text stringlengths 0 234 |
|---|
Value : Reject_Element) is |
Next : List_Node_Access := Self.Data.Listeners; |
begin |
Self.Data := (Rejected, Value); |
while Next /= null loop |
declare |
Item : List_Node_Access := Next; |
begin |
Item.Item.On_Reject (Self.Data.Reject_Value); |
Next := Item.Next; |
Free (Item); |
Function Definition: procedure Remove_Listener |
Function Body: (Self : in out Promise'Class; |
Value : not null Listener_Access) |
is |
Next : List_Node_Access := Self.Parent.Data.Listeners; |
begin |
if Next.Item = Value then |
Self.Parent.Data.Listeners := Next.Next; |
Free (Next); |
end if; |
while Next /= null loop |
if Next.Next /= null |
and then Next.Next.Item = Value |
then |
Next.Next := Next.Next.Next; |
Free (Next); |
exit; |
end if; |
end loop; |
end Remove_Listener; |
------------- |
-- Resolve -- |
------------- |
procedure Resolve (Self : in out Controller'Class; |
Value : Resolve_Element) is |
Next : List_Node_Access := Self.Data.Listeners; |
begin |
Self.Data := (Resolved, Value); |
while Next /= null loop |
declare |
Item : List_Node_Access := Next; |
begin |
Item.Item.On_Resolve (Self.Data.Resolve_Value); |
Next := Item.Next; |
Free (Item); |
Function Definition: overriding function Has_Listener (Self : Out_Socket) return Boolean is |
Function Body: begin |
return Self.Listener.Assigned; |
end Has_Listener; |
--------------- |
-- Is_Closed -- |
--------------- |
overriding function Is_Closed (Self : Out_Socket) return Boolean is |
begin |
return Self.Is_Closed; |
end Is_Closed; |
-------------- |
-- On_Event -- |
-------------- |
overriding procedure On_Event |
(Self : in out Out_Socket; |
Events : Network.Polls.Event_Set) |
is |
use type Network.Connections.Listener_Access; |
function Get_Error return League.Strings.Universal_String; |
procedure Disconnect (Error : League.Strings.Universal_String); |
---------------- |
-- Disconnect -- |
---------------- |
procedure Disconnect (Error : League.Strings.Universal_String) is |
begin |
Self.Change_Watch ((others => False)); |
GNAT.Sockets.Close_Socket (Self.Internal); |
Self.Is_Closed := True; |
if Self.Listener.Assigned then |
Self.Listener.Closed (Error); |
end if; |
end Disconnect; |
--------------- |
-- Get_Error -- |
--------------- |
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