repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
UnfortunateFruit/darkstar
scripts/zones/Port_Windurst/npcs/Sachetan_IM.lua
30
4748
----------------------------------- -- Area: Port Windurst -- NPC: Sachetan, I.M. -- @pos -82 -5 165 z 240 -- X Grant Signet -- X Recharge Emperor Band, Empress Band, or Chariot Band -- X Accepts traded Crystals to fill up the Rank bar to open new Missions. -- X Sells items in exchange for Conquest Points -- X Start Supply Run Missions and offers a list of already-delivered supplies. -- Start an Expeditionary Force by giving an E.F. region insignia to you. ------------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ------------------------------------- require("scripts/globals/conquest"); require("scripts/globals/common"); require("scripts/zones/Port_Windurst/TextIDs"); local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, JEUNO local guardtype = 2; -- 1: city, 2: foreign, 3: outpost, 4: border local size = table.getn(BastInv); local inventory = BastInv; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies." local region = player:getVar("supplyQuest_region"); player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region)); player:setVar("supplyQuest_started",0); player:setVar("supplyQuest_region",0); player:setVar("supplyQuest_fresh",0); else local Menu1 = getArg1(guardnation,player); local Menu2 = getExForceAvailable(guardnation,player); local Menu3 = conquestRanking(); local Menu4 = getSupplyAvailable(guardnation,player); local Menu5 = player:getNationTeleport(guardnation); local Menu6 = getArg6(player); local Menu7 = player:getCP(); local Menu8 = getRewardExForce(guardnation,player); player:startEvent(0x7ff9,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end player:updateEvent(2,CPVerify,inventory[Item + 2]); break end end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end if (player:getNation() == guardnation) then itemCP = inventory[Item + 1]; else if (inventory[Item + 1] <= 8000) then itemCP = inventory[Item + 1] * 2; else itemCP = inventory[Item + 1] + 8000; end end if (player:hasItem(inventory[Item + 2]) == false) then player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end break end end elseif (option >= 65541 and option <= 65565) then -- player chose supply quest. local region = option - 65541; player:addKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region)); player:setVar("supplyQuest_started",vanaDay()); player:setVar("supplyQuest_region",region); player:setVar("supplyQuest_fresh",getConquestTally()); end end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Upper_Jeuno/npcs/HomePoint#2.lua
12
1240
----------------------------------- -- Area: Upper Jeuno -- NPC: HomePoint#2 -- @pos 32 -1 -44 244 ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Upper_Jeuno/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 33); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
hamed9898/maxbot
plugins/yoda.lua
642
1199
local ltn12 = require "ltn12" local https = require "ssl.https" -- Edit data/mashape.lua with your Mashape API key -- http://docs.mashape.com/api-keys local mashape = load_from_file('data/mashape.lua', { api_key = '' }) local function request(text) local api = "https://yoda.p.mashape.com/yoda?" text = string.gsub(text, " ", "+") local parameters = "sentence="..(text or "") local url = api..parameters local api_key = mashape.api_key if api_key:isempty() then return 'Configure your Mashape API Key' end local headers = { ["X-Mashape-Key"] = api_key, ["Accept"] = "text/plain" } local respbody = {} local body, code = https.request{ url = url, method = "GET", headers = headers, sink = ltn12.sink.table(respbody), protocol = "tlsv1" } if code ~= 200 then return code end local body = table.concat(respbody) return body end local function run(msg, matches) return request(matches[1]) end return { description = "Listen to Yoda and learn from his words!", usage = "!yoda You will learn how to speak like me someday.", patterns = { "^![y|Y]oda (.*)$" }, run = run }
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Ulycille.lua
53
1947
----------------------------------- -- Area: Northern San d'Oria -- NPC: Ulycille -- Type: Woodworking Adv. Synthesis Image Support -- @pos -183.320 9.999 269.651 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,9); local SkillLevel = player:getSkillLevel(SKILL_WOODWORKING); local Cost = getAdvImageSupportCost(player,SKILL_WOODWORKING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_WOODWORKING_IMAGERY) == false) then player:startEvent(0x026F,Cost,SkillLevel,0,207,player:getGil(),0,4095,0); else player:startEvent(0x026F,Cost,SkillLevel,0,207,player:getGil(),28482,4095,0); end else player:startEvent(0x026F); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local Cost = getAdvImageSupportCost(player,SKILL_WOODWORKING); if (csid == 0x026F and option == 1) then player:delGil(Cost); player:messageSpecial(IMAGE_SUPPORT,0,1,0); player:addStatusEffect(EFFECT_WOODWORKING_IMAGERY,3,0,480); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Cloister_of_Storms/bcnms/carbuncle_debacle.lua
13
1478
----------------------------------- -- Area: Cloister of Storms -- BCNM: Carbuncle Debacle ----------------------------------- package.loaded["scripts/zones/Cloister_of_Storms/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Cloister_of_Storms/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0,0); elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then player:setVar("CarbuncleDebacleProgress",4); end; end;
gpl-3.0
waitwaitforget/torch7
test/test_qr.lua
46
9128
-- This file contains tests for the QR decomposition functions in torch: -- torch.qr(), torch.geqrf() and torch.orgqr(). local torch = require 'torch' local tester = torch.Tester() local tests = {} -- torch.qr() with result tensors given. local function qrInPlace(tensorFunc) return function(x) local q, r = tensorFunc(), tensorFunc() torch.qr(q, r, x:clone()) return q, r end end -- torch.qr() without result tensors given. local function qrReturned(tensorFunc) return function(x) return torch.qr(x:clone()) end end -- torch.geqrf() with result tensors given. local function geqrfInPlace(tensorFunc) return function(x) local result = tensorFunc() local tau = tensorFunc() local result_, tau_ = torch.geqrf(result, tau, x) assert(torch.pointer(result) == torch.pointer(result_), 'expected result, result_ same tensor') assert(torch.pointer(tau) == torch.pointer(tau_), 'expected tau, tau_ same tensor') return result_, tau_ end end -- torch.orgqr() with result tensors given. local function orgqrInPlace(tensorFunc) return function(result, tau) local q = tensorFunc() local q_ = torch.orgqr(q, result, tau) assert(torch.pointer(q) == torch.pointer(q_), 'expected q, q_ same tensor') return q end end -- Test a custom QR routine that calls the LAPACK functions manually. local function qrManual(geqrfFunc, orgqrFunc) return function(x) local m = x:size(1) local n = x:size(2) local k = math.min(m, n) local result, tau = geqrfFunc(x) assert(result:size(1) == m) assert(result:size(2) == n) assert(tau:size(1) == k) local r = torch.triu(result:narrow(1, 1, k)) local q = orgqrFunc(result, tau) return q:narrow(2, 1, k), r end end -- Check that the given `q`, `r` matrices are a valid QR decomposition of `a`. local function checkQR(testOpts, a, q, r) local qrFunc = testOpts.qr if not q then q, r = qrFunc(a) end local k = math.min(a:size(1), a:size(2)) tester:asserteq(q:size(1), a:size(1), "Bad size for q first dimension.") tester:asserteq(q:size(2), k, "Bad size for q second dimension.") tester:asserteq(r:size(1), k, "Bad size for r first dimension.") tester:asserteq(r:size(2), a:size(2), "Bad size for r second dimension.") tester:assertTensorEq(q:t() * q, torch.eye(q:size(2)):typeAs(testOpts.tensorFunc()), testOpts.precision, "Q was not orthogonal") tester:assertTensorEq(r, r:triu(), testOpts.precision, "R was not upper triangular") tester:assertTensorEq(q * r, a, testOpts.precision, "QR = A") end -- Do a QR decomposition of `a` and check that the result is valid and matches -- the given expected `q` and `r`. local function checkQRWithExpected(testOpts, a, expected_q, expected_r) local qrFunc = testOpts.qr -- Since the QR decomposition is unique only up to the signs of the rows of -- R, we must ensure these are positive before doing the comparison. local function canonicalize(q, r) local d = r:diag():sign():diag() return q * d, d * r end local q, r = qrFunc(a) local q_canon, r_canon = canonicalize(q, r) local expected_q_canon, expected_r_canon = canonicalize(expected_q, expected_r) tester:assertTensorEq(q_canon, expected_q_canon, testOpts.precision, "Q did not match expected") tester:assertTensorEq(r_canon, expected_r_canon, testOpts.precision, "R did not match expected") checkQR(testOpts, a, q, r) end -- Generate a separate test based on `func` for each of the possible -- combinations of tensor type (double or float) and QR function (torch.qr -- in-place, torch.qr, and manually calling the geqrf and orgqr from Lua -- (both in-place and not). -- -- The tests are added to the given `tests` table, with names generated by -- appending a unique string for the specific combination to `name`. -- -- If opts.doubleTensorOnly is true, then the FloatTensor versions of the test -- will be skipped. local function addTestVariations(tests, name, func, opts) opts = opts or {} local tensorTypes = { [torch.DoubleTensor] = 1e-12, [torch.FloatTensor] = 1e-5, } for tensorFunc, requiredPrecision in pairs(tensorTypes) do local qrFuncs = { ['inPlace'] = qrInPlace(tensorFunc), ['returned'] = qrReturned(tensorFunc), ['manualInPlace'] = qrManual(geqrfInPlace(tensorFunc), orgqrInPlace(tensorFunc)), ['manualReturned'] = qrManual(torch.geqrf, torch.orgqr) } for qrName, qrFunc in pairs(qrFuncs) do local testOpts = { tensorFunc=tensorFunc, precision=requiredPrecision, qr=qrFunc, } local tensorType = tensorFunc():type() local fullName = name .. "_" .. qrName .. "_" .. tensorType assert(not tests[fullName]) if tensorType == 'torch.DoubleTensor' or not opts.doubleTensorOnly then tests[fullName] = function() local state = torch.getRNGState() torch.manualSeed(1) func(testOpts) torch.setRNGState(state) end end end end end -- Decomposing a specific square matrix. addTestVariations(tests, 'qrSquare', function(testOpts) return function(testOpts) local tensorFunc = testOpts.tensorFunc local a = tensorFunc{{1, 2, 3}, {4, 5, 6}, {7, 8, 9}} local expected_q = tensorFunc{ {-1.230914909793328e-01, 9.045340337332914e-01, 4.082482904638621e-01}, {-4.923659639173310e-01, 3.015113445777629e-01, -8.164965809277264e-01}, {-8.616404368553292e-01, -3.015113445777631e-01, 4.082482904638634e-01}, } local expected_r = tensorFunc{ {-8.124038404635959e+00, -9.601136296387955e+00, -1.107823418813995e+01}, { 0.000000000000000e+00, 9.045340337332926e-01, 1.809068067466585e+00}, { 0.000000000000000e+00, 0.000000000000000e+00, -8.881784197001252e-16}, } checkQRWithExpected(testOpts, a, expected_q, expected_r) end end, {doubleTensorOnly=true}) -- Decomposing a specific (wide) rectangular matrix. addTestVariations(tests, 'qrRectFat', function(testOpts) -- The matrix is chosen to be full-rank. local a = testOpts.tensorFunc{ {1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 13} } local expected_q = testOpts.tensorFunc{ {-0.0966736489045663, 0.907737593658436 , 0.4082482904638653}, {-0.4833682445228317, 0.3157348151855452, -0.8164965809277254}, {-0.870062840141097 , -0.2762679632873518, 0.4082482904638621} } local expected_r = testOpts.tensorFunc{ { -1.0344080432788603e+01, -1.1794185166357092e+01, -1.3244289899925587e+01, -1.5564457473635180e+01}, { 0.0000000000000000e+00, 9.4720444555662542e-01, 1.8944088911132546e+00, 2.5653453733825331e+00}, { 0.0000000000000000e+00, 0.0000000000000000e+00, 1.5543122344752192e-15, 4.0824829046386757e-01} } checkQRWithExpected(testOpts, a, expected_q, expected_r) end, {doubleTensorOnly=true}) -- Decomposing a specific (thin) rectangular matrix. addTestVariations(tests, 'qrRectThin', function(testOpts) -- The matrix is chosen to be full-rank. local a = testOpts.tensorFunc{ { 1, 2, 3}, { 4, 5, 6}, { 7, 8, 9}, {10, 11, 13}, } local expected_q = testOpts.tensorFunc{ {-0.0776150525706334, -0.833052161400748 , 0.3651483716701106}, {-0.3104602102825332, -0.4512365874254053, -0.1825741858350556}, {-0.5433053679944331, -0.0694210134500621, -0.7302967433402217}, {-0.7761505257063329, 0.3123945605252804, 0.5477225575051663} } local expected_r = testOpts.tensorFunc{ {-12.8840987267251261, -14.5916298832790581, -17.0753115655393231}, { 0, -1.0413152017509357, -1.770235842976589 }, { 0, 0, 0.5477225575051664} } checkQRWithExpected(testOpts, a, expected_q, expected_r) end, {doubleTensorOnly=true}) -- Decomposing a sequence of medium-sized random matrices. addTestVariations(tests, 'randomMediumQR', function(testOpts) for x = 0, 10 do for y = 0, 10 do local m = math.pow(2, x) local n = math.pow(2, y) local x = torch.rand(m, n) checkQR(testOpts, x:typeAs(testOpts.tensorFunc())) end end end) -- Decomposing a sequence of small random matrices. addTestVariations(tests, 'randomSmallQR', function(testOpts) for m = 1, 40 do for n = 1, 40 do checkQR(testOpts, torch.rand(m, n):typeAs(testOpts.tensorFunc())) end end end) -- Decomposing a sequence of small matrices that are not contiguous in memory. addTestVariations(tests, 'randomNonContiguous', function(testOpts) for m = 2, 40 do for n = 2, 40 do local x = torch.rand(m, n):t() tester:assert(not x:isContiguous(), "x should not be contiguous") checkQR(testOpts, x:typeAs(testOpts.tensorFunc())) end end end) tester:add(tests) tester:run()
bsd-3-clause
kirangonella/torch7
test/test_qr.lua
46
9128
-- This file contains tests for the QR decomposition functions in torch: -- torch.qr(), torch.geqrf() and torch.orgqr(). local torch = require 'torch' local tester = torch.Tester() local tests = {} -- torch.qr() with result tensors given. local function qrInPlace(tensorFunc) return function(x) local q, r = tensorFunc(), tensorFunc() torch.qr(q, r, x:clone()) return q, r end end -- torch.qr() without result tensors given. local function qrReturned(tensorFunc) return function(x) return torch.qr(x:clone()) end end -- torch.geqrf() with result tensors given. local function geqrfInPlace(tensorFunc) return function(x) local result = tensorFunc() local tau = tensorFunc() local result_, tau_ = torch.geqrf(result, tau, x) assert(torch.pointer(result) == torch.pointer(result_), 'expected result, result_ same tensor') assert(torch.pointer(tau) == torch.pointer(tau_), 'expected tau, tau_ same tensor') return result_, tau_ end end -- torch.orgqr() with result tensors given. local function orgqrInPlace(tensorFunc) return function(result, tau) local q = tensorFunc() local q_ = torch.orgqr(q, result, tau) assert(torch.pointer(q) == torch.pointer(q_), 'expected q, q_ same tensor') return q end end -- Test a custom QR routine that calls the LAPACK functions manually. local function qrManual(geqrfFunc, orgqrFunc) return function(x) local m = x:size(1) local n = x:size(2) local k = math.min(m, n) local result, tau = geqrfFunc(x) assert(result:size(1) == m) assert(result:size(2) == n) assert(tau:size(1) == k) local r = torch.triu(result:narrow(1, 1, k)) local q = orgqrFunc(result, tau) return q:narrow(2, 1, k), r end end -- Check that the given `q`, `r` matrices are a valid QR decomposition of `a`. local function checkQR(testOpts, a, q, r) local qrFunc = testOpts.qr if not q then q, r = qrFunc(a) end local k = math.min(a:size(1), a:size(2)) tester:asserteq(q:size(1), a:size(1), "Bad size for q first dimension.") tester:asserteq(q:size(2), k, "Bad size for q second dimension.") tester:asserteq(r:size(1), k, "Bad size for r first dimension.") tester:asserteq(r:size(2), a:size(2), "Bad size for r second dimension.") tester:assertTensorEq(q:t() * q, torch.eye(q:size(2)):typeAs(testOpts.tensorFunc()), testOpts.precision, "Q was not orthogonal") tester:assertTensorEq(r, r:triu(), testOpts.precision, "R was not upper triangular") tester:assertTensorEq(q * r, a, testOpts.precision, "QR = A") end -- Do a QR decomposition of `a` and check that the result is valid and matches -- the given expected `q` and `r`. local function checkQRWithExpected(testOpts, a, expected_q, expected_r) local qrFunc = testOpts.qr -- Since the QR decomposition is unique only up to the signs of the rows of -- R, we must ensure these are positive before doing the comparison. local function canonicalize(q, r) local d = r:diag():sign():diag() return q * d, d * r end local q, r = qrFunc(a) local q_canon, r_canon = canonicalize(q, r) local expected_q_canon, expected_r_canon = canonicalize(expected_q, expected_r) tester:assertTensorEq(q_canon, expected_q_canon, testOpts.precision, "Q did not match expected") tester:assertTensorEq(r_canon, expected_r_canon, testOpts.precision, "R did not match expected") checkQR(testOpts, a, q, r) end -- Generate a separate test based on `func` for each of the possible -- combinations of tensor type (double or float) and QR function (torch.qr -- in-place, torch.qr, and manually calling the geqrf and orgqr from Lua -- (both in-place and not). -- -- The tests are added to the given `tests` table, with names generated by -- appending a unique string for the specific combination to `name`. -- -- If opts.doubleTensorOnly is true, then the FloatTensor versions of the test -- will be skipped. local function addTestVariations(tests, name, func, opts) opts = opts or {} local tensorTypes = { [torch.DoubleTensor] = 1e-12, [torch.FloatTensor] = 1e-5, } for tensorFunc, requiredPrecision in pairs(tensorTypes) do local qrFuncs = { ['inPlace'] = qrInPlace(tensorFunc), ['returned'] = qrReturned(tensorFunc), ['manualInPlace'] = qrManual(geqrfInPlace(tensorFunc), orgqrInPlace(tensorFunc)), ['manualReturned'] = qrManual(torch.geqrf, torch.orgqr) } for qrName, qrFunc in pairs(qrFuncs) do local testOpts = { tensorFunc=tensorFunc, precision=requiredPrecision, qr=qrFunc, } local tensorType = tensorFunc():type() local fullName = name .. "_" .. qrName .. "_" .. tensorType assert(not tests[fullName]) if tensorType == 'torch.DoubleTensor' or not opts.doubleTensorOnly then tests[fullName] = function() local state = torch.getRNGState() torch.manualSeed(1) func(testOpts) torch.setRNGState(state) end end end end end -- Decomposing a specific square matrix. addTestVariations(tests, 'qrSquare', function(testOpts) return function(testOpts) local tensorFunc = testOpts.tensorFunc local a = tensorFunc{{1, 2, 3}, {4, 5, 6}, {7, 8, 9}} local expected_q = tensorFunc{ {-1.230914909793328e-01, 9.045340337332914e-01, 4.082482904638621e-01}, {-4.923659639173310e-01, 3.015113445777629e-01, -8.164965809277264e-01}, {-8.616404368553292e-01, -3.015113445777631e-01, 4.082482904638634e-01}, } local expected_r = tensorFunc{ {-8.124038404635959e+00, -9.601136296387955e+00, -1.107823418813995e+01}, { 0.000000000000000e+00, 9.045340337332926e-01, 1.809068067466585e+00}, { 0.000000000000000e+00, 0.000000000000000e+00, -8.881784197001252e-16}, } checkQRWithExpected(testOpts, a, expected_q, expected_r) end end, {doubleTensorOnly=true}) -- Decomposing a specific (wide) rectangular matrix. addTestVariations(tests, 'qrRectFat', function(testOpts) -- The matrix is chosen to be full-rank. local a = testOpts.tensorFunc{ {1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 13} } local expected_q = testOpts.tensorFunc{ {-0.0966736489045663, 0.907737593658436 , 0.4082482904638653}, {-0.4833682445228317, 0.3157348151855452, -0.8164965809277254}, {-0.870062840141097 , -0.2762679632873518, 0.4082482904638621} } local expected_r = testOpts.tensorFunc{ { -1.0344080432788603e+01, -1.1794185166357092e+01, -1.3244289899925587e+01, -1.5564457473635180e+01}, { 0.0000000000000000e+00, 9.4720444555662542e-01, 1.8944088911132546e+00, 2.5653453733825331e+00}, { 0.0000000000000000e+00, 0.0000000000000000e+00, 1.5543122344752192e-15, 4.0824829046386757e-01} } checkQRWithExpected(testOpts, a, expected_q, expected_r) end, {doubleTensorOnly=true}) -- Decomposing a specific (thin) rectangular matrix. addTestVariations(tests, 'qrRectThin', function(testOpts) -- The matrix is chosen to be full-rank. local a = testOpts.tensorFunc{ { 1, 2, 3}, { 4, 5, 6}, { 7, 8, 9}, {10, 11, 13}, } local expected_q = testOpts.tensorFunc{ {-0.0776150525706334, -0.833052161400748 , 0.3651483716701106}, {-0.3104602102825332, -0.4512365874254053, -0.1825741858350556}, {-0.5433053679944331, -0.0694210134500621, -0.7302967433402217}, {-0.7761505257063329, 0.3123945605252804, 0.5477225575051663} } local expected_r = testOpts.tensorFunc{ {-12.8840987267251261, -14.5916298832790581, -17.0753115655393231}, { 0, -1.0413152017509357, -1.770235842976589 }, { 0, 0, 0.5477225575051664} } checkQRWithExpected(testOpts, a, expected_q, expected_r) end, {doubleTensorOnly=true}) -- Decomposing a sequence of medium-sized random matrices. addTestVariations(tests, 'randomMediumQR', function(testOpts) for x = 0, 10 do for y = 0, 10 do local m = math.pow(2, x) local n = math.pow(2, y) local x = torch.rand(m, n) checkQR(testOpts, x:typeAs(testOpts.tensorFunc())) end end end) -- Decomposing a sequence of small random matrices. addTestVariations(tests, 'randomSmallQR', function(testOpts) for m = 1, 40 do for n = 1, 40 do checkQR(testOpts, torch.rand(m, n):typeAs(testOpts.tensorFunc())) end end end) -- Decomposing a sequence of small matrices that are not contiguous in memory. addTestVariations(tests, 'randomNonContiguous', function(testOpts) for m = 2, 40 do for n = 2, 40 do local x = torch.rand(m, n):t() tester:assert(not x:isContiguous(), "x should not be contiguous") checkQR(testOpts, x:typeAs(testOpts.tensorFunc())) end end end) tester:add(tests) tester:run()
bsd-3-clause
UnfortunateFruit/darkstar
scripts/zones/Eastern_Altepa_Desert/Zone.lua
27
4256
----------------------------------- -- -- Zone: Eastern_Altepa_Desert (114) -- ----------------------------------- package.loaded["scripts/zones/Eastern_Altepa_Desert/TextIDs"] = nil; package.loaded["scripts/globals/chocobo_digging"] = nil; ----------------------------------- require("scripts/zones/Eastern_Altepa_Desert/TextIDs"); require( "scripts/globals/icanheararainbow"); require("scripts/globals/zone"); require("scripts/globals/conquest"); require("scripts/globals/chocobo_digging"); ----------------------------------- -- Chocobo Digging vars ----------------------------------- local itemMap = { -- itemid, abundance, requirement { 880, 167, DIGREQ_NONE }, { 893, 88, DIGREQ_NONE }, { 17296, 135, DIGREQ_NONE }, { 736, 52, DIGREQ_NONE }, { 644, 22, DIGREQ_NONE }, { 942, 4, DIGREQ_NONE }, { 738, 12, DIGREQ_NONE }, { 866, 36, DIGREQ_NONE }, { 642, 58, DIGREQ_NONE }, { 4096, 100, DIGREQ_NONE }, -- all crystals { 574, 33, DIGREQ_BURROW }, { 575, 74, DIGREQ_BURROW }, { 572, 59, DIGREQ_BURROW }, { 1237, 19, DIGREQ_BURROW }, { 573, 44, DIGREQ_BURROW }, { 2235, 41, DIGREQ_BURROW }, { 646, 3, DIGREQ_BORE }, { 678, 18, DIGREQ_BORE }, { 645, 9, DIGREQ_BORE }, { 768, 129, DIGREQ_BORE }, { 737, 3, DIGREQ_BORE }, { 739, 3, DIGREQ_BORE }, { 4570, 10, DIGREQ_MODIFIER }, { 4487, 11, DIGREQ_MODIFIER }, { 4409, 12, DIGREQ_MODIFIER }, { 1188, 10, DIGREQ_MODIFIER }, { 4532, 12, DIGREQ_MODIFIER }, }; local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED }; ----------------------------------- -- onChocoboDig ----------------------------------- function onChocoboDig(player, precheck) return chocoboDig(player, itemMap, precheck, messageArray); end; ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local manuals = {17244653,17244654,17244655}; SetFieldManual(manuals); -- Cactrot Rapido SetRespawnTime(17244539, 900, 10800); -- Centurio XII-I SetRespawnTime(17244372, 900, 10800); SetRegionalConquestOverseers(zone:getRegionID()) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( 260.09, 6.013, 320.454, 76); end if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow cs = 0x0002; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/spells/bluemagic/temporal_shift.lua
4
1468
----------------------------------------- -- Spell: Temporal Shift -- Enemies within range are temporarily prevented from acting -- Spell cost: 48 MP -- Monster Type: Luminians -- Spell Type: Magical (Lightning) -- Blue Magic Points: 5 -- Stat Bonus: HP+10, MP+15 -- Level: 73 -- Casting Time: 0.5 seconds -- Recast Time: 120 seconds -- Magic Bursts on: Impaction, Fragmentation, and Light -- Combos: Attack Bonus ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local duration = 5; local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT); local resist = applyResistanceEffect(caster,spell,target,dINT,BLUE_SKILL,0,EFFECT_STUN); if(resist <= (1/16)) then -- resisted! spell:setMsg(85); return 0; end if(target:hasStatusEffect(EFFECT_STUN)) then -- no effect spell:setMsg(75); else target:addStatusEffect(EFFECT_STUN,2,0,duration*resist); spell:setMsg(236); end return EFFECT_STUN; end;
gpl-3.0
abasshacker/extreme
plugins/info.lua
10
8374
--[[ # # Show users information in groups # # author: Arian < @Dragon_Born > # our channel: @GPMod # Version: 2016-04-02 # # Features added: # -- setrank on reply # -- get users info with their IDs and @username # ]] do local Arian = 99530862 --put your id here(BOT OWNER ID) local function setrank(msg, name, value) -- setrank function local hash = nil if msg.to.type == 'chat' then hash = 'rank:'..msg.to.id..':variables' end if hash then redis:hset(hash, name, value) return send_msg('chat#id'..msg.to.id, 'set Rank for ('..name..') To : '..value, ok_cb, true) end end local function res_user_callback(extra, success, result) -- /info <username> function if success == 1 then if result.username then Username = '@'..result.username else Username = '----' end local text = 'Full name : '..(result.first_name or '')..' '..(result.last_name or '')..'\n' ..'User name: '..Username..'\n' ..'ID : '..result.id..'\n\n' local hash = 'rank:'..extra.chat2..':variables' local value = redis:hget(hash, result.id) if not value then if result.id == 179983320 then text = text..'Rank : sudo🌟🌟🌟🌟🌟 \n\n' elseif is_admin2(result.id) then text = text..'Rank : Admin⭐️⭐️⭐️⭐️ \n\n' elseif is_owner2(result.id, extra.chat2) then text = text..'Rank : Owner⭐️⭐️⭐ \n\n' elseif is_momod2(result.id, extra.chat2) then text = text..'Rank : Moderator⭐️⭐️ \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n\n' end local uhash = 'user:'..result.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.id..':'..extra.chat2 user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' text = text..'@extreme Team' send_msg(extra.receiver, text, ok_cb, true) else send_msg(extra.receiver, ' Username not found.', ok_cb, false) end end local function action_by_id(extra, success, result) -- /info <ID> function if success == 1 then if result.username then Username = '@'..result.username else Username = '----' end local text = 'Full name : '..(result.first_name or '')..' '..(result.last_name or '')..'\n' ..'Username: '..Username..'\n' ..'ID : '..result.id..'\n\n' local hash = 'rank:'..extra.chat2..':variables' local value = redis:hget(hash, result.id) if not value then if result.id == 179983320 then text = text..'Rank : sudo🌟🌟🌟🌟🌟 \n\n' elseif is_admin2(result.id) then text = text..'Rank : Admin⭐️⭐️⭐️⭐ \n\n' elseif is_owner2(result.id, extra.chat2) then text = text..'Rank : Owner⭐️⭐️ \n\n' elseif is_momod2(result.id, extra.chat2) then text = text..'Rank : Moderator⭐️ \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n\n' end local uhash = 'user:'..result.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.id..':'..extra.chat2 user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' text = text..'@extreme Team' send_msg(extra.receiver, text, ok_cb, true) else send_msg(extra.receiver, 'id not found.\nuse : /info @username', ok_cb, false) end end local function action_by_reply(extra, success, result)-- (reply) /info function if result.from.username then Username = '@'..result.from.username else Username = '----' end local text = 'Full name : '..(result.from.first_name or '')..' '..(result.from.last_name or '')..'\n' ..'Username : '..Username..'\n' ..'ID : '..result.from.id..'\n\n' local hash = 'rank:'..result.to.id..':variables' local value = redis:hget(hash, result.from.id) if not value then if result.from.id == 179983320 then text = text..'Rank : sudo🌟🌟🌟🌟🌟 \n\n' elseif is_admin2(result.from.id) then text = text..'Rank : Admin⭐️⭐️⭐️⭐ \n\n' elseif is_owner2(result.from.id, result.to.id) then text = text..'Rank : Owner⭐️⭐ \n\n' elseif is_momod2(result.from.id, result.to.id) then text = text..'Rank : Moderator⭐️ \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n\n' end local user_info = {} local uhash = 'user:'..result.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.from.id..':'..result.to.id user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' text = text..'@extreme Team' send_msg(extra.receiver, text, ok_cb, true) end local function action_by_reply2(extra, success, result) local value = extra.value setrank(result, result.from.id, value) end local function run(msg, matches) if matches[1]:lower() == 'setrank' then local hash = 'usecommands:'..msg.from.id..':'..msg.to.id redis:incr(hash) if not is_sudo(msg) then return "Only for Sudo" end local receiver = get_receiver(msg) local Reply = msg.reply_id if msg.reply_id then local value = string.sub(matches[2], 1, 1000) msgr = get_message(msg.reply_id, action_by_reply2, {receiver=receiver, Reply=Reply, value=value}) else local name = string.sub(matches[2], 1, 50) local value = string.sub(matches[3], 1, 1000) local text = setrank(msg, name, value) return text end end if matches[1]:lower() == 'info' and not matches[2] then local receiver = get_receiver(msg) local Reply = msg.reply_id if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {receiver=receiver, Reply=Reply}) else if msg.from.username then Username = '@'..msg.from.username else Username = '----' end local text = 'First name : '..(msg.from.first_name or '----')..'\n' local text = text..'Last name : '..(msg.from.last_name or '----')..'\n' local text = text..'Username : '..Username..'\n' local text = text..'ID : '..msg.from.id..'\n\n' local hash = 'rank:'..msg.to.id..':variables' if hash then local value = redis:hget(hash, msg.from.id) if not value then if msg.from.id == 179983320 then text = text..'Rank : sudo🌟🌟🌟🌟🌟 \n\n' elseif is_sudo(msg) then text = text..'Rank : Admin⭐️⭐️⭐️⭐ \n\n' elseif is_owner(msg) then text = text..'Rank : Owner⭐️⭐️ \n\n' elseif is_momod(msg) then text = text..'Rank : Moderator⭐️ \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n' end end local uhash = 'user:'..msg.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..msg.from.id..':'..msg.to.id user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' if msg.to.type == 'chat' then text = text..'Group name : '..msg.to.title..'\n' text = text..'Group ID : '..msg.to.id end text = text..'\n\n@GPMod Team' return send_msg(receiver, text, ok_cb, true) end end if matches[1]:lower() == 'info' and matches[2] then local user = matches[2] local chat2 = msg.to.id local receiver = get_receiver(msg) if string.match(user, '^%d+$') then user_info('user#id'..user, action_by_id, {receiver=receiver, user=user, text=text, chat2=chat2}) elseif string.match(user, '^@.+$') then username = string.gsub(user, '@', '') msgr = res_user(username, res_user_callback, {receiver=receiver, user=user, text=text, chat2=chat2}) end end end return { description = 'Know your information or the info of a chat members.', usage = { '!info: Return your info and the chat info if you are in one.', '(Reply)!info: Return info of replied user if used by reply.', '!info <id>: Return the info\'s of the <id>.', '!info @<user_name>: Return the member @<user_name> information from the current chat.', '!setrank <userid> <rank>: change members rank.', '(Reply)!setrank <rank>: change members rank.', }, patterns = { "^[/!]([Ii][Nn][Ff][Oo])$", "^[/!]([Ii][Nn][Ff][Oo]) (.*)$", "^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (%d+) (.*)$", "^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (.*)$", }, run = run } end -- By Arian
gpl-2.0
nesstea/darkstar
scripts/zones/Abyssea-Vunkerl/npcs/qm19.lua
17
1524
----------------------------------- -- Zone: Abyssea-Vunkeral -- NPC: ??? -- Spawns: Karkadann ----------------------------------- require("scripts/globals/status"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ if (GetMobAction(17666502) == ACTION_NONE) then -- NM not already spawned from this if (player:hasKeyItem(MALODOROUS_MARID_FUR) and player:hasKeyItem(WARPED_SMILODON_CHOKER)) then player:startEvent(1015, MALODOROUS_MARID_FUR, WARPED_SMILODON_CHOKER); -- Ask if player wants to use KIs else player:startEvent(1120, MALODOROUS_MARID_FUR, WARPED_SMILODON_CHOKER); -- Do not ask, because player is missing at least 1. end end ]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1015 and option == 1) then SpawnMob(17666502):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:delKeyItem(MALODOROUS_MARID_FUR); player:delKeyItem(WARPED_SMILODON_CHOKER); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fn.lua
34
2569
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: North Plate -- @pos 180 -34 71 195 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local state0 = 8; local state1 = 9; local DoorOffset = npc:getID() - 22; -- _5f1 if (npc:getAnimation() == 8) then state0 = 9; state1 = 8; end -- Gates -- Shiva's Gate GetNPCByID(DoorOffset):setAnimation(state0); GetNPCByID(DoorOffset+1):setAnimation(state0); GetNPCByID(DoorOffset+2):setAnimation(state0); GetNPCByID(DoorOffset+3):setAnimation(state0); GetNPCByID(DoorOffset+4):setAnimation(state0); -- Odin's Gate GetNPCByID(DoorOffset+5):setAnimation(state1); GetNPCByID(DoorOffset+6):setAnimation(state1); GetNPCByID(DoorOffset+7):setAnimation(state1); GetNPCByID(DoorOffset+8):setAnimation(state1); GetNPCByID(DoorOffset+9):setAnimation(state1); -- Leviathan's Gate GetNPCByID(DoorOffset+10):setAnimation(state0); GetNPCByID(DoorOffset+11):setAnimation(state0); GetNPCByID(DoorOffset+12):setAnimation(state0); GetNPCByID(DoorOffset+13):setAnimation(state0); GetNPCByID(DoorOffset+14):setAnimation(state0); -- Titan's Gate GetNPCByID(DoorOffset+15):setAnimation(state1); GetNPCByID(DoorOffset+16):setAnimation(state1); GetNPCByID(DoorOffset+17):setAnimation(state1); GetNPCByID(DoorOffset+18):setAnimation(state1); GetNPCByID(DoorOffset+19):setAnimation(state1); -- Plates -- East Plate GetNPCByID(DoorOffset+20):setAnimation(state0); GetNPCByID(DoorOffset+21):setAnimation(state0); -- North Plate GetNPCByID(DoorOffset+22):setAnimation(state0); GetNPCByID(DoorOffset+23):setAnimation(state0); -- West Plate GetNPCByID(DoorOffset+24):setAnimation(state0); GetNPCByID(DoorOffset+25):setAnimation(state0); -- South Plate GetNPCByID(DoorOffset+26):setAnimation(state0); GetNPCByID(DoorOffset+27):setAnimation(state0); return 0; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/weaponskills/shining_blade.lua
30
1336
----------------------------------- -- Shining Blade -- Sword weapon skill -- Skill Level: 100 -- Deals light elemental damage to enemy. Damage varies with TP. -- Aligned with the Soil Gorget. -- Aligned with the Soil Belt. -- Element: Light -- Modifiers: STR:40% ; MND:40% -- 100%TP 200%TP 300%TP -- 1.125 2.222 3.523 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.2; params.chr_wsc = 0.0; params.ele = ELE_LIGHT; params.skill = SKILL_SWD; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.125; params.ftp200 = 2.222; params.ftp300 = 3.523; params.str_wsc = 0.4; params.mnd_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
longhf/torch7
File.lua
3
11933
local File = torch.getmetatable('torch.File') function File:writeBool(value) if value then self:writeInt(1) else self:writeInt(0) end end function File:readBool() return (self:readInt() == 1) end local TYPE_NIL = 0 local TYPE_NUMBER = 1 local TYPE_STRING = 2 local TYPE_TABLE = 3 local TYPE_TORCH = 4 local TYPE_BOOLEAN = 5 local TYPE_FUNCTION = 6 local TYPE_RECUR_FUNCTION = 8 local LEGACY_TYPE_RECUR_FUNCTION = 7 -- Lua 5.2 compatibility local loadstring = loadstring or load function File:isWritableObject(object) local typename = type(object) local typeidx if type(object) ~= 'boolean' and not object then typeidx = TYPE_NIL elseif torch.typename(object) and torch.factory(torch.typename(object)) then typeidx = TYPE_TORCH elseif typename == 'table' then typeidx = TYPE_TABLE elseif typename == 'number' then typeidx = TYPE_NUMBER elseif typename == 'string' then typeidx = TYPE_STRING elseif typename == 'boolean' then typeidx = TYPE_BOOLEAN elseif typename == 'function' and pcall(string.dump, object) then typeidx = TYPE_RECUR_FUNCTION end return typeidx end function File:referenced(ref) -- we use an environment to keep a record of written objects if not torch.getenv(self).writeObjects then torch.setenv(self, {writeObjects={}, writeObjectsRef={}, readObjects={}}) end local env = torch.getenv(self) env.force = not ref torch.setenv(self,env) return self end function File:isReferenced() -- if no environment, then no forcing setup yet if not torch.getenv(self).writeObjects then return true end local env = torch.getenv(self) return not env.force end local function getmetamethod(obj, name) local func local status -- check getmetatable(obj).__name or -- check getmetatable(obj).name status, func = pcall( function() -- note that sometimes the metatable is hidden -- we get it for sure through the torch type system local mt = torch.getmetatable(torch.typename(obj)) if mt then return mt['__' .. name] or mt[name] end end ) if status and type(func) == 'function' then return func end end function File:writeObject(object) -- we use an environment to keep a record of written objects if not torch.getenv(self).writeObjects then torch.setenv(self, {writeObjects={}, writeObjectsRef={}, readObjects={}}) end local force = torch.getenv(self).force -- if nil object, only write the type and return if type(object) ~= 'boolean' and not object then self:writeInt(TYPE_NIL) return end -- check the type we are dealing with local typeidx = self:isWritableObject(object) if not typeidx then error(string.format('Unwritable object <%s>', type(object))) end self:writeInt(typeidx) if typeidx == TYPE_NUMBER then self:writeDouble(object) elseif typeidx == TYPE_BOOLEAN then self:writeBool(object) elseif typeidx == TYPE_STRING then local stringStorage = torch.CharStorage():string(object) self:writeInt(#stringStorage) self:writeChar(stringStorage) elseif typeidx == TYPE_TORCH or typeidx == TYPE_TABLE or typeidx == TYPE_RECUR_FUNCTION then -- check it exists already (we look at the pointer!) local objects = torch.getenv(self).writeObjects local objectsRef = torch.getenv(self).writeObjectsRef local index = objects[torch.pointer(object)] if index and (not force) then -- if already exists, write only its index self:writeInt(index) else -- else write the object itself index = objects.nWriteObject or 0 index = index + 1 if not force then objects[torch.pointer(object)] = index objectsRef[object] = index -- we make sure the object is not going to disappear end self:writeInt(index) objects.nWriteObject = index if typeidx == TYPE_RECUR_FUNCTION then local upvalues = {} local counter = 0 while true do counter = counter + 1 local name,value = debug.getupvalue(object, counter) if not name then break end if name == '_ENV' then value = nil end table.insert(upvalues, {name=name, value=value}) end local dumped = string.dump(object) local stringStorage = torch.CharStorage():string(dumped) self:writeInt(#stringStorage) self:writeChar(stringStorage) self:writeObject(upvalues) elseif typeidx == TYPE_TORCH then local version = torch.CharStorage():string('V ' .. torch.version(object)) local className = torch.CharStorage():string(torch.typename(object)) self:writeInt(#version) self:writeChar(version) self:writeInt(#className) self:writeChar(className) local write = getmetamethod(object, 'write') if write then write(object, self) elseif type(object) == 'table' then local var = {} for k,v in pairs(object) do if self:isWritableObject(v) then var[k] = v else print(string.format('$ Warning: cannot write object field <%s>', k)) end end self:writeObject(var) else error(string.format('<%s> is a non-serializable Torch object', torch.typename(object))) end else -- it is a table local size = 0; for k,v in pairs(object) do size = size + 1 end self:writeInt(size) for k,v in pairs(object) do self:writeObject(k) self:writeObject(v) end end end else error('Unwritable object') end end function File:readObject() -- we use an environment to keep a record of read objects if not torch.getenv(self).writeObjects then torch.setenv(self, {writeObjects={}, writeObjectsRef={}, readObjects={}}) end local force = torch.getenv(self).force -- read the typeidx local typeidx = self:readInt() -- is it nil? if typeidx == TYPE_NIL then return nil end if typeidx == TYPE_NUMBER then return self:readDouble() elseif typeidx == TYPE_BOOLEAN then return self:readBool() elseif typeidx == TYPE_STRING then local size = self:readInt() return self:readChar(size):string() elseif typeidx == TYPE_FUNCTION then local size = self:readInt() local dumped = self:readChar(size):string() local func = loadstring(dumped) local upvalues = self:readObject() for index,upvalue in ipairs(upvalues) do debug.setupvalue(func, index, upvalue) end return func elseif typeidx == TYPE_TABLE or typeidx == TYPE_TORCH or typeidx == TYPE_RECUR_FUNCTION or typeidx == LEGACY_TYPE_RECUR_FUNCTION then -- read the index local index = self:readInt() -- check it is loaded already local objects = torch.getenv(self).readObjects if objects[index] and not force then return objects[index] end -- otherwise read it if typeidx == TYPE_RECUR_FUNCTION or typeidx == LEGACY_TYPE_RECUR_FUNCTION then local size = self:readInt() local dumped = self:readChar(size):string() local func = loadstring(dumped) if not force then objects[index] = func end local upvalues = self:readObject() for index,upvalue in ipairs(upvalues) do if typeidx == LEGACY_TYPE_RECUR_FUNCTION then debug.setupvalue(func, index, upvalue) elseif upvalue.name == '_ENV' then debug.setupvalue(func, index, _ENV) else debug.setupvalue(func, index, upvalue.value) end end return func elseif typeidx == TYPE_TORCH then local version, className, versionNumber version = self:readChar(self:readInt()):string() versionNumber = tonumber(string.match(version, '^V (.*)$')) if not versionNumber then className = version versionNumber = 0 -- file created before existence of versioning system else className = self:readChar(self:readInt()):string() end if not torch.factory(className) then error(string.format('unknown Torch class <%s>', tostring(className))) end local object = torch.factory(className)(self) if not force then objects[index] = object end local read = getmetamethod(object, 'read') if read then read(object, self, versionNumber) elseif type(object) == 'table' then local var = self:readObject() for k,v in pairs(var) do object[k] = v end else error(string.format('Cannot load object class <%s>', tostring(className))) end return object else -- it is a table local size = self:readInt() local object = {} if not force then objects[index] = object end for i = 1,size do local k = self:readObject() local v = self:readObject() object[k] = v end return object end else error('unknown object') end end -- simple helpers to save/load arbitrary objects/tables function torch.save(filename, object, mode, referenced) assert(mode == nil or mode == 'binary' or mode == 'ascii', '"binary" or "ascii" (or nil) expected for mode') assert(referenced == nil or referenced == true or referenced == false, 'true or false (or nil) expected for referenced') mode = mode or 'binary' referenced = referenced == nil and true or referenced local file = torch.DiskFile(filename, 'w') file[mode](file) file:referenced(referenced) file:writeObject(object) file:close() end function torch.load(filename, mode, referenced) assert(mode == nil or mode == 'binary' or mode == 'ascii', '"binary" or "ascii" (or nil) expected for mode') assert(referenced == nil or referenced == true or referenced == false, 'true or false (or nil) expected for referenced') mode = mode or 'binary' referenced = referenced == nil and true or referenced local file = torch.DiskFile(filename, 'r') file[mode](file) file:referenced(referenced) local object = file:readObject() file:close() return object end -- simple helpers to serialize/deserialize arbitrary objects/tables function torch.serialize(object, mode) local storage = torch.serializeToStorage(object, mode) return storage:string() end -- Serialize to a CharStorage, not a lua string. This avoids function torch.serializeToStorage(object, mode) mode = mode or 'binary' local f = torch.MemoryFile() f = f[mode](f) f:writeObject(object) local storage = f:storage() f:close() return storage end function torch.deserializeFromStorage(storage, mode) mode = mode or 'binary' local tx = torch.CharTensor(storage) local xp = torch.CharStorage(tx:size(1)+1) local txp = torch.CharTensor(xp) txp:narrow(1,1,tx:size(1)):copy(tx) txp[tx:size(1)+1] = 0 local f = torch.MemoryFile(xp) f = f[mode](f) local object = f:readObject() f:close() return object end function torch.deserialize(str, mode) local storage = torch.CharStorage():string(str) return torch.deserializeFromStorage(storage, mode) end -- public API (saveobj/loadobj are safe for global import) torch.saveobj = torch.save torch.loadobj = torch.load
bsd-3-clause
nesstea/darkstar
scripts/zones/Sauromugue_Champaign_[S]/npcs/Indescript_Markings.lua
26
1405
----------------------------------- -- Area: Sauromugue Champaign [S] -- NPC: Indescript Markings -- @pos 322 24 113 -- Quest NPC ----------------------------------- package.loaded["scripts/zones/Sauromugue_Champaign_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Sauromugue_Champaign_[S]/TextIDs"); require("scripts/globals/campaign"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR, DOWNWARD_HELIX) == QUEST_ACCEPTED and player:getVar("DownwardHelix") == 3) then player:startEvent(0x0004); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID:",csid); -- printf("RESULT:",option); if (csid == 0x0004) then player:setVar("DownwardHelix",4); end end;
gpl-3.0
vonflynee/opencomputersserver
world/opencomputers/7c9ad1a8-61e1-4046-a969-190bd5607730/boot/02_os.lua
15
2296
local computer = require("computer") local event = require("event") local fs = require("filesystem") local shell = require("shell") local unicode = require("unicode") local function env() -- copy parent env when first requested; easiest way to keep things -- like number of env vars trivial (#vars). local data = require("process").info().data if not rawget(data, "vars") then local vars = {} for k, v in pairs(data.vars or {}) do vars[k] = v end data.vars = vars end data.vars = data.vars or {} return data.vars end os.execute = function(command) if not command then return type(shell) == "table" end return shell.execute(command) end function os.exit(code) error({reason="terminated", code=code~=false}, 0) end function os.getenv(varname) if varname == '#' then return #env() elseif varname ~= nil then return env()[varname] else return env() end end function os.setenv(varname, value) checkArg(1, varname, "string", "number") if value == nil then env()[varname] = nil else local success, val = pcall(tostring, value) if success then env()[varname] = val return env()[varname] else return nil, val end end end function os.remove(...) return fs.remove(...) end function os.rename(...) return fs.rename(...) end function os.sleep(timeout) checkArg(1, timeout, "number", "nil") local deadline = computer.uptime() + (timeout or 0) repeat event.pull(deadline - computer.uptime()) until computer.uptime() >= deadline end function os.tmpname() local path = os.getenv("TMPDIR") or "/tmp" if fs.exists(path) then for i = 1, 10 do local name = fs.concat(path, tostring(math.random(1, 0x7FFFFFFF))) if not fs.exists(name) then return name end end end end os.setenv("EDITOR", "/bin/edit") os.setenv("HISTSIZE", "10") os.setenv("HOME", "/home") os.setenv("IFS", " ") os.setenv("MANPATH", "/usr/man:.") os.setenv("PAGER", "/bin/more") os.setenv("PATH", "/bin:/usr/bin:/home/bin:.") os.setenv("PS1", "$PWD# ") os.setenv("PWD", "/") os.setenv("SHELL", "/bin/sh") os.setenv("TMP", "/tmp") -- Deprecated os.setenv("TMPDIR", "/tmp") if computer.tmpAddress() then fs.mount(computer.tmpAddress(), os.getenv("TMPDIR") or "/tmp") end
mit
nesstea/darkstar
scripts/zones/Southern_San_dOria/npcs/Machielle.lua
12
1979
----------------------------------- -- Area: Southern San d'Oria -- NPC: Machielle -- Only sells when Bastok controls Norvallen Region ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/events/harvest_festivals"); require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/globals/conquest"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then player:messageSpecial(FLYER_REFUSED); end else onHalloweenTrade(player,trade,npc); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(NORVALLEN); if (RegionOwner ~= SANDORIA) then player:showText(npc,MACHIELLE_CLOSED_DIALOG); else player:showText(npc,MACHIELLE_OPEN_DIALOG); stock = {0x02b0,18, --Arrowwood Log 0x026d,25, --Crying Mustard 0x026a,25, --Blue Peas 0x02ba,88} --Ash Log showShop(player,SANDORIA,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/abilities/pets/attachments/tension_spring_ii.lua
27
1092
----------------------------------- -- Attachment: Tension Spring II ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onUseAbility ----------------------------------- function onEquip(pet) pet:addMod(MOD_ATTP, 6) pet:addMod(MOD_RATTP, 6) end function onUnequip(pet) pet:delMod(MOD_ATTP, 6) pet:addMod(MOD_RATTP, 6) end function onManeuverGain(pet,maneuvers) if (maneuvers == 1) then pet:addMod(MOD_ATTP, 3); pet:addMod(MOD_RATTP, 3) elseif (maneuvers == 2) then pet:addMod(MOD_ATTP, 3); pet:addMod(MOD_RATTP, 3) elseif (maneuvers == 3) then pet:addMod(MOD_ATTP, 3); pet:addMod(MOD_RATTP, 3) end end function onManeuverLose(pet,maneuvers) if (maneuvers == 1) then pet:delMod(MOD_ATTP, 3); pet:addMod(MOD_RATTP, 3) elseif (maneuvers == 2) then pet:delMod(MOD_ATTP, 3); pet:addMod(MOD_RATTP, 3) elseif (maneuvers == 3) then pet:delMod(MOD_ATTP, 3); pet:addMod(MOD_RATTP, 3) end end
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_!Core/libs/_SVUI_Lib/SpecialFX.lua
3
10803
--[[ /$$$$$$ /$$ /$$ /$$$$$$$$ /$$ /$$ /$$__ $$ |__/ | $$| $$_____/| $$ / $$ | $$ \__/ /$$$$$$ /$$$$$$ /$$$$$$$ /$$ /$$$$$$ | $$| $$ | $$/ $$/ | $$$$$$ /$$__ $$ /$$__ $$ /$$_____/| $$ |____ $$| $$| $$$$$ \ $$$$/ \____ $$| $$ \ $$| $$$$$$$$| $$ | $$ /$$$$$$$| $$| $$__/ >$$ $$ /$$ \ $$| $$ | $$| $$_____/| $$ | $$ /$$__ $$| $$| $$ /$$/\ $$ | $$$$$$/| $$$$$$$/| $$$$$$$| $$$$$$$| $$| $$$$$$$| $$| $$ | $$ \ $$ \______/ | $$____/ \_______/ \_______/|__/ \_______/|__/|__/ |__/ |__/ | $$ | $$ |__/ --]] --[[ LOCALIZED GLOBALS ]]-- --GLOBAL NAMESPACE local _G = getfenv(0); --LUA local select = _G.select; local assert = _G.assert; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local print = _G.print; local ipairs = _G.ipairs; local pairs = _G.pairs; local next = _G.next; local rawset = _G.rawset; local rawget = _G.rawget; local tostring = _G.tostring; local tonumber = _G.tonumber; local getmetatable = _G.getmetatable; local setmetatable = _G.setmetatable; --STRING local string = _G.string; local upper = string.upper; local format = string.format; local find = string.find; local match = string.match; local gsub = string.gsub; --MATH local math = _G.math; local random = math.random; local floor = math.floor --TABLE local table = _G.table; local tsort = table.sort; local tconcat = table.concat; local tremove = _G.tremove; local twipe = _G.wipe; local CreateFrame = _G.CreateFrame; --[[ LIB CONSTRUCT ]]-- local lib = Librarian:NewLibrary("SpecialFX") if not lib then return end --[[ LIB EFFECT TABLES ]]-- local DEFAULT_MODEL = [[Spells\Missile_bomb.m2]]; local DEFAULT_EFFECT = {DEFAULT_MODEL, 0, 0, 0, 0, 0.75, 0, 0}; local EFFECTS_LIST = setmetatable({ ["default"] = {[[Spells\Missile_bomb.m2]], -12, 12, 12, -12, 0.4, 0.125, 0.05}, ["holy"] = {[[Spells\Solar_precast_hand.m2]], -12, 12, 12, -12, 0.23, 0, 0}, ["shadow"] = {[[Spells\Shadow_precast_uber_hand.m2]], -12, 12, 12, -12, 0.23, -0.1, 0.1}, ["arcane"] = {[[Spells\Cast_arcane_01.m2]], -12, 12, 12, -12, 0.25, 0, 0}, ["fire"] = {[[Spells\Bloodlust_state_hand.m2]], -8, 4, 24, -24, 0.70, -0.22, 0.22}, ["frost"] = {[[Spells\Ice_cast_low_hand.m2]], -12, 12, 12, -12, 0.25, -0.2, -0.35}, ["chi"] = {[[Spells\Fel_fire_precast_high_hand.m2]], -12, 12, 12, -12, 0.3, -0.04, -0.1}, ["lightning"] = {[[Spells\Fill_lightning_cast_01.m2]], -12, 12, 12, -12, 1.25, 0, 0}, ["water"] = {[[Spells\Monk_drunkenhaze_impact.m2]], -12, 12, 12, -12, 0.9, 0, 0}, ["earth"] = {[[Spells\Sand_precast_hand.m2]], -12, 12, 12, -12, 0.23, 0, 0}, }, { __index = function(t, k) return DEFAULT_EFFECT end }); local DEFAULT_ROUTINE = {0, 2000}; local MODEL_ROUTINES = setmetatable({ ["idle"] = {0, 2000}, ["walk"] = {4, 2000}, ["run"] = {5, 2000}, ["attack1"] = {26, 2000}, ["falling"] = {40, 2000}, ["casting1"] = {52, 2000}, ["static_roar"] = {55, 2000}, ["chat"] = {60, 2000}, ["yell"] = {64, 2000}, ["shrug"] = {65, 2000}, ["dance"] = {69, 2000}, ["roar"] = {74, 2000}, ["attack2"] = {111, 2000}, ["sneak"] = {119, 2000}, ["stealth"] = {120, 2000}, ["casting2"] = {125, 2000}, ["crafting"] = {138, 2000}, ["kneel"] = {141, 2000}, ["cannibalize"] = {203, 2000}, ["cower"] = {225, 2000}, }, { __index = function(t, k) return DEFAULT_ROUTINE end }); --[[ CHARACTER MODEL METHODS ]]-- local CharacterModel_OnUpdate = function(self, elapsed) if(self.___frameIndex < self.___maxIndex) then self.___frameIndex = (self.___frameIndex + (elapsed * 1000)); else self.___frameIndex = 0; self:SetAnimation(0); self:SetScript("OnUpdate", nil); end end local CharacterModel_UseAnimation = function(self, animationName) animationName = animationName or self.___currentAnimation; local effectTable = self.___routines[effectName]; self.___frameIndex = 0; self.___maxIndex = effectTable[2]; self.___currentAnimation = animationName; self:SetAnimation(effectTable[1]); self:SetScript("OnUpdate", CharacterModel_OnUpdate); end --[[ EFFECT FRAME METHODS ]]-- local EffectModel_SetAnchorParent = function(self, frame) self.___anchorParent = frame; self:SetEffect(self.currentEffect); end local EffectModel_OnShow = function(self) self.FX:UpdateEffect(); end local EffectModel_UpdateEffect = function(self) local effect = self.currentEffect; local effectTable = self.___fx[effect]; self:ClearModel(); self:SetModel(effectTable[1]); end local EffectModel_SetEffect = function(self, effectName) effectName = effectName or self.currentEffect; local effectTable = self.___fx[effectName]; local parent = self.___anchorParent; self:ClearAllPoints(); self:SetPoint("TOPLEFT", parent, "TOPLEFT", effectTable[2], effectTable[3]); self:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", effectTable[4], effectTable[5]); self:ClearModel(); self:SetModel(effectTable[1]); self:SetCamDistanceScale(effectTable[6]); self:SetPosition(0, effectTable[7], effectTable[8]); self:SetPortraitZoom(0); self.currentEffect = effectName; end --[[ LIB METHODS ]]-- function lib:Register(request, modelFile, leftX, leftY, rightX, rightY, zoom, posX, posY) if(type(request) == 'string') then request = request:lower(); modelFile = modelFile or DEFAULT_MODEL; leftX = leftX or 0; leftY = leftY or 0; rightX = rightX or 0; rightY = rightY or 0; zoom = zoom or 0.75; posX = posX or 0; posY = posY or 0; rawset(EFFECTS_LIST, request, {modelFile, leftX, leftY, rightX, rightY, zoom, posX, posY}) elseif(request.SetAnimation) then request.___routines = {}; setmetatable(request.___routines, { __index = ANIMATION_IDS }); request.___frameIndex = 0; request.___maxIndex = 2000; request.___currentAnimation = "idle"; request.UseAnimation = CharacterModel_UseAnimation; end end; function lib:SetFXFrame(parent, defaultEffect, noScript, anchorParent) defaultEffect = defaultEffect or "default" local model = CreateFrame("PlayerModel", nil, parent); model.___fx = {}; setmetatable(model.___fx, { __index = EFFECTS_LIST }); model.___anchorParent = anchorParent or parent; model.SetEffect = EffectModel_SetEffect; model.SetAnchorParent = EffectModel_SetAnchorParent; model.UpdateEffect = EffectModel_UpdateEffect; model.currentEffect = defaultEffect; parent.FX = model; --print(defaultEffect) EffectModel_SetEffect(model, defaultEffect) if(not noScript) then if(parent:GetScript("OnShow")) then parent:HookScript("OnShow", EffectModel_OnShow) else parent:SetScript("OnShow", EffectModel_OnShow) end end end --[[ MODEL FILES FOUND FOR EFFECTS ]]-- -- [[Spells\Fel_fire_precast_high_hand.m2]] -- [[Spells\Fire_precast_high_hand.m2]] -- [[Spells\Fire_precast_low_hand.m2]] -- [[Spells\Focused_casting_state.m2]] -- [[Spells\Fill_holy_cast_01.m2]] -- [[Spells\Fill_fire_cast_01.m2]] -- [[Spells\Paladin_healinghands_state_01.m2]] -- [[Spells\Fill_magma_cast_01.m2]] -- [[Spells\Fill_shadow_cast_01.m2]] -- [[Spells\Fill_arcane_precast_01.m2]] -- [[Spells\Ice_cast_low_hand.m2]] -- [[Spells\Immolate_state.m2]] -- [[Spells\Immolate_state_v2_illidari.m2]] -- [[Spells\Intervenetrail.m2]] -- [[Spells\Invisibility_impact_base.m2]] -- [[Spells\Fire_dot_state_chest.m2]] -- [[Spells\Fire_dot_state_chest_jade.m2]] -- [[Spells\Cast_arcane_01.m2]] -- [[Spells\Spellsteal_missile.m2]] -- [[Spells\Missile_bomb.m2]] -- [[Spells\Shadow_frost_weapon_effect.m2]] -- [[Spells\Shadow_precast_high_base.m2]] -- [[Spells\Shadow_precast_high_hand.m2]] -- [[Spells\Shadow_precast_low_hand.m2]] -- [[Spells\Shadow_precast_med_base.m2]] -- [[Spells\Shadow_precast_uber_hand.m2]] -- [[Spells\Shadow_strikes_state_hand.m2]] -- [[Spells\Shadowbolt_missile.m2]] -- [[Spells\Shadowworddominate_chest.m2]] -- [[Spells\Infernal_smoke_rec.m2]] -- [[Spells\Largebluegreenradiationfog.m2]] -- [[Spells\Leishen_lightning_fill.m2]] -- [[Spells\Mage_arcanebarrage_missile.m2]] -- [[Spells\Mage_firestarter.m2]] -- [[Spells\Mage_greaterinvis_state_chest.m2]] -- [[Spells\Magicunlock.m2]] -- [[Spells\Chiwave_impact_hostile.m2]] -- [[Spells\Cripple_state_base.m2]] -- [[Spells\Monk_expelharm_missile.m2]] -- [[Spells\Monk_forcespere_orb.m2]] -- [[Spells\Fill_holy_cast_01.m2]] -- [[Spells\Fill_fire_cast_01.m2]] -- [[Spells\Fill_lightning_cast_01.m2]] -- [[Spells\Fill_magma_cast_01.m2]] -- [[Spells\Fill_shadow_cast_01.m2]] -- [[Spells\Sprint_impact_chest.m2]] -- [[Spells\Spellsteal_missile.m2]] -- [[Spells\Warlock_destructioncharge_impact_chest.m2]] -- [[Spells\Warlock_destructioncharge_impact_chest_fel.m2]] -- [[Spells\Xplosion_twilight_impact_noflash.m2]] -- [[Spells\Warlock_bodyofflames_medium_state_shoulder_right_purple.m2]] -- [[Spells\Blink_impact_chest.m2]] -- [[Spells\Christmassnowrain.m2]] -- [[Spells\Detectinvis_impact_base.m2]] -- [[Spells\Eastern_plaguelands_beam_effect.m2]] -- [[Spells\battlemasterglow_high.m2]] -- [[Spells\blueflame_low.m2]] -- [[Spells\greenflame_low.m2]] -- [[Spells\purpleglow_high.m2]] -- [[Spells\redflame_low.m2]] -- [[Spells\poisondrip.m2]] -- [[Spells\savageryglow_high.m2]] -- [[Spells\spellsurgeglow_high.m2]] -- [[Spells\sunfireglow_high.m2]] -- [[Spells\whiteflame_low.m2]] -- [[Spells\yellowflame_low.m2]] -- [[Spells\Food_healeffect_base.m2]] -- [[Spells\Bloodlust_state_hand.m2]] -- [[Spells\Deathwish_state_hand.m2]] -- [[Spells\Disenchant_precast_hand.m2]] -- [[Spells\Enchant_cast_hand.m2]] -- [[Spells\Eviscerate_cast_hands.m2]] -- [[Spells\Fire_blue_precast_hand.m2]] -- [[Spells\Fire_blue_precast_high_hand.m2]] -- [[Spells\Fire_precast_hand.m2]] -- [[Spells\Fire_precast_hand_pink.m2]] -- [[Spells\Fire_precast_hand_sha.m2]] -- [[Spells\Fire_precast_high_hand.m2]] -- [[Spells\Fire_precast_low_hand.m2]] -- [[Spells\Ice_precast_high_hand.m2]] -- [[Spells\Sand_precast_hand.m2]] -- [[Spells\Solar_precast_hand.m2]] -- [[Spells\Twilight_fire_precast_high_hand.m2]] -- [[Spells\Vengeance_state_hand.m2]] -- [[Spells\Fel_djinndeath_fire_02.m2]]
mit
UnfortunateFruit/darkstar
scripts/zones/Garlaige_Citadel/npcs/Grounds_Tome.lua
34
1145
----------------------------------- -- Area: Garlaige Citidel -- NPC: Grounds Tome ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/groundsofvalor"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startGov(GOV_EVENT_GARLAIGE_CITADEL,player); end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); updateGov(player,csid,option,703,704,705,706,707,708,708,710,0,0); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishGov(player,csid,option,703,704,705,706,707,708,708,710,0,0,GOV_MSG_GARLAIGE_CITADEL); end;
gpl-3.0
cmassiot/vlc-broadcast
share/lua/playlist/break.lua
113
1995
--[[ $Id$ Copyright © 2007 the VideoLAN team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() return vlc.access == "http" and ( string.match( vlc.path, "^break.com" ) or string.match( vlc.path, "^www.break.com" ) ) end -- Parse function. function parse() filepath = "" filename = "" filetitle = "" arturl = "" while true do line = vlc.readline() if not line then break end if string.match( line, "sGlobalContentFilePath=" ) then _,_,filepath= string.find( line, "sGlobalContentFilePath='(.-)'" ) end if string.match( line, "sGlobalFileName=" ) then _,_,filename = string.find( line, ".*sGlobalFileName='(.-)'") end if string.match( line, "sGlobalContentTitle=" ) then _,_,filetitle = string.find( line, "sGlobalContentTitle='(.-)'") end if string.match( line, "el=\"videothumbnail\" href=\"" ) then _,_,arturl = string.find( line, "el=\"videothumbnail\" href=\"(.-)\"" ) end if string.match( line, "videoPath" ) then _,_,videopath = string.find( line, ".*videoPath', '(.-)'" ) return { { path = videopath..filepath.."/"..filename..".flv"; title = filetitle; arturl = arturl } } end end end
gpl-2.0
UnfortunateFruit/darkstar
scripts/globals/items/dil.lua
18
1252
----------------------------------------- -- ID: 5457 -- Item: Dil -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 4 -- Mind -6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if(target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5457); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -6); end;
gpl-3.0
Xileck/forgottenserver
data/lib/core/game.lua
32
1507
function Game.broadcastMessage(message, messageType) if messageType == nil then messageType = MESSAGE_STATUS_WARNING end for _, player in ipairs(Game.getPlayers()) do player:sendTextMessage(messageType, message) end end function Game.convertIpToString(ip) local band = bit.band local rshift = bit.rshift return string.format("%d.%d.%d.%d", band(ip, 0xFF), band(rshift(ip, 8), 0xFF), band(rshift(ip, 16), 0xFF), rshift(ip, 24) ) end function Game.getReverseDirection(direction) if direction == WEST then return EAST elseif direction == EAST then return WEST elseif direction == NORTH then return SOUTH elseif direction == SOUTH then return NORTH elseif direction == NORTHWEST then return SOUTHEAST elseif direction == NORTHEAST then return SOUTHWEST elseif direction == SOUTHWEST then return NORTHEAST elseif direction == SOUTHEAST then return NORTHWEST end return NORTH end function Game.getSkillType(weaponType) if weaponType == WEAPON_CLUB then return SKILL_CLUB elseif weaponType == WEAPON_SWORD then return SKILL_SWORD elseif weaponType == WEAPON_AXE then return SKILL_AXE elseif weaponType == WEAPON_DISTANCE then return SKILL_DISTANCE elseif weaponType == WEAPON_SHIELD then return SKILL_SHIELD end return SKILL_FIST end if not globalStorageTable then globalStorageTable = {} end function Game.getStorageValue(key) return globalStorageTable[key] end function Game.setStorageValue(key, value) globalStorageTable[key] = value end
gpl-2.0
nesstea/darkstar
scripts/zones/Windurst_Woods/npcs/Pulonono.lua
13
1060
----------------------------------- -- Area: Windurst Woods -- NPC: Pulonono -- Type: VCS Chocobo Trainer -- @zone: 241 -- @pos 130.124 -6.35 -119.341 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02e5); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
reonZ/project-arena
game/dota_addons/project_arenas/scripts/vscripts/libraries/animations.lua
8
15147
ANIMATIONS_VERSION = "0.83" --[[ Lua-controlled Animations Library by BMD Installation -"require" this file inside your code in order to gain access to the StartAnmiation and EndAnimation global. -Additionally, ensure that this file is placed in the vscripts/libraries path and that the vscripts/libraries/modifiers/modifier_animation.lua, modifier_animation_translate.lua, and modifier_animation_translate_permanent.lua files exist and are in the correct path Usage -Animations can be started for any unit and are provided as a table of information to the StartAnimation call -Repeated calls to StartAnimation for a single unit will cancel any running animation and begin the new animation -EndAnimation can be called in order to cancel a running animation -Animations are specified by a table which has as potential parameters: -duration: The duration to play the animation. The animation will be cancelled regardless of how far along it is at the end fo the duration. -activity: An activity code which will be used as the base activity for the animation i.e. DOTA_ACT_RUN, DOTA_ACT_ATTACK, etc. -rate: An optional (will be 1.0 if unspecified) animation rate to be used when playing this animation. -translate: An optional translate activity modifier string which can be used to modify the animation sequence. Example: For ACT_DOTA_RUN+haste, this should be "haste" -translate2: A second optional translate activity modifier string which can be used to modify the animation sequence further. Example: For ACT_DOTA_ATTACK+sven_warcry+sven_shield, this should be "sven_warcry" or "sven_shield" while the translate property is the other translate modifier -A permanent activity translate can be applied to a unit by calling AddAnimationTranslate for that unit. This allows for a permanent "injured" or "aggressive" animation stance. -Permanent activity translate modifiers can be removed with RemoveAnimationTranslate. Notes -Animations can only play for valid activities/sequences possessed by the model the unit is using. -Sequences requiring 3+ activity modifier translates (i.e "stun+fear+loadout" or similar) are not possible currently in this library. -Calling EndAnimation and attempting to StartAnimation a new animation for the same unit withing ~2 server frames of the animation end will likely fail to play the new animation. Calling StartAnimation directly without ending the previous animation will automatically add in this delay and cancel the previous animation. -The maximum animation rate which can be used is 12.75, and animation rates can only exist at a 0.05 resolution (i.e. 1.0, 1.05, 1.1 and not 1.06) -StartAnimation and EndAnimation functions can also be accessed through GameRules as GameRules.StartAnimation and GameRules.EndAnimation for use in scoped lua files (triggers, vscript ai, etc) -This library requires that the "libraries/timers.lua" be present in your vscripts directory. Examples: --Start a running animation at 2.5 rate for 2.5 seconds StartAnimation(unit, {duration=2.5, activity=ACT_DOTA_RUN, rate=2.5}) --End a running animation EndAnimation(unit) --Start a running + hasted animation at .8 rate for 5 seconds StartAnimation(unit, {duration=5, activity=ACT_DOTA_RUN, rate=0.8, translate="haste"}) --Start a shield-bash animation for sven with variable rate StartAnimation(unit, {duration=1.5, activity=ACT_DOTA_ATTACK, rate=RandomFloat(.5, 1.5), translate="sven_warcry", translate2="sven_shield"}) --Start a permanent injured translate modifier AddAnimationTranslate(unit, "injured") --Remove a permanent activity translate modifier RemoveAnimationTranslate(unit) ]] LinkLuaModifier( "modifier_animation", "libraries/modifiers/modifier_animation.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_animation_translate", "libraries/modifiers/modifier_animation_translate.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_animation_translate_permanent", "libraries/modifiers/modifier_animation_translate_permanent.lua", LUA_MODIFIER_MOTION_NONE ) require('libraries/timers') local _ANIMATION_TRANSLATE_TO_CODE = { abysm= 13, admirals_prow= 307, agedspirit= 3, aggressive= 4, agrressive= 163, am_blink= 182, ancestors_edge= 144, ancestors_pauldron= 145, ancestors_vambrace= 146, ancestral_scepter= 67, ancient_armor= 6, anvil= 7, arcana= 8, armaments_set= 20, axes= 188, backstab= 41, backstroke_gesture= 283, backward= 335, ball_lightning= 231, batter_up= 43, bazooka= 284, belly_flop= 180, berserkers_blood= 35, black= 44, black_hole= 194, bladebiter= 147, blood_chaser= 134, bolt= 233, bot= 47, brain_sap= 185, broodmother_spin= 50, burning_fiend= 148, burrow= 229, burrowed= 51, cat_dancer_gesture= 285, cauldron= 29, charge= 97, charge_attack= 98, chase= 246, chasm= 57, chemical_rage= 2, chicken_gesture= 258, come_get_it= 39, corpse_dress= 104, corpse_dresstop= 103, corpse_scarf= 105, cryAnimationExportNode= 341, crystal_nova= 193, culling_blade= 184, dagger_twirl= 143, dark_wraith= 174, darkness= 213, dc_sb_charge= 107, dc_sb_charge_attack= 108, dc_sb_charge_finish= 109, dc_sb_ultimate= 110, deadwinter_soul= 96, death_protest= 94, demon_drain= 116, desolation= 55, digger= 176, dismember= 218, divine_sorrow= 117, divine_sorrow_loadout= 118, divine_sorrow_loadout_spawn= 119, divine_sorrow_sunstrike= 120, dizzying_punch= 343, dog_of_duty= 342, dogofduty= 340, dominator= 254, dryad_tree= 311, dualwield= 14, duel_kill= 121, earthshock= 235, emp= 259, enchant_totem= 313, ["end"]= 243, eyeoffetizu= 34, f2p_doom= 131, face_me= 286, faces_hakama= 111, faces_mask= 113, faces_wraps= 112, fast= 10, faster= 11, fastest= 12, fear= 125, fiends_grip= 186, fiery_soul= 149, finger= 200, firefly= 190, fish_slap= 123, fishstick= 339, fissure= 195, flying= 36, focusfire= 124, forcestaff_enemy= 122, forcestaff_friendly= 15, forward= 336, fountain= 49, freezing_field= 191, frost_arrow= 37, frostbite= 192, frostiron_raider= 150, frostivus= 54, ftp_dendi_back= 126, gale= 236, get_burned= 288, giddy_up_gesture= 289, glacier= 101, glory= 345, good_day_sir= 40, great_safari= 267, greevil_black_hole= 58, greevil_blade_fury= 59, greevil_bloodlust= 60, greevil_cold_snap= 61, greevil_decrepify= 62, greevil_diabolic_edict= 63, greevil_echo_slam= 64, greevil_fatal_bonds= 65, greevil_ice_wall= 66, greevil_laguna_blade= 68, greevil_leech_seed= 69, greevil_magic_missile= 70, greevil_maledict= 71, greevil_miniboss_black_brain_sap= 72, greevil_miniboss_black_nightmare= 73, greevil_miniboss_blue_cold_feet= 74, greevil_miniboss_blue_ice_vortex= 75, greevil_miniboss_green_living_armor= 76, greevil_miniboss_green_overgrowth= 77, greevil_miniboss_orange_dragon_slave= 78, greevil_miniboss_orange_lightstrike_array= 79, greevil_miniboss_purple_plague_ward= 80, greevil_miniboss_purple_venomous_gale= 81, greevil_miniboss_red_earthshock= 82, greevil_miniboss_red_overpower= 83, greevil_miniboss_white_purification= 84, greevil_miniboss_yellow_ion_shell= 85, greevil_miniboss_yellow_surge= 86, greevil_natures_attendants= 87, greevil_phantom_strike= 88, greevil_poison_nova= 89, greevil_purification= 90, greevil_shadow_strike= 91, greevil_shadow_wave= 92, groove_gesture= 305, ground_pound= 128, guardian_angel= 215, guitar= 290, hang_loose_gesture= 291, happy_dance= 293, harlequin= 129, haste= 45, hook= 220, horn= 292, immortal= 28, impale= 201, impatient_maiden= 100, impetus= 138, injured= 5, ["injured rare"]= 247, injured_aggressive= 130, instagib= 21, iron= 255, iron_surge= 99, item_style_2= 133, jump_gesture= 294, laguna= 202, leap= 206, level_1= 140, level_2= 141, level_3= 142, life_drain= 219, loadout= 0, loda= 173, lodestar= 114, loser= 295, lsa= 203, lucentyr= 158, lute= 296, lyreleis_breeze= 159, mace= 160, mag_power_gesture= 298, magic_ends_here= 297, mana_drain= 204, mana_void= 183, manias_mask= 135, manta= 38, mask_lord= 299, masquerade= 25, meld= 162, melee= 334, miniboss= 164, moon_griffon= 166, moonfall= 165, moth= 53, nihility= 95, obeisance_of_the_keeper= 151, obsidian_helmet= 132, odachi= 32, offhand_basher= 42, omnislash= 198, overpower1= 167, overpower2= 168, overpower3= 169, overpower4= 170, overpower5= 171, overpower6= 172, pegleg= 248, phantom_attack= 16, pinfold= 175, plague_ward= 237, poison_nova= 238, portrait_fogheart= 177, poundnpoint= 300, powershot= 242, punch= 136, purification= 216, pyre= 26, qop_blink= 221, ravage= 225, red_moon= 30, reincarnate= 115, remnant= 232, repel= 217, requiem= 207, roar= 187, robot_gesture= 301, roshan= 181, salvaged_sword= 152, sandking_rubyspire_burrowstrike= 52, sb_bracers= 251, sb_helmet= 250, sb_shoulder= 252, sb_spear= 253, scream= 222, serene_honor= 153, shadow_strike= 223, shadowraze= 208, shake_moneymaker= 179, sharp_blade= 303, shinobi= 27, shinobi_mask= 154, shinobi_tail= 23, shrapnel= 230, silent_ripper= 178, slam= 196, slasher_chest= 262, slasher_mask= 263, slasher_offhand= 261, slasher_weapon= 260, sm_armor= 264, sm_head= 56, sm_shoulder= 265, snipe= 226, snowangel= 17, snowball= 102, sonic_wave= 224, sparrowhawk_bow= 269, sparrowhawk_cape= 270, sparrowhawk_hood= 272, sparrowhawk_quiver= 271, sparrowhawk_shoulder= 273, spin= 199, split_shot= 1, sprint= 275, sprout= 209, staff_swing= 304, stalker_exo= 93, start= 249, stinger= 280, stolen_charge= 227, stolen_firefly= 189, strike= 228, sugarrush= 276, suicide_squad= 18, summon= 210, sven_shield= 256, sven_warcry= 257, swag_gesture= 287, swordonshoulder= 155, taunt_fullbody= 19, taunt_killtaunt= 139, taunt_quickdraw_gesture= 268, taunt_roll_gesture= 302, techies_arcana= 9, telebolt= 306, teleport= 211, thirst= 137, tidebringer= 24, tidehunter_boat= 22, tidehunter_toss_fish= 312, tidehunter_yippy= 347, timelord_head= 309, tinker_rollermaw= 161, torment= 279, totem= 197, transition= 278, trapper= 314, tree= 310, trickortreat= 277, triumphant_timelord= 127, turbulent_teleport= 308, twinblade_attack= 315, twinblade_attack_b= 316, twinblade_attack_c= 317, twinblade_attack_d= 318, twinblade_attack_injured= 319, twinblade_death= 320, twinblade_idle= 321, twinblade_idle_injured= 322, twinblade_idle_rare= 323, twinblade_injured_attack_b= 324, twinblade_jinada= 325, twinblade_jinada_injured= 326, twinblade_shuriken_toss= 327, twinblade_shuriken_toss_injured= 328, twinblade_spawn= 329, twinblade_stun= 330, twinblade_track= 331, twinblade_track_injured= 332, twinblade_victory= 333, twister= 274, unbroken= 106, vendetta= 337, viper_strike= 239, viridi_set= 338, void= 214, vortex= 234, wall= 240, ward= 241, wardstaff= 344, wave= 205, web= 48, whalehook= 156, whats_that= 281, when_nature_attacks= 31, white= 346, windrun= 244, windy= 245, winterblight= 157, witchdoctor_jig= 282, with_item= 46, wolfhound= 266, wraith_spin= 33, wrath= 212, rampant= 348, overload= 349, surge=350, es_prosperity=351, Espada_pistola=352, overload_injured=353, ss_fortune=354, liquid_fire=355, jakiro_icemelt=356, jakiro_roar=357, chakram=358, doppelwalk=359, enrage=360, fast_run=361, overpower=362, overwhelmingodds=363, pregame=364, shadow_dance=365, shukuchi=366, strength=367, twinblade_run=368, twinblade_run_injured=369, windwalk=370, } function StartAnimation(unit, table) local duration = table.duration local activity = table.activity local translate = table.translate local translate2 = table.translate2 local rate = table.rate or 1.0 rate = math.floor(math.max(0,math.min(255/20, rate)) * 20 + .5) local stacks = activity + bit.lshift(rate,11) if translate ~= nil then if _ANIMATION_TRANSLATE_TO_CODE[translate] == nil then print("[ANIMATIONS.lua] ERROR, no translate-code found for '" .. translate .. "'. This translate may be misspelled or need to be added to the enum manually.") return end stacks = stacks + bit.lshift(_ANIMATION_TRANSLATE_TO_CODE[translate],19) end if translate2 ~= nil and _ANIMATION_TRANSLATE_TO_CODE[translate2] == nil then print("[ANIMATIONS.lua] ERROR, no translate-code found for '" .. translate2 .. "'. This translate may be misspelled or need to be added to the enum manually.") return end if unit:HasModifier("modifier_animation") or (unit._animationEnd ~= nil and unit._animationEnd + .067 > GameRules:GetGameTime()) then EndAnimation(unit) Timers:CreateTimer(.066, function() if translate2 ~= nil then unit:AddNewModifier(unit, nil, "modifier_animation_translate", {duration=duration, translate=translate2}) unit:SetModifierStackCount("modifier_animation_translate", unit, _ANIMATION_TRANSLATE_TO_CODE[translate2]) end unit._animationEnd = GameRules:GetGameTime() + duration unit:AddNewModifier(unit, nil, "modifier_animation", {duration=duration, translate=translate}) unit:SetModifierStackCount("modifier_animation", unit, stacks) end) else if translate2 ~= nil then unit:AddNewModifier(unit, nil, "modifier_animation_translate", {duration=duration, translate=translate2}) unit:SetModifierStackCount("modifier_animation_translate", unit, _ANIMATION_TRANSLATE_TO_CODE[translate2]) end unit._animationEnd = GameRules:GetGameTime() + duration unit:AddNewModifier(unit, nil, "modifier_animation", {duration=duration, translate=translate}) unit:SetModifierStackCount("modifier_animation", unit, stacks) end end function EndAnimation(unit) unit._animationEnd = GameRules:GetGameTime() unit:RemoveModifierByName("modifier_animation") unit:RemoveModifierByName("modifier_animation_translate") end function AddAnimationTranslate(unit, translate) if translate == nil or _ANIMATION_TRANSLATE_TO_CODE[translate] == nil then print("[ANIMATIONS.lua] ERROR, no translate-code found for '" .. translate .. "'. This translate may be misspelled or need to be added to the enum manually.") return end unit:AddNewModifier(unit, nil, "modifier_animation_translate_permanent", {duration=duration, translate=translate}) unit:SetModifierStackCount("modifier_animation_translate_permanent", unit, _ANIMATION_TRANSLATE_TO_CODE[translate]) end function RemoveAnimationTranslate(unit) unit:RemoveModifierByName("modifier_animation_translate_permanent") end GameRules.StartAnimation = StartAnimation GameRules.EndAnimation = EndAnimation GameRules.AddAnimationTranslate = AddAnimationTranslate GameRules.RemoveAnimationTranslate = RemoveAnimationTranslate
gpl-2.0
nesstea/darkstar
scripts/globals/items/slice_of_cerberus_meat.lua
18
1503
----------------------------------------- -- ID: 5565 -- Item: slice_of_cerberus_meat -- Food Effect: 30Min, All Races ----------------------------------------- -- Health 10 -- Magic -10 -- Strength 6 -- Intelligence -6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 8) then result = 247; end if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5565); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 10); target:addMod(MOD_MP, -10); target:addMod(MOD_STR, 6); target:addMod(MOD_INT, -6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 10); target:delMod(MOD_MP, -10); target:delMod(MOD_STR, 6); target:delMod(MOD_INT, -6); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/bowl_of_adamantoise_soup.lua
18
1601
----------------------------------------- -- ID: 5210 -- Item: Bowl of Adamantoise Soup -- Food Effect: 180Min, All Races ----------------------------------------- -- Strength -7 -- Dexterity -7 -- Agility -7 -- Vitality -7 -- Intelligence -7 -- Mind -7 -- Charisma -7 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5210); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -7); target:addMod(MOD_DEX, -7); target:addMod(MOD_AGI, -7); target:addMod(MOD_VIT, -7); target:addMod(MOD_INT, -7); target:addMod(MOD_MND, -7); target:addMod(MOD_CHR, -7); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -7); target:delMod(MOD_DEX, -7); target:delMod(MOD_AGI, -7); target:delMod(MOD_VIT, -7); target:delMod(MOD_INT, -7); target:delMod(MOD_MND, -7); target:delMod(MOD_CHR, -7); end;
gpl-3.0
nesstea/darkstar
scripts/zones/The_Shrine_of_RuAvitau/npcs/blank_4.lua
31
4968
----------------------------------- -- Area: The Shrine of Ru'Avitau -- NPC: ??? divine might mission -- @pos -40 0 -151 178 ----------------------------------- package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CurrentZM = player:getCurrentMission(ZILART); local ZMProgress = player:getVar("ZilartStatus"); local DMStatus = player:getQuestStatus(OUTLANDS,DIVINE_MIGHT); local DMRepeat = player:getQuestStatus(OUTLANDS,DIVINE_MIGHT_REPEAT); local AAKeyitems = 0; local DMEarrings = 0; local DivineStatus = player:getVar("DivineMight"); local MoonOre = player:hasKeyItem(MOONLIGHT_ORE); -- Count keyitems for i=SHARD_OF_APATHY, SHARD_OF_RAGE do if (player:hasKeyItem(i) == true) then AAKeyitems = AAKeyitems + 1; end end -- Count Earrings for i=14739, 14743 do if (player:hasItem(i) == true) then DMEarrings = DMEarrings + 1; end end if (CurrentZM == ARK_ANGELS and ZMProgress == 0 and DMEarrings <= NUMBER_OF_DM_EARRINGS) then -- First step in Ark Angels player:startEvent(53,917,1408,1550); elseif (CurrentZM == ARK_ANGELS and ZMProgress == 1 and DivineStatus < 2) then -- Reminder CS/starts Divine Might (per Wiki) player:startEvent(54,917,1408,1550); elseif (CurrentZM >= ARK_ANGELS and DMStatus == QUEST_AVAILABLE and AAKeyitems > 0) then -- Alternative cutscene for those that have done one or more AA fight player:startEvent(56,917,1408,1550); elseif (DMStatus == QUEST_ACCEPTED and DivineStatus >= 2) then -- CS when player has completed Divine might, award earring player:startEvent(55,14739,14740,14741,14742,14743); elseif (DMStatus == QUEST_COMPLETED and DMEarrings < NUMBER_OF_DM_EARRINGS and DMRepeat ~= QUEST_ACCEPTED) then -- You threw away old Earring, start the repeat quest player:startEvent(57,player:getVar("DM_Earring")); elseif (DMRepeat == QUEST_ACCEPTED and DivineStatus < 2) then if (MoonOre == false) then player:startEvent(58); -- Reminder for Moonlight Ore else player:startEvent(56,917,1408,1550); -- Reminder for Ark Pentasphere end elseif (DMRepeat == QUEST_ACCEPTED and DivineStatus == 2 and MoonOre == true) then -- Repeat turn in player:startEvent(59); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); -- Need some kind of feedback end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 59 and option == 2) then player:updateEvent(14739,14740,14741,14742,14743); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 53) then -- Got the required cutscene for AA player:setVar("ZilartStatus",1); elseif ((csid == 54 or csid == 56) and player:getQuestStatus(OUTLANDS,DIVINE_MIGHT) == QUEST_AVAILABLE) then -- Flag Divine Might player:addQuest(OUTLANDS,DIVINE_MIGHT); elseif (csid == 57) then -- Divine Might Repeat player:delQuest(OUTLANDS,DIVINE_MIGHT_REPEAT); player:addQuest(OUTLANDS,DIVINE_MIGHT_REPEAT); elseif (csid == 55 or csid == 59) then -- Turning in Divine Might or Repeat local reward = 0; if (option == 1) then reward = 14739; -- Suppanomimi elseif (option == 2) then reward = 14740; -- Knight's Earring elseif (option == 3) then reward = 14741; -- Abyssal Earring elseif (option == 4) then reward = 14742; -- Beastly Earring elseif (option == 5) then reward = 14743; -- Bushinomimi end if (reward ~= 0) then if (player:getFreeSlotsCount() >= 1 and player:hasItem(reward) == false) then player:addItem(reward); player:messageSpecial(ITEM_OBTAINED,reward); if (csid == 55) then player:completeQuest(OUTLANDS,DIVINE_MIGHT); else player:completeQuest(OUTLANDS,DIVINE_MIGHT_REPEAT); player:delKeyItem(MOONLIGHT_ORE); end player:setVar("DivineMight",0); player:setVar("DM_Earring",reward); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,reward); end end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Port_Jeuno/npcs/Red_Ghost.lua
34
2108
----------------------------------- -- Area: Port Jeuno -- NPC: Red Ghost -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_Jeuno/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/pathfind"); local path = { -96.823616, 0.001000, -3.722488, -96.761887, 0.001000, -2.632236, -96.698341, 0.001000, -1.490001, -96.636963, 0.001000, -0.363672, -96.508736, 0.001000, 2.080966, -96.290009, 0.001000, 6.895948, -96.262505, 0.001000, 7.935584, -96.282127, 0.001000, 6.815756, -96.569176, 0.001000, -7.781419, -96.256729, 0.001000, 8.059505, -96.568405, 0.001000, -7.745419, -96.254066, 0.001000, 8.195477, -96.567200, 0.001000, -7.685426 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatJeuno = player:getVar("WildcatJeuno"); if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,15) == false) then player:startEvent(314); else player:startEvent(0x22); end -- wait until event is over npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 314) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",15,true); end npc:wait(0); end;
gpl-3.0
amirmrbad/teleatom
bot/creedbot.lua
1
15612
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '1.0' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) --vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) -- mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "ingroup", "inpm", "banhammer", ".", "Feedback", "plugins", "lock_join", "antilink", "antitag", "gps", "auto_leave", "cpu", "calc", "bin", "tagall", "text", "info", "bot_on_off", "welcome", "webshot", "google", "sms", "anti_spam", "add_bot", "owners", "set", "get", "broadcast", "download_media", "invite", "all", "leave_ban" }, sudo_users = {144152859,41471906},--Sudo users disabled_chann144152859els = {}, realm = {},--Realms Id moderation = {data = 'data/moderation.json'}, about_text = [[Creed bot 2.3 Hello my Good friends ‼️ this bot is made by : @creed_is_dead 〰〰〰〰〰〰〰〰 ߔࠀ our admins are : ߔࠀ @amirmr33 ߔࠀ @Xx0_amin_oxX ♻️ You can send your Ideas and messages to Us By sending them into bots account by this command : تمامی درخواست ها و همه ی انتقادات و حرفاتونو با دستور زیر بفرستین به ما !feedback (your ideas and messages) ]], help_text_realm = [[ Realm Commands: !creategroup [Name] Create a group گروه جدیدی بسازید !createrealm [Name] Create a realm گروه مادر جدیدی بسازید !setname [Name] Set realm name اسم گروه مادر را تغییر بدهید !setabout [GroupID] [Text] Set a group's about text در مورد آن گروه توضیحاتی را بنویسید (ای دی گروه را بدهید ) !setrules [GroupID] [Text] Set a group's rules در مورد آن گروه قوانینی تعیین کنید ( ای دی گروه را بدهید ) !lock [GroupID] [setting] Lock a group's setting تنظیکات گروهی را قفل بکنید !unlock [GroupID] [setting] Unock a group's setting تنظیمات گروهی را از قفل در بیاورید !wholist Get a list of members in group/realm لیست تمامی اعضای گروه رو با ای دی شون نشون میده !who Get a file of members in group/realm لیست تمامی اعضای گروه را با ای دی در فایل متنی دریافت کنید !type Get group type در مورد نقش گروه بگیرید !kill chat [GroupID] Kick all memebers and delete group ⛔️⛔️ ⛔️تمامی اعضای گروه را حذف میکند ⛔️ !kill realm [RealmID] Kick all members and delete realm⛔️⛔️ تمامی اعضای گروه مارد را حذف میکند !addadmin [id|username] Promote an admin by id OR username *Sudo only ادمینی را اضافه بکنید !removeadmin [id|username] Demote an admin by id OR username *Sudo only❗️❗️ ❗️❗️ادمینی را با این دستور صلب مقام میکنید ❗️❗️ !list groups Get a list of all groups لیست تمامی گروه هارو میده !list realms Get a list of all realms لیست گروه های مادر را میدهد !log Get a logfile of current group or realm تمامی عملیات گروه را میدهد !broadcast [text] Send text to all groups ✉️ ✉️ با این دستور به تمامی گروه ها متنی را همزمان میفرستید . !br [group_id] [text] This command will send text to [group_id]✉️ با این دستور میتونید به گروه توسط ربات متنی را بفرستید You Can user both "!" & "/" for them میتوانید از هردوی کاراکتر های ! و / برای دستورات استفاده کنید ]], help_text = [[ Creed bots Help for mods : Plugins Banhammer : Help For Banhammer دستوراتی برای کنترل گروه !Kick @UserName or ID شخصی را از گروه حذف کنید . همچنین با ریپلی هم میشه !Ban @UserName or ID برای بن کردن شخص اسفاده میشود . با ریپلی هم میشه !Unban @UserName برای آنبن کردن شخصی استفاده میشود . همچنین با ریپلی هم میشه For Admins : !banall ID برای بن گلوبال کردن از تمامی گروه هاست باید ای دی بدین با ریپلی هم میشه !unbanall ID برای آنبن کردن استفاده میشود ولی فقط با ای دی میشود 〰〰〰〰〰〰〰〰〰〰 2. GroupManager : !lock leave اگر کسی از گروه برود نمیتواند برگردد !lock tag برای مجوز ندادن به اعضا از استفاده کردن @ و # برای تگ !Creategp "GroupName" you can Create group with this comman با این دستور برای ساخت گروه استفاده بکنید !lock member For locking Inviting users برای جلوگیری از آمدن اعضای جدید استفاده میشود !lock bots for Locking Bots invitation برای جلوگیری از ادد کردن ربا استفاده میشود !lock name ❤️ To lock the group name for every bodey برای قفل کردن اسم استفاده میشود !setfloodߘ㊓et the group flood control߈銙囌زان اسپم را در گروه تعیین میکنید !settings ❌ Watch group settings تنظیمات فعلی گروه را میبینید !owner watch group owner آیدی سازنده گروه رو میبینید !setowner user_id❗️ You can set someone to the group owner‼️ برای گروه سازنده تعیین میکنید !modlist catch Group mods لیست مدیران گروه را میگیرید !lock join to lock joining the group by link برای جلوگیری از وارد شدن به کروه با لینک !lock flood⚠️ lock group flood از اسپم دادن در گروه جلوگیری کنید !unlock (bots-member-flood-photo-name-tag-link-join-Arabic)✅ Unlock Something موارد بالا را با این دستور آزاد میسازید !rules && !set rules TO see group rules or set rules برای دیدن قوانین گروه و یا انتخاب قوانین !about or !set about watch about group or set about در مورد توضیحات گروه میدهد و یا توضیحات گروه رو تعیین کنید !res @username see Username INfo در مورد اسم و ای دی شخص بهتون میده !who♦️ Get Ids Chat امی ای دی های موجود در چت رو بهتون میده !log get members id ♠️ تمامی فعالیت های انجام یافته توسط شما و یا مدیران رو نشون میده !all Says every thing he knows about a group در مورد تمامی اطلاعات ثبت شده در مورد گروه میدهد !newlink Changes or Makes new group link لینک گروه رو عوض میکنه !getlink gets The Group link لینک گروه را در گروه نمایش میده !linkpv sends the group link to the PV برای دریافت لینک در پیوی استفاده میشه 〰〰〰〰〰〰〰〰 Admins :® !add to add the group as knows برای مجوز دادن به ربات برای استفاده در گروه !rem to remove the group and be unknown برای ناشناس کردن گروه برای ربات توسط مدیران اصلی !setgpowner (Gpid) user_id ⚫️ For Set a Owner of group from realm برای تعیین سازنده ای برای گروه از گروه مادر !addadmin [Username] to add a Global admin to the bot برای ادد کردن ادمین اصلی ربات !removeadmin [username] to remove an admin from global admins برای صلب ادمینی از ادمینای اصلی !plugins - [plugins] To Disable the plugin برای غیر فعال کردن پلاگین توسط سازنده !plugins + [plugins] To enable a plugins برای فعال کردن چلاگین توسط سازنده !plugins ? To reload al plugins رای تازه سازی تمامی پلاگین های فعال !plugins Shows the list of all plugins لیست تمامی پلاگین هارو نشون میده !sms [id] (text) To send a message to an account by his/her ID برای فرستادن متنی توسط ربات به شخصی با ای دی اون 〰〰〰〰〰〰〰〰〰〰〰 3. Stats :© !stats creedbot (sudoers)✔️ To see the stats of creed bot برای دیدن آمار ربات !stats To see the group stats برای دیدن آمار گروه 〰〰〰〰〰〰〰〰 4. Feedback⚫️ !feedback (text) To send your ideas to the Moderation group برای فرستادن انتقادات و پیشنهادات و حرف خود با مدیر ها استفاده میشه 〰〰〰〰〰〰〰〰〰〰〰 5. Tagall◻️ !tagall (text) To tags the every one and sends your message at bottom تگ کردن همه ی اعضای گروه و نوشتن پیام شما زیرش 〰〰〰〰〰〰〰〰〰 More plugins soon ... ⚠️ We are Creeds ⚠️ our channel : @creedantispam_channel کانال ما You Can user both "!" & "/" for them می توانید از دو شکلک ! و / برای دادن دستورات استفاده کنید ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Norg/npcs/Aeka.lua
18
3050
----------------------------------- -- Area: Norg -- NPC: Aeka -- Involved in Quest: Forge Your Destiny -- @zone 252 -- @pos 4 0 -4 ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Norg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) questItem = player:getVar("ForgeYourDestiny_Event"); checkItem = testflag(tonumber(questItem),0x01); if(checkItem == true) then if(trade:hasItemQty(645,1) and trade:getItemCount() == 1) then player:startEvent(0x002f,0,1151,645); -- Oriental Steel, Darksteel Ore end end end; ----------------------------------- -- Event Check ----------------------------------- function testflag(set,flag) return (set % (2*flag) >= flag) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) swordTimer = player:getVar("ForgeYourDestiny_timer") if(player:getQuestStatus(OUTLANDS,FORGE_YOUR_DESTINY) == QUEST_ACCEPTED and swordTimer == 0) then if(player:hasItem(1152)) then player:startEvent(0x0030,1152); -- Bomb Steel elseif(player:hasItem(1151) == false) then questItem = player:getVar("ForgeYourDestiny_Event"); checkItem = testflag(tonumber(questItem),0x01); if(checkItem == false) then player:startEvent(0x002c,1152,1151); -- Bomb Steel, Oriental Steel elseif(checkItem == true) then player:startEvent(0x002e,0,1151,645); -- Oriental Steel, Darksteel Ore end elseif(player:hasItem(1151)) then player:startEvent(0x002d,1152,1151); -- Bomb Steel, Oriental Steel end elseif(swordTimer > 0) then player:startEvent(0x0032); else player:startEvent(0x0078); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); questItem = player:getVar("ForgeYourDestiny_Event"); if(csid == 0x002c) then if(player:getFreeSlotsCount(0) >= 1) then player:addItem(1151); player:messageSpecial(ITEM_OBTAINED, 1151); -- Oriental Steel player:setVar("ForgeYourDestiny_Event",questItem + 0x01); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1151); -- Oriental Steel end elseif(csid == 0x002f) then if(player:getFreeSlotsCount(0) >= 1) then player:tradeComplete(); player:addItem(1151); player:messageSpecial(ITEM_OBTAINED, 1151); -- Oriental Steel else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1151); -- Oriental Steel end end end;
gpl-3.0
nesstea/darkstar
scripts/globals/weaponskills/trueflight.lua
6
1939
----------------------------------- -- Skill Level: N/A -- Description: Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Ranger) quest. -- Does not work with Flashy Shot. -- Does not work with Stealth Shot. -- Aligned with the Breeze Gorget, Thunder Gorget & Soil Gorget. -- Aligned with the Breeze Belt, Thunder Belt & Soil Belt. -- Properties -- Element: Light -- Skillchain Properties: Fragmentation/Scission -- Modifiers: AGI:30% -- Damage Multipliers by TP: -- 100%TP 200%TP 300%TP -- 4.0 4.25 4.75 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_LIGHT; params.skill = SKILL_MRK; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 3.8906; params.ftp200 = 6.3906; params.ftp300 = 9.3906; params.agi_wsc = 1.0; end local damage, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, primary); if ((player:getEquipID(SLOT_RANGED) == 19001) and (player:getMainJob() == JOB_RNG)) then if (damage > 0) then local params = initAftermathParams() params.subpower.lv1 = 3 params.subpower.lv2 = 4 params.subpower.lv3 =2 applyAftermathEffect(player, tp, params) end end return tpHits, extraHits, criticalHit, damage; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/effects/dex_down.lua
19
1086
----------------------------------- -- -- EFFECT_DEX_DOWN -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) if((target:getStat(MOD_DEX) - effect:getPower()) < 0) then effect:setPower(target:getStat(MOD_DEX)); end target:addMod(MOD_DEX,-effect:getPower()); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) -- the effect restore dexterity of 1 every 3 ticks. local downDEX_effect_size = effect:getPower() if(downDEX_effect_size > 0) then effect:setPower(downDEX_effect_size - 1) target:delMod(MOD_DEX,-1); end end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) downDEX_effect_size = effect:getPower() if(downDEX_effect_size > 0) then target:delMod(MOD_DEX,-downDEX_effect_size); end end;
gpl-3.0
bowlofstew/Macaroni
Next/Tests/Features/BoostBuild/SomeApp/project.lua
2
3012
-------------------------------------------------------------------------------- -- Plugins -------------------------------------------------------------------------------- porg = plugins:Get("Porg") cpp = plugins:Get("Cpp") html = plugins:Get("HtmlView") bjam = plugins:Get("BoostBuild2") -------------------------------------------------------------------------------- -- Dependencies -------------------------------------------------------------------------------- -- Added to init.lua: boost_version = properties.boost.version boost = load("Macaroni", "Boost-headers", boost_version):Target("lib") cppstd = load("Macaroni", "CppStd", "2003"):Target("lib") someLibB = load("Macaroni.Tests", "Features-BoostBuild-SomeLibB", "1.0.0.0") :Target("lib") someLibA = load("Macaroni.Tests", "Features-BoostBuild-SomeLibA", "1.0.0.0") :Target("lib") -------------------------------------------------------------------------------- -- File Paths -------------------------------------------------------------------------------- sourcePath = "Source" outputPath = "Target" -------------------------------------------------------------------------------- -- Project Model Information -------------------------------------------------------------------------------- project = context:Group("Macaroni.Tests") :Project("Features-BoostBuild-SomeApp") :Version("1.0.0.0"); lib = project:Library{ name = "lib", headers = pathList{sourcePath, outputPath}, sources = pathList{sourcePath}, dependencies = { cppstd, boost, someLibB, someLibA } } local testSrc = Macaroni.IO.Path.New("Tests") --TODO: Make this work. Can't pull in Boost Test framework at the moment. --lib:AddTest("Test", testSrc:NewPathForceSlash("Test.cpp")) lib:AddExe("Start", testSrc:NewPathForceSlash("Start.cpp")) porg:Run("Generate", {target=lib}) -------------------------------------------------------------------------------- -- Actions -------------------------------------------------------------------------------- generated = false built = false installed = false function clean() local dir = Macaroni.IO.Path.New(outputPath) dir:ClearDirectoryContents(); end function generate() if generated then return end local outputPath = filePath(outputPath) cpp:Run("Generate", { projectVersion=project, path=outputPath }) html:Run("Generate", { target=lib, path=outputPath}) bjam:Run("Generate", { jamroot=outputPath:NewPath("/jamroot.jam"), projectVersion=project, output=output }) generated = true end function build() if built then return end generate() os.execute("bjam " .. properties.bjam_options .. " " .. outputPath) built = true end function install() if installed then return end sinstall(project, filePath("./")) installed = true end
apache-2.0
UnfortunateFruit/darkstar
scripts/zones/Cloister_of_Gales/Zone.lua
32
1656
----------------------------------- -- -- Zone: Cloister_of_Gales (201) -- ----------------------------------- package.loaded["scripts/zones/Cloister_of_Gales/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Cloister_of_Gales/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-399.541,-1.697,-420,252); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/abilities/rapture.lua
27
1094
----------------------------------- -- Ability: Rapture -- Enhances the potency of your next white magic spell. -- Obtained: Scholar Level 55 -- Recast Time: Stratagem Charge -- Duration: 1 white magic spell or 60 seconds, whichever occurs first -- -- Level |Charges |Recharge Time per Charge -- ----- -------- --------------- -- 10 |1 |4:00 minutes -- 30 |2 |2:00 minutes -- 50 |3 |1:20 minutes -- 70 |4 |1:00 minute -- 90 |5 |48 seconds ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(EFFECT_RAPTURE) then return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) player:addStatusEffect(EFFECT_RAPTURE,1,0,60); return EFFECT_RAPTURE; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/bundle_of_shirataki.lua
35
1199
----------------------------------------- -- ID: 5237 -- Item: Bundle of Shirataki -- Food Effect: 5Min, All Races ----------------------------------------- -- Strength -3 -- Mind 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5237); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -3); target:addMod(MOD_MND, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -3); target:delMod(MOD_MND, 1); end;
gpl-3.0
Mashape/kong
kong/plugins/oauth2/migrations/003_130_to_140.lua
2
1447
return { postgres = { up = [[ DO $$ BEGIN ALTER TABLE IF EXISTS ONLY oauth2_credentials ADD tags TEXT[]; EXCEPTION WHEN DUPLICATE_COLUMN THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS oauth2_credentials_tags_idex_tags_idx ON oauth2_credentials USING GIN(tags); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; DROP TRIGGER IF EXISTS oauth2_credentials_sync_tags_trigger ON oauth2_credentials; DO $$ BEGIN CREATE TRIGGER oauth2_credentials_sync_tags_trigger AFTER INSERT OR UPDATE OF tags OR DELETE ON oauth2_credentials FOR EACH ROW EXECUTE PROCEDURE sync_tags(); EXCEPTION WHEN UNDEFINED_COLUMN OR UNDEFINED_TABLE THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS oauth2_authorization_codes_ttl_idx ON oauth2_authorization_codes (ttl); EXCEPTION WHEN UNDEFINED_TABLE THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS oauth2_tokens_ttl_idx ON oauth2_tokens (ttl); EXCEPTION WHEN UNDEFINED_TABLE THEN -- Do nothing, accept existing state END$$; ]], }, cassandra = { up = [[ ALTER TABLE oauth2_credentials ADD tags set<text>; ]], } }
apache-2.0
nesstea/darkstar
scripts/zones/La_Theine_Plateau/npcs/Faurbellant.lua
13
1759
----------------------------------- -- Area: Northern San d'Oria -- NPC: Faurbellant -- Type: Quest NPC -- Involved in Quest: Gates of Paradise -- @pos 484 24 -89 102 ----------------------------------- package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/zones/La_Theine_Plateau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local gates = player:getQuestStatus(SANDORIA,GATES_TO_PARADISE); if (gates == QUEST_COMPLETED) then player:showText(npc, FAURBELLANT_4); elseif (gates == QUEST_ACCEPTED) then if (player:hasKeyItem(SCRIPTURE_OF_WIND) == true) then player:showText(npc, FAURBELLANT_2, 0, SCRIPTURE_OF_WIND); player:delKeyItem(SCRIPTURE_OF_WIND); player:addKeyItem(SCRIPTURE_OF_WATER); player:messageSpecial(KEYITEM_OBTAINED, SCRIPTURE_OF_WATER) else player:showText(npc, FAURBELLANT_3, SCRIPTURE_OF_WATER); end; else player:showText(npc, FAURBELLANT_1); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jj918160/cocos2d-x-samples
samples/FantasyWarrior3D/frameworks/runtime-src/Classes/custom/api/DrawNode3D.lua
9
2791
-------------------------------- -- @module DrawNode3D -- @extend Node -- @parent_module cc -------------------------------- -- js NA<br> -- lua NA -- @function [parent=#DrawNode3D] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- code<br> -- When this function bound into js or lua,the parameter will be changed<br> -- In js: var setBlendFunc(var src, var dst)<br> -- endcode<br> -- lua NA -- @function [parent=#DrawNode3D] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) -------------------------------- -- Draw 3D Line -- @function [parent=#DrawNode3D] drawLine -- @param self -- @param #vec3_table from -- @param #vec3_table to -- @param #color4f_table color -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) -------------------------------- -- Clear the geometry in the node's buffer. -- @function [parent=#DrawNode3D] clear -- @param self -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) -------------------------------- -- -- @function [parent=#DrawNode3D] onDraw -- @param self -- @param #mat4_table transform -- @param #unsigned int flags -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) -------------------------------- -- -- @function [parent=#DrawNode3D] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Draw 3D cube<br> -- param point to a vertex array who has 8 element.<br> -- vertices[0]:Left-top-front,<br> -- vertices[1]:Left-bottom-front,<br> -- vertices[2]:Right-bottom-front,<br> -- vertices[3]:Right-top-front,<br> -- vertices[4]:Right-top-back,<br> -- vertices[5]:Right-bottom-back,<br> -- vertices[6]:Left-bottom-back,<br> -- vertices[7]:Left-top-back.<br> -- param color -- @function [parent=#DrawNode3D] drawCube -- @param self -- @param #vec3_table vertices -- @param #color4f_table color -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) -------------------------------- -- creates and initialize a DrawNode3D node -- @function [parent=#DrawNode3D] create -- @param self -- @return DrawNode3D#DrawNode3D ret (return value: cc.DrawNode3D) -------------------------------- -- -- @function [parent=#DrawNode3D] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) -------------------------------- -- -- @function [parent=#DrawNode3D] DrawNode3D -- @param self -- @return DrawNode3D#DrawNode3D self (return value: cc.DrawNode3D) return nil
mit
UnfortunateFruit/darkstar
scripts/zones/Port_Bastok/npcs/Kagetora.lua
17
1720
----------------------------------- -- Area: Port Bastok -- NPC: Kagetora -- Involved in Quest: Ayame and Kaede, 20 in Pirate Years -- @zone 236 -- @pos -96 -2 29 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getQuestStatus(BASTOK,AYAME_AND_KAEDE) == QUEST_ACCEPTED) then AyameAndKaede = player:getVar("AyameAndKaede_Event"); if(AyameAndKaede == 0) then player:startEvent(0x00f1); elseif(AyameAndKaede > 2) then player:startEvent(0x00f4); else player:startEvent(0x0017); end elseif(player:getVar("twentyInPirateYearsCS") == 1) then player:startEvent(0x0105); else player:startEvent(0x0017); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x00f1) then player:setVar("AyameAndKaede_Event",1); elseif(csid == 0x0105) then player:setVar("twentyInPirateYearsCS",2); end end;
gpl-3.0
0xd4d/iced
src/rust/iced-x86-lua/lua/types/iced_x86/Encoder.lua
1
5725
-- SPDX-License-Identifier: MIT -- Copyright (C) 2018-present iced project and contributors -- ⚠️This file was generated by GENERATOR!🦹‍♂️ ---@meta ---@diagnostic disable unused-local ---Encodes instructions decoded by the decoder or instructions created by other code. ---See also `BlockEncoder` which can encode any number of instructions. --- ---@class Encoder local Encoder = {} ---Encodes instructions decoded by the decoder or instructions created by other code. --- ---See also `BlockEncoder` which can encode any number of instructions. --- ---@param bitness integer #16, 32 or 64 ---@param capacity? integer #(default = 0) Initial capacity of the byte buffer ---@return Encoder --- ---# Examples --- ---```lua ---local Decoder = require("iced_x86.Decoder") ---local Encoder = require("iced_x86.Encoder") --- ----- xchg ah,[rdx+rsi+16h] ---local data = "\134\100\050\022" ---local decoder = Decoder.new(64, data, nil, 0x12345678) ---local instr = decoder:decode() --- ---local encoder = Encoder.new(64) ---local instr_len = encoder:encode(instr, 0x55555555) ---assert(instr_len == 4) --- ----- We're done, take ownership of the buffer ---local buffer = encoder:take_buffer() ---assert(buffer == "\134\100\050\022") ---``` function Encoder.new(bitness, capacity) end ---Encodes an instruction and returns the size of the encoded instruction --- ---Error if it failed to encode the instruction (eg. a target branch / RIP-rel operand is too far away) --- ---@param instruction Instruction #Instruction to encode ---@param rip integer #(`u64`) `RIP` of the encoded instruction ---@return integer #Size of the encoded instruction --- ---# Examples --- ---```lua ---local Decoder = require("iced_x86.Decoder") ---local Encoder = require("iced_x86.Encoder") --- ----- je short $+4 ---local data = "\117\002" ---local decoder = Decoder.new(64, data, nil, 0x12345678) ---local instr = decoder:decode() --- ---local encoder = Encoder.new(64) ----- Use a different IP (orig rip + 0x10) ---local instr_len = encoder:encode(instr, 0x12345688) ---assert(instr_len == 2) --- ----- We're done, take ownership of the buffer ---local buffer = encoder:take_buffer() ---assert(buffer == "\117\242") ---``` function Encoder:encode(instruction, rip) end ---Writes a byte to the output buffer --- ---@param value integer #(`u8`) Value to write --- ---# Examples --- ---```lua ---local Decoder = require("iced_x86.Decoder") ---local Encoder = require("iced_x86.Encoder") --- ----- je short $+4 ---local data = "\117\002" ---local decoder = Decoder.new(64, data, nil, 0x12345678) ---local instr = decoder:decode() --- ---local encoder = Encoder.new(64) ----- Add a random byte ---encoder:write_u8(0x90) --- ----- Use a different IP (orig rip + 0x10) ---local instr_len = encoder:encode(instr, 0x12345688) ---assert(instr_len == 2) --- ----- Add a random byte ---encoder:write_u8(0x90) --- ----- We're done, take ownership of the buffer ---local buffer = encoder:take_buffer() ---assert(buffer == "\144\117\242\144") ---``` function Encoder:write_u8(value) end ---Returns the buffer and initializes the internal buffer to an empty array. --- ---Should be called when you've encoded all instructions and need the raw instruction bytes. --- ---@return string #The encoded instructions function Encoder:take_buffer() end ---Gets the offsets of the constants (memory displacement and immediate) in the encoded instruction. --- ---The caller can use this information to add relocations if needed. --- ---@return ConstantOffsets #Offsets and sizes of immediates function Encoder:get_constant_offsets() end ---Disables 2-byte VEX encoding and encodes all VEX instructions with the 3-byte VEX encoding --- ---@return boolean function Encoder:prevent_vex2() end ---Disables 2-byte VEX encoding and encodes all VEX instructions with the 3-byte VEX encoding --- ---@param new_value boolean #New value function Encoder:set_prevent_vex2(new_value) end ---Value of the `VEX.W` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@return integer function Encoder:vex_wig() end ---Value of the `VEX.W` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@param new_value integer #New value function Encoder:set_vex_wig(new_value) end ---Value of the `VEX.L` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@return integer function Encoder:vex_lig() end ---Value of the `VEX.L` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@param new_value integer #New value function Encoder:set_vex_lig(new_value) end ---Value of the `EVEX.W` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@return integer function Encoder:evex_wig() end ---Value of the `EVEX.W` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@param new_value integer #New value function Encoder:set_evex_wig(new_value) end ---Value of the `EVEX.L'L` bits to use if it's an instruction that ignores the bits. Default is 0. --- ---@return integer function Encoder:evex_lig() end ---Value of the `EVEX.L'L` bits to use if it's an instruction that ignores the bits. Default is 0. --- ---@param new_value integer #New value function Encoder:set_evex_lig(new_value) end ---Value of the `MVEX.W` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@return integer function Encoder:mvex_wig() end ---Value of the `MVEX.W` bit to use if it's an instruction that ignores the bit. Default is 0. --- ---@param new_value integer #New value function Encoder:set_mvex_wig(new_value) end ---Gets the bitness (16, 32 or 64) --- ---@return integer function Encoder:bitness() end return Encoder
mit
UnfortunateFruit/darkstar
scripts/zones/Windurst_Woods/npcs/Umumu.lua
34
2869
----------------------------------- -- Area: Windurst Woods -- NPC: Umumu -- Involved In Quest: Making Headlines -- @pos 32.575 -5.250 141.372 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) function testflag(set,flag) return (set % (2*flag) >= flag) end local MakingHeadlines = player:getQuestStatus(WINDURST,MAKING_HEADLINES); local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,3) == false) then player:startEvent(0x02db); elseif (MakingHeadlines == 1) then local prog = player:getVar("QuestMakingHeadlines_var"); -- Variable to track if player has talked to 4 NPCs and a door -- 1 = Kyume -- 2 = Yujuju -- 4 = Hiwom -- 8 = Umumu -- 16 = Mahogany Door if (testflag(tonumber(prog),16) == true) then player:startEvent(0x017f); -- Advised to go to Naiko elseif (testflag(tonumber(prog),8) == false) then player:startEvent(0x017d); -- Get scoop and asked to validate else player:startEvent(0x017e); -- Reminded to validate end elseif (MakingHeadlines == 2) then local rand = math.random(1,3); if (rand == 1) then player:startEvent(0x0181); -- Conversation after quest completed elseif (rand == 2) then player:startEvent(0x0182); -- Conversation after quest completed elseif (rand == 3) then player:startEvent(0x019e); -- Standard Conversation end else player:startEvent(0x019e); -- Standard Conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x017d) then prog = player:getVar("QuestMakingHeadlines_var"); player:addKeyItem(WINDURST_WOODS_SCOOP); player:messageSpecial(KEYITEM_OBTAINED,WINDURST_WOODS_SCOOP); player:setVar("QuestMakingHeadlines_var",prog+8); elseif (csid == 0x02db) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",3,true); end end;
gpl-3.0
nesstea/darkstar
scripts/globals/abilities/chi_blast.lua
30
1077
----------------------------------- -- Ability: Chi Blast -- Releases Chi to attack an enemy. -- Obtained: Monk Level 41 -- Recast Time: 3:00 -- Duration: Instant ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) return 0,0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local boost = player:getStatusEffect(EFFECT_BOOST); local multiplier = 1.0; if (boost ~= nil) then multiplier = (boost:getPower()/100) * 4; --power is the raw % atk boost end local dmg = math.floor(player:getStat(MOD_MND)*(0.5+(math.random()/2))) * multiplier; dmg = utils.stoneskin(target, dmg); target:delHP(dmg); target:updateClaim(player); target:updateEnmityFromDamage(player,dmg); player:delStatusEffect(EFFECT_BOOST); return dmg; end;
gpl-3.0
xpol/luv
examples/echo-server-client.lua
10
1516
local p = require('lib/utils').prettyPrint local uv = require('luv') local function create_server(host, port, on_connection) local server = uv.new_tcp() p(1, server) uv.tcp_bind(server, host, port) uv.listen(server, 128, function(err) assert(not err, err) local client = uv.new_tcp() uv.accept(server, client) on_connection(client) end) return server end local server = create_server("0.0.0.0", 0, function (client) p("new client", client, uv.tcp_getsockname(client), uv.tcp_getpeername(client)) uv.read_start(client, function (err, chunk) p("onread", {err=err,chunk=chunk}) -- Crash on errors assert(not err, err) if chunk then -- Echo anything heard uv.write(client, chunk) else -- When the stream ends, close the socket uv.close(client) end end) end) local address = uv.tcp_getsockname(server) p("server", server, address) local client = uv.new_tcp() uv.tcp_connect(client, "127.0.0.1", address.port, function (err) assert(not err, err) uv.read_start(client, function (err, chunk) p("received at client", {err=err,chunk=chunk}) assert(not err, err) if chunk then uv.shutdown(client) p("client done shutting down") else uv.close(client) uv.close(server) end end) p("writing from client") uv.write(client, "Hello") uv.write(client, "World") end) -- Start the main event loop uv.run() -- Close any stray handles when done uv.walk(uv.close) uv.run() uv.loop_close()
apache-2.0
gabealmer/dotfiles
hammerspoon/init.lua
1
3603
local mash = { split = {"ctrl", "alt", "cmd"}, corner = {"ctrl", "alt", "shift"}, focus = {"ctrl", "alt"} } -- Resize windows local function adjust(x, y, w, h) return function() local win = hs.window.focusedWindow() if not win then return end local f = win:frame() local max = win:screen():frame() f.w = math.floor(max.w * w) f.h = math.floor(max.h * h) f.x = math.floor((max.w * x) + max.x) f.y = math.floor((max.h * y) + max.y) win:setFrame(f) end end -- top half hs.hotkey.bind(mash.split, "K", adjust(0, 0, 1, 0.5)) -- -- right half hs.hotkey.bind(mash.split, "L", adjust(0.5, 0, 0.5, 1)) -- -- bottom half hs.hotkey.bind(mash.split, "J", adjust(0, 0.5, 1, 0.5)) -- -- left half hs.hotkey.bind(mash.split, "H", adjust(0, 0, 0.5, 1)) -- -- top left hs.hotkey.bind(mash.corner, "J", adjust(0, 0, 0.5, 0.5)) -- -- top right hs.hotkey.bind(mash.corner, "K", adjust(0.5, 0, 0.5, 0.5)) -- -- bottom right hs.hotkey.bind(mash.corner, "L", adjust(0.5, 0.5, 0.5, 0.5)) -- -- bottom left hs.hotkey.bind(mash.corner, "H", adjust(0, 0.5, 0.5, 0.5)) hs.hotkey.bind({"cmd", "alt", "ctrl"}, "R", function() hs.reload() end) hs.alert.show("Config loaded") hs.hotkey.bind({"cmd", "alt", "ctrl"}, "M", function() local win = hs.window.focusedWindow() win:maximize() end) -- hs.hotkey.bind({"cmd"}, "J", function() -- local app = hs.application.frontmostApplication() -- if app:name() == "Mail" then -- hs.eventtap.keyStroke({}, "down") -- end -- end) --hs.hotkey.bind({"cmd"}, "K", function() -- local app = hs.application.frontmostApplication() -- if app:name() == "Mail" then -- hs.eventtap.keyStroke({}, "up") -- end --end) local function appl(appName) return function() hs.application.launchOrFocus(appName) end end -- hs.hotkey.bind(mash.focus, "H", appl("HipChat")) -- hs.hotkey.bind(mash.focus, "B", appl("Safari")) -- hs.hotkey.bind(mash.focus, "M", appl("Mail")) -- hs.hotkey.bind(mash.focus, "I", appl("iTerm")) -- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "H", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- -- f.x = max.x -- f.y = max.y -- f.w = max.w / 2 -- f.h = max.h -- win:setFrame(f) -- end) -- -- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "J", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- -- f.x = max.x -- f.y = max.y + (max.h / 2) -- f.w = max.w -- f.h = max.h / 2 -- win:setFrame(f) -- end) -- -- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "K", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- -- f.x = max.x -- f.y = max.y -- f.w = max.w -- f.h = max.h / 2 -- win:setFrame(f) -- end) -- -- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "L", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- -- f.x = max.x + (max.w / 2) -- f.y = max.y -- f.w = max.w / 2 -- f.h = max.h -- win:setFrame(f) -- end) -- hs.hotkey.bind({"shift", "cmd", "alt", "ctrl"}, "H", function() local win = hs.window.focusedWindow() local nextScreen = win:screen():previous() win:moveToScreen(nextScreen) end) hs.hotkey.bind({"shift", "cmd", "alt", "ctrl"}, "L", function() local win = hs.window.focusedWindow() local nextScreen = win:screen():next() win:moveToScreen(nextScreen) end)
mit
nesstea/darkstar
scripts/globals/items/slice_of_lynx_meat.lua
18
1344
----------------------------------------- -- ID: 5667 -- Item: Slice of Lynx Meat -- Food Effect: 5 Min, Galka only ----------------------------------------- -- Strength 5 -- Intelligence -7 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 8) then result = 247; end if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5667); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 5); target:addMod(MOD_INT, -7); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 5); target:delMod(MOD_INT, -7); end;
gpl-3.0
focusworld/aabb
plugins/youtube.lua
644
1722
do local google_config = load_from_file('data/google.lua') local function httpsRequest(url) print(url) local res,code = https.request(url) if code ~= 200 then return nil end return json:decode(res) end function get_yt_data (yt_code) local url = 'https://www.googleapis.com/youtube/v3/videos?' url = url .. 'id=' .. URL.escape(yt_code) .. '&part=snippet' if google_config.api_keys then local i = math.random(#google_config.api_keys) local api_key = google_config.api_keys[i] if api_key then url = url.."&key="..api_key end end return httpsRequest(url) end function send_youtube_data(data, receiver) local title = data.title local description = data.description local uploader = data.channelTitle local text = title..' ('..uploader..')\n'..description local image_url = data.thumbnails.high.url or data.thumbnails.default.url local cb_extra = { receiver = receiver, url = image_url } send_msg(receiver, text, send_photo_from_url_callback, cb_extra) end function run(msg, matches) local yt_code = matches[1] local data = get_yt_data(yt_code) if data == nil or #data.items == 0 then return "I didn't find info about that video." end local senddata = data.items[1].snippet local receiver = get_receiver(msg) send_youtube_data(senddata, receiver) end return { description = "Sends YouTube info and image.", usage = "", patterns = { "youtu.be/([_A-Za-z0-9-]+)", "youtube.com/watch%?v=([_A-Za-z0-9-]+)", }, run = run } end
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Cloister_of_Tremors/Zone.lua
32
1667
----------------------------------- -- -- Zone: Cloister_of_Tremors (209) -- ----------------------------------- package.loaded["scripts/zones/Cloister_of_Tremors/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Cloister_of_Tremors/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-636.001,-16.563,-500.023,205); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
heyuqi/wxFormBuilder
sdk/plugin_interface/premake.lua
1
8815
--***************************************************************************** --* Author: RJP Computing <rjpcomputing@gmail.com> --* Date: 12/15/2006 --* Version: 1.00-beta --* Copyright (C) 2006 RJP Computing --* --* This program is free software; you can redistribute it and/or --* modify it under the terms of the GNU General Public License --* as published by the Free Software Foundation; either version 2 --* of the License, or (at your option) any later version. --* --* This program is distributed in the hope that it will be useful, --* but WITHOUT ANY WARRANTY; without even the implied warranty of --* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --* GNU General Public License for more details. --* --* You should have received a copy of the GNU General Public License --* along with this program; if not, write to the Free Software --* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. --* --* NOTES: --* - use the '/' slash for all paths. --***************************************************************************** -- wxWidgets version local wx_ver = "28" --******* Initial Setup ************ --* Most of the setting are set here. --********************************** -- Set the name of your package. package.name = "plugin-interface" -- Set this if you want a different name for your target than the package's name. local targetName = "fbPluginInterface" -- Set the kind of package you want to create. -- Options: exe | winexe | lib | dll package.kind = "lib" -- Set the files to include. package.files = { matchrecursive( "*.cpp", "*.h", "*.rc", "*.fbp" ) } -- Set the include paths. package.includepaths = { "../tinyxml" } -- Set the libraries it links to. package.links = { "TiCPP" } package.libdir = "../lib" -- Set the defines. package.defines = { "TIXML_USE_TICPP" } -- Hack the dll output to prefix 'lib' to the begining. package.targetprefix = "lib" --------------------------- DO NOT EDIT BELOW ---------------------------------- --******* GENAERAL SETUP ********** --* Settings that are not dependant --* on the operating system. --********************************* -- Package options addoption( "unicode", "Use the Unicode character set" ) addoption( "with-wx-shared", "Link against wxWidgets as a shared library" ) if ( not windows ) then addoption( "disable-wx-debug", "Compile against a wxWidgets library without debugging" ) end -- Common setup package.language = "c++" -- Set object output directory. if ( options["unicode"] ) then package.config["Debug"].objdir = ".objsud" package.config["Release"].objdir = ".objsu" else package.config["Debug"].objdir = ".objsd" package.config["Release"].objdir = ".objs" end -- Set debug flags if ( options["disable-wx-debug"] and ( not windows ) ) then debug_option = "--debug=no" debug_macro = { "NDEBUG", "__WXFB_DEBUG__" } else debug_option = "--debug=yes" debug_macro = { "DEBUG", "_DEBUG", "__WXDEBUG__", "__WXFB_DEBUG__"} end -- Set the default targetName if none is specified. if ( string.len( targetName ) == 0 ) then targetName = package.name end -- Set the targets. package.config["Release"].target = targetName package.config["Debug"].target = targetName.."d" -- Set the build options. package.buildflags = { "extra-warnings" } package.config["Release"].buildflags = { "no-symbols", "optimize-speed" } if ( options["unicode"] ) then table.insert( package.buildflags, "unicode" ) end if ( string.find( target or "", ".*-gcc" ) or target == "gnu" ) then table.insert( package.config["Debug"].buildoptions, "-O0" ) table.insert( package.config["Release"].buildoptions, "-fno-strict-aliasing" ) end -- Set the defines. if ( options["with-wx-shared"] ) then table.insert( package.defines, "WXUSINGDLL" ) end if ( options["unicode"] ) then table.insert( package.defines, { "UNICODE", "_UNICODE" } ) end table.insert( package.defines, "__WX__" ) table.insert( package.config["Debug"].defines, debug_macro ) table.insert( package.config["Release"].defines, "NDEBUG" ) if ( windows ) then --******* WINDOWS SETUP *********** --* Settings that are Windows specific. --********************************* -- Set wxWidgets include paths if ( target == "cb-gcc" ) then table.insert( package.includepaths, "$(#WX.include)" ) else table.insert( package.includepaths, "$(WXWIN)/include" ) end -- Set the correct 'setup.h' include path. if ( options["with-wx-shared"] ) then if ( options["unicode"] ) then if ( target == "cb-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(#WX.lib)/gcc_dll/mswud" ) table.insert( package.config["Release"].includepaths, "$(#WX.lib)/gcc_dll/mswu" ) elseif ( target == "gnu" or target == "cl-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/gcc_dll/mswud" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/gcc_dll/mswu" ) else table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/vc_dll/mswud" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/vc_dll/mswu" ) end else if ( target == "cb-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(#WX.lib)/gcc_dll/mswd" ) table.insert( package.config["Release"].includepaths, "$(#WX.lib)/gcc_dll/msw" ) elseif ( target == "gnu" or target == "cl-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/gcc_dll/mswd" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/gcc_dll/msw" ) else table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/vc_dll/mswd" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/vc_dll/msw" ) end end else if ( options["unicode"] ) then if ( target == "cb-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(#WX.lib)/gcc_lib/mswud" ) table.insert( package.config["Release"].includepaths, "$(#WX.lib)/gcc_lib/mswu" ) elseif ( target == "gnu" or target == "cl-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/gcc_lib/mswud" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/gcc_lib/mswu" ) else table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/vc_lib/mswud" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/vc_lib/mswu" ) end else if ( target == "cb-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(#WX.lib)/gcc_lib/mswd" ) table.insert( package.config["Release"].includepaths, "$(#WX.lib)/gcc_lib/msw" ) elseif ( target == "gnu" or target == "cl-gcc" ) then table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/gcc_lib/mswd" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/gcc_lib/msw" ) else table.insert( package.config["Debug"].includepaths, "$(WXWIN)/lib/vc_lib/mswd" ) table.insert( package.config["Release"].includepaths, "$(WXWIN)/lib/vc_lib/msw" ) end end end -- Set the linker options. if ( options["with-wx-shared"] ) then if ( target == "cb-gcc" ) then table.insert( package.libpaths, "$(#WX.lib)/gcc_dll" ) elseif ( target == "gnu" or target == "cl-gcc" ) then table.insert( package.libpaths, "$(WXWIN)/lib/gcc_dll" ) else table.insert( package.libpaths, "$(WXWIN)/lib/vc_dll" ) end else if ( target == "cb-gcc" ) then table.insert( package.libpaths, "$(#WX.lib)/gcc_lib" ) elseif ( target == "gnu" or target == "cl-gcc" ) then table.insert( package.libpaths, "$(WXWIN)/lib/gcc_lib" ) else table.insert( package.libpaths, "$(WXWIN)/lib/vc_lib" ) end end -- Set wxWidgets libraries to link. if ( options["unicode"] ) then table.insert( package.config["Release"].links, "wxmsw"..wx_ver.."u" ) table.insert( package.config["Debug"].links, "wxmsw"..wx_ver.."ud" ) else table.insert( package.config["Release"].links, "wxmsw"..wx_ver ) table.insert( package.config["Debug"].links, "wxmsw"..wx_ver.."d" ) end -- Set the Windows defines. table.insert( package.defines, { "__WXMSW__", "WIN32", "_WINDOWS" } ) else --******* LINUX SETUP ************* --* Settings that are Linux specific. --********************************* -- Ignore resource files in Linux. table.insert( package.excludes, matchrecursive( "*.rc" ) ) table.insert( package.buildoptions, "-fPIC" ) -- Set wxWidgets build options. table.insert( package.config["Debug"].buildoptions, "`wx-config "..debug_option.." --cflags`" ) table.insert( package.config["Release"].buildoptions, "`wx-config --debug=no --cflags`" ) -- Set the wxWidgets link options. table.insert( package.config["Debug"].linkoptions, "`wx-config "..debug_option.." --libs`" ) table.insert( package.config["Release"].linkoptions, "`wx-config --libs`" ) end
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Kazham/npcs/Tahn_Posbei.lua
37
1510
----------------------------------- -- Area: Kazham -- NPC: Tahn Posbei -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,TAHNPOSBEI_SHOP_DIALOG); stock = {0x3001,110, -- Lauan Shield 0x3004,4531, -- Mahogany Shield 0x3007,59607, -- Round Shield 0x30A7,7026, -- Beetle Mask 0x3127,10833, -- Beetle Harness 0x31A7,5707, -- Beetle Mittens 0x3223,8666, -- Beetle Subligar 0x32A7,5332, -- Beetre Leggins 0x3098,404, -- Leather Bandana 0x3118,618, -- Leather Vest 0x3198,331, -- Leather Gloves 0x3298,309, -- Leather Highboots 0x3324,28777} -- Coeurl Gorget showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ndbeals/Luabox
lua/luabox/ui/filetree_node.lua
2
3516
local PANEL = {} PANEL.ClassName = "Luabox_File_Tree_Node" PANEL.Base = "DTree_Node" function PANEL:Init() self.Label.DoDoubleClick = function( lbl ) self:InternalDoDoubleClick() end self.Files = {} self.Directories = {} end function PANEL:DoDoubleClick() end function PANEL:InternalDoDoubleClick() self:GetRoot():SetSelectedItem( self ) if ( self:DoDoubleClick() ) then return end if ( self:GetRoot():DoClick( self ) ) then return end if self.m_bDoubleClickToOpen then self:SetExpanded( !self.m_bExpanded ) end end function PANEL:InternalDoClick() self:GetRoot():SetSelectedItem( self ) if ( self:DoClick() ) then return end if ( self:GetRoot():DoClick( self ) ) then return end if self.m_bDoubleClickToOpen and (SysTime() - self.fLastClick < 0.2 ) then self:SetExpanded( !self.m_bExpanded ) end self.fLastClick = SysTime() end function PANEL:AddNode( strName, strIcon ) self:CreateChildNodes() local pNode = vgui.Create( "Luabox_File_Tree_Node", self ) pNode:SetText( strName ) pNode:SetParentNode( self ) pNode:SetRoot( self:GetRoot() ) pNode:SetIcon( strIcon ) pNode:SetDrawLines( !self:IsRootNode() ) self:InstallDraggable( pNode ) self.ChildNodes:Add( pNode ) self:InvalidateLayout() return pNode end local function expandhelper( node , expanded ) expanded = expanded or {} for i , v in ipairs( node.ChildNodes:GetChildren() ) do expanded[ v:GetFileSystem() ] = {Expanded = v:GetExpanded()} if v.ChildNodes then expandhelper( v , expanded[v:GetFileSystem()] ) end end return expanded end function PANEL:SetExpandedRecurse( expanded , supressanim ) supressanim = supressanim or true if not expanded then return end self:SetExpanded( expanded.Expanded , supressanim) for i , v in ipairs( self.ChildNodes:GetChildren() ) do if #v.Directories > 0 or #v.Files > 0 then v:SetExpandedRecurse( expanded[ v:GetFileSystem() ] ) end end end function PANEL:SetFileSystem( fs ) self.FileSystem = fs self.Files = {} self.Directories = {} self:CreateChildNodes() if fs:GetSingleFile() then return end for i , v in ipairs( fs:GetDirectories() ) do local node = self:AddNode( v:GetName() ) node:SetFileSystem( v ) self.Directories[ i ] = node end for i , v in ipairs( fs:GetFiles() ) do local node = self:AddNode( v:GetName() , "icon16/page.png") node:SetFileSystem( v ) self.Files[ i ] = node end end function PANEL:GetFileSystem() return self.FileSystem end function PANEL:Refresh() if not self.ChildNodes or not self.FileSystem then return end local wasexpanded = self:GetExpanded() or false local expanded = expandhelper( self ) local del = self.ChildNodes self.ChildNodes = nil self:CreateChildNodes() del:Remove() del = nil self.Files = {} self.Directories = {} self.FileSystem:Refresh( true ) for i , v in ipairs( self.FileSystem:GetDirectories() ) do local node = self:AddNode( v:GetName() ) node:SetFileSystem( v ) if #v.Directories > 0 or #v.Files > 0 then node:SetExpandedRecurse( expanded[ v ] , true ) end self.Directories[ i ] = node end for i , v in ipairs( self.FileSystem:GetFiles() ) do local node = self:AddNode( v:GetName() , "icon16/page.png") node:SetFileSystem( v ) self.Files[ i ] = node end end function PANEL:GetExpanded() return self.m_bExpanded end vgui.Register( PANEL.ClassName , PANEL, PANEL.Base )
gpl-3.0
nesstea/darkstar
scripts/globals/spells/vital_etude.lua
27
1611
----------------------------------------- -- Spell: Vital Etude -- Static VIT Boost, BRD 70 ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 0; if (sLvl+iLvl <= 416) then power = 12; elseif ((sLvl+iLvl >= 417) and (sLvl+iLvl <= 445)) then power = 13; elseif ((sLvl+iLvl >= 446) and (sLvl+iLvl <= 474)) then power = 14; elseif (sLvl+iLvl >= 475) then power = 15; end local iBoost = caster:getMod(MOD_ETUDE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_ETUDE,power,10,duration,caster:getID(), MOD_VIT, 2)) then spell:setMsg(75); end return EFFECT_ETUDE; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Arrapago_Reef/npcs/qm6.lua
42
1099
----------------------------------- -- Area: Arrapago Reef -- NPC: ??? (corsair job flag quest) -- ----------------------------------- package.loaded["scripts/zones/Arrapago_Reef/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Arrapago_Reef/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) LuckOfTheDraw = player:getVar("LuckOfTheDraw"); if (LuckOfTheDraw ==2) then player:startEvent(0x00D3); player:setVar("LuckOfTheDraw",3); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Wedmer/packages
utils/prometheus-node-exporter-lua/files/usr/lib/lua/prometheus-collectors/netdev.lua
66
1077
local netdevsubstat = { "receive_bytes_total", "receive_packets_total", "receive_errs_total", "receive_drop_total", "receive_fifo_total", "receive_frame_total", "receive_compressed_total", "receive_multicast_total", "transmit_bytes_total", "transmit_packets_total", "transmit_errs_total", "transmit_drop_total", "transmit_fifo_total", "transmit_colls_total", "transmit_carrier_total", "transmit_compressed_total" } local pattern = "([^%s:]+):%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)%s+(%d+)" local function scrape() local nds_table = {} for line in io.lines("/proc/net/dev") do local t = {string.match(line, pattern)} if #t == 17 then nds_table[t[1]] = t end end for i, ndss in ipairs(netdevsubstat) do netdev_metric = metric("node_network_" .. ndss, "counter") for dev, nds_dev in pairs(nds_table) do netdev_metric({device=dev}, nds_dev[i+1]) end end end return { scrape = scrape }
gpl-2.0
nesstea/darkstar
scripts/zones/Port_San_dOria/npcs/Raqtibahl.lua
13
1359
----------------------------------- -- Area: Port San d'Oria -- NPC: Raqtibahl -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x802f7); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Komalata.lua
13
1554
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Komalata -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,KOMALATA_SHOP_DIALOG); stock = {0x1118,110, -- Meat Jerky 0x03a8,14, -- Rock Salt 0x0263,36, -- Rye Flour 0x119d,10, -- Distilled Water 0x0271,91, -- Apple Vinegar (COP 4+ only) 0x110c,110, -- Black Bread (COP 4+ only) 0x0262,55, -- San d'Orian Flour (COP 4+ only) 0x1125,29, -- San d'Orian Carrot (COP 4+ only) 0x0275,44, -- Millioncorn (COP 4+ only) 0x05f3,290} -- Apple Mint (COP 4+ only) showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
vonflynee/opencomputersserver
world/opencomputers/a3abb948-eba5-4c6b-9388-1bb1f150ed2b/bin/edit.lua
15
16517
local component = require("component") local event = require("event") local fs = require("filesystem") local keyboard = require("keyboard") local shell = require("shell") local term = require("term") local text = require("text") local unicode = require("unicode") if not term.isAvailable() then return end local args, options = shell.parse(...) if #args == 0 then io.write("Usage: edit <filename>") return end local filename = shell.resolve(args[1]) local readonly = options.r or fs.get(filename) == nil or fs.get(filename).isReadOnly() if not fs.exists(filename) then if fs.isDirectory(filename) then io.stderr:write("file is a directory") return elseif readonly then io.stderr:write("file system is read only") return end end local function loadConfig() -- Try to load user settings. local env = {} local config = loadfile("/etc/edit.cfg", nil, env) if config then pcall(config) end -- Fill in defaults. env.keybinds = env.keybinds or { left = {{"left"}}, right = {{"right"}}, up = {{"up"}}, down = {{"down"}}, home = {{"home"}}, eol = {{"end"}}, pageUp = {{"pageUp"}}, pageDown = {{"pageDown"}}, backspace = {{"back"}}, delete = {{"delete"}}, deleteLine = {{"control", "delete"}, {"shift", "delete"}}, newline = {{"enter"}}, save = {{"control", "s"}}, close = {{"control", "w"}}, find = {{"control", "f"}}, findnext = {{"control", "g"}, {"control", "n"}, {"f3"}} } -- Generate config file if it didn't exist. if not config then local root = fs.get("/") if root and not root.isReadOnly() then fs.makeDirectory("/etc") local f = io.open("/etc/edit.cfg", "w") if f then local serialization = require("serialization") for k, v in pairs(env) do f:write(k.."="..tostring(serialization.serialize(v, math.huge)).."\n") end f:close() end end end return env end term.clear() term.setCursorBlink(true) local running = true local buffer = {} local scrollX, scrollY = 0, 0 local config = loadConfig() local getKeyBindHandler -- forward declaration for refind() local function helpStatusText() local function prettifyKeybind(label, command) local keybind = type(config.keybinds) == "table" and config.keybinds[command] if type(keybind) ~= "table" or type(keybind[1]) ~= "table" then return "" end local alt, control, shift, key for _, value in ipairs(keybind[1]) do if value == "alt" then alt = true elseif value == "control" then control = true elseif value == "shift" then shift = true else key = value end end if not key then return "" end return label .. ": [" .. (control and "Ctrl+" or "") .. (alt and "Alt+" or "") .. (shift and "Shift+" or "") .. unicode.upper(key) .. "] " end return prettifyKeybind("Save", "save") .. prettifyKeybind("Close", "close") .. prettifyKeybind("Find", "find") end ------------------------------------------------------------------------------- local function setStatus(value) local w, h = component.gpu.getResolution() component.gpu.set(1, h, text.padRight(unicode.sub(value, 1, w - 10), w - 10)) end local function getSize() local w, h = component.gpu.getResolution() return w, h - 1 end local function getCursor() local cx, cy = term.getCursor() return cx + scrollX, cy + scrollY end local function line() local cbx, cby = getCursor() return buffer[cby] end local function setCursor(nbx, nby) local w, h = getSize() nby = math.max(1, math.min(#buffer, nby)) local ncy = nby - scrollY if ncy > h then term.setCursorBlink(false) local sy = nby - h local dy = math.abs(scrollY - sy) scrollY = sy component.gpu.copy(1, 1 + dy, w, h - dy, 0, -dy) for by = nby - (dy - 1), nby do local str = text.padRight(unicode.sub(buffer[by], 1 + scrollX), w) component.gpu.set(1, by - scrollY, str) end elseif ncy < 1 then term.setCursorBlink(false) local sy = nby - 1 local dy = math.abs(scrollY - sy) scrollY = sy component.gpu.copy(1, 1, w, h - dy, 0, dy) for by = nby, nby + (dy - 1) do local str = text.padRight(unicode.sub(buffer[by], 1 + scrollX), w) component.gpu.set(1, by - scrollY, str) end end term.setCursor(term.getCursor(), nby - scrollY) nbx = math.max(1, math.min(unicode.len(line()) + 1, nbx)) local ncx = nbx - scrollX if ncx > w then term.setCursorBlink(false) local sx = nbx - w local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1 + dx, 1, w - dx, h, -dx, 0) for by = 1 + scrollY, math.min(h + scrollY, #buffer) do local str = unicode.sub(buffer[by], nbx - (dx - 1), nbx) str = text.padRight(str, dx) component.gpu.set(1 + (w - dx), by - scrollY, str) end elseif ncx < 1 then term.setCursorBlink(false) local sx = nbx - 1 local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1, 1, w - dx, h, dx, 0) for by = 1 + scrollY, math.min(h + scrollY, #buffer) do local str = unicode.sub(buffer[by], nbx, nbx + dx) --str = text.padRight(str, dx) component.gpu.set(1, by - scrollY, str) end end term.setCursor(nbx - scrollX, nby - scrollY) component.gpu.set(w - 9, h + 1, text.padLeft(string.format("%d,%d", nby, nbx), 10)) end local function highlight(bx, by, length, enabled) local w, h = getSize() local cx, cy = bx - scrollX, by - scrollY cx = math.max(1, math.min(w, cx)) cy = math.max(1, math.min(h, cy)) length = math.max(1, math.min(w - cx, length)) local fg, fgp = component.gpu.getForeground() local bg, bgp = component.gpu.getBackground() if enabled then component.gpu.setForeground(bg, bgp) component.gpu.setBackground(fg, fgp) end local value = "" for x = cx, cx + length - 1 do value = value .. component.gpu.get(x, cy) end component.gpu.set(cx, cy, value) if enabled then component.gpu.setForeground(fg, fgp) component.gpu.setBackground(bg, bgp) end end local function home() local cbx, cby = getCursor() setCursor(1, cby) end local function ende() local cbx, cby = getCursor() setCursor(unicode.len(line()) + 1, cby) end local function left() local cbx, cby = getCursor() if cbx > 1 then setCursor(cbx - 1, cby) return true -- for backspace elseif cby > 1 then setCursor(cbx, cby - 1) ende() return true -- again, for backspace end end local function right(n) n = n or 1 local cbx, cby = getCursor() local be = unicode.len(line()) + 1 if cbx < be then setCursor(cbx + n, cby) elseif cby < #buffer then setCursor(1, cby + 1) end end local function up(n) n = n or 1 local cbx, cby = getCursor() if cby > 1 then setCursor(cbx, cby - n) if getCursor() > unicode.len(line()) then ende() end end end local function down(n) n = n or 1 local cbx, cby = getCursor() if cby < #buffer then setCursor(cbx, cby + n) if getCursor() > unicode.len(line()) then ende() end end end local function delete(fullRow) local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = getSize() local function deleteRow(row) local content = table.remove(buffer, row) local rcy = cy + (row - cby) if rcy <= h then component.gpu.copy(1, rcy + 1, w, h - rcy, 0, -1) component.gpu.set(1, h, text.padRight(buffer[row + (h - rcy)], w)) end return content end if fullRow then term.setCursorBlink(false) if #buffer > 1 then deleteRow(cby) else buffer[cby] = "" component.gpu.fill(1, cy, w, 1, " ") end setCursor(1, cby) elseif cbx <= unicode.len(line()) then term.setCursorBlink(false) buffer[cby] = unicode.sub(line(), 1, cbx - 1) .. unicode.sub(line(), cbx + 1) component.gpu.copy(cx + 1, cy, w - cx, 1, -1, 0) local br = cbx + (w - cx) local char = unicode.sub(line(), br, br) if not char or unicode.len(char) == 0 then char = " " end component.gpu.set(w, cy, char) elseif cby < #buffer then term.setCursorBlink(false) local append = deleteRow(cby + 1) buffer[cby] = buffer[cby] .. append component.gpu.set(cx, cy, append) else return end setStatus(helpStatusText()) end local function insert(value) if not value or unicode.len(value) < 1 then return end term.setCursorBlink(false) local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = getSize() buffer[cby] = unicode.sub(line(), 1, cbx - 1) .. value .. unicode.sub(line(), cbx) local len = unicode.len(value) local n = w - (cx - 1) - len if n > 0 then component.gpu.copy(cx, cy, n, 1, len, 0) end component.gpu.set(cx, cy, value) right(len) setStatus(helpStatusText()) end local function enter() term.setCursorBlink(false) local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = getSize() table.insert(buffer, cby + 1, unicode.sub(buffer[cby], cbx)) buffer[cby] = unicode.sub(buffer[cby], 1, cbx - 1) component.gpu.fill(cx, cy, w - (cx - 1), 1, " ") if cy < h then if cy < h - 1 then component.gpu.copy(1, cy + 1, w, h - (cy + 1), 0, 1) end component.gpu.set(1, cy + 1, text.padRight(buffer[cby + 1], w)) end setCursor(1, cby + 1) setStatus(helpStatusText()) end local findText = "" local function find() local w, h = getSize() local cx, cy = term.getCursor() local cbx, cby = getCursor() local ibx, iby = cbx, cby while running do if unicode.len(findText) > 0 then local sx, sy for syo = 1, #buffer do -- iterate lines with wraparound sy = (iby + syo - 1 + #buffer - 1) % #buffer + 1 sx = string.find(buffer[sy], findText, syo == 1 and ibx or 1) if sx and (sx >= ibx or syo > 1) then break end end if not sx then -- special case for single matches sy = iby sx = string.find(buffer[sy], findText) end if sx then cbx, cby = sx, sy setCursor(cbx, cby) highlight(cbx, cby, unicode.len(findText), true) end end term.setCursor(7 + unicode.len(findText), h + 1) setStatus("Find: " .. findText) local _, _, char, code = event.pull("key_down") local handler, name = getKeyBindHandler(code) highlight(cbx, cby, unicode.len(findText), false) if name == "newline" then break elseif name == "close" then handler() elseif name == "backspace" then findText = unicode.sub(findText, 1, -2) elseif name == "find" or name == "findnext" then ibx = cbx + 1 iby = cby elseif not keyboard.isControl(char) then findText = findText .. unicode.char(char) end end setCursor(cbx, cby) setStatus(helpStatusText()) end ------------------------------------------------------------------------------- local keyBindHandlers = { left = left, right = right, up = up, down = down, home = home, eol = ende, pageUp = function() local w, h = getSize() up(h - 1) end, pageDown = function() local w, h = getSize() down(h - 1) end, backspace = function() if not readonly and left() then delete() end end, delete = function() if not readonly then delete() end end, deleteLine = function() if not readonly then delete(true) end end, newline = function() if not readonly then enter() end end, save = function() if readonly then return end local new = not fs.exists(filename) local backup if not new then backup = filename .. "~" for i = 1, math.huge do if not fs.exists(backup) then break end backup = filename .. "~" .. i end fs.copy(filename, backup) end local f, reason = io.open(filename, "w") if f then local chars, firstLine = 0, true for _, line in ipairs(buffer) do if not firstLine then line = "\n" .. line end firstLine = false f:write(line) chars = chars + unicode.len(line) end f:close() local format if new then format = [["%s" [New] %dL,%dC written]] else format = [["%s" %dL,%dC written]] end setStatus(string.format(format, fs.name(filename), #buffer, chars)) else setStatus(reason) end if not new then fs.remove(backup) end end, close = function() -- TODO ask to save if changed running = false end, find = function() findText = "" find() end, findnext = find } getKeyBindHandler = function(code) if type(config.keybinds) ~= "table" then return end -- Look for matches, prefer more 'precise' keybinds, e.g. prefer -- ctrl+del over del. local result, resultName, resultWeight = nil, nil, 0 for command, keybinds in pairs(config.keybinds) do if type(keybinds) == "table" and keyBindHandlers[command] then for _, keybind in ipairs(keybinds) do if type(keybind) == "table" then local alt, control, shift, key for _, value in ipairs(keybind) do if value == "alt" then alt = true elseif value == "control" then control = true elseif value == "shift" then shift = true else key = value end end if (not alt or keyboard.isAltDown()) and (not control or keyboard.isControlDown()) and (not shift or keyboard.isShiftDown()) and code == keyboard.keys[key] and #keybind > resultWeight then resultWeight = #keybind resultName = command result = keyBindHandlers[command] end end end end end return result, resultName end ------------------------------------------------------------------------------- local function onKeyDown(char, code) local handler = getKeyBindHandler(code) if handler then handler() elseif readonly and code == keyboard.keys.q then running = false elseif not readonly then if not keyboard.isControl(char) then insert(unicode.char(char)) elseif unicode.char(char) == "\t" then insert(" ") end end end local function onClipboard(value) value = value:gsub("\r\n", "\n") local cbx, cby = getCursor() local start = 1 local l = value:find("\n", 1, true) if l then repeat local line = string.sub(value, start, l - 1) line = text.detab(line, 2) insert(line) enter() start = l + 1 l = value:find("\n", start, true) until not l end insert(string.sub(value, start)) end local function onClick(x, y) setCursor(x + scrollX, y + scrollY) end local function onScroll(direction) local cbx, cby = getCursor() setCursor(cbx, cby - direction * 12) end ------------------------------------------------------------------------------- do local f = io.open(filename) if f then local w, h = getSize() local chars = 0 for line in f:lines() do if line:sub(-1) == "\r" then line = line:sub(1, -2) end table.insert(buffer, line) chars = chars + unicode.len(line) if #buffer <= h then component.gpu.set(1, #buffer, line) end end f:close() if #buffer == 0 then table.insert(buffer, "") end local format if readonly then format = [["%s" [readonly] %dL,%dC]] else format = [["%s" %dL,%dC]] end setStatus(string.format(format, fs.name(filename), #buffer, chars)) else table.insert(buffer, "") setStatus(string.format([["%s" [New File] ]], fs.name(filename))) end setCursor(1, 1) end while running do local event, address, arg1, arg2, arg3 = event.pull() if type(address) == "string" and component.isPrimary(address) then local blink = true if event == "key_down" then onKeyDown(arg1, arg2) elseif event == "clipboard" and not readonly then onClipboard(arg1) elseif event == "touch" or event == "drag" then onClick(arg1, arg2) elseif event == "scroll" then onScroll(arg3) else blink = false end if blink then term.setCursorBlink(true) term.setCursorBlink(true) -- force toggle to caret end end end term.clear() term.setCursorBlink(false)
mit
vonflynee/opencomputersserver
world/opencomputers/4f2775bd-9dcb-42e6-8318-1837ede27e76/bin/edit.lua
15
16517
local component = require("component") local event = require("event") local fs = require("filesystem") local keyboard = require("keyboard") local shell = require("shell") local term = require("term") local text = require("text") local unicode = require("unicode") if not term.isAvailable() then return end local args, options = shell.parse(...) if #args == 0 then io.write("Usage: edit <filename>") return end local filename = shell.resolve(args[1]) local readonly = options.r or fs.get(filename) == nil or fs.get(filename).isReadOnly() if not fs.exists(filename) then if fs.isDirectory(filename) then io.stderr:write("file is a directory") return elseif readonly then io.stderr:write("file system is read only") return end end local function loadConfig() -- Try to load user settings. local env = {} local config = loadfile("/etc/edit.cfg", nil, env) if config then pcall(config) end -- Fill in defaults. env.keybinds = env.keybinds or { left = {{"left"}}, right = {{"right"}}, up = {{"up"}}, down = {{"down"}}, home = {{"home"}}, eol = {{"end"}}, pageUp = {{"pageUp"}}, pageDown = {{"pageDown"}}, backspace = {{"back"}}, delete = {{"delete"}}, deleteLine = {{"control", "delete"}, {"shift", "delete"}}, newline = {{"enter"}}, save = {{"control", "s"}}, close = {{"control", "w"}}, find = {{"control", "f"}}, findnext = {{"control", "g"}, {"control", "n"}, {"f3"}} } -- Generate config file if it didn't exist. if not config then local root = fs.get("/") if root and not root.isReadOnly() then fs.makeDirectory("/etc") local f = io.open("/etc/edit.cfg", "w") if f then local serialization = require("serialization") for k, v in pairs(env) do f:write(k.."="..tostring(serialization.serialize(v, math.huge)).."\n") end f:close() end end end return env end term.clear() term.setCursorBlink(true) local running = true local buffer = {} local scrollX, scrollY = 0, 0 local config = loadConfig() local getKeyBindHandler -- forward declaration for refind() local function helpStatusText() local function prettifyKeybind(label, command) local keybind = type(config.keybinds) == "table" and config.keybinds[command] if type(keybind) ~= "table" or type(keybind[1]) ~= "table" then return "" end local alt, control, shift, key for _, value in ipairs(keybind[1]) do if value == "alt" then alt = true elseif value == "control" then control = true elseif value == "shift" then shift = true else key = value end end if not key then return "" end return label .. ": [" .. (control and "Ctrl+" or "") .. (alt and "Alt+" or "") .. (shift and "Shift+" or "") .. unicode.upper(key) .. "] " end return prettifyKeybind("Save", "save") .. prettifyKeybind("Close", "close") .. prettifyKeybind("Find", "find") end ------------------------------------------------------------------------------- local function setStatus(value) local w, h = component.gpu.getResolution() component.gpu.set(1, h, text.padRight(unicode.sub(value, 1, w - 10), w - 10)) end local function getSize() local w, h = component.gpu.getResolution() return w, h - 1 end local function getCursor() local cx, cy = term.getCursor() return cx + scrollX, cy + scrollY end local function line() local cbx, cby = getCursor() return buffer[cby] end local function setCursor(nbx, nby) local w, h = getSize() nby = math.max(1, math.min(#buffer, nby)) local ncy = nby - scrollY if ncy > h then term.setCursorBlink(false) local sy = nby - h local dy = math.abs(scrollY - sy) scrollY = sy component.gpu.copy(1, 1 + dy, w, h - dy, 0, -dy) for by = nby - (dy - 1), nby do local str = text.padRight(unicode.sub(buffer[by], 1 + scrollX), w) component.gpu.set(1, by - scrollY, str) end elseif ncy < 1 then term.setCursorBlink(false) local sy = nby - 1 local dy = math.abs(scrollY - sy) scrollY = sy component.gpu.copy(1, 1, w, h - dy, 0, dy) for by = nby, nby + (dy - 1) do local str = text.padRight(unicode.sub(buffer[by], 1 + scrollX), w) component.gpu.set(1, by - scrollY, str) end end term.setCursor(term.getCursor(), nby - scrollY) nbx = math.max(1, math.min(unicode.len(line()) + 1, nbx)) local ncx = nbx - scrollX if ncx > w then term.setCursorBlink(false) local sx = nbx - w local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1 + dx, 1, w - dx, h, -dx, 0) for by = 1 + scrollY, math.min(h + scrollY, #buffer) do local str = unicode.sub(buffer[by], nbx - (dx - 1), nbx) str = text.padRight(str, dx) component.gpu.set(1 + (w - dx), by - scrollY, str) end elseif ncx < 1 then term.setCursorBlink(false) local sx = nbx - 1 local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1, 1, w - dx, h, dx, 0) for by = 1 + scrollY, math.min(h + scrollY, #buffer) do local str = unicode.sub(buffer[by], nbx, nbx + dx) --str = text.padRight(str, dx) component.gpu.set(1, by - scrollY, str) end end term.setCursor(nbx - scrollX, nby - scrollY) component.gpu.set(w - 9, h + 1, text.padLeft(string.format("%d,%d", nby, nbx), 10)) end local function highlight(bx, by, length, enabled) local w, h = getSize() local cx, cy = bx - scrollX, by - scrollY cx = math.max(1, math.min(w, cx)) cy = math.max(1, math.min(h, cy)) length = math.max(1, math.min(w - cx, length)) local fg, fgp = component.gpu.getForeground() local bg, bgp = component.gpu.getBackground() if enabled then component.gpu.setForeground(bg, bgp) component.gpu.setBackground(fg, fgp) end local value = "" for x = cx, cx + length - 1 do value = value .. component.gpu.get(x, cy) end component.gpu.set(cx, cy, value) if enabled then component.gpu.setForeground(fg, fgp) component.gpu.setBackground(bg, bgp) end end local function home() local cbx, cby = getCursor() setCursor(1, cby) end local function ende() local cbx, cby = getCursor() setCursor(unicode.len(line()) + 1, cby) end local function left() local cbx, cby = getCursor() if cbx > 1 then setCursor(cbx - 1, cby) return true -- for backspace elseif cby > 1 then setCursor(cbx, cby - 1) ende() return true -- again, for backspace end end local function right(n) n = n or 1 local cbx, cby = getCursor() local be = unicode.len(line()) + 1 if cbx < be then setCursor(cbx + n, cby) elseif cby < #buffer then setCursor(1, cby + 1) end end local function up(n) n = n or 1 local cbx, cby = getCursor() if cby > 1 then setCursor(cbx, cby - n) if getCursor() > unicode.len(line()) then ende() end end end local function down(n) n = n or 1 local cbx, cby = getCursor() if cby < #buffer then setCursor(cbx, cby + n) if getCursor() > unicode.len(line()) then ende() end end end local function delete(fullRow) local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = getSize() local function deleteRow(row) local content = table.remove(buffer, row) local rcy = cy + (row - cby) if rcy <= h then component.gpu.copy(1, rcy + 1, w, h - rcy, 0, -1) component.gpu.set(1, h, text.padRight(buffer[row + (h - rcy)], w)) end return content end if fullRow then term.setCursorBlink(false) if #buffer > 1 then deleteRow(cby) else buffer[cby] = "" component.gpu.fill(1, cy, w, 1, " ") end setCursor(1, cby) elseif cbx <= unicode.len(line()) then term.setCursorBlink(false) buffer[cby] = unicode.sub(line(), 1, cbx - 1) .. unicode.sub(line(), cbx + 1) component.gpu.copy(cx + 1, cy, w - cx, 1, -1, 0) local br = cbx + (w - cx) local char = unicode.sub(line(), br, br) if not char or unicode.len(char) == 0 then char = " " end component.gpu.set(w, cy, char) elseif cby < #buffer then term.setCursorBlink(false) local append = deleteRow(cby + 1) buffer[cby] = buffer[cby] .. append component.gpu.set(cx, cy, append) else return end setStatus(helpStatusText()) end local function insert(value) if not value or unicode.len(value) < 1 then return end term.setCursorBlink(false) local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = getSize() buffer[cby] = unicode.sub(line(), 1, cbx - 1) .. value .. unicode.sub(line(), cbx) local len = unicode.len(value) local n = w - (cx - 1) - len if n > 0 then component.gpu.copy(cx, cy, n, 1, len, 0) end component.gpu.set(cx, cy, value) right(len) setStatus(helpStatusText()) end local function enter() term.setCursorBlink(false) local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = getSize() table.insert(buffer, cby + 1, unicode.sub(buffer[cby], cbx)) buffer[cby] = unicode.sub(buffer[cby], 1, cbx - 1) component.gpu.fill(cx, cy, w - (cx - 1), 1, " ") if cy < h then if cy < h - 1 then component.gpu.copy(1, cy + 1, w, h - (cy + 1), 0, 1) end component.gpu.set(1, cy + 1, text.padRight(buffer[cby + 1], w)) end setCursor(1, cby + 1) setStatus(helpStatusText()) end local findText = "" local function find() local w, h = getSize() local cx, cy = term.getCursor() local cbx, cby = getCursor() local ibx, iby = cbx, cby while running do if unicode.len(findText) > 0 then local sx, sy for syo = 1, #buffer do -- iterate lines with wraparound sy = (iby + syo - 1 + #buffer - 1) % #buffer + 1 sx = string.find(buffer[sy], findText, syo == 1 and ibx or 1) if sx and (sx >= ibx or syo > 1) then break end end if not sx then -- special case for single matches sy = iby sx = string.find(buffer[sy], findText) end if sx then cbx, cby = sx, sy setCursor(cbx, cby) highlight(cbx, cby, unicode.len(findText), true) end end term.setCursor(7 + unicode.len(findText), h + 1) setStatus("Find: " .. findText) local _, _, char, code = event.pull("key_down") local handler, name = getKeyBindHandler(code) highlight(cbx, cby, unicode.len(findText), false) if name == "newline" then break elseif name == "close" then handler() elseif name == "backspace" then findText = unicode.sub(findText, 1, -2) elseif name == "find" or name == "findnext" then ibx = cbx + 1 iby = cby elseif not keyboard.isControl(char) then findText = findText .. unicode.char(char) end end setCursor(cbx, cby) setStatus(helpStatusText()) end ------------------------------------------------------------------------------- local keyBindHandlers = { left = left, right = right, up = up, down = down, home = home, eol = ende, pageUp = function() local w, h = getSize() up(h - 1) end, pageDown = function() local w, h = getSize() down(h - 1) end, backspace = function() if not readonly and left() then delete() end end, delete = function() if not readonly then delete() end end, deleteLine = function() if not readonly then delete(true) end end, newline = function() if not readonly then enter() end end, save = function() if readonly then return end local new = not fs.exists(filename) local backup if not new then backup = filename .. "~" for i = 1, math.huge do if not fs.exists(backup) then break end backup = filename .. "~" .. i end fs.copy(filename, backup) end local f, reason = io.open(filename, "w") if f then local chars, firstLine = 0, true for _, line in ipairs(buffer) do if not firstLine then line = "\n" .. line end firstLine = false f:write(line) chars = chars + unicode.len(line) end f:close() local format if new then format = [["%s" [New] %dL,%dC written]] else format = [["%s" %dL,%dC written]] end setStatus(string.format(format, fs.name(filename), #buffer, chars)) else setStatus(reason) end if not new then fs.remove(backup) end end, close = function() -- TODO ask to save if changed running = false end, find = function() findText = "" find() end, findnext = find } getKeyBindHandler = function(code) if type(config.keybinds) ~= "table" then return end -- Look for matches, prefer more 'precise' keybinds, e.g. prefer -- ctrl+del over del. local result, resultName, resultWeight = nil, nil, 0 for command, keybinds in pairs(config.keybinds) do if type(keybinds) == "table" and keyBindHandlers[command] then for _, keybind in ipairs(keybinds) do if type(keybind) == "table" then local alt, control, shift, key for _, value in ipairs(keybind) do if value == "alt" then alt = true elseif value == "control" then control = true elseif value == "shift" then shift = true else key = value end end if (not alt or keyboard.isAltDown()) and (not control or keyboard.isControlDown()) and (not shift or keyboard.isShiftDown()) and code == keyboard.keys[key] and #keybind > resultWeight then resultWeight = #keybind resultName = command result = keyBindHandlers[command] end end end end end return result, resultName end ------------------------------------------------------------------------------- local function onKeyDown(char, code) local handler = getKeyBindHandler(code) if handler then handler() elseif readonly and code == keyboard.keys.q then running = false elseif not readonly then if not keyboard.isControl(char) then insert(unicode.char(char)) elseif unicode.char(char) == "\t" then insert(" ") end end end local function onClipboard(value) value = value:gsub("\r\n", "\n") local cbx, cby = getCursor() local start = 1 local l = value:find("\n", 1, true) if l then repeat local line = string.sub(value, start, l - 1) line = text.detab(line, 2) insert(line) enter() start = l + 1 l = value:find("\n", start, true) until not l end insert(string.sub(value, start)) end local function onClick(x, y) setCursor(x + scrollX, y + scrollY) end local function onScroll(direction) local cbx, cby = getCursor() setCursor(cbx, cby - direction * 12) end ------------------------------------------------------------------------------- do local f = io.open(filename) if f then local w, h = getSize() local chars = 0 for line in f:lines() do if line:sub(-1) == "\r" then line = line:sub(1, -2) end table.insert(buffer, line) chars = chars + unicode.len(line) if #buffer <= h then component.gpu.set(1, #buffer, line) end end f:close() if #buffer == 0 then table.insert(buffer, "") end local format if readonly then format = [["%s" [readonly] %dL,%dC]] else format = [["%s" %dL,%dC]] end setStatus(string.format(format, fs.name(filename), #buffer, chars)) else table.insert(buffer, "") setStatus(string.format([["%s" [New File] ]], fs.name(filename))) end setCursor(1, 1) end while running do local event, address, arg1, arg2, arg3 = event.pull() if type(address) == "string" and component.isPrimary(address) then local blink = true if event == "key_down" then onKeyDown(arg1, arg2) elseif event == "clipboard" and not readonly then onClipboard(arg1) elseif event == "touch" or event == "drag" then onClick(arg1, arg2) elseif event == "scroll" then onScroll(arg3) else blink = false end if blink then term.setCursorBlink(true) term.setCursorBlink(true) -- force toggle to caret end end end term.clear() term.setCursorBlink(false)
mit
UnfortunateFruit/darkstar
scripts/zones/Port_Bastok/npcs/Patient_Wheel.lua
38
1386
----------------------------------- -- Area: Port Bastok -- NPC: Patient Wheel -- Type: Quest NPC -- @pos -107.988 3.898 52.557 236 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatBastok = player:getVar("WildcatBastok"); if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,1) == false) then player:startEvent(0x0162); else player:startEvent(0x0145); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0162) then player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",1,true); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/pitcher_of_homemade_herbal_tea.lua
35
1140
----------------------------------------- -- ID: 5221 -- Item: pitcher_of_homemade_herbal_tea -- Food Effect: 30Min, All Races ----------------------------------------- -- Charisma 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5221); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_CHR, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_CHR, 1); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Batallia_Downs/npcs/Stone_Monument.lua
32
1287
----------------------------------- -- Area: Batallia Downs -- NPC: Stone Monument -- Involved in quest "An Explorer's Footsteps" -- @pos 185.669 9.049 -614.025 105 ----------------------------------- package.loaded["scripts/zones/Batallia_Downs/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Batallia_Downs/TextIDs"); ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0384); end; ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 1 and trade:hasItemQty(571,1)) then player:tradeComplete(); player:addItem(570); player:messageSpecial(ITEM_OBTAINED,570); player:setVar("anExplorer-CurrentTablet",0x10000); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Nashmau/npcs/Tsutsuroon.lua
13
1296
----------------------------------- -- Area: Nashmau -- NPC: Tsutsuroon -- Type: Tenshodo Merchant -- @pos -15.193 0.000 31.356 53 ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/keyitems"); require("scripts/zones/Nashmau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(TENSHODO_MEMBERS_CARD)) then if (player:sendGuild(60431, 1, 23, 7)) then player:showText(npc,TSUTSUROON_SHOP_DIALOG); end else -- player:startEvent(0x0096); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Mashape/kong
spec/03-plugins/05-syslog/01-log_spec.lua
2
3477
local helpers = require "spec.helpers" local utils = require "kong.tools.utils" local cjson = require "cjson" local pl_stringx = require "pl.stringx" for _, strategy in helpers.each_strategy() do describe("#flaky Plugin: syslog (log) [#" .. strategy .. "]", function() local proxy_client local platform lazy_setup(function() local bp = helpers.get_db_utils(strategy, { "routes", "services", "plugins", }) local route1 = bp.routes:insert { hosts = { "logging.com" }, } local route2 = bp.routes:insert { hosts = { "logging2.com" }, } local route3 = bp.routes:insert { hosts = { "logging3.com" }, } bp.plugins:insert { route = { id = route1.id }, name = "syslog", config = { log_level = "info", successful_severity = "warning", client_errors_severity = "warning", server_errors_severity = "warning", }, } bp.plugins:insert { route = { id = route2.id }, name = "syslog", config = { log_level = "err", successful_severity = "warning", client_errors_severity = "warning", server_errors_severity = "warning", }, } bp.plugins:insert { route = { id = route3.id }, name = "syslog", config = { log_level = "warning", successful_severity = "warning", client_errors_severity = "warning", server_errors_severity = "warning", }, } local ok, _, stdout = helpers.execute("uname") assert(ok, "failed to retrieve platform name") platform = pl_stringx.strip(stdout) assert(helpers.start_kong({ database = strategy, nginx_conf = "spec/fixtures/custom_nginx.template", })) end) lazy_teardown(function() helpers.stop_kong() end) before_each(function() proxy_client = assert(helpers.proxy_client()) end) after_each(function() if proxy_client then proxy_client:close() end end) local function do_test(host, expecting_same) local uuid = utils.uuid() local response = assert(proxy_client:send { method = "GET", path = "/request", headers = { host = host, sys_log_uuid = uuid, } }) assert.res_status(200, response) if platform == "Darwin" then local _, _, stdout = assert(helpers.execute("syslog -k Sender kong | tail -1")) local msg = string.match(stdout, "{.*}") local json = cjson.decode(msg) if expecting_same then assert.equal(uuid, json.request.headers["sys-log-uuid"]) else assert.not_equal(uuid, json.request.headers["sys-log-uuid"]) end elseif expecting_same then local _, _, stdout = assert(helpers.execute("find /var/log -type f -mmin -5 2>/dev/null | xargs grep -l " .. uuid)) assert.True(#stdout > 0) end end it("logs to syslog if log_level is lower", function() do_test("logging.com", true) end) it("does not log to syslog if log_level is higher", function() do_test("logging2.com", false) end) it("logs to syslog if log_level is the same", function() do_test("logging3.com", true) end) end) end
apache-2.0
nesstea/darkstar
scripts/zones/Jugner_Forest_[S]/npcs/Telepoint.lua
13
1225
----------------------------------- -- Area: Jugner Forest [S] -- NPC: Telepoint ----------------------------------- package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Jugner_Forest_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(JUGNER_GATE_CRYSTAL) == false) then player:addKeyItem(JUGNER_GATE_CRYSTAL); player:messageSpecial(KEYITEM_OBTAINED,JUGNER_GATE_CRYSTAL); else player:messageSpecial(ALREADY_OBTAINED_TELE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Woods/npcs/An_Polaali.lua
13
1099
----------------------------------- -- Area: Windurst Woods -- NPC: An Polaali -- Working 100% ----------------------------------- require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(126) == true) then player:startEvent(0x0197); elseif (player:getVar("CHASING_TALES_TRACK_BOOK") == 1) then player:startEvent(0x0194); -- Neeed CS here else player:startEvent(0x2c); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
albfan/clink
clink/lua/hg.lua
4
1836
-- -- Copyright (c) 2012 Martin Ridgers -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. -- -------------------------------------------------------------------------------- local hg_tree = { "add", "addremove", "annotate", "archive", "backout", "bisect", "bookmarks", "branch", "branches", "bundle", "cat", "clone", "commit", "copy", "diff", "export", "forget", "grep", "heads", "help", "identify", "import", "incoming", "init", "locate", "log", "manifest", "merge", "outgoing", "parents", "paths", "pull", "push", "recover", "remove", "rename", "resolve", "revert", "rollback", "root", "serve", "showconfig", "status", "summary", "tag", "tags", "tip", "unbundle", "update", "verify", "version", "graft", "phases" } clink.arg.register_parser("hg", hg_tree) -- vim: expandtab
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters/npcs/HomePoint#2.lua
27
1272
----------------------------------- -- Area: Windurst Waters -- NPC: HomePoint#1 -- @pos 138 0.001 -14 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Waters/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 18); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
malortie/gmod-addons
th_weapons/lua/entities/ent_weapon_th_medkit/init.lua
1
1180
-- Only enable this addon if HL:S is mounted. if !IsHL1Mounted() then return end ------------------------------------- -- Weapon Medkit spawning. ------------------------------------- AddCSLuaFile('cl_init.lua') AddCSLuaFile('shared.lua') include('shared.lua') -- Define a global variable to ease calling base class methods. DEFINE_BASECLASS( 'base_point' ) --[[--------------------------------------------------------- Called to spawn this entity. @param ply The player spawner. @param tr The trace result from player's eye to the spawn point. @param ClassName The entity's class name. @return true on success. @return false on failure. -----------------------------------------------------------]] function ENT:SpawnFunction( ply, tr, ClassName ) -- Do not spawn at an invalid position. if ( !tr.Hit ) then return end -- Spawn the entity at the hit position, -- facing toward the player. local SpawnPos = tr.HitPos + tr.HitNormal local SpawnAng = ply:EyeAngles() SpawnAng.p = 0 SpawnAng.y = SpawnAng.y + 180 local ent = ents.Create( 'weapon_th_medkit' ) ent:SetPos( SpawnPos ) ent:SetAngles( SpawnAng ) ent:Spawn() ent:Activate() return ent end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Kuftal_Tunnel/npcs/Treasure_Coffer.lua
6
4406
----------------------------------- -- Area: Kuftal Tunnel -- NPC: Treasure Coffer -- @zone 174 ----------------------------------- package.loaded["scripts/zones/Kuftal_Tunnel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/treasure"); require("scripts/globals/quests"); require("scripts/zones/Kuftal_Tunnel/TextIDs"); local TreasureType = "Coffer"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1051,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if((trade:hasItemQty(1051,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then -- IMPORTANT ITEM: AF Keyitems, AF Items, & Map ----------- local mJob = player:getMainJob(); local zone = player:getZoneID(); local AFHandsActivated = player:getVar("BorghertzAlreadyActiveWithJob"); if(AFHandsActivated == 12 and player:hasKeyItem(OLD_GAUNTLETS) == false) then questItemNeeded = 1; elseif(player:getQuestStatus(OUTLANDS,TRUE_WILL) == QUEST_ACCEPTED and player:getVar("trueWillCS") == 2 and player:hasKeyItem(LARGE_TRICK_BOX) == false) then questItemNeeded = 2; elseif(player:getQuestStatus(SANDORIA,KNIGHT_STALKER) == QUEST_ACCEPTED and player:getVar("KnightStalker_Progress") == 1) then questItemNeeded = 3; elseif(player:hasKeyItem(MAP_OF_THE_KUFTAL_TUNNEL) == false) then questItemNeeded = 4; end -------------------------------------- local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if(pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if(success ~= -2) then player:tradeComplete(); if(math.random() <= success) then -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); if(questItemNeeded == 1) then player:addKeyItem(OLD_GAUNTLETS); player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI) elseif(questItemNeeded == 2) then player:addKeyItem(LARGE_TRICK_BOX); player:messageSpecial(KEYITEM_OBTAINED,LARGE_TRICK_BOX); -- Large Trick Box (KI, NIN AF3) elseif(questItemNeeded == 3) then player:addKeyItem(CHALLENGE_TO_THE_ROYAL_KNIGHTS); -- DRG AF3 (KI) player:messageSpecial(KEYITEM_OBTAINED,CHALLENGE_TO_THE_ROYAL_KNIGHTS); elseif(questItemNeeded == 4) then player:addKeyItem(MAP_OF_THE_KUFTAL_TUNNEL); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_KUFTAL_TUNNEL); -- Map of the Kuftal Tunnel (KI) else player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = cofferLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if(loot[1]=="gil") then player:addGil(loot[2]); player:messageSpecial(GIL_OBTAINED,loot[2]); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end end UpdateTreasureSpawnPoint(npc:getID()); else player:messageSpecial(CHEST_MIMIC); spawnMimic(zone,npc,player); UpdateTreasureSpawnPoint(npc:getID(), true); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1051); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jj918160/cocos2d-x-samples
samples/FantasyWarrior3D/src/Helper.lua
8
4136
--global var camera =nil CC_CONTENT_SCALE_FACTOR = function() return cc.Director:getInstance():getContentScaleFactor() end CC_POINT_PIXELS_TO_POINTS = function(pixels) return cc.p(pixels.x/CC_CONTENT_SCALE_FACTOR(), pixels.y/CC_CONTENT_SCALE_FACTOR()) end CC_POINT_POINTS_TO_PIXELS = function(points) return cc.p(points.x*CC_CONTENT_SCALE_FACTOR(), points.y*CC_CONTENT_SCALE_FACTOR()) end --print table function printTab(tab) for i,v in pairs(tab) do if type(v) == "table" then print("table",i,"{") printTab(v) print("}") else print(v) end end end --radiansNormalizer function radNormalize(rad) local pi2 = 2*math.pi rad = rad % pi2 rad = (rad + pi2)%pi2 if rad > math.pi then rad = rad - math.pi end return rad end -- getpostable function getPosTable(obj) local posX,posY = obj:getPosition() return {x= posX,y=posY} end --getnextpos function getNextStepPos(curPos, targetPos, speed, dt) local angel = math.atan2(targetPos.y-curPos.y,targetPos.x-curPos.x) return {x = curPos.x+math.cos(angel)*speed*dt, y = curPos.y+math.sin(angel)*speed*dt} end --createAnimationStruct function createAnimationStruct(var1, var2, var3) local timerange = {begin = var1, ended = var2, speed=var3} return timerange end function createAnimation(file, begin, finish, speed) --TODO: we don't need to create the same Animation3D all the time local animation3d = cc.Animation3D:create(file) local animate3d = cc.Animate3D:create(animation3d, begin/30,(finish-begin)/30) animate3d:setSpeed(speed) animate3d:retain() return animate3d end --createKnockedMessageStruct function createKnockedMsgStruct(object) local msgStruct = {attacker = object, target = object._target} return msgStruct end -- cclog cclog = function(...) print(string.format(...)) end -- change table to enum type function CreateEnumTable(tbl, index) local enumTable = {} local enumIndex = index or -1 for i, v in ipairs(tbl) do enumTable[v] = enumIndex + i end return enumTable end function removeAll(table) while true do local k =next(table) if not k then break end table[k] = nil end end List = {} function List.new() return {first = 0, last = -1} end function List.pushfirst(list, value) local first = list.first - 1 list.first = first list[first] = value end function List.pushlast(list, value) local last = list.last + 1 list.last = last list[last] = value end function List.popfirst(list) local first = list.first if first > list.last then return nil end local value = list[first] list[first] = nil list.first = first + 1 return value end function List.poplast(list) local last = list.last if list.first > last then return nil end local value = list[last] list[last] = nil list.last = last - 1 return value end function List.removeAll(list) removeAll(list) list.first = 0 list.last = -1 end function List.getSize(list) return list.last - list.first + 1 end function List.first(list) local value = nil if list.first <= list.last then value = list[first] end return value end function List.remove(list, index) if index < list.first or index > list.last then return end while index <= list.last do list[index] = nil list[index] = list[index+1] index = index + 1 end list.last = list.last -1 end function List.removeObj(list, obj) if obj == nil or List.getSize(list) == 0 then return end for index=list.first, List.getSize(list) do if list[index] == obj then List.remove(list,index) break end end end function copyTable(t1, t2) for key, var in pairs(t1) do t2[key] = var end end function delayExecute(target, func, delay) local wait = cc.DelayTime:create(delay) target:runAction(cc.Sequence:create(wait, cc.CallFunc:create(func))) end function DEGREES_TO_RADIANS(__ANGLE__) return __ANGLE__ * 0.01745329252 end function RADIANS_TO_DEGREES(__ANGLE__) return __ANGLE__ * 57.29577951 end
mit
thesharp/dotfiles
nvim/lua/filetypes.lua
1
2202
--- Python vim.cmd("au FileType python setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") vim.cmd("au FileType python set colorcolumn=80,110") --- HTML vim.cmd("au FileType html setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- Markdown vim.cmd("au FileType markdown setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") vim.cmd("autocmd FileType markdown setlocal spell") vim.g.vim_markdown_folding_disabled = 1 --- gitcommit vim.cmd("autocmd FileType gitcommit setlocal spell") --- mail vim.cmd("autocmd FileType mail setlocal spell") --- RST vim.cmd("au FileType rst setlocal tabstop=6 expandtab shiftwidth=3 softtabstop=3") --- JSON vim.cmd("au FileType json setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") --- Puppet vim.cmd("au FileType puppet setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- Ansible vim.cmd("au FileType ansible setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") vim.cmd("au FileType yaml.ansible setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") vim.g.ansible_extra_keywords_highlight = 1 --- YAML vim.cmd("au FileType yaml setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- LUA vim.cmd("au FileType lua setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- Ruby vim.cmd("au FileType ruby setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") --- XML vim.cmd("au FileType xml setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") --- VimL vim.cmd("au FileType vim setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") --- Prometheus vim.cmd("au FileType prometheus setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- TOML vim.cmd("au FileType toml setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- Go vim.cmd("au BufNewFile,BufRead *.go setlocal noet ts=4 sw=4 sts=4") vim.cmd("au FileType gohtmltmpl setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2") --- Jenkinsfile vim.cmd("au FileType Jenkinsfile setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") vim.cmd("au FileType groovy setlocal tabstop=8 expandtab shiftwidth=4 softtabstop=4") --- LaTeX vim.cmd("au FileType tex setlocal tabstop=4 expandtab shiftwidth=2 softtabstop=2")
mit
dpino/snabbswitch
lib/luajit/src/jit/p.lua
4
10734
---------------------------------------------------------------------------- -- LuaJIT profiler. -- -- Copyright (C) 2005-2017 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This module is a simple command line interface to the built-in -- low-overhead profiler of LuaJIT. -- -- The lower-level API of the profiler is accessible via the "jit.profile" -- module or the luaJIT_profile_* C API. -- -- Example usage: -- -- luajit -jp myapp.lua -- luajit -jp=s myapp.lua -- luajit -jp=-s myapp.lua -- luajit -jp=vl myapp.lua -- luajit -jp=G,profile.txt myapp.lua -- -- The following dump features are available: -- -- f Stack dump: function name, otherwise module:line. Default mode. -- F Stack dump: ditto, but always prepend module. -- l Stack dump: module:line. -- <number> stack dump depth (callee < caller). Default: 1. -- -<number> Inverse stack dump depth (caller > callee). -- s Split stack dump after first stack level. Implies abs(depth) >= 2. -- p Show full path for module names. -- v Show VM states. Can be combined with stack dumps, e.g. vf or fv. -- z Show zones. Can be combined with stack dumps, e.g. zf or fz. -- r Show raw sample counts. Default: show percentages. -- a Annotate excerpts from source code files. -- A Annotate complete source code files. -- G Produce raw output suitable for graphical tools (e.g. flame graphs). -- m<number> Minimum sample percentage to be shown. Default: 3. -- i<number> Sampling interval in milliseconds. Default: 10. -- S[<string>] Events source if performace events are enabled -- ---------------------------------------------------------------------------- -- Cache some library functions and objects. local jit = require("jit") assert(jit.version_num == 20100, "LuaJIT core/library version mismatch") local profile = require("jit.profile") local vmdef = require("jit.vmdef") local jutil = require("jit.util") local dump = require("jit.dump") local math = math local pairs, ipairs, tonumber, floor = pairs, ipairs, tonumber, math.floor local sort, format = table.sort, string.format local stdout = io.stdout local zone -- Load jit.zone module on demand. -- Output file handle. local out ------------------------------------------------------------------------------ local prof_ud local prof_states, prof_split, prof_min, prof_raw, prof_fmt, prof_depth local prof_ann, prof_count1, prof_count2, prof_samples local map_vmmode = { N = "Compiled", I = "Interpreted", C = "C code", G = "Garbage Collector", J = "JIT Compiler", } -- Profiler callback. local function prof_cb(th, samples, vmmode) prof_samples = prof_samples + samples local key_stack, key_stack2, key_state -- Collect keys for sample. if prof_states then if prof_states == "v" then if map_vmmode[vmmode] then key_state = map_vmmode[vmmode] else -- Sampling a trace: make an understandable one-line description. local tr = tonumber(vmmode) local info = jutil.traceinfo(tr) local extra = dump.info[tr] -- Show the parent of this trace (if this is a side trace) local parent = "" if extra and extra.otr and extra.oex then parent = "("..extra.otr.."/"..extra.oex..")" end -- Show what the end of the trace links to (e.g. loop or other trace) local lnk = "" local link, ltype = info.link, info.linktype if link == tr or link == 0 then lnk = "->"..ltype elseif ltype == "root" then lnk = "->"..link else lnk = "->"..link.." "..ltype end -- Show the current zone (if zone profiling is enabled) local z = "" if zone and zone:get() then z = (" %-16s"):format(zone:get()) end -- Show the source location where the trace starts local loc = "" if extra and extra.func then local fi = jutil.funcinfo(extra.func, extra.pc) if fi.loc then loc = fi.loc end end local s = ("TRACE %3d %-8s %-10s%s %s"):format(vmmode, parent, lnk, z, loc) key_state = map_vmmode[vmmode] or s end else key_state = zone:get() or "(none)" end end if prof_fmt then key_stack = profile.dumpstack(th, prof_fmt, prof_depth) key_stack = key_stack:gsub("%[builtin#(%d+)%]", function(x) return vmdef.ffnames[tonumber(x)] end) if prof_split == 2 then local k1, k2 = key_stack:match("(.-) [<>] (.*)") if k2 then key_stack, key_stack2 = k1, k2 end elseif prof_split == 3 then key_stack2 = profile.dumpstack(th, "l", 1) end end -- Order keys. local k1, k2 if prof_split == 1 then if key_state then k1 = key_state if key_stack then k2 = key_stack end end elseif key_stack then k1 = key_stack if key_stack2 then k2 = key_stack2 elseif key_state then k2 = key_state end end -- Coalesce samples in one or two levels. if k1 then local t1 = prof_count1 t1[k1] = (t1[k1] or 0) + samples if k2 then local t2 = prof_count2 local t3 = t2[k1] if not t3 then t3 = {}; t2[k1] = t3 end t3[k2] = (t3[k2] or 0) + samples end end end ------------------------------------------------------------------------------ -- Show top N list. local function prof_top(count1, count2, samples, indent) local t, n = {}, 0 for k in pairs(count1) do n = n + 1 t[n] = k end sort(t, function(a, b) return count1[a] > count1[b] end) for i=1,n do local k = t[i] local v = count1[k] local pct = floor(v*100/samples + 0.5) if pct < prof_min then break end if not prof_raw then out:write(format("%s%2d%% %s\n", indent, pct, k)) elseif prof_raw == "r" then out:write(format("%s%5d %s\n", indent, v, k)) else out:write(format("%s %d\n", k, v)) end if count2 then local r = count2[k] if r then prof_top(r, nil, v, (prof_split == 3 or prof_split == 1) and " -- " or (prof_depth < 0 and " -> " or " <- ")) end end end end -- Annotate source code local function prof_annotate(count1, samples) local files = {} local ms = 0 for k, v in pairs(count1) do local pct = floor(v*100/samples + 0.5) ms = math.max(ms, v) if pct >= prof_min then local file, line = k:match("^(.*):(%d+)$") if not file then file = k; line = 0 end local fl = files[file] if not fl then fl = {}; files[file] = fl; files[#files+1] = file end line = tonumber(line) fl[line] = prof_raw and v or pct end end sort(files) local fmtv, fmtn = " %3d%% | %s\n", " | %s\n" if prof_raw then local n = math.max(5, math.ceil(math.log10(ms))) fmtv = "%"..n.."d | %s\n" fmtn = (" "):rep(n).." | %s\n" end local ann = prof_ann for _, file in ipairs(files) do local f0 = file:byte() if f0 == 40 or f0 == 91 then out:write(format("\n====== %s ======\n[Cannot annotate non-file]\n", file)) break end local fp, err = io.open(file) if not fp then out:write(format("====== ERROR: %s: %s\n", file, err)) break end out:write(format("\n====== %s ======\n", file)) local fl = files[file] local n, show = 1, false if ann ~= 0 then for i=1,ann do if fl[i] then show = true; out:write("@@ 1 @@\n"); break end end end for line in fp:lines() do if line:byte() == 27 then out:write("[Cannot annotate bytecode file]\n") break end local v = fl[n] if ann ~= 0 then local v2 = fl[n+ann] if show then if v2 then show = n+ann elseif v then show = n elseif show+ann < n then show = false end elseif v2 then show = n+ann out:write(format("@@ %d @@\n", n)) end if not show then goto next end end if v then out:write(format(fmtv, v, line)) else out:write(format(fmtn, line)) end ::next:: n = n + 1 end fp:close() end end ------------------------------------------------------------------------------ -- Finish profiling and dump result. local function prof_finish() if prof_ud then profile.stop() local samples = prof_samples if samples == 0 then if prof_raw ~= true then out:write("[No samples collected]\n") end return end if prof_ann then prof_annotate(prof_count1, samples) else prof_top(prof_count1, prof_count2, samples, "") end prof_count1 = nil prof_count2 = nil prof_ud = nil end end -- Start profiling. local function prof_start(mode) local interval = "" mode = mode:gsub("i%d+", function(s) interval = s; return "" end) prof_min = 3 mode = mode:gsub("m(%d+)", function(s) prof_min = tonumber(s); return "" end) prof_depth = 1 mode = mode:gsub("%-?%d+", function(s) prof_depth = tonumber(s); return "" end) local flavour = "S[vanilla]" mode = mode:gsub("S%[.+%]", function(s) flavour = s; return "" end) local m = {} for c in mode:gmatch(".") do m[c] = c end prof_states = m.v or m.z if m.z == "z" then zone = require("jit.zone") end local scope = m.l or m.f or m.F or (prof_states and "" or "f") local flags = (m.p or "") prof_raw = m.r if m.s then prof_split = 2 if prof_depth == -1 or m["-"] then prof_depth = -2 elseif prof_depth == 1 then prof_depth = 2 end elseif mode:find("[fF].*l") then scope = "l" prof_split = 3 else prof_split = (scope == "" or mode:find("[zv].*[lfF]")) and 1 or 0 end prof_ann = m.A and 0 or (m.a and 3) if prof_ann then scope = "l" prof_fmt = "pl" prof_split = 0 prof_depth = 1 elseif m.G and scope ~= "" then prof_fmt = flags..scope.."Z;" prof_depth = -100 prof_raw = true prof_min = 0 elseif scope == "" then prof_fmt = false else local sc = prof_split == 3 and m.f or m.F or scope prof_fmt = flags..sc..(prof_depth >= 0 and "Z < " or "Z > ") end prof_count1 = {} prof_count2 = {} prof_samples = 0 profile.start(scope:lower()..interval..flavour, prof_cb) prof_ud = newproxy(true) getmetatable(prof_ud).__gc = prof_finish end ------------------------------------------------------------------------------ local function start(mode, outfile) if not outfile then outfile = os.getenv("LUAJIT_PROFILEFILE") end if outfile then out = outfile == "-" and stdout or assert(io.open(outfile, "w")) else out = stdout end prof_start(mode or "f") end -- Public module functions. return { start = start, -- For -j command line option. stop = prof_finish }
apache-2.0
akdor1154/awesome
lib/beautiful/init.lua
3
5030
---------------------------------------------------------------------------- --- Theme library. -- -- @author Damien Leone &lt;damien.leone@gmail.com&gt; -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2008-2009 Damien Leone, Julien Danjou -- @release @AWESOME_VERSION@ -- @module beautiful ---------------------------------------------------------------------------- -- Grab environment local os = os local pairs = pairs local type = type local dofile = dofile local setmetatable = setmetatable local lgi = require("lgi") local Pango = lgi.Pango local PangoCairo = lgi.PangoCairo local gears_debug = require("gears.debug") local protected_call = require("gears.protected_call") local xresources = require("beautiful.xresources") local beautiful = { xresources = xresources, mt = {} } -- Local data local theme = {} local descs = setmetatable({}, { __mode = 'k' }) local fonts = setmetatable({}, { __mode = 'v' }) local active_font --- Load a font from a string or a font description. -- -- @see https://developer.gnome.org/pango/stable/pango-Fonts.html#pango-font-description-from-string -- @tparam string|lgi.Pango.FontDescription name Font, which can be a -- string or a lgi.Pango.FontDescription. -- @treturn table A table with `name`, `description` and `height`. local function load_font(name) name = name or active_font if name and type(name) ~= "string" then if descs[name] then name = descs[name] else name = name:to_string() end end if fonts[name] then return fonts[name] end -- Load new font local desc = Pango.FontDescription.from_string(name) local ctx = PangoCairo.font_map_get_default():create_context() ctx:set_resolution(beautiful.xresources.get_dpi()) -- Apply default values from the context (e.g. a default font size) desc:merge(ctx:get_font_description(), false) -- Calculate font height. local metrics = ctx:get_metrics(desc, nil) local height = math.ceil((metrics:get_ascent() + metrics:get_descent()) / Pango.SCALE) local font = { name = name, description = desc, height = height } fonts[name] = font descs[desc] = name return font end --- Set an active font -- -- @param name The font local function set_font(name) active_font = load_font(name).name end --- Get a font description. -- -- See https://developer.gnome.org/pango/stable/pango-Fonts.html#PangoFontDescription. -- @tparam string|lgi.Pango.FontDescription name The name of the font. -- @treturn lgi.Pango.FontDescription function beautiful.get_font(name) return load_font(name).description end --- Get a new font with merged attributes, based on another one. -- -- See https://developer.gnome.org/pango/stable/pango-Fonts.html#pango-font-description-from-string. -- @tparam string|Pango.FontDescription name The base font. -- @tparam string merge Attributes that should be merged, e.g. "bold". -- @treturn lgi.Pango.FontDescription function beautiful.get_merged_font(name, merge) local font = beautiful.get_font(name) merge = Pango.FontDescription.from_string(merge) local merged = font:copy_static() merged:merge(merge, true) return beautiful.get_font(merged:to_string()) end --- Get the height of a font. -- -- @param name Name of the font function beautiful.get_font_height(name) return load_font(name).height end --- Init function, should be runned at the beginning of configuration file. -- @tparam string|table config The theme to load. It can be either the path to -- the theme file (returning a table) or directly the table -- containing all the theme values. function beautiful.init(config) if config then local homedir = os.getenv("HOME") -- If `config` is the path to a theme file, run this file, -- otherwise if it is a theme table, save it. if type(config) == 'string' then -- Expand the '~' $HOME shortcut config = config:gsub("^~/", homedir .. "/") theme = protected_call(dofile, config) elseif type(config) == 'table' then theme = config end if theme then -- expand '~' if homedir then for k, v in pairs(theme) do if type(v) == "string" then theme[k] = v:gsub("^~/", homedir .. "/") end end end if theme.font then set_font(theme.font) end else return gears_debug.print_error("beautiful: error loading theme file " .. config) end else return gears_debug.print_error("beautiful: error loading theme: no theme specified") end end --- Get the current theme. -- -- @treturn table The current theme table. function beautiful.get() return theme end function beautiful.mt:__index(k) return theme[k] end -- Set the default font set_font("sans 8") return setmetatable(beautiful, beautiful.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
nesstea/darkstar
scripts/zones/Bastok_Mines/npcs/HomePoint#1.lua
27
1269
----------------------------------- -- Area: Bastok Mines -- NPC: HomePoint#1 -- @pos 39.189 0.001 -42.618 234 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Bastok_Mines/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 9); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
kirangonella/torch7
TensorMath.lua
28
42196
local wrap = require 'cwrap' require 'torchcwrap' local interface = wrap.CInterface.new() local method = wrap.CInterface.new() interface:print([[ #include "TH.h" #include "luaT.h" #include "utils.h" ]]) -- specific to torch: we generate a 'dispatch' function -- first we create a helper function -- note that it let the "torch" table on the stack interface:print([[ static const void* torch_istensortype(lua_State *L, const char *tname) { if(!tname) return NULL; if(!luaT_pushmetatable(L, tname)) return NULL; lua_pushstring(L, "torch"); lua_rawget(L, -2); if(lua_istable(L, -1)) return tname; else { lua_pop(L, 2); return NULL; } return NULL; } ]]) interface.dispatchregistry = {} function interface:wrap(name, ...) -- usual stuff wrap.CInterface.wrap(self, name, ...) -- dispatch function if not interface.dispatchregistry[name] then interface.dispatchregistry[name] = true table.insert(interface.dispatchregistry, {name=name, wrapname=string.format("torch_%s", name)}) interface:print(string.gsub([[ static int torch_NAME(lua_State *L) { int narg = lua_gettop(L); const void *tname; if(narg >= 1 && (tname = torch_istensortype(L, luaT_typename(L, 1)))) /* first argument is tensor? */ { } else if(narg >= 2 && (tname = torch_istensortype(L, luaT_typename(L, 2)))) /* second? */ { } else if(narg >= 1 && lua_type(L, narg) == LUA_TSTRING && (tname = torch_istensortype(L, lua_tostring(L, narg)))) /* do we have a valid tensor type string then? */ { lua_remove(L, -2); } else if(!(tname = torch_istensortype(L, torch_getdefaulttensortype(L)))) luaL_error(L, "internal error: the default tensor type does not seem to be an actual tensor"); lua_pushstring(L, "NAME"); lua_rawget(L, -2); if(lua_isfunction(L, -1)) { lua_insert(L, 1); lua_pop(L, 2); /* the two tables we put on the stack above */ lua_call(L, lua_gettop(L)-1, LUA_MULTRET); } else return luaL_error(L, "%s does not implement the torch.NAME() function", tname); return lua_gettop(L); } ]], 'NAME', name)) end end function interface:dispatchregister(name) local txt = self.txt table.insert(txt, string.format('static const struct luaL_Reg %s [] = {', name)) for _,reg in ipairs(self.dispatchregistry) do table.insert(txt, string.format('{"%s", %s},', reg.name, reg.wrapname)) end table.insert(txt, '{NULL, NULL}') table.insert(txt, '};') table.insert(txt, '') self.dispatchregistry = {} end interface:print('/* WARNING: autogenerated file */') interface:print('') local function wrap(...) local args = {...} -- interface interface:wrap(...) -- method: we override things possibly in method table field for _,x in ipairs(args) do if type(x) == 'table' then -- ok, now we have a list of args for _, arg in ipairs(x) do if arg.method then for k,v in pairs(arg.method) do if v == 'nil' then -- special case, we erase the field arg[k] = nil else arg[k] = v end end end end end end local unpack = unpack or table.unpack method:wrap(unpack(args)) end local reals = {ByteTensor='unsigned char', CharTensor='char', ShortTensor='short', IntTensor='int', LongTensor='long', FloatTensor='float', DoubleTensor='double'} local accreals = {ByteTensor='long', CharTensor='long', ShortTensor='long', IntTensor='long', LongTensor='long', FloatTensor='double', DoubleTensor='double'} for _,Tensor in ipairs({"ByteTensor", "CharTensor", "ShortTensor", "IntTensor", "LongTensor", "FloatTensor", "DoubleTensor"}) do local real = reals[Tensor] local accreal = accreals[Tensor] function interface.luaname2wrapname(self, name) return string.format('torch_%s_%s', Tensor, name) end function method.luaname2wrapname(self, name) return string.format('m_torch_%s_%s', Tensor, name) end local function cname(name) return string.format('TH%s_%s', Tensor, name) end local function lastdim(argn) return function(arg) return string.format("TH%s_nDimension(%s)", Tensor, arg.args[argn]:carg()) end end wrap("zero", cname("zero"), {{name=Tensor, returned=true}}) wrap("fill", cname("fill"), {{name=Tensor, returned=true}, {name=real}}) wrap("zeros", cname("zeros"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name="LongArg"}}) wrap("ones", cname("ones"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name="LongArg"}}) wrap("reshape", cname("reshape"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="LongArg"}}) wrap("gather", cname("gather"), {{name=Tensor, default=true, returned=true, init=function(arg) return table.concat( { arg.__metatable.init(arg), string.format("THLongStorage* %s_size = THLongTensor_newSizeOf(%s);", arg:carg(), arg.args[4]:carg()), string.format("TH%s_resize(%s, %s_size, NULL);", Tensor, arg:carg(), arg:carg()), string.format("THLongStorage_free(%s_size);", arg:carg()) }, '\n') end }, {name=Tensor}, {name="index"}, {name="IndexTensor", noreadadd=true}}) wrap("scatter", cname("scatter"), {{name=Tensor, returned=true}, {name="index"}, {name="IndexTensor", noreadadd=true}, {name=Tensor}}, cname("scatterFill"), {{name=Tensor, returned=true}, {name="index"}, {name="IndexTensor", noreadadd=true}, {name=real}}) wrap("dot", cname("dot"), {{name=Tensor}, {name=Tensor}, {name=accreal, creturned=true}}) wrap("add", cname("add"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real}}, cname("cadd"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real, default=1}, {name=Tensor}}) wrap("mul", cname("mul"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real}}) wrap("div", cname("div"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real}}) wrap("clamp", cname("clamp"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real}, {name=real}}) wrap("match", cname("match"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor}, {name=Tensor}, {name=real, default=1} }) wrap("cmul", cname("cmul"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=Tensor}}) wrap("cpow", cname("cpow"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=Tensor}}) wrap("cdiv", cname("cdiv"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=Tensor}}) wrap("addcmul", cname("addcmul"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real, default=1}, {name=Tensor}, {name=Tensor}}) wrap("addcdiv", cname("addcdiv"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real, default=1}, {name=Tensor}, {name=Tensor}}) wrap("mv", cname("addmv"), {{name=Tensor, default=true, returned=true, method={default='nil'}, init=function(arg) return table.concat( { arg.__metatable.init(arg), string.format("TH%s_resize1d(%s, %s->size[0]);", Tensor, arg:carg(), arg.args[5]:carg()) }, '\n') end, }, {name=real, default=0, invisible=true}, {name=Tensor, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=2}, {name=Tensor, dim=1}} ) wrap("mm", cname("addmm"), {{name=Tensor, default=true, returned=true, method={default='nil'}, init=function(arg) return table.concat( { arg.__metatable.init(arg), string.format("TH%s_resize2d(%s, %s->size[0], %s->size[1]);", Tensor, arg:carg(), arg.args[5]:carg(), arg.args[6]:carg()) }, '\n') end, }, {name=real, default=0, invisible=true}, {name=Tensor, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=2}, {name=Tensor, dim=2}} ) wrap("bmm", cname("baddbmm"), {{name=Tensor, default=true, returned=true, method={default='nil'}, init=function(arg) return table.concat( { arg.__metatable.init(arg), string.format("TH%s_resize3d(%s, %s->size[0], %s->size[1], %s->size[2]);", Tensor, arg:carg(), arg.args[5]:carg(), arg.args[5]:carg(), arg.args[6]:carg()) }, '\n') end, }, {name=real, default=0, invisible=true}, {name=Tensor, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=3}} ) wrap("ger", cname("addr"), {{name=Tensor, default=true, returned=true, method={default='nil'}, init=function(arg) return table.concat( { arg.__metatable.init(arg), string.format("TH%s_resize2d(%s, %s->size[0], %s->size[0]);", Tensor, arg:carg(), arg.args[5]:carg(), arg.args[6]:carg()) }, '\n') end, precall=function(arg) return table.concat( { string.format("TH%s_zero(%s);", Tensor, arg:carg()), arg.__metatable.precall(arg) }, '\n') end }, {name=real, default=1, invisible=true}, {name=Tensor, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=1}, {name=Tensor, dim=1}} ) for _,f in ipairs({ {name="addmv", dim1=1, dim2=2, dim3=1}, {name="addmm", dim1=2, dim2=2, dim3=2}, {name="addr", dim1=2, dim2=1, dim3=1}, {name="addbmm", dim1=2, dim2=3, dim3=3}, {name="baddbmm", dim1=3, dim2=3, dim3=3}, } ) do interface:wrap(f.name, cname(f.name), {{name=Tensor, default=true, returned=true}, {name=real, default=1}, {name=Tensor, dim=f.dim1}, {name=real, default=1}, {name=Tensor, dim=f.dim2}, {name=Tensor, dim=f.dim3}}) -- there is an ambiguity here, hence the more complicated setup method:wrap(f.name, cname(f.name), {{name=Tensor, returned=true, dim=f.dim1}, {name=real, default=1, invisible=true}, {name=Tensor, default=1, dim=f.dim1}, {name=real, default=1}, {name=Tensor, dim=f.dim2}, {name=Tensor, dim=f.dim3}}, cname(f.name), {{name=Tensor, returned=true, dim=f.dim1}, {name=real}, {name=Tensor, default=1, dim=f.dim1}, {name=real}, {name=Tensor, dim=f.dim2}, {name=Tensor, dim=f.dim3}}) end wrap("numel", cname("numel"), {{name=Tensor}, {name="long", creturned=true}}) for _,name in ipairs({"cumsum", "cumprod"}) do wrap(name, cname(name), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="index", default=1}}) end wrap("sum", cname("sumall"), {{name=Tensor}, {name=accreal, creturned=true}}, cname("sum"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="index"}}) wrap("prod", cname("prodall"), {{name=Tensor}, {name=accreal, creturned=true}}, cname("prod"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="index"}}) for _,name in ipairs({"min", "max"}) do wrap(name, cname(name .. "all"), {{name=Tensor}, {name=real, creturned=true}}, cname(name), {{name=Tensor, default=true, returned=true}, {name="IndexTensor", default=true, returned=true, noreadadd=true}, {name=Tensor}, {name="index"}}) end for _,name in ipairs({"cmin", "cmax"}) do wrap(name, cname(name), {{name=Tensor, default=true, returned=true}, {name=Tensor, method={default=1}}, {name=Tensor}}, cname(name .. "Value"), {{name=Tensor, default=true, returned=true}, {name=Tensor, method={default=1}}, {name=real}}) end wrap("trace", cname("trace"), {{name=Tensor}, {name=accreal, creturned=true}}) wrap("cross", cname("cross"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name=Tensor}, {name="index", default=0}}) wrap("diag", cname("diag"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="long", default=0}}) wrap("eye", cname("eye"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name="long"}, {name="long", default=0}}) wrap("range", cname("range"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=accreal}, {name=accreal}, {name=accreal, default=1}}) wrap("randperm", cname("randperm"), {{name=Tensor, default=true, returned=true, method={default='nil'}, postcall=function(arg) return table.concat( { arg.__metatable.postcall(arg), string.format("TH%s_add(%s, %s, 1);", Tensor, arg:carg(), arg:carg()) }, '\n') end}, {name="Generator", default=true}, {name="long"}}) wrap("sort", cname("sort"), {{name=Tensor, default=true, returned=true}, {name="IndexTensor", default=true, returned=true, noreadadd=true}, {name=Tensor}, {name="index", default=lastdim(3)}, {name="boolean", default=0}}) wrap("kthvalue", cname("kthvalue"), {{name=Tensor, default=true, returned=true}, {name="IndexTensor", default=true, returned=true, noreadadd=true}, {name=Tensor}, {name="index"}, {name="index", default=lastdim(3)}}) wrap("median", cname("median"), {{name=Tensor, default=true, returned=true}, {name="IndexTensor", default=true, returned=true, noreadadd=true}, {name=Tensor}, {name="index", default=lastdim(3)}}) wrap("tril", cname("tril"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="int", default=0}}) wrap("triu", cname("triu"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="int", default=0}}) wrap("cat", cname("cat"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name=Tensor}, {name="index", default=lastdim(2)}}) if Tensor == 'ByteTensor' then -- we declare this only once interface:print( [[ static long THRandom_random2__(THGenerator *gen, long a, long b) { THArgCheck(b >= a, 2, "upper bound must be larger than lower bound"); return((THRandom_random(gen) % (b+1-a)) + a); } static long THRandom_random1__(THGenerator *gen, long b) { THArgCheck(b > 0, 1, "upper bound must be strictly positive"); return(THRandom_random(gen) % b + 1); } ]]) end interface:print(string.gsub( [[ static void THTensor_random2__(THTensor *self, THGenerator *gen, long a, long b) { THArgCheck(b >= a, 2, "upper bound must be larger than lower bound"); TH_TENSOR_APPLY(real, self, *self_data = ((THRandom_random(gen) % (b+1-a)) + a);) } static void THTensor_random1__(THTensor *self, THGenerator *gen, long b) { THArgCheck(b > 0, 1, "upper bound must be strictly positive"); TH_TENSOR_APPLY(real, self, *self_data = (THRandom_random(gen) % b + 1);) } ]], 'Tensor', Tensor):gsub('real', real)) wrap('random', 'THRandom_random2__', {{name='Generator', default=true}, {name='long'}, {name='long'}, {name='long', creturned=true}}, 'THRandom_random1__', {{name='Generator', default=true}, {name='long'}, {name='long', creturned=true}}, 'THRandom_random', {{name='Generator', default=true}, {name='long', creturned=true}}, cname("random2__"), {{name=Tensor, returned=true}, {name='Generator', default=true}, {name='long'}, {name='long'}}, cname("random1__"), {{name=Tensor, returned=true}, {name='Generator', default=true}, {name='long'}}, cname("random"), {{name=Tensor, returned=true}, {name='Generator', default=true}}) for _,f in ipairs({{name='geometric'}, {name='bernoulli', a=0.5}}) do wrap(f.name, string.format("THRandom_%s", f.name), {{name='Generator', default=true}, {name="double", default=f.a}, {name="double", creturned=true}}, cname(f.name), {{name=Tensor, returned=true}, {name='Generator', default=true}, {name="double", default=f.a}}) end wrap("squeeze", cname("squeeze"), {{name=Tensor, default=true, returned=true, postcall=function(arg) local txt = {} if arg.returned then table.insert(txt, string.format('if(arg%d->nDimension == 1 && arg%d->size[0] == 1)', arg.i, arg.i)) -- number table.insert(txt, string.format('lua_pushnumber(L, (lua_Number)(*TH%s_data(arg%d)));', Tensor, arg.i)) end return table.concat(txt, '\n') end}, {name=Tensor}}, cname("squeeze1d"), {{name=Tensor, default=true, returned=true, postcall= function(arg) local txt = {} if arg.returned then table.insert(txt, string.format('if(!hasdims && arg%d->nDimension == 1 && arg%d->size[0] == 1)', arg.i, arg.i)) -- number table.insert(txt, string.format('lua_pushnumber(L, (lua_Number)(*TH%s_data(arg%d)));}', Tensor, arg.i)) end return table.concat(txt, '\n') end}, {name=Tensor, precall= function(arg) return string.format('{int hasdims = arg%d->nDimension > 1;', arg.i) end}, {name="index"}}) wrap("sign", cname("sign"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}}) wrap("conv2", cname("conv2Dmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=2}, {name=Tensor, dim=2}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="C", invisible=true}}, cname("conv2Dcmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=3}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="C", invisible=true}}, cname("conv2Dmv"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=4}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="C", invisible=true}} ) wrap("xcorr2", cname("conv2Dmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=2}, {name=Tensor, dim=2}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="X", invisible=true}}, cname("conv2Dcmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=3}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="X", invisible=true}}, cname("conv2Dmv"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=4}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="X", invisible=true}} ) wrap("conv3", cname("conv3Dmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=3}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="C", invisible=true}}, cname("conv3Dcmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=4}, {name=Tensor, dim=4}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="C", invisible=true}}, cname("conv3Dmv"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=4}, {name=Tensor, dim=5}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="C", invisible=true}} ) wrap("xcorr3", cname("conv3Dmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=3}, {name=Tensor, dim=3}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="X", invisible=true}}, cname("conv3Dcmul"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=4}, {name=Tensor, dim=4}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="X", invisible=true}}, cname("conv3Dmv"), {{name=Tensor, default=true, returned=true}, {name=real, default=0, invisible=true}, {name=real, default=1, invisible=true}, {name=Tensor, dim=4}, {name=Tensor, dim=5}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name=real, default=1, invisible=true}, {name='charoption', values={'V', 'F'}, default='V'}, {name='charoption', default="X", invisible=true}} ) for _,name in pairs({'lt','gt','le','ge','eq','ne'}) do wrap(name, cname(name .. 'Value'), {{name='ByteTensor',default=true, returned=true}, {name=Tensor}, {name=real}}, cname(name .. 'ValueT'), {{name=Tensor, returned=true}, {name=Tensor}, {name=real}}, cname(name .. 'Tensor'), {{name='ByteTensor',default=true, returned=true}, {name=Tensor}, {name=Tensor}}, cname(name .. 'TensorT'), {{name=Tensor, returned=true}, {name=Tensor}, {name=Tensor}}) end wrap("nonzero", cname("nonzero"), {{name="IndexTensor", default=true, returned=true}, {name=Tensor}}) if Tensor == 'ByteTensor' then -- Logical accumulators only apply to ByteTensor for _,name in ipairs({'all', 'any'}) do wrap(name, cname('logical' .. name), {{name=Tensor}, {name="boolean", creturned=true}}) end end if Tensor == 'IntTensor' then wrap("abs", cname("abs"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}}, "abs", {{name=real}, {name=real, creturned=true}}) elseif Tensor == 'LongTensor' then wrap("abs", cname("abs"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}}, "labs", {{name=real}, {name=real, creturned=true}}) end if Tensor == 'FloatTensor' or Tensor == 'DoubleTensor' then wrap("mean", cname("meanall"), {{name=Tensor}, {name=accreal, creturned=true}}, cname("mean"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="index"}}) for _,name in ipairs({"var", "std"}) do wrap(name, cname(name .. "all"), {{name=Tensor}, {name=accreal, creturned=true}}, cname(name), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="index"}, {name="boolean", default=false}}) end wrap("histc", cname("histc"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name="long",default=100}, {name="double",default=0}, {name="double",default=0}}) wrap("norm", cname("normall"), {{name=Tensor}, {name=real, default=2}, {name=accreal, creturned=true}}, cname("norm"), {{name=Tensor, default=true, returned=true}, {name=Tensor}, {name=real}, {name="index"}}) wrap("renorm", cname("renorm"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real}, {name="index"}, {name=real}}) wrap("dist", cname("dist"), {{name=Tensor}, {name=Tensor}, {name=real, default=2}, {name=accreal, creturned=true}}) wrap("linspace", cname("linspace"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=real}, {name=real}, {name="long", default=100}}) wrap("logspace", cname("logspace"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=real}, {name=real}, {name="long", default=100}}) for _,name in ipairs({"log", "log1p", "exp", "cos", "acos", "cosh", "sin", "asin", "sinh", "tan", "atan", "tanh", "sqrt", "round", "ceil", "floor"}) do --"abs"}) do wrap(name, cname(name), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}}, name, {{name=real}, {name=real, creturned=true}}) end wrap("abs", cname("abs"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}}, "fabs", {{name=real}, {name=real, creturned=true}}) wrap("atan2", cname("atan2"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=Tensor}}, "atan2", {{name=real}, {name=real}, {name=real, creturned=true}} ) wrap("pow", cname("pow"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=Tensor, method={default=1}}, {name=real}}, cname("tpow"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name=real}, {name=Tensor, method={default=1}}}, "pow", {{name=real}, {name=real}, {name=real, creturned=true}}) wrap("rand", cname("rand"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name='Generator', default=true}, {name="LongArg"}}) wrap("randn", cname("randn"), {{name=Tensor, default=true, returned=true, method={default='nil'}}, {name='Generator', default=true}, {name="LongArg"}}) wrap("multinomial", cname("multinomial"), {{name="IndexTensor", default=true, returned=true, method={default='nil'}}, {name='Generator', default=true}, {name=Tensor}, {name="int"}, {name="boolean", default=false}}) for _,f in ipairs({{name='uniform', a=0, b=1}, {name='normal', a=0, b=1}, {name='cauchy', a=0, b=1}, {name='logNormal', a=1, b=2}}) do wrap(f.name, string.format("THRandom_%s", f.name), {{name='Generator', default=true}, {name="double", default=f.a}, {name="double", default=f.b}, {name="double", creturned=true}}, cname(f.name), {{name=Tensor, returned=true}, {name='Generator', default=true}, {name=real, default=f.a}, {name=real, default=f.b}}) end for _,f in ipairs({{name='exponential'}}) do wrap(f.name, string.format("THRandom_%s", f.name), {{name='Generator', default=true}, {name="double", default=f.a}, {name="double", creturned=true}}, cname(f.name), {{name=Tensor, returned=true}, {name='Generator', default=true}, {name=real, default=f.a}}) end for _,name in ipairs({"gesv","gels"}) do interface:wrap(name, cname(name), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}, {name=Tensor}}, cname(name), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}, {name=Tensor}} ) end interface:wrap("trtrs", cname("trtrs"), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}, {name=Tensor}, {name='charoption', values={'U', 'L'}, default='U'}, -- uplo {name='charoption', values={'N', 'T'}, default='N'}, -- trans {name='charoption', values={'N', 'U'}, default='N'}}, -- diag cname("trtrs"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}, {name=Tensor}, {name='charoption', values={'U', 'L'}, default='U'}, -- uplo {name='charoption', values={'N', 'T'}, default='N'}, -- trans {name='charoption', values={'N', 'U'}, default='N'}} -- diag ) interface:wrap("symeig", cname("syev"), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}, {name='charoption', values={'N', 'V'}, default='N'}, {name='charoption', values={'U', 'L'}, default='U'}}, cname("syev"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}, {name='charoption', values={'N', 'V'}, default='N'}, {name='charoption', values={'U', 'L'}, default='U'}} ) interface:wrap("eig", cname("geev"), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}, {name='charoption', values={'N', 'V'}, default='N'}}, cname("geev"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}, {name='charoption', values={'N', 'V'}, default='N'}} ) interface:wrap("svd", cname("gesvd"), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}, {name='charoption', values={'A', 'S'}, default='S'}}, cname("gesvd"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}, {name='charoption', values={'A', 'S'}, default='S'}} ) interface:wrap("inverse", cname("getri"), {{name=Tensor, returned=true}, {name=Tensor}}, cname("getri"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}} ) interface:wrap("potri", cname("potri"), {{name=Tensor, returned=true}, {name=Tensor}}, cname("potri"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}} ) interface:wrap("potrf", cname("potrf"), {{name=Tensor, returned=true}, {name=Tensor}}, cname("potrf"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}} ) interface:wrap("qr", cname("qr"), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}}, cname("qr"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}} ) interface:wrap("geqrf", cname("geqrf"), {{name=Tensor, returned=true}, {name=Tensor, returned=true}, {name=Tensor}}, cname("geqrf"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}} ) interface:wrap("orgqr", cname("orgqr"), {{name=Tensor, returned=true}, {name=Tensor}, {name=Tensor}}, cname("orgqr"), {{name=Tensor, default=true, returned=true, invisible=true}, {name=Tensor}, {name=Tensor}} ) end method:register(string.format("m_torch_%sMath__", Tensor)) interface:print(method:tostring()) method:clearhistory() interface:register(string.format("torch_%sMath__", Tensor)) interface:print(string.gsub([[ static void torch_TensorMath_init(lua_State *L) { luaT_pushmetatable(L, "torch.Tensor"); /* register methods */ luaT_setfuncs(L, m_torch_TensorMath__, 0); /* register functions into the "torch" field of the tensor metaclass */ lua_pushstring(L, "torch"); lua_newtable(L); luaT_setfuncs(L, torch_TensorMath__, 0); lua_rawset(L, -3); lua_pop(L, 1); } ]], 'Tensor', Tensor)) end interface:dispatchregister("torch_TensorMath__") interface:print([[ void torch_TensorMath_init(lua_State *L) { torch_ByteTensorMath_init(L); torch_CharTensorMath_init(L); torch_ShortTensorMath_init(L); torch_IntTensorMath_init(L); torch_LongTensorMath_init(L); torch_FloatTensorMath_init(L); torch_DoubleTensorMath_init(L); luaT_setfuncs(L, torch_TensorMath__, 0); } ]]) if arg[1] then interface:tofile(arg[1]) else print(interface:tostring()) end
bsd-3-clause
vonflynee/opencomputersserver
world/opencomputers/506bbd88-8247-4944-9b91-7506cac9fcb5/boot/90_filesystem.lua
16
1952
local component = require("component") local event = require("event") local fs = require("filesystem") local shell = require("shell") local isInitialized, pendingAutoruns = false, {} local function onInit() isInitialized = true for _, run in ipairs(pendingAutoruns) do local result, reason = pcall(run) if not result then local path = fs.concat(os.getenv("TMPDIR") or "/tmp", "event.log") local log = io.open(path, "a") if log then log:write(reason .. "\n") log:close() end end end pendingAutoruns = nil end local function onComponentAdded(_, address, componentType) if componentType == "filesystem" then local proxy = component.proxy(address) if proxy then local name = address:sub(1, 3) while fs.exists(fs.concat("/mnt", name)) and name:len() < address:len() -- just to be on the safe side do name = address:sub(1, name:len() + 1) end name = fs.concat("/mnt", name) fs.mount(proxy, name) if fs.isAutorunEnabled() then local function run() local file = shell.resolve(fs.concat(name, "autorun"), "lua") or shell.resolve(fs.concat(name, ".autorun"), "lua") if file then local result, reason = shell.execute(file, _ENV, proxy) if not result then error(reason, 0) end end end if isInitialized then run() else table.insert(pendingAutoruns, run) end end end end end local function onComponentRemoved(_, address, componentType) if componentType == "filesystem" then if fs.get(shell.getWorkingDirectory()).address == address then shell.setWorkingDirectory("/") end fs.umount(address) end end event.listen("init", onInit) event.listen("component_added", onComponentAdded) event.listen("component_removed", onComponentRemoved)
mit
nesstea/darkstar
scripts/globals/weaponskills/dulling_arrow.lua
11
1353
----------------------------------- -- Dulling Arrow -- Archery weapon skill -- Skill level: 80 -- Lowers enemy's INT. Chance of params.critical varies with TP. -- Aligned with the Flame Gorget & Light Gorget. -- Aligned with the Flame Belt & Light Belt. -- Element: None -- Modifiers: STR:16% ; AGI:25% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.16; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.25; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.1; params.crit200 = 0.3; params.crit300 = 0.5; params.canCrit = true; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.2; params.agi_wsc = 0.5; end local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
nesstea/darkstar
scripts/globals/items/plate_of_yahata-style_carp_sushi.lua
18
1408
----------------------------------------- -- ID: 5186 -- Item: plate_of_yahata-style_carp_sushi -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 2 -- Accuracy % 11 -- HP Recovered While Healing 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5186); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_FOOD_ACCP, 11); target:addMod(MOD_FOOD_ACC_CAP, 999); target:addMod(MOD_HPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_FOOD_ACCP, 11); target:delMod(MOD_FOOD_ACC_CAP, 999); target:delMod(MOD_HPHEAL, 2); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/mobskills/PW_Thundris_Shriek.lua
13
1172
--------------------------------------------- -- Thundris Shriek -- -- Description: Deals heavy lightning damage to targets in area of effect. Additional effect: Terror -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: Unknown -- Notes: Players will begin to be intimidated by the dvergr after this attack. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) local mobSkin = mob:getModelId(); if (mobSkin == 1839) then return 0; else return 1; end end; function onMobWeaponSkill(target, mob, skill) local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_THUNDER,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_THUNDER,MOBPARAM_WIPE_SHADOWS); local typeEffect = EFFECT_TERROR; MobStatusEffectMove(mob, target, typeEffect, 1, 0, 30); target:delHP(dmg); return dmg; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Hajaom.lua
34
1031
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Hajaom -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x029A); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Grand_Palace_of_HuXzoi/npcs/_iyq.lua
13
1512
----------------------------------- -- Area: Grand Palace of Hu'Xzoi -- NPC: cermet portal -- @pos 440 0 401 34 ----------------------------------- package.loaded["scripts/zones/Grand_Palace_of_HuXzoi/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Grand_Palace_of_HuXzoi/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == A_FATE_DECIDED and player:getVar("PromathiaStatus")==1) then SpawnMob(16916813,180):updateClaim(player); elseif (player:getCurrentMission(COP) == A_FATE_DECIDED and player:getVar("PromathiaStatus")==2) then player:startEvent(0x0003); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0003) then player:setVar("PromathiaStatus",0); player:completeMission(COP,A_FATE_DECIDED); player:addMission(COP,WHEN_ANGELS_FALL); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Al_Zahbi/npcs/Dabigo.lua
38
1030
----------------------------------- -- Area: Al Zahbi -- NPC: Dabigo -- Type: Delivery Box Manager -- @zone: 48 -- @pos -34.289 -1 -129.141 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00d2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
akdor1154/awesome
lib/awful/autofocus.lua
1
2392
--------------------------------------------------------------------------- --- Autofocus functions. -- -- When loaded, this module makes sure that there's always a client that will -- have focus on events such as tag switching, client unmanaging, etc. -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2009 Julien Danjou -- @release @AWESOME_VERSION@ -- @module awful.autofocus --------------------------------------------------------------------------- local client = client local aclient = require("awful.client") local atag = require("awful.tag") local timer = require("gears.timer") --- Give focus when clients appear/disappear. -- -- @param obj An object that should have a .screen property. local function check_focus(obj) -- When no visible client has the focus... if not client.focus or not client.focus:isvisible() then local c = aclient.focus.history.get(screen[obj.screen], 0, aclient.focus.filter) if c then c:emit_signal("request::activate", "autofocus.check_focus", {raise=false}) end end end --- Check client focus (delayed). -- @param obj An object that should have a .screen property. local function check_focus_delayed(obj) timer.delayed_call(check_focus, {screen = obj.screen}) end --- Give focus on tag selection change. -- -- @param tag A tag object local function check_focus_tag(t) local s = atag.getscreen(t) if not s then return end s = screen[s] check_focus({ screen = s }) if client.focus and screen[client.focus.screen] ~= s then local c = aclient.focus.history.get(s, 0, aclient.focus.filter) if c then c:emit_signal("request::activate", "autofocus.check_focus_tag", {raise=false}) end end end tag.connect_signal("property::selected", function (t) timer.delayed_call(check_focus_tag, t) end) client.connect_signal("unmanage", check_focus_delayed) client.connect_signal("tagged", check_focus_delayed) client.connect_signal("untagged", check_focus_delayed) client.connect_signal("property::hidden", check_focus_delayed) client.connect_signal("property::minimized", check_focus_delayed) client.connect_signal("property::sticky", check_focus_delayed) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
Spartan322/finalfrontier
gamemode/sgui/shipview.lua
3
5298
-- Copyright (c) 2014 James King [metapyziks@gmail.com] -- -- This file is part of Final Frontier. -- -- Final Frontier is free software: you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as -- published by the Free Software Foundation, either version 3 of -- the License, or (at your option) any later version. -- -- Final Frontier is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU Lesser General Public License -- along with Final Frontier. If not, see <http://www.gnu.org/licenses/>. local BASE = "container" GUI.BaseName = BASE GUI._ship = nil if CLIENT then GUI._shipSynced = false end GUI._rooms = nil GUI._doors = nil GUI._canClickRooms = false GUI._canClickDoors = false if SERVER then GUI._roomOnClickHandler = nil GUI._doorOnClickHandler = nil elseif CLIENT then GUI._roomColourFunction = nil end function GUI:GetCanClickRooms() return self._canClickRooms end function GUI:SetCanClickRooms(canClick) self._canClickRooms = canClick self:_UpdateElements() end function GUI:GetCanClickDoors() return self._canClickDoors end function GUI:SetCanClickDoors(canClick) self._canClickDoors = canClick self:_UpdateElements() end function GUI:GetCurrentShip() return self._ship end if SERVER then function GUI:SetRoomOnClickHandler(func) self._roomOnClickHandler = func self:_UpdateElements() end function GUI:SetDoorOnClickHandler(func) self._doorOnClickHandler = func self:_UpdateElements() end elseif CLIENT then function GUI:SetRoomColourFunction(func) self._roomColourFunction = func self:_UpdateElements() end end function GUI:SetCurrentShip(ship) if self._ship == ship then return end self._ship = ship if CLIENT then self._shipSynced = false end if not ship then self:RemoveAllChildren() self._rooms = nil self._doors = nil else self._doors = {} self._rooms = {} if SERVER or ship:IsCurrent() then self:_SetupShip() end end end function GUI:_SetupShip() for i, door in ipairs(self._ship:GetDoors()) do local doorview = sgui.Create(self, "doorview") doorview:SetCurrentDoor(door) self._doors[i] = doorview end for i, room in ipairs(self._ship:GetRooms()) do local roomview = sgui.Create(self, "roomview") roomview:SetCurrentRoom(room) self._rooms[i] = roomview end if CLIENT then self._shipSynced = true self:FindTransform() end self:_UpdateElements() end function GUI:_UpdateElements() if CLIENT and not self._shipSynced then return end for i, door in ipairs(self._doors) do door.Enabled = self._canClickDoors door.NeedsPermission = not self._canClickDoors if SERVER then if self._canClickDoors and self._doorOnClickHandler then door.OnClick = self._doorOnClickHandler end end end for i, room in ipairs(self._rooms) do room.CanClick = self._canClickRooms if SERVER then if self._canClickRooms and self._roomOnClickHandler then room.OnClick = self._roomOnClickHandler end elseif CLIENT and self._roomColourFunction then room.GetRoomColor = self._roomColourFunction end end end function GUI:GetRoomElements() return self._rooms end function GUI:GetDoorElements() return self._doors end if SERVER then function GUI:UpdateLayout(layout) self.Super[BASE].UpdateLayout(self, layout) if self._ship then layout.ship = self._ship:GetName() else layout.ship = nil end end end if CLIENT then GUI._transform = nil function GUI:SetBounds(bounds) self.Super[BASE].SetBounds(self, bounds) self:FindTransform() end function GUI:FindTransform() if not self._ship or not self._shipSynced then return end self:ApplyTransform(FindBestTransform(self._ship:GetBounds(), self:GetGlobalBounds(), true, true)) end function GUI:ApplyTransform(transform) if self._transform == transform or not self._ship or not self._shipSynced then return end self._transform = transform for _, room in pairs(self._rooms) do room:ApplyTransform(transform, true) end for _, door in pairs(self._doors) do door:ApplyTransform(transform) end end function GUI:UpdateLayout(layout) self.Super[BASE].UpdateLayout(self, layout) if layout.ship then if not self._ship or self._ship:GetName() ~= layout.ship then self:SetCurrentShip(ships.GetByName(layout.ship)) end else self._ship = nil end if self._ship and not self._shipSynced and self._ship:IsCurrent() then self:_SetupShip() end end end
lgpl-3.0
UnfortunateFruit/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/TextIDs.lua
5
1760
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory. FULL_INVENTORY_AFTER_TRADE = 6381; -- You cannot obtain the <item>. Try trading again after sorting your inventory. ITEM_OBTAINED = 6382; -- Obtained: <item>. GIL_OBTAINED = 6383; -- Obtained <number> gil. KEYITEM_OBTAINED = 6385; -- Obtained key item: <keyitem>. ITEMS_OBTAINED = 6388; -- You obtain <param2 number> <param1 item>! BEASTMEN_BANNER = 7117; -- There is a beastmen's banner. FISHING_MESSAGE_OFFSET = 7537; -- You can't fish here. -- Conquest CONQUEST = 7204; -- You've earned conquest points! -- Quest Dialogs SENSE_OF_FOREBODING = 6397; -- You are suddenly overcome with a sense of foreboding... STURDY_BRANCH = 7745; -- It is a beautiful, sturdy branch. NOTHING_OUT_OF_ORDINARY = 6396; -- There is nothing out of the ordinary here. -- ZM4 Dialog CANNOT_REMOVE_FRAG = 7718; -- It is an oddly shaped stone monument. A shining stone is embedded in it, but cannot be removed... ALREADY_OBTAINED_FRAG = 7719; -- You have already obtained this monument's FOUND_ALL_FRAGS = 7721; -- You now have all 8 fragments of light! ZILART_MONUMENT = 7722; -- It is an ancient Zilart monument. -- conquest Base CONQUEST_BASE = 7036; -- Tallying conquest results... -- chocobo digging DIG_THROW_AWAY = 7550; -- You dig up ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, but your inventory is full. FIND_NOTHING = 7552; -- You dig and you dig, but find nothing.
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5f1.lua
34
1105
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Shiva's Gate -- @pos 215 -34 20 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/effects/mnd_down.lua
34
1108
----------------------------------- -- -- EFFECT_MND_DOWN -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) if ((target:getStat(MOD_MND) - effect:getPower()) < 0) then effect:setPower(target:getStat(MOD_MND)); end target:addMod(MOD_MND,-effect:getPower()); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) -- the effect restore mind of 1 every 3 ticks. local downMND_effect_size = effect:getPower() if (downMND_effect_size > 0) then effect:setPower(downMND_effect_size - 1) target:delMod(MOD_MND,-1); end end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) local downMND_effect_size = effect:getPower() if (downMND_effect_size > 0) then target:delMod(MOD_MND,-downMND_effect_size); end end;
gpl-3.0
bowlofstew/Macaroni
Next/Tests/Features/LanguageFeatures/manifest.lua
2
1531
require "os" require "Macaroni.Model.Library" upper = getUpperLibrary(); id = { group=upper.Group, name=upper.Name .. ".LanguageFeatures", version=upper.Version } -- Life cycle: -- Read file. -- For each dependency, load manifest and parse. -- Take id and use it to create the current library. -- For all sources defined, call Macaroni parser to create model. -- call default, which is defined to be "generate" description="An example Test Project to be compiled by Macaroni." source "Source" output = "GeneratedSource" dependency {group="Macaroni", name="Boost-filesystem", version="1.52"} dependency {group="Macaroni", name="Boost-smart_ptr", version="1.52"} dependency {group="Macaroni", name="CppStd", version="2003"} function generate() print "A call was made to GENERATE!!!\n\n" run("HtmlView"); run "InterfaceMh" run "Cpp" --run "JamGenerator" --local rtnCode = os.execute("bjam") --print("BJAM return code = " .. rtnCode .. ".") --if (rtnCode ~= 0) then -- error("Looks like the plan's not going swell.") --end end jamArgs = { ExcludePattern = "Main.cpp .svn *Test.cpp", ExtraTargets = [[ exe LuaTest : library ../Source/Main.cpp ; ]] }; function build() startTime = os.clock() run("BoostBuild", jamArgs) endTime = os.clock() print("Build time = " .. tostring(endTime - startTime)) end function test() --run("BoostBuild", jamArgs); end function install() end
apache-2.0
Mashape/kong
spec/02-integration/02-cmd/09-prepare_spec.lua
2
2069
local helpers = require "spec.helpers" local TEST_PREFIX = "servroot_prepared_test" describe("kong prepare", function() lazy_setup(function() pcall(helpers.dir.rmtree, TEST_PREFIX) end) after_each(function() pcall(helpers.dir.rmtree, TEST_PREFIX) end) it("prepares a prefix", function() assert(helpers.kong_exec("prepare -c " .. helpers.test_conf_path, { prefix = TEST_PREFIX })) assert.truthy(helpers.path.exists(TEST_PREFIX)) local admin_access_log_path = helpers.path.join(TEST_PREFIX, helpers.test_conf.admin_access_log) local admin_error_log_path = helpers.path.join(TEST_PREFIX, helpers.test_conf.admin_error_log) assert.truthy(helpers.path.exists(admin_access_log_path)) assert.truthy(helpers.path.exists(admin_error_log_path)) end) it("prepares a prefix from CLI arg option", function() assert(helpers.kong_exec("prepare -c " .. helpers.test_conf_path .. " -p " .. TEST_PREFIX)) assert.truthy(helpers.path.exists(TEST_PREFIX)) local admin_access_log_path = helpers.path.join(TEST_PREFIX, helpers.test_conf.admin_access_log) local admin_error_log_path = helpers.path.join(TEST_PREFIX, helpers.test_conf.admin_error_log) assert.truthy(helpers.path.exists(admin_access_log_path)) assert.truthy(helpers.path.exists(admin_error_log_path)) end) describe("errors", function() it("on inexistent Kong conf file", function() local ok, stderr = helpers.kong_exec "prepare --conf foobar.conf" assert.False(ok) assert.is_string(stderr) assert.matches("Error: no file at: foobar.conf", stderr, nil, true) end) it("on invalid nginx directive", function() local ok, stderr = helpers.kong_exec("prepare --conf spec/fixtures/invalid_nginx_directives.conf" .. " -p " .. TEST_PREFIX) assert.False(ok) assert.is_string(stderr) assert.matches("[emerg] unknown directive \"random_directive\"", stderr, nil, true) end) end) end)
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/spells/chocobo_mazurka.lua
31
1189
----------------------------------------- -- Spell: Chocobo Mazurka -- Gives party members enhanced movement ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local power = 24; local iBoost = caster:getMod(MOD_MAZURKA_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then duration = duration * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then duration = duration * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_MAZURKA,power,0,duration,caster:getID(), 0, 1)) then spell:setMsg(75); end return EFFECT_MAZURKA; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Woods/npcs/Nalta.lua
38
1033
----------------------------------- -- Area: Windurst Woods -- NPC: Nalta -- Type: Conquest Troupe -- @zone: 241 -- @pos 19.140 1 -51.297 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0036); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
DaemonSnake/vlc
share/lua/intf/cli.lua
43
31858
--[==========================================================================[ cli.lua: CLI module for VLC --[==========================================================================[ Copyright (C) 2007-2011 the VideoLAN team $Id$ Authors: Antoine Cellerier <dionoea at videolan dot org> Pierre Ynard This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]==========================================================================] description= [============================================================================[ Command Line Interface for VLC This is a modules/control/oldrc.c look alike (with a bunch of new features). It also provides a VLM interface copied from the telnet interface. Use on local term: vlc -I cli Use on tcp connection: vlc -I cli --lua-config "cli={host='localhost:4212'}" Use on telnet connection: vlc -I cli --lua-config "cli={host='telnet://localhost:4212'}" Use on multiple hosts (term + plain tcp port + telnet): vlc -I cli --lua-config "cli={hosts={'*console','localhost:4212','telnet://localhost:5678'}}" Note: -I cli and -I luacli are aliases for -I luaintf --lua-intf cli Configuration options settable through the --lua-config option are: * hosts: A list of hosts to listen on. * host: A host to listen on. (won't be used if `hosts' is set) * password: The password used for telnet clients. The following can be set using the --lua-config option or in the interface itself using the `set' command: * prompt: The prompt. * welcome: The welcome message. * width: The default terminal width (used to format text). * autocompletion: When issuing an unknown command, print a list of possible commands to autocomplete with. (0 to disable, 1 to enable). * autoalias: If autocompletion returns only one possibility, use it (0 to disable, 1 to enable). * flatplaylist: 0 to disable, 1 to enable. ]============================================================================] require("common") skip = common.skip skip2 = function(foo) return skip(skip(foo)) end setarg = common.setarg strip = common.strip _ = vlc.gettext._ N_ = vlc.gettext.N_ running = true --[[ Setup default environement ]] env = { prompt = "> "; width = 70; autocompletion = 1; autoalias = 1; welcome = _("Command Line Interface initialized. Type `help' for help."); flatplaylist = 0; } --[[ Import custom environement variables from the command line config (if possible) ]] for k,v in pairs(env) do if config[k] then if type(env[k]) == type(config[k]) then env[k] = config[k] vlc.msg.dbg("set environment variable `"..k.."' to "..tostring(env[k])) else vlc.msg.err("environment variable `"..k.."' should be of type "..type(env[k])..". config value will be discarded.") end end end --[[ Command functions ]] function set_env(name,client,value) if value then local var,val = split_input(value) if val then local s = string.gsub(val,"\"(.*)\"","%1") if type(client.env[var])==type(1) then client.env[var] = tonumber(s) else client.env[var] = s end else client:append( tostring(client.env[var]) ) end else for e,v in common.pairs_sorted(client.env) do client:append(e.."="..v) end end end function save_env(name,client,value) env = common.table_copy(client.env) end function alias(client,value) if value then local var,val = split_input(value) if commands[var] and type(commands[var]) ~= type("") then client:append("Error: cannot use a primary command as an alias name") else if commands[val] then commands[var]=val else client:append("Error: unknown primary command `"..val.."'.") end end else for c,v in common.pairs_sorted(commands) do if type(v)==type("") then client:append(c.."="..v) end end end end function lock(name,client) if client.type == host.client_type.telnet then client:switch_status( host.status.password ) client.buffer = "" else client:append("Error: the prompt can only be locked when logged in through telnet") end end function logout(name,client) if client.type == host.client_type.net or client.type == host.client_type.telnet then client:send("Bye-bye!\r\n") client:del() else client:append("Error: Can't logout of stdin/stdout. Use quit or shutdown to close VLC.") end end function shutdown(name,client) client:append("Bye-bye!") h:broadcast("Shutting down.\r\n") vlc.msg.info("Requested shutdown.") vlc.misc.quit() running = false end function quit(name,client) if client.type == host.client_type.net or client.type == host.client_type.telnet then logout(name,client) else shutdown(name,client) end end function add(name,client,arg) -- TODO: parse single and double quotes properly local f if name == "enqueue" then f = vlc.playlist.enqueue else f = vlc.playlist.add end local options = {} for o in string.gmatch(arg," +:([^ ]*)") do table.insert(options,o) end arg = string.gsub(arg," +:.*$","") local uri = vlc.strings.make_uri(arg) f({{path=uri,options=options}}) end function move(name,client,arg) local x,y local tbl = {} for token in string.gmatch(arg, "[^%s]+") do table.insert(tbl,token) end x = tonumber(tbl[1]) y = tonumber(tbl[2]) local res = vlc.playlist.move(x,y) if res == (-1) then client:append("You should choose valid id.") end end function playlist_is_tree( client ) if client.env.flatplaylist == 0 then return true else return false end end function playlist(name,client,arg) function playlist0(item,prefix) local prefix = prefix or "" if not item.flags.disabled then local str = "| "..prefix..tostring(item.id).." - "..item.name if item.duration > 0 then str = str.." ("..common.durationtostring(item.duration)..")" end if item.nb_played > 0 then str = str.." [played "..tostring(item.nb_played).." time" if item.nb_played > 1 then str = str .. "s" end str = str .. "]" end client:append(str) end if item.children then for _, c in ipairs(item.children) do playlist0(c,prefix.." ") end end end local playlist local tree = playlist_is_tree(client) if name == "search" then playlist = vlc.playlist.search(arg or "", tree) else if tonumber(arg) then playlist = vlc.playlist.get(tonumber(arg), tree) elseif arg then playlist = vlc.playlist.get(arg, tree) else playlist = vlc.playlist.get(nil, tree) end end if name == "search" then client:append("+----[ Search - "..(arg or "`reset'").." ]") else client:append("+----[ Playlist - "..playlist.name.." ]") end if playlist.children then for _, item in ipairs(playlist.children) do playlist0(item) end else playlist0(playlist) end if name == "search" then client:append("+----[ End of search - Use `search' to reset ]") else client:append("+----[ End of playlist ]") end end function playlist_sort(name,client,arg) if not arg then client:append("Valid sort keys are: id, title, artist, genre, random, duration, album.") else local tree = playlist_is_tree(client) vlc.playlist.sort(arg,false,tree) end end function services_discovery(name,client,arg) if arg then if vlc.sd.is_loaded(arg) then vlc.sd.remove(arg) client:append(arg.." disabled.") else vlc.sd.add(arg) client:append(arg.." enabled.") end else local sd = vlc.sd.get_services_names() client:append("+----[ Services discovery ]") for n,ln in pairs(sd) do local status if vlc.sd.is_loaded(n) then status = "enabled" else status = "disabled" end client:append("| "..n..": " .. ln .. " (" .. status .. ")") end client:append("+----[ End of services discovery ]") end end function load_vlm(name, client, value) if vlm == nil then vlm = vlc.vlm() end end function print_text(label,text) return function(name,client) client:append("+----[ "..label.." ]") client:append "|" for line in string.gmatch(text,".-\r?\n") do client:append("| "..string.gsub(line,"\r?\n","")) end client:append "|" client:append("+----[ End of "..string.lower(label).." ]") end end function help(name,client,arg) if arg == nil and vlm ~= nil then client:append("+----[ VLM commands ]") local message, vlc_err = vlm:execute_command("help") vlm_message_to_string( client, message, "|" ) end local width = client.env.width local long = (name == "longhelp") local extra = "" if arg then extra = "matching `" .. arg .. "' " end client:append("+----[ CLI commands "..extra.."]") for i, cmd in ipairs(commands_ordered) do if (cmd == "" or not commands[cmd].adv or long) and (not arg or string.match(cmd,arg)) then local str = "| " .. cmd if cmd ~= "" then local val = commands[cmd] if val.aliases then for _,a in ipairs(val.aliases) do str = str .. ", " .. a end end if val.args then str = str .. " " .. val.args end if #str%2 == 1 then str = str .. " " end str = str .. string.rep(" .",math.floor((width-(#str+#val.help)-1)/2)) str = str .. string.rep(" ",width-#str-#val.help) .. val.help end client:append(str) end end client:append("+----[ end of help ]") end function input_info(name,client) local item = vlc.input.item() if(item == nil) then return end local categories = item:info() for cat, infos in pairs(categories) do client:append("+----[ "..cat.." ]") client:append("|") for name, value in pairs(infos) do client:append("| "..name..": "..value) end client:append("|") end client:append("+----[ end of stream info ]") end function stats(name,client) local item = vlc.input.item() if(item == nil) then return end local stats_tab = item:stats() client:append("+----[ begin of statistical info") client:append("+-[Incoming]") client:append("| input bytes read : "..string.format("%8.0f KiB",stats_tab["read_bytes"]/1024)) client:append("| input bitrate : "..string.format("%6.0f kb/s",stats_tab["input_bitrate"]*8000)) client:append("| demux bytes read : "..string.format("%8.0f KiB",stats_tab["demux_read_bytes"]/1024)) client:append("| demux bitrate : "..string.format("%6.0f kb/s",stats_tab["demux_bitrate"]*8000)) client:append("| demux corrupted : "..string.format("%5i",stats_tab["demux_corrupted"])) client:append("| discontinuities : "..string.format("%5i",stats_tab["demux_discontinuity"])) client:append("|") client:append("+-[Video Decoding]") client:append("| video decoded : "..string.format("%5i",stats_tab["decoded_video"])) client:append("| frames displayed : "..string.format("%5i",stats_tab["displayed_pictures"])) client:append("| frames lost : "..string.format("%5i",stats_tab["lost_pictures"])) client:append("|") client:append("+-[Audio Decoding]") client:append("| audio decoded : "..string.format("%5i",stats_tab["decoded_audio"])) client:append("| buffers played : "..string.format("%5i",stats_tab["played_abuffers"])) client:append("| buffers lost : "..string.format("%5i",stats_tab["lost_abuffers"])) client:append("|") client:append("+-[Streaming]") client:append("| packets sent : "..string.format("%5i",stats_tab["sent_packets"])) client:append("| bytes sent : "..string.format("%8.0f KiB",stats_tab["sent_bytes"]/1024)) client:append("| sending bitrate : "..string.format("%6.0f kb/s",stats_tab["send_bitrate"]*8000)) client:append("+----[ end of statistical info ]") end function playlist_status(name,client) local item = vlc.input.item() if(item ~= nil) then client:append( "( new input: " .. vlc.strings.decode_uri(item:uri()) .. " )" ) end client:append( "( audio volume: " .. tostring(vlc.volume.get()) .. " )") client:append( "( state " .. vlc.playlist.status() .. " )") end function is_playing(name,client) if vlc.input.is_playing() then client:append "1" else client:append "0" end end function get_title(name,client) local item = vlc.input.item() if item then client:append(item:name()) else client:append("") end end function ret_print(foo,start,stop) local start = start or "" local stop = stop or "" return function(discard,client,...) client:append(start..tostring(foo(...))..stop) end end function get_time(var) return function(name,client) local input = vlc.object.input() if input then client:append(math.floor(vlc.var.get( input, var ) / 1000000)) else client:append("") end end end function titlechap(name,client,value) local input = vlc.object.input() local var = string.gsub( name, "_.*$", "" ) if value then vlc.var.set( input, var, value ) else local item = vlc.var.get( input, var ) -- Todo: add item name conversion client:append(item) end end function titlechap_offset(var,offset) local input = vlc.object.input() vlc.var.set( input, var, vlc.var.get( input, var ) + offset ) end function title_next(name,client,value) titlechap_offset('title', 1) end function title_previous(name,client,value) titlechap_offset('title', -1) end function chapter_next(name,client,value) titlechap_offset('chapter', 1) end function chapter_previous(name,client,value) titlechap_offset('chapter', -1) end function seek(name,client,value) common.seek(value) end function volume(name,client,value) if value then common.volume(value) else client:append(tostring(vlc.volume.get())) end end function rate(name,client,value) local input = vlc.object.input() if name == "rate" then vlc.var.set(input, "rate", common.us_tonumber(value)) elseif name == "normal" then vlc.var.set(input,"rate",1) else vlc.var.set(input,"rate-"..name,nil) end end function frame(name,client) vlc.var.trigger_callback(vlc.object.input(),"frame-next"); end function listvalue(obj,var) return function(client,value) local o if obj == "input" then o = vlc.object.input() elseif obj == "aout" then o = vlc.object.aout() elseif obj == "vout" then o = vlc.object.vout() end if not o then return end if value then vlc.var.set( o, var, value ) else local c = vlc.var.get( o, var ) local v, l = vlc.var.get_list( o, var ) client:append("+----[ "..var.." ]") for i,val in ipairs(v) do local mark = (val==c)and " *" or "" client:append("| "..tostring(val).." - "..tostring(l[i])..mark) end client:append("+----[ end of "..var.." ]") end end end function hotkey(name, client, value) if not value then client:append("Please specify a hotkey (ie key-quit or quit)") elseif not common.hotkey(value) and not common.hotkey("key-"..value) then client:append("Unknown hotkey '"..value.."'") end end --[[ Declare commands, register their callback functions and provide help strings here. Syntax is: "<command name>"; { func = <function>; [ args = "<str>"; ] help = "<str>"; [ adv = <bool>; ] [ aliases = { ["<str>";]* }; ] } ]] commands_ordered = { { "add"; { func = add; args = "XYZ"; help = "add XYZ to playlist" } }; { "enqueue"; { func = add; args = "XYZ"; help = "queue XYZ to playlist" } }; { "playlist"; { func = playlist; help = "show items currently in playlist" } }; { "search"; { func = playlist; args = "[string]"; help = "search for items in playlist (or reset search)" } }; { "delete"; { func = skip2(vlc.playlist.delete); args = "[X]"; help = "delete item X in playlist" } }; { "move"; { func = move; args = "[X][Y]"; help = "move item X in playlist after Y" } }; { "sort"; { func = playlist_sort; args = "key"; help = "sort the playlist" } }; { "sd"; { func = services_discovery; args = "[sd]"; help = "show services discovery or toggle" } }; { "play"; { func = skip2(vlc.playlist.play); help = "play stream" } }; { "stop"; { func = skip2(vlc.playlist.stop); help = "stop stream" } }; { "next"; { func = skip2(vlc.playlist.next); help = "next playlist item" } }; { "prev"; { func = skip2(vlc.playlist.prev); help = "previous playlist item" } }; { "goto"; { func = skip2(vlc.playlist.gotoitem); help = "goto item at index" ; aliases = { "gotoitem" } } }; { "repeat"; { func = skip2(vlc.playlist.repeat_); args = "[on|off]"; help = "toggle playlist repeat" } }; { "loop"; { func = skip2(vlc.playlist.loop); args = "[on|off]"; help = "toggle playlist loop" } }; { "random"; { func = skip2(vlc.playlist.random); args = "[on|off]"; help = "toggle playlist random" } }; { "clear"; { func = skip2(vlc.playlist.clear); help = "clear the playlist" } }; { "status"; { func = playlist_status; help = "current playlist status" } }; { "title"; { func = titlechap; args = "[X]"; help = "set/get title in current item" } }; { "title_n"; { func = title_next; help = "next title in current item" } }; { "title_p"; { func = title_previous; help = "previous title in current item" } }; { "chapter"; { func = titlechap; args = "[X]"; help = "set/get chapter in current item" } }; { "chapter_n"; { func = chapter_next; help = "next chapter in current item" } }; { "chapter_p"; { func = chapter_previous; help = "previous chapter in current item" } }; { "" }; { "seek"; { func = seek; args = "X"; help = "seek in seconds, for instance `seek 12'" } }; { "pause"; { func = skip2(vlc.playlist.pause); help = "toggle pause" } }; { "fastforward"; { func = setarg(common.hotkey,"key-jump+extrashort"); help = "set to maximum rate" } }; { "rewind"; { func = setarg(common.hotkey,"key-jump-extrashort"); help = "set to minimum rate" } }; { "faster"; { func = rate; help = "faster playing of stream" } }; { "slower"; { func = rate; help = "slower playing of stream" } }; { "normal"; { func = rate; help = "normal playing of stream" } }; { "rate"; { func = rate; args = "[playback rate]"; help = "set playback rate to value" } }; { "frame"; { func = frame; help = "play frame by frame" } }; { "fullscreen"; { func = skip2(vlc.video.fullscreen); args = "[on|off]"; help = "toggle fullscreen"; aliases = { "f", "F" } } }; { "info"; { func = input_info; help = "information about the current stream" } }; { "stats"; { func = stats; help = "show statistical information" } }; { "get_time"; { func = get_time("time"); help = "seconds elapsed since stream's beginning" } }; { "is_playing"; { func = is_playing; help = "1 if a stream plays, 0 otherwise" } }; { "get_title"; { func = get_title; help = "the title of the current stream" } }; { "get_length"; { func = get_time("length"); help = "the length of the current stream" } }; { "" }; { "volume"; { func = volume; args = "[X]"; help = "set/get audio volume" } }; { "volup"; { func = ret_print(vlc.volume.up,"( audio volume: "," )"); args = "[X]"; help = "raise audio volume X steps" } }; { "voldown"; { func = ret_print(vlc.volume.down,"( audio volume: "," )"); args = "[X]"; help = "lower audio volume X steps" } }; -- { "adev"; { func = skip(listvalue("aout","audio-device")); args = "[X]"; help = "set/get audio device" } }; { "achan"; { func = skip(listvalue("aout","stereo-mode")); args = "[X]"; help = "set/get stereo audio output mode" } }; { "atrack"; { func = skip(listvalue("input","audio-es")); args = "[X]"; help = "set/get audio track" } }; { "vtrack"; { func = skip(listvalue("input","video-es")); args = "[X]"; help = "set/get video track" } }; { "vratio"; { func = skip(listvalue("vout","aspect-ratio")); args = "[X]"; help = "set/get video aspect ratio" } }; { "vcrop"; { func = skip(listvalue("vout","crop")); args = "[X]"; help = "set/get video crop"; aliases = { "crop" } } }; { "vzoom"; { func = skip(listvalue("vout","zoom")); args = "[X]"; help = "set/get video zoom"; aliases = { "zoom" } } }; { "vdeinterlace"; { func = skip(listvalue("vout","deinterlace")); args = "[X]"; help = "set/get video deinterlace" } }; { "vdeinterlace_mode"; { func = skip(listvalue("vout","deinterlace-mode")); args = "[X]"; help = "set/get video deinterlace mode" } }; { "snapshot"; { func = common.snapshot; help = "take video snapshot" } }; { "strack"; { func = skip(listvalue("input","spu-es")); args = "[X]"; help = "set/get subtitle track" } }; { "hotkey"; { func = hotkey; args = "[hotkey name]"; help = "simulate hotkey press"; adv = true; aliases = { "key" } } }; { "" }; { "vlm"; { func = load_vlm; help = "load the VLM" } }; { "set"; { func = set_env; args = "[var [value]]"; help = "set/get env var"; adv = true } }; { "save_env"; { func = save_env; help = "save env vars (for future clients)"; adv = true } }; { "alias"; { func = skip(alias); args = "[cmd]"; help = "set/get command aliases"; adv = true } }; { "description"; { func = print_text("Description",description); help = "describe this module" } }; { "license"; { func = print_text("License message",vlc.misc.license()); help = "print VLC's license message"; adv = true } }; { "help"; { func = help; args = "[pattern]"; help = "a help message"; aliases = { "?" } } }; { "longhelp"; { func = help; args = "[pattern]"; help = "a longer help message" } }; { "lock"; { func = lock; help = "lock the telnet prompt" } }; { "logout"; { func = logout; help = "exit (if in a socket connection)" } }; { "quit"; { func = quit; help = "quit VLC (or logout if in a socket connection)" } }; { "shutdown"; { func = shutdown; help = "shutdown VLC" } }; } commands = {} for i, cmd in ipairs( commands_ordered ) do if #cmd == 2 then commands[cmd[1]]=cmd[2] if cmd[2].aliases then for _,a in ipairs(cmd[2].aliases) do commands[a]=cmd[1] end end end commands_ordered[i]=cmd[1] end --[[ From now on commands_ordered is a list of the different command names and commands is a associative array indexed by the command name. ]] -- Compute the column width used when printing a the autocompletion list env.colwidth = 0 for c,_ in pairs(commands) do if #c > env.colwidth then env.colwidth = #c end end env.coldwidth = env.colwidth + 1 --[[ Utils ]] function split_input(input) local input = strip(input) local s = string.find(input," ") if s then return string.sub(input,0,s-1), strip(string.sub(input,s)) else return input end end function vlm_message_to_string(client,message,prefix) local prefix = prefix or "" if message.value then client:append(prefix .. message.name .. " : " .. message.value) else client:append(prefix .. message.name) end if message.children then for i,c in ipairs(message.children) do vlm_message_to_string(client,c,prefix.." ") end end end --[[ Command dispatch ]] function call_command(cmd,client,arg) if type(commands[cmd]) == type("") then cmd = commands[cmd] end local ok, msg if arg ~= nil then ok, msg = pcall( commands[cmd].func, cmd, client, arg ) else ok, msg = pcall( commands[cmd].func, cmd, client ) end if not ok then local a = arg and " "..arg or "" client:append("Error in `"..cmd..a.."' ".. msg) end end function call_vlm_command(cmd,client,arg) if vlm == nil then return -1 end if arg ~= nil then cmd = cmd.." "..arg end local message, vlc_err = vlm:execute_command( cmd ) -- the VLM doesn't let us know if the command exists, -- so we need this ugly hack if vlc_err ~= 0 and message.value == "Unknown VLM command" then return vlc_err end vlm_message_to_string( client, message ) return 0 end function call_libvlc_command(cmd,client,arg) local ok, vlcerr = pcall( vlc.var.libvlc_command, cmd, arg ) if not ok then local a = arg and " "..arg or "" client:append("Error in `"..cmd..a.."' ".. vlcerr) -- when pcall fails, the 2nd arg is the error message. end return vlcerr end function client_command( client ) local cmd,arg = split_input(client.buffer) client.buffer = "" if commands[cmd] then call_command(cmd,client,arg) elseif call_vlm_command(cmd,client,arg) == 0 then -- elseif client.type == host.client_type.stdio and call_libvlc_command(cmd,client,arg) == 0 then -- else local choices = {} if client.env.autocompletion ~= 0 then for v,_ in common.pairs_sorted(commands) do if string.sub(v,0,#cmd)==cmd then table.insert(choices, v) end end end if #choices == 1 and client.env.autoalias ~= 0 then -- client:append("Aliasing to \""..choices[1].."\".") cmd = choices[1] call_command(cmd,client,arg) else client:append("Unknown command `"..cmd.."'. Type `help' for help.") if #choices ~= 0 then client:append("Possible choices are:") local cols = math.floor(client.env.width/(client.env.colwidth+1)) local fmt = "%-"..client.env.colwidth.."s" for i = 1, #choices do choices[i] = string.format(fmt,choices[i]) end for i = 1, #choices, cols do local j = i + cols - 1 if j > #choices then j = #choices end client:append(" "..table.concat(choices," ",i,j)) end end end end end --[[ Some telnet command special characters ]] WILL = "\251" -- Indicates the desire to begin performing, or confirmation that you are now performing, the indicated option. WONT = "\252" -- Indicates the refusal to perform, or continue performing, the indicated option. DO = "\253" -- Indicates the request that the other party perform, or confirmation that you are expecting the other party to perform, the indicated option. DONT = "\254" -- Indicates the demand that the other party stop performing, or confirmation that you are no longer expecting the other party to perform, the indicated option. IAC = "\255" -- Interpret as command ECHO = "\001" function telnet_commands( client ) -- remove telnet command replies from the client's data client.buffer = string.gsub( client.buffer, IAC.."["..DO..DONT..WILL..WONT.."].", "" ) end --[[ Client status change callbacks ]] function on_password( client ) client.env = common.table_copy( env ) if client.type == host.client_type.telnet then client:send( "Password: " ..IAC..WILL..ECHO ) else if client.env.welcome ~= "" then client:send( client.env.welcome .. "\r\n") end client:switch_status( host.status.read ) end end -- Print prompt when switching a client's status to `read' function on_read( client ) client:send( client.env.prompt ) end function on_write( client ) end --[[ Setup host ]] require("host") h = host.host() h.status_callbacks[host.status.password] = on_password h.status_callbacks[host.status.read] = on_read h.status_callbacks[host.status.write] = on_write h:listen( config.hosts or config.host or "*console" ) password = config.password or "admin" --[[ The main loop ]] while running do local write, read = h:accept_and_select() for _, client in pairs(write) do local len = client:send() client.buffer = string.sub(client.buffer,len+1) if client.buffer == "" then client:switch_status(host.status.read) end end for _, client in pairs(read) do local input = client:recv(1000) if input == nil -- the telnet client program has left or ((client.type == host.client_type.net or client.type == host.client_type.telnet) and input == "\004") then -- Caught a ^D client.cmds = "quit\n" else client.cmds = client.cmds .. input end client.buffer = "" -- split the command at the first '\n' while string.find(client.cmds, "\n") do -- save the buffer to send to the client local saved_buffer = client.buffer -- get the next command local index = string.find(client.cmds, "\n") client.buffer = strip(string.sub(client.cmds, 0, index - 1)) client.cmds = string.sub(client.cmds, index + 1) -- Remove telnet commands from the command line if client.type == host.client_type.telnet then telnet_commands( client ) end -- Run the command if client.status == host.status.password then if client.buffer == password then client:send( IAC..WONT..ECHO.."\r\nWelcome, Master\r\n" ) client.buffer = "" client:switch_status( host.status.write ) elseif client.buffer == "quit" then client_command( client ) else client:send( "\r\nWrong password\r\nPassword: " ) client.buffer = "" end else client:switch_status( host.status.write ) client_command( client ) end client.buffer = saved_buffer .. client.buffer end end end --[[ Clean up ]] vlm = nil
gpl-2.0
NezzKryptic/Wire-Extras
lua/weapons/gmod_tool/stools/wire_keycard.lua
3
9962
TOOL.Category = "Wire Extras/Input, Output" TOOL.Name = "Keycard" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool.wire_keycard.name", "Keycard Tool (Wire)" ) language.Add( "Tool.wire_keycard.desc", "Create portable media for use with the wire system." ) language.Add( "Tool.wire_keycard.0", "Primary: Create/Update Spawner Secondary: Create/Update Reader" ) language.Add( "sboxlimit_wire_keycardspawners", "You've hit keycard spawner limit!" ) language.Add( "sboxlimit_wire_keycardreaders", "You've hit keycard reader limit!" ) language.Add( "undone_wirekeycardspawner", "Undone Wire Keycard Spawner" ) language.Add( "undone_wirekeycardreader", "Undone Wire Keycard Reader" ) language.Add( "WireKeycardTool_GeneralOpt", "General Options" ) language.Add( "WireKeycardTool_LockCode", "Lock Code Modifier" ) language.Add( "WireKeycardTool_ReaderOpt", "Reader Options" ) language.Add( "WireKeycardTool_ReadMode", "Read Mode" ) language.Add( "WireKeycardTool_LCMode", "Lock Code Matching" ) language.Add( "WireKeycardTool_BeamLength", "Range" ) CreateClientConVar("wire_keycardtool_lockcode", "0", true, true) CreateClientConVar("wire_keycardtool_beamlength", "100", true, true) CreateClientConVar("wire_keycardtool_readmode", "0", true, true) CreateClientConVar("wire_keycardtool_lcmode", "0", true, true) end if (SERVER) then CreateConVar('sbox_maxwire_keycardspawners', 10) CreateConVar('sbox_maxwire_keycardreaders', 10) end // TOOL.ClientConVar[ "z_only" ] = "1" TOOL.Model = "models/keycardspawner/keycardspawner.mdl" cleanup.Register( "wire_keycardspawners" ) cleanup.Register( "wire_keycardreaders" ) function TOOL:LeftClick( trace ) if trace.Entity && trace.Entity:IsPlayer() then return false end // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end if (CLIENT) then return true end local ply = self:GetOwner() // local z_only = (self:GetClientNumber("z_only") ~= 0) // If we shot a wire_keycardspawner or wire_keycardreader do nothing if ( trace.Entity:IsValid() && trace.Entity.pl == ply ) then if (trace.Entity:GetClass() == "gmod_wire_keycardspawner") then // trace.Entity:Setup(z_only) // trace.Entity.z_only = z_only return true elseif (trace.Entity:GetClass() == "gmod_wire_keycardreader") then // Handle card reader stuff on right-click. return true end end if ( !self:GetSWEP():CheckLimit( "wire_keycardspawners" ) ) then return false end if (not util.IsValidModel(self.Model)) then return false end if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used? local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 wire_keycardspawner = MakeWireKeycardSpawner( ply, Ang, trace.HitPos ) // TODO: pass configs as parameters to this fn (eg. z_only) local min = wire_keycardspawner:OBBMins() wire_keycardspawner:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_keycardspawner, trace.Entity, trace.PhysicsBone, true) undo.Create("WireKeycardSpawner") undo.AddEntity( wire_keycardspawner ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_keycardspawner", wire_keycardspawner ) ply:AddCleanup( "wire_keycardspawner", const ) return true end function TOOL:RightClick( trace ) if trace.Entity && trace.Entity:IsPlayer() then return false end // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end if (CLIENT) then return true end local ply = self:GetOwner() // local z_only = (self:GetClientNumber("z_only") ~= 0) // If we shot a wire_keycardspawner or wire_keycardreader do nothing if ( trace.Entity:IsValid() && trace.Entity.pl == ply ) then if (trace.Entity:GetClass() == "gmod_wire_keycardspawner") then // Handle card spawner stuff on right-click. return true elseif (trace.Entity:GetClass() == "gmod_wire_keycardreader") then // trace.Entity:Setup(z_only) // trace.Entity.z_only = z_only return true end end if ( !self:GetSWEP():CheckLimit( "wire_keycardreaders" ) ) then return false end if (not util.IsValidModel(self.Model)) then return false end if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used? local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 wire_keycardreader = MakeWireKeycardReader( ply, Ang, trace.HitPos ) // TODO: pass configs as parameters to this fn (eg. z_only) local min = wire_keycardreader:OBBMins() wire_keycardreader:SetPos( trace.HitPos - trace.HitNormal * min.z ) wire_keycardreader:SetRange(math.Max(0, ply:GetInfoNum("wire_keycardtool_beamlength", 100))) wire_keycardreader:SetReadMode(ply:GetInfoNum("wire_keycardtool_readmode", 0)) wire_keycardreader:SetLCMatchMode(ply:GetInfoNum("wire_keycardtool_lcmode", 0)) local const = WireLib.Weld(wire_keycardreader, trace.Entity, trace.PhysicsBone, true) undo.Create("WireKeycardReader") undo.AddEntity( wire_keycardreader ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_keycardreader", wire_keycardreader ) ply:AddCleanup( "wire_keycardreader", const ) return true end if (SERVER) then function MakeWireKeycardSpawner( pl, Ang, Pos ) if ( !pl:CheckLimit( "wire_keycardspawners" ) ) then return false end local wire_keycardspawner = ents.Create( "gmod_wire_keycardspawner" ) if (!wire_keycardspawner:IsValid()) then return false end wire_keycardspawner:SetAngles( Ang ) wire_keycardspawner:SetPos( Pos ) wire_keycardspawner:SetModel( Model("models/keycardspawner/keycardspawner.mdl") ) wire_keycardspawner:SetLockCode((pl:UserID() + 1) * 100 + math.Clamp(math.Round(pl:GetInfoNum("wire_keycardtool_lockcode", 0)), 0, 99)) wire_keycardspawner:Spawn() pl:AddCount( "wire_keycardspawners", wire_keycardspawner ) return wire_keycardspawner end function MakeWireKeycardReader( pl, Ang, Pos ) if ( !pl:CheckLimit( "wire_keycardreaders" ) ) then return false end local wire_keycardreader = ents.Create( "gmod_wire_keycardreader" ) if (!wire_keycardreader:IsValid()) then return false end wire_keycardreader:SetAngles( Ang ) wire_keycardreader:SetPos( Pos ) wire_keycardreader:SetModel( Model("models/jaanus/wiretool/wiretool_range.mdl") ) wire_keycardreader:SetLockCode((pl:UserID() + 1) * 100 + math.Clamp(math.Round(pl:GetInfoNum("wire_keycardtool_lockcode", 0)), 0, 99)) wire_keycardreader:SetRange(math.Max(0, pl:GetInfoNum("wire_keycardtool_beamlength", 100))) wire_keycardreader:SetReadMode(pl:GetInfoNum("wire_keycardtool_readmode", 0)) wire_keycardreader:SetLCMatchMode(pl:GetInfoNum("wire_keycardtool_lcmode", 0)) wire_keycardreader:Spawn() pl:AddCount( "wire_keycardreaders", wire_keycardreader ) return wire_keycardreader end // TODO: Examine this. Keycards need to be Duplicator compatible. // duplicator.RegisterEntityClass("gmod_wire_keycardspawner", MakeWireKeycardSpawner, "Ang", "Pos", "z_only", "nocollide", "Vel", "aVel", "frozen") // duplicator.RegisterEntityClass("gmod_wire_keycardreader", MakeWireKeycardReader, "Ang", "Pos", "z_only", "nocollide", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireKeycardSpawner( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = util.GetPlayerTrace( player, player:GetAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_keycardspawner" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireKeycardSpawner( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool.wire_keycard.name", Description = "#Tool.wire_keycard.desc" }) panel:AddControl("Header", { Text = "#WireKeycardTool_GeneralOpt" } ) panel:AddControl("Slider", { Label = "#WireKeycardTool_LockCode", Description = "", Type = "Integer", Min = "0", Max = "99", Command = "wire_keycardtool_lockcode"}) panel:AddControl("Header", { Text = "#WireKeycardTool_ReaderOpt" } ) local combobox = {} combobox.Label = "#WireKeycardTool_ReadMode" combobox.MenuButton = 0 combobox.Options = {} combobox.Options["Read with a beam"] = {wire_keycardtool_readmode = 0} combobox.Options["Read nearest keycard"] = {wire_keycardtool_readmode = 1} panel:AddControl("ComboBox", combobox) local combobox = {} combobox.Label = "#WireKeycardTool_LCMode" combobox.MenuButton = 0 combobox.Options = {} combobox.Options["Inclusive (read even if lock code is different)"] = {wire_keycardtool_lcmode = 0} combobox.Options["Exclusive (ignore if lock code is different)"] = {wire_keycardtool_lcmode = 1} panel:AddControl("ComboBox", combobox) panel:AddControl("Slider", { Label = "#WireKeycardTool_BeamLength", Description = "", Type = "Float", Min = "1", Max = "1000", Command = "wire_keycardtool_beamlength"}) end
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/weaponskills/avalanche_axe.lua
30
1353
----------------------------------- -- Avalanche Axe -- Axe weapon skill -- Skill level: 100 -- Delivers a single-hit attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Soil Gorget & Thunder Gorget. -- Aligned with the Soil Belt & Thunder Belt. -- Element: None -- Modifiers: STR:30% -- 100%TP 200%TP 300%TP -- 1.50 2.00 2.50 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1.5; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
nesstea/darkstar
scripts/zones/Konschtat_Highlands/TextIDs.lua
13
1468
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6384; -- Obtained: <item>. GIL_OBTAINED = 6385; -- Obtained <number> gil. KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem>. ALREADY_OBTAINED_TELE = 7204; -- You already possess the gate crystal for this telepoint. -- Other texts SIGNPOST3 = 7374; -- North: Valkurm Dunes South: North Gustaberg East: Gusgen Mines, Pashhow Marshlands SIGNPOST2 = 7375; -- North: Pashhow Marshlands West: Valkurm Dunes, North Gustaberg Southeast: Gusgen Mines SIGNPOST_DIALOG_1 = 7376; -- North: Valkurm Dunes South: To Gustaberg SIGNPOST_DIALOG_2 = 7377; -- You see something stuck behind the signpost. SOMETHING_BURIED_HERE = 7378; -- Something has been buried here. FIND_NOTHING = 7379; -- You thought you saw something, but find nothing. NOTHING_HAPPENS = 119; -- Nothing happens... NOTHING_OUT_OF_ORDINARY = 6398; -- There is nothing out of the ordinary here. TELEPOINT_HAS_BEEN_SHATTERED = 7468; -- The telepoint has been shattered into a thousand pieces... -- conquest Base CONQUEST_BASE = 7045; -- Tallying conquest results... --chocobo digging DIG_THROW_AWAY = 7221; -- You dig up$, but your inventory is full. You regretfully throw the # away. FIND_NOTHING = 7223; -- You dig and you dig, but find nothing.
gpl-3.0
mobinantispam/irantg
plugins/inrealm.lua
34
22928
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function group_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end function run(msg, matches) --vardump(msg) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/logs/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] return create_group(msg) end if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if not is_realm(msg) then return end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'setting' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then if matches[1] == 'setname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end group_list(msg) send_document("chat#id"..msg.to.id, "groups.txt", ok_cb, false) return " Group list created" --group_list(msg) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/zones/Sauromugue_Champaign/npcs/qm7.lua
10
2481
----------------------------------- -- Area: Sauromugue Champaign -- NPC: qm7 (???) (Tower 7) -- Involved in Quest: THF AF "As Thick As Thieves" -- @pos -193.869 15.400 276.837 120 ----------------------------------- package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/zones/Sauromugue_Champaign/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS"); if (thickAsThievesGrapplingCS >= 2 and thickAsThievesGrapplingCS <= 7) then if (trade:hasItemQty(17474,1) and trade:getItemCount() == 1) then -- Trade grapel player:messageSpecial(THF_AF_WALL_OFFSET+3,0,17474); -- You cannot get a decent grip on the wall using the [Grapnel]. end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES); local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS"); if (thickAsThieves == QUEST_ACCEPTED) then if (thickAsThievesGrapplingCS == 7) then player:messageSpecial(THF_AF_MOB); GetMobByID(17269107):setSpawn(-194,15,269); SpawnMob(17269107,120):updateClaim(player); -- Climbpix Highrise elseif (thickAsThievesGrapplingCS == 0 or thickAsThievesGrapplingCS == 1 or thickAsThievesGrapplingCS == 2 or thickAsThievesGrapplingCS == 3 or thickAsThievesGrapplingCS == 4 or thickAsThievesGrapplingCS == 5 or thickAsThievesGrapplingCS == 6) then player:messageSpecial(THF_AF_WALL_OFFSET); end else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Northern_San_dOria/npcs/Pirvidiauce.lua
13
2100
----------------------------------- -- Area: Northern San d'Oria -- NPC: Pirvidiauce -- Conquest depending medicine seller ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PIRVIDIAUCE_SHOP_DIALOG); stock = {0x32ba,9180,1, --Chestnut Sabbots 0x1020,4445,1, --Ether 0x1010,837,1, --Potion 0x43b8,6,2, --Crossbow bolt 0x1037,720,2, --Echo Drops 0x32b9,1462,2, --Holly Clogs 0x1034,284,3, --Antidote 0x32b8,111,3, --Ash Clogs 0x00db,900,3, --Ceramic Flowerpot 0x1036,2335,3, --Eye Drops 0x06ee,1984,3, --Red Gravel 0x43a6,3,3, --Wooden Arrow 0x0b2e,9200,3} --Kingdom Waystone showNationShop(player, SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/plate_of_anchovies.lua
17
1190
----------------------------------------- -- ID: 5652 -- Item: plate_of_anchovies -- Food Effect: 3Min, All Races ----------------------------------------- -- Dexterity 1 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,180,5652); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_FOOD_ACCP, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_FOOD_ACCP, -3); end;
gpl-3.0