id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,467,974,466 | yt-dlp | [vimeo:user] not all videos extracted | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm asking a question and **not** reporting a bug or requesting a feature
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#re... | site-bug | low | Critical |
2,468,046,350 | pytorch | `ELU()`'s `alpha` argument with `int`, `complex` or `bool` and `inplace` argument with `int`, `complex` and `float` work against the doc | ### 🐛 Describe the bug
[The doc](https://pytorch.org/docs/stable/generated/torch.nn.ELU.html) of `ELU()` says the types of `alpha` and `inplace` argument are `float` and `bool` respectively as shown below:
- alpha ([float](https://docs.python.org/3/library/functions.html#float)) – the α value for the ELU formulati... | module: docs,module: nn,triaged,module: python frontend | low | Critical |
2,468,066,198 | pytorch | torch.cond example fails in PyTorch2.4 | ### 🐛 Describe the bug
I don't want to believe it's PyTorch's issue as it's in the example.
Try example https://pytorch.org/docs/stable/cond.html in PyTorch 2.4.0
<img width="678" alt="image" src="https://github.com/user-attachments/assets/37a1e038-0f91-4764-bfbd-702b0bb2a909">
<img width="1486" alt="image" src="... | triaged,module: python frontend | low | Critical |
2,468,073,036 | godot | Hover popup menus appear black in Wayland (XWayland) | ### Tested versions
4.3.stable
### System information
Fedora 40 - KDE Plasma 6.1.3 (Wayland) - AMD Radeon Vega 8 Graphics - 8 × AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
### Issue description
With `single_window_mode` and `prefer_wayland` disabled, popup windows that appear on hover (i.e. toolbar men... | bug,platform:linuxbsd,topic:porting,topic:gui | low | Minor |
2,468,075,397 | pytorch | Performance: Autodiff stores inputs of convolution layers with non-trainable weight | ### 🐛 Describe the bug
**Description:** Assume we have a concolution layer that processes an input `x` into an output `y` using a kernel `w`, i.e. `y = conv(x, w)`. Further, assume that the input is differentiable, but the weight is not, i.e. `w.requires_grad=False` and `x.requires_grad=True`.
- **Desired behavior:... | module: autograd,module: memory usage,triaged,enhancement,needs design | low | Critical |
2,468,081,098 | pytorch | AOTDispatcher loses stack traces of bw nodes from compiled autograd | repro:
```
import torch
@torch.compile
def f(x):
return torch.matmul(x, x).sin()
x = torch.randn(4, 4, requires_grad=True)
with torch._dynamo.utils.maybe_enable_compiled_autograd(True):
out = f(x)
out.sum().backward()
```
running with `TORCH_LOGS="compiled_autograd_verbose,aot"` per @xmfa... | triaged,oncall: pt2,module: aotdispatch,module: compiled autograd,module: pt2-dispatcher | low | Critical |
2,468,083,884 | puppeteer | [Feature]: Add Ignore SSL Warnings and Disable Web Security for FireFox browser | ### Feature description
Hello there,
Chrome browser has many args flags to use and some (not many) of the flags can be used for FireFox.
If possible to add 2 flags from the chrome browser to the Firefox. (to have the same functionality)
`--disable-web-security`
`--ignore-certificate-errors`
Would appreciate it! | feature,bidi,P3 | low | Critical |
2,468,090,633 | godot | Running C# projects is slower since 4.3 | ### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon R7 350 Series (Advanced Micro Devices, Inc.; 27.20.20913.2000) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
opening the e... | bug,needs testing,topic:dotnet,regression,performance | low | Critical |
2,468,098,469 | deno | Deno panics when arguments are logged inside Proxy get handler | Deno version/platform:
```bash
Platform: macos aarch64
Version: 1.45.5
```
Output of `RUST_BACKTRACE=full deno run repro.js`:
```js
thread 'main' panicked at /private/tmp/deno-20240804-11972-reb6i7/deno_core/core/error.rs:1179:69:
called `Option::unwrap()` on a `None` value
stack backtrace:
0: 0x1... | bug | low | Critical |
2,468,106,226 | pytorch | AOTInductor unit test issue tracker | # test_aot_inductor failures
- [x] #122048
- [x] #122050
- [x] #122978
- [ ] #122980
- [ ] #122983
- [x] #122984
- [x] #122986
- [x] #122989
- [ ] #123691
- [ ] #122990
- [ ] #122991
- [x] #122051
- [x] #121838
- [x] #123210
cc @ezyang @chauhang @penguinwu @chenyang78 | triaged,oncall: pt2,module: aotinductor | low | Critical |
2,468,109,147 | langchain | Error while storing Embeddings to Chroma db | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | Ɑ: vector store,🤖:bug,🔌: chroma | low | Critical |
2,468,111,137 | godot | blend file does import but will not render materials/textures correctly | ### Tested versions
reproducable on macos 14.5 (23F79) godot stable v4.3
### System information
macos 14.5 (23F79) godot stable v4.3
### Issue description
When I drag a blend file into godot, it imports correctly.
However the materials or textures are not rendered correctly.
 of `CELU()` says the types of `alpha` and `inplace` argument are `float` and `bool` respectively as shown below:
> - alpha ([float](https://docs.python.org/3/library/functions.html#float)) – the α value for the CELU form... | module: docs,triaged,module: python frontend | low | Critical |
2,468,267,250 | langchain | Together LLM (Completions) generate() function's output is missing generation_info and llm_output | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | 🤖:bug | low | Critical |
2,468,274,332 | godot | Wayland feels sluggish with Vulkan compared to OpenGL | ### Tested versions
4.3
### System information
Godot v4.3.stable - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
### Issue description
While Wayland feels fantastic in general for ... | bug,platform:linuxbsd,topic:porting,performance | low | Major |
2,468,302,621 | tauri | [bug] I try to use libloading load Value Object in tauri, but it is show (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION) | ### Describe the bug
this pic is I use `libloading` without tauri crate in cargo.toml

this pic is I use `libloading` in tauri

I cannot us... | type: bug,status: needs triage | low | Critical |
2,468,333,157 | pytorch | compiled autograd + dynamic shapes fails with constraint violation | example code:
```
import torch
@torch.compile(backend="aot_eager_decomp_partition")
def f(x):
return x.sin().sin()
with torch._dynamo.utils.maybe_enable_compiled_autograd(True):
x = torch.randn(2, 3, requires_grad=True)
torch._dynamo.mark_dynamic(x, 0)
out = f(x)
out.sum().backward... | triaged,oncall: pt2,module: dynamic shapes,module: compiled autograd | low | Critical |
2,468,344,687 | excalidraw | Google wont work | It says its whitelisted, can someone fix this now? Thank you for reading. | Embeddable | low | Minor |
2,468,347,545 | godot | Unable to load Array of custom classes directly from load/preload to statically typed variable | ### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8]
- Not present in v4.2.stable.official [46dc27791]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)... | bug,topic:gdscript,confirmed,regression | low | Critical |
2,468,420,812 | vscode | conpty process blocked update on Windows | I attempted to update Insiders today using the usual "apply update and restart" action and ran into the following error. It looks like some console-related processes blocked update. No VS Code windows were open.

The command ... | bug,install-update,windows,confirmed,terminal-conpty,papercut :drop_of_blood:,terminal-process | low | Critical |
2,468,421,495 | yt-dlp | Support ImageMagick for thumbnail post processing | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] ... | enhancement,triage,core:post-processor | low | Critical |
2,468,424,117 | go | runtime: confusing panic on parallel calls to yield function | ### Go version
go1.23.0-windows-amd64
### Output of `go env` in your module/workspace:
```shell
set GO111MODULE=on
set GOARCH=amd64
set GOBIN=
set GOCACHE=C:\Users\hauntedness\AppData\Local\go-build
set GOENV=C:\Users\hauntedness\AppData\Roaming\go\env
set GOEXE=.exe
set GOEXPERIMENT=rangefunc
set GOFLAGS=
s... | NeedsInvestigation,compiler/runtime | medium | Critical |
2,468,447,284 | flutter | Update Material 3 `DatePicker` default size to use updated tokens | ### Use case
Date Picker currently uses hard-coded default size values instead of using the values generated by the Material Design tokens.
https://github.com/flutter/flutter/blob/ea87865364c60d482fb53f064f07c6ef172b214a/packages/flutter/lib/src/material/date_picker.dart#L43-L51
https://github.com/flutter/flutte... | framework,f: material design,f: date/time picker,c: proposal,P2,team-design,triaged-design | low | Minor |
2,468,468,453 | next.js | Endless issues of Error: Cannot find module '....\.next\server\vendor-chunks\lib\worker.js' | ### Link to the code that reproduces this issue
https://github.com/jdoe802/pino-pretty-mongo-minimal
### To Reproduce
have been working on this for a few weeks now. I was getting errors like the following when trying to implement pino transport
```
⨯ uncaughtException: Error: Cannot find module 'C:\Users\<redact>\... | bug,Output (export/standalone),Webpack | low | Critical |
2,468,486,310 | pytorch | No way for low-overhead total norm in native PyTorch with large number of tensors | **Context**
Gradient norm clipping is a popular technique for stabilizing training, which requires computing the total norm with respect to the model's gradients. This involves a norm reduction across all of the gradients down to a single scalar.
PyTorch's `clip_grad_morm_` offers both single-tensor (`foreach=False... | module: nn,triaged,module: mta,oncall: pt2 | low | Major |
2,468,498,112 | rust | suboptimal llvm-ir due to missing noalias annotations after mir inlining | <!--
Thank you for filing a regression report! 🐛 A regression is something that changed between versions of Rust but was not supposed to.
Please provide a short summary of the regression, along with any information you feel is relevant to replicate it.
-->
suboptimal llvm-ir due to missing noalias annotations ... | P-medium,C-bug,A-mir-opt-inlining,regression-untriaged | low | Minor |
2,468,505,624 | godot | Exported values stuck at default even when changed in inspector | ### Tested versions
- Tested in 4.3-rc3 and 4.3-stable
### System information
Windows 11; Godot 4.3-stable; Forward +
### Issue description
I have code that has several exported variables:
```gdscript
@export_group("Assists")
## The coyote time duration in seconds.
## The player will be able to jump for this... | bug,topic:editor,needs testing | low | Critical |
2,468,559,050 | flutter | Check .github/labeler.yml in packages metadata validator | There's a check in the flutter/packages CI now that makes sure we don't forget to add new packages to things like the README table and the dependabot config; we should also be checking that `.github/labeler.yml` is updated to include the new package in that check. | team,package,team-ecosystem,P2,triaged-ecosystem | low | Minor |
2,468,574,919 | vscode | Editor GPU: Persist texture atlas to disk | To save warming up the atlas every start up for every window, we could persist to disk and invalidate it when things like theme/font size/etc. change. | plan-item,editor-gpu | low | Minor |
2,468,597,019 | godot | Unfocused windows can't be dragged. | ### Tested versions
- Issue Version: v4.3.stable.official [77dcf97d8]
- Working Version: v4.2.2.stable.official [15073afe3]
### System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 32.0.15.6070) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue desc... | bug,platform:windows,topic:porting,confirmed,regression,topic:gui | low | Minor |
2,468,603,966 | pytorch | [torchbind x compile] Can't register a torchbind operator that mutates a tensor | cc @ezyang @chauhang @penguinwu @bdhirsh | triaged,module: torchbind,oncall: pt2,module: pt2-dispatcher,vllm-compile | low | Minor |
2,468,619,051 | rust | Inefficient Match Statement Optimization for Unit-Only Enums with Fixed Offsets | **Description:**
The `match` statement in the provided Rust code generates a jump table with `-O3` optimizations, despite the fact that the discriminant values for the enum variants have a fixed offset from their target characters. This results in suboptimal code generation when a more efficient approach is possible.
... | A-LLVM,I-slow,A-codegen,T-compiler,A-patterns,llvm-fixed-upstream,C-optimization | low | Major |
2,468,623,711 | ollama | Dynamic Functions Load | Hi All,
As this is the first post here, I'd like to say thank you for the great work everyone is doing! I love `ollama` and am using it permanently.
It is great that function support has been added and in relation to that I was wondering if you could extend it by adding an option to load preconfigured functions f... | feature request | low | Minor |
2,468,658,055 | rust | Significantly worse codegen for SIMD shuffles after Rust 1.73.0 | See https://godbolt.org/z/jKczKPMMe.
The code is the following:
```rust
use std::arch::x86_64::*;
#[no_mangle]
pub unsafe fn custom_shuffle(x: __m128i) -> __m128i {
let mut tmp1 = _mm_unpacklo_epi8(x, _mm_setzero_si128());
tmp1 = _mm_shuffle_epi32::<78>(tmp1);
tmp1 = _mm_shufflelo_epi16::<27>(... | A-LLVM,I-slow,P-medium,regression-untriaged,llvm-fixed-upstream,C-optimization | low | Minor |
2,468,737,604 | godot | Gamepad face buttons are not recognized correctly | ### Tested versions
- Reproducible in: 4.3.stable
- Not reproducible in: 4.2.2.stable
### System information
Godot v4.3.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
After updating to 4.3 from 4.2.2, the face buttons in my gamepad started being wrongl... | bug,platform:macos,topic:input,regression | low | Minor |
2,468,738,864 | stable-diffusion-webui | [Bug]: Gallery opens next image in Firefox (115.14.0esr) | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report,help-wanted | low | Critical |
2,468,742,405 | flutter | document how to SSH into Chromium VMs | We are experiencing a failure that only happens in CI. Understanding (and fixing) this failure is critical to our testing efforts.
Can someone with knowledge, explain how to access our machines? | team-infra,P1,infra: security,triaged-infra,:hourglass_flowing_sand: | medium | Critical |
2,468,774,364 | godot | GDShader documentation comments for per-`instance uniform` does not show in inspector | ### Tested versions
- Reproducible in v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) - Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz (4 Threads)
### Issue description
Suppor... | bug,topic:editor,topic:shaders | low | Critical |
2,468,776,503 | godot | Assigning imported ..gltf / .glb Root Type to a Custom Class which extends from another Custom Class fails. | ### Tested versions
- Reproduced in 4.2.stable, 4.3.rc1, 4.3.rc2, 4.3.rc3, and 4.3.stable.
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6081) - 13th Gen Intel(R) Core(TM) i7-13700KF (16 Threads)
### Issue description
If a class extends from anot... | bug,topic:import | low | Critical |
2,468,802,423 | react-native | Flatten margin styles are not properly overriding when applied from specific to general properties | ### Description
By flattening the styles `{ marginTop: 15 }` and `{ marginVertical: 0 }`, it results in a component with `margin: 0`, however a "ghost" hidden component retains the `marginTop: 15`. A complete description can be found here https://github.com/HathorNetwork/hathor-wallet-mobile/issues/532.
### Steps... | Issue: Author Provided Repro | low | Major |
2,468,815,859 | godot | PS5 controller doesn't work in 4.3-stable | ### Tested versions
- Reproducible in: 4.3-stable. - Not reproducible in: 4.2-stable.
### System information
Godot v4.3.stable - macOS 14.3.1 - GLES3 (Compatibility) - Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
PS5 controller no longer registers any inputs after updating from Godot 4.2-stable t... | bug,platform:macos,confirmed,topic:input,regression | low | Critical |
2,468,851,015 | ollama | Full(er) JSON Schema support for tool calling | Currently `parameters` in tool definition is a very limited subset of a JSON Schema. This makes it non-compatible with OpenAI (https://github.com/ollama/ollama/issues/6155) and it general it makes it really hard to use it because you cannot pass JSON Schema as `parameters` but have to manually map to the API structure ... | feature request,api | low | Major |
2,468,853,266 | PowerToys | Feature request: Right click on folder to add to path | ### Description of the new feature / enhancement
I often install software with winget that doesn't add the program to the file system path. I use powertoys to add these objects to my path. It would be nice if I could right click on a folder in explorer and add it to the path as well.
### Scenario when this would be u... | Idea-New PowerToy,Needs-Triage | low | Minor |
2,468,869,713 | rust | Nit: E0599 help suggests removing arguments instead of argument list | ### Code
```Rust
#[allow(dead_code)]
fn main() {
struct X {
y: bool,
}
let y = true;
let _ = X{ y }.y();
}
```
### Current output
```Shell
Compiling playground v0.0.1 (/playground)
error[E0599]: no method named `y` found for struct `X` in the current scope
--> src/main.rs:7:20
|
3 | s... | A-diagnostics,T-compiler | low | Critical |
2,468,879,302 | pytorch | Dev environment does not support windows | ### 🐛 Describe the bug
Hi,
Just a quick question, why the project does not seem to support the development on Windows?
- I had many difficulties installing the tools required for CUDA development, forcing me to skip using a GPU during development.
- The CI failed on few of my pull requests due to linting but... | module: build,module: windows,triaged | low | Critical |
2,468,939,691 | pytorch | Binary Cross Entropy crashes kernel on apple silicon with singleton dimensions | ### 🐛 Describe the bug
`torch.nn.functional.binary_cross_entropy` crashes when the values have singleton dimensions. This error cannot be caught.
Sample code:
```python
import torch
import torch.nn.functional
device = "mps"
pred = torch.ones([2, 1, 3], device=device, requires_grad=True) * 0.5
target = to... | module: crash,triaged,module: mps | low | Critical |
2,468,979,965 | pytorch | RuntimeError: free_upper_bound + pytorch_used_bytes[device] | ### 🐛 Describe the bug
I wasn't sure if this belonged here, but since the error message specify to create a bug report for Pytorch I will
Traceback
```
Traceback (most recent call last):
File "C:\AI Stuff\ComfyUI\ComfyUI\execution.py", line 152, in recursive_execute
output_data, output_ui = get_output_da... | module: cuda,triaged,module: CUDACachingAllocator | low | Critical |
2,468,986,915 | rust | `std::thread::sleep` does not document its interaction with signals | ### Location
`std::thread::sleep`
### Summary
POSIX permits the C function `sleep` to be implemented using the `SIGARLM` signal ([`sleep(3)`](https://www.man7.org/linux/man-pages/man3/sleep.3.html)), meaning it is non-portable to mix use of that signal with sleep. The `nanosleep` function, which `std::thread::sleep`... | T-libs-api,A-docs,T-libs | low | Minor |
2,469,006,166 | next.js | Conditional building pages with export: output is not supported | ### Link to the code that reproduces this issue
[Sandbox Link](https://codesandbox.io/p/devbox/nostalgic-benz-kvvqk2?workspaceId=e31ff887-e28d-4cc0-9110-18046c9484ab&layout=%257B%2522sidebarPanel%2522%253A%2522EXPLORER%2522%252C%2522rootPanelGroup%2522%253A%257B%2522direction%2522%253A%2522horizontal%2522%252C%2522c... | bug,Output (export/standalone) | low | Critical |
2,469,033,323 | TypeScript | Allow type annotations in .js files in preparation for Type Annotations proposal | ### 🔍 Search Terms
allow js file extension
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of the exp... | Suggestion,Awaiting More Feedback | low | Critical |
2,469,039,776 | yt-dlp | Make --concat-playlist work with playlists that have mixed subtitles | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] ... | enhancement,triage,core:post-processor | low | Critical |
2,469,046,801 | godot | Windows ARM64 version of Godot 4.3 duplicates UI when selecting Renderer on new project | ### Tested versions
Reproducible in any Windows ARM64 version of version 4.3
### System information
Windows 11 ARM64, Snapdragon X Elite with 15.6" OLED with 2880 x 1620
### Issue description
UI duplicates and shifts UI hit points in the project selection UI.
It's very hard to select anything else when... | bug,platform:windows,topic:rendering,topic:porting | low | Major |
2,469,055,602 | ollama | cuda error out of memory | ### What is the issue?
Hello Team,
Below is the attached server log; I am trying to run llama3.1 70B on
5700x, 23GB RAM and p100 16GB,
the model loads successfully, but as soon as the prompt is sent, within seconds, I receive the error:
"_Error: error reading llm response: read tcp 127.0.0.1:49245->127.0.... | bug,nvidia,memory | low | Critical |
2,469,058,824 | pytorch | Very large memory increase when combining bfloat16 autocast with torch.compile | ### 🐛 Describe the bug
Use of autocast causes a slight but unexpected and tolerable increase in memory, but the combination of autocast with torch.compile causes very large increase (8x with a 2048x2048 F.linear, and continues to grow as dimensions increase). Strangely, it can be attenuated by using a broken down ... | good first issue,module: memory usage,triaged,module: amp (automated mixed precision),oncall: pt2,module: inductor | low | Critical |
2,469,066,221 | vscode | Allow multi-select for REPL / interactive window | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Currently there is multi-select enabled for VS C... | feature-request,interactive-window | low | Minor |
2,469,103,995 | godot | Recognized Godot version when capturing in capture software (Steelseries GG) is wrong | ### Tested versions
- Reproducible in 4.3-stable_mono_win64
### System information
Windows 11 - 4.3-stable_mono_win64 - Vulkan (Forward+)
### Issue description
When I record/capture the Godot window in Steelseries GG it still says I'm capturing Godot_v4.2.2-stable_mono_win64 even though I am using 4.3-stable_m... | platform:windows,discussion,topic:thirdparty,needs testing | low | Minor |
2,469,107,042 | godot | Generated Visual Studio project can only build "Editor x64" configuration | ### Tested versions
- Reproducible in 4.3
- Not reproducible in 4.2
### System information
Windows 10, Visual Studio 2022 Community
### Issue description
The solution and project files generated using the `scons vsproj=yes` are only able to build the "editor" configuration on x64 architecture. Any other configura... | bug,platform:windows,topic:buildsystem | low | Critical |
2,469,109,161 | flutter | Make Stroke Text a First Class Feature of `Text`/`TextStyle` | ### Use case
I have text displayed over graphics (.svgs, textures, other widgets) in many places in my app. To ensure that the text remains readable despite the multi-colored background, I make it white with a black stroke:

(... | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Major |
2,469,144,840 | rust | Type checking bug. Trait appears to use inferred type from bounds rather than specified associated type | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=9b8e4a4b196fdb3320c694d180649731
I expected to see this happ... | C-bug,T-types | low | Critical |
2,469,153,088 | godot | TileMap Terrains do not show all of the selected options that were selected for that particular terrain | ### Tested versions
-Reproducible - 4.2.2.stable
-Reproducible - 4.3. stable
### System information
Windows 10 - Godot 4.3
### Issue description
after setting up a TileSet Tiles with terrains, the TileMap-> Terrains does not show all of the selected options that were selected for that particular terrain. Do t... | bug,topic:editor,topic:2d | low | Minor |
2,469,168,348 | transformers | Q-GaLore Support | ### Feature request
Add support for https://github.com/VITA-Group/Q-GaLore (https://arxiv.org/abs/2407.08296)
### Motivation
Q-GaLore allows more memory-efficient training
### Your contribution
M/A | Feature request,optimization | low | Minor |
2,469,178,744 | rust | Is anyone running our gdb-based Android debuginfo tests? | This is mostly directed at @chriswailes, @maurer, and @mgeisler because you are the target maintainers for our Android targets.
I've been looking through our debuginfo tests, and I've found that a few of them were disabled years ago never revisited. Some of those tests are disabled only on Android. Based on the hist... | A-testsuite,A-debuginfo,O-android,T-compiler,C-discussion | low | Critical |
2,469,194,911 | godot | BaseMaterial3D Shadow to Opacity does not work as expected with transparency modes other than Alpha | - *Related to https://github.com/godotengine/godot/issues/91496.*
### Tested versions
- Reproducible in: 4.3.rc 4359c28fe
### System information
Godot v4.3.rc (4359c28fe) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel(R) Core... | bug,topic:rendering,topic:3d | low | Minor |
2,469,231,221 | PowerToys | Win+H remapping forces the user to hold the new shortcut | ### Microsoft PowerToys version
0.83.0
### Installation method
Microsoft Store
### Running as admin
None
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
Remap the Speech Recognition (Win+H) shortcut to anything else
Open any program that has text typing (ex. notepad)
Use new shortcut, by pres... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
2,469,240,076 | electron | [Feature Request]: Support all InputEvent types with webContents.sendInputEvent() | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Critical |
2,469,282,420 | ant-design | Table组件如果大量使用Tooltip, 渲染表格会比正常表格慢上许多, 同时内存占用容易堆积, 无法及时释放 | ### Reproduction link
[](https://stackblitz.com/edit/react-5megdp-oc85f6?file=demo.tsx)
### Steps to reproduce
点击show data 按钮, 显示25列左右的50条数据. 通过手动切换修改是否render Tooltip来渲染单元格, 可以发现不增加Tooltip渲染速度明显更快
### What is expected?
当遇... | help wanted,Inactive,⚡️ Performance,unconfirmed | low | Major |
2,469,300,319 | pytorch | Axioms sometimes fail to apply to discharge GuardOnDataDependent error | ### 🐛 Describe the bug
Repro:
```
import torch
from torch._dynamo.comptime import comptime
@torch._dynamo.config.patch(do_not_emit_runtime_asserts=True, capture_scalar_outputs=True)
@torch.compile(dynamic=True, fullgraph=True, backend="eager")
def cf_printlocals(x):
u5, u3 = x[2:].tolist()
u6, *u1... | triaged,oncall: pt2,module: dynamic shapes | low | Critical |
2,469,316,277 | rust | Missed optimization in if with constant branches | I assume the following two functions behave identically, and therefore should result in the same codegen. https://godbolt.org/z/vj9ornqbG
```rust
#[no_mangle]
pub fn cast(x: bool) -> f32 {
x as u8 as f32
}
#[no_mangle]
pub fn ifelse(x: bool) -> f32 {
if x { 1. } else { 0. }
}
```
However, `ifel... | A-LLVM,I-slow,C-optimization | low | Minor |
2,469,332,014 | pytorch | PythonMod vs Mod spookiness | ### 🐛 Describe the bug
```
import torch
import torch._dynamo
torch._dynamo.config.capture_scalar_outputs = True
@torch.compile(backend="eager", fullgraph=True)
def f(x):
u0, u1 = x.tolist()
torch._check(u0 % u1 == 0)
torch._check_is_size(u0)
torch._check_is_size(u1)
if u0 % u1 == 0:
... | triaged,oncall: pt2,module: dynamic shapes | low | Critical |
2,469,333,785 | pytorch | type hints mismatch method comment in torch.distributed.fsdp._exec_order_utils.py | ### 📚 The doc issue
# version
torch realease 2.4
# python script to report
torch.distributed.fsdp._exec_order_utils.py
# methods
```python
def get_handle_to_backward_prefetch(
self,
current_handle: FlatParamHandle,
) -> Optional[FlatParamHandle]:
"""
Returns a :cla... | module: docs,triaged,module: fsdp | low | Critical |
2,469,351,487 | langchain | Syntax error, incorrect syntax near '{'."} for Azure Cosmos DB No SQL tutorial | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | Ɑ: vector store,🤖:bug | low | Critical |
2,469,368,937 | ollama | Significant Drop in Prompt Adherence in Updated Gemma2 Model | ### What is the issue?
I recently noticed that the Gemma2 model was updated 5 weeks ago, resulting in a new version of gemma2:9b-instruct-fp16:
- Older Version (6 weeks ago): gemma2:9b-instruct-fp16 - **9de55d4bf6ae** - 18 GB
- Updated Version (5 weeks ago): gemma2:9b-instruct-fp16 - **28e6684b0850** - 18... | bug | low | Major |
2,469,416,145 | tauri | [docs] How to Embedding Additional Files at IOS? | Thks for awesome project,
I tried to create IOS app,it has a default sqlite database , How to Embedding Additional Files?
I do it `https://v2.tauri.app/develop/resources/` step by step , I got a error when permission add .
src-tauri/capabilities/main.json
```
"fs:allow-read-text-file",
"fs:allow-resourc... | type: documentation | low | Critical |
2,469,439,760 | TypeScript | Variables (extracted from a discriminated union object) lose narrowed types after being exported | ### 🔎 Search Terms
discriminate union export destructure destructuring
### 🕗 Version & Regression Information
- This is the behavior in every version I tried (including the nightly one), and I reviewed the FAQ for entries about (export, destructure, discriminate, union).
### ⏯ Playground Link
https://www.types... | Help Wanted,Possible Improvement | low | Critical |
2,469,464,619 | godot | Game is extremely laggy after updating to 4.3 | ### Tested versions
4.3 stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.5244) - Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (4 Threads)
### Issue description
I updated from Godot 4.2.2 to 4.3 and it lags a lot when I... | bug,needs testing,regression,performance | low | Critical |
2,469,475,624 | godot | Using `duplicate()` on node that changes child node order during _init() causes scripts to be applied to the wrong nodes. | ### Tested versions
4.3 stable
### System information
Windows 11 version 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
### Issue description
Given this hierarchy:
Node A
v Node B
| ... | bug,discussion,topic:core | low | Critical |
2,469,511,886 | rust | Decide about generics in arbitrary self types | Over [here](https://github.com/rust-lang/rust/issues/44874#issuecomment-2292369151), @adetaylor gave an update about arbitrary self types that included this bit:
> During the preparation of the RFC it was broadly felt that we should ban "generic" self types but we didn't really define what "generic" meant, and I did... | T-lang,C-discussion | medium | Major |
2,469,524,269 | stable-diffusion-webui | [Bug]: Error while using img2img | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported ... | bug-report | low | Critical |
2,469,545,712 | langchain | Certain parser types not available | The following code:
from langchain.output_parsers import PydanticOutputParser, YamlOutputParser,OutputFixingParser, RetryOutputParser, BaseOutputParser
from langchain_core.output_parsers import BaseOutputParser, BaseGenerationOutputParser, YamlOutputParser

input = torch.randn(2, 2, 4, 4, 4)
... | module: nn,triaged,module: memory format | low | Critical |
2,469,622,458 | vscode | When scrolling slowly focus moves to the wrong file | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid creat... | bug,multi-diff-editor | low | Critical |
2,469,628,744 | go | runtime: use `tophash == emptyRest` to decrease search times in `mapaccess1_faststr` and `mapaccess2_faststr` | ### Proposal Details
In function `mapaccess2_faststr ` and `mapaccess2_faststr` , I think we can add follow code in `dohash ` block to decrease the search in bucket & over flow buckets.
```
if b.tophash[i] == emptyRest {
return unsafe.Pointer(&zeroVal[0])
}
```
Position: https://github.com/golang... | Performance,NeedsDecision,compiler/runtime | low | Minor |
2,469,638,859 | material-ui | [colorManipulator] lighten/darken a CSS var() color | ### Summary
Hi, I'm working on my own design system implementation with MUI v6 (base + system). Previously, with utilities in colorManipulator I can easily lighten/darken a color defined in palette. With CSS variables, now it's difficult and I have to augment the palette a lot. For `alpha` the solution is with pure ... | new feature,package: system,customization: theme | low | Major |
2,469,640,905 | godot | Scenes with 3D MultiMeshes print errors on load | ### Tested versions
4.3
### System information
Windows 11
### Issue description
https://github.com/godotengine/godot/blob/ee363af0ed65f6ca9a906f6065d0bd9c19dcf9e4/scene/resources/multimesh.cpp#L309 prints an error if the `instance_count` is set before `set_transform_format`. This will be true for any non... | bug,needs testing,topic:3d | low | Critical |
2,469,652,612 | godot | Switching to DX12 renderer creates bugs in Godot 4.3 editor UI rendering | ### Tested versions
4.3 Stable
### System information
Windows 10 22H2 + NVIDIA RTX 3060 Ti
### Issue description
I opened the old project from 4.2 in 4.3 and found a D3D12 rendering option, enabled and rebooted. While opening each menu, the editor first renders the whole window on it, and only on refresh... | bug,platform:windows,topic:rendering,topic:gui | low | Critical |
2,469,664,037 | flutter | Awaited GoRouter "push" does not resolve when pressing browser's back button | ### Steps to reproduce
Using the sample code below:
1. Press Hello World! to navigate to SettingsPage.
2. Press browser's back button.
### Expected results
After pressing browser's back button, `await context.push('/settings', ...);` should be resolved.
### Actual results
After pressing browser's bac... | platform-web,package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.24 | low | Critical |
2,469,700,988 | TypeScript | Number.prototype.toFixed, Number.prototype.toExponential,Number.prototype.toPrecision comments error | ### 🔎 Search Terms
is:issue Number toFixed
### 🕗 Version & Regression Information
- This changed between versions ______ and _______
- This changed in commit or PR _______
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about _________
- I was unable to test this on prior ve... | Bug,Help Wanted | low | Critical |
2,469,716,777 | vscode | When updating, download new version before deleting old | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,install-update | low | Critical |
2,469,745,485 | rust | `rust-docs`/`rustup doc` extremely frequently links to `doc.rust-lang.org` instead of local files, makes offline browsing experience very poor | Prefacing this by saying I don't know how to properly triage this. It's likely that I haven't found all of the different cases where this happens.
Problem: `rustup doc` is severely broken when viewed without an internet connection, due to tons of links incorrectly linking to `doc.rust-lang.org` instead of the locall... | T-rustdoc,A-docs,C-bug,T-libs | low | Critical |
2,469,755,693 | vscode | Persistent `rg.exe` blocking Visual Studio Code Updates | For a long time _(dating back to Windows 10 and early Visual Studio Code releases)_, I've consistently encountered an issue where every Visual Studio Code update fails. I'm currently using Windows 11 23H2 and the latest version (1.92) of Visual Studio Code. After investigating, I identified that the problem stems from ... | bug,install-update,search | low | Minor |
2,469,762,369 | ui | [bug]: react-remove-scroll not imported correctly from scrolling elements | ### Describe the bug
When trying to use any element with a scroll bar (dropdown, sheet, drawer, etc.) the same error is shown relating to `react-remove-scroll`
### Affected component/components
Dropdown, Sheet, Drawer
### How to reproduce
- Install `npx shadcn-ui@latest add dropdown-menu`
- Copy-paste the first e... | bug | low | Critical |
2,469,767,202 | flutter | [flutter_markdown] Custom Builder for 'hr' Tag Not Invoked | ### What package does this bug report belong to?
flutter_markdown
### What target platforms are you seeing this bug on?
iOS
### Have you already upgraded your packages?
Yes
### Dependency versions
<details><summary>pubspec.lock</summary>
```lock
# Generated by pub
# See https://dart.dev/tools/... | package,team-ecosystem,has reproducible steps,P2,p: flutter_markdown,triaged-ecosystem,found in release: 3.24 | low | Critical |
2,469,777,735 | pytorch | [torch.jit] RuntimeError: false INTERNAL ASSERT FAILED at "../torch/csrc/jit/ir/node_hashing.cpp":148, please report a bug to PyTorch. | ### 🐛 Describe the bug
I encountered an internal error in PyTorch when attempting to use `torch.jit.script` and `torch.jit.trace` **with the same function**. Below is a simplified version of the code that reproduces the issue:
```python
import torch
def create_tensors():
a = torch.tensor([[1 + 2j, 2 + 3j]... | oncall: jit | low | Critical |
2,469,779,565 | godot | Vulkan (MoltenVK) rendering backends crashing on older Macbook (Intel HD 530, OpenCore) | ### Tested versions
4.3 stable
### System information
14.4.1 2.9 GHz Quad-Core Intel Core i7 Radeon Pro 460 4 GB Intel HD Graphics 530 1536 MB
### Issue description
4.3 stable keep crash when create or open project
### Steps to reproduce
download 4.3 stable
open it
create a new project
it always crash
### M... | bug,platform:macos,topic:rendering,crash,regression | low | Critical |
2,469,780,351 | godot | TileMapLayer-Custom layer(array)- Tileset UI does not refresh | ### Tested versions
-Reproducible in v4.3.stable.official [77dcf97d8]
### System information
Windows 10 - v4.3.stable.official [77dcf97d8] - Compatibility/Forward+
### Issue description
TileMapLayer-custom data layer.
When adding or attempting to modify custom data layer on TileMapLayer node in the TileSet pain... | bug,topic:editor,topic:2d | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.