text stringlengths 0 616 |
|---|
pass |
def AddItemPowerProperties(list): |
# returns System.Void |
pass |
def GetChildProperties(list, item): |
# returns System.Void |
pass |
def GetChildNameProperties(list, item): |
# returns System.Void |
pass |
def IsChildVisibleTo(m, child): |
# returns System.Boolean |
pass |
def Bounce(from): |
# returns System.Void |
pass |
def AllowEquipedCast(from): |
# returns System.Boolean |
pass |
def CheckConflictingLayer(m, item, layer): |
# returns System.Boolean |
pass |
def CanEquip(m): |
# returns System.Boolean |
pass |
def CheckEquip(m, message): |
# returns System.Boolean |
pass |
def GetChildContextMenuEntries(from, list, item): |
# returns System.Void |
pass |
def GetContextMenuEntries(from, list): |
# returns System.Void |
pass |
def DisplayContextMenu(from): |
# returns System.Boolean |
pass |
def VerifyMove(from): |
# returns System.Boolean |
pass |
def OnParentKill(target, corpse): |
# returns System.Void |
pass |
def OnParentDeath(parent): |
# returns Server.DeathMoveResult |
pass |
def OnInventoryDeath(parent): |
# returns Server.DeathMoveResult |
pass |
def MoveToWorld(location): |
# returns System.Void |
pass |
def LabelTo(to, number): |
# returns System.Void |
pass |
def LabelTo(to, number, args): |
# returns System.Void |
pass |
def LabelTo(to, text): |
# returns System.Void |
pass |
def LabelTo(to, format, args): |
# returns System.Void |
pass |
def LabelToAffix(to, number, type, affix): |
# returns System.Void |
pass |
def LabelToAffix(to, number, type, affix, args): |
# returns System.Void |
pass |
def LabelLootTypeTo(to): |
# returns System.Void |
pass |
def AtWorldPoint(x, y): |
# returns System.Boolean |
pass |
def AtPoint(x, y): |
# returns System.Boolean |
pass |
def MoveToWorld(location, map): |
# returns System.Void |
pass |
def get_HonestyItem(): |
# returns System.Boolean |
pass |
def set_HonestyItem(value): |
# returns System.Void |
pass |
def get_Deleted(): |
# returns System.Boolean |
pass |
def get_LootType(): |
# returns Server.LootType |
pass |
def set_LootType(value): |
# returns System.Void |
pass |
def get_IsArtifact(): |
# returns System.Boolean |
pass |
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