id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,511,299,582 | godot | Memory leak in test runner when using [Editor] test tag | ### Tested versions
4.4 custom build, triggered by online checks
### System information
N/A
### Issue description
When running the PR checks for the unit tests in https://github.com/godotengine/godot/pull/96640, `Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes,... | bug,topic:editor,needs testing,topic:tests | low | Critical |
2,511,314,601 | flutter | Feature Request: Switch to pub workspace | We had a engine roll failure this morning followed by a gnarly amount of work to get it started again. As you can see in this commit; there are several (41?!) pubspec.yaml files that had to be touched to roll packages forward:
https://github.com/flutter/flutter/commit/d7a658d70579b55c235096ed4303505e3c77805c
The... | team,P3,c: tech-debt,team-tool,triaged-tool | low | Critical |
2,511,315,036 | flutter | [go_router] `context.push` --> `context.pop` --> `context.push` causes pages to be presented twice OR pop is not removing them | ### Steps to reproduce
This occurs with:
go_router version 14.2.7
Flutter 3.24.2 or 3.25.x (any version of 3.25)
If you programmatically `.push` --> `.pop` --> `.push` (a second time), then the second time you do a push of a screen, **_two_** screens are pushed onto the stack / presented to the user at the sam... | package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.24,found in release: 3.25 | low | Critical |
2,511,316,161 | pytorch | Models that have non-tensor elements in state_dict, are not ONNX-exportable (and not JIT-traceable) | ### 🐛 Describe the bug
I had problems exporting a Transformer-based model to ONNX that had some "_extra_state" keys with None values in the state_dict. Export would break on detach() call below. This simple fix remedied the situation.
```
--- /usr/local/lib/python3.10/dist-packages/torch/jit/_trace.py 2024-09... | module: onnx,triaged | low | Critical |
2,511,356,629 | yt-dlp | [Abema] When a video is downloaded, it displays the message "お使いのデバイスでは視聴できないコンテンツです" and the actual video cannot be downloaded. | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | DRM,geo-blocked,site-bug,triage | low | Critical |
2,511,360,381 | pytorch | [Inductor][SDPA] `test_sdpa_rewriter_12` broken on A2/A16 GPU | ### 🐛 Describe the bug
One of the pattern-matching tests fails on A2/A16 and likely A10 (untested). Not particularly urgent but I would like to learn more about how to expose which part of Inductor is failing to pattern match on certain cases. Since I suspect this is using pre-compiled FA kernels, my guess is there i... | module: cuda,triaged,oncall: pt2,module: inductor,module: sdpa | low | Critical |
2,511,380,616 | pytorch | DataLoader + IterableDataset held up by slowest worker!? | ### 🐛 Describe the bug
Greetings!
I am using a PT DataLoader with an IterableDataset and num_workers > 1 to speed up the slow preparation of individual training samples. My expectation was that the DataLoader would assemble batches from any worker's samples as soon as they become available. Instead I discovered th... | module: dataloader,triaged | low | Critical |
2,511,383,906 | pytorch | [Dynamo] Eager fallback casued by graph breaks in module hooks | ### 🐛 Describe the bug
In deepspeed workloads, Zero parameter offload is implemented via module hooks. We find under torch.compile scenrio, if there any graph breaks happen in the pre/post hook of a module, the module will be fallbacked to the eager mode. Is it expected? It's currently hard to fix all the graph break... | triaged,oncall: pt2,module: dynamo | low | Critical |
2,511,397,223 | godot | Can't create AtlasTexture in shader | ### Tested versions
v4.4.dev1.mono.official [28a72fa43]
### System information
Godot v4.4.dev1.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2849) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### Issue description
below
### Steps to reproduce
just make a... | bug,topic:editor | low | Minor |
2,511,447,117 | rust | doc alias set_current_dir as cd | as someone who has never called this function except from a shell, this was a bit difficult to find. | C-enhancement,T-libs-api | low | Minor |
2,511,481,900 | rustdesk | Ubuntu 20.04 Black Screen w/ Cursor Control | ### Bug Description
Hello,
We have two identically specced lab computers and one of them functions flawlessly with RustDesk while the other shows as a black screen in the client but cursor and keyboard control works perfectly fine, and the host cursor is visible on the client. Verbose logging when running RustDes... | bug | low | Critical |
2,511,517,165 | go | cmd/go: `go list -json -e` does not store location for invalid import path | ### Go version
go version go1.23.1 linux/arm64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='arm64'
GOBIN=''
GOCACHE='/home/ayke/.cache/go-build'
GOENV='/home/ayke/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='arm64'
GOHOSTOS='linux'
GOINSECURE=''... | NeedsInvestigation | low | Critical |
2,511,522,437 | godot | Android Editor and project page unresponsive to touch but works with mouse | ### Tested versions
Reproducible and tested in : Godot 4.3+ android
### System information
Godot v4.4.dev1 - Android - Vulkan (Mobile) - integrated Mali-G57 - (8 Threads)
### Issue description
When opening and creating a new project touchscreen works perfectly fine with the editor for a couple of days t... | platform:android,needs testing,topic:input | low | Minor |
2,511,560,879 | ui | [feat]: ability to create nextjs project with page/app router | ### Feature description
when we are creating an app using `npx shadcn@latest init` please let us choose from app router or page router. cause, the app router is still not production ready for so many use cases.
thanks a million
### Affected component/components
_No response_
### Additional Context
_No response_
... | area: request | low | Minor |
2,511,572,092 | material-ui | Icons for well-known and widespread applications | ### Summary
I'm using Material UI for all of my panel icons. I wanted to create a feature called **Export to Excel**. I did not find an icon representing Excel. or spreadsheet in general.
Please add icons for well-known apps. Or if that's not feasible, add icons for well-known app ideas at least.
1. Spreadsheet
... | support: question,package: icons,enhancement | low | Minor |
2,511,589,738 | godot | 3D Camera jitter/blurry environment | ### Tested versions
- 4.3 C#
- 4.4 dev 1 C#
### System information
Windows 11 - v4.3, v4.4 dev 1
### Issue description
Hello, I had to halt my game project recently because I noticed a weird bug when I added a lot of grass in my game.
The environment (terrain, grass, houses) become a little bit blurr... | bug,topic:rendering,topic:3d | low | Critical |
2,511,589,914 | rust | [BUG] `llvm-cov` warning `mismatched data` when double slash comment above `use` | # bug
`llvm-cov` `warning: 1 functions have mismatched data` caused by comment line
## background
Found `llvm-cov` `warning: N functions have mismatched data`.
After debug, very suprisingly find out this may all caused by comment line.
## actual
`llvm-cov` `warning: 1 functions have mismatched data` c... | A-codegen,T-compiler,C-bug,requires-nightly,A-code-coverage,S-has-mcve | low | Critical |
2,511,602,896 | godot | Blender file NLA track import glitches, no blend shapes | ### Tested versions
- Tested in Godot v4.3.stable with Blender 4.2.1
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA RTX A2000 (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)
### Issue description
Created a mesh, rigged wit... | bug,topic:import,topic:3d | low | Major |
2,511,621,565 | transformers | Support Unified Multimodal Model | ### Feature request
Hi, I am wondering that can this repository supports the unified multimodal model like Show-o? [https://github.com/showlab/Show-o](https://github.com/showlab/Show-o)
### Motivation
The unified multimodal model may be a trend with multimodality
### Your contribution
trying for integration | New model,Feature request,Multimodal | low | Minor |
2,511,728,408 | neovim | option error message should mention the option name, etc | ### Problem
Setting an invalid filetype via lua produces an nondescript E474 saying:
```
E5108: Error executing lua [string ":lua"]:1: E474: Invalid argument ... | enhancement,ux,options,messages | low | Critical |
2,511,760,523 | PowerToys | Workspaces Capture Won't Pick Up All Apps | ### Microsoft PowerToys version
0.84.0
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
Workspaces
### Steps to reproduce
Open up the following apps:
Visual Studio Code
DevToys
Terminal
Git GUI
With all windows displayed (i.e. not minimized)... | Issue-Bug,Needs-Triage,Product-Workspaces | low | Minor |
2,511,763,701 | godot | Moving file referenced in resources generates .depren files | ### Tested versions
Reproducible in:
- 4.2.1 (although it complains when moving the file, still makes the same depren file)
- 4.3-stable
- 4.4-dev1
The message from 4.2.1:

4.3 & 4.4 are silent.
### System information
... | bug,topic:editor,needs testing | low | Critical |
2,511,806,595 | flutter | Popped route still exist in remove predicate while using `navigator.pushAndRemoveUntil` after await `navigator.push` | ### Steps to reproduce
1. Run the sample code
2. Click the middle button
3. Check console output
### Expected results
flutter: route: page_two
### Actual results
flutter: route: page_three
### Code sample
<details open><summary>Code sample</summary>
```dart
import 'package:flutter/material.dart';
void m... | framework,f: routes,P2,team-framework,triaged-framework | low | Major |
2,511,843,365 | ui | [bug]: Dialog and Sheet have no background | ### Describe the bug
Dialog and Sheet has no background
### Affected component/components
Sheet, Dialog
### How to reproduce
1. Create new project `npx shadcn@latest init dialog`
2. Replace `page.tsx' with the following code
```tsx
import { Dialog, DialogContent, DialogDescription, DialogHeader, Dialo... | bug | low | Critical |
2,511,852,909 | rust | Should public_private_dependencies consider unreachable visibility? | I tried this code:
```rust
mod foo {
pub fn example() -> regex::Regex {
regex::Regex::new("test").unwrap()
}
}
pub fn x() {
foo::example();
}
```
with cargo's [public-dependency](https://doc.rust-lang.org/cargo/reference/unstable.html#public-dependency) feature enabled, and `regex` ... | T-lang,T-compiler,C-bug,F-public_private_dependencies,L-public_private_dependencies | low | Minor |
2,511,880,698 | flutter | `DecoratedBox`: clip behavior + other improvements | **Container** is a somewhat "heavy" widget (see https://github.com/flutter/flutter/issues/147431), so it'd be great if **DecoratedBox** could fully decorate a box by itself (as its name would imply).
- [**PhysicalShape**](https://main-api.flutter.dev/flutter/widgets/PhysicalShape-class.html) allows setting a `clipBe... | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Minor |
2,511,944,807 | rust | diagnostic::on_unimplemented fails to trigger | ### Code
```Rust
#[diagnostic::on_unimplemented(
message = "message",
)]
pub trait ProviderLt {}
pub trait ProviderExt {
fn request<R>(&self) {
todo!()
}
}
impl<T: ?Sized + ProviderLt> ProviderExt for T {}
struct A<'a>(&'a ());
struct B; // works
fn main() {
A(&()).reques... | A-diagnostics,T-compiler,D-diagnostic-infra | low | Critical |
2,511,950,468 | godot | Testing XR game without a headset connected produces two errors and one warning | ### Tested versions
Reproducible in 4.3.stable
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6081) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
### Issue description
If you launch an XR project from the edito... | bug,topic:xr | low | Critical |
2,511,979,519 | PowerToys | Add a "reset shortcuts" button in settings. | ### Description of the new feature / enhancement
Resets shortcuts to default.
### Scenario when this would be used?
When you changed the shortcuts too much 😩
### Supporting information
_No response_ | Needs-Triage,Needs-Team-Response | low | Minor |
2,511,997,331 | ollama | Is everything fine with `phi3` model? | ### What is the issue?
I downloaded model 3 moths ago and it worked fine, but now it doesn't work at all.
My query is `generate 20 non-existing random English-sounding nouns, less than 6 sylables`. Previously it just generated words without descriptions as expected, now with them.
When I substitute "English" ... | bug | low | Major |
2,512,011,806 | animate.css | HowTo fadeIn animation | ### Describe The Bug
I have an element that should start with 0 opacity:
#fldStatus {
opacity: 0.0;
animation: fadeIn;
animation-delay: 3000ms;
animation-duration: 2000ms;
width: 100%;
display: inline-grid;
padding: 2px 0px 0px 0px;
margin: 0px;
}
this works fine but after th... | bug | low | Critical |
2,512,013,583 | rust | Apple arm64e targets fail to link with newer Xcode 15 | See tracking issue for these targets in https://github.com/rust-lang/rust/issues/73628.
Building a project using the `arm64e-apple-ios` target fails to link when using Xcode 15.4. Using Xcode 14.3.1 works.
This might also be the case for `arm64e-apple-darwin`, but I can't test that due to https://github.com/rust-... | O-macos,O-ios,T-compiler,C-bug,O-AArch64 | low | Critical |
2,512,033,900 | terminal | Trying new `wt x-save foo` for snippets with Canary but `wt` is pointing towards wt-stable | ### Windows Terminal version
1.23.2501.0
### Windows build number
10.0.22635.0
### Other Software
_No response_
### Steps to reproduce
- Open up WT Canary
- Try to save a snippet with `wt x-save git status`
- You get an error because `wt` is pointing to stable version which does not have this fea... | Issue-Bug,Product-Terminal,Area-Remoting | low | Critical |
2,512,053,013 | godot | 2D Jiggle physics working in wrong direction | ### Tested versions
- Reproducible in: v4.3.stable.official [77dcf97d8]
https://github.com/user-attachments/assets/2dd2c6f7-9804-47b4-90c1-a9b18903a5b1
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 32.0.15.6081) ... | bug,topic:physics | low | Critical |
2,512,053,076 | pytorch | Bug with "make latexpdf" | ### 📚 The doc issue
# Bug Description and Console Output
The following shell output shows the bug encountered when running "make latexpdf".
(PyTorchV2-docs) ➜ docs git:(main) pwd
/home/bulky/PyTorchContributing/pytorch/docs
(PyTorchV2-docs) ➜ docs git:(main) ls
build cpp libtorch.rst make.bat Makefile ... | needs reproduction,module: docs,triaged | low | Critical |
2,512,055,801 | PowerToys | Modifier Keys messed up by MWB | ### Microsoft PowerToys version
0.84.0
### Installation method
PowerToys auto-update, WinGet
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
Mouse Without Borders process is running
hold any modifier key (Shift,Control,Alt,Windows)
Problems are fixed by either di... | Issue-Bug,Needs-Triage | low | Minor |
2,512,090,648 | ollama | [Feature request] compatibility with vm balloon ram | Hi, it looks like ollama is not compatibel with ballon ram inside of an VM, i wanted to run ollama inside of an balloon ram, but i realized that when i have balloon enabled ollama thinks that there is just as example 5GB Ram available out of the 15GB it could get, because they are not provisoned at the start time when ... | feature request,linux,windows | low | Minor |
2,512,101,909 | TypeScript | Overload order affects assignability of abstract constructors overloaded with regular constructors in interfaces | ### 🔎 Search Terms
abstract constructors, constructor overloading, overload order, intersection, type aliases, interfaces, assignability
### 🕗 Version & Regression Information
- This seems like a bug
- This is the behavior in every version I tried since abstract constructors were added (4.2)
### ⏯ Playground L... | Bug,Help Wanted | low | Critical |
2,512,107,845 | ui | [bug]: Something went wrong creating a new Next.js project. Please try again. | ### Describe the bug
I've copied this initiation command line from the documentation:
`bunx --bun shadcn@latest init`
I got this error after the project name question:
`Something went wrong creating a new Next.js project. Please try again.`
### Affected component/components
Project Setup
### How to reproduce
... | bug | low | Critical |
2,512,130,179 | pytorch | No batching rule for aten::repeat_interleave.Tensor | ### 🐛 Describe the bug
Hi, there's no batching rule for `torch.repeat_interleave` and I'm filing an issue as requested.
I've attached a minimal reproducible script below,
```
import torch
from torch import Tensor
from torch.func import vmap
indices = torch.tensor([[4, 0, 8],
[2, 2, 8],... | triaged,actionable,module: vmap,module: functorch | low | Critical |
2,512,166,948 | vscode | Increased typing lag with many word separators | Steps to Reproduce:
1. Load VSCode version 1.86.0 or higher (1.93.0)
2. Fill a `Plain Text` file with 500,000+ word separators `editor.wordSeparators`
(any combination of these characters `` `~!@#$%^&*()-=+[{]}\|;:'",.<>/? ``)
`::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::... | performance | low | Critical |
2,512,179,148 | material-ui | [material-ui][pigment-css] How to toggle between color modes | ### Steps to reproduce
Link to live example: (required) [codesandbox](https://codesandbox.io/p/devbox/elegant-andras-frnk5m?workspaceId=257d2a8f-3202-4ba8-a303-97d6c62a9cf6&layout=%257B%2522sidebarPanel%2522%253A%2522EXPLORER%2522%252C%2522rootPanelGroup%2522%253A%257B%2522direction%2522%253A%2522horizontal%2522%252C%... | new feature,package: pigment-css | low | Major |
2,512,183,879 | PowerToys | PowerToys Run ran into an issue | ### Microsoft PowerToys version
0.81.1.0
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Always on Top
### Steps to reproduce
Version: 0.81.1.0
OS Version: Microsoft Windows NT 10.0.22631.0
IntPtr Length: 8
x64: True
Date: 9/8/2024 9:24:04 AM
Exception:
... | Issue-Bug,Needs-Triage | low | Minor |
2,512,191,135 | pytorch | Compiler is 2x Faster for Input Size 1 Compared to Sizes 2 and Above, Where Forward Pass Times Remain Consistent | ### 🐛 Describe the bug
In the model available at https://github.com/alita-moore/img-to-text, increasing the length of the input IDs beyond 1 causes the process to slow down by approximately 2x compared to when the length is 1. However, for input sizes of 2, 3, and higher, the processing speed remains constant regardl... | triaged,oncall: pt2,module: inductor,module: startup-tracing-compile | low | Critical |
2,512,223,630 | pytorch | [rocm] Unusable torch.ops.aten._scaled_dot_product_flash_attention_backward at 9.6TFLOPs | ### 🐛 Describe the bug
I am trying to debug LLama3 8B on MI300X and noticed that end to end throughput was at 83TFLOPs so i profiled it and noticed that `torch.ops.aten._scaled_dot_product_flash_attention_backward` takes up most of the time.
From tracing the strides, shapes of the inputs to sdpa_backward, I not... | module: performance,module: rocm,triaged,module: sdpa | low | Critical |
2,512,225,355 | transformers | Any plans on adding Flash Attention 3? | As title | Core: Modeling,Feature request,Flash Attention | low | Minor |
2,512,227,549 | rust | Access the non-public function from object created by default(). | The following code can successfully compile.
```
#![allow(unused)]
#[derive(Default)]
pub struct Bar2 { i: i32 }
impl Bar2 {
fn f(&self) -> bool { true }
}
pub mod foo {
#[derive(Default)]
pub struct Bar { i: ::Bar2 }
impl Bar {
// here this function ,
fn f(&self... | T-lang,C-discussion | low | Minor |
2,512,229,432 | opencv | Android SDK Kotlin 2.0 internal compiler error | ### System Information
Was not able to find a better place to report the issue.
OpenCV Android c++ SDK
Internal compile error on Kotlin 2.0
Fixed with Kotlin 1.9
targeting android sdk 34, jvm version 17.
### Detailed description
> Task :OpenCV:compileDebugKotlin FAILED
e: org.jetbrains.kotlin.backend... | bug,category: build/install,platform: android,community help requested | low | Critical |
2,512,233,604 | rust | [BUG] `llvm-cov` warning `mismatched data` when triple slash safety comment above `unsafe fn` | # bug
`llvm-cov` warning `mismatched data` when triple slash safety comment above `unsafe fn`
## reproduce
https://github.com/loynoir/reproduce-rust-130097
```rs
pub use bar::Bar;
mod bar {
pub struct Bar<T>(T);
impl Bar<i32> {
/// # Safety
///
/// be careful
... | A-LLVM,T-compiler,C-bug,A-code-coverage,S-has-mcve | low | Critical |
2,512,246,450 | flutter | [engine] snapshot delegate must check toImage/toImageSync calls against max texture size. | ### Steps to reproduce
1. Run app on iOS or Android
2. Click on "Random Drawing"
### Expected results
The app should continue working and the generation failing in case the exported image is too large.
### Actual results
The app crashes without warning or errors.
### Code sample
<details open><summary>Code samp... | c: crash,platform-android,platform-ios,engine,a: images,P2,c: fatal crash,team-engine,triaged-engine | low | Critical |
2,512,248,934 | storybook | [Bug]: WakeLock not working on firefox | ### Describe the bug
The WakeLock is not available on firefox
### Reproduction link
https://stackblitz.com/edit/github-bdxmxz?file=src%2Fstories%2FWake.tsx
### Reproduction steps
1. Go to above link on FIREFOX
2. Run the storybook
3. Observe text
### System
```bash
System:
OS: macOS 14.6.1
CPU: (12) ... | bug,needs triage | low | Critical |
2,512,265,473 | PowerToys | hotkeys for workspace not working | ### Microsoft PowerToys version
0.84.0
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
Workspaces
### Steps to reproduce
Hotkey to launch workspace is not working. Tried the default one and the edited one. not working. Launching for quick access works fine, though.... | Issue-Bug,Needs-Triage,Product-Workspaces | low | Minor |
2,512,274,422 | tauri | [bug] ios xcode build Archive: Command PhaseScriptExecution failed with a nonzero exit code | ### Describe the bug
After updating the tauri version recently, the build on xcode failed and PhaseScriptExecution occurred, and every yarn tauri ios build would overwrite the "signing&capabilities" I manually set. This may be a different issue, but it all comes from updating the tauri version. The last successful bui... | type: bug,status: needs triage | low | Critical |
2,512,304,531 | neovim | Configuration of built-in snippets | ### Problem
Currently there is no way to configure built-in `vim.snippet` behavior. This recently became a problem after introduction of not configurable "session only" mappings for snippet navigation (see #30198).
### Expected behavior
Some way for users to configure how certain aspects of snippets expansion ... | enhancement,snippet | low | Minor |
2,512,328,491 | tensorflow | Gradients can't be computed for keras embeddings | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
source
### TensorFlow version
2.15.1
### Custom code
Yes
### OS platform and distribution
Windows 11, Ubuntu 22.04LTS
### Mobile device
_No response_
### Python version
3.11.6
### Ba... | stat:awaiting tensorflower,type:bug,comp:ops,TF 2.15 | low | Critical |
2,512,333,257 | PowerToys | GPT-4o mini for Advanced Paste | ### Description of the new feature / enhancement
Upgrade Advance Paste's "Paste with AI" from GPT-3.5 Turbo to GPT-4o mini.
### Scenario when this would be used?
Advanced Paste's "Paste with AI" feature.
### Supporting information
GPT-4o Mini is significantly more advanced/knowledgeable and cheaper than 3.5 Turbo. | Needs-Triage | low | Minor |
2,512,347,875 | PowerToys | Move newly created windows to last known zone Chrome and PWA | ### Description of the new feature / enhancement
Treat Chrome main window and installed PWA as separate apps.
### Scenario when this would be used?
When using for example Chrome main window in one zone, and a PWA in other zone.
### Supporting information
The option to "move newly created windows to last known zone... | Product-FancyZones | low | Minor |
2,512,349,102 | tauri | [bug] `cargo tauri dev` fails if backend has dependency that can not compile to `wasm32-unknown-unknown` | ### Describe the bug
`cargo tauri dev` fails if the backend (i.e. `src-tauri`) crate has dependency that can not compile to `wasm32-unknown-unknown`. This results in errors such as
1. [`vswhom`: `C1056: cannot update the time date stamp field`](https://github.com/nabijaczleweli/vswhom-sys.rs/issues/2)
2. `clang`... | type: bug,status: needs triage | low | Critical |
2,512,349,474 | PowerToys | keyboard manager steals completely CTRL after few hours of running | ### Microsoft PowerToys version
0.84.0
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
keys CTRL+ F8-F12 assigned as multimedia shortcuts (play, next, prev, volume). Then work few hours with PC.
### ✔️ Expected Behavior
... | Issue-Bug,Needs-Triage | low | Major |
2,512,374,944 | yt-dlp | [youtube:tab] HTTP Error 404: Not Found for some YouTube channels due to YouTube weirdness | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | external issue,site-bug,site:youtube | low | Critical |
2,512,391,654 | deno | SvelteKit x Cloudflare template cannot work | Version: Deno 2.0.0-rc.1+ce1d668 (canary, release, x86_64-pc-windows-msvc)
```sh
// Select `SvelteKit demo app`.
npm create cloudflare@latest -- my-svelte-app --framework=svelte
```
We can confirm that it does not work after running`deno install`.
```sh
my-svelte-app> deno install
Warning rollup-plugin-inje... | bug,node compat | low | Critical |
2,512,392,455 | kubernetes | [Proposal] plugin-granular scheduling cache maintenance mechanism | ### What would you like to be added?
#### Background
Some scheduling plugins (especially out-of-tree plugins) maintain additional information through `EventHandler`.
For non-Pods types, this mechanism works fine. For Pods types, event dependencies mean that they can **NOT** perceive some Pods that **have been ... | sig/scheduling,kind/feature,lifecycle/rotten,needs-triage | low | Major |
2,512,395,983 | godot | GLTF Animations get imported incorrectly, Reimport causes crash! | ### Tested versions
4.3.stable
### System information
windows 10
### Issue description
GLTF files with animations don't get imported correctly.
Here is an example of an animated gltf and how it should look:
... | needs testing,topic:import,topic:animation | low | Critical |
2,512,402,942 | pytorch | Cannot build libtorch from source with NVHPC compilers - "Could NOT find Threads" | ### 🐛 Describe the bug
Tried to build `libtorch` from source with NVHPC compilers, and ran into problems with the cmake settings:
```
CMAKE_Fortran_COMPILER=/opt/nvidia/hpc_sdk/Linux_x86_64/24.5/comm_libs/mpi/bin/mpif90 CMAKE_C_COMPILER=/opt/nvidia/hpc_sdk/Linux_x86_64/24.5/comm_libs/mpi/bin/mpicc CMAKE_CXX_COM... | module: build,module: cuda,triaged | low | Critical |
2,512,421,708 | You-Dont-Know-JS | types & grammar: cover the weird non-precedence of `??` operator in the presence of `||` / `&&` operators | https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Cant_use_nullish_coalescing_unparenthesized | for second edition | medium | Critical |
2,512,425,928 | rust | Confusing error message when using `min_specialization` with `dyn Trait` | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#![feature(min_specialization)]
pub trait Foo {
fn foo(&self);
}
impl<T> Foo for T {
default fn foo(&self) {}... | A-diagnostics,T-compiler,A-specialization,requires-nightly,F-min_specialization | low | Critical |
2,512,432,050 | godot | Exported Node Array loses its contents if scene is reloaded during invalid script | ### Tested versions
Reproduced in 4.3-stable
### System information
Godot v4.3.stable - Windows 10.0.19044 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 (NVIDIA; 32.0.15.5585) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
### Issue description
If a script exports an `Array[Node]`, its contents will b... | bug,topic:editor,regression | low | Critical |
2,512,436,698 | godot | Emojis have white artifacts in Labels | ### Tested versions
Reproduced in v4.3-stable
### System information
Godot v4.3.stable - Windows 10.0.19044 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 (NVIDIA; 32.0.15.5585) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
### Issue description
Emojis seem to have problems rendering on the borders, t... | bug,topic:gui | low | Minor |
2,512,439,952 | godot | Importing a sprite crash deletes project | ### Tested versions
-happened in v4.2.2 (stable)
-haven't tried anything else, as this just randomly happened.
### System information
Windows 11
### Issue description
i tried to import a sprite, and godot crashed. when i opened it again, and opened my game everything was gone, the file for the project was gone, t... | bug,needs testing,topic:import | low | Critical |
2,512,451,607 | material-ui | Quirky layout with TextField and DataGrid inside Grid inside Dialog | ### Steps to reproduce
Link to live example: (required)
https://codesandbox.io/p/sandbox/quirky-layout-lm4ktv?file=%2Fsrc%2FApp.tsx%3A15%2C1-16%2C1
Steps:
1. be sure to run in a wide space, with some width to spare, as if the viewport is narrow the effect will not be evident.
2. click "show textfield"
### C... | component: dialog,component: text field,component: Grid,enhancement,customization: css | low | Minor |
2,512,464,828 | rust | ICE: Layout::compute: unexpected type `_` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```Rust
fn main() {
l... | I-ICE,P-medium,T-compiler,regression-from-stable-to-stable,C-bug,A-layout,S-bug-has-test | low | Critical |
2,512,465,750 | rust | inconsistent exit code on ICE | Most of the time, rustc seems to exit with 101, but there are a couple of cases where rust rustc exits with 134
https://github.com/rust-lang/rust/issues/130015 for example shows exit code 101
but https://github.com/rust-lang/rust/issues/130104 shows exit code 134
this makes it harder for automated tooling to ha... | T-compiler,C-bug | low | Minor |
2,512,485,744 | transformers | Track progress for VLMs refactoring | This issue tracks the progress on improving the handling and testing of Vision-Language Models. The main goals are to enhance/enable generation tests, handle other generation techniques like assisted decoding and ensure all models pass CI checks.
I already started working on it and merged/opened some PRs. This issu... | WIP,Vision,Generation,Multimodal | low | Critical |
2,512,497,127 | godot | godot xr gets stuck at "Next Up" screen on steamvr. | ### Tested versions
reproducible in (v4.3.stable.custom_build [77dcf97d8] https://github.com/Zylann/godot_voxel) And (v4.3.stable.official [77dcf97d8])
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Intel(R) Arc(TM) A770 Graphics (Intel Corporation; 32.0.1... | bug,topic:xr | low | Critical |
2,512,516,945 | ui | [bug]: date-picker.json not available - 404 error | ### Describe the bug
When trying to install date-picker component I receive 404 error. I have tried both using npx and plain browser and also tried different styles (new york or default). I can download other components (and their json definition files) via npx or browser.
### Affected component/components
date-pi... | bug | low | Critical |
2,512,517,191 | rust | Bogus "implementation of `<whatever trait you want>` is not general enough" with RPITIT + async | I tried this code:
```rust
use std::future::Future;
fn bug() {
let call_me = Wrap(CallMeImpl { value: "test" });
assert_send(async {
call_me.call().await;
});
}
pub fn assert_send<F>(_future: F)
where
F: Future + Send,
{
}
pub trait CallMe {
fn call(&self) -> impl Fu... | A-trait-system,T-compiler,A-impl-trait,C-bug,A-async-await | low | Critical |
2,512,527,321 | godot | "Unused varying" shader warning inconsisteny based on position of function using the varying | ### Tested versions
Godot v4.4.dev unknown - Windows 10.0.19045 - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 32.0.15.6070) - 13th Gen Intel(R) Core(TM) i5-13500HX (20 Threads)
### System information
Godot v4.4.dev unknown - Windows 10.0.19045 - OpenGL 3 (Compatibility) - NVIDIA GeForce RT... | bug,needs testing,topic:shaders | low | Minor |
2,512,532,955 | next.js | Wrong `error.tsx` matched using both parallel and dynamic routes | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/wonderful-dewdney-gp48mc
### To Reproduce
1. Start the dev server and open the preview: _Home error_ and _Slot error_ are shown correcly.
2. Navigate to `/page/one`: two _Home error_ are shown.
### Current vs. Expected behavior
#### C... | bug,Parallel & Intercepting Routes | low | Critical |
2,512,541,359 | neovim | Mapping a key to `<Nop>` prevents `on_key` callback from being run | ### Problem
If a key is mapped to `<Nop>` then `on_key` does not fire.
### Steps to reproduce
```
:lua vim.on_key(function(key, typed) if typed == 'M' then print('Pressed M') end end)
```
1. Press `M`; observe `"Pressed M"`
2. `:nnoremap M H`; Press `M`; observe `"Pressed M"`
3. `:nnoremap M <Nop>`; Press `M`; ... | enhancement,input,lua,mappings,events | low | Minor |
2,512,542,332 | TypeScript | Provide option to not include `sourceMappingURL` in the generated `.js` file when `sourceMap` is `true` | ### 🔍 Search Terms
- sourceMappingURL
- sourceMap
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of... | Suggestion,Awaiting More Feedback | low | Minor |
2,512,555,663 | godot | Editor crashes as of nVidia driver v555.85 on Windows 11 | ### Tested versions
- v4.2.2-stable_mono_win64
- v4.3-stable_mono_win64
### System information
Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 4070
### Issue description
As of nVidia driver version 555.85, Godot editor crashes at any time, especially when quickly moving through drop-down menus or op... | bug,topic:rendering,topic:thirdparty,needs testing,crash | low | Critical |
2,512,563,695 | flutter | Expose a flag for allowing to BackdropFilter filter over the ClipRect result | ### Use case
ImageFilter.blur with TileMode.decal typically produces smooth edges when applied to an entire widget. However, when we use a BackdropFilter and clip it over a specific region, we lose those smooth edges. This is because the clipping occurs after the blur effect is applied, resulting in sharp edges at the... | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Major |
2,512,565,584 | godot | Animation Slice system doesn't auto-append filetype despite warning you about overwriting existing files | ### Tested versions
Occurs in 4.3
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce GTX 1060 6GB - Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz (12 Threads)
### Issue description
Re-Importing a model to overwrite an Animation Resource that's in an Animation... | bug,topic:import | low | Critical |
2,512,569,052 | pytorch | Inconsistent Tensor._version Behaviour with torch.compile() | ### 🐛 Describe the bug
When using `torch.compile()` with a function that performs an in-place operation on a tensor, the tensor’s `._version` property is not incremented as expected. This discrepancy does not occur when `torch.compile()` is removed.
```python
import torch
@torch.compile()
def version_bump_t... | module: autograd,triaged,module: functionalization,oncall: pt2,module: aotdispatch,module: pt2-dispatcher | low | Critical |
2,512,572,768 | godot | MOUSE_MODE_CONFINED_HIDDEN doesn't work on the web platform | ### Tested versions
- Reproduced in: 4.3.stable & 4.2.2.stable.
### System information
Windows 10 - Chrome 128 - Godot 4.3.stable - Compatibility
### Issue description
My game is using `Input.mouse_mode = MOUSE_MODE_CONFINED_HIDDEN` because you're suposed to move your cursor a lot inside of it. The mode doesn't se... | bug,platform:web,documentation,topic:input | low | Minor |
2,512,576,170 | rust | No backtrace from segfault handler after stack overflow in a proc macro on WSL | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
i have a presumably-extreme... | T-compiler,C-bug,A-proc-macros | low | Critical |
2,512,577,216 | go | x/tools/gopls: upstream feature requests | This issue is a place to record all pending upstream requests for changes to LSP and/or VS Code.
- [ ] https://github.com/microsoft/language-server-protocol/issues/2014
- [ ] https://github.com/microsoft/language-server-protocol/issues/1911
- [ ] https://github.com/microsoft/language-server-protocol/issues/1466
-... | gopls,Tools | low | Minor |
2,512,590,160 | pytorch | [MPS] Possible persistent infinite loop in `nn.ReplicationPad1d` | ### 🐛 Describe the bug
⚠️ Please don't try to reproduce unless you're prepared to reboot your system.
Edge-case input leads to what seems to be a persistent infinite loop. This issue was discovered in #134184 and left as follow-up work. There is also a correctness bug in `nn.ReplicationPad1d` (see #135447).
`... | high priority,module: performance,triaged,module: mps | medium | Critical |
2,512,608,824 | TypeScript | [ServerErrors][TypeScript] 5.7.0-dev.20240904 vs 5.5.4 | The following errors were reported by 5.7.0-dev.20240904 vs 5.5.4
[Pipeline that generated this bug](https://typescript.visualstudio.com/TypeScript/_build?definitionId=48)
[Logs for the pipeline run](https://typescript.visualstudio.com/TypeScript/_build/results?buildId=163526)
[File that generated the pipeline](https:/... | Bug | medium | Critical |
2,512,613,813 | pytorch | [MPS] Correctness issue in backward pass of `nn.ReplicationPad1d` and `nn.ReplicationPad2d` | ### 🐛 Describe the bug
This issue was discovered in #134184 and left as follow-up work.
There's a correctness issue in `nn.ReplicationPad1d` and `nn.ReplicationPad2d` with certain shapes as input. The reproducer below is for `nn.ReplicationPad1d`, and the first shape does not show any correctness issues, but the... | module: autograd,triaged,module: correctness (silent),module: mps | low | Critical |
2,512,624,807 | godot | CompositorEffect in Mobile renderer throws "Image needs the TEXTURE_USAGE_STORAGE_BIT usage flag" | ### Tested versions
- Reproducibe in: v4.3.stable
### System information
Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 04 Sep 2024 15:16:37 +0000 - Tty - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)
### Issue descri... | bug,topic:rendering,confirmed | low | Critical |
2,512,633,446 | vscode | Persisted files associated with a test run | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
I'd like to persist files in such a way that they're associated with a test run. Currently ... | feature-request,testing | low | Major |
2,512,664,279 | tauri | [bug] Conflicts with DLLS written by go | ### Describe the bug
When I was writing tauri2.0-rc, I used rust to call the dll compiled by go, but I found that after the dll's calling method was executed, the UI would exit without printing the wrong stack content, just like calling exit. But neither my dll nor rust code calls a similar method, I wonder why it cau... | type: bug,help wanted,status: needs more info,status: needs triage | low | Critical |
2,512,681,210 | pytorch | DISABLED test_embedding_dynamic_shapes_cpu (__main__.DynamicShapesCodegenCpuTests) | Platforms: linux
This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_embedding_dynamic_shapes_cpu&suite=DynamicShapesCodegenCpuTests&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/29842062729).
Over the pas... | triaged,module: flaky-tests,skipped,oncall: pt2,module: inductor | medium | Critical |
2,512,697,187 | PowerToys | MouseWithoutBorders | ### Microsoft PowerToys version
0.84.0
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
Restart both computers and make sure v0.84.0 update is installed on windows. One is running as admin and one is not. Service mode is off on both. Mo... | Issue-Bug,Needs-Triage | low | Minor |
2,512,698,575 | PowerToys | FEATURE REQUEST : : PowerToys : Keyboard Manager : REQUEST ability to remap a Single Key (Esc) for example, to a specific App, and have that specific App use a Shortcut instead | ### Description of the new feature / enhancement
1. I have multiple apps that I want consistent "Esc" function with.
2. I can not assign the "Esc" key to Remap for a Specific App && Remap that to a Shortcut for a Specific App.
3. It would be more helpful IF : : I could select a SPECIFIC APP to "Remap a Key" to a APP... | Needs-Triage | low | Minor |
2,512,737,034 | pytorch | Partitioner error when functionalizing RNG state for LLAMA2 + LoRA 70b decoder layer graph | ### 🐛 Describe the bug
When doing pretraining of LLAMA2 70b model with LoRA with torch.compile in our environment, we saw an exception raised from partitioner.py while splitting the Joint graph to forward and backward graph.
```
[rank3]: File "/usr/local/lib/python3.10/dist-packages/torch/_dynamo/output_graph.p... | triaged,oncall: pt2,module: aotdispatch,module: pt2-dispatcher | low | Critical |
2,512,741,733 | transformers | The _crop_past_key_values function should be a member function of Cache. | ### Feature request
The _crop_past_key_values function should be a member function of Cache.
### Motivation
I suppose all models will use Cache class instead of tuple to save past_key_values. It will make more sense to make [_crop_past_key_values](https://github.com/huggingface/transformers/blob/main/src/trans... | Feature request,Cache | low | Minor |
2,512,750,246 | react-native | Using absolute positioning, when the parent element has padding, the width height of the current element is incorrectly laid out using a percentage layout | ### Description
```jsx
/**
* Sample React Native App
* https://github.com/facebook/react-native
*
* @format
*/
import React from 'react';
import {
SafeAreaView,
ScrollView,
StatusBar,
useColorScheme,
View,
} from 'react-native';
function App(): React.JSX.Element {
const isDarkMod... | Issue: Author Provided Repro | low | Major |
2,512,759,296 | node | Please implement WebRTC fully in node. | ### What is the problem this feature will solve?
There are a hundred (mostly outdated) libraries for webrtc, but NONE is 100% compatible with webkit based browsers.
There is always something missing. to the point that some of them import a full headless browser.
IMHO, webrtc in node should be exactly as it is in b... | feature request,web-standards | low | Major |
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GitHub Issues Containing Next.js References
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