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def DropToMobile(from, target, p): |
# returns System.Boolean |
pass |
def OnDroppedInto(from, target, p): |
# returns System.Boolean |
pass |
def OnDroppedOnto(from, target): |
# returns System.Boolean |
pass |
def DropToItem(from, target, p): |
# returns System.Boolean |
pass |
def OnDroppedToWorld(from, p): |
# returns System.Boolean |
pass |
def GetLiftSound(from): |
# returns System.Int32 |
pass |
def DropToWorld(from, p): |
# returns System.Boolean |
pass |
def DropToWorld(p, map): |
# returns System.Boolean |
pass |
def SendRemovePacket(): |
# returns System.Void |
pass |
def GetDropSound(): |
# returns System.Int32 |
pass |
def GetWorldLocation(): |
# returns Server.Point3D |
pass |
def get_BlocksFit(): |
# returns System.Boolean |
pass |
def GetSurfaceTop(): |
# returns Server.Point3D |
pass |
def GetWorldTop(): |
# returns Server.Point3D |
pass |
def SendLocalizedMessageTo(to, number): |
# returns System.Void |
pass |
def SendLocalizedMessageTo(to, number, args): |
# returns System.Void |
pass |
def SendLocalizedMessage(number, args): |
# returns System.Void |
pass |
def SendLocalizedMessage(type, number, affixType, affix, args): |
# returns System.Void |
pass |
def SendLocalizedMessageTo(to, number, affixType, affix, args): |
# returns System.Void |
pass |
def OnDoubleClick(from): |
# returns System.Void |
pass |
def OnDoubleClickOutOfRange(from): |
# returns System.Void |
pass |
def OnDoubleClickCantSee(from): |
# returns System.Void |
pass |
def OnDoubleClickDead(from): |
# returns System.Void |
pass |
def OnDoubleClickNotAccessible(from): |
# returns System.Void |
pass |
def OnDoubleClickSecureTrade(from): |
# returns System.Void |
pass |
def OnSnoop(from): |
# returns System.Void |
pass |
def get_InSecureTrade(): |
# returns System.Boolean |
pass |
def GetSecureTradeCont(): |
# returns Server.Items.SecureTradeContainer |
pass |
def OnItemAdded(item): |
# returns System.Void |
pass |
def OnItemRemoved(item): |
# returns System.Void |
pass |
def OnSubItemAdded(item): |
# returns System.Void |
pass |
def OnSubItemRemoved(item): |
# returns System.Void |
pass |
def OnItemBounceCleared(item): |
# returns System.Void |
pass |
def OnSubItemBounceCleared(item): |
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