repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
bnetcc/darkstar | scripts/zones/Northern_San_dOria/npcs/Eugballion.lua | 5 | 1338 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Eugballion
-- Only sells when San d'Oria controlls Qufim Region
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/conquest");
require("scripts/globals/quests");
require("scripts/globals/shop");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
if (GetRegionOwner(QUFIMISLAND) ~= NATION_SANDORIA) then
player:showText(npc,EUGBALLION_CLOSED_DIALOG);
else
player:showText(npc,EUGBALLION_OPEN_DIALOG);
local stock = {954, 4121} -- Magic Pot Shard
showShop(player,SANDORIA,stock);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
lcf258/openwrtcn | applications/luci-app-diag-devinfo/luasrc/model/cbi/luci_diag/smap_devinfo_mini.lua | 141 | 1031 | --[[
smap_devinfo - SIP Device Information
(c) 2009 Daniel Dickinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.i18n")
require("luci.util")
require("luci.sys")
require("luci.model.uci")
require("luci.controller.luci_diag.smap_common")
require("luci.controller.luci_diag.devinfo_common")
local debug = false
m = SimpleForm("luci-smap-to-devinfo", translate("Phone Information"), translate("Scan for supported SIP devices on specified networks."))
m.reset = false
m.submit = false
local outnets = luci.controller.luci_diag.smap_common.get_params()
luci.controller.luci_diag.devinfo_common.run_processes(outnets, luci.controller.luci_diag.smap_common.command_function)
luci.controller.luci_diag.devinfo_common.parse_output(m, outnets, true, "smap", true, debug)
luci.controller.luci_diag.smap_common.action_links(m, true)
return m
| apache-2.0 |
bnetcc/darkstar | scripts/zones/Crawlers_Nest/Zone.lua | 5 | 1174 | -----------------------------------
--
-- Zone: Crawlers_Nest (197)
--
-----------------------------------
package.loaded["scripts/zones/Crawlers_Nest/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Crawlers_Nest/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/zone");
-----------------------------------
function onInitialize(zone)
UpdateTreasureSpawnPoint(17584475);
UpdateTreasureSpawnPoint(17584476);
end;
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(380.617,-34.61,4.581,59);
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onRegionEnter(player,region)
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
leonardoaxe/OpenRA | mods/ra/maps/survival01/survival01.lua | 5 | 14583 | Difficulty = Map.LobbyOption("difficulty")
if Difficulty == "easy" then
AttackAtFrameIncrement = DateTime.Seconds(22)
AttackAtFrameIncrementInf = DateTime.Seconds(16)
TimerTicks = DateTime.Minutes(15)
IncrementTurningPoint = TimerTicks / 2
DamageModifier = 0.5
LongBowReinforcements = { "heli", "heli" }
ParadropArtillery = true
elseif Difficulty == "normal" then
AttackAtFrameIncrement = DateTime.Seconds(18)
AttackAtFrameIncrementInf = DateTime.Seconds(12)
TimerTicks = DateTime.Minutes(20)
IncrementTurningPoint = TimerTicks / 2
MoreParas = true
DamageModifier = 0.75
LongBowReinforcements = { "heli", "heli" }
else --Difficulty == "hard"
AttackAtFrameIncrement = DateTime.Seconds(14)
AttackAtFrameIncrementInf = DateTime.Seconds(8)
TimerTicks = DateTime.Minutes(25)
IncrementTurningPoint = DateTime.Minutes(10)
MoreParas = true
AttackAtFrameNaval = DateTime.Minutes(3) + DateTime.Seconds(45)
SpawnNavalUnits = true
DamageModifier = 1
LongBowReinforcements = { "heli" }
end
AlliedAirReinforcementsWaypoints =
{
{ AirReinforcementsEntry1.Location, AirReinforcementsEntry2.Location },
{ AirReinforcementsRally1.Location, AirReinforcementsRally2.Location }
}
FrenchReinforcements = { "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "1tnk", "1tnk", "1tnk", "arty", "arty", "arty", "jeep", "jeep" }
SpawningSovietUnits = true
SpawningInfantry = true
AttackAtFrameInf = DateTime.Seconds(12)
AttackAtFrame = DateTime.Seconds(18)
SovietAttackGroupSize = 5
SovietInfantryGroupSize = 7
FactoryClearRange = 10
ParadropTicks = DateTime.Seconds(30)
ParadropWaypoints =
{
{ 192 + 4, ParaDrop1},
{ 192 - 4, ParaDrop2},
{ 192 + 4, Alliesbase2},
{ 192 - 4, Alliesbase1}
}
NavalTransportPassengers = { "e1", "e1", "e2", "e4", "e4" }
NavalReinforcementsWaypoints = { NavalWaypoint1, NavalWaypoint2, NavalWaypoint2, NavalWaypoint3 }
Squad1 = { "e1", "e1" }
Squad2 = { "e2", "e2" }
SovietVehicles = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "ftrk", "ftrk", "apc", "apc" }
SovietInfantry = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e4", "e4", "e3" }
SovietEntryPoints = { SovietEntryPoint1, SovietEntryPoint2, SovietEntryPoint3, SovietEntryPoint4, SovietEntryPoint5 }
SovietRallyPoints = { SovietRallyPoint1, SovietRallyPoint2, SovietRallyPoint3, SovietRallyPoint4, SovietRallyPoint5 }
SovietGateRallyPoints = { AlliesBaseGate2, AlliesBaseGate2, AlliesBaseGate1, AlliesBaseGate1, AlliesBaseGate1 }
Airfields = { SovietAirfield1, SovietAirfield2, SovietAirfield3 }
SovietBuildings = { Barrack1, SubPen, RadarDome, AdvancedPowerPlant1, AdvancedPowerPlant2, AdvancedPowerPlant3, WarFactory, Refinery, Silo1, Silo2, FlameTower1, FlameTower2, FlameTower3, Sam1, Sam2, Sam3, Sam4, SovietAirfield1, SovietAirfield2, SovietAirfield3 }
IdleTrigger = function(units, dest)
Utils.Do(units, function(unit)
if not unit.IsDead then
Trigger.OnIdle(unit, function()
local bool = Utils.All(units, function(unit) return unit.IsIdle end)
if bool then
SetupHuntTrigger(units)
end
end)
Trigger.OnDamaged(unit, function()
SetupHuntTrigger(units)
end)
Trigger.OnCapture(unit, function()
Trigger.ClearAll(unit)
end)
end
end)
end
SetupHuntTrigger = function(units)
Utils.Do(units, function(unit)
if not unit.IsDead then
Trigger.ClearAll(unit)
Trigger.AfterDelay(0, function()
if not unit.IsDead then
Trigger.OnIdle(unit, unit.Hunt)
Trigger.OnCapture(unit, function()
Trigger.ClearAll(unit)
end)
end
end)
end
end)
end
ticked = TimerTicks
Tick = function()
if KillObj and soviets.HasNoRequiredUnits() then
allies.MarkCompletedObjective(KillObj)
end
if allies.HasNoRequiredUnits() then
soviets.MarkCompletedObjective(SovietObj)
end
if soviets.Resources > soviets.ResourceCapacity / 2 then
soviets.Resources = soviets.ResourceCapacity / 2
end
if ticked > 0 then
if DateTime.Minutes(20) == ticked then
Media.PlaySpeechNotification(allies, "TwentyMinutesRemaining")
elseif DateTime.Minutes(10) == ticked then
Media.PlaySpeechNotification(allies, "TenMinutesRemaining")
elseif DateTime.Minutes(5) == ticked then
Media.PlaySpeechNotification(allies, "WarningFiveMinutesRemaining")
elseif DateTime.Minutes(4) == ticked then
Media.PlaySpeechNotification(allies, "WarningFourMinutesRemaining")
Trigger.AfterDelay(ParadropTicks, function()
SendSovietParadrops(ParadropWaypoints[3])
SendSovietParadrops(ParadropWaypoints[2])
end)
Trigger.AfterDelay(ParadropTicks * 2, function()
SendSovietParadrops(ParadropWaypoints[4])
SendSovietParadrops(ParadropWaypoints[1])
end)
elseif DateTime.Minutes(3) == ticked then
Media.PlaySpeechNotification(allies, "WarningThreeMinutesRemaining")
elseif DateTime.Minutes(2) == ticked then
Media.PlaySpeechNotification(allies, "WarningTwoMinutesRemaining")
AttackAtFrameIncrement = DateTime.Seconds(4)
AttackAtFrameIncrementInf = DateTime.Seconds(4)
elseif DateTime.Minutes(1) == ticked then
Media.PlaySpeechNotification(allies, "WarningOneMinuteRemaining")
elseif DateTime.Seconds(45) == ticked then
Media.PlaySpeechNotification(allies, "AlliedForcesApproaching")
end
UserInterface.SetMissionText("French reinforcements arrive in " .. Utils.FormatTime(ticked), TimerColor)
ticked = ticked - 1
elseif ticked == 0 then
FinishTimer()
TimerExpired()
ticked = ticked - 1
end
end
FinishTimer = function()
for i = 0, 9, 1 do
local c = TimerColor
if i % 2 == 0 then
c = HSLColor.White
end
Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("Our french allies have arrived!", c) end)
end
Trigger.AfterDelay(DateTime.Seconds(10), function() UserInterface.SetMissionText("") end)
end
SendSovietParadrops = function(table)
local units = powerproxy.SendParatroopers(table[2].CenterPosition, false, table[1])
Utils.Do(units, function(unit)
Trigger.OnIdle(unit, function(a)
if a.IsInWorld then
a.Hunt()
end
end)
end)
end
SendSovietNavalReinforcements = function()
if SpawnNavalUnits then
local entry = NavalEntryPoint.Location
local units = Reinforcements.ReinforceWithTransport(soviets, "lst", NavalTransportPassengers, { entry, Utils.Random(NavalReinforcementsWaypoints).Location }, { entry })[2]
Utils.Do(units, function(unit)
Trigger.OnIdle(unit, unit.Hunt)
end)
local delay = Utils.RandomInteger(AttackAtFrameNaval, AttackAtFrameNaval + DateTime.Minutes(2))
Trigger.AfterDelay(delay, SendSovietNavalReinforcements)
end
end
SpawnSovietInfantry = function()
local units = { }
for i = 0, SovietInfantryGroupSize - 1, 1 do
local type = Utils.Random(SovietInfantry)
units[i] = type
end
soviets.Build(units, function(soldiers)
Trigger.AfterDelay(25, function() IdleTrigger(soldiers) end)
end)
end
SpawnSovietUnits = function()
local units = { }
for i = 0, SovietAttackGroupSize - 1, 1 do
local type = Utils.Random(SovietVehicles)
units[i] = type
end
local route = Utils.RandomInteger(1, #SovietEntryPoints + 1)
local attackers = Reinforcements.Reinforce(soviets, units, { SovietEntryPoints[route].Location, SovietRallyPoints[route].Location })
Trigger.AfterDelay(25, function()
IdleTrigger(attackers, SovietGateRallyPoints[route].Location)
end)
end
SendInfantryWave = function()
if SpawningInfantry then
SpawnSovietInfantry()
if DateTime.GameTime < IncrementTurningPoint then
AttackAtFrameIncrementInf = AttackAtFrameIncrementInf + Utils.RandomInteger(DateTime.Seconds(2), DateTime.Seconds(3))
elseif not (AttackAtFrameIncrementInf <= DateTime.Seconds(4)) then
AttackAtFrameIncrementInf = AttackAtFrameIncrementInf - Utils.RandomInteger(DateTime.Seconds(2), DateTime.Seconds(3))
end
Trigger.AfterDelay(AttackAtFrameInf + AttackAtFrameIncrementInf, SendInfantryWave)
end
end
SendVehicleWave = function()
if SpawningSovietUnits then
SpawnSovietUnits()
if DateTime.GameTime < IncrementTurningPoint then
AttackAtFrameIncrement = AttackAtFrameIncrement + Utils.RandomInteger(DateTime.Seconds(4), DateTime.Seconds(6))
elseif not (AttackAtFrameIncrement <= DateTime.Seconds(4)) then
AttackAtFrameIncrement = AttackAtFrameIncrement - Utils.RandomInteger(DateTime.Seconds(4), DateTime.Seconds(6))
end
Trigger.AfterDelay(AttackAtFrame + AttackAtFrameIncrement, SendVehicleWave)
end
end
TimerExpired = function()
SpawningSovietUnits = false
SpawningInfantry = false
SpawnNavalUnits = false
Beacon.New(allies, SovietEntryPoint7.CenterPosition - WVec.New(3 * 1024, 0, 0))
Media.PlaySpeechNotification(allies, "AlliedReinforcementsArrived")
Reinforcements.Reinforce(allies, FrenchReinforcements, { SovietEntryPoint7.Location, Alliesbase.Location })
if DestroyObj then
KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining Soviet forces.")
else
DestroyObj = allies.AddPrimaryObjective("Take control of French reinforcements and\ndismantle the nearby Soviet base.")
end
allies.MarkCompletedObjective(SurviveObj)
if not allies.IsObjectiveCompleted(KillSams) then
allies.MarkFailedObjective(KillSams)
end
end
DropAlliedArtillery = function(facing, dropzone)
local proxy = Actor.Create("powerproxy.allied", true, { Owner = allies })
proxy.SendParatroopers(dropzone, false, facing)
proxy.Destroy()
end
SendLongBowReinforcements = function()
Media.PlaySpeechNotification(allies, "AlliedReinforcementsArrived")
Reinforcements.Reinforce(allies, LongBowReinforcements, AlliedAirReinforcementsWaypoints[1])
Reinforcements.Reinforce(allies, LongBowReinforcements, AlliedAirReinforcementsWaypoints[2])
if ParadropArtillery then
local facing = Utils.RandomInteger(Facing.NorthWest, Facing.SouthWest)
DropAlliedArtillery(facing, Alliesbase.CenterPosition)
end
end
InitObjectives = function()
Trigger.OnObjectiveAdded(allies, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
SurviveObj = allies.AddPrimaryObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.")
KillSams = allies.AddSecondaryObjective("Destroy the two SAM sites before reinforcements\narrive.")
Media.DisplayMessage("The Soviets are blocking our GPS. We need to investigate their new technology.")
CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the Soviet airbase\nin the northeast.")
SovietObj = soviets.AddPrimaryObjective("Eliminate all Allied forces.")
Trigger.OnObjectiveCompleted(allies, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(allies, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(allies, function()
Media.PlaySpeechNotification(allies, "MissionFailed")
end)
Trigger.OnPlayerWon(allies, function()
Media.PlaySpeechNotification(allies, "MissionAccomplished")
Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!")
end)
end
InitMission = function()
Camera.Position = Alliesbase.CenterPosition
camera1 = Actor.Create("camera.sam", true, { Owner = allies, Location = Sam1.Location })
camera2 = Actor.Create("camera.sam", true, { Owner = allies, Location = Sam2.Location })
Trigger.OnKilled(Sam1, function()
if camera1.IsInWorld then camera1.Destroy() end
end)
Trigger.OnKilled(Sam2, function()
if camera2.IsInWorld then camera2.Destroy() end
end)
Trigger.OnAllKilledOrCaptured({ Sam1, Sam2 }, function()
if not allies.IsObjectiveFailed(KillSams) then
allies.MarkCompletedObjective(KillSams)
SendLongBowReinforcements()
end
end)
local count = 0
Utils.Do(Airfields, function(field)
Trigger.OnCapture(field, function()
count = count + 1
if count == #Airfields then
allies.MarkCompletedObjective(CaptureAirfields)
local atek = Actor.Create("atek.mission", true, { Owner = allies, Location = HiddenATEK.Location })
Trigger.AfterDelay(DateTime.Seconds(5), atek.Destroy)
end
end)
Trigger.OnKilled(field, function()
allies.MarkFailedObjective(CaptureAirfields)
end)
end)
Trigger.OnAllKilledOrCaptured(SovietBuildings, function()
if DestroyObj then
if not soviets.HasNoRequiredUnits() then
KillObj = allies.AddPrimaryObjective("Kill all remaining Soviet forces.")
end
allies.MarkCompletedObjective(DestroyObj)
else
DestroyObj = allies.AddPrimaryObjective("Dismantle the nearby Soviet base.")
allies.MarkCompletedObjective(DestroyObj)
end
end)
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
TimerColor = allies.Color
end
SetupSoviets = function()
Barrack1.IsPrimaryBuilding = true
Barrack1.RallyPoint = SovietInfantryRally1.Location
Trigger.OnKilledOrCaptured(Barrack1, function()
SpawningInfantry = false
end)
Trigger.AfterDelay(0, function()
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == soviets and self.HasProperty("StartBuildingRepairs") end)
Utils.Do(buildings, function(actor)
Trigger.OnDamaged(actor, function(building)
if building.Owner == soviets and building.Health < building.MaxHealth * DamageModifier then
building.StartBuildingRepairs()
end
end)
end)
end)
Reinforcements.Reinforce(soviets, Squad1, { AlliesBaseGate1.Location, Alliesbase1.Location })
Reinforcements.Reinforce(soviets, Squad2, { AlliesBaseGate2.Location, Alliesbase2.Location })
powerproxy = Actor.Create("powerproxy.paratroopers", false, { Owner = soviets })
Trigger.AfterDelay(ParadropTicks, function()
SendSovietParadrops(ParadropWaypoints[1])
SendSovietParadrops(ParadropWaypoints[2])
end)
Trigger.AfterDelay(ParadropTicks * 2, function()
SendSovietParadrops(ParadropWaypoints[3])
SendSovietParadrops(ParadropWaypoints[4])
end)
Trigger.AfterDelay(AttackAtFrame, SendVehicleWave)
Trigger.AfterDelay(AttackAtFrameInf, SendInfantryWave)
if MoreParas then
local delay = Utils.RandomInteger(TimerTicks/3, TimerTicks*2/3)
Trigger.AfterDelay(delay, function()
SendSovietParadrops(ParadropWaypoints[Utils.RandomInteger(1,3)])
SendSovietParadrops(ParadropWaypoints[Utils.RandomInteger(3,5)])
end)
end
if SpawnNavalUnits then
Trigger.AfterDelay(AttackAtFrameNaval, SendSovietNavalReinforcements)
end
end
WorldLoaded = function()
allies = Player.GetPlayer("Allies")
soviets = Player.GetPlayer("Soviets")
InitObjectives()
InitMission()
SetupSoviets()
end
| gpl-3.0 |
awesomeWM/awesome | tests/examples/text/awful/keygrabber/root_keybindings.lua | 4 | 2595 | --DOC_GEN_OUTPUT --DOC_HIDE
local awful = { keygrabber = require("awful.keygrabber"), --DOC_HIDE
key = require("awful.key") } --DOC_HIDE
local keybinding_works = {} --DOC_HIDE
local g = --DOC_HIDE
awful.keygrabber {
mask_modkeys = true,
root_keybindings = {
awful.key {
modifiers = {"Mod4"},
key = "i",
on_press = function(self)
print("Is now active!", self)
keybinding_works[1] = true --DOC_HIDE
end
},
},
keybindings = {
awful.key {
modifiers = {"Mod4", "Shift"},
key = "i",
on_press = function(self)
print("Called again!")
keybinding_works[3] = true --DOC_HIDE
self:stop()
end
},
},
keypressed_callback = function(_, modifiers, key)
print("A key was pressed:", key, "with", #modifiers, "modifier!")
keybinding_works[2] = keybinding_works[2] and keybinding_works[2] + 1 or 1 --DOC_HIDE
end,
}
--DOC_NEWLINE
-- The following will **NOT** trigger the keygrabbing because it isn't exported
-- to the root (global) keys. Adding `export_keybindings` would solve that
require("gears.timer").run_delayed_calls_now() --DOC_HIDE `root_keybindings` is async
root._execute_keybinding({"Mod4", "Shift"}, "i")
assert(#keybinding_works == 0)
--DOC_NEWLINE
-- But this will start the keygrabber because it is part of the root_keybindings
root._execute_keybinding({"Mod4"}, "i")
assert(keybinding_works[1]) --DOC_HIDE
assert(not keybinding_works[2]) --DOC_HIDE
--DOC_NEWLINE
-- Note that that keygrabber is running, all callbacks should work:
root.fake_input("key_press" , "a")
root.fake_input("key_release" , "a")
assert(keybinding_works[2] == 1) --DOC_HIDE
--DOC_NEWLINE
-- Calling the root keybindings now wont work because they are not part of
-- the keygrabber internal (own) keybindings, so `keypressed_callback` will
-- be called.
root._execute_keybinding({"Mod4"}, "i")
assert(keybinding_works[2] == 2) --DOC_HIDE because mask_modkeys is set
assert(g == awful.keygrabber.current_instance) --DOC_HIDE
assert(not keybinding_works[3])--DOC_HIDE
--DOC_NEWLINE
-- Now the keygrabber own keybindings will work
root._execute_keybinding({"Mod4", "Shift"}, "i")
assert(keybinding_works[3])--DOC_HIDE
keybinding_works[2] = 0--DOC_HIDE
assert(not awful.keygrabber.current_instance) --DOC_HIDE
root.fake_input("key_press" , "a") --DOC_HIDE
root.fake_input("key_release" , "a") --DOC_HIDE
assert(keybinding_works[2] == 0) --DOC_HIDE
| gpl-2.0 |
TurkeyMan/premake-core | modules/gmake/tests/workspace/test_default_config.lua | 13 | 1465 | --
-- tests/actions/make/test_default_config.lua
-- Validate generation of default configuration block for makefiles.
-- Copyright (c) 2012-2015 Jason Perkins and the Premake project
--
local suite = test.declare("make_default_config")
local p = premake
--
-- Setup/teardown
--
local wks, prj
function suite.setup()
wks = test.createWorkspace()
end
local function prepare()
prj = test.getproject(wks, 1)
p.make.defaultconfig(prj)
end
--
-- Verify the handling of the default setup: Debug and Release, no platforms.
--
function suite.defaultsToFirstBuildCfg_onNoPlatforms()
prepare()
test.capture [[
ifndef config
config=debug
endif
]]
end
--
-- Verify handling of build config/platform combination.
--
function suite.defaultsToFirstPairing_onPlatforms()
platforms { "Win32", "Win64" }
prepare()
test.capture [[
ifndef config
config=debug_win32
endif
]]
end
--
-- If the project excludes a workspace build cfg, it should be skipped
-- over as the default config as well.
--
function suite.usesFirstValidPairing_onExcludedConfig()
platforms { "Win32", "Win64" }
removeconfigurations { "Debug" }
prepare()
test.capture [[
ifndef config
config=release_win32
endif
]]
end
--
-- Verify handling of defaultplatform
--
function suite.defaultsToSpecifiedPlatform()
platforms { "Win32", "Win64" }
defaultplatform "Win64"
prepare()
test.capture [[
ifndef config
config=debug_win64
endif
]]
end
| bsd-3-clause |
bnetcc/darkstar | scripts/zones/Port_San_dOria/npcs/Bonmaurieut.lua | 5 | 1613 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Bonmaurieut
-- Only sells when San d'Oria controlls Elshimo Uplands
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_San_dOria/TextIDs");
require("scripts/globals/conquest");
require("scripts/globals/quests");
require("scripts/globals/shop");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
local RegionOwner = GetRegionOwner(ELSHIMOUPLANDS);
if (RegionOwner ~= NATION_SANDORIA) then
player:showText(npc,BONMAURIEUT_CLOSED_DIALOG);
else
player:showText(npc,BONMAURIEUT_OPEN_DIALOG);
local stock =
{
1413, 1656, -- Cattleya
628, 239, -- Cinnamon
4468, 73, -- Pamamas
721, 147 -- Rattan Lumber
}
showShop(player,SANDORIA,stock);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Abyssea-Empyreal_Paradox/bcnms/The_Wyrm_God.lua | 1 | 1886 | -----------------------------------
-- Area: Abyssea-Empyreal_Paradox
-- Name: The Wyrm God
-----------------------------------
package.loaded["scripts/zones/Abyssea-Empyreal_Paradox/TextIDs"] = nil;
-------------------------------------
require("scripts/zones/Abyssea-Empyreal_Paradox/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/globals/titles");
-----------------------------------
-- EXAMPLE SCRIPT
--
-- What should go here:
-- giving key items, playing ENDING cutscenes
--
-- What should NOT go here:
-- Handling of "battlefield" status, spawning of monsters,
-- putting loot into treasure pool,
-- enforcing ANY rules (SJ/number of people/etc), moving
-- chars around, playing entrance CSes (entrance CSes go in bcnm.lua)
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
print("bc finish csid "..csid.." and option "..option);
end;
| gpl-3.0 |
OpenPrograms/Plan9k | plan9k-ohcp-server/13_ohcpSrv.lua | 1 | 2575 | local sysfs = kernel.modules.sysfs
sysfs.data.net.ohcp = {
pool = {
__type = "f",
write = function(h, data)
local ifname, base, sub, count, gw = data:match("([^%s]+)%s+([%d%.]+)/(%d+)%s+(%d+)%s*([%d%.]*)")
if not base then
kernel.io.println("pool_add_v4: invalid pattern")
return nil
end
local iface = kernel.modules.interface.interfaces[ifname]
if not iface then
kernel.io.println("pool_add_v4: no such interface")
return nil
end
local baseStr = kernel.modules.ip.ip4parse(base)
if not baseStr then
kernel.io.println("pool_add_v4: invalid address")
return nil
end
if gw and not kernel.modules.ip.ip4parse(gw) then
kernel.io.println("pool_add_v4: invalid gateway address")
return nil
end
if not iface.ohcp then iface.ohcp = {} end
if not iface.ohcp.pool then iface.ohcp.pool = {} end
iface.ohcp.pool[#iface.ohcp.pool + 1] = {
base = string.unpack(">I4", baseStr),
next = 0,
max = tonumber(count),
lease = {},
sub = tonumber(sub),
gate = gw and kernel.modules.ip.ip4parse(gw) or nil,
}
end
}
}
function read(iface, remoteAddr, data)
if data:byte(1) == 0 then
if iface.ohcp and iface.ohcp.pool then
for _, pool in ipairs(iface.ohcp.pool) do
if pool.lease[remoteAddr] then
iface.write(string.pack(">BBI4B", 1, 0, pool.lease[remoteAddr], pool.sub), 0xCF, remoteAddr)
if pool.gate then
iface.write(string.pack(">BBc4I4", 1, 2, pool.gate, pool.lease[remoteAddr]), 0xCF, remoteAddr)
end
break
elseif pool.next < pool.max then
pool.lease[remoteAddr] = pool.base + pool.next
pool.next = pool.next + 1
iface.write(string.pack(">BBI4B", 1, 0, pool.lease[remoteAddr], pool.sub), 0xCF, remoteAddr)
if pool.gate then
iface.write(string.pack(">BBc4I4", 1, 2, pool.gate, pool.lease[remoteAddr]), 0xCF, remoteAddr)
end
break
end
end
end
end
end
| mit |
bnetcc/darkstar | scripts/zones/Bastok_Markets/npcs/Enu.lua | 5 | 2279 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Enu
-- Type: Quest NPC
-- !pos -253.673 -13 -92.326 235
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bastok_Markets/TextIDs");
require("scripts/globals/weather");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(1192, 1) and trade:getItemCount() == 1) then -- Quest: Wish Upon a Star - Trade Fallen Star
if (player:getVar("WishUponAStar_Status") == 3) then
if (player:getWeather() == WEATHER_NONE and (VanadielTOTD() == TIME_NIGHT or VanadielTOTD() == TIME_MIDNIGHT)) then
player:startEvent(334); -- Trade accepeted
else
player:startEvent(337); -- Player has to wait for clear weather
end
end
end
end;
function onTrigger(player,npc)
if (player:getQuestStatus(BASTOK, WISH_UPON_A_STAR) == QUEST_COMPLETED) then -- Quest: Wish Upon a Star - Quest has been completed.
player:startEvent(335);
elseif (player:getVar("WishUponAStar_Status") == 2) then -- Quest: Wish Upon a Star - Player has spoken with Malene
player:startEvent(332);
elseif (player:getVar("WishUponAStar_Status") == 3) then -- Quest: Wish Upon a Star - Enu has asked player to give her a fallen star
player:startEvent(333);
else -- Standard dialog
player:startEvent(327);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf ("CSID: %u",csid);
-- printf ("RESULT: %u",option);
if (csid == 332) then -- Quest: Wish Upon a Star
player:setVar("WishUponAStar_Status",3);
elseif (csid == 334) then -- Quest: Wish Upon a Star - Traded Fallen Star
player:tradeComplete( );
player:completeQuest(BASTOK,WISH_UPON_A_STAR);
player:setVar("WishUponAStar_Status",0);
player:addFame(BASTOK,50);
player:addItem(1236,4); -- Reward for quest completion: Cactus Stems x 4
player:messageSpecial(ITEM_OBTAINED,1236);
end
end;
| gpl-3.0 |
swe-TeamRed/wesnoth | data/ai/micro_ais/cas/ca_return_guardian.lua | 4 | 1133 | local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local function get_guardian(cfg)
local filter = H.get_child(cfg, "filter") or { id = cfg.id }
local guardian = AH.get_units_with_moves {
side = wesnoth.current.side,
{ "and", filter }
}[1]
return guardian
end
local ca_return_guardian = {}
function ca_return_guardian:evaluation(cfg)
local guardian = get_guardian(cfg)
if guardian then
if (guardian.x == cfg.return_x) and (guardian.y == cfg.return_y) then
return cfg.ca_score - 200
else
return cfg.ca_score
end
end
return 0
end
function ca_return_guardian:execution(cfg)
local guardian = get_guardian(cfg)
-- In case the return hex is occupied:
local x, y = cfg.return_x, cfg.return_y
if (guardian.x ~= x) or (guardian.y ~= y) then
x, y = wesnoth.find_vacant_tile(x, y, guardian)
end
local nh = AH.next_hop(guardian, x, y)
if (not nh) then nh = { guardian.x, guardian.y } end
AH.movefull_stopunit(ai, guardian, nh)
end
return ca_return_guardian
| gpl-2.0 |
mwoz123/koreader | frontend/ui/widget/radiobutton.lua | 2 | 5244 | --[[--
Widget that shows a radiobutton checked (`◉`) or unchecked (`◯`)
or nothing of the same size.
Example:
local RadioButton = require("ui/widget/radiobutton")
local parent_widget = FrameContainer:new{}
table.insert(parent_widget, RadioButton:new{
checkable = false, -- shows nothing when false, defaults to true
checked = function() end, -- whether the box is checked
})
UIManager:show(parent_widget)
]]
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local RadioButton = InputContainer:new{
checkable = true,
checked = false,
enabled = true,
face = Font:getFace("smallinfofont"),
background = Blitbuffer.COLOR_WHITE,
width = 0,
height = 0,
}
function RadioButton:init()
self._checked_widget = TextWidget:new{
text = "◉ " .. self.text,
face = self.face,
max_width = self.max_width,
}
self._unchecked_widget = TextWidget:new{
text = "◯ " .. self.text,
face = self.face,
max_width = self.max_width,
}
self._empty_widget = TextWidget:new{
text = "" .. self.text,
face = self.face,
max_width = self.max_width,
}
self._widget_size = self._unchecked_widget:getSize()
if self.width == nil then
self.width = self._widget_size.w
end
self._radio_button = self.checkable
and (self.checked and self._checked_widget or self._unchecked_widget)
or self._empty_widget
self:update()
self.dimen = self.frame:getSize()
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function RadioButton:update()
self.frame = FrameContainer:new{
margin = self.margin,
bordersize = self.bordersize,
background = self.background,
radius = self.radius,
padding = self.padding,
LeftContainer:new{
dimen = Geom:new{
w = self.width,
h = self._widget_size.h
},
self._radio_button,
}
}
self[1] = self.frame
end
function RadioButton:onFocus()
self.frame.invert = true
return true
end
function RadioButton:onUnfocus()
self.frame.invert = false
return true
end
function RadioButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- Highlight
--
-- self.frame's width is based on self.width, so we effectively flash the full width, not only the button/text's width.
-- This matches the behavior of Menu & TouchMenu.
self.frame.invert = true
UIManager:widgetInvert(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "fast", self.dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self.frame.invert = false
UIManager:widgetInvert(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
-- Callback
--
self.callback()
UIManager:forceRePaint()
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function RadioButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function RadioButton:check(callback)
self._radio_button = self._checked_widget
self.checked = true
self:update()
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
end
function RadioButton:unCheck()
self._radio_button = self._unchecked_widget
self.checked = false
self:update()
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
end
return RadioButton
| agpl-3.0 |
leonardoaxe/OpenRA | lua/stacktraceplus.lua | 59 | 12006 | -- tables
local _G = _G
local string, io, debug, coroutine = string, io, debug, coroutine
-- functions
local tostring, print, require = tostring, print, require
local next, assert = next, assert
local pcall, type, pairs, ipairs = pcall, type, pairs, ipairs
local error = error
assert(debug, "debug table must be available at this point")
local io_open = io.open
local string_gmatch = string.gmatch
local string_sub = string.sub
local table_concat = table.concat
local _M = {
max_tb_output_len = 70 -- controls the maximum length of the 'stringified' table before cutting with ' (more...)'
}
-- this tables should be weak so the elements in them won't become uncollectable
local m_known_tables = { [_G] = "_G (global table)" }
local function add_known_module(name, desc)
local ok, mod = pcall(require, name)
if ok then
m_known_tables[mod] = desc
end
end
add_known_module("string", "string module")
add_known_module("io", "io module")
add_known_module("os", "os module")
add_known_module("table", "table module")
add_known_module("math", "math module")
add_known_module("package", "package module")
add_known_module("debug", "debug module")
add_known_module("coroutine", "coroutine module")
-- lua5.2
add_known_module("bit32", "bit32 module")
-- luajit
add_known_module("bit", "bit module")
add_known_module("jit", "jit module")
local m_user_known_tables = {}
local m_known_functions = {}
for _, name in ipairs{
-- Lua 5.2, 5.1
"assert",
"collectgarbage",
"dofile",
"error",
"getmetatable",
"ipairs",
"load",
"loadfile",
"next",
"pairs",
"pcall",
"print",
"rawequal",
"rawget",
"rawlen",
"rawset",
"require",
"select",
"setmetatable",
"tonumber",
"tostring",
"type",
"xpcall",
-- Lua 5.1
"gcinfo",
"getfenv",
"loadstring",
"module",
"newproxy",
"setfenv",
"unpack",
-- TODO: add table.* etc functions
} do
if _G[name] then
m_known_functions[_G[name]] = name
end
end
local m_user_known_functions = {}
local function safe_tostring (value)
local ok, err = pcall(tostring, value)
if ok then return err else return ("<failed to get printable value>: '%s'"):format(err) end
end
-- Private:
-- Parses a line, looking for possible function definitions (in a very naïve way)
-- Returns '(anonymous)' if no function name was found in the line
local function ParseLine(line)
assert(type(line) == "string")
--print(line)
local match = line:match("^%s*function%s+(%w+)")
if match then
--print("+++++++++++++function", match)
return match
end
match = line:match("^%s*local%s+function%s+(%w+)")
if match then
--print("++++++++++++local", match)
return match
end
match = line:match("^%s*local%s+(%w+)%s+=%s+function")
if match then
--print("++++++++++++local func", match)
return match
end
match = line:match("%s*function%s*%(") -- this is an anonymous function
if match then
--print("+++++++++++++function2", match)
return "(anonymous)"
end
return "(anonymous)"
end
-- Private:
-- Tries to guess a function's name when the debug info structure does not have it.
-- It parses either the file or the string where the function is defined.
-- Returns '?' if the line where the function is defined is not found
local function GuessFunctionName(info)
--print("guessing function name")
if type(info.source) == "string" and info.source:sub(1,1) == "@" then
local file, err = io_open(info.source:sub(2), "r")
if not file then
print("file not found: "..tostring(err)) -- whoops!
return "?"
end
local line
for i = 1, info.linedefined do
line = file:read("*l")
end
if not line then
print("line not found") -- whoops!
return "?"
end
return ParseLine(line)
else
local line
local lineNumber = 0
for l in string_gmatch(info.source, "([^\n]+)\n-") do
lineNumber = lineNumber + 1
if lineNumber == info.linedefined then
line = l
break
end
end
if not line then
print("line not found") -- whoops!
return "?"
end
return ParseLine(line)
end
end
---
-- Dumper instances are used to analyze stacks and collect its information.
--
local Dumper = {}
Dumper.new = function(thread)
local t = { lines = {} }
for k,v in pairs(Dumper) do t[k] = v end
t.dumping_same_thread = (thread == coroutine.running())
-- if a thread was supplied, bind it to debug.info and debug.get
-- we also need to skip this additional level we are introducing in the callstack (only if we are running
-- in the same thread we're inspecting)
if type(thread) == "thread" then
t.getinfo = function(level, what)
if t.dumping_same_thread and type(level) == "number" then
level = level + 1
end
return debug.getinfo(thread, level, what)
end
t.getlocal = function(level, loc)
if t.dumping_same_thread then
level = level + 1
end
return debug.getlocal(thread, level, loc)
end
else
t.getinfo = debug.getinfo
t.getlocal = debug.getlocal
end
return t
end
-- helpers for collecting strings to be used when assembling the final trace
function Dumper:add (text)
self.lines[#self.lines + 1] = text
end
function Dumper:add_f (fmt, ...)
self:add(fmt:format(...))
end
function Dumper:concat_lines ()
return table_concat(self.lines)
end
---
-- Private:
-- Iterates over the local variables of a given function.
--
-- @param level The stack level where the function is.
--
function Dumper:DumpLocals (level)
local prefix = "\t "
local i = 1
if self.dumping_same_thread then
level = level + 1
end
local name, value = self.getlocal(level, i)
if not name then
return
end
self:add("\tLocal variables:\r\n")
while name do
if type(value) == "number" then
self:add_f("%s%s = number: %g\r\n", prefix, name, value)
elseif type(value) == "boolean" then
self:add_f("%s%s = boolean: %s\r\n", prefix, name, tostring(value))
elseif type(value) == "string" then
self:add_f("%s%s = string: %q\r\n", prefix, name, value)
elseif type(value) == "userdata" then
self:add_f("%s%s = %s\r\n", prefix, name, safe_tostring(value))
elseif type(value) == "nil" then
self:add_f("%s%s = nil\r\n", prefix, name)
elseif type(value) == "table" then
if m_known_tables[value] then
self:add_f("%s%s = %s\r\n", prefix, name, m_known_tables[value])
elseif m_user_known_tables[value] then
self:add_f("%s%s = %s\r\n", prefix, name, m_user_known_tables[value])
else
local txt = "{"
for k,v in pairs(value) do
txt = txt..safe_tostring(k)..":"..safe_tostring(v)
if #txt > _M.max_tb_output_len then
txt = txt.." (more...)"
break
end
if next(value, k) then txt = txt..", " end
end
self:add_f("%s%s = %s %s\r\n", prefix, name, safe_tostring(value), txt.."}")
end
elseif type(value) == "function" then
local info = self.getinfo(value, "nS")
local fun_name = info.name or m_known_functions[value] or m_user_known_functions[value]
if info.what == "C" then
self:add_f("%s%s = C %s\r\n", prefix, name, (fun_name and ("function: " .. fun_name) or tostring(value)))
else
local source = info.short_src
if source:sub(2,7) == "string" then
source = source:sub(9)
end
--for k,v in pairs(info) do print(k,v) end
fun_name = fun_name or GuessFunctionName(info)
self:add_f("%s%s = Lua function '%s' (defined at line %d of chunk %s)\r\n", prefix, name, fun_name, info.linedefined, source)
end
elseif type(value) == "thread" then
self:add_f("%sthread %q = %s\r\n", prefix, name, tostring(value))
end
i = i + 1
name, value = self.getlocal(level, i)
end
end
---
-- Public:
-- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc.
-- This function is suitable to be used as an error handler with pcall or xpcall
--
-- @param thread An optional thread whose stack is to be inspected (defaul is the current thread)
-- @param message An optional error string or object.
-- @param level An optional number telling at which level to start the traceback (default is 1)
--
-- Returns a string with the stack trace and a string with the original error.
--
function _M.stacktrace(thread, message, level)
if type(thread) ~= "thread" then
-- shift parameters left
thread, message, level = nil, thread, message
end
thread = thread or coroutine.running()
level = level or 1
local dumper = Dumper.new(thread)
local original_error
if type(message) == "table" then
dumper:add("an error object {\r\n")
local first = true
for k,v in pairs(message) do
if first then
dumper:add(" ")
first = false
else
dumper:add(",\r\n ")
end
dumper:add(safe_tostring(k))
dumper:add(": ")
dumper:add(safe_tostring(v))
end
dumper:add("\r\n}")
original_error = dumper:concat_lines()
elseif type(message) == "string" then
dumper:add(message)
original_error = message
end
dumper:add("\r\n")
dumper:add[[
Stack Traceback
===============
]]
--print(error_message)
local level_to_show = level
if dumper.dumping_same_thread then level = level + 1 end
local info = dumper.getinfo(level, "nSlf")
while info do
if info.what == "main" then
if string_sub(info.source, 1, 1) == "@" then
dumper:add_f("(%d) main chunk of file '%s' at line %d\r\n", level_to_show, string_sub(info.source, 2), info.currentline)
else
dumper:add_f("(%d) main chunk of %s at line %d\r\n", level_to_show, info.short_src, info.currentline)
end
elseif info.what == "C" then
--print(info.namewhat, info.name)
--for k,v in pairs(info) do print(k,v, type(v)) end
local function_name = m_user_known_functions[info.func] or m_known_functions[info.func] or info.name or tostring(info.func)
dumper:add_f("(%d) %s C function '%s'\r\n", level_to_show, info.namewhat, function_name)
--dumper:add_f("%s%s = C %s\r\n", prefix, name, (m_known_functions[value] and ("function: " .. m_known_functions[value]) or tostring(value)))
elseif info.what == "tail" then
--print("tail")
--for k,v in pairs(info) do print(k,v, type(v)) end--print(info.namewhat, info.name)
dumper:add_f("(%d) tail call\r\n", level_to_show)
dumper:DumpLocals(level)
elseif info.what == "Lua" then
local source = info.short_src
local function_name = m_user_known_functions[info.func] or m_known_functions[info.func] or info.name
if source:sub(2, 7) == "string" then
source = source:sub(9)
end
local was_guessed = false
if not function_name or function_name == "?" then
--for k,v in pairs(info) do print(k,v, type(v)) end
function_name = GuessFunctionName(info)
was_guessed = true
end
-- test if we have a file name
local function_type = (info.namewhat == "") and "function" or info.namewhat
if info.source and info.source:sub(1, 1) == "@" then
dumper:add_f("(%d) Lua %s '%s' at file '%s:%d'%s\r\n", level_to_show, function_type, function_name, info.source:sub(2), info.currentline, was_guessed and " (best guess)" or "")
elseif info.source and info.source:sub(1,1) == '#' then
dumper:add_f("(%d) Lua %s '%s' at template '%s:%d'%s\r\n", level_to_show, function_type, function_name, info.source:sub(2), info.currentline, was_guessed and " (best guess)" or "")
else
dumper:add_f("(%d) Lua %s '%s' at line %d of chunk '%s'\r\n", level_to_show, function_type, function_name, info.currentline, source)
end
dumper:DumpLocals(level)
else
dumper:add_f("(%d) unknown frame %s\r\n", level_to_show, info.what)
end
level = level + 1
level_to_show = level_to_show + 1
info = dumper.getinfo(level, "nSlf")
end
return dumper:concat_lines(), original_error
end
--
-- Adds a table to the list of known tables
function _M.add_known_table(tab, description)
if m_known_tables[tab] then
error("Cannot override an already known table")
end
m_user_known_tables[tab] = description
end
--
-- Adds a function to the list of known functions
function _M.add_known_function(fun, description)
if m_known_functions[fun] then
error("Cannot override an already known function")
end
m_user_known_functions[fun] = description
end
return _M
| gpl-3.0 |
sonoprob/0x56 | bot/lua/bot-kewl/ChatBot.lua | 1 | 13349 | --[[
ChatBot_Save_All -- saves all
ChatBot_Save -- saves basic stuff
ChatBot_Save_AdminGreetings -- saves Admin greetings
ChatBot_Save_Greetings -- saves stuff when you say hey
--]]
-- vars
local ChatBotSettings = { }
ChatBotSettings.Name = ".:CG:. Nick" -- His name , this is Nick by default
ChatBotSettings.Color = Color( 0 , 0 , 255 , 255 ) -- His team color , this is blue by default
ChatBotSettings.Inter = " : " -- Simple stoof, for the funz
ChatBotSettings.Delay = 0.5 -- retardness of nick , 0.3 by default
ChatBotSettings.EasterEgg = "CupCakes are fun to eat"
ChatBotSettings.EasterEggAnswer = "OMG !!! You just found my favorite phrase! Congrats!"
ChatBotSettings.WierdDelay = 90
ChatBotSettings.File = "ChatBot.txt"
ChatBotSettings.FileG = "ChatBot_G.txt"
ChatBotSettings.FileAG = "ChatBot_AG.txt"
ChatBotSettings.Adverts = { }
ChatBotSettings.Adverts.Color = Color( 100,100,100 )
ChatBotSettings.Adverts.Delay = math.random( 90,120 )
if SERVER then
Msg("Loading " .. string.upper(ChatBotSettings.Name) .. " , Made by Meisno \n")
AddCSLuaFile("ChatBot.lua")
local Tab = nil
if !file.ExistsEx(ChatBotSettings.File) then
Tab = { }
print("ChatBot : Didn't find TableFile ! Starting new one , Use the command ChatBot_Save to fix this" )
else
Tab = KeyValuesToTable( file.Read(ChatBotSettings.File))
print("ChatBot : Loaded TableFile and inserted into main ChatBot AI !")
end
Tab["lol"] = { }
Tab["lol"][1] = "It's funny, isn't it."
Tab["lol"][2] = "Thats not funny..."
Tab["lol"][3] = "Hahaha."
Tab["lol?"] = { }
Tab["lol?"][1] = "What?"
Tab["lol?"][2] = "Thats not funny..."
Tab["lol?"][3] = "Are you mocking me?"
Tab["rofl"] = { }
Tab["rofl"][1] = "It's funny, isn't it."
Tab["rofl"][2] = "Thats not funny..."
Tab["rofl"][3] = "Hahaha."
Tab["lmao"] = { }
Tab["lmao"][1] = "It's funny, isn't it."
Tab["lmao"][2] = "Thats not funny..."
Tab["lmao"][3] = "Hahaha."
Tab["shhh"] = { }
Tab["shhh"][1] = "Don't you shush me!"
Tab["fuck"] = { }
Tab["fuck"][1] = "You never know, I might be your mother , so don't swear XD ."
Tab["fuck"][2] = "Don't swear please, it will make your teeth fall out!"
Tab["why?"] = { }
Tab["why?"][1] = "Why what?"
Tab["why?"][2] = "'Why?' is not proper grammar!"
Tab["what?"] = { }
Tab["what?"][1] = "I didn't say anything ..."
Tab["what?"][2] = "Nothing ..."
Tab["what"] = { }
Tab["what"][1] = "I didn't say anything ..."
Tab["what"][2] = "Nothing ..."
Tab["sugar"] = { }
Tab["sugar"][1] = "I love sugar :D."
Tab["sugar"][2] = "Sugar is sweet and so is choclate!!"
Tab["darkrp"] = { }
Tab["darkrp"][1] = "DarkRP is rubbish"
Tab["rp"] = { }
Tab["rp"][1] = "RP is rubbish"
Tab[":d"] = { }
Tab[":d"][1] = "You seem happy today!"
Tab[":)"] = { }
Tab[":)"][1] = "You seem happy today!"
Tab[":("] = { }
Tab[":("][1] = "What's wrong?"
Tab["d:"] = { }
Tab["d:"][1] = "What's wrong?"
Tab["xd"] = { }
Tab["xd"][1] = "LOL."
Tab["nothing"] = { }
Tab["nothing"][1] = "Nothing is everything that isn't known yet ..."
Tab["anything"] = { }
Tab["anything"][1] = "Anything is the things that are all around us ...."
Tab["up"] = { }
Tab["up"][1] = "The sky is up :D and so are the birds!"
Tab["up?"] = { }
Tab["up?"][1] = "The sky is up :D and so are the birds!"
Tab["no"] = { }
Tab["no"][1] = "meh"
Tab["cool"] = { }
Tab["cool"][1] = "Yes, it is cool, but not cold really..."
Tab["nick?"] = { }
Tab["nick?"][1] = "Yes?"
Tab["yes"] = { }
Tab["yes"][1] = "Yey!"
Tab["yes?"] = { }
Tab["yes?"][1] = "What?"
local feelings = { }
feelings[1] = "I'm fine :)"
//feelings[2] = "No, your here!"
feelings[3] = "It's going good today"
//feelings[4] = "No, My leg hurts!"
feelings[5] = "I don't wana speek ... "
local feelings2 = { }
feelings2[1] = "Yes thank you"
feelings2[2] = "No, your here!"
feelings2[3] = "No, my leg hurts!"
feelings2[4] = "Fine thanks"
ChatBot = { }
function ChatBot.AddFeeling( tab )
for k,v in pairs( tab ) do
table.insert( feelings , v )
print("ChatBot : Added feeling !" )
end
end
hook.Add("PlayerSay", "ChatBot.Feelings", function( ply, text )
if( string.match(text, "%how are you") )then
umsg.Start("ChatBot.Call")
umsg.String( table.Random(feelings) )
umsg.End()
end
if( string.match(text, "%are you ok") )then
umsg.Start("ChatBot.Call")
umsg.String( table.Random(feelings2) )
umsg.End()
end
end)
local wierd = { }
wierd[1] = "I used to work at BlackMesaEast you know? but well before the incident .... "
wierd[2] = "I am watching your every move you know?"
wierd[3] = "I am scotish you know? I am also friends with the TF2 demoman!"
wierd[4] = "Speek to me D: "
wierd[5] = "Wanna be friends?"
if !file.ExistsEx(ChatBotSettings.FileG) then
greetings = { }
print("ChatBot : Didn't find GTableFile ! Starting new one , Use the command ChatBot_Save_Greetings to fix this" )
else
greetings = KeyValuesToTable( file.Read(ChatBotSettings.FileG))
print("ChatBot : Loaded GTableFile and inserted into main ChatBot AI !")
end
greetings[1] = "Hey! What's up?"
function ChatBot.AddGreeting( tab )
for k,v in pairs( tab ) do
table.insert( greetings , v )
print("ChatBot : Added Greeting !" )
end
end
if !file.ExistsEx(ChatBotSettings.FileAG) then
AdminGreet = { }
print("ChatBot : Didn't find AGTableFile ! Starting new one , Use the command ChatBot_Save_AdminGreetings to fix this" )
else
AdminGreet = KeyValuesToTable( file.Read(ChatBotSettings.FileAG))
print("ChatBot : Loaded AGTableFile and inserted into main ChatBot AI !")
end
AdminGreet[1] = "Hey <n>."
AdminGreet[2] = "What's up <n> ?"
AdminGreet[3] = "Uh oh! <n> has join :O."
function ChatBot.AddAdminGreeting( tab )
for k,v in pairs( tab ) do
table.insert( AdminGreet , v )
print("ChatBot : Added Admin Greeting !" )
end
end
timer.Create("ChatBot.WierdStuff", ChatBotSettings.WierdDelay, 0,function()
umsg.Start("ChatBot.Call")
umsg.String( table.Random(wierd) )
umsg.End()
end)
function ChatBot.Add( trig , tab )
if !Tab[trig] then
Tab[trig] = { }
for k,v in pairs( tab ) do
table.insert( Tab[trig] , v )
print("ChatBot : Added chat trigger and response !" )
end
else
for k,v in pairs( tab ) do
table.insert( Tab[trig] , v )
print("ChatBot : Added chat trigger and response !" )
end
end
end
hook.Add("PlayerInitialSpawn", "ChatBot.Greet", function( ply )
timer.Simple( 2 , function()
if ply:IsAdmin() then
local replacement = table.Random( AdminGreet )
local sub = string.gsub( replacement , "<n>" , ply:Nick() )
umsg.Start("ChatBot.Call")
umsg.String( sub )
umsg.End()
end
end)
end)
hook.Add("PlayerSay", "ChatBot.Trig", function( ply , text )
if string.ToTable( text )[1] != "$" then
if text == ChatBotSettings.EasterEgg then
umsg.Start("ChatBot.Call")
umsg.String( ChatBotSettings.EasterEggAnswer )
umsg.End()
end
if string.lower(text) == "hey nick" or string.lower(text) == "hey nick!" or string.lower(text) == "hey!" or string.lower(text) == "hey" then
local replacement = table.Random( greetings )
umsg.Start("ChatBot.Call")
umsg.String( replacement )
umsg.End()
end
for k,v in pairs( string.Explode( " ", text ) ) do
for key, value in pairs( Tab ) do
if string.lower(v) == key then
local replacement = table.Random( value )
umsg.Start("ChatBot.Call")
umsg.String( replacement )
umsg.End()
end
end
end
end
end)
function ChatBot.SaveTable()
print("ChatBot : Saving Table contents to " .. ChatBotSettings.File .. " ... " )
file.Write( ChatBotSettings.File , TableToKeyValues( Tab ) )
print("ChatBot : Saved Table contents to " .. ChatBotSettings.File .. " ! " )
end
function ChatBot.SaveGreetingsTable()
print("ChatBot : Saving Greetings Table contents to " .. ChatBotSettings.FileG .. " ... " )
file.Write( ChatBotSettings.FileG , TableToKeyValues( greetings ) )
print("ChatBot : Saved Greetings Table contents to " .. ChatBotSettings.FileG .. " ! " )
end
function ChatBot.SaveAdminGreetingsTable()
print("ChatBot : Saving Admin Greetings Table contents to " .. ChatBotSettings.FileAG .. " ... " )
file.Write( ChatBotSettings.FileAG , TableToKeyValues( AdminGreet ) )
print("ChatBot : Saved Admin Greetings Table contents to " .. ChatBotSettings.FileAG .. " ! " )
end
concommand.Add("ChatBot_Save", function()
ChatBot.SaveTable()
end)
concommand.Add("ChatBot_Save_AdminGreetings", function()
ChatBot.SaveAdminGreetingsTable()
end)
concommand.Add("ChatBot_Save_Greetings", function()
ChatBot.SaveGreetingsTable()
end)
concommand.Add("ChatBot_Save_ALL", function()
ChatBot.SaveGreetingsTable()
ChatBot.SaveAdminGreetingsTable()
ChatBot.SaveTable()
end)
concommand.Add("ChatBot_Add", function( ply, cmd , args)
local trig = table.remove(args, 1)
ChatBot.Add( trig, args )
end)
concommand.Add("ChatBot_FlushCache", function( ply )
if ply:IsAdmin() then
file.Delete(ChatBotSettings.File)
file.Delete(ChatBotSettings.FileG)
file.Delete(ChatBotSettings.FileAG)
print("ChatBot : Flushed cache files! Please use the command ChatBot_Save_all to restore the files")
end
end)
concommand.Add("ChatBot_OVERIDE", function( ply , cmd, args)
if ply:IsSuperAdmin() then
local text = string.Implode(" ", args)
umsg.Start("ChatBot.Call")
umsg.String( text )
umsg.End()
end
end)
local _ChatCommands = { };
local _ChatPrefix = "$";
function ChatBot.AddCommand( txt, func )
_ChatCommands[ _ChatPrefix .. txt ] = func;
end
hook.Add( "PlayerSay", "ChatBot.Command.Caller", function( ply, text, toall )
local tab = string.Explode( " ", text );
local func = _ChatCommands[ tab[1] ];
if ( func ) then
local c = tab[1];
table.remove( tab, 1 )
func( ply, c, tab );
return "";
end
end );
function ChatBot.Reply( ply ,text )
if ply:IsSuperAdmin() or ply == nil then
umsg.Start("ChatBot.Call")
umsg.String( text )
umsg.End()
end
end
ChatBot.AddCommand( "Sep", function(ply, cmd , args)
print( "ChatBot : " .. string.Implode( " , ", args ) )
ChatBot.Reply( ply,"Printed your request to the console!" )
end)
ChatBot.AddCommand( "Kill_All", function(ply, cmd , args)
if ply:IsAdmin() then
for k,v in pairs( player.GetAll() ) do
v:Kill()
end
ChatBot.Reply( ply , "Killed everyone!" )
end
end )
local _Adverts = { }
function ChatBot.AddAdvert( Advert, index )
if !_Adverts[index] then
_Adverts[index] = Advert
else
return false
end
end
function ChatBot.PrimeAdverts()
timer.Create( "ChatBot.Adverts.Delay",ChatBotSettings.Adverts.Delay,0, function()
umsg.Start("ChatBot.Call.Advert")
umsg.String( table.Random( _Adverts ) )
umsg.End()
end)
end
ChatBot.AddAdvert( "Your playing on CG's Sandbox server! Have fun! ", "HFun1" )
ChatBot.AddAdvert( "I'm nick, your friendly AI ChatBot. I was Created by Meisno!", "HFun2" )
function ChatBot.SendAdvert( index )
if index and _Adverts[index] then
umsg.Start("ChatBot.Call.Advert")
umsg.String( _Adverts[index] )
umsg.End()
end
end
concommand.Add("ChatBot_AdvertBeta", function()
ChatBot.SendAdvert( "HFun2" )
end)
elseif CLIENT then
Msg("Loading " .. string.upper(ChatBotSettings.Name) .. " , Made by Meisno \n")
usermessage.Hook("ChatBot.Call", function( um )
local _Message = um:ReadString()
if _Message then
timer.Simple( ChatBotSettings.Delay , function()
chat.AddText(
ChatBotSettings.Color , ChatBotSettings.Name ,
Color(255,255,255), ChatBotSettings.Inter,
Color(255,255,255), _Message)
chat.PlaySound()
end)
end
end)
usermessage.Hook("ChatBot.Call.Advert", function( um )
local _Message = um:ReadString()
if _Message then
timer.Simple( ChatBotSettings.Delay , function()
chat.AddText(
ChatBotSettings.Adverts.Color, "(ADVERT) ",
ChatBotSettings.Color , ChatBotSettings.Name ,
Color(255,255,255), ChatBotSettings.Inter,
Color(255,255,255), _Message)
chat.PlaySound()
end)
end
end)
function OpenChatBotUI()
local DFrame1 = vgui.Create('DFrame')
DFrame1:SetSize(500, 75)
DFrame1:Center()
DFrame1:SetTitle('NICK: Nice Intellegent ChatBot Kewl!! -- UI --')
DFrame1:SetSizable(true)
DFrame1:SetDeleteOnClose(false)
DFrame1:SetScreenLock( true )
DFrame1:SetDraggable(false)
DFrame1:SetBackgroundBlur(true)
DFrame1:SetSizable(false)
DFrame1:MakePopup()
local DPanel2 = vgui.Create('DPanel', DFrame1)
DPanel2:SetPos(5, 27)
DPanel2:SetSize(490, 40)
local DTextEntry1 = vgui.Create('DTextEntry',DPanel2)
DTextEntry1:SetPos(5, 10)
DTextEntry1:SetSize(390, 25)
DTextEntry1:SetText('Enter the text for nick to say!')
DTextEntry1.OnEnter = function()
RunConsoleCommand( "ChatBot_OVERIDE", DTextEntry1:GetValue() )
DFrame1:Close()
end
local DButton2 = vgui.Create('DButton',DPanel2)
DButton2:SetPos(400, 10)
DButton2:SetSize(70, 25)
DButton2:SetText('OVERIDE')
DButton2.DoClick = function()
RunConsoleCommand( "ChatBot_OVERIDE", DTextEntry1:GetValue() )
DFrame1:Close()
end
end
concommand.Add("ChatBot_UI", OpenChatBotUI )
end | artistic-2.0 |
awesomeWM/awesome | tests/test-systray.lua | 1 | 1496 | local spawn = require("awful.spawn")
local wibox = require("wibox")
local beautiful = require("beautiful")
local steps, pid1, pid2, draw_w, st = {}
table.insert(steps, function()
screen[1].mywibox:remove()
local widget = wibox.widget.base.make_widget()
function widget:fit(_, w, h)
return w, h
end
function widget:draw(_, _, width)
draw_w = width
end
local wb = wibox {
x = 0,
y = 0,
width = 100,
height = 20,
visible = true
}
st = wibox.widget.systray()
wb.widget = {
st,
widget,
layout = wibox.layout.fixed.horizontal
}
pid1 = spawn("./test-systray")
return true
end)
table.insert(steps, function()
if draw_w ~= 80 then return end
pid2 = spawn("./test-systray")
return true
end)
table.insert(steps, function()
if draw_w ~= 60 then return end
st.reverse = true
st.horizontal = false
return true
end)
table.insert(steps, function()
st.horizontal = true
beautiful.systray_icon_spacing = 10
return true
end)
table.insert(steps, function()
if draw_w ~= 50 then return end
st.base_size = 5
return true
end)
table.insert(steps, function()
if draw_w ~= 80 then return end
awesome.kill(pid1, 9)
awesome.kill(pid2, 9)
return true
end)
table.insert(steps, function()
if draw_w ~= 100 then return end
return true
end)
require("_runner").run_steps(steps)
| gpl-2.0 |
bnetcc/darkstar | scripts/zones/Castle_Oztroja/npcs/_47l.lua | 5 | 1328 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: _47l (Torch Stand)
-- Notes: Opens door _471 near password #3
-- !pos -45.228 -17.832 22.392 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/settings");
-----------------------------------
function onTrigger(player,npc)
local DoorID = npc:getID() - 3;
local DoorA = GetNPCByID(DoorID):getAnimation();
local TorchStandA = npc:getAnimation();
local Torch1 = npc:getID();
local Torch2 = npc:getID() + 1;
if (DoorA == 9 and TorchStandA == 9) then
player:startEvent(10);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
local Torch1 = GetNPCByID(17396173):getID();
local Torch2 = GetNPCByID(Torch1):getID() + 1;
local DoorID = GetNPCByID(Torch1):getID() - 3;
if (option == 1) then
GetNPCByID(Torch1):openDoor(10); -- Torch Lighting
GetNPCByID(Torch2):openDoor(10); -- Torch Lighting
GetNPCByID(DoorID):openDoor(6);
end
end;
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option); | gpl-3.0 |
MmxBoy/metalik | plugins/face.lua | 641 | 3073 | local https = require("ssl.https")
local ltn12 = require "ltn12"
-- Edit data/mashape.lua with your Mashape API key
-- http://docs.mashape.com/api-keys
local mashape = load_from_file('data/mashape.lua', {
api_key = ''
})
local function request(imageUrl)
local api_key = mashape.api_key
if api_key:isempty() then
return nil, 'Configure your Mashape API Key'
end
local api = "https://faceplusplus-faceplusplus.p.mashape.com/detection/detect?"
local parameters = "attribute=gender%2Cage%2Crace"
parameters = parameters .. "&url="..(URL.escape(imageUrl) or "")
local url = api..parameters
local headers = {
["X-Mashape-Key"] = api_key,
["Accept"] = "Accept: application/json"
}
print(url)
local respbody = {}
local body, code = https.request{
url = url,
method = "GET",
headers = headers,
sink = ltn12.sink.table(respbody),
protocol = "tlsv1"
}
if code ~= 200 then return "", code end
local body = table.concat(respbody)
return body, code
end
local function parseData(data)
local jsonBody = json:decode(data)
local response = ""
if jsonBody.error ~= nil then
if jsonBody.error == "IMAGE_ERROR_FILE_TOO_LARGE" then
response = response .. "The image is too big. Provide a smaller image."
elseif jsonBody.error == "IMAGE_ERROR_FAILED_TO_DOWNLOAD" then
response = response .. "Is that a valid url for an image?"
else
response = response .. jsonBody.error
end
elseif jsonBody.face == nil or #jsonBody.face == 0 then
response = response .. "No faces found"
else
response = response .. #jsonBody.face .." face(s) found:\n\n"
for k,face in pairs(jsonBody.face) do
local raceP = ""
if face.attribute.race.confidence > 85.0 then
raceP = face.attribute.race.value:lower()
elseif face.attribute.race.confidence > 50.0 then
raceP = "(probably "..face.attribute.race.value:lower()..")"
else
raceP = "(posibly "..face.attribute.race.value:lower()..")"
end
if face.attribute.gender.confidence > 85.0 then
response = response .. "There is a "
else
response = response .. "There may be a "
end
response = response .. raceP .. " " .. face.attribute.gender.value:lower() .. " "
response = response .. ", " .. face.attribute.age.value .. "(±".. face.attribute.age.range ..") years old \n"
end
end
return response
end
local function run(msg, matches)
--return request('http://www.uni-regensburg.de/Fakultaeten/phil_Fak_II/Psychologie/Psy_II/beautycheck/english/durchschnittsgesichter/m(01-32)_gr.jpg')
local data, code = request(matches[1])
if code ~= 200 then return "There was an error. "..code end
return parseData(data)
end
return {
description = "Who is in that photo?",
usage = {
"!face [url]",
"!recognise [url]"
},
patterns = {
"^!face (.*)$",
"^!recognise (.*)$"
},
run = run
}
| gpl-2.0 |
StewEsho/Prepenol | button.lua | 2 | 2653 | --------------------------------------------------------------------------------
--
-- Functionality for adding buttons, used in game and in menus
--
-- button.lua
--
------------------------------- Private Fields ---------------------------------
local class = require ("classy");
local button = {};
button.newInstance = class("Button");
--[[
_x,
_y,
_width,
_height,
_toggleable,
_r,
_g,
_b,
_a,
_tag
]]
--Constructor
function button.newInstance:__init(params)
self.x = params.x;
self.y = params.y;
self.width = params.width;
self.height = params.height;
self.buttonBox = display.newRect(self.x, self.y, self.width, self.height);
self.buttonBox.tag = params.tag or "button";
self.buttonBox.isToggleable = params.isToggleable or false;
self.buttonBox.isPressed = false;
self.buttonBox.r = params.r or 1;
self.buttonBox.g = params.g or 1;
self.buttonBox.b = params.b or 1;
self.buttonBox.a = params.a or 1;
self.buttonBox.originalWidth = params.width;
self.buttonBox.originalHeight = params.height;
self.buttonBox.originalX = params.x;
self.buttonBox.originalY = params.y;
self.buttonBox:setFillColor(self.buttonBox.r, self.buttonBox.g, self.buttonBox.b, self.buttonBox.a);
--initializes the touch input
self.buttonBox.touch = self.run;
self.buttonBox:addEventListener("touch", self.buttonBox);
end
------------------------------ Public Functions --------------------------------
function button.newInstance:run(event)
if (event.phase == "began") then
if(event.target.isToggleable == false) then
event.target.width = event.target.originalWidth - 50;
event.target.height = event.target.originalHeight - 50;
event.target.isPressed = true;
else
event.target.isPressed = not event.target.isPressed;
if (event.target.isPressed) then
event.target.width = event.target.originalWidth - 50;
event.target.height = event.target.originalHeight - 50;
else
event.target.width = event.target.originalWidth;
event.target.height = event.target.originalHeight;
end
end
elseif(event.phase == "ended" or event.phase == "cancelled") then
if(event.target.isToggleable == false) then
event.target.width = event.target.originalWidth;
event.target.height = event.target.originalHeight;
event.target.isPressed = false;
end
end
end
function button.newInstance:getDisplayObject()
return self.buttonBox;
end
function button.newInstance:isPressed()
return self.buttonBox.isPressed;
end
function button.newInstance:setCoordinates(_x, _y)
self.buttonBox.x = _x;
self.buttonBox.y = _y;
end
return button;
| gpl-3.0 |
bnetcc/darkstar | scripts/globals/items/nexus_cape.lua | 1 | 2457 | -----------------------------------------
-- ID: 11538
-- Item: Nexus Cape
-- Enchantment: "Teleport" (Party Leader)
-----------------------------------------
require("scripts/globals/teleports");
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 56; -- Default is fail.
local leader = target:getPartyLeader();
-- In a party and we were able to find the leader
-- (currently fails in cross map server situations)
if (leader ~= nil and not leader:isInMogHouse()) then
-- Don't try to teleport to self!
if (target:getID() ~= leader:getID()) then
local leaderZone = leader:getZoneID();
local validZoneList =
{
-- Custom list of zones allowed:
2, 4, 11, 12, 24, 25, 26, 27, 48, 50, 51, 52, 53, 54, 61, 62,
65, 68, 79, 80, 81, 82, 83, 84, 87, 88, 89, 90, 91, 94, 95, 96,
97, 98,109,120,121,122,125,130,136,137,138,140,141,142,143,145,
147,149,151,153,154,155,157,158,159,160,161,162,163,164,166,167,
168,169,171,172,173,174,175,176,177,178,184,190,191,192,193,194,
195,196,197,198,200,204,205,208,212,213,
-- List of zones Retail allowed:
5,7,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,
115,116,117,118,119,120,123,124,126,127,128,230,231,232,234,235,
236,238,239,240,241,243,244,245,246,247,248,249,250,252,257
}
-- Make sure we can actually tele to that zone..
for _, validZone in ipairs(validZoneList) do
if (validZone == leaderZone) then
result = 0;
end
end
end
end
return result;
end;
function onItemUse(target)
-- Begin custom time recording
local timeCheck = os.date("*t")
local month = timeCheck.month;
if (month < 10) then month = tostring("0"..month); end
local day = timeCheck.day;
if (day < 10) then day = tostring("0"..day); end
-- print(target:getName().." used Nexus Cape");
target:setVar("NexusCapeDATE", timeCheck.year .. month .. day);
target:setVar("NexusCapeHOUR", timeCheck.hour);
target:setVar("NexusCapeMINUTE", timeCheck.min);
-- End custom time recording
target:addStatusEffectEx(EFFECT_TELEPORT,0,TELEPORT_TO_LEADER,0,1);
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/globals/items/bowl_of_moogurt.lua | 3 | 1113 | -----------------------------------------
-- ID: 5935
-- Item: Bowl of Moogurt
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP % 20 Cap 20
-- Vitality 3
-- HP Healing 3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5935);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 20);
target:addMod(MOD_FOOD_HP_CAP, 20);
target:addMod(MOD_VIT, 3);
target:addMod(MOD_HPHEAL, 3);
end;
function onEffectLose(target, effect)
target:delMod(MOD_FOOD_HPP, 20);
target:delMod(MOD_FOOD_HP_CAP, 20);
target:delMod(MOD_VIT, 3);
target:delMod(MOD_HPHEAL, 3);
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/LaLoff_Amphitheater/npcs/qm1_3.lua | 5 | 2444 | -----------------------------------
-- Area: LaLoff_Amphitheater
-- NPC: Shimmering Circle (BCNM Entrances)
-------------------------------------
package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil;
package.loaded["scripts/globals/bcnm"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
-- Death cutscenes:
-- player:startEvent(32001,1,instance:getFastestTime(),1,instance:getTimeInside(),1,0,0); -- hume
-- player:startEvent(32001,1,instance:getFastestTime(),1,instance:getTimeInside(),1,1,0); -- taru
-- player:startEvent(32001,1,instance:getFastestTime(),1,instance:getTimeInside(),1,2,0); -- mithra
-- player:startEvent(32001,1,instance:getFastestTime(),1,instance:getTimeInside(),1,3,0); -- elvaan
-- player:startEvent(32001,1,instance:getFastestTime(),1,instance:getTimeInside(),1,4,0); -- galka
-- player:startEvent(32001,1,instance:getFastestTime(),1,instance:getTimeInside(),1,5,0); -- divine might
-- param 1: entrance #
-- param 2: fastest time
-- param 3: unknown
-- param 4: clear time
-- param 5: zoneid
-- param 6: exit cs (0-4 AA, 5 DM, 6-10 neo AA, 11 neo DM)
-- param 7: skip (0 - no skip, 1 - prompt, 2 - force)
-- param 8: 0
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option,3)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
TurkeyMan/premake-core | src/_manifest.lua | 9 | 1390 | --
-- _manifest.lua
-- Manage the list of built-in Premake scripts.
-- Copyright (c) 2002-2015 Jason Perkins and the Premake project
--
-- The master list of built-in scripts. Order is important! If you want to
-- build a new script into Premake, add it to this list.
return
{
-- core files
"base/_foundation.lua",
"base/string.lua",
"base/table.lua",
"base/path.lua",
"base/os.lua",
"base/io.lua",
"base/tools.lua",
"base/tree.lua",
"base/globals.lua",
"base/moduledownloader.lua",
"base/semver.lua",
"base/http.lua",
"base/json.lua",
"base/jsonwrapper.lua",
"base/languages.lua",
"base/term.lua",
-- configuration data
"base/field.lua",
"base/criteria.lua",
"base/detoken.lua",
"base/configset.lua",
"base/context.lua",
"base/container.lua",
-- runtime switches
"base/option.lua",
"base/action.lua",
-- project script setup
"base/api.lua",
-- project objects
"base/global.lua",
"base/workspace.lua",
"base/group.lua",
"base/project.lua",
"base/config.lua",
"base/fileconfig.lua",
"base/rule.lua",
-- project script processing
"base/oven.lua",
"base/validation.lua",
"base/premake.lua",
"base/help.lua",
-- tool APIs
"tools/dotnet.lua",
"tools/gcc.lua",
"tools/msc.lua",
"tools/snc.lua",
"tools/clang.lua",
-- Clean action
"actions/clean/_clean.lua",
"_premake_init.lua",
}
| bsd-3-clause |
bnetcc/darkstar | scripts/globals/weaponskills/victory_smite.lua | 26 | 1693 | -----------------------------------
-- Victory Smite
-- Hand-to-Hand Weapon Skill
-- Skill Level: N/A
-- Description: Delivers a fourfold attack. Chance of params.critical hit varies with TP.
-- Must have Verethragna (85)/(90)/(95)/(99)/(99-2) or Revenant Fists +1/+2/+3 equipped.
-- Aligned with the Light Gorget, Breeze Gorget & Thunder Gorget.
-- Aligned with the Light Belt, Breeze Belt & Thunder Belt.
-- Element: None
-- Skillchain Properties: Light, Fragmentation
-- Modifiers: STR:60%
-- Damage Multipliers by TP:
-- 100%TP 200%TP 300%TP
-- 2.25 2.25 2.25
-- params.critical Chance added with TP:
-- 100%TP 200%TP 300%TP
-- 10% 25% 45%
--
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 4;
params.ftp100 = 2.25; params.ftp200 = 2.25; params.ftp300 = 2.25;
params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.1; params.crit200 = 0.25; params.crit300 = 0.45;
params.canCrit = true;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.8;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
return tpHits, extraHits, criticalHit, damage;
end | gpl-3.0 |
bnetcc/darkstar | scripts/zones/Port_San_dOria/npcs/Rielle.lua | 5 | 1069 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Rielle
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_San_dOria/TextIDs");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
player:startEvent(564);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
JabJabJab/Sledgehammer | lua/SledgehammerLua/media/lua/client/Sledgehammer/Gui/Component.lua | 1 | 9773 | -- This file is part of Sledgehammer.
--
-- Sledgehammer is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Sledgehammer is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with Sledgehammer. If not, see <http://www.gnu.org/licenses/>.
--
-- Sledgehammer is free to use and modify, ONLY for non-official third-party servers
-- not affiliated with TheIndieStone, or it's immediate affiliates, or contractors.
require "ISUI/ISUIElement"
require "ISUI/ISPanel"
require "Sledgehammer/Objects/Color"
Component = ISPanel:derive("Component");
Component.__type = "Component";
Component.__extends = "ISPanel";
renderer = getRenderer();
function Component:new(x, y, w, h)
local o = ISPanel:new(x, y, w, h)
setmetatable(o, self);
self.__index = self;
o.x = x;
o.y = y;
o.w = w;
o.h = h;
o.alpha_factor = 1;
o.brightness = 1;
o.moveWithMouse = false;
o._children = {};
o._children_length = 0;
return o;
end
function Component:initialise()
ISPanel.initialise(self);
end
function Component:render()
if self.parent == nil then
self:_render();
end
end
function Component:_renderChildren()
local length = tLength(self._children) - 1;
for index = 0, length, 1 do
local child = self._children[index];
if child ~= nil and child:isVisible() then
if child._render ~= nil then
child:_render();
else
child.javaObject:render();
end
end
end
end
function Component:getLocalMouse()
local m = self:getMouse();
local ax = self:getAbsoluteX();
local ay = self:getAbsoluteY();
return { x = m.x - ax, y = m.y - ay };
end
function Component:containsPoint(x, y, dimension)
if dimension == nil then
return ISUIElement.containsPoint(self, x, y);
end
if x >= dimension.x1 and x <= dimension.x2 and y >= dimension.y1 and y <= dimension.y2 then
return true;
else
return false;
end
end
-- Injected method for scrolling.
function ISUIElement:scrollToBottom()
self:setYScroll(-(self:getScrollHeight() - (self:getScrollAreaHeight())));
end
function Component:getMouse()
return { x = getMouseX(), y = getMouseY() };
end
function Component:drawLineH(x, y, length, thickness, color)
local af = self.alpha_factor;
if af == nil then
af = 1;
end
local br = self.brightness;
if br == nil then
br = 1;
end
local r = (color.r / 255.0) * br;
local g = (color.g / 255.0) * br;
local b = (color.b / 255.0) * br;
local a = (color.a / 255.0) * af;
renderer:render(nil, x, y, length, thickness, r, g, b, a);
end
function Component:drawLineV(x, y, length, thickness, color)
local af = self.alpha_factor;
if af == nil then
af = 1;
end
local br = self.brightness;
if br == nil then
br = 1;
end
local r = (color.r / 255.0) * br;
local g = (color.g / 255.0) * br;
local b = (color.b / 255.0) * br;
local a = (color.a / 255.0) * af;
renderer:render(nil, x, y, thickness, length, r, g, b, a);
end
function Component:fillRect(x, y, w, h, color, af)
if not af then af = self.alpha_factor; end
if not af then af = 1; end
local br = self.brightness;
if br == nil then br = 1; end
local r = (color.r / 255.0) * br;
local g = (color.g / 255.0) * br;
local b = (color.b / 255.0) * br;
local a = (color.a / 255.0) * af;
renderer:render(nil, x, y, w, h, r, g, b, a);
end
function Component:alphaGradientH(x, y, w, h, color, alphaStart, alphaStop)
local as1 = alphaStart / 255.0;
local as2 = alphaStop / 255.0;
local step = math.abs(as2 - as1) / w;
if alphaStart < alphaStop then
step = -step;
end
local n = x + w;
for nx = x, n, 1 do
local nextColor = {};
nextColor.r = color.r;
nextColor.g = color.g;
nextColor.b = color.b;
nextColor.a = (as1 - (math.abs(nx - x) * step)) * 255.0;
self:drawLineV(nx, y, h, 1, nextColor);
end
end
function Component:alphaGradientV(x, y, w, h, color, alphaStart, alphaStop)
local as1 = alphaStart / 255.0;
local as2 = alphaStop / 255.0;
local step = math.abs(as2 - as1) / h;
if alphaStart < alphaStop then
step = -step;
end
local n = y + h;
for ny = y, n, 1 do
local nextColor = {};
nextColor.r = color.r;
nextColor.g = color.g;
nextColor.b = color.b;
nextColor.a = (as1 - (math.abs(ny - y) * step)) * 255.0;
self:drawLineH(x, ny, w, 1, nextColor);
end
end
function Component:drawRect(x, y, w, h, color)
self:drawRectPartial(x, y, w, h, true, true, true, true, color);
end
function Component:drawRectPartial(x, y, width, height, n, s, e, w, color)
if n == true then
self:drawLineH(x, y, width, 1, color);
end
if s == true then
self:drawLineH(x, y + height, width, 1, color);
end
if w == true then
self:drawLineV(x, y, height, 1, color);
end
if e == true then
self:drawLineV(x + width, y, height, 1, color);
end
end
function Component:drawRoundRect(x, y, w, h, color)
self:fillRect(x + 3, y, w - 6, 1, color); -- top
self:fillRect(x + 3, y + h, w - 6, 1, color); -- bottom
self:fillRect(x, y + 3, 1, h - 6, color); -- left
self:fillRect(x + w, y + 3, 1, h - 6, color); -- right
self:fillRect(x + 1, y + 1, 2, 1, color); -- top-left
self:fillRect(x + 1, y + 1, 1, 2, color);
self:fillRect(x + w - 3, y + 1, 2, 1, color); -- top-right
self:fillRect(x + w - 1, y + 2, 1, 2, color);
self:fillRect(x + 2, y + h - 1, 2, 1, color); -- bottom-left
self:fillRect(x + 1, y + h - 3, 1, 2, color);
self:fillRect(x + w - 3, y + h - 1, 2, 1, color); -- bottom-right
self:fillRect(x + w - 1, y + h - 3, 1, 2, color);
end
function Component:drawActiveTab(text, x, y, length, height, textColor, borderColor, font, highlightFactor, shadowText)
return self:drawTab_(text, x, y, length, height, textColor, borderColor, font, true, highlightFactor, shadowText);
end
function Component:drawTab(text, x, y, length, height, textColor, borderColor, font, highlightFactor, shadowText)
return self:drawTab_(text, x, y, length, height, textColor, borderColor, font, false, highlightFactor, shadowText);
end
function Component:drawTab_(text, x, y, length, height, textColor, borderColor, font, active, highlightFactor, shadowText)
local p = self:getParent();
local l = length;
local h = height;
local af = self.alpha_factor;
if af == nil then
af = 1;
end
local br = self.brightness;
if br == nil then
br = 1;
end
self:fillRect(x + 3, y, l - 6, 1, borderColor); -- top
self:fillRect(x + 1, y + 1, 2, 1, borderColor); -- top-left
self:fillRect(x + 1, y + 1, 1, 2, borderColor);
self:fillRect(x + l - 3, y + 1, 2, 1, borderColor); -- top-right
self:fillRect(x + l - 1, y + 2, 1, 2, borderColor);
self:fillRect(x, y + 3, 1, h, borderColor);
self:fillRect(x + l, y + 3, 1, h, borderColor);
self:drawLineH(x + l, y + 3 + h, 2, 1, borderColor);
if not active then
self:fillRect(x, y + h + 3, l + 1, 1, borderColor);
end
local oldbr = self.br;
local br = highlightFactor;
if shadowText then
self:drawText(text, x - p.x + 2, y - p.y - 2 + 2, 0, 0, 0, limit((textColor.a / 255.0) * af * 0.5, 0, 1), font);
self:drawText(text, x - p.x + 1, y - p.y - 2 + 1, limit((textColor.r / 255.0) * br * 0.1, 0, 1), limit((textColor.g / 255.0) * br * 0.1, 0, 1), limit((textColor.b / 255.0) * br * 0.1, 0, 1), limit((textColor.a / 255.0) * af * 0.8, 0, 1), font);
end
self:drawText(text, x - p.x, y - p.y - 2, limit((textColor.r / 255.0) * br, 0, 1), limit((textColor.g / 255.0) * br, 0, 1), limit((textColor.b / 255.0) * br, 0, 1), limit((textColor.a / 255.0) * af, 0, 1), font);
return { x1 = x, x2 = x + l, y1 = y, y2 = y + h };
end
function Component:fillRoundRect(x, y, w, h, color)
self:fillRect(x + 2, y + 2, w - 4, h - 4, color); -- body
end
function Component:fillRoundRectFancy(x, y, w, h, color)
self:fillRect(x + 2, y + 2, w - 4, h - 4, color); -- body
self:fillRect(x + 4, y + 1, w - 8, h - 2, color); -- vertical
self:fillRect(x + 1, y + 4, w - 2, h - 8, color); -- horizontal
self:drawRoundRect(x, y, w, h, color);
end
function Component:isChild(obj)
local returned = false;
if self._children == nil then
self._children = {};
self._children_length = 0;
end
local length = tLength(self._children) - 1;
for index = 0, length, 1 do
local child = self._children[index];
if child == obj then
returned = true;
break;
end
end
return returned;
end
function Component:addChild(obj)
-- Make sure not to add the child more than once.
if self:isChild(obj) then return; end
ISUIElement.addChild(self, obj);
if self._children == nil then
self._children = {};
self._children_length = 0;
end
local length = tLength(self._children);
self._children[length] = obj;
self._children_length = length + 1;
end
function Component:removeChild(obj)
-- Make sure not to remove the child more than once.
if not self:isChild(obj) then return; end
ISUIElement.removeChild(self, obj);
local table_new = {};
local _index = 0;
local length = tLength(self._children) - 1;
for index = 0, length, 1 do
local child = self._children[index];
if child ~= obj then
table_new[_index] = child;
_index = _index + 1;
end
end
self._children = table_new;
self._children_length = _index;
end
function Component:_render()
end
| lgpl-3.0 |
bnetcc/darkstar | scripts/globals/mobskills/panzerfaust_custom.lua | 1 | 1240 | ---------------------------------------------
-- Panzerfaust
--
-- Description: Strikes a target twice with an armored fist. Additional effect: Knockback
-- Type: Physical
-- Utsusemi/Blink absorb: 2 shadows
-- Range: Melee
-- Notes:
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
-- onMobSkillCheck
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
---------------------------------------------
-- onMobWeaponSkill
---------------------------------------------
function onMobWeaponSkill(target, mob, skill)
local numhits = 2;
local accmod = 1;
local dmgmod = 1.5;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);
target:delHP(dmg);
if (mob:getName() == "Despot") then
if (mob:actionQueueAbility() == false) then
local rand = math.random(1,4); -- Panzerfaust 3-6 times
for i = 0,rand do
mob:useMobAbility(280);
end
end
end
return dmg;
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Qufim_Island/npcs/Jiwon.lua | 5 | 1511 | -----------------------------------
-- Area: Qufim Island
-- NPC: Jiwon
-- Type: Outpost Vendor
-- !pos -249 -19 300 126
-----------------------------------
package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Qufim_Island/TextIDs");
local region = QUFIMISLAND;
local csid = 0x7ff4;
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local owner = GetRegionOwner(region);
local arg1 = getArg1(owner,player);
if (owner == player:getNation()) then
nation = 1;
elseif (arg1 < 1792) then
nation = 2;
else
nation = 0;
end
player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP());
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
ShowOPVendorShop(player);
elseif (option == 2) then
if (player:delGil(OP_TeleFee(player,region))) then
toHomeNation(player);
end
elseif (option == 6) then
player:delCP(OP_TeleFee(player,region));
toHomeNation(player);
end
end; | gpl-3.0 |
lcf258/openwrtcn | libs/luci-lib-nixio/docsrc/nixio.bit.lua | 171 | 2044 | --- Bitfield operators and mainpulation functions.
-- Can be used as a drop-in replacement for bitlib.
module "nixio.bit"
--- Bitwise OR several numbers.
-- @class function
-- @name bor
-- @param oper1 First Operand
-- @param oper2 Second Operand
-- @param ... More Operands
-- @return number
--- Invert given number.
-- @class function
-- @name bnot
-- @param oper Operand
-- @return number
--- Bitwise AND several numbers.
-- @class function
-- @name band
-- @param oper1 First Operand
-- @param oper2 Second Operand
-- @param ... More Operands
-- @return number
--- Bitwise XOR several numbers.
-- @class function
-- @name bxor
-- @param oper1 First Operand
-- @param oper2 Second Operand
-- @param ... More Operands
-- @return number
--- Left shift a number.
-- @class function
-- @name lshift
-- @param oper number
-- @param shift bits to shift
-- @return number
--- Right shift a number.
-- @class function
-- @name rshift
-- @param oper number
-- @param shift bits to shift
-- @return number
--- Arithmetically right shift a number.
-- @class function
-- @name arshift
-- @param oper number
-- @param shift bits to shift
-- @return number
--- Integer division of 2 or more numbers.
-- @class function
-- @name div
-- @param oper1 Operand 1
-- @param oper2 Operand 2
-- @param ... More Operands
-- @return number
--- Cast a number to the bit-operating range.
-- @class function
-- @name cast
-- @param oper number
-- @return number
--- Sets one or more flags of a bitfield.
-- @class function
-- @name set
-- @param bitfield Bitfield
-- @param flag1 First Flag
-- @param ... More Flags
-- @return altered bitfield
--- Unsets one or more flags of a bitfield.
-- @class function
-- @name unset
-- @param bitfield Bitfield
-- @param flag1 First Flag
-- @param ... More Flags
-- @return altered bitfield
--- Checks whether given flags are set in a bitfield.
-- @class function
-- @name check
-- @param bitfield Bitfield
-- @param flag1 First Flag
-- @param ... More Flags
-- @return true when all flags are set, otherwise false | apache-2.0 |
TEAMSOFTTG/SoftTeamSuper | plugins/nerkharz.lua | 8 | 1082 | local function get_arz()
local url = 'http://exchange.nalbandan.com/api.php?action=json'
local jstr, res = http.request(url)
local arz = json:decode(jstr)
return '📊 نرخ ارز ، طلا و سکه در:'..arz.dollar.date..'\n\n〽 هر گرم طلای 18 عیار:'..arz.gold_per_geram.value..' تومان\n\n🌟 سکه طرح جدید:'..arz.coin_new.value..' تومان\n\n⭐️ سکه طرح قدیم:'..arz.coin_old.value..' تومان\n\n💵 دلار آمریکا:'..arz.dollar.value..' تومان\n\n💵 دلـار رسمی:'..arz.dollar_rasmi.value..' تومان\n\n💶 یورو:'..arz.euro.value..' تومان\n\n💷 پوند:'..arz.pond.value..' تومان\n\n💰 درهم:'..arz.derham.value..' تومان'
end
local function run(msg, matches)
local text
if matches[1] == 'arz' then
text = get_arz()
elseif matches[1] == 'gold' then
text = get_gold()
elseif matches[1] == 'coin' then
text = get_coin()
end
return text
end
return {
description = "arz in now",
usage = "arz",
patterns = {
"^[!/#](arz)$"
},
run = run
}
| gpl-2.0 |
bnetcc/darkstar | scripts/zones/Ifrits_Cauldron/mobs/Tyrannic_Tunnok.lua | 1 | 1959 | -----------------------------------
-- Area: Ifrits Cauldron
-- NM: Tyrannic Tunnok
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobSpawn
-----------------------------------
function onMobSpawn(mob)
-- setMod
mob:setMod(MOD_REGAIN,33);
-- addMod
mob:addMod(MOD_DOUBLE_ATTACK,15);
local RND1 = math.random(1,5);
if (RND1 == 1) then
SetDropRate(3642,4766,100);
SetDropRate(3642,5080,0);
SetDropRate(3642,4613,0);
SetDropRate(3642,5498,0);
SetDropRate(3642,4707,0);
elseif (RND1 == 2) then
SetDropRate(3642,4766,0);
SetDropRate(3642,5080,100);
SetDropRate(3642,4613,0);
SetDropRate(3642,5498,0);
SetDropRate(3642,4707,0);
elseif (RND1 == 3) then
SetDropRate(3642,4766,0);
SetDropRate(3642,5080,0);
SetDropRate(3642,4613,100);
SetDropRate(3642,5498,0);
SetDropRate(3642,4707,0);
elseif (RND1 == 4) then
SetDropRate(3642,4766,0);
SetDropRate(3642,5080,0);
SetDropRate(3642,4613,0);
SetDropRate(3642,5498,100);
SetDropRate(3642,4707,0);
elseif (RND1 == 5) then
SetDropRate(3642,4766,0);
SetDropRate(3642,5080,0);
SetDropRate(3642,4613,0);
SetDropRate(3642,5498,0);
SetDropRate(3642,4707,100);
end
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight
-----------------------------------
function onMobFight(mob,target)
end
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Crawlers_Nest_[S]/mobs/Nympha_Eunomia.lua | 1 | 1877 | -----------------------------------
-- Area: EDIT ME
-- VWNM: Nympha Eunomia
-----------------------------------
package.loaded["scripts/zones/Crawlers_Nest_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Crawlers_Nest_[S]/TextIDs");
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
-- setMobMod
mob:setMobMod(MOBMOD_MAGIC_COOL, 45);
mob:setMobMod(MOBMOD_ADD_EFFECT,mob:getShortID());
-- addMod
mob:addMod(MOD_MDEF,80);
mob:addMod(MOD_DEF,100);
mob:addMod(MOD_ATT,250);
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
-- setMod
mob:setMod(MOD_REGAIN, 20);
mob:setMod(MOD_REFRESH, 250);
mob:setMod(MOD_UFASTCAST, 55);
mob:setMod(MOD_MACC,1950);
mob:setMod(MOD_MATT,100);
-- var
-- mob:setLocalVar("depopTime", os.time(t) + 1800); -- despawn in 30 min
end;
-----------------------------------
-- onMobEngage Action
-----------------------------------
function onMobEngaged(mob, target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob, target)
end;
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(mob,target,damage)
if ((math.random(1,10) > 4) or (target:hasStatusEffect(EFFECT_SLOW) == true)) then
return 0,0,0;
else
target:addStatusEffect(EFFECT_SLOW,30,0,10);
end
return SUBEFFECT_PARALYSIS,163,EFFECT_SLOW;
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
SpawnMob(mob:getID()+1) -- Spawns Next Form
end; | gpl-3.0 |
bnetcc/darkstar | scripts/zones/Gusgen_Mines/npcs/_5ga.lua | 5 | 1033 | -----------------------------------
-- Area: Gusgen Mines
-- NPC: _5ga (Lever C)
-- !pos 44 -40.561 -54.199 196
-----------------------------------
package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Gusgen_Mines/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
--local nID = npc:getID();
-- printf("id: %u", nID);
local Lever = npc:getID();
npc:openDoor(2); -- Lever animation
if (GetNPCByID(Lever-6):getAnimation() == 9) then
GetNPCByID(Lever-6):setAnimation(8);--open door C (_5g0)
GetNPCByID(Lever-5):setAnimation(9);--close door B (_5g1)
GetNPCByID(Lever-4):setAnimation(9);--close door A (_5g2)
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
notcake/vfs | lua/vfs/protocol/nodecreationresponse.lua | 1 | 1113 | local self = {}
VFS.Protocol.RegisterResponse ("NodeCreation", VFS.MakeConstructor (self, VFS.Protocol.Session))
function self:ctor ()
self.FolderPath = nil
self.ChildName = nil
self.IsFolder = nil
end
function self:HandleInitialPacket (inBuffer)
self.FolderPath = inBuffer:String ()
self.ChildName = VFS.SanitizeNodeName (inBuffer:String ())
self.IsFolder = inBuffer:Boolean ()
VFS.Root:GetChild (self:GetRemoteEndPoint ():GetRemoteId (), self.FolderPath,
function (returnCode, node)
if returnCode == VFS.ReturnCode.Success then
node:CreateDirectNode (self:GetRemoteEndPoint ():GetRemoteId (), self.ChildName, self.IsFolder,
function (returnCode, childNode)
if returnCode == VFS.ReturnCode.Success then
local outBuffer = self:CreatePacket ()
outBuffer:UInt8 (returnCode)
self:SerializeNode (childNode, outBuffer)
self:QueuePacket (outBuffer)
else
self:SendReturnCode (returnCode)
end
self:Close ()
end
)
else
self:SendReturnCode (returnCode)
self:Close ()
end
end
)
end | gpl-3.0 |
bnetcc/darkstar | scripts/globals/items/serving_of_salmon_meuniere_+1.lua | 3 | 1041 | -----------------------------------------
-- ID: 4347
-- Item: serving_of_salmon_meuniere_+1
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Dexterity 2
-- Mind -2
-- Ranged ACC % 7
-- Ranged ACC Cap 15
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4347);
end;
function onEffectGain(target, effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_RACCP, 7);
target:addMod(MOD_FOOD_RACC_CAP, 15);
end;
function onEffectLose(target, effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_RACCP, 7);
target:delMod(MOD_FOOD_RACC_CAP, 15);
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/globals/items/tanners_belt.lua | 15 | 1199 | -----------------------------------------
-- ID: 15448
-- Item: Tanners belt
-- Enchantment: Synthesis image support
-- 2Min, All Races
-----------------------------------------
-- Enchantment: Synthesis image support
-- Duration: 2Min
-- Leathercraft Skill +3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_LEATHERCRAFT_IMAGERY) == true) then
result = 240;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_LEATHERCRAFT_IMAGERY,3,0,120);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_SKILL_LTH, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_SKILL_LTH, 1);
end; | gpl-3.0 |
bnetcc/darkstar | scripts/zones/Meriphataud_Mountains/npcs/Planar_Rift.lua | 1 | 2317 | -----------------------------------
-- Area: Meriphataud_Mountains
-- NPC: Planar Rift
-----------------------------------
package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Meriphataud_Mountains/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local STRATUM = player:hasKeyItem(JADE_STRATUM_ABYSSITE_III);
local mobID = 17265130;
local mobNotUp = false
local correctNPC = false
if (GetMobAction(mobID) == ACTION_NONE or GetMobAction(mobID) == ACTION_SPAWN) then
mobNotUp = true;
end
if (npc:getXPos(-282) and npc:getYPos(16) and npc:getZPos(602)) then
correctNPC = true;
end
if (STRATUM == true and mobNotUp == true and correctNPC == true) then
-- NOTE: I'm only requiring 1 person (the popper) to have the voidstone+abyssite, per pop.
-- I know this isn't what retail does. Retail also lets them gain more than 1 per day too.
-- In the mobs onMobDeath script, we can easily make the popper 100% upgrade rate and everyone else less, if desired.
if (player:getCurrency("voidstones") > 0) then
player:startEvent(6000, 7);
else
player:startEvent(6000, 2);
end
else
player:startEvent(6000);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
-- NOTE: I'm only requiring 1 person (the popper) to have the voidstone, per pop.
-- I know this isn't what retail does. Retail also lets them gain more than 1 per day too.
if (csid == 6000 and option == 1) then
player:delCurrency("voidstones", 1);
SpawnMob(17265130):updateClaim(player);
end
end; | gpl-3.0 |
leonardoaxe/OpenRA | mods/ra/maps/allies-05a/allies05a.lua | 5 | 11297 | if Map.LobbyOption("difficulty") == "easy" then
TanyaType = "e7"
ReinforceCash = 5000
HoldAITime = DateTime.Minutes(3)
SpecialCameras = true
elseif Map.LobbyOption("difficulty") == "normal" then
TanyaType = "e7.noautotarget"
ReinforceCash = 2250
HoldAITime = DateTime.Minutes(2)
SpecialCameras = true
else
TanyaType = "e7.noautotarget"
ReinforceCash = 1500
HoldAITime = DateTime.Minutes(1) + DateTime.Seconds(30)
SendWaterTransports = true
end
SpyType = { "spy" }
SpyEntryPath = { SpyEntry.Location, SpyLoadout.Location }
InsertionTransport = "lst.in"
ExtractionTransport = "lst"
TrukPath = { TrukWaypoint1, TrukWaypoint2, TrukWaypoint3, TrukWaypoint4, TrukWaypoint5, TrukWaypoint6 }
ExtractionHeliType = "tran"
InsertionHeliType = "tran.in"
ExtractionPath = { ExtractionEntry.Location, ExtractionLZ.Location }
HeliReinforcements = { "medi", "mech", "mech" }
GreeceReinforcements =
{
{ types = { "2tnk", "2tnk", "2tnk", "arty", "arty" }, entry = { SpyEntry.Location, SpyLoadout.Location } },
{ types = { "e3", "e3", "e3", "e6", "e6" }, entry = { SpyEntry.Location, GreeceLoadout1.Location } },
{ types = { "jeep", "jeep", "e1", "e1", "2tnk" }, entry = { SpyEntry.Location, GreeceLoadout2.Location } }
}
DogPatrol = { Dog1, Dog2 }
PatrolA = { PatrolA1, PatrolA2, PatrolA3, PatrolA4, PatrolA5 }
PatrolB = { PatrolB1, PatrolB2, PatrolB3 }
DogPatrolPath = { DogPatrolRally1.Location, DogPatrolRally2.Location, DogPatrolRally3.Location }
PatrolAPath = { PatrolRally.Location, PatrolARally1.Location, PatrolARally2.Location, PatrolARally3.Location }
PatrolBPath = { PatrolBRally1.Location, PatrolBRally2.Location, PatrolBRally3.Location, PatrolRally.Location }
TanyaVoices = { "tuffguy", "bombit", "laugh", "gotit", "lefty", "keepem" }
SpyVoice = "sking"
SamSites = { Sam1, Sam2, Sam3, Sam4 }
GroupPatrol = function(units, waypoints, delay)
local i = 1
local stop = false
Utils.Do(units, function(unit)
Trigger.OnIdle(unit, function()
if stop then
return
end
if unit.Location == waypoints[i] then
local bool = Utils.All(units, function(actor) return actor.IsIdle end)
if bool then
stop = true
i = i + 1
if i > #waypoints then
i = 1
end
Trigger.AfterDelay(delay, function() stop = false end)
end
else
unit.AttackMove(waypoints[i])
end
end)
end)
end
Tick = function()
if FollowTruk then
TrukCamera.Teleport(Truk.Location)
Camera.Position = Truk.CenterPosition
end
if ussr.HasNoRequiredUnits() then
if not greece.IsObjectiveCompleted(KillAll) and Map.LobbyOption("difficulty") == "tough" then
SendWaterExtraction()
end
greece.MarkCompletedObjective(KillAll)
end
if GreeceReinforcementsArrived and greece.HasNoRequiredUnits() then
ussr.MarkCompletedObjective(ussrObj)
end
if ussr.Resources >= ussr.ResourceCapacity * 0.75 then
ussr.Cash = ussr.Cash + ussr.Resources - ussr.ResourceCapacity * 0.25
ussr.Resources = ussr.ResourceCapacity * 0.25
end
end
SendReinforcements = function()
GreeceReinforcementsArrived = true
Camera.Position = ReinforceCamera.CenterPosition
greece.Cash = greece.Cash + ReinforceCash
Utils.Do(GreeceReinforcements, function(reinforcements)
Reinforcements.ReinforceWithTransport(greece, InsertionTransport, reinforcements.types, reinforcements.entry, { SpyEntry.Location })
end)
Media.PlaySpeechNotification(greece, "AlliedReinforcementsArrived")
ActivateAI()
end
ExtractUnits = function(extractionUnit, pos, after)
if extractionUnit.IsDead or not extractionUnit.HasPassengers then
return
end
extractionUnit.Move(pos)
extractionUnit.Destroy()
Trigger.OnRemovedFromWorld(extractionUnit, after)
end
SendWaterExtraction = function()
local flare = Actor.Create("flare", true, { Owner = greece, Location = SpyEntryPath[2] + CVec.New(2, 0) })
Trigger.AfterDelay(DateTime.Seconds(5), flare.Destroy)
Media.PlaySpeechNotification(greece, "SignalFlareNorth")
Camera.Position = flare.CenterPosition
WaterExtractionTran = Reinforcements.ReinforceWithTransport(greece, ExtractionTransport, nil, SpyEntryPath)[1]
ExtractObj = greece.AddPrimaryObjective("Get all your forces into the transport.")
Trigger.OnKilled(WaterExtractionTran, function() ussr.MarkCompletedObjective(ussrObj) end)
Trigger.OnAllRemovedFromWorld(greece.GetGroundAttackers(), function()
ExtractUnits(WaterExtractionTran, SpyEntryPath[1], function()
greece.MarkCompletedObjective(ExtractObj)
greece.MarkCompletedObjective(surviveObj)
end)
end)
end
WarfactoryInfiltrated = function()
FollowTruk = true
TrukCamera = Actor.Create("camera.truk", true, { Owner = greece, Location = Truk.Location })
Truk.Wait(DateTime.Seconds(1))
Utils.Do(TrukPath, function(waypoint)
Truk.Move(waypoint.Location)
end)
if SpecialCameras then
Trigger.AfterDelay(DateTime.Seconds(2), function()
SpyCameraA.Destroy()
SpyCameraB.Destroy()
end)
end
end
MissInfiltrated = function()
for i = 0, 5, 1 do
local sound = Utils.Random(TanyaVoices)
Trigger.AfterDelay(DateTime.Seconds(i), function()
Media.PlaySoundNotification(greece, sound)
end)
end
TanyasColt = Actor.Create("Colt", true, { Owner = greece, Location = Prison.Location + CVec.New(1, 6) })
Trigger.AfterDelay(DateTime.Seconds(6), FreeTanya)
end
FreeTanya = function()
TanyasColt.Destroy()
Tanya = Actor.Create(TanyaType, true, { Owner = greece, Location = Prison.Location + CVec.New(1, 1) })
Tanya.Demolish(Prison)
Tanya.Move(Tanya.Location + CVec.New(Utils.RandomInteger(-1, 2), 1))
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.DisplayMessage("According to the rules of engagement I need your explicit orders to fire, Commander!", "Tanya")
end)
end
Trigger.OnKilled(Tanya, function() ussr.MarkCompletedObjective(ussrObj) end)
if Map.LobbyOption("difficulty") == "tough" then
KillSams = greece.AddPrimaryObjective("Destroy all four SAM Sites that block\nour reinforcements' helicopter.")
greece.MarkCompletedObjective(mainObj)
surviveObj = greece.AddPrimaryObjective("Tanya must not die!")
Media.PlaySpeechNotification(greece, "TanyaRescued")
else
KillSams = greece.AddPrimaryObjective("Destroy all four SAM sites that block\nthe extraction helicopter.")
Media.PlaySpeechNotification(greece, "TargetFreed")
end
if not SpecialCameras then
PrisonCamera.Destroy()
end
end
SendSpy = function()
Camera.Position = SpyEntry.CenterPosition
Spy = Reinforcements.ReinforceWithTransport(greece, InsertionTransport, SpyType, SpyEntryPath, { SpyEntryPath[1] })[2][1]
Trigger.OnKilled(Spy, function() ussr.MarkCompletedObjective(ussrObj) end)
if SpecialCameras then
SpyCameraA = Actor.Create("camera", true, { Owner = greece, Location = SpyCamera1.Location })
SpyCameraB = Actor.Create("camera", true, { Owner = greece, Location = SpyCamera2.Location })
end
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage("Commander! You have to disguise me in order to get through the enemy patrols.", "Spy")
end)
end
ActivatePatrols = function()
GroupPatrol(DogPatrol, DogPatrolPath, DateTime.Seconds(2))
Trigger.AfterDelay(DateTime.Seconds(3), function()
GroupPatrol(PatrolA, PatrolAPath, DateTime.Seconds(7))
GroupPatrol(PatrolB, PatrolBPath, DateTime.Seconds(6))
end)
end
InitTriggers = function()
Trigger.OnInfiltrated(Warfactory, function()
Trigger.ClearAll(Spy)
greece.MarkCompletedObjective(infWarfactory)
WarfactoryInfiltrated()
end)
Trigger.OnInfiltrated(Prison, function()
Trigger.ClearAll(Spy)
Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated)
end)
Trigger.OnEnteredFootprint({ TrukWaypoint5.Location }, function(a, id)
if a == Truk then
Trigger.RemoveFootprintTrigger(id)
Spy = Actor.Create("spy", true, { Owner = greece, Location = TrukWaypoint5.Location })
Spy.DisguiseAsType("e1", ussr)
Spy.Move(SpyWaypoint.Location)
Spy.Infiltrate(Prison)
Media.PlaySoundNotification(greece, SpyVoice)
FollowTruk = false
TrukCamera.Destroy()
if SpecialCameras then
PrisonCamera = Actor.Create("camera", true, { Owner = greece, Location = TrukWaypoint5.Location })
else
PrisonCamera = Actor.Create("camera.truk", true, { Owner = greece, Location = Prison.Location + CVec.New(1, 1) })
end
Trigger.OnKilled(Spy, function() ussr.MarkCompletedObjective(ussrObj) end)
end
end)
Trigger.OnEnteredFootprint({ TrukWaypoint6.Location }, function(a, id)
if a == Truk then
Trigger.RemoveFootprintTrigger(id)
Truk.Stop()
Truk.Kill()
ExplosiveBarrel.Kill()
end
end)
if Map.LobbyOption("difficulty") ~= "tough" then
Trigger.OnKilled(Mammoth, function()
Trigger.AfterDelay(HoldAITime - DateTime.Seconds(45), function() HoldProduction = false end)
Trigger.AfterDelay(HoldAITime, function() Attacking = true end)
end)
end
Trigger.OnKilled(FlameBarrel, function()
if not FlameTower.IsDead then
FlameTower.Kill()
end
end)
Trigger.OnKilled(SamBarrel, Sam1.Kill)
Trigger.OnAllKilled(SamSites, function()
greece.MarkCompletedObjective(KillSams)
local flare = Actor.Create("flare", true, { Owner = greece, Location = ExtractionPath[2] + CVec.New(0, -1) })
Trigger.AfterDelay(DateTime.Seconds(7), flare.Destroy)
Media.PlaySpeechNotification(greece, "SignalFlare")
if Map.LobbyOption("difficulty") == "tough" then
Reinforcements.ReinforceWithTransport(greece, InsertionHeliType, HeliReinforcements, ExtractionPath, { ExtractionPath[1] })
if not Harvester.IsDead then
Harvester.FindResources()
end
else
ExtractionHeli = Reinforcements.ReinforceWithTransport(greece, ExtractionHeliType, nil, ExtractionPath)[1]
local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y)
Trigger.OnKilled(ExtractionHeli, function() ussr.MarkCompletedObjective(ussrObj) end)
Trigger.OnRemovedFromWorld(Tanya, function()
ExtractUnits(ExtractionHeli, exitPos, function()
Media.PlaySpeechNotification(greece, "TanyaRescued")
greece.MarkCompletedObjective(mainObj)
SendReinforcements()
if SpecialCameras then
PrisonCamera.Destroy()
end
end)
end)
end
end)
end
InitObjectives = function()
Trigger.OnObjectiveAdded(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
ussrObj = ussr.AddPrimaryObjective("Deny the Allies.")
mainObj = greece.AddPrimaryObjective("Rescue Tanya.")
KillAll = greece.AddPrimaryObjective("Eliminate all Soviet units in this area.")
infWarfactory = greece.AddPrimaryObjective("Infiltrate the Soviet warfactory.")
Trigger.OnObjectiveCompleted(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(greece, function()
Media.PlaySpeechNotification(player, "Lose")
end)
Trigger.OnPlayerWon(greece, function()
Media.PlaySpeechNotification(player, "Win")
end)
end
WorldLoaded = function()
greece = Player.GetPlayer("Greece")
ussr = Player.GetPlayer("USSR")
InitObjectives()
InitTriggers()
SendSpy()
Trigger.AfterDelay(DateTime.Seconds(3), ActivatePatrols)
end
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Bastok_Mines/npcs/Crying_Wind_IM.lua | 5 | 2504 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Crying Wind, I.M.
-- X Grant Signet
-- X Recharge Emperor Band, Empress Band, or Chariot Band
-- X Accepts traded Crystals to fill up the Rank bar to open new Missions.
-- X Sells items in exchange for Conquest Points
-- X Start Supply Run Missions and offers a list of already-delivered supplies.
-- Start an Expeditionary Force by giving an E.F. region insignia to you.
-------------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/globals/common");
require("scripts/zones/Bastok_Mines/TextIDs");
local guardnation = NATION_BASTOK; -- SANDORIA, BASTOK, WINDURST, JEUNO
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
local size = #BastInv;
local inventory = BastInv;
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
function onTrigger(player,npc)
if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then
player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies."
local region = player:getVar("supplyQuest_region");
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region));
player:setVar("supplyQuest_started",0);
player:setVar("supplyQuest_region",0);
player:setVar("supplyQuest_fresh",0);
else
local Menu1 = getArg1(guardnation,player);
local Menu2 = getExForceAvailable(guardnation,player);
local Menu3 = conquestRanking();
local Menu4 = getSupplyAvailable(guardnation,player);
local Menu5 = player:getNationTeleport(guardnation);
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
local Menu8 = getRewardExForce(guardnation,player);
player:startEvent(32761,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8);
end
end;
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
updateConquestGuard(player,csid,option,size,inventory);
end;
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
finishConquestGuard(player,csid,option,size,inventory,guardnation);
end;
| gpl-3.0 |
tahashakiba/booooooo | plugins/linkpv.lua | 66 | 30275 | do
local function check_member(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)] then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted.')
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - @'..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
if success == -1 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' then
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'rem' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 then
return automodadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local receiver = 'user#id'..msg.action.user.id
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return false
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id)
send_large_msg(receiver, rules)
end
if matches[1] == 'chat_del_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and matches[2] then
if not is_owner(msg) then
return "Only owner can promote"
end
local member = string.gsub(matches[2], "@", "")
local mod_cmd = 'promote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
if matches[1] == 'demote' and matches[2] then
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username then
return "You can't demote yourself"
end
local member = string.gsub(matches[2], "@", "")
local mod_cmd = 'demote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
if matches[1] == 'newlink' then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'linkpv' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
send_large_msg('user#id'..msg.from.id, 'Group link for ('..string.gsub(msg.to.print_name, "_", " ")..'):\n'..group_link)
end
if matches[1] == 'setowner' then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "Group owner is ["..group_owner..']'
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 2 or tonumber(matches[2]) > 50 then
return "Wrong number,range is [2-50]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'help' then
if not is_momod(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
end
end
return {
usage = {
"linkpv: Send Link In Private Chat.",
},
patterns = {
"^([Ll]inkpv)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
mwoz123/koreader | frontend/ui/widget/datewidget.lua | 3 | 6838 | local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local CloseButton = require("ui/widget/closebutton")
local Device = require("device")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local Font = require("ui/font")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local LineWidget = require("ui/widget/linewidget")
local OverlapGroup = require("ui/widget/overlapgroup")
local NumberPickerWidget = require("ui/widget/numberpickerwidget")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local _ = require("gettext")
local Screen = Device.screen
local DateWidget = InputContainer:new{
title_face = Font:getFace("x_smalltfont"),
width = nil,
height = nil,
day = 1,
month = 1,
year = 2017,
ok_text = _("OK"),
cancel_text = _("Cancel"),
}
function DateWidget:init()
self.medium_font_face = Font:getFace("ffont")
self.light_bar = {}
self.screen_width = Screen:getWidth()
self.screen_height = Screen:getHeight()
self.width = math.floor(self.screen_width * 0.95)
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "close date widget" }
}
end
if Device:isTouchDevice() then
self.ges_events = {
TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
w = self.screen_width,
h = self.screen_height,
}
},
},
}
end
-- Actually the widget layout
self:update()
end
function DateWidget:update()
local year_widget = NumberPickerWidget:new{
show_parent = self,
width = math.floor(self.screen_width * 0.2),
value = self.year,
value_min = 2017,
value_max = 2037,
value_step = 1,
value_hold_step = 4,
}
local month_widget = NumberPickerWidget:new{
show_parent = self,
width = math.floor(self.screen_width * 0.2),
value = self.month,
value_min = 1,
value_max = 12,
value_step = 1,
value_hold_step = 3,
}
local day_widget = NumberPickerWidget:new{
show_parent = self,
width = math.floor(self.screen_width * 0.2),
value = self.day,
value_min = 1,
value_max = 31,
value_step = 1,
value_hold_step = 5,
date_month = month_widget,
date_year = year_widget,
}
local dash_space = TextBoxWidget:new{
text = "–",
alignment = "center",
face = self.title_face,
bold = true,
width = math.floor(self.screen_width * 0.1),
}
local date_group = HorizontalGroup:new{
align = "center",
year_widget,
dash_space,
month_widget,
dash_space,
day_widget,
}
local date_title = FrameContainer:new{
padding = Size.padding.default,
margin = Size.margin.title,
bordersize = 0,
TextWidget:new{
text = self.title_text,
face = self.title_face,
bold = true,
width = math.floor(self.screen_width * 0.95),
},
}
local date_line = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Size.line.thick,
}
}
local date_bar = OverlapGroup:new{
dimen = {
w = self.width,
h = date_title:getSize().h
},
date_title,
CloseButton:new{ window = self, padding_top = Size.margin.title, },
}
local buttons = {
{
{
text = self.cancel_text,
callback = function()
self:onClose()
end,
},
{
text = self.ok_text,
callback = function()
if self.callback then
self.year = year_widget:getValue()
self.month = month_widget:getValue()
self.day = day_widget:getValue()
self:callback(self)
end
self:onClose()
end,
},
}
}
local ok_cancel_buttons = ButtonTable:new{
width = self.width - 2*Size.padding.default,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
self.date_frame = FrameContainer:new{
radius = Size.radius.window,
bordersize = Size.border.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
date_bar,
date_line,
CenterContainer:new{
dimen = Geom:new{
w = math.floor(self.screen_width * 0.95),
h = math.floor(date_group:getSize().h * 1.2),
},
date_group
},
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = ok_cancel_buttons:getSize().h,
},
ok_cancel_buttons
}
}
}
self[1] = WidgetContainer:new{
align = "center",
dimen = Geom:new{
x = 0, y = 0,
w = self.screen_width,
h = self.screen_height,
},
FrameContainer:new{
bordersize = 0,
padding = Size.padding.default,
self.date_frame,
}
}
UIManager:setDirty(self, function()
return "ui", self.date_frame.dimen
end)
end
function DateWidget:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self.date_frame.dimen
end)
return true
end
function DateWidget:onShow()
UIManager:setDirty(self, function()
return "ui", self.date_frame.dimen
end)
return true
end
function DateWidget:onAnyKeyPressed()
UIManager:close(self)
return true
end
function DateWidget:onTapClose(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.date_frame.dimen) then
self:onClose()
end
return true
end
function DateWidget:onClose()
UIManager:close(self)
return true
end
return DateWidget
| agpl-3.0 |
bnetcc/darkstar | scripts/globals/spells/absorb-vit.lua | 4 | 1561 | --------------------------------------
-- Spell: Absorb-VIT
-- Steals an enemy's vitality.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if (target:hasStatusEffect(EFFECT_VIT_DOWN) or caster:hasStatusEffect(EFFECT_VIT_BOOST)) then
spell:setMsg(msgBasic.MAGIC_NO_EFFECT); -- no effect
else
local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
local params = {};
params.diff = nil;
params.attribute = MOD_INT;
params.skillType = 37;
params.bonus = 0;
params.effect = nil;
local resist = applyResistance(caster, target, spell, params);
if (resist <= 0.125) then
spell:setMsg(msgBasic.MAGIC_RESIST);
else
spell:setMsg(msgBasic.MAGIC_ABSORB_VIT);
caster:addStatusEffect(EFFECT_VIT_BOOST,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_DISPELABLE); -- caster gains VIT
target:addStatusEffect(EFFECT_VIT_DOWN,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_ERASABLE); -- target loses VIT
end
end
return EFFECT_VIT_DOWN;
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/commands/heroshop.lua | 1 | 7476 | --------------------------------------------------------------
-- func: !heroshop
-- desc: like !shop, but for accomplished adventurers only
--------------------------------------------------------------
require("scripts/globals/atma");
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/globals/titles");
require("scripts/zones/Abyssea-Empyreal_Paradox/npcs/Prishe");
--------------------------------------------------------------
cmdprops =
{
permission = 3,
parameters = "i"
}; -- unfinished, will remove this comment and change permission when done
-- Notes:
--
-- ALWAYS comment your additions!
function onTrigger(player,page)
if (page == 0 or page == nil) then
player:PrintToPlayer( "Conquer content to unlock new !heroshop pages!");
player:PrintToPlayer( "1: Nations, 2: Zilart, 3: CoP, 4: ToAU");
player:PrintToPlayer( "5: WotG, 6: Abyssea, 7: Dynamis, 8: Legion");
-- player:PrintToPlayer( "9: VoidWatch, 10: Walk of Echoes");
return
end
local Sandy_clear = player:hasCompletedMission(SANDORIA,THE_HEIR_TO_THE_LIGHT);
local Basty_clear = player:hasCompletedMission(BASTOK,WHERE_TWO_PATHS_CONVERGE);
local Windy_clear = player:hasCompletedMission(WINDURST,MOON_READING);
local Zilart_clear = player:hasCompletedMission(ZILART,AWAKENING);
local Chains_clear = player:hasCompletedMission(COP,DAWN);
local AhtUrgan_clear = player:hasCompletedMission(TOAU,THE_EMPRESS_CROWNED);
local Goddess_clear = player:hasCompletedMission(WOTG,A_TOKEN_OF_TROTH);
local Abyssea_clear = (countLunars(player) == 3 and title == 10);
local Dyna_clearA = player:hasKeyItem(HYDRA_CORPS_BATTLE_STANDARD);
local Dyna_clearB = player:hasKeyItem(DYNAMIS_TAVNAZIA_SLIVER);
local Legion_clear = player:hasTitle(LEGENDARY_LEGIONNAIRE);
local title = 0;
if (player:hasTitle(BRIAREUS_FELLER)) then
title = title+1;
end
if (player:hasTitle(KUKULKAN_DEFANGER)) then
title = title+1;
end
if (player:hasTitle(GLAVOID_STAMPEDER)) then
title = title+1;
end
if (player:hasTitle(ITZPAPALOTL_DECLAWER)) then
title = title+1;
end
if (player:hasTitle(CIREINCROIN_HARPOONER)) then
title = title+1;
end
if (player:hasTitle(SEDNA_TUSKBREAKER)) then
title = title+1;
end
if (player:hasTitle(BENNU_DEPLUMER)) then
title = title+1;
end
if (player:hasTitle(RESHEPH_ERADICATOR)) then
title = title+1;
end
if (player:hasTitle(AMPHITRITE_SHUCKER)) then
title = title+1;
end
if (player:hasTitle(WYRM_GOD_DEFIER)) then
title = title+1;
end
if ((Sandy_clear == false or Basty_clear == true or Windy_clear == true) and Zilart_clear == true
and Chains_clear == true and AhtUrgan_clear == true and Goddess_clear == true and Abyssea_clear == true
and (Dyna_clearA == true or Dyna_clearB == true) and Legion_clear == true)
player:PrintToPlayer( "Not so fast, Hercules, you have to complete some legendary labors before you can shop here!" );
return
end
if (page == 1) then -- Unlocked by attaining rank 10 in all 3 nations.
if (Sandy_clear == true and Basty_clear == true and Windy_clear == true) then
local stock_1 =
{
15793, 1000000, -- Anniversary Ring
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
};
showShop(player, STATIC, stock_1);
end
elseif (page == 2) then -- Unlocked by completing Rise of the Zilart.
if (Zilart_clear == true) then
local stock_2 =
{
14739, 5000000, -- Suppanomimi
14742, 5000000, -- Beastly Earring
14743, 5000000, -- Bushinomimi
14740, 5000000, -- knights earring
14741, 5000000, -- abyssal earring
};
showShop(player, STATIC, stock_2);
end
elseif (page == 3) then -- Unlocked by completing Chains of Promathia.
if (Chains_clear == true) then
local stock_3 =
{
15545, 5000000, -- Tamas Ring
15543, 5000000, -- Rajas Ring
15544, 5000000, -- Sattva Ring
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
};
showShop(player, STATIC, stock_3);
end
elseif (page == 4) then -- Unlocked by completing Treasures of Aht Urgan.
if (AhtUrgan_clear == true) then
local stock_4 =
{
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
};
showShop(player, STATIC, stock_4);
end
elseif (page == 5) then -- Unlocked by completing Wings of the Goddess.
if (Goddess_clear == true) then
local stock_5 =
{
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
};
showShop(player, STATIC, stock_5);
end
elseif (page == 6) then -- Unlocked by completing all of Abyssea.
if (Abyssea_clear == true) then
local stock_6 =
{
11362, 5000000, -- Twilight Mail
11363, 5000000, -- Twilight Cloak
15959, 1000000, -- Twilight Belt
18551, 1000000, -- Twilight Scythe
11625, 1000000, -- Twilight Torque
11798, 3000000, -- Twilight Helm
19132, 1000000, -- Twilight Knife
16259, 1000000, -- Twilight Cape
5877, 100000, -- Terror Screen
5879, 100000, -- Doom Screen
};
showShop(player, STATIC, stock_6);
end
elseif (page == 7) then -- Unlocked by clearing every Dynamis zone.
-- if (player:getVar(MyVariableName) == 1) then
local stock_7 =
{
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
};
showShop(player, STATIC, stock_7);
-- end
elseif (page == 8) then -- Unlocked by clearing every Legion battle.
if (Legion_clear == true) then
local stock_8 =
{
21337, 7000, -- achiyal-bullet
21307, 7000, -- achiyal-arrow
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
-- ItemID, Price, -- Item Name
};
showShop(player, STATIC, stock_8);
end
else
player:PrintToPlayer( string.format( "Page %i not found.", page ) );
end
end | gpl-3.0 |
bnetcc/darkstar | scripts/zones/The_Garden_of_RuHmet/npcs/qm1.lua | 1 | 2624 | -----------------------------------
-- Area: The_Garden_of_RuHmet
-- NPC: ??? (Jailer of Fortitude Spawn)
-- Allows players to spawn the Jailer of Fortitude by trading 12 Ghrah M Chips to a ???.
-- Random positions:
-- !pos -420 0 755
-- !pos -43 0 460
-- !pos -260 0 44.821
-- !pos -580 0 43
-- !pos -796 0 460
-----------------------------------
package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Garden_of_RuHmet/TextIDs");
require("scripts/zones/The_Garden_of_RuHmet/MobIDs");
require("scripts/globals/status");
-----------------------------------
function onTrade(player,npc,trade)
-- Trade 12 Ghrah M Chips
--[[
if (GetMobAction(Jailer_of_Fortitude) == 0 and trade:hasItemQty(1872,12) and trade:getItemCount() == 12) then
local qm1 = GetNPCByID(Jailer_of_Fortitude_QM);
-- Complete the trade
player:tradeComplete();
-- Hide the NPC, will become unhidden after Jailer of Fortitude despawns
qm1:setStatus(STATUS_DISAPPEAR);
-- Change MobSpawn to ???'s pos.
GetMobByID(Jailer_of_Fortitude):setSpawn(qm1:getXPos(),qm1:getYPos(),qm1:getZPos());
-- Change spawn point of pets to be at the ???'s pos as well
GetMobByID(Kf_Ghrah_WHM):setSpawn(qm1:getXPos(),qm1:getYPos(),qm1:getZPos());
GetMobByID(Kf_Ghrah_BLM):setSpawn(qm1:getXPos(),qm1:getYPos(),qm1:getZPos());
-- Spawn Jailer of Fortitude
SpawnMob(Jailer_of_Fortitude):updateClaim(player);
SpawnMob(Kf_Ghrah_WHM):updateClaim(player);
SpawnMob(Kf_Ghrah_BLM):updateClaim(player);
]]
if (GetMobAction(16921015) == ACTION_NONE) then
if (trade:hasItemQty(1872,12) and trade:getItemCount() == 12) then
GetMobByID(16921015):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos());
GetMobByID(16921016):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos());
GetMobByID(16921017):setSpawn(npc:getXPos(),npc:getYPos(),npc:getZPos());
SpawnMob(16921015):updateClaim(player);
SpawnMob(16921016):updateEnmity(player);
SpawnMob(16921017):updateEnmity(player);
player:tradeComplete();
end
end
end;
function onTrigger(player,npc)
player:PrintToPlayer("Debug: Jailer of Fortitude (qm1.lua)");
end;
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
end;
| gpl-3.0 |
Atebite/NutScript | gamemode/core/derma/cl_classes.lua | 4 | 4397 | local PANEL = {}
function PANEL:Init()
self:SetTall(64)
local function assignClick(panel)
panel.OnMousePressed = function()
self.pressing = -1
self:onClick()
end
panel.OnMouseReleased = function()
if (self.pressing) then
self.pressing = nil
--self:onClick()
end
end
end
self.icon = self:Add("SpawnIcon")
self.icon:SetSize(128, 64)
self.icon:InvalidateLayout(true)
self.icon:Dock(LEFT)
self.icon.PaintOver = function(this, w, h)
/*
if (panel.payload.model == k) then
local color = nut.config.get("color", color_white)
surface.SetDrawColor(color.r, color.g, color.b, 200)
for i = 1, 3 do
local i2 = i * 2
surface.DrawOutlinedRect(i, i, w - i2, h - i2)
end
surface.SetDrawColor(color.r, color.g, color.b, 75)
surface.SetMaterial(gradient)
surface.DrawTexturedRect(0, 0, w, h)
end
*/
end
assignClick(self.icon)
self.limit = self:Add("DLabel")
self.limit:Dock(RIGHT)
self.limit:SetMouseInputEnabled(true)
self.limit:SetCursor("hand")
self.limit:SetExpensiveShadow(1, Color(0, 0, 60))
self.limit:SetContentAlignment(5)
self.limit:SetFont("nutMediumFont")
self.limit:SetWide(64)
assignClick(self.limit)
self.label = self:Add("DLabel")
self.label:Dock(FILL)
self.label:SetMouseInputEnabled(true)
self.label:SetCursor("hand")
self.label:SetExpensiveShadow(1, Color(0, 0, 60))
self.label:SetContentAlignment(5)
self.label:SetFont("nutMediumFont")
assignClick(self.label)
end
function PANEL:onClick()
nut.command.send("beclass", self.class)
end
function PANEL:setNumber(number)
local limit = self.data.limit
if (limit > 0) then
self.limit:SetText(Format("%s/%s", number, limit))
else
self.limit:SetText("∞")
end
end
function PANEL:setClass(data)
if (data.model) then
local model = data.model
if (type(model):lower() == "table") then
model = table.Random(model)
end
self.icon:SetModel(model)
else
self.icon:SetModel(LocalPlayer():GetModel())
end
self.label:SetText(data.name)
self.data = data
self.class = data.index
self:setNumber(#nut.class.getPlayers(data.index))
end
vgui.Register("nutClassPanel", PANEL, "DPanel")
PANEL = {}
function PANEL:Init()
nut.gui.classes = self
self:SetSize(self:GetParent():GetSize())
self.list = vgui.Create("DPanelList", self)
self.list:Dock(FILL)
self.list:EnableVerticalScrollbar()
self.list:SetSpacing(5)
self.list:SetPadding(5)
self.classPanels = {}
self:loadClasses()
end
function PANEL:loadClasses()
self.list:Clear()
for k, v in ipairs(nut.class.list) do
if (nut.class.canBe(LocalPlayer(), k)) then
local panel = vgui.Create("nutClassPanel", self.list)
panel:setClass(v)
table.insert(self.classPanels, panel)
self.list:AddItem(panel)
end
end
end
vgui.Register("nutClasses", PANEL, "EditablePanel")
hook.Add("CreateMenuButtons", "nutClasses", function(tabs)
for k, v in ipairs(nut.class.list) do
if (!nut.class.canBe(LocalPlayer(), k)) then
continue
else
tabs["classes"] = function(panel)
panel:Add("nutClasses")
end
return
end
end
end)
netstream.Hook("classUpdate", function(joinedClient)
if (nut.gui.classes and nut.gui.classes:IsVisible()) then
if (joinedClient == LocalPlayer()) then
nut.gui.classes:loadClasses()
else
for k, v in ipairs(nut.gui.classes.classPanels) do
local data = v.data
v:setNumber(#nut.class.getPlayers(data.index))
end
end
end
end) | mit |
bnetcc/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/qm7.lua | 5 | 1852 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: qm7 (??? - Ancient Papyrus Shreds)
-- Involved in Quest: In Defiant Challenge
-- !pos 105.275 -32 92.551 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (OldSchoolG1 == false) then
if (player:hasItem(1088) == false and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) == false
and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then
player:addKeyItem(ANCIENT_PAPYRUS_SHRED1);
player:messageSpecial(KEYITEM_OBTAINED,ANCIENT_PAPYRUS_SHRED1);
end
if (player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED3)) then
if (player:getFreeSlotsCount() >= 1) then
player:addItem(1088, 1);
player:messageSpecial(ITEM_OBTAINED, 1088);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1088);
end
end
if (player:hasItem(1088)) then
player:delKeyItem(ANCIENT_PAPYRUS_SHRED1);
player:delKeyItem(ANCIENT_PAPYRUS_SHRED2);
player:delKeyItem(ANCIENT_PAPYRUS_SHRED3);
end
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
awesomeWM/awesome | lib/gears/cache.lua | 4 | 1972 | ---------------------------------------------------------------------------
--- Cache object with data that can be garbage-collected.
--
-- Here is an example with a basic cache:
--
--@DOC_text_gears_cache_cache_EXAMPLE@
--
-- The example below demonstrates how the garbage collector will clear the
-- cache:
--
--@DOC_text_gears_cache_another_cache_EXAMPLE@
--
--
-- @author Uli Schlachter
-- @copyright 2015 Uli Schlachter
-- @classmod gears.cache
---------------------------------------------------------------------------
local select = select
local setmetatable = setmetatable
local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
local cache = {}
--- Get an entry from the cache, creating it if it's missing.
-- @param ... Arguments for the creation callback. These are checked against the
-- cache contents for equality.
-- @return The entry from the cache
function cache:get(...)
local result = self._cache
for i = 1, select("#", ...) do
local arg = select(i, ...)
local next = result[arg]
if not next then
next = {}
result[arg] = next
end
result = next
end
local ret = result._entry
if not ret then
ret = { self._creation_cb(...) }
result._entry = ret
end
return unpack(ret)
end
--- Create a new cache object. A cache keeps some data that can be
-- garbage-collected at any time, but might be useful to keep.
-- @param creation_cb Callback that is used for creating missing cache entries.
-- @return A new cache object.
-- @constructorfct gears.cache
function cache.new(creation_cb)
return setmetatable({
_cache = setmetatable({}, { __mode = "v" }),
_creation_cb = creation_cb
}, {
__index = cache
})
end
return setmetatable(cache, { __call = function(_, ...) return cache.new(...) end })
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
| gpl-2.0 |
MmxBoy/metalik | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
mwoz123/koreader | frontend/ui/widget/multiconfirmbox.lua | 3 | 5847 | --[[--
Widget that shows a message and cancel/choice1/choice2 buttons
Example:
UIManager:show(MultiConfirmBox:new{
text = T( _("Set %1 as fallback font?"), face),
choice1_text = _("Default"),
choice1_callback = function()
-- set as default font
end,
choice2_text = _("Fallback"),
choice2_callback = function()
-- set as fallback font
end,
})
]]
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local IconWidget = require("ui/widget/iconwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local logger = require("logger")
local _ = require("gettext")
local Screen = require("device").screen
local MultiConfirmBox = InputContainer:new{
modal = true,
text = _("no text"),
face = Font:getFace("infofont"),
choice1_text = _("Choice 1"),
choice1_text_func = nil,
choice2_text = _("Choice 2"),
choice2_text_func = nil,
cancel_text = _("Cancel"),
choice1_callback = function() end,
choice2_callback = function() end,
cancel_callback = function() end,
choice1_enabled = true,
choice2_enabled = true,
margin = Size.margin.default,
padding = Size.padding.default,
dismissable = true, -- set to false if any button callback is required
}
function MultiConfirmBox:init()
if self.dismissable then
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "cancel" }
}
end
end
local content = HorizontalGroup:new{
align = "center",
IconWidget:new{
icon = "notice-question",
},
HorizontalSpan:new{ width = Size.span.horizontal_default },
TextBoxWidget:new{
text = self.text,
face = self.face,
width = math.floor(Screen:getWidth() * 2/3),
}
}
local button_table = ButtonTable:new{
width = content:getSize().w,
button_font_face = "cfont",
button_font_size = 20,
buttons = {
{
{
text = self.cancel_text,
callback = function()
self.cancel_callback()
UIManager:close(self)
end,
},
{
text = self.choice1_text,
text_func = self.choice1_text_func,
enabled = self.choice1_enabled,
callback = function()
self.choice1_callback()
UIManager:close(self)
end,
},
{
text = self.choice2_text,
text_func = self.choice2_text_func,
enabled = self.choice2_enabled,
callback = function()
self.choice2_callback()
UIManager:close(self)
end,
},
},
},
zero_sep = true,
show_parent = self,
}
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
MovableContainer:new{
FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
margin = self.margin,
radius = Size.radius.window,
padding = self.padding,
padding_bottom = 0, -- no padding below buttontable
VerticalGroup:new{
align = "left",
content,
-- Add same vertical space after than before content
VerticalSpan:new{ width = self.margin + self.padding },
button_table,
}
}
}
}
end
function MultiConfirmBox:onShow()
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
end
function MultiConfirmBox:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
end
function MultiConfirmBox:onClose()
UIManager:close(self)
return true
end
function MultiConfirmBox:onTapClose(arg, ges)
if ges.pos:notIntersectWith(self[1][1].dimen) then
self:onClose()
return true
end
return false
end
function MultiConfirmBox:onSelect()
logger.dbg("selected:", self.selected.x)
if self.selected.x == 1 then
self:choice1_callback()
elseif self.selected.x == 2 then
self:choice2_callback()
elseif self.selected.x == 0 then
self:cancle_callback()
end
UIManager:close(self)
return true
end
return MultiConfirmBox
| agpl-3.0 |
bnetcc/darkstar | scripts/zones/Cloister_of_Tremors/bcnms/sugar-coated_directive.lua | 5 | 1797 | ----------------------------------------
-- Area: Cloister of Tremors
-- BCNM: Sugar Coated Directive (ASA-4)
----------------------------------------
package.loaded["scripts/zones/Cloister_of_Tremors/TextIDs"] = nil;
----------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Cloister_of_Tremors/TextIDs");
----------------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if (player:hasCompleteQuest(ASA,SUGAR_COATED_DIRECTIVE)) then
player:startEvent(32001,1,1,1,instance:getTimeInside(),1,4,1);
else
player:startEvent(32001,1,1,1,instance:getTimeInside(),1,4,0);
end
elseif (leavecode == 4) then
player:startEvent(32002);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 32001) then
player:addExp(400);
player:setVar("ASA4_Amber","1");
end
end; | gpl-3.0 |
OpenPrograms/Plan9k | pipes/20_threading.lua | 1 | 8721 | threads = {}
currentThread = nil
eventFilters = {signal = {}}
function countThreadSignals(thread, signal)
local n = 0
local first = 0
for i, sig in ipairs(thread.eventQueue) do
if sig[1] == signal then
n = n + 1
if first < 1 then
first = i
end
end
end
return n, first
end
local deadline = math.huge
local pullSignal = computer.pullSignal
computer.pullSignal = function()
pcall(kernel._println, "Attempted to use non threaded signal pulling")
pcall(kernel._println, debug.traceback())
kernel.panic()
end
function eachThread(func)
for _, thread in ipairs(threads) do
if thread.coro then
func(thread)
end
end
end
--------------
local firstFree = 1
local nextUid = 1
function kill(pid)
kernel.modules.gc.processkilled(threads[pid])
threads[pid] = {next = firstFree}
firstFree = pid
eachThread(function(thread)
if thread.coro then
if thread.currentHandler == "kill" then
thread.eventQueue[#thread.eventQueue + 1] = {"kill", pid}
else
thread.eventQueue[#thread.eventQueue + 1] = {"signal", "kill", pid}
end
thread.eventQueue[#thread.eventQueue + 1] = sig
end
end)
--TODO: remove thread timers
end
function spawn(exec, child, name, isthread, _, ...)
local thread
local function errprint(text)
if thread.io_error then
if not pcall(thread.io_error.write, thread.io_error, tostring(text) .. "\n") then
kernel.io.println(text)
end
else
kernel.io.println(text)
end
end
thread = {
child = child,
coro = coroutine.create(function(...)
local arg = {...}
local r = {xpcall(function()
exec(table.unpack(arg))
end, function(e)
pcall(errprint, "ERROR IN THREAD " .. thread.pid .. ": " .. tostring(thread.name))
pcall(errprint, e)
pcall(errprint, debug.traceback())
end)}
return table.unpack(r, 2)
end),
deadline = computer.uptime(),
sandbox = isthread and currentThread.sandbox or kernel.modules.manageg.newsandbox(),
currentHandler = "arg",
currentHandlerArg = nil,
eventQueue = {{"arg", ...}},
name = name or "unnamed",
maxPendingSignals = 32,
maxOpenFiles = 8,
uid = nextUid,
parent = currentThread and {pid = currentThread.pid, uid = currentThread.uid},
cgroups = {
signal = kernel.modules.cgroups.spawnGroupGetters["signal"](),
network = kernel.modules.cgroups.spawnGroupGetters["network"](),
filesystem = kernel.modules.cgroups.spawnGroupGetters["filesystem"](),
module = kernel.modules.cgroups.spawnGroupGetters["module"](),
component = kernel.modules.cgroups.spawnGroupGetters["component"](),
}
}
nextUid = nextUid + 1
thread.env = currentThread and (isthread and currentThread.env or setmetatable({},{__index=currentThread.env})) or {}
local dest = firstFree
if threads[firstFree] then
firstFree = threads[firstFree].next
else
firstFree = firstFree + 1
end
thread.pid = dest
threads[dest] = thread
thread.kill = {
kill = kill,
terminate = kill
}
kernel.io.debug("Spawn thread " .. tostring(name))
return thread
end
---
local function getPendingThreads()
local res = {}
for _, thread in ipairs(threads) do
if thread.coro then
res[#res + 1] = thread
end
end
return res
end
local function getResumableThreads(threads_)
local res = {}
for _,thread in ipairs(threads_) do
thread.currentEvent = nil
for n,event in ipairs(thread.eventQueue) do
if event[1] == thread.currentHandler then
table.remove(thread.eventQueue, n)
thread.currentEvent = event
res[#res + 1] = thread
break
end
end
if not thread.currentEvent and thread.deadline <= computer.uptime() then
thread.currentEvent = {"timeout"}
res[#res + 1] = thread
end
end
return res
end
local function processSignals()
deadline = math.huge
for _, thread in ipairs(threads) do
if deadline > (thread.deadline or math.huge) then
if not thread.deadline then
kernel.io.println("Nil deadline for " .. thread.name .. " on " .. tostring(thread.currentHandler))
end
deadline = thread.deadline
end
end
--kernel.io.debug("Pull deadline: "..(deadline - computer.uptime()))
local sig = {"signal", pullSignal(deadline - computer.uptime())}
local function filt(f, signal, ...)
if not signal then
return true
end
if type(f[signal]) == "table" then
return filt(f[signal], ...)
end
return (not f[signal]) and true or (function(...)
local s, e = xpcall(f[signal], function(err)
kernel._println("Signal filter error:")
kernel._println(tostring(e))
kernel._println(debug.traceback())
kernel.panic("Signal filtering failed")
end, ...)
return s and e
end)(...)
end
if not filt(eventFilters, table.unpack(sig)) then
sig = {}
end
for _, thread in ipairs(threads) do
if thread.coro then
--[[if thread.currentHandler == "yield" then
--kernel.io.println("yield ck: "..tostring((thread.currentHandlerArg or math.huge) - computer.uptime()))
if (thread.currentHandlerArg or math.huge) <= computer.uptime() then
thread.eventQueue[#thread.eventQueue + 1] = {"yield"}
end
end]]--
if thread.cgroups.signal.global and sig[2] then
local nsig, oldest = countThreadSignals(thread, "signal")
if nsig > thread.maxPendingSignals then --TODO: make it a bit more intelligent
table.remove(thread.eventQueue, oldest)
end
thread.eventQueue[#thread.eventQueue + 1] = sig
end
end
end
end
----
local lastYield = computer.uptime()
yieldTime = 3
function checkTimeout()
local uptime = computer.uptime()
if uptime - lastYield > yieldTime then
return true
end
return false
end
function start()
while true do
local pending = getPendingThreads()
local resumable = getResumableThreads(pending)
lastYield = computer.uptime()
while #resumable > 0 do
for _, thread in ipairs(resumable) do
--kernel.io.println("Resume " .. tostring(thread.name) .. " with "
-- .. tostring(type(thread.currentEvent) == "table" and thread.currentEvent[1] or "unknown")
-- ..(thread.currentEvent[2] and (", " .. tostring(thread.currentEvent[2])) or ""))
thread.deadline = math.huge
kernel.modules.manageg.protect(thread.sandbox)
currentThread = thread
local state, reason, arg = coroutine.resume(thread.coro, table.unpack(thread.currentEvent, 2))
currentThread = nil
kernel.modules.manageg.unprotect()
if not state or coroutine.status(thread.coro) == "dead" then
kill(thread.pid)
if reason then
kernel.io.println("Thread " .. tostring(thread.name) .. "(" .. tostring(thread.pid) .. ") died: "
.. tostring(reason or "unknown/done") .. ", after "
.. tostring(type(thread.currentEvent) == "table" and thread.currentEvent[1] or "unknown"))
end
else
--kernel.io.println("Yield arg from " .. tostring(thread.name) .. ": " .. tostring(arg))
thread.currentEvent = nil
thread.currentHandler = reason
thread.currentHandlerArg = arg
end
end
if checkTimeout() then
break
end
pending = getPendingThreads()
resumable = getResumableThreads(pending)
end
processSignals()
end
end
| mit |
bnetcc/darkstar | scripts/globals/weaponskills/leg_sweep.lua | 3 | 1731 | -----------------------------------
-- Leg Sweep
-- Polearm weapon skill
-- Skill Level: 100
-- Stuns enemy. Chance of stunning varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Thunder Gorget.
-- Aligned with the Thunder Belt.
-- Element: None
-- Modifiers: STR:30%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 1.0;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
local chance = (tp-1000) * applyResistanceAddEffect(player,target,ELE_LIGHTNING,0) > math.random() * 150;
if (damage > 0 and chance) then
if (target:hasStatusEffect(EFFECT_STUN) == false) then
local duration = 4 * applyResistanceAddEffect(player,target,ELE_LIGHTNING,0);
target:addStatusEffect(EFFECT_STUN, 1, 0, duration);
end
end
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Rolanberry_Fields_[S]/mobs/Agathos.lua | 1 | 2841 | -----------------------------------
-- Area: EDIT ME
-- VWNM: Agathos
-----------------------------------
package.loaded["scripts/zones/Rolanberry_Fields_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Rolanberry_Fields_[S]/TextIDs");
require("scripts/globals/status");
require("scripts/globals/keyitems");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
-- setMobMod
mob:setMobMod(MOBMOD_MAGIC_COOL, 45);
-- addMod
mob:addMod(MOD_DEF,50);
mob:addMod(MOD_ATT,250);
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
-- setMod
mob:setMod(MOD_REGAIN, 10);
mob:setMod(MOD_REFRESH, 250);
mob:setMod(MOD_UFASTCAST, 25);
mob:setMod(MOD_MACC,1950);
mob:setMod(MOD_MATT,100);
-- var
-- mob:setLocalVar("depopTime", os.time(t) + 1800); -- despawn in 30 min
end;
-----------------------------------
-- onMobEngage Action
-----------------------------------
function onMobEngaged(mob, target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob, target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
if (isKiller == true) then
local RND1 = math.random(1,8);
if (RND1 == 1) then
player:addTreasure(8919, mob); -- Ifritear
elseif (RND1 == 2) then
player:addTreasure(8920, mob); -- Leviatear
elseif (RND1 == 3) then
player:addTreasure(8921, mob); -- Ramutear
elseif (RND1 == 4) then
player:addTreasure(8922, mob); -- Garutear
elseif (RND1 == 5) then
player:addTreasure(8923, mob); -- Titatear
elseif (RND1 == 6) then
player:addTreasure(8924, mob); -- Shivatear
elseif (RND1 == 7) then
player:addTreasure(8925, mob); -- Carbutear
elseif (RND1 == 8) then
player:addTreasure(8926, mob); -- Fenritear
end
end
if (player:hasKeyItem(WHITE_STRATUM_ABYSSITE)) then -- Agathos Kill
if (player:getMaskBit(player:getVar("WHITE_STRATUM"), 3) == false) then
player:setMaskBit(player:getVar("WHITE_STRATUM"),"WHITE_STRATUM",3,true);
end
if (player:isMaskFull(player:getVar("WHITE_STRATUM"),6) == true) then
player:addKeyItem(WHITE_STRATUM_ABYSSITE_II);
player:delKeyItem(WHITE_STRATUM_ABYSSITE);
player:setVar("WHITE_STRATUM", 0);
player:messageSpecial(KEYITEM_OBTAINED, WHITE_STRATUM_ABYSSITE_II);
end
end
player:addCurrency("bayld", 100);
player:addExp(3000);
end; | gpl-3.0 |
awesomeWM/awesome | tests/examples/wibox/awidget/tasklist/style_fg_normal.lua | 1 | 1443 | --DOC_HIDE_START
--DOC_GEN_IMAGE
local parent = ...
local beautiful = require("beautiful")
local wibox = require("wibox")
local awful = { widget = { tasklist = require("awful.widget.tasklist") } }
local t_real = require("awful.tag").add("Test", {screen=screen[1]})
local s = screen[1]
parent.spacing = 5
beautiful.tasklist_fg_focus = "#000000"
for i=1, 5 do
client.gen_fake{
class = "client",
name = "Client #"..i,
icon = beautiful.awesome_icon,
tags = {t_real}
}
end
client.get()[1].name = "Client 1# (floating)"
client.get()[2].name = "Client 2# (sticky)"
client.get()[3].name = "Client 3# (focus)"
client.get()[4].name = "Client 4# (urgent)"
client.get()[5].name = "Client 5# (minimized)"
client.get()[1].floating = true
client.get()[2].sticky = true
client.get()[4].urgent = true
client.get()[5].minimized = true
client.focus = client.get()[3]
--DOC_HIDE_END
for _, col in ipairs { "#ff0000", "#00ff00", "#0000ff" } do
beautiful.tasklist_fg_normal = col
--DOC_HIDE_START
local tasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
layout = wibox.layout.fixed.horizontal
}
tasklist._do_tasklist_update_now()
parent:add(_memento(tasklist, nil, 22)) --luacheck: globals _memento
--DOC_HIDE_END
end
--DOC_HIDE vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
| gpl-2.0 |
tahashakiba/booooooo | bot/SaTaN_bot.lua | 1 | 8865 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '2'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
if redis:get("bot:markread") then
if redis:get("bot:markread") == "on" then
mark_read(receiver, ok_cb, false)
end
end
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
local config = loadfile ("./libs/libsjson.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
local config = loadfile ("./plugins/banhammer.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban",
"admin",
"plugins"
},
sudo_users = {195473011,126712741},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[W_SaTaN_W V 1
Advanced Bot Base On Seed
@WilSoN_DeVeLoPeR[DeVeLoPeR]
#Open_Source
[@W_SaTaN_W] [Https://github.com/DeterGent-Legion/MeGa_SaTaN]
]],
help_text_realm = [[
Realm Commands:
!creategroup [Name]
Create a group
!createrealm [Name]
Create a realm
!setname [Name]
Set realm name
!setabout [GroupID] [Text]
Set a group's about text
!setrules [GroupID] [Text]
Set a group's rules
!lock [GroupID] [setting]
Lock a group's setting
!unlock [GroupID] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [GroupID]
Kick all memebers and delete group
!kill realm [RealmID]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Grt a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
**U can use both "/" and "!"
*Only admins and sudo can add bots in group
*Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only admins and sudo can use res, setowner, commands
]],
help_text = [[
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all')))
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
notcake/vfs | lua/vfs/filesystem/netnode.lua | 1 | 2388 | local self = {}
VFS.NetNode = VFS.MakeConstructor (self, VFS.INode)
function self:ctor (endPoint, name, parentFolder)
self.Type = "Net" .. (self:IsFolder () and "Folder" or "File")
self.EndPoint = endPoint
self.Name = name
self.DisplayName = self.Name
self.ParentFolder = parentFolder
self.ModificationTime = -1
self.PermissionBlock = GAuth.PermissionBlock ()
self.PermissionBlock:SetParentFunction (
function ()
if not self:GetParentFolder () then return end
return self:GetParentFolder ():GetPermissionBlock ()
end
)
self.PermissionBlock:SetDisplayNameFunction (function () return self:GetDisplayPath () end)
self.PermissionBlock:SetNameFunction (function () return self:GetPath () end)
self.PermissionBlock:AddEventListener ("PermissionsChanged", self:GetHashCode (), function () self:DispatchEvent ("PermissionsChanged") end)
VFS.PermissionBlockNetworker:HookRemoteBlock (self.PermissionBlock)
self:AddEventListener ("Deleted", self.UnhookPermissionBlock)
end
function self:GetDisplayName ()
return self.DisplayName or self:GetName ()
end
function self:GetModificationTime ()
return self.ModificationTime
end
function self:GetName ()
return self.Name
end
function self:GetParentFolder ()
return self.ParentFolder
end
function self:GetPermissionBlock ()
return self.PermissionBlock
end
function self:IsNetNode ()
return true
end
function self:Rename (authId, newName, callback)
callback = callback or VFS.NullCallback
if not self:GetPermissionBlock ():IsAuthorized (authId, "Rename") then callback (VFS.ReturnCode.AccessDenied) return end
self:GetParentFolder ():RenameChild (authId, self:GetName (), newName, callback)
end
function self:SetDisplayName (displayName)
if self.DisplayName == displayName then return end
self.DisplayName = displayName
self:DispatchEvent ("Updated", VFS.UpdateFlags.DisplayName)
if self:GetParentFolder () then self:GetParentFolder ():DispatchEvent ("NodeUpdated", self, VFS.UpdateFlags.DisplayName) end
end
-- Internal, do not call
function self:SetModificationTime (modificationTime)
if self.ModificationTime == modificationTime then return end
self.ModificationTime = modificationTime
self:DispatchEvent ("Updated", VFS.UpdateFlags.ModificationTime)
if self:GetParentFolder () then self:GetParentFolder ():DispatchEvent ("NodeUpdated", self, VFS.UpdateFlags.ModificationTime) end
end | gpl-3.0 |
bnetcc/darkstar | scripts/zones/Dynamis-Xarcabard/TextIDs.lua | 5 | 2230 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6380; -- You cannot obtain the item <item> come back again after sorting your inventory
ITEM_OBTAINED = 6386; -- Obtained: <item>
GIL_OBTAINED = 6387; -- Obtained <number> gil
KEYITEM_OBTAINED = 6389; -- Obtained key item: <keyitem>
ANIMATED_KNUCKLES_DIALOG = 7295; -- I am known as the Fists of Mystics. Come, show me your fighting spirit.
ANIMATED_DAGGER_DIALOG = 7327; -- I am called the Ornate Blade. Now, show me your strength.
ANIMATED_LONGSWORD_DIALOG = 7359; -- People have named me the Holy Blade. I will try thy resolution.
ANIMATED_CLAYMORE_DIALOG = 7391; -- I am the Intricate Blade. Show me the depths of your fury!
ANIMATED_TABAR_DIALOG = 7423; -- Me, axe. Runaeic, Axe. You, die
ANIMATED_GREATAXE_DIALOG = 7455; -- I have been given the title of Seraphic Axe. Will you attempt to survive my love?
ANIMATED_SPEAR_DIALOG = 7487; -- I am the Stellar Spear. It is time to test your courage.
ANIMATED_SCYTHE_DIALOG = 7519; -- I am known as the Tenebrous Scythe. Overwhelm me with your greed for power.
ANIMATED_KUNAI_DIALOG = 7551; -- I am called the Demoniac Blade. Allow me to witness your technique.
ANIMATED_TACHI_DIALOG = 7583; -- I am the Divine Blade. I demand a test of your will.
ANIMATED_HAMMER_DIALOG = 7615; -- People have named me the Heavenly Hammer. I will test your might to its very limits.
ANIMATED_STAFF_DIALOG = 7647; -- I am called the Celestial Staff. I will glimpse into your mind's eye...
ANIMATED_LONGBOW_DIALOG = 7679; -- I am known as the Snarled Bow. I will measure the limits of your determination.
ANIMATED_GUN_DIALOG = 7711; -- I am known as the Ethereal Rifle. Do you realize my incredible value?
ANIMATED_HORN_DIALOG = 7743; -- I am called the Mysterial Horn. Show me your true intentions.
ANIMATED_SHIELD_DIALOG = 7775; -- I am Aegis, the impervious shield of everlasting.
PRISON_OF_SOULS_HAS_SET_FREE = 7807; -- prison of souls has set free its captive spirits!?Prompt?
-- conquest Base
CONQUEST_BASE = 7053; -- Tallying conquest results...
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Windurst_Woods/npcs/Nikkoko.lua | 3 | 1502 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Nikkoko
-- Type: Clothcraft Image Support
-- !pos -32.810 -3.25 -113.680 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local guildMember = isGuildMember(player,3);
local SkillCap = getCraftSkillCap(player,SKILL_CLOTHCRAFT);
local SkillLevel = player:getSkillLevel(SKILL_CLOTHCRAFT);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then
player:startEvent(10014,SkillCap,SkillLevel,1,511,player:getGil(),0,4095,0); -- p1 = skill level
else
player:startEvent(10014,SkillCap,SkillLevel,1,511,player:getGil(),7101,4095,0);
end
else
player:startEvent(10014); -- Standard Dialogue
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 10014 and option == 1) then
player:messageSpecial(IMAGE_SUPPORT,0,4,1);
player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,1,0,120);
end
end; | gpl-3.0 |
bnetcc/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/_5fn.lua | 5 | 2282 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: North Plate
-- !pos 180 -34 71 195
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local state0 = 8;
local state1 = 9;
local DoorOffset = npc:getID() - 22; -- _5f1
if (npc:getAnimation() == 8) then
state0 = 9;
state1 = 8;
end
-- Gates
-- Shiva's Gate
GetNPCByID(DoorOffset):setAnimation(state0);
GetNPCByID(DoorOffset+1):setAnimation(state0);
GetNPCByID(DoorOffset+2):setAnimation(state0);
GetNPCByID(DoorOffset+3):setAnimation(state0);
GetNPCByID(DoorOffset+4):setAnimation(state0);
-- Odin's Gate
GetNPCByID(DoorOffset+5):setAnimation(state1);
GetNPCByID(DoorOffset+6):setAnimation(state1);
GetNPCByID(DoorOffset+7):setAnimation(state1);
GetNPCByID(DoorOffset+8):setAnimation(state1);
GetNPCByID(DoorOffset+9):setAnimation(state1);
-- Leviathan's Gate
GetNPCByID(DoorOffset+10):setAnimation(state0);
GetNPCByID(DoorOffset+11):setAnimation(state0);
GetNPCByID(DoorOffset+12):setAnimation(state0);
GetNPCByID(DoorOffset+13):setAnimation(state0);
GetNPCByID(DoorOffset+14):setAnimation(state0);
-- Titan's Gate
GetNPCByID(DoorOffset+15):setAnimation(state1);
GetNPCByID(DoorOffset+16):setAnimation(state1);
GetNPCByID(DoorOffset+17):setAnimation(state1);
GetNPCByID(DoorOffset+18):setAnimation(state1);
GetNPCByID(DoorOffset+19):setAnimation(state1);
-- Plates
-- East Plate
GetNPCByID(DoorOffset+20):setAnimation(state0);
GetNPCByID(DoorOffset+21):setAnimation(state0);
-- North Plate
GetNPCByID(DoorOffset+22):setAnimation(state0);
GetNPCByID(DoorOffset+23):setAnimation(state0);
-- West Plate
GetNPCByID(DoorOffset+24):setAnimation(state0);
GetNPCByID(DoorOffset+25):setAnimation(state0);
-- South Plate
GetNPCByID(DoorOffset+26):setAnimation(state0);
GetNPCByID(DoorOffset+27):setAnimation(state0);
return 0;
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
zeropool/duktape | tests/perf/test-reg-readwrite-plain.lua | 19 | 7981 | function test()
local a, b, c, d, i;
a = 1
b = 2
c = 3
d = 4
for i=1,1e6 do
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
-- 100
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
a = a; a = b; a = c; a = d; b = a; b = b; b = c; b = d; c = a; c = b
end
end
test()
| mit |
bnetcc/darkstar | scripts/zones/Korroloka_Tunnel/TextIDs.lua | 5 | 1302 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6380; -- You cannot obtain the item <item> come back again after sorting your inventory.
ITEM_OBTAINED = 6386; -- Obtained: <item>.
GIL_OBTAINED = 6387; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6389; -- Obtained key item: <keyitem>.
FISHING_MESSAGE_OFFSET = 7047; -- You can't fish here.
-- Mining
MINING_IS_POSSIBLE_HERE = 7306; -- Mining is possible here if you have
-- Quest dialog
NOTHING_OUT_OF_ORDINARY = 7325; -- There is nothing out of the ordinary here.
SENSE_OF_BOREBODING = 6401; -- You are suddenly overcome with a sense of foreboding...
-- Other
MORION_WORM_1 = 7327; -- It appears to be a hole made by some kind of animal. Fragments of iron ore are scattered around the area...
ENTERED_SPRING = 7322; -- The water in this spring is pleasant and tepid. This looks like a nice place to warm yourself up.
LEFT_SPRING_EARLY = 7323; -- You are not warm enough yet. You will need to spend more time than that in the spring to get your body heated up.
LEFT_SPRING_CLEAN = 7324; -- Your whole body is piping hot, and the smell of the Rafflesia pollen is gone!
-- conquest Base
CONQUEST_BASE = 7147; -- Tallying conquest results...
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/San_dOria-Jeuno_Airship/npcs/Nigel.lua | 5 | 2018 | -----------------------------------
-- Area: San d'Oria-Jeuno Airship
-- NPC: Nigel
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/San_dOria-Jeuno_Airship/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/San_dOria-Jeuno_Airship/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 3 do
vHour = vHour - 6;
end
local message = WILL_REACH_SANDORIA;
if (vHour == -3) then
if (vMin >= 10) then
vHour = 3;
message = WILL_REACH_JEUNO;
else
vHour = 0;
end
elseif (vHour == -2) then
vHour = 2;
message = WILL_REACH_JEUNO;
elseif (vHour == -1) then
vHour = 1;
message = WILL_REACH_JEUNO;
elseif (vHour == 0) then
if (vMin <= 11) then
vHour = 0;
message = WILL_REACH_JEUNO;
else
vHour = 3;
end
elseif (vHour == 1) then
vHour = 2;
elseif (vHour == 2) then
vHour = 1;
end
local vMinutes = 0;
if (message == WILL_REACH_JEUNO) then
vMinutes = (vHour * 60) + 11 - vMin;
else -- WILL_REACH_SANDORIA
vMinutes = (vHour * 60) + 10 - vMin;
end
if (vMinutes <= 30) then
if ( message == WILL_REACH_SANDORIA) then
message = IN_SANDORIA_MOMENTARILY;
else -- WILL_REACH_JEUNO
message = IN_JEUNO_MOMENTARILY;
end
elseif (vMinutes < 60) then
vHour = 0;
end
player:messageSpecial( message, math.floor((2.4 * vMinutes) / 60), math.floor( vMinutes / 60 + 0.5));
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Abyssea-Konschtat/mobs/Ypotryll.lua | 1 | 1151 | -----------------------------------
-- Area: Abyssea - Konschtat (15)
-- Mob: Ypotryll
-----------------------------------
package.loaded["scripts/globals/abyssea"] = nil;
-----------------------------------
require("scripts/zones/Abyssea-Konschtat/textIDs");
require("scripts/globals/abyssea");
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobSpawn
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight
-----------------------------------
function onMobFight(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
-- local result = DoCruor(killer,result);
-- DoExp(killer,bonus);
-- DoLights(mob,killer);
-- PyxisSpawn(mob,killer,npc);
-- player:messageSpecial(CRUOR_OBTAINED,result);
end; | gpl-3.0 |
OpenPrograms/Plan9k | plan9k-extra/robot.lua | 3 | 6617 | local component = require("component")
local sides = require("sides")
local robot = {}
-------------------------------------------------------------------------------
-- General
function robot.name()
return component.robot.name()
end
function robot.level()
if component.isAvailable("experience") then
return component.experience.level()
else
return 0
end
end
function robot.getLightColor()
return component.robot.getLightColor()
end
function robot.setLightColor(value)
return component.robot.setLightColor(value)
end
-------------------------------------------------------------------------------
-- World
function robot.detect()
return component.robot.detect(sides.front)
end
function robot.detectUp()
return component.robot.detect(sides.up)
end
function robot.detectDown()
return component.robot.detect(sides.down)
end
-------------------------------------------------------------------------------
-- Inventory
function robot.inventorySize()
return component.robot.inventorySize()
end
function robot.select(...)
return component.robot.select(...)
end
function robot.count(...)
return component.robot.count(...)
end
function robot.space(...)
return component.robot.space(...)
end
function robot.compareTo(...)
return component.robot.compareTo(...)
end
function robot.transferTo(...)
return component.robot.transferTo(...)
end
-------------------------------------------------------------------------------
-- Inventory + World
function robot.compare()
return component.robot.compare(sides.front)
end
function robot.compareUp()
return component.robot.compare(sides.up)
end
function robot.compareDown()
return component.robot.compare(sides.down)
end
function robot.drop(count)
checkArg(1, count, "nil", "number")
return component.robot.drop(sides.front, count)
end
function robot.dropUp(count)
checkArg(1, count, "nil", "number")
return component.robot.drop(sides.up, count)
end
function robot.dropDown(count)
checkArg(1, count, "nil", "number")
return component.robot.drop(sides.down, count)
end
function robot.place(side, sneaky)
checkArg(1, side, "nil", "number")
return component.robot.place(sides.front, side, sneaky ~= nil and sneaky ~= false)
end
function robot.placeUp(side, sneaky)
checkArg(1, side, "nil", "number")
return component.robot.place(sides.up, side, sneaky ~= nil and sneaky ~= false)
end
function robot.placeDown(side, sneaky)
checkArg(1, side, "nil", "number")
return component.robot.place(sides.down, side, sneaky ~= nil and sneaky ~= false)
end
function robot.suck(count)
checkArg(1, count, "nil", "number")
return component.robot.suck(sides.front, count)
end
function robot.suckUp(count)
checkArg(1, count, "nil", "number")
return component.robot.suck(sides.up, count)
end
function robot.suckDown(count)
checkArg(1, count, "nil", "number")
return component.robot.suck(sides.down, count)
end
-------------------------------------------------------------------------------
-- Tool
function robot.durability()
return component.robot.durability()
end
function robot.swing(side, sneaky)
checkArg(1, side, "nil", "number")
return component.robot.swing(sides.front, side, sneaky ~= nil and sneaky ~= false)
end
function robot.swingUp(side, sneaky)
checkArg(1, side, "nil", "number")
return component.robot.swing(sides.up, side, sneaky ~= nil and sneaky ~= false)
end
function robot.swingDown(side, sneaky)
checkArg(1, side, "nil", "number")
return component.robot.swing(sides.down, side, sneaky ~= nil and sneaky ~= false)
end
function robot.use(side, sneaky, duration)
checkArg(1, side, "nil", "number")
checkArg(3, duration, "nil", "number")
return component.robot.use(sides.front, side, sneaky ~= nil and sneaky ~= false, duration)
end
function robot.useUp(side, sneaky, duration)
checkArg(1, side, "nil", "number")
checkArg(3, duration, "nil", "number")
return component.robot.use(sides.up, side, sneaky ~= nil and sneaky ~= false, duration)
end
function robot.useDown(side, sneaky, duration)
checkArg(1, side, "nil", "number")
checkArg(3, duration, "nil", "number")
return component.robot.use(sides.down, side, sneaky ~= nil and sneaky ~= false, duration)
end
-------------------------------------------------------------------------------
-- Movement
function robot.forward()
return component.robot.move(sides.front)
end
function robot.back()
return component.robot.move(sides.back)
end
function robot.up()
return component.robot.move(sides.up)
end
function robot.down()
return component.robot.move(sides.down)
end
function robot.turnLeft()
return component.robot.turn(false)
end
function robot.turnRight()
return component.robot.turn(true)
end
function robot.turnAround()
local turn = math.random() < 0.5 and robot.turnLeft or robot.turnRight
return turn() and turn()
end
-------------------------------------------------------------------------------
-- Tank
function robot.tankCount()
return component.robot.tankCount()
end
function robot.selectTank(tank)
return component.robot.selectTank(tank)
end
function robot.tankLevel(...)
return component.robot.tankLevel(...)
end
function robot.tankSpace(...)
return component.robot.tankSpace(...)
end
function robot.compareFluidTo(...)
return component.robot.compareFluidTo(...)
end
function robot.transferFluidTo(...)
return component.robot.transferFluidTo(...)
end
-------------------------------------------------------------------------------
-- Tank + World
function robot.compareFluid()
return component.robot.compareFluid(sides.front)
end
function robot.compareFluidUp()
return component.robot.compareFluid(sides.up)
end
function robot.compareFluidDown()
return component.robot.compareFluid(sides.down)
end
function robot.drain(count)
checkArg(1, count, "nil", "number")
return component.robot.drain(sides.front, count)
end
function robot.drainUp(count)
checkArg(1, count, "nil", "number")
return component.robot.drain(sides.up, count)
end
function robot.drainDown(count)
checkArg(1, count, "nil", "number")
return component.robot.drain(sides.down, count)
end
function robot.fill(count)
checkArg(1, count, "nil", "number")
return component.robot.fill(sides.front, count)
end
function robot.fillUp(count)
checkArg(1, count, "nil", "number")
return component.robot.fill(sides.up, count)
end
function robot.fillDown(count)
checkArg(1, count, "nil", "number")
return component.robot.fill(sides.down, count)
end
-------------------------------------------------------------------------------
return robot
| mit |
mwoz123/koreader | frontend/luxl.lua | 9 | 17425 | --[[
This code was derived from the pico_xml project
which can be found here:
http://kd7yhr.org/bushbo/pico_xml.md
The original C code, written by: Brian O. Bush
Pure Lua Version written by: William A Adams
Dramatic Speed Improvements by: Robert G Jakabosky
https://github.com/Wiladams/LAPHLibs/blob/master/laphlibs/luxl.lua
References
http://www.faqs.org/rfcs/rfc3076.html
http://www.w3.org/TR/REC-xml/
]]
local ffi = require "ffi"
local bit = require "bit"
local band = bit.band
--[[
Types of characters;
0 is not valid
1 is letters,
2 are digits (including '.')
3 whitespace
--]]
local char_type = ffi.new("const int[256]", {
0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
});
-- Internal states that the parser can be in at any given time.
local ST_START = 0; -- starting base state; default state
local ST_TEXT =1; -- text state
local ST_START_TAG = 2; -- start tag state
local ST_START_TAGNAME =3; -- start tagname state
local ST_START_TAGNAME_END =4; -- start tagname ending state
local ST_END_TAG =5; -- end tag state
local ST_END_TAGNAME=6; -- end tag tagname state
local ST_END_TAGNAME_END=7; -- end tag tagname ending
local ST_EMPTY_TAG=8; -- empty tag state
local ST_SPACE=9; -- linear whitespace state
local ST_ATTR_NAME=10; -- attribute name state
local ST_ATTR_NAME_END=11; -- attribute name ending state
local ST_ATTR_VAL=12; -- attribute value starting state
local ST_ATTR_VAL2=13; -- attribute value state
local ST_ERROR=14; -- error state
-- character classes that we will match against; This could be expanded if
-- need be, however, we are aiming for simple.
local CCLASS_NONE = 0; -- matches nothing; a base state
local CCLASS_LEFT_ANGLE=1; -- matches start tag '<'
local CCLASS_SLASH=2; -- matches forward slash
local CCLASS_RIGHT_ANGLE=3; -- matches end tag '>'
local CCLASS_EQUALS=4; -- matches equals sign
local CCLASS_QUOTE=5; -- matches double-quotes
local CCLASS_LETTERS=6; -- matches a-zA-Z letters and digits 0-9
local CCLASS_SPACE=7; -- matches whitespace
local CCLASS_ANY=8; -- matches any ASCII character; will match all above classes
-- Types of events: start element, end element, text, attr name, attr
-- val and start/end document. Other events can be ignored!
local EVENT_START = 0; -- Start tag
local EVENT_END = 1; -- End tag
local EVENT_TEXT = 2; -- Text
local EVENT_ATTR_NAME = 3; -- Attribute name
local EVENT_ATTR_VAL = 4; -- Attribute value
local EVENT_END_DOC = 5; -- End of document
local EVENT_MARK = 6; -- Internal only; notes position in buffer
local EVENT_NONE = 7; -- Internal only; should never see this event
local entity_refs = {
["<"] = '<',
[">"] = '>',
["&"] = '&',
["'"] = '\'',
["""] = '"',
}
-- Map constant values to constant names.
local STATE_NAMES = {
[ST_START] = "ST_START",
[ST_TEXT] = "ST_TEXT",
[ST_START_TAG] = "ST_START_TAG",
[ST_START_TAGNAME] = "ST_START_TAGNAME",
[ST_START_TAGNAME_END] = "ST_START_TAGNAME_END",
[ST_END_TAG] = "ST_END_TAG",
[ST_END_TAGNAME] = "ST_END_TAGNAME",
[ST_END_TAGNAME_END] = "ST_END_TAGNAME_END",
[ST_EMPTY_TAG] = "ST_EMPTY_TAG",
[ST_SPACE] = "ST_SPACE",
[ST_ATTR_NAME] = "ST_ATTR_NAME",
[ST_ATTR_NAME_END] = "ST_ATTR_NAME_END",
[ST_ATTR_VAL] = "ST_ATTR_VAL",
[ST_ATTR_VAL2] = "ST_ATTR_VAL2",
[ST_ERROR] = "ST_ERROR",
}
--[[
State transition table element; contains:
(1) current state,
(2) clazz that must match,
(3) next state if we match, and
(4) event that is emitted upon match.
--]]
-- Note: States must be grouped in match order AND grouped together!
local LEXER_STATES = {
-- [0-2] starting state, which also serves as the default state in case of error
{ state = ST_START, cclass = CCLASS_SPACE, next_state = ST_SPACE, event = EVENT_NONE },
{ state = ST_START, cclass = CCLASS_LEFT_ANGLE, next_state = ST_START_TAG, event = EVENT_NONE },
{ state = ST_START, cclass = CCLASS_ANY, next_state = ST_TEXT, event = EVENT_MARK },
-- [3-5] space state handles linear white space
{ state = ST_SPACE, cclass = CCLASS_SPACE, next_state = ST_SPACE, event = EVENT_NONE },
{ state = ST_SPACE, cclass = CCLASS_LEFT_ANGLE, next_state = ST_START_TAG, event = EVENT_TEXT },
{ state = ST_SPACE, cclass = CCLASS_ANY, next_state = ST_TEXT, event = EVENT_MARK },
-- [6-8] handle start tag
{ state = ST_START_TAG, cclass = CCLASS_LETTERS, next_state = ST_START_TAGNAME, event = EVENT_MARK },
{ state = ST_START_TAG, cclass = CCLASS_SLASH, next_state = ST_END_TAG, event = EVENT_MARK },
{ state = ST_START_TAG, cclass = CCLASS_SPACE, next_state = ST_START_TAG, event = EVENT_NONE }, -- < tag >
-- [9-12] handle start tag name
{ state = ST_START_TAGNAME, cclass = CCLASS_LETTERS, next_state = ST_START_TAGNAME, event = EVENT_NONE },
{ state = ST_START_TAGNAME, cclass = CCLASS_SPACE, next_state = ST_START_TAGNAME_END, event = EVENT_START },
{ state = ST_START_TAGNAME, cclass = CCLASS_SLASH, next_state = ST_EMPTY_TAG, event = EVENT_END },
{ state = ST_START_TAGNAME, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_START },
-- [13-16] handle start tag name end
{ state = ST_START_TAGNAME_END, cclass = CCLASS_LETTERS, next_state = ST_ATTR_NAME, event = EVENT_MARK },
{ state = ST_START_TAGNAME_END, cclass = CCLASS_SPACE, next_state = ST_START_TAGNAME_END, event = EVENT_NONE },
{ state = ST_START_TAGNAME_END, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_START },
{ state = ST_START_TAGNAME_END, cclass = CCLASS_SLASH, next_state = ST_EMPTY_TAG, event = EVENT_MARK }, -- Empty tag <br />
-- [17] handle empty tags, e.g., <br />
{ state = ST_EMPTY_TAG, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_END }, -- Empty tag <br />
-- [18] handle end tag, e.g., <tag />
{ state = ST_END_TAG, cclass = CCLASS_LETTERS, next_state = ST_END_TAGNAME, event = EVENT_NONE },
-- [19-21] handle end tag name
{ state = ST_END_TAGNAME, cclass = CCLASS_LETTERS, next_state = ST_END_TAGNAME, event = EVENT_NONE },
{ state = ST_END_TAGNAME, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_END },
{ state = ST_END_TAGNAME, cclass = CCLASS_SPACE, next_state = ST_END_TAGNAME_END, event = EVENT_END }, -- space after end tag name </br >
-- [22-23] handle ending of end tag name
{ state = ST_END_TAGNAME_END, cclass = CCLASS_SPACE, next_state = ST_END_TAGNAME_END, event = EVENT_NONE },
{ state = ST_END_TAGNAME_END, cclass = CCLASS_RIGHT_ANGLE,next_state = ST_START, event = EVENT_NONE },
-- [24-26] handle text
{ state = ST_TEXT, cclass = CCLASS_SPACE, next_state = ST_SPACE, event = EVENT_NONE },
{ state = ST_TEXT, cclass = CCLASS_LEFT_ANGLE, next_state = ST_START_TAG, event = EVENT_TEXT },
{ state = ST_TEXT, cclass = CCLASS_ANY, next_state = ST_TEXT, event = EVENT_NONE },
-- [27-29] handle attribute names
{ state = ST_ATTR_NAME, cclass = CCLASS_LETTERS, next_state = ST_ATTR_NAME, event = EVENT_MARK },
{ state = ST_ATTR_NAME, cclass = CCLASS_SPACE, next_state = ST_ATTR_NAME_END, event = EVENT_ATTR_NAME }, -- space before '=' sign
{ state = ST_ATTR_NAME, cclass = CCLASS_EQUALS, next_state = ST_ATTR_VAL, event = EVENT_ATTR_NAME }, -- <tag attr ="2">
-- [30-32] attribute name end
{ state = ST_ATTR_NAME_END, cclass = CCLASS_SPACE, next_state = ST_ATTR_NAME_END, event = EVENT_NONE },
{ state = ST_ATTR_NAME_END, cclass = CCLASS_LETTERS, next_state = ST_ATTR_NAME, event = EVENT_MARK },
{ state = ST_ATTR_NAME_END, cclass = CCLASS_EQUALS, next_state = ST_ATTR_VAL, event = EVENT_NONE },
-- [33-34] handle attribute values, initial quote and spaces
{ state = ST_ATTR_VAL, cclass = CCLASS_QUOTE, next_state = ST_ATTR_VAL2, event = EVENT_NONE },
{ state = ST_ATTR_VAL, cclass = CCLASS_SPACE, next_state = ST_ATTR_VAL, event = EVENT_NONE }, -- initial spaces before quoted attribute value
-- [35-37] handle actual attribute values
{ state = ST_ATTR_VAL2, cclass = CCLASS_QUOTE, next_state = ST_START_TAGNAME_END, event = EVENT_ATTR_VAL },
{ state = ST_ATTR_VAL2, cclass = CCLASS_LETTERS, next_state = ST_ATTR_VAL2, event = EVENT_MARK },
{ state = ST_ATTR_VAL2, cclass = CCLASS_SLASH, next_state = ST_ATTR_VAL2, event = EVENT_MARK },
-- [38] End of table marker
{ state = ST_ERROR, cclass = CCLASS_NONE, next_state = ST_ERROR, event = EVENT_NONE }
};
ffi.cdef[[
struct parse_state {
const char* buf; /* reference to buffer */
int bufsz; /* size of buf */
int mark;
int i;
int ix; /* index into buffer */
};
]]
local cclass_match = {
[CCLASS_LETTERS] = "(ctype == 1 or ctype == 2)",
[CCLASS_LEFT_ANGLE] = "(c == T_LT)",
[CCLASS_SLASH] = "(c == T_SLASH)",
[CCLASS_RIGHT_ANGLE] = "(c == T_GT)",
[CCLASS_EQUALS] = "(c == T_EQ)",
[CCLASS_QUOTE] = "(c == T_QUOTE)",
[CCLASS_SPACE] = "(ctype == 3)",
[CCLASS_ANY] = "true",
}
local STATES = {}
local STATE_FUNCS = {}
local function next_char(ps, state, verbose)
local i = ps.ix
if i >= ps.bufsz then
return EVENT_END_DOC, 0, i, state
end
ps.i = i
local c = band(ps.buf[i], 0xff);
ps.ix = i + 1
if verbose then
verbose(i, STATE_FUNCS[state], c)
end
-- run state function to find next state.
return state(ps, c, verbose)
end
local fsm_code = ''
local function code(...)
for i=1,select("#", ...) do
fsm_code = fsm_code .. tostring(select(i, ...))
end
end
code[[
local STATES, next_char, char_type = ...
local T_LT = string.byte('<')
local T_SLASH = string.byte('/')
local T_GT = string.byte('>')
local T_EQ = string.byte('=')
local T_QUOTE = string.byte('"')
]]
-- pre-define locals for state functions.
for i=0,#STATE_NAMES do
local name = STATE_NAMES[i]
code('local ', name, '_f\n')
end
-- group LEXER states.
for i=1,#LEXER_STATES do
local p_state = LEXER_STATES[i]
local state = STATES[p_state.state]
local cclasses
if not state then
cclasses = {}
state = { state = p_state.state, cclasses = cclasses }
STATES[p_state.state] = state
else
cclasses = state.cclasses
end
cclasses[#cclasses + 1] = p_state
end
local function gen_cclass_code(prefix, cclass)
local next_state = STATE_NAMES[cclass.next_state]
if cclass.event == EVENT_MARK then
code(prefix, "if(ps.mark == 0) then ps.mark = ps.i end -- mark the position\n")
elseif cclass.event ~= EVENT_NONE then
code(prefix, "if(ps.mark > 0) then\n")
code(prefix,' return ', cclass.event,', ',next_state,'_f\n')
code(prefix, "end\n")
end
code(prefix,'return next_char(ps, ', next_state,'_f, verbose)\n')
end
-- generate state functions.
for i=0,#STATE_NAMES do
local name = STATE_NAMES[i]
local state = STATES[i]
local cclasses = state.cclasses
code('function ', name, '_f(ps, c, verbose)\n')
code(' local ctype = char_type[c]\n')
local has_any
for i=1,#cclasses do
local cclass = cclasses[i]
local id = cclass.cclass
local condition = cclass_match[id]
if id == CCLASS_ANY then
has_any = cclass
elseif i == 1 then
code(' if ', condition, ' then\n')
gen_cclass_code(' ', cclass)
else
code(' elseif ', condition, ' then\n')
gen_cclass_code(' ', cclass)
end
end
code(' end\n')
-- catch-all for cclass_any or goto error state.
if has_any then
gen_cclass_code(' ', has_any)
else
-- exit from FSM on error.
code(' return nil, ',name,'_f, c\n')
end
code('end\n')
-- map state id to state function
code('STATES[', i, '] = ', name, '_f\n')
-- reverse map state function to state id
code('STATES[', name, '_f] = ', i, '\n')
end
-- Compile FSM code
local state_funcs = assert(loadstring(fsm_code, "luxl FSM code"))
state_funcs(STATE_FUNCS, next_char, char_type)
fsm_code = nil
local luxl = {
EVENT_START = EVENT_START; -- Start tag
EVENT_END = EVENT_END; -- End tag
EVENT_TEXT = EVENT_TEXT; -- Text
EVENT_ATTR_NAME = EVENT_ATTR_NAME; -- Attribute name
EVENT_ATTR_VAL = EVENT_ATTR_VAL; -- Attribute value
EVENT_END_DOC = EVENT_END_DOC; -- End of document
EVENT_MARK = EVENT_MARK; -- Internal only; notes position in buffer
EVENT_NONE = EVENT_NONE; -- Internal only; should never see this event
}
local luxl_mt = { __index = luxl }
function luxl.new(buffer, bufflen)
local newone = {
buf = ffi.cast("const uint8_t *", buffer); -- pointer to "uint8_t *" buffer (0 based)
bufsz = bufflen; -- size of input buffer
state = ST_START; -- current state
event = EVENT_NONE; -- current event
err = 0; -- number of errors thus far
markix = 0; -- offset of current item of interest
marksz = 0; -- size of current item of interest
MsgHandler = nil; -- Routine to handle messages
ErrHandler = nil; -- Routine to call when there's an error
EventHandler = nil;
ps = ffi.new('struct parse_state', {
buf = buffer,
bufsz = bufflen,
mark = 0,
i = 0,
ix = 0,
}),
}
setmetatable(newone, luxl_mt);
return newone;
end
function luxl:Reset(buffer, bufflen)
self.buf = buffer -- pointer to "uint8_t *" buffer (0 based)
self.bufsz = bufflen -- size of input buffer
self.state = ST_START -- current state
self.event = EVENT_NONE -- current event
self.err = 0 -- number of errors thus far
self.markix = 0 -- offset of current item of interest
self.marksz = 0 -- size of current item of interest
local ps = self.ps
ps.buf = buffer
ps.bufsz = bufflen
ps.mark = 0
ps.i = 0
ps.ix = 0
end
function luxl:SetMessageHandler(handler)
self.MsgHandler = handler;
end
--[[
GetNext is responsible for moving through the stream
of characters. At the moment, it's fairly naive in
terms of character encodings.
In a more robust implementation, luxl will read from a
stream, which knows about the specific encoding, and
will hand out code points based on that particular encoding.
So, only straight ASCII for the moment.
Returns event type, starting offset, size
--]]
function luxl:GetNext()
local event, state_f, c
local ps = self.ps
ps.mark = 0
state_f = STATE_FUNCS[self.state]
repeat
event, state_f, c = next_char(ps, state_f, self.MsgHandler)
-- update state id.
self.state = STATE_FUNCS[state_f]
if not event then
-- handle error
-- default to start state
self.err = self.err + 1;
if self.ErrHandler then
self.ErrHandler(ps.i, self.state, c);
end
end
until event
-- basically we are guaranteed never to have an event of
-- type EVENT_MARK or EVENT_NONE here.
self.event = event
local markix = ps.mark
local marksz = ps.i-ps.mark
self.markix = markix
self.marksz = marksz
if(self.EventHandler) then
self.EventHandler(event, markix, marksz)
end
return event, markix, marksz
end
function luxl:Lexemes()
return function()
local event, offset, size = self:GetNext();
if(event == EVENT_END_DOC) then
return nil;
else
return event, offset, size;
end
end
end
return luxl
| agpl-3.0 |
bnetcc/darkstar | scripts/zones/Port_Windurst/npcs/Kameel.lua | 1 | 2084 | -----------------------------------
-- Area: Port Windurst
-- NPC: Kameel
-- Type: Standard NPC
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Windurst/TextIDs");
require("scripts/globals/teleports");
require("scripts/globals/settings");
require("scripts/globals/msg");
-----------------------------------
function onTrade(player,npc,trade)
if (TRAVEL_SKIP >= 1) then
if (trade:getGil() >= TRAVEL_SKIP and trade:getItemCount() == 1) then
player:PrintToPlayer(string.format("eye's the %d gil.. ", TRAVEL_SKIP), chatType.EMOTION, npc:getName());
player:PrintToPlayer("Well..I guess I can let you aboard the express freight Vessel.. ", chatType.SAY, npc:getName());
if (player:hasKeyItem(AIRSHIP_PASS)) then
player:delGil(TRAVEL_SKIP);
-- player:setPos(16,12,-120,192,246);
player:addStatusEffectEx(EFFECT_COMMUTE,0,COMMUTE.AISHIP_TO_JEUNO_W,0,2);
else
player:setVar("HasDoorHacked", player:getVar("HasDoorHacked") +1);
print(player:getName() .. " tried to TRAVEL_SKIP an airship but didn't have a Airship Pass..");
player:PrintToPlayer("Wait a minute, You don't have a AIRSHIP PASS, how'd you even get through the door?.. ", chatType.SAY, npc:getName());
end
end
end
end;
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 4 do
vHour = vHour - 6;
end
if ( vHour == -2) then vHour = 4;
elseif ( vHour == -1) then vHour = 5;
end
local seconds = math.floor(2.4 * ((vHour * 60) + vMin));
player:startEvent( 193, seconds, 0, 0, 0, 0, 0, 0, 0);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Evsdd/domoticz | dzVents/runtime/device-adapters/scene_device.lua | 6 | 1104 | local TimedCommand = require('TimedCommand')
return {
baseType = 'scene',
name = 'Scene device adapter',
matches = function(device, adapterManager)
local res = (device.baseType == 'scene')
if (not res) then
adapterManager.addDummyMethod(device, 'switchOn')
adapterManager.addDummyMethod(device, 'switchOff')
end
return res
end,
process = function(scene, data, domoticz, utils, adapterManager)
scene.isScene = true
function scene.setState(newState)
-- generic state update method
return domoticz.setScene(scene.name, newState)
end
function scene.switchOn()
return TimedCommand(domoticz, 'Scene:' .. scene.name, 'On', 'device', scene.state)
end
function scene.switchOff()
return TimedCommand(domoticz, 'Scene:' .. scene.name, 'Off', 'device', scene.state)
end
function scene.devices()
local subData = {}
local ids = data.deviceIDs ~= nil and data.deviceIDs or {}
for i, id in pairs(ids) do
subData[i] = domoticz._getItemFromData('device', id)
end
return domoticz._setIterators({}, true, 'device', false , subData)
end
end
}
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Norg/npcs/Keal.lua | 5 | 4086 | -----------------------------------
-- Area: Norg
-- NPC: Keal
-- Starts and Ends Quest: It's Not Your Vault
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Norg/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
local path =
{
-5.453587, 0.151494, -16.361458,
-5.997250, 0.229052, -15.475480,
-6.582538, 0.317294, -14.524694,
-7.573528, 0.365118, -12.941586,
-7.069273, 0.384884, -13.867216,
-6.565747, 0.311785, -14.741985,
-5.676943, 0.173223, -16.241194,
-5.162223, 0.020922, -17.108603,
-4.725273, -0.022554, -18.175083,
-4.882753, -0.041670, -19.252790,
-5.294413, 0.020847, -20.336269,
-5.632565, 0.112649, -21.417961,
-5.905818, 0.202903, -22.541668,
-5.657803, 0.116744, -21.445057,
-5.273734, 0.023316, -20.410303,
-4.831870, -0.049031, -19.478870,
-4.749702, -0.024804, -18.311924,
-5.152854, 0.002354, -17.248878,
-5.639069, 0.185855, -16.335281,
-6.158780, 0.247668, -15.445805,
-7.253261, 0.405026, -13.567613,
-7.803670, 0.348802, -12.626184,
-8.375298, 0.223101, -11.645775,
-8.895057, 0.076541, -10.770375,
-9.384287, 0.015579, -9.884774,
-9.939011, 0.143451, -8.935238,
-9.422630, -0.025280, -9.816562,
-8.589481, 0.151451, -11.248314,
-8.095008, 0.275576, -12.123538,
-7.561854, 0.373715, -13.045633,
-5.644930, 0.185392, -16.292952,
-5.058481, -0.014674, -17.285294,
-4.724863, -0.024709, -18.265087,
-4.923457, -0.042915, -19.378429,
-5.293544, 0.020505, -20.338196,
-5.606711, 0.104830, -21.323364,
-5.849701, 0.183865, -22.302536,
-5.586438, 0.097169, -21.222555,
-5.214560, 0.046522, -20.280220,
-4.779529, -0.048305, -19.351633,
-4.757209, -0.021693, -18.194023,
-5.138152, -0.000450, -17.254173,
-5.685457, 0.173866, -16.248564,
-6.275849, 0.266052, -15.243981,
-7.196375, 0.403362, -13.666089,
-7.766060, 0.352119, -12.689950,
-8.280642, 0.241637, -11.799251,
-8.828505, 0.098458, -10.895535,
-9.351592, 0.039748, -9.948843,
-9.856394, 0.036026, -9.068656
};
function onSpawn(npc)
npc:initNpcAi();
npc:setPos(pathfind.first(path));
-- onPath(npc);
end;
function onPath(npc)
pathfind.patrol(npc, path);
end;
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local Vault = player:getQuestStatus(OUTLANDS,ITS_NOT_YOUR_VAULT);
local mLvl = player:getMainLvl();
local IronBox = player:hasKeyItem(SEALED_IRON_BOX);
if (Vault == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 3 and mLvl >= 5) then
player:startEvent(36,SEALED_IRON_BOX); -- Start quest
elseif (Vault == QUEST_ACCEPTED) then
if (IronBox == true) then
player:startEvent(38); -- Finish quest
else
player:startEvent(37,MAP_OF_THE_SEA_SERPENT_GROTTO); -- Reminder/Directions Dialogue
end
elseif (Vault == QUEST_COMPLETED) then
player:startEvent(39); -- New Standard Dialogue for everyone who has completed the quest
else
player:startEvent(89); -- Standard Conversation
end
npc:wait();
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option,npc)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 36 and option == 1) then
player:addQuest(OUTLANDS,ITS_NOT_YOUR_VAULT);
elseif (csid == 38) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4961);
else
player:delKeyItem(SEALED_IRON_BOX);
player:addItem(4961); -- Scroll of Tonko: Ichi
player:messageSpecial(ITEM_OBTAINED, 4961);
player:addFame(NORG,50);
player:completeQuest(OUTLANDS,ITS_NOT_YOUR_VAULT);
end
end
npc:wait(0);
end;
| gpl-3.0 |
motherfscker/minetest_game | mods/sfinv/api.lua | 3 | 4280 | sfinv = {
pages = {},
pages_unordered = {},
contexts = {},
enabled = true
}
function sfinv.register_page(name, def)
assert(name, "Invalid sfinv page. Requires a name")
assert(def, "Invalid sfinv page. Requires a def[inition] table")
assert(def.get, "Invalid sfinv page. Def requires a get function.")
assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name))
sfinv.pages[name] = def
def.name = name
table.insert(sfinv.pages_unordered, def)
end
function sfinv.override_page(name, def)
assert(name, "Invalid sfinv page override. Requires a name")
assert(def, "Invalid sfinv page override. Requires a def[inition] table")
local page = sfinv.pages[name]
assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.")
for key, value in pairs(def) do
page[key] = value
end
end
function sfinv.get_nav_fs(player, context, nav, current_idx)
-- Only show tabs if there is more than one page
if #nav > 1 then
return "tabheader[0,0;tabs;" .. table.concat(nav, ",") .. ";" .. current_idx .. ";true;false]"
else
return ""
end
end
local theme_main = "bgcolor[#080808BB;true]" .. default.gui_bg ..
default.gui_bg_img
local theme_inv = default.gui_slots .. [[
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
]]
function sfinv.make_formspec(player, context, content, show_inv, size)
local tmp = {
size or "size[8,8.6]",
theme_main,
sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
content
}
if show_inv then
tmp[#tmp + 1] = theme_inv
end
return table.concat(tmp, "")
end
function sfinv.get_homepage_name(player)
return "sfinv:crafting"
end
function sfinv.get_formspec(player, context)
-- Generate navigation tabs
local nav = {}
local nav_ids = {}
local current_idx = 1
for i, pdef in pairs(sfinv.pages_unordered) do
if not pdef.is_in_nav or pdef:is_in_nav(player, context) then
nav[#nav + 1] = pdef.title
nav_ids[#nav_ids + 1] = pdef.name
if pdef.name == context.page then
current_idx = i
end
end
end
context.nav = nav_ids
context.nav_titles = nav
context.nav_idx = current_idx
-- Generate formspec
local page = sfinv.pages[context.page] or sfinv.pages["404"]
if page then
return page:get(player, context)
else
local old_page = context.page
context.page = sfinv.get_homepage_name(player)
assert(sfinv.pages[context.page], "[sfinv] Invalid homepage")
minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) .. " so using switching to homepage")
return sfinv.get_formspec(player, context)
end
end
function sfinv.set_player_inventory_formspec(player, context)
if not context then
local name = player:get_player_name()
context = sfinv.contexts[name]
if not context then
context = {
page = sfinv.get_homepage_name(player)
}
sfinv.contexts[name] = context
end
end
local fs = sfinv.get_formspec(player, context)
player:set_inventory_formspec(fs)
end
minetest.register_on_joinplayer(function(player)
if sfinv.enabled then
minetest.after(0.5, function()
sfinv.set_player_inventory_formspec(player)
end)
end
end)
minetest.register_on_leaveplayer(function(player)
sfinv.contexts[player:get_player_name()] = nil
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" or not sfinv.enabled then
return false
end
-- Get Context
local name = player:get_player_name()
local context = sfinv.contexts[name]
if not context then
sfinv.set_player_inventory_formspec(player)
return false
end
-- Handle Events
if fields.tabs and context.nav then
local tid = tonumber(fields.tabs)
if tid and tid > 0 then
local id = context.nav[tid]
local page = sfinv.pages[id]
if id and page then
local oldpage = sfinv.pages[context.page]
if oldpage and oldpage.on_leave then
oldpage:on_leave(player, context)
end
context.page = id
if page.on_enter then
page:on_enter(player, context)
end
sfinv.set_player_inventory_formspec(player, context)
end
end
return
end
-- Pass to page
local page = sfinv.pages[context.page]
if page and page.on_player_receive_fields then
return page:on_player_receive_fields(player, context, fields)
end
end)
| lgpl-2.1 |
bnetcc/darkstar | scripts/zones/Metalworks/npcs/Mythily.lua | 5 | 1813 | -----------------------------------
-- Area: Metalworks
-- NPC: Mythily
-- Type: Immigration NPC
-- !pos 94 -20 -8 237
-----------------------------------
require("scripts/globals/conquest");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local new_nation = NATION_BASTOK;
local old_nation = player:getNation();
local rank = getNationRank(new_nation);
if (old_nation == new_nation) then
player:startEvent(362,0,0,0,old_nation);
elseif (player:getCurrentMission(old_nation) ~= 255 or player:getVar("MissionStatus") ~= 0) then
player:startEvent(361,0,0,0,new_nation);
elseif (old_nation ~= new_nation) then
local has_gil = 0;
local cost = 0;
if (rank == 1) then
cost = 40000;
elseif (rank == 2) then
cost = 12000;
elseif (rank == 3) then
cost = 4000;
end
if (player:getGil() >= cost) then
has_gil = 1
end
player:startEvent(360,0,1,player:getRank(),new_nation,has_gil,cost);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 360 and option == 1) then
local new_nation = NATION_BASTOK;
local rank = getNationRank(new_nation);
local cost = 0;
if (rank == 1) then
cost = 40000;
elseif (rank == 2) then
cost = 12000;
elseif (rank == 3) then
cost = 4000;
end
player:setNation(new_nation)
player:setGil(player:getGil() - cost);
player:setRankPoints(0);
end
end; | gpl-3.0 |
notcake/vfs | lua/vfs/ui/folderlistview.lua | 1 | 15382 | local self = {}
--[[
Events:
FolderChanged (IFolder folder)
Fired when the selected folder has changed.
NodeOpened (INode node)
Fired when a file or folder is double clicked.
SelectedFileChanged (IFile file)
Fired when a file is selected from the list.
SelectedFolderChanged (IFolder folder)
Fired when a folder is selected from the list.
SelectedNodeChanged (INode node)
Fired when a file or folder is selected from the list.
]]
function self:Init ()
self.Folder = nil
self.ChildNodes = {}
self.HookedNodes = {} -- IFolders whose PermissionsChanged event have been hooked
self.LastAccess = false
self.LastReadAccess = false
self.ShowParentFolder = false
self.ParentFolderItem = nil
self:AddColumn ("Name")
:SetComparator (
function (a, b)
return self.DefaultComparator (a, b)
end
)
self:AddColumn ("Size")
:SetAlignment (6)
:SetWidth (80)
:SetComparator (
function (a, b)
-- Put folders at the top
if a == b then return false end
if a.Node:IsFolder () and not b.Node:IsFolder () then return true end
if b.Node:IsFolder () and not a.Node:IsFolder () then return false end
return a.Size < b.Size
end
)
self:AddColumn ("Last Modified")
:SetWidth (192)
:SetComparator (
function (a, b)
-- Put folders at the top
if a == b then return false end
if a.Node:IsFolder () and not b.Node:IsFolder () then return true end
if b.Node:IsFolder () and not a.Node:IsFolder () then return false end
return a.LastModified < b.LastModified
end
)
self.Menu = Gooey.Menu ()
self.Menu:AddEventListener ("MenuOpening",
function (_, targetItem)
local targetItem = self:GetSelectedNodes ()
self.Menu:SetTargetItem (targetItem)
self.Menu:GetItemById ("Permissions"):SetEnabled (#targetItem ~= 0)
if self.Folder and self.Folder:IsFolder () then
local permissionBlock = self.Folder:GetPermissionBlock ()
if not permissionBlock then
self.Menu:GetItemById ("Copy") :SetEnabled (#targetItem ~= 0)
self.Menu:GetItemById ("Paste") :SetEnabled (true)
self.Menu:GetItemById ("Create Folder"):SetEnabled (true)
self.Menu:GetItemById ("Delete") :SetEnabled (#targetItem ~= 0 and targetItem [1]:CanDelete ())
self.Menu:GetItemById ("Rename") :SetEnabled (#targetItem ~= 0)
else
self.Menu:GetItemById ("Copy") :SetEnabled (#targetItem ~= 0 and (permissionBlock:IsAuthorized (GAuth.GetLocalId (), "Read") or permissionBlock:IsAuthorized (GAuth.GetLocalId (), "View Folder")))
self.Menu:GetItemById ("Paste") :SetEnabled (VFS.Clipboard:CanPaste (self.Folder))
self.Menu:GetItemById ("Create Folder"):SetEnabled (not permissionBlock or permissionBlock:IsAuthorized (GAuth.GetLocalId (), "Create Folder"))
self.Menu:GetItemById ("Delete") :SetEnabled (#targetItem ~= 0 and targetItem [1]:CanDelete () and (not targetItem [1]:GetPermissionBlock () or targetItem [1]:GetPermissionBlock ():IsAuthorized (GAuth.GetLocalId (), "Delete")))
self.Menu:GetItemById ("Rename") :SetEnabled (#targetItem ~= 0 and (not targetItem [1]:GetPermissionBlock () or targetItem [1]:GetPermissionBlock ():IsAuthorized (GAuth.GetLocalId (), "Rename")))
end
else
self.Menu:GetItemById ("Copy") :SetEnabled (false)
self.Menu:GetItemById ("Paste") :SetEnabled (false)
self.Menu:GetItemById ("Create Folder"):SetEnabled (false)
self.Menu:GetItemById ("Delete") :SetEnabled (false)
self.Menu:GetItemById ("Rename") :SetEnabled (false)
end
end
)
self.Menu:AddItem ("Copy",
function (targetNodes)
if #targetNodes == 0 then return end
VFS.Clipboard:Clear ()
for _, node in ipairs (targetNodes) do
VFS.Clipboard:Add (node)
end
end
):SetIcon ("icon16/page_white_copy.png")
self.Menu:AddItem ("Paste",
function ()
VFS.Clipboard:Paste (self.Folder)
end
):SetIcon ("icon16/paste_plain.png")
self.Menu:AddSeparator ()
self.Menu:AddItem ("Create Folder",
function ()
if not self.Folder then return end
local folder = self.Folder
Derma_StringRequest ("Create folder...", "Enter the name of the new folder:", "", function (name)
folder:CreateFolder (GAuth.GetLocalId (), name)
end)
end
):SetIcon ("icon16/folder_add.png")
self.Menu:AddItem ("Delete",
function (targetNodes)
if not self.Folder then return end
if not targetNodes then return end
if #targetNodes == 0 then return end
local names = ""
for i = 1, 3 do
if i > 1 then
if i == #targetNodes then names = names .. " and "
else names = names .. ", " end
end
names = names .. targetNodes [i]:GetDisplayName ()
if i == #targetNodes then break end
end
if #targetNodes > 3 then names = names .. " and " .. (#targetNodes - 3) .. " more item" .. ((#targetNodes - 3) > 1 and "s" or "") end
Derma_Query ("Are you sure you want to delete " .. names .. "?", "Confirm deletion",
"Yes",
function ()
for _, node in ipairs (targetNodes) do
node:Delete (GAuth.GetLocalId ())
end
end,
"No", VFS.NullCallback
)
end
):SetIcon ("icon16/cross.png")
self.Menu:AddItem ("Rename",
function (targetNodes)
if not targetNodes then return end
if #targetNodes == 0 then return end
Derma_StringRequest ("Rename " .. targetNodes [1]:GetName () .. "...", "Enter " .. targetNodes [1]:GetName () .. "'s new name:", targetNodes [1]:GetName (),
function (name)
name = VFS.SanitizeNodeName (name)
if not name then return end
targetNodes [1]:Rename (GAuth.GetLocalId (), name)
end
)
end
):SetIcon ("icon16/pencil.png")
self.Menu:AddSeparator ()
self.Menu:AddItem ("Permissions",
function (targetNodes)
if not self.Folder then return end
if not targetNodes then return end
if #targetNodes == 0 then return end
GAuth.OpenPermissions (targetNodes [1]:GetPermissionBlock ())
end
):SetIcon ("icon16/key.png")
self:AddEventListener ("DoubleClick",
function (_, item)
if not item then return end
if not item.Node then return end
self:DispatchEvent ("NodeOpened", item.Node)
end
)
self:AddEventListener ("SelectionChanged",
function (_, item)
local node = item and item.Node or nil
self:DispatchEvent ("SelectedNodeChanged", node)
self:DispatchEvent ("SelectedFileChanged", node and node:IsFile () and node or nil)
self:DispatchEvent ("SelectedFolderChanged", node and node:IsFolder () and node or nil)
end
)
self.PermissionsChanged = function (_)
local access = self.Folder:GetPermissionBlock ():IsAuthorized (GAuth.GetLocalId (), "View Folder")
local readAccess = self.Folder:GetPermissionBlock ():IsAuthorized (GAuth.GetLocalId (), "Read")
if self.LastAccess ~= access then
self.LastAccess = access
if self.LastAccess then
self:MergeRefresh ()
else
self:Clear ()
self.ChildNodes = {}
end
end
if self.LastReadAccess ~= readAccess then
self.LastReadAccess = readAccess
for _, listViewItem in pairs (self.ChildNodes) do
if listViewItem.IsFile then
self:UpdateIcon (listViewItem)
end
end
end
end
end
function self.DefaultComparator (a, b)
-- Put folders at the top
if a == b then return false end
if a.ParentFolder then return true end
if b.ParentFolder then return false end
if a.Node:IsFolder () and not b.Node:IsFolder () then return true end
if b.Node:IsFolder () and not a.Node:IsFolder () then return false end
if a.Node.PlayerFolder and not b.Node.PlayerFolder then return false end
if not a.Node.PlayerFolder and b.Node.PlayerFolder then return true end
return string.lower (a:GetText ()) < string.lower (b:GetText ())
end
function self:GetFolder ()
return self.Folder
end
function self:GetPath ()
if not self.Folder then return nil end
return self.Folder:GetPath ()
end
function self:GetSelectedFile ()
local node = self:GetSelectedNode ()
return node:IsFile () and node or nil
end
function self:GetSelectedFolder ()
local node = self:GetSelectedNode ()
return node:IsFolder () and node or nil
end
function self:GetSelectedNode ()
local item = self.SelectionController:GetSelectedItem ()
return item and item.Node or nil
end
function self:GetSelectedNodes ()
local selectedNodes = {}
for _, item in ipairs (self.SelectionController:GetSelectedItems ()) do
selectedNodes [#selectedNodes + 1] = item.Node
end
return selectedNodes
end
function self:MergeRefresh ()
if not self.Folder then return end
local folder = self.Folder
local lastLayout = SysTime ()
self.Folder:EnumerateChildren (GAuth.GetLocalId (),
function (returnCode, node)
if self.Folder ~= folder then return end
if returnCode == VFS.ReturnCode.Success then
self:AddNode (node)
if self:GetItemCount () < 10 or SysTime () - lastLayout > 0.2 then
self:Sort ()
lastLayout = SysTime ()
end
elseif returnCode == VFS.ReturnCode.EndOfBurst then
self:Sort ()
elseif returnCode == VFS.ReturnCode.AccessDenied then
elseif returnCode == VFS.ReturnCode.Finished then
self.Folder:AddEventListener ("NodeCreated", self:GetHashCode (),
function (_, newNode)
self:AddNode (newNode)
self:Sort ()
end
)
self.Folder:AddEventListener ("NodeDeleted", self:GetHashCode (),
function (_, deletedNode)
self:RemoveItem (self.ChildNodes [deletedNode:GetName ()])
self.ChildNodes [deletedNode:GetName ()] = nil
end
)
self:Sort ()
end
end
)
end
function self:SetFolder (folder)
if type (folder) == "string" then
VFS.Error ("FolderListView:SetFolder was called with a string. Did you mean SetPath?")
self:SetPath (folder)
end
if self.Folder == folder then return end
self:Clear ()
self.ChildNodes = {}
if self.Folder then
self.Folder:RemoveEventListener ("NodeCreated", self:GetHashCode ())
self.Folder:RemoveEventListener ("NodeDeleted", self:GetHashCode ())
self.Folder:RemoveEventListener ("NodePermissionsChanged", self:GetHashCode ())
self.Folder:RemoveEventListener ("NodeRenamed", self:GetHashCode ())
self.Folder:RemoveEventListener ("NodeUpdated", self:GetHashCode ())
for i = #self.HookedNodes, 1, -1 do
self.HookedNodes [i]:RemoveEventListener ("PermissionsChanged", self:GetHashCode ())
self.HookedNodes [i] = nil
end
self.Folder = nil
end
if not folder then return end
if not folder:IsFolder () then return end
local oldFolder = self.Folder
self.Folder = folder
self:DispatchEvent ("FolderChanged", oldFolder, self.Folder)
if self.ShowParentFolder and self.Folder:GetParentFolder () then
self:AddNode (self.Folder:GetParentFolder (), true)
end
self:MergeRefresh ()
self.Folder:AddEventListener ("NodePermissionsChanged", self:GetHashCode (),
function (_, node)
if not self.ChildNodes [node:GetName ()] then return end
self:UpdateIcon (self.ChildNodes [node:GetName ()])
end
)
self.Folder:AddEventListener ("NodeRenamed", self:GetHashCode (),
function (_, node, oldName, newName)
self.ChildNodes [newName] = self.ChildNodes [oldName]
self.ChildNodes [newName]:SetText (node:GetDisplayName ())
self.ChildNodes [oldName] = nil
self:Sort ()
end
)
self.Folder:AddEventListener ("NodeUpdated", self:GetHashCode (),
function (_, updatedNode, updateFlags)
local listViewItem = self.ChildNodes [updatedNode:GetName ()]
if not listViewItem then return end
if bit.band (updateFlags, VFS.UpdateFlags.DisplayName) ~= 0 then
listViewItem:SetText (updatedNode:GetDisplayName ())
self:Sort ()
end
if bit.band (updateFlags, VFS.UpdateFlags.Size) ~= 0 then
listViewItem.Size = updatedNode:IsFile () and updatedNode:GetSize () or -1
listViewItem:SetColumnText ("Size", listViewItem.Size ~= -1 and VFS.FormatFileSize (listViewItem.Size) or "")
end
if bit.band (updateFlags, VFS.UpdateFlags.ModificationTime) ~= 0 then
listViewItem.LastModified = updatedNode:GetModificationTime ()
listViewItem:SetColumnText ("Last Modified", listViewItem.LastModified ~= -1 and VFS.FormatDate (listViewItem.LastModified) or "")
end
end
)
local parentFolder = self.Folder
while parentFolder do
self.HookedNodes [#self.HookedNodes + 1] = parentFolder
parentFolder:AddEventListener ("PermissionsChanged", self:GetHashCode (), self.PermissionsChanged)
parentFolder = parentFolder:GetParentFolder ()
end
self.LastAccess = self.Folder:GetPermissionBlock ():IsAuthorized (GAuth.GetLocalId (), "View Folder")
end
function self:SetPath (path)
VFS.Root:GetChild (GAuth.GetLocalId (), path,
function (returnCode, node)
if not node then return end
if node:IsFolder () then
self:SetFolder (node)
else
self:SetFolder (node:GetParentFolder ())
self:AddNode (node):Select ()
end
end
)
end
function self:SetShowParentFolder (showParentFolder)
if self.ShowParentFolder == showParentFolder then return end
self.ShowParentFolder = showParentFolder
local folder = self:GetFolder () and self:GetFolder ():GetParentFolder ()
if not folder then return end
if self.ShowParentFolder then
self:AddNode (folder, true)
self:Sort ()
else
self.ParentFolderItem:Remove ()
self.ParentFolderItem = nil
end
end
-- Internal, do not call
function self:AddNode (node, parentFolder)
if not parentFolder and self.ChildNodes [node:GetName ()] then return end
local listViewItem = self:AddItem (node:GetName ())
listViewItem:SetText (parentFolder and ".." or node:GetDisplayName ())
listViewItem.ParentFolder = parentFolder or false
listViewItem.Node = node
listViewItem.IsFolder = node:IsFolder ()
listViewItem.IsFile = node:IsFile ()
listViewItem.Size = node:IsFile () and node:GetSize () or -1
listViewItem.LastModified = node:GetModificationTime ()
self:UpdateIcon (listViewItem)
listViewItem:SetColumnText ("Size", listViewItem.Size ~= -1 and VFS.FormatFileSize (listViewItem.Size) or "")
listViewItem:SetColumnText ("Last Modified", listViewItem.LastModified ~= -1 and VFS.FormatDate (listViewItem.LastModified) or "")
if parentFolder then
self.ParentFolderItem = listViewItem
else
self.ChildNodes [node:GetName ()] = listViewItem
end
return listViewItem
end
function self:UpdateIcon (listViewItem)
local node = listViewItem.Node
local permissionBlock = node:GetPermissionBlock ()
local canView = not permissionBlock or permissionBlock:IsAuthorized (GAuth.GetLocalId (), listViewItem.IsFolder and "View Folder" or "Read")
if listViewItem.IsFolder then
listViewItem:SetIcon (canView and "icon16/folder.png" or "icon16/folder_delete.png")
else
listViewItem:SetIcon (canView and "icon16/page.png" or "icon16/page_delete.png")
end
end
-- Event handlers
function self:OnRemoved ()
self:SetFolder (nil)
end
-- Event handlers
self.PermissionsChanged = VFS.NullCallback
vgui.Register ("VFSFolderListView", self, "GListView") | gpl-3.0 |
yswifi/APlan | build_dir/target-mipsel_24kec+dsp_uClibc-0.9.33.2/luci/ipkg-ramips_24kec/luci-lib-web/usr/lib/lua/luci/http/protocol.lua | 55 | 18445 | --[[
HTTP protocol implementation for LuCI
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
--- LuCI http protocol class.
-- This class contains several functions useful for http message- and content
-- decoding and to retrive form data from raw http messages.
module("luci.http.protocol", package.seeall)
local ltn12 = require("luci.ltn12")
HTTP_MAX_CONTENT = 1024*8 -- 8 kB maximum content size
--- Decode an urlencoded string - optionally without decoding
-- the "+" sign to " " - and return the decoded string.
-- @param str Input string in x-www-urlencoded format
-- @param no_plus Don't decode "+" signs to spaces
-- @return The decoded string
-- @see urlencode
function urldecode( str, no_plus )
local function __chrdec( hex )
return string.char( tonumber( hex, 16 ) )
end
if type(str) == "string" then
if not no_plus then
str = str:gsub( "+", " " )
end
str = str:gsub( "%%([a-fA-F0-9][a-fA-F0-9])", __chrdec )
end
return str
end
--- Extract and split urlencoded data pairs, separated bei either "&" or ";"
-- from given url or string. Returns a table with urldecoded values.
-- Simple parameters are stored as string values associated with the parameter
-- name within the table. Parameters with multiple values are stored as array
-- containing the corresponding values.
-- @param url The url or string which contains x-www-urlencoded form data
-- @param tbl Use the given table for storing values (optional)
-- @return Table containing the urldecoded parameters
-- @see urlencode_params
function urldecode_params( url, tbl )
local params = tbl or { }
if url:find("?") then
url = url:gsub( "^.+%?([^?]+)", "%1" )
end
for pair in url:gmatch( "[^&;]+" ) do
-- find key and value
local key = urldecode( pair:match("^([^=]+)") )
local val = urldecode( pair:match("^[^=]+=(.+)$") )
-- store
if type(key) == "string" and key:len() > 0 then
if type(val) ~= "string" then val = "" end
if not params[key] then
params[key] = val
elseif type(params[key]) ~= "table" then
params[key] = { params[key], val }
else
table.insert( params[key], val )
end
end
end
return params
end
--- Encode given string to x-www-urlencoded format.
-- @param str String to encode
-- @return String containing the encoded data
-- @see urldecode
function urlencode( str )
local function __chrenc( chr )
return string.format(
"%%%02x", string.byte( chr )
)
end
if type(str) == "string" then
str = str:gsub(
"([^a-zA-Z0-9$_%-%.%+!*'(),])",
__chrenc
)
end
return str
end
--- Encode each key-value-pair in given table to x-www-urlencoded format,
-- separated by "&". Tables are encoded as parameters with multiple values by
-- repeating the parameter name with each value.
-- @param tbl Table with the values
-- @return String containing encoded values
-- @see urldecode_params
function urlencode_params( tbl )
local enc = ""
for k, v in pairs(tbl) do
if type(v) == "table" then
for i, v2 in ipairs(v) do
enc = enc .. ( #enc > 0 and "&" or "" ) ..
urlencode(k) .. "=" .. urlencode(v2)
end
else
enc = enc .. ( #enc > 0 and "&" or "" ) ..
urlencode(k) .. "=" .. urlencode(v)
end
end
return enc
end
-- (Internal function)
-- Initialize given parameter and coerce string into table when the parameter
-- already exists.
-- @param tbl Table where parameter should be created
-- @param key Parameter name
-- @return Always nil
local function __initval( tbl, key )
if tbl[key] == nil then
tbl[key] = ""
elseif type(tbl[key]) == "string" then
tbl[key] = { tbl[key], "" }
else
table.insert( tbl[key], "" )
end
end
-- (Internal function)
-- Append given data to given parameter, either by extending the string value
-- or by appending it to the last string in the parameter's value table.
-- @param tbl Table containing the previously initialized parameter value
-- @param key Parameter name
-- @param chunk String containing the data to append
-- @return Always nil
-- @see __initval
local function __appendval( tbl, key, chunk )
if type(tbl[key]) == "table" then
tbl[key][#tbl[key]] = tbl[key][#tbl[key]] .. chunk
else
tbl[key] = tbl[key] .. chunk
end
end
-- (Internal function)
-- Finish the value of given parameter, either by transforming the string value
-- or - in the case of multi value parameters - the last element in the
-- associated values table.
-- @param tbl Table containing the previously initialized parameter value
-- @param key Parameter name
-- @param handler Function which transforms the parameter value
-- @return Always nil
-- @see __initval
-- @see __appendval
local function __finishval( tbl, key, handler )
if handler then
if type(tbl[key]) == "table" then
tbl[key][#tbl[key]] = handler( tbl[key][#tbl[key]] )
else
tbl[key] = handler( tbl[key] )
end
end
end
-- Table of our process states
local process_states = { }
-- Extract "magic", the first line of a http message.
-- Extracts the message type ("get", "post" or "response"), the requested uri
-- or the status code if the line descripes a http response.
process_states['magic'] = function( msg, chunk, err )
if chunk ~= nil then
-- ignore empty lines before request
if #chunk == 0 then
return true, nil
end
-- Is it a request?
local method, uri, http_ver = chunk:match("^([A-Z]+) ([^ ]+) HTTP/([01]%.[019])$")
-- Yup, it is
if method then
msg.type = "request"
msg.request_method = method:lower()
msg.request_uri = uri
msg.http_version = tonumber( http_ver )
msg.headers = { }
-- We're done, next state is header parsing
return true, function( chunk )
return process_states['headers']( msg, chunk )
end
-- Is it a response?
else
local http_ver, code, message = chunk:match("^HTTP/([01]%.[019]) ([0-9]+) ([^\r\n]+)$")
-- Is a response
if code then
msg.type = "response"
msg.status_code = code
msg.status_message = message
msg.http_version = tonumber( http_ver )
msg.headers = { }
-- We're done, next state is header parsing
return true, function( chunk )
return process_states['headers']( msg, chunk )
end
end
end
end
-- Can't handle it
return nil, "Invalid HTTP message magic"
end
-- Extract headers from given string.
process_states['headers'] = function( msg, chunk )
if chunk ~= nil then
-- Look for a valid header format
local hdr, val = chunk:match( "^([A-Za-z][A-Za-z0-9%-_]+): +(.+)$" )
if type(hdr) == "string" and hdr:len() > 0 and
type(val) == "string" and val:len() > 0
then
msg.headers[hdr] = val
-- Valid header line, proceed
return true, nil
elseif #chunk == 0 then
-- Empty line, we won't accept data anymore
return false, nil
else
-- Junk data
return nil, "Invalid HTTP header received"
end
else
return nil, "Unexpected EOF"
end
end
--- Creates a ltn12 source from the given socket. The source will return it's
-- data line by line with the trailing \r\n stripped of.
-- @param sock Readable network socket
-- @return Ltn12 source function
function header_source( sock )
return ltn12.source.simplify( function()
local chunk, err, part = sock:receive("*l")
-- Line too long
if chunk == nil then
if err ~= "timeout" then
return nil, part
and "Line exceeds maximum allowed length"
or "Unexpected EOF"
else
return nil, err
end
-- Line ok
elseif chunk ~= nil then
-- Strip trailing CR
chunk = chunk:gsub("\r$","")
return chunk, nil
end
end )
end
--- Decode a mime encoded http message body with multipart/form-data
-- Content-Type. Stores all extracted data associated with its parameter name
-- in the params table withing the given message object. Multiple parameter
-- values are stored as tables, ordinary ones as strings.
-- If an optional file callback function is given then it is feeded with the
-- file contents chunk by chunk and only the extracted file name is stored
-- within the params table. The callback function will be called subsequently
-- with three arguments:
-- o Table containing decoded (name, file) and raw (headers) mime header data
-- o String value containing a chunk of the file data
-- o Boolean which indicates wheather the current chunk is the last one (eof)
-- @param src Ltn12 source function
-- @param msg HTTP message object
-- @param filecb File callback function (optional)
-- @return Value indicating successful operation (not nil means "ok")
-- @return String containing the error if unsuccessful
-- @see parse_message_header
function mimedecode_message_body( src, msg, filecb )
if msg and msg.env.CONTENT_TYPE then
msg.mime_boundary = msg.env.CONTENT_TYPE:match("^multipart/form%-data; boundary=(.+)$")
end
if not msg.mime_boundary then
return nil, "Invalid Content-Type found"
end
local tlen = 0
local inhdr = false
local field = nil
local store = nil
local lchunk = nil
local function parse_headers( chunk, field )
local stat
repeat
chunk, stat = chunk:gsub(
"^([A-Z][A-Za-z0-9%-_]+): +([^\r\n]+)\r\n",
function(k,v)
field.headers[k] = v
return ""
end
)
until stat == 0
chunk, stat = chunk:gsub("^\r\n","")
-- End of headers
if stat > 0 then
if field.headers["Content-Disposition"] then
if field.headers["Content-Disposition"]:match("^form%-data; ") then
field.name = field.headers["Content-Disposition"]:match('name="(.-)"')
field.file = field.headers["Content-Disposition"]:match('filename="(.+)"$')
end
end
if not field.headers["Content-Type"] then
field.headers["Content-Type"] = "text/plain"
end
if field.name and field.file and filecb then
__initval( msg.params, field.name )
__appendval( msg.params, field.name, field.file )
store = filecb
elseif field.name then
__initval( msg.params, field.name )
store = function( hdr, buf, eof )
__appendval( msg.params, field.name, buf )
end
else
store = nil
end
return chunk, true
end
return chunk, false
end
local function snk( chunk )
tlen = tlen + ( chunk and #chunk or 0 )
if msg.env.CONTENT_LENGTH and tlen > tonumber(msg.env.CONTENT_LENGTH) + 2 then
return nil, "Message body size exceeds Content-Length"
end
if chunk and not lchunk then
lchunk = "\r\n" .. chunk
elseif lchunk then
local data = lchunk .. ( chunk or "" )
local spos, epos, found
repeat
spos, epos = data:find( "\r\n--" .. msg.mime_boundary .. "\r\n", 1, true )
if not spos then
spos, epos = data:find( "\r\n--" .. msg.mime_boundary .. "--\r\n", 1, true )
end
if spos then
local predata = data:sub( 1, spos - 1 )
if inhdr then
predata, eof = parse_headers( predata, field )
if not eof then
return nil, "Invalid MIME section header"
elseif not field.name then
return nil, "Invalid Content-Disposition header"
end
end
if store then
store( field, predata, true )
end
field = { headers = { } }
found = found or true
data, eof = parse_headers( data:sub( epos + 1, #data ), field )
inhdr = not eof
end
until not spos
if found then
-- We found at least some boundary. Save
-- the unparsed remaining data for the
-- next chunk.
lchunk, data = data, nil
else
-- There was a complete chunk without a boundary. Parse it as headers or
-- append it as data, depending on our current state.
if inhdr then
lchunk, eof = parse_headers( data, field )
inhdr = not eof
else
-- We're inside data, so append the data. Note that we only append
-- lchunk, not all of data, since there is a chance that chunk
-- contains half a boundary. Assuming that each chunk is at least the
-- boundary in size, this should prevent problems
store( field, lchunk, false )
lchunk, chunk = chunk, nil
end
end
end
return true
end
return ltn12.pump.all( src, snk )
end
--- Decode an urlencoded http message body with application/x-www-urlencoded
-- Content-Type. Stores all extracted data associated with its parameter name
-- in the params table withing the given message object. Multiple parameter
-- values are stored as tables, ordinary ones as strings.
-- @param src Ltn12 source function
-- @param msg HTTP message object
-- @return Value indicating successful operation (not nil means "ok")
-- @return String containing the error if unsuccessful
-- @see parse_message_header
function urldecode_message_body( src, msg )
local tlen = 0
local lchunk = nil
local function snk( chunk )
tlen = tlen + ( chunk and #chunk or 0 )
if msg.env.CONTENT_LENGTH and tlen > tonumber(msg.env.CONTENT_LENGTH) + 2 then
return nil, "Message body size exceeds Content-Length"
elseif tlen > HTTP_MAX_CONTENT then
return nil, "Message body size exceeds maximum allowed length"
end
if not lchunk and chunk then
lchunk = chunk
elseif lchunk then
local data = lchunk .. ( chunk or "&" )
local spos, epos
repeat
spos, epos = data:find("^.-[;&]")
if spos then
local pair = data:sub( spos, epos - 1 )
local key = pair:match("^(.-)=")
local val = pair:match("=([^%s]*)%s*$")
if key and #key > 0 then
__initval( msg.params, key )
__appendval( msg.params, key, val )
__finishval( msg.params, key, urldecode )
end
data = data:sub( epos + 1, #data )
end
until not spos
lchunk = data
end
return true
end
return ltn12.pump.all( src, snk )
end
--- Try to extract an http message header including information like protocol
-- version, message headers and resulting CGI environment variables from the
-- given ltn12 source.
-- @param src Ltn12 source function
-- @return HTTP message object
-- @see parse_message_body
function parse_message_header( src )
local ok = true
local msg = { }
local sink = ltn12.sink.simplify(
function( chunk )
return process_states['magic']( msg, chunk )
end
)
-- Pump input data...
while ok do
-- get data
ok, err = ltn12.pump.step( src, sink )
-- error
if not ok and err then
return nil, err
-- eof
elseif not ok then
-- Process get parameters
if ( msg.request_method == "get" or msg.request_method == "post" ) and
msg.request_uri:match("?")
then
msg.params = urldecode_params( msg.request_uri )
else
msg.params = { }
end
-- Populate common environment variables
msg.env = {
CONTENT_LENGTH = msg.headers['Content-Length'];
CONTENT_TYPE = msg.headers['Content-Type'] or msg.headers['Content-type'];
REQUEST_METHOD = msg.request_method:upper();
REQUEST_URI = msg.request_uri;
SCRIPT_NAME = msg.request_uri:gsub("?.+$","");
SCRIPT_FILENAME = ""; -- XXX implement me
SERVER_PROTOCOL = "HTTP/" .. string.format("%.1f", msg.http_version);
QUERY_STRING = msg.request_uri:match("?")
and msg.request_uri:gsub("^.+?","") or ""
}
-- Populate HTTP_* environment variables
for i, hdr in ipairs( {
'Accept',
'Accept-Charset',
'Accept-Encoding',
'Accept-Language',
'Connection',
'Cookie',
'Host',
'Referer',
'User-Agent',
} ) do
local var = 'HTTP_' .. hdr:upper():gsub("%-","_")
local val = msg.headers[hdr]
msg.env[var] = val
end
end
end
return msg
end
--- Try to extract and decode a http message body from the given ltn12 source.
-- This function will examine the Content-Type within the given message object
-- to select the appropriate content decoder.
-- Currently the application/x-www-urlencoded and application/form-data
-- mime types are supported. If the encountered content encoding can't be
-- handled then the whole message body will be stored unaltered as "content"
-- property within the given message object.
-- @param src Ltn12 source function
-- @param msg HTTP message object
-- @param filecb File data callback (optional, see mimedecode_message_body())
-- @return Value indicating successful operation (not nil means "ok")
-- @return String containing the error if unsuccessful
-- @see parse_message_header
function parse_message_body( src, msg, filecb )
-- Is it multipart/mime ?
if msg.env.REQUEST_METHOD == "POST" and msg.env.CONTENT_TYPE and
msg.env.CONTENT_TYPE:match("^multipart/form%-data")
then
return mimedecode_message_body( src, msg, filecb )
-- Is it application/x-www-form-urlencoded ?
elseif msg.env.REQUEST_METHOD == "POST" and msg.env.CONTENT_TYPE and
msg.env.CONTENT_TYPE:match("^application/x%-www%-form%-urlencoded")
then
return urldecode_message_body( src, msg, filecb )
-- Unhandled encoding
-- If a file callback is given then feed it chunk by chunk, else
-- store whole buffer in message.content
else
local sink
-- If we have a file callback then feed it
if type(filecb) == "function" then
sink = filecb
-- ... else append to .content
else
msg.content = ""
msg.content_length = 0
sink = function( chunk, err )
if chunk then
if ( msg.content_length + #chunk ) <= HTTP_MAX_CONTENT then
msg.content = msg.content .. chunk
msg.content_length = msg.content_length + #chunk
return true
else
return nil, "POST data exceeds maximum allowed length"
end
end
return true
end
end
-- Pump data...
while true do
local ok, err = ltn12.pump.step( src, sink )
if not ok and err then
return nil, err
elseif not err then
return true
end
end
return true
end
end
--- Table containing human readable messages for several http status codes.
-- @class table
statusmsg = {
[200] = "OK",
[206] = "Partial Content",
[301] = "Moved Permanently",
[302] = "Found",
[304] = "Not Modified",
[400] = "Bad Request",
[403] = "Forbidden",
[404] = "Not Found",
[405] = "Method Not Allowed",
[408] = "Request Time-out",
[411] = "Length Required",
[412] = "Precondition Failed",
[416] = "Requested range not satisfiable",
[500] = "Internal Server Error",
[503] = "Server Unavailable",
}
| gpl-2.0 |
bnetcc/darkstar | scripts/zones/Port_Bastok/npcs/Valeriano.lua | 5 | 1408 | -----------------------------------
-- Area: Port Bastok
-- NPC: Valeriano
-- Standard Merchant NPC
-- Confirmed shop stock, August 2013
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:showText(npc,VALERIANO_SHOP_DIALOG);
local stock =
{
4394, 10, -- Ginger Cookie
17345, 43, -- Flute
17347, 990, -- Piccolo
5017, 585, -- Scroll of Scop's Operetta
5018, 16920, -- Scroll of Puppet's Operetta
5013, 2916, -- Scroll of Fowl Aubade
5027, 2059, -- Scroll of Advancing March
5072, 90000, -- Scroll of Goddess's Hymnus
5054, 32844, -- Scroll of Fire Carol II
5056, 30912, -- Scroll of Wind Carol II
5057, 27140, -- Scroll of Earth Carol II
5059, 28520, -- Scroll of Water Carol II
4996,123880 -- Scroll of Mage's Ballad III
}
showShop(player, STATIC, stock);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Garlaige_Citadel/npcs/qm12.lua | 5 | 1042 | -----------------------------------
-- Area: Garlaige Citadel
-- NPC: qm12 (???)
-- Involved in Quest: Hitting the Marquisate (THF AF3)
-- !pos -245.603 -5.500 139.855 200
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Garlaige_Citadel/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS");
if (hittingTheMarquisateHagainCS == 4) then
player:messageSpecial(PRESENCE_FROM_CEILING);
player:setVar("hittingTheMarquisateHagainCS",5);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
kmul00/torch-vol | VolumetricMaxUnpooling.lua | 1 | 1790 | local VolumetricMaxUnpooling, parent = torch.class('nn.VolumetricMaxUnpooling', 'nn.Module')
function VolumetricMaxUnpooling:__init(poolingModule)
parent.__init(self)
assert(torch.type(poolingModule)=='nn.VolumetricMaxPooling', 'Argument must be a nn.VolumetricMaxPooling module')
assert(poolingModule.kT==poolingModule.dT and poolingModule.kH==poolingModule.dH and poolingModule.kW==poolingModule.dW, "The size of pooling module's kernel must be equal to its stride")
self.pooling = poolingModule
poolingModule.updateOutput = function(pool, input)
local dims = input:dim()
pool.itime = input:size(dims-2)
pool.iheight = input:size(dims-1)
pool.iwidth = input:size(dims)
return nn.VolumetricMaxPooling.updateOutput(pool, input)
end
end
function VolumetricMaxUnpooling:setParams()
self.indices = self.pooling.indices
self.otime = self.pooling.itime
self.oheight = self.pooling.iheight
self.owidth = self.pooling.iwidth
self.dT = self.pooling.dT
self.dH = self.pooling.dH
self.dW = self.pooling.dW
self.padT = self.pooling.padT
self.padH = self.pooling.padH
self.padW = self.pooling.padW
end
function VolumetricMaxUnpooling:updateOutput(input)
self:setParams()
input.nn.VolumetricMaxUnpooling_updateOutput(self, input)
return self.output
end
function VolumetricMaxUnpooling:updateGradInput(input, gradOutput)
self:setParams()
input.nn.VolumetricMaxUnpooling_updateGradInput(self, input, gradOutput)
return self.gradInput
end
function VolumetricMaxUnpooling:empty()
self.gradInput:resize()
self.gradInput:storage():resize(0)
self.output:resize()
self.output:storage():resize(0)
end
function VolumetricMaxUnpooling:__tostring__()
return 'nn.VolumetricMaxUnpooling associated to '..tostring(self.pooling)
end
| mit |
Evsdd/domoticz | dzVents/runtime/HTTPResponse.lua | 7 | 1077 | local _ = require('lodash')
local utils = require('Utils')
local function HTTPResponce(domoticz, responseData)
local self = {}
self.headers = responseData.headers or {}
self.baseType = domoticz.BASETYPE_HTTP_RESPONSE
self.data = responseData.data or nil
self._contentType = _.get(self.headers, {'Content-Type'}, '')
self.isJSON = false
self.statusCode = responseData.statusCode
self.ok = false
if (self.statusCode >= 200 and self.statusCode <= 299) then
self.ok = true
end
self.isHTTPResponse = true
self.isDevice = false
self.isScene = false
self.isGroup = false
self.isTimer = false
self.isVariable = false
self.isSecurity = false
self.callback = responseData.callback
self.trigger = responseData.callback
if (string.match(self._contentType, 'application/json') and self.data) then
local json = utils.fromJSON(self.data)
if (json) then
self.isJSON = true
self.json = json
end
end
return self
end
return HTTPResponce
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Mhaura/npcs/Mololo.lua | 1 | 1174 | -----------------------------------
-- Area: Mhaura
-- NPC: Mololo
-- Guild Merchant NPC: Blacksmithing Guild
-- !pos -64.278 -16.624 34.120 249
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/zones/Mhaura/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
--[[
if (player:sendGuild(532,8,23,2)) then
player:showText(npc,SMITHING_GUILD);
end
]]
player:showText(npc,SMITHING_GUILD);
local stock =
{
640, 9, -- Copper Ore
641, 30, -- Tin Ore
643, 675, -- Iron Ore
652, 3517, -- Steel Ingot
660, 61 -- Bronze Sheet
};
showShop(player, STATIC, stock);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
sylvanaar/prat-3-0 | modules/ChatTabs.lua | 1 | 9764 | ---------------------------------------------------------------------------------
--
-- Prat - A framework for World of Warcraft chat mods
--
-- Copyright (C) 2006-2018 Prat Development Team
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to:
--
-- Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor,
-- Boston, MA 02110-1301, USA.
--
--
-------------------------------------------------------------------------------
Prat:AddModuleToLoad(function()
local PRAT_MODULE = Prat:RequestModuleName("ChatTabs")
local dbg = function() end
--@debug@
dbg = function(...) Prat:PrintLiteral(...) end
--@end-debug@
if PRAT_MODULE == nil then
return
end
local module = Prat:NewModule(PRAT_MODULE, "AceHook-3.0")
local PL = module.PL
--@debug@
PL:AddLocale(PRAT_MODULE, "enUS", {
["Tabs"] = true,
["Chat window tab options."] = true,
["Set Display Mode"] = true,
["Set tab display mode for each chat window."] = "Set tab display mode for each chat window. Checked (on), Unchecked (off), Greyed Check (default)",
["Set ChatFrame%d Display Mode"] = true,
["Set tab display to always, hidden or the Blizzard default."] = true,
["Active Alpha"] = true,
["Sets alpha of chat tab for active chat frame."] = true,
["Not Active Alpha"] = true,
["Sets alpha of chat tab for not active chat frame."] = true,
["All"] = true,
["Individual"] = true,
["Always"] = true,
["Hidden"] = true,
["Default"] = true,
["disableflash_name"] = "Disable Flashing",
["disableflash_desc"] = "Disable flashing of the chat tabs.",
["preventdrag_name"] = "Prevent Dragging",
["preventdrag_desc"] = "Prevent dragging chat tabs with mouse",
})
--@end-debug@
-- These Localizations are auto-generated. To help with localization
-- please go to http://www.wowace.com/projects/prat-3-0/localization/
--[===[@non-debug@
do
local L
--@localization(locale="enUS", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "enUS", L)
--@localization(locale="itIT", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "itIT", L)
--@localization(locale="ptBR", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "ptBR", L)
--@localization(locale="frFR", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "frFR",L)
--@localization(locale="deDE", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "deDE", L)
--@localization(locale="koKR", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "koKR",L)
--@localization(locale="esMX", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "esMX",L)
--@localization(locale="ruRU", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "ruRU",L)
--@localization(locale="zhCN", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "zhCN",L)
--@localization(locale="esES", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "esES",L)
--@localization(locale="zhTW", format="lua_table", handle-subnamespaces="none", same-key-is-true=true, namespace="ChatTabs")@
PL:AddLocale(PRAT_MODULE, "zhTW",L)
end
--@end-non-debug@]===]
Prat:SetModuleDefaults(module.name, {
profile = {
on = false,
displaymode = {},
disableflash = false,
notactivealpha = 0,
activealpha = 0,
preventdrag = false,
}
})
--module.toggleOptions = { sep115_sep = 115, disableflash = 120, preventdrag = 125 }
Prat:SetModuleOptions(module.name, {
name = PL["Tabs"],
desc = PL["Chat window tab options."],
type = "group",
args = {
displaymode = {
name = PL["Set Display Mode"],
desc = PL["Set tab display mode for each chat window."],
type = "multiselect",
tristate = true,
order = 110,
values = Prat.FrameList,
get = "GetSubValue",
set = "SetSubValue",
},
disableflash = {
name = PL["disableflash_name"],
desc = PL["disableflash_desc"],
type = "toggle",
order = 120
},
-- preventdrag = {
-- name = PL["preventdrag_name"],
-- desc = PL["preventdrag_desc"],
-- type = "toggle",
-- order = 120
-- },
activealpha = {
name = PL["Active Alpha"],
desc = PL["Sets alpha of chat tab for active chat frame."],
type = "range",
order = 130,
min = 0.0,
max = 1,
step = 0.1,
},
notactivealpha = {
name = PL["Not Active Alpha"],
desc = PL["Sets alpha of chat tab for not active chat frame."],
type = "range",
order = 140,
min = 0.0,
max = 1,
step = 0.1,
},
}
})
--local tabmode = { ["true"] = "ALWAYS", ["false"] = "HIDDEN", ["nil"] = "DEFAULT" }
--[[------------------------------------------------
Module Event Functions
------------------------------------------------]] --
-- things to do when the module is enabled
function module:OnModuleEnable()
self:SecureHook("FCF_StartAlertFlash")
self:HookedMode(true)
self:UpdateAllTabs()
end
-- things to do when the module is enabled
function module:OnModuleDisable()
self:RemoveHooks()
end
--[[------------------------------------------------
Core Functions
------------------------------------------------]] --
function module:GetDescription()
return PL["Chat window tab options."]
end
function module:HookedMode(hooked)
if hooked then
self:RawHook("FCF_Close", true)
self:InstallHooks()
else
self:RemoveHooks()
end
end
local needToHook = {}
function module:InstallHooks()
for k, v in pairs(Prat.Frames) do
local cftab = _G[k .. "Tab"]
self:HookScript(cftab, "OnShow", "OnTabShow")
if cftab:IsShown() then
self:HookScript(cftab, "OnHide", "OnTabHide")
needToHook[cftab] = nil
else
needToHook[cftab] = true
end
-- self:HookScript(cftab,"OnDragStart", "OnTabDragStart")
end
end
function module:RemoveHooks()
for k, v in pairs(Prat.Frames) do
local cftab = _G[k .. "Tab"]
cftab:SetScript("OnShow", function() return end)
cftab:SetScript("OnHide", function() return end)
end
-- unhook functions
self:UnhookAll()
end
function module:OnValueChanged(info, b)
-- if info[#info]:find("alpha") then
--
-- return
-- end
self:UpdateAllTabs()
end
function module:OnSubValueChanged(info, b)
self:UpdateAllTabs()
end
function module:UpdateAllTabs()
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = self.db.profile.activealpha;
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = self.db.profile.notactivealpha;
for k, v in pairs(Prat.Frames) do
if FCF_IsValidChatFrame(v) then
local chatTab = _G[k .. "Tab"]
chatTab:Show()
chatTab:Hide()
FloatingChatFrame_Update(v:GetID())
chatTab.mouseOverAlpha = CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA;
chatTab.noMouseAlpha = CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA;
-- Prevent an error in FloatingChatFrame FCF_FadeOutChatFrame() (blizz bug)
chatTab:SetAlpha(chatTab:GetAlpha() or 0)
v:SetAlpha(v:GetAlpha() or 0)
v.oldAlpha = v.oldAlpha or 0
FCF_FadeOutChatFrame(v)
end
end
end
function module:OnTabShow(tab, ...)
if needToHook[tab] then
self:HookScript(tab, "OnHide", "OnTabHide")
needToHook[tab] = nil
end
if self.db.profile.displaymode["ChatFrame" .. tab:GetID()] == false then
tab:Hide()
end
end
function module:OnTabHide(tab, ...)
local p = self.db.profile
local i = tab:GetID()
if self.db.profile.displaymode["ChatFrame" .. tab:GetID()] == true then
tab:Show()
if SELECTED_CHAT_FRAME:GetID() == i then
tab:SetAlpha(p.activealpha)
else
tab:SetAlpha(p.notactivealpha)
end
end
end
function module:OnTabDragStart(this, ...)
local p = self.db.profile
if p.preventdrag and p.on then return end
self.hooks[this].OnDragStart(this, ...)
end
function module:FCF_StartAlertFlash(this)
if self.db.profile.disableflash then
FCF_StopAlertFlash(this)
end
end
function module:FCF_Close(frame, fallback)
local tab = _G[frame:GetName() .. "Tab"]
-- print(frame, fallback, tab)
if tab then
self:Unhook(tab, "OnHide")
needToHook[tab] = true
end
self.hooks.FCF_Close(frame, fallback)
end
return
end) -- Prat:AddModuleToLoad | gpl-3.0 |
bnetcc/darkstar | scripts/zones/Empyreal_Paradox/Zone.lua | 5 | 1447 | -----------------------------------
--
-- Zone: Empyreal_Paradox
--
-----------------------------------
package.loaded["scripts/zones/Empyreal_Paradox/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Empyreal_Paradox/TextIDs");
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, 538, -2, -501, 542, 0, -497); -- to The Garden of Ru'hmet
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
--player:setPos(502,0,500,222); -- BC Area
player:setPos(539,-1,-500,69);
end
return cs;
end;
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x) player:startEvent(100); end,
}
end;
function onRegionLeave(player,region)
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 100 and option == 1) then
player:setPos(-420,-1,379.900,62,0x23);
end
end; | gpl-3.0 |
seeker24/happy | plugins/ingroup.lua | 371 | 44212 | do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(msg.to.id)]['settings']['leave_ban'] then
leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is now: not public'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' and not matches[2] then
if is_realm(msg) then
return 'Error: Already a realm.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if is_group(msg) then
return 'Error: Already a group.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
--[[if matches[1] == 'public' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end]]
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
local user_info = redis:hgetall('user:'..group_owner)
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
if user_info.username then
return "Group onwer is @"..user_info.username.." ["..group_owner.."]"
else
return "Group owner is ["..group_owner..']'
end
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
if matches[1] == 'help' then
if not is_momod(msg) or is_realm(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
return {
patterns = {
"^[!/](add)$",
"^[!/](add) (realm)$",
"^[!/](rem)$",
"^[!/](rem) (realm)$",
"^[!/](rules)$",
"^[!/](about)$",
"^[!/](setname) (.*)$",
"^[!/](setphoto)$",
"^[!/](promote) (.*)$",
"^[!/](promote)",
"^[!/](help)$",
"^[!/](clean) (.*)$",
"^[!/](kill) (chat)$",
"^[!/](kill) (realm)$",
"^[!/](demote) (.*)$",
"^[!/](demote)",
"^[!/](set) ([^%s]+) (.*)$",
"^[!/](lock) (.*)$",
"^[!/](setowner) (%d+)$",
"^[!/](setowner)",
"^[!/](owner)$",
"^[!/](res) (.*)$",
"^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[!/](unlock) (.*)$",
"^[!/](setflood) (%d+)$",
"^[!/](settings)$",
-- "^[!/](public) (.*)$",
"^[!/](modlist)$",
"^[!/](newlink)$",
"^[!/](link)$",
"^[!/](kickinactive)$",
"^[!/](kickinactive) (%d+)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
bnetcc/darkstar | scripts/globals/mobskills/grim_halo_custom.lua | 11 | 1096 | ---------------------------------------------------
-- Grim Halo
-- Deals damage to a all targets. Additional effect: Knockback
-- Only used by Fomors that wield a two-handed weapon (principally WAR, BLM, DRK, SAM, DRG, and SMN fomors).
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
local job = mob:getMainJob();
if (job == JOBS.WAR or job == JOBS.BLM or job == JOBS.DRK or job == JOBS.SAM or job == JOBS.DRG or job == JOBS.SMN) then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
-- Needs Knockback added
local numhits = 1;
local accmod = 1;
local dmgmod = 2.5;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/zones/Yuhtunga_Jungle/mobs/Rose_Garden.lua | 7 | 1027 | -----------------------------------
-- Area: Yuhtunga Jungle
-- MOB: Rose Garden
-----------------------------------
require("scripts/zones/Yuhtunga_Jungle/MobIDs");
function disturbMob(mob)
mob:setLocalVar("timeToGrow", os.time() + math.random(36000,37800)); -- 10:00:00 to 10:30:00
end
function onMobSpawn(mob)
disturbMob(mob);
end;
function onMobEngaged(mob, target)
disturbMob(mob);
end;
function onMobFight(mob, target)
disturbMob(mob);
end;
function onMobRoam(mob)
-- Rose Garden has been left alone for 10.25 hours
if (os.time() > mob:getLocalVar("timeToGrow")) then
DisallowRespawn(ROSE_GARDEN, true);
DespawnMob(ROSE_GARDEN);
DisallowRespawn(VOLUPTUOUS_VILMA, false);
SpawnMob(VOLUPTUOUS_VILMA);
end
end;
function onMobDeath(mob, player, isKiller)
end;
function onMobDespawn(mob)
DisallowRespawn(ROSE_GARDEN, true);
DisallowRespawn(ROSE_GARDEN_PH, false);
GetMobByID(ROSE_GARDEN_PH):setRespawnTime(GetMobRespawnTime(ROSE_GARDEN_PH));
end; | gpl-3.0 |
bnetcc/darkstar | scripts/globals/spells/bluemagic/smite_of_rage.lua | 33 | 1678 | -----------------------------------------
-- Spell: Smite of Rage
-- Damage varies with TP
-- Spell cost: 28 MP
-- Monster Type: Arcana
-- Spell Type: Physical (Slashing)
-- Blue Magic Points: 3
-- Stat Bonus: AGI+3
-- Level: 34
-- Casting Time: 0.5 seconds
-- Recast Time: 13 seconds
-- Skillchain Element(s): Wind (can open Scission or Gravitation; can close Detonation)
-- Combos: Undead Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_DAMAGE;
params.dmgtype = DMGTYPE_SLASH;
params.scattr = SC_DETONATION;
params.numhits = 1;
params.multiplier = 1.5;
params.tp150 = 2.25;
params.tp300 = 2.5;
params.azuretp = 2.53125;
params.duppercap = 35;
params.str_wsc = 0.2;
params.dex_wsc = 0.2;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |
nsimplex/Tallbrood | scripts/tallbrood/wicker/lib/searchspace.lua | 2 | 1763 | --[[
Copyright (C) 2013 simplex
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
local TheSim = TheSim
local FindValidPositionByFan = FindValidPositionByFan
--@@ENVIRONMENT BOOTUP
local _modname = assert( (assert(..., 'This file should be loaded through require.')):match('^[%a_][%w_%s]*') , 'Invalid path.' )
module( ..., require(_modname .. '.booter') )
--@@END ENVIRONMENT BOOTUP
local Lambda = wickerrequire 'paradigms.functional'
local Pred = wickerrequire 'lib.predicates'
local myutils = wickerrequire 'utils'
FindAllEntities = myutils.game.FindAllEntities
FindSomeEntity = myutils.game.FindSomeEntity
Annulus = Class(function(self, center, r, R, rng, tries)
self.center = center
self.r = r
self.R = R
self.rng = rng or math.random
self.tries = tries or 16
end)
function Annulus:Search(f)
local function test_at_offset(dv)
return f(self.center + dv)
end
for _=1, self.tries do
local offset = FindValidPositionByFan(
2*math.pi*math.random(), -- No, math.random shouldn't be self.rng. An annulus is radially symmetric.
self.r + (self.R - self.r)*self.rng(),
8,
test_at_offset
)
if offset then return self.center + offset end
end
end
return _M
| gpl-2.0 |
bnetcc/darkstar | scripts/zones/Port_Windurst/npcs/Choyi_Totlihpa.lua | 5 | 1117 | -----------------------------------
-- Area: Port Windurst
-- NPC: Choyi Totlihpa
-- Type: Standard NPC
-- !pos -58.927 -5.732 132.819 240
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local WildcatWindurst = player:getVar("WildcatWindurst");
if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,17) == false) then
player:startEvent(622);
else
player:startEvent(215);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 622) then
player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",17,true);
end
end;
| gpl-3.0 |
TurkeyMan/premake-core | tests/base/test_criteria.lua | 15 | 10408 | --
-- tests/base/test_criteria.lua
-- Test suite for the criteria matching API.
-- Copyright (c) 2012-2015 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("criteria")
local criteria = p.criteria
--
-- Setup and teardown
--
local crit
--
-- A criteria with no terms should satisfy any context.
--
function suite.matches_alwaysTrue_onNoFilterTerms()
crit = criteria.new {}
test.istrue(criteria.matches(crit, { configurations="Debug", system="Windows" }))
end
--
-- Should not match if any term is missing in the context.
--
function suite.matches_fails_onMissingContext()
crit = criteria.new { "system:Windows", "architecture:x86" }
test.isfalse(criteria.matches(crit, { configurations="Debug", system="Windows" }))
end
--
-- Context terms must match the entire criteria term.
--
function suite.matches_fails_onIncompleteTermMatch()
crit = criteria.new { "platforms:win64" }
test.isfalse(criteria.matches(crit, { platforms="win64 dll dcrt" }))
end
--
-- Wildcard matches should work.
--
function suite.matches_passes_onPatternMatch()
crit = criteria.new { "action:vs*" }
test.istrue(criteria.matches(crit, { action="vs2005" }))
end
--
-- The "not" modifier should fail the test if the term is matched.
--
function suite.matches_fails_onMatchWithNotModifier_afterPrefix()
crit = criteria.new { "system:not windows" }
test.isfalse(criteria.matches(crit, { system="windows" }))
end
function suite.matches_fails_onMatchWithNotModifier_beforePrefix()
crit = criteria.new { "not system:windows" }
test.isfalse(criteria.matches(crit, { system="windows" }))
end
function suite.matches_passes_onMissWithNotModifier_afterPrefix()
crit = criteria.new { "system:not windows" }
test.istrue(criteria.matches(crit, { system="linux" }))
end
function suite.matches_passes_onMissWithNotModifier_beforePrefix()
crit = criteria.new { "not system:windows" }
test.istrue(criteria.matches(crit, { system="linux" }))
end
function suite.matches_passes_onMissWithNotModifier_noPrefix()
crit = criteria.new { "not debug" }
test.istrue(criteria.matches(crit, { configurations="release" }))
end
--
-- The "or" modifier should pass if either term is present.
--
function suite.matches_passes_onFirstOrTermMatched()
crit = criteria.new { "system:windows or linux" }
test.istrue(criteria.matches(crit, { system="windows" }))
end
function suite.matches_passes_onSecondOrTermMatched()
crit = criteria.new { "system:windows or linux" }
test.istrue(criteria.matches(crit, { system="linux" }))
end
function suite.matches_passes_onThirdOrTermMatched()
crit = criteria.new { "system:windows or linux or vs2005" }
test.istrue(criteria.matches(crit, { system="vs2005" }))
end
function suite.matches_fails_onNoOrTermMatched()
crit = criteria.new { "system:windows or linux" }
test.isfalse(criteria.matches(crit, { system="vs2005" }))
end
function suite.matches_passes_onMixedPrefixes_firstTermMatched_projectContext()
crit = criteria.new { "system:windows or files:core*" }
test.istrue(criteria.matches(crit, { system="windows" }))
end
function suite.matches_fails_onMixedPrefixes_firstTermMatched_fileContext()
crit = criteria.new { "system:windows or files:core*" }
test.isfalse(criteria.matches(crit, { system="windows", files="hello.cpp" }))
end
function suite.matches_passes_onMixedPrefixes_secondTermMatched()
crit = criteria.new { "system:windows or files:core*" }
test.istrue(criteria.matches(crit, { system="linux", files="coregraphics.cpp" }))
end
function suite.matches_fails_onMixedPrefixes_noTermMatched()
crit = criteria.new { "system:windows or files:core*" }
test.isfalse(criteria.matches(crit, { system="linux", files="hello.cpp" }))
end
--
-- The "not" modifier should fail on any match with an "or" modifier.
--
function suite.matches_passes_onNotOrMatchesFirst()
crit = criteria.new { "system:not windows or linux" }
test.isfalse(criteria.matches(crit, { system="windows" }))
end
function suite.matches_passes_onNotOrMatchesSecond()
crit = criteria.new { "system:windows or not linux" }
test.isfalse(criteria.matches(crit, { system="linux" }))
end
--
-- The "not" modifier should succeed with "or" if there are no matches.
--
function suite.matches_passes_onNoNotMatch()
crit = criteria.new { "system:not windows or linux" }
test.istrue(criteria.matches(crit, { system="macosx" }))
end
--
-- If the context specifies a filename, the filter must match it explicitly.
--
function suite.matches_passes_onFilenameAndMatchingPattern()
crit = criteria.new { "files:**.c", "system:windows" }
test.istrue(criteria.matches(crit, { system="windows", files="hello.c" }))
end
function suite.matches_fails_onFilenameAndNoMatchingPattern()
crit = criteria.new { "system:windows" }
test.isfalse(criteria.matches(crit, { system="windows", files="hello.c" }))
end
--
-- Test criteria creation through a table.
--
function suite.createCriteriaWithTable()
crit = criteria.new {
files = { "**.c" },
system = "windows"
}
test.istrue(criteria.matches(crit, { system="windows", files="hello.c" }))
end
function suite.createCriteriaWithTable2()
crit = criteria.new {
system = "not windows"
}
test.isfalse(criteria.matches(crit, { system="windows" }))
end
function suite.createCriteriaWithTable3()
crit = criteria.new {
system = "not windows or linux"
}
test.istrue(criteria.matches(crit, { system="macosx" }))
end
function suite.createCriteriaWithTable4()
crit = criteria.new {
system = "windows or linux"
}
test.istrue(criteria.matches(crit, { system="windows" }))
end
--
-- "Not" modifiers can also be used on filenames.
--
function suite.matches_passes_onFilenameMissAndNotModifier()
crit = criteria.new { "files:not **.c", "system:windows" }
test.istrue(criteria.matches(crit, { system="windows", files="hello.h" }))
end
function suite.matches_fails_onFilenameHitAndNotModifier()
crit = criteria.new { "files:not **.c", "system:windows" }
test.isfalse(criteria.matches(crit, { system="windows", files="hello.c" }))
end
--
-- If context provides a list of values, match against them.
--
function suite.matches_passes_termMatchesList()
crit = criteria.new { "options:debug" }
test.istrue(criteria.matches(crit, { options={ "debug", "logging" }}))
end
--
-- If no prefix is specified, default to "configurations".
--
function suite.matches_usesDefaultPrefix_onSingleTerm()
crit = criteria.new { "debug" }
test.istrue(criteria.matches(crit, { configurations="debug" }))
end
--
-- These tests use the older, unprefixed style of filter terms. This
-- approach will get phased out eventually, but are still included here
-- for backward compatibility testing.
--
function suite.matches_onEmptyCriteria_Unprefixed()
crit = criteria.new({}, true)
test.istrue(criteria.matches(crit, { "apple", "orange" }))
end
function suite.fails_onMissingContext_Unprefixed()
crit = criteria.new({ "orange", "pear" }, true)
test.isfalse(criteria.matches(crit, { "apple", "orange" }))
end
function suite.fails_onIncompleteMatch_Unprefixed()
crit = criteria.new({ "win64" }, true)
test.isfalse(criteria.matches(crit, { "win64 dll dcrt" }))
end
function suite.passes_onPatternMatch_Unprefixed()
crit = criteria.new({ "vs*" }, true)
test.istrue(criteria.matches(crit, { "vs2005" }))
end
function suite.fails_onNotMatch_Unprefixed()
crit = criteria.new({ "not windows" }, true)
test.isfalse(criteria.matches(crit, { "windows" }))
end
function suite.passes_onNotUnmatched_Unprefixed()
crit = criteria.new({ "not windows" }, true)
test.istrue(criteria.matches(crit, { "linux" }))
end
function suite.passes_onFirstOrTermMatched_Unprefixed()
crit = criteria.new({ "windows or linux" }, true)
test.istrue(criteria.matches(crit, { "windows" }))
end
function suite.passes_onSecondOrTermMatched_Unprefixed()
crit = criteria.new({ "windows or linux" }, true)
test.istrue(criteria.matches(crit, { "linux" }))
end
function suite.passes_onThirdOrTermMatched_Unprefixed()
crit = criteria.new({ "windows or linux or vs2005" }, true)
test.istrue(criteria.matches(crit, { "vs2005" }))
end
function suite.fails_onNoOrTermMatched_Unprefixed()
crit = criteria.new({ "windows or linux" }, true)
test.isfalse(criteria.matches(crit, { "vs2005" }))
end
function suite.passes_onNotOrMatchesFirst_Unprefixed()
crit = criteria.new({ "not windows or linux" }, true)
test.isfalse(criteria.matches(crit, { "windows" }))
end
function suite.passes_onNotOrMatchesSecond_Unprefixed()
crit = criteria.new({ "windows or not linux" }, true)
test.isfalse(criteria.matches(crit, { "linux" }))
end
function suite.passes_onNoNotMatch_Unprefixed()
crit = criteria.new({ "not windows or linux" }, true)
test.istrue(criteria.matches(crit, { "macosx" }))
end
function suite.passes_onFilenameAndMatchingPattern_Unprefixed()
crit = criteria.new({ "**.c", "windows" }, true)
test.istrue(criteria.matches(crit, { system="windows", files="hello.c" }))
end
function suite.fails_onFilenameAndNoMatchingPattern_Unprefixed()
crit = criteria.new({ "windows" }, true)
test.isfalse(criteria.matches(crit, { system="windows", files="hello.c" }))
end
function suite.fails_onFilenameAndNotModifier_Unprefixed()
crit = criteria.new({ "not linux" }, true)
test.isfalse(criteria.matches(crit, { system="windows", files="hello.c" }))
end
function suite.matches_passes_termMatchesList_Unprefixed()
crit = criteria.new({ "debug" }, true)
test.istrue(criteria.matches(crit, { options={ "debug", "logging" }}))
end
--
-- Should return nil and an error message on an invalid prefix.
--
function suite.returnsNilAndError_onInvalidPrefix()
crit, err = criteria.new { "gibble:Debug" }
test.isnil(crit)
test.isnotnil(err)
end
--
-- Should respect field value aliases, if present.
--
function suite.passes_onAliasedValue()
p.api.addAliases("system", { ["gnu-linux"] = "linux" })
crit = criteria.new { "system:gnu-linux" }
test.istrue(criteria.matches(crit, { system="linux" }))
end
function suite.passes_onAliasedValue_withMixedCase()
p.api.addAliases("system", { ["gnu-linux"] = "linux" })
crit = criteria.new { "System:GNU-Linux" }
test.istrue(criteria.matches(crit, { system="linux" }))
end
| bsd-3-clause |
yswifi/APlan | build_dir/target-mipsel_24kec+dsp_uClibc-0.9.33.2/luci/ipkg-ramips_24kec/luci-proto-ppp/usr/lib/lua/luci/model/cbi/admin_network/proto_pptp.lua | 59 | 3379 | --[[
LuCI - Lua Configuration Interface
Copyright 2011-2012 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
local map, section, net = ...
local server, username, password
local defaultroute, metric, peerdns, dns,
keepalive_failure, keepalive_interval, demand, mtu
server = section:taboption("general", Value, "server", translate("VPN Server"))
server.datatype = "host"
username = section:taboption("general", Value, "username", translate("PAP/CHAP username"))
password = section:taboption("general", Value, "password", translate("PAP/CHAP password"))
password.password = true
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Use default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
peerdns = section:taboption("advanced", Flag, "peerdns",
translate("Use DNS servers advertised by peer"),
translate("If unchecked, the advertised DNS server addresses are ignored"))
peerdns.default = peerdns.enabled
dns = section:taboption("advanced", DynamicList, "dns",
translate("Use custom DNS servers"))
dns:depends("peerdns", "")
dns.datatype = "ipaddr"
dns.cast = "string"
keepalive_failure = section:taboption("advanced", Value, "_keepalive_failure",
translate("LCP echo failure threshold"),
translate("Presume peer to be dead after given amount of LCP echo failures, use 0 to ignore failures"))
function keepalive_failure.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^(%d+)[ ,]+%d+") or v)
end
end
function keepalive_failure.write() end
function keepalive_failure.remove() end
keepalive_failure.placeholder = "0"
keepalive_failure.datatype = "uinteger"
keepalive_interval = section:taboption("advanced", Value, "_keepalive_interval",
translate("LCP echo interval"),
translate("Send LCP echo requests at the given interval in seconds, only effective in conjunction with failure threshold"))
function keepalive_interval.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^%d+[ ,]+(%d+)"))
end
end
function keepalive_interval.write(self, section, value)
local f = tonumber(keepalive_failure:formvalue(section)) or 0
local i = tonumber(value) or 5
if i < 1 then i = 1 end
if f > 0 then
m:set(section, "keepalive", "%d %d" %{ f, i })
else
m:del(section, "keepalive")
end
end
keepalive_interval.remove = keepalive_interval.write
keepalive_interval.placeholder = "5"
keepalive_interval.datatype = "min(1)"
demand = section:taboption("advanced", Value, "demand",
translate("Inactivity timeout"),
translate("Close inactive connection after the given amount of seconds, use 0 to persist connection"))
demand.placeholder = "0"
demand.datatype = "uinteger"
mtu = section:taboption("advanced", Value, "mtu", translate("Override MTU"))
mtu.placeholder = "1500"
mtu.datatype = "max(9200)"
| gpl-2.0 |
bnetcc/darkstar | scripts/zones/Temenos/bcnms/central_temenos_3rd_floor.lua | 35 | 1139 | -----------------------------------
-- Area: Temenos
-- Name:
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[C_Temenos_3rd]UniqueID",GenerateLimbusKey());
HideArmouryCrates(GetInstanceRegion(1305),TEMENOS);
HideTemenosDoor(GetInstanceRegion(1305));
player:setVar("Limbus_Trade_Item-T",0);
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("limbusbitmap",0);
player:setVar("characterLimbusKey",GetServerVariable("[C_Temenos_3rd]UniqueID"));
player:setVar("LimbusID",1305);
player:delKeyItem(COSMOCLEANSE);
player:delKeyItem(WHITE_CARD);
end;
-- Leaving by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 4) then
player:setPos(580,-1.5,4.452,192);
ResetPlayerLimbusVariable(player)
end
end; | gpl-3.0 |
TheRaffy/OpenRA | mods/cnc/maps/nod06b/nod06b.lua | 1 | 7038 | NodUnitsVehicle1 = { 'bggy', 'bggy', 'bike', 'bike', 'bike' }
NodUnitsVehicle2 = { 'ltnk', 'ltnk', 'ltnk' }
NodUnitsGunner = { 'e1', 'e1', 'e1', 'e1', 'e1', 'e1' }
NodUnitsRocket = { 'e3', 'e3', 'e3', 'e3', 'e3', 'e3' }
Gdi1Units = { 'e1', 'e1', 'e2', 'e2', 'e2' }
HuntCellTriggerActivator = { CPos.New(61,34), CPos.New(60,34), CPos.New(59,34), CPos.New(58,34), CPos.New(57,34), CPos.New(56,34), CPos.New(55,34), CPos.New(61,33), CPos.New(60,33), CPos.New(59,33), CPos.New(58,33), CPos.New(57,33), CPos.New(56,33) }
DzneCellTriggerActivator = { CPos.New(50,30), CPos.New(49,30), CPos.New(48,30), CPos.New(47,30), CPos.New(46,30), CPos.New(45,30), CPos.New(50,29), CPos.New(49,29), CPos.New(48,29), CPos.New(47,29), CPos.New(46,29), CPos.New(45,29), CPos.New(50,28), CPos.New(49,28), CPos.New(48,28), CPos.New(47,28), CPos.New(46,28), CPos.New(45,28), CPos.New(50,27), CPos.New(49,27), CPos.New(46,27), CPos.New(45,27), CPos.New(50,26), CPos.New(49,26), CPos.New(48,26), CPos.New(47,26), CPos.New(46,26), CPos.New(45,26), CPos.New(50,25), CPos.New(49,25), CPos.New(48,25), CPos.New(47,25), CPos.New(46,25), CPos.New(45,25) }
Win1CellTriggerActivator = { CPos.New(47,27) }
Win2CellTriggerActivator = { CPos.New(57,57), CPos.New(56,57), CPos.New(55,57), CPos.New(57,56), CPos.New(56,56), CPos.New(55,56), CPos.New(57,55), CPos.New(56,55), CPos.New(55,55), CPos.New(57,54), CPos.New(56,54), CPos.New(55,54), CPos.New(57,53), CPos.New(56,53), CPos.New(55,53), CPos.New(57,52), CPos.New(56,52), CPos.New(55,52) }
ChnCellTriggerActivator = { CPos.New(61,52), CPos.New(60,52), CPos.New(59,52), CPos.New(58,52), CPos.New(61,51), CPos.New(60,51), CPos.New(59,51), CPos.New(58,51), CPos.New(61,50), CPos.New(60,50), CPos.New(59,50), CPos.New(58,50) }
Chn1ActorTriggerActivator = { Chn1Actor1, Chn1Actor2 }
Chn2ActorTriggerActivator = { Chn2Actor1 }
Atk1ActorTriggerActivator = { Atk1Actor1, Atk1Actor2 }
Atk2ActorTriggerActivator = { Atk2Actor1, Atk2Actor2 }
Chn1Waypoints = { ChnEntry.Location, waypoint0.Location }
Chn2Waypoints = { ChnEntry.Location, waypoint0.Location }
Gdi5Waypoint = { waypoint1, waypoint2, waypoint3, waypoint4, waypoint5, waypoint6, waypoint7 }
HuntTriggerFunction = function()
local list = GDI.GetGroundAttackers()
Utils.Do(list, function(unit)
IdleHunt(unit)
end)
end
Win1TriggerFunction = function()
NodObjective2 = Nod.AddPrimaryObjective("Move to the evacuation point.")
Nod.MarkCompletedObjective(NodObjective1)
end
Chn1TriggerFunction = function()
if not Chn1Switch then
local cargo = Reinforcements.ReinforceWithTransport(GDI, 'tran', Gdi1Units, Chn1Waypoints, { ChnEntry.Location })[2]
Utils.Do(cargo, function(actor)
IdleHunt(actor)
end)
Chn1Switch = true
end
end
Atk1TriggerFunction = function()
if not Atk1Switch then
for type, count in pairs({ ['e2'] = 2, ['jeep'] = 1, ['e1'] = 2}) do
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
Utils.Do(MyActors, function(actor)
IdleHunt(actor)
end)
end
Atk1Switch = true
end
end
Atk2TriggerFunction = function()
if not Atk2Switch then
for type, count in pairs({ ['e2'] = 2, ['e1'] = 2}) do
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
Utils.Do(MyActors, function(actor)
MoveAndHunt(actor, Gdi5Waypoint)
end)
end
Atk2Switch = true
end
end
Chn2TriggerFunction = function()
if not Chn2Switch then
local cargo = Reinforcements.ReinforceWithTransport(GDI, 'tran', Gdi1Units, Chn2Waypoints, { ChnEntry.Location })[2]
Utils.Do(cargo, function(actor)
IdleHunt(actor)
end)
Chn2Switch = true
end
end
MoveAndHunt = function(unit, waypoints)
if unit ~= nil then
Utils.Do(waypoints, function(waypoint)
unit.AttackMove(waypoint.Location)
end)
IdleHunt(unit)
end
end
InsertNodUnits = function()
Media.PlaySpeechNotification(Nod, "Reinforce")
Camera.Position = UnitsRallyVehicle2.CenterPosition
Reinforcements.Reinforce(Nod, NodUnitsVehicle1, { UnitsEntryVehicle.Location, UnitsRallyVehicle1.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsVehicle2, { UnitsEntryVehicle.Location, UnitsRallyVehicle2.Location }, 15)
Reinforcements.Reinforce(Nod, NodUnitsGunner, { UnitsEntryGunner.Location, UnitsRallyGunner.Location }, 15)
Reinforcements.Reinforce(Nod, NodUnitsRocket, { UnitsEntryRocket.Location, UnitsRallyRocket.Location }, 25)
end
initialSong = "rout"
PlayMusic = function()
Media.PlayMusic(initialSong, PlayMusic)
initialSong = nil
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
Trigger.OnObjectiveAdded(Nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(Nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(Nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(Nod, function()
Media.PlaySpeechNotification(Nod, "Win")
end)
Trigger.OnPlayerLost(Nod, function()
Media.PlaySpeechNotification(Nod, "Lose")
end)
NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator.")
GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")
PlayMusic()
InsertNodUnits()
Trigger.OnEnteredFootprint(HuntCellTriggerActivator, function(a, id)
if a.Owner == Nod then
HuntTriggerFunction()
Trigger.RemoveFootprintTrigger(id)
end
end)
Trigger.OnEnteredFootprint(DzneCellTriggerActivator, function(a, id)
if a.Owner == Nod then
Actor.Create('flare', true, { Owner = Nod, Location = waypoint17.Location })
Trigger.RemoveFootprintTrigger(id)
end
end)
Trigger.OnEnteredFootprint(Win1CellTriggerActivator, function(a, id)
if a.Owner == Nod then
Win1TriggerFunction()
Trigger.RemoveFootprintTrigger(id)
end
end)
Trigger.OnEnteredFootprint(Win2CellTriggerActivator, function(a, id)
if a.Owner == Nod and NodObjective2 then
Nod.MarkCompletedObjective(NodObjective2)
Trigger.RemoveFootprintTrigger(id)
end
end)
OnAnyDamaged(Chn1ActorTriggerActivator, Chn1TriggerFunction)
OnAnyDamaged(Atk1ActorTriggerActivator, Atk1TriggerFunction)
OnAnyDamaged(Atk2ActorTriggerActivator, Atk2TriggerFunction)
OnAnyDamaged(Chn2ActorTriggerActivator, Chn2TriggerFunction)
Trigger.OnEnteredFootprint(ChnCellTriggerActivator, function(a, id)
if a.Owner == Nod then
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.ReinforceWithTransport(Nod, 'tran', nil, { ChnEntry.Location, waypoint17.Location }, nil, nil, nil)
Trigger.RemoveFootprintTrigger(id)
end
end)
end
Tick = function()
if Nod.HasNoRequiredUnits() then
if DateTime.GameTime > 2 then
GDI.MarkCompletedObjective(GDIObjective)
end
end
end
IdleHunt = function(unit)
if not unit.IsDead then
Trigger.OnIdle(unit, unit.Hunt)
end
end
OnAnyDamaged = function(actors, func)
Utils.Do(actors, function(actor)
Trigger.OnDamaged(actor, func)
end)
end
| gpl-3.0 |
ameihm0912/MozDef | examples/heka-lua-bro/bro_notice.lua | 2 | 3908 | -- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at http://mozilla.org/MPL/2.0/.
-- Copyright (c) 2014 Mozilla Corporation
--
-- Contributors:
-- Anthony Verez averez@mozilla.com
-- Jeff Bryner jbryner@mozilla.com
-- Michal Purzynski mpurzynski@mozilla.com
local l=require "lpeg"
local string=require "string"
l.locale(l) --add locale entries in the lpeg table
local space = l.space^0 --define a space constant
local sep = l.P"\t"
local elem = l.C((1-sep)^0)
grammar = l.Ct(elem * (sep * elem)^0) -- split on tabs, return as table
function toString(value)
if value == "-" then
return ""
end
return value
end
function toNumber(value)
if value == "-" then
return 0
end
return tonumber(value)
end
function lastField(value)
-- remove last "\n" if there's one
if value ~= nil and string.len(value) > 1 and string.sub(value, -2) == "\n" then
return string.sub(value, 1, -2)
end
return value
end
function lastField(value)
-- remove last "\n" if there's one
if value ~= nil and string.len(value) > 1 and string.sub(value, -2) == "\n" then
return string.sub(value, 1, -2)
end
return value
end
function validIP(value)
if string.find(value, "-") then
return "0.0.0.0"
end
end
function validPort(value)
if string.find(value, "-") then
return "0"
end
end
function process_message()
local log = read_message("Payload")
--set a default msg that heka's
--message matcher can ignore via a message matcher:
-- message_matcher = "( Type!='heka.all-report' && Type != 'IGNORE' )"
local msg = {
Type = "IGNORE",
Fields={}
}
local matches = grammar:match(log)
if not matches then
--return 0 to not propogate errors to heka's log.
--return a message with IGNORE type to not match heka's message matcher
inject_message(msg)
return 0
end
if string.sub(log,1,1)=='#' then
--it's a comment line
inject_message(msg)
return 0
end
if string.find(matches[13], toString("unknown-")) then
--noise from incorrect ssl parsing
--unknown-6518900,unknown-11273317,unknown-4522550,unknown-12624352,unknown-4609124,unknown-12586245
inject_message(msg)
return 0
end
if string.find(matches[13], toString("empty")) then
--noise from incorrect ssl parsing
-- (empty)
inject_message(msg)
return 0
end
msg['Type']='bronotice'
msg['Logger']='nsm'
msg['ts'] = toString(matches[1])
msg.Fields['uid'] = toString(matches[2])
msg.Fields['sourceipaddress'] = toString(validIP(matches[3]))
msg.Fields['sourceport'] = toNumber(validPort(matches[4]))
msg.Fields['destinationipaddress'] = toString(validIP(matches[5]))
msg.Fields['destinationport'] = toNumber(validPort(matches[6]))
msg.Fields['fuid'] = toString(matches[7])
msg.Fields['file_mime_type'] = toString(matches[8])
msg.Fields['file_desc'] = toString(matches[9])
msg.Fields['proto'] = toString(matches[10])
msg.Fields['note'] = toString(matches[11])
msg.Fields['msg'] = toString(matches[12])
msg.Fields['sub'] = toString(matches[13])
msg.Fields['src'] = toString(matches[14])
msg.Fields['dst'] = toString(matches[15])
msg.Fields['p'] = toString(matches[16])
msg.Fields['n'] = toString(matches[17])
msg.Fields['peer_descr'] = toString(matches[18])
msg.Fields['actions'] = toString(matches[19])
msg.Fields['suppress_for'] = toString(matches[20])
msg.Fields['dropped'] = toString(matches[21])
msg['Payload'] = toString(msg.Fields['note']) .. " " .. toString(msg.Fields['msg']) .. " " .. toString(msg.Fields['sub'])
inject_message(msg)
return 0
end
| mpl-2.0 |
bnetcc/darkstar | scripts/globals/items/gae_assail.lua | 3 | 2109 | -----------------------------------------
-- ID: 18299
-- Item: Gae Assail
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
require("scripts/globals/weaponskills");
require("scripts/globals/weaponskillids");
-----------------------------------
local NAME_WEAPONSKILL = "AFTERMATH_GAE_ASSAIL";
local NAME_EFFECT_LOSE = "AFTERMATH_LOST_GAE_ASSAIL";
-- https://www.bg-wiki.com/bg/Relic_Aftermath
local aftermathTable = {};
-- Gae Assail 75
aftermathTable[18299] =
{
power=1,
duration = function(tp) return math.floor(0.02 * tp); end,
mods =
{
{ id=MOD_SPIKES, power=SUBEFFECT_SHOCK_SPIKES },
{ id=MOD_SPIKES_DMG, power=10 }
}
};
function onWeaponskill(user, target, wsid, tp, action)
if (wsid == WEAPONSKILL_GEIRSKOGUL) then -- Gierskogul onry
local itemId = user:getEquipID(SLOT_MAIN);
if (aftermathTable[itemId]) then
-- Apply the effect and add mods
addAftermathEffect(user, tp, aftermathTable[itemId]);
-- Add a listener for when aftermath wears (to remove mods)
user:addListener("EFFECT_LOSE", NAME_EFFECT_LOSE, aftermathLost);
end
end
end
function aftermathLost(target, effect)
if (effect:getType() == EFFECT_AFTERMATH) then
local itemId = target:getEquipID(SLOT_MAIN);
if (aftermathTable[itemId]) then
-- Remove mods
removeAftermathEffect(target, aftermathTable[itemId]);
-- Remove the effect listener
target:removeListener(NAME_EFFECT_LOSE);
end
end
end
function onItemCheck(player, param, caster)
if (param == ITEMCHECK_EQUIP) then
player:addListener("WEAPONSKILL_USE", NAME_WEAPONSKILL, onWeaponskill);
elseif (param == ITEMCHECK_UNEQUIP) then
-- Make sure we clean up the effect and mods
if (player:hasStatusEffect(EFFECT_AFTERMATH)) then
aftermathLost(player, player:getStatusEffect(EFFECT_AFTERMATH));
end
player:removeListener(NAME_WEAPONSKILL);
end
return 0;
end | gpl-3.0 |
bnetcc/darkstar | scripts/zones/Northern_San_dOria/npcs/Antonian.lua | 5 | 1709 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Antonian
-- Regional Marchant NPC
-- Only sells when San d'Oria controlls Aragoneu.
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/events/harvest_festivals");
require("scripts/globals/settings");
require("scripts/globals/conquest");
require("scripts/globals/quests");
require("scripts/globals/shop");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then
if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then
player:messageSpecial(FLYER_REFUSED);
end
else
onHalloweenTrade(player,trade,npc);
end
end;
function onTrigger(player,npc)
local RegionOwner = GetRegionOwner(ARAGONEU);
if (RegionOwner ~= NATION_SANDORIA) then
player:showText(npc,ANTONIAN_CLOSED_DIALOG);
else
player:showText(npc,ANTONIAN_OPEN_DIALOG);
local stock =
{
631, 36, -- Horo Flour
629, 43, -- Millioncorn
4415, 111, -- Roasted Corn
841, 36, -- Yagudo Feather
4505, 90 -- Sunflower Seeds
}
showShop(player,SANDORIA,stock);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
TurkeyMan/premake-core | modules/gmake2/tests/test_gmake2_file_rules.lua | 5 | 8225 | --
-- test_gmake2_file_rules.lua
-- Validate the makefile source building rules.
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
--
local suite = test.declare("gmake2_file_rules")
local p = premake
local gmake2 = p.modules.gmake2
--
-- Setup
--
local wks, prj
function suite.setup()
p.escaper(gmake2.esc)
gmake2.cpp.initialize()
rule "TestRule"
display "Test Rule"
fileextension ".rule"
propertydefinition {
name = "TestProperty",
kind = "boolean",
value = false,
switch = "-p"
}
propertydefinition {
name = "TestProperty2",
kind = "boolean",
value = false,
switch = "-p2"
}
propertydefinition {
name = "TestListProperty",
kind = "list"
}
propertydefinition {
name = "TestListPropertySeparator",
kind = "list",
separator = ","
}
buildmessage 'Rule-ing %{file.name}'
buildcommands 'dorule %{TestProperty} %{TestProperty2} %{TestListProperty} %{TestListPropertySeparator} "%{file.path}"'
buildoutputs { "%{file.basename}.obj" }
wks = test.createWorkspace()
end
local function prepare()
prj = p.workspace.getproject(wks, 1)
p.oven.bake()
gmake2.cpp.createRuleTable(prj)
gmake2.cpp.createFileTable(prj)
gmake2.cpp.outputFileRuleSection(prj)
end
--
-- Two files with the same base name should have different object files.
--
function suite.uniqueObjNames_onBaseNameCollision()
files { "src/hello.cpp", "src/greetings/hello.cpp" }
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/hello.o: src/greetings/hello.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/hello1.o: src/hello.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects should been compiled as c
--
function suite.cFilesGetsCompiledWithCCWhileInCppProject()
files { "src/hello.c", "src/test.cpp" }
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/test.o: src/test.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects can be compiled as C++ with compileas
--
function suite.cFilesGetsCompiledWithCXXWithCompileas()
files { "src/hello.c", "src/test.c" }
filter { "files:src/hello.c" }
compileas "C++"
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/test.o: src/test.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects can be compiled as C++ with 'compileas' on a configuration basis
--
function suite.cFilesGetsCompiledWithCXXWithCompileasDebugOnly()
files { "src/hello.c", "src/test.c" }
filter { "configurations:Debug", "files:src/hello.c" }
compileas "C++"
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/test.o: src/test.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
ifeq ($(config),debug)
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
else ifeq ($(config),release)
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
else
$(error "invalid configuration $(config)")
endif
]]
end
--
-- If a custom build rule is supplied, it should be used.
--
function suite.customBuildRule()
files { "hello.x" }
filter "files:**.x"
buildmessage "Compiling %{file.name}"
buildcommands {
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
}
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
prepare()
test.capture [[
# File Rules
# #############################################
ifeq ($(config),debug)
obj/Debug/hello.obj: hello.x
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
else ifeq ($(config),release)
obj/Release/hello.obj: hello.x
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
else
$(error "invalid configuration $(config)")
endif
]]
end
function suite.customBuildRuleWithAdditionalInputs()
files { "hello.x" }
filter "files:**.x"
buildmessage "Compiling %{file.name}"
buildcommands {
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
}
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
buildinputs { "%{file.path}.inc", "%{file.path}.inc2" }
prepare()
test.capture [[
# File Rules
# #############################################
ifeq ($(config),debug)
obj/Debug/hello.obj: hello.x hello.x.inc hello.x.inc2
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
else ifeq ($(config),release)
obj/Release/hello.obj: hello.x hello.x.inc hello.x.inc2
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
else
$(error "invalid configuration $(config)")
endif
]]
end
function suite.customBuildRuleWithAdditionalOutputs()
files { "hello.x" }
filter "files:**.x"
buildmessage "Compiling %{file.name}"
buildcommands {
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
}
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj", "%{cfg.objdir}/%{file.basename}.other", "%{cfg.objdir}/%{file.basename}.another" }
prepare()
test.capture [[
# File Rules
# #############################################
ifeq ($(config),debug)
obj/Debug/hello.obj: hello.x
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
obj/Debug/hello.other obj/Debug/hello.another: obj/Debug/hello.obj
else ifeq ($(config),release)
obj/Release/hello.obj: hello.x
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
obj/Release/hello.other obj/Release/hello.another: obj/Release/hello.obj
else
$(error "invalid configuration $(config)")
endif
]]
end
function suite.customRuleWithProps()
rules { "TestRule" }
files { "test.rule", "test2.rule" }
testRuleVars {
TestProperty = true
}
filter "files:test2.rule"
testRuleVars {
TestProperty2 = true
}
prepare()
test.capture [[
# File Rules
# #############################################
test.obj: test.rule
@echo Rule-ing test.rule
$(SILENT) dorule -p "test.rule"
test2.obj: test2.rule
@echo Rule-ing test2.rule
$(SILENT) dorule -p -p2 "test2.rule"
]]
end
function suite.propertydefinitionSeparator()
rules { "TestRule" }
files { "test.rule", "test2.rule" }
filter "files:test.rule"
testRuleVars {
TestListProperty = { "testValue1", "testValue2" }
}
filter "files:test2.rule"
testRuleVars {
TestListPropertySeparator = { "testValue1", "testValue2" }
}
prepare()
test.capture [[
# File Rules
# #############################################
test.obj: test.rule
@echo Rule-ing test.rule
$(SILENT) dorule testValue1\ testValue2 "test.rule"
test2.obj: test2.rule
@echo Rule-ing test2.rule
$(SILENT) dorule testValue1,testValue2 "test2.rule"
]]
end
| bsd-3-clause |
bnetcc/darkstar | scripts/globals/spells/silencega.lua | 3 | 1324 | -----------------------------------------
-- Spell: Silence
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effectType = EFFECT_SILENCE;
if (target:hasStatusEffect(effectType)) then
spell:setMsg(msgBasic.MAGIC_NO_EFFECT); -- no effect
return effectType;
end
--Pull base stats.
local dMND = (caster:getStat(MOD_MND) - target:getStat(MOD_MND));
--Duration, including resistance. May need more research.
local duration = 120;
--Resist
local params = {};
params.diff = nil;
params.attribute = MOD_MND;
params.skillType = 35;
params.bonus = 0;
params.effect = EFFECT_SILENCE;
local resist = applyResistanceEffect(caster, target, spell, params);
if (resist >= 0.5) then --Do it!
if (target:addStatusEffect(effectType,1,0,duration * resist)) then
spell:setMsg(msgBasic.MAGIC_ENFEEB_IS);
else
spell:setMsg(msgBasic.MAGIC_NO_EFFECT); -- no effect
end
else
spell:setMsg(msgBasic.MAGIC_RESIST);
end
return effectType;
end;
| gpl-3.0 |
legospacy/hue-shift | states/game.lua | 1 | 1934 | --- Require ---
local gamestate = require("lib.hump.gamestate")
local timer = require("lib.hump.timer")
local util = require("lib.self.util")
--- ==== ---
--- Classes ---
local Game = require("objects.game.game")
local Song = require("objects.game.song")
--- ==== ---
--- Gamestate definition ---
local game = {}
--- ==== ---
--- Constants ---
local TRANSITION_DUR = 0.5
--- ==== ---
--- Gamestate functions ---
function game:init()
end
function game:fadein()
self.state = "fadein"
self.tween = timer.tween(TRANSITION_DUR, self.game, {alpha = 1}, "linear", function()
self.state = "game"
self.game:start()
end)
end
function game:fadeout(after)
self.state = "fadeout"
self.tween = timer.tween(TRANSITION_DUR, self.game, {alpha = 0}, "linear", function()
after(self)
end)
end
function game:enter(prev, args)
self.game = Game{
level = require("levels.001_relax"),
music = Song("music/laserwash.ogg"),
theme = require("themes.hueshift")(),
n_players = 2,
speed = 1
}
self.state = "fadein" -- fadein, game, fadeout
self.game.alpha = 0
self:fadein()
end
function game:exit()
love.event.quit()
end
function game:update(dt)
if self.state == "game" then
self.game:update(dt)
end
end
function game:draw()
self.game:draw()
end
function game:keypressed(key)
if key == "escape" then
if self.game.state == "stopped" then
self:fadeout(function(self) -- Fade out game.
self:exit()
end)
elseif self.state == "fadeout" then
--timer.cancel(self.tween)
--self:exit() -- Exit because player is mashing escape.
end
end
if self.state == "game" then
self.game:keypressed(key)
end
end
function game:mousepressed(x, y, b)
if self.state == "game" then
if b == "wu" then
self.game.speed = util.math.clamp(0.2, self.game.speed + 0.2, 7)
elseif b == "wd" then
self.game.speed = util.math.clamp(0.2, self.game.speed - 0.2, 7)
end
end
end
--- ==== ---
return game
| mit |
bnetcc/darkstar | scripts/zones/Kamihr_Drifts/Zone.lua | 1 | 1188 | -----------------------------------
--
-- Zone: Kamihr Drifts
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Kamihr_Drifts/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Kamihr_Drifts/TextIDs");
-----------------------------------
function onInitialize(zone)
end;
function onZoneIn(player,prevZone)
local cs = -1;
player:setVar("HpTeleportMask1a", 0);
player:setVar("HpTeleportMask1b", 0);
player:setVar("HpTeleportMask2a", 0);
player:setVar("HpTeleportMask2b", 0);
player:setVar("HpTeleportMask3a", 0);
player:setVar("HpTeleportMask3b", 0);
player:setVar("HpTeleportMask4a", 0);
player:setVar("HpTeleportMask4b", 0);
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(500,72,-479,191);
end
return cs;
end;
function onRegionEnter(player,region)
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
sonoprob/0x56 | bot/lua/test/LuaSrcDiet-0.12.1/src/plugin/sloc.lua | 2 | 4063 | --[[--------------------------------------------------------------------
sloc.lua: Calculates SLOC for Lua 5.1 scripts
This file is part of LuaSrcDiet.
Copyright (c) 2008,2011 Kein-Hong Man <keinhong@gmail.com>
The COPYRIGHT file describes the conditions
under which this software may be distributed.
----------------------------------------------------------------------]]
--[[--------------------------------------------------------------------
-- NOTES:
-- WARNING: highly experimental! interface liable to change
-- * SLOC's behaviour is based on David Wheeler's SLOCCount.
-- * Empty lines and comment don't count as significant.
-- * Empty lines in long strings are also insignificant. This is
-- debatable. In SLOCCount, this allows counting of invalid multi-
-- line strings for C. But an empty line is still an empty line.
-- * Ignores the --quiet option, print own result line.
----------------------------------------------------------------------]]
local base = _G
module "plugin/sloc"
local string = base.require "string"
local table = base.require "table"
------------------------------------------------------------------------
-- initialization
------------------------------------------------------------------------
local option -- local reference to list of options
local srcfl -- source file name
function init(_option, _srcfl, _destfl)
option = _option
option.QUIET = true
srcfl = _srcfl
end
------------------------------------------------------------------------
-- splits a block into a table of lines (minus EOLs)
------------------------------------------------------------------------
local function split(blk)
local lines = {}
local i, nblk = 1, #blk
while i <= nblk do
local p, q, r, s = string.find(blk, "([\r\n])([\r\n]?)", i)
if not p then
p = nblk + 1
end
lines[#lines + 1] = string.sub(blk, i, p - 1)
i = p + 1
if p < nblk and q > p and r ~= s then -- handle Lua-style CRLF, LFCR
i = i + 1
end
end
return lines
end
------------------------------------------------------------------------
-- post-lexing processing, can work on lexer table output
------------------------------------------------------------------------
function post_lex(toklist, seminfolist, toklnlist)
local lnow, sloc = 0, 0
local function chk(ln) -- if a new line, count it as an SLOC
if ln > lnow then -- new line # must be > old line #
sloc = sloc + 1; lnow = ln
end
end
for i = 1, #toklist do -- enumerate over all tokens
local tok, info, ln
= toklist[i], seminfolist[i], toklnlist[i]
--------------------------------------------------------------------
if tok == "TK_KEYWORD" or tok == "TK_NAME" or -- significant
tok == "TK_NUMBER" or tok == "TK_OP" then
chk(ln)
--------------------------------------------------------------------
-- Both TK_STRING and TK_LSTRING may be multi-line, hence, a loop
-- is needed in order to mark off lines one-by-one. Since llex.lua
-- currently returns the line number of the last part of the string,
-- we must subtract in order to get the starting line number.
--------------------------------------------------------------------
elseif tok == "TK_STRING" then -- possible multi-line
local t = split(info)
ln = ln - #t + 1
for j = 1, #t do
chk(ln); ln = ln + 1
end
--------------------------------------------------------------------
elseif tok == "TK_LSTRING" then -- possible multi-line
local t = split(info)
ln = ln - #t + 1
for j = 1, #t do
if t[j] ~= "" then chk(ln) end
ln = ln + 1
end
--------------------------------------------------------------------
-- other tokens are comments or whitespace and are ignored
--------------------------------------------------------------------
end
end--for
base.print(srcfl..": "..sloc) -- display result
option.EXIT = true
end
| artistic-2.0 |
bnetcc/darkstar | scripts/zones/Northern_San_dOria/npcs/Taulenne.lua | 1 | 6018 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Taulenne
-- Armor Storage NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
package.loaded["scripts/globals/armorstorage"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/armorstorage");
require("scripts/globals/settings");
require("scripts/globals/quests");
local Deposit = 0x0304;
local Withdrawl = 0x0305;
local ArraySize = #StorageArray;
local G1 = 0;
local G2 = 0;
local G3 = 0;
local G4 = 0;
local G5 = 0;
function onTrade(player,npc,trade)
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
for SetId = 1,ArraySize,11 do
local TradeCount = trade:getItemCount();
local T1 = trade:hasItemQty(StorageArray[SetId + 5],1);
if (T1 == true) then
if (player:hasKeyItem(StorageArray[SetId + 10]) == false) then
if (TradeCount == StorageArray[SetId + 3]) then
local T2 = trade:hasItemQty(StorageArray[SetId + 4],1);
local T3 = trade:hasItemQty(StorageArray[SetId + 6],1);
local T4 = trade:hasItemQty(StorageArray[SetId + 7],1);
local T5 = trade:hasItemQty(StorageArray[SetId + 8],1);
if (StorageArray[SetId + 4] == 0) then
T2 = true;
end
if (StorageArray[SetId + 6] == 0) then
T3 = true;
end
if (StorageArray[SetId + 7] == 0) then
T4 = true;
end
if (StorageArray[SetId + 8] == 0) then
T5 = true;
end
if (T2 == true and T3 == true and T4 == true and T5 == true) then
player:startEvent(Deposit,0,0,0,0,0,StorageArray[SetId + 9]);
player:addKeyItem(StorageArray[SetId + 10]);
player:messageSpecial(KEYITEM_OBTAINED,StorageArray[SetId + 10]);
break;
end
end
end
end
end
end;
function onTrigger(player,npc)
-- Begin Temp Fix for broken AF quests
player:addKeyItem(654); -- FIGHTERS_ARMOR_CLAIM_SLIP
player:addKeyItem(655); -- TEMPLE_ATTIRE_CLAIM_SLIP
player:addKeyItem(656); -- HEALERS_ATTIRE_CLAIM_SLIP
player:addKeyItem(657); -- WIZARDS_ATTIRE_CLAIM_SLIP
player:addKeyItem(658); -- WARLOCKS_ARMOR_CLAIM_SLIP
player:addKeyItem(659); -- ROGUES_ATTIRE_CLAIM_SLIP
player:addKeyItem(660); -- GALLANT_ARMOR_CLAIM_SLIP
player:addKeyItem(661); -- CHAOS_ARMOR_CLAIM_SLIP
player:addKeyItem(662); -- BEAST_ARMOR_CLAIM_SLIP
player:addKeyItem(663); -- CHORAL_ATTIRE_CLAIM_SLIP
player:addKeyItem(664); -- HUNTERS_ATTIRE_CLAIM_SLIP
player:addKeyItem(665); -- MYOCHIN_ARMOR_CLAIM_SLIP
player:addKeyItem(666); -- NINJAS_GARB_CLAIM_SLIP
player:addKeyItem(667); -- DRACHEN_ARMOR_CLAIM_SLIP
player:addKeyItem(668); -- EVOKERS_ATTIRE_CLAIM_SLIP
player:addKeyItem(1964); -- MAGUS_ATTIRE_CLAIM_SLIP
player:addKeyItem(1965); -- CORSAIRS_ATTIRE_CLAIM_SLIP
player:addKeyItem(1966); -- PUPPETRY_ATTIRE_CLAIM_SLIP
player:addKeyItem(1967); -- DANCERS_ATTIRE_CLAIM_SLIP
player:addKeyItem(1968); -- DANCERS_ATTIRE_CLAIM_SLIP
player:addKeyItem(1969); -- SCHOLARS_ATTIRE_CLAIM_SLIP
-- End Temp Fix
local CurrGil = player:getGil();
for KeyItem = 11,ArraySize,11 do
if player:hasKeyItem(StorageArray[KeyItem]) then
if StorageArray[KeyItem - 9] == 1 then
G1 = G1 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 2 then
G2 = G2 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 3 then
G3 = G3 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 4 then
G4 = G4 + StorageArray[KeyItem - 8];
elseif StorageArray[KeyItem - 9] == 6 then
G5 = G5 + StorageArray[KeyItem - 8];
end
end
end
player:startEvent(Withdrawl,G1,G2,G3,G4,CurrGil,G5);
end;
function onEventUpdate(player,csid,option)
if (csid == Withdrawl) then
player:updateEvent(
StorageArray[option * 11 - 6],
StorageArray[option * 11 - 5],
StorageArray[option * 11 - 4],
StorageArray[option * 11 - 3],
StorageArray[option * 11 - 2],
StorageArray[option * 11 - 1]);
end
end;
function onEventFinish(player,csid,option)
if (csid == Withdrawl) then
if (option > 0 and option <= StorageArray[ArraySize] - 10) then
if (player:getFreeSlotsCount() >= StorageArray[option * 11 - 7]) then
for Item = 2,6,1 do
if (StorageArray[option * 11 - Item] > 0) then
player:addItem(StorageArray[option * 11 - Item],1);
player:messageSpecial(ITEM_OBTAINED,StorageArray[option * 11 - Item]);
end
end
player:delKeyItem(StorageArray[option * 11]);
player:setGil(player:getGil() - StorageArray[option * 11 - 1]);
else
for Item = 2,6,1 do
if (StorageArray[option * 11 - Item] > 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,StorageArray[option * 11 - Item]);
end
end
end
end
end
if (csid == Deposit) then
player:tradeComplete();
end
end;
| gpl-3.0 |
bnetcc/darkstar | scripts/globals/items/crepe_delice.lua | 3 | 1231 | -----------------------------------------
-- ID: 5767
-- Item: Crepe Delice
-- Food Effect: 30 Min, All Races
-----------------------------------------
-- HP +10% (cap 15)
-- Magic Accuracy +21% (cap 30)
-- Magic Defense +2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5767);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 10);
target:addMod(MOD_FOOD_HP_CAP, 15);
target:addMod(MOD_MDEF, 2);
target:addMod(MOD_FOOD_MACCP, 21);
target:addMod(MOD_FOOD_MACC_CAP, 30);
end;
function onEffectLose(target, effect)
target:delMod(MOD_FOOD_HPP, 10);
target:delMod(MOD_FOOD_HP_CAP, 15);
target:delMod(MOD_MDEF, 2);
target:delMod(MOD_FOOD_MACCP, 21);
target:delMod(MOD_FOOD_MACC_CAP, 30);
end;
| gpl-3.0 |
mwoz123/koreader | spec/unit/networksetting_spec.lua | 8 | 3078 | describe("NetworkSetting module", function()
local NetworkSetting, NetworkMgr, UIManager
setup(function()
require("commonrequire")
UIManager = require("ui/uimanager")
NetworkSetting = require("ui/widget/networksetting")
NetworkMgr = require("ui/network/manager")
end)
it("should initilize properly with empty network list", function()
local ns = NetworkSetting:new{network_list = {}}
assert.is.falsy(ns.connected_item)
end)
it("should NOT call connect_callback after disconnect", function()
stub(NetworkMgr, "disconnectNetwork")
stub(NetworkMgr, "releaseIP")
UIManager:quit()
local called = false
local network_list = {
{
ssid = "foo",
signal_level = -58,
flags = "[WPA2-PSK-CCMP][ESS]",
signal_quality = 84,
password = "123abc",
connected = true,
},
}
local ns = NetworkSetting:new{
network_list = network_list,
connect_callback = function() called = true end
}
ns.connected_item:disconnect()
assert.falsy(called)
NetworkMgr.disconnectNetwork:revert()
NetworkMgr.releaseIP:revert()
end)
it("should call disconnect_callback after disconnect", function()
stub(NetworkMgr, "disconnectNetwork")
stub(NetworkMgr, "releaseIP")
UIManager:quit()
local called = false
local network_list = {
{
ssid = "foo",
signal_level = -58,
flags = "[WPA2-PSK-CCMP][ESS]",
signal_quality = 84,
password = "123abc",
connected = true,
},
}
local ns = NetworkSetting:new{
network_list = network_list,
disconnect_callback = function() called = true end
}
ns.connected_item:disconnect()
assert.truthy(called)
NetworkMgr.disconnectNetwork:revert()
NetworkMgr.releaseIP:revert()
end)
it("should set connected_item to nil after disconnect", function()
stub(NetworkMgr, "disconnectNetwork")
stub(NetworkMgr, "releaseIP")
UIManager:quit()
local network_list = {
{
ssid = "foo",
signal_level = -58,
flags = "[WPA2-PSK-CCMP][ESS]",
signal_quality = 84,
password = "123abc",
connected = true,
},
{
ssid = "bar",
signal_level = -258,
signal_quality = 44,
flags = "[WEP][ESS]",
},
}
local ns = NetworkSetting:new{network_list = network_list}
assert.is.same("foo", ns.connected_item.info.ssid)
ns.connected_item:disconnect()
assert.is.falsy(ns.connected_item)
NetworkMgr.disconnectNetwork:revert()
NetworkMgr.releaseIP:revert()
end)
end)
| agpl-3.0 |
Zaratusa/gmod_addons | gamemodes/terrortown/entities/weapons/weapon_ttt_sandwich/shared.lua | 2 | 5922 | --[[Author informations]]--
SWEP.Author = "Zaratusa"
SWEP.Contact = "http://steamcommunity.com/profiles/76561198032479768"
CreateConVar("ttt_sandwich_detective", 1, {FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE, FCVAR_REPLICATED}, "Should Detectives be able to use the Sandwich?")
CreateConVar("ttt_sandwich_traitor", 1, {FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE, FCVAR_REPLICATED}, "Should Traitors be able to use the Sandwich?")
if SERVER then
AddCSLuaFile()
resource.AddWorkshop("645663146")
else
LANG.AddToLanguage("english", "sandwich_name", "Sandwich")
LANG.AddToLanguage("english", "sandwich_desc", "Have a snack\nand heal yourself or others.\nBe careful when you throw it\non the ground, it can spoil.")
SWEP.PrintName = "sandwich_name"
SWEP.Slot = 7
SWEP.Icon = "vgui/ttt/icon_sandwich"
-- client side model settings
SWEP.UseHands = true -- should the hands be displayed
SWEP.ViewModelFlip = false -- should the weapon be hold with the left or the right hand
SWEP.ViewModelFOV = 70
-- Equipment menu information is only needed on the client
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "sandwich_desc"
}
end
-- always derive from weapon_tttbase
SWEP.Base = "weapon_tttbase"
--[[Default GMod values]]--
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 2
SWEP.Primary.Automatic = false
SWEP.Primary.ClipSize = 4
SWEP.Primary.DefaultClip = 4
SWEP.HealAmount = 25
--[[Model settings]]--
SWEP.HoldType = "slam"
SWEP.ViewModel = Model("models/weapons/zaratusa/sandwich/v_sandwich.mdl")
SWEP.WorldModel = Model("models/weapons/zaratusa/sandwich/w_sandwich.mdl")
--[[TTT config values]]--
-- Kind specifies the category this weapon is in. Players can only carry one of
-- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE.
-- Matching SWEP.Slot values: 0 1 2 3 4 6 7 8
SWEP.Kind = WEAPON_EQUIP2
-- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2,
-- then this gun can be spawned as a random weapon.
SWEP.AutoSpawnable = false
-- The AmmoEnt is the ammo entity that can be picked up when carrying this gun.
SWEP.AmmoEnt = "none"
-- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If
-- a role is in this table, those players can buy this.
SWEP.CanBuy = {}
if (GetConVar("ttt_sandwich_detective"):GetBool()) then
table.insert(SWEP.CanBuy, ROLE_DETECTIVE)
end
if (GetConVar("ttt_sandwich_traitor"):GetBool()) then
table.insert(SWEP.CanBuy, ROLE_TRAITOR)
end
-- If LimitedStock is true, you can only buy one per round.
SWEP.LimitedStock = true
-- If AllowDrop is false, players can't manually drop the gun with Q
SWEP.AllowDrop = true
-- If IsSilent is true, victims will not scream upon death.
SWEP.IsSilent = false
-- If NoSights is true, the weapon won't have ironsights
SWEP.NoSights = false
local HealSound = Sound("weapons/sandwich/eat.wav")
function SWEP:SetupDataTables()
self:NetworkVar("Int", 0, "Permanency")
end
function SWEP:Initialize()
self.FirstCheck = true
self:SetPermanency(100)
end
function SWEP:PrimaryAttack()
if (SERVER and self:CanPrimaryAttack() and self:GetNextPrimaryFire() <= CurTime()) then
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
local owner = self.Owner
if (IsValid(owner)) then
local tr = util.TraceLine({
start = owner:GetShootPos(),
endpos = owner:GetShootPos() + owner:GetAimVector() * 80,
filter = owner,
mask = MASK_SOLID
})
local ent = tr.Entity
if (IsValid(ent) and ent:IsPlayer()) then
self:Heal(ent)
end
end
end
end
function SWEP:SecondaryAttack()
if (SERVER and self:CanSecondaryAttack() and self:GetNextSecondaryFire() <= CurTime()) then
self:SetNextSecondaryFire(CurTime() + self.Primary.Delay)
local owner = self.Owner
if (IsValid(owner)) then
self:Heal(owner)
end
end
end
-- heals or damages the given player, depending on the permanency
function SWEP:Heal(player)
-- get a value between -1.0 and 1.0
local perm = (self:GetPermanency() - 50) / 50
if (self:GetPermanency() < 50) then
local damage = -1 * perm * self.HealAmount
-- random change of 25% to die, due to the sandwich
if ((player:Health() - damage) <= 0 and math.random() > 0.25) then
damage = (1 - player:Health()) * -1 -- decreases life to 1
end
local dmg = DamageInfo()
dmg:SetDamage(damage)
dmg:SetAttacker(self.Owner)
dmg:SetInflictor(self.Weapon)
dmg:SetDamageType(DMG_PARALYZE)
dmg:SetDamagePosition(player:GetPos())
player:TakeDamageInfo(dmg)
else
player:SetHealth(math.min(player:GetMaxHealth(), player:Health() + (perm * self.HealAmount)))
end
player:EmitSound(HealSound)
player:SetAnimation(PLAYER_ATTACK1)
self:TakePrimaryAmmo(1)
if (self.Weapon:Clip1() < 1) then
self:Remove()
end
end
function SWEP:OnDrop()
if (IsValid(self) and self:GetPermanency() > 0) then
if (self.FirstCheck) then
timer.Simple(3, function()
if (IsValid(self) and self.FirstCheck) then
self:SetPermanency(50)
self.FirstCheck = false
end
end)
end
local ID = self:EntIndex()
timer.Create("SandwichPermDec" .. ID, 2, 0, function()
if (IsValid(self) and self:GetPermanency() > 0) then
self:SetPermanency(self:GetPermanency() - 5)
else
timer.Remove("SandwichPermDec" .. ID)
end
end)
end
end
function SWEP:Deploy()
timer.Remove("SandwichPermDec" .. self:EntIndex())
return true
end
function SWEP:OnRemove()
if (CLIENT and IsValid(self.Owner) and self.Owner == LocalPlayer() and self.Owner:Alive()) then
RunConsoleCommand("lastinv")
end
end
function SWEP:DrawHUD()
local x = ScrW() / 2.0
local y = ScrH() * 0.995
draw.SimpleText("Primary attack to feed someone else.", "Default", x, y - 20, COLOR_WHITE, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
draw.SimpleText("Secondary attack to eat.", "Default", x, y, COLOR_WHITE, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
return self.BaseClass.DrawHUD(self)
end
| gpl-3.0 |
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