id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
2,469,797,100 | deno | node:http2 stream error when using npm:firebase-admin | I ran the same code maybe 2-4 weeks ago on deno deploy and it worked, but now I run it from my own server and get this error: I saw similar issues raised (error with node:http2) before like this but not the same error message.
I run with -A --unstable-kv --unstable-cron and i tried with just --unstable but it did al... | node:http | low | Critical |
2,469,802,928 | pytorch | Can pytorch add sparse linear solvers like scipy.sparse.linalg.gmres, scipy.sparse.linalg.bicg etc. | ### 🚀 The feature, motivation and pitch
I am a compute fluid dynamic software developer. Pytorch really helped me for using GPU to accelerate computing. However, in compute fluid dynamic or other mechanics domain, we usually store coefficients matrix in sparse format like CSR and solve the linear equation systems. ... | module: sparse,triaged,module: linear algebra | low | Major |
2,469,823,615 | next.js | Next.js bundles libraries only used in Server Components into the Client Bundle Chunks | ### Link to the code that reproduces this issue
https://github.com/phryneas/apollo-client-nextjs-reproduction-341
### To Reproduce
The reproduction is a blank create repo created with `yarn create next-app` - all differences to a new repo are [in this commit](https://github.com/phryneas/apollo-client-nextjs-re... | bug,SWC | low | Minor |
2,469,831,082 | tauri | [bug] Cross-platform compilation from linux to Windows doesn't work | ### Describe the bug
Cross-platform compilation does not work:
```bash
cargo tauri build --runner cargo-xwin --target x86_64-pc-windows-msvc
```
The script keeps giving an error:
```bash
warning 5202: -OUTPUTCHARSET is disabled for non Win32 platforms.
Error failed to bundle project:
- `Invalid c... | type: bug,priority: 3 low,status: needs triage | low | Critical |
2,469,833,040 | node | Allow shake128/256 to produce outputs of unlimited length | ### What is the problem this feature will solve?
SHAKE128 is essentially a hash algorithm that can output an infinite-length stream. Rather than being just a hash algorithm, it's more like a stream cipher such as RC4. Support for SHAKE128/256 is currently available, but the implementation requires specifying an `outpu... | crypto,feature request | low | Major |
2,469,864,553 | godot | Weird shadows on specific camera rotation degrees | ### Tested versions
Godot 4.3 stable, Godot 4.3 rc3
### System information
Windows 11 - Godot v4.3.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060ti (552.12 game ready driver) - AMD Ryzen 5 5600X CPU @ 4.00GHz (12 Threads)
### Issue description
I built a simple level with plane as a floor and cube a... | bug,topic:rendering,confirmed,topic:3d | low | Minor |
2,469,869,664 | pytorch | [torch.jit.trace] error encountered when tracing model with weight clamping during forward | ### 🐛 Describe the bug
I encountered an error while using `torch.jit.trace()` to trace a model that performs weight clamping during the forward pass. The simplified code is as follows:
```python
import torch
import torch.nn as nn
class ClampedFeedForward(nn.Module):
def __init__(self, input_size, hidden_... | oncall: jit | low | Critical |
2,469,874,609 | go | proposal: x/sync/errgroup: add `(Try?)Go` variants that return channel closed after `f` terminates | ### Proposal Details
Add the following to `errgroup.Group` (note: I don't really like the names, bikeshedding is welcome):
```
// GoChan is like Go, but returns a channel that is closed after f has returned.
func (g *Group) GoChan(f func() error) <-chan struct{}
// TryGoChan is like TryGo but, if f was start... | Proposal | low | Critical |
2,469,883,386 | flutter | Slider tickMarkShape isn't drawn | ### Steps to reproduce
1. Create slider with custom tickMarkShape
2. Launch on ios
### Expected results
tickMarkShape does render on ios like it does on web/android
### Actual results
tickMarkShape doesn't render on ios
### Code sample
<details open><summary>Code sample</summary>
``... | framework,f: material design,has reproducible steps,P2,team-design,triaged-design,found in release: 3.24 | low | Critical |
2,469,885,798 | material-ui | [joy-ui][Autocomplete] autoComplete, autoHighlight, autoSelect, includeInputInList and selectOnFocus are not working | ### Steps to reproduce
Link to live example: (required)
https://codesandbox.io/p/sandbox/autocomplete-bugs-3klkc2
Steps:
1.Go to sandbox link and try
### Current behavior
`autoComplete`, `autoHighlight`, `autoSelect`, `includeInputInList` and `selectOnFocus` are not working that are described.
Edit: ... | on hold,component: autocomplete,package: joy-ui | low | Critical |
2,469,921,581 | transformers | split head_dim from hidden_size for llama like gemma or mistral | ### Feature request
split head_dim from hidden_size like gemma or mistral
### Motivation
make not to align head_dim with hidden_size
### Your contribution
slightly revise modeling code and submit PR. | Feature request | low | Minor |
2,469,956,722 | godot | Godot scrolls the script editor annoyingly. | ### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
w10 64
### Issue description
Watch the video, every time I switch between the 2D editor and the script editor I have to reposition the scroll in the script editor.
When I switch to the 2D editor and back to the script editor, Godo... | bug,topic:editor,confirmed | low | Major |
2,469,973,253 | tensorflow | tritonserver preload trt plugin got warning message and many core files : Failed to compile generated PTX with ptxas. Falling back to compilation by driver. | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
binary
### TensorFlow version
tf 2.16.2
### Custom code
No
### OS platform and distribution
linux Ubuntu 22.04
### Mobile device
_No response_
### Python version
3.10
### Bazel vers... | stat:awaiting tensorflower,type:bug,TF 2.16 | low | Critical |
2,470,016,886 | opencv | is:issue is:open I have a Java Service running in Windows, the program used the dependency of "opencv_java455.dll",but now I want to deployee the service on ubantu, How do I do? | ### Describe the feature and motivation
I want compare two png picture similarity, I use the file "opencv_java455.dll" , but now I want to deployee the Java service in Ubantu System, How to replace it?
### Additional context
If you have the same problem, How to resolve it? | question (invalid tracker),incomplete | low | Minor |
2,470,044,842 | flutter | `ResidentWebRunner::attach` calls `ChromeTab::connect` without providing an error handler, risking top-level errors without stack traces | From https://github.com/flutter/flutter/issues/153298#issuecomment-2290900158 (shortened version):
> Looking at this code I also noticed that ResidentWebRunner neglects to pass onError callback to ChromeTab.connect. This seems like an oversight...This callback is used as an onError callback on the WebSocket [stream]... | P2,team-tool,triaged-tool | low | Critical |
2,470,055,320 | godot | Renaming the Skeleton3D does not correct fix track paths in AnimationPlayer | ### Tested versions
Reproducible: 4.3 stable mono
Working: 4.1.1 stable mono
### System information
Godot 4.3 mono - Windows 7
### Issue description
Renaming the Skeleton3D while AnimationPlayer was configured to use it (correct rootnode) did rename-fix track paths to point to the renamed skeleton. In 4... | bug,topic:editor,regression,topic:animation | low | Critical |
2,470,126,871 | godot | Creating a signal with an argument tries to link it before automatically making the function. | ### Tested versions
Occurred in:
- v4.2.2-stable
- v4.3-stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 620 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz (4 Threads)
### Issue description
When creating a signal wi... | bug,topic:editor,needs testing | low | Critical |
2,470,152,108 | flutter | Selecting TextField or TextFormField causes app to freeze for 20-40 seconds on Linux Mint. | ### Steps to reproduce
1. Created a flutter project for linux only using the command `flutter create --platforms=linux textfield_broken`.
2. Copy pasted the code from the "Interactive example" section at the bottom of the page at https://docs.flutter.dev/cookbook/forms/text-input.
3. Run it on Linux Mint 22 Cinnam... | a: text input,e: device-specific,c: performance,platform-linux,e: OS-version specific,P2,team-linux,triaged-linux | low | Critical |
2,470,157,593 | ant-design | Customize overall icons | ### What problem does this feature solve?
End-user experience could be improved if icons for following components could be replaced: Select, Time / Date Pickers, Pagination etc. any component that has icon
### What does the proposed API look like?
I guess the components could have icon properties such as: cust... | 💡 Feature Request,Inactive | low | Minor |
2,470,212,032 | ollama | OLLAMA_ORIGINS environment variables appends instead of sets | ### What is the issue?
Setting "OLLAMA_ORIGINS=*://localhost,*://127.0.0.1" will result in these entries being **added** the the allowed origins. Is this intended? I thought it should be overridden.
Before:
`OLLAMA_ORIGINS:[http://localhost https://localhost http://localhost:* https://localhost:* http://127.0.0.1 ... | bug | low | Minor |
2,470,218,537 | ollama | model xe/hermes3 doesn't correctly parse tool call tokens | ### What is the issue?
I uploaded Hermes3 to Ollama [here](https://ollama.com/xe/hermes3/blobs/afa6d473672a). The problem is that it isn't parsing the tool call syntax.
Hermes tool call syntax roughly looks like this:
```
<tool_call>
{"name": "code_interpreter", "arguments": {"code": "def reverse_list(lst):\n ... | bug | low | Major |
2,470,252,229 | PowerToys | At the startup, auto launch a workspace | ### Description of the new feature / enhancement
With the new feature call [app layout](https://www.theverge.com/2024/8/16/24221639/microsoft-powertoys-workspaces-feature-demo) that you can save and launch quickly a bunch of app place were you want, I think it would be great to have the possibility to setup one by def... | Idea-Enhancement,Status-In progress,Tracker,Product-Workspaces | low | Minor |
2,470,267,905 | godot | Corrupted scene when moving a GLB file and its animation files | ### Tested versions
4.3 stable
### System information
Windows 11
### Issue description
I have put all the files related to my character in a folder; that is a .tscn, a .glb and extracted animation.
After moving this folder to another folder, I get all the scenes that uses this character tagged as corrupted.
Af... | bug,needs testing,topic:import,topic:animation,topic:3d | low | Minor |
2,470,276,375 | flutter | pointerCount is not correct on GestureDetector.onScaleEnd() when quickly releasing both fingers | ### Steps to reproduce
1. Touch 1 finger
2. Touch 2 finger
3. Release both finger
### Expected results
If release both finger one by one => "onScaleEnd 1" -> "onScaleEnd 0" in console.
If release both finger at the same time => same as above.
### Actual results
If release both finger one by one => "onScaleEnd... | framework,f: gestures,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.24,found in release: 3.25 | low | Critical |
2,470,342,151 | PowerToys | Fancy Zones when restoring from "maximize window" | ### Description of the new feature / enhancement
I like to arrange multiple windows with fancy zones. When I need to view one of these windows with more details, I maximize it. Then restoring the window, it doesn't snap back to the fancy window layout, but to the position before fancy window positioning was used.
###... | Needs-Triage | low | Minor |
2,470,349,766 | kubernetes | featuregates_linter fails to update the corresponding files | ### Repro
```diff
diff --git a/pkg/features/kube_features.go b/pkg/features/kube_features.go
index 80a25132bca..fb598b95ddd 100644
--- a/pkg/features/kube_features.go
+++ b/pkg/features/kube_features.go
@@ -1125,7 +1125,7 @@ var defaultKubernetesFeatureGates = map[featuregate.Feature]featuregate.FeatureS
... | kind/bug,sig/api-machinery,triage/accepted | low | Major |
2,470,370,373 | ollama | Vision model prompt eval count in response is null or 1, what should be expected? | ### What is the issue?
When calling the chat completion for the following vision models, I get the following prompt eval count value.
llava:7b-v1.6-mistral-q4_0 -> prompt eval count `1`
llava-llama3:8b-v1.1-q4_0 -> prompt eval count `null`
llava-phi3:3.8b-mini-fp16 -> prompt eval count `1`
I don't know what I sh... | bug | low | Minor |
2,470,415,847 | rust | `compiletest::runtest`: `aggressive_rm_rf` does not like symlinks on Windows | While reviewing #128562 and testing I discovered that `runtest.rs`'s `aggressive_rm_rf` is not aggressive enough, unfortunately, because symlink-to-dir and symlink-to-file on Windows need different handling.
Have not considered junction points and hard links.
This can cause a rmake.rs test that creates symlinks t... | O-windows,T-compiler,T-bootstrap,C-bug,A-compiletest,A-run-make | low | Minor |
2,470,418,799 | godot | CollisionPolygon2D sprite doesn't follow parent when set to "Top Level" while "Visible Collision Shapes" is on, although parent still collides. | ### Tested versions
Done in 4.3, vaguely remember this not being an issue in 4.2.x
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.12042.4) - AMD Ryzen 5 5600G with Radeon Graphics (12 Threads)
###... | bug,needs testing,topic:2d | low | Minor |
2,470,458,053 | PowerToys | Improvements to the new feature to be released (Workspace App Layouts ) | ### Description of the new feature / enhancement
It has been announced that the following new feature will be released (Workspace App Layouts)

I'm suggesting the following improvements for this featu... | Needs-Triage | low | Major |
2,470,459,438 | godot | Projectile-like RigidBody3D loses it's initial velocity when launched from non-zero position with specific direction | ### Tested versions
- Reproducible in 4.3.x
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) R3 Graphics (Advanced Micro Devices, Inc.; 27.20.20913.2000) - AMD A4-9120 RADEON R3, 4 COMPUTE CORES 2C+2G (2 Threads)
### Issue description
*Sorry for t... | topic:physics,needs testing,topic:3d | low | Critical |
2,470,473,927 | flutter | Utilize the `crashreport` (Android SDK) tool for crashing emulator tests | Forked from https://github.com/flutter/flutter/issues/153445.
We rolled to a new version of AVD (https://github.com/flutter/flutter/pull/153520), and it should be possible to use the `sdk/emulator/crashreport` tool (something new) to read and send the contents of `emu-crash.db` to Android (go/crash). One suggestion ... | platform-android,dependency: android,team-infra,P1,blocked,c: tech-debt,triaged-infra | medium | Critical |
2,470,498,446 | pytorch | [torchbind x PT2] Handle vllm's ScalarType | There's a use case for TorchBind objects that are just constant metadata.
There's two options here:
- we develop some mechanism for unflattening/flattening the object so that it does not appear in the schema
- we add an option to mark a TorchBind class as side-effect-free. If it is side-effect-free, then we don't ... | triaged,module: torchbind,vllm-compile | low | Minor |
2,470,502,284 | deno | `deno doc --html` generates incorrect links when searching from a subpage | When typing a search term into the search bar in a subpage (as in, not `index.html`) of the documentation generated using `deno doc --html <entryPoint.ts>`, the search results may link to the page in the wrong directory level.
Steps
1. Generate the documentation for a project using `deno doc --html <entryPoint.ts... | bug | low | Minor |
2,470,506,663 | deno | WebSocket memory leak | Version: Deno 1.45.5
OS: Amazon Linux or Ubuntu Linux
Steps: start the server and the client scripts, the server mem should quickly go up, stop the client script to disconnect. Because the server has disconnected the socket I expect the memory eventually to go down, but it keeps high for very long time.
Here is ... | bug,ext/websocket | low | Critical |
2,470,514,082 | pytorch | TORCHDYNAMO_REPRO_AFTER=dynamo TORCHDYNAMO_REPRO_LEVEL=4 for accuracy debugging fails on extremely simple example | ### 🐛 Describe the bug
Hello again. During debugging NaN issues with torch.compile, I've found out that simple nn.Sequential inheritance with "forward" redefinition throws error.
### Error logs
/home/user/anaconda3/envs/python310/lib/python3.10/site-packages/torch/_inductor/compile_fx.py:150: UserWarning: Ten... | triaged,oncall: pt2,module: minifier | low | Critical |
2,470,516,488 | flutter | Productionize evaluating the stability of android emulators | Flutter android needs a way to evaluate the stability of a version of newly released android emulators before updating engine/framework/packages code to use the emulators in presubmit.
@matanlurey hand rolled some github actions that launch an emulator and run over and over to check base stability.
https://gith... | platform-android,P2,team-android,triaged-android,fyi-infra | low | Critical |
2,470,518,727 | flutter | [iOS 18] Fix Eye Tracking's scroll to top/bottom | ### Problem
Eye Tracking is a new accessibility feature added in iOS 18: https://www.apple.com/newsroom/2024/05/apple-announces-new-accessibility-features-including-eye-tracking/
Eye Tracking's scroll to top and scroll to bottom don't do anything on a Flutter app.
> [!NOTE]
> Eye Tracking's scroll up and scro... | platform-ios,a: accessibility,P2,team-ios,triaged-ios | low | Minor |
2,470,519,463 | terminal | The URL highlighting fade effect may look unpleasant with TUI programs | ### Windows Terminal version
1.21.1772.0
### Windows build number
10.0.19045.3448
### Other Software
Far Manager 3.0.6359.0 x64
### Steps to reproduce
Run FAR Manager
create new file, insert line:
https://aka.ms/terminal-documentation
save
set mouse cursor over URL
press Esc (exit from editor to panel)
... | Issue-Bug,Area-UserInterface,Product-Terminal,Priority-3 | low | Minor |
2,470,549,638 | godot | @tool script object added to scene do not always get accurately recorded into .tscn | ### Tested versions
- found in `v4.2.2.stable.official` [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+)
### Issue description
# Context
I'm building a plugin to add configured versions of a complex scene into our level scene.
# Issue
Under some circums... | topic:editor,topic:plugin,needs testing | low | Major |
2,470,575,174 | material-ui | [material-ui][Menu] Allow Menu Items to be focused via keyboard when wrapped in <span> and <Tooltip> tags | ### Summary
While trying to create a keyboard accessible dropdown menu, MenuItems were wrapped in a `<Tooltip>` and `<span>` became inaccessible and broke the accessibility of the dropdown menu. The Menu itself was selectable via keyboard, but the items wrapped in both `<Tooltip>` and `<span>` within it were completel... | component: menu,package: material-ui | low | Minor |
2,470,593,309 | flutter | Predictive Back Gesture animation doesn't and can't implement material design spec to match native behavior | ### Steps to reproduce
Use `PredictiveBackPageTransitionsBuilder()`
### Expected results
The same animations and behavior as the native apps and system.
Spec: https://developer.android.com/design/ui/mobile/guides/patterns/predictive-back
### Actual results
In the "pre-commit" part of the animation:
1.... | platform-android,framework,f: routes,P2,team-framework,triaged-framework | low | Major |
2,470,600,563 | flutter | Package integration_test tests timing out | Example https://github.com/flutter/packages/pull/7226 (this isn't related to Xcode beta, we're seeing it elsewhere like https://github.com/flutter/packages/pull/7422/checks?check_run_id=28830793413).
Some, but not all, `integration_test ` tests are timing out. Example: `google_maps_flutter_ios` timing out running `... | package,P2,team-ios,triaged-ios | low | Critical |
2,470,602,427 | rust | rustdoc type-based seach: allow search by lifetime parameters | many libraries give lifetimes meaningful names, such as [the `object` crate](https://docs.rs/object/latest/object)
being able to navigate these libraries by typing lifetimes like `'data` into the search bar would be quite helpful. additionally, searching for `'_` should show all types that have a lifetime parameter... | T-rustdoc,A-lifetimes,C-feature-request,A-rustdoc-search | low | Minor |
2,470,625,906 | TypeScript | Long running encodedSemanticClassifications-full request | ### 🔎 Search Terms
@RyanCavanaugh [requested](https://github.com/microsoft/TypeScript/issues/54459#issuecomment-2293800187) that I create a new issue
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about 5.5.4
### ⏯ Playground ... | Bug | low | Critical |
2,470,655,369 | tensorflow | TFLite Model used in official documentation doesn't compile on Edge TPU Compiler | ### 1. System information
- OS Platform and Distribution (e.g., Linux Ubuntu 16.04): Windows 11
- TensorFlow installation (pip package or built from source): pip
- TensorFlow library (version, if pip package or github SHA, if built from source):
- pip show tensorflow = 2.17.0
- tf.__version__ = 2.18.0-dev2... | stat:awaiting tensorflower,comp:lite,TFLiteConverter,2.17 | low | Critical |
2,470,683,806 | godot | AudioStreamSynchronized.set_sync_stream_volume() doesn't appear in the auto-fill list | ### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8], v4.3.beta1.official [a4f2ea91a], v4.3.beta2.official [b75f0485b], v4.3.beta3.official [82cedc83c], v4.3.rc1.official [e343dbbcc], v4.3.rc2.official [3978628c6], and v4.3.rc3.official [03afb92ef]
### System information
Godot v4.3.stable - Windows... | bug,discussion,topic:gdscript,topic:editor,confirmed | low | Critical |
2,470,705,948 | pytorch | Add `beta`, `betainc`, etc. to `torch.special` | ### 🚀 The feature, motivation and pitch
Scipy provides the following functions in its `special` module:
| Function | Description |
|----------|-------------|
| [`beta(a, b[, out])`](https://docs.scipy.org/doc/scipy/reference/generated/scipy.special.beta.html#scipy.special.beta) | Beta function. |
| [`betaln(a, ... | module: distributions,triaged | low | Critical |
2,470,710,460 | TypeScript | 5.6 regression: Incorrect param type inference for type with all optional props | ### 🔎 Search Terms
inference, param
### 🕗 Version & Regression Information
- This changed between versions 5.5.4 and 5.6.0
### ⏯ Playground Link
https://www.typescriptlang.org/play/?ts=5.6.0-dev.20240816#code/JYOwLgpgTgZghgYwgAgMoHsC2EAqBPABxQG8AoZC5AeiuQHkRkBWAOgDYWAGAGmQgA8iUYNnDIARnmSY4Aa1ABzZGAAWwA... | Bug,Help Wanted | low | Major |
2,470,713,440 | flutter | Add a way to query the screen's color space and/or pixel format. | Based on an idea presented in another issue: https://github.com/flutter/flutter/issues/153517#issuecomment-2293891009
<br>
A possible solution would be to add a getter to [`FlutterView`](https://api.flutter.dev/flutter/dart-ui/FlutterView-class.html) and/or [`PlatformDispatcher`](https://api.flutter.dev/flutter/d... | a: fidelity,a: images,P3,team-engine,triaged-engine | low | Major |
2,470,733,574 | flutter | et: debug binaries are stripped on linux | ## reproduction
```
./flutter/bin/et build -c host_debug_unopt //flutter/shell/platform/embedder:embedder_unittests
```
## expected result
`nm out/host_debug_unopt/embedder_unittests` prints symbols.
## observed result
`nm out/host_debug_unopt/embedder_unitttests` prints no symbols | P2,team-engine,triaged-engine,e: engine-tool | low | Critical |
2,470,772,222 | TypeScript | Make type narrowing for destructured discriminated unions work for more types | ### 🔍 Search Terms
discriminant union, ref, control flow guard, type narrowing
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emittin... | Help Wanted,Possible Improvement | low | Critical |
2,470,796,484 | pytorch | [Flex Attention] Ima Repro for non divisible seqlen + FlexDecode kernel | # Summary
## Error
This will raise NaNs and shows that the we are loading from no no memory on compute sanitizer. This example sets the kernel options `is_divisible = False ` And it shouldnt
## Repro
```python
import torch
from torch.nn.attention.flex_attention import flex_attention, create_block_mask
def ... | triaged,oncall: pt2,module: higher order operators,module: pt2-dispatcher,module: flex attention | low | Critical |
2,470,803,166 | ui | [bug]: Stuck Installing Tooltip Component | ### Describe the bug
The tooltip component is consistently getting stuck installing. Running `npx shadcn-ui@latest add tooltip` results in a constant `Installing tooltip...` dialogue. I'm using Vite + React. All other components work fine.
### Affected component/components
Tooltip
### How to reproduce
1. Run `npx... | bug | low | Critical |
2,470,807,880 | TypeScript | Design Meeting Notes, 8/16/2024 |
# API for exposing inferred type arguments of calls
https://github.com/Microsoft/TypeScript/issues/59637
* Is the proposed API correct? A signature is the target of the call, but is independent and the specific type arguments correspond to the signature itself.
* Is `Signature -> Type[]` right? Or do you need someth... | Design Notes | low | Major |
2,470,808,541 | vscode | cursor placement of TSX tags does not work with some tailwind properties | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,help wanted,javascript | low | Critical |
2,470,818,366 | rust | rustdoc: Weird display of `<ToBytes for Simd<_, _>>::Bytes` associated type | Implementations of `ToBytes` for various portable SIMD vectors are rendered incorrectly:
```
type Bytes = Simd<u8, core::::core_simd::to_bytes::{impl#55}::Bytes::{constant#0}>
```
https://doc.rust-lang.org/nightly/std/simd/prelude/struct.Simd.html#impl-ToBytes-for-Simd%3Cf32,+8%3E
(looks the same on stable: ... | T-rustdoc,C-bug,A-const-generics,A-cross-crate-reexports | low | Critical |
2,470,820,419 | react | Bug: Memory leak of old state until next render | React version: 18.3.1
## Summary
It appears that state which is no longer being used can still be retained by some `__reactFiber$...` internals, leading to arbitrarily large memory leaks depending on what other objects are referenced by the state.
Possibly related issues:
- https://github.com/facebook/react/iss... | Status: Unconfirmed | low | Critical |
2,470,846,346 | vscode | window.innerHeight is way larger than the actual window height on macOS | Type: <b>Bug</b>
1. First install `ipykernel` and `anywidget` (`!pip install anywidget`)
2. Create a notebook file `test.ipynb`
3. Create the following widget and inspect the console.log statement
```py
import anywidget
class CanvasWidget(anywidget.AnyWidget):
_esm = """
function render({ model, e... | debt,polish,notebook | low | Critical |
2,470,851,916 | PowerToys | Keyboard layout change not being able to return to normal | ### Microsoft PowerToys version
0.83.0
### Installation method
Microsoft Store
### Running as admin
No
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
Restarting the computer with changed keys layout
### ✔️ Expected Behavior
For nothing to change
### ❌ Actual Behavior
Even though the app s... | Issue-Bug,Needs-Triage | low | Minor |
2,470,865,907 | vscode | Long inline chat workspace edits are annoying to accept | 1. Ask for some `/tests`
2. Get a long diff and end in a state like this:
<img width="614" alt="image" src="https://github.com/user-attachments/assets/f327c57d-0154-4fb5-847f-0121f123ed0e">
3. You have to scroll back to the top to hit the ✔️ to accept the suggestion. | feature-request,inline-chat,panel-chat | low | Minor |
2,470,880,851 | pytorch | [HOP] Add BC tests for hop in export | ### 🐛 Describe the bug
According to current design, we can support BC when add a new default kwarg to HOP's signature. Add some BC test in export.
We also need to make sure default kwargs not captured in graph when using its default value.
### Versions
main
cc @ezyang @chauhang @penguinwu @zou3519 @avik... | triaged,oncall: pt2,module: higher order operators,oncall: export,module: pt2-dispatcher | low | Critical |
2,470,906,338 | go | proposal: log/slog: add ParseLevel | ### Proposal Details
Level and LevelVar have UnmarshalText methods, but there no direct way to parse a string into a Level.
UnmarshalText is fine if the level is a flag, but not if it's, say, a query param. For that one has to write the awkward code:
```
slogLevel.UnmarshalText([]byte(r.FormValue("l"))
```
Add ... | Proposal | low | Critical |
2,470,909,264 | kubernetes | Bogus prohibition of `uniqueItems` in JSON schema in CRD | ### What happened?
https://github.com/kubernetes/apiextensions-apiserver/blob/v0.31.0/pkg/apis/apiextensions/validation/validation.go#L1007-L1009 has been there forever but makes no sense to me. Checking that constraint can be done in O(N) time and O(N) space. And I _can_ impose the functionally same constraint on a... | kind/bug,sig/api-machinery,triage/accepted | low | Major |
2,470,949,929 | flutter | Devicelab - android_semantics_integration_test failed. (Incorrect semantics) | ### Steps to reproduce
Environment:
- Device: Pixel 8 Pro (Android 15.4.2 beta) - Physical device
- Flutter Version: 3.24.0-1.0.pre.607 (Channel master) OR Flutter stable 3.24
- Android Studio Version: Koala Feature Drop | 2024.1.2 RC 1
Steps:
1. Download flutter from [GitHub - flutter/flutter: Flutter make... | platform-android,framework,a: accessibility,has reproducible steps,P2,from: manual-qa,found in release: 3.24,team-accessibility,triaged-accessibility | low | Critical |
2,471,066,162 | langchain | OpenAI refusals for structured output not added to `AIMessageChunk.additional_kwargs` when a dict is passed as the schema to `ChatOpenAI.with_structured_output` | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | 🤖:bug,investigate,🔌: openai | low | Critical |
2,471,092,527 | godot | Vulkan ignores VSync setting and leaks memory on Windows. | ### Tested versions
v4.3.stable.steam [77dcf97d8]
(These don't have the D3D12 renderer, but the Vulkan renderer still has the same behaviour.)
v4.2.2.stable.official [15073afe3]
v4.1.4.stable.official [fe0e8e557]
v4.0.4.stable.official [fc0b241c9]
v4.0.stable.official [92bee43ad]
### System information
... | bug,platform:windows,topic:core,topic:rendering,performance | low | Major |
2,471,096,683 | flutter | `flutter drive` should emit a specific exit code (at minimum) if an emulator or device goes offline | In https://github.com/flutter/flutter/issues/153445 we investigated that Android 35 (the upcoming release) is too unstable on emulators to be used on pre or post-submit infrastructure (see our [CI changes here (https://github.com/flutter/flutter/issues/153445)). In an informal conversation between @zanderso @reidbaker ... | a: tests,tool,t: flutter driver,f: integration_test,P2,c: tech-debt,team-tool,triaged-tool | low | Critical |
2,471,141,652 | next.js | BUG: incorrect url encoding in `<link rel="preload">` for prioritized images | ### Link to the code that reproduces this issue
https://github.com/HelaGone/image_testing
### To Reproduce
1. build the application
2. start the server
3. visit the provided url
4. right click and select view source code
5. search for the link `rel=preload` of the `imageSrcSet`
6.
<img width="825" alt="Screen... | bug,Image (next/image),linear: next | medium | Critical |
2,471,143,065 | pytorch | PyTorch `torch.compile` inductor backend shows enormous compile-time regressions. | ### 🐛 Describe the bug
The following reproducer seems to take forever to compile on torch 2.4.0, I did not let it run to termination, but the regression is >> 3600 seconds:
```
import torch
import torchvision
from PIL import Image
import requests
with torch.no_grad():
model = torchvision.models.detect... | high priority,triaged,oncall: pt2,module: dynamic shapes,module: startup-tracing-compile | low | Critical |
2,471,148,320 | godot | Models randomly deleting (vanishing) and making every other models disappear as well | ### Tested versions
Reproductive in: v4.3.stable.mono.official.77dcf97d8 compatible with c#, but i dont use c# in the project with this error at all.
in v4.2 the project works completely fine
### System information
Windows 10 - OpenGL API 3.3.0 NVIDIA 560.70 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce R... | bug,topic:core,needs testing,topic:import,regression,topic:3d | low | Critical |
2,471,174,551 | godot | Y-sorted subtree's root gets modulation applied twice | ### Tested versions
v4.3.stable.official [77dcf97d8] and earlier (not a regression)
### System information
N/A
### Issue description
Title. In action:

### Steps to reproduce
1. Create scene with single Sprite2D (and... | bug,topic:rendering,topic:2d | low | Minor |
2,471,175,792 | godot | [BUG] Title bar hidden in windowed mode when viewport is higher than display resolution | ### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
 stops on the scrollbar of a ScrollContainer | ### Tested versions
- v4.3-stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 620 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz (4 Threads)
### Issue description
When using the signal `gui_signal()` hovering over the s... | discussion,topic:gui | low | Critical |
2,471,213,868 | transformers | Integrate Liger (Linkedin GPU Efficient Runtime) Kernel to HuggingFace | ### Feature request
Integrate Liger (Linkedin GPU Efficient Runtime) Kernel to HuggingFace Trainer, user could decide whether to enable kernel with a simple flag
### Motivation
Liger (Linkedin GPU Efficient Runtime) Kernel is a collection of Triton kernels designed specifically for LLM training. We have implem... | trainer,Feature request | low | Major |
2,471,232,007 | godot | Xbox controller inputs not detected in editor in 4.3 due to Steam Input injection | ### Tested versions
Bug occurs in 4.3, doesn't appear 4.2
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6070) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
### Issue description
So I made a basic ga... | bug,platform:windows,topic:thirdparty,needs testing,topic:input,regression | low | Critical |
2,471,238,219 | flutter | Improve codesign testing strategy | apparently, we don't validate that the entitlements files for macOS codesigning have the correct contents until we actually try to codesign them as part of the release workflow. this leads to fire drills such as: https://github.com/flutter/flutter/issues/153532
- [ ] We should validate the entitlements files for exe... | P1,team-release | medium | Minor |
2,471,248,422 | flutter | TextField doesn't lose focus after tap done button of keyboard in web | Issue is reproducible only for flutter 3.24.0. For flutter 3.22.3 it works okay
### Steps to reproduce
1. Start app with code from example.
2. Select field
3. Tap done button over keyboard
### Expected results
Field lost focus
### Actual results
Field still has focus
### Code sample
<details o... | a: text input,c: regression,framework,platform-web,f: focus,has reproducible steps,P1,browser: safari-ios,team-web,triaged-web,:hourglass_flowing_sand:,fyi-text-input,found in release: 3.24 | medium | Critical |
2,471,292,158 | godot | SubViewport only draws once, only in Safari Technology Preview | ### Tested versions
- Reproducible in: 4.3 stable + Safari Tech Preview 199
- Not reproducible in: 4.3 stable + regular Safari or Chrome
### System information
Godot v4.3.stable - macOS 14.5.0 - GLES3 (Compatibility) - Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
It seems that a SubViewport will... | bug,platform:web,platform:macos,topic:thirdparty | low | Minor |
2,471,301,979 | terminal | Volume Mixer Sound Setting not saved for Windows Terminal | ### Windows Terminal version
1.20.11781.0
### Windows build number
10.0.19045.4780
### Other Software
_No response_
### Problem
My issue is I like to have my system sounds (including the bell) set to 10% of System Volume.
I have already customised the bell wav for my terminal profiles and this works... | Help Wanted,Issue-Bug,Area-UserInterface,Product-Terminal | low | Critical |
2,471,309,285 | vscode | Automatically Convert Windows File Paths to WSL Paths When Dragged into VS Code Terminal | Description:
When using Visual Studio Code in conjunction with WSL (Windows Subsystem for Linux), dragging a file from the Windows file system into the VS Code terminal currently displays the Windows path format (e.g., C:/Users/xx/Desktop/000/test.txt). However, WSL uses the Linux file system format, and the Windows p... | feature-request,WSL,terminal-input | low | Critical |
2,471,321,007 | pytorch | `Softmax()` returns a wrong error message | ### 🐛 Describe the bug
Setting the wrong value `True` to `dim` of [Softmax()](https://pytorch.org/docs/stable/generated/torch.nn.Softmax.html) gets the error message as shown below:
```python
import torch
from torch import nn
my_tensor = torch.tensor([-1., 0., 1.])
softmax = nn.Softmax(dim=True)
softmax(i... | triaged,actionable,module: python frontend | low | Critical |
2,471,333,988 | pytorch | `torch.nn.LSTM` using cuDNN fails with sequences longer than 65,535 | ### 🐛 Describe the bug
I'm having trouble with LSTM models running on GPU when the inputted sequence gets too long. Here's an example:
```python
import torch
def test_case(sequence_length: int):
# device = "cpu" # SUCCESS
device = "cuda" # FAIL
print("Attempt...")
# Not important what v... | module: cudnn,module: nn,module: rnn,module: cuda,triaged,module: 64-bit | low | Critical |
2,471,353,366 | pytorch | sample of Binomial should return int instead of float | ### 🐛 Describe the bug
```
torch.distributions.binomial.Binomial(9781362087092943, torch.tensor(1, dtype=torch.float64)).sample().item()
```
gives `9781362087092944.0`, which is wired. the sample result should be int, float results into numerical error.
### Versions
Collecting environment information...
PyTor... | module: distributions,triaged | low | Critical |
2,471,354,439 | PowerToys | Randomly Keyboard-Manager won't recognize my shortcuts | ### Microsoft PowerToys version
0.83.0
### Installation method
GitHub, PowerToys auto-update, WinGet
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
Can't tell... it appears randomly!
Bug report log --> will be added as soon as it occurs again
### ✔️ Expected Behavior... | Issue-Bug,Needs-Triage | low | Critical |
2,471,367,266 | puppeteer | [Feature]: Ability to share cache between browser context | ### Feature description
I found [this](https://github.com/puppeteer/puppeteer/issues/7404) issue and it has no answer, and I found another issue, it suggest using `disk-cache-dir` launch args, it doesn't work. and in the [docs](https://pptr.dev/api/puppeteer.browser.createbrowsercontext), it's stated that context wi... | feature,P3 | low | Minor |
2,471,385,044 | next.js | Error and reload during HMR with MUI | ### Link to the code that reproduces this issue
https://github.com/Janpot/next-mui-reproduction
### To Reproduce
1. Clone https://github.com/Janpot/next-mui-reproduction (can't reproduce this in codesandbox/stackblitz)
1. Run `pnpm install`
1. Run `pnpm dev`
1. Open http://localhost:3000/
1. Open browser d... | bug | low | Critical |
2,471,413,651 | godot | Negative scale camera 3D does not work | ### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
If Camera3D is negative scale, it will n... | bug,topic:rendering,topic:3d | low | Minor |
2,471,448,717 | rust | Rocket FromForm derive crash after adding incorrect types | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
When I have `start_date` an... | I-ICE,T-compiler,C-bug,T-types | low | Critical |
2,471,490,532 | pytorch | Incorrect GPU management and deadlocks without torch.cuda.set_device | ## Issue description
When I am running distributed and I simply set `CUDA_VISIBLE_DEVICES` in each rank:
- Running `torch.distributed.barrier()` makes rank 1 occupy GPU memory on the GPU of rank 0 (even though that GPU shouldn't be visible due to `CUDA_VISIBLE_DEVICES`)
- Running FSDP forward deadlocks
Both iss... | oncall: distributed,triaged,actionable | low | Critical |
2,471,492,446 | TypeScript | Type Instantiation is Excessively Deep Regression In #56004 | ### 🔎 Search Terms
Type Instantiation is Excessively Deep, #56004
### 🕗 Version & Regression Information
This changed in commit 38ef79e0b02ad122b984a19f3494414e4e53c896
### ⏯ Playground Link
https://www.typescriptlang.org/play/?#code/C4TwDgpgBAQg9gExAYQBYQMYGsDOAJCAJwEtgBDAcwgB4B5APigF4paoIAPYCAOwRygAFADZkMEMgCN... | Needs Investigation | low | Critical |
2,471,495,313 | pytorch | Cannot override __add__ in NamedTuple with __new__ + torch.compile | ### 🐛 Describe the bug
The problem arises under the following circumstances (see below for repro):
- Model is compiled (fullgraph=True)
- Within the forward pass, a NamedTuple is instantiated
- This NamedTuple overrides `__new__` and `__add__`
Under this circumstances, the compiled model won't call the newly ... | triaged,oncall: pt2,module: dynamo | low | Critical |
2,471,497,117 | react-native | RNGP - Autolinking: Could not find project.android.packageName in react-native config output! Could not autolink packages without this field. | ### Description
PS C:\Users\chait\OneDrive\Desktop\demo\demo> npx react-native run-android
> com.demo@0.0.1 npx
> react-native run-android
info Installing the app...
> Task :app:generateAutolinkingPackageList FAILED
15 actionable ta... | Needs: Triage :mag: | low | Critical |
2,471,500,942 | godot | gltf convex shapes are "incorrect" sometimes (importing with gltf physics extensions) | ### Tested versions
4.3 stable, 4.2.2 stable
### System information
win 10
### Issue description
I'm working with a small community of 3D godot friends, on an open source level editor made for Godot (and others), in Blender as an addon.
Part of this addon covers the godot core implementation of GLTFP... | bug,topic:import,topic:3d | low | Minor |
2,471,503,225 | PowerToys | Adding the EXTENDED option to Windows Image Resizer Tool | ### Description of the new feature / enhancement
As for title, would like to have the option to have the Image Resizer tool like the Lock file tool :)
### Scenario when this would be used?
When I wanna shrink files downloaded online, and share them fast
### Supporting information
_No response_ | Needs-Triage | low | Minor |
2,471,514,618 | godot | Cannot edit exported property when using export_custom with Variant type hint | ### Tested versions
- Reproducible in: v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G (4 Threads)
### Issue description
When using... | discussion,topic:core,topic:gdscript,topic:editor | low | Critical |
2,471,526,545 | tauri | [bug] TAURI UI NOT WORKING PROPERLY AFTER SYSTEM AWAKE FROM SLEEP. | ### Describe the bug
I have authenticated my tauri app and then I am hiding tauri UI. Then after my system went to sleep and will awake and then my UI code with hooks UseEffect is not working and also not sure whether UI code is loading or not. Tried with tauri:run event: resumed even this is not called after awake fr... | type: bug,status: needs triage | low | Critical |
2,471,538,830 | flutter | Windows FFI crash from __stdio_common_vsprintf in ucrtbased.dll | ### Steps to reproduce
1. Run minigpu on Windows from https://github.com/MichealReed/minigpu
2. Click initialize once the app starts.
3. The app crashes.
This reproduces on stable and master.
### Expected results
The app should show the same output as wasm builds.
```
[info] Requesting adapter
[info]... | c: crash,platform-windows,a: desktop,has reproducible steps,P3,c: fatal crash,team-windows,triaged-windows,found in release: 3.24,found in release: 3.25 | medium | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.