id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,919,976,329 | ollama | Ability to configure embeddings dimension size | Moving from `OllamaEmbeddings(model="llama2:13b")` to `OllamaEmbeddings(model="llama2:7b")`, I am now getting a shape mismatch in my embeddings:
```none
ValueError: shapes (4096,) and (5120,) not aligned: 4096 (dim 0) != 5120 (dim 0)
```
So the `7b` embeddings is slightly smaller (4096) than `13b` embeddings (5... | feature request,embeddings | low | Critical |
1,920,028,039 | flutter | [Impeller] Add `BlitPass::AddCopy` overload for copying Texture contents to the host. | Right now `BlitPass::AddCopy` has a routine to copy data from a `Texture` to a `DeviceBuffer`, but it _also_ unnecessarily copies data to the host when doing so. What's worse is that we're actually relying on this host copying behavior for `Texture`->`DeviceBuffer` blits.
Instead, there should be a `BlitPass::AddCop... | engine,P2,e: impeller,team-engine,triaged-engine | low | Minor |
1,920,033,289 | godot | Asset Library Projects tab does not rearrange projects correctly. | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Linux Kubuntu 23.04 KDE Plasma Version: 5.27.4 KDE Frameworks Version: 5.104.0 Qt Version: 5.15.8
### Issue description
After opening the Asset Library Projects panel, there is no scrollbar on the First page. In addition on First page if y... | bug,topic:editor,topic:assetlib | low | Minor |
1,920,041,464 | flutter | Follow up on seeing if running FTL tests is possible with our emulators | We are seeing a lot of flakes with the Firebase Test Lab emulator tests and it would be worthwhile to determine if we can support these tests natively within our own infra.
See: https://ci.chromium.org/ui/p/flutter/builders/try/Linux%20firebase_android_embedding_v2_smoke_test/62119/overview
There are currently tw... | team-infra,P2,triaged-infra | low | Minor |
1,920,046,854 | next.js | Route redirects do not respect `basePath` | ### Link to the code that reproduces this issue
https://github.com/nahtnam/base-path-bug
### To Reproduce
1. Run the nextjs app
2. Go to localhost:3000/app/home, works great (https://base-path-bug.vercel.app/app/home)
3. Go to localhost:3000/app/server-component, redirects to the home perfectly (https://base... | bug,Navigation,Runtime | low | Critical |
1,920,059,174 | transformers | Add FAST model | ### Model description
FAST model does efficient scene text detection and will be good addition to repo.
Paper : https://arxiv.org/pdf/2111.02394
Code : https://github.com/czczup/FAST
### Open source status
- [X] The model implementation is available
- [X] The model weights are available
### Provide useful links... | New model | low | Minor |
1,920,067,165 | stable-diffusion-webui | [Bug]: Mouse scroll wheel accidentally modifies parameter values when scrolling the UI page | ### Is there an existing issue for this?
- [x] I have searched the existing issues and checked the recent builds/commits
### What happened?
I'm using Chrome on Windows 10. When putting the blinking mouse cursor "I" (i.e. the input indicator) in a parameter field, and then scroll up or down, the parameter value... | bug-report | low | Critical |
1,920,070,769 | flutter | Implement conditional requests using the github api | ### Is there an existing issue for this?
- [X] I have searched the [existing infra issues](https://github.com/flutter/flutter/issues?q=is%3Aopen+is%3Aissue+label%3Ateam-infra)
### Type of Request
feature request
### Infrastructure Environment
Github, Cocoon scheduler, Autosubmit
### What is happening?
We should ... | team-infra,P3,triaged-infra | low | Minor |
1,920,085,657 | godot | Game crash when interpolating curve Godot 3.5.3 stable | ### Godot version
3.5.3 stable
### System information
windows 11 GLES 3
### Issue description
Game crash when running. i am downloading godot source and found the problem when interpolating curve with nan the engine just crash and not show any error. i am sure this is also wrong in user side but it is ha... | bug,topic:core,crash | low | Critical |
1,920,109,345 | next.js | Revalidation not working in deployment mode | ### Link to the code that reproduces this issue
https://github.com/obtusei/nextjs-test
### To Reproduce
My Code:
```
async function getPosts() {
try {
const getData = await fetch(`${process.env.BACKEND_URL}/wp-json/wp/v2/posts`, {
next: {
revalidate: 20,
},
});
const da... | bug,Pages Router | medium | Major |
1,920,119,961 | yt-dlp | Dailywire Error: No video formats found | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.09.24** ([update instructions... | account-needed,site-bug,can-share-account | low | Critical |
1,920,127,642 | rust | Despite `FromStr` implementation for `f32` having documentation, it does not appear on the trait page | ### Location
https://doc.rust-lang.org/nightly/std/str/trait.FromStr.html
### Summary
What is displayed on the `f32` docs:
<img width="998" alt="Screenshot 2023-09-30 at 1 26 10 AM" src="https://github.com/rust-lang/rust/assets/416575/0d79582a-18e0-4df0-9006-4aaf5818869f">
What is displayed on the `FromS... | T-rustdoc,A-diagnostics | low | Minor |
1,920,137,212 | flutter | image.network Incorrect user-agent | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
The user-agent of image.network is incorrect. After specifying, there wi... | framework,a: images,has reproducible steps,P3,team-framework,triaged-framework,found in release: 3.13,found in release: 3.15 | low | Critical |
1,920,148,640 | transformers | Add LISA Model | ### Model description
LISA: Reasoning Segmentation via Large Language Model
It proposes a new segmentation task --- reasoning segmentation. The task is designed to output a segmentation mask given a complex and implicit query text.
### Open source status
- [X] The model implementation is available
- [X] The mode... | New model | low | Major |
1,920,151,686 | godot | Dictionary Lookups with float/int confusion. | ### Godot version
4.1.1 stab;e
### System information
arch
### Issue description
In gdscript, a float can be compared to an int:
```
2.0 == 2 # true
2.1 == 2 # false
```
You can also use floats an ints as dictionary keys:
```
var d = {
2: 'a',
}
d[2] # 'a'
```
But dictionary keys don'... | discussion,topic:core,topic:gdscript | low | Critical |
1,920,153,084 | godot | Crash and/or big stutter/freeze when reloading scene with multiple meshes and lights | ### Godot version
4.2.dev5
### System information
Godot v4.2.dev5 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (CML GT2) () - Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz (12 Threads)
### Issue description
When reloading a scene that instantiates multiple lights and meshes a... | bug,topic:rendering,needs testing,crash | low | Critical |
1,920,166,800 | godot | Line2d changes to points in C# | ### Godot version
4.41.1
### System information
Win10
### Issue description
i can add my points no problem ex: line.AddPoint(new Vector2(Position.X, Position.Y), 1); and my lien apear.
there are no way to modify the current.
i tryied to remake the array :
line.Points = new Vector2[] { new Vector2(li... | documentation | low | Minor |
1,920,173,702 | pytorch | `torch.jit.load()` might unresponsive in IBM s390x when loading some certain torchscript saved by x86 machine. | ### 🐛 Describe the bug
## Step to reproduce
1. Load a `resnet50` model on a **x86 machine** and save it as an torchscript.
```python
# load modules
import torch
import numpy as np
model = torch.hub.load('pytorch/vision:v0.10.0', 'resnet50', pretrained=True).to('cuda')
model.eval()
# Try to export the mo... | oncall: jit | low | Critical |
1,920,181,395 | godot | Node icons in the 3D views have a crusty outline | ### Godot version
v4.2.dev.custom_build [e948ce405], but previous versions too
### System information
linux
### Issue description
there's a like 1px outline around the icons that flickers a bit when translated relative to the camera.
https://github.com/godotengine/godot/assets/71937306/7d28b455-0415-4c6e-9dbe... | bug,topic:rendering,topic:editor,confirmed,topic:3d | medium | Major |
1,920,193,104 | create-react-app | whd-pi app | ### Is your proposal related to a problem?
<!--
Provide a clear and concise description of what the problem is.
For example, "I'm always frustrated when..."
-->
(Write your answer here.)
### Describe the solution you'd like
<!--
Provide a clear and concise description of what you want to happen.
... | issue: proposal,needs triage | low | Minor |
1,920,206,815 | TypeScript | tsserver plugin receives old proxy on configuration change | ### 🔎 Search Terms
tsserver plugin old proxy
### 🕗 Version & Regression Information
Happens on 4.4.3, 5.2.2 and 5.3.0-dev.20230930 at least.
### ⏯ Playground Link
_No response_
### 💻 Code
Using this https://github.com/vemoo/TypeScript-TSServer-Plugin-Template
```
npm ci
tsc -p .
cd example
npm ci
code .... | Docs | low | Major |
1,920,219,863 | pytorch | Perf-Drop (factor=2) Ubuntu-vs-Windows on same PC (dual-boot) | ### 🐛 Describe the bug
On my Dual-Boot-PC (Ubuntu + Windows) same Torch-Code (same folder on NTFS-drive) shows factor 2 runtime slowdown on Windows.
I disabled write Parquet-Files and shuffle turned off, to exclude Filesystem or other issues. I do not use the Compile-feature, afaik.
Both: torch.device("cuda"), torc... | module: windows,module: cuda,triaged | low | Critical |
1,920,226,926 | deno | Install kernel without requiring users to install jupyter | Thanks for the great Jupiter kernel
Is it possible to perhaps consider creating an installer that doesn’t depend on the Jupyter cli
Installing the kernel is basically just a matter of creating a folder in a predefined location with some files (in the past I created a vscode extension that did just this for the typesc... | deno jupyter | low | Major |
1,920,231,335 | rust | Compiler Hang when Invoking Trait Methods with Associated Types | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
trait MyTrait {
type MyType;
fn my_function(&self) -> Self::MyType {
}
}
impl MyTrait for <i32 ... | T-compiler,C-bug,I-hang,fixed-by-next-solver | low | Critical |
1,920,235,481 | flutter | [iOS][Web] Wrong behavior when keyboard opens: Layout is changed or TextField disappears | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
The best way to reproduce this bug is to use `BottomSheet` with `TextFie... | a: text input,platform-web,has reproducible steps,P2,browser: safari-ios,team-web,triaged-web,found in release: 3.13,found in release: 3.16 | low | Critical |
1,920,285,107 | svelte | Allow $effect.pre to run on the server | ### Describe the problem
A common practice when using SvelteKit is to use reactive expressions for expressions that need to be executed reactively on the client but also need to be executed non-reactively on the server during ssr
Svelte 5 will bring the $effect and $effect.pre runes to replace reactive expressions,... | runes | medium | Major |
1,920,325,898 | rust | Strange error with/outcome of type resolution through associated type for `From` implementation | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
enum CalcError {
ParseError(<f32 as std::str::FromStr>::Err),
}
impl From<<f32 as std::str::FromStr>::Err> for Calc... | A-diagnostics,T-compiler,C-bug,T-types | low | Critical |
1,920,346,449 | tauri | [bug] Allow Passkeys auth support in WebView | ### Describe the bug
Currently if you try use any [Passkey auth](https://fidoalliance.org/passkeys/) feature with Tauri it will not work.
For example users of my Tauri app where I had auth page managed by [Hanko](https://www.hanko.io) will seen an error.
I did not find any issue related to Passkeys and Tauri... | type: bug,status: needs triage | low | Critical |
1,920,347,763 | PowerToys | Ability to choose keys not physically present on the keyboard as a shortcut / remap | ### Description of the new feature / enhancement
Hello, so, I wanted to assign **Alt+F23** as the shortcut to open PowerToys Run, but I noticed that when registering a new shortcut, there's no way to assign keys that are not physically present on the keyboard (**F23**), since the registration method for a new shortc... | Product-Settings,Needs-Triage,Needs-Team-Response | low | Minor |
1,920,393,136 | electron | [Feature Request]: Support for NVIDIA RTX VSR | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Major |
1,920,402,944 | vscode | Use merge-editor to compare between file versions (without git merge conflicts) | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
The vscode merge-editor is extremely useful for comparing two different files, and merging ... | feature-request,merge-editor | low | Minor |
1,920,403,725 | flutter | iOS copy/paste bar is available by 3-tap gesture even after TextField has been destroyed | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
From my understanding this was introduced sometime between 3.7.9 ... | a: text input,platform-ios,f: cupertino,f: gestures,P2,team-text-input,triaged-text-input | low | Critical |
1,920,407,863 | node | Timeout of `es-module/test-esm-throw-undefined` | ### Test
es-module/test-esm-throw-undefined
### Platform
_No response_
### Console output
```console
not ok 3657 es-module/test-esm-throw-undefined
---
duration_ms: 120073.97700
severity: fail
exitcode: -15
stack: |-
timeout
...
```
### Build links
- https://ci.nodejs.org... | flaky-test | low | Minor |
1,920,415,525 | stable-diffusion-webui | [Feature Request]: The filter field in "Extra Networks" to each have a unique value | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Each tab of extra networks (Checkpoints, Loras, Textual Inversions, Hypernetworks) should have it's own filter value, a shared value is not helpful when working wi... | enhancement | low | Minor |
1,920,417,960 | stable-diffusion-webui | [Bug]: The console window does not complain about missing LoRAs | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Before version 1.6, the console window / cmd window that you used to launch A1111 would tell you if your prompt included a LoRA / extra network that you do not have, or that it ... | bug-report | low | Critical |
1,920,419,994 | godot | ItemList add_item() Memory Leak Even With ItemList.clear() and ItemList.queue_free() Calls | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3713) - AMD Ryzen 5 5600G with Radeon Graphics (12 Threads)
### Issue description
Whenever ItemList.add_item() is ca... | bug,topic:gui,performance | low | Major |
1,920,420,101 | stable-diffusion-webui | [Bug]: Live Preview fullscreen shows last image when the next preview image is delivered | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Since version 1.6, you can click on a preview while it's being generated (except for the very first one), to get this preview full-screen. This is very nice. However, whenever t... | bug-report | low | Critical |
1,920,423,481 | stable-diffusion-webui | [Bug]: Interrogate CLIP returning <Error> | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When trying to run Interrogate CLIP since the 1.6 update, I keep getting <error> as the returned value.
When doing it with BATCH, I get nothing.
I get a bunch of this spamme... | bug-report | low | Critical |
1,920,426,760 | stable-diffusion-webui | [Feature Request]: PNG Info batched generation, but in txt2img | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Right now, in **img2img**, you can use the **Batch**-section, and then check the **PNG Info**-checkbox, to batch re-generate images with some of the settings chang... | enhancement | low | Minor |
1,920,429,063 | stable-diffusion-webui | [Feature Request]: Add option to apply the prompt as prefix/suffix to the PNG Info in img2img Batch-section | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Right now, in **img2img**, you can use the **Batch**-section, and then check the **PNG Info**-checkbox, to batch re-generate images with some of the settings chang... | enhancement | low | Minor |
1,920,433,894 | next.js | Unexpected behavior when using output: 'export', generateStaticParams(), and export const dynamic | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/sweet-morning-nl3spx
### To Reproduce
1. Set `output: 'export'` in `next.config.js`
2. Use generateStaticParams() in a Dynamic Route
3. set `export const dynamicParams = false` and/or `export const dynamic = 'force-static'`
4. ... | bug,Navigation | high | Critical |
1,920,450,453 | PowerToys | Introducing SwiftText: Enhancing Efficiency and Consistency in Text Editing with PowerToys! | ### Description of the new feature / enhancement
Quick text editing tools universally available
- allow users to quickly edit selected text with various transformations.
- options include converting text to uppercase, lowercase, capitalizing, and more.
- users can specify transformations for specific elements ... | Idea-New PowerToy | low | Minor |
1,920,471,388 | godot | Canvas shaders with uniforms crash mobile renderer on Android, depending on order | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads)
### Issue description
Rendering a Sprite2D with a canvas_item shad... | bug,platform:android,topic:rendering,crash,topic:shaders | low | Critical |
1,920,474,300 | rustdesk | Keyboard can't type uppercase on latest ios update 17.0.2 | ### Bug Description
Can't type uppercase with shift or capslock
### How to Reproduce
Login to client and type using shift or capslock
### Expected Behavior
It should type uppercase
### Operating system(s) on local side and remote side
Local is ipad air 5 on ios 17.0.2, remote side is windows 11
### RustDesk Ver... | bug | medium | Critical |
1,920,517,862 | godot | Denoised lightmap does not blend with tiled meshes | ### Godot version
v4.2.dev.custom_build [0ca854232]
### System information
Godot v4.2.dev (0ca854232) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
I'm not q... | bug,topic:rendering,confirmed,topic:3d | medium | Major |
1,920,525,639 | yt-dlp | Instagram Story HTTP Error 429: Too Many Requests | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.09.24** ([update instructions... | site-bug | low | Critical |
1,920,528,885 | deno | stuck in "Download ... (1/2)" | ```
deno run --node-modules-dir --allow-all bin/test.ts
Download https://registry.npmjs.org/@typescript-eslint/eslint-plugin (1/2)
```
removing `eslint-plugin` from package.json made it works.. but as you can see its a bug where it can't download this dependence | bug,needs investigation,node compat | low | Critical |
1,920,539,937 | ant-design | Pause the timeout of Notification/Message on window blur | ### What problem does this feature solve?
When the user switches tabs in the browser or minimizes the browser, notifications shouldn't close without the user even being able to read them.
### What does the proposed API look like?
Provides a prop like pauseOnFocusLoss or something.
<!-- generated by ant-desi... | 💡 Feature Request,Inactive | low | Minor |
1,920,545,387 | godot | TabBar add_tab() Memory Leak Even With TabBar.clear_tabs() and TabBar.queue_free() Calls | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3713) - AMD Ryzen 5 5600G with Radeon Graphics (12 Threads)
### Issue description
Whenever TabBar.add_tab() is calle... | bug,topic:gui,performance | low | Major |
1,920,564,617 | stable-diffusion-webui | When model file is loaded, show the stable diffusion version the model file is based on somewhere | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Show the SD version of the current model file.
For example: SD 1.5, SDXL, etc.
### Proposed workflow
1. Select model file from picklist.
2. Model l... | enhancement | low | Minor |
1,920,575,065 | godot | The export window doesn't close, and none of the buttons are responding | ### Godot version
4.1 letest
### System information
wwindow 10
### Issue description
Exporting to Windows failed, but I can't close the export window; none of the buttons react to closing it.

### Steps... | bug,platform:windows,topic:editor,topic:export | low | Critical |
1,920,581,416 | vscode | Forced mouse selection in terminal cleared after mouse movement under 1003 (all events) and 1006 (SGR) combination | <!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?:
I don't know how to run it with --disable-extensions when I'm simply opening `Visual Studio Code - Insiders.app`. But this is a fresh download and I have not installed any custom extensions.
- VS... | bug,help wanted,upstream,confirmed,upstream-issue-linked,terminal-input | low | Critical |
1,920,591,638 | flutter | Redundant space appears above keyboard when putting `Scaffold` and `NavigationBar` in a `Column` | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Put `Scaffold` and `NavigationBar` in a `Column`
2. Show keyb... | a: text input,framework,has reproducible steps,P2,team-design,triaged-design,found in release: 3.13,found in release: 3.15 | low | Critical |
1,920,598,174 | hello-algo | Release EPUB electronic book format | 请问作者考虑在b6推出新的格式吗?比如EPUB等更适合在移动端小屏幕浏览的版本,方便大家随时随地的学习算法。 | enhancement | medium | Major |
1,920,643,514 | rust | StackOverflow error when assert fails or panic when compiling to Android | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
When I compile Rust Library to Android (using [this](https://mozilla.github.io/firefox-browser-architecture/experiments/2017-09-21-rust-on-android.html) or... | O-android,A-FFI,O-x86_64,A-cross,T-compiler,C-bug,O-unix,A-panic | low | Critical |
1,920,654,776 | godot | Project upgrade converts ALL public classes into partial classes | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 5600 6-Core Processor (12 Threads)
### Issue description
Upgrading a project from v3.5.stabl... | bug,topic:dotnet | low | Minor |
1,920,667,097 | godot | Problem selecting nodes | ### Godot version
v3.6.beta3.official [21ab700f2]
### System information
w10 64
### Issue description
A little difficult to explain for me. I use Google Translator and it is difficult to make sure everything is understandable.
The problem:
When you select a node to drag and finish the action, if you se... | bug,topic:editor,usability | low | Major |
1,920,675,551 | react-native | Running first init project Error React-rncore: Command PhaseScriptExecution failed with a nonzero exit code | ### Description
I'm just trying to run a newly initialized React Native project.
### React Native Version
0.72.5
### Output of `npx react-native info`
System:
OS: macOS 14.0
CPU: (8) arm64 Apple M2
Memory: 129.89 MB / 8.00 GB
Shell:
version: "5.9"
path: /bin/zsh
Binaries:
Node:
... | Needs: Triage :mag:,Needs: Repro,Needs: Attention | high | Critical |
1,920,751,791 | PowerToys | add mode "when windows ink or pen device" turn off find my mouse | ### Description of the new feature / enhancement
when i painting in blender or ps you pen and windows ink, i need change mouse and pen input often. but find my mouse fuse me to use. want a way when pen input is detected not enabled Find My Mous. and when i use mouse turn it on
### Scenario when this would be used?
w... | Idea-Enhancement,Needs-Triage,Product-Mouse Utilities | low | Minor |
1,920,772,545 | pytorch | Dropout signature inconsistent between `torch.dropout`, `torch.nn.Dropout` and `torch.nn.functional.dropout` | ### 🐛 Describe the bug
Both `torch.nn.Dropout` and `torch.nn.functional.dropout` default to `p=0.5` and `train=True`. However, `torch.dropout` requires them to be set manually.
```python
>>> import torch
>>> x = torch.randn(10, 20)
>>> torch.nn.Dropout()(x)
...
>>> torch.nn.functional.dropout(x)
...
>>> tor... | module: nn,triaged,module: python frontend | low | Critical |
1,920,776,235 | next.js | Even if I add `useSearchParams`, the client component still executes on the server side | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/reverent-bird-n25ps5
### To Reproduce
1. Open the link above.
2. Look at the log in the "Start Dev Server" window.
3. Open the Debugger window in the right browser and look at the logs there.
### Current vs. Expected behavior... | bug | low | Critical |
1,920,782,699 | PowerToys | FancyZones briefly slows down Windows after switching virtual desktops | ### Microsoft PowerToys version
0.74.0
### Installation method
WinGet
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
Setup multiple virtual desktops in Windows. Enable FancyZones.
Experiment 1: Start switching back and forth quickly between virtual desktops with Ctrl+Win+... | Issue-Bug,Product-FancyZones | medium | Major |
1,920,796,851 | material-ui | [joy-ui][Select] No focus-outline if focused by label | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://mui.com/joy-ui/react-select/#accessibility
Steps:
1. Scroll to accessibility demo
2. Click on Label
3. No focus outline
### Current b... | bug 🐛,component: select,package: joy-ui | medium | Minor |
1,920,814,339 | neovim | Message area is not cleared properly when cmd height is changed | ### Problem
Message area is not cleared properly when cmd height is changed.
### Steps to reproduce
run: `nvim --clean -u min.vim`
enter `:call T(10) | resize +5<cr>`
min.vim:
```vim
function! T(h)
let i = 0
let s = 'xx'
while i < a:h
echo s
let s = s .. 'xx'
let i = i + 1
endwhile
... | bug,ui,messages | low | Critical |
1,920,817,453 | vscode | File nesting breaks when moving files | Type: <b>Bug</b>
Moving a nested file to a subdirectory breaks the rendering of the remaining nested files. In this gif notice that after moving `bar.cpp.gen` `foo.cpp.gen` disappears. The parent file can still be expanded, but nothing shows up underneath it. This persists until vscode is reloaded.
![File Nesting... | bug,file-nesting | low | Critical |
1,920,822,201 | tauri | [feat] Code Signing macOS Application in development mode | ### Describe the problem
In `development mode`, Tauri does not code-sign macOS app. If your app needs to call some API that require `permission` control, you will need to re-authorize each time.
Example:

If yo... | type: feature request | low | Major |
1,920,823,163 | godot | Back icon showing in resource selection menu | ### Godot version
v4.2.dev5.mono.official [e3e2528ba]
### System information
Godot v4.2.dev5.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
I have created a resource with the ... | enhancement,topic:editor | low | Minor |
1,920,829,516 | go | net: sending UDP datagrams back and forth fails with "sendmsg: operation not permitted" | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go1.21.0 linux/arm64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you usi... | NeedsInvestigation | low | Critical |
1,920,853,851 | PowerToys | Fancy Windows | ### Description of the new feature / enhancement
Please allow the resizing of windows to take all the space above as well below, like when you resize windows using fancy windows there is some space left above and below
### Scenario when this would be used?
Everytime you use fancy windows
### Supporting information
... | Product-FancyZones,Needs-Triage,Needs-Team-Response | low | Minor |
1,920,875,717 | godot | Nodes with disabled processing appear unclickable when selecting exported node | ### Godot version
4.2 dev5
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
 - Intel(R) Iris(TM) Plus Graphics OpenGL Engine - Intel(R) Core(TM) i5-1038NG7 CPU @ 2.00GHz (8 Threads)
### Issue description
Setting the `Input.mouse_mode` to `Input.MOUSE_MODE_CONFINED` wi... | bug,platform:macos,topic:porting,needs testing | low | Major |
1,920,897,140 | rust | `generic_const_exprs` can break inline const blocks | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#![feature(generic_const_exprs)]
#![feature(inline_const)]
fn foo<const N: u32>() {
const {
assert!(N != 0... | T-compiler,C-bug,A-const-generics,F-inline_const,F-generic_const_exprs | low | Critical |
1,920,915,010 | PowerToys | Previewing files HTML, JavaScript and CSS in File Explorer | ### Description of the new feature / enhancement
Please, I would like you to add the ability to preview **HTML**, **JavaScript** and **CSS** files to the Windows File Explorer.
### Scenario when this would be used?
To preview the contents of a file before opening it.
### Supporting information
_No response_ | Product-File Explorer,Needs-Triage,Needs-Team-Response,Product-Peek | low | Major |
1,920,924,404 | vscode | Search Files By Name Should Use Highlighted Text | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
This has already been reported (and closed) as b... | feature-request,quick-open | low | Major |
1,920,930,832 | pytorch | nn.BatchNorm2d (track_running_stats = True) causes "modified by an in-place operation" error when in torch.nn.parallel.DistributedDataParallel | ### 🐛 Describe the bug
I have already raised this issue on Torch Discussions [(link)](https://discuss.pytorch.org/t/runtimeerror-one-of-the-variables-needed-for-gradient-computation-has-been-modified-by-an-inplace-operation-batchnorm2d-track-running-stats/189071/1).
The above issue has a snippet of code and a tempo... | oncall: distributed,triaged | low | Critical |
1,920,960,846 | stable-diffusion-webui | [Bug]: Outdated Installation Instructions for WSL or other error when Installing with WSL | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
after following the instructions in the wiki for installing with WSL I first encounter this error when running "python webui.py" as the instructions say. This error then g... | bug-report | low | Critical |
1,920,962,328 | godot | Can't move VideoStream if it's part of an opened scene | ### Godot version
4.2 0ca8542
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When trying to move a video file to another directory (or rename it), and th... | bug,topic:editor | low | Critical |
1,920,964,930 | pytorch | Categorical Simplex constraint throws error for valid values | ### 🐛 Describe the bug
When using `torch.distributions.Categorical` with a tensor of `torch.float16`, the Simplex validation fails.
Reproduces with the following code (on GPU)
```python
import torch
import torch.distributions as dist
device = torch.device('cuda:0') if torch.cuda.is_available() else torch.dev... | module: distributions,triaged | low | Critical |
1,920,987,663 | deno | repl: incorrect color | code: `/https?:\/\/deno.land\/(?:std\@?[^\'\"]*|x\/[^\/\"\']*?\@?[^\'\"]*)/`

| bug,repl | low | Minor |
1,920,992,559 | deno | --v8-flags conflict | if i use those flags:
```
--v8-flags='--jitless'
--v8-flags='--lite-mode'
```
this flags are discussed here: https://github.com/denoland/deno/issues/6621
i recieve conflict message:
```
Warning: disabling flag --expose_wasm due to conflicting flags ... | upstream | low | Critical |
1,921,038,392 | godot | Godot keeps re-importing assets when tabbing back into editor despite no external changes if filename casing is changed externally | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.2802) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
### Issue description
When editing scripts / scenes inside the... | bug,topic:editor,confirmed,topic:import | medium | Major |
1,921,039,250 | godot | Crash when close tab after deleting a node in a scene that has scenes inheriting from it | ### Godot version
v4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4502) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
### Issue description
I have a scene that has a child Control node with some... | bug,topic:editor,needs testing,crash | low | Critical |
1,921,047,841 | godot | Can't make a popup shorter after making it taller | ### Godot version
v4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4502) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
### Issue description
I made a popup. I added a PanelContainer as a child and... | bug,topic:editor | low | Minor |
1,921,055,357 | godot | Print a warning when attempting to use `variable++`, `variable--`, `++variable` or `--variable` | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Wed Sep 13 14:10:57 UTC 2023 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 (nvidia; 535.104.05) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
Usin... | enhancement,discussion,topic:gdscript | low | Major |
1,921,066,799 | yt-dlp | misterrogers.org | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I'm running yt-dlp version **2023.09.24** ([update instructions](https://github.co... | site-request,triage | low | Critical |
1,921,090,592 | godot | Crash on file rename or move | ### Godot version
4.2.dev5
### System information
MacOS 12.3
### Issue description
When renaming or moving a file in-editor, Godot crashes. Happens 99.9% of the time.
Video of the issue [here](https://youtu.be/gjQlb6y6ysU).
### Steps to reproduce
1. Load a project
2. Move a directory containing... | bug,topic:editor,crash | medium | Critical |
1,921,133,005 | terminal | Could move focus be made circular | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Area-UserInterface,Product-Terminal,Issue-Task | low | Critical |
1,921,133,302 | PowerToys | Move newly created windows to their last known zone - allow per app inclusion/exclusion | ### Description of the new feature / enhancement
Allow this setting to apply to only certain applications.
### Scenario when this would be used?
Currently, this setting impacts all applications. However, as a user I find that this feature is not suited for all applications. For example, it works well with Expl... | Idea-Enhancement,Product-FancyZones,Needs-Triage | low | Minor |
1,921,155,082 | PowerToys | FancyZones zone opacity - set per monitor or autoscale with number of overalpping zones | ### Description of the new feature / enhancement
Currently the opacity setting applies to all monitors. This has limitations as described in the next section. I am not sure what the best solution would be.
### Scenario when this would be used?
I have two monitors. On my main monitor I have a large number of ov... | Idea-Enhancement,Product-FancyZones,Needs-Triage | low | Minor |
1,921,174,205 | PowerToys | FancyZones When multiple zones overlap | ### Description of the new feature / enhancement
Current options are limited as described in the next section. I am not sure what the best solution would be.
### Scenario when this would be used?
Imagine two zones located at the center of the monitor.
Zone 1) 1/3 high * 1/3 wide
Zone 2) 1/2 high * 1/2 wide
... | Idea-Enhancement,Product-FancyZones,Needs-Triage | low | Minor |
1,921,199,810 | godot | SubViewport's `transparent_bg` property renders all objects transparent when using CameraAttributesPhysical | ### Godot version
4.1.1 official
### System information
Win11, Radeon 7900XTX
### Issue description
When using a SubViewport with `transparent_bg` enabled, and either a WorldEnvironment or Camera3D using CameraAttributesPhysical, all objects in scene are transparent, rather than only background. Toggling... | bug,topic:rendering,topic:3d | low | Minor |
1,921,203,591 | godot | [BUG] sample_baked_with_rotation return wrong rotation when offset=0 | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - integrated AMD Radeon(TM) Vega 8 Graphics () - AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (8 Threads)
### Issue description

- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### What package does this bug report belong to?
... | package,p: animations,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.13,found in release: 3.16 | low | Critical |
1,921,216,259 | go | os: TestNonpollableDeadline fail in wsl1 | ### What version of Go are you using (`go version`)?
<pre>
$ go version
tip
</pre>
### Does this issue reproduce with the latest release?
yes.
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111... | NeedsInvestigation | low | Critical |
1,921,229,768 | go | x/website: revamp website for precise and pointed downloads, better access with content indices + user experience | <!--
Please answer these questions before submitting your issue. Thanks!
-->
We are revamping the website for https://go.dev and to that effect we have a couple of tasks whereby the finished prototype is at https://golang-doc-6yhxy5np6a-uc.a.run.app/ and to get changes in smoothly per https://github.com/orijtech/w... | website | medium | Major |
1,921,264,401 | storybook | [Bug]: No stories found when Storybook is running in iCloud/OneDrive storage | ### Describe the bug
When I have a project using storybook that is inside of iCloud storage, then the project will start with a message that no stories have been found for a given pattern.
If I write to a story file while storybook is running, storybook will successfully pick up the story display it in the sidenav.
... | bug,help wanted,compatibility with other tools,has workaround,sev:S3 | low | Critical |
1,921,357,941 | godot | mouse_force_pass_scroll_events does not work with mac trackpad | ### Godot version
4.1.stable
### System information
Godot v4.1.stable - macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
### Issue description
The flag `mouse_force_pass_scroll_events` works correctly for a regular mouse with a scroll wheel, but does not work with a mac track... | bug,platform:macos,topic:porting,topic:input | low | Minor |
1,921,371,554 | godot | Blender importer - Linked data imported as unique | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Windows-10-10.0.19041-SP0 64 Bits
### Issue description
Objects which are linked instances within Blender ( CTRL + L ) are imported into Godot as unique meshes
 with issue?
Keyboard Manager
### Steps to reproduce

### ✔️ Expected Behavior
I have ... | Issue-Bug,Product-Keyboard Shortcut Manager,Product-Settings,Priority-2 | low | Minor |
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GitHub Issues Containing Next.js References
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