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sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
whenever we issue a command like create , update , insert , or delete , we are automatically starting a transaction . however , if we want , we can also wrap up multiple commands inside a bigger transaction . it may be that we only want an update to go through if another update goes through as well , so we want to put ...
if i want to implement a database on a site what do i need now ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to make your sql safer , however . avoiding bad updates/deletes before y...
i think i get that i have to install sqlite or mysql , or etc , on my computer ; but then , is sql a type of file like `` info_colected.sql '' ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to make your sql safer , however . avoiding bad updates/deletes before y...
do i have to add a script page to my site to make the queries get in the file ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
we also use transactions when we want to make sure that all of our commands operate on the same view of the data - when we want to ensure that no other transactions operate on that same data while the sequence of commands is running . when you 're looking at a sequence of commands you want to run , ask yourself what wo...
can someone show me the steps i would have to take ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
when something bad happens , they can then import data from the old database for whichever tables were damaged or lost . the data may end up a little outdated , but outdated data is often better than no data at all . replication a related approach is replication - always storing multiple copies of the databases in diff...
is there any way to encrypt sensitive data , such as passwords ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
when something bad happens , they can then import data from the old database for whichever tables were damaged or lost . the data may end up a little outdated , but outdated data is often better than no data at all . replication a related approach is replication - always storing multiple copies of the databases in diff...
how do we store data in multiple locations and having the systems to look up in all of those ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
when something bad happens , they can then import data from the old database for whichever tables were damaged or lost . the data may end up a little outdated , but outdated data is often better than no data at all . replication a related approach is replication - always storing multiple copies of the databases in diff...
do khanacademy replicates or store data on multipale servers ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
for example , before running : update users set deleted = true where id = 1 ; you could run : select id , deleted from users where id = 1 ; once you decide to run the update , you can use the limit operator to make sure you do n't accidentally update too many rows : update users set deleted = true where id = 1 limit 1 ...
yes what is the acid principles more defined ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
for example , before running : update users set deleted = true where id = 1 ; you could run : select id , deleted from users where id = 1 ; once you decide to run the update , you can use the limit operator to make sure you do n't accidentally update too many rows : update users set deleted = true where id = 1 limit 1 ...
what are the acid principles ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
as a general rule , there should be only a few users that have full access to the database ( like backend engineers ) , since it can be so dangerous . for example , here 's how we can give full access to a particular user : grant full on table users to super_admin ; and here 's how we can give only select access to a d...
i noticed sometimes the word table is put in front of the table name in some query/transactions and sometimes it 's not ... does it have to be a certain way for certain queries/transactions or is it up to the user to type it or not ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
avoiding bad updates/deletes before you issue an update , run a select with the same where to make sure you 're updating the right column and row . for example , before running : update users set deleted = true where id = 1 ; you could run : select id , deleted from users where id = 1 ; once you decide to run the updat...
in the `` avoiding bad updates/deletes '' section , why is it delete users where id = 1 limit 1 ; ?
sql can be a beautiful thing , but it can also be a dangerous thing . if you 're using sql to access a database for an app that 's used by hundreds or thousands or even millions of users , you need to be careful - because you could accidentally damage or erase all that data . there are various techniques you can use to...
as a general rule , there should be only a few users that have full access to the database ( like backend engineers ) , since it can be so dangerous . for example , here 's how we can give full access to a particular user : grant full on table users to super_admin ; and here 's how we can give only select access to a d...
in the privileges section , would n't giving a certain user full access to the app make the user able to make it his.her own image ?
key points : some prokaryotes are phototrophs , getting energy from the sun . others are chemotrophs , getting energy from chemical compounds . some prokaryotes are autotrophs , fixing carbon from $ \text { co } _2 $ . others are heterotrophs , getting carbon from organic compounds of other organisms . prokaryotes may ...
c. botulinum , the bacterium that causes botulism ( a form of food poisoning ) when it grows in canned food , is an obligate anaerobe – which is why it multiplies well inside of sealed cans. $ ^4 $ facultative anaerobes use aerobic metabolism when $ \text o_2 $ is present , but switch to anaerobic metabolism if it 's a...
so , examples of chemoautotrophs are sulfur , hydrogen , and nitrifying bacteria , and examples of photoheterotrophs are rhodobacter , chloroflexus , and both green and purple nonsulferic bacteria ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function . this function is automatically called whenever the mouse is dragged .
why do we need the draw function in the above program ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
in the last program , var node = nodes [ n ] does this means the changes in content of node will lead to changes in content of nodes [ n ] ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
does not a duplicate array node is created independent of nodes [ n ] by above mentioned assignment statement & changes are made to it independently ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function is automatically called whenever the mouse is dragged . mousedragged = function ( ) { rotatey3d ( mousex - pmousex ) ; rotatex3d ( mousey - pmousey ) ; } ; mousex and mousey are built-in variables that contain the current position of the mouse . pmousex and pmousey are built-in variables that contain the ...
what is the difference of mousex and pmousex ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function . this function is automatically called whenever the mouse is dragged .
why did n't we use rotatez3d in mousedragged ( ) ; function ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = 0 ; n & lt ; nodes.length ; n++ ) { var node = nodes [ n ] ; var x = node [ 0 ] ; var z = node [ 2 ] ; node [ 0 ] = x * cos...
how do i change the focus of view ( fov ) of the objects being rendered ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
how to fill a cube ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
if we imagine looking down on our cube as we rotate it around the y-axis , what we would see is a rotating square , just like we do when we rotate about the z-axis . we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinate...
can i draw 3d objects without z axis ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
what dose `` pmouse '' mean ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
what if we want to rotate our cube around the y-axis ( vertical axis ) ? if we imagine looking down on our cube as we rotate it around the y-axis , what we would see is a rotating square , just like we do when we rotate about the z-axis . we can take our trigonometry and function from before , and just re-label the axi...
just wondering , is this how 3d modeling programs like blender and maya are made ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
hi , may i ask why changed node [ 2 ] s are not needed for drawing the after-rotation edges ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
if we imagine looking down on our cube as we rotate it around the y-axis , what we would see is a rotating square , just like we do when we rotate about the z-axis . we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinate...
how can those edges form a complete 3d shape without considering the changes on the z-axis ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function will loop through all the nodes in the node array , find its current x and y coordinates and then update them . we store sin ( theta ) and cos ( theta ) outside the loop so we only need to calculate them once : var rotatez3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ...
what is `` theta '' ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
how would you make a cube that is filled in ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we store sin ( theta ) and cos ( theta ) outside the loop so we only need to calculate them once : var rotatez3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = 0 ; n & lt ; nodes.length ; n++ ) { var node = nodes [ n ] ; var x = node [ 0 ] ; var y = node [ 1 ] ; node ...
is there a way to rotate the shapes around the z-axis using the mouse ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
this is really helpful , but is it possible to fill the sides of the shape as so to make a solid cube ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
i see where it finds each node via nodes [ n ] , but where does it assign new values to each one ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
when rotatez3d ( angel ) is excuted seperately , it looks a rotating square ; when rotatey3d ( angel ) is excuted seperately , it looks a square moving left and right ; when both are excuted , it could look just a cube , why is that ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
why rotatez3d ( angel ) and rotatex3d both are excuted , it could look just a cube ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function . this function is automatically called whenever the mouse is dragged .
how come the rotatez3d ( ) function is n't included in the mousedragged function ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
what if we want to rotate our cube around the y-axis ( vertical axis ) ? if we imagine looking down on our cube as we rotate it around the y-axis , what we would see is a rotating square , just like we do when we rotate about the z-axis . we can take our trigonometry and function from before , and just re-label the axi...
how would you add perspective , so that farther away objects look smaller ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function is automatically called whenever the mouse is dragged . mousedragged = function ( ) { rotatey3d ( mousex - pmousex ) ; rotatex3d ( mousey - pmousey ) ; } ; mousex and mousey are built-in variables that contain the current position of the mouse . pmousex and pmousey are built-in variables that contain the ...
it says that rotate by x-axis 30 degrees , we use rotatex3d ( 30 ) ; but why rotatey3d ( mousex - pmousex ) ; ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function is automatically called whenever the mouse is dragged . mousedragged = function ( ) { rotatey3d ( mousex - pmousex ) ; rotatex3d ( mousey - pmousey ) ; } ; mousex and mousey are built-in variables that contain the current position of the mouse . pmousex and pmousey are built-in variables that contain the ...
does not `mousex - pmousex ' mean distance between mousex and pmousex ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
pmousex and pmousey are built-in variables that contain the position of the mouse in the previous frame . so if the x-coordinate has increased ( we move the mouse right ) , we send a postive value to rotatey3d ( ) and rotate the cube counter-clockwise around the y-axis . you can see for yourself below .
for the last program , why does the cube move towards the top-left corner when i change any line of code ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function will loop through all the nodes in the node array , find its current x and y coordinates and then update them . we store sin ( theta ) and cos ( theta ) outside the loop so we only need to calculate them once : var rotatez3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ...
in the first program example i put this printlns for understanding : rotatez3d ( 45 ) ; println ( node0 [ 0 ] ) ; println ( node0 [ 1 ] ) ; println ( node0 [ 2 ] ) ; and got this values : -1.4210854715202004e-14 -141.4213562373095 -100 why the first value is not 0 ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function will loop through all the nodes in the node array , find its current x and y coordinates and then update them . we store sin ( theta ) and cos ( theta ) outside the loop so we only need to calculate them once : var rotatez3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ...
var x = 100 ; var y = 0 ; think that to calculate polar to cartesian coordinate we only need var origin = sqrt ( x * x + y * y ) ; then , var nx = origin * cos ( theta ) ; // this is new x location after rotate theta var ny = origin * sin ( theta ) // this is new y location after rotate theta can i use this method to r...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
but we used z value in rotatey3d , rotatex3d functions ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this requires some slightly more advanced trigonometry . if we call the distance between the point ( x , y ) and the origin $ r $ , and the angle between the line to ( x , y ) and x-axis $ α $ , then : $ x = r × cos ( α ) \ y = r × sin ( α ) $ if we rotate by β to point ( x ' , y ' ) , then : $ x ' = r × cos ( α + β ) ...
in this line can we use sqr ( origine ) = sqr ( x ) + sqr ( y ) ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function will loop through all the nodes in the node array , find its current x and y coordinates and then update them . we store sin ( theta ) and cos ( theta ) outside the loop so we only need to calculate them once : var rotatez3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ...
why is it you do n't need to translate the canvas and then redraw the box at ( 0,0 ) like with the first rotation tutorial ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
why is sometimes an optical illusion created in the rotating cube so that it looks as if it is rotating opposite the direction it usually should ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
if we call the distance between the point ( x , y ) and the origin $ r $ , and the angle between the line to ( x , y ) and x-axis $ α $ , then : $ x = r × cos ( α ) \ y = r × sin ( α ) $ if we rotate by β to point ( x ' , y ' ) , then : $ x ' = r × cos ( α + β ) \ y ' = r × sin ( α + β ) $ using some trigonometric iden...
anyone know how to order which shape goes first if each shape is defined by more than 1 set of coordinates ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
using simple trigonometry we can find that the position of the point after rotating it by θ around the origin is : $ x ' = x \times cos ( \theta ) $ $ y ' = x \times sin ( \theta ) $ if you do n't understand where these equations came from , this video might help . rotating a point about the origin the example above al...
how do you scale something on its own origin ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
how do you make the cube smaller ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
how do one make a first-person perspective from a specific location ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
if we call the distance between the point ( x , y ) and the origin $ r $ , and the angle between the line to ( x , y ) and x-axis $ α $ , then : $ x = r × cos ( α ) \ y = r × sin ( α ) $ if we rotate by β to point ( x ' , y ' ) , then : $ x ' = r × cos ( α + β ) \ y ' = r × sin ( α + β ) $ using some trigonometric iden...
the same with the nodes : why 7 nodes , if a cube needs 8 ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
is there no other way to make 3d shapes without learning trignometry ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
is there any way to set a fill color for the cube ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
what if we want to rotate our cube around the y-axis ( vertical axis ) ? if we imagine looking down on our cube as we rotate it around the y-axis , what we would see is a rotating square , just like we do when we rotate about the z-axis . we can take our trigonometry and function from before , and just re-label the axi...
like when it seemed to be just a square rotating in circles ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function is automatically called whenever the mouse is dragged . mousedragged = function ( ) { rotatey3d ( mousex - pmousex ) ; rotatex3d ( mousey - pmousey ) ; } ; mousex and mousey are built-in variables that contain the current position of the mouse . pmousex and pmousey are built-in variables that contain the ...
what does pmousex and mousey mean ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function . this function is automatically called whenever the mouse is dragged .
how can i change the rate of mousedragged rotation ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
is there a specific line of code i could use ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function . this function is automatically called whenever the mouse is dragged .
is there someone who could show me a function that i could use to make rotating 3d objects ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
i know this is kinda late but can i get a brief explanation of what a node does and is ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating a point about the origin the example above allows us to rotate a point that starts on the x-axis about the origin , but what if it is n't on the x-axis ? this requires some slightly more advanced trigonometry . if we call the distance between the point ( x , y ) and the origin $ r $ , and the angle between the...
seriously , i 'm in 7th grade and i need to learn trigonometry to draw 3d shapes ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
this function is automatically called whenever the mouse is dragged . mousedragged = function ( ) { rotatey3d ( mousex - pmousex ) ; rotatex3d ( mousey - pmousey ) ; } ; mousex and mousey are built-in variables that contain the current position of the mouse . pmousex and pmousey are built-in variables that contain the ...
rotatey3d ( pmousex - mousex ) ; rotatex3d ( pmousey - mousey ) ; why does this work ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
how do you color the sides of a 3d shape ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
i did n't understand how inside rotation function changes in node results in the change in content of nodes0 ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
how do you rotate a shield by using interaction ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
node [ 0 ] = x * costheta - y * sintheta ; node [ 1 ] = y * costheta + x * sintheta ; why node [ 0 ] and node [ 1 ] ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
what is the significance of the 0,1 , and 2 used in the rotate x , y , z 3d functions for var x and var y in lines 37/38 , 50/51 , and 63/64 ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
how does changing the value of z in the functions rotatey3d and rotatex3d affect the cube when it was never used to draw it ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
tell , what techniques of the analysis you used at creation of this algorithm ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
try using the number scrubber to change the values in the function calls . user interaction we can rotate the cube by adding function calls , but it 's a lot more useful ( and satisfying ) if we can enable the viewer to rotate the cube using their mouse . for this we need to create a mousedragged ( ) function .
how do you draw the sides of the cube ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we store sin ( theta ) and cos ( theta ) outside the loop so we only need to calculate them once : var rotatez3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = 0 ; n & lt ; nodes.length ; n++ ) { var node = nodes [ n ] ; var x = node [ 0 ] ; var y = node [ 1 ] ; node ...
why does only rotating the shape only around the y or x axis make it look 3d ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
i 'm trying to use this code : node [ 0 ] = x * costheta - y * sintheta ; node [ 1 ] = y * costheta + x * sintheta ; to rotate my shape around a different origin ( 200,200,200 ) ; how would i do that ?
rotating things in three dimensions sounds complicated and it can be , but there are some simple rotations . for example , if we imagine rotating our cube around the z-axis ( which points out of the screen ) , we are actually just rotating a square in two dimensions : a reason to learn trigonometry we can simplify thin...
we can take our trigonometry and function from before , and just re-label the axis so that the z-axis becomes the y-axis . in this case , the y-coordinates of the node do not change , only the x and the z : var rotatey3d = function ( theta ) { var sintheta = sin ( theta ) ; var costheta = cos ( theta ) ; for ( var n = ...
why use the trig identities when you could just use the cosine and sine of the sum of the angles ?
who were the edo firemen ? fires in edo japan ( present-day tokyo ) were a constant danger . buildings were built primarily of wood and paper , and open hearth fires were common . earthquakes often precipitated terrible fires , and this is a continued threat in japan today , as realized in the kobe earthquake of januar...
who were the edo firemen ? fires in edo japan ( present-day tokyo ) were a constant danger .
-- where is the photo ?
marcia and her three little girls took me dancing at the louvre . i thought i was taking them to see the mona lisa . you ’ ve never seen anything like this . well , the french hadn ’ t either . never mind leonardo da vinci and mona lisa , marcia and her three girls were the show . ( willa marie simone , dancing at the ...
she challenges us to consider expectations of gender and race , as well as traditional expectations and values of what art might be . through image and text , ringgold rewrites history to make a place for women like herself in its historical development . the transformative power of ringgold ’ s message led her to tran...
i would like to ask the reader : why did the artist make these particular choices ?
marcia and her three little girls took me dancing at the louvre . i thought i was taking them to see the mona lisa . you ’ ve never seen anything like this . well , the french hadn ’ t either . never mind leonardo da vinci and mona lisa , marcia and her three girls were the show . ( willa marie simone , dancing at the ...
never mind leonardo da vinci and mona lisa , marcia and her three girls were the show . ( willa marie simone , dancing at the louvre ) breaking rules faith ringgold ’ s dancing at the louvre is all about breaking the rules , and having lots of fun while doing it . combining representational painting and african-america...
how can justify the success of dancing activity ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
sometimes arrowheads are not drawn and the direction must be indicated in some other way . for historical reasons the convention is to label one region 'north ' and another 'south ' and draw field lines only from these 'poles ' . the field is assumed to follow the lines from north to south . 'n ' and 's ' labels are us...
why is the direction of magnetic field is from north to south why not south to north ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic .
do magnets create an magnetic field ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
when no current is flowing in the wire the compass points north as shown due to the earth 's field ( assume the field of the earth is $ 5\cdot 10^ { -5 } ~\mathrm { t } $ ) . exercise 1a : what current ( magnitude and direction ) would be required to cancel out the field of the earth and 'confuse ' the compass ? exerci...
in exercise 1a what would the compass point to when distracted by the magnetic field generated by the current flowing through the wire ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
what is the origin of the magnetic field ? magnetic fields occur whenever charge is in motion . as more charge is put in more motion , the strength of a magnetic field increases .
but my question 1. is the motion of circular path is clockwise or anti clockwise ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
the direction is easy to measure . we can use a magnetic compass which lines up with the field . magnetic compasses have been used for navigation ( using the earth 's magnetic field ) since the 11ᵗʰ century .
is there something like magnetic compass and geographic compass ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
we can use a magnetic compass which lines up with the field . magnetic compasses have been used for navigation ( using the earth 's magnetic field ) since the 11ᵗʰ century . interestingly , measuring the strength is considerably more difficult .
and what 's the difference between earth 's magnetic and geographic poles ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
even a tiny piece of material contains billions of atoms . if they are all randomly orientated the overall field will cancel out , regardless of how many unpaired electrons the material has . the material has to be stable enough at room temperature to allow an overall preferred orientation to be established .
if the electrons are all randomly oriented , how does the overall magnetic field cancel out ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
we can draw as many lines as we want . the field-line description has some useful properties : magnetic field lines never cross . magnetic field lines naturally bunch together in regions where the magnetic field is the strongest . this means that the density of field lines indicates the strength of the field .
do magnetic field lines actually exist in space ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic .
when a 2 magnets experience a repulsive or attractive force , but are stuck to the ground , is there a moving magnetic field in between ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that magnets have two poles and that depending on the orientation of two magnets there can be attraction ( opposite poles ) or repulsion ( similar poles ) . we recognize that there is some...
why same poles of magnet repel and opposite attract ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
for simple problems taking place in air you wo n't need to worry about this distinction . what is the origin of the magnetic field ? magnetic fields occur whenever charge is in motion . as more charge is put in more motion , the strength of a magnetic field increases . magnetism and magnetic fields are one aspect of th...
hello , can someone explain pole strength and magnetic moment ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic .
hello does `` magnetic induction '' and `` magnetic field '' mean the same ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
$ \mu_0 = 4\pi\cdot 10^ { -7 } ~\mathrm { t\cdot m / a } $ . some materials have the ability to concentrate magnetic fields , this is described by those materials having higher permeability . since the magnetic field is a vector , we also need to know the direction .
some materials have the ability to concentrate magnetic field ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic .
what is a scalar magnetic field ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
the direction is easy to measure . we can use a magnetic compass which lines up with the field . magnetic compasses have been used for navigation ( using the earth 's magnetic field ) since the 11ᵗʰ century .
does it use scalar waves aka longitudinal waves somehow ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
we recognize that there is some region extending around a magnet where this happens . the magnetic field describes this region . there are two different ways that a magnetic field is typically illustrated : the magnetic field is described mathematically as a vector field . this vector field can be plotted directly as a...
and , how is it different from a normal magnetic field ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that magnets have two poles and that depending on the orientation of two magnets there can be attraction ( opposite poles ) or repulsion ( similar poles ) . we recognize that there is some...
what would happen to a steel ball kept at the neutral point between two magnets ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
here we dispense with the grid pattern and connect the vectors with smooth lines . we can draw as many lines as we want . the field-line description has some useful properties : magnetic field lines never cross . magnetic field lines naturally bunch together in regions where the magnetic field is the strongest . this m...
magnetic fields and vector have their own direction lines.. q-could these field lines and vectors be turned or deflected ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
this is commonly done with iron filings dropped on a surface near something magnetic . each filing behaves like a tiny magnet with a north and south pole . the filings naturally separate from each other because similar poles repel each other .
so , earth 's geographic north pole is the south pole ( that 's why north pole of the compass is attracted ) and earth 's geographic south pole is the north pole , right ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
when no current is flowing in the wire the compass points north as shown due to the earth 's field ( assume the field of the earth is $ 5\cdot 10^ { -5 } ~\mathrm { t } $ ) . exercise 1a : what current ( magnitude and direction ) would be required to cancel out the field of the earth and 'confuse ' the compass ? exerci...
can someone explain more clearly how the answer was arrived for 2nd part of qstn 1a ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic .
why is magnetic field so important ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
when no current is flowing in the wire the compass points north as shown due to the earth 's field ( assume the field of the earth is $ 5\cdot 10^ { -5 } ~\mathrm { t } $ ) . exercise 1a : what current ( magnitude and direction ) would be required to cancel out the field of the earth and 'confuse ' the compass ? exerci...
what would happen to the compass in the last exercise after the field of earth is cancelled ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
we understand that magnets have two poles and that depending on the orientation of two magnets there can be attraction ( opposite poles ) or repulsion ( similar poles ) . we recognize that there is some region extending around a magnet where this happens . the magnetic field describes this region .
what happens if we cut a magnet from the center ?
what is a magnetic field ? a magnetic field is a picture that we use as a tool to describe how the magnetic force is distributed in the space around and within something magnetic . most of us have some familiarity with everyday magnetic objects and recognize that there can be forces between them . we understand that ma...
$ \mu_0 = 4\pi\cdot 10^ { -7 } ~\mathrm { t\cdot m / a } $ . some materials have the ability to concentrate magnetic fields , this is described by those materials having higher permeability . since the magnetic field is a vector , we also need to know the direction .
what makes diamagnetic materials special ?
out shopping like many northern renaissance paintings , petrus christus ’ goldsmith in his shop reveals its complexities to the viewer over time . at first , one sees a group of three people inside a room filled with trinkets . the two standing figures—a male and a female in dressed in rich , expensive-looking clothing...
indeed , northern paintings from this period ( by petrus christus himself , along with his contemporaries jan van eyck and hans memling ) were often bought by italians and made their way into italy and helped shape the style of the italian high renaissance , as well as the mannerist period that followed . still , these...
when do historians agree that the age of the `` modern world '' began ?
out shopping like many northern renaissance paintings , petrus christus ’ goldsmith in his shop reveals its complexities to the viewer over time . at first , one sees a group of three people inside a room filled with trinkets . the two standing figures—a male and a female in dressed in rich , expensive-looking clothing...
since the scale in the hand of the goldsmith , along with the illusions to marriage and purity , represent perfection and balance , the presence of the two figures with their ill-associated bird creates a contrast between the perfect world of the royals and the imperfect world of the viewer . the royal couple is morall...
in the fourth paragraph , is n't the phrase `` the royal couple is morally superior to the common man '' a tenuous interpretation ?
out shopping like many northern renaissance paintings , petrus christus ’ goldsmith in his shop reveals its complexities to the viewer over time . at first , one sees a group of three people inside a room filled with trinkets . the two standing figures—a male and a female in dressed in rich , expensive-looking clothing...
since the painting is signed and dated by the artist in white paint in the center foreground , it can firmly be placed in the year 1449 . this is the year that king james ii of scotland married mary of guelders . the duke of burgundy , phillip the good , who was also a renowned patron of the arts in bruges , commission...
on the contrary , i would think that royals and noblemen would be the more likely to have and use falcons for hunting , and the portrayed couple are supposed to be or to represent james ii and mary ?
out shopping like many northern renaissance paintings , petrus christus ’ goldsmith in his shop reveals its complexities to the viewer over time . at first , one sees a group of three people inside a room filled with trinkets . the two standing figures—a male and a female in dressed in rich , expensive-looking clothing...
although northern art of this period is often compared to italian art ( and often unfavorably at that ) , paintings such as petrus christus ’ goldsmith in his shop demonstrate that , although the concerns of the northern artist were different , they were no less talented , their paintings no less beautiful and complex ...
how does the style differ from similar artwork made before or after it ?