text stringlengths 144 29.8k | Results interpretation class label 2
classes | Frameworks usage class label 2
classes | Algorithms design class label 2
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classes | Launching problem class label 2
classes | Performance issue class label 2
classes | Feasibility of application development class label 2
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Changing ARSCNView background
iOS 13.1.3 on iPad Pro
Seem like there is a a same problem on previous iOS versions.
Using AVCaptureDevice as SCNScene background content
My app uses front cam to create AR face in iOS. At first tour, my app uses default SCNView with camera input. After first tour, I am setting ARSCNView b... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Issues in manipulation script of arcore
I tried the object manipulation scene and is unable to move the instantiated object across the scene as well as elevate the object.
And another issue I felt was when I tap on a location that already has an object another new object is being instantiated. Should this be possible?
... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to get EAGLContext from UIWebView
I am trying to make a AR application which can run as H5 on iOS.
I use WebGL to draw 3D items, It is good.
I use DeviceOrientationEvent to get device Motion to control virtual camera in 3D, It is good.
I Know, till now, H5 on iOS can not support to show camera video stream.
I want ... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Unity MRTK with HoloLens 2: How to detect whether a hand touches a GameObject in code?
I have been working with Unity 2020.3 LTS, the Windows XR Plugin, and the amazing MRTK 2.7.0 to port an existing application to HoloLens 2.
In this application I have a scene with several GameObjects in it and I need to detect whethe... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to play sound only when marker is detected in Unity Vuforia
I am implementing an AR Android app in Unity using Vuforia. I am trying to play a sound as soon as the marker is detected and then stop the sound as the marker is not detected. When I currently build and run the app on the phone the sound is playing direct... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to get value of JArray dictionary by key
I have this json string:
[
[
{
"Antibiotic after diagnosis":[
"Azithromycin",
"Ciprofloxacin HCl",
"Ampicillin Sodium"
],
"City":[
"Tel Aviv",
"Jerusalem"
]
}
],... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Azure Spatial Anchors - How to save and get anchors
I tried the azure-spatial-anchor-demo-package and it worked fine for me. Now I wanted to use azure in my project. In my current understanding, the coordinates of the anchor are stored. More precise information about whether it is a 3D object, and what it looks like, i... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
360º degree camera in three.js
Does anyone know how to create a 360º camera in three.js?
I'm trying to render the entire scene as a 360º panorama like you would with a go pro 360 rig.
I'm trying to recreate a panorama by arranging several screens in a circle and stretch a threejs window across all the screens.
For this... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to make 'if button clicked, do this' in Android Studio?
I am new to Android Studio. I am working on a ArCore sample project.
I want to add a button, when clicked the plane finding mode will be vertical otherwise horizontal.
Before voting negative, I have gone through these posts:
How can I write “if button clicked”... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Augmented Reality (AR) For React Native Project [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. Y... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Unity Vuforia Hololens Development access Network Share Folder
I have developed a Vuforia Hololens Application which will load a model in at runtime once I have scanned an image target. This is fine if the model is apart of the project itself but I want to be able to grab the model from a network share. I have found on... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
A-frame consitatnly animate gltf to go to position of camera A-frame
I am creating a vr scene using A-frame (https://aframe.io) and I am wondering how can I animate a gltf model to always follow the camera. For example, I would like the use the animation property of A-frame and position my model so that it always follo... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Can't unarchive custom Object with NSKeyedUnarchiver in AR Multiuser
I'm using MultipeerConnectivity to share SCNNodes position in a multiuser AR session.
When I archive (with NSKeyedArchiver.archivedData(withRootObject: someARNode, requiringSecureCoding: true) )
And unarchive (with if let node = try NSKeyedUnarchive... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
AR Camera Black Screen in Unity3D
Unity 2019.4.1f1
I have built and ran the demo scene with a cube successfully before. Now, the build is only showing a black screen and the camera permission is never raised when starting the build for the first time. And the camera never shows anything. Does anyone have any ideas what... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
What are limitations for scanning and detecting 3d object in ARKit2.0 in iOS?
I am done with 3d object scanning and detection with ARKit 2.0. I have scanned 3d object from all sides of object. Once 100% scanning is done then had given name to that object and then save that ARReference Object and image in document direc... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
DK2 Head tracking not working "HMD powered off, check HDMI connection" on Windows
Part 1 - Description of the problem
I have the DK2 and I am working on a VR project. This project uses FirefoxNightly. I've downloaded it and installed the WebVR Enabler Add-On
Got this from http://mozvr.com/downloads/
I have also downl... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
How to fix models to camera in a-frame?
I want to attach an object to camera, to be the object anywhere where camera looks, turns etc. I tried like this:
<html>
<head>
<script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
</head>
<body>
<a-scene>
<a-assets>
<a-asset-item id... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How can I turn off A-frame Camera Occlusion Culling?
Occulusion culling occurs when positioning the .gltf model and moving the camera.
I want to control this, but even though the camera's near value is set to the minimum value of 0.001,
the object keeps culling in view. How shall I do it?
When I'm a little far from the... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Can't load textures in SceneKit
I created a scene with boxes and added textures from .png files to it. It is showed perfect in SceneKit Editor, but after running on device I see no any textures and have this log message for every texture:
[SceneKit] Error: Failed loading : src:file:///var/containers/Bundle/Application... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Aframe Cursor disorted
when i enter the Vr-Mode on mobile you get an cursor to interact. Now my Problem the cursor is disorted. When i move the lenses of my vr-glasses i can get the cursor to be one but then my scene isn´t right anymore. Here my camera with my cursor:
<!--------camera---------->
<a-entity rotatio... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to import complex .dae model to SceneKit?
I know how to export a single model (like a car) from Blender as a .dae file, and then import it and show it using SceneKit. And also with an animation for that model.
But I'm wondering what the best way to import more complex model's. Like a small part of a city. Like a sc... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
ARKit SceneKit ARSCNView with Positional Audio SCNAudioPlayer WILL NOT STOP playing
Running ARKit 2.0 with an ARSCNView. iOS12
The application uses multithreading, that's why these functions are being performed on the main thread (just to be sure). I also tried without explicitly performing the functions on the main th... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Problem deploying Hololens app to emulator from Visual studio 2019
I am building a simple hololens app using MRTK PalmUpHandMenu, I am able to build the app in unity but not able to deploy on hololens Emulator from visual studio. The app is playing in game mode of unity.
I am using the following tools.
Visual Studio 2... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
How to dynamically change entity property periodically
Suppose I've a php page that does some calculation, updating some variables and sending them to JavaScript code in html page every 20 seconds. Is it possible to use these variables to set an entity property in a way that the entity property dynamically changes as t... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Viewfinder Alignment
Is there anyone who worked with Viewfinder Alignment method? The first step (Edge Detection) is more or less understandable. It's written that "to extract edges we take the squared gradient of the image in four equally spaced directions: horizontal, vertical, and the two diagonal directions." (1). ... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Change usdz model joint location in scenekit
I have loaded apple's robot.usdz model into a sceneview using mdlAsset. Right now the model loads into the view doing the standard t pose, but I would like to change the models pose by setting each joint location to 3d coordinates that I captured in a previous ARView.
Here i... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Writing big files async or sync in a special thread?
I am recording the screen in Hololens, using C#. I am creating small videos with 100 frames and I plan to write them separately because RAM is not enough to write only one big video.
Which would be better in terms of performance?
Create videos and write them async, o... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to convert OBJ with MTL file to USDZ format
So I have an OBJ 3D model with its associated MTL file. The MTL file contains all the textures. However, when I convert the file to the USDZ format, the textures are not attributed to the file. This is the code I use.
xcrun usdz_converter /Users/SaiKambampati/Downloads/Mo... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Repeat Texture on X axis over 3dObject in ARkit SCNODE - SWIFT
I wanted to move the texture over the SCNode in my current scene.
I am currently animating the node but i want the texture to run over the object instead of animating it.
let moveup = SCNAction.moveBy(x: 0.01, y: 0, z: 0, duration: 1)
moveup.timingMode = ... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit - Applying Force in User's Phone Direction
I have the following code that creates a SCNBox and shoots it on the screen. This works but as soon as I turn the phone in any other direction then the force impulse does not get updated and it always shoots the box in the same old position.
Here is the code:
@objc func ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How is the file size of a 3D .gltf model determined?
This is not tied to a problem, but I was looking at diferent .gltf files that had the same or similar number of triangles in them and different file sizes. How does this happen and why?
Additionally, how do texture files tie into this?
| 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 |
A-Frame - Raycast Three.JS 3D Object
I have two objects, one cylinder and one polygon, representing a Three.js 3D Object, in an A-Frame scene. All I want is that the polygon changes when hovering over it, like the cylinder.
I have a working demo here: Demo
When the cursor hovers on the cylinder, the text HOVERED appear... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
What is the accepted "best practice" method to structure an A-Frame project's files?
When making an A-Frame project I unintentionally use varying directory structures which trips me up when switching between my own and other people's projects.
What is the "best" way to structure an A-Frame project to keep it consistent... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Use " vector.applyQuaternion " or similar in ammo.js
I want to make a browser VR shooting game, using Three.js and Ammo.js for the physics and rigidbodies. The vr head and controllers are set up the models are loaded, but the bullets won't shoot from the gun as I want to. When I tried to do the same using only Three.j... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Transform an RealityKit circle into UIKit including it's orientation
I am currently struggling a bit with RealityKit because I have not so much experience with 3D ;)
So I have a an Entity which acts as a cursor. I update it's position when the sceneDidUpdate like so
if let raycastResult = arView.raycast(from: arView.ce... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AVCaptureSynchronizedDepthData vs ARFrame.sceneDepth (When using a back camera )
When using a back camera, depthDataMap, which can be acquired by AVCaptureDataOutputSynchronizer, is depth map data acquired by the TOF sensor (LIDAR)?
ARframe.sceneDepth thinks that it is DEPTH data acquired by the TOF sensor, but what is... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
change photos in cardboard VR-360 SDK
I am a beginner android programmer and developing a VR app by cardboard SDK and have used a switch-case and button for switch between photos but I know some apps use a central point and "focus on an icon" method to change view of a 360 photo to another photo. for example by 3second... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to create OnPointerDownMixedRealityPointerEventData dynamycally in a cube?
I am working with MRTK 2.3.0 version, I have created a dragged cube when "event pointer down" creates a new gameobject cube, but the new cube has not event. I want to assign a event for move it. How could assign event by code?
using Syst... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.js: How to enable/disable camera and show/hide AR content on click of a button
All the examples and code that demonstrates AR.js AR capabilities over browser, works as soon as the web page is loaded. However, I would like to provide an option to the user, to manually start and stop the scanning process and the hide ... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to make a entity clickable which is getting generated dynamically in networked A-Frame?
I am using a networked A-frame to generate a new entity when the page is loaded. I want to add a few functionalities on those entities like hover, on click, etc. I tried making it clickable but it didn't work.
function rigClic... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to call utilities page from settings on HoloLens by code?
I'm accessing the about page in the windows settings on Hololens by using :
Uri uri = new Uri(@"ms-settings:about");
var success = await Windows.System.Launcher.LaunchUriAsync(uri);
Now, how can I access the utilities page ?
Are there any parameters like ... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Aframe register component typescript
I have a simple component within Aframe listed below and the typescript playground is hosted here
interface GestureHandlerType {
isVisible: boolean;
initialScale: Vector3;
scaleFactor: number;
el: Entity<ObjectMap<Component<any, System<any>>>> & {
sceneEl: any;
};
ha... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Augmented Reality with Unity ARFoundation on mobile device front-facing camera
Does anyone know if the Unity library ARFoundation works with the front-facing camera on a mobile device? I am having trouble finding recent answers online
Thanks
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to combine SCNRenderer with an existing MTLCommandBuffer?
I successfully integrated the Vuforia SDK Image Target Tracking feature into an iOS project by combining the OpenGL context (EAGLContext) that the SDK provides, with an instance of SceneKit's SCNRenderer. That allowed me to leverage the simplicity of the Sce... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Can anyone explain the technicality of zspace AR-VR product and how it works?
I just came to know about a AR-VR company for educational interactive content. I know about Augmented reality apps which can be developed using Unity framework and know Virtual reality too.
But can anyone try to explain how they are doing it ... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Pause/Freeze a scene with a trackable active in vuforia unity 3d
I am developing an app with vuforia Cloud Recos. I want to add the feature of allowing the user to pause the page so she does not have to keep pointing the device on the target to view the trackable. This is pretty useful when I want to show texts. Is the... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
aframe loadin .dae dynamically
Good day guys
I want to cange a .dae dynamically with this in js
AFRAME.registerComponent('model-overrider', {
init: function() {
document.querySelector('#tree').setAttribute('src',modelo);
}
and the html looks
<a-assets >
<a-asset-item id="tree" src=... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Virtual dressing systems
Which softwares can provide me a fairly good library and API to create a small virtual dressing application. I am looking into the capabilities of Pinta, Filters, Imagemagick etc.
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Hololens Methods of Input and Output
I have planned to start building an application for the Hololens in a month from now. So right now, I am just in the preliminary design and feasibility check. (For the record I have built simple applications for the Hololens using Unity and also have used the camera for some image r... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Sceneform Transparent Material
Goal
Transparent material for a cube renderable created with ShapeFactory.
Tried
MaterialFactory.makeTransparentWithColor(context, Color(0f, 0f, 0f, 0f)).thenAccept { material ->
val size = Vector3(100f,0.001f,100f)
val center = Vector3(0f,0f,0f)
val floorRenderable = ShapeFa... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Camera view in leap motion
I have a camera view in visualiser in Leap Motion.
How can I remove this night camera view and see just detection of my hands as a joint number of colored stubs in tutorials?
| 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Why I do not see obj and mtl in this A-frame?
I am just getting started with a-frame 0.4.0 3d objects, but I think I make something basic wrong.
I started as I see here: https://aframe.io/docs/0.4.0/components/obj-model.html
and I used this model: http://tf3dm.com/3d-model/wood-texture-created-in-cycles-82780.html But... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Example code locked on android studio, and padlock icon doesn't change it
I have downloaded the example code of ARCore (HelloSceneform) and i want to edit the BaseArFragment.java file, but when i type nothing happends.
(i want to change a gesture from tap to doubleTap)
I've tried pressing the padlock icon on the bottom... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Xamarin.Android ARCore Issue
I'm working on implementing the GeoSpatial features of ARCore into a Xamarin Android app, but when I enable the feature in the Session config I'm getting this error - Not entirely sure what it means:
Is anyone familiar with this?
| 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
I want to put a Youtube URL in a HTML5 video tag and play it
<video muted autoplay playinline loop controls preload="metadata" src="https://www.youtube.com/××××××"></video>
I would like to put a Youtube URL in a HTML5 video tag and play it.
When I use the above code, I get a black screen and the video does not play.
I... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Can't move camera in A-Frame with Oculus Quest 2
Is it possible to move camera in A-Frame projects with Oculus touch controllers?
Can't find any working example.
| 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Apple ARKit Coordinate Space Mismatch with VRM Model
I am working on face tracking with Swift Arkit using a VRM model, but the model I imported looks backwards (reversed Z-axis) and the rotations are working in reverse. As far as I understand VRM uses right-handed Y-UP (OpenGL standard) coordinate space, but ARKit uses... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
SCNCamera xFov, yFov replacement by fieldOfView and focalLength
I used to set values of xFov and yFov of SCNCamera to values calculated from camera field of view and my view frame size. This was working fine in my AR engine implementation (with SceneKit, not ARKit). In new Xcode I see warning, that xFov and yFov were d... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
VUFORIA Build Support for Unity
Cannot import Vuforia SDK for Unity.
Unity Version 2019.2.6f1
Unity Hub Version 2.1.2.0
Vuforia SDK for Android Version 8.3
I'm not able to use Vuforia SDK in Unity.When i did the installation there was no downloadable file for Vuforia Android Build Support.
I went to build settings and ... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
Application is appearing upside down inside the HoloLens 2
We have developed Unity application (Version: 2018.4.21f1) - MRTK UWP Project. Which we basically develop and planned to deploy into HoloLens 2 device. But as of of now we do not have the device and currently testing it through HoloLens 2 emulator. When we test... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
SceneKit - Two SCNFloor in a single scene
I have made two mirrors using SCNFloor in SceneKit.
But when I run the code, only one of the two mirrors work randomly. Why is that so?
Hope someone can enlighten me.
// creation of the first mirror
func mirror() {
let floor = SCNFloor()
floor.length = 30
floor... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Save ARCore video for further processing?
Is there a video standard that is able to save output from ARCore for further processing? Like encoding the world information beyond the actual video content.
| 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Android AR CORE on a static image instead of a camera feed
Imagine a beauty try on experience with two main use cases:
Overlay makeup on a face in realtime with AR
Make a photo and do the same with it
Does ARCore support working with a static photo instead of a camera feed?
I didn't find any info on the topic.
But, s... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Keynote/Powerpoint in Unity
Situation:
I am working on a project that allow the user to practice presentations in a VR-Room. This includes the use of Powerpoint/Keynote, which is displayed on a plane. Image display is easy possible, just as video's.
Problem:
There's the problem. Images don't contain movement, but a pow... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
HoloLens - Is there a possibility to combine MRTK and HoloLens2ForCV?
I am starting a project where I need the following two things:
raw sensor data from the HoloLens 2 to create a point cloud
functionality and ui from MRTK
The thing is that I'm using MRTK in a Unity project and the programming language is C#.
To get... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
error CS0103: The name 'ModelHelper' does not exist in the current context
I am trying to implement Object detection on HoloLens2 using Microsoft Custom Vision.
I have been following the tutorial (https://learn.microsoft.com/en-us/archive/blogs/appconsult/23535)
but faced with this error..
error CS0103: The name 'Model... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
ARKit interaction (gesture)
I am trying to make an iOS app using ARKit. So far I have used the "placing objects" example by Apple and augmented it so it has my own geometry. This part all works great.
I have several different objects that can be placed on the ground. To explain the objects in simple terms, they are box... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Artoolkit v6. Fatal signal 4 (SIGILL), code 2. Crash on intel processors using x86 architecture (Asus zenfone 2 ZE551ML)
ARToolkit v6.0 crashes on my phone (Asus Zenfone 2 ZE551ML) where the previous v5 used to work fine. I am guessing the issue is related to my phone's architecture that uses Intel chips (x86). I have ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
A SCNSphere with a SKScene texture renders only on a quarter of the sphere
So I have a SceneKit sphere object:
let mySphere = SCNSphere(radius: 0.1)
let ballNode = SCNNode(geometry: mySphere)
to which I add a SpriteKit scene as texture:
someNode = SKSpriteNode(imageNamed: textureAtlas.textureNames[0])
someNode.size = ... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to load 3D object at runtime in aframe?
I am working on an aframe project where runtime loading of 3D object is required. I have read A-Frame documentations, and aframe doesn't seem to support runtime assets loading at all.
I discovered this aframe-asset-on-demand-component by protyze (https://github.com/protyze/af... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit - Adapting to light conditions
I am currently learning to do a few things ARKit in Unity and Swift.
Does anybody how can I adapt the light of my object to the environment light?
Thanks you!
| 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Aruco marker : get orientation and position after pose estimation
I want to know the real position and orientation of my marker.
If I understood well, tvecs gives me the real position of my marker, I measure the distance with a ruler and it seems be correct even I had sometimes weird values.
If someone has an idea of w... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to instantiate an Oculus grabbable object at runtime in Unity?
Right now I have an obj file in Unity. I have a script that adds a Collider component, a Rigidbody component, and finally an OVRGrabbable component to the object. I need to add these components at runtime because eventually I will be producing procedura... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How do I correctly represent/scale coordinates from Adobe XD to aframe?
I'm trying to correctly represent/scale coordinates from Adobe XD to aframe.
This is how I'm doing it at the moment:
1. Uploading image related data (coordinates, width, height) and the image itself as formData to server.
2. Generate for generatin... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Get Depth from detected face using Vision and ARKit iOS
I am trying to achieve something like this using Vision and ARKit, so my idea is to get landmark points from Vision and deploy node using those points. I am using this demo as a reference. To date, I have been able to find the landmark points of the face using Vis... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
AR remote assistance WebRTC with opentok.js and three.js
I'm developing an AR Remote assistance WebRTC in NodeJS, Opentok SDK and Three.js. When I initialize the AR session, the AR experience appears in a fullscreen mode and my video sharing stops which works with opentok session. How can I create a AR scene with my op... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
Having some issues in networked-audio-source, networked-vedio-source. (networked-aframe)
I've added video connectivity and audio connectivity in the multi-user part but, having small issues.
When I'm disconnecting it should hide the plane which is there for showing the video and share screen.
When I click on the scre... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Is there something similar to ARCore's anchor and pose in any other AR library
I wanna build measurement app for Android and iOS using Unity. Can some one guide me through as it is my final year project and I am confused what to use that will work on both Android and iOS for all devices.
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How to prevent ARSCNView from rotating
I have a class as below
class ViewController: UIViewController, ARSCNViewDelegate, SCNPhysicsContactDelegate {
@IBOutlet var sceneView: ARSCNView!
How to prevent the sceneView from rotating?
I tried many ways such as
add
override var supportedInterfaceOrientations: UIInterf... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Have phone rotation be camera rotation in Unity for Android?
How would one go about using the gyroscope, or whatever AR-magic or related tech Android provides, to have the phone rotation become the in-3D-scene-camera rotation? Basically, I have a scene in Unity/ C#, and when it runs on Android I want to have the user b... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
How to have a reference frame for markerless inside out tracking in VR, to achieve absolute positional tracking and prevent drift
We have the new Vive Focus headset, which has markerless inside out tracking. By default these headsets can only do relative tracking from their initial position. But this isn't totally accu... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
ARcore compatible device list
I have a Samsung sm-p205 tablet, which is not in the ARcore supported device list
My question is if it is possible to add this tablet so I can install ARcore, if not possible why. Below the specs
Thank you
DISPLAY Type IPS LCD
Size 8.0 inches, 185.6 cm2 (~75.2% screen-to-body ratio)
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ARkit - go inside house (3D walkthru)
I'm trying to use ARkit to create a simple demo where I would need to scan an image and display a 3D model of the house at the exact location defined by the image. This means that the picture would be the starting point 0 for me, and from this point I would show the house to which ... | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
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