| --- |
| pretty_name: ESRP-PD |
| task_categories: |
| - robotics |
| - reinforcement-learning |
| language: |
| - en |
| tags: |
| - embodied-ai |
| - rearrangement |
| - indoor-scenes |
| - omnigibson |
| - 3d-front |
| - imitation-learning |
| - benchmark |
| size_categories: |
| - 1K<n<10K |
| viewer: false |
| --- |
| |
| # ESRP-PD: Paired Scene Data for Embodied Scene Rearrangement Planning |
|
|
| Scene pairs and expert demonstrations for **Embodied Scene Rearrangement Planning (ESRP)**, published at |
| IEEE Robotics and Automation Letters (RA-L), 2026. |
|
|
| [Project page](https://bit-pie.github.io/ESRP/) · [Code](https://github.com/BIT-PIE/ESRP) · Built on |
| [OmniGibson](https://behavior.stanford.edu/omnigibson/) with scenes from |
| [3D-FRONT](https://tianchi.aliyun.com/specials/promotion/alibaba-3d-scene-dataset) |
|
|
| In ESRP, an embodied agent rearranges furniture in a fully 3D indoor scene to match a target layout given as a |
| single top-down image, using only egocentric RGB observations. This dataset provides the initial-target scene |
| pairs the agent is evaluated on, the train/validation/test splits used in the paper, and an example set of expert |
| demonstrations for imitation learning. |
|
|
| **5,549 scene pairs** across bedrooms, living rooms, dining rooms, libraries, and other room types, holding more |
| than 8,100 movable furniture items. |
|
|
| ## Files |
|
|
| | File | Size | Contents | Needed for | |
| | --- | --- | --- | --- | |
| | `data.zip` | 27.5 GB | `data/3d_front/scenes/` (the scene pairs) and `data/3d_front/usd_objects/` (converted furniture USD models), plus `data/assets/` | Running the simulator: every baseline | |
| | `train_data.txt`, `valid_data.txt`, `test_data.txt` | 313 KB | The split lists, one scene name per line (also bundled as `data_splits.zip`) | Every baseline | |
| | `imitation_example.zip` | 83 MB | `imitation_example/*.npz`, one expert demonstration per scene | ESRP-BC (imitation learning) | |
| | `3d_front.zip` | 3.7 GB | `3D-FRONT/*.json`, the raw 3D-FRONT scene descriptions | Only if you regenerate scene pairs from scratch | |
|
|
| Download everything, or just the parts you need: |
|
|
| ```bash |
| pip install -U huggingface_hub |
| |
| # Everything (~31 GB) |
| hf download serendipity800/ESRP-PD --repo-type dataset --local-dir ESRP-PD |
| |
| # Just what you need to run the benchmark |
| hf download serendipity800/ESRP-PD data.zip train_data.txt valid_data.txt test_data.txt \ |
| --repo-type dataset --local-dir ESRP-PD |
| ``` |
|
|
| On older versions of the client, `hf download` is called `huggingface-cli download`. |
|
|
| ## Setup |
|
|
| Install ESRP-Bench first by following [INSTALL.md](https://github.com/BIT-PIE/ESRP/blob/main/INSTALL.md), then: |
|
|
| 1. Unzip `data.zip` and move the resulting `data/` folder into the `omnigibson/` package directory, so that you |
| end up with `omnigibson/data/3d_front/` and `omnigibson/data/assets/`. If you keep the data somewhere else, |
| point `ThreeD_FRONT_DATASET_PATH` in `omnigibson/macros.py` at it instead. |
| 2. Place `train_data.txt`, `valid_data.txt`, and `test_data.txt` into `omnigibson/data/3d_front/`. Some scripts |
| read the lists relative to the repository root, so keep a copy in the directory above `omnigibson/` as well. |
| 3. Optional, for imitation learning: unzip `imitation_example.zip` into a directory named `imitation_data/` |
| alongside `omnigibson/`, then split it with `python -m omnigibson.baseline.IL.split_scenes`. |
| 4. Build the mesh materials once, before running anything else: |
|
|
| ```bash |
| python -m omnigibson.create_mesh |
| ``` |
|
|
| ## Scene pair format |
|
|
| Every scene lives in its own directory under `data/3d_front/scenes/`, named as the 3D-FRONT scene UID followed by |
| the room, for example `00110bde-f580-40be-b8bb-88715b338a2a_LivingDiningRoom-44785`: |
|
|
| | File | Role | |
| | --- | --- | |
| | `<scene>_target.json` | Goal layout: the object poses the agent has to reproduce | |
| | `<scene>_initial.json` | Start layout: disarranged poses, plus a `target_bbox` for every rearrangeable object | |
| | `<scene>_target.png` | Top-down render of the goal layout, resized to 128×128 and given to the agent | |
| | `robot_pos_ori.txt` | Robot spawn position and orientation | |
|
|
| Both JSON files follow OmniGibson's scene-state format. Objects carry an `is_to_rearrange` flag marking the ones |
| the agent has to move; placement is judged against the `target_bbox` stored in the initial file. The task loads |
| the initial layout and derives the goal by swapping `initial` for `target` in the filename, so the two files must |
| stay side by side with matching names. |
|
|
| ## Splits |
|
|
| | Split | Scenes | File | |
| | --- | --- | --- | |
| | Train | 4,995 | `train_data.txt` | |
| | Validation | 200 | `valid_data.txt` | |
| | Test | 354 | `test_data.txt` | |
|
|
| Each file is one scene directory name per line. Difficulty is defined by how many objects have to be rearranged: |
| easy (1 object), medium (2 to 3), and hard (4 to 6). |
|
|
| ## About the demonstrations |
|
|
| `imitation_example.zip` is a **proof-of-concept subset**, not the full demonstration set used to train the |
| baseline in the paper. It is enough to get a training run working end to end. To train a policy that reproduces |
| the reported numbers, generate demonstrations yourself with the data generation pipeline described in |
| [DATASET.md](https://github.com/BIT-PIE/ESRP/blob/main/DATASET.md). |
|
|
| ## Citation |
|
|
| ```bibtex |
| @article{chen2026esrp, |
| title = {Embodied Scene Rearrangement Planning}, |
| author = {Chen, Canzhi and Wang, Zan and Zhu, Siqi and Wu, Qi and Li, Yixuan and Liang, Wei}, |
| journal = {IEEE Robotics and Automation Letters}, |
| year = {2026}, |
| publisher = {IEEE} |
| } |
| ``` |
|
|
| ## Contact |
|
|
| Please open an issue in the [code repository](https://github.com/BIT-PIE/ESRP/issues) for questions about the |
| dataset or the benchmark. |
|
|