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class Server.IParty: |
def OnStamChanged(m): |
# returns System.Void |
pass |
def OnManaChanged(m): |
# returns System.Void |
pass |
def OnStatsQuery(beholder, beheld): |
# returns System.Void |
pass |
class Server.ISpawner: |
UnlinkOnTaming = None |
HomeLocation = None |
HomeRange = None |
def get_UnlinkOnTaming(): |
# returns System.Boolean |
pass |
def get_HomeLocation(): |
# returns Server.Point3D |
pass |
def get_HomeRange(): |
# returns System.Int32 |
pass |
def Remove(spawn): |
# returns System.Void |
pass |
def GetSpawnProperties(spawn, list): |
# returns System.Void |
pass |
def GetSpawnContextEntries(spawn, m, list): |
# returns System.Void |
pass |
class Server.ISpawnable: |
Spawner = None |
def OnBeforeSpawn(location, map): |
# returns System.Void |
pass |
def MoveToWorld(location, map): |
# returns System.Void |
pass |
def OnAfterSpawn(): |
# returns System.Void |
pass |
def get_Spawner(): |
# returns Server.ISpawner |
pass |
def set_Spawner(value): |
# returns System.Void |
pass |
class Server.IDamageable: |
Hits = None |
HitsMax = None |
Alive = None |
PhysicalResistance = None |
FireResistance = None |
ColdResistance = None |
PoisonResistance = None |
EnergyResistance = None |
def get_Hits(): |
# returns System.Int32 |
pass |
def set_Hits(value): |
# returns System.Void |
pass |
def get_HitsMax(): |
# returns System.Int32 |
pass |
def get_Alive(): |
# returns System.Boolean |
pass |
def get_PhysicalResistance(): |
# returns System.Int32 |
pass |
def get_FireResistance(): |
# returns System.Int32 |
pass |
def get_ColdResistance(): |
# returns System.Int32 |
pass |
def get_PoisonResistance(): |
# returns System.Int32 |
pass |
def get_EnergyResistance(): |
# returns System.Int32 |
pass |
def Damage(amount, attacker): |
# returns System.Int32 |
pass |
def PlaySound(soundID): |
# returns System.Void |
pass |
def MovingEffect(to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode): |
# returns System.Void |
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