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pass
def CheckBlessed(o):
# returns System.Boolean
pass
def CheckBlessed(m):
# returns System.Boolean
pass
def CheckNewbied():
# returns System.Boolean
pass
def IsStandardLoot():
# returns System.Boolean
pass
def ToString():
# returns System.String
pass
def UpdateLight():
# returns System.Void
pass
def OnSectorActivate():
# returns System.Void
pass
def OnSectorDeactivate():
# returns System.Void
pass
def get_Sockets():
# returns System.Collections.Generic.List`1[[Server.ItemSocket, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def AttachSocket(socket):
# returns System.Void
pass
def RemoveSocket():
# returns System.Boolean
pass
def RemoveItemSocket(socket):
# returns System.Void
pass
def GetSocket():
# returns None
pass
def GetSocket(predicate):
# returns None
pass
def GetSocket(type):
# returns Server.ItemSocket
pass
def HasSocket():
# returns System.Boolean
pass
def HasSocket(t):
# returns System.Boolean
pass
def CompareTo(other):
# returns System.Int32
pass
def CompareTo(other):
# returns System.Int32
pass
def CompareTo(other):
# returns System.Int32
pass
def get_TempFlags():
# returns System.Int32
pass
def set_TempFlags(value):
# returns System.Void
pass
def get_SavedFlags():
# returns System.Int32
pass
def set_SavedFlags(value):
# returns System.Void
pass
def get_HeldBy():
# returns Server.Mobile
pass
def set_HeldBy(value):
# returns System.Void
pass
def get_GridLocation():
# returns System.Byte
pass
def set_GridLocation(value):
# returns System.Void
pass
def GetExpandFlags():
# returns Server.ExpandFlag
pass
def LookupItems():
# returns System.Collections.Generic.List`1[[Server.Item, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def AcquireItems():
# returns System.Collections.Generic.List`1[[Server.Item, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def GetBitmap(itemID):
# returns System.Drawing.Bitmap
pass
def Measure(bmp, xMin, yMin, xMax, yMax):
# returns System.Void
pass