id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,924,476,413 | vscode | "Realtime performance" does not appear to be localized |

| debug,debt | low | Critical |
1,924,493,576 | next.js | [WORKAROUND] Vercel deployment / build pipeline using filesystem cache handler, not Vercel Data Cache | ### Link to the code that reproduces this issue
https://github.com/evankirkiles/nextjs-broken-data-cache-demo
### To Reproduce
1. Clone the repo
2. Remove the `source ./get-sc-creds.sh;` part of the build script
3. Deploy to Vercel
4. See the first time displayed. Call this `Time A`.
5. Click "Revalidate" ... | bug,Pages Router | low | Critical |
1,924,495,472 | flutter | Intrinsics are not available for PlaceholderAlignment | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
```dart
import 'package:flutter/material.dart';
import 'package... | framework,a: error message,a: layout,has reproducible steps,P3,workaround available,team-framework,triaged-framework,found in release: 3.13,found in release: 3.15 | low | Critical |
1,924,550,515 | godot | In WebGL, CharacterBody3D gets stuck on trying to slide over RigidBody3D kinematic even if move_and_slide has been called | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
**Found originally with:**
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)
**Most recently reprodu... | bug,platform:web,topic:porting,topic:physics,needs testing | low | Minor |
1,924,599,833 | rust | Using `thread_local!` with `Drop` from `GlobalAlloc::alloc` causes crashes | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
use std::alloc::{GlobalAlloc, Layout, System};
#[global_allocator]
static ALLOC: Alloc = Alloc;
struct Alloc;
stru... | A-allocators,P-high,C-bug,T-libs | low | Critical |
1,924,606,910 | next.js | OpenTelemetry: some parents spans are too short | ### Link to the code that reproduces this issue
https://github.com/vercel/otel
### To Reproduce
1. Run with OpenTelemetry
2. Observe the that "render route (app)" span is closed prematurely, before its children are complete
### Current vs. Expected behavior

- [ ] Interactive Window and\/or Cell Scripts (.py files with \#%% markers)
### What happened?
The outline panel once closed and reopened stops showing notebook execution status.
### VS Code Version
Version: 1.81.1 (user setup)
### Jupyter Extension Version
Version: ... | bug,notebook-toc-outline | low | Minor |
1,924,737,653 | vscode | Show Notebook Execution Status in tabs | <!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
When using vscode multiple files and notebooks can be open in tabs.
However a notebook does not indicate its status without opening the tab. I would be nice to see it's status without switching it in.
... | feature-request,notebook-workbench-integration | low | Critical |
1,924,754,623 | PowerToys | Move Installation to Different Drive | ### Description of the new feature / enhancement
1. PowerToys app should be able to be installed on any local drive
2. PowerToys app should be movable to a different drive using Settings/Apps/Installed Apps/Move
This could also be considered an installer bug rather than an enhancement or new feature.
### Scenario... | Area-Setup/Install,Needs-Triage,Needs-Team-Response | low | Critical |
1,924,782,229 | flutter | [Impeller] OpenGLES Proc Table should use `std::string_view` not `char*` | ... to make ownership semantics more clear and not rely on raw pointers where we don't need to.
See below:
```h
const char* GLErrorToString(GLenum value);
bool GLErrorIsFatal(GLenum value);
struct AutoErrorCheck {
const PFNGLGETERRORPROC error_fn;
const char* name;
AutoErrorCheck(PFNGLGETERRORPROC... | engine,good first issue,P3,c: tech-debt,e: impeller,team-engine,triaged-engine | low | Critical |
1,924,783,454 | rust | internal compiler error: broken MIR in Item with bevy-inspector-egui-0.19.0 | When building https://github.com/kaosat-dev/Blender_bevy_components_workflow as of 868fa163e0205050dd262ad93a0fcafd496ee4d7 , basic example, rustc emits the following internal compiler error:
### Code
```Rust
error: internal compiler error: no errors encountered even though `delay_span_bug` issued
error: inte... | I-ICE,T-compiler,C-bug,E-needs-mcve | low | Critical |
1,924,810,009 | pytorch | Custom tensor attributes not preserved with registered functions | In the following snippet
```.py
import torch
class Fn(torch.autograd.Function):
@staticmethod
def forward(ctx, x):
return x/x.coef
@staticmethod
def backward(ctx):
pass
def my_fn_impl(x):
x.coef = 2.
print("COEF", x.coef)
return Fn.apply(x)
from torch.... | triaged,module: custom-operators,module: library | low | Minor |
1,924,899,600 | material-ui | [Tabs][material-ui] Scroll buttons in RTL mode not using slots component | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://codesandbox.io/s/https-github-com-mui-material-ui-issues-39296-grwzpm
Steps:
1. Using the codesandbox above
2. Depending on you... | bug 🐛,component: tabs,package: lab | low | Major |
1,924,900,173 | PowerToys | Bug While Using Paste as Plain Text Function | ### Microsoft PowerToys version
0.74.0
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
Paste as Plain Text
### Steps to reproduce
I am not really sure about how can you rewrite a code as I am not a programmer and I cannot provide a bug report either because the bug is a... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Critical |
1,924,905,766 | godot | Alt-tabbing stops input from registering that was pressed before alt-tabbing and is still held when alt-tabbing back | ### Godot version
v4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4575) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
### Issue description
Alt-tabbing stops input from registering that was pres... | topic:input | low | Minor |
1,924,933,971 | next.js | Google font doesn't load after navigating back home from a custom layout in a route group | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/great-farrell-xdzzp3
### To Reproduce
1. start application in development
2. click about us link in the navbar
3. click the button to go back to home
### Current vs. Expected behavior
The font in the hero section should remain the s... | bug,Font (next/font) | low | Minor |
1,924,963,820 | go | proposal: errors: let GODEBUG=errstacktrace request stack backtraces | Errors in Go serve two main purposes: reporting problems to the user of the program, and reporting problems to the developer of the program. The user essentially never wants to see stack traces. For a developer, they can be helpful. Thus it is reasonable for developers to use packages like https://pkg.go.dev/github... | Proposal,error-handling | high | Critical |
1,924,988,104 | stable-diffusion-webui | Current code for dependencies checking is causing infinite package reinstalls and other inconsistencies | ### What happened?
So many extensions (even popular ones like TemporalKit) are messing up python environments because the wrong way they are checking for dependencies at runtime.
Consider the example code in the wiki (https://github.com/AUTOMATIC1111/stable-diffusion-webui/wiki/Developing-extensions#installpy) for ... | bug-report | low | Major |
1,924,997,272 | flutter | Warning log: Google certificate not found | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Get latest version of Wonderous app (This is the log when this issue ... | p: maps,P3,team-android,triaged-android,from: manual-qa | low | Critical |
1,925,002,479 | go | x/debug/internal/gocore: TestVersions failures | ```
#!watchflakes
default <- pkg == "golang.org/x/debug/internal/gocore" && test == "TestVersions"
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/c953ba7fa64dbafa0089ad4d3827add1a26efafa)):
warning: giving up on backtrace: cannot find func for pc=0xc0000001... | NeedsInvestigation,compiler/runtime | medium | Critical |
1,925,029,337 | pytorch | [FSDP] [Checkpointing] Loading optimizer state dict with use_orig_params True causes OOM | ### 🐛 Describe the bug
When use_orig_params is set to True in FSDP, `FSDP.optim_state_dict_to_load` call uses much higher memory on GPU than when use_orig_params is False. This causes an OOM later when optimizer.load_state_dict clones the state dict.
There's also no way to offload this to CPU.
For a Llama 7B ... | triaged,module: fsdp | low | Critical |
1,925,033,946 | TypeScript | Allow base class expressions to reference class type parameters as long as the type param is not used on the static side of the resulting class | ### 🔎 Search Terms
"Base class expressions cannot reference class type parameters" when stacking dynamic classes (mixins) with type parameters
Allow base class expressions to reference class type parameters as long as the type param is not used on the static side of the resulting class
Most closely related issu... | Suggestion,Awaiting More Feedback | low | Critical |
1,925,038,130 | material-ui | [docs][Transitions] Slide component causes siblings to jump to their new position without animating | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example:
https://codesandbox.io/s/mystifying-shamir-9l2x7q?file=/Demo.tsx
Video demo:
[Screencast from 10-03-2023 03:13:11 PM.webm](https://gi... | docs,component: transitions | low | Major |
1,925,070,266 | react-native | Image BlurRadius not working on gif on android and ios | ### Description
The blur don't work on a gif but work with a classic img
### React Native Version
0.72.4
### Output of `npx react-native info`
info Fetching system and libraries information...
System:
OS: Linux 6.4 Pop!_OS 22.04 LTS
CPU: (8) x64 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz
Memory: 1.67... | Platform: iOS,Issue: Author Provided Repro,Platform: Android,Component: Image,Needs: Triage :mag:,Newer Patch Available | low | Minor |
1,925,073,728 | vscode | Fallback to default language if `files.associations` points to a invalid language | Type: <b>Bug</b>
Open `.yaml` file in VSCode and it's recognized as plain text. I can manually change file association but if I reopen that file or open another file it goes back to plain text.
Looks similar to:
https://github.com/microsoft/vscode/issues/127159
I've tried reloading with extensions disabled (s... | feature-request,languages-basic,keep | low | Critical |
1,925,089,439 | react-native | Fetch url escaped on iOS 17 | ### Description
When fetching something on iOS 17 with fetch url gets escaped. This is unexpected and differs from android. I can't confirm whether is it happens only in simulator and not on real device.
On the image below I created test reproduction. I have android and ios simulator and echo server that runs on lo... | Platform: iOS,🌐Networking,Needs: Triage :mag: | low | Critical |
1,925,092,897 | create-react-app | Archive the repository if the project is dead. | Archive the repository if the project is dead. | issue: proposal,needs triage | medium | Critical |
1,925,096,952 | pytorch | [export] `torch.tensor(0)` should not get burned in as a constant | ```
import torch
class Mod(torch.nn.Module):
def __init__(self):
super().__init__()
self.init_value = 0.1
def forward(self, x):
return x + torch.tensor(self.init_value)
def main() -> None:
m = Mod()
foo = torch.export.export(m, (torch.randn((2, 3)),))
print(f... | triaged,needs research,oncall: pt2,module: aotdispatch,module: dynamo,oncall: export,module: pt2-dispatcher | low | Minor |
1,925,130,186 | go | proposal: math/rand/v2: PCG Jump | <!--
Our proposal process is documented here:
https://go.dev/s/proposal-process
-->
Now that #61716 is accepted, I propose the following additional method on PCG:
```go
// Jump advances the PCG state as if Uint64 were called 2^96 times. This
// can be used to produce up to 2^32 PRNG states which do not ove... | Proposal | low | Minor |
1,925,190,898 | stable-diffusion-webui | [Bug]: Access Denied CUDA error | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
when restarting A4 after update, getting the following error along with access denied issues with CUDA.
```
===================================BUG REPORT==================... | bug-report | medium | Critical |
1,925,215,887 | godot | Error when changing scenes with packed Scene | ### Godot version
4.1.1
### System information
Window 10 - Godot v4.1.1 - Mobile
### Issue description
Scenes get corrupted after trying to change scenes
Show this errors
scene/resources/resource_format_text.cpp:283 - res://scene_02.tscn:20 - Parse Error:
Failed loading resource: res://scene_0... | bug,topic:editor,needs testing | low | Critical |
1,925,243,850 | godot | Setting Node Scale to 0 unlocks component ratio lock (even if it still shows as locked) | ### Godot version
v4.1.stable.mono.official [970459615]
### System information
Windows 10 - v4.1.stable.mono.official [970459615]
### Issue description
When setting a node's scale to 0, even if the Component Ratio lock is enabled, the scale axis edited next will update as if the Component Ratio is unloc... | bug,topic:editor | low | Major |
1,925,245,077 | godot | Android Export fails with "Transient parent has another exclusive child" when "Use Gradle Build" is on | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Ubuntu 22.04.3 LTS 22.04 - Vulkan (Compatibility) - Mesa Intel(R) UHD Graphics 770 (ADL-S GT1) () - 12th Gen Intel(R) Core(TM) i7-12700K (20 Threads)
### Issue description
When attempting to do an export of a minimal ... | bug,topic:gui,topic:export | low | Critical |
1,925,260,268 | vscode | Git - Git not obeying `commit.gpgsign = false` via `git config --local commit.gpgsign false` | - VS Code Version: 1.82.3
- OS Version: Windows_NT x64 10.0.19045
Steps to Reproduce:
1. Open a project that is linked to a git repo
2. Open terminal and type `git config --local commit.gpgsign false`
3. Make some changes
4. Attempt to commit with your message
5. GPG prompt pops up
| bug,git | low | Minor |
1,925,331,936 | angular | typescript language server can't figure out angular import structure | ### Which @angular/* package(s) are the source of the bug?
common
### Is this a regression?
No
### Description
opening #40407 again
Since it was mentioned that the issue was fixed after the recent changes, I'd like to point out that the problem still exists. I have attached a screen recording to demonstrate tha... | area: language-service | low | Critical |
1,925,350,688 | svelte | Runes: Introduce an `$alias()` rune for cleaner access and assignment to nested reactive properties | ### Describe the problem
Svelte 5's reactivity introduces a requirement for at least one layer deep of nesting when reactive state is defined outside of the top level of a component, and in many cases, will likely have even deeper nested reactive properties. The necessity for nested property access adds a level of v... | runes | low | Critical |
1,925,396,876 | rust | `invalid_reference_casting` lint catches some patterns that aren't UB | When reading the 1.73.0 release notes, I noticed that the `invalid_reference_casting` lint was made deny-by-default in #112431, under the premise that casting `&T` to `&mut T` via raw pointers is always UB under Stacked Borrows. However, the lint appears a bit overly strict, since such a cast does not cause UB when `T`... | A-lints,T-compiler,C-bug,T-opsem,L-invalid_reference_casting | medium | Critical |
1,925,409,275 | rust | C#-style named arguments emit type ascription errors | ### Code
```Rust
#[pyfunction]
fn return_object(py: Python<'_>, x:PyObject) -> i64 {
let a = x.getattr(py, attr_name: size);
return a;
}
```
### Current output
```Shell
error: expected identifier, found `:`
--> src/lib.rs:44:34
|
44 | let a = x.getattr(py, attr_name: size);
| ... | A-diagnostics,E-mentor,T-compiler,A-suggestion-diagnostics,D-papercut,D-newcomer-roadblock | medium | Critical |
1,925,422,857 | PowerToys | PowerToys Run: Adding Clear Functionality For Older Files/Directories | ### Description of the new feature / enhancement
I use VS Code a lot and switching/opening directories where my projects are has been made so much easier due to PowerToys Run.
One thing I find lacking is the inability to clear out older/non-existent files/directories. This happens a lot especially when working with... | Product-PowerToys Run,Needs-Triage,Run-Results (Indexer) | low | Major |
1,925,428,552 | stable-diffusion-webui | [Feature Request]: Merge options + Headers for "Prompts from file or textbox" script | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
A feature which allow to merge images into a grid, similar of what you get in x/y plot script.
Reason for this suggestion: Right now its impossible to test multip... | enhancement | low | Minor |
1,925,529,011 | next.js | middleware matcher should support template literals | ### Link to the code that reproduces this issue
https://github.com/stefanprobst/issue-next-middleware-matcher
### To Reproduce
1. clone https://github.com/stefanprobst/issue-next-middleware-matcher
2. `pnpm install && pnpm run dev`
3. see error message in console: 'Next.js can't recognize the exported `config` fie... | bug,Runtime | medium | Critical |
1,925,533,493 | godot | Godot editor and game windows stutter and flicker black randomly | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11 GPU - RX 6600 CPU - 10400f - 16 GB RAM, Forward+ Renderer
### Issue description
The game will very annoyingly stutter and flicker black... This is happening in Godot v4.1.1-stable and Godot 4.2 dev 5.
I have be... | bug,platform:windows,topic:rendering,confirmed,topic:thirdparty | medium | Major |
1,925,550,453 | flutter | (Willing to PR) Just some thoughts - whether code like `EditableText` can be refactored a little bit | From my naive understanding, for example, I have heard we should try to keep a class small and has single responsibility, but `EditableTextState` seems to have several thousands of lines of code, with a lot of logic mixed inside.
As a simple example, `EditableTextState` has the following fields and functions:
```... | a: text input,c: new feature,c: proposal,P3,team-framework,triaged-framework | low | Major |
1,925,581,632 | vscode | Productivity idea, related to selecting proposed options by keyboard number 1-9 | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Please consider implementing a feature where, in... | feature-request,suggest | low | Major |
1,925,598,479 | pytorch | scaled_dot_product returns NaN arrays with eval() | ### 🐛 Describe the bug
Hello, I'm trying to use the built-in transformer encoder for my work.
The model works well in the training phase (with train()).
But, when I try to evaluate my model (with eval() and no_grad()), my model always returns all of NaNs.
(I checked that the no_grad doesn't cause the problem; ... | triaged,module: NaNs and Infs,module: sdpa | low | Critical |
1,925,644,772 | stable-diffusion-webui | 致命错误:在引用列表之后应该有一个 flush 包 Error code: 128[Bug]: | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
我的Mac是2003年的10年老机,性能还比较强劲,但系统只能升级到ios11.7.10。我对输入语言真的是很蒙,看着4份指引胡乱的尝试,真的感觉走到最后一步了,但是报错走不下去了。需要大家帮助。
### Steps to reproduce the problem
1. 安装[Python 3.10.6],安装过程没有出现“Add Python ... | bug-report | low | Critical |
1,925,676,600 | vscode | Symlinks stops working in workspace | Type: <b>Bug</b>
I have created a workspace and included symlinks.
At some point, the symlink stops working.
The file is still visible in the workspace, but it is not recognised as a symlink.
It displays the content of the file, as so:
link C:/projects/CMS_NewDesign/aioControllerWebSite/Default.aspx
To reso... | bug | low | Critical |
1,925,677,564 | next.js | Next/Image SVG with Hash in URL | ### Link to the code that reproduces this issue
https://github.com/ThomasAunvik/next-image-hash-in-svgimage
### To Reproduce
1. Generate SVG Image from https://github.com/jstrieb/github-stats
2. Attempt use of Next/Image to the generated SVG.
3. Add `#gh-dark-mode-only` after the url, as shown point 8 in https://g... | bug,Image (next/image) | low | Critical |
1,925,781,069 | youtube-dl | wdrmaus.de supported only for some videos | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | broken-IE,duplicate | low | Critical |
1,925,795,382 | neovim | showmode+showcmd (both on by default) works poorly on narrow screens | ### Problem
There is an unexpected dash in the right most column of message area under certain conditions.
### Steps to reproduce
1. `nvim --clean`
2. `:set columns=12`
3. Press `v`. This will result into `-1 -` being shown in the bottom line. This seems out of place because it shows `--1 ` with `... | bug,ui,messages | low | Minor |
1,925,854,643 | material-ui | [TextField] Uncontrolled Input components do not fully reset when inside a `<form>` with a reset button | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example without using state: https://codesandbox.io/s/admiring-ishizaka-yjy2wk?file=/Demo.tsx
Link to live example using state: https://codesandbox.io/s/charm... | component: text field,enhancement | low | Major |
1,925,884,932 | create-react-app | Media URLs are incorrect in CSS | ### Describe the bug
I am serving my app under a path such as `https://my-site.com/somePath`. When running a build I set the variable `PUBLIC_URL=somePath`, and I have also set `<base url="%PUBLIC_URL%" />` in `index.html` . This correctly updates the output files with the correct paths, except for URLs in the CSS, ... | needs triage,issue: bug report | low | Critical |
1,925,908,733 | godot | Unexpected Additional Input in Visual Shader Node | ### Godot version
4.1.1
### System information
Windows 11
### Issue description
I’ve encountered an issue with the visual shader node where it creates an additional input, despite the fact that it only supports one input. This behavior is unexpected and seems to be a bug.

### System information
Godot v4.1.2.stable.mono - macOS 14.0.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
After creating an atlas and reimporting it I noticed the file was over 5k in height. As the target are androi... | bug,discussion,topic:import,topic:2d | low | Critical |
1,925,986,807 | godot | macOS native open panel helper processes not terminated along with game | ### Godot version
4.2.dev6
### System information
Godot v4.2.dev6 - macOS 13.6.0 - GLES3 (Compatibility) - Apple M2 Pro - Apple M2 Pro (10 Threads)
### Issue description
It seems that when an application on macOS opens a file picker / open panel the system starts two helper processes for this, called "Open and Sav... | bug,platform:macos,topic:porting | low | Minor |
1,926,021,601 | storybook | [Bug]: Latest version problems with :export statement in .scss | ### Describe the bug
We have a file
```$_XXS: 320;
$_XS: 414;
$_XS_SM: 568;
$_SM: 768;
$_SM_MD: 960;
$_MD: 1024;
$_MD_LG: 1280;
$_LG: 1366;
$_XL: 1920;
$XXS: #{$_XXS}px;
$XS: #{$_XS}px;
$XS_SM: #{$_XS_SM}px;
$SM: #{$_SM}px;
$SM_MD: #{$_SM_MD}px;
$MD: #{$_MD}px;
$MD_LG: #{$_MD_LG}px;
$LG: #{$_LG}p... | bug,needs triage | low | Critical |
1,926,239,843 | yt-dlp | bigmarker.com - tried to download webinar, "unsupported URL" | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm asking a question and **not** reporting a bug or requesting a feature
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#re... | site-request | low | Critical |
1,926,282,108 | rust | Using `-Z dep-tasks` causes an ICE | On 65519f5fc0bcd8a47e547226bbc7498a2b9a59fb, `rustc -Cincremental=foo -Zdep-tasks main.rs` causes an ICE:
```rust
// main.rs
fn main() {}
```
```
[task::new] crate_name(error: internal compiler error: compiler/rustc_middle/src/query/mod.rs:2207:1: `tcx.crate_name(LocalCrate)` is not supported for this key;
... | I-ICE,T-compiler,C-bug,requires-debug-assertions | low | Critical |
1,926,362,462 | pytorch | DynamicQuantizedLinear shows incorrect qscheme after applying eager mode dynamic quantization | ### 🐛 Describe the bug
I've been playing around with quantization for a little bit and I wanted to verify the qscheme (`torch.per_tensor_symmetric`) I defined for my weight and activation observers aligned with the modules I was quantizing. I just quantized my linear layer (`nn.Linear` class), and I noticed that it... | oncall: quantization,triaged | low | Critical |
1,926,366,778 | pytorch | Torch Nested Issue With Backward Pass In Transpose | ### 🐛 Describe the bug
When transposing a nested tensor and doing a matrix multiplication, the backward pass requires the tensor to be contiguous. I'm guessing this issue has to do with transpose causing tensors to be non-contiguous after the operation which is fine with the forward pass, but the backward pass may ha... | triaged,has workaround,module: nestedtensor | low | Critical |
1,926,371,903 | PowerToys | Click interaction animation | ### Description of the new feature / enhancement
In the options on mouse highlighter, I'd like to use custom animation on left click or right click. Nowadays, it is only possible to change color in click interactions.
### Scenario when this would be used?
When in presentation, the possibility to show the click inter... | Needs-Triage,Product-Mouse Utilities | low | Major |
1,926,381,895 | go | html/template: investigate rewriting the JS parser | The JS parser used for contextual escaping is a best effort implementation that implements a subset of the lexical grammar required for our purposes. That said it is rather complex, can be somewhat painful to work with, and diverges in places from the ECMAScript 262 specification.
We should investigate if we can rew... | NeedsInvestigation | low | Minor |
1,926,385,064 | PowerToys | Keyboard Manager disables while switching virtual desktops | ### Microsoft PowerToys version
0.74.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
## To Reproduce
remap a key and try using it while switching virtual desktops.
I don't know if this is a problem with Keyboard Mana... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
1,926,422,860 | vscode | [folding] Editor expands when a folding provider comes in with delay | I'm the author of the Dart extension. I had a bug reported that folding regions don't persist correctly at https://github.com/Dart-Code/Dart-Code/issues/4769. I never knew that them persisting was a feature - but I tested with TypeScript and sure enough they do. There's also a comment at https://github.com/microsoft/vs... | bug,editor-folding | medium | Critical |
1,926,449,507 | stable-diffusion-webui | [Feature Request]: Disable model loading on startup. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I want to request a feature to disable model automatic loading, as i also use comfyUI for simpler generations, as i've not figured out img2img properly or controln... | enhancement | low | Minor |
1,926,480,188 | rust | Confusing error when passing a closure to a function that expects a reference to a closure. | ### Code
```Rust
fn testing<F: Fn(u32)>(function: &F) {
todo!()
}
fn main() {
testing(|value|{
value.to_string();
})
}
```
### Current output
```Shell
Compiling playground v0.0.1 (/playground)
error[E0282]: type annotations needed
--> src/main.rs:6:14
|
6 | testing(|value|{
... | A-diagnostics,T-compiler,D-confusing | low | Critical |
1,926,528,642 | vscode | Diff hidden lines doesn't work correctly with workspace search and replace |
Type: <b>Bug</b>
1. Have the diff editor hidden lines setting enabled
2. Use the workspace search and expand it to do a replace
the left side is not aligned with the right side because the left has hidden lines but the right does not
VS Code version: Code 1.82.3 (fdb98833154679dbaa7af67a5a29fe19e55c2b73, 2023-10-02... | bug,diff-editor | low | Critical |
1,926,550,001 | terminal | Inactive tabs icons are blurry | ### Windows Terminal version
1.19.2682.0
### Windows build number
10.0.19045.3448
### Other Software
_No response_
### Steps to reproduce
1. Start WT.
2. Look at the tab icon.
3. Open a new tab.
4. Look at the previous tab icon again.
5. Switch between tabs a few more times.
### Expected Behavior
Pixel-per... | Help Wanted,Issue-Bug,Area-UserInterface,Product-Terminal | low | Minor |
1,926,575,857 | godot | The next/previous focus element is incorrectly determined in a BoxContainer with negative separation | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - macOS 14.0.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (12 Threads)
### Issue description
When using a negative Separation value in an HBoxContainer, the next Focus element is not correctly ... | bug,topic:gui | low | Critical |
1,926,606,735 | kubernetes | Tests that need to be removed/rewritten to support kops | Various existing e2e tests are broken when they are ran on clusters that are provisioned by kops. This happens because:
- tests assume a component runs a systemd service when kops deploys it via container
- kubernetes resources have been renamed by upstream component maintainers and kops uses the updated names (an ex... | kind/bug,priority/important-soon,sig/cluster-lifecycle,sig/testing,lifecycle/frozen,needs-triage | low | Critical |
1,926,635,984 | stable-diffusion-webui | [Bug]: Random freezing occurs when user interrupting the generation process | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
In the event that a user decides to abort an unfinished image generation process, there is a certain probability that the program will freeze:
**After pressing "interrupt", ... | bug-report | low | Critical |
1,926,646,643 | vscode | Command to open view container doesn't toggle properly | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,help wanted,webview | low | Critical |
1,926,650,009 | godot | ScrollContainer scroll bar when using StyleBoxTexture does not have its detection box expand with the margins of the image. | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3623) - 12th Gen Intel(R) Core(TM) i9-12900KF (24 Threads)
### Issue description
When using a ScrollContainer, if you make the gr... | bug,usability,topic:gui | low | Minor |
1,926,661,530 | rust | ICE in rustc_metadata::creader::CrateLoader::maybe_resolve_crate | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
I don't have code that repr... | I-ICE,T-compiler,C-bug | low | Critical |
1,926,674,869 | next.js | Using useRouter with edge runtime leads to this error: Error: invariant expected app router to be mounted | ### Link to the code that reproduces this issue
https://github.com/joncoronel/testing-next
### To Reproduce
1. Start the application in a local dev server
2. Load the root page: i.e. http://localhost:3000/
3. Check server logs for error.
4. Open browser dev tools, disable caching, and then reload the page w... | bug,Navigation,Runtime | low | Critical |
1,926,694,642 | next.js | Using next dev server module, doesn't respect configuration object | ### Link to the code that reproduces this issue
https://github.com/leimonio/use-nextjs-module-config
### To Reproduce
1. Clone the repo
2. Run `npm run dev:custom` - running the dev server for `next-root`
Alternatively, run `npm run dev:custom:pages` - running the dev server for `next-root-pages`
3. Open brows... | bug | low | Minor |
1,926,708,966 | godot | SDFGI - Probes all black, no lights reflected in shadow, shadows pitch black | ### Godot version
4.1.1.stable.mono.official
### System information
Linux Mint (GTX 1060 - NVidia driver 535)
### Issue description
The probes from SDFGI stay black and don't reflect any light. No light seems to be reflected.

- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Run the code sample
2. Enter flutter performance
3. Enable "... | framework,has reproducible steps,P3,team-framework,triaged-framework,found in release: 3.13,found in release: 3.16 | low | Critical |
1,926,832,728 | flutter | [video_player_avfoundation] Flickering on macOS | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Run the example in `video_player_avfoundation` on macOS
### ... | platform-mac,p: video_player,package,a: desktop,P2,team-macos,triaged-macos | low | Critical |
1,926,843,656 | angular | Relevance of XSSI prefix for JSON vulnerability | ### Describe the problem that you experienced
As per [Angular's security guide](https://angular.io/guide/security#cross-site-script-inclusion-xssi) which says,
> Cross-site script inclusion, also known as JSON vulnerability, can allow an attacker's website to read data from a JSON API. The attack works on older bro... | security,area: common/http | low | Critical |
1,926,855,684 | deno | Support Remix / React Router v7 | Remix - [Website](https://remix.run/) - [GitHub](https://github.com/remix-run/remix)
**Platform**
Darwin 23.0.0 arm64 arm
**Version**
deno 1.37.1
**Repro**
Anywhere, run `deno run -A npm:@remix-run/dev build`, or even just `deno run -A npm:@remix-run/dev`
**Expected**
In a proper app, like in th... | bug,node compat | medium | Critical |
1,926,864,094 | opencv | opencv-python tutorials: mention "pip install opencv-python" | ### Describe the doc issue
https://docs.opencv.org/4.x/da/df6/tutorial_py_table_of_contents_setup.html
This subtree does not once mention `pip install opencv-python`, which works on all popular platforms, and all platforms mentioned currently (Windows, two Linux distros).
Instead, newbies are confronted with o... | category: documentation | low | Major |
1,926,909,692 | next.js | Uncaught Error: Minified React error #425, #418, #423 and #329 in production | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/youthful-williamson-9pgj6k?file=%2Fpages%2Findex.tsx%3A4%2C2
### To Reproduce
1. Standard next application
2. `/app/page.tsx`
```
export default function XXX() {
return [`Service\n and protection`, `Help when\n you need it`, `Comp... | bug | medium | Critical |
1,927,007,548 | godot | Webgl export crashes on AMD graphics cards | ### Godot version
4.1.1.stable
### System information
One person with AMD gfx card running Linux, another one chimed in who also had AMD gfx card
### Issue description
My ludum dare 54 game does allegedly not run for people with AMD gfx cards.
I don't have one myself, but they showed the error on stream and it sa... | bug,platform:web,topic:porting,needs testing | low | Critical |
1,927,023,056 | PowerToys | taskbar autohide unhide hover delay. ( thats a bad taglinename TBH) | ### Description of the new feature / enhancement
the setting for taskbar auto hide, the activation time of the taskbar is immediate or less then 100 milliseconds and there is no setting to configure the amount of time. I propose a power toy that allows the user to configure the auto hide and un-hide of the task bar a... | Idea-New PowerToy,Needs-Triage | low | Major |
1,927,063,219 | godot | "Internal" VScrollBar that is part of ScrollContainer dissappears if the "Scroll" Style property of the VScrollBar (Theme) is not the default | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.21031.1005) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
### Issue description
### Expectation
When setti... | bug,topic:gui | low | Minor |
1,927,077,653 | vscode | UI issue: Multi-line cells collapse into 1.5 lines after scrolling. | ### Applies To
- [X] Notebooks (.ipynb files)
- [x] Interactive Window and\/or Cell Scripts (.py files with \#%% markers)
### What happened?
Problem shown in video: multi-line cells that leave view are collapsed into 1.5 lines. In my work notebooks, this happens to a random cell when I scroll around and not all cell... | bug,notebook-layout,notebook-cell-editor | low | Major |
1,927,081,172 | vscode | Unhide Execute Cell button during notebook load | 
Reconsider showing the `Execute Cell` button in the blue rectangle area even when detecting kernels. It feels like a bug for the button to show up late especially when the startup / reload time takes longer. Le... | feature-request,notebook-execution | low | Critical |
1,927,085,619 | next.js | Middleware config does not work with grouped export statement | ### Link to the code that reproduces this issue
https://github.com/jplwood/next13-middleware-export-issue/blob/main/src/middleware.ts
### To Reproduce
As a matter of preference , we enforce having a single export for any given file's named exports (my org has lint rules around this, see [import/group-exports](https:... | bug,Runtime | low | Minor |
1,927,086,507 | godot | Save Branch as Scene loses custom props with PROPERTY_USAGE_ALWAYS_DUPLICATE | ### Godot version
v4.2.dev.custom_build [bfd78bb91]
### System information
Linux
### Issue description
When you define custom props **and define usage with `PROPERTY_USAGE_ALWAYS_DUPLICATE`,** Godot saves them as expected in [t]scn file. But when you save branch as a new scene, all custom properties in a... | bug,topic:core,topic:editor | low | Minor |
1,927,128,234 | stable-diffusion-webui | [Bug]: Inpainting + DDIM Sampler seems broken (see images) | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
The image output looks super dark / wrong
### Steps to reproduce the problem
1. go to inpainting
2. setup a solid black mask & paint a hole in it
3. Set the sampler to "DDIM... | bug-report | low | Critical |
1,927,205,573 | flutter | [tool_crash] RangeError: RangeError: Value not in range: 353 | ## Command
```
flutter --no-color run --machine --track-widget-creation --device-id=00008101-001831223CB8001E --start-paused --dart-define=flutter.inspector.structuredErrors=true lib/main.dart
```
## Steps to Reproduce
1. Run ’main.dart‘
## Logs
RangeError: RangeError: Value not in range: 353
```
#0 _... | c: crash,tool,P2,team-tool,triaged-tool | low | Critical |
1,927,208,252 | go | x/tools/gopls: Error loading packages: invalid workspace folder path: no such file or directory | I am using gopls in Emacs to connect to a remote workspace over SSH (using [tramp](https://www.gnu.org/software/emacs/manual/html_node/tramp)).
Local machine is running Mac OSX and remote is Linux.
### Remote gopls version
On remote:
```
$ gopls -v version ... | gopls,Tools | low | Critical |
1,927,216,191 | PowerToys | Peek Support for .eml and .msg file types | ### Description of the new feature / enhancement
Peek could be enhanced by adding support for .eml and .msg file types.
### Scenario when this would be used?
Previewing email files saved to my file system, which I do to archive important conversations.
### Supporting information
_No response_ | Idea-Enhancement,Needs-Triage,Needs-Team-Response,Product-Peek | low | Major |
1,927,219,315 | TypeScript | Update lib.dom.d.ts: `MutationObserverInit.attributeFilter` can accept an iterator | ### ⚙ Compilation target
n/a
### ⚙ Library
lib.dom
### Missing / Incorrect Definition
`MutationObserverInit`
### Sample Code
The following code works in Chredge, Firefox, and Safari:
```TypeScript
const obs = new MutationObserver((records) => {
console.log(...records)
})
const s = new ... | Bug,Help Wanted,Domain: lib.d.ts | low | Minor |
1,927,234,723 | godot | Godot does not listen to microphones with over 2 channels | ### Godot version
4.2 dev 5 [9ff46d0]
### System information
Godot v4.2.dev5 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 () - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 Threads)
### Issue description
When trying to listen to a microphone with 4 channels, godot returns this error:
`... | bug,topic:audio | low | Critical |
1,927,282,857 | flutter | Documentation on gathering engine treemaps is out-of-date. | https://github.com/flutter/flutter/wiki/Engine-disk-footprint#treemaps points to guidance on how to generate treemaps of the Flutter Engine. This used to work at some point. See https://storage.googleapis.com/flutter_infra_release/flutter/12def739b1f63ccaf5b859714d9f552e9e6fe348/android-arm64-release/sizes/index.html. ... | d: wiki,P2,team-engine,triaged-engine | low | Minor |
1,927,295,881 | kubernetes | Pod lifecycle broken with kubelet's `EventedPLEG` feature | ### What happened?
Hi, a really amusing issue that I've uncovered is when we enable the EventedPLEG feature of the Kubelet (1.26.7), Kubelet fails to get container status / delete containers, etc.
The outcome of this is kubelet starts duplicate containers inside the same pod sandbox. This results in pods failing as... | kind/bug,sig/node,triage/accepted | low | Critical |
1,927,344,032 | flutter | LateInitializationError: Field 'hasPreviousPage' has not been initialized. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
It seems this happen when user trying to copy text inside TextFor... | a: text input,platform-ios,a: production,P2,team-framework,triaged-framework | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.