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def CheckLift(from, item, reject):
# returns System.Boolean
pass
def get_CanTarget():
# returns System.Boolean
pass
def OnAosSingleClick(from):
# returns System.Void
pass
def ScissorHelper(from, newItem, amountPerOldItem):
# returns System.Void
pass
def ScissorHelper(from, newItem, amountPerOldItem, carryHue):
# returns System.Void
pass
def Consume():
# returns System.Void
pass
def Consume(amount):
# returns System.Void
pass
def ReplaceWith(newItem):
# returns System.Void
pass
def get_QuestItem():
# returns System.Boolean
pass
def set_QuestItem(value):
# returns System.Void
pass
def get_Insured():
# returns System.Boolean
pass
def set_Insured(value):
# returns System.Void
pass
def get_PayedInsurance():
# returns System.Boolean
pass
def set_PayedInsurance(value):
# returns System.Void
pass
def get_BlessedFor():
# returns Server.Mobile
pass
def set_BlessedFor(value):
# returns System.Void
pass
def CheckBlessed(o):
# returns System.Boolean
pass
def CheckBlessed(m):
# returns System.Boolean
pass
def CheckNewbied():
# returns System.Boolean
pass
def IsStandardLoot():
# returns System.Boolean
pass
def ToString():
# returns System.String
pass
def UpdateLight():
# returns System.Void
pass
def OnSectorActivate():
# returns System.Void
pass
def OnSectorDeactivate():
# returns System.Void
pass
def get_Sockets():
# returns System.Collections.Generic.List`1[[Server.ItemSocket, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def AttachSocket(socket):
# returns System.Void
pass
def RemoveSocket():
# returns System.Boolean
pass
def RemoveItemSocket(socket):
# returns System.Void
pass
def GetSocket():
# returns None
pass
def GetSocket(predicate):
# returns None
pass
def GetSocket(type):
# returns Server.ItemSocket
pass
def HasSocket():
# returns System.Boolean
pass
def HasSocket(t):
# returns System.Boolean
pass
def CompareTo(other):