id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,941,550,709 | transformers | [i18n-<te>] Translating docs to <Telugu> | <!--
Note: Please search to see if an issue already exists for the language you are trying to translate.
-->
Hi!
Let's bring the documentation to all the <languageName>-speaking community 🌐 (currently 0 out of 267 complete)
Who would want to translate? Please follow the 🤗 [TRANSLATING guide](https://github... | WIP | low | Minor |
1,941,565,705 | transformers | [i18n-<hi>] Translating docs to <Hindi> | <!--
Note: Please search to see if an issue already exists for the language you are trying to translate.
-->
Hi!
Let's bring the documentation to all the <languageName>-speaking community 🌐 (currently 0 out of 267 complete)
Who would want to translate? Please follow the 🤗 [TRANSLATING guide](https://github... | WIP | low | Major |
1,941,576,045 | stable-diffusion-webui | [Bug]: XYZ Plotting - Individual images from grid save to one folder when multiple checkpoints are used and model_name is specified. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
The generated folder's model_name is the currently loaded checkpoint, as opposed to the checkpoints respective to each image generated by XYZ plotting.
Images generated norma... | bug-report | low | Critical |
1,941,633,257 | next.js | error when I'm changing default import alias when creating pnpx create-next-app@latest | ### Link to the code that reproduces this issue
https://github.com/nicitaacom/17_airbnb-clone/blob/production/airbnb-clone/app/components/ClientOnly.tsx
### Note - this reproduction link has no relation to error I have
### To Reproduce
1. `pnpx create-next-app@latest`
2. choose yes until it ask you about i... | create-next-app,bug | low | Critical |
1,941,653,101 | go | net: ListenMulticastUDP setsockopt: not supported by windows | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.21.3 windows/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summa... | OS-Windows,NeedsInvestigation | low | Critical |
1,941,676,471 | bitcoin | test: Write assumeutxo tests | ### Motivation
Tests are useful to catch bugs, so they should be written.
### Possible solution
Write tests, similar to https://github.com/bitcoin/bitcoin/pull/28647
Refer to the `TODO` comments in `./test/functional/feature_assumeutxo.py`, or to the uncovered lines in the AssumeUtxo code via a coverage report. F... | Wallet,Tests,Consensus,good first issue | medium | Critical |
1,941,682,887 | PowerToys | Peek UI Enhancement - Better Window Sizing | ### Description of the new feature / enhancement
Peek overall looks better than QuickLook, but there are some UI features of QuickLook that Peek could still stand to adopt.
In this feature request / issue, I'm requesting better auto-sizing of the Peek window to fit the file preview contents. Your window sizing for ... | Idea-Enhancement,Needs-Triage,Product-Peek | low | Minor |
1,941,692,690 | vscode | Completion widget assigns too much space to details and not enough to the completion item label | I have my completion list fairly wide, but here I can't see the item I'm completing because of the detail on the right:

I appreciate something needs to be truncated, but I feel like the proportions here might not be ... | feature-request,ux,polish,suggest | low | Minor |
1,941,694,730 | TypeScript | Refinement type inference quirk with implicitly typed `let x` | ### 🔎 Search Terms
refinement narrow let any
### 🕗 Version & Regression Information
- This changed between versions 3.9.7 and 4.0.5; the behavior is present in every version from 4.0.5 to 5.3 nightly; I skimmed the whole FAQ document and didn't find anything relevant
### ⏯ Playground Link
https://www... | Bug,Help Wanted | low | Critical |
1,941,847,892 | stable-diffusion-webui | [Bug]: called after throwing an instance of 'std::bad_alloc' | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Stable diffusion dont work when try launch it in 6.5.5-1-MANJARO , GPU Radeon RX 6750 XT
### Steps to reproduce the problem
I've try do many things in manjaro but nothing... | bug-report | low | Critical |
1,941,856,341 | yt-dlp | Only download marked sponsorblock section. (call it "--sponsorblock-keep"?) | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a site-specific feature
- [X] I've verified that I'm running yt-dlp version **2023.10.07** ([update instructions](https://github.com/... | enhancement,triage,core:post-processor | low | Critical |
1,941,866,587 | rust | Tracking Issue for `OnceCell/Lock::try_insert()` | Feature gate: `#![feature(once_cell_try_insert)]`
This is a tracking issue for `OnceCell::try_insert()` and `OnceLock::try_insert()`.
This adds a method similarly to [`OnceCell/Lock::set()`](https://doc.rust-lang.org/1.73.0/std/cell/struct.OnceCell.html#method.set) but returns a reference at the same time. This i... | T-libs-api,C-tracking-issue | low | Major |
1,941,891,604 | stable-diffusion-webui | [Bug]: Seed / Denoising strength / Batch | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Transferring from **PNG INFO** and **Positive prompt** breaks **img2img**, **Denoising strength** is not transferred. **Seed** in **Batch** does not work as **Random (-1)**.

then clicking Remove Se... | bug,topic:editor | low | Minor |
1,942,164,704 | transformers | [i18n-<kan>] Translating docs to <Kannada> | <!--
Note: Please search to see if an issue already exists for the language you are trying to translate.
-->
Hi!
Let's bring the documentation to all the <Kannada>-speaking community 🌐 (currently 0 out of 267 complete)
Who would want to translate? Please follow the 🤗 [TRANSLATING guide](https://github.com/... | WIP | low | Minor |
1,942,249,304 | godot | Crash & Error when moving folder conflics files Overwrite/Keep Both | ### Godot version
Godot_v4.2-beta1_win64
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
I have a folder that got all my images fonts and text... | bug,topic:editor,needs testing,crash | low | Critical |
1,942,257,310 | TypeScript | Unrelated interface causes assignability to change | ### 🔎 Search Terms
5.3 regression
### 🕗 Version & Regression Information
- This changed between versions 5.3.0-dev.20230823 and 5.3.0-dev.20230824
### ⏯ Playground Link
[Playground Link](https://www.typescriptlang.org/play?ts=5.3.0-dev.20230824#code/KYDwDg9gTgLgBAbzgXwFAEsB2NhQGYCGAxsHALIFgA8AagHxy... | Needs Investigation | low | Minor |
1,942,260,420 | vscode | Allow commands to have optional descriptions to be used for similar commands feature | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
It'd be nice if extensions could contribute with... | feature-request,quick-open,runCommands | low | Minor |
1,942,263,707 | godot | Compatibility Renderer Limit wackiness | ### Godot version
4.2 beta 1
### System information
Not Applicable
### Issue description
Highest Max Renderable Lights = 256
Highest Max Lights per Object = 1024
No point in allowing for more lights per object then can be rendered
### Steps to reproduce
Set GL limits to the max
### Minimal r... | discussion,topic:rendering,topic:3d | low | Major |
1,942,272,174 | pytorch | RuntimeError: Expected is_sm80 || is_sm90 to be true, but got false. (Using Google Colab) | ### 🐛 Describe the bug
I'm running StableDiffusionv1.5 to pretrian on my own dataset.
I'm using Google Colab Free GPUs. But when running the below command it throwing me this error
Using torchversion '2.1.0'
""
!accelerate launch diffusers/examples/text_to_image/train_text_to_image.py \
--pretrained_model... | triaged | low | Critical |
1,942,304,292 | godot | Crash on PackedScene.Instantiate() C# Multithreading | ### Godot version
4.2-beta1_mono_win64
### System information
Windows 10 - Godot_v4.2-beta1_mono_win64 - Forward plus -dedicated
### Issue description
C# Non-Main thread crash when calling instantiate `Node2D` with `Label (Control node)`
Works normally when done with empty `Node2d` without `Label` and `... | bug,topic:core,topic:dotnet,crash | low | Critical |
1,942,434,783 | vscode | [Accessibility] Accessible View does not get dynamically updated in Jupyter Notebook cell output | Type: <b>Bug</b>
CC @meganrogge
When screen reader users augment current Notebook cell output in Accessible View via alt+F2, dynamic content does not get updated in the buffer, such as downloading progress on pip/conda packages and any computational progressive print.
VS Code version: Code - Insiders 1.84.0-i... | feature-request,accessibility,notebook-output | low | Critical |
1,942,436,353 | excalidraw | Change SVG color | It would be great to be able to change an SVG color.
For example for the following SVG, we could change the `fill` value (the root color) on the fly, without having to first edit the SVG, then re-import it:
```
<svg xmlns... width... height... fill="currentColor" class... viewBox...>
<path ... />
</svg>
``` | enhancement | low | Major |
1,942,440,246 | pytorch | [dynamo] Tracking: improve `ConfigModule` | ### Tracked
- [ ] https://github.com/pytorch/pytorch/issues/111150
- [x] https://github.com/pytorch/pytorch/issues/111221
- [ ] https://github.com/pytorch/pytorch/issues/111235
### 🚀 The feature, motivation and pitch
Part of making config more portable between compilations: https://github.com/pytorch/pyto... | low priority,triaged,tracker,oncall: pt2,module: dynamo | low | Minor |
1,942,444,095 | TypeScript | JSDoc doesnt support generics correctly | ### 🔎 Search Terms
jsdoc generics
### 🕗 Version & Regression Information
- This is a crash
- This changed between versions ______ and _______
- This changed in commit or PR _______
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about _________
- I was unable to test this on... | Suggestion,Needs Proposal | medium | Critical |
1,942,456,305 | godot | Visibility Parent Omits Signals, doesn't work across Cameras | ### Godot version
4.2.beta
### System information
Windows 11
### Issue description
## Visibility Parents do not work across Cameras.
Their Dependents become visible only to the camera that trips the visibility range, and stick around permanently for any cameras that can't see the VisibilityParent
##... | bug,topic:rendering,topic:3d | low | Critical |
1,942,474,513 | pytorch | [dynamo] Investigate interop issues with torch_scatter/torch_sparse/pyg_lib | In [this post](https://pytorch-geometric.readthedocs.io/en/latest/advanced/compile.html) pytorch-geometric mentions they needed to disable `torch_scatter`, `torch_sparse`, and `pyg_lib` to get `torch.compile` working.
We should investigate what is causing these libraries to fail, create issues for the underling prob... | triaged,oncall: pt2,module: dynamic shapes,module: dynamo,dynamo-user-empathy-day | low | Minor |
1,942,501,236 | pytorch | [AOTInductor] 14K models: TypeError: make_boxed_func..g() missing 1 required positional argument: 'args' | ### 🐛 Describe the bug
386 errors like: TypeError: make_boxed_func..g() missing 1 required positional argument: 'args' (example ./generated/test_Yang_Liu1082_InvDN.py:_UpsampleBlock # pytest ./generated/test_Yang_Liu1082_InvDN.py -k test_014)
How to repro:
```
git clone https://github.com/jansel/pytorch-jit-pa... | low priority,triaged,oncall: pt2,module: aotinductor | low | Critical |
1,942,540,226 | stable-diffusion-webui | [Bug]: selected model is ignored for the first user if the second user has changed his selected model | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
If multiple users are connecting to the same server you can expect weird behaviour - when images that you are generating are produced not with the model you selected, but ... | bug-report | low | Critical |
1,942,553,944 | go | x/tools/gopls: remove the "expandWorkspaceToModule" setting | Per the rationale provided in #57514: remove this unnecessary setting, in favor of always expanding/contracting the workspace as necessary (the current behavior with `"expandWorkspaceToModule": true`). If you need this setting, please leave a comment explaining why. | gopls,Tools | low | Major |
1,942,562,386 | next.js | Page is rerendered on the server, when calling a server action after navigating back via browser button | ### Link to the code that reproduces this issue
Repro with tanstack query: https://codesandbox.io/p/sandbox/nextjs-bug-13-5-4-forked-r4zfnj?file=%2Fapp%2Fcharacters.tsx%3A1%2C1
Repro without tanstack-query (for some reason, to reproduce you need to open codesandbox browser preview in a new tab and check in server... | bug,Navigation | medium | Critical |
1,942,599,868 | pytorch | [dynamo] `ConfigModule`: Implement mechanism to hash non-`compile_ignored` configs quickly | ### 🚀 The feature, motivation and pitch
Tracked: https://github.com/pytorch/pytorch/issues/111220
compile_ignored defined by https://github.com/pytorch/pytorch/issues/111221
Hash lazily using an `_is_dirty` flag, use sorted dict `_repr_` str as hash input, using MD5, output is a binary string.
`_is_dirty` is... | triaged,oncall: pt2,module: dynamo | low | Minor |
1,942,617,918 | godot | for loop with large int values returns negative numbers | ### Godot version
Godot v4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce GT 640 () - AMD FX(tm)-8320 Eight-Core Processor (8 Threads)
### Issue description
`for` loops with large `int` values return negative values instead of the correct values.
... | bug,topic:gdscript,needs testing | low | Major |
1,942,638,750 | godot | Implement support for Alt code text input on Windows | ### Godot version
4.1
### System information
win10
### Issue description
it's quite rare to find editors that don't support Alt-codes (after all, they are part of the native OS).
This unfortunately makes Godot much less useful for making internationally supported applications and games involving lots of text en... | enhancement,platform:windows,discussion,topic:input | low | Major |
1,942,696,965 | pytorch | pytorch index_select is too slow | ### 🐛 Describe the bug
pytorch's `index_select` function could be faster.
I tested multiple versions of pytorch's `index_select` function against two possibly implementation using a CUDA extension that I wrote. The extension outperforms all pytorch implementations. I'm not yet sure why.
index_select.py:
```p... | module: performance,module: cuda,triaged | low | Critical |
1,942,702,417 | pytorch | [AOTInductor] 14k models: AssertionError: original output #2 is None, but only the following types are supported | ### 🐛 Describe the bug
85 errors like: AssertionError: original output # 1 is None, but only the following types are supported: (<class 'torch.Tensor'>, <class 'torch.SymInt'>, <class 'torch.SymFloat'>, <class 'torch.SymBool'>) (example ./generated/test_nlp_uoregon_trankit.py:SelfAttention # pytest ./generated/test_n... | low priority,triaged,oncall: pt2,module: aotinductor | low | Critical |
1,942,707,181 | TypeScript | Incorrect narrowing of Union type after discrimination when one type is assignable to the other (even when explicit type annotation is present) | ### 🔎 Search Terms
"discriminating assignable union", "narrowing unions", "unions simplifying with type guards", "type narrowing with union types", "type discrimination with assignable types", "union type annotation issue", "type guard narrowing problem"
### 🕗 Version & Regression Information
- This is the b... | Bug,Help Wanted | medium | Critical |
1,942,710,656 | pytorch | [AOTInductor] 14k models: UserError: Tried to use data-dependent value in the subsequent computation | ### 🐛 Describe the bug
40 errors like: UserError: Tried to use data-dependent value in the subsequent computation. This can happen when we encounter unbounded dynamic value that is unknown during tracing time.You will need to explicitly give hint to the compiler. Please take a look at constrain_as_value OR constrain_... | low priority,triaged,oncall: pt2,module: aotinductor | low | Critical |
1,942,714,537 | pytorch | [AOTInductor] 14k models: AssertionError: Failed to produce a graph during tracing. Tracing through 'f' must produce a single graph. | ### 🐛 Describe the bug
169 errors like: AssertionError: Failed to produce a graph during tracing. Tracing through 'f' must produce a single graph. (example ./generated/test_alibaba_FederatedScope.py:DummyRegularizer # pytest ./generated/test_alibaba_FederatedScope.py -k test_002)
repro:
```
git clone https://g... | low priority,triaged,oncall: pt2,module: aotinductor | low | Critical |
1,942,717,779 | ollama | Image generation models | It would be great if we can extend support for text to image models. | feature request | high | Critical |
1,942,718,051 | pytorch | [AOTInductor] 14k models: AssertionError: Dynamo attempts to add additional input during export | ### 🐛 Describe the bug
53 errors like: AssertionError: Dynamo attempts to add additional input during export: value=0.1767766952966369, source=NNModuleSource(base=AttrSource(base=NNModuleSource(base=AttrSource(base=LocalSource(local_name='self', cell_or_freevar=False), member='wscale')), member='scale')) (example ./g... | low priority,triaged,oncall: pt2,module: aotinductor | low | Critical |
1,942,732,098 | godot | Save Branch As Scene if scene already open in tab discards saved changes | ### Godot version
4.1.1 stable
### System information
Windows 10
### Issue description
Saving a branch as scene if the target *.tscn is currently open in a tab will ignore the saving and destroy all changes.
### Steps to reproduce
- Make a branch in a scene, then save the branch as a scene
- Open the resulting ... | bug,topic:editor | low | Minor |
1,942,768,286 | vscode | [Bug] Color picker broken if monaco-editor is inside shadow dom | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-color-picker | low | Critical |
1,942,889,295 | flutter | Expose Layer#_needsAddToScene to subclass | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
When overloading a `ContainerLayer`, I want my subclass of `ContainerLayer` to be ... | c: new feature,framework,c: proposal,P2,team-framework,triaged-framework | low | Critical |
1,942,923,296 | yt-dlp | B1G - Big Ten Plus | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions](https://github.co... | site-request,account-needed,geo-blocked,triage,can-share-account | low | Critical |
1,942,923,756 | rust | [rustdoc] When using `-Zbuild-std`, documentation does not link to `core`/`std` and does not attempt to build docs for them | I tried this code:
```rust
/// [`usize`]
///
/// [`usize`][core::usize]
pub struct Foo;
```
Built with `cargo +nightly doc --target x86_64-unknown-linux-gnu -Zbuild-std`
I expected to see this happen: Rustdoc links properly to traits and intra-doc links, as shown when built with `cargo +nightly doc --target... | T-rustdoc,C-bug,requires-nightly,A-rustdoc-ui,-Zbuild-std | low | Critical |
1,942,996,348 | react-native | iOS border radius not working when using transparent border color | ### Description
iOS border radius not working when using transparent border color
### React Native Version
0.72.5
### Output of `npx react-native info`
System:
OS: macOS 13.0
CPU: (12) x64 Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz
Memory: 2.30 GB / 16.00 GB
Shell:
version: 5.8.1
path: /bin/zsh... | Platform: iOS,Issue: Author Provided Repro,Needs: Triage :mag:,Newer Patch Available | low | Minor |
1,942,998,589 | godot | Texture is distorted in Line2D when width_curve applied | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Windows 11 Home Vulkan API 1.2.170 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics
### Issue description
Textures are distorted in a strange way when applied as a fill on a Line2D with a width_curve applied.
![image]... | enhancement,topic:rendering,confirmed,topic:2d | low | Critical |
1,943,001,683 | rust | Subtrait blanket implementation error inferring associated type bounds | This might be known behavior but I found the result rather unexpected and hard to track down. So if this is defined behavior and not a bug, at least this report might help someone figure that out.
It might be a weird pattern to define a blanket implementation of a supertrait for a subtrait, but it does seem to norma... | A-type-system,A-trait-system,A-associated-items,T-compiler,C-bug,T-types,fixed-by-next-solver | low | Critical |
1,943,023,940 | PowerToys | FanzyZones (and other tools?): Disable Shortcut Keys | ### Description of the new feature / enhancement
If it doesn't exist already, please provide a way to completely disable the "Launch layout editor" shortcut key. Better yet, please provide a way to completely disable any and ALL keyboard shortcuts for ALL PowerToys.
Thank you!!
### Scenario when this would be use... | Product-FancyZones,Needs-Triage | low | Minor |
1,943,026,864 | transformers | [Feature Request] We might need a function to change the sampler used in trainer dataloader | ### Feature request
we need a function to custom the sampler used in trainer dataloader.
### Motivation
for sometimes, we might want to use https://github.com/imoneoi/multipack_sampler/blob/master/multipack_sampler.py#L94 for efficient reasoning
another example is DoReMi paper, we might also change the sample di... | Feature request | low | Minor |
1,943,066,698 | rust | Unhelpful error when defining a function pointer that returns a struct with lifetime bound | ### Code
```Rust
struct T {
foo: fn(&T) -> T + 'a,
}
```
```
### Current output
```Shell
error[E0178]: expected a path on the left-hand side of `+`, not `fn(&T) -> T`
--> src/lib.rs:2:10
|
2 | foo: fn(&T) -> T + 'a,
| ^^^^^^^^^^^^^^^^ perhaps you forgot parentheses?
For mor... | A-diagnostics,T-compiler | low | Critical |
1,943,098,638 | godot | `TextEdit.get_rect_at_line_column` looses precision due to returning `Rect2i` | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Fedora Linux 38
### Issue description
I was trying to display colored boxed over the script editor which mark certain code. To do so I used `TextEdit.get_rect_at_line_column` to get the dimensions. However my boxes appeared to be to short ... | enhancement,discussion,topic:gui | low | Minor |
1,943,100,082 | godot | OpenGL: OmniLight3D PCF shadow filtering not implemented | ### Godot version
4.2 beta 1
### System information
Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
### Issue description
PCF soft shadow support doesn't exist for O... | bug,topic:rendering,confirmed,topic:3d | low | Minor |
1,943,109,278 | transformers | [i18n-zh] Translating docs to Chinese (Simplified) | <!--
Note: Please search to see if an issue already exists for the language you are trying to translate.
-->
Hi!
Let's bring the documentation to all the <languageName>-speaking community 🌐 (currently 0 out of 267 complete)
Who would want to translate? Please follow the 🤗 [TRANSLATING guide](https://github... | WIP | low | Minor |
1,943,154,345 | godot | Setting a custom project setting to a resource file tres cause ConfigFile parse error when opening project manager | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
### Issue description
Setting a custom project setting... | bug,topic:editor,needs testing | low | Critical |
1,943,158,224 | godot | Glow flashes a lot on reflections with FSR 2.2 enabled. | ### Godot version
4.2 beta 1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
When FSR2.2 is enabled the glow on reflections has some extreme flashing behaviour, it's not related to just this model, you can check more in the lumberyard demo (https://gi... | bug,topic:rendering,confirmed,topic:3d | low | Minor |
1,943,189,570 | rust | `cargo clean -p` Suggestion after ICE uses incorrect name | ### Summary
When clippy gets and ICE in a package with a `-` in the name, it suggests fixing but with an `_`.
I'm not sure if this happens on the current stable release or not since I don't know how to reliably trigger an ICE, but am willing to test if I could.
### Reproducer
I tried this code:
```toml
[packa... | C-bug,S-blocked | low | Critical |
1,943,190,764 | godot | Blender/GLTF material "specular" attribute is ignored | ### Godot version
4.1.1 stable
### System information
Linux Mint 21, AMDGPU, Forward+
### Issue description
When using automatic Blender import (or GLB/GLTF export from Blender and import into Godot), material specular values are ignored and set to a default of 0.5.
This issue is also referenced in https://gith... | bug,topic:import,topic:3d | medium | Major |
1,943,193,701 | godot | Hats on HOTAS are mapped as d-pad | ### Godot version
v4.2.beta.custom_build [a574c0296]
### System information
Windows 11 - Logitech G X52
### Issue description
Some game controllers have hats. A hat works like a d-pad but should NOT be mapped as a d-pad. This results in conflicting bindings as seen in #60862.
The offending code is in `I... | bug,topic:input | low | Minor |
1,943,195,328 | next.js | Starting at 13.4.13-canary-0 Internal Server Error due to connection refused | ### Link to the code that reproduces this issue
https://github.com/darthmaim-reproductions/vercel-next.js-53171
### To Reproduce
1. Clone https://github.com/darthmaim-reproductions/vercel-next.js-53171
2. Run this command to build and start the next.js app in a docker container docker build -t vercel-next.js-53171 ... | bug,Runtime | low | Critical |
1,943,218,418 | next.js | `request instanceof Request` is false | ### Link to the code that reproduces this issue
https://github.com/pyshif/next-bug-reproduce-1
### To Reproduce
1. choose a server component, and write:
```
const request = new Request('http://localhost:3000');
console.log('request instanceof Request :>>', request instanceof Request);
```
2. run server, and... | bug,Pages Router,linear: next | low | Critical |
1,943,223,730 | godot | Inherited folder color is not displayed correctly in the favorite folders list | ### Godot version
v4.2.beta.custom_build [a574c0296]
### System information
linux
### Issue description
In this case I set the color of the parent folder, but the children's one is the default.
|tree view|favorites view|
|-|-|
|` in build.rs with `-Cremark=all` causes compiler segfault on ARM | ```sh
cargo new --bin foo
cd foo
echo "fn main() { _ = \"\".split('.'); }" >build.rs
RUSTFLAGS="-Cremark=all -Cdebuginfo=1" cargo +nightly build --release
```
- on M1 macOS (ARM) results in
```sh
note: /rustc/.../library/core/src/str/pattern.rs:546:9 gisel-legalize (missed): unable to legalize instruction: ... | I-crash,A-LLVM,T-compiler,C-bug | low | Critical |
1,943,256,532 | flutter | Newly uploaded icons in Flutter web app appear invisible due to caching issues | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Make a flutter app with one icon. [code sample 1]
2. Build th... | engine,platform-web,c: rendering,has reproducible steps,P2,team-web,triaged-web,found in release: 3.13,found in release: 3.16 | low | Critical |
1,943,290,847 | material-ui | Next JS 13.4 appDir - MUI Compiled /page in 8.2s (2728 modules) | I am using "@mui/material": "5.14.13" and "next": "13.5.4" but during development and also build is slow I saw another topic that was discussing this issue but I couldn't find any answer that will work I also tried flatten import example from this:
import { Box } from "@mui/material";
to this:
import Box from... | nextjs | low | Major |
1,943,293,212 | godot | Internal editor types are partially recognised in GDScript | ### Godot version
v4.2.beta.custom_build [a574c0296]
### System information
linux
### Issue description
This line:
```gdscript
var import_dock: ImportDock
```
yields an editor error: `Line 13:Could not find type "ImportDock" in the current scope.`
But:
- it's correctly colored,
- <kbd>CTRL</kbd>-clicking ... | bug,topic:gdscript,topic:editor,needs testing | low | Critical |
1,943,412,177 | PowerToys | [doc > `project_structure.md`] Wox.Core links 404. | ### Provide a description of requested docs changes
- I notice it change in #7820
| Issue-Docs,Needs-Triage | low | Minor |
1,943,412,394 | godot | Skinned Meshes don't appear in Godot 4.x's GLES3 rendering on Gen 3 Intel HD Graphics (works with ANGLE) | ### Godot version
4.2.beta1, 4.2.dev6, 4.2.dev4, 4.1.1.stable
### System information
Windows 10 LTSC - [Intel Pentium G2020](https://ark.intel.com/content/www/us/en/ark/products/71070/intel-pentium-processor-g2020-3m-cache-2-90-ghz.html) - Intel HD Graphics - ANGLE (Compatibility)
### Issue description
w... | enhancement,platform:windows,topic:rendering,topic:porting | low | Critical |
1,943,470,153 | rust | Compiler could be more helpful | ### Code
Cargo.toml
```toml
[package]
name = "clippy-lint-unwrap"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
fs-err = "2.9.0"
serde = { version = "1.0.189", features = ["derive"] }
serde_json = "1.0.107"
```
mai... | A-diagnostics,T-compiler,D-newcomer-roadblock | low | Critical |
1,943,485,941 | PowerToys | [MWB] Once running in service mode the file transfering function will not work | ### Microsoft PowerToys version
0.74.1
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
1. Turn on MWB in two computers with default settings (not running as service), test all the functions(cursor control, clipboard syncing, file tran... | Issue-Bug,Priority-2,Product-Mouse Without Borders | low | Critical |
1,943,487,458 | flutter | Support uint uniforms in Fragment Shader | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
LED display simulator, each dot is represented by a single bit.
### Prop... | c: new feature,c: proposal,P2,team-engine,triaged-engine | low | Critical |
1,943,493,765 | godot | Global enums not being updated in the inspector | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz (20 Threads)
### Issue description
When I create my custom resour... | bug,topic:editor,confirmed | medium | Critical |
1,943,511,687 | godot | Editor ignoring Ctrl + Shortcut on the left side, the right side is working | ### Godot version
4.1 stable
### System information
Ubuntu 20.04
### Issue description
Hey,
Editor ignoring Ctrl + Shortcut on the left side, the right side is working, in:

I can choice and filter between two C... | bug,needs testing,topic:input | low | Minor |
1,943,511,901 | godot | Resizing Editor Docks is not consistent. | ### Godot version
4.0, 4.1, 4.2.beta, all versions
### System information
Godot v4.2.beta (a574c0296) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
Adjusting the split between docks ... | bug,usability,topic:gui | low | Minor |
1,943,541,783 | pytorch | There is a performance drop because we have not yet implemented the batching rule for aten::mkldnn_rnn_layer_backward. | Hi all,
I just received the following warning, and I am doing what is suggested there. Many thanks!
```
/home/kshamsaei/miniconda3/envs/torch/lib/python3.11/site-packages/torch/autograd/__init__.py:303: UserWarning: There is a performance drop because we have not yet implemented the batching rule for aten::mkldn... | triaged,module: functorch | low | Major |
1,943,543,303 | PowerToys | Support custom terminals for PowerToys Run Shell plugin | ### Description of the new feature / enhancement
I would like to customize the Shell plugin to use a shell other than `cmd.exe`, `PowerShell.exe`, or `wt.exe`.
### Scenario when this would be used?
I have been using `wezterm` (https://wezfurlong.org/wezterm/index.html) and would like to have PowerToys Run launch tha... | Idea-Enhancement,Needs-Triage,Run-Plugin,Status-Blocked | low | Minor |
1,943,556,949 | rust | Compiler loses the constness information when passing immutable reference to other functions | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#[inline(never)]
pub fn f(x: &i32) {
std::hint::black_box(x);
}
// Type your code here, or load an example.
pub f... | A-LLVM,I-slow,C-bug | low | Critical |
1,943,569,033 | rust | Invalid error for ambiguous associated type for struct field | ### Code
```Rust
pub struct vnode_info_path {
pub vip_path: [[u8; 32]; 32],
}
fn main() {
println!("{}", std::mem::size_of::<vnode_info_path::vip_path>());
}
```
### Current output
```Shell
error[E0223]: ambiguous associated type
--> src/main.rs:7:43
|
7 | println!("{}", std::mem:... | A-diagnostics,T-compiler | low | Critical |
1,943,602,091 | node | HTTP Server close is taking up to 5 seconds in node 18 | ### Version
v18.18.2
### Platform
Darwin MacBook-Pro-de-Daniel.local 23.0.0 Darwin Kernel Version 23.0.0: Fri Sep 15 14:43:05 PDT 2023; root:xnu-10002.1.13~1/RELEASE_ARM64_T6020 arm64
### Subsystem
http
### What steps will reproduce the bug?
1. Create an http server
2. Start listening
3. Take at ... | http | medium | Critical |
1,943,604,987 | next.js | Data requests with `X-Nextjs-Data: 1` header when middleware is present return 200 on 404 | ### Link to the code that reproduces this issue
https://github.com/huumn/repro-nextjs-data-404-resp-200
### To Reproduce
1. start application (it's the repro template with the example middleware - any middleware will trigger the bug)
2. open browser console
3. run the following
```js
const headers = new Headers(... | bug,Pages Router | low | Critical |
1,943,624,931 | godot | _update_node_path lacks sufficent context to properly rename paths upon node renames, resulting in errors. | ### Godot version
a574c0296b38d5f786f249b12e6251e562c528cc
### System information
Windows 11
### Issue description
When a node is renamed in the scene, the function perform_node_renames is called. This loops through the tree and then digs down deep into the properties in order to find any node paths relevant to th... | bug,topic:editor,usability | low | Critical |
1,943,648,772 | pytorch | Torch 2.1 compile + FSDP (mixed precision) + LlamaForCausalLM: `RuntimeError: attempting to assign a gradient with dtype 'c10::BFloat16' to a tensor with dtype 'float'.` | ### 🐛 Describe the bug
I am getting the following error when training LlamaForCausalLM with torch 2.1 and FSDP (mixed precision) and torch.compile. Same exact code works when torch.compile disabled or when torch 2.0.1 is used. I also tried enabling and disabling amp autocast, it doesn't matter and the same error ha... | oncall: distributed,triaged,module: fsdp,oncall: pt2,pt2d-triage-nov2024 | medium | Critical |
1,943,668,972 | pytorch | test_max_pool1d reliably OOMs after https://github.com/pytorch/pytorch/pull/111216/ | ### 🐛 Describe the bug
tracker issue
sample job https://github.com/pytorch/pytorch/actions/runs/6512785700/job/17691482527
```
test/nn/test_pooling.py::TestPoolingNNDeviceTypeCPU::test_pooling_max_nhwc_cpu_float32, test/nn/test_pooling.py::TestPoolingNNDeviceTypeCPU::test_pooling_max_nhwc_cpu_float64, test/n... | module: memory usage,triaged,oncall: pt2 | low | Critical |
1,943,687,239 | godot | Missing extents conversion causes "extents not declared in the current scope" error on coverted scripts | ### Godot version
4.2.dev [51cc34a99fea7fbccf8387c51c03fb39a9b7b290]
### System information
Ubuntu 22.04.3 LTS
### Issue description
This issue is a side effect of #82754, that fixes #77931.
As explained in this [comment](https://github.com/godotengine/godot/issues/77931#issuecomment-1741884592), Godot 4.x do... | bug,topic:gdscript,needs testing | low | Critical |
1,943,740,379 | rust | Associated type bound with lifetime failure | I tried this code:
```rust
// does not work
pub trait P { // -> P<'x>
type P: std::ops::Mul;
}
impl<'x, X: S + 'x, U: A<'x, X = X>> P for U { // -> P<'x>
type P = X::S;
}
pub trait A<'x> {
type X: 'x;
}
// works
pub trait Q {
type Q: std::ops::Mul;
}
impl<X: S, U: B<X = X>> Q for U {
type Q =... | A-diagnostics,A-lifetimes,A-associated-items,T-compiler,C-bug,T-types | low | Critical |
1,943,765,937 | godot | Only a single SubViewport with `use_xr` enabled will render. | ### Godot version
4.1.2 Official
### System information
Win11, Vulkan
### Issue description
When using SubViewports that have `use_xr` enabled, only a single SubViewport will render.
### Steps to reproduce
add multiple subviewports to the scene, enable `use_xr`, and note that only a single subviewport is rendere... | enhancement,topic:xr | low | Minor |
1,943,826,068 | rust | rust-installer may soon be too VM resource hungry for some 32-bit native builds | Hi,
while watching the build of rust 1.73.0 on the various NetBSD targets we support via our packaging system `pkgsrc`, some of those targets slower than others, it appears to me that somewhat surprisingly, the `rust-installer` program is perhaps the most resource hungry in terms of virtual memory of all the process... | O-netbsd,T-release | medium | Major |
1,943,829,937 | rust | Spurious tests/ui/panics/default-backtrace-ice.rs failures | ```
---- [ui] tests/ui/panics/default-backtrace-ice.rs stdout ----
diff of stderr:
7
8 aborting due to `-Z treat-err-as-bug=1`
- (end_short_backtrace)
11 (begin_short_backtrace)
12 (end_short_backtrace)
13 (begin_short_backtrace)
---
```
The error has been seen on x86_64-apple-2 and on i686-mingw so far... | T-compiler,C-bug,A-CI,A-panic,A-backtrace,I-flaky-test | low | Critical |
1,943,844,144 | yt-dlp | Support for /@live "the official Youtube playlist" | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | site-enhancement,triage | low | Critical |
1,943,874,377 | godot | Label Node Inspector: Resetting Visible Characters control sets wrong default on Visible Ratio control | ### Godot version
4.2.beta
### System information
Windows 11
### Issue description
Label has two controls, Visible Ratio (normalized 0..1 to show the given portion of the label's characters) and Visible Characters (integer count of characters shown, -1 means all)
The two controls are linked. (changing... | bug,topic:gui | low | Critical |
1,943,884,643 | godot | adding items to simple inventory with C# script generate stack error on godotsharp_internal_refcounted_disposed() | ### Godot version
v4.1.2.rc1.mono.official [58f0cae4a]
### System information
Windows 10 Pro, NVIDIA GeForce GTX 950
### Issue description
Error for adding items into a simple inventory with a button using C#:
### Steps to reproduce
I created a simple inventory, I used Area 2D ... and GridContainer, and it w... | needs testing,topic:dotnet | low | Critical |
1,943,896,869 | rust | Bad diagnostic help when calling a flatten on an owned type, advises to use infinite borrows | ### Code
```Rust
use std::sync::mpsc::channel;
struct TimestampedList {
lines: Vec<u8>,
timestamps: Vec<u64>,
}
impl<'a> IntoIterator for &'a TimestampedList {
type Item = (&'a [u8], &'a u64);
type IntoIter = std::iter::Zip<
std::slice::SplitInclusive<'a, u8, fn(&u8) -> bool>,
... | A-diagnostics,T-compiler | low | Critical |
1,943,906,271 | godot | Class Name is lost when creating new one by duplicating existing script | ### Godot version
4.1.2
### System information
Win 10
### Issue description
After creating new script by duplicating script with already made custom class_name, that class_name is lost inside godot.
### Steps to reproduce
Exists a script with any custom created resource class_name
for example we have this scrip... | discussion,topic:gdscript,topic:editor | low | Major |
1,943,908,180 | rust | Const validation error messages have lots of duplication | In the porting to translatable diagnostics, the error messages from const validation where set up in a way that causes tons of code and text duplication:
https://github.com/rust-lang/rust/blob/985795270e35998d08d5069b45cde0a9c3dfc54b/compiler/rustc_const_eval/src/errors.rs#L613-L624
https://github.com/rust-lang/... | T-compiler,A-translation | low | Critical |
1,943,914,047 | terminal | Quake mode full screen doesn't reopen with full heightwhen closing and resummoning | ### Windows Terminal version
1.18.2681.0
### Windows build number
10.0.22621.0
### Other Software
_No response_
### Steps to reproduce
On a multi-monitor setup (primary monitor center: 2560x1400, other monitor left: 1920x1080). Does not happen with only one display (tested on Surface Pro 9)
1. Summon quake m... | Issue-Bug,Product-Terminal,Area-Windowing | low | Major |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.