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varunparkhe/Algorithm-Implementations
Newton_Raphson/Lua/Yonaba/newtonraphson_test.lua
26
1041
-- Tests for derivative.lua local nrsolver = require 'newtonraphson' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end local function fuzzyEqual(a, b, eps) local eps = eps or 1e-4 return (math.abs(a - b) < eps) end run('Solving x^2 - 2 = 0', function() local f = function(x) return x * x - 2.0 end assert(fuzzyEqual(nrsolver(f,-2), -math.sqrt(2))) assert(fuzzyEqual(nrsolver(f, 2), math.sqrt(2))) end) run('Solving ln(x) - exp(x) = 0', function() local f = function(x) return math.log(x) - math.exp(1) end assert(fuzzyEqual(nrsolver(f, 0.1), 15.1542)) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
wizardbottttt/powerplus
plugins/spamgroup.lua
96
28863
do function run(msg, matches) return " Group have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and 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leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and 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leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and 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leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\n " end return { description = "fucks the group by spaming in it", usage = "!spam : Fucks the group ", patterns = { "^[!/](spam)", }, run = run } end return "".. [[
gpl-2.0
dcourtois/premake-core
modules/gmake/tests/workspace/test_config_maps.lua
12
1377
-- -- tests/actions/make/test_config_maps.lua -- Validate handling of configuration maps in makefiles. -- Copyright (c) 2012 Jason Perkins and the Premake project -- local p = premake local suite = test.declare("make_config_maps") local make = p.make -- -- Setup/teardown -- local wks, prj function suite.setup() wks = test.createWorkspace() end local function prepare() make.configmap(wks) end -- -- If no map is present, the configurations should pass through -- to the projects unchanged. -- function suite.passesThroughConfigs_onNoMap() prepare() test.capture [[ ifeq ($(config),debug) MyProject_config = debug endif ifeq ($(config),release) MyProject_config = release endif ]] end -- -- If a map is present, the configuration change should be applied. -- function suite.passesThroughConfigs_onMap() configmap { Debug = "Development" } prepare() test.capture [[ ifeq ($(config),debug) MyProject_config = development endif ifeq ($(config),release) MyProject_config = release endif ]] end -- -- If a configuration is not included in a particular project, -- no mapping should be created. -- function suite.passesThroughConfigs_onNoMapRemovedConfiguration() removeconfigurations { "Debug" } prepare() test.capture [[ ifeq ($(config),debug) endif ifeq ($(config),release) MyProject_config = release endif ]] end
bsd-3-clause
dacrybabysuck/darkstar
scripts/globals/mobskills/condemnation.lua
11
1073
--------------------------------------------------- -- Condemnation -- Deals damage in a threefold attack to enemies within a fan-shaped area of effect. --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") --------------------------------------------- function onMobSkillCheck(target,mob,skill) local zone = mob:getZoneID() if (mob:isInDynamis() or zone == 5) then return 0 end return 1 end function onMobWeaponSkill(target, mob, skill) local numhits = 3 local accmod = 1 local dmgmod = 1.2 local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,1.2,1.5) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.SLASHING,info.hitslanded) local typeEffect = dsp.effect.STUN MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 6) target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.SLASHING) return dmg end
gpl-3.0
dacrybabysuck/darkstar
scripts/globals/mobskills/pl_tidal_slash.lua
11
1158
--------------------------------------------- -- Tidal Slash -- -- Description: Deals Water damage in a threefold -- attack to targets in a fan-shaped area of effect. -- Type: Physical? -- Utsusemi/Blink absorb: 2-3 shadows -- Range: Melee? -- Notes: Used only by Merrows equipped with a spear. -- If they lost their spear, they'll use Hysteric Barrage instead. --------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------- function onMobSkillCheck(target,mob,skill) local mobSkin = mob:getModelId() if (mobSkin == 1643) then return 0 else return 1 end end function onMobWeaponSkill(target, mob, skill) local numhits = 3 local accmod = 1 local dmgmod = 1 local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.SLASHING,info.hitslanded) target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.SLASHING) return dmg end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Louxiard.lua
9
1999
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Louxiard -- !pos -93 -4 49 80 ----------------------------------- require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(CRYSTAL_WAR,dsp.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getCharVar("GiftsOfGriffonProg") == 2) then local mask = player:getCharVar("GiftsOfGriffonPlumes"); if (trade:hasItemQty(2528,1) and trade:getItemCount() == 1 and not player:getMaskBit(mask,1)) then player:startEvent(26) -- Gifts of Griffon Trade end end end; function onTrigger(player,npc) if (player:getCampaignAllegiance() > 0 and player:getQuestStatus(CRYSTAL_WAR,dsp.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_AVAILABLE) then player:startEvent(21); -- Gifts of Griffon Quest Start elseif (player:getQuestStatus(CRYSTAL_WAR,dsp.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getCharVar("GiftsOfGriffonProg") == 0) then player:startEvent(22); -- Gifts of Griffon Stage 2 Cutscene elseif (player:getQuestStatus(CRYSTAL_WAR,dsp.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getCharVar("GiftsOfGriffonProg") == 1) then player:startEvent(39); -- Gifts of Griffon Stage 2 Dialogue else player:startEvent(37); -- Default Dialogue end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 21) then player:addQuest(CRYSTAL_WAR,dsp.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON); -- Gifts of Griffon Quest Start elseif (csid == 22) then player:setCharVar("GiftsOfGriffonProg",1); -- Gifts of Griffon Stage 2 elseif (csid == 26) then player:tradeComplete(); local mask = player:getCharVar("GiftsOfGriffonPlumes"); player:setMaskBit(mask,"GiftsOfGriffonPlumes",1,true); end end;
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Qulun_Dome/npcs/Magicite.lua
9
1294
----------------------------------- -- Area: Qulun Dome -- NPC: Magicite -- Involved in Mission: Magicite -- !pos 11 25 -81 148 ----------------------------------- require("scripts/globals/keyitems") local ID = require("scripts/zones/Qulun_Dome/IDs") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) if player:getCurrentMission(player:getNation()) == 13 and not player:hasKeyItem(dsp.ki.MAGICITE_AURASTONE) then if player:getCharVar("Magicite") == 2 then player:startEvent(0,1) -- play Lion part of the CS (this is last magicite) else player:startEvent(0) -- don't play Lion part of the CS end else player:messageSpecial(ID.text.THE_MAGICITE_GLOWS_OMINOUSLY) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 0 then if player:getCharVar("Magicite") == 2 then player:setCharVar("Magicite",0) else player:setCharVar("Magicite",player:getCharVar("Magicite")+1) end player:setCharVar("MissionStatus",4) player:addKeyItem(dsp.ki.MAGICITE_AURASTONE) player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.MAGICITE_AURASTONE) end end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Door_Acolyte_Hostel_down.lua
10
1974
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Door Acolyte Hostel -- Type: Quest NPC -- !pos 124.000,-3.000,222.215 94 ----------------------------------- local ID = require("scripts/zones/Windurst_Waters_[S]/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/settings") require("scripts/globals/quests") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) if player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STIRS) == QUEST_ACCEPTED and player:hasKeyItem(dsp.ki.SMALL_STARFRUIT) then player:startEvent(129) elseif player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STRIKES) == QUEST_COMPLETED and player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.KNOT_QUITE_THERE) == QUEST_AVAILABLE then if player:getCurrentMission(WOTG) == dsp.mission.id.wotg.CAIT_SITH or player:hasCompletedMission(WOTG, dsp.mission.id.wotg.CAIT_SITH) then player:startEvent(151) end elseif player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.KNOT_QUITE_THERE) == QUEST_ACCEPTED then player:startEvent(152) else player:messageSpecial(ID.text.DOOR_ACOLYTE_HOSTEL_LOCKED) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 129 then player:addItem(4144) -- hi-elixir player:messageSpecial(ID.text.ITEM_OBTAINED, 4144) player:delKeyItem(dsp.ki.SMALL_STARFRUIT) player:addKeyItem(dsp.ki.BRASS_RIBBON_OF_SERVICE) player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.BRASS_RIBBON_OF_SERVICE) player:completeQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STIRS) elseif csid == 151 then player:addQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.KNOT_QUITE_THERE) end end
gpl-3.0
vlachoudis/sl4a
lua/json4lua/json/json.lua
20
15751
----------------------------------------------------------------------------- -- JSON4Lua: JSON encoding / decoding support for the Lua language. -- json Module. -- Author: Craig Mason-Jones -- Homepage: http://json.luaforge.net/ -- Version: 0.9.20 -- This module is released under the The GNU General Public License (GPL). -- Please see LICENCE.txt for details. -- -- USAGE: -- This module exposes two functions: -- encode(o) -- Returns the table / string / boolean / number / nil / json.null value as a JSON-encoded string. -- decode(json_string) -- Returns a Lua object populated with the data encoded in the JSON string json_string. -- -- REQUIREMENTS: -- compat-5.1 if using Lua 5.0 -- -- CHANGELOG -- 0.9.20 Introduction of local Lua functions for private functions (removed _ function prefix). -- Fixed Lua 5.1 compatibility issues. -- Introduced json.null to have null values in associative arrays. -- encode() performance improvement (more than 50%) through table.concat rather than .. -- Introduced decode ability to ignore /**/ comments in the JSON string. -- 0.9.10 Fix to array encoding / decoding to correctly manage nil/null values in arrays. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Imports and dependencies ----------------------------------------------------------------------------- local math = require('math') local string = require("string") local table = require("table") local base = _G ----------------------------------------------------------------------------- -- Module declaration ----------------------------------------------------------------------------- module("json") -- Public functions -- Private functions local decode_scanArray local decode_scanComment local decode_scanConstant local decode_scanNumber local decode_scanObject local decode_scanString local decode_scanWhitespace local encodeString local isArray local isEncodable ----------------------------------------------------------------------------- -- PUBLIC FUNCTIONS ----------------------------------------------------------------------------- --- Encodes an arbitrary Lua object / variable. -- @param v The Lua object / variable to be JSON encoded. -- @return String containing the JSON encoding in internal Lua string format (i.e. not unicode) function encode (v) -- Handle nil values if v==nil then return "null" end local vtype = base.type(v) -- Handle strings if vtype=='string' then return '"' .. encodeString(v) .. '"' -- Need to handle encoding in string end -- Handle booleans if vtype=='number' or vtype=='boolean' then return base.tostring(v) end -- Handle tables if vtype=='table' then local rval = {} -- Consider arrays separately local bArray, maxCount = isArray(v) if bArray then for i = 1,maxCount do table.insert(rval, encode(v[i])) end else -- An object, not an array for i,j in base.pairs(v) do if isEncodable(i) and isEncodable(j) then table.insert(rval, '"' .. encodeString(i) .. '":' .. encode(j)) end end end if bArray then return '[' .. table.concat(rval,',') ..']' else return '{' .. table.concat(rval,',') .. '}' end end -- Handle null values if vtype=='function' and v==null then return 'null' end base.assert(false,'encode attempt to encode unsupported type ' .. vtype .. ':' .. base.tostring(v)) end --- Decodes a JSON string and returns the decoded value as a Lua data structure / value. -- @param s The string to scan. -- @param [startPos] Optional starting position where the JSON string is located. Defaults to 1. -- @param Lua object, number The object that was scanned, as a Lua table / string / number / boolean or nil, -- and the position of the first character after -- the scanned JSON object. function decode(s, startPos) startPos = startPos and startPos or 1 startPos = decode_scanWhitespace(s,startPos) base.assert(startPos<=string.len(s), 'Unterminated JSON encoded object found at position in [' .. s .. ']') local curChar = string.sub(s,startPos,startPos) -- Object if curChar=='{' then return decode_scanObject(s,startPos) end -- Array if curChar=='[' then return decode_scanArray(s,startPos) end -- Number if string.find("+-0123456789.eE", curChar, 1, true) then return decode_scanNumber(s,startPos) end -- String if curChar==[["]] or curChar==[[']] then return decode_scanString(s,startPos) end if string.sub(s,startPos,startPos+1)=='/*' then return decode(s, decode_scanComment(s,startPos)) end -- Otherwise, it must be a constant return decode_scanConstant(s,startPos) end --- The null function allows one to specify a null value in an associative array (which is otherwise -- discarded if you set the value with 'nil' in Lua. Simply set t = { first=json.null } function null() return null -- so json.null() will also return null ;-) end ----------------------------------------------------------------------------- -- Internal, PRIVATE functions. -- Following a Python-like convention, I have prefixed all these 'PRIVATE' -- functions with an underscore. ----------------------------------------------------------------------------- --- Scans an array from JSON into a Lua object -- startPos begins at the start of the array. -- Returns the array and the next starting position -- @param s The string being scanned. -- @param startPos The starting position for the scan. -- @return table, int The scanned array as a table, and the position of the next character to scan. function decode_scanArray(s,startPos) local array = {} -- The return value local stringLen = string.len(s) base.assert(string.sub(s,startPos,startPos)=='[','decode_scanArray called but array does not start at position ' .. startPos .. ' in string:\n'..s ) startPos = startPos + 1 -- Infinite loop for array elements repeat startPos = decode_scanWhitespace(s,startPos) base.assert(startPos<=stringLen,'JSON String ended unexpectedly scanning array.') local curChar = string.sub(s,startPos,startPos) if (curChar==']') then return array, startPos+1 end if (curChar==',') then startPos = decode_scanWhitespace(s,startPos+1) end base.assert(startPos<=stringLen, 'JSON String ended unexpectedly scanning array.') object, startPos = decode(s,startPos) table.insert(array,object) until false end --- Scans a comment and discards the comment. -- Returns the position of the next character following the comment. -- @param string s The JSON string to scan. -- @param int startPos The starting position of the comment function decode_scanComment(s, startPos) base.assert( string.sub(s,startPos,startPos+1)=='/*', "decode_scanComment called but comment does not start at position " .. startPos) local endPos = string.find(s,'*/',startPos+2) base.assert(endPos~=nil, "Unterminated comment in string at " .. startPos) return endPos+2 end --- Scans for given constants: true, false or null -- Returns the appropriate Lua type, and the position of the next character to read. -- @param s The string being scanned. -- @param startPos The position in the string at which to start scanning. -- @return object, int The object (true, false or nil) and the position at which the next character should be -- scanned. function decode_scanConstant(s, startPos) local consts = { ["true"] = true, ["false"] = false, ["null"] = nil } local constNames = {"true","false","null"} for i,k in base.pairs(constNames) do --print ("[" .. string.sub(s,startPos, startPos + string.len(k) -1) .."]", k) if string.sub(s,startPos, startPos + string.len(k) -1 )==k then return consts[k], startPos + string.len(k) end end base.assert(nil, 'Failed to scan constant from string ' .. s .. ' at starting position ' .. startPos) end --- Scans a number from the JSON encoded string. -- (in fact, also is able to scan numeric +- eqns, which is not -- in the JSON spec.) -- Returns the number, and the position of the next character -- after the number. -- @param s The string being scanned. -- @param startPos The position at which to start scanning. -- @return number, int The extracted number and the position of the next character to scan. function decode_scanNumber(s,startPos) local endPos = startPos+1 local stringLen = string.len(s) local acceptableChars = "+-0123456789.eE" while (string.find(acceptableChars, string.sub(s,endPos,endPos), 1, true) and endPos<=stringLen ) do endPos = endPos + 1 end local stringValue = 'return ' .. string.sub(s,startPos, endPos-1) local stringEval = base.loadstring(stringValue) base.assert(stringEval, 'Failed to scan number [ ' .. stringValue .. '] in JSON string at position ' .. startPos .. ' : ' .. endPos) return stringEval(), endPos end --- Scans a JSON object into a Lua object. -- startPos begins at the start of the object. -- Returns the object and the next starting position. -- @param s The string being scanned. -- @param startPos The starting position of the scan. -- @return table, int The scanned object as a table and the position of the next character to scan. function decode_scanObject(s,startPos) local object = {} local stringLen = string.len(s) local key, value base.assert(string.sub(s,startPos,startPos)=='{','decode_scanObject called but object does not start at position ' .. startPos .. ' in string:\n' .. s) startPos = startPos + 1 repeat startPos = decode_scanWhitespace(s,startPos) base.assert(startPos<=stringLen, 'JSON string ended unexpectedly while scanning object.') local curChar = string.sub(s,startPos,startPos) if (curChar=='}') then return object,startPos+1 end if (curChar==',') then startPos = decode_scanWhitespace(s,startPos+1) end base.assert(startPos<=stringLen, 'JSON string ended unexpectedly scanning object.') -- Scan the key key, startPos = decode(s,startPos) base.assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key) startPos = decode_scanWhitespace(s,startPos) base.assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key) base.assert(string.sub(s,startPos,startPos)==':','JSON object key-value assignment mal-formed at ' .. startPos) startPos = decode_scanWhitespace(s,startPos+1) base.assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key) value, startPos = decode(s,startPos) object[key]=value until false -- infinite loop while key-value pairs are found end --- Scans a JSON string from the opening inverted comma or single quote to the -- end of the string. -- Returns the string extracted as a Lua string, -- and the position of the next non-string character -- (after the closing inverted comma or single quote). -- @param s The string being scanned. -- @param startPos The starting position of the scan. -- @return string, int The extracted string as a Lua string, and the next character to parse. function decode_scanString(s,startPos) base.assert(startPos, 'decode_scanString(..) called without start position') local startChar = string.sub(s,startPos,startPos) base.assert(startChar==[[']] or startChar==[["]],'decode_scanString called for a non-string') local escaped = false local endPos = startPos + 1 local bEnded = false local stringLen = string.len(s) repeat local curChar = string.sub(s,endPos,endPos) if not escaped then if curChar==[[\]] then escaped = true else bEnded = curChar==startChar end else -- If we're escaped, we accept the current character come what may escaped = false end endPos = endPos + 1 base.assert(endPos <= stringLen+1, "String decoding failed: unterminated string at position " .. endPos) until bEnded local stringValue = 'return ' .. string.sub(s, startPos, endPos-1) local stringEval = base.loadstring(stringValue) base.assert(stringEval, 'Failed to load string [ ' .. stringValue .. '] in JSON4Lua.decode_scanString at position ' .. startPos .. ' : ' .. endPos) return stringEval(), endPos end --- Scans a JSON string skipping all whitespace from the current start position. -- Returns the position of the first non-whitespace character, or nil if the whole end of string is reached. -- @param s The string being scanned -- @param startPos The starting position where we should begin removing whitespace. -- @return int The first position where non-whitespace was encountered, or string.len(s)+1 if the end of string -- was reached. function decode_scanWhitespace(s,startPos) local whitespace=" \n\r\t" local stringLen = string.len(s) while ( string.find(whitespace, string.sub(s,startPos,startPos), 1, true) and startPos <= stringLen) do startPos = startPos + 1 end return startPos end --- Encodes a string to be JSON-compatible. -- This just involves back-quoting inverted commas, back-quotes and newlines, I think ;-) -- @param s The string to return as a JSON encoded (i.e. backquoted string) -- @return The string appropriately escaped. function encodeString(s) s = string.gsub(s,'\\','\\\\') s = string.gsub(s,'"','\\"') s = string.gsub(s,"'","\\'") s = string.gsub(s,'\n','\\n') s = string.gsub(s,'\t','\\t') return s end -- Determines whether the given Lua type is an array or a table / dictionary. -- We consider any table an array if it has indexes 1..n for its n items, and no -- other data in the table. -- I think this method is currently a little 'flaky', but can't think of a good way around it yet... -- @param t The table to evaluate as an array -- @return boolean, number True if the table can be represented as an array, false otherwise. If true, -- the second returned value is the maximum -- number of indexed elements in the array. function isArray(t) -- Next we count all the elements, ensuring that any non-indexed elements are not-encodable -- (with the possible exception of 'n') local maxIndex = 0 for k,v in base.pairs(t) do if (base.type(k)=='number' and math.floor(k)==k and 1<=k) then -- k,v is an indexed pair if (not isEncodable(v)) then return false end -- All array elements must be encodable maxIndex = math.max(maxIndex,k) else if (k=='n') then if v ~= table.getn(t) then return false end -- False if n does not hold the number of elements else -- Else of (k=='n') if isEncodable(v) then return false end end -- End of (k~='n') end -- End of k,v not an indexed pair end -- End of loop across all pairs return true, maxIndex end --- Determines whether the given Lua object / table / variable can be JSON encoded. The only -- types that are JSON encodable are: string, boolean, number, nil, table and json.null. -- In this implementation, all other types are ignored. -- @param o The object to examine. -- @return boolean True if the object should be JSON encoded, false if it should be ignored. function isEncodable(o) local t = base.type(o) return (t=='string' or t=='boolean' or t=='number' or t=='nil' or t=='table') or (t=='function' and o==null) end
apache-2.0
hussian1997/hk-_bot
tg/test.lua
210
2571
started = 0 our_id = 0 function vardump(value, depth, key) local linePrefix = "" local spaces = "" if key ~= nil then linePrefix = "["..key.."] = " end if depth == nil then depth = 0 else depth = depth + 1 for i=1, depth do spaces = spaces .. " " end end if type(value) == 'table' then mTable = getmetatable(value) if mTable == nil then print(spaces ..linePrefix.."(table) ") else print(spaces .."(metatable) ") value = mTable end for tableKey, tableValue in pairs(value) do vardump(tableValue, depth, tableKey) end elseif type(value) == 'function' or type(value) == 'thread' or type(value) == 'userdata' or value == nil then print(spaces..tostring(value)) else print(spaces..linePrefix.."("..type(value)..") "..tostring(value)) end end print ("HI, this is lua script") function ok_cb(extra, success, result) end -- Notification code {{{ function get_title (P, Q) if (Q.type == 'user') then return P.first_name .. " " .. P.last_name elseif (Q.type == 'chat') then return Q.title elseif (Q.type == 'encr_chat') then return 'Secret chat with ' .. P.first_name .. ' ' .. P.last_name else return '' end end local lgi = require ('lgi') local notify = lgi.require('Notify') notify.init ("Telegram updates") local icon = os.getenv("HOME") .. "/.telegram-cli/telegram-pics/telegram_64.png" function do_notify (user, msg) local n = notify.Notification.new(user, msg, icon) n:show () end -- }}} function on_msg_receive (msg) if started == 0 then return end if msg.out then return end do_notify (get_title (msg.from, msg.to), msg.text) if (msg.text == 'ping') then if (msg.to.id == our_id) then send_msg (msg.from.print_name, 'pong', ok_cb, false) else send_msg (msg.to.print_name, 'pong', ok_cb, false) end return end if (msg.text == 'PING') then if (msg.to.id == our_id) then fwd_msg (msg.from.print_name, msg.id, ok_cb, false) else fwd_msg (msg.to.print_name, msg.id, ok_cb, false) end return end end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) --vardump (chat) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end function cron() -- do something postpone (cron, false, 1.0) end function on_binlog_replay_end () started = 1 postpone (cron, false, 1.0) end
gpl-2.0
dkogan/notion.xfttest
mod_xrandr/mod_xrandr.lua
4
1077
-- if package.loaded["mod_xrandr"] then return end if not notioncore.load_module("mod_xrandr") then return end local mod_xrandr=_G["mod_xrandr"] assert(mod_xrandr) if not package.loaded["mod_xinerama"] then dopath("mod_xinerama") end function filter(t, predicate) local result = {} for k,v in pairs(t) do if predicate(v) then result[k]=v end end return result end function mod_xrandr.get_outputs(screen) -- get outputs based on geometry of this screen return mod_xrandr.get_outputs_for_geom(screen:geom()) end function falls_within(geom) return function(output) local result = output.x >= geom.x and output.y <= geom.y and output.x + output.w <= geom.x + geom.w and output.y + output.h <= geom.y + geom.h return result; end end function mod_xrandr.get_outputs_within(all_outputs, screen) return filter(all_outputs, falls_within(screen:geom())) end -- Mark ourselves loaded. package.loaded["mod_xrandr"]=true -- Load configuration file dopath("cfg_xrandr", true)
lgpl-2.1
dkogan/notion.xfttest
contrib/styles/look_awesome_yaarg.lua
4
5383
-- Authors: James Gray <j.gray@ed.ac.uk> -- License: Unknown -- Last Changed: 2006-02-03 -- --[[ look_awesome_yaarg.lua (based on look awesome ) To completely yaargify Ion, the terminal emulator background is recommended to be set to gray25 as does the root window. Transparent frames by default wallpaper can be good sometimes... Also note this theme uses terminus font. Setup: Drop into ~/.ion3/ or install in the relevant system-wide directory Author: James Gray <j dot gray at ed dot ac dot uk> (yaarg in #ion) Date: Fri Feb 3 00:13:43 GMT 2006 ]] if not gr.select_engine("de") then return end de.reset() de.defstyle("*", { shadow_colour = "gray25", highlight_colour = "gray25", padding_colour = "gray25", foreground_colour = "white", background_colour = "gray25", border_style = "inlaid", highlight_pixels = 0, shadow_pixels = 0, padding_pixels = 0, spacing = 0, font = "-*-terminus-*-*-normal--12-*-*-*-*-*-*-*", text_align = "center", }) de.defstyle("frame", { based_on = "*", background_colour = "gray25", transparent_background = true, shadow_pixels = 1, padding_pixels = 0, highlight_pixels = 0, spacing = 1, shadow_colour = "gray30", highlight_colour = "gray28", }) de.defstyle("frame-floatframe", { based_on = "frame", padding_pixels = 1, de.substyle("active", { padding_colour = "gray30", }), de.substyle("inactive", { padding_colour = "#808080", }), }) de.defstyle("tab", { based_on = "*", highlight_pixels = 1, shadow_pixels = 1, padding_pixels = 0, spacing = 0, transparent_background = false, text_align = "center", de.substyle("active-selected", { shadow_colour = "#808080", highlight_colour = "#808080", background_colour = "gray33", foreground_colour = "white", }), de.substyle("active-unselected", { shadow_colour = "#808080", highlight_colour = "#808080", background_colour = "gray30", foreground_colour = "white", }), de.substyle("inactive-selected", { shadow_colour = "#808080", highlight_colour = "#808080", background_colour = "gray33", foreground_colour = "white", }), de.substyle("inactive-unselected", { shadow_colour = "#808080", highlight_colour = "#808080", background_colour = "gray30", foreground_colour = "white", }), }) de.defstyle("stdisp", { padding = 0, shadow_pixels = 0, padding_pixels = 0, spacing = 1, highlight_pixels = 0, shadow_colour = "black", highlight_colour = "black", background_colour = "gray40", foreground_colour = "white", }) de.defstyle("tab-frame", { based_on = "tab", font = "-*-terminus-*-*-normal--12-*-*-*-*-*-*-*", padding_pixels = 1, spacing = 0, shadow_colour = "red", padding_colour = "red", highlight_colour = "red", background_colour = "red", de.substyle("active-*-*-*-activity", { shadow_colour = "red", highlight_colour = "red", background_colour = "#808080", foreground_colour = "white", }), de.substyle("inactive-*-*-*-activity", { shadow_colour = "#808080", highlight_colour = "#808080", background_colour = "#808080", foreground_colour = "#808080", }), }) de.defstyle("tab-frame-ionframe", { based_on = "tab-frame", }) de.defstyle("tab-frame-floatframe", { based_on = "tab-frame", padding_pixels = 0, }) de.defstyle("tab-menuentry", { based_on = "tab", padding_pixels = 1, spacing = 2, text_align = "left", }) de.defstyle("tab-menuentry-bigmenu", { based_on = "tab-menuentry", padding_pixels = 7, }) de.defstyle("tab-menuentry-pmenu", { based_on = "tab-menuentry", de.substyle("inactive-selected", { shadow_colour = "#808080", highlight_colour = "#808080", background_colour = "#CCCCCC", foreground_colour = "#FFF", }), de.substyle("inactive-unselected", { shadow_colour = "#667", highlight_colour = "#667", background_colour = "#334", foreground_colour = "#999", }), }) de.defstyle("input", { based_on = "*", foreground_colour = "white", background_colour = "grey30", padding_colour = "white", transparent_background = false, border_style = "elevated", padding_pixels = 2, }) de.defstyle("input-edln", { based_on = "input", de.substyle("*-cursor", { background_colour = "white", foreground_colour = "black", }), de.substyle("*-selection", { background_colour = "#AAA", foreground_colour = "#334", }), }) de.defstyle("input-message", { based_on = "input", }) de.defstyle("input-menu", { based_on = "input", transparent_background = false, highlight_pixels = 0, shadow_pixels = 0, padding_pixels = 0, spacing = 0, }) de.defstyle("input-menu-bigmenu", { based_on = "input-menu", }) de.defstyle("moveres_display", { based_on = "input", }) de.defstyle("dock", { based_on = "*", }) gr.refresh()
lgpl-2.1
dacrybabysuck/darkstar
scripts/zones/Meriphataud_Mountains_[S]/npcs/Indescript_Markings.lua
9
1037
---------------------------------- -- Area: Meriphataud_Mountains_[S] -- NPC: Indescript Markings -- Type: Quest -- !pos -389 -9 92 97 ----------------------------------- local ID = require("scripts/zones/Meriphataud_Mountains_[S]/IDs") require("scripts/globals/keyitems") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local loafersQuestProgress = player:getCharVar("AF_SCH_BOOTS") player:delStatusEffect(dsp.effect.SNEAK) -- SCH AF Quest - Boots if loafersQuestProgress > 0 and loafersQuestProgress < 3 and not player:hasKeyItem(dsp.ki.DROGAROGAN_BONEMEAL) then player:addKeyItem(dsp.ki.DROGAROGAN_BONEMEAL) player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.DROGAROGAN_BONEMEAL) player:setCharVar("AF_SCH_BOOTS", loafersQuestProgress + 1) else player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
gpl-3.0
willswang/vlc
share/lua/sd/jamendo.lua
58
6732
--[[ $Id$ Copyright © 2010 VideoLAN and AUTHORS Authors: Fabio Ritrovato <sephiroth87 at videolan dot org> Rémi Duraffort <ivoire at videolan dot org> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] require "simplexml" function descriptor() return { title="Jamendo Selections" } end function main() add_top_tracks( "ratingweek_desc", "rock", 100 ) add_top_tracks( "ratingweek_desc", "pop", 100 ) add_top_tracks( "ratingweek_desc", "jazz", 100 ) add_top_tracks( "ratingweek_desc", "dance", 100 ) add_top_tracks( "ratingweek_desc", "hipop+rap", 100 ) add_top_tracks( "ratingweek_desc", "world+reggae", 100 ) add_top_tracks( "ratingweek_desc", "lounge+ambient", 100 ) add_top_tracks( "ratingweek_desc", nil, 100 ) add_top_albums( "ratingweek_desc", nil, 20 ) add_radio_from_id( "9", 20 ) add_radio_from_id( "8", 20 ) add_radio_from_id( "6", 20 ) add_radio_from_id( "5", 20 ) add_radio_from_id( "7", 20 ) add_radio_from_id( "4", 20 ) end function add_top_albums( album_order, tag, max_results ) local url = "http://api.jamendo.com/get2/id+name+artist_name+album_image/album/xml/?imagesize=500&order=" .. album_order .. "&n=" .. max_results if tag ~= nil then url = url .. "&tag_idstr=" .. tag end local tree = simplexml.parse_url( url ) local node_name = "Top " .. max_results if album_order == "rating_desc" then node_name = node_name .. " most popular albums" elseif album_order == "ratingmonth_desc" then node_name = node_name .. " most popular albums this month" elseif album_order == "ratingweek_desc" then node_name = node_name .. " most popular albums this week" elseif album_order == "releasedate_desc" then node_name = node_name .. " latest released albums" elseif album_order == "downloaded_desc" then node_name = node_name .. " most downloaded albums" elseif album_order == "listened_desc" then node_name = node_name .. " most listened to albums" elseif album_order == "starred_desc" then node_name = node_name .. " most starred albums" elseif album_order == "playlisted_desc" then node_name = node_name .. " most playlisted albums" elseif album_order == "needreviews_desc" then node_name = node_name .. " albums requiring review" end if tag ~= nil then node_name = tag .. " - " .. node_name end local node = vlc.sd.add_node( {title=node_name} ) for _, album in ipairs( tree.children ) do simplexml.add_name_maps( album ) local album_node = node:add_subitem( { path = 'http://api.jamendo.com/get2/id+name+duration+artist_name+album_name+album_genre+album_dates+album_image/track/xml/track_album+album_artist/?album_id=' .. album.children_map["id"][1].children[1], title = album.children_map["artist_name"][1].children[1] .. ' - ' .. album.children_map["name"][1].children[1], arturl = album.children_map["album_image"][1].children[1] }) end end function add_top_tracks( track_order, tag, max_results ) local url = "http://api.jamendo.com/get2/id+name+duration+artist_name+album_name+genre+album_image+album_dates/track/xml/track_album+album_artist/?imagesize=500&order=" .. track_order .. "&n=" .. max_results if tag ~= nil then url = url .. "&tag_minweight=0.35&tag_idstr=" .. tag end local tree = simplexml.parse_url( url ) local node_name = "Top " .. max_results if track_order == "rating_desc" then node_name = node_name .. " most popular tracks" elseif track_order == "ratingmonth_desc" then node_name = node_name .. " most popular tracks this month" elseif track_order == "ratingweek_desc" then node_name = node_name .. " most popular tracks this week" elseif track_order == "releasedate_desc" then node_name = node_name .. " latest released tracks" elseif track_order == "downloaded_desc" then node_name = node_name .. " most downloaded tracks" elseif track_order == "listened_desc" then node_name = node_name .. " most listened to tracks" elseif track_order == "starred_desc" then node_name = node_name .. " most starred tracks" elseif track_order == "playlisted_desc" then node_name = node_name .. " most playlisted tracks" elseif track_order == "needreviews_desc" then node_name = node_name .. " tracks requiring review" end if tag ~= nil then node_name = string.upper(tag) .. " - " .. node_name end local node = vlc.sd.add_node( {title=node_name} ) for _, track in ipairs( tree.children ) do simplexml.add_name_maps( track ) node:add_subitem( {path="http://api.jamendo.com/get2/stream/track/redirect/?id=" .. track.children_map["id"][1].children[1], title=track.children_map["artist_name"][1].children[1].." - "..track.children_map["name"][1].children[1], artist=track.children_map["artist_name"][1].children[1], album=track.children_map["album_name"][1].children[1], genre=track.children_map["genre"][1].children[1], date=track.children_map["album_dates"][1].children_map["year"][1].children[1], arturl=track.children_map["album_image"][1].children[1], duration=track.children_map["duration"][1].children[1]} ) end end function add_radio_from_id( id, max_results ) local radio_name if id == "9" then radio_name="Rock" elseif id == "8" then radio_name="Pop / Songwriting" elseif id == "6" then radio_name="Jazz" elseif id == "5" then radio_name="Hip-Hop" elseif id == "7" then radio_name="Lounge" elseif id == "4" then radio_name="Dance / Electro" end vlc.sd.add_item( {path="http://api.jamendo.com/get2/id+name+artist_name+album_name+duration+album_genre+album_image+album_dates/track/xml/radio_track_inradioplaylist+track_album+album_artist/?imagesize=500&order=random_desc&radio_id=" .. id .. "&n=" .. max_results, title=radio_name} ) end
gpl-2.0
dacrybabysuck/darkstar
scripts/zones/Balgas_Dais/bcnms/shattering_stars.lua
9
1740
----------------------------------- -- Area: Balga's Dais -- Name: Shattering stars - Maat Fight -- !pos 299 -123 345 146 ----------------------------------- local ID = require("scripts/zones/Balgas_Dais/IDs") require("scripts/globals/battlefield") require("scripts/globals/quests") require("scripts/globals/titles") ----------------------------------- function onBattlefieldTick(battlefield, tick) dsp.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldRegister(player, battlefield) end function onBattlefieldEnter(player, battlefield) end function onBattlefieldLeave(player, battlefield, leavecode) if leavecode == dsp.battlefield.leaveCode.WON then local name, clearTime, partySize = battlefield:getRecord() player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), 0) elseif leavecode == dsp.battlefield.leaveCode.LOST then player:startEvent(32002) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 32001 then if player:getQuestStatus(JEUNO, dsp.quest.id.jeuno.SHATTERING_STARS) == QUEST_ACCEPTED and player:getFreeSlotsCount() > 0 then player:addItem(4181) player:messageSpecial(ID.text.ITEM_OBTAINED, 4181) end local pjob = player:getMainJob() player:setCharVar("maatDefeated", pjob) local maatsCap = player:getCharVar("maatsCap") if bit.band(maatsCap, bit.lshift(1, pjob - 1)) ~= 1 then player:setCharVar("maatsCap", bit.bor(maatsCap, bit.lshift(1, pjob - 1))) end player:addTitle(dsp.title.MAAT_MASHER) end end
gpl-3.0
MrTheSoulz/NerdPack
conditions/azerite.lua
1
1616
local NeP, g = NeP, NeP._G local Azerite = {} local empowered = g.C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem local selected = g.C_AzeriteEmpoweredItem.IsPowerSelected local tierInfo = g.C_AzeriteEmpoweredItem.GetAllTierInfo local PowerInfo = g.C_AzeriteEmpoweredItem.GetPowerInfo local EquipType = { [1] = "Head", [3] = "Shoulder", [5] = "Chest" } local function AzeriteScan() g.wipe(Azerite) if not g.IsEquippedItem(158075) then return end for i = 1, 5, 2 do if g.IsEquippedItemType(EquipType[i]) then local item = g.ItemLocation:CreateFromEquipmentSlot(i) if empowered(item) then local info = tierInfo(item) for _, v in pairs(info) do for j = 1, #v.azeritePowerIDs do if v.azeritePowerIDs[j] ~= 13 and selected(item, v.azeritePowerIDs[j]) then local Name = g.GetSpellInfo(PowerInfo(v.azeritePowerIDs[j]).spellID):lower() Azerite[Name] = (Azerite[Name] or 0) + 1 end end end end end end end -- /dump NeP.DSL.Parse("azerite(Font of Life).count", "", "") NeP.DSL:Register("azerite.count", function(_, spell) return Azerite[spell:lower()] or 0 end) -- /dump NeP.DSL.Parse("azerite(Overflowing Mists).active", "", "") -- /dump NeP.DSL.Parse("azerite(Font of Life).active", "", "") NeP.DSL:Register("azerite.active", function(_, spell) spell = spell:lower() return Azerite[spell] and Azerite[spell] > 0 end) NeP.Listener:Add(n_name .. "_Azerite", "UNIT_INVENTORY_CHANGED", function() AzeriteScan() end) NeP.Listener:Add(n_name .. "_Azerite", "AZERITE_EMPOWERED_ITEM_SELECTION_UPDATED", function() AzeriteScan() end) AzeriteScan()
mit
dacrybabysuck/darkstar
scripts/globals/abilities/equanimity.lua
12
1039
----------------------------------- -- Ability: Equanimity -- Your next black magic spell will generate less enmity. -- Obtained: Scholar Level 75 -- Recast Time: Stratagem Charge -- Duration: 1 black magic spell or 60 seconds, whichever occurs first -- -- Level |Charges |Recharge Time per Charge -- ----- -------- --------------- -- 10 |1 |4:00 minutes -- 30 |2 |2:00 minutes -- 50 |3 |1:20 minutes -- 70 |4 |1:00 minute -- 90 |5 |48 seconds ----------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(dsp.effect.EQUANIMITY) then return dsp.msg.basic.EFFECT_ALREADY_ACTIVE, 0 end return 0,0 end function onUseAbility(player,target,ability) player:addStatusEffect(dsp.effect.EQUANIMITY,player:getMerit(dsp.merit.EQUANIMITY),0,60) return dsp.effect.EQUANIMITY end
gpl-3.0
dacrybabysuck/darkstar
scripts/globals/spells/cursna.lua
12
2355
----------------------------------------- -- Spell: Cursna -- Removes curse and bane from target. ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function onSpellCast(caster,target,spell) local curse = target:getStatusEffect(dsp.effect.CURSE_I) local curse2 = target:getStatusEffect(dsp.effect.CURSE_II) local bane = target:getStatusEffect(dsp.effect.BANE) local bonus = caster:getMod(dsp.mod.ENHANCES_CURSNA) + target:getMod(dsp.mod.ENHANCES_CURSNA_RCVD) local power = 25*((100+bonus)/100) -- This 25 is temp until the skill calculation is in. spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) if (target:hasStatusEffect(dsp.effect.DOOM) and power > math.random(1, 100)) then -- remove doom final = dsp.effect.DOOM target:delStatusEffect(dsp.effect.DOOM) spell:setMsg(dsp.msg.basic.NARROWLY_ESCAPE) elseif (curse ~= nil and curse2 ~= nil and bane ~= nil) then target:delStatusEffect(dsp.effect.CURSE_I) target:delStatusEffect(dsp.effect.CURSE_II) target:delStatusEffect(dsp.effect.BANE) final = dsp.effect.CURSE_II spell:setMsg(dsp.msg.basic.MAGIC_REMOVE_EFFECT) elseif (curse ~= nil and bane ~= nil) then target:delStatusEffect(dsp.effect.CURSE_I) target:delStatusEffect(dsp.effect.BANE) final = dsp.effect.CURSE_I spell:setMsg(dsp.msg.basic.MAGIC_REMOVE_EFFECT) elseif (curse2 ~= nil and bane ~= nil) then target:delStatusEffect(dsp.effect.CURSE_II) target:delStatusEffect(dsp.effect.BANE) final = dsp.effect.CURSE_II spell:setMsg(dsp.msg.basic.MAGIC_REMOVE_EFFECT) elseif (curse ~= nil) then target:delStatusEffect(dsp.effect.CURSE_I) final = dsp.effect.CURSE_I spell:setMsg(dsp.msg.basic.MAGIC_REMOVE_EFFECT) elseif (curse2 ~= nil) then target:delStatusEffect(dsp.effect.CURSE_II) final = dsp.effect.CURSE_II spell:setMsg(dsp.msg.basic.MAGIC_REMOVE_EFFECT) elseif (bane ~= nil) then target:delStatusEffect(dsp.effect.BANE) final = dsp.effect.BANE spell:setMsg(dsp.msg.basic.MAGIC_REMOVE_EFFECT) end return final end
gpl-3.0
dacrybabysuck/darkstar
scripts/globals/weaponskills/combo.lua
10
1459
----------------------------------- -- Combo -- Hand-to-Hand weapon skill -- Skill level: 5 -- Delivers a threefold attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Thunder Gorget. -- Aligned with the Thunder Belt. -- Element: None -- Modifiers: STR:20% DEX:20% -- 100%TP 200%TP 300%TP -- 1.00 1.50 2.00 ----------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 3 params.ftp100 = 1 params.ftp200 = 1.5 params.ftp300 = 2 params.str_wsc = 0.2 params.dex_wsc = 0.2 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0 params.canCrit = false params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0 params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1 params.ftp200 = 3.75 params.ftp300 = 5.5 params.str_wsc = 0.3 params.dex_wsc = 0.3 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) return tpHits, extraHits, criticalHit, damage end
gpl-3.0
andeandr100/Crumbled-World
Lua/Menu/MainMenu/mapListPanel.lua
1
6086
require("Menu/MainMenu/mainMenuStyle.lua") require("Menu/MainMenu/mapInformation.lua") --this = SceneNode() MapListPanel = {} function MapListPanel.new(panel, changeMapCallback) local self = {} local mapTable = {} local worker local firstButton = nil local curentDirectory = "Map" local mapListPanel local addRowFunction local labels = {} function self.getFirstMapButton() return firstButton end function self.languageChanged() for i=1, #labels do labels[i]:setText(language:getText(labels[i]:getTag())) end end local function splitString(str,sep) local array = {} local reg = string.format("([^%s]+)",sep) for mem in string.gmatch(str,reg) do table.insert(array, mem) end return array end local function mapInfoLoaded() local mapFolder = Core.getDataFolder(curentDirectory) local files = mapFolder:getFiles() local mapConfig = Config("mapsInfo") local mapInfoTable = mapConfig:get("data"):getTable() for i=1, #files do local file = files[i] --file = File() local panels = mapTable[file:getPath()] local mapInfoItem = mapInfoTable[file:getPath()] if panels and mapInfoItem then panels.mapSize:setText(mapInfoItem.mapSize) panels.player:setText(tostring(mapInfoItem.players)) end end end local function updateMapList() local mapFolder = Core.getDataFolder(curentDirectory) local files = mapFolder:getFiles() local count = 0 mapListPanel:clear() if curentDirectory ~= "Map" then count = count + 1 addRowFunction(nil, count%2 == 0) end for i=1, #files do if files[i]:isDirectory() and files[i]:getName() ~= "hidden" and files[i]:getName() ~= "Campaign" then count = count + 1 addRowFunction( files[i], count%2 == 0 ) end end for i=1, #files do if files[i]:isFile() then local mapInfoItem = MapInformation.getMapInfoFromFileName(files[i]:getName(), files[i]:getPath()) if mapInfoItem.players > 1 then count = count + 1 addRowFunction( files[i], count%2 == 0 ) end end end end local function changeFolder(button) curentDirectory = button:getTag():toString() updateMapList() end local function addRowButton(file, evenRow) local button = mapListPanel:add(Button(PanelSize(Vec2(-1,0.03)), "", ButtonStyle.SQUARE)) button:setTextColor(Vec3(0.7)) button:setTextHoverColor(Vec3(0.92)) button:setTextDownColor(Vec3(1)) if evenRow then button:setEdgeColor(Vec4(1,1,1,0.05), Vec4(1,1,1,0.05)) button:setInnerColor(Vec4(1,1,1,0.05), Vec4(1,1,1,0.05), Vec4(1,1,1,0.05)) else button:setEdgeColor(Vec4(0), Vec4(0)) button:setInnerColor(Vec4(0), Vec4(0), Vec4(0)) end button:setEdgeHoverColor(Vec4(1,1,1,0.4), Vec4(1,1,1,0.4)) button:setEdgeDownColor(Vec4(1,1,1,0.4), Vec4(1,1,1,0.4)) button:setInnerHoverColor(Vec4(1,1,1,0.4), Vec4(1,1,1,0.45), Vec4(1,1,1,0.4)) button:setInnerDownColor(Vec4(1,1,1,0.3), Vec4(1,1,1,0.4), Vec4(1,1,1,0.3)) button:setLayout(FlowLayout(Alignment.TOP_LEFT)) if file then if file:isDirectory() then button:setTag(curentDirectory.."/"..file:getName()) button:addEventCallbackExecute(changeFolder) local img = button:add(Image(PanelSize(Vec2(-1), Vec2(1)), Text("icon_table.tga") )) img:setUvCoord(Vec2(0.75,0.0),Vec2(0.875,0.0625)) elseif file:isFile() then button:setTag(file:getPath()) button:addEventCallbackExecute(changeMapCallback) button:add(Panel(PanelSize(Vec2(-1), Vec2(1)))) if firstButton == nil then firstButton = button end end local label = button:add(Label(PanelSize(Vec2(-0.65, -1)), file:getName(), Vec4(0.85))) label:setCanHandleInput(false) local mapInfoItem = MapInformation.getMapInfoFromFileName(file:getName(), file:getPath()) if mapInfoItem == nil then mapInfoItem = {mapSize = "-", players = 1} end local mapSizeLabel = button:add(Label(PanelSize(Vec2(-0.5, -1)), mapInfoItem.mapSize, Vec3(0.85), Alignment.MIDDLE_CENTER)) mapSizeLabel:setCanHandleInput(false) local playerLabel = button:add(Label(PanelSize(Vec2(-1, -1)), tostring(mapInfoItem.players), Vec3(0.85), Alignment.MIDDLE_CENTER)) playerLabel:setCanHandleInput(false) mapTable[file:getPath()] = {mapSize = mapSizeLabel, player = playerLabel} else local folders = splitString(curentDirectory, "/") local strDirectory = folders[1] for i=2, #folders - 1 do strDirectory = strDirectory.."/"..folders[i] end button:setTag(strDirectory) local img = button:add(Image(PanelSize(Vec2(-1), Vec2(1)), Text("icon_table.tga") )) img:setUvCoord(Vec2(0.75,0.0),Vec2(0.875,0.0625)) button:addEventCallbackExecute(changeFolder) local label = button:add(Label(PanelSize(Vec2(-0.65, -1)), " ..", Vec4(0.85))) label:setCanHandleInput(false) end end local function init() local mapFolder = Core.getDataFolder(curentDirectory) local files = mapFolder:getFiles() local mapsPanel = panel:add(Panel(PanelSize(Vec2(-1, -1)))) mapsPanel:setBackground(Gradient(Vec4(1,1,1,0.01), Vec4(1,1,1,0.025))) local headerPanel = mapsPanel:add(Panel(PanelSize(Vec2(-1, 0.035)))) headerPanel:setBackground(Gradient(Vec4(1,1,1,0.05), Vec4(1,1,1,0.1))) labels[1] = headerPanel:add(Label(PanelSize(Vec2(-0.65, -1)), language:getText("name"), Vec4(0.95))) labels[2] = headerPanel:add(Label(PanelSize(Vec2(-0.5, -1)), language:getText("size"), Vec3(0.95))) labels[3] = headerPanel:add(Label(PanelSize(Vec2(-1, -1)), language:getText("players"), Vec3(0.95))) labels[1]:setTag("name") labels[2]:setTag("size") labels[3]:setTag("players") mapListPanel = mapsPanel:add(Panel(PanelSize(Vec2(-1, -1)))) mapListPanel:setEnableYScroll() addRowFunction = addRowButton updateMapList() MapInformation.setMapInfoLoadedFunction(mapInfoLoaded) end init() return self end
mit
dacrybabysuck/darkstar
scripts/globals/items/behemoth_steak.lua
11
1728
----------------------------------------- -- ID: 6464 -- Item: behemoth_steak -- Food Effect: 180Min, All Races ----------------------------------------- -- HP +40 -- STR +7 -- DEX +7 -- INT -3 -- Attack +23% (cap 160) -- Ranged Attack +23% (cap 160) -- Triple Attack +1% -- Lizard Killer +4 -- hHP +4 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,10800,6464) end function onEffectGain(target,effect) target:addMod(dsp.mod.HP, 40) target:addMod(dsp.mod.STR, 7) target:addMod(dsp.mod.DEX, 7) target:addMod(dsp.mod.INT, -3) target:addMod(dsp.mod.FOOD_ATTP, 23) target:addMod(dsp.mod.FOOD_ATT_CAP, 160) target:addMod(dsp.mod.FOOD_RATTP, 23) target:addMod(dsp.mod.FOOD_RATT_CAP, 160) target:addMod(dsp.mod.TRIPLE_ATTACK, 1) target:addMod(dsp.mod.LIZARD_KILLER, 4) target:addMod(dsp.mod.HPHEAL, 4) end function onEffectLose(target, effect) target:delMod(dsp.mod.HP, 40) target:delMod(dsp.mod.STR, 7) target:delMod(dsp.mod.DEX, 7) target:delMod(dsp.mod.INT, -3) target:delMod(dsp.mod.FOOD_ATTP, 23) target:delMod(dsp.mod.FOOD_ATT_CAP, 160) target:delMod(dsp.mod.FOOD_RATTP, 23) target:delMod(dsp.mod.FOOD_RATT_CAP, 160) target:delMod(dsp.mod.TRIPLE_ATTACK, 1) target:delMod(dsp.mod.LIZARD_KILLER, 4) target:delMod(dsp.mod.HPHEAL, 4) end
gpl-3.0
Dev-TLN/T_L_N
libs/fakeredis.lua
650
40405
local unpack = table.unpack or unpack --- Bit operations local ok,bit if _VERSION == "Lua 5.3" then bit = (load [[ return { band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bxor = function(x, y) return x ~ y end, bnot = function(x) return ~x end, rshift = function(x, n) return x >> n end, lshift = function(x, n) return x << n end, } ]])() else ok,bit = pcall(require,"bit") if not ok then bit = bit32 end end assert(type(bit) == "table", "module for bitops not found") --- default sleep local default_sleep do local ok, mod = pcall(require, "socket") if ok and type(mod) == "table" then default_sleep = mod.sleep else default_sleep = function(n) local t0 = os.clock() while true do local delta = os.clock() - t0 if (delta < 0) or (delta > n) then break end end end end end --- Helpers local xdefv = function(ktype) if ktype == "list" then return {head = 0, tail = 0} elseif ktype == "zset" then return { list = {}, set = {}, } else return {} end end local xgetr = function(self, k, ktype) if self.data[k] then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) assert(self.data[k].value) return self.data[k].value else return xdefv(ktype) end end local xgetw = function(self, k, ktype) if self.data[k] and self.data[k].value then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) else self.data[k] = {ktype = ktype, value = xdefv(ktype)} end return self.data[k].value end local empty = function(self, k) local v, t = self.data[k].value, self.data[k].ktype if t == nil then return true elseif t == "string" then return not v[1] elseif (t == "hash") or (t == "set") then for _,_ in pairs(v) do return false end return true elseif t == "list" then return v.head == v.tail elseif t == "zset" then if #v.list == 0 then for _,_ in pairs(v.set) do error("incoherent") end return true else for _,_ in pairs(v.set) do return(false) end error("incoherent") end else error("unsupported") end end local cleanup = function(self, k) if empty(self, k) then self.data[k] = nil end end local is_integer = function(x) return (type(x) == "number") and (math.floor(x) == x) end local overflows = function(n) return (n > 2^53-1) or (n < -2^53+1) end local is_bounded_integer = function(x) return (is_integer(x) and (not overflows(x))) end local is_finite_number = function(x) return (type(x) == "number") and (x > -math.huge) and (x < math.huge) end local toint = function(x) if type(x) == "string" then x = tonumber(x) end return is_bounded_integer(x) and x or nil end local tofloat = function(x) if type(x) == "number" then return x end if type(x) ~= "string" then return nil end local r = tonumber(x) if r then return r end if x == "inf" or x == "+inf" then return math.huge elseif x == "-inf" then return -math.huge else return nil end end local tostr = function(x) if is_bounded_integer(x) then return string.format("%d", x) else return tostring(x) end end local char_bitcount = function(x) assert( (type(x) == "number") and (math.floor(x) == x) and (x >= 0) and (x < 256) ) local n = 0 while x ~= 0 do x = bit.band(x, x-1) n = n+1 end return n end local chkarg = function(x) if type(x) == "number" then x = tostr(x) end assert(type(x) == "string") return x end local chkargs = function(n, ...) local arg = {...} assert(#arg == n) for i=1,n do arg[i] = chkarg(arg[i]) end return unpack(arg) end local getargs = function(...) local arg = {...} local n = #arg; assert(n > 0) for i=1,n do arg[i] = chkarg(arg[i]) end return arg end local getargs_as_map = function(...) local arg, r = getargs(...), {} assert(#arg%2 == 0) for i=1,#arg,2 do r[arg[i]] = arg[i+1] end return r end local chkargs_wrap = function(f, n) assert( (type(f) == "function") and (type(n) == "number") ) return function(self, ...) return f(self, chkargs(n, ...)) end end local lset_to_list = function(s) local r = {} for v,_ in pairs(s) do r[#r+1] = v end return r end local nkeys = function(x) local r = 0 for _,_ in pairs(x) do r = r + 1 end return r end --- Commands -- keys local del = function(self, ...) local arg = getargs(...) local r = 0 for i=1,#arg do if self.data[arg[i]] then r = r + 1 end self.data[arg[i]] = nil end return r end local exists = function(self, k) return not not self.data[k] end local keys = function(self, pattern) assert(type(pattern) == "string") -- We want to convert the Redis pattern to a Lua pattern. -- Start by escaping dashes *outside* character classes. -- We also need to escape percents here. local t, p, n = {}, 1, #pattern local p1, p2 while true do p1, p2 = pattern:find("%[.+%]", p) if p1 then if p1 > p then t[#t+1] = {true, pattern:sub(p, p1-1)} end t[#t+1] = {false, pattern:sub(p1, p2)} p = p2+1 if p > n then break end else t[#t+1] = {true, pattern:sub(p, n)} break end end for i=1,#t do if t[i][1] then t[i] = t[i][2]:gsub("[%%%-]", "%%%0") else t[i] = t[i][2]:gsub("%%", "%%%%") end end -- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]' -- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is. -- Wrap in '^$' to enforce bounds. local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0") :gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$" local r = {} for k,_ in pairs(self.data) do if k:match(lp) then r[#r+1] = k end end return r end local _type = function(self, k) return self.data[k] and self.data[k].ktype or "none" end local randomkey = function(self) local ks = lset_to_list(self.data) local n = #ks if n > 0 then return ks[math.random(1, n)] else return nil end end local rename = function(self, k, k2) assert((k ~= k2) and self.data[k]) self.data[k2] = self.data[k] self.data[k] = nil return true end local renamenx = function(self, k, k2) if self.data[k2] then return false else return rename(self, k, k2) end end -- strings local getrange, incrby, set local append = function(self, k, v) local x = xgetw(self, k, "string") x[1] = (x[1] or "") .. v return #x[1] end local bitcount = function(self, k, i1, i2) k = chkarg(k) local s if i1 or i2 then assert(i1 and i2, "ERR syntax error") s = getrange(self, k, i1, i2) else s = xgetr(self, k, "string")[1] or "" end local r, bytes = 0,{s:byte(1, -1)} for i=1,#bytes do r = r + char_bitcount(bytes[i]) end return r end local bitop = function(self, op, k, ...) assert(type(op) == "string") op = op:lower() assert( (op == "and") or (op == "or") or (op == "xor") or (op == "not"), "ERR syntax error" ) k = chkarg(k) local arg = {...} local good_arity = (op == "not") and (#arg == 1) or (#arg > 0) assert(good_arity, "ERR wrong number of arguments for 'bitop' command") local l, vals = 0, {} local s for i=1,#arg do s = xgetr(self, arg[i], "string")[1] or "" if #s > l then l = #s end vals[i] = s end if l == 0 then del(self, k) return 0 end local vector_mt = {__index=function() return 0 end} for i=1,#vals do vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt) end local r = {} if op == "not" then assert(#vals[1] == l) for i=1,l do r[i] = bit.band(bit.bnot(vals[1][i]), 0xff) end else local _op = bit["b" .. op] for i=1,l do local t = {} for j=1,#vals do t[j] = vals[j][i] end r[i] = _op(unpack(t)) end end set(self, k, string.char(unpack(r))) return l end local decr = function(self, k) return incrby(self, k, -1) end local decrby = function(self, k, n) n = toint(n) assert(n, "ERR value is not an integer or out of range") return incrby(self, k, -n) end local get = function(self, k) local x = xgetr(self, k, "string") return x[1] end local getbit = function(self, k, offset) k = chkarg(k) offset = toint(offset) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" if bytepos >= #s then return 0 end local char = s:sub(bytepos+1, bytepos+1):byte() return bit.band(bit.rshift(char, 7-bitpos), 1) end getrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetr(self, k, "string") x = x[1] or "" if i1 >= 0 then i1 = i1 + 1 end if i2 >= 0 then i2 = i2 + 1 end return x:sub(i1, i2) end local getset = function(self, k, v) local r = get(self, k) set(self, k, v) return r end local incr = function(self, k) return incrby(self, k, 1) end incrby = function(self, k, n) k, n = chkarg(k), toint(n) assert(n, "ERR value is not an integer or out of range") local x = xgetw(self, k, "string") local i = toint(x[1] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[1] = tostr(i) return i end local incrbyfloat = function(self, k, n) k, n = chkarg(k), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "string") local i = tofloat(x[1] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[1] = tostr(i) return i end local mget = function(self, ...) local arg, r = getargs(...), {} for i=1,#arg do r[i] = get(self, arg[i]) end return r end local mset = function(self, ...) local argmap = getargs_as_map(...) for k,v in pairs(argmap) do set(self, k, v) end return true end local msetnx = function(self, ...) local argmap = getargs_as_map(...) for k,_ in pairs(argmap) do if self.data[k] then return false end end for k,v in pairs(argmap) do set(self, k, v) end return true end set = function(self, k, v) self.data[k] = {ktype = "string", value = {v}} return true end local setbit = function(self, k, offset, b) k = chkarg(k) offset, b = toint(offset), toint(b) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) assert( (b == 0) or (b == 1), "ERR bit is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" local pad = {s} for i=2,bytepos+2-#s do pad[i] = "\0" end s = table.concat(pad) assert(#s >= bytepos+1) local before = s:sub(1, bytepos) local char = s:sub(bytepos+1, bytepos+1):byte() local after = s:sub(bytepos+2, -1) local old = bit.band(bit.rshift(char, 7-bitpos), 1) if b == 1 then char = bit.bor(bit.lshift(1, 7-bitpos), char) else char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char) end local r = before .. string.char(char) .. after set(self, k, r) return old end local setnx = function(self, k, v) if self.data[k] then return false else return set(self, k, v) end end local setrange = function(self, k, i, s) local k, s = chkargs(2, k, s) i = toint(i) assert(i and (i >= 0)) local x = xgetw(self, k, "string") local y = x[1] or "" local ly, ls = #y, #s if i > ly then -- zero padding local t = {} for i=1, i-ly do t[i] = "\0" end y = y .. table.concat(t) .. s else y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly) end x[1] = y return #y end local strlen = function(self, k) local x = xgetr(self, k, "string") return x[1] and #x[1] or 0 end -- hashes local hdel = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local r = 0 local x = xgetw(self, k, "hash") for i=1,#arg do if x[arg[i]] then r = r + 1 end x[arg[i]] = nil end cleanup(self, k) return r end local hget local hexists = function(self, k, k2) return not not hget(self, k, k2) end hget = function(self, k, k2) local x = xgetr(self, k, "hash") return x[k2] end local hgetall = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,v in pairs(x) do r[_k] = v end return r end local hincrby = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), toint(n) assert(n, "ERR value is not an integer or out of range") assert(type(n) == "number") local x = xgetw(self, k, "hash") local i = toint(x[k2] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[k2] = tostr(i) return i end local hincrbyfloat = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "hash") local i = tofloat(x[k2] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[k2] = tostr(i) return i end local hkeys = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,_ in pairs(x) do r[#r+1] = _k end return r end local hlen = function(self, k) local x = xgetr(self, k, "hash") return nkeys(x) end local hmget = function(self, k, k2s) k = chkarg(k) assert((type(k2s) == "table")) local r = {} local x = xgetr(self, k, "hash") for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end return r end local hmset = function(self, k, ...) k = chkarg(k) local arg = {...} if type(arg[1]) == "table" then assert(#arg == 1) local x = xgetw(self, k, "hash") for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end else assert(#arg % 2 == 0) local x = xgetw(self, k, "hash") local t = getargs(...) for i=1,#t,2 do x[t[i]] = t[i+1] end end return true end local hset = function(self, k, k2, v) local x = xgetw(self, k, "hash") local r = not x[k2] x[k2] = v return r end local hsetnx = function(self, k, k2, v) local x = xgetw(self, k, "hash") if x[k2] == nil then x[k2] = v return true else return false end end local hvals = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _,v in pairs(x) do r[#r+1] = v end return r end -- lists (head = left, tail = right) local _l_real_i = function(x, i) if i < 0 then return x.tail+i+1 else return x.head+i+1 end end local _l_len = function(x) return x.tail - x.head end local _block_for = function(self, timeout) if timeout > 0 then local sleep = self.sleep or default_sleep if type(sleep) == "function" then sleep(timeout) else error("sleep function unavailable", 0) end else error("operation would block", 0) end end local rpoplpush local blpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpoplpush = function(self, k1, k2, timeout) k1, k2 = chkargs(2, k1, k2) timeout = toint(timeout) if not self.data[k1] then _block_for(self, timeout) end return rpoplpush(self, k1, k2) end local lindex = function(self, k, i) k = chkarg(k) i = assert(toint(i)) local x = xgetr(self, k, "list") return x[_l_real_i(x, i)] end local linsert = function(self, k, mode, pivot, v) mode = mode:lower() assert((mode == "before") or (mode == "after")) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local p = nil for i=x.head+1, x.tail do if x[i] == pivot then p = i break end end if not p then return -1 end if mode == "after" then for i=x.head+1, p do x[i-1] = x[i] end x.head = x.head - 1 else for i=x.tail, p, -1 do x[i+1] = x[i] end x.tail = x.tail + 1 end x[p] = v return _l_len(x) end local llen = function(self, k) local x = xgetr(self, k, "list") return _l_len(x) end local lpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return r end local lpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x[x.head] = vs[i] x.head = x.head - 1 end return _l_len(x) end local lpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x[x.head] = v x.head = x.head - 1 return _l_len(x) end local lrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x, r = xgetr(self, k, "list"), {} i1 = math.max(_l_real_i(x, i1), x.head+1) i2 = math.min(_l_real_i(x, i2), x.tail) for i=i1,i2 do r[#r+1] = x[i] end return r end local _lrem_i = function(x, p) for i=p,x.tail do x[i] = x[i+1] end x.tail = x.tail - 1 end local _lrem_l = function(x, v, s) assert(v) if not s then s = x.head+1 end for i=s,x.tail do if x[i] == v then _lrem_i(x, i) return i end end return false end local _lrem_r = function(x, v, s) assert(v) if not s then s = x.tail end for i=s,x.head+1,-1 do if x[i] == v then _lrem_i(x, i) return i end end return false end local lrem = function(self, k, count, v) k, v = chkarg(k), chkarg(v) count = assert(toint(count)) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local n, last = 0, nil local op = (count < 0) and _lrem_r or _lrem_l local limited = (count ~= 0) count = math.abs(count) while true do last = op(x, v, last) if last then n = n+1 if limited then count = count - 1 if count == 0 then break end end else break end end return n end local lset = function(self, k, i, v) k, v = chkarg(k), chkarg(v) i = assert(toint(i)) if not self.data[k] then error("ERR no such key") end local x = xgetw(self, k, "list") local l = _l_len(x) if i >= l or i < -l then error("ERR index out of range") end x[_l_real_i(x, i)] = v return true end local ltrim = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetw(self, k, "list") i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2) for i=x.head+1,i1-1 do x[i] = nil end for i=i2+1,x.tail do x[i] = nil end x.head = math.max(i1-1, x.head) x.tail = math.min(i2, x.tail) assert( (x[x.head] == nil) and (x[x.tail+1] == nil) ) cleanup(self, k) return true end local rpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return r end rpoplpush = function(self, k1, k2) local v = rpop(self, k1) if not v then return nil end lpush(self, k2, v) return v end local rpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x.tail = x.tail + 1 x[x.tail] = vs[i] end return _l_len(x) end local rpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x.tail = x.tail + 1 x[x.tail] = v return _l_len(x) end -- sets local sadd = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if not x[arg[i]] then x[arg[i]] = true r = r + 1 end end return r end local scard = function(self, k) local x = xgetr(self, k, "set") return nkeys(x) end local _sdiff = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} for v,_ in pairs(x) do r[v] = true end for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = nil end end return r end local sdiff = function(self, k, ...) return lset_to_list(_sdiff(self, k, ...)) end local sdiffstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sdiff(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local _sinter = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} local y for v,_ in pairs(x) do r[v] = true for i=1,#arg do y = xgetr(self, arg[i], "set") if not y[v] then r[v] = nil; break end end end return r end local sinter = function(self, k, ...) return lset_to_list(_sinter(self, k, ...)) end local sinterstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sinter(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local sismember = function(self, k, v) local x = xgetr(self, k, "set") return not not x[v] end local smembers = function(self, k) local x = xgetr(self, k, "set") return lset_to_list(x) end local smove = function(self, k, k2, v) local x = xgetr(self, k, "set") if x[v] then local y = xgetw(self, k2, "set") x[v] = nil y[v] = true return true else return false end end local spop = function(self, k) local x, r = xgetw(self, k, "set"), nil local l = lset_to_list(x) local n = #l if n > 0 then r = l[math.random(1, n)] x[r] = nil end cleanup(self, k) return r end local srandmember = function(self, k, count) k = chkarg(k) local x = xgetr(self, k, "set") local l = lset_to_list(x) local n = #l if not count then if n > 0 then return l[math.random(1, n)] else return nil end end count = toint(count) if (count == 0) or (n == 0) then return {} end if count >= n then return l end local r = {} if count > 0 then -- distinct elements for i=0,count-1 do r[#r+1] = table.remove(l, math.random(1, n-i)) end else -- allow repetition for i=1,-count do r[#r+1] = l[math.random(1, n)] end end return r end local srem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if x[arg[i]] then x[arg[i]] = nil r = r + 1 end end cleanup(self, k) return r end local _sunion = function(self, ...) local arg = getargs(...) local r = {} local x for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = true end end return r end local sunion = function(self, k, ...) return lset_to_list(_sunion(self, k, ...)) end local sunionstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sunion(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end -- zsets local _z_p_mt = { __eq = function(a, b) if a.v == b.v then assert(a.s == b.s) return true else return false end end, __lt = function(a, b) if a.s == b.s then return (a.v < b.v) else return (a.s < b.s) end end, } local _z_pair = function(s, v) assert( (type(s) == "number") and (type(v) == "string") ) local r = {s = s, v = v} return setmetatable(r, _z_p_mt) end local _z_pairs = function(...) local arg = {...} assert((#arg > 0) and (#arg % 2 == 0)) local ps = {} for i=1,#arg,2 do ps[#ps+1] = _z_pair( assert(tofloat(arg[i])), chkarg(arg[i+1]) ) end return ps end local _z_insert = function(x, ix, p) assert( (type(x) == "table") and (type(ix) == "number") and (type(p) == "table") ) local l = x.list table.insert(l, ix, p) for i=ix+1,#l do x.set[l[i].v] = x.set[l[i].v] + 1 end x.set[p.v] = ix end local _z_remove = function(x, v) if not x.set[v] then return false end local l, ix = x.list, x.set[v] assert(l[ix].v == v) table.remove(l, ix) for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - 1 end x.set[v] = nil return true end local _z_remove_range = function(x, i1, i2) local l = x.list i2 = i2 or i1 assert( (i1 > 0) and (i2 >= i1) and (i2 <= #l) ) local ix, n = i1, i2-i1+1 for i=1,n do x.set[l[ix].v] = nil table.remove(l, ix) end for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - n end return n end local _z_update = function(x, p) local l = x.list local found = _z_remove(x, p.v) local ix = nil for i=1,#l do if l[i] > p then ix = i; break end end if not ix then ix = #l+1 end _z_insert(x, ix, p) return found end local _z_coherence = function(x) local l, s = x.list, x.set local found, n = {}, 0 for val,pos in pairs(s) do if found[pos] then return false end found[pos] = true n = n + 1 if not (l[pos] and (l[pos].v == val)) then return false end end if #l ~= n then return false end for i=1, n-1 do if l[i].s > l[i+1].s then return false end end return true end local _z_normrange = function(l, i1, i2) i1, i2 = assert(toint(i1)), assert(toint(i2)) if i1 < 0 then i1 = #l+i1 end if i2 < 0 then i2 = #l+i2 end i1, i2 = math.max(i1+1, 1), i2+1 if (i2 < i1) or (i1 > #l) then return nil end i2 = math.min(i2, #l) return i1, i2 end local _zrbs_opts = function(...) local arg = {...} if #arg == 0 then return {} end local ix, opts = 1, {} while type(arg[ix]) == "string" do if arg[ix] == "withscores" then opts.withscores = true ix = ix + 1 elseif arg[ix] == "limit" then opts.limit = { offset = assert(toint(arg[ix+1])), count = assert(toint(arg[ix+2])), } ix = ix + 3 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.withscores = opts.withscores or _o.withscores if _o.limit then opts.limit = { offset = assert(toint(_o.limit.offset or _o.limit[1])), count = assert(toint(_o.limit.count or _o.limit[2])), } end ix = ix + 1 end assert(arg[ix] == nil) if opts.limit then assert( (opts.limit.count >= 0) and (opts.limit.offset >= 0) ) end return opts end local _z_store_params = function(dest, numkeys, ...) dest = chkarg(dest) numkeys = assert(toint(numkeys)) assert(numkeys > 0) local arg = {...} assert(#arg >= numkeys) local ks = {} for i=1, numkeys do ks[i] = chkarg(arg[i]) end local ix, opts = numkeys+1,{} while type(arg[ix]) == "string" do if arg[ix] == "weights" then opts.weights = {} ix = ix + 1 for i=1, numkeys do opts.weights[i] = assert(toint(arg[ix])) ix = ix + 1 end elseif arg[ix] == "aggregate" then opts.aggregate = assert(chkarg(arg[ix+1])) ix = ix + 2 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.weights = opts.weights or _o.weights opts.aggregate = opts.aggregate or _o.aggregate ix = ix + 1 end assert(arg[ix] == nil) if opts.aggregate then assert( (opts.aggregate == "sum") or (opts.aggregate == "min") or (opts.aggregate == "max") ) else opts.aggregate = "sum" end if opts.weights then assert(#opts.weights == numkeys) for i=1,#opts.weights do assert(type(opts.weights[i]) == "number") end else opts.weights = {} for i=1, numkeys do opts.weights[i] = 1 end end opts.keys = ks opts.dest = dest return opts end local _zrbs_limits = function(x, s1, s2, descending) local s1_incl, s2_incl = true, true if s1:sub(1, 1) == "(" then s1, s1_incl = s1:sub(2, -1), false end s1 = assert(tofloat(s1)) if s2:sub(1, 1) == "(" then s2, s2_incl = s2:sub(2, -1), false end s2 = assert(tofloat(s2)) if descending then s1, s2 = s2, s1 s1_incl, s2_incl = s2_incl, s1_incl end if s2 < s1 then return nil end local l = x.list local i1, i2 local fst, lst = l[1].s, l[#l].s if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end for i=1,#l do if (i1 and i2) then break end if (not i1) then if l[i].s > s1 then i1 = i end if s1_incl and l[i].s == s1 then i1 = i end end if (not i2) then if l[i].s > s2 then i2 = i-1 end if (not s2_incl) and l[i].s == s2 then i2 = i-1 end end end assert(i1 and i2) if descending then return #l-i2, #l-i1 else return i1-1, i2-1 end end local dbg_zcoherence = function(self, k) local x = xgetr(self, k, "zset") return _z_coherence(x) end local zadd = function(self, k, ...) k = chkarg(k) local ps = _z_pairs(...) local x = xgetw(self, k, "zset") local n = 0 for i=1,#ps do if not _z_update(x, ps[i]) then n = n+1 end end return n end local zcard = function(self, k) local x = xgetr(self, k, "zset") return #x.list end local zcount = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return i2 - i1 + 1 end local zincrby = function(self, k, n, v) k,v = chkargs(2, k, v) n = assert(tofloat(n)) local x = xgetw(self, k, "zset") local p = x.list[x.set[v]] local s = p and (p.s + n) or n _z_update(x, _z_pair(s, v)) return s end local zinterstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local aggregate if params.aggregate == "sum" then aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then aggregate = math.min elseif params.aggregate == "max" then aggregate = math.max else error() end local y = xgetr(self, params.keys[1], "zset") local p1, p2 for j=1,#y.list do p1 = _z_pair(y.list[j].s, y.list[j].v) _z_update(x, p1) end for i=2,#params.keys do y = xgetr(self, params.keys[i], "zset") local to_remove, to_update = {}, {} for j=1,#x.list do p1 = x.list[j] if y.set[p1.v] then p2 = _z_pair( aggregate( p1.s, params.weights[i] * y.list[y.set[p1.v]].s ), p1.v ) to_update[#to_update+1] = p2 else to_remove[#to_remove+1] = p1.v end end for j=1,#to_remove do _z_remove(x, to_remove[j]) end for j=1,#to_update do _z_update(x, to_update[j]) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end local _zranger = function(descending) return function(self, k, i1, i2, opts) k = chkarg(k) local withscores = false if type(opts) == "table" then withscores = opts.withscores elseif type(opts) == "string" then assert(opts:lower() == "withscores") withscores = true else assert(opts == nil) end local x = xgetr(self, k, "zset") local l = x.list i1, i2 = _z_normrange(l, i1, i2) if not i1 then return {} end local inc = 1 if descending then i1 = #l - i1 + 1 i2 = #l - i2 + 1 inc = -1 end local r = {} if withscores then for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end else for i=i1, i2, inc do r[#r+1] = l[i].v end end return r end end local zrange = _zranger(false) local zrevrange = _zranger(true) local _zrangerbyscore = function(descending) return function(self, k, s1, s2, ...) k, s1, s2 = chkargs(3, k, s1, s2) local opts = _zrbs_opts(...) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, descending) if not (i1 and i2) then return {} end if opts.limit then if opts.limit.count == 0 then return {} end i1 = i1 + opts.limit.offset if i1 > i2 then return {} end i2 = math.min(i2, i1+opts.limit.count-1) end if descending then return zrevrange(self, k, i1, i2, opts) else return zrange(self, k, i1, i2, opts) end end end local zrangebyscore = _zrangerbyscore(false) local zrevrangebyscore = _zrangerbyscore(true) local zrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return r-1 else return nil end end local zrem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "zset"), 0 for i=1,#arg do if _z_remove(x, arg[i]) then r = r + 1 end end cleanup(self, k) return r end local zremrangebyrank = function(self, k, i1, i2) k = chkarg(k) local x = xgetw(self, k, "zset") i1, i2 = _z_normrange(x.list, i1, i2) if not i1 then cleanup(self, k) return 0 end local n = _z_remove_range(x, i1, i2) cleanup(self, k) return n end local zremrangebyscore = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return zremrangebyrank(self, k, i1, i2) end local zrevrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return #x.list-r else return nil end end local zscore = function(self, k, v) local x = xgetr(self, k, "zset") local p = x.list[x.set[v]] if p then return p.s else return nil end end local zunionstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local default_score, aggregate if params.aggregate == "sum" then default_score = 0 aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then default_score = math.huge aggregate = math.min elseif params.aggregate == "max" then default_score = -math.huge aggregate = math.max else error() end local y, p1, p2 for i=1,#params.keys do y = xgetr(self, params.keys[i], "zset") for j=1,#y.list do p1 = y.list[j] p2 = _z_pair( aggregate( params.weights[i] * p1.s, x.set[p1.v] and x.list[x.set[p1.v]].s or default_score ), p1.v ) _z_update(x, p2) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end -- connection local echo = function(self, v) return v end local ping = function(self) return true end -- server local flushdb = function(self) self.data = {} return true end --- Class local methods = { -- keys del = del, -- (...) -> #removed exists = chkargs_wrap(exists, 1), -- (k) -> exists? keys = keys, -- (pattern) -> list of keys ["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none] randomkey = randomkey, -- () -> [k|nil] rename = chkargs_wrap(rename, 2), -- (k,k2) -> true renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2 -- strings append = chkargs_wrap(append, 2), -- (k,v) -> #new bitcount = bitcount, -- (k,[start,end]) -> n bitop = bitop, -- ([and|or|xor|not],k,...) decr = chkargs_wrap(decr, 1), -- (k) -> new decrby = decrby, -- (k,n) -> new get = chkargs_wrap(get, 1), -- (k) -> [v|nil] getbit = getbit, -- (k,offset) -> b getrange = getrange, -- (k,start,end) -> string getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil] incr = chkargs_wrap(incr, 1), -- (k) -> new incrby = incrby, -- (k,n) -> new incrbyfloat = incrbyfloat, -- (k,n) -> new mget = mget, -- (k1,...) -> {v1,...} mset = mset, -- (k1,v1,...) -> true msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k) set = chkargs_wrap(set, 2), -- (k,v) -> true setbit = setbit, -- (k,offset,b) -> old setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?) setrange = setrange, -- (k,offset,val) -> #new strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0] -- hashes hdel = hdel, -- (k,sk1,...) -> #removed hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists? hget = chkargs_wrap(hget,2), -- (k,sk) -> v hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map hincrby = hincrby, -- (k,sk,n) -> new hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0] hmget = hmget, -- (k,{sk1,...}) -> {v1,...} hmset = hmset, -- (k,{sk1=v1,...}) -> true hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed? hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?) hvals = chkargs_wrap(hvals, 1), -- (k) -> values -- lists blpop = blpop, -- (k1,...) -> k,v brpop = brpop, -- (k1,...) -> k,v brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v lindex = lindex, -- (k,i) -> v linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after) llen = chkargs_wrap(llen, 1), -- (k) -> #list lpop = chkargs_wrap(lpop, 1), -- (k) -> v lpush = lpush, -- (k,v1,...) -> #list (after) lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after) lrange = lrange, -- (k,start,stop) -> list lrem = lrem, -- (k,count,v) -> #removed lset = lset, -- (k,i,v) -> true ltrim = ltrim, -- (k,start,stop) -> true rpop = chkargs_wrap(rpop, 1), -- (k) -> v rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v rpush = rpush, -- (k,v1,...) -> #list (after) rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after) -- sets sadd = sadd, -- (k,v1,...) -> #added scard = chkargs_wrap(scard, 1), -- (k) -> [n|0] sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...) sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0 sinter = sinter, -- (k1,...) -> set sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0 sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member? smembers = chkargs_wrap(smembers, 1), -- (k) -> set smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1) spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil] srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...] srem = srem, -- (k,v1,...) -> #removed sunion = sunion, -- (k1,...) -> set sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0 -- zsets zadd = zadd, -- (k,score,member,[score,member,...]) zcard = chkargs_wrap(zcard, 1), -- (k) -> n zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count zincrby = zincrby, -- (k,score,v) -> score zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank zrem = zrem, -- (k,v1,...) -> #removed zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card -- connection echo = chkargs_wrap(echo, 1), -- (v) -> v ping = ping, -- () -> true -- server flushall = flushdb, -- () -> true flushdb = flushdb, -- () -> true -- debug dbg_zcoherence = dbg_zcoherence, } local new = function() local r = {data = {}} return setmetatable(r,{__index = methods}) end return { new = new, }
gpl-2.0
dacrybabysuck/darkstar
scripts/commands/promote.lua
22
1862
--------------------------------------------------------------------------------------------------- -- func: promote -- desc: Promotes the player to a new GM level. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "si" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!promote <player> <level>"); end; function onTrigger(player, target, level) -- determine maximum level player can promote to local maxLevel = player:getGMLevel() - 1; if (maxLevel < 1) then maxLevel = 0; end -- validate target local targ; if (target == nil) then error(player, "You must provide a player name."); return; else targ = GetPlayerByName(target); if (targ == nil) then error(player, string.format( "Player named '%s' not found!", target ) ); return; end end -- catch players trying to change level of equal or higher tiered GMs. if (targ:getGMLevel() >= player:getGMLevel()) then printf( "%s attempting to adjust same or higher tier GM %s.", player:getName(), targ:getName() ); targ:PrintToPlayer(string.format( "%s attempted to adjust your GM rank.", player:getName() )); error(player, "You can not use this command on same or higher tiered GMs."); return; end -- validate level if (level == nil or level < 0 or level > maxLevel) then error(player, string.format("Invalid level. Must be 0 to %i.", maxLevel )); return; end -- change target gm level targ:setGMLevel(level); player:PrintToPlayer(string.format( "%s set to tier %i.", targ:getName(), level )); targ:PrintToPlayer(string.format( "You have been set to tier %i.", level )); end;
gpl-3.0
sdgdsffdsfff/WizRouter
resty/redis_iresty.lua
2
6264
local redis_c = require "resty.redis" local ok, new_tab = pcall(require, "table.new") if not ok or type(new_tab) ~= "function" then new_tab = function (narr, nrec) return {} end end local _M = new_tab(0, 155) _M._VERSION = '0.01' local commands = { "append", "auth", "bgrewriteaof", "bgsave", "bitcount", "bitop", "blpop", "brpop", "brpoplpush", "client", "config", "dbsize", "debug", "decr", "decrby", "del", "discard", "dump", "echo", "eval", "exec", "exists", "expire", "expireat", "flushall", "flushdb", "get", "getbit", "getrange", "getset", "hdel", "hexists", "hget", "hgetall", "hincrby", "hincrbyfloat", "hkeys", "hlen", "hmget", "hmset", "hscan", "hset", "hsetnx", "hvals", "incr", "incrby", "incrbyfloat", "info", "keys", "lastsave", "lindex", "linsert", "llen", "lpop", "lpush", "lpushx", "lrange", "lrem", "lset", "ltrim", "mget", "migrate", "monitor", "move", "mset", "msetnx", "multi", "object", "persist", "pexpire", "pexpireat", "ping", "psetex", "psubscribe", "pttl", "publish", --[[ "punsubscribe", ]] "pubsub", "quit", "randomkey", "rename", "renamenx", "restore", "rpop", "rpoplpush", "rpush", "rpushx", "sadd", "save", "scan", "scard", "script", "sdiff", "sdiffstore", "select", "set", "setbit", "setex", "setnx", "setrange", "shutdown", "sinter", "sinterstore", "sismember", "slaveof", "slowlog", "smembers", "smove", "sort", "spop", "srandmember", "srem", "sscan", "strlen", --[[ "subscribe", ]] "sunion", "sunionstore", "sync", "time", "ttl", "type", --[[ "unsubscribe", ]] "unwatch", "watch", "zadd", "zcard", "zcount", "zincrby", "zinterstore", "zrange", "zrangebyscore", "zrank", "zrem", "zremrangebyrank", "zremrangebyscore", "zrevrange", "zrevrangebyscore", "zrevrank", "zscan", "zscore", "zunionstore", "evalsha" } local mt = { __index = _M } local function is_redis_null( res ) if type(res) == "table" then for k,v in pairs(res) do if v ~= ngx.null then return false end end return true elseif res == ngx.null then return true elseif res == nil then return true end return false end -- change connect address as you need function _M.connect_mod( self, redis ) redis:set_timeout(self.timeout) return redis:connect("127.0.0.1", 6379) end function _M.set_keepalive_mod( redis ) -- put it into the connection pool of size 100, with 60 seconds max idle time return redis:set_keepalive(60000, 1000) end function _M.init_pipeline( self ) self._reqs = {} end function _M.commit_pipeline( self ) local reqs = self._reqs if nil == reqs or 0 == #reqs then return {}, "no pipeline" else self._reqs = nil end local redis, err = redis_c:new() if not redis then return nil, err end local ok, err = self:connect_mod(redis) if not ok then return {}, err end redis:init_pipeline() for _, vals in ipairs(reqs) do local fun = redis[vals[1]] table.remove(vals , 1) fun(redis, unpack(vals)) end local results, err = redis:commit_pipeline() if not results or err then return {}, err end if is_redis_null(results) then results = {} ngx.log(ngx.WARN, "is null") end -- table.remove (results , 1) self.set_keepalive_mod(redis) for i,value in ipairs(results) do if is_redis_null(value) then results[i] = nil end end return results, err end function _M.subscribe( self, channel ) local redis, err = redis_c:new() if not redis then return nil, err end local ok, err = self:connect_mod(redis) if not ok or err then return nil, err end local res, err = redis:subscribe(channel) if not res then return nil, err end res, err = redis:read_reply() if not res then return nil, err end redis:unsubscribe(channel) self.set_keepalive_mod(redis) return res, err end local function do_command(self, cmd, ... ) if self._reqs then table.insert(self._reqs, {cmd, ...}) return end local redis, err = redis_c:new() if not redis then return nil, err end local ok, err = self:connect_mod(redis) if not ok or err then return nil, err end local fun = redis[cmd] local result, err = fun(redis, ...) if not result or err then -- ngx.log(ngx.ERR, "pipeline result:", result, " err:", err) return nil, err end if is_redis_null(result) then result = nil end self.set_keepalive_mod(redis) return result, err end function _M.new(self, opts) opts = opts or {} local timeout = (opts.timeout and opts.timeout * 1000) or 1000 local db_index= opts.db_index or 0 for i = 1, #commands do local cmd = commands[i] _M[cmd] = function (self, ...) return do_command(self, cmd, ...) end end return setmetatable({ timeout = timeout, db_index = db_index, _reqs = nil }, mt) end return _M
apache-2.0
dacrybabysuck/darkstar
scripts/globals/mobskills/double_kick.lua
11
1061
--------------------------------------------- -- Double Kick -- -- Description: Deals damage to a single target. Additional effect: Stun -- Type: Physical -- Utsusemi/Blink absorb: 1 shadow -- Range: Melee -- Notes: Stun may or may not take dsp.effect. --------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0 end function onMobWeaponSkill(target, mob, skill) local numhits = 1 local accmod = 1 local dmgmod = 2.8 local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.BLUNT,info.hitslanded) target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.BLUNT) local typeEffect = dsp.effect.STUN MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 4) return dmg end
gpl-3.0
fiskio/dp
propagator/experiment.lua
1
9395
------------------------------------------------------------------------ --[[ Experiment ]]-- -- An experiment propagates DataSets through Models. The specifics -- such propagations are handled by Propagators. The propagation of -- a DataSet is called an epoch. At the end of each epoch, a monitoring -- step is performed where a report is generated for all observers. -- The experiment keeps a log of the report of the experiment after -- every epoch. This is done by calling the report() method of -- every contained object, except Observers. The report is a read-only -- table that is passed to Observers along with the Mediator through -- Channels for which they are Subscribers. The report is also passed -- to sub-objects during propagation in case they need to act upon -- data found in other branches of the experiment tree. ------------------------------------------------------------------------ local Experiment = torch.class("dp.Experiment") Experiment.isExperiment = true function Experiment:__init(config) assert(type(config) == 'table', "Constructor requires key-value arguments") local args, id, model, optimizer, validator, tester, observer, random_seed, epoch, mediator, overwrite, max_epoch, description, always_test = xlua.unpack( {config}, 'Experiment', 'An Experiment to be performed using a Model, Propagators '.. 'and a DataSource', {arg='id', type='dp.ObjectID', help='uniquely identifies the experiment. '.. 'Defaults to using dp.uniqueID() to initialize a dp.ObjectID'}, {arg='model', type='dp.Model | nn.Module', req=true, help='Model instance shared by all Propagators.'}, {arg='optimizer', type='dp.Optimizer', help='Optimizer instance used for propagating the train set'}, {arg='validator', type='dp.Evaluator', help='Evaluator instance used for propagating the valid set'}, {arg='tester', type='dp.Evaluator', help='Evaluator instance used for propagating the test set'}, {arg='observer', type='dp.Observer', help='Observer instance used for extending the Experiment'}, {arg='random_seed', type='number', default=7, help='number used to initialize the random number generator'}, {arg='epoch', type='number', default=0, help='Epoch at which to start the experiment.'}, {arg='mediator', type='dp.Mediator', help='used for inter-object communication. defaults to dp.Mediator()'}, {arg='overwrite', type='boolean', default=false, help='Overwrite existing values. For example, if a ' .. 'datasource is provided, and optimizer is already ' .. 'initialized with a dataset, and overwrite is true, ' .. 'then optimizer would be setup with datasource:trainSet()'}, {arg='max_epoch', type='number', default=1000, help='Maximum number of epochs allocated to the experiment'}, {arg='description', type='string', default='', help='A short description of the experiment'}, {arg='always_test', type='boolean', default=true, help='Should the test set be evalutated at every epoch or only at the end?'} ) self:setRandomSeed(random_seed) self._is_done_experiment = false self._id = id or dp.ObjectID(dp.uniqueID()) assert(self._id.isObjectID) self:setModel(model) self._epoch = epoch self:setObserver(observer) self._optimizer = optimizer self._validator = validator self._tester = tester self._mediator = mediator or dp.Mediator() self._description = description self:setMaxEpoch(max_epoch) self._always_test = always_test end function Experiment:setup(datasource) --publishing to this channel will terminate the experimental loop self._mediator:subscribe("doneExperiment", self, "doneExperiment") -- Even though the model is used by different propagators, the -- model uses the experiment's namespace: self._model:setup{mediator=self._mediator, id=self:id():create('model')} if self._optimizer then self._optimizer:setup{mediator=self._mediator, model=self._model, id=self:id():create('optimizer'), dataset=datasource:trainSet()} end if self._validator then self._validator:setup{mediator=self._mediator, model=self._model, id=self:id():create('validator'), dataset=datasource:validSet()} end if self._tester then self._tester:setup{mediator=self._mediator, model=self._model, id=self:id():create('tester'), dataset=datasource:testSet()} end if self._observer then self._observer:setup{mediator=self._mediator, subject=self} end self._setup = true end --loops through the propagators until a doneExperiment is received or --experiment reaches max_epochs function Experiment:run(datasource, once) if not self._setup then self:setup(datasource) end local report = self:report() local train_set = datasource:trainSet() local valid_set = datasource:validSet() local test_set = datasource:testSet() local atleastonce = false repeat self._epoch = self._epoch + 1 if self._optimizer and train_set then self._optimizer:propagateEpoch(train_set, report) end if self._validator and valid_set then self._validator:propagateEpoch(valid_set, report) end if self._tester and test_set and self._always_test then self._tester:propagateEpoch(test_set, report) end report = self:report() self._mediator:publish("doneEpoch", report) atleastonce = true until (self:isDoneExperiment() or self._epoch >= self._max_epoch or (once and atleastonce)) -- final test? if self._tester and not self._always_test then self._epoch = 'test' self._tester:propagateEpoch(test_set, report) report = self:report() self._mediator:publish("doneEpoch", report) end self._mediator:publish("finalizeExperiment") end --an observer should call this when the experiment is complete function Experiment:doneExperiment() self._is_done_experiment = true end function Experiment:isDoneExperiment() return self._is_done_experiment end function Experiment:id() return self._id end function Experiment:name() return self._id:name() end function Experiment:model() return self._model end function Experiment:optimizer() return self._optimizer end function Experiment:validator() return self._validator end function Experiment:tester() return self._tester end function Experiment:mediator() return self._mediator end function Experiment:randomSeed() return self._random_seed end function Experiment:report() local report = { optimizer = self:optimizer() and self:optimizer():report(), validator = self:validator() and self:validator():report(), tester = self:tester() and self:tester():report(), epoch = self:epoch(), random_seed = self:randomSeed(), model = self._model:report(), id = self._id:toString(), description = self._description } return report end function Experiment:observers() return self._observers end function Experiment:epoch() return self._epoch end function Experiment:setMaxEpoch(max_epoch) self._max_epoch = max_epoch end function Experiment:setObserver(observer) if torch.type(observer) == 'table' then -- if list, make composite observer observer = dp.CompositeObserver(observer) end self._observer = observer end function Experiment:setRandomSeed(random_seed) torch.manualSeed(random_seed) math.randomseed(random_seed) self._random_seed = random_seed end function Experiment:setModel(model) if not model.isModel then print("Experiment:setModel Warning : ".. "'model' argument isn't an instance of dp.Model.".. "Assuming it's a nn.Module instance.".. "Wrapping it in dp.Module (this doesn't always work as-is)" ) model = dp.Module{module=model} end self._model = model end function Experiment:verbose(verbose) self._verbose = (verbose == nil) and true or verbose if self._optimizer then self._optimizer:verbose(self._verbose) end if self._validator then self._validator:verbose(self._verbose) end if self._tester then self._tester:verbose(self._verbose) end if self._model then self._model:verbose(self._verbose) end if self._observer then self._observer:verbose(self._verbose) end end function Experiment:silent() self:verbose(false) end function Experiment:type(new_type) if self._model then self._model:type(new_type) end if self._optimizer then self._optimizer:type(new_type) end if self._validator then self._validator:type(new_type) end if self._tester then self._tester:type(new_type) end end function Experiment:float() return self:type('torch.FloatTensor') end function Experiment:double() return self:type('torch.DoubleTensor') end function Experiment:cuda() return self:type('torch.CudaTensor') end function Experiment:int() return self:type('torch.IntTensor') end function Experiment:long() return self:type('torch.LongTensor') end
bsd-3-clause
dacrybabysuck/darkstar
scripts/zones/Mhaura/npcs/Nereus.lua
9
2918
----------------------------------- -- Area: Mhaura -- NPC: Nereus -- Starts and ends repeteable quest A_POTTER_S_PREFERENCE ----------------------------------- local ID = require("scripts/zones/Mhaura/IDs") require("scripts/globals/npc_util") require("scripts/globals/settings") require("scripts/globals/quests") ----------------------------------- -- player:startEvent(110); -- standar dialog -- player:startEvent(115); -- i have enough for now, come later -- player:startEvent(114); -- get me x as soon as you can -- player:startEvent(111); -- start quest A Potter's Preference -- player:startEvent(113); -- quest done! -- player:startEvent(112); -- repeat quest function onTrade(player,npc,trade) if player:getQuestStatus(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.A_POTTER_S_PREFERENCE) == QUEST_ACCEPTED or player:getCharVar("QuestAPotterPrefeRepeat_var") == 1 then if npcUtil.tradeHas(trade, 569) then player:startEvent(113) -- quest done! end end end function onTrigger(player,npc) if player:getQuestStatus(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.A_POTTER_S_PREFERENCE) == QUEST_AVAILABLE and player:getFameLevel(WINDURST) > 5 then player:startEvent(111,569) -- start quest A Potter's Preference elseif player:getQuestStatus(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.A_POTTER_S_PREFERENCE) == QUEST_ACCEPTED then player:startEvent(114,569) -- get me dish_of_gusgen_clay as soon as you can elseif player:getQuestStatus(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.A_POTTER_S_PREFERENCE) == QUEST_COMPLETED then if player:getCharVar("QuestAPotterPrefeCompDay_var")+7 < VanadielDayOfTheYear() or player:getCharVar("QuestAPotterPrefeCompYear_var") < VanadielYear() then -- seven days after copletition, allow to do the quest again player:startEvent(112) -- repeat quest else player:startEvent(115) -- i have enough for now, come later end else player:startEvent(110) --standar dialog end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 111 and option == 1 then --accept quest player:addQuest(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.A_POTTER_S_PREFERENCE) elseif csid == 113 then --quest completed player:confirmTrade() player:addFame(WINDURST,120) player:addGil(GIL_RATE*2160) player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*2160) player:setCharVar("QuestAPotterPrefeRepeat_var",0) player:setCharVar("QuestAPotterPrefeCompDay_var",VanadielDayOfTheYear()) player:setCharVar("QuestAPotterPrefeCompYear_var",VanadielYear()) player:completeQuest(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.A_POTTER_S_PREFERENCE) elseif csid == 112 then --repeat quest player:setCharVar("QuestAPotterPrefeRepeat_var",1) end end
gpl-3.0
skryabiin/core
engine/lua-core/texture-facet.lua
1
1724
TextureFacet = Facet:new() function TextureFacet:new(entity, o) o = o or {} return self:create(entity, o) end function TextureFacet:getType() return "TextureFacet" end function TextureFacet:isRenderableFacet() return true end function TextureFacet:setTextureName(textureName) self.name = textureName end function TextureFacet:setTextureCoordinates(sourceRect) self.coordinates = sourceRect end function TextureFacet:getTextureName() return self.name end function TextureFacet:getTextureCoordinates() return self.coordinates or {0,0,0,0} end function TextureFacet:getVisualOffset() return self.offset or {0,0} end function TextureFacet:setVisualOffset(offset) self.offset = offset end function TextureFacet:setVisualScale(scale) self.scale = scale end function TextureFacet:getVisualScale() return self.scale or {1,1} end function TextureFacet:getColor() return self.color or {255,255,255,255} end function TextureFacet:setColor(color) self.color = color if self:isCoreFacet() then local colorChangeEvent = { typeName = "ColorChangeEvent", entityId = self.of:getId(), color = self:getColor(), doModulateColor = true, blendMode = 1, facetId = self:getId() } EventProcessor.process(colorChangeEvent) end end function TextureFacet:createFacetInCore() if self:isCoreFacet() == false then local facet = { source = self:getTextureCoordinates(), textureName = self:getTextureName(), position = self.of:getPosition(), dimensions = self.of:getDimensions(), scale = self:getVisualScale(), offset = self:getVisualOffset() } self.id = addTextureFacet_bind(self.systemName, self.of:getId(), facet) self:setIsCoreFacet(true) end end
mit
dylanhart/PONG
main.lua
1
4168
function love.load() config = { psize = 50, poffset = 20, pwidth = 10, pspeed = 200, bspeed = 400, swidth = love.window.getWidth(), sheight = love.window.getHeight() } ball = { x = config.swidth/2, y = config.sheight/2, angle = math.pi } paddles = { a = { y = config.sheight/2, score = 0 }, b = { y = config.sheight/2, score = 0 } } love.graphics.setNewFont("8bit-wonder/8bit-wonder.ttf", 48) distortion = love.graphics.newShader([[ extern number time; extern number size; vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) { vec2 p = tc; p.y = p.y + sin(p.x * size + time) * 0.03; return Texel(tex, p); } ]]) distortion:send("size", 5) size = 5 canvas = love.graphics.newCanvas() end time = 0 function love.update(delta) time = time + delta distortion:send("time", time) -- player paddle local top = config.psize/2 local bot = config.sheight - top local up = love.keyboard.isDown("up") local down = love.keyboard.isDown("down") if (up ~= down) then if (up) then paddles.a.y = paddles.a.y - config.pspeed * delta else paddles.a.y = paddles.a.y + config.pspeed * delta end if (paddles.a.y < top) then paddles.a.y = top end if (paddles.a.y > bot) then paddles.a.y = bot end end -- ai paddle local pdist = delta * config.pspeed if (math.abs(ball.y - paddles.b.y) < pdist) then paddles.b.y = ball.y else if (paddles.b.y > ball.y) then paddles.b.y = paddles.b.y - pdist else paddles.b.y = paddles.b.y + pdist end end if (paddles.b.y < top) then paddles.b.y = top end if (paddles.b.y > bot) then paddles.b.y = bot end -- ball local dist = delta * config.bspeed ball.x = ball.x + dist * math.cos(ball.angle) ball.y = ball.y - dist * math.sin(ball.angle) if (ball.y < 0) then ball.y = 0 ball.angle = math.atan2(-math.sin(ball.angle), math.cos(ball.angle)) end if (ball.y > config.sheight) then ball.y = config.sheight ball.angle = math.atan2(-math.sin(ball.angle), math.cos(ball.angle)) end if (ball.x < config.poffset + config.pwidth and ball.x > config.poffset) then if (math.abs(ball.y - paddles.a.y) < config.psize / 2) then size = size + 1 distortion:send("size", size) ball.x = config.poffset + config.pwidth ball.angle = math.atan2(math.sin(ball.angle), -math.cos(ball.angle)) ball.angle = ball.angle + math.pi/2 * (paddles.a.y - ball.y)/config.psize end end if (ball.x > config.swidth - (config.poffset + config.pwidth) and ball.x < config.swidth - config.poffset) then if (math.abs(ball.y - paddles.b.y) < config.psize / 2) then size = size + 1 distortion:send("size", size) ball.x = config.swidth - (config.poffset + config.pwidth) ball.angle = math.atan2(math.sin(ball.angle), -math.cos(ball.angle)) ball.angle = ball.angle + math.pi/3 * (ball.y - paddles.b.y)/config.psize end end if (ball.x < 0) then size = 5 distortion:send("size", size) ball = { x = config.swidth/2, y = config.sheight/2, angle = math.pi } paddles.b.score = paddles.b.score + 1 end if (ball.x > config.swidth) then size = 5 distortion:send("size", size) ball = { x = config.swidth/2, y = config.sheight/2, angle = 0 } paddles.a.score = paddles.a.score + 1 end end function love.draw() canvas:clear() love.graphics.setCanvas(canvas) love.graphics.circle("fill", ball.x, ball.y, 5, 8) local w = config.pwidth local h = config.psize local off = config.poffset local y = paddles.a.y love.graphics.rectangle("fill", off, y - h/2, w, h) y = paddles.b.y love.graphics.rectangle("fill", config.swidth-off-w, y - h/2, w, h) love.graphics.setCanvas() love.graphics.setShader(distortion) love.graphics.draw(canvas) love.graphics.setShader() love.graphics.printf(paddles.a.score, 10, 10, config.swidth/2 - 10, "right") love.graphics.printf(paddles.b.score, config.swidth/2 + 10, 10, config.swidth - 10, "left") end function love.quit() end function love.focus(f) end function love.mousepressed(x, y, btn) end function love.mousereleased(x, y, btn) end function love.keypressed(key) end function love.keyreleased(key) end
mit
kikito/Algorithm-Implementations
Levenshtein_distance/Lua/Yonaba/levenshtein.lua
25
1670
-- Levenshtein distance implementation -- See: http://en.wikipedia.org/wiki/Levenshtein_distance -- Iterative matrix-based method -- See: http://en.wikipedia.org/wiki/Levenshtein_distance#Iterative_with_full_matrix -- Return the minimum of three elements local function min(a, b, c) return math.min(math.min(a, b), c) end -- Creates a 2D matrix local function matrix(row,col) local m = {} for i = 1,row do m[i] = {} for j = 1,col do m[i][j] = 0 end end return m end -- Calculates the Levenshtein distance between two strings local function lev_iter_based(strA,strB) local M = matrix(#strA+1,#strB+1) local i,j,cost local row,col = #M,#M[1] for i = 1,row do M[i][1] = i-1 end for j = 1,col do M[1][j] = j-1 end for i = 2,row do for j = 2,col do if (strA:sub(i-1,i-1) == strB:sub(j-1,j-1)) then cost = 0 else cost = 1 end M[i][j] = min(M[i-1][j]+1,M[i][j-1]+1,M[i-1][j-1]+cost) end end return M[row][col] end -- Recursive method -- See: http://en.wikipedia.org/wiki/Levenshtein_distance#Recursive -- Calculates the Levenshtein distance between two strings local function lev_recursive_based(strA, strB, s, t) s, t = s or #strA, t or #strB if s == 0 then return t end if t == 0 then return s end local cost = strA:sub(s,s) == strB:sub(t,t) and 0 or 1 return min( lev_recursive_based(strA, strB, s - 1, t) + 1, lev_recursive_based(strA, strB, s, t - 1) + 1, lev_recursive_based(strA, strB, s - 1, t - 1) + cost ) end return { lev_iter = lev_iter_based, lev_recursive = function(strA, strB) -- Wrapped to shadow access to s and t args return lev_recursive_based(strA, strB) end }
mit
vlachoudis/sl4a
lua/luasocket/etc/forward.lua
61
2077
-- load our favourite library local dispatch = require("dispatch") local handler = dispatch.newhandler() -- make sure the user knows how to invoke us if table.getn(arg) < 1 then print("Usage") print(" lua forward.lua <iport:ohost:oport> ...") os.exit(1) end -- function to move data from one socket to the other local function move(foo, bar) local live while 1 do local data, error, partial = foo:receive(2048) live = data or error == "timeout" data = data or partial local result, error = bar:send(data) if not live or not result then foo:close() bar:close() break end end end -- for each tunnel, start a new server for i, v in ipairs(arg) do -- capture forwarding parameters local _, _, iport, ohost, oport = string.find(v, "([^:]+):([^:]+):([^:]+)") assert(iport, "invalid arguments") -- create our server socket local server = assert(handler.tcp()) assert(server:setoption("reuseaddr", true)) assert(server:bind("*", iport)) assert(server:listen(32)) -- handler for the server object loops accepting new connections handler:start(function() while 1 do local client = assert(server:accept()) assert(client:settimeout(0)) -- for each new connection, start a new client handler handler:start(function() -- handler tries to connect to peer local peer = assert(handler.tcp()) assert(peer:settimeout(0)) assert(peer:connect(ohost, oport)) -- if sucessful, starts a new handler to send data from -- client to peer handler:start(function() move(client, peer) end) -- afte starting new handler, enter in loop sending data from -- peer to client move(peer, client) end) end end) end -- simply loop stepping the server while 1 do handler:step() end
apache-2.0
kikito/Algorithm-Implementations
Bubble_Sort/Lua/Yonaba/bubble_sort_test.lua
27
2172
-- Tests for bubble_sort.lua local bubble_sort = require 'bubble_sort' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Wrap for Lua's table sort so that it returns -- the passed-in table local function sort(t, comp) table.sort(t, comp) return t end -- Returns a copy of a an array local function clone(t) local _t = {} for k,v in ipairs(t) do _t[k] = v end return _t end -- Checks if t1 and t2 arrays are the same local function same(t1, t2) for k,v in ipairs(t1) do if t2[k] ~= v then return false end end return true end -- Generates an array of n values in random order local function gen(n) local t = {} for i = 1, n do t[i] = math.random(n) end return t end -- Note: Let's add a bit of randomness math.randomseed(os.time()) run('Empty arrays', function() local t = {} assert(same(sort(clone(t)),bubble_sort(t))) end) run('Sorted array', function() local t = {1, 2, 3, 4, 5} assert(same(sort(clone(t)),bubble_sort(t))) end) run('Array sorted in reverse', function() local t = {5, 4, 3, 2, 1} assert(same(sort(clone(t)),bubble_sort(t))) local t = {5, 4, 3, 2, 1} local comp = function(a,b) return a>b end assert(same(sort(clone(t), comp),bubble_sort(t, comp))) end) run('Array containing multiple occurences of the same value', function() local t = {4, 4, 8, 2, 2} local comp = function(a,b) return a <= b end assert(same(sort(clone(t)),bubble_sort(t, comp))) local t = {0, 0, 0, 0, 0} local comp = function(a,b) return a <= b end assert(same(sort(clone(t)),bubble_sort(t, comp))) end) run('Large array of random values (1e3 values)', function() local t = gen(1e3) local comp = function(a,b) return a <= b end assert(same(sort(clone(t)),bubble_sort(t, comp))) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
eagle14/kia12
plugins/media.lua
297
1590
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
andreasmcdermott/tiny-world
anim.lua
1
1261
anim = {} function anim:handle(dt) local anims = entitymgr:getEntitiesByComponent(cAnim.name) -- images for i, v in ipairs(anims) do local drw = entitymgr:getComponent(v.uid, cDraw.name) local ani = entitymgr:getComponent(v.uid, cAnim.name) if drw ~= nil and ani ~= nil then ani.time = ani.time + dt if ani.time > (1 / ani.fps) then ani.currFrame = ani.currFrame + 1 if ani.currFrame > ani.frames then if ani.loop == true then ani.currFrame = 1 else if ani.remove then entitymgr:remove(v.uid) end ani.currFrame = ani.frames end end ani.time = 0 local img = factory:getImage(drw.file) local w = img:getWidth() / ani.frames drw.quad = love.graphics.newQuad(w * ani.currFrame - w, 0, drw.w, drw.h, img:getWidth(), img:getHeight()) end end end -- shapes local anims = entitymgr:getEntitiesByComponent(cDrawShape.name) for i, v in ipairs(anims) do local drw = entitymgr:getComponent(v.uid, cDrawShape.name) if drw ~= nil then drw.elapsed = drw.elapsed + dt if drw.shape == "circle" and drw.e.r ~= drw.s.r then drw.r = drw.s.r + (drw.e.r - drw.s.r) * (drw.elapsed / drw.time) if drw.r > drw.e.r then entitymgr:remove(v.uid) end end end end end
mit
hamed9898/xxbot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
dacrybabysuck/darkstar
scripts/globals/mobskills/astral_flow_pet.lua
11
2217
--------------------------------------------- -- Astral Flow -- make existing pet use astral flow skill --------------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- local function petInactive(pet) return pet:hasStatusEffect(dsp.effect.LULLABY) or pet:hasStatusEffect(dsp.effect.STUN) or pet:hasStatusEffect(dsp.effect.PETRIFICATION) or pet:hasStatusEffect(dsp.effect.SLEEP_II) or pet:hasStatusEffect(dsp.effect.SLEEP_I) or pet:hasStatusEffect(dsp.effect.TERROR) end function onMobSkillCheck(target, mob, skill) -- must have pet if not mob:hasPet() then return 1 end local pet = mob:getPet() -- pet must be an avatar, and active if pet:getSystem() ~= 5 or petInactive(pet) then return 1 end return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = dsp.effect.ASTRAL_FLOW local pet = mob:getPet() skill:setMsg(dsp.msg.basic.USES) -- no effect if pet is inactive if petInactive(pet) then return typeEffect end -- Find proper pet skill local petFamily = pet:getFamily() local skillId = 0 if petFamily == 34 or petFamily == 379 then skillId = 919 -- carbuncle searing light elseif petFamily == 36 or petFamily == 381 then skillId = 839 -- fenrir howling moon elseif petFamily == 37 or petFamily == 382 then skillId = 916 -- garuda aerial blast elseif petFamily == 38 or petFamily == 383 then skillId = 913 -- ifrit inferno elseif petFamily == 40 or petFamily == 384 then skillId = 915 -- leviathan tidal wave elseif petFamily == 43 or petFamily == 386 then skillId = 918 -- ramuh judgment bolt elseif petFamily == 44 or petFamily == 387 then skillId = 917 -- shiva diamond dust elseif petFamily == 45 or petFamily == 388 then skillId = 914 -- titan earthen fury else printf("[astral_flow_pet] received unexpected pet family %i. Defaulted skill to Searing Light.", petFamily) skillId = 919 -- searing light end pet:useMobAbility(skillId) return typeEffect end
gpl-3.0
nicwolff/asterisk-agi-mp3
utils/build-extensions-conf.lua
1
2040
#!/usr/bin/env lua --[[ This utility can be used to generate an extensions.conf file to match an existing extensions.lua file. As an argument it takes the patch of the extensions.lua file to read from, otherwise it uses /etc/asterisk/extensions.lua. This script can also be used to automatically include extensions.lua in extensions.conf via a #exec as well. #exec /usr/bin/build-extensions-conf.lua -c --]] usage = [[ Usage: ]] .. arg[0] .. [[ [options] [extensions.lua path] This utility can generate an extensions.conf file with all of the contexts in your extensions.lua file defined as including the Lua switch. This is useful if you want to use your extensions.lua file exclusively. By using this utility you dont't have to create each extension in extensions.conf manually. The resulting extensions.conf file is printed to standard output. --contexts-only, -c Don't print the [global] or [general] sections. This is useful for including the generated file into an existing extensions.conf via #include or #exec. --help, -h Print this message. ]] extensions_file = "/etc/asterisk/extensions.lua" options = {} for k, v in ipairs(arg) do if v:sub(1, 1) == "-" then if v == "-h" or v == "--help" then print("match") options["help"] = true elseif v == "-c" or v == "--contexts-only" then options["contexts-only"] = true end else options["extensions-file"] = v end end if options["help"] then io.stderr:write(usage) os.exit(0) end if options["extensions-file"] then extensions_file = options["extensions-file"] end result, error_message = pcall(dofile, extensions_file) if not result then io.stderr:write(error_message .. "\n") os.exit(1) end if not extensions then io.stderr:write("Error: extensions table not found in '" .. extensions_file .. "'\n") os.exit(1) end if not options["contexts-only"] then io.stdout:write("[general]\n\n[globals]\n\n") end for context, extens in pairs(extensions) do io.stdout:write("[" .. tostring(context) .. "]\nswitch => Lua\n\n") end
gpl-2.0
gabrielegiannini/torch-rnn-repo
LSTM.lua
13
8765
require 'torch' require 'nn' local layer, parent = torch.class('nn.LSTM', 'nn.Module') --[[ If we add up the sizes of all the tensors for output, gradInput, weights, gradWeights, and temporary buffers, we get that a SequenceLSTM stores this many scalar values: NTD + 6NTH + 8NH + 8H^2 + 8DH + 9H For N = 100, D = 512, T = 100, H = 1024 and with 4 bytes per number, this comes out to 305MB. Note that this class doesn't own input or gradOutput, so you'll see a bit higher memory usage in practice. --]] function layer:__init(input_dim, hidden_dim) parent.__init(self) local D, H = input_dim, hidden_dim self.input_dim, self.hidden_dim = D, H self.weight = torch.Tensor(D + H, 4 * H) self.gradWeight = torch.Tensor(D + H, 4 * H):zero() self.bias = torch.Tensor(4 * H) self.gradBias = torch.Tensor(4 * H):zero() self:reset() self.cell = torch.Tensor() -- This will be (N, T, H) self.gates = torch.Tensor() -- This will be (N, T, 4H) self.buffer1 = torch.Tensor() -- This will be (N, H) self.buffer2 = torch.Tensor() -- This will be (N, H) self.buffer3 = torch.Tensor() -- This will be (1, 4H) self.grad_a_buffer = torch.Tensor() -- This will be (N, 4H) self.h0 = torch.Tensor() self.c0 = torch.Tensor() self.remember_states = false self.grad_c0 = torch.Tensor() self.grad_h0 = torch.Tensor() self.grad_x = torch.Tensor() self.gradInput = {self.grad_c0, self.grad_h0, self.grad_x} end function layer:reset(std) if not std then std = 1.0 / math.sqrt(self.hidden_dim + self.input_dim) end self.bias:zero() self.bias[{{self.hidden_dim + 1, 2 * self.hidden_dim}}]:fill(1) self.weight:normal(0, std) return self end function layer:resetStates() self.h0 = self.h0.new() self.c0 = self.c0.new() end local function check_dims(x, dims) assert(x:dim() == #dims) for i, d in ipairs(dims) do assert(x:size(i) == d) end end function layer:_unpack_input(input) local c0, h0, x = nil, nil, nil if torch.type(input) == 'table' and #input == 3 then c0, h0, x = unpack(input) elseif torch.type(input) == 'table' and #input == 2 then h0, x = unpack(input) elseif torch.isTensor(input) then x = input else assert(false, 'invalid input') end return c0, h0, x end function layer:_get_sizes(input, gradOutput) local c0, h0, x = self:_unpack_input(input) local N, T = x:size(1), x:size(2) local H, D = self.hidden_dim, self.input_dim check_dims(x, {N, T, D}) if h0 then check_dims(h0, {N, H}) end if c0 then check_dims(c0, {N, H}) end if gradOutput then check_dims(gradOutput, {N, T, H}) end return N, T, D, H end --[[ Input: - c0: Initial cell state, (N, H) - h0: Initial hidden state, (N, H) - x: Input sequence, (N, T, D) Output: - h: Sequence of hidden states, (N, T, H) --]] function layer:updateOutput(input) self.recompute_backward = true local c0, h0, x = self:_unpack_input(input) local N, T, D, H = self:_get_sizes(input) self._return_grad_c0 = (c0 ~= nil) self._return_grad_h0 = (h0 ~= nil) if not c0 then c0 = self.c0 if c0:nElement() == 0 or not self.remember_states then c0:resize(N, H):zero() elseif self.remember_states then local prev_N, prev_T = self.cell:size(1), self.cell:size(2) assert(prev_N == N, 'batch sizes must be constant to remember states') c0:copy(self.cell[{{}, prev_T}]) end end if not h0 then h0 = self.h0 if h0:nElement() == 0 or not self.remember_states then h0:resize(N, H):zero() elseif self.remember_states then local prev_N, prev_T = self.output:size(1), self.output:size(2) assert(prev_N == N, 'batch sizes must be the same to remember states') h0:copy(self.output[{{}, prev_T}]) end end local bias_expand = self.bias:view(1, 4 * H):expand(N, 4 * H) local Wx = self.weight[{{1, D}}] local Wh = self.weight[{{D + 1, D + H}}] local h, c = self.output, self.cell h:resize(N, T, H):zero() c:resize(N, T, H):zero() local prev_h, prev_c = h0, c0 self.gates:resize(N, T, 4 * H):zero() for t = 1, T do local cur_x = x[{{}, t}] local next_h = h[{{}, t}] local next_c = c[{{}, t}] local cur_gates = self.gates[{{}, t}] cur_gates:addmm(bias_expand, cur_x, Wx) cur_gates:addmm(prev_h, Wh) cur_gates[{{}, {1, 3 * H}}]:sigmoid() cur_gates[{{}, {3 * H + 1, 4 * H}}]:tanh() local i = cur_gates[{{}, {1, H}}] local f = cur_gates[{{}, {H + 1, 2 * H}}] local o = cur_gates[{{}, {2 * H + 1, 3 * H}}] local g = cur_gates[{{}, {3 * H + 1, 4 * H}}] next_h:cmul(i, g) next_c:cmul(f, prev_c):add(next_h) next_h:tanh(next_c):cmul(o) prev_h, prev_c = next_h, next_c end return self.output end function layer:backward(input, gradOutput, scale) self.recompute_backward = false scale = scale or 1.0 assert(scale == 1.0, 'must have scale=1') local c0, h0, x = self:_unpack_input(input) if not c0 then c0 = self.c0 end if not h0 then h0 = self.h0 end local grad_c0, grad_h0, grad_x = self.grad_c0, self.grad_h0, self.grad_x local h, c = self.output, self.cell local grad_h = gradOutput local N, T, D, H = self:_get_sizes(input, gradOutput) local Wx = self.weight[{{1, D}}] local Wh = self.weight[{{D + 1, D + H}}] local grad_Wx = self.gradWeight[{{1, D}}] local grad_Wh = self.gradWeight[{{D + 1, D + H}}] local grad_b = self.gradBias grad_h0:resizeAs(h0):zero() grad_c0:resizeAs(c0):zero() grad_x:resizeAs(x):zero() local grad_next_h = self.buffer1:resizeAs(h0):zero() local grad_next_c = self.buffer2:resizeAs(c0):zero() for t = T, 1, -1 do local next_h, next_c = h[{{}, t}], c[{{}, t}] local prev_h, prev_c = nil, nil if t == 1 then prev_h, prev_c = h0, c0 else prev_h, prev_c = h[{{}, t - 1}], c[{{}, t - 1}] end grad_next_h:add(grad_h[{{}, t}]) local i = self.gates[{{}, t, {1, H}}] local f = self.gates[{{}, t, {H + 1, 2 * H}}] local o = self.gates[{{}, t, {2 * H + 1, 3 * H}}] local g = self.gates[{{}, t, {3 * H + 1, 4 * H}}] local grad_a = self.grad_a_buffer:resize(N, 4 * H):zero() local grad_ai = grad_a[{{}, {1, H}}] local grad_af = grad_a[{{}, {H + 1, 2 * H}}] local grad_ao = grad_a[{{}, {2 * H + 1, 3 * H}}] local grad_ag = grad_a[{{}, {3 * H + 1, 4 * H}}] -- We will use grad_ai, grad_af, and grad_ao as temporary buffers -- to to compute grad_next_c. We will need tanh_next_c (stored in grad_ai) -- to compute grad_ao; the other values can be overwritten after we compute -- grad_next_c local tanh_next_c = grad_ai:tanh(next_c) local tanh_next_c2 = grad_af:cmul(tanh_next_c, tanh_next_c) local my_grad_next_c = grad_ao my_grad_next_c:fill(1):add(-1, tanh_next_c2):cmul(o):cmul(grad_next_h) grad_next_c:add(my_grad_next_c) -- We need tanh_next_c (currently in grad_ai) to compute grad_ao; after -- that we can overwrite it. grad_ao:fill(1):add(-1, o):cmul(o):cmul(tanh_next_c):cmul(grad_next_h) -- Use grad_ai as a temporary buffer for computing grad_ag local g2 = grad_ai:cmul(g, g) grad_ag:fill(1):add(-1, g2):cmul(i):cmul(grad_next_c) -- We don't need any temporary storage for these so do them last grad_ai:fill(1):add(-1, i):cmul(i):cmul(g):cmul(grad_next_c) grad_af:fill(1):add(-1, f):cmul(f):cmul(prev_c):cmul(grad_next_c) grad_x[{{}, t}]:mm(grad_a, Wx:t()) grad_Wx:addmm(scale, x[{{}, t}]:t(), grad_a) grad_Wh:addmm(scale, prev_h:t(), grad_a) local grad_a_sum = self.buffer3:resize(1, 4 * H):sum(grad_a, 1) grad_b:add(scale, grad_a_sum) grad_next_h:mm(grad_a, Wh:t()) grad_next_c:cmul(f) end grad_h0:copy(grad_next_h) grad_c0:copy(grad_next_c) if self._return_grad_c0 and self._return_grad_h0 then self.gradInput = {self.grad_c0, self.grad_h0, self.grad_x} elseif self._return_grad_h0 then self.gradInput = {self.grad_h0, self.grad_x} else self.gradInput = self.grad_x end return self.gradInput end function layer:clearState() self.cell:set() self.gates:set() self.buffer1:set() self.buffer2:set() self.buffer3:set() self.grad_a_buffer:set() self.grad_c0:set() self.grad_h0:set() self.grad_x:set() self.output:set() end function layer:updateGradInput(input, gradOutput) if self.recompute_backward then self:backward(input, gradOutput, 1.0) end return self.gradInput end function layer:accGradParameters(input, gradOutput, scale) if self.recompute_backward then self:backward(input, gradOutput, scale) end end function layer:__tostring__() local name = torch.type(self) local din, dout = self.input_dim, self.hidden_dim return string.format('%s(%d -> %d)', name, din, dout) end
mit
nimaghorbani/dozdi1
plugins/groupmanager.lua
136
11323
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin!" end local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end local function set_description(msg, data) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = deskripsi save_data(_config.moderation.data, data) return 'Set group description to:\n'..deskripsi end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function set_rules(msg, data) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules return rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ') save_data(_config.moderation.data, data) return 'Group name has been locked' end end local function unlock_group_name(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end -- show group settings local function show_group_settings(msg, data) if not is_momod(msg) then return "For moderators only!" end local settings = data[tostring(msg.to.id)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end function run(msg, matches) --vardump(msg) if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] return create_group(msg) end if not is_chat_msg(msg) then return "This is not a group chat." end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if msg.media and is_chat_msg(msg) and is_momod(msg) then if msg.media.type == 'photo' and data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then load_photo(msg.id, set_group_photo, msg) end end end if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'setabout' and matches[2] then deskripsi = matches[2] return set_description(msg, data) end if matches[1] == 'about' then return get_description(msg, data) end if matches[1] == 'setrules' then rules = matches[2] return set_rules(msg, data) end if matches[1] == 'rules' then return get_rules(msg, data) end if matches[1] == 'group' and matches[2] == 'lock' then --group lock * if matches[3] == 'name' then return lock_group_name(msg, data) end if matches[3] == 'member' then return lock_group_member(msg, data) end if matches[3] == 'photo' then return lock_group_photo(msg, data) end end if matches[1] == 'group' and matches[2] == 'unlock' then --group unlock * if matches[3] == 'name' then return unlock_group_name(msg, data) end if matches[3] == 'member' then return unlock_group_member(msg, data) end if matches[3] == 'photo' then return unlock_group_photo(msg, data) end end if matches[1] == 'group' and matches[2] == 'settings' then return show_group_settings(msg, data) end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end end end return { description = "Plugin to manage group chat.", usage = { "!creategroup <group_name> : Create a new group (admin only)", "!setabout <description> : Set group description", "!about : Read group description", "!setrules <rules> : Set group rules", "!rules : Read group rules", "!setname <new_name> : Set group name", "!setphoto : Set group photo", "!group <lock|unlock> name : Lock/unlock group name", "!group <lock|unlock> photo : Lock/unlock group photo", "!group <lock|unlock> member : Lock/unlock group member", "!group settings : Show group settings" }, patterns = { "^!(creategroup) (.*)$", "^!(setabout) (.*)$", "^!(about)$", "^!(setrules) (.*)$", "^!(rules)$", "^!(setname) (.*)$", "^!(setphoto)$", "^!(group) (lock) (.*)$", "^!(group) (unlock) (.*)$", "^!(group) (settings)$", "^!!tgservice (.+)$", "%[(photo)%]", }, run = run, } end
gpl-2.0
Noltari/openwrt-packages
utils/prometheus-node-exporter-lua/files/usr/lib/lua/prometheus-collectors/bmx6.lua
78
1115
#!/usr/bin/lua local json = require "cjson" local function interpret_suffix(rate) local value = string.sub(rate, 1, -2) local suffix = string.sub(rate, -1) if suffix == "K" then return tonumber(value) * 10^3 end if suffix == "M" then return tonumber(value) * 10^6 end if suffix == "G" then return tonumber(value) * 10^9 end return rate end local function scrape() local status = json.decode(get_contents("/var/run/bmx6/json/status")).status local labels = { version = status.version, id = status.name, address = status.primaryIp } metric("bmx6_status", "gauge", labels, 1) local links = json.decode(get_contents("/var/run/bmx6/json/links")).links local metric_bmx6_rxRate = metric("bmx6_link_rxRate","gauge") local metric_bmx6_txRate = metric("bmx6_link_txRate","gauge") for _, link in pairs(links) do local labels = { source = status.name, target = link.name, dev = link.viaDev } metric_bmx6_rxRate(labels, interpret_suffix(link.rxRate)) metric_bmx6_txRate(labels, interpret_suffix(link.txRate)) end end return { scrape = scrape }
gpl-2.0
geminy/aidear
oss/cegui/cegui-0.8.7/cegui/src/ScriptModules/Lua/support/tolua++bin/lua/module.lua
14
1739
-- tolua: module class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Module class -- Represents module. -- The following fields are stored: -- {i} = list of objects in the module. classModule = { classtype = 'module' } classModule.__index = classModule setmetatable(classModule,classContainer) -- register module function classModule:register (pre) pre = pre or '' push(self) output(pre..'tolua_module(tolua_S,"'..self.name..'",',self:hasvar(),');') output(pre..'tolua_beginmodule(tolua_S,"'..self.name..'");') local i=1 while self[i] do self[i]:register(pre..' ') i = i+1 end output(pre..'tolua_endmodule(tolua_S);') pop() end --- -- LuaDoc Patch -- outputs an empty(without documentation) LuaDoc interface -- by klapeto (http://cegui.org.uk/forum/viewtopic.php?f=7&t=6784) function classModule:output_luadoc() local i=1 while self[i] do self[i]:output_luadoc() i = i+1 end end -- Print method function classModule:print (ident,close) print(ident.."Module{") print(ident.." name = '"..self.name.."';") local i=1 while self[i] do self[i]:print(ident.." ",",") i = i+1 end print(ident.."}"..close) end -- Internal constructor function _Module (t) setmetatable(t,classModule) append(t) return t end -- Constructor -- Expects two string representing the module name and body. function Module (n,b) local t = _Module(_Container{name=n}) push(t) t:parse(strsub(b,2,strlen(b)-1)) -- eliminate braces pop() return t end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Bhaflau_Thickets/IDs.lua
12
2723
----------------------------------- -- Area: Bhaflau_Thickets ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.BHAFLAU_THICKETS] = { text = { NOTHING_HAPPENS = 119, -- Nothing happens... ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6388, -- Obtained: <item>. GIL_OBTAINED = 6389, -- Obtained <number> gil. KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7049, -- You can't fish here. DIG_THROW_AWAY = 7062, -- You dig up <item>, but your inventory is full. You regretfully throw the <item> away. FIND_NOTHING = 7064, -- You dig and you dig, but find nothing. RESPONSE = 7329, -- There is no response... HARVESTING_IS_POSSIBLE_HERE = 7561, -- Harvesting is possible here if you have <item>. CANNOT_ENTER = 7584, -- You cannot enter at this time. Please wait a while before trying again. AREA_FULL = 7585, -- This area is fully occupied. You were unable to enter. MEMBER_NO_REQS = 7589, -- Not all of your party members meet the requirements for this objective. Unable to enter area. MEMBER_TOO_FAR = 7593, -- One or more party members are too far away from the entrance. Unable to enter area. HOMEPOINT_SET = 7692, -- Home point set! }, mob = { MAHISHASURA_PH = { [16990296] = 16990306, -- 215.000 -18.000 372.000 }, EMERGENT_ELM_PH = { [16990374] = 16990376, -- 86.000 -35.000 621.000 }, NIS_PUK_PH = { [16990383] = 16990403, -- -135 -18 -648 [16990384] = 16990403, -- -104 -18 -636 [16990385] = 16990403, -- -123 -16 -638 [16990391] = 16990403, -- -106 -16 -613 [16990392] = 16990403, -- -109 -15 -600 [16990393] = 16990403, -- -128 -15 -602 [16990394] = 16990403, -- -132 -16 -612 [16990398] = 16990403, -- -119 -15 -651 }, HARVESTMAN = 16990252, LIVIDROOT_AMOOSHAH = 16990473, DEA = 16990474, }, npc = { HARVESTING = { 16990607, 16990608, 16990609, 16990610, 16990611, 16990612, }, }, } return zones[dsp.zone.BHAFLAU_THICKETS]
gpl-3.0
varunparkhe/Algorithm-Implementations
Bellman_Ford_Search/Lua/Yonaba/bellmanford.lua
26
3025
-- Bellman Ford single source shortest path search algorithm implementation -- See : https://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm -- Notes : this is a generic implementation of Bellman Ford search algorithm. -- It is devised to be used on waypoint graphs. -- The BellmanFord class expects a handler to be initialized. Roughly said, the handler -- is an interface between your graph and the search algorithm. -- The passed-in handler should implement those functions. -- handler.getNode(...) -> returns a Node (instance of node.lua) -- handler.getAllNodes() -> returns an array list of all nodes in the graph -- handler.getAllEdges() -> returns an array list of all edges in the graph -- See utils/graph.lua for reference -- The generic Node class provided (see utils/node.lua) should also be implemented -- through the handler. Basically, it should describe how nodes are labelled -- and tested for equality for a custom search space. -- The following functions should be implemented: -- function Node:initialize(...) -> creates a Node with custom attributes -- function Node:toString() -> returns a unique string representation of -- the node, for debug purposes -- Dependencies local class = require 'utils.class' -- Clears nodes data between consecutive path requests. local function resetForNextSearch(bellmanford) local nodes = bellmanford.handler.getAllNodes() for _, node in pairs(nodes) do node.parent = nil node.distance = math.huge end end -- Builds and returns the path to the goal node local function backtrace(node) local path = {} repeat table.insert(path, 1, node) node = node.parent until not node return path end -- Initializes Bellman Ford search with a custom handler local BellmanFord = class() function BellmanFord:initialize(handler) self.handler = handler end -- Processes the graph for shortest paths -- source : the starting node from which the search will spread. -- target : the goal node -- When done, the shortest path from one node to another can easily -- backtraced by indexing the parent field of a node. -- Return : if target supplied, returns the shortest path from source -- to target. function BellmanFord:process(source, target) resetForNextSearch(self) source.distance = 0 local nodes = self.handler.getAllNodes() local edges = self.handler.getAllEdges() -- Relaxing all edges |V| - 1 times for i = 1, #nodes - 1 do for i, edge in ipairs(edges) do local u, v, w = edge.from, edge.to, edge.weight local tempDistance = u.distance + w if tempDistance < v.distance then v.distance, v.parent = tempDistance, u end end end -- Checking for negative cycles for i, edge in ipairs(edges) do local u, v, w = edge.from, edge.to, edge.weight local tempDistance = u.distance + w assert(tempDistance >= v.distance, 'Negative cycle found!') end if target then return backtrace(target) end end return BellmanFord
mit
fgielow/devenserver
data/actions/scripts/quests/poichest.lua
2
1036
function onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.uid == 5306 then if player:getStorageValue(5310) == -1 then player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a Arcane Staff.") player:addItem(2453, 1) player:setStorageValue(5310, 1) else player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.") end elseif item.uid == 5307 then if player:getStorageValue(5310) == -1 then player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a Avenger.") player:addItem(6528, 1) player:setStorageValue(5310, 1) else player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.") end elseif item.uid == 5308 then if player:getStorageValue(5310) == -1 then player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a Arbalest.") player:addItem(5803, 1) player:setStorageValue(5310, 1) else player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.") end end return true end
gpl-2.0
avrem/ardupilot
libraries/AP_Scripting/tests/math.lua
26
25303
-- $Id: math.lua,v 1.77 2016/06/23 15:17:20 roberto Exp roberto $ --[[ ***************************************************************************** * Copyright (C) 1994-2016 Lua.org, PUC-Rio. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************** ]] -- This code is copied from https://github.com/lua/tests and slightly modified to work within ArduPilot gcs:send_text(6, "testing numbers and math lib") local minint = math.mininteger local maxint = math.maxinteger local intbits = math.floor(math.log(maxint, 2) + 0.5) + 1 assert((1 << intbits) == 0) assert(minint == 1 << (intbits - 1)) assert(maxint == minint - 1) -- number of bits in the mantissa of a floating-point number local floatbits = 24 do local p = 2.0^floatbits while p < p + 1.0 do p = p * 2.0 floatbits = floatbits + 1 end end local function isNaN (x) return (x ~= x) end assert(isNaN(0/0)) assert(not isNaN(1/0)) do local x = 2.0^floatbits assert(x > x - 1.0 and x == x + 1.0) gcs:send_text(6, string.format("%d-bit integers, %d-bit (mantissa) floats", intbits, floatbits)) end assert(math.type(0) == "integer" and math.type(0.0) == "float" and math.type("10") == nil) local function checkerror (msg, f, ...) local s, err = pcall(f, ...) assert(not s and string.find(err, msg)) end local msgf2i = "number.* has no integer representation" -- float equality function eq (a,b,limit) if not limit then if floatbits >= 50 then limit = 1E-11 else limit = 1E-5 end end -- a == b needed for +inf/-inf return a == b or math.abs(a-b) <= limit end -- equality with types function eqT (a,b) return a == b and math.type(a) == math.type(b) end -- basic float notation assert(0e12 == 0 and .0 == 0 and 0. == 0 and .2e2 == 20 and 2.E-1 == 0.2) do local a,b,c = "2", " 3e0 ", " 10 " assert(a+b == 5 and -b == -3 and b+"2" == 5 and "10"-c == 0) assert(type(a) == 'string' and type(b) == 'string' and type(c) == 'string') assert(a == "2" and b == " 3e0 " and c == " 10 " and -c == -" 10 ") assert(c%a == 0 and a^b == 08) a = 0 assert(a == -a and 0 == -0) end do local x = -1 local mz = 0/x -- minus zero t = {[0] = 10, 20, 30, 40, 50} assert(t[mz] == t[0] and t[-0] == t[0]) end do -- tests for 'modf' local a,b = math.modf(3.5) assert(a == 3.0 and b == 0.5) a,b = math.modf(-2.5) assert(a == -2.0 and b == -0.5) a,b = math.modf(-3e23) assert(a == -3e23 and b == 0.0) a,b = math.modf(3e35) assert(a == 3e35 and b == 0.0) a,b = math.modf(-1/0) -- -inf assert(a == -1/0 and b == 0.0) a,b = math.modf(1/0) -- inf assert(a == 1/0 and b == 0.0) a,b = math.modf(0/0) -- NaN assert(isNaN(a) and isNaN(b)) a,b = math.modf(3) -- integer argument assert(eqT(a, 3) and eqT(b, 0.0)) a,b = math.modf(minint) assert(eqT(a, minint) and eqT(b, 0.0)) end assert(math.huge > 10e30) assert(-math.huge < -10e30) -- integer arithmetic assert(minint < minint + 1) assert(maxint - 1 < maxint) assert(0 - minint == minint) assert(minint * minint == 0) assert(maxint * maxint * maxint == maxint) -- testing floor division and conversions for _, i in pairs{-16, -15, -3, -2, -1, 0, 1, 2, 3, 15} do for _, j in pairs{-16, -15, -3, -2, -1, 1, 2, 3, 15} do for _, ti in pairs{0, 0.0} do -- try 'i' as integer and as float for _, tj in pairs{0, 0.0} do -- try 'j' as integer and as float local x = i + ti local y = j + tj assert(i//j == math.floor(i/j)) end end end end assert(1//0.0 == 1/0) assert(-1 // 0.0 == -1/0) assert(eqT(3.5 // 1.5, 2.0)) assert(eqT(3.5 // -1.5, -3.0)) assert(maxint // maxint == 1) assert(maxint // 1 == maxint) assert((maxint - 1) // maxint == 0) assert(maxint // (maxint - 1) == 1) assert(minint // minint == 1) assert(minint // minint == 1) assert((minint + 1) // minint == 0) assert(minint // (minint + 1) == 1) assert(minint // 1 == minint) assert(minint // -1 == -minint) assert(minint // -2 == 2^(intbits - 2)) assert(maxint // -1 == -maxint) -- negative exponents do assert(2^-3 == 1 / 2^3) assert(eq((-3)^-3, 1 / (-3)^3)) for i = -3, 3 do -- variables avoid constant folding for j = -3, 3 do -- domain errors (0^(-n)) are not portable if not _port or i ~= 0 or j > 0 then assert(eq(i^j, 1 / i^(-j))) end end end end -- comparison between floats and integers (border cases) if floatbits < intbits then assert(2.0^floatbits == (1 << floatbits)) assert(2.0^floatbits - 1.0 == (1 << floatbits) - 1.0) assert(2.0^floatbits - 1.0 ~= (1 << floatbits)) -- float is rounded, int is not assert(2.0^floatbits + 1.0 ~= (1 << floatbits) + 1) else -- floats can express all integers with full accuracy assert(maxint == maxint + 0.0) assert(maxint - 1 == maxint - 1.0) assert(minint + 1 == minint + 1.0) assert(maxint ~= maxint - 1.0) end assert(maxint + 0.0 == 2.0^(intbits - 1) - 1.0) assert(minint + 0.0 == minint) assert(minint + 0.0 == -2.0^(intbits - 1)) -- order between floats and integers assert(1 < 1.1); assert(not (1 < 0.9)) assert(1 <= 1.1); assert(not (1 <= 0.9)) assert(-1 < -0.9); assert(not (-1 < -1.1)) assert(1 <= 1.1); assert(not (-1 <= -1.1)) assert(-1 < -0.9); assert(not (-1 < -1.1)) assert(-1 <= -0.9); assert(not (-1 <= -1.1)) assert(minint <= minint + 0.0) assert(minint + 0.0 <= minint) assert(not (minint < minint + 0.0)) assert(not (minint + 0.0 < minint)) assert(maxint < minint * -1.0) assert(maxint <= minint * -1.0) do local fmaxi1 = 2^(intbits - 1) assert(maxint < fmaxi1) assert(maxint <= fmaxi1) assert(not (fmaxi1 <= maxint)) assert(minint <= -2^(intbits - 1)) assert(-2^(intbits - 1) <= minint) end if floatbits < intbits then gcs:send_text(6, "testing order (floats can't represent all int)") local fmax = 2^floatbits local ifmax = fmax | 0 assert(fmax < ifmax + 1) assert(fmax - 1 < ifmax) assert(-(fmax - 1) > -ifmax) assert(not (fmax <= ifmax - 1)) assert(-fmax > -(ifmax + 1)) assert(not (-fmax >= -(ifmax - 1))) assert(fmax/2 - 0.5 < ifmax//2) assert(-(fmax/2 - 0.5) > -ifmax//2) assert(maxint < 2^intbits) assert(minint > -2^intbits) assert(maxint <= 2^intbits) assert(minint >= -2^intbits) else gcs:send_text(6, "testing order (floats can represent all ints)") assert(maxint < maxint + 1.0) assert(maxint < maxint + 0.5) assert(maxint - 1.0 < maxint) assert(maxint - 0.5 < maxint) assert(not (maxint + 0.0 < maxint)) assert(maxint + 0.0 <= maxint) assert(not (maxint < maxint + 0.0)) assert(maxint + 0.0 <= maxint) assert(maxint <= maxint + 0.0) assert(not (maxint + 1.0 <= maxint)) assert(not (maxint + 0.5 <= maxint)) assert(not (maxint <= maxint - 1.0)) assert(not (maxint <= maxint - 0.5)) assert(minint < minint + 1.0) assert(minint < minint + 0.5) assert(minint <= minint + 0.5) assert(minint - 1.0 < minint) assert(minint - 1.0 <= minint) assert(not (minint + 0.0 < minint)) assert(not (minint + 0.5 < minint)) assert(not (minint < minint + 0.0)) assert(minint + 0.0 <= minint) assert(minint <= minint + 0.0) assert(not (minint + 1.0 <= minint)) assert(not (minint + 0.5 <= minint)) assert(not (minint <= minint - 1.0)) end do local NaN = 0/0 assert(not (NaN < 0)) assert(not (NaN > minint)) assert(not (NaN <= -9)) assert(not (NaN <= maxint)) assert(not (NaN < maxint)) assert(not (minint <= NaN)) assert(not (minint < NaN)) end -- avoiding errors at compile time --local function checkcompt (msg, code) -- checkerror(msg, assert(load(code))) --end --checkcompt("divide by zero", "return 2 // 0") --checkcompt(msgf2i, "return 2.3 >> 0") --checkcompt(msgf2i, ("return 2.0^%d & 1"):format(intbits - 1)) --checkcompt("field 'huge'", "return math.huge << 1") --checkcompt(msgf2i, ("return 1 | 2.0^%d"):format(intbits - 1)) --checkcompt(msgf2i, "return 2.3 ~ '0.0'") -- testing overflow errors when converting from float to integer (runtime) local function f2i (x) return x | x end checkerror(msgf2i, f2i, math.huge) -- +inf checkerror(msgf2i, f2i, -math.huge) -- -inf checkerror(msgf2i, f2i, 0/0) -- NaN if floatbits < intbits then -- conversion tests when float cannot represent all integers assert(maxint + 1.0 == maxint + 0.0) assert(minint - 1.0 == minint + 0.0) checkerror(msgf2i, f2i, maxint + 0.0) assert(f2i(2.0^(intbits - 2)) == 1 << (intbits - 2)) assert(f2i(-2.0^(intbits - 2)) == -(1 << (intbits - 2))) assert((2.0^(floatbits - 1) + 1.0) // 1 == (1 << (floatbits - 1)) + 1) -- maximum integer representable as a float local mf = maxint - (1 << (floatbits - intbits)) + 1 assert(f2i(mf + 0.0) == mf) -- OK up to here mf = mf + 1 assert(f2i(mf + 0.0) ~= mf) -- no more representable else -- conversion tests when float can represent all integers assert(maxint + 1.0 > maxint) assert(minint - 1.0 < minint) assert(f2i(maxint + 0.0) == maxint) checkerror("no integer rep", f2i, maxint + 1.0) checkerror("no integer rep", f2i, minint - 1.0) end -- 'minint' should be representable as a float no matter the precision assert(f2i(minint + 0.0) == minint) -- testing numeric strings assert("2" + 1 == 3) assert("2 " + 1 == 3) assert(" -2 " + 1 == -1) assert(" -0xa " + 1 == -9) -- Literal integer Overflows (new behavior in 5.3.3) do -- no overflows assert(eqT(tonumber(tostring(maxint)), maxint)) assert(eqT(tonumber(tostring(minint)), minint)) -- add 1 to last digit as a string (it cannot be 9...) local function incd (n) local s = string.format("%d", n) s = string.gsub(s, "%d$", function (d) assert(d ~= '9') return string.char(string.byte(d) + 1) end) return s end -- 'tonumber' with overflow by 1 assert(eqT(tonumber(incd(maxint)), maxint + 1.0)) assert(eqT(tonumber(incd(minint)), minint - 1.0)) -- large numbers assert(eqT(tonumber("1"..string.rep("0", 30)), 1e30)) assert(eqT(tonumber("-1"..string.rep("0", 30)), -1e30)) -- hexa format still wraps around assert(eqT(tonumber("0x1"..string.rep("0", 30)), 0)) -- lexer in the limits --assert(minint == load("return " .. minint)()) --assert(eqT(maxint, load("return " .. maxint)())) assert(eqT(10000000000000000000000.0, 10000000000000000000000)) assert(eqT(-10000000000000000000000.0, -10000000000000000000000)) end -- testing 'tonumber' -- 'tonumber' with numbers assert(tonumber(3.4) == 3.4) assert(eqT(tonumber(3), 3)) assert(eqT(tonumber(maxint), maxint) and eqT(tonumber(minint), minint)) assert(tonumber(1/0) == 1/0) -- 'tonumber' with strings assert(tonumber("0") == 0) assert(tonumber("") == nil) assert(tonumber(" ") == nil) assert(tonumber("-") == nil) assert(tonumber(" -0x ") == nil) assert(tonumber{} == nil) assert(tonumber'+0.01' == 1/100 and tonumber'+.01' == 0.01 and tonumber'.01' == 0.01 and tonumber'-1.' == -1 and tonumber'+1.' == 1) assert(tonumber'+ 0.01' == nil and tonumber'+.e1' == nil and tonumber'1e' == nil and tonumber'1.0e+' == nil and tonumber'.' == nil) assert(tonumber('-012') == -010-2) assert(tonumber('-1.2e2') == - - -120) assert(tonumber("0xffffffffffff") == (1 << (4*12)) - 1) assert(tonumber("0x"..string.rep("f", (intbits//4))) == -1) assert(tonumber("-0x"..string.rep("f", (intbits//4))) == 1) -- testing 'tonumber' with base assert(tonumber(' 001010 ', 2) == 10) assert(tonumber(' 001010 ', 10) == 001010) assert(tonumber(' -1010 ', 2) == -10) assert(tonumber('10', 36) == 36) assert(tonumber(' -10 ', 36) == -36) assert(tonumber(' +1Z ', 36) == 36 + 35) assert(tonumber(' -1z ', 36) == -36 + -35) assert(tonumber('-fFfa', 16) == -(10+(16*(15+(16*(15+(16*15))))))) assert(tonumber(string.rep('1', (intbits - 2)), 2) + 1 == 2^(intbits - 2)) assert(tonumber('ffffFFFF', 16)+1 == (1 << 32)) assert(tonumber('0ffffFFFF', 16)+1 == (1 << 32)) assert(tonumber('-0ffffffFFFF', 16) - 1 == -(1 << 40)) for i = 2,36 do local i2 = i * i local i10 = i2 * i2 * i2 * i2 * i2 -- i^10 assert(tonumber('\t10000000000\t', i) == i10) end if not _soft then -- tests with very long numerals assert(tonumber("0x"..string.rep("f", 13)..".0") == 2.0^(4*13) - 1) assert(tonumber("0x"..string.rep("f", 150)..".0") == 2.0^(4*150) - 1) assert(tonumber("0x"..string.rep("f", 300)..".0") == 2.0^(4*300) - 1) assert(tonumber("0x"..string.rep("f", 500)..".0") == 2.0^(4*500) - 1) assert(tonumber('0x3.' .. string.rep('0', 1000)) == 3) assert(tonumber('0x' .. string.rep('0', 1000) .. 'a') == 10) assert(tonumber('0x0.' .. string.rep('0', 13).."1") == 2.0^(-4*14)) assert(tonumber('0x0.' .. string.rep('0', 150).."1") == 2.0^(-4*151)) assert(tonumber('0x0.' .. string.rep('0', 300).."1") == 2.0^(-4*301)) assert(tonumber('0x0.' .. string.rep('0', 500).."1") == 2.0^(-4*501)) assert(tonumber('0xe03' .. string.rep('0', 1000) .. 'p-4000') == 3587.0) assert(tonumber('0x.' .. string.rep('0', 1000) .. '74p4004') == 0x7.4) end -- testing 'tonumber' for invalid formats --[[ local function f (...) if select('#', ...) == 1 then return (...) else return "***" end end assert(f(tonumber('fFfa', 15)) == nil) assert(f(tonumber('099', 8)) == nil) assert(f(tonumber('1\0', 2)) == nil) assert(f(tonumber('', 8)) == nil) assert(f(tonumber(' ', 9)) == nil) assert(f(tonumber(' ', 9)) == nil) assert(f(tonumber('0xf', 10)) == nil) assert(f(tonumber('inf')) == nil) assert(f(tonumber(' INF ')) == nil) assert(f(tonumber('Nan')) == nil) assert(f(tonumber('nan')) == nil) assert(f(tonumber(' ')) == nil) assert(f(tonumber('')) == nil) assert(f(tonumber('1 a')) == nil) assert(f(tonumber('1 a', 2)) == nil) assert(f(tonumber('1\0')) == nil) assert(f(tonumber('1 \0')) == nil) assert(f(tonumber('1\0 ')) == nil) assert(f(tonumber('e1')) == nil) assert(f(tonumber('e 1')) == nil) assert(f(tonumber(' 3.4.5 ')) == nil) ]] -- testing 'tonumber' for invalid hexadecimal formats assert(tonumber('0x') == nil) assert(tonumber('x') == nil) assert(tonumber('x3') == nil) assert(tonumber('0x3.3.3') == nil) -- two decimal points assert(tonumber('00x2') == nil) assert(tonumber('0x 2') == nil) assert(tonumber('0 x2') == nil) assert(tonumber('23x') == nil) assert(tonumber('- 0xaa') == nil) assert(tonumber('-0xaaP ') == nil) -- no exponent assert(tonumber('0x0.51p') == nil) assert(tonumber('0x5p+-2') == nil) -- testing hexadecimal numerals assert(0x10 == 16 and 0xfff == 2^12 - 1 and 0XFB == 251) assert(0x0p12 == 0 and 0x.0p-3 == 0) assert(0xFFFFFFFF == (1 << 32) - 1) assert(tonumber('+0x2') == 2) assert(tonumber('-0xaA') == -170) assert(tonumber('-0xffFFFfff') == -(1 << 32) + 1) -- possible confusion with decimal exponent assert(0E+1 == 0 and 0xE+1 == 15 and 0xe-1 == 13) -- floating hexas assert(tonumber(' 0x2.5 ') == 0x25/16) assert(tonumber(' -0x2.5 ') == -0x25/16) assert(tonumber(' +0x0.51p+8 ') == 0x51) assert(0x.FfffFFFF == 1 - '0x.00000001') assert('0xA.a' + 0 == 10 + 10/16) assert(0xa.aP4 == 0XAA) assert(0x4P-2 == 1) assert(0x1.1 == '0x1.' + '+0x.1') assert(0Xabcdef.0 == 0x.ABCDEFp+24) assert(1.1 == 1.+.1) assert(100.0 == 1E2 and .01 == 1e-2) assert(1111111111 - 1111111110 == 1000.00e-03) assert(1.1 == '1.'+'.1') assert(tonumber'1111111111' - tonumber'1111111110' == tonumber" +0.001e+3 \n\t") assert(0.1e-30 > 0.9E-31 and 0.9E30 < 0.1e31) assert(0.123456 > 0.123455) assert(tonumber('+1.23E18') == 1.23*10.0^18) -- testing order operators assert(not(1<1) and (1<2) and not(2<1)) assert(not('a'<'a') and ('a'<'b') and not('b'<'a')) assert((1<=1) and (1<=2) and not(2<=1)) assert(('a'<='a') and ('a'<='b') and not('b'<='a')) assert(not(1>1) and not(1>2) and (2>1)) assert(not('a'>'a') and not('a'>'b') and ('b'>'a')) assert((1>=1) and not(1>=2) and (2>=1)) assert(('a'>='a') and not('a'>='b') and ('b'>='a')) assert(1.3 < 1.4 and 1.3 <= 1.4 and not (1.3 < 1.3) and 1.3 <= 1.3) -- testing mod operator assert(eqT(-4 % 3, 2)) assert(eqT(4 % -3, -2)) assert(eqT(-4.0 % 3, 2.0)) assert(eqT(4 % -3.0, -2.0)) assert(math.pi - math.pi % 1 == 3) assert(math.pi - math.pi % 0.001 == 3.141) assert(eqT(minint % minint, 0)) assert(eqT(maxint % maxint, 0)) assert((minint + 1) % minint == minint + 1) assert((maxint - 1) % maxint == maxint - 1) assert(minint % maxint == maxint - 1) assert(minint % -1 == 0) assert(minint % -2 == 0) assert(maxint % -2 == -1) -- testing unsigned comparisons assert(math.ult(3, 4)) assert(not math.ult(4, 4)) assert(math.ult(-2, -1)) assert(math.ult(2, -1)) assert(not math.ult(-2, -2)) assert(math.ult(maxint, minint)) assert(not math.ult(minint, maxint)) assert(eq(math.sin(-9.8)^2 + math.cos(-9.8)^2, 1)) assert(eq(math.tan(math.pi/4), 1)) assert(eq(math.sin(math.pi/2), 1) and eq(math.cos(math.pi/2), 0)) assert(eq(math.atan(1), math.pi/4) and eq(math.acos(0), math.pi/2) and eq(math.asin(1), math.pi/2)) assert(eq(math.deg(math.pi/2), 90) and eq(math.rad(90), math.pi/2)) assert(math.abs(-10.43) == 10.43) assert(eqT(math.abs(minint), minint)) assert(eqT(math.abs(maxint), maxint)) assert(eqT(math.abs(-maxint), maxint)) assert(eq(math.atan(1,0), math.pi/2)) assert(math.fmod(10,3) == 1) assert(eq(math.sqrt(10)^2, 10)) assert(eq(math.log(2, 10), math.log(2)/math.log(10))) assert(eq(math.log(2, 2), 1)) assert(eq(math.log(9, 3), 2)) assert(eq(math.exp(0), 1)) assert(eq(math.sin(10), math.sin(10%(2*math.pi)))) assert(tonumber(' 1.3e-2 ') == 1.3e-2) assert(tonumber(' -1.00000000000001 ') == -1.00000000000001) -- testing constant limits -- 2^23 = 8388608 assert(8388609 + -8388609 == 0) assert(8388608 + -8388608 == 0) assert(8388607 + -8388607 == 0) do -- testing floor & ceil assert(eqT(math.floor(3.4), 3)) assert(eqT(math.ceil(3.4), 4)) assert(eqT(math.floor(-3.4), -4)) assert(eqT(math.ceil(-3.4), -3)) assert(eqT(math.floor(maxint), maxint)) assert(eqT(math.ceil(maxint), maxint)) assert(eqT(math.floor(minint), minint)) assert(eqT(math.floor(minint + 0.0), minint)) assert(eqT(math.ceil(minint), minint)) assert(eqT(math.ceil(minint + 0.0), minint)) assert(math.floor(1e50) == 1e50) assert(math.ceil(1e50) == 1e50) assert(math.floor(-1e50) == -1e50) assert(math.ceil(-1e50) == -1e50) for _, p in pairs{31,32,63,64} do assert(math.floor(2^p) == 2^p) assert(math.floor(2^p + 0.5) == 2^p) assert(math.ceil(2^p) == 2^p) assert(math.ceil(2^p - 0.5) == 2^p) end checkerror("number expected", math.floor, {}) checkerror("number expected", math.ceil, print) assert(eqT(math.tointeger(minint), minint)) assert(eqT(math.tointeger(minint .. ""), minint)) assert(eqT(math.tointeger(maxint), maxint)) assert(eqT(math.tointeger(maxint .. ""), maxint)) assert(eqT(math.tointeger(minint + 0.0), minint)) assert(math.tointeger(0.0 - minint) == nil) assert(math.tointeger(math.pi) == nil) assert(math.tointeger(-math.pi) == nil) assert(math.floor(math.huge) == math.huge) assert(math.ceil(math.huge) == math.huge) assert(math.tointeger(math.huge) == nil) assert(math.floor(-math.huge) == -math.huge) assert(math.ceil(-math.huge) == -math.huge) assert(math.tointeger(-math.huge) == nil) assert(math.tointeger("34.0") == 34) assert(math.tointeger("34.3") == nil) assert(math.tointeger({}) == nil) assert(math.tointeger(0/0) == nil) -- NaN end -- testing fmod for integers for i = -6, 6 do for j = -6, 6 do if j ~= 0 then local mi = math.fmod(i, j) local mf = math.fmod(i + 0.0, j) assert(mi == mf) assert(math.type(mi) == 'integer' and math.type(mf) == 'float') if (i >= 0 and j >= 0) or (i <= 0 and j <= 0) or mi == 0 then assert(eqT(mi, i % j)) end end end end assert(eqT(math.fmod(minint, minint), 0)) assert(eqT(math.fmod(maxint, maxint), 0)) assert(eqT(math.fmod(minint + 1, minint), minint + 1)) assert(eqT(math.fmod(maxint - 1, maxint), maxint - 1)) checkerror("zero", math.fmod, 3, 0) do -- testing max/min checkerror("value expected", math.max) checkerror("value expected", math.min) assert(eqT(math.max(3), 3)) assert(eqT(math.max(3, 5, 9, 1), 9)) assert(math.max(maxint, 10e60) == 10e60) assert(eqT(math.max(minint, minint + 1), minint + 1)) assert(eqT(math.min(3), 3)) assert(eqT(math.min(3, 5, 9, 1), 1)) assert(math.min(3.2, 5.9, -9.2, 1.1) == -9.2) assert(math.min(1.9, 1.7, 1.72) == 1.7) assert(math.min(-10e60, minint) == -10e60) assert(eqT(math.min(maxint, maxint - 1), maxint - 1)) assert(eqT(math.min(maxint - 2, maxint, maxint - 1), maxint - 2)) end -- testing implicit convertions local a,b = '10', '20' assert(a*b == 200 and a+b == 30 and a-b == -10 and a/b == 0.5 and -b == -20) assert(a == '10' and b == '20') do gcs:send_text(6, "testing -0 and NaN") local mz, z = -0.0, 0.0 assert(mz == z) assert(1/mz < 0 and 0 < 1/z) local a = {[mz] = 1} assert(a[z] == 1 and a[mz] == 1) a[z] = 2 assert(a[z] == 2 and a[mz] == 2) local inf = math.huge * 2 + 1 mz, z = -1/inf, 1/inf assert(mz == z) assert(1/mz < 0 and 0 < 1/z) local NaN = inf - inf assert(NaN ~= NaN) assert(not (NaN < NaN)) assert(not (NaN <= NaN)) assert(not (NaN > NaN)) assert(not (NaN >= NaN)) assert(not (0 < NaN) and not (NaN < 0)) local NaN1 = 0/0 assert(NaN ~= NaN1 and not (NaN <= NaN1) and not (NaN1 <= NaN)) local a = {} assert(not pcall(rawset, a, NaN, 1)) assert(a[NaN] == nil) a[1] = 1 assert(not pcall(rawset, a, NaN, 1)) assert(a[NaN] == nil) -- strings with same binary representation as 0.0 (might create problems -- for constant manipulation in the pre-compiler) local a1, a2, a3, a4, a5 = 0, 0, "\0\0\0\0\0\0\0\0", 0, "\0\0\0\0\0\0\0\0" assert(a1 == a2 and a2 == a4 and a1 ~= a3) assert(a3 == a5) end gcs:send_text(6, "testing 'math.random'") math.randomseed(0) do -- test random for floats local max = -math.huge local min = math.huge for i = 0, 20000 do local t = math.random() assert(0 <= t and t < 1) max = math.max(max, t) min = math.min(min, t) if eq(max, 1, 0.001) and eq(min, 0, 0.001) then goto ok end end -- loop ended without satisfing condition assert(false) ::ok:: end do local function aux (p, lim) -- test random for small intervals local x1, x2 if #p == 1 then x1 = 1; x2 = p[1] else x1 = p[1]; x2 = p[2] end local mark = {}; local count = 0 -- to check that all values appeared for i = 0, lim or 2000 do local t = math.random(table.unpack(p)) assert(x1 <= t and t <= x2) if not mark[t] then -- new value mark[t] = true count = count + 1 end if count == x2 - x1 + 1 then -- all values appeared; OK goto ok end end -- loop ended without satisfing condition assert(false) ::ok:: end aux({-10,0}) aux({6}) aux({-10, 10}) aux({minint, minint}) aux({maxint, maxint}) aux({minint, minint + 9}) aux({maxint - 3, maxint}) end do local function aux(p1, p2) -- test random for large intervals local max = minint local min = maxint local n = 200 local mark = {}; local count = 0 -- to count how many different values for _ = 1, n do local t = math.random(p1, p2) max = math.max(max, t) min = math.min(min, t) if not mark[t] then -- new value mark[t] = true count = count + 1 end end -- at least 80% of values are different assert(count >= n * 0.8) -- min and max not too far from formal min and max local diff = (p2 - p1) // 8 assert(min < p1 + diff and max > p2 - diff) end aux(0, maxint) aux(1, maxint) aux(minint, -1) aux(minint // 2, maxint // 2) end for i=1,100 do assert(math.random(maxint) > 0) assert(math.random(minint, -1) < 0) end assert(not pcall(math.random, 1, 2, 3)) -- too many arguments -- empty interval assert(not pcall(math.random, minint + 1, minint)) assert(not pcall(math.random, maxint, maxint - 1)) assert(not pcall(math.random, maxint, minint)) -- interval too large assert(not pcall(math.random, minint, 0)) assert(not pcall(math.random, -1, maxint)) assert(not pcall(math.random, minint // 2, maxint // 2 + 1)) function update() gcs:send_text(6, 'Math tests passed') return update, 1000 end return update()
gpl-3.0
dacrybabysuck/darkstar
scripts/globals/items/dish_of_spaghetti_vongole_rosso_+1.lua
11
1382
----------------------------------------- -- ID: 5198 -- Item: Dish of Spaghetti Vongole Rosso +1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Health % 20 -- Health Cap 95 -- Vitality 2 -- Mind -1 -- Defense % 25 -- Defense Cap 35 -- Store TP 6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5198) end function onEffectGain(target, effect) target:addMod(dsp.mod.FOOD_HPP, 20) target:addMod(dsp.mod.FOOD_HP_CAP, 95) target:addMod(dsp.mod.VIT, 2) target:addMod(dsp.mod.MND, -1) target:addMod(dsp.mod.FOOD_DEFP, 25) target:addMod(dsp.mod.FOOD_DEF_CAP, 35) target:addMod(dsp.mod.STORETP, 6) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 20) target:delMod(dsp.mod.FOOD_HP_CAP, 95) target:delMod(dsp.mod.VIT, 2) target:delMod(dsp.mod.MND, -1) target:delMod(dsp.mod.FOOD_DEFP, 25) target:delMod(dsp.mod.FOOD_DEF_CAP, 35) target:delMod(dsp.mod.STORETP, 6) end
gpl-3.0
kikito/Algorithm-Implementations
Counting_Sort/Lua/Yonaba/countsort_test.lua
27
1206
-- Tests for countsort.lua local countsort = require 'countsort' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Checks if the given array is sorted local function is_sorted(array) local m = array[1] for i = 2,#array do if i < m then return false end end return true end run('Array should not be empty', function() assert(not pcall(countsort, {})) end) run('Array can be sorted', function() assert(is_sorted(countsort({0,1,2,3,4,5,6}))) assert(is_sorted(countsort({6,5,4,3,2,1,0}))) end) run('Array should not contain negative values', function() assert(not pcall(countsort, {0,-1,5,3,2})) end) run('Array should not contain non-integer values', function() assert(not pcall(countsort, {0.5,5.5,2,3,2})) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
turingbot/B1
plugins/tools.lua
1
55564
local SUDO = 151499613 -- put Your ID here! <=== function exi_files(cpath) local files = {} local pth = cpath for k, v in pairs(scandir(pth)) do table.insert(files, v) end return files end local function file_exi(name, cpath) for k,v in pairs(exi_files(cpath)) do if name == v then return true end end return false end local function run_bash(str) local cmd = io.popen(str) local result = cmd:read('*all') return result end local function index_function(user_id) for k,v in pairs(_config.admins) do if user_id == v[1] then print(k) return k end end -- If not found return false end local function getindex(t,id) for i,v in pairs(t) do if v == id then return i end end return nil end local function already_sudo(user_id) for k,v in pairs(_config.sudo_users) do if user_id == v then return k end end -- If not found return false end local function reload_plugins( ) plugins = {} load_plugins() end local function exi_file() local files = {} local pth = tcpath..'/data/document' for k, v in pairs(scandir(pth)) do if (v:match('.lua$')) then table.insert(files, v) end end return files end local function pl_exi(name) for k,v in pairs(exi_file()) do if name == v then return true end end return false end local function sudolist(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local sudo_users = _config.sudo_users if not lang then text = "*List of sudo users :*\n" else text = "_لیست سودو های ربات :_\n" end for i=1,#sudo_users do text = text..i.." - "..sudo_users[i].."\n" end return text end local function adminlist(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local sudo_users = _config.sudo_users if not lang then text = '*List of bot admins :*\n' else text = "_لیست ادمین های ربات :_\n" end local compare = text local i = 1 for v,user in pairs(_config.admins) do text = text..i..'- '..(user[2] or '')..' ➣ ('..user[1]..')\n' i = i +1 end if compare == text then if not lang then text = '_No_ *admins* _available_' else text = '_ادمینی برای ربات تعیین نشده_' end end return text end local function chat_list(msg) i = 1 local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use #join (ID) to join*\n\n' for k,v in pairsByKeys(data[tostring(groups)]) do local group_id = v if data[tostring(group_id)] then settings = data[tostring(group_id)]['settings'] end for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n:gsub("", "") chat_name = name:gsub("‮", "") group_name_id = name .. '\n(ID: ' ..group_id.. ')\n\n' if name:match("[\216-\219][\128-\191]") then group_info = i..' - \n'..group_name_id else group_info = i..' - '..group_name_id end i = i + 1 end end message = message..group_info end return message end local function botrem(msg) local data = load_data(_config.moderation.data) data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) if redis:get('ExpireDate:'..msg.to.id) then redis:del('ExpireDate:'..msg.to.id) end tdcli.changeChatMemberStatus(msg.to.id, our_id, 'Left', dl_cb, nil) end local function warning(msg) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local expiretime = redis:ttl('ExpireDate:'..msg.to.id) if expiretime == -1 then return else local d = math.floor(expiretime / 86400) + 1 if tonumber(d) == 1 and not is_sudo(msg) and is_mod(msg) then if lang then tdcli.sendMessage(msg.to.id, 0, 1, 'از شارژ گروه 1 روز باقی مانده، برای شارژ مجدد با سودو ربات و یا آیدی @g0db0y تماس بگیرید وگرنه با اتمام زمان شارژ، گروه از لیست ربات حذف وربات گروه را ترک خواهد کرد.', 1, 'md') else tdcli.sendMessage(msg.to.id, 0, 1, 'Group 1 day remaining charge, to recharge the robot contact with the sudo or contact with @g0db0y ID. With the completion of charging time, the group removed from the robot list and the robot will leave the group.', 1, 'md') end end end end local function action_by_reply(arg, data) local cmd = arg.cmd if not tonumber(data.sender_user_id_) then return false end if data.sender_user_id_ then if cmd == "adminprom" then local function adminprom_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if is_admin1(tonumber(data.id_)) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already an_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل ادمین ربات بود_", 0, "md") end end table.insert(_config.admins, {tonumber(data.id_), user_name}) save_config() if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been promoted as_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _به مقام ادمین ربات منتصب شد_", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, adminprom_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "admindem" then local function admindem_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local nameid = index_function(tonumber(data.id_)) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if not is_admin1(data.id_) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل ادمین ربات نبود_", 0, "md") end end table.remove(_config.admins, nameid) save_config() if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been demoted from_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از مقام ادمین ربات برکنار شد_", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, admindem_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "visudo" then local function visudo_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if already_sudo(tonumber(data.id_)) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل سودو ربات بود_", 0, "md") end end table.insert(_config.sudo_users, tonumber(data.id_)) save_config() reload_plugins(true) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _به مقام سودو ربات منتصب شد_", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, visudo_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "desudo" then local function desudo_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if not already_sudo(data.id_) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل سودو ربات نبود_", 0, "md") end end table.remove(_config.sudo_users, getindex( _config.sudo_users, tonumber(data.id_))) save_config() reload_plugins(true) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از مقام سودو ربات برکنار شد_", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, desudo_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end else if lang then return tdcli.sendMessage(data.chat_id_, "", 0, "_کاربر یافت نشد_", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "*User Not Found*", 0, "md") end end end local function action_by_username(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local cmd = arg.cmd if not arg.username then return false end if data.id_ then if data.type_.user_.username_ then user_name = '@'..check_markdown(data.type_.user_.username_) else user_name = check_markdown(data.title_) end if cmd == "adminprom" then if is_admin1(tonumber(data.id_)) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already an_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل ادمین ربات بود_", 0, "md") end end table.insert(_config.admins, {tonumber(data.id_), user_name}) save_config() if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been promoted as_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _به مقام ادمین ربات منتصب شد_", 0, "md") end end if cmd == "admindem" then local nameid = index_function(tonumber(data.id_)) if not is_admin1(data.id_) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل ادمین ربات نبود_", 0, "md") end end table.remove(_config.admins, nameid) save_config() if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been demoted from_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از مقام ادمین ربات برکنار شد_", 0, "md") end end if cmd == "visudo" then if already_sudo(tonumber(data.id_)) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل سودو ربات بود_", 0, "md") end end table.insert(_config.sudo_users, tonumber(data.id_)) save_config() reload_plugins(true) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _به مقام سودو ربات منتصب شد_", 0, "md") end end if cmd == "desudo" then if not already_sudo(data.id_) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل سودو ربات نبود_", 0, "md") end end table.remove(_config.sudo_users, getindex( _config.sudo_users, tonumber(data.id_))) save_config() reload_plugins(true) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از مقام سودو ربات برکنار شد_", 0, "md") end end else if lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md") end end end local function action_by_id(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local cmd = arg.cmd if not tonumber(arg.user_id) then return false end if data.id_ then if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if cmd == "adminprom" then if is_admin1(tonumber(data.id_)) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already an_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل ادمین ربات بود_", 0, "md") end end table.insert(_config.admins, {tonumber(data.id_), user_name}) save_config() if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been promoted as_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _به مقام ادمین ربات منتصب شد_", 0, "md") end end if cmd == "admindem" then local nameid = index_function(tonumber(data.id_)) if not is_admin1(data.id_) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل ادمین ربات نبود_", 0, "md") end end table.remove(_config.admins, nameid) save_config() if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been demoted from_ *admin*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از مقام ادمین ربات برکنار شد_", 0, "md") end end if cmd == "visudo" then if already_sudo(tonumber(data.id_)) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل سودو ربات بود_", 0, "md") end end table.insert(_config.sudo_users, tonumber(data.id_)) save_config() reload_plugins(true) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _به مقام سودو ربات منتصب شد_", 0, "md") end end if cmd == "desudo" then if not already_sudo(data.id_) then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از قبل سودو ربات نبود_", 0, "md") end end table.remove(_config.sudo_users, getindex( _config.sudo_users, tonumber(data.id_))) save_config() reload_plugins(true) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *sudoer*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* _از مقام سودو ربات برکنار شد_", 0, "md") end end else if lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md") end end end local function pre_process(msg) if msg.to.type ~= 'pv' then local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) local data = load_data(_config.moderation.data) local gpst = data[tostring(msg.to.id)] local chex = redis:get('CheckExpire::'..msg.to.id) local exd = redis:get('ExpireDate:'..msg.to.id) if gpst and not chex and msg.from.id ~= SUDO and not is_sudo(msg) then redis:set('CheckExpire::'..msg.to.id,true) redis:set('ExpireDate:'..msg.to.id,true) redis:setex('ExpireDate:'..msg.to.id, 86400, true) if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, 'گروه به مدت 1 روز شارژ شد. لطفا با سودو و یا آیدی @g0db0y برای شارژ بیشتر تماس بگیرید. در غیر اینصورت گروه شما از لیست ربات حذف و ربات گروه را ترک خواهد کرد.', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, 'Group charged 1 day. to recharge the robot contact with the sudo or contact with @g0db0y ID. With the completion of charging time, the group removed from the robot list and the robot will leave the group.', 1, 'md') end end if chex and not exd and msg.from.id ~= SUDO and not is_sudo(msg) then local text1 = 'شارژ این گروه به اتمام رسید \n\nID: <code>'..msg.to.id..'</code>\n\nدر صورتی که میخواهید ربات این گروه را ترک کند از دستور زیر استفاده کنید\n\n/leave '..msg.to.id..'\nبرای جوین دادن توی این گروه میتونی از دستور زیر استفاده کنی:\n/jointo '..msg.to.id..'\n_________________\nدر صورتی که میخواهید گروه رو دوباره شارژ کنید میتوانید از کد های زیر استفاده کنید...\n\n<b>برای شارژ 1 ماهه:</b>\n/plan 1 '..msg.to.id..'\n\n<b>برای شارژ 3 ماهه:</b>\n/plan 2 '..msg.to.id..'\n\n<b>برای شارژ نامحدود:</b>\n/plan 3 '..msg.to.id local text2 = 'شارژ این گروه به پایان رسید. به دلیل عدم شارژ مجدد، گروه از لیست ربات حذف و ربات از گروه خارج میشود، برای خرید مجدد یا آیدی @g0db0y تماس بگیرید.' local text3 = '_Charging finished._\n\n*Group ID:*\n\n*ID:* `'..msg.to.id..'`\n\n*If you want the robot to leave this group use the following command:*\n\n`/Leave '..msg.to.id..'`\n\n*For Join to this group, you can use the following command:*\n\n`/Jointo '..msg.to.id..'`\n\n_________________\n\n_If you want to recharge the group can use the following code:_\n\n*To charge 1 month:*\n\n`/Plan 1 '..msg.to.id..'`\n\n*To charge 3 months:*\n\n`/Plan 2 '..msg.to.id..'`\n\n*For unlimited charge:*\n\n`/Plan 3 '..msg.to.id..'`' local text4 = '_Charging finished. Due to lack of recharge remove the group from the robot list and the robot leave the group._' if lang then tdcli.sendMessage(SUDO, 0, 1, text1, 1, 'html') tdcli.sendMessage(msg.to.id, 0, 1, text2, 1, 'md') else tdcli.sendMessage(SUDO, 0, 1, text3, 1, 'md') tdcli.sendMessage(msg.to.id, 0, 1, text4, 1, 'md') end botrem(msg) else warning(msg) end end end local function run(msg, matches) local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if tonumber(msg.from.id) == SUDO then if matches[1] == "clear cache" then run_bash("rm -rf ~/.telegram-cli/data/sticker/*") run_bash("rm -rf ~/.telegram-cli/data/photo/*") run_bash("rm -rf ~/.telegram-cli/data/animation/*") run_bash("rm -rf ~/.telegram-cli/data/video/*") run_bash("rm -rf ~/.telegram-cli/data/audio/*") run_bash("rm -rf ~/.telegram-cli/data/voice/*") run_bash("rm -rf ~/.telegram-cli/data/temp/*") run_bash("rm -rf ~/.telegram-cli/data/thumb/*") run_bash("rm -rf ~/.telegram-cli/data/document/*") run_bash("rm -rf ~/.telegram-cli/data/profile_photo/*") run_bash("rm -rf ~/.telegram-cli/data/encrypted/*") return "*All Cache Has Been Cleared*" end if matches[1] == "visudo" then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="visudo"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="visudo"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="visudo"}) end end if matches[1] == "desudo" then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="desudo"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="desudo"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="desudo"}) end end end if is_sudo(msg) then if matches[1]:lower() == 'add' and not redis:get('ExpireDate:'..msg.to.id) then redis:set('ExpireDate:'..msg.to.id,true) redis:setex('ExpireDate:'..msg.to.id, 180, true) if not redis:get('CheckExpire::'..msg.to.id) then redis:set('CheckExpire::'..msg.to.id,true) end if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_گروه به مدت 3 دقیقه برای اجرای تنظیمات شارژ میباشد._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_Group charged 3 minutes for settings._', 1, 'md') end end if matches[1] == 'rem' and redis:get('ExpireDate:'..msg.to.id) then redis:del('ExpireDate:'..msg.to.id) end if matches[1]:lower() == 'gid' then tdcli.sendMessage(msg.to.id, msg.id_, 1, '`'..msg.to.id..'`', 1,'md') end if matches[1] == 'leave' and matches[2] then if lang then tdcli.sendMessage(matches[2], 0, 1, 'ربات با دستور سودو از گروه خارج شد.\nبرای اطلاعات بیشتر با سودو تماس بگیرید.', 1, 'md') tdcli.changeChatMemberStatus(matches[2], our_id, 'Left', dl_cb, nil) tdcli.sendMessage(SUDO, msg.id_, 1, 'ربات با موفقیت از گروه '..matches[2]..' خارج شد.', 1,'md') else tdcli.sendMessage(matches[2], 0, 1, '_Robot left the group._\n*For more information contact The SUDO.*', 1, 'md') tdcli.changeChatMemberStatus(matches[2], our_id, 'Left', dl_cb, nil) tdcli.sendMessage(SUDO, msg.id_, 1, '*Robot left from under group successfully:*\n\n`'..matches[2]..'`', 1,'md') end end if matches[1]:lower() == 'charge' and matches[2] and matches[3] then if string.match(matches[2], '^-%d+$') then if tonumber(matches[3]) > 0 and tonumber(matches[3]) < 1001 then local extime = (tonumber(matches[3]) * 86400) redis:setex('ExpireDate:'..matches[2], extime, true) if not redis:get('CheckExpire::'..msg.to.id) then redis:set('CheckExpire::'..msg.to.id,true) end if lang then tdcli.sendMessage(SUDO, 0, 1, 'ربات در گروه '..matches[3]..' به مدت '..matches[2]..' روز تمدید گردید.', 1, 'md') tdcli.sendMessage(matches[2], 0, 1, 'ربات توسط ادمین به مدت `'..matches[3]..'` روز شارژ شد\nبرای مشاهده زمان شارژ گروه دستور /check استفاده کنید...',1 , 'md') else tdcli.sendMessage(SUDO, 0, 1, '*Recharged successfully in the group:* `'..matches[2]..'`\n_Expire Date:_ `'..matches[3]..'` *Day(s)*', 1, 'md') tdcli.sendMessage(matches[2], 0, 1, '*Robot recharged* `'..matches[3]..'` *day(s)*\n*For checking expire date, send* `/check`',1 , 'md') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_تعداد روزها باید عددی از 1 تا 1000 باشد._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_Expire days must be between 1 - 1000_', 1, 'md') end end end end if matches[1]:lower() == 'plan' and matches[2] == '1' and matches[3] then if string.match(matches[3], '^-%d+$') then local timeplan1 = 2592000 redis:setex('ExpireDate:'..matches[3], timeplan1, true) if not redis:get('CheckExpire::'..msg.to.id) then redis:set('CheckExpire::'..msg.to.id,true) end if lang then tdcli.sendMessage(SUDO, msg.id_, 1, 'پلن 1 با موفقیت برای گروه '..matches[3]..' فعال شد\nاین گروه تا 30 روز دیگر اعتبار دارد! ( 1 ماه )', 1, 'md') tdcli.sendMessage(matches[3], 0, 1, '_ربات با موفقیت فعال شد و تا 30 روز دیگر اعتبار دارد!_', 1, 'md') else tdcli.sendMessage(SUDO, msg.id_, 1, '*Plan 1 Successfully Activated!\nThis group recharged with plan 1 for 30 days (1 Month)*', 1, 'md') tdcli.sendMessage(matches[3], 0, 1, '*Successfully recharged*\n*Expire Date:* `30` *Days (1 Month)*', 1, 'md') end end end if matches[1]:lower() == 'plan' and matches[2] == '2' and matches[3] then if string.match(matches[3], '^-%d+$') then local timeplan2 = 7776000 redis:setex('ExpireDate:'..matches[3],timeplan2,true) if not redis:get('CheckExpire::'..msg.to.id) then redis:set('CheckExpire::'..msg.to.id,true) end if lang then tdcli.sendMessage(SUDO, 0, 1, 'پلن 2 با موفقیت برای گروه '..matches[3]..' فعال شد\nاین گروه تا 90 روز دیگر اعتبار دارد! ( 3 ماه )', 1, 'md') tdcli.sendMessage(matches[3], 0, 1, 'ربات با موفقیت فعال شد و تا 90 روز دیگر اعتبار دارد! ( 3 ماه )', 1, 'md') else tdcli.sendMessage(SUDO, msg.id_, 1, '*Plan 2 Successfully Activated!\nThis group recharged with plan 2 for 90 days (3 Month)*', 1, 'md') tdcli.sendMessage(matches[3], 0, 1, '*Successfully recharged*\n*Expire Date:* `90` *Days (3 Months)*', 1, 'md') end end end if matches[1]:lower() == 'plan' and matches[2] == '3' and matches[3] then if string.match(matches[3], '^-%d+$') then redis:set('ExpireDate:'..matches[3],true) if not redis:get('CheckExpire::'..msg.to.id) then redis:set('CheckExpire::'..msg.to.id,true) end if lang then tdcli.sendMessage(SUDO, msg.id_, 1, 'پلن 3 با موفقیت برای گروه '..matches[3]..' فعال شد\nاین گروه به صورت نامحدود شارژ شد!', 1, 'md') tdcli.sendMessage(matches[3], 0, 1, 'ربات بدون محدودیت فعال شد ! ( نامحدود )', 1, 'md') else tdcli.sendMessage(SUDO, msg.id_, 1, '*Plan 3 Successfully Activated!\nThis group recharged with plan 3 for unlimited*', 1, 'md') tdcli.sendMessage(matches[3], 0, 1, '*Successfully recharged*\n*Expire Date:* `Unlimited`', 1, 'md') end end end if matches[1]:lower() == 'jointo' and matches[2] then if string.match(matches[2], '^-%d+$') then if lang then tdcli.sendMessage(SUDO, msg.id_, 1, 'با موفقیت تورو به گروه '..matches[2]..' اضافه کردم.', 1, 'md') tdcli.addChatMember(matches[2], SUDO, 0, dl_cb, nil) tdcli.sendMessage(matches[2], 0, 1, '_سودو به گروه اضافه شد._', 1, 'md') else tdcli.sendMessage(SUDO, msg.id_, 1, '*I added you to this group:*\n\n`'..matches[2]..'`', 1, 'md') tdcli.addChatMember(matches[2], SUDO, 0, dl_cb, nil) tdcli.sendMessage(matches[2], 0, 1, 'Admin Joined!', 1, 'md') end end end end if matches[1]:lower() == 'savefile' and matches[2] and is_sudo(msg) then if msg.reply_id then local folder = matches[2] function get_filemsg(arg, data) function get_fileinfo(arg,data) if data.content_.ID == 'MessageDocument' or data.content_.ID == 'MessagePhoto' or data.content_.ID == 'MessageSticker' or data.content_.ID == 'MessageAudio' or data.content_.ID == 'MessageVoice' or data.content_.ID == 'MessageVideo' or data.content_.ID == 'MessageAnimation' then if data.content_.ID == 'MessageDocument' then local doc_id = data.content_.document_.document_.id_ local filename = data.content_.document_.file_name_ local pathf = tcpath..'/data/document/'..filename local cpath = tcpath..'/data/document' if file_exi(filename, cpath) then local pfile = folder os.rename(pathf, pfile) file_dl(doc_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>فایل</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>File</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end if data.content_.ID == 'MessagePhoto' then local photo_id = data.content_.photo_.sizes_[2].photo_.id_ local file = data.content_.photo_.id_ local pathf = tcpath..'/data/photo/'..file..'_(1).jpg' local cpath = tcpath..'/data/photo' if file_exi(file..'_(1).jpg', cpath) then local pfile = folder os.rename(pathf, pfile) file_dl(photo_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>عکس</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Photo</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end if data.content_.ID == 'MessageSticker' then local stpath = data.content_.sticker_.sticker_.path_ local sticker_id = data.content_.sticker_.sticker_.id_ local secp = tostring(tcpath)..'/data/sticker/' local ffile = string.gsub(stpath, '-', '') local fsecp = string.gsub(secp, '-', '') local name = string.gsub(ffile, fsecp, '') if file_exi(name, secp) then local pfile = folder os.rename(stpath, pfile) file_dl(sticker_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>استیکر</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Sticker</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end if data.content_.ID == 'MessageAudio' then local audio_id = data.content_.audio_.audio_.id_ local audio_name = data.content_.audio_.file_name_ local pathf = tcpath..'/data/audio/'..audio_name local cpath = tcpath..'/data/audio' if file_exi(audio_name, cpath) then local pfile = folder os.rename(pathf, pfile) file_dl(audio_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>صدای</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Audio</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end if data.content_.ID == 'MessageVoice' then local voice_id = data.content_.voice_.voice_.id_ local file = data.content_.voice_.voice_.path_ local secp = tostring(tcpath)..'/data/voice/' local ffile = string.gsub(file, '-', '') local fsecp = string.gsub(secp, '-', '') local name = string.gsub(ffile, fsecp, '') if file_exi(name, secp) then local pfile = folder os.rename(file, pfile) file_dl(voice_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>صوت</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Voice</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end if data.content_.ID == 'MessageVideo' then local video_id = data.content_.video_.video_.id_ local file = data.content_.video_.video_.path_ local secp = tostring(tcpath)..'/data/video/' local ffile = string.gsub(file, '-', '') local fsecp = string.gsub(secp, '-', '') local name = string.gsub(ffile, fsecp, '') if file_exi(name, secp) then local pfile = folder os.rename(file, pfile) file_dl(video_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>ویديو</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Video</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end if data.content_.ID == 'MessageAnimation' then local anim_id = data.content_.animation_.animation_.id_ local anim_name = data.content_.animation_.file_name_ local pathf = tcpath..'/data/animation/'..anim_name local cpath = tcpath..'/data/animation' if file_exi(anim_name, cpath) then local pfile = folder os.rename(pathf, pfile) file_dl(anim_id) if lang then tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>تصویر متحرک</b> <code>'..folder..'</code> <b>ذخیره شد.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Gif</b> <code>'..folder..'</code> <b>Has Been Saved.</b>', 1, 'html') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_فایل مورد نظر وجود ندارد. فایل را دوباره ارسال کنید._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end end end else return end end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = data.id_ }, get_fileinfo, nil) end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, get_filemsg, nil) end end if msg.to.type == 'channel' or msg.to.type == 'chat' then if matches[1] == 'charge' and matches[2] and not matches[3] and is_sudo(msg) then if tonumber(matches[2]) > 0 and tonumber(matches[2]) < 1001 then local extime = (tonumber(matches[2]) * 86400) redis:setex('ExpireDate:'..msg.to.id, extime, true) if not redis:get('CheckExpire::'..msg.to.id) then redis:set('CheckExpire::'..msg.to.id) end if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, 'ربات با موفقیت تنظیم شد\nمدت فعال بودن ربات در گروه به '..matches[2]..' روز دیگر تنظیم شد...', 1, 'md') tdcli.sendMessage(SUDO, 0, 1, 'ربات در گروه '..matches[2]..' به مدت `'..msg.to.id..'` روز تمدید گردید.', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, 'ربات با موفقیت تنظیم شد\nمدت فعال بودن ربات در گروه به '..matches[2]..' روز دیگر تنظیم شد...', 1, 'md') tdcli.sendMessage(SUDO, 0, 1, 'ربات در گروه '..matches[2]..' به مدت `'..msg.to.id..'` روز تمدید گردید.', 1, 'md') end else if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_تعداد روزها باید عددی از 1 تا 1000 باشد._', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_Expire days must be between 1 - 1000_', 1, 'md') end end end if matches[1]:lower() == 'check' and is_mod(msg) and not matches[2] then local expi = redis:ttl('ExpireDate:'..msg.to.id) if expi == -1 then if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_گروه به صورت نامحدود شارژ میباشد!_', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_Unlimited Charging!_', 1, 'md') end else local day = math.floor(expi / 86400) + 1 if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, day..' روز تا اتما شارژ گروه باقی مانده است.', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '`'..day..'` *Day(s) remaining until Expire.*', 1, 'md') end end end if matches[1] == 'check' and is_mod(msg) and matches[2] then if string.match(matches[2], '^-%d+$') then local expi = redis:ttl('ExpireDate:'..matches[2]) if expi == -1 then if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, '_گروه به صورت نامحدود شارژ میباشد!_', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_Unlimited Charging!_', 1, 'md') end else local day = math.floor(expi / 86400 ) + 1 if lang then tdcli.sendMessage(msg.to.id, msg.id_, 1, day..' روز تا اتمام شارژ گروه باقی مانده است.', 1, 'md') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '`'..day..'` *Day(s) remaining until Expire.*', 1, 'md') end end end end end if matches[1] == "adminprom" and is_sudo(msg) then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_id }, action_by_reply, {chat_id=msg.to.id,cmd="adminprom"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="adminprom"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="adminprom"}) end end if matches[1] == "admindem" and is_sudo(msg) then if not matches[2] and msg.reply_id then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.to.id, message_id_ = msg.reply_to_message_id_ }, action_by_reply, {chat_id=msg.to.id,cmd="admindem"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="admindem"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="admindem"}) end end if matches[1] == 'creategroup' and is_admin(msg) then local text = matches[2] tdcli.createNewGroupChat({[0] = msg.from.id}, text, dl_cb, nil) if not lang then return '_Group Has Been Created!_' else return '_گروه ساخته شد!_' end end if matches[1] == 'createsuper' and is_admin(msg) then local text = matches[2] tdcli.createNewChannelChat(text, 1, '', dl_cb, nil) if not lang then return '_SuperGroup Has Been Created!_' else return '_سوپر گروه ساخته شد!_' end end if matches[1] == 'tosuper' and is_admin(msg) then local id = msg.to.id tdcli.migrateGroupChatToChannelChat(id, dl_cb, nil) if not lang then return '_Group Has Been Changed To SuperGroup!_' else return '_گروه به سوپر گروه تبدیل شد!_' end end if matches[1] == 'import' and is_admin(msg) then tdcli.importChatInviteLink(matches[2]) if not lang then return '*Done!*' else return '*انجام شد!*' end end if matches[1] == 'setbotname' and is_sudo(msg) then tdcli.changeName(matches[2]) if not lang then return '_Bot Name Changed To:_ *'..matches[2]..'*' else return '_اسم ربات تغییر کرد به:_ \n*'..matches[2]..'*' end end if matches[1] == 'setbotusername' and is_sudo(msg) then tdcli.changeUsername(matches[2]) if not lang then return '_Bot Username Changed To:_ @'..matches[2] else return '_یوزرنیم ربات تغییر کرد به:_ \n@'..matches[2]..'' end end if matches[1] == 'delbotusername' and is_sudo(msg) then tdcli.changeUsername('') if not lang then return '*Done!*' else return '*انجام شد!*' end end if matches[1] == 'markread' and is_sudo(msg) then if matches[2] == 'on' then redis:set('markread','on') if not lang then return '_Markread >_ *ON*' else return '_تیک دوم >_ *روشن*' end end if matches[2] == 'off' then redis:set('markread','off') if not lang then return '_Markread >_ *OFF*' else return '_تیک دوم >_ *خاموش*' end end end if matches[1] == 'bc' and is_admin(msg) then local text = matches[2] tdcli.sendMessage(matches[3], 0, 0, text, 0) end if matches[1] == 'broadcast' and is_sudo(msg) then local data = load_data(_config.moderation.data) local bc = matches[2] for k,v in pairs(data) do tdcli.sendMessage(k, 0, 0, bc, 0) end end if is_sudo(msg) then if matches[1]:lower() == "sendfile" and matches[2] and matches[3] then local send_file = "./"..matches[2].."/"..matches[3] tdcli.sendDocument(msg.chat_id_, msg.id_,0, 1, nil, send_file, '@BeyondTeam', dl_cb, nil) end if matches[1]:lower() == "sendplug" and matches[2] then local plug = "./plugins/"..matches[2]..".lua" tdcli.sendDocument(msg.chat_id_, msg.id_,0, 1, nil, plug, '@BeyondTeam', dl_cb, nil) end end if matches[1]:lower() == 'save' and matches[2] and is_sudo(msg) then if tonumber(msg.reply_to_message_id_) ~= 0 then function get_filemsg(arg, data) function get_fileinfo(arg,data) if data.content_.ID == 'MessageDocument' then fileid = data.content_.document_.document_.id_ filename = data.content_.document_.file_name_ if (filename:lower():match('.lua$')) then local pathf = tcpath..'/data/document/'..filename if pl_exi(filename) then local pfile = 'plugins/'..matches[2]..'.lua' os.rename(pathf, pfile) tdcli.downloadFile(fileid , dl_cb, nil) tdcli.sendMessage(msg.to.id, msg.id_,1, '<b>Plugin</b> <code>'..matches[2]..'</code> <b>Has Been Saved.</b>', 1, 'html') else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file does not exist. Send file again._', 1, 'md') end else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This file is not Plugin File._', 1, 'md') end else return end end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = data.id_ }, get_fileinfo, nil) end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, get_filemsg, nil) end end if matches[1] == 'sudolist' and is_sudo(msg) then return sudolist(msg) end if matches[1] == 'chats' and is_admin(msg) then return chat_list(msg) end if matches[1]:lower() == 'join' and is_admin(msg) and matches[2] then tdcli.sendMessage(msg.to.id, msg.id, 1, 'I Invite you in '..matches[2]..'', 1, 'html') tdcli.sendMessage(matches[2], 0, 1, "Admin Joined!🌚", 1, 'html') tdcli.addChatMember(matches[2], msg.from.id, 0, dl_cb, nil) end if matches[1] == 'rem' and matches[2] and is_admin(msg) then local data = load_data(_config.moderation.data) -- Group configuration removal data[tostring(matches[2])] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(matches[2])] = nil save_data(_config.moderation.data, data) tdcli.sendMessage(matches[2], 0, 1, "Group has been removed by admin command", 1, 'html') return '_Group_ *'..matches[2]..'* _removed_' end if matches[1] == 'beyond' then return tdcli.sendMessage(msg.to.id, msg.id, 1, _config.info_text, 1, 'html') end if matches[1] == 'adminlist' and is_admin(msg) then return adminlist(msg) end if matches[1] == 'leave' and is_admin(msg) then tdcli.changeChatMemberStatus(msg.to.id, our_id, 'Left', dl_cb, nil) end if matches[1] == 'autoleave' and is_admin(msg) then local hash = 'auto_leave_bot' --Enable Auto Leave if matches[2] == 'enable' then redis:del(hash) return 'Auto leave has been enabled' --Disable Auto Leave elseif matches[2] == 'disable' then redis:set(hash, true) return 'Auto leave has been disabled' --Auto Leave Status elseif matches[2] == 'status' then if not redis:get(hash) then return 'Auto leave is enable' else return 'Auto leave is disable' end end end if matches[1] == "helptools" and is_mod(msg) then if not lang then text = [[ _Sudoer And Admins Bot Help :_ *!visudo* `[username|id|reply]` _Add Sudo_ *!desudo* `[username|id|reply]` _Demote Sudo_ *!sudolist * _Sudo(s) list_ *!adminprom* `[username|id|reply]` _Add admin for bot_ *!admindem* `[username|id|reply]` _Demote bot admin_ *!adminlist * _Admin(s) list_ *!leave * _Leave current group_ *!autoleave* `[disable/enable]` _Automatically leaves group_ *!creategroup* `[text]` _Create normal group_ *!createsuper* `[text]` _Create supergroup_ *!tosuper * _Convert to supergroup_ *!chats* _List of added groups_ *!join* `[id]` _Adds you to the group_ *!rem* `[id]` _Remove a group from Database_ *!import* `[link]` _Bot joins via link_ *!setbotname* `[text]` _Change bot's name_ *!setbotusername* `[text]` _Change bot's username_ *!delbotusername * _Delete bot's username_ *!markread* `[off/on]` _Second mark_ *!broadcast* `[text]` _Send message to all added groups_ *!bc* `[text] [gpid]` _Send message to a specific group_ *!sendfile* `[folder] [file]` _Send file from folder_ *!sendplug* `[plug]` _Send plugin_ *!save* `[plugin name] [reply]` _Save plugin by reply_ *!savefile* `[address/filename] [reply]` _Save File by reply to specific folder_ *!clear cache* _Clear All Cache Of .telegram-cli/data_ *!check* _Stated Expiration Date_ *!check* `[GroupID]` _Stated Expiration Date Of Specific Group_ *!charge* `[GroupID]` `[Number Of Days]` _Set Expire Time For Specific Group_ *!charge* `[Number Of Days]` _Set Expire Time For Group_ *!jointo* `[GroupID]` _Invite You To Specific Group_ *!leave* `[GroupID]` _Leave Bot From Specific Group_ _You can use_ *[!/#]* _at the beginning of commands._ `This help is only for sudoers/bot admins.` *This means only the sudoers and its bot admins can use mentioned commands.* *Good luck .*]] tdcli.sendMessage(msg.chat_id_, 0, 1, text, 1, 'md') else text = [[ _راهنمای ادمین و سودو های ربات بیوند:_ *!visudo* `[username|id|reply]` _اضافه کردن سودو_ *!desudo* `[username|id|reply]` _حذف کردن سودو_ *!sudolist* _لیست سودو‌های ربات_ *!adminprom* `[username|id|reply]` _اضافه کردن ادمین به ربات_ *!admindem* `[username|id|reply]` _حذف فرد از ادمینی ربات_ *!adminlist* _لیست ادمین ها_ *!leave* _خارج شدن ربات از گروه_ *!autoleave* `[disable/enable]` _خروج خودکار_ *!creategroup* `[text]` _ساخت گروه ریلم_ *!createsuper* `[text]` _ساخت سوپر گروه_ *!tosuper* _تبدیل به سوپر گروه_ *!chats* _لیست گروه های مدیریتی ربات_ *!join* `[id]` _جوین شدن توسط ربات_ *!rem* `[id]` _حذف گروه ازطریق پنل مدیریتی_ *!import* `[link]` _جوین شدن ربات توسط لینک_ *!setbotname* `[text]` _تغییر اسم ربات_ *!setbotusername* `[text]` _تغییر یوزرنیم ربات_ *!delbotusername* _پاک کردن یوزرنیم ربات_ *!markread* `[off/on]` _تیک دوم_ *!broadcast* `[text]` _فرستادن پیام به تمام گروه های مدیریتی ربات_ *!bc* `[text]` `[gpid]` _ارسال پیام مورد نظر به گروه خاص_ *!sendfile* `[cd]` `[file]` _ارسال فایل موردنظر از پوشه خاص_ *!sendplug* `[plug]` _ارسال پلاگ مورد نظر_ *!save* `[plugin name] [reply]` _ذخیره کردن پلاگین_ *!savefile* `[address/filename] [reply]` _ذخیره کردن فایل در پوشه مورد نظر_ *!clear cache* _پاک کردن کش مسیر .telegram-cli/data_ *!check* _اعلام تاریخ انقضای گروه_ *!check* `[GroupID]` _اعلام تاریخ انقضای گروه مورد نظر_ *!charge* `[GroupID]` `[Number Of Days]` _تنظیم تاریخ انقضای گروه مورد نظر_ *!charge* `[Number Of Days]` _تنظیم تاریخ انقضای گروه_ *!jointo* `[GroupID]` _دعوت شدن شما توسط ربات به گروه مورد نظر_ *!leave* `[GroupID]` _خارج شدن ربات از گروه مورد نظر_ *شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید* _این راهنما فقط برای سودو ها/ادمین های ربات میباشد!_ `این به این معناست که فقط سودو ها/ادمین های ربات میتوانند از دستورات بالا استفاده کنند!` *موفق باشید .*]] tdcli.sendMessage(msg.chat_id_, 0, 1, text, 1, 'md') end end end return { patterns = { "^[!/#](helptools)$", "^[!/#](visudo)$", "^[!/#](desudo)$", "^[!/#](sudolist)$", "^[!/#](visudo) (.*)$", "^[!/#](desudo) (.*)$", "^[!/#](adminprom)$", "^[!/#](admindem)$", "^[!/#](adminlist)$", "^[!/#](adminprom) (.*)$", "^[!/#](admindem) (.*)$", "^[!/#](leave)$", "^[!/#](autoleave) (.*)$", "^[!/#](beyond)$", "^[!/#](creategroup) (.*)$", "^[!/#](createsuper) (.*)$", "^[!/#](tosuper)$", "^[!/#](chats)$", "^[!/#](clear cache)$", "^[!/#](join) (.*)$", "^[!/#](rem) (.*)$", "^[!/#](import) (.*)$", "^[!/#](setbotname) (.*)$", "^[!/#](setbotusername) (.*)$", "^[!/#](delbotusername) (.*)$", "^[!/#](markread) (.*)$", "^[!/#](bc) +(.*) (.*)$", "^[!/#](broadcast) (.*)$", "^[!/#](sendfile) (.*) (.*)$", "^[!/#](save) (.*)$", "^[!/#](sendplug) (.*)$", "^[!/#](savefile) (.*)$", "^[!/#]([Aa]dd)$", "^[!/#]([Gg]id)$", "^[!/#]([Cc]heck)$", "^[!/#]([Cc]heck) (.*)$", "^[!/#]([Cc]harge) (.*) (%d+)$", "^[!/#]([Cc]harge) (%d+)$", "^[!/#]([Jj]ointo) (.*)$", "^[!/#]([Ll]eave) (.*)$", "^[!/#]([Pp]lan) ([123]) (.*)$", "^[!/#]([Rr]em)$", }, run = run, pre_process = pre_process }
gpl-3.0
pSyChOoOo/TeleSeed
.luarocks/share/lua/5.2/luarocks/loader.lua
20
8685
--- A module which installs a Lua package loader that is LuaRocks-aware. -- This loader uses dependency information from the LuaRocks tree to load -- correct versions of modules. It does this by constructing a "context" -- table in the environment, which records which versions of packages were -- used to load previous modules, so that the loader chooses versions -- that are declared to be compatible with the ones loaded earlier. local loaders = package.loaders or package.searchers local package, require, ipairs, pairs, table, type, next, tostring, error = package, require, ipairs, pairs, table, type, next, tostring, error local unpack = unpack or table.unpack --module("luarocks.loader") local loader = {} package.loaded["luarocks.loader"] = loader local cfg = require("luarocks.cfg") cfg.init_package_paths() local path = require("luarocks.path") local manif_core = require("luarocks.manif_core") local deps = require("luarocks.deps") loader.context = {} -- Contains a table when rocks trees are loaded, -- or 'false' to indicate rocks trees failed to load. -- 'nil' indicates rocks trees were not attempted to be loaded yet. loader.rocks_trees = nil local function load_rocks_trees() local any_ok = false local trees = {} for _, tree in ipairs(cfg.rocks_trees) do local manifest, err = manif_core.load_local_manifest(path.rocks_dir(tree)) if manifest then any_ok = true table.insert(trees, {tree=tree, manifest=manifest}) end end if not any_ok then loader.rocks_trees = false return false end loader.rocks_trees = trees return true end --- Process the dependencies of a package to determine its dependency -- chain for loading modules. -- @param name string: The name of an installed rock. -- @param version string: The version of the rock, in string format function loader.add_context(name, version) -- assert(type(name) == "string") -- assert(type(version) == "string") if loader.context[name] then return end loader.context[name] = version if not loader.rocks_trees and not load_rocks_trees() then return nil end for _, tree in ipairs(loader.rocks_trees) do local manifest = tree.manifest local pkgdeps if manifest.dependencies and manifest.dependencies[name] then pkgdeps = manifest.dependencies[name][version] end if not pkgdeps then return nil end for _, dep in ipairs(pkgdeps) do local pkg, constraints = dep.name, dep.constraints for _, tree in ipairs(loader.rocks_trees) do local entries = tree.manifest.repository[pkg] if entries then for version, pkgs in pairs(entries) do if (not constraints) or deps.match_constraints(deps.parse_version(version), constraints) then loader.add_context(pkg, version) end end end end end end end --- Internal sorting function. -- @param a table: A provider table. -- @param b table: Another provider table. -- @return boolean: True if the version of a is greater than that of b. local function sort_versions(a,b) return a.version > b.version end --- Request module to be loaded through other loaders, -- once the proper name of the module has been determined. -- For example, in case the module "socket.core" has been requested -- to the LuaRocks loader and it determined based on context that -- the version 2.0.2 needs to be loaded and it is not the current -- version, the module requested for the other loaders will be -- "socket.core_2_0_2". -- @param module The module name requested by the user, such as "socket.core" -- @param name The rock name, such as "luasocket" -- @param version The rock version, such as "2.0.2-1" -- @param module_name The actual module name, such as "socket.core" or "socket.core_2_0_2". -- @return table or (nil, string): The module table as returned by some other loader, -- or nil followed by an error message if no other loader managed to load the module. local function call_other_loaders(module, name, version, module_name) for i, a_loader in ipairs(loaders) do if a_loader ~= loader.luarocks_loader then local results = { a_loader(module_name) } if type(results[1]) == "function" then return unpack(results) end end end return "Failed loading module "..module.." in LuaRocks rock "..name.." "..version end --- Search for a module in the rocks trees -- @param module string: module name (eg. "socket.core") -- @param filter_module_name function(string, string, string, string, number): -- a function that takes the module name (eg "socket.core"), the rock name -- (eg "luasocket"), the version (eg "2.0.2-1"), the path of the rocks tree -- (eg "/usr/local"), and the numeric index of the matching entry, so the -- filter function can know if the matching module was the first entry or not. -- @return string, string, string, (string or table): -- * name of the rock containing the module (eg. "luasocket") -- * version of the rock (eg. "2.0.2-1") -- * name of the module (eg. "socket.core", or "socket.core_2_0_2" if file is stored versioned). -- * tree of the module (string or table in `rocks_trees` format) local function select_module(module, filter_module_name) --assert(type(module) == "string") --assert(type(filter_module_name) == "function") if not loader.rocks_trees and not load_rocks_trees() then return nil end local providers = {} for _, tree in ipairs(loader.rocks_trees) do local entries = tree.manifest.modules[module] if entries then for i, entry in ipairs(entries) do local name, version = entry:match("^([^/]*)/(.*)$") local module_name = tree.manifest.repository[name][version][1].modules[module] if type(module_name) ~= "string" then error("Invalid data in manifest file for module "..tostring(module).." (invalid data for "..tostring(name).." "..tostring(version)..")") end module_name = filter_module_name(module_name, name, version, tree.tree, i) if loader.context[name] == version then return name, version, module_name end version = deps.parse_version(version) table.insert(providers, {name = name, version = version, module_name = module_name, tree = tree}) end end end if next(providers) then table.sort(providers, sort_versions) local first = providers[1] return first.name, first.version.string, first.module_name, first.tree end end --- Search for a module -- @param module string: module name (eg. "socket.core") -- @return string, string, string, (string or table): -- * name of the rock containing the module (eg. "luasocket") -- * version of the rock (eg. "2.0.2-1") -- * name of the module (eg. "socket.core", or "socket.core_2_0_2" if file is stored versioned). -- * tree of the module (string or table in `rocks_trees` format) local function pick_module(module) return select_module(module, function(module_name, name, version, tree, i) if i > 1 then module_name = path.versioned_name(module_name, "", name, version) end module_name = path.path_to_module(module_name) return module_name end) end --- Return the pathname of the file that would be loaded for a module. -- @param module string: module name (eg. "socket.core") -- @return string: filename of the module (eg. "/usr/local/lib/lua/5.1/socket/core.so") function loader.which(module) local name, version, module_name = select_module(module, path.which_i) return module_name end --- Package loader for LuaRocks support. -- A module is searched in installed rocks that match the -- current LuaRocks context. If module is not part of the -- context, or if a context has not yet been set, the module -- in the package with the highest version is used. -- @param module string: The module name, like in plain require(). -- @return table: The module table (typically), like in plain -- require(). See <a href="http://www.lua.org/manual/5.1/manual.html#pdf-require">require()</a> -- in the Lua reference manual for details. function loader.luarocks_loader(module) local name, version, module_name = pick_module(module) if not name then return "No LuaRocks module found for "..module else loader.add_context(name, version) return call_other_loaders(module, name, version, module_name) end end table.insert(loaders, 1, loader.luarocks_loader) return loader
gpl-2.0
dacrybabysuck/darkstar
scripts/zones/Windurst_Waters/Zone.lua
9
2599
----------------------------------- -- -- Zone: Windurst_Waters (238) -- ----------------------------------- local ID = require("scripts/zones/Windurst_Waters/IDs"); require("scripts/globals/events/harvest_festivals"); require("scripts/globals/conquest"); require("scripts/globals/missions"); require("scripts/globals/settings"); require("scripts/globals/zone"); ----------------------------------- function onInitialize(zone) -- Check if we are on Windurst Mission 1-3 zone:registerRegion(1, 23,-12,-208, 31,-8,-197); applyHalloweenNpcCostumes(zone:getID()) end; function onZoneIn(player,prevZone) local cs = -1; -- FIRST LOGIN (START CS) if (player:getPlaytime(false) == 0) then if (OPENING_CUTSCENE_ENABLE == 1) then cs = 531; end player:setPos(-40,-5,80,64); player:setHomePoint(); end -- MOG HOUSE EXIT if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then position = math.random(1,5) + 157; player:setPos(position,-5,-62,192); if (player:getMainJob() ~= player:getCharVar("PlayerMainJob")) then cs = 30004; end player:setCharVar("PlayerMainJob",0); end if (player:getCurrentMission(COP) == dsp.mission.id.cop.THE_ROAD_FORKS and player:getCharVar("MEMORIES_OF_A_MAIDEN_Status") == 1) then -- COP MEMORIES_OF_A_MAIDEN--3-3B: Windurst Route player:setCharVar("MEMORIES_OF_A_MAIDEN_Status",2); cs = 871; end return cs; end; function onConquestUpdate(zone, updatetype) dsp.conq.onConquestUpdate(zone, updatetype) end; function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) -- Windurst Mission 1-3, final cutscene with Leepe-Hoppe -- If we're on Windurst Mission 1-3 if (player:getCurrentMission(WINDURST) == dsp.mission.id.windurst.THE_PRICE_OF_PEACE and player:getCharVar("MissionStatus") == 2) then player:startEvent(146); end end, } end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 531) then player:messageSpecial(ID.text.ITEM_OBTAINED, 536); elseif (csid == 30004 and option == 0) then player:setHomePoint(); player:messageSpecial(ID.text.HOMEPOINT_SET); elseif (csid == 146) then -- Returned from Giddeus, Windurst 1-3 player:setCharVar("MissionStatus", 3); player:setCharVar("ghoo_talk", 0); player:setCharVar("laa_talk", 0); end end;
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Halvung/mobs/Wheel_Wamoura.lua
9
1248
----------------------------------- -- Area: Halvung -- Mob: Wheel Wamoura -- TODO: Damage resistances in streched and curled stances. Halting movement during stance change. ----------------------------------- require("scripts/globals/status"); ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("formTime", os.time() + math.random(43,47)); end; function onMobRoam(mob) local roamTime = mob:getLocalVar("formTime"); if (mob:AnimationSub() == 0 and os.time() > roamTime) then mob:AnimationSub(1); mob:setLocalVar("formTime", os.time() + math.random(43,47)); elseif (mob:AnimationSub() == 1 and os.time() > roamTime) then mob:AnimationSub(0); mob:setLocalVar("formTime", os.time() + math.random(43,47)); end end; function onMobFight(mob,target) local fightTime = mob:getLocalVar("formTime"); if (mob:AnimationSub() == 0 and os.time() > fightTime) then mob:AnimationSub(1); mob:setLocalVar("formTime", os.time() + math.random(43,47)); elseif (mob:AnimationSub() == 1 and os.time() > fightTime) then mob:AnimationSub(0); mob:setLocalVar("formTime", os.time() + math.random(43,47)); end end; function onMobDeath(mob) end;
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Arrapago_Reef/npcs/Cutter.lua
9
3104
----------------------------------- -- Area: Arrapago Reef -- NPC: Cutter -- The ship for The Black Coffin Battle (TOAU-15) -- !pos -462 -2 -394 54 ----------------------------------- local ID = require("scripts/zones/Arrapago_Reef/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) if player:getCurrentMission(TOAU) == dsp.mission.id.toau.THE_BLACK_COFFIN and player:hasKeyItem(dsp.ki.EPHRAMADIAN_GOLD_COIN) then player:setLocalVar("theblackcoffinfight",1) player:startEvent(221, 53, -6, 0, 99, 6, 0) elseif player:hasKeyItem(dsp.ki.LIFE_FLOAT) and player:getCharVar("AgainstAllOdds") == 2 then player:setLocalVar("againstalloddsfight",1) player:startEvent(221, 54, -9, 0, 99, 6, 0) else player:messageSpecial(ID.text.YOU_NO_REQS) end end function onEventUpdate(player,csid,option,target) local party = player:getParty() if player:getLocalVar("theblackcoffinfight") == 1 then if party ~= nil then for i,v in ipairs(party) do if not v:hasKeyItem(dsp.ki.EPHRAMADIAN_GOLD_COIN) then player:messageText(target,ID.text.MEMBER_NO_REQS, false) player:instanceEntry(target,1) return elseif v:getZoneID() == player:getZoneID() and v:checkDistance(player) > 50 then player:messageText(target,ID.text.MEMBER_TOO_FAR, false) player:instanceEntry(target,1) return end end end player:createInstance(53,60); player:setLocalVar("theblackcoffinfight",0) elseif player:getLocalVar("againstalloddsfight") == 1 then if (party ~= nil) then for i,v in ipairs(party) do if v:getZoneID() == player:getZoneID() and v:checkDistance(player) > 50 then player:messageText(target,ID.text.MEMBER_TOO_FAR, false) player:instanceEntry(target,1) return end end end player:createInstance(54,60) player:setLocalVar("againstalloddsfight",0) end end function onEventFinish(player,csid,option) if (csid == 221 and option == 4) or csid == 90 then player:setPos(0,0,0,0,60) end end function onInstanceCreated(player,target,instance) if (instance) then player:setInstance(instance) player:instanceEntry(target,4) local party = player:getParty() if (party ~= nil) then for i,v in ipairs(party) do if v:getID() ~= player:getID() and v:getZoneID() == player:getZoneID() then v:setInstance(instance) v:startEvent(90) -- wrong csid, yet better than nothing end end end else player:messageText(target,ID.text.CANNOT_ENTER, false); player:instanceEntry(target,3); end end
gpl-3.0
nimaghorbani/dozdi1
bot/utils.lua
356
14963
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has superuser privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has admins privileges function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has moderator privileges function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) -- Berfungsi utk mengecek user jika plugin moderated = true if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers return false end end end -- Berfungsi mengecek user jika plugin privileged = true if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
andeandr100/Crumbled-World
Lua/Game/mapInfo.lua
1
6267
require("Game/campaignData.lua") require("Menu/MainMenu/mapInformation.lua") --this = SceneNode() MapInfo = {} function MapInfo.new() local self = {} local FIRSTTIMEVICTORYBONUS = 2 local FIRSTTIMEGAMEMODEVICTORYBONUS = 1 local BASEBONUS = 1 local billboard = false local increasedDifficultyMax = 0.0 local increasedDifficultyMin = 0.0 function self.setLevel(level,notSave) --1 = 0.70 --2 = 0.75 --3 = 0.80 --4 = 0.85 --5 = 0.90 local actualLevel = level print("setLevel("..level..")\n") -- if type(level)=="string" then -- local difficult = {Easy=1,Normal=2,Hard=3,Extreme=4,Insane=5}--"Impossible #" -- print("difficult = "..tostring(difficult).."\n") -- if difficult[level] then -- level = tonumber(difficult[level]) -- else -- print("Imposible\n") -- level = 5+tonumber(string.match(level, " (.*)")) -- end -- end actualLevel = level --balance difficulty to map --increasedDifficultyMin local addPerLevel = (increasedDifficultyMax-increasedDifficultyMin)/4.0 level = (level+increasedDifficultyMin)+(addPerLevel*(level-1)) -- print("setLevel == "..actualLevel..") == "..level.."\n") billboard:setDouble("level",actualLevel) billboard:setDouble("difficulty",0.75+((level-1)*0.055)) --start difficulty billboard:setDouble("difficultIncreaser",1.0160+(level*0.00275)) --how fast the difficulty should accelerate billboard:setInt("SpawnWindow",math.floor(2+(actualLevel*0.55))) --how many different npc group can be spawned -- if billboard:exist("isCart")==false then billboard:setBool("isCart",false) end end function self.getReward() local cData = CampaignData.new() local reward = BASEBONUS+math.max(1,math.floor( (self.getLevel()*self.getWaveCount()+0.01)/25 )) if cData.hasMapBeenBeaten(self.getMapNumber())==false then reward = reward + FIRSTTIMEVICTORYBONUS end if cData.hasMapModeBeenBeaten( self.getMapNumber(), self.getGameMode() )==false then reward = reward + FIRSTTIMEGAMEMODEVICTORYBONUS end return reward end function self.setIsCartMap(isCart) print("setIsCartMap("..tostring(isCart)..")\n") billboard:setBool("isCart",isCart) end function self.setChangedDifficultyMax(amount) amount = amount or 0 increasedDifficultyMax = amount self.setLevel(billboard:getDouble("level")) end function self.setChangedDifficultyMin(amount) amount = amount or 0 increasedDifficultyMin = amount self.setLevel(billboard:getDouble("level")) end function self.setIsCampaign(mode) billboard:setBool("isCampaign",mode) end function self.setGameMode(mode) billboard:setString("GameMode",mode) end function self.setTowerSettings(tab) billboard:setTable("TowerSettings",tab) end function self.setMapFileName(mapFileName) if mapFileName then billboard:setString("mapFileName",mapFileName) end end function self.setMapName(mapName) if mapName then billboard:setString("mapName",mapName) end end function self.setMapNumber(num) billboard:setInt("mapNumber",tonumber(num)) end function self.setWaveCount(num) billboard:setInt("waveCount",tonumber(num)) end function self.setPlayerCount(num) billboard:setInt("PlayerCount",tonumber(num)) end function self.setSead(num) billboard:setInt("sead",tonumber(num)) end -- function self.getIncreasedDifficultyMax() return increasedDifficultyMax end function self.getLevel() return billboard:getDouble("level") end function self.getDifficulty() return billboard:getDouble("difficulty") end function self.getDifficultyIncreaser() return billboard:getDouble("difficultIncreaser") end function self.getSpawnWindow() return billboard:getDouble("SpawnWindow") end function self.getGameMode() return billboard:getString("GameMode") end function self.getTowerSettings() return billboard:getTable("TowerSettings") end function self.getMapFileName() return billboard:getString("mapFileName") end function self.getMapName() return billboard:getString("mapName") end function self.getMapNumber() return math.max(1,billboard:getInt("mapNumber")) end function self.isCampaign() return billboard:getBool("isCampaign") end function self.changeToNextMap() local ret = false if self.isCampaign() then local cData = CampaignData.new() if self.getMapNumber()<cData.getMapCount() then local mapNum = self.getMapNumber() + 1 local fileTab = cData.getMaps()[mapNum] local mapFile = fileTab.file self.setMapNumber(mapNum) self.setSead(fileTab.sead) self.setMapFileName(mapFile:getPath()) self.setMapName(mapFile:getName()) if mapFile:isFile() then local mapInfo = MapInformation.getMapInfoFromFileName(mapFile:getName(), mapFile:getPath()) if mapInfo then self.setIsCartMap(mapInfo.gameMode=="Cart") self.setChangedDifficultyMax(mapInfo.difficultyIncreaseMax) self.setChangedDifficultyMin(mapInfo.difficultyIncreaseMin) self.setWaveCount(mapInfo.waveCount) -- ret = true end end end end return ret end function self.isCartMap() return billboard:getBool("isCart") end function self.getStartWave() return self.getGameMode()=="training" and self.getWaveCount()-5 or 0 end function self.getWaveCount() return billboard:getInt("waveCount") end function self.getPlayerCount() return math.max(1, billboard:getInt("PlayerCount")) end function self.getSead() if billboard:exist("sead") then return billboard:getInt("sead") end return math.randomInt(0,2147483647) end -- function self.changeDifficultyIncreaser(byPer) if byPer<0.0 then local val = billboard:getDouble("difficultIncreaser")-1.0 billboard:setDouble("difficultIncreaser", 1.0 + ((-byPer)*val) ) else local val = billboard:getDouble("difficultIncreaser")-1.0 billboard:setDouble("difficultIncreaser", billboard:getDouble("difficultIncreaser") + ((byPer)*val) ) end end -- local function init() billboard = Core.getGlobalBillboard("MapInfo") if billboard:exist("difficulty")==false then self.setLevel(2.0) end if billboard:exist("GameMode")==false then billboard:setString("GameMode","Normal") end if billboard:exist("TowerSettings")==false then billboard:setTable("TowerSettings",{}) end end init() -- return self end
mit
eagle14/kia12
plugins/vote.lua
615
2128
do local _file_votes = './data/votes.lua' function read_file_votes () local f = io.open(_file_votes, "r+") if f == nil then print ('Created voting file '.._file_votes) serialize_to_file({}, _file_votes) else print ('Values loaded: '.._file_votes) f:close() end return loadfile (_file_votes)() end function clear_votes (chat) local _votes = read_file_votes () _votes [chat] = {} serialize_to_file(_votes, _file_votes) end function votes_result (chat) local _votes = read_file_votes () local results = {} local result_string = "" if _votes [chat] == nil then _votes[chat] = {} end for user,vote in pairs (_votes[chat]) do if (results [vote] == nil) then results [vote] = user else results [vote] = results [vote] .. ", " .. user end end for vote,users in pairs (results) do result_string = result_string .. vote .. " : " .. users .. "\n" end return result_string end function save_vote(chat, user, vote) local _votes = read_file_votes () if _votes[chat] == nil then _votes[chat] = {} end _votes[chat][user] = vote serialize_to_file(_votes, _file_votes) end function run(msg, matches) if (matches[1] == "ing") then if (matches [2] == "reset") then clear_votes (tostring(msg.to.id)) return "Voting statistics reset.." elseif (matches [2] == "stats") then local votes_result = votes_result (tostring(msg.to.id)) if (votes_result == "") then votes_result = "[No votes registered]\n" end return "Voting statistics :\n" .. votes_result end else save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2]))) return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2])) end end return { description = "Plugin for voting in groups.", usage = { "!voting reset: Reset all the votes.", "!vote [number]: Cast the vote.", "!voting stats: Shows the statistics of voting." }, patterns = { "^!vot(ing) (reset)", "^!vot(ing) (stats)", "^!vot(e) ([0-9]+)$" }, run = run } end
gpl-2.0
fiskio/dp
test/test.lua
2
57387
local mytester local dptest = {} function dptest.uid() local uid1 = dp.uniqueID() mytester:asserteq(type(uid1), 'string', 'type(uid1) == string') local uid2 = dp.uniqueID() local uid3 = dp.uniqueID('mynamespace') mytester:assertne(uid1, uid2, 'uid1 ~= uid2') mytester:assertne(uid2, uid3, 'uid2 ~= uid3') end function dptest.dataview() local data = torch.rand(3,4) local sizes = {3, 4} local v = dp.DataView() -- forward v:forward('bf', data) local f = v:forward('bf', 'torch.DoubleTensor') mytester:asserteq(f:dim(),2) mytester:assertTensorEq(f,data, 0.00001) local f2 = v:forward('bf', 'torch.FloatTensor') mytester:assertTensorEq(f:float(),f2, 0.00001) -- backward local g = f:clone() g[1][1] = 0 local g2 = f2:clone() g2[1][2] = 0 v:backward('bf', g) v:backward('bf', g2) local b = v:backward('bf', 'torch.DoubleTensor') mytester:asserteq(b:dim(),2) local r = g2:clone():double() r:add(g) mytester:assertTensorEq(b,r, 0.00001) -- indexing local indices = torch.LongTensor{2,3} local v2 = v:index(indices) mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), data:index(1, indices), 0.000001) local v3 = dp.DataView() v3:forward('bf', torch.zeros(8,4)) local v3 = v:index(v3, indices) mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), v3:forward('bf', 'torch.DoubleTensor'), 0.0000001) mytester:assertTensorEq(v3._input, v2:forward('bf', 'torch.DoubleTensor'), 0.0000001) local v4 = v:index(nil, indices) mytester:assertTensorEq(v4:forward('bf', 'torch.DoubleTensor'), v2:forward('bf', 'torch.DoubleTensor'), 0.0000001) -- sub local v5 = v:sub(2,3) mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), v5:forward('bf', 'torch.DoubleTensor'), 0.000001) local v6 = v:sub(nil, 2,3) mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), v6:forward('bf', 'torch.DoubleTensor'), 0.000001) v:sub(v6, 1, 2) mytester:assertTensorEq(v6:forward('bf', 'torch.DoubleTensor'), data:sub(1,2), 0.000001) end function dptest.imageview() local size = {8,32,32,3} local feature_size = {8,32*32*3} local data = torch.rand(unpack(size)) local v = dp.ImageView() v:forward('bhwc', data) -- convert to image (shouldn't change anything) local i = v:forward('bhwc', 'torch.DoubleTensor') mytester:assertTensorEq(i, data, 0.0001) mytester:assertTableEq(i:size():totable(), size, 0.0001) -- convert to feature (should colapse last dims) local f = v:forward('bf', 'torch.DoubleTensor') mytester:assertTableEq(f:size():totable(), feature_size, 0.0001) mytester:assertTensorEq(f, data, 0.00001) -- convert to image (shouldn't change anything) local i2 = v:forward('bhwc', 'torch.DoubleTensor') mytester:assertTensorEq(i2, data, 0.0001) mytester:assertTableEq(i2:size():totable(), size, 0.0001) -- convert to image bchw local i3 = v:forward('bchw', 'torch.DoubleTensor') mytester:assertTensorEq(i3, data:transpose(2,4):transpose(3,4), 0.0001) mytester:assertTableEq(i3:size():totable(), {8,3,32,32}, 0.0001) -- create from bchw local v2 = dp.ImageView() v2:forward('bchw', i3) local i4 = v:forward('bhwc', 'torch.DoubleTensor') mytester:assertTensorEq(i4, data, 0.0001) mytester:assertTableEq(i4:size():totable(), size, 0.0001) -- convert to bchw() local i5 = v:forward('bchw', 'torch.DoubleTensor') mytester:assertTensorEq(i5, data:transpose(2,4):transpose(3,4), 0.0001) mytester:assertTableEq(i5:size():totable(), {8,3,32,32}, 0.0001) -- indexing local indices = torch.LongTensor{2,3} local v3 = v:index(indices) mytester:assertTensorEq(v3:forward('bf', 'torch.DoubleTensor'), data:reshape(unpack(feature_size)):index(1, indices), 0.000001) local v4 = dp.ImageView() v4:forward('bhwc', torch.zeros(2,32,32,3)) v:index(v4, indices) mytester:assertTensorEq(v4:forward('bf', 'torch.DoubleTensor'), v3:forward('bf', 'torch.DoubleTensor'), 0.0000001) mytester:assertTensorEq(v4._input, v3:forward('bhwc', 'torch.DoubleTensor'), 0.0000001) local v5 = v:index(nil, indices) mytester:assertTensorEq(v5:forward('bhwc', 'torch.DoubleTensor'), v._input:index(1, indices), 0.0000001) end function dptest.sequenceview() local size = {8,10,50} local feature_size = {8,10*50} local data = torch.rand(unpack(size)) local v = dp.SequenceView() v:forward('bwc', data) -- convert to sequence (shouldn't change anything) local s = v:forward('bwc', 'torch.DoubleTensor') mytester:assertTensorEq(s, data, 0.0001) mytester:assertTableEq(s:size():totable(), size, 0.0001) -- convert to feature (should colapse last dims) local f = v:forward('bf', 'torch.DoubleTensor') mytester:assertTableEq(f:size():totable(), feature_size, 0.0001) mytester:assertTensorEq(f, data, 0.00001) -- convert to sequence (should expand last dim) local s2 = v:forward('bwc', 'torch.DoubleTensor') mytester:assertTensorEq(s2, data, 0.0001) mytester:assertTableEq(s2:size():totable(), size, 0.0001) -- indexing local indices = torch.LongTensor{2,3} local v2 = v:index(indices) mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), data:reshape(unpack(feature_size)):index(1, indices), 0.000001) local v3 = dp.SequenceView() v3:forward('bwc', torch.zeros(8,10,50)) local v4 = v:index(v3, indices) mytester:assertTensorEq(v4:forward('bf', 'torch.DoubleTensor'), v2:forward('bf', 'torch.DoubleTensor'), 0.0000001) mytester:assertTensorEq(v2._input, v4:forward('bwc', 'torch.DoubleTensor'), 0.0000001) local v5 = v:index(nil, indices) mytester:assertTensorEq(v4:forward('bf', 'torch.DoubleTensor'), v5:forward('bf', 'torch.DoubleTensor'), 0.0000001) end function dptest.classview() local size = {48,4} local data = torch.rand(unpack(size)) local v = dp.ClassView() v:forward('bt', data) -- multiclass local c = v:forward('bt', 'torch.DoubleTensor') mytester:assertTableEq(c:size():totable(), size, 0.0001) mytester:assertTensorEq(c, data, 0.00001) local c2 = v:forward('b', 'torch.DoubleTensor') mytester:asserteq(c2:dim(),1) mytester:assertTableEq(c2:size(1), size[1], 0.0001) mytester:assertTensorEq(c2, data:select(2,1), 0.00001) -- indexing local indices = torch.LongTensor{2,3} local v2 = v:index(indices) mytester:assertTensorEq(v2:forward('bt', 'torch.DoubleTensor'), data:index(1, indices), 0.000001) local v3 = dp.ClassView() v3:forward('bt', torch.zeros(8,4)) local v4 = v:index(v3, indices) mytester:assertTensorEq(v4:forward('bt', 'torch.DoubleTensor'), v2:forward('bt', 'torch.DoubleTensor'), 0.0000001) mytester:assertTensorEq(v3._input, v4:forward('bt', 'torch.DoubleTensor'), 0.0000001) local v5 = v:index(nil, indices) mytester:assertTensorEq(v5:forward('bt', 'torch.DoubleTensor'), v2:forward('bt', 'torch.DoubleTensor'), 0.0000001) mytester:assertTableEq(v:classes(), v5:classes()) end function dptest.listview() -- image tensor local image_size = {8,32,32,3} local feature_size = {8,32*32*3} local image_data = torch.rand(unpack(image_size)) local image_v = dp.ImageView() -- data tensor local data = torch.rand(8,4) local data_v = dp.DataView() -- composite tensor local list_v = dp.ListView({image_v,data_v}) list_v:forward({'bhwc', 'bf'}, {image_data, data}) local t = list_v:forward('bf', 'torch.FloatTensor') mytester:assertTableEq(t[1]:size():totable(), feature_size, 0.0001) local list_v = dp.ListView({dp.ImageView(), dp.ImageView()}) list_v:forward('bhwc', {image_data, image_data:clone():add(1)}) local t = list_v:forward('bchw') mytester:assertTensorEq(t[1], image_data:transpose(4,2):transpose(3,4), 0.00001) local list = dp.ListView{dp.ImageView('bchw',torch.randn(1,2,3,4)), dp.ImageView('bchw',torch.randn(1,2,3,4))} local t = list:forwardGet('bhwc') mytester:assertTableEq(t[1]:size():totable(), {1,3,4,2}, 0.00001) list:forwardPut('bhwc',{torch.randn(1,3,4,2),torch.randn(1,3,4,2)}) local t = list:forwardGet('bchw') mytester:assertTableEq(t[1]:size():totable(), {1,2,3,4}, 0.00001) -- indexing local data1, data2 = torch.randn(5,2,3,4), torch.randn(5,2,3,4) local v = dp.ListView{dp.ImageView('bchw',data1), dp.ImageView('bchw',data2)} local indices = torch.LongTensor{2,3} local v2 = v:index(indices) local tbl = v2:forward('bchw', 'torch.DoubleTensor') local tbl2 = {data1, data2} mytester:assert(#tbl == 2) for i, d in ipairs(tbl) do mytester:assertTensorEq(d, tbl2[i]:index(1, indices), 0.000001) end local v3 = dp.ListView{dp.ImageView('bchw',torch.randn(1,2,3,4)), dp.ImageView('bchw',torch.randn(1,2,3,4))} local v4 = v:index(v3, indices) local tbl = v4:forward('bchw', 'torch.DoubleTensor') mytester:assert(#tbl == 2) for i, d in ipairs(tbl) do mytester:assertTensorEq(d, tbl2[i]:index(1, indices), 0.000001) end -- sub local v5 = v:sub(2,3) local tbl = v5:forward('bchw', 'torch.DoubleTensor') mytester:assert(#tbl == 2) for i, d in ipairs(tbl) do mytester:assertTensorEq(d, tbl2[i]:index(1, indices), 0.000001) end local v6 = v:sub(nil, 2,3) local tbl = v6:forward('bchw', 'torch.DoubleTensor') mytester:assert(#tbl == 2) for i, d in ipairs(tbl) do mytester:assertTensorEq(d, tbl2[i]:index(1, indices), 0.000001) end end function dptest.carry() local data = torch.rand(3,4) local sizes = {3, 4} local v = dp.DataView('bf', data) local c = dp.Carry() c:putView('data', v) -- indexing local indices = torch.LongTensor{2,3} local c2 = c:index(indices) local v2 = c2:getView('data') mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), data:index(1, indices), 0.000001) local c3 = dp.Carry() c3:putView('data', dp.DataView('bf', torch.zeros(8,4))) c:index(c3, indices) local v3 = c3:getView('data') mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), v3:forward('bf', 'torch.DoubleTensor'), 0.0000001) mytester:assertTensorEq(v3._input, v2:forward('bf', 'torch.DoubleTensor'), 0.0000001) local c4 = c:index(nil, indices) local v4 = c4:getView('data') mytester:assertTensorEq(v4:forward('bf', 'torch.DoubleTensor'), v2:forward('bf', 'torch.DoubleTensor'), 0.0000001) -- sub local c5 = c:sub(2,3) local v5 = c5:getView('data') mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), v5:forward('bf', 'torch.DoubleTensor'), 0.000001) local c6 = c:sub(nil, 2,3) local v6 = c6:getView('data') mytester:assertTensorEq(v2:forward('bf', 'torch.DoubleTensor'), v6:forward('bf', 'torch.DoubleTensor'), 0.000001) c:sub(c6, 1, 2) mytester:assertTensorEq(v6:forward('bf', 'torch.DoubleTensor'), data:sub(1,2), 0.000001) end function dptest.dataset() -- class tensor local class_data = torch.randperm(8) local classes = {1,2,3,4,5,6,7,8,9,10} local class_v = dp.ClassView() class_v:forward('b', class_data) class_v:setClasses(classes) -- image tensor local image_data = torch.rand(8,32,32,3) local image_v = dp.ImageView() image_v:forward('bhwc', image_data) -- dataset local ds = dp.DataSet{which_set='train', inputs=image_v, targets=class_v} local batch = ds:index(torch.LongTensor{1,2,3}) local batch2 = ds:sub(1, 3) mytester:assertTensorEq(batch:inputs():forward('bhwc'), batch2:inputs():forward('bhwc'), 0.00001) ds:index(batch2, torch.LongTensor{2,3,4}) local batch4 = ds:sub(2, 4) mytester:assertTensorEq(batch4:inputs():forward('bhwc'), batch2:inputs():forward('bhwc'), 0.00001) mytester:assertTensorEq(batch4:targets():forward('bt'), batch2:targets():forward('bt'), 0.00001) mytester:assertTensorEq(batch4:targets():forward('bt'), ds:targets():forward('bt'):narrow(1,2,3), 0.00001) local batch3 = ds:sub(nil, 2, 4) mytester:assertTensorEq(batch3:inputs():forward('bhwc'), batch2:inputs():forward('bhwc'), 0.00001) mytester:assertTensorEq(batch3:targets():forward('bt'), batch2:targets():forward('bt'), 0.00001) ds:sub(batch3, 1, 3) mytester:assertTensorEq(batch3:inputs():forward('bhwc'), batch:inputs():forward('bhwc'), 0.00001) mytester:assertTensorEq(batch3:targets():forward('bt'), batch:targets():forward('bt'), 0.00001) end function dptest.sentenceset() local tensor = torch.IntTensor(80, 2):zero() for i=1,8 do -- one sentence local sentence = tensor:narrow(1, ((i-1)*10)+1, 10) -- fill it with a sequence of words sentence:select(2,2):copy(torch.randperm(17):sub(1,10)) -- fill it with start sentence delimiters sentence:select(2,1):fill(((i-1)*10)+1) end tensor[tensor:size(1)][2] = 2 -- must finish with end_id -- 18 words in vocabulary ("<S>" isn't found in tensor since its redundant to "</S>") local words = {"</S>", "<UNK>", "the", "it", "is", "to", "view", "huh", "hi", "ho", "oh", "I", "you", "we", "see", "do", "have", "<S>"} -- dataset local ds = dp.SentenceSet{which_set='train', data=tensor, words=words, context_size=3, start_id=1, end_id=2} local batch = ds:index(torch.LongTensor{1,2,3}) mytester:assertTableEq(batch:inputs():forward('bt'):size():totable(), {3, 3}) local batch2 = ds:sub(1, 3) mytester:assertTensorEq(batch:inputs():forward('bt'), batch2:inputs():forward('bt'), 0.00001) ds:index(batch2, torch.LongTensor{2,3,4}) local batch4 = ds:sub(2, 4) mytester:assertTensorEq(batch4:inputs():forward('bt'), batch2:inputs():forward('bt'), 0.00001) mytester:assertTensorEq(batch4:targets():forward('b'), batch2:targets():forward('b'), 0.00001) mytester:assertTensorEq(batch4:targets():forward('b'), tensor:select(2,2):narrow(1,2,3), 0.00001) local batch3 = ds:sub(nil, 2, 4) mytester:assertTensorEq(batch3:inputs():forward('bt'), batch2:inputs():forward('bt'), 0.00001) mytester:assertTensorEq(batch3:targets():forward('b'), batch2:targets():forward('b'), 0.00001) ds:sub(batch3, 1, 3) mytester:assertTensorEq(batch3:inputs():forward('bt'), batch:inputs():forward('bt'), 0.00001) mytester:assertTensorEq(batch3:targets():forward('b'), batch:targets():forward('b'), 0.00001) end function dptest.gcn() --[[ zero_vector ]]-- -- Global Contrast Normalization -- Test that passing in the zero vector does not result in -- a divide by 0 error local dv = dp.DataView() dv:forward('bf', torch.zeros(1,1)) local dataset = dp.DataSet{which_set='train', inputs=dv} --std_bias = 0.0 is the only value for which there --should be a risk of failure occurring local preprocess = dp.GCN{sqrt_bias=0.0, use_std=true, progress=false} dataset:preprocess{input_preprocess=preprocess} local result = dataset:inputs():input():sum() mytester:assert(not _.isNaN(result)) mytester:assert(_.isFinite(result)) --[[ unit_norm ]]-- -- Global Contrast Normalization -- Test that using std_bias = 0.0 and use_norm = True -- results in vectors having unit norm local dv = dp.DataView('bf', torch.rand(3,9)) local dataset = dp.DataSet{which_set='train', inputs=dv} local preprocess = dp.GCN{std_bias=0.0, use_std=false, progress=false} dataset:preprocess{input_preprocess=preprocess} local result = dataset:inputs():input() local norms = torch.pow(result, 2):sum(2):sqrt() local max_norm_error = torch.abs(norms:add(-1)):max() mytester:assert(max_norm_error < 3e-5) end function dptest.zca() -- Confirm that ZCA.inv_P_ is the correct inverse of ZCA._P. local dv = dp.DataView('bf', torch.randn(15,10)) local dataset = dp.DataSet{which_set='train', inputs=dv} local preprocess = dp.ZCA{compute_undo=true,progress=false} dataset:preprocess{input_preprocess=preprocess} local function is_identity(matrix) local identity = torch.eye(matrix:size(1)) local abs_diff = torch.abs(identity:add(-matrix)) return (torch.lt(abs_diff,.00001):int():min() ~= 0) end local data = dataset:inputs():input() mytester:assert(table.eq(preprocess._P:size():totable(),{data:size(2),data:size(2)})) mytester:assert(not is_identity(preprocess._P)) mytester:assert(is_identity(preprocess._P*preprocess._inv_P)) end function dptest.lecunlcn() -- Test on a random image to confirm that it loads without error -- and it doesn't result in any NaN or Inf values local input_tensor = torch.randn(16, 3, 32, 32) local input = dp.ImageView('bchw', input_tensor:clone()) local pp = dp.LeCunLCN{batch_size=5,progress=false} pp:apply(input) mytester:assert(_.isFinite(input:forward('default'):sum()), "LeCunLCN isn't finite") -- Test on zero-value image if cause any division by zero input:forward('bchw', input_tensor:clone():zero()) pp:apply(input) local output1 = input:forward('default') mytester:assert(_.isFinite(output1:sum()), "LeCunLCN isn't finite (div by zero)") -- Test if it works fine with different number of channel as argument pp = dp.LeCunLCN{batch_size=5,channels={1, 2},progress=false} input:forward('bchw', input_tensor:clone()) pp:apply(input) mytester:assert(_.isFinite(input:forward('default'):sum()), "LeCunLCN isn't finite (less channels)") -- Divide by standard deviation local pp = dp.LeCunLCN{batch_size=5,progress=false,divide_by_std=true} input:forward('bchw', input_tensor:clone()) pp:apply(input) local output2 = input:forward('default') mytester:assert(_.isFinite(output2:sum()), "LeCunLCN isn't finite") mytester:assertTensorNe(output1, output2, 0.000001, "LeCunLCN is not dividing by std") -- Test on zero-value image if cause any division by zero input:forward('bchw', input_tensor:clone():zero()) pp:apply(input) mytester:assert(_.isFinite(input:forward('default'):sum()), "LeCunLCN isn't finite (div by zero)") -- Save a test image input_tensor = mytester.lenna:clone() input_tensor = input_tensor:view(1,3,512,512) input:forward("bchw", input_tensor) pp = dp.LeCunLCN{batch_size=1,progress=false} pp:apply(input) image.savePNG(paths.concat(dp.UNIT_DIR, 'lecunlcn.png'), input:forward('default')[1]) end function dptest.neural() local tensor = torch.randn(5,10) local grad_tensor = torch.randn(5, 2) -- dp local layer = dp.Neural{input_size=10, output_size=2, transfer=nn.Tanh()} local input = dp.DataView() input:forward('bf', tensor) local output, carry = layer:forward(input, dp.Carry{nSample=5}) output:backward('bf', grad_tensor) input = layer:backward(output, carry) -- nn local mlp = nn.Sequential() local m = nn.Linear(10,2) m:share(layer._linear, 'weight', 'bias') mlp:add(m) mlp:add(nn.Tanh()) local mlp_act = mlp:forward(tensor) local mlp_grad = mlp:backward(tensor, grad_tensor) -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bf'), 0.00001) mytester:assertTensorEq(mlp_grad, input:backward('bf'), 0.00001) -- update local act_ten = output:forward('bf'):clone() local grad_ten = input:backward('bf'):clone() layer:updateParameters(0.1) layer:doneBatch() -- forward backward output, carry2 = layer:forward(input, dp.Carry{nSample=5}) output:backward('bf', grad_tensor) input, carry2 = layer:backward(output, carry2) mytester:assertTensorNe(act_ten, output:forward('bf'), 0.00001) mytester:assertTensorNe(grad_ten, input:backward('bf'), 0.00001) -- accUpdate local layer2 = dp.Neural{input_size=10, output_size=2, transfer=nn.Tanh(), acc_update=true} layer2._linear.weight = layer._linear.weight:clone() layer2._linear.bias = layer._linear.bias:clone() layer2:zeroGradParameters() layer:zeroGradParameters() local input2 = dp.DataView() input2:forward('bf', tensor) input:forward('bf', tensor) local output2, carry2 = layer2:forward(input2, dp.Carry{nSample=5}) local output, carry = layer:forward(input, dp.Carry{nSample=5}) output2:backward('bf', grad_tensor) output:backward('bf', grad_tensor) input2 = layer2:backward(output2, carry) input = layer:backward(output, carry) mytester:assertTensorEq(output2:forward('bf'), output:forward('bf'), 0.00001) mytester:assertTensorEq(input2:backward('bf'), input:backward('bf'), 0.00001) mytester:assertTensorEq(layer2._linear.weight, layer._linear.weight, 0.00001) mytester:assertTensorEq(layer2._linear.bias, layer._linear.bias, 0.00001) layer2:updateParameters(0.1) layer:updateParameters(0.1) mytester:assertTensorEq(layer2._linear.weight, layer._linear.weight, 0.00001) mytester:assertTensorEq(layer2._linear.bias, layer._linear.bias, 0.00001) end function dptest.sequential() local tensor = torch.randn(5,10) local grad_tensor = torch.randn(5, 2) -- dp local input = dp.DataView() input:forward('bf', tensor) local model = dp.Sequential{ models = { dp.Neural{input_size=10, output_size=4, transfer=nn.Tanh()}, dp.Neural{input_size=4, output_size=2, transfer=nn.LogSoftMax()} } } local output, carry = model:forward(input, dp.Carry{nSample=5}) output:backward('bf', grad_tensor) input, carry = model:backward(output, carry) mytester:assert(carry:getObj('nSample') == 5, "Carry lost an attribute") -- nn local mlp = nn.Sequential() mlp:add(nn.Linear(10,4)) mlp:get(1):share(model:get(1)._linear, 'weight', 'bias') mlp:add(nn.Tanh()) mlp:add(nn.Linear(4,2)) mlp:get(3):share(model:get(2)._linear, 'weight', 'bias') mlp:add(nn.LogSoftMax()) local mlp_act = mlp:forward(tensor) local mlp_grad = mlp:backward(tensor, grad_tensor) -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bf'), 0.00001) mytester:assertTensorEq(mlp_grad, input:backward('bf'), 0.00001) end function dptest.container() -- test container:parameters() local dict = dp.Dictionary{dict_size=100,output_size=10} dict.forwarded = true dict._lookup.inputs = {[1]=1,[3]=1,[5]=1} local model = dp.Sequential{ models = { dict, dp.Neural{input_size=10, output_size=2, transfer=nn.LogSoftMax()} } } local params, gradParams, scales = model:parameters() local nParam = table.length(params) local nGradParam = table.length(gradParams) mytester:assert(nParam == nGradParam, "missing gradParams") mytester:assert(nParam == 3+2, "missing parameters") mytester:assert(torch.type(params[1]) == 'torch.DoubleTensor', "missing param 1") mytester:assert(torch.type(params[3]) == 'torch.DoubleTensor', "missing param 3") mytester:assert(torch.type(params[5]) == 'torch.DoubleTensor', "missing param 5") mytester:assert(torch.type(params[101]) == 'torch.DoubleTensor', "missing param 101") mytester:assert(torch.type(params[102]) == 'torch.DoubleTensor', "missing param 102") end function dptest.softmaxtree() local input_tensor = torch.randn(5,10) local target_tensor = torch.IntTensor{20,24,27,10,12} local grad_tensor = torch.randn(5) local root_id = 29 local hierarchy={ [29]=torch.IntTensor{30,1,2}, [1]=torch.IntTensor{3,4,5}, [2]=torch.IntTensor{6,7,8}, [3]=torch.IntTensor{9,10,11}, [4]=torch.IntTensor{12,13,14}, [5]=torch.IntTensor{15,16,17}, [6]=torch.IntTensor{18,19,20}, [7]=torch.IntTensor{21,22,23}, [8]=torch.IntTensor{24,25,26,27,28} } -- dp local input = dp.DataView() input:forward('bf', input_tensor) local target = dp.ClassView() target:forward('b', target_tensor) local model = dp.SoftmaxTree{input_size=10, hierarchy=hierarchy, root_id=root_id} -- nn local mlp = nn.SoftMaxTree(10, hierarchy, root_id) mlp.weight = model._module.weight:clone() mlp.bias = model._module.bias:clone() -- forward backward --- dp local output, carry = model:forward(input, dp.Carry{nSample=5, targets=target}) local gradWeight = model._module.gradWeight:clone() output:backward('b', grad_tensor) input, carry = model:backward(output, carry) mytester:assertTableEq(output:forward('bf'):size():totable(), {5,1}, 0.000001, "Wrong act size") mytester:assertTableEq(input:backward('bf'):size():totable(), {5,10}, 0.000001, "Wrong grad size") local gradWeight2 = model._module.gradWeight mytester:assertTensorNe(gradWeight, gradWeight2, 0.00001) --- nn local mlp_act = mlp:forward{input_tensor, target_tensor} local mlp_grad = mlp:backward({input_tensor, target_tensor}, grad_tensor)[1] -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bf'), 0.00001) mytester:assertTensorEq(mlp_grad, input:backward('bf'), 0.00001) -- share local model2 = model:sharedClone() -- update local weight = model._module.weight:clone() local act_ten = output:forward('bf'):clone() local grad_ten = input:backward('bf'):clone() model:updateParameters(0.1) local weight2 = model._module.weight mytester:assertTensorNe(weight, weight2, 0.00001) model:doneBatch() -- forward backward local output2, carry2 = model2:forward(input:clone(), dp.Carry{nSample=5, targets=target}) output2:backward('b', grad_tensor) local input2, carry2 = model2:backward(output2, carry2) mytester:assertTensorNe(act_ten, output2:forward('bf'), 0.00001) mytester:assertTensorNe(grad_ten, input2:backward('bf'), 0.00001) local output, carry = model:forward(input2:clone(), dp.Carry{nSample=5, targets=target}) output:backward('b', grad_tensor) local input, carry = model:backward(output, carry) mytester:assertTensorEq(output:forward('bf'), output2:forward('bf'), 0.00001) mytester:assertTensorEq(input:backward('bf'), input2:backward('bf'), 0.00001) -- accUpdate local layer = model local layer2 = dp.SoftmaxTree{input_size=10, hierarchy=hierarchy, root_id=root_id, acc_update=true} layer2._smt.weight = layer._smt.weight:clone() layer2._smt.bias = layer._smt.bias:clone() layer2:zeroGradParameters() layer:zeroGradParameters() local input2 = dp.DataView() input2:forward('bf', input_tensor) input:forward('bf', input_tensor) local output2, carry2 = layer2:forward(input2, dp.Carry{nSample=5, targets=target}) local output, carry = layer:forward(input, dp.Carry{nSample=5, targets=target}) output2:backward('b', grad_tensor) output:backward('b', grad_tensor) input = layer:backward(output, carry) input2 = layer2:backward(output2, carry2) mytester:assertTensorEq(output2:forward('bf'), output:forward('bf'), 0.00001) mytester:assertTensorEq(input2:backward('bf'), input:backward('bf'), 0.00001) mytester:assertTensorEq(layer2._smt.weight, layer._smt.weight, 0.00001) mytester:assertTensorEq(layer2._smt.bias, layer._smt.bias, 0.00001) layer2:updateParameters(0.1) layer:updateParameters(0.1) mytester:assertTensorEq(layer2._smt.weight, layer._smt.weight, 0.00001) mytester:assertTensorEq(layer2._smt.bias, layer._smt.bias, 0.00001) end function dptest.softmaxforest() local input_tensor = torch.randn(5,10) local target_tensor = torch.IntTensor{20,24,27,10,12} local grad_tensor = torch.randn(5) local root_id = 29 local hierarchy={ [29]=torch.IntTensor{30,1,2}, [1]=torch.IntTensor{3,4,5}, [2]=torch.IntTensor{6,7,8}, [3]=torch.IntTensor{9,10,11}, [4]=torch.IntTensor{12,13,14}, [5]=torch.IntTensor{15,16,17}, [6]=torch.IntTensor{18,19,20}, [7]=torch.IntTensor{21,22,23}, [8]=torch.IntTensor{24,25,26,27,28} } -- dp local input = dp.DataView() input:forward('bf', input_tensor) local target = dp.ClassView() target:forward('b', target_tensor) local model = dp.SoftmaxForest{ input_size=10, hierarchy={hierarchy,hierarchy,hierarchy}, root_id={root_id,root_id,root_id} } for i=1,3 do local params2, gradParams2 = model._experts:get(i):parameters() for k,v in pairs(gradParams2) do mytester:assert(math.abs(v:sum()) < 0.0001) end end local output, carry = model:forward(input, dp.Carry{nSample=5, targets=target}) local params, gradParams = model:parameters() local gradParams = table.recurse({}, gradParams, function(t,k,v) t[k] = v:clone() end) output:backward('b', grad_tensor) input, carry = model:backward(output, carry) mytester:assertTableEq(output:forward('bf'):size():totable(), {5,1}, 0.000001, "Wrong act size") mytester:assertTableEq(input:backward('bf'):size():totable(), {5,10}, 0.000001, "Wrong grad size") local params2, gradParams2 = model:parameters() table.recurse(gradParams, gradParams2, function(t,k,v) mytester:assertTensorNe(t[k], v, 0.0000001) end) -- nn -- experts local experts = nn.ConcatTable() experts:add(nn.SoftMaxTree(10, hierarchy, root_id)) experts:add(nn.SoftMaxTree(10, hierarchy, root_id)) experts:add(nn.SoftMaxTree(10, hierarchy, root_id)) experts:get(1).weight = model._smts[1].weight:clone() experts:get(2).weight = model._smts[2].weight:clone() experts:get(3).weight = model._smts[3].weight:clone() experts:get(1).bias = model._smts[1].bias:clone() experts:get(2).bias = model._smts[2].bias:clone() experts:get(3).bias = model._smts[3].bias:clone() -- gater local gater = nn.Sequential() gater:add(nn.SelectTable(1)) -- ignore targets gater:add(nn.Linear(10,3)) gater:add(nn.SoftMax()) gater:get(2).weight = model._gater:get(2).weight:clone() gater:get(2).bias = model._gater:get(2).bias:clone() -- mixture local trunk = nn.ConcatTable() trunk:add(gater) trunk:add(experts) local mixture = nn.MixtureTable() local mlp = nn.Sequential() mlp:add(trunk) mlp:add(mixture) mlp:zeroGradParameters() for i=1,3 do local params2, gradParams2 = experts:get(i):parameters() for k,v in pairs(gradParams2) do mytester:assert(math.abs(v:sum()) < 0.0001) end end local mlp_act = mlp:forward{input_tensor, target_tensor} local mlp_grad = mlp:backward({input_tensor, target_tensor}, grad_tensor)[1] -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bf'), 0.00001) mytester:assertTensorEq(mlp_grad, input:backward('bf'), 0.00001) -- update mlp:updateParameters(0.1) model:updateParameters(0.1) for i=1,experts:size() do local expert = experts:get(i) local params, gradParams = expert:parameters() local params2, gradParams2 = model._experts:get(i):parameters() table.recurse(params, params2, function(t,k,v) mytester:assertTensorEq(t[k], v, 0.00001) end) end local params, gradParams = gater:parameters() local params2, gradParams2 = model._gater:parameters() table.recurse(params, params2, function(t,k,v) mytester:assertTensorEq(t[k], v, 0.00001) end) end function dptest.mixtureofexperts() local input_tensor = torch.randn(5,10) local grad_tensor = torch.randn(5,6) -- dp local input = dp.DataView() input:forward('bf', input_tensor) local model = dp.MixtureOfExperts{ input_size=10, n_expert=3, expert_size={7}, gater_size={8}, output_size=6 } -- forward backward --- dp local output, carry = model:forward(input, dp.Carry{nSample=5}) local params, gradParams = model:parameters() local gradParams = table.recurse({}, gradParams, function(t,k,v) t[k] = v:clone() end) output:backward('bf', grad_tensor) input, carry = model:backward(output, carry) mytester:assertTableEq(output:forward('bf'):size():totable(), {5,6}, 0.000001, "Wrong act size") mytester:assertTableEq(input:backward('bf'):size():totable(), {5,10}, 0.000001, "Wrong grad size") local params2, gradParams2 = model:parameters() table.recurse(gradParams, gradParams2, function(t,k,v) mytester:assertTensorNe(t[k], v, 0.00001) end) end function dptest.convolution1D() local size = {8,10,50} local output_size = {8,4,100} local data = torch.rand(unpack(size)) local grad_tensor = torch.randn(unpack(output_size)) -- dp local input = dp.SequenceView('bwc', data) local layer = dp.Convolution1D{ input_size=50, output_size=100, kernel_size=2, kernel_stride=1, pool_size=2, pool_stride=2, transfer=nn.Tanh() } local output, carry = layer:forward(input, dp.Carry{nSample=8}) mytester:assertTableEq(output:forward('bwc'):size():totable(), output_size, 0.00001) output:backward('bwc', grad_tensor) input = layer:backward(output, carry) mytester:assertTableEq(input:backward('bwc'):size():totable(), size, 0.00001) -- nn local mlp = nn.Sequential() local m = nn.TemporalConvolution(50,100,2,1) m:share(layer._conv, 'weight', 'bias') mlp:add(m) mlp:add(nn.Tanh()) mlp:add(nn.TemporalMaxPooling(2,2)) local mlp_act = mlp:forward(data) local mlp_grad = mlp:backward(data, grad_tensor) -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bwc'), 0.00001) mytester:assertTableEq(mlp_grad:size():totable(), input:backward('bwc'):size():totable(), 0.00001) mytester:assertTensorEq(mlp_grad, input:backward('bwc'), 0.00001) -- update local act_ten = output:forward('bwc'):clone() local grad_ten = input:backward('bwc'):clone() layer:updateParameters(0.1) layer:doneBatch() -- forward backward output, carry2 = layer:forward(input, dp.Carry{nSample=8}) output:backward('bwc', grad_tensor) input, carry2 = layer:backward(output, carry2) mytester:assertTensorNe(act_ten, output:forward('bwc'), 0.00001) mytester:assertTensorNe(grad_ten, input:backward('bwc'), 0.00001) end function dptest.convolution2D() local size = {8,32,32,3} local output_size = {8,20,15,15} local data = torch.rand(unpack(size)) local grad_tensor = torch.randn(unpack(output_size)) -- dp local input = dp.ImageView('bhwc', data) local layer = dp.Convolution2D{ input_size=3, output_size=20, kernel_size={3,3}, kernel_stride={1,1}, pool_size={2,2}, pool_stride={2,2}, transfer=nn.Tanh() } local output, carry = layer:forward(input, dp.Carry{nSample=8}) mytester:assertTableEq(output:forward('bchw'):size():totable(), output_size, 0.00001) output:backward('bchw', grad_tensor) input = layer:backward(output, carry) mytester:assertTableEq(input:backward('bhwc'):size():totable(), size, 0.00001) -- nn local mlp = nn.Sequential() local m = nn.SpatialConvolutionMM(3,20,3,3,1,1) m:share(layer._conv, 'weight', 'bias') mlp:add(m) mlp:add(nn.Tanh()) mlp:add(nn.SpatialMaxPooling(2,2,2,2)) local mlp_act = mlp:forward(input:forward('bchw')) local mlp_grad = mlp:backward(input:forward('bchw'), grad_tensor) -- compare nn and dp mlp_grad = dp.ImageView('bchw', mlp_grad):forward('bhwc') mytester:assertTensorEq(mlp_act, output:forward('bchw'), 0.00001) mytester:assertTableEq(mlp_grad:size():totable(), input:backward('bhwc'):size():totable(), 0.00001) mytester:assertTensorEq(mlp_grad, input:backward('bhwc'), 0.00001) -- update local act_ten = output:forward('bhwc'):clone() local grad_ten = input:backward('bhwc'):clone() layer:updateParameters(0.1) layer:doneBatch() -- forward backward output, carry2 = layer:forward(input, dp.Carry{nSample=8}) output:backward('bchw', grad_tensor) input, carry2 = layer:backward(output, carry2) mytester:assertTensorNe(act_ten, output:forward('bhwc'), 0.00001) mytester:assertTensorNe(grad_ten, input:backward('bhwc'), 0.00001) end function dptest.inception() local size = {8,32,32,3} --bhwc local output_size = {8,16+24+8+12,32,32} --bchw local data = torch.rand(unpack(size)) local grad_tensor = torch.randn(unpack(output_size)) -- dp local input = dp.ImageView('bhwc', data) local layer = dp.Inception{ input_size=3, output_size={16,24}, reduce_size={14,16,8,12}, kernel_size={5,3}, pool_size=3, pool_stride=1, transfer=nn.ReLU(), sparse_init=true } for i, param in ipairs(layer:parameters()) do mytester:assert(_.isFinite(param:sum()), 'inception init error') end local output, carry = layer:forward(input, dp.Carry{nSample=8}) mytester:assertTableEq(output:forward('bchw'):size():totable(), output_size, 0.00001) mytester:assert(_.isFinite(output:forward('bchw'):sum())) output:backward('bchw', grad_tensor) input = layer:backward(output, carry) mytester:assertTableEq(input:backward('bhwc'):size():totable(), size, 0.00001) mytester:assert(_.isFinite(input:backward('bhwc'):sum())) layer:updateParameters(0.1) for i, param in ipairs(layer:parameters()) do mytester:assert(_.isFinite(param:sum()), 'inception update error') end layer:maxNorm(1) for i, param in ipairs(layer:parameters()) do mytester:assert(_.isFinite(param:sum()), 'inception maxNorm error') end end function dptest.dictionary() local size = {8,10} local output_size = {8,10,50} local data = torch.randperm(80):resize(unpack(size)) local grad_tensor = torch.randn(unpack(output_size)) -- dp local input = dp.ClassView('bt', data) local layer = dp.Dictionary{dict_size=100, output_size=50} local output, carry = layer:forward(input, dp.Carry{nSample=8}) mytester:assertTableEq(output:forward('bwc'):size():totable(), output_size, 0.00001) output:backward('bwc', grad_tensor) input = layer:backward(output, carry) -- should be able to get input gradients local function f() input:backward('bt') end mytester:assert(not pcall(f)) -- nn local mlp = nn.LookupTable(100,50) mlp:share(layer._module, 'weight') local mlp_act = mlp:forward(input:forward('bt')) -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bwc'), 0.00001) -- update local act_ten = output:forward('bwc'):clone() layer:updateParameters(0.1) layer:doneBatch() -- forward backward output, carry2 = layer:forward(input, dp.Carry{nSample=8}) output:backward('bwc', grad_tensor) input, carry2 = layer:backward(output, carry2) mytester:assertTensorNe(act_ten, output:forward('bwc'), 0.00001) end function dptest.narrowdictionary() local size = {8,5} local output_size = {8,120} local data = torch.randperm(80):resize(unpack(size)) local grad_tensor = torch.randn(unpack(output_size)) -- dp local input = dp.ClassView('bt', data) local layer = dp.NarrowDictionary{dict_size=100, output_size=32, delta_size=4} local output, carry = layer:forward(input, dp.Carry{nSample=8}) mytester:assertTableEq(output:forward('bf'):size():totable(), output_size, 0.00001) output:backward('bf', grad_tensor) input = layer:backward(output, carry) -- should be able to get input gradients local function f() input:backward('bt') end mytester:assert(not pcall(f)) -- nn local mlp = nn.NarrowLookupTable(4,100,32,true) mlp:share(layer._module, 'weight') local mlp_act = mlp:forward(input:forward('bt')) -- compare nn and dp mytester:assertTensorEq(mlp_act, output:forward('bf'), 0.00001) -- update local act_ten = output:forward('bf'):clone() layer:updateParameters(0.1) -- forward backward output, carry2 = layer:forward(input, dp.Carry{nSample=8}) output:backward('bf', grad_tensor) input, carry2 = layer:backward(output, carry2) mytester:assertTensorNe(act_ten, output:forward('bf'), 0.00001) end function dptest.recurrentdictionary() local batchSize = 8 local dictSize = batchSize * 30 local hiddenSize = 10 local data = torch.randperm(dictSize):view(batchSize, -1) local gradData = torch.randn(dictSize, batchSize, hiddenSize) -- dp local input = dp.ClassView() local layer = dp.RecurrentDictionary{dict_size=dictSize, output_size=hiddenSize} layer:zeroGradParameters() -- nn local rnn = nn.Recurrent(hiddenSize, nn.LookupTable(dictSize, hiddenSize), nn.Linear(hiddenSize, hiddenSize)) rnn.feedbackModule.weight = layer._feedback.weight:clone() rnn.feedbackModule.bias = layer._feedback.bias:clone() rnn.inputModule.weight = layer._lookup.weight:clone() rnn.startModule.bias = layer._recurrent.startModule.bias:clone() rnn:zeroGradParameters() -- compare for step=1,10 do -- forward local inputTensor = data:select(2,step) input:forward('b', inputTensor) local output, carry = layer:forward(input, dp.Carry{nSample=batchSize}) local outputTensor = rnn:forward(inputTensor) mytester:assertTensorEq(outputTensor, output:forward('bf'), 0.000001) -- backward local gradOutputTensor = gradData[step] output:backward('bf', gradOutputTensor) layer:backward(output, carry) rnn:backward(inputTensor, gradOutputTensor) end -- updateParameters (and BPTT) layer:updateParameters(0.1) rnn:updateParameters(0.1) local params = layer:parameters() local params2 = rnn:parameters() mytester:assert(table.length(params) ~= #params2, "missing specific case for lookuptable") layer.forwarded = false local params = layer:parameters() mytester:assert(#params == #params2, #params.." should equal "..#params2) for i, param in ipairs(params) do mytester:assertTensorEq(param, params2[i], 0.000001, "error in update "..i) end end function dptest.nll() local input_tensor = torch.randn(5,10) local target_tensor = torch.randperm(10):sub(1,5) -- dp local input = dp.DataView('bf', input_tensor) local target = dp.ClassView('b', target_tensor) local loss = dp.NLL{size_average=false} -- else loss isn't avg -- test conversion loss:float() local err, carry = loss:forward(input, target, dp.Carry{nSample=5}) input = loss:backward(input, target, carry) -- nn local criterion = nn.ClassNLLCriterion():float() local c_err = criterion:forward(input_tensor:float(), target_tensor:float()) local c_grad = criterion:backward(input_tensor:float(), target_tensor:float()) -- compare nn and dp mytester:asserteq(c_err, err, 0.000001) mytester:assertTensorEq(c_grad, input:backward('bf'):float(), 0.00001) end function dptest.kldivergence() local input_tensor = torch.randn(5,10) local target_tensor = torch.randn(5,10) -- dp local input = dp.DataView('bf', input_tensor) local target = dp.DataView('bf', target_tensor) local loss = dp.KLDivergence{size_average=false} -- else loss isn't avg -- test conversion loss:float() local err, carry = loss:forward(input, target, dp.Carry{nSample=5}) input = loss:backward(input, target, carry) -- nn local criterion = nn.DistKLDivCriterion():float() local c_err = criterion:forward(input_tensor:float(), target_tensor:float()) local c_grad = criterion:backward(input_tensor:float(), target_tensor:float()) -- compare nn and dp mytester:asserteq(c_err, err, 0.000001) mytester:assertTensorEq(c_grad, input:backward('bf'):float(), 0.00001) end function dptest.treenll() local input_tensor = torch.randn(5,10):add(100) -- add for log nans local target_tensor = torch.ones(5) --all targets are 1 -- dp local input = dp.DataView('bf', input_tensor:narrow(2,1,1)) local target = dp.ClassView('b', target_tensor) local loss = dp.TreeNLL{size_average=false} -- else loss isn't avg -- the targets are actually ignored (SoftmaxTree uses them before TreeNLL) local err, carry = loss:forward(input, target, dp.Carry{nSample=5}) input = loss:backward(input, target, carry) -- nn local criterion = nn.ClassNLLCriterion() local c_err = criterion:forward(input_tensor, target_tensor) local c_grad = criterion:backward(input_tensor, target_tensor) -- compare nn and dp mytester:asserteq(c_err, err, 0.00001) mytester:assertTensorEq(c_grad:narrow(2,1,1), input:backward('bf'), 0.00001) end function dptest.criterion() local input_tensor = torch.randn(5,10) local target_tensor = torch.randperm(10):sub(1,5) -- dp local input = dp.DataView('bf', input_tensor) local target = dp.ClassView('b', target_tensor) local loss = dp.Criterion{ criterion=nn.ClassNLLCriterion(), size_average=false } -- else loss isn't avg -- test conversion loss:float() local err, carry = loss:forward(input, target, dp.Carry{nSample=5}) input = loss:backward(input, target, carry) -- nn local criterion = nn.ClassNLLCriterion():float() local c_err = criterion:forward(input_tensor:float(), target_tensor:float()) local c_grad = criterion:backward(input_tensor:float(), target_tensor:float()) -- compare nn and dp mytester:asserteq(c_err, err, 0.000001) mytester:assertTensorEq(c_grad, input:backward('bf'):float(), 0.00001) end function dptest.tomodule() local datasource = dp.Mnist() local batch = datasource:trainSet():sub(1,32) local model = dp.Sequential{ models = { dp.Neural{input_size=datasource:featureSize(), output_size=100, transfer=nn.Tanh()}, dp.Neural{input_size=100, output_size=#(datasource:classes()),transfer=nn.LogSoftMax()} } } local mlp = model:toModule(batch) local outputView = model:forward(batch:inputs(), batch:carry()) local output = mlp:forward(batch:inputs():forward('default')) mytester:assertTensorEq(outputView:forward('default'), output, 0.00001) end function dptest.sentencesampler() local nIndice = 1000 local batchSize = 10 -- create dummy sentence dataset local data = torch.IntTensor(nIndice, 2):zero() data:select(2,2):copy(torch.range(1,nIndice)) local start_id, end_id = nIndice+1, nIndice+2 local startIdx = 1 local nSentence = 1 local count = 0 local maxSize = 20 for i=1,nIndice do data[i][1] = startIdx if i < nIndice - 5 and count > 3 and (math.random() < 0.1 or maxSize == count) then data[i][2] = end_id startIdx = i+1 nSentence = nSentence + 1 count = 0 end count = count + 1 end data[nIndice][2] = end_id local epochSize = nIndice / 10 local dataset = dp.SentenceSet{data=data,which_set='train',start_id=start_id,end_id=end_id} local nWord = 0 for sentenceSize,s in pairs(dataset:groupBySize()) do nWord = nWord + (s.count*sentenceSize) end mytester:assert(nWord == nIndice, "error in groupBySize "..nWord..' vs '..nIndice) local sampler = dp.SentenceSampler{batch_size=batchSize,epoch_size=epochSize,evaluate=false} local batchSampler = sampler:sampleEpoch(dataset) local sampled = {} local nSampled = 0 local batch while true do batch = batchSampler(batch) if not batch then break end mytester:assert(batch.isBatch) local inputs = batch:inputs():input() local targets = batch:targets():input() mytester:assert(inputs:dim() == 1) mytester:assert(targets:dim() == 1) mytester:assert(inputs:size(1) == targets:size(1)) for i=1,inputs:size(1) do local wordIdx = inputs[i] if wordIdx ~= start_id and wordIdx ~= end_id then local exists = sampled[wordIdx] mytester:assert(not exists, 'word sampled twice '..wordIdx) sampled[wordIdx] = true end end nSampled = nSampled + inputs:size(1) end mytester:assert(nSampled < epochSize + maxSize * batchSize, "iterator not stoping") local epochSize = nIndice local dataset = dp.SentenceSet{data=data,which_set='train',start_id=start_id,end_id=end_id} local sampler = dp.SentenceSampler{batch_size=batchSize,epoch_size=-1,evaluate=false} local batchSampler = sampler:sampleEpoch(dataset) local sampled = {} local nSampled = 0 local sampledTwice = 0 while nSampled < epochSize do batch = batchSampler(batch) mytester:assert(batch.isBatch) local inputs = batch:inputs():input() local targets = batch:targets():input() mytester:assert(inputs:dim() == 1) mytester:assert(targets:dim() == 1) mytester:assert(inputs:size(1) == targets:size(1)) for i=1,inputs:size(1) do local wordIdx = inputs[i] if wordIdx ~= start_id and wordIdx ~= end_id then if sampled[wordIdx] then sampledTwice = sampledTwice + 1 end sampled[wordIdx] = true end end nSampled = nSampled + inputs:size(1) end mytester:assert(sampledTwice == 0, sampledTwice..' words sampled twice ') mytester:assert(not batchSampler(batch), "iterator not stoping") mytester:assert(table.length(sampled) == nIndice-nSentence, "not all words were sampled") local sampled = {} local nSampled = 0 local sampledTwice = 0 while nSampled < epochSize do batch = batchSampler(batch) mytester:assert(batch.isBatch) local inputs = batch:inputs():input() local targets = batch:targets():input() mytester:assert(inputs:dim() == 1) mytester:assert(targets:dim() == 1) mytester:assert(inputs:size(1) == targets:size(1)) for i=1,inputs:size(1) do local wordIdx = inputs[i] if wordIdx ~= start_id and wordIdx ~= end_id then if sampled[wordIdx] then sampledTwice = sampledTwice + 1 end sampled[wordIdx] = true end end nSampled = nSampled + inputs:size(1) end mytester:assert(sampledTwice == 0, sampledTwice..' words sampled twice ') mytester:assert(not batchSampler(batch), "iterator not stoping") mytester:assert(table.length(sampled) == nIndice-nSentence, "not all words were sampled") end function dptest.errorminima() local report={validator={loss={avgError=11}},epoch=1} local mediator = dp.Mediator() local m = dp.ErrorMinima{start_epoch=5} m:setup{mediator=mediator} local mt = {} local recv_count = 0 local minima, minima_epoch mediator:subscribe('errorMinima', mt, 'errorMinima') -- test start_epoch function mt:errorMinima(found_minima, m) if found_minima then minima, minima_epoch = m:minima() recv_count = recv_count + 1 end end for epoch=1,10 do report.epoch = epoch m:doneEpoch(report) end mytester:assert(recv_count == 1, "ErrorMinima recv_count error") mytester:assert(minima == 11, "ErrorMinima minima error") mytester:assert(minima_epoch == 5, "ErrorMinima start_epoch error") -- test that minimas is found local recv_count = 0 local losses = {10,8,8,9,7} local cme = {11,12,15} local cm = {10,8,7} function mt:errorMinima(found_minima, m) if found_minima then minima, minima_epoch = m:minima() recv_count = recv_count + 1 mytester:assert(losses[cme[recv_count]-10] == cm[recv_count], "ErrorMinima wrong minima") end end for epoch=11,15 do report.epoch = epoch report.validator.loss.avgError = losses[epoch-10] m:doneEpoch(report) end mytester:assert(recv_count == 3, "ErrorMinima recv_count error") mytester:assert(minima == 7, "ErrorMinima minima error") mytester:assert(minima_epoch == 15, "ErrorMinima epoch error") end function dptest.adaptivelearningrate() local lr = 20 local mediator = dp.Mediator() local m = dp.AdaptiveLearningRate{max_wait=1,decay_factor=0.1} local visitor = dp.Learn{learning_rate=lr, verbose=false, observer=m} visitor:setup{mediator=mediator, id=dp.ObjectID('learn')} for epoch=1,10 do if epoch % 3 == 0 then mediator:publish('errorMinima', true) else mediator:publish('errorMinima', false) end end lr = lr*(0.1^3) mytester:assert(visitor:learningRate() == lr, "AdaptiveLearningRate learningRate error 1") mediator:publish('errorMinima', true) mytester:assert(visitor:learningRate() == lr, "AdaptiveLearningRate learningRate error 2") for epoch=1,10 do mediator:publish('errorMinima', false) end mytester:assert(math.abs(visitor:learningRate() - lr*(0.1^5)) < 0.00001, "AdaptiveLearningRate learningRate error 3") end function dptest.learn() local batchSize = 8 local inputSize = 10 local outputSize = 5 local lr, learn_scale = 0.1, 0.5 local mediator = dp.Mediator() local input_tensor = torch.randn(batchSize, inputSize) local gradOutput_tensor = torch.randn(batchSize, outputSize) local input = dp.DataView('bf', input_tensor) local visitor = dp.Learn{learning_rate=lr, verbose=false} visitor:setup{mediator=mediator, id=dp.ObjectID('learn')} local neural = dp.Neural{ input_size=inputSize,output_size=outputSize, transfer=nn.Identity(),mvstate={learn_scale=0.5} } local linear = neural._linear:clone() linear:zeroGradParameters() local output = neural:forward(input, dp.Carry{nSample=batchSize}) output:backward('bf', gradOutput_tensor) neural:backward(output, dp.Carry{nSample=batchSize}) neural:accept(visitor) local output_tensor = linear:forward(input_tensor) local gradInput_tensor = linear:backward(input_tensor, gradOutput_tensor) linear:updateParameters(lr*learn_scale) local params = neural:parameters() local params2 = linear:parameters() for i, param in ipairs(params) do mytester:assertTensorEq(param, params2[i], 0.000001, "learn error") end end function dptest.recurrentvisitorchain() local batchSize = 8 local inputSize = 10 local outputSize = 5 local lr = 0.1 local updateInterval = 3 local input_tensor = torch.randn(batchSize, inputSize) local gradOutput_tensor = torch.randn(batchSize, outputSize) local input = dp.DataView('bf', input_tensor) local visitor = dp.RecurrentVisitorChain{ visit_interval = updateInterval, force_forget = false, visitors = {dp.Learn{learning_rate = lr, verbose=false}} } local mediator = dp.Mediator() visitor:setup{mediator=mediator, id=dp.ObjectID('recurrent')} local neural = dp.Neural{input_size=inputSize,output_size=outputSize,transfer=nn.Identity()} local linear = neural._linear:clone() linear:zeroGradParameters() for i = 1,10 do local output = neural:forward(input, dp.Carry{nSample=batchSize}) output:backward('bf', gradOutput_tensor) neural:backward(output, dp.Carry{nSample=batchSize}) neural:accept(visitor) local output_tensor = linear:forward(input_tensor) local gradInput_tensor = linear:backward(input_tensor, gradOutput_tensor) if i % 3 == 0 then linear:updateParameters(lr) linear:zeroGradParameters() end end local params = neural:parameters() local params2 = linear:parameters() for i, param in ipairs(params) do mytester:assertTensorEq(param, params2[i], 0.000001, "recurrent visitor chain error") end end function dptest.savetofile() local mediator = dp.Mediator() local stf = dp.SaveToFile{in_memory=true,verbose=false} local subject = { tensor=torch.randn(3,4), stf=stf, id=function()return{toPath=function()return'test462346';end};end } stf:setup(subject, mediator) local path = paths.concat(stf._save_dir, stf._filename) if paths.filep(path) then os.execute('rm '..path) end stf:save(subject) mediator:publish("doneExperiment") mytester:assert(paths.filep(path), "file doesn't exist") local saved_subject = torch.load(path) mytester:assert(not saved_subject.stf._save_cache, "cache was saved") mytester:assertTensorEq(subject.tensor, saved_subject.tensor, 0.000001, "tensor not saved") stf = saved_subject.stf mediator = saved_subject.stf._mediator subject = saved_subject subject.tensor = torch.randn(3,4) stf:save(subject) mediator:publish("doneExperiment") local saved_subject = torch.load(path) mytester:assertTensorEq(subject.tensor, saved_subject.tensor, 0.000001, "tensor not re saved") end function dptest.topcrop() local fb = dp.TopCrop{n_top={1,3}, n_crop=3,center=1,verbose=false} fb._id = dp.ObjectID('topcrop') local carry = dp.Carry{nSample=18} local preds = {{1,0,0,0,0,0},{1,0,0,0,0,0},{1,0,0,0,0,0}, -- 1,1 {0,1,0,0,0,0},{0,1,0,0,0,0},{0,1,0,0,0,0}, -- 1,1 {0,1,0,0,0,0},{0,0,1,0,0,0},{0,0,1,0,0,0}, -- 1,1 {1,0,0,2,0,0},{1,0,0,2,0,0},{1,0,0,2,0,0}, -- 0,1 {0,-1,0,0,2,0},{0,0,0,0,2,0},{0,-1,0,0,2,0}, -- 0,0 {0,0,-1,0,0,1},{0,0,-1,0,0,1},{0,0,-1,0,0,1}} -- 0,0 preds = torch.FloatTensor(preds) local targets = torch.IntTensor{1,1,1,2,2,2,3,3,3,1,1,1,2,2,2,3,3,3} local inputs = torch.randn(18,1,5,5) local outputView = dp.DataView('bf', preds) local targetView = dp.ClassView('b', targets) local inputView = dp.ImageView('bchw', inputs) local batch = dp.Batch{inputs=inputView, targets=targetView, carry=carry} fb:add(batch, outputView, carry, {epoch=1}) fb:add(batch, outputView, carry, {epoch=1}) fb:doneEpoch({epoch=1}) local report = fb:report() mytester:assert(report.topcrop.all[1] == 50, "topcrop all 1 error") mytester:assert(math.round(report.topcrop.all[3]) == 67, "topcrop all 3 error") mytester:assert(math.round(report.topcrop.center[1]) == 33, "topcrop center 1 error") mytester:assert(math.round(report.topcrop.center[3]) == 67, "topcrop center 3 error") end function dp.test(tests) math.randomseed(os.time()) mytester = torch.Tester() mytester.lenna = image.lena() mytester:add(dptest) mytester:run(tests) return mytester end
bsd-3-clause
dacrybabysuck/darkstar
scripts/zones/Ghelsba_Outpost/npcs/Armoury_Crate.lua
9
8338
----------------------------------- -- Area: Ghelsba_Outpost -- NPC: Armoury Crate -- Ghelsba_Outpost Armoury_Crate ------------------------------------- require("scripts/globals/bcnm") require("scripts/globals/battlefield") ----------------------------------- local loot = { -- BCNM Wings of Fury [34] = { { {itemid = 891, droprate = 1000}, -- Bat Fang }, { {itemid = 4900, droprate = 306}, -- Thunder Spirit Pact {itemid = 4744, droprate = 319}, -- Scroll Of Invisible {itemid = 4745, droprate = 125}, -- Scroll Of Sneak {itemid = 4746, droprate = 222}, -- Scroll Of Deodorize }, { {itemid = 17786, droprate = 153},-- Ganko {itemid = 18170, droprate = 139},-- Platoon Edge {itemid = 16687, droprate = 83}, -- Platoon Axe {itemid = 17571, droprate = 97}, -- Platoon Pole {itemid = 17993, droprate = 125},-- Platoon Dagger {itemid = 749, droprate = 444}, -- Mythril Beastcoin {itemid = 773, droprate = 56}, -- Translucent Rock }, { {itemid = 17820, droprate = 111},-- Gunromaru {itemid = 17993, droprate = 139},-- Platoon Dagger {itemid = 18170, droprate = 139},-- Platoon Edge {itemid = 18085, droprate = 42}, -- Platoon Lance {itemid = 16959, droprate = 181},-- Platoon Sword {itemid = 774, droprate = 97}, -- Purple Rock {itemid = 769, droprate = 69}, -- Red Rock {itemid = 776, droprate = 14}, -- White Rock {itemid = 775, droprate = 28}, -- Black Rock {itemid = 772, droprate = 28}, -- Green Rock {itemid = 771, droprate = 14}, -- Yellow Rock {itemid = 770, droprate = 69}, -- Blue Rock }, { {itemid = 0, droprate = 389}, -- nothing {itemid = 13548, droprate = 167}, -- astral_ring {itemid = 922, droprate = 444}, -- bat_wing }, }, -- BCNM Petrifying Pair [35] = { { {itemid = 852, droprate = 1000}, -- Lizard Skin }, { {itemid = 0, droprate = 900}, -- nothing {itemid = 13014, droprate = 100}, -- leaping_boots }, { {itemid = 15282, droprate = 50}, -- Katana Obi {itemid = 15275, droprate = 75}, -- Rapier Belt {itemid = 15278, droprate = 175}, -- Scythe Belt {itemid = 694, droprate = 175}, -- Chestnut Log {itemid = 690, droprate = 350}, -- Elm Log {itemid = 652, droprate = 100}, -- Steel Ingot }, { {itemid = 0, droprate = 925}, -- nothing (50%) {itemid = 15282, droprate = 50}, -- Katana Obi {itemid = 15275, droprate = 75}, -- Rapier Belt {itemid = 15278, droprate = 175}, -- Scythe Belt {itemid = 694, droprate = 175}, -- Chestnut Log {itemid = 690, droprate = 350}, -- Elm Log {itemid = 652, droprate = 100}, -- Steel Ingot }, { {itemid = 15285, droprate = 105},-- Avatar Belt {itemid = 15279, droprate = 105},-- Pick Belt {itemid = 651, droprate = 131}, -- Iron Ingot {itemid = 643, droprate = 131}, -- Chunk Of Iron Ore {itemid = 644, droprate = 79}, -- Chunk Of Mythril Ore {itemid = 736, droprate = 79}, -- Chunk Of Silver Ore {itemid = 795, droprate = 131}, -- Lapis Lazuli }, { {itemid = 17867, droprate = 552},-- Jug Of Cold Carrion Broth {itemid = 4877, droprate = 263}, -- Scroll Of Absorb-agi {itemid = 4878, droprate = 210}, -- Scroll Of Absorb-int {itemid = 4876, droprate = 289}, -- Scroll Of Absorb-vit {itemid = 4868, droprate = 105}, -- Scroll Of Dispel {itemid = 4751, droprate = 79}, -- Scroll Of Erase {itemid = 5070, droprate = 421}, -- Scroll Of Magic Finale {itemid = 4947, droprate = 79}, -- Scroll Of Utsusemi Ni }, { {itemid = 0, droprate = 736}, -- nothing (25%) {itemid = 15271, droprate = 200}, -- Axe Belt {itemid = 15272, droprate = 125}, -- Cestus Belt {itemid = 809, droprate = 10}, -- Clear Topaz {itemid = 15276, droprate = 75}, -- Dagger Belt {itemid = 645, droprate = 100}, -- Darksteel Ore {itemid = 15281, droprate = 25}, -- Gun Belt {itemid = 4132, droprate = 175}, -- Hi-ether {itemid = 15284, droprate = 200}, -- Lance Belt {itemid = 796, droprate = 75}, -- Light Opal {itemid = 15273, droprate = 175}, -- Mace Belt {itemid = 653, droprate = 200}, -- Mythril Ingot {itemid = 799, droprate = 25}, -- Onyx {itemid = 15283, droprate = 250}, -- Sarashi {itemid = 15277, droprate = 100}, -- Shield Belt {itemid = 15280, droprate = 100}, -- Song Belt {itemid = 15274, droprate = 150}, -- Staff Belt {itemid = 744, droprate = 100}, -- Silver Ingot {itemid = 806, droprate = 125}, -- Tourmaline }, { {itemid = 0, droprate = 2210}, -- nothing (50%) {itemid = 15271, droprate = 200}, -- Axe Belt {itemid = 15272, droprate = 125}, -- Cestus Belt {itemid = 809, droprate = 10}, -- Clear Topaz {itemid = 15276, droprate = 75}, -- Dagger Belt {itemid = 645, droprate = 100}, -- Darksteel Ore {itemid = 15281, droprate = 25}, -- Gun Belt {itemid = 4132, droprate = 175}, -- Hi-ether {itemid = 15284, droprate = 200}, -- Lance Belt {itemid = 796, droprate = 75}, -- Light Opal {itemid = 15273, droprate = 175}, -- Mace Belt {itemid = 653, droprate = 200}, -- Mythril Ingot {itemid = 799, droprate = 25}, -- Onyx {itemid = 15283, droprate = 250}, -- Sarashi {itemid = 15277, droprate = 100}, -- Shield Belt {itemid = 15280, droprate = 100}, -- Song Belt {itemid = 15274, droprate = 150}, -- Staff Belt {itemid = 744, droprate = 100}, -- Silver Ingot {itemid = 806, droprate = 125}, -- Tourmaline }, }, -- BCNM Toadal Recall [36] = { { {itemid = 4386, droprate = 1000}, -- king_truffle }, { {itemid = 17880, droprate = 1000}, -- jug_of_seedbed_soil }, { {itemid = 0, droprate = 200}, -- nothing {itemid = 12403, droprate = 200}, -- magicians_shield {itemid = 12389, droprate = 200}, -- mercenarys_targe {itemid = 12399, droprate = 200}, -- beaters_aspis {itemid = 12394, droprate = 200}, -- pilferers_aspis }, { {itemid = 0, droprate = 250}, -- nothing {itemid = 13667, droprate = 250}, -- trimmers_mantle {itemid = 13671, droprate = 250}, -- genin_mantle {itemid = 13663, droprate = 250}, -- warlocks_mantle }, { {itemid = 0, droprate = 625}, -- nothing {itemid = 4947, droprate = 125}, -- scroll_of_utsusemi_ni {itemid = 4714, droprate = 125}, -- scroll_of_phalanx {itemid = 4751, droprate = 125}, -- scroll_of_erase }, { {itemid = 0, droprate = 250}, -- nothing {itemid = 1601, droprate = 250}, -- mannequin_head {itemid = 1602, droprate = 250}, -- mannequin_body {itemid = 1603, droprate = 250}, -- mannequin_hands }, }, } function onTrade(player,npc,trade) end function onTrigger(player,npc) local battlefield = player:getBattlefield() if battlefield then dsp.battlefield.HandleLootRolls(battlefield, loot[battlefield:getID()], nil, npc) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
dacrybabysuck/darkstar
scripts/globals/abilities/super_jump.lua
12
1039
----------------------------------- -- Ability: Super Jump -- Performs a super jump. -- Obtained: Dragoon Level 50 -- Recast Time: 3:00 -- Duration: Instant ----------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/pets") require("scripts/globals/msg") ----------------------------------- function onAbilityCheck(player,target,ability) return 0,0 end function onUseAbility(player,target,ability) -- Reduce 99% of total accumulated enmity if (target:isMob()) then target:lowerEnmity(player, 99) end ability:setMsg(dsp.msg.basic.NONE) -- Prevent the player from performing actions while in the air player:queue(0, function(player) player:stun(5000) end) -- If the Dragoon's wyvern is out and alive, tell it to use Super Climb local wyvern = player:getPet() if (wyvern ~= nil and player:getPetID() == dsp.pet.id.WYVERN and wyvern:getHP() > 0) then wyvern:useJobAbility(636, wyvern) end end
gpl-3.0
hussian1997/hk-_bot
plugins/ar-badword.lua
8
3422
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY(@AHMED_ALOBIDE) ▀▄ ▄▀ ▀▄ ▄▀ BY(@hussian_9) ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ (ملف منع الكلمات) ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] local function addword(msg, name) local hash = 'chat:'..msg.to.id..':badword' redis:hset(hash, name, 'newword') return "تَمِ ✔️ أضأفهَ كلمَهَ جَدِيدَهَ الئ قاَئمَهَ المنعَ ❌👍\n>"..name end local function get_variables_hash(msg) return 'chat:'..msg.to.id..':badword' end local function list_variablesbad(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '❌✋🏻 قأئِمَهَ الَمـنعِ الكَلمأَتَ المحـظوَرهَ ❌👍 :\n\n' for i=1, #names do text = text..'> '..names[i]..'\n' end return text else return end end function clear_commandbad(msg, var_name) --Save on redis local hash = get_variables_hash(msg) redis:del(hash, var_name) return 'تَمِ ✔️تَنظِيَفَ قأئمَةْ الـمنَعْ 👍👿' end local function list_variables2(msg, value) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do if string.match(value, names[i]) and not is_momod(msg) then if msg.to.type == 'channel' then delete_msg(msg.id,ok_cb,false) else kick_user(msg.from.id, msg.to.id) end return end --text = text..names[i]..'\n' end end end local function get_valuebad(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return else return value end end end function clear_commandsbad(msg, cmd_name) --Save on redis local hash = get_variables_hash(msg) redis:hdel(hash, cmd_name) return ''..cmd_name..' تَمِ ✔️ألغأههأَ مَنِ قأئِمَه المَنعِ👍' end local function run(msg, matches) if matches[2] == 'منع' then if not is_momod(msg) then return 'only for moderators' end local name = string.sub(matches[3], 1, 50) local text = addword(msg, name) return text end if matches[2] == 'قائمه المنع' then return list_variablesbad(msg) elseif matches[2] == 'تنظيف قائمه المنع' then if not is_momod(msg) then return '_|_' end local asd = '1' return clear_commandbad(msg, asd) elseif matches[2] == 'الغاء منع' or matches[2] == 'rw' then if not is_momod(msg) then return '_|_' end return clear_commandsbad(msg, matches[3]) else local name = user_print_name(msg.from) return list_variables2(msg, matches[1]) end end return { patterns = { "^()(rw) (.*)$", "^()(منع) (.*)$", "^()(الغاء منع) (.*)$", "^()(قائمه المنع)$", "^()(تنظيف قائمه المنع)$", "^(.+)$", }, run = run }
gpl-2.0
dacrybabysuck/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Animated_Dagger.lua
9
1177
----------------------------------- -- Area: Dynamis - Xarcabard -- Mob: Animated Dagger ----------------------------------- require("scripts/globals/status"); local ID = require("scripts/zones/Dynamis-Xarcabard/IDs"); ----------------------------------- function onMobEngaged(mob,target) if (mob:AnimationSub() == 3) then SetDropRate(103,1572,1000); else SetDropRate(103,1572,0); end target:showText(mob,ID.text.ANIMATED_DAGGER_DIALOG); SpawnMob(17330306):updateEnmity(target); SpawnMob(17330307):updateEnmity(target); SpawnMob(17330308):updateEnmity(target); SpawnMob(17330316):updateEnmity(target); SpawnMob(17330317):updateEnmity(target); SpawnMob(17330318):updateEnmity(target); end; function onMobFight(mob,target) -- TODO: add battle dialog end; function onMobDisengage(mob) mob:showText(mob,ID.text.ANIMATED_DAGGER_DIALOG+2); end; function onMobDeath(mob, player, isKiller) player:showText(mob,ID.text.ANIMATED_DAGGER_DIALOG+1); DespawnMob(17330306); DespawnMob(17330307); DespawnMob(17330308); DespawnMob(17330316); DespawnMob(17330317); DespawnMob(17330318); end;
gpl-3.0
Teaonly/beginlearning
july/dl_tutorial/simple_lstm/model_utils.lua
11
5151
-- adapted from https://github.com/wojciechz/learning_to_execute -- utilities for combining/flattening parameters in a model -- the code in this script is more general than it needs to be, which is -- why it is kind of a large require 'torch' local model_utils = {} function model_utils.combine_all_parameters(...) --[[ like module:getParameters, but operates on many modules ]]-- -- get parameters local networks = {...} local parameters = {} local gradParameters = {} for i = 1, #networks do local net_params, net_grads = networks[i]:parameters() if net_params then for _, p in pairs(net_params) do parameters[#parameters + 1] = p end for _, g in pairs(net_grads) do gradParameters[#gradParameters + 1] = g end end end local function storageInSet(set, storage) local storageAndOffset = set[torch.pointer(storage)] if storageAndOffset == nil then return nil end local _, offset = unpack(storageAndOffset) return offset end -- this function flattens arbitrary lists of parameters, -- even complex shared ones local function flatten(parameters) if not parameters or #parameters == 0 then return torch.Tensor() end local Tensor = parameters[1].new local storages = {} local nParameters = 0 for k = 1,#parameters do local storage = parameters[k]:storage() if not storageInSet(storages, storage) then storages[torch.pointer(storage)] = {storage, nParameters} nParameters = nParameters + storage:size() end end local flatParameters = Tensor(nParameters):fill(1) local flatStorage = flatParameters:storage() for k = 1,#parameters do local storageOffset = storageInSet(storages, parameters[k]:storage()) parameters[k]:set(flatStorage, storageOffset + parameters[k]:storageOffset(), parameters[k]:size(), parameters[k]:stride()) parameters[k]:zero() end local maskParameters= flatParameters:float():clone() local cumSumOfHoles = flatParameters:float():cumsum(1) local nUsedParameters = nParameters - cumSumOfHoles[#cumSumOfHoles] local flatUsedParameters = Tensor(nUsedParameters) local flatUsedStorage = flatUsedParameters:storage() for k = 1,#parameters do local offset = cumSumOfHoles[parameters[k]:storageOffset()] parameters[k]:set(flatUsedStorage, parameters[k]:storageOffset() - offset, parameters[k]:size(), parameters[k]:stride()) end for _, storageAndOffset in pairs(storages) do local k, v = unpack(storageAndOffset) flatParameters[{{v+1,v+k:size()}}]:copy(Tensor():set(k)) end if cumSumOfHoles:sum() == 0 then flatUsedParameters:copy(flatParameters) else local counter = 0 for k = 1,flatParameters:nElement() do if maskParameters[k] == 0 then counter = counter + 1 flatUsedParameters[counter] = flatParameters[counter+cumSumOfHoles[k]] end end assert (counter == nUsedParameters) end return flatUsedParameters end -- flatten parameters and gradients local flatParameters = flatten(parameters) local flatGradParameters = flatten(gradParameters) -- return new flat vector that contains all discrete parameters return flatParameters, flatGradParameters end function model_utils.clone_many_times(net, T) local clones = {} local params, gradParams if net.parameters then params, gradParams = net:parameters() if params == nil then params = {} end end local paramsNoGrad if net.parametersNoGrad then paramsNoGrad = net:parametersNoGrad() end local mem = torch.MemoryFile("w"):binary() mem:writeObject(net) for t = 1, T do -- We need to use a new reader for each clone. -- We don't want to use the pointers to already read objects. local reader = torch.MemoryFile(mem:storage(), "r"):binary() local clone = reader:readObject() reader:close() if net.parameters then local cloneParams, cloneGradParams = clone:parameters() local cloneParamsNoGrad for i = 1, #params do cloneParams[i]:set(params[i]) cloneGradParams[i]:set(gradParams[i]) end if paramsNoGrad then cloneParamsNoGrad = clone:parametersNoGrad() for i =1,#paramsNoGrad do cloneParamsNoGrad[i]:set(paramsNoGrad[i]) end end end clones[t] = clone collectgarbage() end mem:close() return clones end return model_utils
mit
dacrybabysuck/darkstar
scripts/globals/mobskills/claw_storm.lua
11
1066
--------------------------------------------- -- Claw Storm -- -- Description: Slashes a single target in a threefold attack. Additional effect: Poison -- Type: Physical -- Utsusemi/Blink absorb: 1 shadow -- Range: Melee -- Notes: --------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0 end function onMobWeaponSkill(target, mob, skill) local numhits = 3 local accmod = 1 local dmgmod = 1.1 local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.SLASHING,info.hitslanded) target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.SLASHING) local typeEffect = dsp.effect.POISON MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, mob:getMainLvl()/2.5, 3, 30) return dmg end
gpl-3.0
mc-server/Essentials
functions.lua
2
1414
function GetPlayerLookPos(Player) local World = Player:GetWorld() local Start = Player:GetEyePosition() local End = Start + Player:GetLookVector() * 150 local HitCoords = nil local Callbacks = { OnNextBlock = function(BlockPos, BlockType) if BlockType ~= E_BLOCK_AIR then HitCoords = BlockPos return true end end } cLineBlockTracer:Trace(World, Callbacks, Start, End) return HitCoords end function IsEnchantable() if HeldItemType >= 256 and HeldItemType <= 259 then return true elseif HeldItemType >= 267 and HeldItemType <= 279 then return true elseif HeldItemType >= 283 and HeldItemType <= 286 then return true elseif HeldItemType >= 290 and HeldItemType <= 294 then return true elseif HeldItemType >= 298 and HeldItemType <= 317 then return true elseif HeldItemType >= 290 and HeldItemType <= 294 then return true elseif HeldItemType == 346 or HeldItemType == 359 or HeldItemType == 261 then return true end end function GetAverageNum(Table) local Sum = 0 for i,Num in ipairs(Table) do Sum = Sum + Num end return (Sum / #Table) end function CheckPlayer(Player) if UsersINI:GetValue(Player:GetUUID(), "Jailed") == "true" then Jailed[Player:GetUUID()] = true else Jailed[Player:GetUUID()] = false end if UsersINI:GetValue(Player:GetUUID(), "Muted") == "true" then Muted[Player:GetUUID()] = true else Muted[Player:GetUUID()] = false end end
apache-2.0
dacrybabysuck/darkstar
scripts/globals/items/bowl_of_salt_ramen.lua
11
1642
----------------------------------------- -- ID: 6462 -- Item: bowl_of_salt_ramen -- Food Effect: 30Min, All Races ----------------------------------------- -- DEX +5 -- VIT +5 -- AGI +5 -- Accuracy +5% (cap 90) -- Ranged Accuracy +5% (cap 90) -- Evasion +5% (cap 90) -- Resist Slow +10 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,6462) end function onEffectGain(target,effect) target:addMod(dsp.mod.DEX, 5) target:addMod(dsp.mod.VIT, 5) target:addMod(dsp.mod.AGI, 5) target:addMod(dsp.mod.FOOD_ACCP, 5) target:addMod(dsp.mod.FOOD_ACC_CAP, 90) target:addMod(dsp.mod.FOOD_RACCP, 5) target:addMod(dsp.mod.FOOD_RACC_CAP, 90) -- target:addMod(dsp.mod.FOOD_EVAP, 5) -- target:addMod(dsp.mod.FOOD_EVA_CAP, 90) target:addMod(dsp.mod.SLOWRES, 10) end function onEffectLose(target, effect) target:delMod(dsp.mod.DEX, 5) target:delMod(dsp.mod.VIT, 5) target:delMod(dsp.mod.AGI, 5) target:delMod(dsp.mod.FOOD_ACCP, 5) target:delMod(dsp.mod.FOOD_ACC_CAP, 90) target:delMod(dsp.mod.FOOD_RACCP, 5) target:delMod(dsp.mod.FOOD_RACC_CAP, 90) -- target:delMod(dsp.mod.FOOD_EVAP, 5) -- target:delMod(dsp.mod.FOOD_EVA_CAP, 90) target:delMod(dsp.mod.SLOWRES, 10) end
gpl-3.0
keviner2004/shoot-em-up
ui/Score.lua
1
1046
local ScaleText = require("ui.ScaleText") local Score = {} Score.new = function() local score = ScaleText.new({ text = "0", x = 0, y = 0, font = "kenvector_future_thin", fontSize = 30 }) score.value = 0 function score:gotScoreAnim() if self.animing then return end self.animing = true transition.to( self, {time = 100, xScale = 1.5, yScale = 1.5, onComplete = function() transition.to( self, {time = 100, xScale = 1, yScale = 1, onComplete = function() --print("text anim done!!") self.animing = false end}) end}) end function score:addScore(v) self.value = self.value + v self.text = self.value end function score:setScore(v) self.value = v self.text = self.value self:gotScoreAnim() end function score:getScore() return self.value end return score end return Score
mit
fakechris/Atlas
tests/unit/lua/proxy-commands.lua
4
3011
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --- -- test the proxy.commands module -- -- -- file under test local cmds = require("proxy.commands") local tests = require("proxy.test") TestScript = tests.ProxyBaseTest:new() tests.ProxyBaseTest:setDefaultScope() function TestScript:testParseCOM_QUERY() local cmd = cmds.parse(string.char(proxy.COM_QUERY) .. "SELECT 1") assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_QUERY) assertEquals(cmd.query, "SELECT 1") end function TestScript:testParseCOM_STMT_PREPARE() local cmd = cmds.parse(string.char(proxy.COM_STMT_PREPARE) .. "SELECT 1") assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_STMT_PREPARE) assertEquals(cmd.query, "SELECT 1") end function TestScript:testParseCOM_INIT_DB() local cmd = cmds.parse(string.char(proxy.COM_INIT_DB) .. "schema") assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_INIT_DB) assertEquals(cmd.schema, "schema") end function TestScript:testParseCOM_FIELD_LIST() local cmd = cmds.parse(string.char(proxy.COM_FIELD_LIST) .. "table") assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_FIELD_LIST) assertEquals(cmd.table, "table") end function TestScript:testParseCOM_QUIT() local cmd = cmds.parse(string.char(proxy.COM_QUIT)) assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_QUIT) end function TestScript:testParseCOM_SHUTDOWN() local cmd = cmds.parse(string.char(proxy.COM_SHUTDOWN)) assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_SHUTDOWN) end function TestScript:testParseCOM_PING() local cmd = cmds.parse(string.char(proxy.COM_PING)) assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_PING) end function TestScript:testParseCOM_CREATE_DB() local cmd = cmds.parse(string.char(proxy.COM_CREATE_DB) .. "schema") assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_CREATE_DB) assertEquals(cmd.schema, "schema") end function TestScript:testParseCOM_DROP_DB() local cmd = cmds.parse(string.char(proxy.COM_DROP_DB) .. "schema") assertNotEquals(cmd, nil) assertEquals(cmd.type, proxy.COM_DROP_DB) assertEquals(cmd.schema, "schema") end --- -- the test suite runner local suite = tests.Suite:new({ result = tests.Result:new()}) suite:run() suite.result:print() return suite:exit_code()
gpl-2.0
dacrybabysuck/darkstar
scripts/globals/weaponskills/blade_jin.lua
10
1462
----------------------------------- -- Blade Jin -- Katana weapon skill -- Skill Level: 200 -- Delivers a three-hit attack. Chance of params.critical varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Breeze Gorget & Thunder Gorget. -- Aligned with the Breeze Belt & Thunder Belt. -- Element: Wind -- Modifiers: STR:30% DEX:30% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 3 params.ftp100 = 1 params.ftp200 = 1 params.ftp300 = 1 params.str_wsc = 0.3 params.dex_wsc = 0.3 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 params.crit100 = 0.1 params.crit200 = 0.3 params.crit300 = 0.5 params.canCrit = true params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0 params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.375 params.ftp200 = 1.375 params.ftp300 = 1.375 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) return tpHits, extraHits, criticalHit, damage end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Western_Altepa_Desert/npcs/_3h6.lua
11
1262
----------------------------------- -- Area: Western Altepa Desert -- NPC: _3h6 (Topaz Column) -- Notes: Mechanism for Altepa Gate -- !pos -260 10 -344 125 ----------------------------------- local ID = require("scripts/zones/Western_Altepa_Desert/IDs") require("scripts/globals/status") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) if npc:getAnimation() ~= dsp.anim.OPEN_DOOR then npc:setAnimation(dsp.anim.OPEN_DOOR) GetNPCByID(npc:getID() - 4):setAnimation(dsp.anim.OPEN_DOOR) else player:messageSpecial(ID.text.DOES_NOT_RESPOND) end if GetNPCByID(ID.npc.ALTEPA_GATE + 5):getAnimation() == dsp.anim.OPEN_DOOR and GetNPCByID(ID.npc.ALTEPA_GATE + 6):getAnimation() == dsp.anim.OPEN_DOOR and GetNPCByID(ID.npc.ALTEPA_GATE + 7):getAnimation() == dsp.anim.OPEN_DOOR and GetNPCByID(ID.npc.ALTEPA_GATE + 8):getAnimation() == dsp.anim.OPEN_DOOR then local openTime = math.random(15, 30) * 60 for i = ID.npc.ALTEPA_GATE, ID.npc.ALTEPA_GATE + 8 do GetNPCByID(i):openDoor(openTime) end end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Southern_San_dOria/npcs/Varchet.lua
8
2244
----------------------------------- -- Area: Southern San d'Oria -- NPC: Varchet -- !pos 116.484 -1 91.554 230 ----------------------------------- local ID = require("scripts/zones/Southern_San_dOria/IDs") require("scripts/globals/npc_util") require("scripts/globals/quests") ----------------------------------- local GAME_WON = 0 local GAME_LOST = 2 local GAME_TIE = 3 function onTrade(player, npc, trade) if npcUtil.tradeHas(trade, {{"gil", 5}}) then player:confirmTrade() local vdie1 = math.random(1, 6) local vdie2 = math.random(1, 6) local vtotal = vdie1 + vdie2 local pdie1 = math.random(1, 6) local pdie2 = math.random(1, 6) local ptotal = pdie1 + pdie2 local result = GAME_LOST if ptotal > vtotal then result = GAME_WON elseif ptotal == vtotal then result = GAME_TIE end player:setLocalVar('VarchetGame', result) player:startEvent(519, vdie1, vdie2, vtotal, pdie1, pdie2, ptotal, result) else player:startEvent(608) end end function onTrigger(player, npc) if player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.EXIT_THE_GAMBLER) == QUEST_ACCEPTED then player:startEvent(638) else player:startEvent(525) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 519 then local result = player:getLocalVar('VarchetGame') if result == GAME_WON then local gilPayout = 10 player:addGil(gilPayout) player:messageSpecial(ID.text.GIL_OBTAINED, gilPayout) if player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.EXIT_THE_GAMBLER) == QUEST_ACCEPTED then player:setCharVar("exitTheGamblerStat", 1) player:showText(player:getEventTarget(), ID.text.VARCHET_KEEP_PROMISE) end elseif result == GAME_TIE then local gilPayout = 5 player:addGil(gilPayout) player:messageSpecial(ID.text.GIL_OBTAINED, gilPayout) else player:messageSpecial(ID.text.VARCHET_BET_LOST) end player:setLocalVar('VarchetGame', 0) end end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Batallia_Downs_[S]/npcs/Thorben.lua
9
2375
----------------------------------- -- Area: Batallia Downs (S) -- NPC: Thorben -- Type: Quest NPC -- !pos 175.346,8.038,-419.244 84 ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/settings") require("scripts/globals/quests") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) local lostInTranslocation = player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.LOST_IN_TRANSLOCATION) local leftMapPiece = player:hasKeyItem(dsp.ki.LEFT_MAP_PIECE) local middleMapPiece = player:hasKeyItem(dsp.ki.MIDDLE_MAP_PIECE) local rightMapPiece = player:hasKeyItem(dsp.ki.RIGHT_MAP_PIECE) local anyMapPiece = leftMapPiece or middleMapPiece or rightMapPiece if lostInTranslocation == QUEST_COMPLETED then player:startEvent(108) elseif lostInTranslocation == QUEST_ACCEPTED and leftMapPiece and middleMapPiece and rightMapPiece then player:startEvent(107) elseif player:getCharVar("lostInTranslocationCS") == 1 then player:startEvent(106) elseif lostInTranslocation == QUEST_ACCEPTED and anyMapPiece then player:startEvent(105) elseif lostInTranslocation == QUEST_ACCEPTED and not anyMapPiece then player:startEvent(104) else player:startEvent(103) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 107 then if player:hasKeyItem(dsp.ki.MAP_OF_GRAUBERG) then npcUtil.completeQuest(player, CRYSTAL_WAR, dsp.quest.id.crystalWar.LOST_IN_TRANSLOCATION, { gil = 2000, xp = 2000, var = "lostInTranslocationCS" }) else npcUtil.completeQuest(player, CRYSTAL_WAR, dsp.quest.id.crystalWar.LOST_IN_TRANSLOCATION, { keyItem = dsp.ki.MAP_OF_GRAUBERG, var = "lostInTranslocationCS" }) end player:delKeyItem(dsp.ki.LEFT_MAP_PIECE) player:delKeyItem(dsp.ki.MIDDLE_MAP_PIECE) player:delKeyItem(dsp.ki.RIGHT_MAP_PIECE) elseif csid == 105 then player:setCharVar("lostInTranslocationCS", 1) elseif csid == 103 then player:addQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.LOST_IN_TRANSLOCATION) end end
gpl-3.0
ArIaNDeVeLoPeR/IDsearcher
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
eagle14/kia12
plugins/lyrics.lua
695
2113
do local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs' local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5' local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect' local function getInfo(query) print('Getting info of ' .. query) local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY ..'&q='..URL.escape(query) local b, c = http.request(url) if c ~= 200 then return nil end local result = json:decode(b) local artist = result[1].artist.name local track = result[1].title return artist, track end local function getLyrics(query) local artist, track = getInfo(query) if artist and track then local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist) ..'&song='..URL.escape(track) local b, c = http.request(url) if c ~= 200 then return nil end local xml = require("xml") local result = xml.load(b) if not result then return nil end if xml.find(result, 'LyricSong') then track = xml.find(result, 'LyricSong')[1] end if xml.find(result, 'LyricArtist') then artist = xml.find(result, 'LyricArtist')[1] end local lyric if xml.find(result, 'Lyric') then lyric = xml.find(result, 'Lyric')[1] else lyric = nil end local cover if xml.find(result, 'LyricCovertArtUrl') then cover = xml.find(result, 'LyricCovertArtUrl')[1] else cover = nil end return artist, track, lyric, cover else return nil end end local function run(msg, matches) local artist, track, lyric, cover = getLyrics(matches[1]) if track and artist and lyric then if cover then local receiver = get_receiver(msg) send_photo_from_url(receiver, cover) end return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric else return 'Oops! Lyrics not found or something like that! :/' end end return { description = 'Getting lyrics of a song', usage = '!lyrics [track or artist - track]: Search and get lyrics of the song', patterns = { '^!lyrics? (.*)$' }, run = run } end
gpl-2.0
sdgdsffdsfff/WizRouter
init.lua
1
1710
-- LOG cjson = require "cjson" function debuglog(...) local log_table = {} for i = 1, select("#", ...) do log_table[i] = select(i, ...) end ngx.log(ngx.ERR, "[WIZROUTER-DEBUG] ", cjson.encode(log_table)) end function ngxlog(...) ngx.log(ngx.ERR, "[WIZROUTER] ", ...) end -- LOG END -- UTILS function split(str, sep) local fields = {} str:gsub("[^"..sep.."]+", function(c) fields[#fields+1] = c end) return fields end http = require "resty.http" -- UTILS END -- REDIS local redis = require "resty.redis_iresty" local red = redis:new() function get_value_from_redis_and_cache_it(key) local res, err = red:get(key) if res then ngx.shared.redis_cache:safe_set(key, res) return res else ngxlog("Can't get " .. key .. " from redis: ", err) local value = ngx.shared.redis_cache:get(key) if value then return value else ngxlog("Can't get " .. key .. " from cache: ", err) end end end function get_smembers_from_redis_and_cache_it(key) local res, err = red:smembers(key) if res then local str = "" for key, value in ipairs(res) do if key == 1 then str = value else str = str .. "|||||" .. value end end ngx.shared.redis_cache:safe_set(key, str, 600) return res else ngxlog("Can't get " .. key .. " from redis: ", err) local str = ngx.shared.redis_cache:get(key) if str then return split(str, "|||||") else ngxlog("Can't get " .. key .. " from cache: ", err) end end end -- REDIS END
apache-2.0
Kelwing/pvpgn
lua/include/table.lua
7
6168
--[[ Copyright (C) 2014 HarpyWar (harpywar@gmail.com) This file is a part of the PvPGN Project http://pvpgn.pro Licensed under the same terms as Lua itself. ]]-- -- Clear table function table.clear(_table) for k in pairs(_table) do _table[k] = nil end end -- Get table size function table.count(T) if not T or not next(t) then return 0 end local count = 0 for _ in pairs(T) do count = count + 1 end return count end -- Get table slice from offset to length function table.slice(values, offset, length) local res = {} local n = #values -- default values for range offset = offset or 0 if offset < 0 or offset > n then return {} end length = length or n-offset if length < 1 then length = 1 elseif length > n-offset then length = n-offset end for i = offset,offset+length-1 do res[i-offset] = values[i] end return res end -- (Debug) Print contents of `tbl`, with indentation. -- `indent` sets the initial level of indentation. function table.dump(t, ident) local output = "" if not indent then indent = 0 end -- if table has 0 index then display this key at start if not (t[0] == nil) then for k=0, #t do local formatting = "\n" .. string.rep(" ", indent) .. k .. ": " local v = t[k] if type(v) == "table" then v = "[" .. table.print(v, indent+1) .. "]" elseif type(v) == 'boolean' then v = tostring(v) end output = output .. formatting .. v end else for k,v in pairs(t) do local formatting = "\n" .. k .. ": " local v = t[k] if type(v) == "table" then v = "[" .. table.print(v, indent+1) .. "]" elseif type(v) == 'boolean' then v = tostring(v) end output = output .. formatting .. v end end return output end -- Find table key by value function get_key_for_value( t, value ) for k,v in pairs(t) do if v==value then return k end end return nil end --[[ Save Table to File Load Table from File v 1.0 Lua 5.2 compatible Only Saves Tables, Numbers and Strings Insides Table References are saved Does not save Userdata, Metatables, Functions and indices of these ---------------------------------------------------- table.save( table , filename ) on failure: returns an error msg ---------------------------------------------------- table.load( filename or stringtable ) Loads a table that has been saved via the table.save function on success: returns a previously saved table on failure: returns as second argument an error msg ---------------------------------------------------- Licensed under the same terms as Lua itself. ]]-- do -- declare local variables --// exportstring( string ) --// returns a "Lua" portable version of the string local function exportstring( s ) return string.format("%q", s) end --// The Save Function function table.save( tbl,filename ) local charS,charE = " ","\n" local file,err = io.open( filename, "wb" ) if err then return err end -- initiate variables for save procedure local tables,lookup = { tbl },{ [tbl] = 1 } file:write( "return {"..charE ) for idx,t in ipairs( tables ) do file:write( "-- Table: {"..idx.."}"..charE ) file:write( "{"..charE ) local thandled = {} for i,v in ipairs( t ) do thandled[i] = true local stype = type( v ) -- only handle value if stype == "table" then if not lookup[v] then table.insert( tables, v ) lookup[v] = #tables end file:write( charS.."{"..lookup[v].."},"..charE ) elseif stype == "string" then file:write( charS..exportstring( v )..","..charE ) elseif stype == "number" then file:write( charS..tostring( v )..","..charE ) end end for i,v in pairs( t ) do -- escape handled values if (not thandled[i]) then local str = "" local stype = type( i ) -- handle index if stype == "table" then if not lookup[i] then table.insert( tables,i ) lookup[i] = #tables end str = charS.."[{"..lookup[i].."}]=" elseif stype == "string" then str = charS.."["..exportstring( i ).."]=" elseif stype == "number" then str = charS.."["..tostring( i ).."]=" end if str ~= "" then stype = type( v ) -- handle value if stype == "table" then if not lookup[v] then table.insert( tables,v ) lookup[v] = #tables end file:write( str.."{"..lookup[v].."},"..charE ) elseif stype == "string" then file:write( str..exportstring( v )..","..charE ) elseif stype == "number" then file:write( str..tostring( v )..","..charE ) end end end end file:write( "},"..charE ) end file:write( "}" ) file:close() end --// The Load Function function table.load( sfile ) local ftables,err = loadfile( sfile ) if err or not ftables() then return _,err end local tables = ftables() for idx = 1,#tables do local tolinki = {} for i,v in pairs( tables[idx] ) do if type( v ) == "table" then tables[idx][i] = tables[v[1]] end if type( i ) == "table" and tables[i[1]] then table.insert( tolinki,{ i,tables[i[1]] } ) end end -- link indices for _,v in ipairs( tolinki ) do tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil end end return tables[1] end -- close do end -- ChillCode
gpl-2.0
dacrybabysuck/darkstar
scripts/globals/items/elshena.lua
11
1034
----------------------------------------- -- ID: 5886 -- Item: elshena -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +7% (cap 120) -- Increases rate of combat skill gains by 40% ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,5886) end function onEffectGain(target,effect) target:addMod(dsp.mod.FOOD_HPP, 7) target:addMod(dsp.mod.FOOD_HP_CAP, 120) target:addMod(dsp.mod.COMBAT_SKILLUP_RATE, 40) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 7) target:delMod(dsp.mod.FOOD_HP_CAP, 120) target:delMod(dsp.mod.COMBAT_SKILLUP_RATE, 40) end
gpl-3.0
dacrybabysuck/darkstar
scripts/commands/npchere.lua
14
1615
--------------------------------------------------------------------------------------------------- -- func: npchere <npcId> -- desc: Spawns an NPC and then moves it to the current position, if in same zone. -- Errors will despawn the NPC unless "noDepop" was specified (any value works). --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "is" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!npchere {npcID} {noDepop}"); end; function onTrigger(player, npcId, noDepop) require("scripts/globals/status"); -- validate npc local targ; if (npcId == nil) then targ = player:getCursorTarget(); if (targ == nil or not targ:isNPC()) then error(player, "You must either provide an npcID or target an NPC."); return; end else targ = GetNPCByID(npcId); if (targ == nil) then error(player, "Invalid npcID."); return; end end if (player:getZoneID() == targ:getZoneID()) then targ:setPos( player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos(), player:getZoneID() ); targ:setStatus(dsp.status.NORMAL); else if (noDepop == nil or noDepop == 0) then targ:setStatus(dsp.status.DISAPPEAR); player:PrintToPlayer("Despawned the NPC because of an error."); end player:PrintToPlayer("NPC could not be moved to current pos - you are probably in the wrong zone."); end end;
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Dangruf_Wadi/IDs.lua
9
3577
----------------------------------- -- Area: Dangruf Wadi (191) ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.DANGRUF_WADI] = { text = { CONQUEST_BASE = 0, -- Tallying conquest results... ITEM_CANNOT_BE_OBTAINED = 6541, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6547, -- Obtained: <item>. GIL_OBTAINED = 6548, -- Obtained <number> gil. KEYITEM_OBTAINED = 6550, -- Obtained key item: <keyitem>. GEOMAGNETRON_ATTUNED = 7169, -- Your <keyitem> has been attuned to a geomagnetic fount in the corresponding locale. FISHING_MESSAGE_OFFSET = 7208, -- You can't fish here. DEVICE_NOT_WORKING = 7322, -- The device is not working. SYS_OVERLOAD = 7331, -- Warning! Sys...verload! Enterin...fety mode. ID eras...d. YOU_LOST_THE = 7336, -- You lost the <item>. CRYSTALLINE_DUST = 7340, -- The area is littered with a white crystalline dust. PLANT_EXTRACT = 7341, -- A plant extract is smeared around the area. BROKEN_EGGS = 7342, -- A number of broken eggs lie scattered about. YOU_PLACE_ITEM = 7343, -- You place <item> down. YOU_BEAT_GOBLIN = 7345, -- You beat the Goblin! GOBLIN_BEAT_YOU = 7346, -- The Goblin beat you... YOU_GAVE_UP = 7347, -- You gave up... BEAT_SALTVIX = 7352, -- You hear a voice... (...Hmph! All happy 'cause [he/she] beat Saltvix...Won't stand chance 'gainst Grasswix of North...) DONT_WASTE_TIME = 7362, -- You hear a voice... (Grasswix don't waste time with losers...) BEAT_GRASSWIX = 7363, -- You hear a voice... (...can't believe it! How could Grasswix lose! Eggblix of Cavern...he no lose!) JUST_WONT_DO = 7373, -- You hear a voice... (...just won't do...nope...nope...) BEAT_EGGBLIX = 7374, -- (...Lucky, ya are! Don't forget to say hi to our sister at Drachenfall!) CHEST_UNLOCKED = 7434, -- You unlock the chest! SMALL_HOLE = 7488, -- There is a small hole here. PLAYER_OBTAINS_ITEM = 8365, -- <name> obtains <item>! UNABLE_TO_OBTAIN_ITEM = 8366, -- You were unable to obtain the item. PLAYER_OBTAINS_TEMP_ITEM = 8367, -- <name> obtains the temporary item: <item>! ALREADY_POSSESS_TEMP = 8368, -- You already possess that temporary item. NO_COMBINATION = 8373, -- You were unable to enter a combination. REGIME_REGISTERED = 10451, -- New training regime registered! COMMON_SENSE_SURVIVAL = 11522, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world. }, mob = { TEPORINGO_PH = { [17559583] = 17559584, }, GEYSER_LIZARD = 17559558, CHOCOBOLEECH = 17559869, APPARATUS_ELEMENTAL = 17559870, }, npc = { CASKET_BASE = 17559877, GEYSER_OFFSET = 17559899, AN_EMPTY_VESSEL_QM = 17559911, TREASURE_CHEST = 17559924, }, } return zones[dsp.zone.DANGRUF_WADI]
gpl-3.0
dacrybabysuck/darkstar
scripts/globals/mobskills/dreadstorm.lua
11
1174
--------------------------------------------- -- Dreadstorm -- -- Description: Deals magical damage in an area of effect. Additional effect: Terror -- Type: Magical -- Wipes Shadows -- Range: 13' radial --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:getFamily() == 316) then local mobSkin = mob:getModelId() if (mobSkin == 1805) then return 0 else return 1 end end return 1 end function onMobWeaponSkill(target, mob, skill) local typeEffect = dsp.effect.TERROR local duration = 10 skill:setMsg(MobGazeMove(mob, target, typeEffect, 1, 0, duration)) local dmgmod = 2.5 local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 4,dsp.magic.ele.DARK,dmgmod,TP_MAB_BONUS,1) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.DARK,MOBPARAM_WIPE_SHADOWS) target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.DARK) return dmg end
gpl-3.0
andeandr100/Crumbled-World
Lua/Enviromental/islandMeshExporter.lua
1
10555
--this = Island() IslandMeshExporter = {} function IslandMeshExporter.new() local self = {} local navLines local meshTable local listOfAllCombinedMeshes local hidenNodes = {} local meshes local importentMeshes--a list of meshes thats always need to be renderd local minPos local maxPos local density = 1.0 local combinedMeshes local debugNodes local debugNodeNames = { "debug_circle_5m", "debug_circle_7_5m", "debug_crossbow_attack_area", "debug_tower_platform_1x1", "debug_tower_platform_2x2", "debug_tower_platform_3x3", "debug_tower_platform_4x4" } local aFileNode local destroyFiles = {} --clear scene tree from exported data function self.destroy() if aFileNode then for i=1, #destroyFiles do aFileNode:removeFile(destroyFiles[i]) end end end function self.getMeshTable() return listOfAllCombinedMeshes end local function getNodeBeforeIsland(sceneNode) if sceneNode and sceneNode:getParent() and sceneNode:getParent():getNodeType() == NodeId.island then return sceneNode end return sceneNode and getNodeBeforeIsland(sceneNode:getParent()) or nil end function self.hideExportedMeshes() --hide all meshes print("hideExportedMeshes\n") for i=1, #listOfAllCombinedMeshes do listOfAllCombinedMeshes[i]:setCanBeSaved(false) end for i=1, #debugNodes do debugNodes[i]:setCanBeSaved(false) end for i=1, #listOfAllCombinedMeshes do local node = getNodeBeforeIsland(listOfAllCombinedMeshes[i]) if node then local meshList = node:findAllNodeByTypeTowardsLeaf(NodeId.mesh) local allHiden = true for n=1, #meshList do if meshList[n]:getCanBeSaved() then allHiden = false end end if allHiden then node:setCanBeSaved(false) hidenNodes[#hidenNodes + 1] = node end end end end function self.showHidenNodes() print("showHidenNodes\n") for i=1, #listOfAllCombinedMeshes do listOfAllCombinedMeshes[i]:setCanBeSaved(true) end for i=1, #debugNodes do debugNodes[i]:setCanBeSaved(true) end for i=1, #hidenNodes do hidenNodes[i]:setCanBeSaved(true) end hidenNodes = {} end local optimizationIgnoreFileNameTable = { "props/watermelon.mym", "props/end_crystal.mym", "props/minecart_npc.mym", "nature/worldedge/edge_floater1.mym", "nature/worldedge/edge_floater2.mym", "nature/worldedge/edge_floater3.mym", "nature/worldedge/edge_floater4.mym", "nature/worldedge/edge_floater5.mym", "Constructions/buildings/mine.mym" } local function isOnNavMeshHullEdge(position) for i=1, #navLines do if Collision.lineSegmentPointLength2( navLines[i], position) < 1 then return true end end return false end local function isInOptimizationIgnoreModelTable(fileName) for key,name in pairs(optimizationIgnoreFileNameTable) do if name==fileName then return true end end return false end local function findAllMeshes(node, inMeshTable) --node = Model() if node:getNodeType() == NodeId.model or node:getNodeType() == NodeId.islandMesh or (node:getNodeType() ~= NodeId.island and #node:getAllScript() > 0 ) then --nodes to ignore if (node:getNodeType() ~= NodeId.island and #node:getAllScript() > 0 ) then return false end if node:getNodeType() == NodeId.islandMesh or isInOptimizationIgnoreModelTable(node:getFileName()) then return false end for i=1, #debugNodeNames do if debugNodeNames[i] == node:getSceneName() then debugNodes[#debugNodes+1] = node return false end end if string.find(node:getFileName(),"tree") then return false end end local nodeLocalMatrix = this:getGlobalMatrix():inverseM() * node:getGlobalMatrix() local dontTochMesh = false if node:getNodeType() == NodeId.mesh then if isOnNavMeshHullEdge(nodeLocalMatrix:getPosition()) or string.find(node:getModelName(),"buildingParts") or string.find(node:getModelName(),"railroad") or string.find(node:getModelName(),"buildings") or string.find(node:getModelName(),"world_edge") then importentMeshes[#importentMeshes+1] = {mesh=node,localMatrix=nodeLocalMatrix} else inMeshTable[#inMeshTable+1] = {mesh=node,localMatrix=nodeLocalMatrix} inMeshTable = inMeshTable[#inMeshTable] end if string.find(node:getModelName(),"minecart_npc") then print("ModelName: "..node:getModelName().."\n") abort() end listOfAllCombinedMeshes[#listOfAllCombinedMeshes + 1] = node end if not (node:getNodeType() == NodeId.model and isInOptimizationIgnoreModelTable(node:getFileName())) then--we only optimize children of none ignored parents if node:getNodeType() == NodeId.model and node:getFileName() == "props/minecart_npc.mym" then abort() end for i=0, node:getChildSize() do --copy node to the final mesh table and save the local island matrix local childNode = node:getChildNode(i) if childNode and childNode:getCanBeSaved() then findAllMeshes( childNode, inMeshTable ) end end end return true end --calculate bound volume local function calculateBounds(inMeshTable) if inMeshTable.mesh then local position = inMeshTable.localMatrix:getPosition() minPos:minimize( position ) maxPos:maximize( position ) end for i=1, #inMeshTable do calculateBounds(inMeshTable[i]) end end local function addAllToMeshList(inMeshTable) if inMeshTable.mesh then meshes[#meshes+1] = {mesh = inMeshTable.mesh, localMatrix = inMeshTable.localMatrix} end for i=1, #inMeshTable do addAllToMeshList(inMeshTable[i]) end end local function addToRenderList(inMeshTable, dropCount, dropfrekvence) dropCount = dropCount + dropfrekvence for i=1, #inMeshTable do dropCount = addToRenderList(inMeshTable[i], dropCount, dropfrekvence) end if dropCount >= 1 then dropCount = dropCount - 1 else meshes[#meshes+1] = {mesh = inMeshTable.mesh, localMatrix = inMeshTable.localMatrix} end return dropCount end local function getMeshesToCombine() meshes = {} local dropfrekvence = 1.0 - density print("dropfrekvence "..dropfrekvence.."\n") if dropfrekvence < 0.01 then addAllToMeshList(meshTable) else local drop = 0 for i=1, #meshTable do drop = addToRenderList(meshTable[i], drop, dropfrekvence) end end for i=1, #importentMeshes do meshes[#meshes+1] = importentMeshes[i] end end local function combineMeshes() local parent = nil local meshOldLocalMatrix = Matrix() for x = minPos.x, maxPos.x+5, 15 do for z = minPos.z, maxPos.z+5, 15 do local areaMeshes = {} for i=1, #meshes do local position = meshes[i].localMatrix:getPosition() if position.x > x and position.x <= x+15 and position.z > z and position.z <= z+15 then --prepare mesh to be added to a nodemesh meshOldLocalMatrix = meshes[i].mesh:getLocalMatrix() parent = meshes[i].mesh:getParent() meshes[i].mesh:setLocalMatrix(meshes[i].localMatrix) parent:removeChild(meshes[i].mesh) --Try to add mesh and if so remove all triangles facing down and have a dot value greater then 0.75 local added = false for n=1, #areaMeshes do if not added and areaMeshes[n]:addMesh(meshes[i].mesh, Vec3(0,-1,0), 0.75) then added = true end end if not added then areaMeshes[#areaMeshes+1] = NodeMesh() areaMeshes[#areaMeshes]:setLocalPosition(Vec3(x+5,0,z+5)) if not areaMeshes[#areaMeshes]:addMesh(meshes[i].mesh, Vec3(0,-1,0), 0.75) then print("Mesh was not added to a combined mesh\n") end end --restore the mesh information meshes[i].mesh:setLocalMatrix(meshOldLocalMatrix) parent:addChild(meshes[i].mesh) end end for n=1, #areaMeshes do if areaMeshes[n]:getNumVertex() > 0 then combinedMeshes[#combinedMeshes+1] = areaMeshes[n] end end end end end local function convertNavVertexToLocalIslandPos(navVertex) if navVertex.island == this then return navVertex.position else return this:getGlobalMatrix():inverseM() * navVertex.island:getGlobalMatrix() * navVertex.position end end local function buildNavMeshEdgeLine() local navMesh = this:findNodeByType(NodeId.navMesh) navLines = {} if navMesh then local navMeshHull = navMesh:getHull() for i=1, #navMeshHull do local oldVertex = navMeshHull[i][#navMeshHull[i]] for n=1, #navMeshHull[i] do if navMeshHull[i][n].island and oldVertex.island and ( oldVertex.island == this or navMeshHull[i][n].island == this ) then navLines[#navLines+1] = Line3D(convertNavVertexToLocalIslandPos(oldVertex), convertNavVertexToLocalIslandPos(navMeshHull[i][n])) oldVertex = navMeshHull[i][n] end end end end end function self.export(fileNode) buildNavMeshEdgeLine() listOfAllCombinedMeshes = {} importentMeshes = {} meshTable = {} debugNodes = {} --find all meshes findAllMeshes(this, meshTable) minPos = Vec3() maxPos = Vec3() --calculate bound volume calculateBounds(meshTable) calculateBounds(importentMeshes) --increase size minPos = minPos - Vec3(1) maxPos = maxPos + Vec3(1) aFileNode = fileNode local fileId = 1 local modelInfo = {} for newDensity = 1.0, -0.1, -0.2 do density = newDensity --calculate which meshes will be used getMeshesToCombine() combinedMeshes = {} combineMeshes() local models = {} for i=1, #combinedMeshes do print("Save model "..fileId.."\n") local nodeMesh = combinedMeshes[i] --nodeMesh = NodeMesh() local modelName = "Island"..this:getIslandId().."Model"..fileId local modelFile = nodeMesh:saveToFile(modelName) fileNode:addFile(modelName, modelFile) destroyFiles[#destroyFiles + 1] = modelName models[#models+1] = {modelName = modelName, localPosition = nodeMesh:getLocalPosition()} fileId = fileId + 1 end modelInfo[#modelInfo + 1] = {value=density} modelInfo[#modelInfo].models = models end return modelInfo end local function init() end init() return self end
mit
martinfelis/ggj15
utils/parsexml.lua
1
1432
--[[ -- taken from http://lua-users.org/wiki/LuaXml --]] local function parseargs(s) local arg = {} string.gsub(s, "([%-%w]+)=([\"'])(.-)%2", function (w, _, a) arg[w] = a end) return arg end local function parse_xml(s) local stack = {} local top = {} table.insert(stack, top) local ni,c,label,xarg, empty local i, j = 1, 1 while true do ni,j,c,label,xarg, empty = string.find(s, "<(%/?)([%w:]+)(.-)(%/?)>", i) if not ni then break end local text = string.sub(s, i, ni-1) if not string.find(text, "^%s*$") then table.insert(top, text) end if empty == "/" then -- empty element tag table.insert(top, {label=label, xarg=parseargs(xarg), empty=1}) elseif c == "" then -- start tag top = {label=label, xarg=parseargs(xarg)} table.insert(stack, top) -- new level else -- end tag local toclose = table.remove(stack) -- remove top top = stack[#stack] if #stack < 1 then error("nothing to close with "..label) end if toclose.label ~= label then error("trying to close "..toclose.label.." with "..label) end table.insert(top, toclose) end i = j+1 end local text = string.sub(s, i) if not string.find(text, "^%s*$") then table.insert(stack[#stack], text) end if #stack > 1 then error("unclosed "..stack[#stack].label) end return stack[1] end return parse_xml
apache-2.0
LuaDist2/lua-jet
src/jet/daemon/radix.lua
3
6129
-- Implements a radix tree for the jet-daemon local pairs = pairs local next = next local tinsert = table.insert local tremove = table.remove local new = function() local j = {} -- the table that holds the radix_tree j.radix_tree = {} -- elments that can be filled by several functions -- and be returned as set of possible hits j.radix_elements = {} -- internal tree instance or table of tree instances -- used to hold parts of the tree that may be interesting afterwards j.return_tree = {} -- this FSM is used for string comparison -- can evaluate if the radix tree contains or ends with a specific string local lookup_fsm = function (wordpart,next_state,next_letter) if wordpart:sub(next_state,next_state) ~= next_letter then if wordpart:sub(1,1) ~= next_letter then return false,0 else return false,1 end end if #wordpart == next_state then return true,next_state else return false,next_state end end -- evaluate if the radix tree starts with a specific string -- returns pointer to subtree local root_lookup root_lookup = function(tree_instance,part) if #part == 0 then j.return_tree = tree_instance else local s = part:sub(1,1) if tree_instance and tree_instance[s] ~= true then root_lookup(tree_instance[s], part:sub(2)) end end end -- evaluate if the radix tree contains or ends with a specific string -- returns list of pointers to subtrees local leaf_lookup leaf_lookup = function(tree_instance,word,state) local next_state = state + 1 if tree_instance then for k,v in pairs(tree_instance) do if v ~= true then local hit,next_state = lookup_fsm(word,next_state,k) if hit == true then tinsert(j.return_tree,v) else leaf_lookup(v,word,next_state) end end end end end -- takes a single tree or a list of trees -- traverses the trees and adds all elements to j.radix_elements local radix_traverse radix_traverse = function(tree_instance) for k,v in pairs(tree_instance) do if v == true then j.radix_elements[k] = true elseif v ~= true then radix_traverse(v) end end end -- adds a new element to the tree local add_to_tree = function(word) local t = j.radix_tree for i=1,#word do local char = word:sub(i,i) local tmpt = t[char] if tmpt == nil then tmpt = {} t[char] = tmpt end t = tmpt end t[word] = true end -- removes an element from the tree local remove_from_tree = function(word) local t = j.radix_tree local tables = {} for i=1,#word do local char = word:sub(i,i) local tmpt = t[char] tables[i] = tmpt t = tmpt end t[word] = nil local i = #word while next(t) == nil and i > 1 do local char = word:sub(i, i) t = tables[i-1] t[char] = nil i = i - 1 end end -- performs the respective actions for the parts of a fetcher -- that can be handled by a radix tree -- fills j.radix_elements with all hits that were found local match_parts = function(tree_instance,parts) j.radix_elements = {} if parts['equals'] then j.return_tree = {} root_lookup(tree_instance,parts['equals']) if j.return_tree[parts['equals']] == true then j.radix_elements[parts['equals']] = true end else local temp_tree = tree_instance if parts['startsWith'] then j.return_tree = {} root_lookup(temp_tree,parts['startsWith']) temp_tree = j.return_tree end if parts['contains'] then j.return_tree = {} leaf_lookup(temp_tree,parts['contains'],0) temp_tree = j.return_tree end if parts['endsWith'] then j.return_tree = {} leaf_lookup(temp_tree,parts['endsWith'],0) for k,t in pairs(j.return_tree) do for _,v in pairs(t) do if v ~= true then j.return_tree[k] = nil break end end end temp_tree = j.return_tree end if temp_tree then radix_traverse(temp_tree) end end end -- evaluates if the fetch operation can be handled -- completely or partially by the radix tree -- returns elements from the j.radix_tree if it can be handled -- and nil otherwise local get_possible_matches = function(peer,params,fetch_id,is_case_insensitive) local involves_path_match = params.path local involves_value_match = params.value or params.valueField local level = 'impossible' local radix_expressions = {} if involves_path_match and not is_case_insensitive then for name,value in pairs(params.path) do if name == 'equals' or name == 'startsWith' or name == 'endsWith' or name == 'contains' then if radix_expressions[name] then level = 'impossible' break end radix_expressions[name] = value if level == 'partial_pending' or involves_value_match then level = 'partial' elseif level ~= 'partial' then level = 'all' end else if level == 'easy' or level == 'partial' then level = 'partial' else level = 'partial_pending' end end end if level == 'partial_pending' then level = 'impossible' end end if level ~= 'impossible' then match_parts(j.radix_tree,radix_expressions) return j.radix_elements else return nil end end j.add = function(word) add_to_tree(word) end j.remove = function(word) remove_from_tree(word) end j.get_possible_matches = get_possible_matches -- for unit testing j.match_parts = function(parts,xxx) match_parts(j.radix_tree,parts,xxx) end j.found_elements = function() return j.radix_elements end return j end return { new = new }
mit
tung/doomrl
bin/lua/items/eitems.lua
2
28603
function DoomRL.loadexoticitems() -- Item sets -- register_itemset "gothic" { name = "Gothic Arms", trigger = 2, OnEquip = function (self,being) being.flags[ BF_SESSILE ] = true being.armor = being.armor + 4 being:msg( "Suddenly you feel immobilized. You feel like a fortress!" ) end, OnRemove = function (self,being) being.flags[ BF_SESSILE ] = false being.armor = being.armor - 4 being:msg( "You feel more agile and less protected." ) end, } register_itemset "phaseshift" { name = "Phaseshift Suit", trigger = 2, OnEquip = function (self,being) being.flags[ BF_ENVIROSAFE ] = true being:msg( "You start to float!" ) end, OnRemove = function (self,being) being.flags[ BF_ENVIROSAFE ] = false being:msg( "You touch the ground." ) end, } register_item "ublaster" { name = "blaster", color = LIGHTMAGENTA, sprite = SPRITE_PISTOL, psprite = SPRITE_PLAYER_PISTOL, level = 8, weight = 2, group = "weapon-pistol", desc = "This is the standard issue rechargeable energy side-arm. Cool!", flags = { IF_EXOTIC, IF_PISTOL, IF_RECHARGE }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 10, rechargeamount= 1, rechargedelay = 3, damage = "2d4", damagetype = DAMAGE_PLASMA, acc = 3, fire = 9, reload = 10, altfire = ALT_AIMED, missile = "mblaster", } register_item "ucpistol" { name = "combat pistol", color = LIGHTMAGENTA, sprite = SPRITE_PISTOL, psprite = SPRITE_PLAYER_PISTOL, level = 4, weight = 6, group = "weapon-pistol", desc = "This is the kind of handgun given to your superiors. Doesn't look like they're using it right now...", flags = { IF_EXOTIC, IF_PISTOL }, type = ITEMTYPE_RANGED, ammo_id = "ammo", ammomax = 15, damage = "3d3", damagetype = DAMAGE_BULLET, acc = 5, fire = 10, reload = 18, altfire = ALT_AIMED, altreload = RELOAD_DUAL, missile = "mgun", } register_item "uashotgun" { name = "assault shotgun", sound_id = "ashotgun", color = LIGHTMAGENTA, sprite = SPRITE_CSHOTGUN, psprite = SPRITE_PLAYER_CSHOTGUN, level = 6, weight = 6, group = "weapon-shotgun", desc = "Big, bad and ugly.", flags = { IF_EXOTIC, IF_SHOTGUN, IF_SINGLERELOAD }, type = ITEMTYPE_RANGED, ammo_id = "shell", ammomax = 6, damage = "7d3", damagetype = DAMAGE_SHARPNEL, fire = 10, reload = 10, altreload = RELOAD_FULL, missile = "sfocused", } register_item "upshotgun" { name = "plasma shotgun", sound_id = "ashotgun", color = LIGHTMAGENTA, sprite = SPRITE_SHOTGUN, psprite = SPRITE_PLAYER_SHOTGUN, level = 12, weight = 4, group = "weapon-shotgun", desc = "Plasma shotgun -- the best of two worlds.", firstmsg = "Splash and they're dead!", flags = { IF_EXOTIC, IF_SHOTGUN }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 30, shotcost = 3, damage = "7d3", damagetype = DAMAGE_PLASMA, fire = 10, reload = 20, -- TODO Confirm if plasma shotgun does not use alt-reload --altreload = RELOAD_FULL, missile = "splasma", } register_item "udshotgun" { name = "super shotgun", sound_id = "dshotgun", color = LIGHTMAGENTA, sprite = SPRITE_DSHOTGUN, psprite = SPRITE_PLAYER_DSHOTGUN, level = 10, weight = 5, group = "weapon-shotgun", desc = "After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it do a good job.", firstmsg = "This little baby brings back memories!", flags = { IF_EXOTIC, IF_SHOTGUN, IF_DUALSHOTGUN }, type = ITEMTYPE_RANGED, ammo_id = "shell", ammomax = 2, damage = "8d4", damagetype = DAMAGE_SHARPNEL, fire = 10, reload = 15, shots = 2, missile = "snormal", } register_item "ulaser" { name = "laser rifle", sound_id = "plasma", color = LIGHTMAGENTA, sprite = SPRITE_PLASMA, psprite = SPRITE_PLAYER_PLASMA, level = 12, weight = 5, group = "weapon-plasma", desc = "With no recoil and pinpoint accuracy, it takes a world-class moron to miss while using a laser rifle.", firstmsg = "The sniper chain weapon!", flags = { IF_EXOTIC }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 40, damage = "1d7", damagetype = DAMAGE_PLASMA, acc = 8, fire = 10, reload = 15, shots = 5, altfire = ALT_CHAIN, missile = { sound_id = "plasma", color = MULTIYELLOW, sprite = SPRITE_CSHOT, coscolor = { 1.0, 1.0, 0.0, 1.0 }, delay = 10, miss_base = 10, miss_dist = 3, }, } register_item "utristar" { name = "tristar blaster", sound_id = "plasma", color = LIGHTMAGENTA, sprite = SPRITE_DSHOTGUN, psprite = SPRITE_PLAYER_DSHOTGUN, level = 12, weight = 4, group = "weapon-plasma", desc = "Now this is a weird weapon.", firstmsg = "Quite bulky!", flags = { IF_EXOTIC, IF_SPREAD }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 45, damage = "4d5", damagetype = DAMAGE_PLASMA, acc = 5, fire = 10, radius = 2, reload = 15, shots = 3, shotcost = 5, missile = { sound_id = "plasma", ascii = "*", color = LIGHTBLUE, sprite = SPRITE_PLASMASHOT, delay = 20, miss_base = 1, miss_dist = 3, expl_delay = 40, expl_color = LIGHTBLUE, }, } register_item "uminigun" { name = "minigun", color = LIGHTMAGENTA, sprite = SPRITE_CHAINGUN, psprite = SPRITE_PLAYER_CHAINGUN, level = 10, weight = 6, group = "weapon-chain", desc = "Spits enough lead into the air to be considered an environmental hazard.", flags = { IF_EXOTIC }, type = ITEMTYPE_RANGED, ammo_id = "ammo", ammomax = 200, damage = "1d6", damagetype = DAMAGE_BULLET, acc = 1, fire = 12, reload = 35, shots = 8, altfire = ALT_CHAIN, missile = "mchaingun", } register_item "umbazooka" { name = "missile launcher", color = LIGHTMAGENTA, sprite = SPRITE_BAZOOKA, psprite = SPRITE_PLAYER_BAZOOKA, level = 10, weight = 6, group = "weapon-rocket", desc = "The definitive upgrade to the rocket launcher.", flags = { IF_EXOTIC, IF_ROCKET, IF_SINGLERELOAD }, type = ITEMTYPE_RANGED, ammo_id = "rocket", ammomax = 4, damage = "6d6", damagetype = DAMAGE_FIRE, acc = 10, fire = 8, radius = 3, reload = 12, altreload = RELOAD_FULL, missile = "mrocket", } register_item "unplasma" { name = "nuclear plasma rifle", color = LIGHTMAGENTA, sprite = SPRITE_PLASMA, psprite = SPRITE_PLAYER_PLASMA, level = 15, weight = 4, group = "weapon-plasma", desc = "A self-charging plasma rifle -- too bad it can't be manually reloaded.", flags = { IF_EXOTIC, IF_RECHARGE }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 24, rechargeamount= 4, rechargedelay = 4, damage = "1d7", damagetype = DAMAGE_PLASMA, acc = 2, fire = 10, reload = 20, shots = 6, altfire = ALT_CHAIN, altreload = RELOAD_SCRIPT, altreloadname = "overcharge", missile = "mplasma", OnAltReload = function(self, being) local floor_cell = cells[ level.map[ being.position ] ] if floor_cell.flags[CF_STAIRS] then ui.msg("Better not do this on the stairs..."); return false end if not self:can_overcharge("This will overload the nuclear reactor...") then return false end if floor_cell.flags[CF_HAZARD] then ui.msg("Somehow, in an instant, you feel like an idiot..."); being:nuke(1) else ui.msg("Warning! Explosion in 10 seconds!") being:nuke(100) end player:add_history("He overloaded a nuclear plasma rifle on level @1!") being.eq.weapon = nil being.scount = being.scount - 1000 return true end, } register_item "unbfg9000" { name = "nuclear BFG 9000", color = LIGHTMAGENTA, sprite = SPRITE_BFG9000, psprite = SPRITE_PLAYER_BFG9000, level = 22, weight = 2, group = "weapon-bfg", desc = "A self-charging BFG9000! How much more lucky can you get?", flags = { IF_EXOTIC, IF_RECHARGE }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 40, rechargeamount= 1, rechargedelay = 0, damage = "8d6", damagetype = DAMAGE_SPLASMA, acc = 5, fire = 15, radius = 8, reload = 20, shotcost = 40, altreload = RELOAD_SCRIPT, altreloadname = "overcharge", overcharge = "mbfgover", missile = "mbfg", OnAltReload = function(self, being) local floor_cell = cells[ level.map[ being.position ] ] if floor_cell.flags[CF_STAIRS] then ui.msg("Better not do this on the stairs..."); return false end if not self:can_overcharge("This will overload the nuclear reactor...") then return false end if floor_cell.flags[CF_HAZARD] then ui.msg("Somehow, in an instant, you feel like an idiot..."); being:nuke(1) else ui.msg("Warning! Explosion in 10 seconds!") being:nuke(100) end player:add_history("He overloaded a nuclear BFG 9000 on level @1!") being.eq.weapon = nil being.scount = being.scount - 1000 return true end, } register_item "utrans" { name = "combat translocator", color = LIGHTMAGENTA, sprite = SPRITE_PLASMA, psprite = SPRITE_PLAYER_PLASMA, level = 14, weight = 3, group = "weapon-plasma", desc = "Now this is a piece of weird technology, wonder how it works?", firstmsg = "Well this is a weird device!", flags = { IF_EXOTIC, IF_NONMODABLE }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 60, damage = "0d0", damagetype = DAMAGE_PLASMA, acc = 4, fire = 15, reload = 20, shotcost = 10, missile = "mplasma", OnHitBeing = function(self,being,target) target:play_sound("soldier.phase") being:msg("Suddenly "..target:get_name(true,false).." blinks away!") level:explosion( target.position, 2, 50, 0, 0, LIGHTBLUE ) target:phase() return false end, } register_item "unapalm" { name = "napalm launcher", color = LIGHTMAGENTA, sprite = SPRITE_BAZOOKA, psprite = SPRITE_PLAYER_BAZOOKA, level = 10, weight = 6, group = "weapon-rocket", desc = "This will surely make a mess!", flags = { IF_EXOTIC, IF_ROCKET, IF_SINGLERELOAD }, type = ITEMTYPE_RANGED, ammo_id = "rocket", ammomax = 1, damage = "7d7", damagetype = DAMAGE_FIRE, acc = 10, fire = 8, radius = 2, reload = 12, missile = { sound_id = "bazooka", color = BROWN, sprite = SPRITE_ROCKETSHOT, delay = 10, miss_base = 30, miss_dist = 5, expl_delay = 80, expl_color = RED, content = "lava", }, } register_item "uoarmor" { name = "onyx armor", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.1,0.1,0.1,1.0 }, level = 7, weight = 4, desc = "This thing looks absurdly resistant.", flags = { IF_EXOTIC, IF_NODURABILITY }, type = ITEMTYPE_ARMOR, armor = 2, movemod = -25, } register_item "uparmor" { name = "phaseshift armor", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.2,1.0,0.2,1.0 }, level = 10, weight = 6, set = "phaseshift", desc = "Shiny and high-tech, feels like it almost floats by itself.", flags = { IF_EXOTIC }, resist = { bullet = 30, melee = 30, shrapnel = 30 }, type = ITEMTYPE_ARMOR, armor = 2, movemod = 25, knockmod = 50, } register_item "upboots" { name = "phaseshift boots", color = LIGHTMAGENTA, sprite = SPRITE_BOOTS, coscolor = { 0.2,1.0,0.2,1.0 }, level = 8, weight = 6, set = "phaseshift", desc = "Shiny and high-tech, feels like they almost float by themselves.", flags = { IF_EXOTIC, IF_PLURALNAME }, type = ITEMTYPE_BOOTS, armor = 4, movemod = 15, knockmod = 20, } register_item "ugarmor" { name = "gothic armor", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.7,0.0,0.0,1.0 }, level = 15, weight = 6, set = "gothic", desc = "It's surprising that one can actually still move in this monolithic thing.", flags = { IF_EXOTIC }, resist = { bullet = 50, melee = 50, shrapnel = 50 }, type = ITEMTYPE_ARMOR, armor = 6, durability = 200, movemod = -70, knockmod = -90, } register_item "ugboots" { name = "gothic boots", color = LIGHTMAGENTA, sprite = SPRITE_BOOTS, coscolor = { 0.7,0.0,0.0,1.0 }, level = 10, weight = 6, set = "gothic", desc = "It's surprising that one can actually still move in these monolithic boots.", flags = { IF_EXOTIC, IF_PLURALNAME }, type = ITEMTYPE_BOOTS, armor = 10, durability = 200, movemod = -15, knockmod = -70, } register_item "umedarmor" { name = "medical armor", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 1.0,0.2,0.2,1.0 }, level = 5, weight = 6, desc = "Handy stuff on the battlefield, why don't they give it to regular marines?", flags = { IF_EXOTIC }, resist = { bullet = 20, melee = 20, shrapnel = 20}, type = ITEMTYPE_ARMOR, armor = 2, movemod = -15, OnEquipTick = function(self, being) if self.durability > 20 then if being.hp < being.hpmax / 4 then being.hp = being.hp + 1 self.durability = self.durability - 1 end end end, } register_item "uduelarmor" { name = "duelist armor", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.4,0.4,0.4,1.0 }, level = 5, weight = 6, desc = "A little archaic, but a surprisingly well-kept armor.", flags = { IF_EXOTIC }, resist = { bullet = 50, melee = 50, shrapnel = 50}, type = ITEMTYPE_ARMOR, armor = 2, movemod = 15, knockmod = -15, } register_item "ubulletarmor" { name = "bullet-proof vest", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.6,0.6,0.6,1.0 }, level = 2, weight = 4, desc = "Maybe too specialized for most tastes.", flags = { IF_EXOTIC }, resist = { bullet = 80 }, type = ITEMTYPE_ARMOR, armor = 1, } register_item "uballisticarmor" { name = "ballistic vest", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.2,0.6,0.2,1.0 }, level = 2, weight = 5, desc = "Might serve one well in the beginning.", flags = { IF_EXOTIC }, resist = { bullet = 50, melee = 50, shrapnel = 50 }, type = ITEMTYPE_ARMOR, armor = 1, } register_item "ueshieldarmor" { name = "energy-shielded vest", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 1.0,0.6,0.0,1.0 }, level = 5, weight = 3, desc = "If it just wouldn't be so fragile...", flags = { IF_EXOTIC }, resist = { fire = 50, acid = 50, plasma = 50 }, type = ITEMTYPE_ARMOR, armor = 1, } register_item "uplasmashield" { name = "plasma shield", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 1.0,0.0,1.0,1.0 }, level = 10, weight = 3, desc = "Under some circumstances, this is the best thing... too bad it can't be repaired.", flags = { IF_EXOTIC, IF_NOREPAIR, IF_NONMODABLE, IF_NODEGRADE }, resist = { plasma = 95 }, type = ITEMTYPE_ARMOR, armor = 0, } register_item "uenergyshield" { name = "energy shield", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 1.0,0.8,0.0,1.0 }, level = 8, weight = 3, desc = "Under some circumstances, this is the best thing... too bad it can't be repaired.", flags = { IF_EXOTIC, IF_NOREPAIR, IF_NONMODABLE, IF_NODEGRADE }, resist = { fire = 80, acid = 80, plasma = 80 }, type = ITEMTYPE_ARMOR, armor = 0, } register_item "ubalshield" { name = "ballistic shield", color = LIGHTMAGENTA, sprite = SPRITE_ARMOR, coscolor = { 0.8,0.8,0.3,1.0 }, level = 6, weight = 3, desc = "Under some circumstances, this is the best thing... too bad it can't be repaired.", flags = { IF_EXOTIC, IF_NOREPAIR, IF_NONMODABLE, IF_NODEGRADE }, resist = { bullet = 95, melee = 95, shrapnel = 95 }, type = ITEMTYPE_ARMOR, armor = 0, } register_item "uacidboots" { name = "acid-proof boots", color = LIGHTMAGENTA, sprite = SPRITE_BOOTS, coscolor = { 0.2,1.0,0.0,1.0 }, level = 8, weight = 5, desc = "The best thing to carry for an acid-bath.", flags = { IF_EXOTIC, IF_PLURALNAME }, resist = { acid = 100 }, type = ITEMTYPE_BOOTS, armor = 0, } -- Exotic Mods register_item "umod_firestorm" { name = "firestorm weapon pack", ascii = "\"", color = RED, sprite = SPRITE_MOD, coscolor = { 1.0,0.0,1.0,1.0 }, level = 10, weight = 4, desc = "A modification for rapid or explosive weapons -- increases shots by 2 for rapid, and blast radius by 2 for explosive weapons.", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, mod_letter = "F", OnUseCheck = function(self,being) if not being:is_player() then return false end local item = being.eq.weapon if not item then ui.msg( "Nothing to modify!" ) return false end if item:check_mod_array( 'F', being.techbonus ) then self:add_property( "assembled" ) return true end if not item:can_mod( 'F' ) then ui.msg( "This weapon can't be modded any more!" ) return false end if item.itype ~= ITEMTYPE_RANGED then ui.msg( "This weapon can't be modified!" ) return false end return true end, OnUse = function(self,being) if self:has_property( "assembled" ) then return true end local item = being.eq.weapon if item.shots >= 3 then item.shots = item.shots + 2 elseif item.blastradius >= 3 then item.blastradius = item.blastradius + 2 else ui.msg( "Only a rapid-fire or explosive weapon can be modded!" ) return false end ui.msg( "You upgrade your weapon!" ) item:add_mod( 'F' ) return true end, } register_item "umod_sniper" { name = "sniper weapon pack", ascii = "\"", color = MAGENTA, sprite = SPRITE_MOD, coscolor = { 1.0,0.0,1.0,1.0 }, level = 10, weight = 4, desc = "A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, mod_letter = "S", OnUseCheck = function(self,being) if not being:is_player() then return false end local item = being.eq.weapon if not item then ui.msg( "Nothing to modify!" ) return false end if item:check_mod_array( 'S', being.techbonus ) then self:add_property( "assembled" ) return true end --[[ if item.flags[ IF_SHOTGUN ] or item.itype ~= ITEMTYPE_RANGED then ui.msg( "This weapon can't be modified!" ) return false end --]] if not item:can_mod( 'S' ) then ui.msg( "This weapon can't be modded any more!" ) return false end return true end, OnUse = function(self,being) if self:has_property( "assembled" ) then return true end local item = being.eq.weapon if item.flags[IF_FARHIT] == true then item.flags[IF_UNSEENHIT] = true else item.flags[IF_FARHIT] = true end -- A little easter egg for applying S-mod on shotgun/melee if item.flags[ IF_SHOTGUN ] or item.itype ~= ITEMTYPE_RANGED then ui.msg( "You suddenly feel a little silly." ) else ui.msg( "You upgrade your weapon!" ) end item:add_mod( 'S' ) return true end, } register_item "umod_nano" { name = "nano pack", ascii = "\"", color = GREEN, sprite = SPRITE_MOD, coscolor = { 0.5,0.5,1.0,1.0 }, level = 10, weight = 4, desc = "Nanotechnology -- modified weapon reconstructs shot ammo, modified armor/boots reconstruct itself", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, mod_letter = "N", OnUseCheck = function(self,being) if not being:is_player() then return false end local item, result = being:pick_mod_item('N', being.techbonus ) if not result then return false end if item and item.itype == ITEMTYPE_MELEE then ui.msg( "Nanotechnology doesn't work on melee weapons!" ) return false elseif item and item.itype == ITEMTYPE_RANGED and (item.rechargedelay == 0 and item.rechargeamount >= item.ammomax) then ui.msg( "This weapon can't be modified anymore with this mod!" ) return false end if item ~= nil then self:add_property( "chosen_item", item ) end return true end, OnUse = function(self,being) if not self:has_property( "chosen_item" ) then return true end local item = self.chosen_item ui.msg( "You upgrade your gear!" ) item:add_mod( 'N' ) if item.flags[ IF_RECHARGE ] then if item.rechargedelay == 0 then item.rechargeamount = item.rechargeamount + 1 else item.rechargedelay = math.max(0, item.rechargedelay - 5) end else item.flags[ IF_RECHARGE ] = true item.rechargedelay = 5 if item.itype == ITEMTYPE_ARMOR or item.itype == ITEMTYPE_BOOTS then item.rechargeamount = 2 elseif item.itype == ITEMTYPE_RANGED then item.rechargeamount = 1 end end return true end, } register_item "umod_onyx" { name = "onyx armor pack", ascii = "\"", color = LIGHTGRAY, sprite = SPRITE_MOD, coscolor = { 0.0,0.0,0.0,1.0 }, level = 10, weight = 4, desc = "A modification for boots and armors -- makes them indestructible.", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, mod_letter = "O", OnUseCheck = function(self,being) if not being:is_player() then return false end local item, result = being:pick_mod_item('O', being.techbonus ) if not result then return false end if item and not ( item.itype == ITEMTYPE_ARMOR or item.itype == ITEMTYPE_BOOTS ) then ui.msg( "Only boots or armor can be modded with this mod!" ) return false end if item ~= nil then self:add_property( "chosen_item", item ) end return true end, OnUse = function(self,being) if not self:has_property( "chosen_item" ) then return true end local item = self.chosen_item ui.msg( "You upgrade your gear!" ) item.durability = 100 item.flags[ IF_NODURABILITY ] = true item:add_mod( 'O' ) return true end, } register_item "uswpack" { name = "shockwave pack", ascii = "+", color = LIGHTMAGENTA, sprite = SPRITE_PHASE, coscolor = { 0.7,0.0,0.0,1.0 }, level = 5, weight = 10, desc = "Woah, what a useful device. Just wait for them to surround you...", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, OnUse = function(self,being) ui.blink(LIGHTRED,50) level:explosion( being.position , 6, 50, 10, 10, RED, "barrel.explode", DAMAGE_FIRE, self, { EFSELFSAFE } ) return true end, } register_item "ubskull" { name = "blood skull", ascii = "+", color = LIGHTMAGENTA, sprite = SPRITE_SKULL, coscolor = { 1.0,0.0,0.0,1.0 }, level = 5, weight = 8, desc = "This skull gives you the shivers... like it would lust for blood.", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, OnUse = function(self,being) ui.blink(LIGHTRED,50) local p = being.position for c in area.around( p, 8 ):clamped( area.FULL ):coords() do if coord.distance( c, p ) <= 8 and level:is_corpse( c ) then level.map[ c ] = "bloodpool" being:play_sound( "gib" ) being.hp = math.min( being.hp + 5, being.hpmax * 2 ) being.tired = false end end return true end, } register_item "ufskull" { name = "fire skull", ascii = "+", color = LIGHTMAGENTA, sprite = SPRITE_SKULL, coscolor = { 1.0,1.0,0.0,1.0 }, level = 7, weight = 8, desc = "This skull gives you the shivers... you feel instability.", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, OnUse = function(self,being) ui.blink(YELLOW,50) local p = being.position for c in area.around( p, 8 ):clamped( area.FULL ):coords() do if coord.distance( c, p ) <= 8 and level:is_corpse( c ) then level.map[ c ] = "bloodpool" being:play_sound( "gib" ) level:explosion( c , 3, 50, 7, 7, RED, "barrel.explode", DAMAGE_FIRE, self, { EFSELFSAFE } ) end end return true end, } register_item "uhskull" { name = "hatred skull", ascii = "+", color = LIGHTMAGENTA, sprite = SPRITE_SKULL, coscolor = { 1.0,0.7,0.0,1.0 }, level = 9, weight = 8, desc = "This skull gives you the shivers... as if it were filled with hatred.", flags = { IF_EXOTIC }, type = ITEMTYPE_PACK, OnUse = function(self,being) ui.blink(LIGHTRED,50) local p = being.position local count = 0 for c in area.around( p, 8 ):clamped( area.FULL ):coords() do if coord.distance( c, p ) <= 8 and level:is_corpse( c ) then level.map[ c ] = "bloodpool" being:play_sound( "gib" ) count = count + 1 end end if count > 0 then being:set_affect( "berserk", count * 5 ) being.tired = false end return true end, } -- "Normal" exotics register_item "chainsaw" { name = "chainsaw", color = LIGHTMAGENTA, sprite = SPRITE_CHAINSAW, psprite = SPRITE_PLAYER_CHAINSAW, level = 12, weight = 3, group = "weapon-melee", desc = "Chainsaw -- cuts through flesh like a hot knife through butter.", flags = { IF_EXOTIC }, type = ITEMTYPE_MELEE, damage = "4d6", damagetype = DAMAGE_MELEE, OnFirstPickup = function(self,being) if not being:is_player() then return end ui.blink(LIGHTRED,100) -- XXX Should this be given on first pick-up ALWAYS or only when in chain court? being:set_affect( "berserk",40*diff[DIFFICULTY].powerfactor) if not being.flags[ BF_NOHEAL ] and being.hp < being.hpmax then being.hp = being.hpmax end being.tired = false being:quick_weapon("chainsaw") ui.msg("BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!") end } register_item "bfg9000" { name = "BFG 9000", color = LIGHTMAGENTA, sprite = SPRITE_BFG9000, psprite = SPRITE_PLAYER_BFG9000, level = 20, weight = 2, group = "weapon-bfg", desc = "The Big Fucking Gun. Hell wouldn't be fun without it.", flags = { IF_EXOTIC }, type = ITEMTYPE_RANGED, ammo_id = "cell", ammomax = 100, damage = "10d6", damagetype = DAMAGE_SPLASMA, acc = 5, fire = 10, radius = 8, reload = 20, shotcost = 40, altreload = RELOAD_SCRIPT, altreloadname = "overcharge", overcharge = "mbfgover", missile = "mbfg", OnFirstPickup = function(self,being) if not being:is_player() then return end being:quick_weapon("bfg9000") ui.blink(LIGHTBLUE,100) ui.blink(WHITE,100) ui.blink(LIGHTBLUE,100) ui.msg("HELL, NOW YOU'LL GET LOOSE!") end, OnAltReload = function(self) if not self:can_overcharge("This will destroy the weapon after the next shot...") then return false end self.missile = missiles[ "mbfgover" ].nid self.blastradius = self.blastradius * 2 self.damage_dice = self.damage_dice + 2 self.shotcost = self.ammomax self.ammomax = self.shotcost self.ammo = self.shotcost return true end, } end
gpl-2.0
pSyChOoOo/TeleSeed
plugins/banhammer.lua
1085
11557
local function pre_process(msg) -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat by link if action == 'chat_add_user_link' then local user_id = msg.from.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned or is_gbanned(user_id) then -- Check it with redis print('User is banned!') local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs kick_user(user_id, msg.to.id) end end -- Check if banned user joins chat if action == 'chat_add_user' then local user_id = msg.action.user.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned or is_gbanned(user_id) then -- Check it with redis print('User is banned!') local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs kick_user(user_id, msg.to.id) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:incr(banhash) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id local banaddredis = redis:get(banhash) if banaddredis then if tonumber(banaddredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times end if tonumber(banaddredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:set(banhash, 0)-- Reset the Counter end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings'] then if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end end end if msg.action.user.username ~= nil then if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs kick_user(msg.action.user.id, msg.to.id) end end end -- No further checks return msg end -- banned user is talking ! if msg.to.type == 'chat' then local data = load_data(_config.moderation.data) local group = msg.to.id local texttext = 'groups' --if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not --chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false) --return --end local user_id = msg.from.id local chat_id = msg.to.id local banned = is_banned(user_id, chat_id) if banned or is_gbanned(user_id) then -- Check it with redis print('Banned user talking!') local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs kick_user(user_id, chat_id) msg.text = '' end end return msg end local function kick_ban_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local user_id = member_id local member = result.username local chat_id = extra.chat_id local from_id = extra.from_id local get_cmd = extra.get_cmd local receiver = "chat#id"..chat_id if get_cmd == "kick" then if member_id == from_id then return send_large_msg(receiver, "You can't kick yourself") end if is_momod2(member_id, chat_id) and not is_admin2(sender) then return send_large_msg(receiver, "You can't kick mods/owner/admins") end return kick_user(member_id, chat_id) elseif get_cmd == 'ban' then if is_momod2(member_id, chat_id) and not is_admin2(sender) then return send_large_msg(receiver, "You can't ban mods/owner/admins") end send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned') return ban_user(member_id, chat_id) elseif get_cmd == 'unban' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned') local hash = 'banned:'..chat_id redis:srem(hash, member_id) return 'User '..user_id..' unbanned' elseif get_cmd == 'banall' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned') return banall_user(member_id, chat_id) elseif get_cmd == 'unbanall' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned') return unbanall_user(member_id, chat_id) end end local function run(msg, matches) if matches[1]:lower() == 'id' then if msg.to.type == "user" then return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id end if type(msg.reply_id) ~= "nil" then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") id = get_message(msg.reply_id,get_message_callback_id, false) elseif matches[1]:lower() == 'id' then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id end end if matches[1]:lower() == 'kickme' then-- /kickme local receiver = get_receiver(msg) if msg.to.type == 'chat' then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false) end end if not is_momod(msg) then -- Ignore normal users return end if matches[1]:lower() == "banlist" then -- Ban list ! local chat_id = msg.to.id if matches[2] and is_admin(msg) then chat_id = matches[2] end return ban_list(chat_id) end if matches[1]:lower() == 'ban' then-- /ban if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin(msg) then local msgr = get_message(msg.reply_id,ban_by_reply_admins, false) else msgr = get_message(msg.reply_id,ban_by_reply, false) end end local user_id = matches[2] local chat_id = msg.to.id if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then return "you can't ban mods/owner/admins" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "You can't ban your self !" end local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2]) ban_user(user_id, chat_id) else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'ban', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'unban' then -- /unban if type(msg.reply_id)~="nil" and is_momod(msg) then local msgr = get_message(msg.reply_id,unban_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then local user_id = targetuser local hash = 'banned:'..chat_id redis:srem(hash, user_id) local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2]) return 'User '..user_id..' unbanned' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'unban', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'kick' then if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin(msg) then local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false) else msgr = get_message(msg.reply_id,Kick_by_reply, false) end end if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then return "you can't kick mods/owner/admins" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "You can't kick your self !" end local user_id = matches[2] local chat_id = msg.to.id name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2]) kick_user(user_id, chat_id) else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'kick', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if not is_admin(msg) then return end if matches[1]:lower() == 'banall' then -- Global ban if type(msg.reply_id) ~="nil" and is_admin(msg) then return get_message(msg.reply_id,banall_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end banall_user(targetuser) return 'User ['..user_id..' ] globally banned' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'banall', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'unbanall' then -- Global unban local user_id = matches[2] local chat_id = msg.to.id if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end unbanall_user(user_id) return 'User ['..user_id..' ] removed from global ban list' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'unbanall', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == "gbanlist" then -- Global ban list return banall_list() end end return { patterns = { "^[!/]([Bb]anall) (.*)$", "^[!/]([Bb]anall)$", "^[!/]([Bb]anlist) (.*)$", "^[!/]([Bb]anlist)$", "^[!/]([Gg]banlist)$", "^[!/]([Bb]an) (.*)$", "^[!/]([Kk]ick)$", "^[!/]([Uu]nban) (.*)$", "^[!/]([Uu]nbanall) (.*)$", "^[!/]([Uu]nbanall)$", "^[!/]([Kk]ick) (.*)$", "^[!/]([Kk]ickme)$", "^[!/]([Bb]an)$", "^[!/]([Uu]nban)$", "^[!/]([Ii]d)$", "^!!tgservice (.+)$" }, run = run, pre_process = pre_process }
gpl-2.0
Whit3Tig3R/FuCk3R
plugins/banhammer.lua
1085
11557
local function pre_process(msg) -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat by link if action == 'chat_add_user_link' then local user_id = msg.from.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned or is_gbanned(user_id) then -- Check it with redis print('User is banned!') local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs kick_user(user_id, msg.to.id) end end -- Check if banned user joins chat if action == 'chat_add_user' then local user_id = msg.action.user.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned or is_gbanned(user_id) then -- Check it with redis print('User is banned!') local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs kick_user(user_id, msg.to.id) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:incr(banhash) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id local banaddredis = redis:get(banhash) if banaddredis then if tonumber(banaddredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times end if tonumber(banaddredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:set(banhash, 0)-- Reset the Counter end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings'] then if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end end end if msg.action.user.username ~= nil then if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs kick_user(msg.action.user.id, msg.to.id) end end end -- No further checks return msg end -- banned user is talking ! if msg.to.type == 'chat' then local data = load_data(_config.moderation.data) local group = msg.to.id local texttext = 'groups' --if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not --chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false) --return --end local user_id = msg.from.id local chat_id = msg.to.id local banned = is_banned(user_id, chat_id) if banned or is_gbanned(user_id) then -- Check it with redis print('Banned user talking!') local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs kick_user(user_id, chat_id) msg.text = '' end end return msg end local function kick_ban_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local user_id = member_id local member = result.username local chat_id = extra.chat_id local from_id = extra.from_id local get_cmd = extra.get_cmd local receiver = "chat#id"..chat_id if get_cmd == "kick" then if member_id == from_id then return send_large_msg(receiver, "You can't kick yourself") end if is_momod2(member_id, chat_id) and not is_admin2(sender) then return send_large_msg(receiver, "You can't kick mods/owner/admins") end return kick_user(member_id, chat_id) elseif get_cmd == 'ban' then if is_momod2(member_id, chat_id) and not is_admin2(sender) then return send_large_msg(receiver, "You can't ban mods/owner/admins") end send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned') return ban_user(member_id, chat_id) elseif get_cmd == 'unban' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned') local hash = 'banned:'..chat_id redis:srem(hash, member_id) return 'User '..user_id..' unbanned' elseif get_cmd == 'banall' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned') return banall_user(member_id, chat_id) elseif get_cmd == 'unbanall' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned') return unbanall_user(member_id, chat_id) end end local function run(msg, matches) if matches[1]:lower() == 'id' then if msg.to.type == "user" then return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id end if type(msg.reply_id) ~= "nil" then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") id = get_message(msg.reply_id,get_message_callback_id, false) elseif matches[1]:lower() == 'id' then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id end end if matches[1]:lower() == 'kickme' then-- /kickme local receiver = get_receiver(msg) if msg.to.type == 'chat' then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false) end end if not is_momod(msg) then -- Ignore normal users return end if matches[1]:lower() == "banlist" then -- Ban list ! local chat_id = msg.to.id if matches[2] and is_admin(msg) then chat_id = matches[2] end return ban_list(chat_id) end if matches[1]:lower() == 'ban' then-- /ban if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin(msg) then local msgr = get_message(msg.reply_id,ban_by_reply_admins, false) else msgr = get_message(msg.reply_id,ban_by_reply, false) end end local user_id = matches[2] local chat_id = msg.to.id if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then return "you can't ban mods/owner/admins" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "You can't ban your self !" end local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2]) ban_user(user_id, chat_id) else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'ban', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'unban' then -- /unban if type(msg.reply_id)~="nil" and is_momod(msg) then local msgr = get_message(msg.reply_id,unban_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then local user_id = targetuser local hash = 'banned:'..chat_id redis:srem(hash, user_id) local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2]) return 'User '..user_id..' unbanned' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'unban', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'kick' then if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin(msg) then local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false) else msgr = get_message(msg.reply_id,Kick_by_reply, false) end end if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then return "you can't kick mods/owner/admins" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "You can't kick your self !" end local user_id = matches[2] local chat_id = msg.to.id name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2]) kick_user(user_id, chat_id) else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'kick', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if not is_admin(msg) then return end if matches[1]:lower() == 'banall' then -- Global ban if type(msg.reply_id) ~="nil" and is_admin(msg) then return get_message(msg.reply_id,banall_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end banall_user(targetuser) return 'User ['..user_id..' ] globally banned' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'banall', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'unbanall' then -- Global unban local user_id = matches[2] local chat_id = msg.to.id if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end unbanall_user(user_id) return 'User ['..user_id..' ] removed from global ban list' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'unbanall', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') res_user(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == "gbanlist" then -- Global ban list return banall_list() end end return { patterns = { "^[!/]([Bb]anall) (.*)$", "^[!/]([Bb]anall)$", "^[!/]([Bb]anlist) (.*)$", "^[!/]([Bb]anlist)$", "^[!/]([Gg]banlist)$", "^[!/]([Bb]an) (.*)$", "^[!/]([Kk]ick)$", "^[!/]([Uu]nban) (.*)$", "^[!/]([Uu]nbanall) (.*)$", "^[!/]([Uu]nbanall)$", "^[!/]([Kk]ick) (.*)$", "^[!/]([Kk]ickme)$", "^[!/]([Bb]an)$", "^[!/]([Uu]nban)$", "^[!/]([Ii]d)$", "^!!tgservice (.+)$" }, run = run, pre_process = pre_process }
gpl-2.0
andeandr100/Crumbled-World
Lua/MapEditor/Tools/islandPaintTool.lua
1
6742
require("MapEditor/Tools/Tool.lua") require("MapEditor/menuStyle.lua") require("MapEditor/Tools/circleModel.lua") require("MapEditor/textureSelectionMenu.lua") function destroy() if textureSelectionMenu then textureSelectionMenu.destroy() end end function replaceTexture(textureName) if paintConfig["Texture"..changeTextureId] == textureName then --Texture was not changed return end --Texture has been changed paintConfig["Texture"..changeTextureId] = textureName local texture = Core.getTexture(textureName) textureButton[changeTextureId]:setTexture( texture ) toolConfig:get("islandPaintbrushTool"):setTable(paintConfig) toolConfig:save() --Replace all textures on all islands local islands = this:getRootNode():findAllNodeByTypeTowardsLeaf(NodeId.island) for i=1, #islands do islands[i]:setIslandTexture(changeTextureId, texture) end end --this = SceneNode() function changeTexture(button) textureId = tonumber(button:getTag():toString()) end function showTextureSelectMenu(button) changeTextureId = tonumber(button:getTag():toString()) textureSelectionMenu.setVisible(true) end function addButtonTexture(buttonPanel, textureName, tag) local texture = Core.getTexture(textureName) local panelWidthFor4 = toolAndSettingMenuSize - 0.005 * 3 - 0.005 local buttonWidth = panelWidthFor4 * 0.25 local button = buttonPanel:add(Button(PanelSize(Vec2(buttonWidth,1), Vec2(1)), ButtonStyle.SQUARE, texture, Vec2(), Vec2(1))) button:setInnerColor(Vec4(0),Vec4(0), Vec4(0)) button:setInnerHoverColor(Vec4(0,0,0,0),Vec4(1,1,1,0.25), Vec4(1,1,1,0.25)) button:setInnerDownColor(Vec4(0,0,0,0.3),Vec4(0.2,0.2,0.2,0.7), Vec4(0.1,0.1,0.1,0.6)) button:setTag(tag) button:addEventCallbackExecute(changeTexture); return button end function changeSettings(textField) if paintConfig[textField:getTag():toString()] then paintConfig[textField:getTag():toString()] = textField:getFloat() end if textField:getTag():toString() == "range" then CircleModel.create(paintConfig.range) end toolConfig:get("islandPaintbrushTool"):setTable(paintConfig) toolConfig:save() end function createMenu(panel) panel:add(Label(PanelSize(Vec2(-0.66, MenuStyle.rowHeight)),"Range", Vec3(1))) textFieldRange = panel:add(TextField(PanelSize(Vec2(-1, MenuStyle.rowHeight)), tostring(paintConfig.range))) textFieldRange:setWhiteList(".0123456789") textFieldRange:addEventCallbackExecute(changeSettings) textFieldRange:setTag("range") panel:add(Label(PanelSize(Vec2(-0.66, MenuStyle.rowHeight)),"Power", Vec3(1))) textFieldPower = panel:add(TextField(PanelSize(Vec2(-1, MenuStyle.rowHeight)), tostring(paintConfig.power))) textFieldPower:setWhiteList(".0123456789") textFieldPower:addEventCallbackExecute(changeSettings) textFieldPower:setTag("power") local buttonPanel = panel:add(Panel(PanelSize(Vec2(-1,-1),Vec2(4,1)))) buttonPanel:setLayout(GridLayout(1,4,Alignment.TOP_RIGHT)) textureButton = {} textureButton[1] = addButtonTexture(buttonPanel, paintConfig["Texture1"], "0") textureButton[2] = addButtonTexture(buttonPanel, paintConfig["Texture2"], "1") textureButton[3] = addButtonTexture(buttonPanel, paintConfig["Texture3"], "2") local buttonChangeTexturePanel = panel:add(Panel(PanelSize(Vec2(1,1),Vec2(4,0.3),PanelSizeType.ParentPercent))) buttonChangeTexturePanel:setLayout(GridLayout(1,4)) for i=1, 3 do local button = buttonChangeTexturePanel:add(Button(PanelSize(Vec2(-1)), "Change")) button:addEventCallbackExecute(showTextureSelectMenu) button:setTag(tostring(i)) end --Needed for an panel ERROR local buttonPanel = panel:add(Panel(PanelSize(Vec2(-1,-1),Vec2(8,1)))) end function setDefaultValue(name, value) if not paintConfig[name] then paintConfig[name] = value end end function create() textureId = 1 Tool.create() Tool.enableChangeOfSelectedScene = false textureSelectionMenu = TextureSelectionMenu.new(replaceTexture) --Get billboard for the map editor local mapEditor = Core.getBillboard("MapEditor") --Get the Tool panel local toolPanel = mapEditor:getPanel("ToolPanel") --Get the setting panel local settingsPanel = mapEditor:getPanel("SettingPanel") camera = this:getRootNode():findNodeByType(NodeId.camera) --Load config toolConfig = Config("ToolsSettings") --Get the ligt tool config settings paintConfig = toolConfig:get("islandPaintbrushTool"):getTable() setDefaultValue("range", 2) setDefaultValue("power", 2.5) setDefaultValue("Texture1", "gt_grass_d.dds") setDefaultValue("Texture2", "gt_dirtgrass_d.dds") setDefaultValue("Texture3", "gt_dirt_d.dds") CircleModel.init() CircleModel.create( paintConfig.range ) CircleModel.mesh:setVisible(false) if settingsPanel then titlePanel, bodyPanel = MenuStyle.createTitleAndBody(settingsPanel, "Paint tool") --body = Panel() titlePanel:setVisible(false) createMenu(bodyPanel) end editorListener = Listener("Editor") editorListener:registerEvent("newMap", newMap) editorListener:registerEvent("loadedMap", loadedMap) return true end function newMap() end function loadedMap() local island = this:getRootNode():findNodeByTypeTowardsLeafe(NodeId.island) --island = Island() if island then for i=1, 3 do local texture = island:getIslandTexture(i) changeTextureId = i replaceTexture(texture:getName():toString()) end end end function Loaded(inTable) deActivated() end --Called when the tool has been activated function activated() titlePanel:setVisible(true) CircleModel.mesh:setVisible(true) end --Called when tool is being deactivated function deActivated() titlePanel:setVisible(false) CircleModel.mesh:setVisible(false) end --As long as the tool is active update is caled function update() textureSelectionMenu.update() --Do collision check local island, collisionPos, collisionNormal = Tool.getCollision(false, false) --island = Island() if island then CircleModel.setPosition(collisionPos, Vec3(0,1,0)) CircleModel.mesh:setVisible(true) else CircleModel.mesh:setVisible(false) end if island and Core.getInput():getMouseHeld(MouseKey.left) then if textureId == 0 then island:setPaintBrushColor(Vec3(1,0,0)) elseif textureId == 1 then island:setPaintBrushColor(Vec3(0,1,0)) elseif textureId == 2 then island:setPaintBrushColor(Vec3(0,0,1)) end island:paint(collisionPos, paintConfig.range, Core.getDeltaTime() * paintConfig.power) elseif island then end --Update basic tool Tool.update() return true end
mit
martinfelis/ggj15
Quickie/init.lua
17
1815
--[[ Copyright (c) 2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local BASE = (...) .. '.' assert(not BASE:match('%.init%.$'), "Invalid require path `"..(...).."' (drop the `.init').") return { core = require(BASE .. 'core'), group = require(BASE .. 'group'), mouse = require(BASE .. 'mouse'), keyboard = require(BASE .. 'keyboard'), Button = require(BASE .. 'button'), Slider = require(BASE .. 'slider'), Slider2D = require(BASE .. 'slider2d'), Label = require(BASE .. 'label'), Input = require(BASE .. 'input'), Checkbox = require(BASE .. 'checkbox') }
apache-2.0
fakechris/Atlas
examples/tutorial-resultset.lua
40
3110
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --[[ --]] -- init the query-counter if it isn't done yet if not proxy.global.query_counter then proxy.global.query_counter = 0 end local query_counter = 0 --- -- read_query() can return a resultset -- -- You can use read_query() to return a result-set. -- -- @param packet the mysql-packet sent by the client -- -- @return -- * nothing to pass on the packet as is, -- * proxy.PROXY_SEND_QUERY to send the queries from the proxy.queries queue -- * proxy.PROXY_SEND_RESULT to send your own result-set -- function read_query( packet ) -- a new query came in in this connection proxy.global.query_counter = proxy.global.query_counter + 1 query_counter = query_counter + 1 if string.byte(packet) == proxy.COM_QUERY then --[[ we use a simple string-match to split commands are word-boundaries mysql> show querycounter is split into command = "show" option = "querycounter" spaces are ignored, the case has to be as is. mysql> show myerror returns a error-packet --]] -- try to match the string up to the first non-alphanum local f_s, f_e, command = string.find(packet, "^%s*(%w+)", 2) local option if f_e then -- if that match, take the next sub-string as option f_s, f_e, option = string.find(packet, "^%s+(%w+)", f_e + 1) end -- we got our commands, execute it if string.lower(command) == "show" and string.lower(option) == "querycounter" then --- -- proxy.PROXY_SEND_RESULT requires -- -- proxy.response.type to be either -- * proxy.MYSQLD_PACKET_OK or -- * proxy.MYSQLD_PACKET_ERR -- -- for proxy.MYSQLD_PACKET_OK you need a resultset -- * fields -- * rows -- -- for proxy.MYSQLD_PACKET_ERR -- * errmsg proxy.response.type = proxy.MYSQLD_PACKET_OK proxy.response.resultset = { fields = { { type = proxy.MYSQL_TYPE_LONG, name = "global_query_counter", }, { type = proxy.MYSQL_TYPE_LONG, name = "query_counter", }, }, rows = { { proxy.global.query_counter, query_counter } } } -- we have our result, send it back return proxy.PROXY_SEND_RESULT elseif string.lower(command) == "show" and string.lower(option) == "myerror" then proxy.response.type = proxy.MYSQLD_PACKET_ERR proxy.response.errmsg = "my first error" return proxy.PROXY_SEND_RESULT end end end
gpl-2.0
dkogan/notion.xfttest
etc/cfg_notioncore.lua
1
14636
-- -- Notion core configuration file -- -- -- Bindings. This includes global bindings and bindings common to -- screens and all types of frames only. See modules' configuration -- files for other bindings. -- -- WScreen context bindings -- -- The bindings in this context are available all the time. -- -- The variable META should contain a string of the form 'Mod4+' -- where Mod4 maybe replaced with the modifier you want to use for most -- of the bindings. Similarly ALTMETA may be redefined to add a -- modifier to some of the F-key bindings. defbindings("WScreen", { bdoc("Switch to n:th object (workspace, full screen client window) ".. "within current screen."), kpress(META.."1", "WScreen.switch_nth(_, 0)"), kpress(META.."2", "WScreen.switch_nth(_, 1)"), kpress(META.."3", "WScreen.switch_nth(_, 2)"), kpress(META.."4", "WScreen.switch_nth(_, 3)"), kpress(META.."5", "WScreen.switch_nth(_, 4)"), kpress(META.."6", "WScreen.switch_nth(_, 5)"), kpress(META.."7", "WScreen.switch_nth(_, 6)"), kpress(META.."8", "WScreen.switch_nth(_, 7)"), kpress(META.."9", "WScreen.switch_nth(_, 8)"), kpress(META.."0", "WScreen.switch_nth(_, 9)"), bdoc("Switch to next/previous object within current screen."), kpress(META.."comma", "WScreen.switch_prev(_)"), kpress(META.."period", "WScreen.switch_next(_)"), submap(META.."K", { bdoc("Go to first region demanding attention or previously active one."), kpress("K", "mod_menu.grabmenu(_, _sub, 'focuslist')"), -- Alternative without (cyclable) menu --kpress("K", "ioncore.goto_activity() or ioncore.goto_previous()"), --bdoc("Go to previous active object."), --kpress("K", "ioncore.goto_previous()"), --bdoc("Go to first object on activity/urgency list."), --kpress("I", "ioncore.goto_activity()"), bdoc("Clear all tags."), kpress("T", "ioncore.tagged_clear()"), }), bdoc("Go to n:th screen on multihead setup."), kpress(META.."Shift+1", "ioncore.goto_nth_screen(0)"), kpress(META.."Q", "ioncore.goto_nth_screen(0)"), kpress(META.."Shift+2", "ioncore.goto_nth_screen(1)"), kpress(META.."W", "ioncore.goto_nth_screen(1)"), kpress(META.."Shift+3", "ioncore.goto_nth_screen(2)"), kpress(META.."E", "ioncore.goto_nth_screen(2)"), bdoc("Go to next/previous screen on multihead setup."), kpress(META.."Shift+comma", "ioncore.goto_prev_screen()"), kpress(META.."I", "ioncore.goto_prev_screen()"), kpress(META.."O", "ioncore.goto_next_screen()"), kpress(META.."grave", "ioncore.goto_next_screen()"), bdoc("Create a new workspace of chosen default type."), kpress(META.."F9", "ioncore.create_ws(_)"), bdoc("Display the main menu."), kpress(ALTMETA.."F12", "mod_query.query_menu(_, _sub, 'mainmenu', 'Main menu:')"), --kpress(ALTMETA.."F12", "mod_menu.menu(_, _sub, 'mainmenu', {big=true})"), mpress("Button3", "mod_menu.pmenu(_, _sub, 'mainmenu')"), bdoc("Display the window list menu."), mpress("Button2", "mod_menu.pmenu(_, _sub, 'windowlist')"), bdoc("Forward-circulate focus."), -- '_chld' used here stands to for an actual child window that may not -- be managed by the screen itself, unlike '_sub', that is likely to be -- the managing group of that window. The right/left directions are -- used instead of next/prev, because they work better in conjunction -- with tilings. kpress(META.."Tab", "ioncore.goto_next(_chld, 'right')", "_chld:non-nil"), submap(META.."K", { bdoc("Backward-circulate focus."), kpress("AnyModifier+Tab", "ioncore.goto_next(_chld, 'left')", "_chld:non-nil"), bdoc("Raise focused object, if possible."), kpress("AnyModifier+R", "WRegion.rqorder(_chld, 'front')", "_chld:non-nil"), }), }) -- Client window bindings -- -- These bindings affect client windows directly. defbindings("WClientWin", { submap(META.."K", { bdoc("Nudge the client window. This might help with some ".. "programs' resizing problems."), kpress_wait(META.."L", "WClientWin.nudge(_)"), bdoc("Kill client owning the client window."), kpress("C", "WClientWin.kill(_)"), bdoc("Send next key press to the client window. ".. "Some programs may not allow this by default."), kpress("Q", "WClientWin.quote_next(_)"), }), }) -- Client window group bindings defbindings("WGroupCW", { bdoc("Toggle client window group full-screen mode"), kpress_wait(META.."Return", "WGroup.set_fullscreen(_, 'toggle')"), }) -- WMPlex context bindings -- -- These bindings work in frames and on screens. The innermost of such -- contexts/objects always gets to handle the key press. defbindings("WMPlex", { bdoc("Close current object."), kpress_wait(META.."C", "WRegion.rqclose_propagate(_, _sub)"), }) -- Frames for transient windows ignore this bindmap defbindings("WMPlex.toplevel", { bdoc("Toggle tag of current object."), kpress(META.."T", "WRegion.set_tagged(_sub, 'toggle')", "_sub:non-nil"), bdoc("Lock screen"), kpress(META.."L", "notioncore.exec_on(_, notioncore.lookup_script('notion-lock'))"), bdoc("Query for manual page to be displayed."), kpress(ALTMETA.."F1", "mod_query.query_man(_, ':man')"), bdoc("Show the Notion manual page."), kpress(META.."F1", "ioncore.exec_on(_, ':man notion')"), bdoc("Run a terminal emulator."), kpress(ALTMETA.."F2", "mod_query.exec_on_merr(_, XTERM or 'xterm')"), bdoc("Query for command line to execute."), kpress(ALTMETA.."F3", "mod_query.query_exec(_)"), bdoc("Query for Lua code to execute."), kpress(META.."F3", "mod_query.query_lua(_)"), bdoc("Query for host to connect to with SSH."), kpress(ALTMETA.."F4", "mod_query.query_ssh(_, ':ssh')"), bdoc("Query for file to edit."), kpress(ALTMETA.."F5", "mod_query.query_editfile(_, 'run-mailcap --action=edit')"), bdoc("Query for file to view."), kpress(ALTMETA.."F6", "mod_query.query_runfile(_, 'run-mailcap --action=view')"), bdoc("Query for workspace to go to or create a new one."), kpress(ALTMETA.."F9", "mod_query.query_workspace(_)"), bdoc("Query for a client window to go to."), kpress(META.."G", "mod_query.query_gotoclient(_)"), bdoc("Display context menu."), --kpress(META.."M", "mod_menu.menu(_, _sub, 'ctxmenu')"), kpress(META.."M", "mod_query.query_menu(_, _sub, 'ctxmenu', 'Context menu:')"), submap(META.."K", { bdoc("Detach (float) or reattach an object to its previous location."), -- By using _chld instead of _sub, we can detach/reattach queries -- attached to a group. The detach code checks if the parameter -- (_chld) is a group 'bottom' and detaches the whole group in that -- case. kpress("D", "ioncore.detach(_chld, 'toggle')", "_chld:non-nil"), }), }) -- WFrame context bindings -- -- These bindings are common to all types of frames. Some additional -- frame bindings are found in some modules' configuration files. defbindings("WFrame", { submap(META.."K", { bdoc("Maximize the frame horizontally/vertically."), kpress("H", "WFrame.maximize_horiz(_)"), kpress("V", "WFrame.maximize_vert(_)"), }), bdoc("Display context menu."), mpress("Button3", "mod_menu.pmenu(_, _sub, 'ctxmenu')"), bdoc("Begin move/resize mode."), kpress(META.."R", "WFrame.begin_kbresize(_)"), bdoc("Switch the frame to display the object indicated by the tab."), mclick("Button1@tab", "WFrame.p_switch_tab(_)"), mclick("Button2@tab", "WFrame.p_switch_tab(_)"), bdoc("Resize the frame."), mdrag("Button1@border", "WFrame.p_resize(_)"), mdrag(META.."Button3", "WFrame.p_resize(_)"), bdoc("Move the frame."), mdrag(META.."Button1", "WFrame.p_move(_)"), bdoc("Move objects between frames by dragging and dropping the tab."), mdrag("Button1@tab", "WFrame.p_tabdrag(_)"), mdrag("Button2@tab", "WFrame.p_tabdrag(_)"), bdoc("Switch to next/previous object within the frame."), mclick(META.."Button4", "WFrame.switch_next(_)"), mclick(META.."Button5", "WFrame.switch_prev(_)"), }) -- Frames for transient windows ignore this bindmap defbindings("WFrame.toplevel", { bdoc("Query for a client window to attach."), kpress(META.."A", "mod_query.query_attachclient(_)"), submap(META.."K", { -- Display tab numbers when modifiers are released submap_wait("ioncore.tabnum.show(_)"), bdoc("Switch to n:th object within the frame."), kpress("1", "WFrame.switch_nth(_, 0)"), kpress("2", "WFrame.switch_nth(_, 1)"), kpress("3", "WFrame.switch_nth(_, 2)"), kpress("4", "WFrame.switch_nth(_, 3)"), kpress("5", "WFrame.switch_nth(_, 4)"), kpress("6", "WFrame.switch_nth(_, 5)"), kpress("7", "WFrame.switch_nth(_, 6)"), kpress("8", "WFrame.switch_nth(_, 7)"), kpress("9", "WFrame.switch_nth(_, 8)"), kpress("0", "WFrame.switch_nth(_, 9)"), bdoc("Switch to next/previous object within the frame."), kpress("N", "WFrame.switch_next(_)"), kpress("P", "WFrame.switch_prev(_)"), bdoc("Move current object within the frame left/right."), kpress("comma", "WFrame.dec_index(_, _sub)", "_sub:non-nil"), kpress("period", "WFrame.inc_index(_, _sub)", "_sub:non-nil"), bdoc("Maximize the frame horizontally/vertically."), kpress("H", "WFrame.maximize_horiz(_)"), kpress("V", "WFrame.maximize_vert(_)"), bdoc("Attach tagged objects to this frame."), kpress("A", "ioncore.tagged_attach(_)"), }), }) -- Bindings for floating frames. defbindings("WFrame.floating", { bdoc("Toggle shade mode"), mdblclick("Button1@tab", "WFrame.set_shaded(_, 'toggle')"), bdoc("Raise the frame."), mpress("Button1@tab", "WRegion.rqorder(_, 'front')"), mpress("Button1@border", "WRegion.rqorder(_, 'front')"), mclick(META.."Button1", "WRegion.rqorder(_, 'front')"), bdoc("Lower the frame."), mclick(META.."Button3", "WRegion.rqorder(_, 'back')"), bdoc("Move the frame."), mdrag("Button1@tab", "WFrame.p_move(_)"), }) -- WMoveresMode context bindings -- -- These bindings are available keyboard move/resize mode. The mode -- is activated on frames with the command begin_kbresize (bound to -- META.."R" above by default). defbindings("WMoveresMode", { bdoc("Cancel the resize mode."), kpress("AnyModifier+Escape","WMoveresMode.cancel(_)"), bdoc("End the resize mode."), kpress("AnyModifier+Return","WMoveresMode.finish(_)"), bdoc("Grow in specified direction."), kpress("Left", "WMoveresMode.resize(_, 1, 0, 0, 0)"), kpress("Right", "WMoveresMode.resize(_, 0, 1, 0, 0)"), kpress("Up", "WMoveresMode.resize(_, 0, 0, 1, 0)"), kpress("Down", "WMoveresMode.resize(_, 0, 0, 0, 1)"), kpress("F", "WMoveresMode.resize(_, 1, 0, 0, 0)"), kpress("B", "WMoveresMode.resize(_, 0, 1, 0, 0)"), kpress("P", "WMoveresMode.resize(_, 0, 0, 1, 0)"), kpress("N", "WMoveresMode.resize(_, 0, 0, 0, 1)"), bdoc("Shrink in specified direction."), kpress("Shift+Left", "WMoveresMode.resize(_,-1, 0, 0, 0)"), kpress("Shift+Right", "WMoveresMode.resize(_, 0,-1, 0, 0)"), kpress("Shift+Up", "WMoveresMode.resize(_, 0, 0,-1, 0)"), kpress("Shift+Down", "WMoveresMode.resize(_, 0, 0, 0,-1)"), kpress("Shift+F", "WMoveresMode.resize(_,-1, 0, 0, 0)"), kpress("Shift+B", "WMoveresMode.resize(_, 0,-1, 0, 0)"), kpress("Shift+P", "WMoveresMode.resize(_, 0, 0,-1, 0)"), kpress("Shift+N", "WMoveresMode.resize(_, 0, 0, 0,-1)"), bdoc("Move in specified direction."), kpress(META.."Left", "WMoveresMode.move(_,-1, 0)"), kpress(META.."Right", "WMoveresMode.move(_, 1, 0)"), kpress(META.."Up", "WMoveresMode.move(_, 0,-1)"), kpress(META.."Down", "WMoveresMode.move(_, 0, 1)"), kpress(META.."F", "WMoveresMode.move(_,-1, 0)"), kpress(META.."B", "WMoveresMode.move(_, 1, 0)"), kpress(META.."P", "WMoveresMode.move(_, 0,-1)"), kpress(META.."N", "WMoveresMode.move(_, 0, 1)"), }) -- -- Menu definitions -- -- Main menu defmenu("mainmenu", { menuentry("Run...", "mod_query.query_exec(_)"), menuentry("Terminal", "mod_query.exec_on_merr(_, XTERM or 'xterm')"), menuentry("Lock screen", "notioncore.exec_on(_, notioncore.lookup_script('notion-lock'))"), menuentry("Help", "mod_query.query_man(_)"), menuentry("About Notion", "mod_query.show_about_ion(_)"), submenu("Styles", "stylemenu"), submenu("Session", "sessionmenu"), }) -- Session control menu defmenu("sessionmenu", { menuentry("Save", "ioncore.snapshot()"), menuentry("Restart", "ioncore.restart()"), menuentry("Restart TWM", "ioncore.restart_other('twm')"), menuentry("Exit", "ioncore.shutdown()"), }) -- Context menu (frame actions etc.) defctxmenu("WFrame", "Frame", { -- Note: this propagates the close to any subwindows; it does not -- destroy the frame itself, unless empty. An entry to destroy tiled -- frames is configured in cfg_tiling.lua. menuentry("Close", "WRegion.rqclose_propagate(_, _sub)"), -- Low-priority entries menuentry("Attach tagged", "ioncore.tagged_attach(_)", { priority = 0 }), menuentry("Clear tags", "ioncore.tagged_clear()", { priority = 0 }), menuentry("Window info", "mod_query.show_tree(_, _sub)", { priority = 0 }), }) -- Context menu for groups (workspaces, client windows) defctxmenu("WGroup", "Group", { menuentry("Toggle tag", "WRegion.set_tagged(_, 'toggle')"), menuentry("De/reattach", "ioncore.detach(_, 'toggle')"), }) -- Context menu for workspaces defctxmenu("WGroupWS", "Workspace", { menuentry("Close", "WRegion.rqclose(_)"), menuentry("Rename", "mod_query.query_renameworkspace(nil, _)"), menuentry("Attach tagged", "ioncore.tagged_attach(_)"), }) -- Context menu for client windows defctxmenu("WClientWin", "Client window", { menuentry("Kill", "WClientWin.kill(_)"), })
lgpl-2.1
birdbrainswagtrain/grid-sdk
src/shaders/gaussianblur.lua
1
3228
--========= Copyright © 2013-2015, Planimeter, All rights reserved. ==========-- -- -- Purpose: Gaussian Blur pixel shader -- --============================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- require( "shaders.shader" ) class "gaussianblur" ( "shader" ) -- unroll convolution loop local function build_shader(sigma) local support = math.max(1, math.floor(3*sigma + .5)) local one_by_sigma_sq = sigma > 0 and 1 / (sigma * sigma) or 1 local norm = 0 local code = {[[ extern vec2 direction; vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { vec4 c = vec4(0.0f); ]]} local blur_line = "c += vec4(%f) * Texel(texture, tc + vec2(%f) * direction);" for i = -support,support do local coeff = math.exp(-.5 * i*i * one_by_sigma_sq) norm = norm + coeff code[#code+1] = blur_line:format(coeff, i) end code[#code+1] = ("return c * vec4(%f) * color;}"):format(norm > 0 and 1/norm or 1) return graphics.newShader(table.concat(code)) end function gaussianblur:gaussianblur() self.canvas_h = graphics.newFullscreenFramebuffer() self.canvas_v = graphics.newFullscreenFramebuffer() self.shader = build_shader(1) self.shader:send("direction",{1.0,0.0}) end function gaussianblur:draw(func) local s = graphics.getShader() -- draw scene self.canvas_h:clear() self.canvas_h:renderTo(func) graphics.setShader(self.shader) local b = graphics.getBlendMode() graphics.setBlendMode('premultiplied') -- first pass (horizontal blur) self.shader:send('direction', {1 / graphics.getViewportWidth(), 0}) self.canvas_v:clear() self.canvas_v:renderTo(function() graphics.draw(self.canvas_h:getDrawable(), 0,0) end) -- second pass (vertical blur) self.shader:send('direction', {0, 1 / graphics.getViewportHeight()}) graphics.draw(self.canvas_v:getDrawable(), 0,0) -- restore blendmode, shader and canvas graphics.setBlendMode(b) graphics.setShader(s) end function gaussianblur:set(key, value) if key == "sigma" then self.shader = build_shader(tonumber(value)) else error("Unknown property: " .. tostring(key)) end return self end shader.register( gaussianblur, "gaussianblur" )
mit
fgielow/devenserver
data/npc/scripts/tapete mark.lua
2
2383
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'infernium'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to Infernium for 130 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 130, destination = {x=237, y=259, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to Dorion for 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 115, destination = {x=39, y=86, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) local travelNode = keywordHandler:addKeyword({'saari'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to saari for 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 100, destination = {x=259, y=112, z=5} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) local travelNode = keywordHandler:addKeyword({'mirand theraan'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to mirand theraan for 90 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 90, destination = {x=297, y=177, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) npcHandler:addModule(FocusModule:new())
gpl-2.0
dacrybabysuck/darkstar
scripts/globals/items/plate_of_ic_pilav_+1.lua
11
1691
----------------------------------------- -- ID: 5585 -- Item: plate_of_ic_pilav_+1 -- Food Effect: 240Min, All Races ----------------------------------------- -- Health % 14 -- Health Cap 70 -- Strength 5 -- Vitality -2 -- Intelligence -2 -- Health Regen While Healing 1 -- Attack % 22 -- Attack Cap 70 -- Ranged ATT % 22 -- Ranged ATT Cap 70 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,14400,5585) end function onEffectGain(target, effect) target:addMod(dsp.mod.FOOD_HPP, 14) target:addMod(dsp.mod.FOOD_HP_CAP, 70) target:addMod(dsp.mod.STR, 5) target:addMod(dsp.mod.VIT, -2) target:addMod(dsp.mod.INT, -2) target:addMod(dsp.mod.HPHEAL, 1) target:addMod(dsp.mod.FOOD_ATTP, 22) target:addMod(dsp.mod.FOOD_ATT_CAP, 70) target:addMod(dsp.mod.FOOD_RATTP, 22) target:addMod(dsp.mod.FOOD_RATT_CAP, 70) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 14) target:delMod(dsp.mod.FOOD_HP_CAP, 70) target:delMod(dsp.mod.STR, 5) target:delMod(dsp.mod.VIT, -2) target:delMod(dsp.mod.INT, -2) target:delMod(dsp.mod.HPHEAL, 1) target:delMod(dsp.mod.FOOD_ATTP, 22) target:delMod(dsp.mod.FOOD_ATT_CAP, 70) target:delMod(dsp.mod.FOOD_RATTP, 22) target:delMod(dsp.mod.FOOD_RATT_CAP, 70) end
gpl-3.0
geminy/aidear
oss/qt/qt-everywhere-opensource-src-5.9.0/qtwebengine/src/3rdparty/chromium/third_party/skia/resources/slides_content2.lua
73
3377
Skia Update Skia : Access - https://skia.org - https://skia.googlesource.com/skia Skia : Overview - portable graphics engine - 2D transformations + perspective - primitives: text, geometry, images - effects: shaders, filters, antialiasing, blending Skia : Porting - C++ and some SIMD assembly - Fonts : CoreText, FreeType, GDI, DirectWrite - Threads : wrappers for native apis - Memory : wrappers for [new, malloc, discardable] Skia : Backends - Surface -- raster : ARGB, RGB16, A8 in software -- gpu : transcribe to OpenGL - Document -- transcribe to PDF or XPS - Record and Playback -- Picture -- Pipe Skia : Clients - Blink : under the GraphicsContext hood - Chrome : ui/gfx and compositor - Android : framework - third parties : e.g. Mozilla Skia In Blink Skia In Blink : Fonts - SkTypeface and SkFontMgr : platform agnostic - Runtime switch between GDI and DirectWrite - SkTextBlob to encapsulate runs of text - Push LCD decision-making out of Blink Skia In Blink : Record-Time-Rasterization - What? : direct rendering during “Paint” pass -- Image scaling, filters -- SVG patterns, masks - Problematic in modern Blink -- CTM not always known/knowable -- Rendering backend not always known (gpu or cpu) -- Rasterization takes (too much) time Skia In Blink : RTR response - SkImageFilter w/ CPU and GPU implementations - Bitmap scaling : bilerp, mipmaps, fancy - SkPicture for caching SVG - SkPicture + saveLayer() for masks -- PathOps for resolving complex paths - SkPictureShader for device-independent patterns Skia In Blink : Recording - GraphicsContext (now) backed by SkPicture -- draw commands are recorded for later playback -- all parameters must be copied or (safely) ref'd -- may record more than is currently visible - Resulting picture may be replayed multiple times -- from different thread(s) Skia In Blink : Recording response - New implementation - Optimized for recording speed -- shallow copies whenever possible -- rearchitect all Skia effects to be immutable - Reentrant-safe for playback in multiple threads -- also affected effect subclasses Skia In Blink : Playback - Separate pass for optimizations (optional) -- peep-holes rewrites -- compute bounding-box hierarchy for faster tiling -- can be done outside of Blink thread - GPU optimizations -- layer "hoisting" -- distance fields : fonts and concave paths Skia In Blink : multi-picture-draw - mpd(canvas[], picture[], matrix[], paint[]) - Requires independent canvas objects -- all other parameters can be shared -- draw order is unspecified - Examples -- 1 picture drawing to multiple tiles (canvases) -- multiple pictures each drawing to its own layer Skia In Blink : MPD optimizations* - GPU -- "layer hoisting" to reduce rendertarget switching -- layer atlasing (also applies to imagefilters) -- pre-uploading of textures -- atlas yuv (from jpeg) to convert on gpu - CPU -- parallel execution using thread pool -- pre-decoding of images based on visibility Skia : Roadmap Skia : Roadmap - performance - GPU -- extended OpenGL features (e.g. geometry shaders) -- reordering for increased batching -- support for new low-level OpenGL APIs - CPU -- SIMD applied to floats -- smarter culling in pictures Skia : Roadmap - API - Cross process support - Direct support for sRGB - Robust file format - Support PDF viewing - Stable C ABI -- bindings for JS, Go, Python, Lua Demo
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Southern_San_dOria/npcs/Femitte.lua
9
2758
----------------------------------- -- Area: Southern San d'Oria -- NPC: Femitte -- Involved in Quest: Lure of the Wildcat (San d'Oria), Distant Loyalties -- !pos -17 2 10 230 ------------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); local ID = require("scripts/zones/Southern_San_dOria/IDs"); ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer player:messageSpecial(ID.text.FLYER_REFUSED); end end end; function onTrigger(player,npc) local DistantLoyaltiesProgress = player:getCharVar("DistantLoyaltiesProgress"); local DistantLoyalties = player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.DISTANT_LOYALTIES); local WildcatSandy = player:getCharVar("WildcatSandy"); if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.LURE_OF_THE_WILDCAT) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,3) == false) then player:startEvent(807); elseif (player:getFameLevel(SANDORIA) >= 4 and DistantLoyalties == 0) then player:startEvent(663); elseif (DistantLoyalties == 1 and DistantLoyaltiesProgress == 1) then player:startEvent(664); elseif (DistantLoyalties == 1 and DistantLoyaltiesProgress == 4 and player:hasKeyItem(dsp.ki.MYTHRIL_HEARTS)) then player:startEvent(665); else player:startEvent(661); end; end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 807) then player:setMaskBit(player:getCharVar("WildcatSandy"),"WildcatSandy",3,true); elseif (csid == 663 and option == 0) then player:addKeyItem(dsp.ki.GOLDSMITHING_ORDER); player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.GOLDSMITHING_ORDER); player:addQuest(SANDORIA,dsp.quest.id.sandoria.DISTANT_LOYALTIES); player:setCharVar("DistantLoyaltiesProgress",1); elseif (csid == 665) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,13585); else player:delKeyItem(dsp.ki.MYTHRIL_HEARTS); player:addItem(13585,1); player:messageSpecial(ID.text.ITEM_OBTAINED,13585); player:setCharVar("DistantLoyaltiesProgress",0); player:completeQuest(SANDORIA,dsp.quest.id.sandoria.DISTANT_LOYALTIES); end; end; end; --------Other CS --32692 --0 --661 Standard dialog --663 --664 --665 --725 --747 --748 --807 Lure of the Wildcat --945 CS with small mythra dancer
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/Northern_San_dOria/npcs/Abioleget.lua
9
2118
----------------------------------- -- Area: Northern San d'Oria -- NPC: Abioleget -- Type: Quest Giver (Her Memories: The Faux Pas and The Vicasque's Sermon) / Merchant -- !pos 128.771 0.000 118.538 231 -- ----------------------------------- local ID = require("scripts/zones/Northern_San_dOria/IDs"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) if (sermonQuest == QUEST_ACCEPTED) then gil = trade:getGil(); count = trade:getItemCount(); if (gil == 70 and count == 1) then player:tradeComplete(); player:startEvent(591); end end end; function onTrigger(player,npc) sermonQuest = player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.THE_VICASQUE_S_SERMON); if (sermonQuest == QUEST_AVAILABLE) then player:startEvent(589); elseif (sermonQuest == QUEST_ACCEPTED) then if (player:getCharVar("sermonQuestVar") == 1) then player:tradeComplete(); player:startEvent(600); else player:showText(npc,11103,618,70); end else player:showText(npc,ID.text.ABIOLEGET_DIALOG); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 600) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,13465); else player:addItem(13465); player:messageSpecial(ID.text.ITEM_OBTAINED, 13465); player:addFame(SANDORIA,30); player:addTitle(dsp.title.THE_BENEVOLENT_ONE); player:setCharVar("sermonQuestVar",0); player:completeQuest(SANDORIA,dsp.quest.id.sandoria.THE_VICASQUE_S_SERMON ); end elseif (csid == 589) then player:addQuest(SANDORIA,dsp.quest.id.sandoria.THE_VICASQUE_S_SERMON ); elseif (csid == 591) then player:addItem(618); player:messageSpecial(ID.text.ITEM_OBTAINED, 618); end end;
gpl-3.0
pSyChOoOo/TeleSeed
.luarocks/share/lua/5.2/feedparser/XMLElement.lua
569
4025
-- Copyright 2009 Leo Ponomarev. Distributed under the BSD Licence. -- updated for module-free world of lua 5.3 on April 2 2015 -- Not documented at all, but not interesting enough to warrant documentation anyway. local setmetatable, pairs, ipairs, type, getmetatable, tostring, error = setmetatable, pairs, ipairs, type, getmetatable, tostring, error local table, string = table, string local XMLElement={} local mt XMLElement.new = function(lom) return setmetatable({lom=lom or {}}, mt) end local function filter(filtery_thing, lom) filtery_thing=filtery_thing or '*' for i, thing in ipairs(type(filtery_thing)=='table' and filtery_thing or {filtery_thing}) do if thing == "text()" then if type(lom)=='string' then return true end elseif thing == '*' then if type(lom)=='table' then return true end else if type(lom)=='table' and string.lower(lom.tag)==string.lower(thing) then return true end end end return nil end mt ={ __index = { getAttr = function(self, attribute) if type(attribute) ~= "string" then return nil, "attribute name must be a string." end return self.lom.attr[attribute] end, setAttr = function(self, attribute, value) if type(attribute) ~= "string" then return nil, "attribute name must be a string." end if value == nil then return self:removeAttr(attribute) end self.lom.attr[attribute]=tostring(value) return self end, removeAttr = function(self, attribute) local lom = self.lom if type(attribute) ~= "string" then return nil, "attribute name must be a string." end if not lom.attr[attribute] then return self end for i,v in ipairs(lom.attr) do if v == attribute then table.remove(lom.attr, i) break end end lom.attr[attribute]=nil end, removeAllAttributes = function(self) local attr = self.lom.attr for i, v in pairs(self.lom.attr) do attr[i]=nil end return self end, getAttributes = function(self) local attr = {} for i, v in ipairs(self.lom.attr) do table.insert(attr,v) end return attr end, getXML = function(self) local function getXML(lom) local attr, inner = {}, {} for i, attribute in ipairs(lom.attr) do table.insert(attr, string.format('%s=%q', attribute, lom.attr[attribute])) end for i, v in ipairs(lom) do local t = type(v) if t == "string" then table.insert(inner, v) elseif t == "table" then table.insert(inner, getXML(v)) else error("oh shit") end end local tagcontents = table.concat(inner) local attrstring = #attr>0 and (" " .. table.concat(attr, " ")) or "" if #tagcontents>0 then return string.format("<%s%s>%s</%s>", lom.tag, attrstring, tagcontents, lom.tag) else return string.format("<%s%s />", lom.tag, attrstring) end end return getXML(self.lom) end, getText = function(self) local function getText(lom) local inner = {} for i, v in ipairs(lom) do local t = type(v) if t == "string" then table.insert(inner, v) elseif t == "table" then table.insert(inner, getText(v)) end end return table.concat(inner) end return getText(self.lom) end, getChildren = function(self, filter_thing) local res = {} for i, node in ipairs(self.lom) do if filter(filter_thing, node) then table.insert(res, type(node)=='table' and XMLElement.new(node) or node) end end return res end, getDescendants = function(self, filter_thing) local res = {} local function descendants(lom) for i, child in ipairs(lom) do if filter(filter_thing, child) then table.insert(res, type(child)=='table' and XMLElement.new(child) or child) if type(child)=='table' then descendants(child) end end end end descendants(self.lom) return res end, getChild = function(self, filter_thing) for i, node in ipairs(self.lom) do if filter(filter_thing, node) then return type(node)=='table' and XMLElement.new(node) or node end end end, getTag = function(self) return self.lom.tag end }} return XMLElement
gpl-2.0
dacrybabysuck/darkstar
scripts/commands/adddynatime.lua
9
1519
--------------------------------------------------------------------------------------------------- -- func: adddynatime -- desc: Adds an amount of time to the given target. If no target then to the current player. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "is" } function error(player, msg) player:PrintToPlayer(msg) player:PrintToPlayer("!adddynatime <minutes> {player}") end function onTrigger(player, minutes, target) -- validate target local targ if target == nil then targ = player else targ = GetPlayerByName(target) if targ == nil then error(player, string.format("Player named '%s' not found!", target)) return end end -- target must be in dynamis local effect = targ:getStatusEffect(dsp.effect.DYNAMIS) if not effect then error(player, string.format("%s is not in Dynamis.", targ:getName())) return end -- validate amount if minutes == nil or minutes < 1 then error(player, "Invalid number of minutes.") return end -- add time local zoneId = targ:getZoneID() local ID = zones[zoneId] local old_duration = effect:getDuration() effect:setDuration((old_duration + (minutes * 60)) * 1000) targ:setLocalVar("dynamis_lasttimeupdate", effect:getTimeRemaining() / 1000) targ:messageSpecial(ID.text.DYNAMIS_TIME_EXTEND, minutes) end
gpl-3.0
dacrybabysuck/darkstar
scripts/zones/King_Ranperres_Tomb/npcs/_5a0.lua
9
2089
----------------------------------- -- Area: King Ranperre's Tomb -- DOOR: _5a0 (Heavy Stone Door) -- !pos -39.000 4.823 20.000 190 ----------------------------------- local ID = require("scripts/zones/King_Ranperres_Tomb/IDs") require("scripts/globals/missions") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local currentMission = player:getCurrentMission(SANDORIA) local MissionStatus = player:getCharVar("MissionStatus") if currentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and MissionStatus == 1 and not GetMobByID(ID.mob.CORRUPTED_YORGOS):isSpawned() and not GetMobByID(ID.mob.CORRUPTED_SOFFEIL):isSpawned() and not GetMobByID(ID.mob.CORRUPTED_ULBRIG):isSpawned() then if player:getCharVar("Mission6-2MobKilled") == 1 then player:setCharVar("Mission6-2MobKilled", 0) player:setCharVar("MissionStatus", 2) else SpawnMob(ID.mob.CORRUPTED_YORGOS) SpawnMob(ID.mob.CORRUPTED_SOFFEIL) SpawnMob(ID.mob.CORRUPTED_ULBRIG) end elseif currentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and MissionStatus == 2 then player:startEvent(6) elseif currentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and MissionStatus == 3 then player:startEvent(7) elseif currentMission == dsp.mission.id.sandoria.RANPERRE_S_FINAL_REST and MissionStatus == 8 then player:startEvent(5) elseif currentMission == dsp.mission.id.sandoria.THE_HEIR_TO_THE_LIGHT and MissionStatus == 6 then player:startEvent(14) else player:messageSpecial(ID.text.HEAVY_DOOR) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 5 then player:setCharVar("MissionStatus", 9) elseif csid == 14 then player:setCharVar("MissionStatus", 7) -- at this point 3 optional cs are available and open until watched (add 3 var to char?) end end
gpl-3.0
baishancloud/lua-acid
lib/acid/redis_proxy_cli.lua
1
8036
--example, how to use -- local opts = { -- nwr = {3, 2, 2}, -- ak_sk = {'accesskey', 'secret_key'}, -- timeouts = {1, 1, 1}, -- } -- local cli = redis_proxy_cli:new({{ip, port}}, opts) -- -- "retry(another N times) is optional" -- cli:get(key, retry) -- E.g. cli:get('key1') -- E.g. cli:get('key1', 1) -- -- "expire(msec) and retry(another N times) are optional" -- cli:set(key, val, expire, retry) -- E.g. cli:set('key1', 'val1') -- E.g. cli:set('key1', 'val1', 1000) -- E.g. cli:set('key1', 'val1', nil, 2) -- E.g. cli:set('key1', 'val1', 1000, 2) -- -- "retry(another N times) is optional" -- cli:hget(hashname, hashkey, retry) -- E.g. cli:hget('hashname1', 'hashkey1') -- E.g. cli:hget('hashname1', 'hashkey1', 2) -- -- "expire(msec) and retry(another N times) are optional" -- cli:hset(hashname, hashkey, val, expire, retry) -- E.g. cli:hset('hashname1', 'hashkey1', 'val') -- E.g. cli:hset('hashname1', 'hashkey1', 'val', 1000) -- E.g. cli:hset('hashname1', 'hashkey1', 'val', nil, 2) -- E.g. cli:hset('hashname1', 'hashkey1', 'val', 1000, 2) local http_cli = require("acid.httpclient") local aws_signer = require('resty.awsauth.aws_signer') local tableutil = require('acid.tableutil') local strutil = require('acid.strutil') local json = require('acid.json') local _M = { _VERSION = '1.0' } local mt = { __index = _M } local to_str = strutil.to_str -- cmd: {"redis operation", "http method", "args count", "optional args names"} local cmds = { get = {"get", "GET", 2, {}}, set = {"set", "PUT", 4, {"expire"}}, hget = {"hget", "GET", 3, {}}, hset = {"hset", "PUT", 5, {"expire"}}, hkeys = {"keys", "GET", 2, {}}, hvals = {"hvals", "GET", 2, {}}, hgetall = {"hgetall", "GET", 2, {}}, delete = {"del", "DELETE", 2, {}}, hdel = {"hdel", "DELETE", 3, {}}, } local function _sign_req(rp_cli, req) if rp_cli.access_key == nil or rp_cli.secret_key == nil then return nil, nil, nil end local signer, err, errmsg = aws_signer.new(rp_cli.access_key, rp_cli.secret_key, {default_expires = 600}) if err ~= nil then return nil, err, errmsg end local opts = { query_auth = true, sign_payload = (req['body'] ~= nil), } return signer:add_auth_v4(req, opts) end local function _make_req_uri(rp_cli, params, opts, qs_values) local path = tableutil.extends({rp_cli.ver}, params) local qs_list = { string.format('n=%s', rp_cli.n), string.format('w=%s', rp_cli.w), string.format('r=%s', rp_cli.r), } for i = 1, #opts do if opts[i] ~= nil and qs_values[i] ~= nil then table.insert(qs_list, string.format('%s=%s', opts[i], qs_values[i])) end end return string.format( '%s?%s', table.concat(path, '/'), table.concat(qs_list, '&') ) end local function _req(rp_cli, ip, port, request) local req = tableutil.dup(request, true) req['headers'] = req['headers'] or {} if req['headers']['Host'] == nil then req['headers']['Host'] = string.format('%s:%s', ip, port) end if req['body'] ~= nil then req['headers']['Content-Length'] = #req['body'] end local _, err, errmsg = _sign_req(rp_cli, req) if err ~= nil then return nil, err, errmsg end local cli = http_cli:new(ip, port, rp_cli.timeouts) local req_opts = { method = req['verb'], headers = req['headers'], body = req['body'], } local _, err, errmsg = cli:request(req['uri'], req_opts) if err ~= nil then return nil, err, errmsg end local res, err, errmsg = cli:read_body(100*1024*1024) if err ~= nil then return nil, err, errmsg end if cli.status == 404 then return nil, 'KeyNotFoundError', to_str('Uri:', req['uri']) elseif cli.status ~= 200 then return nil, 'ServerResponseError', to_str('Res:', res, ' Uri:', req['uri']) end return res, nil, nil end local function can_proxy(proxy_hosts, verb, err) if #proxy_hosts == 0 then return false end if verb == 'PUT' and err == nil then return true end if verb == 'GET' and err ~= nil then return true end return false end local function _send_req(rp_cli, request) local rst, err, errmsg for _, h in ipairs(rp_cli.hosts) do local ip, port = h[1], h[2] rst, err, errmsg = _req(rp_cli, ip, port, request) if err == nil then break end end if not can_proxy(rp_cli.proxy_hosts, request.verb, err) then return rst, err, errmsg end for _, hosts in ipairs(rp_cli.proxy_hosts) do ngx.log(ngx.INFO, to_str("send req to proxy hosts:", hosts)) for _, h in ipairs(hosts) do local ip, port = h[1], h[2] rst, err, errmsg = _req(rp_cli, ip, port, request) if err == nil then break end end if not can_proxy(rp_cli.proxy_hosts, request.verb, err) then break end end ngx.log(ngx.INFO, to_str("finish send req to proxy hosts error:", err, ",", errmsg)) return rst, err, errmsg end local function _parse_args(cmd, args, args_cnt, http_mtd, opts) local path = {string.upper(cmd)} -- (args count) - (#opts) - "retry" local path_args_cnt = args_cnt - #opts - 1 if http_mtd == "PUT" then -- remove body path_args_cnt = path_args_cnt - 1 end for _ = 1, path_args_cnt do table.insert(path, args[1]) table.remove(args, 1) end local body if http_mtd == "PUT" then body = args[1] table.remove(args, 1) end local retry if #args > #opts then retry = args[#args] table.remove(args, #args) end return path, args, body, retry end local function _do_cmd(rp_cli, cmd, ...) ngx.log(ngx.INFO, to_str("start do cmd:", cmd)) local cmd_info = cmds[cmd] if cmd_info == nil then local support_keys = tableutil.keys(cmds) return nil, 'NotSupportCmd', to_str(cmd, ' not in ', support_keys) end local args = {...} local http_mtd, args_cnt, opts = cmd_info[2], cmd_info[3], cmd_info[4] local path, qs_values, body, retry = _parse_args(cmd_info[1], args, args_cnt, http_mtd, opts) local req = { verb = http_mtd, uri = _make_req_uri(rp_cli, path, opts, qs_values), } local res, err, errmsg if body ~= nil then req['body'], err = json.enc(body) if err ~= nil then return nil, err, to_str("json encode error:", body) end end retry = retry or 0 for _ = 1, retry + 1 do res, err, errmsg = _send_req(rp_cli, req) if err == nil then break end end if err ~= nil then return nil, err, errmsg end if http_mtd == 'GET' then res, err = json.dec(res) if err ~= nil then return nil, err, to_str("json decode error:", res) end return res, nil, nil end return nil, nil, nil end function _M.new(_, hosts, opts) opts = opts or {} local nwr = opts.nwr or {3, 2, 2} local ak_sk = opts.ak_sk or {} local n, w, r = nwr[1], nwr[2], nwr[3] local access_key, secret_key = ak_sk[1], ak_sk[2] return setmetatable({ ver = '/redisproxy/v1', hosts = hosts, proxy_hosts = opts.proxy_hosts or {}, n = n, w = w, r = r, access_key = access_key, secret_key = secret_key, timeouts = opts.timeouts, }, mt) end for cmd, _ in pairs(cmds) do _M[cmd] = function (self, ...) return _do_cmd(self, cmd, ...) end end return _M
mit
dacrybabysuck/darkstar
scripts/zones/Riverne-Site_B01/IDs.lua
8
2071
----------------------------------- -- Area: Riverne-Site_B01 ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.RIVERNE_SITE_B01] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6388, -- Obtained: <item>. GIL_OBTAINED = 6389, -- Obtained <number> gil. KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>. NOTHING_OUT_OF_ORDINARY = 6402, -- There is nothing out of the ordinary here. CONQUEST_BASE = 7049, -- Tallying conquest results... SD_VERY_SMALL = 7585, -- The spatial displacement is very small. If you only had some item that could make it bigger... SD_HAS_GROWN = 7586, -- The spatial displacement has grown. SPACE_SEEMS_DISTORTED = 7587, -- The space around you seems oddly distorted and disrupted. MONUMENT = 7593, -- Something has been engraved on this stone, but the message is too difficult to make out. GROUND_GIVING_HEAT = 7595, -- The ground here is giving off heat. BAHAMUT_TAUNT = 7663, -- Children of Vana'diel, what do you think to accomplish by fighting for your lives? You know your efforts are futile, yet still you resist... HOMEPOINT_SET = 7699, -- Home point set! }, mob = { IMDUGUD_PH = { [16896101] = 16896107, -- 650.770 20.052 676.513 [16896102] = 16896107, -- 643.308 20.049 652.354 [16896103] = 16896107, -- 669.574 19.215 623.129 [16896104] = 16896107, -- 691.504 21.296 583.884 [16896105] = 16896107, -- 687.199 21.161 582.560 [16896106] = 16896107, -- 666.737 20.012 652.352 }, UNSTABLE_CLUSTER = 16896155, }, npc = { DISPLACEMENT_OFFSET = 16896183, }, } return zones[dsp.zone.RIVERNE_SITE_B01]
gpl-3.0
25A0/Quadtastic
Quadtastic/Keybindings.lua
1
2314
-- Each entry is a table with the trigger key in the first element, and a -- list of modifiers in the second element. -- Modifiers that have a left and right equivalent can be specified as -- e.g. "*shift" when it doesn't matter which of the two modifiers was pressed -- Quick reference for modifiers: (from https://love2d.org/wiki/KeyConstant) -- numlock Num-lock key Clear on Mac leopards. -- capslock Caps-lock key Caps-on is a key press. Caps-off is a key release. -- scrolllock Scroll-lock key -- rshift Right shift key -- lshift Left shift key -- rctrl Right control key -- lctrl Left control key -- ralt Right alt key -- lalt Left alt key -- rgui Right gui key Command key in OS X, Windows key in Windows. -- lgui Left gui key Command key in OS X, Windows key in Windows. -- mode Mode key -- expected values: "OS X", "Windows", "Linux", "Android", or "iOS" local os = love.system.getOS() local mac = os == "OS X" local win = os == "Windows" local linux = os == "Linux" local keybindings = { -- selection select_all = {"a", {mac and "*gui" or "*ctrl"}}, delete = {"backspace"}, rename = {mac and "return" or "f2"}, group = {"g", {mac and "*gui" or "*ctrl"}}, ungroup = {"g", {mac and "*gui" or "*ctrl", "*shift"}}, -- undo, redo undo = {"z", {mac and "*gui" or "*ctrl"}}, redo = {"z", {mac and "*gui" or "*ctrl", "*shift"}}, -- open, save, quit, etc open = {"o", {mac and "*gui" or "*ctrl"}}, save = {"s", {mac and "*gui" or "*ctrl"}}, save_as = {"s", {mac and "*gui" or "*ctrl", "*shift"}}, export = {"e", {mac and "*gui" or "*ctrl"}}, quit = mac and {"q", {"*gui"}} or linux and {"q", {"*ctrl"}} or win and {"f4", {"*alt"}} or nil, new = {"n", {mac and "*gui" or "*ctrl"}}, } local subs = { ["*ctrl"] = "ctrl", ["*gui"] = "cmd", ["*shift"] = "shift", ["*alt"] = "alt", ["return"] = "enter", } function keybindings.to_string(keybinding) -- This lets us do keybindings.to_string("undo") if type(keybinding) == "string" then keybinding = keybindings[keybinding] end local s = {} -- Iterate through modifiers if keybinding[2] then for _,v in ipairs(keybinding[2]) do table.insert(s, subs[v] or v) end end table.insert(s, subs[keybinding[1]] or keybinding[1]) return table.concat(s, "+") end return keybindings
mit