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import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class SampleBankHint(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[SampleBankHint]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return SampleBankHint( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/SampleBankHint.py
0.615203
0.255727
SampleBankHint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class MIDIControllerMessageEmitter(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[MIDIControllerMessageEmitter]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return MIDIControllerMessageEmitter( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/MIDIControllerMessageEmitter.py
0.61451
0.245277
MIDIControllerMessageEmitter.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class StreamedMovie(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[StreamedMovie]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return StreamedMovie( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/StreamedMovie.py
0.610918
0.270739
StreamedMovie.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class AmbientParticleEffect(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[AmbientParticleEffect]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return AmbientParticleEffect( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/AmbientParticleEffect.py
0.607896
0.277112
AmbientParticleEffect.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class Choreographer(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[Choreographer]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return Choreographer( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/Choreographer.py
0.606149
0.262812
Choreographer.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class Relay(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[Relay]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return Relay( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/Relay.py
0.608361
0.260748
Relay.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class RelayAutoFire(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[RelayAutoFire]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return RelayAutoFire( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/RelayAutoFire.py
0.603932
0.258736
RelayAutoFire.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class CreatureHitReactionBehavior(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[CreatureHitReactionBehavior]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return CreatureHitReactionBehavior( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/CreatureHitReactionBehavior.py
0.611382
0.257152
CreatureHitReactionBehavior.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class RealNumberComparison(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[RealNumberComparison]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return RealNumberComparison( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/RealNumberComparison.py
0.616243
0.262021
RealNumberComparison.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class Sound(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[Sound]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return Sound( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/Sound.py
0.605916
0.262765
Sound.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class NearVisible(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[NearVisible]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return NearVisible( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/NearVisible.py
0.624637
0.266131
NearVisible.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class ControlCommandMappingOne(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[ControlCommandMappingOne]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return ControlCommandMappingOne( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/ControlCommandMappingOne.py
0.608012
0.253607
ControlCommandMappingOne.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class HealthDisplay(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[HealthDisplay]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return HealthDisplay( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/HealthDisplay.py
0.610802
0.261655
HealthDisplay.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class WorldTransition(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[WorldTransition]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return WorldTransition( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/WorldTransition.py
0.61682
0.26389
WorldTransition.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class ControlCommandMappingZero(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[ControlCommandMappingZero]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return ControlCommandMappingZero( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/ControlCommandMappingZero.py
0.60871
0.265107
ControlCommandMappingZero.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class CollisionLogic(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[CollisionLogic]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return CollisionLogic( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/CollisionLogic.py
0.606964
0.270224
CollisionLogic.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class BloodFlowerMP1(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[BloodFlowerMP1]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return BloodFlowerMP1( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/BloodFlowerMP1.py
0.602296
0.2644
BloodFlowerMP1.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class ScriptedAnimationData(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[ScriptedAnimationData]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return ScriptedAnimationData( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/ScriptedAnimationData.py
0.616128
0.267396
ScriptedAnimationData.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class Retronome(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[Retronome]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return Retronome( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/Retronome.py
0.607197
0.270703
Retronome.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class FleePoint(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[FleePoint]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return FleePoint( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/FleePoint.py
0.60964
0.264715
FleePoint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class ControlCommandMappingDebugMenuInt(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[ControlCommandMappingDebugMenuInt]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return ControlCommandMappingDebugMenuInt( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/ControlCommandMappingDebugMenuInt.py
0.580947
0.245367
ControlCommandMappingDebugMenuInt.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class CreatureSpawnBehavior(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[CreatureSpawnBehavior]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return CreatureSpawnBehavior( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/CreatureSpawnBehavior.py
0.610453
0.260972
CreatureSpawnBehavior.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class MIDIResponderArpeggiator(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[MIDIResponderArpeggiator]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return MIDIResponderArpeggiator( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/MIDIResponderArpeggiator.py
0.614278
0.244374
MIDIResponderArpeggiator.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class RandomRelayMP1(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[RandomRelayMP1]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return RandomRelayMP1( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/RandomRelayMP1.py
0.600305
0.259286
RandomRelayMP1.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class BossMeterState(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[BossMeterState]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return BossMeterState( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/BossMeterState.py
0.572364
0.261696
BossMeterState.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class ControlCommandMappingScriptedReal(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[ControlCommandMappingScriptedReal]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return ControlCommandMappingScriptedReal( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/ControlCommandMappingScriptedReal.py
0.607896
0.253156
ControlCommandMappingScriptedReal.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class LavaRenderVolume(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[LavaRenderVolume]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return LavaRenderVolume( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/LavaRenderVolume.py
0.607081
0.257975
LavaRenderVolume.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class PhaseRelay(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[PhaseRelay]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return PhaseRelay( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/PhaseRelay.py
0.62681
0.259157
PhaseRelay.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class NotSTD_DockMP1(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[NotSTD_DockMP1]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return NotSTD_DockMP1( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/NotSTD_DockMP1.py
0.595257
0.260107
NotSTD_DockMP1.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class TriggerDeathFall(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[TriggerDeathFall]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return TriggerDeathFall( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/TriggerDeathFall.py
0.602179
0.25689
TriggerDeathFall.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class ScreenShot(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[ScreenShot]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return ScreenShot( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/ScreenShot.py
0.606149
0.258613
ScreenShot.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class PoiObject(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[PoiObject]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return PoiObject( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/PoiObject.py
0.592313
0.258268
PoiObject.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class AnimatedMeter(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[AnimatedMeter]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return AnimatedMeter( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/AnimatedMeter.py
0.610337
0.265041
AnimatedMeter.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class SpecialFunctionMP1(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[SpecialFunctionMP1]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return SpecialFunctionMP1( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/SpecialFunctionMP1.py
0.601711
0.263831
SpecialFunctionMP1.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import base64 @dataclasses.dataclass() class InventoryItem(BaseProperty): unknown_properties: dict[int, bytes] = dataclasses.field(default_factory=dict) @classmethod def game(cls) -> Game: return Game.PRIME_REMASTER @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_count = struct.unpack("<H", data.read(2))[0] if default_override is None and (result := _fast_decode(data, property_count)) is not None: return result present_fields = default_override or {} present_fields["unknown_properties"] = {} for _ in range(property_count): property_id, property_size = struct.unpack("<LH", data.read(6)) start = data.tell() try: property_name, decoder = _property_decoder[property_id] present_fields[property_name] = decoder(data, property_size) except KeyError: present_fields["unknown_properties"][property_id] = data.read(property_size) assert data.tell() - start == property_size return cls(**present_fields) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack("<H", 0 + len(self.unknown_properties))) for property_id, property_data in self.unknown_properties.items(): data.write(struct.pack("<LH", property_id, len(property_data))) data.write(property_data) @classmethod def from_json(cls, data: dict): return cls( unknown_properties={ int(property_id, 16): base64.b64decode(property_data) for property_id, property_data in data["unknown_properties"].items() }, ) def to_json(self) -> dict: return { 'unknown_properties': { hex(property_id): base64.b64encode(property_data) for property_id, property_data in self.unknown_properties.items() } } _FAST_FORMAT = None _FAST_IDS = () def _fast_decode(data: typing.BinaryIO, property_count: int) -> typing.Optional[InventoryItem]: if property_count != 0: return None global _FAST_FORMAT if _FAST_FORMAT is None: _FAST_FORMAT = struct.Struct('<') before = data.tell() dec = _FAST_FORMAT.unpack(data.read(0)) if () != _FAST_IDS: data.seek(before) return None return InventoryItem( ) _property_decoder: typing.Dict[int, typing.Tuple[str, typing.Callable[[typing.BinaryIO, int], typing.Any]]] = { }
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime_remastered/objects/InventoryItem.py
0.609292
0.254706
InventoryItem.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.LightParameters import LightParameters from retro_data_structures.properties.prime.archetypes.ScannableParameters import ScannableParameters from retro_data_structures.properties.prime.archetypes.VisorParameters import VisorParameters from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id @dataclasses.dataclass() class ActorParameters(BaseProperty): unnamed_0x00000000: LightParameters = dataclasses.field(default_factory=LightParameters) unnamed_0x00000001: ScannableParameters = dataclasses.field(default_factory=ScannableParameters) x_ray_visor_model: AssetId = dataclasses.field(metadata={'asset_types': ['CMDL']}, default=default_asset_id) x_ray_visor_skin: AssetId = dataclasses.field(metadata={'asset_types': ['CSKR']}, default=default_asset_id) thermal_visor_model: AssetId = dataclasses.field(metadata={'asset_types': ['CMDL']}, default=default_asset_id) thermal_visor_skin: AssetId = dataclasses.field(metadata={'asset_types': ['CSKR']}, default=default_asset_id) unknown_1: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unnamed_0x00000009: VisorParameters = dataclasses.field(default_factory=VisorParameters) enable_thermal_heat: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: bool = dataclasses.field(default=False) unknown_6: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unnamed_0x00000000 = LightParameters.from_stream(data, property_size) unnamed_0x00000001 = ScannableParameters.from_stream(data, property_size) x_ray_visor_model = struct.unpack(">L", data.read(4))[0] x_ray_visor_skin = struct.unpack(">L", data.read(4))[0] thermal_visor_model = struct.unpack(">L", data.read(4))[0] thermal_visor_skin = struct.unpack(">L", data.read(4))[0] unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unnamed_0x00000009 = VisorParameters.from_stream(data, property_size) enable_thermal_heat = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>?', data.read(1))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] return cls(unnamed_0x00000000, unnamed_0x00000001, x_ray_visor_model, x_ray_visor_skin, thermal_visor_model, thermal_visor_skin, unknown_1, unknown_2, unknown_3, unnamed_0x00000009, enable_thermal_heat, unknown_4, unknown_5, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.unnamed_0x00000000.to_stream(data) self.unnamed_0x00000001.to_stream(data) data.write(struct.pack(">L", self.x_ray_visor_model)) data.write(struct.pack(">L", self.x_ray_visor_skin)) data.write(struct.pack(">L", self.thermal_visor_model)) data.write(struct.pack(">L", self.thermal_visor_skin)) data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) self.unnamed_0x00000009.to_stream(data) data.write(struct.pack('>?', self.enable_thermal_heat)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>?', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( unnamed_0x00000000=LightParameters.from_json(data['unnamed_0x00000000']), unnamed_0x00000001=ScannableParameters.from_json(data['unnamed_0x00000001']), x_ray_visor_model=data['x_ray_visor_model'], x_ray_visor_skin=data['x_ray_visor_skin'], thermal_visor_model=data['thermal_visor_model'], thermal_visor_skin=data['thermal_visor_skin'], unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unnamed_0x00000009=VisorParameters.from_json(data['unnamed_0x00000009']), enable_thermal_heat=data['enable_thermal_heat'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'unnamed_0x00000000': self.unnamed_0x00000000.to_json(), 'unnamed_0x00000001': self.unnamed_0x00000001.to_json(), 'x_ray_visor_model': self.x_ray_visor_model, 'x_ray_visor_skin': self.x_ray_visor_skin, 'thermal_visor_model': self.thermal_visor_model, 'thermal_visor_skin': self.thermal_visor_skin, 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unnamed_0x00000009': self.unnamed_0x00000009.to_json(), 'enable_thermal_heat': self.enable_thermal_heat, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, } def _dependencies_for_unnamed_0x00000000(self, asset_manager): yield from self.unnamed_0x00000000.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000001(self, asset_manager): yield from self.unnamed_0x00000001.dependencies_for(asset_manager) def _dependencies_for_x_ray_visor_model(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.x_ray_visor_model) def _dependencies_for_x_ray_visor_skin(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.x_ray_visor_skin) def _dependencies_for_thermal_visor_model(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.thermal_visor_model) def _dependencies_for_thermal_visor_skin(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.thermal_visor_skin) def _dependencies_for_unnamed_0x00000009(self, asset_manager): yield from self.unnamed_0x00000009.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000000, "unnamed_0x00000000", "LightParameters"), (self._dependencies_for_unnamed_0x00000001, "unnamed_0x00000001", "ScannableParameters"), (self._dependencies_for_x_ray_visor_model, "x_ray_visor_model", "AssetId"), (self._dependencies_for_x_ray_visor_skin, "x_ray_visor_skin", "AssetId"), (self._dependencies_for_thermal_visor_model, "thermal_visor_model", "AssetId"), (self._dependencies_for_thermal_visor_skin, "thermal_visor_skin", "AssetId"), (self._dependencies_for_unnamed_0x00000009, "unnamed_0x00000009", "VisorParameters"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for ActorParameters.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/ActorParameters.py
0.741768
0.160891
ActorParameters.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class PlayerHintStruct(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: bool = dataclasses.field(default=False) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: bool = dataclasses.field(default=False) disable_unmorph: bool = dataclasses.field(default=False) disable_morph: bool = dataclasses.field(default=False) disable_controls: bool = dataclasses.field(default=False) disable_boost: bool = dataclasses.field(default=False) activate_combat_visor: bool = dataclasses.field(default=False) activate_scan_visor: bool = dataclasses.field(default=False) activate_thermal_visor: bool = dataclasses.field(default=False) activate_x_ray_visor: bool = dataclasses.field(default=False) unknown_6: bool = dataclasses.field(default=False) face_object_on_unmorph: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>?', data.read(1))[0] disable_unmorph = struct.unpack('>?', data.read(1))[0] disable_morph = struct.unpack('>?', data.read(1))[0] disable_controls = struct.unpack('>?', data.read(1))[0] disable_boost = struct.unpack('>?', data.read(1))[0] activate_combat_visor = struct.unpack('>?', data.read(1))[0] activate_scan_visor = struct.unpack('>?', data.read(1))[0] activate_thermal_visor = struct.unpack('>?', data.read(1))[0] activate_x_ray_visor = struct.unpack('>?', data.read(1))[0] unknown_6 = struct.unpack('>?', data.read(1))[0] face_object_on_unmorph = struct.unpack('>?', data.read(1))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, disable_unmorph, disable_morph, disable_controls, disable_boost, activate_combat_visor, activate_scan_visor, activate_thermal_visor, activate_x_ray_visor, unknown_6, face_object_on_unmorph) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>?', self.unknown_5)) data.write(struct.pack('>?', self.disable_unmorph)) data.write(struct.pack('>?', self.disable_morph)) data.write(struct.pack('>?', self.disable_controls)) data.write(struct.pack('>?', self.disable_boost)) data.write(struct.pack('>?', self.activate_combat_visor)) data.write(struct.pack('>?', self.activate_scan_visor)) data.write(struct.pack('>?', self.activate_thermal_visor)) data.write(struct.pack('>?', self.activate_x_ray_visor)) data.write(struct.pack('>?', self.unknown_6)) data.write(struct.pack('>?', self.face_object_on_unmorph)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], disable_unmorph=data['disable_unmorph'], disable_morph=data['disable_morph'], disable_controls=data['disable_controls'], disable_boost=data['disable_boost'], activate_combat_visor=data['activate_combat_visor'], activate_scan_visor=data['activate_scan_visor'], activate_thermal_visor=data['activate_thermal_visor'], activate_x_ray_visor=data['activate_x_ray_visor'], unknown_6=data['unknown_6'], face_object_on_unmorph=data['face_object_on_unmorph'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'disable_unmorph': self.disable_unmorph, 'disable_morph': self.disable_morph, 'disable_controls': self.disable_controls, 'disable_boost': self.disable_boost, 'activate_combat_visor': self.activate_combat_visor, 'activate_scan_visor': self.activate_scan_visor, 'activate_thermal_visor': self.activate_thermal_visor, 'activate_x_ray_visor': self.activate_x_ray_visor, 'unknown_6': self.unknown_6, 'face_object_on_unmorph': self.face_object_on_unmorph, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PlayerHintStruct.py
0.674587
0.191063
PlayerHintStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class RidleyStruct2(BaseProperty): unknown_1: int = dataclasses.field(default=0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>?', data.read(1))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>?', self.unknown_9)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/RidleyStruct2.py
0.768212
0.207676
RidleyStruct2.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class GrappleParameters(BaseProperty): unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: float = dataclasses.field(default=0.0) disable_turning: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] disable_turning = struct.unpack('>?', data.read(1))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, disable_turning) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) data.write(struct.pack('>?', self.disable_turning)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], disable_turning=data['disable_turning'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'disable_turning': self.disable_turning, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/GrappleParameters.py
0.745398
0.193281
GrappleParameters.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums @dataclasses.dataclass() class DamageInfo(BaseProperty): weapon_type: enums.WeaponType = dataclasses.field(default=enums.WeaponType.Power) damage: float = dataclasses.field(default=0.0) radius: float = dataclasses.field(default=0.0) knockback_power: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic weapon_type = enums.WeaponType.from_stream(data) damage = struct.unpack('>f', data.read(4))[0] radius = struct.unpack('>f', data.read(4))[0] knockback_power = struct.unpack('>f', data.read(4))[0] return cls(weapon_type, damage, radius, knockback_power) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.weapon_type.to_stream(data) data.write(struct.pack('>f', self.damage)) data.write(struct.pack('>f', self.radius)) data.write(struct.pack('>f', self.knockback_power)) @classmethod def from_json(cls, data: dict): return cls( weapon_type=enums.WeaponType.from_json(data['weapon_type']), damage=data['damage'], radius=data['radius'], knockback_power=data['knockback_power'], ) def to_json(self) -> dict: return { 'weapon_type': self.weapon_type.to_json(), 'damage': self.damage, 'radius': self.radius, 'knockback_power': self.knockback_power, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/DamageInfo.py
0.768646
0.235856
DamageInfo.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id @dataclasses.dataclass() class PrimeStruct5(BaseProperty): unknown_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_2: int = dataclasses.field(default=0) unknown_3: AssetId = dataclasses.field(metadata={'asset_types': ['ELSC']}, default=default_asset_id) unknown_4: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) unknown_5: int = dataclasses.field(default=0) unknown_6: int = dataclasses.field(default=0) unknown_7: int = dataclasses.field(default=0) unknown_8: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack(">L", data.read(4))[0] unknown_2 = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack(">L", data.read(4))[0] unknown_4 = struct.unpack(">L", data.read(4))[0] unknown_5 = struct.unpack('>l', data.read(4))[0] unknown_6 = struct.unpack('>l', data.read(4))[0] unknown_7 = struct.unpack('>l', data.read(4))[0] unknown_8 = struct.unpack('>l', data.read(4))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack(">L", self.unknown_1)) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack(">L", self.unknown_3)) data.write(struct.pack(">L", self.unknown_4)) data.write(struct.pack('>l', self.unknown_5)) data.write(struct.pack('>l', self.unknown_6)) data.write(struct.pack('>l', self.unknown_7)) data.write(struct.pack('>l', self.unknown_8)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, } def _dependencies_for_unknown_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.unknown_1) def _dependencies_for_unknown_3(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.unknown_3) def _dependencies_for_unknown_4(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.unknown_4) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unknown_1, "unknown_1", "AssetId"), (self._dependencies_for_unknown_3, "unknown_3", "AssetId"), (self._dependencies_for_unknown_4, "unknown_4", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PrimeStruct5.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PrimeStruct5.py
0.617397
0.161783
PrimeStruct5.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.PrimeStruct3 import PrimeStruct3 @dataclasses.dataclass() class PrimeStruct2(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) prime_struct3_1: PrimeStruct3 = dataclasses.field(default_factory=PrimeStruct3) prime_struct3_2: PrimeStruct3 = dataclasses.field(default_factory=PrimeStruct3) prime_struct3_3: PrimeStruct3 = dataclasses.field(default_factory=PrimeStruct3) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] prime_struct3_1 = PrimeStruct3.from_stream(data, property_size) prime_struct3_2 = PrimeStruct3.from_stream(data, property_size) prime_struct3_3 = PrimeStruct3.from_stream(data, property_size) return cls(unknown_1, unknown_2, unknown_3, prime_struct3_1, prime_struct3_2, prime_struct3_3) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) self.prime_struct3_1.to_stream(data) self.prime_struct3_2.to_stream(data) self.prime_struct3_3.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], prime_struct3_1=PrimeStruct3.from_json(data['prime_struct3_1']), prime_struct3_2=PrimeStruct3.from_json(data['prime_struct3_2']), prime_struct3_3=PrimeStruct3.from_json(data['prime_struct3_3']), ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'prime_struct3_1': self.prime_struct3_1.to_json(), 'prime_struct3_2': self.prime_struct3_2.to_json(), 'prime_struct3_3': self.prime_struct3_3.to_json(), } def _dependencies_for_prime_struct3_1(self, asset_manager): yield from self.prime_struct3_1.dependencies_for(asset_manager) def _dependencies_for_prime_struct3_2(self, asset_manager): yield from self.prime_struct3_2.dependencies_for(asset_manager) def _dependencies_for_prime_struct3_3(self, asset_manager): yield from self.prime_struct3_3.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_prime_struct3_1, "prime_struct3_1", "PrimeStruct3"), (self._dependencies_for_prime_struct3_2, "prime_struct3_2", "PrimeStruct3"), (self._dependencies_for_prime_struct3_3, "prime_struct3_3", "PrimeStruct3"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PrimeStruct2.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PrimeStruct2.py
0.672547
0.303558
PrimeStruct2.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums @dataclasses.dataclass() class BeamCombos(BaseProperty): super_missile: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) ice_spreader: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) wavebuster: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) flamethrower: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) phazon_combo: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic super_missile = enums.VulnerabilityType.from_stream(data) ice_spreader = enums.VulnerabilityType.from_stream(data) wavebuster = enums.VulnerabilityType.from_stream(data) flamethrower = enums.VulnerabilityType.from_stream(data) phazon_combo = enums.VulnerabilityType.from_stream(data) return cls(super_missile, ice_spreader, wavebuster, flamethrower, phazon_combo) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.super_missile.to_stream(data) self.ice_spreader.to_stream(data) self.wavebuster.to_stream(data) self.flamethrower.to_stream(data) self.phazon_combo.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( super_missile=enums.VulnerabilityType.from_json(data['super_missile']), ice_spreader=enums.VulnerabilityType.from_json(data['ice_spreader']), wavebuster=enums.VulnerabilityType.from_json(data['wavebuster']), flamethrower=enums.VulnerabilityType.from_json(data['flamethrower']), phazon_combo=enums.VulnerabilityType.from_json(data['phazon_combo']), ) def to_json(self) -> dict: return { 'super_missile': self.super_missile.to_json(), 'ice_spreader': self.ice_spreader.to_json(), 'wavebuster': self.wavebuster.to_json(), 'flamethrower': self.flamethrower.to_json(), 'phazon_combo': self.phazon_combo.to_json(), } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/BeamCombos.py
0.687525
0.296094
BeamCombos.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums @dataclasses.dataclass() class ChargedBeams(BaseProperty): power: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) ice: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) wave: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) plasma: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) phazon: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic power = enums.VulnerabilityType.from_stream(data) ice = enums.VulnerabilityType.from_stream(data) wave = enums.VulnerabilityType.from_stream(data) plasma = enums.VulnerabilityType.from_stream(data) phazon = enums.VulnerabilityType.from_stream(data) return cls(power, ice, wave, plasma, phazon) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.power.to_stream(data) self.ice.to_stream(data) self.wave.to_stream(data) self.plasma.to_stream(data) self.phazon.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( power=enums.VulnerabilityType.from_json(data['power']), ice=enums.VulnerabilityType.from_json(data['ice']), wave=enums.VulnerabilityType.from_json(data['wave']), plasma=enums.VulnerabilityType.from_json(data['plasma']), phazon=enums.VulnerabilityType.from_json(data['phazon']), ) def to_json(self) -> dict: return { 'power': self.power.to_json(), 'ice': self.ice.to_json(), 'wave': self.wave.to_json(), 'plasma': self.plasma.to_json(), 'phazon': self.phazon.to_json(), } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/ChargedBeams.py
0.747984
0.306605
ChargedBeams.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id @dataclasses.dataclass() class MagdoliteStruct(BaseProperty): unknown_1: int = dataclasses.field(default=0) particle: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) unknown_2: int = dataclasses.field(default=0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] particle = struct.unpack(">L", data.read(4))[0] unknown_2 = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] return cls(unknown_1, particle, unknown_2, unknown_3, unknown_4, unknown_5) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack(">L", self.particle)) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], particle=data['particle'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'particle': self.particle, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, } def _dependencies_for_particle(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_particle, "particle", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for MagdoliteStruct.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/MagdoliteStruct.py
0.69368
0.204382
MagdoliteStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Color import Color @dataclasses.dataclass() class RidleyStruct1(BaseProperty): unknown_1: int = dataclasses.field(default=0) unknown_2: int = dataclasses.field(default=0) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) texture_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) texture_2: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: float = dataclasses.field(default=0.0) unknown_12: Color = dataclasses.field(default_factory=Color) unknown_13: Color = dataclasses.field(default_factory=Color) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>l', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] texture_1 = struct.unpack(">L", data.read(4))[0] texture_2 = struct.unpack(">L", data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] unknown_12 = Color.from_stream(data) unknown_13 = Color.from_stream(data) return cls(unknown_1, unknown_2, particle_1, particle_2, texture_1, texture_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.texture_1)) data.write(struct.pack(">L", self.texture_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) self.unknown_12.to_stream(data) self.unknown_13.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], particle_1=data['particle_1'], particle_2=data['particle_2'], texture_1=data['texture_1'], texture_2=data['texture_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=Color.from_json(data['unknown_12']), unknown_13=Color.from_json(data['unknown_13']), ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'texture_1': self.texture_1, 'texture_2': self.texture_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12.to_json(), 'unknown_13': self.unknown_13.to_json(), } def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_texture_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_1) def _dependencies_for_texture_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_2) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_texture_1, "texture_1", "AssetId"), (self._dependencies_for_texture_2, "texture_2", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for RidleyStruct1.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/RidleyStruct1.py
0.706596
0.1844
RidleyStruct1.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class BehaveChance(BaseProperty): unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>l', data.read(4))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>l', self.unknown_7)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/BehaveChance.py
0.768212
0.201479
BehaveChance.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class PathCameraStruct(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: bool = dataclasses.field(default=False) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: bool = dataclasses.field(default=False) unknown_6: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>?', data.read(1))[0] unknown_6 = struct.unpack('>?', data.read(1))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>?', self.unknown_5)) data.write(struct.pack('>?', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PathCameraStruct.py
0.711331
0.234823
PathCameraStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums from retro_data_structures.properties.prime.archetypes.BeamCombos import BeamCombos from retro_data_structures.properties.prime.archetypes.ChargedBeams import ChargedBeams @dataclasses.dataclass() class DamageVulnerability(BaseProperty): power: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) ice: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) wave: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) plasma: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) bomb: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) power_bomb: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) missile: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) boost_ball: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) phazon: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) ai: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) poison_water: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) lava: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) hot: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) unused_weapon_1: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) unused_weapon_2: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) unused_weapon_3: enums.VulnerabilityType = dataclasses.field(default=enums.VulnerabilityType.DoubleDamage) unnamed_0x00000010: ChargedBeams = dataclasses.field(default_factory=ChargedBeams) unnamed_0x00000011: BeamCombos = dataclasses.field(default_factory=BeamCombos) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic power = enums.VulnerabilityType.from_stream(data) ice = enums.VulnerabilityType.from_stream(data) wave = enums.VulnerabilityType.from_stream(data) plasma = enums.VulnerabilityType.from_stream(data) bomb = enums.VulnerabilityType.from_stream(data) power_bomb = enums.VulnerabilityType.from_stream(data) missile = enums.VulnerabilityType.from_stream(data) boost_ball = enums.VulnerabilityType.from_stream(data) phazon = enums.VulnerabilityType.from_stream(data) ai = enums.VulnerabilityType.from_stream(data) poison_water = enums.VulnerabilityType.from_stream(data) lava = enums.VulnerabilityType.from_stream(data) hot = enums.VulnerabilityType.from_stream(data) unused_weapon_1 = enums.VulnerabilityType.from_stream(data) unused_weapon_2 = enums.VulnerabilityType.from_stream(data) unused_weapon_3 = enums.VulnerabilityType.from_stream(data) unnamed_0x00000010 = ChargedBeams.from_stream(data, property_size) unnamed_0x00000011 = BeamCombos.from_stream(data, property_size) return cls(power, ice, wave, plasma, bomb, power_bomb, missile, boost_ball, phazon, ai, poison_water, lava, hot, unused_weapon_1, unused_weapon_2, unused_weapon_3, unnamed_0x00000010, unnamed_0x00000011) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.power.to_stream(data) self.ice.to_stream(data) self.wave.to_stream(data) self.plasma.to_stream(data) self.bomb.to_stream(data) self.power_bomb.to_stream(data) self.missile.to_stream(data) self.boost_ball.to_stream(data) self.phazon.to_stream(data) self.ai.to_stream(data) self.poison_water.to_stream(data) self.lava.to_stream(data) self.hot.to_stream(data) self.unused_weapon_1.to_stream(data) self.unused_weapon_2.to_stream(data) self.unused_weapon_3.to_stream(data) self.unnamed_0x00000010.to_stream(data) self.unnamed_0x00000011.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( power=enums.VulnerabilityType.from_json(data['power']), ice=enums.VulnerabilityType.from_json(data['ice']), wave=enums.VulnerabilityType.from_json(data['wave']), plasma=enums.VulnerabilityType.from_json(data['plasma']), bomb=enums.VulnerabilityType.from_json(data['bomb']), power_bomb=enums.VulnerabilityType.from_json(data['power_bomb']), missile=enums.VulnerabilityType.from_json(data['missile']), boost_ball=enums.VulnerabilityType.from_json(data['boost_ball']), phazon=enums.VulnerabilityType.from_json(data['phazon']), ai=enums.VulnerabilityType.from_json(data['ai']), poison_water=enums.VulnerabilityType.from_json(data['poison_water']), lava=enums.VulnerabilityType.from_json(data['lava']), hot=enums.VulnerabilityType.from_json(data['hot']), unused_weapon_1=enums.VulnerabilityType.from_json(data['unused_weapon_1']), unused_weapon_2=enums.VulnerabilityType.from_json(data['unused_weapon_2']), unused_weapon_3=enums.VulnerabilityType.from_json(data['unused_weapon_3']), unnamed_0x00000010=ChargedBeams.from_json(data['unnamed_0x00000010']), unnamed_0x00000011=BeamCombos.from_json(data['unnamed_0x00000011']), ) def to_json(self) -> dict: return { 'power': self.power.to_json(), 'ice': self.ice.to_json(), 'wave': self.wave.to_json(), 'plasma': self.plasma.to_json(), 'bomb': self.bomb.to_json(), 'power_bomb': self.power_bomb.to_json(), 'missile': self.missile.to_json(), 'boost_ball': self.boost_ball.to_json(), 'phazon': self.phazon.to_json(), 'ai': self.ai.to_json(), 'poison_water': self.poison_water.to_json(), 'lava': self.lava.to_json(), 'hot': self.hot.to_json(), 'unused_weapon_1': self.unused_weapon_1.to_json(), 'unused_weapon_2': self.unused_weapon_2.to_json(), 'unused_weapon_3': self.unused_weapon_3.to_json(), 'unnamed_0x00000010': self.unnamed_0x00000010.to_json(), 'unnamed_0x00000011': self.unnamed_0x00000011.to_json(), } def _dependencies_for_unnamed_0x00000010(self, asset_manager): yield from self.unnamed_0x00000010.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000011(self, asset_manager): yield from self.unnamed_0x00000011.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000010, "unnamed_0x00000010", "ChargedBeams"), (self._dependencies_for_unnamed_0x00000011, "unnamed_0x00000011", "BeamCombos"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for DamageVulnerability.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/DamageVulnerability.py
0.618665
0.315077
DamageVulnerability.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.ShotParam import ShotParam @dataclasses.dataclass() class BeamInfo(BaseProperty): cooldown: float = dataclasses.field(default=0.0) normal_damage: ShotParam = dataclasses.field(default_factory=ShotParam) charged_damage: ShotParam = dataclasses.field(default_factory=ShotParam) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic cooldown = struct.unpack('>f', data.read(4))[0] normal_damage = ShotParam.from_stream(data, property_size) charged_damage = ShotParam.from_stream(data, property_size) return cls(cooldown, normal_damage, charged_damage) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>f', self.cooldown)) self.normal_damage.to_stream(data) self.charged_damage.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( cooldown=data['cooldown'], normal_damage=ShotParam.from_json(data['normal_damage']), charged_damage=ShotParam.from_json(data['charged_damage']), ) def to_json(self) -> dict: return { 'cooldown': self.cooldown, 'normal_damage': self.normal_damage.to_json(), 'charged_damage': self.charged_damage.to_json(), } def _dependencies_for_normal_damage(self, asset_manager): yield from self.normal_damage.dependencies_for(asset_manager) def _dependencies_for_charged_damage(self, asset_manager): yield from self.charged_damage.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_normal_damage, "normal_damage", "ShotParam"), (self._dependencies_for_charged_damage, "charged_damage", "ShotParam"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for BeamInfo.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/BeamInfo.py
0.711732
0.221751
BeamInfo.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.archetypes.HealthInfo import HealthInfo from retro_data_structures.properties.prime.core.AnimationParameters import AnimationParameters from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class PatternedAITypedef(BaseProperty): mass: float = dataclasses.field(default=0.0) speed: float = dataclasses.field(default=0.0) turn_speed: float = dataclasses.field(default=0.0) detection_range: float = dataclasses.field(default=0.0) detection_height_range: float = dataclasses.field(default=0.0) detection_angle: float = dataclasses.field(default=0.0) min_attack_range: float = dataclasses.field(default=0.0) max_attack_range: float = dataclasses.field(default=0.0) average_attack_time: float = dataclasses.field(default=0.0) attack_time_variation: float = dataclasses.field(default=0.0) leash_radius: float = dataclasses.field(default=0.0) player_leash_radius: float = dataclasses.field(default=0.0) player_leash_time: float = dataclasses.field(default=0.0) contact_damage: DamageInfo = dataclasses.field(default_factory=DamageInfo) damage_wait_time: float = dataclasses.field(default=0.0) unnamed: HealthInfo = dataclasses.field(default_factory=HealthInfo) vulnerability: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: Vector = dataclasses.field(default_factory=Vector) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) death_sound: int = dataclasses.field(default=0, metadata={'sound': True}) animation_parameters: AnimationParameters = dataclasses.field(default_factory=AnimationParameters) active: bool = dataclasses.field(default=False) state_machine: AssetId = dataclasses.field(metadata={'asset_types': ['AFSM']}, default=default_asset_id) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: int = dataclasses.field(default=0) unknown_12: Vector = dataclasses.field(default_factory=Vector) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) unknown_13: int = dataclasses.field(default=0) unknown_14: Vector = dataclasses.field(default_factory=Vector) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) ice_shatter_sound: int = dataclasses.field(default=0, metadata={'sound': True}) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic mass = struct.unpack('>f', data.read(4))[0] speed = struct.unpack('>f', data.read(4))[0] turn_speed = struct.unpack('>f', data.read(4))[0] detection_range = struct.unpack('>f', data.read(4))[0] detection_height_range = struct.unpack('>f', data.read(4))[0] detection_angle = struct.unpack('>f', data.read(4))[0] min_attack_range = struct.unpack('>f', data.read(4))[0] max_attack_range = struct.unpack('>f', data.read(4))[0] average_attack_time = struct.unpack('>f', data.read(4))[0] attack_time_variation = struct.unpack('>f', data.read(4))[0] leash_radius = struct.unpack('>f', data.read(4))[0] player_leash_radius = struct.unpack('>f', data.read(4))[0] player_leash_time = struct.unpack('>f', data.read(4))[0] contact_damage = DamageInfo.from_stream(data, property_size) damage_wait_time = struct.unpack('>f', data.read(4))[0] unnamed = HealthInfo.from_stream(data, property_size) vulnerability = DamageVulnerability.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = Vector.from_stream(data) unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] death_sound = struct.unpack('>l', data.read(4))[0] animation_parameters = AnimationParameters.from_stream(data, property_size) active = struct.unpack('>?', data.read(1))[0] state_machine = struct.unpack(">L", data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>l', data.read(4))[0] unknown_12 = Vector.from_stream(data) particle_1 = struct.unpack(">L", data.read(4))[0] unknown_13 = struct.unpack('>l', data.read(4))[0] unknown_14 = Vector.from_stream(data) particle_2 = struct.unpack(">L", data.read(4))[0] ice_shatter_sound = struct.unpack('>l', data.read(4))[0] return cls(mass, speed, turn_speed, detection_range, detection_height_range, detection_angle, min_attack_range, max_attack_range, average_attack_time, attack_time_variation, leash_radius, player_leash_radius, player_leash_time, contact_damage, damage_wait_time, unnamed, vulnerability, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, death_sound, animation_parameters, active, state_machine, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, particle_1, unknown_13, unknown_14, particle_2, ice_shatter_sound) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>f', self.mass)) data.write(struct.pack('>f', self.speed)) data.write(struct.pack('>f', self.turn_speed)) data.write(struct.pack('>f', self.detection_range)) data.write(struct.pack('>f', self.detection_height_range)) data.write(struct.pack('>f', self.detection_angle)) data.write(struct.pack('>f', self.min_attack_range)) data.write(struct.pack('>f', self.max_attack_range)) data.write(struct.pack('>f', self.average_attack_time)) data.write(struct.pack('>f', self.attack_time_variation)) data.write(struct.pack('>f', self.leash_radius)) data.write(struct.pack('>f', self.player_leash_radius)) data.write(struct.pack('>f', self.player_leash_time)) self.contact_damage.to_stream(data) data.write(struct.pack('>f', self.damage_wait_time)) self.unnamed.to_stream(data) self.vulnerability.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) self.unknown_3.to_stream(data) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>l', self.death_sound)) self.animation_parameters.to_stream(data) data.write(struct.pack('>?', self.active)) data.write(struct.pack(">L", self.state_machine)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>l', self.unknown_11)) self.unknown_12.to_stream(data) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack('>l', self.unknown_13)) self.unknown_14.to_stream(data) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack('>l', self.ice_shatter_sound)) @classmethod def from_json(cls, data: dict): return cls( mass=data['mass'], speed=data['speed'], turn_speed=data['turn_speed'], detection_range=data['detection_range'], detection_height_range=data['detection_height_range'], detection_angle=data['detection_angle'], min_attack_range=data['min_attack_range'], max_attack_range=data['max_attack_range'], average_attack_time=data['average_attack_time'], attack_time_variation=data['attack_time_variation'], leash_radius=data['leash_radius'], player_leash_radius=data['player_leash_radius'], player_leash_time=data['player_leash_time'], contact_damage=DamageInfo.from_json(data['contact_damage']), damage_wait_time=data['damage_wait_time'], unnamed=HealthInfo.from_json(data['unnamed']), vulnerability=DamageVulnerability.from_json(data['vulnerability']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=Vector.from_json(data['unknown_3']), unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], death_sound=data['death_sound'], animation_parameters=AnimationParameters.from_json(data['animation_parameters']), active=data['active'], state_machine=data['state_machine'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=Vector.from_json(data['unknown_12']), particle_1=data['particle_1'], unknown_13=data['unknown_13'], unknown_14=Vector.from_json(data['unknown_14']), particle_2=data['particle_2'], ice_shatter_sound=data['ice_shatter_sound'], ) def to_json(self) -> dict: return { 'mass': self.mass, 'speed': self.speed, 'turn_speed': self.turn_speed, 'detection_range': self.detection_range, 'detection_height_range': self.detection_height_range, 'detection_angle': self.detection_angle, 'min_attack_range': self.min_attack_range, 'max_attack_range': self.max_attack_range, 'average_attack_time': self.average_attack_time, 'attack_time_variation': self.attack_time_variation, 'leash_radius': self.leash_radius, 'player_leash_radius': self.player_leash_radius, 'player_leash_time': self.player_leash_time, 'contact_damage': self.contact_damage.to_json(), 'damage_wait_time': self.damage_wait_time, 'unnamed': self.unnamed.to_json(), 'vulnerability': self.vulnerability.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3.to_json(), 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'death_sound': self.death_sound, 'animation_parameters': self.animation_parameters.to_json(), 'active': self.active, 'state_machine': self.state_machine, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12.to_json(), 'particle_1': self.particle_1, 'unknown_13': self.unknown_13, 'unknown_14': self.unknown_14.to_json(), 'particle_2': self.particle_2, 'ice_shatter_sound': self.ice_shatter_sound, } def _dependencies_for_contact_damage(self, asset_manager): yield from self.contact_damage.dependencies_for(asset_manager) def _dependencies_for_unnamed(self, asset_manager): yield from self.unnamed.dependencies_for(asset_manager) def _dependencies_for_vulnerability(self, asset_manager): yield from self.vulnerability.dependencies_for(asset_manager) def _dependencies_for_death_sound(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.death_sound) def _dependencies_for_animation_parameters(self, asset_manager): yield from self.animation_parameters.dependencies_for(asset_manager) def _dependencies_for_state_machine(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.state_machine) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_ice_shatter_sound(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.ice_shatter_sound) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_contact_damage, "contact_damage", "DamageInfo"), (self._dependencies_for_unnamed, "unnamed", "HealthInfo"), (self._dependencies_for_vulnerability, "vulnerability", "DamageVulnerability"), (self._dependencies_for_death_sound, "death_sound", "int"), (self._dependencies_for_animation_parameters, "animation_parameters", "AnimationParameters"), (self._dependencies_for_state_machine, "state_machine", "AssetId"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_ice_shatter_sound, "ice_shatter_sound", "int"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PatternedAITypedef.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PatternedAITypedef.py
0.708818
0.357539
PatternedAITypedef.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class PrimeStruct1(BaseProperty): unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: float = dataclasses.field(default=0.0) unknown_12: float = dataclasses.field(default=0.0) unknown_13: float = dataclasses.field(default=0.0) unknown_14: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] unknown_12 = struct.unpack('>f', data.read(4))[0] unknown_13 = struct.unpack('>f', data.read(4))[0] unknown_14 = struct.unpack('>f', data.read(4))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13, unknown_14) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) data.write(struct.pack('>f', self.unknown_12)) data.write(struct.pack('>f', self.unknown_13)) data.write(struct.pack('>f', self.unknown_14)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=data['unknown_12'], unknown_13=data['unknown_13'], unknown_14=data['unknown_14'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12, 'unknown_13': self.unknown_13, 'unknown_14': self.unknown_14, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PrimeStruct1.py
0.744006
0.187467
PrimeStruct1.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums from retro_data_structures.properties.prime.core.Color import Color from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class LightParameters(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) shadow_tessellation: int = dataclasses.field(default=0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: Color = dataclasses.field(default_factory=Color) unknown_6: bool = dataclasses.field(default=False) world_lighting_options: enums.WorldLightingOptions = dataclasses.field(default=enums.WorldLightingOptions.Unknown1) light_recalculation_options: enums.LightRecalculationOptions = dataclasses.field(default=enums.LightRecalculationOptions.Never) unknown_7: Vector = dataclasses.field(default_factory=Vector) unknown_8: int = dataclasses.field(default=0) unknown_9: int = dataclasses.field(default=0) unknown_10: bool = dataclasses.field(default=False) light_layer_index: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] shadow_tessellation = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = Color.from_stream(data) unknown_6 = struct.unpack('>?', data.read(1))[0] world_lighting_options = enums.WorldLightingOptions.from_stream(data) light_recalculation_options = enums.LightRecalculationOptions.from_stream(data) unknown_7 = Vector.from_stream(data) unknown_8 = struct.unpack('>l', data.read(4))[0] unknown_9 = struct.unpack('>l', data.read(4))[0] unknown_10 = struct.unpack('>?', data.read(1))[0] light_layer_index = struct.unpack('>l', data.read(4))[0] return cls(unknown_1, unknown_2, shadow_tessellation, unknown_3, unknown_4, unknown_5, unknown_6, world_lighting_options, light_recalculation_options, unknown_7, unknown_8, unknown_9, unknown_10, light_layer_index) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>l', self.shadow_tessellation)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) self.unknown_5.to_stream(data) data.write(struct.pack('>?', self.unknown_6)) self.world_lighting_options.to_stream(data) self.light_recalculation_options.to_stream(data) self.unknown_7.to_stream(data) data.write(struct.pack('>l', self.unknown_8)) data.write(struct.pack('>l', self.unknown_9)) data.write(struct.pack('>?', self.unknown_10)) data.write(struct.pack('>l', self.light_layer_index)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], shadow_tessellation=data['shadow_tessellation'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=Color.from_json(data['unknown_5']), unknown_6=data['unknown_6'], world_lighting_options=enums.WorldLightingOptions.from_json(data['world_lighting_options']), light_recalculation_options=enums.LightRecalculationOptions.from_json(data['light_recalculation_options']), unknown_7=Vector.from_json(data['unknown_7']), unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], light_layer_index=data['light_layer_index'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'shadow_tessellation': self.shadow_tessellation, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5.to_json(), 'unknown_6': self.unknown_6, 'world_lighting_options': self.world_lighting_options.to_json(), 'light_recalculation_options': self.light_recalculation_options.to_json(), 'unknown_7': self.unknown_7.to_json(), 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'light_layer_index': self.light_layer_index, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/LightParameters.py
0.767603
0.291031
LightParameters.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.core.Color import Color @dataclasses.dataclass() class PrimeStruct6(BaseProperty): unnamed: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) unknown_1: Color = dataclasses.field(default_factory=Color) unknown_2: int = dataclasses.field(default=0) unknown_3: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unnamed = DamageVulnerability.from_stream(data, property_size) unknown_1 = Color.from_stream(data) unknown_2 = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack('>l', data.read(4))[0] return cls(unnamed, unknown_1, unknown_2, unknown_3) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.unnamed.to_stream(data) self.unknown_1.to_stream(data) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack('>l', self.unknown_3)) @classmethod def from_json(cls, data: dict): return cls( unnamed=DamageVulnerability.from_json(data['unnamed']), unknown_1=Color.from_json(data['unknown_1']), unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], ) def to_json(self) -> dict: return { 'unnamed': self.unnamed.to_json(), 'unknown_1': self.unknown_1.to_json(), 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, } def _dependencies_for_unnamed(self, asset_manager): yield from self.unnamed.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed, "unnamed", "DamageVulnerability"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PrimeStruct6.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PrimeStruct6.py
0.688468
0.216115
PrimeStruct6.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Color import Color @dataclasses.dataclass() class FlareDef(BaseProperty): texture: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: Color = dataclasses.field(default_factory=Color) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic texture = struct.unpack(">L", data.read(4))[0] unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = Color.from_stream(data) return cls(texture, unknown_1, unknown_2, unknown_3) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack(">L", self.texture)) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) self.unknown_3.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( texture=data['texture'], unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=Color.from_json(data['unknown_3']), ) def to_json(self) -> dict: return { 'texture': self.texture, 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3.to_json(), } def _dependencies_for_texture(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_texture, "texture", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for FlareDef.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/FlareDef.py
0.746046
0.205495
FlareDef.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums @dataclasses.dataclass() class ShotParam(BaseProperty): unnamed: enums.WeaponType = dataclasses.field(default=enums.WeaponType.Power) damage: float = dataclasses.field(default=0.0) radius_damage: float = dataclasses.field(default=0.0) radius: float = dataclasses.field(default=0.0) knockback_power: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unnamed = enums.WeaponType.from_stream(data) damage = struct.unpack('>f', data.read(4))[0] radius_damage = struct.unpack('>f', data.read(4))[0] radius = struct.unpack('>f', data.read(4))[0] knockback_power = struct.unpack('>f', data.read(4))[0] return cls(unnamed, damage, radius_damage, radius, knockback_power) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.unnamed.to_stream(data) data.write(struct.pack('>f', self.damage)) data.write(struct.pack('>f', self.radius_damage)) data.write(struct.pack('>f', self.radius)) data.write(struct.pack('>f', self.knockback_power)) @classmethod def from_json(cls, data: dict): return cls( unnamed=enums.WeaponType.from_json(data['unnamed']), damage=data['damage'], radius_damage=data['radius_damage'], radius=data['radius'], knockback_power=data['knockback_power'], ) def to_json(self) -> dict: return { 'unnamed': self.unnamed.to_json(), 'damage': self.damage, 'radius_damage': self.radius_damage, 'radius': self.radius, 'knockback_power': self.knockback_power, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/ShotParam.py
0.763307
0.291126
ShotParam.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class SpindleCameraStruct(BaseProperty): unknown_1: int = dataclasses.field(default=0) unknown_2: int = dataclasses.field(default=0) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/SpindleCameraStruct.py
0.744842
0.19477
SpindleCameraStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.core.Color import Color @dataclasses.dataclass() class EnergyBarColors(BaseProperty): energy_bar_filled: Color = dataclasses.field(default_factory=Color) energy_bar_empty: Color = dataclasses.field(default_factory=Color) energy_bar_shadow: Color = dataclasses.field(default_factory=Color) energy_tank_filled: Color = dataclasses.field(default_factory=Color) energy_tank_empty: Color = dataclasses.field(default_factory=Color) energy_digits_font: Color = dataclasses.field(default_factory=Color) energy_digits_outline: Color = dataclasses.field(default_factory=Color) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic energy_bar_filled = Color.from_stream(data) energy_bar_empty = Color.from_stream(data) energy_bar_shadow = Color.from_stream(data) energy_tank_filled = Color.from_stream(data) energy_tank_empty = Color.from_stream(data) energy_digits_font = Color.from_stream(data) energy_digits_outline = Color.from_stream(data) return cls(energy_bar_filled, energy_bar_empty, energy_bar_shadow, energy_tank_filled, energy_tank_empty, energy_digits_font, energy_digits_outline) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.energy_bar_filled.to_stream(data) self.energy_bar_empty.to_stream(data) self.energy_bar_shadow.to_stream(data) self.energy_tank_filled.to_stream(data) self.energy_tank_empty.to_stream(data) self.energy_digits_font.to_stream(data) self.energy_digits_outline.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( energy_bar_filled=Color.from_json(data['energy_bar_filled']), energy_bar_empty=Color.from_json(data['energy_bar_empty']), energy_bar_shadow=Color.from_json(data['energy_bar_shadow']), energy_tank_filled=Color.from_json(data['energy_tank_filled']), energy_tank_empty=Color.from_json(data['energy_tank_empty']), energy_digits_font=Color.from_json(data['energy_digits_font']), energy_digits_outline=Color.from_json(data['energy_digits_outline']), ) def to_json(self) -> dict: return { 'energy_bar_filled': self.energy_bar_filled.to_json(), 'energy_bar_empty': self.energy_bar_empty.to_json(), 'energy_bar_shadow': self.energy_bar_shadow.to_json(), 'energy_tank_filled': self.energy_tank_filled.to_json(), 'energy_tank_empty': self.energy_tank_empty.to_json(), 'energy_digits_font': self.energy_digits_font.to_json(), 'energy_digits_outline': self.energy_digits_outline.to_json(), } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/EnergyBarColors.py
0.845974
0.323006
EnergyBarColors.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class NewCameraShakerStruct(BaseProperty): unknown_1: int = dataclasses.field(default=0) unknown_2: bool = dataclasses.field(default=False) unknown_3: int = dataclasses.field(default=0) unknown_4: bool = dataclasses.field(default=False) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: int = dataclasses.field(default=0) unknown_10: bool = dataclasses.field(default=False) unknown_11: float = dataclasses.field(default=0.0) unknown_12: float = dataclasses.field(default=0.0) unknown_13: float = dataclasses.field(default=0.0) unknown_14: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>l', data.read(4))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>l', data.read(4))[0] unknown_10 = struct.unpack('>?', data.read(1))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] unknown_12 = struct.unpack('>f', data.read(4))[0] unknown_13 = struct.unpack('>f', data.read(4))[0] unknown_14 = struct.unpack('>f', data.read(4))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13, unknown_14) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>l', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>l', self.unknown_9)) data.write(struct.pack('>?', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) data.write(struct.pack('>f', self.unknown_12)) data.write(struct.pack('>f', self.unknown_13)) data.write(struct.pack('>f', self.unknown_14)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=data['unknown_12'], unknown_13=data['unknown_13'], unknown_14=data['unknown_14'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12, 'unknown_13': self.unknown_13, 'unknown_14': self.unknown_14, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/NewCameraShakerStruct.py
0.73173
0.174375
NewCameraShakerStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class PrimeStruct3(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PrimeStruct3.py
0.774199
0.209571
PrimeStruct3.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class PlayerActorStruct(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: bool = dataclasses.field(default=False) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>?', data.read(1))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>?', self.unknown_5)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PlayerActorStruct.py
0.723993
0.213439
PlayerActorStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PrimeStruct5 import PrimeStruct5 from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Color import Color @dataclasses.dataclass() class PrimeStruct4(BaseProperty): unknown_1: int = dataclasses.field(default=0) unknown_2: int = dataclasses.field(default=0) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) texture_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) texture_2: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: float = dataclasses.field(default=0.0) unknown_12: Color = dataclasses.field(default_factory=Color) unknown_13: Color = dataclasses.field(default_factory=Color) wpsc: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) damage_info_1: DamageInfo = dataclasses.field(default_factory=DamageInfo) unnamed: PrimeStruct5 = dataclasses.field(default_factory=PrimeStruct5) unknown_22: float = dataclasses.field(default=0.0) damage_info_2: DamageInfo = dataclasses.field(default_factory=DamageInfo) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>l', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] texture_1 = struct.unpack(">L", data.read(4))[0] texture_2 = struct.unpack(">L", data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] unknown_12 = Color.from_stream(data) unknown_13 = Color.from_stream(data) wpsc = struct.unpack(">L", data.read(4))[0] damage_info_1 = DamageInfo.from_stream(data, property_size) unnamed = PrimeStruct5.from_stream(data, property_size) unknown_22 = struct.unpack('>f', data.read(4))[0] damage_info_2 = DamageInfo.from_stream(data, property_size) return cls(unknown_1, unknown_2, particle_1, particle_2, texture_1, texture_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13, wpsc, damage_info_1, unnamed, unknown_22, damage_info_2) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.texture_1)) data.write(struct.pack(">L", self.texture_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) self.unknown_12.to_stream(data) self.unknown_13.to_stream(data) data.write(struct.pack(">L", self.wpsc)) self.damage_info_1.to_stream(data) self.unnamed.to_stream(data) data.write(struct.pack('>f', self.unknown_22)) self.damage_info_2.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], particle_1=data['particle_1'], particle_2=data['particle_2'], texture_1=data['texture_1'], texture_2=data['texture_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=Color.from_json(data['unknown_12']), unknown_13=Color.from_json(data['unknown_13']), wpsc=data['wpsc'], damage_info_1=DamageInfo.from_json(data['damage_info_1']), unnamed=PrimeStruct5.from_json(data['unnamed']), unknown_22=data['unknown_22'], damage_info_2=DamageInfo.from_json(data['damage_info_2']), ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'texture_1': self.texture_1, 'texture_2': self.texture_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12.to_json(), 'unknown_13': self.unknown_13.to_json(), 'wpsc': self.wpsc, 'damage_info_1': self.damage_info_1.to_json(), 'unnamed': self.unnamed.to_json(), 'unknown_22': self.unknown_22, 'damage_info_2': self.damage_info_2.to_json(), } def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_texture_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_1) def _dependencies_for_texture_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_2) def _dependencies_for_wpsc(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.wpsc) def _dependencies_for_damage_info_1(self, asset_manager): yield from self.damage_info_1.dependencies_for(asset_manager) def _dependencies_for_unnamed(self, asset_manager): yield from self.unnamed.dependencies_for(asset_manager) def _dependencies_for_damage_info_2(self, asset_manager): yield from self.damage_info_2.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_texture_1, "texture_1", "AssetId"), (self._dependencies_for_texture_2, "texture_2", "AssetId"), (self._dependencies_for_wpsc, "wpsc", "AssetId"), (self._dependencies_for_damage_info_1, "damage_info_1", "DamageInfo"), (self._dependencies_for_unnamed, "unnamed", "PrimeStruct5"), (self._dependencies_for_damage_info_2, "damage_info_2", "DamageInfo"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PrimeStruct4.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/PrimeStruct4.py
0.682256
0.194693
PrimeStruct4.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty import retro_data_structures.enums.prime as enums from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id @dataclasses.dataclass() class ScanImage(BaseProperty): texture: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) appear_percentage: float = dataclasses.field(default=0.0) unnamed: enums.ScanImagePane = dataclasses.field(default=enums.ScanImagePane._None) animation_cell_width: int = dataclasses.field(default=0) animation_cell_height: int = dataclasses.field(default=0) animation_swap_interval: float = dataclasses.field(default=0.0) fade_time: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic texture = struct.unpack(">L", data.read(4))[0] appear_percentage = struct.unpack('>f', data.read(4))[0] unnamed = enums.ScanImagePane.from_stream(data) animation_cell_width = struct.unpack('>l', data.read(4))[0] animation_cell_height = struct.unpack('>l', data.read(4))[0] animation_swap_interval = struct.unpack('>f', data.read(4))[0] fade_time = struct.unpack('>f', data.read(4))[0] return cls(texture, appear_percentage, unnamed, animation_cell_width, animation_cell_height, animation_swap_interval, fade_time) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack(">L", self.texture)) data.write(struct.pack('>f', self.appear_percentage)) self.unnamed.to_stream(data) data.write(struct.pack('>l', self.animation_cell_width)) data.write(struct.pack('>l', self.animation_cell_height)) data.write(struct.pack('>f', self.animation_swap_interval)) data.write(struct.pack('>f', self.fade_time)) @classmethod def from_json(cls, data: dict): return cls( texture=data['texture'], appear_percentage=data['appear_percentage'], unnamed=enums.ScanImagePane.from_json(data['unnamed']), animation_cell_width=data['animation_cell_width'], animation_cell_height=data['animation_cell_height'], animation_swap_interval=data['animation_swap_interval'], fade_time=data['fade_time'], ) def to_json(self) -> dict: return { 'texture': self.texture, 'appear_percentage': self.appear_percentage, 'unnamed': self.unnamed.to_json(), 'animation_cell_width': self.animation_cell_width, 'animation_cell_height': self.animation_cell_height, 'animation_swap_interval': self.animation_swap_interval, 'fade_time': self.fade_time, } def _dependencies_for_texture(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_texture, "texture", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for ScanImage.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/ScanImage.py
0.688992
0.188287
ScanImage.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Color import Color @dataclasses.dataclass() class ScriptBeamStruct(BaseProperty): unknown_1: int = dataclasses.field(default=0) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) texture_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) texture_2: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: Color = dataclasses.field(default_factory=Color) unknown_12: Color = dataclasses.field(default_factory=Color) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] texture_1 = struct.unpack(">L", data.read(4))[0] texture_2 = struct.unpack(">L", data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = Color.from_stream(data) unknown_12 = Color.from_stream(data) return cls(unknown_1, particle_1, particle_2, texture_1, texture_2, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.texture_1)) data.write(struct.pack(">L", self.texture_2)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) self.unknown_11.to_stream(data) self.unknown_12.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], particle_1=data['particle_1'], particle_2=data['particle_2'], texture_1=data['texture_1'], texture_2=data['texture_2'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=Color.from_json(data['unknown_11']), unknown_12=Color.from_json(data['unknown_12']), ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'texture_1': self.texture_1, 'texture_2': self.texture_2, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11.to_json(), 'unknown_12': self.unknown_12.to_json(), } def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_texture_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_1) def _dependencies_for_texture_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_2) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_texture_1, "texture_1", "AssetId"), (self._dependencies_for_texture_2, "texture_2", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for ScriptBeamStruct.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/ScriptBeamStruct.py
0.708818
0.189915
ScriptBeamStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class CameraHintStruct(BaseProperty): unknown_1: bool = dataclasses.field(default=False) unknown_2: bool = dataclasses.field(default=False) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: bool = dataclasses.field(default=False) unknown_6: bool = dataclasses.field(default=False) unknown_7: bool = dataclasses.field(default=False) unknown_8: bool = dataclasses.field(default=False) unknown_9: bool = dataclasses.field(default=False) unknown_10: bool = dataclasses.field(default=False) unknown_11: bool = dataclasses.field(default=False) unknown_12: bool = dataclasses.field(default=False) unknown_13: bool = dataclasses.field(default=False) unknown_14: bool = dataclasses.field(default=False) unknown_15: bool = dataclasses.field(default=False) unknown_16: bool = dataclasses.field(default=False) unknown_17: bool = dataclasses.field(default=False) unknown_18: bool = dataclasses.field(default=False) unknown_19: bool = dataclasses.field(default=False) unknown_21: bool = dataclasses.field(default=False) unknown_22: bool = dataclasses.field(default=False) unknown_23: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>?', data.read(1))[0] unknown_6 = struct.unpack('>?', data.read(1))[0] unknown_7 = struct.unpack('>?', data.read(1))[0] unknown_8 = struct.unpack('>?', data.read(1))[0] unknown_9 = struct.unpack('>?', data.read(1))[0] unknown_10 = struct.unpack('>?', data.read(1))[0] unknown_11 = struct.unpack('>?', data.read(1))[0] unknown_12 = struct.unpack('>?', data.read(1))[0] unknown_13 = struct.unpack('>?', data.read(1))[0] unknown_14 = struct.unpack('>?', data.read(1))[0] unknown_15 = struct.unpack('>?', data.read(1))[0] unknown_16 = struct.unpack('>?', data.read(1))[0] unknown_17 = struct.unpack('>?', data.read(1))[0] unknown_18 = struct.unpack('>?', data.read(1))[0] unknown_19 = struct.unpack('>?', data.read(1))[0] unknown_21 = struct.unpack('>?', data.read(1))[0] unknown_22 = struct.unpack('>?', data.read(1))[0] unknown_23 = struct.unpack('>?', data.read(1))[0] return cls(unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13, unknown_14, unknown_15, unknown_16, unknown_17, unknown_18, unknown_19, unknown_21, unknown_22, unknown_23) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>?', self.unknown_5)) data.write(struct.pack('>?', self.unknown_6)) data.write(struct.pack('>?', self.unknown_7)) data.write(struct.pack('>?', self.unknown_8)) data.write(struct.pack('>?', self.unknown_9)) data.write(struct.pack('>?', self.unknown_10)) data.write(struct.pack('>?', self.unknown_11)) data.write(struct.pack('>?', self.unknown_12)) data.write(struct.pack('>?', self.unknown_13)) data.write(struct.pack('>?', self.unknown_14)) data.write(struct.pack('>?', self.unknown_15)) data.write(struct.pack('>?', self.unknown_16)) data.write(struct.pack('>?', self.unknown_17)) data.write(struct.pack('>?', self.unknown_18)) data.write(struct.pack('>?', self.unknown_19)) data.write(struct.pack('>?', self.unknown_21)) data.write(struct.pack('>?', self.unknown_22)) data.write(struct.pack('>?', self.unknown_23)) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=data['unknown_12'], unknown_13=data['unknown_13'], unknown_14=data['unknown_14'], unknown_15=data['unknown_15'], unknown_16=data['unknown_16'], unknown_17=data['unknown_17'], unknown_18=data['unknown_18'], unknown_19=data['unknown_19'], unknown_21=data['unknown_21'], unknown_22=data['unknown_22'], unknown_23=data['unknown_23'], ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12, 'unknown_13': self.unknown_13, 'unknown_14': self.unknown_14, 'unknown_15': self.unknown_15, 'unknown_16': self.unknown_16, 'unknown_17': self.unknown_17, 'unknown_18': self.unknown_18, 'unknown_19': self.unknown_19, 'unknown_21': self.unknown_21, 'unknown_22': self.unknown_22, 'unknown_23': self.unknown_23, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/CameraHintStruct.py
0.677474
0.217576
CameraHintStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty @dataclasses.dataclass() class FluidLayerMotion(BaseProperty): fluid_uv_motion: int = dataclasses.field(default=0) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic fluid_uv_motion = struct.unpack('>l', data.read(4))[0] unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] return cls(fluid_uv_motion, unknown_1, unknown_2, unknown_3, unknown_4) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.fluid_uv_motion)) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) @classmethod def from_json(cls, data: dict): return cls( fluid_uv_motion=data['fluid_uv_motion'], unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], ) def to_json(self) -> dict: return { 'fluid_uv_motion': self.fluid_uv_motion, 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/FluidLayerMotion.py
0.765067
0.185892
FluidLayerMotion.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.archetypes.PrimeStruct2 import PrimeStruct2 from retro_data_structures.properties.prime.archetypes.PrimeStruct4 import PrimeStruct4 from retro_data_structures.properties.prime.archetypes.PrimeStruct6 import PrimeStruct6 from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id @dataclasses.dataclass() class MassivePrimeStruct(BaseProperty): unknown_1: int = dataclasses.field(default=0) unnamed_0x00000001: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000002: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_2: int = dataclasses.field(default=0) prime_struct2_1: PrimeStruct2 = dataclasses.field(default_factory=PrimeStruct2) prime_struct2_2: PrimeStruct2 = dataclasses.field(default_factory=PrimeStruct2) prime_struct2_3: PrimeStruct2 = dataclasses.field(default_factory=PrimeStruct2) unknown_3: int = dataclasses.field(default=0) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_3: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) damage_info_1: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) texture_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_6: int = dataclasses.field(default=0) unknown_7: int = dataclasses.field(default=0, metadata={'sound': True}) particle_4: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) prime_struct4_1: PrimeStruct4 = dataclasses.field(default_factory=PrimeStruct4) prime_struct4_2: PrimeStruct4 = dataclasses.field(default_factory=PrimeStruct4) prime_struct4_3: PrimeStruct4 = dataclasses.field(default_factory=PrimeStruct4) prime_struct4_4: PrimeStruct4 = dataclasses.field(default_factory=PrimeStruct4) wpsc_1: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) damage_info_2: DamageInfo = dataclasses.field(default_factory=DamageInfo) prime_struct2_4: PrimeStruct2 = dataclasses.field(default_factory=PrimeStruct2) wpsc_2: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) damage_info_3: DamageInfo = dataclasses.field(default_factory=DamageInfo) prime_struct2_5: PrimeStruct2 = dataclasses.field(default_factory=PrimeStruct2) unknown_8: int = dataclasses.field(default=0) particle_5: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) damage_info_4: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: float = dataclasses.field(default=0.0) texture_2: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_12: bool = dataclasses.field(default=False) unknown_13: bool = dataclasses.field(default=False) unknown_14: bool = dataclasses.field(default=False) unknown_15: bool = dataclasses.field(default=False) damage_info_5: DamageInfo = dataclasses.field(default_factory=DamageInfo) prime_struct2_6: PrimeStruct2 = dataclasses.field(default_factory=PrimeStruct2) particle_6: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) swhc: AssetId = dataclasses.field(metadata={'asset_types': ['SWHC']}, default=default_asset_id) particle_7: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_8: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) prime_struct6_1: PrimeStruct6 = dataclasses.field(default_factory=PrimeStruct6) prime_struct6_2: PrimeStruct6 = dataclasses.field(default_factory=PrimeStruct6) prime_struct6_3: PrimeStruct6 = dataclasses.field(default_factory=PrimeStruct6) prime_struct6_4: PrimeStruct6 = dataclasses.field(default_factory=PrimeStruct6) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic unknown_1 = struct.unpack('>l', data.read(4))[0] unnamed_0x00000001 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000002 = ActorParameters.from_stream(data, property_size) unknown_2 = struct.unpack('>l', data.read(4))[0] prime_struct2_1 = PrimeStruct2.from_stream(data, property_size) prime_struct2_2 = PrimeStruct2.from_stream(data, property_size) prime_struct2_3 = PrimeStruct2.from_stream(data, property_size) unknown_3 = struct.unpack('>l', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] particle_3 = struct.unpack(">L", data.read(4))[0] damage_info_1 = DamageInfo.from_stream(data, property_size) unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] texture_1 = struct.unpack(">L", data.read(4))[0] unknown_6 = struct.unpack('>l', data.read(4))[0] unknown_7 = struct.unpack('>l', data.read(4))[0] particle_4 = struct.unpack(">L", data.read(4))[0] prime_struct4_1 = PrimeStruct4.from_stream(data, property_size) prime_struct4_2 = PrimeStruct4.from_stream(data, property_size) prime_struct4_3 = PrimeStruct4.from_stream(data, property_size) prime_struct4_4 = PrimeStruct4.from_stream(data, property_size) wpsc_1 = struct.unpack(">L", data.read(4))[0] damage_info_2 = DamageInfo.from_stream(data, property_size) prime_struct2_4 = PrimeStruct2.from_stream(data, property_size) wpsc_2 = struct.unpack(">L", data.read(4))[0] damage_info_3 = DamageInfo.from_stream(data, property_size) prime_struct2_5 = PrimeStruct2.from_stream(data, property_size) unknown_8 = struct.unpack('>l', data.read(4))[0] particle_5 = struct.unpack(">L", data.read(4))[0] damage_info_4 = DamageInfo.from_stream(data, property_size) unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] texture_2 = struct.unpack(">L", data.read(4))[0] unknown_12 = struct.unpack('>?', data.read(1))[0] unknown_13 = struct.unpack('>?', data.read(1))[0] unknown_14 = struct.unpack('>?', data.read(1))[0] unknown_15 = struct.unpack('>?', data.read(1))[0] damage_info_5 = DamageInfo.from_stream(data, property_size) prime_struct2_6 = PrimeStruct2.from_stream(data, property_size) particle_6 = struct.unpack(">L", data.read(4))[0] swhc = struct.unpack(">L", data.read(4))[0] particle_7 = struct.unpack(">L", data.read(4))[0] particle_8 = struct.unpack(">L", data.read(4))[0] prime_struct6_1 = PrimeStruct6.from_stream(data, property_size) prime_struct6_2 = PrimeStruct6.from_stream(data, property_size) prime_struct6_3 = PrimeStruct6.from_stream(data, property_size) prime_struct6_4 = PrimeStruct6.from_stream(data, property_size) return cls(unknown_1, unnamed_0x00000001, unnamed_0x00000002, unknown_2, prime_struct2_1, prime_struct2_2, prime_struct2_3, unknown_3, particle_1, particle_2, particle_3, damage_info_1, unknown_4, unknown_5, texture_1, unknown_6, unknown_7, particle_4, prime_struct4_1, prime_struct4_2, prime_struct4_3, prime_struct4_4, wpsc_1, damage_info_2, prime_struct2_4, wpsc_2, damage_info_3, prime_struct2_5, unknown_8, particle_5, damage_info_4, unknown_9, unknown_10, unknown_11, texture_2, unknown_12, unknown_13, unknown_14, unknown_15, damage_info_5, prime_struct2_6, particle_6, swhc, particle_7, particle_8, prime_struct6_1, prime_struct6_2, prime_struct6_3, prime_struct6_4) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(struct.pack('>l', self.unknown_1)) self.unnamed_0x00000001.to_stream(data) self.unnamed_0x00000002.to_stream(data) data.write(struct.pack('>l', self.unknown_2)) self.prime_struct2_1.to_stream(data) self.prime_struct2_2.to_stream(data) self.prime_struct2_3.to_stream(data) data.write(struct.pack('>l', self.unknown_3)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.particle_3)) self.damage_info_1.to_stream(data) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack(">L", self.texture_1)) data.write(struct.pack('>l', self.unknown_6)) data.write(struct.pack('>l', self.unknown_7)) data.write(struct.pack(">L", self.particle_4)) self.prime_struct4_1.to_stream(data) self.prime_struct4_2.to_stream(data) self.prime_struct4_3.to_stream(data) self.prime_struct4_4.to_stream(data) data.write(struct.pack(">L", self.wpsc_1)) self.damage_info_2.to_stream(data) self.prime_struct2_4.to_stream(data) data.write(struct.pack(">L", self.wpsc_2)) self.damage_info_3.to_stream(data) self.prime_struct2_5.to_stream(data) data.write(struct.pack('>l', self.unknown_8)) data.write(struct.pack(">L", self.particle_5)) self.damage_info_4.to_stream(data) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) data.write(struct.pack(">L", self.texture_2)) data.write(struct.pack('>?', self.unknown_12)) data.write(struct.pack('>?', self.unknown_13)) data.write(struct.pack('>?', self.unknown_14)) data.write(struct.pack('>?', self.unknown_15)) self.damage_info_5.to_stream(data) self.prime_struct2_6.to_stream(data) data.write(struct.pack(">L", self.particle_6)) data.write(struct.pack(">L", self.swhc)) data.write(struct.pack(">L", self.particle_7)) data.write(struct.pack(">L", self.particle_8)) self.prime_struct6_1.to_stream(data) self.prime_struct6_2.to_stream(data) self.prime_struct6_3.to_stream(data) self.prime_struct6_4.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( unknown_1=data['unknown_1'], unnamed_0x00000001=PatternedAITypedef.from_json(data['unnamed_0x00000001']), unnamed_0x00000002=ActorParameters.from_json(data['unnamed_0x00000002']), unknown_2=data['unknown_2'], prime_struct2_1=PrimeStruct2.from_json(data['prime_struct2_1']), prime_struct2_2=PrimeStruct2.from_json(data['prime_struct2_2']), prime_struct2_3=PrimeStruct2.from_json(data['prime_struct2_3']), unknown_3=data['unknown_3'], particle_1=data['particle_1'], particle_2=data['particle_2'], particle_3=data['particle_3'], damage_info_1=DamageInfo.from_json(data['damage_info_1']), unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], texture_1=data['texture_1'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], particle_4=data['particle_4'], prime_struct4_1=PrimeStruct4.from_json(data['prime_struct4_1']), prime_struct4_2=PrimeStruct4.from_json(data['prime_struct4_2']), prime_struct4_3=PrimeStruct4.from_json(data['prime_struct4_3']), prime_struct4_4=PrimeStruct4.from_json(data['prime_struct4_4']), wpsc_1=data['wpsc_1'], damage_info_2=DamageInfo.from_json(data['damage_info_2']), prime_struct2_4=PrimeStruct2.from_json(data['prime_struct2_4']), wpsc_2=data['wpsc_2'], damage_info_3=DamageInfo.from_json(data['damage_info_3']), prime_struct2_5=PrimeStruct2.from_json(data['prime_struct2_5']), unknown_8=data['unknown_8'], particle_5=data['particle_5'], damage_info_4=DamageInfo.from_json(data['damage_info_4']), unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], texture_2=data['texture_2'], unknown_12=data['unknown_12'], unknown_13=data['unknown_13'], unknown_14=data['unknown_14'], unknown_15=data['unknown_15'], damage_info_5=DamageInfo.from_json(data['damage_info_5']), prime_struct2_6=PrimeStruct2.from_json(data['prime_struct2_6']), particle_6=data['particle_6'], swhc=data['swhc'], particle_7=data['particle_7'], particle_8=data['particle_8'], prime_struct6_1=PrimeStruct6.from_json(data['prime_struct6_1']), prime_struct6_2=PrimeStruct6.from_json(data['prime_struct6_2']), prime_struct6_3=PrimeStruct6.from_json(data['prime_struct6_3']), prime_struct6_4=PrimeStruct6.from_json(data['prime_struct6_4']), ) def to_json(self) -> dict: return { 'unknown_1': self.unknown_1, 'unnamed_0x00000001': self.unnamed_0x00000001.to_json(), 'unnamed_0x00000002': self.unnamed_0x00000002.to_json(), 'unknown_2': self.unknown_2, 'prime_struct2_1': self.prime_struct2_1.to_json(), 'prime_struct2_2': self.prime_struct2_2.to_json(), 'prime_struct2_3': self.prime_struct2_3.to_json(), 'unknown_3': self.unknown_3, 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'particle_3': self.particle_3, 'damage_info_1': self.damage_info_1.to_json(), 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'texture_1': self.texture_1, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'particle_4': self.particle_4, 'prime_struct4_1': self.prime_struct4_1.to_json(), 'prime_struct4_2': self.prime_struct4_2.to_json(), 'prime_struct4_3': self.prime_struct4_3.to_json(), 'prime_struct4_4': self.prime_struct4_4.to_json(), 'wpsc_1': self.wpsc_1, 'damage_info_2': self.damage_info_2.to_json(), 'prime_struct2_4': self.prime_struct2_4.to_json(), 'wpsc_2': self.wpsc_2, 'damage_info_3': self.damage_info_3.to_json(), 'prime_struct2_5': self.prime_struct2_5.to_json(), 'unknown_8': self.unknown_8, 'particle_5': self.particle_5, 'damage_info_4': self.damage_info_4.to_json(), 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'texture_2': self.texture_2, 'unknown_12': self.unknown_12, 'unknown_13': self.unknown_13, 'unknown_14': self.unknown_14, 'unknown_15': self.unknown_15, 'damage_info_5': self.damage_info_5.to_json(), 'prime_struct2_6': self.prime_struct2_6.to_json(), 'particle_6': self.particle_6, 'swhc': self.swhc, 'particle_7': self.particle_7, 'particle_8': self.particle_8, 'prime_struct6_1': self.prime_struct6_1.to_json(), 'prime_struct6_2': self.prime_struct6_2.to_json(), 'prime_struct6_3': self.prime_struct6_3.to_json(), 'prime_struct6_4': self.prime_struct6_4.to_json(), } def _dependencies_for_unnamed_0x00000001(self, asset_manager): yield from self.unnamed_0x00000001.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000002(self, asset_manager): yield from self.unnamed_0x00000002.dependencies_for(asset_manager) def _dependencies_for_prime_struct2_1(self, asset_manager): yield from self.prime_struct2_1.dependencies_for(asset_manager) def _dependencies_for_prime_struct2_2(self, asset_manager): yield from self.prime_struct2_2.dependencies_for(asset_manager) def _dependencies_for_prime_struct2_3(self, asset_manager): yield from self.prime_struct2_3.dependencies_for(asset_manager) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_particle_3(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_3) def _dependencies_for_damage_info_1(self, asset_manager): yield from self.damage_info_1.dependencies_for(asset_manager) def _dependencies_for_texture_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_1) def _dependencies_for_unknown_7(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.unknown_7) def _dependencies_for_particle_4(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_4) def _dependencies_for_prime_struct4_1(self, asset_manager): yield from self.prime_struct4_1.dependencies_for(asset_manager) def _dependencies_for_prime_struct4_2(self, asset_manager): yield from self.prime_struct4_2.dependencies_for(asset_manager) def _dependencies_for_prime_struct4_3(self, asset_manager): yield from self.prime_struct4_3.dependencies_for(asset_manager) def _dependencies_for_prime_struct4_4(self, asset_manager): yield from self.prime_struct4_4.dependencies_for(asset_manager) def _dependencies_for_wpsc_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.wpsc_1) def _dependencies_for_damage_info_2(self, asset_manager): yield from self.damage_info_2.dependencies_for(asset_manager) def _dependencies_for_prime_struct2_4(self, asset_manager): yield from self.prime_struct2_4.dependencies_for(asset_manager) def _dependencies_for_wpsc_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.wpsc_2) def _dependencies_for_damage_info_3(self, asset_manager): yield from self.damage_info_3.dependencies_for(asset_manager) def _dependencies_for_prime_struct2_5(self, asset_manager): yield from self.prime_struct2_5.dependencies_for(asset_manager) def _dependencies_for_particle_5(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_5) def _dependencies_for_damage_info_4(self, asset_manager): yield from self.damage_info_4.dependencies_for(asset_manager) def _dependencies_for_texture_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_2) def _dependencies_for_damage_info_5(self, asset_manager): yield from self.damage_info_5.dependencies_for(asset_manager) def _dependencies_for_prime_struct2_6(self, asset_manager): yield from self.prime_struct2_6.dependencies_for(asset_manager) def _dependencies_for_particle_6(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_6) def _dependencies_for_swhc(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.swhc) def _dependencies_for_particle_7(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_7) def _dependencies_for_particle_8(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_8) def _dependencies_for_prime_struct6_1(self, asset_manager): yield from self.prime_struct6_1.dependencies_for(asset_manager) def _dependencies_for_prime_struct6_2(self, asset_manager): yield from self.prime_struct6_2.dependencies_for(asset_manager) def _dependencies_for_prime_struct6_3(self, asset_manager): yield from self.prime_struct6_3.dependencies_for(asset_manager) def _dependencies_for_prime_struct6_4(self, asset_manager): yield from self.prime_struct6_4.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000001, "unnamed_0x00000001", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000002, "unnamed_0x00000002", "ActorParameters"), (self._dependencies_for_prime_struct2_1, "prime_struct2_1", "PrimeStruct2"), (self._dependencies_for_prime_struct2_2, "prime_struct2_2", "PrimeStruct2"), (self._dependencies_for_prime_struct2_3, "prime_struct2_3", "PrimeStruct2"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_particle_3, "particle_3", "AssetId"), (self._dependencies_for_damage_info_1, "damage_info_1", "DamageInfo"), (self._dependencies_for_texture_1, "texture_1", "AssetId"), (self._dependencies_for_unknown_7, "unknown_7", "int"), (self._dependencies_for_particle_4, "particle_4", "AssetId"), (self._dependencies_for_prime_struct4_1, "prime_struct4_1", "PrimeStruct4"), (self._dependencies_for_prime_struct4_2, "prime_struct4_2", "PrimeStruct4"), (self._dependencies_for_prime_struct4_3, "prime_struct4_3", "PrimeStruct4"), (self._dependencies_for_prime_struct4_4, "prime_struct4_4", "PrimeStruct4"), (self._dependencies_for_wpsc_1, "wpsc_1", "AssetId"), (self._dependencies_for_damage_info_2, "damage_info_2", "DamageInfo"), (self._dependencies_for_prime_struct2_4, "prime_struct2_4", "PrimeStruct2"), (self._dependencies_for_wpsc_2, "wpsc_2", "AssetId"), (self._dependencies_for_damage_info_3, "damage_info_3", "DamageInfo"), (self._dependencies_for_prime_struct2_5, "prime_struct2_5", "PrimeStruct2"), (self._dependencies_for_particle_5, "particle_5", "AssetId"), (self._dependencies_for_damage_info_4, "damage_info_4", "DamageInfo"), (self._dependencies_for_texture_2, "texture_2", "AssetId"), (self._dependencies_for_damage_info_5, "damage_info_5", "DamageInfo"), (self._dependencies_for_prime_struct2_6, "prime_struct2_6", "PrimeStruct2"), (self._dependencies_for_particle_6, "particle_6", "AssetId"), (self._dependencies_for_swhc, "swhc", "AssetId"), (self._dependencies_for_particle_7, "particle_7", "AssetId"), (self._dependencies_for_particle_8, "particle_8", "AssetId"), (self._dependencies_for_prime_struct6_1, "prime_struct6_1", "PrimeStruct6"), (self._dependencies_for_prime_struct6_2, "prime_struct6_2", "PrimeStruct6"), (self._dependencies_for_prime_struct6_3, "prime_struct6_3", "PrimeStruct6"), (self._dependencies_for_prime_struct6_4, "prime_struct6_4", "PrimeStruct6"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for MassivePrimeStruct.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/MassivePrimeStruct.py
0.688468
0.197851
MassivePrimeStruct.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseProperty from retro_data_structures.properties.prime.archetypes.FluidLayerMotion import FluidLayerMotion @dataclasses.dataclass() class FluidUVMotion(BaseProperty): fluid_layer_motion_1: FluidLayerMotion = dataclasses.field(default_factory=FluidLayerMotion) fluid_layer_motion_2: FluidLayerMotion = dataclasses.field(default_factory=FluidLayerMotion) fluid_layer_motion_3: FluidLayerMotion = dataclasses.field(default_factory=FluidLayerMotion) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic fluid_layer_motion_1 = FluidLayerMotion.from_stream(data, property_size) fluid_layer_motion_2 = FluidLayerMotion.from_stream(data, property_size) fluid_layer_motion_3 = FluidLayerMotion.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] return cls(fluid_layer_motion_1, fluid_layer_motion_2, fluid_layer_motion_3, unknown_1, unknown_2) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} self.fluid_layer_motion_1.to_stream(data) self.fluid_layer_motion_2.to_stream(data) self.fluid_layer_motion_3.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) @classmethod def from_json(cls, data: dict): return cls( fluid_layer_motion_1=FluidLayerMotion.from_json(data['fluid_layer_motion_1']), fluid_layer_motion_2=FluidLayerMotion.from_json(data['fluid_layer_motion_2']), fluid_layer_motion_3=FluidLayerMotion.from_json(data['fluid_layer_motion_3']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], ) def to_json(self) -> dict: return { 'fluid_layer_motion_1': self.fluid_layer_motion_1.to_json(), 'fluid_layer_motion_2': self.fluid_layer_motion_2.to_json(), 'fluid_layer_motion_3': self.fluid_layer_motion_3.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, } def _dependencies_for_fluid_layer_motion_1(self, asset_manager): yield from self.fluid_layer_motion_1.dependencies_for(asset_manager) def _dependencies_for_fluid_layer_motion_2(self, asset_manager): yield from self.fluid_layer_motion_2.dependencies_for(asset_manager) def _dependencies_for_fluid_layer_motion_3(self, asset_manager): yield from self.fluid_layer_motion_3.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_fluid_layer_motion_1, "fluid_layer_motion_1", "FluidLayerMotion"), (self._dependencies_for_fluid_layer_motion_2, "fluid_layer_motion_2", "FluidLayerMotion"), (self._dependencies_for_fluid_layer_motion_3, "fluid_layer_motion_3", "FluidLayerMotion"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for FluidUVMotion.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/archetypes/FluidUVMotion.py
0.675978
0.183795
FluidUVMotion.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Waypoint(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) active: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) delay: float = dataclasses.field(default=0.0) unknown_4: int = dataclasses.field(default=0) unknown_5: int = dataclasses.field(default=0) unknown_6: int = dataclasses.field(default=0) unknown_7: int = dataclasses.field(default=0) unknown_8: int = dataclasses.field(default=0) unknown_9: int = dataclasses.field(default=0) unknown_10: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x2 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) active = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] delay = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>l', data.read(4))[0] unknown_5 = struct.unpack('>l', data.read(4))[0] unknown_6 = struct.unpack('>l', data.read(4))[0] unknown_7 = struct.unpack('>l', data.read(4))[0] unknown_8 = struct.unpack('>l', data.read(4))[0] unknown_9 = struct.unpack('>l', data.read(4))[0] unknown_10 = struct.unpack('>l', data.read(4))[0] return cls(name, position, rotation, active, unknown_2, delay, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\r') # 13 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.active)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.delay)) data.write(struct.pack('>l', self.unknown_4)) data.write(struct.pack('>l', self.unknown_5)) data.write(struct.pack('>l', self.unknown_6)) data.write(struct.pack('>l', self.unknown_7)) data.write(struct.pack('>l', self.unknown_8)) data.write(struct.pack('>l', self.unknown_9)) data.write(struct.pack('>l', self.unknown_10)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), active=data['active'], unknown_2=data['unknown_2'], delay=data['delay'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'active': self.active, 'unknown_2': self.unknown_2, 'delay': self.delay, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Waypoint.py
0.763396
0.332446
Waypoint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.GrappleParameters import GrappleParameters from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class GrapplePoint(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) active: bool = dataclasses.field(default=False) unnamed: GrappleParameters = dataclasses.field(default_factory=GrappleParameters) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x30 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) active = struct.unpack('>?', data.read(1))[0] unnamed = GrappleParameters.from_stream(data, property_size) return cls(name, position, rotation, active, unnamed) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x05') # 5 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.active)) self.unnamed.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), active=data['active'], unnamed=GrappleParameters.from_json(data['unnamed']), ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'active': self.active, 'unnamed': self.unnamed.to_json(), } def _dependencies_for_unnamed(self, asset_manager): yield from self.unnamed.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed, "unnamed", "GrappleParameters"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for GrapplePoint.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/GrapplePoint.py
0.801781
0.340102
GrapplePoint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class FlaahgraTentacle(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x5C @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x06') # 6 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for FlaahgraTentacle.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/FlaahgraTentacle.py
0.750553
0.390331
FlaahgraTentacle.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class FlickerBat(BaseObjectType): name: str = dataclasses.field(default='') unknown_1: int = dataclasses.field(default=0) position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000005: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000006: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_2: bool = dataclasses.field(default=False) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x2E @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_1 = struct.unpack('>l', data.read(4))[0] position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000005 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000006 = ActorParameters.from_stream(data, property_size) unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] return cls(name, unknown_1, position, rotation, scale, unnamed_0x00000005, unnamed_0x00000006, unknown_2, unknown_3, unknown_4) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\n') # 10 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>l', self.unknown_1)) self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000005.to_stream(data) self.unnamed_0x00000006.to_stream(data) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], unknown_1=data['unknown_1'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000005=PatternedAITypedef.from_json(data['unnamed_0x00000005']), unnamed_0x00000006=ActorParameters.from_json(data['unnamed_0x00000006']), unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], ) def to_json(self) -> dict: return { 'name': self.name, 'unknown_1': self.unknown_1, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unnamed_0x00000006': self.unnamed_0x00000006.to_json(), 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, } def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000006(self, asset_manager): yield from self.unnamed_0x00000006.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000006, "unnamed_0x00000006", "ActorParameters"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for FlickerBat.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/FlickerBat.py
0.708112
0.360968
FlickerBat.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType @dataclasses.dataclass() class StreamedAudio(BaseObjectType): name: str = dataclasses.field(default='') active: bool = dataclasses.field(default=False) audio_file: str = dataclasses.field(default='') unknown_2: bool = dataclasses.field(default=False) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: int = dataclasses.field(default=0) unknown_6: int = dataclasses.field(default=0) unknown_7: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x61 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") active = struct.unpack('>?', data.read(1))[0] audio_file = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>l', data.read(4))[0] unknown_6 = struct.unpack('>l', data.read(4))[0] unknown_7 = struct.unpack('>?', data.read(1))[0] return cls(name, active, audio_file, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\t') # 9 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>?', self.active)) data.write(self.audio_file.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>l', self.unknown_5)) data.write(struct.pack('>l', self.unknown_6)) data.write(struct.pack('>?', self.unknown_7)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], active=data['active'], audio_file=data['audio_file'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], ) def to_json(self) -> dict: return { 'name': self.name, 'active': self.active, 'audio_file': self.audio_file, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/StreamedAudio.py
0.715623
0.256774
StreamedAudio.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.core.AnimationParameters import AnimationParameters from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Door(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) animation_parameters: AnimationParameters = dataclasses.field(default_factory=AnimationParameters) unnamed: ActorParameters = dataclasses.field(default_factory=ActorParameters) scan_offset: Vector = dataclasses.field(default_factory=Vector) collision_size: Vector = dataclasses.field(default_factory=Vector) collision_offset: Vector = dataclasses.field(default_factory=Vector) active: bool = dataclasses.field(default=False) open: bool = dataclasses.field(default=False) unknown_6: bool = dataclasses.field(default=False) open_close_animation_length: float = dataclasses.field(default=0.0) unknown_8: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x3 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) animation_parameters = AnimationParameters.from_stream(data, property_size) unnamed = ActorParameters.from_stream(data, property_size) scan_offset = Vector.from_stream(data) collision_size = Vector.from_stream(data) collision_offset = Vector.from_stream(data) active = struct.unpack('>?', data.read(1))[0] open = struct.unpack('>?', data.read(1))[0] unknown_6 = struct.unpack('>?', data.read(1))[0] open_close_animation_length = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>?', data.read(1))[0] return cls(name, position, rotation, scale, animation_parameters, unnamed, scan_offset, collision_size, collision_offset, active, open, unknown_6, open_close_animation_length, unknown_8) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x0e') # 14 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.animation_parameters.to_stream(data) self.unnamed.to_stream(data) self.scan_offset.to_stream(data) self.collision_size.to_stream(data) self.collision_offset.to_stream(data) data.write(struct.pack('>?', self.active)) data.write(struct.pack('>?', self.open)) data.write(struct.pack('>?', self.unknown_6)) data.write(struct.pack('>f', self.open_close_animation_length)) data.write(struct.pack('>?', self.unknown_8)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), animation_parameters=AnimationParameters.from_json(data['animation_parameters']), unnamed=ActorParameters.from_json(data['unnamed']), scan_offset=Vector.from_json(data['scan_offset']), collision_size=Vector.from_json(data['collision_size']), collision_offset=Vector.from_json(data['collision_offset']), active=data['active'], open=data['open'], unknown_6=data['unknown_6'], open_close_animation_length=data['open_close_animation_length'], unknown_8=data['unknown_8'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'animation_parameters': self.animation_parameters.to_json(), 'unnamed': self.unnamed.to_json(), 'scan_offset': self.scan_offset.to_json(), 'collision_size': self.collision_size.to_json(), 'collision_offset': self.collision_offset.to_json(), 'active': self.active, 'open': self.open, 'unknown_6': self.unknown_6, 'open_close_animation_length': self.open_close_animation_length, 'unknown_8': self.unknown_8, } def _dependencies_for_animation_parameters(self, asset_manager): yield from self.animation_parameters.dependencies_for(asset_manager) def _dependencies_for_unnamed(self, asset_manager): yield from self.unnamed.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_animation_parameters, "animation_parameters", "AnimationParameters"), (self._dependencies_for_unnamed, "unnamed", "ActorParameters"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Door.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Door.py
0.768907
0.360377
Door.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class CoverPoint(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) unknown_1: bool = dataclasses.field(default=False) unknown_2: int = dataclasses.field(default=0) unknown_3: bool = dataclasses.field(default=False) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x2A @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] return cls(name, position, rotation, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\t') # 9 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/CoverPoint.py
0.765593
0.41745
CoverPoint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType @dataclasses.dataclass() class Switch(BaseObjectType): name: str = dataclasses.field(default='') active: bool = dataclasses.field(default=False) open: bool = dataclasses.field(default=False) close_when_used: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x56 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") active = struct.unpack('>?', data.read(1))[0] open = struct.unpack('>?', data.read(1))[0] close_when_used = struct.unpack('>?', data.read(1))[0] return cls(name, active, open, close_when_used) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x04') # 4 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>?', self.active)) data.write(struct.pack('>?', self.open)) data.write(struct.pack('>?', self.close_when_used)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], active=data['active'], open=data['open'], close_when_used=data['close_when_used'], ) def to_json(self) -> dict: return { 'name': self.name, 'active': self.active, 'open': self.open, 'close_when_used': self.close_when_used, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Switch.py
0.6973
0.279718
Switch.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.PlayerHintStruct import PlayerHintStruct from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class PlayerHint(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) active: bool = dataclasses.field(default=False) unnamed: PlayerHintStruct = dataclasses.field(default_factory=PlayerHintStruct) unknown: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x3E @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) active = struct.unpack('>?', data.read(1))[0] unnamed = PlayerHintStruct.from_stream(data, property_size) unknown = struct.unpack('>l', data.read(4))[0] return cls(name, position, rotation, active, unnamed, unknown) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x06') # 6 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.active)) self.unnamed.to_stream(data) data.write(struct.pack('>l', self.unknown)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), active=data['active'], unnamed=PlayerHintStruct.from_json(data['unnamed']), unknown=data['unknown'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'active': self.active, 'unnamed': self.unnamed.to_json(), 'unknown': self.unknown, } def _dependencies_for_unnamed(self, asset_manager): yield from self.unnamed.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed, "unnamed", "PlayerHintStruct"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PlayerHint.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/PlayerHint.py
0.738575
0.33497
PlayerHint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class CameraWaypoint(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) active: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) unknown_3: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0xD @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) active = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>l', data.read(4))[0] return cls(name, position, rotation, active, unknown_2, unknown_3) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x06') # 6 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.active)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>l', self.unknown_3)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), active=data['active'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'active': self.active, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/CameraWaypoint.py
0.78572
0.425367
CameraWaypoint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Oculus(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unnamed_0x0000000c: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) unknown_7: float = dataclasses.field(default=0.0) unnamed_0x0000000e: DamageInfo = dataclasses.field(default_factory=DamageInfo) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x6F @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unnamed_0x0000000c = DamageVulnerability.from_stream(data, property_size) unknown_7 = struct.unpack('>f', data.read(4))[0] unnamed_0x0000000e = DamageInfo.from_stream(data, property_size) return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unnamed_0x0000000c, unknown_7, unnamed_0x0000000e) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x0f') # 15 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) self.unnamed_0x0000000c.to_stream(data) data.write(struct.pack('>f', self.unknown_7)) self.unnamed_0x0000000e.to_stream(data) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unnamed_0x0000000c=DamageVulnerability.from_json(data['unnamed_0x0000000c']), unknown_7=data['unknown_7'], unnamed_0x0000000e=DamageInfo.from_json(data['unnamed_0x0000000e']), ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unnamed_0x0000000c': self.unnamed_0x0000000c.to_json(), 'unknown_7': self.unknown_7, 'unnamed_0x0000000e': self.unnamed_0x0000000e.to_json(), } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x0000000c(self, asset_manager): yield from self.unnamed_0x0000000c.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x0000000e(self, asset_manager): yield from self.unnamed_0x0000000e.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_unnamed_0x0000000c, "unnamed_0x0000000c", "DamageVulnerability"), (self._dependencies_for_unnamed_0x0000000e, "unnamed_0x0000000e", "DamageInfo"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Oculus.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Oculus.py
0.727104
0.368207
Oculus.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType import retro_data_structures.enums.prime as enums from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.core.AnimationParameters import AnimationParameters from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Pickup(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) collision_scale: Vector = dataclasses.field(default_factory=Vector) scan_collision_offset: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000006: enums.PlayerItem = dataclasses.field(default=enums.PlayerItem.PowerBeam) capacity: int = dataclasses.field(default=0) amount: int = dataclasses.field(default=0) drop_rate: float = dataclasses.field(default=0.0) life_time: float = dataclasses.field(default=0.0) fade_length: float = dataclasses.field(default=0.0) model: AssetId = dataclasses.field(metadata={'asset_types': ['CMDL']}, default=default_asset_id) animation_parameters: AnimationParameters = dataclasses.field(default_factory=AnimationParameters) unnamed_0x0000000e: ActorParameters = dataclasses.field(default_factory=ActorParameters) active: bool = dataclasses.field(default=False) spawn_delay: float = dataclasses.field(default=0.0) particle: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x11 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) collision_scale = Vector.from_stream(data) scan_collision_offset = Vector.from_stream(data) unnamed_0x00000006 = enums.PlayerItem.from_stream(data) capacity = struct.unpack('>l', data.read(4))[0] amount = struct.unpack('>l', data.read(4))[0] drop_rate = struct.unpack('>f', data.read(4))[0] life_time = struct.unpack('>f', data.read(4))[0] fade_length = struct.unpack('>f', data.read(4))[0] model = struct.unpack(">L", data.read(4))[0] animation_parameters = AnimationParameters.from_stream(data, property_size) unnamed_0x0000000e = ActorParameters.from_stream(data, property_size) active = struct.unpack('>?', data.read(1))[0] spawn_delay = struct.unpack('>f', data.read(4))[0] particle = struct.unpack(">L", data.read(4))[0] return cls(name, position, rotation, scale, collision_scale, scan_collision_offset, unnamed_0x00000006, capacity, amount, drop_rate, life_time, fade_length, model, animation_parameters, unnamed_0x0000000e, active, spawn_delay, particle) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x12') # 18 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.collision_scale.to_stream(data) self.scan_collision_offset.to_stream(data) self.unnamed_0x00000006.to_stream(data) data.write(struct.pack('>l', self.capacity)) data.write(struct.pack('>l', self.amount)) data.write(struct.pack('>f', self.drop_rate)) data.write(struct.pack('>f', self.life_time)) data.write(struct.pack('>f', self.fade_length)) data.write(struct.pack(">L", self.model)) self.animation_parameters.to_stream(data) self.unnamed_0x0000000e.to_stream(data) data.write(struct.pack('>?', self.active)) data.write(struct.pack('>f', self.spawn_delay)) data.write(struct.pack(">L", self.particle)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), collision_scale=Vector.from_json(data['collision_scale']), scan_collision_offset=Vector.from_json(data['scan_collision_offset']), unnamed_0x00000006=enums.PlayerItem.from_json(data['unnamed_0x00000006']), capacity=data['capacity'], amount=data['amount'], drop_rate=data['drop_rate'], life_time=data['life_time'], fade_length=data['fade_length'], model=data['model'], animation_parameters=AnimationParameters.from_json(data['animation_parameters']), unnamed_0x0000000e=ActorParameters.from_json(data['unnamed_0x0000000e']), active=data['active'], spawn_delay=data['spawn_delay'], particle=data['particle'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'collision_scale': self.collision_scale.to_json(), 'scan_collision_offset': self.scan_collision_offset.to_json(), 'unnamed_0x00000006': self.unnamed_0x00000006.to_json(), 'capacity': self.capacity, 'amount': self.amount, 'drop_rate': self.drop_rate, 'life_time': self.life_time, 'fade_length': self.fade_length, 'model': self.model, 'animation_parameters': self.animation_parameters.to_json(), 'unnamed_0x0000000e': self.unnamed_0x0000000e.to_json(), 'active': self.active, 'spawn_delay': self.spawn_delay, 'particle': self.particle, } def _dependencies_for_model(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.model) def _dependencies_for_animation_parameters(self, asset_manager): yield from self.animation_parameters.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x0000000e(self, asset_manager): yield from self.unnamed_0x0000000e.dependencies_for(asset_manager) def _dependencies_for_particle(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_model, "model", "AssetId"), (self._dependencies_for_animation_parameters, "animation_parameters", "AnimationParameters"), (self._dependencies_for_unnamed_0x0000000e, "unnamed_0x0000000e", "ActorParameters"), (self._dependencies_for_particle, "particle", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Pickup.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Pickup.py
0.750553
0.300572
Pickup.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType @dataclasses.dataclass() class ActorKeyframe(BaseObjectType): name: str = dataclasses.field(default='') unknown_1: int = dataclasses.field(default=0) unknown_2: bool = dataclasses.field(default=False) unknown_3: float = dataclasses.field(default=0.0) unknown_4: bool = dataclasses.field(default=False) unknown_5: int = dataclasses.field(default=0) unknown_6: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x1D @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>l', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] return cls(name, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x07') # 7 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>l', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'name': self.name, 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/ActorKeyframe.py
0.719088
0.244972
ActorKeyframe.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class PuddleToadGamma(BaseObjectType): name: str = dataclasses.field(default='') unknown_1: int = dataclasses.field(default=0) position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000005: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000006: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: Vector = dataclasses.field(default_factory=Vector) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) damage_info_1: DamageInfo = dataclasses.field(default_factory=DamageInfo) damage_info_2: DamageInfo = dataclasses.field(default_factory=DamageInfo) dcln: AssetId = dataclasses.field(metadata={'asset_types': ['DCLN']}, default=default_asset_id) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x34 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_1 = struct.unpack('>l', data.read(4))[0] position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000005 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000006 = ActorParameters.from_stream(data, property_size) unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = Vector.from_stream(data) unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] damage_info_1 = DamageInfo.from_stream(data, property_size) damage_info_2 = DamageInfo.from_stream(data, property_size) dcln = struct.unpack(">L", data.read(4))[0] return cls(name, unknown_1, position, rotation, scale, unnamed_0x00000005, unnamed_0x00000006, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, damage_info_1, damage_info_2, dcln) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x11') # 17 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>l', self.unknown_1)) self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000005.to_stream(data) self.unnamed_0x00000006.to_stream(data) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) self.unknown_5.to_stream(data) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) self.damage_info_1.to_stream(data) self.damage_info_2.to_stream(data) data.write(struct.pack(">L", self.dcln)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], unknown_1=data['unknown_1'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000005=PatternedAITypedef.from_json(data['unnamed_0x00000005']), unnamed_0x00000006=ActorParameters.from_json(data['unnamed_0x00000006']), unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=Vector.from_json(data['unknown_5']), unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], damage_info_1=DamageInfo.from_json(data['damage_info_1']), damage_info_2=DamageInfo.from_json(data['damage_info_2']), dcln=data['dcln'], ) def to_json(self) -> dict: return { 'name': self.name, 'unknown_1': self.unknown_1, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unnamed_0x00000006': self.unnamed_0x00000006.to_json(), 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5.to_json(), 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'damage_info_1': self.damage_info_1.to_json(), 'damage_info_2': self.damage_info_2.to_json(), 'dcln': self.dcln, } def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000006(self, asset_manager): yield from self.unnamed_0x00000006.dependencies_for(asset_manager) def _dependencies_for_damage_info_1(self, asset_manager): yield from self.damage_info_1.dependencies_for(asset_manager) def _dependencies_for_damage_info_2(self, asset_manager): yield from self.damage_info_2.dependencies_for(asset_manager) def _dependencies_for_dcln(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.dcln) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000006, "unnamed_0x00000006", "ActorParameters"), (self._dependencies_for_damage_info_1, "damage_info_1", "DamageInfo"), (self._dependencies_for_damage_info_2, "damage_info_2", "DamageInfo"), (self._dependencies_for_dcln, "dcln", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PuddleToadGamma.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/PuddleToadGamma.py
0.712532
0.332026
PuddleToadGamma.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class EnergyBall(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_1: int = dataclasses.field(default=0) unknown_2: float = dataclasses.field(default=0.0) damage_info_1: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_3: float = dataclasses.field(default=0.0) texture: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) sound_id_1: int = dataclasses.field(default=0, metadata={'sound': True}) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) elsc: AssetId = dataclasses.field(metadata={'asset_types': ['ELSC']}, default=default_asset_id) sound_id_2: int = dataclasses.field(default=0, metadata={'sound': True}) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) damage_info_2: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_6: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x8B @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unknown_1 = struct.unpack('>l', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] damage_info_1 = DamageInfo.from_stream(data, property_size) unknown_3 = struct.unpack('>f', data.read(4))[0] texture = struct.unpack(">L", data.read(4))[0] sound_id_1 = struct.unpack('>l', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] elsc = struct.unpack(">L", data.read(4))[0] sound_id_2 = struct.unpack('>l', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] damage_info_2 = DamageInfo.from_stream(data, property_size) unknown_6 = struct.unpack('>f', data.read(4))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unknown_1, unknown_2, damage_info_1, unknown_3, texture, sound_id_1, particle_1, elsc, sound_id_2, unknown_4, unknown_5, particle_2, damage_info_2, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x14') # 20 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>l', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) self.damage_info_1.to_stream(data) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack(">L", self.texture)) data.write(struct.pack('>l', self.sound_id_1)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.elsc)) data.write(struct.pack('>l', self.sound_id_2)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack(">L", self.particle_2)) self.damage_info_2.to_stream(data) data.write(struct.pack('>f', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], damage_info_1=DamageInfo.from_json(data['damage_info_1']), unknown_3=data['unknown_3'], texture=data['texture'], sound_id_1=data['sound_id_1'], particle_1=data['particle_1'], elsc=data['elsc'], sound_id_2=data['sound_id_2'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], particle_2=data['particle_2'], damage_info_2=DamageInfo.from_json(data['damage_info_2']), unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'damage_info_1': self.damage_info_1.to_json(), 'unknown_3': self.unknown_3, 'texture': self.texture, 'sound_id_1': self.sound_id_1, 'particle_1': self.particle_1, 'elsc': self.elsc, 'sound_id_2': self.sound_id_2, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'particle_2': self.particle_2, 'damage_info_2': self.damage_info_2.to_json(), 'unknown_6': self.unknown_6, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_damage_info_1(self, asset_manager): yield from self.damage_info_1.dependencies_for(asset_manager) def _dependencies_for_texture(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture) def _dependencies_for_sound_id_1(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_id_1) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_elsc(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.elsc) def _dependencies_for_sound_id_2(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_id_2) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_damage_info_2(self, asset_manager): yield from self.damage_info_2.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_damage_info_1, "damage_info_1", "DamageInfo"), (self._dependencies_for_texture, "texture", "AssetId"), (self._dependencies_for_sound_id_1, "sound_id_1", "int"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_elsc, "elsc", "AssetId"), (self._dependencies_for_sound_id_2, "sound_id_2", "int"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_damage_info_2, "damage_info_2", "DamageInfo"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for EnergyBall.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/EnergyBall.py
0.68679
0.308151
EnergyBall.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Beetle(BaseObjectType): name: str = dataclasses.field(default='') unknown_1: int = dataclasses.field(default=0) position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000005: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000006: ActorParameters = dataclasses.field(default_factory=ActorParameters) unnamed_0x00000007: DamageInfo = dataclasses.field(default_factory=DamageInfo) orbit_offset: Vector = dataclasses.field(default_factory=Vector) unknown_3: float = dataclasses.field(default=0.0) abdomen_vulnerability: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) armor_vulnerability: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) abdomen_model: AssetId = dataclasses.field(metadata={'asset_types': ['CMDL']}, default=default_asset_id) unknown_4: int = dataclasses.field(default=0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x16 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_1 = struct.unpack('>l', data.read(4))[0] position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000005 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000006 = ActorParameters.from_stream(data, property_size) unnamed_0x00000007 = DamageInfo.from_stream(data, property_size) orbit_offset = Vector.from_stream(data) unknown_3 = struct.unpack('>f', data.read(4))[0] abdomen_vulnerability = DamageVulnerability.from_stream(data, property_size) armor_vulnerability = DamageVulnerability.from_stream(data, property_size) abdomen_model = struct.unpack(">L", data.read(4))[0] unknown_4 = struct.unpack('>l', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] return cls(name, unknown_1, position, rotation, scale, unnamed_0x00000005, unnamed_0x00000006, unnamed_0x00000007, orbit_offset, unknown_3, abdomen_vulnerability, armor_vulnerability, abdomen_model, unknown_4, unknown_5, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x10') # 16 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>l', self.unknown_1)) self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000005.to_stream(data) self.unnamed_0x00000006.to_stream(data) self.unnamed_0x00000007.to_stream(data) self.orbit_offset.to_stream(data) data.write(struct.pack('>f', self.unknown_3)) self.abdomen_vulnerability.to_stream(data) self.armor_vulnerability.to_stream(data) data.write(struct.pack(">L", self.abdomen_model)) data.write(struct.pack('>l', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], unknown_1=data['unknown_1'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000005=PatternedAITypedef.from_json(data['unnamed_0x00000005']), unnamed_0x00000006=ActorParameters.from_json(data['unnamed_0x00000006']), unnamed_0x00000007=DamageInfo.from_json(data['unnamed_0x00000007']), orbit_offset=Vector.from_json(data['orbit_offset']), unknown_3=data['unknown_3'], abdomen_vulnerability=DamageVulnerability.from_json(data['abdomen_vulnerability']), armor_vulnerability=DamageVulnerability.from_json(data['armor_vulnerability']), abdomen_model=data['abdomen_model'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'name': self.name, 'unknown_1': self.unknown_1, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unnamed_0x00000006': self.unnamed_0x00000006.to_json(), 'unnamed_0x00000007': self.unnamed_0x00000007.to_json(), 'orbit_offset': self.orbit_offset.to_json(), 'unknown_3': self.unknown_3, 'abdomen_vulnerability': self.abdomen_vulnerability.to_json(), 'armor_vulnerability': self.armor_vulnerability.to_json(), 'abdomen_model': self.abdomen_model, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, } def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000006(self, asset_manager): yield from self.unnamed_0x00000006.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000007(self, asset_manager): yield from self.unnamed_0x00000007.dependencies_for(asset_manager) def _dependencies_for_abdomen_vulnerability(self, asset_manager): yield from self.abdomen_vulnerability.dependencies_for(asset_manager) def _dependencies_for_armor_vulnerability(self, asset_manager): yield from self.armor_vulnerability.dependencies_for(asset_manager) def _dependencies_for_abdomen_model(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.abdomen_model) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000006, "unnamed_0x00000006", "ActorParameters"), (self._dependencies_for_unnamed_0x00000007, "unnamed_0x00000007", "DamageInfo"), (self._dependencies_for_abdomen_vulnerability, "abdomen_vulnerability", "DamageVulnerability"), (self._dependencies_for_armor_vulnerability, "armor_vulnerability", "DamageVulnerability"), (self._dependencies_for_abdomen_model, "abdomen_model", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Beetle.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Beetle.py
0.702632
0.330066
Beetle.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Camera(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) unknown_1: bool = dataclasses.field(default=False) shot_duration: float = dataclasses.field(default=0.0) unknown_3: bool = dataclasses.field(default=False) unknown_4: bool = dataclasses.field(default=False) unknown_5: bool = dataclasses.field(default=False) unknown_6: bool = dataclasses.field(default=False) unknown_7: bool = dataclasses.field(default=False) unknown_8: bool = dataclasses.field(default=False) unknown_9: bool = dataclasses.field(default=False) unknown_10: float = dataclasses.field(default=0.0) unknown_11: bool = dataclasses.field(default=False) unknown_12: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0xC @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) unknown_1 = struct.unpack('>?', data.read(1))[0] shot_duration = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>?', data.read(1))[0] unknown_5 = struct.unpack('>?', data.read(1))[0] unknown_6 = struct.unpack('>?', data.read(1))[0] unknown_7 = struct.unpack('>?', data.read(1))[0] unknown_8 = struct.unpack('>?', data.read(1))[0] unknown_9 = struct.unpack('>?', data.read(1))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>?', data.read(1))[0] unknown_12 = struct.unpack('>?', data.read(1))[0] return cls(name, position, rotation, unknown_1, shot_duration, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x0f') # 15 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>f', self.shot_duration)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>?', self.unknown_4)) data.write(struct.pack('>?', self.unknown_5)) data.write(struct.pack('>?', self.unknown_6)) data.write(struct.pack('>?', self.unknown_7)) data.write(struct.pack('>?', self.unknown_8)) data.write(struct.pack('>?', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>?', self.unknown_11)) data.write(struct.pack('>?', self.unknown_12)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), unknown_1=data['unknown_1'], shot_duration=data['shot_duration'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=data['unknown_12'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'unknown_1': self.unknown_1, 'shot_duration': self.shot_duration, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Camera.py
0.754915
0.356951
Camera.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class JellyZap(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unnamed_0x00000006: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) unknown_10: float = dataclasses.field(default=0.0) unknown_11: float = dataclasses.field(default=0.0) unknown_12: float = dataclasses.field(default=0.0) unknown_13: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x54 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unnamed_0x00000006 = DamageInfo.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] unknown_10 = struct.unpack('>f', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] unknown_12 = struct.unpack('>f', data.read(4))[0] unknown_13 = struct.unpack('>?', data.read(1))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unnamed_0x00000006, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x14') # 20 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) self.unnamed_0x00000006.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack('>f', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) data.write(struct.pack('>f', self.unknown_12)) data.write(struct.pack('>?', self.unknown_13)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unnamed_0x00000006=DamageInfo.from_json(data['unnamed_0x00000006']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=data['unknown_12'], unknown_13=data['unknown_13'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unnamed_0x00000006': self.unnamed_0x00000006.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12, 'unknown_13': self.unknown_13, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000006(self, asset_manager): yield from self.unnamed_0x00000006.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_unnamed_0x00000006, "unnamed_0x00000006", "DamageInfo"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for JellyZap.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/JellyZap.py
0.728362
0.328893
JellyZap.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Geemer(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: int = dataclasses.field(default=0, metadata={'sound': True}) unknown_9: int = dataclasses.field(default=0, metadata={'sound': True}) unknown_10: int = dataclasses.field(default=0, metadata={'sound': True}) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x70 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>l', data.read(4))[0] unknown_9 = struct.unpack('>l', data.read(4))[0] unknown_10 = struct.unpack('>l', data.read(4))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x10') # 16 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>l', self.unknown_8)) data.write(struct.pack('>l', self.unknown_9)) data.write(struct.pack('>l', self.unknown_10)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unknown_8(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.unknown_8) def _dependencies_for_unknown_9(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.unknown_9) def _dependencies_for_unknown_10(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.unknown_10) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_unknown_8, "unknown_8", "int"), (self._dependencies_for_unknown_9, "unknown_9", "int"), (self._dependencies_for_unknown_10, "unknown_10", "int"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Geemer.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Geemer.py
0.720073
0.351561
Geemer.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType import retro_data_structures.enums.prime as enums from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class SpacePirate(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) aggression_check: float = dataclasses.field(default=0.0) cover_check: float = dataclasses.field(default=0.0) search_radius: float = dataclasses.field(default=0.0) fallback_check: float = dataclasses.field(default=0.0) fallback_radius: float = dataclasses.field(default=0.0) hearing_radius: float = dataclasses.field(default=0.0) flags: enums.Flags = dataclasses.field(default=enums.Flags(0)) unknown_8: bool = dataclasses.field(default=False) projectile: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) projectile_damage: DamageInfo = dataclasses.field(default_factory=DamageInfo) sound_projectile: int = dataclasses.field(default=0, metadata={'sound': True}) blade_damage: DamageInfo = dataclasses.field(default_factory=DamageInfo) kneel_attack_chance: float = dataclasses.field(default=0.0) kneel_attack_shot: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) kneel_attack_damage: DamageInfo = dataclasses.field(default_factory=DamageInfo) dodge_check: float = dataclasses.field(default=0.0) sound_impact: int = dataclasses.field(default=0, metadata={'sound': True}) average_next_shot_time: float = dataclasses.field(default=0.0) next_shot_time_variation: float = dataclasses.field(default=0.0) sound_alert: int = dataclasses.field(default=0, metadata={'sound': True}) gun_track_delay: float = dataclasses.field(default=0.0) first_burst_count: int = dataclasses.field(default=0) cloak_opacity: float = dataclasses.field(default=0.0) max_cloak_opacity: float = dataclasses.field(default=0.0) dodge_delay_time_min: float = dataclasses.field(default=0.0) dodge_delay_time_max: float = dataclasses.field(default=0.0) sound_hurled: int = dataclasses.field(default=0, metadata={'sound': True}) sound_death: int = dataclasses.field(default=0, metadata={'sound': True}) unknown_19: float = dataclasses.field(default=0.0) avoid_distance: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x24 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) aggression_check = struct.unpack('>f', data.read(4))[0] cover_check = struct.unpack('>f', data.read(4))[0] search_radius = struct.unpack('>f', data.read(4))[0] fallback_check = struct.unpack('>f', data.read(4))[0] fallback_radius = struct.unpack('>f', data.read(4))[0] hearing_radius = struct.unpack('>f', data.read(4))[0] flags = enums.Flags.from_stream(data) unknown_8 = struct.unpack('>?', data.read(1))[0] projectile = struct.unpack(">L", data.read(4))[0] projectile_damage = DamageInfo.from_stream(data, property_size) sound_projectile = struct.unpack('>l', data.read(4))[0] blade_damage = DamageInfo.from_stream(data, property_size) kneel_attack_chance = struct.unpack('>f', data.read(4))[0] kneel_attack_shot = struct.unpack(">L", data.read(4))[0] kneel_attack_damage = DamageInfo.from_stream(data, property_size) dodge_check = struct.unpack('>f', data.read(4))[0] sound_impact = struct.unpack('>l', data.read(4))[0] average_next_shot_time = struct.unpack('>f', data.read(4))[0] next_shot_time_variation = struct.unpack('>f', data.read(4))[0] sound_alert = struct.unpack('>l', data.read(4))[0] gun_track_delay = struct.unpack('>f', data.read(4))[0] first_burst_count = struct.unpack('>l', data.read(4))[0] cloak_opacity = struct.unpack('>f', data.read(4))[0] max_cloak_opacity = struct.unpack('>f', data.read(4))[0] dodge_delay_time_min = struct.unpack('>f', data.read(4))[0] dodge_delay_time_max = struct.unpack('>f', data.read(4))[0] sound_hurled = struct.unpack('>l', data.read(4))[0] sound_death = struct.unpack('>l', data.read(4))[0] unknown_19 = struct.unpack('>f', data.read(4))[0] avoid_distance = struct.unpack('>f', data.read(4))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, aggression_check, cover_check, search_radius, fallback_check, fallback_radius, hearing_radius, flags, unknown_8, projectile, projectile_damage, sound_projectile, blade_damage, kneel_attack_chance, kneel_attack_shot, kneel_attack_damage, dodge_check, sound_impact, average_next_shot_time, next_shot_time_variation, sound_alert, gun_track_delay, first_burst_count, cloak_opacity, max_cloak_opacity, dodge_delay_time_min, dodge_delay_time_max, sound_hurled, sound_death, unknown_19, avoid_distance) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00$') # 36 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>f', self.aggression_check)) data.write(struct.pack('>f', self.cover_check)) data.write(struct.pack('>f', self.search_radius)) data.write(struct.pack('>f', self.fallback_check)) data.write(struct.pack('>f', self.fallback_radius)) data.write(struct.pack('>f', self.hearing_radius)) self.flags.to_stream(data) data.write(struct.pack('>?', self.unknown_8)) data.write(struct.pack(">L", self.projectile)) self.projectile_damage.to_stream(data) data.write(struct.pack('>l', self.sound_projectile)) self.blade_damage.to_stream(data) data.write(struct.pack('>f', self.kneel_attack_chance)) data.write(struct.pack(">L", self.kneel_attack_shot)) self.kneel_attack_damage.to_stream(data) data.write(struct.pack('>f', self.dodge_check)) data.write(struct.pack('>l', self.sound_impact)) data.write(struct.pack('>f', self.average_next_shot_time)) data.write(struct.pack('>f', self.next_shot_time_variation)) data.write(struct.pack('>l', self.sound_alert)) data.write(struct.pack('>f', self.gun_track_delay)) data.write(struct.pack('>l', self.first_burst_count)) data.write(struct.pack('>f', self.cloak_opacity)) data.write(struct.pack('>f', self.max_cloak_opacity)) data.write(struct.pack('>f', self.dodge_delay_time_min)) data.write(struct.pack('>f', self.dodge_delay_time_max)) data.write(struct.pack('>l', self.sound_hurled)) data.write(struct.pack('>l', self.sound_death)) data.write(struct.pack('>f', self.unknown_19)) data.write(struct.pack('>f', self.avoid_distance)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), aggression_check=data['aggression_check'], cover_check=data['cover_check'], search_radius=data['search_radius'], fallback_check=data['fallback_check'], fallback_radius=data['fallback_radius'], hearing_radius=data['hearing_radius'], flags=enums.Flags.from_json(data['flags']), unknown_8=data['unknown_8'], projectile=data['projectile'], projectile_damage=DamageInfo.from_json(data['projectile_damage']), sound_projectile=data['sound_projectile'], blade_damage=DamageInfo.from_json(data['blade_damage']), kneel_attack_chance=data['kneel_attack_chance'], kneel_attack_shot=data['kneel_attack_shot'], kneel_attack_damage=DamageInfo.from_json(data['kneel_attack_damage']), dodge_check=data['dodge_check'], sound_impact=data['sound_impact'], average_next_shot_time=data['average_next_shot_time'], next_shot_time_variation=data['next_shot_time_variation'], sound_alert=data['sound_alert'], gun_track_delay=data['gun_track_delay'], first_burst_count=data['first_burst_count'], cloak_opacity=data['cloak_opacity'], max_cloak_opacity=data['max_cloak_opacity'], dodge_delay_time_min=data['dodge_delay_time_min'], dodge_delay_time_max=data['dodge_delay_time_max'], sound_hurled=data['sound_hurled'], sound_death=data['sound_death'], unknown_19=data['unknown_19'], avoid_distance=data['avoid_distance'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'aggression_check': self.aggression_check, 'cover_check': self.cover_check, 'search_radius': self.search_radius, 'fallback_check': self.fallback_check, 'fallback_radius': self.fallback_radius, 'hearing_radius': self.hearing_radius, 'flags': self.flags.to_json(), 'unknown_8': self.unknown_8, 'projectile': self.projectile, 'projectile_damage': self.projectile_damage.to_json(), 'sound_projectile': self.sound_projectile, 'blade_damage': self.blade_damage.to_json(), 'kneel_attack_chance': self.kneel_attack_chance, 'kneel_attack_shot': self.kneel_attack_shot, 'kneel_attack_damage': self.kneel_attack_damage.to_json(), 'dodge_check': self.dodge_check, 'sound_impact': self.sound_impact, 'average_next_shot_time': self.average_next_shot_time, 'next_shot_time_variation': self.next_shot_time_variation, 'sound_alert': self.sound_alert, 'gun_track_delay': self.gun_track_delay, 'first_burst_count': self.first_burst_count, 'cloak_opacity': self.cloak_opacity, 'max_cloak_opacity': self.max_cloak_opacity, 'dodge_delay_time_min': self.dodge_delay_time_min, 'dodge_delay_time_max': self.dodge_delay_time_max, 'sound_hurled': self.sound_hurled, 'sound_death': self.sound_death, 'unknown_19': self.unknown_19, 'avoid_distance': self.avoid_distance, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_projectile(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.projectile) def _dependencies_for_projectile_damage(self, asset_manager): yield from self.projectile_damage.dependencies_for(asset_manager) def _dependencies_for_sound_projectile(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_projectile) def _dependencies_for_blade_damage(self, asset_manager): yield from self.blade_damage.dependencies_for(asset_manager) def _dependencies_for_kneel_attack_shot(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.kneel_attack_shot) def _dependencies_for_kneel_attack_damage(self, asset_manager): yield from self.kneel_attack_damage.dependencies_for(asset_manager) def _dependencies_for_sound_impact(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_impact) def _dependencies_for_sound_alert(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_alert) def _dependencies_for_sound_hurled(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_hurled) def _dependencies_for_sound_death(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_death) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_projectile, "projectile", "AssetId"), (self._dependencies_for_projectile_damage, "projectile_damage", "DamageInfo"), (self._dependencies_for_sound_projectile, "sound_projectile", "int"), (self._dependencies_for_blade_damage, "blade_damage", "DamageInfo"), (self._dependencies_for_kneel_attack_shot, "kneel_attack_shot", "AssetId"), (self._dependencies_for_kneel_attack_damage, "kneel_attack_damage", "DamageInfo"), (self._dependencies_for_sound_impact, "sound_impact", "int"), (self._dependencies_for_sound_alert, "sound_alert", "int"), (self._dependencies_for_sound_hurled, "sound_hurled", "int"), (self._dependencies_for_sound_death, "sound_death", "int"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for SpacePirate.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/SpacePirate.py
0.704262
0.272781
SpacePirate.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class DebugCameraWaypoint(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) unknown_1: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x32 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) unknown_1 = struct.unpack('>l', data.read(4))[0] return cls(name, position, rotation, unknown_1) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x04') # 4 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>l', self.unknown_1)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), unknown_1=data['unknown_1'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'unknown_1': self.unknown_1, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/DebugCameraWaypoint.py
0.775265
0.41834
DebugCameraWaypoint.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType @dataclasses.dataclass() class RandomRelay(BaseObjectType): name: str = dataclasses.field(default='') connection_count: int = dataclasses.field(default=0) variance: int = dataclasses.field(default=0) unknown: bool = dataclasses.field(default=False) active: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x14 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") connection_count = struct.unpack('>l', data.read(4))[0] variance = struct.unpack('>l', data.read(4))[0] unknown = struct.unpack('>?', data.read(1))[0] active = struct.unpack('>?', data.read(1))[0] return cls(name, connection_count, variance, unknown, active) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x05') # 5 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>l', self.connection_count)) data.write(struct.pack('>l', self.variance)) data.write(struct.pack('>?', self.unknown)) data.write(struct.pack('>?', self.active)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], connection_count=data['connection_count'], variance=data['variance'], unknown=data['unknown'], active=data['active'], ) def to_json(self) -> dict: return { 'name': self.name, 'connection_count': self.connection_count, 'variance': self.variance, 'unknown': self.unknown, 'active': self.active, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/RandomRelay.py
0.740925
0.271424
RandomRelay.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id @dataclasses.dataclass() class Midi(BaseObjectType): name: str = dataclasses.field(default='') unknown_1: bool = dataclasses.field(default=False) csng: AssetId = dataclasses.field(metadata={'asset_types': ['CSNG']}, default=default_asset_id) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: int = dataclasses.field(default=0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x60 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_1 = struct.unpack('>?', data.read(1))[0] csng = struct.unpack(">L", data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>l', data.read(4))[0] return cls(name, unknown_1, csng, unknown_2, unknown_3, unknown_4) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x06') # 6 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack(">L", self.csng)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>l', self.unknown_4)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], unknown_1=data['unknown_1'], csng=data['csng'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], ) def to_json(self) -> dict: return { 'name': self.name, 'unknown_1': self.unknown_1, 'csng': self.csng, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, } def _dependencies_for_csng(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.csng) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_csng, "csng", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Midi.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Midi.py
0.668447
0.234418
Midi.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class NewIntroBoss(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown: float = dataclasses.field(default=0.0) wpsc_1: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) unnamed_0x00000008: DamageInfo = dataclasses.field(default_factory=DamageInfo) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) texture_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) texture_2: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0xE @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unknown = struct.unpack('>f', data.read(4))[0] wpsc_1 = struct.unpack(">L", data.read(4))[0] unnamed_0x00000008 = DamageInfo.from_stream(data, property_size) particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] texture_1 = struct.unpack(">L", data.read(4))[0] texture_2 = struct.unpack(">L", data.read(4))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unknown, wpsc_1, unnamed_0x00000008, particle_1, particle_2, texture_1, texture_2) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\r') # 13 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>f', self.unknown)) data.write(struct.pack(">L", self.wpsc_1)) self.unnamed_0x00000008.to_stream(data) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.texture_1)) data.write(struct.pack(">L", self.texture_2)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unknown=data['unknown'], wpsc_1=data['wpsc_1'], unnamed_0x00000008=DamageInfo.from_json(data['unnamed_0x00000008']), particle_1=data['particle_1'], particle_2=data['particle_2'], texture_1=data['texture_1'], texture_2=data['texture_2'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unknown': self.unknown, 'wpsc_1': self.wpsc_1, 'unnamed_0x00000008': self.unnamed_0x00000008.to_json(), 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'texture_1': self.texture_1, 'texture_2': self.texture_2, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_wpsc_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.wpsc_1) def _dependencies_for_unnamed_0x00000008(self, asset_manager): yield from self.unnamed_0x00000008.dependencies_for(asset_manager) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_texture_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_1) def _dependencies_for_texture_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_2) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_wpsc_1, "wpsc_1", "AssetId"), (self._dependencies_for_unnamed_0x00000008, "unnamed_0x00000008", "DamageInfo"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_texture_1, "texture_1", "AssetId"), (self._dependencies_for_texture_2, "texture_2", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for NewIntroBoss.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/NewIntroBoss.py
0.709824
0.317426
NewIntroBoss.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class PhazonHealingNodule(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unused: bool = dataclasses.field(default=False) elsc: AssetId = dataclasses.field(metadata={'asset_types': ['ELSC']}, default=default_asset_id) target_locator: str = dataclasses.field(default='') @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x88 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unused = struct.unpack('>?', data.read(1))[0] elsc = struct.unpack(">L", data.read(4))[0] target_locator = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unused, elsc, target_locator) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\t') # 9 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>?', self.unused)) data.write(struct.pack(">L", self.elsc)) data.write(self.target_locator.encode("utf-8")) data.write(b'\x00') @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unused=data['unused'], elsc=data['elsc'], target_locator=data['target_locator'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unused': self.unused, 'elsc': self.elsc, 'target_locator': self.target_locator, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_elsc(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.elsc) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_elsc, "elsc", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for PhazonHealingNodule.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/PhazonHealingNodule.py
0.688992
0.326486
PhazonHealingNodule.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class MetroidBeta(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) damage_vulnerability_1: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) damage_vulnerability_2: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: float = dataclasses.field(default=0.0) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) swhc: AssetId = dataclasses.field(metadata={'asset_types': ['SWHC']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_3: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_4: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) unknown_10: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x27 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) damage_vulnerability_1 = DamageVulnerability.from_stream(data, property_size) damage_vulnerability_2 = DamageVulnerability.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>f', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] swhc = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] particle_3 = struct.unpack(">L", data.read(4))[0] particle_4 = struct.unpack(">L", data.read(4))[0] unknown_10 = struct.unpack('>?', data.read(1))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, damage_vulnerability_1, damage_vulnerability_2, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, particle_1, swhc, particle_2, particle_3, particle_4, unknown_10) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x17') # 23 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) self.damage_vulnerability_1.to_stream(data) self.damage_vulnerability_2.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>f', self.unknown_9)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.swhc)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.particle_3)) data.write(struct.pack(">L", self.particle_4)) data.write(struct.pack('>?', self.unknown_10)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), damage_vulnerability_1=DamageVulnerability.from_json(data['damage_vulnerability_1']), damage_vulnerability_2=DamageVulnerability.from_json(data['damage_vulnerability_2']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], particle_1=data['particle_1'], swhc=data['swhc'], particle_2=data['particle_2'], particle_3=data['particle_3'], particle_4=data['particle_4'], unknown_10=data['unknown_10'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'damage_vulnerability_1': self.damage_vulnerability_1.to_json(), 'damage_vulnerability_2': self.damage_vulnerability_2.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'particle_1': self.particle_1, 'swhc': self.swhc, 'particle_2': self.particle_2, 'particle_3': self.particle_3, 'particle_4': self.particle_4, 'unknown_10': self.unknown_10, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_damage_vulnerability_1(self, asset_manager): yield from self.damage_vulnerability_1.dependencies_for(asset_manager) def _dependencies_for_damage_vulnerability_2(self, asset_manager): yield from self.damage_vulnerability_2.dependencies_for(asset_manager) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_swhc(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.swhc) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_particle_3(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_3) def _dependencies_for_particle_4(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_4) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_damage_vulnerability_1, "damage_vulnerability_1", "DamageVulnerability"), (self._dependencies_for_damage_vulnerability_2, "damage_vulnerability_2", "DamageVulnerability"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_swhc, "swhc", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_particle_3, "particle_3", "AssetId"), (self._dependencies_for_particle_4, "particle_4", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for MetroidBeta.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/MetroidBeta.py
0.68342
0.283684
MetroidBeta.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class FishCloudModifier(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) unknown_1: bool = dataclasses.field(default=False) unknown_2: bool = dataclasses.field(default=False) unknown_3: bool = dataclasses.field(default=False) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x50 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] unknown_3 = struct.unpack('>?', data.read(1))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] return cls(name, position, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x07') # 7 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/FishCloudModifier.py
0.743168
0.361785
FishCloudModifier.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class ActorRotate(BaseObjectType): name: str = dataclasses.field(default='') rotation_offset: Vector = dataclasses.field(default_factory=Vector) time_scale_: float = dataclasses.field(default=0.0) unknown_1: bool = dataclasses.field(default=False) unknown_2: bool = dataclasses.field(default=False) active: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x39 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") rotation_offset = Vector.from_stream(data) time_scale_ = struct.unpack('>f', data.read(4))[0] unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>?', data.read(1))[0] active = struct.unpack('>?', data.read(1))[0] return cls(name, rotation_offset, time_scale_, unknown_1, unknown_2, active) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x06') # 6 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.rotation_offset.to_stream(data) data.write(struct.pack('>f', self.time_scale_)) data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>?', self.unknown_2)) data.write(struct.pack('>?', self.active)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], rotation_offset=Vector.from_json(data['rotation_offset']), time_scale_=data['time_scale_'], unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], active=data['active'], ) def to_json(self) -> dict: return { 'name': self.name, 'rotation_offset': self.rotation_offset.to_json(), 'time_scale_': self.time_scale_, 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'active': self.active, } def dependencies_for(self, asset_manager): yield from []
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/ActorRotate.py
0.770033
0.374848
ActorRotate.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class IceZoomer(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000004: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_1: float = dataclasses.field(default=0.0) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: int = dataclasses.field(default=0) unknown_8: int = dataclasses.field(default=0) unnamed_0x0000000e: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) unknown_9: float = dataclasses.field(default=0.0) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x78 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000004 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unknown_1 = struct.unpack('>f', data.read(4))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>l', data.read(4))[0] unknown_8 = struct.unpack('>l', data.read(4))[0] unnamed_0x0000000e = DamageVulnerability.from_stream(data, property_size) unknown_9 = struct.unpack('>f', data.read(4))[0] return cls(name, position, rotation, scale, unnamed_0x00000004, unnamed_0x00000005, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, unnamed_0x0000000e, unknown_9) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x10') # 16 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000004.to_stream(data) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>f', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>l', self.unknown_7)) data.write(struct.pack('>l', self.unknown_8)) self.unnamed_0x0000000e.to_stream(data) data.write(struct.pack('>f', self.unknown_9)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000004=PatternedAITypedef.from_json(data['unnamed_0x00000004']), unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unnamed_0x0000000e=DamageVulnerability.from_json(data['unnamed_0x0000000e']), unknown_9=data['unknown_9'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000004': self.unnamed_0x00000004.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unnamed_0x0000000e': self.unnamed_0x0000000e.to_json(), 'unknown_9': self.unknown_9, } def _dependencies_for_unnamed_0x00000004(self, asset_manager): yield from self.unnamed_0x00000004.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x0000000e(self, asset_manager): yield from self.unnamed_0x0000000e.dependencies_for(asset_manager) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000004, "unnamed_0x00000004", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_unnamed_0x0000000e, "unnamed_0x0000000e", "DamageVulnerability"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for IceZoomer.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/IceZoomer.py
0.749087
0.363336
IceZoomer.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.DamageVulnerability import DamageVulnerability from retro_data_structures.properties.prime.archetypes.HealthInfo import HealthInfo from retro_data_structures.properties.prime.core.AnimationParameters import AnimationParameters from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class WallCrawlerSwarm(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) active: bool = dataclasses.field(default=False) unnamed_0x00000005: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_1: int = dataclasses.field(default=0) animation_parameters: AnimationParameters = dataclasses.field(default_factory=AnimationParameters) unknown_2: int = dataclasses.field(default=0) unknown_3: int = dataclasses.field(default=0) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) always_ffffffff_1: int = dataclasses.field(default=0) always_ffffffff_2: int = dataclasses.field(default=0) damage_info_1: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_4: float = dataclasses.field(default=0.0) damage_info_2: DamageInfo = dataclasses.field(default_factory=DamageInfo) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) unknown_9: int = dataclasses.field(default=0) unknown_10: int = dataclasses.field(default=0) unknown_11: float = dataclasses.field(default=0.0) unknown_12: float = dataclasses.field(default=0.0) unknown_13: float = dataclasses.field(default=0.0) unknown_14: float = dataclasses.field(default=0.0) unknown_15: float = dataclasses.field(default=0.0) unknown_16: float = dataclasses.field(default=0.0) unknown_17: float = dataclasses.field(default=0.0) unknown_18: float = dataclasses.field(default=0.0) unknown_19: int = dataclasses.field(default=0) unknown_20: float = dataclasses.field(default=0.0) unknown_21: float = dataclasses.field(default=0.0) unknown_22: float = dataclasses.field(default=0.0) unnamed_0x00000023: HealthInfo = dataclasses.field(default_factory=HealthInfo) unnamed_0x00000024: DamageVulnerability = dataclasses.field(default_factory=DamageVulnerability) sound_1: int = dataclasses.field(default=0, metadata={'sound': True}) sound_2: int = dataclasses.field(default=0, metadata={'sound': True}) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x5A @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) active = struct.unpack('>?', data.read(1))[0] unnamed_0x00000005 = ActorParameters.from_stream(data, property_size) unknown_1 = struct.unpack('>l', data.read(4))[0] animation_parameters = AnimationParameters.from_stream(data, property_size) unknown_2 = struct.unpack('>l', data.read(4))[0] unknown_3 = struct.unpack('>l', data.read(4))[0] particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] always_ffffffff_1 = struct.unpack('>l', data.read(4))[0] always_ffffffff_2 = struct.unpack('>l', data.read(4))[0] damage_info_1 = DamageInfo.from_stream(data, property_size) unknown_4 = struct.unpack('>f', data.read(4))[0] damage_info_2 = DamageInfo.from_stream(data, property_size) unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] unknown_9 = struct.unpack('>l', data.read(4))[0] unknown_10 = struct.unpack('>l', data.read(4))[0] unknown_11 = struct.unpack('>f', data.read(4))[0] unknown_12 = struct.unpack('>f', data.read(4))[0] unknown_13 = struct.unpack('>f', data.read(4))[0] unknown_14 = struct.unpack('>f', data.read(4))[0] unknown_15 = struct.unpack('>f', data.read(4))[0] unknown_16 = struct.unpack('>f', data.read(4))[0] unknown_17 = struct.unpack('>f', data.read(4))[0] unknown_18 = struct.unpack('>f', data.read(4))[0] unknown_19 = struct.unpack('>l', data.read(4))[0] unknown_20 = struct.unpack('>f', data.read(4))[0] unknown_21 = struct.unpack('>f', data.read(4))[0] unknown_22 = struct.unpack('>f', data.read(4))[0] unnamed_0x00000023 = HealthInfo.from_stream(data, property_size) unnamed_0x00000024 = DamageVulnerability.from_stream(data, property_size) sound_1 = struct.unpack('>l', data.read(4))[0] sound_2 = struct.unpack('>l', data.read(4))[0] return cls(name, position, rotation, scale, active, unnamed_0x00000005, unknown_1, animation_parameters, unknown_2, unknown_3, particle_1, particle_2, always_ffffffff_1, always_ffffffff_2, damage_info_1, unknown_4, damage_info_2, unknown_5, unknown_6, unknown_7, unknown_8, unknown_9, unknown_10, unknown_11, unknown_12, unknown_13, unknown_14, unknown_15, unknown_16, unknown_17, unknown_18, unknown_19, unknown_20, unknown_21, unknown_22, unnamed_0x00000023, unnamed_0x00000024, sound_1, sound_2) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b"\x00\x00\x00'") # 39 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) data.write(struct.pack('>?', self.active)) self.unnamed_0x00000005.to_stream(data) data.write(struct.pack('>l', self.unknown_1)) self.animation_parameters.to_stream(data) data.write(struct.pack('>l', self.unknown_2)) data.write(struct.pack('>l', self.unknown_3)) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack('>l', self.always_ffffffff_1)) data.write(struct.pack('>l', self.always_ffffffff_2)) self.damage_info_1.to_stream(data) data.write(struct.pack('>f', self.unknown_4)) self.damage_info_2.to_stream(data) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack('>l', self.unknown_9)) data.write(struct.pack('>l', self.unknown_10)) data.write(struct.pack('>f', self.unknown_11)) data.write(struct.pack('>f', self.unknown_12)) data.write(struct.pack('>f', self.unknown_13)) data.write(struct.pack('>f', self.unknown_14)) data.write(struct.pack('>f', self.unknown_15)) data.write(struct.pack('>f', self.unknown_16)) data.write(struct.pack('>f', self.unknown_17)) data.write(struct.pack('>f', self.unknown_18)) data.write(struct.pack('>l', self.unknown_19)) data.write(struct.pack('>f', self.unknown_20)) data.write(struct.pack('>f', self.unknown_21)) data.write(struct.pack('>f', self.unknown_22)) self.unnamed_0x00000023.to_stream(data) self.unnamed_0x00000024.to_stream(data) data.write(struct.pack('>l', self.sound_1)) data.write(struct.pack('>l', self.sound_2)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), active=data['active'], unnamed_0x00000005=ActorParameters.from_json(data['unnamed_0x00000005']), unknown_1=data['unknown_1'], animation_parameters=AnimationParameters.from_json(data['animation_parameters']), unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], particle_1=data['particle_1'], particle_2=data['particle_2'], always_ffffffff_1=data['always_ffffffff_1'], always_ffffffff_2=data['always_ffffffff_2'], damage_info_1=DamageInfo.from_json(data['damage_info_1']), unknown_4=data['unknown_4'], damage_info_2=DamageInfo.from_json(data['damage_info_2']), unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], unknown_9=data['unknown_9'], unknown_10=data['unknown_10'], unknown_11=data['unknown_11'], unknown_12=data['unknown_12'], unknown_13=data['unknown_13'], unknown_14=data['unknown_14'], unknown_15=data['unknown_15'], unknown_16=data['unknown_16'], unknown_17=data['unknown_17'], unknown_18=data['unknown_18'], unknown_19=data['unknown_19'], unknown_20=data['unknown_20'], unknown_21=data['unknown_21'], unknown_22=data['unknown_22'], unnamed_0x00000023=HealthInfo.from_json(data['unnamed_0x00000023']), unnamed_0x00000024=DamageVulnerability.from_json(data['unnamed_0x00000024']), sound_1=data['sound_1'], sound_2=data['sound_2'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'active': self.active, 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unknown_1': self.unknown_1, 'animation_parameters': self.animation_parameters.to_json(), 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'always_ffffffff_1': self.always_ffffffff_1, 'always_ffffffff_2': self.always_ffffffff_2, 'damage_info_1': self.damage_info_1.to_json(), 'unknown_4': self.unknown_4, 'damage_info_2': self.damage_info_2.to_json(), 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'unknown_9': self.unknown_9, 'unknown_10': self.unknown_10, 'unknown_11': self.unknown_11, 'unknown_12': self.unknown_12, 'unknown_13': self.unknown_13, 'unknown_14': self.unknown_14, 'unknown_15': self.unknown_15, 'unknown_16': self.unknown_16, 'unknown_17': self.unknown_17, 'unknown_18': self.unknown_18, 'unknown_19': self.unknown_19, 'unknown_20': self.unknown_20, 'unknown_21': self.unknown_21, 'unknown_22': self.unknown_22, 'unnamed_0x00000023': self.unnamed_0x00000023.to_json(), 'unnamed_0x00000024': self.unnamed_0x00000024.to_json(), 'sound_1': self.sound_1, 'sound_2': self.sound_2, } def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_animation_parameters(self, asset_manager): yield from self.animation_parameters.dependencies_for(asset_manager) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_damage_info_1(self, asset_manager): yield from self.damage_info_1.dependencies_for(asset_manager) def _dependencies_for_damage_info_2(self, asset_manager): yield from self.damage_info_2.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000023(self, asset_manager): yield from self.unnamed_0x00000023.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000024(self, asset_manager): yield from self.unnamed_0x00000024.dependencies_for(asset_manager) def _dependencies_for_sound_1(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_1) def _dependencies_for_sound_2(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.sound_2) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "ActorParameters"), (self._dependencies_for_animation_parameters, "animation_parameters", "AnimationParameters"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_damage_info_1, "damage_info_1", "DamageInfo"), (self._dependencies_for_damage_info_2, "damage_info_2", "DamageInfo"), (self._dependencies_for_unnamed_0x00000023, "unnamed_0x00000023", "HealthInfo"), (self._dependencies_for_unnamed_0x00000024, "unnamed_0x00000024", "DamageVulnerability"), (self._dependencies_for_sound_1, "sound_1", "int"), (self._dependencies_for_sound_2, "sound_2", "int"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for WallCrawlerSwarm.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/WallCrawlerSwarm.py
0.714429
0.273008
WallCrawlerSwarm.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class ElectroMagneticPulse(BaseObjectType): name: str = dataclasses.field(default='') position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) unknown_1: bool = dataclasses.field(default=False) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) unknown_4: float = dataclasses.field(default=0.0) unknown_5: float = dataclasses.field(default=0.0) unknown_6: float = dataclasses.field(default=0.0) unknown_7: float = dataclasses.field(default=0.0) unknown_8: float = dataclasses.field(default=0.0) particle: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x4A @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") position = Vector.from_stream(data) rotation = Vector.from_stream(data) unknown_1 = struct.unpack('>?', data.read(1))[0] unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] unknown_4 = struct.unpack('>f', data.read(4))[0] unknown_5 = struct.unpack('>f', data.read(4))[0] unknown_6 = struct.unpack('>f', data.read(4))[0] unknown_7 = struct.unpack('>f', data.read(4))[0] unknown_8 = struct.unpack('>f', data.read(4))[0] particle = struct.unpack(">L", data.read(4))[0] return cls(name, position, rotation, unknown_1, unknown_2, unknown_3, unknown_4, unknown_5, unknown_6, unknown_7, unknown_8, particle) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x0c') # 12 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') self.position.to_stream(data) self.rotation.to_stream(data) data.write(struct.pack('>?', self.unknown_1)) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack('>f', self.unknown_4)) data.write(struct.pack('>f', self.unknown_5)) data.write(struct.pack('>f', self.unknown_6)) data.write(struct.pack('>f', self.unknown_7)) data.write(struct.pack('>f', self.unknown_8)) data.write(struct.pack(">L", self.particle)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), unknown_1=data['unknown_1'], unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], unknown_4=data['unknown_4'], unknown_5=data['unknown_5'], unknown_6=data['unknown_6'], unknown_7=data['unknown_7'], unknown_8=data['unknown_8'], particle=data['particle'], ) def to_json(self) -> dict: return { 'name': self.name, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'unknown_1': self.unknown_1, 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'unknown_4': self.unknown_4, 'unknown_5': self.unknown_5, 'unknown_6': self.unknown_6, 'unknown_7': self.unknown_7, 'unknown_8': self.unknown_8, 'particle': self.particle, } def _dependencies_for_particle(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_particle, "particle", "AssetId"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for ElectroMagneticPulse.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/ElectroMagneticPulse.py
0.737158
0.328435
ElectroMagneticPulse.py
pypi
import dataclasses import struct import typing from retro_data_structures.game_check import Game from retro_data_structures.properties.base_property import BaseObjectType from retro_data_structures.properties.prime.archetypes.ActorParameters import ActorParameters from retro_data_structures.properties.prime.archetypes.DamageInfo import DamageInfo from retro_data_structures.properties.prime.archetypes.PatternedAITypedef import PatternedAITypedef from retro_data_structures.properties.prime.core.AssetId import AssetId, default_asset_id from retro_data_structures.properties.prime.core.Vector import Vector @dataclasses.dataclass() class Eyeball(BaseObjectType): name: str = dataclasses.field(default='') unknown_1: int = dataclasses.field(default=0) position: Vector = dataclasses.field(default_factory=Vector) rotation: Vector = dataclasses.field(default_factory=Vector) scale: Vector = dataclasses.field(default_factory=Vector) unnamed_0x00000005: PatternedAITypedef = dataclasses.field(default_factory=PatternedAITypedef) unnamed_0x00000006: ActorParameters = dataclasses.field(default_factory=ActorParameters) unknown_2: float = dataclasses.field(default=0.0) unknown_3: float = dataclasses.field(default=0.0) wpsc: AssetId = dataclasses.field(metadata={'asset_types': ['WPSC']}, default=default_asset_id) unnamed_0x0000000a: DamageInfo = dataclasses.field(default_factory=DamageInfo) particle_1: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) particle_2: AssetId = dataclasses.field(metadata={'asset_types': ['PART']}, default=default_asset_id) texture_1: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) texture_2: AssetId = dataclasses.field(metadata={'asset_types': ['TXTR']}, default=default_asset_id) unknown_4: int = dataclasses.field(default=0) always_ffffffff_1: int = dataclasses.field(default=0) always_ffffffff_2: int = dataclasses.field(default=0) always_ffffffff_3: int = dataclasses.field(default=0) laser_sound: int = dataclasses.field(default=0, metadata={'sound': True}) unknown_6: bool = dataclasses.field(default=False) @classmethod def game(cls) -> Game: return Game.PRIME def get_name(self) -> typing.Optional[str]: return self.name def set_name(self, name: str) -> None: self.name = name @classmethod def object_type(cls) -> int: return 0x67 @classmethod def from_stream(cls, data: typing.BinaryIO, size: typing.Optional[int] = None, default_override: typing.Optional[dict] = None): property_size = None # Atomic property_count = struct.unpack(">L", data.read(4))[0] name = b"".join(iter(lambda: data.read(1), b'\x00')).decode("utf-8") unknown_1 = struct.unpack('>l', data.read(4))[0] position = Vector.from_stream(data) rotation = Vector.from_stream(data) scale = Vector.from_stream(data) unnamed_0x00000005 = PatternedAITypedef.from_stream(data, property_size) unnamed_0x00000006 = ActorParameters.from_stream(data, property_size) unknown_2 = struct.unpack('>f', data.read(4))[0] unknown_3 = struct.unpack('>f', data.read(4))[0] wpsc = struct.unpack(">L", data.read(4))[0] unnamed_0x0000000a = DamageInfo.from_stream(data, property_size) particle_1 = struct.unpack(">L", data.read(4))[0] particle_2 = struct.unpack(">L", data.read(4))[0] texture_1 = struct.unpack(">L", data.read(4))[0] texture_2 = struct.unpack(">L", data.read(4))[0] unknown_4 = struct.unpack('>l', data.read(4))[0] always_ffffffff_1 = struct.unpack('>l', data.read(4))[0] always_ffffffff_2 = struct.unpack('>l', data.read(4))[0] always_ffffffff_3 = struct.unpack('>l', data.read(4))[0] laser_sound = struct.unpack('>l', data.read(4))[0] unknown_6 = struct.unpack('>?', data.read(1))[0] return cls(name, unknown_1, position, rotation, scale, unnamed_0x00000005, unnamed_0x00000006, unknown_2, unknown_3, wpsc, unnamed_0x0000000a, particle_1, particle_2, texture_1, texture_2, unknown_4, always_ffffffff_1, always_ffffffff_2, always_ffffffff_3, laser_sound, unknown_6) def to_stream(self, data: typing.BinaryIO, default_override: typing.Optional[dict] = None): default_override = default_override or {} data.write(b'\x00\x00\x00\x15') # 21 properties data.write(self.name.encode("utf-8")) data.write(b'\x00') data.write(struct.pack('>l', self.unknown_1)) self.position.to_stream(data) self.rotation.to_stream(data) self.scale.to_stream(data) self.unnamed_0x00000005.to_stream(data) self.unnamed_0x00000006.to_stream(data) data.write(struct.pack('>f', self.unknown_2)) data.write(struct.pack('>f', self.unknown_3)) data.write(struct.pack(">L", self.wpsc)) self.unnamed_0x0000000a.to_stream(data) data.write(struct.pack(">L", self.particle_1)) data.write(struct.pack(">L", self.particle_2)) data.write(struct.pack(">L", self.texture_1)) data.write(struct.pack(">L", self.texture_2)) data.write(struct.pack('>l', self.unknown_4)) data.write(struct.pack('>l', self.always_ffffffff_1)) data.write(struct.pack('>l', self.always_ffffffff_2)) data.write(struct.pack('>l', self.always_ffffffff_3)) data.write(struct.pack('>l', self.laser_sound)) data.write(struct.pack('>?', self.unknown_6)) @classmethod def from_json(cls, data: dict): return cls( name=data['name'], unknown_1=data['unknown_1'], position=Vector.from_json(data['position']), rotation=Vector.from_json(data['rotation']), scale=Vector.from_json(data['scale']), unnamed_0x00000005=PatternedAITypedef.from_json(data['unnamed_0x00000005']), unnamed_0x00000006=ActorParameters.from_json(data['unnamed_0x00000006']), unknown_2=data['unknown_2'], unknown_3=data['unknown_3'], wpsc=data['wpsc'], unnamed_0x0000000a=DamageInfo.from_json(data['unnamed_0x0000000a']), particle_1=data['particle_1'], particle_2=data['particle_2'], texture_1=data['texture_1'], texture_2=data['texture_2'], unknown_4=data['unknown_4'], always_ffffffff_1=data['always_ffffffff_1'], always_ffffffff_2=data['always_ffffffff_2'], always_ffffffff_3=data['always_ffffffff_3'], laser_sound=data['laser_sound'], unknown_6=data['unknown_6'], ) def to_json(self) -> dict: return { 'name': self.name, 'unknown_1': self.unknown_1, 'position': self.position.to_json(), 'rotation': self.rotation.to_json(), 'scale': self.scale.to_json(), 'unnamed_0x00000005': self.unnamed_0x00000005.to_json(), 'unnamed_0x00000006': self.unnamed_0x00000006.to_json(), 'unknown_2': self.unknown_2, 'unknown_3': self.unknown_3, 'wpsc': self.wpsc, 'unnamed_0x0000000a': self.unnamed_0x0000000a.to_json(), 'particle_1': self.particle_1, 'particle_2': self.particle_2, 'texture_1': self.texture_1, 'texture_2': self.texture_2, 'unknown_4': self.unknown_4, 'always_ffffffff_1': self.always_ffffffff_1, 'always_ffffffff_2': self.always_ffffffff_2, 'always_ffffffff_3': self.always_ffffffff_3, 'laser_sound': self.laser_sound, 'unknown_6': self.unknown_6, } def _dependencies_for_unnamed_0x00000005(self, asset_manager): yield from self.unnamed_0x00000005.dependencies_for(asset_manager) def _dependencies_for_unnamed_0x00000006(self, asset_manager): yield from self.unnamed_0x00000006.dependencies_for(asset_manager) def _dependencies_for_wpsc(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.wpsc) def _dependencies_for_unnamed_0x0000000a(self, asset_manager): yield from self.unnamed_0x0000000a.dependencies_for(asset_manager) def _dependencies_for_particle_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_1) def _dependencies_for_particle_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.particle_2) def _dependencies_for_texture_1(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_1) def _dependencies_for_texture_2(self, asset_manager): yield from asset_manager.get_dependencies_for_asset(self.texture_2) def _dependencies_for_laser_sound(self, asset_manager): yield from asset_manager.get_audio_group_dependency(self.laser_sound) def dependencies_for(self, asset_manager): for method, field_name, field_type in [ (self._dependencies_for_unnamed_0x00000005, "unnamed_0x00000005", "PatternedAITypedef"), (self._dependencies_for_unnamed_0x00000006, "unnamed_0x00000006", "ActorParameters"), (self._dependencies_for_wpsc, "wpsc", "AssetId"), (self._dependencies_for_unnamed_0x0000000a, "unnamed_0x0000000a", "DamageInfo"), (self._dependencies_for_particle_1, "particle_1", "AssetId"), (self._dependencies_for_particle_2, "particle_2", "AssetId"), (self._dependencies_for_texture_1, "texture_1", "AssetId"), (self._dependencies_for_texture_2, "texture_2", "AssetId"), (self._dependencies_for_laser_sound, "laser_sound", "int"), ]: try: yield from method(asset_manager) except Exception as e: raise Exception( f"Error finding dependencies for Eyeball.{field_name} ({field_type}): {e}" )
/retro_data_structures-0.23.0-py3-none-any.whl/retro_data_structures/properties/prime/objects/Eyeball.py
0.68215
0.320622
Eyeball.py
pypi