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class Server.IParty:
def OnStamChanged(m):
# returns System.Void
pass
def OnManaChanged(m):
# returns System.Void
pass
def OnStatsQuery(beholder, beheld):
# returns System.Void
pass
class Server.ISpawner:
UnlinkOnTaming = None
HomeLocation = None
HomeRange = None
def get_UnlinkOnTaming():
# returns System.Boolean
pass
def get_HomeLocation():
# returns Server.Point3D
pass
def get_HomeRange():
# returns System.Int32
pass
def Remove(spawn):
# returns System.Void
pass
def GetSpawnProperties(spawn, list):
# returns System.Void
pass
def GetSpawnContextEntries(spawn, m, list):
# returns System.Void
pass
class Server.ISpawnable:
Spawner = None
def OnBeforeSpawn(location, map):
# returns System.Void
pass
def MoveToWorld(location, map):
# returns System.Void
pass
def OnAfterSpawn():
# returns System.Void
pass
def get_Spawner():
# returns Server.ISpawner
pass
def set_Spawner(value):
# returns System.Void
pass
class Server.IDamageable:
Hits = None
HitsMax = None
Alive = None
PhysicalResistance = None
FireResistance = None
ColdResistance = None
PoisonResistance = None
EnergyResistance = None
def get_Hits():
# returns System.Int32
pass
def set_Hits(value):
# returns System.Void
pass
def get_HitsMax():
# returns System.Int32
pass
def get_Alive():
# returns System.Boolean
pass
def get_PhysicalResistance():
# returns System.Int32
pass
def get_FireResistance():
# returns System.Int32
pass
def get_ColdResistance():
# returns System.Int32
pass
def get_PoisonResistance():
# returns System.Int32
pass
def get_EnergyResistance():
# returns System.Int32
pass
def Damage(amount, attacker):
# returns System.Int32
pass
def PlaySound(soundID):
# returns System.Void
pass
def MovingEffect(to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode):
# returns System.Void