text stringlengths 144 29.8k | Results interpretation class label 2
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classes | Feasibility of application development class label 2
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Play audio on marker detect A-frame AR.JS
I'm trying to play an audio source when a marker is detected with the A-frame and AR.JS libraries.
Currently I have the following scene, camera, and marker:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;';>
<a-marker preset="hiro">
... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Text recognition with Unity without using Vuforia
I have checked many posts about text recognition with Unity. But every post is suggesting Vuforia.
Also, Vuforia text recognition is deprecated.
According to Vuforia it only detects serif and sans-serif fonts.
I want my application to detect even handwritten text up to ... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.js distorted perspective: How to use a personalized camera calibration file `camera_para.dat` so that the "floor" plane is horizontal?
I'm looking into AR.js for an augmented reality use case where 3D objects do not appear directly on the hiro marker, but somewhere around the marker.
When I view my AR scene through ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.JS custom marker
I'm trying to use a custom marker for AR.JS. However after following the directions to create a custom marker and then change the marker presets, it still doesn't work. Any ideas on how to properly implement?
<a-marker preset="custom" type="pattern" url="img/pattern-marker.patt">
<a-box position=... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to capture video from web camera using unity?
I am trying to capture video from web camera using unity and hololens.
I found this example on the unity page here .
I am pasting the code below. The light on the cam turns on, however it doesnt record.
The VideoCapture.CreateAsync doesnt create a VideoCapture. So the d... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Unity3D / Vuforia AR Camera not showing camera feed on camera background
I am evaluating Unity3d 2017.4.2f2 with Vuforia and Xcode 9.3 for an AR App and have the problem, that the camera background works in the simulator but not on the iPad pro with iOS 11.3,1.
It seems to be a known problem and I checked nearly every... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to reversely play a video in unity?
I am implementing a VR 360 video viewer in Unity and need to implement a "play in reverse" function. Some approaches I tried (and obviously failed):
Set the playbackSpeed field of the VideoPlayer in a negative number.
Result: Video pauses
Reversing the video frame by frame u... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to do a hitTest on subnodes of node in sceneView?
I have an ARSceneView and I use the detectionImages to find a plane so I can add nodes based on the Image that I detected.
My Issue is that all the time the view is adding an invisible plane node above the nodes that I have added as subnodes in the "node of my Image... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKIT: Move Object with PanGesture (the right way)
I've been reading plenty of StackOverflow answers on how to move an object by dragging it across the screen. Some use hit tests against .featurePoints some use the gesture translation or just keeping track of the lastPosition of the object. But honestly.. none work the... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit / SpriteKit - set pixelBufferAttributes to SKVideoNode or make transparent pixels in video (chroma-key effect) another way
My goal is to present 2D animated characters in the real environment using ARKit. The animated characters are part of a video at presented in the following snapshot from the video:
Displayin... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Augmented Reality in Android studio
I have just started developing an android application based on augmented reality. Its main concept is to identify an object (here laptop) and place an image on top of it.
I would like to know an easy solution or method to solve and the way to detect the laptop sufrace. and also which... | 00 | 11 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Facebook AR Studio - Importing Animations
I'm trying to import a 3d object in .fbx format into the Facebook AR Studio. The object was created and animated in Blender. The AR Studio does not support 'Baked' animations, but I'm wondering if it's possible to somehow import the animation into the studio, as opposed to scri... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
A-Frame Animation not starting on event emission
I am trying to animate a plane in A-frame with either the a-animation component or the aframe-animation-component after the user clicks on a text box. I want to rotate the plane to a vertical position so that the user falls. The animation works without an event listener,... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Looking for a way in aframe to rotate and scale a model via touch when rendered over a marker
I'm loading this Collada (DAE) model with aframe 0.8.2 and using aframe-ar to display it over a Hiro marker:
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<script s... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How do I write to the SD card on Nougat/Android 7.0 (VR friendly)?
I'm looking for a way to make my VR Android app (for Samsung Galaxy S7 and S9) able to write files to the SD card (e.g. by downloading a .zip file and unzipping it there).
The app is mostly going to be used by people, who don't know a lot about Android/... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Vuforia -- how to only play one video when an image is recognized
I have an AR application that has 4 image targets, and each image target has a corresponding video that is played on top of it when it is recognized. The problem is that even though the correct animation is displayed whenever the image is recognized, all... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit - eulerAngles of Transform Matrix 4x4
In my project I have a transform and I want to get the orientation of that transform in eulersAngles.
How do I get the eulerAngles from a transform of 4x4 matrix in Swift language?
I need at least the Pitch, I may need the Yaw and I might need the Roll.
| 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
ARCore Tablet Support
I would like to know whether ARCore supports any tablets natively as of the latest update.
I have found the list of supported phones here, however no mentions of tablets seem to be made.
Other similar questions on StackOverflow seem to have had no conclusive answer.
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Android app works fine on phone 7.0 and crashes on tablet running 7.1.2 on load
I have an app built in Unity and Vuforia and it is running very nicely on my ZTE phone that is running Android 7.1.1.
However when I try to run it on my brand new Android tablet (just arrived from Amazon today) running 7.1.2 the app crashes... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Position object relative to camera in SceneView
I've tried modifying the SceneForm example to position an object relative to the camera as soon as the scene is touched, but no objects appear. What am I missing? Checked the docs and YouTube videos to no avail. Any ideas would be appreciated!
Code below (in Kotlin):
arFr... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to save a captured photo from unity in Android Image Gallery?
I have a valid script that takes a photo with the AR camera and saves it in data files of Android, like so :
screenShotName = "Dorot" + System.DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss") + ".png";
File.WriteAllBytes(Application.persistentDataPat... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to develop Augmented Reality application for Android
I would like to develop an augmented reality application on a HTC Nexus One mobile phone for android using Flash Professional CS5 and Adobe AIR 2.5.
I found a couple of online sources showing how to develop AR application using webcam and Flash and i have found i... | 11 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 |
ARKit vs. ARCore vs. Vuforia vs. D'Fusion Mobile vs. Layar SDK [closed]
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editin... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to create VR Video player using Google Cardboard SDK for Unity
I just downloaded Google Cardboard SDK for unity. I am fine and able to create VR project. Setup is fine and everything is working fine.
I am noob at VR Apps. Just stepped in VR Apps.
I am planing to create my own VR Enabled Video Player for android, Ju... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Unity Zxing QR code scanner integration
I need to integrate Zxing with vuforia to make a QR code scanning app in Unity?
I have no idea how to integrate Zxing with Vuforia in unity.Can someone guide me how to do this?I have Zxing .dll files and Vuforia unity package.Thanks in Advance.
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
thread priority security exception make sure the apk is signed
I am trying to build my project in oculus gear vr using unity5 , but when I deploy my app I get the below error
thread priority security exception make sure the apk is signed
I have even created keystore
any suggestion why I might be facing this error i... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to enable WebVR on Google Chrome?
I am trying to create a WebVR scene. For this task, I want to enable WebVR on Google Chrome. My OS is Windows 8.
I open flags using chrome://flags/. WebVR is not there. How can I enable it?
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Using Resources Folder in Unity
I have am developing a HoloLens project that needs to reference .txt files. I have the files stored in Unity's 'Resources' folder and have them working perfectly fine (when run via Unity):
string basePath = Application.dataPath;
string metadataPath = String.Format(@"\Resources\...\metad... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to determine whether a SteamVR_TrackedObject is a Vive Controller or a Vive Tracker
What is the best way to determine whether a SteamVR_TrackedObject is a Vive Controller and a Vive Tracker?
When 0 Controllers and 1 Tacker is paired:
The Tracker is taken as Controller (right) of the CameraRig.
When 1 Controller an... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Hls video streaming on iOS/Safari
I am trying to stream hls on safari iOS with Aframe that has three.js under the hood. But the video shows a black screen with just the audio playing. The video src is of type .m3u8. I tried to read through a lot of related posts but none seem to have a proper solution. Is it some kind... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to detect when a marker is found in AR.js
I'm trying to detect when a marker if found/lost in ar.js, while using a-frame.
From what I see in the source code, when the marker is found, a 'getMarker' event should be fired, moreover artoolkit seems to dispatch a markerFound event.
I tried to listen to those events on ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to create custom marker in Ar.js?
I Was wondering how things work in Ar.js , But i was stuck with
creating custom Markers and custom shapes , is there any way to
customize things.
this is What i have got things to getting started.
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
<!-- include a... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Are there any limitations in Vuforia compared to ARCore and ARKit?
I am a beginner in the field of augmented reality, working on applications that create plans of buildings (floor plan, room plan, etc with accurate measurements) using a smartphone. So I am researching about the best AR SDK which can be used for this. T... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to update your Unity project Input to SteamVR 2.0?
I have some Unity Scenes that worked well with the previous version of the SteamVR plugin, since there is a new version of the plugin "SteamVR Unity Plugin 2.0" my code no longer works.
https://steamcommunity.com/games/250820/announcements/detail/169605902798239740... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
"Unable to start Oculus XR Plugin" error when starting game in Unity
I am currently developing a 3d VR game for Oculus Quest headset on Unity (v 2019.3.6f1)
Whenever I start the game in Unity editor (by pressing "Play" button) I get the following errors :
Unable to start Oculus XR Plugin.
Failed to load display subsy... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
3D models (.obj or .fbx or .glb) do not load in Hololens 2 3d-viewer
I am exporting simple 3D models as .obj, .fbx or .glb using blender, and succesfully display them in the 3D viewer app of a hololens 2.
As soon as the models are more complex (for example created by makehuman), the exports cannot be displayed in Holol... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Read controller data from outside VR Rig with action based input system
I'm having trouble using the new action based input system in Unity OpenXR.
With the old (device based) input system it was possible to retrieve an input device object from outside the XR Rig using the InputDevices.GetDeviceAtXRNode(<node>) functio... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
What in this custom shader made in Unity could possibly create issues or not translate to openGLCore/GLES?
Attempting to create a custom shader for an application that I'm building for Magic Leap 1.
The shaders purpose is to only render the shadows cast onto the material. The shader works as intended in the unity edito... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to keep nodes on AR Kit Scene after opening UIImagePicker
I bumped into a problem when all my previously added nodes(for example) text disappearing after opening Photo Library or Camera to add new photo-node. Is there any way to fix it?
My alerts code:
let alert = UIAlertController(title: nil, message: nil, prefe... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit, detect when tracking is available
I'm looking for a way to detect when spacial tracking is "working/not working" in ARKit, i.e when ARKit has enough visual information to start the 3d spacial tracking.
In other apps i've tried, the user gets prompted to look around with the phone/camera to resume space tracking... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.js help/trouble using custom AR markers
I need some help with using custom AR markers with AR.js. We have been running into some problems getting objects to initialize over the markers, after downloading the .patt file from the custom markers generator page. Everything is being tested client side on a Node.js server... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARCore Tracking Marker
I am developing an Android app that will simply track a real life marker and draw some graphics on top of that. I have just started looking into frameworks... Is ARCore suitable for this or Vuforia ?
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
the best practice to integrate arFragment (sceneForm) with existing Fragment APP
We have been working on adding AR features to our existing APP for a couple of months with limited progress. Very excited to read the recent development from google on sceneForm and arFragment. our current APP consists three Fragments and ... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
How to create assetbundle at run time?
Is there a tool which converts 3D models to asset bundles ?
or
is it possible to convert them at run time ?
I am able to convert them using this Loading 3d object from external server in Unity3D . But My application allows end users to upload their own 3D models and view them in... | 00 | 11 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
ARCore with OpenCV
I am truing to create an app that uses ArCore Camera and face detection.
Does anyone have any example of ARCore running OpenCV Object and Face detection?
Thanks
| 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to disable fps display in ar js/ three.js?
I am new to AR.js and working on a demo as shown in the tutorial.
I am trying to remove this fps view on top left corner.
Reference Image:
My Code is:
//////////////////////////////////////////////////////////////////////////////////
// Init
/////////////////////////... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to move and rotate SCNode using ARKit and Gesture Recognizer?
I am working on an AR based iOS app using ARKit(SceneKit). I used the Apple sample code https://developer.apple.com/documentation/arkit/handling_3d_interaction_and_ui_controls_in_augmented_reality as base for this. Using this i am able to move or rotate ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to measure the dimensions of a 3d object using ARKit or Apple Vision?
Using the iPhone camera (and presumably some combination of ARKit, Apple Vision, CoreML/mlmodels, etc), how would you measure the dimensions (width, height, depth) of an object? The object being something small that sits on a desk
Using mlmodel, ... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Android ArCore Sceneform API. How to change textures in runtime?
The server has more than 3000 models and each of them has several colors of material. I need to load separately models and textures and set textures depending on the user's choice. How to change baseColorMap, normalMap, metallicMap, roughnessMap in runtim... | 11 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How can I change the height of a cylinder with "a-animation"?
I want to increase the height of a cylinder on aframe as an animation.
How can this be achieved?
| 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Play large video on Android without lagging
I'm developing an AR game. In a particular situation, I want to play a video, which user selected from phone gallery, in a part of scene in unity(for example on a Plane).
I test unity Video Player, but that would lag so much when video size is more than 100 Mbyte and even tex... | 11 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 |
Oculus Go Developer Mode - Installed apk successfully but it does not show in Oculus
I got a Success message after doing adb install of the apk.
However, when I go to Library > Unknown Sources, I do not see my app.
The XR settings for the project has Oculus as the SDK.
What am I missing?
| 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Unity: Speech Recognition is not supported on this machine
I have a problem with an Unity project. More specific with a HoloLens Application.
I have added the Keyword recognition from the MixedReality-Toolkit for unity. Until now everything worked fine. Today I had to reset my Laptop and install everything new. After t... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Sceneform Collisions
I'm trying to play a sound and then destroy two objects of two different types when they collide using Sceneform. I see that Sceneform has a collision api (https://developers.google.com/ar/reference/java/com/google/ar/sceneform/collision/package-summary), but I can't figure out how to act on a coll... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Vuforia + Unity build for iPhone X iOS 11.4 black screen
I'm using:
XCode 9.4
Unity 2018.1
Vuforia 7.1.31
This problem is strange. I manage to build and run this project using the same XCode for iPhone 6 running iOS 11.4. With the same configuration, it only shows me blank screen on iPhone X iOS 11.4.
Anybody have the ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
remove nodes from scene after use ARSCNView
I am making an app using ARKit to measure between two points. The goal is to be able to measure length, store that value, then measure width and store.
The problem I am having is disposing of the nodes after I get the measurement.
Steps so far:
1) added a button with a restar... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Does Flutter support virtual or augmented reality?
I have to make an app that uses virtual reality, so should I drop the idea of using Flutter?
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How can I use my webcam inside an Azure windows server virtual machine?
I have a Windows server 2016 vm on Azure and I am trying to do some work in Augmented Reality using Vuforia and Unity. An essential part of this is being able to use my webcam but once I am inside the VM it doesnt recognise my integrated webcam. I ... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
if touching object move to location aframe
I am wondering how it would be possible in aframe if the camera reaches 20 spaces away from the point 0 0 0 to teleport them back to that point. Would something like this be easy to achieve or difficult? How can I achieve this.
| 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Location based AR with Three.js (+ React) - camera configuration?
I want to augment the image of a stationary webcam with location based markers. This is to be added to an existing React app that uses three.js (through react-three-fiber) in other parts already, so these technologies are to be reused.
While it is quite ... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Running Oculus Unity Sample Framework
Are there some pre-requisites to running the Oculus Sample Framework in Unity? I start with a new project, add the package from the store, and that's as far as I get. 51 compiler errors, mainly relating to missing OVR* namespaces.
Also "AssetImporter is referencing an asset from ... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
access local pc filesystem with hololens
I'm trying to find a way to access a local PCs file system with a microsoft hololens on the same network. For example. I want to be able to open a txt document on the hololens and save it to my PC. I can't seem to find any relatable documentation online. Basically all I want to ... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Aframe React dynamic string value
Just trying to get my head around using react and aframe together with the spread operator etc.
So I have an Entity using Meshline
<Entity meshline="lineWidth: 20; path: -2 -1 0, 0 -2 0, 2 -1; color: #E20049" />
I'm trying to make that path string dynamic with 2 objects i.e. somethin... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
How to scale and position a SCNNode that has a SCNSkinner attached?
Using SceneKit, I'm loading a very simple .dae file consisting of a large cylinder with three associated bones. I want to scale the cylinder down and position it on the ground. Here's the code
public class MyNode: SCNNode {
public convenience init... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision box... | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 |
'Plugin "Google Sceneform Tools (Beta)" is incompatible (supported only in IntelliJ IDEA)' [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for bo... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
How can Unity distort the scene according to the customized VR lenses?
I want to design VR lenses for customized VR boxes and I want to develop Android apps in Unity but I cannot figure out how to change the distortion of the image on the screen accordingly.
image distorted for VR
Source
All sources I can find about th... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to tell if you're facing a specific CLLocation in iPhone app
So I'm making an Augmented Reality app and I'm a little unsure how to tell, given your current location and heading information and a second location, if you're actually facing that location. I think it has to do with a specific part of the CLLocation He... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
ARToolkit Unity - Camera blank (only black) when Playing
I want to create Augmented Reality using Unity and ARToolkit but when done then play the camera was blank. I follow this tutorial from Youtube
| 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to use POSE in ARCore?
The ARCore documentation defines Pose as :
Pose represents an immutable rigid transformation from one coordinate space to another. As provided from all ARCore APIs, Poses always describe the transformation from the object's local coordinate space to the world coordinate space. The transforma... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to control hololens app with pc?
I'm newbies for hololens and learning app develop for hololens. I want to have this effect. For example, I click a button in unity editor,then a movie start to play in hololens. May be I can use something like tcp...But I don't know how to start...
| 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
3D model does not appear when rendering
I'm using Vuforia to place a 3D model on an image target. I have created a common C++ solution to work on both Android and iOS. It works on Android, but I can't get the 3D model to appear in iOS. It tracks the image target perfectly, but there's no sign of the 3D model. The 3D mo... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
MicrosoftDevicePortalWrapper UploadFileAsync error
I develop UWP app. This application connects Hololens and Desktop. I use MicrosoftDevicePortalWrapper nuget packages.
https://github.com/Microsoft/WindowsDevicePortalWrapper/blob/master/GettingStarted.md
https://github.com/Microsoft/WindowsDevicePortalWrapper
UploadFi... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.js Basic Scene: Image.png appears on the UI
Sorry in advance, I am a complete beginner regarding programming, but I cant seem to find an answer to my problem.
I made this basic setup from AR.js:
<!doctype HTML>
<html>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://rawgit.... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to move Camera in Rajawali Virtual Reality framework for android?
This is the link of Rajawali VR example :
https://github.com/MasDennis/RajawaliVR
I want to add a feature that the user can move the camera around in the scene just like a FPS game such as Counter-Strike.
so,I write this code in the RajawaliVRExampl... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
A-Frame 0.3.0 not loading OBJs correctly - works in 0.2.0
When I updated scenes to use A-Frame 0.3.0, my OBJs no longer load correctly.
After changing the UVs on some models to not be negative (something which is legal OBJ) they started working in Firefox, but show up as white in Chrome and Safari. Chrome and Safari al... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Image does not contain a definition for 'PIXEL_FORMAT'
I've tried testing the c# code for a QR code reader in this answer here
I just copy pasted the code into a C# script and placed it in the ARCamera prefab just like how the KDelli said but I've been getting this error:
error CS0117: 'Image' does not contain a defin... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Move object left and right in ARKit session
How to move an object left and right in ARKit scene without changing its Y-axis, if its in the air then it doesn't change that and just move left and right in screen?
| 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Unable to get correct coordinates for QR code, ARKit - Swift
I am trying to place an object above a QR code in swift. I am able to detect the QR code however the location is wrong for the placement of the box. I don't really understand how the placement works. I know how to place objects down on planes. Do I need to re... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Execute "LaunchUriAsync" from a click of a HoloLens UI Button
I'm trying to do a "LaunchUriAsync" and I have trouble trying to get to it to launch from a ButtonPress event. I've tried to edit from the guide at Microsoft Developer "Call Remote Assist from our Hololens" as I do not require the GestureRecognizer for it. ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Linux configuration ARToolKit, make error
I would like to compile ARToolKit source code on Linux, download the source code, and in accordance with the ARToolKit document, configuration GLUT, OpenGL, libjpeg other libraries.
Go to the ARToolKit directory and type ./Configer
Configer information image.
Enter the make com... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to set 3d models in arCore plane without tapping
I want to set a 3d model on a random part of the ARcore immediately when the plane is detected. Not sure of which method to use to setup.
addOnUpdateListener(this::onUpdate);
private void onUpdate(FrameTime frameTime) {
if (numOfModels > 0) return;
modelLoa... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How I resize an object in ARCore?
I show the 3D object in ArFragment. So I put .obj file and .mtl file at sampledata folder. And I right click on obj file, and select Import Sceneform Asset to add .sfa / .sfb file.
So I can show the 3d object when I mark the image, but the object is too big.
This is my .sfa file detai... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How in Unity of action of the button to attach to AR-objects (ImageTarget)?
There are several ImageTargets, and there are three buttons in the interface, when you click, the sound plays (voicing in three languages). How can I attach an action to ImageTarget?
| 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Accessing the HoloLens Accelerometer
I'm trying to get the HoloLens's accelerometer data for the purpose of movement speed while in a car.
I tried using the Windows 'Devices' namespace to access their 'Sensors.Accelerometer' object, but that's inexplicably incompatible with the HoloLens ... a Windows Device.
I was a... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Contextual type 'Any' cannot be used with dictionary literal
I'm getting that error, I'm new to swift and I would like to create a json out of the ARKit
let jsonObject: [String: Any] = [
"imageName": imageName,
"timeStamp": currentFrame.timestamp,
"cameraPos": dictFromVector3(positio... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
pyOpenGL: memory issue using openvr with pyqt5 (HTC Vive)
we are developing a virtual environment using qt5 and pyopenvr with the HTC Vive. All our scripts are fine and working. On one laptop, however, we all of a sudden keep having an issue.
It's a high-end gaming laptop equipped with a gtx1060 (6gb), so it can't be a... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
OnPointerEnter is not being called
I'm trying to animate the button while it is being gazed on. I have got the following code in which I Raycast from a sphere to find the button that it hits.
var eventDataCurrentPosition = new PointerEventData(EventSystem.current);
eventDataCurrentPosition.position = screenPosi... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR ODG application for conference calls
I'm researching AR frameworks in order to select the best option for developing conference call/ meeting application for ODG glasses.
I got only a few directions for selecting a framework:
Performance of video streaming (capturing and encoding) must be watched closely to avoid ... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
OpenCV trying to integrate ARtoolkit with OpenCV
I am new to C++, openCV and Artoolkit
I am trying to build a motion tracker devices
right now, I am following the tutorial
https://artoolkit.org/blog/2016/05/opencv-with-artoolkit
However I meet some problem when I trying to implement this on SimpleTest on the Linux mach... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Can I make a universal app using HTML that runs on Hololens?
I believe these statement are true:
1) All Universal Apps Work As Holograms
2) Universal Apps can be built using HTML/JS
Does this mean I can build a holographic universal app using web technologies? For example a holographic visualizations dashboard in D3.js... | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 |
How to place 3D-model on the top of Face Landmarks, like a face-filter app?
I am using two libraries: OpenCV for computer vision functions and OpenSceneGraph for computer graphics functions. Because, the main purpose of the software is augmented reality. The main aim of the software is to create a face-filter like the ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Pause game OnSteamVR Overlay Active
I've been following this guide that covers pause with Steam Overlay:
https://wiki.unrealengine.com/Pause_Game_On_Steam_Overlay_Active
It works very well. However I cannot find any way to make it work with SteamVR Overlay. My code is almost identical except for class names and adding ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Mixed Reality WebRTC - Screen capturing with GraphicsCapturePicker
Setup
Hey,
I'm trying to capture my screen and send/communicate the stream via MR-WebRTC. Communication between two PCs or PC with HoloLens worked with webcams for me, so I thought the next step could be streaming my screen. So I took the uwp applicatio... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Can i use LibGDX to program a VR game with the Oculus Rift + touch?
Can i use LibGDX to program a VR game with the Oculus Rift + touch? I just got an oculus rift + touch controllers and would like to code a game. I am very familiar with LibGDX and would like to stay using that as the game engine. Is this possible and i... | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 |
hololens setParent position changes camera lens
I am working on using the Hololens Lens Toolkit Master.
The problem is that when you set the SetParent of the lens camera, the camera position of the lens becomes the same as the position of the parent.
For example, if A's position is 0, 0, 0 and B's position is 0, 0, 4, ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to get list of Bluetooth devices connected to a Oculus Quest 2 and display the camera?
I am trying to get my iPhone 12 front camera to display on a canvas in my Oculus Quest 2 VR headset.
My thought process was to connect my phone to the VR headset via Bluetooth and then in a script get the connected device as an o... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
What is the difference between Session.getAllTrackables and Frame.getUpdatedTrackables?
Do both return all trackables known for now?
Why do we need both?
When should call which one?
Same question is for Session.getAllAnchors and Frame.getUpdatedAnchors.
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
restrict iOS app to A12/A12X Bionic chips
Apple says (https://developer.apple.com/augmented-reality/arkit/)
"People occlusion and the use of motion capture, simultaneous front and back camera, and multiple face tracking are supported on devices with A12/A12X Bionic chips, ANE, and TrueDepth Camera."
how do I restrict m... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Shoot problem with Oculus Go after recenter
i try to make a VR Game with unity and Oculus Go.
You can shoot with the Oculus Go controller and it works if i dont recenter the camera. If i recenter my Camera, the bullets fly in the wrong direction.
For my controller, i have a line renderer. This works perfect.
Anyone has... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
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