pretty_name: ETS2 Truck Self-Driving Dataset
license: other
task_categories:
- robotics
- reinforcement-learning
tags:
- autonomous-driving
- self-driving
- imitation-learning
- behavioral-cloning
- euro-truck-simulator-2
- ets2
- driving
- telemetry
- webdataset
configs:
- config_name: default
data_files:
- split: train
path: ets2-train-*.tar
- split: val
path: ets2-val-*.tar
ETS2 Truck Self-Driving Dataset
Synchronized screen-capture video and vehicle telemetry recorded from human driving in Euro Truck Simulator 2 (ETS2), packaged for end-to-end driving (imitation learning / behavioral cloning). Each frame pairs a 1080p game screenshot with the full SCS telemetry snapshot taken at the same instant — the control signals (steering, throttle, brake) and vehicle state needed to learn or evaluate a driving policy.
If you want to load a single recording locally, jump to Usage. If you want to understand what each field means, see Telemetry fields.
At a glance
- Modalities: RGB video + per-frame structured telemetry
- Frame rate: 10 FPS, video and telemetry aligned 1:1
- Frame size: 1920×1080 (H.264,
yuv420p) - Format: WebDataset —
.tarshards of ~1 GB each - Splits:
train,val
Dataset structure
The dataset is a set of WebDataset shards named ets2-{split}-{index}.tar
(e.g. ets2-train-000000.tar). Each shard is a plain tar of complete recording
sessions. A session is one continuous driving clip (15–90 s) stored as three
members that share a basename (the WebDataset key); the extension names the
field:
| Member | Contents |
|---|---|
{key}.mp4 |
H.264 video, 1920×1080, 10 FPS |
{key}.bin.zst |
zstd-compressed raw telemetry: a fixed 32 KiB SCS shared-memory block per frame, concatenated in frame order |
{key}.json |
session meta needed to interpret the telemetry (see Session meta) |
The telemetry bin is the only compressed member. After zstd decompression it is
32768 × N bytes for an N-frame video; frame i corresponds to bytes
[i*32768 : (i+1)*32768], the verbatim SCS plugin shared memory at that frame.
Telemetry fields
Fields are decoded from the 32 KiB block by byte offset. The block is stored verbatim, so it carries the entire SCS shared-memory layout; the fields below are the ones already wired up for driving. Angles follow the SCS convention of turns (1 turn = 360°).
| Field | Type | Meaning |
|---|---|---|
game_steer |
float | Effective steering, [-1, 1] |
game_throttle |
float | Effective throttle, [0, 1] |
game_brake |
float | Effective brake, [0, 1] |
speed |
float | Truck speed in m/s (negative when reversing) |
cruise_control_speed |
float | Cruise-control set speed in m/s (0 when off) |
angular_velocity_y |
float | Yaw rate around truck-Y in turns/s |
cabin_aa_z |
float | Cabin angular acceleration around truck-Z in turns/s² |
coordinate_x / coordinate_y / coordinate_z |
float | World position (ETS2 left-handed frame) |
rotation_x / rotation_y / rotation_z |
float | Heading / pitch / roll in turns (heading 0 = north) |
time_ms |
int | Simulation time in ms; stops while the game is paused |
simulated_time_ms |
int | Simulation time in ms; keeps advancing while paused |
sdk_active / paused / on_job / attached |
bool | SDK active, game paused, delivery job active, trailer attached |
wear_engine / wear_transmission / wear_cabin / wear_chassis / wear_wheels |
float | Component wear, [0, 1] |
cargo_damage |
float | Current cargo damage, [0, 1] |
route_distance |
float | Remaining planned route distance in m |
planned_distance_km |
int | Initial route length in km (constant for the trip) |
job_income |
int | Job payment in EUR (constant for the trip) |
plugin_revid / sdk_version_major / sdk_version_minor |
int | Telemetry plugin / SDK versions |
For driving you typically use the screenshot plus speed and pose as inputs and
game_steer / game_throttle / game_brake as labels.
Session meta
{key}.json is a small object describing how to read the telemetry bin:
| Key | Meaning |
|---|---|
plugin_revid |
Telemetry plugin revision (struct layout version) |
sdk_version_major / sdk_version_minor |
SCS SDK version |
hfov_deg |
Camera horizontal field of view in degrees (default 71) |
Data collection
Sessions are captured from a live ETS2 window, not reconstructed offline:
- Sampling: the game window is screen-captured at 10 Hz. Accepted window sizes are 1920×1080, 2560×1440, and 3840×2160; every frame is normalized to 1920×1080. Each screenshot is paired with the SCS telemetry snapshot read at the same tick.
- Event-driven recording. Frames are buffered with a few seconds of
look-ahead, and a clip is only kept around interesting moments rather than
recording idle time. Two triggers are active:
- moving — fires while the truck moves faster than 0.3 m/s, keeping a
[-3 s, +1 s]window around each moving frame; - collision — fires when total component wear jumps between frames
(a likely impact), keeping a wider
[-3 s, +12 s]window.
- moving — fires while the truck moves faster than 0.3 m/s, keeping a
- Clip length. Kept sessions are 15–90 s; shorter candidate clips are discarded and longer runs are split.
Usage
Stream shards directly
WebDataset shards stream without downloading the whole dataset. The telemetry member needs zstd decompression, then slicing into 32 KiB per-frame blocks:
import webdataset as wds
import zstandard as zstd
REPO = "<your-username>/<dataset-repo>" # replace with the dataset repo id
BASE = f"https://huggingface.co/datasets/{REPO}/resolve/main"
url = f"{BASE}/ets2-train-{{000000..000006}}.tar" # adjust to the shard range
FRAME_BYTES = 32 * 1024
for sample in wds.WebDataset(url):
meta = sample["json"] # bytes — session meta
video = sample["mp4"] # bytes — H.264 clip
raw = zstd.ZstdDecompressor().decompress(sample["bin.zst"])
n_frames = len(raw) // FRAME_BYTES
# frame i telemetry: raw[i*FRAME_BYTES : (i+1)*FRAME_BYTES]
Decode with the recorder toolkit
This dataset is produced by the ets2-dataset tooling in this repository, which
can also read sessions back. Unpack a shard (plain tar -xf) and open any
session by pointing at one of its members:
from ets2_dataset.data.session import Session
with Session("session_20260101_120000_123456.mp4") as session:
print(len(session), "frames", session.fps, "fps", session.duration, "s")
for frame in session:
image = frame.image # [H, W, 3] BGR uint8
t = frame.telemetry
steer, throttle, brake = t.game_steer, t.game_throttle, t.game_brake
Session decodes the video and telemetry together and yields frames in
recording order, with telemetry exposing the fields above as attributes.
License and attribution
The video frames are screenshots of Euro Truck Simulator 2, whose game
content is © SCS Software. This dataset is intended for non-commercial research
and is distributed under that constraint; using it does not grant any rights to
the underlying game assets. Set the license field in the metadata above to the
terms you intend to release the recorded telemetry and annotations under before
publishing.