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--- |
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license: apache-2.0 |
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task_categories: |
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- text-generation |
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language: |
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- en |
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tags: |
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- assembly |
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- c |
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- leetcode |
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- compiler |
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- code |
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size_categories: |
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- 10K<n<100K |
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--- |
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# LeetCode Assembly Dataset |
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441 LeetCode problems solved in C, compiled to assembly across **4 architectures**, **2 compilers**, and **4 optimization levels** using GCC and Clang via the [Godbolt Compiler Explorer](https://godbolt.org) API. |
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## Dataset Summary |
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| Stat | Value | |
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|------|-------| |
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| Total rows | 14,112 | |
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| Unique problems | 441 | |
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| Architectures | x86-64, AArch64, MIPS64, RISC-V 64 | |
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| Compilers | GCC 15.2, Clang 21.1.0 | |
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| Optimization levels | -O0, -O1, -O2, -O3 | |
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| Compilation success rate | 100% | |
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| Difficulty split | Easy: 98, Medium: 259, Hard: 84 | |
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Each problem has **32 assembly variants** (4 architectures x 2 compilers x 4 optimization levels), making this useful for studying how the same algorithm compiles differently across ISAs, compilers, and optimization settings. |
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## Key Insights |
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- **-O3 often produces more code than -O0**, not less. Across all architectures, -O3 output is 37-73% larger on average due to aggressive inlining and loop unrolling. |
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- **-O1 consistently produces the most compact assembly** across all four architectures. |
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- **Recursive tree problems see extreme -O3 blowup.** The top 10 largest O3-vs-O0 ratios are all binary tree problems. Worst case: Longest Univalue Path goes from 90 lines (O0) to 3,809 lines (O3) -- a 42x increase. |
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- **Iterative and math problems shrink dramatically at -O3.** Flip String to Monotone Increasing drops from 89 to 8 lines (91% reduction). Nim Game compiles down to just 4 lines. |
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- **AArch64 produces the most compact assembly at -O2** (avg 153 lines), followed by x86-64 (170), RISC-V (170), and MIPS64 (236). MIPS is 39% more verbose than AArch64. |
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- **Hard problems produce 2x more assembly than Easy problems** at -O2 on x86-64 (247 vs 121 avg lines). Algorithmic complexity maps directly to code size. |
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- **The largest output is LFU Cache** (1,121 lines at -O0 on x86-64), a complex doubly-linked list plus hash table implementation. |
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- **The smallest output is Nim Game at -O3** (4 lines on x86-64) -- the entire solution optimizes to a single bitwise AND. |
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## Use Cases |
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- Training or evaluating models on C-to-assembly translation |
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- Studying how optimization levels affect generated code |
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- Compiler behavior research |
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## Schema |
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| Column | Type | Description | |
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|--------|------|-------------| |
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| `id` | int | Unique row identifier (0-14111) | |
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| `problem_id` | int | LeetCode problem number | |
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| `problem_title` | string | Problem name (e.g. "Two Sum") | |
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| `difficulty` | string | Easy, Medium, or Hard | |
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| `c_source` | string | Complete C source code | |
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| `architecture` | string | Target ISA: `x86-64`, `aarch64`, `mips64`, `riscv64` | |
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| `optimization` | string | Optimization flag: `-O0`, `-O1`, `-O2`, `-O3` | |
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| `compiler` | string | Compiler version used (e.g. `x86-64 gcc 15.2`, `x86-64 clang 21.1.0`) | |
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| `assembly` | string | Compiled assembly output | |
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## Usage |
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```python |
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from datasets import load_dataset |
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ds = load_dataset("ronantakizawa/leetcode-assembly", split="train") |
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# Get all x86-64 GCC assembly at -O2 |
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x86_gcc_O2 = ds.filter(lambda r: r["architecture"] == "x86-64" and r["compiler"].startswith("x86-64 gcc") and r["optimization"] == "-O2") |
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# Compare GCC vs Clang for the same problem |
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two_sum = ds.filter(lambda r: r["problem_id"] == 1 and r["architecture"] == "x86-64" and r["optimization"] == "-O2") |
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for row in two_sum: |
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print(f"--- {row['compiler']} ---") |
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print(row["assembly"][:200]) |
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print() |
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``` |
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## Sources |
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C solutions were collected from three open-source GitHub repositories of pure-C LeetCode solutions: |
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- [vli02/leetcode](https://github.com/vli02/leetcode) (383 solutions) |
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- [begeekmyfriend/leetcode](https://github.com/begeekmyfriend/leetcode) (215 solutions) |
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- [lennylxx/leetcode](https://github.com/lennylxx/leetcode) (159 solutions) |
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After deduplication, 441 unique problems remained. Solutions are self-contained C files using only the standard library (no C++ STL), producing clean and readable assembly output. |
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