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def MeasureBound(bmp):
# returns System.Drawing.Rectangle
pass
def MeasureSize(bmp):
# returns System.Drawing.Size
pass
def GetBounce():
# returns Server.BounceInfo
pass
def RecordBounce(from, parentstack):
# returns System.Void
pass
def ClearBounce():
# returns System.Void
pass
def OnHelpRequest(from):
# returns System.Void
pass
def AllowSecureTrade(from, to, newOwner, accepted):
# returns System.Boolean
pass
def OnSecureTrade(from, to, newOwner, accepted):
# returns System.Void
pass
def CheckPropertyConfliction(m):
# returns System.Boolean
pass
def SendPropertiesTo(from):
# returns System.Void
pass
def AddNameProperty(list):
# returns System.Void
pass
def AddLootTypeProperty(list):
# returns System.Void
pass
def AddResistanceProperties(list):
# returns System.Void
pass
def get_DisplayWeight():
# returns System.Boolean
pass
def AddNameProperties(list):
# returns System.Void
pass
def AddCraftedProperties(list):
# returns System.Void
pass
def AddUsesRemainingProperties(list):
# returns System.Void
pass
def AddWeightProperty(list):
# returns System.Void
pass
def AddQuestItemProperty(list):
# returns System.Void
pass
def AddSecureProperty(list):
# returns System.Void
pass
def AddLockedDownProperty(list):
# returns System.Void
pass
def AddBlessedForProperty(list, m):
# returns System.Void
pass
def AddItemSocketProperties(list):
# returns System.Void
pass
def AddItemPowerProperties(list):
# returns System.Void
pass
def GetProperties(list):
# returns System.Void
pass
def GetChildProperties(list, item):
# returns System.Void
pass
def GetChildNameProperties(list, item):
# returns System.Void
pass
def IsChildVisibleTo(m, child):
# returns System.Boolean
pass
def Bounce(from):
# returns System.Void
pass
def AllowEquipedCast(from):
# returns System.Boolean
pass
def CheckConflictingLayer(m, item, layer):
# returns System.Boolean
pass
def CanEquip(m):
# returns System.Boolean
pass
def CheckEquip(m, message):
# returns System.Boolean
pass
def GetChildContextMenuEntries(from, list, item):