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# returns System.Void
pass
def CheckTarget(from, targ, targeted):
# returns System.Boolean
pass
def OnStatsQuery(m):
# returns System.Void
pass
def SendStatusTo(state):
# returns System.Void
pass
def GetStatusPacketFor(state):
# returns Server.Network.Packet
pass
def CanBeRenamedBy(m):
# returns System.Boolean
pass
def IsAccessibleTo(check):
# returns System.Boolean
pass
def IsChildOf(o):
# returns System.Boolean
pass
def IsChildOf(o, allowNull):
# returns System.Boolean
pass
def get_ItemData():
# returns Server.ItemData
pass
def OnItemUsed(from, item):
# returns System.Void
pass
def CheckItemUse(from):
# returns System.Boolean
pass
def CheckItemUse(from, item):
# returns System.Boolean
pass
def OnItemLifted(from, item):
# returns System.Void
pass
def CheckLift(from):
# returns System.Boolean
pass
def CheckLift(from, item, reject):
# returns System.Boolean
pass
def get_CanTarget():
# returns System.Boolean
pass
def get_DisplayLootType():
# returns System.Boolean
pass
def OnAosSingleClick(from):
# returns System.Void
pass
def get_ScissorCopyLootType():
# returns System.Boolean
pass
def set_ScissorCopyLootType(value):
# returns System.Void
pass
def ScissorHelper(from, newItem, amountPerOldItem):
# returns System.Void
pass
def ScissorHelper(from, newItem, amountPerOldItem, carryHue):
# returns System.Void
pass
def Consume():
# returns System.Void
pass
def Consume(amount):
# returns System.Void
pass
def ReplaceWith(newItem):
# returns System.Void
pass
def get_QuestItem():
# returns System.Boolean
pass
def set_QuestItem(value):
# returns System.Void
pass
def get_Insured():
# returns System.Boolean
pass
def set_Insured(value):
# returns System.Void
pass
def get_PayedInsurance():
# returns System.Boolean
pass
def set_PayedInsurance(value):
# returns System.Void
pass
def get_BlessedFor():
# returns Server.Mobile
pass
def set_BlessedFor(value):
# returns System.Void