id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,921,390,278 | react-native | Align text vertically not centered in some specific languages (non-Latin) on Android 13 | ### Description
In some specific languages (non-Latin), Align text vertically not centered (Android 13 only).
Android 12 works fine.
| Language | Android 12 | Android 13 |
|---|---|---|
| English |  with issue?
PowerToys Run
### Steps to reproduce
Calculator function does not support % sign.
### ✔️ Expected Behavior
When I type in 100*15% = 15
### ❌ Actual Behavior
, it should include both `send` and `receive` elements with the same negative and posit... | Wallet,RPC/REST/ZMQ | low | Major |
1,921,582,619 | rust | non_camel_case_types does not trigger for screaming single-word | I tried this code:
```rust
#![deny(non_camel_case_types)]
pub struct FOO;
pub enum BAR {
BAZ,
}
fn main() {}
```
I expected to see this happen: `FOO`, `BAR`, and `BAZ` should all trigger the `non_camel_case_types` lint (at least assuming it follows [RFC430](https://rust-lang.github.io/rfcs/0430-finalizing-nami... | A-lints,T-compiler,C-bug,L-non_camel_case_types | low | Minor |
1,921,638,927 | godot | Weird behavior on 3D rigid bodies with collision layers and masks | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Debian GNU/Linux 12 (bookworm) 12 - Vulkan (Forward+) - integrated AMD Radeon Graphics (RADV RENOIR) () - AMD Ryzen 3 PRO 5350G with Radeon Graphics (8 Threads)
### Issue description
I found a strange behavior in the ... | bug,topic:physics,topic:3d | low | Minor |
1,921,688,497 | rust | Confusing diagnostic about nonexistent subtraction at generic function's call site | ### Code
```Rust
fn main() {
let value: f32 = 1337.;
let noise = ping_pong(value);
}
fn ping_pong<T>(t: T) -> T
where
f32: std::ops::Sub<T, Output = T>,
f64: std::ops::Sub<T, Output = T>,
T: std::ops::Mul<f64, Output = T>
+ std::ops::Sub<f64, Output = T>
+ std::cmp::Part... | A-diagnostics,T-compiler | low | Critical |
1,921,760,853 | vscode | Adopt dropdown action items to use sub menus | We have dropdown actions contributed by views / view containers as menu actions, for eg.,
- Launch configuration dropdown in Run and Debug
https://github.com/microsoft/vscode/blob/862c1d2f784518099b8feb58e4a8e742b3ef1c68/src/vs/workbench/contrib/debug/browser/debugViewlet.ts#L97
- Remote explorer dropdown in Remot... | debt | low | Critical |
1,921,805,763 | godot | Identical 3D cubes falling to ground don't have identical Y positions | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11
### Issue description
Some identical 3D cubes are falling to a ground, yet, upon landing they don't have the same Y position values.
I experience the same with the default physics engine and with Jolt too.
#... | documentation,topic:physics,topic:3d | low | Major |
1,921,833,924 | flutter | `DragTarget.onLeave` not called when inside scrollable | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
It seems `DragTarget.onLeave` only calls if pointer moves, but scrolling ca... | c: new feature,framework,f: scrolling,c: proposal,P2,team-framework,triaged-framework | low | Critical |
1,921,873,324 | godot | Arbitrary incorrect error messages opening a .tscn with missing dependency | ### Godot version
4.2.dev5
### System information
Godot v4.2.dev (0ca854232) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
### Issue description
When a scene has missing dependencies, Godot will seemingly ... | enhancement,topic:core,topic:editor,usability | low | Critical |
1,921,890,980 | go | syscall: Test failed in wsl1 | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
tip
</pre>
### Does this issue reproduce with the latest release?
yes.
### What operating system and processor architecture are you using (`go env`)?
... | help wanted,NeedsInvestigation,compiler/runtime | low | Critical |
1,921,934,911 | pytorch | Change unsqueeze(0) to preserve memory layout contiguity of original tensor | ### 🐛 Describe the bug
Forwarding a tensor `img` through a simple PyTorch Conv2d model produces a different result than forwarding `img + torch.zeros_like(img)`.
Here is a minimal example: https://github.com/dozed/pytorch-issue-1/blob/main/test_issue.py
```python
# prepare input
img = torchvision.io.image.r... | triaged,module: numerical-reproducibility,module: memory format | medium | Critical |
1,921,985,365 | rust | The ABI of float types can be changed by `-Ctarget-feature` | A function that returns an `f32`/`f64` is not ABI-compatible with other functions *that have the same signature* on i686 when certain target features differ. It looks like one can disable the `x87` feature or enable the `soft-float` and then it will use different ways of passing floating-point arguments.
This is *unso... | P-high,T-compiler,I-unsound,A-floating-point,A-ABI,A-target-feature,T-opsem | medium | Critical |
1,921,988,063 | rust | Error: `cargo build -Zbuild-std=core --target=bpfel-unknown-none` on aarch64-unknown-linux-gnu | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```Rust
// src/main.rs
#!... | A-linkage,I-ICE,T-compiler,O-eBPF | low | Critical |
1,922,013,559 | PowerToys | FancyZones for multiple monitors are often swapped when connecting with RDP | ### Microsoft PowerToys version
0.73
### Installation method
Chocolatey
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
1. Install PowerToys on a machine with two monitors.
2. Connect to the machine using RDP with "Use all my monitors for the remote session... | Issue-Bug,Needs-Triage | low | Minor |
1,922,035,484 | rust | Heisenwarning `unused_braces` with `tracing` | ### Code
```Rust
#[tracing::instrument]
fn foo() -> u8 { 42 }
#[tracing::instrument]
fn bar() -> u8 {
42
}
```
### Current output
```Shell
warning: unnecessary braces around block return value
--> src/lib.rs:2:16
|
2 | fn foo() -> u8 { 42 }
| ^^ ^^
|
= note: `#[w... | A-lints,A-diagnostics,T-compiler,C-bug,D-invalid-suggestion,D-incorrect,L-unused_braces | low | Critical |
1,922,094,680 | stable-diffusion-webui | [Bug]: Unexpected behavior | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
This will be quite a long story, there will probably be a lot of errors in understanding and language, since I am not a native English speaker from birth. Two bugs will be discu... | bug-report | low | Critical |
1,922,217,484 | terminal | Terminal installed on Windows Server 2022 with pre-installation package will not open | ### Windows Terminal version
1.18.2681.0
### Windows build number
20348.1970
### Other Software
Nothing special
### Steps to reproduce
Install Terminal:
Download and extract current pre-installation zip.
Install with Add-AppxProvisionedPackage -Online -PackagePath $Bundle -LicensePath $License. Command complet... | Needs-Repro,Issue-Bug,Area-UserInterface,Product-Terminal,Priority-2,Culprit-Centennial | low | Critical |
1,922,249,146 | go | x/text/language: Matcher returns Arabic with No confidence instead of falling back to first language | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.21.0 darwin/arm64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture... | NeedsInvestigation | low | Minor |
1,922,270,347 | go | crypto/tls: broken link in Config.KeyLogWriter docs | It looks like the docs for the NSS key_log_format have moved permanently, in early 2022: https://github.com/mdn/content/pull/12731
The link from `crypto/tls.Config.KeyLogWriter` points to a page that doesn't redirect to a new permanent home, and instead shows a "404 Not Found" message.
https://firefox-source-docs... | Documentation,NeedsInvestigation | low | Critical |
1,922,312,712 | flutter | [Impeller] Optimization ideas for Contents::RenderToSnapshot | * If the contents are a SolidColorContents and the geometry is rectangular, then create a 1x1 texture with an appropriate scale on the CPU and avoid encoding a render pass/allocating a bigger texture.
* If the contents are a LinearGradient, and it has two stops at 0, 1, and it is rectangular geometry and the direction... | engine,P3,e: impeller,team-engine,triaged-engine | low | Minor |
1,922,342,993 | PowerToys | [QuickAccent] Adding of Bosnian Language special letters code repetition for languages of former Yugoslavia | ### Description of the new feature / enhancement
I was about to add Bosnian language special letters to the QuickAccent, then I have noticed that Croatian and Serbian are already added what is great, but what I have noticed that they use completely identical function, GetDefaultLetterKeyHR and GetDefaultLetterKeySR ar... | Needs-Triage,Product-Quick Accent | low | Minor |
1,922,348,566 | godot | Pushing against window edge in MOUSE_MODE_CONFINED causes significant performance drop | ### Godot version
4.1.1
### System information
Windows 10
### Issue description
When mouse mode is set to confined using MOUSE_MODE_CONFINED and the mouse is "pushed" against the edge of the window, significant performance loss is noticed.
Empty project:
:
print("hello from MyClass.stati... | bug,discussion,topic:gdscript | low | Critical |
1,922,405,840 | flutter | [Impeller] Support indirect command encoding in the HAL. | null | c: new feature,P3,e: impeller,team-engine,triaged-engine | low | Minor |
1,922,407,634 | next.js | Refreshing the router within an error boundary doesn't actually refresh | ### Link to the code that reproduces this issue
https://github.com/goncy/error-boundary-repro
### To Reproduce
* Start the app
* See error
* Click on reset
* Should get correct data but doesn't happen
Loom video: [https://www.loom.com/share/Visual-Studio-Code-routejs-error-boundary-repro-Visual-S[…]4451d81e19... | bug,Navigation,linear: next | low | Critical |
1,922,468,064 | ollama | Unsupported nVidia cards still cause Cuda Toolkit/Drivers to be installed | When installing on an older machine with an nVidia card which is not supported by cuda 11/12, the installer still forces you to install all of the nVidia stuff despite the GPU not being supported. Ideally this should skip installing that stuff and just use the CPU instead. | bug,nvidia | low | Minor |
1,922,480,182 | material-ui | [docs-infra] Additional white space left after expanding the code block | ### Steps to reproduce 🕹
This problem can be seen in any component page — for example, [Material UI's Button page](https://mui.com/material-ui/react-button/).
1. Go to a demo that has the "Expand code" button
2. Click on it to expand the code block
3. Then, click again on it to collapse the code block back
4.... | design,scope: docs-infra | low | Major |
1,922,481,779 | next.js | Localhost domains are not parsed on middlewares | ### Link to the code that reproduces this issue
https://github.com/jackmerrill/nextjs-local-hostname-bug
### To Reproduce
1. Start application
2. Go to both `localhost:3000` and `test.localhost:3000`.
3. Record the logged output in the Next.js console
### Current vs. Expected behavior
Current: Logs `localhost:3... | bug,Runtime | low | Critical |
1,922,519,185 | stable-diffusion-webui | [Bug]: Computer crashes when inpainting large image | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Linux computer freezes when inpainting a large image. I noticed that the larger the image OR the larger the area to be inpainted is, the more likely for the freeze to happ... | bug-report | low | Critical |
1,922,522,585 | tensorflow | `pip install tf-nightly[and-cuda]` fails for recent nightlies | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
nightly
### Custom code
No
### OS platform and distribution
Google Colab
### Mobile device
_No response_
### Python version
3.10
### Bazel version
_... | stat:awaiting tensorflower,type:bug,comp:gpu,comp:gpu:tensorrt,TF2.14 | low | Critical |
1,922,533,831 | stable-diffusion-webui | [Bug]: Unable to set hostname to entry in nginx proxy manager | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I am trying to start the stable diffusion webui with its hostname set to a reverse proxy entry I have on my local dns server using nginx proxy manager with a lets encrypt ssl ce... | bug-report | low | Critical |
1,922,567,695 | rust | Can't write generic `const fn`s | I was going to leave this as a remark on #80384, but you're apparently supposed to make separate issues instead of leaving comments on tracking issues, so here goes:
I was just playing around and couldn't even get past this simple code before getting yelled at:
```rust
const fn foo<T, const N: usize>(values: [T; N... | C-enhancement,T-lang,T-compiler,A-const-eval,F-const_refs_to_cell | low | Critical |
1,922,578,869 | vscode | Incorrect file naming in a case insensitive file system (like Windows) | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,quick-open | low | Critical |
1,922,665,580 | TypeScript | Performance regression from #49625 and #52984 | ### 🔎 Search Terms
literal type narrowing
### 🕗 Version & Regression Information
Per @jakebailey [here](https://github.com/microsoft/TypeScript/issues/52345#issuecomment-1741937246):
> I checked and the change that 10x'd this in 4.8 was https://github.com/microsoft/TypeScript/pull/49625, and the change th... | Bug,Domain: Performance,Rescheduled | medium | Critical |
1,922,690,224 | kubernetes | CEL feedback: expressions within arrays are too costly | tl;dr: CEL cost is extremely restrictive, in particular with arrays, despite not being logically more expensive than native OpenAPI expressions
### What happened?
1. I migrated a very complex, N^2, native OpenAPI validation to a trivial O(1) CEL expression
2. CRD is now rejected with max cost exceeded
###... | kind/support,sig/api-machinery,kind/feature,triage/accepted | low | Critical |
1,922,727,647 | rust | Compiler emits inappropriate SSE2 instructions for f64 math | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
In my audio DSP application, the simple function that applies a biquad filter to a waveform sometimes runs much slower than expected.
The results are corr... | A-LLVM,I-slow,A-codegen,O-x86_64,T-compiler,C-bug,A-floating-point | low | Critical |
1,922,736,244 | go | proposal: runtime: a hard limit version of GOMEMLIMIT for testing | ### What version of Go are you using (`go version`)?
1.21, etc
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture are you using (`go env`)?
More of an issue on MacOS, but exists anywhere I guess.
### What did you do?
Tried to limit memor... | Proposal,NeedsInvestigation,FeatureRequest,compiler/runtime | low | Major |
1,922,788,304 | flutter | Avc and accessibility problems when launching Wonderous app | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Get latest version of Wonderous app (This is the log when this issue ... | a: accessibility,P2,team-android,triaged-android,from: manual-qa | low | Critical |
1,922,801,500 | next.js | Parallel slots cannot use kebab case | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/holy-tree-lrkxn5
### To Reproduce
1. Use `appDir` option
2. Create a route which will contain parallel routes, e.g. `app/parallel-routes`
3. Create a layout and page
4. Run the dev server
5. Load app page `/parallel-routes`
6. Obse... | bug | low | Critical |
1,922,905,219 | next.js | `useFormState` does not work with JS disabled in edge runtime | ### Link to the code that reproduces this issue
https://github.com/Fredkiss3/form-errors-pe/tree/repro/edge-runtime
### To Reproduce
1. Start the dev server
2. disable JS in the devtools
3. Submit the form without entering anything
4. Nothing will show
5. Now enable JS and submit the form still without enterin... | bug,Pages Router | low | Critical |
1,922,975,507 | godot | Pixel distortions at texture edges with centered sprite that has odd dimensions | ### Godot version
v4.1.2.rc1.official [58f0cae4a]
### System information
Godot v4.1.2.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
### Issue description
I have a pixel art project and my sprites have t... | topic:rendering,documentation,topic:2d | low | Major |
1,922,988,959 | go | proposal: runtime/metrics: provide histogram of goroutines' on-CPU time | The `/sched/latencies:seconds` metric is a sampled view into how long goroutines need to wait after becoming runnable before they receive on-CPU time. I propose adding another metric, tentatively named `/sched/running:seconds`, showing how long goroutines spend in the _running_ state before either cooperatively yieldin... | Proposal,compiler/runtime | low | Major |
1,923,016,476 | pytorch | jacrev Issue when Using Cuda | ### 🐛 Describe the bug
Hi all,
I am trying to use the jacrev to get model jacobians. However, jacrev does not work when setting device to "cuda" while it works perfectly on CPU.
Please see below toy example for reproducing the issue:
```
import torch
import torch.nn as nn
from torch.func import jacrev, fu... | triaged,module: functorch | low | Critical |
1,923,022,749 | next.js | `next build` does not typecheck all files | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/small-snow-kjt3kr
### To Reproduce
Run any `next` command (`next dev`, `next build`, `next lint`)
### Current vs. Expected behavior
The type error in app/__tests__/example.test.ts should be detected and reported. Instead, the command ... | bug,TypeScript | low | Critical |
1,923,026,560 | material-ui | [number input] Improve demos | ### Summary 💡
I think we could improve the docs experience on https://mui.com/base-ui/react-number-input/
- [ ] Have a dedicated demo for Minimum and maximum
- [ ] Have a dedicated demo for Incremental steps
- [ ] Move the mobile version of the stepper to a different header
### Examples 🌈
This is a cont... | docs,enhancement,component: number field | low | Minor |
1,923,036,001 | material-ui | [number input] Mobile focus mode | ### Steps to reproduce 🕹
Link to live example:
Steps:
1. Open https://mui.com/base-ui/react-number-input/#minimum-and-maximum on mobile
2. Press on one of the buttons
https://github.com/mui/material-ui/assets/3165635/f8526d2e-6878-4886-8fa3-e0abd7b0c80a
### Current behavior 😯
See how the input is f... | bug 🐛,design,component: number field | low | Major |
1,923,055,017 | godot | Soundtrack and animation not in sync when using autostart (for heavy scenes) | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 Super (NVIDIA; 31.0.15.2754) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
when using the autostart... | discussion,documentation,topic:audio,topic:animation | low | Minor |
1,923,087,915 | yt-dlp | Error on Manyvids - No video formats found | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.09.24** ([update instructions... | NSFW,site-bug,triage | low | Critical |
1,923,097,985 | three.js | Provide Access to WebXR camera feed when `camera-access` feature is enabled. | ### Description
I would like to be able to get a `Texture` class that references the camera feed from an XR session.
### Solution
#### User API
Proposal would be to be able to request the camera texture from the WebXRManager class, however this glosses over a lot of implementation detail and may not map to ... | Enhancement | low | Critical |
1,923,109,836 | godot | Renaming Node Causes Lost Data in Inherited Scenes | ### Godot version
v4.2.dev5.official [e3e2528ba]
### System information
Windows 10
### Issue description
I created several inherited scenes which all inherited from a single base scene. Then I customized each of the inherited scenes. Some time later, I renamed a node in the base scene and lost all custom... | discussion,topic:core,documentation | low | Minor |
1,923,117,555 | vscode | "ShellExecution: dependsOn task should start with a different processId" fails | https://dev.azure.com/monacotools/Monaco/_build/results?buildId=234687&view=logs&j=9833cdaa-2e92-5f8d-56a8-239fd18fd628&t=efbaf268-cf98-50c2-bb3c-7950770fd6bc
https://dev.azure.com/monacotools/Monaco/_build/results?buildId=234685&view=logs&j=6a0bd816-257e-5ecc-41db-d193a9989793&t=bc91d251-83f3-54bb-aff2-9f4776a7097f | tasks,debt,unit-test-failure | low | Minor |
1,923,141,850 | godot | 3D mesh imports from scenes have their sub_resource ID changed after every import | ### Godot version
v4.2.dev.custom_build [a2f90d565]
### System information
Windows 10, Forward+
### Issue description
I find a lot of benefit to saving meshes as resources to be composed into scenes manually. However, they are very unfriendly to version control. If you update any mesh in a file, all meshes are mar... | bug,confirmed,topic:import,topic:3d | low | Major |
1,923,194,232 | node | fs.realpath fails to provide a canonical path for mountpoints on windows. | ### Version
20
### Platform
Windows
### Subsystem
fs
### What steps will reproduce the bug?
Windows has the concept of mounting file systems as directories. These are different from symbolic links:
```
<JUNCTION> q [\??\Volume{190aa41f-dd2f-4c93-911c-44b20b305e33}\]
```
In this case, q points to the q:\... | fs,windows | low | Critical |
1,923,214,823 | godot | ATI/AMD Driver Crash while Building Shaders (3.x) | ### Godot version
v3.6.beta.custom_build [7d87ed371]
### System information
Windows 10, GLES3, AMD RX 6700 XT and other AMD cards driver version 23.9.3 and 23.9.1
### Issue description
In Fist of the Forgotten, I try to pre-build all the shaders, and during this process, the game crashes on pretty much every AMD c... | bug,topic:rendering,crash | low | Critical |
1,923,218,295 | next.js | Cannot autoplay video with sound after navigate to new page in iOS Safari | ### Link to the code that reproduces this issue
https://github.com/trungtrungkang/nextjs_video_demo/
### To Reproduce
1. Run 'npm run dev' to start the app at address http://localhost:3000
2. Using real iOS device or iOS simulator to open http://localhost:3000
3. Click on the Button2, names "Open Video 2" to... | bug,Navigation | low | Major |
1,923,260,734 | godot | Incorrect 2D SubViewport scaling behavior | ### Godot version
4.2.dev5
### System information
Windows 11, AMD 7950x, RTX 4090
### Issue description
All 2D SubViewports behave normally in-editor, but in-game act as if they are using the `canvas_items` stretch mode in Project Settings; they do not respect the resolution set in `size_2d_override`. Th... | bug,topic:rendering,topic:2d | low | Minor |
1,923,342,734 | stable-diffusion-webui | [Bug]: | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
automatic1111 wont start up.
### Steps to reproduce the problem
Hit launch and get the following error message
ImportError: cannot import name '_imaging' from 'PIL' (C:\U... | bug-report | low | Critical |
1,923,362,889 | godot | v4.1.1 get_layers_count() returns 1 with 0 layers | ### Godot version
Godot v4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 Threads)
### Issue description
As titles says get_layers_count() from TileMap without l... | bug,enhancement,topic:editor,topic:gui | low | Minor |
1,923,403,595 | go | proposal: mime/multipart: FieldContentDisposition helper | <!--
Our proposal process is documented here:
https://go.dev/s/proposal-process
-->
I propose the addition of an helper in the package `mime/multipart`, with the following signature
```go
func FieldContentDisposition(fieldname string) string
```
The helper implements the escaping logic seen in [the helper `Crea... | Proposal | low | Minor |
1,923,435,882 | next.js | Type error when compiling superstruct | ### Link to the code that reproduces this issue
https://github.com/elliott-w/next-superstruct-bug
### To Reproduce
From the repo:
1. `npm install`
2. `npm run build`
From scratch:
1. `npx create-next-app -e next-superstruct-bug`
3. Add the following properties to tsconfig.json compilerOptions:
```
"chec... | bug,TypeScript | low | Critical |
1,923,450,194 | next.js | Loading page mismatch in app router directory | ### Link to the code that reproduces this issue
https://github.com/nisabmohd/Personal-Blog/tree/master/src/app/blog/%5Bslug%5D
### To Reproduce
In app directory the current folder structure the issue being produced is:
```
|── app
└── blog
├── loading.tsx
├── page.tsx
└── [slug]... | bug | low | Major |
1,923,468,780 | go | unicode/utf8: optimize utf8.Valid with AVX2 instructions on AMD64 | UTF-8 validation is employed in many applications using text formats such as JSON.
An implementation of [Ridiculously fast unicode (UTF-8) validation](https://lemire.me/blog/2020/10/20/ridiculously-fast-unicode-utf-8-validation/) has been available in https://github.com/segmentio/asm/tree/main/utf8 since early 2022;... | Performance,NeedsInvestigation | low | Critical |
1,923,480,989 | stable-diffusion-webui | [Bug]: lzma | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Running webui.sh presents errors to do with lzma and pytorch
### Steps to reproduce the problem
1. Run webui.sh
2. Get presented with lzma error.
3. Check that lzma is insta... | bug-report | low | Critical |
1,923,481,235 | godot | Editor hangs after browse folder in new project window | ### Godot version
4.1.1
### System information
win10, Godot_v4.1.1-stable_win64.exe
### Issue description
godot hangs
### Steps to reproduce
- start godot
- press "new project"
- select compatibility mode *maybe not necessary
- click "Browse"
- click refresh button in browser *maybe not necessary
- close ... | bug,topic:editor | low | Minor |
1,923,492,134 | terminal | Non-Blinking Cursor blinks during typing | ### Windows Terminal version
1.19.2682.0
### Windows build number
10.0.22621.2361
### Other Software
_No response_
### Steps to reproduce
- set cursor blinkrate to slowest in system control -> keyboard
- choose block cursor in windows terminal
- open a powershell prompt and start typing
### Expected Behavior
... | Help Wanted,Needs-Repro,Area-Rendering,Issue-Bug,Product-Terminal,Priority-3 | low | Major |
1,923,525,090 | PowerToys | Settings windows and context menu crash with Windows 11 Pro 22H2 | ### Microsoft PowerToys version
0.74.0
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
Settings
### Steps to reproduce
The settings window crashes.
It happens in two situations.
Very often it crashes immediately: the window is drawn white and suddenly disappears, before display... | Issue-Bug,Product-Settings,Severity-High,Needs-Triage,Needs-Team-Response | low | Critical |
1,923,567,646 | rust | Rust ICE when incremental compiling | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
Unfortunately the repo is pre... | I-ICE,T-compiler,C-bug,S-needs-repro | low | Critical |
1,923,597,551 | godot | MangoHud causes Godot to not render when running a project on Vulkan. | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Linux (Kernel 6.4.6) - v4.1.1 stable, RTX 3060 TI, Driver version: 535.113.01
### Issue description
When using MangoHud with a **Vulkan** project, an empty window will spawn with a cut-off overlay on top of it, and the windo... | bug,platform:linuxbsd,topic:rendering,topic:thirdparty,needs testing | low | Critical |
1,923,639,478 | godot | @rpc Cannot convert argument 1 from Object to Object | ### Godot version
4.1.1
### System information
Windows 11
### Issue description
When calling a method, that has a parameter as a resource through .rpc or .rpc_id, Godot throws an error and the method body does not execute. The error is:
"Cannot convert argument 1 from Object to Object"
For a more detailed er... | discussion,documentation,topic:network | low | Critical |
1,923,660,605 | godot | Virtual variety makes "Export Property" unavailable. | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11
### Issue description
I created scene named "Character" and added a script for it.
Then I created other scenes as my character scene.
I also added scripts for these scenes and changed its inheriting class from "Node2D" t... | bug,needs testing,topic:dotnet | low | Critical |
1,923,693,149 | yt-dlp | yt-dlp fails to parse MPD manifest: KeyError('sourceURL') | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a bug unrelated to a specific site
- [X] I've verified that I'm running yt-dlp version **2023.09.24** ([update instructions](ht... | bug,solved-upstream | medium | Critical |
1,923,716,626 | stable-diffusion-webui | [Feature Request]: Load safetensors LoRA from s3 bucket URL. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I want to load the LoRA weights from S3 bucket. When I mentioned the Lora name in the prompt, It should search a particular directory that can be set in settings f... | enhancement | low | Major |
1,923,725,511 | godot | .editorconfig's trim_trailing_whitespace affects thirdparty code in VSCode | ### Godot version
4.2.dev.custom_build.01808f993
### System information
Windows 11 Pro 22H2 - Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: AMD - Radeon RX 570 Series
### Issue description
Saving any third-party files even without any change in VSCode(I suspect this affects all editors that support [edit... | discussion,topic:buildsystem,topic:thirdparty | low | Minor |
1,923,781,507 | three.js | LWO Loader incorrect colour attribute used | ### Description
The loader uses 'Clearcoat' option to use Physical material; But to get the 'clear coat' option for the material you have to use Lightwave Surface Editor's `Carpaint` or `Unreal` settings.
When using those settings, `attributes.Color` is blank. But `attributes['Paint Color']` (for carpaint) or `attrib... | Loaders | low | Minor |
1,923,795,226 | next.js | Fetch Cache misses on Build. API being called for every page generation twice on nextjs 13.5.4 | ### Link to the code that reproduces this issue
https://github.com/MasteringBOX/fetch-bug
### To Reproduce
1. Clone repository
2. Change call to your API to be able to check server logs or use another method to check how many times the API is being called.
3. Build and check API calls.
### Current vs. Exp... | bug,Pages Router | low | Critical |
1,923,819,016 | vscode | Search fails in folders having curly brackets groups in folder name (ie. '/{{cookiecutter.package_name}}') | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,search,confirmed | low | Critical |
1,923,871,915 | PowerToys | Typing fast | ### Microsoft PowerToys version
0.74.0
### Installation method
WinGet
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
When typing fast for search and pressing enter it loses the last few characters in the search
### ✔️ Expected Behavior
expected to get the full search
#... | Issue-Bug,Product-PowerToys Run,Area-Quality,Needs-Triage,Needs-Team-Response | low | Minor |
1,924,105,907 | rust | Spurious cycle when passing an existential type referencing EnumMap to closure | This does not compile:
```rust
#![feature(type_alias_impl_trait)]
type Element = enum_map::EnumMap<bool, u32>;
type MyIterator<'a> = impl Iterator<Item = &'a Element> + 'a;
fn get_iter(data: &[Element]) -> MyIterator { data.iter() }
fn process_data(data: &[Element], func: impl FnOnce(MyIterator)) {
func(ge... | A-closures,T-compiler,C-bug,F-type_alias_impl_trait,I-cycle | low | Critical |
1,924,126,067 | godot | Networking: synchronizing animations does not work | ### Godot version
4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3161) - 12th Gen Intel(R) Core(TM) i9-12900KF (24 Threads)
### Issue description
An animated character with an AnimationPlayer and an Anima... | bug,needs testing,topic:network,topic:animation | low | Major |
1,924,151,751 | flutter | Optional padding for DropdownMenu's leadingIcon and trailingIcon | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
```
dropdownMenuTheme: DropdownMenuThemeData(
... | c: new feature,framework,f: material design,c: proposal,P3,team-design,triaged-design | medium | Critical |
1,924,180,357 | material-ui | [FormControl][material-next] New internal form control state hook | Follow up to https://github.com/mui/material-ui/pull/39032#discussion_r1338733877
In v6 we can make a new utility that simplifies the usage of [`formControlState`](https://github.com/mui/material-ui/blob/master/packages/mui-material-next/src/FormControl/formControlState.js)
v5:
```js
const muiFormControl = useF... | component: FormControl | low | Minor |
1,924,193,415 | material-ui | [Button][material-ui] Button href TypeScript error | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Hi, I found issue that really looks like mine : https://github.com/mui/material-ui/issues/22699
Steps:
1. Developing in typescript
2. Use <Button with href
3. add targ... | component: button,typescript | low | Critical |
1,924,193,610 | kubernetes | Kubernetes ephemeral storage exhausted by a pod, rendering the cluster unusable | ### What happened?
https://kubernetes.io/docs/concepts/policy/resource-quotas/
When several users or teams share a cluster with a fixed number of nodes, there is a concern that one team could use more than its fair share of resources.
Resource quotas are a tool for administrators to address this concern.
AND
htt... | kind/bug,sig/storage,kind/feature,triage/accepted | low | Major |
1,924,205,602 | PowerToys | Text Extractor: Change language by switching input method. | ### Description of the new feature / enhancement
Change language by switching input method. When your input method switched to English, it will recognize English text.
### Scenario when this would be used?
When there are different languages on your screen, and you don't want to change the language manually.
### Sup... | Idea-Enhancement,Needs-Triage,Needs-Team-Response,Product-Text Extractor | low | Minor |
1,924,275,906 | go | x/tools/internal/refactor/inline: good starter projects | Below is a list of starter projects for anyone who wants to get their hands dirty in the inliner logic. Before starting work on any item, please fork it off into a separate issue, briefly stating the approach you plan to take.
- [x] allow conversions (other than []byte(string), which observably allocates) to be cons... | help wanted,NeedsFix,Tools,Refactoring | low | Major |
1,924,281,676 | go | runtime: TestDebugCallGrowStack failures | ```
#!watchflakes
post <- pkg == "runtime" && test == "TestDebugCallGrowStack" && log ~ `morestack on g0`
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/1f5d351a65339bf3159ee59ea6602d3ed393ce6a)):
fatal: morestack on g0
trap in unknown functio... | NeedsInvestigation,compiler/runtime | low | Critical |
1,924,301,633 | next.js | Styles are not removed when navigating away from a page, app router | ### Link to the code that reproduces this issue
https://github.com/Specy/next-style-bug
### To Reproduce
1. Start the dev server
2. Go to `localhost:3000` (the button is red, the button has a default green background and it was overridden by a local style module in the page)
3. Click the link at the bottom ... | bug | low | Critical |
1,924,304,244 | PowerToys | Color Picker - view and copy options | ### Description of the new feature / enhancement
This tool is great, but could be slightly better.
Currently you can only choose one Default Color format. This is the format that is both viewed and copied.
You gave the option to show the color name as well, also quite useful.
But it would be nice to be able to sho... | Idea-Enhancement,Needs-Triage,Product-Color Picker | low | Minor |
1,924,307,998 | godot | Bug: When engine automatically re-imports GLB it adds copy of imported 3d model to every opened 3d scene | ### Godot version
4.1 rc2 https://github.com/godotengine/godot/commit/46424488edc341b65467ee7fd3ac423e4d49ad34
### System information
win 10
### Issue description
When engine automatically re-imports GLB it adds "ghost" copy of imported 3d model to every opened 3d scene.
### Steps to reproduce
... | bug,topic:editor,topic:import,topic:3d | low | Critical |
1,924,309,451 | vscode | New Debug Controls In Command Center Needs Some Layout Changes | Type: <b>Bug</b>
This is about #192592
Currently the debug controls in the command center look like this. And its really not pretty, since you have one side loaded with elements and the other side wide empty:
<img width="907" src="https://github.com/microsoft/vscode/assets/2157285/83b81dbb-d7c9-4a0f-bd74-c980... | debug,under-discussion,command-center | low | Critical |
1,924,324,079 | pytorch | Explore Hybrid (CPU+GPU) Graphs in Scalar parameters | ### 🚀 The feature, motivation and pitch
As observed across https://github.com/pytorch/pytorch/issues/107006#issuecomment-1741841283, https://github.com/pytorch/pytorch/pull/110345#discussion_r1344183030
Inductor currently is unable to reason properly about graphs that have tensors spread across CPU and GPU.
Thi... | feature,triaged,oncall: pt2,module: inductor | low | Minor |
1,924,362,655 | flutter | [go_router] onExit does not work correctly after swipe to pop on iOS | ### Is there an existing issue for this?
- [X] I have searched the [existing package issues](https://github.com/flutter/flutter/issues?q=is%3Aopen+is%3Aissue+label%3Apackage)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### What package does this bug report belong to?
... | platform-ios,package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.13,found in release: 3.15 | low | Critical |
1,924,388,081 | next.js | Next.js TypeError: Cannot read properties of undefined (reading 'bind') - caused by middleware.ts | ### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Operating System:
Platform: darwin
Arch: x64
Version: Darwin Kernel Version 22.6.0: Wed Jul 5 22:21:56 PDT 2023; root:xnu-8796.141.3~6/RELEASE_X86_64
Binaries:
... | linear: next | high | Critical |
1,924,407,192 | create-react-app | npm ERR! code ENOENT while creating reactapp | C:\Users\Lenovo>npx create-react-app hello
npm ERR! code ENOENT
npm ERR! syscall spawn C:\Users\Lenovo\AppData\Local\Programs\Python\Python311\
npm ERR! path C:\Users\Lenovo
npm ERR! errno -4058
npm ERR! enoent spawn C:\Users\Lenovo\AppData\Local\Programs\Python\Python311\ ENOENT
npm ERR! enoent This is related t... | needs triage | low | Critical |
1,924,416,627 | TypeScript | Implementation signatures that do not contain all overloaded signatures are allowed in class definitions | ### 🔎 Search Terms
implementation contain overloaded class member
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about overloading class member functions
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.2.2#code/FAYwNghgz... | Bug | low | Critical |
1,924,447,618 | next.js | Vercel deployment issue for favicon | ### Link to the code that reproduces this issue
https://github.com/Eshwar1212-maker/Sports-Sync/tree/development
### To Reproduce
Start the appllicaiton in the dev server, then get your env variables from the required websites listed in the README, all of them are free
### Current vs. Expected behavior
Im having a... | bug | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.