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(Item => Value,
Next => Parent.Data.Listeners);
end if;
when Resolved =>
Value.On_Resolve (Parent.Data.Resolve_Value);
when Rejected =>
Value.On_Reject (Parent.Data.Reject_Value);
end case;
end Add_Listener;
--------------
-- Finalize --
--------------
overriding procedure Finalize (Self : in out Controller) is
begin
if Self.Data.State = Pending then
declare
Next : List_Node_Access := Self.Data.Listeners;
begin
while Next /= null loop
declare
Item : List_Node_Access := Next;
begin
Next := Item.Next;
Free (Item);
Function Definition: function Has_Listener
Function Body: (Self : Promise'Class;
Value : not null Listener_Access) return Boolean
is
Next : List_Node_Access := Self.Parent.Data.Listeners;
begin
while Next /= null loop
if Next.Item = Value then
return True;
end if;
Next := Next.Next;
end loop;
return False;
end Has_Listener;
-----------------
-- Is_Attached --
-----------------
function Is_Attached (Self : Promise'Class) return Boolean is
begin
return Self.Parent /= null;
end Is_Attached;
----------------
-- Is_Pending --
----------------
function Is_Pending (Self : Promise'Class) return Boolean is
begin
return Self.Parent.Is_Pending;
end Is_Pending;
function Is_Pending (Self : Controller'Class) return Boolean is
begin
return Self.Data.State = Pending;
end Is_Pending;
-----------------
-- Is_Rejected --
-----------------
function Is_Rejected (Self : Promise'Class) return Boolean is
begin
return Self.Parent.Is_Rejected;
end Is_Rejected;
function Is_Rejected (Self : Controller'Class) return Boolean is
begin
return Self.Data.State = Rejected;
end Is_Rejected;
-----------------
-- Is_Resolved --
-----------------
function Is_Resolved (Self : Promise'Class) return Boolean is
begin
return Self.Parent.Is_Resolved;
end Is_Resolved;
function Is_Resolved (Self : Controller'Class) return Boolean is
begin
return Self.Data.State = Resolved;
end Is_Resolved;
------------
-- Reject --
------------
procedure Reject (Self : in out Controller'Class;