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# returns System.Int32
pass
def CompareTo(other):
# returns System.Int32
pass
def CompareTo(other):
# returns System.Int32
pass
def get_TempFlags():
# returns System.Int32
pass
def set_TempFlags(value):
# returns System.Void
pass
def get_SavedFlags():
# returns System.Int32
pass
def set_SavedFlags(value):
# returns System.Void
pass
def get_HeldBy():
# returns Server.Mobile
pass
def set_HeldBy(value):
# returns System.Void
pass
def get_GridLocation():
# returns System.Byte
pass
def set_GridLocation(value):
# returns System.Void
pass
def GetExpandFlags():
# returns Server.ExpandFlag
pass
def LookupItems():
# returns System.Collections.Generic.List`1[[Server.Item, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def AcquireItems():
# returns System.Collections.Generic.List`1[[Server.Item, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def GetBounce():
# returns Server.BounceInfo
pass
def RecordBounce(from, parentstack):
# returns System.Void
pass
def ClearBounce():
# returns System.Void
pass
def OnHelpRequest(from):
# returns System.Void
pass
def AllowSecureTrade(from, to, newOwner, accepted):
# returns System.Boolean
pass
def OnSecureTrade(from, to, newOwner, accepted):
# returns System.Void
pass
def CheckPropertyConfliction(m):
# returns System.Boolean
pass
def SendPropertiesTo(from):
# returns System.Void
pass
def AddNameProperty(list):
# returns System.Void
pass
def AddLootTypeProperty(list):
# returns System.Void
pass
def AddResistanceProperties(list):
# returns System.Void
pass
def AddNameProperties(list):
# returns System.Void
pass
def AddCraftedProperties(list):
# returns System.Void
pass
def AddUsesRemainingProperties(list):
# returns System.Void
pass
def AddWeightProperty(list):
# returns System.Void
pass
def AddQuestItemProperty(list):
# returns System.Void
pass
def AddSecureProperty(list):
# returns System.Void
pass
def AddLockedDownProperty(list):
# returns System.Void
pass
def AddBlessedForProperty(list, m):
# returns System.Void
pass
def AddItemSocketProperties(list):
# returns System.Void