id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,484,938,033 | godot | C# exported StringName property set to null is assigned a non-null empty StringName with a null native value. | ### Tested versions
- Reproducible in 4.2 stable and 4.3 stable
### System information
Windows 10 - Godot 4.3
### Issue description
When a node or resource has an exported StringName property and that property is set to null in the tscn or tres file, upon running the game an empty StringName object will be assigne... | bug,topic:dotnet | low | Minor |
2,484,947,318 | rust | [rustdoc search] allow setting crates to search in before showing results | specifically, this would mean moving the `#crate-search` dropdown so it is available outside of the results screen.
on desktops, it could be moved into the `<rustdoc-search>` search form, and displayed in a single line. on mobile, it could be displayed directly underneath the search bar line.
this would signific... | T-rustdoc,A-rustdoc-search | low | Minor |
2,484,980,857 | godot | Texture Progress with offset fill doesn't properly draw with nine patch stretch | ### Tested versions
Tested in v4.3.stable.official [77dcf97d8]
### System information
Windows 10, Forward+ Renderer
### Issue description
Texture progress is supposed to use a fill texture that only fills in the drawn progress inside of an Over or Under dressing texture.
When using it in this way for a texture th... | bug,topic:gui | low | Critical |
2,484,982,187 | godot | Unable to use subclassed instances of MovieWriter | ### Tested versions
Reproducible in 4.3 stable
### System information
MacOs aarch64, Godot v4.3 stable
### Issue description
I was subclassing `MovieWriter` when I realized that calls to `MovieWriter::add_writer` were not adding the writer to the list of available writers when done at scene initialization. This is... | bug,topic:gdextension | low | Critical |
2,484,995,648 | flutter | [macOS] Remove FlutterViewController.mouseDown/Up workaround | In https://github.com/flutter/engine/pull/40241, I added a workaround for an AppKit bug wherein mouseDown/Up events were ignored when the *Reduced Transparency* accessibility setting was enabled, and the view was hosted in an `NSPopover`.
I filed a Radar and Apple reported the bug fixed in macOS 13.3.1.
When we d... | engine,platform-mac,c: proposal,a: mouse,P3,team-macos,triaged-macos | low | Critical |
2,485,000,627 | go | x/tools/gopls: Extend hover ability to get the type of selected expression | ### gopls version
golang.org/x/tools/gopls v0.0.0-20240816163142-66adacf20fc4
golang.org/x/tools/gopls@v0.0.0-20240816163142-66adacf20fc4 h1:iSreTB1mHFYjQkoNmGjFjKRGkrhedt4wmfg
47nKSo28=
github.com/BurntSushi/toml@v1.2.1 h1:9F2/+DoOYIOksmaJFPw1tGFy1eDnIJXg+UHjuD8lTak=
github.com/google/go-cmp@v0.6.0 h1:ofyhxvXcZhM... | FeatureRequest,gopls,Tools | low | Major |
2,485,005,473 | tauri | [feat] It is not explicitly stated that hyphens cannot be used in the Android Package ID | ### Describe the problem
It is not explicitly stated that hyphens cannot be used in the Android Package ID. If the plugin name is Kebab case, the suggestion will be hyphenated.
example: com.plugin.my-plugin
### Describe the solution you'd like
1. Explicitly state that hyphens are not allowed in the CLI.
2.... | type: feature request | low | Minor |
2,485,015,563 | tauri | [bug] Dragging window causes focus toggling, plus eats mouse event(s) | ### Describe the bug
On Windows, clicking any draggable region within a Tauri window causes a toggling of window focus and the loss of certain mouse events as observed by the webview. This occurs both with parts of the window which are within the native frame (e.g. titlebar, resize borders), and designated drag regi... | type: bug,platform: Windows,status: needs triage | low | Critical |
2,485,061,391 | next.js | Cannot read properties of null (reading 'get') | ### Link to the code that reproduces this issue
https://github.com/yehonatanyosefi/parallel-routes-example
### To Reproduce
Happens randomly in production with App Router
### Current vs. Expected behavior
Happens here: `../src/client/components/router-reducer/fill-lazy-items-till-leaf-with-head.ts in fillLazyItems... | bug,Parallel & Intercepting Routes | low | Critical |
2,485,063,025 | ollama | Add option to /api/embed to not normalize embeddings | The old /api/embeddings endpoint does not seem to normalize embeddings. However, the new /api/embed endpoint does:
https://github.com/ollama/ollama/blob/0f92b19bec97198b035a7801eda14e3d48149033/server/routes.go#L388
This is probably the right behavior as normalized embeddings are what most people want. However, i... | feature request,api | low | Minor |
2,485,081,977 | node | vm: TypeError thrown instead of ReferenceError when a Proxy is the vm context | ### Version
v22.7.0
### Platform
```text
Microsoft Windows NT 10.0.22631.0 x64
```
### Subsystem
vm
### What steps will reproduce the bug?
```js
"use strict";
const vm = require("vm");
const context = vm.createContext({
__proto__: new Proxy({}, {
get(target, property, receiver) {
... | vm,v8 engine | low | Critical |
2,485,082,167 | go | os/exec: possible race handling stdout&stderr pipes | ### Go version
go version go1.22.6 linux/amd64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/rgooch/.cache/go-build'
GOENV='/home/rgooch/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECUR... | NeedsInvestigation | low | Critical |
2,485,107,789 | flutter | DraggableScrollableSheet fails to resize programatically | ### Steps to reproduce
1. Create a `Scaffold` widget with a persistent bottom sheet (`bottomSheet`) wrapped in a `DraggableScrollableSheet`.
2. Assign a `DraggableScrollableController` to `DraggableScrollableSheet` to allow programmatic resizing of the sheet.
3. Note that the default `initialChildSize` of `Draggab... | framework,f: scrolling,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.24,found in release: 3.25 | low | Critical |
2,485,116,664 | ollama | Custom model generating response not based on the prompt given | ### What is the issue?
ollama run mapler/gpt2:latest
>>> Hello
"What do you mean?" I asked. "Well, what about the first two or three hundred people who came in a week after your show and didn't speak up for themselves? Or how did they
react to that announcement of yours as well—that was just an excuse," he said... | bug | low | Minor |
2,485,134,524 | flutter | Keyboard events, Windows, `AltGr` generates `Control Left` + `Alt Right` | ### Steps to reproduce
1. Run the sample code on Windows or web on Windows
2. Switch input method to French
3. Press `AltGr` / `Alt Right`
### Expected results
`AltGr` generates one event.
`PhysicalKeyboardKey` should be `PhysicalKeyboardKey.altRight`.
`LogicalKeyboardKey` should be `LogicalKeyboardKey.a... | framework,a: internationalization,platform-windows,has reproducible steps,P2,fyi-text-input,team-windows,triaged-windows,found in release: 3.24,found in release: 3.25 | low | Critical |
2,485,135,080 | godot | Identical `spatial`/`canvas_item` fragment shaders differ in output, when not using Compatibility/GLES2 renderer | ### Tested versions
v4.3.stable.official [77dcf97d8], v4.0.stable.official [92bee43ad], v3.5.2.stable.official [170ba337a]
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.5612) - AMD Ryzen 5 5600G with Radeon Graphic... | discussion,topic:rendering,documentation,needs testing,topic:3d | low | Critical |
2,485,135,378 | storybook | [Bug]: Internal server error: Install @vitejs/plugin-vue to handle .vue files. when `npx storybook@latest init` | ### Describe the bug
When I tried `npx storybook@latest init` in my new nuxt3 project and `npm run storybook` an error appears: `Failed to parse source for import analysis because the content contains invalid JS syntax. Install @vitejs/plugin-vue to handle .vue files.`
It would be great if I able to use storybook... | bug,needs triage | low | Critical |
2,485,139,705 | godot | Particles emit in the wrong direction when using double-precision, Vulkan, and local coordinates | ### Tested versions
Latest master as of writing e3550cb20f5d6a61befaafb7d9cbdb57b24870e4
### System information
macOS 14.6.1
### Issue description
The particle direction is incorrect when using this exact configuration:
* Double-precision build of Godot `scons precision=double`
* Vulkan renderer (Forward+ or Mob... | bug,topic:rendering,topic:3d,topic:particles | low | Critical |
2,485,144,919 | react-native | Bug: TextInput with multiline and lineHeight has height issue when controlled | ### Description
I'm experiencing a bug with the TextInput component when using it as a controlled component with both multiline and lineHeight properties. This issue occurs only on iOS; it does not occur on Android.
### Expected Behavior:
The TextInput should adjust its height according to the content without an... | Issue: Author Provided Repro,Component: TextInput,Newer Patch Available | low | Critical |
2,485,163,245 | godot | Empty doc tab appears, when Ctrl+clicking on undocumented identifier in GDscript editor | ### Tested versions
Reproducible on 4.3.stable
### System information
Linux
### Issue description
It seems that this happens only for identifiers that are missing the documentation.
I'm not sure whether such classes should be even available through GDscript, but they're being hinted while writing the code.
When ... | bug,topic:editor | low | Critical |
2,485,165,032 | godot | `load()` returns `GDScript` even with `Parse error`, but `new()` method can't be called and error is undetectable | ### Tested versions
v4.2.1.stable.official [b09f793f5]
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.2.1.stable
### Issue description
When loading a `.gd` script using the `load()` function in Godot, the function returns a `GDScript` object even if there are parsing errors in the scri... | discussion,topic:gdscript | low | Critical |
2,485,190,985 | tauri | [feat] ".tauri" folder for mobile plugin prepare initialize | ### Describe the problem
".tauri" folder is not created until the mobile app is launched. So in plugin development, Open plugin directory that from Xcode or Android Studio has error until the mobile app is launched.
- plugin-directory/.tauri // iOS tauri directory
- plugin-directory/android/.tauri // Android ta... | type: feature request | low | Critical |
2,485,222,636 | flutter | TextField Using emoji applications on the desktop crashes, and the performance of Windows and macOS is the same | ### Steps to reproduce
1. TextField: Input content normally and then press the add button to add emojis to the text
2. TextField uses _focusNode. requestFocus(); Get the focus, then TextCelection. collaged() changes the cursor position,
3. The application crashes when typing again
1.TextField 正常输入内容然后按添加按钮在文本... | a: text input,c: crash,platform-mac,platform-windows,platform-linux,a: desktop,has reproducible steps,P2,c: fatal crash,team-text-input,triaged-text-input,found in release: 3.24,found in release: 3.25 | low | Critical |
2,485,238,132 | ollama | llama_get_logits_ith: invalid logits id 11, reason: no logits | ### What is the issue?
llama_get_logits_ith: invalid logits id 11, reason: no logits
### OS
Linux
### GPU
Nvidia
### CPU
Intel
### Ollama version
_No response_ | bug | low | Minor |
2,485,270,153 | godot | Custom script icons render too small on Retina display | ### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - macOS 14.6.1 - GLES3 (Compatibility) - Intel(R) UHD Graphics 617 - Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz (4 Threads)
### Issue description
When setting a custom `@icon` on a script, the icon renders smaller... | bug,topic:editor,usability | low | Minor |
2,485,272,768 | rust | ICE when implementing a generic trait + generic supertrait (and default values) | ### Summary
The ICE occurs if
- generic trait has a generic supertrait
- trait and supertrait share the same generic
- trait's and supertrait's generic defines a default value for the generic (can differ between trait and supertrait)
- generic's default value is only defined in the trait definition, not in the i... | I-ICE,T-compiler,C-bug,requires-nightly,F-generic_const_exprs,F-adt_const_params,S-bug-has-test | low | Critical |
2,485,273,274 | rust | Compiler does not recognize the reserve-r9 target feature | This issue is similar to [this](https://github.com/rust-lang/rust/issues/121970) issue. On the armv7a-none-eabi target, specifying the reserve-r9 target feature using the flag -Ctarget-feature=+reserve-r9 results in the following warning:
```
warning: unknown and unstable feature specified for `-Ctarget-feature`: `re... | A-LLVM,O-Arm,T-compiler,A-target-feature | low | Minor |
2,485,323,688 | godot | Node Instantiation Fails with NativeAOT Enabled in Export Release Mode | ### Tested versions
- Reproducible in Godot v4.3.stable.mono
- Reproducible in Godot v4.2.x.stable.mono (although the error text is different)
### System information
iOS 17.6.1 (Not in debug mode)
Windows 11 (NativeAOT enabled & release mode)
### Issue description
~~This is a bug that appears to only a... | platform:ios,needs testing,topic:dotnet,topic:export | low | Critical |
2,485,332,143 | godot | When running in Wayland, taskbar and window icons do not use Godot icon because Godot does not use a consistent `app_id` throughout its execution | ### Tested versions
Reproducible in v4.3.stable.official [77dcf97d8], v4.3.rc1.official [e343dbbcc]
### System information
Gentoo Linux, KDE Plasma 5.27.11, Wayland graphics platform
### Issue description
Wayland maps a window to an application by matching the application's `app_id` to a matching `.deskt... | bug,platform:linuxbsd,topic:porting | low | Critical |
2,485,342,783 | godot | Grabbing native Popup window resize edge closes window instead of resizing | ### Tested versions
- 4.3.stable
### System information
macOS 14.6.1
### Issue description
On resizable native Windows (and Popups) you can grab the edge to resize them. At least on macOS the system makes it easier for you to resize by allowing you to grab the window edge a couple of pixels inside and a couple of ... | bug,topic:gui | low | Minor |
2,485,346,160 | ui | [bug]: Input field has default bg-white and text-white | ### Describe the bug
When importing a Input field it has default text-white and bg-white for the input field. This gets bad after the focus is on the input field and have to manually make changes in the input ui component of the projects.
 | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
### Feature Request
https://github.com/micr... | feature-request,on-testplan,api-proposal,terminal-suggest | low | Major |
2,485,380,962 | rust | `slice::Iter` + `max` on array: Regression since Rust 1.65 (LLVM 15) | <!--
Thank you for filing a regression report! 🐛 A regression is something that changed between versions of Rust but was not supposed to.
Please provide a short summary of the regression, along with any information you feel is relevant to replicate it.
-->
### Code
I tried this code:
```rust
pub fn fna(... | A-LLVM,I-slow,P-low,T-compiler,C-bug,regression-untriaged,llvm-fixed-upstream | low | Major |
2,485,384,707 | ollama | ONNX backend runtime support to simplify HW support? | A repetitive issue I see coming up over and over again is people not being able to run models on their hardware for any number of reasons, one of the biggest being that llama.cpp has not incorporated the proper level of support for their chosen hardware manufacture or hardware SDK. If I understand the goal of Ollama c... | feature request | low | Major |
2,485,391,158 | rust | asm: Since nightly-2024-08-01 (LLVM 19), in and out is sometime allocated to the same register | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
Repro:
```sh
# Prerequisite: Environment that can compile or cross-compile aach64-linux-gnu
git clone https://github.com/taiki-e/atomic-maybe-uninit.g... | A-LLVM,A-inline-assembly,P-high,T-compiler,I-unsound,C-bug,WG-llvm,regression-untriaged,llvm-fixed-upstream,I-miscompile | low | Critical |
2,485,396,574 | pytorch | [torch.export] Extraneous warnings from torch/fx/experimental/recording.py (related to overloads) | ### 🐛 Describe the bug
I am starting to see extraneous warnings from `torch/fx/experimental/recording.py:298` when using torch.export. Here's a simple example that reproduces this issue:
```python
import torch
import torch.ao.quantization.fx
class Qdq(torch.nn.Module):
def __init__(self):
supe... | triaged,oncall: pt2,module: dynamic shapes,oncall: export | low | Critical |
2,485,408,495 | PowerToys | Unicode Codepoint Picker | ### Description of the new feature / enhancement
A keybound popout for that is similar in use to the existing ["emoji keyboard"](https://support.microsoft.com/en-us/windows/windows-keyboard-tips-and-tricks-588e0b72-0fff-6d3f-aeee-6e5116097942#:~:text=During%20text%20entry%2C%20type%20Windows%20logo%20key%C2%A0%C2%A0%2... | Needs-Triage | low | Minor |
2,485,435,031 | angular | devtools injector preview (inside components tab) displays invalid NgModule injector | ### Which @angular/* package(s) are the source of the bug?
devtools
### Is this a regression?
Yes
### Description
**TL;DR; Displaying NgModule-related injectors is invalid.**
setup, cases:
- EmployeeListingComponent has `EmployeeService` injected
- 2 cases compared:
- case 1: svc is `providedIn: ... | area: devtools | low | Critical |
2,485,455,600 | tauri | [bug] Exclude app_icon (Vec<u8>) from tracing instrumentation (`wry::ipc::handle`) | ### Describe the bug
I am trying to debug an application that I have written with Tauri. I enabled the tracing feature. When the app tries to handle a `tauri::command` my application freezes because it is trying to log the entire app icon as a `Vec<u8>`.
The log looks like the following:
```
2024-08-25T20:22:... | type: bug,status: needs triage | low | Critical |
2,485,460,176 | vscode | Since latest update on 8/15 jupyter notebooks in Vs code very slow |
Type: <b>Performance Issue</b>
I have a large machine with plenty of ram. I have been using notebooks in vs code for a long time. It seems that lately, cell execution has gotten very slow. I have disabled extensions and restarted several times and swapped out virtual environments.
VS Code version: Code 1.92.2 (f... | under-discussion,notebook-output | low | Critical |
2,485,460,204 | material-ui | [Grid2] Rollout plan | ### Summary
We recently made Grid v2 stable, #43054 so now it's time to look at the rollout plan, effectively to get completely get rid of the old one.
A possible action plan:
- [ ] 0. Fix the migration experience
- [ ] 0.a. There is no clear warning when doing `<Grid2 item>`. It says:
<img width="584" alt... | umbrella,component: Grid,v6.x migration | low | Minor |
2,485,462,262 | ollama | glm4 model function call support | The glm4 model supports function calls, but the templates in the model repository do not. | feature request,model request | low | Major |
2,485,485,810 | godot | Export size of windows desktop executable increased in 4.3 compared to 4.2.2 | ### Tested versions
v4.3.stable.official [77dcf97d8]
v4.2.2.stable.official [15073afe3]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 32.0.15.6081) - AMD Ryzen 5 5600H with Radeon Graphics (12 Threads)
### Issue des... | platform:windows,discussion,topic:buildsystem | low | Major |
2,485,516,484 | godot | get_gravity() doesn't update after move_and_collide() | ### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.5244) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
### Issue description
`PhysicsBody2D.get_gravity()` is ... | discussion,documentation,topic:physics,needs testing,topic:2d | low | Critical |
2,485,517,917 | godot | Internal Script Error (Opcode = 0) | ### Tested versions
Reproducible in Godot 4.3 Stable
### System information
Godot v4.3.stable - macOS 14.6.1 - GLES3 (Compatibility) - Intel(R) Iris(TM) Plus Graphics OpenGL Engine (1x6x8 (fused) LP - Intel(R) Core(TM) i3-1000NG4 CPU @ 1.10GHz (4 Threads)
### Issue description
When running my project, triggering a... | bug,topic:gdscript,topic:editor | low | Critical |
2,485,521,474 | PowerToys | Can't remap Win+Shift+S | ### Provide a description of requested docs changes

I'm trying to have Win+Shift+S launch Greenshot instead of the built in snipping tool (as the builtin tool freezes the computer sometimes), but PowerTools doesn't seem to be ... | Issue-Docs,Needs-Triage | low | Minor |
2,485,521,940 | pytorch | [MPS] `F.interpolate` with `mode="nearest-exact"` differs from expected output | ### 🐛 Describe the bug
This was discovered while annotating failures in https://github.com/pytorch/pytorch/pull/134184. Original test case is in [`test/test_nn.py`](https://github.com/pytorch/pytorch/blob/7af38eb98bdceb8fc6f8635ed7dd664ef44e4b10/test/test_nn.py#L9323).
There's a diff between the results from MPS... | triaged,module: correctness (silent),module: mps | low | Critical |
2,485,562,420 | PowerToys | fails to restart after closing | ### Microsoft PowerToys version
0.83.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
when closing powertoys via the task manager, it fails to restart manually. all of the options are checked, etc. but the actual powertoys requires... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Minor |
2,485,608,016 | pytorch | DISABLED test_pattern_matcher_multi_user_dynamic_shapes_cpu (__main__.DynamicShapesCpuTests) | Platforms: linux
This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_pattern_matcher_multi_user_dynamic_shapes_cpu&suite=DynamicShapesCpuTests&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/29225740208).
Ov... | triaged,module: flaky-tests,skipped,oncall: pt2,module: inductor | medium | Critical |
2,485,706,634 | pytorch | configure ignores USE_QNNPACK=0 and still looks for third_party/QNNPACK | ### 🐛 Describe the bug
The USE_QNNPACK=0 environment variable is ignored and the build fails with this message:
```
-- Building version 2.4.0a0+gitUnknown
Could not find any of CMakeLists.txt, Makefile, setup.py, LICENSE, LICENSE.md, LICENSE.txt in /usr/ports/misc/py-pytorch/work-py311/pytorch-v2.4.0/third_party... | module: build,triaged | low | Critical |
2,485,713,522 | neovim | conceal can use a cchar from the wrong buffer | ### Problem
Sometimes concealed text in one buffer is replaced by a :syn-cchar defined in a different buffer's syntax rules.
### Steps to reproduce
This isn't easy to reproduce; I suspect it's caused by a race condition in the syntax highlighting between different buffers. The simplest reproducer I've found so far i... | bug,syntax,display,conceal | low | Minor |
2,485,725,750 | pytorch | Cuda memory error when testing GroupedGemm on a multi-Gpu environment | ```
### 🐛 Describe the bug
import unittest
import itertools
from absl.testing import parameterized
import sys
from grouped_gemm import ops
import numpy as np
import torch
def allclose(x, y, pct=2.0):
mask = torch.isclose(x, y, rtol=1e-5)
pct_diff = (mask.numel() - mask.sum()) / mask.numel() * ... | module: cuda,triaged | low | Critical |
2,485,792,645 | storybook | [Bug]: `EISDIR: [postcss] Is a directory` after updating from `8.1.11` to `8.2.0` with Bun | ### Describe the bug
With Storybook 8.2.0 or higher, and **using [Bun](https://bun.sh) as the JavaScript runtime instead of Node.js**, the Storybook server starts correctly but upon trying to load any preview it throws an error:
```
PS C:\Users\LoganDark\bunvite> bun storybook
$ bunx --bun storybook dev -p 6006... | bug,needs triage | low | Critical |
2,485,815,972 | pytorch | [Torch.Export] [Regression] Index Put Outputs Fake Tensor in 2.4 (Was Good in 2.3) | ### 🐛 Describe the bug
Run this example
```
import torch
class Model(torch.nn.Module):
def forward(self, x):
x = x.clone()
x.index_put_(
indices=(torch.LongTensor([0, -1]), torch.LongTensor([-2, 1])),
values=torch.Tensor([1.0, 5.0]),
)
return x... | triaged,module: regression,oncall: pt2,oncall: export | low | Critical |
2,485,947,003 | rust | The compiler unexpectedly panicked | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```Rust
<code>
```
#... | I-ICE,T-compiler,A-incr-comp,C-bug | low | Critical |
2,486,059,650 | pytorch | DISABLED test_vdd_clamp_dynamic_shapes_cpu (__main__.DynamicShapesCpuTests) | Platforms: linux
This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_vdd_clamp_dynamic_shapes_cpu&suite=DynamicShapesCpuTests&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/29231152014).
Over the past 3 hou... | triaged,module: flaky-tests,skipped,oncall: pt2,module: inductor | medium | Critical |
2,486,093,999 | ant-design | Dropdown menu blinks when position is `bottom` and the trigger is close to left/right screen edge | ### Reproduction link
[](https://stackblitz.com/edit/antd-reproduce-5x-az6c7n?file=demo.tsx)
### Steps to reproduce
1) add a dropdown to the page https://ant.design/components/dropdown#dropdown
2) place the button that triggers ... | 🐛 Bug,Inactive,unconfirmed | low | Major |
2,486,156,252 | flutter | FlutterEngineGroupCache on iOS | ### Use case
I want to use use FlutterEngineGroupCache on iOS.
Android version of the class: https://api.flutter.dev/javadoc/io/flutter/embedding/engine/FlutterEngineGroupCache.html
My use case: I want to be able to use same FlutterEngineGroup on every isolate, even one that was spawned from a foreground servi... | platform-ios,engine,c: proposal,P3,team-ios,triaged-ios | low | Major |
2,486,194,309 | TypeScript | Inconsistent boolean literal types in objects | ### 🔎 Search Terms
boolean invariant type parameter literal widen union
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play/?ts=5.7.0-dev.20240824&ssl=14&ssc=130&pln=1&pc=1#code/PTAECEHsA8B4BUB8oAuBPADgU1ASwM54B2AbgIYBOu... | Bug,Help Wanted | low | Critical |
2,486,291,012 | vscode | Notebook Find width cutting off "of x results" portion of widget -- Chinese Simplified | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | polish,notebook-find | low | Critical |
2,486,296,589 | ui | [feat]: only some colors are available in the CLI choice - why not blue, green, violet? | ### Feature description
On the [theme-choosing site](https://ui.shadcn.com/themes), we can choose different base colors. However, when running: `npx shadcn-svelte@latest init` (the fact that it's Svelte is irrelevant, it works exactly the same in standard shadcn), we are only provided with some of them:
https://git... | area: request | low | Minor |
2,486,301,879 | ollama | Performing GET request to registry.ollama.ai/v2/ returns 404 page not found | ### What is the issue?
Background:
Kubernetes 1.31 introduced a new feature: [Read-Only Volumes Based on OCI Artifacts](https://kubernetes.io/blog/2024/08/16/kubernetes-1-31-image-volume-source/). I believe this feature could be very useful for deploying a dedicated model alongside Ollama in Kubernetes.
The curr... | bug | low | Minor |
2,486,332,769 | ollama | Embedding model text2vec-large-chinese | www.modelscope.cn/Jerry0/text2vec-large-chinese | model request | low | Minor |
2,486,389,583 | material-ui | [code-infra] Clean up bundle size names | From https://www.notion.so/mui-org/code-infra-Cleanup-bundle-size-tracker-names-af489e26331c4faa9e44a81ee4e1f06f
Assuming https://github.com/mui/material-ui/blob/92ff1fc67c1c999a9c92bdeb0f3ce6bbc173ee58/scripts/sizeSnapshot/webpack.config.js#L72-L73 is not useful for us anymore.
- Rename the bundle ids:
- `@ma... | scope: code-infra | low | Minor |
2,486,421,006 | godot | [4.3 Crash] While browsing remote tab | ### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Debian 11 - v4.3.stable.official [77dcf97d8] - Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org OpenGL API OpenGL ES 3.0 Mesa 20.3.5 - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI In... | bug,topic:editor,needs testing,crash | low | Critical |
2,486,462,190 | flutter | Swiping on a listview under perspective can cause erratic behaviour | ### Steps to reproduce
Have a ListView under a Transform with a perspective that imitates a "road".
If you swipe your finger outside of the visible bounds of the list, the list jumps to an unpredictable location, in a direction opposite to that of a swipe.
### Expected results
The list should behave "norma... | framework,f: scrolling,has reproducible steps,P3,team-framework,triaged-framework,found in release: 3.24,found in release: 3.25 | low | Major |
2,486,488,252 | PowerToys | Keyboard chatter blocker | ### Description of the new feature / enhancement
Include keyboard chatter blocker, similar to the https://github.com/mcmonkeyprojects/KeyboardChatterBlocker
### Scenario when this would be used?
Any mechanical keyboard can produce chatter
### Supporting information
_No response_ | Needs-Triage,Needs-Team-Response | low | Minor |
2,486,501,766 | material-ui | [system] Remove createUseThemeProps, RtlProvider, DefaultPropsProvider, useDefaultProps API | ### Summary
From https://github.com/mui/material-ui/pull/40648#issuecomment-1961591574
> This PR aims to remove the usage of React context to make some components RSC compatible while having backward compatible with emotion.
What's the use case to have RSC compatible components? We use the Badge in the PR, but... | priority: important,package: system | low | Major |
2,486,520,013 | rust | `#[repr()]` is allowed where it shouldn't | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#[repr()] const CONST: u32 = 8;
#[repr()] struct Struct;
#[repr()] trait Trait {}
#[repr()] impl Trait for Struct {}
#[r... | A-attributes,T-lang,T-compiler,C-bug,A-repr | low | Critical |
2,486,551,373 | godot | after update to Godot 4.3 frequent in-game freezes | ### Tested versions
Reproducible in: 4.3.0
Not reproducible in: 4.2.x
### System information
Linux, X11 Godot 4.3.0 using Forward+
### Issue description
After update to Godot 4.3, my game project is starting to randomly freeze in-game (never the editor, even if it has a lot of `@tool`)
it just stops dr... | bug,needs testing | low | Critical |
2,486,590,427 | deno | DX: Permissions prompts don't have "deny all" setting | When you first run something with Deno, you'll likely encounter a permission prompt. In this case I've been running the `npm:create-next-app` package and the first thing it asks is for permission to access environment variables.
```sh
$ deno run npm:create-next-app@latest my-next-app
┏ ⚠️ Deno requests env access... | permissions | low | Major |
2,486,667,513 | flutter | New Material 3 `Slider` specs breaks overlay | ### Use case
New Material 3 `Slider` specs doesn't provide overlay color anymore and it is also missing the tokens database.
<img width="955" alt="image" src="https://github.com/user-attachments/assets/932c9347-14e1-4ccc-b75b-555dc64c4030">
I can confirm Android components Slider also missing overlay in light mo... | framework,f: material design,c: proposal,P2,team-design,triaged-design,dependency: material | low | Major |
2,486,675,856 | terminal | Getting a large dump of "^[[D" to the terminal on click in WSL Ubuntu Dev | ### Windows Terminal version
1.22.2371.0
### Windows build number
10.0.22635.4076
### Other Software
_No response_
### Steps to reproduce
Running WSL2 C:\Windows\system32\wsl.exe -d Ubuntu.
Having "Automatically mark prompts on pressing Enter" enabled.
Have long running job. "find ." or "docker-compose u... | Issue-Bug,Area-TerminalControl,Product-Terminal | low | Minor |
2,486,678,927 | next.js | Next 14 App router AsyncLocalStorage From middleware to server component | ### Link to the code that reproduces this issue
https://github.com/KevinEonix/next-asyncLocalStorage
### To Reproduce
1. start npm run dev
2. access the default page
3. message rendered is `Context is undefined :(`
### Current vs. Expected behavior
The phrase should be `test value in store is test value`
### Pr... | bug,Middleware | low | Minor |
2,486,697,855 | pytorch | linalg.lu_factor: LU without pivoting is not implemented on the CPU | ### 🐛 Describe the bug
```python
import torch
print(torch.__version__)
A = torch.tensor([
[1,1,1],
[1,2,2],
[1,2,3]
], dtype=torch.float32)
l, u = torch.linalg.lu(A, pivot = False)
```
returns
```bash
2.4.0+cpu
Traceback (most recent call last):
File C:\Python\Pyth... | module: cpu,triaged,module: linear algebra,actionable | low | Critical |
2,486,720,279 | ui | [feat]: tree view component with drag & drop | ### Feature description
A tree view component with drag & drop functionality (to move around files and folders), something like [minop1205/react-dnd-treeview](https://minop1205.github.io/react-dnd-treeview/?path=/docs/basic-examples-custom-drag-preview--custom-drag-preview-story)
I see that it's been requested be... | area: request | low | Major |
2,486,748,482 | opencv | How to build static library for iOS? | ### Describe the doc issue
Hi there.
The [Doc](https://docs.opencv.org/4.x/d5/da3/tutorial_ios_install.html) only shows how to build a framework. Is there any way to build static library?
### Fix suggestion
_No response_ | category: documentation | low | Minor |
2,486,761,614 | kubernetes | Deletion of csi-node-plugin Pod causes driver entry to be removed from CSINode object; kube-scheduler schedules more than driver's allocatable | ### What happened?
With @plkokanov we hit in our environments the following issue multiple times:
```
% k -n shoot--foo--bar describe po etcd-main-0
Events:
Type Reason Age From Message
---- ------ ---- ---- ... | kind/bug,sig/storage,triage/accepted | low | Critical |
2,486,785,781 | PowerToys | Something went wrong. | ### Microsoft PowerToys version
0.83.0.0
### Installation method
WinGet
### Running as admin
No
### Area(s) with issue?
General
### Steps to reproduce
Apparently something went wrong while I was not using the system. I signed on and saw this message.
 created with ... | oncall: distributed,triaged,module: functorch,module: dtensor | low | Critical |
2,486,947,586 | material-ui | [material-ui] [Stepper] Connecting line issues when label is a long string | ### Steps to reproduce
Link to live example: https://stackblitz.com/edit/react-cemc8z?file=Demo.tsx
Resize the preview to a small mobile size
### Current behavior

### Expected behavior
- The first connecting line does no... | support: question,waiting for 👍,component: stepper,customization: css | low | Minor |
2,486,962,852 | rust | encountered incremental compilation error with `evaluate_obligation` | Hi! Sorry I don't really have the time to make a minimal example, but here are some steps that allow me to repro this bug with 100% rate, even after a `cargo clean` (@lqd told me it's worth filing a bug for this).
### Code
- Clone https://github.com/bnjbvr/matrix-rust-sdk/tree/bnjbvr/send-q-reactions
- Checkout ... | I-ICE,T-compiler,A-incr-comp,C-bug,S-has-mcve | low | Critical |
2,487,014,275 | react-native | Creating a module with New Architecture and including a .swift file introduces compiler errors | ### Description
I'm upgrading one of our open-source libraries, which uses Swift for the logic. However, when I include `swift` in the podspec `source_files`, I get compiler errors.
### Steps to reproduce
I'm running into compiler errors after updating the podspec for the module to include `.swift` files in t... | Needs: Repro,Newer Patch Available,Type: New Architecture | low | Critical |
2,487,018,214 | next.js | [15.0.0-canary.111+] Infinite loading page when fetch has "force-cache" in generateMetadata layout.tsx | ### Link to the code that reproduces this issue
https://github.com/aXenDeveloper/next-app-canary
### To Reproduce
1. Clone repo,
2. `pnpm i`,
3. Start app with `pnpm dev`
or
1. `pnpm create next-app@canary`
4. In `src/app/layout.tsx` replace `metadata` to:
```tsx
export const generateMeta... | bug,Metadata | low | Critical |
2,487,027,867 | tensorflow | Error while loading Tensorflow plugins - cuFFT, cuDNN, cuBLAS | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
binary
### TensorFlow version
tf 2.17
### Custom code
No
### OS platform and distribution
Linux Ubuntu 22.04
### Mobile device
_No response_
### Python version
3.10
### Bazel versio... | stat:awaiting tensorflower,type:build/install,subtype: ubuntu/linux,2.17 | low | Critical |
2,487,034,370 | terminal | We should recurse upwards when looking for local snippets | #17388 only supported the exact current directory for looking for snippets.
We should instead support looking for snippets recursively from the CWD, and layering top-down (so snippets in subdirs overwrite ones in higher dirs).
(as spec'd in #17329) | Product-Terminal,Issue-Task,Needs-Tag-Fix,Area-Suggestions | low | Minor |
2,487,086,078 | go | x/tools/gopls: detect tools.go files, and suppress warning | I've been looking for a way to fix this for quite a bit of time and nothing I've tried has worked. I'm using `oapi-codegen` to generate boilerplate for my webserver. The authors of this library recommend the [tools.go](https://www.jvt.me/posts/2022/06/15/go-tools-dependency-management/) pattern for managing the depende... | help wanted,gopls,Tools,gopls/analysis | low | Critical |
2,487,186,434 | material-ui | [code-infra] Migrate `aws-sdk` to v3 | ### Steps to reproduce
Check CI output: https://app.circleci.com/pipelines/github/mui/material-ui/137230/workflows/fcd89719-5dcd-4394-aac0-9bc600d5519b/jobs/739730/parallel-runs/0/steps/0-105?invite=true#step-105-2740_89
```
.../node_modules/aws-sdk postinstall: ╔═════════════════════════════════════════════════╗
... | priority: low,scope: code-infra | low | Critical |
2,487,206,996 | tailwindcss | Duplicate ellipsis in Safari when using `<sup>` or `<sub>` tags | <!-- Please provide all of the information requested below. We're a small team and without all of this information it's not possible for us to help and your bug report will be closed. -->
**What version of Tailwind CSS are you using?**
v3.4.10
**What build tool (or framework if it abstracts the build tool) are... | browser bug | low | Critical |
2,487,228,037 | ui | Docs: Add categories to components | ### Feature description
Currently it is hard to browse components from the list:

We can divide the components into categories for easy navigation.
Can take inspirations from [Material UI](https://mui.com/material-ui... | area: request | low | Minor |
2,487,242,003 | godot | 2D NavigationPolygon baked in editor produces Navigation map synchronization error in 4.3 | ### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8]
- **NOT** reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.3.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) - 12th Gen Intel(R) Core(TM) i5-12... | topic:navigation | low | Critical |
2,487,251,349 | TypeScript | Wildcard/star export from type expression | ### 🔍 Search Terms
- `"export ="`
- `"export type ="`
- `flatten type export`
- `export top-level type`
- `wildcard export type`
- `star export type`
- `"export *"`
- `"export type *"`
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't chang... | Suggestion,Awaiting More Feedback | low | Minor |
2,487,254,512 | deno | DX: `deno test --coverage` doesn't show coverage | Running the `deno test --coverage` command generates coverage, but users still need to run a second command to show it. I feel like we should print the coverage result directly after the test summary like all other test runners.
| feat | low | Minor |
2,487,290,984 | flutter | Tool with `--machine` emits `Downloading ...` before emitting JSON | `et` attempts to parse the output of the flutter tool, but when the tool logs that it is downloading dependencies, this parsing breaks. I suspect it would be trivial to add an error message in response to parsing failure suggesting that the user simply re-run `et`, as it succeeds on the second run once the flutter tool... | tool,P3,team-tool,triaged-tool | low | Critical |
2,487,305,674 | transformers | Is it possible to add L1/L2 regularization using the trainer class ? | ### Feature request
I want to add L1/L2 regularization to the transformer training.
### Motivation
Adding L1/L2 reg can promote sparser models that can accelerate inference and reduce storage.
### Your contribution
Not sure. | Feature request | low | Minor |
2,487,345,140 | godot | Heavy stuttering whilst using Godot editor on a G Sync enabled monitor | ### Tested versions
4.3 stable
4.3 dev
### System information
Windows 11, Godot 4.3 stable, Vulkan Forward+
### Issue description
The editor stutters frequently whilst using the editor. It's most easily reproducible whilst highlighting text in the text editor
disabling G Sync on the monitor resolves the issue.
... | topic:rendering,topic:thirdparty,needs testing,performance | low | Major |
2,487,346,505 | godot | .godot/ is added to .gitignore, which can completely break various different resources and scenes, when reimporting project, due to the uid_cache.bin not being present in the git | ### Tested versions
-reproducable in all versions.
### System information
Godot v4.4.dev1 - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.4592) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
basically, the .gitignore file that is autogenerated by ... | discussion,topic:editor,documentation,needs testing | low | Major |
2,487,401,808 | next.js | Cannot use local Next.js build as Next.js Dev Server (v14.2.6) | ### Link to the code that reproduces this issue
https://github.com/Ethan-Arrowood/next-dev-server-issue
### To Reproduce
## Reproduction
> I'm running this on a Mac M3 Sonoma 14.6.1
1. Clone `vercel/next.js`
2. Check out tag `v14.2.6` with `git checkout tags/v14.2.6`
3. (Install deps and build Next.js ... | bug | low | Critical |
2,487,409,029 | flutter | [camera] Camera example app doesn't explicitly dispose focusModeControlRowAnimationController in dispose | ### What package does this bug report belong to?
camera
### What target platforms are you seeing this bug on?
Android
### Have you already upgraded your packages?
Yes
### Dependency versions
<details><summary>pubspec.lock</summary>
```lock
# Generated by pub
# See https://dart.dev/tools/pub/gl... | d: examples,p: camera,package,team-ecosystem,P3,triaged-ecosystem | low | Critical |
2,487,412,972 | pytorch | DISABLED test_dynamic_toggle (__main__.TestProfiler) | Platforms: windows, rocm
This test was disabled because it is failing on main branch ([recent examples](https://torch-ci.com/failure?failureCaptures=%5B%22profiler%5C%5Ctest_profiler.py%3A%3ATestProfiler%3A%3Atest_dynamic_toggle%22%5D)).
cc @robieta @chaekit @aaronenyeshi @guotuofeng @guyang3532 @dzhulgakov @davidb... | triaged,skipped,oncall: profiler | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.