id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,482,995,239 | material-ui | [joy-ui] `--joy-spacing` CSS var no longer injected | ### Steps to reproduce
Link to live example (Any of the Joy UI Codesandbox):
https://codesandbox.io/s/pt8svk?file=/src/Demo.tsx
Steps:
1. Update to latest version of `@mui/joy`
2. `--joy-spacing` CSS var is no longer injected into styles
### Current behavior
`--joy-spacing` CSS var is not injected into style... | on hold,package: joy-ui,customization: theme | low | Minor |
2,483,020,960 | godot | Window resized on secondary monitor resets to default window size if moved to main display | ### Tested versions
Reproducible on 4.3.stable, and as far back as I can remember (at least 4.2) so it's not a recent regression I think.
### System information
macOS 14.6.1
### Issue description
If you move a window to a secondary display by setting the window.position to a position on that display and then chang... | bug,platform:macos,topic:gui | low | Minor |
2,483,049,139 | next.js | `useSearchParams` and `usePathname` do not retain original values when an intercepting route is open | ### Link to the code that reproduces this issue
https://github.com/ali-idrizi/next-intercepting-routes-hooks-reproduction
### To Reproduce
1. `next dev`
2. Click the link in the homepage
3. Notice all values are correct:
```
Props params: {"slug":"some-exmaple-blog-page"}
useParams: {"slug":"some-ex... | bug,Navigation | low | Minor |
2,483,078,242 | pytorch | Very large memory allocation by torch.linalg.qr | ### 🐛 Describe the bug
Working with LLMs, I got a strangely large CUDA OOM error. I was using torch.svd_lowrank, which again calls on torch._lowrank.get_approximate_basis. Below I paste the minimal viable code for reproduction, which only calls on torch.linalg.qr:
```python
import torch
device = torch.device... | triaged,module: linear algebra | low | Critical |
2,483,148,784 | PowerToys | 关于rename功能无法使用的问题 | ### Microsoft PowerToys version
0.83.0
### Installation method
Microsoft Store
### Running as admin
None
### Area(s) with issue?
PowerRename
### Steps to reproduce
选中文件浏览器里的文件右击出现的菜单中没有powerrename选项

### ✔️ Expected Beh... | Issue-Bug,Needs-Triage | low | Minor |
2,483,172,464 | transformers | llama3 position_ids error with left padding | ### Feature request
The LLaMA 3 implementation should generate default `position_ids` that take the `attention_mask` into account.
@ArthurZucker @younesbelkada
### Motivation
Is there a specific reason why the default `position_ids` generation doesn’t consider the `attention_mask`? A friend mentioned that ... | Feature request | low | Critical |
2,483,184,390 | deno | deno fmt (v1.46+): Ignore front matter in HTML files | Thank you very much for adding formatters for HTML, YAML, CSS etc. Fantastic!
If you work with static site generators (my own is based on deno) you can use front matter data (e.g. in YAML, TOML, JSON or JS format) in HTML files. The [11ty documentation](https://www.11ty.dev/docs/data-frontmatter/) provides examples.... | feat,deno fmt | low | Minor |
2,483,208,951 | pytorch | CMake Error: When installing PyTorch from source, CUDA not being detected. | ### 🐛 Describe the bug
Bug as shown in the title.
Solution: export CUDA_PATH=\~/anaconda3/envs/\<env-name\>:\~/anaconda3/envs/\<env-name\>/targets/x86_64-linux
### Versions
Collecting environment information...
PyTorch version: N/A
Is debug build: N/A
CUDA used to build PyTorch: N/A
ROCM used to build PyTorch... | needs reproduction,module: build,triaged | low | Critical |
2,483,230,954 | PowerToys | sticky or delayed keys | ### Microsoft PowerToys version
0.83.0
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
lately the ctrl or alt keys have a lag. I notice it when I use it for shortcuts. For instance, I hit ctrl V and many times it types V, because it didn´t... | Issue-Bug,Needs-Triage | low | Major |
2,483,251,786 | storybook | [Bug]: isTemplate prop on Meta component from @storybook/blocks is missing in TS types | ### Describe the bug
<img width="814" alt="Screenshot 2024-08-23 at 16 10 44" src="https://github.com/user-attachments/assets/b7272332-70e6-4000-ad10-9911d2e90125">
```
type MetaProps = BaseAnnotations & {
of?: ModuleExports;
title?: string;
};
```
The prop works and should be defined based on https... | bug,needs triage | low | Critical |
2,483,288,099 | react-native | Application Scene Delegates support in RN >= 0.74 | ### Description
When we added CarPlay support to our React Native app we needed to switch from [App Delegate to Application Scene Delegates](https://medium.com/@Ariobarxan/ios-application-scene-delegate-vs-app-delegate-a-talk-about-life-cycle-a2ecae9d507e).
Independently of whether the app was started on the phon... | Resolution: Answered | low | Major |
2,483,307,122 | kubernetes | lifecycle hooks forbidden from specifying more than 1 handler | ### What happened?
We are running an application deployment with `PreStop` hooks and has two handlers `httpGet `and `sleep`.
This is our lifecycle section in the deployment:
```
lifecycle:
preStop:
httpGet:
port: 8080
path: /stop
sleep:
seconds: 5
```
Getting this error wh... | priority/backlog,kind/documentation,sig/docs,needs-kind,triage/accepted | low | Critical |
2,483,320,438 | deno | Running "create-next-app" without permissions flags causes terminal to crash | Version: Deno 1.46.0
If I try to run
```
deno run npm:create-next-app@latest my-next-app
```
and walk through the permissions prompts, after the final prompt the program hangs and crashes the terminal.
Note: `deno run -A npm:create-next-app@latest my-next-app` runs absolutely fine. | bug,permissions | low | Critical |
2,483,323,817 | PowerToys | Advanced Paste clipboard - line break (/line folding) get´s copied | ### Microsoft PowerToys version
0.83.0
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
Advanced Paste
### Steps to reproduce
**Line Breaks** get copied with **Advanced Paste clipboard**. It would be great, if this could be stopped. Thanks for the great work so far! You´... | Issue-Bug,Needs-Triage,Product-Advanced Paste | low | Minor |
2,483,382,575 | ollama | Llama3.1 template doesn't work well with multi function calling as well as Environment: ipython mode | ### What is the issue?
## Tool descriptions
The current template checks if the final message is of Role "user" to decide whether to add the tool descriptions to it:
```go
{{- range $i, $_ := .Messages }}
{{- $last := eq (len (slice $.Messages $i)) 1 }}
{{- if eq .Role "user" }}<|start_header_id|>user<|end_h... | bug | low | Major |
2,483,442,014 | godot | Show a selected Bone Gizmo when Clicking on it keyframe | ### Tested versions
Godot v4.3.stable
### System information
Ubuntu 24.04 LTS 24.04 - Wayland - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 2000 (SNB GT1) - Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 Threads)
### Issue description
[Screencast from 2024-08-23 16-28-05.webm](https://github.com/user-attachments... | feature proposal,topic:editor,topic:animation,topic:3d | low | Minor |
2,483,505,955 | vscode | Build: Should be able to run `Web` only builds | Several times this week in `Publish Build > Process Artifacts` i've seen this timeout error after ~3 hours:

```
...
Stages in progress: CompileCLI
Stages in progress: CompileCLI
Stages in progress: CompileCLI
Stages in progre... | feature-request,vscode-build | low | Critical |
2,483,522,623 | godot | Godot 4.3 Android export: Mismatching NDK/Platform API versions | ### Tested versions
Godot 4.3, as each Godot have its own Android export templates.
### System information
Linux ubuntu 24.04 - Godot 4.3 -
### Issue description
When configuring Android-Studio (latest Android Studio Koala | 2024.1.1 Patch 1) to the required versions of SDK/NDK, refering on the doc:
[h... | platform:android,needs testing,topic:export | low | Critical |
2,483,537,749 | vscode | Behavioral change in quick pick with selected items | @TylerLeonhardt I observe a behavioural change in the quick pick behaviour in the last milestone. I am not able to find out what caused this in quick pick component. I can only explain following
- When a checkbox is changed, following function is called
https://github.com/microsoft/vscode/blob/5a0335dcf3ffe79466b90... | bug,quick-pick | low | Critical |
2,483,537,948 | godot | Subsurface scattering breaks rendering when used on a Subviewport with transparent background enabled | ### Tested versions
Reproducible in 4.3.stable. I've had this issue since 4.1.stable, I don't know if it was already happening on prior versions (it probably was).
### System information
PopOS! 22.04 LTS - Godot v4.3.stable (77dcf97d8) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+) - dedicated N... | bug,topic:rendering | low | Minor |
2,483,541,023 | godot | Crash when debugging with neovim from a use-after-free with List | ### Tested versions
Reproducible in 4.4.dev master
Reproducible in 4.3.stable
Not reproducible in 4.2.2.stable
### System information
Linux (I'm writing this on mobile)
### Issue description
https://media.discordapp.net/attachments/669162571864997888/1276353485256003584/2024-08-23_03-30-07.mp4?ex=66c9e... | bug,topic:editor,needs work,topic:thirdparty,needs testing | low | Critical |
2,483,555,857 | terminal | ReadConsole returns TRUE after CancelIoEx | ### Windows Terminal version
Latest source
### Windows build number
10.0.19045.4780
### Other Software
No
### Steps to reproduce
1. Compile the code:
<details>
<summary>Code</summary>
```C++
#ifndef UNICODE
#define UNICODE
#endif
#ifndef _UNICODE
#define _UNICODE
#endif
#inc... | Area-Server,Issue-Bug,Product-Meta,Priority-1,Tracking-External,zInbox-Bug | low | Critical |
2,483,588,327 | terminal | All nested commands get keybindings (`ctrl+t`) in command palette? | `main`, ~ e006f75f6
Something is WRONG with all nested commands:

You'll note, they seemingly all have `ctrl+t` as their keychord text.
This doesn't repro for me on `1.22.2334.0`
Looking now at my settings to see if... | Issue-Bug,Area-Settings,Product-Terminal,Area-CmdPal | low | Minor |
2,483,601,313 | vscode | Cannot run dynamically-created shell tasks when a workspace folder is not opened | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid creat... | bug,tasks | low | Critical |
2,483,637,503 | next.js | `npm run test` fails with-jest-app using --watch flag. | ### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Operating System:
Platform: linux
Arch: x64
Version: #40~22.04.3-Ubuntu SMP PREEMPT_DYNAMIC Tue Jul 30 17:30:19 UTC 2
Available memory (MB): 64156
Av... | examples | low | Critical |
2,483,669,057 | godot | Double dot (`..`) operator causes misleading error in GDScript | ### Tested versions
v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Ubuntu 24.04 LTS 24.04 - Wayland - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 (WHL GT2) () - Intel(R) Core(TM) i5-8365U CPU @ 1.60GHz (8 Threads)
### Issue description
When accidentally using a d... | bug,topic:gdscript,topic:editor | low | Critical |
2,483,669,919 | langchain | Ollama (Partner package) and cache integration not working correctly - missing filters / Community Package works | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | 🤖:bug | low | Critical |
2,483,679,466 | kubernetes | [FG:InPlacePodVerticalScaling] Scheduling race condition | What is the desired behavior when a pod is resized in the middle of scheduling? The current behavior is that after a certain point the scheduler would not pick up the updated resources and proceed to schedule a pod to a node, even if it no longer fits. The kubelet will then reject the pod in admission (`OutOfCPU` or `O... | sig/scheduling,sig/node,kind/feature,priority/important-longterm,triage/accepted | low | Critical |
2,483,765,794 | PowerToys | Showing what are overrides of Window / Common keys in OOBE/SCOOBE & Settings | ### Description of the new feature / enhancement
If a common key is overrode inside of PowerToys, (Example PT Run does Alt+Space), we should make that clear to the user.
This would be need to be inside OOBE and Scoobe incase we add new functionality as well as the key shortcut control. A user may not be aware they... | Idea-Enhancement,Area-OOBE | low | Minor |
2,483,782,435 | pytorch | Improving inductor pattern matcher's replacement graph assumptions | The pattern matcher assumes by default that it is safe to run functional passes on the replacement graph. The ones it runs are DCE and remove_noop_ops. We should try to change it to be more automatic and determine if those passes are safe to run (or add invariants if this is too hard, see also https://github.com/pytorc... | triaged,oncall: pt2,module: inductor | low | Minor |
2,483,814,068 | TypeScript | Google feedback on TS 5.6-beta | ### Acknowledgement
- [x] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.
### Comment
This GitHub issue contains feedback on the TS 5.6-beta release from the team that is responsible for keeping Google's internal software working with the late... | Discussion | low | Critical |
2,483,824,836 | vscode | Windows 11: VScode crashed (reason: 'oom', code: '-536870904' | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,freeze-slow-crash-leak | low | Critical |
2,483,843,404 | flutter | Update run_verify_binaries_codesigned_tests to collect and print all the missing/unexpected binaries on failure, instead of failing-fast on the first | This was an issue in https://github.com/flutter/flutter/pull/153787.
@itsjustkevin asks
> Is it possible that the test failed only on the first binary?
I think so, based on more binaries missing from the list: https://github.com/flutter/flutter/pull/154027
The test should be updated to collect all the unexpec... | team-release | low | Critical |
2,483,857,718 | rust | Unstable Feature Usage Metrics | ## Unstable Feature Usage Metrics
Track unstable feature usage trends by Rust users.
### Motivation
* Support feature stabilization prioritization.
* Helping teams know which unstable features to invest their energy into.
* Evaluating how representative crates.io is as a sample of the rust ecosystem (will we see d... | T-compiler,C-tracking-issue,A-metrics | low | Minor |
2,483,858,362 | kubernetes | Int overflow in hpa causing incorrect replica count | ### What happened?
The setup:
I am using keda with the prometheus scaler. The query I am using, returns the lag in the message queue i am using, and the threshold is set to `0.1`.
What happened:
The lag was increasing for a long time, and the replica count reached the max setting as expected. Everything was runni... | kind/bug,sig/autoscaling,needs-triage | low | Critical |
2,483,872,627 | pytorch | [torch.compile] Graphs differ between 2.4 and 2.5 | ### 🐛 Describe the bug
Within Torch-TensorRT, we use [aot_export_joint_simple](https://github.com/pytorch/TensorRT/blob/main/py/torch_tensorrt/dynamo/backend/backends.py#L90-L97) to get aten level graph for TensorRT compilation. This used to return a graph with weights registered as `get_attr` nodes in the graph in P... | triaged,oncall: pt2,oncall: export | low | Critical |
2,483,874,979 | flutter | Web SDK uses non-`DEPS`'d dependencies, and can't use the workspace as a result | In https://github.com/flutter/engine/pull/54232, most of the engine repository moved to the pub workspace.
As of time of this writing, the web SDK and web SDK tools are _not_ included, as they do not use `DEPS`-vendored dependencies:
- https://github.com/flutter/engine/blob/main/web_sdk/web_engine_tester/pubspec.... | engine,platform-web,P2,c: tech-debt,team-web,triaged-web | low | Major |
2,483,879,415 | go | cmd/compile: PGO fails to do multiple levels of inlining into a single function | Reproducer:
```
-- dep/dep.go --
package dep
var sink int
//go:noinline
func spin() {
for i := 0; i < 1000000; i++ {
sink = i
}
}
func b() {
// Two calls, too hot to inline, darn...
spin()
spin()
for i := 0; i < 1000000; i++ {
... | NeedsFix,compiler/runtime | low | Critical |
2,483,879,757 | kubernetes | Migrate hack/verify-featuregates.sh and hack/update-featuregates.sh to golangci-lint plugin architecture | ### What would you like to be added?
Recently in #125830 (as part of https://github.com/kubernetes/enhancements/issues/4330) a `static analysis script to verify new feature gates are added as versioned feature specs` was added to the code base that uses a bespoke linter setup. This approach is temporary/alpha with... | sig/api-machinery,kind/feature,triage/accepted | low | Critical |
2,483,929,367 | flutter | Suggest adding a new widget or handling Wrap with "isExpandable" flag | ### Use case
I'm building a cross-platform app for courses, including a web version. The design of the app requires the course cards to be arranged in a flexible wrap layout, where the cards can expand to fill the available space and wrap to the next line as needed.
To address this problem, I have developed the "... | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Critical |
2,483,940,949 | godot | [linux] use_llvm cross compile failure | ### Tested versions
4.3-stable
### System information
Yocto `scarthgap` running on Fedora 40
### Issue description
Using externally set `CC` and `CXX` will incorrectly be overwritten when using `use_llvm`.
Example external values for a cross compile:
```
export CC="riscv64-poky-linux-clang -target riscv64-pok... | platform:linuxbsd,topic:buildsystem,needs testing | low | Critical |
2,483,942,754 | rust | Wasm ABI special cases scalar pairs (against tool conventions) and is not documented | This is a bit of a hybrid bug report and documentation request. I suspect the "bug" will require a breaking change to fix so may be a non-starter.
In [Diplomat](https://github.com/rust-diplomat/diplomat) we've been writing bindings to Rust from JS/Wasm. One thing we support is passing structs over FFI, by-value.
... | T-compiler,A-docs,O-wasm,C-bug,A-ABI | low | Critical |
2,483,970,416 | go | hash/maphash:purego: TestSmhasherAvalanche failures | ```
#!watchflakes
default <- pkg == "hash/maphash:purego" && test == "TestSmhasherAvalanche"
```
Issue created automatically to collect these failures.
Example ([log](https://ci.chromium.org/b/8738801229214959937)):
=== RUN TestSmhasherAvalanche
=== PAUSE TestSmhasherAvalanche
=== CONT TestSmhasherAva... | NeedsInvestigation | low | Critical |
2,483,973,359 | deno | 'deno doc --lint' nondeterministically reports spurious 'private type' errors | Version: Deno 1.46.2
To reproduce:
```
git clone https://github.com/skybrian/repeat-test
cd repeat-test
git reset --hard c4cb924c9c97230fabea945793ac03fa149545d2
deno doc --lint domain.ts
```
Sometimes it reports no errors, but other times it does. Here's is example output when it reports errors:
```
... | bug,docs | low | Critical |
2,483,978,752 | godot | Default XR action map broken in webXR on Quest 3 | ### Tested versions
Godot v4.3.stable
### System information
Manjaro Linux X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 550.107.02) - Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 Threads)
### Issue description
"primary" action (for the main thumbstick) is not working. reports 0,0
godot xr tool... | bug,topic:xr | low | Critical |
2,483,988,058 | deno | `require` doesn't resolve in the global cache dir if referrer is not in DENODIR | The scenario is roughly as follows:
You're using the global resolver (no node_modules dir) and you have a config file
```
// playwright.config.js (located in your project dir)
import playwrightTest from "playwright/test"; // in import map (there is no package.json)
```
Playwright (which is in the global cache... | bug,node compat | low | Minor |
2,484,002,813 | rust | HWasan with external clang runtime (undefined symbol: __hwasan_tls) | Hi. I want to build with HWAsan and join c / rust / python code. I prepared example based on a public project https://github.com/pyca/cryptography
## Steps to repro
- Clone cryptography
- Create `config.toml`
- Create `Dockerfile`
- Create `hello.py`
- Build it
- Run `hello.py`
### Setup cryptography
```s... | A-sanitizers,C-bug,O-AArch64,PG-exploit-mitigations | low | Critical |
2,484,002,953 | material-ui | [system] Missing quotes in `InitColorSchemeScript.tsx` | ### Steps to reproduce
Link to live example: https://stackblitz.com/edit/github-xk9wmf?file=src%2FApp.tsx
```jsx
import { FC } from 'react';
import InitColorSchemeScript from '@mui/material/InitColorSchemeScript';
import './style.css';
export const App: FC<{ name: string }> = ({ name }) => {
// This in... | docs,package: system,v6.x | low | Critical |
2,484,058,836 | yt-dlp | [9gag.com] Unable to download JSON metadata: HTTP Error 403: Forbidden | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug | low | Critical |
2,484,067,809 | node | Support statement coverage | I think the Node.js coverage reporter should include support for reporting statement coverage.
My idea is to parse the source code into an Abstract Syntax Tree (AST) using `acorn-walk`, and then use the `Statement` callback to extract statements. They could then be converted to `CoverageStatement`s, (similarly to ho... | feature request,coverage,test_runner | low | Major |
2,484,071,353 | pytorch | Torch compile stochastically fails with FileNotFoundError | ### 🐛 Describe the bug
Torch compile stochastically fails during multinode training with FileNotFoundError in torch._dynamo. Full stack trace below. This is a difficult bug to provide a minimal reproduction for - it randomly occurs in torch.compile (a quite slow operation) and shows up often only in large-scale dis... | triaged,oncall: pt2,module: inductor | low | Critical |
2,484,079,962 | pytorch | FlopCounterMode doesn't support HOP | ### 🐛 Describe the bug
I'm trying to add micro-benchmark for flex attention, which is implemented by HOP. I use ```torch.utils.flop_counter.FlopCounterMode```, but it doesn't support capture FLOP for HOP.
```
def run_flex_decoding_causal(device: str = "cuda"):
dtype_flops_utilization_map = {
torch.b... | triaged,oncall: pt2,module: higher order operators,module: pt2-dispatcher,module: flop counter | low | Critical |
2,484,084,260 | godot | Input.joy_connection_changed not emitted with DS5/PS5 controller | ### Tested versions
4.3.stable
### System information
Windows 11
### Issue description
The `Input.joy_connection_changed` signal is only emitted if the PS5 controller is connected before running project. While the project runs there are no disconnect connects emitted. I don't see this happening with an Xbox 360 co... | needs testing,topic:input | low | Minor |
2,484,086,692 | go | x/mod/modfile: AddNewRequire doesn't put direct dependencies in the first block | ### Go version
go version go1.23.0 linux/amd64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/steveh/.cache/go-build'
GOENV='/home/steveh/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECUR... | NeedsDecision,modules | medium | Critical |
2,484,097,851 | deno | Segmentation fault (core dumped) error at startup on v1.46+ | Version: Deno v1.46.1
I'm unable to import any of the files from my project starting with v1.46. Everything worked fine in v1.45.5.
To demonstrate, I've attached a quick screen recording below where I first attempt to start up the REPL and import a function named `alias`. It fails with a segfault error in v1.46.... | bug,swc | low | Critical |
2,484,106,122 | node | node 22.x fails to build with pointer compression | ### Version
_No response_
### Platform
```text
Linux 824a726bf62a 6.10.5 #1-NixOS SMP PREEMPT_DYNAMIC Wed Aug 14 13:34:38 UTC 2024 x86_64 GNU/Linux
```
### Subsystem
_No response_
### What steps will reproduce the bug?
Checkout the `v22.x` branch, configure with `--experimental-enable-pointer-compression` and b... | build,regression | low | Critical |
2,484,168,694 | vscode | update | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
| invalid | medium | Minor |
2,484,205,255 | ollama | add LongWrtier Llama3.1 8b and LongWrtier GLM4 9b | The LongWrtier models are good at writing long content in a single reply.I have successfully impoeted QuantFactory/LongWriter-llama3.1-8b-GGUF so it can be uploaded derectly.I tried to quantize the F32 verson in QuantPanda/LongWriter-glm4-9B-GGUF for a Q4_0 version so that I can load all layers on my GPU,but the quant... | model request | low | Critical |
2,484,223,525 | pytorch | Remove redundant copy in functional collectives | Is it possible to remove the copy operation of the inputs in PyTorch's distributed functional collectives?
Is it not possible to do everything in-place given that inductor is going to support in-place OPS?
related discussion: https://discuss.pytorch.org/t/functional-collectives/206155/
cc @msaroufim @XilunWu @H-Hu... | module: performance,oncall: distributed,triaged | low | Major |
2,484,223,706 | tauri | [docs] What is everything that's required to load an image in V2? | correct me if mistaken but,
the preferred and fastest way to load an image from disk for displaying is to use [convertFileSrc()](https://v2.tauri.app/reference/javascript/api/namespacecore/#convertfilesrc)
but the documentation is outdated, referencing v1 configs that don't exist anymore:
 - dedicated NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3734) - AMD Ryzen 5 2600 Six-Core Processor (6 Thre... | bug,topic:editor | low | Critical |
2,484,247,835 | terminal | Command History (F7) is added to when selected command from the list | ### Windows Terminal version
1.20.11781.0
### Windows build number
10.0.22631.4037
### Other Software
_No response_
### Steps to reproduce
1. Open a clean command prompt - nothing in the list in F7.
2. Type in a command, e.g. "dir"
3. Type in a second different command, e.g. "dir D*"
4. Press F7 to see the co... | Product-Conhost,Issue-Bug,Area-CookedRead | low | Minor |
2,484,278,797 | godot | `RayCast3D` cannot detect collision with CSGs in `_ready()` even with `force_raycast_update()` | ### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
`RayCast3D` cannot properly detect collision with a CSG shape when the collision checking is performed in `_r... | documentation,topic:physics | low | Critical |
2,484,288,763 | ollama | When invoked from the command line in an active conversation session, missing model for `/load` shouldn't be fatal error | ### What is the issue?
if you try to load a nonexistent model
```
Loading model 'nonexistent.'
Error: model "nonexistent." not found, try pulling it first
```
then quits the existing session
### OS
Linux
### GPU
AMD
### CPU
AMD
### Ollama version
0.3.6 | bug | low | Critical |
2,484,291,209 | yt-dlp | if given format is not available than show the available format to download rather than quit | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] ... | enhancement,triage | low | Critical |
2,484,312,190 | godot | RayCast3D debug visuals jitter and lag behind since 4.3 | ### Tested versions
v4.3.stable.mono.official [https://github.com/godotengine/godot/commit/77dcf97d82cbfe4e4615475fa52ca03da645dbd8]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5123) - AMD Ryzen 7 3800X 8-Core Processor ... | topic:rendering,topic:physics,needs testing,regression,topic:3d | low | Critical |
2,484,397,102 | node | Flaky test-runner-run-watch | ### Test
test-runner-run-watch
### Platform
Windows
### Console output
```console
16:41:02 ok 848 parallel/test-vfs
16:41:02 ---
16:44:04 duration_ms: 1255.99700
16:44:04 ...
16:44:04 failed 10 out of 10
16:44:04 not ok 849 parallel/test-runner-run-watch
16:44:04 ---
16:44:04 duration_ms: 121964.... | windows,flaky-test | low | Critical |
2,484,487,419 | neovim | "E95: Buffer already exists" when raw manpage contents piped into :Man | ### Problem
I invoke Man as a $MANPAGER from a terminal within neovim.
I do this by using [neovim-remote](https://github.com/mhinz/neovim-remote) plugin and setting `MANPAGER="nvr +'Man!' -"`
`init_pager` in `man.lua` crashes if there's already an open buffer for the man pages.
The line responsible for the error ... | bug,plugin,runtime,complexity:low | low | Critical |
2,484,488,330 | TypeScript | `instantiateMappedTupleType` should not use array index as mapping key, at least it's not in an appropriate way | ### 🔎 Search Terms
instantiateMappedTupleType
### 🕗 Version & Regression Information
- This is the behavior in every version I tried.
### ⏯ Playground Link
https://www.typescriptlang.org/play/?ts=5.7.0-dev.20240824#code/C4TwDgpgBA0hIGcA8AVAfFAvFA3lA2jFAJYB2UA1vAPYBmUKAugFyxQC+A3AFCiRQAxatVRQIAD2ARSAEwRQAhqRD5GGb... | Needs Investigation | low | Minor |
2,484,500,000 | godot | Editor window error spam: "scene/3d/camera.cpp:487 - Condition "p.d == 0" is true. Returned: Point2()" | ### Tested versions
Tested on a both a Windows device and a separate Linux device.
Reproducible in 3.6 RC1
Not reproducible in 3.6 Beta5
### System information
Windows 10, Intel HD graphics 500; Linux, Intel HD graphics
### Issue description
If you add a camera to the 3D scene and align it to the cur... | bug,regression,topic:3d | low | Critical |
2,484,518,036 | godot | UFBX importer doesn't work in-game [Godot 4.3] | ### Tested versions
4.3
### System information
manjaro linux godot 4.3-stable (this doesnt matter since this "bug" is on all platforms)
### Issue description
the new ufbx importer for godot 4.3 cant import fbx files at runtime but gltf importer can
O. some notes:
1. the engine can import gltf at run... | needs testing,topic:import,topic:3d | low | Critical |
2,484,544,896 | TypeScript | Boolean narrowed to true only when generic type is explicitly provided while it shouldn't | ### 🔎 Search Terms
specify type narrow union
### 🕗 Version & Regression Information
All versions I checked and nothing in FAQ that seems related
### ⏯ Playground Link
https://www.typescriptlang.org/play/?#code/LAKA9GCqDOCmAEAXAFggbgQwE4EsMDsBjBA-Ae0Q0RzPyTPgDMytilkdokBPABwUQMARghz5MuAogA08WGlh0UZAK4BzZPByJ4Ad1UA... | Needs More Info | low | Critical |
2,484,566,491 | ui | [feat]: Drag n Drop | ### Feature description
I would like to request a new component: Drag and Drop.
### Affected component/components
N/A
### Additional Context
Add a drag and drop lists which might be helpful in todo lists.
Similar to React DND
### Before submitting
- [X] I've made research efforts and searched the documentatio... | area: request | low | Minor |
2,484,621,561 | neovim | 'guicursor' cursor color in Termux | ### Problem
Neovim doesn't seem to be able to change the cursor color of Termux.
I thought it was a Termux issue but realized that running this did change the cursor color
```lua
echo -ne "\x1b]12;#FF0000\x1b\\"
```
So, I tried using `io.write()` to manually set it and it seems to work but for some reason... | bug,tui,needs:repro,options | low | Major |
2,484,630,347 | flutter | [Linux] `PhysicalKeyboardKey` events with `AltGr + ?` keys are wrong order | I'm trying to get the `USB HID` codes for key events. But the order is wrong.
### Steps to reproduce
1. Run the example code on Linux.
2. Switch to FR input method.
3. Press `AltGr` + `E`. Press `AltGr`, press `E`, release `E`, release `AltGr`.
### Expected results
For `PhysicalKeyboardKey`:
1. `AltGr... | framework,a: internationalization,platform-linux,has reproducible steps,P2,team-linux,triaged-linux,found in release: 3.24,found in release: 3.25 | low | Major |
2,484,638,523 | transformers | how to fine tune TrOCR on specifique langage guide. | ### Model description
hello , just passed through issues and other , but none of them talked on how to fine-tune TrOCR on specifique langage , like how to pick encoder and decoder , model .. etc ,
can you @NielsRogge , write a simple instructions/guide on this topic ?
### Open source status
- [ ] The model imple... | New model | low | Minor |
2,484,644,870 | stable-diffusion-webui | [Feature Request]: Ability to Split Batch Generation Across Multi-GPU | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I'm aware that a single diffusion model cannot be split onto multiple GPU's. However, assuming an instance of the model is loaded onto each respective GPU, generat... | enhancement | low | Minor |
2,484,651,621 | pytorch | torch.sparse.softmax missing support for sparse CSR | ### 🚀 The feature, motivation and pitch
sparse.softmax apparently only supports sparse COO format, while sparse CSR is presented as more efficient and default format for other operations.
For example in my use case I'm trying to implement an efficient sparse attention using torch.sparse.sampled_addmm and sparse.sof... | module: sparse,triaged | low | Minor |
2,484,651,656 | godot | Vector2 implicit cast to Vector2i without warning | ### Tested versions
4.3 stable
### System information
Windows 10 x64
### Issue description
Even with static typing and enabled additional warnings there are no warning about this cast

### Steps to reproduce
... | discussion,topic:core,topic:gdscript | low | Minor |
2,484,653,264 | excalidraw | Please whitelist this site | I would like to embed H5P content in my teaching whiteboards.
Please allow iframes from: [https://apps.zum.de/apps/24799](https://apps.zum.de/apps/) | Embeddable | low | Minor |
2,484,657,601 | godot | Exporting to output within project folder creates pck with embedded .deps.json contents if export folder is not empty. C# version | ### Tested versions
Tested in latest 4.3 C# release 64-bit.
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 32.0.15.5599) - AMD Ryzen 3 3100 4-Core Processor (8 Threads)
### Issue description
if i have a C# project ... | needs testing,topic:dotnet,topic:export | low | Minor |
2,484,660,128 | godot | [cross compile] gcc/llvm + aarch64/riscv64 embree intrinsics | ### Tested versions
4.3-stable
### System information
Yocto `scarthgap` running on Fedora 40
### Issue description
Incorrect embree intrinsics used with RaspberryPi 5 on Yocto build system
```
-mcpu=cortex-a76+crypto
```
```
Compiling modules/navigation/2d/nav_mesh_generator_2d.cpp ...
In file included f... | bug,topic:buildsystem,topic:thirdparty | low | Critical |
2,484,675,984 | godot | Clicking any element in certain popups will cause the body contents of the popup to visibly shift but not the interactable controls (Windows ARM) | ### Tested versions
- Reproducible in 4.3 Stable Mono at least, and all other versions that I've tried including all dev builds of 4.3 and builds out to 4.1, both native Arm64 and x86_64 builds.
### System information
Godot v4.3.stable.mono - Windows 10.0.27686 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Ad... | bug,platform:windows,topic:porting | low | Major |
2,484,688,331 | deno | Disallow JSR dependency importing itself in `deno publish --dry-run` | It will not work when published to JSR. Also, it would cause things to resolve more slowly, the package to list itself as a dependency for the npm compat layer, and potentially cause a duplicate package to be resolved instead since the specifiers would be going through package resolution.
Ref https://github.com/deno... | bug,publish | low | Major |
2,484,698,815 | flutter | Keyboard events, dead code, should not generate character | ### Steps to reproduce
1. Run the sample code.
2. Switch to FR input method.
3. Click "[".
4. Click "e".
### Expected results
The first keystroke does not generate character.
The second keystroke generates `ê`.
### Actual results
The first keystroke generates `^`.
The second keystroke generates `ê`.... | a: text input,framework,a: internationalization,has reproducible steps,P2,team-framework,triaged-framework,fyi-text-input,found in release: 3.24,found in release: 3.25 | low | Major |
2,484,717,828 | next.js | middleware is not used in production with custom server | ### Link to the code that reproduces this issue
https://github.com/Mephiztopheles/custom-server-middleware
### To Reproduce
1. Start the application (`npm run dev`)
2. Visit localhost:3000 in the browser
3. Click both links and get redirected
4. Stop the server and run the build (`npm run build`)
5. Start the pr... | bug,Middleware | low | Minor |
2,484,719,102 | pytorch | Build errors while building PyTorch with BLIS | ### 🐛 Describe the bug
Build is failing when Pytorch is build with BLIS. The following commands are used to built, as mentioned in https://github.com/pytorch/pytorch/pull/54953
$export BLIS_HOME=path-to-BLIS
$export PATH=$BLIS_HOME/include/blis:$PATH LD_LIBRARY_PATH=$BLIS_HOME/lib:$LD_LIBRARY_PATH
$export BLAS=B... | module: build,triaged | low | Critical |
2,484,742,091 | vscode | VS Code installs en-US-10-1.bdic | Type: <b>Bug</b>
Whenever I start VS Code, the dictionary file `en-US-10-1.bdic` is written into `~/.config/Code/Dictionaries`. Since to my knowledge VS Code does not include any spell checking functionality, this seems superfluous. Moreover, it interferes with the functionality of a spell checking extension.
I a... | debt,electron | low | Critical |
2,484,757,549 | ollama | Jamba 1.5 Model | Jamba 1.5 Open Model Family: The Most Powerful and Efficient Long Context Models.
**Features**
**Long context handling**: With a 256K effective context window, the longest in the market, Jamba 1.5 models can improve the quality of key enterprise applications, such as lengthy document summarization and analysis, a... | model request | low | Major |
2,484,817,349 | pytorch | RuntimeError: cuFFT error: CUFFT_INTERNAL_ERROR | ### 🐛 Describe the bug
I am trying to run piper forked from github/rhasspy/piper in google compute engine vm with L4 GPU. I have cuda toolkit 12.6
This is my error log:
python3 -m piper_train --dataset-dir /home/stevenvana/piper/out-train/ --accelerator 'gpu' --devices 1 --batch-size 32 --va... | module: cuda,triaged,module: fft | low | Critical |
2,484,827,453 | godot | False velocity values on moving elements when camera reaches a stop | ### Tested versions
- Reproductible in 4.3
### System information
Windows 10
### Issue description
When active camera reaches a stop, objects' velocities in the velocity buffer appear to be moving according to their previous frame's transform difference, the most obvious case of which is on objects that are childr... | bug,topic:rendering,topic:3d | low | Critical |
2,484,847,248 | godot | UFBX runtime loader not working | ### Tested versions
Godot v4.3.stable
### System information
Linux Mint 21 (Vanessa) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
### Issue description
It doesn't work to load a FBX model at runetime in gdscript. Not corr... | bug,topic:import,topic:3d | low | Critical |
2,484,862,127 | ollama | Scheduler should respect main_gpu on multi-gpu setup | ### What is the issue?
The main_gpu option is not working as expected.
My system has two GPUs. I've sent the request to `/api/chat`
```
{
"model": "llama3.1:8b-instruct-q8_0",
"messages": [
{
"role": "user",
"content": "What is the color of our sky?"
}
],... | bug | low | Minor |
2,484,881,923 | neovim | tmux paste buffer gets cut off at around 16kB | ### Problem
Since nvim 0.9.0 pasting from tmux cuts the content at around 16kB (it varies a bit by a couple of hundreds of bytes). Works in Vim, nano, older Neovims up to (including) 0.8.3. Broken since 0.9.0. Setting paste mode in Neovim does not have any impact on this behavior. Tried with alacritty, gnome-termina... | bug,clipboard,tui,has:workaround | low | Critical |
2,484,889,515 | godot | JNI Error, cant call Android plugin method with ByteArray (equivalent of java's byte[]) as return | ### Tested versions
- Reproduced in 4.3-stable (mono)
### System information
Android ARM64
### Issue description
Any method that returns a ByteArray (kotlin, java's byte[]) can't be called from C#:
```kotlin
@UsedByGodot
fun testByteArray(): ByteArray {
...
}
```
No crash will occur bu... | bug,platform:android,topic:plugin,topic:dotnet | low | Critical |
2,484,891,118 | godot | viewport texture pre-multiplied alpha values differ between compatibility and forward+ (compatibility is correct) | ### Tested versions
reproducible in 4.3 stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5612) - Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz (8 Threads)
### Issue description
when using a viewport texture with trans... | topic:rendering,needs testing | low | Minor |
2,484,891,746 | godot | [Asset library] My uploaded project's page broke (?) and is inaccessible after a weird asset edit behaviour. | ### Tested versions
In the asset library. The project's page got messed up by an edit, and the library just hides it because it detected it being broken I think?
### System information
asset library
### Issue description
When making an edit to my project's page, the screenshot displays were resetting seemingly at ... | bug,topic:assetlib | low | Critical |
2,484,907,513 | next.js | Parallel server action calls | ### Link to the code that reproduces this issue
https://github.com/yehonatanyosefi/parallel-routes-example
### To Reproduce
1. start the application
2. click start button
3. see console logs come out as ABAB on the server side with two post requests, and on the client side it taking 2 seconds instead of one ... | create-next-app,bug,Performance,linear: next,Parallel & Intercepting Routes | low | Major |
2,484,911,964 | godot | PropertyInfo Usage has no effect in GDExtension | ### Tested versions
- Reproducible in 4.3
### System information
Windows 11 - Godot 4.3 - Forward+
### Issue description
While developing a plugin using GDExtension for godot I've noticed `usage` has no effect when adding a custom EditorSettings. You can enter a random int and it doesn't affect anything ... | bug,topic:editor,topic:gdextension | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
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