id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,471,540,590 | godot | Audio `Beat Count` import settings displays wrong data. | ### Tested versions
- Reproducible in v4.3.stable.mono.official [77dcf97d8]
### System information
Windows 10 - Vulkan (forward+) - dedicated
### Issue description
Opening the audio importer window can load Beat Count values incorrectly
The beat count value displayed is affected by the previous audio importer win... | bug,topic:editor,topic:audio | low | Critical |
2,471,549,350 | svelte | Svelte 5: Misleading/missing errors on non-existent sub-runes | ### Describe the bug
There appear to still be some constellations where you can falsely get this error:
> rune_outside_svelte
> The `$state` rune is only available inside `.svelte` and `.svelte.js/ts` files
Additionally, on build the offending rune is just ignored and no error is thrown.
Previous issues re... | bug,compiler | low | Critical |
2,471,549,651 | tailwindcss | [v4] It seems that Oxide can't work with CSS Modules | <!-- Please provide all of the information requested below. We're a small team and without all of this information it's not possible for us to help and your bug report will be closed. -->
**What version of Tailwind CSS are you using?**
`v4.0.0-alpha.19`
**What build tool (or framework if it abstracts the build... | v4 | low | Critical |
2,471,564,501 | ui | [bug]: Wrong Bar Chart Tooltip For Horizontal Layout On Mobile | ### Describe the bug
When tapping on any bar in the chart, the tooltip for the first bar always appears first, as shown in the video below.
https://github.com/user-attachments/assets/86a5a274-7dd5-4878-a9cd-55eb8e610d98
### Affected component/components
Bar Chart
### How to reproduce
1. Open the bar chart page ... | bug | low | Critical |
2,471,576,371 | TypeScript | Signatures with less parameters aren't assignable to compatible targets with more when their rest param is an instantiated `NoInfer` | ### 🔎 Search Terms
NoInfer signature parameters list rest
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play/?ts=5.6.0-dev.20240817#code/CYUwxgNghgTiAEAzArgOzAFwJYHtXzCgggB4BBeEADwxFWAGd44pg8IBPeNAa1RwDuqANoBd... | Help Wanted,Possible Improvement | low | Minor |
2,471,594,137 | node | Stalled Issue action is not working | I noticed that #40354 has been labelled `stalled` for a while. While it's received activity in the past few hours, before that, there was no activity for 2 months (since https://github.com/nodejs/node/pull/40354#issuecomment-2158551355).
Another case is #51567.
The action is set up to close issues after 30 days o... | meta | low | Minor |
2,471,606,312 | material-ui | [docs-infra] Support full screen / screen-size switcher for demos | ## Context
- To better demonstrate the responsiveness feature on Toolpad Core's `DashboardLayout` component https://github.com/mui/mui-toolpad/pull/3750 and other responsive components we create in the future as part of Toolpad Core
## Benchmarks
- Based off the screen-size switcher for https://ui.shadcn.co... | scope: docs-infra | low | Minor |
2,471,608,674 | stable-diffusion-webui | [Bug]: In ver1.10.1, loading is slow when there are a large number of models. | ### Checklist
- [x] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported ... | bug-report | low | Critical |
2,471,610,888 | terminal | Rapid background palette changes can make Windows Terminal hang | ### Windows Terminal version
1.21.1772.0
### Windows build number
10.0.19045.4780
### Other Software
_No response_
### Steps to reproduce
Run the following python script:
```py
import sys
for j in range(21845):
i = j*3
r,g,b = i,i+1,i+2
seq = '\033]11;rgb:%04x/%04X/%04x\033\\' % (r,g,b)
sys.std... | Help Wanted,Area-VT,Issue-Bug,Product-Terminal | low | Critical |
2,471,626,047 | PowerToys | Disk eraser utility | ### Description of the new feature / enhancement
To provide extra functionality over the standard Windows format utility. Currently, if I need to use a USB stick on macOS, I can't format it in Windows without compatibility issues. Also the standard Windows format utility hasn't been updated since the 90s and is restri... | Idea-New PowerToy,Needs-Triage | low | Minor |
2,471,632,308 | pytorch | torch.binomial() produces counter-intuitive error message when input tensor dtypes are not correct | ### 🐛 Describe the bug
# Summary
Calling `torch.binomial()` produces an unhelpful and counter-intuitive error message when you pass in tensors with the incorrect dtype.
## Reproduction Steps
```
import torch
torch.binomial(count=torch.tensor([1]), prob=torch.tensor([0.5]))
```
Output:
```
-------------... | module: distributions,module: error checking,triaged | low | Critical |
2,471,644,638 | rust | ICE: `None` in compiler/rustc_middle/src/ty/sty.rs | <!--
[31mICE[0m: Rustc ./2.rs '' 'thread 'rustc' panicked at compiler/rustc_middle/src/ty/sty.rs:362:36: 'called `Option::unwrap()` on a `None` value'', 'thread 'rustc' panicked at compiler/rustc_middle/src/ty/sty.rs:362:36: 'called `Option::unwrap()` on a `None` value''
File: /tmp/im/2.rs
-->
auto-reduced (tre... | I-ICE,T-compiler,C-bug,A-const-generics,S-bug-has-test | low | Critical |
2,471,646,480 | pytorch | 2.4.0: sdpa disallows batch-of-0 in Flash (default backend) and cuDNN. | ### 🐛 Describe the bug
I'm trying to do attention on a batch-of-zero, because my program uses a static graph and I rely on zero-batching (index_select zero-batch of inputs, index_add zero-batch of outputs) to toggle functionality without adding branches to the logic.
But attention is failing on a batch-of-zero:
... | module: cudnn,triaged,module: sdpa | low | Critical |
2,471,647,199 | godot | two loops required for a body involved in a collision before they both get process-disabled, in order to detect collision | ### Tested versions
v4.3.stable.mono.arch_linux [77dcf97d8]
### System information
Godot v4.3.stable.mono (77dcf97d8) - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 15 Aug 2024 00:25:30 +0000 - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 555.58.02) - AMD Ryzen 5 7600X 6-Core Processor (12 Threa... | documentation,topic:physics | low | Minor |
2,471,657,051 | react | [React 19] style using precedence can produce many additional style elements after initial render | ## Summary
When adding multiple style elements with the same precedence they will only ever be grouped on the initial render. During subsequent style elements being discovered they will each attach a new style element in the head of the document which can result in many elements being inserted as seen below:
<img... | Resolution: Needs More Information,React 19 | low | Major |
2,471,662,655 | godot | The third argument of `SpriteFrames.add_frames()` is different in 3.x and 4.x, but is not processed by project converter | ### Tested versions
Reproducible in 4.0.stable, 4.2.2stable, 4.3.stable
**Not reproducible in Godot v3.4.4**
### System information
Godot v4.2.2.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.2756) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### ... | bug,topic:animation,topic:2d | low | Critical |
2,471,664,518 | godot | Particles from GPUParticles3D with rigid collision sporadically turn when velocity has fully dampened | ### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8]
- Not reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.3.stable - Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (nvidia; 535.183.01) - 12th Gen Intel(R) Core(TM) i9-1290... | bug,confirmed,regression,topic:3d,topic:particles | low | Major |
2,471,676,549 | three.js | DataTexture issue introduced in r145 | ### Description
I was upgrading my [virtual texture system](https://discourse.threejs.org/t/virtual-textures/53353) to the latest revision up from r136, going directly to current version (r167.1) yielded a curious error:
```sh
WebGL: INVALID_OPERATION: texSubImage2D: no texture bound to target
GL_INVALID_OPERATIO... | Needs Investigation | low | Critical |
2,471,684,453 | tauri | [bug] Avif images are not loading. | ### Describe the bug
.png, .jpeg, [.webp](https://www.gstatic.com/webp/gallery/1.sm.webp) images load correctly inside Tauri.

[.avif](https://aomediacodec.github.io/av1-avif/testFiles/Link-U/fox.profile0.8bpc.yuv420.avif)... | type: bug,platform: Linux,status: needs triage | low | Critical |
2,471,689,007 | pytorch | Cannot Convert Pytorch model with fft_rfftn layers to ONNX using latest torch.onnx.dynamo_export | ### 🐛 Describe the bug
I am trying to convert the well renowned [LAMA Inpainting](https://github.com/advimman/lama) model to ONNX via the new dynamo_export, as earlier these fft_rfftn were not supported by onnx there wasn't a way to export this model to ONNX, although there was a workaround by adding a custom [Four... | module: onnx,triaged | low | Critical |
2,471,704,414 | godot | MacOS 4.3 android build broken and editor settings not showing up | ### Tested versions
4.3 is broken
4.2.2 works
### System information
Apple M1 v13 - Godot 4.3 - Mobile Forward and Compatible
### Issue description
I'm manually editing the 4.3 editor settings .tres file (because I can't get to editor settings in 4.3), to add the java sdk for android export. But after opening the... | platform:android,topic:editor,needs testing,regression,topic:export | low | Critical |
2,471,704,689 | three.js | Support for texture array / compressed texture array in MeshBasicMaterial and MeshStandardMaterial by index | ### Description
Currently its not possible to create material using single texture from regular or compressed texture array.
### Solution
When creating material, I would like to specify concrete texture from texture array by index / layer / depth so given texture is used. Also I would be able to change index to cha... | Needs Investigation | low | Minor |
2,471,735,492 | flutter | Proposal: initialize fields at the declaration site | #### before
```dart
class _MyState extends State<MyWidget> with SingleTickerProviderMixin {
late final int _value;
AnimationController? _controller;
@override
void initState() {
_value = widget.value;
_controller = AnimationController(
duration: Durations.medium1,
vsync: this,
... | framework,c: proposal,P3,c: tech-debt,team-framework,triaged-framework,refactor | low | Critical |
2,471,738,638 | godot | "@export_range" step parameter causes inspector to visually round to one decimal place | ### Tested versions
Reproducible in 4.3.stable and 4.2.2.stable. This is unlikely to be a recent regression.
### System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti Laptop GPU (NVIDIA; 31.0.15.5123) - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)
... | bug,topic:editor,needs testing | low | Critical |
2,471,740,197 | vscode | Allow customization of JumpLists | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
I think it would be useful to allow users to cus... | feature-request,workbench-history | low | Minor |
2,471,741,690 | godot | Error logged when loading small scripts with text editor | ### Tested versions
- Reproducible in 4.3.rc and 4.4.dev
### System information
Godot v4.4.dev (1bd740d18) - macOS 14.5.0 - GLES3 (Compatibility) - Apple M2 - Apple M2 (8 Threads)
### Issue description
<img width="818" alt="Screenshot 2024-08-17 at 6 31 03 PM" src="https://github.com/user-attachments/as... | bug,topic:editor,needs testing | low | Critical |
2,471,756,764 | godot | Theme file became huge after embedding image/font data | ### Tested versions
4.3 release
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated Radeon RX 5500 XT - Intel(R) Xeon(R) CPU E5-2650 v4 @ 2.20GHz (24 Threads)
### Issue description
crash when i click or try to grab the file, i just created the theme and it got imense size ... | bug,topic:editor,needs testing | low | Critical |
2,471,771,218 | pytorch | RuntimeError: createStatus == pytorch_qnnp_status_success INTERNAL ASSERT FAILED at "../aten/src/ATen/native/quantized/cpu/BinaryOps.cpp":204, please report a bug to PyTorch. failed to create QNNPACK Add operator | ### 🐛 Describe the bug
INTERNAL ASSERT Error would be raised when using `quantized tensor` (empty data) and `torch.jit.trace`. The code is as follows:
```python
import torch
import os
import ctypes
# Initialize the environment
def setup_nnapi():
torch.backends.quantized.engine = 'qnnpack'
libneur... | oncall: jit,oncall: quantization | low | Critical |
2,471,790,867 | pytorch | `delta` argument of `HuberLoss()` with `int` and `bool` works against the error message | ### 🐛 Describe the bug
`delta` argument of [HuberLoss()](https://pytorch.org/docs/stable/generated/torch.nn.HuberLoss.html) with a `complex` value gets the error message `delta` must be `float` as shown below:
```python
import torch
from torch import nn
tensor1 = torch.tensor([0.4, -0.8, -0.6])
tensor2 = tor... | module: error checking,triaged,actionable,module: python frontend,module: edge cases | low | Critical |
2,471,792,362 | terminal | Support XTGETTCAP sequence | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Issue-Feature,Area-VT,Product-Terminal | low | Critical |
2,471,800,209 | godot | Physical mouse Right click in android | ### Tested versions
4.3
### System information
Android 10
### Issue description
I'm currently using 4.3 and physical mouse right click doesn't work and even long press by mouse left button doesn't opens the context menu
### Steps to reproduce
Press right mouse button and nothing will happen
##... | bug,platform:android,topic:editor,topic:input | low | Major |
2,471,803,043 | godot | Script Editor sometimes loses window manager in X11 | ### Tested versions
All version of 4.x that support windowized script editor
### System information
Godot v4.3.stable.mono - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (nvidia; 535.183.01) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
When the s... | bug,platform:linuxbsd,topic:editor,topic:porting,needs testing | low | Minor |
2,471,813,123 | next.js | Next incorrectly infers static builds when using `Promise.prototype.catch` on the dynamic action in a `Page` | ### Link to the code that reproduces this issue
https://github.com/chriskuech/next-catch-repro
### To Reproduce
# Repro case
1. Run `npm run build`
2. (The build fails)
# Control case
1. Comment out the `.catch(() => null)` in `page.tsx`
2. Run `npm run build`
3. (The build succeeds)
### Current vs. Expecte... | bug,Output (export/standalone) | low | Minor |
2,471,827,798 | kubernetes | [kubelet] Add support to expose init container resource usage in PodResources API | ### What would you like to be added?
**AS-IS:**
Currently, the PodResources API provides information on resource usage for main containers.(If the SidecarContainers feature gate is enabled, it also supports restartable init containers.)
However, it does not provide resource information for regular init containers.... | sig/node,kind/feature,triage/accepted | low | Major |
2,471,829,100 | vscode | Ctrl+h results in wrong scroll position on vscode.dev | Steps to Reproduce:
1. Paste `test` into a document on [vscode.dev](https://vscode.dev/)
2. Select it and string replace it with nothing
3. Result is a wrong scroll position
Visually:
1.

2.
 for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | platform/windows,bug :beetle:,has-repro-gist,31-x-y | low | Critical |
2,471,848,875 | vscode | Quickly locate the current thread in the Call Stack view | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
When debugging a program with thousands of threads, it is often a waste of time to find the t... | feature-request,debug | low | Critical |
2,471,876,075 | vscode | Surrounding with brackets doesn’t work in some cases | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,javascript,editor-autoclosing | low | Critical |
2,471,876,132 | godot | `AudioStreamInteractive` throws errors on project open if clip with transition is deleted. | ### Tested versions
- Reproducible in v4.3.stable.mono.official [77dcf97d8]
### System information
Windows 10 - Vulkan (forward+) - dedicated
### Issue description
Removing a clip that has transitions produces errors on project restart.
> Edit: The clip doesn't need to have a direct transition for this ... | bug,needs testing,topic:audio | low | Critical |
2,471,879,020 | tauri | [bug] Android application focus | ### Describe the bug
Neither do `window.onfocus` or `document.onvisibilitychange` or `appWindow.listen("tauri://focus")` detect when current application starts being active
### Reproduction
Rust:
```
#[tauri::command(async)]
async fn test(){
println!("Test");
}
```
Js:
```
import { invoke } from "... | type: bug,status: needs triage | low | Critical |
2,471,908,258 | godot | Control in invisible container acquire focus and loose it immediately with custom neightbors | ### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Ubuntu 24.04 LTS 24.04 - Wayland - GLES3 (Compatibility)
### Issue description
By default (current and correct behavior), when a control is not visible, either because it's `visible` property... | bug,topic:gui | low | Minor |
2,471,916,838 | tauri | [feat] support for non-http protocols on Windows (and Android) | ### Describe the problem
I'm able to use custom protocols in my app when built for Linux, but on Windows I get the error:
> "Failed to launch 'myprotocol://blah' because the scheme does not have a registered handler."
### Describe the solution you'd like
I'm not absolutely sure this isn't a bug, or just somet... | type: feature request | low | Critical |
2,471,924,410 | bitcoin | bitcoind shouldn't be shutdown automatically despite wallet synchronisation error | ### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current behaviour
Bitcoind startup is terminated.
### Expected behaviour
bitcoind should complete startup and keep running successfully.
### Steps to reproduce
Step:
`$ ./bitcoind`
### Relevant log output
Result (logs):
Ke... | Wallet | low | Critical |
2,471,928,156 | rust | const_heap feature can be used to leak mutable memory into final value of constant | Consider this code:
```rust
#![feature(core_intrinsics)]
#![feature(const_heap)]
#![feature(const_mut_refs)]
use std::intrinsics;
const BAR: *mut i32 = unsafe { intrinsics::const_allocate(4, 4) as *mut i32 };
fn main() {}
```
This code is problematic because when `BAR` is used multiple times in the program... | P-low,A-const-eval,F-const_mut_refs,requires-incomplete-features,F-core_intrinsics,F-const_heap | low | Minor |
2,471,928,772 | pytorch | pytorch/aten/src/ATen/cuda/CUDABlas.cpp:1422:28: error | ### 🐛 Describe the bug
I am trying to compile pytorch on the PSC Bridges2 system and getting the following error using make in the build directory.
/jet/home/gcommuni/projects/AI-Proteins/pytorch/aten/src/ATen/cuda/CUDABlas.cpp:1422:28: error: 'CUBLASLT_MATMUL_DESC_A_SCALE_POINTER' was not declared in this scope; ... | needs reproduction,module: build,module: cuda,triaged | low | Critical |
2,471,940,217 | excalidraw | Auto Scroll for handwriting quickly | https://twitter.com/hata6502/status/1604471663462330368
[](https://gyazo.com/571b5e987c6c7cdb100c9b3007701ee3)
Full-scratched demo app (touch devices only)
https://hata6502.github.io/handled/
When using a tablet for **study purposes**, we lik... | UX/UI,tablet | low | Minor |
2,471,962,620 | godot | All BoneAttachment3D stays in Skeleton3D's origin until pose is updated | ### Tested versions
- Reproducible on v4.3.stable.official [77dcf97d8]
### System information
Win11 - v4.3.stable.official [77dcf97d8] - Renderer independent
### Issue description
BoneAttachment3D does not initially update it's pose until very first bone pose update and stays at `Skeleton3D`'s origin. Ho... | bug,topic:animation | low | Minor |
2,471,962,684 | ui | [bug]: Select Component Value Not Persisting After Page Reload | ### Describe the bug
The Select component is not maintaining its selected value after a page reload, even when the value is being saved to and retrieved from localStorage.
### Affected component/components
Select
### How to reproduce
1- Create a new component using the Select component from shadcn/ui.
2... | bug | low | Critical |
2,471,965,624 | godot | Visual shader curve node displays different result while dragging | ### Tested versions
4.3
### System information
Godot v4.3.stable - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
### Issue description
I've tested this in various projects in both Linux and ... | bug,topic:gui,topic:2d | low | Minor |
2,471,973,988 | rust | `-Zthreads` is slower the more cores I add | In my crates I haven't actually gotten a speedup from more threads. In fact, quite the opposite!
The more threads I add the slower it becomes, `1` being the fastest.
```
rustc --version
rustc 1.82.0-nightly (91376f416 2024-08-12)
```
| WG-compiler-performance,S-needs-repro | low | Major |
2,471,980,499 | rust | `std::fs::canonicalize` failed to process path mounted with cppcryptfs/dokan under windows | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
use std::fs::canonicalize;
pub fn main() {
println!("{}", canonicalize("F:\\gofs").unwrap().display());
// Wher... | O-windows,C-bug,T-libs,A-io | low | Critical |
2,471,999,115 | stable-diffusion-webui | [Bug]: ImportError: DLL load failed while importing onnx_cpp2py_export | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [x] The issue exists in the current version of the webui
- [ ] The issue has not been reported ... | bug-report | low | Critical |
2,472,002,593 | godot | Cannot download export template from macOS editor | ### Tested versions
Godot 4.3 stable
### System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
I am trying to download the android build template for Godot but get an error saying Can't connect to the mirror
### Steps to reprod... | bug,platform:macos,needs testing,topic:network | low | Critical |
2,472,013,216 | langchain | VectorStoreRetriever can't correctly handle keyword parameters from invoke() | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The b... | Ɑ: vector store,🤖:bug,🔌: chroma,investigate,Ɑ: retriever,todo | low | Critical |
2,472,016,130 | pytorch | torch._dynamo.utils.istype type inference is broken | ### 🐛 Describe the bug
```
@overload
def istype(
obj: object, allowed_types: Type[T]
) -> TypeIs[T]: ...
@overload
def istype(
obj: object, allowed_types: Tuple[Type[Unpack[Ts]]]
) -> TypeIs[Union[Unpack[Ts]]]: ...
```
it should be more something like this. Currently, it is not narrowing corre... | module: typing,triaged,OSS contribution wanted,oncall: pt2,module: dynamo | low | Critical |
2,472,026,701 | pytorch | Warning when initialize `torch.nn.Linear(0, d)` | ### 🐛 Describe the bug
Sometimes, we intend to create layer like `torch.nn.Linear(0, d)`, which contains nothing but a single bias. However, when initialize it, because of weight tensor of shape 0*d, a warning raised:
```
UserWarning: Initializing zero-element tensors is a no-op ... | module: nn,triaged | low | Critical |
2,472,049,093 | deno | Different behavior for fetch call between Node.js & Deno | Version: Deno 1.45.5
Seems like Deno is handling the second fetch call differently and the server (router) thinks the user is unathenticated and ends up in a redirection loop.
Code to reproduce (requires LiveBox router)
```ts
await login()
.then((urn) => getConnectedDevices(urn))
.catch((error) => {
... | needs info | low | Critical |
2,472,049,848 | node | server.listen's bind argument does not accept [::] for ipv6 | ### Version
22, 20
### Platform
```text
Darwin the-beast-kitten.local 23.6.0 Darwin Kernel Version 23.6.0: Mon Jul 29 21:14:46 PDT 2024; root:xnu-10063.141.2~1/RELEASE_ARM64_T6031 arm64
```
### Subsystem
net or dns
### What steps will reproduce the bug?
```js
require('http').createServer((req, res) => {
res... | dns,net | low | Critical |
2,472,051,768 | tauri | [docs] WebDriver (Selenium and WebdriverIO) e2e testing does not work. | I'm trying to setup end-to-end tests for Tauri. I've followed the [official documentation](https://tauri.app/v1/guides/testing/webdriver/example/selenium) but when I try to start my tests I get the following error:
```
** (pulsar:12894): WARNING **: 06:38:47.744: Disabled hardware acceleration because GTK failed to... | type: documentation,scope: webdriver | low | Critical |
2,472,082,264 | terminal | Incorrect `DECRQM` for Win32InputMode | ### Windows Terminal version
Commit 9b21b78feea9ff0a0b9ff2c8fa4b4aa5602d3889
### Windows build number
10.0.19045.4780
### Other Software
_No response_
### Steps to reproduce
1. Checkout and build a recent commit of Windows Terminal (I'm assuming it needs to be 450eec48de252a3a8d270bade847755ecbeb5a75 or later).
... | Product-Conpty,Area-Input,Area-VT,Issue-Bug | low | Minor |
2,472,094,115 | pytorch | Issues compiling `torch` with `mkl` | I am trying to debug some build/compilation issues of `pytorch` using `mkl` as the `lapack`/`blas` provider.
See https://github.com/NixOS/nixpkgs/issues/269271 for downstream issue.
Attempting to build `pytorch` with `mkl` produces the following errors:
```
CMake Error at caffe2/cmake_install.cmake:115 (file):
... | module: build,triaged,module: mkl,module: intel | low | Critical |
2,472,100,531 | material-ui | [joy-ui][Select] Export SelectListbox | ### Summary
Could you export SelectListbox component like AutocompleteListbox component?
### Examples
_No response_
### Motivation
_No response_
**Search keywords**: SelectListbox | on hold,component: select,package: joy-ui,enhancement | low | Minor |
2,472,106,565 | tauri | [bug] [v2] [iOS] Manual Xcode build fails with `cargo: command not found` | ### Describe the bug
I generate an Xcode project through `cargo tauri`. When I then open it and try to build in Xcode manually, the script execution phase fails with the following error (long line, scroll to the end):
```
/Users/stijn/Library/Developer/Xcode/DerivedData/temp-epvdqgocduaasecmmqocxpzwtttl/Build/In... | type: bug,status: needs triage,platform: iOS | low | Critical |
2,472,114,825 | rust | Refining generic bounds in trait method | This issue documents an aspect of #100706 (refined trait implementations) that to my knowledge has not been previously discussed or documented: refining generic bounds on trait methods.
It also documents the current rustc behavior, which seems to be quite surprising based on conversations I've had with a half dozen ... | A-trait-system,T-lang,C-discussion,T-types | low | Critical |
2,472,125,315 | rust | Unsized parameters are not flagged in trait definitions | ### Code
```Rust
trait Trait<T: ?Sized> {
fn method(t: T);
}
```
### Current output
```Shell
<none>
```
### Desired output
```Shell
A warning that the `?Sized` constraint is useless
```
### Rationale and extra context
Any concrete choice of `T` that's unsized will result in [E027... | A-diagnostics,T-compiler,T-types | low | Critical |
2,472,129,394 | go | runtime: consider using batched shuffle in selectgo | This is a minor optimization opportunity. [runtime.selectgo](https://github.com/golang/go/blob/27093581b2828a2752a6d2711def09517eb2513b/src/runtime/select.go#L121) typically does a shuffle of a fairly small number of channels. https://lemire.me/blog/2024/08/17/faster-random-integer-generation-with-batching/ introduces ... | Performance,help wanted,NeedsInvestigation,compiler/runtime | low | Minor |
2,472,129,526 | rust | E0382: Add help for fixing a partially moved struct by manual assignment | ### Code
```Rust
#[derive(Debug)]
struct A {
a: String,
b: String,
}
fn main(){
let mut a: A = A { a: "test1".to_string(), b: "test2".to_string()};
std::mem::drop(a.b);
// A is now partially moved
// a.b = "fix".to_string(); // fixing the partial move
dbg!(a); // no error
}
`... | A-diagnostics,T-compiler | low | Critical |
2,472,130,618 | stable-diffusion-webui | [Feature Request]: Applying Hires fix should keep the original image in the batch gallery | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I don't have "Always save all generated images" enabled. I generate a batch of images, select some of them to hires fix and only save the ones I like. The hires fi... | enhancement | low | Minor |
2,472,133,542 | godot | D3D12: Incorrect OmniLight3D dual paraboloid shadows | ### Tested versions
- Reproducible in v4.3:stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - d3d12 (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.4601) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
In the D3D12 renderer OmniLight3D dual paraboloi... | bug,platform:windows,topic:rendering,topic:3d | low | Critical |
2,472,139,649 | three.js | [Feature] USDZ and USD loader using TinyUSDZ | ### Description
I'd like to share the status of TinyUSDZLoader for three.js, Its a USD loader module in wasm.

https://x.com/syoyo/status/1825270359211548719
https://github.com/lighttransport/tinyusdz/tree/dev/sandbox/t... | Loaders | low | Minor |
2,472,142,079 | godot | Projects using the "compatibility" rendering engine take a few seconds to run now | ### Tested versions
- Reproducible in: v4.3.stable.official [77dcf97d8]
- Not Reproducible in: v4.2.stable.official [46dc277], v4.2.2.stable.official [15073af]
### System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 32.0.15.5599) - 13... | bug,platform:windows,topic:rendering,needs testing,regression,performance | medium | Major |
2,472,145,817 | TypeScript | Add `--strictObjectIterables` (bikeshed): exclude primitive (`string`) from `Iterable` types | ### 🔍 Search Terms
"iterable object", "string"
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of the... | Suggestion,Needs Proposal | low | Critical |
2,472,150,203 | godot | [TRACKER] Direct3D 12 rendering driver issues | This is a tracker for issues related to the Direct3D 12 (D3D12) rendering driver.
This issue does **not** track issues specific to ANGLE (the `opengl3_angle` rendering driver, which means OpenGL running over Direct3D).
- See also https://github.com/godotengine/godot/issues/95919.
```[tasklist]
### Bugs
- [ ] https:/... | bug,enhancement,platform:windows,topic:rendering,tracker | low | Critical |
2,472,162,862 | tensorflow | HLO for TopK oddly casts uint8 input to uint32 before passing to radix sort. | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
TF 2 (HEAD of internal repo)
### Custom code
Yes
### OS platform and distribution
Google-Internal Environment
### Mobile device
_No response_
### Python version
_No response_
### Baze... | stat:awaiting tensorflower,type:bug,comp:ops,2.17 | medium | Critical |
2,472,175,535 | rust | `single_use_lifetimes`: false positive (suggests unstable anonymous lifetimes in `impl Trait`) | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
Consider this code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=9ec3f4e9344318db60186b47cd48e5f0)):
```rust
#[... | A-lints,C-bug,D-incorrect,F-lint-single_use_lifetimes | low | Critical |
2,472,193,018 | godot | Invisible nodes when pasting nodes from unsaved scene. | ### Tested versions
Reproducible in Godot 4.2.2 (Stable)
### System information
Godot v4.2.2.stable - macOS 14.5.0 - GLES3 (Compatibility) - Intel(R) Iris(TM) Plus Graphics OpenGL Engine (1x6x8 (fused) LP - Intel(R) Core(TM) i3-1000NG4 CPU @ 1.10GHz (4 Threads)
### Issue description
When pasting nodes from a newly... | bug,topic:editor | low | Minor |
2,472,214,723 | vscode | VS Code crash/freeze my PC [Ubuntu] | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | freeze-slow-crash-leak | low | Critical |
2,472,218,848 | TypeScript | `getTextOfJSDocComment` introduces a space in JSDoc comments | ### 🔎 Search Terms
getJSDocTags
getTextOfJSDocComment
### 🕗 Version & Regression Information
Tested on 5.5.4, also existed on previous versions.
### ⏯ Playground Link
https://stackblitz.com/edit/gettextofjsdoccomment-dbm6rj?file=main.ts,package-lock.json
### 💻 Code
```ts
import ts from 'typ... | Bug,Help Wanted,Domain: JSDoc | low | Minor |
2,472,248,570 | pytorch | DISABLED test_device_mode_ops_sparse_mm_reduce_cpu_float16 (__main__.TestDeviceUtilsCPU) | Platforms: asan, linux, mac, macos, win, windows
This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_device_mode_ops_sparse_mm_reduce_cpu_float16&suite=TestDeviceUtilsCPU&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/py... | triaged,module: flaky-tests,skipped,module: unknown | medium | Critical |
2,472,285,599 | godot | `StreamPeerBuffer` fails to return only a part of the string previously stored on it | ### Tested versions
- Reproducible in: 4.3.stable
### System information
Godot v4.3.stable - macOS 14.6.1 - GLES3 (Compatibility) - Intel(R) Iris(TM) Plus Graphics OpenGL Engine - Intel(R) Core(TM) i7-1068NG7 CPU @ 2.30GHz (8 Threads)
### Issue description
If you put a string or an utf8 string in a `StreamPeerBuff... | discussion,topic:core | low | Critical |
2,472,335,532 | tauri | [bug] does not work when run `tauri ios init` from a globally installed CLI. | ### Describe the bug
does not work when run `tauri ios init` from a globally installed CLI. Generated preBuildScripts at `gen/apple/project.yml` is:
```
preBuildScripts:
- script: node tauri ios xcode-script -v --platform
```
Run script error is `Error: Cannot find module '[PATH]/gen/apple/tauri'`.
... | type: bug,status: needs triage,platform: iOS | low | Critical |
2,472,342,785 | tauri | [bug] target not recognized: Unrecognized operating system: ios13.0.0 | ### Describe the bug
I tried to delete `gen/apple` and re-`cargo tauri ios init`, but this error keeps coming up when I use `cargo tauri ios dev`
### Reproduction
_No response_
### Expected behavior
_No response_
### Full `tauri info` output
```text
[✔] Environment
- OS: Mac OS 14.6.1 X64
✔ Xcode Comma... | type: bug,status: needs triage,platform: iOS | low | Critical |
2,472,376,168 | next.js | generateStaticParams globalThis (global) singleton problem | ### Link to the code that reproduces this issue
https://github.com/vaneenige/next-app-router-singleton
### To Reproduce
1. Set a new key in the global object
2. Try to get this key from the global object inside generateStaticParams
### Current vs. Expected behavior
I expected the global object to be the same in t... | bug,Performance,Runtime | low | Major |
2,472,443,054 | flutter | App Exits Instead of Navigating Back with StatefullShellRoute in go_router on Android (flutter >= 3.24) | ### Steps to reproduce
1. Modify MainActivity.kt to use FlutterFragmentActivity instead of FlutterActivity.
2. Run the official example of StatefullShellRoute from the go_router package. The example can be found [here](https://github.com/flutter/packages/blob/main/packages/go_router/example/lib/stateful_shell_route... | c: regression,package,has reproducible steps,P1,p: go_router,fyi-android,team-go_router,triaged-go_router,:hourglass_flowing_sand:,found in release: 3.24,found in release: 3.25 | medium | Critical |
2,472,479,615 | pytorch | Unexpected behavior of `CrossEntropyLoss()` | ### 🐛 Describe the bug
[CrossEntropyLoss()](https://pytorch.org/docs/stable/generated/torch.nn.CrossEntropyLoss.html) with the 1D tensor of size 1 and a 0D tensor gets the error message as shown below:
```python
import torch
from torch import nn
tensor1 = torch.tensor([7.2]) # Here
tensor2 = torch.tensor(1... | module: nn,triaged | low | Critical |
2,472,484,893 | vscode | Error: `No view is registered with id` might be caused by a race condition | > I think `No view is registered with id: cspell.issuesViewByFile` might be caused by a race condition. I just saw it when I installed the latest version of [Code Spell Checker v4.0.6](https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker) in 1.92.0. Something about the way the Exten... | bug,workbench-views | low | Critical |
2,472,517,224 | PowerToys | Awake - user setting of 'keep awake on interval' | ### Description of the new feature / enhancement
When selecting awake from the taskbar, and choosing 'keep awake on interval' theres only 30min, 1h and 2 h.
In setting you can define the lenght in'Interval before returning to the previous awakness state', this setting is memorized after experation, so I would like 'l... | Idea-Enhancement,Product-Awake | low | Minor |
2,472,517,560 | ollama | for glm4-9b | Do you have any plans to support the tool-calling function of glm4-9b? | feature request | low | Minor |
2,472,517,667 | transformers | How to use 【examples/pytorch/contrastive-image-text】 to inter inference | ### Feature request
I have reviewed the training code for CLIP and successfully executed it. Now, I want to use the obtained model for inference testing.
### Motivation
I would like to test the performance of the model I have trained.
### Your contribution
I hope I can get a example script to inference testing... | Feature request | low | Major |
2,472,522,959 | react-native | Touchable is unresponsive during internal ScrollView scroll on iOS | ### Description
I can't press buttons during carousel scrolling in another place of ScrollView. Only on iOS.
Also if touch button down and keep finger: on scroll start button will be unpressed.
### Steps to reproduce
Press button during scroll.
Or touch button down, keep finger and see what happening on scroll sta... | Platform: iOS,Issue: Author Provided Repro,Component: ScrollView | low | Critical |
2,472,546,940 | next.js | New page is called when intercepting routes are terminated before the server action is completed | ### Link to the code that reproduces this issue
https://github.com/JoSuwon/intercepting-routes-with-server-action
### To Reproduce
1. Start the application in development or visit deploy application (https://intercepting-routes-with-server-action.vercel.app/)
2. Click the button to open the modal (This modal consis... | bug,Parallel & Intercepting Routes,Partial Prerendering (PPR) | low | Critical |
2,472,629,262 | godot | Custom Resources that worked in 4.2.2 do not in 4.3 (does not recognize as resource?) | ### Tested versions
No issue in v4.2.2.stable.official [15073afe3] and previous
First visual(?) errors in v4.3.rc1.official [e343dbbcc]
First game-ending exception occurs in v4.3.rc2.official [3978628c6] and later (rc3 and 4.3 tested)
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Fo... | bug,topic:gdscript,regression | low | Critical |
2,472,668,163 | flutter | [web] Paint and Path memory is not reclaimed fast enough | ### Steps to reproduce
1. Create new Flutter project: `flutter create bug && cd bug`
2. Add a dependency on `pkg:vector_math`: `flutter pub add vector_math` (dependency on `vector_math` is almost certainly not needed but it makes the repro code cleaner)
3. Replace `lib/main.dart` with the code below (in code sample ... | c: performance,platform-web,perf: memory,has reproducible steps,P1,team-web,triaged-web,found in release: 3.24,found in release: 3.25 | medium | Critical |
2,472,691,528 | PowerToys | View desktop folders in a simplified view like a Start Menu Pinned folder | ### Description of the new feature / enhancement
I'd like a feature where you can set Desktop folders to open into a simplified window of shortcuts similar to Start Menu Pinned folders. Think of this as a crossover between the Start Menu Pinned folders and [Stardock's Fences](https://www.stardock.com/products/fences/)... | Needs-Triage | low | Minor |
2,472,698,495 | ant-design | Date picker with more than one month in calendar | ### What problem does this feature solve?
It would be nice if the calendar dropdown has the option to show two months next to each other similar to the range picker. This will allow the user to quickly choose a date in the next/previous month instead of using the buttons at the top to navigate.
### What does the ... | Inactive | low | Minor |
2,472,699,231 | pytorch | Pytorch Mobile - Different output on Android and PC with the same model | ### 🐛 Describe the bug
Hi!
I've trained EfficientNetB0 model from timm and converted it to .ptl with jit.trace. Here is my code:
```
dummy_input = torch.randn(1,3,256,256)
traced_script_module = torch.jit.trace(model, dummy_input)
traced_script_module_optimized = optimize_for_mobile(traced_script_module)
trac... | oncall: jit,oncall: mobile | low | Critical |
2,472,722,322 | godot | Linux: When dragging files Godot can't track the mouse position | ### Tested versions
- Reproducible in 4.3-stable, might also affect other 4.x versions
### System information
Godot v4.3.stable - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 15 Aug 2024 00:25:30 +0000 - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Laptop GPU - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.5... | bug,platform:linuxbsd,needs testing,topic:gui | low | Critical |
2,472,731,644 | TypeScript | [tsserver] Make "configure excludes" warning more debuggable | ### 🔍 Search Terms
To enable project-wide JavaScript/TypeScript language features
exclude large folders
configure excludes
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript cod... | Suggestion,Awaiting More Feedback | low | Critical |
2,472,764,600 | ollama | Feature Request: Adding FalconMamba 7B Instruct in `ollama` | FalconMamba is being added here in llama.cpp: https://github.com/ggerganov/llama.cpp/pull/9074 it would be nice to have the first SSM-based LLM on ollama !
Instruct weights: https://huggingface.co/tiiuae/falcon-mamba-7b-instruct
GGUF weights: https://huggingface.co/collections/tiiuae/falconmamba-7b-66b9a580324dd159... | model request | low | Major |
2,472,786,035 | bitcoin | TSAN/MSAN fails with vm.mmap_rnd_bits=32 even with llvm 18.1.3 | The Cirrus CI on my fork of the repo runs on Ubuntu 24.04 with kernel version 6.8.0-38. This has `vm.mmap_rnd_bits=32` set, which causes the TSAN and MSAN jobs to fail.
See:
TSAN: https://cirrus-ci.com/task/6619444124844032
```
FAIL: minisketch/test
=====================
ThreadSanitizer: CHECK failed: tsan_... | CI failed | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.