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How can I use html form with aframe.js? I am creating a 3d web page for laptop use only. How should I enable text input and use HTML form library in HTML? I have found various API to print text on 3d web page but no any related to HTML form. What should I do?
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HoloLens holographic app When you use the "Holographic DirectX 11 App" template in Visual Studio, it creates an app that occupies the entire HoloLens view (I believe it's call the Holographic View). How do you build a Holographic App like the Hologram demos where you can re-size the box and place the app in the Hologra...
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my A-FRAME SCENE render as 2d instaead of 3d-applcation I'm trying to get simple demo with a 3d-scene with the ability to use my hands-tracker inside. In desktop, when I press the "VR" button, I can get into "3d" mode. In Oculus (both in Mozilla, and the meta-browser), It show the scene as a "video" and not a full imme...
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Get number of clients on Networked AFrame I'm working on a little WebVR game using Hayden Lee's library, Networked AFrame and I'd like to place the users on a specific position as soon as they arrive in the networked room. I've tried using the 'onConnect' callback, but when it's called the NAF object connectList is emp...
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How to disable Oculus Rift DK2 gyro in unity? i'm working on a setup for the Oculus Rift DK2 with a bigger tracking area. Disabling the position tracking is no problem. But I am not able to disable the gyroscope. I'm using the OVRCameraRig prefab. I tried to disable the function UpdateAnchors(); in the Update() func...
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Distance Measurement Using Vuforia I want to scan an image target and start tracking camera movements. now if I go outside of the room lets say 200 meters away. the app should show me that I am 200 meters away from the scanned image. Simply, is this possible in Vuforia?
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Add a photo on sphere ARKit Swift 4 I need to put a photo on a sphere like this image. guard let photo = container.childNode(withName: "sphere", recursively: false) else { return }
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Register every click in a-scene I would like to develop an app in aframe, where every click would be registered and would lead me to next picture (a-sky). Currently I have a picture to which I bind the link. I used this as base example and develop from that. <a-scene> <a-assets> <img id="home" crossorigin="anonym...
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AR Core FLutter Plugin Error on Manifest File Parameter format not correct - e: D:\flutter\.pub-cache\hosted\pub.dartlang.org\arcore_flutter_plugin-0.0.10\android\src\main\kotlin\com\difrancescogianmarco\arcore_flutter_plugin\ArCoreView.kt: (241, 38): Object is not abstract and does not implement abstract member public...
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Using Image recognition inside a Video with Vuforia and Unity I'm trying to do image recognition / tracking inside of video file play from unity. Is it possible to do image recognition of a video file (not augmented reality) using Vuforia API? If not, does anyone else have any suggestions on how to accomplish this? T...
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camera overlay change with bearing and elevation Folks, I am trying to get a utility as shown in the picture below. Basically the camera display window covers part of the device's screen and a list of points that are connected by a curve or straight line are presented over the camera view as an overlay. I understand t...
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Develop GoogleVr Cardboard Unity 3D Hey Guys can somebody suggest me a good source how to build a GoogleVr Cardboard App for Android. Most of the Tutorials that I saw on Youtube are old Tutorials and the old SDK GoogleVr (old) dosn't work any more Thanks in advice! ZZAim
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How to access the HoloLens2 Origin SpatialCoordinateSystem The problem: I've been working on trying to create a 3D position in Worldspace based on a 2D face RGB face detection, similar to this Microsoft example. I am using Unity 2020.3.16f1, MRTK 2.8.2 and C# for the Unity scripts. I have been able to convert the C++ c...
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ARSCNView orientation issue I have viewController 1 that present the viewController with ARSCNView. between the transaction of the viewControllers, the orientation is changed, all the UI orientation is in the place but the ARSCNView camera view is in the wrong location ( view frame is in the current location but the c...
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Display near by places in Location based Augmented reality Android I wanted to try and code location based AR which shows places.I tried the android code in the following link Augmented reality android example and ended up with the following error in Redmi note 3(API 24) Nougat. I did some changes in main.xml <?xml ver...
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Finding the direction in which the camera faces I am able to get the current position the camera is in, i.e, its x,y,z co-ordinates in aframe. In the below code, I am making my camera move forward. function move_camera_forward(){ x=$("#cam").attr("position").x; y=$("#cam").attr("position").y; z=$("#cam").attr("position...
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Tell if a user’s browser supports USDZ or Reality Composer file formats I have created some files in the "reality" format using Apple’s Reality Composer app for iOS. I had a difficult time figuring out how to implement it on the web. After looking at some webpages that include USDZ files on them, I finally put this int...
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Hololens barcode reader using UWP C# Here i would like to know about reading the barcode from hololens. public sealed partial class ScanQrPage : Page { public bool SoftwareTriggerStarted { get; set; } = false; bool isSelectionChanging = false; public bool IsScannerClaimed { get; set; } = false; public b...
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Getting Aruco marker position based on Hololens reference system I'm developing a simple marker detection system but now I need to know the coordinates of the detected marker. Right now, I get the coordinates of the corners but these coordinates are not related to the Hololens reference system. I need a way to get mark...
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How to make A-Frame cursor interact only with the closest object I am writing an A-Frame project. I have some questions of cursor. Is it possible to set the 'near' for the a-entity tag with attribute 'cursor'? And the cursor emit the event of the object behind my target object, what is the reason and how to solve it? T...
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ARCore: How to tell if the touch event falls on the AugmentedImage? I need to know if the touch happened on the image that is recognized by ARCore, and if it is at, say, 25% Width and 50% Height of the image when measured from the top left edge of the image.
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How to get correct screen coordinates for VR in Unity Shaders? I have trouble getting the correct screen coordinates, so I made this small MWE to replicate the kind of behavior I am seeing in my main project. I use Single Pass Rendering and a Windows Mixed Reality Headset in Unity 3D. I have a shader, which is set to a...
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Unity ARCore XR Plugin package initialization not completed warning after adding package, black screen on android I'm very new to Unity, and I just followed a few youtube tutorials to try and get started with ARCore. But when I install the ARCore XR Plugin with AR Foundation from the package manager, I get a warning sa...
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How can I cast shadow from a transparent material? I'm trying to cast shadow from a transparent material. Here my simple code on https://glitch.com/edit/#!/elite-invented-television As you can see the shadow of my foliage is bad (I got the shadow of the plane), how can I improve this rendering? [edit1] A solution has b...
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Oculus OVR_CAPI.cpp error I'm currently working on a project where I need to read the Oculus Rift DK2 sensors. I have searched the web for usable samples, sadly the only samples I can find cause me a lot of trouble with SDK vesions and such. I found a tutorial on how to implement some basic C++ code to read the pitch, ...
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Video Stabilization in ARKit / ARSCNView I record videos using ARKit & ReplayKit. I realised that the camera/video stream is pretty shaky when using ARKit/ARSCNView. Is there a way to use a Stabilization Mode that is available for example in AVCaptureConnection to capture a video stream : -> activeVideoStabilizationM...
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Spatial Mapping in Unity for Hololens 1 Good morning, I am trying to install the Mixed Reality Toolkit for Hololens 1. I need to do a Spatial Mapping in Unity and I would like to use a "Spatial Mapping" prefab which should be displayed after Unity configuration with the MRTK tool. Unfortunately, I don’t see the prefab....
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ARKit - Save scene as USDZ? Right now I can save what I created in ARKit as a scene file, and load it back later. sceneView.scene.write(to: path, options: nil, delegate: nil, progressHandler: nil) But is it possible to save the scene as USDZ file and load it back?
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Is there a way of disabling nosleep.js at setup in A-Frame? A-Frame makes use of nosleep.js to keep phones from sleeping (it plays a small video file in the background). For my use case, I need A-Frame to not activate nosleep.js. I can disable nosleep.js by modifying the aframe.js file itself (search for "USE_WAKELOCK"...
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Unity Photon PUN connection error with Hololens I'm working with Unity and the Photon Engine (PUN). I used the DemoSynchronization-Scene as an example and tested different devices. The connection with all other devices is totally fine but I get an error with the Hololens. Connect() to 'ns.exitgames.com' failed: System....
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Why does this A-frame code work in Glitch.com but not on my website? Cannot figure out why the A-frame code is working on my glitch.com here site but not my website here. It is the same exact code copied and pasted. The thumbnails all show black on my website and when you click a thumbnail to send you to a different 36...
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Unity Google Cardboard persistence I have two scenes in my Unity 5.1 project. The first does not have any cardboard reference in it, it's a Vuforia AR scene. When I click on an object it loads the second scene. In the second scene I use the cardboard SDK to track the device rotation. I don't need stereo. I only use the...
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Getting "System": ambiguous symbol error using C++ CLI I have a project (VS2012) that uses the 0.5.0.1 SDK. The SDK includes a System class under the OVR namespace (OVR::System). In a class that I wrote, I'm using ::System. This works and isn't what's giving me the problem. When I compile, I get error C2872: 'System': ...
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HoloLens 2 Emulator visual updates extremely slow I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card. Initially I thought that the HoloLens emulator was super slow (an input such as t...
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ARKit - Is it possible to add a SCNNode while ARSession is paused? I want to add SCNNode while ARSCNView session is pause. Is it possible in iOS?
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How to fix objects in the indoor environment with ArCore? I need to insert some virtual objects in an indoor environment, but I need the position of these objects to be fixed. I have already tried using markers with the vuforia but it is complicated, it takes time to recognize. I'm thinking of using Google's ArCore. Do...
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RealityKit custom session config fails to load assets I'm just using the standard template out of the box with custom configuration for my SwiftUI + RealityKit project: func makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero, cameraMode: .ar, automaticallyConfigureSession: false)...
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How to setup transformation matrices which takes world coords in meters (for augmented reality) I am doing a augmented reality app with Kinect. want to overlay augmented 3d objects on the color camera output. I know how to setup the projection matrix but don't know how to convert the bone coordinates (which are in mete...
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JavaScript - how to cycle three items in Spark AR studio Edit for clarity: The context of this question is not in the context of javascript / html. It is in the context of javascript Spark AR studio. Typical html / css / javascript methods don't work. I only have experience with javascript through this app and it is th...
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aframe get object3d children I am working with a gltf model for a game. It is referenced as - <a-asset-item id="orca1" src="../images/models/orca/scene.gltf"></a-asset-item> and then accessed as <a-entity id="orca" position="-1 0.4 -40" gltf-model="#orca1"></a-entity> and <a-entity model-subset="target: #orca"></a-...
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Transforming/Rotating Part of Model Renderable Can we create/design a 3D model with bones or vertices information (*.obj) in such a way that this info can be accessed through Sceneform and we can rotate that part?
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Angle between two ARAnchors I'm experimenting with SpriteKit and ARKit and wondering how can I calculate the angle(s) between two ARAnchors in the same scene. This means getting the position of the anchors on the world and calculate the angle of the line that they define to the horizontal plane (or another arbitrary pl...
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ARKit - How to know if 3d object is in the center of a screen? I place 3d object in the world space. After that I try to move camera randomly. Then right now I need to know after I knew object has became inside frustum by isNode method, if the object is in center, top or bottom of camera view.
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How to live-stream 360 video from a PC to VR headset/goggle/HMD? I have some code that captures footage from cameras and outputs a stitched 360 video. I can output stitched videos as MP4 files, RGBA files, or RGBA OpenGL textures. I need to somehow get my code to live-stream the stitched video to a VR headset (prefera...
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ARCore ApiTrackableTypeExtensions.cs error after updating ARCore I am updating my project from ARCore 1.2 (pretty sure) to 1.6. I imported the most up to date unity package for ARCore (1.6) and I am getting the following error in the console: Assets/GoogleARCore/SDK/Scripts/Api/ApiTrackableTypeExtensions.cs(31,40): ...
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Get CVPixelBuffer (camera frame along with ar models) in a performant manner I need to get a CVPixelBuffer containing the camera frame along with the AR models that I've placed, at a rate of 30+ fps, preferably with low energy & CPU impact. The capturedImage from the frame in session(_:didUpdate:) doesn't contain the A...
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Aframe - Use Google Cardboard Settings? [closed] Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. This question does not appear to be about a specific programming problem, a software algorithm, or softwar...
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how to interact with obj or collada-model in AFrame <a-assets> <a-mixin id="ring" geometry="primitive: ring; radiusOuter: 0.20; radiusInner: 0.15;" material="color: cyan; shader: flat" cursor=" fuse: true"></a-mixin> <a-asset-item id="mancloth" src="../mod...
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Is there a way to get the uv coords of the cursor in a mouse event on an object? I’m trying to spawn an element on an object at the location that the cursor intersects it.
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Why does the scene camera change position and rotation on play Win 10 Pro, Unity 2019.2.17f1 This issue occurs on occasion, randomly. It has happened with multiple different scenes on this machine. In this instance, I have a scene that is completely empty except for the default Main Camera and Directional Light. I have...
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Navmesh in TPP for avatar in A-Frame I am using Aframe for my metaverse project and I was working with FPP where the model and camera are in same position. The navmesh is working fine there. Now, I want to enable the TPP mode where avatar is present in front of the camera. All the nav-mesh examples which I have seen, t...
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Create UIBezierPath shape in 3D world ARKit I'm making an app where the user can create some flat shapes by positioning some points on a 3D space with ARKit, but it seems that the part where I create the UIBezierPath using these points is problematic. In my app, the user starts by positioning a virtual transparent wall...
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SteamVR HDK JSON Error I'm about at my wit's end right now dealing with the GUI. I'm making a controller to track in VR for a school project, and I am at the stage where I am running simulations to verify my JSON. I had to hand make it because our group already decided on sensor placements, so I followed the reference ...
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How to overlay an image on camera view for iPhone? [duplicate] This question already has an answer here: Ios creating simple camera overlay in Xcode how? (1 answer) Closed 5 years ago. I am new to ip...
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sceneView projectPoint after changing eulerAngles I'm working on an app that shows location-based AR using ARKit-CoreLocation. I have 2 SCNNodes: a sceneNode and a visibleNode (which is a visible AR element) as a child. sceneNode.addChildNode(visibleNode) There are instances where I need to align the AR with other UI...
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Dynamic load Image Target in Vuforia is possible? I am new in ios Vuforia development.In the given examples of vuforia, we have all the image targets placed. But for the application we develop, there will be large amount of photos and it will keep on changing ,So is there any way to load Image Target itself from a data...
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RealityKit - ARView with '.ar' mode + ARView with '. nonAR' mode I want to create an AR experience with a full screen video with AR elements, and in addition a small view at the bottom of the screen to show some relevant 3D objects. In the past, I used to implement such features with an ARSCNView for the AR part, and a...
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Error UnityEngine.XR.WSA.Input.InteractionManager::GetCurrentReading_Internal I am working to create a Hololens application using Vuforia for the Tracking system and MRTK for the interaction with the objects. The problem comes when mounting the solution in Visual Studio, I can not run because I get the following error....
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How can I track controller movement events with WebVR and A-Frame? I have a WebVR page made with A-Frame, using an Oculus Rift with touch controllers. I have these elements for the controllers: <a-entity oculus-touch-controls="hand: right" right-control-listener></a-entity> <a-entity oculus-touch-controls="hand: left" ...
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Confusing facing of a-text inside a-sky primitive I don't understand behaviour of a-text primitive in aframe 0.8.0. I have two simple cases: a-text directly inside scene - works as expected (fiddle) <a-scene> <a-text value="some text" color="#000000" position="0 2 -1"></a-text> </a-scene> a-text inside a-sky - tex...
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Unity Prefab script is disabled My prefab has a script, however, every time it's being generated, the script is disabled. I've tried GetComponent().enable = true (not working) I've attached an image --> (Prefab) and here's my code. FYI prefab is generated using the default UNET LobbyManager. LobbyManager generates the ...
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Hololens video stream with spatial data I'm using the hololens and I'm trying to save a video stream with the world/projection matrices avaiable. I've been trying to just take a sequence of pictures and save the data, but I can't find a way to save the image and the matrices. When saving to disk, there is no option to...
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Display distance to marker in AR.js I'm trying to display the distance to text markers (underneath the markers) in AR.js; according to the docs, distanceMsg is a custom attribute from gps-entity-place, so I thought it could be retrieved with getAttribute and then set with setAttribute, but I'm having no success; beside...
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swift 4.0: Overriding 'prepare' must be as available as declaration it overrides I was trying to integrate Apple's ARKit example app into my app. As ARKit is only an additional feature, so I need to support lower versions of iOS. I added @available(iOS 11.0, *) tag to all the ARKit example app classes...It almost works...
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Use ARCore with OBJ and MTL files When played with the Android ARCore Samples, I noticed that the sample use the next line: mVirtualObject.createOnGlThread(this, "andy.obj", "andy.png"); andy.png is the PNG file texture to "stretch" over the andy.obj 3D object. I want to replace the model and the PNG file, with items...
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Reality Composer - Is it possible to assign vertical and horizontal anchors simultaneously? I’ve been learning about RealityKit lately, and have come across Reality Composer. However, it seems that in the app the user can only have one anchor at a time. I was wondering if it is at all possible to have two anchors in a ...
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Which goal should be chosen for ARCoachingOverlayView when detecting faces or images? ARCoachingOverlayVew has 4 goal types: horizontalPlane, verticalPlane, anyPlane and tracking. But the Reality Composer has 5 types of anchor: Apparently, the first two are for when the horizontal What mode should I adjust the ARCoac...
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Detect media capture on hololens I need to detect if the Hololens captures a photo or a video, in order to start some post-processing steps. I tried using AppCapture.GetForCurrentView().CapturingChanged as suggested in this post, but it doesn't work. The event listener method is never called. Is there are way to get th...
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Working with ARKit in function to change SCNNode is making app stop running I am working on an ARKit project in Swift Playgrounds and here is what I have right now: Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(self.animateSoldiers), userInfo: nil, repeats: true) @objc func animateSoldiers...
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How do you line up variable width text entities in I-Frame? How do you line up variable width text entities in I-Frame? I'm trying to develop an I-Frame WordPress template but I'm running into newbe issues that I just can't seem to figure out. I am using a loop to spit out menu items into aframe-text-component entities...
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react-web-ar - Rendering component containing AFrameRenderer gives Uncaught Error I have two components Home.js and View.js. My View.js returns a JSX with AframeRenderer tag. I want to render the View.js component whenever user clicks the Click Me option in the Home.js component. Below is the snapshot of the codes from...
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Streaming MJPG with A-frame I am new to A-frame and HTML in general. I want to stream a video to an object in A-frame for VR viewing. I'm currently streaming using mjpg-streamer. The below code just displays a white sphere even though http://IP:port/video is streaming the video (but will display an image like this one)...
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SceneKit - What is the lowest row of elements in SCNMatrix4 for? In SCNMatrix4 struct, the last m44 element is used for Homogeneous Coordinates. I'd like to know what are m41, m42 and m43 elements in SCNMatrix4? And what exactly I can use these three elements for? init(m11: Float, m12: Float, m13: Float, m14: Float, ...
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How do I spin and add a linear force to an Entity loaded from Reality Composer? I've constructed a scene in Reality Composer that has a ball that starts the scene floating in the air. I'm attempting to programmatically throw the ball while simultaneously spinning it. I tried to do this through behaviors in Reality Com...
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Unity3d 5.6 VR Cardboard application incorrectly displays on device I've just installed Unity3d 5.6 and build application for Android with native VR support for Cardboard SDK (checking box Virtual Reality Supported and selecting Cardboard as VR SDK). App responds to movements of device, however, picture is not correctl...
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Unable to change camera view when using Gaze Cursor Example I used the example code from the Github and plugged it into a boilerplate page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Hello, World! • A-Frame</title> <meta name="description" content="Hello, World! • A-Frame"> <script ...
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How to use getAttribute to pass a value defined in a component rather than aframe tags attributes? Problem: Within the aframe component score, I need to fetch the current time value from the component timer to calculate the score. However using the getAttribute method returns either a NaN value or [object Object]. I ha...
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ArCoreApk check availability not working on api 30 ArCoreApk check availability returns true on API Level 29 and below but false on 30. Any ideas? fun checkArCoreAvailability(context: Context) { var message: String? = null var isArCoreInstalled = false try { when (ArCoreApk.getInstance().checkAvaila...
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Take photo in ARKit Camera like snapchat Are they any ways in swift to take high quality pictures with the sceneview camera session like snapchat does? Or at least without the scnnode objects in the picture? Because I don't want to init a second camera frame to take pictures. I want it to be integrated like snapchat c...
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ARcore Cloud Anchor has a listener to know when the Cloud Anchor has been hosted? I am developing a share augmented reality experience and I am wondering if exist a good way to know when the Cloud Anchor has been hosted by ARcore server, by the moment the only way that I know is this: This is called in the mainActivity...
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why do android rotation sensor events change when phone hasnt rotated? I'm using TYPE_GAME_ROTATION_VECTOR and changing it to a matrix with getRotationMatrixFromVector. With this rotation matrix, I multiple my view. Basically I want to change what is shown on the phone, based on whether I'm looking left, up, down, rig...
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SCNVector3 to SCNVector3 in 2D arrow direction I am working with ARKit I have the camera x,y,z (cartesian coordinates) and a 3D object x,y,z. I am trying to point an arrow (UIImageView) in 2D (x,y) to show where the camera should move so the user will see the 3D object. I have tried the code below to calculate the arro...
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Hosting causes disruption of viewing angle of Aframe VR in mobile browsers I have a simple Aframe code which is displaying an image in 360 degrees. The code: <html> <head> <meta charset="utf-8"> <title>360&deg; Image</title> <meta name="description" content="360&deg; Image - A-Frame"> <script src="https...
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Agumented reality without marker for web application AR.js I'm trying to create web application with augmented reality using AR.js. I can successfully display objects with markers. Is there any way to display augmented reality without using marker in AR.js. Thanks in advance.
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3D model does not show up in AR I'm using the PlacingObjects ARKit example and i'm trying to add my own object to it. My object is replacing the candle. When I launch the app on my phone and try to produce the object, I click it and nothing happens. All the other objects work fine. Here is the swift file for my object....
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Testing ARKit without iPhone6s or newer I am before decision to download Xcode9. I want to play with new framework - ARKit. I know that to run app with ARKit I need a device with A9 chip or newer. Unfortunately I have an older one. My question is to people who already downloaded the new Xcode. There is a possibility to...
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Android realtime location tracking for 3D model augmented reality I'm trying to implement a location-based AR solution similar to the GPS/Location tracking feature of Metaio Unifeye SDK (they stop support ARMv6 devices since their 2.5 version, but I must target those devices) I want my users to be able to view a 10-met...
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Markerless tracking android Three years ago a similar question was asked, but i think that enough time has passed to make the answers obsolete. The question is simple, is there a way to do markerless tracking using ARToolKit or other free libraries in the android framework? If there exists a free framework that can do ...
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ARKit place models in the real world randomly I'm experimenting with ARKit and I'm trying to place some models around the user. So what I want is that when the app starts it just places some models around the user so He needs to find them. When he moves like for example 10 meters I want to add some random models again....
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ARKit 2 - Crop Recognizing Images So, my goal is: Find known image guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return } let configuration = ARWorldTrackingConfiguration() configuration.detectionImages = referenceImages . take a snapshot from sceneV...
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USDZ Safari Permissions If I spend a lot of time building out a complex and beautiful 3d object for use with ARkit, then embed that object into a webpage using the USDZ format, how do I prevent the unauthorized use of that 3d object via saving or sharing?
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Deferred Shadow doesn't work if detecting Multiple Transparent Planes In my code, I detect the plane and show shadow for the object above the plane. If there is one plane, it works fine, but if it detects multiple planes, the redundant shadow will show. As the picture shows, on the plane #1, the shadow is right, but if...
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How can i get started VR Video Development?(editing vr videos) I want to make simple app that edit my virtual reality videos.How can i get started? I have some programming knowledge (C#, C++,Unity) I am looking for basic editing operations.For example changing background of the video,cropping video. i did some research...
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Reset VR camera orentation three.js I want to reset the camera orientation to it initial orientation on entering VR or by clicking a button using three.js. In OrbitControls there is a function to reset camera orientaion and position to initial state.I want to do something just like it. orbitcontrols.reset(); In previo...
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Issue with arm and x86 in blackberry10 wikitude app I am working on a Blackberry 10 app using wikitude SDK. I am using the documentation on the website and adding the libraries to the project . When the project is built , I am getting an error with "ntox86-ld" . I am new to this and cannot debug the error. The error is...
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Unity3D on iOS - Vuforia always stops working after a few days I'm using Unity3D and Vuforia for a long time without any issues. Since the latest iOS update (12.x) I got some problems. The AR apps have been working fine for a few days (5-7) and then suddenly stop working - app opens and close immediately. After re-comp...
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Using ZXing with Hololens I've been trying to use Zxing on the Hololens but as soon as the app starts on the device, I get a fileloadException when this line is called: BarcodeReader barcodeReader = new BarcodeReader(); FileLoadException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutra...
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Augmented reality: Rendering function My question builds up on this thread: Computer Vision / Augmented Reality: how to overlay 3D objects over vision? and on its first answer. I want to build an application that projects on real time the position of a fictional 3D object into a video feed, but the first step I have to...
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identifier float2 and float4 undefined (Oculus Rift) For a school project we need to implement the oculus rift in a previously made DX9 engine. All is going well, but I am stuck at the distortion part of implementing the oculus. I came to the part where I need to implement my shader for the barrel distortion and for th...
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aFrame Mobile, staying in VR? When using aframe on mobile and going from page to page I want it to stay in VR mode after the user clicks the VR icon in aframe. However at the moment whenever you go from one page to another it kicks the user out of vr and the address bar appears so you have to manually click the VR butt...
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