data ' .. _data)
data = data .. _data
count = count + 1
if count == 5 then
client:destroy()
child:kill()
end
end
client = tls.connect(options)
client:on('data', onData)
end
end)
end)
| apache-2.0 |
Scavenge/darkstar | scripts/zones/Windurst_Woods/npcs/Bopa_Greso.lua | 14 | 1855 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Bopa Greso
-- Type: Standard NPC
-- @zone 241
-- @pos 59.773 -6.249 216.766
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES);
thickAsThievesCS = player:getVar("thickAsThievesCS");
if (thickAsThieves == QUEST_ACCEPTED) then
player:startEvent(0x01FA);
if (thickAsThievesCS == 1) then
player:setVar("thickAsThievesCS",2);
elseif (thickAsThievesCS == 3) then
player:setVar("thickAsThievesCS",4);
rand1 = math.random(2,7);
player:setVar("thickAsThievesGrapplingCS",rand1);
player:setVar("thickAsThievesGamblingCS",1);
end
else
player:startEvent(0x004d); -- standard cs
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Tehf_Kimasnahya.lua | 14 | 3139 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Tehf Kimasnahya
-- Type: Standard NPC
-- @pos -89.897 -1 6.199 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local gotitall = player:getQuestStatus(AHT_URHGAN,GOT_IT_ALL);
local gotItAllProg = player:getVar("gotitallCS");
local threeMenProg = player:getVar("threemenandaclosetCS");
if (gotitall == QUEST_AVAILABLE) then
player:startEvent(0x0208);
elseif (gotItAllProg == 4) then
player:startEvent(0x020d);
elseif (gotItAllProg == 6) then
player:startEvent(0x020f);
elseif (gotItAllProg >= 7 and player:getVar("Wait1DayForgotitallCS_date") < os.time() and player:needToZone() == false) then
player:startEvent(0x0210);
elseif (gotItAllProg >= 7) then
player:startEvent(0x021b);
elseif (gotItAllProg >= 1 and gotItAllProg <= 3) then
player:startEvent(0x0209);
elseif (threeMenProg == 5) then
player:startEvent(0x034b);
elseif (threeMenProg == 6) then
player:startEvent(0x034c);
else
player:startEvent(0x0211);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0208) then
player:addQuest(AHT_URHGAN,GOT_IT_ALL);
player:setVar("gotitallCS",1);
elseif (csid == 0x020d and option == 0) then
player:setVar("gotitallCS",5);
player:delKeyItem(VIAL_OF_LUMINOUS_WATER);
elseif (csid == 0x020f) then
player:setVar("gotitallCS",7);
player:setVar("Wait1DayForgotitallCS_date", getMidnight());
player:needToZone(true);
elseif (csid == 0x021b) then
player:setVar("gotitallCS",8);
elseif (csid == 0x0210) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18257);
else
player:setVar("Wait1DayForgotitallCS_date",0);
player:setVar("gotitallCS",0);
player:addItem(18257); -- Bibiki Seashell
player:messageSpecial(ITEM_OBTAINED,18257);
player:completeQuest(AHT_URHGAN,GOT_IT_ALL);
end
elseif (csid == 0x034b and option == 1) then
player:setVar("threemenandaclosetCS",6);
end
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Port_San_dOria/npcs/Leonora.lua | 14 | 1532 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Leonora
-- Involved in Quest:
-- @zone 232
-- @pos -24 -8 15
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_San_dOria/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getZPos() >= 12) then
player:startEvent(0x0206);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
endlessm/chromium-browser | third_party/flatbuffers/src/tests/MyGame/Example/TestSimpleTableWithEnum.lua | 10 | 1204 | -- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local TestSimpleTableWithEnum = {} -- the module
local TestSimpleTableWithEnum_mt = {} -- the class metatable
function TestSimpleTableWithEnum.New()
local o = {}
setmetatable(o, {__index = TestSimpleTableWithEnum_mt})
return o
end
function TestSimpleTableWithEnum.GetRootAsTestSimpleTableWithEnum(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = TestSimpleTableWithEnum.New()
o:Init(buf, n + offset)
return o
end
function TestSimpleTableWithEnum_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function TestSimpleTableWithEnum_mt:Color()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 2
end
function TestSimpleTableWithEnum.Start(builder) builder:StartObject(1) end
function TestSimpleTableWithEnum.AddColor(builder, color) builder:PrependUint8Slot(0, color, 2) end
function TestSimpleTableWithEnum.End(builder) return builder:EndObject() end
return TestSimpleTableWithEnum -- return the module | bsd-3-clause |
omidtarh/wezard | plugins/torrent_search.lua | 411 | 1622 | --[[ NOT USED DUE TO SSL ERROR
-- See https://getstrike.net/api/
local function strike_search(query)
local strike_base = 'http://getstrike.net/api/v2/torrents/'
local url = strike_base..'search/?phrase='..URL.escape(query)
print(url)
local b,c = http.request(url)
print(b,c)
local search = json:decode(b)
vardump(search)
if c ~= 200 then
return search.message
end
vardump(search)
local results = search.results
local text = 'Results: '..results
local results = math.min(results, 3)
for i=1,results do
local torrent = search.torrents[i]
text = text..torrent.torrent_title
..'\n'..'Seeds: '..torrent.seeds
..' '..'Leeches: '..torrent.seeds
..'\n'..torrent.magnet_uri..'\n\n'
end
return text
end]]--
local function search_kickass(query)
local url = 'http://kat.cr/json.php?q='..URL.escape(query)
local b,c = http.request(url)
local data = json:decode(b)
local text = 'Results: '..data.total_results..'\n\n'
local results = math.min(#data.list, 5)
for i=1,results do
local torrent = data.list[i]
local link = torrent.torrentLink
link = link:gsub('%?title=.+','')
text = text..torrent.title
..'\n'..'Seeds: '..torrent.seeds
..' '..'Leeches: '..torrent.leechs
..'\n'..link
--..'\n magnet:?xt=urn:btih:'..torrent.hash
..'\n\n'
end
return text
end
local function run(msg, matches)
local query = matches[1]
return search_kickass(query)
end
return {
description = "Search Torrents",
usage = "!torrent <search term>: Search for torrent",
patterns = {
"^!torrent (.+)$"
},
run = run
}
| gpl-2.0 |
Scavenge/darkstar | scripts/zones/Cirdas_Caverns/Zone.lua | 17 | 1223 | -----------------------------------
--
-- Zone: Cirdas Caverns
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Cirdas_Caverns/TextIDs"] = nil;
require("scripts/zones/Cirdas_Caverns/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(-180,30,-314,203);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/weaponskills/spirits_within.lua | 9 | 2186 | -----------------------------------
-- Spirits Within
-- Sword weapon skill
-- Spirits Within Sword Weapon Skill
-- TrolandAdded by Troland
-- Skill Level: 175
-- Delivers an unavoidable attack. Damage varies with HP and TP.
-- Not aligned with any "elemental gorgets" or "elemental belts" due to it's absence of Skillchain properties.
-- Element: None
-- Modifiers: HP:
-- 100%TP 200%TP 300%TP
-- 12.5% 50% 100%
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
require("scripts/globals/utils");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local HP = player:getHP();
local WSC = 0;
local tpHits = 0;
-- Damage calculations based on https://www.bg-wiki.com/index.php?title=Spirits_Within&oldid=269806
if (tp == 3000) then
WSC = math.floor(HP * 120/256);
elseif (tp >= 2000) then
WSC = math.floor(HP * (math.floor(0.072 * tp) - 96) / 256)
elseif (tp >= 1000) then
WSC = math.floor(HP * (math.floor(0.016 * tp) + 16) / 256)
end
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
-- Damage calculations changed based on: http://www.bg-wiki.com/bg/Spirits_Within http://www.bluegartr.com/threads/121610-Rehauled-Weapon-Skills-tier-lists?p=6142188&viewfull=1#post6142188
if (tp == 3000) then
WSC = HP;
elseif (tp >= 2000) then
WSC = math.floor(HP * .5);
elseif (tp >= 1000) then
WSC = math.floor(HP * .125);
end
end
local damage = target:breathDmgTaken(WSC);
if (damage > 0) then
if (player:getOffhandDmg() > 0) then
tpHits = 2;
else
tpHits = 1;
end
end
if (player:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID) > 0) then
damage = damage * (100 + player:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID))/100
end
damage = damage * WEAPON_SKILL_POWER
damage = takeWeaponskillDamage(target, player, {}, primary, damage, SLOT_MAIN, tpHits, 0, nil)
return tpHits, 0, false, damage;
end
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Fort_Karugo-Narugo_[S]/npcs/Mortimer.lua | 14 | 1077 | ----------------------------------
-- Area: Fort Karugo Narugo [S]
-- NPC: Mortimer
-- Type: Item Deliverer
-- @zone 96
-- @pos -24.08 -68.508 93.88
--
-----------------------------------
package.loaded["scripts/zones/Fort_Karugo-Narugo_[S]/TextIDs"] = nil;
require("scripts/zones/Fort_Karugo-Narugo_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
1yvT0s/luvit | tests/test-tls-connect-simple-twice.lua | 11 | 1173 | require('tap')(function (test)
local fixture = require('./fixture-tls')
local tls = require('tls')
local options = {
cert = fixture.certPem,
key = fixture.keyPem
}
local serverConnected = 0
local clientConnected = 0
test("tls connect simple twice", function()
local server
server = tls.createServer(options, function(conn,err)
p(conn)
p(err)
serverConnected = serverConnected + 1
if (serverConnected == 2) then
server:close()
end
conn:destroy()
end)
server:listen(fixture.commonPort, function()
p('listen')
local client1, client2
client1 = tls.connect({port = fixture.commonPort, host = '127.0.0.1'})
client1:on('connect', function()
p('connect 1')
clientConnected = clientConnected + 1
client1:on('end',function() client1:destroy() end)
client2 = tls.connect({port = fixture.commonPort, host = '127.0.0.1'})
client2:on('connect', function()
p('connect 2')
clientConnected = clientConnected + 1
client2:on('end',function() client2:destroy() end)
end)
end)
end)
end)
end)
| apache-2.0 |
Necktrox/mta-discord-bot | mta/discord/util.lua | 4 | 2093 |
function utf8.split(self, separator)
assert(type(self) == "string", "expected string at argument 1, got ".. type(self))
assert(type(separator) == "string", "expected string at argument 2, got ".. type(separator))
local rows = {}
local position, startpoint = false, 1
local sepLength = utf8.len(separator)
repeat
position = utf8.find(self, separator, startpoint, true)
local part = utf8.sub(self, startpoint, position and (position - 1) or nil)
startpoint = position and (position + sepLength)
if part ~= "" then
rows[#rows + 1] = part
end
until not position
return rows
end
local function isKeyValuePairJSONCompatible(key_t, value_t)
return (key_t == "boolean" or key_t == "number" or key_t == "string")
and (value_t == "boolean" or value_t == "number" or value_t == "string" or value_t == "table")
end
function table.rawcopy(self)
assert(type(self) == "table", "expected table at argument 1, got ".. type(self))
local references = {}
local function recursive(self)
local copy = {}
for key, value in pairs(self) do
local key_t = type(key)
local value_t = type(value)
if isKeyValuePairJSONCompatible(key_t, value_t) then
if value_t == "table" then
-- Recursive
if references[key] == nil then
references[key] = recursive(value)
end
copy[key] = references[key]
else
copy[key] = value
end
end
end
return copy
end
return recursive(self)
end
function table.json(self, compact)
assert(type(self) == "table", "expected table at argument 1, got ".. type(self))
assert(compact == nil or type(compact) == "boolean", "expected boolean at argument 2, got ".. type(compact))
compact = (compact == nil or compact)
return toJSON(table.rawcopy(self), compact):sub(compact and 2 or 3, compact and -2 or -3)
end
| isc |
Kyklas/luci-proto-hso | applications/luci-olsr/luasrc/controller/olsr.lua | 35 | 9709 | module("luci.controller.olsr", package.seeall)
function index()
local ipv4,ipv6
if nixio.fs.access("/etc/config/olsrd") then
ipv4 = 1
end
if nixio.fs.access("/etc/config/olsrd6") then
ipv6 = 1
end
if not ipv4 and not ipv6 then
return
end
require("luci.model.uci")
local uci = luci.model.uci.cursor_state()
uci:foreach("olsrd", "olsrd", function(s)
if s.SmartGateway and s.SmartGateway == "yes" then has_smartgw = true end
end)
local page = node("admin", "status", "olsr")
page.target = template("status-olsr/overview")
page.title = _("OLSR")
page.subindex = true
local page = node("admin", "status", "olsr", "json")
page.target = call("action_json")
page.title = nil
page.leaf = true
local page = node("admin", "status", "olsr", "neighbors")
page.target = call("action_neigh")
page.title = _("Neighbours")
page.subindex = true
page.order = 5
local page = node("admin", "status", "olsr", "routes")
page.target = call("action_routes")
page.title = _("Routes")
page.order = 10
local page = node("admin", "status", "olsr", "topology")
page.target = call("action_topology")
page.title = _("Topology")
page.order = 20
local page = node("admin", "status", "olsr", "hna")
page.target = call("action_hna")
page.title = _("HNA")
page.order = 30
local page = node("admin", "status", "olsr", "mid")
page.target = call("action_mid")
page.title = _("MID")
page.order = 50
if has_smartgw then
local page = node("admin", "status", "olsr", "smartgw")
page.target = call("action_smartgw")
page.title = _("SmartGW")
page.order = 60
end
local page = node("admin", "status", "olsr", "interfaces")
page.target = call("action_interfaces")
page.title = _("Interfaces")
page.order = 70
odsp = entry(
{"admin", "services", "olsrd", "display"},
cbi("olsr/olsrddisplay"), _("Display")
)
end
function action_json()
local http = require "luci.http"
local utl = require "luci.util"
local uci = require "luci.model.uci".cursor_state()
local jsonreq4
local jsonreq6
jsonreq4 = utl.exec("echo /status | nc 127.0.0.1 9090")
jsonreq6 = utl.exec("echo /status | nc ::1 9090")
http.prepare_content("application/json")
if not jsonreq4 or jsonreq4 == "" then
jsonreq4 = "{}"
end
if not jsonreq6 or jsonreq6 == "" then
jsonreq6 = "{}"
end
http.write('{"v4":' .. jsonreq4 .. ', "v6":' .. jsonreq6 .. '}')
end
function action_neigh(json)
local data, has_v4, has_v6, error = fetch_jsoninfo('links')
if error then
return
end
local uci = require "luci.model.uci".cursor_state()
local resolve = uci:get("luci_olsr", "general", "resolve")
local ntm = require "luci.model.network".init()
local devices = ntm:get_wifidevs()
local sys = require "luci.sys"
local assoclist = {}
--local neightbl = require "neightbl"
local ipc = require "luci.ip"
luci.sys.net.routes(function(r)
if r.dest:prefix() == 0 then
defaultgw = r.gateway:string()
end
end)
local function compare(a,b)
if a.proto == b.proto then
return a.linkCost < b.linkCost
else
return a.proto < b.proto
end
end
for _, dev in ipairs(devices) do
for _, net in ipairs(dev:get_wifinets()) do
assoclist[#assoclist+1] = {}
assoclist[#assoclist]['ifname'] = net.iwdata.ifname
assoclist[#assoclist]['network'] = net.iwdata.network
assoclist[#assoclist]['device'] = net.iwdata.device
assoclist[#assoclist]['list'] = net.iwinfo.assoclist
end
end
for k, v in ipairs(data) do
local interface
local snr = 0
local signal = 0
local noise = 0
local arptable = sys.net.arptable()
local mac = ""
local rmac = ""
local lmac = ""
local ip
local neihgt = {}
if resolve == "1" then
hostname = nixio.getnameinfo(v.remoteIP, nil, 100)
if hostname then
v.hostname = hostname
end
end
if v.proto == '4' then
uci:foreach("network", "interface",function(vif)
if vif.ipaddr and vif.ipaddr == v.localIP then
interface = vif['.name'] or vif.interface
lmac = string.lower(vif.macaddr or "")
return
end
end)
for _, arpt in ipairs(arptable) do
ip = arpt['IP address']
if ip == v.remoteIP then
rmac = string.lower(arpt['HW address'] or "")
end
end
elseif v.proto == '6' then
uci:foreach("network", "interface",function(vif)
local name = vif['.name']
local net = ntm:get_network(name)
local device = net and net:get_interface()
local locip = ipc.IPv6(v.localIP)
if device and device:ip6addrs() and locip then
for _, a in ipairs(device:ip6addrs()) do
if not a:is6linklocal() then
if a:host() == locip:host() then
interface = name
--neihgt = neightbl.get(device.ifname) or {}
end
end
end
end
end)
--[[
for ip,mac in pairs(neihgt) do
if ip == v.remoteIP then
rmac = mac
end
end
]]--
end
for _, val in ipairs(assoclist) do
if val.network == interface and val.list then
for assocmac, assot in pairs(val.list) do
assocmac = string.lower(assocmac or "")
if rmac == assocmac then
signal = tonumber(assot.signal)
noise = tonumber(assot.noise)
snr = (noise*-1) - (signal*-1)
end
end
end
end
if interface then
v.interface = interface
end
v.snr = snr
v.signal = signal
v.noise = noise
if rmac then
v.remoteMAC = rmac
end
if lmac then
v.localMAC = lmac
end
if defaultgw == v.remoteIP then
v.defaultgw = 1
end
end
table.sort(data, compare)
luci.template.render("status-olsr/neighbors", {links=data, has_v4=has_v4, has_v6=has_v6})
end
function action_routes()
local data, has_v4, has_v6, error = fetch_jsoninfo('routes')
if error then
return
end
local uci = require "luci.model.uci".cursor_state()
local resolve = uci:get("luci_olsr", "general", "resolve")
for k, v in ipairs(data) do
if resolve == "1" then
local hostname = nixio.getnameinfo(v.gateway, nil, 100)
if hostname then
v.hostname = hostname
end
end
end
local function compare(a,b)
if a.proto == b.proto then
return a.rtpMetricCost < b.rtpMetricCost
else
return a.proto < b.proto
end
end
table.sort(data, compare)
luci.template.render("status-olsr/routes", {routes=data, has_v4=has_v4, has_v6=has_v6})
end
function action_topology()
local data, has_v4, has_v6, error = fetch_jsoninfo('topology')
if error then
return
end
local function compare(a,b)
if a.proto == b.proto then
return a.tcEdgeCost < b.tcEdgeCost
else
return a.proto < b.proto
end
end
table.sort(data, compare)
luci.template.render("status-olsr/topology", {routes=data, has_v4=has_v4, has_v6=has_v6})
end
function action_hna()
local data, has_v4, has_v6, error = fetch_jsoninfo('hna')
if error then
return
end
local uci = require "luci.model.uci".cursor_state()
local resolve = uci:get("luci_olsr", "general", "resolve")
local function compare(a,b)
if a.proto == b.proto then
return a.genmask < b.genmask
else
return a.proto < b.proto
end
end
for k, v in ipairs(data) do
if resolve == "1" then
hostname = nixio.getnameinfo(v.gateway, nil, 100)
if hostname then
v.hostname = hostname
end
end
if v.validityTime then
v.validityTime = tonumber(string.format("%.0f", v.validityTime / 1000))
end
end
table.sort(data, compare)
luci.template.render("status-olsr/hna", {hna=data, has_v4=has_v4, has_v6=has_v6})
end
function action_mid()
local data, has_v4, has_v6, error = fetch_jsoninfo('mid')
if error then
return
end
local function compare(a,b)
if a.proto == b.proto then
return a.ipAddress < b.ipAddress
else
return a.proto < b.proto
end
end
table.sort(data, compare)
luci.template.render("status-olsr/mid", {mids=data, has_v4=has_v4, has_v6=has_v6})
end
function action_smartgw()
local data, has_v4, has_v6, error = fetch_jsoninfo('gateways')
if error then
return
end
local function compare(a,b)
if a.proto == b.proto then
return a.tcPathCost < b.tcPathCost
else
return a.proto < b.proto
end
end
table.sort(data, compare)
luci.template.render("status-olsr/smartgw", {gws=data, has_v4=has_v4, has_v6=has_v6})
end
function action_interfaces()
local data, has_v4, has_v6, error = fetch_jsoninfo('interfaces')
if error then
return
end
local function compare(a,b)
return a.proto < b.proto
end
table.sort(data, compare)
luci.template.render("status-olsr/interfaces", {iface=data, has_v4=has_v4, has_v6=has_v6})
end
-- Internal
function fetch_jsoninfo(otable)
local uci = require "luci.model.uci".cursor_state()
local utl = require "luci.util"
local json = require "luci.json"
local IpVersion = uci:get_first("olsrd", "olsrd","IpVersion")
local jsonreq4 = ""
local jsonreq6 = ""
jsonreq4 = utl.exec("echo /" .. otable .. " | nc 127.0.0.1 9090")
jsonreq6 = utl.exec("echo /" .. otable .. " | nc ::1 9090")
local jsondata4 = {}
local jsondata6 = {}
local data4 = {}
local data6 = {}
local has_v4 = False
local has_v6 = False
if jsonreq4 == '' and jsonreq6 == '' then
luci.template.render("status-olsr/error_olsr")
return nil, 0, 0, true
end
if jsonreq4 ~= "" then
has_v4 = 1
jsondata4 = json.decode(jsonreq4)
if otable == 'status' then
data4 = jsondata4 or {}
else
data4 = jsondata4[otable] or {}
end
for k, v in ipairs(data4) do
data4[k]['proto'] = '4'
end
end
if jsonreq6 ~= "" then
has_v6 = 1
jsondata6 = json.decode(jsonreq6)
if otable == 'status' then
data6 = jsondata6 or {}
else
data6 = jsondata6[otable] or {}
end
for k, v in ipairs(data6) do
data6[k]['proto'] = '6'
end
end
for k, v in ipairs(data6) do
table.insert(data4, v)
end
return data4, has_v4, has_v6, false
end
| apache-2.0 |
xincun/nginx-openresty-windows | lua-resty-mysql-0.15/t/lib/ljson.lua | 76 | 1871 | local ngx_null = ngx.null
local tostring = tostring
local byte = string.byte
local gsub = string.gsub
local sort = table.sort
local pairs = pairs
local ipairs = ipairs
local concat = table.concat
local ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function (narr, nrec) return {} end
end
local _M = {}
local metachars = {
['\t'] = '\\t',
["\\"] = "\\\\",
['"'] = '\\"',
['\r'] = '\\r',
['\n'] = '\\n',
}
local function encode_str(s)
-- XXX we will rewrite this when string.buffer is implemented
-- in LuaJIT 2.1 because string.gsub cannot be JIT compiled.
return gsub(s, '["\\\r\n\t]', metachars)
end
local function is_arr(t)
local exp = 1
for k, _ in pairs(t) do
if k ~= exp then
return nil
end
exp = exp + 1
end
return exp - 1
end
local encode
encode = function (v)
if v == nil or v == ngx_null then
return "null"
end
local typ = type(v)
if typ == 'string' then
return '"' .. encode_str(v) .. '"'
end
if typ == 'number' or typ == 'boolean' then
return tostring(v)
end
if typ == 'table' then
local n = is_arr(v)
if n then
local bits = new_tab(n, 0)
for i, elem in ipairs(v) do
bits[i] = encode(elem)
end
return "[" .. concat(bits, ",") .. "]"
end
local keys = {}
local i = 0
for key, _ in pairs(v) do
i = i + 1
keys[i] = key
end
sort(keys)
local bits = new_tab(0, i)
i = 0
for _, key in ipairs(keys) do
i = i + 1
bits[i] = encode(key) .. ":" .. encode(v[key])
end
return "{" .. concat(bits, ",") .. "}"
end
return '"<' .. typ .. '>"'
end
_M.encode = encode
return _M
| bsd-2-clause |
Dyaxler/SpartanUI | Modules/RaidFrames/scripts/Options.lua | 1 | 5384 | local SUI = SUI
local L = SUI.L
local RaidFrames = SUI.RaidFrames
----------------------------------------------------------------------------------------------------
function RaidFrames:OnInitialize()
SUI.opt.args['RaidFrames'].args['DisplayOpts'] = {
name = L['DisplayOpts'],
type = 'group',
order = 100,
inline = true,
args = {
toggleraid = {
name = L['ShowRFrames'],
type = 'toggle',
order = 1,
get = function(info)
return SUI.DBMod.RaidFrames.showRaid
end,
set = function(info, val)
SUI.DBMod.RaidFrames.showRaid = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
},
toggleparty = {
name = L['PartyDispParty'],
type = 'toggle',
order = 2,
get = function(info)
return SUI.DBMod.RaidFrames.showParty
end,
set = function(info, val)
SUI.DBMod.RaidFrames.showParty = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
},
togglesolo = {
name = L['PartyDispSolo'],
type = 'toggle',
order = 4,
get = function(info)
return SUI.DBMod.RaidFrames.showSolo
end,
set = function(info, val)
SUI.DBMod.RaidFrames.showSolo = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
},
toggleclassname = {
name = L['ClrNameClass'],
type = 'toggle',
order = 1,
get = function(info)
return SUI.DBMod.RaidFrames.showClass
end,
set = function(info, val)
SUI.DBMod.RaidFrames.showClass = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
},
scale = {
name = L['ScaleSize'],
type = 'range',
order = 5,
width = 'full',
step = .01,
min = .01,
max = 2,
get = function(info)
return SUI.DBMod.RaidFrames.scale
end,
set = function(info, val)
if (InCombatLockdown()) then
SUI:Print(ERR_NOT_IN_COMBAT)
else
SUI.DBMod.RaidFrames.scale = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
end
},
bar1 = {name = L['LayoutConf'], type = 'header', order = 20},
maxColumns = {
name = L['MaxCols'],
type = 'range',
order = 21,
width = 'full',
step = 1,
min = 1,
max = 40,
get = function(info)
return SUI.DBMod.RaidFrames.maxColumns
end,
set = function(info, val)
if (InCombatLockdown()) then
SUI:Print(ERR_NOT_IN_COMBAT)
else
SUI.DBMod.RaidFrames.maxColumns = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
end
},
unitsPerColumn = {
name = L['UnitPerCol'],
type = 'range',
order = 22,
width = 'full',
step = 1,
min = 1,
max = 40,
get = function(info)
return SUI.DBMod.RaidFrames.unitsPerColumn
end,
set = function(info, val)
if (InCombatLockdown()) then
SUI:Print(ERR_NOT_IN_COMBAT)
else
SUI.DBMod.RaidFrames.unitsPerColumn = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
end
},
columnSpacing = {
name = L['ColSpacing'],
type = 'range',
order = 23,
width = 'full',
step = 1,
min = 0,
max = 200,
get = function(info)
return SUI.DBMod.RaidFrames.columnSpacing
end,
set = function(info, val)
if (InCombatLockdown()) then
SUI:Print(ERR_NOT_IN_COMBAT)
else
SUI.DBMod.RaidFrames.columnSpacing = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
end
},
desc1 = {name = L['LayoutConfDesc'], type = 'description', order = 29.9},
bar3 = {name = L['TextStyle'], type = 'header', order = 30},
healthtextstyle = {
name = L['HTextStyle'],
type = 'select',
order = 31,
desc = L['TextStyle1Desc'] .. '|n' .. L['TextStyle2Desc'] .. '|n' .. L['TextStyle3Desc'],
values = {
['long'] = L['TextStyle1'],
['longfor'] = L['TextStyle2'],
['dynamic'] = L['TextStyle3'],
['disabled'] = L['Disabled']
},
get = function(info)
return SUI.DBMod.RaidFrames.bars.health.textstyle
end,
set = function(info, val)
SUI.DBMod.RaidFrames.bars.health.textstyle = val
RaidFrames:UpdateText()
end
},
healthtextmode = {
name = L['HTextMode'],
type = 'select',
order = 32,
values = {[1] = L['HTextMode1'], [2] = L['HTextMode2'], [3] = L['HTextMode3']},
get = function(info)
return SUI.DBMod.RaidFrames.bars.health.textmode
end,
set = function(info, val)
SUI.DBMod.RaidFrames.bars.health.textmode = val
RaidFrames:UpdateText()
end
}
}
}
SUI.opt.args['RaidFrames'].args['mode'] = {
name = L['LayMode'],
type = 'select',
order = 3,
values = {['NAME'] = L['LayName'], ['GROUP'] = L['LayGrp'], ['ASSIGNEDROLE'] = L['LayRole']},
get = function(info)
return SUI.DBMod.RaidFrames.mode
end,
set = function(info, val)
SUI.DBMod.RaidFrames.mode = val
RaidFrames:UpdateRaid('FORCE_UPDATE')
end
}
SUI.opt.args['RaidFrames'].args['raidLockReset'] = {
name = L['ResetRaidPos'],
type = 'execute',
order = 11,
func = function()
if (InCombatLockdown()) then
SUI:Print(ERR_NOT_IN_COMBAT)
else
SUI.DBMod.RaidFrames.moved = false
RaidFrames:UpdateRaidPosition()
end
end
}
SUI.opt.args['RaidFrames'].args['HideBlizz'] = {
name = L['HideBlizzFrames'],
type = 'toggle',
order = 4,
get = function(info)
return SUI.DBMod.RaidFrames.HideBlizzFrames
end,
set = function(info, val)
SUI.DBMod.RaidFrames.HideBlizzFrames = val
end
}
end
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Cloister_of_Frost/npcs/Ice_Protocrystal.lua | 14 | 1920 | -----------------------------------
-- Area: Cloister of Frost
-- NPC: Ice Protocrystal
-- Involved in Quests: Trial by Ice, Trial Size Trial by Ice
-- @pos 558 0 596 203
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Frost/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/bcnm");
require("scripts/zones/Cloister_of_Frost/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:getVar("ASA4_Azure") == 1) then
player:startEvent(0x0002);
elseif (EventTriggerBCNM(player,npc)) then
return;
else
player:messageSpecial(PROTOCRYSTAL);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (csid==0x0002) then
player:delKeyItem(DOMINAS_AZURE_SEAL);
player:addKeyItem(AZURE_COUNTERSEAL);
player:messageSpecial(KEYITEM_OBTAINED,AZURE_COUNTERSEAL);
player:setVar("ASA4_Azure","2");
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
BlockMen/minetest_next | mods/default/environment.lua | 2 | 6086 | --
-- Lavacooling
--
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name = "default:obsidian"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name = "default:stone"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 2,
action = function(...)
default.cool_lava_flowing(...)
end,
})
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 1,
chance = 2,
action = function(...)
default.cool_lava_source(...)
end,
})
--
-- Growing
--
-- Grass
minetest.register_abm({
nodenames = {"default:dirt"},
interval = 2,
chance = 200,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
nodedef.liquidtype == "none" and
(minetest.get_node_light(above) or 0) >= 13 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
end
end
})
-- Remove grass
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
interval = 2,
chance = 20,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
nodedef.paramtype == "light") and
nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
})
-- Cactus
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
return
end
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 50,
chance = 20,
action = function(...)
default.grow_cactus(...)
end
})
-- Papyrus
function default.grow_papyrus(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:papyrus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
return true
end
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"},
interval = 50,
chance = 20,
action = function(...)
default.grow_papyrus(...)
end
})
--
-- Leafdecay
--
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
action = function(p0, node, _, _)
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
return
end
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
nodeupdate(p0)
end
end
})
| gpl-3.0 |
Brenin/PJ-3100 | Working Launchers/Games/Stepmania/StepMania 5/Themes/_fallback/Graphics/ScreenHighScores ScrollerItem/default.lua | 1 | 2703 | local t = Def.ActorFrame {
InitCommand=cmd(runcommandsonleaves,cmd(ztest,true));
};
t[#t+1] = LoadActor("frame") .. {
InitCommand=cmd(diffusealpha,0.1;);
};
t[#t+1] = Def.TextBanner {
InitCommand=cmd(x,-196;y,0;Load,"TextBannerHighScores");
SetCommand=function(self, params)
if params.Song then
self:SetFromSong( params.Song );
self:diffuse( SONGMAN:GetSongColor(params.Song) );
else
self:SetFromString( params.Course:GetTitle() );
self:diffuse( SONGMAN:GetCourseColor(params.Course) );
end
end;
};
local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns");
local c;
local Scores = Def.ActorFrame {
InitCommand = function(self)
c = self:GetChildren();
end;
};
t[#t+1] = Scores;
for idx=1,NumColumns do
local x_pos = -60 + 80 * (idx-1);
Scores[#Scores+1] = LoadFont(Var "LoadingScreen","Name") .. {
Name = idx .. "Name";
InitCommand=cmd(x,x_pos;y,6;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");maxwidth,68;);
};
Scores[#Scores+1] = LoadFont(Var "LoadingScreen","Score") .. {
Name = idx .. "Score";
InitCommand=cmd(x,x_pos;y,-10;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");maxwidth,68;);
};
Scores[#Scores+1] = LoadActor("filled") .. {
Name = idx .. "Filled";
InitCommand=cmd(x,x_pos;);
};
Scores[#Scores+1] = LoadActor("empty") .. {
Name = idx .. "Empty";
InitCommand=cmd(x,x_pos;);
};
end
local sNoScoreName = THEME:GetMetric("Common", "NoScoreName");
Scores.SetCommand=function(self, params)
local pProfile = PROFILEMAN:GetMachineProfile();
for name, child in pairs(c) do
child:visible(false);
end
for idx=1,NumColumns do
c[idx .. "Empty"]:visible(true);
end
local Current = params.Song or params.Course;
if Current then
for idx, CurrentItem in pairs(params.Entries) do
if CurrentItem then
local hsl = pProfile:GetHighScoreList(Current, CurrentItem);
local hs = hsl and hsl:GetHighScores();
--[[Warn( tostring(CurrentItem:GetStepsType()) .. ", " ..
tostring(CurrentItem:GetDifficulty()) .. ": " ..
tostring(hsl) .. ", " ..
tostring(#hs) );]]
local name = c[idx .. "Name"];
local score = c[idx .. "Score"];
local filled = c[idx .. "Filled"];
local empty = c[idx .. "Empty"];
--assert( c[sNameType], sNameType );
--assert( c[sScoreType], sScoreType );
name:visible( true );
score:visible( true );
filled:visible( true );
empty:visible( false );
if hs and #hs > 0 then
name:settext( hs[1]:GetName() );
score:settext( FormatPercentScore( hs[1]:GetPercentDP() ) );
else
name:settext( sNoScoreName );
score:settext( FormatPercentScore( 0 ) );
end
end
end;
end
end;
return t;
| mit |
Kyklas/luci-proto-hso | modules/admin-full/luasrc/model/cbi/admin_network/wifi_add.lua | 35 | 5096 | --[[
LuCI - Lua Configuration Interface
Copyright 2009 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local fs = require "nixio.fs"
local nw = require "luci.model.network"
local fw = require "luci.model.firewall"
local uci = require "luci.model.uci".cursor()
local http = require "luci.http"
local iw = luci.sys.wifi.getiwinfo(http.formvalue("device"))
local has_firewall = fs.access("/etc/config/firewall")
if not iw then
luci.http.redirect(luci.dispatcher.build_url("admin/network/wireless"))
return
end
m = SimpleForm("network", translate("Join Network: Settings"))
m.cancel = translate("Back to scan results")
m.reset = false
function m.on_cancel()
local dev = http.formvalue("device")
http.redirect(luci.dispatcher.build_url(
dev and "admin/network/wireless_join?device=" .. dev
or "admin/network/wireless"
))
end
nw.init(uci)
fw.init(uci)
m.hidden = {
device = http.formvalue("device"),
join = http.formvalue("join"),
channel = http.formvalue("channel"),
mode = http.formvalue("mode"),
bssid = http.formvalue("bssid"),
wep = http.formvalue("wep"),
wpa_suites = http.formvalue("wpa_suites"),
wpa_version = http.formvalue("wpa_version")
}
if iw and iw.mbssid_support then
replace = m:field(Flag, "replace", translate("Replace wireless configuration"),
translate("An additional network will be created if you leave this unchecked."))
function replace.cfgvalue() return "1" end
else
replace = m:field(DummyValue, "replace", translate("Replace wireless configuration"))
replace.default = translate("The hardware is not multi-SSID capable and the existing " ..
"configuration will be replaced if you proceed.")
function replace.formvalue() return "1" end
end
if http.formvalue("wep") == "1" then
key = m:field(Value, "key", translate("WEP passphrase"),
translate("Specify the secret encryption key here."))
key.password = true
key.datatype = "wepkey"
elseif (tonumber(m.hidden.wpa_version) or 0) > 0 and
(m.hidden.wpa_suites == "PSK" or m.hidden.wpa_suites == "PSK2")
then
key = m:field(Value, "key", translate("WPA passphrase"),
translate("Specify the secret encryption key here."))
key.password = true
key.datatype = "wpakey"
--m.hidden.wpa_suite = (tonumber(http.formvalue("wpa_version")) or 0) >= 2 and "psk2" or "psk"
end
newnet = m:field(Value, "_netname_new", translate("Name of the new network"),
translate("The allowed characters are: <code>A-Z</code>, <code>a-z</code>, " ..
"<code>0-9</code> and <code>_</code>"
))
newnet.default = m.hidden.mode == "Ad-Hoc" and "mesh" or "wwan"
newnet.datatype = "uciname"
if has_firewall then
fwzone = m:field(Value, "_fwzone",
translate("Create / Assign firewall-zone"),
translate("Choose the firewall zone you want to assign to this interface. Select <em>unspecified</em> to remove the interface from the associated zone or fill out the <em>create</em> field to define a new zone and attach the interface to it."))
fwzone.template = "cbi/firewall_zonelist"
fwzone.default = m.hidden.mode == "Ad-Hoc" and "mesh" or "wan"
end
function newnet.parse(self, section)
local net, zone
if has_firewall then
local zval = fwzone:formvalue(section)
zone = fw:get_zone(zval)
if not zone and zval == '-' then
zval = m:formvalue(fwzone:cbid(section) .. ".newzone")
if zval and #zval > 0 then
zone = fw:add_zone(zval)
end
end
end
local wdev = nw:get_wifidev(m.hidden.device)
wdev:set("disabled", false)
wdev:set("channel", m.hidden.channel)
if replace:formvalue(section) then
local n
for _, n in ipairs(wdev:get_wifinets()) do
wdev:del_wifinet(n)
end
end
local wconf = {
device = m.hidden.device,
ssid = m.hidden.join,
mode = (m.hidden.mode == "Ad-Hoc" and "adhoc" or "sta")
}
if m.hidden.wep == "1" then
wconf.encryption = "wep-open"
wconf.key = "1"
wconf.key1 = key and key:formvalue(section) or ""
elseif (tonumber(m.hidden.wpa_version) or 0) > 0 then
wconf.encryption = (tonumber(m.hidden.wpa_version) or 0) >= 2 and "psk2" or "psk"
wconf.key = key and key:formvalue(section) or ""
else
wconf.encryption = "none"
end
if wconf.mode == "adhoc" or wconf.mode == "sta" then
wconf.bssid = m.hidden.bssid
end
local value = self:formvalue(section)
net = nw:add_network(value, { proto = "dhcp" })
if not net then
self.error = { [section] = "missing" }
else
wconf.network = net:name()
local wnet = wdev:add_wifinet(wconf)
if wnet then
if zone then
fw:del_network(net:name())
zone:add_network(net:name())
end
uci:save("wireless")
uci:save("network")
uci:save("firewall")
luci.http.redirect(wnet:adminlink())
end
end
end
if has_firewall then
function fwzone.cfgvalue(self, section)
self.iface = section
local z = fw:get_zone_by_network(section)
return z and z:name()
end
end
return m
| apache-2.0 |
Scavenge/darkstar | scripts/globals/items/yellow_globe.lua | 12 | 1327 | -----------------------------------------
-- ID: 4403
-- Item: yellow_globe
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4403);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -4);
end;
| gpl-3.0 |
taxler/radish | lua/parse/char/utf8/set/Diacritic.lua | 1 | 2402 | local make_set = require 'parse.char.utf8.make.set'
return make_set {
S = '^`'
.. '\u{a8}\u{af}\u{b4}\u{b7}\u{b8}'
.. '\u{374}\u{375}\u{37a}\u{384}\u{385}\u{559}\u{5bf}\u{5c1}\u{5c2}\u{5c4}'
.. '\u{657}\u{658}\u{6df}\u{6e0}\u{6e5}\u{6e6}\u{7f4}\u{7f5}\u{818}\u{819}'
.. '\u{93c}\u{94d}\u{971}\u{9bc}\u{9cd}\u{a3c}\u{a4d}\u{abc}\u{acd}\u{b3c}'
.. '\u{b4d}\u{bcd}\u{c4d}\u{cbc}\u{ccd}\u{d4d}\u{dca}\u{e4e}\u{f18}\u{f19}'
.. '\u{f35}\u{f37}\u{f39}\u{f3e}\u{f3f}\u{f86}\u{f87}\u{fc6}'
.. '\u{1037}\u{1039}\u{103a}\u{108d}\u{108f}\u{109a}\u{109b}\u{17dd}\u{1a7f}'
.. '\u{1b34}\u{1b44}\u{1baa}\u{1bab}\u{1c36}\u{1c37}\u{1cd3}\u{1ce1}\u{1ced}'
.. '\u{1cf4}\u{1cf8}\u{1cf9}\u{1df5}\u{1fbd}\u{1ffd}\u{1ffe}\u{2e2f}\u{302e}'
.. '\u{302f}\u{30fc}\u{a66f}\u{a67c}\u{a67d}\u{a67f}\u{a69c}\u{a69d}\u{a6f0}'
.. '\u{a6f1}\u{a720}\u{a721}\u{a788}\u{a7f8}\u{a7f9}\u{a8c4}\u{a8e0}\u{a8f1}'
.. '\u{a92e}\u{a953}\u{a9b3}\u{a9c0}\u{a9e5}\u{aaf6}\u{ab5b}\u{abec}\u{abed}' -- cool cool cool
.. '\u{fb1e}\u{ff3e}\u{ff40}\u{ff70}\u{ff9e}\u{ff9f}\u{ffe3}'
.. '\u{102e0}\u{10ae5}\u{10ae6}\u{110b9}\u{110ba}\u{11133}\u{11134}\u{11173}'
.. '\u{111c0}\u{11235}\u{11236}\u{112e9}\u{112ea}\u{1133c}\u{1134d}\u{114c2}'
.. '\u{114c3}\u{115bf}\u{115c0}\u{1163f}\u{116b6}\u{116b7}\u{1172b}';
R = {
'\u{2b0}\u{34e}', '\u{350}\u{357}', '\u{35d}\u{362}', '\u{483}\u{487}';
'\u{591}\u{5a1}', '\u{5a3}\u{5bd}', '\u{64b}\u{652}', '\u{6ea}\u{6ec}';
'\u{730}\u{74a}', '\u{7a6}\u{7b0}', '\u{7eb}\u{7f3}', '\u{8e3}\u{8fe}';
'\u{951}\u{954}', '\u{e47}\u{e4c}', '\u{ec8}\u{ecc}', '\u{f82}\u{f84}';
'\u{1087}\u{108c}', '\u{17c9}\u{17d3}', '\u{1939}\u{193b}', '\u{1a75}\u{1a7c}';
'\u{1ab0}\u{1abd}', '\u{1b6b}\u{1b73}', '\u{1c78}\u{1c7d}', '\u{1cd0}\u{1cd2}';
'\u{1cd4}\u{1ce0}', '\u{1ce2}\u{1ce8}', '\u{1d2c}\u{1d6a}', '\u{1dc4}\u{1dcf}';
'\u{1dfd}\u{1dff}', '\u{1fbf}\u{1fc1}', '\u{1fcd}\u{1fcf}', '\u{1fdd}\u{1fdf}';
'\u{1fed}\u{1fef}', '\u{2cef}\u{2cf1}', '\u{302a}\u{302d}', '\u{3099}\u{309c}';
'\u{a717}\u{a71f}', '\u{a92b}\u{a92d}', '\u{aa7b}\u{aa7d}', '\u{aabf}\u{aac2}';
'\u{ab5c}\u{ab5f}', '\u{fe20}\u{fe2f}';
'\u{111ca}\u{111cc}', '\u{11366}\u{1136c}', '\u{11370}\u{11374}', '\u{16af0}\u{16af4}';
'\u{16f8f}\u{16f92}', '\u{16f93}\u{16f9f}', '\u{1d167}\u{1d169}', '\u{1d16d}\u{1d172}';
'\u{1d17b}\u{1d182}', '\u{1d185}\u{1d18b}', '\u{1d1aa}\u{1d1ad}', '\u{1e8d0}\u{1e8d6}';
};
}
| mit |
Scavenge/darkstar | scripts/zones/Port_San_dOria/npcs/Auvare.lua | 17 | 1656 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Auvare
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_San_dOria/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeAuvare") == 0) then
player:messageSpecial(AUVARE_DIALOG);
player:setVar("FFR",player:getVar("FFR") - 1);
player:setVar("tradeAuvare",1);
player:messageSpecial(FLYER_ACCEPTED);
player:messageSpecial(FLYERS_HANDED,17 - player:getVar("FFR"));
player:tradeComplete();
elseif (player:getVar("tradeAuvare") ==1) then
player:messageSpecial(FLYER_ALREADY);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x256);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Metalworks/npcs/Udine_AMAN.lua | 33 | 1311 | -----------------------------------
-- Area: Metalworks
-- NPC: Udine A.M.A.N
-- Type: Mentor Recruiter
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local var = 0;
if (player:getMentor() == 0) then
if (player:getMainLvl() >= 30 and player:getPlaytime() >= 648000) then
var = 1;
end
elseif (player:getMentor() >= 1) then
var = 2;
end
player:startEvent(0x033A, var);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0X033A and option == 0) then
player:setMentor(1);
end
end;
| gpl-3.0 |
mohammad2016mr/seed | bot/seedbot.lua | 180 | 10314 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '2'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
if redis:get("bot:markread") then
if redis:get("bot:markread") == "on" then
mark_read(receiver, ok_cb, false)
end
end
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban",
"admin"
},
sudo_users = {110626080,103649648,143723991,111020322,0,tonumber(our_id)},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[Teleseed v2 - Open Source
An advance Administration bot based on yagop/telegram-bot
https://github.com/SEEDTEAM/TeleSeed
Our team!
Alphonse (@Iwals)
I M /-\ N (@Imandaneshi)
Siyanew (@Siyanew)
Rondoozle (@Potus)
Seyedan (@Seyedan25)
Special thanks to:
Juan Potato
Siyanew
Topkecleon
Vamptacus
Our channels:
English: @TeleSeedCH
Persian: @IranSeed
]],
help_text_realm = [[
Realm Commands:
!creategroup [name]
Create a group
!createrealm [name]
Create a realm
!setname [name]
Set realm name
!setabout [group_id] [text]
Set a group's about text
!setrules [grupo_id] [text]
Set a group's rules
!lock [grupo_id] [setting]
Lock a group's setting
!unlock [grupo_id] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [grupo_id]
Kick all memebers and delete group
!kill realm [realm_id]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Get a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
» Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
» U can use both "/" and "!"
» Only mods, owner and admin can add bots in group
» Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
» Only owner can use res,setowner,promote,demote and log commands
]],
help_text = [[
Commands list :
!kick [username|id]
You can also do it by reply
!ban [ username|id]
You can also do it by reply
!unban [id]
You can also do it by reply
!who
Members list
!modlist
Moderators list
!promote [username]
Promote someone
!demote [username]
Demote someone
!kickme
Will kick user
!about
Group description
!setphoto
Set and locks group photo
!setname [name]
Set group name
!rules
Group rules
!id
Return group id or user id
!help
Get commands list
!lock [member|name|bots|leave]
Locks [member|name|bots|leaveing]
!unlock [member|name|bots|leave]
Unlocks [member|name|bots|leaving]
!set rules [text]
Set [text] as rules
!set about [text]
Set [text] as about
!settings
Returns group settings
!newlink
Create/revoke your group link
!link
Returns group link
!owner
Returns group owner id
!setowner [id]
Will set id as owner
!setflood [value]
Set [value] as flood sensitivity
!stats
Simple message statistics
!save [value] [text]
Save [text] as [value]
!get [value]
Returns text of [value]
!clean [modlist|rules|about]
Will clear [modlist|rules|about] and set it to nil
!res [username]
Returns user id
!log
Will return group logs
!banlist
Will return group ban list
» U can use both "/" and "!"
» Only mods, owner and admin can add bots in group
» Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
» Only owner can use res,setowner,promote,demote and log commands
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all')))
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| agpl-3.0 |
omidtarh/wbot | plugins/pokedex.lua | 626 | 1668 | do
local images_enabled = true;
local function get_sprite(path)
local url = "http://pokeapi.co/"..path
print(url)
local b,c = http.request(url)
local data = json:decode(b)
local image = data.image
return image
end
local function callback(extra)
send_msg(extra.receiver, extra.text, ok_cb, false)
end
local function send_pokemon(query, receiver)
local url = "http://pokeapi.co/api/v1/pokemon/" .. query .. "/"
local b,c = http.request(url)
local pokemon = json:decode(b)
if pokemon == nil then
return 'No pokémon found.'
end
-- api returns height and weight x10
local height = tonumber(pokemon.height)/10
local weight = tonumber(pokemon.weight)/10
local text = 'Pokédex ID: ' .. pokemon.pkdx_id
..'\nName: ' .. pokemon.name
..'\nWeight: ' .. weight.." kg"
..'\nHeight: ' .. height.." m"
..'\nSpeed: ' .. pokemon.speed
local image = nil
if images_enabled and pokemon.sprites and pokemon.sprites[1] then
local sprite = pokemon.sprites[1].resource_uri
image = get_sprite(sprite)
end
if image then
image = "http://pokeapi.co"..image
local extra = {
receiver = receiver,
text = text
}
send_photo_from_url(receiver, image, callback, extra)
else
return text
end
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local query = URL.escape(matches[1])
return send_pokemon(query, receiver)
end
return {
description = "Pokedex searcher for Telegram",
usage = "!pokedex [Name/ID]: Search the pokédex for Name/ID and get info of the pokémon!",
patterns = {
"^!pokedex (.*)$",
"^!pokemon (.+)$"
},
run = run
}
end
| gpl-2.0 |
smanolache/kong | spec/integration/02-cli/cmds/status_spec.lua | 3 | 1055 | local spec_helper = require "spec.spec_helpers"
describe("CLI", function()
setup(function()
pcall(spec_helper.stop_kong)
end)
teardown(function()
pcall(spec_helper.stop_kong)
end)
it("the status check should fail when Kong is not running", function()
assert.error_matches(function()
spec_helper.status_kong()
end, "Kong is not running", nil, true)
end)
it("the status check should not fail when Kong is running", function()
local _, code = spec_helper.start_kong()
assert.are.same(0, code)
local ok = pcall(spec_helper.status_kong)
assert.truthy(ok)
local ok = pcall(spec_helper.stop_kong)
assert.truthy(ok)
end)
it("the status check should fail when some services are not running", function()
local _, code = spec_helper.start_kong()
assert.are.same(0, code)
os.execute("pkill serf")
assert.error_matches(function()
spec_helper.status_kong()
end, "Some services required by Kong are not running. Please execute \"kong restart\"!", nil, true)
end)
end)
| apache-2.0 |
tarikgwa/nfd | lua/libs/lfs_cache.lua | 5 | 3388 | --
-- Easily power a caching system based on Filesystem
-- It's recommended to use ramdisk to get better performances
-- @ mkdir -p /tmp/ram
-- @ sudo mount -t tmpfs -o size=512M tmpfs /tmp/ram/
-- Set the CACHE_DIRECTORY setting to this directory
--
--
-- Copyright (C) 2013-2014 Arezqui Belaid <areski@gmail.com>
--
-- Permission is hereby granted, free of charge, to any person
-- obtaining a copy of this software and associated documentation files
-- (the "Software"), to deal in the Software without restriction,
-- including without limitation the rights to use, copy, modify, merge,
-- publish, distribute, sublicense, and/or sell copies of the Software,
-- and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be
-- included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
-- BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local lfs = require "lfs"
local md5 = require "md5"
local LFS_Caching = {
-- default field values
debugger = nil,
CACHE_DIRECTORY = '/tmp',
}
function LFS_Caching:new (o)
o = o or {} -- create object if user does not provide one
setmetatable(o, self)
self.__index = self
return o
end
--
-- Check file exists and readable
function LFS_Caching:file_exists(path)
local attr = lfs.attributes(path)
if (attr ~= nil) then
return true
else
return false
end
end
--
-- return a md5 file for the caching
function LFS_Caching:key_filepath(key)
return self.CACHE_DIRECTORY..'/'..md5.sumhexa(key)
end
-- get all lines from a file, returns an empty
-- list/table if the file does not exist
function LFS_Caching:read_from_file(file)
if not self:file_exists(file) then
return nil
end
local f = io.open(file, "rb")
local content = f:read("*all")
f:close()
return content
end
--
-- Write content to file
function LFS_Caching:write_to_file(path, content)
local file = io.open(path, "w")
file:write(content)
file:close()
return true
end
-- Creates a cache for the key with content
-- key: value of the cache
-- content: object # whatever is compatible
function LFS_Caching:set(key, content)
local path = self:key_filepath(key)
local success = self:write_to_file(path, content)
if not success then
--print("Couldn't archive cache '%s' to '%s'", key, path)
end
end
-- Returns contents of cache keys
-- key: value of the cache
-- ttl: number [optional] max age of file in seconds
function LFS_Caching:get(key, ttl)
local path = self:key_filepath(key)
if not self:file_exists(path) then
return nil
end
if ttl then
local cache_age = os.time() - lfs.attributes(path).modification
if cache_age > ttl then
return nil
end
end
result = self:read_from_file(path)
return result
end
return LFS_Caching
| mpl-2.0 |
Scavenge/darkstar | scripts/zones/Nashmau/npcs/Leleroon.lua | 6 | 3492 | -----------------------------------
-- Area: Nashmau
-- NPC: Leleroon
-- Corsair AF2 and AF3 quests
-- @pos -14.687 0.000 25.114 53
-----------------------------------
package.loaded["scripts/zones/Nashmau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Nashmau/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(AHT_URHGAN,NAVIGATING_THE_UNFRIENDLY_SEAS) == QUEST_ACCEPTED and player:getVar("NavigatingtheUnfriendlySeas") <= 2) then
if (trade:hasItemQty(2341,1) and trade:getItemCount() == 1) then -- Trade Hydrogauage
player:startEvent(0x11B);
player:setVar("NavigatingtheUnfriendlySeas",2);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(AHT_URHGAN,AGAINST_ALL_ODDS) >= QUEST_ACCEPTED) then
local letterGreen = player:getVar("LeleroonsLetterGreen");
local letterBlue = player:getVar("LeleroonsLetterBlue");
local letterRed = player:getVar("LeleroonsLetterRed");
if (letterGreen >= 1 and letterGreen < 5) then
player:startEvent(285); -- player is on green letter route
elseif (letterBlue >= 1 and letterBlue < 5) then
player:startEvent(286); -- player is on blue letter route
elseif (letterRed >= 1 and letterRed < 5) then
player:startEvent(287); -- player is on red letter route
elseif (letterGreen < 5 or letterBlue < 5 or letterRed < 5) then
local excludeFromMenu = 0;
if (letterGreen == 5) then excludeFromMenu = excludeFromMenu + 2; end; -- finished green
if (letterBlue == 5) then excludeFromMenu = excludeFromMenu + 4; end; -- finished blue
if (letterRed == 5) then excludeFromMenu = excludeFromMenu + 8; end; -- finished red
player:startEvent(282,0,0,0,0,0,0,0,excludeFromMenu); -- choose new route
else
player:startEvent(264); -- default dialog
end;
else
player:startEvent(264); -- default dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 282) then
if (option == 1) then
player:addKeyItem(LELEROONS_LETTER_GREEN);
player:messageSpecial(KEYITEM_OBTAINED,LELEROONS_LETTER_GREEN)
player:setVar("LeleroonsLetterGreen",1);
elseif (option == 2) then
player:addKeyItem(LELEROONS_LETTER_BLUE);
player:messageSpecial(KEYITEM_OBTAINED,LELEROONS_LETTER_BLUE)
player:setVar("LeleroonsLetterBlue",1);
elseif (option == 3) then
player:addKeyItem(LELEROONS_LETTER_RED);
player:messageSpecial(KEYITEM_OBTAINED,LELEROONS_LETTER_RED)
player:setVar("LeleroonsLetterRed",1);
end;
end;
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/globals/items/crepe_belle_helene.lua | 12 | 1493 | -----------------------------------------
-- ID: 5778
-- Item: Crepe Belle Helene
-- Food Effect: 30 Min, All Races
-----------------------------------------
-- Intelligence +2
-- MP Healing +3
-- Magic Accuracy +21% (cap 50)
-- Magic Defense +1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5778);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_INT, 2);
target:addMod(MOD_MPHEAL, 3);
target:addMod(MOD_FOOD_MACCP, 21);
target:addMod(MOD_FOOD_MACC_CAP, 50);
target:addMod(MOD_MDEF, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_INT, 2);
target:delMod(MOD_MPHEAL, 3);
target:delMod(MOD_FOOD_MACCP, 21);
target:delMod(MOD_FOOD_MACC_CAP, 50);
target:delMod(MOD_MDEF, 1);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Port_San_dOria/npcs/Answald.lua | 17 | 1672 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Answald
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeAnswald") == 0) then
player:messageSpecial(ANSWALD_DIALOG);
player:messageSpecial(FLYER_ACCEPTED);
player:tradeComplete();
player:setVar("FFR",player:getVar("FFR") - 1);
player:setVar("tradeAnswald",1);
player:messageSpecial(FLYERS_HANDED, 17 - player:getVar("FFR"));
elseif (player:getVar("tradeAnswald") ==1) then
player:messageSpecial(FLYER_ALREADY);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x248);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Scavenge/darkstar | scripts/zones/Selbina/npcs/HomePoint#1.lua | 27 | 1256 | -----------------------------------
-- Area: Selbina
-- NPC: HomePoint#1
-- @pos 36.117 -10.729 34.635 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 43);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
Scavenge/darkstar | scripts/globals/spells/bluemagic/asuran_claws.lua | 33 | 1769 | -----------------------------------------
-- Spell: Asuran Claws
-- Delivers a sixfold attack. Accuracy varies with TP
-- Spell cost: 81 MP
-- Monster Type: Beasts
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 2
-- Stat Bonus: AGI +3
-- Level: 70
-- Casting Time: 3 seconds
-- Recast Time: 60 seconds
-- Skillchain Element(s): Fire (Primary) and Lightning (Secondary) - (can open Scission, Detonation, Liquefaction, or Fusion; can close Liquefaction, Impaction, or Fusion)
-- Combos: Counter
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_ACC;
params.dmgtype = DMGTYPE_H2H;
params.scattr = SC_IMPACTION;
params.numhits = 6;
params.multiplier = 1.0;
params.tp150 = 1.05;
params.tp300 = 1.1;
params.azuretp = 1.2;
params.duppercap = 21;
params.str_wsc = 0.3;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |
Scavenge/darkstar | scripts/zones/Rabao/npcs/Maryoh_Comyujah.lua | 14 | 2106 | -----------------------------------
-- Area: Rabao
-- NPC: Maryoh Comyujah
-- Involved in Mission: The Mithra and the Crystal (Zilart 12)
-- @pos 0 8 73 247
-----------------------------------
package.loaded["scripts/zones/Rabao/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Rabao/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(ZILART) == THE_MITHRA_AND_THE_CRYSTAL) then
if (player:getVar("ZilartStatus") == 0) then
player:startEvent(0x0051); -- Start
elseif (player:hasKeyItem(SCRAP_OF_PAPYRUS)) then
player:startEvent(0x0053); -- Finish
elseif (player:getVar("ZilartStatus") == 2) then
player:startEvent(0x0054); -- Go to hall of the gods
else
player:startEvent(0x0052);
end
elseif (player:hasCompletedMission(ZILART,THE_MITHRA_AND_THE_CRYSTAL)) then
player:startEvent(0x0055); -- New standard dialog after ZM12
else
player:startEvent(0x002b); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0051 and option == 1) then
player:setVar("ZilartStatus",1);
elseif (csid == 0x0053) then
player:setVar("ZilartStatus",2);
player:delKeyItem(SCRAP_OF_PAPYRUS);
player:addKeyItem(CERULEAN_CRYSTAL);
player:messageSpecial(KEYITEM_OBTAINED,CERULEAN_CRYSTAL);
end
end; | gpl-3.0 |
Scavenge/darkstar | scripts/zones/Abyssea-Konschtat/npcs/qm4.lua | 4 | 1344 | -----------------------------------
-- Zone: Abyssea-Konschtat
-- NPC: qm4 (???)
-- Spawns Hexenpilz
-- @pos ? ? ? 15
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(2908,1) and trade:getItemCount() == 1) then -- Player has all the required items.
if (GetMobAction(16838837) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(16838837):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 2908); -- Inform payer what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
smanolache/kong | spec/plugins/key-auth/hooks_spec.lua | 1 | 4967 | local json = require "cjson"
local http_client = require "kong.tools.http_client"
local spec_helper = require "spec.spec_helpers"
local cache = require "kong.tools.database_cache"
local STUB_GET_URL = spec_helper.STUB_GET_URL
local API_URL = spec_helper.API_URL
describe("Key Authentication Hooks", function()
setup(function()
spec_helper.prepare_db()
end)
teardown(function()
spec_helper.stop_kong()
end)
before_each(function()
spec_helper.restart_kong()
spec_helper.drop_db()
spec_helper.insert_fixtures {
api = {
{request_host = "keyauth.com", upstream_url = "http://mockbin.com"}
},
consumer = {
{username = "consumer1"}
},
plugin = {
{name = "key-auth", config = {}, __api = 1}
},
keyauth_credential = {
{key = "key123", __consumer = 1}
}
}
end)
describe("Key Auth Credentials entity invalidation", function()
it("should invalidate when Key Auth Credential entity is deleted", function()
-- It should work
local _, status = http_client.get(STUB_GET_URL, {apikey="key123"}, {host="keyauth.com"})
assert.equals(200, status)
-- Check that cache is populated
local cache_key = cache.keyauth_credential_key("key123")
local _, status = http_client.get(API_URL.."/cache/"..cache_key)
assert.equals(200, status)
-- Retrieve credential ID
local response, status = http_client.get(API_URL.."/consumers/consumer1/key-auth/")
assert.equals(200, status)
local credential_id = json.decode(response).data[1].id
assert.truthy(credential_id)
-- Delete Key Auth credential (which triggers invalidation)
local _, status = http_client.delete(API_URL.."/consumers/consumer1/key-auth/"..credential_id)
assert.equals(204, status)
-- Wait for cache to be invalidated
local exists = true
while(exists) do
local _, status = http_client.get(API_URL.."/cache/"..cache_key)
if status ~= 200 then
exists = false
end
end
-- It should not work
local _, status = http_client.get(STUB_GET_URL, {apikey="key123"}, {host="keyauth.com"})
assert.equals(403, status)
end)
it("should invalidate when Key Auth Credential entity is updated", function()
-- It should work
local _, status = http_client.get(STUB_GET_URL, {apikey="key123"}, {host="keyauth.com"})
assert.equals(200, status)
-- It should not work
local _, status = http_client.get(STUB_GET_URL, {apikey="updkey123"}, {host="keyauth.com"})
assert.equals(403, status)
-- Check that cache is populated
local cache_key = cache.keyauth_credential_key("key123")
local _, status = http_client.get(API_URL.."/cache/"..cache_key)
assert.equals(200, status)
-- Retrieve credential ID
local response, status = http_client.get(API_URL.."/consumers/consumer1/key-auth/")
assert.equals(200, status)
local credential_id = json.decode(response).data[1].id
assert.truthy(credential_id)
-- Delete Key Auth credential (which triggers invalidation)
local _, status = http_client.patch(API_URL.."/consumers/consumer1/key-auth/"..credential_id, {key="updkey123"})
assert.equals(200, status)
-- Wait for cache to be invalidated
local exists = true
while(exists) do
local _, status = http_client.get(API_URL.."/cache/"..cache_key)
if status ~= 200 then
exists = false
end
end
-- It should work
local _, status = http_client.get(STUB_GET_URL, {apikey="updkey123"}, {host="keyauth.com"})
assert.equals(200, status)
-- It should not work
local _, status = http_client.get(STUB_GET_URL, {apikey="key123"}, {host="keyauth.com"})
assert.equals(403, status)
end)
end)
describe("Consumer entity invalidation", function()
it("should invalidate when Consumer entity is deleted", function()
-- It should work
local _, status = http_client.get(STUB_GET_URL, {apikey="key123"}, {host="keyauth.com"})
assert.equals(200, status)
-- Check that cache is populated
local cache_key = cache.keyauth_credential_key("key123")
local _, status = http_client.get(API_URL.."/cache/"..cache_key)
assert.equals(200, status)
-- Delete Consumer (which triggers invalidation)
local _, status = http_client.delete(API_URL.."/consumers/consumer1")
assert.equals(204, status)
-- Wait for cache to be invalidated
local exists = true
while(exists) do
local _, status = http_client.get(API_URL.."/cache/"..cache_key)
if status ~= 200 then
exists = false
end
end
-- It should not work
local _, status = http_client.get(STUB_GET_URL, {apikey="key123"}, {host="keyauth.com"})
assert.equals(403, status)
end)
end)
end)
| apache-2.0 |
Scavenge/darkstar | scripts/globals/spells/bluemagic/reactor_cool.lua | 26 | 2059 | -----------------------------------------
-- Spell: Reactor Cool
-- Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage
-- Spell cost: 28 MP
-- Monster Type: Luminions
-- Spell Type: Magical (Ice)
-- Blue Magic Points: 5
-- Stat Bonus: INT+3 MND+3
-- Level: 74
-- Casting Time: 3 seconds
-- Recast Time: 60 seconds
-- Duration: 120 seconds (2 minutes)
--
-- Combos: Magic Attack Bonus
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local typeEffectOne = EFFECT_ICE_SPIKES
local typeEffectTwo = EFFECT_DEFENSE_BOOST
local powerOne = 5;
local powerTwo = 12
local duration = 120;
local returnEffect = typeEffectOne;
if (caster:hasStatusEffect(EFFECT_DIFFUSION)) then
local diffMerit = caster:getMerit(MERIT_DIFFUSION);
if (diffMerit > 0) then
duration = duration + (duration/100)* diffMerit;
end;
caster:delStatusEffect(EFFECT_DIFFUSION);
end;
if (target:addStatusEffect(typeEffectOne,powerOne,0,duration) == false and target:addStatusEffect(typeEffectTwo,powerTwo,0,duration) == false) then -- both statuses fail to apply
spell:setMsg(75);
elseif (target:addStatusEffect(typeEffectOne,powerOne,0,duration) == false) then -- the first status fails to apply
target:addStatusEffect(typeEffectTwo,powerTwo,0,duration)
spell:setMsg(230);
returnEffect = typeEffectTwo;
else
target:addStatusEffect(typeEffectOne,powerOne,0,duration)
target:addStatusEffect(typeEffectTwo,powerTwo,0,duration)
spell:setMsg(230);
end;
return returnEffect;
end; | gpl-3.0 |
LuaDist2/vida | test/demo.lua | 3 | 3552 | local ffi = require('ffi')
local vida = require('vida')
local os = require('os')
local bench = require('bench')
local fast = vida.compile(
vida.interface [[
int func(int a, int b);
]], vida.code [[
EXPORT int func(int a, int b) {
return a + b;
}
]])
local vector = vida.compile(
vida.interface [[
void add(int *, int *, size_t);
void mix(int *, int *, size_t, float);
void sort(int *, size_t);
]], vida.code [[
#include <stddef.h>
EXPORT void add(int *x, int *y, size_t n) {
while (n--) *x++ += *y++;
}
EXPORT void mix(int *x, int *y, size_t n, float alpha) {
while (n--) {
*x++ += (int)(alpha * (*y++));
}
}
void quicksort_h(int *list, int m, int n) {
int key, i, j, k, tmp;
if (m < n) {
k = (m + n) / 2; // pivot
tmp = list[m];
list[m] = list[k];
list[k] = tmp;
key = list[m];
i = m + 1;
j = n;
while (i <= j) {
while((i <= n) && (list[i] <= key)) i++;
while((j >= m) && (list[j] > key)) j--;
if (i < j) {
tmp = list[i];
list[i] = list[j];
list[j] = tmp;
}
}
tmp = list[m];
list[m] = list[j];
list[j] = tmp;
quicksort_h(list, m, j - 1);
quicksort_h(list, j + 1, n);
}
}
EXPORT void sort(int *list, size_t n) {
quicksort_h(list, 0, n - 1);
}
]])
assert(8 == fast.func(3, 5))
local n = 10000
local xvec = ffi.new('int[?]', n)
local xx = {}
local originalxx = {}
for i = 0, n - 1 do
xvec[i] = math.random(n)
if i == 100 then
xvec[i] = 999999
end
xx[i] = xvec[i]
originalxx[i] = xx[i]
end
local function ms(v)
return string.format('%s ms', v * 1000)
end
local t = 0.5
for i = 0, n - 1 do
xx[i] = originalxx[i]
end
print('luajit sort', ms(bench.smart(t, function ()
table.sort(xx)
end)))
assert(xx[n - 1] == 999999) -- spot check output
for i = 0, n - 1 do
xvec[i] = originalxx[i]
end
print('vector sort', ms(bench.smart(t, function ()
vector.sort(xvec, n)
end)))
assert(xvec[n - 1] == 999999) -- spot check output
local n = 10000
local xvec = ffi.new('int[?]', n)
local yvec = ffi.new('int[?]', n)
local xx = {}
local yy = {}
for i = 0, n-1 do
xvec[i] = i
xx[i] = i
yvec[i] = i * i
yy[i] = i * i
end
vector.add(xvec, yvec, n)
assert(110 == xvec[10])
vector.mix(xvec, yvec, n, 0.5)
assert(160 == xvec[10])
print('luajit add (cdata)', ms(bench.smart(t, function ()
for j = 0, n - 1 do
xvec[j] = xvec[j] + yvec[j]
end
end)))
print('luajit add (hash)', ms(bench.smart(t, function ()
for j = 0, n - 1 do
xx[j] = xx[j] + yy[j]
end
end)))
jit.off()
print('luajit add (hash nojit)', ms(bench.smart(t, function ()
for j = 0, n - 1 do
xx[j] = xx[j] + yy[j]
end
end)))
jit.on()
jit.off()
print('luajit add (nojit)', ms(bench.smart(t, function ()
for j = 0, n - 1 do
xvec[j] = xvec[j] + yvec[j]
end
end)))
jit.on()
print('vector.add', ms(bench.smart(t, function ()
vector.add(xvec, yvec, n)
end)))
print('luajit mix', ms(bench.smart(t, function ()
local alpha = 0.001
for j = 0, n - 1 do
xvec[j] = xvec[j] + alpha * yvec[j]
end
end)))
print('vector.mix', ms(bench.smart(t, function ()
local alpha = 0.001
vector.mix(xvec, yvec, n, alpha)
end)))
| mit |
Scavenge/darkstar | scripts/zones/Temenos/mobs/Dark_Elemental.lua | 23 | 1253 | -----------------------------------
-- Area: Temenos E T
-- NPC: Dark_Elemental
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Temenos/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
local mobID = mob:getID();
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
switch (mobID): caseof {
-- 100 a 106 inclut (Temenos -Northern Tower )
[16928892] = function (x)
GetNPCByID(16928768+70):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+70):setStatus(STATUS_NORMAL);
end ,
[16928893] = function (x)
GetNPCByID(16928768+123):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+123):setStatus(STATUS_NORMAL);
end ,
}
end; | gpl-3.0 |
DebugClub/slua | build/luajit-2.1.0/src/jit/bcsave.lua | 26 | 18244 | ----------------------------------------------------------------------------
-- LuaJIT module to save/list bytecode.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module saves or lists the bytecode for an input file.
-- It's run by the -b command line option.
--
------------------------------------------------------------------------------
local jit = require("jit")
assert(jit.version_num == 20100, "LuaJIT core/library version mismatch")
local bit = require("bit")
-- Symbol name prefix for LuaJIT bytecode.
local LJBC_PREFIX = "luaJIT_BC_"
------------------------------------------------------------------------------
local function usage()
io.stderr:write[[
Save LuaJIT bytecode: luajit -b[options] input output
-l Only list bytecode.
-s Strip debug info (default).
-g Keep debug info.
-n name Set module name (default: auto-detect from input name).
-t type Set output file type (default: auto-detect from output name).
-a arch Override architecture for object files (default: native).
-o os Override OS for object files (default: native).
-e chunk Use chunk string as input.
-- Stop handling options.
- Use stdin as input and/or stdout as output.
File types: c h obj o raw (default)
]]
os.exit(1)
end
local function check(ok, ...)
if ok then return ok, ... end
io.stderr:write("luajit: ", ...)
io.stderr:write("\n")
os.exit(1)
end
local function readfile(input)
if type(input) == "function" then return input end
if input == "-" then input = nil end
return check(loadfile(input))
end
local function savefile(name, mode)
if name == "-" then return io.stdout end
return check(io.open(name, mode))
end
------------------------------------------------------------------------------
local map_type = {
raw = "raw", c = "c", h = "h", o = "obj", obj = "obj",
}
local map_arch = {
x86 = true, x64 = true, arm = true, arm64 = true, ppc = true,
mips = true, mipsel = true,
}
local map_os = {
linux = true, windows = true, osx = true, freebsd = true, netbsd = true,
openbsd = true, dragonfly = true, solaris = true,
}
local function checkarg(str, map, err)
str = string.lower(str)
local s = check(map[str], "unknown ", err)
return s == true and str or s
end
local function detecttype(str)
local ext = string.match(string.lower(str), "%.(%a+)$")
return map_type[ext] or "raw"
end
local function checkmodname(str)
check(string.match(str, "^[%w_.%-]+$"), "bad module name")
return string.gsub(str, "[%.%-]", "_")
end
local function detectmodname(str)
if type(str) == "string" then
local tail = string.match(str, "[^/\\]+$")
if tail then str = tail end
local head = string.match(str, "^(.*)%.[^.]*$")
if head then str = head end
str = string.match(str, "^[%w_.%-]+")
else
str = nil
end
check(str, "cannot derive module name, use -n name")
return string.gsub(str, "[%.%-]", "_")
end
------------------------------------------------------------------------------
local function bcsave_tail(fp, output, s)
local ok, err = fp:write(s)
if ok and output ~= "-" then ok, err = fp:close() end
check(ok, "cannot write ", output, ": ", err)
end
local function bcsave_raw(output, s)
local fp = savefile(output, "wb")
bcsave_tail(fp, output, s)
end
local function bcsave_c(ctx, output, s)
local fp = savefile(output, "w")
if ctx.type == "c" then
fp:write(string.format([[
#ifdef _cplusplus
extern "C"
#endif
#ifdef _WIN32
__declspec(dllexport)
#endif
const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname))
else
fp:write(string.format([[
#define %s%s_SIZE %d
static const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname))
end
local t, n, m = {}, 0, 0
for i=1,#s do
local b = tostring(string.byte(s, i))
m = m + #b + 1
if m > 78 then
fp:write(table.concat(t, ",", 1, n), ",\n")
n, m = 0, #b + 1
end
n = n + 1
t[n] = b
end
bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n")
end
local function bcsave_elfobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint32_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF32header;
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint64_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF64header;
typedef struct {
uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize;
} ELF32sectheader;
typedef struct {
uint32_t name, type;
uint64_t flags, addr, ofs, size;
uint32_t link, info;
uint64_t align, entsize;
} ELF64sectheader;
typedef struct {
uint32_t name, value, size;
uint8_t info, other;
uint16_t sectidx;
} ELF32symbol;
typedef struct {
uint32_t name;
uint8_t info, other;
uint16_t sectidx;
uint64_t value, size;
} ELF64symbol;
typedef struct {
ELF32header hdr;
ELF32sectheader sect[6];
ELF32symbol sym[2];
uint8_t space[4096];
} ELF32obj;
typedef struct {
ELF64header hdr;
ELF64sectheader sect[6];
ELF64symbol sym[2];
uint8_t space[4096];
} ELF64obj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64, isbe = false, false
if ctx.arch == "x64" then
is64 = true
elseif ctx.arch == "ppc" or ctx.arch == "mips" then
isbe = true
end
-- Handle different host/target endianess.
local function f32(x) return x end
local f16, fofs = f32, f32
if ffi.abi("be") ~= isbe then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
if is64 then
local two32 = ffi.cast("int64_t", 2^32)
function fofs(x) return bit.bswap(x)*two32 end
else
fofs = f32
end
end
-- Create ELF object and fill in header.
local o = ffi.new(is64 and "ELF64obj" or "ELF32obj")
local hdr = o.hdr
if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi.
local bf = assert(io.open("/bin/ls", "rb"))
local bs = bf:read(9)
bf:close()
ffi.copy(o, bs, 9)
check(hdr.emagic[0] == 127, "no support for writing native object files")
else
hdr.emagic = "\127ELF"
hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0
end
hdr.eclass = is64 and 2 or 1
hdr.eendian = isbe and 2 or 1
hdr.eversion = 1
hdr.type = f16(1)
hdr.machine = f16(({ x86=3, x64=62, arm=40, arm64=183, ppc=20, mips=8, mipsel=8 })[ctx.arch])
if ctx.arch == "mips" or ctx.arch == "mipsel" then
hdr.flags = 0x50001006
end
hdr.version = f32(1)
hdr.shofs = fofs(ffi.offsetof(o, "sect"))
hdr.ehsize = f16(ffi.sizeof(hdr))
hdr.shentsize = f16(ffi.sizeof(o.sect[0]))
hdr.shnum = f16(6)
hdr.shstridx = f16(2)
-- Fill in sections and symbols.
local sofs, ofs = ffi.offsetof(o, "space"), 1
for i,name in ipairs{
".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack",
} do
local sect = o.sect[i]
sect.align = fofs(1)
sect.name = f32(ofs)
ffi.copy(o.space+ofs, name)
ofs = ofs + #name+1
end
o.sect[1].type = f32(2) -- .symtab
o.sect[1].link = f32(3)
o.sect[1].info = f32(1)
o.sect[1].align = fofs(8)
o.sect[1].ofs = fofs(ffi.offsetof(o, "sym"))
o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0]))
o.sect[1].size = fofs(ffi.sizeof(o.sym))
o.sym[1].name = f32(1)
o.sym[1].sectidx = f16(4)
o.sym[1].size = fofs(#s)
o.sym[1].info = 17
o.sect[2].type = f32(3) -- .shstrtab
o.sect[2].ofs = fofs(sofs)
o.sect[2].size = fofs(ofs)
o.sect[3].type = f32(3) -- .strtab
o.sect[3].ofs = fofs(sofs + ofs)
o.sect[3].size = fofs(#symname+1)
ffi.copy(o.space+ofs+1, symname)
ofs = ofs + #symname + 2
o.sect[4].type = f32(1) -- .rodata
o.sect[4].flags = fofs(2)
o.sect[4].ofs = fofs(sofs + ofs)
o.sect[4].size = fofs(#s)
o.sect[5].type = f32(1) -- .note.GNU-stack
o.sect[5].ofs = fofs(sofs + ofs + #s)
-- Write ELF object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_peobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint16_t arch, nsects;
uint32_t time, symtabofs, nsyms;
uint16_t opthdrsz, flags;
} PEheader;
typedef struct {
char name[8];
uint32_t vsize, vaddr, size, ofs, relocofs, lineofs;
uint16_t nreloc, nline;
uint32_t flags;
} PEsection;
typedef struct __attribute((packed)) {
union {
char name[8];
uint32_t nameref[2];
};
uint32_t value;
int16_t sect;
uint16_t type;
uint8_t scl, naux;
} PEsym;
typedef struct __attribute((packed)) {
uint32_t size;
uint16_t nreloc, nline;
uint32_t cksum;
uint16_t assoc;
uint8_t comdatsel, unused[3];
} PEsymaux;
typedef struct {
PEheader hdr;
PEsection sect[2];
// Must be an even number of symbol structs.
PEsym sym0;
PEsymaux sym0aux;
PEsym sym1;
PEsymaux sym1aux;
PEsym sym2;
PEsym sym3;
uint32_t strtabsize;
uint8_t space[4096];
} PEobj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64 = false
if ctx.arch == "x86" then
symname = "_"..symname
elseif ctx.arch == "x64" then
is64 = true
end
local symexport = " /EXPORT:"..symname..",DATA "
-- The file format is always little-endian. Swap if the host is big-endian.
local function f32(x) return x end
local f16 = f32
if ffi.abi("be") then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
end
-- Create PE object and fill in header.
local o = ffi.new("PEobj")
local hdr = o.hdr
hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch])
hdr.nsects = f16(2)
hdr.symtabofs = f32(ffi.offsetof(o, "sym0"))
hdr.nsyms = f32(6)
-- Fill in sections and symbols.
o.sect[0].name = ".drectve"
o.sect[0].size = f32(#symexport)
o.sect[0].flags = f32(0x00100a00)
o.sym0.sect = f16(1)
o.sym0.scl = 3
o.sym0.name = ".drectve"
o.sym0.naux = 1
o.sym0aux.size = f32(#symexport)
o.sect[1].name = ".rdata"
o.sect[1].size = f32(#s)
o.sect[1].flags = f32(0x40300040)
o.sym1.sect = f16(2)
o.sym1.scl = 3
o.sym1.name = ".rdata"
o.sym1.naux = 1
o.sym1aux.size = f32(#s)
o.sym2.sect = f16(2)
o.sym2.scl = 2
o.sym2.nameref[1] = f32(4)
o.sym3.sect = f16(-1)
o.sym3.scl = 2
o.sym3.value = f32(1)
o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant.
ffi.copy(o.space, symname)
local ofs = #symname + 1
o.strtabsize = f32(ofs + 4)
o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs)
ffi.copy(o.space + ofs, symexport)
ofs = ofs + #symexport
o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs)
-- Write PE object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_machobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct
{
uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags;
} mach_header;
typedef struct
{
mach_header; uint32_t reserved;
} mach_header_64;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint32_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint64_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command_64;
typedef struct {
char sectname[16], segname[16];
uint32_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2;
} mach_section;
typedef struct {
char sectname[16], segname[16];
uint64_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2, reserved3;
} mach_section_64;
typedef struct {
uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize;
} mach_symtab_command;
typedef struct {
int32_t strx;
uint8_t type, sect;
int16_t desc;
uint32_t value;
} mach_nlist;
typedef struct {
uint32_t strx;
uint8_t type, sect;
uint16_t desc;
uint64_t value;
} mach_nlist_64;
typedef struct
{
uint32_t magic, nfat_arch;
} mach_fat_header;
typedef struct
{
uint32_t cputype, cpusubtype, offset, size, align;
} mach_fat_arch;
typedef struct {
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[1];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_obj;
typedef struct {
struct {
mach_header_64 hdr;
mach_segment_command_64 seg;
mach_section_64 sec;
mach_symtab_command sym;
} arch[1];
mach_nlist_64 sym_entry;
uint8_t space[4096];
} mach_obj_64;
typedef struct {
mach_fat_header fat;
mach_fat_arch fat_arch[2];
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[2];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_fat_obj;
]]
local symname = '_'..LJBC_PREFIX..ctx.modname
local isfat, is64, align, mobj = false, false, 4, "mach_obj"
if ctx.arch == "x64" then
is64, align, mobj = true, 8, "mach_obj_64"
elseif ctx.arch == "arm" then
isfat, mobj = true, "mach_fat_obj"
elseif ctx.arch == "arm64" then
is64, align, isfat, mobj = true, 8, true, "mach_fat_obj"
else
check(ctx.arch == "x86", "unsupported architecture for OSX")
end
local function aligned(v, a) return bit.band(v+a-1, -a) end
local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE.
-- Create Mach-O object and fill in header.
local o = ffi.new(mobj)
local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align)
local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12}, arm64={0x01000007,0x0100000c} })[ctx.arch]
local cpusubtype = ({ x86={3}, x64={3}, arm={3,9}, arm64={3,0} })[ctx.arch]
if isfat then
o.fat.magic = be32(0xcafebabe)
o.fat.nfat_arch = be32(#cpusubtype)
end
-- Fill in sections and symbols.
for i=0,#cpusubtype-1 do
local ofs = 0
if isfat then
local a = o.fat_arch[i]
a.cputype = be32(cputype[i+1])
a.cpusubtype = be32(cpusubtype[i+1])
-- Subsequent slices overlap each other to share data.
ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0])
a.offset = be32(ofs)
a.size = be32(mach_size-ofs+#s)
end
local a = o.arch[i]
a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface
a.hdr.cputype = cputype[i+1]
a.hdr.cpusubtype = cpusubtype[i+1]
a.hdr.filetype = 1
a.hdr.ncmds = 2
a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym)
a.seg.cmd = is64 and 0x19 or 0x1
a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)
a.seg.vmsize = #s
a.seg.fileoff = mach_size-ofs
a.seg.filesize = #s
a.seg.maxprot = 1
a.seg.initprot = 1
a.seg.nsects = 1
ffi.copy(a.sec.sectname, "__data")
ffi.copy(a.sec.segname, "__DATA")
a.sec.size = #s
a.sec.offset = mach_size-ofs
a.sym.cmd = 2
a.sym.cmdsize = ffi.sizeof(a.sym)
a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs
a.sym.nsyms = 1
a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs
a.sym.strsize = aligned(#symname+2, align)
end
o.sym_entry.type = 0xf
o.sym_entry.sect = 1
o.sym_entry.strx = 1
ffi.copy(o.space+1, symname)
-- Write Macho-O object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, mach_size))
bcsave_tail(fp, output, s)
end
local function bcsave_obj(ctx, output, s)
local ok, ffi = pcall(require, "ffi")
check(ok, "FFI library required to write this file type")
if ctx.os == "windows" then
return bcsave_peobj(ctx, output, s, ffi)
elseif ctx.os == "osx" then
return bcsave_machobj(ctx, output, s, ffi)
else
return bcsave_elfobj(ctx, output, s, ffi)
end
end
------------------------------------------------------------------------------
local function bclist(input, output)
local f = readfile(input)
require("jit.bc").dump(f, savefile(output, "w"), true)
end
local function bcsave(ctx, input, output)
local f = readfile(input)
local s = string.dump(f, ctx.strip)
local t = ctx.type
if not t then
t = detecttype(output)
ctx.type = t
end
if t == "raw" then
bcsave_raw(output, s)
else
if not ctx.modname then ctx.modname = detectmodname(input) end
if t == "obj" then
bcsave_obj(ctx, output, s)
else
bcsave_c(ctx, output, s)
end
end
end
local function docmd(...)
local arg = {...}
local n = 1
local list = false
local ctx = {
strip = true, arch = jit.arch, os = string.lower(jit.os),
type = false, modname = false,
}
while n <= #arg do
local a = arg[n]
if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then
table.remove(arg, n)
if a == "--" then break end
for m=2,#a do
local opt = string.sub(a, m, m)
if opt == "l" then
list = true
elseif opt == "s" then
ctx.strip = true
elseif opt == "g" then
ctx.strip = false
else
if arg[n] == nil or m ~= #a then usage() end
if opt == "e" then
if n ~= 1 then usage() end
arg[1] = check(loadstring(arg[1]))
elseif opt == "n" then
ctx.modname = checkmodname(table.remove(arg, n))
elseif opt == "t" then
ctx.type = checkarg(table.remove(arg, n), map_type, "file type")
elseif opt == "a" then
ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture")
elseif opt == "o" then
ctx.os = checkarg(table.remove(arg, n), map_os, "OS name")
else
usage()
end
end
end
else
n = n + 1
end
end
if list then
if #arg == 0 or #arg > 2 then usage() end
bclist(arg[1], arg[2] or "-")
else
if #arg ~= 2 then usage() end
bcsave(ctx, arg[1], arg[2])
end
end
------------------------------------------------------------------------------
-- Public module functions.
return {
start = docmd -- Process -b command line option.
}
| mit |
Scavenge/darkstar | scripts/globals/spells/absorb-acc.lua | 9 | 1334 | --------------------------------------
-- Spell: Absorb-ACC
-- Steals an enemy's accuracy.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if (caster:hasStatusEffect(EFFECT_ACCURACY_BOOST)) then
spell:setMsg(75); -- no effect
else
local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
local resist = applyResistance(caster,spell,target,dINT,37,0);
if (resist <= 0.125) then
spell:setMsg(85);
else
spell:setMsg(533);
caster:addStatusEffect(EFFECT_ACCURACY_BOOST,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_DISPELABLE); -- caster gains ACC
target:addStatusEffect(EFFECT_ACCURACY_DOWN,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_ERASABLE); -- target loses ACC
end
end
return EFFECT_ACCURACY_BOOST;
end; | gpl-3.0 |
cyclonetm/XmakanX | plugins/help.lua | 337 | 5009 | do
function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
-- Returns true if is not empty
local function has_usage_data(dict)
if (dict.usage == nil or dict.usage == '') then
return false
end
return true
end
-- Get commands for that plugin
local function plugin_help(name,number,requester)
local plugin = ""
if number then
local i = 0
for name in pairsByKeys(plugins) do
if plugins[name].hidden then
name = nil
else
i = i + 1
if i == tonumber(number) then
plugin = plugins[name]
end
end
end
else
plugin = plugins[name]
if not plugin then return nil end
end
local text = ""
if (type(plugin.usage) == "table") then
for ku,usage in pairs(plugin.usage) do
if ku == 'user' then -- usage for user
if (type(plugin.usage.user) == "table") then
for k,v in pairs(plugin.usage.user) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage.user..'\n'
end
elseif ku == 'moderator' then -- usage for moderator
if requester == 'moderator' or requester == 'admin' or requester == 'sudo' then
if (type(plugin.usage.moderator) == "table") then
for k,v in pairs(plugin.usage.moderator) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage.moderator..'\n'
end
end
elseif ku == 'admin' then -- usage for admin
if requester == 'admin' or requester == 'sudo' then
if (type(plugin.usage.admin) == "table") then
for k,v in pairs(plugin.usage.admin) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage.admin..'\n'
end
end
elseif ku == 'sudo' then -- usage for sudo
if requester == 'sudo' then
if (type(plugin.usage.sudo) == "table") then
for k,v in pairs(plugin.usage.sudo) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage.sudo..'\n'
end
end
else
text = text..usage..'\n'
end
end
text = text..'======================\n'
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage..'\n======================\n'
end
return text
end
-- !help command
local function telegram_help()
local i = 0
local text = "Plugins list:\n\n"
-- Plugins names
for name in pairsByKeys(plugins) do
if plugins[name].hidden then
name = nil
else
i = i + 1
text = text..i..'. '..name..'\n'
end
end
text = text..'\n'..'There are '..i..' plugins help available.'
text = text..'\n'..'Write "!help [plugin name]" or "!help [plugin number]" for more info.'
text = text..'\n'..'Or "!help all" to show all info.'
return text
end
-- !help all command
local function help_all(requester)
local ret = ""
for name in pairsByKeys(plugins) do
if plugins[name].hidden then
name = nil
else
ret = ret .. plugin_help(name, nil, requester)
end
end
return ret
end
local function run(msg, matches)
if is_sudo(msg) then
requester = "sudo"
elseif is_admin(msg) then
requester = "admin"
elseif is_momod(msg) then
requester = "moderator"
else
requester = "user"
end
if matches[1] == "!help" then
return telegram_help()
elseif matches[1] == "!help all" then
return help_all(requester)
else
local text = ""
if tonumber(matches[1]) then
text = plugin_help(nil, matches[1], requester)
else
text = plugin_help(matches[1], nil, requester)
end
if not text then
text = telegram_help()
end
return text
end
end
return {
description = "Help plugin. Get info from other plugins. ",
usage = {
"!help: Show list of plugins.",
"!help all: Show all commands for every plugin.",
"!help [plugin name]: Commands for that plugin.",
"!help [number]: Commands for that plugin. Type !help to get the plugin number."
},
patterns = {
"^!help$",
"^!help all",
"^!help (.+)"
},
run = run
}
end
| gpl-2.0 |
Scavenge/darkstar | scripts/globals/weaponskills/trueflight.lua | 19 | 1978 | -----------------------------------
-- Trueflight
-- Skill Level: N/A
-- Description: Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP.
-- Available only after completing the Unlocking a Myth (Ranger) quest.
-- Does not work with Flashy Shot.
-- Does not work with Stealth Shot.
-- Aligned with the Breeze Gorget, Thunder Gorget & Soil Gorget.
-- Aligned with the Breeze Belt, Thunder Belt & Soil Belt.
-- Properties
-- Element: Light
-- Skillchain Properties: Fragmentation/Scission
-- Modifiers: AGI:30%
-- Damage Multipliers by TP:
-- 100%TP 200%TP 300%TP
-- 4.0 4.25 4.75
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0;
params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
params.ele = ELE_LIGHT;
params.skill = SKILL_MRK;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 3.8906; params.ftp200 = 6.3906; params.ftp300 = 9.3906;
params.agi_wsc = 1.0;
end
local damage, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params);
if ((player:getEquipID(SLOT_RANGED) == 19001) and (player:getMainJob() == JOBS.RNG)) then
if (damage > 0) then
local params = initAftermathParams()
params.subpower.lv1 = 3
params.subpower.lv2 = 4
params.subpower.lv3 =2
applyAftermathEffect(player, tp, params)
end
end
return tpHits, extraHits, criticalHit, damage;
end;
| gpl-3.0 |
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