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uber/fbthrift
thrift/test/lua/test_basic_server.lua
2
1779
-- Copyright 2004-present Facebook. All Rights Reserved. -------------------------------------------------------------------------------- -- Handler TestHandler = ThriftTestIface:new{} -- Stops the server function TestHandler:testVoid() self.__server:stop() end function TestHandler:testString(str) return str .. 'bar' end function TestHandler:testByte(byte) return byte end function TestHandler:testI32(i32) return i32 end function TestHandler:testI64(i64) return i64 end function TestHandler:testDouble(d) return d end function TestHandler:testStruct(thing) return thing end -------------------------------------------------------------------------------- -- Test local server function luaunit:teardown() if server then server:close() end end function luaunit:testBasicServer() -- Handler & Processor local handler = TestHandler:new{} self:assertNotNil(handler, 'Failed to create handler') local processor = ThriftTestProcessor:new{ handler = handler } self:assertNotNil(processor, 'Failed to create processor') -- Server Socket local socket = TServerSocket:new{ port = 30118 } self:assertNotNil(socket, 'Failed to create server socket') -- Transport & Factory local trans_factory = TFramedTransportFactory:new{} self:assertNotNil(trans_factory, 'Failed to create framed transport factory') local prot_factory = TBinaryProtocolFactory:new{} self:assertNotNil(prot_factory, 'Failed to create binary protocol factory') -- Simple Server server = TSimpleServer:new{ processor = processor, serverTransport = socket, transportFactory = trans_factory, protocolFactory = prot_factory } self:assertNotNil(server, 'Failed to create server') -- Serve server:serve() server = nil end
apache-2.0
mercury233/ygopro-scripts
c3285551.lua
2
2928
--アラメシアの儀 function c3285551.initial_effect(c) aux.AddCodeList(c,3285552) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,3285551+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c3285551.condition) e1:SetCost(c3285551.cost) e1:SetTarget(c3285551.target) e1:SetOperation(c3285551.operation) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(3285551,ACTIVITY_CHAIN,c3285551.chainfilter) end function c3285551.chainfilter(re,tp,cid) local rc=re:GetHandler() local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION) return not (re:IsActiveType(TYPE_MONSTER) and loc==LOCATION_MZONE and not rc:IsSummonType(SUMMON_TYPE_SPECIAL)) end function c3285551.cfilter0(c) return c:IsCode(3285552) and c:IsFaceup() end function c3285551.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(c3285551.cfilter0,tp,LOCATION_ONFIELD,0,1,nil) end function c3285551.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(3285551,tp,ACTIVITY_CHAIN)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetValue(c3285551.aclimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c3285551.aclimit(e,re,tp) local rc=re:GetHandler() return re:IsActiveType(TYPE_MONSTER) and not rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE) end function c3285551.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,3285552,0,TYPES_TOKEN_MONSTER,2000,2000,4,RACE_FAIRY,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function c3285551.cfilter(c) return c:IsCode(39568067) and c:IsFaceup() end function c3285551.setfilter(c) return c:IsCode(39568067) and not c:IsForbidden() end function c3285551.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,3285552,0,TYPES_TOKEN_MONSTER,2000,2000,4,RACE_FAIRY,ATTRIBUTE_EARTH) then return end local token=Duel.CreateToken(tp,3285552) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) local g=Duel.GetMatchingGroup(c3285551.setfilter,tp,LOCATION_DECK,0,nil) if not Duel.IsExistingMatchingCard(c3285551.cfilter,tp,LOCATION_SZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(3285551,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local sg=g:Select(tp,1,1,nil) Duel.MoveToField(sg:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end
gpl-2.0
mercury233/ygopro-scripts
c81997228.lua
2
3249
--プランキッズ・ハウスバトラー function c81997228.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode3(c,81119816,18236002,55725117,true,true) --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.fuslimit) c:RegisterEffect(e0) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(81997228,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCost(c81997228.descost) e1:SetTarget(c81997228.destg) e1:SetOperation(c81997228.desop) c:RegisterEffect(e1) --spsum local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(81997228,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,81997228) e2:SetCondition(c81997228.spcon) e2:SetTarget(c81997228.sptg) e2:SetOperation(c81997228.spop) c:RegisterEffect(e2) end function c81997228.excostfilter(c,tp) return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsAbleToRemoveAsCost() and c:IsHasEffect(25725326,tp) end function c81997228.descost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(c81997228.excostfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,tp) if e:GetHandler():IsReleasable() then g:AddCard(e:GetHandler()) end if chk==0 then return #g>0 end local tc if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(25725326,0)) tc=g:Select(tp,1,1,nil):GetFirst() else tc=g:GetFirst() end local te=tc:IsHasEffect(25725326,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_COST+REASON_REPLACE) else Duel.Release(tc,REASON_COST) end end function c81997228.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0,nil) end function c81997228.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end function c81997228.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsPreviousControler(tp) end function c81997228.spfilter(c,e,tp) return not c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c81997228.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c81997228.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c81997228.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c81997228.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c81997228.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
mercury233/ygopro-scripts
c23756165.lua
2
4404
--魅惑の女王 LV5 function c23756165.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(c23756165.regop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(23756165,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCondition(c23756165.spcon) e2:SetCost(c23756165.spcost) e2:SetTarget(c23756165.sptg) e2:SetOperation(c23756165.spop) e2:SetLabelObject(e1) c:RegisterEffect(e2) end c23756165.lvup={50140163,87257460} c23756165.lvdn={87257460} function c23756165.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_LV then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(23756165,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c23756165.eqcon) e1:SetTarget(c23756165.eqtg) e1:SetOperation(c23756165.eqop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetLabelObject(e) c:RegisterEffect(e1) end end function c23756165.eqcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetLabelObject():GetLabelObject() return ec==nil or ec:GetFlagEffect(23756165)==0 end function c23756165.filter(c) return c:IsLevelBelow(5) and c:IsFaceup() and c:IsAbleToChangeControler() end function c23756165.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c23756165.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c23756165.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c23756165.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function c23756165.eqlimit(e,c) return e:GetOwner()==c and not c:IsDisabled() end function c23756165.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local atk=tc:GetTextAttack() local def=tc:GetTextDefense() if atk<0 then atk=0 end if def<0 then def=0 end if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit tc:RegisterFlagEffect(23756165,RESET_EVENT+RESETS_STANDARD,0,0) e:GetLabelObject():SetLabelObject(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c23756165.eqlimit) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(c23756165.repval) tc:RegisterEffect(e2) end end function c23756165.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 end function c23756165.spcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetLabelObject():GetLabelObject() return Duel.GetTurnPlayer()==tp and ec and ec:GetFlagEffect(23756165)~=0 end function c23756165.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c23756165.spfilter(c,e,tp) return c:IsCode(50140163) and c:IsCanBeSpecialSummoned(e,SUMMON_VALUE_LV,tp,true,false) end function c23756165.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c23756165.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK) end function c23756165.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c23756165.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,SUMMON_VALUE_LV,tp,tp,true,false,POS_FACEUP) tc:CompleteProcedure() end end
gpl-2.0
yuhangwang/LuaExtensions
src/modules/file_module.lua
1
4073
-------------------------------------------- -- Group files by their extension -------------------------------------------- -- Author: Yuhang Wang --------------------- -- Date: 06/12/2015 ------------------------ -- Require: "Lua File System | lfs" -------------------------------------------- local M = {} local SysM = require("lfs") local StringM = require("string_module") function M.extract_columns(file_Input, file_Output, list_Columns, int_NumberOfRowsToSkip, char_CommentSymbol) local list_Output = {} local int_NumberOfRowsToSkip = int_NumberOfRowsToSkip or 0 local char_CommentSymbol = char_CommentSymbol or '#' local str_CommentPattern = string.format("^%s.*", char_CommentSymbol) local ccc = 0 -- line counter for line in io.lines(file_Input) do ccc = ccc + 1 if (ccc > int_NumberOfRowsToSkip) and ( not string.match(line, str_CommentPattern) ) then list_Items = StringM.split(line) local list_ExtractedColumns = {} for _, i_Column in pairs(list_Columns) do table.insert(list_ExtractedColumns, list_Items[i_Column]) end local line = table.concat(list_ExtractedColumns, ' ') table.insert(list_Output, line) end end local io_FileOutput = io.open(file_Output, 'w') local str_Output = table.concat(list_Output, '\n') io.output(io_FileOutput) io.write(str_Output) io.close(io_FileOutput) end function M.read_file_to_list(file_name) -- read an input file and return a list of the content local list_Output = {} for line in io.lines(file_name) do table.insert(list_Output, line) end return list_Output end function M.read_file_to_2D_list(file_name) -- read an input file and return a 2D list local list2D = {} for line in io.lines(file_name) do local list_current = StringM.split(line, ' ') table.insert(list2D, list_current) end return list2D end function M.ls(dir) -- Get a list of file names at dir -- local list_file_names = {} for file_name in SysM.dir(dir) do if (file_name ~= ".") and (file_name ~= "..") then table.insert(list_file_names, file_name) end end return list_file_names end function M.copy(file_source, new_dir) -- copy file local cmd = string.format("cp %s %s", file_source, new_dir) os.execute(cmd) end function M.write_str_to_file (output_file_name, str, mode) -- Write a string into an output file local mode = mode or 'w' local OUT = io.open(output_file_name, mode) io.output(OUT) io.write(str) io.close(OUT) end function M.get_file_ext(file_name) -- Get file extension name -- return string.match(file_name, ".-%.?([^%.\\/]*)$") end function M.get_file_content(file_name) local IN = io.open(file_name, 'r') io.input(IN) local content = io.read("*all") io.close(IN) return content end function M.group_files_by_ext(list_file_names) -- Group files by extension name -- -- return: dict (key: extension, value: file names) local dict_files_grouped = {} for i, file_name in pairs(list_file_names) do local ext = M.get_file_ext(file_name) dict_files_grouped[ext] = file_name end return dict_files_grouped end function M.concat(list_file_names, output_file_name, skip_number_of_lines) -- Concatenate files local number_skip = skip_number_of_lines or 0 local OUT = io.open(output_file_name, "w") io.output(OUT) local list_lines = {} for i, file_name in pairs(list_file_names) do local ccc = 0 for line in io.lines(file_name) do ccc = ccc + 1 if ccc > number_skip then table.insert(list_lines, line) end end end local text_body = table.concat(list_lines, '\n') io.write(text_body) io.close(OUT) end function M.insert_id_column(file_input, file_output, scaling_factor) local id_scaling_factor = scaling_factor or 1 local OUT = io.open(file_output, 'w') io.output(OUT) local ccc = 0 -- counter for line in io.lines(file_input) do local id = ccc * id_scaling_factor io.write(string.format("%s %s\n", id, line)) ccc = ccc + 1 end io.close(OUT) end function M.insert_id_column_before(file_input, file_output, scaling_factor) M.insert_id_column(file_input, file_output, scaling_factor) end return M
mit
mercury233/ygopro-scripts
c27383719.lua
2
3004
--S-Force ラプスウェル function c27383719.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(27383719,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,27383719) e1:SetTarget(c27383719.sptg) e1:SetOperation(c27383719.spop) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetDescription(aux.Stringid(27383719,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,27383720) e2:SetCost(c27383719.descost) e2:SetTarget(c27383719.destg) e2:SetOperation(c27383719.desop) c:RegisterEffect(e2) end function c27383719.spfilter(c,e,tp) return c:IsSetCard(0x156) and not c:IsCode(27383719) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c27383719.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c27383719.filter(chkc,e,tp) end if chk==0 then return Duel.GetMZoneCount(tp)>0 and Duel.IsExistingTarget(c27383719.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c27383719.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c27383719.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function c27383719.costfilter(c,e,tp) if c:IsLocation(LOCATION_HAND) then return c:IsSetCard(0x156) and c:IsAbleToRemoveAsCost() else return e:GetHandler():IsSetCard(0x156) and c:IsHasEffect(55049722,tp) and c:IsAbleToRemoveAsCost() end end function c27383719.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c27383719.costfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tg=Duel.SelectMatchingCard(tp,c27383719.costfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) local te=tg:GetFirst():IsHasEffect(55049722,tp) if te then te:UseCountLimit(tp) Duel.Remove(tg,POS_FACEUP,REASON_REPLACE) else Duel.Remove(tg,POS_FACEUP,REASON_COST) end end function c27383719.ggfilter(c,tp) return c:IsSetCard(0x156) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) end function c27383719.desfilter(c,tp) local g=c:GetColumnGroup() return g:IsExists(c27383719.ggfilter,1,nil,tp) end function c27383719.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(c27383719.desfilter,tp,0,LOCATION_MZONE,nil,tp) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function c27383719.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c27383719.desfilter,tp,0,LOCATION_MZONE,nil,tp) Duel.Destroy(g,REASON_EFFECT) end
gpl-2.0
mercury233/ygopro-scripts
c17241370.lua
2
1504
--リチュア・ナタリア function c17241370.initial_effect(c) --spirit return aux.EnableSpiritReturn(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --to deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(17241370,1)) e4:SetCategory(CATEGORY_TODECK) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetTarget(c17241370.tdtg) e4:SetOperation(c17241370.tdop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_FLIP) c:RegisterEffect(e5) end function c17241370.filter(c) return c:IsSetCard(0x3a) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c17241370.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c17241370.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c17241370.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c17241370.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function c17241370.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) end end
gpl-2.0
mercury233/ygopro-scripts
c24668830.lua
2
2034
--細菌感染 function c24668830.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(c24668830.target) e1:SetOperation(c24668830.operation) c:RegisterEffect(e1) --atkdown local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(c24668830.atkcon) e2:SetOperation(c24668830.atkop) c:RegisterEffect(e2) --equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c24668830.eqlimit) c:RegisterEffect(e3) end function c24668830.eqlimit(e,c) return not c:IsRace(RACE_MACHINE) end function c24668830.filter(c) return c:IsFaceup() and not c:IsRace(RACE_MACHINE) end function c24668830.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c24668830.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c24668830.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c24668830.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c24668830.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c24668830.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c24668830.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetEquipTarget() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-300) e1:SetReset(RESET_EVENT+RESETS_STANDARD) ec:RegisterEffect(e1) end
gpl-2.0
mercury233/ygopro-scripts
c17751597.lua
2
3416
--烙印断罪 function c17751597.initial_effect(c) aux.AddCodeList(c,68468459) --negate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,17751597) e1:SetCondition(c17751597.condition) e1:SetTarget(c17751597.target) e1:SetOperation(c17751597.operation) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCountLimit(1,17751597) e2:SetCost(aux.bfgcost) e2:SetTarget(c17751597.thtg) e2:SetOperation(c17751597.thop) c:RegisterEffect(e2) end function c17751597.condition(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsChainNegatable(ev) then return false end if not re:IsActiveType(TYPE_MONSTER) and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end return re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) end function c17751597.filter1(c) return c:IsFaceup() and c:IsType(TYPE_FUSION) and aux.IsMaterialListCode(c,68468459) and c:IsAbleToExtra() end function c17751597.filter2(c) return c:IsType(TYPE_FUSION) and aux.IsMaterialListCode(c,68468459) and c:IsAbleToExtra() end function c17751597.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c17751597.filter1,tp,LOCATION_MZONE,0,1,nil) or Duel.IsExistingMatchingCard(c17751597.filter2,tp,LOCATION_GRAVE,0,2,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c17751597.fselect(sg) if #sg==1 then return sg:GetFirst():IsLocation(LOCATION_MZONE) else return sg:GetFirst():IsLocation(LOCATION_GRAVE) and sg:GetNext():IsLocation(LOCATION_GRAVE) end end function c17751597.operation(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMatchingGroup(c17751597.filter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(c17751597.filter2),tp,LOCATION_GRAVE,0,nil) if #g1==0 and #g2==0 then return end g1:Merge(g2) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=g1:SelectSubGroup(tp,c17751597.fselect,false,1,2) Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) local fg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA) if #fg~=#g then return end if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c17751597.thfilter(c) return not c:IsCode(17751597) and c:IsSetCard(0x15d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c17751597.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c17751597.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c17751597.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c17751597.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c17751597.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Kazham/npcs/Hari_Pakhroib.lua
17
2838
----------------------------------- -- Area: Kazham -- NPC: Hari Pakhroib -- Starts and Finishes Quest: Greetings to the Guardian ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) Guardian = player:getQuestStatus(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); Pamamas = player:getVar("PamamaVar"); pfame = player:getFameLevel(KAZHAM) needToZone = player:needToZone(); if (Guardian == QUEST_ACCEPTED) then if (Pamamas == 1) then player:startEvent(0x0047); --Finish Quest else player:startEvent(0x0045,0,4596); --Reminder Dialogue end elseif (Guardian == QUEST_AVAILABLE and pfame >= 7) then player:startEvent(0x0044,4596,4596,4596); --Start Quest elseif (Guardian == QUEST_COMPLETED and needToZone == false) then if (Pamamas == 2) then player:startEvent(0x0047); --Finish quest dialogue (no different csid between initial and repeats) else player:startEvent(0x0048); --Dialogue for after completion of quest end elseif (Guardian == QUEST_COMPLETED and needToZone == true) then player:startEvent(0x0048); else player:startEvent(0x0054); --Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0044 and option == 1) then player:addQuest(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); player:setVar("PamamaVar",0); elseif (csid == 0x0047) then if (Pamamas == 1) then --First completion of quest; set title, complete quest, and give higher fame player:addGil(GIL_RATE*5000); player:messageSpecial(GIL_OBTAINED, 5000); player:completeQuest(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); player:addFame(WINDURST,WIN_FAME*100); player:addTitle(KAZHAM_CALLER); player:setVar("PamamaVar",0); player:needToZone(true); elseif (Pamamas == 2) then --Repeats of quest; give only gil and less fame player:addGil(GIL_RATE*5000); player:messageSpecial(GIL_OBTAINED, 5000); player:addFame(WINDURST,WIN_FAME*30); player:setVar("PamamaVar",0); player:needToZone(true); end end end;
gpl-3.0
Zenny89/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Animated_Dagger.lua
16
1481
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Animated Dagger ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (mob:AnimationSub() == 3) then SetDropRate(103,1572,1000); else SetDropRate(103,1572,0); end target:showText(mob,ANIMATED_DAGGER_DIALOG); SpawnMob(17330306,120):updateEnmity(target); SpawnMob(17330307,120):updateEnmity(target); SpawnMob(17330308,120):updateEnmity(target); SpawnMob(17330316,120):updateEnmity(target); SpawnMob(17330317,120):updateEnmity(target); SpawnMob(17330318,120):updateEnmity(target); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- TODO: add battle dialog end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) mob:showText(mob,ANIMATED_DAGGER_DIALOG+2); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) killer:showText(mob,ANIMATED_DAGGER_DIALOG+1); DespawnMob(17330306); DespawnMob(17330307); DespawnMob(17330308); DespawnMob(17330316); DespawnMob(17330317); DespawnMob(17330318); end;
gpl-3.0
Zenny89/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Tafeesa.lua
34
1032
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Tafeesa -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x028F); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ashkanpj/beny
plugins/inrealm.lua
850
25085
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
mercury233/ygopro-scripts
c36442179.lua
4
1337
--BF-竜巻のハリケーン function c36442179.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(36442179,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c36442179.target) e1:SetOperation(c36442179.operation) c:RegisterEffect(e1) end function c36442179.filter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function c36442179.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c36442179.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c36442179.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c36442179.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c36442179.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end
gpl-2.0
mercury233/ygopro-scripts
c73558460.lua
2
1891
--サイバネット・リカバー function c73558460.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(73558460,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,73558460) e2:SetCondition(c73558460.spcon) e2:SetTarget(c73558460.sptg) e2:SetOperation(c73558460.spop) c:RegisterEffect(e2) end function c73558460.cfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousTypeOnField(),TYPE_LINK)~=0 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp) end function c73558460.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c73558460.cfilter,1,nil,tp) end function c73558460.filter(c,e,tp) return not c:IsType(TYPE_LINK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c73558460.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c73558460.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c73558460.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c73558460.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c73558460.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
gpl-2.0
AleppoTeam/Aleppo
plugins/infoeng.lua
7
9964
--[[ # #ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ #:(( # For More Information ....! # Developer : Aziz < @TH3_GHOST > # our channel: @DevPointTeam # Version: 1.1 #:)) #ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ # ]] do local Arian = 119626024 --put your id here(BOT OWNER ID) local function setrank(msg, name, value) -- setrank function local hash = nil if msg.to.type == 'chat' then hash = 'rank:'..msg.to.id..':variables' end if hash then redis:hset(hash, name, value) return send_msg('chat#id'..msg.to.id, 'مقام کاربر ('..name..') به\n '..value..' تغییر داده شد. ', ok_cb, true) end end local function res_user_callback(extra, success, result) -- /info <username> function if success == 1 then if result.username then Username = '@'..result.username else Username = 'لايوجد' end local text = '› الاسم : '..(result.first_name or '')..' '..(result.last_name or '')..'\n' ..'› المعرف : '..Username..'\n' ..'› الايدي : '..result.id..'\n\n' local hash = 'whois:'..extra.chat2..':variables' local value = redis:hget(hash, result.id) if not value then if result.id == tonumber(Arian) then text = text..'› whois: (Sudo) \n\n' elseif is_admin2(result.id) then text = text..'› whois: (Admin) \n\n' elseif is_owner2(result.id, extra.chat2) then text = text..'› whois: (Owner) \n\n' elseif is_momod2(result.id, extra.chat2) then text = text..'›whois: (Moderator) \n\n' else text = text..'›whois: (Member) \n\n' end else text = text..'› whois : '..value..'\n\n' end local uhash = 'user:'..result.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.id..':'..extra.chat2 user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'› msg : '..user_info_msgs..'\n\n' text = text..'ِ' send_msg(extra.receiver, text, ok_cb, true) else send_msg(extra.receiver, extra.user..' نام کاربری مورد نظر یافت نشد.', ok_cb, false) end end local function action_by_id(extra, success, result) -- /info <ID> function if success == 1 then if result.username then Username = '@'..result.username else Username = 'لايوجد' end local text = '› الاسم : '..(result.first_name or '')..' '..(result.last_name or '')..'\n' ..'› المعرف : '..Username..'\n' ..'› الايدي : '..result.id..'\n\n' local hash = 'whois:'..extra.chat2..':variables' local value = redis:hget(hash, result.id) if not value then if result.id == tonumber(Arian) then text = text..'› whois: (Sudo) \n\n' elseif is_admin2(result.id) then text = text..'› whois: (Admin) \n\n' elseif is_owner2(result.id, extra.chat2) then text = text..'› whois: (Owner) \n\n' elseif is_momod2(result.id, extra.chat2) then text = text..'› whois: (Moderator) \n\n' else text = text..'› whois: (Member) \n\n' end else text = text..'› whois : '..value..'\n\n' end local uhash = 'user:'..result.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.id..':'..extra.chat2 user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'› msg : '..user_info_msgs..'\n\n' text = text..'ِ' send_msg(extra.receiver, text, ok_cb, true) else send_msg(extra.receiver, 'آیدی شخص مورد نظر در سیستم ثبت نشده است.\nاز دستور زیر استفاده کنید\n/info @username', ok_cb, false) end end local function action_by_reply(extra, success, result)-- (reply) /info function if result.from.username then Username = '@'..result.from.username else Username = 'لايوجد' end local text = '♍️- name : '..(result.from.first_name or '')..' '..(result.from.last_name or '')..'\n' ..'♑️- username : '..Username..'\n' ..'♑️- your ID : '..result.from.id..'\n\n' local hash = 'whois:'..result.to.id..':variables' local value = redis:hget(hash, result.from.id) if not value then if result.from.id == tonumber(Arian) then text = text..'💟- whois: (Sudo) \n\n' elseif is_admin2(result.from.id) then text = text..'💟- whois: (Admin) \n\n' elseif is_owner2(result.from.id, result.to.id) then text = text..'💟- whois: (Owner) \n\n' elseif is_momod2(result.from.id, result.to.id) then text = text..'💟- whois: (Moderator) \n\n' else text = text..'💟- whois: (Member) \n\n' end else text = text..'› whois : '..value..'\n\n' end local user_info = {} local uhash = 'user:'..result.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.from.id..':'..result.to.id user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'ℹ️- msgs : '..user_info_msgs..'\n' text = text..'ِ' send_msg(extra.receiver, text, ok_cb, true) end local function action_by_reply2(extra, success, result) local value = extra.value setrank(result, result.from.id, value) end local function run(msg, matches) if matches[1]:lower() == 'setrank' then local hash = 'usecommands:'..msg.from.id..':'..msg.to.id redis:incr(hash) if not is_sudo(msg) then return "Only Owners !" end local receiver = get_receiver(msg) local Reply = msg.reply_id if msg.reply_id then local value = string.sub(matches[2], 1, 1000) msgr = get_message(msg.reply_id, action_by_reply2, {receiver=receiver, Reply=Reply, value=value}) else local name = string.sub(matches[2], 1, 50) local value = string.sub(matches[3], 1, 1000) local text = setrank(msg, name, value) return text end end if matches[1]:lower() == 'info' and not matches[2] then local receiver = get_receiver(msg) local Reply = msg.reply_id if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {receiver=receiver, Reply=Reply}) else if msg.from.username then Username = '@'..msg.from.username else Username = 'لايوجد' end local text = '♍️- First Name : '..(msg.from.first_name or 'لا يوجد ')..'\n' local text = text..'♒️- Last Name : '..(msg.from.last_name or 'لا يوجد ')..'\n' local text = text..'♑️- Username : '..Username..'\n' local text = text..'🆔- Your id : '..msg.from.id..'\n' local text = text..'📲- phone : '..(msg.from.phone or 'لا يوجد ')..'\n' local hash = 'rank:'..msg.to.id..':variables' if hash then local value = redis:hget(hash, msg.from.id) if not value then if msg.from.id == tonumber(Arian) then text = text..'💟- Your : --انت مطور-- \n' elseif is_sudo(msg) then text = text..'💟- Your : --انت مطور-- \n' elseif is_owner(msg) then text = text..'💟- Your : --انت مشرف-- \n' elseif is_momod(msg) then text = text..'💟- Your : --انت ادمن-- \n' else text = text..'💟- Your : --انت عضو--\n' end else text = text..'💡 whois : '..value..'\n' end end local uhash = 'user:'..msg.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..msg.from.id..':'..msg.to.id user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'ℹ️- Msgs :'..user_info_msgs..'\n\n' if msg.to.type == 'chat' then text = text..'› اسم المجموعه : '..msg.to.title..'\n' text = text..'› ايدي المجموعه : '..msg.to.id return reply_msg(msg.id, text, ok_cb, false) end return send_msg(receiver, text, ok_cb, true) end end if matches[1]:lower() == '' and matches[2] then local user = matches[2] local chat2 = msg.to.id local receiver = get_receiver(msg) if string.match(user, '^%d+$') then user_info('user#id'..user, action_by_id, {receiver=receiver, user=user, text=text, chat2=chat2}) elseif string.match(user, '^@.+$') then username = string.gsub(user, '@', '') msgr = res_user(username, res_user_callback, {receiver=receiver, user=user, text=text, chat2=chat2}) end end end return { description = 'Know your information or the info of a chat members.', usage = { '!info: Return your info and the chat info if you are in one.', '(Reply)!info: Return info of replied user if used by reply.', '!info <id>: Return the info\'s of the <id>.', '!info @<user_name>: Return the member @<user_name> information from the current chat.', '!setrank <userid> <rank>: change members rank.', '(Reply)!setrank <rank>: change members rank.', }, patterns = { "^[/!](info)$", "^[/!](info) (.*)$", "^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (%d+) (.*)$", "^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (.*)$", "^[/!](info)$", "^[/!](info) (.*)$", "^[Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (%d+) (.*)$", "^([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (.*)$", }, run = run } end -- post by : @devpointch --[[ ldocal geroup_ovwner = dpata[toostring(misg.tno.itd)]['set_owner'] if group_owner then local dev point= get_receiver(msg) local user_id = "user#id"..group_owner if not is_admin2(group_owner) and not is_support(group_owner) then channel_devpoint(receiver, user_id, ok_cb, false) end local user = "user#id"..matches[2] channel_set_admin(receiver, user, ok_cb, false) data[tostring(msg.to.id)]['set_owner'] = devpoint(matches[2]) save_data(_config.moderation.data, data) dev[point(msg.to.id, name_log.." ["..dev.point.id.."] set ["..matches[2].."] as owner") local text = "[ "..matches[2].." ] added as owner" return text end]]
gpl-2.0
mercury233/ygopro-scripts
c40005099.lua
2
3014
--不知火流 転生の陣 function c40005099.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,40005099+EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(40005099,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(c40005099.condition) e2:SetCost(c40005099.cost) e2:SetTarget(c40005099.target) e2:SetOperation(c40005099.operation) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(40005099,1)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e3:SetRange(LOCATION_FZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCondition(c40005099.condition) e3:SetCost(c40005099.cost) e3:SetTarget(c40005099.target2) e3:SetOperation(c40005099.operation2) c:RegisterEffect(e3) end function c40005099.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function c40005099.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function c40005099.filter1(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsDefense(0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c40005099.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c40005099.filter1(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c40005099.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c40005099.filter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c40005099.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function c40005099.filter2(c) return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsDefense(0) end function c40005099.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c40005099.filter2(chkc) end if chk==0 then return Duel.IsExistingTarget(c40005099.filter2,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,c40005099.filter2,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function c40005099.operation2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT+REASON_RETURN) end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Apollyon/mobs/Borametz.lua
16
1134
----------------------------------- -- Area: Apollyon NE -- NPC: Borametz ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- print(mobID); -- local mobX = mob:getXPos(); --local mobY = mob:getYPos(); --local mobZ = mob:getZPos(); if (mobID ==16933048) then -- time T1 GetNPCByID(16932864+118):setPos(452,-1,30); GetNPCByID(16932864+118):setStatus(STATUS_NORMAL); elseif (mobID ==16933052) then -- recover GetNPCByID(16932864+120):setPos(470,-1,30); GetNPCByID(16932864+120):setStatus(STATUS_NORMAL); end end;
gpl-3.0
mercury233/ygopro-scripts
c30802207.lua
2
4368
--エクソシスター・カルペディベル function c30802207.initial_effect(c) --activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_SZONE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c30802207.eftg) e1:SetValue(c30802207.efilter) c:RegisterEffect(e1) --ban local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(30802207,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,30802207) e2:SetCondition(c30802207.bancon) e2:SetTarget(c30802207.bantg) e2:SetOperation(c30802207.banop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(30802207,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,30802208) e3:SetCondition(c30802207.descon) e3:SetTarget(c30802207.destg) e3:SetOperation(c30802207.desop) c:RegisterEffect(e3) end function c30802207.eftg(e,c) return c:IsFaceup() and c:IsSetCard(0x172) end function c30802207.efilter(e,re,rp) return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSummonLocation(LOCATION_GRAVE) and re:GetActivateLocation()==LOCATION_MZONE end function c30802207.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x172) and c:IsSummonType(SUMMON_TYPE_XYZ) and c:IsSummonPlayer(tp) end function c30802207.bancon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c30802207.cfilter,1,nil,tp) end function c30802207.bantg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac=Duel.AnnounceCard(tp) Duel.SetTargetParam(ac) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0) end function c30802207.banop(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e1:SetTarget(c30802207.distg1) e1:SetLabel(ac) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCondition(c30802207.discon) e2:SetOperation(c30802207.disop) e2:SetLabel(ac) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(c30802207.distg2) e3:SetLabel(ac) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end function c30802207.distg1(e,c) local ac=e:GetLabel() if c:IsType(TYPE_SPELL+TYPE_TRAP) then return c:IsOriginalCodeRule(ac) else return c:IsOriginalCodeRule(ac) and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0) end end function c30802207.distg2(e,c) local ac=e:GetLabel() return c:IsOriginalCodeRule(ac) end function c30802207.discon(e,tp,eg,ep,ev,re,r,rp) local ac=e:GetLabel() return re:GetHandler():IsOriginalCodeRule(ac) end function c30802207.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end function c30802207.descon(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetBattleMonster(tp) return tc and tc:IsSetCard(0x172) and tc:IsFaceup() end function c30802207.desfilter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c30802207.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c30802207.desfilter(chkc) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(c30802207.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c30802207.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c30802207.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
Zenny89/darkstar
scripts/globals/abilities/alacrity.lua
28
1151
----------------------------------- -- Ability: Alacrity -- Reduces the casting and the recast time of your next black magic spell by 50%. -- Obtained: Scholar Level 25 -- Recast Time: Stratagem Charge -- Duration: 1 black magic spell or 60 seconds, whichever occurs first. -- -- Level |Charges |Recharge Time per Charge -- ----- -------- --------------- -- 10 |1 |4:00 minutes -- 30 |2 |2:00 minutes -- 50 |3 |1:20 minutes -- 70 |4 |1:00 minute -- 90 |5 |48 seconds ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(EFFECT_ALACRITY) then return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) player:addStatusEffect(EFFECT_ALACRITY,1,0,60); return EFFECT_ALACRITY; end;
gpl-3.0
mercury233/ygopro-scripts
c45023678.lua
6
1630
--ライトニングパニッシャー function c45023678.initial_effect(c) --chain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetOperation(c45023678.chop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(45023678,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_CHAIN_END) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c45023678.descon) e2:SetTarget(c45023678.destg) e2:SetOperation(c45023678.desop) e2:SetLabelObject(e1) c:RegisterEffect(e2) end function c45023678.chop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetCurrentChain() if ct==1 then e:SetLabel(0) elseif not Duel.CheckChainUniqueness() then e:SetLabel(2) elseif ct>=3 and e:GetLabel()~=2 then e:SetLabel(1) end end function c45023678.descon(e,tp,eg,ep,ev,re,r,rp) local res=e:GetLabelObject():GetLabel() e:GetLabelObject():SetLabel(0) return res==1 end function c45023678.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c45023678.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Chamber_of_Oracles/npcs/Pedestal_of_Water.lua
17
2270
----------------------------------- -- Area: Chamber of Oracles -- NPC: Pedestal of Water -- Involved in Zilart Mission 7 -- @pos 199 -2 36 168 ------------------------------------- package.loaded["scripts/zones/Chamber_of_Oracles/TextIDs"] = nil; ------------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Chamber_of_Oracles/TextIDs"); ------------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ZilartStatus = player:getVar("ZilartStatus"); if (player:getCurrentMission(ZILART) == THE_CHAMBER_OF_ORACLES) then if (player:hasKeyItem(WATER_FRAGMENT)) then player:delKeyItem(WATER_FRAGMENT); player:setVar("ZilartStatus",ZilartStatus + 64); player:messageSpecial(YOU_PLACE_THE,WATER_FRAGMENT); if (ZilartStatus == 255) then player:startEvent(0x0001); end elseif (ZilartStatus == 255) then -- Execute cutscene if the player is interrupted. player:startEvent(0x0001); else player:messageSpecial(IS_SET_IN_THE_PEDESTAL,WATER_FRAGMENT); end elseif (player:hasCompletedMission(ZILART,THE_CHAMBER_OF_ORACLES)) then player:messageSpecial(HAS_LOST_ITS_POWER,WATER_FRAGMENT); else player:messageSpecial(PLACED_INTO_THE_PEDESTAL); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (csid == 0x0001) then player:addTitle(LIGHTWEAVER); player:setVar("ZilartStatus",2); player:addKeyItem(PRISMATIC_FRAGMENT); player:messageSpecial(KEYITEM_OBTAINED,PRISMATIC_FRAGMENT); player:completeMission(ZILART,THE_CHAMBER_OF_ORACLES); player:addMission(ZILART,RETURN_TO_DELKFUTTS_TOWER); end end;
gpl-3.0
mercury233/ygopro-scripts
c74335036.lua
2
3707
--置換融合 function c74335036.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74335036,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c74335036.target) e1:SetOperation(c74335036.activate) c:RegisterEffect(e1) --to deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(74335036,1)) e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(aux.bfgcost) e2:SetTarget(c74335036.tdtg) e2:SetOperation(c74335036.tdop) c:RegisterEffect(e2) end function c74335036.filter1(c,e) return c:IsOnField() and not c:IsImmuneToEffect(e) end function c74335036.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c74335036.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=tp local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil) local res=Duel.IsExistingMatchingCard(c74335036.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c74335036.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c74335036.activate(e,tp,eg,ep,ev,re,r,rp) local chkf=tp local mg1=Duel.GetFusionMaterial(tp):Filter(c74335036.filter1,nil,e) local sg1=Duel.GetMatchingGroup(c74335036.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c74335036.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end function c74335036.tdfilter(c) return c:IsType(TYPE_FUSION) and c:IsAbleToExtra() end function c74335036.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c74335036.tdfilter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(c74335036.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c74335036.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c74335036.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
gpl-2.0
mercury233/ygopro-scripts
c8730435.lua
2
2457
--剣闘獣の闘器デーモンズシールド function c8730435.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(c8730435.target) e1:SetOperation(c8730435.operation) c:RegisterEffect(e1) --destroy sub local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetValue(1) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c8730435.eqlimit) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCategory(CATEGORY_TOHAND) e4:SetDescription(aux.Stringid(8730435,0)) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(c8730435.retcon) e4:SetTarget(c8730435.rettg) e4:SetOperation(c8730435.retop) c:RegisterEffect(e4) end function c8730435.eqlimit(e,c) return c:IsSetCard(0x19) end function c8730435.filter(c) return c:IsFaceup() and c:IsSetCard(0x19) end function c8730435.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c8730435.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c8730435.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c8730435.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c8730435.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end end function c8730435.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_DECK+LOCATION_EXTRA) end function c8730435.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c8730435.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
gpl-2.0
lambd0x/Awesome-wm-Funtoo-GreenSunset
awesome/vicious/widgets/cpu_linux.lua
4
2069
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2011, Adrian C. <anrxc@sysphere.org> -- * (c) 2009, Lucas de Vries <lucas@glacicle.com> -- * (c) 2011, Jörg Thalheim <jthalheim@gmail.com> --------------------------------------------------- -- {{{ Grab environment local ipairs = ipairs local io = { open = io.open } local setmetatable = setmetatable local math = { floor = math.floor } local table = { insert = table.insert } local string = { sub = string.sub, gmatch = string.gmatch } -- }}} -- Cpu: provides CPU usage for all available CPUs/cores -- vicious.widgets.cpu local cpu_linux = {} -- Initialize function tables local cpu_usage = {} local cpu_total = {} local cpu_active = {} -- {{{ CPU widget type local function worker(format) local cpu_lines = {} -- Get CPU stats local f = io.open("/proc/stat") for line in f:lines() do if string.sub(line, 1, 3) ~= "cpu" then break end cpu_lines[#cpu_lines+1] = {} for i in string.gmatch(line, "[%s]+([^%s]+)") do table.insert(cpu_lines[#cpu_lines], i) end end f:close() -- Ensure tables are initialized correctly for i = #cpu_total + 1, #cpu_lines do cpu_total[i] = 0 cpu_usage[i] = 0 cpu_active[i] = 0 end for i, v in ipairs(cpu_lines) do -- Calculate totals local total_new = 0 for j = 1, #v do total_new = total_new + v[j] end local active_new = total_new - (v[4] + v[5]) -- Calculate percentage local diff_total = total_new - cpu_total[i] local diff_active = active_new - cpu_active[i] if diff_total == 0 then diff_total = 1E-6 end cpu_usage[i] = math.floor((diff_active / diff_total) * 100) -- Store totals cpu_total[i] = total_new cpu_active[i] = active_new end return cpu_usage end -- }}} return setmetatable(cpu_linux, { __call = function(_, ...) return worker(...) end })
gpl-2.0
adminmagma/test2
plugins/Add_Bot.lua
29
1484
--[[ Bot can join into a group by replying a message contain an invite link or by typing !join [invite link]. URL.parse cannot parsing complicated message. So, this plugin only works for single [invite link] in a post. [invite link] may be preceeded but must not followed by another characters. --]] do local function parsed_url(link) local parsed_link = URL.parse(link) local parsed_path = URL.parse_path(parsed_link.path) i = 0 for k,segment in pairs(parsed_path) do i = i + 1 if segment == 'joinchat' then invite_link = string.gsub(parsed_path[i+1], '[ %c].+$', '') break end end return invite_link end local function action_by_reply(extra, success, result) local hash = parsed_url(result.text) join = import_chat_link(hash, ok_cb, false) end function run(msg, matches) if is_sudo(msg) then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) elseif matches[1] then local hash = parsed_url(matches[1]) join = import_chat_link(hash, ok_cb, false) end end end return { description = 'Invite the bot into a group chat via its invite link.', usage = { '!AddBot : Join a group by replying a message containing invite link.', '!AddBot [invite_link] : Join into a group by providing their [invite_link].' }, patterns = { '^!AddBot$', '^!AddBot (.*)$' }, run = run } end
gpl-2.0
mercury233/ygopro-scripts
c20745268.lua
4
1259
--魔弾-デスペラード function c20745268.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,20745268+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c20745268.condition) e1:SetTarget(c20745268.target) e1:SetOperation(c20745268.activate) c:RegisterEffect(e1) end function c20745268.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x108) end function c20745268.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c20745268.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c20745268.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc~=c end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c20745268.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
mercury233/ygopro-scripts
c19891131.lua
2
3004
--クロノダイバー・レギュレーター function c19891131.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(19891131,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,19891131) e1:SetCondition(c19891131.spcon) e1:SetCost(c19891131.spcost) e1:SetTarget(c19891131.sptg) e1:SetOperation(c19891131.spop) c:RegisterEffect(e1) --spsummon from grave local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetDescription(aux.Stringid(19891131,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,19891132) e2:SetCondition(c19891131.spcon2) e2:SetTarget(c19891131.sptg2) e2:SetOperation(c19891131.spop2) c:RegisterEffect(e2) end function c19891131.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1 end function c19891131.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST+REASON_RELEASE) end function c19891131.spfilter(c,e,tp) return c:IsSetCard(0x126) and not c:IsCode(19891131) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c19891131.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(c19891131.spfilter,tp,LOCATION_DECK,0,nil,e,tp) return Duel.GetMZoneCount(tp,e:GetHandler())>=2 and not Duel.IsPlayerAffectedByEffect(tp,59822133) and g:GetClassCount(Card.GetCode)>=2 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function c19891131.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(c19891131.spfilter,tp,LOCATION_DECK,0,nil,e,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2) if sg then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function c19891131.cfilter(c,tp) return c:IsType(TYPE_XYZ) and c:IsPreviousControler(tp) end function c19891131.spcon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c19891131.cfilter,1,nil,tp) end function c19891131.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function c19891131.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
gpl-2.0
mercury233/ygopro-scripts
c74506079.lua
2
4205
--ワーム・ゼロ function c74506079.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep2(c,c74506079.ffilter,2,63,true) --summon success local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(c74506079.matcheck) c:RegisterEffect(e2) end function c74506079.ffilter(c,fc) return c:IsFusionSetCard(0x3e) and c:IsRace(RACE_REPTILE) end function c74506079.matcheck(e,c) local ct=c:GetMaterial():GetClassCount(Card.GetCode) if ct>0 then local ae=Effect.CreateEffect(c) ae:SetType(EFFECT_TYPE_SINGLE) ae:SetCode(EFFECT_SET_ATTACK) ae:SetValue(ct*500) ae:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE) c:RegisterEffect(ae) end if ct>=2 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74506079,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c74506079.sptg) e1:SetOperation(c74506079.spop) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) c:RegisterEffect(e1) end if ct>=4 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74506079,1)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(c74506079.tgcost) e1:SetTarget(c74506079.tgtg) e1:SetOperation(c74506079.tgop) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) c:RegisterEffect(e1) end if ct>=6 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74506079,2)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c74506079.drtg) e1:SetOperation(c74506079.drop) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) c:RegisterEffect(e1) end end function c74506079.spfilter(c,e,tp) return c:IsRace(RACE_REPTILE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function c74506079.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c74506079.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c74506079.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c74506079.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c74506079.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,tc) end end function c74506079.costfilter(c) return c:IsRace(RACE_REPTILE) and c:IsAbleToRemoveAsCost() end function c74506079.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c74506079.costfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,c74506079.costfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(rg,POS_FACEUP,REASON_COST) end function c74506079.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function c74506079.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) end end function c74506079.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c74506079.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
gpl-2.0
mercury233/ygopro-scripts
c35098357.lua
2
3699
--ウィッチクラフト・コンフュージョン function c35098357.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,35098357) e1:SetTarget(c35098357.target) e1:SetOperation(c35098357.activate) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,35098357) e2:SetCondition(c35098357.thcon) e2:SetTarget(c35098357.thtg) e2:SetOperation(c35098357.thop) c:RegisterEffect(e2) end function c35098357.filter1(c,e) return not c:IsImmuneToEffect(e) end function c35098357.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c35098357.fcheck(tp,sg,fc) return sg:IsExists(Card.IsSetCard,1,nil,0x128) end function c35098357.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=tp local mg1=Duel.GetFusionMaterial(tp) aux.FCheckAdditional=c35098357.fcheck local res=Duel.IsExistingMatchingCard(c35098357.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) aux.FCheckAdditional=nil if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c35098357.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c35098357.activate(e,tp,eg,ep,ev,re,r,rp) local chkf=tp local mg1=Duel.GetFusionMaterial(tp):Filter(c35098357.filter1,nil,e) aux.FCheckAdditional=c35098357.fcheck local sg1=Duel.GetMatchingGroup(c35098357.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) aux.FCheckAdditional=nil local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c35098357.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then aux.FCheckAdditional=c35098357.fcheck local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) aux.FCheckAdditional=nil tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end function c35098357.rccfilter(c) return c:IsFaceup() and c:IsSetCard(0x128) end function c35098357.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and Duel.IsExistingMatchingCard(c35098357.rccfilter,tp,LOCATION_MZONE,0,1,nil) end function c35098357.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c35098357.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
gpl-2.0
mercury233/ygopro-scripts
c9334391.lua
3
1992
--宝玉の絆 function c9334391.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,9334391+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c9334391.target) e1:SetOperation(c9334391.activate) c:RegisterEffect(e1) end function c9334391.thfilter(c,tp) return c:IsSetCard(0x1034) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and Duel.IsExistingMatchingCard(c9334391.plfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function c9334391.plfilter(c,code) return c:IsSetCard(0x1034) and c:IsType(TYPE_MONSTER) and not c:IsCode(code) and not c:IsForbidden() end function c9334391.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=0 if e:GetHandler():IsLocation(LOCATION_HAND) then ft=1 end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>ft and Duel.IsExistingMatchingCard(c9334391.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c9334391.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=Duel.SelectMatchingCard(tp,c9334391.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp) if g1:GetCount()>0 and Duel.SendtoHand(g1,nil,REASON_EFFECT)~=0 and g1:GetFirst():IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,g1) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g2=Duel.SelectMatchingCard(tp,c9334391.plfilter,tp,LOCATION_DECK,0,1,1,nil,g1:GetFirst():GetCode()) local tc=g2:GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) tc:RegisterEffect(e1) end end end
gpl-2.0
mercury233/ygopro-scripts
c79875176.lua
2
2866
--トゥーン・キャノン・ソルジャー function c79875176.initial_effect(c) aux.AddCodeList(c,15259703) --cannot attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(c79875176.atklimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetCondition(c79875176.sdescon) e4:SetOperation(c79875176.sdesop) c:RegisterEffect(e4) --direct attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DIRECT_ATTACK) e5:SetCondition(c79875176.dircon) c:RegisterEffect(e5) --damage local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(79875176,0)) e6:SetCategory(CATEGORY_DAMAGE) e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_MZONE) e6:SetCost(c79875176.damcost) e6:SetTarget(c79875176.damtg) e6:SetOperation(c79875176.damop) c:RegisterEffect(e6) end function c79875176.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) end function c79875176.sfilter(c) return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD) end function c79875176.sdescon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c79875176.sfilter,1,nil) end function c79875176.sdesop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function c79875176.dirfilter1(c) return c:IsFaceup() and c:IsCode(15259703) end function c79875176.dirfilter2(c) return c:IsFaceup() and c:IsType(TYPE_TOON) end function c79875176.dircon(e) return Duel.IsExistingMatchingCard(c79875176.dirfilter1,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(c79875176.dirfilter2,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end function c79875176.damcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end local sg=Duel.SelectReleaseGroup(tp,nil,1,1,nil) Duel.Release(sg,REASON_COST) end function c79875176.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c79875176.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
gpl-2.0
mercury233/ygopro-scripts
c77693536.lua
2
3115
--フルメタルフォーゼ・アルカエスト function c77693536.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xe1),aux.FilterBoolFunction(Card.IsFusionType,TYPE_NORMAL),true) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(77693536,0)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(c77693536.eqcon) e2:SetTarget(c77693536.eqtg) e2:SetOperation(c77693536.eqop) c:RegisterEffect(e2) --equip fusion material local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_EXTRA_FUSION_MATERIAL) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,0) e3:SetTarget(c77693536.mttg) e3:SetValue(c77693536.mtval) c:RegisterEffect(e3) end function c77693536.eqcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp end function c77693536.eqfilter(c,tp) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and (c:IsControler(tp) or c:IsAbleToChangeControler()) end function c77693536.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c77693536.eqfilter(chkc,tp) and chkc~=e:GetHandler() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c77693536.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c77693536.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler(),tp) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function c77693536.eqop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT)) then return end local atk=tc:GetTextAttack() if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetValue(c77693536.eqlimit) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) end function c77693536.eqlimit(e,c) return e:GetOwner()==c end function c77693536.mttg(e,c) return c:GetEquipTarget()==e:GetHandler() end function c77693536.mtval(e,c) if not c then return false end return c:IsSetCard(0xe1) end
gpl-2.0
mercury233/ygopro-scripts
c53241226.lua
2
2662
--クロス・オーバー function c53241226.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,53241226+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c53241226.target) e1:SetOperation(c53241226.activate) c:RegisterEffect(e1) end function c53241226.eqfilter(c) return c:IsFaceup() and c:IsAbleToChangeControler() end function c53241226.tgfilter(c) return c:IsFaceup() and c:IsRace(RACE_WARRIOR) end function c53241226.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ct=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ct=ct-1 end if chk==0 then return ct>0 and Duel.IsExistingTarget(c53241226.eqfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(c53241226.tgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO) local g=Duel.SelectTarget(tp,c53241226.eqfilter,tp,0,LOCATION_MZONE,1,1,nil) e:SetLabelObject(g:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF) Duel.SelectTarget(tp,c53241226.tgfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function c53241226.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local hc=g:GetFirst() if hc==tc then hc=g:GetNext() end if hc:IsControler(tp) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsAbleToChangeControler() and Duel.Equip(tp,tc,hc,false) then --Add Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetLabelObject(hc) e1:SetValue(c53241226.eqlimit) tc:RegisterEffect(e1,true) --substitute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(c53241226.desrepval) tc:RegisterEffect(e2,true) --damage 0 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_NO_BATTLE_DAMAGE) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) hc:RegisterEffect(e3,true) end end function c53241226.eqlimit(e,c) return c==e:GetLabelObject() end function c53241226.desrepval(e,re,r,rp) return r&(REASON_BATTLE|REASON_EFFECT)~=0 end
gpl-2.0
mercury233/ygopro-scripts
c77075360.lua
2
3881
--ジャンク・スピーダー function c77075360.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,c77075360.tfilter,aux.NonTuner(nil),1) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(77075360,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,77075360) e1:SetCost(c77075360.spcost) e1:SetCondition(c77075360.spcon) e1:SetTarget(c77075360.sptg) e1:SetOperation(c77075360.spop) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCondition(c77075360.spcon) e2:SetOperation(c77075360.regop) c:RegisterEffect(e2) Duel.AddCustomActivityCounter(77075360,ACTIVITY_SPSUMMON,c77075360.counterfilter) end c77075360.material_setcode=0x1017 function c77075360.tfilter(c) return c:IsSetCard(0x1017) or c:IsHasEffect(20932152) end function c77075360.counterfilter(c) return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_SYNCHRO) end function c77075360.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(77075360,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(c77075360.splimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c77075360.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA) end function c77075360.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c77075360.filter(c,e,tp) return c:IsSetCard(0x1017) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c77075360.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c77075360.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c77075360.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(c77075360.filter,tp,LOCATION_DECK,0,nil,e,tp) if ft<=0 or g:GetCount()==0 then return end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end local ct=math.min(g:GetClassCount(Card.GetLevel),ft) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) aux.GCheckAdditional=aux.dlvcheck local sg=g:SelectSubGroup(tp,aux.TRUE,false,ct,ct) aux.GCheckAdditional=nil Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end function c77075360.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(77075360,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,77075361) e1:SetCondition(c77075360.atkcon) e1:SetOperation(c77075360.atkop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end function c77075360.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c==Duel.GetAttacker() and Duel.GetAttackTarget()~=nil or c==Duel.GetAttackTarget() end function c77075360.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetBaseAttack()*2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end
gpl-2.0
mercury233/ygopro-scripts
c33314479.lua
2
2460
--飛鯉 function c33314479.initial_effect(c) --attack up local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCountLimit(1,33314479) e1:SetRange(LOCATION_MZONE) e1:SetCondition(aux.dscon) e1:SetCost(c33314479.cost) e1:SetOperation(c33314479.operation) c:RegisterEffect(e1) --SpecialSummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(aux.bdocon) e2:SetCountLimit(1,33314480) e2:SetCost(c33314479.spcost) e2:SetTarget(c33314479.sptg) e2:SetOperation(c33314479.spop) c:RegisterEffect(e2) end function c33314479.cfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() end function c33314479.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33314479.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,c33314479.cfilter,1,1,REASON_COST+REASON_DISCARD,nil) end function c33314479.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) end end function c33314479.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c33314479.spfilter(c,e,tp) return c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33314479.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(c33314479.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND) end function c33314479.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c33314479.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
fusijie/cocos2d-x-samples
samples/FantasyWarrior3D/src/cocos/cocos2d/DeprecatedOpenglEnum.lua
148
11934
-- This is the DeprecatedEnum DeprecatedClass = {} or DeprecatedClass _G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT _G.GL_LINE_WIDTH = gl.LINE_WIDTH _G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA _G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA _G.GL_GREEN_BITS = gl.GREEN_BITS _G.GL_STENCIL_REF = gl.STENCIL_REF _G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE _G.GL_CCW = gl.CCW _G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS _G.GL_BACK = gl.BACK _G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES _G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X _G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z _G.GL_ONE = gl.ONE _G.GL_TRUE = gl.TRUE _G.GL_TEXTURE12 = gl.TEXTURE12 _G.GL_LINK_STATUS = gl.LINK_STATUS _G.GL_BLEND = gl.BLEND _G.GL_LESS = gl.LESS _G.GL_TEXTURE16 = gl.TEXTURE16 _G.GL_BOOL_VEC2 = gl.BOOL_VEC2 _G.GL_KEEP = gl.KEEP _G.GL_DST_COLOR = gl.DST_COLOR _G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED _G.GL_EXTENSIONS = gl.EXTENSIONS _G.GL_FRONT = gl.FRONT _G.GL_DST_ALPHA = gl.DST_ALPHA _G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS _G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC _G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR _G.GL_BLEND_EQUATION = gl.BLEND_EQUATION _G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE _G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT _G.GL_VENDOR = gl.VENDOR _G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y _G.GL_NEAREST = gl.NEAREST _G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH _G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING _G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER _G.GL_LEQUAL = gl.LEQUAL _G.GL_VERSION = gl.VERSION _G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE _G.GL_RENDERER = gl.RENDERER _G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS _G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL _G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK _G.GL_BOOL = gl.BOOL _G.GL_VIEWPORT = gl.VIEWPORT _G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER _G.GL_LUMINANCE = gl.LUMINANCE _G.GL_DECR_WRAP = gl.DECR_WRAP _G.GL_FUNC_ADD = gl.FUNC_ADD _G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA _G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY _G.GL_BOOL_VEC4 = gl.BOOL_VEC4 _G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR _G.GL_STATIC_DRAW = gl.STATIC_DRAW _G.GL_DITHER = gl.DITHER _G.GL_TEXTURE31 = gl.TEXTURE31 _G.GL_TEXTURE30 = gl.TEXTURE30 _G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE _G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16 _G.GL_TEXTURE23 = gl.TEXTURE23 _G.GL_DEPTH_TEST = gl.DEPTH_TEST _G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL _G.GL_BOOL_VEC3 = gl.BOOL_VEC3 _G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS _G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D _G.GL_TEXTURE21 = gl.TEXTURE21 _G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT _G.GL_DONT_CARE = gl.DONT_CARE _G.GL_BUFFER_SIZE = gl.BUFFER_SIZE _G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3 _G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5 _G.GL_INT_VEC2 = gl.INT_VEC2 _G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4 _G.GL_NONE = gl.NONE _G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA _G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE _G.GL_SRC_COLOR = gl.SRC_COLOR _G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS _G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT _G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS _G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS _G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB _G.GL_TEXTURE = gl.TEXTURE _G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR _G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING _G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM _G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT _G.GL_TEXTURE20 = gl.TEXTURE20 _G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH _G.GL_TEXTURE28 = gl.TEXTURE28 _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE _G.GL_TEXTURE22 = gl.TEXTURE22 _G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING _G.GL_STREAM_DRAW = gl.STREAM_DRAW _G.GL_SCISSOR_BOX = gl.SCISSOR_BOX _G.GL_TEXTURE26 = gl.TEXTURE26 _G.GL_TEXTURE27 = gl.TEXTURE27 _G.GL_TEXTURE24 = gl.TEXTURE24 _G.GL_TEXTURE25 = gl.TEXTURE25 _G.GL_NO_ERROR = gl.NO_ERROR _G.GL_TEXTURE29 = gl.TEXTURE29 _G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4 _G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED _G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL _G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3 _G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE _G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1 _G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS _G.GL_INVALID_OPERATION = gl.INVALID_OPERATION _G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT _G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS _G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE _G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR _G.GL_TEXTURE2 = gl.TEXTURE2 _G.GL_TEXTURE1 = gl.TEXTURE1 _G.GL_GEQUAL = gl.GEQUAL _G.GL_TEXTURE7 = gl.TEXTURE7 _G.GL_TEXTURE6 = gl.TEXTURE6 _G.GL_TEXTURE5 = gl.TEXTURE5 _G.GL_TEXTURE4 = gl.TEXTURE4 _G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT _G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR _G.GL_TEXTURE9 = gl.TEXTURE9 _G.GL_STENCIL_TEST = gl.STENCIL_TEST _G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK _G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT _G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8 _G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE _G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2 _G.GL_BLUE_BITS = gl.BLUE_BITS _G.GL_VERTEX_SHADER = gl.VERTEX_SHADER _G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS _G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK _G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4 _G.GL_TEXTURE17 = gl.TEXTURE17 _G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA _G.GL_TEXTURE15 = gl.TEXTURE15 _G.GL_TEXTURE14 = gl.TEXTURE14 _G.GL_TEXTURE13 = gl.TEXTURE13 _G.GL_SAMPLES = gl.SAMPLES _G.GL_TEXTURE11 = gl.TEXTURE11 _G.GL_TEXTURE10 = gl.TEXTURE10 _G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT _G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT _G.GL_TEXTURE19 = gl.TEXTURE19 _G.GL_TEXTURE18 = gl.TEXTURE18 _G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST _G.GL_SHORT = gl.SHORT _G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING _G.GL_REPEAT = gl.REPEAT _G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER _G.GL_RED_BITS = gl.RED_BITS _G.GL_FRONT_FACE = gl.FRONT_FACE _G.GL_BLEND_COLOR = gl.BLEND_COLOR _G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT _G.GL_INT_VEC4 = gl.INT_VEC4 _G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE _G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE _G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE _G.GL_SRC_ALPHA = gl.SRC_ALPHA _G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT _G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK _G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT _G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL _G.GL_STENCIL_FUNC = gl.STENCIL_FUNC _G.GL_REPLACE = gl.REPLACE _G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA _G.GL_DEPTH_RANGE = gl.DEPTH_RANGE _G.GL_FASTEST = gl.FASTEST _G.GL_STENCIL_FAIL = gl.STENCIL_FAIL _G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT _G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT _G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL _G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB _G.GL_TEXTURE3 = gl.TEXTURE3 _G.GL_RENDERBUFFER = gl.RENDERBUFFER _G.GL_RGB5_A1 = gl.RGB5_A1 _G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE _G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE _G.GL_NOTEQUAL = gl.NOTEQUAL _G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB _G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK _G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP _G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE _G.GL_ZERO = gl.ZERO _G.GL_TEXTURE0 = gl.TEXTURE0 _G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE _G.GL_BUFFER_USAGE = gl.BUFFER_USAGE _G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE _G.GL_BYTE = gl.BYTE _G.GL_CW = gl.CW _G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW _G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE _G.GL_FALSE = gl.FALSE _G.GL_GREATER = gl.GREATER _G.GL_RGBA4 = gl.RGBA4 _G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS _G.GL_STENCIL_BITS = gl.STENCIL_BITS _G.GL_RGB = gl.RGB _G.GL_INT = gl.INT _G.GL_DEPTH_FUNC = gl.DEPTH_FUNC _G.GL_SAMPLER_2D = gl.SAMPLER_2D _G.GL_NICEST = gl.NICEST _G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS _G.GL_CULL_FACE = gl.CULL_FACE _G.GL_INT_VEC3 = gl.INT_VEC3 _G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE _G.GL_INVALID_ENUM = gl.INVALID_ENUM _G.GL_INVERT = gl.INVERT _G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE _G.GL_TEXTURE8 = gl.TEXTURE8 _G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER _G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S _G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE _G.GL_LINES = gl.LINES _G.GL_EQUAL = gl.EQUAL _G.GL_LINE_LOOP = gl.LINE_LOOP _G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T _G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT _G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS _G.GL_SHADER_TYPE = gl.SHADER_TYPE _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z _G.GL_DECR = gl.DECR _G.GL_DELETE_STATUS = gl.DELETE_STATUS _G.GL_DEPTH_BITS = gl.DEPTH_BITS _G.GL_INCR = gl.INCR _G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE _G.GL_ALPHA_BITS = gl.ALPHA_BITS _G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2 _G.GL_LINE_STRIP = gl.LINE_STRIP _G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH _G.GL_INVALID_VALUE = gl.INVALID_VALUE _G.GL_NEVER = gl.NEVER _G.GL_INCR_WRAP = gl.INCR_WRAP _G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA _G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER _G.GL_POINTS = gl.POINTS _G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0 _G.GL_RGBA = gl.RGBA _G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE _G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE _G.GL_FRAMEBUFFER = gl.FRAMEBUFFER _G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP _G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS _G.GL_LINEAR = gl.LINEAR _G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST _G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH _G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF _G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER _G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE _G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP _G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR _G.GL_COMPILE_STATUS = gl.COMPILE_STATUS _G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE _G.GL_UNSIGNED_INT = gl.UNSIGNED_INT _G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE _G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE _G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION _G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED _G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH _G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS _G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK _G.GL_ALWAYS = gl.ALWAYS _G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE _G.GL_FLOAT = gl.FLOAT _G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING _G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT _G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN _G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION _G.GL_TEXTURE_2D = gl.TEXTURE_2D _G.GL_ALPHA = gl.ALPHA _G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB _G.GL_SCISSOR_TEST = gl.SCISSOR_TEST _G.GL_TRIANGLES = gl.TRIANGLES
mit
fusijie/cocos2d-x-samples
samples/KillBug/src/cocos/cocos2d/DeprecatedOpenglEnum.lua
148
11934
-- This is the DeprecatedEnum DeprecatedClass = {} or DeprecatedClass _G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT _G.GL_LINE_WIDTH = gl.LINE_WIDTH _G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA _G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA _G.GL_GREEN_BITS = gl.GREEN_BITS _G.GL_STENCIL_REF = gl.STENCIL_REF _G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE _G.GL_CCW = gl.CCW _G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS _G.GL_BACK = gl.BACK _G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES _G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X _G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z _G.GL_ONE = gl.ONE _G.GL_TRUE = gl.TRUE _G.GL_TEXTURE12 = gl.TEXTURE12 _G.GL_LINK_STATUS = gl.LINK_STATUS _G.GL_BLEND = gl.BLEND _G.GL_LESS = gl.LESS _G.GL_TEXTURE16 = gl.TEXTURE16 _G.GL_BOOL_VEC2 = gl.BOOL_VEC2 _G.GL_KEEP = gl.KEEP _G.GL_DST_COLOR = gl.DST_COLOR _G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED _G.GL_EXTENSIONS = gl.EXTENSIONS _G.GL_FRONT = gl.FRONT _G.GL_DST_ALPHA = gl.DST_ALPHA _G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS _G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC _G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR _G.GL_BLEND_EQUATION = gl.BLEND_EQUATION _G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE _G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT _G.GL_VENDOR = gl.VENDOR _G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y _G.GL_NEAREST = gl.NEAREST _G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH _G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING _G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER _G.GL_LEQUAL = gl.LEQUAL _G.GL_VERSION = gl.VERSION _G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE _G.GL_RENDERER = gl.RENDERER _G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS _G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL _G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK _G.GL_BOOL = gl.BOOL _G.GL_VIEWPORT = gl.VIEWPORT _G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER _G.GL_LUMINANCE = gl.LUMINANCE _G.GL_DECR_WRAP = gl.DECR_WRAP _G.GL_FUNC_ADD = gl.FUNC_ADD _G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA _G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY _G.GL_BOOL_VEC4 = gl.BOOL_VEC4 _G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR _G.GL_STATIC_DRAW = gl.STATIC_DRAW _G.GL_DITHER = gl.DITHER _G.GL_TEXTURE31 = gl.TEXTURE31 _G.GL_TEXTURE30 = gl.TEXTURE30 _G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE _G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16 _G.GL_TEXTURE23 = gl.TEXTURE23 _G.GL_DEPTH_TEST = gl.DEPTH_TEST _G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL _G.GL_BOOL_VEC3 = gl.BOOL_VEC3 _G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS _G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D _G.GL_TEXTURE21 = gl.TEXTURE21 _G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT _G.GL_DONT_CARE = gl.DONT_CARE _G.GL_BUFFER_SIZE = gl.BUFFER_SIZE _G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3 _G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5 _G.GL_INT_VEC2 = gl.INT_VEC2 _G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4 _G.GL_NONE = gl.NONE _G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA _G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE _G.GL_SRC_COLOR = gl.SRC_COLOR _G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS _G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT _G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS _G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS _G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB _G.GL_TEXTURE = gl.TEXTURE _G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR _G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING _G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM _G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT _G.GL_TEXTURE20 = gl.TEXTURE20 _G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH _G.GL_TEXTURE28 = gl.TEXTURE28 _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE _G.GL_TEXTURE22 = gl.TEXTURE22 _G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING _G.GL_STREAM_DRAW = gl.STREAM_DRAW _G.GL_SCISSOR_BOX = gl.SCISSOR_BOX _G.GL_TEXTURE26 = gl.TEXTURE26 _G.GL_TEXTURE27 = gl.TEXTURE27 _G.GL_TEXTURE24 = gl.TEXTURE24 _G.GL_TEXTURE25 = gl.TEXTURE25 _G.GL_NO_ERROR = gl.NO_ERROR _G.GL_TEXTURE29 = gl.TEXTURE29 _G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4 _G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED _G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL _G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3 _G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE _G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1 _G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS _G.GL_INVALID_OPERATION = gl.INVALID_OPERATION _G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT _G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS _G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE _G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR _G.GL_TEXTURE2 = gl.TEXTURE2 _G.GL_TEXTURE1 = gl.TEXTURE1 _G.GL_GEQUAL = gl.GEQUAL _G.GL_TEXTURE7 = gl.TEXTURE7 _G.GL_TEXTURE6 = gl.TEXTURE6 _G.GL_TEXTURE5 = gl.TEXTURE5 _G.GL_TEXTURE4 = gl.TEXTURE4 _G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT _G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR _G.GL_TEXTURE9 = gl.TEXTURE9 _G.GL_STENCIL_TEST = gl.STENCIL_TEST _G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK _G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT _G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8 _G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE _G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2 _G.GL_BLUE_BITS = gl.BLUE_BITS _G.GL_VERTEX_SHADER = gl.VERTEX_SHADER _G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS _G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK _G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4 _G.GL_TEXTURE17 = gl.TEXTURE17 _G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA _G.GL_TEXTURE15 = gl.TEXTURE15 _G.GL_TEXTURE14 = gl.TEXTURE14 _G.GL_TEXTURE13 = gl.TEXTURE13 _G.GL_SAMPLES = gl.SAMPLES _G.GL_TEXTURE11 = gl.TEXTURE11 _G.GL_TEXTURE10 = gl.TEXTURE10 _G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT _G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT _G.GL_TEXTURE19 = gl.TEXTURE19 _G.GL_TEXTURE18 = gl.TEXTURE18 _G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST _G.GL_SHORT = gl.SHORT _G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING _G.GL_REPEAT = gl.REPEAT _G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER _G.GL_RED_BITS = gl.RED_BITS _G.GL_FRONT_FACE = gl.FRONT_FACE _G.GL_BLEND_COLOR = gl.BLEND_COLOR _G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT _G.GL_INT_VEC4 = gl.INT_VEC4 _G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE _G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE _G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE _G.GL_SRC_ALPHA = gl.SRC_ALPHA _G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT _G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK _G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT _G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL _G.GL_STENCIL_FUNC = gl.STENCIL_FUNC _G.GL_REPLACE = gl.REPLACE _G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA _G.GL_DEPTH_RANGE = gl.DEPTH_RANGE _G.GL_FASTEST = gl.FASTEST _G.GL_STENCIL_FAIL = gl.STENCIL_FAIL _G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT _G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT _G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL _G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB _G.GL_TEXTURE3 = gl.TEXTURE3 _G.GL_RENDERBUFFER = gl.RENDERBUFFER _G.GL_RGB5_A1 = gl.RGB5_A1 _G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE _G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE _G.GL_NOTEQUAL = gl.NOTEQUAL _G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB _G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK _G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP _G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE _G.GL_ZERO = gl.ZERO _G.GL_TEXTURE0 = gl.TEXTURE0 _G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE _G.GL_BUFFER_USAGE = gl.BUFFER_USAGE _G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE _G.GL_BYTE = gl.BYTE _G.GL_CW = gl.CW _G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW _G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE _G.GL_FALSE = gl.FALSE _G.GL_GREATER = gl.GREATER _G.GL_RGBA4 = gl.RGBA4 _G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS _G.GL_STENCIL_BITS = gl.STENCIL_BITS _G.GL_RGB = gl.RGB _G.GL_INT = gl.INT _G.GL_DEPTH_FUNC = gl.DEPTH_FUNC _G.GL_SAMPLER_2D = gl.SAMPLER_2D _G.GL_NICEST = gl.NICEST _G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS _G.GL_CULL_FACE = gl.CULL_FACE _G.GL_INT_VEC3 = gl.INT_VEC3 _G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE _G.GL_INVALID_ENUM = gl.INVALID_ENUM _G.GL_INVERT = gl.INVERT _G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE _G.GL_TEXTURE8 = gl.TEXTURE8 _G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER _G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S _G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE _G.GL_LINES = gl.LINES _G.GL_EQUAL = gl.EQUAL _G.GL_LINE_LOOP = gl.LINE_LOOP _G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T _G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT _G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS _G.GL_SHADER_TYPE = gl.SHADER_TYPE _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z _G.GL_DECR = gl.DECR _G.GL_DELETE_STATUS = gl.DELETE_STATUS _G.GL_DEPTH_BITS = gl.DEPTH_BITS _G.GL_INCR = gl.INCR _G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE _G.GL_ALPHA_BITS = gl.ALPHA_BITS _G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2 _G.GL_LINE_STRIP = gl.LINE_STRIP _G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH _G.GL_INVALID_VALUE = gl.INVALID_VALUE _G.GL_NEVER = gl.NEVER _G.GL_INCR_WRAP = gl.INCR_WRAP _G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA _G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER _G.GL_POINTS = gl.POINTS _G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0 _G.GL_RGBA = gl.RGBA _G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE _G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE _G.GL_FRAMEBUFFER = gl.FRAMEBUFFER _G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP _G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS _G.GL_LINEAR = gl.LINEAR _G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST _G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH _G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF _G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER _G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE _G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP _G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR _G.GL_COMPILE_STATUS = gl.COMPILE_STATUS _G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE _G.GL_UNSIGNED_INT = gl.UNSIGNED_INT _G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE _G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE _G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION _G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED _G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH _G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS _G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK _G.GL_ALWAYS = gl.ALWAYS _G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE _G.GL_FLOAT = gl.FLOAT _G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING _G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT _G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN _G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION _G.GL_TEXTURE_2D = gl.TEXTURE_2D _G.GL_ALPHA = gl.ALPHA _G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB _G.GL_SCISSOR_TEST = gl.SCISSOR_TEST _G.GL_TRIANGLES = gl.TRIANGLES
mit
Xavyrr/LOVE
game/start.lua
2
1526
function gameStates.start.load() start = {} start.timer = -3 start.state = 0 start.image0 = love.graphics.newImage('img/start/start0.png') start.image1 = love.graphics.newImage('img/start/start1.png') start.image2 = love.graphics.newImage('img/start/start2.png') start.image3 = love.graphics.newImage('img/start/start3.png') start.noise = love.audio.newSource('snd/snd_intronoise.wav') start.noise:setLooping(false) end function gameStates.start.draw() love.graphics.setScreen('top') love.graphics.setColor(255, 255, 255, 255) love.graphics.setDepth(0) if start.state == 1 then love.graphics.draw(start.image0, 0, 0) love.graphics.setDepth(-2) love.graphics.draw(start.image1, 0, 0) elseif start.state == 2 then love.graphics.draw(start.image2, 0, 0) love.graphics.setDepth(-2) love.graphics.draw(start.image3, 0, 0) end end function gameStates.start.update(gt) start.timer = start.timer + gt if start.timer >= 0 and start.state == 0 then start.state = 1 start.noise:play() elseif start.timer >= 5 and start.state == 1 then start.state = start.state + 1 start.depth = 0 start.noise:play() elseif start.timer >= 10 and start.state == 2 then start.state = start.state + 1 start.depth = 0 start.noise:play() elseif start.timer >= 13 and start.state == 3 then gameState = 'menu' start.noise = nil love.load() elseif love.keyboard.isDown("a") then gameState = 'menu' love.audio.stop() love.load() end end
apache-2.0
mercury233/ygopro-scripts
c34109611.lua
4
1132
--ダイガスタ・ファルコス function c34109611.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x10),1) c:EnableReviveLimit() --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(34109611,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c34109611.condition) e1:SetOperation(c34109611.operation) c:RegisterEffect(e1) end function c34109611.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c34109611.filter(c) return c:IsFaceup() and c:IsSetCard(0x10) end function c34109611.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c34109611.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(600) tc:RegisterEffect(e1) tc=g:GetNext() end end
gpl-2.0
Zenny89/darkstar
scripts/globals/mobskills/Spike_Flail.lua
18
1248
--------------------------------------------------- -- Spike Flail -- Deals extreme damage in a threefold attack to targets behind the user. --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:hasStatusEffect(EFFECT_MIGHTY_STRIKES)) then return 1; elseif (mob:hasStatusEffect(EFFECT_SUPER_BUFF)) then return 1; elseif (mob:hasStatusEffect(EFFECT_INVINCIBLE)) then return 1; elseif (mob:hasStatusEffect(EFFECT_BLOOD_WEAPON)) then return 1; elseif (target:isBehind(mob, 48) == false) then return 1; elseif (mob:AnimationSub() == 1) then return 1; end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 2; local dmgmod = math.random(5,7); local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,2,3,4); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW); target:delHP(dmg); return dmg; end;
gpl-3.0
amirTg/TELEHONES
plugins/ingroup.lua
371
44212
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] local user_info = redis:hgetall('user:'..group_owner) if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") if user_info.username then return "Group onwer is @"..user_info.username.." ["..group_owner.."]" else return "Group owner is ["..group_owner..']' end end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
Zenny89/darkstar
scripts/zones/Windurst_Woods/npcs/Hae_Jakkya.lua
17
1334
----------------------------------- -- Area: Windurst Woods -- NPC: Hae Jakkya -- Working 100% ----------------------------------- require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) chasingStatus = player:getQuestStatus(WINDURST,CHASING_TALES); if (player:hasKeyItem(126) ==true) then player:startEvent(0x0196); elseif (player:getVar("CHASING_TALES_TRACK_BOOK") == 1) then player:startEvent(0x0193); elseif (player:hasKeyItem(149)) then player:startEvent(0x0192); -- Neeed CS here else player:startEvent(0x29); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0192) then player:setVar("CHASING_TALES_TRACK_BOOK",1); end end;
gpl-3.0
Zenny89/darkstar
scripts/zones/Bibiki_Bay/mobs/Shen.lua
16
1239
----------------------------------- -- Area: Bibiki Bay -- NPC: Shen ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) local Shen = mob:getID(); if (mob:getBattleTime() % 45 == 0) then if (GetMobAction(Shen+1) == 0) then SpawnMob(Shen+1,300):updateEnmity(target); elseif (GetMobAction(Shen+2) == 0) then SpawnMob(Shen+2,300):updateEnmity(target); end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) end; ----------------------------------- -- onMonsterMagicPrepare ----------------------------------- function onMonsterMagicPrepare(mob,target) -- casts Water IV, Waterga III, Flood, Drown rnd = math.random(); if (rnd < 0.5) then return 201; -- waterga 3 elseif (rnd < 0.7) then return 172; -- water 4 elseif (rnd < 0.9) then return 214; -- flood else return 240; -- drown end end;
gpl-3.0
appaquet/torch-android
src/3rdparty/nnx/SpatialSparseCriterion.lua
6
2486
local SpatialSparseCriterion, parent = torch.class('nn.SpatialSparseCriterion', 'nn.SparseCriterion') function SpatialSparseCriterion:__init(...) parent.__init(self) xlua.unpack_class(self, {...}, 'nn.SpatialSparseCriterion', 'A spatial extension of the SparseCriterion class.\n' ..' Provides a set of parameters to deal with spatial mini-batch training.', {arg='nbGradients', type='number', help='number of gradients to backpropagate (-1:all, >=1:nb)', default=-1}, {arg='sizeAverage', type='number', help='if true, forward() returns an average instead of a sum of errors', default=true} ) end function SpatialSparseCriterion:updateOutput(input) self.fullOutput = self.fullOutput or torch.Tensor() self.fullOutput:resize(input:size(2), input:size(3)) input.nn.SpatialSparseCriterion_updateOutput(self, input) if self.sizeAverage then self.output = self.fullOutput:mean() else self.output = self.fullOutput:sum() end return self.output end function SpatialSparseCriterion:updateGradInput(input,target) -- (1) retrieve adjusted target target = self.target -- (2) resize input gradient map self.gradInput:resizeAs(input):zero() -- (3) compute input gradients, based on the nbGradients param if self.nbGradients == -1 then -- dense gradients input.nn.SpatialSparseCriterion_updateGradInput(self, input, self.gradInput) elseif self.nbGradients == 1 then -- only 1 gradient is computed, sampled in the center self.fullGradInput = torch.Tensor() or self.fullGradInput self.fullGradInput:resizeAs(input):zero() input.nn.SpatialSparseCriterion_updateGradInput(self, input, self.fullGradInput) local y = math.ceil(self.gradInput:size(2)/2) local x = math.ceil(self.gradInput:size(3)/2) self.gradInput:select(3,x):select(2,y):copy(self.fullGradInput:select(3,x):select(2,y)) else -- only N gradients are computed, sampled in random locations self.fullGradInput = torch.Tensor() or self.fullGradInput self.fullGradInput:resizeAs(input):zero() input.nn.SpatialSparseCriterion_updateGradInput(self, input, self.fullGradInput) for i = 1,self.nbGradients do local x = math.random(1,self.gradInput:size(1)) local y = math.random(1,self.gradInput:size(2)) self.gradInput:select(3,x):select(2,y):copy(self.fullGradInput:select(3,x):select(2,y)) end end return self.gradInput end
bsd-3-clause
alirezanile/Lanmij
plugins/bot_on_off.lua
292
1641
-- Checks if bot was disabled on specific chat local function is_channel_disabled( receiver ) if not _config.disabled_channels then return false end if _config.disabled_channels[receiver] == nil then return false end return _config.disabled_channels[receiver] end local function enable_channel(receiver) if not _config.disabled_channels then _config.disabled_channels = {} end if _config.disabled_channels[receiver] == nil then return 'Robot is Online' end _config.disabled_channels[receiver] = false save_config() return "Robot is Online" end local function disable_channel( receiver ) if not _config.disabled_channels then _config.disabled_channels = {} end _config.disabled_channels[receiver] = true save_config() return "Robot is Offline" end local function pre_process(msg) local receiver = get_receiver(msg) -- If sender is moderator then re-enable the channel --if is_sudo(msg) then if is_momod(msg) then if msg.text == "[!/]bot on" then enable_channel(receiver) end end if is_channel_disabled(receiver) then msg.text = "" end return msg end local function run(msg, matches) local receiver = get_receiver(msg) -- Enable a channel if matches[1] == 'on' then return enable_channel(receiver) end -- Disable a channel if matches[1] == 'off' then return disable_channel(receiver) end end return { description = "Robot Switch", usage = { "/bot on : enable robot in group", "/bot off : disable robot in group" }, patterns = { "^[!/]bot? (on)", "^[!/]bot? (off)" }, run = run, privileged = true, --moderated = true, pre_process = pre_process }
gpl-2.0
actboy168/YDWE
Development/Component/script/ydwe/stringify_slk.lua
2
1444
local table_concat = table.concat local current_x, current_y local function get_data(x, y, k) local str = {} str[#str+1] = 'C' if x ~= current_x then current_x = x str[#str+1] = ('X%d'):format(x) end if y ~= current_y then current_y = y str[#str+1] = ('Y%d'):format(y) end if tonumber(k) then str[#str+1] = ('K%s'):format(k) else str[#str+1] = ('K"%s"'):format(k) end return table_concat(str, ';') end local current_titles local function insert_title(buf, title) local x = #current_titles+1 current_titles[x] = title current_titles[title] = x buf[#buf+1] = get_data(x, 1, title) return x end local function get_title(buf, title) return current_titles[title] or insert_title(buf, title) end local function insert_obj(buf, tbl) local y = 1 for name, obj in pairs(tbl) do y = y + 1 buf[#buf+1] = get_data(1, y, name) for key, value in pairs(obj) do local str = get_data(get_title(buf, key), y, value) buf[#buf+1] = str end end return y end return function(t, id_title) local buf = {'ID;PWXL;N;E', ''} current_x = nil current_y = nil current_titles = {} insert_title(buf, id_title) local y = insert_obj(buf, t) buf[#buf+1] = 'E' buf[2] = ('B;X%d;Y%d;D%d'):format(#current_titles, y, 0) return table_concat(buf, '\r\n') end
gpl-3.0
nasomi/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Isdebaaq.lua
30
3597
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Isdebaaq -- Type: Assault Mission Giver -- @pos 127.565 0.161 -43.846 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/besieged"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local rank = getMercenaryRank(player); local haveimperialIDtag; local assaultPoints = player:getAssaultPoint(MAMOOL_ASSAULT_POINT); if (player:hasKeyItem(IMPERIAL_ARMY_ID_TAG)) then haveimperialIDtag = 1; else haveimperialIDtag = 0; end if (rank > 0) then player:startEvent(274,rank,haveimperialIDtag,assaultPoints,player:getCurrentAssault()); else player:startEvent(280); -- no rank end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 274) then local selectiontype = bit.band(option, 0xF); if (selectiontype == 1) then -- taken assault mission player:addAssault(bit.rshift(option,4)); player:delKeyItem(IMPERIAL_ARMY_ID_TAG); player:addKeyItem(MAMOOL_JA_ASSAULT_ORDERS); player:messageSpecial(KEYITEM_OBTAINED,MAMOOL_JA_ASSAULT_ORDERS); elseif (selectiontype == 2) then -- purchased an item local item = bit.rshift(option,14); local itemID = 0; local price = 0; -- Copy/pasted from Famad, TODO: fill in the actual IDs/prices for Isdebaaq --[[if (item == 1) then itemID = 15972; price = 3000; elseif (item == 2) then itemID = 15777; price = 5000; elseif (item == 3) then itemID = 15523; price = 8000; elseif (item == 4) then itemID = 15886; price = 10000; elseif (item == 5) then itemID = 15492; price = 10000; elseif (item == 6) then itemID = 18583; price = 10000; elseif (item == 7) then itemID = 18388; price = 15000; elseif (item == 8) then itemID = 18417; price = 15000; elseif (item == 9) then itemID = 14940; price = 15000; elseif (item == 10) then itemID = 15690; price = 20000; elseif (item == 11) then itemID = 14525; price = 20000; else return; end player:addItem(itemID); player:messageSpecial(ITEM_OBTAINED,itemID); player:delAssaultPoint(LEBROS_ASSAULT_POINT,price);]] end end end;
gpl-3.0
nasomi/darkstar
scripts/globals/weaponskills/tornado_kick.lua
30
2115
------------------------------- -- Auth : Thief -- Skill: Tornado Kick -- Class: H2H Weapon Skill -- Level: 225 -- Mods : STR:37.5% VIT:30% -- 100%TP 200%TP 300%TP -- 2.0x 2.75x 3.5x -- Delivers a twofold attack. Damage varies with TP. ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; --number of normal hits for ws params.numHits = 2; --stat-modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; --ftp damage mods (for Damage Varies with TP; lines are calculated in the function ftp) params.ftp100 = 2.0; params.ftp200 = 2.75; params.ftp300 = 3.5; --critical modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) params.crit100 = 0.0; params.crit200=0.0; params.crit300=0.0; params.canCrit = false; --params.accuracy modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) Keep 0 if ws doesn't have accuracy modification. params.acc100 = 0.0; params.acc200=0.0; params.acc300=0.0; --attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default. params.atkmulti = 1; -- Tornado kick is not considered a kick attack and is not modified by Footwork http://www.bluegartr.com/threads/121610-Rehauled-Weapon-Skills-tier-lists?p=6140907&viewfull=1#post6140907 if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 2.25; params.ftp200 = 4.25; params.ftp300 = 7.5; params.str_wsc = 0.4; params.dex_wsc = 0.4; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.atkmulti = 1.5; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
thesabbir/luci
modules/luci-mod-admin-full/luasrc/controller/admin/network.lua
36
11355
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. module("luci.controller.admin.network", package.seeall) function index() local uci = require("luci.model.uci").cursor() local page page = node("admin", "network") page.target = firstchild() page.title = _("Network") page.order = 50 page.index = true -- if page.inreq then local has_switch = false uci:foreach("network", "switch", function(s) has_switch = true return false end) if has_switch then page = node("admin", "network", "vlan") page.target = cbi("admin_network/vlan") page.title = _("Switch") page.order = 20 page = entry({"admin", "network", "switch_status"}, call("switch_status"), nil) page.leaf = true end local has_wifi = false uci:foreach("wireless", "wifi-device", function(s) has_wifi = true return false end) if has_wifi then page = entry({"admin", "network", "wireless_join"}, call("wifi_join"), nil) page.leaf = true page = entry({"admin", "network", "wireless_add"}, call("wifi_add"), nil) page.leaf = true page = entry({"admin", "network", "wireless_delete"}, call("wifi_delete"), nil) page.leaf = true page = entry({"admin", "network", "wireless_status"}, call("wifi_status"), nil) page.leaf = true page = entry({"admin", "network", "wireless_reconnect"}, call("wifi_reconnect"), nil) page.leaf = true page = entry({"admin", "network", "wireless_shutdown"}, call("wifi_shutdown"), nil) page.leaf = true page = entry({"admin", "network", "wireless"}, arcombine(template("admin_network/wifi_overview"), cbi("admin_network/wifi")), _("Wifi"), 15) page.leaf = true page.subindex = true if page.inreq then local wdev local net = require "luci.model.network".init(uci) for _, wdev in ipairs(net:get_wifidevs()) do local wnet for _, wnet in ipairs(wdev:get_wifinets()) do entry( {"admin", "network", "wireless", wnet:id()}, alias("admin", "network", "wireless"), wdev:name() .. ": " .. wnet:shortname() ) end end end end page = entry({"admin", "network", "iface_add"}, cbi("admin_network/iface_add"), nil) page.leaf = true page = entry({"admin", "network", "iface_delete"}, call("iface_delete"), nil) page.leaf = true page = entry({"admin", "network", "iface_status"}, call("iface_status"), nil) page.leaf = true page = entry({"admin", "network", "iface_reconnect"}, call("iface_reconnect"), nil) page.leaf = true page = entry({"admin", "network", "iface_shutdown"}, call("iface_shutdown"), nil) page.leaf = true page = entry({"admin", "network", "network"}, arcombine(cbi("admin_network/network"), cbi("admin_network/ifaces")), _("Interfaces"), 10) page.leaf = true page.subindex = true if page.inreq then uci:foreach("network", "interface", function (section) local ifc = section[".name"] if ifc ~= "loopback" then entry({"admin", "network", "network", ifc}, true, ifc:upper()) end end) end if nixio.fs.access("/etc/config/dhcp") then page = node("admin", "network", "dhcp") page.target = cbi("admin_network/dhcp") page.title = _("DHCP and DNS") page.order = 30 page = entry({"admin", "network", "dhcplease_status"}, call("lease_status"), nil) page.leaf = true page = node("admin", "network", "hosts") page.target = cbi("admin_network/hosts") page.title = _("Hostnames") page.order = 40 end page = node("admin", "network", "routes") page.target = cbi("admin_network/routes") page.title = _("Static Routes") page.order = 50 page = node("admin", "network", "diagnostics") page.target = template("admin_network/diagnostics") page.title = _("Diagnostics") page.order = 60 page = entry({"admin", "network", "diag_ping"}, call("diag_ping"), nil) page.leaf = true page = entry({"admin", "network", "diag_nslookup"}, call("diag_nslookup"), nil) page.leaf = true page = entry({"admin", "network", "diag_traceroute"}, call("diag_traceroute"), nil) page.leaf = true page = entry({"admin", "network", "diag_ping6"}, call("diag_ping6"), nil) page.leaf = true page = entry({"admin", "network", "diag_traceroute6"}, call("diag_traceroute6"), nil) page.leaf = true -- end end function wifi_join() local function param(x) return luci.http.formvalue(x) end local function ptable(x) x = param(x) return x and (type(x) ~= "table" and { x } or x) or {} end local dev = param("device") local ssid = param("join") if dev and ssid then local cancel = (param("cancel") or param("cbi.cancel")) and true or false if cancel then luci.http.redirect(luci.dispatcher.build_url("admin/network/wireless_join?device=" .. dev)) else local cbi = require "luci.cbi" local tpl = require "luci.template" local map = luci.cbi.load("admin_network/wifi_add")[1] if map:parse() ~= cbi.FORM_DONE then tpl.render("header") map:render() tpl.render("footer") end end else luci.template.render("admin_network/wifi_join") end end function wifi_add() local dev = luci.http.formvalue("device") local ntm = require "luci.model.network".init() dev = dev and ntm:get_wifidev(dev) if dev then local net = dev:add_wifinet({ mode = "ap", ssid = "OpenWrt", encryption = "none" }) ntm:save("wireless") luci.http.redirect(net:adminlink()) end end function wifi_delete(network) local ntm = require "luci.model.network".init() local wnet = ntm:get_wifinet(network) if wnet then local dev = wnet:get_device() local nets = wnet:get_networks() if dev then ntm:del_wifinet(network) ntm:commit("wireless") local _, net for _, net in ipairs(nets) do if net:is_empty() then ntm:del_network(net:name()) ntm:commit("network") end end luci.sys.call("env -i /bin/ubus call network reload >/dev/null 2>/dev/null") end end luci.http.redirect(luci.dispatcher.build_url("admin/network/wireless")) end function iface_status(ifaces) local netm = require "luci.model.network".init() local rv = { } local iface for iface in ifaces:gmatch("[%w%.%-_]+") do local net = netm:get_network(iface) local device = net and net:get_interface() if device then local data = { id = iface, proto = net:proto(), uptime = net:uptime(), gwaddr = net:gwaddr(), dnsaddrs = net:dnsaddrs(), name = device:shortname(), type = device:type(), ifname = device:name(), macaddr = device:mac(), is_up = device:is_up(), rx_bytes = device:rx_bytes(), tx_bytes = device:tx_bytes(), rx_packets = device:rx_packets(), tx_packets = device:tx_packets(), ipaddrs = { }, ip6addrs = { }, subdevices = { } } local _, a for _, a in ipairs(device:ipaddrs()) do data.ipaddrs[#data.ipaddrs+1] = { addr = a:host():string(), netmask = a:mask():string(), prefix = a:prefix() } end for _, a in ipairs(device:ip6addrs()) do if not a:is6linklocal() then data.ip6addrs[#data.ip6addrs+1] = { addr = a:host():string(), netmask = a:mask():string(), prefix = a:prefix() } end end for _, device in ipairs(net:get_interfaces() or {}) do data.subdevices[#data.subdevices+1] = { name = device:shortname(), type = device:type(), ifname = device:name(), macaddr = device:mac(), macaddr = device:mac(), is_up = device:is_up(), rx_bytes = device:rx_bytes(), tx_bytes = device:tx_bytes(), rx_packets = device:rx_packets(), tx_packets = device:tx_packets(), } end rv[#rv+1] = data else rv[#rv+1] = { id = iface, name = iface, type = "ethernet" } end end if #rv > 0 then luci.http.prepare_content("application/json") luci.http.write_json(rv) return end luci.http.status(404, "No such device") end function iface_reconnect(iface) local netmd = require "luci.model.network".init() local net = netmd:get_network(iface) if net then luci.sys.call("env -i /sbin/ifup %q >/dev/null 2>/dev/null" % iface) luci.http.status(200, "Reconnected") return end luci.http.status(404, "No such interface") end function iface_shutdown(iface) local netmd = require "luci.model.network".init() local net = netmd:get_network(iface) if net then luci.sys.call("env -i /sbin/ifdown %q >/dev/null 2>/dev/null" % iface) luci.http.status(200, "Shutdown") return end luci.http.status(404, "No such interface") end function iface_delete(iface) local netmd = require "luci.model.network".init() local net = netmd:del_network(iface) if net then luci.sys.call("env -i /sbin/ifdown %q >/dev/null 2>/dev/null" % iface) luci.http.redirect(luci.dispatcher.build_url("admin/network/network")) netmd:commit("network") netmd:commit("wireless") return end luci.http.status(404, "No such interface") end function wifi_status(devs) local s = require "luci.tools.status" local rv = { } local dev for dev in devs:gmatch("[%w%.%-]+") do rv[#rv+1] = s.wifi_network(dev) end if #rv > 0 then luci.http.prepare_content("application/json") luci.http.write_json(rv) return end luci.http.status(404, "No such device") end local function wifi_reconnect_shutdown(shutdown, wnet) local netmd = require "luci.model.network".init() local net = netmd:get_wifinet(wnet) local dev = net:get_device() if dev and net then dev:set("disabled", nil) net:set("disabled", shutdown and 1 or nil) netmd:commit("wireless") luci.sys.call("env -i /bin/ubus call network reload >/dev/null 2>/dev/null") luci.http.status(200, shutdown and "Shutdown" or "Reconnected") return end luci.http.status(404, "No such radio") end function wifi_reconnect(wnet) wifi_reconnect_shutdown(false, wnet) end function wifi_shutdown(wnet) wifi_reconnect_shutdown(true, wnet) end function lease_status() local s = require "luci.tools.status" luci.http.prepare_content("application/json") luci.http.write('[') luci.http.write_json(s.dhcp_leases()) luci.http.write(',') luci.http.write_json(s.dhcp6_leases()) luci.http.write(']') end function switch_status(switches) local s = require "luci.tools.status" luci.http.prepare_content("application/json") luci.http.write_json(s.switch_status(switches)) end function diag_command(cmd, addr) if addr and addr:match("^[a-zA-Z0-9%-%.:_]+$") then luci.http.prepare_content("text/plain") local util = io.popen(cmd % addr) if util then while true do local ln = util:read("*l") if not ln then break end luci.http.write(ln) luci.http.write("\n") end util:close() end return end luci.http.status(500, "Bad address") end function diag_ping(addr) diag_command("ping -c 5 -W 1 %q 2>&1", addr) end function diag_traceroute(addr) diag_command("traceroute -q 1 -w 1 -n %q 2>&1", addr) end function diag_nslookup(addr) diag_command("nslookup %q 2>&1", addr) end function diag_ping6(addr) diag_command("ping6 -c 5 %q 2>&1", addr) end function diag_traceroute6(addr) diag_command("traceroute6 -q 1 -w 2 -n %q 2>&1", addr) end
apache-2.0
Hello23-Ygopro/ygopro-ds
expansions/script/c27004144.lua
1
1157
--SD4-05 Namekian Bond Saonel local ds=require "expansions.utility_dbscg" local scard,sid=ds.GetID() function scard.initial_effect(c) ds.EnableBattleAttribute(c) ds.AddSetcode(c,SPECIAL_TRAIT_ALIEN,SPECIAL_TRAIT_UNIVERSE_6,SPECIAL_TRAIT_NAMEKIAN,SPECIAL_TRAIT_INCLUDES_UNIVERSE) ds.AddPlayProcedure(c,COLOR_GREEN,1,2) --draw (bond) ds.EnableBond(c) ds.AddSingleAutoPlay(c,0,nil,nil,scard.drop,DS_EFFECT_FLAG_CARD_CHOOSE,scard.drcon) end scard.dragon_ball_super_card=true scard.combo_cost=0 function scard.bondfilter(c) return c:IsBattle() and c:IsSpecialTrait(SPECIAL_TRAIT_NAMEKIAN) end scard.drcon=ds.BondCondition(3,scard.bondfilter) function scard.drop(e,tp,eg,ep,ev,re,r,rp) Duel.Draw(tp,1,DS_REASON_SKILL) local g1=Duel.SelectLifeTarget(tp,nil,tp,0,2,nil,e) if g1:GetCount()==0 then return end Duel.BreakEffect() if Duel.SendtoHand(g1,PLAYER_OWNER,DS_REASON_SKILL)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,DS_HINTMSG_KO) local g2=Duel.SelectMatchingCard(tp,ds.BattleAreaFilter(Card.IsCanBeSkillTarget),tp,0,DS_LOCATION_BATTLE,0,1,nil,e) if g2:GetCount()==0 then return end Duel.SetTargetCard(g2) Duel.KO(g2,DS_REASON_SKILL) end
gpl-3.0
aikon-com-cn/NoxicDB
other/calendar_events/[INCOMPLETE]Wintergrasp/BattlefieldWG.lua
1
51288
local TIME_TO_BATTLE = 9000 -- How much time there will be between the battles. local BATTLE_TIMER = 1800 -- How long time will the battle last for. (if attacker towers are not destroyed) local timer_nextbattle = os.time() + TIME_TO_BATTLE local timer_battle = 0 local controll = math.random(1,2) local jointimer_1 = 120 -- Send SMSG_BATTLEFIELD_MGR_ENTRY_INVITE local jointimer_2 = 30 -- SMSG_BATTLEFIELD_MGR_QUEUE_INVITE local battle = 0 local states = 0 local stateuiset = 0 local add_tokens = 1 local starttimer = 0 local spawnobjects = 0 local npcstarted = false local south_towers = 3 local ATTACKER = " " local DEFENDER = " " -- Old capture bar controller. Will be removed or reused local C_BAR_NEUTRAL = 80 -- the neutral vallue of the capture bar. MUST BE UNDER 100. local C_BAR_CAPTURE = (100 - C_BAR_NEUTRAL)/2 -- GO FACTION (not working for now) local GAMEOBJECT_FACTION = 0x0006 + 0x0009 -- Factions local FACTION_HORDE = 1735 local FACTION_ALLIANCE = 1732 local FACTION_NEUTRAL = 35 -- vehicle workshops capture bar controllers local eastspark_progress = 0 local westspark_progress = 0 local sunkenring_progress = 0 local brokentemple_progres = 0 -- Worldstate workshop controllers local vehicle_vallue_a = 0 local vehicle_vallue_h = 0 if(controll == 2)then eastspark_progress = 100 westspark_progress = 100 sunkenring_progress = 100 brokentemple_progres = 100 vehicle_vallue_h = 8 vehicle_vallue_a = 16 else eastspark_progress = 0 westspark_progress = 0 sunkenring_progress = 0 brokentemple_progres = 0 vehicle_vallue_h = 16 vehicle_vallue_a = 8 end -- UI STATES local WG_STATE_NEXT_BATTLE_TIME = 4354 local WG_STATE_END_BATTLE_TIME = 3781 local WG_HORDE_CONTROLLED = 3802 local WG_ALLIANCE_CONTROLLED = 3803 local WG_STATE_BATTLE_UI = 3710 local WG_STATE_BATTLE_TIME = 3781 local WG_STATE_NEXT_BATTLE_TIMER = 3801 local WG_STATE_CURRENT_H_VEHICLES = 3490 local WG_STATE_MAX_H_VEHICLES = 3491 local WG_STATE_CURRENT_A_VEHICLES = 3680 local WG_STATE_MAX_A_VEHICLES = 3681 local WG_STATE_BATTLEFIELD_STATUS_MAP = 3804 -- Map states: local WG_STATE_KEEP_GATE_ANDGY = 3773 -- Dynamic capturebar states local WG_STATE_SOUTH_SHOW = 3501 local WG_STATE_SOUTH_PROGRESS = 3502 local WG_STATE_SOUTH_NEUTRAL = 3508 -- Npc's local NPC_DETECTION_UNIT = 27869 local NPC_GOBLIN_ENGINEER = 30400 local NPC_GNOME_ENGINEER = 30499 local NPC_NOT_IMMUNE_PC_NPC = 23472 local NPC_INVISIBLE_STALKER = 15214 local NPC_VEHICLE_CATAPULT = 27881 local NPC_VEHICLE_DEMOLISHER = 28094 local NPC_VEHICLE_SIEGE_ENGINE_H = 32627 local NPC_VEHICLE_SIEGE_ENGINE_A = 28312 -- Objects local GO_WINTERGRASP_TITAN_RELIC = 192829 local GO_WINTERGRASP_VAULT_GATE = 191810 local GO_WINTERGRASP_KEEP_COLLISION_WALL = 194162 local GO_WINTERGRASP_FW_TOWER = 190358 local GO_WINTERGRASP_WE_TOWER = 190357 local GO_WINTERGRASP_SS_TOWER = 190356 local GO_WINTERGRASP_DEFENDER_H = 190763 local GO_WINTERGRASP_DEFENDER_A = 191575 local GO_WINTERGRASP_DEFENDER_N = 192819 local GO_WINTERGRASP_VEHICLE_TELEPORTER = 192951 -- Map info local MAP_NORTHREND = 571 -- Areass local ZONE_WG = 4197 local AREA_FORTRESS = 4575 local AREA_EASTSPARK = 4612 local AREA_WESTSPARK = 4611 local AREA_BROKENTEMPLE = 4539 local AREA_SUNKENRING = 4538 local AREA_FLAMEWATCH_T = 4581 local AREA_WINTERSEDGE_T = 4582 local AREA_SHADOWSIGHT_T = 4583 local AREA_C_BRIDGE = 4576 local AREA_E_BRIDGE = 4557 local AREA_W_BRIDGE = 4578 -- Spells local SPELL_RECRUIT = 37795 local SPELL_CORPORAL = 33280 local SPELL_LIEUTENANT = 55629 local SPELL_TENACITY = 58549 local SPELL_TENACITY_VEHICLE = 59911 local SPELL_TOWER_CONTROL = 62064 local SPELL_SPIRITUAL_IMMUNITY = 58729 local SPELL_GREAT_HONOR = 58555 local SPELL_GREATER_HONOR = 58556 local SPELL_GREATEST_HONOR = 58557 local SPELL_ALLIANCE_FLAG = 14268 local SPELL_HORDE_FLAG = 14267 local SPELL_GRAB_PASSENGER = 61178 local SPELL_TELEPORT_DEFENDER = 54643 local SPELL_TELEPORT_VEHICLE = 49759 local SPELL_BUILD_CATAPULT = 56663 local SPELL_BUILD_DEMOLISHER = 56575 local SPELL_BUILD_ENGINE_A = 56661 local SPELL_BUILD_ENGINE_H = 61408 -- Reward spells local SPELL_VICTORY_REWARD = 56902 local SPELL_DEFEAT_REWARD = 58494 local SPELL_DAMAGED_TOWER = 59135 local SPELL_DESTROYED_TOWER = 59136 local SPELL_DAMAGED_BUILDING = 59201 local SPELL_INTACT_BUILDING = 59203 local SPELL_TELEPORT_BRIDGE = 59096 local SPELL_TELEPORT_FORTRESS = 60035 local SPELL_TELEPORT_DALARAN = 53360 local SPELL_VICTORY_AURA = 60044 local SPELL_WINTERGRASP_WATER = 36444 local SPELL_ESSENCE_OF_WINTERGRASP = 57940 local SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA = 58730 -- Phasing spells local SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT = 56618 -- phase 16 local SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT = 56617 -- phase 32 local SPELL_HORDE_CONTROL_PHASE_SHIFT = 55773 -- phase 64 local SPELL_ALLIANCE_CONTROL_PHASE_SHIFT = 55774 -- phase 128 -- achievements local ACHIEVEMENT_VICTORY = 1717 local ACHIEVEMENT_WIN_OUR_GRASP = 1755 local ACHIEVEMENT_LEANING_T = 1727 -- Quests local QUEST_WG_VICTORY_A = 13181 local QUEST_WG_VICTORY_H = 13183 local QUEST_WG_TOPPING_TOWERS = 13539 local QUEST_WG_SOUTHEN_SABOTAGE = 13538 local QUEST_WG_DEFEND_SIEDGE_A = 13222 local QUEST_WG_DEFEND_SIEDGE_H = 13223 -- Opcodes local SMSG_PLAY_SOUND = 0x2D2 local SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x4DE local CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x4DF local SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0 local SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x4E1 local CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x4E2 local CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x4E3 local SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x4E4 local SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x4E5 local SMSG_BATTLEFIELD_MGR_EJECTED = 0x4E6 local CMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x4E7 local SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x4E8 local CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE = 0x4E9 local CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME = 0x4EA local CMSG_START_BATTLEFIELD_CHEAT = 0x4CB local CMSG_END_BATTLEFIELD_CHEAT = 0x4CC local CMSG_LEAVE_BATTLEFIELD = 0x2E1 local CMSG_BATTLEFIELD_PORT = 0x2D5 local CMSG_BATTLEFIELD_STATUS = 0x2D3 local SMSG_BATTLEFIELD_STATUS = 0x2D4 local CMSG_BATTLEFIELD_LIST = 0x23C local SMSG_BATTLEFIELD_LIST = 0x23D local CMSG_BATTLEFIELD_JOIN = 0x23E local SMSG_BATTLEFIELD_PORT_DENIED = 0x14B local SMSG_AREA_SPIRIT_HEALER_TIME = 0x2E4 -- Fortress destructable objects local go_wall = { {190219, 3749}, {190220, 3750}, {191802, 3751}, {191803, 3752}, {190369, 3753}, {190371, 3754}, {190374, 3755}, {190376, 3756}, {190372, 3757}, {190370, 3758}, {191807, 3759}, {191808, 3760}, {191809, 3761}, {191799, 3762}, {191795, 3764}, {191797, 3765}, {191800, 3766}, {191804, 3767}, {191805, 3768}, {191806, 3769}, {191801, 3770}, {191798, 3771}, {191796, 3772}, {191810, 3773}, {190375, 3763}; }; -- Fortress towers local go_f_tower = { {190221, 3711}, {190378, 3712}, {190373, 3713}, {190377, 3714}; }; -- South towers local go_s_tower = { {190356, 3704}, {190357, 3705}, {190358, 3706}; }; -- Workshop data local workshop_data = { {192028, 3698, -1, -1, -1,2,4}, {192029, 3699, -1, -1, -1,2,4}, {192030, 3700, brokentemple_progres, 4539, 190487,2}, {192031, 3701, sunkenring_progress, 4538, 190475,2}, {192032, 3702, westspark_progress, 4611, 194962,2}, {192033, 3703, eastspark_progress, 4612, 194959,2}; }; -- Zone ID's for wg buff local buff_areas = { 4494, 4277, 4100, 4723, 4196, 4416, 4820, 4813, 4809, 4265, 4228, 4415, 4272, 4264, 206, 1196, 3537, 2817, 4395, 65, 394, 495, 4742, 210, 3711, 67, 66; }; local pvp_detection_data = { {3723, 5051.19, 2849.41}, {3724, 4488.25, 2823.86}, {3725, 4748.14, 2877.06}, {3726, 5015.43, 2588.31}, {3727, 4736.71, 2418.49}, {3728, 4491.45, 2326.30}, {3729, 5049.93, 3183.56}, {3730, 4814.13, 3304.06}, {3731, 4492.49, 3336.17}, {3737, 4774.71, 2045.71}, {3738, 4516.30, 2087.43}, {3739, 5016.75, 2733.45}, {3740, 4820.90, 2618.30}, {3741, 4450.00, 2528.82}, {3742, 4403.17, 3091.06}, {3743, 4788.79, 3066.96}, {3744, 5045.93, 3016.11}, {3745, 4393.02, 3468.74}, {3746, 4555.75, 3479.11}, {3747, 4832.32, 3457.11}, {3748, 5075.76, 3445.33}, {3774, 5217.59, 2842.80}, {3775, 5214.62, 2995.52}, {3776, 5206.28, 2683.36}, {3777, 5335.53, 2706.81}, {3778, 5333.18, 2840.28}, {3779, 5338.16, 2981.39}, {3788, 4948.71, 3332.18}, {3790, 4932.04, 2440.23}, {3791, 4403.33, 2349.30}, {3792, 4394.57, 3294.98}, {3793, 4531.44, 3584.90}, {3794, 4481.27, 1994.00}, {3795, 4446.45, 2820.81}, {3796, 4683.09, 3824.08}, {3797, 4860.65, 2023.60}, {3798, 4310.05, 1811.11}, {3799, 4506.89, 4030.26}; }; local self = getfenv(1) function Aura() for k,l in pairs(GetPlayersInWorld())do if(l:GetZoneId() ~= ZONE_WG and l:GetAreaId() ~= ZONE_WG)then if(l:HasAura(SPELL_RECRUIT))then l:RemoveAura(SPELL_RECRUIT) end if(l:HasAura(SPELL_CORPORAL))then l:RemoveAura(SPELL_CORPORAL) end if(l:HasAura(SPELL_LIEUTENANT))then l:RemoveAura(SPELL_LIEUTENANT) end if(l:HasAura(SPELL_TOWER_CONTROL))then l:RemoveAura(SPELL_TOWER_CONTROL) end if(l:HasAura(SPELL_GREAT_HONOR))then l:RemoveAura(SPELL_GREAT_HONOR) end if(l:HasAura(SPELL_GREATER_HONOR))then l:RemoveAura(SPELL_GREATER_HONOR) end if(l:HasAura(SPELL_GREATEST_HONOR))then l:RemoveAura(SPELL_GREATEST_HONOR) end if(l:HasAura(SPELL_VICTORY_AURA))then l:RemoveAura(SPELL_VICTORY_AURA) end end if(l:GetAreaId() == AREA_EASTSPARK)then if(eastspark_progress > C_BAR_CAPTURE + C_BAR_NEUTRAL)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(eastspark_progress < C_BAR_CAPTURE + C_BAR_NEUTRAL and eastspark_progress > C_BAR_CAPTURE)then if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(eastspark_progress < C_BAR_CAPTURE)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end end elseif(l:GetAreaId() == AREA_WESTSPARK)then if(westspark_progress > C_BAR_CAPTURE + C_BAR_NEUTRAL)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(westspark_progress < C_BAR_CAPTURE + C_BAR_NEUTRAL and westspark_progress > C_BAR_CAPTURE)then if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(westspark_progress < C_BAR_CAPTURE)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end end elseif(l:GetAreaId() == AREA_SUNKENRING)then if(sunkenring_progress > C_BAR_CAPTURE + C_BAR_NEUTRAL)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(sunkenring_progress < C_BAR_CAPTURE + C_BAR_NEUTRAL and sunkenring_progress > C_BAR_CAPTURE)then if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(sunkenring_progress < C_BAR_CAPTURE)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end end elseif(l:GetAreaId() == AREA_BROKENTEMPLE)then if(brokentemple_progres > C_BAR_CAPTURE + C_BAR_NEUTRAL)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(brokentemple_progres < C_BAR_CAPTURE + C_BAR_NEUTRAL and brokentemple_progres > C_BAR_CAPTURE)then if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end elseif(brokentemple_progres < C_BAR_CAPTURE)then if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) == false)then l:CastSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end end else if(l:HasAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT) end if(l:HasAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT))then l:RemoveAura(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT) end end if(l:GetZoneId() == ZONE_WG and controll == 1 and l:GetTeam() == 1 and battle == 1)then if(l:HasAura(SPELL_TOWER_CONTROL) == false and south_towers > 0)then l:CastSpell(SPELL_TOWER_CONTROL) elseif(l:HasAura(SPELL_TOWER_CONTROL) and south_towers > 0 and l:GetAuraStackCount(SPELL_TOWER_CONTROL) < south_towers)then l:CastSpell(SPELL_TOWER_CONTROL) elseif(l:HasAura(SPELL_TOWER_CONTROL) and south_towers < l:GetAuraStackCount(SPELL_TOWER_CONTROL))then l:RemoveAura(SPELL_TOWER_CONTROL) end elseif(l:GetZoneId() == ZONE_WG and controll == 2 and l:GetTeam() == 0 and battle == 1)then if(l:HasAura(SPELL_TOWER_CONTROL) == false and south_towers > 0)then l:CastSpell(SPELL_TOWER_CONTROL) elseif(l:HasAura(SPELL_TOWER_CONTROL) and south_towers > 0 and l:GetAuraStackCount(SPELL_TOWER_CONTROL) < south_towers)then l:CastSpell(SPELL_TOWER_CONTROL) elseif(l:HasAura(SPELL_TOWER_CONTROL) and south_towers < l:GetAuraStackCount(SPELL_TOWER_CONTROL))then l:RemoveAura(SPELL_TOWER_CONTROL) end elseif(l:GetZoneId() == ZONE_WG and battle == 0)then if(l:HasAura(SPELL_TOWER_CONTROL))then l:RemoveAura(SPELL_TOWER_CONTROL) end end end end function WGUpdate() if(timer_nextbattle <= os.time() and timer_battle == 0)then timer_battle = os.time() + BATTLE_TIMER timer_nextbattle = 0 battle = 1 stateuiset = 0 states = 0 add_tokens = 0 starttimer = os.time() if(controll == 1)then eastspark_progress = 0 westspark_progress = 0 elseif(controll == 2)then eastspark_progress = 100 westspark_progress = 100 end for k,v in pairs(GetPlayersInZone(ZONE_WG))do v:SendAreaTriggerMessage("Let the battle begin!") local packetssound = LuaPacket:CreatePacket(SMSG_PLAY_SOUND, 4) packetssound:WriteULong(3439) v:SendPacketToPlayer(packetssound) end elseif(timer_nextbattle == 0 and timer_battle <= os.time())then timer_battle = 0 timer_nextbattle = os.time() + TIME_TO_BATTLE battle = 0 stateuiset = 0 states = 0 starttimer = 0 south_towers = 3 for k,v in pairs(GetPlayersInZone(ZONE_WG))do local packetseound = LuaPacket:CreatePacket(SMSG_PLAY_SOUND, 4) if(controll == 1)then packetseound:WriteULong(8455) v:SendPacketToPlayer(packetseound) v:SendAreaTriggerMessage("The Alliance has successfully defended the Wintergrasp fortress!") elseif(controll == 2)then packetseound:WriteULong(8454) v:SendPacketToPlayer(packetseound) v:SendAreaTriggerMessage("The Horde has successfully defended the Wintergrasp fortress!") end end elseif(timer_nextbattle == os.time() + jointimer_1)then local p = LuaPacket:CreatePacket(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12) p:WriteULong(1) p:WriteULong(4197) p:WriteULong(timer_nextbattle) SendPacketToZone(p, ZONE_WG) elseif(timer_nextbattle == os.time() + jointimer_2)then local p = LuaPacket:CreatePacket(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5) p:WriteULong(1) p:WriteUByte(1) SendPacketToZone(p, ZONE_WG) end for k,v in pairs(GetPlayersInMap(MAP_NORTHREND))do if(v:GetZoneId() == ZONE_WG or v:GetAreaId() == ZONE_WG)then if(south_towers == 0)then timer_battle = timer_battle - 600 -- if all southen towers are destroyed, the attackers loose 10 min. v:SetWorldStateForZone(WG_STATE_BATTLE_TIME, timer_battle) south_towers = -1 end if(v:IsPvPFlagged() ~= true)then v:FlagPvP() end if(battle == 1)then if(v:HasAura(SPELL_RECRUIT) == false)then if(v:HasAura(SPELL_CORPORAL) == false)then if(v:HasAura(SPELL_LIEUTENANT) == false)then v:AddAura(SPELL_RECRUIT,0) end end end elseif(battle == 0)then if(v:HasAura(SPELL_RECRUIT))then v:RemoveAura(SPELL_RECRUIT) end if(v:HasAura(SPELL_CORPORAL))then v:RemoveAura(SPELL_CORPORAL) end if(v:HasAura(SPELL_LIEUTENANT))then v:RemoveAura(SPELL_LIEUTENANT) end end if(controll == 1 and battle == 0 and add_tokens == 0)then if(v:GetTeam() == 0)then v:CastSpell(SPELL_VICTORY_REWARD) v:CastSpell(SPELL_VICTORY_AURA) if(v:HasQuest(QUEST_WG_VICTORY_A) and v:GetQuestObjectiveCompletion(QUEST_WG_VICTORY_A, 0) == 0)then v:AdvanceQuestObjective(QUEST_WG_VICTORY_A, 0) end elseif(v:GetTeam() == 1)then v:CastSpell(SPELL_DEFEAT_REWARD) end add_tokens = 1 end if(controll == 2 and battle == 0 and add_tokens == 0)then if(v:GetTeam() == 1)then v:CastSpell(SPELL_VICTORY_REWARD) v:CastSpell(SPELL_VICTORY_AURA) if(v:HasQuest(QUEST_WG_VICTORY_H) and v:GetQuestObjectiveCompletion(QUEST_WG_VICTORY_H, 0) == 0)then v:AdvanceQuestObjective(QUEST_WG_VICTORY_H, 0) end elseif(v:GetTeam() == 0)then v:CastSpell(SPELL_DEFEAT_REWARD) end add_tokens = 1 end if(v:GetAreaId() == AREA_FORTRESS or v:GetAreaId() == AREA_FLAMEWATCH_T or v:GetAreaId() == AREA_WINTERSEDGE_T or v:GetAreaId() == AREA_SHADOWSIGHT_T or v:GetAreaId() == AREA_C_BRIDGE or v:GetAreaId() == AREA_W_BRIDGE or v:GetAreaId() == AREA_E_BRIDGE or v:GetAreaId() == ZONE_WG)then if(controll == 1)then if(v:HasAura(SPELL_HORDE_CONTROL_PHASE_SHIFT))then v:RemoveAura(SPELL_HORDE_CONTROL_PHASE_SHIFT) end v:CastSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT) elseif(controll == 2)then if(v:HasAura(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT))then v:RemoveAura(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT) end v:CastSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT) end elseif(v:GetAreaId() ~= AREA_FORTRESS and v:GetAreaId() ~= AREA_FLAMEWATCH_T and v:GetAreaId() ~= AREA_WINTERSEDGE_T and v:GetAreaId() ~= AREA_SHADOWSIGHT_T and v:GetAreaId() ~= AREA_C_BRIDGE and v:GetAreaId() ~= AREA_W_BRIDGE and v:GetAreaId() ~= AREA_E_BRIDGE and v:GetAreaId() ~= ZONE_WG)then if(v:HasAura(SPELL_HORDE_CONTROL_PHASE_SHIFT))then v:RemoveAura(SPELL_HORDE_CONTROL_PHASE_SHIFT) end if(v:HasAura(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT))then v:RemoveAura(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT) end end if(stateuiset == 0)then if(battle == 1)then v:SetWorldStateForZone(WG_HORDE_CONTROLLED, 0) v:SetWorldStateForZone(WG_ALLIANCE_CONTROLLED, 0) v:SetWorldStateForZone(WG_STATE_BATTLE_UI, 1) v:SetWorldStateForZone(WG_STATE_BATTLE_TIME, timer_battle) v:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIMER, 0) v:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIME, 0) v:SetWorldStateForZone(WG_STATE_BATTLEFIELD_STATUS_MAP, 3) v:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES, vehicle_vallue_a) v:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES, vehicle_vallue_h) stateuiset = 1 elseif(battle == 0 and controll == 1)then v:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIMER, 1) v:SetWorldStateForZone(WG_ALLIANCE_CONTROLLED, 1) v:SetWorldStateForZone(WG_STATE_BATTLE_UI, 0) v:SetWorldStateForZone(WG_STATE_BATTLE_TIME, 0) v:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIME, timer_nextbattle) v:SetWorldStateForZone(WG_STATE_BATTLEFIELD_STATUS_MAP, 2) stateuiset = 1 elseif(battle == 0 and controll == 2)then v:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIMER, 1) v:SetWorldStateForZone(WG_HORDE_CONTROLLED, 1) v:SetWorldStateForZone(WG_STATE_BATTLE_UI, 0) v:SetWorldStateForZone(WG_STATE_BATTLE_TIME, 0) v:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIME, timer_nextbattle) v:SetWorldStateForZone(WG_STATE_BATTLEFIELD_STATUS_MAP, 1) stateuiset = 1 end end if(controll == 1)then if(states == 0)then v:SetWorldStateForZone(3698, 7) v:SetWorldStateForZone(3699, 7) v:SetWorldStateForZone(3704, 4) v:SetWorldStateForZone(3705, 4) v:SetWorldStateForZone(3706, 4) v:SetWorldStateForZone(3711, 7) v:SetWorldStateForZone(3712, 7) v:SetWorldStateForZone(3713, 7) v:SetWorldStateForZone(3714, 7) v:SetWorldStateForZone(3749, 7) v:SetWorldStateForZone(3750, 7) v:SetWorldStateForZone(3751, 7) v:SetWorldStateForZone(3752, 7) v:SetWorldStateForZone(3753, 7) v:SetWorldStateForZone(3754, 7) v:SetWorldStateForZone(3755, 7) v:SetWorldStateForZone(3756, 7) v:SetWorldStateForZone(3757, 7) v:SetWorldStateForZone(3758, 7) v:SetWorldStateForZone(3759, 7) v:SetWorldStateForZone(3760, 7) v:SetWorldStateForZone(3761, 7) v:SetWorldStateForZone(3762, 7) v:SetWorldStateForZone(3764, 7) v:SetWorldStateForZone(3765, 7) v:SetWorldStateForZone(3766, 7) v:SetWorldStateForZone(3767, 7) v:SetWorldStateForZone(3768, 7) v:SetWorldStateForZone(3769, 7) v:SetWorldStateForZone(3770, 7) v:SetWorldStateForZone(3771, 7) v:SetWorldStateForZone(3772, 7) v:SetWorldStateForZone(3763, 7) v:SetWorldStateForZone(WG_STATE_KEEP_GATE_ANDGY, 7) v:SetWorldStateForZone(3702, 4) v:SetWorldStateForZone(3703, 4) v:SetWorldStateForZone(3700, 4) v:SetWorldStateForZone(3701, 4) eastspark_progress = 0 westspark_progress = 0 sunkenring_progress = 0 brokentemple_progres = 0 states = 1 ATTACKER = "Horde" DEFENDER = "Alliance" end elseif(controll == 2)then if(states == 0)then v:SetWorldStateForZone(3698, 4) v:SetWorldStateForZone(3699, 4) v:SetWorldStateForZone(3704, 7) v:SetWorldStateForZone(3705, 7) v:SetWorldStateForZone(3706, 7) v:SetWorldStateForZone(3711, 4) v:SetWorldStateForZone(3712, 4) v:SetWorldStateForZone(3713, 4) v:SetWorldStateForZone(3714, 4) v:SetWorldStateForZone(3749, 4) v:SetWorldStateForZone(3750, 4) v:SetWorldStateForZone(3751, 4) v:SetWorldStateForZone(3752, 4) v:SetWorldStateForZone(3753, 4) v:SetWorldStateForZone(3754, 4) v:SetWorldStateForZone(3755, 4) v:SetWorldStateForZone(3756, 4) v:SetWorldStateForZone(3757, 4) v:SetWorldStateForZone(3758, 4) v:SetWorldStateForZone(3759, 4) v:SetWorldStateForZone(3760, 4) v:SetWorldStateForZone(3761, 4) v:SetWorldStateForZone(3762, 4) v:SetWorldStateForZone(3764, 4) v:SetWorldStateForZone(3765, 4) v:SetWorldStateForZone(3766, 4) v:SetWorldStateForZone(3767, 4) v:SetWorldStateForZone(3768, 4) v:SetWorldStateForZone(3769, 4) v:SetWorldStateForZone(3770, 4) v:SetWorldStateForZone(3771, 4) v:SetWorldStateForZone(3772, 4) v:SetWorldStateForZone(3763, 4) v:SetWorldStateForZone(WG_STATE_KEEP_GATE_ANDGY, 4) v:SetWorldStateForZone(3702, 7) v:SetWorldStateForZone(3703, 7) v:SetWorldStateForZone(3700, 7) v:SetWorldStateForZone(3701, 7) eastspark_progress = 100 westspark_progress = 100 sunkenring_progress = 100 brokentemple_progres = 100 states = 1 ATTACKER = "Alliance" DEFENDER = "Horde" end end end end end function DetectionUnitOnSpawn(pUnit, event) if(pUnit:GetMapId() == MAP_NORTHREND)then pUnit:RegisterAIUpdateEvent(1000) end end function DetectionUnitAIUpdate(pUnit) if(pUnit == nil)then pUnit:RemoveAIUpdateEvent() end if(pUnit:GetWorldStateForZone(WG_STATE_KEEP_GATE_ANDGY) == 0 or pUnit:GetWorldStateForZone(WG_STATE_KEEP_GATE_ANDGY) == 1)then if(npcstarted == false)then stateuiset = 0 states = 0 npcstarted = true end else npcstarted = true end for k,m in pairs(GetPlayersInZone(ZONE_WG))do if(m:HasAura(SPELL_VICTORY_AURA))then if(m:HasAchievement(ACHIEVEMENT_VICTORY) == false)then m:AddAchievement(ACHIEVEMENT_VICTORY) end m:RemoveAura(SPELL_VICTORY_AURA) end end if(spawnobjects == 0 and battle == 1)then PerformIngameSpawn(2,GO_WINTERGRASP_TITAN_RELIC,MAP_NORTHREND,5439.66,2840.83,430.282,6.20393,100,2300000) PerformIngameSpawn(2,GO_WINTERGRASP_KEEP_COLLISION_WALL,MAP_NORTHREND,5397.11,2841.54,425.901,3.14159,100,2300000) spawnobjects = 1 end if(battle == 0 and spawnobjects == 1)then spawnobjects = 0 local relick = pUnit:GetGameObjectNearestCoords(5439.66,2840.83,430.282,GO_WINTERGRASP_TITAN_RELIC) local collision = pUnit:GetGameObjectNearestCoords(5397.11,2841.54,425.901,GO_WINTERGRASP_KEEP_COLLISION_WALL) if(relick ~= nil)then relick:Despawn(1,0) end if(collision ~= nil)then collision:Despawn(1,0) end end for k,v in pairs(pUnit:GetInRangeObjects())do if(v:GetHP() ~= nil)then -- filter all non destructable objects. if(battle == 0 and v:GetHP() < v:GetMaxHP())then -- rebuild all if there is no battle and anything is damaged. v:Rebuild() end if(v:GetUInt32Value(GAMEOBJECT_FACTION) ~= FACTION_HORDE and battle == 1 and controll == 2 and v:GetAreaId() == AREA_FORTRESS)then -- this changes the faction of the objects but for some reason they can not be damaged as they should by the vehicles. v:SetUInt32Value(GAMEOBJECT_FACTION,FACTION_HORDE) elseif(battle == 1 and v:GetUInt32Value(GAMEOBJECT_FACTION) ~= FACTION_NEUTRAL)then v:SetUInt32Value(GAMEOBJECT_FACTION,FACTION_NEUTRAL) elseif(v:GetUInt32Value(GAMEOBJECT_FACTION) ~= FACTION_ALLIANCE and battle == 1 and controll == 1 and v:GetAreaId() == AREA_FORTRESS)then v:SetUInt32Value(GAMEOBJECT_FACTION,FACTION_ALLIANCE) elseif((v:GetAreaId() == AREA_FLAMEWATCH_T or v:GetAreaId() == AREA_WINTERSEDGE_T or v:GetAreaId() == AREA_SHADOWSIGHT_T))then if(battle == 1 and controll == 2 and v:GetUInt32Value(GAMEOBJECT_FACTION) ~= FACTION_ALLIANCE)then v:SetUInt32Value(GAMEOBJECT_FACTION,FACTION_ALLIANCE) elseif(battle == 1 and controll == 1 and v:GetUInt32Value(GAMEOBJECT_FACTION) ~= FACTION_HORDE)then v:SetUInt32Value(GAMEOBJECT_FACTION,FACTION_HORDE) elseif(battle == 0 and v:GetUInt32Value(GAMEOBJECT_FACTION) ~= FACTION_NEUTRAL)then v:SetUInt32Value(GAMEOBJECT_FACTION,FACTION_NEUTRAL) end end end end end function TitanRelickOnUse(pGO, event, pPlayer) if(battle == 1)then local timebattle = os.time() - starttimer if(controll == 1 and pPlayer:GetTeam() == 1 and pGO:GetWorldStateForZone(WG_STATE_KEEP_GATE_ANDGY) == 9)then timer_battle = 0 timer_nextbattle = os.time() + TIME_TO_BATTLE battle = 0 controll = 2 states = 0 pGO:Despawn(1,0) stateuiset = 0 starttimer = 0 south_towers = 3 for k,v in pairs (GetPlayersInZone(ZONE_WG))do v:SendAreaTriggerMessage("The Wintergrasp fortress has been captured by the Horde!") local packetseound = LuaPacket:CreatePacket(SMSG_PLAY_SOUND, 4) packetseound:WriteULong(8454) v:SendPacketToPlayer(packetseound) if(v:GetTeam() == 1)then v:CastSpell(SPELL_VICTORY_REWARD) v:CastSpell(SPELL_VICTORY_AURA) if(timebattle <= 600)then if(v:HasAchievement(ACHIEVEMENT_WIN_OUR_GRASP) == false)then v:AddAchievement(ACHIEVEMENT_WIN_OUR_GRASP) end end if(v:HasQuest(QUEST_WG_VICTORY_H) and v:GetQuestObjectiveCompletion(QUEST_WG_VICTORY_H, 0) == 0)then v:AdvanceQuestObjective(QUEST_WG_VICTORY_H, 0) end elseif(v:GetTeam() == 0)then v:CastSpell(SPELL_DEFEAT_REWARD) end end end if(controll == 2 and pPlayer:GetTeam() == 0 and pGO:GetWorldStateForZone(WG_STATE_KEEP_GATE_ANDGY) == 6)then timer_battle = 0 timer_nextbattle = os.time() + TIME_TO_BATTLE battle = 0 controll = 1 states = 0 pGO:Despawn(1,0) stateuiset = 0 starttimer = 0 south_towers = 3 for k,v in pairs (GetPlayersInZone(ZONE_WG))do v:SendAreaTriggerMessage("The Wintergrasp fortress has been captured by the Alliance!") local packetseound = LuaPacket:CreatePacket(SMSG_PLAY_SOUND, 4) packetseound:WriteULong(8455) v:SendPacketToPlayer(packetseound) if(v:GetTeam() == 0)then v:CastSpell(SPELL_VICTORY_REWARD) v:CastSpell(SPELL_VICTORY_AURA) if(timebattle <= 600)then if(v:HasAchievement(ACHIEVEMENT_WIN_OUR_GRASP) == false)then v:AddAchievement(ACHIEVEMENT_WIN_OUR_GRASP) end end if(v:HasQuest(QUEST_WG_VICTORY_A) and v:GetQuestObjectiveCompletion(QUEST_WG_VICTORY_A, 0) == 0)then v:AdvanceQuestObjective(QUEST_WG_VICTORY_A, 0) end elseif(v:GetTeam() == 1)then v:CastSpell(SPELL_DEFEAT_REWARD) end end end end end function DebugWG(event, pPlayer, message, type, language) if(pPlayer:IsGm() and pPlayer:GetZoneId() == ZONE_WG and battle == 0)then if(message == "#debug WG")then timer_nextbattle = os.time() + 10 for k,v in pairs(GetPlayersInWorld())do v:SendBroadcastMessage("Wintergrasp battle starts after 10 sec. Battlefield started by GM "..pPlayer:GetName()..".|r") end local p = LuaPacket:CreatePacket(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5) p:WriteULong(1) p:WriteUByte(1) SendPacketToZone(p, ZONE_WG) pPlayer:SetWorldStateForZone(WG_STATE_NEXT_BATTLE_TIME, timer_nextbattle) end end end function PortalOnUse(pGO, event, pPlayer) if(pGO:GetMapId() == MAP_NORTHREND)then if(pPlayer:HasAura(SPELL_TELEPORT_DEFENDER) == false)then local teleportunit = pGO:GetCreatureNearestCoords(pGO:GetX(),pGO:GetY(),pGO:GetZ(),NPC_NOT_IMMUNE_PC_NPC) if(teleportunit ~= nil)then local xu,yu,zu,ou = teleportunit:GetSpawnLocation() pPlayer:Teleport(MAP_NORTHREND,xu,yu,zu,ou) pPlayer:CastSpell(SPELL_TELEPORT_DEFENDER) end else pPlayer:SendAreaTriggerMessage("You can't do that yet!") end else pPlayer:CastSpell(54640) end end function OnLoadVehicleTeleporter(pGO) pGO:RegisterAIUpdateEvent(1000) end function OnAIUpdateVehicleTeleporter(pGO) if(pGO == nil)then pGO:RemoveAIUpdateEvent() end for k,v in pairs(pGO:GetInRangeUnits()) do if(v:IsCreature())then if(pGO:GetDistance(v) < 10 and battle == 1)then if((v:GetFaction() == FACTION_ALLIANCE and controll == 1) or (v:GetFaction() == FACTION_HORDE and controll == 2))then if(v:HasAura(SPELL_TELEPORT_VEHICLE) == false)then if(v:GetEntry() == NPC_VEHICLE_CATAPULT or v:GetEntry() == NPC_VEHICLE_DEMOLISHER or v:GetEntry() == NPC_VEHICLE_SIEGE_ENGINE_H or v:GetEntry() == NPC_VEHICLE_SIEGE_ENGINE_A)then local teleportunit = pGO:GetCreatureNearestCoords(pGO:GetX(),pGO:GetY(),pGO:GetZ(),NPC_NOT_IMMUNE_PC_NPC) if(teleportunit ~= nil)then local xu,yu,zu = teleportunit:GetSpawnLocation() v:TeleportCreature(xu,yu,zu) v:CastSpell(SPELL_TELEPORT_VEHICLE) end end end end end end end end function OnSP_Cpoint(pGO) self[tostring(pGO)] = { data = 0, health = 0, state = 0, plrvall = 0 } pGO:RegisterAIUpdateEvent(300) end function AIUpdate_Cpoint(pGO) if(pGO == nil)then pGO:RemoveAIUpdateEvent() end local vars = self[tostring(pGO)] for k,m in pairs (pGO:GetInRangePlayers())do if(m:IsPvPFlagged() and m:IsStealthed() == false and m:IsAlive() and battle == 1)then if(pGO:GetDistance(m) <= 5500)then if(m:GetTeam() == 0)then vars.plrvall = vars.plrvall + 1 elseif(m:GetTeam() == 1)then vars.plrvall = vars.plrvall - 1 end m:SetWorldStateForPlayer(WG_STATE_SOUTH_SHOW,1) for i = 1, #workshop_data do if(pGO:GetEntry() == workshop_data[i][5])then m:SetWorldStateForPlayer(WG_STATE_SOUTH_PROGRESS,workshop_data[i][3]) end end m:SetWorldStateForPlayer(WG_STATE_SOUTH_NEUTRAL,80) else m:SetWorldStateForPlayer(WG_STATE_SOUTH_SHOW,0) m:SetWorldStateForPlayer(WG_STATE_SOUTH_PROGRESS,0) m:SetWorldStateForPlayer(WG_STATE_SOUTH_NEUTRAL,0) end end end for i = 1, #workshop_data do if(pGO:GetEntry() == workshop_data[i][5] and pGO:GetWorldStateForZone(workshop_data[i][2])~=3 and pGO:GetWorldStateForZone(workshop_data[i][2])~=6 and pGO:GetWorldStateForZone(workshop_data[i][2])~=9)then if(workshop_data[i][3] <= 100.9 and workshop_data[i][3] >= -0.9)then workshop_data[i][3] = workshop_data[i][3] + (vars.plrvall/10) elseif(workshop_data[i][3] > 100)then workshop_data[i][3] = 100 elseif(workshop_data[i][3] < 0)then workshop_data[i][3] = 0 end if(workshop_data[i][5] == pGO:GetEntry())then if(workshop_data[i][3] >= 90 and workshop_data[i][6] == 2 and pGO:GetWorldStateForZone(workshop_data[i][2])==1)then pGO:SetWorldStateForZone(workshop_data[i][2],7) vehicle_vallue_a = vehicle_vallue_a + 4 pGO:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES,vehicle_vallue_a) elseif(workshop_data[i][3] < 90 and workshop_data[i][3] > 10 and workshop_data[i][6] == 2 and pGO:GetWorldStateForZone(workshop_data[i][2])==7)then pGO:SetWorldStateForZone(workshop_data[i][2],1) vehicle_vallue_a = vehicle_vallue_a - 4 pGO:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES,vehicle_vallue_a) elseif(workshop_data[i][3] < 90 and workshop_data[i][3] > 10 and workshop_data[i][6] == 2 and pGO:GetWorldStateForZone(workshop_data[i][2])==4)then pGO:SetWorldStateForZone(workshop_data[i][2],1) vehicle_vallue_h = vehicle_vallue_h - 4 pGO:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES,vehicle_vallue_h) elseif(workshop_data[i][3] <= 10 and workshop_data[i][6] == 2 and pGO:GetWorldStateForZone(workshop_data[i][2])==1)then pGO:SetWorldStateForZone(workshop_data[i][2],4) vehicle_vallue_h = vehicle_vallue_h + 4 pGO:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES,vehicle_vallue_h) elseif(workshop_data[i][3] >= 90 and workshop_data[i][6] == 1 and pGO:GetWorldStateForZone(workshop_data[i][2])==2)then pGO:SetWorldStateForZone(workshop_data[i][2],8) vehicle_vallue_a = vehicle_vallue_a + 2 pGO:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES,vehicle_vallue_a) elseif(workshop_data[i][3] < 90 and workshop_data[i][3] > 10 and workshop_data[i][6] == 1 and pGO:GetWorldStateForZone(workshop_data[i][2])==8)then pGO:SetWorldStateForZone(workshop_data[i][2],2) vehicle_vallue_a = vehicle_vallue_a - 2 pGO:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES,vehicle_vallue_a) elseif(workshop_data[i][3] < 90 and workshop_data[i][3] > 10 and workshop_data[i][6] == 1 and pGO:GetWorldStateForZone(workshop_data[i][2])==5)then pGO:SetWorldStateForZone(workshop_data[i][2],2) vehicle_vallue_h = vehicle_vallue_h - 2 pGO:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES,vehicle_vallue_h) elseif(workshop_data[i][3] <= 10 and workshop_data[i][6] == 1 and pGO:GetWorldStateForZone(workshop_data[i][2])==2)then pGO:SetWorldStateForZone(workshop_data[i][2],5) vehicle_vallue_h = vehicle_vallue_h + 2 pGO:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES,vehicle_vallue_h) end end end end vars.plrvall = 0 end function KillCreature(pUnit, event, pLastTarget) if(battle == 1)then for k,v in pairs(pUnit:GetInRangePlayers())do if(v:IsPlayer())then if(v:HasAura(SPELL_RECRUIT))then if(v:GetAuraStackCount(SPELL_RECRUIT) < 5)then v:CastSpell(SPELL_RECRUIT) else pUnit:SendChatMessageToPlayer(42, 0, "You have reached Rank 1: Corporal", v) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:CastSpell(SPELL_CORPORAL) end elseif(v:HasAura(SPELL_CORPORAL))then if(v:GetAuraStackCount(SPELL_CORPORAL) < 5)then v:CastSpell(SPELL_CORPORAL) else pUnit:SendChatMessageToPlayer(42, 0, "You have reached Rank 2: Lieutenant", v) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:AddAura(SPELL_LIEUTENANT,0) end end end end end end function KillPlayer(event, pKiller, pVictim) if(battle == 1)then for k,v in pairs(pVictim:GetInRangePlayers())do if(pVictim:GetTeam() ~= v:GetTeam())then if(v:HasAura(SPELL_RECRUIT))then if(v:GetAuraStackCount(SPELL_RECRUIT) < 5)then v:CastSpell(SPELL_RECRUIT) else v:SendAreaTriggerMessage("You have reached Rank 1: Corporal") v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:RemoveAura(SPELL_RECRUIT) v:CastSpell(SPELL_CORPORAL) end elseif(v:HasAura(SPELL_CORPORAL))then if(v:GetAuraStackCount(SPELL_CORPORAL) < 5)then v:CastSpell(SPELL_CORPORAL) else v:SendAreaTriggerMessage("You have reached Rank 2: Lieutenant") v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:RemoveAura(SPELL_CORPORAL) v:AddAura(SPELL_LIEUTENANT,0) end end end end end end function AGengineerOnGossip(pUnit, event, pPlayer) if(pUnit:GetWorldStateForZone(WG_STATE_MAX_A_VEHICLES) > pUnit:GetWorldStateForZone(WG_STATE_CURRENT_A_VEHICLES))then if(pPlayer:HasAura(SPELL_CORPORAL) or pPlayer:HasAura(SPELL_LIEUTENANT) and battle == 1)then if(pPlayer:HasAura(SPELL_CORPORAL))then pUnit:GossipCreateMenu(13798, pPlayer, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a catapult.", 1, 0) pUnit:GossipSendMenu(pPlayer) elseif(pPlayer:HasAura(SPELL_LIEUTENANT))then pUnit:GossipCreateMenu(13798, pPlayer, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a catapult.", 1, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a demolisher.", 2, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a siege engine.", 3, 0) pUnit:GossipSendMenu(pPlayer) else pUnit:GossipCreateMenu(14172, pPlayer, 0) pUnit:GossipSendMenu(pPlayer) end end else pUnit:GossipCreateMenu(14172, pPlayer, 0) pUnit:GossipSendMenu(pPlayer) end end function AOnSelect(pUnit, event, pPlayer, id, intid, code) if(pUnit:GetWorldStateForZone(WG_STATE_MAX_A_VEHICLES) > pUnit:GetWorldStateForZone(WG_STATE_CURRENT_A_VEHICLES))then local arms = pPlayer:GetCreatureNearestCoords(pPlayer:GetX(),pPlayer:GetY(),pPlayer:GetZ(),NPC_NOT_IMMUNE_PC_NPC) if(intid == 1)then if(arms ~= nil)then arms:SpawnCreature(NPC_VEHICLE_CATAPULT, arms:GetX(), arms:GetY(),arms:GetZ(), arms:GetO(), FACTION_ALLIANCE, 3300000, 35, 0, 0, 241, 0) end -- pPlayer:FullCastSpell(SPELL_BUILD_CATAPULT) pPlayer:GossipComplete() elseif(intid == 2)then if(arms ~= nil)then arms:SpawnCreature(NPC_VEHICLE_DEMOLISHER, arms:GetX(), arms:GetY(),arms:GetZ(), arms:GetO(), FACTION_ALLIANCE, 3300000, 35, 0, 0, 241, 0) end -- pPlayer:FullCastSpell(SPELL_BUILD_DEMOLISHER) pPlayer:GossipComplete() elseif(intid == 3)then if(arms ~= nil)then arms:SpawnCreature(NPC_VEHICLE_SIEGE_ENGINE_A, arms:GetX(), arms:GetY(),arms:GetZ(), arms:GetO(), FACTION_ALLIANCE, 3300000, 35, 0, 0, 241, 0) end -- pPlayer:FullCastSpell(SPELL_BUILD_ENGINE_A) pPlayer:GossipComplete() end end end function HGengineerOnGossip(pUnit, event, pPlayer) if(pUnit:GetWorldStateForZone(WG_STATE_MAX_H_VEHICLES) > pUnit:GetWorldStateForZone(WG_STATE_CURRENT_H_VEHICLES))then if(pPlayer:HasAura(SPELL_CORPORAL) or pPlayer:HasAura(SPELL_LIEUTENANT) and battle == 1)then if(pPlayer:HasAura(SPELL_CORPORAL))then pUnit:GossipCreateMenu(13798, pPlayer, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a catapult.", 1, 0) pUnit:GossipSendMenu(pPlayer) elseif(pPlayer:HasAura(SPELL_LIEUTENANT))then pUnit:GossipCreateMenu(13798, pPlayer, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a catapult.", 1, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a demolisher.", 2, 0) pUnit:GossipMenuAddItem(0, "I'd like to build a siege engine.", 3, 0) pUnit:GossipSendMenu(pPlayer) else pUnit:GossipCreateMenu(14172, pPlayer, 0) pUnit:GossipSendMenu(pPlayer) end end else pUnit:GossipCreateMenu(14172, pPlayer, 0) pUnit:GossipSendMenu(pPlayer) end end function HOnSelect(pUnit, event, pPlayer, id, intid, code) if(pUnit:GetWorldStateForZone(WG_STATE_MAX_H_VEHICLES) > pUnit:GetWorldStateForZone(WG_STATE_CURRENT_H_VEHICLES))then if(intid == 1)then if(arms ~= nil)then arms:SpawnCreature(NPC_VEHICLE_CATAPULT, arms:GetX(), arms:GetY(),arms:GetZ(), arms:GetO(), FACTION_HORDE, 3300000, 35, 0, 0, 241, 0) end -- pPlayer:FullCastSpell(SPELL_BUILD_CATAPULT) pPlayer:GossipComplete() elseif(intid == 2)then if(arms ~= nil)then arms:SpawnCreature(NPC_VEHICLE_DEMOLISHER, arms:GetX(), arms:GetY(),arms:GetZ(), arms:GetO(), FACTION_HORDE, 3300000, 35, 0, 0, 241, 0) end -- pPlayer:FullCastSpell(SPELL_BUILD_DEMOLISHER) pPlayer:GossipComplete() elseif(intid == 3)then if(arms ~= nil)then arms:SpawnCreature(NPC_VEHICLE_SIEGE_ENGINE_H, arms:GetX(), arms:GetY(),arms:GetZ(), arms:GetO(), FACTION_HORDE, 3300000, 35, 0, 0, 241, 0) end -- pPlayer:FullCastSpell(SPELL_BUILD_ENGINE_H) pPlayer:GossipComplete() end end end function OnZoneEnter(event, pPlayer, ZoneId, OldZoneId) if(ZoneId == ZONE_WG)then if(battle == 0)then if(timer_nextbattle <= os.time() + jointimer_1 and timer_nextbattle >= os.time() + jointimer_2)then local p = LuaPacket:CreatePacket(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12) p:WriteULong(1) p:WriteULong(4197) p:WriteULong(timer_nextbattle) pPlayer:SendPacketToPlayer(p) elseif(timer_nextbattle <= os.time() + jointimer_2)then local p = LuaPacket:CreatePacket(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5) p:WriteULong(1) p:WriteUByte(1) pPlayer:SendPacketToPlayer(p) end elseif(battle == 1)then end end function zonecheck(buff_areas, ZoneId) for key, value in pairs(buff_areas) do if(value == ZoneId)then if not(pPlayer:HasAura(SPELL_ESSENCE_OF_WINTERGRASP))then if(controll == pPlayer:GetTeam()+1)then pPlayer:AddAura(SPELL_ESSENCE_OF_WINTERGRASP,0) end end return true end end if(pPlayer:HasAura(SPELL_ESSENCE_OF_WINTERGRASP))then pPlayer:RemoveAura(SPELL_ESSENCE_OF_WINTERGRASP) end return false end print(zonecheck(buff_areas, ZoneId)) end function OnEnterBuff(event, pPlayer) local ZoneId = pPlayer:GetZoneId() function zonecheck(buff_areas, ZoneId) for key, value in pairs(buff_areas) do if(value == ZoneId)then if not(pPlayer:HasAura(SPELL_ESSENCE_OF_WINTERGRASP))then if(controll == pPlayer:GetTeam()+1)then pPlayer:AddAura(SPELL_ESSENCE_OF_WINTERGRASP,0) end end return true end end if(pPlayer:HasAura(SPELL_ESSENCE_OF_WINTERGRASP))then pPlayer:RemoveAura(SPELL_ESSENCE_OF_WINTERGRASP) end return false end print(zonecheck(buff_areas, ZoneId)) end function WallOnDamage(pGO, damage) for i = 1, #go_wall do if(pGO:GetEntry() == go_wall[i][1])then if(pGO:GetHP() < pGO:GetMaxHP()/2 and (pGO:GetWorldStateForZone(go_wall[i][2])== 1 or pGO:GetWorldStateForZone(go_wall[i][2])== 4 or pGO:GetWorldStateForZone(go_wall[i][2])== 7))then pGO:SetWorldStateForZone(go_wall[i][2],pGO:GetWorldStateForZone(go_wall[i][2])+1) end end end end function WallOnDestroy(pGO) for i = 1, #go_wall do if(pGO:GetEntry() == go_wall[i][1])then if(pGO:GetWorldStateForZone(go_wall[i][2])== 2 or pGO:GetWorldStateForZone(go_wall[i][2])== 5 or pGO:GetWorldStateForZone(go_wall[i][2])== 8)then pGO:SetWorldStateForZone(go_wall[i][2],pGO:GetWorldStateForZone(go_wall[i][2])+1) end if(pGO:GetEntry() == 191810)then local wall = pGO:GetGameObjectNearestCoords(pGO:GetX(),pGO:GetY(),pGO:GetZ(),GO_WINTERGRASP_KEEP_COLLISION_WALL) if(wall)then wall:Despawn(1,0) end end end end end function FTOnDamage(pGO, damage) for i = 1, #go_f_tower do if(pGO:GetEntry() == go_f_tower[i][1])then if(pGO:GetHP() < pGO:GetMaxHP()/2 and (pGO:GetWorldStateForZone(go_f_tower[i][2])== 1 or pGO:GetWorldStateForZone(go_f_tower[i][2])== 4 or pGO:GetWorldStateForZone(go_f_tower[i][2])== 7))then pGO:SetWorldStateForZone(go_f_tower[i][2],pGO:GetWorldStateForZone(go_f_tower[i][2])+1) end end end end function FTOnDestroy(pGO) for i = 1, #go_f_tower do if(pGO:GetEntry() == go_f_tower[i][1])then if(pGO:GetWorldStateForZone(go_f_tower[i][2])== 2 or pGO:GetWorldStateForZone(go_f_tower[i][2])== 5 or pGO:GetWorldStateForZone(go_f_tower[i][2])== 8)then pGO:SetWorldStateForZone(go_f_tower[i][2],pGO:GetWorldStateForZone(go_f_tower[i][2])+1) end end for k,g in pairs(pGO:GetInRangePlayers())do if(DEFENDER == "Horde")then if(g:GetTeam() == 0)then if not(g:HasAchievement(ACHIEVEMENT_LEANING_T))then g:AddAchievement(ACHIEVEMENT_LEANING_T) end end elseif(DEFENDER == "Alliance")then if(g:GetTeam() == 1)then if not(g:HasAchievement(ACHIEVEMENT_LEANING_T))then g:AddAchievement(ACHIEVEMENT_LEANING_T) end end end end end end function STOnDamage(pGO, damage) for i = 1, #go_s_tower do if(pGO:GetEntry() == go_s_tower[i][1])then if(pGO:GetHP() < pGO:GetMaxHP()/2 and (pGO:GetWorldStateForZone(go_s_tower[i][2])== 1 or pGO:GetWorldStateForZone(go_s_tower[i][2])== 4 or pGO:GetWorldStateForZone(go_s_tower[i][2])== 7))then pGO:SetWorldStateForZone(go_s_tower[i][2],pGO:GetWorldStateForZone(go_s_tower[i][2])+1) end end end end function STOnDestroy(pGO) for i = 1, #go_s_tower do if(pGO:GetEntry() == go_s_tower[i][1])then if(pGO:GetWorldStateForZone(go_s_tower[i][2])== 2 or pGO:GetWorldStateForZone(go_s_tower[i][2])== 5 or pGO:GetWorldStateForZone(go_s_tower[i][2])== 8)then pGO:SetWorldStateForZone(go_s_tower[i][2],pGO:GetWorldStateForZone(go_s_tower[i][2])+1) end end end for k,g in pairs(pGO:GetInRangePlayers())do if(DEFENDER == "Alliance")then if(g:GetTeam() == 0)then if not(g:HasAchievement(ACHIEVEMENT_LEANING_T))then g:AddAchievement(ACHIEVEMENT_LEANING_T) end if(g:HasQuest(QUEST_WG_SOUTHEN_SABOTAGE) and g:GetQuestObjectiveCompletion(QUEST_WG_SOUTHEN_SABOTAGE, 0) == 0)then g:AdvanceQuestObjective(QUEST_WG_SOUTHEN_SABOTAGE, 0) end end elseif(DEFENDER == "Horde")then if(g:GetTeam() == 1)then if not(g:HasAchievement(ACHIEVEMENT_LEANING_T))then g:AddAchievement(ACHIEVEMENT_LEANING_T) end if(g:HasQuest(QUEST_WG_TOPPING_TOWERS) and g:GetQuestObjectiveCompletion(QUEST_WG_TOPPING_TOWERS, 0) == 0)then g:AdvanceQuestObjective(QUEST_WG_TOPPING_TOWERS, 0) end end end if(pGO:GetEntry() == GO_WINTERGRASP_SS_TOWER)then south_towers = south_towers - 1 for k,g in pairs(GetPlayersInZone(ZONE_WG))do g:SendBroadcastMessage("The Shadowsight Tower was destroyed by the "..DEFENDER.."!") g:SendAreaTriggerMessage("The Shadowsight Tower was destroyed by the "..DEFENDER.."!") end elseif(pGO:GetEntry() == GO_WINTERGRASP_WE_TOWER)then south_towers = south_towers - 1 for k,g in pairs(GetPlayersInZone(ZONE_WG))do g:SendBroadcastMessage("The Winter's Edge Tower was destroyed by the "..DEFENDER.."!") g:SendAreaTriggerMessage("The Winter's Edge Tower was destroyed by the "..DEFENDER.."!") end elseif(pGO:GetEntry() == GO_WINTERGRASP_FW_TOWER)then south_towers = south_towers - 1 for k,g in pairs(GetPlayersInZone(ZONE_WG))do g:SendBroadcastMessage("The Flamewatch Tower was destroyed by the "..DEFENDER.."!") g:SendAreaTriggerMessage("The Flamewatch Tower was destroyed by the "..DEFENDER.."!") end end end end function ShopOnDamage(pGO, damage) for i = 1, #workshop_data do if(pGO:GetEntry() == workshop_data[i][1])then if(pGO:GetHP() < pGO:GetMaxHP()/2 and (pGO:GetWorldStateForZone(workshop_data[i][2])== 1 or pGO:GetWorldStateForZone(workshop_data[i][2])== 4 or pGO:GetWorldStateForZone(workshop_data[i][2])== 7))then if(pGO:GetWorldStateForZone(workshop_data[i][2]) == 4)then vehicle_vallue_h = vehicle_vallue_h - 2 pGO:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES,vehicle_vallue_h) elseif(pGO:GetWorldStateForZone(workshop_data[i][2]) == 7)then vehicle_vallue_a = vehicle_vallue_a - 2 pGO:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES,vehicle_vallue_a) end workshop_data[i][6] = 1 pGO:SetWorldStateForZone(workshop_data[i][2],pGO:GetWorldStateForZone(workshop_data[i][2])+1) end end end end function ShopOnDestroy(pGO) for i = 1, #workshop_data do if(pGO:GetEntry() == workshop_data[i][1])then if(pGO:GetWorldStateForZone(workshop_data[i][2])== 2 or pGO:GetWorldStateForZone(workshop_data[i][2])== 5 or pGO:GetWorldStateForZone(workshop_data[i][2])== 8)then if(pGO:GetWorldStateForZone(workshop_data[i][2]) == 5)then vehicle_vallue_h = vehicle_vallue_h - 2 pGO:SetWorldStateForZone(WG_STATE_MAX_H_VEHICLES,vehicle_vallue_h) elseif(pGO:GetWorldStateForZone(workshop_data[i][2]) == 8)then vehicle_vallue_a = vehicle_vallue_a - 2 pGO:SetWorldStateForZone(WG_STATE_MAX_A_VEHICLES,vehicle_vallue_a) end workshop_data[i][6] = 0 pGO:SetWorldStateForZone(workshop_data[i][2],pGO:GetWorldStateForZone(workshop_data[i][2])+1) end end end end RegisterUnitGossipEvent(NPC_GOBLIN_ENGINEER,2,HOnSelect) RegisterUnitGossipEvent(NPC_GOBLIN_ENGINEER,1,HGengineerOnGossip) RegisterUnitGossipEvent(NPC_GNOME_ENGINEER,2,AOnSelect) RegisterUnitGossipEvent(NPC_GNOME_ENGINEER,1,AGengineerOnGossip) for i = 1, #workshop_data do if(workshop_data[i][5] > 0)then RegisterGameObjectEvent(workshop_data[i][5],5,AIUpdate_Cpoint) RegisterGameObjectEvent(workshop_data[i][5],2,OnSP_Cpoint) end end RegisterGameObjectEvent(GO_WINTERGRASP_VEHICLE_TELEPORTER,5,OnAIUpdateVehicleTeleporter) RegisterGameObjectEvent(GO_WINTERGRASP_VEHICLE_TELEPORTER,2,OnLoadVehicleTeleporter) RegisterGameObjectEvent(GO_WINTERGRASP_DEFENDER_A,4,PortalOnUse) RegisterGameObjectEvent(GO_WINTERGRASP_DEFENDER_H,4,PortalOnUse) RegisterGameObjectEvent(GO_WINTERGRASP_DEFENDER_N,4,PortalOnUse) RegisterGameObjectEvent(GO_WINTERGRASP_TITAN_RELIC,4,TitanRelickOnUse) RegisterUnitEvent(NPC_DETECTION_UNIT,18,DetectionUnitOnSpawn) RegisterUnitEvent(NPC_DETECTION_UNIT,21,DetectionUnitAIUpdate) RegisterTimedEvent("WGUpdate", 1000, 0) RegisterTimedEvent("Aura", 1000, 0) RegisterServerHook(16, "DebugWG") RegisterServerHook(2,KillPlayer) RegisterServerHook(15,OnZoneEnter) RegisterServerHook(4,OnEnterBuff) RegisterUnitEvent(30739,4,KillCreature) RegisterUnitEvent(30740,4,KillCreature) for i = 1, #go_wall do RegisterGameObjectEvent(go_wall[i][1],7,WallOnDamage) RegisterGameObjectEvent(go_wall[i][1],8,WallOnDestroy) end for i = 1, #go_f_tower do RegisterGameObjectEvent(go_f_tower[i][1],7,FTOnDamage) RegisterGameObjectEvent(go_f_tower[i][1],8,FTOnDestroy) end for i = 1, #go_s_tower do RegisterGameObjectEvent(go_s_tower[i][1],7,STOnDamage) RegisterGameObjectEvent(go_s_tower[i][1],8,STOnDestroy) end for i = 1, #workshop_data do RegisterGameObjectEvent(workshop_data[i][1],7,ShopOnDamage) RegisterGameObjectEvent(workshop_data[i][1],8,ShopOnDestroy) end print("-- Wintergrasp loaded --")
agpl-3.0
TeamHypersomnia/Augmentations
hypersomnia/content/official/gfx/ao44_magazine.meta.lua
2
1899
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 80, light_colors = { "255 255 255 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 } } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
nasomi/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/npcs/Ochocho_WW.lua
30
3072
----------------------------------- -- Area: The Sanctuary of Zi'Tah -- NPC: Ochocho, W.W. -- Border Conquest Guards -- @pos -252.454 -1.958 624.366 121 ----------------------------------- package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = LITELOR; local csid = 0x7ff6; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
MaxxUAV/ardupilot
Tools/CHDK-Scripts/Cannon SX260/3DR_EAI_SX260.lua
182
29665
--[[ KAP UAV Exposure Control Script v3.1 -- Released under GPL by waterwingz and wayback/peabody http://chdk.wikia.com/wiki/KAP_%26_UAV_Exposure_Control_Script 3DR EAI 1.0 is a fork of KAP 3.1 with settings specific to Canon cameras triggered off the Pixhawk autopilot. Changelog: -Modified Tv, Av, and ISO settings for the Canon SX260 -Added an option to turn the GPS on and off -Added control of GPS settings in Main Loop -Changed USB OneShot mode to listen for 100ms command pulse from Pixhawk @title 3DR EAI 1.0 - Lets Map! @param i Shot Interval (sec) @default i 2 @range i 2 120 @param s Total Shots (0=infinite) @default s 0 @range s 0 10000 @param j Power off when done? @default j 0 @range j 0 1 @param e Exposure Comp (stops) @default e 6 @values e -2.0 -1.66 -1.33 -1.0 -0.66 -0.33 0.0 0.33 0.66 1.00 1.33 1.66 2.00 @param d Start Delay Time (sec) @default d 0 @range d 0 10000 @param y Tv Min (sec) @default y 5 @values y None 1/60 1/100 1/200 1/400 1/640 @param t Target Tv (sec) @default t 7 @values t 1/100 1/200 1/400 1/640 1/800 1/1000 1/1250 1/1600 1/2000 @param x Tv Max (sec) @default x 4 @values x 1/1000 1/1250 1/1600 1/2000 1/3200 1/5000 1/10000 @param f Av Low(f-stop) @default f 6 @values f 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param a Av Target (f-stop) @default a 7 @values a 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param m Av Max (f-stop) @default m 13 @values m 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param p ISO Min @default p 0 @values p 80 100 200 400 800 1250 1600 @param q ISO Max1 @default q 1 @values q 100 200 400 800 1250 1600 @param r ISO Max2 @default r 3 @values r 100 200 400 800 1250 1600 @param n Allow use of ND filter? @default n 0 @values n No Yes @param z Zoom position @default z 0 @values z Off 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% @param c Focus @ Infinity Mode @default c 3 @values c None @Shot AFL MF @param v Video Interleave (shots) @default v 0 @values v Off 1 5 10 25 50 100 @param w Video Duration (sec) @default w 10 @range w 5 300 @param u Trigger Type @default u 2 @values u Interval Cont. USB PWM @param g GPS On @default g 1 @range g 0 1 @param b Backlight Off? @default b 1 @range b 0 1 @param l Logging @default l 3 @values l Off Screen SDCard Both --]] props=require("propcase") capmode=require("capmode") -- convert user parameter to usable variable names and values tv_table = { -320, 576, 640, 736, 832, 896, 928, 960, 992, 1024, 1056, 1113, 1180, 1276} tv96target = tv_table[t+3] tv96max = tv_table[x+8] tv96min = tv_table[y+1] sv_table = { 381, 411, 507, 603, 699, 761, 795 } sv96min = sv_table[p+1] sv96max1 = sv_table[q+2] sv96max2 = sv_table[r+2] av_table = { 171, 192, 218, 265, 285, 322, 347, 384, 417, 446, 477, 510, 543, 576 } av96target = av_table[a+1] av96minimum = av_table[f+1] av96max = av_table[m+1] ec96adjust = (e - 6)*32 video_table = { 0, 1, 5, 10, 25, 50, 100 } video_mode = video_table[v+1] video_duration = w interval = i*1000 max_shots = s poff_if_done = j start_delay = d backlight = b log_mode= l focus_mode = c usb_mode = u gps = g if ( z==0 ) then zoom_setpoint = nil else zoom_setpoint = (z-1)*10 end -- initial configuration values nd96offset=3*96 -- ND filter's number of equivalent f-stops (f * 96) infx = 50000 -- focus lock distance in mm (approximately 55 yards) shot_count = 0 -- shot counter blite_timer = 300 -- backlight off delay in 100mSec increments old_console_timeout = get_config_value( 297 ) shot_request = false -- pwm mode flag to request a shot be taken -- check camera Av configuration ( variable aperture and/or ND filter ) if n==0 then -- use of nd filter allowed? if get_nd_present()==1 then -- check for ND filter only Av_mode = 0 -- 0 = ND disabled and no iris available else Av_mode = 1 -- 1 = ND disabled and iris available end else Av_mode = get_nd_present()+1 -- 1 = iris only , 2=ND filter only, 3= both ND & iris end function printf(...) if ( log_mode == 0) then return end local str=string.format(...) if (( log_mode == 1) or (log_mode == 3)) then print(str) end if ( log_mode > 1 ) then local logname="A/3DR_EAI_log.log" log=io.open(logname,"a") log:write(os.date("%Y%b%d %X ")..string.format(...),"\n") log:close() end end tv_ref = { -- note : tv_ref values set 1/2 way between shutter speed values -608, -560, -528, -496, -464, -432, -400, -368, -336, -304, -272, -240, -208, -176, -144, -112, -80, -48, -16, 16, 48, 80, 112, 144, 176, 208, 240, 272, 304, 336, 368, 400, 432, 464, 496, 528, 560, 592, 624, 656, 688, 720, 752, 784, 816, 848, 880, 912, 944, 976, 1008, 1040, 1072, 1096, 1129, 1169, 1192, 1225, 1265, 1376 } tv_str = { ">64", "64", "50", "40", "32", "25", "20", "16", "12", "10", "8.0", "6.0", "5.0", "4.0", "3.2", "2.5", "2.0", "1.6", "1.3", "1.0", "0.8", "0.6", "0.5", "0.4", "0.3", "1/4", "1/5", "1/6", "1/8", "1/10", "1/13", "1/15", "1/20", "1/25", "1/30", "1/40", "1/50", "1/60", "1/80", "1/100", "1/125", "1/160", "1/200", "1/250", "1/320", "1/400", "1/500", "1/640", "1/800", "1/1000","1/1250", "1/1600","1/2000","1/2500","1/3200","1/4000","1/5000","1/6400","1/8000","1/10000","hi" } function print_tv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #tv_ref) and (val > tv_ref[i]) do i=i+1 end return tv_str[i] end av_ref = { 160, 176, 208, 243, 275, 304, 336, 368, 400, 432, 464, 480, 496, 512, 544, 592, 624, 656, 688, 720, 752, 784 } av_str = {"n/a","1.8", "2.0","2.2","2.6","2.8","3.2","3.5","4.0","4.5","5.0","5.6","5.9","6.3","7.1","8.0","9.0","10.0","11.0","13.0","14.0","16.0","hi"} function print_av(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #av_ref) and (val > av_ref[i]) do i=i+1 end return av_str[i] end sv_ref = { 370, 397, 424, 456, 492, 523, 555, 588, 619, 651, 684, 731, 779, 843, 907 } sv_str = {"n/a","80","100","120","160","200","250","320","400","500","640","800","1250","1600","3200","hi"} function print_sv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #sv_ref) and (val > sv_ref[i]) do i=i+1 end return sv_str[i] end function pline(message, line) -- print line function fg = 258 bg=259 end -- switch between shooting and playback modes function switch_mode( m ) if ( m == 1 ) then if ( get_mode() == false ) then set_record(1) -- switch to shooting mode while ( get_mode() == false ) do sleep(100) end sleep(1000) end else if ( get_mode() == true ) then set_record(0) -- switch to playback mode while ( get_mode() == true ) do sleep(100) end sleep(1000) end end end -- focus lock and unlock function lock_focus() if (focus_mode > 1) then -- focus mode requested ? if ( focus_mode == 2 ) then -- method 1 : set_aflock() command enables MF if (chdk_version==120) then set_aflock(1) set_prop(props.AF_LOCK,1) else set_aflock(1) end if (get_prop(props.AF_LOCK) == 1) then printf(" AFL enabled") else printf(" AFL failed ***") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOn") == -1 then call_event_proc("PT_MFOn") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOn") == -1 then call_event_proc("MFOn") end end if (get_prop(props.FOCUS_MODE) == 0 ) then -- MF not set - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(1) == 0 ) then set_aflock(1) end -- as a fall back, try setting AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 1) then printf(" MF enabled") else printf(" MF enable failed ***") end end sleep(1000) set_focus(infx) sleep(1000) end end function unlock_focus() if (focus_mode > 1) then -- focus mode requested ? if (focus_mode == 2 ) then -- method 1 : AFL if (chdk_version==120) then set_aflock(0) set_prop(props.AF_LOCK,0) else set_aflock(0) end if (get_prop(props.AF_LOCK) == 0) then printf(" AFL unlocked") else printf(" AFL unlock failed") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOff") == -1 then call_event_proc("PT_MFOff") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOff") == -1 then call_event_proc("MFOff") end end if (get_prop(props.FOCUS_MODE) == 1 ) then -- MF not reset - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(0) == 0 ) then set_aflock(0) end -- fall back so reset AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 0) then printf(" MF disabled") else printf(" MF disable failed") end end sleep(100) end end -- zoom position function update_zoom(zpos) local count = 0 if(zpos ~= nil) then zstep=((get_zoom_steps()-1)*zpos)/100 printf("setting zoom to "..zpos.." percent step="..zstep) sleep(200) set_zoom(zstep) sleep(2000) press("shoot_half") repeat sleep(100) count = count + 1 until (get_shooting() == true ) or (count > 40 ) release("shoot_half") end end -- restore camera settings on shutdown function restore() set_config_value(121,0) -- USB remote disable set_config_value(297,old_console_timeout) -- restore console timeout value if (backlight==1) then set_lcd_display(1) end -- display on unlock_focus() if( zoom_setpoint ~= nil ) then update_zoom(0) end if( shot_count >= max_shots) and ( max_shots > 1) then if ( poff_if_done == 1 ) then -- did script ending because # of shots done ? printf("power off - shot count at limit") -- complete power down sleep(2000) post_levent_to_ui('PressPowerButton') else set_record(0) end -- just retract lens end end -- Video mode function check_video(shot) local capture_mode if ((video_mode>0) and(shot>0) and (shot%video_mode == 0)) then unlock_focus() printf("Video mode started. Button:"..tostring(video_button)) if( video_button ) then click "video" else capture_mode=capmode.get() capmode.set('VIDEO_STD') press("shoot_full") sleep(300) release("shoot_full") end local end_second = get_day_seconds() + video_duration repeat wait_click(500) until (is_key("menu")) or (get_day_seconds() > end_second) if( video_button ) then click "video" else press("shoot_full") sleep(300) release("shoot_full") capmode.set(capture_mode) end printf("Video mode finished.") sleep(1000) lock_focus() return(true) else return(false) end end -- PWM USB pulse functions function ch1up() printf(" * usb pulse = ch1up") shot_request = true end function ch1mid() printf(" * usb pulse = ch1mid") if ( get_mode() == false ) then switch_mode(1) lock_focus() end end function ch1down() printf(" * usb pulse = ch1down") switch_mode(0) end function ch2up() printf(" * usb pulse = ch2up") update_zoom(100) end function ch2mid() printf(" * usb pulse = ch2mid") if ( zoom_setpoint ~= nil ) then update_zoom(zoom_setpoint) else update_zoom(50) end end function ch2down() printf(" * usb pulse = ch2down") update_zoom(0) end function pwm_mode(pulse_width) if pulse_width > 0 then if pulse_width < 5 then ch1up() elseif pulse_width < 8 then ch1mid() elseif pulse_width < 11 then ch1down() elseif pulse_width < 14 then ch2up() elseif pulse_width < 17 then ch2mid() elseif pulse_width < 20 then ch2down() else printf(" * usb pulse width error") end end end -- Basic exposure calculation using shutter speed and ISO only -- called for Tv-only and ND-only cameras (cameras without an iris) function basic_tv_calc() tv96setpoint = tv96target av96setpoint = nil local min_av = get_prop(props.MIN_AV) -- calculate required ISO setting sv96setpoint = tv96setpoint + min_av - bv96meter -- low ambient light ? if (sv96setpoint > sv96max2 ) then -- check if required ISO setting is too high sv96setpoint = sv96max2 -- clamp at max2 ISO if so tv96setpoint = math.max(bv96meter+sv96setpoint-min_av,tv96min) -- recalculate required shutter speed down to Tv min -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - min_av -- recalculate required shutter speed and hope for the best end end -- Basic exposure calculation using shutter speed, iris and ISO -- called for iris-only and "both" cameras (cameras with an iris & ND filter) function basic_iris_calc() tv96setpoint = tv96target av96setpoint = av96target -- calculate required ISO setting sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- low ambient light ? if (sv96setpoint > sv96max1 ) then -- check if required ISO setting is too high sv96setpoint = sv96max1 -- clamp at first ISO limit av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint < av96min ) then -- check if new setting is goes below lowest f-stop av96setpoint = av96min -- clamp at lowest f-stop sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- recalculate ISO setting if (sv96setpoint > sv96max2 ) then -- check if the result is above max2 ISO sv96setpoint = sv96max2 -- clamp at highest ISO setting if so tv96setpoint = math.max(bv96meter+sv96setpoint-av96setpoint,tv96min) -- recalculate required shutter speed down to tv minimum end end -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate required shutter speed if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast tv96setpoint = tv96max -- clamp at maximum shutter speed if so av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint > av96max ) then -- check if new setting is goes above highest f-stop av96setpoint = av96max -- clamp at highest f-stop tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate shutter speed needed and hope for the best end end end end -- calculate exposure for cams without adjustable iris or ND filter function exposure_Tv_only() insert_ND_filter = nil basic_tv_calc() end -- calculate exposure for cams with ND filter only function exposure_NDfilter() insert_ND_filter = false basic_tv_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_tv_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- calculate exposure for cams with adjustable iris only function exposure_iris() insert_ND_filter = nil basic_iris_calc() end -- calculate exposure for cams with both adjustable iris and ND filter function exposure_both() insert_ND_filter = false -- NOTE : assume ND filter never used automatically by Canon firmware basic_iris_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_iris_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- ========================== Main Program ================================= set_console_layout(1 ,1, 45, 14 ) --printf("KAP 3.1 started - press MENU to exit") printf("3DR EAI 1.0 Canon SX260 - Lets Map!") printf("Based On KAP 3.1") printf("Press the shutter button to pause") bi=get_buildinfo() printf("%s %s-%s %s %s %s", bi.version, bi.build_number, bi.build_revision, bi.platform, bi.platsub, bi.build_date) chdk_version= tonumber(string.sub(bi.build_number,1,1))*100 + tonumber(string.sub(bi.build_number,3,3))*10 + tonumber(string.sub(bi.build_number,5,5)) if ( tonumber(bi.build_revision) > 0 ) then build = tonumber(bi.build_revision) else build = tonumber(string.match(bi.build_number,'-(%d+)$')) end if ((chdk_version<120) or ((chdk_version==120)and(build<3276)) or ((chdk_version==130)and(build<3383))) then printf("CHDK 1.2.0 build 3276 or higher required") else if( props.CONTINUOUS_AF == nil ) then caf=-999 else caf = get_prop(props.CONTINUOUS_AF) end if( props.SERVO_AF == nil ) then saf=-999 else saf = get_prop(props.SERVO_AF) end cmode = capmode.get_name() printf("Mode:%s,Continuous_AF:%d,Servo_AF:%d", cmode,caf,saf) printf(" Tv:"..print_tv(tv96target).." max:"..print_tv(tv96max).." min:"..print_tv(tv96min).." ecomp:"..(ec96adjust/96).."."..(math.abs(ec96adjust*10/96)%10) ) printf(" Av:"..print_av(av96target).." minAv:"..print_av(av96minimum).." maxAv:"..print_av(av96max) ) printf(" ISOmin:"..print_sv(sv96min).." ISO1:"..print_sv(sv96max1).." ISO2:"..print_sv(sv96max2) ) printf(" MF mode:"..focus_mode.." Video:"..video_mode.." USB:"..usb_mode) printf(" AvM:"..Av_mode.." int:"..(interval/1000).." Shts:"..max_shots.." Dly:"..start_delay.." B/L:"..backlight) sleep(500) if (start_delay > 0 ) then printf("entering start delay of ".. start_delay.." seconds") sleep( start_delay*1000 ) end -- CAMERA CONFIGURATION - -- FIND config table here http://subversion.assembla.com/svn/chdk/trunk/core/conf.c set_config_value(2,0) --Save raw: off if (gps==1) then set_config_value(282,1) --turn GPS on --set_config_value(278,1) --show GPS symbol set_config_value(261,1) --wait for signal time set_config_value(266,5) --battery shutdown percentage end -- enable USB remote in USB remote moded if (usb_mode > 0 ) then set_config_value(121,1) -- make sure USB remote is enabled if (get_usb_power(1) == 0) then -- can we start ? printf("waiting on USB signal") repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) --changed sleep from 1000 to 500 else sleep(500) end printf("USB signal received") end -- switch to shooting mode switch_mode(1) -- set zoom position update_zoom(zoom_setpoint) -- lock focus at infinity lock_focus() -- disable flash and AF assist lamp set_prop(props.FLASH_MODE, 2) -- flash off set_prop(props.AF_ASSIST_BEAM,0) -- AF assist off if supported for this camera set_config_value( 297, 60) -- set console timeout to 60 seconds if (usb_mode > 2 ) then repeat until (get_usb_power(2) == 0 ) end -- flush pulse buffer next_shot_time = get_tick_count() script_exit = false if( get_video_button() == 1) then video_button = true else video_button = false end set_console_layout(2 ,0, 45, 4 ) repeat --BB: Set get_usb_power(2) > 7 for a 70/100s pulse --BB: Could consider a max threshold to prevent erroneous trigger events --eg. get_usb_power(2) > 7 && get_usb_power(2) < 13 if( ( (usb_mode < 2 ) and ( next_shot_time <= get_tick_count() ) ) or ( (usb_mode == 2 ) and (get_usb_power(2) > 7 ) ) or ( (usb_mode == 3 ) and (shot_request == true ) ) ) then -- time to insert a video sequence ? if( check_video(shot_count) == true) then next_shot_time = get_tick_count() end -- intervalometer timing next_shot_time = next_shot_time + interval -- set focus at infinity ? (maybe redundant for AFL & MF mode but makes sure its set right) if (focus_mode > 0) then set_focus(infx) sleep(100) end -- check exposure local count = 0 local timeout = false press("shoot_half") repeat sleep(50) count = count + 1 if (count > 40 ) then timeout = true end until (get_shooting() == true ) or (timeout == true) -- shoot in auto mode if meter reading invalid, else calculate new desired exposure if ( timeout == true ) then release("shoot_half") repeat sleep(50) until get_shooting() == false shoot() -- shoot in Canon auto mode if we don't have a valid meter reading shot_count = shot_count + 1 printf(string.format('IMG_%04d.JPG',get_exp_count()).." : shot in auto mode, meter reading invalid") else -- get meter reading values (and add in exposure compensation) bv96raw=get_bv96() bv96meter=bv96raw-ec96adjust tv96meter=get_tv96() av96meter=get_av96() sv96meter=get_sv96() -- set minimum Av to larger of user input or current min for zoom setting av96min= math.max(av96minimum,get_prop(props.MIN_AV)) if (av96target < av96min) then av96target = av96min end -- calculate required setting for current ambient light conditions if (Av_mode == 1) then exposure_iris() elseif (Av_mode == 2) then exposure_NDfilter() elseif (Av_mode == 3) then exposure_both() else exposure_Tv_only() end -- set up all exposure overrides set_tv96_direct(tv96setpoint) set_sv96(sv96setpoint) if( av96setpoint ~= nil) then set_av96_direct(av96setpoint) end if(Av_mode > 1) and (insert_ND_filter == true) then -- ND filter available and needed? set_nd_filter(1) -- activate the ND filter nd_string="NDin" else set_nd_filter(2) -- make sure the ND filter does not activate nd_string="NDout" end -- and finally shoot the image press("shoot_full_only") sleep(100) release("shoot_full") repeat sleep(50) until get_shooting() == false shot_count = shot_count + 1 -- update shooting statistic and log as required shot_focus=get_focus() if(shot_focus ~= -1) and (shot_focus < 20000) then focus_string=" foc:"..(shot_focus/1000).."."..(((shot_focus%1000)+50)/100).."m" if(focus_mode>0) then error_string=" **WARNING : focus not at infinity**" end else focus_string=" foc:infinity" error_string=nil end printf(string.format('%d) IMG_%04d.JPG',shot_count,get_exp_count())) printf(" meter : Tv:".. print_tv(tv96meter) .." Av:".. print_av(av96meter) .." Sv:"..print_sv(sv96meter).." "..bv96raw ..":"..bv96meter) printf(" actual: Tv:".. print_tv(tv96setpoint).." Av:".. print_av(av96setpoint).." Sv:"..print_sv(sv96setpoint)) printf(" AvMin:".. print_av(av96min).." NDF:"..nd_string..focus_string ) if ((max_shots>0) and (shot_count >= max_shots)) then script_exit = true end shot_request = false -- reset shot request flag end collectgarbage() end -- check if USB remote enabled in intervalometer mode and USB power is off -> pause if so if ((usb_mode == 1 ) and (get_usb_power(1) == 0)) then printf("waiting on USB signal") unlock_focus() switch_mode(0) repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) switch_mode(1) lock_focus() if ( is_key("menu")) then script_exit = true end printf("USB wait finished") sleep(100) end if (usb_mode == 3 ) then pwm_mode(get_usb_power(2)) end if (blite_timer > 0) then blite_timer = blite_timer-1 if ((blite_timer==0) and (backlight==1)) then set_lcd_display(0) end end if( error_string ~= nil) then draw_string( 16, 144, string.sub(error_string.." ",0,42), 258, 259) end wait_click(100) if( not( is_key("no_key"))) then if ((blite_timer==0) and (backlight==1)) then set_lcd_display(1) end blite_timer=300 if ( is_key("menu") ) then script_exit = true end end until (script_exit==true) printf("script halt requested") restore() end --[[ end of file ]]--
gpl-3.0
dageq/Dage-Aliraqi
plugins/arabic_lock.lua
234
1405
antiarabic = {}-- An empty table for solving multiple kicking problem do local function run(msg, matches) if is_momod(msg) then -- Ignore mods,owner,admins return end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)]['settings']['lock_arabic'] then if data[tostring(msg.to.id)]['settings']['lock_arabic'] == 'yes' then if is_whitelisted(msg.from.id) then return end if antiarabic[msg.from.id] == true then return end if msg.to.type == 'chat' then local receiver = get_receiver(msg) local username = msg.from.username local name = msg.from.first_name if username and is_super_group(msg) then send_large_msg(receiver , "Arabic/Persian is not allowed here\n@"..username.."["..msg.from.id.."]\nStatus: User kicked/msg deleted") else send_large_msg(receiver , "Arabic/Persian is not allowed here\nName: "..name.."["..msg.from.id.."]\nStatus: User kicked/msg deleted") end local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] kicked (arabic was locked) ") local chat_id = msg.to.id local user_id = msg.from.id kick_user(user_id, chat_id) end antiarabic[msg.from.id] = true end end return end local function cron() antiarabic = {} -- Clear antiarabic table end return { patterns = { "([\216-\219][\128-\191])" }, run = run, cron = cron } end
gpl-2.0
amirhacker135/mmkingtm1
plugins/broadcast.lua
12
2746
local function run(msg, matches) if matches[1] == 'bc' and is_admin(msg) then local response = matches[3] send_large_msg("chat#id"..matches[2], response) end if matches[1] == 'broadcast' then if is_sudo(msg) then -- Only sudo ! local data = load_data(_config.moderation.data) local groups = 'groups' local response = matches[2] for k,v in pairs(data[tostring(groups)]) do chat_id = v local receiver = 'chat#id'..chat_id send_large_msg(receiver, response) end end end end return { usage ={ "broadcast: Send A Message To All Groups.", "bc [id]: Send A Message To Target Group.", }, patterns = { "^[!/](broadcast) +(.+)$", "^[!/](bc) (%d+) (.*)$" }, run = run } -- -_-_-_-_-_-_-_-_-_- ||-_-_-_-_-_ || ||-_-_-_-_-_ -- || || || || -- || || || || -- || || || || -- || ||-_-_-_-_-_ || ||-_-_-_-_-_ -- || || || || -- || || || || -- || || || || -- || ||-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_ -- -- -- /\ /\ /-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_ -- ||\\ //|| //\\ || //|| //\\ // || || // -- || \\ // || // \\ || // || // \\ // || || // -- || \\ // || // \\ || // || // \\ || || || // -- || \\ // || //______\\ || // || //______\\ || -_-_-_- ||-_-_-_-_-_ || // -- || \\ // || // \\ || // || // \\ || || || || \\ -- || \\ // || // \\ || // || // \\ \\ || || || \\ -- || \\// || // \\ ||// || // \\ \\-_-_-_-_-|| ||-_-_-_-_-_ || \\ -- -- -- ||-_-_-_- || || || //-_-_-_-_-_- -- || || || || || // -- ||_-_-_|| || || || // -- || || || || \\ -- || || \\ // \\ -- || || \\ // // -- || ||-_-_-_-_ \\-_-_-_-// -_-_-_-_-_-// -- --By @ali_ghoghnoos --@telemanager_ch
gpl-2.0
nasomi/darkstar
scripts/globals/weaponskills/blade_teki.lua
30
1242
----------------------------------- -- Blade Teki -- Katana weapon skill -- Skill Level: 70 -- Decription: Deals water elemental damage. Damage varies with TP. -- Aligned with the Aqua Gorget. -- Aligned with the Aqua Belt. -- Element: Water -- Modifiers: STR:20% ; INT:20% -- 100%TP 200%TP 300%TP -- 0.50 0.75 1.00 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_WATER; params.skill = SKILL_KAT; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.3; params.int_wsc = 0.3; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
dmccuskey/dmc-states-mixin
dmc_corona_boot.lua
47
15406
--====================================================================-- -- dmc_corona_boot.lua -- -- utility to read in configuration file for dmc-corona-library -- -- Documentation: --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2013-2015 David McCuskey. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --====================================================================-- --== DMC Corona Library : DMC Corona Boot --====================================================================-- -- Semantic Versioning Specification: http://semver.org/ local VERSION = "1.5.2" --====================================================================-- --== Imports local has_json, json = pcall( require, 'json' ) if not has_json then json = nil end --====================================================================-- --== Setup, Constants local sfind = string.find local sgmatch = string.gmatch local sgsub = string.gsub local tconcat = table.concat local tinsert = table.insert local tremove = table.remove --====================================================================-- --== Setup Support --====================================================================-- local Utils = {} -- make copying from dmc_utils easier function Utils.extend( fromTable, toTable ) function _extend( fT, tT ) for k,v in pairs( fT ) do if type( fT[ k ] ) == "table" and type( tT[ k ] ) == "table" then tT[ k ] = _extend( fT[ k ], tT[ k ] ) elseif type( fT[ k ] ) == "table" then tT[ k ] = _extend( fT[ k ], {} ) else tT[ k ] = v end end return tT end return _extend( fromTable, toTable ) end -- split string up in parts, using separator -- returns array of pieces function Utils.split( str, sep ) if sep == nil then sep = "%s" end local t, i = {}, 1 for str in string.gmatch( str, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end function Utils.propertyIn( list, property ) for i = 1, #list do if list[i] == property then return true end end return false end function Utils.guessPathPlatform( path ) -- print( "Utils.guessPathPlatform", path ) local win, ios = 0, 0 for match in sgmatch( path, '\\' ) do win=win+1 end for match in sgmatch( path, '/' ) do ios=ios+1 end if win>ios then return '\\' else return '/' end end -- takes System Path to Lua module dot -- eg, lib.dmc_lua.lua_object >> lib/dmc_lua/lua_object -- function Utils.sysPathToRequirePath( sys_path ) -- print( "sysPathToRequirePath", sys_path ) local sys_tbl = Utils.split( sys_path, Utils.guessPathPlatform( sys_path ) ) -- clean off any dots for i=#sys_tbl, 1, -1 do if sys_tbl[i]=='.' then tremove( sys_tbl, i ) end end return tconcat( sys_tbl, '.' ) end --== Start lua_files copies ==-- -- version 0.2.0 local File = {} --======================================================-- -- fileExists() function File.fileExists( file_path ) -- print( "File.fileExists", file_path ) local has_file, _ = pcall( function() local result = assert( io.open( file_path, 'r' ) ) io.close( result ) end) return has_file end --====================================================================-- --== readFile() ==-- function File._openCloseFile( file_path, read_f, options ) -- print( "File.readFile", file_path ) assert( type(file_path)=='string', "file path is not string" ) assert( type(read_f)=='function', "read function is not function" ) --==-- local fh = assert( io.open(file_path, 'r') ) local contents = read_f( fh ) io.close( fh ) return contents end function File._readLines( fh ) local contents = {} for line in fh:lines() do tinsert( contents, line ) end return contents end function File.readFileLines( file_path, options ) return File._openCloseFile( file_path, File._readLines, options ) end function File._readContents( fh ) return fh:read( '*all' ) end function File.readFileContents( file_path, options ) return File._openCloseFile( file_path, File._readContents, options ) end function File.readFile( file_path, options ) options = options or {} options.lines = options.lines == nil and true or options.lines --==-- if options.lines == true then return File.readFileLines( file_path, options ) else return File.readFileContents( file_path, options ) end end --====================================================================-- --== read/write JSONFile() ==-- function File.convertJsonToLua( json_str ) assert( json ~= nil, 'JSON library not loaded' ) assert( type(json_str)=='string' ) assert( #json_str > 0 ) --==-- local data = json.decode( json_str ) assert( data~=nil, "Error reading JSON file, probably malformed data" ) return data end --====================================================================-- --== readConfigFile() ==-- -- types of possible keys for a line local KEY_TYPES = { 'boolean', 'bool', 'file', 'integer', 'int', 'json', 'path', 'string', 'str' } function File.getLineType( line ) -- print( "File.getLineType", #line, line ) assert( type(line)=='string' ) --==-- local is_section, is_key = false, false if #line > 0 then is_section = ( string.find( line, '%[%u', 1, false ) == 1 ) is_key = ( string.find( line, '%u', 1, false ) == 1 ) end return is_section, is_key end function File.processSectionLine( line ) -- print( "File.processSectionLine", line ) assert( type(line)=='string', "expected string as parameter" ) assert( #line > 0 ) --==-- local key = line:match( "%[([%u_]+)%]" ) assert( type(key) ~= 'nil', "key not found in line: "..tostring(line) ) return string.lower( key ) -- use only lowercase inside of module end function File.processKeyLine( line ) -- print( "File.processKeyLine", line ) assert( type(line)=='string', "expected string as parameter" ) assert( #line > 0 ) --==-- -- split up line into key/value local raw_key, raw_val = line:match( "([%u_:]+)%s*=%s*(.-)%s*$" ) -- split up key parts local keys = {} for k in string.gmatch( raw_key, "([^:]+)") do tinsert( keys, #keys+1, k ) end -- trim off quotes, make sure balanced local q1, q2, trim q1, trim, q2 = raw_val:match( "^(['\"]?)(.-)(['\"]?)$" ) assert( q1 == q2, "quotes must match" ) -- process key and value local key_name, key_type = unpack( keys ) key_name = File.processKeyName( key_name ) key_type = File.processKeyType( key_type ) -- get final value local key_value if key_type and Utils.propertyIn( KEY_TYPES, key_type ) then local method = 'castTo_'..key_type key_value = File[method]( trim ) else key_value = File.castTo_string( trim ) end return key_name, key_value end function File.processKeyName( name ) -- print( "File.processKeyName", name ) assert( type(name)=='string', "expected string as parameter" ) assert( #name > 0, "no length for name" ) --==-- return string.lower( name ) -- use only lowercase inside of module end -- allows nil to be passed in function File.processKeyType( name ) -- print( "File.processKeyType", name ) --==-- if type(name)=='string' then name = string.lower( name ) -- use only lowercase inside of module end return name end function File.castTo_boolean( value ) assert( type(value)=='string' ) --==-- if value == 'true' then return true else return false end end File.castTo_bool = File.castTo_boolean function File.castTo_file( value ) return File.castTo_string( value ) end function File.castTo_integer( value ) assert( type(value)=='string' ) --==-- local num = tonumber( value ) assert( type(num) == 'number' ) return num end File.castTo_int = File.castTo_integer function File.castTo_json( value ) assert( type(value)=='string' ) --==-- return File.convertJsonToLua( value ) end function File.castTo_path( value ) assert( type(value)=='string' ) --==-- return string.gsub( value, '[/\\]', "." ) end function File.castTo_string( value ) assert( type(value)~='nil' and type(value)~='table' ) return tostring( value ) end File.castTo_str = File.castTo_string function File.parseFileLines( lines, options ) -- print( "parseFileLines", #lines ) assert( options, "options parameter expected" ) assert( options.default_section, "options table requires 'default_section' entry" ) --==-- local curr_section = options.default_section local config_data = {} config_data[ curr_section ]={} for _, line in ipairs( lines ) do local is_section, is_key = File.getLineType( line ) -- print( line, is_section, is_key ) if is_section then curr_section = File.processSectionLine( line ) if not config_data[ curr_section ] then config_data[ curr_section ]={} end elseif is_key then local key, val = File.processKeyLine( line ) config_data[ curr_section ][key] = val end end return config_data end -- @param file_path string full path to file -- function File.readConfigFile( file_path, options ) -- print( "File.readConfigFile", file_path ) options = options or {} options.default_section = options.default_section or File.DEFAULT_CONFIG_SECTION --==-- return File.parseFileLines( File.readFileLines( file_path ), options ) end --== End lua_files copies ==-- --====================================================================-- --== Setup DMC Corona Library Config --====================================================================-- --[[ This is standard code to bootstrap the dmc-corona-library it looks for a configuration file to read --]] local DMC_CORONA_CONFIG_FILE = 'dmc_corona.cfg' local DMC_CORONA_DEFAULT_SECTION = 'dmc_corona' -- locations of third party libs used by dmc_corona local THIRD_LIBS = {} --- add 'lib/dmc' location tinsert( THIRD_LIBS, tconcat( {'lib','dmc_lua'}, '.' ) ) local REQ_STACK = {} local function pushStack( value ) -- print( "pre stack (pre):", #REQ_STACK) tinsert( REQ_STACK, value ) end local function popStack() -- print( "pop stack (pre):", #REQ_STACK) if REQ_STACK == 0 then -- print( "nothing ins stack") error( "!!!! nothing in stack" ) end return tremove( REQ_STACK ) end local wrapError, unwrapError, processError wrapError = function( stack, message, level ) -- we package or unpackage local package = { stack, message, level } return processError( stack, package ) end unwrapError = function( package ) return unpack( package ) end processError = function( stack, package ) if stack==0 then local stack, message, level = unwrapError( package ) return message, level else return package end end local function newRequireFunction( module_name ) -- print( "dmc_require: ", module_name ) assert( type(module_name)=='string', "dmc_require: expected string module name" ) --==-- local _paths = _G.__dmc_require.paths local _require = _G.__dmc_require.require local lua_paths = Utils.extend( _paths, {} ) tinsert( lua_paths, 1, '' ) -- add search at root-level local err_tbl = {} local library, err = nil, nil local idx = 1 pushStack( module_name ) repeat local mod_path = lua_paths[idx] local path = ( mod_path=='' and mod_path or mod_path..'.' ) .. module_name local has_module, result = pcall( _require, path ) if has_module then library = result elseif type( result )=='table' then -- this is a packaged error from the call-stack -- now we're just trying to show it -- so we have to unwind the call-stack err = result else -- we just got error from Lua, so we need to handle it if sfind( result, "module '.+' not found" ) then -- "module not found" -- pass on this because we could have more places to check elseif sfind( result, "error loading module" ) then -- "error loading module" -- we can't proceed with this error, so -- package up to travel back up call-stack result="\n\n"..result err = wrapError( #REQ_STACK, result, 2 ) else -- we have some unknown error err = wrapError( #REQ_STACK, result, 3 ) end end idx=idx+1 until err or library or idx > #lua_paths popStack() if err then error( processError( #REQ_STACK, err ) ) elseif not library then -- print("not found") local emsg = string.format( "\nThe module '%s' not found in archive:", tostring( module_name) ) error( wrapError( #REQ_STACK, debug.traceback( emsg ), 3 )) end return library end -- read in the config file for dmc-corona local function readDMCConfiguration() -- print( "readDMCConfiguration" ) -- check if a module has tried to read config if _G.__dmc_corona ~= nil then return end local file_path, config_data local dmc_lib_data file_path = system.pathForFile( DMC_CORONA_CONFIG_FILE, system.ResourceDirectory ) if file_path ~= nil then config_data = File.readConfigFile( file_path, { default_section=DMC_CORONA_DEFAULT_SECTION } ) end -- make sure we have defaults for data areas _G.__dmc_corona = config_data or {} dmc_lib_data = _G.__dmc_corona dmc_lib_data.dmc_corona = dmc_lib_data.dmc_corona or {} end local function setupDMCRequireStruct() -- print( "setupDMCRequireStruct" ) if _G.__dmc_require ~= nil then return end _G.__dmc_require = { paths={}, require=_G.require, -- orig require method pkg_path = package.path -- orig package path } end local function setupRequireLoading() -- print( "setupRequireLoading" ) if _G.__dmc_require ~= nil then return end setupDMCRequireStruct() local dmc_corona_info = _G.__dmc_corona.dmc_corona local req_paths = _G.__dmc_require.paths local sys2reqPath = Utils.sysPathToRequirePath local path_info = dmc_corona_info.lua_path or {} -- modify the search paths, also adding 3rd party lib locations for i=1,#path_info do local mod_path, third_path mod_path = sys2reqPath( path_info[i] ) -- print( ">s1", mod_path ) tinsert( req_paths, mod_path ) for i=1,#THIRD_LIBS do third_path = THIRD_LIBS[i] -- print( ">s2", mod_path..'.'..third_path ) tinsert( req_paths, mod_path..'.'..third_path ) end end end -- useRequireLoading() -- setup alternate require() method -- local function useRequireLoading() -- print( "useRequireLoading" ) setupRequireLoading() -- must be first _G.require=newRequireFunction end -- setupModuleLoadingMethod() -- local function setupModuleLoadingMethod( ) -- print( "setupModuleLoadingMethod" ) setupRequireLoading() -- must be first _G.require=newRequireFunction end readDMCConfiguration() setupModuleLoadingMethod()
mit
icplus/OP-SDK
package/ramips/ui/luci-mtk/src/modules/admin-full/luasrc/model/cbi/admin_network/wifi_add.lua
35
5096
--[[ LuCI - Lua Configuration Interface Copyright 2009 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local fs = require "nixio.fs" local nw = require "luci.model.network" local fw = require "luci.model.firewall" local uci = require "luci.model.uci".cursor() local http = require "luci.http" local iw = luci.sys.wifi.getiwinfo(http.formvalue("device")) local has_firewall = fs.access("/etc/config/firewall") if not iw then luci.http.redirect(luci.dispatcher.build_url("admin/network/wireless")) return end m = SimpleForm("network", translate("Join Network: Settings")) m.cancel = translate("Back to scan results") m.reset = false function m.on_cancel() local dev = http.formvalue("device") http.redirect(luci.dispatcher.build_url( dev and "admin/network/wireless_join?device=" .. dev or "admin/network/wireless" )) end nw.init(uci) fw.init(uci) m.hidden = { device = http.formvalue("device"), join = http.formvalue("join"), channel = http.formvalue("channel"), mode = http.formvalue("mode"), bssid = http.formvalue("bssid"), wep = http.formvalue("wep"), wpa_suites = http.formvalue("wpa_suites"), wpa_version = http.formvalue("wpa_version") } if iw and iw.mbssid_support then replace = m:field(Flag, "replace", translate("Replace wireless configuration"), translate("An additional network will be created if you leave this unchecked.")) function replace.cfgvalue() return "1" end else replace = m:field(DummyValue, "replace", translate("Replace wireless configuration")) replace.default = translate("The hardware is not multi-SSID capable and the existing " .. "configuration will be replaced if you proceed.") function replace.formvalue() return "1" end end if http.formvalue("wep") == "1" then key = m:field(Value, "key", translate("WEP passphrase"), translate("Specify the secret encryption key here.")) key.password = true key.datatype = "wepkey" elseif (tonumber(m.hidden.wpa_version) or 0) > 0 and (m.hidden.wpa_suites == "PSK" or m.hidden.wpa_suites == "PSK2") then key = m:field(Value, "key", translate("WPA passphrase"), translate("Specify the secret encryption key here.")) key.password = true key.datatype = "wpakey" --m.hidden.wpa_suite = (tonumber(http.formvalue("wpa_version")) or 0) >= 2 and "psk2" or "psk" end newnet = m:field(Value, "_netname_new", translate("Name of the new network"), translate("The allowed characters are: <code>A-Z</code>, <code>a-z</code>, " .. "<code>0-9</code> and <code>_</code>" )) newnet.default = m.hidden.mode == "Ad-Hoc" and "mesh" or "wwan" newnet.datatype = "uciname" if has_firewall then fwzone = m:field(Value, "_fwzone", translate("Create / Assign firewall-zone"), translate("Choose the firewall zone you want to assign to this interface. Select <em>unspecified</em> to remove the interface from the associated zone or fill out the <em>create</em> field to define a new zone and attach the interface to it.")) fwzone.template = "cbi/firewall_zonelist" fwzone.default = m.hidden.mode == "Ad-Hoc" and "mesh" or "wan" end function newnet.parse(self, section) local net, zone if has_firewall then local zval = fwzone:formvalue(section) zone = fw:get_zone(zval) if not zone and zval == '-' then zval = m:formvalue(fwzone:cbid(section) .. ".newzone") if zval and #zval > 0 then zone = fw:add_zone(zval) end end end local wdev = nw:get_wifidev(m.hidden.device) wdev:set("disabled", false) wdev:set("channel", m.hidden.channel) if replace:formvalue(section) then local n for _, n in ipairs(wdev:get_wifinets()) do wdev:del_wifinet(n) end end local wconf = { device = m.hidden.device, ssid = m.hidden.join, mode = (m.hidden.mode == "Ad-Hoc" and "adhoc" or "sta") } if m.hidden.wep == "1" then wconf.encryption = "wep-open" wconf.key = "1" wconf.key1 = key and key:formvalue(section) or "" elseif (tonumber(m.hidden.wpa_version) or 0) > 0 then wconf.encryption = (tonumber(m.hidden.wpa_version) or 0) >= 2 and "psk2" or "psk" wconf.key = key and key:formvalue(section) or "" else wconf.encryption = "none" end if wconf.mode == "adhoc" or wconf.mode == "sta" then wconf.bssid = m.hidden.bssid end local value = self:formvalue(section) net = nw:add_network(value, { proto = "dhcp" }) if not net then self.error = { [section] = "missing" } else wconf.network = net:name() local wnet = wdev:add_wifinet(wconf) if wnet then if zone then fw:del_network(net:name()) zone:add_network(net:name()) end uci:save("wireless") uci:save("network") uci:save("firewall") luci.http.redirect(wnet:adminlink()) end end end if has_firewall then function fwzone.cfgvalue(self, section) self.iface = section local z = fw:get_zone_by_network(section) return z and z:name() end end return m
gpl-2.0
nasomi/darkstar
scripts/globals/items/cup_of_choco-delight.lua
35
1167
----------------------------------------- -- ID: 4283 -- Item: cup_of_choco-delight -- Food Effect: 240Min, All Races ----------------------------------------- -- Magic Regen While Healing 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4283); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 5); end;
gpl-3.0
nasomi/darkstar
scripts/zones/Selbina/npcs/Explorer_Moogle.lua
17
1768
----------------------------------- -- Area: Selbina -- NPC: Explorer Moogle ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/teleports"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) accept = 0; event = 0x046f; if (player:getGil() < 300) then accept = 1; end if (player:getMainLvl() < EXPLORER_MOOGLE_LEVELCAP) then event = event + 1; end player:startEvent(event,player:getZoneID(),0,accept); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); local price = 300; if (csid == 0x046f) then if (option == 1 and player:delGil(price)) then toExplorerMoogle(player,231); elseif (option == 2 and player:delGil(price)) then toExplorerMoogle(player,234); elseif (option == 3 and player:delGil(price)) then toExplorerMoogle(player,240); elseif (option == 4 and player:delGil(price)) then toExplorerMoogle(player,248); elseif (option == 5 and player:delGil(price)) then toExplorerMoogle(player,249); end end end;
gpl-3.0
codeacula/achaea-neko
Services/gmcp.lua
1
1070
-- GMCP service local GmcpService = {} Neko.gmcp = GmcpService GmcpService.handlers = {} function GmcpService.handle(msg, data) if not GmcpService.handlers[msg] then return end for _, func in ipairs(GmcpService.handlers[msg]) do func(data) end end function GmcpService.printHandles() -- The end of the things local ends = "+" for i = 1, 98 do ends = ends.."-" end ends = ends.."+\n" local commandFormat = " %-25s" local descriptionFormat = " %-70s" Text.display(Text.colors.green, " GMCP Events Handled\n") Text.display(Text.colors.white, ends) local msgName = {} for msg, _ in pairs(GmcpService.handlers) do table.insert(msgName, msg) end table.sort(msgName) Text.display(Text.colors.nekoLMessageText, table.concat(msgName, "\n").."\n") return false end function GmcpService.register(msg, callback) if not GmcpService.handlers[msg] then GmcpService.handlers[msg] = {} end table.insert(GmcpService.handlers[msg], callback) end Neko.aliases.register("^`gmcp$", GmcpService.printHandles, "Displays a list of handled GMCP messages")
mit
nasomi/darkstar
scripts/globals/effects/aftermath.lua
18
2588
----------------------------------- -- -- EFFECT_AFTERMATH -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) local power = effect:getPower(); if (effect:getSubPower() == 1) then target:addMod(MOD_SUBTLE_BLOW,power); elseif (effect:getSubPower() == 2) then target:addMod(MOD_CRITHITRATE,power) elseif (effect:getSubPower() == 3) then target:addMod(MOD_REGEN,power) elseif (effect:getSubPower() == 4) then target:addMod(MOD_ATTP,power) elseif (effect:getSubPower() == 5) then target:addMod(MOD_DMG,power) elseif (effect:getSubPower() == 6) then target:addMod(MOD_HASTE_GEAR,power) elseif (effect:getSubPower() == 7) then target:addMod(MOD_SPIKES,5) target:addMod(MOD_SPIKES_DMG,power) elseif (effect:getSubPower() == 8) then target:addMod(MOD_STORETP,power) elseif (effect:getSubPower() == 9) then target:addMod(MOD_ACC,power) elseif (effect:getSubPower() == 10) then target:addMod(MOD_REFRESH,power) elseif (effect:getSubPower() == 11) then target:addMod(MOD_ENMITY,power) elseif (effect:getSubPower() == 12) then target:addMod(MOD_RACC,power) end end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) local power = effect:getPower(); if (effect:getSubPower() == 1) then target:delMod(MOD_SUBTLE_BLOW,power); elseif (effect:getSubPower() == 2) then target:delMod(MOD_CRITHITRATE,power) elseif (effect:getSubPower() == 3) then target:delMod(MOD_REGEN,power) elseif (effect:getSubPower() == 4) then target:delMod(MOD_ATTP,power) elseif (effect:getSubPower() == 5) then target:delMod(MOD_DMG,power) elseif (effect:getSubPower() == 6) then target:delMod(MOD_HASTE_GEAR,power) elseif (effect:getSubPower() == 7) then target:delMod(MOD_SPIKES,5); target:delMod(MOD_SPIKES_DMG,power) elseif (effect:getSubPower() == 8) then target:delMod(MOD_STORETP,power) elseif (effect:getSubPower() == 9) then target:delMod(MOD_ACC,power) elseif (effect:getSubPower() == 10) then target:delMod(MOD_REFRESH,power) elseif (effect:getSubPower() == 11) then target:delMod(MOD_ENMITY,power) elseif (effect:getSubPower() == 12) then target:delMod(MOD_RACC,power) end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Dynamis-Bastok/Zone.lua
28
2474
----------------------------------- -- -- Zone: Dynamis-Bastok -- ----------------------------------- package.loaded["scripts/zones/Dynamis-Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Dynamis-Bastok/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaBastok]UniqueID")) then if (player:isBcnmsFull() == 1) then if (player:hasStatusEffect(EFFECT_DYNAMIS, 0) == false) then inst = player:addPlayerToDynamis(1280); if (inst == 1) then player:bcnmEnter(1280); else cs = 0; end else player:bcnmEnter(1280); end else inst = player:bcnmRegister(1280); if (inst == 1) then player:bcnmEnter(1280); else cs = 0; end end else cs = 0; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0) then player:setPos(112.000,0.994,-72.000,127,0xEA); end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5cr.lua
17
2440
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: _5cr (Magical Gizmo) #3 -- Involved In Mission: The Horutoto Ruins Experiment ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- The Magical Gizmo Number, this number will be compared to the random -- value created by the mission The Horutoto Ruins Experiment, when you -- reach the Gizmo Door and have the cutscene local magical_gizmo_no = 3; -- of the 6 -- Check if we are on Windurst Mission 1-1 if (player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 2) then -- Check if we found the correct Magical Gizmo or not if (player:getVar("MissionStatus_rv") == magical_gizmo_no) then player:startEvent(0x0034); else if (player:getVar("MissionStatus_op3") == 2) then -- We've already examined this player:messageSpecial(EXAMINED_RECEPTACLE); else -- Opened the wrong one player:startEvent(0x0035); end end end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- If we just finished the cutscene for Windurst Mission 1-1 -- The cutscene that we opened the correct Magical Gizmo if (csid == 0x0034) then player:setVar("MissionStatus",3); player:setVar("MissionStatus_rv", 0); player:addKeyItem(CRACKED_MANA_ORBS); player:messageSpecial(KEYITEM_OBTAINED,CRACKED_MANA_ORBS); elseif (csid == 0x0035) then -- Opened the wrong one player:setVar("MissionStatus_op3", 2); -- Give the message that thsi orb is not broken player:messageSpecial(NOT_BROKEN_ORB); end end;
gpl-3.0
ngeiswei/ardour
share/scripts/mixer_settings_store.lua
2
10434
ardour { ["type"] = "EditorAction", name = "Store Mixer Settings", author = "Mixbus Team", description = [[ Stores the current Mixer state as a file that can be read and recalled arbitrarily by its companion script, Recall Mixer Settings. Supports: processor settings, grouping, mute, solo, gain, trim, pan and processor ordering, plus re-adding certain deleted plugins. ]] } function factory (params) return function () local user_cfg = ARDOUR.user_config_directory(-1) local folder_path = ARDOUR.LuaAPI.build_filename(Session:path(), 'mixer_settings') local p = params or {} local args = p[1] or "" if args=="global_path" then folder_path = ARDOUR.LuaAPI.build_filename(user_cfg, 'mixer_settings') end function exists(file) local ok, err, code = os.rename(file, file) if not ok then if code == 13 then -- Permission denied, but it exists return true end end return ok, err end function whoami() if not pcall(function() local first_check = Session:get_mixbus(0) end) then return "Ardour" else local second_check = Session:get_mixbus(11) if second_check:isnil() then return "Mixbus" else return "32C" end end end function isdir(path) return exists(path.."/") end function setup_paths() local local_ok = false if not(isdir(folder_path)) then local_ok, _, _ = os.execute('mkdir '.. folder_path) if local_ok == 0 then local_ok = true end else local_ok = true end return local_ok end function get_processor_by_name(track, name) local i = 0 local proc = track:nth_processor(i) repeat if(proc:display_name() == name) then return proc else i = i + 1 end proc = track:nth_processor(i) until proc:isnil() end function group_by_id(id) local id = tonumber(id) for g in Session:route_groups():iter() do local group_id = tonumber(g:to_stateful():id():to_s()) if group_id == id then return g end end end function group_by_name(name) for g in Session:route_groups():iter() do if g:name() == name then return g end end end function route_groupid_interrogate(t) local group = false for g in Session:route_groups():iter() do for r in g:route_list():iter() do if r:name() == t:name() then group = g:to_stateful():id():to_s() end end end return group end function route_group_interrogate(t) for g in Session:route_groups():iter() do for r in g:route_list():iter() do if r:name() == t:name() then return g end end end end function empty_last_store(path) --empty current file from last run local file = io.open(path, "w") --file:write(string.format("instance = { whoami = '%s' }", whoami()) file:write("") file:close() end function mark_tracks(selected, path) empty_last_store(path) local route_string = [[instance = { route_id = %d, route_name = '%s', gain_control = %s, trim_control = %s, pan_control = %s, sends = {%s}, muted = %s, soloed = %s, order = {%s}, cache = {%s}, group = %s, group_name = '%s', pi_order = %d }]] local group_string = [[instance = { group_id = %s, name = '%s', routes = {%s}, }]] local processor_string = [[instance = { plugin_id = %d, type = %d, display_name = '%s', owned_by_route_name = '%s', owned_by_route_id = %d, parameters = {%s}, active = %s, }]] local group_route_string = " [%d] = %s," local proc_order_string = " [%d] = %d," local proc_cache_string = " [%d] = {'%s', %d}," local params_string = " [%d] = %s," --ensure easy-to-read formatting doesn't make it through local route_string = string.gsub(route_string, "[\n\t%s]", "") local group_string = string.gsub(group_string, "[\n\t%s]", "") local processor_string = string.gsub(processor_string, "[\n\t%s]", "") local sel = Editor:get_selection () local groups_to_write = {} local i = 0 local tracks = Session:get_stripables() if selected then tracks = sel.tracks:routelist() end for r in tracks:iter() do local group = route_group_interrogate(r) if group then local already_there = false for _, v in pairs(groups_to_write) do if group == v then already_there = true end end if not(already_there) then groups_to_write[#groups_to_write + 1] = group end end end for _, g in pairs(groups_to_write) do local tmp_str = "" for t in g:route_list():iter() do tmp_str = tmp_str .. string.format(group_route_string, i, t:to_stateful():id():to_s()) i = i + 1 end local group_str = string.format( group_string, g:to_stateful():id():to_s(), g:name(), tmp_str ) file = io.open(path, "a") file:write(group_str, "\r\n") file:close() end for r in tracks:iter() do if r:is_monitor () or r:is_auditioner () or not(r:to_vca():isnil()) then goto nextroute end -- skip special routes r = r:to_route() if r:isnil() then goto nextroute end local order = ARDOUR.ProcessorList() local x = 0 repeat local proc = r:nth_processor(x) if not proc:isnil() then order:push_back(proc) end x = x + 1 until proc:isnil() local route_group = route_group_interrogate(r) if route_group then route_group = route_group:name() else route_group = "" end local rid = r:to_stateful():id():to_s() local pan = r:pan_azimuth_control() if pan:isnil() then pan = false else pan = pan:get_value() end --sometimes a route doesn't have pan, like the master. -- Get send information, if any. local send_string = "" local i = 0 repeat local fmt = "{%s, %s, %s, %s}" string.gsub(fmt, "[\n\t]", "") local values = {} for j, ctrl in pairs({ r:send_level_controllable(i), r:send_enable_controllable(i), r:send_pan_azimuth_controllable(i), r:send_pan_azimuth_enable_controllable(i), }) do if not(ctrl:isnil()) then values[#values + 1] = ctrl:get_value() else values[#values + 1] = "nil" end end send_string = send_string .. string.format(fmt, table.unpack(values)) send_string = send_string .. "," i = i + 1 until r:send_enable_controllable(i):isnil() print(send_string) local order_nmbr = 0 local tmp_order_str, tmp_cache_str = "", "" for p in order:iter() do local ptype if not(p:to_insert():isnil()) then ptype = p:to_insert():plugin(0):get_info().type else ptype = 99 end local pid = p:to_stateful():id():to_s() if not(string.find(p:display_name(), "latcomp")) then tmp_order_str = tmp_order_str .. string.format(proc_order_string, order_nmbr, pid) tmp_cache_str = tmp_cache_str .. string.format(proc_cache_string, pid, p:display_name(), ptype) end order_nmbr = order_nmbr + 1 end local route_str = string.format( route_string, rid, r:name(), ARDOUR.LuaAPI.ascii_dtostr(r:gain_control():get_value()), ARDOUR.LuaAPI.ascii_dtostr(r:trim_control():get_value()), tostring(pan), send_string, r:muted(), r:soloed(), tmp_order_str, tmp_cache_str, route_groupid_interrogate(r), route_group, r:presentation_info_ptr():order() ) file = io.open(path, "a") file:write(route_str, "\n") file:close() local i = 0 while true do local params = {} local proc = r:nth_plugin (i) if proc:isnil () then break end local active = proc:active() local id = proc:to_stateful():id():to_s() local plug = proc:to_insert ():plugin (0) local ptype = proc:to_insert():plugin(0):get_info().type local n = 0 for j = 0, plug:parameter_count() - 1 do -- Iterate over all plugin parameters if plug:parameter_is_control(j) then local label = plug:parameter_label(j) if plug:parameter_is_input(j) and label ~= "hidden" and label:sub(1,1) ~= "#" then local _, _, pd = ARDOUR.LuaAPI.plugin_automation(proc, n) local val = ARDOUR.LuaAPI.get_processor_param(proc, n, true) -- Clamp values at plugin max and min if val < pd.lower then val = pd.lower end if val > pd.upper then val = pd.upper end print(r:name(), "->", proc:display_name(), "(#".. n ..")", label, val) params[n] = val end n = n + 1 end end i = i + 1 local tmp_params_str = "" for k, v in pairs(params) do tmp_params_str = tmp_params_str .. string.format(params_string, k, ARDOUR.LuaAPI.ascii_dtostr(v)) end local proc_str = string.format( processor_string, id, ptype, proc:display_name(), r:name(), r:to_stateful():id():to_s(), tmp_params_str, active ) file = io.open(path, "a") file:write(proc_str, "\n") file:close() end ::nextroute:: end end local store_options = { { type = "label", col=0, colspan=1, align="right", title = "Name:" }, { type = "entry", col=1, colspan=1, align="left" , key = "filename", default = Session:name(), title=""}, { type = "hseparator", title="", col=0, colspan = 3}, { type = "label", col=0, colspan=1, align="right", title = "Selected Tracks Only:" }, { type = "checkbox", col=1, colspan=1, align="left", key = "selected", default = false, title = ""}, --{ type = "label", col=0, colspan=2, align="left", title = ''}, --{ type = "label", col=0, colspan=2, align="left", title = "Global Path: " .. global_path}, --{ type = "label", col=0, colspan=2, align="left", title = "Local Path: " .. folder_path}, } local snap_num = 0 for test = 0, 12, 1 do if string.find(args, string.format("Scene_%d", test)) then snap_num = test end end local paths_ok = setup_paths() local filename = "Scene_" .. snap_num local selected = false --we store 'all' routes and let the user pick what to recall later if paths_ok then if (snap_num==0) then local rv = LuaDialog.Dialog("Store Mixer Settings:", store_options):run() if not(rv) then return end filename = rv['filename'] selected = rv['selected'] end local store_path = ARDOUR.LuaAPI.build_filename(folder_path, string.format("%s-%s.lua", filename, whoami())) mark_tracks(selected, store_path) if (snap_num ~= 0) then LuaDialog.Message ("Mixer Scenes: Store", "Stored mixer settings to: " .. store_path, LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run() end end end end
gpl-2.0
nasomi/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/HomePoint#2.lua
19
1220
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: HomePoint#2 -- @pos -130 0.001 -16 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 106); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
Gamerbude/Wasteland
mods/bucket/init.lua
2
5955
-- Minetest 0.4 mod: bucket -- See README.txt for licensing and other information. local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_lava", "bucket:bucket_lava") minetest.register_craft({ output = 'bucket:bucket_empty 1', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'', 'default:steel_ingot', ''}, } }) bucket = {} bucket.liquids = {} -- Register a new liquid -- source = name of the source node -- flowing = name of the flowing node -- itemname = name of the new bucket item (or nil if liquid is not takeable) -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- This function can be called from any mod (that depends on bucket). function bucket.register_liquid(source, flowing, itemname, inventory_image, name) bucket.liquids[source] = { source = source, flowing = flowing, itemname = itemname, } bucket.liquids[flowing] = bucket.liquids[source] if itemname ~= nil then minetest.register_craftitem(itemname, { description = name, inventory_image = inventory_image, stack_max = 1, liquids_pointable = true, groups = {not_in_creative_inventory=1}, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Call on_rightclick if the pointed node defines it if user and not user:get_player_control().sneak then local n = minetest.get_node(pointed_thing.under) local nn = n.name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack end end local place_liquid = function(pos, node, source, flowing, fullness) if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then minetest.add_node(pos, {name=source, param2=fullness}) return elseif node.name == flowing then fullness = fullness + node.param2 elseif node.name == source then fullness = LIQUID_MAX end if fullness >= LIQUID_MAX then minetest.add_node(pos, {name=source, param2=LIQUID_MAX}) else minetest.add_node(pos, {name=flowing, param2=fullness}) end end -- Check if pointing to a buildable node local node = minetest.get_node(pointed_thing.under) local fullness = tonumber(itemstack:get_metadata()) if not fullness then fullness = LIQUID_MAX end if minetest.registered_nodes[node.name].buildable_to then -- buildable; replace the node place_liquid(pointed_thing.under, node, source, flowing, fullness) else -- not buildable to; place the liquid above -- check if the node above can be replaced local node = minetest.get_node(pointed_thing.above) if minetest.registered_nodes[node.name].buildable_to then place_liquid(pointed_thing.above, node, source, flowing, fullness) else -- do not remove the bucket with the liquid return end end return {name="bucket:bucket_empty"} end }) end end minetest.register_craftitem("bucket:bucket_empty", { description = "Empty Bucket", inventory_image = "bucket.png", stack_max = 99, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Check if pointing to a liquid source node = minetest.get_node(pointed_thing.under) liquiddef = bucket.liquids[node.name] if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then minetest.add_node(pointed_thing.under, {name="air"}) if node.name == liquiddef.source then node.param2 = LIQUID_MAX end return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) end end, }) bucket.register_liquid( "default:water_source", "default:water_flowing", "bucket:bucket_water", "bucket_water.png", "Water Bucket" ) bucket.register_liquid( "default:lava_source", "default:lava_flowing", "bucket:bucket_lava", "bucket_lava.png", "Lava Bucket" ) minetest.register_craft({ type = "fuel", recipe = "bucket:bucket_lava", burntime = 60, replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, }) minetest.register_craftitem("bucket:bucket_snow", { description = "Bucket with Snow", inventory_image = "bucket_snow.png", groups = {not_in_creative_inventory=1}, stack_max = 1, liquids_pointable = false, on_use = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Check if is buildable to local p = pointed_thing.above node = minetest.get_node(p) local def = minetest.registered_items[node.name] if def ~= nil and def.buildable_to then local cnt = 0 for iz = -1,1,1 do for ix = -1,1,1 do local np = {x=p.x+ix,y=p.y,z=p.z+iz} local n = minetest.get_node(np) local n_def = minetest.registered_items[n.name] if n_def ~= nil and n_def.buildable_to and cnt < 8 then minetest.set_node(np, {name="default:snow"}) cnt = cnt+1 nodeupdate(np) end end end return {name = "bucket:bucket_empty"} end end, }) minetest.register_craft({ output = 'bucket:bucket_snow', recipe = { {'default:snow', 'default:snow', 'default:snow'}, {'default:snow', 'bucket:bucket_empty', 'default:snow'}, {'default:snow', 'default:snow', 'default:snow'}, } }) minetest.register_craft({ type = "cooking", output = "bucket:bucket_water", recipe = "bucket:bucket_snow", })
gpl-3.0
Hello23-Ygopro/ygopro-ds
expansions/script/c27003221.lua
1
1346
--TB1-062 Teleporting Jimeze local ds=require "expansions.utility_dbscg" local scard,sid=ds.GetID() function scard.initial_effect(c) ds.EnableBattleAttribute(c) ds.AddSetcode(c,SPECIAL_TRAIT_ALIEN,SPECIAL_TRAIT_UNIVERSE_2,SPECIAL_TRAIT_INCLUDES_UNIVERSE) ds.AddPlayProcedure(c,COLOR_GREEN,2,1) --energy cost down ds.AddPermanentUpdateEnergyCost(c,-2,nil,DS_LOCATION_BATTLE,LOCATION_HAND,0,scard.ectg) --to warp ds.AddActivateMainSkill(c,0,DS_LOCATION_BATTLE,scard.twop,scard.twcost) end scard.dragon_ball_super_card=true scard.combo_cost=0 --energy cost down scard.ectg=aux.TargetBoolFunction(Card.IsSpecialTrait,SPECIAL_TRAIT_MAIDEN_SQUADRON) --to warp scard.twcost=ds.SendtoDropCost(nil,LOCATION_HAND,0,1) function scard.twop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.SendtoWarp(c,DS_REASON_SKILL) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(sid,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_DRAW) e1:SetRange(DS_LOCATION_WARP) e1:SetCountLimit(1) e1:SetCondition(ds.turnpcon(tp)) e1:SetOperation(scard.plop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN) c:RegisterEffect(e1) end function scard.plop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,sid) Duel.Play(e:GetHandler(),0,tp,tp,false,false,DS_POS_FACEUP_ACTIVE) end
gpl-3.0
nasomi/darkstar
scripts/zones/Horlais_Peak/bcnms/double_dragonian.lua
17
1772
----------------------------------- -- Area: Horlias peak -- Name: double_dragonian -- KSNM30 ----------------------------------- package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Horlais_Peak/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); end;
gpl-3.0
shangjiyu/luci-with-extra
applications/luci-app-diag-devinfo/luasrc/controller/luci_diag/smap_common.lua
61
3184
-- Copyright 2009 Daniel Dickinson -- Licensed to the public under the Apache License 2.0. module("luci.controller.luci_diag.smap_common", package.seeall) require("luci.i18n") require("luci.util") require("luci.sys") require("luci.cbi") require("luci.model.uci") local translate = luci.i18n.translate local DummyValue = luci.cbi.DummyValue local SimpleSection = luci.cbi.SimpleSection function index() return -- no-op end function get_params() local smapnets_uci = luci.model.uci.cursor() smapnets_uci:load("luci_devinfo") local nettable = smapnets_uci:get_all("luci_devinfo") local i local subnet local smapout local outnets = {} i = next(nettable, nil) while (i) do if (smapnets_uci:get("luci_devinfo", i) == "smap_scannet") then local scannet = smapnets_uci:get_all("luci_devinfo", i) if scannet["subnet"] and (scannet["subnet"] ~= "") and scannet["enable"] and ( scannet["enable"] == "1") then local output = "" local outrow = {} outrow["subnet"] = scannet["subnet"] ports = "5060" if scannet["ports"] and ( scannet["ports"] ~= "" ) then ports = scannet["ports"] end outrow["timeout"] = 10 local timeout = tonumber(scannet["timeout"]) if timeout and ( timeout > 0 ) then outrow["timeout"] = scannet["timeout"] end outrow["repeat_count"] = 1 local repcount = tonumber(scannet["repeat_count"]) if repcount and ( repcount > 0 ) then outrow["repeat_count"] = scannet["repeat_count"] end outrow["sleepreq"] = 100 local repcount = tonumber(scannet["sleepreq"]) if repcount and ( repcount > 0 ) then outrow["sleepreq"] = scannet["sleepreq"] end if scannet["interface"] and ( scannet["interface"] ~= "" ) then outrow["interface"] = scannet["interface"] else outrow["interface"] = "" end outrow["ports"] = ports outrow["output"] = output outnets[i] = outrow end end i = next(nettable, i) end return outnets end function command_function(outnets, i) local interface = luci.controller.luci_diag.devinfo_common.get_network_device(outnets[i]["interface"]) return "/usr/bin/netsmap-to-devinfo -r " .. outnets[i]["subnet"] .. " -t " .. outnets[i]["timeout"] .. " -i " .. interface .. " -x -p " .. outnets[i]["ports"] .. " -c " .. outnets[i]["repeat_count"] .. " -s " .. outnets[i]["sleepreq"] .. " </dev/null" end function action_links(smapmap, mini) s = smapmap:section(SimpleSection, "", translate("Actions")) b = s:option(DummyValue, "_config", translate("Configure Scans")) b.value = "" if (mini) then b.titleref = luci.dispatcher.build_url("mini", "voice", "phones", "phone_scan_config") else b.titleref = luci.dispatcher.build_url("admin", "network", "diag_config", "smap_devinfo_config") end b = s:option(DummyValue, "_scans", translate("Repeat Scans (this can take a few minutes)")) b.value = "" if (mini) then b.titleref = luci.dispatcher.build_url("mini", "diag", "phone_scan") else b.titleref = luci.dispatcher.build_url("admin", "status", "smap_devinfo") end end
apache-2.0
nasomi/darkstar
scripts/globals/items/serving_of_bavarois.lua
35
1213
----------------------------------------- -- ID: 5729 -- Item: serving_of_bavarois -- Food Effect: 3Hrs, All Races ----------------------------------------- -- HP 20 -- Intelligence 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5729); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_INT, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_INT, 3); end;
gpl-3.0
nasomi/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Prillaure.lua
38
1040
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Prillaure -- Type: Event Scene Replayer -- @pos -143.000 0.999 9.000 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01f7); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nasomi/darkstar
scripts/globals/spells/aspir_ii.lua
21
1315
----------------------------------------- -- Spell: Aspir -- Drain functions only on skill level!! ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local dmg = 10 + 0.575 * (caster:getSkillLevel(DARK_MAGIC_SKILL) + caster:getMod(79 + DARK_MAGIC_SKILL)); --get resist multiplier (1x if no resist) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),DARK_MAGIC_SKILL,1.0); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg); --add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); --add in final adjustments if (target:isUndead()) then spell:setMsg(75); -- No effect return dmg; end if (target:getMP() > dmg) then caster:addMP(dmg); target:delMP(dmg); else dmg = target:getMP(); caster:addMP(dmg); target:delMP(dmg); end return dmg; end;
gpl-3.0
nasomi/darkstar
scripts/globals/mobskills/Panzerfaust.lua
25
1285
--------------------------------------------- -- Panzerfaust -- -- Description: Strikes a target twice with an armored fist. Additional effect: Knockback -- Type: Physical -- Utsusemi/Blink absorb: 2 shadows -- Range: Melee -- Notes: --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- -- onMobSkillCheck --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; --------------------------------------------- -- onMobWeaponSkill --------------------------------------------- function onMobWeaponSkill(target, mob, skill) local numhits = 2; local accmod = 1; local dmgmod = 1.5; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); target:delHP(dmg); if (mob:getName() == "Despot") then if (mob:actionQueueAbility() == false) then local rand = math.random(1,4); -- Panzerfaust 3-6 times for i = 0,rand do mob:useMobAbility(280); end end end return dmg; end;
gpl-3.0
nasomi/darkstar
scripts/globals/items/plate_of_ratatouille.lua
35
1408
----------------------------------------- -- ID: 5731 -- Item: plate_of_ratatouille -- Food Effect: 3Hrs, All Races ----------------------------------------- -- Agility 5 -- Evasion 5 -- HP recovered while healing 2 -- Undead Killer 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5731); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 5); target:addMod(MOD_EVA, 5); target:addMod(MOD_HPHEAL, 2); target:addMod(MOD_UNDEAD_KILLER, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 5); target:delMod(MOD_EVA, 5); target:delMod(MOD_HPHEAL, 2); target:delMod(MOD_UNDEAD_KILLER, 5); end;
gpl-3.0
aqasaeed/hesamjun
plugins/inrealm.lua
287
25005
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
nasomi/darkstar
scripts/globals/items/galkan_sausage_+1.lua
35
1364
----------------------------------------- -- ID: 5859 -- Item: galkan_sausage_+1 -- Food Effect: 30Min, All Races ----------------------------------------- -- Strength 4 -- Intelligence -5 -- Attack 10 -- Ranged Attack 10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5859); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 4); target:addMod(MOD_INT, -5); target:addMod(MOD_ATT, 10); target:addMod(MOD_RATT, 10); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 4); target:delMod(MOD_INT, -5); target:delMod(MOD_ATT, 10); target:delMod(MOD_RATT, 10); end;
gpl-3.0
appaquet/torch-android
src/3rdparty/nnx/SpatialNormalization.lua
6
9748
local SpatialNormalization, parent = torch.class('nn.SpatialNormalization','nn.Module') local help_desc = [[a spatial (2D) contrast normalizer ? computes the local mean and local std deviation across all input features, using the given 2D kernel ? the local mean is then removed from all maps, and the std dev used to divide the inputs, with a threshold ? if no threshold is given, the global std dev is used ? weight replication is used to preserve sizes (this is better than zero-padding, but more costly to compute, use nn.ContrastNormalization to use zero-padding) ? two 1D kernels can be used instead of a single 2D kernel. This is beneficial to integrate information over large neiborhoods. ]] local help_example = [[EX: -- create a spatial normalizer, with a 9x9 gaussian kernel -- works on 8 input feature maps, therefore the mean+dev will -- be estimated on 8x9x9 cubes stimulus = torch.randn(8,500,500) gaussian = image.gaussian(9) mod = nn.SpatialNormalization(gaussian, 8) result = mod:forward(stimulus)]] function SpatialNormalization:__init(...) -- kernel for weighted mean | nb of features parent.__init(self) print('<SpatialNormalization> WARNING: this module has been deprecated,') print(' please use SpatialContrastiveNormalization instead') -- get args local args, nf, ker, thres = xlua.unpack( {...}, 'nn.SpatialNormalization', help_desc .. '\n' .. help_example, {arg='nInputPlane', type='number', help='number of input maps', req=true}, {arg='kernel', type='torch.Tensor | table', help='a KxK filtering kernel or two {1xK, Kx1} 1D kernels'}, {arg='threshold', type='number', help='threshold, for division [default = adaptive]'} ) -- check args if not ker then xerror('please provide kernel(s)', 'nn.SpatialNormalization', args.usage) end self.kernel = ker local ker2 if type(ker) == 'table' then ker2 = ker[2] ker = ker[1] end self.nfeatures = nf self.fixedThres = thres -- padding values self.padW = math.floor(ker:size(2)/2) self.padH = math.floor(ker:size(1)/2) self.kerWisPair = 0 self.kerHisPair = 0 -- padding values for 2nd kernel if ker2 then self.pad2W = math.floor(ker2:size(2)/2) self.pad2H = math.floor(ker2:size(1)/2) else self.pad2W = 0 self.pad2H = 0 end self.ker2WisPair = 0 self.ker2HisPair = 0 -- normalize kernel ker:div(ker:sum()) if ker2 then ker2:div(ker2:sum()) end -- manage the case where ker is even size (for padding issue) if (ker:size(2)/2 == math.floor(ker:size(2)/2)) then print ('Warning, kernel width is even -> not symetric padding') self.kerWisPair = 1 end if (ker:size(1)/2 == math.floor(ker:size(1)/2)) then print ('Warning, kernel height is even -> not symetric padding') self.kerHisPair = 1 end if (ker2 and ker2:size(2)/2 == math.floor(ker2:size(2)/2)) then print ('Warning, kernel width is even -> not symetric padding') self.ker2WisPair = 1 end if (ker2 and ker2:size(1)/2 == math.floor(ker2:size(1)/2)) then print ('Warning, kernel height is even -> not symetric padding') self.ker2HisPair = 1 end -- create convolution for computing the mean local convo1 = nn.Sequential() convo1:add(nn.SpatialPadding(self.padW,self.padW-self.kerWisPair, self.padH,self.padH-self.kerHisPair)) local ctable = nn.tables.oneToOne(nf) convo1:add(nn.SpatialConvolutionMap(ctable,ker:size(2),ker:size(1))) convo1:add(nn.Sum(1)) convo1:add(nn.Replicate(nf)) -- set kernel local fb = convo1.modules[2].weight for i=1,fb:size(1) do fb[i]:copy(ker) end -- set bias to 0 convo1.modules[2].bias:zero() -- 2nd ker ? if ker2 then local convo2 = nn.Sequential() convo2:add(nn.SpatialPadding(self.pad2W,self.pad2W-self.ker2WisPair, self.pad2H,self.pad2H-self.ker2HisPair)) local ctable = nn.tables.oneToOne(nf) convo2:add(nn.SpatialConvolutionMap(ctable,ker2:size(2),ker2:size(1))) convo2:add(nn.Sum(1)) convo2:add(nn.Replicate(nf)) -- set kernel local fb = convo2.modules[2].weight for i=1,fb:size(1) do fb[i]:copy(ker2) end -- set bias to 0 convo2.modules[2].bias:zero() -- convo is a double convo now: local convopack = nn.Sequential() convopack:add(convo1) convopack:add(convo2) self.convo = convopack else self.convo = convo1 end -- create convolution for computing the meanstd local convostd1 = nn.Sequential() convostd1:add(nn.SpatialPadding(self.padW,self.padW-self.kerWisPair, self.padH,self.padH-self.kerHisPair)) convostd1:add(nn.SpatialConvolutionMap(ctable,ker:size(2),ker:size(1))) convostd1:add(nn.Sum(1)) convostd1:add(nn.Replicate(nf)) -- set kernel local fb = convostd1.modules[2].weight for i=1,fb:size(1) do fb[i]:copy(ker) end -- set bias to 0 convostd1.modules[2].bias:zero() -- 2nd ker ? if ker2 then local convostd2 = nn.Sequential() convostd2:add(nn.SpatialPadding(self.pad2W,self.pad2W-self.ker2WisPair, self.pad2H,self.pad2H-self.ker2HisPair)) convostd2:add(nn.SpatialConvolutionMap(ctable,ker2:size(2),ker2:size(1))) convostd2:add(nn.Sum(1)) convostd2:add(nn.Replicate(nf)) -- set kernel local fb = convostd2.modules[2].weight for i=1,fb:size(1) do fb[i]:copy(ker2) end -- set bias to 0 convostd2.modules[2].bias:zero() -- convo is a double convo now: local convopack = nn.Sequential() convopack:add(convostd1) convopack:add(convostd2) self.convostd = convopack else self.convostd = convostd1 end -- other operation self.squareMod = nn.Square() self.sqrtMod = nn.Sqrt() self.subtractMod = nn.CSubTable() self.meanDiviseMod = nn.CDivTable() self.stdDiviseMod = nn.CDivTable() self.diviseMod = nn.CDivTable() self.thresMod = nn.Threshold() -- some tempo states self.coef = torch.Tensor(1,1) self.inConvo = torch.Tensor() self.inMean = torch.Tensor() self.inputZeroMean = torch.Tensor() self.inputZeroMeanSq = torch.Tensor() self.inConvoVar = torch.Tensor() self.inVar = torch.Tensor() self.inStdDev = torch.Tensor() self.thstd = torch.Tensor() end function SpatialNormalization:updateOutput(input) -- auto switch to 3-channel self.input = input if (input:nDimension() == 2) then self.input = input:clone():resize(1,input:size(1),input:size(2)) end -- recompute coef only if necessary if (self.input:size(3) ~= self.coef:size(2)) or (self.input:size(2) ~= self.coef:size(1)) then local intVals = self.input.new(self.nfeatures,self.input:size(2),self.input:size(3)):fill(1) self.coef = self.convo:updateOutput(intVals) self.coef = self.coef:clone() end -- compute mean self.inConvo = self.convo:updateOutput(self.input) self.inMean = self.meanDiviseMod:updateOutput{self.inConvo,self.coef} self.inputZeroMean = self.subtractMod:updateOutput{self.input,self.inMean} -- compute std dev self.inputZeroMeanSq = self.squareMod:updateOutput(self.inputZeroMean) self.inConvoVar = self.convostd:updateOutput(self.inputZeroMeanSq) self.inStdDevNotUnit = self.sqrtMod:updateOutput(self.inConvoVar) self.inStdDev = self.stdDiviseMod:updateOutput({self.inStdDevNotUnit,self.coef}) local meanstd = self.inStdDev:mean() self.thresMod.threshold = self.fixedThres or math.max(meanstd,1e-3) self.thresMod.val = self.fixedThres or math.max(meanstd,1e-3) self.stdDev = self.thresMod:updateOutput(self.inStdDev) --remove std dev self.diviseMod:updateOutput{self.inputZeroMean,self.stdDev} self.output = self.diviseMod.output return self.output end function SpatialNormalization:updateGradInput(input, gradOutput) -- auto switch to 3-channel self.input = input if (input:nDimension() == 2) then self.input = input:clone():resize(1,input:size(1),input:size(2)) end self.gradInput:resizeAs(self.input):zero() -- backprop all local gradDiv = self.diviseMod:updateGradInput({self.inputZeroMean,self.stdDev},gradOutput) local gradThres = gradDiv[2] local gradZeroMean = gradDiv[1] local gradinStdDev = self.thresMod:updateGradInput(self.inStdDev,gradThres) local gradstdDiv = self.stdDiviseMod:updateGradInput({self.inStdDevNotUnit,self.coef},gradinStdDev) local gradinStdDevNotUnit = gradstdDiv[1] local gradinConvoVar = self.sqrtMod:updateGradInput(self.inConvoVar,gradinStdDevNotUnit) local gradinputZeroMeanSq = self.convostd:updateGradInput(self.inputZeroMeanSq,gradinConvoVar) gradZeroMean:add(self.squareMod:updateGradInput(self.inputZeroMean,gradinputZeroMeanSq)) local gradDiff = self.subtractMod:updateGradInput({self.input,self.inMean},gradZeroMean) local gradinMean = gradDiff[2] local gradinConvoNotUnit = self.meanDiviseMod:updateGradInput({self.inConvo,self.coef},gradinMean) local gradinConvo = gradinConvoNotUnit[1] -- first part of the gradInput self.gradInput:add(gradDiff[1]) -- second part of the gradInput self.gradInput:add(self.convo:updateGradInput(self.input,gradinConvo)) return self.gradInput end function SpatialNormalization:type(type) parent.type(self,type) self.convo:type(type) self.meanDiviseMod:type(type) self.subtractMod:type(type) self.squareMod:type(type) self.convostd:type(type) self.sqrtMod:type(type) self.stdDiviseMod:type(type) self.thresMod:type(type) self.diviseMod:type(type) return self end
bsd-3-clause
nasomi/darkstar
scripts/globals/weaponskills/shoulder_tackle.lua
18
1562
----------------------------------- -- Shoulder Tackle -- Hand-to-Hand weapon skill -- Skill Level: 40 -- Stuns target. Chance of stunning varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Aqua Gorget & Thunder Gorget. -- Aligned with the Aqua Belt & Thunder Belt. -- Element: None -- Modifiers: VIT:100% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.3; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.vit_wsc = 1.0; end if damage > 0 then local tp = player:getTP(); local duration = (tp/50); if (target:hasStatusEffect(EFFECT_STUN) == false) then target:addStatusEffect(EFFECT_STUN, 1, 0, duration); end end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
C60Project/C60-PRODUCT
plugins/private.lua
1
3077
local function do_keybaord_credits() local keyboard = {} keyboard.inline_keyboard = { { {text = 'Channel', url = 'https://telegram.me/'..config.channel:gsub('@', '')}, {text = 'GitHub', url = 'https://github.com/RememberTheAir/GroupButler'}, {text = 'Rate me!', url = 'https://telegram.me/storebot?start='..bot.username}, } } return keyboard end local action = function(msg, blocks, ln) if not(msg.chat.type == 'private') then return end if blocks[1] == 'ping' then api.sendMessage(msg.from.id, '*Pong!*', true) end if blocks[1] == 'strings' then if not blocks[2] then local file_id = db:get('trfile:EN') if not file_id then return end api.sendDocumentId(msg.chat.id, file_id, msg.message_id) else local l_code = blocks[2] local exists = is_lang_supported(l_code) if exists then local file_id = db:get('trfile:'..l_code:upper()) if not file_id then return end api.sendDocumentId(msg.chat.id, file_id, msg.message_id) else api.sendReply(msg, lang[ln].setlang.error, true) end end end if blocks[1] == 'echo' then local res, code = api.sendMessage(msg.chat.id, blocks[2], true) if not res then if code == 118 then api.sendMessage(msg.chat.id, lang[ln].bonus.too_long) else api.sendMessage(msg.chat.id, lang[ln].breaks_markdown, true) end end end if blocks[1] == 'c' then if msg.chat.type ~= 'private' then return end local text = 'This command *has been replaced!*\n\nNow you can start your message with an ! to communicate with the bot owner. Example:\n_!hello, how are you?_' if config.help_group and config.help_group ~= '' then text = text..'\n\nYou can also join the discussion group to ask your question/report a bug. You can join with [this link]('..config.help_group..')' end api.sendMessage(msg.chat.id, text, true) end if blocks[1] == '!' then if msg.chat.type ~= 'private' then return end local input = blocks[2] local receiver = msg.from.id --allert if not feedback if not input and not msg.reply then api.sendMessage(msg.from.id, lang[ln].report.no_input) return end if msg.reply then msg = msg.reply end api.forwardMessage (config.admin.owner, msg.from.id, msg.message_id) api.sendMessage(receiver, lang[ln].report.sent) end if blocks[1] == 'info' then local keyboard = {} keyboard = do_keybaord_credits() api.sendKeyboard(msg.chat.id, '`v'..config.version..'`\n'..lang[ln].credits, keyboard, true) end if blocks[1] == 'resolve' then local id = res_user_group(blocks[2], msg.chat.id) if not id then message = lang[ln].bonus.no_user else message = '*'..id..'*' end api.sendMessage(msg.chat.id, message, true) end end return { action = action, triggers = { '^/(ping)$', '^/(strings)$', '^/(strings) (%a%a)$', '^/(echo) (.*)$', '^/(c)%s?', '^(!)$', '^(!)(.+)', '^/(info)$', '^/(resolve) (@[%w_]+)$', } }
gpl-2.0
jonathf/awesome
keybinds.lua
1
5662
local awful = require("awful") awful.rules = require("awful.rules") require("awful.autofocus") modkey = "Mod4" config_path = awful.util.getdir("config") globalkeys = awful.util.table.join( -- command keys awful.key({modkey}, "Return", function() awful.spawn(terminal) end), awful.key({modkey}, "v", function() awful.spawn("firefox") end), awful.key({modkey}, "r", function() awful.spawn("rofi -show combi") end), awful.key({modkey, "Control"}, "r", awesome.restart), awful.key({modkey, "Control"}, "q", awesome.quit), awful.key({modkey,}, "Escape", awful.tag.history.restore), -- the 'j' key awful.key({modkey}, "j", function() awful.client.focus.byidx(1) if client.focus then client.focus:raise() end end), awful.key({modkey, "Shift"}, "j", function() awful.client.swap.byidx(1) end), awful.key({modkey, "Control"}, "j", function() awful.screen.focus_relative( 1) end), awful.key({modkey, "Control", "Shift"}, "j", function() awful.tag.incncol(1) end), -- the 'k' key awful.key({modkey}, "k", function() awful.client.focus.byidx(-1) if client.focus then client.focus:raise() end end), awful.key({modkey, "Shift"}, "k", function() awful.client.swap.byidx(-1) end), awful.key({modkey, "Control"}, "k", function() awful.screen.focus_relative(-1) end), awful.key({modkey, "Control", "Shift"}, "k", function() awful.tag.incncol(-1) end), -- the 'h' key awful.key({modkey,}, "h", awful.tag.viewprev), awful.key({modkey, "Control"}, "h", function() awful.tag.incmwfact(-0.05) end), awful.key({modkey, "Control", "Shift"}, "h", function() awful.tag.incnmaster(1) end), awful.key({modkey, "Shift"}, "h", function() if client.focus then local idx = awful.tag.getidx()-1 if idx == 0 then idx = 9 end client.focus:move_to_tag(awful.screen.focused().tags[idx]) end awful.tag.viewprev() end), -- the 'l' key awful.key({modkey}, "l", awful.tag.viewnext), awful.key({modkey, "Control"}, "l", function() awful.tag.incmwfact( 0.05) end), awful.key({modkey, "Control", "Shift"}, "l", function() awful.tag.incnmaster(-1) end), awful.key({modkey, "Shift"}, "l", function() if client.focus then local idx = awful.tag.getidx()+1 if idx == 10 then idx = 1 end client.focus:move_to_tag(awful.screen.focused().tags[idx]) end awful.tag.viewnext() end), -- the 'o' key awful.key({modkey,}, "o", function() awful.screen.focus_relative(1) end), awful.key({modkey, "Shift"}, "o", awful.client.movetoscreen), -- volume, brightness and print awful.key({}, "XF86AudioRaiseVolume", function() awful.util.spawn("amixer -D pulse sset Master 10%+ unmute") end), awful.key({}, "XF86AudioLowerVolume", function() awful.util.spawn("amixer -D pulse sset Master 10%- unmute") end), awful.key({}, "XF86AudioMute", function() awful.util.spawn("amixer -D pulse sset Master toggle") end), awful.key({}, "XF86MonBrightnessDown", function() awful.spawn.with_shell(config_path .. 'xbacklight_sqrt -dec 2') end), awful.key({}, "XF86MonBrightnessUp", function() awful.spawn.with_shell(config_path .. 'xbacklight_sqrt -inc 3') end), awful.key({}, "Print", function() awful.util.spawn("scrot -e 'mv $f ~/tmp/screenshots/ 2>/dev/null'") end), -- the 'space' key awful.key({modkey}, "space", function() awful.layout.inc(1, awful.screen.focused(), awful.layout.layouts) end) ) -- number keys: for i = 1, 9 do globalkeys = awful.util.table.join(globalkeys, awful.key({modkey}, "#" .. i + 9, function() local screen = awful.screen.focused() local tag = screen.tags[i] if tag then tag:view_only() end end), awful.key({ modkey, "Control" }, "#" .. i + 9, function() local screen = awful.screen.focused() local tag = screen.tags[i] if tag then awful.tag.viewtoggle(tag) end end), awful.key({ modkey, "Shift" }, "#" .. i + 9, function() if client.focus then local tag = client.focus.screen.tags[i] if tag then client.focus:move_to_tag(tag) end end local screen = awful.screen.focused() local tag = screen.tags[i] if tag then tag:view_only() end end), awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9, function () if client.focus then local tag = client.focus.screen.tags[i] if tag then client.focus:toggle_tag(tag) end end end) ) end root.keys(globalkeys) root.buttons( awful.util.table.join( awful.button({}, 1, function(c) client.focus = c end) ) ) clientkeys = awful.util.table.join( awful.key({modkey}, "m", function(c) c.maximized = not c.maximized c:raise() end, {description = "maximize", group = "client"}), awful.key({modkey,}, "f", function(c) c.fullscreen = not c.fullscreen end), awful.key({modkey, "Control"}, "c", function(c) c:kill() end), awful.key({modkey, "Shift"}, "o", function(c) c.move_to_screen() end) ) clientbuttons = awful.util.table.join( awful.button({}, 1, function(c) client.focus = c end) )
bsd-2-clause
OrenjiAkira/lua-html
lib/lux/path.lua
1
2964
--[[ -- -- Copyright (c) 2013-2016 Wilson Kazuo Mizutani -- -- This software is provided 'as-is', without any express or implied -- warranty. In no event will the authors be held liable for any damages -- arising from the use of this software. -- -- Permission is granted to anyone to use this software for any purpose, -- including commercial applications, and to alter it and redistribute it -- freely, subject to the following restrictions: -- -- 1. The origin of this software must not be misrepresented; you must not -- claim that you wrote the original software. If you use this software -- in a product, an acknowledgment in the product documentation would be -- appreciated but is not required. -- -- 2. Altered source versions must be plainly marked as such, and must not be -- misrepresented as being the original software. -- -- 3. This notice may not be removed or altered from any source -- distribution. -- --]] --- A module for managing Lua's paths. -- @module lux.path local path = {} local paths local index local set_path local function update_path () set_path(path.get()) end --- Gets the current path. -- @treturn string The current path function path.get () local result = "" for _,p in ipairs(paths) do result = result .. ";" .. p.path end return result end --- Searches for a lua module in the current path. -- @tparam string mod The module to be searched -- @treturn string -- The path to the Lua file if it is found, or else `nil` plus the the -- sequence of files it checked. function path.search (mod) local checks = {} local file = mod:gsub('%.', '/') for _,entry in pairs(paths) do local filename = entry.path:gsub('%?', file) local file = io.open(filename, 'r') if file then file:close() return filename end table.insert(checks, filename) end return nil, checks end --- Clears all registered paths and set path handler -- @tparam function default_path -- The default path -- @tparam function set -- A function that sets the current path function path.clear (default_path, set) paths = {} index = {} set_path = set local id = 1 for p in default_path:gmatch "([^;]+)" do path.add(id, p) id = id + 1 end update_path() end --- Adds a path. -- @tparam string id -- An identifier for the path -- @tparam string path -- The path added -- @see path.remove function path.add (id, path) assert(not index[id], "ID already in use") table.insert(paths, { id = id, path = path }) index[id] = #paths update_path() end --- Removes the path assigned to the given identifier. -- @tparam string id -- The identifier for the to-be-removed path -- @see path.add function path.remove (id) local i = index[id] table.remove(paths, i) index[id] = nil for j = i,#paths do index[paths[j].id] = j end update_path() end path.clear(package.path, function (p) package.path = p end) return path
mit
Ingenious-Gaming/Starfall
lua/starfall/permissions/core.lua
5
5523
--------------------------------------------------------------------- -- SF Permissions management --------------------------------------------------------------------- -- TODO: Client version --- Permission format -- @name Permission -- @class table -- @field name The name of the permission -- @field desc The description of the permission. -- @field level The abusability of the permission. 0 = low (print to console), -- 1 = normal (modify entities), 2 = high (run arbitrary lua) -- @field value Boolean. True to allow, false to deny SF.Permissions = {} local P = SF.Permissions P.__index = P P.privileges = {} if SERVER then util.AddNetworkString( "starfall_permissions_privileges" ) else P.serverPrivileges = {} end do local lockmeta = { __newindex = function ( table, key, value ) error( "attempting to assign to a read-only table", 2 ) end, __metatable = "constant" } local result_vals = { DENY = setmetatable( {}, lockmeta ), ALLOW = setmetatable( {}, lockmeta ), NEUTRAL = setmetatable( {}, lockmeta ) } P.Result = setmetatable( {}, { __index = result_vals, __newindex = lockmeta.__newindex, __metatable = "enum" } ) end local DENY = P.Result.DENY local ALLOW = P.Result.ALLOW local NEUTRAL = P.Result.NEUTRAL local providers = {} local have_owner = false --- Adds a provider implementation to the set used by this library. -- Providers must implement the {@link SF.Permissions.Provider} interface. -- @param provider the provider to be registered function P.registerProvider ( provider ) if type( provider ) ~= "table" or type( provider.supportsOwner ) ~= "function" or type( provider.isOwner ) ~= "function" or type( provider.check ) ~= "function" then error( "given object does not implement the provider interface", 2 ) end providers[ provider ] = provider if provider:supportsOwner() then have_owner = true end end --- Checks whether a player may perform an action. -- @param principal the player performing the action to be authorized -- @param target the object on which the action is being performed -- @param key a string identifying the action being performed -- @return boolean whether the action is permitted function P.check ( principal, target, key ) if not P.privileges[ key ] then print( "WARNING: Starfall privilege " .. key .. " was not registered!" ) end -- server owners can do whatever they want if have_owner then -- this can't be merged into the check loop below because that for _, provider in pairs( providers ) do if provider:isOwner( principal ) then return true end end elseif principal:IsSuperAdmin() then return true end local allow = false for _, provider in pairs( providers ) do local result = provider:check( principal, target, key ) if DENY == result then -- a single deny overrides any allows, just deny it now return false elseif ALLOW == result then -- an allow can be overridden by a deny, so remember and keep going allow = true end -- otherwise, this provider has no opinion, just go on to the next one end return allow end --- Registers a privilege -- @param id unique identifier of the privilege being registered -- @param name Human readable name of the privilege -- @param description a short description of the privilege function P.registerPrivilege ( id, name, description ) P.privileges[ id ] = { name = name, description = description } -- The second check is not really necessary, but since it will resolve to false most of the time, we can save some time if SERVER and #player.GetAll() > 0 then net.Start( "starfall_permissions_privileges" ) net.WriteInt( #P.privileges, 16 ) for k, v in pairs( P.privileges ) do net.WriteString( k ) net.WriteString( v.name ) net.WriteString( v.description ) end net.Broadcast() end end -- Find and include all provider files. do local function IncludeClientFile ( file ) if SERVER then AddCSLuaFile( file ) else include( file ) end end if SERVER then include( "starfall/permissions/provider.lua" ) end IncludeClientFile( "starfall/permissions/provider.lua" ) if SERVER then local files = file.Find( "starfall/permissions/providers_sv/*.lua", "LUA" ) for _, file in pairs( files ) do include( "starfall/permissions/providers_sv/" .. file ) end end local sh_files = file.Find( "starfall/permissions/providers_sh/*.lua", "LUA" ) for _, file in pairs( sh_files ) do if SERVER then AddCSLuaFile( "starfall/permissions/providers_sh/" .. file ) end include( "starfall/permissions/providers_sh/" .. file ) end local cl_files = file.Find( "starfall/permissions/providers_cl/*.lua", "LUA" ) for _, file in pairs( cl_files ) do IncludeClientFile( "starfall/permissions/providers_cl/" .. file ) end end -- Send serverside privileges to client if SERVER then local function sendPrivileges ( ply ) net.Start( "starfall_permissions_privileges" ) net.WriteInt( #P.privileges, 16 ) for k, v in pairs( P.privileges ) do net.WriteString( k ) net.WriteString( v.name ) net.WriteString( v.description ) end if ply then net.Send( ply ) else net.Broadcast() end end sendPrivileges() hook.Add( "PlayerInitialSpawn", "starfall_permissions", sendPrivileges ) else net.Receive( "starfall_permissions_privileges", function () local len = net.ReadInt( 16 ) for i = 1, len do P.serverPrivileges[ net.ReadString() ] = { name = net.ReadString(), description = net.ReadString() } end end ) end
bsd-3-clause
nasomi/darkstar
scripts/zones/Port_Jeuno/npcs/Chaka_Skitimah.lua
17
1281
----------------------------------- -- Area: Port Jeuno -- NPC: Chaka Skitimah -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local vHour = VanadielHour(); local vMin = VanadielMinute(); while vHour >= 4 do vHour = vHour - 6; end if ( vHour == -2) then vHour = 4; elseif ( vHour == -1) then vHour = 5; end local seconds = math.floor(2.4 * ((vHour * 60) + vMin)); player:startEvent( 0x0003, seconds, 0, 0, 0, 0, 0, 0, 0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nasomi/darkstar
scripts/zones/Northern_San_dOria/npcs/Ailbeche.lua
17
7385
----------------------------------- -- Area: Northern San d'Oria -- NPC: Ailbeche -- Starts and Finishes Quest: Father and Son, Sharpening the Sword, A Boy's Dream (start) -- @zone 231 -- @pos 4 -1 24 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (player:getQuestStatus(SANDORIA, FATHER_AND_SON) == QUEST_COMPLETED and player:getVar("returnedAilbecheRod") ~= 1) then if (trade:hasItemQty(17391,1) == true and trade:getItemCount() == 1) then player:startEvent(0x003d); -- Finish Quest "Father and Son" (part2) (trading fishing rod) end end if (player:getVar("aBoysDreamCS") >= 3) then if (trade:hasItemQty(17001,1) == true and trade:getItemCount() == 1 and player:hasItem(4562) == false) then player:startEvent(0x000f); -- During Quest "A Boy's Dream" (trading bug) madame ? elseif (trade:hasItemQty(4562,1) == true and trade:getItemCount() == 1) then player:startEvent(0x002f); -- During Quest "A Boy's Dream" (trading odontotyrannus) end end if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) fatherAndSon = player:getQuestStatus(SANDORIA, FATHER_AND_SON); sharpeningTheSword = player:getQuestStatus(SANDORIA, SHARPENING_THE_SWORD); aBoysDream = player:getQuestStatus(SANDORIA, A_BOY_S_DREAM); -- Checking levels and jobs for af quest mLvl = player:getMainLvl(); mJob = player:getMainJob(); -- Check if they have key item "Ordelle whetStone" OrdelleWhetstone = player:hasKeyItem(ORDELLE_WHETSTONE); sharpeningTheSwordCS = player:getVar("sharpeningTheSwordCS"); aBoysDreamCS = player:getVar("aBoysDreamCS"); -- "Father and Son" Event Dialogs if (fatherAndSon == QUEST_AVAILABLE) then player:startEvent(0x01fc); -- Start Quest "Father and Son" elseif (fatherAndSon == QUEST_ACCEPTED and player:getVar("QuestfatherAndSonVar") == 1) then player:startEvent(0x01fd); -- Finish Quest "Father and Son" (part1) elseif (sharpeningTheSword == QUEST_AVAILABLE and player:getVar("returnedAilbecheRod") == 1) then if (mJob == 7 and mLvl < 40 or mJob ~= 7) then player:startEvent(0x000c); -- Dialog after "Father and Son" (part2) -- "Sharpening the Sword" Quest Dialogs elseif (mJob == 7 and mLvl >= 40 and sharpeningTheSwordCS == 0) then player:startEvent(0x002d); -- Start Quest "Sharpening the Sword" with thank you for the rod elseif (mJob == 7 and mLvl >= 40 and sharpeningTheSwordCS == 1) then player:startEvent(0x002b); -- Start Quest "Sharpening the Sword" end elseif (sharpeningTheSword == QUEST_ACCEPTED and OrdelleWhetstone == false) then player:startEvent(0x002a); -- During Quest "Sharpening the Sword" elseif (sharpeningTheSword == QUEST_ACCEPTED and OrdelleWhetstone == true) then player:startEvent(0x002c); -- Finish Quest "Sharpening the Sword" -- "A Boy's Dream" Quest Dialogs elseif (aBoysDream == QUEST_AVAILABLE and mJob == 7 and mLvl >= 50) then if (aBoysDreamCS == 0) then player:startEvent(0x0029); -- Start Quest "A Boy's Dream" (long cs) else player:startEvent(0x0028); -- Start Quest "A Boy's Dream" (shot cs) end elseif (aBoysDreamCS == 2) then player:startEvent(0x002e); -- During Quest "A Boy's Dream" elseif (aBoysDreamCS == 3) then player:startEvent(0x0027); -- During Quest "A Boy's Dream" (after exoroche cs) elseif (aBoysDreamCS == 4) then player:startEvent(0x003c); -- During Quest "A Boy's Dream" (after trading bug) madame ? elseif (aBoysDreamCS == 5) then player:startEvent(0x002f); -- During Quest "A Boy's Dream" (after trading odontotyrannus) elseif (aBoysDreamCS >= 6) then player:startEvent(0x0019); -- During Quest "A Boy's Dream" (after Zaldon CS) elseif (player:hasKeyItem(KNIGHTS_CONFESSION) and player:getVar("UnderOathCS") == 6) then player:startEvent(0x003B); -- During Quest "Under Oath" (he's going fishing in Jugner) elseif (player:getVar("UnderOathCS") == 8) then player:startEvent(0x000D); -- During Quest "Under Oath" (After jugner CS) else player:startEvent(0x0364); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- "Father and Son" if (csid == 0x01fc) then player:addQuest(SANDORIA,FATHER_AND_SON); elseif (csid == 0x01fd) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17391); else player:addItem(17391); player:messageSpecial(ITEM_OBTAINED, 17391); -- Willow Fishing Rod player:addTitle(LOST_CHILD_OFFICER); player:setVar("QuestfatherAndSonVar",0); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,FATHER_AND_SON); end elseif (csid == 0x003d) then player:setVar("returnedAilbecheRod",1); player:addTitle(FAMILY_COUNSELOR); player:tradeComplete(); -- "Sharpening the Sword" elseif ((csid == 0x002d or csid == 0x002b) and option == 1) then player:addQuest(SANDORIA,SHARPENING_THE_SWORD); player:setVar("sharpeningTheSwordCS",2); player:setVar("returnedAilbecheRod",0); elseif (csid == 0x002d and option == 0) then player:setVar("sharpeningTheSwordCS",1); elseif (csid == 0x002c) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17643); else player:delKeyItem(ORDELLE_WHETSTONE); player:addItem(17643); player:messageSpecial(ITEM_OBTAINED, 17643); -- Honor Sword player:setVar("sharpeningTheSwordCS",0); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,SHARPENING_THE_SWORD); end -- "A Boy's Dream" elseif ((csid == 0x0029 or csid == 0x0028) and option == 1) then player:addQuest(SANDORIA,A_BOY_S_DREAM); player:setVar("aBoysDreamCS",2); elseif (csid == 0x0029 and option == 0) then player:setVar("aBoysDreamCS",1); elseif (csid == 0x000f and player:getVar("aBoysDreamCS") == 3) then player:setVar("aBoysDreamCS",4); elseif (csid == 0x002f and player:getVar("aBoysDreamCS") == 4) then player:setVar("aBoysDreamCS",5); elseif (csid == 0x0019 and player:getVar("aBoysDreamCS") == 6) then player:setVar("aBoysDreamCS",7); elseif (csid == 0x003B) then player:setVar("UnderOathCS", 7); end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Outer_Horutoto_Ruins/npcs/_5ee.lua
17
3321
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: Ancient Magical Gizmo #1 (E out of E, F, G, H, I, J) -- Involved In Mission: The Heart of the Matter ----------------------------------- package.loaded["scripts/zones/Outer_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Outer_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Check if we are on Windurst Mission 1-2 if (player:getCurrentMission(WINDURST) == THE_HEART_OF_THE_MATTER) then MissionStatus = player:getVar("MissionStatus"); if (MissionStatus == 2) then -- Entered a Dark Orb if (player:getVar("MissionStatus_orb1") == 1) then player:startEvent(0x002e); else player:messageSpecial(ORB_ALREADY_PLACED); end elseif (MissionStatus == 4) then -- Took out a Glowing Orb if (player:getVar("MissionStatus_orb1") == 2) then player:startEvent(0x002e); else player:messageSpecial(G_ORB_ALREADY_GOTTEN); end else player:messageSpecial(DARK_MANA_ORB_RECHARGER); end else player:messageSpecial(DARK_MANA_ORB_RECHARGER); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x002e) then orb_value = player:getVar("MissionStatus_orb1"); if (orb_value == 1) then player:setVar("MissionStatus_orb1",2); -- Push the text that the player has placed the orb player:messageSpecial(FIRST_DARK_ORB_IN_PLACE); --Delete the key item player:delKeyItem(FIRST_DARK_MANA_ORB); -- Check if all orbs have been placed or not if (player:getVar("MissionStatus_orb2") == 2 and player:getVar("MissionStatus_orb3") == 2 and player:getVar("MissionStatus_orb4") == 2 and player:getVar("MissionStatus_orb5") == 2 and player:getVar("MissionStatus_orb6") == 2) then player:messageSpecial(ALL_DARK_MANA_ORBS_SET); player:setVar("MissionStatus",3); end elseif (orb_value == 2) then player:setVar("MissionStatus_orb1",3); -- Time to get the glowing orb out player:addKeyItem(FIRST_GLOWING_MANA_ORB); player:messageSpecial(KEYITEM_OBTAINED,FIRST_GLOWING_MANA_ORB); -- Check if all orbs have been placed or not if (player:getVar("MissionStatus_orb2") == 3 and player:getVar("MissionStatus_orb3") == 3 and player:getVar("MissionStatus_orb4") == 3 and player:getVar("MissionStatus_orb5") == 3 and player:getVar("MissionStatus_orb6") == 3) then player:messageSpecial(RETRIEVED_ALL_G_ORBS); player:setVar("MissionStatus",5); end end end end;
gpl-3.0
nicholas-leonard/nn
SparseLinear.lua
12
7194
local THNN = require 'nn.THNN' local SparseLinear, parent = torch.class('nn.SparseLinear', 'nn.Module') local NO_LAST_INPUT = 0 local ONE_LAST_INPUT = 1 local ACC_MULTIPLE_TIMES = 2 function SparseLinear:__init(inputSize, outputSize, doGradInput) parent.__init(self) self.weightDecay = 0 self.doGradInput = doGradInput or false self.weight = torch.Tensor(outputSize, inputSize):zero() self.bias = torch.Tensor(outputSize):zero() self.gradWeight = torch.Tensor(outputSize, inputSize):zero() self.gradBias = torch.Tensor(outputSize):zero() assert(type(self.doGradInput) == type(true)) self.lastInput = nil self.sparseUpdate = NO_LAST_INPUT self.formatted_input = nil -- state self.gradInput = {} self.output:resize(outputSize) self:reset() end function SparseLinear:reset(stdv) if stdv then stdv = stdv * math.sqrt(3) else stdv = 1./math.sqrt(self.weight:size(2)) end self.weight:uniform(-stdv, stdv) self.bias:uniform(-stdv, stdv):mul(0.000001) end function SparseLinear:reshapeInput(input) if type(input) == 'table' then return input, true, false else if input:dim() == 2 then return {input}, false, false else return input, true, true end end end function SparseLinear:updateOutput(input) if self.sparseUpdate == ONE_LAST_INPUT then self.sparseUpdate = ACC_MULTIPLE_TIMES end local input, batchMode, legacyMode = self:reshapeInput(input) self.legacyMode = legacyMode if legacyMode then input.THNN.SparseLinear_legacyUpdateOutput( input:cdata(), self.output:cdata(), self.weight:cdata(), self.bias:cdata() ) else local nbatches = #input if nbatches == 0 then self.output:copy(self.bias) return self.output end local size = 0 local marker = 1 self.formatted_input = self.formatted_input or input[1].new() for i,v in ipairs(input) do size = size + input[i]:size(1) end self.formatted_input:resize(size, 3) for i,v in ipairs(input) do local buf = self.formatted_input:narrow(1, marker, input[i]:size(1)) buf:narrow(2,2,2):copy(input[i]) buf:select(2,1):fill(i) marker = marker + input[i]:size(1) end self.output:resize(nbatches, self.weight:size(1)) input[1].THNN.SparseLinear_updateOutput( self.formatted_input:cdata(), self.output:cdata(), self.weight:cdata(), self.bias:cdata() ) -- fix output size for batchSize = 1 if not batchMode then self.output = self.output[1] end end return self.output end function SparseLinear:accGradParameters(input, gradOutput, scale) local input, batchMode, legacyMode = self:reshapeInput(input) self.legacyMode = legacyMode self.lastInput = self.lastInput or gradOutput.new() if self.sparseUpdate == NO_LAST_INPUT then local v = self.formatted_input if self.legacyMode then v = input end self.lastInput:resizeAs(v):copy(v) self.sparseUpdate = ONE_LAST_INPUT elseif self.sparseUpdate == ONE_LAST_INPUT then self.sparseUpdate = ACC_MULTIPLE_TIMES end if legacyMode then input.THNN.SparseLinear_legacyAccGradParameters( input:cdata(), gradOutput:cdata(), self.gradWeight:cdata(), self.gradBias:cdata(), self.weight:cdata(), self.bias:cdata(), self.weightDecay or 0, scale or 1 ) else if not batchMode then gradOutput:resize(1, gradOutput:size(1)) end local rows = self.formatted_input:select(2, 1) local cols = self.formatted_input:select(2, 2) local sortinds = cols * gradOutput:size(1) + rows local _, inds = sortinds:sort(1, false) local newinput = self.formatted_input:index(1, inds) input[1].THNN.SparseLinear_accGradParameters( newinput:cdata(), gradOutput:cdata(), self.gradWeight:cdata(), self.gradBias:cdata(), self.weight:cdata(), self.bias:cdata(), self.weightDecay or 0, scale or 1 ) end end function SparseLinear:updateGradInput(input, gradOutput) if self.legacyMode then if type(self.gradInput) ~= type(gradOutput) then self.gradInput = gradOutput.new() end self.gradInput:resizeAs(input) else self.gradInput = {} end if self.doGradInput then -- GradInput should be dense anyway local gi local batchMode = true if gradOutput:dim() == 1 then gi = self.weight:t()*gradOutput batchMode = false elseif gradOutput:dim() == 2 then gi = gradOutput*self.weight end local ini = self.weight:size(2) if self.legacyMode then local batches = self.gradInput:size(1) self.gradInput:resize(batches, ini, 2) self.gradInput:select(3,1):copy(torch.repeatTensor(torch.range(1, ini), batches, 1)) self.gradInput:select(3,2):copy(gi) else local indicies = torch.range(1, ini) if not batchMode then gi:resize(1, ini) end for i = 1,gi:size(1) do self.gradInput[i] = gradOutput.new(ini, 2) self.gradInput[i]:select(2, 2):copy(gi[i]) self.gradInput[i]:select(2, 1):range(1, ini) end end end return self.gradInput end -- These functions do sparse updates / zeros. However, if we accumulated -- gradients multiple times, we can't depend on the last input to do sparse -- updates. function SparseLinear:updateParameters(learningRate) if self.lastInput and self.sparseUpdate == ONE_LAST_INPUT then if self.legacyMode then self.lastInput.THNN.SparseLinear_legacyUpdateParameters( self.weight:cdata(), self.bias:cdata(), self.gradWeight:cdata(), self.gradBias:cdata(), self.lastInput:cdata(), learningRate ) else self.lastInput.THNN.SparseLinear_updateParameters( self.weight:cdata(), self.bias:cdata(), self.gradWeight:cdata(), self.gradBias:cdata(), self.lastInput:cdata(), learningRate ) end else parent.updateParameters(self, learningRate) end end function SparseLinear:zeroGradParameters() if self.lastInput and self.sparseUpdate == ONE_LAST_INPUT then if self.legacyMode then self.lastInput.THNN.SparseLinear_legacyZeroGradParameters( self.gradWeight:cdata(), self.gradBias:cdata(), self.lastInput:cdata() ) else self.lastInput.THNN.SparseLinear_zeroGradParameters( self.gradWeight:cdata(), self.gradBias:cdata(), self.lastInput:cdata() ) end else parent.zeroGradParameters(self) end self.sparseUpdate = NO_LAST_INPUT end function SparseLinear:clearState() if self.lastInput then self.lastInput:set() end input.THNN.SparseLinear_cudaClearState() return parent.clearState(self) end
bsd-3-clause
Nathan22Miles/sile-0.9.1
core/cairo-output.lua
2
2874
local lgi = require("lgi"); local cairo = lgi.cairo local pango = lgi.Pango local fm = lgi.PangoCairo.FontMap.get_default() local pango_context = lgi.Pango.FontMap.create_context(fm) if (not SILE.outputters) then SILE.outputters = {} end local cr local move -- See https://github.com/pavouk/lgi/issues/48 local sgs SILE.outputters.cairo = { init = function() local surface = cairo.PdfSurface.create(SILE.outputFilename, SILE.documentState.paperSize[1], SILE.documentState.paperSize[2]) cr = cairo.Context.create(surface) move = cr.move_to sgs = cr.show_glyph_string end, newPage = function() cr:show_page(); end, finish = function() end, setColor = function (self, color) cr:set_source_rgb(color.r, color.g, color.b) end, outputHbox = function (value) if not value then return end if value.pgs then sgs(cr, value.font, value.pgs) elseif value.text then cr:show_text(value.text) end end, setFont = function (options) cr:select_font_face(options.font, options.style == "italic" and 1 or 0, options.weight > 100 and 0 or 1) cr:set_font_size(options.size) end, drawImage = function (src, x,y,w,h) local image = cairo.ImageSurface.create_from_png(src) if not image then SU.error("Could not load image "..src) end local src_width = image:get_width() local src_height = image:get_height() if not (src_width > 0) then SU.error("Something went wrong loading image "..src) end cr:save() cr:set_source_surface(image, 0,0) local p = cr:get_source() local matrix, sx, sy if w or h then if w > 0 then sx = src_width / w end if h > 0 then sy = src_height / h end matrix = cairo.Matrix.create_scale(sx or sy, sy or sx) else matrix = cairo.Matrix.create_identity() end matrix:translate(-x,-y) p:set_matrix(matrix) cr:paint() cr:restore() end, moveTo = function (x,y) move(cr, x,y) end, rule = function (x,y,w,d) cr:rectangle(x,y,w,d) cr:fill() end, debugFrame = function (self,f) cr:set_source_rgb(0.8,0,0) cr:set_line_width(0.5); cr:rectangle(f:left(), f:top(), f:width(), f:height()); cr:stroke(); cr:move_to(f:left() - 10, f:top() -2); cr:show_text(f.id); cr:set_source_rgb(0,0,0); end, debugHbox = function(typesetter, hbox, scaledWidth) cr:set_source_rgb(0.9,0.9,0.9); cr:set_line_width(0.5); cr:rectangle(typesetter.frame.state.cursorX, typesetter.frame.state.cursorY-(hbox.height), scaledWidth, hbox.height+hbox.depth); if (hbox.depth) then cr:rectangle(typesetter.frame.state.cursorX, typesetter.frame.state.cursorY-(hbox.height), scaledWidth, hbox.height); end cr:stroke(); cr:set_source_rgb(0,0,0); cr:move_to(typesetter.frame.state.cursorX, typesetter.frame.state.cursorY); end } SILE.outputter = SILE.outputters.cairo
mit
nasomi/darkstar
scripts/zones/Palborough_Mines/TextIDs.lua
9
1671
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6384; -- Obtained: <item>. GIL_OBTAINED = 6385; -- Obtained <number> gil. KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7202; -- You can't fish here. HOMEPOINT_SET = 7428; -- Home point set! -- Other dialog NOTHING_OUT_OF_ORDINARY = 6398; -- There is nothing out of the ordinary here. SENSE_OF_FOREBODING = 6399; -- You are suddenly overcome with a sense of foreboding... -- Refiner Dialog SOMETHING_FALLS_OUT_OF_THE_MACHINE = 7360; -- Something falls out of the machine! THE_MACHINE_SEEMS_TO_BE_WORKING = 7357; -- The machine seems to be working, but you cannot discern its purpose. YOU_CANT_CARRY_ANY_MORE_ITEMS = 7363; -- There seems to be more left in the machine, but you can't carry any more items. -- Mining MINING_IS_POSSIBLE_HERE = 7384; -- Mining is possible here if you have -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7398; -- You unlock the chest! CHEST_FAIL = 7399; -- Fails to open the chest. CHEST_TRAP = 7400; -- The chest was trapped! CHEST_WEAK = 7401; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7402; -- The chest was a mimic! CHEST_MOOGLE = 7403; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7404; -- The chest was but an illusion... CHEST_LOCKED = 7405; -- The chest appears to be locked. -- conquest Base CONQUEST_BASE = 7043; -- Tallying conquest results...
gpl-3.0
nasomi/darkstar
scripts/globals/mobskills/Bomb_Toss_Suicide.lua
2
1150
require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) -- notorious monsters shouldn't explode, nor dynamis if (mob:isMobType(MOBTYPE_NOTORIOUS) or mob:isInDynamis()) then return 1; end if (mob:getMainJob() ~= JOB_THF and math.random() < 0.5) then return 1; end return 0; end; function onMobWeaponSkill(target, mob, skill) local dmgmod = 1; local BOMB_TOSS_HPP = mob:getHP()/mob:getMaxHP(); local job = mob:getMainJob(); local power = math.random(10,15); -- did I drop it in my face? if (math.random() < 0.2) then power = 7; end -- thfs drop bombs like crazy if (job == JOB_THF) then power = power + 4; end local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*power*BOMB_TOSS_HPP,ELE_FIRE,dmgmod,TP_MAB_BONUS,1); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_FIRE,MOBPARAM_IGNORE_SHADOWS); mob:setHP(0); target:delHP(dmg); return dmg; end;
gpl-3.0
kerr-huang/SL4A
lua/json4lua/examples/tests.lua
20
5532
--[[ Some basic tests for JSON4Lua. ]]-- --- Compares two tables for being data-identical. function compareData(a,b) if (type(a)=='string' or type(a)=='number' or type(a)=='boolean' or type(a)=='nil') then return a==b end -- After basic data types, we're only interested in tables if (type(a)~='table') then return true end -- Check that a has everything b has for k,v in pairs(b) do if (not compareData( a[k], v ) ) then return false end end for k,v in pairs(a) do if (not compareData( v, b[k] ) ) then return false end end return true end --- -- Checks that our compareData function works properly function testCompareData() s = "name" r = "name" assert(compareData(s,r)) assert(not compareData('fred',s)) assert(not compareData(nil, s)) assert(not compareData("123",123)) assert(not compareData(false, nil)) assert(compareData(true, true)) assert(compareData({1,2,3},{1,2,3})) assert(compareData({'one',2,'three'},{'one',2,'three'})) assert(not compareData({'one',2,4},{4,2,'one'})) assert(compareData({one='ichi',two='nichi',three='san'}, {three='san',two='nichi',one='ichi'})) s = { one={1,2,3}, two={one='hitotsu',two='futatsu',three='mitsu'} } assert(compareData(s,s)) t = { one={1,2,3}, two={one='een',two='twee',three='drie'} } assert(not compareData(s,t)) end testCompareData() -- -- -- Performs some perfunctory tests on JSON module function testJSON4Lua() json = require('json') if nil then -- Test encodeString s = [["\" ]] r = json._encodeString(s) assert(r=='\\"\\\\\\"\\n') s = [["""\\\"]] r = json._encodeString(s) assert(r==[[\"\"\"\\\\\\\"]]) end -- Test encode for basic strings (complicated strings) s = [[Hello, Lua!]] r = json.encode(s) assert(r=='"Hello, Lua!"') s = [["\" ]] r = json.encode(s) assert(r=='\"\\"\\\\\\"\\n\"') s = [["""\\\"]] r = json.encode(s) assert(r==[["\"\"\"\\\\\\\""]]) -- Test encode for numeric values s = 23 r = json.encode(s) assert(r=='23') s=48.123 r = json.encode(s) assert(r=='48.123') -- Test encode for boolean values assert(json.encode(true)=='true') assert(json.encode(false)=='false') assert(json.encode(nil)=='null') -- Test encode for arrays s = {1,2,3} r = json.encode(s) assert(r=="[1,2,3]") s = {9,9,9} r = json.encode(s) assert(r=="[9,9,9]") -- Complex array test s = { 2, 'joe', false, nil, 'hi' } r = json.encode(s) assert(r=='[2,"joe",false,null,"hi"]') -- Test encode for tables s = {Name='Craig',email='craig@lateral.co.za',age=35} r = json.encode(s) -- NB: This test can fail because of order: need to test further once -- decoding is supported. assert(r==[[{"age":35,"Name":"Craig","email":"craig@lateral.co.za"}]]) -- Test decode_scanWhitespace if nil then s = " \n \r \t " e = json._decode_scanWhitespace(s,1) assert(e==string.len(s)+1) s = " \n\r\t4" assert(json._decode_scanWhitespace(s,1)==5) -- Test decode_scanString s = [["Test"]] r,e = json._decode_scanString(s,1) assert(r=='Test' and e==7) s = [["This\nis a \"test"]] r = json._decode_scanString(s,1) assert(r=="This\nis a \"test") -- Test decode_scanNumber s = [[354]] r,e = json._decode_scanNumber(s,1) assert(r==354 and e==4) s = [[ 4565.23 AND OTHER THINGS ]] r,e = json._decode_scanNumber(s,2) assert(r==4565.23 and e==9) s = [[ -23.22 and ]] r,e = json._decode_scanNumber(s,2) assert(r==-23.22 and e==8) -- Test decode_scanConstant s = "true" r,e = json._decode_scanConstant(s,1) assert(r==true and e==5) s = " false " r,e = json._decode_scanConstant(s,3) assert(r==false and e==8) s = "1null6" r,e = json._decode_scanConstant(s,2) assert(r==nil and e==6) -- Test decode_scanArray s = "[1,2,3]" r,e = json._decode_scanArray(s,1) assert(compareData(r,{1,2,3})) s = [[[ 1 , 3 ,5 , "Fred" , true, false, null, -23 ] ]] r,e = json._decode_scanArray(s,1) assert(compareData(r, {1,3,5,'Fred',true,false,nil,-23} ) ) s = "[3,5,null,7,9]" r,e = json._decode_scanArray(s,1) assert(compareData(r, {3,5,nil,7,9})) s = "[3,5,null,7,9,null,null]" r,e = json._decode_scanArray(s,1) assert(compareData(r, {3,5,nil,7,9,nil,nil})) end -- Test decode_scanObject s = [[ {"one":1, "two":2, "three":"three", "four":true} ]] r,e = json.decode(s) assert(compareData(r,{one=1,two=2,three='three',four=true})) s = [[ { "one" : { "first":1,"second":2,"third":3}, "two":2, "three":false } ]] r,e = json.decode(s) assert(compareData(r, {one={first=1,second=2,third=3},two=2,three=false})) s = [[ { "primes" : [2,3,5,7,9], "user":{"name":"craig","age":35,"programs_lua":true}, "lua_is_great":true } ]] r,e = json.decode(s) assert(compareData(r, {primes={2,3,5,7,9},user={name='craig',age=35,programs_lua=true},lua_is_great=true})) -- Test json.null management t = { 1,2,json.null,4 } assert( json.encode(t)=="[1,2,null,4]" ) t = {x=json.null } r = json.encode(t) assert( json.encode(t) == '{"x":null}' ) -- Test comment decoding s = [[ /* A comment that spans a few lines */ "test" ]] r,e = json.decode(s) assert(r=='test',"Comment decoding failed") end testJSON4Lua() print("JSON4Lua tests completed successfully")
apache-2.0
nasomi/darkstar
scripts/zones/Northern_San_dOria/npcs/Daveille.lua
36
1427
----------------------------------- -- Area: Northern San d'Oria -- NPC: Daveille -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0248); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nasomi/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Mikhe_Aryohcha.lua
38
1124
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Mikhe Aryohcha -- Type: Standard NPC -- @zone: 94 -- @pos -56.645 -4.5 13.014 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, MIKHE_ARYOHCHA_DIALOG); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
aqasaeed/zeus
plugins/invite.lua
33
2849
--[[ Invite user into the chat group. Type !invite by replying to a message to invite replied user. Usefull when you want to reinviting kicked user. Most reliable. Use !invite 1234567890 (where 1234567890 is id_number) to invite a user by id_number. This is a very reliable method, and if failed, will failed silently. Use !invite @username to invite a user by @username. Less reliable. Some users don't have @username. Use !invite print_name to invite a user by print_name. Unreliable. Avoid if possible. Maybe need an initial communication with the user. If print_name is not exist, it will failed silently. --]] do local function invite_user(chat_id, user_id) if is_super_banned(user_id) or is_banned(user_id, chat_id) then return send_large_msg('chat#id'..chat_id, 'Invitation canceled.\n' ..'ID'..user_id..' is (super)banned.') end chat_add_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, false) end local function resolve_username(extra, success, result) if success == 1 then invite_user(extra.msg.to.id, result.id) else return send_large_msg('chat#id'..extra.msg.to.id, 'Failed to invite ' ..string.gsub(extra.msg.text, '!invite ', '') ..' into this group.\nPlease check if username is correct.') end end local function action_by_reply(extra, success, result) invite_user(result.to.id, result.from.id) end local function run(msg, matches) if is_chat_msg(msg) and is_mod(msg.from.id, msg.to.id) then if msg.reply_id and msg.text == "!invite" then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if string.match(matches[1], '^%d+$') then invite_user(msg.to.id, matches[1]) elseif string.match(matches[1], '^@.+$') then msgr = res_user(string.gsub(matches[1], '@', ''), resolve_username, {msg=msg}) elseif string.match(matches[1], '.*$') then -- This one is tricky. Big chance are, you need an initial interaction with <print_name>. chat_add_user('chat#id'..msg.to.id, string.gsub(matches[1], ' ', '_'), ok_cb, false) end else return 'This is not a chat group!' end end return { description = 'Invite other user to the chat group.', usage = { moderator = { -- Need space in front of this, so bot won't consider it as a command ' !invite : If type by replying, bot will then inviting the replied user.', ' !invite <user_id> : Invite by their user_id.', ' !invite @<user_name> : Invite by their @<user_name>.', ' !invite <print_name> : Invite by their print_name.' }, }, patterns = { '^!invite$', '^!invite (.*)$', '^!invite (%d+)$' }, run = run, privileged = true } end
gpl-2.0
nasomi/darkstar
scripts/zones/Norg/npcs/Louartain.lua
34
1420
----------------------------------- -- Area: Norg -- NPC: Louartain -- Standard Info NPC ----------------------------------- require("scripts/globals/pathfind"); local path = { 41.878349, -6.282223, 10.820915, 42.088036, -6.282223, 11.867051, 42.096603, -6.282223, 12.939011, 42.104187, -6.282223, 17.270992, 42.126625, -6.282223, 14.951096, 42.097260, -6.282223, 10.187170, 42.104218, -6.282223, 17.303179, 42.128235, -6.282223, 14.767291, 42.097534, -6.282223, 10.223410 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); -- onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0054); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
nasomi/darkstar
scripts/globals/spells/foe_lullaby.lua
10
1208
----------------------------------------- -- Spell: Foe Lullaby ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local duration = 30; local pCHR = caster:getStat(MOD_CHR); local mCHR = target:getStat(MOD_CHR); local dCHR = (pCHR - mCHR); local resm = applyResistanceEffect(caster,spell,target,dCHR,SKILL_SNG,0,EFFECT_LULLABY); if (resm < 0.5) then spell:setMsg(85);--resist message return EFFECT_LULLABY; end if (target:hasImmunity(1) or 100 * math.random() < target:getMod(MOD_SLEEPRES)) then --No effect spell:setMsg(75); else local iBoost = caster:getMod(MOD_LULLABY_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (target:addStatusEffect(EFFECT_LULLABY,1,0,duration)) then spell:setMsg(237); else spell:setMsg(75); end end return EFFECT_LULLABY; end;
gpl-3.0
nasomi/darkstar
scripts/zones/Port_Windurst/npcs/Chipmy-Popmy.lua
17
1295
----------------------------------- -- Area: Port Windurst -- NPC: Chipmy-Popmy -- Working 100% ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local currentday = tonumber(os.date("%j")); if (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==3 and player:getVar("Promathia_kill_day") ~= currentday and player:getVar("COP_3-taru_story")== 0 ) then player:startEvent(0x026B); else player:startEvent(0xca); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x026B) then player:setVar("COP_3-taru_story",1); end end;
gpl-3.0
nicholas-leonard/nn
SpatialUpSamplingNearest.lua
9
1836
local SpatialUpSamplingNearest, parent = torch.class('nn.SpatialUpSamplingNearest', 'nn.Module') --[[ Applies a 2D up-sampling over an input image composed of several input planes. The upsampling is done using the simple nearest neighbor technique. The Y and X dimensions are assumed to be the last 2 tensor dimensions. For instance, if the tensor is 4D, then dim 3 is the y dimension and dim 4 is the x. owidth = width*scale_factor oheight = height*scale_factor --]] function SpatialUpSamplingNearest:__init(scale) parent.__init(self) self.scale_factor = scale if self.scale_factor < 1 then error('scale_factor must be greater than 1') end if math.floor(self.scale_factor) ~= self.scale_factor then error('scale_factor must be integer') end self.inputSize = torch.LongStorage(4) self.outputSize = torch.LongStorage(4) end function SpatialUpSamplingNearest:updateOutput(input) if input:dim() ~= 4 and input:dim() ~= 3 then error('SpatialUpSamplingNearest only support 3D or 4D tensors') end -- Copy the input size local xdim = input:dim() local ydim = input:dim() - 1 for i = 1, input:dim() do self.inputSize[i] = input:size(i) self.outputSize[i] = input:size(i) end self.outputSize[ydim] = self.outputSize[ydim] * self.scale_factor self.outputSize[xdim] = self.outputSize[xdim] * self.scale_factor input.THNN.SpatialUpSamplingNearest_updateOutput( input:cdata(), self.output:cdata(), self.scale_factor ) return self.output end function SpatialUpSamplingNearest:updateGradInput(input, gradOutput) self.gradInput:resizeAs(input) input.THNN.SpatialUpSamplingNearest_updateGradInput( input:cdata(), gradOutput:cdata(), self.gradInput:cdata(), self.scale_factor ) return self.gradInput end
bsd-3-clause