id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,943,934,009 | react | Bug: performance deteriorates when using ReactDOM.createRoot instead of ReactDom.render for virtual-table. | While experimenting with react-window, I encountered a performance disparity in my project compared to the smooth user experience demonstrated in the react-window documentation examples. Even after building for production, I noticed white flashes when scrolling quickly in my project, whereas the documentation's example... | Type: Needs Investigation | low | Critical |
1,943,937,719 | godot | Cannot animate rotation on inherited scenes, shows an error that Basis must be normalised | ### Godot version
v4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX110 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8 Threads)
### Issue description
When trying to animate the 3D rotation property of an inherited scen... | bug,topic:animation,topic:3d | low | Critical |
1,943,953,336 | stable-diffusion-webui | [Bug]: Browser windows opens to localhost on load, prior to model load completion, requiring refresh of page when starting tthe webui service [Windows] | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
The batch file starts the services, loads extensions, does its business. Then the page spawns to localhost:port, but... this results in a load of console errors if you do a... | bug-report | low | Critical |
1,943,969,304 | godot | [4.2.beta1] Editor: Missing Sky / Environment on scene reload | ### Godot version
4.2.beta1
### System information
Windows 10 - Godot 4.2.beta1
### Issue description
So i have discovered a rendering bug, it doesn't seem to throw an error when it happens.. when opening the engine with a scene loaded it loads properly.. as show below.
 design pattern is crucial for enabling microservices to communicate effectively in a distributed system. This pattern allows a program to cause a procedure to execute in another address space (commonly on another physical machine). The procedure call... | epic: pattern,type: feature | low | Critical |
1,943,983,822 | java-design-patterns | Microservice pattern: Messaging | ### Description:
The Microservices - Messaging design pattern enables microservices to communicate with each other through asynchronous message passing, allowing for better decoupling and scalability. This pattern involves the use of a message broker to facilitate communication between services, ensuring that messages ... | epic: pattern,type: feature | low | Major |
1,943,983,836 | java-design-patterns | Microservice pattern: Domain-specific protocol | **Description:**
The Microservices - Domain-Specific Protocol design pattern focuses on defining specialized communication protocols tailored to the specific requirements of each microservice domain. This pattern helps in achieving efficient, reliable, and clear communication between microservices by using domain-speci... | info: help wanted,epic: pattern,type: feature,status: stale | low | Major |
1,943,983,893 | java-design-patterns | Microservice pattern: Client-side service discovery | **Description:**
The Client-Side Service Discovery pattern is a design strategy in microservice architectures where the client is responsible for determining the network location of service instances. This involves querying a service registry, which keeps track of available service instances. The client retrieves the r... | info: help wanted,epic: pattern,type: feature,status: stale | low | Major |
1,943,983,908 | java-design-patterns | Microservice pattern: Server-side service discovery | ### Description
Implement the Server-Side Service Discovery design pattern for the project. This pattern helps in dynamically locating services within a microservices architecture, enhancing the system's scalability and flexibility.
Main Elements of the Pattern:
1. **Service Registry**: A central repository that holds... | epic: pattern,type: feature | low | Major |
1,943,983,927 | java-design-patterns | Microservice pattern: Self registration | ### Description:
The Microservices - Self Registration design pattern enables microservices to dynamically register themselves with a central registry when they start. This pattern is crucial for managing microservices in a dynamic environment where services can be added, removed, or updated frequently. By implementing... | info: help wanted,epic: pattern,type: feature,status: stale | low | Major |
1,943,983,945 | java-design-patterns | Microservice pattern: 3rd party registration | ### Description:
The 3rd Party Registration design pattern is a fundamental microservices architecture pattern. This pattern involves registering third-party services with our system, allowing them to be easily discoverable and usable by other services within the ecosystem. By implementing this pattern, we ensure that ... | info: help wanted,epic: pattern,type: feature,status: stale | low | Critical |
1,943,983,966 | java-design-patterns | Microservice pattern: Access token | **Description:**
The Access Token design pattern is crucial for managing secure communication between microservices. This pattern involves the use of tokens, typically JWT (JSON Web Tokens), to verify the identity and permissions of a user or service making a request to another service. Implementing this pattern enhanc... | info: help wanted,epic: pattern,type: feature | low | Minor |
1,943,983,987 | java-design-patterns | Microservice pattern: Application metrics | **Description:**
Implement the Application Metrics design pattern for a microservices architecture. This pattern involves collecting, aggregating, and analyzing metrics from various microservices to monitor their performance and health. Key elements of this pattern include:
1. **Metric Collection**: Gather data point... | info: help wanted,epic: pattern,type: feature,status: stale | low | Critical |
1,943,984,004 | java-design-patterns | Microservice pattern: Audit logging | **Description:**
The Audit Logging design pattern is crucial for microservices architectures, providing a means to record significant events and changes within the system. This pattern helps in maintaining a comprehensive trail of activities, which is vital for debugging, security audits, and compliance purposes.
Ke... | info: help wanted,epic: pattern,type: feature | low | Critical |
1,943,984,041 | java-design-patterns | Microservice pattern: Exception tracking | ### Description
The Exception Tracking design pattern in microservices architecture involves the centralized handling and logging of exceptions that occur across different services. This pattern is essential for monitoring, debugging, and maintaining the health of a distributed system by providing a unified view of err... | info: help wanted,epic: pattern,type: feature,status: stale | low | Critical |
1,943,984,085 | java-design-patterns | Microservice pattern: Log deployments and changes | **Description:**
The objective is to implement the Microservices - Log Deployments and Changes design pattern in our project. This pattern ensures that all deployments and changes to the microservices architecture are logged effectively. This enhances traceability, debugging, and auditing processes, making it easier t... | info: help wanted,epic: pattern,type: feature | low | Critical |
1,943,984,243 | java-design-patterns | Microservice pattern: Server-side page fragment composition | **Description:**
The Server-Side Page Fragment Composition design pattern involves composing a webpage from various fragments that are managed by different microservices. This pattern is particularly useful for creating modular, scalable web applications where each part of the page can be developed, deployed, and scal... | epic: pattern,type: feature | low | Major |
1,943,988,878 | rust | EnumSizeOpt changes behavior based on the host | I ran into this test failure: https://github.com/rust-lang-ci/rust/actions/runs/6522096255/job/17711353756
```
---- [mir-opt] tests/mir-opt/enum_opt.rs stdout ----
66 }
67 + }
68 +
- + alloc15 (size: 8, align: 4) {
+ + alloc14 (size: 8, align: 4) {
70 + 05 20 00 00 01 00 00 00 ... | T-compiler,C-bug,A-mir-opt | low | Critical |
1,944,053,109 | go | cmd/go: value of -buildmode in buildinfo can differ from what is used in build ID | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.21.3 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture ... | help wanted,NeedsFix,GoCommand | low | Critical |
1,944,058,386 | godot | When you pack a scene, save it, then unpack/load it the timer node stops working | ### Godot version
4.1.2
### System information
Windows 11 4.1
### Issue description
When you pack a scene, save it, then unpack/load it the timer node stops working. I believe I could add code in that makes a new timer every time it is loaded but if the other one was about to timeout before it got packed it would ... | topic:core,needs testing | low | Minor |
1,944,061,624 | rust | ICE: `erroneous constant not captured by required_consts` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
`src/lib.rs`
```Rust
#) to your Next.js project
2. Add dynamic API routes to your ... | bug,Runtime | low | Major |
1,944,242,946 | pytorch | CUDA version 12.2 has differential accuracy when executing CPU and GPU | ### 🐛 Describe the bug
The same training code is adapted to both GPU and CPU, and the GPU loss value oscillates back and forth at 0.2. The trained model results have the same score as above, and the learning rate has been adjusted for other training parameters, but it still oscillates continuously. Is it related to... | module: cuda,triaged | low | Critical |
1,944,245,942 | electron | [Bug]: Input elements with `autofocus` are not focused, nor editable, after an `alert()` or `confirm()` | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | platform/windows,bug :beetle:,status/confirmed,component/webcontents,has-repro-comment,26-x-y,27-x-y | low | Critical |
1,944,246,426 | rust | Internal Compiler Error: Compiler Crashes Upon Recursive Call From JSON-RPC Server Code to Client's code. | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```rust
io.register_method... | I-ICE,T-compiler,C-bug | low | Critical |
1,944,264,231 | godot | Could not determine track hint | ### Godot version
`master` branch at commit a574c0296b38d5f786f249b12e6251e562c528cc
### System information
Arch Linux
### Issue description
When switching animations in an AnimationPlayer, there's a chance the following error message will show:
```
ERROR: Parameter "obj" is null.
at: get_propert... | bug,confirmed,regression,topic:animation | low | Critical |
1,944,305,206 | pytorch | _foreach_copy_ supports fast copy between cpu and cuda devices. | ### 🚀 The feature, motivation and pitch
The current implementation of PyTorch's `foreach_copy` operator requires the source and target tensors to be on the same device to enter the fast route in the [code](https://github.com/pytorch/pytorch/blob/e0e15a4ac61648cc8f63f0ab102c32e8884fb5d1/aten/src/ATen/native/cuda/Forea... | feature,triaged,module: mta | low | Minor |
1,944,313,679 | kubernetes | APIService's status blocked on FailedDiscoveryCheck condition with 503 | ### What happened?
We meet a problem that the APISerivce is blocked on the FailedDiscoveryCheck condition:
```
status:
conditions:
- lastTransitionTime: "2023-10-15T16:35:28Z"
message: 'failing or missing response from https://12.4.170.157:6443/apis/cluster.alauda.io/v1:
bad status from https://12.... | kind/bug,sig/network,triage/accepted | low | Critical |
1,944,492,808 | godot | Index p_transition = 0 is out of bounds | ### Godot version
4.1.1stable
### System information
MacOS Monterrey
### Issue description
I'm unable to play my animation in an animation tree.
https://github.com/godotengine/godot/assets/76092869/624d9c65-aaaf-4dfa-8b66-cf7d9dff4ef2
And I'm getting this error
```
scene/animation/animation_node_state_ma... | bug,topic:editor,needs testing,topic:animation | low | Critical |
1,944,497,074 | flutter | [web]Disappearance of flutter_service_worker.js content after flutter run | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
Strangely, the content of flutter_service_worker.js disappears after running flutter ru... | tool,platform-web,has reproducible steps,P2,team-web,triaged-web,found in release: 3.13,found in release: 3.16 | low | Critical |
1,944,577,663 | pytorch | I have a trouble with to_symmetric | ### 🐛 Describe the bug
This is my code:
```
dataset = DGraphFin(root=path, name=dataset_name, transform=T.ToSparseTensor())
nlabels = dataset.num_classes
if dataset_name in ['DGraph']:
nlabels = 2
data = dataset[0]
data.adj_t = data.adj_t.to_symmetric()
```
I got the warning : UserWarning: S... | needs reproduction,module: sparse,triaged | low | Critical |
1,944,695,030 | ollama | Support `ppc64le` architecture | Hello all,
Thanks for Ollama, it is a great thing to use:)
I've installed it on my local (Manjaro) and it works nice. After that, I'm trying to install on a server, which is running with IBM POWER8NVL cpu and Ubuntu 18.04 is my latest updated choice. It means, I cannot run the install script, because of the scrip... | feature request | low | Critical |
1,944,799,126 | pytorch | Simulating lower memory on GPU does not indicate simulated memory in error message | ### 🐛 Describe the bug
I'm on an 80G A100 trying to debug an OOM folks are getting running my code on a 40G, and found the `torch.cuda.set_per_process_memory_fraction(0.5)` API which I'm using to simulate lower CUDA memory conditions.
However, upon an OOM I get an error message such as
```
content_understan... | module: cuda,module: memory usage,triaged,module: CUDACachingAllocator | low | Critical |
1,944,858,231 | next.js | Image is partially outputed by `next/image` | ### Link to the code that reproduces this issue
https://github.com/Keith-CY/bug-reproduce-of-next-image
### To Reproduce
Commit to reproduce the bug of next/image: https://github.com/Keith-CY/bug-reproduce-of-next-image/commit/0e454f30f882f78a6d5e96a0cede3a625d2d59c7
1. place the same image under `/public/images/... | bug,Image (next/image) | low | Critical |
1,944,946,855 | next.js | Problem with asPath for server side request when using a custom server and app.render | ### Link to the code that reproduces this issue
https://github.com/andwin/next-custom-server-aspath-issue
### To Reproduce
1. Clone the repo
2. `npm ci`
3. `npm run dev`
4. `curl -I http://localhost:3000/test`
### Current vs. Expected behavior
I have a next.js app with custom urls and have to look up what kind ... | bug,Navigation | low | Major |
1,944,948,628 | pytorch | RuntimeError: CUDAPluggableAllocator does not yet support cacheInfo | ### 🐛 Describe the bug
Here, I ref a third party CUDA Memory Allocator into my code and use the cudnn to be the backend.
cudnn seems required to call `cacheInfo`, but the PyTorch didn't support this interface to be called by third party lib.
cudnn's action happens at here: https://github.com/pytorch/pytorch/blo... | feature,triaged,module: CUDACachingAllocator | low | Critical |
1,944,963,773 | tensorflow | Error when loading TFLite model on Android with GPU Delegate | ### 1. System information
- OS Platform and Distribution: TFLite conversion on Windows 10 and run models on Android 13
- TensorFlow installation: pip package
- TensorFlow library: 2.14.0
### 2. Code
I understand the importance of providing a reproducible code for better troubleshooting. Given the size and co... | stat:awaiting tensorflower,type:performance,TFLiteConverter,TFLiteGpuDelegate,TF2.14 | medium | Critical |
1,945,032,102 | pytorch | Implement device parameter in Dropout2d | ### 🚀 The feature, motivation and pitch
Please provide a `device` parameter to the Dropout2d layer for creating it on a target device like so:
```python
dropout = nn.Dropout2d(
p=0.5,
device=torch.device('cuda'),
)
```
### Alternatives
Currently, [PyTorch's Dropout2D layer](https://pytorch.org/docs/... | feature,module: nn,triaged | low | Major |
1,945,080,667 | godot | Importing certain images on OSX/Intel will crash both the editor and a release build | ### Godot version
3.5.3-stable
### System information
macOS Catalina 10.15.7 Mac mini (Late 2021)
### Issue description
When the project contains certain images, it will segfault when loading on Intel-based OSX - both in the editor and with the release build.
crash of the MRP within the test rig:
```
koder@Ma... | bug,platform:macos,topic:import,crash | low | Critical |
1,945,091,833 | stable-diffusion-webui | [Bug]: macOS14 may not recognize the path address in the mobile hard disk when starting stable-diffusion-webui in the mobile hard disk. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When macOS14 starts stable-diffusion-webui in the mobile hard disk, it may not be able to recognize the path address in the mobile hard disk. A new stable-diffusion-webui will b... | bug-report | low | Critical |
1,945,118,968 | PowerToys | [FancyZones] Automated UI tests | ### Test plan:
- [x] #29246
- [ ] #29239
- [ ] #29245
- [x] #29240
- [ ] #29241
- [ ] #29242
```[tasklist]
### Tasks
- [ ] https://github.com/microsoft/PowerToys/issues/29246
- [ ] https://github.com/microsoft/PowerToys/issues/29239
- [ ] https://github.com/microsoft/PowerToys/issues/29245
- [ ] https:... | Area-Tests,FancyZones-Editor,Product-FancyZones | low | Minor |
1,945,120,500 | PowerToys | [FancyZones] Tests: FZEditor | ### Editor tests list
- [x] Add test data and start → verify data is correct (custom layouts, template layouts, defaults, shortcut keys)
- [x] Create a new canvas - verify layout exists
- [x] Create a new canvas - cancel - doesn’t exist
- [x] Create a new grid - verify the layout exists
- [x] Create a new g... | Area-Tests,FancyZones-Editor,Status-In progress | low | Minor |
1,945,160,754 | godot | Control node mouse_enter, mouse_exit don't work on Linux when the game window is deactivated | ### Godot version
4.1.1.stable.official.bd6af8e0e
### System information
Fedora Linux 38 - Godot v4.1.1.stable - Vulkan (Forward+) - AMD Radeon RX 6950 XT (RADV NAVI21)
### Issue description
When I move mouse outside the viewport and back in, the mouse_enter and mouse_exit signals work as expected both, when the g... | bug,platform:linuxbsd,topic:gui | low | Critical |
1,945,214,471 | PowerToys | [FancyZones] Tests: snapping windows (mouse/keyboard) | - [ ] Dragging windows holding shift
- [ ] Use a non-primary mouse button to activate zones
- [ ] Snapping a window to one zone by dragging
- [ ] Snapping a window to several zones by dragging
- [ ] Check overlapping algorithms
- [ ] Make window transparent enabled/disabled
- [ ] Snap window by shortcut - ... | Area-Tests,Product-FancyZones | low | Minor |
1,945,227,888 | opencv | Partially porting dnn resize_layer to T-API | ### Describe the feature and motivation
I ported parts of the resize_layer dnn implementation to T-API for considerable performance gain. (I'm primarily interested in the performance of FaceDetectYN). I am about to create a pull request and will add performance/profiling data. Anyway the real performance boost will ... | feature | low | Major |
1,945,234,731 | ant-design | [Dropdown] Submenu is not closed after item click if "openKeys" is a controlled prop | ### Reproduction link
[](https://codesandbox.io/s/antd-reproduction-template-forked-ncrqp6?file=/index.js)
### Steps to reproduce
1. Create a dropdown with a menu with "openKeys" and "onOpenChange"
2. Open a submenu
3. Click a subm... | Inactive,unconfirmed | low | Minor |
1,945,243,932 | go | x/net/http2/h2c: uses obsolete upgrade mechanism | x/net/http2/h2c package uses [HTTP Upgrade headers based mechanism](https://github.com/golang/net/blob/d28c0b17437aac95ef32d25b3ff2c919ee165ebb/http2/h2c/h2c.go#L105-L124) to determine if a connection should be upgraded to h2c.
This mechanism was deprecated by RFC 9113 https://datatracker.ietf.org/doc/html/rfc9113#nam... | NeedsInvestigation | low | Minor |
1,945,295,087 | flutter | Wrong tween with Hero.createRectTween when using different child sizes for source and destination routes | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
I have a profile photo thumbnail in my app that, when tapped, sho... | framework,a: animation,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.13,found in release: 3.16 | low | Critical |
1,945,342,494 | PowerToys | [FancyZones] Tests: snapped window behavior | - [ ] Keep windows in zones → verify windows update positions when the work area is changed
- [ ] Keep windows in zones if the layout changes → check valid zones
- [ ] Keep windows in zones if the layout changes → check invalid zones
- [ ] Move newly created windows in the last known zone - reopen the window
- ... | Area-Tests,Product-FancyZones | low | Minor |
1,945,358,071 | go | os: Setenv leads to SIGSEGV with GODEBUG=netdns=cgo, and other uses of cgo | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.21.3 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architectu... | NeedsInvestigation,compiler/runtime | medium | Critical |
1,945,382,489 | TypeScript | Proposal: `decoratedWith` type operator and generic 'value' parameters | ### 🔍 Search Terms
Decorators
TypeScript 5
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types o... | Suggestion,Awaiting More Feedback | low | Major |
1,945,405,524 | transformers | log interval | ### Feature request
I want you to add "log_interval" argument for logging every N iteration not a epoch.
### Motivation
Some fine-tuning task/dataset does not require much epochs such as CoLA. It only requires 2~3 epochs, which means the log data(ex metric) is produced 2~3 times.
I want more log during training w... | Feature request | low | Minor |
1,945,411,999 | go | x/sys/unix: update openbsd to OpenBSD 7.4 | OpenBSD [7.4 is now released](https://www.openbsd.org/74.html)
I'm not sure if there is any issues with this release, but as far as I know all the necessary files can be autogerated with [mkall.sh](https://cs.opensource.google/go/x/sys/+/master:unix/mkall.sh) in a openbsd 7.4 system.
e.g `GOOS=openbsd ./mkall.sh`... | help wanted,NeedsInvestigation,compiler/runtime | low | Minor |
1,945,432,879 | vscode | Flickers/Erratic behavior when Samsung `predictive text` is enabled | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-input,web,android | low | Critical |
1,945,444,445 | PowerToys | [FancyZones] Tests: layouts | - [ ] Apply a layout with a shortcut
- [ ] Verify the `Flash zones` option
- [ ] Verify the parent layout applied on the new virtual desktop
- [ ] Update the layout on the 2nd virtual desktop after creation, verify layouts on other virtual desktops are not changed
- [ ] Restart FZ, verify layouts are not reset
- ... | Area-Tests,Product-FancyZones | low | Minor |
1,945,511,166 | neovim | completion: better support for autocompletion (improve completion "primitives") | # Problem:
1. Nvim core could be improved to make it easier for plugins to implement reliable autocompletion.
- _via @echasnovski in https://github.com/neovim/neovim/issues/24661#issuecomment-1764712654_ :
> When it comes to auto-completion, my main struggles implementing 'mini.completion' (as far as I remem... | enhancement,plugin,completion | low | Major |
1,945,514,254 | pytorch | Tensor.lerp inconsistent when using -Infinity between MPS and CPU | ### 🐛 Describe the bug
lerping between -Inf and another number is NaN on a MPS tensor and -Inf on the CPU.
This breaks several Diffusion schedulers.
```
import torch
for device in ['cpu', 'mps']:
minusInfinity = torch.tensor([0]).log().to(device)
actualNumber = torch.tensor([1.0]).to(device);
... | triaged,module: mps | low | Critical |
1,945,526,786 | flutter | DropdownButtonFormField text item is getting cut off when using font + font size | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. create a new app and add a custom font(e.g. OpenSans)
2. add ... | framework,f: material design,has reproducible steps,P2,team-design,triaged-design,found in release: 3.13,found in release: 3.16 | low | Critical |
1,945,601,483 | next.js | Error: Cannot find module 'styled-jsx/style' | ### Link to the code that reproduces this issue
https://github.com/jmarroyave-compsci/error-nextjs-netlify-styled-jsx
### To Reproduce
1. When deploying a build to netlify after upgrading Next.js from 12.3.4 to 13.5.5
2. When trying to fetch an api handler from the browser it shows the error ( /pages/api folder )
... | bug,Runtime | low | Critical |
1,945,735,515 | flutter | Hot reload edge cases should be better documented | Users are often surprised when a hot reload will not update certain parts of their Dart code. We should do an update of https://docs.flutter.dev/tools/hot-reload to better describe the limitations and edge cases of hot reload. | P2,team-tool,triaged-tool | low | Minor |
1,945,737,907 | stable-diffusion-webui | [Bug]: Error code: 3221225477 During Installation | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Install Python, then immedietely run webui. This error message "Error code: 3221225477" shown in the log
Repeat multiple time it still shows. I have no idea what to do now
###... | bug-report | low | Critical |
1,945,739,946 | stable-diffusion-webui | [Bug]: Result images seem... wrong.. or different.. using 512-base-ema.ckpt, words ignored | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I have my prompts saved to re-use and get similar results in the future, so i know for a fact that this prompt worked before.
"neuron mountains, organic cliffs, mountains mad... | bug-report | low | Critical |
1,945,777,384 | neovim | Options refactor roadmap | The Neovim options code is an incomprehensible mess filled with code duplication, special logic for every option, multiple code paths for the same thing, lack of generalization, etc. This makes Neovim options difficult to maintain, and even more difficult to extend, which has been a blocker towards the addition of new ... | refactor,options | medium | Major |
1,945,883,451 | kubernetes | Kubelet deletes CSI mount points if a "requiresrepublish" call to NodePublishVolume returns an error | ### What happened?
When a CSI driver uses `spec.requiresRepublish` to request repeated calls to NodePublishVolume, if any of the "refresh" calls return a "final" error, then Kubelet will delete the mount point on the host filesystem ([code](https://github.com/kubernetes/kubernetes/blob/bdcb73d6b34288b030c5e98d6c2971... | kind/bug,sig/storage,triage/accepted | low | Critical |
1,945,954,882 | stable-diffusion-webui | [Bug/Feature Request]: Need a way to override cuda is_available() check, force CPU. Getting traceback, older nvidia cuda card | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I'm in a unique situation where I have an additional GPU that I was planning on using with stable diffusion, an Nvidia K4000 Quadro, but the card does not have eno... | asking-for-help-with-local-system-issues | low | Critical |
1,945,962,338 | vscode | Regex Find/Replace with named capture groups | Type: <b>Bug</b>
The replace field in the tool fails to parse most syntax related to regex substitutions beyond the basic numbered capture groups. There are several issues opened for closely related problems with find replace that are probably the same issue (incomplete/broken implementation of regex in the replace... | feature-request,editor-find | medium | Critical |
1,945,974,485 | flutter | [infra] Android SDK+NDK CIPD packages should follow the standard directory structure. | TL;DR: The CI bots have the Android `sdk` and `ndk` folders as siblings, and set `ANDROID_SDK_ROOT` and `ANDROID_NDK_PATH`. An env-var for the NDK is non-standard, and the standard location of the `ndk` directory is nested inside the `sdk` directory. We should update our DEPS and scripts to do the same.
Long version... | platform-android,tool,P2,c: tech-debt,team-android,triaged-android,fyi-infra | low | Major |
1,945,975,584 | pytorch | [quant][pt2] Default batchnorm aten op has poor numerics during QAT | If a model contains batch norm, exporting `model.cpu()` gives `torch.ops.aten._native_batch_norm_legit.default` while exporting `model.cuda()` gives `torch.ops.aten.cudnn_batch_norm.default`. Quick experimentation revealed that these two ops have significantly different numerics. From running PT2 QAT on MobileNetV2, we... | high priority,oncall: quantization,triaged | low | Minor |
1,945,994,165 | pytorch | Torch Compile Dynamic fails on sample on diffusers VAE | ### 🐛 Describe the bug
Torch compile fails on dIffusers VAE code when calling .sample() in the randn_tensor helper function. Disabling dynamic compilation mode solves the issue, but slows other things down. I finally got the minifier to output a reproducer. It occurs on this line: https://github.com/mosaicml/diffus... | triaged,oncall: pt2,module: dynamic shapes | low | Critical |
1,946,066,910 | godot | gui_input not being called if the touch starts on another control | ### Godot version
v4.2.dev4.mono.official [549fcce5f]
### System information
Windows 10
### Issue description
Let's assume this setup.
You have two control nodes, with the same script. This script listens to the gui_input event signal.
Holding the touch/click. If you start your touch/click on an emp... | topic:input,topic:gui | low | Critical |
1,946,195,251 | godot | Getter/Setter for Rect2, Rect2i `.end` is missing from extension_api.json | ### Godot version
4.1.2.stable.official.399c9dc39
### System information
macOS 13.5.2 (22G91)
### Issue description
Rect2i has an `end` property in the builtin_classes in extension_api.json:
```
"name": "Rect2i",
"is_keyed": false,
"members": [
{
"name": "position",
"type": "Vector2i"
},
{
"na... | bug,topic:gdextension | low | Minor |
1,946,203,219 | flutter | DropdownMenu default width does not take label into account. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
<details>
```dart
import 'package:flutter/material.dart';
... | framework,f: material design,has reproducible steps,P2,team-design,triaged-design,found in release: 3.16 | low | Critical |
1,946,330,286 | godot | MacOS Notarization "The executable does not have the hardened runtime enabled. " using anything other than Xcode codesign | ### Godot version
v4.1.2.stable.mono.official [399c9dc39]
### System information
Godot v4.1.2.stable.mono - macOS 14.0.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
When attempting to perform notarization for MacOS, will fail with "The executable does not have th... | bug,platform:macos,topic:export | low | Critical |
1,946,344,158 | godot | Setting Window borderless=true and resizable=false prevents application grabbing focus | ### Godot version
v4.2.beta.custom_build [b1371806a], v4.1.2.stable
### System information
Godot v4.2.beta (b1371806a) - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen Threadripper 1950X 16-Core Processor (32 Threads)
### Issue description
The combination... | bug,platform:windows,topic:porting,confirmed | low | Major |
1,946,361,394 | pytorch | Use of -Wl,--as-needed in cmake config files can leak into third-party users' code and modify their own private libraries | https://github.com/pytorch/pytorch/blob/a0632389b78bc52d66cfc31c72ee06df8d8dc986/cmake/public/utils.cmake#L264-L268
Use of `-Wl,--no-as-needed` paired with `-Wl,--as-needed` will corrupt the initial linker state upon returning. This appears to be the cause of the cmake config files providing the same linker args to ... | module: build,triaged,topic: build | low | Minor |
1,946,406,121 | ant-design | popupBg submenu design token not working | ### Reproduction link
[Edit on CodeSandbox](https://codesandbox.io/s/sub-menu-theme-antd-5-10-1-forked-jpvnf5)
### Steps to reproduce
Config design token not working with popupBg in the menu when collapsed
### What is expected?
popupBg property working
### What is actually happening?
Not working
... | Inactive,unconfirmed | low | Minor |
1,946,408,052 | PowerToys | Peek + File Explorer add-ons/Preview Pane: Display .tex files | ### Description of the new feature / enhancement
Currently, the file preview pane options under the file explorer add-ons utility and the Peek utility does not display .tex files. Even if there a rendered view is not feasible a source code preview would still be beneficial.
<img width="586" alt="image" src="https:/... | Idea-Enhancement,Product-File Explorer,Needs-Triage | low | Minor |
1,946,419,807 | godot | Modifying an Instance Shader Parameter seem to affect Instance Shader Params of Next Pass materials | ### Godot version
v4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 30.0.14.7212) - AMD Ryzen 7 5800X3D 8-Core Processor (16 Threads)
### Issue description
It seems that setting an instance shader parameter from... | discussion,topic:shaders | low | Minor |
1,946,437,780 | godot | Itemlist emit activated signal when single click next/prev item fast | ### Godot version
3.5.3, 4.1.1
### System information
Windows 10
### Issue description
When click on itemlist itemA, then quick click itemB, it will trigger the activated signal. Which it not reset time counter when you click different item.
### Steps to reproduce
1.Create a itemlist with some items
2.Click on ... | bug,needs testing,topic:gui | low | Critical |
1,946,452,670 | pytorch | Minifier doesn't transfer execution states like @torch.no_grad to repro | ### 🐛 Describe the bug
if you use something like torch.no_grad or inference_mode in a script you are trying to minify, the minifier reproduces a repro that won't have such context included.
As an example why this is a problem: in any situation involving pattern matching, without torch.no_grad, the graph will try... | triaged,needs research,oncall: pt2,module: minifier | low | Critical |
1,946,486,930 | rust | Unreachable overflow checks not optimized out of compiler-builtins i128 conversions | If I drop this code into a `src/main.rs`:
```rust
#[no_mangle]
fn i128tof32(i: u128) -> f32 {
i as _
}
#[no_mangle]
fn i128tof64(i: u128) -> f64 {
i as _
}
#[no_mangle]
fn f32toi128(i: f32) -> i128 {
i as _
}
#[no_mangle]
fn f64toi128(i: f64) -> i128 {
i as _
}
```
Then try to compile with
```
RUSTFL... | A-LLVM,I-slow,T-compiler,I-heavy,llvm-fixed-upstream,C-optimization | low | Critical |
1,946,566,767 | yt-dlp | --split-chapters with --add-metadata enabled produces incorrect metadata for m4a files | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions... | bug,external issue,triage,core:post-processor | low | Critical |
1,946,572,598 | next.js | global object is not the same in middleware and route. | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/focused-forest-j2z84n
### To Reproduce
1. Start the application
2. Visit http://localhost:3000
3. Observe `[middleware] global.test123 test123 set` in the console log.
4. Visit http://localhost:3000/testRoute or click the link in the... | bug | low | Major |
1,946,618,625 | flutter | [Impeller][ios]: Scrolling is slow / choppy on Simulator when scroll view contains images | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Filing this issue as requested [here](https://github.com/flutter/flutter... | framework,engine,f: scrolling,has reproducible steps,P2,e: impeller,team-engine,triaged-engine,found in release: 3.13,found in release: 3.15 | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.